Liu Ta-chuan, head of the network section at National Chiao Tung University's computing center, cites the examples of Rubik's cube and the tamagochi virtual pets developed in Japan which spread quickly from Japan to Taiwan and then to the USA, earning huge amounts of money: for game-based products, the importance of cultural differences is minimal.
交通大學電子計算機中心網路組組長劉大川舉例，「俄羅斯方塊」，或者像日本開發的「電子雞」，從日本殺到台灣、美國都沒有障礙，而且獲利驚人。以遊戲為本的產品，文化差異很小。