Monster Hearts (DnD 5e Char Gen)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: Premier on 17-01-2017, 21:25:33</h2>
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			<dt class="postheader">
				Title: <strong>Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Premier</strong> on <strong>17-01-2017, 21:25:33</strong>
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			<dd class="postbody">
				The Fall of the Elves, the Dissapearance of man, the Petrification of the Dwarves. The great races of ancient times had a habit of coming to sticky ends, leaving the thumbprints of their kingdoms on the world for those who remained to pick through. They left their gods too who found themselves drifting far from where they'd use to be, be it the Raven Queen's tryst with Waukeen and how they gained their feathers, to Sune's slow mercurial drift making her the main goddess for the one race nobody expected to ever amount to anything.<br><br>When only the monsters remained they came out of their caves and ruins and carved out their own places in the world, strange civilizations grew out of the ashes of the rest and new powers have come to dominate leaving a world that's all but forgotten the old races. But the old races had not forgotten them....<br><br><hr><br>Backstory of how the different monster races are going will be built on depending on what the player characters are!<br><br>Level 6. <br>27 Point build. <br>500 + (1d10 x 25) for Starting Gold<br>Normal Starting Equipment<br>No starting magic items! 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>TheFourthShade</strong> on <strong>18-01-2017, 20:15:12</strong>
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			<dd class="postbody">
				According to orders provided by the boss, I am posting in this thread so you don't look like the loneliest GM, boss.<br><br>(Also I'm seriously interested, I'm just taking the piss.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Guancyto</strong> on <strong>18-01-2017, 20:24:40</strong>
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			<dd class="postbody">
				As previously mentioned, GOLIATH PALADDIIIIIIIN<br><br>(I solemnly swear not to make a Warforged again)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>TheFourthShade</strong> on <strong>19-01-2017, 01:09:00</strong>
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			<dd class="postbody">
				A Tabaxi Monk from the Order of the Empty Plate, who is banished to wander the world in search of a 'Great Secret'.<br><br>She hasn't even started looking.<br><br>http://www.myth-weavers.com/sheet.html#id=1076332
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>JoanieSappho</strong> on <strong>25-01-2017, 01:45:33</strong>
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			<dd class="postbody">
				Aasimar Life Cleric<br>Sheet will be going in here unless I'm meant to put it elsewhere. (Now pretty much done. I think)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div class="floatleft">(http://i163.photobucket.com/albums/t295/JoanieSappho/Sekrit/403dd3a1-2ba2-4b64-a45e-7a4f7f920ef9_zpsyeell3gv.jpg)<br></div>Shelta<br>Aasimar Cleric 6<br>HP: 30 <br>AC: 13<br><br>Str: 10<br>Dex: 14<br>Con: 10<br>Int: 12<br>Wis: 16<br>Cha: 16<br><br>Proficiencies<br>Armour: Light, medium, shields<br>Weapons: Simple<br>Tools:<br>Saves: Cha (+6), Wis (+6)<br>Skills: Medicine (+6), Persuasion (+6), Religion (+4), Insight (+6)<br><br>Class Abilities<br>Life Domain: Healing spells restore 2+spell level more HP<br>Level 3 domain: Can use Channel Divinity to restore up to levelx5 (30) HP to others<br>Level 6 domain: When healing others, heal self 2+spell level HP<br><br>Channel Divinity 2/rest<br>Destroy Undead (1/2 CR)<br><br>Cantrips<br>Light<br>Sacred Flame<br>Spare the Dying<br>Thaumaturgy<br><br>Level 1 Spells (4 slots)<br>Bless<br>Protection from Evil and Good<br>Sanctuary<br>Shield of Faith<br>D: Bless<br>D: Cure Wounds<br><br>Level 2 Spells (3 slots)<br>Enhance Ability<br>Prayer of Healing<br>Blindness/Deafness<br><br>Level 3 Spells (3 slots)<br>Remove Curse<br>Beacon of Hope<br>D: Lesser Restoration<br>D: Spiritual Weapon<br><br>Race Stuff<br><br>Background<br>Acolyte<br><br>Trait: I've spent so long in the temple that I have little experience dealing with people in the outside world<br>Idea: I must always try to help those in need, no matter what the personal cost<br>Bond: Everything I do is for the common people.<br>Flaw: I put too much faith in those who weild power within my temple's hierarchy<br>Gear: Mace, leather armour, crossbow, 20 bolts, priest's pack, shield, holy symbol<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>TheLaughingOne</strong> on <strong>25-01-2017, 05:34:54</strong>
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			<dd class="postbody">
				Sithias Urkhal, yuan-ti, warlock inservice to the old one "The Laughing One" and monk/kensei of the blck moons howl!
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			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Cataclysmic Archangel</strong> on <strong>25-01-2017, 09:54:17</strong>
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			<dd class="postbody">
				Onyx, Warforged <del>Cleric</del> Artificer of the old Dwarven Traditions<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Sheet in Progress</div><div class="spoiler_body"><div class="floatright">(https://staticdelivery.nexusmods.com/mods/110/images/23530-1-1346754691.jpg)</div><br><strong>Name:</strong> Onyx<br><strong>Race:</strong> Warforged (Juggernaut) (http://www.dandwiki.com/wiki/Warforged_(5e_Race))<br><strong>Class:</strong> Artificer (http://www.dandwiki.com/wiki/Artificer_(5e_Class)) 6<br><strong>Alignment:</strong> Lawful Neutral<br><br><strong>Age:</strong> Very, very old<br><strong>Gender:</strong> Male personality<br><strong>Height:</strong> 6’8<br><strong>Weight:</strong> 320 lbs<br><strong>Background</strong>: Clan Crafter<br><br><strong>STR:</strong> 16 (+3)<br><strong>DEX:</strong> 10 (0)<br><strong>CON:</strong> 16 (+3)<br><strong>INT:</strong> 14 (+2)<br><strong>WIS:</strong> 10 (0)<br><strong>CHA:</strong> 8 (-1)<br>Proficiency Bonus: +3<br>Saving Throws: Intelligence (+5), Constitution (+6)<br>AC: 18<br><br>HP: 51<br>Skills:&nbsp; Insight, Arcana, Religion, History<br>Tools: Smith’s Tools, Jeweler's Tools, Tinker’s Tools, Thieves Tools, Warforged Repair Kit<br>Languages: Common, Dwarven, Ignan<br>Weapons: All Simple, Warhammer, Maul, Battleaxe, Crossbow (Hvy)<br>Starting Gold: 600 (https://elliquiy.com/forums/dicebot.php?r=99429)<br><br>Equipment: Holy Symbol (Arcane Focus), Warforged Repair Kit, Smith’s Tools, Dwarven Prayer Book,&nbsp; Warhammer (smith’s hammer), Component Pouch<br><br><span class="bbc_u">Class Features</span><br>Artificer’s Knowledge, Item Creation, Continual Labor, Repair Damage, Homunculi, Magic Weapons, Artificer Tradition (Construct Master), Unique Invention<br><br>Spells per Day: Lvl 1 - 4 Lvl 2 - 2<br>Spells Known: Shield of Faith (1), Detect Magic (1), Enhance Ability (2), Heat Metal (2)<br></div></div><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Premier</strong> on <strong>25-01-2017, 19:53:39</strong>
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			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12930475#msg12930475">Quote from: JoanieSappho on 25-01-2017, 01:45:33</a></div></div><blockquote class="bbc_standard_quote">Sheet will be going in here unless I'm meant to put it elsewhere, and how are hitpoints being done? Rolled, or taken as full/half/something?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>High average. Should be the number in the brackets next to the dice on the class splat. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Cataclysmic Archangel</strong> on <strong>25-01-2017, 20:25:35</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12932429#msg12932429">Quote from: Premier on 25-01-2017, 19:53:39</a></div></div><blockquote class="bbc_standard_quote">High average. Should be the number in the brackets next to the dice on the class splat. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>so for instance, 1d8 (5) would be 5 across the board, after first level?<br>
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			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Premier</strong> on <strong>25-01-2017, 21:27:20</strong>
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			<dd class="postbody">
				With the con bonus yeah! Basically halve all dice and add 1. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Cataclysmic Archangel</strong> on <strong>25-01-2017, 21:38:10</strong>
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			<dd class="postbody">
				Heh.&nbsp; Ironically, I did the math.&nbsp; The roll that I made was 1hp less than the high average.<br><br>so yay, +1hp.<br><br>btw, the sheet that's done so far was assuming you said yes to most of what I PM'd you.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Premier</strong> on <strong>25-01-2017, 22:27:21</strong>
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			<dd class="postbody">
				Oh sorry I forgot about that. Yes! It is all fine. Class abilities are class abilities.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>TheFourthShade</strong> on <strong>26-01-2017, 17:05:00</strong>
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			<dd class="postbody">
				Can I keep what I rolled?<br><br>I don't know if it's higher or lower than the average, but I did already roll it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Premier</strong> on <strong>26-01-2017, 21:30:18</strong>
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			<dd class="postbody">
				I'd rather we standardized sorry!<br><br>Need to replace a few people so final group coming soon(ish) and then some chats about the world and your place in it!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>27-01-2017, 04:45:08</strong>
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			<dd class="postbody">
				Alright guys, <em>Birb is a go!</em> So what are we doing? Who's still in, playing what?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>27-01-2017, 05:58:01</strong>
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			<dd class="postbody">
				Hey everyone I'll be going with an earth genasi barbarian, will try to get her ready(or mostly) in a few minutes
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>27-01-2017, 06:33:32</strong>
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			<dd class="postbody">
				Ok here is an advancement<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Sheet</div><div class="spoiler_body"><div class="floatright">(https://s-media-cache-ak0.pinimg.com/564x/be/02/4a/be024a9b6d09fd56f2589cb614648b72.jpg)</div><br><strong>Name:</strong> <br><strong>Race:</strong> Earth Genasi<br><strong>Class:</strong> Totem Barbarian of the Tree Ghost<br><br><strong>STR:</strong> 16 (+3)<br><strong>DEX:</strong> 14 (+2)<br><strong>CON:</strong> 16 (+3)<br><strong>INT:</strong> 08 (-1)<br><strong>WIS:</strong> 08 (-1)<br><strong>CHA:</strong> 12 (+1)<br><br><strong>Background</strong>: Bounty Hunter<br><br>Proficiency Bonus: +3<br>Saving Throws: Strength (+6), Constitution (+6)<br>Skills: Athletics +6, Perception +2, Stealth +5, Survival +2, Deception +4, Persuasion +4<br>Tools: Thieves Tools +5, Musical instrument(Bagpipes) +5<br>Languages: Common, Primordial<br><br>HP:65<br>AC: 15 (naked)<br><br>Equipment: Maul, ....<br><br><span class="bbc_u">Class Features</span><br>4 Rages(+2) per long rest<br>Reckless Attack<br>Danger Sense<br>Feat: Great Weapon Master<br>Extra Attack<br>Fast movement<br>Spirit Seeker: Speak with plants as a ritual<br>Totem Beast, Tree Ghost: while raging resist all damage except psychic<br>Aspect of the Beast, Tiger: proficiency with Stealth and Survival<br><br>Racial Traits:<br>Earth Walk<br>Merge with Stone<br><br>Background Feature: Ear to the ground<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Cataclysmic Archangel</strong> on <strong>27-01-2017, 12:02:47</strong>
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			<dd class="postbody">
				Silly question:&nbsp; is there a place to find more backgrounds besides the PHB?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>27-01-2017, 18:05:10</strong>
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			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12936726#msg12936726">Quote from: Arcannyx on 27-01-2017, 12:02:47</a></div></div><blockquote class="bbc_standard_quote">Silly question:&nbsp; is there a place to find more backgrounds besides the PHB?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yup! The sword Coast Adventurer's Guide has several. Most are basically 'reskins" of the PHB backgrounds, but with different abilities
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Cataclysmic Archangel</strong> on <strong>27-01-2017, 18:24:10</strong>
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			<dd class="postbody">
				Sadly I don't have that one.<br><br>Really didn't like the PHB options for Onyx; Guild Artisan was <em>close</em> but not perfect, and Acolyte was ok'ish, but also not a good fit.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>TheFourthShade</strong> on <strong>27-01-2017, 19:12:11</strong>
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			<dd class="postbody">
				I standardized my HP in accordance with the GM's wishes.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>27-01-2017, 19:47:41</strong>
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			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12937174#msg12937174">Quote from: Arcannyx on 27-01-2017, 18:24:10</a></div></div><blockquote class="bbc_standard_quote">Sadly I don't have that one.<br><br>Really didn't like the PHB options for Onyx; Guild Artisan was <em>close</em> but not perfect, and Acolyte was ok'ish, but also not a good fit. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well, here's the SCAG backgrounds, and their flavor blurbs. Anything catches your eye, let me know.&nbsp; ;D<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">City Watch</div><div class="spoiler_body">You have served the community where you grew up,<br>standing as its first line of defense against crime. You<br>aren't a soldier, directing your gaze outward at possible<br>enemies. Instead, your service to your hometown was<br>to help police its populace, protecting the citizenry from<br>lawbreakers and malefactors of every stripe.<br>You might have been part of the City Watch of Waterdeep,<br>the baton-wielding police force of the City of Splendors,<br>protecting the common folk from thieves and rowdy<br>nobility alike. Or you might have been one of the valiant<br>defenders of Silverymoon, a member of the Silverwatch or<br>even one of the magic-wielding Spellguard.<br>Perhaps you hail from Neverwinter and have served<br>as one of its Winter shield watchmen, the newly founded<br>branch of guards who vow to keep safe the City of<br>S killed Hands.<br>Even if you're not city-born or city-bred, this background<br>can describe your early years as a member of<br>law enforcement. Most settlements of any size have<br>their own constables and police forces, and even smaller<br>communities have sheriffs and bailiffs who stand ready<br>to protect their community.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Clan Crafter</div><div class="spoiler_body">The Stout Folk a re well known for their artisanship<br>and the worth of their handiworks, and you have been<br>trained in that ancient tradition. For years you labored<br>under a dwarf master of the craft, enduring long hours.<br>and dismissive, sour-tempered treatment in order to<br>gain the fin e s kills you possess today.<br>You are most likely a dwarf, but not necessarily- particularly<br>in the North, the shield dwarf clans learned<br>long ago that only proud fools who are more concerned<br>for their egos than their craft turn away promising<br>apprentices, even those of other races. If you aren't a<br>dwarf, however, you have taken a solemn oath never<br>to take on an apprentice in the craft: it is not for nondwarves<br>to pass on the s kills of Moradin's favored<br>children. You would have no difficulty, however, finding<br>a dwarf master who was willing to receive potential apprentices<br>who came with your recommendation.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Cloistered Scholar</div><div class="spoiler_body">As a child, you were inquisitive when your playmates<br>were possessive or raucous. In your formative years,<br>you found your way to one of Faerum's great institutes<br>of learning , where you were apprenticed and taught<br>that knowledge is a more valuable treasure than gold<br>or gems. Now you are ready to leave your home- not to<br>abandon it, but to quest for new lore to add to its storehouse<br>of knowledge.<br>The most well known of Faerun's fonts of knowledge<br>is Candlekeep. The great library is always in need of<br>workers and attendants, some of whom rise through<br>the ranks to assume roles of greater responsibility and<br>prominence. You might be one of Candlekeep's own,<br>dedicated to the curatorship of what is likely the most<br>complete body of lore and history in all the world.<br>Perhaps instead you were taken in by the scholars<br>of the Vault of the Sages or the Map House in Silverymoon,<br>and now you have struck out to increase your knowledge <br>and to make yourself available to help those<br>in other places who seek your expertise. You might be<br>one of the few who aid Herald's Holdfast, helping to<br>catalog and maintain records of the information that<br>arrives daily from across Faerun.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Courtier</div><div class="spoiler_body">In your earlier days, you were a personage of some<br>significance in a noble court or a bureaucratic organization.<br>You might or might not come from an upper-class<br>family; your talents, rather than the circumstances of<br>your birth, could have secured you this position.<br>You might have been one of the many functionaries,<br>attendants, and other hangers-on in the Court of Silverymoon,<br>or perhaps you traveled in Waterdeep's baroque<br>and sometimes cutthroat conglomeration of guilds, nobles,<br>adventurers, and secret societies. You might have<br>been one of the behind-the-scenes law-keepers or functionaries<br>in Baldur's Gate or Neverwinter, or you might<br>have grown up in and around the castle of Daggerford.<br>Even if you are no longer a full-ft edged member of the<br>group that gave you your start in life, your relationships<br>with your former fellows can be an advantage for you<br>and your adventuring comrades. You might undertake<br>missions with your new companions that further the<br>interest of the organization that gave you your start<br>in life. In any event, the abilities that you honed while<br>serving as a courtier will stand you in good stead as an<br>adventurer.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Faction Agent</div><div class="spoiler_body">Many organizations active in the North and across the<br>face of Faerun aren't bound by strictures of geography.<br>These factions pursue their agendas without regard<br>for political boundaries, and their members operate<br>anywhere the organization deems necessary. These<br>groups employ listeners, rumormongers, smugglers,<br>sellswords, cache-holders (people who guard caches of<br>wealth or magic for use by the faction's operatives), haven<br>keepers, and message drop minders, to name a few.<br>At the core of every faction are those who don't merely<br>fulfill a small function for that organization, but who<br>serve as its hands, head, and heart.<br>As a prelude to your adventuring career (and in preparation<br>for it), you served as an agent of a particular<br>faction in Faerun. You might have operated openly or<br>secretly, depending on the faction and its goals, as well<br>as how those goals mesh with your own. Becoming an<br>adventurer doesn't necessarily require you to relinquish<br>membership in your faction (though you can choose to<br>do so), and it might enhance your status in the faction.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Far Traveler</div><div class="spoiler_body">Almost all of the common people and other folk that one<br>might encounter along the Sword Coast or in the North<br>have one thing in common: they live out their lives without<br>ever traveling more than a few miles from where<br>they were born.<br>You aren't one of those folk.<br>You are from a distant place, one so remote that few<br>of the common folk in the North realize that it exists,<br>and chances are good that even if some people you meet<br>have heard of your homeland, they know merely the name <br>and perhaps a few outrageous stories. You have<br>come to this part of Faerun for your own reasons, which<br>you might or might not choose to share.<br>Although you will undoubtedly find some of this land's<br>ways to be strange and discomfiting, you can also be<br>sure that some things its people take for granted will be<br>to you new wonders that you've never laid eyes on before.<br>By the same token, you're a person of interest, for<br>good or ill, to those around you almost anywhere you go.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Inheritor</div><div class="spoiler_body">You are the heir to something of great value- not mere<br>coin or wealth, but an object that has been entrusted to<br>you and you alone. Your inheritance might have come<br>directly to you from a member of your family, by right<br>of birth, or it could have been left to you by a friend, a<br>mentor, a teacher, or someone else important in your<br>life. The revelation of your inheritance changed your<br>life, and might have set you on the path to adventure, but<br>it could also come with many dangers, including those<br>who covet your gift and want to take it from you- by<br>force, if need be.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Knight of the Order</div><div class="spoiler_body">You belong to an order of knights who have sworn<br>oaths to achieve a certain goal. The nature of this goal<br>depends on the order you serve, but in your eyes it is<br>without question a vital and honorable endeavor. Faerun<br>has a wide variety of knightly orders, all of which have<br>a similar outlook concerning their actions and responsibilities.<br>Though the term "knight" conjures ideas of mounted,<br>heavily armored warriors of noble blood, most knightly<br>orders in Faerun don't restrict their membership to such<br>individuals. The goals and philosophies of the order are<br>more important than the gear and fighting style of its<br>members, and so most of these orders aren't limited to<br>fighting types, but are open to a ll sorts of folk who are<br>willing to battle and die for the order's cause.<br>The "Knightly Orders of Faerun" sidebar details<br>several of the orders that are active at present and is designed<br>to help inform your decision about which group<br>you owe allegiance to.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mercenary Veteran</div><div class="spoiler_body">As a sell-sword who fought battles for coin, you're well<br>acquainted with risking life and limb for a chance at a<br>share of treasure. Now, you look forward to fighting foes<br>and reaping even greater rewards as an adventurer. Your<br>experience makes you familiar with the ins and outs of<br>mercenary life, and you likely have harrowing stories of<br>events on the battlefield. You might have served with a<br>large outfit such as the Zhentarim or the soldiers of Mintarn,<br>or a smaller band of sell-swords, maybe even more<br>than one. (See the "Mercenaries of the North" sidebar for<br>a collection of possibilities.)<br>Now you're looking for something else, perhaps<br>greater reward for the risks you take, or the freedom to<br>choose your own activities. For whatever reason, you're<br>leaving behind the life of a soldier for hire, but your skills <br>are undeniably suited for battle, so now you fight<br>on in a different way.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Urban Bounty Hunter</div><div class="spoiler_body">Before you became an adventurer, your life was already<br>full of conflict and excitement, because you made a living<br>tracking down people for pay. Unlike some people<br>who collect bounties, though, you aren't a savage who<br>follows quarry into or through the wilderness. You're<br>involved in a lucrative trade, in the place where you live,<br>that routinely tests your skills and survival instincts.<br>What's more, you aren't alone, as a bounty hunter in the<br>wild would be: you routinely interact with both the criminal<br>subculture and other bounty hunters, maintaining<br>contacts in both areas to help you succeed.<br>You might be a cunning thief-catcher, prowling the<br>rooftops to catch one of the myriad burglars of the<br>city. Perhaps you are someone who has your ear to the<br>street, aware of the doings of thieves' guilds and street<br>gangs. You might be a "velvet mask" bounty hunter, one<br>who blends in with high society and noble circles in order<br>to catch the criminals that prey on the rich, whether<br>pickpockets or con artists. The community where you<br>plied your trade might have been one of Faen1n's great<br>metropolises, such as Waterdeep or Baldur's Gate, or a<br>less populous location, perhaps Luskan or Yartar-any<br>place that's large enough to have a steady supply of potential<br>quarries.<br>As a member of an adventuring party, you might find<br>it more difficult to pursue a personal agenda that doesn't<br>fit with the group's objectives- but on the other hand,<br>you can take down much more formidable targets with<br>the help of your companions.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Uthgardt Tribe Member</div><div class="spoiler_body">Though you might have only recently arrived in civilized<br>lands, you are no stranger to the values of cooperation<br>and group effort when striving for supremacy. You<br>learned these principles, and much more, as a member<br>of an Uthgardt tribe.<br>Your people have always tried to hold to the old ways.<br>Tradition and taboo have kept the Uthgardt strong<br>while the kingdoms of others have collapsed into chaos<br>and ruin. But for the last few generations, some bands<br>among the tribes were tempted to settle, make peace,<br>trade, and even to build towns. Perhaps this is why Uthgar<br>chose to raise up the totems among the people as<br>living embodiments of his power. Perhaps they needed a<br>reminder of who they were and from whence they came.<br>The Chosen of Uthgar led bands back to the old ways,<br>and most of your people abandoned the soft ways of<br>civilization. <br>You might have grown up in one of the tribes that had<br>decided to settle down, and now that they have abandoned<br>that path, you find yourself adrift. Or you might<br>come from a segment of the Uthgardt that adheres to<br>tradition, but you seek to bring glory to your tribe by<br>achieving great things as a formidable adventurer.<br>See the "Uthgardt Lands" section of chapter 2 for details<br>on each tribe's territory and its activities that will<br>help you choose your affiliation.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Waterdhavian Noble</div><div class="spoiler_body">You are a scion of one of the great noble families of Waterdeep.<br>Human families who jealously guard their privilege<br>and place in the City of Splendors, Waterdhavian<br>nobles have a reputation across Faerun for being eccentric,<br>spoiled, venal, and, above all else, rich.<br>Whether you are a shining example of the reason<br>for this reputation or one who proves the rule by being<br>an exception, people expect things of you when they<br>know your surname and what it means. Your reasons<br>for taking up adventuring likely involve your family in<br>some way: Are you the family rebel, who prefers delving<br>in filthy dungeons to sipping zzar at a ball? Or have<br>you taken up sword or spell on your family's behalf,<br>ensuring that they have someone of renown to see to<br>their legacy?<br>Work with your DM to come up with the family you<br>are part of - there are around seventy-five lineages in<br>Waterdeep, each with its own financial interests, specialties,<br>and schemes. You might be part of the main line<br>of your family, possibly in line to become its leader one<br>day. Or you might be one of any number of cousins, with<br>less prestige but also less responsibility.</div></div><br><br>Also, do we still have a Paladin in the group?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Cataclysmic Archangel</strong> on <strong>27-01-2017, 19:50:57</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12937328#msg12937328">Quote from: Chulanowa on 27-01-2017, 19:47:41</a></div></div><blockquote class="bbc_standard_quote">Well, here's the SCAG backgrounds, and their flavor blurbs. Anything catches your eye, let me know.&nbsp; ;D<br>Also, do we still have a Paladin in the group?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Thanks!&nbsp; Clan Crafter is actually EXACTLY him... even if the Dwarven Clan itself doesn't exist.<br><br>I think Guan was the Goliath Paladin... unless he was one of the drops?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Premier</strong> on <strong>27-01-2017, 20:02:58</strong>
			</dt>
			<dd class="postbody">
				The Tiefling Sorceress dropped, so the Goliath Paladin is still about!<br><br>We got a rag tag band and character sheets on the way, options to start are either they usual "You don't know each other but get stuck in some horrendous bonding situation" or the "You do know each other and are on the task to try find lost secrets/loot in the ruins of past civilizations."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>27-01-2017, 20:07:19</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12937336#msg12937336">Quote from: Arcannyx on 27-01-2017, 19:50:57</a></div></div><blockquote class="bbc_standard_quote">Thanks!&nbsp; Clan Crafter is actually EXACTLY him... even if the Dwarven Clan itself doesn't exist.<br><br>I think Guan was the Goliath Paladin... unless he was one of the drops?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Alright, so, here's the rest of Clan Crafter!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Crunch</div><div class="spoiler_body"><strong>Skill Proficiencies</strong>: History, Insight<br><strong>Tool Proficiencies</strong>: One type of artisan's tools<br><strong>Languages</strong>: Dwarvish or one other of your choice if you<br>a lready speak Dwarvish<br><strong>Equipment</strong>: A set of artisan's tools with which you are<br>proficient, a maker's mark chisel used to mark your<br>handiwork with the symbol of the clan of crafters you<br>learned your skill from, a set of traveler's clothes, and<br>a pouch containing 5 gp and a gem worth 10 gp<br><br><strong>FEATURE: RESPECT OF THE STOUT FOLK</strong><br>As well respected as clan crafters are among outsiders,<br>no one esteems them quite so highly as dwarves do. You<br>a lways have free room and board in any place where<br>s hield dwarves or gold dwarves dwell, and the individuals<br>in such a settlement might vie among themselves to<br>determine who can offer you (and possibly your compatriots)<br>the finest accommodations and assistance.<br><br>SUGGESTED CHARACTERISTICS<br>Use the tables for the guild artisan background in the<br>Player 's Handbook as the basis for your traits and motivations,<br>modifying the entries when appropriate to suit your identity as <br>a clan crafter. (For instance, consider the words "guild" and "clan" <br>to be interchangeable.)<br>Your bond is almost certainly related to the master<br>or the clan that taught you, or else to the work that you<br>produce. Your ideal might have to do with maintaining<br>the high quality of your work or preserving the dwarven<br>traditions of craftsmanship.</div></div><br><br>Can probably finaggle the Background Feature to fit whatever race has the "dwarf role" in the world... or just hold out for the little hairy fuckers to come back!<br><br>Ah, we still have a Paladin? right on then, I suppose I won't double up. S'all I needed to know for my birb!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Cataclysmic Archangel</strong> on <strong>27-01-2017, 20:10:11</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12937368#msg12937368">Quote from: Chulanowa on 27-01-2017, 20:07:19</a></div></div><blockquote class="bbc_standard_quote">Alright, so, here's the rest of Clan Crafter!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Crunch</div><div class="spoiler_body"><strong>Skill Proficiencies</strong>: History, Insight<br><strong>Tool Proficiencies</strong>: One type of artisan's tools<br><strong>Languages</strong>: Dwarvish or one other of your choice if you<br>a lready speak Dwarvish<br><strong>Equipment</strong>: A set of artisan's tools with which you are<br>proficient, a maker's mark chisel used to mark your<br>handiwork with the symbol of the clan of crafters you<br>learned your skill from, a set of traveler's clothes, and<br>a pouch containing 5 gp and a gem worth 10 gp<br><br><strong>FEATURE: RESPECT OF THE STOUT FOLK</strong><br>As well respected as clan crafters are among outsiders,<br>no one esteems them quite so highly as dwarves do. You<br>a lways have free room and board in any place where<br>s hield dwarves or gold dwarves dwell, and the individuals<br>in such a settlement might vie among themselves to<br>determine who can offer you (and possibly your compatriots)<br>the finest accommodations and assistance.<br><br>SUGGESTED CHARACTERISTICS<br>Use the tables for the guild artisan background in the<br>Player 's Handbook as the basis for your traits and motivations,<br>modifying the entries when appropriate to suit your identity as <br>a clan crafter. (For instance, consider the words "guild" and "clan" <br>to be interchangeable.)<br>Your bond is almost certainly related to the master<br>or the clan that taught you, or else to the work that you<br>produce. Your ideal might have to do with maintaining<br>the high quality of your work or preserving the dwarven<br>traditions of craftsmanship.</div></div><br><br>Can probably finaggle the Background Feature to fit whatever race has the "dwarf role" in the world... or just hold out for the little hairy fuckers to come back!<br><br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Thanks!&nbsp; I'll start updating my sheet for that background instead.<br><br>Onyx is actually a Dwarven Warforged... Or perhaps more like 'a Warforged who lived amongst the dwarves' a bajillion years ago when Dwarves were a thing.&nbsp; They went away and he fell asleep.&nbsp; So... yeah.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>27-01-2017, 21:08:24</strong>
			</dt>
			<dd class="postbody">
				Also? Damn, that homebrew artificer gives a big pile of stuff! 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Cataclysmic Archangel</strong> on <strong>27-01-2017, 21:13:52</strong>
			</dt>
			<dd class="postbody">
				It does, though the money and lack of starting Magic Items guts a bunch of it.&nbsp; Spell list is kind of limited too.&nbsp; I like it most for the homunculi, honestly. :)&nbsp; It's just SO different from the Wizard version, but it really is a lot like the 3.5 version.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>27-01-2017, 21:23:41</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12937549#msg12937549">Quote from: Arcannyx on 27-01-2017, 21:13:52</a></div></div><blockquote class="bbc_standard_quote">It does, though the money and lack of starting Magic Items guts a bunch of it.&nbsp; Spell list is kind of limited too.&nbsp; I like it most for the homunculi, honestly. :)&nbsp; It's just SO different from the Wizard version, but it really is a lot like the 3.5 version.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>If you're interested, Wizards just recently did an Unearthed Arcana for a non-Wizard full-class artificer: http://media.wizards.com/2016/dnd/downloads/1_UA_Artificer_20170109.pdf<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Cataclysmic Archangel</strong> on <strong>27-01-2017, 21:36:06</strong>
			</dt>
			<dd class="postbody">
				I did not know that.&nbsp; Someone else only posted the Wizard lore for it, which was pretty lousy.&nbsp; I shall go look.&nbsp; <br><br>EDIT:&nbsp; It's not bad.&nbsp; It's a more streamlined version of the Artificer from that Wiki.&nbsp; Boss lady, would you prefer I use that one?&nbsp; I would ask, if possible, to mix the two a little bit, and use the Construct Master Tradition instead of the Gunsmith or Alchemist.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Premier</strong> on <strong>28-01-2017, 05:40:47</strong>
			</dt>
			<dd class="postbody">
				I haven't checked sheets so I assumed that's what you were going for! <br><br>I'd rather we stuck to published stuff, homebrew always gets a bit crazy if that's okay. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Cataclysmic Archangel</strong> on <strong>28-01-2017, 12:39:13</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12938807#msg12938807">Quote from: Premier on 28-01-2017, 05:40:47</a></div></div><blockquote class="bbc_standard_quote">I haven't checked sheets so I assumed that's what you were going for! <br><br>I'd rather we stuck to published stuff, homebrew always gets a bit crazy if that's okay.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>............. That actually puts me back at square 1.&nbsp; Back in the other thread you said those links were fine, but those were homebrews.&nbsp; I don't mind using the class, but even the race was made by someone.<br><br>Is the tradition at least ok?&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>28-01-2017, 12:56:16</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12939237#msg12939237">Quote from: Arcannyx on 28-01-2017, 12:39:13</a></div></div><blockquote class="bbc_standard_quote">............. That actually puts me back at square 1.&nbsp; Back in the other thread you said those links were fine, but those were homebrews.&nbsp; I don't mind using the class, but even the race was made by someone.<br><br>Is the tradition at least ok? <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well, there's always the Wizards version of warforged in the eberron Unearthed Arcana... 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Cataclysmic Archangel</strong> on <strong>28-01-2017, 13:00:38</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12939246#msg12939246">Quote from: Chulanowa on 28-01-2017, 12:56:16</a></div></div><blockquote class="bbc_standard_quote">Well, there's always the Wizards version of warforged in the eberron Unearthed Arcana...<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>It was the lack of sub-races.&nbsp; Maybe I'm looking at it wrong, but without access to a) magic items to start, or b) subraces with options for the other plating, that limits the character from a large hulking suit of armor to an AC 11 clothie made of tin foil.&nbsp; It used to be that Warfroged could never wear arm or because the plating took that slot on the character.&nbsp; That's why the warforged feats (subraces?) existed to give options&nbsp; to upgrade.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>28-01-2017, 13:16:59</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12939251#msg12939251">Quote from: Arcannyx on 28-01-2017, 13:00:38</a></div></div><blockquote class="bbc_standard_quote">It was the lack of sub-races.&nbsp; Maybe I'm looking at it wrong, but without access to a) magic items to start, or b) subraces with options for the other plating, that limits the character from a large hulking suit of armor to an AC 11 clothie made of tin foil.&nbsp; It used to be that Warfroged could never wear arm or because the plating took that slot on the character.&nbsp; That's why the warforged feats (subraces?) existed to give options&nbsp; to upgrade.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Key words; "usedto be"&nbsp; ;D in 5E, all composite plating does is give you a +1 to your armor class. It doesn't "take up the armor clot" like it did in 3.5. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Cataclysmic Archangel</strong> on <strong>28-01-2017, 13:21:37</strong>
			</dt>
			<dd class="postbody">
				Then it's doable.&nbsp; Just far less interesting.&nbsp; &nbsp;:-\
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Premier</strong> on <strong>28-01-2017, 16:39:49</strong>
			</dt>
			<dd class="postbody">
				It's not hard to just fluff that purchased armour is their in built natural armour and have them infuse it with any loot they find rather than just wearing it. It's no real mechanical difference but keeps the flavour.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Cataclysmic Archangel</strong> on <strong>28-01-2017, 17:07:00</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12939433#msg12939433">Quote from: Premier on 28-01-2017, 16:39:49</a></div></div><blockquote class="bbc_standard_quote">It's not hard to just fluff that purchased armour is their in built natural armour and have them infuse it with any loot they find rather than just wearing it. It's no real mechanical difference but keeps the flavour.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>If you're ok with that, then I'll go that way.&nbsp; Upgrading from, for instance, breastplate (most I can afford) to half plate (most I have proficiency in) would simply be welding on more plates and such?<br><br>That leaves the only thing remaining as the Construct stuff.&nbsp; The Eberron sheet only had the two traditions, made suggested that others could be added.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Premier</strong> on <strong>29-01-2017, 02:34:13</strong>
			</dt>
			<dd class="postbody">
				I'll check it over with someone who knows their stuff as I'm fairly light on DnD experience (Hence trying to keep it simple) but certainly open to it if that's the case. In a field right now, actual discussion tomorrow all I promise!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>30-01-2017, 02:40:26</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://68.media.tumblr.com/8dae2a7de73a69ae0a0feb7f04f7dc43/tumblr_ok7yxn69TL1utyn51o1_1280.jpg)</div>Damn, I find myself hung up on class.&nbsp; :-\ <br>What the hell is this thing? *pokes it*<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>30-01-2017, 02:48:14</strong>
			</dt>
			<dd class="postbody">
				It looks like a cute chocobo 'chick' to me, oh you were taking about what class, um that thing looks like a club then a druid perhaps?&nbsp; ???<br><br>Still hot and cute :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Premier</strong> on <strong>30-01-2017, 03:48:23</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12943555#msg12943555">Quote from: Chulanowa on 30-01-2017, 02:40:26</a></div></div><blockquote class="bbc_standard_quote"><div class="floatleft">(https://68.media.tumblr.com/8dae2a7de73a69ae0a0feb7f04f7dc43/tumblr_ok7yxn69TL1utyn51o1_1280.jpg)</div>Damn, I find myself hung up on class.&nbsp; :-\ <br>What the hell is this thing? *pokes it*<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>It's a rather chunky Kanabō. <br><br>https://en.wikipedia.org/wiki/Kanab%C5%8D<br><br>Historically it wasn't used in battle much because like all clubs it's heavy, unwieldy and liable to break after a good few whacks. They're only good for smashing against armour so thick that a blade would be worthless.<br>But it looks cool and DnD has magic and hyper strong people, so they get to bend the rules with this stuff.<br><br>It'd be useful as a peacekeeping weapon though, clubs tend to give people the message to bugger off, while stabbing them is a bit more serious a message.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>JoanieSappho</strong> on <strong>30-01-2017, 04:01:23</strong>
			</dt>
			<dd class="postbody">
				Hmm. Could be, although it does remind me of a macuahuitl with pointy blades, too.<br>(https://en.wikipedia.org/wiki/Macuahuitl (https://en.wikipedia.org/wiki/Macuahuitl)<br><br>If it's meant to be flat, then I'd say one of those, if rounded then what Premier said, and I can't really tell.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>30-01-2017, 04:11:35</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12943764#msg12943764">Quote from: JoanieSappho on 30-01-2017, 04:01:23</a></div></div><blockquote class="bbc_standard_quote">Hmm. Could be, although it does remind me of a macuahuitl with pointy blades, too.<br>(https://en.wikipedia.org/wiki/Macuahuitl (https://en.wikipedia.org/wiki/Macuahuitl)<br><br>If it's meant to be flat, then I'd say one of those, if rounded then what Premier said, and I can't really tell.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yeah, the weapon is a macahuitl in my head. But I meant, what class is she?&nbsp; ;D I like some of the ideas of Bard, but frankly I kinda hate the 5E version of the Bard class. Ranger is another option, but hte Archetypes are kinda derp. I like Fighter, especially hte Scout archetype, but we have a lot of fighter-y types. There's sorcerer, but none of the origins are worth a damn&nbsp; :P and we've got like two monks? Uffda. <br><br>I'll figure something out, I'm sure&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Premier</strong> on <strong>30-01-2017, 04:19:28</strong>
			</dt>
			<dd class="postbody">
				Wild Magic is beautiful you take that back! <br><br>To be honest when "Giant Club" comes up I always go to druids, as they're the sort who love a good impractical wooden weapon to smash people about with. <br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>TheLaughingOne</strong> on <strong>30-01-2017, 04:22:58</strong>
			</dt>
			<dd class="postbody">
				If your looking for extra archetypes.. <br><br>http://dnd.wizards.com/articles-tags/unearthed-arcana<br><br>they have a bunch of extra archetypes for classes to help expand them out and give more option, with GM approval of course.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>01-02-2017, 06:10:19</strong>
			</dt>
			<dd class="postbody">
				Well, still need some minor details worked out (Favored Enemy mainly, Feat if any, deity if any, and still indecisive between Hunter or Horizon Walker) but, here she is, a bird ranger for you all!<br><br><div class="floatleft">(https://68.media.tumblr.com/8dae2a7de73a69ae0a0feb7f04f7dc43/tumblr_ok7yxn69TL1utyn51o1_1280.jpg)</div> <strong>Name:</strong> Taorii Taratararittil<br><strong>Race:</strong> Aarakocra<br><strong>Background:</strong> Far Traveler<br><strong>Class:</strong> Ranger (Revised (https://media.wizards.com/2016/dnd/downloads/UA_RevisedRanger.pdf))<br><br><strong>Proficiency Bonus:</strong> +3<br><strong>Hit Points:</strong> 44<br><strong>Armor Class:</strong> 14<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Strength 10</div><div class="spoiler_body"><strong>Save:</strong> +3<br>Athletics: +3</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Dexterity 16</div><div class="spoiler_body"><strong>Save:</strong> +6<br>Acrobatics +3<br>Sleight of Hand +3<br>Stealth +3</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Constitution 14</div><div class="spoiler_body"><strong>Save:</strong> +2</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Intelligence 10</div><div class="spoiler_body"><strong>Save:</strong> +0<br>Arcana: +0<br>History: +0<br>Investigation: +0<br>Nature: +2<br>Religion: +0</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Wisdom 14</div><div class="spoiler_body"><strong>Save:</strong> +2<br>Animal Handling: +2<br>Insight: +5<br>Medicine: +2<br>Perception: +5<br>Survival: +5</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Charisma 10</div><div class="spoiler_body"><strong>Save:</strong> +0<br>Deception: +0<br>Intimidation: +0<br>Performance: +0<br>Persuasion: +0</div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Proficiencies</div><div class="spoiler_body"><strong>Armor:</strong> Light, Medium, Shields<br><strong>Weapons:</strong> Simple Weapons, Martial Weapons<br><strong>Tools:</strong> Aarakocra Nose-Flute<br><strong>Languages:</strong> Common, Aarakocra, Auran, Two Others</div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Racial Traits</div><div class="spoiler_body">• <strong>Flight.</strong> You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.<br>• <strong>Talons.</strong> You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background Feature</div><div class="spoiler_body">• <strong>All Eyes On You</strong>. Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign.<br>Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands,<br>to say nothing of everyday folk who are eager to hear stories of your homeland.<br><br>You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and<br>merchant princes, to name a few, might be interested in hearing about your distant homeland and people.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Class Abilities</div><div class="spoiler_body">See link in "Class" section, that text formats really strangely</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Premier</strong> on <strong>02-02-2017, 00:54:08</strong>
			</dt>
			<dd class="postbody">
				Doing up a project in my free time right now but this weekend I am ON THIS. Sorry for the wait, it is typical that work comes in just as I'm starting a game.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>02-02-2017, 01:15:34</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12950252#msg12950252">Quote from: Premier on 02-02-2017, 00:54:08</a></div></div><blockquote class="bbc_standard_quote">Doing up a project in my free time right now but this weekend I am ON THIS. Sorry for the wait, it is typical that work comes in just as I'm starting a game.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I took a week deciding whether I wanted to be a ranger or a ranger-y fighter archetype. I can't say anything about waits&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Premier</strong> on <strong>04-02-2017, 03:20:54</strong>
			</dt>
			<dd class="postbody">
				So yeah!<br><br>Going off the player characters build on this or just replace it if you got other ideas.<br><br>Tabaxi are a fairly organized civ with a big emphasis on finding your way in life and orders dedicated to different outlooks on life and ways to fulfill your purpose in them. Order of the Empty Plate would be on you but nearly every Tabaxi is part of some kind of Order, even if it's the Order of the Stay At Home Moms. With Tabaxi you generally have to put up with what they say they are because they ain't about to change for you.<br><br>The Warforged of course is an ancient relic of Dwarven times and thus a bit out of time, as far as they know last week was when Dwarves weren't all statues and the intervening few thousand years went by in a blink. There's not likely to be many Warforged about, you might be the only one, or you could go for there being a few trying to work out how to serve masters who've long since been rendered incapable of giving orders.<br><br>Gensai I'm not sure on how you want to go. They can be very "Off the wild" types who are generally loners and more in tune with their elements than the wild shit going on in the world, or they can be enclaves of elemental folk who live in niches of the world that other races would generally find super deadly, or at least not much fun at all.<br><br>Golaith you got the range between Barbarian to Civilised and a hint on that would be good! <br><br>Aarakocra I could see as being migratory, your background suggests you're not from around these parts. Did you move looking for something, or because some real bad shit happened back home and going back there really isn't an option anymore? Or both?<br><br>Aasamir seem the closest to the divine, even if the divine are all a bit different to the more human forms you have. Maybe they even live on a plane that a god used to reside in and are thus inured from the monsters of the world below? Or maybe they've got a little bit of the world carved out where shit is a little less crazy. Up to you how the innocence has been witheld!<br><br>I'll fill in some other races as we go, but been thinking Kobolds might be the adventurous sort, delving into dungeons to find treasures for their Dragon Masters and often getting way in over their heads, the Orcs an ever present natural disaster that run in and take over as they wish and the Kenku as the wandering traders of the world, who can generally get their hands on anything for a price, as long as whoever it belongs too doesn't notice them nab it that is. The Yuan-Ti on the other hand are a somewhat Xenophobic bunch who are definetly up to some shit and very hostile to anyone getting nosy about it. <br><br>You don't go to the Underdark. The lack of Drow has not improved it.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>04-02-2017, 09:37:22</strong>
			</dt>
			<dd class="postbody">
				Well the idea I have is that Taorii is a refugee, from some island off the coast of Chult (we're going with the Forgotten Realms setting, right?) - the island was invaded and enslaved by someone (which would be her favored enemy) and she was part of a small few who managed to escape and ended up scattered around Toril. Your classic sort of paradise lost thing&nbsp; ;D As for who... I dunno, what's the new version of marauding orc hordes in this world? is it still marauding orc hordes? In the time since the old races died off, maybe hte Dinosaurs of Chult gained intelligence? Maybe it was a dragon? I dunno
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Guancyto</strong> on <strong>04-02-2017, 18:22:25</strong>
			</dt>
			<dd class="postbody">
				Hmm, Goliaths! Barbarians or civilized?<br><br>I think they have both! The barbarians come down from the hills and mountains, conquer the civilized, settle down, and themselves becomes civilized, and proceed to have to defend themselves against the next wave. <br><br>My paladin will probably be from the civilized ones. Mughals before Mongols amirite?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>JoanieSappho</strong> on <strong>04-02-2017, 18:40:19</strong>
			</dt>
			<dd class="postbody">
				I kinda like the 'demiplane off to the side' origin for the Aasimar. With hte occasional one that just kinda ... turns up in the Realms, like mine did, with no one really knowing how or why. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>04-02-2017, 19:57:21</strong>
			</dt>
			<dd class="postbody">
				I thought Genasi would have longer lifespans and was a bit there but anyway as I brought up her being a bounty hunter (my second being option being Outlander) I was thinking she would be enclave to a deadly sort of place and as such not really used the other races but the reason she comes out to the outer world is because something important, some sort of relic, was stolen from her land and she would be looking to recover it.<br><br>Also first time I actually look at the pass without trace spell in 5e and omg she is gonna be stealthy
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>TheFourthShade</strong> on <strong>05-02-2017, 00:53:35</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12954934#msg12954934">Quote from: Premier on 04-02-2017, 03:20:54</a></div></div><blockquote class="bbc_standard_quote">Tabaxi are a fairly organized civ with a big emphasis on finding your way in life and orders dedicated to different outlooks on life and ways to fulfill your purpose in them. Order of the Empty Plate would be on you but nearly every Tabaxi is part of some kind of Order, even if it's the Order of the Stay At Home Moms. With Tabaxi you generally have to put up with what they say they are because they ain't about to change for you.<br><br>====<br><br>You don't go to the Underdark. The lack of Drow has not improved it.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Seems pretty logical to me, boss, on both counts.&nbsp; Makes sense that the Tabaxi would want to sort themselves out in (several different and sometimes counterproductive) organized fashions now that they're all over the place.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Premier</strong> on <strong>07-02-2017, 00:24:36</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12955551#msg12955551">Quote from: Chulanowa on 04-02-2017, 09:37:22</a></div></div><blockquote class="bbc_standard_quote">Well the idea I have is that Taorii is a refugee, from some island off the coast of Chult (we're going with the Forgotten Realms setting, right?) - the island was invaded and enslaved by someone (which would be her favored enemy) and she was part of a small few who managed to escape and ended up scattered around Toril. Your classic sort of paradise lost thing&nbsp; ;D As for who... I dunno, what's the new version of marauding orc hordes in this world? is it still marauding orc hordes? In the time since the old races died off, maybe hte Dinosaurs of Chult gained intelligence? Maybe it was a dragon? I dunno<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I like the idea of a Dragon, they're kind of a big deal in the monster world and pretty much keep some areas relatively peaceful (By burning anyone who stops their flow of treasure). Kobolds are generally left alone by anyone with sense as if they don't bring treasure back to their dragon masters they get rather unhappy and cause trouble. Those without sense see Kobolds as juicy lootbags with a slight chance of draconic death if you go for them. Maybe one found an island untouched by Draconic rule and saw a chance to take a good chunk of land for itself.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12956129#msg12956129">Quote from: Guancyto on 04-02-2017, 18:22:25</a></div></div><blockquote class="bbc_standard_quote">Hmm, Goliaths! Barbarians or civilized?<br><br>I think they have both! The barbarians come down from the hills and mountains, conquer the civilized, settle down, and themselves becomes civilized, and proceed to have to defend themselves against the next wave. <br><br>My paladin will probably be from the civilized ones. Mughals before Mongols amirite?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Settled Mongols are pretty chill, they tolerate most cultures as long as they don't start shit and if they do start shit justice is swift and brutal. Some inter-Goliath power struggling could be interesting too! Maybe of late the attacks have become an edge too furious to really be bearable (For mysterious reasons!) and the realm needs a boost if it's to hold.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12956160#msg12956160">Quote from: JoanieSappho on 04-02-2017, 18:40:19</a></div></div><blockquote class="bbc_standard_quote">I kinda like the 'demiplane off to the side' origin for the Aasimar. With hte occasional one that just kinda ... turns up in the Realms, like mine did, with no one really knowing how or why. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I can work with that! An Aasamir trying to find their way home in a world that is absolutely not pure and good &gt;:D<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12956330#msg12956330">Quote from: Kathyan on 04-02-2017, 19:57:21</a></div></div><blockquote class="bbc_standard_quote">I thought Genasi would have longer lifespans and was a bit there but anyway as I brought up her being a bounty hunter (my second being option being Outlander) I was thinking she would be enclave to a deadly sort of place and as such not really used the other races but the reason she comes out to the outer world is because something important, some sort of relic, was stolen from her land and she would be looking to recover it.<br><br>Also first time I actually look at the pass without trace spell in 5e and omg she is gonna be stealthy<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Trying to find a thief in this world is pretty much a case of throwing a rock, but it's a good hook! Perhaps the thief stole away a piece of the demense that's causing it to weaken and crumble and without it it'll eventually wither away to nothing and she'll be out of a home for good.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12957060#msg12957060">Quote from: TheFourthShade on 05-02-2017, 00:53:35</a></div></div><blockquote class="bbc_standard_quote">Seems pretty logical to me, boss, on both counts.&nbsp; Makes sense that the Tabaxi would want to sort themselves out in (several different and sometimes counterproductive) organized fashions now that they're all over the place.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Like I'd pass up the chance to play counterproductive catgirl NPC's with a burning ambition. It's right in my wheelhouse. How would the Order of the Empty Plate be set up? Are they after food? Or a kind of "Be good to others, share your things" sort?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>TheFourthShade</strong> on <strong>07-02-2017, 01:36:53</strong>
			</dt>
			<dd class="postbody">
				To be honest, the latter.&nbsp; They deny themselves the abundance that their environment is known for to help others.&nbsp; I'd quote specific examples or have a better argument, but apparently myth-weavers is down.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>07-02-2017, 01:44:56</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12961908#msg12961908">Quote from: Premier on 07-02-2017, 00:24:36</a></div></div><blockquote class="bbc_standard_quote">Trying to find a thief in this world is pretty much a case of throwing a rock, but it's a good hook! Perhaps the thief stole away a piece of the demense that's causing it to weaken and crumble and without it it'll eventually wither away to nothing and she'll be out of a home for good.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I didn't think something of such big importance but it sounds good to me :D<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Guancyto</strong> on <strong>07-02-2017, 02:16:16</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12961908#msg12961908">Quote from: Premier on 07-02-2017, 00:24:36</a></div></div><blockquote class="bbc_standard_quote">Settled Mongols are pretty chill, they tolerate most cultures as long as they don't start shit and if they do start shit justice is swift and brutal. Some inter-Goliath power struggling could be interesting too! Maybe of late the attacks have become an edge too furious to really be bearable (For mysterious reasons!) and the realm needs a boost if it's to hold.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well, the various Mongol empires did a lot of fighting each other, as well, so inter-Goliath struggles might also occur between iterations of their settled civilizations.<br><br>But I do like the idea that the barbarian factions have found some sort of new advantage that's going to be bad times for everyone (well, everyone who wants to keep being in charge).<br><br>Overall this sounds like a plan!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Guancyto</strong> on <strong>08-02-2017, 05:11:08</strong>
			</dt>
			<dd class="postbody">
				BELATED.<br><br>Changed my concept since the Tiefling wedding is off, Enebish is instead going to be an old patriarch type who has run off to go adventuring since his kids totally have that whole 'lordship' thing down pat. Righteous justice, a big heart, a bigger set of arms... yeah it's basically Reinhardt. Sue me!<br><br>Name: Lord Enebish the Old<br>Race: Goliath<br>Class: Paladin<br>Path: Oath of Devotion<br><br>STR: 18 (+4)<br>DEX: 10 (0)<br>CON: 14 (+2)<br>INT: 10 (0)<br>WIS: 12 (+1)<br>CHA: 14 (+2)<br><br>Background: Noble<br><br>Proficiency Bonus: +3<br>Saving Throws: Strength (+7), Constitution (+5)<br>Skills: Athletics +7, History +3, Insight +4, Intimidation +5, Persuasion +5<br>Tools: <br>Languages: Common, Giant<br><br>HP: 52<br>AC: 18<br><br>Equipment: Warhammer, Shield, Chain Mail, Javelin x5, Holy Symbol, Explorer's Pack, Healer's Kit, 600gp<br><br>Class Features<br>Divine Sense (Detect celestials, fiends or undead within 60 ft for one turn, unless they are behind total cover. 3/day)<br>Lay On Hands (Pool of level*5 (30) healing HP, recharged by long rest. Heal with an action! Neutralize poison or cure disease by spending 5 points from pool)<br>Dueling Fighting Style (When wielding a weapon in one hand and no other weapon, +2 to damage rolls with that weapon)<br>Paladin Spellcasting<br>Divine Smite (Use spell slot to smite. 2d8 damage for 1st level slot, plus extra 1d8 for every level above 1st. Extra 1d8 if target is undead or a fiend)<br>Divine Health (Immunity to Disease)<br>Extra Attack (Attack twice with Attack action on your turn)<br>Aura of Protection (Self and allies within 10 ft gain Cha mod (+2) to saving throws)<br><br>Oath of Devotion (Expanded Spellcasting)<br>Channel Divinity: Turn the Unholy (Undead/Fiends, Wis saving throw or be Turned)<br>Channel Divinity: Sacred Weapon (Add Cha mod to attack rolls for 1 minute, weapon becomes magical)<br><br>Racial Traits:<br>Stone's Endurance (When you take damage, roll 1d12 and add Con mod. Reduce damage by that amount)<br>Powerful Build (Considered one size larger for purposes of carrying capacity, push/drag/lifting ability. Bro do you even lift)<br>Mountain Born (Acclimated to high elevations and cold environments)<br><br>Background Feature: Position of Privilege (get an audience with authorities RIGHT THE FUCK NOW)<br><br>Spell slots:<br>1st: 4/4<br>2nd: 2/2<br><br>Spells (Save DC 13):<br>1st: Protection from Good and Evil (Oath), Sanctuary (Oath)<br>2nd: Lesser Restoration (Oath), Zone of Truth (Oath)<br>5 other spells memorized at one time, flexible
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>TheFourthShade</strong> on <strong>08-02-2017, 13:27:56</strong>
			</dt>
			<dd class="postbody">
				Time to replace my character sheet.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Name: Fifth Firebird<br>Race: Tabaxi<br>Class: Monk<br>Path:&nbsp; Way of Shadow<br><br>STR: 12 (+1) (Level Bonus 1)<br>DEX: 18 (+4) (Racial Bonus 2, Level Bonus 1)<br>CON: 14 (+2)<br>INT:&nbsp; &nbsp; 8 (-1)<br>WIS: 14 (+2)<br>CHA: 10 (+0) (Racial Bonus 1)<br><br>Background:&nbsp; Hermit<br><br>Proficiency Bonus: +3<br>Saving Throws:&nbsp; Strength, Dexterity<br>Skills:&nbsp; Acrobatics, Athletics, Medicine, Perception, Religion, Stealth<br>Tools: Herbalist Kit, Flute<br>Weapons: Simple Weapons, short sword<br>Languages: Common, Draconic<br><br>Max HP: 45<br>Cur HP: 45<br>AC:&nbsp; &nbsp; &nbsp; &nbsp;16<br><br><strong>Equipment:</strong><br>Short sword, Explorer's Pack, 10 Darts<br>A scroll case stuffed full of notes from&nbsp; your <br>studies or prayers<br>A winter blanket<br>A set of common clothes<br>Herbalism kit<br>705 gp (REMEMBER TO SPEND THIS LATER)<br><br><br><strong>Class Features (Refer to the book for all abilities' full text)</strong><br>Unarmored Defense&nbsp; &nbsp; (Use Dexterity and Wisdom to calculate unarmored AC)<br>Unarmored Movement (+15)<br>Martial Arts&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Monastic Discipline: Way of Shadow<br>Deflect Missiles&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(Use your reaction to attempt to deflect a ranged attack when you are hit; reduce the damage by 1d10+Dexterity mod + Your monk level, if you can reduce<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the damage to 0, you can catch it.&nbsp; If you do that, you can spend a ki to throw it back as that reaction; you use your proficiency and it counts as a monk weapon.)<br>Ability Score Improvement (Str and Dex)<br>Slow Fall&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (Use a reaction to reduce your falling damage by five times your monk level.)<br>Extra Attack&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(Attack twice when using the attack action)<br>Stunning Strike&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (Spend 1 ki when hitting another creature with a melee attack to force a Constitution saving throw; if they fail they are stunned until the end of your next turn.)<br>Ki Empowered Strikes (Unarmed strikes count as magical for the purposes of overcoming resistances or immunities)<br><br><br>Way of Shadow<br>Shadow Arts (Spend 2 ki to cast various spells, also gain ability to cast Minor Illusion cantrip)<br>Shadow Step (Jump 60 feet between two spots that are in dim light or darkness, gain advantage on your first melee attack before the end of your turn.)<br><br>Racial Traits:<br>Darkvision 60 Feet<br>Feline Agility (can double your movement speed once when you move on a turn; you cannot then use this ability again until you move 0 feet on your turn.)<br>Cat's Claws (Climbing speed of 20, can use claws to deal 1d4+strength mod slashing damage; conveniently this lets you cut ropes and stuff, since claws are awesome)<br>Cat's Talent (Gain proficiency in Perception and Stealth, because Tabaxi are awesome)<br><br><br><br>Background Feature:&nbsp; Discovery (You have learned some sort of awesome or terrible thing in your homelessness and seclusion.&nbsp; Work this out with the GM.)<br><br>Ki Points<br>6 of 6<br><br>Spells (Save (if ever relevant) Modified by Wisdom Bonus 2):<br>Darkness, Darkvision, Minor Illusion Cantrip, Pass Without Trace, Silence</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Premier</strong> on <strong>08-02-2017, 20:09:02</strong>
			</dt>
			<dd class="postbody">
				Made a thread for sheets to be dumped into!<br><br>https://elliquiy.com/forums/index.php?topic=262816.0<br><br><br><br>How does everyone feel about a start for this, want to be unknowns brought together by some event or an established group with a bit of history? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>11-02-2017, 20:16:31</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261794.msg12965670#msg12965670">Quote from: Premier on 08-02-2017, 20:09:02</a></div></div><blockquote class="bbc_standard_quote">Made a thread for sheets to be dumped into!<br><br>https://elliquiy.com/forums/index.php?topic=262816.0<br><br><br><br>How does everyone feel about a start for this, want to be unknowns brought together by some event or an established group with a bit of history?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I always thing the "Thrown together by events" is a better way of starting a game than "you've known each other for years" - simply because, obviously, our characters aren't going to play as though htey've had years of familiarity with each other&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Premier</strong> on <strong>12-02-2017, 02:15:58</strong>
			</dt>
			<dd class="postbody">
				A way I've done it in other games is you're allowed to make up past events and they're true, but that works better when everyone in the group knows each other well out of game. <br><br>I think we got all who we'll get, so I'll do some last minute chats and throw something together to get going. Any last questions before that? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Premier</strong> on <strong>15-02-2017, 01:13:15</strong>
			</dt>
			<dd class="postbody">
				Guess not! We'll get started on the weekend, I'm trusting ya that the sheets aren't full of crazy. Thanks for being patient, a lot of work came up my end and I've been run crazy ragged.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (DnD 5e Char Gen)</strong><br>
				Post by: <strong>Premier</strong> on <strong>18-02-2017, 16:50:48</strong>
			</dt>
			<dd class="postbody">
				It begins! Right here.<br><br>OOC - https://elliquiy.com/forums/index.php?topic=263253.0<br>IC - https://elliquiy.com/forums/index.php?topic=263252.0
			</dd>
		</dl>
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