But a 3D image is made up of points, lines and surfaces, and the more surfaces are involved the greater the demands on the computer. Hence creators always have to strike a balance between the limits of the hardware and the refinement of the image.
只是三Ｄ圖像是由點、線、面構成，面越多，電腦的負荷越重，創作者必須在硬體極限和畫面精緻度之間反覆斟酌，求取平衡。