JUSTICE LEAGUE REBOOT: HEROES.
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: VoluptuousVixen on 18-01-2013, 17:28:00</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>JUSTICE LEAGUE REBOOT: HEROES. </strong><br>
				Post by: <strong>VoluptuousVixen</strong> on <strong>18-01-2013, 17:28:00</strong>
			</dt>
			<dd class="postbody">
				Superhero: Wonder-Woman.<br>Real Name: Diana Prince.<br>Place of Origin: Thamiscara<br>Residence: New York City.<br>Species: Half Amazon, Half God.<br>Affiliations: The Justice league.<br>Family: Zeus (father), Hippolyta (mother),<br>Age: 80 (human years), 25 in apperance<br>Sexual Orientation: Bisexual (Switch)<br>Base of Operations: Diana`s Metropolis Penthouse<br><br>Powers:<br><br>Granted by Demeter (Goddess of the Earth). Diana is literally as strong as the Earth because of her link to the planet granted to her by Demeter. She is said to be 'stronger than Hercules'. It is obvious her strength is magical in nature, given her height and weight. Wonder Woman is known to be one of the strongest beings in the Universe. <br><br>Granted by Demeter (Goddess of the Earth). Diana, possesses a high resistance to damage and magical attacks. Her resistance to injury is not quite as great as any of the above mentioned metahumans. However, due to her vast threshold for pain and her amazon ability to heal at a superhuman rate, this easily makes up for the difference. She has withstood considerable bludgeoning damage in the form of hand to hand combat with metahuman opponents. <br><br>Granted by Hermes (God of Messengers). Wonder Woman is capable of unassisted flight through an as yet unknown but probably magical means or through telekenisis. Her aerial maneuverability is not as developed as aerial combatants such as Hawkman. <br>She has been clocked at Mach 5 (hyper-sonic) traveling in sustained flight and can go much faster if need be.<br><br>Granted by Hermes (God of Messengers). She is able to think, react and move at superhuman speeds. Her top speed is high hypersonic(It's lightspeed in some instances but it may not be consistent) and according to Flash, she can easily keep up with him but it should be noted that the Flash does not usually go at his nearly max speed which is lightspeed, unless the situation is severe and calls for it.<br><br>Granted by Hermes (God of Messengers). Wonder Woman possesses reflex abilities similar to speedsters, such as the Flash.<br>Wonder Woman's reflexes are far beyond the limitations of the finest human athletes. <br><br>Wonder Womans's agility is far beyond that of even an olympic level athlete, as is her balance and coordination.<br><br>Granted by Athena. (Goddess of Wisdom) "The Sight of Athena" apparently grants her increased insight. (For example, Diana can often detects others' emotions, and is now so fully immune to Doctor Psycho's illusions that she usually is not even aware of what illusions he is attempting to project. Apparently most forms of mind control will not work on her either). She can also detect other people's emotions. Even other high-level telepaths would be unable to read her mind or attack her in such a manner. <br><br>Weaknesses: Diana is extremely resistant to blunt force attacks and has a vast tolerance for pain. Pressures, the vacuum of space, extreme heat and cold don't seem to faze her. And she can heal at a meta-human rate. However, Wonder Woman is somewhat vulnerable to piercing weapons, such as projectiles. Rifle or top notch machine-gun fire can cause bruising to slight penetration wounds, WHEN NOT blocked by her bracelets. Knives and swords of magical nature, as well as the attacker, will only cause pain and maybe, a temporary cut. Given her vast strength, it would be obvious that piercing weapons such as bullets, may penetrate her skin, but not her muscle tissue. Over the years, there have some inconsistencies in this weakness. She has been shown to be greatly weak against these forms of weaponry, and at other times has been able to ignore the impact. It should be noted that as she spends more time in Man's world, she becomes more powerful.<br><br>Appearance with costume: <br><br>(http://24.media.tumblr.com/tumblr_m8549qzWmd1r9exd3o1_400.jpg)<br><br>Apperance Without Costume: <br>(http://www.alamelmal.com/vb/attachment.php?attachmentid=38907&amp;thumb=1&amp;d=1341514906)<br><br>History;<br><br>Diana is the daughter of Queen Hippolyta, the first child born on Paradise Island in the three thousand year history that the immortal Amazons lived there. The Amazons had been created around 1200 B.C. when the Greek goddesses drew forth the souls of all women who had been murdered by men. One soul was left behind, the one that would be born as Diana. That soul originally belonged to the unborn daughter of the first woman murdered by a man (whom Hippolyta was the reincarnation of). In the late 20th Century, Hippolyta was instructed to mold some clay from the shores of Paradise Island into the form of a baby girl. Six members of the Greek Pantheon then bonded the soul to the clay, giving it life. Each of the six also granted Diana a gift: Demeter, great strength; Athena, wisdom and courage; Artemis, a hunter's heart and a communion with animals; Aphrodite beauty and a loving heart; Hestia, sisterhood with fire; Hermes, speed and the power of flight. Diana grew up surrounded by a legion of sisters and mothers. When she was a young woman, the gods decreed that the Amazons must send an emissary into Man's World. Queen Hippolyta ordered a contest to be held, but forbade Diana from participating. Diana disobeyed and did so anyway in disguise, easily winning the contest and being named the Amazon's champion. She was given a uniform fashioned from the standard of someone who had visited the island a few decades earlier. <br><br>Wonder Woman did not keep her identity a secret, and she was not at first a "super-heroine". Indeed, her character was in many ways that of a babe in the woods, innocent and without guile. Diana spoke only Themyscirian, a combination of classical Greek and Turkish. She had to learn English when she arrived in America, rather than knowing the language intuitively. Nonetheless, Diana was trained as a warrior and had no compunction against using deadly force when called for. Diana often dealt with war, injustice, inequality, death, and conflicts involving the Olympian Gods. <br><br>Before embarking on her mission, Diana was given the Lasso of Truth, forged by Hephaestus himself. She was also given the Sandals of Hermes, which allowed her to instantly traverse great distances in seconds. Diana's mission was one of peace, but part of it initially involved defeating a mad plot by Ares to destroy the world. Diana ventured into the world by starting at Boston. There she met a Harvard professor, Dr. Julia Kapatelis, and her daughter, Vanessa Kapatelis, as well as the Air Force Officers Steve Trevor and Etta Candy. Diana stayed with Julia and Vanessa and over the course of a month or two, Diana learned to speak English. She was attacked at their home by Decay, one of Ares' minions, and after a battle that spilled out into the streets of Boston she first came to the public's eye and was given the name Wonder Woman. Upon discovering Ares' plan (one that involved creating a nuclear holocaust), Diana managed to foil it, battling through his sons Phobos and Deimos before finally convincing him the error of his ways with the Lasso. After defeating the God of War, Diana returned home for healing at the hands of Poseidon himself. <br><br>However the God of war revealed Diana`s true parentage and that she was Zeus child. This caused her to turn her back on her people. Diana became a american heroine, she has been livining in the united states for just over 6 months.&nbsp; <br><br>Weapons: <br>The Amazon Queens sword, which Diana too out of her mothers dead hands after the "Darksied" attack. <br>Lasso of Truth. <br>Arm Guantlets.<br><br>Known Enemies: Ares, Cheeta, The Godess Circi.<br><br>~~~~~~~~~~~~~~~~~~~~~~~~~~~ <br><br>Superhero: Hawkgirl<br>Real Name: Shayera Hol (Sanders)<br>Place of Origin: Thanagar <br>Residence: Earth<br>Species: Thanagarian.<br>Affiliations: Thanagarian Empire&nbsp; <br>Family: Age: 30 (human years)<br>Sexual Orientation: Straight.<br>Base of Operations: Coast City.<br><br>Powers:<br><br>She is a skilled fighter, especially with her trademark mace. <br>Skilled at hand to hand combat learnt from her Thangarian masters as a young child.<br>Hawkgirl is most deadly in the air, a skilled flyer, her wings can take her high into the sky. <br>Her strenght and speed is way above that of a normal human being. <br><br>Weaknesses: <br><br>Hawkgirl is vunerable to telepathic attack. She is also defencless against energy based attacks, and fire. <br>She is stronger then a human but still can be killed by many things that would end a human being.&nbsp; <br><br>Appearance with costume:<br><br>(http://images.wikia.com/smallville/images/2/26/Hawkgirl.jpg)<br><br>Apperance Without Costume: <br><br>(http://a3.ec-images.myspacecdn.com/images02/41/78d82deccff646fe9cf7d2b87ba9e739/l.jpg)<br><br>History;<br><br>Shayera was a mysterious woman with angelic wings from another world. She explained that she found herself on Earth when, while pursuing some criminals who were trafficking in forbidden technology, she was accidentally transported by the rays of a dimensional transporter known to her people as a Zeta Beam. <br>Shayera is infact working as an advance scout on Earth. During her two years on the planet she has adopted a Alias as Shayera Sanders who works at Coast City`s Museam. Shayers has found links to her peoples past, it seemed Thanagrians visted Earth during ancient times. Her people were worshipped as God`s but they were killed by the Egyptaian people. <br>Shayera belives her own bloodline is infact related to this. <br><br>As Hawkgirl she has beacome a heroine and protector of the planet Earth and sees it as her new home.<br>Since arriveing on Earth she has battled many foes such as Livewire, Giganta and Solimum Grundy. <br>She found Grundy to be the most difficult as he seemed to have grown a desire for her. <br>But Hawkgirl found a way to keep the beast at Bay.&nbsp; &nbsp;<br><br>Weapons:<br><br>Thanagra Mace, sends electric bolts through its tip.<br>Through exposure to the Nth Metal. The metal is psycho-reactive, responding to its bearer's thoughts and in it's base form has a number of electromagnetic/gravitational properties.<br>She also has a harness to strap her wings back when she is poseing as her human self Shayera Sanders.&nbsp; <br><br>Known Enemies: Solimum Grundy, Giganta and Livewire. <br>&nbsp;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: JUSTICE LEAGUE REBOOT: HEROES. </strong><br>
				Post by: <strong>Cal1496</strong> on <strong>19-01-2013, 01:57:58</strong>
			</dt>
			<dd class="postbody">
				Superhero: Superman, Man of Steel<br>Real Name: Kal-El<br>Place of Origin: Krypton <br>Residence: Smallville, Kansas, USA<br>Species: Kyrptonian<br>Affiliations: As of yet none, but will come to join JL as RP goes one<br>Family: Jonathan (Adoptive father) and Martha (Adoptive Mother) Kent.&nbsp; Both deceased.<br>Age: 30<br>Sexual Orientation: Straight<br>Base of Operations: Fortress of Solitude<br>Powers: Superhuman Strength<br>Superhuman Speed<br>Superhuman Endurance<br>Superhuman Agility<br>Healing Factor<br>Superhuman Hearing<br>Freeze Breath<br>Telescopic Vision<br>Microscopic Vision<br>Heat Vision<br>X-Ray Vision<br>Invulnerability<br>Flight<br><br>Without Costume&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>(http://cache.reelzchannel.com/assets/content/blogimages/HenryKentREELZ.jpg)<br><br>With Costume<br>(http://www.ivillage.ca/sites/default/files/imagecache/preganancy_article_main/henry-cavill-superman-crop-636.jpg)<br><br><br>History:&nbsp; Sent to this planet by his parents so as not to die with the rest of Krypton, Kal-El's ship landed on the Kent farm where he was raised by Jonathan and Martha Kent.&nbsp; He was given the name Clarke and was told by his father especially, that humanity wasn't ready for a man like him.&nbsp; Much of Clarke's childhood was spent trying not to hear what was going around him, and shutting down his powers.&nbsp; Threw the years he has used various things to do this and can limit his ability to that or normal human.&nbsp; Though it is always a force of will, and Kal has more than once turned to blue kryptonite in order temporarily turn off all his powers.<br><br>Growing up in Smallville he had few friends, though all would recognize his best friend of the time, Alexander Luthor.&nbsp; Kal confided in both Lex and his young girlfriend Lana his true nature and that a number of various consequences.&nbsp; The main one being Kal and Lex and now are nemesis, with Kal living in obscurity.&nbsp; Though recently he has moved to Metropolis, he in a relationship with the reporter Louis Lane, two having met when she saw make a feet that well, humans just simply can't do.&nbsp; After trying everything to dissuade her (it didn't work), he told her the truth.&nbsp; Which she didn't believe, making him have to prove it to her.&nbsp; This all resulted in them falling for each other, the two having been together almost a year.&nbsp; Lex is still looking for Kal, but the Superman is under a yet another false name for the time being.&nbsp; Clarke Kent still owns the farm in Smallville&nbsp; and is where Kal seems to get his funds in order pay for his share of the apartment he and Louis have in Metropolis.<br><br>He does not fight crime rather, makes sure his cousin (Kara) and the various other hero's in the city are keeping up on the job.&nbsp; To date, Kal has never had to use his super speed or strength to save anyone in Metropolis.&nbsp; Kara of course knows who he is and encourages him to help her in her quest, at the same time she's knows he'll be there if she really needs him and can't knock the guy for wanting to protect a relationship with a human that is actually working.&nbsp; Kal knows it is dangerous to live in the same city as Lex, for if his former best friend ever found out Kal was there, he would stop at nothing to capture him.&nbsp; Up too and including harming the woman Kal loved.<br><br>But good luck trying to convince Louis Lane of anything she doesn't want to do.&nbsp; Kal may be able to move mountains with his strength, but moving that girl...Forget about it.<br><br>Weapons: Superman does not need weapons, come on.<br><br>Known Enemies: Alexander Luthor, for now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: JUSTICE LEAGUE REBOOT: HEROES. </strong><br>
				Post by: <strong>Iblis121</strong> on <strong>19-01-2013, 05:58:11</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://i190.photobucket.com/albums/z69/Neji121/Robin.png)</div><strong>Superhero/Villain:</strong> Robin<br><br><strong>Real Name:</strong> Jason Peter "Rojo" Todd<br><br><strong>Age:</strong> 18<br><br><strong>Sexual Orientation:</strong> Heterosexual, Switch with Dom tendencies.<br><br><strong>Base of Operations:</strong> Gotham City, Wayne Manor, The Bat-Cave<br><br><strong>Powers/Skills:</strong><br><br><em>Intimidation and Interrogation:</em> As opposed to Batman, people rarely think of Robin as a face of intimidation. However, he has proven time and again that he can be a very frightening individual. Robin has been trained to use many of the same techniques Batman uses in order to create fear and paranoia in the criminals he faces, as well as extract information. However, unless he intends to capture someone solely to interrogate them, he'd rather just taunt and beat them into submission before stringing them up somewhere for the police to find. Robin agrees that fear is a great motivator, however he also feels that sometimes fear isn't enough and that criminals should be made examples of. So far, there is no evidence that Jason Todd has killed anyone, but he has come incredibly close to killing certain enemies during his time as Robin.<br><br><em>Peak Physical Condition:</em> By matching his mentor in combat from time to time over his years of training, Jason has proven that he is physically superior to most Olympic athletes, though he isn't quite up to par with his mentor.<br><br><em>Master Martial Artist:</em> Jason Todd is a highly skilled combatant trained by Batman. Although he was always more of a brawler during his early years, he gained more training over time and was able to absorb techniques and perfect them quickly. <br><br><em>Skilled Acrobat:</em> During his training as Robin, Jason was taught acrobatics and gymnastics routines. Acrobatics are not his strong suit, though he is capable of keeping up with the Caped Crusader.<br><br><em>Skilled detective:</em> Jason has shown some skill as a detective, though he hasn't shown to be nearly as proficient of an investigator as Batman and tends to avoid this type of work if possible.<br><br><em>Polymath:</em> After being adopted by Bruce, Jason received excellent education and tutoring from both private tutors and Bruce, and has vast knowledge in many subjects, including Science, Math, Medicine, Geography, Criminology, World History and English as a result.<br><br><em>Multilingual:</em> As part of his education, Jason was taught several language and is fluent in most of them, including English, French, German, Italian and various others. Russian is his weakest.<br><br><em>Vehicular Driver:</em> Jason has been trained to drive a variety of vehicles from cars and boats to. In addition, he's also proficient at hot wiring cars, something he learned as a child.<br><br><strong>Equipment:</strong><br><br><em>Robin Costume:</em> After becoming Robin, Todd was offered an initial Robin costume that included a fabric tunic which offered limited protection, a yellow cape, green shorts and pixie-boots. Even as a child, however, he denied this design, and instead asked to design his own. His suit was remade several times as he grew older and taller, with his newest design sporting a much darker color scheme and some armor plating built into the suit and welded onto the gloves. The cape and suit provide improved protection, defending against intense heat and cold, bullet wounds, and blunt force trauma, among other things.<br><br><em>Utility Belt:</em> Although seemingly unremarkable in appearance, the utility belt remains as one of both Robin and Batman's most important tools in fighting crime. Composed of a metal plated leather strap and a solid steel buckle, this utility belt houses ten pouches, which clip onto the outside of the belt. The buckle itself contains a miniature camera and a military grade radio allowing him to communicate with allies. A secondary compartment behind the length of the belt houses Robin's supply of manual and remote-controlled, collapsible Birdarangs. Each of the ten pouches contains various tools integral to fighting the war on crime. These tools include, but are not limited to...<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Robins Utility Belt</div><div class="spoiler_body"> <div align="center">Infrared flashlight<br>Smoke Pellets<br>Flash Pellets<br>First aid kit<br>Lock-picking tools<br>Micro-processor power source<br>Micro-recorder<br>Batline spool &amp; grappling gun<br>Handcuffs<br>Various incendiary and explosive devices/capsules (including plastique and thermite)<br>Re-breather and gas mask<br>Sedatives<br></div></div></div><br><em>Motorcycle:</em> Robin's preferred mode of transport is via a Sport Bike, painted red and black and modified for increased speed and power, as well as extra storage options.<br><br><strong>Weaknesses:</strong> Like all other pure human crimefighters such as Green Arrow and Batman, Robin is susceptible to the same illnesses, injuries and other such things that can cripple or fatally wound a normal human. Robin also has a difficult time dealing with personal flaws. Robin is a volatile individual, impulsive and reckless. He also has problems with rage, and has often exercised excessive force when dealing with criminals. Having grown up on the cold streets of Gotham, his views on the criminal element are much different and more personal from other heroes, and so he finds it aggravating to pull punches or spare the lives of some of the city's scum.<br><br><strong>History:</strong> Jason Todd was born into the impoverish, unstable household of Willis and Catherine Todd. His father was a petty crook who got caught and never returned home after serving his prison sentence. With his father gone, he wasn't much better off. Alone with naught but his drug addicted mother, Jason tried to take care of them both by ripping off car parts for cash. Catherine Todd inevitably died, but life didn't change much save for the places Jason slept. Despite only being seven by the time he was orphaned, Jason survived on Gotham's streets, continuing to sell car parts for money, and even delving in to more illegal activities such as petty theft and the like. His life went on like this for several years until the young street orphan first encountered the Dark Knight, a meeting that would change his life forever. He had stumbled upon the Batmobile in an alley and took the once-in-a-lifetime opportunity to swipe the tires. Needless to say, he was caught, but rather then report him to the police, Bruce Wayne saw to it that the boy is educated and funded his classes at a school for troubled youths.<br><br>Jason's schooling didn't go well. He often picked fights with fellow students and hardly obeyed his teachers. When Jason was expelled for getting into a brawl with seven older kids, Bruce, while troubled by Jason's behavior, thought that the aggression and rage would be better used if channeled into something positive, lest he become just another criminal statistic. And thus Jason's training began. He went nameless for a time, desiring from a young age to distance himself from the 'Robin' persona coined by Dick Grayson. However, as time went on, he hesitantly accepted the name.<br><br>On their first official mission as Batman and Robin, it was discovered that Jason's father was killed by the criminal Two-Face. Furious at the knowledge and the fact that Batman knew of it, Jason went on a rampage until he at last confronted Two-Face. Jason nearly strangled him. Rather than kill Dent however, Jason mastered his anger and let Dent be arrested, much to Batman's pride.<br><br>While Jason soon proved to be an enthusiastic student, he was also troubled. Brash and impulsive, Jason's former life on the streets had left him with an ambiguous sense of right and wrong. This often placed Jason in opposition to the values his mentor was trying to teach him, a problem that would continue into young adulthood.<br><br><strong>Activity:</strong> Not much has changed. Jason continues to serve as Batman's ward even as a young man. Despite maintaining his stability, however, he has continued to show that there is a much darker side to him. He feels himself etching closer and closer to the line Batman established, and further and further away from his mentor and surrogate father's beliefs. When off duty, Jason works a side job fixing cars and bikes, and continues his education from home.<br><br><strong>Known Enemies:</strong> Jason shares enemies with Batman, however the villain he is least fond of is The Joker. Deep down, he wishes someone would simply end the clown's life. He, however, is bound by Batman's moral code and finds that he cannot do it himself as of yet...<br><br><strong>Appearance:</strong><br><br>(http://i190.photobucket.com/albums/z69/Neji121/JasonTodd-1.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: JUSTICE LEAGUE REBOOT: HEROES. </strong><br>
				Post by: <strong>TheVillain</strong> on <strong>20-01-2013, 09:16:41</strong>
			</dt>
			<dd class="postbody">
				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">The Flash</div><div class="spoiler_body"><strong>Superhero/Villain:</strong> The Flash<br><br><strong>Real Name:</strong> Wallace West, a Mechanic for the Keystone City Police Department.<br><br><strong>Age:</strong> Mid-20's<br><br><strong>Sexual Orientation:</strong> Heterosexual, and a bit of a horndog. Though he has been told by a future version of himself that he's going to meet his wife in the near future. [Which is true, though he has no idea it's Reporter Linda Park.]<br><br><strong>Base of Operations:</strong> Keystone City and Central City, AKA "The Twins".<br><br><strong>Powers/Skills:</strong> The Flash is, quite simply, the Fastest Man Alive. Top running speed is unknown, but when circumstances line up just right he's broken the speed of light before. What is known is that he runs so fast that he can reliably run up walls, across bodies of water, pass through objects by vibrating his molecules [if this usually weakens or destroys what he's passing through afterwords], and he seems to be gaining the ability to speed up or slow down things around him.<br><br>He's also a damn fine automobile mechanic if his boss has anything to say about it.<br><br><strong>Weaknesses:</strong> With his faster metabolism comes greater energy demands. While the source of his powers does seem to be fueling his body he still eats significantly more then a normal person.<br><br><strong>History:</strong> Wally West grew up in a small town in Nebraska, doomed to life in the slow lane. Even his borderline abusive father would try to force this on him- the day Wally became old enough to get a Learner's Permit Mr. West responded by asking where Wally thought he was going to go.<br><br>Wally told him that he didn't have anywhere yet- but he would. The teenage boy's dismal, dreary existence only had two bright points. Cars and his favorite superhero the Flash who had seemed to take a personal interest in Wally. Now he didn't know that the reason he interacted with the Flash so much was because the Flash was secretly Barry Allen, a KCPD Forensic Chemist and Wally's Aunt Iris' Fiancee, but with Flash's help he held onto the idea that life could turn out okay.<br><br>Then it happened. Barry got his powers when a lightning bolt struck a cabinet of police chemicals which exploded onto him. A billion to one chance that would repeat itself on Wally during a visit with his Aunt. Getting speed powers of his own, Wally would become Barry's sidekick, Kid Flash.<br><br>It would be years of adventures with Kid Flash growing up happy for the first time in his life, but everything has to come an end. Barry died saving the universe, so Wally did the unspoken duty of the Sidekick and changed his colors to match his mentor. Barry died, but the Flash kept up the race. He's not as smart as his uncle, but he's mainlining the power of Speed more then his Uncle ever did. And he knows his way around a wrench and an engine block while he's at it.<br><br><strong>Activity:</strong> Protecting the Twins, maintaining his secret identity, and horndogging.<br><br><strong>Known Enemies:</strong> The Rogues. Boredom.<br><br><strong>Appearance:</strong> (http://content6.flixster.com/photo/30/96/54/3096548_ori.jpg)<br>(http://1.bp.blogspot.com/_NoNdRHxwy5g/S8x3Cf3pMxI/AAAAAAAACzc/gvGmp5piH3Q/s1600/flash.jpg)<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: JUSTICE LEAGUE REBOOT: HEROES. </strong><br>
				Post by: <strong>LunarSage</strong> on <strong>22-01-2013, 22:05:07</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(http://i180.photobucket.com/albums/x158/Punstarr/Batman3.jpg)</div><strong>Player Name:</strong> LunarSage<div class="floatright">(http://i180.photobucket.com/albums/x158/Punstarr/Batman1.jpg)</div><br><br><strong>Character Name:</strong> Bruce Wayne<br><br><strong>Nom De Guerre:</strong> Batman<br><br><strong>Sex:</strong> Male<br><br><strong>Height:</strong> 6'2"<br><br><strong>Weight:</strong> 210 lbs<br><br><strong>Hair:</strong> Black<br><br><strong>Eyes:</strong> Blue<br><br><strong>Age:</strong> 28<br><br><strong>Sexual Orientation:</strong> Heterosexual<br><br><strong>Ons:</strong> Strong and Independant Women, Submissive Women (in Bed)<br><br><strong>Offs:</strong> Women who like him because of his money, Submissive Women (in Personality)<br><br><strong>Place of Birth:</strong> Crest Hill, Bristol Township; Gotham County<br><br><strong>Current Nationality:</strong> Citizen of the United States with No Criminal Record<br><br><strong>Known Relatives:</strong> Martha Wayne (mother, deceased), Thomas Wayne (father, deceased), Alfred Pennyworth (Former Guardian), Tim Drake (adopted son)<br><br><strong>Current Occupation:</strong> Businessman, Vigilante<br><br><strong>Current Place of Residence:</strong> Wayne Manor in Gotham City<br><br><strong>Affiliations:</strong> Wayne Enterprises, Justice League<br><br><strong>Hobbies:</strong> Training, Logic Puzzles, Being a Playboy<br><br><strong>Origin of Powers:</strong> Natural Training (No Powers)<br><br><strong>Strength Level:</strong> Peak Human strength: Lift (press) approximately 1000 lbs<br><br><strong>Powers:</strong> Batman possesses no actual superhuman powers.&nbsp; Instead, he has trained himself to such an extent that he possesses abilities bordering on the superhuman.<br><br><strong>-Indomitable Will:</strong> Although he has no superhuman powers, Batman's unstoppable determination and strength of will make him an extremely formidable opponent. This makes him able to function while tolerating massive amounts of physical pain, and also allows him to resist telepathy or mind control. His willpower is strong enough to operate a Green Lantern Ring when necessary.<br><br><strong>-Intimidation:</strong> It is widely known that Batman has the ability to instill fear in others, even the people that know him best are intimidated by him. Even those who aren't afraid of the likes of Superman fear Batman. His ability to inspire great fear made him eligible for induction into the Sinestro Corps, although he was able to fight off the power ring's control.<br><br><strong>-Interrogation:</strong> Batman is adept in interrogation techniques, often using law enforcement methods as well as torture. Several methods seen include hanging a person over the edge of a building by one leg or chaining a person upside down and beating them. He usually just plain uses his frightening appearance to get answers. "Fear is an excellent motivator" he once said. <br><br><strong>-Peak Human Conditioning:</strong> Through intense training, specialized diet, and biofeedback treatments, Batman represents the pinnacle of human physical prowess. His physical attributes exceeded that of any Olympic level athlete that has ever completed.&nbsp; Strength, speed, stamina, agility, reflexes and coordination are at peak human perfection. Batman began his physical and mental conditioning when he was 11 and then intense physical training and weight lifting at age 12. He has mastered full body control by the time he was 18. Bruce Wayne, since the age of 15, has created a strict diet to enable his body to develop and operate at its most proficient, along with biofeedback treatments (using portable/non portable machines to stimulate muscles to contraction). Batman has performed amazing physical feats due to his superior physique. He engaged in an intensive regular regimen of rigorous exercise (including aerobics, weight lifting, gymnastics, and simulated combat) to keep himself in peak condition, and has often defeated opponents whose size, strength, or other powers greatly exceeded his own. He has spent his entire life in pursuit of physical perfection and has attained it through constant intensive training and determination.<br><br>&nbsp;&nbsp;&nbsp;<em><strong>Peak Human Strength:</strong></em> Batman regularly bench-presses at least 1000 lbs. during his exercise routine.<br><br>&nbsp;&nbsp;&nbsp;<em><strong>Peak Human Reflexes:</strong></em> Bruce's reflexes were honed to such a degree that he has caught one of Green Arrow's arrows in mid flight when he tried to shoot him.&nbsp; He has also been able to dodge point blank gunfire.<br><br>&nbsp;&nbsp;&nbsp;<em><strong>Peak Human Speed:</strong></em> He could run at speeds comparable to the finest competing athletes.<br><br>&nbsp;&nbsp;&nbsp;<em><strong>Peak Human Endurance:</strong></em> His endurance was comparable to that of the finest Olympic Decathlon participant. His lung capacity was so great that he could hold his breath underwater for 3 minutes and 15 seconds.&nbsp; He can survive in the airless vacuum of space for exactly 27 seconds.<br><br>&nbsp;&nbsp;&nbsp;<em><strong>Peak Human Agility:</strong></em> His agility was greater than that of a Chinese acrobat and an Olympic gold medalist gymnast.&nbsp; His main phase of movement was Parkour which he learned in France and used that to scale the cities rooftops in an acrobatic manner.<br><br>&nbsp;&nbsp;&nbsp;<em><strong>Peak Human Durability:</strong></em> He has been shot numerous times, but wears Kevlar lined body armor. <br><br><strong>-Master Acrobat:</strong> He is proficient in gymnastics and acrobatics.<br><br><strong>-Master Martial Artist:</strong> Wayne is well trained in multiple martial arts. His primary form of combat is an idiosyncratic admixture of Tae Kwon Do, Judo, Muay Thai, Dragon Style Kung Fu, Boxing, Jujitsu, and Ninjitsu.&nbsp; Wayne is one of the finest human combatants Earth has ever known.<br><br><strong>-Weapons Master:</strong> Through his martial arts training, he has become an expert on all melee weapons. Wayne has displayed exceptional sword fighting capability and proficiency with knives, sticks and various other weapons. He practices during his combat sessions to keep his skills intact, but he prefers unarmed combat. <br><br><strong>-Master of Stealth:</strong> His Ninjutsu training has made him a master at stealth and capable of breaching high security facilities without being detected. <br><br><strong>-Expert Marksman:</strong> Wayne is an expert marksman skilled. He is skilled with throwing projectile weapons, archery and firearms. He has been practicing such skills since the early days of his training and is almost on par with the Green Arrow in terms of accuracy.<br><br><strong>-Genius-Level Intellect:</strong> Batman is a brilliant, virtually peerless, detective, strategist, scientist, tactician, and commander; he is widely regarded as one of the keenest analytical minds on the planet. Given his lack of superpowers, he often uses cunning and planning to outwit his foes, rather than simply "out-fighting" them.<br><br>&nbsp;&nbsp;&nbsp;<em><strong>Polymath:</strong></em> He has studied Biology, Technology, Mathematics, Physics, Mythology, Geography, &amp; History.&nbsp; Gained degrees in Criminal Science, Forensics, Computer Science, Chemistry and Engineering by the time he was 21. He has mastered Diverse Environmental Training, Security Systems, and illusion/sleight of hand by the time he was 23.&nbsp; He gained even more degrees in Biology, Physics, Advanced Chemistry, and Technology by the time he was 25.&nbsp; He had learned Forensic Sciences, Medical Sciences, Expanded Computer and Engineering Sciences, and Expanded Device Pool use of personal powered armor and system, database creation on underworld crime bosses, rogue's gallery foes and other supervillains; improved material sciences for body armor and micro-machinery by the time he was 26.&nbsp; Has also learned Advanced New Development in Forensic and Medical Sciences.<br><br>&nbsp;&nbsp;&nbsp;<em><strong>Master Detective:</strong></em> He is widely considered as the World's Greatest Detective, capable of observation, forensic investigation, and inductive and deductive reasoning of the highest caliber. Human intuition is an unlearnable trait and one of Batman's most effective tools. Given any mystery, he can arrive at the correct conclusions with a fraction of the data.<br><br>&nbsp;&nbsp;&nbsp;<em><strong>Multi-lingual:</strong></em> He is able to speak Spanish, French, Latin, German, Japanese, English, Russian, Cantonese, Mandarin, Greek, Portuguese, Arabic, Sanskrit, Hindi, Thai and possibly more.<br><br>&nbsp;&nbsp;&nbsp;<em><strong>Master Tactician and Strategist:</strong></em> He commonly utilizes cunning tactics to outwit his foes. He is an excellent leader and at times commands the Justice League.<br><br>&nbsp;&nbsp;&nbsp;<em><strong>Escapologist:</strong></em> He has been described as second only to Mister Miracle as an escape artist.&nbsp; He has been seen escaping from a Posey straitjacket in less than 52 seconds, and remarked afterwards that the time was way too slow for him.<br><br>&nbsp;&nbsp;&nbsp;<em><strong>Aviation:</strong></em> Has been seen flying the various versions of the Batplanes with ease and flying a helicopter. <br><br>&nbsp;&nbsp;&nbsp;<em><strong>Tracking:</strong></em> Trained in hunting techniques by African Bushmen (the Ghost Tribes of the Ten-eyed Brotherhood, among others).<br><br>&nbsp;&nbsp;&nbsp; <em><strong>Master of Disguise:</strong></em> Has mastered the art of disguise by the time he was 23.&nbsp; Has further learned Expanded Disguise techniques by the time he was 26.&nbsp; Batman has many aliases he uses to infiltrate the underworld or just to go undercover in public situations. His current aliases are: Matches Malone, Thomas Quigley, Ragman, Detective Hawke, Sir Hemingford Grey, Frank Dixon, Gordon Selkirk, and Mr. Fledermaus.<br><br>&nbsp;&nbsp;&nbsp;<em><strong>Ventriloquism:</strong></em> Batman is able to project his voice to sound as though it is coming from other places.<br><br>&nbsp;&nbsp;&nbsp;<em><strong>Expert Mechanic and Vehicular Driver:</strong></em> Proficient at combat driving. Has learned improved vehicle designs. Was trained and proficient in basic vehicles operations. <br><br>&nbsp;&nbsp;&nbsp;<em><strong>Business Management</strong></em><br><br><strong>Equipment:</strong><br><br><em><strong>Batsuit:</strong></em> The costume Batman wears is composed by Kevlar and a little percentage of titanium; it's bullet-proof and resistant to various types of attack (explosions, impacts, falls, etc...). It's also flame-retarding and insulating. The gloves and the boots are reinforced to rebound the impact of punches and kicks. The gloves have also some metallic blades on their sides. The cape is super-light and it can be used to glide. The mask has a little percentage of lead, which shields the face of Batman from x-ray powers or x-ray technology, and incorporates an infrared and night vision viewer, auditory sensors and a sonar. The mask is accessorized with some security systems (aggravating gas, electric blasts, etc.), like the utility belt, and integrates a transmitter receiver device de voice and video. <br><br><em><strong>Utility Belt:</strong></em> Batman keeps most of his personal field equipment in a signature piece of apparel, a yellow utility belt.The utility belt has a button to call the car and a command for teleportation. Over the years it has contained items such as plastic explosives, nerve toxins, batarangs, smoke bombs, a fingerprint kit, a cutting tool, a grapple gun, batarangs, torches, bat tracers and a "re-breather" breathing device. The belt has also its own automatic security systems.&nbsp; <br><br><strong>Transportation:</strong><br><br><em><strong>Batboat</strong></em><br><br>(http://i180.photobucket.com/albums/x158/Punstarr/batboat.jpg)<br><br><strong><em>Batcycle</em></strong><br><br>(http://i180.photobucket.com/albums/x158/Punstarr/Batcycle.jpg)<br><br><em><strong>Batmobile</strong></em><br><br>(http://i180.photobucket.com/albums/x158/Punstarr/Batmobile.jpg)<br><br><em><strong>Batwing </strong></em><br><br>(http://i180.photobucket.com/albums/x158/Punstarr/Batwing.jpg)<br><br><strong>Fighting Skill:</strong> Class 6<br><br><strong>Limitations:</strong> Bruce was traumatized by the deaths of his parents and the right villains could use this against him.&nbsp; He also keeps his true identity a closely guarded secret.<br><br><strong>Unusual Features:</strong> None.<br><br><strong>Appearance:</strong> <br><br>(http://i180.photobucket.com/albums/x158/Punstarr/Batman2.jpg)&nbsp; (http://i180.photobucket.com/albums/x158/Punstarr/Batman4.jpg)<br><br>(http://i180.photobucket.com/albums/x158/Punstarr/BruceWayneAC.jpg)<br><br><strong>Personality:</strong> Batman is a dark and grim hero with a personal vendetta against criminals. Traumatized by the death of his parents, Batman has sworn to rid Gotham from the criminal elements that took his parents from him. He is very paranoid and obsessive, which often makes it difficult for him to trust other people that aren't Alfred, the Robins, or the Batgirls.<br><br>Despite this, Batman has proved to have a great love for humanity, which was instilled by his parents. His father was a doctor, while his mother was a crusader against child abuse. Indeed, Batman's oath of vengeance is tempered with the greater ideal of justice. He refrains from killing, as he feels this would not make him any better than the criminals he fights. He is also a very prominent member of the Justice League and the founder of the Outsiders.<br><br>To protect his secret identity, Batman has constructed a fake persona he can use in his civilian identity. To the world at large, Bruce Wayne is a self-absorbed, superficial, irresponsible playboy and philanthropist. Only his closest allies know that this attitude is just an act.<br><br><strong>History:</strong> Gotham City was founded in 1635 by a Swedish mercenary Captain Jon Logerquist with a hand full of colonists that fled the religious wars that were ravaging Europe. The original settlement was named Fort Adolphus after a famous general. Later the fort was ceded to the British (who renamed it Gotham City) and during the revolutionary war as many Tories as Rebels lived there.<br><br>During 1779 a rebel raid on the Gotham Armoury was saved from a British ambush by merchant Darius Wayne. He was initially captured, and was sentenced to hang until Rebel forces took the city. As a reward he was given a large parcel on land in the Bristol area which is the present site of Wayne Manor. In the years that followed Gotham grew as a major industrial center making it the leading financial center in North America by the turn of the century.<br><br>With the invention of the automobile Gotham began to decline as trade moved away from it's railroads and ports. The Great Depression further hit the once great city forcing it into a slide behind such cities as New York and Metropolis. This environment began a slide of corruption and crime that slowly began to over take the citizens of Gotham. Crimelords began to move in and take over the city. This tide was held back for a time by such people as first Green Lantern (Alan Scott), Black Canary I and the brutal Reaper.<br><br>Once prosperous areas fell into decline and the slum of Crime Ally was created. Corruption reached to the highest levels of the police force with Commissioner Loeb. The entire city was in a state of decay, with no hope or future out of the cycle of unending crime.<br><br>Young Bruce Wayne was the only son of prominent Gotham City doctor Thomas Wayne and his wife Martha Wayne. Two events in his childhood forever scared the future of Bruce. The first was when he accidentally fell through a hole in the grounds of his ancestral home Wayne Manor and found himself in a cave system that ran under the house full of bats. For years afterwards Bruce would catch sight of one particularly large bat over and over again.<br><br>The second and most tragic event happened just after the family had left a showing of the classic film "The Mark of Zorro" at the cinema and was walking back to their home. They were confronted by a mugger who demanded that they handed over their valuables. Thomas Wayne put up a struggle and in the process he and his wife was shot dead. The mugger ran off leaving the shocked Bruce alone with the bodies of his dead parents. First on the scene was physician Leslie Thompkins who sought to look after Bruce.<br><br>Thomas's brother Phil Wayne was named Bruce's guardian and with the help of Thompkins and the family butler Alfred Pennyworth they raised him as best they could. For days after the funeral Bruce was unsettled, it came to a head one night when he ran to his parents grave and swore his vengeance on the criminal world. On that night Bruce Wayne died and the Batman was born.<br><br>Bruce put his utmost into his school work and upon graduation he left the US to travel the world learning from the brightest and the best in each field of speciality. He also travelled to remote schools on the far east and studied for years under the masters of the various martial arts. Upon returning to the United States, he set out on a fact finding mission into the depraved parts of Gotham's seedier districts to see how the criminal element had evolved. While there he became involved in a street brawl where he was seriously injured. He managed to make his way back to Wayne Manor and slumped in his study slowly bleeding he considered the situation. He was injured because the local criminals would not fear him as plain common man on the street, yet his father always maintained that criminals were a superstitious and cowardly lot. He needed to make them fear but how?<br><br>It was then at that instance that the large bat that had frightened him years ago flew in through the window, through his weakened state from the bleeding the answer was obvious. "Yes father. I shall become a bat!" It was then that the true idea of the Batman formed in Bruce's mind.<br><br>With the help of Alfred, Bruce dynamited a path from the house down to the massive caverns beneath, from there he began planning and designing the weaponry and costume that would give him the edge against the criminals and would instil terror upon sight. Before long GCPD began to receive reports of a large bat shaped creature attacking and harrying the local hoods and criminals. The corrupt police force at that time sought to hunt down the Batman but one lone lieutenant by the name of James Gordon who was one of the few straight cops began a long running professional relationship with the Batman that would lead to the down fall of the corrupt police commissioner and Gordon advancing to the rank of Captain.<br><br>Rapidly Batman started to grow more professional and competent, he became the focus of the fight against crime in Gotham and acted as a catalyst for the emergence of a string of similar vigilantes across the US such as the second Black Canary, that took their lead from the human figure in the night rather than the superhuman figure of Superman. Always operating on the edge of the law and inside of it when possible it was not long before Batman clashed intellects with the figure that would become his arch enemy and one of the most deadly criminals in the world - the Joker. Also about this time Batman started to run into the mysterious Catwoman, while there was an attraction between them neither would admit to it and remained on opposite sides of the law.&nbsp; To this day, Batman fights crime along with his younger partner in the vigilante business, Robin... keeping the streets of Gotham safe.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: JUSTICE LEAGUE REBOOT: HEROES. </strong><br>
				Post by: <strong>apygoos</strong> on <strong>11-02-2013, 22:35:51</strong>
			</dt>
			<dd class="postbody">
				<strong>Player:</strong>apygoos<br><strong>Name:</strong>Richard "Dick" Grayson <br><strong>Codename:</strong>Nightwing<br><strong>Age:</strong>22<br><strong>Height:</strong>6'1<br><strong>Weight:</strong>185<br><strong>Appearance:</strong> <br>(http://images2.fanpop.com/images/photos/3300000/Chris-O-Donnell-as-Charlie-Simms-scent-of-a-woman-3350039-600-900.jpg)<br>(http://fc02.deviantart.net/fs70/i/2012/248/d/9/nightwing_by_radiant_grey-d5dq412.jpg)<br><br><strong>Powers:</strong>N/A<br><strong>Skills:</strong>Martail Arts, Acrobatics, Stealth, marksmanship, escape artist, computer tech, detective work<br><strong>Equipment:</strong>Binoculars, Eskirma Sticks, handcuffs, holographic computer gloves, Wrist watch computer, "Wing-Dings", Bolas, Gas pellets, Flash grenades, grapple gun, lock pick, rebreather, knife, periscope, Taser.<br><strong>Weaknesses:</strong> He is still a human being<br><strong>Backstory:</strong> Following the murder of his parents, which was set up to look like an unfortunate trapeze accident, Richard Grayson was taken in by Bruce Wayne, becoming his ward. Bruce then exposed Dick to the Alter ego of Batman, and took him on as his sidekick as he grew. In Richards growth, he came to want to separate himself from the likes of Batman. Eventually he did break away, and after a long contemplation and talk with Powergirl[by this continuity], becoming the solo Hero of Nightwing, inspired by the kyrptonian vigilante legend. Dick, after a little bit in Bludhaven would find that he had an invitation to join a new-forming team. Dick was unclear if this was a ploy by Bruce to keep tabs on him, or a legitimate call from the friend he had in Powergirl. If Dick was out to prove one thing, it was that he wasn't Batman, no longer the shadow of the bat, he was Nightwing.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: JUSTICE LEAGUE REBOOT: HEROES. </strong><br>
				Post by: <strong>Daemon Sol</strong> on <strong>24-02-2013, 01:57:03</strong>
			</dt>
			<dd class="postbody">
				<strong>Player</strong>: Daemon Sol<br><strong>Name</strong>: J'onn J'onzz<br><strong>Hero Name</strong>: Martian Manhunter<br><strong>Age</strong>: 140<br><strong>Height</strong>: 6'3" (anything he wants really)<br><strong>Weight</strong>: 205 lbs (again, between his telekinesis and density shifting, anything he wants)<br><strong>Appearance</strong>:<br><br>"Human" appearance:<br>(http://images1.wikia.nocookie.net/__cb20101101205527/martianmanhunter/images/1/18/Martian_Manhunter_Smallville-1.jpg)<br><br>Hero Appearance:<br>(http://fc08.deviantart.net/fs70/i/2012/227/2/c/martian_manhunter___i_just_love_that_name_by_nebezial-d5b6bbz.jpg)<br><br><strong>Powers</strong>: oh boy, here we go<br><br>-Telepathy: J'onn has exceptional mental strength and can read the minds of all but the most resistant beings.&nbsp; He can use his power for many things including instantaneous communication between teammates and disabling enemies through mental attacks. (J'onn has a rarely known ability to create ice cream with his mind)<br>-Telekinesis:&nbsp; J'onn can move objects with his mind up to several metric tonnes.<br>--Flight: By using his Telekinesis on himself, J'onn is able to fly himself around at fairly high speeds, breaching mach 3-4 depending on conditions.<br>-Super Strength: Partially thanks to his martian physiology, and partially thanks to a tactile use of his telekinesis, J'onn has super strength comparable to superman (since Supe's always holding back)<br>-Super Speed: J'onn can move at high speeds on land at around mach 2.<br>-Super Senses: Through his various senses, both physical and mental, J'onn maintains an acute awareness of his surroundings.<br>-Nigh Invulnerability: Very little except extremely power physical sources, or magical sources can harm J'onn.<br>-Voluntary Shape-shifting: J'onn can freely change the shape of his body, allowing him advantages in battle such as extra limbs, snake-like flexibility, and intimidation tactics by taking on ferocious looking forms.&nbsp; He can also take on the appearance of humans for disguise.<br>-Camouflage: J'onn can make his skin take on the appearance of his surroundings giving him a chameleon like ability to hide (not invisibility)<br>-Healing Factor: Through his shape-shifting, J'onn can sort of force himself to heal whenever he actually does manage to get wounded.<br>-Density Shifting: J'onn can shift his density to make himself intangible, allowing him to phase through any physical object.<br><br><strong>Skills</strong>:<br>-Tactical Mind: J'onn has a good tactical mind, often acting as command and control when working with multiple heroes, even when he's not the direct leader.<br>-Stealth: J'onn is experienced in using his camouflage ability to infiltrate.<br>-Detective Work: Since the Manhunters of Mars were essentially the police, J'onn has experience with detective work.&nbsp; While not at the level of the Bat Family, he's still extremely competent.<br>-Computer Skills: J'onn is skilled in the use of computers and technology.&nbsp; He can't do any kind of hacking, but he can understand most computer interfaces.<br>-Martial Arts: J'onn knows a style of Martial Arts that the Manhunters are required to know, which specializes in non-lethal take-downs of meta-human foes (other martians, basically)<br><br><strong>Equipment</strong>: None.<br><br><strong>Weaknesses</strong>: Martians have a psychological weakness to fire, implanted in them by the Guardians of the Universe to keep their evil Burning Martian subconscious sides from taking over.&nbsp; Basically, it does no physical harm, but being on fire will cause any Green Martian to freak out majorly.<br><br><strong>Personality</strong>: Outwardly, J'onn appears as a mostly emotionless person.&nbsp; He's considered the quiet one among his fellow heroes.&nbsp; But his normally calm disposition hides his inner turmoil.&nbsp; After his twin brother, Ma'alefa'ak, released a psychic plague among his people, causing everyone he knew and loved to die, leaving him the last (good) Green Martian on his planet.&nbsp; He wandered his world alone for many years before a Zeta teleporter accident brought him to Earth.&nbsp; During moments when he seems to be quietly contemplating something, he's likely reminiscing about his lost family and the trauma of years of isolation.<br><br><strong>History</strong>: J'onn was a Manhunter of Mars, meaning he helped keep the peace among his people.&nbsp; He was considered the most skilled Manhunter of his time, and was a hero to his people.&nbsp; However, J'onn had a twin brother, Ma'alefa'ak, who was jealous of J'onn.&nbsp; They fought many times over the years until one day, Ma'alefa'ak created a psychic plague, which caused any Martian who opened their psychic link to an infected Martian to die a horrible, painful death.&nbsp; J'onn had to watch as his wife and only child died painfully, and then his entire race, until J'onn was the only one left.&nbsp; The only survivor of his kind, because he had the strongest willpower.<br><br>He wandered his barren world for decades, lonely and fighting to resist insanity from his isolation.&nbsp; One day he was caught in a flash of light and suddenly found himself in the lab of Dr. Erdel.&nbsp; He would learn that he was on the sister planet to his own, Earth.&nbsp; The Scientist who brought him there, once J'onn explained where he came from, would frantically promise to return J'onn home.&nbsp; J'onn kindly refused and explained his situation, that Dr. Erdel had in fact, saved him.&nbsp; To return the favor, J'onn decided to resume his Manhunter duties for Earth, protecting it's people from danger.&nbsp; And he was happy because he wasn't alone anymore.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: JUSTICE LEAGUE REBOOT: HEROES. </strong><br>
				Post by: <strong>MaiMizzu</strong> on <strong>04-03-2013, 02:03:40</strong>
			</dt>
			<dd class="postbody">
				Superhero: Batgirl <br>Real Name: Barbara Gordon<br>Place of Origin: Gotham City<br>Residence: Gotham City<br>Species: Human<br>Affiliations: None Yet<br>Family: James Gordon (father), Barbara Eileen (mother), James Gordon Jr. (brother), Tony Gordon (brother, deceased)<br>Age: 19<br>Sexual Orientation: Hetrosexual<br>Base of Operations: Her home, abandoned warehouse<br><br>Powers: None<br>Abilities: Barbara is extraordinarily intelligent, and this is exhibited through the computer hacking skills she has developed in the last few years. She is extremely proficient in a number of uses with the computer.&nbsp; <br>She has learned a few tricks about investigation from basically observing those around her during her life. These people were, for the most part, police and detectives. She picked up on things naturally, given her high intelligence. <br>Barbara has been trained in judo, boxing and mixed martial arts. She was given this training after convincing her father that the daughter of a cop might need such skills for self defense. <br>She also has a photographic memory, being able to recall any tidbit, fact or image she ever comes across. <br><br>Weaknesses: While Barbara is an extraordinary woman in many ways, she is still human, and has all the vulnerabilities a human would. She can handle herself in a fight, but there are times when the odds are simply to great for her. These are the times she uses her intellect to either get an advantage or make an escape. <br>She doesn’t want anyone to know (especially her father) about her extra curricular activities. This can sometimes be a hindrance when she’s trying to work. <br>And while she does always try to have everything she needs, she can often be limited by the equipment (or lack thereof) she has on her person. <br><br>Appearance with costume:<br>(http://elliquiy.com/elluiki/images/8/80/Batgirl_Barbara_Gordon_0014.jpg)(Initial costume)<br>Apperance Without Costume:<br>(http://elliquiy.com/elluiki/images/5/5e/Babs17.jpg)<br><br>History:<br>Barbara grew up in Gotham, and she has lived here for her whole life. Her father is the commissioner of police of Gotham, and it’s from him and his lifestyle that she has adopted many of her attributes. She has always been naturally clever, very intelligent. And her upraising in a police and detective environment served only to nurture that. <br>She attended school in Gotham, where she met one of Gotham’s current heroes. Though at the time she didn’t know that, of course. She is 18, and she still lives with her father and her younger brother James Jr. While attending school, she usually took advanced classes and college prep classes. Many of them she found to be rather easy. But she didn’t slack or take advantage of that. She aspires to join the police force, as her father did. But for the most part he won’t hear of it, despite the fact she is more than capable. She currently has a part time job at a branch of the Gotham library system close to her home. <br><br><br>Weapons: <br>When she starts her career, she will be very limited. She will use a grappling hook, flash/bangs, throwing discs, mini binoculars and lockpicks. She made her costume with reinforced gauntlets and shin guards, and most of the suit is derived from personal protection equipment gained from the Gotham police force. <br><br>Known Enemies: None yet, save for criminals in general. <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: JUSTICE LEAGUE REBOOT: HEROES. </strong><br>
				Post by: <strong>Siereis</strong> on <strong>04-03-2013, 10:02:44</strong>
			</dt>
			<dd class="postbody">
				<span class="bbc_u"><strong>THE BASICS</strong></span><br><div class="floatright">(http://oi48.tinypic.com/2rz8jo5.jpg)<br>I'm going for more of a younger, less sexualized look for Starfire.&nbsp; <br>However on the other hand I am trying to avoid playing her as straight <br>out of the "Teen Titans" cartoon.&nbsp; So far this is my favorite image<br>because she's not super-sexualized yet she's also not a child.<br>Let me know if anyone has feedback about this.</div><strong>Superhero</strong>:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Starfire<br><strong>Real Name</strong>:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Koriand'r<br><strong>Common Alias</strong>:&nbsp; &nbsp; &nbsp; &nbsp; Kory Anders<br><strong>Place of Origin</strong>:&nbsp; &nbsp; &nbsp; &nbsp;the planet Tamaran<br><strong>Occupation</strong>:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Princess, Warrior<br><strong>Affiliations</strong>:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; None yet<br><strong>Family</strong>:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Myand'r (father - King of Tamaran)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Luand'r (Mother - Queen)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Komand'r (Elder sister - villian known as "Blackfire")<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Ryand'r (Younger sister)<br><strong>Sexual Orientation</strong>: Bisexual, male lean.&nbsp; Equally dominant and submissive<br><br><strong><span class="bbc_u">STATS</span></strong><br><strong>Apparent Age </strong>:&nbsp; &nbsp; &nbsp; &nbsp; late teens<br><strong>Height</strong>:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 5'10"<br><strong>Weight</strong>:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;130lbs<br><strong>Eyes</strong>:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Green<br><strong>Skin Color</strong>:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Tanned Orange<br><strong>Hair</strong>:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Long, amber colored, mostly straight<br><br><span class="bbc_u"><strong>POWERS</strong></span><ul class="bbc_list"><li><strong>Ultraviolet Absorption</strong>: Starfire's body continually absorbs ultraviolet radiation, which she then converts into the energy that powers her starbolts and her ability to fly.&nbsp; Because of this, she is most powerful when in direct sunlight.&nbsp; Additionally, this is one of the many reasons she prefers to dress skimpy since more skin exposure equals more absorption.</li><li><strong>Starbolts</strong>: &nbsp; Starfire posses the ability to focus any energy absorbed into burning hot starbolts. These projectiles are shot from her hands and burn at near the temperature of the sun.</li><li><strong>Maelstrom</strong>:&nbsp; When angered, Starfire can create a huge surge of energy which resembled that of a star and can issue forth a wave of destruction that caused several explosions. Such a massive release of energy leaves Starfire in a greatly weakened state afterward, so she only resorts to this attack when absolutely necessary.</li><li><strong>Strength and Fighting</strong>: Starfire is also an exceptional hand-to-hand combatant, having been trained by the Warlords of Okaara at a very early age and posses strength far greater than any human.</li><li><strong>Breathing</strong>: &nbsp;Immunity to poisonous gases and does not require oxygen.</li><li><strong>Sight</strong>: She can see much further than humans</li><li><strong>Flight</strong>: Starfire has the ability to fly at great speeds through both the atmosphere and interstellar space. Her long curly hair leaves behind a fiery red contrail during flight, which makes her hair appear even longer than it really is.</li><li><strong>Language Acquisition</strong>:&nbsp; She has been able to mentally or psionically learn languages through physical contact allowing her to communicate in it with ease being omni-lingual.</li></ul><br><span class="bbc_u"><strong>WEAKNESSES</strong></span><br><ul class="bbc_list"><li><strong>Metallic Chromium</strong>: Like all Tamaranians, Starfire is allergic to metallic chromium.&nbsp; This is not a serious allergy, but it does cause symptoms associated with the cold.</li><li><strong>Emotions</strong>:&nbsp; Starfire's abilities are connected with her emotions.&nbsp; When she is angry her powers are at a peak, but when she is confused, sad, or overwhelmed she tends to be much less powerful.&nbsp; Perhaps most importantly, Starfire's thinking is based on her emotions.&nbsp; The Tamaran people have developed to hold emotion higher than logic or reason.&nbsp; Because of this, the easiest manner to defeat Starfire is through making her emotionally compromised.</li><li><strong>Solar Radiation</strong>: Requires solar energy to power her abilities</li></ul><br><span class="bbc_u"><strong>BACKGROUND</strong></span><br><em>(OOC note: The last part of this background might soon change depending on how Starfire is introduced into RP)</em><br>Koriand'r was the second born of the royal family that governed the planet of Tamaran.&nbsp; Even at a young age she displayed the traits that were associated with the best of her kind: bravery, fighting prowess, fairness, and beauty.&nbsp; In contrast, her older sister Komand'r lacked many of these attributes including the ability to fly due to a childhood illness.&nbsp; As Komand'r developed a more sour personality, it was deemed by their parents that Koriand'r would inherit the throne instead of her older, though less popular sister. Koriand'r grew to inherit all the bonuses of being the princess while Komand'r was largely forgotten.<br><br>Of course, this angered the elder sister since her birthright was stolen from her now as well.&nbsp; Komand'r vowed revenge on Koriand'r.&nbsp; One day Komand'r tried to kill her younger sister, but because of her lack of flying ability she failed.&nbsp; Learning of this, the King expelled Komand'r from the planet to fend for herself on other planets.&nbsp; Angered even more, Komand'r joined forces with a faction known as the Citadel, who were mortal enemies of the Tamaran people.&nbsp; The expelled older sibling shared all the secrets of her race's defenses and abilities.<br><br>Needless to say, with the information gained from Komand'r betrayal of her people, war soon broke out between Tamaran and the Citadel.&nbsp; Despite fighting valiantly, the Citadel slowly took command of the war after killing nearly 90% of the Tamaran people.&nbsp; In an act of desperation a peace treaty was signed by the two forces, but as a demand of the treaty the young princess Koriand'r was given to the Citadel as a hostage under the vengeful eyes of her traitorous sister Komand'r.<br><br>As a prisoner of the war Koriand'r was tortured, raped, and starved for days at a time all at the command of her elder sister.&nbsp; This ill treatment of the royal warrior continued for years until the Citadel decided to sell the poor girl to another faction known as the Psions.&nbsp; The Psions were a group of scientist aliens notorious for their experimentation on other races.&nbsp; One in the custody of the Psions, she was experimented on in an effort to see how much ultraviolet energy could be absorbed by her before she died.&nbsp; Somehow, Koriand'r survived the tests and emerged with the ability to command starbolts.&nbsp; Using this new found power, the girl managed to escape from the clutches of the Psions and piloted a starship towards a nearby planet.<br><br>This planet, conveniently, was Earth.&nbsp; In her escape effort her craft was badly damaged and was not capable of being safely landed.&nbsp; She crash landing during the night in the rural United States before being knocked unconscious.&nbsp; Before dawn could arrive so she could regain her power, the alien girl was picked up by members of a human corporation and carried off for experimentation at the hands of the men of Lex Luther.&nbsp; At this time she was the equivalent of 19 human years old.<br><br><br><br><span class="bbc_u"><strong>PERSONALITY</strong></span><br><strong>Basics</strong>: Despite captivity and a history of violence, Starfire has an outgoing and spirited personality that epitomizes the joy-seeking aspects of Tamaranean culture. She wears her emotions on her sleeve, loves to have fun, and often expresses herself in flamboyant ways. Tamaraneans tend to wear very little clothing compared to humans, both as a reflection of their less inhibited culture and in order to absorb more solar energy through their skin and convert that energy into the power of flight.&nbsp; Starfire is no exception to this, and she finds the human mode of dress to be unnecessarily prudish and restrictive. She prefers wearing outfits that cover as little of her figure as possible though does not necessarily understand why it grants her increased glances from humans instead thinking that her mode of dress is most comfortable and normal.<br><br><strong>Language Assimilation</strong>: Starfire can instantly assimilate other languages simply through physical contact with other people via skin to skin contact.&nbsp; As is customary in her race though, this initial spreading of knowledge is usually performed by kissing (often without any warning) because the mouth represents the spread of information.&nbsp; For persons that are able to speak more than one language, Starfire is only able to assimilate their native tongue because beings think in terms of one language..not multiple.<br><br><strong>Deception</strong>: Because the people of Tamaran have adopted emotion as key to their way of life, Starfire tends to feel emotions more deeply than most humans.&nbsp; Additionally, she does not understand the idea of hiding one's emotion so when she is feeling a certain way she will show it.&nbsp; Lying is foreign to her culture and she does not understand the idea of deception..at least not very well.&nbsp; On Tamaran when somebody wants something they either ask or fight for it.&nbsp; Because of this, Starfire tends to be a bit naive and can come across as slightly innocent at heart when confronted with a situation she does not understand.<br><br><strong>In Combat</strong>:&nbsp; However, Starfire is also a born warrior, and her sweet and frivolous personality evaporates whenever a combat situation arises. She is a fierce and no-nonsense fighter and extremely aggressive in battle. When fully provoked she can fly into a berserker rage, increasing her already impressive strength level, and when in this state her teammates have sometimes had to physically restrain her out of fear that she might kill her opponents.&nbsp; Honor and combat prowess are prime characteristics of her kind and when confronted with a duel or challenge Starfire will eagerly engage in combat to prove herself.<br><br><strong>On Love and Sexuality</strong>:&nbsp; <del>Starfire is attractive even by superhero standards, which along with her no-nonsense attitude and Tamaranean's joy-seeking culture often leads to her coming across as being flirtatious.&nbsp; However, one must not mistake this overly friendly nature as necessarily romantic.&nbsp; Even on Tamaran there is a distinct difference between such friendly emotions and sexual yearnings.&nbsp; In regards to sexuality, the Tamaran people are less prudish about displaying their sexuality than are humans.&nbsp; However, this does not mean the Starfire has the wish to sleep with any man she deems appealing.&nbsp; Just like with Earth, Tamaran culture usually favors a form of dating and wooing before intimate actions occur.&nbsp; In fact, Tamaraneans usually favor the actual act of sex less than Humans since they prefer the emotions that come with love instead of the actual mechanical motions of it.&nbsp; Despite the fact that she has previous been sexually assaulted, Starfire does not correlate sex with any emotional scaring.&nbsp; She very much likes the idea of love yet has never experienced herself and because of this she considers herself a 'virgin' when it comes to the idea.&nbsp; Sex of course is one way in which to display one's love for another on Tamaran, but without some emotional attachment it is just an action.</del>&nbsp; Redoing this..not quite happy with it.<br><br><strong>Other Differences in Culture</strong>:&nbsp; Tamaranean people have many other cultural differences from Humans.&nbsp; Because of their warrior ethics they tend to prefer one on one challenges and will often duel one another in activities ranging from fighting to races.&nbsp; Additionally, because Tamaraneans prefer to show their emotional content with a good meal, Starfire tends to be a messy eater and will usually gobble down her food as quickly and messily as possible in order to show that she is enjoying it.&nbsp; In regards to diet she prefers foods that remind her of home.&nbsp; Tamaran was a tropical paradise with an abundance of fish, fruits, and water based foods.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: JUSTICE LEAGUE REBOOT: HEROES. </strong><br>
				Post by: <strong>Elven Sex Goddess</strong> on <strong>23-03-2013, 05:18:30</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://ist2-1.filesor.com/pimpandhost.com/5/3/2/5/53250/1/p/r/s/1prsD/_Dinah__by_edbenes.jpg)</div><strong>Super Heroine:</strong>&nbsp; Black Canary<br><strong>Real Name:</strong>&nbsp; Dinah Laurel Lance<br><strong>Identity:</strong>&nbsp; Public<br><strong>Occupation:</strong>&nbsp; Adventurer /&nbsp; Florist<br><strong>Place of Origin:</strong>&nbsp; Gotham City<br><strong>Residence:</strong>&nbsp; Gotham City<br><strong>Species:</strong>&nbsp; Meta-human<br><strong>Citizenship:</strong>&nbsp; American<br><strong>Affiliations:</strong>&nbsp; None yet<br><strong>Family:</strong>&nbsp; Craig Windrow (ex-husband); Sin (adoptive daughter); Connor Hawke (step-son)<br><strong>Sexual Orientation:</strong>&nbsp; Heterosexual (Through adventuress willing to try outside her comfort box) <br><strong>Base of Operations:</strong>&nbsp; Gotham City<br><br><strong>Apparent Age:</strong>&nbsp; Late twenties to mid thirties<br><strong>Height:</strong>&nbsp; 5'7"<br><strong>Weight:</strong>&nbsp; 130 lbs<br><strong>Eyes:</strong>&nbsp; Blue<br><strong>Hair:</strong>&nbsp; Blonde (Dyed - natural; black)<br><br><div align="center">(http://ist2-1.filesor.com/pimpandhost.com/5/3/2/5/53250/1/p/r/q/1prqG/Black_Canary_by_Eliana_Prog_m.jpg)</div><br><strong>Powers:</strong>&nbsp; Canary Cry - Dinah possesses a metagene that gives her a potent sonic attack, able to damage and stun foes or objects, to the point of shattering metal. She possesses a incredible degree of control over her vocal cords. This enables her to mimic sounds and generate any sound she desires, even developing several abilities. The Canary Cry has been able to reach 300 decibels, which is enough to make a person's ears start bleeding even if they're not the attack target. <br><br><strong>Abilities / Skills:</strong>&nbsp; &nbsp;Acrobatics<br><br>Driving<br><br>Investigation<br><br>Martial Arts: She is one of the most skilled martial artists on the planet. She has also been trained by Wildcat, who is formerly the Heavyweight Champion of the World, in the art of Boxing, Muay Thai, Capoeira, Krav Maga, and Hapkaido. She has also been trained in Dragon Style Kung Fu and pressure point fighting by Richard Dragon. Thanks to Wonder Woman, Dinah has been trained in Amazon martial arts, but is strictly a novice in that kind of fighting style. Other styles she's shown skill in include Savate, Judo, Aikido, Jujutsu, Wing Chun, and Tae Kwon Do. <br><br>Tactical Analysis: Dinah is also considered a strong leader and strategic thinker. <br><br><strong>Strength Level:</strong>&nbsp; Black Canary possesses the strength level of a woman her age, size and weight who engages in intensive regular exercise. Dinah can therefore press (lift) at least her own body weight.<br><br><strong>Equipment:</strong>&nbsp; Body Armor<br><br>Oracle Tech: Necklace and earrings used as communication devices from Oracle. <br><br>Motorcycle <br><br>Various Martial Art Weapons<br><br>Canary Cry Bomb (formerly) During the time she was without her actual Canary Cry, Dinah carried round bombs that would emit a similar loud sonic sound.<br><br><div class="floatleft">(http://ist2-1.filesor.com/pimpandhost.com/5/3/2/5/53250/1/p/r/D/1prDm/New-Arrival-Babydoll-MS2225-.jpg)</div><strong>History:</strong>&nbsp; &nbsp;Dinah Laurel Lance was born into a family of crime fighters. Her father Larry Lance, was a police officer, while her mother (also named Dinah) was the original Black Canary.<br><br>The younger Dinah chose to become a crime-fighter at the age of nineteen, despite her mother’s wishes to the contrary. Following a rigorous training program under the watchful eye of a former colleague and life-long friend of the original Black Canary, Ted Grant, also known as Wildcat, Dinah took up her mother’s identity and adopted her costume as her own.<br><br>Dinah’s metahumanity distinguishes her from her predecessor; in fact, no other member of her family is known to have possessed the metagene at all. <br><br><strong>Personality:</strong>&nbsp; Discipline is what sets Dinah apart from others.&nbsp; &nbsp;The willingness and strength of character to perfect herself into a top notch fighting machine.&nbsp; &nbsp;A natural leader on the battle field and off it.&nbsp; &nbsp;Through she does have a softer side and&nbsp; even through her identity is public.&nbsp; &nbsp;Dinah enjoys&nbsp; &nbsp;the opera,&nbsp; and other cultural events.&nbsp; &nbsp; She also likes to work with flowers.&nbsp; &nbsp;As she opened a florist shop in Seattle.&nbsp; A genial person,&nbsp; there are a few things that can get one on her bad side.&nbsp; &nbsp;First bring up her past relationships and the other Poison Ivy.&nbsp; &nbsp; &nbsp;<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: JUSTICE LEAGUE REBOOT: HEROES. </strong><br>
				Post by: <strong>Cal1496</strong> on <strong>29-03-2013, 02:51:01</strong>
			</dt>
			<dd class="postbody">
				Superhero: Huntress<br>Real Name: Helena Rosa Bertinelli<br>Place of Origin: Gotham, USA <br>Residence: Gotham, USA<br>Species: Human<br>Affiliations:<br>Family: Both mother and father deceased, no siblings.<br>Age: 22<br>Sexual Orientation: Bisexual<br>Base of Operations: Apartment she rents above a bar she likes.<br>Powers And Abilities:&nbsp; Though without any actual Superhuman powers, Helena is at the near peak of physical strength and agility for a women her size and age.&nbsp; She is well versed in hand-to-hand combat and is an excellent shot with...Well, just about everything.&nbsp; She of course has a special love for her signature crossbow. <br><br>Without Costume&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>(http://i932.photobucket.com/albums/ad163/Caliesil/OdetteAnnableAV_zps94a93bf9.jpg)<br><br>With Costume<br>(http://i932.photobucket.com/albums/ad163/Caliesil/Huntress_zps7da5b71d.jpg)<br><br><br>History:&nbsp; Born to the powerful mob boss Lorenzo Bertinelli, Helena grew up in a life of luxury and class.&nbsp; As a child she attended balls, was bought pretty dresses and enjoyed horseback riding many days of her youth.&nbsp; Archery was also a hobby of hers as well, though the ease and power of the crossbow always appealed to her.&nbsp; This all came crashing down however the night her entire family was killed before her very eyes, at a wedding no less.&nbsp; The assault against them being an action from within by a man of the name Steve Mandragora, a trusted man within her fathers organization.&nbsp; It was misplaced trust.<br><br>They killed everyone.&nbsp; The wives, the children, even the band got it in the end.&nbsp; Anyone who had loved her father had been there, including his most powerful allies within the mob.&nbsp; It was a perfect killing stroke; with the exception of Helena.&nbsp; Due to her needing to use the bathroom to freshen up, and her cousins remarkable likeness to her, Helena was assumed dead with the rest of the family.&nbsp; Her shacking for in the bathroom being something the hitman who found her decided to over look.&nbsp; It was an act of mercy she would never truly understand.<br><br>Waiting until all possible noise had ceased, Helena left the bathroom and faced the blood bath below.&nbsp; Oh God how she had wanted them to stop screaming when it was going on!&nbsp; How she had wanted the gunshots to stop, the crying, the pleading, all of it!&nbsp; All of it just had to stop!<br><br>Faced with that now though, that horrible silence that was death.&nbsp; Helena couldn't help but cry.&nbsp; She cried and cried and cried.&nbsp; A sixteen year old girl, in the bloom of youth, weeping desperately in the blood of her kin.&nbsp; It was a scene Helena would focus desperately on for the next five years.<br><br>She left Gotham, it just plainly wasn't safe.&nbsp; She'd went throughout her house, finding the men hadn't found all her fathers hidings of cash, and made out of town with just less than hundred grand, and a gun.&nbsp; She went to LA, posing as a want to be actress and renting a cheap apartment with a bunch of other girls her age.&nbsp; Granted, some were actually 21, but most weren't.&nbsp; And getting a fake ID isn't hard if you even bother to get one.&nbsp; Girls who looked like Helena did, tended to not get asked there age by the men interested.&nbsp; It was disgusting, but it was also a tactic she used to ply her trade, which was justice.&nbsp; Not court justice mind you, no this was street justice, the kind of justice her father had dished out back home.&nbsp; Helena had, had no illusions once she reached a certain age of what her father did.&nbsp; And she didn't deny he was a criminal.&nbsp; But he was a man of a code.&nbsp; A code that good people deserved to be treated well.&nbsp; And the rest...Well, forget the rest.<br><br>So Helena learned the skills of a vigilantly.&nbsp; She learned to recognize murders and rapists by their walk and they way they looked at potential victims..&nbsp; She learned (through a lot of trial and error) how to properly take a man three times your size and weight while making it look easy.&nbsp; Luck had a lot to do with its in those early days, a lot of luck.&nbsp; The gun had helped too, but it was to noisy.&nbsp; That was when Helena had fully adopted the crossbow, the tuck-in to her boot was something suggested to her by a cop, saying if she could get the cash, then he could get something like that built.&nbsp; She got the cash alright.&nbsp; Helena may not be living large, but she lived well.&nbsp; Murders and abusive pimps leave a lot of cash lying around.&nbsp; Would be a waist just to leave it there.<br><br>It was while watching the news that she saw Batman, and to say the least she was inspired.&nbsp; The guy really had something there, using a name to strike fear.&nbsp; To swing from roof tops too was brilliant.&nbsp; Why walk, when with some high tension wire and grappling hooks you could fly!&nbsp; Of course in LA that was rather useless, but she didn't plan on being there much longer.&nbsp; Five years was a long to plan ones revenge, but it was the time Helena felt was needed.&nbsp; She still looked hot, but no one except maybe people from high-school would recognize her.&nbsp; All of Mandragora goons would just throw her in as another pre-teen slut from there spank bank if they recognized her at all.&nbsp; As for Mandragora, well she would make sure her recognized her when the time came.&nbsp; For she would make sure he new exactly who was putting that crossbow bolt through his head.<br><br>Helena Rosa Bertinelli...aka, The Huntress.<br><br>Weapons: Two crossbows, utility belt with similar gadgets to Batmans.<br><br>Known Enemies: Steven Mandragora (man who killed her family) 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: JUSTICE LEAGUE REBOOT: HEROES. </strong><br>
				Post by: <strong>Prosak</strong> on <strong>03-04-2013, 18:02:44</strong>
			</dt>
			<dd class="postbody">
				<div align="center"> <em>"At my core, I wasn't a hero. I was a hunter."</em><br><br>Superhero: Green Arrow<br>Real Name: Oliver Queen<br>Place of Origin: Star City<br>Residence: Gotham, USA<br>Species: Human<br>Family: No parents. Some family left.<br>Age: 25<br>Sexual Orientation: Straight as an Arrow<br><br>Costume:<br>(http://cdnl.complex.com/m.php/CHANNEL_IMAGES/POP_CULTURE/2012/11/greenarrow.jpg)<br>(http://collider.com/wp-content/uploads/stephen-amell-arrow-tv-show.jpg)<br><br>Outside costume: <br>(http://img2-2.timeinc.net/ew/i/2012/10/10/Stephen-Amell_510x383.jpg)<br><br>Powers And Abilities: Master Archer, Marksman. Martial Artist.<br><br>Gadget's: An abundance of normal arrows. Some trick arrows. Custom bow.<br><br>Wench: His bow has a wench, with arrows that are fitted with cable. Combined, this is one of a few ways, he can move along the city freely.<br><br>Roped Arrow: For swinging across ledges. <br><br>Gas Arrow: Fills room with tear gas.<br><br>Smoke Arrow: Fills room with normal smoke, for quick get away.<br><br>Stun Arrow: An arrow that tazes the target.<br><br>Explosive Arrow: Rarely used. Mainly to take out obstacles, or machinery. <br><br>Blunted Arrows: For non lethal, blunt shots.<br><br>In the end, he prefer's his Normal Arrows.<br><br><br>History:As a young child Oliver idolized his hero Robin Hood and was said to be a natural archer, frequently practicing with his bow and arrows. He was mildly traumatized the first time he accidentally killed an animal, but when his mother and father were mauled by lions in a tragic safari accident his hesitation to shoot cost them their lives. Afterwards he was raised by his uncle and eventually inherited the family fortune and business. Queen grew into a rich thrill-seeking drunken playboy with no real sense of responsibility or direction in his life.<br><br>(http://images1.wikia.nocookie.net/__cb20100805023814/marvel_dc/images/thumb/7/7c/Green_Arrow_0013.jpg/150px-Green_Arrow_0013.jpg)<br><br>&nbsp;Everything changed when he fell off his boat in the middle of the ocean and washed ashore on the remote isolated Starfish Island, clutching a bow – a memento from a Robin Hood movie – which he had used to keep himself afloat, where he was completely stranded. During this time spent without food or shelter Queen developed his skills as a hunter to survive and gained mastery over his bow. Having previously taken everything in his life for granted, this experience taught him self-reliance and made him into a man. His second test of new character was the discovery of drug smugglers on the island run by the ruthless international crime lord China White. Using his new skills, he attacked and destroyed their heroin operation, then delivered them to the authorities before returning home. Realizing that he had found his destiny, he chose to use his abilities and resources as a crime-fighter. With a nickname coined by the press, he made it his mission to protect Star City. <br><br>(http://upload.wikimedia.org/wikipedia/en/thumb/4/48/Gothamskyline.JPG/250px-Gothamskyline.JPG)<br><br>He is currently staying at Gotham City, on business for his family company. He has been cooped up there for some time now, and a week without crime fighting has left him craving action. So much so, that he is willing to go out as the Green Arrow, and check out gotham. Even if it is already protected by it's fair share of heroes. Olly has never been one to sit down for to long, some point he just has to stand up, and take action. <br><br>&nbsp;</div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: JUSTICE LEAGUE REBOOT: HEROES. </strong><br>
				Post by: <strong>Antipaladin of Calista</strong> on <strong>13-05-2013, 02:53:55</strong>
			</dt>
			<dd class="postbody">
				Superhero: Captain Marvel<br><br>Real Name: Billy Batson<br><br>Place of Origin: Metropolis City<br>Residence: Metropolis City<br>Species: Human<br>Family: Mary Batson (twin sister)<br>Age: 16<br>Sexual Orientation: Straight (Switch; Sub when Billy, Dom when Captain Marvel)<br>Base of Operations: Metropolis City<br><br>Powers:<br><br>1) S for Solomon<br>&nbsp;&nbsp;&nbsp;-Superhuman Knowledge: Captain Marvel posses a vast amount of knowledge about facts that &nbsp;&nbsp;&nbsp;he had no encountered previously. Billy is able to make guesses about subjects that he had no &nbsp;&nbsp;&nbsp;prior knowledge to but is able to answer with incredible accuracy. <br>&nbsp;&nbsp;&nbsp;-Clairvoyance: Captain Marvel is able to change disadvantages to advantages even though he &nbsp;&nbsp;&nbsp;is not fully aware of the situation at hand. <br>&nbsp;&nbsp;&nbsp;-Hypnosis: Marvel is able to hypnotize his opponents but this does not work on people who are &nbsp;&nbsp;&nbsp;of a very strong mind. <br>&nbsp;&nbsp;&nbsp;-Omni-Lingual: Cap has the ability to speak any language and can even communicate with &nbsp;&nbsp;&nbsp;aliens. <br>&nbsp;&nbsp;&nbsp;-Good Conscience: Marvel always has help from Solomon with making decisions <br><br>2) H for Hercules<br>&nbsp;&nbsp;&nbsp;-Superhuman Strength: Captain Marvel has the ability to lift well over 100 tons with minimal &nbsp;&nbsp;&nbsp;effort <br>&nbsp;&nbsp;&nbsp;-Corporal Enhancement: When Billy Batson transforms into Shazam he gains the added &nbsp;&nbsp;&nbsp;muscle of a very well developed full-grown man as well as the accompanying height and &nbsp;&nbsp;&nbsp;weight, often appearing larger and more muscularly bulky than Superman himself. <br><br>3) A for Atlas<br>&nbsp;&nbsp;&nbsp;-Self-sustenance: While in the form of Captain Marvel, Billy Batson does not need to eat. sleep &nbsp;&nbsp;&nbsp;or breathe. The godly energies that transform his body into Earths Mightiest Hero is enough to &nbsp;&nbsp;&nbsp;sustain his body. <br>&nbsp;&nbsp;&nbsp;-Super-human Stamina: Captain Marvels godly energies do not require him to rest because &nbsp;&nbsp;&nbsp;they prevent any kind of fatigue toxins from building in his body. This grants him a virtually &nbsp;&nbsp;&nbsp;inexhaustible amount of endurance regardless of how strenuous the physical activity he engages &nbsp;&nbsp;&nbsp;in or how long it lasts. His endurance may indeed be limitless. <br><br>4) Z for Zeus<br>&nbsp;&nbsp;&nbsp;-Magical Resistance: The power of Zeus gives Captain Marvel a resistance against magic and &nbsp;&nbsp;&nbsp;only magic of the highest order is able to harm him. <br>&nbsp;&nbsp;&nbsp;-Lightning: Captain Marvel gains his power from a lightning bolt, and can use it as a weapon &nbsp;&nbsp;&nbsp;as well by interrupting the flow between the bolt and himself. In certain situations, Marvel has &nbsp;&nbsp;&nbsp;been known to spark lightning off of his body, and even direct it as a projectile at a target. <br>&nbsp;&nbsp;&nbsp;-Sorcery: Captain Marvel is a being of pure and ancient magic. This gives him the ability to &nbsp;&nbsp;&nbsp;resist the negative effects of magic. <br>&nbsp;&nbsp;&nbsp;-Healing: Although Captain Marvel has the power of the Gods it is possible to harm him. &nbsp;&nbsp;&nbsp;Captain Marvel is able to call down the lightning that gives him his powers in order to heal his &nbsp;&nbsp;&nbsp;body if he is injured. Captain Marvels healing factor is also of a godly level and is able to heal &nbsp;&nbsp;&nbsp;himself from almost all injuries in an incredible amount of time. <br><br>5) A for Achilles<br>&nbsp;&nbsp;&nbsp;-Courage: Captain Marvel usually protects others before himself, and also often putting himself &nbsp;&nbsp;&nbsp;in harm's way to protect another. He also tends to stand up for the little guy, and asserts himself &nbsp;&nbsp;&nbsp;between larger fights to find a mutually beneficial solution. <br>&nbsp;&nbsp;&nbsp;-Invulnerability: Captain Marvel is virtually invulnerable to all forms of physical harm. His &nbsp;&nbsp;&nbsp;resistance to harm is comparable to that of Superman's but he does not share his weaknesses to &nbsp;&nbsp;&nbsp;Kryptonite or magic. <br>&nbsp;&nbsp;&nbsp;-Optimism: Captain Marvel is a combination of the Wisdom of Solomon as well as the child &nbsp;&nbsp;&nbsp;personality of Billy Batson which create a fairly optimistic character in the DC Universe. He is &nbsp;&nbsp;&nbsp;able to stay positive and keep his spirits up even the most dire and desperate situations. <br><br>6) M for Mercury<br>&nbsp;&nbsp;&nbsp;-Superhuman Speed: Captain Marvel is able to move at incredible speeds and is able to move &nbsp;&nbsp;&nbsp;so fast that he can seem invisible to the eye of the human being. Captain Marvels speed is said &nbsp;&nbsp;&nbsp;to surpass even that of Superman and rival that of the Flash. <br>&nbsp;&nbsp;&nbsp;-Flight: The power of Mercury grants Captain Marvel the ability to defy gravity. With this, he is &nbsp;&nbsp;&nbsp;able to travel through space and through the atmosphere of the Earth at incredible speeds. <br>&nbsp;&nbsp;&nbsp;-Teleportation: Captain Marvel has the ability to transport to the Rock of Eternity from &nbsp;&nbsp;&nbsp;wherever he is at by speeding between the space between dimensions. <br><br><br>Weaknesses: <br>&nbsp;&nbsp;&nbsp;-High Order Magic: Although Captain Marvels abilities give him a resistance to most magic, &nbsp;&nbsp;&nbsp;magic of a high enough order or level does have the ability to harm him at times. It would, &nbsp;&nbsp;&nbsp;however, take a being of great knowledge and extreme proficiency in magic and it's use to wield &nbsp;&nbsp;&nbsp;it in manner capable of causing harm to Captain Marvel. <br>&nbsp;&nbsp;&nbsp;-Magic Lightning: The same magic lightning that brings forth the power of the elders also has &nbsp;&nbsp;&nbsp;the ability to transform Captain Marvel back into his mortal form of young Billy Batson.<br>&nbsp;&nbsp;&nbsp;-Naivety: Though Captain Marvel looks to be an adult male, he is really a teenager inside, and &nbsp;&nbsp;&nbsp;tends to be more optimistic and gullible than other heroes. In some cases this works to his &nbsp;&nbsp;&nbsp;advantage, but it can also cause his peers to look down upon him. However, Billy's naivety also &nbsp;&nbsp;&nbsp;gives him strong moral values and helps him find the good in everybody. <br><br><br>Appearance with costume: <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://ispeakcomics.files.wordpress.com/2013/02/14_injusticeconceptart03.jpg)</div></div><br>Apperance Without Costume: <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://images4.fanpop.com/image/photos/16600000/Carlson-shoot-nathan-kress-16697919-509-764.jpg)</div></div><br>History;<br>When young William Joseph (Billy) Batson's parents were killed by their treacherous assistant Theo Adam (since revealed to be the ancient villain Teth-Adam - better known as the nefarious Black Adam), he was separated from his sister Mary and sent to live with their Uncle. Unfortunately, his uncle soon kicked Billy out and stole his inheritance. Living on the streets, Billy survived by selling newspapers until one day a strange cloaked man lead him to a part of the subway he'd never seen before. A marvelous train awaited them, covered in hieroglyphs and runes. Billy and the stranger boarded and rode the train deep into the bowels of the Earth eventually stopping in a long cavern which housed statues of the Seven Deadly Enemies of Man. There Billy met the ancient wizard Shazam who had protected mankind from the Seven Deadly Enemies for thousands of years. Shazam had observed Billy as he dealt with and endured the trials and hardships of his young life. Shazam was impressed with Billy's irrepressible altruism and optimism. He determined Billy was the worthy and proper recipient of the power of the Elders, and it was thus that Billy was chosen to become Shazam's latest champion and granted the powers the Elders; Solomon, Hercules, Atlas, Zeus, Achilles and Mercury whenever he spoke the wizard's name (SHAZAM!) aloud. <br><br>Known Enemies: Black Adam<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: JUSTICE LEAGUE REBOOT: HEROES. </strong><br>
				Post by: <strong>TheBlackThrone</strong> on <strong>15-05-2013, 02:38:10</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-family: Aharoni;" class="bbc_font"><span style="font-size: 24pt;" class="bbc_size">ZATANNA</span></span></div><div class="floatright">(http://upload.wikimedia.org/wikipedia/en/e/ee/Zatanna-hughes.png)</div><div class="floatleft">(https://imageshack.us/a/img705/5750/tumblrmivfrgyqdx1s1tu1i.png)</div><strong>Real Name: </strong> Zatanna "Zee" Zatara<br><strong>Age: </strong> 26<br><strong>Sexual Orientation: </strong> Bi<br><strong>Base of Operations: </strong> (formerly) Shadowcrest, (current) Justice League Watchtower<br><strong>Powers/Skills: </strong><br><br><strong>Magic: </strong> Zatanna is a homo magi, a human born with the affinity to manipulate magic. Her unique genetic structure allows her to use the magic she was born with as well as learned magic. As a tribute to her father, and as a focus for her spells, she casts spells by speaking backwards. For example, saying "pots" would cause the target of the spell to stop in their tracks.<br><br><strong>Other spells include: </strong> Aerokinesis, Chronokinesis, Deflection, Eldritch Blast, Energy Construct Creation, Energy Transference, Flight (short distances), Force Field, Geokinesis, Healing, Hydrokinesis, Photokinesis, Pyrokinesis, Size Alteration, Telekinesis, Telepathy, Teleportation, Thermokinesis, and Transformation.<br><br><strong>Skills: </strong><br><br>Prestidigitation, Hand-to-Hand Combat (Advanced), Occultism, Multilingualism (English, Spanish and "Backwards Speech.")<br><br><strong>Weaknesses: </strong> <br><br><em>Mnemonic Incantation: </em> Her magic relies on her voice. If gagged or rendered mute, she will be as helpless as a human female. However, she has been known to still cast spells through script or writing in her own blood. She must be able to speak or read backwards in order for her to focus on her spells.<br><br><em>Vulnerability to Magic: </em> Powerful incantations against beings of magic, like gods, restrict her. Preventing her from accessing enchanted places or dispel adverse charms.<br><br><strong>History: </strong> <br><br>Zatanna Zatara is the daughter of famed magician Giovanni “John” Zatara and Sindella, a member of the mystical Homo Magi race. Zatanna is a direct descendant of the artist and magician Leonardo da Vinci, and is related to Nostradamus; Alessandro Cagliostro; the noted alchemists Nicholas Flamel and Evan Fulcanelli; and Lord Arion of Atlantis. Her cousin, Zachary Zatara, is also a magician. <br><br>Zatanna was a successful stage illusionist before she discovered her true magical powers while investigating the disappearance of her father. With the help of Batman, the Atom, Elongated Man and others, she was successfully reunited with him. Their time together was short, and unfortunately, both of her parents were killed on separate occasions while saving her life. <br><br>Zatanna assisted the Justice League of America on a number of cases before being elected to full membership. During her tenure with the group her power levels diminished briefly, so that she could only control the four elements: earth, air, fire, and water. It should be noted that this limitation was only temporary and that her magical ability was fully restored. Later Zatanna was worried about her lack of focus while using magic. She decided that her father's style of magic was wrong for her, and explored her mother's mystical heritage. [<em>Feel free to read up more about her dc.wikia.com</em>]<br><div class="floatright">(https://imageshack.us/a/img843/5051/zatannatransp.png)</div><br><strong>Activity: </strong> Zatanna was on vacation in England, investigating a magic well at the Stonehenge Ruins. She discovered that the ruins were in fact a magic pool and that she may be able to use the pool to open a portal to an unknown dimension. She now has returned to the Justice League Watchtower to report her finds.<br><br><strong>Known Enemies: </strong> The Joker and Deathstroke. Any enemy of the Justice League is an enemy of hers.<br><br><br><br><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: JUSTICE LEAGUE REBOOT: HEROES. </strong><br>
				Post by: <strong>belatris</strong> on <strong>01-06-2013, 07:53:49</strong>
			</dt>
			<dd class="postbody">
				<strong>Superhero/villain:</strong> Raven<br><br><strong>Real Name:</strong> Rachel Roth<br><br><strong>Age:</strong> 22<br><br><strong>Sexual Orientation:</strong> Bi (Sub normally, Dom with demonic influence)<br><br><strong>Base of Operations:</strong> Varies (Gotham at the moment)<br><br><strong>Powers/Skills:</strong><br><br><em>Empathy</em>: Raven is a powerful empath, she is capable of reading, manipulating and numbing the emotions of those around her. It comes as natural to her as breathing, and is something that she can do unconsciously. <br><br><em>Healing</em>: Raven is able to draw the pain from someone and take it upon herself. Effectively healing them.<br><br><em>Soul Self</em>: The manifestation of the demon half of her soul, Raven's soul self is incredibly powerful . She can willingly separate it from herself (astral projection), us it to transport herself and others (teleportation / dimensional travel), and use it to create physical barriers (both keeping things in, and out).&nbsp; Raven's also able to move objects (telekinesis) and strike opponents (blast) with her soul self, however, she doesn't commonly use these abilities. <br><br>The power of her soul self is based on her own emotional stat at the time of using it, because of this fact ... the more power she uses, the less control over it (and herself) she has. <br><br><em>Flight</em>: While not able to fly particularly fast, Raven is capable of flight.<br><br><strong>Weaknesses:</strong> <br><br>Soul Self Separation: Raven's soul self can be forcibly separated from her body, with the right spell; or captured if she's astral projecting. <br><br>Trigon's Influence: Strong emotions threaten Raven's self-control.&nbsp; Powerful emotions, such as anger and fear tend to draw the traits in her demonic blood.<br><br><br><strong>History: </strong><br><br>Raven, was born on the mystical plane of Azarath... the product of a human mother (Angela Roth / Arella); and a demonic father Trigon.<br><br>She spent most of her life on Azarath learning how to control her father's influence over her, mostly by keeping her emotions in check. She eventually fled Azarath, going to earth so that she might spare her home dimension Trigon's wrath. <br><br>However, shortly after arriving on Earth she was captured by The Phantom Stranger, and given to Trigon; who sent her to the under-realms. <br><br>She eventually gained Trigon's trust, to the point that he named her queen of the under realms... and became the herald for his pending attack on earth... his 'black bird of destruction'.<br><br>However, once on Earth Raven had her own agenda... seizing the opportunity for freedom, she started with small acts of defiance at first. Such as manipulating people to get what her father wanted, in place of simply killing them. However, as time went on these acts got more and more bold, including saving people from disasters, and stopping criminals. While far from free from his influence, Raven can now choose her own path. <br><br><strong>Activity:</strong> Raven's spent a lot of her time on earth keeping to herself, and learning how the world works. A world so full of emotion, at times can be a bit blinding for her and so she spends a good portion of the day withdrawn from others. <br><br>She's recently be doing small-scale hero work, in and around Gotham city. <br><br><strong>Known Enemies: </strong><br><br>Trigon <br><br>Brother Blood<br><br><strong>Appearance:</strong> <br><br>(https://lh6.googleusercontent.com/-XiS8YUTP3O8/UalNhALD43I/AAAAAAAAB5Y/mtP1_q-Mnck/w641-h786-no/Raven_by_NewGirlComic.png)<br><br>(https://lh4.googleusercontent.com/-whzWml5p8-A/UalObJPodsI/AAAAAAAAB5s/nEHngv9mGSc/w192-h287-no/raven_no_costume.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: JUSTICE LEAGUE REBOOT: HEROES. </strong><br>
				Post by: <strong>Batman4560</strong> on <strong>12-06-2013, 01:23:26</strong>
			</dt>
			<dd class="postbody">
				Superhero: Aqua Man<br>Real Name: Arthur Curry<br>Place of Origin: Atlantis <br>Residence: Tampa, Florida <br>Species: Atlantean<br>Affiliations: (Currently) None<br>Family: Queen Atlanna and the wizard Atlan<br>Sexual Orientation: Straight.<br>Base of Operations: The Lighthouse<br><br>Powers:<br><br>Aquaman can breathe and live comfortably underwater, constantly.<br>Aquaman can also live and breathe above the surface of the water.<br>Aquaman can communicate with sea life of any type, and can direct most sea creatures to do his bidding.<br>Aquaman can endure water pressure far greater than any human and greater than most other Atlanteans.<br>On the surface, Aquaman is much faster and stronger than humans, because he is used to the greater resistance and pressure underwater.<br>Aquaman can withstand great amounts of damage due to the water pressure resistance his body was naturally built to resist. <br><br>Weaknesses: <br><br>on the surface he suffers from dehydration faster than a normal human.<br>Although he is immune to most human attacks he can be killed and his skin can be pierced by strong amounts of pressure from a pointed or edged weapon.<br><br>Appearance with costume:<br><br>(http://geektyrant.com/storage/post-images-2011/Aquaman_001.jpg?__SQUARESPACE_CACHEVERSION=1315602895663)<br><br>Apperance Without Costume:<br><br>(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTMf5wlR-pystKPoGWY09VqTbmvot9-qyKDumN4xMOCSuqpf38OvMqx3v7o)<br><br>History:<br><br>&nbsp;Aquaman is born as Orin to Queen Atlanna and the mysterious wizard Atlan in the Atlantean city of Poseidonis. As a baby, he was abandoned on Mercy Reef (which is above sea level at low tide, causing exposure to air which would be fatal to Atlanteans) because of his blond hair, which was seen by the superstitious Atlanteans as a sign of a curse they called "the Mark of Kordax." The only individual who spoke up on Orin's behalf was Vulko, a scientist who had no patience for myth or superstition. Who's pleas fell on deaf ears.<br>As a feral child who raised himself in the wilds of the ocean with only sea creatures to keep him company, Orin was found and taken in by a lighthouse keeper named Arthur Curry who named Orin "Arthur Curry" after himself. One day, Orin returned home and found that his adoptive father had disappeared, so he set off on his own. In his early teens, Orin ventured to the far north, where he met and fell in love with an Inupiat girl named Kako. He also first earned the hatred of Orm, the future Ocean Master. Orin was driven away before he could learn that Kako had become pregnant with his son, Koryak.<br>Orin then returned to the seas mostly staying out of humanity's sight, until he discovered Poseidonis. He was captured by the city's then-dictatorial government and placed in a prison camp, where he met Vulko, also a prisoner of the state, who taught Orin the language and ways of the Atlanteans. While Orin was there, he realized that his mother was also being held captive, but after her death he broke out and fled. Eventually, he made his way to the surface world. Since then he has been living in Tampa Florida with Vulko who has been teaching Arthur about his right to rule Atlantis. Arthur is honing his skills and awaiting the time he will be needed by the world.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: JUSTICE LEAGUE REBOOT: HEROES. </strong><br>
				Post by: <strong>TheBlackThrone</strong> on <strong>12-06-2013, 06:28:57</strong>
			</dt>
			<dd class="postbody">
				<strong>Superhero: </strong>The Demolisher<br><strong>Real Name: </strong>Jason "Hendricks" Hendrickson<br><strong>Age: </strong>27<br><strong>Sexual Orientation: </strong>Heterosexual<br><strong>Base of Operations: </strong>His Crummy Apartment<br><br><strong>Powers/Skills: </strong><br><br><strong>Explosive Energy</strong>: Hendricks has a core of pure energy that is always eager to escape. His body has adapted to suppress the chaotic energy that stirs within him, by encouraging his muscles to thicken. The man is a walking time bomb that can self-destruct anytime an anywhere at will. The level of devastation caused by his explosions depends on the time he spends building explosive potential. The more time he has to charge his attack, the deadlier and larger the explosion. The explosive philosophy that surrounds his existence also manifests within his performance. His every strike can cripple (human) or blow an enemy's head right off on impact (live). His explosive energy can be applied to his physical capabilities, allowing him to perform superhuman feats such as lifting objects that way a ton (only briefly), leaping great heights, inhuman dexterity (can dodge objects flying at 95mph [the speed of a fast-pitch in baseball]), and speed (45mph tops).<br><br><strong>Transformation - Live</strong> The second form Hendricks takes besides his human one is what he calls "Live." This is the form Hendricks will take when he wants to add some fire to his strikes and when detonation is a possibility. He can only detonate in this form. While Live, his eyes seep with yellow energy and his veins light up, gleaming down his arms and legs, and up to his neck. Within his mouth, it looks like a bright furnace.<br><br>Besides being an explosive, using his Live form, Hendricks can absorb explosions from devices or as a result of a super's abilities. If the bomb is small enough, he could also physically consume the explosive device without consequence or indigestion. This makes him essential for disposing of lethal explosives. In this form, he is immune to any form of explosion and cannot be harmed without the opponent harming him or herself. One never should disturb a bomb unless they're at a safe distance. In this form, he is immortal and cannot be killed (this doesn't mean he can't be harmed or killed by other means, see "Weaknesses.") If he is drastically wounded in his human form: mutilated, shot, maimed - if he received any sort of serious injury that doesn't instantly kill him, then he can revert to his live form and detonate to restore his body and physical well-being.<br><br><strong>Skills: </strong>Hendricks has Special Forces combat training. He is proficient with most militaristic weapons and has worked with explosives from C4 to grenades. From his experience running operations, Hendricks has been able to forge his own style of self-defense that best works with his combat philosophy. His style is designed to quickly disable his opponent so that he can keep on moving.<br><br><strong>Weaknesses: </strong>Hendricks in live form is very susceptible to being frozen. If he doesn't react quick enough, his electrons will slow down to the point that he can't detonate to free himself, and he will revert back to his human form. Imprisoning him within a <em>tight</em> blast chamber or beneath any <em>cramped</em> blast-resistant container will smother his detonations and won't give his energy room to expand. A resilient super hero could also tackle him and smother his detonation with his or her body. Just like getting rid of any dangerous bomb, depositing Hendricks where he can't hurt anyone: desert, open water (ocean, vast river or lake), arctic wasteland, or open air is another alternative.<br><br>Hendrick's human state is his most vulnerable state where he can be harmed like any normal human and even die. Too many detonations will cause The Demolisher to tire and revert back to his human form. He also won't opt to detonate if there are innocents around him that could be caught in his explosion. This can prove frustrating when engaging powerful adversaries.<br><br>Fatigue, hunger, and thirst are ailments that cannot be cured through detonation. Like any human, he needs to sleep, eat, and drink, but can only perform these satisfying functions in human form.<br><br>The Demolisher is vulnerable to psychic powers. However, if a villain tampers with his mind once, he/she will have issues tampering with it again. Once Hendricks becomes aware of his manipulation, he will show some mental fortitude.<br><br>Lastly, his brightly-lit Live form can be a big giveaway, which makes surprise detonations impossible unless the enemy doesn't see him coming.<br><br><strong>History: </strong>Hendricks was apart of a Marine Special Forces unit in Afghanistan sent to recover an unusual device discovered during a fire fight and building clearing. The device resembled a giant silver bullet. No one knew of its origin or purpose. Not even Intel - so they claimed. Terrorists had been planning to use it as a weapon, which had been enough of a warning that the device was some sort of WMD. Whatever they had found, the terrorists wouldn't let them leave with it so easily. Another fire fight went down, the Marines took cover as the LVS (Logistics Vehicle System - "Dragon Wagon," "Levis," etc.) shot down the road. It hadn't gotten far before a trigger happy hostile fired a RPG at the truck with every intention to halt its escape. The explosion triggered the device in the back to erupt and Hendricks can't recall a single memory after the explosion.<br><br>What he was informed by his commanding officer was that the blast had leveled everything within 600 yd, and out of all the Marines sent on the mission, he was the only one found nude and unconscious, lying in the middle of the desert. His clothes, the LVS, the terrorists, and the other Marines had all been vaporized. Stunned by the news, Hendricks was permitted leave for a few days to recover from the atrocity. He had went to the gym to take his mind off things, when he discovered his powers after punching a sandbag off its chain. The bag struck the wall and exploded, showering the floor with sand and catching the agape eyes and mouths of those around him. Hendricks left the gym, cancelling his membership knowing that the incident would forever haunt him if he continued to go there. Once secluded in his apartment, he took the time to pry into his uncanny strength, which led to him discovering a neat trick that he could do. He could make his body glow and not only that...he destroyed his first apartment which fortunately the explosion had been premature to not harm the other residents.<br><br>Hendricks inevitably opted to take an honorable discharge from the Marine Corps not wanting the military to discover his new ability. He became a head hunter, and now travels around the world taking in shitbags either dead or alive.<br><br><strong>Activity: </strong>Hendricks just undertook an assignment to bust the scumbag known infamously as The Peguin in Gotham City. He's managed to deceive the boss into hiring him as one of his muscles. He has no idea...<br><br><strong>Known Enemies: </strong>People who get in the way of his jobs. A man's gotta eat!<br><br><strong>Appearance: </strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">KABOOM!</div><div class="spoiler_body">(https://imageshack.us/a/img706/7256/darknesswithinprogressv.jpg) (https://imageshack.us/a/img708/8487/a99fd15f76589c34cbd4149.jpg) (https://imageshack.us/a/img836/268/7802227226124f60b165803.jpg)</div></div>
			</dd>
		</dl>
		<div id="footer" class="smalltext">
			
			<span class="smalltext" style="display: inline; visibility: visible; font-family: Verdana, Arial, sans-serif;"><a href="https://elliquiy.com/forums/index.php?action=credits" title="Simple Machines Forum" target="_blank" class="new_win">SMF 2.0.19</a> |
 <a href="https://www.simplemachines.org/about/smf/license.php" title="License" target="_blank" class="new_win">SMF © 2021</a>, <a href="https://www.simplemachines.org" title="Simple Machines" target="_blank" class="new_win">Simple Machines</a>
			</span>
		</div>