For example, we get about a 60 for "entertainment-driven retail sales," a 30 or 40 for round-the-clock operations, a score of 20 or 30 for "entertainment-driven education," and only about 10 points for "integration of the virtual and real."
像「娛樂帶動零售」這一項大約六十分，「二十四小時營業」只有三、四十分，「娛樂帶動教育」只二、三十分，「虛擬和實體的整合」更只有十分。