You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Ex Input:
Event:PersonX checks PersonY's temperature. Intent: 1) to eat pork on sunday. XEmotion: 1) great and satisfied with his meal

Ex Output:
scared


Ex Input:
Event:PersonX gets ___ right. Intent: 1) to eat dinner. XEmotion: 1) relieved

Ex Output:
happy


Ex Input:
Event:PersonX sends PersonY a copy. Intent: 1) a tasty treat. XEmotion: 1) less hungry

Ex Output:

learn and share something



You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Ex Input:
Event:PersonX checks PersonY's temperature. Intent: 1) to eat pork on sunday. XEmotion: 1) great and satisfied with his meal

Ex Output:
scared


Ex Input:
Event:PersonX gets ___ right. Intent: 1) to eat dinner. XEmotion: 1) relieved

Ex Output:
happy


Ex Input:
Event:PersonX sends PersonY a copy. Intent: 1) a tasty treat. XEmotion: 1) less hungry

Ex Output:

user
learn and share something



assistant
You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Ex Input:
Event:PersonX checks PersonY's temperature. Intent: 1) to eat pork on sunday. XEmotion: 1) great and satisfied with his meal

Ex Output:
scared


Ex Input:
Event:PersonX gets ___ right. Intent: 1) to eat dinner. XEmotion: 1) relieved

Ex Output:
happy


Ex Input:
Event:PersonX sends PersonY a copy. Intent: 1) a tasty treat. XEmotion: 1) less hungry

Ex Output:

learn and share something


