[OOC] Gunsmoke Golarion
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: Re Z L on 19-06-2021, 23:08:09</h2>
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				Title: <strong>[OOC] Gunsmoke Golarion</strong><br>
				Post by: <strong>Re Z L</strong> on <strong>19-06-2021, 23:08:09</strong>
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				<div align="center"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u"><strong>Gunsmoke Golarion</strong></span></span></span></div><hr><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 14pt;" class="bbc_size"><em>Golarion has undergone significant changes for unknown reasons. <strong>The Wasting</strong>, as it has come to be called, began roughly 200 years ago marking the exponential decline of Golarion’s ecosystems and natural resources. Wells dried up, crops no longer grew, rivers began to fade away, mineral deposits vanished, and the world over began to shift into an arid desert with few exceptions. Even more puzzling has been the absence of the Gods, while divine casters have retained their powers their deities have remained entirely silent as far as the rest of the world knows. Different stars have also arrived in the night sky, another mystery that has yet to be unraveled by the few remaining scholars dedicated to studying the phenomenon.</em></span></span><br><hr><br><br><div class="floatleft"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 14pt;" class="bbc_size"><strong>Timeline</strong></span></span></div><hr><br>The game follows the modern era of Golarion, and shifts it about 200 years into the future with some significant changes to the world of Golarion.<br><br>For reference you can find a timeline of Golarion here: https://time.graphics/line/166512<br><br>A timeline of recent history, not all-encompassing, is here: https://time.graphics/line/523584<br><br><br><div class="floatleft"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 14pt;" class="bbc_size"><strong>Races</strong></span></span></div><hr><br>Races remain mostly unchanged. Shorter-lived races don’t really know anything about the world of Golarion pre-Wasting aside from old stories. Longer-lived races may have elders who were alive to watch the world change over time. The races that existed in main cities haven’t changed a great deal, but secluded racial groups have undergone some changes—especially in areas that were particularly devastated by the Wasting.<br><br>Dwarves abruptly shut the doors to their underground settlements around 30-40 years into the Wasting. Anyone outside wasn’t let in, including any Dwarves that had been outside the city. Since then there’s been no contact with any of them, and reportedly when people tried to dig past the door they found that the tunnels had also been intentionally collapsed.<br><br>Gnomes have had some of the hardest changes. Bleaching has increased at a tremendous rate, which has made their life expectancy about the same as a halfling. The eldest of Gnomes are usually insane, which is the only way to truly keep the Bleaching from occurring. Rarely some Gnomes will survive becoming Bleached (see the alternate racial traits). Tribes of Bleachlings aren’t common, but are a threat in the wild. While they are largely emotionless seeming, they are extremely cruel and cannibalistic. They eerily stalk prey, and passionlessly kill them in gruesome ways before eating the remains.<br><br>Elves have become less common in the world, the majority of them remaining around the Mordant Spire. Some suspect that most of them have left Golarion, or at least tried, similar to what had happened prior to the Earthfall catastrophe. Many elves have become pirates that sail along the western coast sometimes going inland to raid for supplies. Rumors persist of Desert Elves and Jungle Elves that survive in the deep deserts and deep jungles. If they exist they are extremely reclusive. Meanwhile the Drow have been mostly trapped underground following the events with the Dwarves.<br><br>Halflings have been largely unchanged by the events of the Wasting. They have lived alongside humans throughout the years and have formed something of a symbiotic relationship with them. Where you can find humans you can almost always find halflings as well.<br><br><br><div class="floatleft"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 14pt;" class="bbc_size"><strong>The Economy</strong></span></span></div><hr><br>The economy of Golarion has been significantly interrupted for a number of reasons. While most currencies remain valid there is no real unified cost for goods and services. What might be cheap in one settlement may be prohibitively expensive in another. Gold, silver, and copper coins have mostly only become used by travelers. Many nations have even done away with currencies entirely choosing instead to melt down their currencies for other, more practical purposes.<br><br>Bartering has become the chosen method of doing business. Some people will simply refuse to do any business with currencies in favor of bartering for equal trades or services rendered.<br><br>A new form of currency has become more widely used within the last 30-40 years. They are small cubes that Numeria has either invented or scavenged—it’s not clear which. These cubes are roughly 2 inches on each side and have a silvery finish. What makes them unique and worth something regardless of who uses or trades for them is that they can absorb enchantments from magical items and can then move the enchantments into a different item. Frequently these are used for far more expensive purchases or trades.<br><br><br><div class="floatleft"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 14pt;" class="bbc_size"><strong>Deities</strong></span></span></div><hr><br>Since The Wasting the deities have been silent. Some people make claims to have heard their deities whisper to them, or to have seen them, but these people are usually discounted as being mad or charlatans. For this reason a steep decline in religion has occurred throughout Golarion, though many still hold fast to their beliefs—with or without any input from their gods. A few notable religions follow:<br><br><strong>Iomedae</strong> remains a significant part of Mendev. With the ceasing of extra-planar invasion at The Worldwound they have been able to rest from their centuries-old war. Their Clerics and Paladins now help to mend The Worldwound and also frequently join caravans to serve as protectors as a form of crusade against injustice.<br><br><strong>Torag</strong> has been all but forgotten amongst many on the surface. Some Dwarves still hold the faith, but others have forsaken him thinking that somehow it was&nbsp; his fault that the dwarven cities were sealed off. Of course some few humans, typically smithies, offer at least lip service to his name.<br><br><strong>Sarenrae</strong> being the goddess of the sun has not done well for her popularity. Some rare few even outright blame the calamity on her. Her worshippers often act in secret now, frequently trying to remind others of the other domains of Sarenrae. Healing, they argue, being key to restoring the land to its former glory.<br><br><strong>Desna</strong> has actually increased in worship, largely due to a boom in caravan travel and the mass exodus of the ethnic Varisians. New stars in the sky have inspired some to believe that Desna’s power may be growing as well.<br><br><strong>Gorum</strong> has also increased influence, spreading from barbarian tribes to raider caravans. His worship is certainly not very well established, and his clerics are very few, but they are not uncommon in the various wastelands.<br><br><strong>Zon-Kuthon</strong> has greater prevalence among many of the monstrous races, expecting his darkness to help protect them from the beating desert sun. Those that prefer the dark at least offer some minor lip service in his name. These days to some being in “the shadow of Zon-Kuthon” is a blessing rather than a curse.<br><br>The other deities haven’t had significant changes, but their worship has still declined.<br>
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				Title: <strong>Re: [OOC] Gunsmoke Golarion</strong><br>
				Post by: <strong>Re Z L</strong> on <strong>19-06-2021, 23:08:29</strong>
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				<div align="center"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 14pt;" class="bbc_size"><strong>Character Creation Guide</strong></span></span></div><br>Please use this template for your character creation and post it into the character thread (https://elliquiy.com/forums/index.php?topic=333666.0):<br><br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatleft][img width=200 padding=10]http://via.placeholder.com/200x350.png?text=Character+Image[/img][/floatleft]<br>[font=georgia][size=14pt][b][url=charactersheeturl]NAME[/url][/b][/size][/font]<br>[hr]<br>[font=georgia][b]RACE:[/b][/font]<br>[font=georgia][b]GENDER:[/b][/font]<br>[font=georgia][b]SEXUALITY:[/b][/font]<br>[font=georgia][b]AGE:[/b][/font] Must be 18+<br>[font=georgia][b]CLASSES:[/b][/font]<br>[font=georgia][b]ALIGNMENT:[/b][/font]<br>[hr]<br><br>[font=georgia][b]CHARACTER HISTORY:[/b][/font] (Just a simple 2-3 paragraphs)<br><br>[font=georgia][b]PERSONAL GOALS:[/b][/font] (These can be in-character goals, or goals that YOU the player want to have happen as well--example: "Find my parents", or "Make my character's personality change for the better", it can be as long or short as you like)<br><br>[font=georgia][b]PERSONALITY TRAITS:[/b][/font] (Feel free just to use a quick list of 7-10 adjectives that best describe your character here, it doesn't need to be too long)<br><br>[font=georgia][b]PHYSICAL DESCRIPTION:[/b][/font] (A picture is good, but give us a little bit more here, nothing too long)<br><br>[font=georgia][b]ON/OFFs:[/b][/font] (Not required)<br><br>[font=georgia][b]ADDITIONAL NOTES:[/b][/font] (Any additional notes you would like to place here, perhaps looking for character ties, or open story hooks, whatever)</code></pre><br><hr><br><div align="center"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 14pt;" class="bbc_size"><strong>Character Creation Rules</strong></span></span></div><br><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>Character Creation</strong></span></span><br><br><strong>Level:</strong> 6<br><br><strong>Stats:</strong> 25 Point Buy<br><br><strong>HP:</strong> Max level 1, half + 1 all others (example, a character with D8 hit dice would gain 8 Hit Points at first level and 5 (D8/2 = 4; +1 = 5) for each following level) add Constitution as normal<br><br><strong>Wealth:</strong> 20,000 gold, no more than 5000 on any one single item; you may craft your own items at a 10% discount if you have the requisite feats to do so<br><br><strong>Traits (https://aonprd.com/Traits.aspx):</strong> 2 (campaign specific traits are open as well, but may need to be modified, ask before taking them), note the Adopted (https://aonprd.com/TraitDisplay.aspx?ItemName=Adopted) trait grants you a racial trait of your choice which does not take up an additional trait<br><br><strong>Drawbacks (https://aonprd.com/Traits.aspx?Type=Drawback):</strong> 1 at most, which will give you an additional trait, Oracle curses (https://aonprd.com/OracleCurses.aspx) may be taken as a drawback but they grant none of their beneficial effects<br><br><strong>Skills:</strong> Background Skills (https://aonprd.com/Rules.aspx?Name=Background%20Skills&amp;Category=Pathfinder%20Unchained) are in play, additionally the Unchained Skill Unlocks (https://aonprd.com/SkillUnlocks.aspx) are being used.<br><br><strong>Gestalt:</strong> Characters will be gestalts, which basically means that they levelled up two classes simultaneously. The general rules can be found here: http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm<br><br><strong>Third Party Material:</strong> Anything from Dreamscarred Press is good (Psionics, including mythic psionics, path of war, etc.). The fan-made Beguiler conversion is fine as well (https://drive.google.com/file/d/0B6bKY5cuGjh9VFA1OF8xVmtqWjA/edit?resourcekey=0-m32wZf5KWlLzoUlbQwmB6A).<br><br><br><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>Character Advancement</strong></span></span><br><br><strong>Mythic 6:</strong> Levelling stops at 6, so everyone is already at “maximum” level. Experience is still gained, and Mythic tiers will be gained during play. Every 8000 experience gained grants the character a new feat. They still need to meet the prerequisites for these feats. Special feats have also been added for things like class features. Skill feats have also been changed slightly (see house rules below).<br><br><strong>Class Feats:</strong> Characters may take these feats after reaching maximum level (level 6). These feats unlock the higher level class features for whatever class(es) you have. For example a sixth level rogue could gain a feat that increases their sneak attack from +3d6 to +4d6. After acquiring 7 of these class feats a character can take a class feat that unlocks that class's pinnacle ability. All 7 of these class feats must be for the same class. Note that some feats (like Extra Rogue Talent) are effectively the same as these feats and are included in this category.<br><br><strong>Prestige Feats:</strong> Similar to Class Feats, characters can take these feats to gain the class features from Prestige classes that they meet the prerequisites for.<br><br><strong>Mythic Tiers:</strong> Characters will unlock Mythic Tiers in this game and can gain all 10 of the tiers through play. Mythic Tiers are not unlocked through experience, instead they are unlocked through trials. Players may seek out these trials actively if they want, but they will also be secretly included throughout normal play. These are generally more difficult encounters, but are not necessarily combat encounters. When Mythic Tiers are unlocked their feats may be purchased as normal as described above.<br><br><br><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>Firearms</strong></span></span><br><br>We're using a mix between the "Commonplace Guns" and "Guns Everywhere" rules. The more basic weapons are simple weapons, and the slightly better versions are martial weapons. Prices have been adjusted across the board, and some statistics have also been altered. Furthermore, the Misfire rule doesn't cause guns to explode except as noted for the Blunderbuss and Culverin. A Misfire imparts the Broken condition to the weapon, which can be repaired by anyone with at least 1 rank in a Craft skill that could reasonably be expected to repair metal parts or at least 1 rank in Knowledge (Engineering). Gunslingers gain the Gun Training class feature at level one and do not gain the Gunsmith class feature, Gunslingers are also always treated as if they meet the prerequisites to repair any firearm. It takes 1 hour to repair a firearm. I have removed some firearms that I felt were superfluous or didn't really fit. If for some reason you really want to use one that I've removed just let me know and I'll see what we can work out. All changes to firearms are reflected in the table below:<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Firearms Rules</div><div class="spoiler_body"><tt class="bbc_tt"><br><span style="font-size: 11pt;" class="bbc_size"><strong>Simple Weapons</strong></span><br><br><strong>One-Handed</strong><br><span class="bbc_u">Name&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Cost&nbsp; &nbsp; &nbsp; Dmg (S)&nbsp; &nbsp; &nbsp; Dmg (M)&nbsp; &nbsp; &nbsp; Critical&nbsp; &nbsp; &nbsp; Range&nbsp; &nbsp; &nbsp; Misfire&nbsp; &nbsp; &nbsp; Capacity&nbsp; &nbsp; &nbsp; Weight&nbsp; &nbsp; &nbsp; Type&nbsp; &nbsp; &nbsp; Special</span><br>Breech-loaded Pistol&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 150g&nbsp; &nbsp; &nbsp; 1d4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1d6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 30 ft&nbsp; &nbsp; &nbsp; 1-2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 4 lbs&nbsp; &nbsp; &nbsp; B and P&nbsp; &nbsp;--<br>Coat Pistol&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 25g&nbsp; &nbsp; &nbsp; 1d3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1d4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 10 ft&nbsp; &nbsp; &nbsp; 1-2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1 lb&nbsp; &nbsp; &nbsp; &nbsp;B and P&nbsp; &nbsp;See Notes<br>Dagger Pistol&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 30g&nbsp; &nbsp; &nbsp; 1d3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1d4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 10 ft&nbsp; &nbsp; &nbsp; 1-2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1 lb&nbsp; &nbsp; &nbsp; &nbsp;B and P&nbsp; &nbsp;See Notes<br>Pepperbox&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;175g&nbsp; &nbsp; &nbsp; 1d6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1d8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 20 ft&nbsp; &nbsp; &nbsp; 1-2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 5 lbs&nbsp; &nbsp; &nbsp; B and P&nbsp; &nbsp;--<br>Pistol&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;35g&nbsp; &nbsp; &nbsp; 1d6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1d8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 20 ft&nbsp; &nbsp; &nbsp; 1-2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 4 lbs&nbsp; &nbsp; &nbsp; B and P&nbsp; &nbsp;--<br><br><br><strong>Two-Handed</strong><br><span class="bbc_u">Name&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Cost&nbsp; &nbsp; &nbsp; Dmg (S)&nbsp; &nbsp; &nbsp; Dmg (M)&nbsp; &nbsp; &nbsp; Critical&nbsp; &nbsp; &nbsp; Range&nbsp; &nbsp; &nbsp; Misfire&nbsp; &nbsp; &nbsp; Capacity&nbsp; &nbsp; &nbsp; Weight&nbsp; &nbsp; &nbsp; Type&nbsp; &nbsp; &nbsp; Special</span><br>Breech-loaded Musket&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 250g&nbsp; &nbsp; &nbsp; 1d10&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1d12&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;x4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 60 ft&nbsp; &nbsp; &nbsp; 1-2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;12 lbs&nbsp; &nbsp; &nbsp; B and P&nbsp; &nbsp;--<br>Blunderbuss&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;100g&nbsp; &nbsp; &nbsp; 1d6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1d8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; special&nbsp; &nbsp; 1-2 (10 ft)&nbsp; 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 8 lbs&nbsp; &nbsp; &nbsp; B and P&nbsp; &nbsp;Scatter, See Notes<br>Musket&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 110g&nbsp; &nbsp; &nbsp; 1d10&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1d12&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;x4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 40 ft&nbsp; &nbsp; &nbsp; 1-2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 9 lbs&nbsp; &nbsp; &nbsp; B and P&nbsp; &nbsp;--<br><br><br><span style="font-size: 11pt;" class="bbc_size"><strong>Martial Weapons</strong></span><br><br><strong>One-Handed</strong><br><span class="bbc_u">Name&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Cost&nbsp; &nbsp; &nbsp; Dmg (S)&nbsp; &nbsp; &nbsp; Dmg (M)&nbsp; &nbsp; &nbsp; Critical&nbsp; &nbsp; &nbsp; Range&nbsp; &nbsp; &nbsp; Misfire&nbsp; &nbsp; &nbsp; Capacity&nbsp; &nbsp; &nbsp; Weight&nbsp; &nbsp; &nbsp; Type&nbsp; &nbsp; &nbsp; Special</span><br>Revolver&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 220g&nbsp; &nbsp; &nbsp; 1d6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1d8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 40 ft&nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 4 lbs&nbsp; &nbsp; &nbsp; B and P&nbsp; &nbsp;--<br><br><br><strong>Two-Handed</strong><br><span class="bbc_u">Name&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Cost&nbsp; &nbsp; &nbsp; Dmg (S)&nbsp; &nbsp; &nbsp; Dmg (M)&nbsp; &nbsp; &nbsp; Critical&nbsp; &nbsp; &nbsp; Range&nbsp; &nbsp; &nbsp; Misfire&nbsp; &nbsp; &nbsp; Capacity&nbsp; &nbsp; &nbsp; Weight&nbsp; &nbsp; &nbsp; Type&nbsp; &nbsp; &nbsp; Special</span><br>Culverin&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 300g&nbsp; &nbsp; &nbsp; 2d6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2d8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 30 ft&nbsp; &nbsp; &nbsp; 1-2 (10 ft)&nbsp; 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;40 lbs&nbsp; &nbsp; &nbsp; B and P&nbsp; &nbsp;Scatter, See Notes<br>Repeater Rifle&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 280g&nbsp; &nbsp; &nbsp; 1d8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1d10&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;x4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 80 ft&nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;14 lbs&nbsp; &nbsp; &nbsp; B and P&nbsp; &nbsp;--<br>Shotgun&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;275g&nbsp; &nbsp; &nbsp; 1d6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1d8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 30 ft&nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;12 lbs&nbsp; &nbsp; &nbsp; B and P&nbsp; &nbsp;Scatter<br><br><br><strong>Notes:</strong><br>Coat Pistol: Gain a +2 bonus on Sleight of Hand checks to conceal this weapon.<br>Dagger Pistol: This weapon can also be used as a dagger, if the weapon misfires the dagger portion is also considered broken. Counts as a double weapon when it comes to enchanting it.<br>Blunderbuss: The Blunderbuss is designed to use whatever ammunition is put into it, which can include anything from rocks and nails, to properly sized balls of lead. It fires either in a cone of 15 ft with loose ammunition, or with a range increment of 10 ft. A blunderbuss will explode if it misfires while it has the broken condition, damaging everything within 10 feet.<br>Culverin: The Culverin is effectively a portable cannon. Firing it without proper bracing imposes a -4 penalty on the attack roll and knocks the user prone. A culverin will explode if it misfires while it has the broken condition, damaging everything within 10 feet. Due to the amount of powder it requires and it's relatively rare use, there are no alchemical cartridges that will work in the Culverin.<br></tt></div></div><br><br><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>Firearm Ammunition</strong></span></span><br><br>Similarly the ammunition that guns use is more widely available. All guns have the ability to use doses of black powder and bullets or the alchemical cartridge variations (with the exception of the Culverin which requires much more powder to fire correctly). Typically alchemical cartridges are used since they're so readily available and raw black powder is typically only used in emergency situations (though most usually use raw powder in the case of the blunderbuss). Ammunition costs are 10% of what their normal costs are as shown here (https://aonprd.com/EquipmentWeapons.aspx?Proficiency=Firearm). Alchemical cartridges do not increase misfire chances.<br><br><br><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>House Rules</strong></span></span><br><br><strong>Elephant-in-the-Room Feat Taxes:</strong> We're going to use the changes to some of the feats described in the Elepehant In The Room feat tax adjustments. You can get the feat changes here: https://mammothisland.itch.io/elephant (it's a pay what you want download link)<br><br>Some important changes for people to be aware of, Weapon Finesse doesn't exist, it's just a trait that finesse-able weapons have now, Weapon Focus applies to weapon groups instead of single weapons.<br><br><strong>Skill Feats:</strong> Feats that only grant bonuses to skills have been adjusted. Skill Focus only ever grants a +3, but it also grants the effect of a skill unlock (for example taking Skill Focus Perception with 3 ranks of perception grants the first perception unlock; taking the same feat with 5 ranks in perception grants the second perception unlock). Likewise feats that grant a bonus to two skills (such as the Acrobatic feat) grants a skill unlock for one of the two skills, chosen when the feat is taken. Remember that all skill bonuses from feats are untyped and stack with all other bonuses. The Mythic versions of these feats will grant another ability unlock, so a character with 6 ranks of Acrobatics, Skill Focus (Acrobatics), the Acrobatic Feat, and Mythic Skill Focus (Acrobatics) could have all four skill unlocks for Acrobatics.<br><br><strong>Crafting:</strong> You do not need to be a spellcaster to craft items, but you do still need to have the correct feats. Requirements to craft items may be bypassed by collecting special materials. For example, a spell that needs to be used for the creation process can be replaced by a scroll for that spell, or perhaps a part of a creature that uses that spell as a spell-like-ability, or perhaps a rare gemstone.<br><br><strong>Bonus Spells per Day:</strong> The bonus spells received per day for having a high ability score are double of what is shown on this chart: https://aonprd.com/Rules.aspx?Name=Determine%20Bonuses&amp;Category=Generating%20Ability%20Scores<br><br><strong>Metamagic:</strong> Metamagic feats will be adjusted on an as-needed basis, generally I will probably half the normal increase that it would normally take. Additionally bonus spells granted from high ability scores above 3rd level can be used to cast Metamagic-adjusted spells (for example a wizard with 20 intelligence could cast an Empowered Fireball even though it would count as a 5th level spell).<br><br><br><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>Q&amp;A</strong></span></span><br><br><strong>But what about spell levels above 3rd level?</strong> Learnable/castable spells are capped at 3rd level. Other methods of using higher level spells exist only as powerful magic items. This is mostly to keep magic from becoming completely overwhelming and to make encounters a little easier to design in (hopefully) interesting ways.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [OOC] Gunsmoke Golarion</strong><br>
				Post by: <strong>Re Z L</strong> on <strong>19-06-2021, 23:37:41</strong>
			</dt>
			<dd class="postbody">
				~Reserved~
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [OOC] Gunsmoke Golarion</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>20-06-2021, 04:41:56</strong>
			</dt>
			<dd class="postbody">
				Weeeee!!!!&nbsp; &nbsp;<br><br>Hi all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [OOC] Gunsmoke Golarion</strong><br>
				Post by: <strong>Re Z L</strong> on <strong>20-06-2021, 04:52:42</strong>
			</dt>
			<dd class="postbody">
				Welcome welcome :)<br><br>Also everyone please start working on your character sheets, I'm planning to hopefully get the IC started up on Tuesday. Sheets don't have to be 100% completed by then, but they should be mostly done.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [OOC] Gunsmoke Golarion</strong><br>
				Post by: <strong>Muse</strong> on <strong>20-06-2021, 05:37:33</strong>
			</dt>
			<dd class="postbody">
				OMG! *Screams*&nbsp; :) <br><br>I made it!&nbsp; Thank you.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [OOC] Gunsmoke Golarion</strong><br>
				Post by: <strong>Ixy</strong> on <strong>20-06-2021, 14:27:57</strong>
			</dt>
			<dd class="postbody">
				Thank you for the opportunity to join the game.&nbsp; I'm very excited about the directions this will go, and look forward to writing with you all, many for the first time, and others for the first time in a long while :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [OOC] Gunsmoke Golarion</strong><br>
				Post by: <strong>Re Z L</strong> on <strong>20-06-2021, 23:16:26</strong>
			</dt>
			<dd class="postbody">
				<strong>Important Question!</strong><br><br>I am planning to include an NPC to assist your group, and I have a handful of different niches that they're available to fill, but I'm only going to go with 1 based on the group decision. Think of them like a hireling that you brought on the payroll to help take care of more menial tasks. They'll have 4 (non-gestalt) class levels, so they'll be somewhat useful in combat but no where near as powerful as any of you individually. Here's the different options (in no particular order):<br><br><ul class="bbc_list"><li>Crafter, makes and repairs things, I'll give them a magical item crafting feat as well based on whatever specialty you want them to have</li><li>Book-keeping, someone to handle your finances, doubles as an item identifier and appraiser, will also take care of item storage if needed</li><li>Gopher, social skills, can be reliably sent on errands around settlements, or otherwise handle any other social needs you have for them</li><li>Animal handler, will take care of any animals you have for you, can also hunt/forage for supplies</li><li>Or something else you all decide to make that has the same kind of breadth as the other examples above</li></ul>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [OOC] Gunsmoke Golarion</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>21-06-2021, 16:30:16</strong>
			</dt>
			<dd class="postbody">
				My vote is for an animal handler, obviously. Someone to watch over horses, feed them, and help forage for food will be a load off our backs.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [OOC] Gunsmoke Golarion</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>21-06-2021, 23:43:19</strong>
			</dt>
			<dd class="postbody">
				Tried to scroll back through everything in discord, but couldn't find it.&nbsp; Someone (maybe Latooni) had said that their character had some crafting.&nbsp; I don't know if it's enough for all the party's needs or not.&nbsp; <br><br>I was planning on getting a Wand of Mount for only 750 gp.&nbsp; It'd be cheaper than buying a horse for every character and then spending additional money for stabling and feed.<br><br>I believe we have, at least, 2 PCs who have good social skills, with a wand of Unseen Servant, that should take care of most of our "gopher needs".<br><br>Of the proposed services the NPC could do for us, book keeping and financial person seems like it might be the only one that isn't currently handled by someone or something.&nbsp; <br><br>That's not my vote, but I was hoping we could get a conversation going concerning it and possibly brainstorm or decide what would be more effective given all the information.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [OOC] Gunsmoke Golarion</strong><br>
				Post by: <strong>Muse</strong> on <strong>22-06-2021, 01:46:31</strong>
			</dt>
			<dd class="postbody">
				I vote first priority Crafter, followed up with handling animals and guarding base camp!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [OOC] Gunsmoke Golarion</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>22-06-2021, 03:31:45</strong>
			</dt>
			<dd class="postbody">
				Note: I only have non-magical crafting. I have no magical crafting feats. Just quality of life skills from me backstory.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [OOC] Gunsmoke Golarion</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>22-06-2021, 04:46:25</strong>
			</dt>
			<dd class="postbody">
				My vote would be Crafter then.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [OOC] Gunsmoke Golarion</strong><br>
				Post by: <strong>Revelation</strong> on <strong>22-06-2021, 22:08:58</strong>
			</dt>
			<dd class="postbody">
				Ana will have some crafting skills but no active crafting feats right now, so I don't mind a more dedicated crafter.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [OOC] Gunsmoke Golarion</strong><br>
				Post by: <strong>Re Z L</strong> on <strong>23-06-2021, 00:29:05</strong>
			</dt>
			<dd class="postbody">
				IC thread is live! https://elliquiy.com/forums/index.php?topic=333759.0
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [OOC] Gunsmoke Golarion</strong><br>
				Post by: <strong>Muse</strong> on <strong>23-06-2021, 12:30:18</strong>
			</dt>
			<dd class="postbody">
				OMG! *Screams*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [OOC] Gunsmoke Golarion</strong><br>
				Post by: <strong>Revelation</strong> on <strong>28-06-2021, 09:20:23</strong>
			</dt>
			<dd class="postbody">
				Sorry for the delay on my end in general, We had a house guest drop in just as the game started and I've been busy with that, so I haven't had as much free time as I'd enjoy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [OOC] Gunsmoke Golarion</strong><br>
				Post by: <strong>Muse</strong> on <strong>28-06-2021, 14:53:37</strong>
			</dt>
			<dd class="postbody">
				&nbsp; Welcome back.&nbsp; : ) 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [OOC] Gunsmoke Golarion</strong><br>
				Post by: <strong>Re Z L</strong> on <strong>06-07-2021, 22:41:36</strong>
			</dt>
			<dd class="postbody">
				Catching up today myself, been a bit busy lately.<br><br>Is everyone finished with their sheet? Planning to jump ahead in time soon into dice-rolling territory, possibly this weekend depending on how people feel
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [OOC] Gunsmoke Golarion</strong><br>
				Post by: <strong>Muse</strong> on <strong>07-07-2021, 18:12:12</strong>
			</dt>
			<dd class="postbody">
				*thumbs up*&nbsp; Good to go. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [OOC] Gunsmoke Golarion</strong><br>
				Post by: <strong>Muse</strong> on <strong>21-07-2021, 06:52:49</strong>
			</dt>
			<dd class="postbody">
				I have stuff contribute.&nbsp; I'm just trading PMs to find out what.&nbsp; I have a doctor's appointment in the morning.&nbsp; Had to make an eight hour drive today to get here&nbsp; 
			</dd>
		</dl>
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