You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX takes PersonY to the circus. Intent:. XEmotion: 1) annoyed
grateful

Event:PersonX persuades ___ to accept. Intent:. XEmotion: 1) suffagated and irritated
controlled

Event:PersonX falls in PersonY's way. Intent: 1) to try making something.. XEmotion: 1) accomplished.

angry


You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX takes PersonY to the circus. Intent:. XEmotion: 1) annoyed
grateful

Event:PersonX persuades ___ to accept. Intent:. XEmotion: 1) suffagated and irritated
controlled

Event:PersonX falls in PersonY's way. Intent: 1) to try making something.. XEmotion: 1) accomplished.

user
angry


assistant
You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX takes PersonY to the circus. Intent:. XEmotion: 1) annoyed
grateful

Event:PersonX persuades ___ to accept. Intent:. XEmotion: 1) suffagated and irritated
controlled

Event:PersonX falls in PersonY's way. Intent: 1) to try making something.. XEmotion: 1) accomplished.

angry

