You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
One example: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Solution is here: horrible
Explanation: Based on the given input PersonX is trying to inflict pain on PersonY as it has no feelings. PersonY being a third person might show an emotion of feeling horrible which is provided in the output

Now, solve this: Event:PersonX gives PersonY interpretation. Intent: 1) to be liked. XEmotion: 1) social 2) happy
Solution:
good
You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
One example: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Solution is here: horrible
Explanation: Based on the given input PersonX is trying to inflict pain on PersonY as it has no feelings. PersonY being a third person might show an emotion of feeling horrible which is provided in the output

Now, solve this: Event:PersonX gives PersonY interpretation. Intent: 1) to be liked. XEmotion: 1) social 2) happy
Solution:
user
good
assistant
You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
One example: Event: PersonX not does PersonY any favours. Intent: 1) to inflict pain. XEmotion: 1) has no feelings
Solution is here: horrible
Explanation: Based on the given input PersonX is trying to inflict pain on PersonY as it has no feelings. PersonY being a third person might show an emotion of feeling horrible which is provided in the output

Now, solve this: Event:PersonX gives PersonY interpretation. Intent: 1) to be liked. XEmotion: 1) social 2) happy
Solution:
good