Monster Hearts (Character Sheets)
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: Premier on 08-02-2017, 20:07:45</h2>
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				Title: <strong>Monster Hearts (Character Sheets)</strong><br>
				Post by: <strong>Premier</strong> on <strong>08-02-2017, 20:07:45</strong>
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			<dd class="postbody">
				Character sheets go here!
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			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (Character Sheets)</strong><br>
				Post by: <strong>TheFourthShade</strong> on <strong>08-02-2017, 20:33:25</strong>
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				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Name: Fifth Firebird<br>Race: Tabaxi<br>Class: Monk<br>Path:&nbsp; Way of Shadow<br><br>STR: 12 (+1) (Level Bonus 1)<br>DEX: 18 (+4) (Racial Bonus 2, Level Bonus 1)<br>CON: 14 (+2)<br>INT:&nbsp; &nbsp; 8 (-1)<br>WIS: 14 (+2)<br>CHA: 10 (+0) (Racial Bonus 1)<br><br>Background:&nbsp; Hermit<br><br>Proficiency Bonus: +3<br>Saving Throws:&nbsp; Strength, Dexterity<br>Skills:&nbsp; Acrobatics, Athletics, Medicine, Perception, Religion, Stealth<br>Tools: Herbalist Kit, Flute<br>Weapons: Simple Weapons, short sword<br>Languages: Common, Draconic<br><br>Max HP: 45<br>Cur HP: 45<br>AC:&nbsp; &nbsp; &nbsp; &nbsp;16<br><br><strong>Equipment:</strong><br>Short sword, Explorer's Pack, 10 Darts<br>A scroll case stuffed full of notes from&nbsp; your <br>studies or prayers<br>A winter blanket x1 (There's another one in the explorer kit)<br>A set of common clothes<br>Waterskins (x2)<br>Herbalism kit<br>Flute<br>702.1 gp <br><br><br><strong>Class Features (Refer to the book for all abilities' full text)</strong><br>Unarmored Defense&nbsp; &nbsp; (Use Dexterity and Wisdom to calculate unarmored AC)<br>Unarmored Movement (+15)<br>Martial Arts&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Monastic Discipline: Way of Shadow<br>Deflect Missiles&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(Use your reaction to attempt to deflect a ranged attack when you are hit; reduce the damage by 1d10+Dexterity mod + Your monk level, if you can reduce<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the damage to 0, you can catch it.&nbsp; If you do that, you can spend a ki to throw it back as that reaction; you use your proficiency and it counts as a monk weapon.)<br>Ability Score Improvement (Str and Dex)<br>Slow Fall&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (Use a reaction to reduce your falling damage by five times your monk level.)<br>Extra Attack&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(Attack twice when using the attack action)<br>Stunning Strike&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (Spend 1 ki when hitting another creature with a melee attack to force a Constitution saving throw; if they fail they are stunned until the end of your next turn.)<br>Ki Empowered Strikes (Unarmed strikes count as magical for the purposes of overcoming resistances or immunities)<br><br><br>Way of Shadow<br>Shadow Arts (Spend 2 ki to cast various spells, also gain ability to cast Minor Illusion cantrip)<br>Shadow Step (Jump 60 feet between two spots that are in dim light or darkness, gain advantage on your first melee attack before the end of your turn.)<br><br>Racial Traits:<br>Darkvision 60 Feet<br>Feline Agility (can double your movement speed once when you move on a turn; you cannot then use this ability again until you move 0 feet on your turn.)<br>Cat's Claws (Climbing speed of 20, can use claws to deal 1d4+strength mod slashing damage; conveniently this lets you cut ropes and stuff, since claws are awesome)<br>Cat's Talent (Gain proficiency in Perception and Stealth, because Tabaxi are awesome)<br><br><br><br>Background Feature:&nbsp; Discovery (You have learned some sort of awesome or terrible thing in your homelessness and seclusion.&nbsp; Work this out with the GM.)<br><br>Ki Points<br>6 of 6<br><br>Spells (Save (if ever relevant)DC 8 Modified by Wisdom Bonus 2):<br>Darkness, Darkvision, Minor Illusion Cantrip, Pass Without Trace, Silence</div></div>
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			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (Character Sheets)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>09-02-2017, 08:07:32</strong>
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				<div class="floatleft">(https://68.media.tumblr.com/8dae2a7de73a69ae0a0feb7f04f7dc43/tumblr_ok7yxn69TL1utyn51o1_1280.jpg)</div> <strong>Name:</strong> Taorii Taratararittil<br><strong>Race:</strong> Aarakocra<br><strong>Background:</strong> Far Traveler<br><strong>Class:</strong> Ranger (Revised (https://media.wizards.com/2016/dnd/downloads/UA_RevisedRanger.pdf))<br><br><strong>Proficiency Bonus:</strong> +3<br><strong>Hit Points:</strong> 44<br><strong>Armor Class:</strong> 14<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Strength 10</div><div class="spoiler_body"><strong>Save:</strong> +3<br>Athletics: +3</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Dexterity 16</div><div class="spoiler_body"><strong>Save:</strong> +6<br>Acrobatics +3<br>Sleight of Hand +3<br>Stealth +3</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Constitution 14</div><div class="spoiler_body"><strong>Save:</strong> +2</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Intelligence 10</div><div class="spoiler_body"><strong>Save:</strong> +0<br>Arcana: +0<br>History: +0<br>Investigation: +0<br>Nature: +2<br>Religion: +0</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Wisdom 14</div><div class="spoiler_body"><strong>Save:</strong> +2<br>Animal Handling: +2<br>Insight: +5<br>Medicine: +2<br>Perception: +5<br>Survival: +5</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Charisma 10</div><div class="spoiler_body"><strong>Save:</strong> +0<br>Deception: +0<br>Intimidation: +0<br>Performance: +0<br>Persuasion: +0</div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Proficiencies</div><div class="spoiler_body"><strong>Armor:</strong> Light, Medium, Shields<br><strong>Weapons:</strong> Simple Weapons, Martial Weapons<br><strong>Tools:</strong> Aarakocra Nose-Flute<br><strong>Languages:</strong> Common, Aarakocra, Auran, Two Others</div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Racial Traits</div><div class="spoiler_body">• <strong>Flight.</strong> You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.<br>• <strong>Talons.</strong> You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background Feature</div><div class="spoiler_body">• <strong>All Eyes On You</strong>. Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign.<br>Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands,<br>to say nothing of everyday folk who are eager to hear stories of your homeland.<br><br>You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and<br>merchant princes, to name a few, might be interested in hearing about your distant homeland and people.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Class Abilities</div><div class="spoiler_body">See link in "Class" section, that text formats really strangely</div></div>
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			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (Character Sheets)</strong><br>
				Post by: <strong>JoanieSappho</strong> on <strong>11-02-2017, 20:36:27</strong>
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				<div class="floatleft">(http://i163.photobucket.com/albums/t295/JoanieSappho/Sekrit/403dd3a1-2ba2-4b64-a45e-7a4f7f920ef9_zpsyeell3gv.jpg)<br></div>Shelta<br>Aasimar Cleric 6<br>HP: 30 <br>AC: 13<br><br>Str: 10<br>Dex: 14<br>Con: 10<br>Int: 12<br>Wis: 16<br>Cha: 16<br><br>Proficiencies<br>Armour: Light, medium, shields<br>Weapons: Simple<br>Tools:<br>Saves: Cha (+6), Wis (+6)<br>Skills: Medicine (+6), Persuasion (+6), Religion (+4), Insight (+6)<br><br>Class Abilities<br>Life Domain: Healing spells restore 2+spell level more HP<br>Level 3 domain: Can use Channel Divinity to restore up to levelx5 (30) HP to others<br>Level 6 domain: When healing others, heal self 2+spell level HP<br><br>Channel Divinity 2/rest<br>Destroy Undead (1/2 CR)<br><br>Cantrips<br>Light<br>Sacred Flame<br>Spare the Dying<br>Thaumaturgy<br><br>Level 1 Spells (4 slots)<br>Bless<br>Protection from Evil and Good<br>Sanctuary<br>Shield of Faith<br>D: Bless<br>D: Cure Wounds<br><br>Level 2 Spells (3 slots)<br>Enhance Ability<br>Prayer of Healing<br>Blindness/Deafness<br><br>Level 3 Spells (3 slots)<br>Remove Curse<br>Beacon of Hope<br>D: Lesser Restoration<br>D: Spiritual Weapon<br><br>Race Traits (Protector Aasimar)<br>Radiant Soul: Starts at level 3<br><br>Background<br>Acolyte<br><br>Trait: I've spent so long in the temple that I have little experience dealing with people in the outside world<br>Idea: I must always try to help those in need, no matter what the personal cost<br>Bond: Everything I do is for the common people.<br>Flaw: I put too much faith in those who wield power within my temple's hierarchy<br>Gear: Mace, leather armour, crossbow, 20 bolts, priest's pack, shield, holy symbol
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			<dt class="postheader">
				Title: <strong>Re: Monster Hearts (Character Sheets)</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>11-02-2017, 23:27:02</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/0/0c/EarthGenasi.png)</div><br><strong>Name:</strong> Medea Heartstone<br><strong>Race:</strong> Earth Genasi<br><strong>Class:</strong> Totem Barbarian of the Tree Ghost<br><strong>Background</strong>: Bounty Hunter<br><br><strong>STR:</strong> 16 (+3)<br><strong>DEX:</strong> 14 (+2)<br><strong>CON:</strong> 16 (+3)<br><strong>INT:</strong> 08 (-1)<br><strong>WIS:</strong> 08 (-1)<br><strong>CHA:</strong> 12 (+1)<br><br>Proficiency Bonus: +3<br>Saving Throws: Strength (+6), Constitution (+6)<br>Skills: Athletics +6, Perception +2, Stealth +5, Survival +2, Deception +4, Persuasion +4<br>Tools: Thieves Tools +5, Musical instrument(Bagpipes) +5<br>Languages: Common, Primordial<br><br>HP: 65<br>AC: 15 (naked)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Equipment</div><div class="spoiler_body"> Maul, Battleaxe, 2 handaxes, 4 javelins, shield, bagpipes, belt pouch with 5gp, chest with 640 gp and an explorer pack (a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. 50 feet of hempen rope strapped to the side)</div></div><br><br><strong>Class Features</strong><br>4 Rages(+2) per long rest<br>Reckless Attack<br>Danger Sense<br>Feat: Great Weapon Master<br>Extra Attack<br>Fast movement<br>Spirit Seeker: Speak with plants as a ritual<br>Totem Beast, Tree Ghost: while raging resist all damage except psychic<br>Aspect of the Beast, Tiger: proficiency with Stealth and Survival<br><br><strong>Racial Traits:</strong><br>Earth Walk<br>Merge with Stone<br><br><strong>Background Feature:</strong> Ear to the ground<br>You are in frequent contact with people in the segment of society that your chosen quarries move through.<br>These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets,<br>or members of high society. This connection comes in the form of a contact in any city you visit, a person who<br>provides information about the people and places of the local area.<br><br>Personality: I'm always calm no matter what the situation. I never raise my voice or let my emotions control me.<br>Ideal: I'm loyal to my friends, not to ideals.<br>Bond: Something important was taken away from my land and I aim to get it back.<br>Flaw: If there is a plan I'll forget it, if I don't forget it I'll ignore it.
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