You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Q: Event:PersonX opens PersonY's own store. Intent: 1) to be secured. XEmotion: 1) grateful

A: happy
****
Q: Event:PersonX trails PersonY's fingers. Intent: 1) to make money 2) to take care of things 3) to relax. XEmotion: 1) relieved 2) determined 3) hopeful

A: aroused
****
Q: Event:PersonX rests on PersonY's shoulder. Intent: 1) to save thw city. XEmotion: 1) like a boss

A:
happy
****

You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Q: Event:PersonX opens PersonY's own store. Intent: 1) to be secured. XEmotion: 1) grateful

A: happy
****
Q: Event:PersonX trails PersonY's fingers. Intent: 1) to make money 2) to take care of things 3) to relax. XEmotion: 1) relieved 2) determined 3) hopeful

A: aroused
****
Q: Event:PersonX rests on PersonY's shoulder. Intent: 1) to save thw city. XEmotion: 1) like a boss

A:
user
happy
****

assistant
You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Q: Event:PersonX opens PersonY's own store. Intent: 1) to be secured. XEmotion: 1) grateful

A: happy
****
Q: Event:PersonX trails PersonY's fingers. Intent: 1) to make money 2) to take care of things 3) to relax. XEmotion: 1) relieved 2) determined 3) hopeful

A: aroused
****
Q: Event:PersonX rests on PersonY's shoulder. Intent: 1) to save thw city. XEmotion: 1) like a boss

A:
happy
****
