Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Input: Event:PersonX calls the bank. Intent:. XEmotion: 1) feel likely
Output:
helpful
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Input: Event:PersonX calls the bank. Intent:. XEmotion: 1) feel likely
Output:
user
helpful
assistant
Definition: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
Input: Event:PersonX calls the bank. Intent:. XEmotion: 1) feel likely
Output:
helpful