Lee Daw-ming, chair of the Graduate Institute of Filmmaking at Taipei National University of the Arts, notes that 3D movies in the past generally featured projectiles continually shooting off the screen, or horrific creatures.
台北藝術大學電影創作所所長李道明分析，過去 3D 電影通常都是採取不斷有飛箭射出、恐怖鬼怪影像凸出螢幕來「嚇」觀眾的「剝削性／突襲性」手法，甚至為了迎合特效而設計不必要的橋段，「久了當然會讓觀眾覺得膩」。