As "artistic supervisor of character design," Chang set about crafting the overall style of Mulan, and he discovered an element from classical Chinese painting that proved useful in animation--the "gossamer sketching" method of delineating human figures. In particular, the curving lines that form the hands of Buddhist deities, giving the effect of floating clouds or flowing water, became the artistic basis for the film's character design.
擔任《木蘭》「角色設計美術監督」的張振益，為了塑造《木蘭》的整體風格，從中國繪畫中發現一個可以運用在動畫上的元素﹘ ﹘古代人物畫勾勒法裡的「遊絲描」，尤其是神佛佛手「S 弧線」的線條，看似行雲流水，也成為《木蘭》人物設計的美術原理。