You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Ex Input:
Event:PersonX fights for PersonY's life. Intent: 1) their attention. XEmotion: 1) curious

Ex Output:
cared for


Ex Input:
Event:It is on my way home. Intent: 1) to see different places. XEmotion: 1) interested

Ex Output:
content


Ex Input:
Event:PersonX visits PersonY's friend. Intent: 1) to love y. XEmotion: 1) affectionate

Ex Output:

sociable



You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Ex Input:
Event:PersonX fights for PersonY's life. Intent: 1) their attention. XEmotion: 1) curious

Ex Output:
cared for


Ex Input:
Event:It is on my way home. Intent: 1) to see different places. XEmotion: 1) interested

Ex Output:
content


Ex Input:
Event:PersonX visits PersonY's friend. Intent: 1) to love y. XEmotion: 1) affectionate

Ex Output:

user
sociable



assistant
You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Ex Input:
Event:PersonX fights for PersonY's life. Intent: 1) their attention. XEmotion: 1) curious

Ex Output:
cared for


Ex Input:
Event:It is on my way home. Intent: 1) to see different places. XEmotion: 1) interested

Ex Output:
content


Ex Input:
Event:PersonX visits PersonY's friend. Intent: 1) to love y. XEmotion: 1) affectionate

Ex Output:

sociable


