Let's take a look at graduate student Peng Chai-chen's study of "input devices and game interaction" as an example. He took Ballance, a game popular on the Internet, and exchanged the keyboard for a handheld round control device to make the game feel more convincing.
以研究生彭家晨所做的「輸入裝置與遊戲互動性研究」為例，他將網路上流行的「平衡球遊戲」由鍵盤操作改成了手持圓盤控制，使遊戲玩起來更具有平衡感和真實性。