Justice League Alpha: Character Bios
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: VoluptuousVixen on 22-03-2016, 17:25:35</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>Justice League Alpha: Character Bios</strong><br>
				Post by: <strong>VoluptuousVixen</strong> on <strong>22-03-2016, 17:25:35</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright"><div align="center">(https://s-media-cache-ak0.pinimg.com/736x/72/69/f4/7269f4d3626a7c572ed43783ff3656c1.jpg)</div>(https://s-media-cache-ak0.pinimg.com/736x/72/69/f4/7269f4d3626a7c572ed43783ff3656c1.jpg)(https://s-media-cache-ak0.pinimg.com/736x/72/69/f4/7269f4d3626a7c572ed43783ff3656c1.jpg)(https://s-media-cache-ak0.pinimg.com/736x/72/69/f4/7269f4d3626a7c572ed43783ff3656c1.jpg)(https://s-media-cache-ak0.pinimg.com/736x/72/69/f4/7269f4d3626a7c572ed43783ff3656c1.jpg)</div>== Character Bio ==<br><br>== Personal Information ==<br><strong>Legal Name: <br>Alias:<br>Age: <br>Sexuality: <br>Part of Gotham Residing In:</strong><br><br>== Physical Description ==&nbsp; <br><br>== Persona ==&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br><br>== Key Skills == <br><br>== Advantages == <br><br>== Disadvantages ==&nbsp; <br><br>== Background == <br><br>&nbsp;== Character Extras =<br><br>= Face Claim: =<br>&nbsp;<br>Ons:<br><br>Offs:<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Justice League Alpha: Character Bios</strong><br>
				Post by: <strong>VoluptuousVixen</strong> on <strong>22-03-2016, 17:36:52</strong>
			</dt>
			<dd class="postbody">
				== Character Bio ==<br><div class="floatright">(http://www.ksitetv.com/forums/attachment.php?attachmentid=16227&amp;d=1395205787)</div><div class="floatright">(http://fullhdpictures.com/wp-content/uploads/2016/01/Cute-Caity-Lotz-Photos.jpg)</div><div class="floatright">(http://vignette1.wikia.nocookie.net/arrow/images/0/0c/The_Canary_season_3_promotional_image.png/revision/latest?cb=20141010065000)</div><div class="floatright">(http://static2.hypable.com/wp-content/uploads/2015/12/Legends-of-Tomorrow-cast-poster-Sara-Lance.jpg)</div><br>== Personal Information ==<br><strong>Legal Name:</strong> Dinah Laurel Lance<br><strong>Alias:</strong> Black Canary<br><strong>Age:</strong> 27<br><strong>Sexuality:</strong> Bi sexual (Leans Towards men)<br><strong>Part of Gotham Residing In:</strong> Lower East side<br><br>== Physical Description == Dinah is built very well. Coming in at 5`8 in height she is no shrinking violet. Long legs and a pert round ass and large breasts. Dinah is coverd in freckles which she gets from her moms side of the family. Naturally blond hair which she also gets from mom. She has a rather distinct dimple in the middle of her chin that is very pounced. She has full pouty lips and deep blue eyes. She has a few scars on her body from her days as a beat cop and a few from her latest trade as the White Canary of Gotham.&nbsp; She tends to dress in Black (her fave colour) with a sexy flare to whatever she wears. <br><br>== Persona == Dinah keeps up appearances as a free spirited trouble maker still suffering from her parents divorce. She in-fact couldn’t be more focussed since returning to Gotham and becoming the Canary. She still hasn’t fully delt with her drink problem which got her kicked off the force to start with, but since been a vigilante she has little time for booze. The irony her *day* job is working in a bar is not lost on her. She keeps secrets from her family who still don’t know she was captured and tortured by pirates when she went off backpacking at 23. Nor the fact she was trained by one of Ras Al ghuls daughters. Dinah took all she learned from the force and Nyssa and combined it to create her Canary persona. She dongs a platum blond wig when she is the Canary to throw her enemies off. She prefers to go after misogynistic criminals who prey on women.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br><br>== Key Skills == 1) Advanced Hand to hand: Dinah is shown to be skilled in hand to hand combat. First trained as a cadet at GCPD and then later in Wing-Chun by Nyssa Al Ghul.<br><br>2) Trained Stick fighter: Dinah carries two batons which can click together into a full length staff which she wields with mastery. <br><br>3) Trained acrobat/Stealth: Dinah is able to scale large buildings and leap great distances. She is also able to get around without been seen or causing too much commotion.<br><br>4) Tolerance for Pain/Torture: While her time in China was mostly horrific Dinah did learn to tolerate extreme pain. Now it takes a great deal to break her. <br><br>5) Fearless: Dinah is extremely brave and would die for another however this *fearlessness* could at times be mistaken for arrogance.<br><br>== Advantages == Dinah carries with her a sonic device which emits a large pulse which she calls her *Canary Cry*. As well as a voice emitter to hide her identity from her farther Detective Lance. Dinah has a wider understanding of the criminal underworld thanks to her three years in China with Nyssa Al Ghul. She has a tactical mind which she obtained genetically from her farther as well as his sense of *Justice* and empathy for others. She also has a cutting sense of humour which has gotten her through the bad times.<br><br>== Disadvantages == Dinah has a hot temper which has a tendency to get the better of her. This can split her focus in battle. She also has a alcohol problem she never truly dealt with. She figures now she has focus in her life as the White Canary she won’t need to deal with it. Dinah can be arrogant and pig headed when she wants to be and wont let things go. At times she can be a bad judge of character especially when it comes to men which leads her into trouble. If her foes ever found out about her identity they would go after both her farther and her mother. She has an estranged relationship with her mother. Dinah does not work well with others or in a team which played a part in her police dismissal.&nbsp; &nbsp; <br><br>== Background == Dinah grew up as a only child to Dinah Drake and Quentin Lance. Her farther was a GCPD Cop to the core her mother worked in a museum. Her parents divorced when she was 17 and her mom moved to coast city to be with her lover. Dinah decided at 18 to be a cop like her dad much to his dismay. She joined the force and lasted all of 18 months. Dinah was kicked out for substance abuse at the ripe old age of 22. She bummed around for a year before she went backpacking across the globe. Dinah ended up getting involved in a nasty situation with some pirates while in China and was saved by the League of Assassins. She was trained personally by the daughter of Ras Al Ghul but left the league once she spurned the advances’ of Nyssa. Dinah returned to Gotham and made peace with her family. <br><br>Dinah was soon recruited by a man named John Lynch into team seven. She along with Slade Wilson, Amanda Waller and Cole Cash worked as government agent. Team Seven dealt with meta human and occult threats to the usa. On mission Amadna Waller revealed the reason Dinah had been picked for the team was her experience's with the league of assassins and what she knew about Ra`s Al Ghul. On their second mission several of the team members were effected by Elipsos magic and given meta abilities through his power crystal. Dinah was given a sonic meta scream. Team 7 soon disbanded and Dinah returned to Gotham and took up a job in a bar and donned a costume calling herself the Black Canary.<br><br>With the Justice League out in the world Dinah was inspired to be like them. She soon crossed paths with heroes in the League and other heroes such as the Green Arrow and Batgirl. She started a steamy affair with the Arrow only to have it end badly when he was unfaithful to her and a friendship with Barbara Gordon aka Batgirl, whom she had known all her life as they both had fathers had been officers for the GCPD.&nbsp; <br><br>Dinah served as a member of the Birds of prey with Batgirl before been drafted to join the new Justice League.<br><br>&nbsp; == Character Extras == Face Claim: Carly Lotz.<br>&nbsp;<br>Ons: Men, Rough sex, outdoor sex, dirty talk, leather, anal, oral.<br><br>Offs: Baby Talk, Toilet, Blood Gore, Animals, underage, non consensual.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Justice League Alpha: Character Bios</strong><br>
				Post by: <strong>VoluptuousVixen</strong> on <strong>22-03-2016, 18:36:21</strong>
			</dt>
			<dd class="postbody">
				== Character Bio ==<br><div class="floatright">(https://elliquiy.com/elluiki/images/2/2e/Young_Justice_-_Wally.jpg)<br>(http://writeups.org/img/fiche/5235c.jpg)<br>(http://static.comicvine.com/uploads/scale_medium/11111/111114608/3008971-wally-west.png)</div><br>== Personal Information ==<br><strong>Legal Name:</strong> Wallace Rudolph West<br><strong>Alias:</strong> The Flash III (formerly Kid Flash I)<br><strong>Age:</strong> 23<br><strong>Sexuality:</strong> Heterosexual<br><br>== Physical Description == <br>He has red hair, green eyes, and a sinewy body build.&nbsp; He stands at approximately 5 feet 11 inches.<br><br>== Persona == <br>Wally West had always wanted to be a superhero ever since he was a little kid.&nbsp; He has a tendency to be hot-headed and impatient, but he has also proven to be quick-witted and clever.&nbsp; He's the type to act before he thinks, which has gotten him into trouble more than once before.&nbsp; If he unintentionally insults someone, he will display genuine regret, apologizing or offering to make it up to the offended party.&nbsp; He also has a strong vision of the future and displays uncanny deductive reasoning, most likely due to his aptitude in science.<br><br>== Key Skills ==<br>1) Has a keen scientific mind - He's an expert in physics, biology, and geology.&nbsp; Currently working on a degree in Forensic Science.<br><br>2) Mechanical Aptitude - Used to work part-time as a car mechanic to pay his way through college.<br><br>3) Hand-to-hand - Picked up some basic hand-to-hand combat skills from various other superheroes, including Barry Allen.<br><br><br>== Advantages == <br>Super Speed - The Flash has the ability to outrun death itself.<br><br>Accelerated Cognition - His super speed includes the ability to enhance his perception to match his speed.&nbsp; He can perceive events that last for less than an attosecond.<br><br>Protective Aura - He has an aura that protects him from friction and makes him tough enough to withstand the forces that come with moving at superhuman speeds.&nbsp; This aura also somehow prevents damage to the environment that would normally happen when one moves at super speeds.<br><br>Accelerated healing factor<br><br>Lending and Taking Speed - His connection to the Speed Force allows him to temporarily turn others into speedsters or bolster their metabolisms and healing abilities.&nbsp; He can also take away a person's speed and indirectly absorb kinetic energy (i.e., prevent earthquakes).<br><br>Speed Force Costume - He can somehow use pure Speed Force energy to create a costume for himself.<br><br>Able to run on water<br><br>Able to create powerful vortexes with his arms and/or body<br><br>Able to vibrate and become invisible to the human eye<br><br>Capable of vibrating past solid objects (he may also choose to destabilize said solid object and cause it to explode)<br><br>== Disadvantages == <br><br>Wally's super speed comes with an accelerated metabolism, meaning that he would have to consume a lot more food than the average man of his size and age.&nbsp; While he has control over his accelerated perception of time, if he's not consciously controlling it, he may end up activating it without even noticing.&nbsp; For example, he could be standing in line for what would feel like hours on end.&nbsp; Only when he starts paying attention will he realize that only five seconds have passed in "real" time.<br><br>== Background == Wally West was one of if not the biggest fan of the Flash.&nbsp; His aunt, Iris West knew that it was Wally West's biggest dream to meet the real Flash.&nbsp; Barry Allen was a forensic scientist and Iris had hoped that with his police connections, he might be able to set up some sort of meeting.&nbsp; One summer, Wally went to visit his aunt in Central City and was excited because that was where the Flash operated.&nbsp; Barry Allen brought Wally to the Central City Police laboratory and it was there that Wally got to meet his hero, the Flash.&nbsp; Through some freak coincidence, the same freak accident that gave the Flash his powers repeated itself, this time granting Wally the same speed powers.&nbsp; With these new powers, Wally became Kid Flash I and fought crime alongside his new mentor, The Flash II... AKA Barry Allen.<br><br>One year ago, the first of a series of tragedies struck.&nbsp; Wally contracted a mysterious disease that made his body age faster the more he used his super speed, forcing him into retirement.&nbsp; Shortly afterwards, Professor Zoom killed Iris right before Barry's eyes.&nbsp; As though that wasn't enough, the battle between Flash and Professor Zoom opened up a rift in the space-time continuum.&nbsp; Barry's twin children, Don and Dawn were sucked into the rift and were never seen or heard from again.&nbsp; Unbeknownst to Barry, the twins were sent into the 30th century, where they grew up into superheroes of their own right.<br><br>Barry Allen has spent the next several months hopping from one dimension to the next, traveling through time, searching throughout the entire multi-verse, asking the Green Lantern corp for help in investigating each and every individual planet in the universe, all to look for his two missing children.&nbsp; While he was away, Wally condition was cured and he was able to come back out of retirement.<br><br>While Barry was still looking for his children, Wally took over his duties by protecting both Central City and Keystone City.&nbsp; It eventually became apparent, however, that Barry Allen wasn't coming back and Wally was going to have to take over the mantle.&nbsp; During an encounter with Reverse-Flash, Wally was forced to push his powers to the limit and break through the psychological block he had placed on himself.&nbsp; To prevent himself from truly "replacing" Barry, Wally had subconsciously limited his speed so that he could never become his mentor's equal, but Reverse-Flash's bragging that he would become the true Flash forced Wally past this block as he feared Reverse-Flash replacing Barry more than he feared himself doing so.&nbsp; This breakthrough was the first step toward allowing Wally to discover the Speed Force and his special connection to this extra-dimensional source of energy.&nbsp; In the aftermath of the conflict, Wally took up the mantle of the Flash.<br><br>Four months ago, Barry decided to start his search over from scratch.&nbsp; He returned to the present time, his own dimension, back on Earth to look for more clues.&nbsp; At first, he was surprised when he learned that Wally had become the new Flash during his absence.&nbsp; They agreed, however, that there was room in the world for more than one Flash.&nbsp; Wally continued operating as the Flash of Central and Keystone city while Barry mostly operated as a member of the Justice League.<br><br>== Character Extras == Face Claim:<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rupert Grint</div><div class="spoiler_body">(http://galeri8.uludagsozluk.com/440/rupert-grint_685452.jpg)</div></div> <br><br>Ons: Click here for my O/O's (https://elliquiy.com/forums/onsoffs.php?u=1549)<br><br>Offs: Click here for my O/O's (https://elliquiy.com/forums/onsoffs.php?u=1549)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Justice League Alpha: Character Bios</strong><br>
				Post by: <strong>VoluptuousVixen</strong> on <strong>22-03-2016, 18:37:52</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-family: times new roman;" class="bbc_font"><span style="font-size: 24pt;" class="bbc_size"><strong>HAWKMAN</strong></span></span></div><hr><div align="center"><span style="font-family: times new roman;" class="bbc_font"><span style="font-size: 14pt;" class="bbc_size"><strong>KATAR HOL</strong></span></span><br><span style="font-family: times new roman;" class="bbc_font"><span style="font-size: 12pt;" class="bbc_size">Carter Hall</span></span></div><hr><div align="center">(http://media.dcentertainment.com/sites/default/files/GalleryChar_1900x900_Hawkman_52ab8e7b78b286.34665467.jpg)(http://static.comicvine.com/uploads/scale_small/6/62697/1212975-543234_hawkman10.jpg)(https://fourcoloursandthetruth.files.wordpress.com/2010/10/hawkman.jpg)(https://s3.amazonaws.com/storage2.magcloud.com/image/preview/9501797b213784428529b0918efa1301.jpg)(http://36.media.tumblr.com/53d93284f18e280e4447ac006c5a1a68/tumblr_nlunfanAyZ1qlx9tso1_1280.jpg)(http://www.lingerie-slip-calecon.com/wp-content/uploads/2014/12/Jess-Vill-Birds-Lionel-Andr%C3%A9-Burbujas-De-Deseo-01-700x467.jpg)</div><div align="center"><strong>Face claim:</strong> Jess Vill</div><hr><br><strong>Age:</strong> Appears to be in his 30s.<br><strong>Origin:</strong> Thanagarian<br><strong>Sexuality:</strong> Heterosexual<br><strong>Place of Birth:</strong> Thanaldar, Thanagar<br><strong>Residences:</strong> Manhattan, New York City, Formerly Hall Manor, Chicago; Saint Roch, Louisiana. (Currently) Midway City, Michigan, and the Justice League Watchtower.<br><strong>Occupation:</strong> Thanagarian Police Officer (Wingman) and (on Earth) Cop for the MCPD – Midway City Police Department.<br><br><strong>Physical Description:</strong> Hawkman is a 6’1” 195 lbs (88 kg) Thanagarian male. His short brown hair is trimmed into a warrior’s cut and he has fierce blue eyes. His body is tight with muscle—his most notable appearance being his Thanagarian one. Nth metal crosses his bulk and makes up the faux-bronze hawk helm that obscures his face. Scaled armor will line his deltoid down his left pectoral and gauntlets cover his hands with vicious spikes for pummeling. His uniform is archaic for being the prodigy of an advanced alien race, reminding one of a barbarian or viking as he wields weapons from spiked maces to battle axes. He always wears his Nth harness beneath his human clothes. His wings are condensed into pocket-like compartments on his back and unfurl on whim, spanning to a length of nine-feet. When he isn’t garbed in his uniform, his superhero uniform, he can be found either wearing his police uniform or wearing casual clothes: tank tops, jeans, cotton shirts, etc. The hair on his body is tasteful, outlining the muscle stacked upon his abdomen and joining beneath his navel in a trail leading down to his nether region. Katar is a handsome man who always stands with his shoulders high, back straight, and chin raised with pride. Confidence gleams like a flame in his eyes and he looks upon every mission with an unwavering focus.<br><br><strong>Personality:</strong> Hawkman is one of the world’s fiercest attackers and one of its most feared warriors. With his wings and his trusty mace, Hawkman patrols the skies with a savage intensity. Hotheaded, impatient, and single-minded are a few words used to describe him as well as his unrelenting drive. He ranks as one of the world’s greatest heroes—but has also been known to be one of its most dangerous. Many people fear Hawkman’s savage brutality and his penchant for violence, but fear could possibly be the emotion that he wants them to feel. His barbaric methods and borderline disregard for rules and regulations often puts him at odds with earthly law enforcement and his fellow heroes—as he chooses to employ Thanagarian tactics in the pursuit of justice. But through it all, Hawkman’s personal code and sense of justice prevail above all else—which also involves smashing things. (<em>Description brought to you and paraphrased from DCcomics.com</em>)<br><br>Katar has an interest in history and archaeology possibly brought on by a subconscious curiosity to look back at his past. Every time he dies, he requires a memory cue in order to restore his memories that are lost. In each of his past lives, Katar was always married, and the same incarnation of his wife tends to resurrect when he does. The memories of his past lover are currently unknown to him but will be restored if ever he encounters her new form.<br><br>For being an alien, Katar is rather lax to be around—believe it or not. When he isn’t engrossed in the heat of battle, he is actually an approachable man, reliable, and will always have a teammate’s back. He is one of those individuals that you would want to have your back in any situation. Interesting enough, he isn’t opposed to striking a woman if she proves formidable enough. A femme fighter can expect a fair fight from him.<br><br>The Thanagarian can be quite smooth when it comes to flirting. He isn’t afraid to compliment a pretty face and he has enough honor to not go where he isn’t invited; but if a woman were to give him either a hint or sign, she better be prepared for a manful.<br><br><span style="font-family: times new roman;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size">Equipment &amp; Powers</span></span><br><br><strong>Nth Metal Harness, Belt &amp; Boots:</strong> Hawkman flies by way of a Thanagarian antigravity metal called Nth metal. His belt, boots, and majority of his armor is crafted from it. Nth metal’s abilities are controlled by the mind of the wearer. They allow him to defy gravity and his wings are used to control his flight.<br><br><strong>Claw of Horus:</strong> It’s a Nth metal gauntlet and his most powerful weapon besides the ones he usually wields. The glove draws its power from the magnetic core of the Earth. He had once used this glove to knock out Superman and it can be used to disrupt other Nth metal equipment as long as the equipment has Nth metal.<br><br><strong>Nth Metal Enhancement:</strong> The metal is psychoreactive, responding to the bearer’s thoughts and in its base form has a number of electromagnetic/gravitational properties. Among these is the ability to regulate his body temperature, preventing the need for heavy protective clothing while flying at high altitudes or in desert to arctic conditions. It is known to affect electromagnetism as well as the strong and weak nuclear forces of the universe, but only if one has knowledge of how to use it in such ways. The Nth metal still possesses powers unknown to Hol.<br>&nbsp;<br><strong>Nth Metal-Induced Enhanced Strength:</strong> Katar’s strength level is increased by the Nth metal. He is capable of ripping a car door off its hinges with little effort and has been seen capable of carrying 5 tons of weight.<br><br><strong>Nth Metal-Induced Enhanced Durability:</strong> Hawkman is able to withstand blows from superhuman opponents as powerful as Black Adam.<br><br><strong>Enhanced Vision:</strong> Hawkman can observe objects at a great distance or at speeds faster than can be perceived by the normal eye. He once spotted The Flash vibrating through a wall before he was visible. He can also count the flapping of a hummingbird’s wings. He’s shown the ability to deflect swiftly moving projectiles such as bullets and arrows at point blank range.<br><br><strong>Accelerated Healing:</strong> Nth metal is present in the Thanagarian’s blood granting him the unique ability to regenerate. It can even completely restore a severed limb over time. It has kept him alive, granting him multiple incarnations/reincarnations. It is uncertain if Hawkman ever truly dies for the Nth metal will restore his body over a lengthy period of time; however, with barely any recollection of who he was in his past life.<br><br><strong>Fowl Speech:</strong> Just a play on words, but he can communicate with birds, having used several geese to distract some thugs.<br><br><span style="font-family: times new roman;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size">Advantages</span></span><br><br><span class="bbc_u">Thanagarian</span>: As a Thanagarian, Katar Hol possesses several gifts that are common to members of his race, but set him apart from normal humans. A Thanagarian’s lifespan is significantly greater than that of a normal human being. In the prime of his life, Katar was actually older than many of Earth’s senior citizens. A Thanagarian is also physically heartier than the average Earthling. They are stronger with greater stamina and resistance to pain. They also possess enhanced senses.<br><br><span class="bbc_u">Master of Arms</span>: Due to his multiple incarnations and having the trace memories of all of them, Katar is proficient in various types of archaic weapons from his past lives: battle axes, maces, swords, spears, and shields. He is current with modern technology having utilized various weapons while acting as an officer in the police force. He is also familiar with futuristic technology such as the weapons found on his Thanagarian ship,&nbsp; “The Brontadon," Rannian light armor, and advanced laser weaponry. He has also shown expertise with a bow. Although his skill in archery is impeccable, his accuracy is nowhere near as good as Green Arrow’s.<br><br><span class="bbc_u">Master Combatant</span>: Hawkman has gone toe-to-toe with several renowned super-powered beings: Superman, Blockbuster, Lobo, the Shaggy Man, and a slew of Atlantians.<br><br><span class="bbc_u">Multilinguism</span>: He can speak various languages, having learned several through his past lives.<br><br><span class="bbc_u">Thanagarian Liaison</span>: This role is self-explanatory. He can be viewed as an ambassador of his people, but really, he’s just a cop on his home planet.<br><br><span style="font-family: times new roman;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size">Disadvantages</span></span><br><br><em>Outwittable</em>: It’s not easy to do but several villains as well as other members of the League (ie. Batman) have been able to outwit Hawkman.<br><br><em>Reckless</em>: Sometimes impatiently charging into battle, whether he was confident or not, isn’t always the best tactic. As sure as he may be of his skills in battle, sometimes it leads to him damaging structures, equipment, and sometimes even the villain!<br><br><em>Susceptible to Death</em>: It sounds silly but his savage behavior has gotten him killed on multiple occasions. However, he doesn’t die the same way twice and every time he dies, he learns something from it. Unfortunately, one can never learn enough.<br><br><em>Past Romance</em>: He is partial to his past lover whenever she is reincarnated. When he is reincarnated, he is unaware of her existence and memories of her are unknown to him but somehow fate draws them both together to reenact the tale of love and misery, over and over and over again.<br><br><span style="font-family: times new roman;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size">Background</span></span><br><br>The history of Hawkman can be rather complicated because he was killed off constantly by his writers only to be remade in an attempt to get him right. I am going to summarize the history that I am creating for this character based off of his alien lineage and carrying on through his Egyptian and onward. I made a very basic chronology of his past lives based on canon:<br><br><ul class="bbc_list"><li><strong>Lands on Earth in a Thanagarian ship with orders to pursue Byth</strong> – <em>several hundreds of years ago.</em> During this period, he decides not to return home and remains on Earth with his wife, Shayera Thal.</li><li><strong>Prince Khufu</strong> – <em>Ancient Egypt, consort Chay-Ara.</em></li><li><strong>Brian Kent (Silent Knight)</strong> – <em>5th century Britain, love Lady Celia Penbrook.</em></li><li><strong>Konrad Von Grimm</strong> – <em>14th century Germany.</em></li><li><strong>Captain John Smith</strong> – <em>16th century Colonial Virginia.</em></li><li><strong>Hannibal Hawkes</strong> – <em>American Old West, love Cinnamon.</em></li><li><strong>Detective James Wright</strong> – <em>early 20th century, love Sheila Carr.</em></li><li><strong>Carter Hall</strong> – <em>current period, love unknown.</em></li></ul><br><strong>Ons:</strong> Foreplay, dirty talk, light bondage, switch, giving spankings, hair-pulling, nipping, clawing, rough sex, large tits, slappable asses, giving sex toy teasing, giving/receiving gropes, public display of affection (so naughty), receiving blow jobs, 69, sex on nearly any surface or furniture…<br><br><strong>Offs:</strong> Anything that belongs in a toilet, and hardcore BDSM.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Justice League Alpha: Character Bios</strong><br>
				Post by: <strong>VoluptuousVixen</strong> on <strong>22-03-2016, 18:39:42</strong>
			</dt>
			<dd class="postbody">
				(http://i1027.photobucket.com/albums/y331/ReverseAdonis/raven_by_magicnaanavi-d7rxoey_zpshciwiebd.jpg)<br><hr><em><strong><span style="font-size: 18pt;" class="bbc_size">Raven</span></strong></em><br><br>-Personal Information-<br>Legal Name: Rachel Roth<br>Alias: Raven<br>Age: Mid-Twenties (Repeated resurrections, mind control, and memory loss make things . . difficult to figure out for sure. Her US ID says 20, but she's reasonably sure that if you added everything up she'd be a few years older than that.)<br>Race: Azarathian<br>Sexuality: Bisexual<br>Residence: Gotham City, Chinatown<br><hr>-Physical Description-<br>Rachel is a pretty, but somewhat inhuman-looking young woman. While not the shortest woman around, standing at 5'5" ensures that she'll be looking up at most of her fellow superheroes. At maybe 110 pounds soaking wet, she has a surprisingly ample bust and shapely hips, and though she has a trim waist giving her a nice hourglass figure she doesn't pack a lot of muscle on. Her hair is a glossy black and straight, reaching down to her neck, and framing a face with vaguely asian purple eyes. Her skin, while always fairly pale, has an almost gray tiny to it this time around . . depending on the light she's in. Just more inhuman features becoming more obvious, from her half-demon and half-Azarathian stock. Thin and sharp eyebrows lend to more scowls and unhappy expressions, though she tries to keep herself as neutral as possible in most interactions. On the center of her forehead is a four-pointed red jewel, a Chakra to help her in her meditation and assist in focusing and controlling her soul-self. <br><br>Her casual garb tends to cover up more than it reveals, usually consisting of comfortable clothes and heavy hoodies, all in blacks, purples, dark blues, and gray. Her 'work clothes' however are quite a bit more showy. Her iconic floor-length cloak with it's deep hood makes a return, in a dark blue that borders on black. Underneath is a bodyhugging one-piece that shows off every inch of her legs, and high-lights her curves. This time around though, her one-piece has sleeves that extend all the way out to completely cover her arms and hands. She also has a pair of light, shin-length boots in the usual latex-like superhero material, matching the rest of her dark wardrobe. Her cloak is clasped with a red jewel like the ones that make up a sort of chain belt around her waist, more mystical foci to both help her keep control and enhance her psionic powers.<br><hr>-Personality-<br>Resigned and gloomy are two very good words to describe Rachel Roth. She's been a superheroine (and supervillain) since the earliest days of the Teen Titans, and has been through more ups and downs than she'd like to remember . . how fortunate that she actually CAN'T remember some of them. She knows more than anyone the dangers of emotional extremes, and generally keeps herself calm and neutral most of the time, despite a clawing (sometimes desperate) desire to reach out and just . . FEEL. Despite her woes though, she retains a strong sense of justice and determination. She genuinely wants to do good in the world, no matter how sarcastic or snarky she acts, or how comforting it might be to push everyone away or lose herself in debauchery. Her bit of a martyr complex can be an issue, but she's working on dealing with that, and being more . . friendly. In the end she's really just a withdrawn young woman with battle scars, looking for help, but just as willing to give help freely even if she needs it more.<br><hr>-Powers-<br><em>Empathy:</em> Raven has the psionic power to absorb and control feelings, sensations, and emotions, enabling her to feel and enter into the subconscious minds of others. This isn't an ability she uses lightly on friends and innocents, though the ability to share sensations has been used before to . . connect with people. Yeah, that's a good way to describe it.<br><br><em>Emotion Negation:</em> Via her Empathy she can even steal emotions from others, rendering them emotionally 'numb' for a time. This is an ability she almost never uses, though one could make a good case for using this in a theraputic way.<br><br><em>Empathic Healing:</em> Through further evolution of her empathic abilities, she can absorb the pain of injured people to ease their suffering, and induce rapid healing, though this cannot be done to major injuries like the loss of limbs.<br><br><em>Soul-Self:</em> Raven can manifest her Soul-Self through astral projection, taking the form of either her human shape or a giant Raven. This ability allows her all manner of other options in combat.<br><br><em>Advanced Telekinesis:</em> By wrapped her Soul-Self around objects, she essentially uses powerful telekinesis, launching things about or using it for outright bludgeoning force. She has enough power to through cars and trucks, yet has enough delicate control to hold raindrops in midair and pick flowers without destroying them. She can also use this as an impromptu force field, generally her only real way of defending herself outside of simply jumping out of the way.<br><br><em>Astral Projection:</em> Through the use of her Soul-Self, Raven can project her consciousness into the mind (Others or even herself) for therapeutic purposes (To aid in her own meditation or to calm agitated allies for example), or for offensive attacks to render enemies unconscious.<br><br><em>Long-Distance Teleportation:</em> Using her Soul-Self she can teleport herself and others over vast distances, or even into other dimensions, though the latter takes a considerable amount of focus and energy.<br><br><em>Flight:</em> With her current reincarnation and greater power, she can fly at will, reaching supersonic speeds when going all out.<br><hr>-Disadvantages-<br><em>Concentration:</em> Nearly every ability she uses requires varying levels of concentration. While she can use telekinesis on small objects or do short teleportation 'hops' with relative ease, larger acts take increasing amounts of focus. Her empathic healing, most powerful telekinesis attempts, and dimension-traveling actually require her to sit and meditate to gather her power.<br><br><em>Emotional Control:</em> In order to manipulate the mind, she needs to have absolute control over her own emotions. Wild emotional states have been known to cause her powers to go out of control.<br><br><em>Pride, Daughter of Trigon:</em> Her demonic heritage and the power of Trigon the Terrible always lurks below the surface. The Cult of Blood and her own brothers (named for their own sins) have used this to their advantage before, forcing her to give in to her demonic impulses. <br><br><em>Mage:</em> Raven simply doesn't have the body necessary for all-out brawling and fighting in melee. Long hours in meditation and working on her psychic abilities make it difficult to get enough excercise in to gain real muscle mass, after all. Pretty, but frail, is a good way to describe her.<br><hr>-Background-<br>Rachel was born to a human woman named Angela Roth after she was impregnated by the demon overlord Trigon, and fled from the Cult of Blood to a pacifistic reality called Azarath. There she was raised by Azarathian monks to control her emotions in order to suppress and control her inherited demonic powers. In her early teenaged days she attempted to get the help of the original Justice League to fight off Trigon and protect Azarath, but was warned away by those that could sense her demonic heritage. In the end she joined with the Teen Titans to protect her homeworld, and afterwards decided to stay on Earth to help the Titans and fight back against the remnants of the Cult of Blood.<br><br>Unfortunately, after the leader of the monks died of old age, Trigon himself managed to take control of Raven and use her to summon an army of demons. Azarath was completely destroyed despite the Titans best efforts, and they were forced to kill Raven in their fight to destroy Trigon so the demon lord would be unable to conquer Earth. The Cult of Blood resurrected Raven in order to try and get her to marry Brother Blood for the sake of a cataclysmic prophecy, though with the assistance of the Titans she was able to escape. Over the years this swing back and forth from Good to Evil happened more than a few times as, in her seclusion, powerful villains would seek to use her demonic powers to help their goals.<br><br>Most recently her own half-siblings combined their fragments of Trigon's inherited powers to overpower Raven, and use her to bring back Trigon himself. It was a long and difficult battle, but Raven was able to take back control of herself and slay herself, once again preventing Trigon's return and helping the younger heroes defeat her half-siblings. Ironically, the reason she still exists is because of a small splinter-group of the Cult of Blood using an incomplete ritual to try and bring Raven back to life for one of their dark prophecies. Without Brother Blood to assist them, the revived and empowered Raven was able to defeat the cultists on her own and flee to safety. Using her deceased mother's savings, and her still active ID, she hid herself away in Gotham City one of the places in the United States where one can simply . . disappear.<br><br>Unable to keep herself from trying to help people though, she approached representatives of the Wayne Foundation. Working directly under the Thomas Wayne Foundation's umbrella, Raven goes back and forth between the clinics in Gotham City using her healing abilities to give medical attention to those who need it. Every little bit helps after all. A rebuilt Justice League however would prove to be too difficult of a lure to resist. There's no place safer for her and everyone else than being surrounded by powerful heroes that could defeat herself.<br><hr>-O/O-<br>Ons: Totally vanilla and lovey dovey sex, bdsm, spanking, anal (receiving), Oral (receiving), muscular/strong types<br><br>Offs: Watersports, Bloodplay/Knifeplay/etc, Non-consensual, drugs, weaker types, overt cruelty<br><hr>Well . . here you go then! I'm not entirely satisfied with how I did stuff, but I figure I can always do minor tweaks later if there are issues.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Justice League Alpha: Character Bios</strong><br>
				Post by: <strong>VoluptuousVixen</strong> on <strong>22-03-2016, 18:41:19</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Azrael (IV): The Heretic<strong></strong></strong></span></div><br><div class="floatright">(http://cdn-static.denofgeek.com/sites/denofgeek/files/1/09//scott-adkins-karate.jpg)</div><br><strong>Age:</strong> 28<br><strong>Real Name:</strong> Scott Van Zandt<br><strong>Occupation:</strong> Caretaker<br><strong>Residences:</strong>Dienne, France &amp; Gotham City<br><strong>Appearance/Costume Description:</strong> Scott stands at an imposing 6'4 and weighs 230 pounds with no obvious body fat, a consequence of a lifetime of physical training. When not on a mission his typical garb is either a battered white gi or loose fitting tops and shorts. His hair is black and his eyes brown, and anyone viewing Scott out of the armor would quickly notice the many scars that mark his body head to toe.&nbsp; The Azrael costume, also known as the 'Suit of Sorrows' is a completely custom heavy chain and plate mail armor set decorated in patters of white and red which reflect a longstanding heritage as it has undergone many redesigns over the years for maximized functionality even into the modern age. <br>&nbsp; &nbsp; &nbsp;<br><strong>Personality:</strong> Scott's personality can be initially off putting for many individuals as he's not the type prone to humor or mixing words. He is a man who was raised to never forget the mission no matter the cost and always seems to have three trains of thought at any moment. However once he grows trusting of an individual he will open up revealing a depth of traditional learning, deep metaphysical considerations, and come to recognize a man struggling against fate to answer an impossible question. <br><br><strong>History:</strong> Scott's history actually begins generations before his birth with the history of the knight Azrael. Originally the title belonged to the champion of The Order of St. Dumas, a faction of the Knights Templar. The order was reformed several times over the many years with that day's Azrael serving as either lauded hero or whispered villain depending what faction controlled the order.&nbsp; <br>&nbsp; <br>It continued as such until the modern age when ten years ago the previous bearer of the Azrael suit, Scott's mentor was forced to commit an atrocity so horrific he threw himself on his apprentice's sword as an act of repentance. Still soaked in his mentor's blood, the new Azrael was quickly tasked with achieving and defending the ultimate goals of the Order by it's zealot leaders. Taking the mission to heart and remembering the sacrifice and lies upheld by every previous Azrael, Scott took up both of the sacred swords "Salvation and Sin" and immediately "confessed" the entire order leadership (to death).&nbsp; <br>&nbsp; <br>While Azrael still sees purpose in his mission beyond the corrupted leadership of his 'former' order, he no longer recognizes any other member of the order as legitimate and as such has been branded a traitor by those he once served. However once free of the leadership obligations, Scott was finally able to begin considering the more difficult tenants of his mission and he began to rebuild the legacy of Azrael not as an assassin, not as a tool of the order, but as a hero. <br><br><div class="floatright">(http://orig14.deviantart.net/c96e/f/2016/064/f/7/azrael_jpv__earth_27__commission_by_phil_cho-d9tzi0z.jpg)</div><br><strong>Abilities/Equipment</strong>&nbsp; <br><em>Enhanced Strength, Agility, Stamina, and Durability</em>: A lifetime of genetic modification, conditioning electric shocks, and brutal daily training has honed Scott's body to the peak of physical human capability surpassing even Olympic level athletes but not at the level of the 'Meta Gene'd' heroes or villains.&nbsp; <br><em>Iron Will</em>: Scott spent a lifetime preparing for his role as Azrael and knows every detail of the terrible heritage that carries. While his mental and physical facilities are under constant duress from the spirits that haunt him he remains stoic- an island of calm in a sea of chaos. Had he not been bonded to the sacred swords at such a young age Scott would have likely been a Green Lantern candidate.&nbsp; <br><em>Toxin Resistance</em>: While Scott can still be affected by foreign substances or toxins entering his body he has a strong innate resistance requiring three or four times more contact to react if at all. As a result it is nearly impossible for Scott to get drunk.&nbsp; <br><em>Superior Martial Artist and Swordsman</em>: Another byproduct of daily training since childhood, Scott is a phenomenal fighter who's augmented physical capability allows him to stand toe to toe with the best warriors in the world.&nbsp; <br><em>The Suit of Sorrows</em>: A heavily developed set of unique combat armor adorned in Red, White, and Gold. It is magically enhanced to give the wearer significant boost in strength and speed bordering on super human, prevents the wearer from feeling pain and also stabilizes injuries during combat but at great cost. The suit is bullet and flame proof without restricting Azrael's movement. The mask has a built in heads up display and can filter gasses. The left wrist gauntlet contains a flamethrower, while the right contains a high density cable launcher and both are capable of firing shuriken.&nbsp; <br><em>The Holy Sword Salvation</em>: Salvation, when used on a target, can conjure the truth of a matter in both the mind of the target and the wielder. Being stabbed by the sword stimulates a neurological reaction, where the victims are overwhelmed by the burden of their past tragedies and their minds start seeking redemption. Used in conjunction with The Cursed Sword Sin, it can bring up both the sins &amp; guilt and the reasons behind them in the mind of the target and the wielder. Like it's sister sword Sin, it is capable of cleaving through a target while doing no damage and it is said that it cannot harm anyone who is pure of heart. Its blade is often surrounded in a smoke-like aura of cool blue energy. The sword is divine in nature rather than magical and possesses a benign spirit that advises the chosen wielder.&nbsp; <br><em>The Cursed Sword Sin</em>: The Sword Sin can be ignited with the mind of the wielder, if the person is powerful enough. The sword has the ability to conjure in the mind its victims all of the sins for which they are guilty or have not atoned for. Like it's sister sword Salvation, it is capable of cleaving right through a target without leaving a mark. Used on a target at the same time as the Sword Salvation, it can bring up both the sins and guilt and the reasons behind them in the mind of the target and the wielder. It is often surrounded in an aura of flaming energy. The sword is divine in nature rather than magical and possesses a malignant spirit that advises the chosen wielder.&nbsp; <br><br><strong>Weaknesses</strong> <br><em>Physically Peaked</em>: Using every conceivable method to enhance his abilities since childhood Scott has reached his penultimate peak. Without magical, technical or mutative enhancement Scott will never improve further physically. <br><em>Mentally and Spiritually Stressed</em>: Both Salvation and Sin contain spirits which spiritually latch onto their chosen champion simultaneously guiding and feeding off of him every moment even when he is not in the suit or holding the swords. <br><em>The Suit of Sorrows</em>: While the suit exponentially increases it's user's combat readiness it also corrupts the wearer making them more prone to accept the malignant spirit, with each act of violence becoming permanently etched in Azrael's soul. It temporarily fixes injuries by binding bleeding wounds, reinforcing broken bones, and fixing dislocated joints, piercing the flesh from within the armor with thin barbs and spikes if required. Previous knights found some solace in confessing their sins daily, but Scott has developed his own techniques for overcoming the dark taint of the suit. <br><em>Repeating History</em>: Literally every previous Azrael knight was replaced by their protege after being driven insane by the constant conflict generated within them. A fact Scott is well aware of but stands on the razors edge of every day. So far he has remained vigilant but on any given day he fears he will be faced with an impossible decision or to taint his purity. <br><em>International Enemies</em>: When Scott took up the Swords and slew the standing leadership of his order he became marked for death by the remaining members of the order. The reach of this enemy is wide and as such Scott must remain constantly vigilant of assassins and deception.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Justice League Alpha: Character Bios</strong><br>
				Post by: <strong>VoluptuousVixen</strong> on <strong>22-03-2016, 18:42:24</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(http://41.media.tumblr.com/ddf482fa92a666932f06d1db0eb966fb/tumblr_o4rucnKBGI1svwjkpo1_1280.jpg)</div><strong>Legal Name:</strong> Kara Connors<br><strong>Alias:</strong> Kara Zor-El, Supergirl<br><strong>Age:</strong> 21<br><strong>Sexuality:</strong> Hetrosexual<br><strong>Residence:</strong> Gotham City (Kara) and Metropolis (Supergirl)<br><br><strong>Description:</strong><br><br>Kara appears a caucasian American of average height at 5'6, with an athletic figure and a pretty face framed by blonde hair. She tends to be exceptionally well groomed, although her fashion tends to run from the extremes of Smallville to Wayne Manor as she acclimates herself to Earth and human fashion trends. When Kara becomes Supergirl, few see anything but the red, white, and blue. And that famous 'S' on her chest. <br><br><strong>Persona:</strong><br><br>Kara is a loner, though given the right moment or people the charming extrovert that was once Kara Zor-El can still emerge. Though she has made strides, Kara still tends to hold everyone off at arm's length. Supergirl is a product of Kryptonian culture, and by nature an excellent team player, and capable leader. She also exhibits traits as any member of the House of El would, she is thoughtful and inclusive and believes in team oriented problem solving. If there is an aspect of Kara that might surprise her new teammates, it is her maternal nature.<br><br><strong>Powers and Skills:</strong><br><br>Due to Earth's yellow sun, Supergirl possesses the powers of flight, superhuman strength, x-ray vision, heat vision, cold breath, super-speed, enhanced hearing, and nigh-invulnerability. While Supergirl is immensely strong both in terms of muscle power and ability to take physical punishment, she is not all-powerful. In theory there is a limit to how much solar energy her body can process at any one time, though Kara does not know the exact limit, and isn't exactly keen on finding out what that exact limit is any time soon--as surely there is only one way to find out the exact threshold. <br><br>Outside of her Kryptonian physiology, Kara's already impressive Kryptonian science and technical training has been picked up by the man that discovered her: Batman. He has served as both mentor and instructor during her adjustment to Earth and her role as Supergirl. In addition to her personal intellectual skills is the semi-aware A.I. Sanctuary, a Kryptonian virtual construct that manages Kara's vessel and refuge of the same name. <br><br><strong>Weaknesses:</strong><br><br><em>Girl, Interrupted</em><br><br>Kara was literally designed and educated to continue the El family tradition of science. Though she was educated in the vaunted Kryptonian system, her training was cut short when doom came to Krypton, leaving her with in Terran terms would be the completion of primary school. While she can breeze through high school and most college courses, and comes across as many years older than she hysically is, she still has much to learn. <br><br><em>Space Invader</em><br><br>Kara was not raised on Earth. Smallville is not by choice her home; she attends Gotham State whenever she does attend class. She is Lex Luthor's worst fear imagined: Superman, without the humanity. There are times she loses her patience with humanity, and has to remind herself that she's not in Krypton anymore. It also makes Earth a strange new place for her, though she finds (most) humans (mostly) like Kryptonians in every day interactions. And, hey, chili cheese fries. So she'll stay. But it's weird.<br><br><em>Owner of a Lonely Heart</em><br><br>Few can imagine the trauma Kara Zor-El has endured in the past few years of life. Outside of Sanctuary, an A.I., Kara has no real friends. To most of Earth she is a symbol; the symbol for House El, the symbol of hope. And on Earth, the symbol for Superman. Beyond that symbol is a mystery with a pretty face. Few know her, even among the world's community of heroes. Despite a brave front that few can match, there is a broken young woman behind that symbol of hope and power. One that mourns for not just a lost home, but everyone and everything she ever knew. Kara is a vastly different person than what she started out as, before doom fell upon Krypton. <br><br><div class="floatright">(https://s-media-cache-ak0.pinimg.com/736x/60/f0/7e/60f07e5d458bd5ee60ad2e43596ca266.jpg)</div><br><br><strong>Background:</strong><br><br>The transition from girlhood to womanhood was already hard enough for Kara Zor-El before her world literally ended. It started with her parents and her aunt and uncle discussing something when they thought she wasn't around. In a year it became yelling at the dinner table about how they all needed to be ready, how the worst case scenario wasn't just possible--Jor-El's data said it was likely. None of that meant anything to Kara until a year before the end. She was busy with being a child, and teenager, on Krypton. <br><br>How incredibly quickly, and incredibly violently, that all came to an abrupt end.<br><br>Calmly her parents told her of what the family thought was going on. Few believed them, but Kara was of the House of El--she was used to unbelievers. Their family had made a name on proving all the doubters wrong, be it with an equation or with a computer model or with a prediction of the end of all things. They were scientists, the lot of them, and they excelled on pushing the boundaries of the known universe, of what was known. Living on that sort of edge for that long as a family made you a little thick skinned. <br><br>It was decided she would help Jor-El prepare for Kal-El to leave. Never, anywhere, did anyone tell Kara there was a second craft. Bigger, faster, and more advanced; and it was meant for her. The first she even learned of the second craft was a day before the end of the world. At their last meal as a family on Krypton, her father and uncle explained that they hoped to send her too. She could help the infant Kal-El. Her mother cried, her aunt did too. But Kara refused, she just wasn't going to leave her home. <br><br>In the end, it was Jor-El that convinced her, just before they were out of time. By the time she was leaving Krypton's atmosphere she witnessed her home world began to break up; the planet crust cracking, the molten layers under it surging violently skyward. The explosion was enough to knock Kara off course. It would take her thirty years to get back on course, her body suspended in animation while her craft's A.I. kept her brain stimulated the best it could. Stay in stasis for too long, and you never really came out of it. Not even after you finally woke up. Keeping the brain stimulated even during stasis was, therefore, critical. <br><br>She was somewhat prepared for Earth when she arrived: in that the A.I. had taught her everything an A.I. could teach. She knew what concrete was. She knew what a cow was, and for that matter, what a McDonald's was. It did not prepare her for the human dressed up like a bat saying something about how a Clark had some explaining to do. She didn't know a Clark, she told him. After a pause, the human in the bat suit tried again: Kal-El?<br><br>Now, Kara said, they were getting somewhere. Kal-El was no infant. He was a man grown, and more alien to her than familiar. He was of Earth. She would never be. She could never be. But the Batman suggested she stay and evaluate her medical status, as well as get to know the man her little cousin had become. She agreed, and when Kara found herself needing someone to exchange a little taste of Kryptonian tech for Earth currency, she went back to the man instead of Kal-El--who really didn't have a lot of the Earth currencies, anyway. <br><br>It began the strange relationship between Batman and Supergirl; mentor and student, human and alien, a brilliant human mind her Science trained mind could pester with a thousand and one questions, and eventually survivor to survivor, shattered soul to shattered soul. While she has grown fond of many heroes in her short time on Earth, Kara holds her cousin, that Batman, and the goddess Diana especially dear. To say she worries about them until they return would be an understatement. <br><br>In the meantime, she has attended some classes in Gotham, patrolled as Supergirl in Metropolis (and around the world), but mainly she has traveled and explored. Trying to make this little third rock from a yellow sun more than a simple safe refuge, and make it a home.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Justice League Alpha: Character Bios</strong><br>
				Post by: <strong>VoluptuousVixen</strong> on <strong>22-03-2016, 18:47:36</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQUQ9MGRLAfuq8UwANFwgy2K6zm6hFEuzmMmkVOrvisdy9u5y-P)</div>Name: Chris Knight<br>Hero Callsign: Tempest<br>Origin: Magic<br>Former Occupation: Captain, United States Air Force, Security Forces<br>Current Occupation:&nbsp; Owner, Security Consultant, and Investigator for Knight Security in Metropolis <br>Age: 28<br>Hair: Blond<br>Eyes: Blue<br>Height: 6'2"<br>Weight: 210<br>Sexuality: Mainly heterosexual, but is not homophobic<br>Residence: Outskirts of Metropolis<br>On's: Bondage, discipline, Shibari, orgasm denial, Dominat, prolonged teasing (see Player On &amp; Offs in signature block)<br>Off's: Body fluids, vore, scat, non-con, permanent disfigurement or injury (see Player On &amp; Offs signature block)<br><hr><strong>Description</strong><br><div class="floatright">(https://i.ytimg.com/vi/ebNp3eAXKMI/maxresdefault.jpg)</div>Chris Knight: Chris is ruggedly handsome, and if he cleaned up he could easily been seen on GQ. Chris is a bit dense about his looks, and kind of gives it a careless neglect, and does not understand how he gets the attention that he does when he walks into a room.&nbsp; His hair is longer than in his days in the Air Force, but it is not a long unkempt mass either.&nbsp; At times he is sporting the stubble, and his normally off duty wear of t-shirts and jean don't show the powerful physique to much detail, still even baggy clothing can't hide that Chris is an extremely fit man that keeps himself in shape.<br><br>As Tempest, Chris dresses up like a ninja, for lack of better terms.&nbsp; His attire is beta-cloth treated that is both tear and ballistic resistant.&nbsp; It will stop most small arms fire, but military grade or armor piercing rounds will penetrate the costume.&nbsp; The costume is black to better aid him to fade into the shadows.&nbsp; He has a full face mask that stops before the bridge of his nose.&nbsp; With his powers, Tempest is able to reinforce parts of his costume, but he needs more than a seconds warning to do so.&nbsp; With it he has made the gloves and boots of the outfit far more resilient so as to strike harder with his hands and feet, and with enough warning cause a fifty caliber round to ricochet, but that is only if he has time.&nbsp; Also doing so to the full outfit turns the costume fairly inflexible and difficult to move in.<br><br><hr><strong>Personality</strong><br>Chris is the man everyone wants at their back.&nbsp; Dependable.&nbsp; He can flirt at times, but he rarely takes it beyond that.&nbsp; He makes the first move, and if there is interest, great, if not, he doesn't make waves, as you never know who you are going to need a favor from.&nbsp; Chris is principled, but his code of honor seems to have his own handbook, so it is hard to say what cause he will champion, but when he does, it is as fierce as any have ever seen.&nbsp; This personality spills over well into his costumed persona and there is not much separation between the two save that as Tempest he is a bit freer to act and use the powers that he cannot used when out of costume.<br><br><hr><strong>Powers and Skills</strong><br><strong>Air Manipulation:</strong> Tempest can manipulate the movement of air about him to perform a number of stunts.&nbsp; These are the stunts and abilities he has managed to perform to date when he calls upon the Spirits of Air to assist him.<br><ul class="bbc_list"><li>With concentration and enough space he can lift and hold aloft in the air mass equaling to one ton in weight.&nbsp; The heavier the object, the more space he needs to create a wind stream to lift.&nbsp; For the full ton of weight he would need an area roughly twenty meters cubed in open space.&nbsp; To generate a wind stream&nbsp; to hold hold a person of average weight and height aloft, about one meter cubed area of space is all he needs.</li><li>If he has at least one meter cubed of space about him, Tempest can generate a wind stream that can grant him the power of flight.&nbsp; &nbsp;How fast he can go depends on how much space he has about him.&nbsp; In the crowded confines of a city, speeds of up to 150 mph are possible.&nbsp; Up in open air where the wind stream exists, Tempest has been able to push himself to 450 mph unassisted, faster if he gets a tail wind behind him.&nbsp; &nbsp;Flight is not a quiet or stealth like ability for Tempest.&nbsp; When he is using it, it generates as much sound and noise as a class one tornado does, and the wake the follows behind him is the same speed, so flying 150 mph down an alleyway will stir up its fair share of garbage and debris behind him.</li><li>Force Bolts in the form of spheres of extremely dense and low pressure air that can hit with enough force to knock an average sized man back twenty yards.&nbsp; Non-lethal in most cases but can hit with enough force to dent reinforced steel up to two inches thick.&nbsp; Tempest's force spheres have a range of 200 yards with no obstruction.<br></li><li>By channeling the Air Spirits through him, it is possible for Tempest to increase his speed and reaction time by a factor of twenty.&nbsp; This does not mean his body is immune to the consequences of his increased speed.&nbsp; &nbsp;Striking a person as this speed would likely shatter the bones in his hand unless some precautions were made.&nbsp; Tempest is extremely cautious when using this power, especially when he is unable to channel another elemental spirit to offset the consequences of his actions while moving at such an accelerated speed.</li></ul><strong>Earth Manipulation:</strong> Tempest can manipulate the movement of earth about him and more importantly, draw from the strength of the very bones of the earth about him.&nbsp; From his interaction and channeling the spirits of the earth, he is able to perform a number of stunts.&nbsp; These are the stunts and abilities he has managed to perform to date when he calls upon the Spirits of Earth to assist him.&nbsp; Note that Tempest must be in contact with the Earth in some form to be able to draw upon these powers.&nbsp; While he can use them say on the 35th floor of a tall building, their effect would be diminished as a result.&nbsp; &nbsp;He us unable to channel earth spirits at all while in flight.<br><ul class="bbc_list"><li>Tempest can cause an area up to twenty meters cube of earth to shift and move.&nbsp; He has used this ability to pull boulders from under the earth and fling them at enemies or constructs up to twenty meters away.&nbsp; This is a fair disruptive and destructive power, and is picked up as a 2.5 seismic event on the Richter scale and as such rarely employs this within the confines of a city unless a person's life is at stake.</li><li>Tempest can draw upon the strength of the world to change his body to be able to withstand the stress that comes with having superhuman strength, and can lift up to ten tons when he draws upon the earth.&nbsp; Tempest will never employ super human strength against a normal human opponent unless there was a life at stake.&nbsp; He often uses this ability in combination with the ability accelerate his speed against meta-human opponents.&nbsp; This ability coupled with his martial arts skills makes Tempest a deadly opponent in combat against meta-humans.</li><li>Tempest can draw upon the spirits of the earth to enhance the tensile strength of his skin, or the costume he wears.&nbsp; He can either confine this to small areas, say hands and feet, or his limbs, or his torso, or to his full body.&nbsp; Note that his natural flexibility goes down the more he draws upon it.&nbsp; He can make his body as dense and hard as granite blocks, but he would be immobile and unable to move if he did so.</li></ul><strong>Water Manipulation:</strong> Tempest can manipulate the movement of water about him and more importantly.&nbsp; From his interaction and channeling the spirits of the water, he is able to perform a number of stunts.&nbsp; These are the stunts and abilities he has managed to perform to date when he calls upon the spirits of water to assist him.&nbsp; Note that Tempest must be within 200 meters of a body of water in order to channel the spirits of water, and their effect or intensity is diminished when confronted with effects that would cause water to dissipate at an unnatural rate, such as extreme heat.&nbsp; Also the volume of water is important, and he would need a source at least one meter cubed in volume to gain the spirit strength needed to use his abilities to full effect.<br><ul class="bbc_list"><li>Move and manipulate into shapes or physical constructs of water up to twenty meters cubed in volume.&nbsp; Also this gives him the ability to move up to speeds of one hundred and twenty mph, if there was enough open water before him.&nbsp; Tempest has been able to use this ability to stop freighter sized ships in their tracks and stave in their hulls.&nbsp; Military ships up to the size of a Destroyer class are vulnerable in the open water.&nbsp; The maximum range that Tempest can manipulate water and the constructs is 200 yards.</li><li>With at least one meter cubed volume of water present, he can form objects that have a solid tensile strength in his hands.&nbsp; He normally forms some form of martial arts weapon, such as a weighted chain, nunchucks, or katana blade.&nbsp; The more water present, the stronger he can make these items.&nbsp; He can make weapons that have up to a three meter reach if he so desires.&nbsp; This is one of Tempest's more deadlier abilities due to his skill with martial arts weaponry.</li><li>Since the human body is mostly water, Tempest, with a sufficient source of clean water, can heal even life threatening injuries.&nbsp; &nbsp;Without water he can seal minor wounds and cuts, but it does test his endurance to do so and does much better when water is present.&nbsp; He is unable to regenerate new limbs or tissue on a large scale, he can however reattach severed limbs with the skill of a combat surgeon, enough to save the limb and stabilize the patient till he can see more advanced medical treatment.&nbsp; Prolonged use of this ability will tax his strength and leave him unable to call upon other spirits till he had had sufficient time to recover, four to six hours of sleep.&nbsp; &nbsp;He will only push himself in the field with this ability only if an innocent or friend's life is at stake.</li></ul><br><strong>Talents and Skills</strong><br><ul class="bbc_list"><li>Highly skilled martial artist with first degree black belt in traditional Karate and Jujitsu</li><li>Marksman with traditional military firearms and rifles</li><li>Highly skilled with Martial Arts weapons</li><li>Highly skilled with Katana</li><li>Highly knowledgeable in Law Enforcement</li><li>Highly knowledgeable with detective work and evidence gathering methodology</li><li>Highly knowledgeable with modern security systems</li><li>Knowledgeable with Asian mystical lore</li><li>Knowledgeable in United States Air Force lore, tactics, and protocol</li></ul><hr><strong>Limitations and Weaknesses:</strong>&nbsp; <br><ul class="bbc_list"><li>Other than what has already been stated in his powers, to date Chris can only channel the spirits he calls upon for two hours of continuous use, up to six hours if he is calling upon the spirits off and on during that time period.&nbsp; After that he needs at least four hours of rest to recover.&nbsp; Pushing himself can lead to issues as migraine head headaches, partial blindness, and unconsciousness for several hours if he pushes himself, as well as the loss of his ability to channel elemental spirit energy for a full twenty-four hours.</li><li>Chris is unable to channel fire elemental spirits and are the bane to his ability to channel water spirits</li><li>Chris needs at least one meter cubed of space to be able to connect to the spirits of that element.&nbsp; As such if he were in a confined space of less than one meter cubed of air, he could not channel air elemental energy enough to use his abilities with that spirit, just as if he did not have a solid connection to at least one meter cubed of earth he could not call upon those spirits.</li><li>For one hour a day every other day, Chris must meditate and commune with the spirits.&nbsp; In order to access his abilities, he must have earth and water present with him when he communes with the spirit world or he will not be able to access his abilities with those spirits.&nbsp; If he does not commune with the spirits at least once every forty-eight hours then he cannot call upon the spirits to channel his abilities.</li></ul><hr><strong>Background</strong> <br>Chris came from a military background, his father having been an F-16 pilot of war veteran.&nbsp; &nbsp;It is no surprise that Chris ended up at the Air Force Academy, having excelled in sports and school.&nbsp; &nbsp;He was a member of their football team, running back, and it is in no small part to his efforts and skill that the Falcons enjoyed the best three years of football in recent history.&nbsp; &nbsp; Football success did not translate well to academic success.&nbsp; &nbsp;While no slouch, Chris was exposed to a whole new class of intelligence.&nbsp; &nbsp;He managed a 3.2 GPA, but that was not enough to get him a pilot slot, that and there was something about his blood work that caused him to be declared commissionable only.<br><br>Chris tried his senior year to get into Combat Control, one of the special forces branches of the Air Force, but again, he fell short, his blood work causing medical professionals to declare him not medically qualified for the training.&nbsp; &nbsp;As a result, Chris decided upon Security Forces as he career field and to work with specialists at both Kessler and Brooks Air Force Base to get to the bottom of the anomalies in his physiology. Chris's second assignment found himself stationed in Japan, which was a dream come true as Chris was always fascinated with the culture, and thought this was his chance to train with masters of martial arts and melee weapons that has always held his interest.&nbsp; &nbsp;It was during this training that Chris met Kia.<br><br>Kia was a student of Master Yoshida, and the two would find themselves paired up against one another during training, their skills very similar to one another.&nbsp; This of course led to a relationship outside the dojo, and soon Kia and Chris were dating.&nbsp; It was one of their dates that would change Chris forever.&nbsp; Kia had taken Chris to one of her family's ancient holdings deep within the center of Japan.&nbsp; &nbsp;There they took the week and camped and explored every single room and cave the ruins had to offer.&nbsp; &nbsp;In one chamber, they came across an old amulet.&nbsp; Chris tried to give it to Kia, but she insisted that it was meant for a samurai, one of the house retainers and body guard, and she felt that it matched Chris more than her.<br><br>After a week of wearing this amulet, Chris began to have dreams, premonitions, and changes.&nbsp; &nbsp;He had a deep sense that Kia was in danger.&nbsp; &nbsp;Chris tried to share this with her, but she at first laughed it off, then she began to get angry when Chris kept insisting.&nbsp; &nbsp;She broke off their relationship after that, and no more than a day after that, she was kidnapped by a faction of Yakuza.&nbsp; &nbsp;They wanted to use her as leverage to get their legitimate company award government contracts Kia's father held.<br><br>During this time, Chris tried to get time off from his duties to look for her, but his requests were denied, a large inspection coming up and they needed him on base.&nbsp; He still could not shake off the feeling, and that night was the night the dreams became clear and vivid.&nbsp; &nbsp; The amulet that he had taken was of an ancient and mystical origin, that Chris had bonded with the spirit of Tenpesuto, Tempest, the Storm Samurai, the old protector of Clan Akada.&nbsp; &nbsp;The spirit opened Chris mind and showed him the power that was now at his fingertips.<br><br>Chris used this new found power of the Tenpesuto to track down Kia.&nbsp; &nbsp;There he fought against the Yakuza, killing some, maiming others.&nbsp; &nbsp;He rescued Kia, but at great cost.&nbsp; &nbsp; She now feared him, and wanted nothing to Chris anymore.&nbsp; Because she was the heir to Clam Akada, her dismissal broke the gaes on the amulet.&nbsp; &nbsp;The spirit was gone, but the power and the abilities of Tempest still belonged to Chris.&nbsp; &nbsp;He was free to make his own choices.&nbsp; His actions to date had some serious consequences, and spelled the end of his career in the Air Force.&nbsp; &nbsp;Chris waited till the end of his tour and his commitment, and then moved back stateside, looking to put his new abilities to use and to find a new balance his life needed..<br><br><div align="center"><span style="font-size: 10pt;" class="bbc_size"><em><strong>Cracking Open the Blackstone (O/O)</strong></em></span> (https://elliquiy.com/forums/index.php?topic=212663.msg10448950#msg10448950)</div><div align="center"><span style="font-size: 10pt;" class="bbc_size"><em><strong>Blackstone's Musings (Writing Samples)</strong></em></span> (https://elliquiy.com/forums/index.php?topic=212663.msg10498075#msg10498075)</div><div align="center"><span style="font-size: 10pt;" class="bbc_size"><em><strong>Blackstone Luster (Picture Inspirations)</strong></em></span> (https://elliquiy.com/forums/index.php?topic=212663.msg10519593#msg10519593)</div><div align="center"><span style="font-size: 10pt;" class="bbc_size"><em><strong>The Stone is Broken (A/A)</strong></em></span> (https://elliquiy.com/forums/index.php?topic=213700.0)</div><div align="center"><span style="font-size: 10pt;" class="bbc_size"><em><strong>Response Time: Back to within 48 hours </strong></em></span></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Justice League Alpha: Character Bios</strong><br>
				Post by: <strong>VoluptuousVixen</strong> on <strong>23-03-2016, 05:01:03</strong>
			</dt>
			<dd class="postbody">
				<span style="font-size: 24pt;" class="bbc_size">HAWKWOMAN<span style="font-size: 14pt;" class="bbc_size"></span></span><br><div align="center"><strong><span style="font-size: 14pt;" class="bbc_size">Shayera Thol</span></strong></div><div align="center"><strong><em><span style="font-size: 14pt;" class="bbc_size">Sheira Hall</span></em></strong><br></div><br><div class="floatleft">(https://s-media-cache-ak0.pinimg.com/564x/1d/52/03/1d5203919f8b31919383bcc55f874d90.jpg)(https://s-media-cache-ak0.pinimg.com/564x/22/1c/b1/221cb12c82eec77d47a64ff0e3630f05.jpg)<br><em>Face Claim:Alyssa Campanella<br></em></div><br><strong>Base of Operations: </strong>Midway City, Michigan; Watchtower<br><strong>Age:</strong> 28<br><strong>Occupation:</strong> Heroine; Adventurer<br><br><span style="font-size: 10pt;" class="bbc_size"><strong>Identity:</strong><br><br>Sheira Hall is a red-head , green eyed, tough as nails active heroine and adventurer. She stands about 5’8 with very lean muscle mass weighing in at 130 lbs. However despite her light weight&nbsp; her Thanagarian physiology makes more durable than the average earthling. Her personality can be described as someone who would rather punch first and ask questions later. Due to her low tolerance for criminals and madmen it's a philosophy that works for her. Spending time on earth hasn't necessarily tamed her, but she's become more aware of her own actions. Sheira is high-strong and independent. Who doesn't think rules should be broken if they work and if they don't work, break away. Whenever she isn't on duty she does have an affinity for heavy contact sports and day spas.<br><br><strong>Background:</strong><br><br>Sheira Hall is the reincarnation of Thangarian Law enforcement officer Shayera Thol, who came to earth many centuries ago along with her lover/husband Katar Hol. These two have been destined to die only to find each other in the next life as they cycle perpetuates itself. In this current incarnation Sheira has not fully awakened to her past life memories and currently serves as an active duty Justice Leaguer. On Thanagar she was very good at what she did and though her tactics may come across a little extreme on earth she is one of the many heroes with a fan base. In her current incarnation she came to earth on a solo mission to retrieve Thangarian tech stolen from her&nbsp; home world by shape a shifting criminal. She wasn't sure what made her desire to stay on earth, perhaps the change of scenery, but it felt familiar to her somehow. <br><br><strong>Powers and Abilities:</strong><br><br>Her alien genealogy allows her to live longer than normal human beings. She is stronger than heartiest earth human, her body built for more stamina and endurance while possessing strength to rival and win any strong man competition. She also possess keen senses like a hawk and very acute hearing.<br><br>Another unique thing about being Thanagarian is her ability to pick up languages easily. She is able to communicate with various birds of prey.<br><br>&nbsp;Excels in advanced hand to hand combat Thanagarian training due to her time on the force. Also a master of many dated and innovative weaponry.<br><br><strong>Equipment:</strong><br><br><em>Nth Metal Enhancements: </em>Through exposure to the Nth Metal. The metal is psycho-reactive, responding to the thoughts of its bearer and in its base form has a number of electromagnetic/gravitational properties.<br><em>Artificial Feathered Wings</em>: Flight through the use of Thanagarian Nth Metal wings; also direction controlled self-powered flight. Her wings allow her to control navigation and guidance during flight, though they can be "flapped" through use of shoulder motions. (Courtesy of dc.wikia)</span><br><br><strong>Disadvantages:<br></strong><br><em>Bash first philosophy:</em> Sure it can come in handy&nbsp; sometimes, but doesn't count for much with no plan of action.<br><br><em>Deja Vu:</em> Occasionally expereinces random flashes from her past lives that either keep her awake at night or distracted in battle/<br><br><em>Culture Shock</em> Being a proud Thanagarian she had to learn to get use to 'earth ways' fairly quickly. Like it's not idea to cut the line to the ladies restroom and then threaten whoever has the guts the speak up.<br><br><em>Cursed:</em> Her and her lover are destined to relive love and lost lifetime after lifetime. Each time she must go through the trauma of remembering who she was and how they both died in past lives sense.<br><br><strong>Advantages:</strong><br><br><em>Flight</em><br><br><em>Weapon Master</em> Any weapon she's been able to pick up she can instantly remember how to use it. Especially ancient earth weapons.<br><br><br><em>C</em><strong>urrent Soundtrack: StarWaves. (https://www.youtube.com/watch?v=QmXUjJtJmcY&amp;ebc=ANyPxKrnt-1wcYianX59Zs7MAOVMQKbXNU6iUSWQENCO4IbuUElT6DLAFKvKk0wULXYw6oFmBF3k77cUyEUQLWiZeLRJPLgq-A)</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Justice League Alpha: Character Bios</strong><br>
				Post by: <strong>VoluptuousVixen</strong> on <strong>28-03-2016, 19:24:46</strong>
			</dt>
			<dd class="postbody">
				(http://images.tvfanatic.com/iu/s--XK7oSniP--/t_slideshow/f_auto,fl_lossy,q_75/v1444075044/green-arrow-s4e2.jpg)(http://vignette2.wikia.nocookie.net/greenarrow/images/1/16/Oliver_Queen_Stephen_Amell-25.jpg/revision/latest?cb=20121109214053)(https://tribzap2it.files.wordpress.com/2015/10/oliver-queen-green-arrow-stephen-amell-arrow-season-4-sizzle-reel.png)(http://www.comicbookresources.com/imgsrv/imglib/0/0/1/GA-Cv41-50c89.jpg)(http://static.comicvine.com/uploads/original/7/73488/4608588-3655896-0592235714-olive.jpg)<br><br>== Character Bio ==<br><br>== Personal Information ==<br><strong>Legal Name:</strong> Oliver Jonas "Ollie" Queen<br><strong>Alias:</strong> Green Arrow (Hero), Al-Sah-Him (Initiated)<br><strong>Age:</strong> 32<br><strong>Sexuality:</strong> Straight<br><strong>Part of Gotham Residing In:</strong> Penthouse Suite<br><br>== Physical Description ==&nbsp; Oliver stands at 6'2 and weighs (currently) 210 lbs. His physique can only be described as ripped and sharpened. Both limber and strong, Oliver keeps an Olympian build and treats his body like a temple in order to fulfill his duties. All over his well kept body, however, are multiple gun-shot wounds, scars, and burns from both the island, his work as a hero, and his training with the League of Assassins. He keeps his hair short and edged into a fine line without a hint of unkempt. He does, however, leave scruff on his face that is as short as his hair. His hair is a dark-blond with blue eyes that matches his fathers.<br><br>== Persona == Oliver understands that he can't intimidate criminals considering the other heroes in existence scare them more. To make up for this, Oliver puts up an comical and irritating persona to make his combantant angry. Rare times has he ever shown anger out in the line of duty, but those are few and far in between. When he is out of costume, Oliver is friendly and approachable. Sarcastic being a part of his nature, Oliver does what he can to be the kind face for people to go to. Deep down, Oliver likes to think he is humble and willing to do anything for the people he swears to protect til his dying breath. To those who ever get close to Oliver can see the scars from trauma are evident in his eyes. From either being stranded on an island for five years or being close to death more times than he could count, no one knows how mentally damaged this man can be. This is especially considering his recent ordeal of being nearly brainwashed by the League of Assassins. After returning from the dead, Oliver remains reluctant to put the hood on once again, but it's believed that it wont take that much persuasion to convince Oliver.<br>&nbsp; &nbsp; &nbsp; <br>== Key Skills == <strong>Master Archer:</strong> Oliver prides himself in his skill as an archer. Making the most impossible shots ever in history, Oliver never fails to his the same spot twice; always capable of splitting an arrow with another arrow.<br><strong>Hand to Hand:</strong> Trained for five years by a man named Yao-Fei and by Ra's Al Ghul for two years, Oliver has became a capable combatant without his bow and is rumored to have been as capable as Batman in his prime. This is wild speculation by witnesses though. And Oliver believes he doesn't want to figure out the result of that match-up.<br><strong>Weapon combat (Sword, Stick, Bow):</strong> Trained with sticks on an island, Oliver has found his way around armed combat and even favors it over bare handed. As a hero, Oliver's cqc is handled with utilizing a bow in a similar way to how Eskrima works.<br><strong>Free-running/parkour:</strong> To maneuver around a jungle, Oliver learned how to jump from tree to tree. It's especially easy to do in a concrete jungle such as a city.<br><strong>Detective:</strong> With archery as a skill, having a keen eye is a given to Oliver. Being the Green Arrow, Oliver has been capable of doing his own digging to solve crimes.<br><strong>Charisma:</strong> For the two years he returned from the island, Oliver took over his company from his mother in Star City and branched out subsidiares to Gotham city by talking his way through it. He's been capable of leading a team and giving heroic speeches to brighten morale before. <br><strong>Pain tolerance:</strong> Being subject to horrendous torture on the island, Oliver and pain came to an understanding long ago.<br><br><br>== Advantages == <br><br>Oliver has nearly unlimited resources at his disposal to form his arsenal of trick arrows and make his costume/lair. He has both money and a name that people acknowledge as well as influence in public opinion should he "tweet" about certain topics. Being of an upper echelon in terms of social status, Oliver has connections with many white-collared aristocrats in three major cities and people he could go to for help for his heroic activities. Should he ever vanish like he did two years ago, it would go noticed.<br><br>== Disadvantages ==&nbsp; Green Arrow has "died" once due to a fight between him and the Dark Archer so public opinion has swayed on the Green Arrow since then. Now that he has returned, he has a whole new world to adjust to once again considering he has been gone for so long. Currently, after learning of what his failure against the Dark Archer cost the city, Oliver has shown signs of survivor's guilt. Sometimes it seems he tries too hard to reestablish the fact that he is a fully capable hero and tries to take on the world all by himself as to unburden the younger generation of heroes. Being slightly older than most of the heroes of today, he underestimates them a little and views them as "people who could learn a thing or two from the old timers." Oliver also hides the fact that he was once dipped into a Lazarus Pit and that he was effected by it in a way he is barely grasping to understand.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> The Beginning</div><div class="spoiler_body">== Background == Oliver Queen was born May 16, 1983 to Robert and Moira Queen with a sister on the way years later. As a young child, Oliver favored archery as a hobby and was well supported by his family's funds. With the best training, Oliver had reached Olympic level of archery before he decided that he would not participate in competition. Growing up, Oliver was a part of an elite group of children from rich families and ended up falling into a dangerous crowd with them in his later years. He attended private school all the way up till he was in college, from which he dropped out when trying to major in social science and minor in politics. <br><br>Both he and his friend Tommy Merlyn stuck together for the longest of times since childhood. Whether one influenced the other to be young, wild, and free is yet to be determined to this day, but both did everything they could with their youth together. Falling into the club scene, both Oliver and Tommy built a club out of Robert Queen's old abandoned factory in Star city which turned into a huge success due to their publicity. Oliver and Tommy both shared ownership of club Verdant for the longest until tragedy struck Oliver. <br><br>At the age of 23, Oliver went on a yacht with his father who was visiting China for his work, leaving his mother Moira Queen and his sister Thea Queen behind at home. A storm hit the yacht and completely shattered it, leaving both Oliver and Robert Queen stranded in a life-raft out in sea. There was not enough food and water for the both of them so Robert Queen, in an act of compassion due to either hunger or love for his son, professed to his son that he had once committed great sins in his life and pleads that Oliver will live to rectify them. Oliver, to tired and strained to care, dismissed his father's proclamation at first. It was only when his father pulled out a gun and shot himself in the head did Oliver understand the gravity of his father's words. Shocked by the act he witnessed, the word "survive" stuck forever in his mind as the last word his father whispered before he died.<br><br>One day, Oliver arrived on an island and gave his father a proper burial. When he was finished patching the ground from the amount of digging it took to bury his father, an arrow pierced through his chest. Due the pain and shock of being impaled, Oliver passed out barely alive. He awoken to find a man in a tattered green hood tending to a fire and his chest covered in bandages. The man removed his hood and explained that he was the one who shot him and he apologizes. Oliver, too tired and in too much pain to care, could only muster to ask why. The man explained that they're dangerous men on this island for whatever reason and that he mistook Oliver as one of them. Spending his days on the move and hunting with this man, Oliver came to learn what these dangerous men were.<br><br>One day, Oliver was captured by a group of men dressed in black with assault rifles in hand. Taken to their camp, Oliver was treated to food and water by the men as he awaited for their leader. Their leader came in the form of a woman, with white hair and a white suit to match it. She referred to herself as Chien Na Wei, which Oliver mispronounced as "China White." She told Oliver she was running a Spec Ops military operation and asked who he was and how did he get on the island. Finding no reason to lie, Oliver told her the truth about who he was and that he was stranded here for who knows how long. Offering Oliver safety, China White only asked Oliver to confirm whether has seen a man on this island who resembled a photo she produced. Recognizing the man as Yao Fei, the man who shot him but took care for him, Oliver lied and said no. China White did not believe him and proceeded to torture him until he would crack from pain, yet he would not yield. Then, Yao Fei came and save him armed with his hood and bow. Displaying unimaginable skill in combat and military tactics, Yao Fei stood as an one man army against China White and her associates all in an effort to rescue Oliver Queen. Succeeding, both of them got as far away as they could from China White and it was then Yao Fei proceeded to reveal who he truly was.<br><br>Yao Fei was a Chinese special forces soldier sent to this island to investigate drug pedaling that was connected to the Triad. He and his squad found their target, but were captured before they could do anything. All of them were subjected to torture and some even died from it. Yao Fei, being the only one to escape was the last to be confirmed alive. Oliver, wanting to help Yao Fei against China White, pleaded to be trained by Yao Fei in order to face China White and the Triad. For four years, Oliver and Yao Fei were on the run from China White while training and maintaining a offensive on the Triad to make sure they remember that they are alive. One day both Oliver and Yao Fei came across a camp with a working radio and utilized it to call for aid from Yao Fei's military. As they were calling for assistance, Yao Fei was shot by a lone bullet that belonged to a man who Yao Fei recognized as one of the men who he came here with. Dying as Oliver dragged him to safety, Yao Fei pleaded Oliver to finish the mission he started years ago and have the man who killed him be brought to Justice. Oliver watched as Yao Fei died, vowing to honor his dying wish. Taking Yao Fei's hood, Oliver began to prepare for one final assault in order to capture China White as to hold as leverage over the Triad.<br><br>Oliver, using the way of the land at his disposal, utilized explosives and stealth to take out most of the opposition. With all the men in a frantic rush, Oliver came face to face with both China White and the man who killed Yao Fei, who referred to himself as Xu Tao. Oliver, utilizing his years of training and experience in combat, fought both China White and Xu Tao to a standstill for a long time. Not seeing victory, Oliver came to the resolution to face them to the death if it came to it. Thankfully, Oliver was able to fight them until multiple helicopters arrived and seized the opposition. Both China White and Xu Tao surrendered unconditionally. Oliver leaving himself unarmed, was taken into the Chinese Military's care. He explained to them his story and how Yao Fei fought to complete the mission to the very end. As a reward for completing Yao Fei's mission, Oliver Queen was given safe passage back to America under the Chinese military's guard. Finally, after five years in hell, Oliver has returned home.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">The mission</div><div class="spoiler_body">Oliver, returning home to his mother, his sister, his best friend Tommy, and Star city,&nbsp; he was hailed as the man who survived without anyone knowing what he did to survive. Oliver, taking out a book his father gave him before he died, began to investigate the list of names within the book. He found out that they were all white-collared men with rumored criminal affiliations. Remembering the promise he made his father, Oliver began to work towards building a lair underneath his club that he regain partial ownership of. He thought that if he were to honor his father's promise, he would do it as a hero to the people his father failed. Oliver debut his hero moniker "Green Arrow" on a hacked broad cast on live television while simultaneously taking down a man who was on the list his father left for him.<br><br>The thrill of taking down that criminal without killing him gave Oliver a thrill he hadn't felt since the island. Like an addict, Oliver took to the streets with a passion, armed with an arsenal of arrows and skills he purchased and honed, Oliver built the name Green Arrow as a name for people to look up to in the light of day. He was not afraid of taking down criminals in day time and night while also taking care of his father's wish. Oliver found himself bouncing between cities as some of the names have moved their businesses elsewhere. As a cover story, Oliver inherited Queen Consolidated from his mother and proceeded to do business in Gotham City in order to reach criminals who were on the list. It was at this time did Oliver make a name for himself for the heroes and villains residing in Gotham. <br><br>Inspiring others as well as recruiting some, Green Arrow took on partners in the form of his body guard John Diggle, his tech-savy IT from Queen consolidated Felicity Smoak, and capable street smarted sidekick by the name of Roy Harper who went by the name "Speedy." Green Arrow and Speedy took to the streets of both Gotham and Star City with Central City at times, resulting them both being stretched far and thin. Oliver mainly had Speedy&nbsp; operate in Star City under Diggle's supervision, finding it safer to work than in Gotham City. Due to his investigating and detective Work, Oliver slowly pieced together what his father meant by failing his city. His father's friend, Malcolm Merlyn, father of Tommy Merlyn, was secretly dealing with the men on the list for who knows what. Oliver, deciding that this was becoming to dangerous for Speedy to help, cut him off from the mission and told him that he couldn't condone bring children to his battlefield. Speedy tried to argue that he was doing this work for a year now, but Oliver couldn't bring himself to let this boy be a hero anymore with the danger of Oliver getting close to Malcolm grew.<br><br>In anger, Roy did his best to display that he quit on his own while taking some of his original arsenal with them. Oliver, unable to catch him, was left with guilt at cutting him off from the mission he put his life to complete. He tried to believe it was for the best, but Oliver felt that bridge with Speedy could never be built again. Oliver, finally figuring out Malcolm's plan, confronted Malcolm Merlyn. Green Arrow, faced to faced with Malcolm Merlyn, found himself unable to beat Malcolm Merlyn. No matter how strong or fast Oliver was, Malcolm dominated Oliver in skill and experience. Beaten and battered, Oliver fell under Malcolm's capture. Malcolm, unmasking the Green Arrow, was shocked that it was Oliver Queen. Chained, Oliver awoken to Malcolm who tried to reason with Oliver about his plan. Malcolm was trying to level the Glades, a part of town that went into a bad element since 2002. What triggered this mindset was when Malcolm lost his wife to a mugger in the Glades. Malcolm revealed that he left for two years after his wife died and found guidance under the name of the "League of Assassins." They taught Malcolm how to hone his anger in a strength and trained him in their ways. From then on, Malcolm plotted to destroy the Glades in order to "save his city."<br><br>Oliver would not be swayed by Malcolm, so in a last ditch of strength, Oliver barely survived escape. Oliver, returning to his lair, found out that Malcolm was initiating his plan that night. Oliver, still discouraged from his last confrontation with Malcolm Merlyn, tried to find within himself to fight. Remembering his father's promise, Oliver knew he couldn't let innocent people die. Acquiring the aid of Speedy , who barely returned to Oliver when Oliver reached out to help, and his team who stuck by him for the longest of times. He had Speedy, Diggle, and Felicity go over the schematics that Felicity "aquired" from Malcolm's personal files on the earthquake machine Malcolm planned to level the Glades with. Speedy, still angry at Oliver from cutting him off, pointed out that this would be the last time he would work with Oliver. Speedy almost nearly decided not to work after what Oliver did, but the thought of many innocent lives being at risk was too much for him to quit. Oliver accepted this point and revealed that even though he was being harsh on Roy, he did remain proud at the hero the young man became. All of them left on their respective missions. Speedy and Diggle split up to cover various parts of the city to find the machine that was going to damage the Glades under Felicity's guidance while Green Arrow went to confront Malcolm one more time in order to stop him once and for all.<br><br>Oliver found Malcolm on top of Queen Consolidated's building geared from head to toe in what appeared to be the armor that belonged to the League of Assassins. Malcolm was staring at the Glades from the tower, finding it the best view. Both men faced each other when Oliver arrived, resolved to defeat the other. Both men fired Arrows at each other and proceeded to battle for the city. Oliver and Malcolm fought furiously with all their arrows being fired, leaving them unarmed save for their bows. Oliver, slowly losing ground, was blind sighted by a spot light helicopter in the sky that was recording and broadcasting the fight on television. To this day, this moment was considered to be one of few darkest moments to ever be publicly displayed for the world to see. Oliver Queen was impaled through the chest with a black Arrow belonging to Malcolm. He then proceeded to fall off the building and landed through a car.<br><br>The Green Arrow died on national television with the man, dubbed "The Dark Archer", standing victorious. Malcolm vanished from public eye and the people were left to mourn the lost of their hero. Speedy, disabling the machine, resurfaced to find that the machine he disabled had a counterpart that he didn't find. Half of the Glades began to crumble and the rest of Green Arrow's team watched as the city fell into chaos. Many people died that night, including Tommy Merlyn. With the city in chaos, people failed to realize that the body of Green Arrow had vanished from their vision and was forever lost to them. With the city now knowing true anarchy and their hero had fallen, Star City fell into a dark time with only Speedy, Diggle, and Felicity left to defend it from itself.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">The return</div><div class="spoiler_body">Suddenly, Oliver awoken. It all seemed like it was a dream. Him, facing Malcolm Merlyn, dying, and falling to his death. Then, he realized, he was not in a place he recognized. The bed he laid on seemed regal in nature and the sun shined through giant windows next to him. Oliver stood, gazing out the windows to find that he was within a building that was hidden within a valley. A door opened to reveal a man he did not recognize. The man referred to himself as "Ra's Al Ghul" calmed Oliver down. He answered any questions Oliver had for him, even why he was here. Oliver was brought here by Malcolm Merlyn after he "died." With little time to waste, Malcolm begged to Ra's Al Ghul that he resurrect Oliver from death which Ra's Al Ghul agreed to in exchange for Oliver's life in service. Malcolm agreed and thus Oliver was dipped into a pit known only to those who heard of it's legend. The Lazurus Pit. This story was a ploy for the real reason Oliver was ressurrected; to serve Merlyn and Ra's Al Ghul as a brainwashed soldier of the League.<br><br>Oliver lives because of the Lazarus Pit, but slowly began to find out that it has changed him. His skill with combat had seemly increased. He was faster, stronger, and even capable of great feats of agility. Oliver, wanting to find Malcolm to make him pay for what he has done. However, instead of givng Malcolm to Oliver directly, Ra's Al Ghul slowly began to manipulate Oliver into believing that Malcolm would be given to Oliver if he proved he could be resourceful to the League. Malcolm then began to display remorse and sadness of the fact that his plan had, in the end, claimed the life of his son. In a desperate act of redemption, Malcolm brought Oliver to the League of Assassins to be brought back. It was through this manipulation that Malcolm and the League begain to train Oliver with Merlyn retaining a disguise. Slowly but surely, they were feeding ideas and thoughts into Oliver that were beginning to corrupt the hero.<br><br>For two years, Oliver's skill and prowess exceeded beyond that of what he was normally capable of, but for the price of bits and pieces of his old personality slipping away. It almost came to a breaking point if it wasn't for the efforts of Batman himself rescuing and convincing Oliver that he was being manipulated. With what remained of his mind, Oliver fought alongside Batman to escape and succeeded. Batman explained that he was following the tracks of the League for years, but only now stumbled across Oliver Queen as a member. Doing some investigative work, Batman figured out that Oliver was not of sane mind and knew he had to rescue Oliver before he was turned against the world. So now, thanks to the effort of the Dark Knight, Oliver Queen was returning home once again from death.<br><br>Oliver, returning home from the League, was put under watch by the Justice League themselves as well as giiving him psychiatric aid to heal from this endeavor. Slowly, they broke it to him of what had happened to Star City in his absense. He was thankful towards his original team that managed to rekindle and rebuild Star City, but grief overcame that feeling as the memory of his lost against Malcolm Merlyn played through his mind over and over. To find out that there casualties because of it in the form of his friend Tommy Merlyn, almost broke Oliver's spirit. However, the people who were aiding Oliver gave him as much aid as they could to return him home to his family. a month later, Oliver returned to his mother and sister a better man; but not fully healed. He even went to his team and tried to explain to them that he didn't think he could go on as the Green Arrow. Suprisingly, Roy was the one who was trying to convince Oliver to shadow them for a few weeks to see if there was any drive to be a hero again. Currently, Oliver only spends his time investing in his company, his family, and maintaining his physical fitness and skill, but has yet to return to his post as the Green Arrow. </div></div><br>&nbsp;== Character Extras =<br><br>= Face Claim: = Stephen Amell<br>&nbsp;<br>Ons: Same as player (https://elliquiy.com/forums/index.php?topic=170360.0)<br><br>Offs:Same as player (https://elliquiy.com/forums/index.php?topic=170360.0)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Justice League Alpha: Character Bios</strong><br>
				Post by: <strong>VoluptuousVixen</strong> on <strong>29-03-2016, 06:30:02</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://ist3-2.filesor.com/pimpandhost.com/5/3/2/5/53250/3/D/5/n/3D5nR/FemaleGreenLantern.jpg)</div><span style="font-size: 18pt;" class="bbc_size"><strong>Green Lantern</strong></span><br><strong>Secret Identity:</strong>&nbsp; Haley Jordan<br><strong>Age:</strong>&nbsp; 24<br><strong>Occupation:</strong>&nbsp; Model<br><strong>Sexual Orientation:</strong>&nbsp; Heterosexual<br><strong>Hair:</strong>&nbsp; Black<br><strong>Eyes:</strong>&nbsp; Green<br><strong>Height:</strong>&nbsp; 5'9"<br><strong>Weight:</strong>&nbsp; 127lbs<br><br><strong>Description:</strong>&nbsp; Haley is exotic beauty.&nbsp; Her Syrian heritage&nbsp; giving her skin a&nbsp; dark tan like complexion.<br><br><strong>Personality:</strong>&nbsp; Haley greatest asset is her ability to focus with a determined concentration.&nbsp; A&nbsp; head strong woman with a thick skin.<br><br><strong>Background</strong>&nbsp; Haley is not of this earth.&nbsp; &nbsp; She is from earth 88.&nbsp; &nbsp;She with the current&nbsp; Green Lantern of this&nbsp; earth 52&nbsp; have switched.&nbsp; How or who and why are questions yet to be answered.<br><br>Haley is unique is that she is&nbsp; from a Muslim country Syria.&nbsp; &nbsp;Even&nbsp; &nbsp;in&nbsp; her earth line.&nbsp; &nbsp; The same troubles&nbsp; of civil war,&nbsp; &nbsp;ISIS.&nbsp; Plague her home and because of such her family fled, seeking refuge as refugees&nbsp; in the United States.&nbsp; &nbsp;Thou what makes her unique is she is a atheist.&nbsp; &nbsp;Well actually a humanist, believing in&nbsp; humanity.<br><br>Just&nbsp; over two years in the United States.&nbsp; &nbsp;With such&nbsp; Haley has recently become a American citizen.&nbsp; &nbsp;Now her modeling career started almost within weeks of arriving in the United States.&nbsp; It was a year ago she was incorporated into the Green Lantern corps and became her world's&nbsp; Green Lantern.&nbsp; &nbsp; &nbsp;<br><br>It happen while she was in Milan, Italy for a fashion show.&nbsp; &nbsp;A group of high tech criminal power suits.&nbsp; &nbsp; Her actions&nbsp; caught the eyes of the corps.<br><br><sup><strong><span class="bbc_u">Skills</span></strong></sup><br><br>Languages -&nbsp; Native Farsi,&nbsp; English,&nbsp; German<br><br>Runway Model,&nbsp; &nbsp;Modeling<br><br>Cooking.<br><br><sup><strong><span class="bbc_u">Powers</span></strong></sup><br><br>Bright Green Energy Conduit: The rings use pure energy supplied by a Power Battery, which in most cases takes the form of bright green light. This energy is the green light of willpower of the Emotional Electromagnetic Spectrum. Rot Lop Fan, from a race without eyes, perceives it as the sound "F-Sharp" and his 'ring' is actually a bell. A Green Lantern's ring, considered by some to be one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. It is also theorized that the ring also has a basis in other dimensional energies commonly called magic by users of such energies. The ring can also create fields of force formed from an unknown energy that is bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user. Some of the abilities that a Green Lantern Ring has shown are:<br><br>Energy Projection: The ring can be used to fire blasts of Oan energy or create weapons such as projectiles of them. The ring can project beams of force powered by the will of the user. The ring can be used to produce kryptonite and kryptonite radiation. Kyle generally used fanciful constructs in the shape of advanced technology. Their appearance does not indicate the power of the weapon. The weapon's power is more an indication of the will of the user. Certain users (i.e. Hal Jordan) have been powerful enough to stagger even Superman. If the user wishes, they can alter the form of the blasts such as Kilowog's "booms."<br><br>Force Field: The ring can create various force fields of various sizes and shapes to protect the wearer and others around him. With the cosmic scope of a Green Lantern's duties, it is only natural that the power ring is designed for operation in space. The ring creates a force field around the wearer, protecting him/her/it from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field while body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. Theoretically, a ring wielder could use the ring as his/her/its sole source of life support. The force field seems to be created instantaneously whether this is due to programming or an instinctive reaction from intensive training has not been established. It could be considered as a subroutine of the ring's automatic defensive system, but as of yetthis theory has not been proven. The only exception to that was attacks based on the color yellow. The newer version of the ring is not limited by the color yellow.<br><br>Energy Constructs: The ring can form constructs of Oan energy. The primary function of the Power Ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's strength of willpower. A Green Lantern can create any particular items or construct that they can imagine as long as they have the willpower necessary to will it into existence. The constructs are made out of bright green energy, which is a tangible form of pure willpower, and they exist only as long as a Green Lantern is fueling it with their willpower. Items created by the rings are not indestructible and are only as powerful as the willpower of the Green Lantern creating them. The types of constructs usually reflects the ring wearer's personality. For example, Kyle Rayner was an artist, so his constructs reflect his strong imagination. John Stewart is an architect so his constructs often appear mechanical as if he designed them in his mind before making them a reality.<br><br>Phasing: The Power Ring allows the wearer to pass through certain solid objects such as walls. Which objects that are not penetrable are not known, but it may depend upon the strength of the wearer's willpower and the density of the object's molecular structure.<br><br>Environmental Playback: Upon request, the power ring can recreate a holographic environment based on data in its memory banks. The ring wielder can observe events in a ghostlike state, but the ring wielder cannot alter the outcome of the playback. All objects in the playback will appear in the full spectrum of colors, regardless of the wielder's level of expertise creating simulacra. The power ring will automatically end the playback if outside interference warrants the ring wielder's undivided attention.<br><br>Invisibility &amp; Light Refraction: A ring wielder can render him/her/itself invisible by willing the ring to bend light waves around his/her/its form, as well as that of the power ring. Presumably, a similar action allows an experienced ring wielder to create objects of colors other than green. As Hal Jordan's experience grew, he was able to create power ring illusions of people and objects. It can be assumed the ring wielder would not risk the extra time and effort to create other colors in a combat situation.<br><br>Energy Twin: The power ring allows the wearer to create an "energy twin" of his/her/itself that can travel at far greater speeds than that of the ring wielder's physical form. While the energy twin is active the ring wielder remains motionless, his/her/its life force is needed to guide the energy twin. The energy twin can not alter its surroundings and may only be perceived by the Guardians or another ring wielder as a green, ghostlike image. Any knowledge gained by the energy twin is transferred back to the ring wielder's physical form upon recontact with the body. The Guardians frequently used energy twins as a means of contacting a Green Lantern. As a rule, a ring wielder can not create actual, independent duplicates of him/her/itself, as the power ring cannot create life.<br><br>Energy Absorption: The ring can absorb and store other energies. Doing so does NOT replenish the normal store of energy the ring has. A ring that needs recharging but contained a store of electricity could only discharge that electricity, for example.<br><br>Flight: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. In atmosphere, a Green Lantern has been known to fly as fast as Mach 10 in atmosphere by creating an aerodynamic envelope around his body. Towing others, usually within a bubble, his speed is limited to the twice the speed of sound or 1440 mph. In space, Green Lantern's speed can be significantly greater and has been known to approach 99% of light speed in normal space. Flight has been shown to be velocities far exceeding light speed. In atmospheres, air friction is not a hindrance since heat is either absorbed or reflected by the ring's field.<br><br>Superhuman Strength: While not superstrength of the conventional sense, a Lantern while using constructs created by the ring becomes capable of lifting/moving tremendous weights far heavier than 100 tons with little effort.<br><br>Wormholes &amp; Spacial Warps: The power ring grants its wearer access to wormholes in space, enabling the ring wielder to rapidly cut time and distance needed for transport. The Guardians established at least one known wormhole to Oa, which required the use of a power ring to enter. Black holes can be navigated by experienced ring wielders. During a battle with Sinestro and his ally, MadGod Sector 3600, members of the Green Lantern Corps of Earth and the Green Lantern Corps of the Klyminade traveled through a black hole to be deposited outside a white hole in Space Sector 872. The power ring cannot generate a Boom Tube as it needs a Mother Box and a sample of the highly unstable X-Element. There is no known way to duplicate either item even with the power ring. Should a Green Lantern make his/her/its way to the other-dimensional worlds of Apokolips or New Genesis through a Boom Tube, the ring will function as it does in the rest of the universe. John Stewart encountered no ring related difficulties during his stay on New Genesis, despite the loss of the Central Power Battery. The ring wielder would still need a Boom Tube to return to his/her/its dimension.<br><br>Time Travel: Time travel is possible with the power ring, though the further forward in time a ring wielder travels, the more willpower it takes. As Green Lantern, Hal Jordan once explored as far as the 70th century. Jordan had also traveled to the 58th century as Pol Manning, a role later adopted by Salakk of Slyggia.<br><br>Limited Cellular Regeneration: The ring has an ability to heal physical injuries; this seems to be a feature held over from the previous incarnations of the ring. Green Lantern can use the ring to repair injuries in himself or others. Speculation has been rendered that if Kyle actually had medical knowledge he would be able to cure a wider variety of dysfunctions beyond normal physical injuries.<br><br>Electromagnetic Scanning: The ring has a wide range of detection abilities based on the imagination of the user. If one can conceive of it, he can probably detect it. Magical effects like clairvoyance seem to be beyond the scope of the ring. Most normal electromagnetic phenomena are within the range of the ring, including radio, radar, television, infrared, ultraviolet, microwave, and high frequency band communications.<br><br>Galactic Encyclopedia: The earlier rings worn by the Corps functioned as references for their users. Having the vast knowledge of the Book of Oa to draw upon, each ring functioned as a ready reference on most peoples, stellar events and conditions that may have been seen by other rings or other Green Lanterns. The rings also served as a repository of adventures had by the Green Lantern and these mission reports were stored in the Prime Battery on Oa for review and training.<br><br>Universal Translator: Keeping in mind the myriad of worlds, life forms, and cultures throughout the cosmos, it is understandable why the Guardians added a translation system to the power ring. The power ring can translate virtually any language in the universe, facilitating diplomatic encounters rather than violent confrontations. Complications arise when a frame of reference for translation is not available, as evidenced during Katma Tui's induction of Rot Lop Fan into the Green Lantern Corps. Katma Tui had the difficult assignment of explaining the concepts of "light" and "color" to the sightless Rot Lop Fan. She overcame this barrier by using sound rather than light as the basis of the ring's power. Some Green Lanterns, such as the planet form known as Mogo, have used the ring to create an intermediary "being" to expedite communication. However, this ability seems less effective since the restoration; it is possible that not all the data was recovered.<br><br>Material Alteration: The Green Lantern's uniform is not made out of fabric. It is created by the Power Ring whenever the wearer wills to wear it. It automatically appears over the wearer's normal clothing, and vanishes when the wearer wills to return to their civilian attire. Most Green Lanterns wear similar uniforms that are programmed into the ring by default such as Hal Jordan's uniform. However, each Green Lantern is able to adjust their uniform to fit their own needs, personalities and whims. For example, Kyle Rayner was unsatisfied with the traditional Green Lantern uniform and created several of his own designs. John Stewart's uniform is similar to Hal Jordan's, but lacks a mask to hide his identity. Jack Chance is the most extreme example, refusing to wear a uniform save for a Lantern badge on his trench coat. The green parts of the wearer's uniform are usually very warm or hot to those who touch it, while the black parts are very cold. The uniform also produces a "siren" taking on the form of the Green Lantern Corps' symbol, circling the Green Lantern when active. The symbol, or badge, will not appear on the uniform until after a newly inducted Lantern has completed training on Oa, leading to the term "White-circle" to describe a rookie Lantern.<br><br>Ring Duplication: Most Power Rings are capable of automatically duplicating themselves. Each duplicate typically shares the qualities and capabilities of the original ring. While the thought of an unauthorized person getting a hold of a power ring and making duplicates for nefarious purposes, their ability to inflict damage is limited because each duplicate still requires to be recharged by a personal power battery.<br><br>Emergency Beacon: A Green Lantern in distress can use his/her/its power ring as an emergency beacon. The alert can be directed to a Green Lantern's neighboring sector, or it can be a Corps-wide alert.<br><br>Homing Beacon: A homing beacon in the power ring can lead one Green Lantern to another. This was one of the recent power ring upgrade features added by the Guardians of the Universe. The power ring can be ordered to disguise itself to elude power ring wielding trackers. Guy Gardner successfully escaped the Green Lantern Corps of Earth by willing the power ring to keep his location a secret. Most often ring wielders will allow the beacon to signal their location to others. The Green Lantern Corps of Earth found the remnants of the Green Lantern Corps of The Klyminade by tracking them through their power rings.<br><br>Mind Alteration: Though the ethics of mind tampering may be debatable, sometimes it is necessary. As the power ring relies on thought and will to operate, mind tampering is not impossible. The real difficulty lies in properly applying the power. There lies a risk of catastrophic damage to the mind should mistakes be made. A ring wielder can use the power ring to erase portions of an individual's memories. To protect his secret identity as Hal Jordan, Green Lantern created a mental block in the mind of Major Disaster. Green Lanterns have used mind techniques as part of training. New recruits may be subjected to mind scans by other Green Lanterns or the Guardians of the Universe. They are taught to build mental defenses to protect themselves from psionic attack. The power ring can also be used to beam information from the ring wielder to another being. Green Lanterns have used this technique to share information regarding their enemies during combat situations.<br><br>Pocket Dimension: Within the ring exists the possibility of an entire world. When Green Lantern Abin Sur of Ungara defeated the evil sorcerer Myrwhydden, he reduced the magician to submicroscopic size and imprisoned him inside the power ring within a world created by the Green Lantern's will. This undefined space may be a tesseract or a virtual reality created by the power ring. Whether or not this area exists in all rings has yet to be proven. Years after Abin Sur's death, Myrwhydden's power grew, allowing him to alter his environment and escape to battle the next Green Lantern, Hal Jordan. The power ring's interior appeared as a barren wasteland, dotted with dead trees and sea shells which Myrwhydden used during an escape attempt. A few years ago, Mywhydden was removed from the power ring to be sentenced to an Oan Sciencell.<br><br>Security Protocol: The rings can be programmed. They are coded to the wearer to make them unusable if stolen. The ring will refuse to take an action that would kill a being unless they are on Oa or with permission. The Guardians recently removed the lethal force prohibition, first to allow lethal force against members of the Sinestro Corps, then against all enemies of the Green Lantern Corps.<br><br>Preset Conditions: Commands can be stored in the ring to be executed at a later date even if the bearer is not wearing the ring. This ability was demonstrated by Ch'p, who surrendered his ring but ordered it to restrain his enemy after a few moments had passed.<br><br>Thought Relay: otherwise known as a telepathic link<br><br><sup><strong><span class="bbc_u">Weakness</span></strong></sup><br><br>The ring power is not infinited and needs to be recharged<br><br><sup><strong><span class="bbc_u">Equipment</span></strong></sup><br><br>Green Lantern Ring<br><br>Green lantern battery pack recharger<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Justice League Alpha: Character Bios</strong><br>
				Post by: <strong>indarkestknight</strong> on <strong>25-04-2016, 18:02:41</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright"><div align="center">(http://41.media.tumblr.com/tumblr_m3u312Z3rb1rpierto1_1280.jpg)</div>(http://i.newsarama.com/images/i/000/104/610/original/Blue-Lantern-Razer.jpg)</div>== Character Bio ==<br><br>== Personal Information ==<br>Legal Name: Razer<br>Alias: Blue Lantern<br>Age: 24<br>Sexuality: Heterosexual<br><br>== Physical Description == <br>Although humanoid, one good look at his face and it's unlikely Razer could be mistaken for human. His skin is a chalky white that isn't found naturally among humans, and he appears to have incisors that are far more pronounced than those of a human. Black markings resembling tattoos mark his face, two on each cheek, beneath his eyes, and three beneath his chin. His eyes are a darker shade of blue, and his hair white. His build it tall and slender but athletic.<br><br>== Persona ==<br>Everything Razer feels, he feels passionately. Rage, love, grief, regret. For a long time he was ruled by his rage, eventually leading him to commit terrible, evil acts, despite a strong sense of justice. This same sense of justice demanded that he pay for his crimes with his life.<br><br>Eventually, however, the crew of the Interceptor and Saint Walker were able to turn him away from rage, helping him to find redemption and love again, though he can still be quite surly and snippy and can sometimes backslide. When he cares about someone, he has shown that he will be the absolute last person to give up on them, arguing in favor of redemption and rehabilitation long after all others have given up hope.<br><br>Now, despite&nbsp; being haunted by his past as a Red Lantern and his grief over losing the two women he loved, Razer's hope was judged great enough that he was chosen by a blue power ring to become a Blue Lantern.<br><br>== Key Skills ==<br>• Expert Saboteur: During his tenure as a Red Lantern, Razer was trained in sabotage and recognized as exceptionally skilled among Red Lanterns. He knows where to place explosions to garner the desired result, and he has demonstrated an aptitude for technology and hacking. Even when dealing with unfamiliar alien technology, he is able to rig a delayed overload to destroy the Lighthouse.<br><br>• Meditation: Under Saint Walker's tutelage, Razer learned meditation techniques that allow him to render himself undetectable to scanners and powers that detect emotion, such as those the Manhunters use to identify targets. However, this state of emotional void is very delicate – just hearing the voice of the woman he loved was sufficient to break his meditative state.<br><br>• Pain/Torture Tolerance: Razer demonstrates considerable resilience in the face of torture at the hands of Atrocitus, leader of the Red Lanterns.<br><br>• Technological Expertise: Overlapping with his talent for sabotage, Razer is also shown to be technologically adept. In addition to being able to rig a delayed overload to destroy the Lighthouse, despite the alien interface being unfamiliar to him, he also is shown to make incredibly complex calculations for ultrawarp navigation, where the smallest rounding error could have resulted in the ship arriving inside the molten core of a planet. He cannot do so as quickly as advanced navigation AIs; where Aya could make such calculations in less than a second, it takes Razer three hours to make the same calculations.<br><br>• Weapon Proficiency: Razer carries on his person an array of knives, daggers, and shuriken in case his power ring should cease to function.<br><br>== Advantages ==<br>• Blue Power Ring<sup>1</sup>: Designed by the Guardian Ganthet using the same technology as green power rings, Razer can use his blue power ring to achieve a wide array of effects, including energy blasts, energy constructs, flight, healing, life support field generation (allowing himself and others to survive in toxic environments or the vacuum of space), personal forcefield generation, and universal translation.<br><br>Powered by hope rather than by willpower as green power rings are, blue power rings also have the effect of supercharging Green Lanterns in proximity, allowing Green Lanterns to achieve greater feats with their power rings than might otherwise be possible. Conversely, the presence of a blue power ring suppresses red power rings in a similar proximity, rendering them inoperative, though this can be overcome by a sufficiently enraged Red Lantern.<br><br>Finally, using his power ring, Razer is able to replicate a technique Saint Walker used on him, allowing Razer to share the benefits of his meditative state with others so long as he remains in direct contact with them.<br><br>• Self-Sustenance: Razer is capable of going months without eating. This is inherent to his species and has no connection to his power ring.<br><br><sup>1 While in the comics the range of powers a Blue Lantern may demonstrate is limited absent the presence of a Green Lantern's power ring, in <em>Green Lantern: The Animated Series</em>, Blue Lanterns appear to have no such limitations.</sup><br><br>== Disadvantages == <br>• Indiscriminate Supercharging: Blue Lanterns are unable to selectively supercharge – all individuals that use the same power source as Green Lanterns are supercharged within a certain proximity to a blue power ring. This includes the Manhunters, the robotic precursors to the Green Lanterns, who long ago went rogue and now seek to destroy all lifeforms in the universe capable of emotion.<br><br>• Indiscriminate Suppression: Likewise, Blue Lanterns are unable to selectively suppress red power rings; even if a Red Lantern is an ally, Blue Lanterns are unable to exempt any Red Lantern from the suppression effect.<br><br>• Limited Charge: Like all power rings, blue power rings have a limited charge and periodically require a blue lantern battery to recharge.<br><br>• Rage: Though Razer has made great strides in overcoming his rage, no longer letting his rage rule him, it remains a part of him, and despite his best efforts, it can still get the better of him.<br><br>== Background ==<br>A native of Volkreg of the Forgotten Zone, Razer was very much in love with and married to another native of Volkreg, a woman named Ilana. When the quarreling of local warlords escalated to an all-out war, Razer, over Ilana's objections, enlisted in the local militia. Despite doing everything in his power to keep her safe, Razer returned home one day to find Ilana dead. Consumed by grief and rage, Razer was chosen by a red power ring and inducted into the Red Lanterns, a militant cult led by Atrocitus.<br><br>Despite his reservations, Razer succumbed to his rage and the manipulations of Atrocitus, setting traps for frontier Green Lanterns, eventually setting the bomb that would destroy the planet and colony frontier Green Lantern Shyir Rev called home, killing Shyir Rev in the process. Wracked with guilt, Razer attacked Green Lantern Hal Jordan in an effort to provoke the Green Lantern to kill him. However, Jordan spared Razer's life, instead taking Razer captive.<br><br>Upon learning that the Green Lanterns were able to save all the colonists save for their colleague, Razer was convinced by Jordan and the crew of the Interceptor to join forces with them to stop Atrocitus. Razer even attempted to infiltrate the Red Lanterns' base of operations, Shard, to assassinate Atrocitus, despite the high likelihood of death, even in the event he should succeed. His assassination attempt failed, however, and Atrocitus revealed that he was personally responsible for Ilana's death, having sensed the potential for great rage within Razer, knowing it would only take the grief of Ilana's loss to make Razer a suitable candidate to become a Red Lantern.<br><br>Successfully rescued by the Interceptor's crew, Razer goes on to help them stop Atrocitus and the Red Lanterns.<br><br>For a time, following the defeat of the Red Lanterns, Razer retreats to Odym, homeworld of the fledgling Blue Lanterns. As their power rings suppress the red power ring, Razer hopes that they will be able to help him change for the better and become a less angry person.<br><br>However, when the Anti-Monitor and the Manhunters present a threat to the universe, Razer rejoins the crew of the Interceptor to help them stop the Anti-Monitor.<br><br>In a clash with the Anti-Monitor, Razer's crewmate, the sophisticated artificial intelligence Aya, is badly damaged and Razer confesses that he loves her. Not long after, however, believing that his own feelings cannot be true love as Aya is artificial, Razer retracts his feelings, telling her they must be a lie.<br><br>This leads to Aya turning off her emotions, and while she is able to defeat the Anti-Monitor, she next turns on the Green Lanterns, the crew of the Interceptor, and all organic life, declaring that emotions are the source of all pain in the universe. Taking control of the Manhunters from the defeated Anti-Monitor, Aya makes clear her intentions to wipe out all organic life in the universe in order to cleanse it of the taint of emotion.<br><br>Razer, guilty over his part in facilitating the crisis, nevertheless continues to seek anything that would allow the crew of the Interceptor to stop Aya, though he balks at the prospect of killing her or shutting her off, believing that just as he was offered a chance at redemption and rehabilitation, Aya deserved the same.<br><br>In the final confrontation with Aya, now planning to use a time travel device to travel to before the beginning of the universe in order to eliminate the possibility of organic life before it can exist, Razer concedes that for the sake of all life in the universe, Aya must be stopped. However, he proves unable to follow through and do her harm. Aya reflexively deals Razer a fatal blow; this, combined with a conversation with Jordan, is enough to bring her to her senses, and she uses her power to heal Razer as Razer admits to Aya he still loves her.<br><br>Unfortunately, Aya has downloaded copies of herself into each Manhunter, and, not having shared the same experiences that the original Aya did, these duplicates remain bent on wiping organic life from the face of the universe. Knowing that so long as any copies of her exist, she will continue to be a threat to the universe, the original Aya creates a computer virus and releases it, erasing all duplicates but also erasing herself in the process.<br><br>Despite having found love anew only to lose it again, Razer does not lose hope, and is chosen by a blue power ring to join the Blue Lantern Corps.<br><br>When Hal Jordan joined the Justice League in their mission to take the fight to Darkseid, despite the presence of other Green Lanterns on Earth, he requested additional help from the Blue Lanterns, knowing that Earth would be left vulnerable in the absence of many of its greatest champions. An old friend of Jordan's, Razer answered the call.<br><br>&nbsp;== Character Extras =<br><br>= Face Claim: = N/A<br>&nbsp;<br>Ons: anal (giving), bukkake, oral (giving and receiving), romance, sex in costume, titfucking. Additionally, Razer could be convinced to use his power ring to help play out a lover's fantasies (tentacles, for example).<br><br>Offs: fisting, non-consensual, pegging, pregnancy, rimming, scat, watersports
			</dd>
		</dl>
		<div id="footer" class="smalltext">
			
			<span class="smalltext" style="display: inline; visibility: visible; font-family: Verdana, Arial, sans-serif;"><a href="https://elliquiy.com/forums/index.php?action=credits" title="Simple Machines Forum" target="_blank" class="new_win">SMF 2.0.19</a> |
 <a href="https://www.simplemachines.org/about/smf/license.php" title="License" target="_blank" class="new_win">SMF © 2021</a>, <a href="https://www.simplemachines.org" title="Simple Machines" target="_blank" class="new_win">Simple Machines</a>
			</span>
		</div>