The information presented in these fun units was the type that students could go out and find useful in their daily lives. And final tests took the form of fun challenges, in which kids were required, for example, to deduce the shape of an object from its shadow, encode and decode messages sent to each other on their own handmade cup-and-string intercoms, etc.
經過生動的活動設計後，這些單元知識變成了可以在生活中應用的能力，最後的評量則以「闖關」形式舉行，就像小魔法師哈利波特的火焰盃考驗一樣，測量孩子在長短、方位、團隊默契等面向上的學習成果。