Wang Chin-po notes: "The gaming public in South Korea features a very even age distribution, ranging from 87-year-old grannies to seven- and eight-year-old kids. But in Taiwan the market is bunched up in the 10-25 age bracket." In his opinion, gaming will have to become a national pastime enjoyed by all if it is to remain permanently on the scene.
「韓國電腦遊戲人口分佈平均，從八十歲老太太到七、八歲的小娃子都有；台灣卻只集中在十歲到二十五歲，」在王俊博看來，電玩只有變成一種「全民運動」，才能可長可久。