The production process has many stages: planning, key frames, artwork, programming, animation, music, etc. And within these categories there are yet more narrowly defined specialties, such as scene drawing, production of combat moves, and preparation of character designs.
而電玩製作之精細，更可細分為原畫、企劃、美術、程式、動畫、音樂製作等部門，其中又可再分為專門畫場景、專門製作打鬥動作、或是專門繪製人物造型，儼然分工精細的娛樂工業。