In a report entitled "A Development Strategy for VR Technology," Shen Li-sheng wrote that penetrating the market with video games is only a first step. He estimates that by 1998 more high-tech applications could be extended to realms such as education, training, and medicine. He further anticipates that the core technology should be fully mature by the year 2000, with no fears that there will not be a market for it.
沈立勝在一篇報告＜虛擬實境技術發展策略＞中指出，從娛樂切入市場只是初期策略，預計在九八年將應用領域推廣到教育、訓練及醫療等較高的技術層次，至公元兩千年，核心技術應可達到成熟的階段，屆時不愁沒有市場。