Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: The Great Triangle on 13-11-2009, 11:13:24</h2>
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				Title: <strong>Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>13-11-2009, 11:13:24</strong>
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			<dd class="postbody">
				Here's the OOC Thread, and some plot details!<br><br>This game will focus on the adventures of the 122nd Special Operations Assault Peacekeeping Unit of the Karrnathi army.&nbsp; The unit is composed of veterans and talented newcomers, and has a mandate to solve problems too challenging or outside the jurisdiction of civil peacekeeping authorities, but for which military mobilization would be demoralizing.&nbsp; Put simply, they kill Godzilla before he can get to Tokyo.&nbsp; <br><br>The 122nd Special operates out of the Rekkenmark Military Academy, a harsh institution where the finest military minds on the continent are trained.&nbsp; The unit operates under the command of Major Remus Saithe, an old veteran of dozens of battles.&nbsp; She wears a crisply pressed, if slightly more revealing than regulation, military uniform.&nbsp; The revealing appearance of the uniform isn't to show off her body, but the scars she's acquired in the service of King Kaius.&nbsp; She occasionally brags that there aren't six continuous inches on her body unmarred by a scar.&nbsp; Her entire left arm is replaced with an undead facsimile, as are her legs below the knee.&nbsp; Medical records show that Major Saithe was revived from the dead twice during the war, as well as receiving emergency field resuscitation three times.&nbsp; <br><br>Major Saithe rules the unit with an iron fist in a velvet glove, counting on her patriotic demeanor to spur her men and women to great heights of excellence.&nbsp; Members of the 122nd special often receive long missions where they'll be working without supervision, though the Gods help them should they fail.&nbsp; Each member of the unit receives a private bunk in the academy, plus a considerable salary from the crown.&nbsp; Equipment is available on requisition, but the unit typically prefers soldiers to acquire their own equipment to preserve the secrecy of their operations.&nbsp; <br><br><br><br>The game will have 2-3 "Main Game Threads" during which the serious activity occurs, plus OOC housekeeping threads.&nbsp; For characters to show off, roleplay, and be naughty, each player may create a personal thread called "The Adventures of [character name]"&nbsp; This thread is meant for when your character is doing things that don't involve other players, and is worth xp like other threads, but does not count against posting limits.&nbsp; &nbsp;(In the main game threads, you may only make 10 posts per week before an xp penalty kicks in.)<br><br><br>Threads:<br><br>Rules and Mechanics OOC http://elliquiy.com/forums/index.php?topic=55770.0 (http://elliquiy.com/forums/index.php?topic=55770.0)<br><br>Character Sheets and XP: http://elliquiy.com/forums/index.php?topic=52662.0 (http://elliquiy.com/forums/index.php?topic=52662.0)<br><br><br>City of Rekkenmark (Main Thread) http://elliquiy.com/forums/index.php?topic=53854.0 (http://elliquiy.com/forums/index.php?topic=53854.0)<br><br><br>Elsewhere in the City (Ith'ika's Side Thread) http://elliquiy.com/forums/index.php?topic=56331.0 (http://elliquiy.com/forums/index.php?topic=56331.0)<br><br>The Adventures of Sam Caulfeild (Sam's Side Thread) http://elliquiy.com/forums/index.php?topic=54090.0 (http://elliquiy.com/forums/index.php?topic=54090.0)<br><br>The Adventures of Kasumi (Kasumi's Side Thread) http://elliquiy.com/forums/index.php?topic=53919.0 (http://elliquiy.com/forums/index.php?topic=53919.0)<br>
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				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>13-11-2009, 13:11:07</strong>
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				Do all the characters know one another?
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>13-11-2009, 14:55:01</strong>
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				They're all part of the same military unit, so that seems implied.&nbsp; <br><br>Actually, I think that's a kind of silly question.&nbsp; :-)&nbsp; <br><br>Because of the level of the characters, they're all extremely likely to have at least heard of each other.&nbsp; <br><br><br><br>Also, for your amusement, here are some mass combat rules I <del>shamelessly stole</del> borrowed from another popular fantasy roleplaying game; give me some feedback on whether or not you like them.&nbsp; <br><br><span style="font-size: 2.65em;" class="bbc_size"><strong>Mass Combat Rules:</strong></span><br><br><br><br><strong>Mass combat unit stats:</strong><br><br>Measure:<br>Hit Points:&nbsp; &nbsp;<br>Unit HP:<br>Armor Class:&nbsp; &nbsp;<br>Unit Defense:<br>Discipline:<br>Stamina:<br>Morale:<br>Magic:<br>Close Combat Rating:<br>Close Combat Damage:<br>Ranged Combat Rating: <br>Ranged Combat Damage:<br>Special Characters:<br>Formation:<br><br><br><strong>Stat Definitions:</strong><br><br><strong>Measure:</strong>&nbsp; The relative size of the unit.<br><br>Measure:&nbsp; &nbsp;Description:&nbsp; &nbsp; &nbsp; &nbsp;Number of Characters:<br>&nbsp; 0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Single Unit&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1<br>&nbsp; 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Squad&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2-10<br>&nbsp; 2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Lance&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;11-75<br>&nbsp; 3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Company&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 76-150<br>&nbsp; 4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Battalion&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;151-300<br>&nbsp; 5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Regiment&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 301-650<br>&nbsp; 6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Brigade&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;351-1,250<br>&nbsp; 7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Corps&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1,251-2,500<br>&nbsp; 8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Division&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2,501-5,000<br>&nbsp; 9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Army&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;5,001-10,000<br>&nbsp; 10&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Army Group&nbsp; &nbsp; &nbsp; &nbsp; 10,001-20,000<br><br><strong>Hit Points:</strong> The average hp of all characters in the unit.<br><br><strong>Unit HP:</strong> The Hit Points of the unit times its measure.&nbsp; The amount of damage the unit must take before it loses a point of measure.<br><br><strong>Armor Class:</strong> The average AC of all characters in the unit.<br><br><strong>Unit Defense:</strong> The armor class of the unit plus the wisdom modifier and base attack bonus of the commander.<br><br><strong>Discipline:</strong> The tactical expertise of the unit and cohesiveness of the unit as a fighting force.<br><br>Rated qualitatively between +0 and +10<br><br>+0: Rabble, random people forced to fight, slave chain gangs.<br>+3: Low end militia, unprofessional mercenaries, irregular soldiers.<br>+5: Regular troops, Trained reserve soldiers, crack militia<br>+7: Karrnathi Heavy infantry, calvalry units, warforged<br>+10: Elite Soldiers, Devil armies, Royal Guards<br><br><strong>Stamina:</strong> The endurance of the unit to resist fatigue in the field.&nbsp; Average constitution modifier of all soldiers plus discipline - armor check penalty.&nbsp; Units refuse to take the field if their armor is too heavy to give them even 1 point of stamina.&nbsp; For solo units, constitution modifier + strength modifier - armor check penalty.<br><br><strong>Morale:</strong>&nbsp; Ability of the unit to resist hardships.&nbsp; Average Will saving throw of the unit, or will saving throw of the commander divided by 7-commander's base attack bonus.&nbsp; Warforged Units get a +5 bonus on morale.&nbsp; Units made of mindless creatures or creatures immune to fear automatically pass morale checks.&nbsp; This is known as perfect morale.<br><br><strong>Magic:</strong> Rated between 0 and 10, applies as a bonus to attack and damage.<br><br>If the unit consists mostly of members of the PC classes, the magic rating is their level. (up to level 6)<br><br>1: Unit consists mostly of members of the adept, aristocrat, or magewright classes, or&nbsp; characters with limited supernatural abilities, like Gnomes or Tieflings. <br>2: Unit consists mostly of characters with tactically useful supernatural abilities, like Kalashtar or Changelings.<br>3: Unit consists mostly of characters with extremely useful abilities, such as Harpies or Half Feinds.<br>4: Unit consists mostly of characters with many powerful abilities, such as Ogre Mages or Vampires.<br>5: Unit consists mostly of creatures with overwhelmingly powerful abilities, such as Trolls or Mind Flayers<br>6: Unit consists mostly of creatures of unique and incredible supernatural power, such as Giants or Dragons.<br><br>+1: Unit is equipped with potions, wands, and other limited use items for tactical purposes.<br>+2: Unit has magical armor and weapons, or pre combat buffs.<br>+3: Unit has large numbers of one use items issued to every member, or layers of pre combat buffs.<br>+4: Unit has magical artillery support, greater artifacts, or the effects of a high level ritual improving it.<br><br><strong>Melee Attack Rating:</strong> Average melee attack bonus of all members of the unit.<br>&nbsp; <br><strong>Melee Attack Damage:</strong> Average melee damage bonus of all members of the unit, plus the die type used by the greatest number of characters in the unit.<br><br><strong>Ranged Attack Rating:</strong> Average ranged attack bonus of all members of the unit with ranged weapons.<br>&nbsp;<br><strong>Ranged Attack Damage:</strong> Average ranged damage bonus of all members of the unit with ranged weapons, plus the die type used by the greatest number of characters in the unit.&nbsp; The measure of the unit the characters with ranged weapons would form if they were a unit is also noted.&nbsp; Ranged attacks only have a damage multiplier equal to the measure of the ranged attackers in the unit.&nbsp; (plus any bonuses or penalties)<br><br><strong>Special Characters: </strong>&nbsp; &nbsp;A unit can have up to (Measure x2) Special Characters.<br><br><em>Commander: </em>&nbsp; The commander determines the action of the unit in combat, and is responsible for affecting many of its traits.&nbsp; A unit without a commander must immediately promote a vanguard to commander or disband.<br><br><em>Vanguard:</em> Vanguards can attack during the commander's action as a solo unit, as if making a full attack.&nbsp; Vanguards can contribute their melee attack bonus in place of the unit's melee attack rating.&nbsp; (the commander determines which attack bonus to use)&nbsp; They can also split the unit they are in, turning the unit into two smaller units.&nbsp; Vanguards take over command of the unit if the commander dies.<br><br><em>Wizard:</em> Wizards can attack during their commander's action as a solo unit as if making a full attack, or cast a spell, including a ritual spell that takes 6 minutes or less to cast.&nbsp; Wizards can contribute their ranged attack bonus in place of their unit's ranged attack rating.&nbsp; (the commander determines which attack bonus to use)&nbsp; Wizards cannot assume command of a unit.<br><br><em>Page:</em> Pages relay orders between the commander and the unit.&nbsp; Any unit with measure 3 or higher needs 1 relay per point of magnitude, or it becomes disrupted, and suffers a -4 penalty to discipline and morale.&nbsp; Pages can also make morale and discipline checks in place of the commander.<br><br><strong>Formation:</strong><br><br>A Commander may spend his action to have his unit assume a formation.&nbsp; The unit's <br>commander or best page rolls Charisma + the unit's discipline modifier to assume the formation.&nbsp; Units may make a free discipline check to assume formation when they take the field.&nbsp; Every time the unit risks rout, the commander must roll another discipline check at the end of the round to see if the unit stays in formation.&nbsp; Units which fail discipline checks default to disordered formation.<br><br>Disordered Formation: Unit moves at 1/3 speed, and suffer a -5 formation penalty on hesitation and rout checks.&nbsp; Assumed when discipline check to assume formation failed.<br><br>Sparse Formation: Unit moves at double speed, doubles its shield and cover bonuses against ranged attacks, gains a +5 formation bonus to AC against ranged attacks. Melee attacks against the unit add 2 to their damage multiplier.&nbsp; Unit suffers a -5 formation penalty on hesitation and rout checks.&nbsp; DC 15 Discipline check to assume.<br><br>Loose Formation: Unit moves at normal speed, doubles its shield and cover bonuses against ranged attacks.&nbsp; DC 15 Discipline check to assume<br><br>Close Formation: Unit doubles its melee attack rating (but not the attack bonus of its vanguards) and adds 1 to its damage multiplier. Ranged attacks against the unit add two to their damage multiplier, or 3 if the attack is an area attack which covers the entire Unit.&nbsp; Hesitation and rout checks get a +5 formation bonus.&nbsp; Unit moves at 1/2 speed, DC 20 Discipline check to assume<br><br>Fortified Formation: Unit is immobile, triples its sheild and cover bonuses against ranged <br>attacks, doubles its ranged attack rating, and gains a +5 formation bonus on hesitation and rout checks.&nbsp; Ranged attacks against the unit add one to their damage multiplier, or 2 if the attack is an area attack which covers the entire unit. DC 25 Discipline Check to assume<br><br><br><span style="font-size: 1.45em;" class="bbc_size"><strong>Mass Combat Sequence:</strong></span><br><br>Each mass combat round represents 6 minutes of combat.<br><br>Mass Combat Order of Events:<br><br>1. Roll for Initiative<br>2. Check for Disbandment<br>2a. Promote Commanders<br>3. Calculate Unit max hp <br>3a. adjust hp if over max<br>4. Unit first in initiative acts<br>4a. Commander's Action (Double Move, Change Formation, Rally, Attack, Called Shot, Envelopment, Duel)<br>4b. Vanguard's Action (Attack, Split Unit)<br>4c. Wizard's Action (Ranged Attack, Cast Spell)<br>5. All Units Act<br>6. Check for Disorder<br>7. Check Fatigue<br>8. Check Hesitation and Rout<br>9. Check Formation<br><br><strong>Initiative:</strong>&nbsp; The commander of each unit and each solo unit rolls Wisdom - the Measure of the Commanded unit + any bonus from improved initiative.<br><br><strong>Movement: </strong> Units in mass combat can move 50 times faster than their component characters can in normal combat.&nbsp; Units normally can move up to their movement speed in a round.&nbsp; A commander can spend his action to have his unit move at twice its movement speed, or have the unit withdraw to move four times its movement speed.&nbsp; A unit which withdraws must check for rout.&nbsp; Units which charge gain a +2 bonus to damage before damage multiplier and may move up to twice their speed.<br><br><strong>Attacking:</strong> The commander can use his action to attack an enemy unit, rolling his Base Attack Bonus + Intelligence Modifier + The Attack Rating of the unit under his command.&nbsp; Enemy units defend with their Armor Class + the Wisdom modifier of their commander + the Base Attack Bonus of their commander.&nbsp; Mass combat units never make more than one attack per round, save the extra attacks granted by vanguards and wizards.<br><br><strong>Damage:</strong> Damage in mass combat is a unit's damage rating times its measure, plus any bonuses for formation.&nbsp; The minimum damage multiplier is 1.&nbsp; Units can suffer an amount of damage equal to their hp x their measure before losing a point of measure.&nbsp; A unit may lose multiple points of measure during a round of combat, but the damage to inflict a loss of measure is recalculated at the begining of each round.&nbsp; Damage that spills over from loss of magnitude can affect a unit's hit points in the next round, if the damage leaves the unit more damaged than its maximum hit points at its current magnitude level.&nbsp; A unit that takes damage during a round must check for fatigue at the end of the round.&nbsp; A unit that sufficient damage to lose a point of measure during a round must check for rout at the end of the round or before its next action, whichever comes first.<br><br><strong>Rallies:</strong> A commander may spend his action to rally his troops.&nbsp; This is a roll at the commander's base attack bonus + charisma modifier at a DC equal to 10 + (unit's magnitude x 2) - unit's discipline.&nbsp; During a rally, all of the pages in the unit can attempt to rally the unit as well, though the DC for them to do so is 5 higher.&nbsp; Rallying can have one of three effects:<br><br><em>Organize the Unit:</em> If the unit has fewer than the maximum number of Pages, the commander can promote one of the soldiers in the unit to a Page.<br><br><em>Recover the Lost:</em> If this unit or another allied unit has lost 1 or more points of <br>measure, the commander may rejoin fleeing or scattered troops to his army to increase the measure of the unit by 1.&nbsp; If there are not enough Pages available to run the unit, the unit becomes disordered.<br><br><em>Second Wind:</em> Restores a stamina point, up to the unit's starting stamina.<br><br><strong>Called Shots: </strong>&nbsp; A commander, vanguard, or wizard can choose to make a called shot on special characters in an army.&nbsp; Called shots made in such a way add a bonus to the enemy army's AC equal to the higher of the measure or discipline of the army. Damage is applied to the enemy special character, rather than the army, with the exception that if the commander makes a successful called shot, he may split the damage multiplier and damage between the enemy army and special character.&nbsp; A commander may apply no more than 5 points of damage multiplier to an enemy special character.<br><br><strong>Envelopment:</strong> A commander may take a -5 penalty on his attack to flank a unit of at least 1 measure smaller from all sides, making retreat difficult.&nbsp; The commander of an enveloped unit must roll his base attack bonus + intelligence modifier + the discipline of his unit against a DC of 20 + the discipline of the enemy unit x2 if he wishes to move away from the envelopment.<br><br><strong>Disrupted Units:</strong> Disrupted Units (defined as a unit of magnitude 3 or higher that has fewer Pages than magnitude) Suffer a -4 penalty to their discipline and morale.&nbsp; <br><br><strong>Dueling:</strong> The commander may send forth a champion or step forward himself to duel the commander of the enemy army.&nbsp; Doing so requires the acceptance of the enemy commander or a successful attack against the enemy unit without the bonuses of the unit's melee attack rating.&nbsp; A successful duel causes a normal combat between the targets of the duel to start.&nbsp; The combat goes on until one of the target characters are killed or incapacitated, both fighters withdraw to their armies, or 50 rounds have passed.&nbsp; Duels can often force rout checks, possibly at increased difficulty.<br><br><strong>Fatigue:</strong> Units that take damage during a round risk taking a point of stamina damage.&nbsp; The commander or best page must roll a charisma check, adding his base attack bonus, against a DC of 10 + the armor check penalty of the unit's armor + number of stamina points already lost.&nbsp; Failure on this roll causes a unit to temporarily lose 1 point of stamina.&nbsp; Units with no stamina suffer a -5 fatigue penalty on all rolls.&nbsp; The following factors affect the DC of this roll: Morale of the Unit is +6 or higher: -3, Morale of the Unit is +10 or higher or perfect: -5, Unit is engaged in melee combat: +5, Unit charged last action: +3, Hot Weather: +2, Desert/Blizzard: +5, Extreme Temperatures: +10.&nbsp; <br><br><strong>Hesitation and Rout:</strong> A unit that loses a point of measure during battle must roll a rout check.&nbsp; Rout checks add the morale of the unit, plus a bonus or penalty equal to the (Discipline - [Measure x2]) of the unit.&nbsp; The base DC of a rout check is 10 plus twice the number of magnitude points lost in the round, plus the following modifiers:&nbsp; Unit is attacked by Magic: +2, Unit is engaged by an enemy unit with a superior magic rating: + half magic rating of unit, rounded down, Unit is engaged by a larger unit: + difference in measure between units, Unit is moving away from a unit it engaged: +3&nbsp; The commander died this round: +5.&nbsp; If a unit fails a rout check, it hesitates, and can take no actions other than rallying or moving away from enemy units until the commander makes a successful rally action.&nbsp; Additionally, for every 3 points by which the unit failed the rout check, it loses 1 point of measure.&nbsp; 
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>14-11-2009, 17:35:17</strong>
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			<dd class="postbody">
				I'm still working on my char. :d
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				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>15-11-2009, 04:40:38</strong>
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				I still have a lot of half-complete ideas running around.&nbsp; I'm drawn to a melee type, but we already might have two of those running around and I make some brutal engines of destruction.&nbsp; I'm drawn to Artificer, but I'm already running two.&nbsp; I have a few other specific characters I'm considering.&nbsp; So, yeah.&nbsp; Pondering.<br><br>Edit: Ah, I notice the Races of Blah series is not listed.&nbsp; Could stuff be brought in from those case-by-case?
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				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>15-11-2009, 17:18:42</strong>
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				Strictly case by case.&nbsp; I absolutely hate multiplication of races in fantasy worlds, so you'll have to make a very good case if you want to play a wierd low LA race.&nbsp; (unless you want to be some kind lost race from Xen'drik or a mutant from the Mournland)&nbsp; I'm also pretty okay with template races who have a conspiracy, like the Necropolitans or that one immortal race from the psionics handbook.&nbsp; <br><br>Racial substitution levels and paragon paths are another issue, which I'm somewhat more friendly towards.&nbsp; (since I'm a bit nostalgic to the days when Elf was a class of its own.)
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>15-11-2009, 18:32:51</strong>
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				I'd be more interested in feats and such from the Races series, actually.&nbsp; Depending on what race I actually pick.&nbsp; *Mulls.*
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				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>15-11-2009, 19:34:19</strong>
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				Well, this at least explains why no one is posting in the Recruiting thread anymore. :)<br><br>Building character in progress.
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				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>23-11-2009, 17:12:28</strong>
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			<dd class="postbody">
				Okay...<br><br>http://www.myth-weavers.com/sheetview.php?sheetid=168213 (http://www.myth-weavers.com/sheetview.php?sheetid=168213)<br><br>I think I made my character correctly, but it might be a combo killer, as you sort of said (Factorum/Marshal).&nbsp; I want him to be like the kid from Almost Famous, like a journalist wunderkind with a penchant for free-running.&nbsp; So, um, he'd be like the kid from Almost Famous and the kid from City of God, meshed together, but a bit pushy, like Lois Lane, with a desire to a) provide a cover story and b) tell the truth, no matter what.<br><br>As you can see, my character is -not- a much-of-anything class, except that he's a skill monkey.&nbsp; I imagine that he's covered a number of stories in the last two years (he started when he was 16), and acquired precious knowledge by spending a lot of time interviewing interesting people and researching stories in archives tucked away in dragonmarked houses.<br><br>Physically, he is something of an every man.
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>25-11-2009, 00:29:20</strong>
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			<dd class="postbody">
				Structure of the 122nd special: <br><br>Commanding Officer:&nbsp; Major Remus Saithe<br>Motto: "Peace Through Power"<br>Emblem: An eagle swooping down on a shadowy figure while lightning bolts strike in the distance.<br><br><br>Scout Lance (that's you)<br><br>14 Soldiers, all ranked 2nd Lieutenant, divided into 3 squads; alpha squad, beta squad, and gamma squad.&nbsp; Your characters are part of alpha squad, the most elite squad in the unit.&nbsp; The scout lance performs most of the peacekeeping duties of the brigade.&nbsp; The scout lance is under the direct command of Major Remus Saithe.<br><br>Stats: Measure 2, Discipline +9, Magic 7, Special Characters: Major Saithe, 2 Vanguards, 1 Wizard<br><br>Assault Lance<br><br>70 soldiers, ranked from private to 1st Lieutenant.&nbsp; The assault lance is divided into 3 10 man infantry squads and 5 8 man infantry squads.&nbsp; Each squad is commanded by a Master Sergeant, and contains at least one Corporal to take over in the event the Master Sergeant is killed.&nbsp; 3 Second Lieutenants are also in the unit to take over for the lance commander.&nbsp; The Assault Lance spends most of its time training, and has no actual combat experience, save for the veteran higher ranking soldiers in the unit.<br><br>Stats:&nbsp; Measure 2, HP: 24, AC 18, Discipline +5, Stamina 2, Morale +1, Magic 2, Melee Attack Rating +3, Ranged Attack Rating +2, Melee Damage 1d8+1, Ranged Damage 1d10, Special Characters: Commander, 1 Vangaurd, 1 Wizard, 1 Page<br><br><br>Garrison Lance<br><br>66 soldiers, ranked from private to 2nd Lieutenant.&nbsp; The&nbsp; garrison lance is divided into 11 6 man infantry squads, each led by a junior sergeant and named squads a through k.&nbsp; Two of the squads are led by master sergeants authorized to take over command if the lieutenant commanding the lance is killed.&nbsp; The garrison lance are essentially glorified military police, and garrison squads are often casually deployed by Saithe to support the operations of the 122nd special.<br><br>Stats: Measure 2, HP 12, AC 16, Discipline +7, Stamina 4, Morale +2, Magic 1, Melee Attack Rating +2, Ranged Attack Rating +1, Melee Damage 1d8, Ranged Damage 1d8, Special Characters: 1 Commander, 1 Vanguard, 2 Pages<br><br>Total Manpower: 150 soldiers.<br>Operational Budget: 600,000 gp per year.<br>Standard Equipment:&nbsp; Infantry; Breastplate Armor, Masterwork Longsword, Medium Shield, Heavy Crossbow, Eternal Wand of Cure Light Wounds, Calvalry; Half Plate Armor, +1 Short Sword, Medium Shield, Heavy Warhorse with chainmail barding, Wand of Magic Missile.<br><br><br>Full Unit Stats:&nbsp; Measure 3, HP: 27, Discipline +7, Stamina 3, Morale +4, Magic 3, Melee Attack Rating +3, Ranged Attack Rating +2, Melee Damage (1d8+1), Ranged Damage (1d10, measure 2), Special Characters: 1 commander, 1 vanguard, 1 wizard, 3 pages 
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>25-11-2009, 01:58:49</strong>
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			<dd class="postbody">
				Tarrasque's character is fully approved for play.&nbsp; :-)
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>25-11-2009, 07:14:34</strong>
			</dt>
			<dd class="postbody">
				Here's mine!<br><strong>Name:</strong> Kasumi Mistcloud<br><strong>Race:</strong> Human<br><strong>Class:</strong> Monk2/Psychic Warrior 4<br><strong>Personality:</strong> The 'mother' figure of her squad, everyone wonders how she got into this profession, as she doesn't seem to have the 'killing edge.'&nbsp; She disdains weapons, using her family's martial art style to protect those in her squad, and to perform the tasks given to her.&nbsp; She is often sent on scouting patrols, when she isn't needed to hold the front line.&nbsp; A sweet and seemingly innocent girl, she seems both younger and older than her years at times.<br><br>http://www.myth-weavers.com/sheetview.php?sheetid=130914 (http://www.myth-weavers.com/sheetview.php?sheetid=130914)<br><br>A few questions.&nbsp; Eberron language advice... what is logical for her?<br><br>And, is going Monk 1, Psychic Warrior 4, then back to Monk 2 Alright for a Mind Blade School character?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>25-11-2009, 07:54:33</strong>
			</dt>
			<dd class="postbody">
				That's fine.&nbsp; Post your character into the character sheet and xp thread and I'll approve it for play.&nbsp; :-)&nbsp; &nbsp; (you should be able to find it down the page)&nbsp; &nbsp;I do need to know where the "skin of the construct" feat is from though.&nbsp; <br><br>Also, the logical languages for your character would be Common, Feline (if it exists, you might also be able to pick infernal if your race is descended from the Rakshasa), Quor, and Riedran
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>25-11-2009, 10:52:41</strong>
			</dt>
			<dd class="postbody">
				Some quick information about the languages Quor and Riedran:<br><br>Quor is the native language of the plane of Dal Quor, and incorporates subtle telepathic cues into the language.&nbsp; Those without psionic sensitivity are crippled when communicating in the language, though basic communication is possible.&nbsp; It basically becomes impossible to express subtle concepts, or essentially to share emotional information or tell jokes at all.&nbsp; Hence, Quor is a very rare language among non psychics.&nbsp; All Kalashtar speak Quor though, and it is the official language of the mind blade school of martial arts.<br><br>Riedran is the official language of Sarlona.&nbsp; It is a language constructed from the ground up as a tool of totalitarian opression, much like newspeak from 1984.&nbsp; The language has two linguistic contexts within it; a common context, which has a specific gramatical structure, and an inspired context, which has an alternate gramatical structure and uses psionic social cues much like Quor.&nbsp; Citizens of Riedra are only taught the common context, although they can, from that context, understand the inspired context.&nbsp; The language is structured in such a way that it is logically impossible for an individual speaking in the common context to win an argument against an individual speaking in the inspired context, unless the inspired <em>wants</em> to lose.&nbsp; Riedran is pretty much needed to survive on Sarlona, although speaking it in the inspired context without being one of the inspired is a capital crime sure to bring down the wrath of the Inspired.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>25-11-2009, 14:52:45</strong>
			</dt>
			<dd class="postbody">
				http://www.myth-weavers.com/sheetview.php?sheetid=168844 (http://www.myth-weavers.com/sheetview.php?sheetid=168844)<br><br>Huff, huff, huff!&nbsp; I think I got Garrett down (he's still a journalist).&nbsp; Skill monkey extraordinaire!<br><br>Question, would anyone care if I wrote in the first person during the game with Garrett narrating a la Hunter Thompson?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>25-11-2009, 15:27:43</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2484616#msg2484616">Quote from: PhantomPistoleer on 25-11-2009, 14:52:45</a></div></div><blockquote class="bbc_standard_quote">http://www.myth-weavers.com/sheetview.php?sheetid=168844 (http://www.myth-weavers.com/sheetview.php?sheetid=168844)<br><br>Huff, huff, huff!&nbsp; I think I got Garrett down (he's still a journalist).&nbsp; Skill monkey extraordinaire!<br><br>Question, would anyone care if I wrote in the first person during the game with Garrett narrating a la Hunter Thompson?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><em><br>I was seven leagues out of Shar when the Darkeye kicked in, and suddenly the sky was dark with dire bats.&nbsp; "We can't stop here," I said, "This is aberration country."</em><br><br>My character will be done in the next 48 hours.&nbsp; Promise.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>25-11-2009, 18:18:32</strong>
			</dt>
			<dd class="postbody">
				Just one important question.&nbsp; Is Sarlona. or has it been in the past, an enemy of Karrnathi?&nbsp; Otherwise, the sheet is done, including the Annotation on Skin of the Construct. (It's from the Complete Psionic)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>25-11-2009, 19:26:08</strong>
			</dt>
			<dd class="postbody">
				Follow-up from the interest thread, moving my reply here...<br><br>Thank you, Tarrasque, for your suggestions.&nbsp; I agreed about going more Rogue than Ranger, but I'm opting for concept in the feats department for now... she's a jungle-hunter/ruin-delver&nbsp; turned mercenary, so her expertise is in locating/disabling traps, catacomb-crawling, being stealthy, and firing arrows at great range.&nbsp; I just think that jives better than throwing a fuckload of acid flasks or knives-- at least, for this character.&nbsp; Even if I can't dish out that much damage, I'm going to stick with the bow/stealth track.<br><br>As you indicated in the interest thread, traits and flaws were ruled out, so I'm nixing "Quick" (even though I was all excited about putting that together with 'shot on the run' at some point).&nbsp; And I agree that "Drow Skirmisher" and the next in that path-- "Drow Scorpion Warrior"-- are kind of feeble if one's not specializing in Longknife and Scorpion Chain, so I'm going to take "Jungle Veteran" instead.&nbsp; It really won't help me, if at all, in this campaign, because it basically indicates that the character is more resilient to extreme heat and isn't slowed down by natural overgrowth the way others are in the jungle.&nbsp; So... her tribe didn't teach the scorpion chain like others do, and focused instead on the more traditional elvishness... "bows + trees = awesome".<br><br>Great Triangle, I have one more humble request: although they're in Races of the Dragon, the equipment item "Sundark Goggles" would translate <strong>really </strong> well to Eberron because they're mundane/alchemical and a little steampunkish.&nbsp; At -1 Spot and +2 vs. Gaze attacks, she wouldn't wear them except out of doors during the day or in brightly lit places.&nbsp; It just seems that an urban Drow in Eberron would find them very handy as opposed to going out at noon with just a hood or a broad hat, wincing and whining the whole way :)<br><br>One last thing before I finalize my feats and post for approval-- I'm completely fine with playing an NPC <strong>or </strong> helping create NPC sheets and/or descriptions, if you'd like.&nbsp; M or F, good or bad, I'll write for just about anything.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>26-11-2009, 02:46:20</strong>
			</dt>
			<dd class="postbody">
				PhantomP: First person narrative is quite acceptable, so long as nobody has any objections, which I doubt they will.<br><br>Ixy: That equipment is perfectly fine.&nbsp; and it's approved.&nbsp; <br><br>Tagan: Riedra is not an enemy of Karrnath, due to being on another continent entirely.&nbsp; They do have an organization known as the Dreaming Dark, however, which is currently spreading a religion known as the "Path of Inspiration", which encourages people to emigrate to Riedra<br><br>I won't be approving character sheets until they explain exactly what your abilities do, so that they can be used in play.&nbsp; Currently, none of the submitted character sheets except Tarrasque's and Tagan's seem to meet that requirement.&nbsp; Once the majority of the character sheets are approved, I can start play.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>26-11-2009, 04:21:51</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2486184#msg2486184">Quote from: The Great Triangle on 26-11-2009, 02:46:20</a></div></div><blockquote class="bbc_standard_quote">I won't be approving character sheets until they explain exactly what your abilities do, so that they can be used in play.&nbsp; Currently, none of the submitted character sheets except Tarrasque's and Tagan's seem to meet that requirement.&nbsp; Once the majority of the character sheets are approved, I can start play.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Everything should be complete, with footnote references, now-- anything outside the 3 "Core" books, that is.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>26-11-2009, 04:26:21</strong>
			</dt>
			<dd class="postbody">
				I'm not sure what footnotes I missed - last check, all you asked for was page # for non-core sources, but I'll add summary descriptions too.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>26-11-2009, 06:35:26</strong>
			</dt>
			<dd class="postbody">
				Ahh, I missed the links to your character sheets.&nbsp; :-)&nbsp; <br><br>Both of your characters are fully approved for play.&nbsp; I'll post the start of the game either later tonight or tommorow.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>26-11-2009, 07:58:38</strong>
			</dt>
			<dd class="postbody">
				All right, I went ahead and put descriptions to all of my abilities.<br><br>http://www.myth-weavers.com/sheetview.php?sheetid=168844 (http://www.myth-weavers.com/sheetview.php?sheetid=168844)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>26-11-2009, 08:46:47</strong>
			</dt>
			<dd class="postbody">
				Link to your character sheet in your character sheet thread post and you're approved.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>26-11-2009, 09:27:06</strong>
			</dt>
			<dd class="postbody">
				And done.&nbsp; :&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>27-11-2009, 04:51:33</strong>
			</dt>
			<dd class="postbody">
				Sorry I'm slow on starting up the game.&nbsp; :-)&nbsp; Thanksgiving and all.&nbsp; Hope to be able to have the main game thread up tommorow!&nbsp; (I'm currently working on it, but I got sidetracked by other projects today)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>27-11-2009, 05:02:48</strong>
			</dt>
			<dd class="postbody">
				Don't worry about it, Triangle!&nbsp; I may be chomping at the bit to start, but I always understand how the Real world interferes.&nbsp; As for the game itself, the only problem I forsee is keeping myself to only 10 posts a week!&nbsp; XD<br><br>I'll just have to volunteer to run some NPC's for you, and keep my personal thread humming!<br><br>See you tomorow!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>27-11-2009, 22:17:58</strong>
			</dt>
			<dd class="postbody">
				Oh, Glyph.&nbsp; I suggest packing a wand of Repair Light Damage.&nbsp; Rin's main healing spell is Lesser Vigor, which has no effect on Warforged.&nbsp; All my other spells are going to be really inefficient at the job.<br><br>And Pistol.&nbsp; Interesting fact.&nbsp; Acid damage bypasses hardness, and Mark has an infinite-use acid spell, which means it can oftentimes be more efficient to just melt through traps and locks than actually disable them, in case this changes your skill priority any.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>27-11-2009, 22:28:01</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2490674#msg2490674">Quote from: Katina Tarask on 27-11-2009, 22:17:58</a></div></div><blockquote class="bbc_standard_quote">And Pistol.&nbsp; Interesting fact.&nbsp; Acid damage bypasses hardness, and Mark has an infinite-use acid spell, which means it can oftentimes be more efficient to just melt through traps and locks than actually disable them, in case this changes your skill priority any.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Unless he lacks the sufficient 'disable device' knowledge to do so correctly and actually ends up springing the trap, or without "open lock" he ruins a mechanism to the point it can't retract its recessed bolt, or if we're asked/ordered to do something where subtlety is essential.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>27-11-2009, 22:40:32</strong>
			</dt>
			<dd class="postbody">
				As I said.&nbsp; "In case this changes your skill priority any."&nbsp; The fact that it's an option is worth considering, particularly how spread out Garrett is.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>27-11-2009, 22:49:34</strong>
			</dt>
			<dd class="postbody">
				I understood as much.&nbsp; I'm carrying some numbers in that skillset too, if that helps.&nbsp; Either way the skills fall out, I'm pretty keen on his gonzo-journalist-warrior-of-Eberron.&nbsp; I think it seems like a multi-dimensional, interesting character, and I can't wait to see it in play.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>27-11-2009, 23:01:29</strong>
			</dt>
			<dd class="postbody">
				I should have the main game thread up within three hours.&nbsp; Also, your jobs are often going to require subtlety, but most of your missions will be false flag operations, where you're impersonating another faction, so you don't have to be <em>too</em> subtle.&nbsp; <br><br>That said, a certain subset of traps do have minor acid resistance enchantments cast on them.&nbsp; (but mostly only traps and locks built by house Kundark)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>27-11-2009, 23:56:16</strong>
			</dt>
			<dd class="postbody">
				And, I made the first post!&nbsp; <br><br>http://elliquiy.com/forums/index.php?topic=53854 (http://elliquiy.com/forums/index.php?topic=53854)<br><br>Feel free to ask if you have any questions.&nbsp; <br><br>Your objectives are basically:&nbsp; &nbsp;(in order of priority)<br><br>1. Prevent International Incident between Karrnath and Riedra<br>2. Prevent Marc Kogaion IV from leaving the country<br>3. Investigate the Path of Inspiration mission in Rekkenmark<br>4. Rescue any Karrns being held against their will at the mission<br>5. Frame the Emerald Claw for all mission activities<br>(secret objective 6: Destroy the Path of Inspiration mission and eradicate Riedran influence in Rekkenmark)<br><br><br>Your equipment has already had prestidigitation cast on it repeatedly to give it Emerald Claw stylings and heraldry.&nbsp; You just have to remember to yell "In the name of Vol!" and "The Emerald Claw shall snatch you all!"&nbsp; A lot while you're operating in sight of others, though you can drop the charade pretty effectively in public.<br><br>The party will be receiving support from 2 squads of military police, who will fill out the "Emerald Claw mook footsoldier" sort of roles needed to pull of the deception.&nbsp; &nbsp;(though they won't be of much use in combat, just like real Emerald Claw soldiers.)<br><br><br>EDIT: Also, entering the mission in civilian disguises with your gear stowed in bags is probobly one of the better ways to get past the outer defenses and try and find the inevitable secret torture basement.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>28-11-2009, 00:03:16</strong>
			</dt>
			<dd class="postbody">
				Also, to save me a great deal of creativity, the Path of Inspiration is also known as "The Immaculate Order" and the inspired are occasionally called "The Exalted."&nbsp; &nbsp; &nbsp; &nbsp;;D<br><br>(Well, if they're exactly the same, why not transplant flavor.&nbsp; :-) )
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>28-11-2009, 00:18:43</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2490674#msg2490674">Quote from: Katina Tarask on 27-11-2009, 22:17:58</a></div></div><blockquote class="bbc_standard_quote">Oh, Glyph.&nbsp; I suggest packing a wand of Repair Light Damage.&nbsp; Rin's main healing spell is Lesser Vigor, which has no effect on Warforged.&nbsp; All my other spells are going to be really inefficient at the job.<br><br>And Pistol.&nbsp; Interesting fact.&nbsp; Acid damage bypasses hardness, and Mark has an infinite-use acid spell, which means it can oftentimes be more efficient to just melt through traps and locks than actually disable them, in case this changes your skill priority any.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I had meant to add one of those to the list already, guess I forgot. Fixed now.<br><br><br>Also..this reminds me of the epic hilarity of my 4e game I'm playing. I'm a Dragon Sorcerer with Acid Orb as an at-will, and halfway through the Troll Warrens adventure, we've yet to open a single door. We melt them instead.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>28-11-2009, 01:36:41</strong>
			</dt>
			<dd class="postbody">
				Tagan, the Emerald Claw are a knightly order in Karrnath, who are extremely well known.&nbsp; They are disavowed by the king, and are at least slightly insane.&nbsp; They have been spotted throughout Khorvaire doing seemingly random acts of violence.&nbsp; Some now theorize that the Emerald Claw is simply a convenient disguise that thugs throughout Khorvaire adopt.&nbsp; <br><br>The Emerald Claw has a small army of fanatical but incompetent soldiers.&nbsp; They're basically faceless stormtroopers, the generic terrorists of Eberron.&nbsp; <br><br>Your character will know about the existance of the Emerald claw, and know that you just have to put an Emerald claw on your shield and maybe travel with some undead.&nbsp; Not that realism would be too important to acceptably fool Riedra.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>28-11-2009, 02:18:38</strong>
			</dt>
			<dd class="postbody">
				Editing my post to match this.<br><br>Not that she has a shield, or can use one. XD<br>of course they won't modify Kasumi's gear, knowing she can do it herself just fine.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>28-11-2009, 02:24:23</strong>
			</dt>
			<dd class="postbody">
				Since first-person was approved for Pistol, I believe I'll go that route, too, if only to avoid the annoyance of having to not ascribe any third-person pronouns to Rin.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>28-11-2009, 02:56:14</strong>
			</dt>
			<dd class="postbody">
				*giggles*&nbsp; Fine with me.&nbsp; I might have a boss enemy or two post in first person.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>28-11-2009, 02:57:09</strong>
			</dt>
			<dd class="postbody">
				Eh, I always write in third-person, a habit by this point.<br><br>However, I edit in first person.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>28-11-2009, 02:58:49</strong>
			</dt>
			<dd class="postbody">
				No problem at all!&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>28-11-2009, 03:23:18</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2445588#msg2445588">Quote from: The Great Triangle on 13-11-2009, 11:13:24</a></div></div><blockquote class="bbc_standard_quote">The game will have 2-3 "Main Game Threads" during which the serious activity occurs, plus OOC housekeeping threads.&nbsp; For characters to show off, roleplay, and be naughty, each player may create a personal thread called "The Adventures of [character name]"&nbsp; This thread is meant for when your character is doing things that don't involve other players, and is worth xp like other threads, but does not count against posting limits.&nbsp; &nbsp;(In the main game threads, you may only make 10 posts per week before an xp penalty kicks in.)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Question?&nbsp; When where and how should I start my "The Adventures of Kasumi (Rekkenmark)" thread?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>28-11-2009, 03:37:38</strong>
			</dt>
			<dd class="postbody">
				Just start your thread when your character splits away from the party, or simply want to detail your character's backstory.&nbsp; There is room for you to detail your character's training as a martial artist, particularly if you can get someone to play her master.&nbsp; (that would be worth plenty of xp)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>28-11-2009, 06:07:46</strong>
			</dt>
			<dd class="postbody">
				o_o&nbsp; What KIND of master?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>28-11-2009, 06:35:06</strong>
			</dt>
			<dd class="postbody">
				Martial Arts master, but with Tagan's approval, it could certainly be another kind of master too.&nbsp; (D/s is something Kalashtar pretty intuitively understand, since many of them value well being of creature's souls over their freedom.&nbsp; Kalashtar are also generally diests, which makes them somewhat unusual in a D&amp;D setting)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>28-11-2009, 06:51:55</strong>
			</dt>
			<dd class="postbody">
				Eh.&nbsp; Not all that odd.&nbsp; I hardly consider most D&amp;D settings as even having gods.&nbsp; After all, when you can planeshift to Pelor's doorstep and stay for lunch, it's kinda hard to keep thinking of him as a god.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>28-11-2009, 07:21:36</strong>
			</dt>
			<dd class="postbody">
				Only a capital G god.&nbsp; Polytheistic conceptions of gods differ considerably, and approach the D&amp;D approach.&nbsp; What is kind of funny is thinking that the gods don't do anything at all in a setting where by worshipping pelor you can call his divine backscratcher into your hand and smite evil with it.&nbsp; :-)<br><br><br><br>Also, why do I see the party getting into this situation:<br><br><br>(http://1.media.tumblr.com/CQrpCj4bOjpiilw2ceVcAUREo1_500.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>28-11-2009, 07:24:31</strong>
			</dt>
			<dd class="postbody">
				It's not that you don't think they do anything, but rather, that you don't think they're gods.&nbsp; It's like saying Ao is a god, but Tyr is not.&nbsp; By that view, deism is the most accurate description of the cosmos.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>28-11-2009, 07:29:27</strong>
			</dt>
			<dd class="postbody">
				True.&nbsp; I've never really liked those big monolithic creator gods, even if they make sense.&nbsp; They make the lesser gods look like collossal assholes.&nbsp; <br><br>(of course, given the existance of the wall of the faithless, I have a hard time playing anyone in forgotten realms aware of its existance that isn't seriously considering becoming an Ur-priest.&nbsp; *giggles*)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>28-11-2009, 07:37:18</strong>
			</dt>
			<dd class="postbody">
				Except the lesser gods <em>are</em> colossal assholes.&nbsp; It's part of their job description.&nbsp; And that's only because there aren't any larger size categories.&nbsp; They're there to muck everything up so the lowly mortals have something to do.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>28-11-2009, 08:00:27</strong>
			</dt>
			<dd class="postbody">
				Note to self: Ur priests are right.&nbsp; *grins*<br><br><br>At this point, I should probobly note what's both scary and appealing about the Inspired:<br><br><br>(http://fc03.deviantart.com/fs11/i/2006/248/6/4/Power_less__2_by_hakanphotography.jpg)<br><br>(http://i64.photobucket.com/albums/h184/Banshee46/07.jpg)<br><br>(http://i64.photobucket.com/albums/h184/Banshee46/031.jpg)<br><br><br><br>They're extremely hot.&nbsp; *giggles*&nbsp; <br><br><br>They also come in 5 castes:<br><br>Soldier Caste: The soldier caste are typically Soulknives, and fairly common.&nbsp; They have remarkable combat skill, and are often terrifying to face in command of an enemy army.&nbsp; Soldier castes make up 28% of the Inspired presence in Khorvaire.<br><br>General Caste: The General caste has a level of enlightenment far beyond that of the soldier caste.&nbsp; Inspired of the General caste can raise an army and lead it to victory in nearly any circumstance.&nbsp; General castes make up approxomately 1% of the Inspired presence in Khorvaire, and travel between embassies with members of the Soldier caste.<br><br>Enlightened Caste: The Enlightened caste are the most numerous of the inspired, and they are excellent managers and scholars.&nbsp; Enlightened seers give Riedra a level of near omnipotence when it comes to gathering intelligence.&nbsp; Enlightened castes make up 70% of the Inspired presence in Khorvaire.<br><br>Wisdom Caste:&nbsp; The Wisdom caste are as far above the Enlightened caste as the Generals are above the soldiers.&nbsp; They are often thought to be omnipotent, and their intelligence knows few bounds.&nbsp; The ambassador to each of the five nations (and curiously, New Cyre) are members of the Wisdom caste.<br><br>Dream Caste: The Dream caste are fully as rare as the Wisdom and General castes.&nbsp; They are superlative artists and philosiphers, and have a status considerably higher than the other four castes.&nbsp; No member of the Dream Caste has ever visited Khorvaire.<br><br><br>Some theorize, that because the wisdom and general castes are basically their lower castes but better, that they might be the Dream caste, but more powerful.&nbsp; Those who have heard the legends of the influence the Dream caste wields find that possibility absolutely terrifying.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>28-11-2009, 14:41:52</strong>
			</dt>
			<dd class="postbody">
				Does anyone want to play Kasumi's Martial Art's Master?&nbsp; Her father only trained her in the basics, so she had to seek training from HIS master, now a reprobate of sorts, a 'dirty old man' who didn't believe women should do anything but have children and be sexy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>28-11-2009, 17:46:33</strong>
			</dt>
			<dd class="postbody">
				I wouldn't mind doing it.&nbsp; My favorite comic book right now is Iron Fist, so, heehee!&nbsp; ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>28-11-2009, 18:33:59</strong>
			</dt>
			<dd class="postbody">
				Kasumi learning to fight from Happosai.&nbsp; Fun fun fun.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>28-11-2009, 20:21:18</strong>
			</dt>
			<dd class="postbody">
				lol.&nbsp; You pegged me.<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2493302#msg2493302">Quote from: Katina Tarask on 28-11-2009, 18:33:59</a></div></div><blockquote class="bbc_standard_quote">Kasumi learning to fight from Happosai.&nbsp; Fun fun fun.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Phantom Pistoleer, here's the link.<br>http://elliquiy.com/forums/index.php?topic=53919.0 (http://elliquiy.com/forums/index.php?topic=53919.0)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>28-11-2009, 22:03:21</strong>
			</dt>
			<dd class="postbody">
				Is there anything we should perhaps discuss?&nbsp; I mean, I have the dirty old man bit, but who the heck is Happosai?&nbsp; o_O
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>28-11-2009, 22:09:55</strong>
			</dt>
			<dd class="postbody">
				lol.&nbsp; Tarask apparently knows the source of my character inspiration, the Anime and Manga called Ranma 1/2.<br><br>Happosai is the Grandmaster of the Anything Goes School of Martial arts, an amazing martial artist who has lived nearly 300 years...<br><br>And just happens to be a perverted old freak, at least according to his students.&nbsp; He gropes any young girl he can get his hands on, steals underwear, and generally humilates his students when ever possible.<br><br>In the Manga, Kasumi is not his student... but I am not going off the mange, but a Eberon based Path of Light version of my own.&nbsp; In this version, Kasumi's master came to this area many, many years ago, with his students, to set up a Martial Art's school... but soon stopped even pretending to teach,as he was too interested in woman chasing the new, interesting women in the area.&nbsp; One of his best students started the school instead, but the infulence and reputation of his master has caused it over time to fail.&nbsp; Her father has turned to drink in his despair.<br><br>Kasumi, daughter of this man, has decided to save the school, and so tries to learn the art from her father's master... who's skills have kept quite sharp avoiding the angry women he preys upon.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>28-11-2009, 22:16:40</strong>
			</dt>
			<dd class="postbody">
				I see.<br><br>Does the character have to be generally disliked?&nbsp; Could he be something of a hedonist that pursues affairs with multiple women to forego martial arts?&nbsp; Could he be handsome and dreamy, instead of a lecherous old man?&nbsp; And, could the instructor force your character into all sorts of depraved drills to, ahem, enhance your endurance?<br><br>Finally, can I resume the general theme of my RPing in Eberron?&nbsp; Would you mind, that is, if Campbell Garrett stopped to interview you, and this was simply how you two went back and forth?&nbsp; o_o
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>28-11-2009, 23:55:53</strong>
			</dt>
			<dd class="postbody">
				Are you guys not using character avatars on purpose?&nbsp; I may have missed a note about that in the OOC discussion, but would prefer to use them if appropriate.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>29-11-2009, 00:14:31</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2494014#msg2494014">Quote from: Ixy on 28-11-2009, 23:55:53</a></div></div><blockquote class="bbc_standard_quote">Are you guys not using character avatars on purpose?&nbsp; I may have missed a note about that in the OOC discussion, but would prefer to use them if appropriate. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I will probably be doing one later on, but I only get on here sporadically.&nbsp; Often, but sporadically.&nbsp; :o
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>29-11-2009, 01:34:56</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2493773#msg2493773">Quote from: PhantomPistoleer on 28-11-2009, 22:16:40</a></div></div><blockquote class="bbc_standard_quote">I see.<br><br>Does the character have to be generally disliked?&nbsp; Could he be something of a hedonist that pursues affairs with multiple women to forego martial arts?&nbsp; Could he be handsome and dreamy, instead of a lecherous old man?&nbsp; And, could the instructor force your character into all sorts of depraved drills to, ahem, enhance your endurance?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>The Master has not aged in many years, and has been seeking some way to gain his youth back for tht entire time... so, yes to all these questions.<br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2494014#msg2494014">Quote from: Ixy on 28-11-2009, 23:55:53</a></div></div><blockquote class="bbc_standard_quote">Are you guys not using character avatars on purpose?&nbsp; I may have missed a note about that in the OOC discussion, but would prefer to use them if appropriate.&nbsp; <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Glad to use them... Um, Tagan &lt;---- New<br>Does that mean character pictures in each IC post?<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>29-11-2009, 01:58:49</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2494014#msg2494014">Quote from: Ixy on 28-11-2009, 23:55:53</a></div></div><blockquote class="bbc_standard_quote">Are you guys not using character avatars on purpose?&nbsp; I may have missed a note about that in the OOC discussion, but would prefer to use them if appropriate. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Yeah, make more work for the changeling, why don't you? :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-11-2009, 02:03:55</strong>
			</dt>
			<dd class="postbody">
				I don't have any particular requirement for people to use pictures and avatars, but I might provide a small xp boost to anyone who uses them extensively.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>29-11-2009, 02:47:10</strong>
			</dt>
			<dd class="postbody">
				Seriously, what an ugly coincidence that our 'mark' is named Marc, while we also have a 'Mark' on the team. I hope no one here knows Arcane Mark. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-11-2009, 03:07:42</strong>
			</dt>
			<dd class="postbody">
				Well, you could always call yourself something like "Yzal Esiugsid"&nbsp; And call your target "That weak minded idiot bastard."&nbsp; *giggles*&nbsp; <br><br><br>While I'm talking, the Path of Inspiration has a division called The Immaculate Order, a group of monks who supplement the military of Riedra.&nbsp; The two are almost inseperable, and Immaculate monks are essentially the Riedran equivelent of the national guard.&nbsp; They're military reservists who train almost constantly in the martial arts.&nbsp; They don't follow any particular martial arts school, but they usually take the monastic training feat and then train in the adept, wu jen, or divine mind classes.&nbsp; The immaculates will probobly be the most dangerous threat facing the party at the mission.&nbsp; (unless the monolith has some truly impressive traps)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>29-11-2009, 03:14:01</strong>
			</dt>
			<dd class="postbody">
				Kinda a mouthful for the rest of the team though, isn't it?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>29-11-2009, 03:17:41</strong>
			</dt>
			<dd class="postbody">
				I vote for enemies with lower will saves. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-11-2009, 03:26:11</strong>
			</dt>
			<dd class="postbody">
				I was actually thinking Warforged next.&nbsp; *giggles*&nbsp; Maybe children of winter; those are always fun.&nbsp; If participation stays good, I'll have the players vote OOC on what they want to face next.&nbsp; <br><br><br>Also, your MP backup are all level 2 experts equipped as emerald claw soldiers, so really, don't count on them to live long if you get into a fight.&nbsp; Interestingly, Major Saithe is a level 6 Warrior with an extreme amount of experience.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>29-11-2009, 03:36:32</strong>
			</dt>
			<dd class="postbody">
				Enough XP and a warrior's pretty much a Fighter.<br><br>I wonder what would happen if I were to case Orgasmic Vibrations on a Warforged.&nbsp; *Looks at Mark.*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-11-2009, 03:56:12</strong>
			</dt>
			<dd class="postbody">
				I'm thinking about the same thing if you channeled some electricity into a warforged's docent slot and then started rapidly inserting and removing compatible technology.&nbsp; &nbsp;:-)<br><br>Hopefully the party will be able to decide on a plan of action without having to put one of you guys in command.&nbsp; (And of course, Saithe really is a terrible leader, so the party might want to consider getting rid of her at some later date.&nbsp; ;)&nbsp; &nbsp;)<br><br><br><br>On another note, if house caannith isn't already doing this, they totally should be:&nbsp; &nbsp; (what really gets me is the lock driven through a genital peircing and used as a chastity belt!)<br><br><br>(http://www.didicam.com/randomcrap/NSFW/40k/293584%20-%20Circle_A%20Rule_63%20Tech_Priest%20Warhammer_40k%20adeptus_mechanicus.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>29-11-2009, 04:09:13</strong>
			</dt>
			<dd class="postbody">
				My only worry here is, having used up 3 of my 10 posts this week already, I won't be able to do anything in the last 4 days of this week... lol.<br><br>I'm sorry to post so much. Inspiration's been striking, and it's HARD to stop.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>29-11-2009, 04:19:36</strong>
			</dt>
			<dd class="postbody">
				(http://www.didicam.com/randomcrap/NSFW/40k/293584%20-%20Circle_A%20Rule_63%20Tech_Priest%20Warhammer_40k%20adeptus_mechanicus.jpg)<br><br>Ahem.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>29-11-2009, 04:21:04</strong>
			</dt>
			<dd class="postbody">
				Yeah, I'm somewhat concerned about my post-count, too.<br><br>Is there any way that the GM might wave the 10 post a week thing off and go with something more easy to handle, like a two-per-day post count?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>29-11-2009, 04:36:41</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2494818#msg2494818">Quote from: PhantomPistoleer on 29-11-2009, 04:21:04</a></div></div><blockquote class="bbc_standard_quote">Yeah, I'm somewhat concerned about my post-count, too.<br><br>Is there any way that the GM might wave the 10 post a week thing off and go with something more easy to handle, like a two-per-day post count?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I agree.&nbsp; 2 a day would be easier to handle, if still excruciating, since I'm loving this game so much.&nbsp; :P<br><br>Of course, I may just pay a few 75 point exp prices instead.<br><br>I understand the reason behind the 10 post limit, however... you don't want anyone running away with the game... and I support that reasoning.&nbsp; But right now, it seems you have all of us posting fairly equaly.&nbsp; Perhaps you could increase the post count to 14 just for a while... to see if that works?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-11-2009, 04:39:18</strong>
			</dt>
			<dd class="postbody">
				Two per day post restrictions would be unfair to people who can't post every day, but have days they're less busy.&nbsp; (on weekends, for example)&nbsp; 14 Might be reasonable though...<br><br>Don't sweat the post limit, the penalty is small, and it's only there to keep you from spamming the thread.&nbsp; Keep in mind that there are also signifigant rewards for going all the way up to the limit.&nbsp; (and depending on how the response works, I may very well waive the post limit for the first week.)&nbsp; Just post as much as you'd like, and I'll determine what the exact limit should be for our play group when I compute xp rewards on Friday.&nbsp; :-)&nbsp; &nbsp;(I'll probobly be doing that at midnight on Thursday, or Friday morning.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>29-11-2009, 04:39:40</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2494671#msg2494671">Quote from: Katina Tarask on 29-11-2009, 03:36:32</a></div></div><blockquote class="bbc_standard_quote">Enough XP and a warrior's pretty much a Fighter.<br><br>I wonder what would happen if I were to case Orgasmic Vibrations on a Warforged.&nbsp; *Looks at Mark.*<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Dunno, but unfortunately (and unlike Data), Mark is neither fully functional nor anatomically correct. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>29-11-2009, 04:44:27</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2494889#msg2494889">Quote from: TheGlyphstone on 29-11-2009, 04:39:40</a></div></div><blockquote class="bbc_standard_quote">Dunno, but unfortunately (and unlike Data), Mark is neither fully functional nor anatomically correct. ;)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yes, but he's modifible... and he has hands, doesn't he?<br><br>Probably no programing... but I'm sure he takes instructions well!<br><br>And how he uses his wand is up to him.&nbsp; XD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>29-11-2009, 05:02:29</strong>
			</dt>
			<dd class="postbody">
				*Casts Reverse Gender on Mark.*<br><br>I really don't want to know what his Vision of Exquisite Pleasure would be.<br><br>Anywho, waiving the penalties for the first week seems sensible; the cap will probably be at least a little less problematic after that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-11-2009, 05:11:23</strong>
			</dt>
			<dd class="postbody">
				I should note that I don't particularly like Vision of Exquisite Pleasure causing people to lose their actions in combat, and I'd prefer to simply have it inflict fascinated status on victims hit with it.&nbsp; (because no matter how good the vision is, I find the idea of someone just sitting around focusing on the vision while somone is trying to kill them kind of stupid, though I might be misinterpreting the spell.)<br><br><br>For some fun, here's Saithe's stats:<br><br>Major Remus Saithe<br><br><br>HP: 53<br><br>AC: 29 (+3 Armor, +5 Dexterity, +3 Wisdom, +3 Intelligence, +3 Natural, +2 Deflection)<br><br>Attack: Longsword +16/+11 melee (1d8+5)<br>Bite +7 melee (1d6 + Paralysis and Ghoul Fever (DC 8 save for both) )<br><br>Str: 10&nbsp; Dex: 16 (20)&nbsp; Con: 18 (20)&nbsp; Int: 16&nbsp; Wis: 14 (16)&nbsp; Cha: 6<br><br>Saves: Fort +10, Ref +7, Will +8<br><br>Skills: Intimidate +11*, Ride +10, Knowledge (nobility and Royalty) +7, Knowledge (History) +5, Knowledge (The Planes) +4, Diplomacy -2, Sense Motive +7, Spot +6, Listen +6&nbsp; *Remus Saithe receives a +4 circumstance bonus on intimidate checks due to her hideous appearance.<br><br>Feats: Combat Expertise, Weapon Finesse (longsword), Improved Toughness, Weapon Focus (Longsword), Weapon Specialization (Longsword), Improved Combat Expertise, Class Training (Base Attack Bonus), Capstone Training (Monk AC bonus), Iron Will, Action Surge,&nbsp; Prestige Training (Duelist; Canny Defense), Class Training (Canny Defense), Quick Draw*&nbsp; &nbsp;<br>*: Feat effect granted by arm of undead speed<br><br>Equipment: +3 Longsword, Bracers of Armor +3,&nbsp; Piercings of Wisdom +2, Amulet of Health +2, Vest of Natural Armor +3, Ring of Protection +2, Boots of Stomping, Necklace of Fireballs (Type III), Undead Eye of Darkvision (1hp sacrifice), Undying Marcher Legs (2hp sacrifice), Undead Arm of Dexterity +4 (2hp sacrifice), Fangs of the Ghoul (2hp sacrifice)<br><br><br>Her favored combat tactics are simply to use improved combat expertise to increase her AC to 36 (with a touch AC of 30), then try to take apart any spellcasters with her longsword before moving on to dealing with the warrior types.&nbsp; Her greatest asset in combat is tenacity.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>29-11-2009, 05:47:19</strong>
			</dt>
			<dd class="postbody">
				One scary lady... and you roleplay the -2 diplomacy well.&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-11-2009, 05:53:06</strong>
			</dt>
			<dd class="postbody">
				There are signifigant reasons she's not higher ranking, in spite of her exemplary service record and puissance.&nbsp; Also, she detects as evil, but so does about 90% of the last war era Karrnathi military.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>29-11-2009, 06:00:25</strong>
			</dt>
			<dd class="postbody">
				The Undead parts probably?&nbsp; I hope?<br><br>Anyway, Ixy, Kasumi is using her hat of Disguise to change her appearence.&nbsp; She's actually human, though Ithi'ka may not be certain of this, unless she asked.&nbsp; A 15 knowlege check on Changelings will tell Ithi'ka that they can't change their clothing as Kasumi has been doing.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>29-11-2009, 06:10:27</strong>
			</dt>
			<dd class="postbody">
				Unless, of course, they have a vestment of many styles.&nbsp; Which Sam does.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>29-11-2009, 06:50:43</strong>
			</dt>
			<dd class="postbody">
				Okay, I have a few questions about character construction:<br><br>You picked the Duelist to pick special abilities from, but I noticed that you don't have the prerequisites (i.e., the required perform ranks).&nbsp; Now my question is, did you pick Duelist anyways because there's always the opportunity of you picking three or so ranks in Perform between 6th and 9th?&nbsp; And if you did that, do you have to keep track of your non-real skill points and chosen feats?<br><br>Secondly, if I want to pick a special ability from a lawful class (monk/paladin) as a chaotic character, could I?&nbsp; Or would I have to be lawful to do so?<br><br>Thirdly, say if I use prestige training, class training, capstone training and then class training again to get a fifth level special class ability from 5th level, would I be only allowed to pick only from fifth level, or am I able to pick a feat from 1st, 2nd, 3rd, 4th and 5th levels?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-11-2009, 07:39:22</strong>
			</dt>
			<dd class="postbody">
				The duelist class is applicable because the possiblity exists to pick up perform ranks between 6th and 9th level, although prestige training in multiple classes isn't possible if qualifying takes more skill ranks than you'll get leveling up.&nbsp; (you don't have to be sure of what your simulated ranks and feats are, but basically, try not to push it; I'll approve things on a case by case basis)<br><br>If you want to pick up abilities from a lawful class, you'll need a tutor, either one of the martial arts schools or a lawful good religion.&nbsp; That'll probobly have to be played through in thread.<br><br>You could pick a class ability from 1st through 5th level.&nbsp; <br><br><br><br><br>Finally, Tagan and whoever is going to be infiltrating the mission should probobly have their own thread, to help avoid the post rate limits.&nbsp; I suggest Katina's personal thread, perhaps.&nbsp; :-) 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>29-11-2009, 13:45:07</strong>
			</dt>
			<dd class="postbody">
				That sounds fine, if Katina Tarask likes the idea.&nbsp; If not, I could start a second, Mission thread, since we'll need at least three posters in it, IE, Katina Tarask, Myself, and You.<br><br>Oh, Pistoleer, my 'Adventures of' thread has reached the pont in which you could join in it, if you like.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>29-11-2009, 18:58:46</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2495146#msg2495146">Quote from: Tagan on 29-11-2009, 06:00:25</a></div></div><blockquote class="bbc_standard_quote"><br>Anyway, Ixy, Kasumi is using her hat of Disguise to change her appearence.&nbsp; She's actually human, though Ithi'ka may not be certain of this, unless she asked.&nbsp; A 15 knowlege check on Changelings will tell Ithi'ka that they can't change their clothing as Kasumi has been doing.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I thought you were going with changeling.&nbsp; Fuck, it doesn't matter.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>29-11-2009, 22:00:49</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2496358#msg2496358">Quote from: Ixy on 29-11-2009, 18:58:46</a></div></div><blockquote class="bbc_standard_quote">I thought you were going with changeling.&nbsp; Shucks, it doesn't matter.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I shifted from idea to idea until a solid character concept hit me.&nbsp; My Idea of Kasumi's personality and background are now rock solid, and much prefer that to playing a set of stats and abilities.<br><br>The Hat of Disguise DOES make her a fairly good infiltrator, though she couldn't bluff a Orc, she could at least probably persuade one, and hide from him if necessary.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>30-11-2009, 00:17:47</strong>
			</dt>
			<dd class="postbody">
				Is it player preference that we skip directly to the party massing in an abandoned building, or that we play through setting up the logistics and field command post for the operation?<br><br>Scouts from your military police squads indicate there's a burned out bakery within the same block as the Riedran mission.&nbsp; The second story of the bakery overlooks the fence of the structure, although you can only vaguely see into the back from there.&nbsp; <br><br>The Riedran building itself has reinforced glass windows, fewer of them on the first floor, and more on floors above the first.&nbsp; A simple detect magic spell reveals multiple alarm spells placed between the fence and the building, as well as a rather strong psionic ability on each of the first story windows.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>30-11-2009, 00:24:23</strong>
			</dt>
			<dd class="postbody">
				I don't mind the comand post... or not, as the case may be, as Sam and will have to disassociate from the others long before the group enters the neighborhood.&nbsp; As they plan on being set up by dusk, half an hour after that they should attack, so Sam and I need to get inside and get moving on our part of the plan.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>30-11-2009, 04:45:25</strong>
			</dt>
			<dd class="postbody">
				That's good with me.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>30-11-2009, 20:09:16</strong>
			</dt>
			<dd class="postbody">
				Sorry, folks.&nbsp; End-of-semester crunch is hitting like a ton of bricks.&nbsp; I may not be on much this week.<br><br>And my personal thread is fine for the infiltration.&nbsp; I tossed it up here (http://elliquiy.com/forums/index.php?topic=54090.0)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>30-11-2009, 20:16:10</strong>
			</dt>
			<dd class="postbody">
				Good to know.&nbsp; I'll try and remember it when it comes xp time.&nbsp; Hope you have a good end of semester time era!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>01-12-2009, 01:25:15</strong>
			</dt>
			<dd class="postbody">
				I wanted to say.. my idea to infiltrate was a sound one tactically, but perhaps not the wisest course in a PbP.&nbsp; I feel sure I could post fast enough to keep up with the main thread, but wih Tarask being busy, perhaps it would be better to skip our characters ahead to a logical point, where we have gotten inside, (or not). And the time for the attack is nearly upon us.<br><br>Just a notion, so that we don't bog down the game?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>01-12-2009, 03:10:47</strong>
			</dt>
			<dd class="postbody">
				If you like, we could have the threads be seperated time wise, and have the opening stages of the attack played out while your infiltration is played.&nbsp; Hopefully the two threads will cross each other at some convenient point, and we can work from there.&nbsp; <br><br>Do delete one of your double posts though.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>01-12-2009, 14:26:50</strong>
			</dt>
			<dd class="postbody">
				Struggling with a really nasty cold, this is the first chance ive had to look at a computer sxreen without nausea. not sure when ill be feeling good again.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>02-12-2009, 00:27:31</strong>
			</dt>
			<dd class="postbody">
				Sorry to dump more information on you guys, but hopefully this won't be too intrusive:<br><br>The soldiers under your command have the following stats:<br><br>Human Expert/2<br><br>HP: 8<br>AC: 17 (+5 armor, +2 heavy shield)<br>Attack: Longsword +1 melee (1d8)<br><br>Skills:&nbsp; &nbsp;Decipher Script +2, Diplomacy +5, Disguise +2, Gather Information +10, Knowledge (Local) +6,&nbsp; Listen +5, Spot +5, Search +7, Sense Motive +5 ,&nbsp; Use Magic Device +5,&nbsp; Use Rope +2<br><br>Feats: Investigate, Investigator&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br><br>Saves: Fort +1, Ref +0, Will +3<br><br>Str: 10&nbsp; Dex: 10&nbsp; Con: 13&nbsp; Int: 12 Wis: 11 Cha: 10<br><br>Equipment: Longsword, Chainmail, Heavy Shield, Portion of Magic Items given to the unit<br><br>The sergeant is a Warrior/2 Expert/2 with a ring of the ram and the power attack feat.<br><br>The 16 man unit has the following magic items:<br><br>12 Potions of Cure Moderate Wounds<br>8 Circle of Sound Rings (You can have handed one of these to Sam at the start of the mission)<br>4 Goggles of Detect Magic<br>4 Eternal Wands of Dispel Magic<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>02-12-2009, 02:12:02</strong>
			</dt>
			<dd class="postbody">
				I think I will have to make a map of the scene to account for what I perceive it to be.<br><br>A few questions:<br><br>1.&nbsp; Clarification:&nbsp; Is the pagoda 100 feet tall?<br>2.&nbsp; Question:&nbsp; What is the length and width of the pagoda?<br>3.&nbsp; Question:&nbsp; How tall is the wall?<br>4.&nbsp; Question:&nbsp; How tall is the fence?<br>5.&nbsp; Question:&nbsp; What is the distance between the wall and the fence?<br>6.&nbsp; Question:&nbsp; What is the distance of the guard bands between one another?<br>7.&nbsp; Question:&nbsp; What is directly to the north?<br>8.&nbsp; Question: What is directly to the south?<br>9.&nbsp; Question:&nbsp; What is directly to the west?<br>10.&nbsp; Question:&nbsp; What is directly to the east?<br>11.&nbsp; Question:&nbsp; What is the terrain between pagoda and wall?<br><br>If I have all of these things, I might be able to formulate a map for the group. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>02-12-2009, 02:47:40</strong>
			</dt>
			<dd class="postbody">
				What is a Circle of Sound ring?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>02-12-2009, 07:01:43</strong>
			</dt>
			<dd class="postbody">
				A circle of sound ring is a magical walkie talkie that has a broadcasting range of 220 feet, therefore it is not effective between the party HQ and within the mission grounds, but quite effective inside them.&nbsp; <br><br><br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2505982#msg2505982">Quote from: PhantomPistoleer on 02-12-2009, 02:12:02</a></div></div><blockquote class="bbc_standard_quote">I think I will have to make a map of the scene to account for what I perceive it to be.<br><br>A few questions:<br><br>1.&nbsp; Clarification:&nbsp; Is the pagoda 100 feet tall?<br>2.&nbsp; Question:&nbsp; What is the length and width of the pagoda?<br>3.&nbsp; Question:&nbsp; How tall is the wall?<br>4.&nbsp; Question:&nbsp; How tall is the fence?<br>5.&nbsp; Question:&nbsp; What is the distance between the wall and the fence?<br>6.&nbsp; Question:&nbsp; What is the distance of the guard bands between one another?<br>7.&nbsp; Question:&nbsp; What is directly to the north?<br>8.&nbsp; Question: What is directly to the south?<br>9.&nbsp; Question:&nbsp; What is directly to the west?<br>10.&nbsp; Question:&nbsp; What is directly to the east?<br>11.&nbsp; Question:&nbsp; What is the terrain between pagoda and wall?<br><br>If I have all of these things, I might be able to formulate a map for the group. :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>1. Yes, the Monolith at the center of the mission is 100 feet tall.<br>2. 30 foot radius circle<br>3. The building itself is a 100 foot radius circlular building, 3 stories tall, though the ceilings are 15 feet, giving it a height of just over 50 feet.<br>4. 15 feet tall<br>5. 50 feet<br>6. 80 feet seperate the groups of guards on their patrol<br>7. To the north lies a residental district, with a strong local tradition of stringing clotheslines in alleys.<br>8. To the south lies a blighted business district.&nbsp; The main entrance, and the bakery, are on the south<br>9. To the west lies another blighted business district, with an unusually high concentration of low budget brothels.<br>10. To the east lies a massive tenement building, with a successful hot buns business in the ground floor.&nbsp; (presumably that's what drove the bakery the party is in out of business)<br>11. Between the pagoda and wall are rock gardens, regular gardens, the occasional picnic table, and a number of small boxes with luminous crystals inside them providing light.&nbsp; Nothing in the area is tall enough to block the visibilty of an Ogre.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>03-12-2009, 00:37:45</strong>
			</dt>
			<dd class="postbody">
				The infiltrators have compiled the following map of the Riedran compound:<br><br><br><br>(http://i440.photobucket.com/albums/qq125/1460311/RiedraMission.jpg?t=1259791212)<br><br>A: Classrooms<br>B: Main Lecture Hall<br>C: Visitor Reception Room<br>D: Mess Hall<br>E: Kitchens<br>F: Women's Restroom<br>G: Men's Restroom<br>H: Library<br>I: Reading Room<br>J: Dormatories<br>K: Hall of the Inspired<br><br><br><br>EDIT: Also, the invasion of the Riedran mission is more than ready to begin, what with the infiltration having resorted to violence, and an alert probobly ready to go off within half an hour *hint*&nbsp; *hint*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-12-2009, 00:57:43</strong>
			</dt>
			<dd class="postbody">
				Darn guide wouldn't let us talk to any recent applicants, goll-darn it!<br><br>:) Well, we're inside and disguised at least, even if we've no idea where Marc is.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>03-12-2009, 01:01:47</strong>
			</dt>
			<dd class="postbody">
				Go ahead and roll an intelligence check (by whoever has the bigger bonus) to determine how well you remember the second floor floor plan and how good you are at avoiding being noticed by people.&nbsp; <br><br>You'll also need to roll a hide check for both characters if your intelligence check turns up less than 20, to keep yourself from the notice of practicing monks.&nbsp; The inspired disguise provides a +4 circumstance bonus, while the ogre disguise inflicts a -4 circumstance penalty.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-12-2009, 01:18:06</strong>
			</dt>
			<dd class="postbody">
				What check is needed to realise we haven't seen any half-orges inside?<br><br>(Something I think we might have noticed, and something I assumed without asking.... which I am now rectifying here.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>03-12-2009, 01:19:06</strong>
			</dt>
			<dd class="postbody">
				*grins*&nbsp; That'll be a wisdom check, I think.&nbsp; (let's say DC 10)<br><br>You haven't actually seen any guards, except for the immaculate monks, who might not even be full combatants.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>03-12-2009, 17:56:33</strong>
			</dt>
			<dd class="postbody">
				Feeling a bit better...turns out I had/have pneumonia, of all things. Still sick, but good enough that I can post.<br><br>Unfortunately, I've lost track of what's going on. I see people taking a combat surprise round with no indication of what happened inside...I'm assuming this is the actual assault, is it too late for me to get in on that surprise round action?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>03-12-2009, 18:01:22</strong>
			</dt>
			<dd class="postbody">
				You can still take part in the suprise round, then actual combat.&nbsp; The infiltrators didn't make any particular report, but banjo throckmorton over here (the lion of the press) went and alerted the ogres at the main gate by casting dispel magic on them, leading to Ith'ika calling an assault.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>03-12-2009, 23:27:15</strong>
			</dt>
			<dd class="postbody">
				LEEEEROY!!!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>03-12-2009, 23:33:49</strong>
			</dt>
			<dd class="postbody">
				But we don't have chicken...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>03-12-2009, 23:43:30</strong>
			</dt>
			<dd class="postbody">
				Umm.&nbsp; o_O
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>04-12-2009, 01:45:14</strong>
			</dt>
			<dd class="postbody">
				Shouldn't the Ogre Mage have taken 28 lethal, not 21? 12 from the surprise shot + 7 from the spillover damage in round 1 + 9 from the round 1 shot. (He's taking another 11 spillover acid damage at the beginning of my round 2 anyways.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>04-12-2009, 05:01:31</strong>
			</dt>
			<dd class="postbody">
				I don't know what you mean by spillover damage.&nbsp; I'm inclined to ignore whatever the hell it is.&nbsp; Also, the ogre mage and the ogres all have spell resistnace, which you really should be rolling against.&nbsp; (I don't remember off the top of my head if eldrich blast ignores spell resistance, but I'm fairly certain it doesn't.)<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>04-12-2009, 05:11:45</strong>
			</dt>
			<dd class="postbody">
				Vitriolic Blast, the Eldritch Essence I'm applying to my Eldritch Blast. It does the following:<br>1) Converts all damage dealt into Acid.<br>2) Causes the Blast to ignore Spell Resistance.<br>3) The turn after the shot hits, the target takes an additional 2d6 acid damage. This is what I'm referring to as 'spillover damage', okay?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>04-12-2009, 05:19:28</strong>
			</dt>
			<dd class="postbody">
				I'm just going to assume that the Ogre Mage had minor elemental protections and try to pay attention to your character's abilities in the future.&nbsp; Sorry for any inconvenience or grief a slight hit in your character's efficiency may have caused you.&nbsp; <br><br>(I don't really have the time to read through 1,500+ pages of sourcebooks to try and memorize every ability, and I don't read enough forums to know the metagame, but once I have the general gist of how your character operates, I can play around it much better.&nbsp; Same with you Kasumi, and your unusual character design.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>04-12-2009, 05:46:50</strong>
			</dt>
			<dd class="postbody">
				But...but...every single one of my abilities is from Complete Arcane except for my race...I didn't even take any invocations from CMage or Dragon Magic, cause I figured renaming everything would be confusing enough for you.... :-(<br><br>Ah well. Will the ogre Mage be dropping - unconscious, at least - after this round's residual damage kicks in (bringing my total up to 32 lethal)? It'll matter for my targeting priorities.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>04-12-2009, 06:13:48</strong>
			</dt>
			<dd class="postbody">
				I think the huge number of arrows sticking out of it coursesy of your drow companion are a bigger reason for the Ogre to drop.&nbsp; *smiles*&nbsp; <br><br>And even if I've been playing with complete arcane using a hardcopy since it came out, I still don't remember all the abilities from the book well, so it'll help if you make sure and note you're dealing extra damage if you're dealing extra damage.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>04-12-2009, 06:20:59</strong>
			</dt>
			<dd class="postbody">
				Yeah, but her arrows don't do lethal damage, do they?<br><br>&nbsp;Of course, when that mage gets up again, Mark is going to be quite annoyed - Knowledge (Nature) is not amongst his core files. In the meantime, he has some ogres to fry.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>04-12-2009, 06:25:01</strong>
			</dt>
			<dd class="postbody">
				Considering the ogre mage will be eating 20d6 if he goes more than 5hp in subdual over his hp total, I don't think he'll be getting up any time soon.&nbsp; &nbsp;;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>04-12-2009, 06:31:40</strong>
			</dt>
			<dd class="postbody">
				He's that high up? Okay, guess he's not going to be a problem after all. :)<br><br>In other news, I have crafted a brand-new and very crude character avatar to display my 'disguise. :)<br><br>In more other news, I'm starting to dislike Elliquiy's dicebot, I keep forgetting to delete the Add/Mod entries and needing to recalculate manually.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>04-12-2009, 06:45:53</strong>
			</dt>
			<dd class="postbody">
				I'll tell you a secret, that I'm not really too worried about you using the dicebot properly.&nbsp; If you never seem to roll low when it matters, I might get annoyed, but I certainly don't use the dicebot, and I don't really check it either.&nbsp; I'd like to be able to expect my players to act like adults.&nbsp; *smiles*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>04-12-2009, 08:50:10</strong>
			</dt>
			<dd class="postbody">
				Any chance we can get at least a crude map of who's where now? Mark does have his cone auto-fire blast - it's not target selective, so he's kept it back, but as soon as he has an opportunity to blast multiple enemies at once, he'd want to.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>04-12-2009, 12:47:30</strong>
			</dt>
			<dd class="postbody">
				I personally use the dice bag at www.d20srd.org (http://www.d20srd.org).&nbsp; I think it's the best. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>04-12-2009, 18:56:23</strong>
			</dt>
			<dd class="postbody">
				I have my own dice programs, but I use dice bot in case anyone needs to check my results.<br><br>Mythweavers has a wonderful set of in thread dice programs... wish we had them here.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>04-12-2009, 20:30:53</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2515306#msg2515306">Quote from: TheGlyphstone on 04-12-2009, 08:50:10</a></div></div><blockquote class="bbc_standard_quote">Any chance we can get at least a crude map of who's where now? Mark does have his cone auto-fire blast - it's not target selective, so he's kept it back, but as soon as he has an opportunity to blast multiple enemies at once, he'd want to.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>If NPCs have the same adjective&nbsp; before their name in the initiative, you can assume they're standing within 10 feet of each other.&nbsp; (I'll probobly make some kind of note like "spread out formation" if they're trying specifically to avoid area attacks)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>04-12-2009, 21:00:15</strong>
			</dt>
			<dd class="postbody">
				Finished giving xp for the first week.&nbsp; Everybody earned over 3,000xp.&nbsp; Everything that happens from here on out counts for next week, instead of this week.&nbsp; Hope everybody is having fun and satisfied with their xp awards!&nbsp; <br><br>(As a reminder, xp for gp transfers can be done only during periods of downtime or using a letter of credit.&nbsp; The money appears in your character's bank account as part of your salary from the Karrnathi military.&nbsp; Technically, Garrett might be collecting money from the Korrenburg Chronicle instead of the military, but the process is still the same.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>04-12-2009, 21:41:48</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2516618#msg2516618">Quote from: The Great Triangle on 04-12-2009, 20:30:53</a></div></div><blockquote class="bbc_standard_quote">If NPCs have the same adjective&nbsp; before their name in the initiative, you can assume they're standing within 10 feet of each other.&nbsp; (I'll probobly make some kind of note like "spread out formation" if they're trying specifically to avoid area attacks)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>My concern is mainly angling to hit multiple enemies without slagging a bunch of our mooks at the same time, and none of them are even on the initiative chart. Does that mean I can, say, move close enough to get a shot in on both West ogres and the West Warg inside a 30ft. cone without risking the Sergeant and his men?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>04-12-2009, 21:48:31</strong>
			</dt>
			<dd class="postbody">
				And, IC, if Kasumi doesn't make any money that month, she's sent it all home.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>04-12-2009, 22:34:54</strong>
			</dt>
			<dd class="postbody">
				The mooks are more scenery than anything else.&nbsp; You can safely assume they're not getting in the way, in most circumstances.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>04-12-2009, 23:04:23</strong>
			</dt>
			<dd class="postbody">
				Scenery, check. Good thing this is OOC. &gt;:)<br><br>Is there are particular list of cool things we can do with action points? I thought you could only get bonus d6's added, but I guess not. For that matter, how many do we have?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>04-12-2009, 23:18:55</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Characters start each day with two action points, and gain an additional one at the end of each encounter.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Though I'm not certain how he's rulling an encounter.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Is there are particular list of cool things we can do with action points?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Good question!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>05-12-2009, 00:23:00</strong>
			</dt>
			<dd class="postbody">
				There must be somewhere, if Rex the Wonder Reporter is any guideline. Neither of his action-point related boosts are in the ECS, so there's something we are missing out on here. ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>05-12-2009, 00:49:24</strong>
			</dt>
			<dd class="postbody">
				Well, I'm going to keep these two uses in mind at least.&nbsp; Very handy.<br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I am burning an action point to get an extra attack in my full attack action.<br>Furthermore, Garrett will boost his factotum point with an action point to double it.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Not that I have any idea what a Factorum point is.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>05-12-2009, 01:09:47</strong>
			</dt>
			<dd class="postbody">
				It's actually called an Inspiration point. Factotums get a certain number of them per encounter that they can spend to do all sorts of cool stuff - basically action points turned up to 11, that refresh. At low levels, they can boost attacks, damage, saves, skill checks, or AC. As a factotum gets higher in level (higher than E6 allows, I think), they can spend points for sneak attack dice, turn undead or heal wounds like a cleric or, ignore spell resistance and damage reduction with their spells/SLA's, get extra standard actions, ignore killing blows, or outright mimic other classes's class features for short durations (at level 19, basically the capstone). Its a fantastic class, balanced by the fact that everything it can do is at about 50-75% of strength that a class focused on that role would put out.<br><br>The class itself is in It's Also Not Outside (AKA Dungeonscape). Co-written by the <del>minor deity</del>webcomic artist Rich Burlew, the book is definitely worth a read.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>05-12-2009, 01:17:31</strong>
			</dt>
			<dd class="postbody">
				Ah, Dungeonscape, another book I've not read.<br><br>Still, even with only a few core books, how do you think I'm doing inside?&nbsp; Kasumi may not be maxed out in attack power, but I do know how to use her effectivly, I hope?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>05-12-2009, 01:19:19</strong>
			</dt>
			<dd class="postbody">
				Couldn't say, since I can't find or see or read the 'inside' thread...I didn't take any ranks in Spot.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>05-12-2009, 01:30:52</strong>
			</dt>
			<dd class="postbody">
				Ah, it's here:&nbsp; http://elliquiy.com/forums/index.php?topic=54090.0 (http://elliquiy.com/forums/index.php?topic=54090.0)<br><br>But it was listed earlier in this thread as well I think.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>05-12-2009, 03:21:28</strong>
			</dt>
			<dd class="postbody">
				Re:&nbsp; Action Points.&nbsp; I didn't know what they did either, so I went to http://www.d20srd.org/srd/variant/adventuring/actionpoints.htm (http://www.d20srd.org/srd/variant/adventuring/actionpoints.htm) and looked over the rules written there.&nbsp; While improving an inspiration point isn't listed, I thought it fell in line with what was written there.<br><br>Praise!&nbsp; I love your character, Glyph.&nbsp; He makes me laffo.&nbsp; ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>05-12-2009, 04:16:42</strong>
			</dt>
			<dd class="postbody">
				Thanks...and I've got a whole bucket of cheesy robot-related lines I can dump out if necessary - I'll be saving them for the proper times though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>05-12-2009, 04:24:46</strong>
			</dt>
			<dd class="postbody">
				Actually, I am greatly enjoying all three of your exploits.&nbsp; I can't wait until we can work together directly.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>05-12-2009, 05:25:48</strong>
			</dt>
			<dd class="postbody">
				Awwr.&nbsp; That's sweet.&nbsp; Except if my character hangs around your character, he won't have anyone to hit. ;)<br><br>I was sort of wondering what you guys were going to do with your next 5000 xp.&nbsp; I'm somewhat of two minds.&nbsp; I think that I'm the weakest combatant at a measly 1d4+5 per round, so I could increase my attacks by getting Two Weapon Fighting and simply become a mediocre damage dealer (2d4+10 potential damage).&nbsp; But I actually wanted to pick up the feat that allows you to get 5 skill points simply to dump four into athletic tricks described in Complete Scoundrel, so I could then pick up the Freerunner Feat.<br><br>That is to say, I don't know whether to make my character more competent or more flavorful.&nbsp; ::taps chin::&nbsp; I'm even considering getting the RUN feat (but might opt to get the Barbarian's Increased Movement, which would amount to almost the same thing).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>05-12-2009, 05:45:09</strong>
			</dt>
			<dd class="postbody">
				I'm not sure. Maybe pick up another invocation - Walk Unseen would be nice, but then I'd have to change my character avatar to<br><br>(http://i126.photobucket.com/albums/p116/ArcherYiZe/hk47-3.jpg)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>05-12-2009, 06:44:36</strong>
			</dt>
			<dd class="postbody">
				Kinda/sorta back.&nbsp; May slow a bit here and there.<br><br>By the way, Tri, would you mind if I ask where that sexual frenzy power came from?&nbsp; For future reference.<br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2516692#msg2516692">Quote from: The Great Triangle on 04-12-2009, 21:00:15</a></div></div><blockquote class="bbc_standard_quote">(As a reminder, xp for gp transfers can be done only during periods of downtime or using a letter of credit.&nbsp; The money appears in your character's bank account as part of your salary from the Karrnathi military.&nbsp; Technically, Garrett might be collecting money from the Korrenburg Chronicle instead of the military, but the process is still the same.)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>And if we hit enough XP to gain a feat?&nbsp; Do we get that immediately?&nbsp; Do we have to wait for the next rest cycle?&nbsp; Do we have to explicitly get training during downtime?&nbsp; The next few things Rin is going to pick up will probably be even more domains through prestige/ultimate.<br><br>Edit: By the way, where was the XP doled out?&nbsp; I can't seem to find it.&nbsp; Or was it not announced yet?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>05-12-2009, 13:56:53</strong>
			</dt>
			<dd class="postbody">
				If I'm not mistaken, 3,300 xp for Sam.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>05-12-2009, 21:09:10</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2518150#msg2518150">Quote from: PhantomPistoleer on 05-12-2009, 05:25:48</a></div></div><blockquote class="bbc_standard_quote">Awwr.&nbsp; That's sweet.&nbsp; Except if my character hangs around your character, he won't have anyone to hit. ;)<br><br>I was sort of wondering what you guys were going to do with your next 5000 xp.&nbsp; I'm somewhat of two minds.&nbsp; I think that I'm the weakest combatant at a measly 1d4+5 per round, so I could increase my attacks by getting Two Weapon Fighting and simply become a mediocre damage dealer (2d4+10 potential damage).&nbsp; But I actually wanted to pick up the feat that allows you to get 5 skill points simply to dump four into athletic tricks described in Complete Scoundrel, so I could then pick up the Freerunner Feat.<br><br>That is to say, I don't know whether to make my character more competent or more flavorful.&nbsp; ::taps chin::&nbsp; I'm even considering getting the RUN feat (but might opt to get the Barbarian's Increased Movement, which would amount to almost the same thing).<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I often go for more flavor.&nbsp; And to be honest, I find Garrett wonderfully effective.&nbsp; Perhaps he could enhance his dagger with a little money, as a third option.&nbsp; Making it Flaming or Acid or something would give you another 1d6 fairly cheap.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>05-12-2009, 23:14:17</strong>
			</dt>
			<dd class="postbody">
				I suppose you're right.&nbsp; It would only cost 8000 gp, which is what?&nbsp; About 3000 xp?&nbsp; That would improve my damage output to 1d4+6+1d6 (16) with an 8 min, which isn't so bad.&nbsp; Except that this would be far less superior than 2d4+10 (18) with a 12 min.&nbsp; ::taps chin::
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>06-12-2009, 00:25:37</strong>
			</dt>
			<dd class="postbody">
				It's actually 2666 gp... and 16 average vrs 18 average isn't bad, expecially as you can't use double weapons in a standard action without a second feat... better bonus to strike as well.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>06-12-2009, 01:33:57</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2518372#msg2518372">Quote from: Katina Tarask on 05-12-2009, 06:44:36</a></div></div><blockquote class="bbc_standard_quote">Kinda/sorta back.&nbsp; May slow a bit here and there.<br><br>By the way, Tri, would you mind if I ask where that sexual frenzy power came from?&nbsp; For future reference.And if we hit enough XP to gain a feat?&nbsp; Do we get that immediately?&nbsp; Do we have to wait for the next rest cycle?&nbsp; Do we have to explicitly get training during downtime?&nbsp; The next few things Rin is going to pick up will probably be even more domains through prestige/ultimate.<br><br>Edit: By the way, where was the XP doled out?&nbsp; I can't seem to find it.&nbsp; Or was it not announced yet?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Xp is doled out in the character thread.&nbsp; It's in bold on the first post.&nbsp; :-)<br><br>The sexual frenzy power was me making a rather liberal (literal?) interpretation of Id Insinuation.&nbsp; Possibly also a special application of the Charm Person power.&nbsp; <br><br>If you use xp for a feat, you can use the feat immediately, within reason.&nbsp; If you take Leadership, the new henchmen don't suddenly materialize, for example. <br><br><br><br>Finally, <strong>Action Points can NOT be used (by defeault) for extra actions</strong>&nbsp; I don't particualrly mind too much, since you can use the action surge feat to pull the same thing, but you do need to take the feat and spend 2 action points to get extra actions.&nbsp; An encounter is defined as when you roll for initiative, and ends when you're out of acting in initiative order.&nbsp; If your character takes damage or makes a saving throw, you may also count anything which happens within the same hour as a single encounter. <br><br>&nbsp;Any attempts to abuse this system will be met with game destroying GM temper tantrums.&nbsp; *smiles*&nbsp; Your characters don't know of the existance of action points, and therefore any actions designed to get more will be roughly the equivelent of your character buying ladders and then cutting them in half for 10 foot poles, or other tomfoolery that will simply make me a very very sad panda.<br><br>Action points also can't be used for anything d20srd.org says they can be used for, except adding 1d6 to a d20 roll, but they can be used for many more things by an Eberron character when you take feats permitting them to be used in various ways.&nbsp; Consult various Eberron supplements for details.&nbsp; I'll also allow action points to be used to automatically stabilize a dying character, but they aren't a MAJOR boost to power.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>06-12-2009, 02:08:16</strong>
			</dt>
			<dd class="postbody">
				Just making sure I read this right.&nbsp; We can't use action points to add d6 to a die 20 roll?&nbsp; Not for a saving throw or an attack roll, correct?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>06-12-2009, 02:40:10</strong>
			</dt>
			<dd class="postbody">
				Attack rolls and saving throws are the primary things you use action points for.&nbsp; *smiles*&nbsp; They're for giving you the dignity of being able to hit when you're in a nasty battle, and for helping against save or die effects.&nbsp; Other features come mainly from feats.&nbsp; :-)<br><br>The full list of things you can use action points on includes, but is not neccisarily limited to:<br><br>-Attack Rolls<br>-Skill Checks<br>-Saving Throws<br>-Ability Checks<br>-Stabilization Checks (automatically stabilize)<br>-Add 1d30 to a d% roll, max value 100.&nbsp; (this one isn't in the rules, but I'm happy to allow it)<br><br>If your character has at least 50,000xp, you can add 2d6 instead of 1d6 with an action point.&nbsp; If your character has at least 90,000xp, you can add 3d6 with an action point.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>06-12-2009, 02:48:07</strong>
			</dt>
			<dd class="postbody">
				Wooops!<br><br>Sorry, GM.&nbsp; I've never used APs before.&nbsp; Thanks for the clarification.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>06-12-2009, 03:00:06</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2520607#msg2520607">Quote from: The Great Triangle on 06-12-2009, 01:33:57</a></div></div><blockquote class="bbc_standard_quote">If you use xp for a feat, you can use the feat immediately, within reason.&nbsp; If you take Leadership, the new henchmen don't suddenly materialize, for example. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Well, in that case, if there are no objections, Sam just took Capstone Training: Sovereign Speaker to pick up the Mind domain (http://www.d20srd.org/srd/psionic/spells/overview.htm#mindDomain).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>06-12-2009, 03:40:22</strong>
			</dt>
			<dd class="postbody">
				That's fine with me!&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>06-12-2009, 03:42:52</strong>
			</dt>
			<dd class="postbody">
				Alright, now, if any of the enemies want to make a telepathic bond, all Sam has to do is find a nonchalant way of kissing them discretely.&nbsp; How hard could that be?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>06-12-2009, 04:26:27</strong>
			</dt>
			<dd class="postbody">
				Remember for flavor/visual purposes, Mark's lazor beamz aren't actually shooting acid, but something closer to a pulsed Disintegrate that just happens to function exactly like acid damage.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>06-12-2009, 04:30:44</strong>
			</dt>
			<dd class="postbody">
				Phaser Rifle = Staff of Power Word Stun and Disintigrate.<br><br>Or maybe not... what's a ranged touch attack that knocks people out?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>06-12-2009, 05:03:15</strong>
			</dt>
			<dd class="postbody">
				A rock thrown by a high-level Master Thrower.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>06-12-2009, 05:12:00</strong>
			</dt>
			<dd class="postbody">
				A quick question:<br><br>My character had used an action point to double the effect of his factotum point for one round.&nbsp; However, you have ruled against that.&nbsp; Do I lose or keep that action point?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>06-12-2009, 07:59:33</strong>
			</dt>
			<dd class="postbody">
				I'm going to say you keep the action point.&nbsp; <br><br>Also, pulsed disintegrate really isn't acid damage... but I'll try and respect your creative vision.&nbsp; Except that your attack functions nothing like disintegrate and exactly like acid.&nbsp; &nbsp;:-)&nbsp; (I should know, I played in a campaign with an artificer armed with a wand of disintegrate; it was glorious)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>06-12-2009, 09:16:43</strong>
			</dt>
			<dd class="postbody">
				Fine, not disintegrate. It's actually listed as 'Molecular Disassociation Power Setting', I think. <em>Visually</em>, it's supposed to look like a localized disintegration - a full-on Disintegrate wipes out square meters and entire creatures, this only zorches out centimeters at a time. <em>Mechanically</em>, it's doing either untyped or acid damage depending on if I'm using <del>Vitriolic Blast</del> Molecular Disassociation or not. <em>Fluff-wise</em>, even Merrix isn't quite sure what his wacky invention is doing, or is capable of - it's a crystal-lensed apparatus shooting beams of an odd energy and apparently generating its own power semi-magically. But IC, it's not firing rays of gooey green melty acid, or making nasty acid smells, or the usual hijinx acid gets up to.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>06-12-2009, 20:22:26</strong>
			</dt>
			<dd class="postbody">
				Next week in this space.... The wacky hyjinks of Acid and Base!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>06-12-2009, 21:24:04</strong>
			</dt>
			<dd class="postbody">
				One's a hard-bitten compound with a pH less than 7 and a long list of grudges. The other's a grizzled ex-mixture who will give up any number of hydrogen ions to find a solution. Together, They Fight Crime! (http://www.theyfightcrime.org/)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>08-12-2009, 01:50:54</strong>
			</dt>
			<dd class="postbody">
				I do not think that TGT needs to post for you, Ixy.&nbsp; The pacing of the game has been considerably smooth, I think.&nbsp; Thanks for the cheese. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>08-12-2009, 17:19:15</strong>
			</dt>
			<dd class="postbody">
				I've been a bit caught up with end of semester stuff this week.&nbsp; :-)&nbsp; I'll post as my schedule permits!&nbsp; (which is somewhat limited, so xp might be lower this week)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>09-12-2009, 03:38:43</strong>
			</dt>
			<dd class="postbody">
				As long as it's over 1,100 or so, I'll be happy.&nbsp; And good luck with your end of semester!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>10-12-2009, 07:55:08</strong>
			</dt>
			<dd class="postbody">
				they gotta run out of ogres eventually...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>10-12-2009, 08:04:01</strong>
			</dt>
			<dd class="postbody">
				Yup!&nbsp; &nbsp;;D<br><br><br>Hopefully it'll be before you lot run out of hit points.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>10-12-2009, 13:44:45</strong>
			</dt>
			<dd class="postbody">
				I'm acting IC inside, though I may be unable to save you guys.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>10-12-2009, 16:18:40</strong>
			</dt>
			<dd class="postbody">
				ok, i kind of need to know a couple of things.&nbsp; I'd love to pick apart an area map so I can indicate where my character's trying to roost.&nbsp; Ideally, she'll want to get enough altitude to pick off the remaining defense or help cover a fighting retreat without putting herself in a warg's belly.&nbsp; Based on the description, the proximity of the burned-out bakery, etc., I'm a little confused as to the layout.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>10-12-2009, 20:14:35</strong>
			</dt>
			<dd class="postbody">
				Your character is currently outside the mission complex, a bit to the east of the burned out bakery, with the wargs that chased you retreating from you.&nbsp; &nbsp;You're near a series of abandoned buildings, comparatively poorly lit.&nbsp; (although that wasn't an obstacle at all for the wargs, since they have darkvision 90ft at scent)&nbsp; <br><br>The only way you have of gaining altitude is by making a DC 25 climb check to climb up the side of the buildings.&nbsp; Climbing requires both hands free and a move action, and each move action gets you 1/3 of the way up the building.&nbsp; Breaking the boards over the windows of the buildings is a DC 13 strength check, with a -5 penalty while climbing.&nbsp; By raising the DC of the climb check to 30, you can cover twice that distance.&nbsp; Obviously, a levitate or spider climb spell will also enable you to get to the roofs of the nearby buildings.&nbsp; You can also try and&nbsp; force the doors of nearby buildings with a DC 18 strength check.&nbsp; Squeezing in through a window requires a move action and a DC 5 escape artist check.<br><br>The upstairs window of the bakery is 5 move actions away, since its entrance doesn't actually face the mission, unless you want to force a door or window.&nbsp; Forcing something with a strength check is a standard action.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>10-12-2009, 20:33:04</strong>
			</dt>
			<dd class="postbody">
				Also, I have decided to prohibit nonlethal coup de grace actions in this game, though I'll reconsider if it means unfairly penalizing good aligned characters.&nbsp; <br><br>(I enjoy being able to have evil characters pull the "strike me down with all of your anger" gambit, or otherwise try and force heroes to kill them, and that's not possible with nonlethal coup de graces.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>10-12-2009, 21:31:42</strong>
			</dt>
			<dd class="postbody">
				Well, I think it does penalise me... but Kasumi can easily knock her out, prone and dex less, Coup-de-grace or not.<br><br>And, yes!&nbsp; This lady is EVIL.&nbsp; Kasumi can't understand her point of view at all.&nbsp; Calling her friends trash that should be killed before a matter of honor isn't giving Kasumi any choice... if she can't call a halt to the hostilites outside, then she certainly can't give up a hostage.&nbsp; She's lying her pretty little ass off.<br><br>Anyway, even if she's not lying, Kasumi can't trade her friends lives for anything... much less the chance that she might win the hostage.&nbsp; She'll have to do this the hard way, even if that's not the wisest course.<br><br>If the woman had any kind of sense motive, she'd have known Kasumi wasn't kidding on that point.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>10-12-2009, 23:01:07</strong>
			</dt>
			<dd class="postbody">
				I feel like we're in the chase scene from Peter Jackson's King Kong!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>10-12-2009, 23:24:42</strong>
			</dt>
			<dd class="postbody">
				Obscuring Mist is a 40' diameter effect, which is hardly tiny.&nbsp; Kasumi is a 10' diameter creature if treated like a spherical chicken.&nbsp; The obscuring mists are quite capable of obscuring her.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>10-12-2009, 23:29:19</strong>
			</dt>
			<dd class="postbody">
				My mistake, I thought obscuring mist only hit adjacent squares!&nbsp; I'll adjust my post.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>10-12-2009, 23:37:01</strong>
			</dt>
			<dd class="postbody">
				I was about to say!&nbsp; Without total concealment I might not have tried this the hard way!&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>10-12-2009, 23:37:36</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2536757#msg2536757">Quote from: The Great Triangle on 10-12-2009, 20:14:35</a></div></div><blockquote class="bbc_standard_quote"><br>The only way you have of gaining altitude is by making a DC 25 climb check to climb up the side of the buildings. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Sez who? :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>11-12-2009, 00:30:56</strong>
			</dt>
			<dd class="postbody">
				He was talking about our non-flying Drow, not the Flying Droid.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>11-12-2009, 00:31:42</strong>
			</dt>
			<dd class="postbody">
				Meh, everyone can use more Flying.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>11-12-2009, 00:33:55</strong>
			</dt>
			<dd class="postbody">
				Definately!&nbsp; Flying is a great way to draw crippling waves of ranged attacks, for example.&nbsp; &nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>11-12-2009, 00:38:58</strong>
			</dt>
			<dd class="postbody">
				From ogres. I think we can take our chances.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>11-12-2009, 00:42:21</strong>
			</dt>
			<dd class="postbody">
				Man, how are there so maaaaaaaaaaaany freaking ogres!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>11-12-2009, 00:42:53</strong>
			</dt>
			<dd class="postbody">
				You know what's odd?&nbsp; I rolled a 20 to hit, I cheered... but when I rolled a 20 to confirm, I cried.&nbsp; <br><br>What a waste!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>11-12-2009, 00:45:24</strong>
			</dt>
			<dd class="postbody">
				I haven't crit hit or crit failed this entire game.&nbsp; The lowest roll I've had was a five, and that just happened last turn.<br><br>At any rate, a question:<br><br>In the DMG, there's a special hide armor that grants a +2d6 bonus to charge attacks.&nbsp; Would it be possible to apply that magical +2d6 bonus to charge attacks on a buckler or bracers of armor?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>11-12-2009, 00:55:23</strong>
			</dt>
			<dd class="postbody">
				Bracers of armor with that ability would be fine, although they would cost an additional 2,500gp instead of an additional 1,000gp to add the rhino charging ability.<br><br><br>The main reason there's so many Ogres is because Riedra is the homeland of ogres, so the Riedrans tend to use Ogres as their expendable shock troops.&nbsp; Ogres are taught from birth that their lives are worthless, and are religiously indoctrinated with the idea that an honorable death in combat will allow them to reincarnate as a superior sort of being.&nbsp; <br><br>Ogre Mages are simply discreetly treated like royalty, leading the vast majority of them to support the opression of Ogres in exchange for their own gilded cage.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>11-12-2009, 00:57:29</strong>
			</dt>
			<dd class="postbody">
				Woop woop!&nbsp; I am about to pull a Hulk Hogan and reveal my bracers of armor of the rhino.&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>11-12-2009, 01:23:27</strong>
			</dt>
			<dd class="postbody">
				Ogres! So many Ogres! Over NINE HUNDRED OGRES!<br><br>Drink Ogrethirst!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>11-12-2009, 01:30:06</strong>
			</dt>
			<dd class="postbody">
				Another question about acquiring items:<br><br>May I get a magical dagger +1 with intelligence?&nbsp; I would like to have someone to banter with.&nbsp; ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>11-12-2009, 01:31:04</strong>
			</dt>
			<dd class="postbody">
				Have you considered an awakened cucumber, instead?&nbsp; Perhaps an awakened cucumber Bard?&nbsp; With an awakened tomato friend?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>11-12-2009, 01:32:48</strong>
			</dt>
			<dd class="postbody">
				Ha ha ha.&nbsp; I would prefer an awakened pineapple. :)<br><br>But I don't know what an awakened fruit is.&nbsp; ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>11-12-2009, 01:36:33</strong>
			</dt>
			<dd class="postbody">
				A fruit on which awaken (http://www.d20srd.org/srd/spells/awaken.htm) has been cast, of course.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>11-12-2009, 01:38:06</strong>
			</dt>
			<dd class="postbody">
				I'd prefer it not to be too squishy.&nbsp; :/
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>11-12-2009, 01:40:18</strong>
			</dt>
			<dd class="postbody">
				An Awakened coconut then.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>11-12-2009, 01:42:05</strong>
			</dt>
			<dd class="postbody">
				The problem is that I don't want the coconut to die!&nbsp; It's the same problem I have with playing rangers and druids.&nbsp; The chance of my animal companion dying makes the game not fun for me.&nbsp; :(
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>11-12-2009, 01:48:04</strong>
			</dt>
			<dd class="postbody">
				Tell you what; perform well during this adventure and I'll let you find an intelligent marital aid in the treasure hall, or possibly discarded from a Karrnathi research effort.&nbsp; ;-)&nbsp; &nbsp; <br><br>(don't worry if you happen to find it in a pile of corpses with "Cal'goth theriath ic'thin jo jia!"&nbsp; scrawled on the wall over and over again though.)&nbsp; &nbsp;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>11-12-2009, 01:49:12</strong>
			</dt>
			<dd class="postbody">
				Umm...&nbsp; no thanks!&nbsp; :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>11-12-2009, 01:58:22</strong>
			</dt>
			<dd class="postbody">
				Okays!&nbsp; You can buy intelligent magic items at the cost listed for them in the DMG, but generally, you won't be allowed to own more than one intelligent magic item at once.&nbsp; (and that would generally be incredibly annoying anyway)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>11-12-2009, 02:02:07</strong>
			</dt>
			<dd class="postbody">
				Hooray.&nbsp; ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>11-12-2009, 02:12:23</strong>
			</dt>
			<dd class="postbody">
				*Is so tempted to purchase an intelligent sex toy.*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>11-12-2009, 02:20:07</strong>
			</dt>
			<dd class="postbody">
				How do people typically split up their xp when it comes to --&gt; feats/special abilities and --&gt; items?&nbsp; Fifty/Fifty?&nbsp; Three to One<br><br>I gotta tell you, I love the L6 Rule.&nbsp; I feel like building my character is like building a character using the FFX system.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>11-12-2009, 02:23:40</strong>
			</dt>
			<dd class="postbody">
				E6.&nbsp; And however you see fit.&nbsp; I need approximately one fuckton of feats, so I'm pouring almost everything into feats for now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>11-12-2009, 02:32:11</strong>
			</dt>
			<dd class="postbody">
				Personally, I think Sam is the secret buffer to die for.&nbsp; He made Kasumi a demigoddess right under the Mook's noses.&nbsp; I love Sam!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>11-12-2009, 02:45:30</strong>
			</dt>
			<dd class="postbody">
				I do suspect that particular battle is liable to end rather quickly.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>11-12-2009, 02:54:00</strong>
			</dt>
			<dd class="postbody">
				Yes 10 to one odds?&nbsp; Kasumi should have said something like, "Sam these odds are totally unfair."<br><br>Lucinia then might respond.&nbsp; "What, afraid of all these men?&nbsp; Should I send most of them away?"<br><br>Kasumi would smile softly and reply, "No, I was thinking we should wait until you went and got some more."<br><br>Oh course, Kasumi was far too polite to mention that they weren't locking her up... Thy were TRAPPING themselves in with her.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>11-12-2009, 03:17:04</strong>
			</dt>
			<dd class="postbody">
				Actually, that would have been a great idea, Tagan.&nbsp; Get them to call in reinforcements, so that you could nail 'em all while in super doomy mode.<br><br>Though it's a shame our no-kill record just went kaput.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>11-12-2009, 04:35:55</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2538020#msg2538020">Quote from: Katina Tarask on 11-12-2009, 03:17:04</a></div></div><blockquote class="bbc_standard_quote">Actually, that would have been a great idea, Tagan.&nbsp; Get them to call in reinforcements, so that you could nail 'em all while in super doomy mode.<br><br>Though it's a shame our no-kill record just went kaput.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yes, Kasumi will be quite upset about that when it's over.&nbsp; I really didn't expect a confirmed crit on that first hit.&nbsp; But the guy is pretty tough.&nbsp; If he's got autohypnosis, he might have stabalized... I doubt I went his con over... at least I hope he was tough!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>11-12-2009, 06:32:11</strong>
			</dt>
			<dd class="postbody">
				Yeah, hurry up and get outside, the ogres are stacking up and I can't fit all of them in a 30ft. cone anymore.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>11-12-2009, 14:54:35</strong>
			</dt>
			<dd class="postbody">
				If I leave now, we'll have failed at our primary objective...&nbsp; And they've got me barred in at the moment anyway.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>11-12-2009, 16:56:21</strong>
			</dt>
			<dd class="postbody">
				Have you considered going <em>past</em> the ogres, rather than fighting every last one of them to the death?&nbsp; Or retreating and regrouping, to find a new approach?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>11-12-2009, 17:36:34</strong>
			</dt>
			<dd class="postbody">
				She's got a point.&nbsp; You could retreat, then use the disturbance to sneak back in... Most of you are fairly sneaky.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>11-12-2009, 19:49:40</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2539298#msg2539298">Quote from: Katina Tarask on 11-12-2009, 16:56:21</a></div></div><blockquote class="bbc_standard_quote">Have you considered going <em>past</em> the ogres, rather than fighting every last one of them to the death?&nbsp; Or retreating and regrouping, to find a new approach?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Katina wins the prize!&nbsp; <br><br>(a second go at attacking the grouped up ogres would probobly beat them, if they can't fortify enough to blunt your assault.&nbsp; On the other hand, static defense isn't the forte of ogres, so as long as you guys can safely withdraw you'll probobly be able to attack from different angles.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>11-12-2009, 21:03:50</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2539734#msg2539734">Quote from: The Great Triangle on 11-12-2009, 19:49:40</a></div></div><blockquote class="bbc_standard_quote">Katina wins the prize!&nbsp; <br><br>(a second go at attacking the grouped up ogres would probobly beat them, if they can't fortify enough to blunt your assault.&nbsp; On the other hand, static defense isn't the forte of ogres, so as long as you guys can safely withdraw you'll probobly be able to attack from different angles.)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>That would be out of character.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>11-12-2009, 21:16:33</strong>
			</dt>
			<dd class="postbody">
				Ahh... so you're going to pull a James Bond.&nbsp; <br><br>(or perhaps more accurately, a James Bondage.&nbsp; ;) )<br><br><br>XP for the second week is up.&nbsp; Give me some poking if I made addition errors or you otherwise feel you were robbed!&nbsp; <br><br>(also, try and PM me about any xp spends you make, so I remember to deduct the expenditure from your pool of xp.&nbsp; I'll allow refunds on xp spending from the time you buy whatever to the time it shows up in play)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>11-12-2009, 21:39:24</strong>
			</dt>
			<dd class="postbody">
				35,320 XP total means another feat.&nbsp; Hm.<br><br>I'm going with Domain Spontaneity: Pleasure Domain.&nbsp; It lets me burn a turn attempt to spontaneously convert one of my prepared spells for a Pleasure Domain spell.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>11-12-2009, 21:46:16</strong>
			</dt>
			<dd class="postbody">
				That sounds good.&nbsp; :-)&nbsp; I think it'll be easier just to note xp on individual character sheets, and clear the xp tables every month or so, rather than trying to keep track of how much total xp everyone has.&nbsp; It's much easier for you guys to think in terms of xp as points you spend, rather than an advancing total that provides benefits as the number gets higher though.&nbsp; <br><br>(I'm-a stretching the OGL to the breaking point, I thinks!)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>11-12-2009, 22:58:24</strong>
			</dt>
			<dd class="postbody">
				Ah yes... just what I needed!&nbsp; A second wind! Kasumi takes:<br>Capstone Training, Powerpoints a Day.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>11-12-2009, 23:22:22</strong>
			</dt>
			<dd class="postbody">
				What happens to xp if a character dies?&nbsp; I am thinking that my character is too weak for the group, and I am deliberately trying to kill him.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>11-12-2009, 23:34:15</strong>
			</dt>
			<dd class="postbody">
				Er... you could just ask for a rebuild, rather than killing off the character.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>11-12-2009, 23:45:13</strong>
			</dt>
			<dd class="postbody">
				Your xp is reset to level 6 plus 10,000.&nbsp; However, if you deliberately kill your character for the purpose of getting a new one, you'll incur a 20,000xp penalty.&nbsp; :-)&nbsp; <br><br>(at the rate your character is going though, he'll probobly get captured, and then I'll have (probobly a female player) play an NPC for your character's interrogation.&nbsp; The interrogation scene will be worth 1000 xp if it results in failure, and 2,000xp if it's successful in making the journalist betray the party.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>11-12-2009, 23:58:32</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2540303#msg2540303">Quote from: The Great Triangle on 11-12-2009, 23:45:13</a></div></div><blockquote class="bbc_standard_quote">(at the rate your character is going though, he'll probobly get captured, and then I'll have (probobly a female player) play an NPC for your character's interrogation.&nbsp; The interrogation scene will be worth 1000 xp if it results in failure, and 2,000xp if it's successful in making the journalist betray the party.)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Details?&nbsp; I could probably put the interrogator together myself.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>12-12-2009, 00:05:21</strong>
			</dt>
			<dd class="postbody">
				You'll be playing as a bog standard level 4 telepath Tsucora Inspired, using the standard ability scores from the Eberron Campaign Setting, but having free pick of powers and feats.&nbsp; The easiest way to complete the interrogation, of course, is to simply drop charm person repeatedly and hope the subject fails his will save.&nbsp; There are many considerably more amusing ways to do it, of course.&nbsp; ;)&nbsp; (do be careful though, since the mission is starting to run low on Inspired, thanks to certain ahem... "events".)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>12-12-2009, 00:19:49</strong>
			</dt>
			<dd class="postbody">
				Hey, they're only unconscious.&nbsp; Mostly.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>12-12-2009, 00:20:47</strong>
			</dt>
			<dd class="postbody">
				Yeah, you're being sloppy. :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>12-12-2009, 00:23:30</strong>
			</dt>
			<dd class="postbody">
				Remember, we're the ones that are winning, rather than getting decked by AH ogres.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>12-12-2009, 00:27:46</strong>
			</dt>
			<dd class="postbody">
				On the other hand, at least the Inspired won't have much of a grudge against the party when it's all over.&nbsp; :-)&nbsp; <br><br>Thank the silver flame that psionic characters are crappy at healing, eh?&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>12-12-2009, 00:30:07</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2540391#msg2540391">Quote from: The Great Triangle on 12-12-2009, 00:27:46</a></div></div><blockquote class="bbc_standard_quote">Thank the silver flame that psionic characters are crappy at healing, eh? </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Oh, they'd better not heal, if they value their lives.&nbsp; They don't want to force Kasumi to throw even more lethal damage out there.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>12-12-2009, 00:40:24</strong>
			</dt>
			<dd class="postbody">
				And what's this about getting captured and interrogated anyways? Mark wasn't kidding when told the sergeant no one would be left behind to jeopardize mission security - unless you're trying to commit Suicide By <del>Cop</del>Sociopathic Warforged, that is. ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>12-12-2009, 01:52:14</strong>
			</dt>
			<dd class="postbody">
				All of that does not really interest me.&nbsp; I will play the natural (limited) course of the character and then drop from the game. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>12-12-2009, 01:59:06</strong>
			</dt>
			<dd class="postbody">
				Well.&nbsp; That's unfortunate.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>12-12-2009, 02:01:31</strong>
			</dt>
			<dd class="postbody">
				If you're leaving and not just replacing characters, we'll miss you.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>12-12-2009, 03:24:39</strong>
			</dt>
			<dd class="postbody">
				I have to agree.&nbsp; I really hope you stay.&nbsp; Garrett is a favorite of mine, but any character you play that well will be a wonderful addition to the story. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>14-12-2009, 14:14:13</strong>
			</dt>
			<dd class="postbody">
				Is this lag because of the holidays, or finals? (or both?)<br><br>Not concerned, just curious.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>14-12-2009, 14:57:07</strong>
			</dt>
			<dd class="postbody">
				Probobly some delicious combination meal, I'm thinking.&nbsp; <br><br>Also, shameless plug, I'm currently trying to put together a roleplay/PBEM of the board game Arkham Horror.&nbsp; I have a rather ambitious campaign planned, if the players are actually competent enough to keep the world from ending.&nbsp; The game system is bloody simple, (if structured) which should hopefully free people up to roleplay.&nbsp; <br><br>http://elliquiy.com/forums/index.php?topic=55308.msg2548414#new (http://elliquiy.com/forums/index.php?topic=55308.msg2548414#new)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>14-12-2009, 15:45:02</strong>
			</dt>
			<dd class="postbody">
				Saddly, Horror is not my cuppa.&nbsp; I played Call of Chuthulu one time... it ended... badly.<br><br>&nbsp;:-\
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>14-12-2009, 15:59:47</strong>
			</dt>
			<dd class="postbody">
				Yup, that's kind of the point.&nbsp; *smiles*&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>14-12-2009, 16:25:50</strong>
			</dt>
			<dd class="postbody">
				I am slow, and must apologize.&nbsp; I'm definitely enjoying the thread, and very sad to see you're not content at the moment, PhantomPistoleer.&nbsp; I think Garrett's refreshing and amusing... I don't actually laugh out loud at much that I read online, but "I'm fockin OWNING" cracked me up, right here at my laptop in the Dunkin Donuts across from school, and would have cost me a trip to the Immediate Care Physicians' if the chai that came out my nose would have been any hotter.<br><br>I wish I could do more in the thread, but be damned if this thread isn't a challenge for me... I'm really grasping at straws with this combat, since I'm having a bitch of a time visualizing it, imagining striking distance, ranges, etc.&nbsp; Maybe I should have stuck with "Fire BAAAAD" smash-over-the-head combat style rather than trying to be into precision.&nbsp; I'm still open to suggestions.&nbsp; When I post again (soon, I hope) I'm going to give a slew of rolls to GT via PM in the hopes that, should I lag the combat, he can either 'run-and-shoot' or 'run-and-hide' me as necessary.<br><br>I don't know how suicidal it would be to try to lure a couple of them into the burnt-out bakery-- I know wargs can scent for Ithi, but she'd at least have a chance to use surprise.&nbsp; I also thought that maybe she could shake them and then bolt for the tower, but they're locking the gate-- is it scalable? Locking?&nbsp; Would Garrett's wand of dispel help with the defenses further?&nbsp; I'm kind of hoping for a new angle here that my character, far cooler than me, would comprehend, but that might give the other players a shot at getting more comprehensively involved.&nbsp; Of course, if we all get captured, that's a whole new ballgame, but fuck if I have any ideas!&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>14-12-2009, 17:19:25</strong>
			</dt>
			<dd class="postbody">
				The gate is being raised into place via a winch mechanism, and is reasonably easy to claim if you're sufficiently trained (DC 25); however, at the current rate, it would probobly be easier to jump, although getting back out again would be a bit of a trick.&nbsp; <br><br>Unfortunately, there's not really much to lure outside of the complex since none of your opponents are really inclined to try to leave, being guards and all.&nbsp; The Wargs are pretty much all retreating from Ith'ica, and I'm fairly sure most of them are on the other side of the wall.&nbsp; <br><br>Finally, when all else fails, fiat, fiat, fiat.&nbsp; *smiles*&nbsp; If you give yourself tactical advantage only a reasonable proportion of the time, I'll be perfectly happy for you making up details to support your character being in the better firing position.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>14-12-2009, 18:32:21</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2548518#msg2548518">Quote from: Tagan on 14-12-2009, 15:45:02</a></div></div><blockquote class="bbc_standard_quote">Saddly, Horror is not my cuppa.&nbsp; I played Call of Chuthulu one time... it ended... badly.<br><br>&nbsp;:-\<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Well, you <em>are</em> talking about a game where whoever lives longest loses.&nbsp; Hell, as I recall, the original CoC didn't even <em>have</em> rules for recovery of any kind.<br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2548567#msg2548567">Quote from: Ixy on 14-12-2009, 16:25:50</a></div></div><blockquote class="bbc_standard_quote">I don't know how suicidal it would be to try to lure a couple of them into the burnt-out bakery-- I know wargs can scent for Ithi, but she'd at least have a chance to use surprise.&nbsp; I also thought that maybe she could shake them and then bolt for the tower, but they're locking the gate-- is it scalable? Locking?&nbsp; Would Garrett's wand of dispel help with the defenses further?&nbsp; I'm kind of hoping for a new angle here that my character, far cooler than me, would comprehend, but that might give the other players a shot at getting more comprehensively involved.&nbsp; Of course, if we all get captured, that's a whole new ballgame, but fuck if I have any ideas!&nbsp; ;)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>If you're at enough XP for another feat, pick up Darkstalker from Lords of Madness; it's a must for any and all stealthy types.&nbsp; It lets you get your stealth checks against super senses like Scent.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>14-12-2009, 19:24:34</strong>
			</dt>
			<dd class="postbody">
				I love the Arkham Horror boardgame. Unfortunately, I've had an amazing track record in every game I've played, to the point where I don't think we've ever actually managed to lose, even with the expansion boards. Thus, I don't think I've ever really gotten the true CoC experience.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>14-12-2009, 20:22:24</strong>
			</dt>
			<dd class="postbody">
				Kasumi's nearly ready to bust out a window and have her and Mark fly everyone inside.&nbsp; As a handsome young Jedi once quiped.&nbsp; "At least negotiations were short."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>14-12-2009, 23:21:47</strong>
			</dt>
			<dd class="postbody">
				Negotiations?&nbsp; What Negotiations?&nbsp; &nbsp; &nbsp;:-)<br><br><br>As for the other game, it's going to be an extended campaign, starting with an insultingly easy first scenario (fighting against an old one easier than Yig on minimum difficulty with no expansions) to gradually more dangerous encounters, to finally utterly stupid things like fighting against Cthulu with Innsmouth horror and three heralds, and eventually taking on all the great old ones at once.&nbsp; &nbsp;The first truly difficult scenario (of the 11 in the campaign) will probobly be the fourth scenario, where the group has to face Yog Sothoth in Dunwitch horror with two heralds.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>14-12-2009, 23:32:43</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2549137#msg2549137">Quote from: Tagan on 14-12-2009, 20:22:24</a></div></div><blockquote class="bbc_standard_quote">Kasumi's nearly ready to bust out a window and have her and Mark fly everyone inside.&nbsp; As a handsome young Jedi once quiped.&nbsp; "At least negotiations were short."<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yeah, my 26lb. carrying capacity would like to have a word with you. :/
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>14-12-2009, 23:39:01</strong>
			</dt>
			<dd class="postbody">
				That, my good Droid, is what Bulls strength is for.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>14-12-2009, 23:50:24</strong>
			</dt>
			<dd class="postbody">
				Alright then, 43 lbs. Unless you plan on me carrying party members in pieces (a plan I do not necessarily object to), this plan has a definite flaw.<br><br>I could always take Repelling Blast with a feat choice and shoot people backwards over obstacles...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>14-12-2009, 23:52:27</strong>
			</dt>
			<dd class="postbody">
				mmm... rocket jumping in D&amp;D....<br><br>I approve!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>15-12-2009, 00:08:01</strong>
			</dt>
			<dd class="postbody">
				Could I get Repelling Blast and combine it with the feat Fling Ally for additional distance/accuracy? ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>15-12-2009, 01:09:28</strong>
			</dt>
			<dd class="postbody">
				I wasn't aware that it was only possible to fly with a light load?<br><br>In that case, Kasumi won't be able to carry anyone either.&nbsp; I suppose she could lower a rope.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>15-12-2009, 01:16:10</strong>
			</dt>
			<dd class="postbody">
				You can still fly with a heavy load; it just slows you down.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>15-12-2009, 01:21:18</strong>
			</dt>
			<dd class="postbody">
				That's what I thought.&nbsp; No problem then.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>15-12-2009, 01:46:18</strong>
			</dt>
			<dd class="postbody">
				Only partially right. If you're using the spell Fly, &nbsp;(http://www.d20srd.org/srd/spells/fly.htm) you're correct. For creatures with inherent fly speeds (http://www.d20srd.org/srd/specialAbilities.htm#fly), it's light loads only. I think there's a feat out there that increases it to Medium loads, but that's not standard. I can't speak for Kazumi, but Mark is definitely in the second category, because it's using Fell Flight.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>15-12-2009, 02:10:18</strong>
			</dt>
			<dd class="postbody">
				Hrm.&nbsp; And Kasumi gets that flight speed from Skin of the Construct, making it inherent, too.&nbsp; Boo.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>15-12-2009, 02:18:41</strong>
			</dt>
			<dd class="postbody">
				True.&nbsp; We do have rope though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>15-12-2009, 02:19:27</strong>
			</dt>
			<dd class="postbody">
				But rope's boring...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>15-12-2009, 02:29:23</strong>
			</dt>
			<dd class="postbody">
				Depends on what you use it for. ;)<br><br><br>Anyways, we don't need rope if we just systematically destroy the bottom portions of the building until where we'd be roping people to is at ground level.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>15-12-2009, 02:30:51</strong>
			</dt>
			<dd class="postbody">
				A quick question:&nbsp; do the ogres have unarmed strike?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>15-12-2009, 03:53:08</strong>
			</dt>
			<dd class="postbody">
				They don't, although with their strength and the fact that they're attacking unarmed, a disarm would only be a moderate inconvenience.&nbsp; (but a good distraction)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>15-12-2009, 03:55:10</strong>
			</dt>
			<dd class="postbody">
				An ogre's unarmed strike would still be, like, 1d6+5, which can still be pretty dangerous.&nbsp; But only about half as dangerous as real weapons.&nbsp; If you succeed.&nbsp; Which isn't guaranteed.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>15-12-2009, 04:05:20</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2550632#msg2550632">Quote from: The Great Triangle on 15-12-2009, 03:53:08</a></div></div><blockquote class="bbc_standard_quote">They don't, although with their strength and the fact that they're attacking unarmed, a disarm would only be a moderate inconvenience.&nbsp; (but a good distraction)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Ah, the reason I ask is because I wanted to get AoOs, since I will be purchasing the Combat Reflexes feat.<br><br>Or rather, purchased the Combat Reflexes feat.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>15-12-2009, 04:17:12</strong>
			</dt>
			<dd class="postbody">
				Ah.&nbsp; :-)&nbsp; That is a factor, though at present they aren't attacking unarmed even if I describe them as sneaking attacks with their fists in, since they're trying to incapacitate you with greatswords.&nbsp; ...Although come to think of it, I think the odds of hitting might actually be higher if they dropped their swords and just started wailing on you with fists...<br><br><br>Whee!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>15-12-2009, 04:33:34</strong>
			</dt>
			<dd class="postbody">
				Don't forget grappling.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>15-12-2009, 04:59:24</strong>
			</dt>
			<dd class="postbody">
				BTW:&nbsp; thanks for all the kind words!&nbsp; It's nice to be loved. ;)<br><br>GM, please continue killing my toon.&nbsp; &lt;3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>15-12-2009, 19:00:47</strong>
			</dt>
			<dd class="postbody">
				Phantom, you haven't said if you plan on playing another character if Garret goes to the bullpen in the sky.&nbsp; (Also, you haven't said if you'll continue playing Kasumi's master?)&nbsp; No hard feeling either way, of course, but I would like to know, so I can replace you as poster in my private thread (for example) if necessary.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>15-12-2009, 19:27:31</strong>
			</dt>
			<dd class="postbody">
				I'll take over the role if it's vacant, I can always use more <del>XP</del> stuff to do.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>15-12-2009, 22:37:26</strong>
			</dt>
			<dd class="postbody">
				Sorry for my slow posting last day or two.&nbsp; :-)&nbsp; I've been sick, and it's been slowing me down, what with the many hours of sleep each day and such.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>16-12-2009, 03:06:36</strong>
			</dt>
			<dd class="postbody">
				Kasumi,<br><br>To answer your most important question, I will not continue playing as your master.&nbsp; I am afraid that I could not get a grasp of him and that, because I am leaving the game, I wouldn't be inclined to play as him anyways.&nbsp; <br><br>So, to clearly answer your second question, I am not replacing Garrett.&nbsp; I think that TGT is a terrific GM and overall enjoy the infrastructure that he's set, but Garrett's mechanics, not characterization, make him frustrating to play.&nbsp; He's a Green Arrow in a crowd filled with Supermans, Wonder Womans and Green Lanterns.&nbsp; &nbsp;Replacing him with another character would put me at a deficit of ~7,000 XP (27,000 because I'm purposefully getting him killed), which doesn't bother me -that- much except that 7,000 XP = 2 weeks time, which means that I sort of wasted two weeks playing a balanced, albeit eccentric character.<br><br>So you see, it's frustrating to play a significantly weak character as it is (you guys came up with some crazy combos), and replacing Garrett with said deficit would ultimately perpetuate that frustration regardless of what crazy combo I conjured.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>16-12-2009, 03:13:23</strong>
			</dt>
			<dd class="postbody">
				Woah... you think Garrett is weak?&nbsp; He's the skill monkey!&nbsp; Kasumi can't kick down a knowlege check to save her life!&nbsp; Factorum makes you our Macgyver!&nbsp; Besides, he's been extremely effective in battle thus far.&nbsp; I'll buy him a flaming dagger with my own money!<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>16-12-2009, 03:16:10</strong>
			</dt>
			<dd class="postbody">
				I really do regret you leaving the game.&nbsp; I think your character is acceptably effective, and you really do tank pretty well, not to mention your skills coming in fairly handy.&nbsp; If it's a huge problem, I might be willing to hand your character a suitcase full of 15,000xp, or some other benefit (such as access to the iajutsu focus skill) as long as you're willing to civily and rationally prove your inferiority to the other characters.&nbsp; (and promise not to do something like this again.&nbsp; :-) )&nbsp; <br><br>Still, I'm not particularly willing to change my stance on letting players kill their characters to respawn.&nbsp; (although that'll be pretty allowable in my other game, since PC life is cheap in call of cthulu)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>16-12-2009, 03:16:55</strong>
			</dt>
			<dd class="postbody">
				Besides, I'm sure TGT would let you bring in an equal experience PC if Garrett bores you.<br>(At least I'd hope so.)<br><br><strong>Edit:</strong> Ninja posted!&nbsp; Well, see?&nbsp; There you go!&nbsp; And I gladly release you from the role of Happosai, my master, if it keeps you in the main story.&nbsp; ;)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>16-12-2009, 03:24:34</strong>
			</dt>
			<dd class="postbody">
				Kasumi just kicked something like one hundred and fifty people in the balls in one round (that could be a total of up to 300 testicles, enough to fill a cow's stomach, btw), but BOO-YA, here comes da KNOWLEDGE.&nbsp; ;D<br><br>But seriously.&nbsp; Come on.&nbsp; Meesa gonna die if a warg pisses on my existing wounds, Phantom :)&nbsp; But I'm still firin' mah lazer, so to speak... is fun.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>16-12-2009, 03:36:03</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2553965#msg2553965">Quote from: The Great Triangle on 16-12-2009, 03:16:10</a></div></div><blockquote class="bbc_standard_quote">I really do regret you leaving the game.&nbsp; I think your character is acceptably effective, and you really do tank pretty well, not to mention your skills coming in fairly handy.&nbsp; If it's a huge problem, I might be willing to hand your character a suitcase full of 15,000xp, or some other benefit (such as access to the iajutsu focus skill) as long as you're willing to civily and rationally prove your inferiority to the other characters.&nbsp; (and promise not to do something like this again.&nbsp; :-) )&nbsp; <br><br>Still, I'm not particularly willing to change my stance on letting players kill their characters to respawn.&nbsp; (although that'll be pretty allowable in my other game, since PC life is cheap in call of cthulu)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Thanks, but no.&nbsp; The truth is, I do not want to make Garrett more combat effective.&nbsp; He's not a fighter.&nbsp; I can't turn him into a fighter.&nbsp; He's just a normal guy that usually ends up in situations that are way over his head.&nbsp; I love the character.&nbsp; But he's really frustrating to play when three out of the five characters have such clever combos in their mechanics.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>16-12-2009, 03:55:12</strong>
			</dt>
			<dd class="postbody">
				I am chopped liver.<br><br>Anyway... in the hopes that you continue, I'm going to press on.<br><br>TGT, I'm posting this in the hopes you'll help me clear this up.&nbsp; As a runnin'shooter, my only hope is distance.&nbsp; Can you tell me if this is remotely close, or if I'm getting it all wrong?&nbsp; maybe we're inside the fence?<br><br>And NO, I have no shame, and am posting this.&nbsp; I'd have done better with crayons.&nbsp; I hope.<br>(http://elliquiy.com/elluiki/images/2/2c/Mappish_endeavor.jpg)<br><br>Anyway, you can see that if Ithi's the purple satellite, I'd like her to flank and try to cripple/kill anything fast. :)<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>16-12-2009, 03:59:59</strong>
			</dt>
			<dd class="postbody">
				I understand.&nbsp; *smiles*&nbsp; In that case I'm willing to let you create a new character of equal xp if you're willing to stay in the game, although I must emphasize that like everyone else I love your character even if he's not effective in combat.<br><br>Also, since you're outside the fence, your targets get a +8 bonus to their AC from improved cover, although you can safely approach to within 30 feet if you really want to.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>16-12-2009, 04:09:52</strong>
			</dt>
			<dd class="postbody">
				There may be an impending means of entry for Garrett and maybe Ithi.&nbsp; Prepare for a lift to arrive.<br><br>Who all has the coms doodads?&nbsp; All team members?&nbsp; If so, I have some messages to send out.<br><br>TGT, can I see Ithi?&nbsp; Can I locate her through other means?&nbsp; About how far is she from Garrett?<br><br>Edit: Also, I haven't been keeping up with the main thread battle.&nbsp; I just know there's a lot of ogres and a lot of pain.&nbsp; What's around Garrett right now?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>16-12-2009, 05:28:26</strong>
			</dt>
			<dd class="postbody">
				Ok, so my crayon sketch was off by a bit.&nbsp; Meh... workin' on it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>16-12-2009, 05:34:46</strong>
			</dt>
			<dd class="postbody">
				I missed the sketch!<br><br>*Looks.*<br><br>Well, he's fucked.&nbsp; I can summon a hippogriff just long enough to go out and back a couple times (12 rounds if I take a point of ability burn), but if Garrett can't get space for the pickup/mount/blah, and there are so many ogres that the hippogriff will get killed before taking off, that's not going to work.&nbsp; Picking Ithi up shouldn't be hard, though.<br><br>So, the question becomes, how can a 25-hp, 15-AC, 100' flier get Garrett and get out without excessive dying going on?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>16-12-2009, 05:45:01</strong>
			</dt>
			<dd class="postbody">
				LOL.&nbsp; That's cute.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>16-12-2009, 05:51:07</strong>
			</dt>
			<dd class="postbody">
				Any input on keeping Garrett not dead and getting him up to the main building, Pistol?&nbsp; Any stunts in your arsenal that can buy the time?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>16-12-2009, 05:54:16</strong>
			</dt>
			<dd class="postbody">
				Garrett has a 55% of getting out of this scrape.&nbsp; Sixty percent if he uses an action point.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>16-12-2009, 05:57:54</strong>
			</dt>
			<dd class="postbody">
				And his odds of getting out of the scrape, onto a hippogriff, and off the ground without something killing the hippogriff?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>16-12-2009, 06:03:28</strong>
			</dt>
			<dd class="postbody">
				How do you add 60% to 90%?<br><br>To get out of the swarm, Garrett would have to roll a 25+ Tumble with a +15 bonus (10 or more), but I figure I could increase my odds with an action point.<br><br>I could then make a jump + a climb check with a +16 jump and a +15 climb check to get on top of the fence.<br><br>I figure that the Hippo could swing by and pick him up then in the next round if Garrett makes a high enough standing jump.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>16-12-2009, 06:11:54</strong>
			</dt>
			<dd class="postbody">
				Well, once TGT rolls the round over, I've got a Flying Castle Catapult Turtle Gambit I'm going to try that might even the odds a little bit, if I roll good enough.<br><br><br><br>Speaking of which, TGT, are the ogres armed with ranged weapons of any sort?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>16-12-2009, 06:38:58</strong>
			</dt>
			<dd class="postbody">
				The ogres have light crossbows modified with pistol grips to be hand crossbows, and small cases of bolts on their armor.&nbsp; <br><br>Also, I'm going to say that in the current conditions, spotting Ith'ika is a DC 35 spot check.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>16-12-2009, 10:27:36</strong>
			</dt>
			<dd class="postbody">
				Garrett is geting out of this... nearly immediately in fact, as the Ogres now have a bigger problem.&nbsp; (literally)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>16-12-2009, 18:59:25</strong>
			</dt>
			<dd class="postbody">
				I still need to know if everyone has a communications bauble, or if there're only a couple floating around?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>16-12-2009, 21:58:38</strong>
			</dt>
			<dd class="postbody">
				Sam and the Soldier boys are the only ones I think.&nbsp; But you could shout at that distance.&nbsp; If you share a language other than common with the person your shouting too, you might even be able to keep the message a secret.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>16-12-2009, 22:15:03</strong>
			</dt>
			<dd class="postbody">
				I'm more worried about getting a message to Ithi.&nbsp; We've only got a 12-round hippogriff window to work with.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>17-12-2009, 00:15:05</strong>
			</dt>
			<dd class="postbody">
				You could shout something in elvish... If you speak Elvish.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>17-12-2009, 00:22:14</strong>
			</dt>
			<dd class="postbody">
				Common and celestial.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>17-12-2009, 01:32:45</strong>
			</dt>
			<dd class="postbody">
				Whether you're sharing your fancy dick tracy communicator rings around is mostly a matter for you guys to decide in character.&nbsp; &nbsp;:-)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>17-12-2009, 01:35:51</strong>
			</dt>
			<dd class="postbody">
				Garrett -only- has a wand of dispel magic.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>17-12-2009, 01:38:01</strong>
			</dt>
			<dd class="postbody">
				*Sigh.*&nbsp; Who has the outside ring?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>17-12-2009, 01:41:59</strong>
			</dt>
			<dd class="postbody">
				The bunch of useless dudes with crossbows. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>17-12-2009, 01:52:23</strong>
			</dt>
			<dd class="postbody">
				Ok, solved.&nbsp; Mindthink your words to Kasumi, she'll shout them in Elven. (Which she speaks.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>17-12-2009, 03:32:55</strong>
			</dt>
			<dd class="postbody">
				Woah woah woah!&nbsp; What's the haps, ladies?&nbsp; I thought we could only post once per initiative turn.&nbsp; o_o<br><br>We can -TALK!?-
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>17-12-2009, 03:37:47</strong>
			</dt>
			<dd class="postbody">
				Talking is a free action.&nbsp; And thinking is an even freer action.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>17-12-2009, 03:38:58</strong>
			</dt>
			<dd class="postbody">
				... Are you sure?&nbsp; Because if that's the case, I'm unleashing a monster.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>17-12-2009, 03:41:25</strong>
			</dt>
			<dd class="postbody">
				Quite sure.&nbsp; However, Diplomacy and Bluff checks are considerably larger actions.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>17-12-2009, 03:59:28</strong>
			</dt>
			<dd class="postbody">
				Oh, letting Garrett know won't be necessary.&nbsp; Like any good reporter should, he speaks the kNot languages of the world.&nbsp; Including Elven.&nbsp; <br><br>Speaking of Garrett... want some power gaming advice, Pistoleer?&nbsp; He doesn't need bracers of armor.&nbsp; Buy a Wand of Mage Armor (Or even a wand of Greater Mage Armor) and a wand of Shield, for less than your bracers cost... sell the bracers.&nbsp; Gain +6 or +8 AC, given a round or so of prep time, something a Man of Garrett's skills will nearly always have. <br><br>While your at it, buy a better weapon to enhance your attack... <br><br>And maybe some throwing daggers of returning, so he can dance out of range of Ogres and such brutes.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>17-12-2009, 04:03:40</strong>
			</dt>
			<dd class="postbody">
				I think I'm just going to enjoy the character until he perishes.<br><br>I would prefer to improve his will saves anyways;&nbsp; force of personality, divine grace, etc.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>17-12-2009, 04:06:14</strong>
			</dt>
			<dd class="postbody">
				That means, that ironically, I'm improving his survivability?&nbsp; Ha ha ha.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>17-12-2009, 06:56:47</strong>
			</dt>
			<dd class="postbody">
				Ithi would have tried to get her sneaky little hands on one of the rings, even if it meant stealing it off one of the 'official' soldiers.&nbsp; She'd want to keep tabs on anything said.&nbsp; That ok, TGT?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>17-12-2009, 07:46:02</strong>
			</dt>
			<dd class="postbody">
				Yeah, that's fine.&nbsp; :-)&nbsp; <br><br>I really do apologize for the lack of posting.&nbsp; I've simply been swamped with exam season and residual sick.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>17-12-2009, 10:31:02</strong>
			</dt>
			<dd class="postbody">
				It's OK!&nbsp; You don't need to appologize, as imo your doing quite well.&nbsp; We are moving along fairly nicely, and the party has rejoined, so all's well, if Kasumi can knock a few of those Ogres off Garrett, so we can move onward, (and upward.)&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>17-12-2009, 21:12:33</strong>
			</dt>
			<dd class="postbody">
				Kasumi and Sam are once again the the shapes they first infiltrated the building in.&nbsp; Mark recognizes them because he saw them don these disguises in the first place.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>18-12-2009, 01:14:58</strong>
			</dt>
			<dd class="postbody">
				Er... Isn't Garrett still on the ground, rather than the building where the ambassador is?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>18-12-2009, 01:27:43</strong>
			</dt>
			<dd class="postbody">
				I'm looking forward to that answer... just want to clarify everything.&nbsp; I think we both caught the hippogryphavator up, didn't we?<br>Oh, and... the room (if we're allowed to be IN it when the mofo shows up)?&nbsp; Shadowy, curtained, high-ceilinged?&nbsp; Multi-doored?&nbsp; Any tapestries or secret doors?&nbsp; Candlesticks, lead pipes, bell-ringers or windows?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-12-2009, 01:50:15</strong>
			</dt>
			<dd class="postbody">
				It's actually totaly empty save for windows and stairwells up and down... and 200 feet across!&nbsp; (Crazy, I know, it had paper walls which sank into the floor which used to devide it.)<br><br>And Pistoleer... what the heck?&nbsp; Secret mission?&nbsp; We're just lucky that Garrett's not yet known to be working with the military... cause that might blow the mission altogether.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-12-2009, 01:52:06</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2560459#msg2560459">Quote from: Katina Tarask on 18-12-2009, 01:14:58</a></div></div><blockquote class="bbc_standard_quote">Er... Isn't Garrett still on the ground, rather than the building where the ambassador is?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I really wish he was.&nbsp; He stated that he'd jumped on board the hypogryph, and so, if Ixy is here, he is...<br><br>Really the man doesn't show much gratitude for saving his life, does he?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>18-12-2009, 01:53:57</strong>
			</dt>
			<dd class="postbody">
				He doesn't know the meaning of the word "gratitude."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-12-2009, 01:57:50</strong>
			</dt>
			<dd class="postbody">
				I get that.&nbsp; Or 'discretion'&nbsp; or 'secret'.&nbsp; Perhaps we need to get him a dictionary?&nbsp; ;)<br><br>Aw well, the perils of liking a colorful character!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>18-12-2009, 02:23:16</strong>
			</dt>
			<dd class="postbody">
				I knew I should have just opened up with a cone attack when I had the chance...flying like that, I could have shot downward and hit every single ogre at once. And Garrett, but that would be a plus at this point.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>18-12-2009, 02:35:10</strong>
			</dt>
			<dd class="postbody">
				I love it.&nbsp; Ithi has no clue how to respond.&nbsp; She's too baffled to be truly pissed.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>18-12-2009, 02:38:39</strong>
			</dt>
			<dd class="postbody">
				Just remember:&nbsp; the ambassador could just as well think that the amazing journalist went undercover with the Emerald Claw just to get his scoop.&nbsp; So, um, Garrett is not exactly giving any of you away.&nbsp; You, yes you, are giving yourselves away by acting like you know that Garrett is Garrett.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>18-12-2009, 02:39:50</strong>
			</dt>
			<dd class="postbody">
				Well, everyone already knows who Garrett is.&nbsp; So I suppose the best way to put it is, that you know that Garrett is the journalist Garrett that joined your organization as Garrett.&nbsp; Mwahaha.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>18-12-2009, 02:54:24</strong>
			</dt>
			<dd class="postbody">
				I was going to say that we could play it off like the Emerald Claw forced him along to provide a mouthpiece for their message of war.&nbsp; Posting icly.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>18-12-2009, 03:06:33</strong>
			</dt>
			<dd class="postbody">
				Now, it's too bad that he didn't explain this plan to the group beforehand, isn't it. Cause he is treading dangerously close to getting a disintegrator beam in the back of the head regardless of permission if he says something that actually does break our cover. :/
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>18-12-2009, 03:11:54</strong>
			</dt>
			<dd class="postbody">
				::sifts through Garrett dictionary::<br><br>AH!<br><br><strong>Plan</strong> <em>Pl-an.&nbsp; Noun.</em>&nbsp; Dangerous situation + crazy reaction + ??? = profit.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>18-12-2009, 03:16:48</strong>
			</dt>
			<dd class="postbody">
				Sidenote-- his 'madman distraction plan' (which rhymes like something out of a Beastie Boys song, by the way) from outside?&nbsp; that was a good idea.&nbsp; I misread some stuff when I posted Ith's "LET SLIP THE HOUNDS OF WAR" reaction, but I think it's far better to just chalk it up to a miscue.<br><br>On a side/sidenote: did Garrett just start talking like Foghorn Leghorn?!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-12-2009, 03:20:16</strong>
			</dt>
			<dd class="postbody">
				Kasumi is thinking to act astounded and the knock him out, saying something like, "A spy!"&nbsp; But to be honest we're jumping the gun. The ambasaddor would have answered Kasumi before Garrett got into his second spiel I think... I'm waiting for that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-12-2009, 03:38:29</strong>
			</dt>
			<dd class="postbody">
				Fortunately, the ambassador seems reasonably clueless, for know.&nbsp; <br><br>Do make your sense motive checks though.&nbsp; Even though he's in a zone of truth, that means very little to a lawful evil individual.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>18-12-2009, 03:47:22</strong>
			</dt>
			<dd class="postbody">
				Any chance that the little kid weights 33 lbs or less?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-12-2009, 03:49:10</strong>
			</dt>
			<dd class="postbody">
				Nope, he weighs about 120.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>18-12-2009, 03:50:33</strong>
			</dt>
			<dd class="postbody">
				Phooie.<br><br>Was Magic Item Compendium on the approved sources list? I'm thinking a purchase of that belt that multiply your carrying capacity would be helpful for further missions.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-12-2009, 04:06:49</strong>
			</dt>
			<dd class="postbody">
				Magic Item Compendium is allowed, and you can purchase that thing.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-12-2009, 04:08:18</strong>
			</dt>
			<dd class="postbody">
				Kasumi can carry him out of here, worry not.&nbsp; Plus the Gryphon has at least 7 or 8 rounds left.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>18-12-2009, 04:11:39</strong>
			</dt>
			<dd class="postbody">
				On second thought, I might not - it's only double carrying capacity, and unless I do some negotiating with you, I can't use the major function (Teleport 2/day) of the belt at all. Better off just upgrading my strength score, which isn't a priority at all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-12-2009, 04:42:00</strong>
			</dt>
			<dd class="postbody">
				Does the ambasador realize he has signed his own death warrent?&nbsp; He's either a idiot savant, or he really doesn't realize we're going to HAVE to kill him now.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-12-2009, 04:43:23</strong>
			</dt>
			<dd class="postbody">
				Do keep in mind that he IS diplomatically immune and that killing him will cause a major diplomatic incident.&nbsp; *smiles*&nbsp; <br><br><br>I would rate it as a Chaotic and Nongood Act, so characters with good alignments intentionally doing such a thing would risk shifting to neutral, and characters with lawful alignments would automatically shift to neutral for doing such an act.&nbsp; (neutral would shift to chaotic)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>18-12-2009, 04:47:33</strong>
			</dt>
			<dd class="postbody">
				Small potential objection - does the ambassador have Touchsight functional currently? Cause I am at the top of the 'initiative' order, with a readied action to fill the entire room with LOS-blocking fog if anything interferes with Kasumi's attempt to grab Marc IV.<br><br>Also, it's only a diplomatic incident (for us) if anyone who recognized us survives.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>18-12-2009, 04:51:35</strong>
			</dt>
			<dd class="postbody">
				Kasumi's actually grappling the ambassador, right?&nbsp; Which is good for my Suggestion-casting butt.&nbsp; Though smoke would work against us right now, I think.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-12-2009, 04:57:03</strong>
			</dt>
			<dd class="postbody">
				The ambassador currently has the following powers active:<br><br>3 Clairsentience Powers <br><br>1 Psychometabolism Power<br><br>1 Psychokinesis Power<br><br>All Auras are faint.&nbsp; They'll require psicraft checks to analyze.&nbsp; <br><br><br>Also, for Kasumi to grapple the Ambassador, she'll have to roll off initiative against him, then succeed the touch attack against him.<br><br>The ambassador rolled an 8 for initiative.&nbsp; :-)&nbsp; &nbsp;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>18-12-2009, 05:00:54</strong>
			</dt>
			<dd class="postbody">
				Sam probably should roll initiative against the boy, too.&nbsp; *Rolls.*&nbsp; 19!&nbsp; Whoo!&nbsp; Not that it means much...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>18-12-2009, 05:01:37</strong>
			</dt>
			<dd class="postbody">
				Okay, so this is a new combat, and so my readied action attempt is negated? Just checking, cause it's time to lay down some Rampaginb Robot (w)Rath.<br><br>Total initiative of 13.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>18-12-2009, 05:03:07</strong>
			</dt>
			<dd class="postbody">
				Fourteen!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-12-2009, 05:03:59</strong>
			</dt>
			<dd class="postbody">
				You can choose whether or not to explode out with the fog cloud or not.&nbsp; Given how many clairsentience powers the Ambassador has active, one of them is probobly touchsight.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-12-2009, 05:05:16</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2561189#msg2561189">Quote from: The Great Triangle on 18-12-2009, 04:43:23</a></div></div><blockquote class="bbc_standard_quote">Do keep in mind that he IS diplomatically immune and that killing him will cause a major diplomatic incident.&nbsp; *smiles* <br><br>I would rate it as a Chaotic and Nongood Act, so characters with good alignments intentionally doing such a thing would risk shifting to neutral, and characters with lawful alignments would automatically shift to neutral for doing such an act.&nbsp; (neutral would shift to chaotic)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>It can't be a chaotic act since it's a direct order from Kasumi's superior officer.&nbsp; No one is to find out their secret and live.&nbsp; Unless someone speaks up with a plan to wipe the man's mind, he has to die. Mark would just disintigrate him!&nbsp; Oh, and Kasumi's init was 22, her touch attack is in her post... 26, with a 30 and 29 grapple check.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>18-12-2009, 05:07:36</strong>
			</dt>
			<dd class="postbody">
				Just saying, but Touchsight is Psychometabolism, not Clairsentience.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>18-12-2009, 05:11:48</strong>
			</dt>
			<dd class="postbody">
				I suggest not changing alignments lightly, and particularly not for a single act, lest ye olde alignment debate start up.&nbsp; Whether or not killing the ambassador is 'good' probably isn't a question, but how lawful it is?&nbsp; That's quite debatable.<br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2561273#msg2561273">Quote from: TheGlyphstone on 18-12-2009, 05:07:36</a></div></div><blockquote class="bbc_standard_quote">Just saying, but Touchsight is Psychometabolism, not Clairsentience.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Huh.&nbsp; Well that's kinda silly.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>18-12-2009, 05:14:06</strong>
			</dt>
			<dd class="postbody">
				Garrett's going to stab the kid. :D<br><br>It seems like the most sensible thing to do.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-12-2009, 05:14:22</strong>
			</dt>
			<dd class="postbody">
				Hmm, I suppose you're right.&nbsp; *smiles*&nbsp; I'll not change anyone's alignments then, probobly.&nbsp; Though you guys probobly will have to deal with the inspired for the next couple of adventures if you kill the ambassador.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>18-12-2009, 05:18:13</strong>
			</dt>
			<dd class="postbody">
				Can't we deal with their low-will-save minions instead? T-T<br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2561296#msg2561296">Quote from: PhantomPistoleer on 18-12-2009, 05:14:06</a></div></div><blockquote class="bbc_standard_quote">Garrett's going to stab the kid. :D<br><br>It seems like the most sensible thing to do.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>No it isn't!&nbsp; I'm brainomancing him into complying!&nbsp; *Huggles Suggestion.*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>18-12-2009, 05:20:22</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2561290#msg2561290">Quote from: Katina Tarask on 18-12-2009, 05:11:48</a></div></div><blockquote class="bbc_standard_quote">&nbsp; Well that's kinda silly.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Not really, if you think about it. By the fluff of the power, it's a telekinetic sensory field extending around you, the Psionic equivalent of Blindsight. Coincidentally, the Blindsight spell (SpC) is a Transmutation spell, the magical equivalent of Psychometabolism. Something like Detect Hostile Intent is rightfully Clairsentience.<br><br>As for the inspired, we just need to kill all the witnesses. Psionics are, oddly, very weak in the area of looking back into the past - I think there's one power that does it, but i can't remember the name or how high level it is. Sensitivity to Psychic Impression won't cut it, that'll only tell someone there was a battle.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-12-2009, 05:24:31</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2561299#msg2561299">Quote from: The Great Triangle on 18-12-2009, 05:14:22</a></div></div><blockquote class="bbc_standard_quote">Hmm, I suppose you're right.&nbsp; *smiles*&nbsp; I'll not change anyone's alignments then, probobly.&nbsp; Though you guys probobly will have to deal with the inspired for the next couple of adventures if you kill the ambassador.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>No no... The REASON we have to kill the Ambasador is so we WOn't have to deal with the Inspired after this.&nbsp; The Emerald Claw will have to deal with the inspired!&nbsp; If someone ELSE busts in and says, ah hah, you guys are Karnathi Military, aren't you! Then they will ALSO have to die.&nbsp; That was our orders.&nbsp; Mark certainly hasn't forgotten that. <br><br>Though Garrett is currently the only one of us out of costume... He may have some Inspired Assasin's after him.&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>18-12-2009, 05:25:09</strong>
			</dt>
			<dd class="postbody">
				'Consistent' does not mean 'not silly.'&nbsp; Blindsight being transmutation is pretty silly, too.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-12-2009, 05:28:24</strong>
			</dt>
			<dd class="postbody">
				Ahh, true.&nbsp; If you guys can make a DC 30 Knowledge (Arcana) check or a DC 25 Knowledge (Psionics) check, you'll recall that the monoliths at the center of Riedran cities can be set to overload and launch explosive gouts of fire at everything nearby, as well as causing the monolith itself to collapse.&nbsp; A DC 20 Knowledge (Architecture and Engineering) check reveals that such an action would likely level the mission building with minimal damage to the surrounding neighborhood.<br><br>(although, obviously blowing up the building isn't a terribly "nice" thing to do)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>18-12-2009, 05:32:16</strong>
			</dt>
			<dd class="postbody">
				Sam has a church to keep happy (and failed the Knowledge check with an 18), so someone else can do the 'splodeying while Sam handles the comparatively virtuous rescuing of young person.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-12-2009, 05:34:38</strong>
			</dt>
			<dd class="postbody">
				Also, the 'forged and Garrett go off before the Ambassador.&nbsp; (although he's adjacent to Kasumi during their actions)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>18-12-2009, 05:35:45</strong>
			</dt>
			<dd class="postbody">
				Heh heh heh.<br><br>Garrett rolled a 17, getting a total of 33 on the Knowledge (Arcana) check.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-12-2009, 05:37:44</strong>
			</dt>
			<dd class="postbody">
				Well, don't forget, moving away from Kasumi (which is a nice trick!) is going to provoke her AoO.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>18-12-2009, 05:39:23</strong>
			</dt>
			<dd class="postbody">
				Apparently my Lazor Beamz are out of juice. Seriously, dicebot, seriously? 6 damage on 3d6, 3 damage on 2d6, then 4 damage on 3d6 again? At least the overflow damage next round is decent (11), though I had to burn an action point to negate his cover bonus.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>18-12-2009, 05:41:30</strong>
			</dt>
			<dd class="postbody">
				Any visible effect from the dispel?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-12-2009, 05:47:09</strong>
			</dt>
			<dd class="postbody">
				You took down a psychoportation and a psychokinesis, two of 8 effects active on him.&nbsp; <br><br>Also, yes, the Ambassador did provoke an attack of opportunity.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>18-12-2009, 05:48:13</strong>
			</dt>
			<dd class="postbody">
				Okay, what just happened in the IC?&nbsp; Are we posting multiple turns now?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-12-2009, 05:51:20</strong>
			</dt>
			<dd class="postbody">
				Well, other than needed to learn Ithi'ka's action, we seem to be fine in round order... plus whatever Garrett is doing?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>18-12-2009, 05:56:41</strong>
			</dt>
			<dd class="postbody">
				Garrett's not going to do anything.&nbsp; He thinks that what's happening is crazy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-12-2009, 05:57:47</strong>
			</dt>
			<dd class="postbody">
				Did Sam's dispel have any other effect? Like causing the Ambasador to fall or drop Marc IV?&nbsp; If so, Glyphstone's post will need an edit.&nbsp; If Sam's dispel did nothing obvious, Ithi'ka still needs to post her action... though with a greater than 26 touch AC, I really have no idea how we are going to beat him, unless Kasumi get's a really lucky nat 20...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>18-12-2009, 06:02:44</strong>
			</dt>
			<dd class="postbody">
				Out-of-character, I don't have a clue what power he's using to do this - it's not any of the listed Telekinetic X powers except for possibly Telekinetic Sphere - a level 8 power, which means we are screwed beyond belief in an E6 world.<br><br>In-character...I still don't have a clue, but it's much less of a concern, I just need a clear shot to bathe him in disintegrating beam spam and strip away that nice juicy cover.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-12-2009, 06:06:06</strong>
			</dt>
			<dd class="postbody">
				The ambassador is using an upgraded of telekinetic force which a magic item in his posession enables him to use.&nbsp; &nbsp;(so if you defeat him, you'll get that power in the treasure haul.)<br><br><br><br>You'll probobly want to try different attack methods, or simply throw dispel magicks at him until his buffs fail him.&nbsp; *grins*&nbsp; Sending a party member or two up to the third floor to blow up the monolith would probobly also work, especially if you find some way of BSing your way in there.<br><br>Also, I've updated xp for the week!&nbsp; Thanks to Kasumi's crazy behavior, I had to introduce a new xp penalty: "Getting too much combat xp."&nbsp; &nbsp;*grins*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-12-2009, 06:09:54</strong>
			</dt>
			<dd class="postbody">
				Also, a hint about the Ambassador's touch AC: <br><br>The thing about the Inspired is that they have ungodly high charisma scores, so if an inspired ever gets an ability which adds charisma to anything, they become very scary very quickly.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>18-12-2009, 06:12:43</strong>
			</dt>
			<dd class="postbody">
				I like the 'someone grab little Marc and get him out of the way' plan myself. His touch AC may be godly, but I'm betting his Reflex save isn't quite as untouchable...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-12-2009, 06:17:48</strong>
			</dt>
			<dd class="postbody">
				I'm going to say that Marc can be grabbed with a DC 20 reflex save.&nbsp; On a failure, a rescuer takes 3d6 points of damage from being buffetted with rubble.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>18-12-2009, 06:18:59</strong>
			</dt>
			<dd class="postbody">
				As an aside to that, I've been assuming that there is no way for me to hit the ambassador with a cone spread without catching Little Marc in the blast, is that accurate?<br><br>Also, any chance I might be squeezing some bonus XP soon for my character portraits being individually tailored to the current or preceding round? It's harder than it looks, even working off a stock portrait.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-12-2009, 06:54:36</strong>
			</dt>
			<dd class="postbody">
				Your analysis is accurate, and I'd say that what you're doing is worth a good 600xp.&nbsp; (possibly weekly.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>18-12-2009, 06:55:46</strong>
			</dt>
			<dd class="postbody">
				Yay. I'll have to keep it up then...that's only 9 weeks of solid portrait-making and I get a shiny new feat!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-12-2009, 14:54:06</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2561499#msg2561499">Quote from: The Great Triangle on 18-12-2009, 06:06:06</a></div></div><blockquote class="bbc_standard_quote">The ambassador is using an upgraded of telekinetic force which a magic item in his posession enables him to use.&nbsp; &nbsp;(so if you defeat him, you'll get that power in the treasure haul.)<br><br>You'll probobly want to try different attack methods, or simply throw dispel magicks at him until his buffs fail him.&nbsp; *grins*&nbsp; Sending a party member or two up to the third floor to blow up the monolith would probobly also work, especially if you find some way of BSing your way in there.<br><br>Also, I've updated xp for the week!&nbsp; Thanks to Kasumi's crazy behavior, I had to introduce a new xp penalty: "Getting too much combat xp."&nbsp; &nbsp;*grins<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>How's what she was doing crazy?&nbsp; Or did you mean, crazy good?<br><br>And I have a feeling we are out of dispels, since the reporter with the WAND of dispel magic is being 'interesting' and leaving us high and dry.&nbsp; He's also probably the only person here who could sneak, <br>disquise and bluff his way into the upper floor.&nbsp; He could give the wand of dispel to the Droid, and sneak up there, (IC for a better scoop) <br><br>I'm caught between two ideas... If I attempt to grab the boy this round, Mark can use his area effect on the ammbasador.&nbsp; If I instead use an action point to grab the ambasador, once I've got my hands on him, I'll never lose him again, plus he'll lose that enormous dodge bonus from cha probably, so the others can hit him.<br><br>Ithi'ka's reflex bonus is also probably higher than mine... hmm...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-12-2009, 15:35:11</strong>
			</dt>
			<dd class="postbody">
				Woah.... woah woah!!<br><br>You took away 2250 exp because I thought tactically, and then played my character IC?&nbsp; If Kasumi had gone along with Lucinia's plan, she would of been extremely OUT of character!&nbsp; Do I get, going along with the GM points if I play opposite to my character's ideals and beliefs?&nbsp; <br><br>I'm a little... upset. <br><br>Or is your, "I want my cookie now" reference to the fact that Kasumi snapped at the ambasador to give them the boy?&nbsp; Again that was ROLEPLAYING.&nbsp; Kasumi was both tired of the mind games, and trying to keep in character as a leader of a band of Emerald Claws.&nbsp; I know she failed to then give the ambasador the evil answer... but is that a reason to dock my XP?&nbsp; <br><br>Sigh.&nbsp; If you are worried that Kasumi is too darned powerful, you need to remember, that anyone buffed by a Cleric exclusively is going to be pretty tough.&nbsp; Besides the fact that tons of low level npc's are EXACTLY what Kasumi's martial art was designed to handle!&nbsp; That or a single caster type.&nbsp; You've been placing her in the exactly perfect situations.&nbsp; If she goes up against some high powered knight, a dragon or other heavily armored and strong person, she'll fare MUCH worse.<br><br>Besides, my next two feats planned were going to be party centric... Empathic Transfer being my <br>next power. <br><br>I knew from Lucinia's insistance on not stopping the fight, (Which you then stopped abruptly YOURSELF for no dicernable reason other than Kasumi's appearence.&nbsp; I mean really!&nbsp; Half a dozen Ogres and Wargs ran away at seeing a large sized woman, unarmed, run into their little sewing circle?&nbsp; When they seemed to be winning the second before? But I digress.)<br><br>I knew from that, that I was doing something you didn't fully approve of. You wanted Kasumi to act in an evil fashion.&nbsp; IE sacrifice the lives of her friends to win the contest.&nbsp; That, unfortunatly was <br>never even an option, not with either Kasumi's alignment OR her personality.)<br><br>Then when the ambasador arrived and started HIS mind games, he deduced our purpose in record time, because he couldn't beleive that a Emerald Claw would actually follow her bosses orders, or doubt the veracity of a man who CLAIMED he was in a Zone Of Truth.&nbsp; "Here's a princess, randsom her instead!", seemed like a fairy tale.&nbsp; I mean, If Kasumi was responsible for the truth effect... but <br>she can't detect magic, and if she could, the magical effect could have been ANYTHING!&nbsp; It was ludicrous to assume we believed him, thus we wanted the boy rather than the princess, thus we had to be Karnathi military!&nbsp; That was using GM knowlege, not common knowlege.&nbsp; We could be mercs hired by the judge!&nbsp; We could be actually Emerald Claw, and simply don't believe he'd give us a real princess!!&nbsp; Make it believable maybe?&nbsp; Detect Thoughts is SO much a simpler explanation to his conning on to us than that!<br><br>I'd never object to the man slipping out of Kasumi's grasp, or using detect thoughts to figure out our plan, or even whiping out a symbol of sleep to beat us all in one fell swoop.&nbsp; That's something outside of my power to affect... That's a story, stuff happens.&nbsp; But I really feel like I'm being punished here for playing my character.&nbsp; And that takes away the fun for me.<br><br>Rant over.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>18-12-2009, 17:18:14</strong>
			</dt>
			<dd class="postbody">
				I understand trawling for penalties over that five thousand points of combat XP, but in the future, it may be wise to be rather more clear on where the penalties are coming from, precisely.&nbsp; However, as for general wanting of cookies now, 'Screw this, I'm in a hurry,' is a perfectly valid and logical response from people who are actually in a hurry.<br><br>I happen to take exception to the 'buffybot' clause, considering that's Sam's job on the team.&nbsp; The character is pretty much completely useless in a scrap, but is an absolutely hardcore support character.&nbsp; Sam can't even use his/her most powerful spells on him/herself at all.&nbsp; This was the character's stated design.&nbsp; To then be penalized for performing the character's designed and stated job seems extremely inappropriate.&nbsp; As much so as penalizing a social Rogue for talking her way through encounters instead of fighting.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-12-2009, 17:45:28</strong>
			</dt>
			<dd class="postbody">
				I'm really quite sorry for the penalties, and if any feelings are hurt, but what I'm doing is quite simply a matter of game balance; If the characters who are more powerful in combat got more than twice the xp of the less combat effective characters, the power disparities would quickly become completely impossible to overcome.<br><br>I'm really sorry if you two were offended, but I thought it would be much healthier for the game as a whole to distribute xp evenly.&nbsp; The xp wasn't actually really removed, but simply redistributed to other party members.&nbsp; Don't take things too seriously; those aren't really so much penalties as me trying to keep the game balanced.&nbsp; <br><br>I'm really not punishing you guys, it's just that presently, you're already pretty much being rewarded for having incredibly effective characters, managing to defeat an entire dungeon level of enemies in a single pair of encounters without a scratch, and giving you signifigantly more xp would be irresponsible.<br><br>I hope you can understand.&nbsp; :-)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>18-12-2009, 17:54:31</strong>
			</dt>
			<dd class="postbody">
				However, at the same time, it's important to actually be honest about what the penalties are about.&nbsp; Saying there's a -1500XP 'too much combat XP' penalty and a -750XP 'buffybot' penalty when, in fact, it's really a -2250XP 'too much combat XP' penalty is fundamentally dishonest and bound to cause strife.&nbsp; If you'd just put down that the -2250 was for us getting XP too fast, rather than making up alternate (and rather offensive) reasons, there would have been absolutely no objection.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-12-2009, 18:06:07</strong>
			</dt>
			<dd class="postbody">
				Ahh, quite true.&nbsp; I'll just go ahead and roll those penalties into the normal xp penalties then.&nbsp; Sorry if those penalty names were offensive, but I had calculated out the xp I wanted to divide evenly, and run into some strangeness.&nbsp; <br><br>Also, as a personal matter, I'm very willing to give huge amounts of xp to a player who manages to defeat a situtaion by acting with great cunning, especially outside a character specialty.&nbsp; I just feel that your character doing what your character is designed to do is its own reward.&nbsp; (which isn't to say that I want everyone being wierd and not doing their specialty, only that far more roleplays ground to a halt because the wizard threw a temper tantrum when he had to try and engage in melee than when the cleric fought a room full of undead)<br><br>I find the (possibly MMO influenced) idea that if a character isn't good at something, a character shouldn't do it pretty darned annoying.&nbsp; (and since I'm not especially worried about level appropriate encounters, characters often get an opportunity to shine outside their specialty.)&nbsp; The only real exception is the complete noncombatant character engaging in combat, but since this is D&amp;D, such things don't exist.&nbsp; So, I decided to reward the party instead of the players for characters performing their specialty.&nbsp; :-)&nbsp; (since the characters can really only specialize as part of a party)<br><br><br>Also, upon further review, I've decided to remove the offending xp penalties, since you two really do deserve more xp than the other players this week.&nbsp; (although Mark is performing decently well within his niche, I'm a little concerned about Ith'ika, and of course, Garrett, because of his class, by definition doesn't have a niche, which seems to be getting phantom all tied up in knots. :-) )
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>18-12-2009, 18:29:41</strong>
			</dt>
			<dd class="postbody">
				Considering my niche is pretty much limited to 'kill it with lasers in your choice of delicious flavors', I'm not going to complain when most of my limited XP comes from combat - if I had gotten another turn outside before the ogres broke and split, I would have gotten a nice RP-speech off by using my only social skill, but that's not a huge issue.<br><br>I do disagree with the bizzarely named penalties (and to a much lesser extent, the oddly named bonuses, makes it hard to know what you're actually rewarding), but it's good that you already rescinded that. I don't mind being underpowered for a bit, especially since if my desired PrC comes through story-and-mechanic wise, my power level will rapidly ascend to OVER NINE THOUSAND...within the aforementioned niche of 'kill it with lasers', at least.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-12-2009, 18:33:06</strong>
			</dt>
			<dd class="postbody">
				Oddly named bonuses and penalties is mostly an artifact of my previous GM experience.&nbsp; I'll try and avoid using those from now on.&nbsp; *smiles*&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-12-2009, 18:43:26</strong>
			</dt>
			<dd class="postbody">
				Well, thank you for explaining, The Great Triangle.&nbsp; How about this for next time as a compromise.&nbsp; Some MMORPG's I've played have a daily limit cap on XP gained from combat.&nbsp; After that, combat xp slows down to a crawl.&nbsp; This was designed to help people who didn't have all day each day to grind exp not to be quickly overshadowed by people with a ton of time on their hands.&nbsp; That sort of system would work well here, and be totally unoffensive.<br><br>That said, Garrett HAS a great niche.&nbsp; The man is the PERFECT infiltrator.&nbsp; Kasumi couldn't select him to go with the infiltration team, as IC she did not know him.&nbsp; But if he had suggested himself, perhaps mentioned some of his past successful break ins/break outs, Kasumi would have herself bowed out of the infiltration team in his favor.&nbsp; With Garrett's skills in bluff, diplomacy, sense motive, hide and move silently, and gather information, he could have had himself best friends with the ambassador, and invited Marc IV out for tea before the assault team ever had to do a thing!<br><br>He's a great asset to any team, if he'd work in his specialty, and leave fighting rampaging mobs to me.&nbsp; :)&nbsp; (He can do the 'distracting rampaging mobs thing much better of course!)<br><br>So, thanks, Triangle, sorry bout the rant, and hey, presto, Garrett, go blow up the building, cause that would be a story people would REALLY buy papers for!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>18-12-2009, 18:53:25</strong>
			</dt>
			<dd class="postbody">
				What's Kasumi's initiative? If it's higher than 9, I can go alter my actions this round and hose the Ambassador down with some Righteous Robot Fury.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>18-12-2009, 18:57:48</strong>
			</dt>
			<dd class="postbody">
				Higher than 9.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-12-2009, 19:05:47</strong>
			</dt>
			<dd class="postbody">
				22.&nbsp; Go for it, the boy is out of the way.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>18-12-2009, 19:35:01</strong>
			</dt>
			<dd class="postbody">
				Noted. First Law of Robotics disengaged...that is, if I had ever paid any attention to it in the first place.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>18-12-2009, 22:36:01</strong>
			</dt>
			<dd class="postbody">
				OK, noted what you said about the Spot or Search check.&nbsp; I'm gonna thrown out the 'search' check here just because Ithi's actively searching, not just noticing details.&nbsp; NOT that I think there's any point, since evidently what I MIGHT have spotted has already happened with the weapons concealed under the floorboards and all.&nbsp; *sigh*&nbsp; But I'm rolling it anyway.<br><br>Search: Roll result: 14+12=26.<br><br>Did we just go through 3 rounds of combat since 9:00 ET last night?&nbsp; <br>Since I'll feel a little stupid trying to participate in those three rounds, I'll just have Ithi out of the room looking for any helpful tools or terrain.&nbsp; She'll move in stealthy pursuit of the fleeing Inspired and its mind-fucked pet.&nbsp; Hopefully, they fled upstairs, because we do NOT want them getting away.&nbsp; They heard our verbal exchange.&nbsp; I'm assuming they went via the aforementioned stairs to the upper floor, but if I'm wrong? please advise me and I'll edit.<br><br>Oh, and YES, thank you for your advice earlier, Katina.&nbsp; I like that "Darkstalker" merit (not just because it sounds cool) and will be adding it with TGT's approval.&nbsp; (?)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>19-12-2009, 00:08:47</strong>
			</dt>
			<dd class="postbody">
				I think the Darkstalker feat is fine.&nbsp; <br><br>As for your spot check, Ixy, you noticed that the room has a number of spring loaded platforms and paper walls linked to cleverly concealed mechanisms, as well as having large numbers of breakaway floorboards and possibly a secret tunnel or two.&nbsp; <br><br>All in all, it explains why the building is over 50 feet tall but has only three floors.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>19-12-2009, 00:33:50</strong>
			</dt>
			<dd class="postbody">
				Also, I'm not exactly sure who Ith'ika is firing an arrow at...&nbsp; From context, it could be either the dog girl, her handler (seems pretty possible/likely)&nbsp; or the Ambassador.&nbsp; (which I'd probobly let go through, if that was the intent.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>19-12-2009, 02:31:13</strong>
			</dt>
			<dd class="postbody">
				Tagan, please do not tell me how to play my character.&nbsp; It really is my biggest RP hangup.<br><br>Besides, I was already planning to walk away from the fight, disguise self into the mark, explore the upper floor and, in an accidental, unbiased sort of way make the entire building explode.&nbsp; However, I have work, you know, and that kind of slows me down from posting here.&nbsp; Besides which, I can't post another action until the entire round is through because, well, I feel that things get outrageously jumbled up when you post more than a few times during a round.<br><br>As a group, couldn't we develop a standard RP post?&nbsp; I feel like we're posting -everywhere- for an action in a very specific place, and it's really discombobulating me.&nbsp; Why can't we break down our posts with an IC and OOC split, where the IC is flavor and the OOC is the mechanics, queries, etc.?&nbsp; I feel that the game could only be stronger if we endeavored to keep everything tidy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>19-12-2009, 02:43:50</strong>
			</dt>
			<dd class="postbody">
				Having mechanics and flavor in two separate threads makes things considerably less organized in my eyes (and considerably more work), as you need both together at the same time to make sense of the situation.&nbsp; Now, marking the mechanics within the posts themselves?&nbsp; That's standard fare.<br><br>And Pistol, please mind that it is extremely frustrating when someone makes a very major point of stealing the dispelling wand, and then doesn't use it in favor of staring when faced with a mage with a laundry list of dispellable buffs up, regardless of roleplay.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>19-12-2009, 02:48:02</strong>
			</dt>
			<dd class="postbody">
				Sorry.&nbsp; I usualy wouldn't, but you seemed to be at a loss for anything to do, and I wanted to help.&nbsp; I won't let it happen again.<br><br>As for posting IC/OCC, I think we'd need two OOC threads.&nbsp; One for game mechanics, and one for other occ stuff about the thread...&nbsp; At mythweavers I usualy put mechanics posts in a spoiler, but here, we don't have that option... or the option of putting rolls inked to specific words which only shoe the rolls when you click on the word... disapointing after Mythweavers.<br><br>Eliquiy does have it's own advantages of course.&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>19-12-2009, 02:52:15</strong>
			</dt>
			<dd class="postbody">
				As much as I love Myth Weavers, I hate the ToS.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>19-12-2009, 03:12:11</strong>
			</dt>
			<dd class="postbody">
				Wait, you read the ToS? What, did I sign away my second-born child or something? (Blizzard Entertainment owns my firstborn).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>19-12-2009, 03:17:11</strong>
			</dt>
			<dd class="postbody">
				There are some obvious things in the Myth Weavers ToS.&nbsp; Mainly over not getting sued since the site's supposed to be family friendly.&nbsp; So my Summoner's pet tentacle monster isn't allowed to rape her fallen foes.&nbsp; And really, how can you have a game if you can't perform tentacle rape every time? :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>19-12-2009, 03:18:07</strong>
			</dt>
			<dd class="postbody">
				Ah, right.<br><br>Well, good thing we've got Elliquiy then, isn't it?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>19-12-2009, 03:35:16</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2563420#msg2563420">Quote from: The Great Triangle on 19-12-2009, 00:33:50</a></div></div><blockquote class="bbc_standard_quote">Also, I'm not exactly sure who Ith'ika is firing an arrow at...&nbsp; From context, it could be either the dog girl, her handler (seems pretty possible/likely)&nbsp; or the Ambassador.&nbsp; (which I'd probobly let go through, if that was the intent.)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I intended the handler, though clearly he's not the bigger threat.&nbsp; I just thought that would make more sense being that I'd missed 3 rounds.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>19-12-2009, 03:42:26</strong>
			</dt>
			<dd class="postbody">
				Good job Ixy!&nbsp; SOMEONE had to handle the handler!&nbsp; I doubt dog girl will remember this.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>19-12-2009, 03:53:51</strong>
			</dt>
			<dd class="postbody">
				Relentless Dispelling is absolutely going onto my Buy list, assuming we survive this.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>19-12-2009, 04:14:29</strong>
			</dt>
			<dd class="postbody">
				The double tap of dispels.&nbsp; I love it.&nbsp; Every Warlock I have ever played picked that one over Voracious Dispeling.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>19-12-2009, 07:15:34</strong>
			</dt>
			<dd class="postbody">
				VD is bad mainly because it requires a touch to land, and the temporary HP isn't a whole lot.<br><br><br>Hehe, VD.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>19-12-2009, 15:46:39</strong>
			</dt>
			<dd class="postbody">
				Can our Droid be healed by normal means?&nbsp; I mean, I know Warforged generally only gain half from normal healing effects, and some warforged don't even get that much, but is Mark healable at all?<br><br><strong>Edit:</strong> Never mind, I just read his sheet.&nbsp; Half magical healing.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>19-12-2009, 17:00:08</strong>
			</dt>
			<dd class="postbody">
				Yup. 1/2 Magic, full from Repair spells. And full from a Crusader's maneuvers, incidentally, because they don't have the [Healing] descriptor.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>19-12-2009, 17:05:11</strong>
			</dt>
			<dd class="postbody">
				On that note, Empathic Transfer doesn't have the [Healing] descriptor, either.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>19-12-2009, 19:51:13</strong>
			</dt>
			<dd class="postbody">
				Indeed it doesn't..<br><br>Here's the relevant passage from the Living Construct subtype:<br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Living constructs can be affected by spells that target<br>living creatures as well as by those that target constructs.<br>Damage dealt to a living construct can be healed by a cure<br>light wounds spell or a repair light damage spell, for example,<br>and a living construct is vulnerable to a harm spell. However,<br>spells from the healing subschool provide only half<br>effect to a living construct.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>So it looks like by RAW, Empathic Transfer would function at full strength, unless TGT houserules otherwise. I certainly won't be complaining if it's left alone.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>19-12-2009, 21:00:46</strong>
			</dt>
			<dd class="postbody">
				Hmm... how far are you down?&nbsp; &nbsp;I could heal a max of 26 with that effect... so let me know.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>19-12-2009, 21:04:03</strong>
			</dt>
			<dd class="postbody">
				22/51, so I'm 29 short of maximum.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>19-12-2009, 21:22:09</strong>
			</dt>
			<dd class="postbody">
				So now its a GM question.&nbsp; TGT, does Kasumi heal Mark 26 or 13'points?&nbsp; (And take 13 or 7 damage herself.)<br><br>And a second GM question, not so urgent.&nbsp; The feat Ultimate Mastery requires Captone training as a Prerequisite.&nbsp; Does the Ability gained from Ultimate Mastery need to be in the same class as the Capstone Training ability?&nbsp; If you take Ultimate Mastery twice, do you need to take Capstone Training twice?<br><br>And obvious corollarys of those two questions.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>19-12-2009, 23:20:47</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2565600#msg2565600">Quote from: Tagan on 19-12-2009, 21:22:09</a></div></div><blockquote class="bbc_standard_quote">So now its a GM question.&nbsp; TGT, does Kasumi heal Mark 26 or 13'points?&nbsp; (And take 13 or 7 damage herself.)<br><br>And a second GM question, not so urgent.&nbsp; The feat Ultimate Mastery requires Captone training as a Prerequisite.&nbsp; Does the Ability gained from Ultimate Mastery need to be in the same class as the Capstone Training ability?&nbsp; If you take Ultimate Mastery twice, do you need to take Capstone Training twice?<br><br>And obvious corollarys of those two questions.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Kasumi heals Mark 26 points.&nbsp; :-)&nbsp; (and takes 13 damage herself)<br><br>And to the second question, Ultimate Mastery can only ever be taken once, for a single ability, so most characters will use capstone training to expand the levels they can pick a class ability from.&nbsp; If you take ultimate mastery twice, it counts as retraining.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>19-12-2009, 23:26:01</strong>
			</dt>
			<dd class="postbody">
				so that I don't have to go hunt down the recruiting thread again, remind me what Capstone Training, Ultimate Mastery, Class Training, and Prestige Training do again?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>19-12-2009, 23:29:17</strong>
			</dt>
			<dd class="postbody">
				Those would be in my shiny new mechanics OOC thread!&nbsp; Look downforum.&nbsp; (I'm a little too busy to go post a link at the moment)<br><br><br>Also, Marc IV is about 14 years old, and I'm fairly sure that Sam hasn't escaped the building, although if she has enough actions maybe.&nbsp; <br><br>(she's had 2 rounds worth of actions since the battle started, plus casting suggestion in the suprise round, so I'm not sure she's had enough time to get Marc IV and take off on the hippogriff.&nbsp; She still might need to make a ride check at the least)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>19-12-2009, 23:36:37</strong>
			</dt>
			<dd class="postbody">
				Sam's a 'he' at the moment.&nbsp; And who's action is when is really quite hazy.&nbsp; Just so long as there's hippogriff riding somewhere in the queue, I'm good.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>20-12-2009, 00:00:56</strong>
			</dt>
			<dd class="postbody">
				Arlight.&nbsp; For the sake of drama we're going to have the hipogriff caught in the building, although the spears can be pulled out of the way.<br><br>Pulling out each spear is a DC 12 strength check, +3 DC for each additional spear you want to pull out, so pulling out all six spears with a mighy heave or crash is a DC 27 strength check.&nbsp; The spears have normal hardness and hit points, though they're made of iron.&nbsp; <br><br>Naturally, getting through the walls of force is a matter of dispelling them.&nbsp; <br><br>Finally, to Mark's senses, the Ambassador just picked up a moderate telepathy effect.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>20-12-2009, 00:11:20</strong>
			</dt>
			<dd class="postbody">
				So now even killing him won't stop the wrath of the Inspired from descending on us, since he's happily telling his buddies all about what's happening. I knew this mission couldn't be easy. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>20-12-2009, 00:14:05</strong>
			</dt>
			<dd class="postbody">
				Oh, great.&nbsp; Now, the twelve-round hippogriff is stuck for, like... way too many rounds... yeah... that's not good.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>20-12-2009, 00:18:12</strong>
			</dt>
			<dd class="postbody">
				So they're one-handed metal-hafted weapons then? Hardness 10, 20 HP according to the SRD - could melt through them in one shot if I get lucky, though that would mean one less round of meltifying the ambassador.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>20-12-2009, 00:22:28</strong>
			</dt>
			<dd class="postbody">
				Focus on the ambasador. According to that telepathic message, You have 2 rounds before the fit hits the shan.... Kasumi will make an exit.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>20-12-2009, 00:25:52</strong>
			</dt>
			<dd class="postbody">
				Anything you can do to help? My damage/round isn't great, and the fact that he's shrugging off both my ongoing damage and your Orgasmic Vibrations for purposes of manifesting his powers says that he's got a lot more HP to burn through.<br><br>I'll have dealt 34 damage so far if he fails his Reflex save again, 30 if he passes. After that, I get 1 more shot of 3d6+2d6 before the 'power surges' hit.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>20-12-2009, 00:29:28</strong>
			</dt>
			<dd class="postbody">
				I don't think Sam has any dirrect damage area effect attacks... and this guy's wil save is probably a bit high.&nbsp; And I can only hit him if I roll a nat 20 and then probably toss an action point on top of it.<br><br>Keep shooting.&nbsp; Your our only hope.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>20-12-2009, 00:40:33</strong>
			</dt>
			<dd class="postbody">
				What do I look like, Obi-wan?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>20-12-2009, 00:52:05</strong>
			</dt>
			<dd class="postbody">
				No... you look like a VERY different Star Wars character.&nbsp; And HIM bring our only hope would be scary indeed.&nbsp; <br><br>I'll be Obi-wan, you be Luke.<br><br>Except the whole dying thing...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>20-12-2009, 00:59:32</strong>
			</dt>
			<dd class="postbody">
				My choice of character avatars was not coincidental - though I decided to not adopt his 'unusual' speech patterns, to avoid crossing from blatant homage to outright ripoff. ;D<br><br>I'd rather be R2D2. He was the true star of the 3rd prequel movie after all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>20-12-2009, 01:07:27</strong>
			</dt>
			<dd class="postbody">
				Regarding the hippogriff/spears, who's where?&nbsp; Did Kasumi get Marc out and onto the hippogriff?&nbsp; Did Sam get on yet?&nbsp; Or are they both inside?&nbsp; 'Cuz if Sam's inside and the kid's outside, we gotta deal with that <em>fast</em> or we're fucked (somewhat; I could hit the kid with a Fly kiss and another Suggestion).<br><br>And Sam can blow a couple action points to spontaneously cast anything on the Cleric list, but all the 3rd-level slots are spent.&nbsp; If you want damage... well... I have Sound Burst (one-round fort stun <em>might</em> make it worth it).&nbsp; Twice if I blow all my action points, though I may need the Fly kiss for the kid.&nbsp; That's about it.&nbsp; Pretty much everything else I can blast with has an attack roll, which goes poorly with two BAB, Dex burn, and the target's crazy AC.&nbsp; If someone really needs a third-level buff, I can kiss 'em for that, but there ain't a whole lot I can do.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>20-12-2009, 01:30:48</strong>
			</dt>
			<dd class="postbody">
				Frost Breath is a 2nd level spell that zaps everyone in a 30ft. cone for 1d4 cold/2 levels and dazes them for 1 round, with a Reflex save for half. Deific Vengeance does 1d6/2 levels instead, but it allows a Will save for half, which he's almost guaranteed to make.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>20-12-2009, 01:37:12</strong>
			</dt>
			<dd class="postbody">
				Listing sources is always a good idea, though I'm guessing Frostburn for Frost Breath.&nbsp; Though burning two action points and one of my dwindling spell slots for 3d6 with a save for half isn't very attractive, particularly when we may need those points/spells for emergency brat saving.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>20-12-2009, 02:13:03</strong>
			</dt>
			<dd class="postbody">
				If Sam did not escape, then the Boy and Hypogryph certainly did not esacpe either, for how would the Boy fly off without the person controlingnthe Hypogryph.&nbsp; I wonder that, knowing any ae the Ambasador uses will kill his protege here much faster than us, wil have any affect on his actions?<br><br>Anyway, since Sam did NOT escape, I have modified my post, and it's Sam's turn again. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>20-12-2009, 03:09:07</strong>
			</dt>
			<dd class="postbody">
				Actually, they're both from Spell Compendium.<br><br>Hold off on burning him for now, but if he doesn't react at all to my next shot (the one that will put him at around 50 damage, pretty high for a d4 hit die even if he's level 6 like us), pop him with the Sound Burst. It's a long shot, but maybe Stunning him right as the power surges are supposed to hit might cause backlash or something.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>20-12-2009, 03:14:23</strong>
			</dt>
			<dd class="postbody">
				I just remembered my maximize rod, though considering the saves for half and the d4's, Sound Burst is the way to go.&nbsp; I think something he's holding is key to this whole debacle, and stun is auto-drop, which may work in our favor.<br><br>Since I'd rather keep things moving, I'm posting now, and I'm working under the assumption that the boy, Sam, and the hippogriff are all inside.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>20-12-2009, 06:35:32</strong>
			</dt>
			<dd class="postbody">
				Good news Kat!&nbsp; You succeded in stunning the Ambassador.&nbsp; That should give you guys a breather, and with any luck, he'll be unable to launch his really ferocious attacks before getting taken down.&nbsp; <br><br>Also, I updated the erotic domain list with the domains of the blood of vol (a rather silly oversight) and&nbsp; a section on the names of the Rakahsa Rajah and Daelkyr lords in my campaign.&nbsp; (which is fairly common knowledge.&nbsp; Make of that what you will.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>20-12-2009, 06:49:20</strong>
			</dt>
			<dd class="postbody">
				Pity you can't Coup De Grace stunned people - they have to be paralyzed or outright unconscious.<br><br>Ah well...I wonder how well his monolith-control-crystal thingy holds up to an acid bath?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>20-12-2009, 06:58:41</strong>
			</dt>
			<dd class="postbody">
				That was briliant work Katina!&nbsp; With him stunned, and his dodge modifier gone, we can hit him hard right now!&nbsp; Question, TGT, does his cover still stand?&nbsp; If so, what percentile must I roll to strike him past his cover?&nbsp; If not.... yippie?!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>20-12-2009, 14:12:26</strong>
			</dt>
			<dd class="postbody">
				Triangle, would you ever consider running an Apocalypse D20 Modern campaign?&nbsp; p+p
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>20-12-2009, 14:40:28</strong>
			</dt>
			<dd class="postbody">
				I've considered before.&nbsp; *smiles*&nbsp; Not quite at the moment though.<br><br>And the psychic's cover is still up, but cover doesn't apply a miss chance, just a flat +5 bonus to AC.&nbsp; (a spellcaster can rarely go wrong by getting an apparatus of kwalish and casting spells from a firing port inside it.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>20-12-2009, 15:56:26</strong>
			</dt>
			<dd class="postbody">
				And because I like occasionally posting upsetting things, the stats of Jukuvex, the Demon Lord who the Silver Flame sealed up.&nbsp; (in my cannon)<br><br><br>Jukuvex:<br><br>Description: Jukuvex is a shapeshifting Raksha Rajah who commonly takes the form of either a 200 foot tall tentacled monstrosity with tongues of flame (his sword of annihilation) of a 9 foot tall tiger-man, clad in blood red armor.&nbsp; (which is just for show)&nbsp; His panoply consists of the sword of annihilation and the unspeakable oath.<br><br>Medium to Colossal Demigod<br><br>Domains: Chaos, Destruction, Evil, Hatred, Madness, Wrath<br><br>Hit Dice: 20; 500hp<br><br>Init: +10<br>Speed: 140 ft, swim 140 ft, fly 280 ft. (Good)<br><br>AC: Colossal; 43 (touch 13, flat footed 37) <br>&nbsp; &nbsp; Large; 35 (touch 20, flat footed 29)<br>&nbsp; &nbsp; Medium; 31 (touch 21, flat footed 25)<br><br>Attacks: 1 Sword attack per size category above medium +33 melee touch (10d10+19), or Touch of Insanity +33 melee touch (special) <br><br>Special Attacks: Sword of Annihilation, Touch of Insanity, Reality Alteration, Automatic Metamagic (Silent Spell), Administer the Unspeakable Oath.<br><br>Special Defenses: Immune to electricity, cold, acid, disease, poison, stunning, paralysis, death, disintegration, transmutation, ability damage, mind affecting effects.&nbsp; Damage Reduction 40/Epic, SR 37, Darkvision (50 miles), Blindsight, Divine Dodge (50% miss chance), Fast Healing 25<br>&nbsp; &nbsp; <br>Saves: Fort +34, Ref +23, Will +33<br><br>Skills: Concentration +45, Diplomacy +29, Escape Artist +21, Knowledge (Arcana) +33, Knowledge (The Planes) +33, Knowledge (Psionics) +33, Knowledge (Religion) +33, Spellcraft +33, Spot +40, Listen +40, Jump +41, Tumble +34, Bluff +24, Appraise +19, Perform (Sexual Techniques) +20<br><br>Feats: Power Attack, Cleave, Great Cleave, Heighten Spell, Maximize Spell, Combat Expertise, Combat Reflexes<br><br>Retinue: 1d20 Glabrezu, 20d10 Vrocks, 80d10 Dretches.&nbsp; The Glabrezu and Vrocks are enhanced by the Unspeakable Oath.<br><br>Str 36, Dex 22, Con 45, Int 20, Wis 35, Cha 33<br><br>Sword of Annihilation: Jukuvex's sword of annihilation is a 10 foot long sword made of shadowy flame, which does catastrophic damage, and applies a targeted dispel magic on any target it hits. (caster level bonus +10)<br><br>Touch of Insanity: Jukuvex's touch drives a person into a permanent and horrific berserker rage, forcing them to attack everything they see for the rest of their days with no saving throw.&nbsp; Characters immune to mind affecting affects, or warded by protection from evil are immune to this effect.&nbsp; Jukuvex's insanity can be removed with remove curse, heal, or dispel evil.<br><br>Reality Alteration: Jukuvex casts spells as a 20th level sorcerer, except that his spell list consists of every spell on the sorcerer/wizard list, plus every spell on the domain list for his associated domains.&nbsp; Jukuvex can also cast the following spells at will: Blasphemy, Deeper Darkness, Desecrate, Detect Good, Detect Magic, Dispel Good, Magic Circle Against Good, and Teleport Without Error<br><br>Automatic Metamagic (Silent Spell): Every spell Jukuvex casts using Reality Alteration is silenced, as if the Silent Spell metamagic had been applied to it.<br><br>Administer the Unspeakable Oath: If a creature voluntarily submits to Jukuvex's touch of insanity and swears to serve him, the creature gains the following effects: Hit dice increase to d12, +6 natural armor bonus.&nbsp; The character can frenzy three times per day for +10 strength and constitution (ability otherwise resembles barbarian rage), when the oathbound creature grapples another creature, its target must make a DC 25 fort save or die during the first round of the grapple.&nbsp; Creature gains darkvision (60 feet) fast healing 5, fire resistance 5, cold resistance 20, force resistance 20, sonic immunity 20, and immunity to mind affecting spells, critical hits and sneak attacks.&nbsp; Creature gets +5 strength, +10 constitution, and -4 intelligence and wisdom.&nbsp; Charisma is reduced to 1.&nbsp; All skills are lost and replaced with 1 rank of hide, listen, spot, survival, and move silently per hit die, plus 1 rank of climb, jump, and swim for every 2 hit dice.<br><br><br>Naturally, this is why nobody wants the Rajah to get released from their prison, because they're all likely just as powerful as this joker over here.&nbsp; <br><br>(meanwhile, the Daelkyr in the Eberron campaign setting represents the most powerful Daelkyr, rather than the least powerful Daelkyr.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>20-12-2009, 17:06:09</strong>
			</dt>
			<dd class="postbody">
				Well, I REALLY hope that when we finish the Ambasador, the prize isn't finding out we just released this fellow!<br><br>In other observations... who crits on a grapple?&nbsp; Really?!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>20-12-2009, 17:10:06</strong>
			</dt>
			<dd class="postbody">
				Sigh.&nbsp; Even a natural 20 and she misses.&nbsp; We're doomed.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>20-12-2009, 17:27:29</strong>
			</dt>
			<dd class="postbody">
				I don't suppose this would be a good time to say we've probably dealt a total of one damage to him.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>20-12-2009, 17:49:29</strong>
			</dt>
			<dd class="postbody">
				I'm not sure I understand your reasoning.&nbsp; The flavor text has him hurt by both Mark and Your attacks, and the GM's post has him at 31 damage taken.&nbsp; We're winning!&nbsp; Even if Kasumi can't grab him with a natural 20, you both can hit him again!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>20-12-2009, 17:54:01</strong>
			</dt>
			<dd class="postbody">
				The roll had nothing to do with Kasumi missing, mind, it's the cover ruling.&nbsp; Otherwise, the 20 would have been an autohit.<br><br>And Vigor is not our friend.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>20-12-2009, 18:04:23</strong>
			</dt>
			<dd class="postbody">
				TGT said the cover bonus gave him a +5 to AC.&nbsp; If the improved Cover Bonus gave say, a plus 10 to AC, some house rules would say Kasumi missed, since I've played house rules where a Nat 20 isn't an auto hit, but adds 10 to the attack roll.&nbsp; If TGT is using that house rule, then the next time Kasumi rolls a nat 20, she should add an action point to it... maybe that would then be enough.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>20-12-2009, 18:41:25</strong>
			</dt>
			<dd class="postbody">
				Please let me know if ithi's able to get to a trapdoor down... if not, she'll just keep angling for sneak shots.&nbsp; If he's denied his dex bonus for now, any shots would be surprise attacks.&nbsp; Just in case she gets a shot this round, here are rolls.&nbsp; If not, I'll substitute these at the next suitable opportunity later.<br><br>Attack 1: 1d20+11= 18<br>Potential damage 1: 1d8+1= 4<br>Potential bonus damage 1: 2d6= 9<br>Attack 2: 1d20+9= 10 (automatic miss)<br>Check for fumble: 1d20=13 (no fumble)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>21-12-2009, 14:51:51</strong>
			</dt>
			<dd class="postbody">
				I will probably not be around for the next two days.&nbsp; Moving and such.&nbsp; Bye bye!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>21-12-2009, 15:35:21</strong>
			</dt>
			<dd class="postbody">
				I think we'll assume that Garrett is busy searching the third floor.&nbsp; :-)<br><br>As for Kasumi's grapple, I was <strong>NOT</strong> aware that she rolled a natural 20!<br><br>She grapples successfully just fine, and overpowers the ambassador.&nbsp; (although that doesn't mean quite as much as it could since he's psionic)&nbsp; <br><br>(natural 20 is always an autohit.&nbsp; So you hit just fine, let me point out.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>21-12-2009, 16:59:24</strong>
			</dt>
			<dd class="postbody">
				Oh?&nbsp; Yes, Kasumi's bonus to strike is 8.&nbsp; The roll to confirm was only a 5, totaling a 13.<br><br>Well... dies in her arms.&nbsp; How disturbing!&nbsp; I've got plenty of Kasumi nightmare material now!&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>21-12-2009, 17:24:04</strong>
			</dt>
			<dd class="postbody">
				I forgot about that part...<br><br>Well, this could be bad.&nbsp; If I understand the situation correctly, the ambassador isn't actually dead in the classic sense.&nbsp; Nor was he ever really alive.&nbsp; The body's not about to spring back up and attack again, mind, but the ambassador's actually nothing more than an evil spirit that we just set free and which can immediately go and possess some other willing host if one exists... so really, we didn't silence the guy at all.&nbsp; Though if we were to do, like, a Planar Binding or something on the guy, then kill him and his body, and kill that, it could work.&nbsp; But probably not before he tattles.<br><br>Oh, and he can invade our dreams.<br><br>Edit: What's the DC for Sam to know any of this, by the way?&nbsp; Knowledge: Religion result, 11+12=23.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>21-12-2009, 17:34:57</strong>
			</dt>
			<dd class="postbody">
				Hmm.&nbsp; I'm not certain your reading this correctly.&nbsp; If he was a possessing spirit, what prevented him from possesing one of us?&nbsp; I think it certainly was supernatural, but more in an Obi-wan/Sauron kind of way... becoming an astral being or something like that.&nbsp; Perhaps it was a last effort of will, perhaps we've just created our first reoccuring villian.&nbsp; I'll do a knowlege Psychic check in thread.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>21-12-2009, 18:24:16</strong>
			</dt>
			<dd class="postbody">
				Quori require willing hosts to possess.&nbsp; None of us are willing.&nbsp; Though if there's away around that...<br><br>*Makes notes to take Prestige Training in Sacred Exorcist.*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>21-12-2009, 18:59:33</strong>
			</dt>
			<dd class="postbody">
				Exorcism is insanely good against the inspired.&nbsp; Unfortunately, the Quori are from a dimension that got completely knocked away from Eberron and information about it occulted, so figuring out much about them is a bitch.&nbsp; (legend lore and commune are your best friends here)<br><br>A DC 23 knowledge (religion) check suggests that if the Inspired are, as they claim, the consorts of divine beings, such divine beings could report on them, thus meaning that the party has incurred the wrath of the pantheon of the path of light.&nbsp; Which would be... bad.&nbsp; <br><br>On a more OOCly note, would you guys mind allowing&nbsp; Quori spirits to use their supernatural and psionic abilities on characters they're invading the dreams of if said characters get to use their abilities on the Quori spirits in return?&nbsp; Hit point damage taken during a dream doesn't affect the character unless there's enough damage to knock the character to 0hp or less, in which case the character is affected as if nightmare had been cast on it.&nbsp; Spells used during a dream count against the previous day's spells.&nbsp; Spell trigger and spell completion items used during a dream are used in real life.<br><br>If the characters get used to lucid dreaming induced by Quori dream invasion, they might be able to trace their dreams backwards and thereby travel to the plane of Dal Quor.&nbsp; (Astral travel might also accomplish the same ends, but is neccisarily riskier and more time consuming.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>21-12-2009, 20:13:34</strong>
			</dt>
			<dd class="postbody">
				I'd... not be particularly fond of that one.&nbsp; I mean, Sam's pretty pitiful solo, yet it would make sense as someone with a +12 Will save that he/she would be pretty badass against psychic possession attacks and fairly powerful in dream world.&nbsp; That the only representation of that if he/she were attacked tonight were the ability to give the spirit a sex change by kissing it, heal it, or detect that the evil spirit of doom is, indeed, magical.&nbsp; None of which represents that tremendous force of will.&nbsp; There needs to be another way to resolve the situation than just direct damage when the characters are already tapped.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>21-12-2009, 22:28:31</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2570417#msg2570417">Quote from: The Great Triangle on 21-12-2009, 18:59:33</a></div></div><blockquote class="bbc_standard_quote">On a more OOCly note, would you guys mind allowing&nbsp; Quori spirits to use their supernatural and psionic abilities on characters they're invading the dreams of if said characters get to use their abilities on the Quori spirits in return?&nbsp; Hit point damage taken during a dream doesn't affect the character unless there's enough damage to knock the character to 0hp or less, in which case the character is affected as if nightmare had been cast on it.&nbsp; Spells used during a dream count against the previous day's spells.&nbsp; Spell trigger and spell completion items used during a dream are used in real life.<br><br>If the characters get used to lucid dreaming induced by Quori dream invasion, they might be able to trace their dreams backwards and thereby travel to the plane of Dal Quor.&nbsp; (Astral travel might also accomplish the same ends, but is neccisarily riskier and more time consuming.)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>My character's a fish out of water in this scenario.&nbsp; It might make for some interesting roleplay, though-- but stat-wise?&nbsp; I'd be burger.&nbsp; :)<br><br>From the IC thread...<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=53854.msg2570075#msg2570075">Quote from: The Great Triangle on 21-12-2009, 15:51:57</a></div></div><blockquote class="bbc_standard_quote">Upstairs, Ith'ika found a trapdoor, carefully locked with a decent quality lock.&nbsp; (DC 25 open lock check)&nbsp; If successful, she finds her way into the central monolith, a cylindrical room with a massive green crystal glowing in the center, with about a dozen various Inspired in it.&nbsp; At the top of the room, accessable via a circular stair around the edge of the room, is a large control panel with various crystal controls.&nbsp; There's also another door into the monolith chamber.&nbsp; For those that can read Readran, they can tell the shaft Ith'ika opened is labelled "Emergency Exhaust Vent."<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>1) dispel magic would fail horribly against this thing, right?<br>2) disable device would fail horribly against this thing, right?<br>3) err, like, arrows? would fail horribly against this thing, right?<br><br>Because, of course, Ithi want make asplode.&nbsp; Preferably not while asploding self.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>21-12-2009, 22:54:43</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2570972#msg2570972">Quote from: Ixy on 21-12-2009, 22:28:31</a></div></div><blockquote class="bbc_standard_quote"><br>1) dispel magic would fail horribly against this thing, right?<br>2) disable device would fail horribly against this thing, right?<br>3) err, like, arrows? would fail horribly against this thing, right?<br><br>Because, of course, Ithi want make asplode.&nbsp; Preferably not while asploding self.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Dispel magic won't work, arrows won't work, but you can disable device at DC 30.&nbsp; (I really don't particularly care for disable device and open lock being different skills though, so if you've got an applicable masterwork tool, such as an adamantine dagger, I'd give you a +5 bonus on the check.)<br><br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2570597#msg2570597">Quote from: Katina Tarask on 21-12-2009, 20:13:34</a></div></div><blockquote class="bbc_standard_quote">I'd... not be particularly fond of that one.&nbsp; I mean, Sam's pretty pitiful solo, yet it would make sense as someone with a +12 Will save that he/she would be pretty badass against psychic possession attacks and fairly powerful in dream world.&nbsp; That the only representation of that if he/she were attacked tonight were the ability to give the spirit a sex change by kissing it, heal it, or detect that the evil spirit of doom is, indeed, magical.&nbsp; None of which represents that tremendous force of will.&nbsp; There needs to be another way to resolve the situation than just direct damage when the characters are already tapped.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Your character's lack of solo skill won't really be too big a deal, because even if you do get killanated by Quori dream eating, you still get a will save against the nightmare.&nbsp; (A Quori can also press the kill button and nightmare you at will, so actually triumphing against them will be rather tricky.)&nbsp; The party haven't nearly pissed off the Quori enough for them to try and attack their minds every night though, so you'll probobly only have to face dream attacks once every week when actively facing the Dreaming Dark and once a month otherwise.&nbsp; <br><br>If people are interested in using a clunkier system, we could also have dream combat substitute base will save for base attack bonus (which adds as an armor bonus to AC)&nbsp; Intelligence for dexterity, wisdom for constitution, and charisma for strength.&nbsp; This, of course, would require some recalculation of stats.&nbsp; (and iron will would increase dream base attack by 3)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>21-12-2009, 23:06:49</strong>
			</dt>
			<dd class="postbody">
				Do warforged dream of animated mechanical sheep? ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>21-12-2009, 23:09:33</strong>
			</dt>
			<dd class="postbody">
				Nope!&nbsp; Mark and Ith'ika are perfectly safe from Quori dream manipulation.&nbsp; Kasumi will have to be particularly cautious of it though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>21-12-2009, 23:23:51</strong>
			</dt>
			<dd class="postbody">
				Would becoming a walking zone of consecrated ground offer added protection? :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>21-12-2009, 23:33:26</strong>
			</dt>
			<dd class="postbody">
				Generally, dream interference is impossible or at least difficult within consecrated ground or a manifest zone.&nbsp; :-)&nbsp; <br><br>(protection from evil also offers protection, although the manifest zone thing can be gotten around with specialized spells typically folded into the function of a Riedran Monolith, and protection from evil can be countered by neutral Quori... although those are really really rare.)<br><br><br>Ye Olde Cosmic Evil comes in three main flavors in Eberron:<br><br>1. The Daelkyr (Chaotic Evil)&nbsp; Insane immortal monsters from the plane of Xoriat, the Daelkyr are strong, but mostly dangerous for their massive cults and nearly endless swarm of aberration progeny.&nbsp; Daelkyr are fairly well known, since they're the enemies of the Gatekeeper sect of druids, although their names and specific ecology can be somewhat obscure.<br><br>2. The Raksha (Neutral Evil) The Raksha are the heralds of all demonkind, and the most commonly encountered on the surface of Eberron.&nbsp; Hence, their lords are known as the Raksha Rajahs, nearly divine beings of almost unimaginable power trapped within the depths of Khyber.&nbsp; Fortunately, they were sealed away, but as demon populations increase and reach the surface, they might just be able to awaken and completely destroy Eberron.&nbsp; The Silver Flame works to defeat the Rajahs, as do the dragons of Argonessen.<br><br>3. The Quori (Lawful Evil) The Quori are the lords of Dal Quor, the realms of sleep.&nbsp; For many years they were benevolent guardians of dreams, but something caused them to want more power, and they invaded Eberron to get it.&nbsp; The Giants chased them out of Eberron, and in their exile, the Quori became twisted and evil.&nbsp; Knowledge of the Quori is extremely rare, because only the most senior Kalashtar know of them, and they will very, VERY rarely reveal their existance to a nonkalashtar.&nbsp; (since the Kalashtar are Quori as well, and therefore part of the same cosmic evil they must fight.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>21-12-2009, 23:35:19</strong>
			</dt>
			<dd class="postbody">
				Re: dreams.&nbsp; NO SLEEP TIL BROOKLYN.&nbsp; (sorry, forgot that bit).<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2571042#msg2571042">Quote from: The Great Triangle on 21-12-2009, 22:54:43</a></div></div><blockquote class="bbc_standard_quote">Dispel magic won't work, arrows won't work, but you can disable device at DC 30.&nbsp; (I really don't particularly care for disable device and open lock being different skills though, so if you've got an applicable masterwork tool, such as an adamantine dagger, I'd give you a +5 bonus on the check.)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Hm.&nbsp; Ithi's a break-shit monkey, that's for sure; she's got Masterwork Thieves' Tools on her.&nbsp; She has 5 ranks in open lock and 9 in disable device before bonuses and ability mods.&nbsp; Could we synergize those two for base 14, +5 dex, +5 competency tool bonus, totalling +24?&nbsp; I think Ithi still has an action point (assuming that the battle outside was a separate encounter from the one inside), so she'd have about a 75% chance of success if that's the case.&nbsp; Of course, she'd have to reach it without getting psionicked into a pulp...<br><br>I'll post IC and then decide her next act: is there a sneakable path to the control panel, or is it all in full-view of the people who can kill Ithi with one or two shots?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>21-12-2009, 23:37:59</strong>
			</dt>
			<dd class="postbody">
				..I is dum. Warforged don't sleep, of course they don't dream. Durrrrrrrr.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>21-12-2009, 23:40:14</strong>
			</dt>
			<dd class="postbody">
				Kasumi is NOT a quori.&nbsp; She has the essence of a renagae quori in her blood, but she is NOT one of these abominations!&nbsp; They in turn are NOT followers of the Path of Light.&nbsp; We are in fact, deadly enemies by heritage, and the Quori that joined her bloodline did not possess their hosts, but joined freely with them.&nbsp; These Inspired of Riedra, are possessed by EVIL Quori, the very ones that the Path of Light wants to overthrow eventually.&nbsp; With GOOD!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>21-12-2009, 23:44:43</strong>
			</dt>
			<dd class="postbody">
				In other words, To'kra against Goa'uld.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>21-12-2009, 23:48:47</strong>
			</dt>
			<dd class="postbody">
				*smiles*&nbsp; It says human on your character sheet, so you don't have anything to do with the Quori, except for knowing some Kalashtar, which tends to make the Quori want to know where your hometown is so they can send death squads.&nbsp; <br><br>The Kalashtar, as a race, do tend to be afraid of being the target of the next silver flame inquisition though.&nbsp; The entire fact that their host spirits reincarnate is a pretty bad thing as far as most theologies go.&nbsp; (although it's not an issue since none of the party members are Kalashtar)<br><br><br>Also Ixy, you can't combine your ranks two different skills.&nbsp; You can claim a +3 synergy bonus in this situation though, which might be helpful.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>21-12-2009, 23:51:09</strong>
			</dt>
			<dd class="postbody">
				So if I've got this right, the fact that the Quori are the true masters of Reidra and can possess living hosts as physical bodies isn't known to more than a small handful of people. If that's true, then we've managed to maintain our mission cover to an acceptable degree, since the only being who identified us was the Ambassador's possessing Quori spirit - so while it can tattle on us to the other Inspired and dream-harass us (at least, the poor meatbags amongst us who sleep), it can't do anything to expose our attack as an official action of the Karnathi government without just looking like some crazy person.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>22-12-2009, 00:53:14</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2571180#msg2571180">Quote from: The Great Triangle on 21-12-2009, 23:48:47</a></div></div><blockquote class="bbc_standard_quote">Also Ixy, you can't combine your ranks two different skills.&nbsp; You can claim a +3 synergy bonus in this situation though, which might be helpful.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Ok... will do.&nbsp; Like I said, I had my action this round, talking and sneaking.&nbsp; In addition, I passed the open lock earlier, but don't see as I posted it anywhere.&nbsp; Sorry :(
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>22-12-2009, 03:47:39</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2571180#msg2571180">Quote from: The Great Triangle on 21-12-2009, 23:48:47</a></div></div><blockquote class="bbc_standard_quote">*smiles*&nbsp; It says human on your character sheet, so you don't have anything to do with the Quori, except for knowing some Kalashtar, which tends to make the Quori want to know where your hometown is so they can send death squads.&nbsp; <br><br>The Kalashtar, as a race, do tend to be afraid of being the target of the next silver flame inquisition though.&nbsp; The entire fact that their host spirits reincarnate is a pretty bad thing as far as most theologies go.&nbsp; (although it's not an issue since none of the party members are Kalashtar)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well, it says that some Kalashtar have mixed their blood with humans so much they are considered such, except for some latent psychic powers.&nbsp; Kasumi comes from such a branch... and is trained, as you yourself suggested, in the Path of Light School... though an odd branch of it.&nbsp; As such she feels a connection with the Kalashtar, though she gains no actually benefit from the very diluted tie.&nbsp; (IE, it's just character conception, and not game affecting except for background)<br><br>Oh, and Mark has done 15 points of Acid damage to the spears... I think that'll do it?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>22-12-2009, 04:10:04</strong>
			</dt>
			<dd class="postbody">
				Depends on if they're light weapons (10 HP) or one-handed weapons (20 HP).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>22-12-2009, 04:35:47</strong>
			</dt>
			<dd class="postbody">
				Okay, that works!&nbsp; &nbsp;<br><br>What it means is that your character doesn't have a Quori spirit inside you, which means that the Quori don't have nearly so much of a priority to go after you.&nbsp; <br><br><br>My Interpretation of Outsiders in Eberron:<br><br>Beings in Eberron come in one of four categories; Mortal, Amortal, Supramortal, and Immortal.<br><br>Mortal Beings grow weaker with the passage of time, and tend to have shorter lifespans.&nbsp; Unlike other beings, they can grow in power and ingenuity even after hitting their limits, often giving them unpredictable capabilities.&nbsp; (that is, they can get feats after hitting 6th level.)&nbsp; Mortal beings are capable of creating magical items as well.&nbsp; Max Level: 6th&nbsp; &nbsp; Examples: Humanoids, Animals, Monstrous Humanoids, Magical Beasts.<br><br>Amortal beings don't grow weaker with the passage of time, but don't grow stronger either.&nbsp; They can't develop expanded capabilities after reaching their apex, but can refine what they already know.&nbsp; Amortal beings tend to be small in numbers in the present age, due to their general inferiority to mortal beings.&nbsp; Amortal beings can create magic items as well.&nbsp; Max Level: 12th&nbsp; Examples: Giants, Undead, Deathless, Fae<br><br>Supramortal beings grow stronger with the passage of time, although they have the same learning limitations as Amortal beings.&nbsp; Supramortal beings cannot create magic items, but are often fascinated by them.&nbsp; Max Level: 15th&nbsp; Examples: Dragons, Elementals, Plants<br><br>Immortal beings are not affected by the passage of time, and spring into being with all of the power and knowledge they will ever need.&nbsp; To truly change an immortal is to negate that immortal's status as an immortal, causing a massive drop in power.&nbsp; (for some beings, like Lantern Archons, this is actually fatal)&nbsp; The most common way to change an immortal enough to cause it to fall is to get the immortal to fall in love.&nbsp; Immortals cannot create magic items, although they have ways of transferring their abilities with powerful magic to replicate the creation of magic items.&nbsp; Max Level: 20th&nbsp; Examples: Outsiders, Aberrations, Constructs, Ooozes<br><br><br>The Cosmic Order:&nbsp; Outsiders do not reproduce sexually; when the gods created the universe, or since the dawn of time, there have been a specific number of various species of outsiders.&nbsp; Traditional beliefs state that each star in the sky is believed to be linked to a specific outsider, and when the outsider dies the star falls.&nbsp; A meteor shower is thus the result of a planar war.&nbsp; Sages disagree as to what this number is, but it's probobly fairly high.&nbsp; An old and well loved estimate is that there are 13 million outsiders in the cosmic order, broken down in the following way:<br><br>6,666,000 Fiends<br>3,333,000 Creatures of the Planes<br>1,000,000 Axiomatic Creatures<br>1,234,567 Chaotic Creatures<br>&nbsp; &nbsp;700,000 Celestials <br>&nbsp; &nbsp; &nbsp;65,433 Inevitables<br>&nbsp; &nbsp; &nbsp; &nbsp;1,000 Modrons<br><br>When an outsider dies and creates a gap within the cosmic order, a new outsider is created to replace the dead individual.&nbsp; The methods used to do this vary, but the most common is the promotion of a mortal child of an outsider to full outsider status.&nbsp; For chaotic outsiders, this usually happens randomly.&nbsp; For lawful outsiders, it is usually presided over by the most powerful of their race.<br><br><br>The Kalashtar are what remains of Quori spirits who realized they were going to fall by rebelling against their masters' invasion of Eberron, and needed a way to escape the consequence of their rebellion while still crippling the Quori war machine.&nbsp; (since the Quori can easily just kill their own and create more loyal servants.)&nbsp; &nbsp;The solution they found was to merge with humans, becoming mortal while still taking a slot in the cosmic, and seriously angering the Quori.&nbsp; Given that there are about 100,000 Kalashtar in the world, if there are only 13 million planar beings, it's no wonder Dal Quor is so agressive towards Eberron.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>22-12-2009, 05:40:30</strong>
			</dt>
			<dd class="postbody">
				I wonder now if Marc the IVth was destined to be his next host.&nbsp; Knowing so much more now than I did before about the Inspired and their hideous path of inspiration, Kasumi is at least personally glad to save one person from this form of possesion.<br><br>I also wonder if sparing the lives I did will really matter in the long run.&nbsp; Will some of those Mooks see that the Inspired Path is not all powerful, is not the only way of growth and power?<br><br>I suppose she'll never know for certain.<br><br>Now, hopefully, we are almost out of this place, and our first mission is nearly complete.&nbsp; I wonder what our next assignment will be?<br><br>(I also wonder if Kasumi will give into that earlier very powerful suggestion made to her, once the pressure is off.&nbsp; She may have reasons of her own to do so.)<br><br>;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>22-12-2009, 05:48:00</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2572133#msg2572133">Quote from: Tagan on 22-12-2009, 05:40:30</a></div></div><blockquote class="bbc_standard_quote">I wonder now if Marc the IVth was destined to be his next host.&nbsp; Knowing so much more now than I did before about the Inspired and their hideous path of inspiration, Kasumi is at least personally glad to save one person from this form of possesion.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Who says he's saved?&nbsp; If he's willing and ready, that's all they need.&nbsp; Or willing and in the vicinity of a monolith.&nbsp; Actually, he could be possessed within the next couple rounds, technically.<br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2572133#msg2572133">Quote from: Tagan on 22-12-2009, 05:40:30</a></div></div><blockquote class="bbc_standard_quote">I also wonder if sparing the lives I did will really matter in the long run.&nbsp; Will some of those Mooks see that the Inspired Path is not all powerful, is not the only way of growth and power?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Eh, probably not, but it makes them less angry.&nbsp; And you don't take penalties for nonlethal damage, anyways, so no biggie.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>22-12-2009, 05:57:28</strong>
			</dt>
			<dd class="postbody">
				Heh, stop!&nbsp; Your cheery outlook is giving me cavities!<br><br>On a brighter note yet, are we just waiting on TGT, since Pistoleer is gone for the Holiday?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>22-12-2009, 06:07:54</strong>
			</dt>
			<dd class="postbody">
				Well, if he does get possessed, he'll have a lot fewer HP than the Ambassador did, being a kid and all. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>22-12-2009, 07:33:08</strong>
			</dt>
			<dd class="postbody">
				As silly and Hollywood as it is, I'm terribly hoping that Ithi can blow up the monolith somehow.&nbsp; Just so long as it doesn't have a tac-nuke effect and wipe out half the city, including her...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>22-12-2009, 13:17:05</strong>
			</dt>
			<dd class="postbody">
				I'm actually not quite sure whether to let Garrett possession sue his way to blowing up the monolith, or have Ithi do it.&nbsp; *grins*&nbsp; I think I'll do a combination.<br><br><br>As for your next plot thread, tell me which of these sounds most interesting:<br><br>-An Ultra powerful prototype warforged (basically a completed but smaller version of the becoming god) rampages through a remote part of Karrnath.<br><br>-Infiltrating the Riedran ambassador's funeral in Riedra to gather information about the country.<br><br>-A small fishing village just started a pit mining operation in the center of town.&nbsp; Dragon Below cultists, or just an unusual hunger for Khyber dragonshards?<br><br>-One of Karrnath's finest necrotheurges fled the country.&nbsp; Track him down and figure our why he left.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>22-12-2009, 15:29:30</strong>
			</dt>
			<dd class="postbody">
				My vote is Not 2.&nbsp; Let's get a little distance from the Riedrans for a while?&nbsp; I personally like 3 or 4.<br><br>Oh... and what happens in the room just downstairs?&nbsp; We were waiting to see if Sam and our charge escaped on Sam's creation?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>22-12-2009, 15:44:48</strong>
			</dt>
			<dd class="postbody">
				Ahh, something else slipped my mind!&nbsp; <br><br>I'm perfectly content ruling that Mark burned through the spears just fine and you escaped on hippogriff.&nbsp; *smiles*&nbsp; <br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>22-12-2009, 18:15:55</strong>
			</dt>
			<dd class="postbody">
				I agree on Not 2.<br><br>I'm thinking 1 or 4.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>22-12-2009, 19:52:03</strong>
			</dt>
			<dd class="postbody">
				I like options 1 or 3.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>23-12-2009, 00:35:55</strong>
			</dt>
			<dd class="postbody">
				Hippogriffs fly <em>fast</em>, so Sam and Marc were clear of the burst, thankfully.&nbsp; He may not have survived (though that Life Domain temporary HP would have made it more likely).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>23-12-2009, 00:40:11</strong>
			</dt>
			<dd class="postbody">
				In retrospect, I probably should have burned one of my remaining action points to pass that save, but I'm not sure how many I have left - and this way, I got to make a very entertaining character avatar edit.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>23-12-2009, 00:55:47</strong>
			</dt>
			<dd class="postbody">
				I noticed, and was very amused by, the avatar edit.&nbsp; Very nice. :)<br><br>And I vote for 3 or 4 (sorry, thought I'd already posted that...)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>23-12-2009, 01:57:03</strong>
			</dt>
			<dd class="postbody">
				Sheesh.&nbsp; We go through all that trouble to not kill anyone, and everyone dies anyways. ^^U<br><br>So, do we regroup IC, or will there be a 'back to base' cut?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>23-12-2009, 02:03:46</strong>
			</dt>
			<dd class="postbody">
				Well, from Kasumi's viewpoint, she didn't waste that effort.&nbsp; It wasn't her fault that the Inspired's own device was designed to prevent any minions living to escape the Monolith's destruction.<br><br>Oh, Mark may have not been damaged in the blast.&nbsp; Not only did Kasumi start stripping the Ambasador's body the moment he fell, holding him at the time as she was.&nbsp; She asked Mark to escort Marc the IVth and Sam back to base.&nbsp; So he would probably have been out of the radius of the blast.<br><br>Either way, we're all alive and headed back. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>23-12-2009, 02:04:41</strong>
			</dt>
			<dd class="postbody">
				I'm all in favor of a cut myself.&nbsp; :-)&nbsp; <br><br>The monolith was something of a trap though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>23-12-2009, 02:08:21</strong>
			</dt>
			<dd class="postbody">
				Hippogriffs fly 100ft. per round (200 double, 400 at a run), Mark can do 30/60/120 - there's going to be some catching up to do. <del>Even if he didn't hang around, I'm not sure if he would have made it.</del> <br>EDIT: Oh, right, I can 'run' with Fell Flight, since it's a granted inherent fly speed. <em>Guess I don't get psy-smacked.</em><br>EDIT EDIT: On the other hand, I like HK with little birdies flying around his head.There'll be plenty of time to repair anyways.<br><br>Actually, I should probably mention that - TGT, how much time would it take to make a trip to Sharn and back at the quickest affordable speed, and could that conveniently be the amount of downtime before our next mission? I'd like to spend my upcoming XP on a few feats, one of which is going to be a new Invocation, but the only person who can legitimately do that in-story is Merrix. Plus, he'd want a status update anyways, I'm supposed to go back every so often with performance reports.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>23-12-2009, 02:19:03</strong>
			</dt>
			<dd class="postbody">
				I think I'll just lay the first couple of clues on the trail of Karrnath's finest necrotheurge into Sharn, if you don't mind.&nbsp; All airship routes lead to Sharn, after all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>23-12-2009, 02:25:34</strong>
			</dt>
			<dd class="postbody">
				That works too, as long as no one minds Mark mysteriously vanishing shortly after they arrive in the city, and not coming back for a day or two.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>23-12-2009, 03:23:27</strong>
			</dt>
			<dd class="postbody">
				As it's been established that the four of us have been working together for at least long enough to know each others general strengths and weaknesses, we must be aware of the clause in Mark's contract with the military that has him reporting back to his 'creator' periodically.<br><br>That said, perhaps we could report back to camp to our commander, get repaired/healed, and ID the loot for proper use by our unit, or at least proper sale for the unit's personal fund if unuseful.<br><br>Then maybe we can cut to the NEXT mission.&nbsp; (Since Sam already conveintly has a personal thread for Kasumi to jump back into out of game time.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>23-12-2009, 17:06:52</strong>
			</dt>
			<dd class="postbody">
				It mostly depends on whether the party wants to deal with convincing Marc that his rescue was a good thing, or just let him be dragged off kicking and screaming to Saithe's torture chambers.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>23-12-2009, 17:17:30</strong>
			</dt>
			<dd class="postbody">
				I don't mind a little brain washing in extreme cases, but torture of 14 year olds is a place Kasumi won't go.&nbsp; I'd hate to fight Saithe.&nbsp; Not only would she kill me, Kasumi'd lose her commision for attacking a superior officer.<br><br>So let's hold onto Marc the IVth while Sam gives him a nice little mental scrubbing.&nbsp; We can then send him home squeeky clean!<br><br>((There are some good mind wiping spells, right?&nbsp; I'm blanking at the moment.)) You'd think a couple of suggestions would do the trick... like, "that was a bad experience, wasn't it?" and, "It would be easier if you could just <span class="bbc_u">forget all about the Reidrans,</span> wouldn't it?"<br><br>Finally, if the kid is a natural Psychic, Kasumi could point out a local martial school of the path of light that the kid could train in... a savings in bodyguards it could be pointed out to the judge.&nbsp; ((Or it could be explained that mind reading judges are better than regular ones.))
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>23-12-2009, 17:26:54</strong>
			</dt>
			<dd class="postbody">
				The biggest problem is that suggestion has only a limited duration.&nbsp; Now, charm person followed by hypnosis might be able to acheive that, but it would be somewhat questionabe.&nbsp; It's probobly better to try and explain how the Inspired were evil and get him to understand rather than attempting to mindscrew.&nbsp; (A ritual casting of Geas or Mark of Justice might work brilliantly though.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>23-12-2009, 17:43:20</strong>
			</dt>
			<dd class="postbody">
				On another note, I've been starting to read White Wolf's Sword and Sorcery series, so some of that content may eventually become available to you.&nbsp; <br><br>(Mostly because I've been going through Call of Cthulu d20 and Ravenloft to get ideas for how to portray the Quori and the Rajahs.&nbsp; Fortunately, I can promise you that next adventure will have nothing to do with ultimate cosmic evil.&nbsp; Just obscure undeads.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>23-12-2009, 18:00:44</strong>
			</dt>
			<dd class="postbody">
				There are some rather more Pavlovian approaches, though they'd amount to statutory rape... y'know, this could be fun if Sam had a better bluff score.&nbsp; Pretend he/she was one of those inspired all along and come out as a confessional.&nbsp; That might just be the way to go.&nbsp; Though at the very least, a Suggestion could calm the kid down.<br><br>As for buying up the swag?&nbsp; The amulet's a really good deal, so someone should probably take that.&nbsp; Ithi's the only one without some form of flight, so the boots would probably be a good idea for her.&nbsp; Mark probably wants the cloak.&nbsp; Damage wands (dorjes, whatever) tend to suck badly, the crown's not worth it, I'd say, and the ring?&nbsp; Meh.<br><br>Nothing in there that's particularly exciting for Sam, though I <em>might</em> grab the ring if no one else does.<br><br>And are we back to full health/spell power/blah?&nbsp; It'd take two days for Sam to recover from the self-induced ability damage, mind.<br><br>In other news, I do believe there's actually a chance that I'll use Turn Undead to <em>actually</em> turn the undead for once, rather than just fueling whatever feats.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>23-12-2009, 18:06:45</strong>
			</dt>
			<dd class="postbody">
				Sam will recover from the ability drain faster, as Kasumi will Empathic Transfer the ability damage, then he can heal that damage in her.&nbsp; Kasumi would like both the Ring and the Amulet, but will not ask for dibs, and only buy them if no one else does first.<br>Sam could help here by taking 10 on Diplomacy to give Kasumi a +2 to her diplomacy check with the boy.&nbsp; :)&nbsp; And keep Saithe from terrorizing him again.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>23-12-2009, 18:09:13</strong>
			</dt>
			<dd class="postbody">
				The party will probobly get 4 or 5 days to rest and recover, though since they're chasing a fugative they might get cut down to 2-3.&nbsp; <br><br>The first step of the necrotheurge investigation will have two main components:&nbsp; <br><br>1. He Sabotaged his own lab and&nbsp; set a number of undead loose in it, possibly leaving important clues.<br>2. He hired some sky pirates to fly him to Sharn.&nbsp; <br><br>The fastest way to Sharn is to cast plane shift to Syrania, then come out through the manifest zone, although that would require navigating a possibly hostile plane.&nbsp; The spell would take 3 days from being ordered up to cast, and the party would probobly get to Sharn before the Necrotheurge. <br><br>The alternative is to simply hire an airship, but since it's only about half the cost of casting plane shift, and the party will arrive five days after the Necrotheurge, Saithe is going to favor the plane shift. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>23-12-2009, 19:20:10</strong>
			</dt>
			<dd class="postbody">
				The Psycrown is actually awesomely powerful, if of limited use.&nbsp; Even though it would cost a whole feat and change, it's powers more than justify it's cost, and then some.&nbsp; If it was rechargable, Kasumi would seriously consider buying it.&nbsp; As it is, does anyone call dibs on a specific object?&nbsp; I only wish that Dex or Wisdom itmes were included.&nbsp; Int and Charisma are not Kasumi's specialties.&nbsp; (And yes, Mark would most benefit from the Charisma Item, though, in point of fact, I don't think he has any powers that require saving throws, so a Charisma Item might NOT be that useful to him after all?&nbsp; I played a 10 Charisma Warlock once with no problems what so ever.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>23-12-2009, 19:20:57</strong>
			</dt>
			<dd class="postbody">
				((IF Garrett was around, that plus 6 Int item would probably draw him like a moth to a flame.))
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>23-12-2009, 19:30:24</strong>
			</dt>
			<dd class="postbody">
				The Psicrown isn't really rechargable, at least by means available in Khorvaire.&nbsp; The population of Adar might know how to recharge such artifacts, but only Riedra really knows these things.&nbsp; <br><br><br>On another note, I recently read about an alternate alignment system that rates alignment on a 1-10 scale, rather than a binary scale.&nbsp; What do you guys think of this scale:<br><br>Alignment:&nbsp; &nbsp;<br><br>Good:<br>1: Doesn’t like to see bad things happen to others<br>2: Helps others occasionally, particularly friends<br>3: Willing to help strangers on occasion<br>4: Willing to sacrifice a bit to help those close<br>5: Gives of himself to help others, whether it be time, money, possessions, or something else<br>6: Will sacrifice for the protection not merely of people, but of principles like Justice, Piety, and Wisdom.<br>7: Takes concepts like purity, innocence, and other higher principles very seriously<br>8: Would sacrifice anything, even his life, for others in a heartbeat<br>9: Refuses to harm anything or anyone, even if it brings misfortune or death on himself<br>10: Has compassion for all beings, even the most foul and twisted, and will sacrifice himself for them.<br><br>Evil:<br>1: Finds joy in the misfortune of others, but usually wouldn’t act to hurt others<br>2: Willing to cause others pain or misfortune to better himself<br>3: Actively enjoys lying, stealing, and inflicting pain on others<br>4: Willing to cause harm even to friends to get ahead<br>5: Willing to kill to better himself<br>6: Willing to destroy entire communities for personal gain<br>7: Will kill for the sheer pleasure of bringing pain and death to others<br>8: Values nothing higher than personal gain<br>9: Hates life, goodness, and light and does everything in his power to destroy them<br>10: Anathema to all things outside self, attempts to destroy by any means neccesary/possible.<br><br>Law:<br>1: Generally tries to keep his promises and, when in doubt, follows the rules<br>2: Has a set of guidelines he generally lives by<br>3: Genuinely respects authority figures for their positions<br>4: Willing to see one person killed or hurt if it helps large numbers of people<br>5: Willing to follow a code or a strict set of principles even if it brings misfortune on himself<br>6: Willing to see a small group of people harmed or killed if it helps a greater number of people.<br>7: Willing to be harmed in the extreme in deference to a code or strict set of principles.<br>8: Would be willing to see many people harmed or killed if it helped society as a whole<br>9: Follows a set path in so orderly a way as to risk blind self-destruction. Despises and fears individuality.<br>10: Can no longer meaningfully differentiate between self and code of conduct.&nbsp; <br><br>Chaos:<br>1: A bit of a nonconformist or free spirit<br>2: Will lie if it suits him, hates to be ordered around<br>3: Disorganized but extremely easygoing<br>4: Will lie to authority figures on general principle.<br>5: Rejects the idea of majority rule<br>6: Prefers anarchy to any other form of organization<br>7: Occasionally destroys or creates things in reckless abandon<br>8: Refuses to aid others for reasons of hierarchy<br>9: Will tell the truth only when absolutely neccasary<br>10: Hates structure and order so much that destruction for its own sake becomes desirable<br><br><br>Alignment Effects:<br><br>1: Treated as Neutral<br>2-3: Half Effect<br>4-8: Normal Effect<br>9-10: Double Effect<br><br>Under this alignment system, a neutral person usuaully has a rating of 1 or 0 in most alignments, although some neutrals simply have a higher rating in two contradictory alignments.&nbsp; (such as a law8 good8 evil7 paladin who takes far too much pleasure in destruction of evil)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>23-12-2009, 19:32:13</strong>
			</dt>
			<dd class="postbody">
				Tagan: I think Kasumi's the only one who can actually use that psicrown, so if you don't but it, no one will.<br><br>And y'know, Mark <em>did</em> spend all of that last fight going after reflex saves because AC was too high. :P<br><br>TGT: NO!<br><br>The solution to the 3.5 alignment quagmire is not to give a bigger map to bicker over.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>23-12-2009, 19:43:26</strong>
			</dt>
			<dd class="postbody">
				Yeah - I could definitely use the Cha cloak - my Blast saves depend on it, though I've only got one save-using invocation at the moment (I'll be getting more eventually). If Use Magic Device is transparent with Use Psionic Device, then taking it would mean I could conceivably snag the psicrown as well and massively increase my utility/flexibility beyond shooting laser beams. I'd have a 23 when taking 10 (yes, I can do that, Warlock class feature), so after I play around with the crown enough to blindly activate it once, I'd have the +2 circumstance bonus to future activations and be able to make the DC25 check every time. That'd be swiping a huge chunk of our loot for myself though, which isn't totally fair.<br><br>If UMD isn't transparent, though, that plan gets tanked, and the only use I have for the cloak is improving my Eldritch Cone save DC. Still useful, and it'll be more useful as I gain more invocations with saves, but if there's a Charisma-based caster in the group already, they would want it more.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>23-12-2009, 19:54:37</strong>
			</dt>
			<dd class="postbody">
				No charisma based casters save yourself, Mark, but the Cloak is useful to the party as a whole, as demonstrated by Kasumi's use of it just now.&nbsp; If Mark gets it for general use, we can then use it in other occasions, more specifically.<br><br>Feel free to buy the Psycrown if TGT rules UMD has transparency.&nbsp; It's an awesome device.<br><br>Oh, and I laughed when Sam compared Kasumi to a fireball, as in my mind that's exactly what I call that monk build.&nbsp; Portable Fireball Monk.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>23-12-2009, 20:03:32</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2575968#msg2575968">Quote from: TheGlyphstone on 23-12-2009, 19:43:26</a></div></div><blockquote class="bbc_standard_quote">That'd be swiping a huge chunk of our loot for myself though, which isn't totally fair.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Mind, it's not swiping loot at all; we're not getting this stuff for free.&nbsp; We have to pay for it (conversion rate is 3g to 1XP).&nbsp; How much you buy doesn't really matter with regards to fairness.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>23-12-2009, 20:24:34</strong>
			</dt>
			<dd class="postbody">
				Not swiping loot, but you must realize that the signifigant cash discount here makes these items considerably 'cheaper' in exp cost than buying them on the market would be.&nbsp; That is why Kasumi would buy both of the AC items without blinking, and would buy the attribute items also if no one else wanted then, ((Would the int item grant extra skill points automatically?))<br><br>If they were dex or wis items, she'd really want them at these prices!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>23-12-2009, 20:27:35</strong>
			</dt>
			<dd class="postbody">
				Int-increasing items and spells never grant skill points, only permanent and inherent increases to your Int score.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>23-12-2009, 20:46:45</strong>
			</dt>
			<dd class="postbody">
				Ah, that's what I thought.&nbsp; Certainly won't be buying the Intelegence item then.<br><br>You know, when I read the game description, I thought we'd actually be in a war, expecially with all the unit battle rules.&nbsp; Guess I was wrong!&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>23-12-2009, 20:54:03</strong>
			</dt>
			<dd class="postbody">
				This is more fun anyways.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>23-12-2009, 21:25:14</strong>
			</dt>
			<dd class="postbody">
				Now, getting AC items would make Kasumi's next feat decision easier.&nbsp; Right now, without buffing she's got the party's best AC.&nbsp; With buffing, or items like thses, she can probably skip getting a self healing power, and move right onto Ultimate Mastery (fighters attack bonus progression)<br><br>What do you all think?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>23-12-2009, 21:38:51</strong>
			</dt>
			<dd class="postbody">
				UMD has complete transparency.&nbsp; :-)&nbsp; I'm not entirely sure whether there should be a seperate psicraft skill either, though I think it would apply to spell like abilities and silenced/stilled spells as well.&nbsp; <br><br>I'm not quite sure if Ultimate Mastery (fighters attack bonus progression) would work quite the way you think it does, but I'll wait until you tell me what you're thinking about.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>23-12-2009, 21:42:26</strong>
			</dt>
			<dd class="postbody">
				You may be better off doing Capstone Training in whatever class to get +2 BAB a pop than spending your only Ultimate Mastery on it.&nbsp; UM's the only way to really push for those high-level abilities.<br><br>In other news, any objection to Kasumi giving Sam some training so he can spend a feat to get the Monk AC bonus?&nbsp; Wisdom would trump armor.&nbsp; Particularly when I start pumping his wisdom score.<br><br>Edit: Though at the same time, perhaps going for the Swordsage version would be a better idea.&nbsp; Best of both worlds.&nbsp; Perhaps I could get the Swordsage version from Kasumi anyways?<br><br>TGT, how would that work?&nbsp; Would I need Prestige Training in some base class to get one of their first-level abilities, then Capstone Training to go from there?&nbsp; Could I take Prestige Training: Fighter to get +1 BAB, then Capstone Training for +2 BAB a pop?&nbsp; Or could I skip straight to Capstone Training: Fighter for the +2 BAB per?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>23-12-2009, 21:51:29</strong>
			</dt>
			<dd class="postbody">
				No objection from me!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>23-12-2009, 21:55:32</strong>
			</dt>
			<dd class="postbody">
				Could I get some detail on how training in other base classes would work?&nbsp; Do we start with capstone training, or do we have to go through Prestige Training first?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>23-12-2009, 22:03:05</strong>
			</dt>
			<dd class="postbody">
				All right;&nbsp; I am back, for the most part.<br><br>I tried posting earlier, but it didn't carry through.&nbsp; At any rate, I will continue playing as Garrett.&nbsp; If the GM does not mind, the character managed to escape the building via aquaducts, not before finding the dog girl for the purposes of attaining a reward.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>23-12-2009, 22:04:14</strong>
			</dt>
			<dd class="postbody">
				Works just fine for me!&nbsp; <br><br>Was Garrett the mysterious figure in the black robe, or was that one of his friends from Breland who happened to be in the area?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>23-12-2009, 22:05:58</strong>
			</dt>
			<dd class="postbody">
				It could have been Carlos the Dwarf, or his brother, Brolo.&nbsp; Whatever the case, a magician never tells.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>23-12-2009, 22:45:06</strong>
			</dt>
			<dd class="postbody">
				When do we get our next helping of delicious XP doled out? I'm not sure how much I want to spend on goodies versus buying new feats to play with, it'll depend on my total budget.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>23-12-2009, 22:46:05</strong>
			</dt>
			<dd class="postbody">
				Well, I mean what ever the Capstone Training Base Attack Bonus did for Saithe, but with Ulitimate Mastery instead.&nbsp; It's probably just a +4 to strike, but if it gives her a second attack at -5 as well, I wouldn't complain.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2495006#msg2495006">Quote from: The Great Triangle on 29-11-2009, 05:11:23</a></div></div><blockquote class="bbc_standard_quote">For some fun, here's Saithe's stats:<br><br>Major Remus Saithe<br><br><br>HP: 53<br><br>AC: 29 (+3 Armor, +5 Dexterity, +3 Wisdom, +3 Intelligence, +3 Natural, +2 Deflection)<br><br>Attack: Longsword +16/+11 melee (1d8+5)<br>Bite +7 melee (1d6 + Paralysis and Ghoul Fever (DC 8 save for both) )<br><br>Str: 10&nbsp; Dex: 16 (20)&nbsp; Con: 18 (20)&nbsp; Int: 16&nbsp; Wis: 14 (16)&nbsp; Cha: 6<br><br>Saves: Fort +10, Ref +7, Will +8<br><br>Skills: Intimidate +11*, Ride +10, Knowledge (nobility and Royalty) +7, Knowledge (History) +5, Knowledge (The Planes) +4, Diplomacy -2, Sense Motive +7, Spot +6, Listen +6&nbsp; *Remus Saithe receives a +4 circumstance bonus on intimidate checks due to her hideous appearance.<br><br>Feats: Combat Expertise, Weapon Finesse (longsword), Improved Toughness, Weapon Focus (Longsword), Weapon Specialization (Longsword), Improved Combat Expertise, Class Training (Base Attack Bonus), Capstone Training (Monk AC bonus), Iron Will, Action Surge,&nbsp; Prestige Training (Duelist; Canny Defense), Class Training (Canny Defense), Quick Draw*&nbsp; &nbsp;<br>*: Feat effect granted by arm of undead speed<br><br>Equipment: +3 Longsword, Bracers of Armor +3,&nbsp; Piercings of Wisdom +2, Amulet of Health +2, Vest of Natural Armor +3, Ring of Protection +2, Boots of Stomping, Necklace of Fireballs (Type III), Undead Eye of Darkvision (1hp sacrifice), Undying Marcher Legs (2hp sacrifice), Undead Arm of Dexterity +4 (2hp sacrifice), Fangs of the Ghoul (2hp sacrifice)<br><br><br>Her favored combat tactics are simply to use improved combat expertise to increase her AC to 36 (with a touch AC of 30), then try to take apart any spellcasters with her longsword before moving on to dealing with the warrior types.&nbsp; Her greatest asset in combat is tenacity. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>23-12-2009, 22:48:12</strong>
			</dt>
			<dd class="postbody">
				XP comes out on Friday.&nbsp; It'll probobly be around 5,000 again.&nbsp; Maybe a little more for Christmas.<br><br>Base Attack Bonus is an iterative feature, so it's really only a valid pick for Class Training.&nbsp; I don't particularly mind you taking ultimate mastery for +4 base attack bonus though, since you can only do it once.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>23-12-2009, 22:54:44</strong>
			</dt>
			<dd class="postbody">
				I like the article, save that "Path of Inspiration" Needs to replace "Path of Light"<br><br>Garrett wouldn't make such a simple mistake, nor would his editors.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>23-12-2009, 23:00:04</strong>
			</dt>
			<dd class="postbody">
				Again, could I get some details on how training in other base classes works?&nbsp; Would it be prestige training to pick up a first-level ability, then capstone to get anything up to third or to advance whatever abilities?<br><br>Also, are skills a valid class feature for training?&nbsp; If so, how would that work?&nbsp; Would it increase the skill cap as well as provide points?&nbsp; Is that either/or?&nbsp; There really needs to be a better way to boost skills than just Open-Minded, particularly considering how much we can boost everything else under the sun.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>23-12-2009, 23:37:38</strong>
			</dt>
			<dd class="postbody">
				Prestige training to capstone training as you described is how it works, yes.&nbsp; <br><br>Skills and Hit points aren't valid class features to raise by class feature enhancement feats.&nbsp; The main ways to enhance skills are the open minded feat, the class training feat, and retraining as a class with 8 skill points per level.&nbsp; (factorum being the default, of course)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>24-12-2009, 00:39:41</strong>
			</dt>
			<dd class="postbody">
				What are the boundaries of what I can get/advance through prestige/capstone/class training?<br><br>Could I take Prestige Training: Swordsage and pick up a stance?<br><br>Can I take Prestige Training: Incarnate to get meldshaping, then use Capstone Training and Class Training to gain/advance an essentia pool?&nbsp; Could I use Capstone Training: Incarnate to open my Crown chakra, then use Class training to open up more advanced chakras all the way up the ladder to soul?<br><br>Can I take Prestige Training: Binder to get soul binding as a first-level Binder, and advance it two levels at a time through Class Training to gain access to progressively stronger vestiges?<br><br>Mind, I may or may not do most of that, but I'd like some idea of where the line is.<br><br><br>In other news, if Sam were to pick up the Monk/Swordsage AC bonus, Intuitive Attack, and Blessings of the Wise off of the Kundala, he/she could get wisdom to AB, AC, all saves, and have it as his/her casting stat, and then take some more feats to advance wisdom.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>24-12-2009, 01:13:00</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2576460#msg2576460">Quote from: Katina Tarask on 24-12-2009, 00:39:41</a></div></div><blockquote class="bbc_standard_quote">What are the boundaries of what I can get/advance through prestige/capstone/class training?<br><br>Could I take Prestige Training: Swordsage and pick up a stance?<br><br>Can I take Prestige Training: Incarnate to get meldshaping, then use Capstone Training and Class Training to gain/advance an essentia pool?&nbsp; Could I use Capstone Training: Incarnate to open my Crown chakra, then use Class training to open up more advanced chakras all the way up the ladder to soul?<br><br>Can I take Prestige Training: Binder to get soul binding as a first-level Binder, and advance it two levels at a time through Class Training to gain access to progressively stronger vestiges?<br><br>Mind, I may or may not do most of that, but I'd like some idea of where the line is.<br><br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>It's technically allowable to use feats to gain the ability to use exotic magic like abilities up to third level (in the relevant class), except you have to start with class training and then use capstone training to advance the ability.&nbsp; You can also burn your ultimate mastery feat to get up to a 5th level psuedo magical ability.&nbsp; <br><br>The restriction against using feats to advance spellcasting is mostly to preserve the niche of ritual spellcasting.&nbsp; :-)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>24-12-2009, 03:46:28</strong>
			</dt>
			<dd class="postbody">
				Curiosity impels me to ask if "Powers Known" is an ability that you could take Class Training for?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>24-12-2009, 04:04:39</strong>
			</dt>
			<dd class="postbody">
				Didn't you already take it at least once for your power point supply?<br><br>Oh, and TGT, if I were to take some sort of initiating training for Swordsage, what exactly would that get me?&nbsp; One stance/maneuver, or stances and/or maneuvers as a first-level Swordsage?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>24-12-2009, 04:07:31</strong>
			</dt>
			<dd class="postbody">
				No, I took "Power points/Day"&nbsp; This is a separate ability.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>24-12-2009, 04:20:35</strong>
			</dt>
			<dd class="postbody">
				Oh, I know.&nbsp; Though considering Psychic Warriors only even gain one power per level, it's little different from Expanded Spell Knowledge.<br><br>In other news, how smote would I be if I happened to find a way to reduce the ability damage cost of those spontaneously persisted spells to zero? :D&nbsp; Yeah, some stuff's just crossing the line, but the idea of being able to pile one two-day buffs just because I can amuses me.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>24-12-2009, 04:43:04</strong>
			</dt>
			<dd class="postbody">
				Since Class training gives you 2 levels of any progression, it would make a difference to me. <br><br>The zero ability loss sounds awesome though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>24-12-2009, 05:36:08</strong>
			</dt>
			<dd class="postbody">
				It'd take quite a few feats to pull off, mind.&nbsp; It'd work by picking up meldshaping to get the Strongheart Vest, which reduces ability damage by one point, plus one for every point of essentia invested, picking up the Incarnate essentia capacity boost, and getting my hands on three essentia, investing it all in the vest.&nbsp; The ability damage from spontaneous persisting goes from 6 to 2.&nbsp; I then grab the Metaphysical Spellshaper capstone, which reduces the metamagic mod of all metamagic by one (minimum one), lowering the damage to 1.&nbsp; After that, I'd either need a source for a +4 Con boost, so I could use Expand Soulmeld Capacity to invest one more point of essentia in the vest, or I could go to Easy Metamagic: Persist Spell (a Dragon Magazine feat) to further reduce the price of Persist Spell, down to +4, which the vest could handle completely.<br><br>Totally broken, mind, but a very cool theory.&nbsp; Then I could follow it up with Transmitting Orgasm to cast persistent, extended, sixth-level buffs on people. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>24-12-2009, 06:07:42</strong>
			</dt>
			<dd class="postbody">
				I'm just sort of glad that Psychic Warriors don't get third level abilities until 7th lvl.&nbsp; It makes it easier for me to live without them.&nbsp; Trying to decide on new powers is hard though.&nbsp; I nearly picked up "Strength of my enemies" since it's a str drain on every single person struck successfully in combat, which then gives a bonus to the psychic warrior equal to the strength taken.<br><br>However, it takes a single point per hit, and the total str gained is only equal to the highest strength loss, not the total.&nbsp; (Max is +8... no one's likely to last 8 hits from Kasumi save stuff (can you say dragons again) 8 strength isn't going to be much of a loss too.)<br><br>Then I thought Animal Affinity, which is basically all the stat based spells, personal only... which would be good.&nbsp; Expecially since you only enhance Strength, which isn't Kasumi's strong stat.<br><br>But there are a couple of other good choices. Concealing Amporpha to gain that priceless ability, Hide in Plain sight.&nbsp; (sort of)&nbsp; One of the two healing abilities.&nbsp; (Taken together, Kasumi could get the ability healing, Use empathic transfer to transfer the ability damage from Sam, and then heal it.... giving Sam the ability to use his special abilities more often.)<br><br>Several good 1st lvl powers also offer themselves, such as Iron Grip and Adrenaline Surge.&nbsp; Insight bonus to strength and dex stacks with any enhancement bonus after all.<br><br>All in all, some tough choices, not to mention that skill points would be dang useful.<br><br>Anyway, just thinking 'outloud'.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>24-12-2009, 14:00:22</strong>
			</dt>
			<dd class="postbody">
				I actually probobly would let Sam do an incredibly complicated combo involving incarnamancy to reduce ability damage to 0.&nbsp; *giggles*&nbsp; Provided, of course, that she managed to find incarnum in the Eberron setting in the first place.&nbsp; (hint: it's really really hard)<br><br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2576859#msg2576859">Quote from: Tagan on 24-12-2009, 03:46:28</a></div></div><blockquote class="bbc_standard_quote">Curiosity impels me to ask if "Powers Known" is an ability that you could take Class Training for?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'm inclined to say yes, mostly for balance with spellcasters.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>24-12-2009, 17:31:04</strong>
			</dt>
			<dd class="postbody">
				Thanks!&nbsp; I can only take it once for that purpose, but it does make a difference.<br><br>That said, I think Kasumi will buy the amulet and the ring, unless someone speaks up?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>24-12-2009, 17:35:10</strong>
			</dt>
			<dd class="postbody">
				Considering incarnum is just generic lifeyness, it's incredibly easy to find absolutely anywhere because it's pretty much everywhere.&nbsp; It's just a matter of learning how to put it to use.<br><br>Though... honestly, that line strikes me as rather passive-aggressive.&nbsp; It sounds like, "Oh, I'll allow that totally broken combo if you can get the training, I just won't let you get the training.&nbsp; Ha ha ha."&nbsp; I'd much rather have a straight, "No, that combination is not appropriate," please.<br><br><br>And you never answered my other question, if I took first-level initiating training for Swordsage, what exactly would that get me?&nbsp; One stance/maneuver, or stances and/or maneuvers as a first-level Swordsage?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>24-12-2009, 18:59:22</strong>
			</dt>
			<dd class="postbody">
				Class training in swordsage would only give you a stance or maneuver, rather than both.&nbsp; <br><br><br>As for your other comment, I'm considerably more willing to allow broken combos if they come as a result of a story arc designed to unlock them than as generic training.&nbsp; (like glyphstone does with his abilities)&nbsp; So if you want a broken combo, you'll have to roleplay through getting it.&nbsp; (and it might be pretty darned difficult)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>24-12-2009, 19:04:58</strong>
			</dt>
			<dd class="postbody">
				Hey, I resent that. My broken ability combo's story arc hasn't happened yet, all of the abilities I've gained so far are fairly low-key. ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>24-12-2009, 19:13:45</strong>
			</dt>
			<dd class="postbody">
				Says the droid who can hose down an army of people with 5d6 acid damage every round forever until he rusts.<br><br>;)<br><br>I love warlocks.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>24-12-2009, 20:07:12</strong>
			</dt>
			<dd class="postbody">
				I'd rather be a wizard against that army and throw Cold-Substituted Piercing Lord of the Uttercold Flash Frost Maximized Empowered Arcane Thesis Fireballs for 36+3d6+6 plus a DC10 or 20 Balance check vs. falling prone, 25% of which is cold damage, 25% of which is cold damage bypassing cold resistance and immunity, and 50% of which is negative energy damage, out of third level spell slots. Knock off the +6 damage and the Balance checks, and it'd be possible with just the 2 additional feats we started with.<br><br>Metamagic abuse. <em>That's</em> what you call a broken combo. ;D But I'm happy just being a Killer Robot with Laser Beams - and I would not want to be within 30ft. of an army to hose them anyways, my AC21 and 20% miss chance can only hold out so far.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>24-12-2009, 22:02:16</strong>
			</dt>
			<dd class="postbody">
				Very true.&nbsp; Not that any of us have any broken combos yet.&nbsp; Perhaps you should pick up a wand of Shield next?&nbsp; And one of Shield of Faith maybe?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>24-12-2009, 22:13:36</strong>
			</dt>
			<dd class="postbody">
				Ithi could use the levitation ability, but I'd rather must but a potion or scroll in that event.&nbsp; She likes her boots of elvenkind, though I know they're terribly boring by comparison to the ass-fuck powers most people here are swinging around.&nbsp; She's already wearing a periapt of wisdom, but she has no rings.&nbsp; <br><br>Here's a suggestion: What if she could, as a rogueish type, buy and resell the psicrown?&nbsp; I could write out the scene in a side-thread and perhaps exchange these items with a reliable fence, perhaps getting a comparable markdown on something more suitable for a non-psionic-capable character like mine? <br><br>I'd LOVE Ithi to get the circlet.&nbsp; It would only provide a +3 to some of her skills... knowledges, disable device, appraise, and search.&nbsp; But from a roleplay standpoint, she'd NEVER pass up items of this class of power (most Xen'Drik Drow spend their lives hunting for relics of this type), nor any edge to offer herself when it comes to the 'thinking' part of a job--&nbsp; planning, studying up on lores, or understanding/using/destroying some ancient constructions, reading languages, etc.-- even if the mechanics of the game aren't engineered to specifically use that stat in her case.<br><br>To do both, I'd have to spend all of my current XP, the XP coming up for this completed week, and probably more... ideally, I'd like to get her some Greater Bracers of Archery and/or get an enchantment "OF SHOCK" added to her existing bow, if that's even possible... which I'm pretty sure it's not, right? ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>24-12-2009, 22:33:17</strong>
			</dt>
			<dd class="postbody">
				Heh.&nbsp; If I'd have had 2,500 more gold at creation, I'd have had boots of Elvenkind myself starting out.&nbsp; I got the cloak, I'm sure you noticed.&nbsp; Funny thing, those Boots and. Aperafit of Wisdom are just the items Kasumi is considering next.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>24-12-2009, 22:45:36</strong>
			</dt>
			<dd class="postbody">
				If my Xp budget is sufficient after getting two new invocations (Walk Unseen and Relentless Dispelling), I'm tempted to pick up the psicrown for its utility. The psionic Fly and Levitate abilities aren't much use (though the Fly would double my fly speed if I needed to go somewhere fast), but Force Screen is a nice AC boost, and the Telekinetic powers are too good to pass up. Plus, I can use the Greater Telekinetic Power function without breaking Invisibility.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>24-12-2009, 22:53:34</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2578406#msg2578406">Quote from: Ixy on 24-12-2009, 22:13:36</a></div></div><blockquote class="bbc_standard_quote">She likes her boots of elvenkind, though I know they're terribly boring by comparison to the ass-fuck powers most people here are swinging around.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Actually, Sam hasn't taken the ass-fuck power feat yet, though it's definitely in the queue.<br><br>*Is actually totally serious, and Transmitting Sex/Orgasm are totally on the list of stuff to pick up.*<br><br>In other news, I'm tempted to pick up the Sex domain right after Transmitting Orgasm, since it'd get access to Prismatic Dildo, which is persistible, so using Transmitting Orgasm to cast the thing (it's sixth-level), he/she could take the ability damage to give someone forty-eight hours of 'treatment.'&nbsp; Give the guard a BJ, and he's out for two days.&nbsp; He/she's that good. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>24-12-2009, 23:10:38</strong>
			</dt>
			<dd class="postbody">
				Much blinking and head shaking on this side of the screen.<br><br>oK?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>24-12-2009, 23:24:20</strong>
			</dt>
			<dd class="postbody">
				Optimizing molestation potential is both fun and incredibly silly.<br><br>Though, I can only get one more domain through capstone training in Sovereign Speaker.&nbsp; It'll probably be the Magic Domain.&nbsp; Getting access to spontaneous Dispel will be good, and an emergency Imbue Spell Ability kiss might be handy.&nbsp; And after that?&nbsp; More Domain Spontaneity.&nbsp; And probably more spell slots, and eventually, probably Extra Turning, if I need those turn attempts for a whole heck of a lot of Domain Spontaneity.<br><br>Oh, fun combo: Transmitting Orgasm+Imbue with Spell Ability.&nbsp; TO would let me cast IwSA as a first-level spell, so I'd be able to give someone two first-level spells and a second-level spell as if Sam had cast them, and only tie up a first-level slot myself.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>24-12-2009, 23:38:13</strong>
			</dt>
			<dd class="postbody">
				Reminds me.&nbsp; Think that I should get 'Create Psionic Tattoo'?&nbsp; Give me the ability to share my powers around...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>25-12-2009, 00:13:26</strong>
			</dt>
			<dd class="postbody">
				Now I'm wondering myself - would Walk Unseen (Invisibility at will) or Mask of Flesh (touch someone to transform into them as Disguise Self) be better? The 1d6 Cha penalty MoF inflicts isn't really that good, and it does allow a Will save to negate, but which would be more useful for general sneakiness?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>25-12-2009, 00:36:06</strong>
			</dt>
			<dd class="postbody">
				For you, Invisibility, unless your bluff skill raises high enough to impersonate the person you've touched.&nbsp; I like Invisibility plus Quicken Spell like ability.&nbsp; Blast them, then, poof, before they can even look around, invisible again!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>25-12-2009, 01:07:03</strong>
			</dt>
			<dd class="postbody">
				A hat of disguise would probably do Mark as well as Mask of Flesh.&nbsp; Though if it actually turned Mark into the target, a la Alter Self, it might have other applications for when Sam gets his/her more carnal abilities.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>25-12-2009, 01:39:14</strong>
			</dt>
			<dd class="postbody">
				The hat would be heck of a lot cheaper as well, being only 600 Exp.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>25-12-2009, 01:39:36</strong>
			</dt>
			<dd class="postbody">
				Nope, it's specifically Disguise Self, and also imitates your clothing. The lack of Bluff is a good point though, I don't have any feats to waste on Open Minded for the skill points right now. Invisibility it is.<br><br>Quicken SLA...it's not really that good, because of the caster levels needed. The most I'd be able to Quicken would be a bog-standard 3d6 Eldritch Blast if my CL is 10+...<br><br>Now that I think of it, that brings up something I'd need to know from TGT. What, exactly, is my effective warlock level? I'm level 6, but I took a Class Training feat to gain access to Greater Invocations (and another to actually learn a Greater Invocation), which would require being a level 11 warlock under normal circumstances. Ignoring my Eldritch Blast as a separate class feature, is my caster level (for stuff like durations, dispelling, and Quicken SLA) 6th or 11th? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>25-12-2009, 01:56:41</strong>
			</dt>
			<dd class="postbody">
				That is a good question, along with is Caster (or manifester) level something that class training can be applied to?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>25-12-2009, 04:25:31</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2578461#msg2578461">Quote from: TheGlyphstone on 24-12-2009, 22:45:36</a></div></div><blockquote class="bbc_standard_quote">If my Xp budget is sufficient after getting two new invocations (Walk Unseen and Relentless Dispelling), I'm tempted to pick up the psicrown for its utility. The psionic Fly and Levitate abilities aren't much use (though the Fly would double my fly speed if I needed to go somewhere fast), but Force Screen is a nice AC boost, and the Telekinetic powers are too good to pass up. Plus, I can use the Greater Telekinetic Power function without breaking Invisibility.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>wait... so we can use it, even without having any psionic abilities ourselves?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>25-12-2009, 04:31:14</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2578799#msg2578799">Quote from: Ixy on 25-12-2009, 04:25:31</a></div></div><blockquote class="bbc_standard_quote">wait... so we can use it, even without having any psionic abilities ourselves?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Use Magic Device, with full transparency.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>25-12-2009, 04:40:04</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2578803#msg2578803">Quote from: Katina Tarask on 25-12-2009, 04:31:14</a></div></div><blockquote class="bbc_standard_quote">Use Magic Device, with full transparency.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>sumbitch.<br><br>guess i shoulda bought that one up...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>25-12-2009, 04:41:35</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2578816#msg2578816">Quote from: Ixy on 25-12-2009, 04:40:04</a></div></div><blockquote class="bbc_standard_quote">guess i shoulda bought that one up...</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>You could take a level of class training in any class with good skills (like, say, Rogue :P) to get the points to bring it up.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>25-12-2009, 04:42:07</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2578803#msg2578803">Quote from: Katina Tarask on 25-12-2009, 04:31:14</a></div></div><blockquote class="bbc_standard_quote">Use Magic Device, with full transparency.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Precisely. I have a +11 to my check right now, buying a masterwork tool would up that to 13. After that, all I'd need to do would be successfully activate the crown once by rolling a 12 (and not rolling a 1, since then I'd fail by 10 and brainburn out some of its valuable PP), after which I have the +2 circumstance bonus I need to activate it every time by taking 10 with Deceive Item. <br><br>That is such a nice class feature - IMO, the best thing about Warlocks, even more than their endurance. They're the only class that can do that, since UMD has a restriction specifically preventing taking 10. Some DMs let Skill Mastery override it, but it normally can't.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>25-12-2009, 04:45:25</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2578818#msg2578818">Quote from: Katina Tarask on 25-12-2009, 04:41:35</a></div></div><blockquote class="bbc_standard_quote">You could take a level of class training in any class with good skills (like, say, Rogue :P) to get the points to bring it up.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Decisions, decisions... all pending XP, of course.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>25-12-2009, 04:53:18</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2578820#msg2578820">Quote from: TheGlyphstone on 25-12-2009, 04:42:07</a></div></div><blockquote class="bbc_standard_quote">That is such a nice class feature - IMO, the best thing about Warlocks, even more than their endurance. They're the only class that can do that, since UMD has a restriction specifically preventing taking 10. Some DMs let Skill Mastery override it, but it normally can't.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Artificer.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>25-12-2009, 04:53:51</strong>
			</dt>
			<dd class="postbody">
				Right, I forgot. Of course the Magic Item Creation Class would be able to UMD reliably. :-[<br><br>So yeah, Warlocks and Artificers are the only ones who get that normally.<br><br>Wouldn't it be nice if we all got a Christmas present of, say, 50,000 XP or so? ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>25-12-2009, 06:02:52</strong>
			</dt>
			<dd class="postbody">
				Actually... not really.&nbsp; I enjoy earning my abilities, one hard fought battle at a time.&nbsp; &nbsp;:-) <br><br>But A couple thousand wouldn't hurt my feelings.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>25-12-2009, 16:12:38</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2578649#msg2578649">Quote from: TheGlyphstone on 25-12-2009, 01:39:36</a></div></div><blockquote class="bbc_standard_quote">Now that I think of it, that brings up something I'd need to know from TGT. What, exactly, is my effective warlock level? I'm level 6, but I took a Class Training feat to gain access to Greater Invocations (and another to actually learn a Greater Invocation), which would require being a level 11 warlock under normal circumstances. Ignoring my Eldritch Blast as a separate class feature, is my caster level (for stuff like durations, dispelling, and Quicken SLA) 6th or 11th? <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Your warlock level is only 6, although you can buy up your caster level with class training.&nbsp; (in which case I'll let you stack the feat, so that mortal characters can eventually bust the spell resistance of high level foes)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>25-12-2009, 16:24:24</strong>
			</dt>
			<dd class="postbody">
				I'm assuming +1 CL per feat? That's going to take a lot of feats to make worthwhile.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>25-12-2009, 16:34:15</strong>
			</dt>
			<dd class="postbody">
				2 CL per feat, actually; since it's an iterative ability.&nbsp; <br><br>Also, your xp for the week is up, although I won't be doing any more posting today due to christmas busy.&nbsp; <br><br><br>With any luck, you'll all be satisfied with the amount of xp you got!&nbsp; &nbsp;:-)<br><br><br>(Katina and Tagan in particular may want to consider petitioning for more xp)<br><br><br>Also, the current ratio of gp to xp is based on you guys being in an incredibly crappy but well paying position in the Karrnathi military.&nbsp; If the party circumstances change over the course of the campaign, the ratio will change.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>25-12-2009, 17:04:52</strong>
			</dt>
			<dd class="postbody">
				What about poor little me? I basically soloed the ambassador, after all. Well, okay, Tagan and Kat helped by saving Marc and knocking him silly for a turn, but I'm the one who did the <del>hard work</del> HP damage to bring the loser down. Not that I wouldn't mind all three of us getting more XP for risking our lives while other people did silly stuff like blowing up monoliths and collecting exclusives from Feebleminded prisoners. ;D<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>25-12-2009, 17:10:07</strong>
			</dt>
			<dd class="postbody">
				Hmm... Quite true!&nbsp; <br><br>+900 Disintegration Lumberjack xp!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>25-12-2009, 17:17:30</strong>
			</dt>
			<dd class="postbody">
				Lumberjack? ???<br><br>eh, not complaining. :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>25-12-2009, 17:24:03</strong>
			</dt>
			<dd class="postbody">
				In some groups, damage dealers are referred to as lumberjacks, since they're the ones who essentially cut down the "trees" of the massive hit point reserves of the enemies.&nbsp; <br><br>Similarly, you once got a "Wrath of God" xp bonus because in the computer game nethack, if you piss off your patron god enough, it fires a bolt of lightning at you.&nbsp; If that fails, it fires a wide angle disintegration beam.&nbsp; (most disintegration beams are defeated through magic reflection in nethack, but a wide angle beam can't be deflected so you need immunity to form changing.&nbsp; &nbsp;Of course, if the disintegration beams fail, the god summons a ton of divine servitors to kill you)<br><br><br>The extremely obscure references are mostly to amuse myself, and also be vague on where xp is coming from.&nbsp; (bad habit, I know)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>25-12-2009, 18:12:33</strong>
			</dt>
			<dd class="postbody">
				Hm... Any objection to me taking class training in Swordsage to pick up Shadow Jaunt (my initiator level is three, mind, so that's valid), and call it magic (Sam <em>does</em> have the Travel domain and all the moveomancy that goes with it, after all), and then take the AC bonus whenever Sam gets in some training with Kasumi?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>25-12-2009, 18:31:55</strong>
			</dt>
			<dd class="postbody">
				I loved Nethack.&nbsp; I had a wand of Polymorph, and ring of Polymorph Control, so I changed my dog into a Master Litch.&nbsp; It would follow me around slavishly, licking my boots, as it were, and killing the Storekeepers for me.&nbsp; (The storekeepers could have beaten a master Litch, but when the Dog became 'annoying' enough for them to turn and attack, I would ask them how much an item in the store cost... and their 'selling' instint would kick in again!<br><br>Oh, and Eating parts of different creatures gave you super powers.&nbsp; &nbsp;:-)&nbsp; &nbsp;I ate a Leprechaun, and started teleporting randomly though the dungeon, then spotted a Unicorn,and ate it, so I then started choosing the locations.<br><br>Or When I was bitten by a Were-rat... and the computer told me I felt the change coming on, and what did I want to change into, and I went from swearing to, huh, cool!&nbsp; (Ring of Polymorph Control)&nbsp; Generally went around as a Mind Flayer after that, eating everything's Brains.<br><br>Nethack was a lot of fun.<br><br>Oh, and for our Droid...&nbsp; you're a Lumberjack, but you're OK.<br>Monty Python- I'm a lumberjack THE BEST VERSION by Eric Idle (http://www.youtube.com/watch?v=clPYfaTvHT0#)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>25-12-2009, 18:36:29</strong>
			</dt>
			<dd class="postbody">
				puppy dog eyes.&nbsp; Could I have 350 'child psychologist by night' Exp?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>25-12-2009, 19:14:42</strong>
			</dt>
			<dd class="postbody">
				I accidentally ate a cockatrice...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>25-12-2009, 19:20:58</strong>
			</dt>
			<dd class="postbody">
				That reminds me of a game I was playing when my Wizard had cast animate object to fight a Medusa surrounded by statues.&nbsp; The Medusa turned me to stone, but the GM let me animate myself till the spell wore off.&nbsp; Pulped the poor Medusa pretty well before I stopped moving.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>25-12-2009, 19:43:17</strong>
			</dt>
			<dd class="postbody">
				Okay, so budgeting up my impending expenditures:<br><br>Extra Invocation feat for Relentless Dispelling = 5,000<br>Extra Invocation feat for Walk Unseen&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;= 5,000<br>Psicrown of the Poltergeist -&gt;16,000/3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; = 5,333<br>Masterwork Tool of Use Magic Device -&gt;50/3&nbsp; &nbsp;=&nbsp; &nbsp; &nbsp; 17<br><br>Total spending: 15,350.<br><br><br><br>What's the Manifester level of the Psicrown? Gotta be at least 9th for the Greater Telekinetic Power.<br><br>Wait...what's Telekinetic Power? All the SRD has is Telekinetic Force, Maneuver, and Thrust. (And Sphere.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>25-12-2009, 19:53:27</strong>
			</dt>
			<dd class="postbody">
				Must be 'Greater Telekinetic Force'.&nbsp; That fits the description at least.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>25-12-2009, 20:02:17</strong>
			</dt>
			<dd class="postbody">
				*covets*<br><br>Any word on my scheming ideas, TGT?&nbsp; Before I start writing a lengthy side story (one that will go basically unread by most), I'd like to know if you would at least tentatively approve the effort.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>25-12-2009, 20:58:53</strong>
			</dt>
			<dd class="postbody">
				Scheming for what? Selling <em>my</em> psicrown?<br><br>*lasers*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>25-12-2009, 21:28:35</strong>
			</dt>
			<dd class="postbody">
				Hm...&nbsp; on second thought, I think I'll continue along my current path for a while before branching out on things like Wisdom to nearly everything (starting with AC).&nbsp; I'm gonna round out my domains with the Magic Domain, then pick up the rest of the Domain Sponaneities along with Extra Turning first.&nbsp; <em>Then</em> comes the swordsage AC, Blessings of the Wise, and whatever else.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>25-12-2009, 22:15:51</strong>
			</dt>
			<dd class="postbody">
				Is Kasumi going to teach a class in defensive movement?&nbsp; ;)&nbsp; <br><br>That said, she finally has two powers that affect other people, Empathic Transfer, and Skate.&nbsp; I thought, if we're tracking someone down, it might be nice to be able to out run him.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>25-12-2009, 22:19:48</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2579447#msg2579447">Quote from: Tagan on 25-12-2009, 22:15:51</a></div></div><blockquote class="bbc_standard_quote">Is Kasumi going to teach a class in defensive movement?&nbsp; ;)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>It would be nice.&nbsp; And perhaps a bit of combat training, with a bit of a shuffle-up.&nbsp; Some skills then the AC bonus off the Swordsage, Unarmed Strike off of the Kundala, then Blessings of the Wise off of Sam's own meditations.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>26-12-2009, 01:30:34</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2579346#msg2579346">Quote from: Ixy on 25-12-2009, 20:02:17</a></div></div><blockquote class="bbc_standard_quote">*covets*<br><br>Any word on my scheming ideas, TGT?&nbsp; Before I start writing a lengthy side story (one that will go basically unread by most), I'd like to know if you would at least tentatively approve the effort.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><br>If you go ahead and write a side story, you'll get 500xp base a week, plus posts into the story will be counted towards your posting xp.&nbsp; Any other players posting into the story (even those without characters) will get 500xp a week as well.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>26-12-2009, 01:53:07</strong>
			</dt>
			<dd class="postbody">
				Do we have shopping time before the next mission (at market)?&nbsp; Now that I have the Magic Domain, I have some wands and scrolls to buy.&nbsp; And I need a Wand of Lesser Vigor; it was a big mistake to prepare all those healing spells on the last mission, when I could fire 'em off at 5XP a pop from a wand.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>26-12-2009, 01:58:27</strong>
			</dt>
			<dd class="postbody">
				Speaking of which, I'll be splitting off my own personal thread once the story gets us into Sharn. Probably won't be interacting with anyone except Merrix, but that does leave a position to play the diabolically zany artificer open if TGT doesn't want to do it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>26-12-2009, 02:19:54</strong>
			</dt>
			<dd class="postbody">
				I'll play your Maker, if you'd trade by playing my Master?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>26-12-2009, 02:26:32</strong>
			</dt>
			<dd class="postbody">
				Happy to. Bonus XP all around, and a chance to play someone with some real meat on their bones. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>26-12-2009, 03:41:09</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2579388#msg2579388">Quote from: TheGlyphstone on 25-12-2009, 20:58:53</a></div></div><blockquote class="bbc_standard_quote">Scheming for what? Selling <em>my</em> psicrown?<br><br>*lasers*<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>scrap metal fetches a price too, you know.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>26-12-2009, 03:46:50</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2579778#msg2579778">Quote from: Ixy on 26-12-2009, 03:41:09</a></div></div><blockquote class="bbc_standard_quote">scrap metal fetches a price too, you know.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Don't do that!<br><br>He'd fetch a better price as a slave.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>26-12-2009, 04:26:16</strong>
			</dt>
			<dd class="postbody">
				Scrap Metal?&nbsp; There are Deamon bones and Blood and stuff in there!&nbsp; Priceless materials!&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>26-12-2009, 05:37:10</strong>
			</dt>
			<dd class="postbody">
				I'm thinking about retraining into the Mantled Warrior Variant of the Psychic Warrior, Freedom of Creation Mantles possibly.<br><br>What do you think, worth it or not?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>26-12-2009, 06:00:08</strong>
			</dt>
			<dd class="postbody">
				We should discuss who gets what.<br><br>Also, would it be possible for Garrett to pick up the Divine Grace ability, but call it "Massive Ego" instead?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>26-12-2009, 06:08:40</strong>
			</dt>
			<dd class="postbody">
				I endorse this request 100%.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>26-12-2009, 06:44:34</strong>
			</dt>
			<dd class="postbody">
				Is there a particular item Garret had his eye on?&nbsp; And cognizance crystals... in a place full of Psychics, there were none in that room when Mark first scanned it?&nbsp; (Cause I'd buy even 1 pointers)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>26-12-2009, 15:13:19</strong>
			</dt>
			<dd class="postbody">
				Garrett has his eye on the INT +6 item, because that would increase almost all of his skills by 2, his damage output by 2, and soon enough, his AC by 2.&nbsp; Garrett also wouldn't mind the +4 CHA item, because that would increase almost all of his skills by 1 (at the very least).&nbsp; However, he'd be happy with just the one item.<br><br>In storyline terms, Garrett is intensely jealous that everyone seems to be able to fly, so Garrett hopes to attain a magic carpet via ransoming the dog girl.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>26-12-2009, 15:20:58</strong>
			</dt>
			<dd class="postbody">
				When I saw the Int item, I thought of Garrett actually.&nbsp; But as for flight, there are those boots...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>26-12-2009, 15:23:25</strong>
			</dt>
			<dd class="postbody">
				Those boots wouldn't do it for poor Garrett.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>26-12-2009, 17:46:00</strong>
			</dt>
			<dd class="postbody">
				&nbsp;Buy yourself a wand of Alterself?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>26-12-2009, 18:35:09</strong>
			</dt>
			<dd class="postbody">
				Garrett's stubborn.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>26-12-2009, 19:05:16</strong>
			</dt>
			<dd class="postbody">
				Martial Study or Swordsage training to pick up Shadow Jaunt, with it's 50' teleportation, can be as good as flight in many situations.&nbsp; For example, that window everyone flew in was 40' high, so Shadow Jaunt would have cut it.&nbsp; And if you go the class training route to get it, you can follow up with Class Training: Initiator Level, bringing your initiator level up to 5, then you can pick up Assassin's Stance, assume it, and never leave it, since it grants a 2d6 sneak attack, and top that line off with Shadow Blade, which lets you apply Dex to damage with Shadow Hand weapons, on top of strength if you get hit with a Bull's Strength or something.&nbsp; Picking up Dance of the Spider for its at-will Spider Climb effect can be the next best thing to a fly speed, too.&nbsp; Alternately, Airstep Sandals (Magic of Incarnum) can get you a fly speed, though it has serious constraints.&nbsp; As in, if you invested two feats and two magic items to getting it, you'd only have a 40' fly speed, and if the flight doesn't begin and end on solid ground, you fall.<br><br>Oh, and a magic toy Garrett and Ithi (if/when she invests in UMD) might be interested in buying.&nbsp; Minor Schema (Magic of Eberron, page 122) are kinda like 'eternal scrolls.'&nbsp; Essentially, scrolls usable once per day.&nbsp; They can have any spell on them (up through 6th-level), and even any infusion (a unique trait).&nbsp; For 400g, you could get a minor schema of Personal Weapon Augmentation.&nbsp; It can apply any +1 weapon enhancement to your weapon.&nbsp; Most notably, Bane, and on this next mission, the ability to turn your weapon into an undead-bane weapon may come in crazy-handy.&nbsp; Mind that it's a one-minute casting time, and only lasts ten minutes, so it'll only last one fight, and only if you have forewarning, but it's still really handy.&nbsp; If y'all'd had this against the ogres, ya could've gone in with ogre-bane weapons.&nbsp; Fair warning, though; minor schema aren't nice when you fail your UMD check.&nbsp; Failure means the thing goes dormant for 1d6 days, so make sure you can make the check (Garrett's Factotum boost could be a godsend here... and on that note, Garrett could probably spend a few feats to advance his effective Factotum level for the purposes of Cunning Knowledge).<br><br>Sadly, schema can't hold anything with an XP cost, an expensive focus, or costly material components, or Garrett could rock out with the Swiss army knife that is Spell Storing item.&nbsp; The only other infusion I'd really consider putting on a schema would only be of any use to Sam, if/when he/she gets some good UMD skills, and it's the mighty Metamagic Item.<br><br>There <em>is</em> the option of a minor schema of Fly, which would be 6,000g and only usable for five minutes, but it <em>is</em> flight proper.&nbsp; A minor schema of Summon Monster III would be a shorter duration (5 rounds), but could summon a hippogriff and is generally more flexible.<br><br><br>In other news, TGT, I'd like to go shopping before the next mission.&nbsp; Wands, scrolls, et cetera.&nbsp; I intend to make good use of that Magic domain ability.<br><br>2400g Minor Schema of Body Ward (CC)<br>2400g Minor Schema of Substitute Domains (CC)<br>300g Scroll of Command Undead x2<br>820g Eternal Wand of Benign Transposition (SpC)<br>150g Scroll of Snake's Swiftness (SpC)<br>750g Wand of Lesser Vigor (SpC)<br>400g Minor Schema of Silent Image<br>460g Eternal Wand of Ghost Sound<br>400g Minor Schema of Ray of Enfeeblement<br>150g Scroll of Ray of Stupidity (SpC)<br>375g Scroll of Fly<br>375g Scroll of Locate Object<br>400g Minor Schema of Expeditious Retreat<br>460g Eternal Wand of Detect Magic<br>=9840g (3280 XP)<br><br>Eternal wands are from the MiC, minor schema are from Magic of Eberron.&nbsp; The two most powerful new tricks I found and tossed on this list are Body Ward and Substitute Domains.<br><br>Substitute Domains lets me swap out one of my domains for another one of my deity's domains.&nbsp; Since Sam's deity is the entire Sovereign Host, that's a lot of domains, and a lot of spells I can access through Spontaneous Domains.<br><br>The other, Body/Soul Ward?&nbsp; Well... remember that incarnum trick I brought up to reduce ability damage and thus mitigate/eliminate the ability damage Sam takes with the spontaneous metamagic?&nbsp; Well, it turns out, Sam already has that trick on the Cleric spell list.&nbsp; Body Ward lets me pick one physical ability score, and the spell will negate five points of damage to it (with expanded effectiveness for multiple castings).&nbsp; Only lasts a minute, but that's plenty of time to get off a persistent spell.<br><br>Objections?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>26-12-2009, 19:32:35</strong>
			</dt>
			<dd class="postbody">
				No objection in general to your shopping, but I'm going to rule that the ability damage from persistent spell is a cost rather than damage, so negating damage won't protect against it.&nbsp; (I'm not sure if that's within the D&amp;D 3.5 rule set, but surely you've played games where costs and damage are seperated)&nbsp; <br><br>Aside from that ruling, all your purchases are approved, although you may want to reconsider them.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>26-12-2009, 19:42:35</strong>
			</dt>
			<dd class="postbody">
				Fair enough.&nbsp; Well, then.&nbsp; Thoughts on Guidance of the Avatar (http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20010504a)?&nbsp; I'm gonna swap the Body Ward schema out for something (or just drop it), and that's a contender.<br><br>Oh, and I'm gonna add an everburning torch to the list, but that can come straight from gold on hand, rather than XP.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>26-12-2009, 20:06:24</strong>
			</dt>
			<dd class="postbody">
				Ooh, I like those Minor Schema, though I'll need to find other spells - Bane won't do me any good.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>26-12-2009, 20:29:16</strong>
			</dt>
			<dd class="postbody">
				Yeah, I didn't really offer anything up for the team robot, since Mark would get more mileage out of a utility belt than any one one item.&nbsp; Though...<br><br>*Checks MoE.*<br><br>Wow.&nbsp; Okay, I'm so gonna want a minor schema of Metamagic Scroll later.&nbsp; Though there's not really anything that screams "Mark!&nbsp; Buy me!"&nbsp; The one infusion that he may be interested is Ablative Armor, a one-hit DR of 6/-, again with that one-minute casting.&nbsp; Though that's hardly any more efficient than a schema of light repair (5.5 HP, average).&nbsp; Indisputable Possession would be useful to... pretty much everyone but Mark.&nbsp; And Kasumi, for that matter.<br><br>Though, the other day, I did notice an invocation that could be interesting in Mark's hands once his caster level gets a little (or a lot) higher.&nbsp; Weighty Utterance.&nbsp; The target has to make a will save or fall 5'/CL (with falling damage as normal if it crashes to the ground).&nbsp; It could be handy later as a gravity beam or some such that Mark can use to maintain air supremacy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>26-12-2009, 22:10:47</strong>
			</dt>
			<dd class="postbody">
				Yeah, I looked through MoE and Spell Compendium, but nothing really jumped out at me, at least in the realm of 1st-2nd level stuff I can actually afford. Once we start getting major paychecks, I can stock up with a 'utility belt' of schema to bust out when appropriate. I could without-fail activate one of level 5 or lower, though I have a feeling schema of 4th+ level will be as hard to find as scrolls of that level.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>26-12-2009, 22:19:22</strong>
			</dt>
			<dd class="postbody">
				Mind, schema UMD checks function off of <em>caster</em> level rather than <em>spell</em> level, which boosts the DCs.&nbsp; Though there're tons of first- and second-level spells that are great to have on hand; all those utility spells out there, for starters.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>26-12-2009, 22:47:53</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2581121#msg2581121">Quote from: Katina Tarask on 26-12-2009, 22:19:22</a></div></div><blockquote class="bbc_standard_quote">Mind, schema UMD checks function off of <em>caster</em> level rather than <em>spell</em> level, which boosts the DCs.&nbsp; Though there're tons of first- and second-level spells that are great to have on hand; all those utility spells out there, for starters.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Ah. Okay, I missed that. So I can auto-activate a Schema of 3rd level or less, not 5th, which works out fine.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>26-12-2009, 22:55:12</strong>
			</dt>
			<dd class="postbody">
				Is that with or without the +2 bonus you get after activating it the first time?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>26-12-2009, 23:10:37</strong>
			</dt>
			<dd class="postbody">
				I notice that no one has mentioned the Warlock staple, the Chaucible of Power.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>26-12-2009, 23:19:37</strong>
			</dt>
			<dd class="postbody">
				*Checks CArc.*&nbsp; Hm... +2d6 eldritch blast for a little over a feat?&nbsp; Nice.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>26-12-2009, 23:26:02</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2581209#msg2581209">Quote from: Katina Tarask on 26-12-2009, 22:55:12</a></div></div><blockquote class="bbc_standard_quote">Is that with or without the +2 bonus you get after activating it the first time?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>With...you're right, my bad. So 2nd level reliably (9 ranks, +2 Cha, +2 tool, take 10), considering the thing shuts off for 1d6 days if you screw it up. Though I could probably get Sam to cast Eagle's Splendor on me long enough to activate a 3rd level one, after which I could do it on my own permanently.<br><br>As for the Chaucible, it's +1d6 for 8,000, the +2d6 costs 18,000...so yeah, a little over a feat, silly me - forgot it's a 1/3 ratio. It's on top of my to-buy list, but I want more invocations first for now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>26-12-2009, 23:51:55</strong>
			</dt>
			<dd class="postbody">
				Whattabout my Divine Grace?&nbsp; May I pick up or no?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>27-12-2009, 00:09:07</strong>
			</dt>
			<dd class="postbody">
				Honestly,I think Garrett MUST be touched by the gods... but is it a blessing, or a curse?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>27-12-2009, 00:34:54</strong>
			</dt>
			<dd class="postbody">
				Additional UMD may not be necessary, depending on the dc.&nbsp; She's got 3 ranks, it's just that her Charisma sucks.&nbsp; And after I buy enough class training to qualify for Rogue Special Abilities, I can consider Skill Mastery, so I could <i>always</i> take 10.&nbsp; But that's all hypothetical/down the road stuff.<br><br>As far as the items on the table, Ithi' will purchase up to 10K gold worth at the discount rates.&nbsp; I'm not terribly picky about the items, so long as she's not picking up anything she'd lose money on.&nbsp; They're essentially going to just be plot pieces for my side-story.&nbsp; <br><br>Not 100% decided on this part, but there may be an opening for a Fence in that side story, if anybody's dying for even MORE opportunity to suffer all my ellipses, cheesy metaphors, passive voice and extraneous details.&nbsp; I have several concepts in mind for the Fence, but if you'd prefer to go your own way, we can work something out.<br><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>27-12-2009, 00:52:24</strong>
			</dt>
			<dd class="postbody">
				Well, the thing about minor schema in particular is, you have to have a pretty good UMD score since, if you fail, you don't just fail to activate it.&nbsp; The thing goes dormant for 1d6 days.&nbsp; So if you're really relying on getting that undead bane effect on your bow, and you fail the DC21 check, too bad, so sad, try again next week.<br><br>Now, if you could combine Skill Mastery with full ranks and the +2 bonus from having activated the thing once before, you could get it off every time, but for right now?&nbsp; It's only a 15% chance of getting it to work, so you'd need some major boosts to get it off reliably.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>27-12-2009, 00:55:17</strong>
			</dt>
			<dd class="postbody">
				Quick question:<br><br>Ixy mentioned a discount on items.&nbsp; What discount is she talking about?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>27-12-2009, 01:01:49</strong>
			</dt>
			<dd class="postbody">
				Well, there's the fact that a Cloak of Charisma +4 would cost 16,000 on the open market, where we can purchase it for 7,000. The Int +6 item would be 36,000 to buy, we can get it for 15,000. I don't even want to calculate how much the Psicrown would go for. <br><br>The Amulet's worth 18,000, we can buy it for 3,000. The ring is worth 8,000, we can get it for 2,500. The variable Dorje I dunno. The boots would be 7,500, discounted to 4,000.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>27-12-2009, 01:06:13</strong>
			</dt>
			<dd class="postbody">
				Oh.&nbsp; I thought it was just loot to be had.<br><br>Well.&nbsp; ::thinks about this::<br><br>All right, I think I will do this:<br><br>Headband of Intellect +6<br>+2 Buckler (3 AC) Rhino (+2d6 charge) &nbsp;&nbsp;&nbsp;6500<br>Keen Dagger +1 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;8000&nbsp;&nbsp;&nbsp;14500<br>Cloak of Resistance +2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4000&nbsp;&nbsp;&nbsp;18500<br>Scroll:&nbsp; Haste<br>Scroll:&nbsp; Heroism<br>Scroll:&nbsp; Cure Moderate Wounds<br>Scroll:&nbsp; Alarm<br>Scroll:&nbsp; Comprehend Languages<br>Scroll:&nbsp; Deathwatch<br>Scroll:&nbsp; Detect Snares &amp; Pits<br>Scroll:&nbsp; Longstrider<br>Scroll:&nbsp; Jump&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;<br><br>Also, I will requisition four more regular daggers.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>27-12-2009, 01:09:35</strong>
			</dt>
			<dd class="postbody">
				That collection of items looks fine, Phantom.&nbsp; :-)&nbsp; <br><br>The cloak of resistance +2 is available in black, forest green, and white.<br><br>Also, I'm willing to allow you to take divine grace and call it "Massive Ego" or "Superego"<br><br><br>As for guidance of the avatar or whatever the true strike for skills spell is, I say go ahead, as long as you don't try and use it for a diplomacy as written check.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>27-12-2009, 01:12:25</strong>
			</dt>
			<dd class="postbody">
				What about a Perform-as-written-in-epic-rules check to make the DC50 check to take someone from helpful to a fanatical servant through a really good handjob? :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>27-12-2009, 01:17:47</strong>
			</dt>
			<dd class="postbody">
				No, but you can attract the attention of a god of handjobs who will try and take you back to his palace of dildos and lotion in the sky.&nbsp; &nbsp;:-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>27-12-2009, 01:30:47</strong>
			</dt>
			<dd class="postbody">
				I though the Ebberon gods don't get involved in mortal "affairs". ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>27-12-2009, 01:37:53</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2581441#msg2581441">Quote from: The Great Triangle on 27-12-2009, 01:17:47</a></div></div><blockquote class="bbc_standard_quote">No, but you can attract the attention of a god of handjobs who will try and take you back to his palace of dildos and lotion in the sky.&nbsp; &nbsp;:-)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Hm... what kinds of magic items is he offering?&nbsp; Selling off a few toys from the god of handjobs should be able to net me two or three feats, easy.&nbsp; More than enough to cover the expenses in getting my handjob-giving skills up to a level sufficient to 'satisfy' him.&nbsp; Perhaps he could throw some sort of innate charisma boost into the pot, too?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>27-12-2009, 01:56:28</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2581441#msg2581441">Quote from: The Great Triangle on 27-12-2009, 01:17:47</a></div></div><blockquote class="bbc_standard_quote">No, but you can attract the attention of a god of handjobs who will try and take you back to his palace of dildos and lotion in the sky.&nbsp; &nbsp;:-)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>AMEN!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>27-12-2009, 02:02:36</strong>
			</dt>
			<dd class="postbody">
				Garrett:&nbsp; &nbsp;"Wot?&nbsp; Dat place actually exists?!&nbsp; An' here I thought me grandmum was bein' a silly ole' hag."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>27-12-2009, 02:19:38</strong>
			</dt>
			<dd class="postbody">
				I've noticed an odd trend, between this and Odin's game.&nbsp; Whenever there's some sort of categorical list of characters and one character's left off, it's Sam/Senna.&nbsp; Odd, that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>27-12-2009, 02:39:26</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2581370#msg2581370">Quote from: Ixy on 27-12-2009, 00:34:54</a></div></div><blockquote class="bbc_standard_quote">Additional UMD may not be necessary, depending on the dc.&nbsp; She's got 3 ranks, it's just that her Charisma sucks.&nbsp; And after I buy enough class training to qualify for Rogue Special Abilities, I can consider Skill Mastery, so I could <i>always</i> take 10.&nbsp; But that's all hypothetical/down the road stuff.<br><br>As far as the items on the table, Ithi' will purchase up to 10K gold worth at the discount rates.&nbsp; I'm not terribly picky about the items, so long as she's not picking up anything she'd lose money on.&nbsp; They're essentially going to just be plot pieces for my side-story.&nbsp; <br><br>Not 100% decided on this part, but there may be an opening for a Fence in that side story, if anybody's dying for even MORE opportunity to suffer all my ellipses, cheesy metaphors, passive voice and extraneous details.&nbsp; I have several concepts in mind for the Fence, but if you'd prefer to go your own way, we can work something out.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'll be your fence... if you have one?<br><br>Speaking of fences, Kasumi's going to pick up a couple of small Cognizance Crystals.<br>2 Cognizance Crystals, 3 pp each = 8,000 gp total.<br><br>And that's all for now, probably.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>27-12-2009, 02:41:00</strong>
			</dt>
			<dd class="postbody">
				I can also accompany, but I would play as Garrett.&nbsp; :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>27-12-2009, 02:56:34</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2581549#msg2581549">Quote from: Katina Tarask on 27-12-2009, 02:19:38</a></div></div><blockquote class="bbc_standard_quote">I've noticed an odd trend, between this and Odin's game.&nbsp; Whenever there's some sort of categorical list of characters and one character's left off, it's Sam/Senna.&nbsp; Odd, that.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>That's odd.&nbsp; &nbsp;Well... if Ithi ever had a chance to speak to Sam, s/he'd be on lists, by god.<br><br>Tagan: glad to hear it-- I'll send a PM once I'm back from groceries, putting away laundry, etc.&nbsp; Assuming, of course, I'm not having so much fun I just keep pairing up socks all night.&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>27-12-2009, 14:59:18</strong>
			</dt>
			<dd class="postbody">
				Gods in Eberron don't usually get involved in mortal affairs, but that doesn't stop anything with more than a dozen or so hit dice from going and calling itself a "god"&nbsp; &nbsp;:-)&nbsp; &nbsp;See doctor who, star trek, and pretty much any science fiction series ever.&nbsp; <br><br>Also, even though the Eberron gods don't interfere in mortal affairs, they'll occasionally tip their hands about existing to reward the faith of their worshippers.&nbsp; Don't count on this, but divine intervention does <em>occasionally</em> occur in Eberron, usually in secret or when the need is most dire.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>27-12-2009, 15:03:35</strong>
			</dt>
			<dd class="postbody">
				The cognizance crystal purchse is perfectly fine, by the way.&nbsp; The crystals are Eberron dragonshards, I beleive about three inches long and of good purity.&nbsp; <br><br><br>At any rate, I'm going surfing today, so sorry about more GM semi absence!<br><br><br><br>(in other news, I got a copy of the pathfinder core book for christmas; it's so big and tome-ey, it's wonderful!&nbsp; If people really, REALLY feel like it's neccesary, I might retcon a class progression or two to pathfinder equivelents.&nbsp; Phantompistoleer might also want to look into the pathfinder chronicler prestiege class.&nbsp; The basic design concept of pathfinder is to make all the core classes as good as the druid and have all presteige classes available by 6th level.&nbsp; Most by 3rd.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>27-12-2009, 18:39:34</strong>
			</dt>
			<dd class="postbody">
				Meh. I've read a lot of Pathfinder reviews, and seen a lot of mediocre to mixed opinions. They wanted to balance out the classes, but from what I've been told, all they ended up doing was making melee worse and casters even better by hurting the former's ability to do the special trip/bullrush/etc. attacks that were their only signature speciality, and giving the wizard/sorcerer/etc. free bonuses and extra class features. Granted, I haven't read it myself, but what I've gotten second-hand didn't impress me, and the little I experienced of its sycophantic 'playtesting' was not a good sign at all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>27-12-2009, 18:42:44</strong>
			</dt>
			<dd class="postbody">
				Ultimately, Pathfinder's really more a lateral step.&nbsp; <em>Maybe</em> a slight advancement compared to 3.5 core, but it's a step backwards, when compared to the expanded game.&nbsp; A lot of their fixes just plain don't work, unfortunately, and most of what they get right are very minor houserules.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>27-12-2009, 18:51:25</strong>
			</dt>
			<dd class="postbody">
				I was in a Pathfinder game for a while... meh.<br><br>The system is never as important as the people playing it, (with this group I'd gladly play Bunnies and Burrows.) but Pathfinder didn't help.<br><br>Not saying I'd be too hurt if suddenly I had the Pathfinder Monk Attack Bonus progression... 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>28-12-2009, 01:37:03</strong>
			</dt>
			<dd class="postbody">
				I find I have a somewhat more favorable impression of the system myself, since it gives melee characters a lot of bonuses to compensate for the lack of weird special combat maneuvers.&nbsp; The casters don't really even get anything except for the sorcerer and the cleric, who were previously lacking in class abilities.&nbsp; I don't have any playtests though, but I mainly went for the game to get another copy of most of the SRD anyway.&nbsp; &nbsp;(new pretty art is also kinda nice)<br><br><br>I will agree that it's not as good as the full line of D&amp;D 3.5, but I somehow doubt a single 500 page book could ever beat about 50 odd various supplements.&nbsp; &nbsp;<br><br><br>But then again, that's completely and utterly off topic.&nbsp; Anyone got any business they haven't resolved yet?&nbsp; I think I'll be getting back to posting in the main thread tommorow.&nbsp; (sorry again for the end of year delays, but I'm on vacation)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>28-12-2009, 01:51:28</strong>
			</dt>
			<dd class="postbody">
				We just need people to decide what item they're buying.&nbsp; I'm trying to defer to others on this, since my character's just buying up the best of the leftovers for trade, but should there be a cutoff date?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>28-12-2009, 02:00:43</strong>
			</dt>
			<dd class="postbody">
				With your permission, TGT, I'd like to run Ithi'ka through a little murder mystery I've concocted for her.&nbsp; It's set in the red light district of Rekkenmark, centered around a rather well run Brothel, which doubles as a fence for goods obtained... 'outside usual channels' as well.<br><br>(If you'd rather I not do anything so extravagent, I'll tone it down to a simple exchange session.&nbsp; Otherwise, I thought maybe you might even care to play a NPC?&nbsp; A enforcer sent with Ithi'ka as backup on her investigation?&nbsp; When I used to GM, I always wished someone would give me a micro break from it to play a little.)<br><br><br>Oh, and hasn't everyone chimed in on the purchases?&nbsp; Garrett is buying the Int item, Mark is buying the Cha item and the Crown, and Kasumi is buying the Ring and Amulet.&nbsp; The just leaves the boots, and Dorjie I think?&nbsp; (Though there was a Magic Key which TGT has not described the purpose of.&nbsp; I assumed it had something to do with the tower, but it's there, and might be sellable for it's components at least.)<br><br>Oh, and Kasumi waited for everyone else to pick, so if Ithi'ka didn't say anything, Kasumi would have asked her if SHE would like the ring of Protection instead?&nbsp; If Ithi'ka wanted it, Kasumi would be content with just the Amulet.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>28-12-2009, 02:33:15</strong>
			</dt>
			<dd class="postbody">
				Ok, I guess that's done-- I was waiting for confirmation, my fault :)&nbsp; <br><br>Ithi'Ka will buy the boots and the scepter... should be, what, 6,100?... for side-questing, which is underway.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>28-12-2009, 02:36:57</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2583766#msg2583766">Quote from: The Great Triangle on 28-12-2009, 01:37:03</a></div></div><blockquote class="bbc_standard_quote">I find I have a somewhat more favorable impression of the system myself, since it gives melee characters a lot of bonuses to compensate for the lack of weird special combat maneuvers.&nbsp; The casters don't really even get anything except for the sorcerer and the cleric, who were previously lacking in class abilities.&nbsp; I don't have any playtests though, but I mainly went for the game to get another copy of most of the SRD anyway.&nbsp; &nbsp;(new pretty art is also kinda nice)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Oh, it all looks very good, I know.&nbsp; It's just not really much good.&nbsp; What they've given melee really isn't all that much, particularly since a lot of their changes to melee take with two hands while giving with one.&nbsp; And casters, particularly the Wizard, did gain quite a bit.&nbsp; Aside from extra hit points twice over and more prolific mental stat boosts, the Wizard now has actual class features, the ability to cast from her banned schools, and a bound item allows her to go digging through her spellbook for the inevitable 'I win' button once a day for free (normally one of the most powerful effects you can ask for as a 3.5 Wizard).&nbsp; Meanwhile, a lot of the old Fighter feats got nerfed or split in two, while casting feats were by and large untouched, meaning that while melee types get hit with a feat tax for the same (or sometimes less) payout, casters get more bang overall from their feat increase.&nbsp; Ultimately, it does little to fix the issues with 3.5, and most of the shiny stuff comes with so many drawbacks, caveats, and failings as to just not advance the game any.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>28-12-2009, 02:42:49</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2583877#msg2583877">Quote from: Katina Tarask on 28-12-2009, 02:36:57</a></div></div><blockquote class="bbc_standard_quote">Oh, it all looks very good, I know.&nbsp; It's just not really much good.&nbsp; What they've given melee really isn't all that much, particularly since a lot of their changes to melee take with two hands while giving with one.&nbsp; And casters, particularly the Wizard, did gain quite a bit.&nbsp; Aside from extra hit points twice over and more prolific mental stat boosts, the Wizard now has actual class features, the ability to cast from her banned schools, and a bound item allows her to go digging through her spellbook for the inevitable 'I win' button once a day for free (normally one of the most powerful effects you can ask for as a 3.5 Wizard).&nbsp; Meanwhile, a lot of the old Fighter feats got nerfed or split in two, while casting feats were by and large untouched, meaning that while melee types get hit with a feat tax for the same (or sometimes less) payout, casters get more bang overall from their feat increase.&nbsp; Ultimately, it does little to fix the issues with 3.5, and most of the shiny stuff comes with so many drawbacks, caveats, and failings as to just not advance the game any.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><br>You're pretty cynical.&nbsp; :-)&nbsp; <br><br><br><br>I think you all got your purchases arranged among yourselves, so you should be fine.&nbsp; *smiles*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>28-12-2009, 02:46:50</strong>
			</dt>
			<dd class="postbody">
				*Shrug.*&nbsp; That's just how the changes pan out.&nbsp; It really doesn't do much at all to address the class balance issue, and even gives the casters some significant advantages (though Druids are toned down).&nbsp; You're still better off throwing the existing melee classes in the trash and adapting Tome of Battle if you want melee PCs capable of holding their own.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>28-12-2009, 02:49:23</strong>
			</dt>
			<dd class="postbody">
				Not cynical so much as sadly realistic - people actually did the math, hardcore optimizers who know the rules inside and out (the sort of people who invented Pun-Pun for fun), and in almost all cases, it's harder now to do Combat Maneuvers with Pathfinder's system than it is with the original rules, even after you spend two feats instead of one to be 'good' at them. Things like Power Attack (the primary source of any non-heavily optimized melee character's damage) got nerfed into near-uselessness. On the flipside, Kat enumerated most of the nice boosts casters that totally didn't need any buffs got for free.<br><br>But yeah, this is more than a bit off-topic. I'm pretty much in limbo until we get to Sharn, when I'll get to split off for my own solo adventure thread.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>28-12-2009, 02:53:41</strong>
			</dt>
			<dd class="postbody">
				Actually, the final version of Power Attack is better than the beta version, but the cap can still hit hard.<br><br>Though my personal favorite trial was the Barbarian who had a 25% chance of successfully grappling his identical clone. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>28-12-2009, 03:01:42</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2583893#msg2583893">Quote from: Katina Tarask on 28-12-2009, 02:46:50</a></div></div><blockquote class="bbc_standard_quote">*Shrug.*&nbsp; That's just how the changes pan out.&nbsp; It really doesn't do much at all to address the class balance issue, and even gives the casters some significant advantages (though Druids are toned down).&nbsp; You're still better off throwing the existing melee classes in the trash and adapting Tome of Battle if you want melee PCs capable of holding their own.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I just don't think melée classes are that bad?!&nbsp; Maybe I just don't play enough High level games,but even in the few high level games I've done recently, my 14th lvl Monk Warshaper out classed most of the rest of the party for dirrect, sustainable damage and survivability.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>28-12-2009, 03:05:04</strong>
			</dt>
			<dd class="postbody">
				True,&nbsp; I think the much bigger problem with D&amp;D is simply that the spell list does every fucking possible thing on the planet that could ever be thought of to do while the rest of the rules tend to be extremely tough on people.&nbsp; <br><br>Misinterpreting the (apparently broken) combat maneuver rules in pathfinder back to the 3.5 rules would probably be fairly effective, and considering that the new power attack feat provides twice the damage bonus for half the attack penalty...&nbsp; (the only loss being that two handed weapon power attack damage is reduced)<br><br><br>I have to admit I dislike tome of battle somewhat on general principle though.&nbsp; If I'm going to look up a list of several hundred powers before I play my character, I might as well play exalted.&nbsp; <br><br>In face to face games, melee classes do tend to be able to hold their own against caster classes for the simple fact that the amount of information and planning needed to manage a caster optimally is almost impossible to do in the same time frame that the melee characters plan their strategy in.&nbsp; I'm pretty much going to assume that's an artifact of how the game was originally played/designed.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>28-12-2009, 03:22:03</strong>
			</dt>
			<dd class="postbody">
				Tagan: In that case, it's Warshaper that's pretty badass.&nbsp; However, outside of ToB, the key to most melee classes is to take as few levels in them as possible so that you can take levels in a PrC that doesn't suck.&nbsp; Though how were you getting into Warshaper through Monk?<br><br>And mind, if you put enough work into a melee type even without ToB, you can get something competitive (though usually one-dimensional outside of magic items and easily shut down), but with equal work, mages are gonna end the world.&nbsp; Which is the entire problem.&nbsp; Also, if the other party members aren't very good at the game, it's not hard for a well-played but weak class to shine.<br><br><br>TGT: Looking up maneuvers for a Tome of Battle character is little different from looking up feats, or items, or any number of other details.&nbsp; And in fact, for picking out a Fighter's feats, there are often a thousand options out there across a dozen books, rather than a few dozen in one (particularly since there are hardly any <em>good</em> melee feats in core).&nbsp; The maneuvers don't contribute one whit to complexity, particularly since you don't need to multiclass to be effective anymore.&nbsp; The Tome of Battle base classes <em>work</em>, from level one to twenty.&nbsp; And you don't even need to keep track of many maneuvers.&nbsp; A level twenty Warblade gets thirteen maneuvers and four stances.&nbsp; All you really have to go is skim the bulleted list and pick the ones that seem useful.&nbsp; Tome of Battle is actually <em>simpler</em> for the fact that it works out of the box.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>28-12-2009, 03:31:22</strong>
			</dt>
			<dd class="postbody">
				Oh.. I didn't say Were-Cheetah Monk/Warshaper?<br>My bad.<br><br>:p<br><br>Seriously though, someday I'm going to have to sit down with a copy of the Tob and a couple extra hours I'm not using and study the heck out of that book.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>28-12-2009, 03:33:46</strong>
			</dt>
			<dd class="postbody">
				That <em>might</em> have something to do with it. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>28-12-2009, 03:39:57</strong>
			</dt>
			<dd class="postbody">
				Yeah, it's generally said that the best Monk builds are the ones with the fewest levels of Monk on them. ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>28-12-2009, 03:40:34</strong>
			</dt>
			<dd class="postbody">
				Well, I suppose there is a reason they went a pretty ToB approach in 4th edition.&nbsp; :-)&nbsp; <br><br>I really do like tome of battle, but it's also such a departure from old school d&amp;d that I get a bit annoyed by it.&nbsp; It's pretty much the best written book in all of 3.5 though.&nbsp; (why the hell don't I own a copy...)&nbsp; It also came out after I stopped playing/buying 3.5&nbsp; *giggles*&nbsp; &nbsp;<br><br><br>The pathfinder dragon disciple is at least something someone might play and not be completely screwed though, which is definately a good thing for those who play d&amp;d with 13 year olds.&nbsp; (the assassain may be a little too good at his job though, although I appreciate the removal of the blackgaurd, for insanely silly reasons)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>28-12-2009, 03:48:58</strong>
			</dt>
			<dd class="postbody">
				I have heard good things about their rewrites of the PrCs - Dragon Disciple and Arcane Archer in particular.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>28-12-2009, 03:50:45</strong>
			</dt>
			<dd class="postbody">
				I do approve of the new Arcane Archer; that was always one of the few classes that could actually be moderately good with partial casting progression (although everything after level two is either irrelevant or ultimately rendered obsolete by a single casting of Greater Magic Weapon).&nbsp; But ultimately, the things they get right tend to be pretty mild.<br><br>And do mind, old school D&amp;D is what gives us a lot of the major underlying problems with 3.5, like the melee/caster divide.&nbsp; You <em>have</em> to deviate from old school to fix its fundamental problems.&nbsp; And old school pretty much completely fails to do the heroic warrior justice.&nbsp; In old school D&amp;D, the epic warrior does exactly what the first-level warrior does, just with greater accuracy and damage, and with shinier magic gear (the real source of his power).&nbsp; That's not very heroic, and it's a trend that <em>desperately</em> needed to be broken in order to allow for more truly heroic warrior types.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>28-12-2009, 03:58:28</strong>
			</dt>
			<dd class="postbody">
				Yes, but in old school D&amp;D, the heroic warrior type's power came not from his personal skill, but the fact that he ruled a kingdom and could call an army on his enemies.&nbsp; Arm wrestling the dragon was a failure state.&nbsp; Of course, this is 1st edition D&amp;D, before AD&amp;D where it all went to shit because people just HAD to face all the monsters in direct honorable combat.<br><br>On the other hand, back then, the biggest baddest demon lord had 150 hit points, and a 20th level wizard needed 6 months to prepare all of his spells.&nbsp; (and good luck getting him out of his tower and interrupting his magic item creation ritual, which will take the next 5 years, but once he has that staff of power he'll be able to cast spells without a 6 month lead time)<br><br><br>So really, trying to keep legacy stuff from old school D&amp;D in is pretty stupid, but old school D&amp;D was freaking awesome, even if the playstyle is essentially lost these days.&nbsp; *grumble*&nbsp; <br><br><br>(this is just what happens when your first rpgs are 1st edition D&amp;D.&nbsp; Please ignore my rather loud nostalgia!)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>28-12-2009, 04:04:34</strong>
			</dt>
			<dd class="postbody">
				The fact that you played first edition D&amp;D is bananas.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>28-12-2009, 04:17:33</strong>
			</dt>
			<dd class="postbody">
				I actually own a copy of the core books for nearly every edition of D&amp;D, except for 4th edition.&nbsp; I've also been able to borrow some of the lake geneva pamphlets, though I haven't actually played a game from them.&nbsp; (I still had the chance to read the original pamphlets, plus the greyhawk campaign booklet.&nbsp; Seeing android in the monster section and laser pistol in the magic item section is a bit of a trip)&nbsp; 2nd edition is by far my least favorite, but it's cheap enough I still own a bit of it.&nbsp; <br><br>4th edition I refuse to get on the basis of 2 out of 3 sessions I ever play of it involving fighting a white dragon.&nbsp; (and the simple fact that it doesn't support the sort of playstyle I enjoy, which is old school style structured adventure sites with contingiency plans, rather than per encounter design and pre planned scenes/set peices.&nbsp; Even if exception based rules are indeed superior, it still feels like the new school parts of 3.5 welded to even more new school stuff, and the D&amp;D I love just isn't there anymore)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>28-12-2009, 04:44:50</strong>
			</dt>
			<dd class="postbody">
				Do we need to find a lawn to get off of?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>28-12-2009, 04:52:02</strong>
			</dt>
			<dd class="postbody">
				I'm really not that old, it's just that my first RPG material happened to be whatever I could scavenge from grandparent's houses and garage sales, and that a few of my players over the years have been descendants of the original Lake Geneva D&amp;D players.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>28-12-2009, 10:05:53</strong>
			</dt>
			<dd class="postbody">
				I had the red and blue paperback books.... which came with the cheap plastic dice you used a crayon to fill in the numbers with.&nbsp; When Elf was a CLASS.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>28-12-2009, 20:29:02</strong>
			</dt>
			<dd class="postbody">
				Tagan: Are you waiting for TGT to post?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>28-12-2009, 20:35:06</strong>
			</dt>
			<dd class="postbody">
				&nbsp;:D<br><br>I think you are a little too used to my sometimes nearly instant posting time.&nbsp; I was at work.&nbsp; Let me take a look.<br><br><strong>Edit:</strong>&nbsp; I've taken a look.&nbsp; Where do I need to post?&nbsp; The main thread doesn't seem to involve me at the moment... I'd be happy to move into your personal thread for some down time R&amp;R until the main stroy starts up again?&nbsp; (IE we are given an assignment.)&nbsp; Unless I'm missing something, and I need to post in the main thread?&nbsp; I can't see why, but maybe I'm just sleepy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>28-12-2009, 20:50:46</strong>
			</dt>
			<dd class="postbody">
				The first post of the thread has been updated with what I hope is a full index of the game's threads.&nbsp; I should be updating the main thread later today, after finishing yard work and such.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>28-12-2009, 21:49:21</strong>
			</dt>
			<dd class="postbody">
				Well... mostly I'm greedy for some post XP by week's end.&nbsp; :P&nbsp; I'm just wondering what's up and what's going where.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>28-12-2009, 23:19:28</strong>
			</dt>
			<dd class="postbody">
				TGT, I think we may have a miscomunication problem.&nbsp; Not only did Kasumi remove the boy, but I thought we had time for a tiny bit of R&amp;R, not to mention shopping.&nbsp; Now it seems as if the mission has started immediatly following the last one, and I don't even know if my previous posts where Sam and I left the room and headed off together actually happened?&nbsp; Is someone going to run after Kasumi and Sam, get the (second) Marc the IVth from them, and tell them they have a misson right now?&nbsp; And when is the item shooing Garrett, Kasumi and Ithi'ka were going to do, plus Mark's alterations and report back to his master, going to happen?<br><br>Help?&nbsp; Confused?!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>28-12-2009, 23:38:23</strong>
			</dt>
			<dd class="postbody">
				I'll edit things for the boy to be removed.&nbsp; As for time between missions, you have a couple of days until transport can be arranged, which should be enough for your characters to do everything between now and then.&nbsp; <br><br>Ith'ika will be the main one responsible for getting the group together for their next mission, but assuming they use the planar conjunction route to get between places, you've still got plenty of time before the mission starts.&nbsp; (an airship from Karrnath to Breland takes about 12 days to arrive)&nbsp; <br><br>The item shopping is assumed to happen offscreen between missions and such.<br><br><br><br><br><br><br>Also, some clarifications on various non core power sources:<br><br>Combat Maneuvers and the Nine Swords fighting schools have existed since the dawn of time, and are part of the cosmic order.&nbsp; In all the cosmos, not counting gods there will always be one true master of each style (initiator level 20th) two high masters (19th), three grand masters (18th), and seven masters (17th).&nbsp; Typically, more of the nine sword style masters will be celestials than fiends, although nine sword masters rarely make their presence known on the blood war battlefields.&nbsp; <br><br>Humans have had access to combat maneuvers since the early days of human civilization on Sarlona, although the humans of Khorvaire tended not to favor the nine swords styles, and instead practice conventional martial arts, rather than the supernatural martial arts.&nbsp; With the rise of Riedra, and the death of many supernatural martial artists in the last war, the nine sword styles are almost extinct among humans, except among the worshippers of the sovereign host.<br><br>One of the titles of Dol Dorn is "Master of Nine", and he is believed by some to be a true master of all of the supernatural martial arts.&nbsp; Another scheme suggests that Dol Arrah is the true master and patron of the Devoted Spirit, Stone Dragon, White Raven styles, Dol Dorn is the patron of the Iron Heart, Desert Wind, and Diamond Mind styles, and that the Mockery is patron of the Setting Sun, Shadow Hand, and Tiger Claw styles.&nbsp; Believers of the latter scheme tend to discourage those they teach supernatural martial arts from learning Setting Sun, Shadow Hand, and Tiger Claw.<br><br><br>Incarnum is much more than just "generic lifeyness"&nbsp; it's the power of unborn souls, drawn into a mortal vessel.&nbsp; (this doesn't actually hurt the souls, although it might hurt causality, and/or incline the souls towards adopting the incarnum user's alignment when they are born.&nbsp; Incarnum also becomes substantially weaker if the universe is about to end permanently.)&nbsp; It has not yet been used in Eberron, except by the Coatl, and to use it, one would need to journey to Siberys to tap the power of Incarnum.&nbsp; (As detailed in magic of incarnum)<br><br><br>Pact magic is fairly available and well known in Eberron, but pact magicians tend to disappear mysteriously about ten years after they begin practicing, suggesting that the entities one makes a pact with (mostly Rajahs and Coatls) eventually come back to collect on their part of the bargain.&nbsp; This is highly discouraging to many who would try it.<br><br><br>Truename magic is unheard of in Eberron, and would probably require a trip to Siberys to sort out the mechanics of.&nbsp; Presumably, it was used by the Gods and possibly the progenitor dragons, but it is a secret lost to the ages at present.&nbsp; The giants may also have discovered its methodology, and may even have implanted some of this knowledge into the design schema of the warforged.<br><br><br>Shadow magic has not yet been used, although mostly due to the fact that nobody who thought to journey to the Plane of Shadow to transform their magic into the shadow equivalent ever came back.&nbsp; The shadow plane doesn't give its secrets easily, and it tends to swallow those who discover its secrets.&nbsp; The closest to shadow magic users currently alive in Eberron are the Shadowdancers, who are mostly disparate rogues who each think of themselves as unique.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>28-12-2009, 23:56:06</strong>
			</dt>
			<dd class="postbody">
				Very nice.&nbsp; Ok.&nbsp; Heh, that still means Sam and Kasumi are alone together, after they drop off the boy.<br><br>Your thread or mine? <br><br>(Speaking of my thread, Glyphstone, the Master's character sheet is listed there, but if there are changes you like to make, that's fine.&nbsp; Mostly rp anyway, since a first Level Monk couldn't begin to chalenge the Master seriously anyway.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>29-12-2009, 00:01:15</strong>
			</dt>
			<dd class="postbody">
				And once again Garrett has me laughing so hard I can't breathe.<br><br>Oh goddess, I wish Kasumi were there.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>29-12-2009, 00:25:54</strong>
			</dt>
			<dd class="postbody">
				Why?&nbsp; He'd just insult her. :/
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>29-12-2009, 00:34:43</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2586009#msg2586009">Quote from: Tagan on 28-12-2009, 23:56:06</a></div></div><blockquote class="bbc_standard_quote">Very nice.&nbsp; Ok.&nbsp; Heh, that still means Sam and Kasumi are alone together, after they drop off the boy.<br><br>Your thread or mine? </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Let's go with my thread.&nbsp; Seems like yours is gonna be in use for training with Happosai.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>29-12-2009, 00:40:34</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2586009#msg2586009">Quote from: Tagan on 28-12-2009, 23:56:06</a></div></div><blockquote class="bbc_standard_quote">Very nice.&nbsp; Ok.&nbsp; Heh, that still means Sam and Kasumi are alone together, after they drop off the boy.<br><br>Your thread or mine? <br><br>(Speaking of my thread, Glyphstone, the Master's character sheet is listed there, but if there are changes you like to make, that's fine.&nbsp; Mostly rp anyway, since a first Level Monk couldn't begin to chalenge the Master seriously anyway.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'll take a look in a little bit, to begin teh posting.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>29-12-2009, 03:21:25</strong>
			</dt>
			<dd class="postbody">
				Oh, and TGT, I have an objection to the Tome of Battle section of the funky power section.&nbsp; The majority of the maneuvers aren't supernatural.&nbsp; You can make Conan out of a Warblade with ease.&nbsp; Of the nine schools, only three are magical at all; Desert Wind, Shadow Claw, and Devoted Spirit.&nbsp; The rest are little more supernatural than Whirlwind Attack or Improved Grapple, and are mostly various permutations of being really good with a sword (or whatever).<br><br>I only object because there are already too many people dismissing it as the book of Weeboo Fightan Magick without actual basis in the rules themselves.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>29-12-2009, 03:42:55</strong>
			</dt>
			<dd class="postbody">
				Awww.&nbsp; Doesn't Sam want to be a magic warrior?&nbsp; She could turn girl, we could find her and Kasumi Sailor suits, and they could transform into them before each battle while shouting catch phases refering to Love and Justice alot!<br><br>Sorry,&nbsp; I actually enjoyed the plot line of Sailor Moon, if not the actual show itself.&nbsp; I KNOW I'm a nut. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-12-2009, 03:52:11</strong>
			</dt>
			<dd class="postbody">
				The term "supernatural martial arts" refers to the origin of the maneuvers, rather than them being magical.&nbsp; It also covers the fact that in my version of the setting, the list of maneuvers is fixed and cannot be expanded.&nbsp; &nbsp; <br><br>Hound Archons aren't strictly magical either, but they are supernatural in origin, as opposed to say, wolves.&nbsp; The difference between a nine swords style and conventional feats is about the same as the difference between a hound archon and a dog.&nbsp; <br><br>Much like a cleric developing divine spellcasting through the power of faith, an individual could learn maneuvers without a tutor, although it requires a degree of philisophical harmony with the school of maneuvers being practiced.&nbsp; The maneuvers developed however, would come from exactly the same set as ay other individual who studied the same school.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>29-12-2009, 04:30:59</strong>
			</dt>
			<dd class="postbody">
				I've never been fond of the 'one meaning and only one meaning' method of shoehorning mechanics into the world.&nbsp; Particularly when they're the 'melee that doesn't suck' mechanics, which oftentimes amount to 'I hit the other guy really hard <em>in the face</em>.'&nbsp; It's part of the whole 'eleven classes, eleven characters' path.&nbsp; A Warblade is a warrior, same as a Fighter, covering pretty much all the same character types.&nbsp; He's just one that doesn't suck and isn't systematically punished for the mere act of existing.<br><br>I'm also against requiring that all bards being required to be Bards, all Bards being required to be bards, all clergy having to take the Cleric class, and pretty much any other shackles that end up gatting tacked onto the mechanics in arbitrary ways that detract from their ability to do their job of representing the characters and their abilities.<br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2586816#msg2586816">Quote from: Tagan on 29-12-2009, 03:42:55</a></div></div><blockquote class="bbc_standard_quote">Awww.&nbsp; Doesn't Sam want to be a magic warrior?&nbsp; She could turn girl, we could find her and Kasumi Sailor suits, and they could transform into them before each battle while shouting catch phases refering to Love and Justice alot!<br><br>Sorry,&nbsp; I actually enjoyed the plot line of Sailor Moon, if not the actual show itself.&nbsp; I KNOW I'm a nut.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Can they be translated from lesbians to incestuous lesbians to make it safe for the American viewing audience, too?&nbsp; (In other news, Kasumi has the most talent here.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-12-2009, 04:47:27</strong>
			</dt>
			<dd class="postbody">
				True, but by the rules, without me retconning anything, only outsiders can really master the nine swords styles properly.&nbsp; (dragons and elementals can get close, but they don't have the proper anatomy)&nbsp; This strongly suggests a supernatural origin, and I'd simply prefer that nine swords combat styles were mystical and exotic rather than mundane.&nbsp; (since fighters and warriors are assumed to still be in the majority, at least among human)<br><br>There ARE a lot of concepts and ways to interpret the nine swords styles, but you can't get away from the fact that they're explicitly not just hitting someone in the face really hard.&nbsp; That's the power attack feat.&nbsp; Striking with such speed that your blade strikes two foes, or hurling an opponent through the air with the force of a single blow (some of the least overtly supernatural things a nine swords fighter can do) go beyond just training a whole lot with a sword; they're blatantly superhuman efforts.&nbsp; <br><br>(now of course, they fit in pretty good with the game mechanics, which is good because the 3rd edition rules were originally designed to describe human like characters within a reasonable range of human ability, rather than to try and create a good game.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>29-12-2009, 04:56:26</strong>
			</dt>
			<dd class="postbody">
				Whirlwind Attack hits so fast that <em>everyone</em> adjacent gets hit, while Knockback and a few of the bull rush based feats are quite capable of tossing folks around.&nbsp; While the mechanics between non-magical maneuvers and feats may be different, the fundamental differences are fairly trivial.&nbsp; They're both advanced combat training.&nbsp; And there're supposedly techniques and forms behind any marginally disciplined and effective Fighter's fighting style.&nbsp; The only difference in Nine Swords is that they mean something.&nbsp; Something little more overt than many feats, much of the time.<br><br>(You do know you're talking about a game where a mid-level character can easily survive tap dancing on lava and be all better within a week with no lasting consequences, all without any application of magic, right?&nbsp; High-level D&amp;D characters are undeniably far beyond the ken of ordinary mortals.&nbsp; 3e's just wishy-washy on the matter.&nbsp; When you hit high levels, you're not talking guard captain Bob anymore.&nbsp; You're talking <em>Gatts</em>.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-12-2009, 05:07:03</strong>
			</dt>
			<dd class="postbody">
				Well, okay, fine, you are pretty much right on the point about characters getting to explicitly supernatural levels.&nbsp; &nbsp;However, the Book of Nine Swords clearly supports the nine sword fighting styles of the sublime way being somehow supernatural.&nbsp; If fact, it doesn't really discuss any other possiblity.&nbsp; It's covered in the introduction (including the possiblility expanded upon that the effects come from a transcendant principle; the other possibility offered is ki)&nbsp; &nbsp;<br><br>Chapter 3 of the book of nine swords is called Blade Magic, and pretty much every fluff description of maneuvers and stances go out of their way to describe the sublime way as being beyond normal combat training.&nbsp; Therefore, textually, your assertion that maneuvers and stances are merely the techniques of a marginally disciplined fighter doesn't really have any support within the original source, at least from my reading of the book.&nbsp; You can certainly use it mechanically to represent conan, but that's not at all how it was written or originally intended to be integrated into the setting.&nbsp; The entire idea of the book of nine swords is "bigger, bolder, and even more fantastic than ever before" as expressed in the introduction. <br><br>(I don't read mechanics much, but I always read the fluff chapters pretty throughly)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>29-12-2009, 05:15:38</strong>
			</dt>
			<dd class="postbody">
				It's kind of the difference between Kuno and Ranma here.&nbsp; Extraordinary fighter, vrs supernaturaly gifted Ki adept.&nbsp; ((Not counting Kuno's skill vrs Watermellons.))<br><br>Ranma needed bizzare training from 300 year old crones.&nbsp; Kuno mostly learned advanced Kendo.<br><br>((I seem to be in an Anime/Manga mood. I'd better watch my Ah My Goddess DVD's and get a quick fix.))
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>29-12-2009, 05:24:08</strong>
			</dt>
			<dd class="postbody">
				As for mechanically, what she's talking about is the actual descriptors attached to the maneuvers. Only the three mentioned schools (Desert Wind, Shadow Hand, Devoted Spirit) have any maneuvers that are described as being [Supernatural]. The remaining six schools are 100% [Extraordinary], being completely non-magical and capable of functioning in, say, an Anti-Magic Field.<br><br>They might have been taught by supernatural beings originally, but the actual knowledge and use of the maneuvers is, by the rules in the book, completely devoid of any magic. Remember, "fantastic" shares its root with "fantasy". Conan is absolutely fantasy, even though he has no magical talent; fantasy =/= magical. That same introduction specifically says<br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">The Sublime Way is not magical - at least not in a normal sense. It is a fighting style that harnesses a student's discipline and determination through knowledge, practice, and study. A master of the Sublime Way can perform martial exploits that are <em>nearly</em> superhuman - and in fact, some of them actually transcend the natural.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-12-2009, 05:28:13</strong>
			</dt>
			<dd class="postbody">
				And I never said the maneuvers of the sublime way are magic, just that they're supernatural and connected to the cosmic order of the universe, and therefore somewhat rare.&nbsp; (though still more than within reach of PCs)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>29-12-2009, 05:32:51</strong>
			</dt>
			<dd class="postbody">
				Those descriptions amount to their finally admitting that high-level warriors really are supposed to be <em>awesome</em>.&nbsp; The nonmagical superhumans that Fighters flail at becoming.<br><br>The Warblade is nothing more than embracing what the system as a whole tried and failed to make out of the Fighter; a truly mighty warrior.&nbsp; Something that <em>must</em> exist for the game's intended purpose of being balanced to exist, but a creature that was ultimately alien to D&amp;D before then.&nbsp; A high-level warrior is <em>supposed</em> to be Gatts, and the same words you use to describe militiaman Bob just aren't appropriate.&nbsp; Yes, they're superhuman, but the heroes are pretty much defined as superhuman by the system as a whole already.&nbsp; The non-supernatural elements in Tome of Battle are nothing more than Charles Atlas superpowers, same as feats and high hit points and swinging a ninety-two pound large platinum fullblade all day.<br><br>Despite the hype, it's not truly 'more fantastic than ever.'&nbsp; It's as fantastic as it was truly meant to be in the first place.&nbsp; Mechanics that are actually appropriate for a heroic-caliber warrior who's meant to journey alongside mighty mages and priests who can cure death ten times a day.&nbsp; And mechanics that are actually appropriate for Conan.&nbsp; For classic fantasy warriors aren't merely fullattackfullattackfullattack.&nbsp; Their fights are won on actual, meaningful choices with techniques (no matter how crude) that truly influence the flow of battle, that the standard full attack, charge, trip, sunder, bull rush, disarm array just doesn't cover.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>29-12-2009, 05:36:49</strong>
			</dt>
			<dd class="postbody">
				That's the rub though - they may be rare, which is fine, but by the actual book, only 1/3 of the schools are even supernatural in nature.<br>As the introduction says:<br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">The Sublime Way is not magical - at least not in a normal sense. It is a fighting style that harnesses a student's discipline and determination through knowledge, practice, and study. A master of the Sublime Way can perform martial exploits that are <em>nearly</em> superhuman - and in fact, some of them actually transcend the natural.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I added emphasis. They could still be incredibly complicated/difficult to the point where mortal minds simply aren't capable of understanding all the nuances of the combat art forms, but they shouldn't explicitly be supernatural. If they are, it's your prerogative&nbsp; (and won't affect any of us anyway, since we can't get to those levels), but it should be reflected mechanically by officially declaring them to be [Su] abilities instead of [Ex] as they're written normally.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-12-2009, 05:49:21</strong>
			</dt>
			<dd class="postbody">
				Merely because things are supernatural in origin doesn't make them supernatural instead of extraordinary.&nbsp; They just have planar origins.&nbsp; (beyond normal, not magic)<br><br>My preferred response to the magic system being a clusterfuck is simply to simplify the magic system.&nbsp; (d20 Modern's approach of cutting off the spell list after 5th level is pretty good, although really you have to redesign the system from the ground up.&nbsp; I want to design more towards simple than towards complex though, so I'd rather knock spellcasters down to the level of fighters)&nbsp; <br><br>You really do have a point though, and your arguments are quite valid.&nbsp; I would be happy to play in a game you ran where the nine swords classes were default fighter classes, but in my game, they're not.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>29-12-2009, 15:57:08</strong>
			</dt>
			<dd class="postbody">
				And honestly I'm glad of it.&nbsp; If Kasumi had to face minions with those skills, she wouldn't seem nearly the super hero she does now.&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-12-2009, 21:42:23</strong>
			</dt>
			<dd class="postbody">
				Some notes about Ith'ika's orders:<br><br>The orders brevet her temporarily from 2nd Lieutenant to Captain, which authorizes her to take control of a battalion of up to 300 soldiers, or form one from available resources if necessary in the city of Irontown.&nbsp; (As 2nd Lieutenants, each member of the party can command up to 75 soldiers, but only if their orders authorize it)<br><br>The orders include blueprints of Count Omik's lab, but everything past the 2nd level (the end of the R&amp;D section) is omitted for national security reasons.&nbsp; And probably because the things down there violate the treaty of Thronehold.&nbsp; There are sketchy documents suggesting that Count Omik found a way to mine undead soldiers; as in, excavate them from the living rock.<br><br>They detail a number of contingency plans for dealing with the problem at Count Omik's lab:<br><br>Contingency A: In the event undead overrun the lab, there is an emergency lever in an adamantine sealed capsule at the center of the facility.&nbsp; If the lever is pulled, the lab will flood with magma and the capsule will float to the surface.&nbsp; Damage to the city of Irontown will be minimal.<br><br>Contingency B: Another plan is simply to assault the lab with available troops.&nbsp; Casualties will likely be high, but it will probably cause no damage to the city.<br><br>Contingency C: The temple of the Sovereign Host in the city of Rekkenmark has developed a spell which can cause a planar convergence.&nbsp; The ritual will take some time to complete, but they should be able to open up a portal to a particularly positive energy infused part of the plane of Irian and destroy all of the undead in the lab that way.&nbsp; The city will need to be evacuated before the spell can be cast, though, and if the undead get an inkling what's going to happen, they'll likely find a way to burst out of the lab and disrupt the ritual.&nbsp; <br><br>Contingency D: The Blood of Vol within Kaarnath has substantial capabilities to bring undead creatures to heel.&nbsp; If they can be convinced to aid the government, the undead creatures of the lab could be quickly brought back into government service.&nbsp; Unfortunately, the cult will likely need a great deal of convincing.&nbsp; King Kaius can order the release of prominent imprisoned cult leaders as an incentive.<br><br>Contingency E: By sending word to Flamekeep that Irontown miners dug too deep and uncovered a Dhaakani stash of undead, Thrane can be tricked into sending a unit of Knights of the Silver Flame to soften up the undead.&nbsp; The plan may be complicated by the fact that some of the Knights might survive and report that the lab didn't look Hobgoblin.&nbsp; A unit of hobgoblin slaves released into the warrens with hide from undead spells cast on them might mitigate this somewhat.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>29-12-2009, 23:07:58</strong>
			</dt>
			<dd class="postbody">
				I will try to not fuck this up.&nbsp; &nbsp;I cannot promise that I won't, though, even with help :)<br><br>Can you give us a rough idea of the size of the upper two floors?&nbsp; Sure, the sub-floors could be sprawlingly massive catacombs, but I'd like to get an idea of just how much room we can use to establish a foothold before we try to drill down.<br><br>I'll write up her take on the situation and post a 'letter' to the IC thread tonight.&nbsp; Is it safe, for the purpose of the other players' enjoyment/plot devices, to have a meeting within 1 in-game day, or later?<br><br>And TGT-- can we have a secluded meeting place within the academy?&nbsp; I'm thinking some abandoned cellar wing, or a caldarium?&nbsp; Or would you all prefer the 'war room'?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>29-12-2009, 23:13:51</strong>
			</dt>
			<dd class="postbody">
				Oh, please call Kasumi and Sam in on this.&nbsp; Calling in the Cleric to deal with Undead sounds like a wise part of the plan!&nbsp; (You could easily find them by having the troopers with Comunicatoin rings comb thhe city, calling out every block for Sam to hear in their ring.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>29-12-2009, 23:20:19</strong>
			</dt>
			<dd class="postbody">
				Of course-- the only mind in our crew that Ithi'Ka wants to keep in the dark, for now, is Garrett, because he'd blow the lid off the whole thing.&nbsp; She'll definitely want him involved for various reasons, but not in the initial planning.&nbsp; Phantom, this is NOT because I don't want you to be in the scene, because I love your roleplay.&nbsp; <br><br>We need to figure some other way to involve you in the scene as a player so that, if we're planning/scheming for a day or two of play-time (a couple hours or so of in-game time), you can still be involved.&nbsp; Ideas?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-12-2009, 23:40:43</strong>
			</dt>
			<dd class="postbody">
				The first floor of the lab looks exactly like the Karrnathi undead research facility on page 40 of Magic of Eberron, except that the undead storage room is instead an undead testing room, and has ramps to the second floor, where the undead storage chambers are.&nbsp; The second level also has laboratories in about a 150 foot by 150 foot area west of the undead storage rooms.&nbsp; <br><br>The undead storage rooms themselves are 3 130 foot by 50 foot chambers each rated to hold 192 medium undead.&nbsp; The facility was 75% at capacity before Omik released all the undead.&nbsp; He took 12 members of his staff with him, and the other 35 individuals at the facility are presumed dead.<br><br>At any rate, a letter is perfectly fine.&nbsp; Ith'ika can currently draw upon about 75 soldiers to run errands in Rekkenmark, and the seals on the mine are holding.&nbsp; Transit time from Rekkenmark to Irontown by lightning rail is 48 hours, which would leave 1 week to reach Sharn and head off Omik, if you spent 1 day recuperating.&nbsp; Preparing a plane shift spell could be done beforehand and taken with the party on the way to Irontown to save a return trip, buying another 48 hours.&nbsp; &nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>29-12-2009, 23:46:53</strong>
			</dt>
			<dd class="postbody">
				yeesh.&nbsp; That's a fuckload of dead bodies walking around.&nbsp; Not to mention those unearthed below.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-12-2009, 23:55:00</strong>
			</dt>
			<dd class="postbody">
				The best guess of your briefing materials say that there are within 275 and 500 undead within the facility; hence the magma killswitch system.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>30-12-2009, 00:09:54</strong>
			</dt>
			<dd class="postbody">
				75% of three 192-unit storage chambers would be near the high end of that, nearing 450.<br><br>Turning may help, and I'll probably have Sam use Substitute Domains the day before they head out to have the Sun domain's greater turning on hand just in case, but mind, he/she isn't all that great at turning the undead.&nbsp; Five uses with a +2 charisma mod, as a fifth-level Cleric, due to that one Metaphysical Spellshaper level.&nbsp; Against 432 zombies, that's not much.&nbsp; I <em>did</em> have Sam pick up two scrolls of Command Undead, which can command any nonintelligent zombie without fail, but it would have to be a pretty damn badass zombie to have any real impact.&nbsp; Even an ogre among human zombies may not be worth it.&nbsp; A troll, a dire bear, a dragon, those would be more like it (on that note, what <em>kinds</em> of undead can we expect?).<br><br>So, who wants to just go down there and kick some zombie ass? :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>30-12-2009, 01:08:10</strong>
			</dt>
			<dd class="postbody">
				Agreed, lets go all Zombieland on their rotting behinds.<br><br>You guys can handle the Liches, Vampires, and Custom Undead of Supreme Nastiness. I'll take the zombies.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>30-12-2009, 01:08:57</strong>
			</dt>
			<dd class="postbody">
				Ahh, my mistake, revise those estimates to 450 to 1,000.&nbsp; :-)&nbsp; &nbsp; &nbsp; (some of the low estimates are just there to make it look like the facility isn't a huge treaty violation)&nbsp; <br><br><br>As for what sorts of undead you can expect, the proportion will be about 30% skeletons, 30% zombies, 20% Karrnathi Zombies and Skeletons, 10% Ghouls, 3% Mummies, 2% Vampires and Mohrgs, and 3% "Special Projects"&nbsp; &nbsp;The vampires and Mohrgs, and maybe some of the more coherent ghouls, will be in control of the remainder of the undead.&nbsp; &nbsp;<br><br>The special projects file includes the following 45 project codenames, but no details:<br><br>Angel of Decay, Banewraith, Bloodmote, Bloodrot, Boneclaw, Boneleaf, Boneyard, Brain, Cinder Spawn, Crimson Death, Deathalock, Deathbringer, Defacer, Desiccator, Entomber, Forsaken Shell, Gravetouch, Gravedirt, Grimwierd, Halfpire, Jahi, Murk, Necrosis Carnex, Onikage, Pennagolian, Plague Spewer, Quell, Ragewind, Skirr, Slaughterwight, Slaymate, Swarmshifter, Umbral Visage, Unholy Scion, Urdark, Vargoyle, Vasuthant, Vile Raiment, Vitreous Drinker, Voidwraith, Vour, Web Mummy, Wheep, Worm that Walks
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>30-12-2009, 01:15:22</strong>
			</dt>
			<dd class="postbody">
				Mark's death cone may actually be a far better weapon than turning, here.<br><br>*Looks over the special projects.*&nbsp; I had a necromancer who went around with a slaymate in a sealed gourd strapped to her back for the necromantic aura, once.<br><br>Anywho, any chance we can get some demographics on what the zombies/skeletons themselves are?&nbsp; Like, are we talking human/elf/orc zombies/skeletons, or do we have fun stuff like skeletal owlbears in the mix?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>30-12-2009, 01:23:06</strong>
			</dt>
			<dd class="postbody">
				Of the 400 registered undead at the facility, 184 of them are human bodies, 80 of them are dwarven bodies, 35 are halfling bodies, 65 are Elfoid bodies, 29 are goblinoid bodies (mostly orcs and hobgoblins), 4 are hippogriff bodies, 1 is a troll body, 1 is an elephant body, and 1 is a Tyrannosaurus body.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>30-12-2009, 01:46:17</strong>
			</dt>
			<dd class="postbody">
				That totally means there's unregistered undead, probably wierd experiments...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>30-12-2009, 01:55:04</strong>
			</dt>
			<dd class="postbody">
				Sweet, I get a badass zombie T-Rex mount!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>30-12-2009, 02:02:43</strong>
			</dt>
			<dd class="postbody">
				You need a wimpy guy playing polka music first.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>30-12-2009, 03:13:09</strong>
			</dt>
			<dd class="postbody">
				Score one for the evil death robot. :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>30-12-2009, 03:18:03</strong>
			</dt>
			<dd class="postbody">
				Business is good.<br><br>I'll have the request letter up soon.&nbsp; <br><br>TGT: can we have the ok on a steam tunnel, abandoned caldarium, root cellar, anything in the academy's sub-structure?&nbsp; Preferably not currently "inhabited" by anything that wants to swallow our souls?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>30-12-2009, 03:31:57</strong>
			</dt>
			<dd class="postbody">
				Ith'ika can pretty easily find an abandoned basement level in the Rekkenmark Academy to hold a secret meeting in.&nbsp; <br><br><br><br>Also, in case it's relevant, here's a list of the standing army sizes and mobilization rates of the major powers:<br><br>Aernal: <br><br>Standing Army: 200,000&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Mobilization Rate: 13,500/month<br><br><br>Aundair:<br><br>Standing Army: 31,500&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Mobilization Rate: 7,000/month<br><br><br>Breland:<br><br>Standing Army: 66,000&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Mobiliation Rate: 3,000/month<br><br><br>Karrnath: <br><br>Standing Army: 30,000&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Mobilization Rate: 30,000/month&nbsp; &nbsp;(can mobilize for 20 months)<br><br><br>Riedra:<br><br>Standing Army: 300,000&nbsp; &nbsp; &nbsp;Mobilization Rate: ???<br><br><br>Thrane:&nbsp; <br><br>Standing Army: 42,000&nbsp; &nbsp; &nbsp;Mobilization Rate: 12,000/month
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>31-12-2009, 02:12:03</strong>
			</dt>
			<dd class="postbody">
				Are you guys having a secret meeting without me?&nbsp; :/
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>31-12-2009, 02:42:44</strong>
			</dt>
			<dd class="postbody">
				Nope.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>31-12-2009, 02:48:49</strong>
			</dt>
			<dd class="postbody">
				o_o<br><br>I will find it.<br><br>BTW:&nbsp; Can any character cast ritual magic?&nbsp; :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>31-12-2009, 02:54:22</strong>
			</dt>
			<dd class="postbody">
				What if we put an ad in the paper announcing its location? You won't see it until tomorrow.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>31-12-2009, 02:57:15</strong>
			</dt>
			<dd class="postbody">
				Be careful.&nbsp; He gets to see the next day's paper early.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>31-12-2009, 03:03:14</strong>
			</dt>
			<dd class="postbody">
				I never said it would be the <em>right</em> location.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>31-12-2009, 04:21:49</strong>
			</dt>
			<dd class="postbody">
				I think anyone can cast ritual magic, it just takes a spellcraft skill, the proper ritual knowlege, and the thirty chanting virgins... or whatever special requirement the ritual requires.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>31-12-2009, 04:24:33</strong>
			</dt>
			<dd class="postbody">
				ANYONE can indeed cast ritual magic, provided they have the proper library and time to write up a ritual schema.&nbsp; (plus the training in the spellcraft skill to do so)&nbsp; &nbsp;<br><br>The Rekkenmark archives are a mortal circle magical library (spell levels 0 to 3rd), although the sealed sections (off limits to all the party members, but within reach of Saithe and the school Demon) contain Giant circle magic.&nbsp; (spell levels 4-6)&nbsp; &nbsp;You can pretty much assume that the mortal circle sections of the school contain every spell in the spell compendium in the sorcerer/wizard, cleric, and assassain spell lists, while the giant circle section contains all the spells from the necromancy, conjuration, abjuration, evocation, and universal schools on those lists.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>31-12-2009, 04:46:39</strong>
			</dt>
			<dd class="postbody">
				So let me get this straight.<br><br>For my character to do a Bull's Strength spell, he has to roll DC 30, -1 for casting it during three hours (DC 29), +6 to increase its duration to a couple days (DC 35), -3 for 6d6 points of backlash (DC 30),&nbsp; then -2 for doubling backlash (DC 28).<br><br>Then, I could have Garrett take tens, since he has 18 SKILL?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>31-12-2009, 23:30:00</strong>
			</dt>
			<dd class="postbody">
				I swear, I thought I posted the 'letter' and a description of the meeting site.&nbsp; Did anybody else see that, or am I on crack?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>31-12-2009, 23:53:11</strong>
			</dt>
			<dd class="postbody">
				Crack.<br><br>And speaking of rituals, at some point, I'm gonna have to see if I can't slap a permanent Mighty Wallop (and maybe even Greater Magic Fang) on Kasumi's fists.<br><br>*Checks.*<br><br>Though that may start with regular Magic Fang.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>01-01-2010, 00:22:22</strong>
			</dt>
			<dd class="postbody">
				Must be daft.<br><br>OK.&nbsp; Will post within the next 90 minutes or so.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>01-01-2010, 00:36:59</strong>
			</dt>
			<dd class="postbody">
				We were to do one, Mighty Wallop would be the way to go, being a first level spell.&nbsp; (We could buy a wand of it for 750, and give it to Mark....)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>01-01-2010, 01:46:36</strong>
			</dt>
			<dd class="postbody">
				LOL!&nbsp; I love the letter. :)<br><br>And-- you're not the only person that's losing posts, Ixy.&nbsp; I've been losing posts, too.&nbsp; When I lose a post, I get perturbed and I refuse to post something that's anywhere near as awesome.&nbsp; The thing of it is that I always think that I've posted the post!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>01-01-2010, 02:09:13</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2594955#msg2594955">Quote from: Tagan on 01-01-2010, 00:36:59</a></div></div><blockquote class="bbc_standard_quote">We were to do one, Mighty Wallop would be the way to go, being a first level spell.&nbsp; (We could buy a wand of it for 750, and give it to Mark....)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>We could buy a wand of it for 750 and give it to Sam. :P Magic domain.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>01-01-2010, 02:24:05</strong>
			</dt>
			<dd class="postbody">
				2 Checks<br><br>DC25 base (1st-level spell)<br><br>-1 Hours between checks<br>+4 Minutes to Hours<br>+6 Hours to Days<br>+10 Days to Permanent<br>-1 2d6 Backlash<br>-2 Exhaustion<br>-2 Backlash Doubled on Failure<br>-4 400 XP<br>=DC 35<br><br>+12/11 Knowledge Arcana/Nature, base (+8 Divine Insight [second check], +20 Guidance of the Avatar [first check], +5 Tome of Worldly Memory)<br><br>Translation: Sam could get Kasumi a permanent Mighty Wallop and Magic Fang effect tomorrow, and apparently has the access to pull it off, though it'd cost some XP.&nbsp; And Kasumi would have to front most of the XP, since he/she only has 220 to burn at the moment.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>01-01-2010, 03:36:46</strong>
			</dt>
			<dd class="postbody">
				Blinking... alot.&nbsp; How much XP?&nbsp; 800?&nbsp; For that?&nbsp; Done and Done!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>01-01-2010, 03:45:01</strong>
			</dt>
			<dd class="postbody">
				Actually... Magic Fang <em>would</em> be 500 XP, since Sam has one less rank there, but since Monk weapons are also treated as manufactured weapons, and Magic Weapon is a first-level Cleric spell, which Sam can cast himself/herself, imposing another -10 to the DC, I could use Magic Weapon instead of Magic Fang to eliminate the need for any sort of XP cost at all there.&nbsp; So, 400XP for both.&nbsp; Maybe even none at all, if metamagic can be applied (namely Transmitting Kiss) to make them cantrips.<br><br>On that note, can metamagic be applied to ritual spells?&nbsp; Any and all ritual spells, or only ones I prepare and cast myself?&nbsp; Would I be able to use metaphysical metamagic on these ritual spells to keep from increasing the DC were I to, say, empower a spell?&nbsp; Or if I were to persist a spell, in order to skip straight to the days-to-permanent shift?&nbsp; And if I take a spell from 4th-level to 3rd-level, does it become mortal circle?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>01-01-2010, 05:28:27</strong>
			</dt>
			<dd class="postbody">
				Happy new year!<br><br>Note, from the 3rd to the 9th, my posting speed will diminish greatly, as I'll be on vacation.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>01-01-2010, 22:43:04</strong>
			</dt>
			<dd class="postbody">
				You can't apply metamagic to ritual spells, mostly to prevent the complex schema of interactions that would involve.&nbsp; However, casting mighty wallop on Kasumi ritually is perfectly fine, as would be Garrett's spell.&nbsp; You cannot take 10 on ritual spellcasting though, even if you have skill mastery in the spellcraft skill.&nbsp; <br><br>Also, do remember to be very afraid in the event your ritual botches.&nbsp; :-)&nbsp; &nbsp;<br><br>(although this is MUCH more dangerous in the case of permanent rituals, since you'll often need Break Enchantment or Remove curse to get rid of the bad effects.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>01-01-2010, 23:01:52</strong>
			</dt>
			<dd class="postbody">
				Ok, now I'm scared.&nbsp; Maybe just the wands, so I don't end up with tentacles instead of arms or something?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>01-01-2010, 23:04:56</strong>
			</dt>
			<dd class="postbody">
				A failure on a Mighty Wallop spell would most likely result in a dexterity penalty or your hands getting warped into claws.&nbsp; :-)&nbsp; Fortunately, it's a simple spell, and those bad results don't happen <em>too </em> often.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>01-01-2010, 23:14:23</strong>
			</dt>
			<dd class="postbody">
				Question, does "Contingency plan A" say how many people can fit in the admantium capsule as it floats to the surface?<br><br>Kasumi would of course also be very useful in plan B... but A both seems like a nice Dunegeon crawl type team building experience, but most likely to prevent excessive loss of life.<br><br>Plus we all get to adventure together!&nbsp; Fun!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>01-01-2010, 23:15:58</strong>
			</dt>
			<dd class="postbody">
				Um... 'No taking 10' is new.&nbsp; Particularly since it's listed as an adjustment, and the opposite's in the posted rules.<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=55770.msg2564605#msg2564605">Quote from: The Great Triangle on 19-12-2009, 07:49:53</a></div></div><blockquote class="bbc_standard_quote">A character can take 10 during a ritual, except when casting spells of 7th level and higher.<br><br>&lt;snip&gt;<br><br>Inability to take 10 on casting checks: -3<br>A single failure results in the ritual failing (requires inability to take 10): -5</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Though I forgot it was Spellcraft, not Knowledge, to actually do the ritual itself, which makes it considerably harder for Sam to pull off (no tome of worldly memory).&nbsp; Any objection to adding a masterwork Spellcraft tool to the shopping?<br><br>And Tagan, that shift to spellcraft may make things a bit more complicated.&nbsp; However, do mind that Sam gets a daily luck domain reroll, which is a nice backup.&nbsp; We may want to put this off until we have some more time and preparation, though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>01-01-2010, 23:18:59</strong>
			</dt>
			<dd class="postbody">
				As long as Sam remembers to memorize a couple Magic Weapon's so Kasumi can kick Vampire buttock, we should be alright.&nbsp; (What lvl is negative energy protection again?)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>01-01-2010, 23:21:33</strong>
			</dt>
			<dd class="postbody">
				Sorry, forgot my own rules!&nbsp; &nbsp; (wow I contradict myself a lot!)&nbsp; <br><br>You can indeed take 10.&nbsp; (please don't ask me things I already have rules for, you'll tempt me to contradict myself)<br><br>Masterwork spellcrafty tools are fine, though they only aid ritual rolls based on one particular knowledge skill rather than all rolls.&nbsp; <br><br>Also remember that you have to flub two rolls in a row to botch and make something bad happen.&nbsp; You still need to pay all costs for a simple failure though.&nbsp; <br><br>I think negative energy protection is 4th level for a Death Ward spell, although Katina might be able to find a cheaper/faster way of doing it.&nbsp; <br><br><br>Finally, weekly xp is up!&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>01-01-2010, 23:25:10</strong>
			</dt>
			<dd class="postbody">
				Ooh.&nbsp; With the Vampires go 'poof!' when we stake them?&nbsp; If so, we can be the Slayer team... Sam'll be Willow, Ithi'ka is a much cuter Giles, Garrett is Xander, Mark will be the Buffy Bot, or maybe Angelous, and Kasumi... maybe Cordelia?&nbsp; Or not, but someone in there.<br><br>;) Huge tease.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>01-01-2010, 23:27:50</strong>
			</dt>
			<dd class="postbody">
				Aww, come on!&nbsp; Xander?&nbsp; I am way more awesome.&nbsp; I mean, Garrett is way more awesome.&nbsp; I AM SPIKE!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>01-01-2010, 23:31:42</strong>
			</dt>
			<dd class="postbody">
				Ok, Spike... late good guy souled Spike anyway.&nbsp; Which means Kasumi has to sleep with him out of pity at some point?<br><br>On another topic, I hope Mythweaver's Character Sheets come back online soon.... I wannt go modify Kasumi properly.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>01-01-2010, 23:43:49</strong>
			</dt>
			<dd class="postbody">
				Kasumi will need silversheen or something alongside Magic Weapon in order to bypass a vampire's DR, mind.<br><br>Sam <em>can</em> prepare a Greater Magic Weapon kiss (since Kasumi <em>is</em> her weapon), and take a point of ability burn to make it last pretty much all day, but it would just be a +1 enhancement.&nbsp; A day-per ritual Magic Weapon effect, however, is more likely the way to go for that.<br><br>I believe Protection from Negative Energy is only a first-level spell, but it only protects against negative energy damage, which is only so-so.<br><br>Once Sam gets Transmitting Sex/Orgasm, he/she will be able to spontaneously cast Break Enchantment as a 3rd/2nd level spell, in case things go awry.&nbsp; Good precaution against wayward rituals, though I'm not liable to even attempt something I couldn't make by taking ten.<br><br>Say, can I cast spells/use schema between checks for these rituals?<br><br>Can a ritual be aborted?&nbsp; If I fail one check, and don't want to risk the second, could I stop the ritual without risk?&nbsp; (Paying whatever associated costs are in there, of course.)<br><br>Mathing for a day-per Magic Weapon effect:<br><br>2 Checks<br>DC25 base (1st-level spell)<br>+4 Minutes to Hours<br>+6 Hours to Days<br>-10 Casting Ritual requires casting equivalent spell (Sam can cast Magic Weapon anyways)<br>=DC 25<br><br>+10 Spellcraft, base (+8 Divine Insight [second check], +20 Guidance of the Avatar [first check], +7 to the Knowledge check through Tome of Worldly Memory and a masterwork book)<br><br>Sam can make that easily, without any extra boosts, without even throwing in constraints.<br><br>TGT: What's the default caster level for this?&nbsp; Does it go off of Sam's caster level, since he/she's actually casting it, or does it default to the minimum (one) and require DC-boosts from there?<br><br>In other news... sheets are down?&nbsp; I did not know this.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>01-01-2010, 23:57:37</strong>
			</dt>
			<dd class="postbody">
				Sliversheen, check.&nbsp; And the Magic weapon suddenly becomes unnessary as the exp gained today means that Kasumi has just gotten Skate and Metaphysical Weapon, enabling her to Magic Weapon herself and others weapons as often as needed, as well as enhancing everyone's movement speed.<br><br>So if we ritual, let the first be Mighty Wallop.&nbsp; ;)<br><br><br>(Sheets are down for ME at least.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>02-01-2010, 00:06:26</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2597678#msg2597678">Quote from: Katina Tarask on 01-01-2010, 23:43:49</a></div></div><blockquote class="bbc_standard_quote">Say, can I cast spells/use schema between checks for these rituals?<br><br>Can a ritual be aborted?&nbsp; If I fail one check, and don't want to risk the second, could I stop the ritual without risk?&nbsp; (Paying whatever associated costs are in there, of course.)<br><br>Mathing for a day-per Magic Weapon effect:<br><br>2 Checks<br>DC25 base (1st-level spell)<br>+4 Minutes to Hours<br>+6 Hours to Days<br>-10 Casting Ritual requires casting equivalent spell (Sam can cast Magic Weapon anyways)<br>=DC 25<br><br>+10 Spellcraft, base (+8 Divine Insight [second check], +20 Guidance of the Avatar [first check], +7 to the Knowledge check through Tome of Worldly Memory and a masterwork book)<br><br>Sam can make that easily, without any extra boosts, without even throwing in constraints.<br><br>TGT: What's the default caster level for this?&nbsp; Does it go off of Sam's caster level, since he/she's actually casting it, or does it default to the minimum (one) and require DC-boosts from there?<br><br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Casting spells between checks in a ritual isn't possible, although I might allow it as an option.&nbsp; (mostly because it would imply that you can stop the ritual mid-effort and take seperate standard actions before going back to it)<br><br>The default caster level for a ritual spell is the caster level of the primary ritualist or the minimum caster level to cast the spell, whichever is higher.&nbsp; <br><br>Finally, rituals can be aborted, although this ruins the schema and you'll need to write a new one.&nbsp; (unless you've learned the ritual knowledge feat, at which point you can just try again for free, assuming you've taken the backlash and/or xp costs)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>02-01-2010, 00:11:45</strong>
			</dt>
			<dd class="postbody">
				Actually, Mighty Wallop is a <em>lot</em> harder, since Sam can't personally cast that one.&nbsp; Though a days-per Lesser Vigor or Protection from Evil effect would be DC27, base.<br><br>I missed the schema creation rules, which would make things rather more difficult.&nbsp; It's a day's prep, minumum, to make a schema for a ritual, and there's a very important one I need to make: A group Protection from Evil schema that'll last the duration of the mission.&nbsp; I don't anyone getting nailed with some vampire's compulsion effects.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>02-01-2010, 00:33:34</strong>
			</dt>
			<dd class="postbody">
				What is the facility made of in terms of walls/floors/ceilings? There's a huge difference between, say, an entire complex tunneled out of solid rock and one dug into dirt then built with masonry.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>02-01-2010, 00:42:48</strong>
			</dt>
			<dd class="postbody">
				Hm... y'know, if we can get our hands on enough decanters of endless water, and find a spell that lets Sam turn a sufficiently large body of water into holy water...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>02-01-2010, 01:29:24</strong>
			</dt>
			<dd class="postbody">
				The spell Sam's talking about would be Hallow, though it would be very difficult to actually pull off and would require some considerable resources.&nbsp; In the area, everyone would receive protection from evil (through the natural circle against evil) as well as one other spell effect.&nbsp; I'd default to Death Ward.&nbsp; However, it would be a Big Deal.&nbsp; DC40, base.&nbsp; Six checks, so pairing Guidance of the Avatar with Divine Insight isn't gonna cut it unless we get a <em>lot</em> more castings of those spells (Mark using lots of schema?).&nbsp; The result would be a 40' radius zone for the effect (doubled for a +3 boost to the check), but if we can draw the zombies there, a lot of their stronger subspecies' best abilities would be negated, and it could stay up over the course of days.<br><br>Probably not worth it, but if we go with the zombie purgey ritual contingency, this can provide significant defense and really help secure the position.<br><br>Anyone got a Spellcraft check of +10 or better?&nbsp; If so, you beat Sam and it'd free him/her up to pump you with skill-boosting buffs (Guidance of the Avatar).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>02-01-2010, 01:37:09</strong>
			</dt>
			<dd class="postbody">
				::Garrett raises his hand::<br><br>He's got Spellcraft 17, I think.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>02-01-2010, 01:40:02</strong>
			</dt>
			<dd class="postbody">
				In fact, Garrett can give anyone a +4 to Spellcraft checks.&nbsp; People feel a lot more intelligent when they're around Garrett. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>02-01-2010, 01:40:29</strong>
			</dt>
			<dd class="postbody">
				By comparison, you mean. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>02-01-2010, 01:43:30</strong>
			</dt>
			<dd class="postbody">
				Precisely.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>02-01-2010, 01:50:29</strong>
			</dt>
			<dd class="postbody">
				*Checks.*&nbsp; 18.&nbsp; Sweet.&nbsp; And while his intelligence boost could be shared, we're better off without the sharing, since he probably has the best base modifier, too.&nbsp; So, if we get him some masterwork cleric ritual spellcraft tools, that goes up to 20.&nbsp; Sam can prep five GotA's and cast a sixth off of a schema, which gets the spell off no problem.&nbsp; We should toss in some constraints, if only to give space to ramp up the AoE and <em>maybe</em> speed up the process, but we can get it off.&nbsp; With a big radius, it'll be a great protection for the ritual, which could advance that all the way to plan A.<br><br>Now, we need an in-character way to justify having the reporter do the sacred sanctification ritual rather than the priest. :P<br><br>TGT: Can we stack the radius-doubling effect (currently +3 to double the radius)?&nbsp; Like, quadruple the radius for +6 to the DC?&nbsp; And how many assistant casters could we reasonably get for the ritual?&nbsp; I should think at least a dozen.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>02-01-2010, 01:55:58</strong>
			</dt>
			<dd class="postbody">
				You could just stroke his ego.&nbsp; "Oh, we can't find anyone who can read this stuff!"<br><br>"... Give it to me.&nbsp; I mastered in religion!"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>02-01-2010, 01:59:50</strong>
			</dt>
			<dd class="postbody">
				Well, there's also the matter of how any of the other characters would have any idea that Garrett's even competent in the field.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>02-01-2010, 02:07:48</strong>
			</dt>
			<dd class="postbody">
				That's easy.<br><br>He's competent at everything.&nbsp; Except social graces.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>02-01-2010, 02:13:22</strong>
			</dt>
			<dd class="postbody">
				By now, Kasumi (IC) would have looked up some of his articles.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>02-01-2010, 03:25:16</strong>
			</dt>
			<dd class="postbody">
				That works.&nbsp; Just have Kasumi share some of his relevant work and we should be good.&nbsp; Actual contents should, of course, be a noodle incident.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>02-01-2010, 03:35:43</strong>
			</dt>
			<dd class="postbody">
				An actual Noodle Incident, in fact, when a disgruntled member of the Sharn Baker's Guild set a Spaghetti Golem loose in the streets.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>02-01-2010, 04:05:00</strong>
			</dt>
			<dd class="postbody">
				You can definately stack radius doubling effects.&nbsp; (obviously leading to some quite large radii)&nbsp; As for the number of secondary casters you can get, Sam can attract 10 1st level adept acolytes and 1 2nd level cleric to help her with the (secondary) ritual to protect the temple while the planar convergence thing goes off.&nbsp; <br><br>Writing up a ritual schema takes an average of one hour per spell level, but if you already know the spell, it takes half as long.&nbsp; If you've cast the ritual before, it also takes one sixth less long, to a minimum time of five minutes per spell level.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>02-01-2010, 04:07:06</strong>
			</dt>
			<dd class="postbody">
				Not very religious, but I'll see what I can do.&nbsp; Ugh, we're doing the planar convergence plan?&nbsp; I'm not fond of that one.&nbsp; Oh well.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>02-01-2010, 04:15:59</strong>
			</dt>
			<dd class="postbody">
				Yeah, we'll totally get more XP by mauling our way through the entire complex worth of zombies.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>02-01-2010, 04:23:50</strong>
			</dt>
			<dd class="postbody">
				Well, the Hallow trick really helps out the planar convergence plan, and I quite like the idea.&nbsp; But if no one else is on board with it, we can do something else.<br><br>And ideally, I'd be able to make the Hallow ritual go off fast enough that it can be done before the convergence ritual even starts (setting the ritual to six minutes, total), and then dismiss all casters involved for them to aid in the convergence.<br><br>Since we can get Garrett up to a +20 before GotA (+40 after, 50 resultant) and get 11 assistant casters... and Sam can get a total of +39 Knowledge Religion easily... that means we're aiming for a DC49 ritual.&nbsp; We could do DC50 if Garrett helps Sam make the ritual itself, but that's no biggie.<br><br>We don't really want any major backlash that could keep Garrett out of any ensuing fight, so no exhaustion or anything like that.<br><br>6 checks (5+1)<br>45 base (20+5*5)<br>+4 Minute between checks<br>-6 Eleven secondary casters<br>+6 Quadruple radius<br>=DC49<br><br>So, it'd be a 160' radius hallowed zone, providing a circle against evil and a death ward effect to everyone in the area, as well as providing a turning boost.&nbsp; 320' should Pistol be willing to pony up a spot of XP and/or eat some damage (that could be partially eaten by temporary hit points, and partially healed).<br><br>And don't worry, Glyph.&nbsp; I'm sure there will be plenty of fighting to be had with the convergence plan; TGT wouldn't make it that easy.&nbsp; It's just that it'll be on our turf, with protection against the enemy's most powerful tricks.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>02-01-2010, 04:33:41</strong>
			</dt>
			<dd class="postbody">
				I have up to 2000 xp to spend... but Hallow?&nbsp; I want to cast Bull's Strength on myself, too!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>02-01-2010, 04:40:33</strong>
			</dt>
			<dd class="postbody">
				Depending on how long the convergence ritual takes, I could probably give Garrett a Bull's Strength kiss that'd last the battle.&nbsp; Though Bull's Strength is something you could toss up before we leave, if we have the time.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>02-01-2010, 04:46:13</strong>
			</dt>
			<dd class="postbody">
				The main problems I have with the planar convergence plan, are the city needing to be evacuated... and that sounds both difficult, and likely to result in looting, plus civilian deaths, damages.<br><br>(Plus some people just won't leave.). <br><br>And second, the whole "may burst out of the lab" part, which again leads to casualties.<br><br>This kind goes for the 'Hallow' plan...&nbsp; A good idea as far as it goes, but it will instantly alert any intelegent undead inside that the fit is about to hit the shan, and so they may lead a charge outside the Hallowed area.&nbsp; (Those pesky casulaties again.)<br><br>I think individual protections from Evil, plus invisible&nbsp; to undead spell, means a quick strike with very minimal casualties, as before they know they have a problem, poof, there's lava pouring in "from the entrances"!&nbsp; Which traps them, then kills them, with zero chance of a breakout, or any casualties.&nbsp; (Besides possibly us.)<br><br><br>Hense Kasumi liking this plan. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>02-01-2010, 04:55:00</strong>
			</dt>
			<dd class="postbody">
				Oh, the Hallow/convergence plan is definitely not without fault, but it's worth having on the table.<br><br>The thing about an infiltration and precision strike would be that the magic involved is very delicate.&nbsp; Just bumping a zombie ends Hide from Undead.&nbsp; In that case, the best bet for stealth would be to hit Mark with Hide from Undead, invisibility, and Silence, then send him in solo to find the mark and flood the place outright, which is rather boring for the rest of us.&nbsp; And I don't even get my T-Rex for a few minutes.<br><br>With some sacrifices, some backlash, and some XP/gold, we could get the hallow zone up to the point where may even be massive enough to envelope all possible break-out points, as well, helping us keep our advantage no matter what front the fight is on.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>02-01-2010, 14:26:04</strong>
			</dt>
			<dd class="postbody">
				Also, Garrett is able to increase his spellcraft score by increasing his charisma.&nbsp; So if you have any methods of increasing charisma...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>02-01-2010, 14:50:06</strong>
			</dt>
			<dd class="postbody">
				Hmm... I'm not too worried about the magic's failing.&nbsp; I think it's plain we'll have to fight at some point.&nbsp; The magic would just be to stretch that point out as far as possible.&nbsp; And the real problem with sending Mark in alone would be that he's far too vulnerable.&nbsp; (We could send Kasumi in alone, using the same combinations, but she can't open locks or detect of disarm traps.)<br><br>In this case, a small infiltration, even if discovered, is not likely to cause a the undead to flee the building, it's more likely to pull a number of them farther inside, for a 'snack'. <br><br>And then, once the fight is over, the magic can always be recast, and more sneaking happen, if we're still too far away from the center.<br><br>Even if we had to fight our way in, since I can increase all our movement speeds, the Zombies at least will not even be an issue.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>02-01-2010, 18:35:48</strong>
			</dt>
			<dd class="postbody">
				The problem with putting the spells back up is that, ultimately, they can't be put back up.&nbsp; Spell slots are a finite resource, and even if we go for something like a wand of Hide from Undead, that only works in ten-minute bursts and the save's so crappy that we'll be in a fight every time something intelligent is in the area.<br><br><br>Hm... the problem with an Eagle's Splendor on Garrett is that he already has that +2, making the benefit halved, and Sam's spell slots will already be pretty taxed, having to fire off five GotA's from spell slots...<br><br>Actually... GotA's one of those spells you can never have enough of.&nbsp; I could afford a couple more minor schemas of the thing (actually, I could afford four more, but I'll stop there)...<br><br>And if I use a maximized Beauty's Caress kiss, that's +12 charisma (+10 compared to Garrett with the +2 item, for an extra +5 on Spellcraft), but he would look dangerously gorgeous for six hours as well, and I'm not sure his ego could take it; we'll have to make sure to keep him away from mirrors... *Checks.*&nbsp; Uh-oh.&nbsp; The spell boosts self-confidence, too.&nbsp; Ah, well.<br><br>For a paltry 375, we could get Mark with a wand of Guidance for another +1.<br><br>Though if we go with that, the Knowledge check becomes the limiting factor... unless we have Garrett take care of writing the schema, too.&nbsp; Lessee.<br><br><br>Spellcraft: +46 (56) (+18 base, +2 masterwork tool, +20 GotA, +5 Beauty's Caress, +1 Guidance)<br>Knowledge [assuming Garrett does it]: +46 (56) (+12 base, +4 charisma, +20 GotA, +8 Divine Insight, +2 masterwork tool)<br><br>6 checks (5+1)<br>45 base (20+5*5)<br>+4 Minute between checks<br>-6 Eleven secondary casters<br>+15 Thirty-two-fold radius<br>-1 100XP<br>-1 2d6 damage<br>=DC56<br><br>That gives us a holy sphere half a mile across, set up within six minutes.&nbsp; I think that'll cut it.<br><br>Meanwhile, Sam can probably handle a day-per Bull's Strength ritual pretty easily, while Garrett gets stuck with all this.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>02-01-2010, 21:07:33</strong>
			</dt>
			<dd class="postbody">
				Thirty two fold radius?&nbsp; (Boggles the mind)<br><br>Alright... what does this mean for the plan though?&nbsp; Still going in?&nbsp; Or evacuating the city and trying to hold them from coming out?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>02-01-2010, 21:15:54</strong>
			</dt>
			<dd class="postbody">
				If we ready the big-deal Hallow ritual, then planar convergence is Plan A.&nbsp; If planar convergence is not Plan A, then we don't bother with the big, bad ritual, and we go with something simpler, like a group day-long Protection from Evil and a wand for Hide from Undead.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>02-01-2010, 21:30:20</strong>
			</dt>
			<dd class="postbody">
				To help you figure out what you're doing, here's a list of the outsized company of troops that have been distributed to Irontown to contain the undead:<br><br>100 Mounted Fighters<br>90 Warrior/1 Infantry<br>60 Fighter/1 Soldiers<br>16 Adept/2 Battlemages<br>9 Adept/1 Chaplains<br>9 Fighter/1 Sergeants<br>8 Knight/2 Calvalry Sergeants<br>5 Warmage/2 Elite Battlemages<br>5 Knight/4 Elite Sergeants<br>2 Warmage/3 Arcane Sergeants<br>2 Warmage/5 Senior Battlemages<br>1 Cleric/4, Aristocrat/2 2nd Lieutenant<br>1 Warrior/5 2nd Lieutenant<br>1 Aristocrat/4 2nd Lieutenant<br>1 Aristocrat/5 2nd Lieutenant<br>1 Knight/6 1st Lieutenant<br>1 Aristocrat/4 1st Lieutenant<br>1 Dread Necromancer/3 1st Lieutenant<br>1 Captain Ith'ika
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>02-01-2010, 22:08:12</strong>
			</dt>
			<dd class="postbody">
				Also, the details of the convergence ritual:<br><br>It begins at midnight and takes 12 hours, taking partial effect after 8 hours.&nbsp; The required materials are 8 magical beasts (already acquired), 120,000 gp worth of focus components (nearly to the city), and 33 ritualists.&nbsp; <br><br>Every hour during the first 8 hours, the ritualists sacrifice a magical beast atop a specially prepared 10,000gp glass/crystal lens, consecrated in the name of one of the gods of the host.&nbsp; (after burning incense, making special chants, and determining a precise astrological alignment)&nbsp; At 8 AM, the sun shines through the lenses and the favor of the gods is brought into the area, making Eberron minor positive energy dominant in a 3 mile radius.&nbsp; <br><br>In the next four hours, the ritualists perform prayers to greater cosmic beings and the collective soverign host, raising up four additional lenses to chart the path of the sun.&nbsp; Finally, at noon, the sun hits a specially prepared perfect mirror, and refracts upon itself, causing a full superconjunction with the plane of positive energy.&nbsp; For one hour, Eberron is major positive energy dominant in a 3 mile radius.&nbsp; About 25% of those who die of positive energy overdose as a result of this ritual rise as deathless.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>02-01-2010, 22:24:40</strong>
			</dt>
			<dd class="postbody">
				I'm assuming the whole thing regarding interaction between undead and the PEP has been Rule 0'd into sanity, but we also have to risk Death By Awesome to complete this mission?<br><br>I like plan A a lot better now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>02-01-2010, 22:29:43</strong>
			</dt>
			<dd class="postbody">
				If we prep it right, a quick teleportation ritual shouldn't be too hard, in addition to the Hallow ritual and the convergence.&nbsp; If we time it right, we can be miles away within a couple rounds of the convergence.<br><br>Edit: Though how big is this place, exactly?&nbsp; There's a good chance that with a quarter-mile radius sphere of effect, this Hallow effect could catch the entire facility, giving us a huge advantage going in.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>02-01-2010, 22:34:32</strong>
			</dt>
			<dd class="postbody">
				I still think this is a bad idea.&nbsp; The ritual is dangerous.&nbsp; The undead will have 4 hours once it's started to escape it... which is dangerous.&nbsp; Evacuating the city will take man power... man power that could be bottling up the Lab.&nbsp; These things mean people will die.&nbsp; Soldiers will die keeping the Undead bottled up.&nbsp; (If they can.&nbsp; That's a lot of Undead.)&nbsp; People will die by the positive energy flow, as we'll never evacuate the city completely.<br><br>But as I've been outvoted... Positive energy ritual it is?&nbsp; <br><br>Or am I?&nbsp; Could we have a vote?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>02-01-2010, 22:39:43</strong>
			</dt>
			<dd class="postbody">
				There really hasn't even been any sort of vote.&nbsp; Just hashing out how big a Hallow zone we can make fur lulz.&nbsp; And if we can get the bulk of the facility in the Hallow sphere, going in becomes considerably safer (protection from the most dangerous special abilities, +4 turning).<br><br>But all practicality aside?&nbsp; I really just like the idea of making the entire city into a giant plane of laser beams.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>02-01-2010, 22:45:16</strong>
			</dt>
			<dd class="postbody">
				I'd rather slap the Hallow zone plan onto Option A.<br><br>Also, repeat question:<br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">What is the facility made of in terms of walls/floors/ceilings? There's a huge difference between, say, an entire complex tunneled out of solid rock and one dug into dirt then built with masonry.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>02-01-2010, 23:12:09</strong>
			</dt>
			<dd class="postbody">
				And there is a compromise plan... one that uses the best of both.&nbsp; Start the positive energy ritual, 7 hours in, the team goes into the Lab and tries to do plan A.&nbsp; If they fail, they retreat to the surface and try to hold the exits until Plan B finishes.<br><br>Oh, and using the hallow will probably start a mass exodous of Undead.&nbsp; We want to be in place defending the exits if that happens.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>02-01-2010, 23:22:27</strong>
			</dt>
			<dd class="postbody">
				No, if we go in, we want all the folks that <em>would</em> be assisting with the ritual at the exits, because they're the best-equipped to handle the undead hoards.&nbsp; Particularly if we throw up the Hallow zone for +4 to turning checks (even a level 1 Cleric could cause quite a bit of unrest among the living with that).&nbsp; Whatever plan we pick, we should go all out in making sure it works.<br><br>In other news, Consecrate is a cheaper alternative to Hallow (a base of 50g instead of 5,000g for the spell itself) that doesn't grant the Death Ward or Protection from Evil effects, but provides a bigger turning bonus (since it'd almost inevitable include a Host altar once suitably enlarged), and grants the undead a -2 on a ton of checks.&nbsp; I still think Hallow's the way to go, but penalties to the hoards may be more important than blocking the elites' special abilities.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-01-2010, 03:01:42</strong>
			</dt>
			<dd class="postbody">
				I know... I'd want us outside as well, if we use the Hallow spell.&nbsp; The thing is, if the lever needed for plan A has been destroyed, then we'll make our way outside again, and begin immediately on finishing plan B, but Casting the ritual Hallow, as the other priests finish the Positive Energy Merger.&nbsp; That way, during the 4 hours the rest of the major ritual will take, the Hallow effect will help us contain the Undead.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>03-01-2010, 03:04:45</strong>
			</dt>
			<dd class="postbody">
				Let's just get someone to Scry on it first.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>03-01-2010, 03:20:32</strong>
			</dt>
			<dd class="postbody">
				I am glad that we are opting to leave Garrett out of planning.&nbsp; He's probably as lost as I am.&nbsp; ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-01-2010, 03:25:27</strong>
			</dt>
			<dd class="postbody">
				Scrying would be a ritual of fourth level.&nbsp; We could just ask Sam's pantheon a quick yes or no question instead.&nbsp; When we get there she can cast Augury, "Will seeking out the Lab Destruction Lever be a good idea for the safety of the city?"&nbsp; (Asking if OUR going into the Lab is certain to bring a Weal/Woe, or just a Woe, answer, as it can't be healthy for US... but asking if we'll help the city?&nbsp; That should work.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>03-01-2010, 03:26:24</strong>
			</dt>
			<dd class="postbody">
				Yeah, Augury ought to cut it for this one.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>03-01-2010, 03:34:22</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2600997#msg2600997">Quote from: PhantomPistoleer on 03-01-2010, 03:20:32</a></div></div><blockquote class="bbc_standard_quote">I am glad that we are opting to leave Garrett out of planning.&nbsp; He's probably as lost as I am.&nbsp; ^_^<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I still kinda hate that.&nbsp; But, I mean, how could he NOT run this story in some fashion?<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>03-01-2010, 03:39:27</strong>
			</dt>
			<dd class="postbody">
				With that last mission, we were half-way into it and I still wasn't a hundred percent sure what the Hell we were even doing. :P<br><br>In other news, we may as well find some appropriate way to go in the front door, preferably with the Hallow effect, no matter what it makes the zombies think.&nbsp; After all, they can't <em>all</em> evacuate at once.&nbsp; We can have an entire army surrounding them, and while they panic, we can go in and pull the kill switch.&nbsp; After that, it's just mop-up.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-01-2010, 03:43:39</strong>
			</dt>
			<dd class="postbody">
				Not much to clean up.&nbsp; Most undead are alergic to Lava.<br><br>Still, we oughta Augury using the Hallow before or after we enter... just to be sure.&nbsp; Our 'Army' after all, is outnumbered almost 3 to 1 by the undead in there.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>03-01-2010, 03:53:48</strong>
			</dt>
			<dd class="postbody">
				They can't mobilize the entire undead horde at once, and Sam can stir up some serious trouble from within if we run into that T-Rex.&nbsp; That they outnumber our forces won't matter since they're not getting out that fast.<br><br>If we go in, Hallow's pretty much a given in my eyes.&nbsp; The real question for the Augury?&nbsp; Is it wise to go in at all?&nbsp; The worry that inspired the Augury is whether the lever's even there anymore, or if it's been destroyed/sabotaged.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-01-2010, 03:59:54</strong>
			</dt>
			<dd class="postbody">
				True enough.&nbsp; I hope the Hallow doesn't cause a mass exodus/fight.&nbsp; Cause if it does, and the soldiers lose, or are unable to stop the horde, there will be trouble. <br><br>&lt;shrugs&gt; Che sera sera.&nbsp; ('What will be, will be', in Italian)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>03-01-2010, 04:07:25</strong>
			</dt>
			<dd class="postbody">
				As you said.&nbsp; The undead outnumber our forces three to one.&nbsp; And there are a <em>lot</em> of them.&nbsp; They can't bring all that to bear at once, plus they'll have clerics with them and Protection from Evil up through the Hallow effect.&nbsp; When we flip the switch, we're pretty much guaranteed to wipe out the vast majority of the undead; our forces won't even need to go up against a third of an inferior force while at a major advantage.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>03-01-2010, 04:08:05</strong>
			</dt>
			<dd class="postbody">
				I was thinking more of Clairvoyance than a full-on Scrying, actually. That's a 3rd level spell, and if we give the caster sufficient information, they can look directly at the controls and tell us if they're intact or not.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>03-01-2010, 04:10:32</strong>
			</dt>
			<dd class="postbody">
				I prefer Augury.&nbsp; Weal/Woe is more along the lines of the answer we actually want than a visual anyways.&nbsp; Particularly since we may not be able to recognize sabotage on sight.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>03-01-2010, 04:13:27</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2601031#msg2601031">Quote from: Ixy on 03-01-2010, 03:34:22</a></div></div><blockquote class="bbc_standard_quote">I still kinda hate that.&nbsp; But, I mean, how could he NOT run this story in some fashion?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I really don't.&nbsp; Heh.&nbsp; All the ritual magic rules sound way more complicated than what I'm used to.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>03-01-2010, 04:15:32</strong>
			</dt>
			<dd class="postbody">
				Eh, it's just arithmetic.&nbsp; The only kinda complicated part is wrangling up enough spells to keep all those bonuses in place.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-01-2010, 04:28:19</strong>
			</dt>
			<dd class="postbody">
				Hmm. Clairvoyance.&nbsp; Not a bad idea.... but the Augury is probably more likely to let us know which plan will have the best chance of success.<br><br>Also begining to realise what not having any easy access to spells or abilities beyond third means to us.&nbsp; Interesting.&nbsp; Teleport is a very major spell!<br><br>You know, I'm just starting to realise for real that I'm going to be not posting, or posting slowly the next week.&nbsp; I may have posters withdrawl!&nbsp; My hands may type on any avaliable surface!&nbsp; What will I do with all that spare time?!<br><br>Of all my games, it's true that this is the one I'll miss most next week.&nbsp; ((Vacation is now from the 4th to the 10th... delayed a day.))
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>03-01-2010, 04:59:32</strong>
			</dt>
			<dd class="postbody">
				Glad everyone seems to be having fun.&nbsp; :-)<br><br><br>The facility is dug out from solid rock, and if you actually do perform an augury on the lever, you'll find that pulling it results in weal/woe for the city and definite woe for the person who pulls it.&nbsp; <br><br>As for the spell, an undead exodus would still be a much less severe problem than an undead producing factory in a tunnel complex gradually working on a zombie apocalypse.&nbsp; <br><br>If the evacuation order goes out, critically injured and dying people all over Karrnath will try and travel to irontown, to try and bathe in the positive energy and heal their illnesses.&nbsp; (or attain immortality by being raised as deathless)&nbsp; Farmers will also try to place crops within the radius of effect, and hire warforged (who aren't risking death) golems, animated objects, and deathless to harvest the resulting bucketloads of food, which will be supernaturally delicious.&nbsp; Most of those who remain in the positive energy field will take shelter in fires and pots of boiling water to avoid death.&nbsp; (though a few may just be planning on scourging themselves with whips or daggers to stay alive)&nbsp; <br><br>The priests of the sovereign host are allowed to perform the planar convergence ritual precisely once per year (by request of the dragonmarked houses) and it is primarily used to relieve famine.&nbsp; About 5,000 people have become deathless in the last century as a result of the ritual.&nbsp; During the last war, the Blood of Vol stole the lenses to perform the ritual, and the inability to perform it is considered a major reason why Karrnath starved and was unable to continue the war.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>03-01-2010, 05:06:47</strong>
			</dt>
			<dd class="postbody">
				And actually, a Hallow effect would be a victory unto itself, since no further undead could <em>ever</em> be produced in the facility without a <em>lot</em> of Unhallow effects going off.<br><br>TGT: Would a quarter-mile radius Hallow effect be enough to engulf the entire facility if cast from outside?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-01-2010, 05:17:03</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2601343#msg2601343">Quote from: The Great Triangle on 03-01-2010, 04:59:32</a></div></div><blockquote class="bbc_standard_quote">As for the spell, an undead exodus would still be a much less severe problem than an undead producing factory in a tunnel complex gradually working on a zombie apocalypse.&nbsp; <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Ah, kind of a win/win?<br><br>Hmm... I expected the woe, and weal/woe for the city if we go in?&nbsp; Some good, some bad?&nbsp; Hmm...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>03-01-2010, 05:22:58</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2601343#msg2601343">Quote from: The Great Triangle on 03-01-2010, 04:59:32</a></div></div><blockquote class="bbc_standard_quote">&nbsp; Farmers will also try to place crops within the radius of effect, and hire warforged (who aren't risking death) golems, animated objects, and deathless to harvest the resulting bucketloads of food, which will be supernaturally delicious.&nbsp; </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Is this a modification to the normal rules for Positive-Energy Dominant vs. Living Construct? The subtype says that Living Constructs are subject to effects that require a fortitude save, unlike normal constructs.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>03-01-2010, 19:08:56</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2601439#msg2601439">Quote from: TheGlyphstone on 03-01-2010, 05:22:58</a></div></div><blockquote class="bbc_standard_quote">Is this a modification to the normal rules for Positive-Energy Dominant vs. Living Construct? The subtype says that Living Constructs are subject to effects that require a fortitude save, unlike normal constructs.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>It is a slight modification.&nbsp; Since living constructs only benefit half from cure spells, I'm ruling that they're resistant to positive energy and therefore not at risk of being exploded by positive energy overdose.&nbsp; <br><br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2601373#msg2601373">Quote from: Katina Tarask on 03-01-2010, 05:06:47</a></div></div><blockquote class="bbc_standard_quote">And actually, a Hallow effect would be a victory unto itself, since no further undead could <em>ever</em> be produced in the facility without a <em>lot</em> of Unhallow effects going off.<br><br>TGT: Would a quarter-mile radius Hallow effect be enough to engulf the entire facility if cast from outside?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>A quarter mile radius Hallow would engulf the facility, but it wouldn't cover any parts of the facility that extend into Khyber, which tends to be extremely resistant to hallow effects.&nbsp; Rules as written the spell doesn't seem to prevent undead from creating spawn either, or protect bodies that haven't been buried or entombed.&nbsp; (cremation is always a good protection against being raised as the undead though... of course, it's also a good protection against being raised)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>03-01-2010, 19:16:31</strong>
			</dt>
			<dd class="postbody">
				Spawn, I can see, but I really don't see the difference between a body above dirt in the holy zone and a body below dirt in the holy zone.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-01-2010, 20:11:59</strong>
			</dt>
			<dd class="postbody">
				The only purpose the Hallow really serves is to weaken the undead so that they can be held inside until plan A or B can be finished.&nbsp; I just think we ought to try both.&nbsp; ;)<br><br>The consequences if we fail don't bear thinking of.<br><br>Though then we'd be in a nifty Zombie Apocolpypse game. <br><br>Now we just need to start in the main thread!&nbsp; Speaking of which, Hide from Undead is a 1st level spell, useable on 1/lvl touch targets, for 10/lvl minutes.<br><br>6 people for an hour, on a spell that could be a cantrip, even if an intelegent undead gets a saving throw, could certainly take up 2 or 3 spell slots for use. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>03-01-2010, 20:19:18</strong>
			</dt>
			<dd class="postbody">
				Again, the big problem with trying both is that a significant chunk of our forces, the ones most effective against the undead (some thirty clerics) would be tied up in the ceremony instead of helping our forces keep the zombies at bay, when their turning gets a big boost.<br><br>And the Hallow effect is actually more of a buff to our side.&nbsp; Magic Circle against Evil, Death Ward, and +4 to turning.&nbsp; Consecrate would be more of a debuff to the enemy (-2 to a bunch of stuff for the undead, and +6 turning, assuming we can fit an altar in there somewhere), but doesn't offer the same kind of protection, and the magic circle already gives +2 AC versus evil anyways.<br><br>In other news, school starts back up tomorrow, so I'm liable to slow down most of the week from here on in.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-01-2010, 20:29:16</strong>
			</dt>
			<dd class="postbody">
				Hmm.&nbsp; Are you saying we shouldn't try the positive energy plan at all?&nbsp; I'm not sure the aclerics would be as much use as you think, with low level turning and only a few turning attempts each day, they won't turn many, or for long... as when the turn expires, the turned undeqd will just return, won't they?<br><br>Oh well, we're debating back and forth to no purpose.&nbsp; Let's get going on a plan, and start it today, best plan or not.&nbsp; My vacation starts tomorow.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>03-01-2010, 20:36:18</strong>
			</dt>
			<dd class="postbody">
				Turn attempts are level-independent.&nbsp; They probably have four or five attempts, with a charisma of +1 or +2.&nbsp; Even a level 1 Cleric can turn away large numbers of 2-HD zombies on an average attempt, and thirty level 1 Clerics can repulse a <em>lot</em> of zombies.<br><br>And yes, the zombies will return, but while they're alive and fleeing, they're blocking space that would otherwise be used for more zombies to pour out.&nbsp; The idea is not to destroy the zombies through force of arms, but to hold them back long enough for us to pull the kill switch.&nbsp; That's exactly what all that turning does: Hold back a lot of zombies for a while.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-01-2010, 20:40:46</strong>
			</dt>
			<dd class="postbody">
				Ok.&nbsp; It makes sense to me.&nbsp; So, if we fail, we then have to hold the Undead below for 12 MORE hours&nbsp; while they complete the ritual, rather than 4.&nbsp; Too bad they can't pause the ritual and then restart it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>03-01-2010, 21:36:45</strong>
			</dt>
			<dd class="postbody">
				At that point, we'd probably be better off taking nine of those hours to rest and recover then going in to kick some zombie ass.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-01-2010, 21:44:05</strong>
			</dt>
			<dd class="postbody">
				Now THAT sounds like a plan!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>04-01-2010, 01:56:52</strong>
			</dt>
			<dd class="postbody">
				I might as well note that that's practically the first item on your emergency plan list for a reason.&nbsp; :-)&nbsp; <br><br>(those mass combat rules aren't just for show, after all.&nbsp; I intentionally gave you a crappy set of officers so you could assign the party as the officers should you choose to make an army attack)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>04-01-2010, 02:02:22</strong>
			</dt>
			<dd class="postbody">
				Any plan that includes the words 'kick zombie ass' is by default a good plan.<br><br>But what's this nonsense about resting for 9 hours?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>04-01-2010, 02:06:32</strong>
			</dt>
			<dd class="postbody">
				Tagan throws her hands up into the air.&nbsp; "Warlocks!"&nbsp; She says with a tone of annoyance over Power Point, and spell's per day limits.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>04-01-2010, 02:07:50</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2604028#msg2604028">Quote from: The Great Triangle on 04-01-2010, 01:56:52</a></div></div><blockquote class="bbc_standard_quote">I might as well note that that's practically the first item on your emergency plan list for a reason.&nbsp; :-)&nbsp; <br><br>(those mass combat rules aren't just for show, after all.&nbsp; I intentionally gave you a crappy set of officers so you could assign the party as the officers should you choose to make an army attack)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>When I saw those rules, I figured Kasumi would take the mage role... throwing a 'fireball' every round after she charges into the heart of an enemy formation.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>04-01-2010, 02:32:33</strong>
			</dt>
			<dd class="postbody">
				So, we put Sam at the head of a Really? and have her do... something... *Looks over the mass combat rules.*&nbsp; Say, for magic rating, how high would the Hallow rate?&nbsp; Would it be all the way at +4 for all units for being a high-level ritual?&nbsp; And would Sam casting a few buffs (like, say, Mass Lesser Vigor) stack with the Hallow ritual or no?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>04-01-2010, 03:33:20</strong>
			</dt>
			<dd class="postbody">
				A bit of a bonus when Kasumi uses Metaphysical weapon on bunches of Arrows or Crossbow Bolts for the men....<br><br>It's all very interesting.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>04-01-2010, 21:02:38</strong>
			</dt>
			<dd class="postbody">
				At this point, I need a summary... I am easily confused, and have been out of commission, in bed and sick for about 24 hours :(&nbsp; Sorry... what's the suggested plan?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>04-01-2010, 21:24:54</strong>
			</dt>
			<dd class="postbody">
				Sorry to hear that!&nbsp; I hope your feeling bettter!<br><br>Summary is, we use plan A, IE going in to pull the self destruct lever, using the Hallow to Weaken the Undead, and help the soldiers outside to contain them.<br><br>Then plan B if it fails.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>04-01-2010, 23:53:44</strong>
			</dt>
			<dd class="postbody">
				Casting hallow will raise the magic rating of the soldiers by 3.&nbsp; &nbsp;(tactically useful, lets the soldiers take more risks, but not a major game changer like consecrate)&nbsp; And since they already have a magic rating of 1, coming up with a large number of buffs to place on them would raise their magic rating to most likely 6 or so as long as the buffs stay up.&nbsp; They should cleave through the discipline 0 mindless undead like a knife through butter.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>05-01-2010, 00:03:07</strong>
			</dt>
			<dd class="postbody">
				And as a bonus, even if Plan A fails, every undead we exterminate during our rampage will be one less undead available to stage a breakout during Plan B.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>05-01-2010, 00:08:00</strong>
			</dt>
			<dd class="postbody">
				Is it safe to say that Saithe has been keeping tabs on Garrett and, perhaps, knows he's in jail at this point so one/all of us can bail him out?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>05-01-2010, 02:33:58</strong>
			</dt>
			<dd class="postbody">
				Actually, with Hallow up, maybe just taking in the army and kicking zombie ass could be a good place to <em>start</em>.&nbsp; Certainly makes spell prep more coherent.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>05-01-2010, 03:00:29</strong>
			</dt>
			<dd class="postbody">
				Garrett's plan is to make you all think that he's super compliant by being incredibly reliable and immensely resourceful.&nbsp; However, it's going to be a trick.&nbsp; He'll find some way to screw the whole thing up, and he'll probably do it. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>05-01-2010, 03:36:11</strong>
			</dt>
			<dd class="postbody">
				Did I mention this plan involves casting a spell on Garrett that grants him +12 charisma and a corresponding boost to self-confidence through a kiss from an attractive young woman?&nbsp; Unless, of course, he gets unruly, then Garrett gets punished by having to take the kiss from Sam in Saithe's form.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>05-01-2010, 04:31:42</strong>
			</dt>
			<dd class="postbody">
				... That might keep him in check.&nbsp; o_o<br><br>Until he looks at a mirror.&nbsp; He'll be unbearable if he does.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>05-01-2010, 04:37:16</strong>
			</dt>
			<dd class="postbody">
				Actually,that's the perfect solution. Buff him, shove him in a closet, and give him a mirror, and he'll be out of our way until it wears off.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>05-01-2010, 05:09:22</strong>
			</dt>
			<dd class="postbody">
				But we'll have to save the mirror-and-box kit until after the ritual, unless someone else wants to do it (in which case, it won't be as good a ritual).<br><br>In other news, Beauty's Caress lasts a <em>long</em> time.&nbsp; Six hours of Garrett looking supernaturally gorgeous.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>05-01-2010, 08:03:07</strong>
			</dt>
			<dd class="postbody">
				Given Garrett's gregariousness, finding out he's been incarcerated would be a DC 13 gather information check or a DC 10 bardic knowledge check.&nbsp; (assuming you're smart enough to start looking in the vice district, which is a pretty good bet anyways)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>05-01-2010, 16:43:32</strong>
			</dt>
			<dd class="postbody">
				Sam gets Lore (identical to Bardic Knowledge) as a Cloistered Cleric ability.&nbsp; *Roll.*&nbsp; 11+6=17.&nbsp; Does that count?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>05-01-2010, 20:39:05</strong>
			</dt>
			<dd class="postbody">
				I'm going to rule that Sam's position within the church hierarchy gives hir a pretty good idea of who's in jail at any given time, (assuming they've been in jail at least 6 hours) after about 30 seconds going over the church records.&nbsp; (knowing who committed what crimes is, after all, very important for a number of church ministries, such as the Last Meals of Arwai, the Independent Investigators of Aureon, the Bounty Hunters of Balinor, the Arbitrators of Boldrei, the Barristers of Kol Korran, and the Wardens of&nbsp; Onatar; so they collect full records on all publically available criminal cases)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>05-01-2010, 21:49:45</strong>
			</dt>
			<dd class="postbody">
				I need about 3 more levels of rogue skills. Buying 2 skills up 2 ranks per feat is kinda tough :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>05-01-2010, 23:13:04</strong>
			</dt>
			<dd class="postbody">
				Don't forget the open minded feat.&nbsp; 5 skill points, usable where you like... it's not bad.&nbsp; Kasumi will be getting it once or twice.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>06-01-2010, 00:37:53</strong>
			</dt>
			<dd class="postbody">
				Right, but that's psionic, which rules out Ithi'Ka at the moment.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>06-01-2010, 00:42:59</strong>
			</dt>
			<dd class="postbody">
				I'm okay with open minded being a general feat.&nbsp; I'm fairly sure it's reprinted as such in complete adventurer or something anyway.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>06-01-2010, 01:04:47</strong>
			</dt>
			<dd class="postbody">
				From he SRD.&nbsp; Open Minded IS a General feat<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Open Minded [General]<br>You are naturally able to reroute your memory, mind, and skill expertise.<br><br>Benefit<br>You immediately gain an extra 5 skill points. You spend these skill points as normal. If you spend them on a cross-class skills they count as ½ ranks. You cannot exceed the normal maximum ranks for your level in any skill.<br><br>Special<br>You can gain this feat multiple times. Each time, you immediately gain another 5 skill points.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>06-01-2010, 03:26:35</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2608629#msg2608629">Quote from: The Great Triangle on 05-01-2010, 08:03:07</a></div></div><blockquote class="bbc_standard_quote">Given Garrett's gregariousness, finding out he's been incarcerated would be a DC 13 gather information check or a DC 10 bardic knowledge check.&nbsp; (assuming you're smart enough to start looking in the vice district, which is a pretty good bet anyways)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Being untrained in gather information is a -2, right?&nbsp; hahaha.&nbsp; ok... <br><br>Having no bardic knowledge, Ithi'Ka will probably requisition some of the more chipper cadets and set them out to the local watch to spread word-- we're looking for a Brelander with a mouth fit for seven of that nation, probably frequenting an alehouse, whorehouse, or doghouse.<br><br>Rolled 1d20-1=10<br><br>If a second attempt is possible (maybe after, what, like an hour?)<br><br>Rolled 1d20-1=14<br><br>As far as the soldiers?&nbsp; Clearly I was confused.&nbsp; Guess we'll roll with it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>06-01-2010, 05:16:39</strong>
			</dt>
			<dd class="postbody">
				A couple of things we need to know before we can leave for Irontown.<br><br>Can we requisition the supplies for the Hallow Ritual?&nbsp; If so, how long will the research for the ritual take?&nbsp; If more than a few hours... should we wait for it, or try for a consecrate ritual instead?&nbsp; Either way, how long before we can be in Irontown, as if the Undead are already sending their incorporal buddies out to soften the troops up, how long do we have?<br><br>Shadows are nasty.&nbsp; &nbsp;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>06-01-2010, 05:33:33</strong>
			</dt>
			<dd class="postbody">
				The supplies for the Hallow ritual can be requisitioned, but it'll cause about a 24 hour delay.&nbsp; The research for the ritual will take 5 hours, although if the entire party teamed up on it, they could complete the research in about 2 hours.&nbsp; &nbsp;Reaching Irontown by lightning rail would take 48 hours.&nbsp; You could also buy a teleport spell for 3,500 gp to reach there immediately.<br><br>The stock of shadows the undead had appears to be gone (that's what caused most of the initial 75 casualties) although they have plenty more incorporeals.&nbsp; The seals will most likely hold for another week at least, unless the undead have a reason to deploy all of their incorporeal forces at once.&nbsp; Count Vedim Ir'Omik, meanwhile, will reach Sharn in two weeks.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>06-01-2010, 05:48:10</strong>
			</dt>
			<dd class="postbody">
				Will Saithe cough up the funds for the Teleport as well?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>06-01-2010, 05:59:50</strong>
			</dt>
			<dd class="postbody">
				Probably not, or it's have been mentioned as an option.&nbsp; If we buy a teleport something, we ought to buy one of those reusable 10 minute thingys, the ones that lock up for a while if you fail to use it right?&nbsp; We could all chip in for a handy gadget like that.<br><br>A schema... Boy was I tired whenI wrote this.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>06-01-2010, 06:13:24</strong>
			</dt>
			<dd class="postbody">
				That's going to cost a fortune, though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>06-01-2010, 06:45:39</strong>
			</dt>
			<dd class="postbody">
				The mandates of house Orien will also raise the cost of any long range teleportation items by 25%, unless a party member or contact thereof is favored by the house.&nbsp; <br><br>The following sorts of magical effects also tend to have their costs raised by house monopoly: Major/Minor Creation, Fabricate, Control Weather (and other spells which change the weather in an entire region), Sending and other overland communication spells.<br><br>In most of these cases, the cost increase is because the dragonmarked houses have a major magical artifact or system which replicates the spell effect, and they want to restrict the availability of such spell effects so people will use their services.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>06-01-2010, 15:47:27</strong>
			</dt>
			<dd class="postbody">
				With a 25% markup, a minor schema of Teleport would run 14,000g.&nbsp; Assuming no other markup for being a high-level spell, and assuming it's available at all.&nbsp; Though if we get one, Sam could use it without needing to make a check.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>06-01-2010, 16:14:10</strong>
			</dt>
			<dd class="postbody">
				A teleport useable once a day would be well worth 1 feat, IMO... and if the cost was shared among us... well, I've got the resources for that!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>06-01-2010, 19:49:22</strong>
			</dt>
			<dd class="postbody">
				Sam's a bit strapped, but that'll free up a bit come Friday.&nbsp; She still needs some more details before setting out.<br><br>On that note, more shopping:<br><br>1600 XP: Two more minor schema of Guidance of the Avatar (2400g each)<br>250 XP: One wand of Hide from Undead (750g)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>06-01-2010, 21:02:36</strong>
			</dt>
			<dd class="postbody">
				Sam can get those items just fine.&nbsp; A schema of teleportation can also be acquired, although you still have to face the entire 25% markup thing.&nbsp; Dimensional anchor is also one of the most common rituals used to ward an area for a long period of time, although it's not nearly as common as Leomund's Secure Shelter, which is cast basically everywhere that's owned by the government.&nbsp; (mostly because of the efforts that the Royal Eyes of Aundair and the Trust of Zilargo make to scry everything of interest to them at all times)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>06-01-2010, 21:47:05</strong>
			</dt>
			<dd class="postbody">
				Scrying and defenses too it are a bit more common than I would have guessed.<br><br>In other thoughts, it seems we are nearly ready to move to Irontown.<br><br>Oh, and what do you people think about Kasumi getting a Psycrystal and getting some Metamind abilities?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>07-01-2010, 01:45:24</strong>
			</dt>
			<dd class="postbody">
				I think she'd be better off getting Class Training to get her unarmed damage up first (and Improved Natural Attack since I don't think she has that already; it's roughly equivalent to two class trainings).&nbsp; Hard to argue with dealing damage like a level 20 large Monk (4d8) before Mighty Wallop or Expansion.&nbsp; (Then, add in Mighty Wallop, advance manifester level until you can use Expansion to go up two sizes, and deal damage as a level 20 colossal Monk [12d8].)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>07-01-2010, 01:53:39</strong>
			</dt>
			<dd class="postbody">
				Well, she already has access to Improved Natural Attack through her Skin of the Construct ability.&nbsp; Class Training would give her d10s vrs d6's... <br><br>I do plan on raising her Manifester Level, but honestly, if she uses 7 and 8 point powers more than twice, she'll run out of power!<br><br>Also, focusing solely on her physical damage capacity seems a bit game unbalencing.&nbsp; Already she's the party fighter... Best AC, and good damage, and nearly hits as often as the highest damage dealer, Mark.&nbsp; If I pump her anymore in that direction, it will force TGT to put in villians who can match her, making it very dangerous for the other PC's.&nbsp; Either that or Kasumi will just walk all over the opposition... again, not a good option. Instead I want to broaden her 'range' of abilities, so she's still useful out of combat, and not that terribly overwhelming in combat.<br><br>(Kinda the same character building argument we had in character creation.<br><br>She's going to get another healing power, and a few sense powers, along with at least one mental defense ability... and up her power point totals and grab some free power uses from Meta-mind... so that she can help heal and enhance the party as well as hold the front line as our main fighter type.<br><br>(Kinda taking the 'Paladin' role.)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>07-01-2010, 02:03:37</strong>
			</dt>
			<dd class="postbody">
				What's the likelihood of Garrett having something of an in with House Orien?&nbsp; Doesn't one of the houses deliver the Korrenbergs?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>07-01-2010, 02:36:14</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2613933#msg2613933">Quote from: Tagan on 07-01-2010, 01:53:39</a></div></div><blockquote class="bbc_standard_quote">Well, she already has access to Improved Natural Attack through her Skin of the Construct ability.&nbsp; Class Training would give her d10s vrs d6's...</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2613933#msg2613933">Quote from: Tagan on 07-01-2010, 01:53:39</a></div></div><blockquote class="bbc_standard_quote">I do plan on raising her Manifester Level, but honestly, if she uses 7 and 8 point powers more than twice, she'll run out of power!</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2613933#msg2613933">Quote from: Tagan on 07-01-2010, 01:53:39</a></div></div><blockquote class="bbc_standard_quote">Also, focusing solely on her physical damage capacity seems a bit game unbalencing.&nbsp; Already she's the party fighter... Best AC, and good damage, and nearly hits as often as the highest damage dealer, Mark.&nbsp; If I pump her anymore in that direction, it will force TGT to put in villians whocan match her, making it very dangerou. For the other PC's, or Kasumi will just walk all over the opposition... again, not a good option. Instead I want to broaden her 'range' of abilities, so she's still useful out of combat, and not that terribly overwhelming in combat.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Eh.&nbsp; Looking at the rules, they pretty much read, "You are expected to explode," simply as the way the feat-buy, high-XP, custom feat system works.&nbsp; Kasumi can buy up melee damage, Mark can buy up Eldritch Blast damage, everyone can buy up attributes to the moon, buy up a ton of BAB, et cetera, et cetera.&nbsp; If things really get going, it's pretty much guaranteed to get to the point where Sam's buffing Kasumi up to wrestle a dragon naked.&nbsp; (Okay, not really.&nbsp; Unless they get really kinky.&nbsp; But I do expect things to spiral up dramatically in power.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>07-01-2010, 02:43:52</strong>
			</dt>
			<dd class="postbody">
				Can we really continue to buy up BA bonus and such beyond 2 aditional (or Ultimate Mastery's 4 aditional) levels?&nbsp; I know TGT said there were certain exceptions, but those exceptions were not stated.<br><br>((Maybe Sam could take some Warshaper Abilities?))<br><br>I was thinking about expanding into a few other useful powers with Expanded Knowlege, like mindlink, psionic charm person, and even mind thrust.<br><br>But I don't object to wrestling Dragon's naked... not exactly anyway.<br><br>Let's see how it goes.<br><br>If we want to spiral the power up high, Kasumi could always retrain one of her Monk levels into a sorcerer level, grab Mighty Wallop as one of her two spells, then start taking Dragon Disciple Class features.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>07-01-2010, 03:24:41</strong>
			</dt>
			<dd class="postbody">
				Eh, Dragon Disciple wouldn't really help.&nbsp; Ability increases are already available through feats, there are already a number of ways for us to get access to Mighty Wallop (a permanent ritual when we have the time being the easiest), and natural armor is available elsewhere in superior flavors.&nbsp; Like Dragonfire Adept.&nbsp; Same feature, but you only need class training to get/boost it.<br><br>Warshaper really doesn't really do much for Sam.&nbsp; Those are mostly boosts for combat types, and Sam's straight support.&nbsp; About all it gets that would really help Sam in particular are the sneak attack/stun immunity.&nbsp; I have plenty of casting toys left in store for Sam, don't worry.&nbsp; And even after I get those, feat/turning supplies are gonna be a priority for a bit.&nbsp; And caster level.&nbsp; And wisdom.&nbsp; And spellcraft.&nbsp; And, by extension, intelligence.<br><br>And far as I know, we can buy up BAB as far as we please.&nbsp; Class Training has no cap on it and stacks with itself.&nbsp; Before game, when I hadn't decided on a character concept, I got approval to pump Wild Shape up to the point where I could spend my days as a friggin' dire bear.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>07-01-2010, 03:47:00</strong>
			</dt>
			<dd class="postbody">
				Two feats for a single +2 ability bonus seems pretty expensive compared to the DD's bonus.&nbsp; The DD's ac bonus stacks with enchancement bonuses, and the Stat bonuses also stack with enchancement bonuses. If I REALLY want to wrestle Dragons, I'm going to have to consider that PrC, (or another, perhaps the Greenstar Adept... as gaining class features from that class without gaining the negatives of the class make it very attractive as a choice for a melee type.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>07-01-2010, 03:55:50</strong>
			</dt>
			<dd class="postbody">
				You forgot a certain clause in Ability Advancement.&nbsp; "Special: You can gain this feat multiple times, its effects stack."&nbsp; Six feats for +10 to whatever ability score.&nbsp; In comparison, the Dragon Disciple is horribly constrained in what it can do.&nbsp; The only difference is one prerequisite feat for an uncapped pool of ability advancement.&nbsp; And Dragonfire Adept natural armor <em>also</em> stacks with enhancement bonuses to natural armor, just like Dragon Disciple natural armor.&nbsp; Compared to the options available, Dragon Disciple just isn't very good.&nbsp; You can get equal or better options elsewhere, and the way these rules work, trading a level to save yourself a feat or two really isn't worth it.<br><br>Some of the partial-casting/manifesting PrCs, though?&nbsp; They can be nice with these rules.&nbsp; I should know, I'm already taking Sovereign Speaker abilities.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>07-01-2010, 04:00:00</strong>
			</dt>
			<dd class="postbody">
				I'm just saving my XP and buying feats until I have an in-story reason to gain Hellfire Warlock class features. +6d6 damage on every blast I make for the low, low cost of <del>1 Con/round</del> a handy Wand of Lesser Restoration?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>07-01-2010, 07:32:49</strong>
			</dt>
			<dd class="postbody">
				I'm farily okay with BAB going higher and stacking with itself, really.&nbsp; As for Garrett and house Orien, he only has an in with them if he picks up the Favored in House (Orien) feat, which negates cost increases for overland teleports and enables him to get free teleports and courier service sometimes.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>07-01-2010, 15:54:49</strong>
			</dt>
			<dd class="postbody">
				Where does the Dragonfire Adept come from?&nbsp; Also, I know you can stack that feat, but it has a prerequisite... do you only have to get the prerequisite once, or once each time? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>07-01-2010, 15:58:24</strong>
			</dt>
			<dd class="postbody">
				You only have to get the prerequisite once.&nbsp; That applies to pretty much all stackable feats, in my opinion.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>07-01-2010, 16:05:40</strong>
			</dt>
			<dd class="postbody">
				Well! Thanks, TGT!&nbsp; That makes things... interesting.<br><br>I'll have to think about this anew.<br><br>I wish I knew a good psychic PrC that I could borrow abilities from, other than Metamind.&nbsp; Most of the others don't really work for me.&nbsp; (Perhaps I should go look at the other Psionic Books)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>07-01-2010, 20:49:12</strong>
			</dt>
			<dd class="postbody">
				You mean the other psionics book.&nbsp; It's an undersupported system.<br><br>The Mind's Eye (big web supplement from Wizards) has a lot of psionic material, and some incidental books have some.&nbsp; Also, a lot of arcane classes can easily be retooled to psionic and some (like Mindbender) have that listed in their adaptations.<br><br>Dragonfire Adept is a Warlock-like (just dragonier) base class from Dragon Magic.&nbsp; It also has some psionic material (and some material for pretty much everything, including an extra vestige and some incarnum stuff).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>07-01-2010, 21:23:55</strong>
			</dt>
			<dd class="postbody">
				What other psionics book? :D The only Psionics-focused book ever printed was the Expanded Psionics Handbook. They were going to release a Complete Psionic, but it got cancelled &nbsp;(http://tvtropes.org/pmwiki/pmwiki.php/Main/DisContinuity) and instead they released the only good part, the Soulbow, online for free.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>07-01-2010, 21:56:15</strong>
			</dt>
			<dd class="postbody">
				Eh, Complete Psionic has some decent stuff to pick from.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>08-01-2010, 03:57:36</strong>
			</dt>
			<dd class="postbody">
				I've a single feat from Complete Psionic, but I neglected to check the PrC's while I had the book.&nbsp; I'll have to research once I get home.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>08-01-2010, 06:19:58</strong>
			</dt>
			<dd class="postbody">
				And of course that feat is rather impressively <del>awesome</del> broken.&nbsp; &nbsp; &nbsp;;D<br><br>(But I knew what I was getting into when I said all in for sources)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>08-01-2010, 07:23:19</strong>
			</dt>
			<dd class="postbody">
				I'm just hoping we can get the plot/fight scenes going soon - the quicker we clear out the lab, the sooner we can go to Sharn and I can actualy spend all my XP on upgrades.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>08-01-2010, 16:22:06</strong>
			</dt>
			<dd class="postbody">
				I'm with you there!&nbsp; Since all the pieces are in place, I think scene shift is in order.&nbsp; &lt;fade to black&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>08-01-2010, 19:54:36</strong>
			</dt>
			<dd class="postbody">
				After Katina posts, I'll move the scene straight to Irontown unless anybody has some roleplaying type activities they want to do.&nbsp; <br><br>It would be good for Ixy to determine how she wants to organize the assault forces, so I can have them statted up.&nbsp; The manpower you have to work with are as follows:<br><br><br>160 Fighter/1 Soldiers<br>110 Heavy Warhorses<br>90 Warrior/1 Infantry<br>20 Light Warhorses<br>16 Adept/2 Battlemages<br>9 Adept/1 Chaplains<br>9 Fighter/1 Sergeants<br>8 Knight/2 Calvalry Sergeants<br>5 Warmage/2 Elite Battlemages<br>5 Knight/4 Elite Sergeants<br>2 Warmage/3 Arcane Sergeants<br>2 Warmage/5 Senior Battlemages<br>1 Cleric/4, Aristocrat/2 2nd Lieutenant<br>1 Warrior/5 2nd Lieutenant<br>1 Aristocrat/4 2nd Lieutenant<br>1 Aristocrat/5 2nd Lieutenant<br>1 Knight/6 1st Lieutenant<br>1 Aristocrat/4 1st Lieutenant<br>1 Dread Necromancer/3 1st Lieutenant<br>1 Captain Ith'ika<br>1 Kasumi<br>1 Sam Caulfield<br>1 Garrett (maybe)<br>1 Mark (your doomsday device; this is pretty much the sort of situation he was created for)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>08-01-2010, 20:23:50</strong>
			</dt>
			<dd class="postbody">
				Hmm.&nbsp; How is a 2nd lvl adept a Battlemage?&nbsp; Unless they are using a different spell list?<br><br>The Warmages certainly are Battlemages!<br><br>More fighters than Warriors.&nbsp; Interesting, and good.<br><br>However, a single Cleric? Adepts can't turn, so that one 4th lvl cleric would be the entire turning force of the group besides Sam.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>08-01-2010, 20:28:58</strong>
			</dt>
			<dd class="postbody">
				Does anyone else have A) reliable 20+ UMD checks, B) Repair spells on their spell list? If I'm the ace in the hole, it'll help if I don't have to spend my own actions patching the dents I take from zombies. And I will take dents, zombies have lots of HP for my lazors to chew through.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>08-01-2010, 20:37:38</strong>
			</dt>
			<dd class="postbody">
				Karrnath's army is extremly poor of clerics, but rather well supplied with adepts.&nbsp; An adept battlemage usually prepares Obscuring Mist and Sleep (though in this engagement they'll prepare protection from evil instead), and equips an endless wand of Scorching Ray, perhaps with a couple of endless wands of Burning Hands.&nbsp; Adept battlemages typically are used mounted, where they use their mobility to deliver precision strikes against enemy infantry, and their big wands to attack officers and monsters.&nbsp; <br><br>Chaplains prepare bless and as many cure spells as they can get their grubby mitts on, often equipping a wand of cure light wounds or protection from evil.&nbsp; <br><br>Having at least 1/10th of your unit composed of adepts and battlemage type units increases the unit's magic rating by 2.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>08-01-2010, 20:52:43</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2618924#msg2618924">Quote from: TheGlyphstone on 08-01-2010, 20:28:58</a></div></div><blockquote class="bbc_standard_quote">Does anyone else have A) reliable 20+ UMD checks, B) Repair spells on their spell list? If I'm the ace in the hole, it'll help if I don't have to spend my own actions patching the dents I take from zombies. And I will take dents, zombies have lots of HP for my lazors to chew through.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I have the Magic domain.&nbsp; I don't need to make UMD checks to use sorc/wiz spells.<br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2618938#msg2618938">Quote from: The Great Triangle on 08-01-2010, 20:37:38</a></div></div><blockquote class="bbc_standard_quote">Karrnath's army is extremly poor of clerics, but rather well supplied with adepts.&nbsp; An adept battlemage usually prepares Obscuring Mist and Sleep (though in this engagement they'll prepare protection from evil instead), and equips an endless wand of Scorching Ray, perhaps with a couple of endless wands of Burning Hands.&nbsp; Adept battlemages typically are used mounted, where they use their mobility to deliver precision strikes against enemy infantry, and their big wands to attack officers and monsters.&nbsp; </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Protection from Evil will be useless in this engagement, as everyone's going to have the Magic Circle up.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>08-01-2010, 20:57:27</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2618956#msg2618956">Quote from: Katina Tarask on 08-01-2010, 20:52:43</a></div></div><blockquote class="bbc_standard_quote">I have the Magic domain.&nbsp; I don't need to make UMD checks to use sorc/wiz spells.Protection from Evil will be useless in this engagement, as everyone's going to have the Magic Circle up.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Congratulations, you're my new repair monkey if we end up in a 'hold-back-the-hordes' scenario. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>08-01-2010, 21:02:39</strong>
			</dt>
			<dd class="postbody">
				In that case, I suppose they'll prepare Bless, just to call it a day.&nbsp; (or something)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>08-01-2010, 21:04:54</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2618956#msg2618956">Quote from: Katina Tarask on 08-01-2010, 20:52:43</a></div></div><blockquote class="bbc_standard_quote">.Protection from Evil will be useless in this engagement, as everyone's going to have the Magic Circle up.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Not necessarily - it's double redundancy, some of those vampires might be able to Dispel. We don't want the Circle to go down and have our entire army suddenly get Mindslaved on us. Especially if the enemies are expecting breaking the Circle to leave us vulnerable.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>08-01-2010, 21:32:26</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2618924#msg2618924">Quote from: TheGlyphstone on 08-01-2010, 20:28:58</a></div></div><blockquote class="bbc_standard_quote">Does anyone else have A) reliable 20+ UMD checks, B) Repair spells on their spell list? If I'm the ace in the hole, it'll help if I don't have to spend my own actions patching the dents I take from zombies. And I will take dents, zombies have lots of HP for my lazors to chew through.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>You didn't mention Empathic Transfer.&nbsp; (Kasumi looms suddenly)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>08-01-2010, 21:47:16</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2618858#msg2618858">Quote from: The Great Triangle on 08-01-2010, 19:54:36</a></div></div><blockquote class="bbc_standard_quote">After Katina posts, I'll move the scene straight to Irontown unless anybody has some roleplaying type activities they want to do.&nbsp; <br><br>It would be good for Ixy to determine how she wants to organize the assault forces, so I can have them statted up.&nbsp; The manpower you have to work with are as follows:<br><br><br>160 Fighter/1 Soldiers<br>110 Heavy Warhorses<br>90 Warrior/1 Infantry<br>20 Light Warhorses<br>16 Adept/2 Battlemages<br>9 Adept/1 Chaplains<br>9 Fighter/1 Sergeants<br>8 Knight/2 Calvalry Sergeants<br>5 Warmage/2 Elite Battlemages<br>5 Knight/4 Elite Sergeants<br>2 Warmage/3 Arcane Sergeants<br>2 Warmage/5 Senior Battlemages<br>1 Cleric/4, Aristocrat/2 2nd Lieutenant<br>1 Warrior/5 2nd Lieutenant<br>1 Aristocrat/4 2nd Lieutenant<br>1 Aristocrat/5 2nd Lieutenant<br>1 Knight/6 1st Lieutenant<br>1 Aristocrat/4 1st Lieutenant<br>1 Dread Necromancer/3 1st Lieutenant<br>1 Captain Ith'ika<br>1 Kasumi<br>1 Sam Caulfield<br>1 Garrett (maybe)<br>1 Mark (your doomsday device; this is pretty much the sort of situation he was created for)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>hey, you know what?&nbsp; I have no fucking clue.&nbsp; <br><br>Any suggestions, anybody?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>08-01-2010, 22:06:30</strong>
			</dt>
			<dd class="postbody">
				*smiles*&nbsp; That's a pretty honest answer!&nbsp; <br><br>The two most obvious ways to organize your forces would be 1 company and 2 platoons, or 4 platoons.&nbsp; Four platoons would be more flexible and give you more special characters to play with, but a company would give you something big and beefy to stand against the inevitable zombie hoard.&nbsp; <br><br>So, here's a suggested way of arranging your forces:<br><br>Bravo Company:<br><br>80 Fighters<br>50 Warriors<br>8 Battlemages<br>6 Chaplains <br>5 Sergeants (1 as a page)<br>2 Elite Battlemages<br>2 Elite Sergeants (Pages)<br>Ith'ica (commander)<br>Kasumi (Vanguard)<br>Sam (Wizard)<br><br>Attack Platoon:<br><br>60 Fighters<br>3 Battlemages<br>3 Chaplains<br>4 Sergeants<br>4 Calvalry Sergeants<br>3 Elite Sergeants <br>1 Elite Battlemage (Wizard)<br>Warrior/5 (Vanguard)<br>Aristocrat/4<br>Aristocrat/5 <br>Knight/6 (Commander)<br>Mark (Wizard)<br><br>Arcane Platoon:<br><br>40 Warriors<br>20 Fighters<br>5 Battlemages<br>4 Calvalry Sergeants<br>2 Elite Battlemages<br>2 Arcane Sergeants<br>2 Senior Battlemages (Wizards)<br>Cleric/Aristocrat <br>Garrett (Commander)<br>Dread Necromancer (Wizard)<br>Aristocrat/4
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>08-01-2010, 23:52:53</strong>
			</dt>
			<dd class="postbody">
				I'm more in favor of the 1 company/2 platoon, but am e-mailing you an idea about a possible 4th unit and geography.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>08-01-2010, 23:58:06</strong>
			</dt>
			<dd class="postbody">
				Small Unit Tactics are my specialty, but I'll take a look at this.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>09-01-2010, 00:11:41</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2618985#msg2618985">Quote from: TheGlyphstone on 08-01-2010, 21:04:54</a></div></div><blockquote class="bbc_standard_quote">Not necessarily - it's double redundancy, some of those vampires might be able to Dispel. We don't want the Circle to go down and have our entire army suddenly get Mindslaved on us. Especially if the enemies are expecting breaking the Circle to leave us vulnerable.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I don't think it's even <em>possible</em> to dispel a Hallow.&nbsp; At least, not whole-scale.&nbsp; Dispel only works in a 20' radius.&nbsp; The Hallow is a half a mile wide.<br><br>And the default, defensive Magic Circle against Evil effect cannot be broken.&nbsp; Only the version that binds evildoers, but we're not doing that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>09-01-2010, 00:53:41</strong>
			</dt>
			<dd class="postbody">
				I meant 'broken' in the sense of dispelled. And the Hallow can be dispelled if it's singular targeted directly - the 20ft radius is if they do an area dispel.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>09-01-2010, 01:02:58</strong>
			</dt>
			<dd class="postbody">
				Still, I don't think you can do that...<br><br>Edit: Nope.&nbsp; Instantaneous.&nbsp; Can't be dispelled.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>09-01-2010, 01:06:40</strong>
			</dt>
			<dd class="postbody">
				I stand corrected, Instantaneous duration will make it undispellable. Problem solved.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>09-01-2010, 01:38:56</strong>
			</dt>
			<dd class="postbody">
				They can desecrate and unhallow parts of the structure... That will counter act our spell there, but I doubt they can do all of it.&nbsp; It depends of course on if any of the intelegent undead are evil clerics.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>09-01-2010, 01:58:36</strong>
			</dt>
			<dd class="postbody">
				Actually, Desecrate doesn't counter Hallow.&nbsp; The effects of both would be active in the same place.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>09-01-2010, 02:03:34</strong>
			</dt>
			<dd class="postbody">
				What about Unhallow, if there is such a thing.&nbsp; (I know about the oberlapingnof Hallow and Desecrate.)<br><br>Ok.&nbsp; Now I just would like to know a few basics.&nbsp; I assume the men are armed, but can you be more precise as to with what?&nbsp; (Mostly just the Fighters, Warriors and Knights armor and weapons please.)<br><br>Also, I need to know general specialties.&nbsp; The Sergents should know.&nbsp; (With 2 and 3 feats, the Warriors and Fighters might be anything from good bowmen to mounted combat specialists.)<br><br>And did you say that the adepts have unlimited wands of Scorching Ray?&nbsp; Does that mean 4d6 fire touch attacks every round forever?<br><br>Heh, for that matter, what IS an unlimited wand.&nbsp; Is it what it sounds like, or does it have limits?<br><br>Finally, the battleground.&nbsp; What do the streets with the 2 secret entrances look like, and what are the dimensions of the room with the main entrance?<br><br>(Personally I think we should head in through a side entrance, for the reason that it will be less guarded for the same reason we are guarding them less.)<br><br>I have some ideas, but I'd like these answers first.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>09-01-2010, 02:12:55</strong>
			</dt>
			<dd class="postbody">
				Eternal wands are 2/day.<br><br>And Unhallow counters Hallow, but I very much doubt we're gonna see anything that can whip out a fifth-level spell like that.&nbsp; Even if they can, it'll probably be a very small AoE.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>09-01-2010, 02:13:19</strong>
			</dt>
			<dd class="postbody">
				Eternal Wands are in the ECS or Magic Item Compendium. They're 2/day items of a specific spell usually.<br><br>@TGT: Can it be assumed that I managed to successfully roll a 12+ to activate the Psicrown at some point between then and now, giving me the +2 bonus I need to use it reliably?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>09-01-2010, 02:52:42</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2619741#msg2619741">Quote from: Tagan on 09-01-2010, 02:03:34</a></div></div><blockquote class="bbc_standard_quote">What about Unhallow, if there is such a thing.&nbsp; (I know about the oberlapingnof Hallow and Desecrate.)<br><br>Ok.&nbsp; Now I just would like to know a few basics.&nbsp; I assume the men are armed, but can you be more precise as to with what?&nbsp; (Mostly just the Fighters, Warriors and Knights armor and weapons please.)<br><br>Finally, the battleground.&nbsp; What do the streets with the 2 secret entrances look like, and what are the dimensions of the room with the main entrance?<br><br>(Personally I think we should head in through a side entrance, for the reason that it will be less guarded for the same reason we are guarding them less.)<br><br>I have some ideas, but I'd like these answers first.&nbsp; :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>60 of the Fighters wear Splint Mail and have Mounted Combat, Spirited Charge, and Weapon Focus (Lance) as their feats.&nbsp; They weild lances and longbows, with shortswords as backup weapons.&nbsp; <br><br>40 of the fighters Fighters wear Banded Mail and have Mounted Combat, Point Blank Shot, and Mounted Archery as their feats.&nbsp; They weild longswords and longbows, with axes as backup weapons.&nbsp; <br><br>40 of the Fighters wear Chainmail and have Hold the Line, Toughness, and Combat reflexes as their feats.&nbsp; They weild Partisans(ranseurs), Bastard Swords, and Javelins in combat.<br><br>20 of the Fighters wear Breastplates and have Tower Shield Proficiency, Exotic Weapon Proficiency (Bastard Sword), and Phalanx Fighting as their feats.&nbsp; They weild battleaxes, bastard swords, and light crossbows in combat, along with a tower shield.<br><br>The 9 Sergeants wear Half Plate and weild greatswords and longbows.&nbsp; They have power attack, combat expertise, and Dodge as their feats.<br><br>The Knights typically have Mounted Combat and Ride by Attack as their feats, although a few have Spirited Charge.<br><br><br>The streets with secret entrances are 25 feet wide, and flanked by 4 story buildings on each side.&nbsp; They're almost closer to alleys than streets.&nbsp; <br><br>The room with the main entrance is 40 feet by 40 feet, and part of a more extensive basement/dungeon complex.&nbsp; the doors themselves occupy 10 feet of space, providing enough space for troops to march in two by two.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>09-01-2010, 03:32:27</strong>
			</dt>
			<dd class="postbody">
				TGT, would this http://www.dandwiki.com/wiki/Psionic_Dragon_Disciple_(DnD_Prestige_Class) (http://www.dandwiki.com/wiki/Psionic_Dragon_Disciple_(DnD_Prestige_Class))<br><br>Be an allowable variation on the Dragon Disciple?<br><br>Katina, I've looked at the Dragonfire Adept, and I just don't see how it would be a good choice for Kasumi.&nbsp; I don't plan on picking up the Dragonbreath ablities anyway, mostly just the Ability bonuses... though the Final Dragon Apothosis ability will be worth the 6 feats it takes to get.<br><br>A final +8 Str, +2 Int, Con, and Cha, Low Light Vision and Darkvision 60, along with the immunities... all for 6 feats?&nbsp; Worth it in my book.&nbsp; Plus a 7th feat for full time flight, and a couple more for plus four natual armor?&nbsp; It seems worth it to me...<br><br>I may not go this way, but if I wanted to gain abilities from a PrC other than Pyrokineticist or Metamind, this would be the one.&nbsp; (I've read through the PrC's in the Complete Psionic... the only one mildly interesting to me was the Zenobite Monk... and not interesting enough.)<br><br>I suppose if unwanted to round out the Dragoness, I could then grab the Dragonbreath from Dragonfire Adept... but that's pretty far in the future now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>09-01-2010, 03:51:02</strong>
			</dt>
			<dd class="postbody">
				Er... you can't get Dragon Apotheosis, by default.&nbsp; Capstone/Ultimate can only get up to fifth-level abilities, or advance those abilities.&nbsp; So, you could advance the ability boosts, but you could never pick up Dragon Apotheosis.<br><br>And you don't have to take the Dragonfire Adept's breath.&nbsp; You could pick up an invocation or skills or the Dragonblood subtype instead, and go from there, or just pour the feats straight into ramping up strength directly.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>09-01-2010, 03:56:54</strong>
			</dt>
			<dd class="postbody">
				Hmm... I did think that was the case in fact, but 6 feats for +14 abilities seems like a good trade, even without the other bonuses.<br><br>Invocations hmm?&nbsp; If I wanted to get invocations, why not get Warlock Invocations... they have a much better selection, IMO.<br><br>It's too bad I can't think of any way to grab the Warshaper PrC... If there is Any set of PrC abilities for me to die for, those are them.<br><br>Too bad you're not a were-changling... I could use a bite.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>09-01-2010, 04:23:16</strong>
			</dt>
			<dd class="postbody">
				But you can't <em>get</em> that last +6 because they're a part of Dragon Apotheosis, not Ability Boost.<br><br>And the Dragonfire Adept invocation's just to get through to grab the natural armor boost, if you really want it.&nbsp; Two feats for +2 natural armor's as good as Dragon Disciple gets you, while just getting Ability Training in strength is considerably more efficient than Dragon Disciple's Ability Boost.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>09-01-2010, 04:57:43</strong>
			</dt>
			<dd class="postbody">
				hmm... if I can't get the remaining ability boost, then it does fall apart there.<br><br>The natural Armor boost is hardly necessary... If I wanted to get invocations, I'm quite sure I'll go Warlock.&nbsp; (Who doesn't want her Martial Artist to get a Chi blast eventually?)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>09-01-2010, 05:11:04</strong>
			</dt>
			<dd class="postbody">
				You'd probably be better off getting some psi power or another as your chi blast, then get a small mountain of power points along with a higher manifester level, since they'd actually work together.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>09-01-2010, 05:20:18</strong>
			</dt>
			<dd class="postbody">
				That has been my thought all along... Mind Thrust and Energy Bolt being the favored targets.<br><br>Which brings me back to Metamind abilities, unless you think I can keep raising my power points a day 2 levels a feat?&nbsp; (I had kinda thought I had maxed out there, but if I'm not...)<br><br>If I can... oh my?<br><br>And that would make raising my Manifestor Level more attractive.&nbsp; Right now my low pp total is my largest problem, though most of my powers last minutes or longer.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>09-01-2010, 05:38:16</strong>
			</dt>
			<dd class="postbody">
				I'd think Concussion Blast would be more of a 'Chi-attack' type power myself.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>09-01-2010, 06:21:30</strong>
			</dt>
			<dd class="postbody">
				And I agree with you.&nbsp; Sadly I can't get Concussion Blast.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>09-01-2010, 18:12:10</strong>
			</dt>
			<dd class="postbody">
				The way I read?&nbsp; It's 'oh my.'&nbsp; Capstone scales as far as you want, so long as you can reach the feature in the first place.&nbsp; From the look of it, you could take your PP total to level 20 if you wanted.&nbsp; Or from the look of it, take class training in Psion power points and start climbing <em>that</em> ladder instead.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>10-01-2010, 04:08:37</strong>
			</dt>
			<dd class="postbody">
				Well, that pretty much settles Kasumi's business for a while.&nbsp; Feats to be used on dex, skills, addtional power points and manifestor levels, and another power or three.<br><br>Probably pick up some stat items along the way.<br><br>Now all I need is the answers to those tactical questions.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>10-01-2010, 04:34:01</strong>
			</dt>
			<dd class="postbody">
				I'm probably going to be pumping my Con score now that I've run out of useful invocations to take. Once I end up getting Hellfire, I'll be burning through CON like it's candy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>10-01-2010, 04:53:16</strong>
			</dt>
			<dd class="postbody">
				You've run out of useful invocations to take?&nbsp; What about the Wall of Fire that makes Rez impossible. What about Evards Black Tentacles plus cold damage?<br><br>Oh... Trying to keep it tech like, right?&nbsp; Well the wall of fire could be a tech power, properly described ... And you COULD use some more battlefield control.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>10-01-2010, 05:02:36</strong>
			</dt>
			<dd class="postbody">
				There's also an invocation from Dragon Magic that can help you keep air supremacy.&nbsp; Weighty Utterance, I think.&nbsp; Fluff it as a gravity gun and knock people who try to chase you in the air down.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>10-01-2010, 05:11:45</strong>
			</dt>
			<dd class="postbody">
				Sorry I've been a bit vacant last couple of days.&nbsp; I'll have xp given out hopefully by sunday afternoon!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>10-01-2010, 05:36:14</strong>
			</dt>
			<dd class="postbody">
				Wall of Perilous Flame and Chilling Tentacles are both Greater Invocations, the equivalent of 4th-6th level spells. I'm already at my TGT-imposed limit on those. If they weren't or I wasn't, I'd totally be taking them...Black Tentacles is a fantastic BC spell, moreso when it comes with cold damage at no extra charge.<br><br>I've looked at Weighty Utterance, but it's a bit too situational to spend a feat on for now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>11-01-2010, 06:28:59</strong>
			</dt>
			<dd class="postbody">
				While we're waiting I'd like to ask if anyone is intersted in playing Kasumi's Martial Arts Master?&nbsp; The devilishly Handsome, ancient, dirty old man with a young body, amazing power, and a somewhat soft heart... (If a letcherous one). I'd like to expand Kasumi's backstory, and it's more fun to write with someone.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>11-01-2010, 06:39:09</strong>
			</dt>
			<dd class="postbody">
				Oh, I still wanted to do it, but I couldn't find your private thread.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>11-01-2010, 08:25:54</strong>
			</dt>
			<dd class="postbody">
				I believe it's linked in the first post of this very OOC thread.&nbsp; &nbsp;:-)<br><br>(And somehow, I STILL haven't gotten around to giving out the damned xp.&nbsp; Stupid drama!)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>11-01-2010, 10:05:17</strong>
			</dt>
			<dd class="postbody">
				Yes, here it is.<br><br>The Adventures of Kasumi (Kasumi's Side Thread) http://elliquiy.com/forums/index.php?topic=53919.0 (http://elliquiy.com/forums/index.php?topic=53919.0)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>12-01-2010, 03:59:58</strong>
			</dt>
			<dd class="postbody">
				Found a fun feat for Ithi in Dragon Compendium that would originally be crazy-hard to get, but was apparently errata'd (http://paizo.com/download/dragon/compendium/DragonCompendiumVolumeIErrata.pdf) to have a BAB requirement of +1 instead of +14.<br><br>Dead Eye.&nbsp; It requires 17 Dex, +1 BAB, Point Blank Shot, and Weapon Focus in a ranged weapon.&nbsp; Add your Dex mod to ranged damage against enemies within 30' when using a weapon for which you have Weapon Focus.&nbsp; It's precision damage, though, so not good for zombies.<br><br>In other news, any objection if Sam used the Substitute Domains schema on the way to swap the Pleasure domain for the Sun domain?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>12-01-2010, 04:29:27</strong>
			</dt>
			<dd class="postbody">
				Thanks for that... everybody ok out there?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>12-01-2010, 04:31:39</strong>
			</dt>
			<dd class="postbody">
				I'm fine... why do you ask?&nbsp; And the feat for Ixy?&nbsp; Not any more broken than Brutal Throw.<br><br>Ah... no spontaneous orgasms?&nbsp; ((Yes, PLEASE get the Sun domain!))
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>12-01-2010, 04:37:25</strong>
			</dt>
			<dd class="postbody">
				Don't worry.&nbsp; I can dismiss the Sun Domain after using the Greater Turning, in case anyone's feeling particularly needy.&nbsp; The Sun domain's spells kinda suck anyways, though I may keep it around for Searing Light, since everything in the Pleasure domain is useless against the undead.<br><br>((And don't worry, I <em>am</em> getting the Sun domain before we go in.&nbsp; It's only one shot, but I'm getting it.&nbsp; The question's more one of whether the casting's in the past or the future.))<br><br>I'm kinda waiting on TGT's answer to Kasumi's 'where can we do this ritual thing' question before I post.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>12-01-2010, 04:56:49</strong>
			</dt>
			<dd class="postbody">
				Ah, Searing Light, the Vampire and Shadow bane.&nbsp; Expecially useful when you realise there's no 'Light' Resistance spell.&nbsp; (Save Spell Resistance).<br><br>Nothing's better for killing high level vampires.&nbsp; Unless you happen to have a Treant and Greater Water Elemental Handy.<br><br>I'm worried that I may have asked TGT too hard a question to be answered quickly.&nbsp; If so, I volunteer to equip and feat pick for the fighters, warriors and Knights, as I have a very good idea what the typical selection of types would be, having run a full full scale D&amp;D wars already.&nbsp; (A massive undertaking when not using miniature's rules.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>12-01-2010, 08:25:33</strong>
			</dt>
			<dd class="postbody">
				I wouldn't mind Tagan going ahead and equipping the soldiers and calculating the stats of the mass combat units.&nbsp; I've simply been swamped lately, and having some personal troubles.&nbsp; <br><br>At any rate, the guidelines I've given are as follows:<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">60 of the Fighters wear Splint Mail and have Mounted Combat, Spirited Charge, and Weapon Focus (Lance) as their feats.&nbsp; They weild lances and longbows, with shortswords as backup weapons.&nbsp; <br><br>40 of the fighters Fighters wear Banded Mail and have Mounted Combat, Point Blank Shot, and Mounted Archery as their feats.&nbsp; They weild longswords and longbows, with axes as backup weapons.&nbsp; <br><br>40 of the Fighters wear Chainmail and have Hold the Line, Toughness, and Combat reflexes as their feats.&nbsp; They weild Partisans(ranseurs), Bastard Swords, and Javelins in combat.<br><br>20 of the Fighters wear Breastplates and have Tower Shield Proficiency, Exotic Weapon Proficiency (Bastard Sword), and Phalanx Fighting as their feats.&nbsp; They weild battleaxes, bastard swords, and light crossbows in combat, along with a tower shield.<br><br>The 9 Sergeants wear Half Plate and weild greatswords and longbows.&nbsp; They have power attack, combat expertise, and Dodge as their feats.<br><br>The Knights typically have Mounted Combat and Ride by Attack as their feats, although a few have Spirited Charge.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>12-01-2010, 15:31:59</strong>
			</dt>
			<dd class="postbody">
				I understand everything, except why so many mounted combatants were selected to hold a interior position, and why fighters, who already have Tower Shield Proficiency, took it as a feat.&nbsp; (If it was the Warriors, they would have had only two feats.... And I think Warriors may be proficient in Tower Shields as well, as their description simple reads 'all shields'.)<br><br>Finally, I also wanted the dimensions of the room we are defending, plus the two street positions, and if a room above the center of the lab was available for the ritual.&nbsp; (Preferably one with some distance and stairs to travel away from the exit.)<br><br>When you say, "Mass Combat" I assume you mean the Warriors?&nbsp; (Having already finished the fighters, thanks!)&nbsp; I can equip and feat them up, certainly.&nbsp; Seeing so many Horse specialists, as well as a ranged Cavalry Unit, and knowing the main foes would be undead...<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>12-01-2010, 15:56:34</strong>
			</dt>
			<dd class="postbody">
				50 Warriors, Splint Mail and Heavy Shields (Probably Wood), Long Swords, with Heavy Maces as back up weapons.&nbsp; Toughness and Weapon Focus Long Sword<br><br>20 Warriors. Splint Mail, Guisarme,&nbsp; Wearing Heay Shield and Longsword as back up weapons.<br>10 Have Combat Expertise and Improved Trip feats, 10 Have Toughness and Weapon Focus Guisarme<br><br>20 Warriors, Splint Mail and Heavy Crossbows.&nbsp; Heavy Shield and Longsword as back up weapons.&nbsp; Have Point Blank Shot and Precise Shot.<br><br>This leads to a three tier set up, (with bonus flankers).&nbsp; Swordmen in front.&nbsp; Behind, spaced offset, Guisarme's, (Trippers every other man).&nbsp; Behind them, raised, crossbowmen, who continue to fire at pierceable targets after the first wave has come, and who can aid the flankers, 10 swordsmen who jump in at weak spots, or attack from a flank if all goes well.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>13-01-2010, 00:41:00</strong>
			</dt>
			<dd class="postbody">
				The main reason so many calvalry were chosen is that most of the regular Karrnathi military are calvalry.&nbsp; (Royal Knight and Dragoon units mostly)&nbsp; &nbsp;As for the tower shield proficiencies, just assume they had shield focus instead of tower shield proficiency.&nbsp; I'm having a fair amount of RL trouble lately, so I'm still going to be quite limited on my posting.&nbsp; (I promise I'll come back to it though; I haven't been able to get into the mood to run my face to face games either, mostly falling back on boardgames)&nbsp; <br><br>So please, nobody worry about me abandoning the game!&nbsp; &nbsp; &nbsp;(sorry for the inconvenience, but you know the entire just getting back to school thing)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>13-01-2010, 03:25:32</strong>
			</dt>
			<dd class="postbody">
				No worrying here. Just waiting patiently.<br><br>I hope things go better for you soon!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>17-01-2010, 03:46:23</strong>
			</dt>
			<dd class="postbody">
				Anyway, this way we can focus on Cavalry in the streets, with the Warriors all inside, (Along with some Knights, Adepts, Warmages, and the Cleric.)&nbsp; The standing Fighters can be used to guard the exterior entrances, and the Casters. <br><br>Any comments or questions?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>18-01-2010, 03:36:17</strong>
			</dt>
			<dd class="postbody">
				I am more trusting in your experience and ability than mine.&nbsp; I apologize that I can't offer more help, but I hope to offer assistance at some point :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-01-2010, 12:59:02</strong>
			</dt>
			<dd class="postbody">
				Yay!&nbsp; I finally got to posting things again!&nbsp; <br><br>At any rate, the path is clear for you guys to engage the undead.&nbsp; Kick in the door and roll mass combat initiative when you're ready.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-01-2010, 15:55:07</strong>
			</dt>
			<dd class="postbody">
				Hmm, warmages don't have web?<br><br>Anyway, we're NOT going in the front door.&nbsp; We're going in the back entrance, concealed from the Undead, after casting the Hallow effect.<br><br>Which means we need the information I asked for earlier, IE, the location of the Hallow ritual, hopefully in a room above the center of the facility, somewhere above in the keep, and the terrain outside the three entrances, so we can situate our troops to hold the entrances while we head inside to pull the lever,&nbsp; (Alone, IE PC's alone, with the troops outside.)&nbsp; Then if we fail we come back out and hold the entrances until the positive energy ritual is completed.&nbsp; In no case are we going to lead the troops inside.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>18-01-2010, 15:56:56</strong>
			</dt>
			<dd class="postbody">
				Um... woah, wait, where are we?&nbsp; Did we skip the ritual?&nbsp; Or do we have to fight our way to get into position for the ritual?&nbsp; I get the feeling a lot of important stuff was just glossed past or something.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-01-2010, 15:58:11</strong>
			</dt>
			<dd class="postbody">
				Yes indeed.&nbsp; We need much more information before we can even begin, since we are NOT kicking in the door to go in fighting.&nbsp; Again, in a previous post, the troops were already inside the keep, holding the door down into the facility, so I assume that the Keep was safe.&nbsp; So all we need to know is where we can set up the Hallow ritual, and what the defensive areas look like, so we can order the defense in our absense, after the Hallow ritual is finished.<br><br>This is what we know so far. <br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">The lab had three entrances; two of them were secret trapdoors in the city, blocked off with heavy anvils secured with rope.&nbsp; The final entrance was a set of adamantine reinforced iron doors in the basement of the city keep, where the majority of the soldiers were clustered.&nbsp; The dusty wine basement had a number of tents set into it, where soldiers had been keeping up their constant vigil.&nbsp; The side entrances had smaller complements of soldiers equipped with sending wands, so that the unit could mobilize in the event that there was an unexpected breakout.&nbsp; The main entrance seemed like a much more likely bet than the side entrances though, for the simple fact that it's easier to invade on the same level than when you have to climb a ladder.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>If the basement is secure, then probably there is an upper room the ritual could be completed in... though I'm not assuming that.&nbsp; I'm asking it instead. Also, in the main thread, we have two aborted conversations, one in which Ithika is talking to an engineer, and one in which Kasumi asks an important question OF Ithi'ka in the basement of the keep.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>18-01-2010, 16:16:16</strong>
			</dt>
			<dd class="postbody">
				Somehow I missed Kasumi's question.&nbsp; Sorry... I don't know how that happened.&nbsp; I'll go find it.<br><br>As far as the engineer, that was kind of a side-note... wanted engineers there to keep an eye out for possible new breaches or unexpected routes of assault.&nbsp; Mark was going to "watch over" them for the moment, but that's all falling into continuity as ambience, because when the fit hits the shan we'll all be together.<br><br>Going to find that question now... again, my bad.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-01-2010, 19:16:20</strong>
			</dt>
			<dd class="postbody">
				The question was a minor one, lost in a sea of other concerns, so don't worry about it.&nbsp; The game couldn't continue until TGT got back anyway.<br><br>You know, our side thread could lead to an IC reason for Ithi'ka to suddenly aquire a Warlock invocation or two.&nbsp; Just a thought.&nbsp; (Darkness at will might be nice for her, or that plus Devil's Sight.)&nbsp; The ability to see though Magical Darkness always seems to me a very handy one, and a darkness field of even short duration would in effect give her the ability to hide in plain sight, using it's concealment.<br><br>Or you could consider that a single Warlock invocaction grants basically 18 skill points at once... if in skills you may not be using, and that there are several Warlock skill bonus invocations Ithi'ka might like, all that granted far more skill points than openminded, all for the same cost.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>18-01-2010, 19:26:28</strong>
			</dt>
			<dd class="postbody">
				That would be nice, actually... and maybe it could be an in-game reason for what I was hoping to do later anyway...<br><br>I was hoping to take Ithi'Ka down the Shadowdancer route, and it's possible that the later stages of this adventure might open up some doors in that regard.&nbsp; I know it's not that powerful of a prestige class, except shadow-stepping, and she wouldn't be able to buy up the class enough to do that more than, like, once or twice per day, tops.<br><br>Oh, and, crap-- isn't there a Shadowdancer ability that involves a Shade companion?&nbsp; Gee, we're standing on top of a metric fuckton of undead right now.&nbsp; If one follows Ithi'Ka home, can she keep it?&nbsp; :D&nbsp; I promise to write up a cool scene to the best of my ability, and won't attempt to use or abuse the shade's powers until I can pay the XP for that prestige class feat... 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>18-01-2010, 19:42:19</strong>
			</dt>
			<dd class="postbody">
				The Shadow Step maneuver's considerably better than Shadow Jump, and comes at the cost of a single feat.&nbsp; Shadowdancer does get some handy stuff (mostly HiPS), but Shadow Jump really isn't one of them.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-01-2010, 19:49:28</strong>
			</dt>
			<dd class="postbody">
				Ixy, you just called Sam, 'Mark'.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>18-01-2010, 21:15:44</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2647962#msg2647962">Quote from: Tagan on 18-01-2010, 19:49:28</a></div></div><blockquote class="bbc_standard_quote">Ixy, you just called Sam, 'Mark'.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I deny everything.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-01-2010, 23:11:32</strong>
			</dt>
			<dd class="postbody">
				You can cast the ritual just fine already.&nbsp; It goes off without incident outside the lab and cover the entire thing if you make the die rolls for it.&nbsp; Just get on with it already. (though the ritual doesn't hit the parts of the lab in Khyber, if there are any, so if you're really paranoid about that, you could drop it once you find the dug too deep place)&nbsp; The engineers checked over the area for new breaches and found suspicious shifting in foundations which might indicate a new tunnel being dug out of the facility.&nbsp; If the tunnel reaches the surface, it could turn the self destruct system into a doomsday device, flooding the town with magma.<br><br>As long as the die rolls for the ritual come off, you'll get it off without incident, since the undead are contained and don't have any means of watching what you're doing, though completing the ritual will freak them out pretty bad.&nbsp; Entering from the side entrances won't make too much of a difference, except in possibly letting you bypass any undead sent to greet you.&nbsp; The army cannot muster a hide from undead spell for everybody in the attack force though, so if you want to go in hidden, you're going to be limited to about a 20 person strikeforce.<br><br>Does that make you happy?&nbsp; I'd kind of like to gloss over things and get to the action.&nbsp; Is that so wrong?&nbsp; If your characters want to retroactively do intelligent things, that's fine, but you don't exactly need to be sun tzu to fight zombies.&nbsp; In fact, it's counterproductive, since most tactical efforts don't really help against large masses of mindless undead, since they don't tend to break and run when you flank or envelop them.&nbsp; Though to be fair, undead are extremely prone to walk mindlessly into deathtraps.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>18-01-2010, 23:27:10</strong>
			</dt>
			<dd class="postbody">
				Um... TGT, you're getting snippy again.&nbsp; We just want to make sure this big, lovingly crafted plan isn't booted out a window.&nbsp; If you want to gloss over that part, that's perfectly fine, but please <em>say</em> we're glossing over it, so that we know it wasn't simply skipped as something that never happened at all.<br><br>Anyways, there are no die rolls for the ritual; we're taking 10.&nbsp; Maximized Beauty's Caress (with a charge from the metamagic rod), two Guidance of the Avatar kisses, four Guidance of the Avatar schema, and we should be good.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-01-2010, 23:43:10</strong>
			</dt>
			<dd class="postbody">
				And we're not planning on bringing in a strike force... except us, of course.&nbsp; The NPC's can watch the doors while we head inside.<br><br>But yes, we'll begin.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>20-01-2010, 00:43:03</strong>
			</dt>
			<dd class="postbody">
				Perhaps a spell or two will fix the lack of Darkvision... Sam's prep spells have yet to be declared.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>20-01-2010, 01:01:36</strong>
			</dt>
			<dd class="postbody">
				Darkvision is usually a good idea when going into a dungeon.&nbsp; Technically you can just light torches or cast light spells, but that will tip off the intelligent undead to the fact that you're coming in without them having to make a saving throw.&nbsp; (though they won't be able to really attack you unless they actually succeed their saving throw)<br><br>Aside from being dark, the dungeon is creepy but not otherwise hostile.&nbsp; The hallow spell is probably what's causing all of the undead to keep slamming into walls and dragging their weapons against the floor.&nbsp; Don't count on any part of the facility to have light sources; undead aren't inclined to use any sort of light at all, and they all have darkvision.&nbsp; (Many types of evil subterranian creatures such as Drow do light their environments, out of desire for color and appreciation of light.)<br><br>One handy side effect of the undead sitting around in a completely lightless tomb is that you'll be completely invisible to most of them if you get 60 feet away.&nbsp; Given the size of the dungeon though, that's not particularly practical.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>20-01-2010, 01:56:24</strong>
			</dt>
			<dd class="postbody">
				Darkvision off a spell would be useless.&nbsp; We may as well just use torches; dumb undead won't see anything more than floating lights they're too stupid to identify, while smart undead are going to make their save anyways.&nbsp; I have no problems going through the entire wand, so I can just pop the effect back up every time we decloak.&nbsp; (And beside that, Darkvision isn't a Cleric spell.&nbsp; Rather, it's a second-level sorc/wiz spell.&nbsp; 4th-level mass.)<br><br>In other news, I have a decent draft (http://www.myth-weavers.com/sheetview.php?sheetid=167167) for spell prep for the day.&nbsp; Since my turning's only so-so, I'm including a few spells to boost it.&nbsp; Light of Wisdom is a high price to pay, but pairing that with Light of Faith and the Hallow boost we already have, and piling all that onto my Greater Turning?&nbsp; That could do some damage.&nbsp; 2d6+8 for the damage check as an 8th-level Cleric (averaging a cap of 10-HD, max 12 HD, min 7 HD), and 2d6+14 HD of undead (average 21 HD).&nbsp; With a little luck and a little prep (I'd need two rounds to put up both effects and turn), I could vape some pretty brutal unliving horrors.&nbsp; Of course, that's my one-shot nuke for the adventure.<br><br>Edit: Oh, and Sam is in his/her default, androgynous form at the moment, not the one she was in last night.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>20-01-2010, 04:59:43</strong>
			</dt>
			<dd class="postbody">
				Only one advantage to using the wand... if one of us breaks the Hide from Undead... the others won't be revealed.<br><br>I'm not sure the light is wise.&nbsp; From what TGT was saying, the undead are so crowded, that as long as we move slowly, and use no light, AND bump into none of them, the Intelegent ones won't notice us at all.&nbsp; If Ithi'ka and Mark lead us closely, that should be possible, even in the dark.<br><br>(If Kasumi Mindlinks the bunch of us, we can follow Ithi'ka better as well.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>20-01-2010, 05:06:41</strong>
			</dt>
			<dd class="postbody">
				That, and I won't be burning spell slots every time anyone interacts with the undead in any way, shape, or form.&nbsp; Anywho, lights out.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>20-01-2010, 05:08:37</strong>
			</dt>
			<dd class="postbody">
				Minklink is my newest ability.... anybody not want to link up?&nbsp; It's got a 10 min/lvl duration, and will work as long as we stay on the same plane... but needs willing targets, so let me know!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>20-01-2010, 05:16:44</strong>
			</dt>
			<dd class="postbody">
				Does it work on constructs, or is it humanoid-only?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>20-01-2010, 06:35:39</strong>
			</dt>
			<dd class="postbody">
				Unless the construct is immune to it... hmm.&nbsp; I really don't know. I'll go check.&nbsp; Since Mark is a living construct, the question is difficult to answer.<br><br>If Mark or TGT don't answer, I'll look it up tommorow.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>20-01-2010, 06:55:48</strong>
			</dt>
			<dd class="postbody">
				Normal constructs are immune to mind affecting effects, but living constructs aren't, so Mark can take part in a mindlink.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>20-01-2010, 07:19:55</strong>
			</dt>
			<dd class="postbody">
				Just like he can be healed by Kasumi's power... handy that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>20-01-2010, 17:38:32</strong>
			</dt>
			<dd class="postbody">
				Indeed. I wish Warforged Juggernaut had less melee-focused entry requirements, it's got some excellent immunities to cherry-pick.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>21-01-2010, 17:04:51</strong>
			</dt>
			<dd class="postbody">
				Now, Ixy and Mark's darkvision should be sufficient for us to make it past the shufliing undead.<br><br>Should we all make individual dex rolls?&nbsp; Can we take 10?&nbsp; How many rolls do we need?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>21-01-2010, 17:23:28</strong>
			</dt>
			<dd class="postbody">
				you'll need to make individual dexterity rolls.&nbsp; (remember your action points)&nbsp; <br><br>Going to Count Omik's quarters will require 3 DC 10 dexterity rolls,&nbsp; a DC 10 and a DC 13 dexterity roll, or a DC 22 dexterity roll.<br><br>Going to the next level will require 4 DC 10 dexterity rolls, 3 DC 13, or 2 DC 19 dexterity rolls.&nbsp; <br><br>Going From Omik's quarters to the next level will require 7 DC 10 dexterity rolls, 5 DC 10 dexterity rolls and a DC 13 dexterity roll, or 3 DC 19 dexterity rolls and a DC 22 dexterity roll.<br><br><br>In general, the more skill you have, the less likely you are to randomly screw up at this task.&nbsp; You must choose what DC you're rolling against before rolling.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>21-01-2010, 17:30:55</strong>
			</dt>
			<dd class="postbody">
				As no one's dex bonus is higher than 5, some of those numbers are hard to reach.&nbsp; Can we take 10?&nbsp; Can we use the tumble skill?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>21-01-2010, 17:54:03</strong>
			</dt>
			<dd class="postbody">
				Taking 10 isn't an option.&nbsp; You can tumble, but that'll increase the relevant DCs by 15.&nbsp; Did you remember to prepare Cat's Grace today?&nbsp; <br><br>You can also lower the DCs by finding creative ways to arrange for undead to clear paths in their ranks for you to cross.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>21-01-2010, 18:02:19</strong>
			</dt>
			<dd class="postbody">
				So what would be the benefit to Tumbling and risking the near-impossible DC?<br><br><br>Also...did we miss an XP update? The XP thread only lists 2 weeks worth of XP for some reason, but the numbers add up to what would be at least 4-5 weeks of awards...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>21-01-2010, 18:17:28</strong>
			</dt>
			<dd class="postbody">
				Oi.&nbsp; With all those checks, it may be better to just melt the blighters.<br><br>Say, Pistol, if you have the XP this week, care to pick up Motivate Dexterity?&nbsp; It'd be a pretty massive boost to dex-based checks, particularly while you're in super pretty mode.&nbsp; Enough to get us all by even on a one, I'd wager (unless someone has a dexterity below 12?).&nbsp; And it's an awesome boost to stealth from here on in.&nbsp; And it's the only way we're getting past those checks.<br><br>And for the record, the way the math pans out, even the tremendously nimble Ithi would only have a 50/50 shot of going along the absolute easiest path on her own.&nbsp; With everyone else in tow, that number drops to pretty much nil.&nbsp; No number of spell slots wasted on Cat's Grace would change this.&nbsp; The sheer volume of dice against those difficulties is nigh insurmountable without an aura from super-pretty Garrett.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>21-01-2010, 19:16:36</strong>
			</dt>
			<dd class="postbody">
				I might have forgotten to mention an xp update.&nbsp; Hopefully you've been keeping good track of your xp expenditures, because I haven't.&nbsp; <br><br>Also, the main bonus for really hard DCs for tumble checks is your ability to add skill ranks and skill boosts to things.&nbsp; <br><br>At any rate, remember that you can go through with aid another checks and readied actions to cast hide undead on characters that flub their rolls, which makes things a little easier.&nbsp; (If you set up a marching order and establish you're all going as a team, you can go ahead and roll other players' aid another checks, though each failed check will inflict a -1 penalty)&nbsp; <br><br><br>Though of course, blast your way out is another option.&nbsp; The movements of the undead make it pretty obvious where intelligent undead are moving, so I'm not even going to bother having you guys do anything to avoid them.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>21-01-2010, 20:10:02</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Also, the main bonus for really hard DCs for tumble checks is your ability to add skill ranks and skill boosts to things.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'm not sure what you mean here. There's no way any of us has a tumble skill over 12, and probably not over 9, so a -15 makes Tumbling very foolish.&nbsp; Also, none of us has Cat's Grace, save Kasumi, and she can't use it on others.<br><br>If we can use aid, to add +2 to each other's rolls, that will help...&nbsp; the main point here is, we're going to fail at some point, it just matters when.&nbsp; And if only unintelegent undead notice us, a readied action will make the person who bumps into one seem to flash in and out, and the mindless undead will just surge, then stop, having no memory.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>21-01-2010, 22:00:44</strong>
			</dt>
			<dd class="postbody">
				Well, Imade it to Omik's quarters, though it cost me 3 PP and an action point.&nbsp; I also gave Sam +2 for her first 3 Dex checks, so she might make it as well.&nbsp; If Ithi'ka aids Garrett, we may make it at least that far without interuption.&nbsp; ((So roll people.))&nbsp; :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>21-01-2010, 22:01:49</strong>
			</dt>
			<dd class="postbody">
				I'm waiting for word from PP on the Dex boost before I roll.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>21-01-2010, 22:07:30</strong>
			</dt>
			<dd class="postbody">
				hmm... You may as well roll.&nbsp; If PP has the dex boost, you'll make the rolls, no matter what.&nbsp; If he doesn't, well, we have to try, so we may as well.&nbsp; (If you fail, this way, Phantom Might have time to retroactively state, yes, he does have that ability, and so, no, Sam didn't fail, and Kasumi didn't need an action point.)&nbsp; <br><br>If he can't get it and you fail... well, then tap yourself with the wand before anything goes wrong, using your readied action.&nbsp; (We're moving slowly enough that&nbsp; readied action each round to tap yourself with the wand would be fine.)&nbsp; Then the Zombie you bump into will have at most a single swing, and only if he beats your initiative, before you are out of sight, out of mind.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>22-01-2010, 01:39:25</strong>
			</dt>
			<dd class="postbody">
				I must admit what I'm saying with the tumble rules is that backflipping and cartwheeling your way through an unruly undead mob is signifigantly harder than just getting through on speed and cunning.&nbsp; :-)&nbsp; &nbsp;(which is kind of unfair of me, but I think I've given you guys enough bennies to get through the challenge okay)<br><br>I'm also willing to let readied actions to use the wand pre-empt initiative rolls from undead who spot you, so the main penalty for failure, if you're managing logistics properly, is loss of charges on your wand.&nbsp; (and obviously it's trouble if two or more of you fail in the same round)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>22-01-2010, 01:44:15</strong>
			</dt>
			<dd class="postbody">
				Yup.&nbsp; Your being more than fair.&nbsp; Of course, the whole thing falls apart when we reach a location we want to enter that is actually guarded by intelegent undead, or blocked by Zombies ordered to do just that with their own bodies.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>22-01-2010, 01:54:51</strong>
			</dt>
			<dd class="postbody">
				Well, that's what Turn undead is for, isn't it?&nbsp; <br><br>(by the way, if you guys end up fighting in open terrain, you're going to end up facing 10 zombies in the first round, and 10 additional zombies each round for 1d6 rounds, at which point the intelligent undead will intervene.&nbsp; If you fight in a closed off area, you'll face fewer undead.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>22-01-2010, 04:48:03</strong>
			</dt>
			<dd class="postbody">
				Good to know.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>22-01-2010, 06:32:58</strong>
			</dt>
			<dd class="postbody">
				So, do we even bother with lockpicking, or should we just go straight to the team robot's disintegration laser?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>22-01-2010, 06:37:50</strong>
			</dt>
			<dd class="postbody">
				Lockpicking.&nbsp; We may need some time inside, and intelegent undead will note the change in the door's condition. With a large sized greatsword, Kasumi should be able to destroy any single, normal Zombie in one blow... Then Sam will tap her with the wand, leaving the other Zombies without even the means to wonder what just happened.&nbsp; That should hopefully give Ithi'ka or Garret time to open the door.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>22-01-2010, 06:49:39</strong>
			</dt>
			<dd class="postbody">
				The lock is likely between Good (DC 30) and Amazing (DC 40) quality, although probably leaning towards good.&nbsp; Taking 10 isn't an option, but there's no consequence for failure.&nbsp; Each round spent fiddling with the lock brings with it a 10% chance that a zombie will come bumbling into the door.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>22-01-2010, 07:11:47</strong>
			</dt>
			<dd class="postbody">
				Could I make a precision strike to vaporize the lock while leaving the rest of the door undamaged? If we can open and close it safely, even an intelligent undead might not notice that the lock is missing unless they've got a reason to examine the door.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>22-01-2010, 12:25:00</strong>
			</dt>
			<dd class="postbody">
				You could attempt such an action on the lock.&nbsp; The lock, being reinforced, has 75 hit points, while the door it's mounted in probably has 20 hit points.&nbsp; (though it could be reinforced from the back and have up to 50 hit points)&nbsp; After taking more than 10 points of damage, the lock will fuse shut and be impossible to pick.&nbsp; The door can also be opened with a DC 25 strength check to pull it out of the surrounding dungeon walls.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>22-01-2010, 16:23:50</strong>
			</dt>
			<dd class="postbody">
				Assuming average damage, that would be about 20 points of damage per round, or 4 rounds of picking. Do we want to scorch the lock off the door, or should we risk the 40% chance of a zombie interfering as we pick it (and can anyone meet the Pick Lock DC anyways?)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>22-01-2010, 16:40:02</strong>
			</dt>
			<dd class="postbody">
				Ithi's got a +12 to lockpicking.&nbsp; If it's a DC40 lock, she can't do it without a skill boost.&nbsp; Vape the lock.&nbsp; It's faster and consumes less resources (though I'd bet the chance of zombie attack remains).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>22-01-2010, 16:49:16</strong>
			</dt>
			<dd class="postbody">
				Garrett has a 17, and with Ithi'ka aiding him, a 19.&nbsp; That might get the door open in a round.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>22-01-2010, 16:50:20</strong>
			</dt>
			<dd class="postbody">
				Oh, yeah.&nbsp; Forgot about Garrett.&nbsp; Though it is a worry if it's an amazing lock.&nbsp; May as well try for the 30 first, though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>22-01-2010, 17:20:51</strong>
			</dt>
			<dd class="postbody">
				TGT did say it was closer to good than amazing.&nbsp; Garrett should be able to manage.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>22-01-2010, 19:01:37</strong>
			</dt>
			<dd class="postbody">
				You really only have to worry about Amazing locks in Breland, Zilargo, and Mrorar, where the capability to manufacture such locks is so common as to make them extremely cheap.&nbsp; (In Mrorar and any given Kundark vault, you might also have to face DC 50 epic locks made from adamantine reinforced steel with hardness 13 and 100hp.&nbsp; House Kundark often casts protection from energy (acid, sometimes sonic) on their locks to make them even more formidable.)<br><br>Of course, you might also want to spend a round listening at the door and/or checking the door for traps before you open it.&nbsp; Standard dungeon procedure, you know.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>22-01-2010, 19:05:27</strong>
			</dt>
			<dd class="postbody">
				That sounds like a good reason to back up and melt the entire door with a wide-angle death ray.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>22-01-2010, 23:37:38</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2660734#msg2660734">Quote from: Tagan on 22-01-2010, 16:49:16</a></div></div><blockquote class="bbc_standard_quote">Garrett has a 17, and with Ithi'ka aiding him, a 19.&nbsp; That might get the door open in a round. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>he has a 17?<br><br>seriously?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>22-01-2010, 23:38:44</strong>
			</dt>
			<dd class="postbody">
				Melty melty time?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>22-01-2010, 23:40:16</strong>
			</dt>
			<dd class="postbody">
				It's starting to look that way.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>23-01-2010, 00:04:21</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2661738#msg2661738">Quote from: Ixy on 22-01-2010, 23:37:38</a></div></div><blockquote class="bbc_standard_quote">he has a 17?<br><br>seriously?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Factotums get to add their intelligence to all strength- and dexterity-based checks, and that's a lot of intelligence.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>23-01-2010, 03:39:43</strong>
			</dt>
			<dd class="postbody">
				Actually, Garrett gets to add intelligence -and- charisma.<br><br>The Factotum LVL 3 special ability BRAIN OVER BRAWN allows him to use INT instead of STR and DEX for STR and DEX skills.<br><br>The Marshall LVL 1 ability to add CHA to INT skills increases this.<br><br>So, Garrett doesn't have a +17 to his ability...&nbsp; because his charisma is currently boosted by +12?&nbsp; Does that mean that Garrett, who has a 16 originally, now has a 28?&nbsp; Or does it mean that he has a +15 modifier?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>23-01-2010, 03:58:31</strong>
			</dt>
			<dd class="postbody">
				I'm not entirely sure I buy that interpretation.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>23-01-2010, 04:04:18</strong>
			</dt>
			<dd class="postbody">
				Even if he only gets one of these bonuses at a time, it DOES mean he should make short work of the traps and lock.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>23-01-2010, 04:49:28</strong>
			</dt>
			<dd class="postbody">
				There's no reason why he wouldn't get both bonuses. Brains Over Brawn is an untyped bonus, so it stacks with everything (including Str/Dex - it's an addition, not a substitution). Motivate Intelligence is a Circumstance bonus - which, incidentally, would stack with any other bonus as well except for another Motivate Intelligence aura. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>23-01-2010, 04:55:23</strong>
			</dt>
			<dd class="postbody">
				Good googly moogly, he's not a skill monkey.&nbsp; He's the (skill) monkey king!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>23-01-2010, 04:55:54</strong>
			</dt>
			<dd class="postbody">
				Oh.&nbsp; I didn't know that Brain over Brawn stacked with STR and/or DEX.&nbsp; I thought it replaced them.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>23-01-2010, 05:12:24</strong>
			</dt>
			<dd class="postbody">
				Nope, look at the wording. It adds your INT bonus as a modifier to all STR and DEX checks, without mentioning that you lose the STR or DEX bonus. As an aside, it's one way for certain high-level arena builds to get some absurd initiative bonuses, among other things - a Sorcerer/Swiftblade gestalted with Factotum/Marshal+Motivate Dexterity is adding DEX once, INT once, and CHA (casting stat) twice to their initiative modifier.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>23-01-2010, 05:33:21</strong>
			</dt>
			<dd class="postbody">
				Um, if that's the case, Garrett would have a...&nbsp; ::counts on fingers, carries the two, etc. etc.:: ...&nbsp; a +30 or so?&nbsp; +17 base, +3 from DEX, +9 from CHA kiss, +2 from aid, +2 from MW lockpicks?&nbsp; +33?&nbsp; o_o <br><br>I created a monster.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>23-01-2010, 05:53:48</strong>
			</dt>
			<dd class="postbody">
				Monster gonna open door?&nbsp; Monk wanna get inside before the real monsters find us!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>23-01-2010, 22:03:41</strong>
			</dt>
			<dd class="postbody">
				Hmm, Ithi'ka wanted to question her?&nbsp; Sounds like here's your chance to ask a question or two.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>24-01-2010, 00:27:06</strong>
			</dt>
			<dd class="postbody">
				A question of my own... did the lady show awareness of us before Kasumi acted, or after?<br><br>IE, in the previous post it seemed that she was affected by the Hide from Undead spell, in the second post, she's obviously aware of us.&nbsp; Kasumi's actions were based off the first post, so when did Kasumi become aware the lady was aware of them?&nbsp; Before or after the action you say Kasumi has, to either enchant her sword or silversheen it?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>24-01-2010, 05:26:16</strong>
			</dt>
			<dd class="postbody">
				In the first post, she was quite aware of us, or at least some of us.&nbsp; She just didn't care.&nbsp; After all, we're talking five DC 11 will saves.<br><br>If that second post hadn't come, Sam would've warned y'all that she must know they're there.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>24-01-2010, 05:38:24</strong>
			</dt>
			<dd class="postbody">
				Well, that would be a horse of a different color.&nbsp; If the pale woman is aware of us, Kasumi isn't going to make preparations to destroy the weaker undead in the room who can't yet see her.<br><br>She'll prep, and keep Sam covered, as while Sam can make a Vampire go 'poof', all Kasumi can do is chop it into bits, that then go regenerate. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>24-01-2010, 13:27:05</strong>
			</dt>
			<dd class="postbody">
				Well, Sam accomplished slot with that diplomacy check.<br><br>The villian started monologuing!&nbsp; Gave us time to prep, made us aware she was really undead, and revealed the importance of the staff she's carrying.<br><br>All in all, a very good use of a diplomacy check.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>24-01-2010, 13:36:51</strong>
			</dt>
			<dd class="postbody">
				I'll rule that the villain's monologue took 2 rounds, during which she'll let people other than Sam prepare for battle.&nbsp; (Sam can prepare using any technique that doesn't shatter the illusion she's listening to Nergassa.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>24-01-2010, 17:37:43</strong>
			</dt>
			<dd class="postbody">
				That's a 3+2=5 on initiative.&nbsp; I'll hold off a bit before posting my actions for the round, to see what the results of everyone else's actions are.&nbsp; Most likely, I'll just use a normal turn to zap the minion undead.&nbsp; And on that note, mind that I plan on turning the minion undead, so priority goes to the vampire and the demon.&nbsp; My odds of turning the vampire herself are pretty slim, mind.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>24-01-2010, 17:48:46</strong>
			</dt>
			<dd class="postbody">
				Turning does get pretty darned screwed in E6.&nbsp; *nods*&nbsp; I should probably try and find a way to balance this problem out somehow.&nbsp; <br><br>Got any suggestions Katina?&nbsp; (I'm thinking a nicely 3.5 flavored solution would be to give out a couple of those divine feats that allow your turn undead to actually do something useful would be acceptable.)&nbsp; <br><br>Of course, Vampires just aren't too likely in general to be turned, even with bonuses from hallow.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>24-01-2010, 18:22:51</strong>
			</dt>
			<dd class="postbody">
				Well, I could blow some feats to advance my effective turning level, but that's not really worth it any time soon since it only ever applies to the undead.&nbsp; Not a rare demographic, mind, but still quite constrained.&nbsp; I do have those two spells that can pump up turning considerably, and those advance with caster level (a priority to boost anyways), which is good, but requires the expenditure of spell slots.&nbsp; Thing about Turn Undead, though, is that it's such a bizarre and wonky mechanic to begin with that it's rather hard to fix.&nbsp; I'm not sure what to do on the matter, nor of how much is even worth doing.&nbsp; By and large, I'm already planning on using most of my turning attempts to fuel Domain Spontaneity anyways (though if you want to toss me a few more instances for free, I'm all for it).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>24-01-2010, 18:43:37</strong>
			</dt>
			<dd class="postbody">
				I'm inclined to think that you've already examined the weaknesses of the mechanic and have it well in hand.&nbsp; I will go ahead and try to toss you some extra xp for the week though.&nbsp; I haven't seen positive energy surge in play, but it seems like a good mechanic, since it's at least not fully dependent in usefulness on what the GM is throwing at the party.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>24-01-2010, 20:21:34</strong>
			</dt>
			<dd class="postbody">
				I've modified my post to reflect the haste spell, so we're really just waiting on Ithi'ka and Mark... Since Sam is turning?<br><br>Oh, an old question that's been in my head for months, but I've never asked it.&nbsp; Do the improved trip feat and the trip ability stack?&nbsp; (If they did, you could smack someone, attempt a free trip, then hit them again if they fell.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>24-01-2010, 20:55:32</strong>
			</dt>
			<dd class="postbody">
				They should. Imp. Trip gives a +4 untyped bonus to trips, removes the AoO, and lets you get a free hit after tripping. The Trip ability lets you make a free trip attempt after hitting without an AoO, the only part that overlaps anyways.<br><br>Also, I'm pretty sure we can spread out beyond 30ft. while Hasted. The '30ft apart' restriction only appears in the Target line of the spell, not the Range or effects. We just have to be within the 30ft. burst when it's cast.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>24-01-2010, 21:01:22</strong>
			</dt>
			<dd class="postbody">
				The other reason I'm not officially declaring that I'm turning, besides losing initiative, is the possibility that someone someone might zap the minions anyways.&nbsp; I'll probably hit the vampiress with a maximized Searing Light instead.&nbsp; 48 damage ought to suffice, considering 6d12 on average comes out to 39.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>24-01-2010, 21:10:14</strong>
			</dt>
			<dd class="postbody">
				I rolled close to max damage versus the minions there, so they should be hurting pretty badly (and quite upset at me - if they're Ghouls/Ghasts, I'm glad I have immunity to paralysis). 14/18 initial damage, 10/12 secondary is a lucky hit.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>24-01-2010, 22:07:12</strong>
			</dt>
			<dd class="postbody">
				If Kasumi manages to disarm the Vampire, she'll probably finish off the Ghasts/Ghouls next, if Mark hasn't already.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>25-01-2010, 03:29:37</strong>
			</dt>
			<dd class="postbody">
				I'm going to go ahead and wait for an action by Ixy before I resolve the actions of the first round of combat.&nbsp; Kasmi needs to make a second disarm attempt though, and anyone moving after initiative 20 will need to roll a DC 14 fortitude save or lose a standard action.&nbsp; (since the demon will open battle with stinking cloud; Garrett's knowledge (the planes) check clearly shows that it's a Dretch.)<br><br>If the vampire gets disarmed, she'll likely be spellcasting, while the minions will be charging the party.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>25-01-2010, 03:32:23</strong>
			</dt>
			<dd class="postbody">
				She beat my 27 attack roll hmm?&nbsp; Dang.&nbsp; Ok, I'll make the second one.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>25-01-2010, 03:34:10</strong>
			</dt>
			<dd class="postbody">
				16+whatever Sam's Fortitude save is=More than 14.&nbsp; I'm good.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>25-01-2010, 03:46:27</strong>
			</dt>
			<dd class="postbody">
				I'm personally doubting whether any spellcaster boss that ever appears in this game will have an AC lower than 30 if you aren't ambushing them.&nbsp; (The fighter bosses might be a little more screwed though)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>25-01-2010, 03:54:39</strong>
			</dt>
			<dd class="postbody">
				I assume you mean Mark's knowledge check - if not, I hope a 33 is still enough to identify it as a dretch.<br><br>Also, immunity to Nausea ftw.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>25-01-2010, 04:04:21</strong>
			</dt>
			<dd class="postbody">
				Yup!&nbsp; It comes quite in handy in this circumstance.&nbsp; The living party will have to make a save vs. the cloud every round, which will be a bit of a pain for them.&nbsp; (but if they still have action points, failing shouldn't be too huge of a risk)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>25-01-2010, 04:31:03</strong>
			</dt>
			<dd class="postbody">
				&nbsp;That'll be interesting to backtrack what actually happened.&nbsp; Since Kasumi hadn't actually finished her round yet...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>25-01-2010, 04:47:13</strong>
			</dt>
			<dd class="postbody">
				Um...did we remember to shut the door behind us, like polite adventurers?<br><br>Got a 6 on my save. You meaty fleshbags are on your own for a bit.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>25-01-2010, 04:50:06</strong>
			</dt>
			<dd class="postbody">
				This vampire has a lot of hit points.&nbsp; 12*6=72, though.<br><br>Oh, and 13+12=23.&nbsp; Cheers for really really good will saves.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>25-01-2010, 04:51:00</strong>
			</dt>
			<dd class="postbody">
				You did close the door, but then the new group of minions opened it again.&nbsp; Fortunately, even while panicked, I'm pretty sure you can take withdraw actions, which should keep you from being <em>too</em> screwed.<br><br>Also, if you get lucky, Ithi'ka's attack will connect and kill the vampire, thus retroactively negating her fear spell.<br><br><br>While I'm rambling, would everyone be excessively bothered if I just gave the entire party a flat 5,500 xp for last week?&nbsp; You guys did some pretty good character roleplaying going into the dungeon, and I figure a nice chunk should help you through this extremely difficult adventure.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>25-01-2010, 04:52:44</strong>
			</dt>
			<dd class="postbody">
				Yeah, I'm dropping a boosted turning next round (but not the nuke).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>25-01-2010, 04:56:40</strong>
			</dt>
			<dd class="postbody">
				Hey,<br><br>I have something like a +20 on Fortitude right now.&nbsp; So I've been passing the stink clouds.<br><br>Incidentally, he has like a +30 on his Will Save right now.&nbsp; So he also passes the fear effect.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>25-01-2010, 04:58:28</strong>
			</dt>
			<dd class="postbody">
				Oi.&nbsp; How'd you manage that?&nbsp; More than inspiration, I'd think.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>25-01-2010, 05:00:31</strong>
			</dt>
			<dd class="postbody">
				Garrett has the special ability "Immense Ego," which is the same as "Divine Grace."&nbsp; Thus, he gets that huge charisma boost to all of his saves.&nbsp; On his Will Save, he gets that huge charisma boost twice, since he has the feat Force of Personality.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>25-01-2010, 05:05:30</strong>
			</dt>
			<dd class="postbody">
				Ouch.&nbsp; I'm gonna have to sexify him more often.<br><br>In other news, shouldn't his initiative be ridiculous, too?&nbsp; I mean, you were adding the charisma bonus to the intelligence bonus to all physical ability checks, so assuming that ruling stands, that should be a +win to initiative as well.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>25-01-2010, 05:15:19</strong>
			</dt>
			<dd class="postbody">
				I'm going to rule tenatively that Garrett's Marshall Ability doesn't allow him to stack his charisma bonus to his intelligence bonus on anything but skill checks, but I could reverse that if you showed me the precise wording of the relevant abilities so I could make a ruling on them.&nbsp; (I don't have access to the miniatures handbook at the moment, so I'm a little strapped to make a ruling)<br><br>Sorry to shut you down like that, but you're already nearly a physical god.&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>25-01-2010, 05:20:29</strong>
			</dt>
			<dd class="postbody">
				They are not really Marshall Abilities.<br><br>Force of Personality is already a feat in CAdv 109.&nbsp; This allows me to use Charisma instead of Wisdom for the base attribute for my Will Saves.<br><br>On top of that, I picked up the Divine Grace ability but named it Immense Ego, and I got it okay'd on this thread a few pages back.<br><br>Also, he doesn't add his CHA to Initiative, only his INT based abilities.&nbsp; I didn't read Brain over Brawn as giving him that option (since it specifically states that he uses INT for skills, not everything else).&nbsp; I would need the Motivate Dexterity marshall ability to add CHA to my initiative.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>25-01-2010, 05:22:00</strong>
			</dt>
			<dd class="postbody">
				He was talking about the initiative thing I mentioned.&nbsp; (And the Open Locks thing you used to get in here in the first place.)<br><br>Interesting fact.&nbsp; The Marshal is free. (http://www.wizards.com/default.asp?x=dnd/ex/20030906b)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>25-01-2010, 05:24:00</strong>
			</dt>
			<dd class="postbody">
				Ahh, okay!&nbsp; Goodly good then.&nbsp; Everything would seem to be in order.&nbsp; <br><br>Now to get back to the railroading!&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>25-01-2010, 05:45:36</strong>
			</dt>
			<dd class="postbody">
				How high were the ceilings in the corridor, by chance? You did mention being able to fly over the mindless undead, but can I fly high enough to get out of their melee reach?<br><br>That is, unless the 4 minions who entered are blocking the door, preventing me from fleeing out in that direction and becoming zombie chow (I'd probably have to flee into a corner and cower instead).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>25-01-2010, 06:39:13</strong>
			</dt>
			<dd class="postbody">
				The door is 7 feet tall, while the corridors are twelve feet tall, and 20 feet tall in the central corridor leading to the main entrance.&nbsp; The 4 minions are in fact blocking the door though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>25-01-2010, 20:00:27</strong>
			</dt>
			<dd class="postbody">
				Hmm, going to see what the Whirlwind attack does before I select the target of the attack given to me by the haste... I may get a cleave attack as well, if I'm lucky.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>25-01-2010, 20:04:02</strong>
			</dt>
			<dd class="postbody">
				Grr...&nbsp; Wierd almost certainly unintentional interactions slipping into the rules again...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>25-01-2010, 20:16:10</strong>
			</dt>
			<dd class="postbody">
				Whirlwind Attack specifically disallows Cleave, but I'm not so sure about haste.<br><br>In 3.0, before Whirlwind Attack ruled out Cleave, you could drop a sack of rats, pair it with Great Cleave, and get a bonus attack against the Big Bad for every rat you wipe out.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>25-01-2010, 20:22:38</strong>
			</dt>
			<dd class="postbody">
				Whirlwind negates Haste too, as per the feat description:<br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Benefit<br>When you use the full attack action, you can give up your regular attacks and instead make one melee attack at your full base attack bonus against each opponent within reach. <br><br>When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, <strong>spells</strong>, or abilities. <br><br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Haste, as a spell, is thus unfortunately negated.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>25-01-2010, 20:25:41</strong>
			</dt>
			<dd class="postbody">
				Also, unless you've got 15 foot reach or better, you can only whirlwind the two minions or the vampire and demon, not both groups at once.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>25-01-2010, 20:35:55</strong>
			</dt>
			<dd class="postbody">
				It's times like this that make tactical maps a good idea.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>25-01-2010, 21:21:08</strong>
			</dt>
			<dd class="postbody">
				Um, woops?&nbsp; Well, I'm taking up 10 feet, and I've 10 feet of reach, whcih covers a circle 20 feet wide, not 30 feet, so I guess I only attack the two, Vampire and Demon.&nbsp; Ignore the other attack rolls.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>25-01-2010, 22:17:20</strong>
			</dt>
			<dd class="postbody">
				It's 30' wide.&nbsp; 10' radius on either side of a 10' space.&nbsp; 10+10+10=30.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>26-01-2010, 03:51:21</strong>
			</dt>
			<dd class="postbody">
				How many rounds did you take to prepare, Tagan?&nbsp; Reinforcements were coming the entire time the party was in the room, and I only have you down as using 2 rounds of preparation.&nbsp; Otherwise, there will be many more minion undead in the room.&nbsp; <br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>26-01-2010, 10:07:36</strong>
			</dt>
			<dd class="postbody">
				Only 2, as stated in the post.&nbsp; Enhanced the blade, then Skin of the construct to get Cleave.<br><br>She enlarged in the hallway, and used her defensive abilities outside, and silversheened during the first round, before the Vampire spoke.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>26-01-2010, 15:53:46</strong>
			</dt>
			<dd class="postbody">
				Ah, okay, that seems reasonable!&nbsp; &nbsp;:-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>26-01-2010, 19:17:25</strong>
			</dt>
			<dd class="postbody">
				So, did you say that killing the vampire would end the Fear spell?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>26-01-2010, 19:24:41</strong>
			</dt>
			<dd class="postbody">
				Unfortunately Kasumi's mighty fists of fury were a Great Sword... otherwise she'd be hitting more often.&nbsp; She's using a Great Sword, cause she can't exactly silversheen her fists, nor can she cause slicing damage with them.&nbsp; One of which is needed to hurt Vampires, the other, Zombies... hence the Great Sword.... (Which, she is thankfully trained in.)<br><br>Another question, Kasumi was staying near Sam to protect the Cleric from the Undead... does she get an AoO against the minions attacking?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>26-01-2010, 20:25:53</strong>
			</dt>
			<dd class="postbody">
				Yes, yes you would be getting AoOs.<br><br>I don't believe killing the vampire will end the fear effect though, since it doesn't require concentration.<br><br>(though you guys can look up a rule to prove me wrong)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>26-01-2010, 20:36:39</strong>
			</dt>
			<dd class="postbody">
				I didn't either, which is why I was confused by what you said earlier.<br><br>EDIT: Never mind, I figured it out. You meant that Ithika's attack could 'retroactively negate the Fear' by killing her before she cast it, which didn't happen.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>26-01-2010, 20:59:57</strong>
			</dt>
			<dd class="postbody">
				This scene kind of makes me wish I had a flaming greatsword... just for the effect.&nbsp; (And again I consider the pyrokineticist as a possible prc to steal abilities from.)<br><br>I'm also hoping my poofing their boss and hacking their buddies will inspire minions 5 and 6 to attack me instead of my friends... only a 30 AC vrs them, until my next round, when one will get my dodge bonus... lol.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>26-01-2010, 21:09:39</strong>
			</dt>
			<dd class="postbody">
				How I desperately wish that D&amp;D had onslaught penalties...&nbsp; <br><br>Mind auditing your AC of 30 right quick?&nbsp; (high wisdom and dexterity plus an armor spell or two, right?)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>26-01-2010, 21:19:32</strong>
			</dt>
			<dd class="postbody">
				Base+Dex+I-Armor+F-Shield+NatArmor+Def Bonus+Wis<br>&nbsp; 10&nbsp; &nbsp; &nbsp;5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3 = 31<br>Plus 1 from Haste, - 1 from size = 31... oh dear, it was 32 vrs the Vampire, and is 31 vrs them.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>26-01-2010, 21:25:28</strong>
			</dt>
			<dd class="postbody">
				Hmm, thanks for making me recheck that.&nbsp; Thanks to the +5 from the items worn by our last main bad guy, and Kasumi's new Animal Afinity ability, she's gotten much better AC bonuses...<br><br>The secret to a really high ac?&nbsp; Get a bonus of every type.&nbsp; IMO, the best character for that is a Monk crossed with a Caster type... Wu-Jen is best for that, with a Wizard lvl perhaps... in a gestalt tourney match I had a 57 AC at 9th lvl.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>26-01-2010, 22:01:28</strong>
			</dt>
			<dd class="postbody">
				You can't mean <em>all</em> the mook undead have 6+ HD?&nbsp; Seriously?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>26-01-2010, 22:11:28</strong>
			</dt>
			<dd class="postbody">
				They're experimental shock troops built for front line assaults.&nbsp; No fancy abilities, no special skills, just alarming strength, really thick hide, and sharp claws.&nbsp; (The room is, however, completely free of mindless undead)&nbsp; &nbsp;I suppose the current of unlife outside would have a few implosions happening though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>27-01-2010, 00:51:38</strong>
			</dt>
			<dd class="postbody">
				Good googly moogly, I made the wrong choice... not one cleave yet!<br><br>So, if I whirlwind attack, how many am I gonna hit? 4?&nbsp; Or more?&nbsp; I can make a half move before if needed to positon for maximum effect.<br><br>Oh, and Sam, go full defensive.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>27-01-2010, 00:55:03</strong>
			</dt>
			<dd class="postbody">
				If the fear spell caused "Panic", then ithi'ka's Bow and picks are still in the room.&nbsp; Even with uncanny dodge preserving her dex bonus, with Garrett's buff, and the feat: dodge, she's only pulling a 22 AC, right?&nbsp; But since she's under "haste" she's got +30' per round and she was running from the vampire.&nbsp; <br><br>I don't know how many rounds she runs or where she ends up.&nbsp; Going down that corridor choked with undead is going to be like sliding down a cheese grater bare-assed, and even though she's got stuff to buff against AoOs, she's not immune to them.&nbsp; If she weaves through that corridor in a panic, assuming she encounters an undead on every side every 10 feet, she'll provoke about 12 or 15 AoOs per round-- maybe 6-8 if she stays along the wall.<br><br>That about right?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>27-01-2010, 01:30:56</strong>
			</dt>
			<dd class="postbody">
				Ithi'ka could not have run out into the corridor yet at least.. last round the door was blocked by minions... and hopefully, this round, Garret will get to the door and lock it.<br><br>Oh... and I put my first 2 AoO's in the earlier post... you didn't take the damage into account... here I thought I didn't get a cleave yet... perhaps I did, and I'm not in a different part of the room, sweeping a different set of minions?&nbsp; Let me know if 52 was enough damage to kill minion 1?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>27-01-2010, 02:04:42</strong>
			</dt>
			<dd class="postbody">
				Eew, entombers. this fight has just begun to get nasty...<br><br>And I just noticed Worm That Walks on the 'project list'. Kinda hoping that one is a bluff. :'(
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>27-01-2010, 03:05:07</strong>
			</dt>
			<dd class="postbody">
				Hmm. Even a hall that wide is too small for a Dracolitch... I hope!<br><br>And when you posted minion 5 and 6's actions, I went, but didn't we skip Garrett?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>27-01-2010, 03:08:11</strong>
			</dt>
			<dd class="postbody">
				I just want my badass zombie T-Rex.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>27-01-2010, 03:53:44</strong>
			</dt>
			<dd class="postbody">
				Yahoo!&nbsp; WTG Garrett!&nbsp; Yes you made it to the door in time... Mark had fled to the ceiling, and you beat Ithi'ka's initiative.<br><br>You could post your action after Kasumi's whirlwind this round... perhaps to lock the door to prevent more Undead from immediatly joining the 'fun'.&nbsp; Seeing no way out, Ithi'ka will have to hide in a corner.&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>27-01-2010, 17:15:04</strong>
			</dt>
			<dd class="postbody">
				Party members panicked by the fear spell are panicked for 9 rounds.&nbsp; Fortunately, they don't usually move in such a way that they provoke repeated attacks of opportunity.&nbsp; If you want to risk your character's death though, Ixy, I'll roll 50 attacks of opportunity on your character if you try and escape through the side entrance and 20 if you try and get out through the front door.&nbsp; <br><br>I'm fairly sure Garrett's actions this round have been resolved.&nbsp; He went and stabbed at an Entomber, right?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>27-01-2010, 17:40:22</strong>
			</dt>
			<dd class="postbody">
				Last round he grabbed the staff and closed the door.&nbsp; This round he hasn't posted yet.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>27-01-2010, 19:00:22</strong>
			</dt>
			<dd class="postbody">
				Are there any trees in the Count's office available for climbing?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>27-01-2010, 19:03:19</strong>
			</dt>
			<dd class="postbody">
				Nope, just a bunch of dusty tapestries and disturbing anatomical models.&nbsp; <br><br>And a rather distressingly detailed wall geneology.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>27-01-2010, 19:19:49</strong>
			</dt>
			<dd class="postbody">
				I could make a tree if you wanted.&nbsp; *Huggles feather token.*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>27-01-2010, 20:13:15</strong>
			</dt>
			<dd class="postbody">
				Maybe a coat rack to perch on top of?<br><br>Ok, in seriousness, is the room feasibly spacious for her to huddle into a corner or something rather than flee out a door?&nbsp; Sorry to be so slow about this, and after this answer I'll post.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>27-01-2010, 20:31:26</strong>
			</dt>
			<dd class="postbody">
				Well, considering you're being magically compelled to flee something that doesn't even exist at the moment, it doesn't really matter where you go.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>27-01-2010, 20:44:30</strong>
			</dt>
			<dd class="postbody">
				Technically the vampire is flowing out the door in gas form, so party members would likely be compelled to flee AWAY from the door.&nbsp; The room is spacious enough to flee towards the back though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>27-01-2010, 22:49:53</strong>
			</dt>
			<dd class="postbody">
				Mark is out of reach on the ceiling, so we just need Sam's action, which hopefully is going full defensive, or healing defensively.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>27-01-2010, 23:10:47</strong>
			</dt>
			<dd class="postbody">
				Note that Mark's panic did involve shooting off smoke grenades, so anything within 20ft. of his corner has Concealment as per the Fog Cloud spell. Not sure if the room is bigger than that. Now he's just going to cower for 7-8 rounds, since that's the only action allowed to Panicked people if they can't run.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>27-01-2010, 23:21:38</strong>
			</dt>
			<dd class="postbody">
				It seems to be much bigger than that, though exact dimensions would be appreciated.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>28-01-2010, 00:17:55</strong>
			</dt>
			<dd class="postbody">
				Here's a question that needs an answer.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2675617#msg2675617">Quote from: Tagan on 27-01-2010, 01:30:56</a></div></div><blockquote class="bbc_standard_quote">Oh... and I put my first 2 AoO's in the earlier post... you didn't take the damage into account... here I thought I didn't get a cleave yet... perhaps I did, and I'm not in a different part of the room, sweeping a different set of minions?&nbsp; Let me know if 52 was enough damage to kill minion 1?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>And now that Garrett and Sam have gone, TGT can update the Minions actions, and we can learn how we've done.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-01-2010, 01:01:17</strong>
			</dt>
			<dd class="postbody">
				XP Is updated for the week.<br><br>Since I missed a week, triple xp for everyone!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>29-01-2010, 02:10:02</strong>
			</dt>
			<dd class="postbody">
				Suddenly Sam remembers everything Kasumi has ever said about the Martial arts, and gains a Monk's wisdom bonus to defense?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>29-01-2010, 02:15:14</strong>
			</dt>
			<dd class="postbody">
				Swordsage Wisdom bonus to defense; it stacks with armor.&nbsp; And five ranks in Tumble, plus change.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>29-01-2010, 02:32:07</strong>
			</dt>
			<dd class="postbody">
				Assuming I live to the end of this and we make it to Sharn, I'm going to be reappearing with a whole pile of new upgrades...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>29-01-2010, 02:34:14</strong>
			</dt>
			<dd class="postbody">
				Meanwhile, I'm going to pick up two new feats while being eaten by a grue... er... zombie.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>29-01-2010, 02:38:39</strong>
			</dt>
			<dd class="postbody">
				Does anyone have a recommendation for me?&nbsp; I am thinking about increasing my damage output... but I'm also considering picking up the Paladin's Aura of Courage.<br><br>What I don't want to do is pick up another marshall boost because I like being able to skill monkey my way out of anything.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>29-01-2010, 02:50:53</strong>
			</dt>
			<dd class="postbody">
				I suggest a few instances of Font of Inspiration (http://www.wizards.com/default.asp?x=dnd/frcc/20070606), until you no longer have to be stingy with that inspiration, allowing you to get that double Int to damage a lot more often, among other benefits.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>29-01-2010, 02:57:11</strong>
			</dt>
			<dd class="postbody">
				Good idea!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>29-01-2010, 03:53:18</strong>
			</dt>
			<dd class="postbody">
				Um... these aren't Zombies, but some sort of intelegent Undead.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-01-2010, 06:19:15</strong>
			</dt>
			<dd class="postbody">
				Since Glyph is holding off on purchasing feats until it fits the story, I'm going to go ahead and give him a 15% bonus on his accumulated xp total once he gets to Sharn.&nbsp; (There's going to be one more adventure before you guys get there though, unless you're just going to take an airship and arrive a few days after Count Omik.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>29-01-2010, 06:27:44</strong>
			</dt>
			<dd class="postbody">
				We gotta live first.&nbsp; :P<br><br>Since I doubt 32 points did in those two Undead standing over Sam... it's their turn?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-01-2010, 06:29:37</strong>
			</dt>
			<dd class="postbody">
				Ahh, the joys of calculating enemy combat strength based on the assumption of 200 of your closest friends helping out!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>29-01-2010, 06:39:14</strong>
			</dt>
			<dd class="postbody">
				Regarding Prestige Training:<br><br>Is there any way I would be able to get access to the Construct Perfection abilities of the Warforged Juggernaut? I don't have any of the required feats (Power Attack, Cleave, Adamantine Body) - the last one could only be taken at 1st level anyways.<br><br>And for survival....I'll probably live at least, assuming we can clear this room of its resident undead. If all else fails, I do have an unlimited acid spray and 24-hour flight, with no need to sleep. It will take a long time, but I can just burrow my way to the surface. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>29-01-2010, 06:41:56</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2682395#msg2682395">Quote from: Tagan on 29-01-2010, 02:10:02</a></div></div><blockquote class="bbc_standard_quote">Suddenly Sam remembers everything Kasumi has ever said about the Martial arts, and gains a Monk's wisdom bonus to defense?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>This question still needs an answer.&nbsp; Or rather, the version that involves taking a level of Swordsage skill progression followed by the Swordsage version of wisdom to AC, since there's little substantive difference in the training there.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-01-2010, 07:00:31</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2683243#msg2683243">Quote from: Katina Tarask on 29-01-2010, 06:41:56</a></div></div><blockquote class="bbc_standard_quote">This question still needs an answer.&nbsp; Or rather, the version that involves taking a level of Swordsage skill progression followed by the Swordsage version of wisdom to AC, since there's little substantive difference in the training there.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I don't really want to know why exactly you're planning on taking a level of swordsage skill progression, which you can't in any way shape or form do anyway.&nbsp; We established that the only source of skill points is the open minded feat, anyway, and you're restricted to 9 ranks in a skill maximum ever, though you can stack untyped bonuses from feats and raise your ability scores to get a high skill rating.&nbsp; (unless I'm misinterpreting what you're talking about.)<br><br><br>I'm also inclined to say that construct perfection abilities won't be available, simply because they represent building in a direction that your character isn't headed towards at all.&nbsp; If you think it really fits your character though, I'll give you access to the warforged juggernaut class via prestiege training in exchange for 5% off your delayed spending xp bonus.&nbsp; (reducing it to 10%)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>29-01-2010, 07:12:34</strong>
			</dt>
			<dd class="postbody">
				Er... a while back, you said you could advance skill points (but not maximum ranks) as if you had gained a single level in whatever class, and even went so far as to suggest Factotum as the ideal class to pull those ranks from both due to the unlimited skill list and their high skill points per level.&nbsp; I quite specifically remember you saying it was 8+/level when it is, in fact, 6+.<br><br>And the more important matter is the Swordsage wisdom to AC.<br><br>As for why?&nbsp; Because I need Prestige Training first, in order to get capstone to grab the Swordsage's second-level AC boost, and the Swordsage list has Tumble, which grants +2 AC while in total defense, which I spend quite a bit of time in, and the Swordsage's other first-level abilities are of only moderate interest to me with regards to this character.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-01-2010, 07:30:34</strong>
			</dt>
			<dd class="postbody">
				Ah yes, sorry!&nbsp; That is correct, I was just forgetting my own rules <br><br>...YET AGAIN.<br><br>The main thing that got in the way was I caught an implication that you were trying to take that as a class feature rather than as retraining.&nbsp; <br><br>Also, I don't really see why you need presteige training, since Swordsage is a base class.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>29-01-2010, 07:42:39</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2683295#msg2683295">Quote from: The Great Triangle on 29-01-2010, 07:00:31</a></div></div><blockquote class="bbc_standard_quote"><br><br>I'm also inclined to say that construct perfection abilities won't be available, simply because they represent building in a direction that your character isn't headed towards at all.&nbsp; If you think it really fits your character though, I'll give you access to the warforged juggernaut class via prestiege training in exchange for 5% off your delayed spending xp bonus.&nbsp; (reducing it to 10%)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'm not terribly attached to it, but it'd be handy to have those immunities. As for it not fitting the character's goals or mindset, that's definitely true...but what he wants could and likely will have absolutely no bearing on Merrik D'Cannith's ideas of what to do with him next. His physical upgrades might come packaged with a programming 'patch', altering his mindset to have less empathy for living organisms*. If an XP reduction is still the price for it even with that interpretation, though, I'd have to do the math. Overall character development/power would be increased far more by Hellfire Warlock, but that's not going to happen until my Character Goal is met in-story (the Dretch doesn't count as defeating a fiend, since A) it's pathetic, B) I didn't actually fight it, C) it didn't leave a corpse).<br><br>*It'd also be fun to RP, and see the IC reactions of the other party members to his change in demeanor. But that's a side issue.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-01-2010, 08:34:37</strong>
			</dt>
			<dd class="postbody">
				You'll likely get tasked with fighting a fiend or two if you travel through Syrania, as tribute for being permitted to interact with the Angels who inhabit the plane.&nbsp; (The typical procedure for traveling between coterminous locations rapidly is to make an alliance with the inhabitants of the plane for safe passage, then do something in the city coterminous to your destination plane so they'll open up the portal.&nbsp; A lot of people refuse or fail, and are thus held prisoner in the plane.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>29-01-2010, 16:49:28</strong>
			</dt>
			<dd class="postbody">
				Oh well, wishing I qualified for the Pyrokinetist PrC doesn't make it so... so just more power points for Kasumi, so next feat she can up her Manifester Level and use her powers in new ways.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>29-01-2010, 18:28:27</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2683358#msg2683358">Quote from: The Great Triangle on 29-01-2010, 07:30:34</a></div></div><blockquote class="bbc_standard_quote">Ah yes, sorry!&nbsp; That is correct, I was just forgetting my own rules <br><br>...YET AGAIN.<br><br>The main thing that got in the way was I caught an implication that you were trying to take that as a class feature rather than as retraining.&nbsp; <br><br>Also, I don't really see why you need presteige training, since Swordsage is a base class.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Er... wasn't that the ruling with base classes you don't have?&nbsp; Prestige Training to get in the door on base classes, Capstone to go from there.&nbsp; Or could I just start out with capstone to pick up Swordsage AC?<br><br>And... if there was retraining involved, then there, then there was some miscommunication.&nbsp; I was under the impression that you were letting us acquire skill points (but not boost max ranks) as if we'd taken a level in the class by spending a feat.&nbsp; (Far more reasonable than a thousand XP per skill point.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>29-01-2010, 18:39:03</strong>
			</dt>
			<dd class="postbody">
				Capstone Training states it can be used on base classes you don't have.&nbsp; Prestige Training is for PRC's you don't have.<br><br>So, go ahead and get the abilities.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>29-01-2010, 19:16:02</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2684226#msg2684226">Quote from: Tagan on 29-01-2010, 16:49:28</a></div></div><blockquote class="bbc_standard_quote">Oh well, wishing I qualified for the Pyrokinetist PrC doesn't make it so... so just more power points for Kasumi, so next feat she can up her Manifester Level and use her powers in new ways.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>No, but asking nicely could waive the Special Requirement (which IMO is dumb, the class should be called Pyromaniac if that's necessary) - one application of Open-Minded gets you the skill requirements you don't have yet.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>29-01-2010, 20:33:24</strong>
			</dt>
			<dd class="postbody">
				Alright, I have two feats.&nbsp; Once I get word on how the Hell skills are going to work exactly, I'll consider taking skills later.&nbsp; However, until then, I'm going with two instances of Capstone Training.&nbsp; One for the Swordsage AC boost (Tome of Battle), and one for the Kundala save boost (Book of Erotic Fantasy).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>29-01-2010, 21:02:54</strong>
			</dt>
			<dd class="postbody">
				Tactical suggestion for Sam, or anyone else who's badly injured - retreat into the Fog Cloud. You've got Concealment against any adjacent opponent, and Total Concealment versus anyone more than 5ft. away. Assuming the undead don't have tremorsense, that's excellent protection.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>29-01-2010, 21:14:00</strong>
			</dt>
			<dd class="postbody">
				*Le shrug.*&nbsp; The silent image has greater ability to deter pursuit, blocks line of sight, and getting there doesn't require quibbling over whether or not it would provoke any AoOs.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-01-2010, 22:36:35</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2684468#msg2684468">Quote from: Katina Tarask on 29-01-2010, 18:28:27</a></div></div><blockquote class="bbc_standard_quote">Er... wasn't that the ruling with base classes you don't have?&nbsp; Prestige Training to get in the door on base classes, Capstone to go from there.&nbsp; Or could I just start out with capstone to pick up Swordsage AC?<br><br>And... if there was retraining involved, then there, then there was some miscommunication.&nbsp; I was under the impression that you were letting us acquire skill points (but not boost max ranks) as if we'd taken a level in the class by spending a feat.&nbsp; (Far more reasonable than a thousand XP per skill point.)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>No, the other way is actually really really unreasonable, and you only pick up the difference in skill ranks between your classes for 6,000xp.&nbsp; (Since you have to switch out the 6th level in your class for the first level in another class, then switch back for 1,000xp)&nbsp; So it's 1,000xp per skill point in the best of circumstances, the only difference being that you can substitute in first level class abilities.<br><br>I might consider creating a feat that requires intelligence 17 that gives you 8 skill points instead of 5, but I simply don't particularly see why 1,000xp per skill point is overpriced.&nbsp; Obviously, class training for base attack bonus needs to be errataed to only provide a +1 bonus to be more balanced.<br><br>Also, the ruling on classes you don't have is that you can use their first and second level abilities with capstone training as long as they're not prestige classes.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>29-01-2010, 22:48:21</strong>
			</dt>
			<dd class="postbody">
				Also, Garret can't actually jump through the hole in the floor, since there is no hole in the floor; Entombers have the ability to move earth aside which then moves directly back into its previous position.&nbsp; The tiles on the floor aren't even broken.&nbsp; He can only get through if he had a readied action.&nbsp; <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>30-01-2010, 02:54:44</strong>
			</dt>
			<dd class="postbody">
				I suppose Sam could translocate through the floor.&nbsp; Otherwise, Ithi'ka is probably dead.&nbsp; Grr.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>30-01-2010, 03:06:46</strong>
			</dt>
			<dd class="postbody">
				I do believe line of sight (or at least line of effect) is required to translocate.<br><br>Unfortunately, there's not a whole lot I can do.&nbsp; The Silent Image effect requires concentration.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>30-01-2010, 03:46:37</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Also, Garret can't actually jump through the hole in the floor, since there is no hole in the floor; Entombers have the ability to move earth aside which then moves directly back into its previous position.&nbsp; The tiles on the floor aren't even broken.&nbsp; He can only get through if he had a readied action.&nbsp; <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Assuming you're using the Entomber from The Book of Bad Latin, an entombed person does leave a 'upthrust bulge of cracked flooring material, earth, or stone', which can either be grappled out of or cleared away by people on top. If that's missing, then she got pounded so hard that she fell through to the next level of the dungeon (which is technically not legal, but Rule of Cool kicks in there). Then she won't suffocate, though she is alone and still panicked, which could lead to death anyways.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>30-01-2010, 04:22:22</strong>
			</dt>
			<dd class="postbody">
				I suppose Kasumi will have to do some earth moving after the Entombers are defeated... speaking of which, it's their turn... now that the Cleric has vanished, are they going to continue to ignore the real threat to them?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>30-01-2010, 08:01:22</strong>
			</dt>
			<dd class="postbody">
				Just leave It'ika be.&nbsp; She's gone to a better place.&nbsp; (According to Garret's deathwatch, her hp total started to go into crazy high negative numbers suggesting she's been shunted onto the plane of negative energy)&nbsp; You'll have to find her later.&nbsp; <br><br>(Ixy has decided to take a break from the game.)<br><br><br>Also, I very much prefer thinking of the Entomber as a tough undead that burrows and drains dungeon levels, rather than shoving you in the ground, which strikes me as kinda stupid.&nbsp; Now draining levels like a cursed item in nethack?&nbsp; That's pretty darned awesome.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>30-01-2010, 08:54:08</strong>
			</dt>
			<dd class="postbody">
				So does it make us go up a level or down a level? Should it be renamed the Thesaurus Ghoul?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>30-01-2010, 13:35:55</strong>
			</dt>
			<dd class="postbody">
				...&nbsp; I must admit, having myself buried at the same moment I was knocked to 0 hp might make me take a break as well.&nbsp; But Kasumi, IC, is going after Ithi'ka as soon as the room is clear... unless someone stops her, and she's pretty unlikely to believe Garrett's assurance that Ithi'ka is beyond saving without seeing for herself.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>30-01-2010, 15:08:44</strong>
			</dt>
			<dd class="postbody">
				Mindlink oughta count for 'check for herself,' at least for the moment, whilst surrounded by undead horrors.<br><br>So, I take it Ixy doesn't want us to go through the trivial trouble of recovering the body and rezzing her?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>30-01-2010, 16:59:35</strong>
			</dt>
			<dd class="postbody">
				Good luck finding the body!&nbsp; &nbsp;(that should give you a clue)<br><br>It will be fairly tricky for your guys to get down to the next level though, although only Garret seems to have an indication of the seriously seriously bad mojo present underneath the office.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>30-01-2010, 17:06:36</strong>
			</dt>
			<dd class="postbody">
				It'd be a lot easier if we could find my badass zombie T-Rex.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>30-01-2010, 17:24:47</strong>
			</dt>
			<dd class="postbody">
				On the next level.&nbsp; I suggest taking the stairs rather than breaking through the floor and ending up in the whirling vortex of death.&nbsp; :-)<br><br>(It's been too long since I designed a dungeon...&nbsp; ah... good times!)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>30-01-2010, 17:56:08</strong>
			</dt>
			<dd class="postbody">
				... I'm not happy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>30-01-2010, 18:09:33</strong>
			</dt>
			<dd class="postbody">
				How many more rounds remain on the Fear spell?<br><br>...<br><br>Sam doesn't have Calm Emotions to cast spontaneously, does she?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>30-01-2010, 18:13:12</strong>
			</dt>
			<dd class="postbody">
				Unfortunately, I'd need two action points to do the dumpster dive spontaneous casting, and I only have one.&nbsp; I <em>think</em> I have a Resurgence kiss prepared, but that kinda requires a kiss, and isn't exactly reliable to begin with (it lets you make another save against the original effect).&nbsp; I can't exactly check my other options right this very moment, due to the Myth Weavers site transfer, though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>30-01-2010, 18:58:51</strong>
			</dt>
			<dd class="postbody">
				Phooie.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>30-01-2010, 19:41:49</strong>
			</dt>
			<dd class="postbody">
				Fine, I'll just have to come out and say that Ixy wanted to take a break from the game and re stat her character, so we worked out an in character reason to do so.&nbsp; That's why her character was taken out of the game on such short notice.&nbsp; She'll be returning after a while with some slight stat changes after having gone through a traumatic (or possibly cathartic) experience.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>30-01-2010, 21:11:01</strong>
			</dt>
			<dd class="postbody">
				That's awesome.&nbsp; Maybe you girls ought to help Ixy develop a high-hitting, high-powered archer menace. :p
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>30-01-2010, 21:17:35</strong>
			</dt>
			<dd class="postbody">
				With bionic components, naturally - the Million Platinum Elf. She'll be faster, stronger, better, because we have the XP!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>30-01-2010, 21:25:11</strong>
			</dt>
			<dd class="postbody">
				Why bring her back an archer menace?&nbsp; She's getting sucked into the realm of anti-life uberdark megamagic.&nbsp; We could just as easily bring her back a tweaked out super necromancer.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>30-01-2010, 21:39:14</strong>
			</dt>
			<dd class="postbody">
				thanks for the concern, and thanks TGT for the explanations.&nbsp; *s*&nbsp; everything's cool.&nbsp; <br><br>I think what did me in was that i made a character the only way i know how and with the impression that she'd be good at sneaking, breaking into shit, and shooting damage at a distance.&nbsp; when i realized that, comparably, she was horrible at all those things, then I kind of felt like i wanted a break.<br><br>I'm looking at a few options.&nbsp; With TGT's approval, I'll probably use some Umbragen stuff from Dragon Magazine in combination with some negative-energy-plane stuff.&nbsp; I still don't think I'll find anything as heavy-hitting as what you guys are swinging around, but my next character should be more capable at something useful to the party and not yet made obsolete.<br><br>Most importantly, I think it's going to make the character cooler.&nbsp; I had the character listed as CN before, but was playing her more as TN/mercenary.&nbsp; I think that the character interaction will be fun and that the concept will be more interesting with an extra-weird transformation going on.<br><br>Anyway... I apologize for creating any undue upset.&nbsp; Thanks again for your concern.&nbsp; I think it's actually great that TGT's being so flexible with this character in giving me a chance to re-frame it with some story, because if it was 100% dice and luck at this point then she'd be in the grinder right now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>30-01-2010, 21:44:05</strong>
			</dt>
			<dd class="postbody">
				You're fully approved to use the umbragen materials from Dragon magazine, though I've got that issue in storage at the moment and I'm not sure if I've got it on PDF.&nbsp; It's generally pretty good stuff though, and some combination of shadow magic, dread necromancer, pathfinder shadowdancer and other fun stuff should make a pretty interesting character.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>30-01-2010, 22:44:08</strong>
			</dt>
			<dd class="postbody">
				Of course, the all-important questions of what way you want to go must be answered.&nbsp; Trying to make a sneak, a shadow mage, a necromancer, and a dozen other things all at once?&nbsp; That may not end so well.<br><br>(And shadow magic tends to suck mightily without some heavy houseruling.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>30-01-2010, 23:22:01</strong>
			</dt>
			<dd class="postbody">
				Hmm, well, I do tend to see things IC when I'm playing, perhaps a bit too much.&nbsp; Kasumi's quite fond of Ithi'ka, and her loss will hit Kasumi hard, but I'm glad it's just for some restating.<br><br>As for knowing Ithi'ka is gone... she actually left this plane while at 0 hp... which means she was concious at that point, if only just... and then the Mental Link would have faded out when she crossed the dimensional barrier.&nbsp; That would be enough to keep Kasumi from following her and loosing two characters in one trap.<br><br>It's still the entombers turn though... I'd like to finish them off now. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>30-01-2010, 23:27:35</strong>
			</dt>
			<dd class="postbody">
				And I'd like to continue pretending to be a rock until the people who can actually kill things do so.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>30-01-2010, 23:53:45</strong>
			</dt>
			<dd class="postbody">
				Says the Cleric who burned the Vampire's face off.<br><br>Ithi'ka, I have a stealth Warlock/Rogue Combo I'll like here as soon as Mythweavers is back... but basically, it's a hide in plain sight sniper concept.&nbsp; Just add the 'Dark' template, then the two Warlock abilities, the darkness and devil's sight, and stack the hide up... and you end up with a character who can snipe from darkness, again, and again, and never be seen.<br><br>Simple and effective. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>31-01-2010, 00:20:08</strong>
			</dt>
			<dd class="postbody">
				I'd like to continue cowering in a corner and being utterly useless for the entire fight.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>31-01-2010, 00:23:36</strong>
			</dt>
			<dd class="postbody">
				Didn't you manage to melt something at the start of the fight, at least?&nbsp; Like, the minions or something?<br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2689307#msg2689307">Quote from: Tagan on 30-01-2010, 23:53:45</a></div></div><blockquote class="bbc_standard_quote">Says the Cleric who burned the Vampire's face off.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Maybe just a little. ^^U<br><br>But I did so in a delicate and supporting manner.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>31-01-2010, 00:58:39</strong>
			</dt>
			<dd class="postbody">
				Okay, I singed a minion then...<br><br>So looking forward to being able to upgrade now - four feats will be tripling my damage output to start with, then I'll probably have a bit more to play around with.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>31-01-2010, 05:16:04</strong>
			</dt>
			<dd class="postbody">
				A single point seperated my will save from Having Kasumi join you in fear... <br><br>Well for a round anyway... I love Auto Hypnosis.<br><br>And is TGT going to wait to continue the round until Ixy's got Ithi'ka all fixed up?&nbsp; Still waiting on the Undead to go.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>31-01-2010, 05:18:26</strong>
			</dt>
			<dd class="postbody">
				I do believe there's a hiatus step before the fixing up.&nbsp; We'll have to fish Ithi from the cosmic pools of darkness and despair later.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>31-01-2010, 05:28:39</strong>
			</dt>
			<dd class="postbody">
				So, onward with the mahem then!&nbsp; &nbsp;I have serious entomber slashing to do!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>31-01-2010, 05:37:39</strong>
			</dt>
			<dd class="postbody">
				And be quick about it.&nbsp; The sooner you kill that entomber, the sooner we can go look for my badass zombie T-Rex.<br><br>Oh, and, like... research notes or something.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>31-01-2010, 06:18:56</strong>
			</dt>
			<dd class="postbody">
				Sorry about the slow posting!&nbsp; I seem to have gotten confused and thought it was someone else's turn to&nbsp; post!&nbsp; &nbsp;<br><br>Be out with it presently.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>31-01-2010, 07:25:26</strong>
			</dt>
			<dd class="postbody">
				You missed the damage Kasumi did them last round as well.&nbsp; Two of them should be at -32... but let's continue.<br><br>Ok, rolled and posted.&nbsp; Now Minion 5 has taken 51, 6 has taken 44... the other two have taken less damage.&nbsp; If the 51 takes out #5, then she uses the cleave on Garrett's little friend, having missed him in the whirlwind attack. (Unless their AC is lower than 16.)<br><br>Thanks for posting!&nbsp; Nearly over now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>31-01-2010, 07:54:01</strong>
			</dt>
			<dd class="postbody">
				I'm farily sure I've been counting all of the damage accurately.&nbsp; You haven't been attacking monsters 5 and 6, and the ones that you have been attacking are already dead.&nbsp; (At least, that's what I see from the thread, I suppose we might as well declare the battle over once everybody starts attacking Kasumi and nobody has a dispel magic to disable her defenses.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>31-01-2010, 07:56:34</strong>
			</dt>
			<dd class="postbody">
				In the interest of getting the battle over with, I'll go ahead and declare everybody's fear effects expired.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>31-01-2010, 16:41:55</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2690957#msg2690957">Quote from: The Great Triangle on 31-01-2010, 07:54:01</a></div></div><blockquote class="bbc_standard_quote">I'm farily sure I've been counting all of the damage accurately.&nbsp; You haven't been attacking monsters 5 and 6, and the ones that you have been attacking are already dead.&nbsp; (At least, that's what I see from the thread, I suppose we might as well declare the battle over once everybody starts attacking Kasumi and nobody has a dispel magic to disable her defenses.)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>looking at the thread I see the problem.&nbsp; I stated that I was attacking the Minions attacking Sam.&nbsp; I then renamed them 1 and 2.&nbsp; (They were 5 and 6). You must of assumed I was attacking the already destroyed minions 1 and 2.&nbsp; I hope however you weren't confused about "the minion attacking Garrett."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>31-01-2010, 16:46:29</strong>
			</dt>
			<dd class="postbody">
				Ahh, I see!&nbsp; &nbsp;It's mostly a moot point anyway.<br><br>I've gone ahead and declared the fight over since the remaining enemies are focusing all of their attacks on Kasumi and they need a 20 to hit.&nbsp; Better to just get directly to the investigation part!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>31-01-2010, 16:53:54</strong>
			</dt>
			<dd class="postbody">
				After a round or so of missing, they would be dead anyway, but if we gave them more time, they might have tried grappling.<br><br>As for the investigation, I'll help as best I can, but I do have a solution to the nasty cursed dress.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>31-01-2010, 17:44:22</strong>
			</dt>
			<dd class="postbody">
				Ah yes, I keep forgetting that your touch AC isn't the shit.&nbsp; Must try and work that in next time around.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>31-01-2010, 18:31:13</strong>
			</dt>
			<dd class="postbody">
				Fortunately for me, Undead with improved grab are rare. <br><br>Hey, and it's my first, unworn Astral Construct, plus Kasumi putting Garrett in charge of something!&nbsp; Hell must be rather frosty at the moment. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>31-01-2010, 19:28:55</strong>
			</dt>
			<dd class="postbody">
				Magical mithral panties.&nbsp; Sounds uncomfortable.&nbsp; But then... it is magic, I suppose.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>31-01-2010, 19:39:47</strong>
			</dt>
			<dd class="postbody">
				The chainmail bikini is a fantasy staple, though. At least Mithril is lighter than steel.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>31-01-2010, 19:40:25</strong>
			</dt>
			<dd class="postbody">
				What're Kasumi and Garrett's HP totals right now?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>31-01-2010, 19:50:58</strong>
			</dt>
			<dd class="postbody">
				Kasumi is down three, and Garrett must be down 3 as well, as he shared the damage.<br><br>Yes, light chainmail is actually quite comfortable, if chilly in winter.&nbsp; The Vampire wouldn't mind that though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>31-01-2010, 20:09:16</strong>
			</dt>
			<dd class="postbody">
				I'll take your word for it.<br><br>And 3 HP isn't really worth blowing wand charges, so I won't.&nbsp; (Unless Garrett took some extra damage besides.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>31-01-2010, 23:37:46</strong>
			</dt>
			<dd class="postbody">
				Yes, Frodo, for instance, wore his mythral shirt under His clothes... usually he didn't even notice it, it was that comfortable.<br><br>So Garrett will now have to take over the information gathering portion of the mission.&nbsp; And fairly swiftly we are going to have to get on with the destruction of the place... So as soon as Garrett grabs what ever journals, exc he thinks are important, we should wand of hide from Undead and get back out there.<br><br>Though, didn't Sam say something about having a Bard's identify ability?&nbsp; Or am I mistaken?&nbsp; If ID'd tht Staff or other items might have more immediate uses.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>31-01-2010, 23:42:50</strong>
			</dt>
			<dd class="postbody">
				(... wants a mithril under-set from Sir Frederick's of Hollyshire)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>31-01-2010, 23:43:32</strong>
			</dt>
			<dd class="postbody">
				Bards don't have an identify ability.&nbsp; Sam has an analogue of Bardic Knowledge, but it doesn't ID magic items.&nbsp; If given an hour and a hundred-gold pearl plus wine, Sam could actually cast Identify from the Magic domain, but that's about it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>31-01-2010, 23:48:45</strong>
			</dt>
			<dd class="postbody">
				As I haven't played a Bard since second edition, I wasn't certain, thanks for clarifying.<br><br>And if Ithi'ka comes back before the end of this mission, perhaps she can have this set!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>01-02-2010, 00:39:21</strong>
			</dt>
			<dd class="postbody">
				To be quite honest, I think I might want to make a less asexual character in the future.<br><br>Maybe a Barbarian. :o
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>01-02-2010, 00:56:06</strong>
			</dt>
			<dd class="postbody">
				The room is actually now free of undead, so Garrett can stop swinging...<br><br>We could just grab the journal and the caged book, and get out of here, but Garret might try first to figure out what the Count was researching last.<br><br>Wand of Hide from Undead time as well, I think.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-02-2010, 03:27:24</strong>
			</dt>
			<dd class="postbody">
				Is 3 days enough time to assume Garrett has searched the Count's room for evidence, so we can move on?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>03-02-2010, 04:36:53</strong>
			</dt>
			<dd class="postbody">
				One of those skill checks has got to yield something.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-02-2010, 04:43:49</strong>
			</dt>
			<dd class="postbody">
				We really don't have time to take 20 on skill checks here.&nbsp; The Villian is defeated, but not dead, and others may come at any moment.&nbsp; Using the wand NOW, might be wise... either way, we need the skill monkey's speed to get what we need and move out.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>03-02-2010, 04:47:37</strong>
			</dt>
			<dd class="postbody">
				The vampire needs time to get back to her coffin and rez.&nbsp; As for time?&nbsp; Have Kasumi hold the door.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>03-02-2010, 05:03:27</strong>
			</dt>
			<dd class="postbody">
				*Removes all mention of Sam's searching.*&nbsp; I think Garrett's got it covered.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-02-2010, 17:04:01</strong>
			</dt>
			<dd class="postbody">
				Hmm, now as long as neither Garrett or Mark bump into something at the same time as you.<br><br>Oh, and I'm blushing.&nbsp; I haven't had to try to hold back 10 zombies a round yet.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>03-02-2010, 20:00:37</strong>
			</dt>
			<dd class="postbody">
				Whee, a telepath. Will saves all around, people. Again. ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-02-2010, 20:27:42</strong>
			</dt>
			<dd class="postbody">
				Since your here, you can make Mark's aid and dex checks?<br><br>Looks like I missed him, but all we need is Garrett and Mark's 7 dex checks to get to the next level... Now that we have the key.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>03-02-2010, 22:13:40</strong>
			</dt>
			<dd class="postbody">
				ooh, right. What were the DCs again?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-02-2010, 22:16:50</strong>
			</dt>
			<dd class="postbody">
				10's.&nbsp; 7 aid another dex checks, and 7 dex checks for himself.<br><br>I used dice bot and rolled 7 die 20 mod 6, then copied the result into my post...<br><br>Saved me the other 13 rolls.&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>04-02-2010, 00:22:10</strong>
			</dt>
			<dd class="postbody">
				Dex Check Results: 9, 24, 12, 18, 15, 8, 17. Looks like I need 2 aids from someone else.<br>Aid Another Checks Results: 13, 17, 25, 14, 22, 18, 15. But I have six to lend out.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>04-02-2010, 00:52:22</strong>
			</dt>
			<dd class="postbody">
				Just need Garrett's dex checks then.&nbsp; No one to aid you, I think?&nbsp; I'm not exactly certain if we can each do aid another rolls, cause it makes sense to have an aid check, but to have someone being aided aid someone else?&nbsp; That's a GM rulling.<br><br>And it looks like, your two misses are on different rounds than Sam's three.&nbsp; So now we have to pray that Garrett makes all his, with your aid.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>04-02-2010, 03:11:48</strong>
			</dt>
			<dd class="postbody">
				Umm, Garrett has an AC of 27.&nbsp; o_O
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>04-02-2010, 03:39:22</strong>
			</dt>
			<dd class="postbody">
				Um, I rolled a seven DEX checks.&nbsp; I rolled all successes, with the exception of an 8.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>04-02-2010, 03:47:08</strong>
			</dt>
			<dd class="postbody">
				Just two questions.&nbsp; Did you add two each time, and if so, which round did the failure happen in?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>04-02-2010, 04:06:06</strong>
			</dt>
			<dd class="postbody">
				Yes, I added a two to each roll (I landed a 3 with a Dex +3 and aid +2).<br><br>AND I recall failing the fifth roll.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>04-02-2010, 04:25:05</strong>
			</dt>
			<dd class="postbody">
				Mark's failure on the 1st, I can tap for.&nbsp; Garrett's failure on the fifth, I can help with.&nbsp; However, Sam failed on the 6th and used the wand to hide, so she can't help Mark on the 6th right away.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>04-02-2010, 04:32:23</strong>
			</dt>
			<dd class="postbody">
				Yes... we made it within 30 feet of the stairs down, then stumbled.<br><br>TGT... I think it's your move.&nbsp; <br><br>Edit: Good move.&nbsp; Now, the starwell.&nbsp; How is it set up?&nbsp; A door at the end of the hall? In the middle of the hall, on one side?&nbsp; Just an open landing, like a school building? Are their Zombies coming up the stairs, exc?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>05-02-2010, 06:51:13</strong>
			</dt>
			<dd class="postbody">
				I might have a better plan - if I lay down a smokescreen to conceal us, the zombies should stop swarming due to a lack of visible enemies. The Entombers might get wise, but we only need 1 turn of safety to get my Hide from Undead functional again.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>05-02-2010, 08:00:25</strong>
			</dt>
			<dd class="postbody">
				Go ahead and smokescreen, but then move to the stairs.&nbsp; Partial concealment just isn't going to stop them from figuring out you left, so Sam needs to tap you with the wand there, and the entombers need to die, unless we want to fight our whole way further on. (After all, the Entombers are almost certainly going to see right through the wand, unless they have very low will saves.)<br><br>Depending upon the answers to my questions about the way down, I have a longer plan.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>05-02-2010, 08:38:54</strong>
			</dt>
			<dd class="postbody">
				Remember, it's only the ones I'm adjacent to that I get partial concealment from. Anything further than 5ft. away I have total concealment against, effectively invisible. And the cloud has a 20ft. radius.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>05-02-2010, 17:51:24</strong>
			</dt>
			<dd class="postbody">
				As I said, try it.&nbsp; At least the concealment will prevent AoO's as you fly upwards, and then you can land next to Sam and get tapped.<br><br>See if it works.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>06-02-2010, 18:40:42</strong>
			</dt>
			<dd class="postbody">
				... Ok?&nbsp; &nbsp;Hello?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>06-02-2010, 18:56:00</strong>
			</dt>
			<dd class="postbody">
				We seem to be slightly lacking in the DM department at the moment.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>06-02-2010, 19:51:06</strong>
			</dt>
			<dd class="postbody">
				TGT has posted.&nbsp; We're waiting on Mark, Garrett and Sam's actions now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>06-02-2010, 21:57:50</strong>
			</dt>
			<dd class="postbody">
				Oh.&nbsp; *Checks.*&nbsp; I'm waiting on Mark.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>06-02-2010, 22:03:44</strong>
			</dt>
			<dd class="postbody">
				Posting now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>07-02-2010, 20:18:52</strong>
			</dt>
			<dd class="postbody">
				Hmm... greased ramp?&nbsp; I don't need a dungeoneering check to say, "ah, might there be a trap at the bottom?&nbsp; Fortunatly it means no zombies on the ramp, and doubly fortunatly, I can summon a naturally flying Construct to carry Sam down, while both Mark and I can fly.&nbsp; Garrett should be able to climb down and reconoiter fairly easily as well.<br><br>Oh, and something else.&nbsp; A close friend of mine, an Internet aquantance for the last 17 years, and a wonderful RPer, would probably be very interested in this game.&nbsp; Might I invite them to do so?&nbsp; (At a convient place of course, and after they pass Elliquiy's waiting period)<br><br>I can vouch for their rapid posting, excelent English writing skills, good humor, and tactical brilliance.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>07-02-2010, 21:33:01</strong>
			</dt>
			<dd class="postbody">
				I'd be willing to add another player.&nbsp; Ideally, the character could be an angel you guys will meet during your planar travels.&nbsp; (though an undead in opposition to Count Omik or a military advisor would also be acceptable.)<br><br><br>Angels are available in the following flavors:&nbsp; &nbsp; &nbsp;<br><br>(they all receive the angelic traits of darkvision, low light vision, immunity to acid, cold, and petrification, +4 bonus to saves against poison, constant magic circle against evil effect, and constantly active tongues effect, lawful and good subtypes.)<br><br>Cherubim, the Defenders: +8 Str, +4 Dex, +6 Con, +2 Int, +4 Wis, DR 5/magic, fly 40 feet (good), Claws (1d4), Improved Grab, Natural Armor +5, +4 bonus to spot, listen, and search checks.&nbsp; Can cast comprehend languages, detect evil, detect undead, magic fang, light, and shield other at will.&nbsp; Level adjustment +5.&nbsp; <br><br>Grigori, the Scholars: +4 Con, +4 Int, +4 Wis,&nbsp; fly 30 feet (good), +2 natural armor, +4 bonus to craft, knowledge, and profession checks.&nbsp; Can cast comprehend languages, guidance, mending, open/close, read magic, and make whole at will.&nbsp; Level adjustment +3.&nbsp; <br><br>Kalkydrim, the Heralds: +2 Str, +10 Dex, +4 Con, +2 int, +2 Wis, fly 80 feet (perfect), +2 natural armor, DR 5/magic, Immunity to fire, Bite (1d6) +4 bonus to balance, concentration, and tumble checks.&nbsp; Can launch fire blasts with a range of 120 feet that deal 3d6 points of damage, half of which is exalted damage;&nbsp; each time this is done per day after the first inflicts 1 negative level.&nbsp; Turns undead like a cleric of equivelent level.&nbsp; Can cast daze, daylight, detect undead, flare, and heat metal at will.&nbsp; Level adjustment +5.<br><br>Malakim, The Soldiers: +6 Str, +4 Dex, +8 Con, +4 Cha, fly 30 feet (good), +3 natural armor, DR 5/magic and evil,&nbsp; +4 bonus to intimidate checks, Fear Immunity, Aura of Courage as Paladin (if a paladin, increases the effect of the aura of courage to +10), Ignores fighter level prerequisites for feats, Can cast Bless Weapon, True Strike, and Virtue at will.&nbsp; Level Adjustment +4.&nbsp; <br><br>Menuim, The Commons: +4 Dex, +4 Wis, -2 Cha, fly 40 feet (poor), +1 natural armor, +4 bonus to heal, hide, and move silently checks, Can cast Detect Poison, Feather Fall, Guidance, Jump, Mage Hand, Resistance, Sanctuary, and Virtue at will.&nbsp; Level Adjustment +3.<br><br><br>If playing an angel, the character will be a fallen angel, and hence be of the humanoid type, rather than the outsider type.&nbsp; However, the character can still quite easily be lawful good, but simply has done something which got the character kicked out of the cosmic order.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>07-02-2010, 21:48:51</strong>
			</dt>
			<dd class="postbody">
				Those massive level adjustments paired with minute inherent stat bonuses seem rather debilitating, regardless of supernatural abilities.&nbsp; One should think a creature with a level adjustment of +5 would get a little better than a couple +2's.&nbsp; In fact, none of these angels look to be any good at all.&nbsp; Particularly the Grigori.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>07-02-2010, 21:57:53</strong>
			</dt>
			<dd class="postbody">
				<del>Yeah, I definitely wouldn't want to play any of those as written, particular since this is E6. LA +5 means they get HD+Con mod...once. They'd fall apart if you sneezed on them, and their abilities are a bit disjointed. <br>-For example, the Cheribum have Shield Other at-will, but they only get a single HD, meaning it'd be suicide to use that ability. -The Kalkydrim have what looks like an awesome ranged SLA, but with a useless provision technically permitting them to use it multiple times per day...the instant they try to use it the 2nd time, the negative level erases their single HD and they die. <br>-Grigori look like an Angelic NPC race/class.<br>-Malakim want to be fighters, but their ability to ignore level minimums on fighter feats won't be helpful if they're killed too easily to collect any XP to build up those feat chains...and these are probably the most playable of the options.<br>-Menium trade 3 HD worth of class levels for the ability to cast a couple of cantrips at will.<br><br>To make them more attractive, consider less LA and giving them racial HD instead. That solves their problem with absurd fragility while letting them keep the nifty abilities and not needing huge stat boosts.</del>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>07-02-2010, 22:13:12</strong>
			</dt>
			<dd class="postbody">
				The way it's written, these rules would let someone play LA +5, and just have average stats, but full 6 HD...<br><br>This person has actually played a trumpet archon via Savage Species, all the way to 18th lvl...<br><br>And the Savage Species angel varients might work better in E6 anyway.<br><br>Not that I know what they'd want to play.&nbsp; They've also played a Succubus and a Ghost, along with every single other basic race and character class in the Players handbook... So it's anyone's guess.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>07-02-2010, 22:33:05</strong>
			</dt>
			<dd class="postbody">
				TG: In E6, level adjustment means a lower point buy, rather than actual level adjustment.&nbsp; For the LA5 critters?&nbsp; We're talking a point buy of 0.&nbsp; So you <em>could</em> play a cherub, but it'd have stats of 10 Str, 8 Dex, 10 Con, 10 Int, 8 Wis, 8 Cha.<br><br>Edit: Oh, and the wand Sam's talking about is an eternal wand of Benign Transposition.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>07-02-2010, 22:36:12</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2715721#msg2715721">Quote from: Katina Tarask on 07-02-2010, 22:33:05</a></div></div><blockquote class="bbc_standard_quote">TG: In E6, level adjustment means a lower point buy, rather than actual level adjustment.&nbsp; For the LA5 critters?&nbsp; We're talking a point buy of 0.&nbsp; So you <em>could</em> play a cherub, but it'd have stats of 10 Str, 8 Dex, 10 Con, 10 Int, 8 Wis, 8 Cha.<br><br>Edit: Oh, and the wand Sam's talking about is an eternal wand of Benign Transposition.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Right, my bad. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>07-02-2010, 22:36:18</strong>
			</dt>
			<dd class="postbody">
				I think I will go ahead and buff the existing stat bonuses.&nbsp; The fact that they all get flight and constantly active magical abilities mean that they'll need fairly high level adjustments, but higher stat adjustments seem to make a fair amount of sense.&nbsp; Lets see if I can't get things balanced.<br><br><br>Also, the way that monster classes work is that they can be taken to 6HD, with every level past getting to 6HD counting as 1 point of level adjustment.&nbsp; At a cost of 5,000xp per level, a character can trade a level in a monster class for a level in a regular class, keeping all of the class features of the monster class and gaining the class features of the chosen class.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>07-02-2010, 22:40:49</strong>
			</dt>
			<dd class="postbody">
				Keep in mind, most of us are LA0, but we have flight or flight analogues nigh on-demand (and our access to flight will only increase), and we're already scheming to use the ritual magic system to get all kinds of constantly active magical abilities on the cheap.&nbsp; The way the rules work out, flight and the magic perks don't mean much.&nbsp; The Cherubim in particular could easily be LA2 and still not be very hot.<br><br>And it may be better to wait until you can speak with this new candidate, then work with them to hash something out.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>09-02-2010, 03:55:03</strong>
			</dt>
			<dd class="postbody">
				Everybody doing okay?&nbsp; The posting rate seems a little slower now that Ixy is on break.<br><br>Of course, it might be having to deal with traps without a rogue, which can be a bit of a pain.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>09-02-2010, 06:28:44</strong>
			</dt>
			<dd class="postbody">
				Just waiting on Garrett actually.&nbsp; Things will pick up again soon I'm sure.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>09-02-2010, 18:33:26</strong>
			</dt>
			<dd class="postbody">
				We only need to worry about non-magical traps.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>09-02-2010, 19:37:18</strong>
			</dt>
			<dd class="postbody">
				Here's an idea I used in a PbP game I ran for 3 years.&nbsp; How about posting partners?&nbsp; Ie, if we can't post for some reason, we select someone to run the character for us during the time we are away.<br><br>Everyone has stuff come up.&nbsp; That would help the stuff not bother the rest of us.<br><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>09-02-2010, 19:40:05</strong>
			</dt>
			<dd class="postbody">
				She'd have missed them anyway (sulks)&nbsp; ;)<br><br>and I'm almost done.&nbsp; Just need to confirm magic item costs, write the story, and finalize with TGT.&nbsp; It's really just a couple hours, but lately I don't have the time to do much at one sitting.<br><br>I endorse the posting partner idea, but I don't expect that to work for everybody.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>09-02-2010, 19:51:30</strong>
			</dt>
			<dd class="postbody">
				That factotum magic... I need to get that book so I can learn more about it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>09-02-2010, 20:23:40</strong>
			</dt>
			<dd class="postbody">
				I believe Dungeonscape will have the droids you're looking for.&nbsp; <br><br>(The Factorum almost reminds me of the old school rangers who got to learn druid spells and magic user spells.&nbsp; Good times.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>09-02-2010, 22:59:08</strong>
			</dt>
			<dd class="postbody">
				Glyphstone, I'm kinda worried about physical traps at the bottom of a slide like this.&nbsp; I think we should either wait for Pistoleer to post, or ask TGT to post his action for him... if Msrk misses a physical trap at the bottom, Sam could end up Benign Transpositioning right on top of one.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>10-02-2010, 00:22:13</strong>
			</dt>
			<dd class="postbody">
				He can still hunt for non-magical traps, but this gets the Magic traps out of the way immediately.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>10-02-2010, 02:42:03</strong>
			</dt>
			<dd class="postbody">
				Well, looks like we don't need Pistoleer for this part after all.&nbsp; Now let us know what you see telepathically, and make your hide check so Kasumi can come down and you can one two these ghouls.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>10-02-2010, 02:45:01</strong>
			</dt>
			<dd class="postbody">
				I'm pretty sure a bunch of razor wire and a ghoul mob is plenty of trap.&nbsp; And even if there is, another trap, I can probably just heal myself.&nbsp; I say we have Mark vape the mob, fly back up, get another tap, go back down, cue swapomancy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>10-02-2010, 02:52:47</strong>
			</dt>
			<dd class="postbody">
				How well do clumped ghouls and metal barriers react to large amounts of acid damage?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>10-02-2010, 03:00:57</strong>
			</dt>
			<dd class="postbody">
				Very well, actually.&nbsp; There tends to be a lot of melting and un-undying.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>10-02-2010, 03:36:26</strong>
			</dt>
			<dd class="postbody">
				RE: Tagan jumping into the fray with the Ghouls.<br><br><br>I'm going to be a DM here and say: "Are you sure you want to do that?"<br><br>&nbsp;;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>10-02-2010, 03:39:52</strong>
			</dt>
			<dd class="postbody">
				She is flying.&nbsp; Though it may be wise to do the wide-angle acidy death <em>before</em> zipping into melee.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>10-02-2010, 03:44:53</strong>
			</dt>
			<dd class="postbody">
				Ghouls?&nbsp; After Mark has blasted them?&nbsp; <br><br>Their just Ghouls, right?<br><br>I'm not worried... are they wearing full plate and weilding Bastard Swords?<br><br>And the attack was scheduled after Mark's blast.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>10-02-2010, 04:00:56</strong>
			</dt>
			<dd class="postbody">
				They do happen to be at the entrance to a level full of hostile undead, many of which are intelligent.&nbsp; <br><br>And I think it'll only take a simple knowledge (Arcana) check to think of an abjuration spell that would really ruin your day right about there.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>10-02-2010, 04:05:48</strong>
			</dt>
			<dd class="postbody">
				Ah Dispel Magic.<br><br>And you think it's a good idea for the even more vulnerable Warlock to fall into that trap?&nbsp; He gets dispelled, then he'll fall, first into the razor wire, then into the Ghoul's hands to be torn to pieces.<br><br>Kasumi has a much better chance of survival... with the trap here, how would we get past it without defeating the Ghouls?&nbsp; All the time I knew someplace would be guarded by intelegent undead, at which point, we HAVE to fight.<br><br>Hopefully Mark's attack followed by Kasumi's will clear the landing.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>10-02-2010, 04:37:18</strong>
			</dt>
			<dd class="postbody">
				And with any luck, my zombie T-Rex will show up, too.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>10-02-2010, 06:17:31</strong>
			</dt>
			<dd class="postbody">
				Ok, not changing my action exactly, but I did try to rush hints in my excitmemt, so I'm moving back a step, so Mark, (and perhaps the silent Garrett) can make their moves.&nbsp; For all we know, Garrett may be hiding on the ceiling ready to pull out a fireball scroll or something.<br><br>So I'll leave it there, Kasumi in mid air, waiting for Mark to fire his acid cone at the Ghouls.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>10-02-2010, 16:54:46</strong>
			</dt>
			<dd class="postbody">
				Indeed - we've got a surprise round, after all, and if we can beat the ghouls in initiative, thats a world of hurt to lay down before they even get to act.<br><br>Honestly, I think an Alarm trap would be more dangerous than a Dispel trap, and that's abjuration too. It's what I was worried about. Anyways....Banzai Robot!!!!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>10-02-2010, 18:15:59</strong>
			</dt>
			<dd class="postbody">
				With you and Sam along there's no way of avoiding an intelegent ambush.&nbsp; You guys will be spotted if we try and sneak past.<br><br>Let's ambush the ambushers.&nbsp; (I fear a caster isnthe dispel in question, but Kasumi knows what to do about casters.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>11-02-2010, 02:22:03</strong>
			</dt>
			<dd class="postbody">
				inability to post.&nbsp; comps fried.&nbsp; still under warranty.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>11-02-2010, 03:36:45</strong>
			</dt>
			<dd class="postbody">
				Noted.&nbsp; Might take it easy for a bit, though I think we can get the results of the initial foray into the second floor resolved.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>11-02-2010, 23:31:20</strong>
			</dt>
			<dd class="postbody">
				Ok, mu friend has just been approved here, so I've given him this thread link.&nbsp; He's christopher28.&nbsp; Give him a warm welcome!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>12-02-2010, 01:08:15</strong>
			</dt>
			<dd class="postbody">
				Hoorays!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Christopher28</strong> on <strong>12-02-2010, 01:23:37</strong>
			</dt>
			<dd class="postbody">
				That would be me.&nbsp; Hello everyone.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>12-02-2010, 01:27:26</strong>
			</dt>
			<dd class="postbody">
				*Checks sheet.*<br><br>Hey, I can cast heat metal.<br><br>*Does so.*<br><br>Oh, wait...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>12-02-2010, 02:47:48</strong>
			</dt>
			<dd class="postbody">
				Wait, how did that get on the cleric spell list?&nbsp; &nbsp; ;D<br><br><br>And hi Christopher.&nbsp; The party is in the middle of a dungeon at the moment, just heading down to the second level.&nbsp; One character is lost in the negative energy plane, and the party are walking into a trap.&nbsp; Good times all around.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>12-02-2010, 02:58:26</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2731027#msg2731027">Quote from: The Great Triangle on 12-02-2010, 02:47:48</a></div></div><blockquote class="bbc_standard_quote">Wait, how did that get on the cleric spell list?&nbsp; &nbsp; ;D</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Sun Domain.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>12-02-2010, 05:07:43</strong>
			</dt>
			<dd class="postbody">
				Here are the threads you will want to add bookmarks too, using the forum 'add bookmark' button.<br><br>http://elliquiy.com/forums/index.php?topic=57774.msg2725830#new (http://elliquiy.com/forums/index.php?topic=57774.msg2725830#new)<br><br>http://elliquiy.com/forums/index.php?topic=55770.0 (http://elliquiy.com/forums/index.php?topic=55770.0)<br><br>http://elliquiy.com/forums/index.php?topic=52662.0 (http://elliquiy.com/forums/index.php?topic=52662.0)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>12-02-2010, 05:17:13</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2731027#msg2731027">Quote from: The Great Triangle on 12-02-2010, 02:47:48</a></div></div><blockquote class="bbc_standard_quote">Wait, how did that get on the cleric spell list?&nbsp; &nbsp; ;D<br><br><br>And hi Christopher.&nbsp; The party is in the middle of a dungeon at the moment, just heading down to the second level.&nbsp; One character is lost in the negative energy plane, and the party are walking into a trap.&nbsp; Good times all around.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Deliberately, I would point out - not 'walking into a trap' so much as 'diving into a trap, lasers blazing and fists of fury flying'.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>12-02-2010, 05:22:04</strong>
			</dt>
			<dd class="postbody">
				Welcome to the party, Christopher.&nbsp; Glad to meet you :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>13-02-2010, 01:50:27</strong>
			</dt>
			<dd class="postbody">
				&nbsp;The Great Triangle, are you waiting for something in particular?&nbsp; I think you could pretty safely post an initial response to Mark's attack on the Ghouls.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>13-02-2010, 01:55:12</strong>
			</dt>
			<dd class="postbody">
				If you're waiting on Sam, he/she is just standing there and looking pretty this round.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>14-02-2010, 01:16:29</strong>
			</dt>
			<dd class="postbody">
				Ahh, sorry!&nbsp; Been a bit distracted end of this week.&nbsp; I'll have a respone up momentarily!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>14-02-2010, 01:23:13</strong>
			</dt>
			<dd class="postbody">
				Have the sharp metal whatsits melted enough to stop being a threat should I need to take the slide down?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>14-02-2010, 03:28:58</strong>
			</dt>
			<dd class="postbody">
				I'm going to say yes, but you'll need to make a DC 15 reflex save to avoid flying into the part of the slide where they're threatening.<br><br>If your flat footed AC is more than 25, they're also probably harmless to you.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>14-02-2010, 04:21:51</strong>
			</dt>
			<dd class="postbody">
				Hmm, any ideas?&nbsp; I'm thinking we leave the construct to take the blame, and try to defend the ramp asap, through Garrett's skill and the wand of Benign Transposition.&nbsp; If we leave this trap in place, they will think either the Construct set off the trap, or we left the other way.<br><br>Of course, it looks like TGT will have to run Garrett until Pistoleer's computer problems go away.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Christopher28</strong> on <strong>14-02-2010, 04:59:12</strong>
			</dt>
			<dd class="postbody">
				Sorry I haven't posted a character yet.&nbsp; I've been REALLY sick for the last couple weeks, and I'm just starting to recover.&nbsp; I'll get something up in the next couple days.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>14-02-2010, 06:25:37</strong>
			</dt>
			<dd class="postbody">
				I believe I'll leave the running of garrett to Katina, if she doesn't mind.&nbsp; :-)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>14-02-2010, 06:36:50</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2738288#msg2738288">Quote from: Christopher28 on 14-02-2010, 04:59:12</a></div></div><blockquote class="bbc_standard_quote">Sorry I haven't posted a character yet.&nbsp; I've been REALLY sick for the last couple weeks, and I'm just starting to recover.&nbsp; I'll get something up in the next couple days.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>UNACCEPTABLE.<br><br>:D<br><br>What're you making, anyway?&nbsp; Just curious.<br><br>Welcome to the group, btw
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>14-02-2010, 06:53:05</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2738136#msg2738136">Quote from: Tagan on 14-02-2010, 04:21:51</a></div></div><blockquote class="bbc_standard_quote">Hmm, any ideas?&nbsp; I'm thinking we leave the construct to take the blame, and try to defend the ramp asap, through Garrett's skill and the wand of Benign Transposition.&nbsp; If we leave this trap in place, they will think either the Construct set off the trap, or we left the other way.<br><br><br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Um...can I pre-emptively voice my objections to this plan?&nbsp; :-\
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>14-02-2010, 14:01:47</strong>
			</dt>
			<dd class="postbody">
				Oh dear.&nbsp; That was badly worded.&nbsp; I meant "Astral Construct" Not, my buddy Mark, the Warforged.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>15-02-2010, 02:51:26</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2738606#msg2738606">Quote from: The Great Triangle on 14-02-2010, 06:25:37</a></div></div><blockquote class="bbc_standard_quote">I believe I'll leave the running of garrett to Katina, if she doesn't mind.&nbsp; :-) <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>So it's Garrett and Sam's actions I believe?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>15-02-2010, 03:38:29</strong>
			</dt>
			<dd class="postbody">
				Hi!&nbsp; I'm still not around (loaned computer), but my computer won't get back until the beginning of March.<br><br>Loads of apologies.<br><br>But!&nbsp; I am reading the Harry Potter series?&nbsp; And wow!&nbsp; It's all very enjoyable.&nbsp; If Garrett doesn't make it, I would like to come back as a wizard.&nbsp; I promise he'd be more affable, and a bit less cheap.<br><br>Kisses, longest running RP group on E that PhanPi has had.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>15-02-2010, 04:06:56</strong>
			</dt>
			<dd class="postbody">
				Sorry to hear about the computer problems Pistoleer.&nbsp; <br><br>As for your post:<br><br>??? That didn't look like a climb check.<br><br>In fact, I notice TGT didn't post a climb DC or a balance DC for the ramp this time.<br><br>If it was a suicide attempt, we're kinda in trouble.&nbsp; I suppose Mark can hose the ramp down to clear a path, but I'll have to hold the door until he can finish, and that might take a while...<br><br>Sam, I guess it's your turn?&nbsp; We need you and the Astral Construct down here.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>15-02-2010, 04:08:44</strong>
			</dt>
			<dd class="postbody">
				Oh, I thought it was a ramp going down?<br><br>Not a ramp going up?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>15-02-2010, 04:16:54</strong>
			</dt>
			<dd class="postbody">
				&nbsp;It is going down... into razors and such.&nbsp; Earlier TGT gave a climb check to make it down the dirt ramp.&nbsp; I have to assume the checks are the same here.<br><br>(Otherwise you are likely to be filleted Garrett steaks for the Undead waiting below.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>15-02-2010, 04:18:34</strong>
			</dt>
			<dd class="postbody">
				&nbsp;It is going down... into razors and such.&nbsp; Earlier TGT gave a climb check to make it down the first ramp.&nbsp; I have to assume the checks are the same here.<br><br>(Otherwise you are likely to be filleted Garrett steaks for the Undead waiting below.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>15-02-2010, 04:20:27</strong>
			</dt>
			<dd class="postbody">
				He isn't out to commit suicide, but Garrett's not into pussy-footing things.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>15-02-2010, 04:25:41</strong>
			</dt>
			<dd class="postbody">
				Perhaps an ungodly tumble check will get you through alive?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>15-02-2010, 04:37:46</strong>
			</dt>
			<dd class="postbody">
				Well, he rolled a 6 with a... +29?&nbsp; I'm just not sure any more with K's kiss.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>15-02-2010, 08:46:33</strong>
			</dt>
			<dd class="postbody">
				A 35 is good enough for Garrett to jump into the set of deadly blades and go springing through unscathed.&nbsp; Just barely, anyway.&nbsp; <br><br>I'll go ahead and have garrett run off to do his own thing, I figure you guys probably have some kind of way of communicating with him if he gets to the self destruct device.<br><br>Though at this point, I'd just put him in bed with any attractive females in the area... if there were any.&nbsp; Hopefully the next dungeon will be sexier.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>15-02-2010, 14:23:03</strong>
			</dt>
			<dd class="postbody">
				Honestly, I'm hoping for the cute Vampirilla's to spot his massive 30 charisma, because, A he doesn't have the self distruct key, and B, if he activated it anyway, (something I wouln't put past him) we'd all die, save him... as I haven't got my Lava snorkle with me.<br><br>As for Mass Combat... odd, a Mass combat of 3 vrs 90+. how would our side's stats work?&nbsp; I'm all for it if it gives us an advantage, but as it is, Kasumi can probably defend a corner from the lot of them until Sam can turn the commanders, while Mark floats just over her head disintigrating whole groups of them... all this in regular combat.<br><br>How would it work... I'm going to peruse the mass combat rules again.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>15-02-2010, 15:19:49</strong>
			</dt>
			<dd class="postbody">
				Hmmm....<br><br>I've read the mass combat rules again.&nbsp; They don't favor us at all.<br><br>We've got a Measure of 1, 1 melée combatatant, a bad average AC, two Wizards...&nbsp; Now would Kasumi be both Vangaurd and Commander?&nbsp; Making Sam the commander would give us her better wisdom bonus, but enable people to duel her, and then she can't cast spells I think?<br><br>We'd do what... 1d8+1 damage each round to one unit, instead of 3d6+4 to 10 or more units?&nbsp; Not to mention that since Mark's cone wouldn't cover their entire unit, by these rules he could only do the damage to one unit, instead of the 12-15 he should be hitting (and likely destroying) every single round?<br><br>No, I decline to go into mass combat rules.&nbsp; In this senario they make no sense what so ever.<br><br>What I need is a better idea of the shape of this room... a better idea of my foes, and, if possible, Ithi'ka back.&nbsp; ;)<br><br>For example, I know that there are a ramp up, and a ramp down, plus two secret doors, but I don't know where in the room, or the shape of the room, or the dimensions of the room.&nbsp; (A map in this situation is really needed.)<br><br>I don't know if these 'Karnathi' undead are intelegent or not, or how they are armed, or what. Dread Marshall looks like.&nbsp; But Kasumi would know all of these answers.<br><br>(Fortunately Sam is still protected by Hide from undead.)<br><br>&nbsp;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>15-02-2010, 15:36:36</strong>
			</dt>
			<dd class="postbody">
				Now, I could be wrong.&nbsp; I've never used the mass combat rules before.<br><br>How would our unit stats add up in your eyes?&nbsp; Can you write out the stats first? (Does the Astral Construct count?&nbsp; Cause it would seriously lower our Average AC)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>15-02-2010, 15:49:51</strong>
			</dt>
			<dd class="postbody">
				I could open up with the nuclear turning to put a real dent in their numbers from the start.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>15-02-2010, 16:19:51</strong>
			</dt>
			<dd class="postbody">
				I had that in mind of course, but not until I have a better idea of the tactical situation.<br><br>For example, TGT, you could say, "The room is 40 by 40, with a 20 foot ceiling.&nbsp; The ramp going upwards is 20 feet wide at the bottom, and is in the center of the north wall.&nbsp; The Ramp going down is 10 feet across, and is in the center of the south wall.&nbsp; The two secret doors are in the east and west wall, both doors are centered, and are 10 feet across. The undead have advanced 5 feet into the room from both directions, stoping just outside Kasumi's reach.&nbsp; The Zombies and Skeletons have only their natural weapons, but the Dread Marshalls wear chainmail and carry longswords and shields."<br><br>Or something like that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>15-02-2010, 23:32:48</strong>
			</dt>
			<dd class="postbody">
				I need to find a friendlier vampire to make out with after dropping the nuclear turn so'st I can spend that domain slot on a maximized Searing Light kiss and be absolutely sure that I'm done with that domain for the day.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>16-02-2010, 01:12:51</strong>
			</dt>
			<dd class="postbody">
				The mass combat rules are indeed designed to make the odds in a fight between a small number of characters and a large swarm of characters lower, by accounting for random critical hits and flanking.&nbsp; <br><br>At any rate, the room is 30 feet by 50 feet, with 30 foot wide doors at the north and south of the room.&nbsp; The ceiling is 20 feet high, and there are 10 foot wide doors to the east and west.&nbsp; <br><br>Your party as a mass combat unit has the following stats:&nbsp; (assuming Sam is the leader)<br><br>Measure: 1<br><br>HP: 43<br>AC: 25<br>Unit Defense: 33<br>Discipline: +10<br>Stamina: 6<br>Morale: Perfect<br>Magic: 9<br><br>Melee Attack Rating: +14<br>Melee Attack Damage: 1d8+10<br><br>Ranged Attack Rating: +21<br>Ranged Attack Damage: 1d8+9<br><br>Special Characters: <br><br>Kasumi (Vanguard)<br>Mark (Wizard)<br><br>If your unit's measure gets reduced to 0, you guys take damage individually from the last attack, get split up, and default to a couple of rounds of regular combat before reuniting and switching to mass combat again.<br><br><br>Resolving things as mass combat will make the encounter much much quicker.&nbsp; At any rate, you're facing 40 CR 3 Karrnathi undead from the Eberron Campaign setting, plus 4 Dread Marshalls from The Forge of War.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>16-02-2010, 01:38:55</strong>
			</dt>
			<dd class="postbody">
				... I have no idea how you came up with those numbers from the rules as presented.&nbsp; Obviously I don't understand the system.<br><br>For example, where did the ranged combat attack come from?&nbsp; The only one of us with a ranged combat weapon is Sam, and she doesn't use it, and it certainly doesn't have a plus 21 to strike, or do 9 damage bonus.&nbsp; Melée damage?&nbsp; Only Kasumi does melée, and she's either doing 3d6+4 or 2d6+3 right now.&nbsp; Neither Sam nor Mark have a bonus to melée damage, or even a melée attack, so I'm puzzled as to where 1d8+10 came from.&nbsp; From the rules, I figured it would be 1d6+1... 3d6+4 divided by our total number.<br><br>Sadly, even though those numbers are much higher than I thought they would be, they still mean combat will be a lot longer and more deadly than if we ran it straight.<br><br>Unless I don't understand the system even more than I think, Mark, instead of toasting large numbers of them with each attack, will kill 1, if he rolls well?&nbsp; Kasumi, instead of killing a dozen or so each round, might kill 2, and Sam won't be able to turn, or cast any other spells?<br><br>A situation in which only Kasumi should be attackable if played right, knocks her AC down by 5, and turns her healer into a non spell casting comander.<br><br>Please tell me I'm reading this wrong? <br><br>Finally, which walls are the 30 foot wide doors in?&nbsp; The 30 foot wide ones, or the 50 foot wide ones?&nbsp; (if the 30 foot wide ones, then ouch? The whole wall just rolled away?)<br><br>Also, unfortunatly I don't have access to my computer still, so i have no idea what the monsters are, or even what they look like.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>16-02-2010, 02:09:11</strong>
			</dt>
			<dd class="postbody">
				I have a ranged weapon?&nbsp; *Checks.*&nbsp; I have a ranged weapon.&nbsp; And here I was going around relying on spells. :P<br><br>And the mass combat rules seem to be entirely single-target while every member of the team is a mook mower in this situation.&nbsp; Kasumi has her whirlwind and multiple AoOs, I have my turning (and even my normal turning is significant in this situation), Mark's cones.&nbsp; Heck, I wouldn't be surprised if regular combat were faster this time around given our genocide capacity.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>16-02-2010, 02:23:52</strong>
			</dt>
			<dd class="postbody">
				The ranged attack bonus came from averaging the ranged attack bonuses of your characters, then adding the magic bonuses.&nbsp; Since 1d8 is the most commonly used damage die in your ranged attacks, I simply used that as your damage die.<br><br>The melee attack bonus was determined in a similar way, although I just arbitrarily picked 1d8.&nbsp; <br><br>Also, Mark gets to fire his death ray between 2 and 20 times a round, rolling the next round damage at the same time he rolls the primary damage, which will stack quite a bit of damage.&nbsp; <br><br>At any rate, you guys aren't going to die if your mass combat unit gets defeated, just suffer from damage and be seperated.<br><br><br>The 30 foot doors are in the 50 foot walls, and the 10 foot secret doors are in the 30 foot walls.<br><br><br>The Karrnathi undead are skeletons and zombies in breastplates armed with masterwork weapons, and the Dread Marshalls are the same thing with an aura of evil and a cohort standard.<br><br><br><br>But yes...&nbsp; I think regular combat might resolve a little faster, depending on what 20 of Mark's energy blasts would do in mass combat.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>16-02-2010, 02:28:19</strong>
			</dt>
			<dd class="postbody">
				Ok!&nbsp; Now that I know how it all works, I'm ready to post!<br><br>Thanks.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>16-02-2010, 02:38:26</strong>
			</dt>
			<dd class="postbody">
				Remember that I do have a ranged weapon - I don't have to fire cones, I can do single-target ranged touch shots up to 250ft. away.<br><br>I'm still confused as to how this works though, so someone will need to tell me what rolls to make if we go into mass combat. Whichever gets us through this further so I can kick my power level OVER 9000 is best.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>16-02-2010, 02:50:47</strong>
			</dt>
			<dd class="postbody">
				With our mass of area affect attacks, we are going into normal combat, unless they act like good little undead and go back to their cells.&nbsp; Besides, with a smoke cloud a corner, and my large size, they won't be getting to attack either you or Sam until I die... and my AC is 5 higher than the 25 for mass combat, and they won't be confirming many crits.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>16-02-2010, 03:11:41</strong>
			</dt>
			<dd class="postbody">
				I would request that the other PCs at least get a turn to talk before going into combat, Tagan, but other than that, I'm willing to resolve things as normal combat, since that seems to be what the group wants.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>16-02-2010, 03:26:59</strong>
			</dt>
			<dd class="postbody">
				I have no objection to letting them talk.<br><br>(Except perhaps that durations are running short on several effects.)<br><br>However, Sam and Mark are both aware of this, so let's go on.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>16-02-2010, 03:33:42</strong>
			</dt>
			<dd class="postbody">
				... they are being MUCH more reasonable than I expected.&nbsp; If Garrett is in the Lava Trigger room righ now, and kills us all, I'm going to haunt him.<br><br>They can't be talking about Ithi'ka, Kasumi would sense her telepathic messages were being recieved.<br><br>TGT, please don't tell me Garrett isnholding the place hostage?&nbsp; He doesn't have the key!<br><br>(Dang, with his open lock check, he probably doesn't NEED the key.)<br><br>Oh dear.<br><br>Sam, you wanna ask them to tell us what they mean?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>16-02-2010, 04:17:46</strong>
			</dt>
			<dd class="postbody">
				Aw... can't I just go all good-aligned Cleric and just not listen to the zombies while I vaporize the lot of 'em?<br><br>Shame I can't just use Detect Thoughts on 'em or something.<br><br>*Waiting to see which companion they're talking about.*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>16-02-2010, 04:23:49</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2745020#msg2745020">Quote from: Katina Tarask on 16-02-2010, 04:17:46</a></div></div><blockquote class="bbc_standard_quote">Aw... can't I just go all good-aligned Cleric and just not listen to the zombies while I vaporize the lot of 'em?<br><br>Shame I can't just use Detect Thoughts on 'em or something.<br><br>*Waiting to see which companion they're talking about.*<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>As far as I'm concerned, blast em at your whim.&nbsp; Just make sure you blindisight Kasumi and Mark clouds the corner first, cause I want the battle to be on our terms.<br><br>If Garrett floods the place wih Lava... er, well... we'll have a very short, if painful end.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>16-02-2010, 22:12:24</strong>
			</dt>
			<dd class="postbody">
				So, as expected, Sam wants to hear which companion they are talking about, but leans towards destroying them, Mark wants to destroy them for tactical reasons, and Kasumi, who is also waiting to hear which companion they are talking about, won't wait very long.<br><br>It's the Undead's move.&nbsp; (I assume that Sam and Mark have moved and have readied actions if the undead move closer?&nbsp; You both may want to state as much, in case it is an issue.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>16-02-2010, 23:59:49</strong>
			</dt>
			<dd class="postbody">
				Tactical reasons...sure, let's go with that. ;D<br><br>How far away, exactly, are each of the formations from where we are standing? That'll matter for how many one cone will hit.<br><br><br>And while we're on the topic, has anyone ever seen a Widen Spell-Like Ability feat?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>17-02-2010, 00:10:39</strong>
			</dt>
			<dd class="postbody">
				No, just Quicken and Empower.<br><br>I'll look around.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>17-02-2010, 04:31:34</strong>
			</dt>
			<dd class="postbody">
				The formations are about 15 feet away, and 5 feet apart between the first and second rank, I'm going to say.&nbsp; They'll be closing to melee within their first action though.&nbsp; The second ranks will be staying in reserve unless they find a hole in the lines to plug themselves into.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>17-02-2010, 04:35:14</strong>
			</dt>
			<dd class="postbody">
				Perfect - at 15ft. away, they're the optimal distance to hit both ranks and the Dread Marshal behind them in a cone. Consider that my readied action then <del>if</del>when this situation goes south.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>17-02-2010, 20:54:41</strong>
			</dt>
			<dd class="postbody">
				&nbsp;Taking into consideration the Undead holding wands, I think the cloud first is a better readied action.<br><br>In the meanwhile, I was thinking along these lines for my next IC post.<br><br>"Consulting quickly and telepathically, Kasumi and Mark give constructive advice to Sam's diplomatic thoughts.&nbsp; ((Sam rolls her diplomacy, with a bonus 4 from both Mark and Kasumi's aid another, then Kasumi speaks Sam's words to the Undead, with Sam mentally coaching her.)) "<br><br>This way Sam's 14 diplomacy check (taking 10, as she needs to when speaking through another,) Will be a 28, possibly with a -2 circumstance bonus again for talking through Kasumi, and we end up with a 26, enough to change their attitude to friendly, going past indifferent. <br><br>If we can find out what's happened to Ithi'ka... well, we can always kill them in a minute.&nbsp; (Not in two minutes perhaps, but in a minute, certainly.)<br><br>What do you two think?<br><br>Oh, and TGT, I assume Kasumi has not gotten a response from Ithi'ka telepathically?&nbsp; If she has returned, the mindlink should be working again.&nbsp; It would not be dispeled by leaving the plane, it would just not work until she was back on this plane.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>17-02-2010, 21:13:10</strong>
			</dt>
			<dd class="postbody">
				You'll have to make your own Diplomacy roll, Tagan, since the roll is actually a measure of how well the undead take the way you're talking.&nbsp; If you can move their attitude up, they'll be compliant.&nbsp; If you really flub things, you'll insult them so bad they stop negotiating and fight.<br><br>Also, the mindlink is completely and utterly gone, for about 20 different reasons.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>17-02-2010, 21:17:33</strong>
			</dt>
			<dd class="postbody">
				&lt;sigh&gt; In character Kasumi ought to be a wiz at dimplomacy.&nbsp; However, making the character, skill points were too scarce to use them there.&nbsp; I'll just hope to roll well, as If they attack, I'll need that last action point.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Christopher28</strong> on <strong>17-02-2010, 21:31:44</strong>
			</dt>
			<dd class="postbody">
				Here is the bare bones of a character.&nbsp; See if you like him.<br><br>http://www.myth-weavers.com/sheetview.php?sheetid=185866 (http://www.myth-weavers.com/sheetview.php?sheetid=185866)<br><br>Sorry if I'm a bit slow.&nbsp; &nbsp;I'm still recovering from the Swine Flu.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>17-02-2010, 21:39:51</strong>
			</dt>
			<dd class="postbody">
				Looks nearly done to me?&nbsp; Nice job!<br><br>TGT, how much experience will he start with?&nbsp; Same as our lowest total?&nbsp; If so, he's got a few more feats and/or items coming.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>17-02-2010, 21:44:19</strong>
			</dt>
			<dd class="postbody">
				I'm thinking 3/4 of the lowest total, but I'll try and see if he can't earn more xp.<br><br>The character altogether seems pretty acceptable.&nbsp; You'll need a good amount of backstory to explain how your ancestors survived the great purge, and you'll also need to define how you feel about the possibility of the lycanthrope curse going crazy again like happened during the great purge.&nbsp; (when the stars are right, all lycanthropes go chaotic evil, become extremely infectous, and those they infect can infect more lycanthropes.&nbsp; When a sufficient portion of the population is infected, a Rajah wakes up and it's game over for the world.)<br><br>Other than those background elements, your character seems fairly solid.&nbsp; Which region of origin are you going for?&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>17-02-2010, 23:49:07</strong>
			</dt>
			<dd class="postbody">
				If it suits you, we could link backgrounds?&nbsp; Say...<br><br>Johnathon's parents were friends of Kasumi's before the war, and when his parents and Kasumi's mother died, Johnathon was brought to live with us, but not before the Master made sure he would remain in human form, with a magic adamantium/silver collar.<br><br>He took an interest in Johnathon, and trained him in stealth techniques, and anatomy.<br><br>And released him when the war ended.&nbsp; Recently he's joined the Military as a special advisor.<br><br>(Just coming up with something off the top of my head.) Would something like that work?<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Christopher28</strong> on <strong>18-02-2010, 00:04:17</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2750995#msg2750995">Quote from: The Great Triangle on 17-02-2010, 21:44:19</a></div></div><blockquote class="bbc_standard_quote">I'm thinking 3/4 of the lowest total, but I'll try and see if he can't earn more xp.<br><br>The character altogether seems pretty acceptable.&nbsp; You'll need a good amount of backstory to explain how your ancestors survived the great purge, and you'll also need to define how you feel about the possibility of the lycanthrope curse going crazy again like happened during the great purge.&nbsp; (when the stars are right, all lycanthropes go chaotic evil, become extremely infectous, and those they infect can infect more lycanthropes.&nbsp; When a sufficient portion of the population is infected, a Rajah wakes up and it's game over for the world.)<br><br>Other than those background elements, your character seems fairly solid.&nbsp; Which region of origin are you going for? <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>One background coming up.&nbsp; One problem, the Ebberon Books are among those I do not own.<br><br>As for how he feels about his Lycanthropy, he is a True Lycanthrope, born that way, and he'd have been raised knowing all about the history of lycans on their world.<br><br>His family would have been around for quite a while, (not sure how they survived the "great Purge" as I don't know what the "great purge" is...) and they'd know about the perils of that particular set of circumstances.&nbsp; I'm going to say that they use have an expert use a star chart to be aware of such events ahead of time, and take precautions.<br><br>As for how he deals with keeping his own Lycanthropy from spreading, he makes sure to kill anyone he bites so they don't become a problem later.&nbsp; He's been taught that it's very important not to let a kill get away from him, and he'll take the time to hunt down anyone who escapes him after being bitten.<br><br>How much is 3/4s experience anyway?<br><br>Oh, and I don't think I'm going to go with Tagan's suggestion.&nbsp; His parents are alive as far as I'm concerned, and he doesn't wear a collar.&nbsp; As for why the government would hire him... he's a born Lycanthrope from a family that has managed to survive the purge and avoid causing any outbreaks by rigid attention to detail... and a great deal of precautions, and stayed (mainly) secret.&nbsp; Certain branches of the government know of his family's existence, and they tolerate this particular family of Were-Panthers because they find them useful.&nbsp; In exchange, certain members of the family work for certain branches of the government when requested.&nbsp; I'm thinking a relationship kind of like the one between the Japanese government in the feudal period and the various Shadow Clans that they sponsored... <br><br>I'll flesh this out more in a day or so.&nbsp; I actually did consider taking levels in Ninja instead of Rogue... but I feel rogue is better balanced overall.&nbsp; (and who says a "Ninja" Were-Panther can't take rogue levels?)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-02-2010, 00:14:18</strong>
			</dt>
			<dd class="postbody">
				"I must admit you are better than I am"<br><br>"Then why are you smiling?"<br><br>Quotes aside, I do like your idea alot better than mine.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-02-2010, 00:36:47</strong>
			</dt>
			<dd class="postbody">
				That works well enough.&nbsp; You do need to be aware that showing your character's hybrid form in public will incite major panic though, since you look uncannily like a Rakshasa, the main representatives of fiendkind.&nbsp; That will pretty much be a major obstacle to your character's acceptance anywhere, since most common people will mistake you for a demon if they see your hybrid form.&nbsp; (with your animal form, people will simply assume you're a druid)<br><br>Assuming that you can deal with being a 2nd generation genocide survivor and being frequently mistaken for a demon, I'll allow the character concept.&nbsp; <br><br>I question whether you'll be able to maintain a neutral alignment if you kill everything you bite though, because of how easy it is for you to slip up and bite someone while mentally influenced.&nbsp; (if you put a bunch of feats into making your will saving throws unassailable, I won't worry about the killing thing so much)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>18-02-2010, 00:53:33</strong>
			</dt>
			<dd class="postbody">
				I support a neutral alignment in that case; it's individualistic and shows a code, but not a rigorous adherence to order.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-02-2010, 01:06:03</strong>
			</dt>
			<dd class="postbody">
				3/4ths of the lowest expriance total gained is 25,387.<br><br>That's 5 feats, or 4 feats and 16,161 gold... enough for a plus four stat item.<br><br>Or perhaps a hat of disguise, if you don't like screaming crowds with torches.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Christopher28</strong> on <strong>18-02-2010, 01:21:29</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2751715#msg2751715">Quote from: The Great Triangle on 18-02-2010, 00:36:47</a></div></div><blockquote class="bbc_standard_quote">That works well enough.&nbsp; You do need to be aware that showing your character's hybrid form in public will incite major panic though, since you look uncannily like a Rakshasa, the main representatives of fiendkind.&nbsp; That will pretty much be a major obstacle to your character's acceptance anywhere, since most common people will mistake you for a demon if they see your hybrid form.&nbsp; (with your animal form, people will simply assume you're a druid)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Which is why he doesn't use his Hybrid form in public.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2751715#msg2751715">Quote from: The Great Triangle on 18-02-2010, 00:36:47</a></div></div><blockquote class="bbc_standard_quote">Assuming that you can deal with being a 2nd generation genocide survivor and being frequently mistaken for a demon, I'll allow the character concept.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Since those who will mistake him for a Demon will mostly be people he's there to attack... that's acceptable... even preferable.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2751715#msg2751715">Quote from: The Great Triangle on 18-02-2010, 00:36:47</a></div></div><blockquote class="bbc_standard_quote">I question whether you'll be able to maintain a neutral alignment if you kill everything you bite though, because of how easy it is for you to slip up and bite someone while mentally influenced.&nbsp; (if you put a bunch of feats into making your will saving throws unassailable, I won't worry about the killing thing so much)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>It more a matter of necessity than alignment.&nbsp; I suppose I might change his alignment to Lawful Neutral, actually, because a rigid adherence to a code of conduct is how he and his family survives in their world... although perhaps straight Neutral is better, because while he will adhere to his clan's code of conduct without fail, he will break other laws without too much of a qualm if it serves his purpose.&nbsp; I wouldn't say he's evil though, because if he does have to kill an infected, it's for the greater good.&nbsp; His clan will permit no infected lycanthropes to live, simply because doing so has far too much chance of ending badly.&nbsp; He doesn't do so for his own profit.&nbsp; If he isn't fighting to kill, he simply never bites.<br><br>As for dealing with the danger of being mentally influenced... one of my favorite items is a Cloak of Protection from Evil.&nbsp; Such an item has the nice benefit of preventing any mental influence from actually effecting him... and it's a great buy for any fighter type with a low Will save.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Christopher28</strong> on <strong>18-02-2010, 01:27:18</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2751816#msg2751816">Quote from: Tagan on 18-02-2010, 01:06:03</a></div></div><blockquote class="bbc_standard_quote">3/4ths of the lowest expriance total gained is 25,387.<br><br>That's 5 feats, or 4 feats and 16,161 gold... enough for a plus four stat item.<br><br>Or perhaps a hat of disguise, if you don't like screaming crowds with torches.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I was seriously considering going for the "Hide in Plain Sight" Benefit from Shadowdancer (switching up his skills a bit to allow it), but since he cannot get the 10 ranks in hide required as a prerequisite for that class, is it impossible to go that way?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>18-02-2010, 02:25:21</strong>
			</dt>
			<dd class="postbody">
				There is a feat that lets you suppress the whole 'lycanthropy is contagious' thing somewhere.<br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2750954#msg2750954">Quote from: Christopher28 on 17-02-2010, 21:31:44</a></div></div><blockquote class="bbc_standard_quote">Here is the bare bones of a character.&nbsp; See if you like him.<br><br>http://www.myth-weavers.com/sheetview.php?sheetid=185866 (http://www.myth-weavers.com/sheetview.php?sheetid=185866)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>He should be a halfling werepenguin Ninja.<br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2751892#msg2751892">Quote from: Christopher28 on 18-02-2010, 01:27:18</a></div></div><blockquote class="bbc_standard_quote">I was seriously considering going for the "Hide in Plain Sight" Benefit from Shadowdancer (switching up his skills a bit to allow it), but since he cannot get the 10 ranks in hide required as a prerequisite for that class, is it impossible to go that way?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Any class you would be able to qualify for by level 9 is fair game.&nbsp; That includes classes that require 10 ranks in whatever skill.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-02-2010, 03:00:40</strong>
			</dt>
			<dd class="postbody">
				Hmm... I'm still not liking the character.&nbsp; It think it's just be my mood though.&nbsp; I'll probably be a bit saner after I get some sleep.&nbsp; <br><br>I think you're talking too much about your character in terms of fighting an killing, and that sets off a lot of alarm bells with me.&nbsp; Of course, I brought up torch and pitchfork wielding mobs, so it's not exactly fair to you for me to think that.&nbsp; Try to tell me a bit more about your character as a character though; what he likes, what his goals are, some of his habits and quirks.&nbsp; Favorite food, etc.&nbsp; <br><br>(There's a very high chance that I'm going to have major objective warping plot twists in every single adventure I run, which makes a character that doesn't just take the most straightforward route to solve problems very handy.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-02-2010, 03:12:11</strong>
			</dt>
			<dd class="postbody">
				Well, plot twists like letting the undead flee this plane, instead of burying them in Lava or killing them all?<br><br>Oh, I think Christopher is focused on the number crunching part of the character.&nbsp; It sounds like he has a good grip on be character's personality already, as is trying to make the numbers fit he image in his head.<br><br>(A problem I had with Kasumi... I need to remember to spend some feats for that image.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>18-02-2010, 03:18:04</strong>
			</dt>
			<dd class="postbody">
				&nbsp;I'm very confused. Are the undead talking about the Plane of Shadow or the Negative Energy Plane?<br><br>Wait, this is the Ebberon cosmology. They're the same place, aren't they?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-02-2010, 03:28:11</strong>
			</dt>
			<dd class="postbody">
				As long as they're gone from THIS plane, I'm happy.<br><br>Kasumi's just waking on Mark's comment to finish negotiating.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>18-02-2010, 03:56:25</strong>
			</dt>
			<dd class="postbody">
				Mark still wants to kill them all just as a matter of principle.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Christopher28</strong> on <strong>18-02-2010, 05:00:53</strong>
			</dt>
			<dd class="postbody">
				The character I'm building, Johnathon the were-panther, is built a lot upon the combination of the character I want with the situation he is forced into.<br><br>What I see is a secluded childhood, a strict and stringent clan life where life and death are firmly part of every waking moment.&nbsp; He works for the military because it is an obligation, but since it's a family obligation he takes it very seriously.&nbsp; He has two sides to his personality.&nbsp; One is the disciplined professional.&nbsp; He has built up the discipline to act without thought in most situations, reacting almost instinctively almost any situation.&nbsp; At the same time, he's intelligent enough to realize that his training can not prepare him for everything.<br><br>Under all that, he's a pretty cheerful, laid back guy.&nbsp; He's firmly convinced that the glass is half full.&nbsp; He believes that by his own will he can do pretty much anything he can imagine.&nbsp; This is at conflict with the fact that he's been shoehorned into a role not of his own choosing, but he's willing to make the best of the situation he is in.<br><br>He's extremely tolerant of other's eccentricities... to him, weird is fun.&nbsp; He tends to be passive whenever action is not required.&nbsp; He does not provoke events, he reacts to events as they come.&nbsp; John is just as happy taking a long nap as he is getting into a good fight.&nbsp; He can't help enjoying his physical gifts, and enjoys getting to show off when it won't get him into trouble.<br><br>John dislikes emotional conflict, and tends not to get too attached to people.&nbsp; He prefers casual relationships to serious ones, and while he's nearly always polite, cool and collected, he's often considered a cold fish, because he never seems to let anything get under his skin.<br><br>He does have a temper, but when he's provoked his temper is like lightning.&nbsp; It can be destructive, but it's over in an instant.&nbsp; He rarely holds a grudge, preferring to let his anger out immediately and then fade.<br><br>John feels protective of those weaker than him, especially those he's working with or responsible for, and tends to act in order to prevent harm if he can.&nbsp; That said, he is cooly professional when acting on orders, or protecting his clan, and will not hesitate a moment to do whatever is required of him.<br><br>John pays respect to the chain of command, and has no problem taking orders, but at the same time, will not hesitate to act on his own if he feels it's needed, and will act on his own initiative with confidence.&nbsp; He is cocky to the point of arrogance, but he's also usually right.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Christopher28</strong> on <strong>18-02-2010, 05:31:35</strong>
			</dt>
			<dd class="postbody">
				Anyway... character sheet is complete... Tagan said I get 5 extra feats from 3/4 xp, so I spent those.&nbsp; I now also have a pretty good idea about how I'm going to be playing this character.&nbsp; I believe I'm ready to join you all now... baring any build problems, which I don't anticipate.<br><br>It's up to Triangle how my character is presented, but I think he'd be pretty easy to shoehorn in.&nbsp; He's a "dog" of the military, so to speak, so he goes where he's told.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>18-02-2010, 18:04:07</strong>
			</dt>
			<dd class="postbody">
				Hey guys.&nbsp; Just an FYI, in case you're thinking I've dropped off the face of the earth... I'll have my updated character sheet up today, annotations completed tonight, and a post in the thread sometime before morning.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-02-2010, 18:47:20</strong>
			</dt>
			<dd class="postbody">
				Ithi'ka DID drop off the face of the earth though!&nbsp; Literally!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>18-02-2010, 18:54:20</strong>
			</dt>
			<dd class="postbody">
				Would it still be called dropping off the face of the Earth if it's Eberron?&nbsp; "Dropping off the face of the Eberron," doesn't have the same ring to it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>18-02-2010, 19:41:40</strong>
			</dt>
			<dd class="postbody">
				I'd call it "dropping through the firmament of Eberron and into the maelstrom of the planes"&nbsp; but then I'd sound really pretentious.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>18-02-2010, 20:02:31</strong>
			</dt>
			<dd class="postbody">
				Let's just go with, "She went bye-bye."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-02-2010, 23:48:17</strong>
			</dt>
			<dd class="postbody">
				Lovely job on the new incarnation, Ixy.&nbsp; I hope she can enjoy life after her recent death/rebirth?<br><br>TGT, your move I think?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>19-02-2010, 02:28:33</strong>
			</dt>
			<dd class="postbody">
				I'm glad you approve.&nbsp; I still owe a couple touches (notation of sources, and the next tier Dark Sniper skill) but I'm pretty happy with it.&nbsp; And then there's the backstory, which is rapidly spiraling out to short-story length.&nbsp; But... anyway, glad to play again. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>19-02-2010, 06:34:42</strong>
			</dt>
			<dd class="postbody">
				Yeah, let's get this moving and head on to Sharn...all this XP is burning a hole in my pocket.<br><br>Okay, I'm also looking forward to tripling my average damage output. ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>20-02-2010, 03:21:17</strong>
			</dt>
			<dd class="postbody">
				Dunno if you're interested, but I've created a wiki entry for Ithi'Ka's downtime-story.&nbsp; It's very rough, rushed at the end.&nbsp; Hope it's kinda fun, though, if you like reading <span class="bbc_u">this kind of thing &nbsp;(http://elliquiy.com/wiki/User:Icsyhyat)</span> you're welcome to do so.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>20-02-2010, 16:14:22</strong>
			</dt>
			<dd class="postbody">
				Many many apologies about my lack of posting.&nbsp; It's been crazy for me the last couple of days, and I've had difficulty concentrating.&nbsp; I'm going to go ahead and try to dash out a post right quick, and then see if I can't get things moving for me again.&nbsp; Fortunately, the problems are of a personal nature, so you guys won't have to worry about me dropping off the face of the earth.&nbsp; <br><br>(Ahh, stupid RL drama!)<br><br><br><br>Also, Christopher28, how about this for integrating your character:&nbsp; Two years ago, you ran across a particularly hardliner cleric who found out you were a lycanthrope.&nbsp; He did what clerics tend to do in that situation and gave you an all expenses paid trip to Lammania, the twilight forest.&nbsp; (the plane of primal nature)&nbsp; Afterwords, you walked the planes trying to get home, experiencing nearly every major plane in the multiverse.&nbsp; This background would give you 9 free ranks in Knowledge (The Planes) and you'd be added to the party to help guide them through the planes as they make haste for Sharn.&nbsp; <br><br>You'd know that getting through Syrania, the plane of Angels that connects to Sharn, is rather difficult because the angels don't have a form of currency.&nbsp; There are&nbsp; three chief ways of moving through the plane: Engaging the angels in interesting philisophical debate, Providing mercenary service on the plane of Shavarath, or seducing the angels.&nbsp; The third option is the hardest, but easier for people of stringently good alignment, or with the attrativeness of a succubus.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>21-02-2010, 03:11:11</strong>
			</dt>
			<dd class="postbody">
				Does this mean I don't get my zombie T-Rex? T-T
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>21-02-2010, 04:11:29</strong>
			</dt>
			<dd class="postbody">
				Who knows?&nbsp; Maybe it's too big to fit through the portal?&nbsp; Besides, we may not be done down here... not all the undead may want to leave.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>21-02-2010, 04:31:23</strong>
			</dt>
			<dd class="postbody">
				Do you think Sam's church would let her keep it?&nbsp; She'd keep him clean, and even throw in a Gentle Repose to keep him from getting even more decompositiony.&nbsp; I wonder if there are any spells to unrot him so'st he can be all nice and pretty again.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Christopher28</strong> on <strong>21-02-2010, 07:19:13</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2760879#msg2760879">Quote from: The Great Triangle on 20-02-2010, 16:14:22</a></div></div><blockquote class="bbc_standard_quote">Also, Christopher28, how about this for integrating your character:&nbsp; Two years ago, you ran across a particularly hardliner cleric who found out you were a lycanthrope.&nbsp; He did what clerics tend to do in that situation and gave you an all expenses paid trip to Lammania, the twilight forest.&nbsp; (the plane of primal nature)&nbsp; Afterwords, you walked the planes trying to get home, experiencing nearly every major plane in the multiverse.&nbsp; This background would give you 9 free ranks in Knowledge (The Planes) and you'd be added to the party to help guide them through the planes as they make haste for Sharn.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Works for me.&nbsp; I'll wait for you to add him in.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>21-02-2010, 17:46:25</strong>
			</dt>
			<dd class="postbody">
				I'm sure you could find a flesh destroying spell to turn him into a skeleton.&nbsp; Weighting the thing down and dropping it into a river would also work.&nbsp; I bet you could find the zombie T-Rex and control is still though.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>21-02-2010, 18:00:57</strong>
			</dt>
			<dd class="postbody">
				I suppose that would be more hygienic, if I can't unrot him.&nbsp; Can using a scroll count as, "Casting Ritual requires casting equivalent spell," for the purposes of hitting my T-Rex with an instantaneous Command Undead?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>21-02-2010, 18:47:56</strong>
			</dt>
			<dd class="postbody">
				Yes, a scroll can fulfill that requirement.&nbsp; (subject to the houserules on scrolls I applied that make them a bit bulkier)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>21-02-2010, 20:22:07</strong>
			</dt>
			<dd class="postbody">
				So, who's got the best natural Cha modifier in the group, before the +12 Charisma Kiss of Hotness is applied?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>21-02-2010, 20:28:44</strong>
			</dt>
			<dd class="postbody">
				Probably still Garrett by a wide margin.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>21-02-2010, 22:36:15</strong>
			</dt>
			<dd class="postbody">
				Garrett has an 18 to Charisma.&nbsp; Now, a question.&nbsp; Does the +12 add to the attribute or the modifier?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>21-02-2010, 22:51:39</strong>
			</dt>
			<dd class="postbody">
				Attribute.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>21-02-2010, 23:07:53</strong>
			</dt>
			<dd class="postbody">
				So get me a hat and a cane (http://1d4chan.org/images/b/ba/Warforged_pimp.jpg), we've got some angels to find.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>21-02-2010, 23:40:26</strong>
			</dt>
			<dd class="postbody">
				Not without my dinosaur.<br><br>Say, what are angels' takes on undead dinosaurs?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>21-02-2010, 23:46:59</strong>
			</dt>
			<dd class="postbody">
				They would be viewed as an amusing and groteque curiosity.&nbsp; Sort of like if you brought a heavily tattooed and body modded pacific islander into a high society gathering.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>22-02-2010, 05:08:11</strong>
			</dt>
			<dd class="postbody">
				Would it be a bad idea to use positive energy to heal Ithi from here on in?<br><br>And on that note, would my wand of Lesser Vigor work on maintaining my future pet dinosaur?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>22-02-2010, 18:19:55</strong>
			</dt>
			<dd class="postbody">
				That'd be a real bitch, wouldn't it?<br><br>Of course, while she's an extra-planar subtype, she's an Umbragen in most respects now.&nbsp; I'd suggest that if she gets chewed on by a worg again or whatnot, it'd most likely be her body that's damaged, not that part of her that is linked to the shadow-realm.&nbsp; <br><br>If, however I continue buying Umbragen feats that make her more and more linked to the Umbra and relies on it for sustenance, we might need to re-think that...<br><br>TGT-- thoughts?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>22-02-2010, 18:50:06</strong>
			</dt>
			<dd class="postbody">
				A creature of the umbra can be healed by cure spells, though the positive energy used to do so is forever lost to the umbra.&nbsp; Not a problem for individual adventurers,&nbsp; but maybe a problem long term.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>23-02-2010, 02:30:53</strong>
			</dt>
			<dd class="postbody">
				Still flesh and blood, eh?&nbsp; Well and good.<br><br>Onward to the diabolical machine!&nbsp; Is it mean?&nbsp; Or does it clean? Perhaps it's green!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>23-02-2010, 02:41:39</strong>
			</dt>
			<dd class="postbody">
				Who cares, let's make it go boom.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>23-02-2010, 03:19:45</strong>
			</dt>
			<dd class="postbody">
				For future reference, I don't suppose a zombie/skeleton T-Rex would be capable of activating a jetpack or a monocle of Scorching Ray? :P<br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=53854.msg2769908#msg2769908">Quote from: Ixy on 23-02-2010, 03:47:10</a></div></div><blockquote class="bbc_standard_quote">The dinosaur is only an animal, but it repulses her-- not the hand-wide slats of ribs protruding from rotting sheath of its flanks, not the bare-bone deviancy of its eternal grin or its freakishly yellow eyes, nor the lurching gait of its decomposing legs.&nbsp; <br><br>"Even a dog deserves a peaceful death," she says coldly and nocks an arrow.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I'm guessing Ithi's against taking the dinosaur home, skellifying it, dressing it up, giving it a name, and taking it around as a pet.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>23-02-2010, 05:11:27</strong>
			</dt>
			<dd class="postbody">
				She doesn't know that it's been Sam's lifelong dream to have a rotting pet carnivore, clearly.&nbsp; Chalk it up to a lack of social graces :)&nbsp; Just trying to spur some roleplay.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>23-02-2010, 05:15:29</strong>
			</dt>
			<dd class="postbody">
				It's actually the more general childhood dream of having a pet dinosaur.&nbsp; That it happens to be a five ton zombie is just a detail.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>23-02-2010, 05:25:31</strong>
			</dt>
			<dd class="postbody">
				Who am I to stand in your way?&nbsp; :D&nbsp; Ithi won't start a fight, no worries.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>23-02-2010, 05:40:02</strong>
			</dt>
			<dd class="postbody">
				Y'know, with eight feats or so, I could get an animal companion as a 16th-level Druid, so some day I could probably ritual-rez my dinosaur and convert him/her into my animal companion... though that would probably take some finagling, since nothing less than a True Resurrection could revive an undead.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>23-02-2010, 06:52:11</strong>
			</dt>
			<dd class="postbody">
				Technically, True Resurrection is only needed if you've got an undead and want to turn it directly back into a living being. Re-killing it first will let us downgrade to Resurrection - if it's a zombie, it definitely died within the last 70 years or so.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>23-02-2010, 17:25:59</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2769829#msg2769829">Quote from: Katina Tarask on 23-02-2010, 03:19:45</a></div></div><blockquote class="bbc_standard_quote">For future reference, I don't suppose a zombie/skeleton T-Rex would be capable of activating a jetpack or a monocle of Scorching Ray? <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Assuming that you specifically had those items designed for the use of your dinosaur, I would allow that.&nbsp; :-)&nbsp; (to be fair, they really use themselves more than the zombie uses them, but it looks pretty much the same)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>23-02-2010, 19:10:04</strong>
			</dt>
			<dd class="postbody">
				I almost added a line about Sam giving Kasumi the puppy dog eyes, but then refrained... not wanting to impose my vision of the scene.<br><br>(Kasumi can never win against the puppy dog look.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>23-02-2010, 19:14:13</strong>
			</dt>
			<dd class="postbody">
				Feel free to impose in that regard.&nbsp; I'm all for puppy dog eyes.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>23-02-2010, 19:54:40</strong>
			</dt>
			<dd class="postbody">
				All done.&nbsp; Sam can cast her spell, then perhaps we can get onto this infernal contraption.<br><br>Interestingly, Kasumi does not mind the mindless undead much.&nbsp; She feels that tr only important piece of a living being is it's soul, something not affected by raising it's remains as a mindless construct.&nbsp; Other undead however, she really dislikes in consequence of that same feeling.<br><br>Speaking of Undead, I hope you skeletonize the T-Rex, and then you could use a ritual to permanence stone bones and disquise undead on it... <br><br>But I get ahead of myself.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>23-02-2010, 20:25:21</strong>
			</dt>
			<dd class="postbody">
				Undead are boring, they can't feel pain.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>23-02-2010, 20:28:14</strong>
			</dt>
			<dd class="postbody">
				Skellification's pretty much the way to go, if only for hygiene reasons.&nbsp; Though the first ritual that's going up is an instantaneous Command Undead, so that a stray dispel won't end with us getting eaten by my little pet.<br><br>In other news, I need some logistical information.&nbsp; I need to be within thirty feet of the T-Rex to use my Command Undead scroll.&nbsp; Is there any place within thirty feet of where the T-Rex is liable to go that provides some sort of cover or outcropping, and where I could hide a five-ton lizard?&nbsp; This may take some finagling.&nbsp; I'm thinking I use my Command Undead scroll to make the dinosaur my bitch, and in the same round, use my Benign Transposition wand to swap Mark and the T-Rex.&nbsp; Mark immediately flies back, and Ithi or Garrett taps the dinosaur with the Hide from Undead wand.&nbsp; I then give it a couple orders, put it on some sort of leash, and tap myself with the Hide from Undead wand.<br><br>Sound like a plan?<br><br>Edit: We can also toss in my Silent Image schema to whoever isn't tapping my dinosaur with the wand to maintain the illusion that the T-Rex is still there for a bit while we make our escape.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>23-02-2010, 21:22:53</strong>
			</dt>
			<dd class="postbody">
				The Rex is standing stationary in the center of the room, so you aren't really going to be able to hide using your scroll on it.&nbsp; The upper chamber fit huge creatures and aren't in line of sight to the main army chamber though, so that gives you something if you fall back on benign transposition.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>23-02-2010, 22:19:31</strong>
			</dt>
			<dd class="postbody">
				A number on that 'middle of the room' would be useful, <br><br>So... lessee... Benign Transposition has a range of 110', so that's probably plenty of reach.&nbsp; I just need Kasumi to summon me a flying mount so'st I can get within 30' and follow up with my BT to swap Mark and Rex.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>23-02-2010, 22:34:59</strong>
			</dt>
			<dd class="postbody">
				Ask, and thy will be granted. ((IE, post your desire, as I'm wantig to get to the machine and on with the story.))
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>26-02-2010, 19:22:22</strong>
			</dt>
			<dd class="postbody">
				Are people just unable to post lately?&nbsp; Everything ok?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>26-02-2010, 19:26:49</strong>
			</dt>
			<dd class="postbody">
				TGT has been detained, obviously.&nbsp; We need to wait till he can post, I guess.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>26-02-2010, 21:58:37</strong>
			</dt>
			<dd class="postbody">
				Just about back.&nbsp; :-)&nbsp; &nbsp;I'll try and get a post out!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>28-02-2010, 01:38:58</strong>
			</dt>
			<dd class="postbody">
				Yay!<br><br>Um, what's a spell turret?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>01-03-2010, 02:48:18</strong>
			</dt>
			<dd class="postbody">
				A... turret that shoots spells?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>01-03-2010, 04:02:58</strong>
			</dt>
			<dd class="postbody">
				"...because he dodges bullets, Avi."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>01-03-2010, 05:18:44</strong>
			</dt>
			<dd class="postbody">
				It's basically an infinite wand hooked up to a big external power source to allow it at will use.&nbsp; Most of the larger ironclads and floating fortresses tend to use them.&nbsp; Most spell turrets carry a 5d6 damage fireball, though this big old machine likely carries a necromancy spell.&nbsp; Most spell turrets are automatic, and fire at anything that comes within range when their defense mode is activated.&nbsp; Most such turrets use visual targeting, though with this one, deathsight is likely.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>01-03-2010, 05:29:55</strong>
			</dt>
			<dd class="postbody">
				Do they still need line of sight?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>01-03-2010, 05:40:46</strong>
			</dt>
			<dd class="postbody">
				Deathsight... does that mean it <em>does</em> attack the undead, or it <em>doesn't</em>?<br><br>Also (and more importantly), is my dinosaur a boy or a girl?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>01-03-2010, 05:53:47</strong>
			</dt>
			<dd class="postbody">
				I'm going to say female.&nbsp; As for deathsight, it means they only attack the living, and only if they have a positive hp value.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>01-03-2010, 06:14:34</strong>
			</dt>
			<dd class="postbody">
				Visual targeting then. That'll be easy to fix.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>02-03-2010, 00:27:50</strong>
			</dt>
			<dd class="postbody">
				Not sure what, if anything Kasumi can do here.&nbsp; Kinda waiting to see if the cloud stops the death rays.&nbsp; If it does, Sam could tap Mark with the Greater Blindsight, and he could dirrect target the turrets with his acid blast.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>02-03-2010, 00:53:55</strong>
			</dt>
			<dd class="postbody">
				Or just hose them down with 30ft. cones of doom.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>02-03-2010, 00:59:29</strong>
			</dt>
			<dd class="postbody">
				I hesitate to destroy the machine without studing it first.&nbsp; It's obviously chaneling immense negative energy.&nbsp; If that channel is disrupted, we may take the whole city into the shadow plain, or just kill us all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>02-03-2010, 01:40:19</strong>
			</dt>
			<dd class="postbody">
				We can hope the machine has more HP than the spell turrets do?<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>02-03-2010, 02:28:55</strong>
			</dt>
			<dd class="postbody">
				Even damaging it too much might be fatal.&nbsp; Not dismissing the idea, mind.&nbsp; It may come to that. Let's see first how it goes with plan A.<br><br>Plan B being of course the fact that Ithi'ka, with her current stealth abilities, can almost certainly walk right up to the controls of the machine without it spotting her.&nbsp; Then she can take 20 on decidering the best way to disable it or turn it off, being in no hurry.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>02-03-2010, 02:47:44</strong>
			</dt>
			<dd class="postbody">
				Garrett's pretty stealthy too.&nbsp; She can loan him some nifty items to help him out... course, that would pretty much leave her naked, which would certainly repulse Garrett into utter revulsion, I'm sure :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>02-03-2010, 03:33:12</strong>
			</dt>
			<dd class="postbody">
				I liked the idea of playing Garrett as somewhat racist, but I think that he thinks that he'd enjoy Ithi'ka's company if it weren't for the fact that she was part of the bossy femme squad.&nbsp; He cared when she died, at least... and was relieved to see that she had been resurrected!&nbsp; ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>02-03-2010, 03:33:48</strong>
			</dt>
			<dd class="postbody">
				Though you stated it earlier when you moved away, you may want to state in that post that Ithi'ka is hiding still as she climbs.<br><br>Oh, and I think Sam ought to Zap Garrett female at some point.&nbsp; His sexist attitude might be aided by the experience.<br><br>Or at least we'd get a laugh.&nbsp; Win/Win!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>02-03-2010, 03:34:53</strong>
			</dt>
			<dd class="postbody">
				BTW:&nbsp; I got hit with one of those rays.&nbsp; What happens now? :&lt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>02-03-2010, 03:41:16</strong>
			</dt>
			<dd class="postbody">
				You know, when facing a life-detecting turret that shoots negative energy, it's nice to remember that we just picked up five tons of unliving muscle that's healed by negative energy.&nbsp; Though I'll see how this situation resolved before sending in Cathy.<br><br>Oh, I'm guessing the Hallow effect is negated around the machine, but how far does that go?&nbsp; The Hallow'd Death Ward blocks negative energy effects, so any sort of anti-life boom ain't getting very far, I don't think.&nbsp; Or at the very least, those effects won't kill us if we're deep enough into Hallowspace.<br><br>In other news, I may bring Cathy back to life.&nbsp; If we render her unconscious, and thus helpless, she automatically fails all will saves, so then I follow up with an instantaneous ritual of Dominate Animal to make her my obedient little girl, of the very living variety.&nbsp; We just need some good restraints post-rez and a big source of nonlethal damage (or just some drow poison as sedatives) to render her unconscious.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>02-03-2010, 03:43:48</strong>
			</dt>
			<dd class="postbody">
				Ithi'Ka noticed.&nbsp; She still has a vague memory of his face, showing some urgency on his way to aid her, as she felt incredible pain and went through the floor.&nbsp; So, racist or not, she still likes him somewhat...<br><br>That's why she's not just hollering taunting things like "Climb, howler monkey!" or the like.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>02-03-2010, 04:37:38</strong>
			</dt>
			<dd class="postbody">
				The machine itself won't negate most of the Hallow effect, but it does enable negative energy effects short of level drains to work.&nbsp; The hallow effect itself keeps the machine from moving towards the city, so if it's mobile, it'll have to burrow through the earth to escape.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>02-03-2010, 04:50:01</strong>
			</dt>
			<dd class="postbody">
				Can constructs <em>be</em> paralyzed?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>02-03-2010, 05:06:52</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Construct traits:<br><br>Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>So, no. Checking up on Living Constructs now.<br><br>EDIT:<br>Living Construct traits:<br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">—Immunity to poison, sleep effects, paralysis, disease,<br>nausea, fatigue, exhaustion, and energy drain.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Boing. Unless the machines aura somehow negates said innate immunities...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>02-03-2010, 09:34:26</strong>
			</dt>
			<dd class="postbody">
				My mistake, I actually got things wrong.&nbsp; The astral construct takes a hit from the energy beam but doesn't have any negative effects.&nbsp; <br><br>Stupid stupid stupid summoning a construct type creature immune to everything with a level 1 power!!&nbsp; <br><br>Oh well.&nbsp; :-)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>02-03-2010, 13:33:26</strong>
			</dt>
			<dd class="postbody">
				But what happens if a person is hit?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>02-03-2010, 14:30:32</strong>
			</dt>
			<dd class="postbody">
				It's a mystery to everybody.&nbsp; :-)<br><br>(Obviously, the fact that the spell effect used is useless against constructs is a serious design flaw.&nbsp; On the other hand, this thing isn't exactly designed to be replicated anyway.&nbsp; There's no plans in Omik's journals, but they do speak of some vague "project" for which the book De Vernis Mysteriis was used as a primary source.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>02-03-2010, 15:55:34</strong>
			</dt>
			<dd class="postbody">
				Except... Garrett <em>was</em> hit.&nbsp; And Pistol needs to know what happened.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>02-03-2010, 16:09:52</strong>
			</dt>
			<dd class="postbody">
				Maybe it bounced off his awesome.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Christopher28</strong> on <strong>02-03-2010, 20:09:15</strong>
			</dt>
			<dd class="postbody">
				Sounded like a level drain to me... he probably lost some levels temporarily.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>02-03-2010, 20:36:33</strong>
			</dt>
			<dd class="postbody">
				Can't be.&nbsp; TGT said 'except' level draining effects.&nbsp; It has to be something else.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>02-03-2010, 21:14:03</strong>
			</dt>
			<dd class="postbody">
				Apparently it wasn't paralysis, or was it?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>03-03-2010, 00:47:01</strong>
			</dt>
			<dd class="postbody">
				Whoops!&nbsp; Really must read the thread.&nbsp; It's empowered ray of enfeeblement; 1d6+9 points of strength penalty for 10 minutes.&nbsp; Have a post on it in a bit!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>03-03-2010, 01:02:21</strong>
			</dt>
			<dd class="postbody">
				Well, in that case the Astral Construct would be affected (constructs are only immune to outright ability damage) - but it can't paralyze, because Ray of Enfeeblement can't drop a stat below 1.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>03-03-2010, 01:33:22</strong>
			</dt>
			<dd class="postbody">
				What kind of ray is that?&nbsp; I thought it could only go up to +5?&nbsp; Either way, I'm at 1.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-03-2010, 02:59:20</strong>
			</dt>
			<dd class="postbody">
				Does that mean he can't disable the turret?&nbsp; Or can the Construct hold him up long enough for him to complete that check?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>03-03-2010, 04:11:59</strong>
			</dt>
			<dd class="postbody">
				I can always disable the turret with dinosaur teeth.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>03-03-2010, 04:34:55</strong>
			</dt>
			<dd class="postbody">
				Oh, that reminds me, I do have a 20% miss chance against all ranged attacks from my invocation...let's see...<br><br>Bleh, looks like I'm also Str 1 for a bit.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-03-2010, 12:21:01</strong>
			</dt>
			<dd class="postbody">
				So that affects constructs after all?&nbsp; If so, it would affect undead as well, correct?<br><br>Dear me.&nbsp; Your cloud now becomes a terrible nuisance.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>03-03-2010, 16:13:03</strong>
			</dt>
			<dd class="postbody">
				It's only covering one of the turrets, the one on the back - the one that only shot at Garett when he climbed on top. If we stay on this side, it shouldn't have any targets, even with its ability to ignore LOS.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-03-2010, 18:03:47</strong>
			</dt>
			<dd class="postbody">
				If that were true, how did it shoot you?&nbsp; Also, I thought the cloud covered the whole machine?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>03-03-2010, 18:55:43</strong>
			</dt>
			<dd class="postbody">
				I had to move to where I could see it. As for the cloud covering the whole machine, I don't think so, it's too big and the cloud is only 40ft. across. Bad diagram:<br><br>...M.......<br>........_s_<br>........|__|<br>..........s<br>.............<br>.......party<br><br>M is where I was standing when I popped the cloud, 10ft. away from the machine after moving to where I could get at it. The cloud has a 20ft. radius, and I was 10ft. away from the machine when I popped it, so the entire thing would have to be less than 10ft. across to be entirely clouded.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>03-03-2010, 19:06:22</strong>
			</dt>
			<dd class="postbody">
				Undead are immune to Energy Drain, so time to send in Cathy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>05-03-2010, 01:34:39</strong>
			</dt>
			<dd class="postbody">
				&nbsp;Cathy?&nbsp; Did you call her that because she can never find an attractive swimsuit in her size?<br><br>Seriously though, let's find out if Ithi'ka and Garrett can disable this thing before we take a change destroying it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>08-03-2010, 21:41:06</strong>
			</dt>
			<dd class="postbody">
				Saturday seems a long long way away today.<br><br>Anyone want to roleplay my origin story while we wait?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>08-03-2010, 22:09:32</strong>
			</dt>
			<dd class="postbody">
				Happily.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>08-03-2010, 22:45:48</strong>
			</dt>
			<dd class="postbody">
				So you don't have to search for it, here's the thread.<br><br>http://elliquiy.com/forums/index.php?topic=53919.msg2527409#new (http://elliquiy.com/forums/index.php?topic=53919.msg2527409#new)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>08-03-2010, 22:51:41</strong>
			</dt>
			<dd class="postbody">
				Hey!&nbsp; Just make another game.&nbsp; Temple of Elemental Evil, anyone?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>09-03-2010, 01:50:08</strong>
			</dt>
			<dd class="postbody">
				I guess not. :&lt;<br><br>BTW, I wasn't saying, 'hey, let's dump this game and move on.'&nbsp; I was just... aw, nevermind.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>09-03-2010, 02:00:26</strong>
			</dt>
			<dd class="postbody">
				I thought you were kidding.<br><br>You want to run the temple of elemental evil?<br><br>I'm game.<br><br>You'll need a new thread to discuss it though. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>09-03-2010, 02:17:51</strong>
			</dt>
			<dd class="postbody">
				Oh, ah, I don't want to run it.&nbsp; I want to play it.&nbsp; o_o
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>09-03-2010, 02:48:45</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2820019#msg2820019">Quote from: PhantomPistoleer on 09-03-2010, 02:17:51</a></div></div><blockquote class="bbc_standard_quote">Oh, ah, I don't want to run it.&nbsp; I want to play it.&nbsp; o_o<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>*Thwack.*&nbsp; Bad dog.&nbsp; No biscuit.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>09-03-2010, 02:52:35</strong>
			</dt>
			<dd class="postbody">
				Alright, I'm finally back.&nbsp; Many many apologies for the lack of posting.&nbsp; I took breaking up with my girlfriend a lot harder than I thought I would, but I'm mostly over it now.&nbsp; (and able to post and everything)&nbsp; Hopefully I'll be able to get the steam back in!&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>09-03-2010, 02:57:00</strong>
			</dt>
			<dd class="postbody">
				Good to hear.<br><br>Can I get within turning range of the skeletons while still keeping Cathy between Sam and the turret?&nbsp; I get the feeling I won't have to worry about accidentally turning my little pet.&nbsp; And on that note, is it low enough yet for Cathy to hop on?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>09-03-2010, 03:00:33</strong>
			</dt>
			<dd class="postbody">
				Yay!&nbsp; My favorite GM is back!<br><br>I'm very sorry to hear about the girlfriend problem though.&nbsp; :(<br><br>That's always VERY hard.&nbsp; I went through 11 serious relationships before I found the one, and each breakup was very hard.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>09-03-2010, 03:21:36</strong>
			</dt>
			<dd class="postbody">
				Wait.<br><br>ELEVEN SERIOUS RELATIONSHIPS???<br><br>That doesn't seem possible. :/
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>09-03-2010, 03:26:12</strong>
			</dt>
			<dd class="postbody">
				What happened when I fired my laser beam at the exposed hatch?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>09-03-2010, 03:26:58</strong>
			</dt>
			<dd class="postbody">
				... <br><br>Are you trying to find out how old I am?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>09-03-2010, 03:29:25</strong>
			</dt>
			<dd class="postbody">
				I'm sure he wouldn't be that foolish.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>09-03-2010, 03:33:22</strong>
			</dt>
			<dd class="postbody">
				I don't know.&nbsp; "Fools go where angels fear to tread."<br><br>;)<br>&nbsp;<br>Oh, and Glyphstone, I think TGT meant that all damage seemed to be ineffeftuve against the machine thus far.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>09-03-2010, 03:40:05</strong>
			</dt>
			<dd class="postbody">
				Um, no?&nbsp; I'm married, and I've only had one serious relationship, and lots of little trifles.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>09-03-2010, 03:45:39</strong>
			</dt>
			<dd class="postbody">
				Perhaps the issue is the definition of 'serious'.<br><br>Anyway, a discussion for a different thread I think.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>09-03-2010, 07:15:03</strong>
			</dt>
			<dd class="postbody">
				*grins*&nbsp; Yes, possibly for another thread.&nbsp; The tricky part is that we still love each other, but we hurt each other, so I've only finally gotten to the all night benders part of the healing process.&nbsp; <br><br>As for getting within turning range of the skeletons, I'm ruling that the platform is about 60 feet in diameter, so probably not.&nbsp; Cathy can still get on though, and since you've likely got scads of xp, you can take a special feat called "selective turning" that will enable you to not target Cathy.<br><br><br>Here's the stats of your new pet:<br><br>Zombiesaurus Rex:<br><br>HD: 12 (75 hp)<br>AC: 17 (-2 size, +9 natural)<br><br>Attack: Bite +16 melee (3d6+15)<br><br>Saves: Fort +8, Ref +4, Will +4<br><br>Special Attacks: Improved Grab, Swallow Whole (Grapple +24)<br><br>Special Defenses: DR 5/Slashing<br><br>Str: 30, Dex: 10, Con: - Int: - Wis: 10 Cha: 1<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>09-03-2010, 12:07:43</strong>
			</dt>
			<dd class="postbody">
				Hmm, so the machine's invulnerable to damage, and we can't get inside.<br><br>I'm stumped.<br><br>Oh, and a question from earlier.&nbsp; Is Mark str. drained?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>09-03-2010, 14:43:27</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2820999#msg2820999">Quote from: The Great Triangle on 09-03-2010, 07:15:03</a></div></div><blockquote class="bbc_standard_quote">As for getting within turning range of the skeletons, I'm ruling that the platform is about 60 feet in diameter, so probably not.&nbsp; Cathy can still get on though, and since you've likely got scads of xp, you can take a special feat called "selective turning" that will enable you to not target Cathy.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>No scads, unfortunately.&nbsp; It's been a while since XP's been dispensed.&nbsp; And selective turning won't be necessary; I can't possibly turn Cathy, even with perfect rolls on the nuclear turn.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>09-03-2010, 19:15:12</strong>
			</dt>
			<dd class="postbody">
				Draw them off?&nbsp; And what do we do about the machine?&nbsp; Not being able to affect it, hurt it, or enter it?<br><br>Perhaps the T-Rex can open the hatch, with a strength check.&nbsp; Or perhaps Garrett can figure out how to send a signal to whom ever is piloting it?&nbsp; If there IS anyone inside, and they can be somehow pursuaded to help us.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>09-03-2010, 19:34:57</strong>
			</dt>
			<dd class="postbody">
				Well, if I could get some XP, I might be able to afford Transmitting Orgasm which might allow the absurd scenario of my being able to teleport Garrett by giving him head.<br><br>Glyph: If you're still looking, I found Widen SLA in the Binder section of Tome of Magic, but it requires 8HD.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>09-03-2010, 19:51:52</strong>
			</dt>
			<dd class="postbody">
				Unfortunately, that's Widen Supernatural Ability, not Widen Spell-Like Ability. I'd have to get TGT to first approve Supernatural Transformation from Savage Species (turns a Spell-Like Ability into a Supernatural Ability), then get WSA, and it'd still only be 1/day. A Supernatural Eldritch Blast would be nice though, eliminate that pesky Spell Resistance without having to resort to Acid damage all the time.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Christopher28</strong> on <strong>09-03-2010, 20:12:08</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2822158#msg2822158">Quote from: Tagan on 09-03-2010, 19:15:12</a></div></div><blockquote class="bbc_standard_quote">Perhaps the T-Rex can open the hatch, with a strength check.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>That's silly.&nbsp; In the T-Rex's own words... "I've got a BIG head... and little arms!"&nbsp; A T-Rex has tiny little arms... where you expecting it to open the hatch with it's teeth?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>09-03-2010, 20:33:53</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2822158#msg2822158">Quote from: Tagan on 09-03-2010, 19:15:12</a></div></div><blockquote class="bbc_standard_quote">Draw them off?&nbsp; And what do we do about the machine?&nbsp; Not being able to affect it, hurt it, or enter it?<br><br>Perhaps the T-Rex can open the hatch, with a strength check.&nbsp; Or perhaps Garrett can figure out how to send a signal to whom ever is piloting it?&nbsp; If there IS anyone inside, and they can be somehow pursuaded to help us.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Clearly, Garrett's our best chance of getting in, but someone might want to consider the tomes... this communication code might be unique to our mad scientist antagonist, or maybe he's done some research... he might have references in his papers we can decode with.&nbsp; I think this one's going to take right-brain to crack.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>09-03-2010, 21:00:21</strong>
			</dt>
			<dd class="postbody">
				Since the machine is moving away and the undead are dispersing into the shadow realm, you could always declare victory and leave.<br><br>...but what fun would that be?&nbsp; ;)&nbsp; <br><br>Im other news, do you guys think it would be fair to just give 20k xp to all party members once the present dungeon gets cleared?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>09-03-2010, 21:44:34</strong>
			</dt>
			<dd class="postbody">
				That's about 2.5 weeks worth at the average award rate, and the last time we were awarded XP was the fight with the vampire. If it's been 2-3 weeks since then, that seems fine.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>10-03-2010, 01:04:53</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2822435#msg2822435">Quote from: The Great Triangle on 09-03-2010, 21:00:21</a></div></div><blockquote class="bbc_standard_quote">Since the machine is moving away and the undead are dispersing into the shadow realm, you could always declare victory and leave.<br><br>...but what fun would that be?&nbsp; ;)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Do you really think Kasumi could walk away from the undead creating machine?&nbsp; The one that is actively working right now?&nbsp; Which seems to be under control of something?<br><br>I didn't think so.&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>11-03-2010, 04:49:32</strong>
			</dt>
			<dd class="postbody">
				Hey, if we let it go, we can get XP for defeating it again the next time it shows up!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>11-03-2010, 19:21:41</strong>
			</dt>
			<dd class="postbody">
				The Skeleton's once prone, might try to crawl past Kasumi to reach Garrett. This would of course provoke another AoO.&nbsp; They could instead attempt to stand.&nbsp; This would of course provoke an AoO.&nbsp; They could attempt to attack her themselves from their current, prone position.&nbsp; This would not provoke an AoO.&nbsp; (But would of course be at -4 to strike, as they are -4 AC currently.)<br><br>After I learn what they intend doing with their remaining standard action, Kasumi will take her turn... though perhaps after someone else, but certainly before the skeletons again act.&nbsp; (We should, perhaps roll for initiative.&nbsp; Kasumi has rolled a 17, just in case.)<br><br>Another factor is, the voice of the previously defeated Vampiress inside the machine indicates some extra ability the machine possesses to enable a Vampire to function sooner than the traditional hour a healing from destruction usually takes, not even mentioning the travel time, and supposing the Machine to contain this Vampiress's coffin.&nbsp; This makes it doubly neccessary for the machine to be destroyed.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>11-03-2010, 22:23:21</strong>
			</dt>
			<dd class="postbody">
				Do we need initiative?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>11-03-2010, 22:54:47</strong>
			</dt>
			<dd class="postbody">
				Think she'll open up if we tell her we have her panties?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>11-03-2010, 23:43:24</strong>
			</dt>
			<dd class="postbody">
				&lt;Giggles&gt;<br><br>I think she'd be afraid we'd get her nightie as well!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>12-03-2010, 03:09:46</strong>
			</dt>
			<dd class="postbody">
				Hmm.&nbsp; Maybe Garrett can bluff her into opening the door.<br><br>"But please...&nbsp; I want to be with <em>you.</em>"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>12-03-2010, 04:42:59</strong>
			</dt>
			<dd class="postbody">
				She might listen to her father... 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>12-03-2010, 09:24:40</strong>
			</dt>
			<dd class="postbody">
				Just a quick check Tagan, but unless you have your astral construct up and set to trip, you won't be able to make a trip attack during a regular AoO.&nbsp; (though I'm allowing you a readied action to get the attack off anyway)&nbsp; &nbsp;That rule is important for keeping the spiked chain fighter from being excessively silly.&nbsp; (though the trip extraordinary ability is another hole in the system that makes the trouble happen all over again)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>13-03-2010, 20:29:10</strong>
			</dt>
			<dd class="postbody">
				sorry for slow replies.&nbsp; I'm really busy at the moment, but will catch up.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>13-03-2010, 21:31:44</strong>
			</dt>
			<dd class="postbody">
				Ok, no trips attempts, dang it.&nbsp; Can I ask where the rulling is found?&nbsp; (Not a dispute, just curious.)<br><br>Kasumi's attacks have been modified.&nbsp; Do the others need to roll initiative?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>14-03-2010, 12:59:42</strong>
			</dt>
			<dd class="postbody">
				After consulting the official D&amp;D 3.5 faq, I've discovered that special attacks with attacks of opportunity are indeed allowed, but I consider them too dangerous to game balance and general sanity not to house rule out.&nbsp; The possibility of attacks of opportunity provoking attacks of opportunity is incredibly obnoxious in terms of battle resolution, and I already hate D&amp;D 3.5 enough.&nbsp; <br><br>Resolving a single attack in as many as&nbsp; 8 die rolls (AoO, counter AoO, touch attack, trip/grapple check, trip/grapple defense, touch attack, trip/grapple check, trip/grapple defense), is inredibly obnoxious in offline play.&nbsp; Online, it should be banned under the geneva convention.&nbsp; Even oWOD, one of the least efficient systems ever designed, only used 4 die rolls per attack.&nbsp; (And I bet I could resolve an attack in 10 die rolls if I used book of 9 swords abilities)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>14-03-2010, 15:43:37</strong>
			</dt>
			<dd class="postbody">
				Unfortunatly I designed my character in 3.5, to take advantage of 3.5 rules.&nbsp; If she fights creatures smaller and weaker than herself,that want to pass her, she's quite likely to attempt to trip them even without the improved trip feat.&nbsp; (Which was two away on my feats purchasing.)<br><br>I find that dice rollers eliminate most of the hassle of mutipule dice roles, and that the problem of them is counteracted by the added reality of the feel.&nbsp; But I'm fine with any house rule you add, as long as if the house rule makes my character's feats make less sense, I'd want to be able to change those feats somewhat.<br><br>Nuff said.&nbsp; On with the battle! 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>14-03-2010, 15:54:11</strong>
			</dt>
			<dd class="postbody">
				I'll have to reconsider and double check the rules as is, but at present, I'm inclined to think that being able to control an area and prevent people from moving past you without it even being your turn is a bit game breaking.&nbsp; I certainly don't have any objection to your character readying an action to do the same though.&nbsp; (which is about what a spellcaster would have to go through, with the spellcaster taking the additional burden of provoking attacks of opportunity, counterspells, antimagic zones, limited uses per day, etc.&nbsp; Though to be fair, the spellcaster will usually cover a larger area and have a slightly better chance of affecting foes with their control spell.)<br><br>I don't mind you respeccing if you think that not being able to trip attack during an AoO makes improved trip a dud feat choice though.&nbsp; (though it's my rather strong conviction that it doesn't.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>14-03-2010, 16:12:04</strong>
			</dt>
			<dd class="postbody">
				So far, your house rules have not seriously affected my feat choice.&nbsp; The 'trip' ability will have to be used by me a bit more often in such circumstances, but the improved trip feat, with it's double whammy effect, is still well worth it, imo, even with the change.<br><br>I personally like your house rulings so far.&nbsp; I'm not too worried about the Skeleton's here, and next time, I'll use my trip ability rather than upping my AC still farther if I see someone I want to stop.&nbsp; <br><br>That said, I haven't yet picked up Improved Trip, though I expect to with the senario's end.&nbsp; The Skels would have gotten a free AOO on me... not that worried Kasumi, as she was more concerned with their attacking the nearly helpless Garrett. <br><br>Finally, the more important question, do the other need to role initiative?<br><br>I think they do, as the skeleton's attack can hardly have been a surprise, as they were in plain view.&nbsp; So, I guess Sam and Ithi'ka need to declare their actions, so you can finish the round?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>14-03-2010, 17:35:44</strong>
			</dt>
			<dd class="postbody">
				I suppose initiative rolls are in order, although we could also do things informally, with the skeletons acting last each round.&nbsp; (to represent the fact that the party should get suprise rounds on the new skeletons being coughed out by the doomsday machine.)&nbsp; <br><br>As for the machine's ability to affect a vampire's downtime, let's just say that Ith'ika wasn't the only one who acheived transcendance when the shadow realm was brought to Eberron...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>14-03-2010, 19:55:44</strong>
			</dt>
			<dd class="postbody">
				What about something like the Stand Still feat? Would that also be banned on the ground that it allows you to stop an enemy from moving when it's not your turn...in fact, that's the only thing the feat does, even giving up its damage to do so?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>14-03-2010, 20:03:42</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2838041#msg2838041">Quote from: The Great Triangle on 14-03-2010, 15:54:11</a></div></div><blockquote class="bbc_standard_quote">I'll have to reconsider and double check the rules as is, but at present, I'm inclined to think that being able to control an area and prevent people from moving past you without it even being your turn is a bit game breaking.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Er... that's something of a primary job.&nbsp; A tank's supposed to stop the bad things from hitting the squishies at all times.&nbsp; The ability to actually do that job isn't inherently broken, and in fact sounds near the level of, "The beater being able to kill an enemy in one hit is a bit game breaking," or, "The healer being able to restore people to full health within a couple minutes is a bit game breaking."&nbsp; And Tagan could get about the same result with greater reliability from Stand Still (http://www.d20srd.org/srd/psionic/psionicFeats.htm#standStill) far more easily with less investment anyways.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>14-03-2010, 20:25:39</strong>
			</dt>
			<dd class="postbody">
				Well, I could have gotten 'large and in charge' as well, but I wanted to go with my conception, which was of a dexterious female fighter, like Wing Chun, not an Ogre.&nbsp; Hense the trip special ability use earlier to prevent people from attacking Sam, and my attempt to trip the skels just now, despite the AoO it would provoke.<br><br>But I don't mind!&nbsp; Let's just move on.&nbsp; Sam's got a T-Rex and an antitude to put into use vrs nasty green eye flaming skeletons, and Ithi'ka?<br><br>Well time to find out.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>14-03-2010, 21:04:11</strong>
			</dt>
			<dd class="postbody">
				Hmm... Alright, I retract my reasoning being based on being able to control an area, and instead suggest that the problem is that the ability not only stops foes, but damages their defenses and forces them to expose themselves to more attacks of opportunity (at a penalty to defense) to be able to continue moving.&nbsp; "Don't fight the squishies!&nbsp; Fight me!" is a lot different from "Idiot!&nbsp; You wanted to go after the squishies?&nbsp; Taste dirt!&nbsp; Taste it again!&nbsp; Want to get up?&nbsp; Too bad!"&nbsp; It gets very very frustrating, you see.&nbsp; :-)<br><br>I think I can disallow large and in charge on the basis of being a 3.0 and not a 3.5 feat though, I'm pretty sure.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>14-03-2010, 21:10:55</strong>
			</dt>
			<dd class="postbody">
				Technically, you can move to your heart's content while prone and continue to fight, simply suffering penalties.&nbsp; Though you can just nix the AoO for standing up to solve the problem easily enough.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>14-03-2010, 21:18:20</strong>
			</dt>
			<dd class="postbody">
				*smiles*&nbsp; I could... but that really makes sense as an AoO.&nbsp; I think that getting knocked on your ass during a fight should have consequences, I just want to make a lockdown trickier to set up.&nbsp; I also hate that resolving AoOs containing special attacks multiplies the exchange of rolls needed to resolve the attack, which is a bit rage inducing.&nbsp; Of course, I might have to consider working on streamlining rpg rules for online play a bit.&nbsp; After all, the real trick is coming up with effective protocols to ensure that the game plays smoothly.&nbsp; <br><br>(So, in sum, I don't mind a mechanic that can generate a lockdown, but I don't want to see a lockdown come off an AoO.&nbsp; A quickened spell is appropriate enough (though I commend you if you can pull that off in E6)&nbsp; but an AoO just seems like too minor of a tactical disadvantage to deliver something like that from. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>14-03-2010, 21:25:42</strong>
			</dt>
			<dd class="postbody">
				Here's a trick from Christopher's GM tool chest.&nbsp; Play intelegent fighters intelegently.&nbsp; IE, they know what provokes an AoO, and generally they try to avoid it.&nbsp; The Skeletons could have run up to Kasumi's reach, stopped, then nex turn made a 5 foot step and attacked Kasumi.<br><br>Unintelegent fighters, or people in a hurry, tend to get knocked down by people like Kasumi, and that's alright.&nbsp; Combat Reflexes is built to fight those people, the ones who figure, "If ALL of us charge her, most of us will get by." That's why it's a feat.<br><br>IMO, smart positioning and feats make the fighter efective, when all a spell caster has to do it cast a spell to acomplish something much better.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>14-03-2010, 21:30:21</strong>
			</dt>
			<dd class="postbody">
				True.&nbsp; Doesn't help much when most of the foes in the campaign are mindless undead and crazy fanatics though.&nbsp; In the games I tend to run, intelligent fighters are smart enough to come up with a better way of solving their problems than voilence.&nbsp; (I have a bit of a bias...)&nbsp; I'll see what I can do about tactics though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>14-03-2010, 21:34:09</strong>
			</dt>
			<dd class="postbody">
				Mindless undead aside, (whom we both know Kasumi could knock down all day,) een crazy fanatics know not to charge a person with reach.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>14-03-2010, 21:38:01</strong>
			</dt>
			<dd class="postbody">
				Sorry, can somebody re-clarify how much XP we got and for what time period?&nbsp; Thank you in advance :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>14-03-2010, 21:39:01</strong>
			</dt>
			<dd class="postbody">
				We haven't been awarded any since the fight with the vampire. I'm hoping for a nice round number that starts with three and has five or so zeroes after it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>14-03-2010, 21:47:28</strong>
			</dt>
			<dd class="postbody">
				If you want to reduce the volume of dice, you can take a page from the Pathfinder book and just say that in all the opposed rolls, the defender automatically takes 10, creating a target number akin to AC.<br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2838766#msg2838766">Quote from: Ixy on 14-03-2010, 21:38:01</a></div></div><blockquote class="bbc_standard_quote">Sorry, can somebody re-clarify how much XP we got and for what time period?&nbsp; Thank you in advance :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>None as of yet.&nbsp; I believe we're just going to get one lump sum at the end of the mission.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>14-03-2010, 21:48:29</strong>
			</dt>
			<dd class="postbody">
				I'll hand out xp after you guys have gotten out of the dungeon and are taking a well deserved three days of rest, unless you need a fat chunk of xp to get through the day.&nbsp; (Addicts!)&nbsp; <br><br>At any rate, charging at someone with reach is <em>exactly</em> what fanatical crazies tend to do, since they operate on the principle that if they can stack up the bodies high enough, their opponents will trip on the mound and break their necks, and it'll be so worth it.&nbsp; (crap, I'm like a heavily anti drug guy trying to write drug rules for an RPG.&nbsp; Next thing I know I'll have $125 joints that instantly addict you and light your soul on fire while making your stats compare unfavorably to a jellyfish.)&nbsp; &nbsp;I'll try and avoid <em>too</em> many tactical stupidities though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>14-03-2010, 21:56:19</strong>
			</dt>
			<dd class="postbody">
				Er... what was the whole depth/time deal, here?&nbsp; 'Cuz Cathy <em>just</em> stepped on the platform for that charge.&nbsp; If it was already really deep, then I pretty much couldn't charge, and I'm still up top.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>14-03-2010, 22:01:18</strong>
			</dt>
			<dd class="postbody">
				I may have been overestimating the rate at which the platform is descending, actually.&nbsp; It's supposed to be moving at 10 feet per round, and I think 2 rounds have elapsed.&nbsp; (1 round to disable the turret, 1 round to analyze the runes on the machine and fight the skeletons)&nbsp; So it would likely be about 20 feet down when Cathy charged, and a vertical charge is perfectly fair (and awesome) in my book.&nbsp; I doubt the rex will have much trouble climbing out of the pit if you want to call it back either.&nbsp; (DC 15 climb check)&nbsp; <br><br>Also, has it occured to anyone to try a stupid exploit or two of Cathy's swallow whole ability?&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>14-03-2010, 22:21:55</strong>
			</dt>
			<dd class="postbody">
				You mean the Swallow Whole special attack that she lost upon becoming a zombie?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>14-03-2010, 23:06:38</strong>
			</dt>
			<dd class="postbody">
				OOC, I can tell that we aren't going to be able to stop the machine here.<br><br>IC, Kasumi's going to keep trying till the last moment.<br><br>Perhaps the Rex and Kasumi can tench that hath off... but I doubt it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>14-03-2010, 23:36:00</strong>
			</dt>
			<dd class="postbody">
				Thankfully, I can cast Fly on Cathy to get us both out safely when it comes time to flee.&nbsp; She can also carry Garrett and Ithi with ease.<br><br>Edit: And I doubt the ten seconds is accurate.&nbsp; TGT did say he was overestimating the rate of descent.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>14-03-2010, 23:47:42</strong>
			</dt>
			<dd class="postbody">
				I also want you guys to know that if you can come up with a cool way of stopping the machine, you'll be able to defeat it.&nbsp; I'm really not making it easy for you though.&nbsp; <br><br>Also, for some reason, Cathy still has her swallow whole attack.&nbsp; Blame the various planar conditions being experimented with in the lab.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>14-03-2010, 23:50:01</strong>
			</dt>
			<dd class="postbody">
				well, if you had described a Weak Point that could be attacked for Massive Damage, I would probably have sniped it..but all we know about it is that it's big and metal, with a hatch and spell turrets. I'm imaging a giant mole machine with a drill on the bottom myself, not a lot of ways to stop that aside from jamming the drill on the bottom.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>15-03-2010, 00:03:32</strong>
			</dt>
			<dd class="postbody">
				Yup, big mole machine with a hatch and spell turret on one side, drill and another spell turret on the other side.&nbsp; (spell turret behind the drill, capable of rotating to cover the sides and approaches to the machine when the drill isn't engaged.)&nbsp; The thing has very slight hover capability to right itself, and seems to have more machinery under the drill bit.&nbsp; The hatch itself is actually two hatches,&nbsp; which open from the center.&nbsp; When one hatch opens, the other closes, making opening both at once to get in very very hard.&nbsp; (they're both capable of closing simultaneously as well.)&nbsp; Fortunately, Cathy seems to be able to pull both damned doors open, but not quite fast enough.&nbsp; On the other hand, are you really going to take advice from your enemy on when the tunnel will collapse?&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>15-03-2010, 00:10:57</strong>
			</dt>
			<dd class="postbody">
				Ok, Kasumi made it inside, (barely, thank goodness I saved that action point!). I don't know how good Ithi'ka's escape check is, but Dam might be able to use the minor teleport anklets to get inside now... and can order the Rex to Bring Garrett to safety.<br><br>&nbsp;We might be able to do this!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>15-03-2010, 00:42:18</strong>
			</dt>
			<dd class="postbody">
				I'd say this is a good time for Garrett to go in with you; his skills may be needed to save the day.&nbsp; And Ithi should probably go in, too, as more backup.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>15-03-2010, 01:24:42</strong>
			</dt>
			<dd class="postbody">
				For Garrett to be any use, some of that ability damage would have to be fixed.&nbsp; Perhaps at least you could Bull's Strength him... then he could move himself, if not fight well.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>15-03-2010, 01:38:41</strong>
			</dt>
			<dd class="postbody">
				Forgot about the ability damage... hrm... maximized Lesser Restoration kiss it is.&nbsp; It's not much, but it should get him moving.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>15-03-2010, 01:51:33</strong>
			</dt>
			<dd class="postbody">
				You know, those kisses really seem to teach everyone just how many things you can maximize!&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>15-03-2010, 01:52:02</strong>
			</dt>
			<dd class="postbody">
				Since Sam did not act beyond dirrecting the Zombie Rex's actions, she could have fixed up Garrett last round.<br><br>You could post that much.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>15-03-2010, 02:27:55</strong>
			</dt>
			<dd class="postbody">
				How many posts do we need to qualify for being a Big Group? Counting all 4 of our threads here, we've got a total of 2,123 posts.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>15-03-2010, 02:32:06</strong>
			</dt>
			<dd class="postbody">
				They have to be IC posts, I think.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>15-03-2010, 04:41:04</strong>
			</dt>
			<dd class="postbody">
				In that case, yeah, we have 709, between this thread and Ixy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>15-03-2010, 14:49:03</strong>
			</dt>
			<dd class="postbody">
				There's also another side thread or two in NC-E(S) with about 100 posts.&nbsp; *grins*&nbsp; &nbsp;I actually put the game into Bon: E mostly because I didn't want to deal with a fast moving board like NCE small groups, and I didn't view noncon as being likely to come up within the first 1000 posts of the game.&nbsp; Do be aware of the increase in rating once the subboard goes up though!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>15-03-2010, 15:38:54</strong>
			</dt>
			<dd class="postbody">
				Which threads are those?&nbsp; Just curious... 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>15-03-2010, 15:54:53</strong>
			</dt>
			<dd class="postbody">
				I believe I have them linked in page 1 of this very OOC thread.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>15-03-2010, 20:35:30</strong>
			</dt>
			<dd class="postbody">
				Kasumi and Sam's side threads.&nbsp; Sam's is alot longer, as the side mission into the embassy was held there.&nbsp; Sadly, my own thread is very short .
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>15-03-2010, 20:40:44</strong>
			</dt>
			<dd class="postbody">
				Quick question: Is Ithi going into the control room or the engine room?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>15-03-2010, 20:47:21</strong>
			</dt>
			<dd class="postbody">
				Sounds like the engine room?&nbsp; At least I hope so!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>16-03-2010, 03:21:56</strong>
			</dt>
			<dd class="postbody">
				She has no arrows of undead slaying... she hasn't found her bloodied gear yet, so... engine room it is :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>16-03-2010, 03:30:57</strong>
			</dt>
			<dd class="postbody">
				I would be worried about the enginr room, but even if y'all get buried with no engines, Mark can dig y'all out, and if I really need to recharge, I'm pretty sure y'all have at least a day's food.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>16-03-2010, 04:07:49</strong>
			</dt>
			<dd class="postbody">
				Coolest thing so far.&nbsp; Flying Zombie Rex!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-03-2010, 18:48:29</strong>
			</dt>
			<dd class="postbody">
				If I'm not mistaken, we're waiting on TGT, correct?&nbsp; Is there anything we can do in the meanwhile?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>18-03-2010, 18:53:30</strong>
			</dt>
			<dd class="postbody">
				I don't think so.<br><br>In other news, what would it take to get my flying zombie T-Rex some class levels in Ninja and captainship of a pirate airship?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>18-03-2010, 19:50:16</strong>
			</dt>
			<dd class="postbody">
				Cathy, the Zombie Pirate Ninja Dino Captain?<br><br>'blinks'<br><br>It's funny, but I seem to feel I'm missing something.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>19-03-2010, 01:26:17</strong>
			</dt>
			<dd class="postbody">
				Needs more Renegade Mastermaker levels, so she's also a Robot.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>19-03-2010, 01:37:41</strong>
			</dt>
			<dd class="postbody">
				Aren't there, like, construct grafts or something that could do that?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>19-03-2010, 02:51:16</strong>
			</dt>
			<dd class="postbody">
				Okay, Half-Iron Golem could work too.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>19-03-2010, 03:01:08</strong>
			</dt>
			<dd class="postbody">
				Oh my.&nbsp; Cathy's going to end up being the coolest of us.&nbsp; Just don't teach her to tap dance!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>19-03-2010, 03:15:54</strong>
			</dt>
			<dd class="postbody">
				Can I teach her to River Dance?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>20-03-2010, 22:13:37</strong>
			</dt>
			<dd class="postbody">
				I'd recommend some skill ranks in Profession: Mole Machine Driver, so we don't get stuck if this situation ever happens again.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>20-03-2010, 22:18:57</strong>
			</dt>
			<dd class="postbody">
				Actually, getting stuck is no big deal.&nbsp; If the folks in the mole machine can clear out the machine, then it can sit there for a day or so while we bring in a digging team to get them out.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>22-03-2010, 00:56:25</strong>
			</dt>
			<dd class="postbody">
				Hello, everyone?&nbsp; TGT came back and posted.&nbsp; I think we're waiting on y'all now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>22-03-2010, 01:00:49</strong>
			</dt>
			<dd class="postbody">
				Waiting on Pistol and Ixy, more like it.&nbsp; Glyph and I are hovering outside.&nbsp; Not much to do out there, except ride Cathy around.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>22-03-2010, 01:45:05</strong>
			</dt>
			<dd class="postbody">
				Yup, but you're riding a flying T-Rex around the city, I'm sure you'll be able to come up with some kind of hijink.&nbsp; It could be the plot of a TV series!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>22-03-2010, 01:59:14</strong>
			</dt>
			<dd class="postbody">
				(S)he's a shapeshifting changeling cleric with a pet zombie dinosaur and a penchant for sexual experimentation. It's a sociopathic assassin droid built from brass and demon bones and armed with a laser. They Fight Crime! (http://www.theyfightcrime.org/)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>22-03-2010, 05:20:47</strong>
			</dt>
			<dd class="postbody">
				Also, yay for healthcare reform!&nbsp; <br><br>(Sorry if any of you happen to be opposed.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>22-03-2010, 05:32:50</strong>
			</dt>
			<dd class="postbody">
				This government shouldn't even consider taking over the health system until it learns to actually manage the systems it already has in a half-decent manner.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>22-03-2010, 05:38:21</strong>
			</dt>
			<dd class="postbody">
				Hmm... I'd respond to that but we'd get sidetracked talking about politics.&nbsp; I certainly agree with your basic argument though.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>22-03-2010, 05:56:00</strong>
			</dt>
			<dd class="postbody">
				I've always been a proponent of the Friend Computer Alpha Complex Health Care Plan:<br><br>1) take every penny of our massive health care budget and spend it on researching efficient and safe cloning. <br>2) Subsidize the creation and storage of a half-dozen clones for each person.<br>3) Offer no other health coverage or support whatsoever.<br>4) ???<br>5) Profit!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Ixy</strong> on <strong>22-03-2010, 21:11:32</strong>
			</dt>
			<dd class="postbody">
				Please decide some way to continue without waiting on me.&nbsp; I won't be able to write for a long time, I don't think.&nbsp; I'm really sorry for the unannounced absence and for the prolonged lapse in posts, but I don't know when I'll be on again with any frequency.&nbsp; I apologize.<br><br>Somebody can write for my pc or she can disappear again, or whatever.&nbsp; It's fine, I'm just sorry for flaking out on everybody.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>22-03-2010, 21:23:22</strong>
			</dt>
			<dd class="postbody">
				I don't want Ithi'ka to just vanish, and as think I grasp her fairly well, I volunteer to play her at least until we get out of this area, at which time Christopher might take over the spot with his character.<br><br>(Variously, I suggest Chris take over Ithi'ka for now, as he's very good at getting into character.)<br><br>Finally, my glass is raised to Ixy.&nbsp; One of the finest writers it's been my privilege to share a story with.<br><br>You will be sorely missed, and may your return be soon!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>24-03-2010, 00:32:52</strong>
			</dt>
			<dd class="postbody">
				Sorry for my absence, too!&nbsp; I'm usually not around on the weekends.&nbsp; :o<br><br>Also, I'm somewhat against the healthcare bill, incidentally.&nbsp; I understand why there needs to be something like it, but I would have appreciated something like government-built hospitals instead.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>24-03-2010, 03:21:41</strong>
			</dt>
			<dd class="postbody">
				Note: Ithi is the character.&nbsp; Ixy is the player.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>24-03-2010, 03:55:38</strong>
			</dt>
			<dd class="postbody">
				Doh!<br><br>I know that, silly tired posting!&nbsp; Good catch, Katrina.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>24-03-2010, 04:00:29</strong>
			</dt>
			<dd class="postbody">
				Katina. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>24-03-2010, 12:25:51</strong>
			</dt>
			<dd class="postbody">
				Targom thanks you from the bottom of her heart.<br><br>;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Christopher28</strong> on <strong>24-03-2010, 21:13:11</strong>
			</dt>
			<dd class="postbody">
				If you'd like, I will take over the character of Ithi.&nbsp; By funny coincidence, I happen to have just started playing a Drow Rogue on DDO... (although that's neither here nor there, really...)<br><br>If it's acceptable, anyway, I will play the part for you, at least until there is a good place for Ithi to gracefully fade into the shadows once again.&nbsp; Let me know, alright?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>24-03-2010, 21:17:52</strong>
			</dt>
			<dd class="postbody">
				No objections were raised when I mentioned it earlier, so I think that will work.&nbsp; You can make her next post, now, or after TGT gives us an update.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Christopher28</strong> on <strong>24-03-2010, 21:21:21</strong>
			</dt>
			<dd class="postbody">
				I will wait a bit before posting... I don't want to jump up and down on anyone's toes quite so soon.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>26-03-2010, 02:45:50</strong>
			</dt>
			<dd class="postbody">
				I think it would be alright if Chirstopher played Ithi.&nbsp; Ixy gave her permission, and we can always use the excuse of the character being possessed by the umbra as a result of her phase shift.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Christopher28</strong> on <strong>26-03-2010, 02:53:42</strong>
			</dt>
			<dd class="postbody">
				As you wish.&nbsp; I will post in her stead for now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>29-03-2010, 19:40:54</strong>
			</dt>
			<dd class="postbody">
				Are we waiting on TGT again?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>29-03-2010, 20:03:29</strong>
			</dt>
			<dd class="postbody">
				I hope he isn't depressed with the game.&nbsp; Sometimes, I get depressed with games and I don't even want to look at them.<br><br>I can imagine why he might get depressed.&nbsp; We have really super-powered toons.&nbsp; :o
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>29-03-2010, 20:05:37</strong>
			</dt>
			<dd class="postbody">
				I disagree. We'll have superpowered toons when we get to Sharn and I come out of the upgrade shop doing 9d6-11d6 damage per shot.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>30-03-2010, 03:16:41</strong>
			</dt>
			<dd class="postbody">
				:/&nbsp; Still, 11d6 of blast damage is bananas.&nbsp; How'd you do it anyways?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>30-03-2010, 03:30:46</strong>
			</dt>
			<dd class="postbody">
				*Shrug.*&nbsp; It's good, but not exactly crazy.&nbsp; Heck, he could get considerably more if he wanted.&nbsp; Warlocks' blasts scale to 9d6, obtainable through class training, Hellfire Warlock adds up to 6d6 more, and I believe there's an item that adds another 2d6.&nbsp; Add it all up and it comes out to about 60 damage average.&nbsp; Stabbing lots of people for as much and more isn't terribly difficult.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>30-03-2010, 03:44:31</strong>
			</dt>
			<dd class="postbody">
				How'd you get so good (read: bad) at making characters, Katina? ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>30-03-2010, 03:52:03</strong>
			</dt>
			<dd class="postbody">
				Eh.&nbsp; 3.5 is a system.&nbsp; It's predictable and orderly with its own internally consistent patterns.&nbsp; When the question is, "How can eldritch blasts do large amounts of damage?" the response is, "What increases eldritch blast damage by large amounts?"&nbsp; The natural conclusion attends to itself.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>30-03-2010, 04:05:28</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2888245#msg2888245">Quote from: Katina Tarask on 30-03-2010, 03:30:46</a></div></div><blockquote class="bbc_standard_quote">*Shrug.*&nbsp; It's good, but not exactly crazy.&nbsp; Heck, he could get considerably more if he wanted.&nbsp; Warlocks' blasts scale to 9d6, obtainable through class training, Hellfire Warlock adds up to 6d6 more, and I believe there's an item that adds another 2d6.&nbsp; Add it all up and it comes out to about 60 damage average.&nbsp; Stabbing lots of people for as much and more isn't terribly difficult.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Actually, I had forgotten about the Chaucible of Fell Power, thanks. ;D<br><br>My blast does 3d6 currently. With Hellfire Warlock, I'd be up to 9d6. The Chaucible adds 2d6, for a total of 11d6. Mortalbane gives me +2d6 5/day per application of the feat, and as mentioned, I can always take Class Training a few times to stack up extra D6's. With my Greater Invocations maxed out, the only really effective trick I have is blasting, so I might as well crank it to the max.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Christopher28</strong> on <strong>31-03-2010, 01:22:13</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2888395#msg2888395">Quote from: TheGlyphstone on 30-03-2010, 04:05:28</a></div></div><blockquote class="bbc_standard_quote"> With Hellfire Warlock, I'd be up to 9d6. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>What is Hellfire Warlock, and why does it give you an extra 6d6?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>31-03-2010, 01:23:53</strong>
			</dt>
			<dd class="postbody">
				it's a 3-level Prestige Class from Fiendish Codex II. Its signature ability is Hellfire Blast, which adds +2d6/class level to your Eldritch Blast at the cost of taking 1 Con damage to yourself per shot.<br><br>Combine with the 1st-level Binder Vestige that gives Ability Fast Healing 1, and it's a free 6d6 in perpetuity.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Christopher28</strong> on <strong>31-03-2010, 03:56:05</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2891464#msg2891464">Quote from: TheGlyphstone on 31-03-2010, 01:23:53</a></div></div><blockquote class="bbc_standard_quote">it's a 3-level Prestige Class from Fiendish Codex II. Its signature ability is Hellfire Blast, which adds +2d6/class level to your Eldritch Blast at the cost of taking 1 Con damage to yourself per shot.<br><br>Combine with the 1st-level Binder Vestige that gives Ability Fast Healing 1, and it's a free 6d6 in perpetuity.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Con damage?&nbsp; Fast healing doesn't heal that....
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>31-03-2010, 04:09:49</strong>
			</dt>
			<dd class="postbody">
				He means ability fast healing, and I'm inclined to let him get away with it, simply because massive chunks of damage are something that isn't completely impossible to deal with.&nbsp; (Once you get 11d6 damage going, most enemies are going to get one shotted by it anyway, so going up to 20d6 or more won't do that much objectively to your capabilities)<br><br><br>Sorry I haven't been around.&nbsp; I've been traveling around the past few days, and happened to be depressed for other reasons.&nbsp; (I might be overdoing it though, considering some of the people I interacted with thought I was suffering from a terminal illness.&nbsp; XD )&nbsp; &nbsp;I'll have a post within a couple of days, after my appetite kicks in again.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>31-03-2010, 04:10:25</strong>
			</dt>
			<dd class="postbody">
				The "Ability Fast Healing" granted by the vestige Naberius does. Cure ability damage of any sort at the rate of 1 point/round.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>01-04-2010, 03:55:00</strong>
			</dt>
			<dd class="postbody">
				Couldn't the folks in the diggy-bot just get to a part of the vehicle that's not gonna get filled in with dirt and then wait it out while we get our army in here to serve as a digging crew?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>01-04-2010, 03:57:35</strong>
			</dt>
			<dd class="postbody">
				That's a reasonable solution.&nbsp; They'll need Knowledge(Engineering) rolls to find a part of the machine that's likely to hold an air pocket though.&nbsp; The Earth Elemental held the structure of the device together, and now that it's gone, large sections of the machine are crumpling like a beer can under a monster truck.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Christopher28</strong> on <strong>01-04-2010, 08:22:45</strong>
			</dt>
			<dd class="postbody">
				Garret DOES seem to know how to throw a party, doesn't he?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>01-04-2010, 12:12:28</strong>
			</dt>
			<dd class="postbody">
				Oh dear.&nbsp; I was using knowlege, (lived in earthquake territory). Perhaps I should roll.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>02-04-2010, 20:38:39</strong>
			</dt>
			<dd class="postbody">
				Ok.&nbsp; I wanted to announce this here first.&nbsp; I've decided to give in and run a game here on Elliquiy.&nbsp; I wanted to let all of you know first, to give you the first shot at it.&nbsp; It's going to be 3.5, SRD only.&nbsp; (Exceptions made on a Case by case basis, such as a Savage Species Progression.)<br><br>3rd lvl, 38 point buy, up to 2 LA allowed, normal gold for that level, one flaw.<br><br>I'm looking for well designed characters, well reasoned backgrounds not longer than a page or shorter than a couple paragraphs.<br><br>It's set in Faerun before the Spellplague, obviously.<br><br>I'll post a game interest thread in the usual spot tomorow afternoon.<br><br>TGT, want to play?<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>03-04-2010, 11:57:17</strong>
			</dt>
			<dd class="postbody">
				What sort of themes are you planning on for the game?&nbsp; I might be interested, if you've got a campaign level concept for the game.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-04-2010, 19:23:24</strong>
			</dt>
			<dd class="postbody">
				Hmm.&nbsp; Themes, huh?&nbsp; It's a home brewed campaign, one I prepared for a table top group.&nbsp; They got through a large portion of it in about 2 years.&nbsp; It centers on the Dales at first, with some Waterdeep connections later, with Underdark problems starting from early on.&nbsp; It scales from roughly 1st level to around 14th, though I'm skipping the early bit, as I've already run versions of it twice, and they aren't important to the plot, other than to cement the party together as a group.<br><br>It's a bit magic item heavy, being the realms, and there are some totally homebrewed locations and characters...<br><br>It also may be a little racey in parts, but I AM running it here, and not on mythweavers, for that reason.<br><br>Here's the starter thread.<br><br>http://elliquiy.com/forums/index.php?topic=65128.msg2903747#msg2903747 (http://elliquiy.com/forums/index.php?topic=65128.msg2903747#msg2903747)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>03-04-2010, 19:49:06</strong>
			</dt>
			<dd class="postbody">
				I don't do SRD-only.&nbsp; The core game just isn't a very good game.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>03-04-2010, 20:16:45</strong>
			</dt>
			<dd class="postbody">
				Core isn't. SRD can be, if you're flexible - the Unearthed Arcana class variants and psionics add a lot more variety, and if you require some of the variants (for example, Cloistered Cleric and Shapeshift Druid) it knocks out 2 of the Big 5 entirely and helps cut two of remaining 3 down to size somewhat. Wizards are still a problem, but they're always a problem. Allowing the Generic Classes for non-casters is also a significant step up in power.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>04-04-2010, 00:48:33</strong>
			</dt>
			<dd class="postbody">
				I have GM'd D&amp;D for nearly 22 years, and I know how to limit the power of primary spellcasters vrs melée and skill classes.&nbsp; In the Realms I often do it by smart tactical opponents who know the old standby, "Geek the Mage!" and by having more melée specific magic items show up than caster ones.&nbsp; <br><br>And I said that I would allow nearly any source if given a good reason.&nbsp; Wanting a good player/writer like you, that's a good reason. Have a wish list you want allowed?&nbsp; Tell me.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>04-04-2010, 01:12:09</strong>
			</dt>
			<dd class="postbody">
				I don't usually play Realms games, but you might be able to talk me into it. It's been a while since I played a necromancer, so that could be entertaining - only downside is that Animating doesn't pick up steam until level 7, which might be a while depending on how fast you intend for us to level.<br><br>Only thing I'd find helpful would be Libris Mortis: The Book of Bad Latin for a core/SRD necromancer, though if you'd give me Heroes of Horror instead for the Dread Necromancer class, I wouldn't complain too loudly. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>04-04-2010, 01:19:55</strong>
			</dt>
			<dd class="postbody">
				I'll glance at Libri Mortis, but I would allow the Summon Undead spells, and the lower level animating spells.<br><br>For a low level necromancer, I suggest Spectral Hand and use those touch spells at a distance.<br><br>And lastly, we could move this discusion to the thread in question.&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>04-04-2010, 01:37:22</strong>
			</dt>
			<dd class="postbody">
				As you command, oh mistress of the dice.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>04-04-2010, 14:44:57</strong>
			</dt>
			<dd class="postbody">
				I'm sorry for being tardy to the parade!<br><br>I rolled four d20s and got a 1, 15, 18, 6.&nbsp; That's adding a +30 to it.&nbsp; :o
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>04-04-2010, 18:46:10</strong>
			</dt>
			<dd class="postbody">
				Well, that's 3 successes with only 1 failure, so toss another and see if you can roll at least a 5. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>07-04-2010, 02:36:28</strong>
			</dt>
			<dd class="postbody">
				Will our heros survive?&nbsp; Will tons of earth, and the remains of an undead making burrowing machine of death be their grave?&nbsp; Will anyone get an icecream sandwich?&nbsp; Has anyone invented the refrigerator yet?<br><br>Tune in next week, same Rekkenmark time, same Rekkenmark channel!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>07-04-2010, 03:03:17</strong>
			</dt>
			<dd class="postbody">
				He's a wisecracking Brelish reporter with a fetish for girls who think they're dogs. She's a soft-spoken monk whose fists and looks compete for most stunning! S/he's a mysterious shapeshifter with magical kisses and a kickass pet zombie T-rex. She's a drow warrior transformed by the plane of shadow. It's a hunter-killer Warforged with a disintegration laser and <del>a directive to kill all humans</del> an unknown past. What wacky hinjinks will this misfit band get up to? Find out on the next episode of <strong>As The Planes Turn</strong>!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Christopher28</strong> on <strong>07-04-2010, 07:21:39</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2914194#msg2914194">Quote from: TheGlyphstone on 07-04-2010, 03:03:17</a></div></div><blockquote class="bbc_standard_quote">He's a wisecracking Brelish reporter with a fetish for girls who think they're dogs. She's a soft-spoken monk whose fists and looks compete for most stunning!</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>They fight Crime!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>07-04-2010, 14:22:00</strong>
			</dt>
			<dd class="postbody">
				Correction: They <del>Fight</del>Commit Crime! (http://www.theyfightcrime.org/)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>08-04-2010, 01:37:12</strong>
			</dt>
			<dd class="postbody">
				*smiles*&nbsp; Give me a bit to get things sorted out.&nbsp; My mood is fluctuating wildly again.&nbsp; (though at this point I'm not really even sure why)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>08-04-2010, 01:52:23</strong>
			</dt>
			<dd class="postbody">
				Hmmm...<br><br>Laugh at cats: LOLCats (http://icanhascheezburger.com/)<br>Laugh at other people: Failblog (http://failblog.org/)<br>Need to be cheered up: Gives Me Hope (http://www.givesmehope.com/).<br><br>Whenever I'm feeling messed up, one of the above usually helps.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>09-04-2010, 03:10:24</strong>
			</dt>
			<dd class="postbody">
				Roll Result: PhantomPistoleer rolled: 20d20<br>Comment:<br>Result: 7, 17, 6, 12, 16, 14, 9, 6, 14, 12, 16, 3, 2, 18, 10, 15, 19, 9, 4, 8,<br>Total: 217<br><br>Add a +30 to all rolls.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>15-04-2010, 03:58:45</strong>
			</dt>
			<dd class="postbody">
				&lt;sigh&gt;<br><br>I hate to see a good game die.&nbsp; Sorry about your loss TGT.&nbsp; I hope you feel better.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>15-04-2010, 18:23:42</strong>
			</dt>
			<dd class="postbody">
				Gatred is the path to the dork side.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>16-04-2010, 04:17:02</strong>
			</dt>
			<dd class="postbody">
				Got another post out!&nbsp; My style is a bit cramped because I've had to move back in with my parents for a while.&nbsp; <br><br>As for keeping Cathy in the game, I'm perfectly willing to let Sam cast <em>Hide From Living</em> as a 3rd level spell.&nbsp; (assuming there's not a lower level equivelent sitting around)&nbsp; The spell allows a will save, but since most 1st level commoners will fail it, the vast majority of people simply won't have the confidence to say "OH GOD!&nbsp; AN INVISIBLE ZOMBIE DINOSAUR!"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>16-04-2010, 04:23:32</strong>
			</dt>
			<dd class="postbody">
				I like the second level Disquise Undead spell...&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>16-04-2010, 04:31:48</strong>
			</dt>
			<dd class="postbody">
				This might be the right time for Ithi'ka to say something along the lines of 'Sorry, I died today, so I'm taking some of my accumulated leave now." and then vanish from sight.<br><br>Saithe would then order the rest of us to take the mission, and scrounge up Chris's character as a replacement.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>16-04-2010, 04:51:02</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2942825#msg2942825">Quote from: Tagan on 16-04-2010, 04:23:32</a></div></div><blockquote class="bbc_standard_quote">I like the second level Disquise Undead spell...&nbsp; <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I like putting Cathy in a pretty dress with a big pink bow so that everyone knows she's a good girl with excellent fashion sense. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>16-04-2010, 05:11:44</strong>
			</dt>
			<dd class="postbody">
				And I suppose a top hat and monocle for backup?&nbsp; ;)<br><br>You know, if she has to be a woman of class.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>16-04-2010, 05:53:04</strong>
			</dt>
			<dd class="postbody">
				I'm thinking a self-propelled ribbon blade thingy.&nbsp; And of course the jetpack.&nbsp; Jetpacks are the height of formal wear, right?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>16-04-2010, 08:26:55</strong>
			</dt>
			<dd class="postbody">
				In any world worth living in, at least!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Christopher28</strong> on <strong>19-04-2010, 04:53:27</strong>
			</dt>
			<dd class="postbody">
				Just an FYI... I'm willing to keep playing Ithika if that's more comfortable for everyone... right now I'm kind of taking it easy, as I don't have a 100% handle on how she reacts to things yet... she seems to often take a leadership role, so right now I'm having her study the documents to bone up on what they're going to be doing next... (as I'm not 100% sure about that either.)<br><br>I'd be happy to bring in the character I made for the game as well... he's very similar to Ithika... slightly less stealthy, slightly more combat oriented, pretty much the same in his essential rogue skills.<br><br>*Grins*&nbsp; he's the same color as Ithika too... just a bit more furry...<br><br>I'd be a bit more comfortable playing my own character as well, of course, but I don't want to disrupt the flow of the game any.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>20-04-2010, 21:38:54</strong>
			</dt>
			<dd class="postbody">
				Hmph.<br><br>Well, my posting rate is going to take a serious hit for the next week.&nbsp; My only well working computer, my little I-touch, has died.&nbsp; I've decided to go without new clothes this month, as I'd rather walk around naked with a computer than clothed without one, but that still means a week for my new device to arrive.<br><br>I'll do the best I can on borrowed computers till then.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>21-04-2010, 05:12:25</strong>
			</dt>
			<dd class="postbody">
				Most libraries can give you at least 90 minutes of computer time a day, if you have transportation to get to one.&nbsp; :-)&nbsp; (though a small portion of libraries have filters which may block eliquiy.&nbsp; I find this less common than not though.)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>21-04-2010, 05:55:52</strong>
			</dt>
			<dd class="postbody">
				I'm going to buy a Handy Haversack during downtime, if that'd be okay?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>21-04-2010, 09:39:10</strong>
			</dt>
			<dd class="postbody">
				That's perfectly fine!&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>21-04-2010, 17:21:20</strong>
			</dt>
			<dd class="postbody">
				Chris, you either need to read the game thread to get a handle on Ithi'ka and where the game is going, and then start leading us, or retire Ithi'ka, and bring in your character, and Kasumi will take on the leadership role. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>21-04-2010, 18:22:13</strong>
			</dt>
			<dd class="postbody">
				Whichever gets us to Sharn faster, IMO. I've got some major upgrades waiting on the table. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Christopher28</strong> on <strong>22-04-2010, 06:15:10</strong>
			</dt>
			<dd class="postbody">
				Or the third option no one expects!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>22-04-2010, 06:31:20</strong>
			</dt>
			<dd class="postbody">
				Passing the buck, a time-honored tradition... ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>22-04-2010, 17:31:09</strong>
			</dt>
			<dd class="postbody">
				And she passes to the running back and charges the goal!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>22-04-2010, 19:33:44</strong>
			</dt>
			<dd class="postbody">
				If I were to eventually invest the 30k XP required to get a T-Rex animal companion, can we assume that 30k covers costs and resources required to rez Cathy as my companion?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>Tagan</strong> on <strong>22-04-2010, 22:01:42</strong>
			</dt>
			<dd class="postbody">
				Kasumi IS asking our commander, IE Saithe, for such a guide.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; OOC Thread and Game Overview</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>11-05-2010, 05:56:53</strong>
			</dt>
			<dd class="postbody">
				*defibrillates game*
			</dd>
		</dl>
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