[MAID the RPG] Characters and Rules
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: Xillen on 29-03-2009, 22:59:06</h2>
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				Title: <strong>[MAID the RPG] Characters and Rules</strong><br>
				Post by: <strong>Xillen</strong> on <strong>29-03-2009, 22:59:06</strong>
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				Interest Check (http://elliquiy.com/forums/index.php?topic=33410;all)<br>In Character (http://elliquiy.com/forums/index.php?topic=33497;all)<br>Out of Character (http://elliquiy.com/forums/index.php?topic=33496;all)<br><strong>Characters and Rules</strong><br><br>(http://maidrpg.com/index_pics/cover.jpg)<br><br><hr><br><span style="font-size: 1.35em;" class="bbc_size">Action Resolution</span><br><br>Whenever a character tries to accomplish something, I'll roll a die for that character and multiply it by the most appropriate attribute score of that character.<br><br>If a character tries to accomplish something by herself, I'll check this against a preset difficulty level. If the end result equals or exceeds the difficulty level, the character succeeds. If the end result is lower, the character fails, and might take stress.<br><br>If two or more characters try to work together, each of them roll, each using their most appropriate attribute score, which might be different depending on how the situation is tackled. The end results are added together before being compared against the difficulty level.<br><br>Keep in mind that if your attribute score is zero, the end result will always be zero as well, and you will automatically fail.<br><br><hr><br><span style="font-size: 1.35em;" class="bbc_size">Combat</span><br><br>Whenever two or more characters compete with each other, whether through physical combat, trying to do something better than the other, or any other means, they make opposed action resolution checks. Instead of comparing the end result against a preset difficulty level, it's compared against each other's end results.<br><br>The character with the highest end result wins the combat, while the others take stress for losing. The received stress is equal to the end result of the winning character divided by the attribute score they used themselves. In case they have an attribute score of 0, it's equal to the end result of the winning character.<br><br>Two or more characters can team up or work together in combat. In this case, they add their end results together, just like normal action resolutions. If a team of two or more characters loses a combat, one of the characters needs to take all the stress. If the team consists of player and non-player characters, a player character needs to take the stress.<br><br>Note that if you give in and let the other character win without trying to compete means you have evaded combat, so you will not take any stress.<br><br><hr><br><span style="font-size: 1.35em;" class="bbc_size">The Maid Uniform</span><br><br>Maids are at their best when wearing their usual maid uniform. Whenever a part of a maid's uniform is missing, damaged or dirty, that character receives a penalty to all her rolls, until she can manage to fix the problem.<br><br><strong>Headdress</strong> -2 The frilled headdress is the most important symbol of a maid.<br><strong>Apron</strong> -1<br><strong>Blouse</strong> -1 With a one piece dress the blouse and skirt are effectively removed simultaneously.<br><strong>Skirt</strong> -1<br><strong>Underwear</strong> -1 If a maid wasn’t wearing underwear in the first place, she doesn’t take this penalty. Penalties are not divided by different parts of a maid’s undergarments; removing one piece is enough to get the penalty.<br><strong>Stockings</strong> -1 This can include socks, tights, or garter belts.<br><br><hr><br><span style="font-size: 1.35em;" class="bbc_size">Stress</span><br><br>Player characters have a spirit score equal to ten times their Will score. Non-player characters usually have spirit scores irrelevant of their Will score.<br><br>Whenever your current amount of stress exceeds your spirit, you go into a stress explosion, which depends on your character. As long as you abide by your stress explosion, you can still do anything you want. A stress explosion lasts until your stress has been reduced to zero.<br><br>Every post you make while having a stress explosion reduces your stress by two points.<br><br>You can spend favor to reduce stress. Every point of favor spent this way reduces your stress by one point.<br><br>In addition, other players can lower your stress by trying to comfort you.<br><br><hr><br><span style="font-size: 1.35em;" class="bbc_size">Favor</span><br><br>Being a good maid earns you favor, as decided by the master. Your favor starts at two times your affection score.<br><br>You can spend favor to reduce stress. Every point of favor spent this way reduces your stress by one point.<br><br>You can spend favor to raise your attribute scores. To raise an attribute score by one point, you need to pay ten times the new value. For example, raising a score from 0 to 1 costs 10 favor points, while raising a score from 4 to 5 costs 50 favor points.<br><br>You can spend favor to raise the outcome of one action resolution. You will lose an amount of favor equal to the result of a single die roll. In return, you receive a +1 bonus to either the attribute score or the die result.<br><br>You can spend favor to have a random event occur, at any time. If you think the current situation is more advantagous to the other players or just plain boring, call for a random event. This costs an amount of favor equal to the roll of a single die.<br><br>If a maid's favor would drop below zero, she would be dismissed from the household. To prevent being dismissed, you can lower one of your attribute scores. By reducing your attribute score by a single point, you receive an amount of favor equal to ten times the new result. For example, reducing a score from 2 to 1 earns you 10 favor points, while reducing a score from 5 to 4 earns you 40 favor points.<br><br><hr><br><span style="font-size: 1.35em;" class="bbc_size">Seduction</span><br><br>You can try to seduce other characters. If you succeed in seducing another character, that character has to do any reasonable requests that you ask of him/her. Other player characters, such as other maids and the master are all permitted targets for seduction.<br><br>You need to use Affection or Cunning to seduce another character, and cannot spend Favor to boost your score (though the victim can still use any attribute score and spend Favor to boost his/her defense).<br><br>If you fail at seducing someone, you take the same stress as you would in combat. If you fail at seducing the master, you take 2D6 additional stress. In addition, you get a culumative -1 on all further attempts to seduce the same target. However, the victim does not receive stress for becoming seduced.<br><br>If a seduction succeeds, the seducer gets to order the victim around. The victim will always lose to the seducer in any combat. However, in return, the seducer needs to appoint favor to the victim, whenever she's doing a good job following orders, or serving the seducer in general, just as if she was following the master's orders (I can handle the donation of Favor if you want).<br><br>In addition, relationships can help reducing stress in the following way:<br><br><strong>Word of Love From Partner</strong> 1D6 (You have to say something new each time for them to count.)<br><strong>Kissing With Partner</strong> 1D6, 3D6 for the first time. (A succession of kisses only counts as one instance: 1D6 per scene.)<br><strong>Getting Uncomfortably Physical</strong> 1D6, 3D6 for the first time.<br><strong>Partner Works Hard For You</strong> 1D6 to 4D6 (Ranging from a present to selfsacrifice, as judged by the GM.)<br><strong>Seduce a Partner</strong> 3D6 (Seducing someone for the first time.)<br><br>However, situations can also get tedious, causing additional stress:<br><br><strong>Clearly Insulted by Partner</strong> 1D6 (You have to say something new each time for them to count.)<br><strong>Betrayed or Abandoned</strong> 2D6, 3D6 for the first time.<br><strong>Fight With Partner</strong> 2D6, 3D6 for the first time.<br><strong>Partner Seduces Someone Else</strong> 1D6 to 4D6 (Upon first discovering this. Depends on the circumstances and who’s involved.)<br><strong>Partner is Seduced By Someone Else</strong> 3D6 (Upon first discovering this. Depends on the circumstances and who’s involved.)<br><br>Note that it's possible for two characters to effectively seduce each other.
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				Title: <strong>Re: [MAID the RPG] Characters and Rules</strong><br>
				Post by: <strong>Xillen</strong> on <strong>29-03-2009, 23:09:14</strong>
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				<span style="font-size: 1.35em;" class="bbc_size">Attributes</span><br><br>Base attribute scores can range from 0 to 4, but a 2 is much more likely to appear than a 0 or a 4. (The exact formulae: Roll two dice, add the result together, and divide by three. Round fractions down.)<br><br><strong>Athletics</strong> Physical ability, combat ability<br><br><strong>Affection</strong> How good are you at forming bonds with your master and the other maids?<br><br><strong>Skill</strong> How good are you at your maid duties?<br><br><strong>Cunning</strong> How capable are you at tricking enemies and other maids, and deceiving the master?<br><br><strong>Luck</strong> Just how lucky are you?<br><br><strong>Will</strong> How positive and constructive is your thinking?<br><br><hr><br><span style="font-size: 1.35em;" class="bbc_size">Maid Types</span><br><br>Each maid receives 2 maid types that tell more about her character or appearance. It's possible for a maid to have one type twice, making it count double. Maid types modify your attribute scores, but they cannot drop below 0.<br><br>1 <strong>Young</strong> (<em>Luck +1, Athletics -1</em>) Childish, young, innocent, cute, sweet.<br><br>2 <strong>Sexy</strong> (<em>Cunning +1, Will -1</em>) Charming, coquettish, womanly body, glamorous.<br><br>3 <strong>Pure</strong> (<em>Affection +1, Cunning -1</em>) Pure, maidenly, clean, fragile.<br><br>4 <strong>Cool</strong> (<em>Skill +1, Affection -1</em>) Composed, expressionless, unflappable, doll-like.<br><br>5 <strong>Boyish</strong> (<em>Athletics +1, Skill -1</em>) Wild, energetic, vigorous, at first glance looks like a boy.<br><br>6 <strong>Heroine</strong> (<em>Will +1, Luck -1</em>) Earnest, single-minded, tries her very best.<br><br><hr><br><span style="font-size: 1.35em;" class="bbc_size">Maid Colors</span><br><br>A maid's uniform, eye and hair colors are determined randomly.<br><br>1 and 1 <strong>Red</strong><br><br>1 and 2 <strong>Purple</strong><br><br>1 and 3 <strong>Orange</strong><br><br>1 and 4 <strong>Pink</strong><br><br>1 and 5 <strong>Brown</strong><br><br>1 and 6 <strong>Vermillion</strong><br><br>2 and 2 <strong>Blue</strong><br><br>2 and 3 <strong>Green</strong><br><br>2 and 4 <strong>Sky Blue</strong><br><br>2 and 5 <strong>Navy</strong><br><br>2 and 6 <strong>Indigo</strong><br><br>3 and 3 <strong>Yellow</strong><br><br>3 and 4 <strong>Cream</strong><br><br>3 and 5 <strong>Beige</strong><br><br>3 and 6 <strong>Gold</strong><br><br>4 and 4 <strong>White</strong><br><br>4 and 5 <strong>Gray</strong><br><br>4 and 6 <strong>Silver</strong><br><br>5 and 5 <strong>Black</strong><br><br>5 and 6 <strong>Metallic</strong><br><br>6 and 6 <strong>Transparent</strong> (clothes) or <strong>Rainbow</strong> (eyes and hair).<br><br><hr><br><span style="font-size: 1.35em;" class="bbc_size">Special Qualities</span><br><br>Each maid receives two special qualities. If a special quality marked with a ★ is determined, a random quality detail will be chosen.<br><br>11 <strong>Glasses</strong> You wear glasses and can’t use contact lenses. The frame design can be whatever you want.<br><br>12 <strong>Freckles</strong> You have freckles.<br><br>13 <strong>Sickly</strong> You’ve got an incurable disease. However, this doesn’t adversely affect your attributes. Choose your own symptoms.<br><br>14 <strong>Quiet</strong> You have a cool, subtle demeanor. No, there are no rules regarding how often you speak.<br><br>15 <strong>Easygoing</strong> You take things slow and calm, at your own pace. This doesn’t affect your attributes.<br><br>16 <strong>Neat Freak</strong> You’re obsessed with cleanliness, and can’t let the tiniest bit of dirt go unnoticed.<br><br>21 <strong>Brown Skin</strong> Your skin is a dark brown color. It could be natural, or a tan.<br><br>22 <strong>Albino</strong> You have no pigment. You’re not necessarily completely colorless, this could simply be a very pale complexion.<br><br>23 <strong>Shy</strong> You’re very shy. Don’t forget to remain silent when encountering NPCs you haven’t met before.<br><br>24 <strong>Actually A Guy</strong> You’re actually a guy (cross-dresser?). Or possibly a hermaphrodite.<br><br>25 <strong>Overactive Imagination</strong> You frequently get caught up in your own imaginary world, or else tend to daydream a lot.<br><br>26 <strong>Greedy</strong> You will do absolutely anything for the sake of money.<br><br>31 <strong>Elf Ears</strong> You have long, pointed ears.<br><br>32 <strong>Nekomimi</strong> This varies a bit depending on the setting, but you’re a catgirl, with the ears and possibly tail of a cat.<br><br>33 <strong>Android/Gynoid</strong> You’re not human, but rather a human-looking robot. Parts of your body are very obviously artificial.<br><br>34 <strong>Vampire</strong> You are a vampire, with long fangs. Be sure to act . . . vampiric.<br><br>35 <strong>Princess</strong> You’re actually the daughter of a family of even greater standing than the master. Depending on the setting, you could even be from another country’s royal family. Whether you are in disguise or not is up to you.<br><br>36 <strong>Angel/Devil</strong> You are a being from another world charged with judging good and evil. The design and the details of your origins are up to you.<br><br>41 <strong>Uniform</strong> ★ You’ve managed to make a special modification to your uniform.<br>1 <strong>Tights</strong> In place of a skirt, you wear tights of some color. Athletic, colorful, sexy, or weird (leopard pattern, RAWR!) it’s up to you. (For the purposes of the maid uniform rules, treat these as a skirt)<br>2 <strong>China Dress</strong> You wear a Chinese-style cheongsam maid uniform. (For the purposes of the rules, treat this as a one-piece maid uniform).<br>3 <strong>Armor</strong> Your maid uniform is actually a stylized suit of metal armor.<br>4 <strong>Bondage</strong> Your maid uniform is made of shiny rubber or leather, and generally a bit suspicious.<br>5 <strong>Miniskirt</strong> Your skirt is very short, to the point where one can almost see its contents.<br>6 <strong>Kappougi</strong> Instead of a Western maid uniform, you wear a Japanese-style one with a kimono and an apron over it.<br><br>42 <strong>Symbol</strong> ★ You have some kind of special mark on your uniform or headdress.<br>1 <strong>Skull</strong> Your headdress, apron, necktie, forehead, or chest has a skull mark.<br>2 <strong>Bat</strong> Your headdress, apron, necktie, forehead, or chest has a bat symbol.<br>3 <strong>Cross</strong> Your headdress, apron, necktie, forehead, or chest has a cross on it.<br>4 <strong>Yin-Yang</strong> Your headdress, apron, necktie, forehead, or chest has a yin-yang symbol.<br>5 <strong>Star</strong> Your headdress, apron, necktie, forehead, or chest has a five- or six-pointed star mark.<br>6 <strong>Card Suit</strong> Your headdress, apron, necktie, forehead, or chest is marked with one of the four suits from playing cards: hearts, diamonds, clubs, or spades.<br><br>43 <strong>Delinquent</strong> ★ Something about you is very much like a delinquent.<br>1 <strong>Cigarettes</strong> You’ve always got a cigarette in your mouth, or are chomping on a cigar.<br>2 <strong>Tattoo</strong> Somewhere on your body - or maybe even all over it - you have a tattoo.<br>3 <strong>Sunglasses</strong> You always wear sunglasses or mirrorshades. Even at night.<br>4 <strong>Bad Expression</strong> You have a perpetual unpleasant facial expression (as if you’re always angry, or always about to kick ass at any moment), and this makes first meetings difficult.<br>5 <strong>Piercings</strong> You have piercings, and not just in your ears, but perhaps your forehead, lips, eyelids, chin, etc.<br>6 <strong>Rough Speak</strong> You talk like a gangster, be it a Mafioso or an ordinary gang member.<br><br>44 <strong>Accent</strong> ★ You have an unusual way of speaking.<br>1 <strong>Southern</strong> Y’all talk like some kinda’ country bumpkin or somethin’, from down in the American South.<br>2 <strong>British</strong> You talk with a British accent of some kind. We’ll leave it up to you what kind specifically. If you are already from the UK in real life, then you are now DOUBLE BRITISH. Or choose Scottish or Welsh.<br>3 <strong>Pidgin English</strong> You come from a country/society where English is taught as a pidgin language. You might sound like a Japanese salaryman or pop idol (“Body Feels Exit!”). Pick a country and go with it.<br>4 <strong>Meow</strong> You like to sprinkle cat sounds in your speech every now and then.<br>5 <strong>Knight</strong> You sound like a knight from a movie, or possibly a Renaissance Faire reject. Remember to say “Thou art” and whatnot a lot.<br>6 <strong>Foreigner</strong> Pick a foreign nationality for your Maid other than Japanese. American (Brooklyn, Texas), French, Russian, Mexican, Nigerian, Indian, Canadian, etc.<br><br>45 <strong>Hairstyle</strong> ★ You have a special hairstyle.<br>1 <strong>Long Ringlets</strong> Your hair is done up in large, long ringlets.<br>2 <strong>Dumplings</strong> Your hair is long, with “dumplings” on top. Are you a Sailor Moon fan, perhaps?<br>3 <strong>Mesh</strong> You have a mesh haircut, a short, stylish hairdo that’s trendy in Japan.<br>4 <strong>Curly Hair</strong> Your hair is curly enough to defy gravity, and always takes the same shape.<br>5 <strong>One Eye Hair</strong> Your hair hangs down so that it conceals one of your eyes.<br>6 <strong>Antenna Hair</strong> Your hair has antennas/feelers and a mind of its own.<br><br>46 <strong>Accessory</strong> ★ You have a special accessory attached to your uniform.<br>1 <strong>Collar</strong> Among your standard equipment is a collar, like a dog would wear. Spikes are optional.<br>2 <strong>Large Ribbon</strong> You wear a large ribbon in your hair.<br>3 <strong>Spikes</strong> Your maid uniform has spikes attached to it.<br>4 <strong>Chains</strong> Your maid uniform has jangling chains attached to it.<br>5 <strong>Black Leather Gloves</strong> You normally wear black leather gloves. These can be fingerless or have rivets, if you like.<br>6 <strong>Pet</strong> You have a cat, snake, raven, or some other small animal as a pet that rests on your shoulder or in your hand.<br><br>51 <strong>Perversion</strong> ★ You have a bizarre perversion of some kind.<br>1 <strong>Nymphomaniac</strong> You’re abnormally interested in physical love.<br>2 <strong>Sadist</strong> You’re excited by causing pain and suffering to others.<br>3 <strong>Masochist</strong> You’re excited by being caused pain and suffering by others.<br>4 <strong>Womanizer</strong> You’re only romantically attracted to members of the same sex, which is fine (and perhaps expected...). But in your case, it’s turned up to “11”.<br>5 <strong>Likes Them Young</strong> You have a fondness for younger people. You can decide what age range this entails, as well as why you are fond of them (they remind you of yourself at that age? Or something else?).<br>6 <strong>Exhibitionist</strong> You enjoy showing off your nude or semi-nude body. “Inappropriate dress” is not just a word, it’s a way of life.<br><br>52 <strong>Criminal Tendencies</strong> ★ You have an inclination towards criminal acts.<br>1 <strong>Killer</strong> You have a bad habit: killing people.<br>2 <strong>Pyromaniac</strong> You love setting fires. You might even set fire to the mansion . . .<br>3 <strong>Kleptomaniac</strong> You can’t help but steal things, regardless of whether or not you have any use for them.<br>4 <strong>Addict</strong> Whether it’s narcotics, stimulants, or just sleeping pills, you’re a substance-abuser. If you don’t get to have any, you’ll experience withdrawal symptoms.<br>5 <strong>Otaku</strong> You have some obsession that you tirelessly pursue, with little or no regard for common sense.<br>6 <strong>Stalker</strong> You’re stalking a particular person. Select the target from among the other PCs or the master.<br><br>53 <strong>Injury</strong> ★ Because of mistreatment or an accident, you have some kind of permanent physical injury.<br>1 <strong>Patchwork</strong> Your body is covered with stitching scars.<br>2 <strong>One Eye</strong> You have only one eye. You’re free to decide whether you wear an eye patch, and if so its design.<br>3 <strong>Burns</strong> Your face, body, etc. are covered with painful-looking scars from burns.<br>4 <strong>Whip Scars</strong> Your back and such is covered with painful-looking welts from whippings you received (and may possibly be still receiving?)<br>5 <strong>Bandages</strong> You wear many bandages and casts, concealing injuries that will not heal.<br>6 <strong>Blind</strong> You were rendered blind a long time ago. (No particular penalties for this: See the classic Zatoichi movies for reference).<br><br>54 <strong>Tragic Love</strong> ★ You have had sad or tragic experiences with love.<br>1 <strong>Separations</strong> For some reason love just never works out for you. At this point you’ve resigned yourself to fate.<br>2 <strong>Lover Died</strong> You had a lover who died; since then you've been afraid to fall in love.<br>3 <strong>Killed Your Lover</strong> For whatever reason, you killed a previous lover. Since then, you’ve been afraid to fall in love... or afraid for the object of your desire.<br>4 <strong>Former Prostitute</strong> You used to sell your body, for cheap. A complex remains.<br>5 <strong>Betrayal</strong> You were once betrayed by a lover since then you’ve been afraid to fall in love or let your guard down.<br>6 <strong>Stalker Damage</strong> You were once victimized by a stalker. You can’t trust members of the opposite sex... or maybe the same sex.<br><br>55 <strong>Dark Past</strong> ★ There is something dark in your personal history.<br>1 <strong>Former Delinquent</strong> Although no one would know it looking at you now, you used to be a delinquent. Fortunately, right now there’s no one (in the mansion at least) who knows about your past.<br>2 <strong>Former Killer</strong> You were once a hired killer. Even now, your skills are as as sharp as ever.<br>3 <strong>Amnesiac</strong> You’ve lost your memories from when you were very young. (The GM should come up with something to reveal during the game).<br>4 <strong>Bad Reputation</strong> You were involved with some bad stuff back in the day, and you have the dubious honor of being a legend for all the wrong reasons.<br>5 <strong>Wanted</strong> The police want to question you about a serious crime. The player can decide whether or not the character is actually guilty.<br>6 <strong>Runaway</strong> You’ve left your real home without permission.<br><br>56 <strong>Trauma</strong> ★ After some terrible incident, you were traumatized.<br>1 <strong>Suicide Attempts</strong> In the past, you attempted suicide many times.<br>2 <strong>Killed Your Parents</strong> For whatever reason, you are responsible for the death of your parents.<br>3 <strong>Saw Parent Die</strong> You witnessed your parents’ (one or both) death with your own eyes.<br>4 <strong>Sibling Hate</strong> You and your sibling(s) detest each other.<br>5 <strong>Family Breakup</strong> For some reason (economic trouble?) your family was forced to break up. You may have even caused it.<br>6 <strong>Abusive Parents</strong> You were raised by abusive parents.<br><br>61 <strong>Secret Job</strong> ★ You’re not just a maid; you’re secretly holding another job.<br>1 <strong>Assassin</strong> While you put on the façade of being a maid, underneath you’re a coldhearted killer for hire.<br>2 <strong>Hacker</strong> Aside from being a maid, you’re a hacker, breaking into computer systems.<br>3 <strong>Scientist</strong> Along with being a maid, you’re some kind of mad scientist.<br>4 <strong>Doctor/Pharmacist</strong> In addition to being a maid, you have the skills of a doctor or a pharmacist.<br>5 <strong>Doujin Artist</strong> In addition to being a maid, you create doujinshi in your spare time. You can decide the genre.<br>6 <strong>Pro Creator</strong> Along with being a maid, you’re working as a professional creator, craftsperson or artist. You can decide the form and genre of your works.<br><br>62 <strong>Membership</strong> ★ In addition to being a maid, you’re also a member of a certain organization.<br>1 <strong>Evil Secret Society</strong> You’re a member of an evil secret society that seeks to conquer or destroy the world.<br>2 <strong>Secret Agency</strong> You’re part of a secret agency under the government or the United Nations, some sort of intelligence agent or spy.<br>3 <strong>Cult</strong> You’re a member of some kind of eccentric cult, whether as a believer, a leader, or even the founder.<br>4 <strong>Political Organization</strong> You’re part of a group organized around some kind of political ideal, possibly something extreme to the point of insanity.<br>5 <strong>Shadow Clan</strong> You’re a member of one of the secret organizations that has existed throughout history. You could be a ninja, a magician, one of the knights templar, a kung fu assassin, etc.<br>6 <strong>Government Official</strong> You’re actually a government official who is working as a maid, whether because you’re a nurse, a detective going undercover, or a politician’s secretary.<br><br>63 <strong>Shapeshifter</strong> ★ You are an animal or creature that has taken the form of a maid.<br>1 <strong>Fox</strong> You’re actually a fox, and can display or hide your ears and tail at will.<br>2 <strong>Spider</strong> You’re actually a spider, and you can become an actual human-sized spider, or else just grow up to four extra arms at will.<br>3 <strong>Raven</strong> You’re actually a raven. You have black wings that can be displayed or hidden.<br>4 <strong>Bunny</strong> You’re actually a bunny, with bunny ears and a tail.<br>5 <strong>Tiger/Lion</strong> You’re actually a predatory cat, and you have ears, a tail, claws, and sharp teeth than you can display or hide at will.<br>6 <strong>Snake</strong> You’re actually a snake, and you can take on a naga form, turning the lower half of your body into a snake tail.<br><br>64 <strong>Monster</strong> ★ You’re not human, but rather some kind of monster.<br>1 <strong>Mermaid</strong> You’re actually a mermaid. You love water, and your ears sometimes look like fins.<br>2 <strong>Zombie/Mummy</strong> You’re actually an animated corpse. Your complexion is probably bad, and you have conspicuous wounds.<br>3 <strong>Werewolf</strong> You’re actually a werewolf (or maybe a weretiger). Whether or not you want to, you turn into a wolf (or tiger) during a full moon.<br>4 <strong>Succubus</strong> You’re actually a succubus, a female demon that traps her prey by arousing their desires. You have some demonic physical traits (you decide the specifics) that can be displayed or hidden.<br>5 <strong>Ghost</strong> You’re actually a ghost. You might have been one of the master’s ancestors, or perhaps a maid who worked at the mansion in the past.<br>6 <strong>Shinigami</strong> You’re actually a shinigami, a death reaper. As such, you carry with you an aura of death. You might be there to deliver a specific person to the other side, or perhaps your reasons are more mundane.<br><br>65 <strong>Magic</strong> ★ You can use some kind of magical power.<br>1 <strong>Priestess</strong> You can use magic grounded in some kind of religious ceremony. You must use various types of religious symbols to do so.<br>2 <strong>Onmyouji</strong> You practice Eastern-style magic based on Taoist principles. Your key item for this is jufu, special curse charms written in brush ink on strips of paper.<br>3 <strong>Fortuneteller</strong> Within certain limits, you have the ability to predict the future. There are countless methods of divination.<br>4 <strong>Western Magician</strong> You practice alchemy, Kabbalah, or some other form of Western sorcery. As such, you are a staffwielding orthodox magician.<br>5 <strong>Devil Summoner</strong> You know the spells necessary to summon demons. Your tools of the trade are magic circles, a black cloak, and ancient books.<br>6 <strong>Necromancer</strong> You wield magic that lets you control the souls and bodies of the dead. Your tools of the trade include skulls and black clothes.<br><br>66 <strong>Absurd</strong> ★ You’re something that flies in the face of common sense.<br>1 <strong>Alien</strong> You’re an alien who came to our world from somewhere in outer space. Your body can have some special properties if you wish.<br>2 <strong>Cyborg</strong> You were turned into a cyborg by an evil secret society or some other country. Your body can have some special features if you wish.<br>3 <strong>Runaway Ninja</strong> You ran away from your ninja village.<br>4 <strong>Magical Girl</strong> You came from a land of magic in order to train.<br>5 <strong>Fairy</strong> You’re one of the fae folk. You can be a generic pixie, or something more specific.<br>6 <strong>Mutant</strong> You’ve suffered some kind of strange mutation.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MAID the RPG] Characters and Rules</strong><br>
				Post by: <strong>Xillen</strong> on <strong>29-03-2009, 23:09:34</strong>
			</dt>
			<dd class="postbody">
				<span style="font-size: 1.35em;" class="bbc_size">Maid Roots</span><br><br>Each maid has a reason why she became a maid.<br><br>11-12 <strong>Debts</strong> Your family wound up with massive debts, and you found yourself coming to work at the mansion as repayment.<br><br>13-14 <strong>Slave</strong> You are a slave, and have no choice about your line of work.<br><br>15-16 <strong>Mistress</strong> Although you appear to be a maid, it would be more accurate to call you the master’s lover.<br><br>21-22 <strong>Revenge</strong> The master is your hated enemy, and you are infiltrating his mansion in order to extract revenge.<br><br>23-24 <strong>Orphan</strong> You are an orphan adopted by the master or his parents.<br><br>25-26 <strong>Illegitimate Child</strong> You are an illegitimate child. From a legal standpoint you’re no different from the master.<br><br>31-32 <strong>Hereditary Maid</strong> You were born into a family that has served the mansion for generations.<br><br>33-34 <strong>Self Punishment</strong> In order to punish yourself for your inexperience or sins, you have taken up the job of a maid.<br><br>35-36 <strong>Unrequited Love</strong> Following your one-sided love of the master, you have come here.<br><br>41-42 <strong>Business</strong> You are a maid because you want the wages. And that’s about it.<br><br>43-44 <strong>Infiltrator</strong> You are a member of an organization that opposes the master, and you have been sent to spy on or possibly even assassinate him.<br><br>45-46 <strong>Loyalty</strong> You feel great loyalty to the master.<br><br>51-52 <strong>Childhood Friend</strong> As the master’s childhood friend, you’ve used your influence to get here.<br><br>53-54 <strong>Admirer of Maids</strong> You have long admired maids, and through much hard work you’ve finally become one yourself.<br><br>55-56 <strong>Returning a Favor</strong> The master did a great service to you, and you have become a maid in order to repay him.<br><br>61-62 <strong>Distant Relative</strong> Although you are only distantly related to the master, your parents have put you in his care.<br><br>63-64 <strong>Bridal Training</strong> You became a maid in order to prepare yourself to become an ideal bride some day.<br><br>65-66 <strong>Who Knows?</strong> You’re really not quite sure how you wound up becoming a maid.<br><br><hr><br><span style="font-size: 1.35em;" class="bbc_size">Stress Explosion</span><br><br>When maids are stressed out, they will behave irregular.<br><br>11-12 <strong>Alcohol/Drugs</strong> You drink alcohol (or take drugs) until you can’t remember or care.<br><br>13-14 <strong>Stealing</strong> You steal valuables from the mansion or from other maids.<br><br>15-16 <strong>Violence</strong> You unleash violence on the other maids and the master.<br><br>21-22 <strong>Gambling</strong> You use every penny you have for gambling.<br><br>23-24 <strong>Racing</strong> You get into whatever car or vehicle is handy and go for a drive at at least twice the speed limit.<br><br>25-26 <strong>Teasing</strong> You start persistently tormenting the other maids.<br><br>31-32 <strong>Mischief</strong> You start playing troublesome tricks on the master and the other maids.<br><br>33-34 <strong>Running Away</strong> You run away from the mansion.<br><br>35-36 <strong>Complaining</strong> You start incessantly complaining to the master and other maids.<br><br>41-42 <strong>Seclusion</strong> You go into your room and won’t come out, not even for food.<br><br>43-44 <strong>Crying</strong> You start crying. There’s no need for an Affection check for this.<br><br>45-46 <strong>Rampage</strong> You use anything you can lay your hands on to run around destroying things around the mansion.<br><br>51-52 <strong>Shopping</strong> You go crazy spending your money on shopping.<br><br>53-54 <strong>Sleep</strong> You spend all day sleeping.<br><br>55-56 <strong>Binge</strong> You go crazy eating.<br><br>61-62 <strong>Prayer</strong> You escape through religion, relentlessly praying to heaven for protection.<br><br>63-64 <strong>Spoiled Child</strong> You act like a spoiled child, making demands of the master.<br><br>65-66 <strong>Player Choice</strong> Let the player to your left decide for you.<br><br><hr><br><span style="font-size: 1.35em;" class="bbc_size">Maid Weapon</span><br><br>When faced with the dangers of combat, each maid has a favorite weapon to resort to.<br><br>11 <strong>Mop/Broom</strong> You fight with a broom or mop. This is a maid’s basic fighting style.<br><br>12 <strong>Stun Gun</strong> You keep a stun gun ready to attack enemies.<br><br>13 <strong>Kitchen Knife</strong> You wield some kind of ordinary kitchen knife.<br><br>14 <strong>Frying Pan</strong> You hit things with a frying pan.<br><br>15 <strong>Vase/Bottle/Pot</strong> When trouble happens, you grab something suitable from around the mansion and wave it around or throw it.<br><br>16 <strong>Hand-to-Hand</strong> You fight with your bare hands, whether striking attacks or submission moves.<br><br>21 <strong>Revolver</strong> You fight with a revolver. Feel free to decide what kind.<br><br>22 <strong>Machinegun</strong> You wield a machinegun. Feel free to decide what kind.<br><br>23 <strong>Rifle</strong> You wield a rifle. Feel free to decide what kind.<br><br>24 <strong>Bomb/Grenade</strong> You use bombs, grenades, or maybe plastic explosives.<br><br>25 <strong>Bazooka</strong> When a fight breaks out you pull out a big-ass bazooka.<br><br>26 <strong>Ray Gun</strong> It might look like a prop of a 50s sci-fi B movie, but the ray gun you’re packing really does hurt people.<br><br>31 <strong>Metal Pipe/Nail Bat</strong> You use some crude weapon like a pipe or a bat with nails in it.<br><br>32 <strong>Hammer</strong> You wield a hammer, whether a small throwing hammer, a big warhammer, or one of the squeaky toy variety.<br><br>33 <strong>Scythe</strong> You wield a big scythe worthy of the Grim Reaper.<br><br>34 <strong>Kung Fu Weapon</strong> Nunchucks, Three-Section Staff, Tonfa, Sai, Tai Chi Sword, etc.<br><br>35 <strong>Chainsaw</strong> Never mind how loud it is, you fight with a chainsaw!<br><br>36 <strong>Wooden Sword/Staff</strong> You wield bokken - Japanese-style wooden sword - or a staff.<br><br>41 <strong>Axe/Hatchet</strong> A tomahawk, battle axe, halberd, etc.<br><br>42 <strong>Morningstar</strong> Basically a mace with spikes. You can have a flail instead if you like.<br><br>43 <strong>Western Sword</strong> A long sword, rapier, flamberge, two-handed sword, etc., etc.<br><br>44 <strong>Whip</strong> A normal whip, a cat of nine tails, a metal whip, etc.<br><br>45 <strong>Spear/Lance</strong> A spear, lance, javelin, etc.<br><br>46 <strong>Exotic Weapon</strong> A boomerang, qatar, African throwing irons, etc.<br><br>51 <strong>Knife/Scalpel</strong> You attack with a knife or scalpel. You can throw it too, and it can be a large dagger if you like.<br><br>52 <strong>Chain/Rope</strong> You attack with a chain or rope.<br><br>53 <strong>Claws</strong> You attack with claws, a bagh nakh, cestus, or some other claw-like weapon.<br><br>54 <strong>Katana</strong> You wield a katana, or possibly a kusarigama or some other traditional Japanese weapon.<br><br>55 <strong>Shuriken/Kunai</strong> You have a seemingly unlimited supply of shuriken (throwing stars), or kunai (ninja throwing knives).<br><br>56 <strong>Halberd/Pole Arm</strong> Naginata, halberd, bardiche, or some other kind of pole arm.<br><br>61 <strong>Summoning</strong> You are able to summon some kind of special being to attack. You can decide what you summon and how it attacks.<br><br>62 <strong>Magic</strong> You use magic to attack.<br><br>63 <strong>Psychic Powers</strong> Well, you have some kind of psychic/super power that you use to attack. You can decide the details.<br><br>64 <strong>Book</strong> You wield a book as a blunt instrument, and possibly tear out pages, to attack.<br><br>65 <strong>Internal Weapons</strong> You have some kind of weapons installed in your body.<br><br>66 <strong>Religious Symbol</strong> You can use a cross, prayer wheel, paper charm, or other seemingly harmless religious symbol to deliver attacks.<br><br><hr><br><span style="font-size: 1.35em;" class="bbc_size">Maid Power</span><br><br>You receive one maid power depending on your highest attribute score. If you have two or more scores tied for highest, you can pick. If your total attribute scores are 9 or less, you receive two maid powers.<br><br><strong>Athletics</strong><br>1 <strong>Super Evasion</strong> In exchange for 1d6 Stress, you can completely avoid a single attack.<br>2 <strong>Iron Wall</strong> You can use your Athletics attribute to defend up to two other characters.<br>3 <strong>Trespass</strong> You can take 1D6 Stress to intrude on a battle, love scene, etc. You can also butt in after the action has ended, and this can even work when someone is using World For Two.<br>4 <strong>Weapon From Nowhere</strong> You can pull your weapon out seemingly from nowhere, and get in a surprise attack. If you make a surprise attack, you get to make an attack roll without the target getting to make an opposed roll.<br>5 <strong>Giant Weapon</strong> You can attack with a giant weapon. (+1 to Athletics for attacking).<br>6 <strong>Ultimate Retort</strong> You can blow off an opponent completely by delivering a good retort (GM decides). You can make it impossible to defend against this by taking 2 Stress. (This must be role-played).<br><br><strong>Affection</strong><br>1 <strong>Maiden’s Tears</strong> By taking 2D6 Stress, you can make a request that can’t be refused. (This must be role-played).<br>2 <strong>World for Two</strong> By taking 1D6 Stress, you can create a “world” for you and one other person, where for 5 minutes no one else can intrude.<br>3 <strong>Power of Friendship</strong> You can take 1D6 Stress in order to remove 2D6 Stress from someone else.<br>4 <strong>Cooked With Love</strong> When someone eats food you’ve prepared, they lose 1D6 Stress.<br>5 <strong>Windows of the Soul</strong> You understand the master’s feelings better than anyone, and can offer careful help. (Add 2 to Favor gained).<br>6 <strong>Passionate Gaze</strong> With just a glance, you can ingratiate yourself with the master, taking 1D6 Stress to gain 1D3 Favor (roll 1D6, divide by 2, round up).<br><br><strong>Skill</strong><br>1 <strong>Lock Picking</strong> You can enter any room whenever you feel like. This works even when someone is using World for Two.<br>2 <strong>Stalking</strong> When you’re following someone, there’s no chance for them to detect you. Don’t even bother rolling dice.<br>3 <strong>Lie Detector</strong> By taking 1 Stress you can make other players or the master admit if they’ve lied.<br>4 <strong>Ultimate Menu</strong> Add +1 to your Skill for the purposes of cooking.<br>5 <strong>Instant Cleaning</strong> Add +1 to your Skill for the purposes of doing cleaning.<br>6 <strong>4-D Dress</strong> You can produce anything in the mansion from within your maid uniform.<br><br><strong>Cunning</strong><br>1 <strong>Punishment</strong> When other maids make mistakes, you can gain the right to punish them, without them having a chance to make an opposed roll.<br>2 <strong>Instant Restraint</strong> If you win a roll of Cunning Vs. Athletics, you can restrain someone from doing something indecent.<br>3 <strong>Coercion</strong> If you win a roll of Cunning Vs. Athletics, you can completely damage or tear off someone’s clothes, even “accidentally”.<br>4 <strong>Trap</strong> Even if you aren’t there at the time, you can have a trap prepared in advance during a battle.<br>5 <strong>Fake Crying</strong> You can fake a crying fit, allowing you to use Cunning for what normally would be an Affection roll. (This must be role-played.)<br>6 <strong>Mockery</strong> When someone is taking Stress damage, you can mock them and cause them to gain an additional 2 Stress points. (This must be roleplayed).<br><br><strong>Luck</strong><br>1 <strong>Karma</strong> You can use your Luck to dodge an attack, and if you roll a 10 or higher you cause twice as much Stress to the opponent.<br>2 <strong>Saw</strong> It You can declare that you’ve seen something happening in the mansion; you can decide the timing too.<br>3 <strong>Teleport</strong> You can go just about anywhere in the mansion instantly.<br>4 <strong>Escape</strong> You can completely flee from a battle without taking any Stress.<br>5 <strong>Foreboding</strong> You can tell when something dangerous is coming.<br>6 <strong>Chance Meeting</strong> By taking 2 points of Stress, you can have an NPC that’s just showing up for the first time be an acquaintance from some time before.<br><br><strong>Will</strong><br>1 <strong>Immune to Pain</strong> During a battle, even if you’re sent flying, you don’t take any Stress. Outside of battle, however, you can still take Stress points like usual.<br>2 <strong>Crisis Adrenaline</strong> You can spend 1D6 points of Favor after you take Stress damage. The Stress damage is still taken, but you can add that number of Stress damage to your next Athletics roll (make the Athletics roll as normal, then add the Stress to that total). Maid Smash!<br>3 <strong>Persistence</strong> Whenever you take Stress, automatically reduce the amount by 1 point.<br>4 <strong>Tenacity</strong> Even after being defeated in battle, you can take 2 Stress to get to your feet.<br>5 <strong>Hard Work</strong> Your relentless hard work pays off in the form of a +3 bonus to the end result (not the attribute or die roll) of Skill rolls.<br>6 <strong>Absolute Maid</strong> You are the very epitome of a maid, and you take no penalties when not in full uniform.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MAID the RPG] Characters and Rules</strong><br>
				Post by: <strong>Xillen</strong> on <strong>29-03-2009, 23:09:44</strong>
			</dt>
			<dd class="postbody">
				<span style="font-size: 1.35em;" class="bbc_size">First floor</span><br>(http://elliquiy.com/elluiki/images/e/ee/Mansion1.gif)<br>Marble stairs lead to large wooden doors that make up the entrance of this building. Behind the doors is a small hall, with closets on either side. The closet on the left side is intended for the master's belongings, though it also houses room for those of any guests that might come around. The closet on the right side holds room for any staff to store their materials, as well as some cleaning material and spare toilet paper.<br><br>Another pair of doors lead to the foyer, which is kept open and spacy on purpose, lacking pretty much all furniture. The walls are covered with paintings, each of them the portrait of a man in his late twenties, with the same red hair and colorful eyes as the master, each of them resembling the men on the paintings on either side. The rightmost painting, with the most modern outfit, bares quite some resemblance to the master. Each painting seems more oldfashioned than the painting right of it, with the man on the leftmost portrait wearing something from centuries ago. Despite that, all the paintings are done in the exact same style, and all paintings bare the exact same signature on the lower right part, though one can't make out the text.<br><br>At the opposite site of the foyer are stairs leading both up and down, as well as a small backdoor leading to the garden. Adjacent are the doors leading to the toilets, seperated for males and females. The male toilet, like all male toilets throughout the house, sports seperate devices for short and long breaks.<br><br>A pair of doors to the right leads to the guest room, with comfortable, somewhat classic couches and chairs surrounding a coffee table. Several bookcases and sideboards decorate the walls, while the northern wall sports a large fireplace.<br><br>A pair of doors on the opposite wall leads to the dining room, while there are doors leading to the kitchen both from aforementioned dining room as from the foyer directly. The sideboards sport old-fashioned china and crystal service. The dining table is long, the wooden chairs surrounding them sporting high backs, though the lack of cushion would make them somewhat uncomfortable to lean against.<br><br>The kitchen is fully equipped with modern technology, in contrast with the rest of the first floor, with all the devices one needs to cook up any kind of meal, as well as a large dishwasher to clean up afterwards. A simple door connects it with the storage room, filled with a wide variety of products and ingredients, while the fourth door leads directly out to the backyard, with a small path leading around the side of the house towards the driveway.<br><br><hr><br><span style="font-size: 1.35em;" class="bbc_size">Second floor</span><br>(http://elliquiy.com/elluiki/images/6/67/Mansion2.gif)<br>The landing on the second floor connects the stairs to the first and third floors with the master's private chambers, the dressing rooms leading to the bathroom and the toilets of this floor. There is also a locked door in the eastern wall. According to Yannick, behind that door are the private chambers of his parents, which do not need looking after.<br><br>The master's own private chambers consist of three rooms. The first room is the largest, and supports enough space to bring guests without the need of the main guest room. It is connected to his private bedroom, containing a large and comfortable two-person bed, and his study room, which also houses a large plasma screen, in front of a very lazy chair.<br><br>The second floor's west wing houses the souna and indoor swimming pool. The two doors from the landing lead to the seperated dressing rooms. The male dressing room is large and spacious, and leads to a small room with a bath and a seperate private sauna. The female dressing room is much more cramped, making it almost impossible for two people to pass each other without bumping into each other. The female dressing room also lacks a seperate private bath and sauna, leading right into the pool room. Another door seperates the pool from the public sauna.<br><br><hr><br><span style="font-size: 1.35em;" class="bbc_size">Third floor</span><br>(http://elliquiy.com/elluiki/images/f/fa/Mansion3.gif)<br>Unlike the second floor, the third floor has several hallways leading from the landing to various smaller rooms. The hallway leading directly east leads to four guestrooms, each about as large as the master's private bedroom, though of course lacking equivalents of the rest of the master's rooms. Thick red curtains cover the window at the end of the hallway.<br><br>Directly south of the guest rooms are the maid rooms. If anything good could've been said about these, it would probably be cosy. There are five of them, all adjacent to each other at the same hallway. They're just large enough to house a single person bed and a small closet, and still provide enough space for the doors to swing inwards, though barely. The curtains of the window at the end of this hallway are shoven to the sides.<br><br>The hallway that leads towards the maid rooms is a sideturn from the hallway leading to the attic. The stairs leading up are cramped under the incline of the roof, forcing anyone but a small kid that wishes to visit the attic to crawl upstairs.<br><br>Opposite of the hallway leading to the maid rooms are three slightly larger rooms. The first is the personnel relief room, if you can call the cumbersome leftover space between the various rooms, the outer wall and the stairs an actual room. Somehow, someone managed to store an old wooden desk and two hopelessly oldfashioned arm chairs inside. An old TV was positioned on a crate across from one of the chairs, the remote nowhere to be found. A large CRT monitor stood on the desk, next to a computer which carried the labels "Intel Pentium inside!" and "Designed for Windows 95".<br><br>The second room is a somewhat spartan bathroom, though the bathtub was rather spacious and even supported bubbles. There was only one single large mirror present in the room, and for some reason it was positioned right above the bathtub against the south wall.<br><br>The final room housed the waching machines and dryers, as well as laundry baskets, one almost piling over with the master's clothes. In addition, basically any device required for housecleaning could be found in here, from rubber gloves to vacuum machines.<br><br>Directly connected to the landing is the library. In the front are several comfortable armchairs, while the rear of the room is filled with shelf upon shelf of literature. One with at least some knowledge of the trade would observe that the shelves in the far back housed some very old books, some over a century old, and enough to become a millionaire if one would sell them all.<br><br>The door to the east room is locked, just like on the second floor. However, where the lock on the second floor looked in good shape, this one was rusty, with the handle hanging down a bit. In addition, the keyhole was filled with dust.<br><br>The final hallway moved in a curve through the remaining space, leading to two doors at the end. The first door lead to a closet consisting of several shelves, all of them empty, save for the dust rags that covered them. The second door carried a label on top, saying: "Private room. No personnel allowed.", though it didn't appear to be locked or even have a lock.<br><br><hr><br><span style="font-size: 1.35em;" class="bbc_size">Attic</span><br>(http://elliquiy.com/elluiki/images/c/c4/Mansion4.gif)<br><br><hr><br><span style="font-size: 1.35em;" class="bbc_size">Basement</span><br>(http://elliquiy.com/elluiki/images/f/f8/Mansion0.gif)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MAID the RPG] Characters and Rules</strong><br>
				Post by: <strong>Xillen</strong> on <strong>29-03-2009, 23:09:52</strong>
			</dt>
			<dd class="postbody">
				<strong>Player</strong>: Xillen<br><strong>Ons and Offs</strong>: http://elliquiy.com/forums/index.php?topic=11588 (http://elliquiy.com/forums/index.php?topic=11588)<br><br>(http://elliquiy.com/elluiki/images/7/7d/Master.jpg)<br><br><strong>Name</strong>: Yannick Vanderhold<br><strong>Age</strong>: 19<br><strong>Height</strong>: 1m70 (5'7")<br><strong>Weight</strong>: 60kg (132lb)<br><br><strong>Eye color</strong>: Purple<br><strong>Hair color</strong>: Red<br><br><strong>Appearance</strong>:<br>Yannick looks young and slender, though his hair and clothes are wellkept, never spotting the slightest part of dirt. He's usually taking a laidback posture, though his face and voice usually portray a happy demeanor.<br><br><strong>Athletics</strong>: 2<br><strong>Affection</strong>: 2<br><strong>Skill</strong>: 1<br><strong>Cunning</strong>: 0<br><strong>Luck</strong>: 1<br><strong>Will</strong>: 2<br><br><strong>Spirit</strong>: 20<br><strong>Stress</strong>: 0<br><br><strong>Master Type</strong>:<br>Natural Born (The Master is a young man or woman, and probably learned certain things wrong and has some twisted ideas.)<br><br><strong>Special Qualities</strong>:<br>Amnesiac (You’ve lost your memories from when you were very young.)<br>OCD (You’re obsessed with hygiene management. You can’t let the slightest bit of dirt pass.)<br><br><strong>Power Sources</strong>:<br>Blood Ties (Regardless of what real power you might have, your heritage demands special treatment.)<br>Assets (It is the fortune you’ve amassed that gives you your power.)<br><br><strong>Stress Explosion</strong>:<br>Seclusion (You go into your room and won’t come out, not even for food.)<br><br><strong>Background</strong>:<br>Yannick barely knows about his own background, continuously suffering from Amnesia. Appearantly, his parents left him in charge of a large mansion as they went away (vacation? business trip? deceased? Yannick can't remember.), and since there's no way he can manage such a large house by himself, maids were recruited to help him take care of it.<br><br>The young master isn't worried at all about the future. The Vanderhold assets will be more than plenty to take care of everything. For now, he's only excited to meet the maids that called him based on the advertisement in the newspaper, though it nags him a bit that he doesn't recall asking for any advertisements.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MAID the RPG] Characters and Rules</strong><br>
				Post by: <strong>Xillen</strong> on <strong>29-03-2009, 23:10:15</strong>
			</dt>
			<dd class="postbody">
				<strong>Player</strong>: SerenityLynn<br><strong>Ons and Offs</strong>: http://elliquiy.com/forums/index.php?topic=35909 (http://elliquiy.com/forums/index.php?topic=35909)<br><br>(http://i40.tinypic.com/2l1c9h.jpg)<br><br><strong>Name</strong>: Taylor<br><strong>Age</strong>: 18<br><strong>Height</strong>: 1m68 (5'6")<br><strong>Weight</strong>: 49kg (108lb)<br><strong>Three sizes</strong>: 86-61-88cm (34-24-35')<br><br><strong>Uniform color</strong>: Transparent<br><strong>Eye color</strong>: Indigo<br><strong>Hair color</strong>: Gold<br><br><strong>Appearance</strong>:<br>long wavy gold hair that she almost always carry in a side plated tail crowning her perfectly youthful pale skin made her indigo eyes almost eerie. Yet her delicate innocent face with a childish almost androgynous look could draw any ones attention from her pointy teeth’s that where hidden behind her pink stained lips. They were sharper than any knife one could find. She was cursed with young features that easily could draw in any meal, convincing them to trust her. Running up and down with her elder brothers gave her an almost boyish and toned body, slightly curvy but only on the necessary places.<br><br><strong>Athletics</strong>: 1<br><strong>Affection</strong>: 3<br><strong>Skill</strong>: 3<br><strong>Cunning</strong>: 2<br><strong>Luck</strong>: 4<br><strong>Will</strong>: 3<br><br><strong>Spirit</strong>: 30<br><strong>Stress</strong>: 3<br><strong>Favor</strong>: 7<br><br><strong>Maid Types</strong>:<br>Young (Childish, young, innocent, cute, sweet.)<br>Boyish (Wild, energetic, vigorous, at first glance looks like a boy.)<br><br><strong>Special Qualities</strong>:<br>Albino (You have no pigment. You’re not necessarily completely colorless, this could simply be a very pale complexion.)<br>Vampire (You are a vampire, with long fangs. Be sure to act . . . vampiric.)<br><br><strong>Maid Roots</strong>:<br>Debts (Your family wound up with massive debts, and you found yourself coming to work at the mansion as repayment.)<br><br><strong>Stress Explosion</strong>:<br>Complaining (You start incessantly complaining to the master and other maids.)<br><br><strong>Maid Weapon</strong>: <br>Whip (A normal whip, a cat of nine tails, a metal whip, etc.)<br><br><strong>Maid Power</strong>: <br>Escape (You can completely flee from a battle without taking any Stress.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MAID the RPG] Characters and Rules</strong><br>
				Post by: <strong>Xillen</strong> on <strong>29-03-2009, 23:10:35</strong>
			</dt>
			<dd class="postbody">
				<strong>Player</strong>: Strangelildedgrl<br><strong>Ons and Offs</strong>: http://elliquiy.com/forums/index.php?topic=33361 (http://elliquiy.com/forums/index.php?topic=33361)<br><br>(http://elliquiy.com/elluiki/images/5/57/Maid42.jpg)<br><br><strong>Name</strong>: Dulcinea Goodnight<br><strong>Age</strong>: 19<br><strong>Height</strong>: 1m60 (5'3")<br><strong>Weight</strong>: 52kg (115lb)<br><strong>Three sizes</strong>: 81D-56-86cm (32D-22-34')<br><br><strong>Uniform color</strong>: Silver<br><strong>Eye color</strong>: Beige<br><strong>Hair color</strong>: Silver<br><br><strong>Appearance</strong>:<br>Every bit of Dulci exudes sensuality. From the tips of her elven ears to the aloof sparkle in her beige eyes, her sexual appeal is obvious. Her silver hair flows long down her back, yet is always meticulously maintained. Her uniform is always in a perfect, clean state in order to please her Master.<br><br><strong>Athletics</strong>: 2<br><strong>Affection</strong>: 4<br><strong>Skill</strong>: 2<br><strong>Cunning</strong>: 5<br><strong>Luck</strong>: 2<br><strong>Will</strong>: 0<br><br><strong>Spirit</strong>: 0<br><strong>Stress</strong>: 0<br><strong>Favor</strong>: 12<br><br><strong>Maid Types</strong>:<br>Double Sexy (Charming, coquettish, womanly body, glamorous.)<br><br><strong>Special Qualities</strong>:<br>Elf Ears (You have long, pointed ears.)<br>Overactive Imagination (You frequently get caught up in your own imaginary world, or else tend to daydream a lot.)<br><br><strong>Maid Roots</strong>:<br>Loyalty (You feel great loyalty to the master.)<br><br><strong>Stress Explosion</strong>:<br>Crying (You start crying. There’s no need for an Affection check for this.)<br><br><strong>Maid Weapon</strong>: <br>Knife (You attack with a knife. You can throw it too.)<br><br><strong>Maid Power</strong>: <br>Punishment (When other maids make mistakes, you can gain the right to punish them, without them having a chance to make an opposed roll.)<br><br><strong>Background</strong>:<br>Dulci's parents worked for the Master's parents when she was growing up. There were many occasions where they would play together, but the Master doesn't remember those times due to his amnesia. Yet, through it all, Dulci remains loyal to the Master.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MAID the RPG] Characters and Rules</strong><br>
				Post by: <strong>Xillen</strong> on <strong>29-03-2009, 23:10:48</strong>
			</dt>
			<dd class="postbody">
				<strong>Player</strong>: Josietta<br><strong>Ons and Offs</strong>: http://elliquiy.com/forums/index.php?topic=19517 (http://elliquiy.com/forums/index.php?topic=19517)<br><br>(http://fileden.com/files/2007/11/8/1572554/AlexMaid.jpg)<br><br><strong>Name</strong>: Alex<br><strong>Age</strong>: 20<br><strong>Height</strong>: 1m52 (5'2")<br><strong>Weight</strong>: 49kg (108lb)<br><strong>Three sizes</strong>: 74A-66-71cm (29A-26-28')<br><br><strong>Uniform color</strong>: Indigo<br><strong>Eye color</strong>: Green<br><strong>Hair color</strong>: Indigo<br><br><strong>Appearance</strong>:<br>She stood to the back of the room. She was quiet and almost withdrawn from others. Her slight build and small stature left it so that others barely noticed her anyway. She liked it that way and dressed to keep it that way. She always looked younger than she was, at twenty years old many mistook her for an older teenager, sometimes as young as sixteen. She always wore her pressed uniform to its most perfect and clean state. Her short cut dark Indigo hair, matched her uniform well. The girl’s boyish form often got her mistaken for an opposite gender but as soon as she looked them in the eyes they could tell she was otherwise. She had a soft pureness to her and a sweet innocence in her deep green eyes. No one would ever suspect Alex of doing any wrong, she was too sweet and quiet to be any trouble.<br><br><strong>Athletics</strong>: 2<br><strong>Affection</strong>: 3<br><strong>Skill</strong>: 2<br><strong>Cunning</strong>: 1<br><strong>Luck</strong>: 2<br><strong>Will</strong>: 3<br><br><strong>Spirit</strong>: 30<br><strong>Stress</strong>: 0<br><strong>Favor</strong>: 8<br><br><strong>Maid Types</strong>:<br>Boyish (Wild, energetic, vigorous, at first glance looks like a boy.)<br>Pure (Pure, maidenly, clean, fragile.)<br><br><strong>Special Qualities</strong>:<br>Hairstyle ★ Mesh (You have a special hairstyle. ★ You have a mesh haircut, a short, stylish hairdo that’s trendy in Japan.)<br>Shy (You’re very shy. Don’t forget to remain silent when encountering NPCs you haven’t met before.)<br><br><strong>Maid Roots</strong>:<br>Admirer of Maids (You have long admired maids, and through much hard work you’ve finally become one yourself.)<br><br><strong>Stress Explosion</strong>:<br>Stealing (You steal valuables from the mansion or from other maids.)<br><br><strong>Maid Weapon</strong>: <br>Ray Gun (It might look like a prop of a 50s sci-fi B movie, but the ray gun you’re packing really does hurt people.)<br><br><strong>Maid Power</strong>: <br>Immune to Pain (During a battle, even if you’re sent flying, you don’t take any Stress. Outside of battle, however, you can still take Stress points like usual.)<br><br><strong>Background</strong>:<br>Even if Alex was of slight build, she could hold her own in any sporting event. She was competitive and strong willed, which helped her get to where she wanted to be in life. She had started out in a big city, having drawn away from most others and kept to herself. Her appearance left many to mistake her for a boy which didn’t do much to help her self esteem.<br><br>She was one of many children and didn’t tend to draw much attention from her parents or her family in general. Her parents worked long hours, leaving her and her siblings with a nanny most days and nights. She had always found her thrills shoplifting small items from random places, starting at small shops, and then later at friends houses. At first she did it for the attention but found it didn’t do much for her in the end.<br><br>For as long as she could remember her mother had hired maids to clean their house and she followed them around, curious as to exactly what they did. She soon found that she liked their personal touches on people’s lives, though she was more intrigued by the fact that they would know anything and everything about a person they worked for just by cleaning their house. She liked that power, that knowledge. It took a lot of trust to allow someone like that into your home and to give them that sort of power over your life was astonishing to Alex. So at the young age of 17 she had started working as a maid part time. Her family had no idea she was working but she found herself working harder and harder to become what others had sought to achieve. She wanted to be one of those full time live in maids. She wanted that permanency in someone’s life, that they needed her.<br><br>It took her three years to become the maid she is today. Many long hours of making sure others knew she was the best, and a few of making sure other maids didn’t live up to their tasks, helping to push her ahead. She didn’t feel bad about it; she just saw it was a competition, a way of life. You have to climb your way up and to get there sometimes you had to push others down a rung or two. On one of her last jobs she had worked for an inventor and a collector of oddities. He had a few of these old alien movie props in his basement. She didn’t think he’d miss any of them and it was just too cool to pass up. So now she carries this small palm sized ray gun strapped to her thigh. She found out soon after she had lifted it that it was a true gun and it could burn a hole through anything with enough power built up. A laser ray gun that worked, who would have thought!? She cherished it; it was one of her many treasures, the only one she kept on her person. The others she kept in a small cedar box under lock and key. She had never had to use it but she wasn’t afraid to do so either.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MAID the RPG] Characters and Rules</strong><br>
				Post by: <strong>Xillen</strong> on <strong>03-04-2009, 23:58:19</strong>
			</dt>
			<dd class="postbody">
				<strong>Player</strong>: Crystaltears<br><strong>Ons and Offs</strong>: http://elliquiy.com/forums/index.php?topic=32542 (http://elliquiy.com/forums/index.php?topic=32542)<br><br>(http://i641.photobucket.com/albums/uu140/miriad356/rainbow.jpg)<br><br><strong>Name</strong>: Aisling McAlister<br><strong>Age</strong>: 22<br><strong>Height</strong>: 1m73 (5'8")<br><strong>Weight</strong>: 54kg (120lb)<br><strong>Three sizes</strong>: 86C-58-89cm (34C-23-35')<br><br><strong>Uniform color</strong>: Gold<br><strong>Eye color</strong>: Black<br><strong>Hair color</strong>: Rainbow<br><br><strong>Appearance</strong>:<br>Aisling stands 5'8" tall, pretty tall for a female neko at least in comparison with those others she has seen. She has curves in the right places, though often has been too shy to flaunt them. Her stomach is very near flat. She dresses in a primarily gold maid's uniform with black accents. The ruffly headpiece is almost completely black, as are her garters. The blouse is gold, as well as the skirt, and apron in the front is black as well as the fringe on the edges of the outfit. She wears knee-high black boots with golden laces and a small golden bell hanging from the highest cross on either boot that jingles lightly as she walks. She wears another golden bell around a black ribbon on her neck. No one has ever seen her undergarments, which are black based with gold lace on them. Her fuzzy ears and tail are both black as well, going well with her uniform, though her hair has always been an issue. She's tried dying this nuisance more than once, but never to any avail; the colors seem determined to be seen, always growing out at absurd speeds in her efforts to conceal them. Her rainbow hair is not as bad a mix as it could have been as the colors seem to mostly agree with and commingle with one another well. Still it's an oddity that draws the eye of most people as she passes by them.<br><br><strong>Athletics</strong>: 1<br><strong>Affection</strong>: 3<br><strong>Skill</strong>: 2<br><strong>Cunning</strong>: 0<br><strong>Luck</strong>: 3<br><strong>Will</strong>: 2<br><br><strong>Spirit</strong>: 20<br><strong>Stress</strong>: 0<br><strong>Favor</strong>: 8<br><br><strong>Maid Types</strong>:<br>Double Pure (Pure, maidenly, clean, fragile.)<br><br><strong>Special Qualities</strong>:<br>Nekomimi (This varies a bit depending on the setting, but you’re a catgirl, with the ears and possibly tail of a cat.)<br>Trauma ★ Saw Parent Die (After some terrible incident, you were traumatized. ★ You witnessed your parents’ (one or both) death with your own eyes.)<br><br><strong>Maid Roots</strong>:<br>Debts (Your family wound up with massive debts, and you found yourself coming to work at the mansion as repayment.)<br><br><strong>Stress Explosion</strong>:<br>Teasing (You start persistently tormenting the other maids.)<br><br><strong>Maid Weapon</strong>: <br>Vase/Bottle/Pot (When trouble happens, you grab something suitable from around the mansion and wave it around or throw it.)<br><br><strong>Maid Power</strong>: <br>Passionate Gaze (With just a glance, you can ingratiate yourself with the master, taking 1D6 Stress to gain 1D3 Favor.)<br><br><strong>Background</strong>:<br>Aisling lived a comfortable life as a child. She knew the spoils of the extremely wealthy and as able to indulge in her interests at her whim. This led to some activity in her school's theater as well as frequent visits to professional productions.<br><br>The life she knew was torn away from her when she was very near to graduating. She witnessed the murder of her family by some common thieves and burglars, but she survived. Unfortunately with her father's death the debts of her family became apparent to her and the young girl had no way to escape being swallowed up by them. She began working as a maid to try and absolve theses debts a little at a time. Being a live-in maid meant having food and shelter provided and so working away debts without incurring more.<br><br>Because of the crime she witnessed she has become a rather odd person. Withdrawn to the world, the only time she really lets herself out of her cage is when she's a little beyond her sense of how she should be. During these times she's much more forward and true-to-herself while dealing with others.
			</dd>
		</dl>
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