Virtual Nightmare? Digital content is chiefly about entertainment, and violence lies at the heart of it all, especially in computer role-playing games. Children assume the role of the weapon-toting commando and in the process attain a level of concentration and immersion that easily surpasses that of watching TV or movies.
四、虛擬世界，處處陷阱數位內容的焦點是娛樂，而娛樂媒體的首要內容則是「暴力」，尤其以「角色扮演」(RPG) 為模式的電腦遊戲，讓孩子化身為揮刀動槍的殺戮英雄，其專注、全神投入的程度遠比觀賞電影或電視更高。