According to an estimate by the US company Fourth Wave, in the four years 1994-98, entertainment uses for VR will account for two-thirds of the global VR market, and by the year 2000 the industry will be worth over US $ 1 billion.
根據美國第四波公司的估計，從一九九四年到九八年，四年之間，VR 全球市場中百分之六十七是娛樂用途。