You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Let me give you an example: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
The answer to this example can be: horrible
Here is why: Based on the given input PersonX is trying to inflict pain on PersonY as it has no feelings. PersonY being a third person might show an emotion of feeling horrible which is provided in the output

OK. solve this:
Event:PersonX throws ___ at PersonX's house. Intent: 1) to have that particular item in property. XEmotion: 1) satisfied 2) happy
Answer:
happy.
You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Let me give you an example: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
The answer to this example can be: horrible
Here is why: Based on the given input PersonX is trying to inflict pain on PersonY as it has no feelings. PersonY being a third person might show an emotion of feeling horrible which is provided in the output

OK. solve this:
Event:PersonX throws ___ at PersonX's house. Intent: 1) to have that particular item in property. XEmotion: 1) satisfied 2) happy
Answer:
user
happy.
assistant
You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Let me give you an example: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
The answer to this example can be: horrible
Here is why: Based on the given input PersonX is trying to inflict pain on PersonY as it has no feelings. PersonY being a third person might show an emotion of feeling horrible which is provided in the output

OK. solve this:
Event:PersonX throws ___ at PersonX's house. Intent: 1) to have that particular item in property. XEmotion: 1) satisfied 2) happy
Answer:
happy.