Because product turnover was very rapid, if firms could not get their consoles assembled and onto the market in the shortest time possible, no one would want to buy them. Thus they became extremely sensitive to the importance of getting product out quickly.
由於遊戲汰換的速度太快，電玩機台若不能在最短時間內組裝上市，就立刻面臨沒有人要的窘境，因此鍛鍊出他們對「出貨速度」的極端敏感性。