Tales Of Xernia: Citizen Registry [Character Sheets]
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: Vergil Tanner on 03-07-2021, 10:32:19</h2>
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				Title: <strong>Tales Of Xernia: Citizen Registry [Character Sheets]</strong><br>
				Post by: <strong>Vergil Tanner</strong> on <strong>03-07-2021, 10:32:19</strong>
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				<div align="center"><strong><span class="bbc_u"><span style="font-size: 24pt;" class="bbc_size">Tales Of Xernia: Citizen Registry</span></span></strong><br><br>(https://cdna.artstation.com/p/assets/images/images/010/243/036/large/mika-yamaguchi-fantasy-desk-00000.jpg?1523373505)<br><br>The Character Thread for <em>Tales Of Xernia.</em> This thread is for approved characters only, so please get your sheet approved by the GMs before posting here. Any edits made to the characters besides general housekeeping or updates of connections must be approved by the GMs. Multiple characters are currently allowed. <br><br><br><em><span class="bbc_u">Current Roster:</span></em><br><br>Dimitrius Maranzano [Vergil Tanner]<br>Dantarius Of House Ryzerion [Vergil Tanner]<br>Cassandra Mia Maranzano [PentheWonderful]<br>Vandris Callaghan [Crensler]<br>Anffawd [Pink Professional]<br>Lucavie Zajac [Pink Professional]<br>Hina Glowglide [Marie Reynolds]<br>Sizo Galu [RainyHigh]<br>Marisola Cipriano [stargazer]<br><br><br><strong><span class="bbc_u">Other Links:</span></strong><br><br><strong><em>Discord</em></strong> (https://discord.gg/yvEFhyckGt)<br><br><em><strong>Navigation Thread</strong></em> (https://elliquiy.com/forums/index.php?topic=334102.0)</div>
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				Title: <strong>Re: Tales Of Xernia: Citizen Registry [Character Sheets]</strong><br>
				Post by: <strong>Vergil Tanner</strong> on <strong>03-07-2021, 10:36:37</strong>
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				<div align="center"><strong><span style="font-size: 24pt;" class="bbc_size">VERGIL TANNER</span></strong></div><div class="floatright">(https://i.pinimg.com/originals/0b/d3/29/0bd329b77ea9adb631f6208e65fb549d.png)<br>(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/0d58eb38-d331-44b1-9576-cb77b54d2dd7/dde5r4a-76467f38-03a7-430d-abdf-4209a3d9dcf0.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzBkNThlYjM4LWQzMzEtNDRiMS05NTc2LWNiNzdiNTRkMmRkN1wvZGRlNXI0YS03NjQ2N2YzOC0wM2E3LTQzMGQtYWJkZi00MjA5YTNkOWRjZjAucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.OebYrGi2Wro-_xiTQh9rzpi276nwXxknu0mWlc9Tmhg)<br>(https://i.ibb.co/DDS0HbM/Dante-Anime3.png)</div><br><strong>Name:</strong> Dantarius Ryzerion<br><strong>Age:</strong> 28<br><strong>Species [Type]:</strong> Corviknight [Flying / Steel]<br><strong>Gender:</strong> Male<br><strong>Orientation:</strong> Bisexual<br><br><strong>Residence:</strong> Owns a small plot of land outside the city, but resides mostly in Castletown.<br><strong>Occupation:</strong> Lord Commander of The Royal Knights<br><br><strong>Appearance:</strong> <br><br>Dantarius stands at around 6'6" tall and weighs roughly 280lbs out of armour; whilst that might sound really rather heavy, he is in no way chubby or obese. A lifetime of training and discipline has honed his body into a chiselled Adonis-like shape, with firm, powerful muscles rippling every time he moves. But Dantarius is not a lean, wilting twig. Far from it, in fact; the Lord Commander of the most elite Knights in the Kingdom cannot be anything approaching weak! He requires speed, balance, poise and power in equal measure, which is why he deliberately avoided the trap that many warriors fall into; specialising in one form of combat and giving up other advantages. All speed and no power, or all power and no finesse, etc etc. As such, he has perfected an intensified form of training to broaden his shoulders, strengthen his back, hone his speed, agility and endurance and also give him some degree of force behind his swings. He has given up specialisation, perhaps, but in so doing has made himself perhaps the most versatile fighter in the Kingdom. His body is muscular and toned, and every ounce of muscle on him is there for a purpose.<br><br>Past his body, however, his facial features are very striking. Whilst possessed of the paler complexion of his northern heritage, Dantarius has tanned a little in his time further south. His dark black hair is usually kept short and neatly ordered, and he tends to keep himself clean-shaven, though the occasional shadow does creep in later in the day. His jaw is strong, powerful and angular, with relatively prominent cheekbones and a surprisingly changeable face; when he wishes it, his face can be extremely expressive with very animated eyebrows and ready to move lips and eyes...but when he requires it, his face can become an unreadable stone wall that many people fail to register emotions on. His piercing ice blue eyes are one of the most noticeable parts of his face and never seem to stay still, flickering this way and that as if constantly analysing everything with his keen, cutting mind. His bearing is usually very formal and stiff, preferring to stand on ceremony and refusing to ever really relax. He seems to take most things very seriously, and has an almost severe figure at times...not that it has stopped many young women from swooning over his upper class, cultured and clearly Noble accent.<br><br>He tends to prefer – in his day to day life – formal-wear mixed with a lightly armoured aesthetic. Most of the time he will be clad in his heavier armour and imposing beaked helmet, but on occasions when he must mingle in upper crust parties, he tends towards more ceremonial generals garb that still maintains some degree of protection should he be required to fight. When not in armour, he enjoys adorning his left ear with a simple black gemstone stud earring - a new fashion he discovered in Delinquent Town that he took a liking to - and a signet ring of his family's crest on his left index finger. Beneath his armour, he has an angry, nasty scar on his left shoulder, running the length of his clavicle and marring his otherwise flawless skin. Like other Corviknights, he has a pair of gigantic black feathery wings that are light as a feather but hard as steel when locked together, the full wingspan being around 20 feet wide. When furled up on his back, they cling to his shoulders and droop down to the floor almost like a cloak. When in his armour, he is clad head to toe in shining black steel, his face obscured by a full-face mask with a stylised beak on the front. He carries his signature weapon, a long black-steel spear, at all times, even when unarmoured. <br><br><br><strong>Personality:</strong> <br><br>Dantarius is, above all, supremely pragmatic; logic is really the only consistent, reliable way to approach any problem you might encounter in your life, and in order to properly weigh logic and reason, you must have; 1) strict standards by which to judge; 2) as much data as possible, and; 3) as little emotional interference as possible. To that end, he is controlled, rational and methodical to a fault and very rarely allows emotion to cloud his judgement. His emotions have caused a great deal of issues in the past, leading to some of his greatest failures so he keeps them firmly under control, only allowing himself to feel what is constructive and reasonable at the time and no more. Emotions cannot be allowed to rule your decisions, or you will be doomed to forever repeat the same mistakes and be vulnerable to the same manipulations that hurt you in the past. However, this strict approach to self discipline has the side effect of creating an individual that many would consider aloof, calculating, cold and standoffish. Indeed, he often comes off as robotic to some people, and thanks to his insistence on controlling his emotions, he does sometimes have difficulty empathising with people.<br><br>It isn't that he's a sociopath; he simply operates on a different wavelength to most people, and his lack of understanding his own emotions leads to a failure to understand others, too. He can understand on a logical level how people might feel, but he often fails at predicting how they might respond to certain stimuli, especially if he accidentally offends or upsets somebody. Despite this, he does have a great deal of hidden depths; His wit is biting at times, though he rarely means it in a condescending manner, and he sometimes - when comfortable - displays a sardonic, ironic, sarcastic sense of humour that most people are not prepared to deal with. One should not mistake his lack of outward emotion for an absence of feeling in its entirety; he does, in fact, feel and does so very deeply, his self control more being a self defence mechanism for just how raw his emotions can be sometimes. When he feels happiness or sadness or anger, he feels it intensely, and when it bubbles over the results are often spectacular...hence why he tends to bottle them up and vent them at appropriate times. Despite his aloof stoicism, he has a great deal of inner passion and drive that does not usually display itself in any way other than his relentless determination.<br><br>And determination is the name of the game; his will is all but unbreakable under normal circumstances, and if there is something he does not understand or is not capable of, he will not rest until he achieves his goal. Alas, this unbreakable will finds itself tested on a near daily basis as his own inner darkness and whispering demons seek to drag him down, some days being a struggle to gather the energy required to move from his bed in the first place. Several times, he has very nearly lost the battle with that all consuming void, each of which left its own mark somewhere on his body. Despite his standoffish nature, however, Dantarius is surprisingly loyal; should you win his loyalty, he will stand by your side through thick and thin, and it will take a great deal of concerted effort to change that. However, Dantarius does not speak about himself; he is reserved and closed off, preferring to deal with his problems by himself. This stems from his experiences with his sister; he has always had to be the strong, grown-up one, and so it could be said that many of the mechanisms people develop as they grow older simply did not stick with him through necessity. It would not be an unfair statement to say that in many ways, he grew up much too quickly.<br><br><br><strong>Inherent Abilities:</strong><br>-- Flight, via wings<br>-- Extremely keen eye sight<br>-- Resistant to most forms of damage<br>-- Ability to breathe normally in thinner air<br>-- Enhanced agility<br>-- Limited Aerokinesis<br><br><br><strong>Special Abilities:</strong> <br>-- <em>Aura Of Doom:</em> Some Corviknight's very appearance can unnerve their opponents. Merely Dantarius's presence on the battlefield imbues in his opponents a sense of fear and anxiety, making them more likely to move slower, to hesitate or to - in some cases - flee entirely.<br>-- <em>Mirror Armour:</em> Attempts to lower Dantarius's physical abilities - such as attack, defence, speed, etc - are ineffective and are reflected back at the originator of the attempt. <br>-- <em>Blade Bird:</em> The eight large feathers on Dantarius's back can detach and fight semi-autonomously, though Dantarius can give them orders. They can scout, attack, defend, distract or any other simple task Dantarius directs them to do. If one is destroyed, it takes a week to grow back. <br><br><strong>Egg Move:</strong> Tailwind<br><br><br><strong>Strengths:</strong> Driven, intellectual, logical, determined, highly skilled with spear and blade, loyal, principled<br><strong>Weaknesses:</strong> Poor social skills, mental health issues, standoffish, comes across as aloof, difficulty expressing emotions<br><br><strong>Likes [Non-Sexual:</strong> Knowledge, reading, experimentation, history, honesty, reliability, order, cooking, certain sports, dogs.<br><strong>Dislikes [Non-Sexual]:</strong> Unnecessary deception, outright chaos, ignorance (wilfull or otherwise), stupidity, bullies, his father, tomatoes<br><br><strong>Ons:</strong> D/s, BDSM, Rough, Dirty Talk, exhibitionism, dancing, intimacy, a dash of humiliation (not much, though), Choking, spanking, roleplay, Dominant side of Player's Ons<br><strong>Offs:</strong> Gore, scat, vore, violence, snuff, non-sexual rough play, cucking, Player's Offs.<br><br><br><strong>Backstory:</strong><br><br>Dantarius of House Ryzerion was born in the grand city of Corvus, the northernmost major city in Xernia, nestled amongst the peaks that protect its northern border. Corvus is the seat of the Ryzerion Dukedom, and has been held for as long as anybody can remember by a long line of Corviknight Dukes and Knights; through selected breeding and family tradition, the head of the family has always been a Corviknight, and the bulk of their household guards are the more "Noble" flying types that can traverse the treacherous landscape surrounding Corvus, though rock and ground types are also common. Charged with protecting the Northern Pass - the only way through the mountains into Xernia from the outside world - the Ryzerion family has a long tradition of powerful knights and warriors, many of whom have either been Generals in the military or officers within the Royal Knights. Proud of their lineage and their reputations as some of the finest knights in the Kingdom, the purity of the bloodline is often of the utmost concern to the Dukes of Corvus. Dantarius was born the second son, a twin alongside his sister, and thus would never inherit the title of Duke. As was tradition, being the second son, Dantarius's place was always destined to be representing the family in the capital city. <br><br>As he grew, Dantarius was rigorously trained for his future, denied most physical comforts and even most companionship besides that of his sister and the pet dog that he was allowed to keep thanks to his mother's intercession. Due to his isolation, he came to depend deeply on both his dog and Grace for affection, and became deeply protective over both of them. Whilst otherwise a model student in the hopes that his father would show approval eventually, he often got into fights with other young Nobles his age when they attempted to bother his sister. Whilst she could handle herself, she was often uncertain about how to turn them down, and more than once, the noble brats attempted to take liberties to extract a promise of future betrothal. This bred into Dantarius a deep loathing for the entitlement so rampant amongst the noble classes, especially when he saw how troubled it made Grace. As they grew, the attentions became more direct and Dantarius's training became more and more intensive, to the point where he was no longer able to protect Grace as vigilantly as before. Though their bond remained strong, the pressure mounted on Dantarius's shoulders, crushing him beneath the weight of expectations, his duties, the loss of sleep to ensure that Grace was safe, and the bottling up and ignoring of his own emotions in an effort to give Grace the stable, loving parental figure she was owed. This inevitably led to tragedy.<br><br>One night, at a party designed to officially announce Grace's entrance into noble society - and probably begin finding her a worthy suitor to forge an alliance between families and produce a worthwhile continuance to the line - and introduce Dantarius as the Second Son, Dantarius was called away to demonstrate his capabilities to a gaggle of his father's cronies and connections. The excuse given was that it would assist him in making headway in the capital to have connections and friends there, but truly, it was simply so that his father could show him off like a prized pony to bask in the second-hand adulation and praise. Dantarius attempted to extricate himself, but ended up being forced to go along with it for a short time. By the time he escaped, he returned to the party to find that Grace was nowhere to be seen. Nobody seemed to know where she went, until - after intimidating one of the lesser nobles - it came out that she had left the party with another noble brat who had apparently been rather forceful. Following their trail to the garden, he found them hidden in the trees...with the noble brat pawing at his sister's half-naked body and Grace trying to fight him off in tears.<br><br>One heavily wounded, half broken Noble brat later, Grace was sobbing in his arms and begging him to help her escape. She was sick of being used as a prize horse that could be given away to the highest bidder for breeding, tired of the gilded walls of her cage...she wanted to explore the world, see the sights and sounds she had only ever read about and be free from the frankly bleak future that awaited her as a scion of the Ryzerion name. Dantarius didn't think twice. He took her back to her room, packed her essentials, and moved to flee the palace that very night. Alas, they were discovered, and Dantarius was forced to stay behind to distract and divert the chase long enough for Grace to escape. When his duplicity was discovered, he was punished harshly - though the altercation with his sister's assailant was swept under the rug, of course - and confined to his quarters. Dantarius did not listen, obviously, and soon broke out to try and find his sister. He spent the next few months trying to track her down, and even came close to picking up her trail...but upon discovering a spy sent by his father trailing him, he realised that him finding her would mean that his father found her....so he had to abandon the chase. As much as it hurt to do so, he was forced to abandon any chance of finding his sister for the time being, faked his failure, and returned in "defeat" to the castle. <br><br>After being reamed out by his father for his disobedience, something inside Dantarius snapped. He didn't shout or yell or scream. He didn't threaten or curse. He simply looked his father in the eye and stated with frozen, frigid certainty, "We're done." Before he turned and left Corvus with only the clothes on his back. He had not been disowned - his father would not dare risk the scandal - so he still had access to Ryzerion holdings and assets...but Dantarius decided to only use them in the direst of circumstances. Instead, he made his way to Xernia and decided instead to put his skills to use; if he could join the Royal Guard and rise through the ranks, then he could have the wealth and power to track down his sister and protect her from their father without issue. If he could make his name widespread enough, his father would not dare sully the Ryzerion name with a scandal, when he already had other children he could bend to his will. And so...that is what he did.<br><br>He arrived at the Capital City at 16, enrolling in the military as soon as he arrived. Whilst his training and noble birth would have allowed him to begin at an officer level, he instead enrolled in the lowest rung without revealing his noble connection. If he was going to rise through the ranks, it would not be because of his father's name, like the entitled brats he so despised. It would be on his own merits. Two years later, he was serving patrol duty in the Castletown streets when the King was assassinated. He scrambled to organise his small group of men in time to try and find the culprit, but all he found was a single scrap of cape as a mysterious figure hopped over a low dividing wall in the palace gardens. He flew himself over the railing, hurrying to give chase, but when he turned the corner...the mysterious figure was gone, and he was faced with nothing but a high stone wall. Whilst he reported what he saw, nothing was found. They caught the assassin a day later and summarily executed him, and the case was closed. As far as he could tell, the wall was not even investigated, and the story that the assassin was a Mistype made perfect sense given the people's predispositions, so...why look into it further?<br><br>Nevertheless, he had failed. So he threw himself further into training and honing his instincts and skills, and his renewed determination and effort accelerated his rise to the top. Eventually, when he was 19 - a year after the assassination of the King - he was offered a spot within the Royal Knights. It was then that his lineage was discovered - Royal Guards underwent extensive background checks, after all - and the news exploded within the capital. His father reached out upon hearing the news, but Dantarius ignored him, dedicating himself to proving that he was more than the sudden burst of fame that his lineage had given him. He was famous as a rising star within the military, but the revelation that the son of Duke Ryzerion had been secretly in the capital for almost half a decade? That was gossip that everybody was interested in for just long enough to make it public knowledge. By the age of 22, he was already in line to succeed the Lord Commander thanks to his skill, intelligence and dedication to the Guard. When the Commander passed a year later, Dantarius was selected as the new Commander, becoming not only the first Ryzerion to hold the position in over a century, but the youngest Lord Commander in three. <br><br>Over the years, he has consolidated his power, saved the stipend he receives for his position and invested in several small businesses and properties to gather himself a small degree of wealth to support himself. He has done his best to cultivate allies in court and weed out corruption amongst the Royal Knights, ensuring their loyalty is unswervingly to him and the Royal Family. He has even made an unexpected connection with a certain notorious criminal that has strong connections to the underworld...it was not something he planned to do - he fell in love rather accidentally - but at least now he has somebody he knows he can rely upon if the nest of vipers within the palace decide to sink their fangs into him. But over the years, something has bothered him. Something about the assassination of the King has always crept into the back of his mind, details that didn't quite add up, things he couldn't seem to make sense of...but he needs to be certain that the shadows he passes in the dead of night are not holding daggers of their own. He needs to tread carefully, because if there's one thing he learned growing up a noble? It was that politics was just another kind of battlefield, and was just as lethal as every other warzone in history. He needs to tread carefully...or he knows his story might end rather too abruptly for his liking. 
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				Title: <strong>Re: Tales Of Xernia: Citizen Registry [Character Sheets]</strong><br>
				Post by: <strong>PentheWonderful</strong> on <strong>03-07-2021, 10:37:02</strong>
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				<div align="center"><strong><span style="font-size: 24pt;" class="bbc_size">Pen The Wonderful</span></strong></div><div class="floatright">(https://i.pinimg.com/564x/36/78/70/3678709ddd488a4374341998ac211354.jpg)<br>(https://i.pinimg.com/564x/34/25/8a/34258a7ef353c627e8933d3b7ad76ff9.jpg)<br>(https://i.pinimg.com/564x/66/2b/5f/662b5f079f54908783110167f67faf4a.jpg)</div><br><strong>Name:</strong> Cassandra Mia Maranzano<br><strong>Age:</strong> 24<br><strong>Species [Type]:</strong> Liepard [Dark]<br><strong>Gender:</strong> Female<br><strong>Orientation:</strong> Heterosexual<br><br><strong>Residence:</strong> Unknown, though she had once called the Maranzano Household her home.<br><strong>Occupation:</strong> Right Hand of Dimitrius and secretly The Phantom Thief of Xernia.<br><br><strong>Appearance:</strong> Standing at 5'4 and 110 lbs, Cassandra is not the most powerfully built. She does not throw the hardest punches, nor can she take it. But where she lacks in strength and power, she makes up for in agility and stealth. Cassandra has complete command of her perfectly proportioned and limber body. Her dainty limbs are tight with muscle and capable of performing complex acrobatic moves, providing her with the flexibility to move in fluid, sinuous motions, almost seamless in its succession, but also allow her to bend in half in a single snap. Just watching her walk is almost enough to give you a sense of satisfaction with the ease and near-surreal grace she holds herself to as she floats across the room – like a satin sash caught in the wind - catching one’s attention with ease despite her smaller stature.<br><br>Her legs in particular account for most of her height, being long and slender while also toned and with a shapely bubble butt on top. Her body is perfectly sculpted and formed for function; with a tight, tiny waist flaring out into wide, well-balanced hips. Firm, sleek muscles accentuate her curves and generous C-cup breasts. Unlike most Liepards, her eyes are bright mercurial silver, though still possessing the vertical slit that all felines shared. Her long, violet hair falls to her waist and curl in any direction they please, like a bouquet of lavenders framing her heart-shaped face. Her skin is a cool peach colour underneath the sunlight but in the darkness of nightfall, it takes on a cool lilac hue, allowing her to blend into the shadows more easily save for certain parts of her skin which make up her Liepard markings on her back and face.<br><br>Her ears stand erect on the top of her head with violet fur and pink inner sides, similar to the pinkish hue of her eyelids. Her tail is long and slender with the signature sickle-like end which helps her retain balance and obtain hard to reach items. Cassandra's claws are deadly weapons that she can extend and retract at will, and she takes great pride in their care. Her fashion sense is rather eclectic, though she always tries to dress her finest. Stylish, chic, and functional describe her wardrobe rather well. She has dresses and coats for a variety of 'professional' encounters as well as leather bodysuits specifically for her 'hobby'. Though she looks her best in silver, Cassie likes to mix up her predominantly dark wardrobe with pops of yellow or gold. However, when she is laying low, she likes to don her favourite deep violet cloak, which has become tattered from the many excursions it has seen over the years. It now has multiple holes and tears on the back, which creates the illusion of a leopard print pattern if she were wearing something yellow underneath.<br><br><strong>Personality:</strong> Silent, precise, controlled, and calculated are four words you might use to describe Cassandra. An enigma to perceive and behold, she is a puzzle with blank pieces that befuddles and teases with her reserved, closed off ways. She chooses carefully those to share her secrets with, if at all, but more often than not, her lips are tightly sealed. A lone wolf, she does not work with others, but rather, manipulates others to her will. Everyone and everything are mere tools to her own survival, and never the other way around. However, there are a few exceptions. And for those few, she would gladly risk life and limb without a moment of hesitation, and strive every single day to do right by them.<br><br>But, beneath that debonair smile and alluring energy is a cruel and selfish creature with a bitter heart and a grim outlook on life. Her early childhood years have corrupted her, leaving irreversible scars she must carry for the rest of her life. And she has never forgiven the person who had caused it in the first place. She will stop at nothing to get what she wants, no matter how low she must stoop. However, just as she knew cruelty, she also knew kindness, and the positive influences in her life have stopped her from truly going off the deep end doing more heinous acts more often than not. But when those moments come, she is methodical and a perfectionist in her ways; carefully planning one move to the next. She retains a cool head and even temper; a facade that hides a tattered mind and a broken soul, gripped by spite and unbridled pain. She plays her part as a cat burglar to the tee; stealthy, cunning, fluid, and graceful, she resembles a dancing shadow. One moment there, and the next, gone.<br><br>At home in the darkness, Cassie prefers to operate in the nighttime, when every corner casts a shadow and every shadow hides a bounty. Some may call her nocturnal, for she is rarely seen in the daytime. But in truth, her eyes seldom find rest in the clutches of insomnia. As darkness avoids the light, Cassie has a strong dislike of fire.<br><br>Devastatingly clever, she takes pride in her ability to outwit and out-strategize even the sharpest of knights, relying heavily on her quick thinking, resourcefulness, and creativity. She is tactical, focused, driven and eloquent; a gifted liar with a silver tongue that allows her to talk her way out of any situation, and steal as many hearts as she pleases. Leaving behind a string of broken hearts. However, she is flighty and very easily bored. Despite her facade, she is deeply troubled. She struggles with her demons every waking moment, and as a result, her emotions and interests are fleeting, so she must always chase them. This often leads her to cause or get herself in trouble, but she actively enjoyed that. She loves her thrills, dangerous situations to get her blood pumping, and adrenaline-driven activities to grasp those split-second highs of ephemeral emotion to fill the void within her. Even for a moment. Always moving from one shiny object to another, but once possessing it, leaves it behind. Living from one thrill to the next.<br><br><strong>Inherent Abilities:</strong> <br><ul class="bbc_list"><li>Psychic Immunity</li><li>Enhanced Sight, Smelling, &amp; Hearing</li><li>Darkvision</li><li>Umbrakinesis</li><li>Cat-like Reflexes</li><li>Speed and agility boost in dark environments</li></ul><br><strong>Special Abilities:</strong> <br><ul class="bbc_list"><li><em>Limber:</em> Her limber body protects her Pokémon from paralysis and allows her to squeeze through the tightest spaces.</li><li><em>Sneak Strike:</em> Cassandra has an uncanny ability to sneak up on almost anyone without fail, attacking before they can react.</li><li><em>Disappearing Act:</em> Her kind has been known to vanish and reappear without warning, much like a Ghost. She is especially stealthy at night. Whether it is because of her speed, her ability to suppress movement noise, or other factors is uncertain.</li><li><em>Gift of Silence:</em> With incredible control over her body, Cassandra is able to prevent herself from emitting any kind of noise when she is in stealth, be it from her clothes, her footfalls, breathing, or movement.</li></ul><br><strong>Egg Move:</strong> Copycat<br><br><strong>Strengths:</strong> Cunning, resourceful, charismatic, tactful, perceptive, well-spoken, intelligent, hardworking, controlled, devoted, mature, flirtatious<br><br><strong>Weaknesses:</strong> Cruel, vengeful, flighty, heartbreaker, easily bored, mentally unstable, apathetic, manipulative, untrustworthy, competitive, petty, insecure<br><br><strong>Likes [Non-Sexual:</strong> Belue Berries, rain, classical or acoustic music, silence, privacy, exploration, adventure, thrill-seeking, getting into trouble, flirting, favours, being right, freedom, stealing things (including hearts)<br><strong>Dislikes [Non-Sexual]:</strong> Following orders blindly, absolute authority, self-righteous people, fire, failure, loud rock music, upper-class parties (not that she attends them anyway), owing favours, being wrong, commitments and responsibilities (feeling chained down)<br><br><strong>Ons &amp; Offs:</strong> See O/Os (https://elliquiy.com/forums/index.php?topic=261306.0)<br><br><strong>Backstory:</strong><br><br>The story of where Cassandra had come from and why she had ended up on the dangerous streets of Delinquent Town as a 5-year-old Purrloin is one that has seemingly been lost to memory. Should you ask the Liepard herself, she may tell a different tale each time. That she was born from parents of two different types, but that she received the short end of the stick and was abandoned. That her two Liepard parents were on the run from the palace and skipped town, but accidentally left her behind and died in their escape. That she had escaped from a child trafficking ring. No one really knew, and Cassandra seemed content to keep things that way. Though her beginnings are unclear, what is known as fact was that the day she appeared in Delinquent Town, she was more a wild animal than a child. Hissing and attacking anyone who came near her. She couldn't speak, read, or write, but she <em>was</em> very good at evading capture, and thus, she quickly became a new menace in the neighbourhood. But really, she was simply doing her best to survive. She stole food and clothes, the odd blanket and toy, or anything shiny that happened to catch her eye.<br><br>As such, she caught the attention of Dimitrius Maranzano, the person in charge of the territory. No doubt he had received endless complaints of peoples' belongings going missing, and had come down to investigate for himself after she eluded so many of his men's capture. Unlike the others, Dimitrius managed to successfully corner and capture Cassandra, and just when she thought she was going to lose her life or face harsh punishment, she was meant with kindness and patience, which was a foreign concept to the Purrloin at the time. Everything she had stolen (that weren't food or any other perishable goods) had been returned to their rightful owners and Dimitrius took her into his home and nursed her back to health. She was incredibly small and malnourished for her age, and it was a miracle how she managed to survive as long as she did. Despite this, she continued to try and escape and exhibited unruly behaviour, not realizing Dimitrius was only trying to help. Eventually, he managed to get through to her (with a lot of food and bribery), and before she knew it, she had been adopted. <br><br>She was slow to take to her new life, always paranoid and untrusting and afraid that she was going to be hurt or cast out. She acted out, continuing to steal and getting herself in trouble with various gangs and undoubtedly made Dimitrius' life a lot more complicated than it already was. But Dimitrius' love and patience eventually reached her little heart, and she began to realize that perhaps she had found her forever home. He had fed her, gave her shelter, clothed her, taught her to read, to write, to speak, and more than that, he loved and supported her unconditionally, and their bond only grew stronger as the years passed. Dimitrius was a positive influence on her, staving off some of her darker tendencies and she always does her best to do right by him. She came to see him as a father and even adopted his surname and the name he used to call her before she could learn how to speak to tell him her birth name. She loves him dearly, though it took time to adjust to the other 'strays' Dimitrius would bring in every now and again.<br><br>She became determined to never worry or inconvenience him, to the point she learned to conceal her true feelings and put on a facade. Though, that was in part learned from him as well. Despite this, something in her past continued to haunt her, keeping her restless and anxious. She often thought of leaving and living life on her own again, but she couldn't quite understand why. Though perhaps, the answer lied in her long-buried past. Her fear of becoming comfortable and attached. When she was 16 years old, she saw a corrupt knight harass a family that lived down the street from her and Dimitrius' residence. The knights stole the family's money for 'tax' and angered by their actions, she embarked on her first endeavour as The Phantom. That night, she snuck into the knight's post and stole back the family's money, then returned it to them by leaving it on their bedside table through their open window. That was the night that changed her life, the catalyst for her evolution into a Liepard.<br><br>Of course, it was inevitable that Dimitrius would catch wind of this, and after a stern talking to about putting herself in harm's way, she had his blessing to continue these covert operations to help disadvantaged families and 'redistributing wealth' from wealthier ones in the upper rings. She even received training from his finest agents to hone her skills further, and she quickly gained a reputation for herself across the kingdom. Either as a petty criminal and a menace to the wealthy and a hero and saviour to the poor Mistypes in Delinquent Town. Cassandra had finally found a purpose. Perhaps, even her calling. Thus, as she turned 18, she finally decided to leave the nest, parting ways with Dimitrius to travel the kingdom and expand her reach as The Phantom Thief. Of course, being a wanted criminal meant that Cassandra could not have a permanent place of residence, often moving around from one tavern to another to avoid detection. Few can identify her as The Phantom Thief of Xernia, as no one has ever seen her in the act. And those who do have closely guarded her secret in respect for her deeds. <br><br>It was then, at the age of 20, that she encountered another individual who would become quite dear to her. It was a rather serendipitous meeting, but before she knew it, Cassandra had fallen in love with perhaps the last person she should be considering romance with. Though she has had nearly countless partners over the years - she took after her father in that way - this was different. This was the first time she allowed herself to connect and become attached. It motivated her to better herself. And so, at the age of 22, she returned home to Delinquent Town, reuniting with her adoptive father and deciding to follow in his footsteps to better the lives of the Mistypes in the kingdom. She became his right hand and engaged in further trained for the role. However, she continued to embark on her exploits as The Phantom at the same time.
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			<dt class="postheader">
				Title: <strong>Re: Tales Of Xernia: Citizen Registry [Character Sheets]</strong><br>
				Post by: <strong>Vergil Tanner</strong> on <strong>03-07-2021, 10:37:18</strong>
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				<div align="center"><strong><span style="font-size: 24pt;" class="bbc_size">VERGIL TANNER</span></strong></div><div class="floatright">(https://i.pinimg.com/564x/08/dc/b6/08dcb66af76f79ed5eb8a99d80d99931.jpg)</div><br><strong>Name:</strong> Dimitrius Maranzano<br><strong>Age:</strong> 39<br><strong>Species [Type]:</strong> Decidueye [Grass / Ghost]<br><strong>Gender:</strong> Male<br><strong>Orientation:</strong> Pansexual<br><br><strong>Residence:</strong> Shady Acres, Southern Delinquent Town<br><strong>Occupation:</strong> "Consultant." Is in fact the Crimelord and "Mayor" of Delinquent Town.<br><br><strong>Appearance:</strong> <br><br>Dimitrius Maranzano is a deceptively large man; he is often found lounging in his favourite chair or behind some desk or other, which serves to disguise his true size and stature from those who ordinarily size him up. When he draws himself to his full height, however, people are often surprised to find that the ordinarily even-tempered, seemingly mild-mannered gentleman stands at a towering 6'6, with broad shoulders and surprisingly wide arms, enough that he easily weighs around 270lbs. The fact that he is almost 40 – old for a crimeboss in his neck of the woods – seems to not bother him, as his body is in as good a condition as its ever been. He has a sharp, well defined jawline, bright, piercing golden eyes and a head of luscious dark green hair.<br><br>When seen dressed, he is rarely caught outside of an elegant, formal, expensive suit that highlights his well-built form and compliments his figure. Fashion is one of the first things people see about you, after all, and a well-dressed, clearly wealthy individual of impeccable taste elicits certain reactions and responses from people even if they don't realise it on a conscious level. Besides, he just likes dressing his best. When out of his clothes, his body is noticably muscular, rippling with no wasted fat, indicating that despite his age, he has a great deal of power to his body yet. His back has several long feathers sprouting from his spin and falling down around his waist, and a thin membrane can be found on the back of his arms from which his feathery wings can extend and retract at a moment's notice. Whilst he is unable to fly per say, he can indeed glide, and his wings can help give him a boost when he needs to jump especially high into the air, or hover in place for a few seconds before descending. His feet are normal human feet, save for the big toe on each foot that ends in a sharp bird-like talon and claw. His body also has several noticeable scars that he has taken no effort to disguise; several gunshot wounds, two or three incision scars from surgeries to repair internal damage, a couple of knife wounds and even one reasonably sized burn on his left ribcage. Beyond his scars, Dimitrius's body is adorned with only one decoration; a spreading black Decidueye wing stretching from his shoulder and chest down the length of his upper arm, seemingly spreading out from the centre of his body. Whilst it might seem like that is intended to cover up his scars, a closer inspection indicates that the tattoo is much, much older than most of his oldest wounds.<br><br><strong>Personality:</strong> <br><br>Dimitrius is an older crimeboss, which means he's either very lucky, very dangerous...or both. People who cross him will find that he is very much the latter. Professionally speaking, he is cool, calm, collected, and controlled, viewing most people from afar rather than allowing familiarity to cloud his judgement. He expects to be obeyed the moment he speaks, and oftentimes, that is exactly what happens. It isn't that he's unfriendly or rude; he is simply an analytical intellectual who has little time for pointless games and people who believe themselves to be clever just because they can string a witty word or two together. He is, however, formal, polite and engages people with the warmth and welcoming respect that he believes they have earned; whilst his smile often doesn't reach his eyes, he is a genial and affable enough individual so long as you have not given him reason not to be. Despite being intelligent and measured, however, it cannot be said that he is cruel, condescending or uncaring; if you find yourself under his employ, he will treat you fairly, with the respect that your attitude and your skill deserve. He will always attempt to do right by you, since for him, loyalty is one of the most important traits of all...and loyalty is a two way street.<br><br>To his friends and lovers, he is genuinely warm and compassionate and often entertains parties and gatherings at his holdings for the community around him. He is often quick with a mischevious or dry joke, is quick to join in with friendly teasing or jokes and lavishes affection on the people he loves with little regard for decorum or refinement; he views his affections as something to be spread amongst his loved ones without hesitation or embarrassment, and often treats great shows of physical and emotional affection as almost casual. He is quick to support and praise the people he loves, and is always ready with a smile, a laugh or a hug, or a flirtatious remark or suggestive comment. This is to the extent that those that first met his professional facade sometimes have trouble believing that they are the same person! The reality is that when he is conducting business, he has to adopt a more critical, frosty demeanour...but the real Dimitrius is far more warm, caring and genial than a crimeboss is often able to be. <br><br>This is exemplified in one small detail; whilst many in his position have attempted outreach programs as a method of control and ingratiation with the locals, Dimitrius seems to genuinely want the best for his community. His own illegal actions notwithstanding, he rarely acts in a way that deliberately harms the people around him more than necessary. Whilst his network was built in undoubtedly immoral and illegal ways, he also serves to keep the crime in his territory under control; murders happen only when necessary, sexual crimes are punished brutally and the sexworkers under his employ and the employ of other business owners in the area are protected, given a fair wage and are allowed out if they want out.<br><br>Despite his aloof stoicism, he has a great deal of inner passion and drive that does not usually display itself in any way other than his relentless determination and commitment to his ideals of chaos, self-fulfilment, self-determination and the combatting of autocratic authoritarianism. Order is important, but chaos must be given its place to grow or humanity as a whole will stagnate and die. Those who try to halt progress will inevitably be left behind by it.<br><br><br><strong>Inherent Abilities:</strong><br>-- Limited Herbokinesis<br>-- Plant Matter Generation<br>-- Certain Grass-Based moves become more powerful in bright sunlight<br>-- Wings (though used to assist in jumping; he is unable to fly)<br>-- The ability to become incorporeal, intangable and / or invisible for short periods of time<br><br><br><strong>Special Abilities:</strong> <br><br>-- <em>Unerring Accuracy:</em> Even when affected by accuracy-reducing conditions, Dimitrius's ranged attacks very rarely miss.<br>-- <em>Long Reach:</em> When making contact with another Pokemon, it does not activate any ability that relies on contact [EG, Static]<br>-- <em>Photosynthetic Metabolism:</em> Whilst food and water sustains him much more easily, it is possible under sunny conditions for Dimitrius to survive entirely on sunlight. <br>-- <em>Aura Detection:</em> Dimitrius often knows when an unseen or hidden individual is close by; whilst unable to tell their species or precise location, he is often able to detect their presence and general direction.&nbsp; <br><br><br><strong>Egg Move:</strong> Double Team<br><br><strong>Strengths:</strong> Athletic, determined, confident, intelligent, strategic, charismatic, knitting, organisation, cooking, gardening, good with animals, skilled lover<br><strong>Weaknesses:</strong> Distrusting, older, loves his people, technically a criminal, more likely to take drastic action, sees manipulation everywhere.<br><br><strong>Likes [Non-Sexual:</strong> Reading, Intelligence, Games of Strategy, Whiskey, Suits, Money, Power, Things Going According To Plan, Obedience, His Pets, Brattiness, Directness, Honesty.<br><strong>Dislikes [Non-Sexual]:</strong> Treachery, Idiocy, Incompetence, Dishonesty, Things Not Going To Plan, Pickles.<br><br><strong>Ons:</strong> D/s, BDSM, Rough, Dirty Talk, exhibitionism, dancing, intimacy, a dash of humiliation (not much, though), Choking, spanking, roleplay, Dominant side of Player's Ons<br><strong>Offs:</strong> Gore, scat, vore, violence, snuff, non-sexual rough play, cucking, Player's Offs.<br><br><br><strong>Backstory:</strong><br><br>Dimitrius Maranzano was not born Dimitrius Maranzano. Whilst his real name is largely lost to time and only his closest confidantes know his story, it is known that he and his mother appeared in Delinquent Town about 38 years ago, when he was already a screaming babe in her arms. The story before that point is unknown, but many different hypotheses have been put forwards; was his mother a traveller from a distant land, a refugee of sorts that found herself in Xernia's not quite so loving embrace? Was he of noble birth, a bastard born out of wedlock who was cast out to hide their shame? Was his mother the member of some dark cult who gave up her soul to birth a child destined for greatness? These theories and more circulate the slums - with varying levels of believability and acceptance - but Dimitrius has thus far declined to comment on the validity of any of them. What is known is that regardless of where he came from, he had a very typical life by the standards of the dark streets of Delinquent Town; by age 5, he was already on the streets, stealing whatever he could get his hands on to help him and his mother eat while his mother worked any job she could get for as long as she could keep it. <br><br>He stole, he scrapped, he fled from the guards and received more than a few clipped ears in his time, ducking and weaving and just doing his best to get to tomorrow. By the age of 8, he was inducted into his first gang; a step up from stealing, he was now directly involved in the dozens - hundreds - of gang wars that raged across the various streets and neighbourhoods of DT as varying groups of varying sizes and strengths vied for territory. It was the wild west, borders changing daily, bosses rising and falling within the span of mere weeks at a time. Beatings and the occasional murder were not uncommon in the back alleys as gangs of youths backed by older, more wily crimelords clawed for whatever piece of the meagre crumbs of pie they could get. Like most youths his age, Dimitrius ended up travelling through several different gangs as they formed and collapsed, switching allegiances as often as he had to to stay alive and come back to his mother. It wasn't something he gave much thought to; it was simply the way it was.<br><br>Until when he was 13, disaster struck. A gang war erupted in his neighbourhood, and escalated to such violence that a noble brat who had decided to go to the slums to 'Play Tough' was injured. He didn't die, fortunately, but the injuries were severe enough that he required immediate medical attention...which also meant that his parents found out. In true noble fashion, rather than holding the child accountable for his own actions, they kicked up a fuss and dispatched their household guards to perform an almost-purge of the area as punishment for their sweet child suffering an injury. The uptown guards entered, blades flashed, and blood was quickly spilled. The residents attempted to fight back, of course, which just led to more violence and death. In the chaos, somebody - whether guard or resident, nobody could tell - set flame to wood, causing a great fire to erupt down the street, choking the neighbourhood with flames, smoke and screams. When the smog cleared...Dimitrius found his mother, burned to death trying to escape. <br><br>This loss nearly destroyed Dimitrius, but he decided right then and there that this was the last time he would allow such a tragedy to happen; it was well known that those in Mid-Town and Castle Town didn't care about the plight of the Mistypes. It was clear that they couldn't wait for help from the palace, and that if they wanted to make something of themselves, it was down to them and them alone to do so. And thus was born his new purpose; past simply survival...he loved his home, and he realised that he couldn't rely on anybody else to protect it. And so began his climb up the ladder of Delinquent Town; by 15, he had control of his first street-gang. By the age of 17, they controlled an entire neighbourhood. By the time he reached 20, he had successfully expanded his influence and - through a mixture of guile, brutality, diplomacy and intelligence - had managed to bring half of the slums entirely under his control. <br><br>But perhaps the most important moment of his life was yet to come. At the age of 21, just as he was preparing to embark on his latest quest of expansion, he found a particular young Purrloin abandoned on the streets near his home, yowling and attacking anybody who came close. She was perhaps five years old, but acted more like a wild animal than a person, which demonstrated just what kind of upbringing - or lack thereof - she'd actually had. Something within him reached out to the young girl, sensing a kindred spirit, his heart breaking at her plight...and despite his advisor's warning, he found himself gently - and carefully - taking the poor thing in to nurse her back to health. He had done similar things before, of course, extending helping hands to people who needed it, but this little thing...she was special. He could tell. And so began his fathership of one "Cassandra," a Purrloin who would grow to be one of the dearest people in his life, and - regardless of whatever else he achieved - one of his proudest accomplishments. As he raised her, trying to win her confidence and encourage her development into the fine young woman he knew she could be, he also expanded his Empire until - by the age of 23 - he had successfully united the underworld of Delinquent Town beneath his leadership. <br><br>And thus...began the real work. Over the next 16 years, he would continue to bond and raise Cassie, help others get back on their feet and reinvest in the community to try and foster some kind of allegiance, some kind of shared kindred spirit amongst the people he now found himself ruling. It was an unofficial title, but one he found bestowed on him with a mixture of fear and respect; "Mayor." Whilst the slums would always be the slums, whilst they would never be rich or powerful or influential, he could at least make life bearable for the people stuck there. Unofficial taxes were collected, housing was patched up and rebuilt into something that might last, local businesses were protected and fostered, and he did his best to encourage a sense of community spirit. Mistypes were Mistypes, of course, and mischief and crime would always happen, but he became proud of the community he fostered; a community that might bicker amongst themselves, but could always be counted on to come together when it mattered. Food drives, cooperation, protection, publicly funded neighbourhood revival initiatives...gangs had a lot of power, a lot of income. He was determined to see his put to good use to protect and nurture the place he'd grown up in. Rival street-gangs popped up from time to time, of course, but they were quickly either brought into the fold or crushed as soon as they made too much trouble. <br><br>As time went on, Cassandra grew into a capable, beautiful woman who soon became Dimitrius's right hand. Dimitrius himself always kept an eye out for skilled individuals who could do great things in positions of power and authority, and often helped them build themselves up from the ground to provide for the community. He created a reputation for himself of being a stern but fair leader, and for always being willing to offer a helping hand to those in need...but also not being somebody you wanted to cross or attempt to make a fool of. He was a benevolent crimelord, but a crimelord nonetheless and a crimelord needed to maintain strict authority and a clear indication of just what "crossing him" entailed. Over the years, his household has gotten rather more energetic with some of his "Strays" staying with him in a more personal manner...but surely nobody can begruged him his vices, after everything he has done to nurture Delinquent Town. And that's where he sits now. The Slums might still be the Slums...but they are far more peaceful and stable than they ever were before he took power, and that is something he is determined to keep going long after he is dead. Because that's the thing about being a Crimelord; nobody wins for long, and eventually...the life will always catch up to you.
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			<dt class="postheader">
				Title: <strong>Re: Tales Of Xernia: Citizen Registry [Character Sheets]</strong><br>
				Post by: <strong>Crensler</strong> on <strong>03-07-2021, 11:00:22</strong>
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				<div align="center"><strong><span style="font-size: 24pt;" class="bbc_size">Crensler</span></strong></div><div class="floatright">(https://elliquiy.com/elluiki/images/1/19/Pokesiblings.jpg)</div><br><strong>Name:</strong> Vandris Callaghan<br><strong>Age:</strong> 20<br><strong>Species [Type]:</strong> Gallade [Psychic/Fighting]<br><strong>Gender:</strong> Male<br><strong>Orientation:</strong> Straight<br><br><strong>Residence:</strong> In the Palace with the other knights<br><strong>Occupation:</strong> Royal Knight<br><br><strong>Appearance:</strong> Standing at 5'10 and weighing in at 152lb, Vandris is long and lean, his green hair kept short and his eyes a ruby red.&nbsp; He might be the "younger" twin, but he's still taller, a fact he'll point out to his dear sister whenever the opportunity strikes.&nbsp; He also possesses a blood red stone, in the shape of an inverted triangle, in the center of his chest and between his shoulder blades.&nbsp; This serves as a focus for his psychic power and the link with his sister, who has the same stones on her own body as well.<br><br><strong>Personality:</strong> Vandris is a young man with a need to protect others, his sense of justice and fair play well known among his fellow knights, a fact his sister will gladly exploit to her benefit.&nbsp; He believes everyone should be treated with respect, as long as they don't do anything to make him feel otherwise, and is very much of the mind that it is the duty of the strong to protect the weak.&nbsp; While he doesn't like to lie, he will do so if the situation calls for it.&nbsp; Just don't expect him to be very good at it.&nbsp; Another thing his sister takes advantage of, much to his chagrin.&nbsp; <br><br>He also takes his duty to the crown fairly seriously, as to be expected from a Royal Knight, and one way to make him angry is to do something to defame the knights either by word or action.&nbsp; He isn't very popular with some of his fellows as a result, but that doesn't bother him nearly as much as their poor behavior does.&nbsp; Now, that isn't to say he's a stick in the mud; he enjoys having a good time as much as anyone else.&nbsp; In fact, when he was younger, he used to be quite the prankster and can still get one over on his "big sister" whenever he feels she's getting too big for her drawers.&nbsp; A favorite saying of his is as follows; "It is the duty of a knight to protect the innocent, shore up the weak, and punish the wicked.&nbsp; For if we do not show courage in the face of evil, then who in God's name will?"<br><br><strong>Inherent Abilities:</strong> <br><ul class="bbc_list"><li type="square"> Capable of Psychic attacks</li><li type="square"> Supernaturally strong and fast</li><li type="square"> High defense against Special Attacks</li><li type="square"> Capable of limited "precognition" in battle due to the ability to read a foe's thoughts</li></ul><strong>Special Abilities:</strong><br><ul class="bbc_list"><li type="square"> Psychic Link - Vandris has a psychic connection with his sister, allowing him to communicate with her telepathically, sense when she's in danger, and, to a limited degree, share sensations as well.&nbsp; The link can be dulled or muted thanks to practice, allowing for the avoidance of... awkward situations.&nbsp; This ability works better depending on how close the twins are to each other and works as follows:</li></ul><br>Tier 1 - Ranges from zero to two hundred feet.&nbsp; Here the most clarity is allowed, giving them the ability to talk to one another as if holding a regular conversation.<br>Tier 2 - Ranges from two hundred and one to five hundred feet.&nbsp; Ability to communicate diminishes, allowing only short sentences to convey meaning.<br>Tier 3 - Ranges from five hundred and one to one thousand feet.&nbsp; Communication is limited even further, allowing only images and sensation to get across concepts to one another.<br>Tier 4 - One thousand and one feet and beyond.&nbsp; Communication at this range is impossible.&nbsp; Only shared sensations and a general sense of direction remains.<br><ul class="bbc_list"><li type="square"> Justified - Grows more powerful when struck by Dark attacks</li><li type="square"> Steadfast - Becomes faster whenever effected by Flinch</li><li type="square"> Sixth Sense - Able to sense when innocents nearby are in danger</li></ul><strong>Egg Move:</strong> Misty Terrain<br><br><strong>Strengths:</strong> Swordsmanship, accuracy, reflexes, tactical acumen<br><br><strong>Weaknesses:</strong> Can't lie well, a touch naïve at times, chocolate, spiders, and his sister<br><br><strong>Likes [Non-Sexual:</strong> His sister, playing the piano, a good book, chocolate, and having fun with friends<br><strong>Dislikes [Non-Sexual]:</strong> Spiders, door duty, being underestimated, people who cruelly use others, loud, arrogant assholes, and knights who give the order a bad name<br><br><strong>Ons:</strong> Oral, rough play, breasts in general, being ridden like a wild bronco, and romance<br><strong>Offs:</strong> Blood, anything that belongs in the toilet, the idea of being eaten alive, and tentacles<br><br><br><strong>Backstory:</strong> One of a pair of twins born to the lesser noble family of Callaghan, Vandris, along with his sister, was born into a cruel set of circumstances, as his mother died giving birth to them both, leaving their father, the Lord Edward Callaghan, to raise them alone.&nbsp; While the Callaghan patriarch was a good man and did his best for them, he couldn't raise a pair of trouble-prone twins <em>and</em> attend to his duties as a member of the nobility alone.&nbsp; Enter the Lady Amelia Renova, the woman who would become their stepmother.&nbsp; Thankfully she proved to be a firm, but fair, caregiver, and while they drove her to frustration at times, they came to appreciate all she did for them despite their tendency to cause havoc whenever the mood struck them.&nbsp; Under her watch they were tutored in all the lessons young noble children had to learn, and more besides.&nbsp; The good Lord Callaghan, meanwhile, taught them the ways of the sword and chivalry, their family descended from a long line of Royal Knights, a duty he expected one of them to uphold when they reached the age of majority.<br><br>They took to the martial lessons better than their father had hoped, pushing each other to excel in a sort of sibling rivalry that, while causing tension at times, only served to better them both.&nbsp; One thing that never went away as they grew, however, was the odd bond the pair of them shared, something they had never truly discussed with either their father or stepmother.&nbsp; Some strange circumstance of their birth had gifted the twins with a psychic link, allowing the pair to sense each other from a distance, hold entire conversations without speaking, and even share a limited range of sensations.&nbsp; It also allowed them to sense when the other was in danger, something they discovered when their father took them hunting one day.&nbsp; Vandris had managed to get himself cornered by the very boar they hunted after being thrown from his horse and his sister rode to his rescue despite them having been separated from one another when the young man's steed took flight.&nbsp; This bond would later drive both siblings to seek entry into the ranks of the Royal Knights, not an easy process to be sure, but after a long period of training, tests, and other evaluations, they did their father proud and gained entry into their esteemed ranks where they serve to this day.
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			<dt class="postheader">
				Title: <strong>Re: Tales Of Xernia: Citizen Registry [Character Sheets]</strong><br>
				Post by: <strong>Pink Professional</strong> on <strong>03-07-2021, 12:58:56</strong>
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				<div align="center"><strong><span style="font-size: 24pt;" class="bbc_size">PinkProfessional</span></strong></div><div class="floatright">All pictures by artist <em>Emukon (https://gelbooru.com/index.php?page=post&amp;s=list&amp;tags=emukon)</em><br>(https://i.imgur.com/2aGrZoP.jpg)<br>(https://i.imgur.com/E0vISkU.jpg)<br>(https://i.imgur.com/IXfqY82.jpg)<br></div><br><strong>Name:</strong> Anffawd (https://glosbe.com/cy/en/anffawd), although she prefers going by the name 'Lady Anna'<br><strong>Age:</strong> 33<br><strong>Species [Type]:</strong> Absol [Dark]<br><strong>Gender:</strong> Female<br><strong>Orientation:</strong> Pansexual<br><br><strong>Residence:</strong> Flits between her two businesses: The Sweet Kiss in Midtown, and the Night Daze in Delinquent Town<br><strong>Occupation:</strong> Owner of the above establishments, as well as a prolific 'Investor' in the Delinquent Town economy.<br><br><strong>Appearance:</strong> Beautiful scarlet eyes, White-silver locks, and pink lips are the first features that might strike someone gazing upon Lady Anna. She has a striking beauty to her that often enraptures and ensnares the unsuspecting. Darker skin that contrasts her white hair, and the half-crown horn on her head are the only real hints that there is something more than just a pretty face before them. <br><br>Standing at roughly 5'9, and weighing around 160 lbs, Lady Anna is more curvy than most in her profession, although she remains careful not to veer into the realms of excess which she has learned to despise. Not particularly strong or swift, and instead preferring to focus on her cunning and guile as weapons, she is thankfully unblemished by scars, bruises, or cuts. Her nails are long dark things, carefully snipped, clipped, and manicured to avoid them growing into the claws they could so easily become. A fastidious and near obsessive need to be clean leaves her smelling faintly of lavender and&nbsp; summer berries at nearly all times. <br><br><strong>Personality:</strong> Outwardly, Anna is a flirty, confident woman with a near constant smile and a non-existent ego. She is the sort of person to sprinkle praise upon those she talks with while they are useful, or in favour; but then unload with a barbed insult or thinly veiled threat the moment things get tense. Even when in danger, Anna is surprisingly confident and fearless to the point of seeming vain or foolish. Whether this is because of her own confidence in herself, and her guile; or because of a sense of acceptance is hard to know.<br><br>Inwardly, Anna is a somewhat vulnerable woman who mostly just seeks to improve her lot in life. She resents the world that was robbed from her at birth, and has fought tooth and nail to prove that she is not only worthy of the last name she lost, but that she is beyond it. To some degree, she has already done so. Her business acumen and ruthless pursuit of wealth has left her a success from nothing that even now probably outshines her old house. Still, the niggling voice of doubt in the back of her mind portents constant disaster, and leaves the Lady wanting to keep expanding, and growing. Mostly, she just wants to finally reach that point where she feels completely in control, and safe. <br><br>Despite her harshness in business, Anna is a protective and kind boss. The girls under her employ are well looked after, and anyone who abuses them finds that ruin follows soon after. She is especially kind to the downtrodden and those with nothing, offering stable employment to anyone desperate and without other options. Perhaps this is a weakness, but Anna stands by her choice to always be better than those that threw her away.&nbsp;&nbsp;&nbsp;<br><br><strong>Inherent Abilities:</strong> <br><ul class="bbc_list"><li>Immunity to Psychic attacks</li><li>Expanded Life Span</li><li>Superior Darkvision</li><li>Umbrakinesis</li><li>Retractable Claws</li></ul><br><strong>Special Abilities:</strong> <br><ul class="bbc_list"><li><em>'Fate' Manipulation </em>- The very world seems to bless Lady Anna with a degree of enhanced luck. If she bets on the losing outcome, things seem to shift and bend to make her more likely to succeed. If she bets on a winning outcome, it basically becomes impossible to buck that trend. In short, Anna is a being with Superior Luck; although she hardly advertises the fact. Generally, her ability cannot supersede skill, and nor will it literally make things that are unlikely by design happen. A card shark who is sculpting a deck will not find his order ruined, while a dealer who is randomising a deck of cards will find that the cards fall in her favour. If someone attacks her, they won't find the world suddenly turning against them with mysteriously hostile masonry falling from the sky, or the ground opening up to swallow them. Should Anna blindly throw an attack however, it is more likely to hit somewhere vital.</li><li><em>Noble Bearings</em> - Although it is something she mostly suppresses, Anna has a sort of intense aura about her that intimidates lesser beings. Her pressure makes it so that those who she dislike feel the crushing weight of misfortune upon them, and the sense of dread can lead to those same feelings of dread and misfortune build upon them.</li><li><em>Fortunes Favoured</em> - Perhaps most scary of the woman's abilities, Lady Anna often enough has prophetic visions of the future. It is draining, but given time she can generally portent whether a venture will end in 'fortune' or 'misfortune.' This makes her an incredibly valuable ally in business, and her word alone has been known to end businesses in Delinquent Town, for fear of going against the Prophet of Delinquent Town? Of course, what Lady Anna doesn't advertise is that her prophecies are not perfect, and that a strong willed individual can - with enough effort - defy misfortune and disaster. After all, she does it frequently enough herself.</li></ul><br><strong>Egg Move:</strong> Magic Coat<br><br><strong>Strengths:</strong> Intelligent, Business-Minded, Well-Connected, Subject of Rumour, Beloved, and Desirable<br><br><strong>Weaknesses:</strong> Physically Weak, Motivated by Revenge, Protective of her 'Girls', and Subject of Superstition.<br><br><strong>Likes [Non-Sexual:</strong> Intelligent People, her Girls, Dark Chocolate, Sweet-Things, Flirting, Challenges, Games.<br><strong>Dislikes [Non-Sexual]:</strong> Nobility, Superstition, Idiots, People who try and muscle in on her territory, Being Underestimated.<br><br><strong>Ons:</strong> Power Dynamics, Light Bondage, Single Partners, Small groups, Oral (Giving and Receiving), Penetrative Sex, Comfort, Compliments, Cuddling<br><strong>Offs:</strong> Boring People, Degradation Play, Too-Many-People, Leaving permanent marks, Violent Sex, Toilet Play<br><em>Player's O/o (https://elliquiy.com/forums/index.php?topic=236929.0)</em><br><br><br><strong>Backstory:</strong><br><br>Once Upon a Time, Anffawd was the result of an illicit affair between an unknown father and a daughter of a Marquess. Several times in the early years, Anffawd was put in severe danger of punishment for the crime of being born. Her deviancy was her burden, and the Marquess tried a great many things to try and hide his daughter's shame. Anffawd never left the estate, and rarely saw the light of day until she was twelve years old, when her destiny took a sinister turn. <br><br>With the Marquess' daughter in line to be married off politically, Anffawd was set to be silently 'removed' from the equation. The young girl sensed disaster on the horizon, and escaped with the help of a few servants who pitied her. Years later, Lady Anna would discover that those brave souls were brutally dealt with for their crime.<br><br>With no real coin to her name, or value to her life, Anffawd fled to Delinquent town and found work wherever she could. There was little a young woman could do in those times to earn her keep, but she made due. Whether it was through lucky thefts, or through careful deals, the Absol survived as best she could. Growing thin, but growing up into an attractive woman. As most women on hard times did, she eventually found herself propositioned to work at a brothel, which she accepted.<br><br>Working as a prostitute was hardly glamorous, but Anffawd made it work. She learned her trade, and she found herself able to draw secrets from lover's lips better than most. Her talent and cunning soon had her finding a use for all of these whispered secrets: A lucrative tip-off here that helped a street gang ambush a merchant's caravan here; a winning bet on a rigged fight there; soon enough Anffawd was starting to make more than the meagre wage of a whore. She was becoming wealthy off her of talents, as well as her newly discovered manipulation of the fates itself.<br><br>By the time she was Twenty-Four, Anffawd had saved up a mighty nest egg, and she 'retired' from her profession. The Absol disappeared for a year, for two years, even. Then, Lady Anna returned. Her first business was to buy the whorehouse that she'd worked at, rechristening it the Night Daze. For a few years, Anna grew her business and taught her 'girls' the skills they would need to help elevate her up the hierarchy of Delinquent Town. She would grow her reputation as a cunning consort who seemingly always had a winning tip for the right price, and whose network of spies didn't simply limit itself to the bedroom. <br><br>Now a regular in the politics of Delinquent Town, Lady Anna has spread her network greatly. She only claims to own one business herself, although her owning stake in a several businesses in her 'hometown' as well as a newfound interest in businesses outside of it make her a cunning and useful lady indeed: One who has weaponised cunning, and wealth as her weapons of choice, and who is constantly on the prowl for new customers, new clients, and new business partners.<br><br><strong>Connections:</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Player Characters</div><div class="spoiler_body"><em><strong>Dantarius Ryzerion</strong></em> – Handsome as he is, Dantarius and Lady Anna just live in different worlds. (Neutral)<br><em><strong>Dimitrius Maranzano</strong></em> – Lady Anna shares a fine relationship with the 'Mayor', acting as an information broker to the man, in return for protection and – on occasion – affection. She likes it when he takes the suit off, and talks dirty to her pillow, even if she enjoys the teasing and the tension just as much. (Very Positive)<br><em><strong>Cassandra Mia Maranzano</strong></em> – Dimitrius' cute little shadow has passed along Anna's view from time to time, and occasionally they have met at a certain Society after dark... (Neutral-Positive Leaning)<br><em><strong>Lady Anna</strong></em>&nbsp; - &lt;N/a&gt;<br><em><strong>Luca Zajac</strong></em> – A single act of kindness connects them, although neither knows it. (Neutral)<br><del><em><strong>Hena Glowglide</strong></em> – A fellow woman of class, culture, and delightful talents. Anna and Hena get on well, and she does so enjoy the Society that Hena has set up; to the point that she helped found it. (Positive)</del> [Pending approval]<br><em><strong>Scyla IronHide</strong></em> – A single guardian in Midtown has not likely attracted Lady Anna's attention. (Neutral)<br><em><strong>Quiqui Zola</strong></em> – Lady Anna likely doesn't know Quique, although a dramatic family death involving the murder of a matriarch could potentially pique her interest... (Neutral/Potential Plotline)<br><em><strong>Tera Joule</strong></em> - Lots of similarities between the two business women means there could easily be a friendship here, or a rivalry... (Neutral, Discussion required)<br><em><strong>Sizo Galu</strong></em>- [To Be Discussed]<br><em><strong>Vandris Callaghan</strong></em> - As much as Lady Anna doesn't much like nobles, there is nothing seemingly offensive about this young man. Who knows where this might lead? (Neutral)<br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">NPCs</div><div class="spoiler_body">TBD</div></div><br>
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				Title: <strong>Re: Tales Of Xernia: Citizen Registry [Character Sheets]</strong><br>
				Post by: <strong>Pink Professional</strong> on <strong>03-07-2021, 13:04:30</strong>
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				<div align="center"><strong><span style="font-size: 24pt;" class="bbc_size">PinkProfessional</span></strong></div><div class="floatright">Artist Unknown<br>(https://i.pinimg.com/564x/de/39/f7/de39f78dee1f376e224bda0fca841a1a.jpg)<br></div><br><strong>Name:</strong> Lucavie 'Luca' Zajac<br><strong>Age:</strong> 29<br><strong>Species [Type]:</strong> Staraptor [Flying]<br><strong>Gender:</strong> Male<br><strong>Orientation:</strong> Bisexual<br><br><strong>Residence:</strong> Lives with his Sister and her child in Delinquent Town.<br><strong>Occupation:</strong> Captain in the Xernian Guard<br><br><strong>Appearance:</strong> Best described as 'ruggedly attractive' Luca is a well toned, physically fit, 6'1 man with tattooes on his arms and a couple of piercings that make him the absolute opposite of what someone might think of when they see a Captain of the military. Truth be told, the literal and metaphorical scars of living a poor man's life are etched on his body. Callouses on his hands, and knotted wounds on his arms and back show a hard life lived whenever he rolls his sleeves up or takes his clothing off. His hair is a well groomed mane of black hair that goes down to his spine, with a single red frill for a fringe, which is dipped red. His features are sharp and angular, and he has piercing eyes that seem to constantly be looking through people.<br><br>Despite his rough exterior, Luca seems to have a taste for the finer things. He likes dressing well, and has replaced the old street tattooes with finery from the Upper districts. Floral patterns, waves, and clouds have replaced old gang iconography, and he has taken to piercings well enough. He seemingly always wears gloves except in his most intimate moments, hiding some of the more painful looking wounds on his knuckles.<br><br><strong>Personality:</strong> Luca is a serious man with a stern disposition that suits a captain. He is the sort to say very little, and never raise his voice; instead letting his eyes speak the volume his words might not. Long pauses and pregnant moments of silence are the most obvious signs of his annoyance, and while he rarely shouts at people that doesn't stop him getting angry, or chastising them. Luca seemingly has an aversion to being unclean. He is known to stop what he is doing to wipe dust off of himself, or clean any blood from his clothing or his gear, and his nature can sometimes make him seem standoffish, especially if someone were to track mud or dirt into his abode.<br><br>Despite this, Luca is well-liked for his honesty, his forthrightness, and his meritocratic beliefs. He strongly approves of people who work hard and who try hard, and thinks very little of people who get where they want on dint of name, or reputation. Skeptical to a fault, Luca is the sort to only believe in something once he's seen it, or when told by someone he trusts. <br><br><strong>Inherent Abilities:</strong> <br><ul class="bbc_list"><li>Flight, via Wings</li><li>Keen Eyesight</li><li>Ability to Breathe thinner air</li><li>Enhanced Speed</li><li>Strong Musculature</li><li>Fancy Comb of hair</li></ul><br><strong>Special Abilities:</strong> <br><ul class="bbc_list"><li><em>Intimidating Aura</em> - Luca's gaze is a fearsome one, and even from a young age he levied it to scare off the weak-willed. Those who are much weaker than him feel the instinctive urge to flee at his angered gaze, and those as strong as him feel that brief moment of hesitation that might stifle a decisive blow. Luca can't really turn off his aura, so this also makes him a little less personable at first meeting, and can make it harder for him to make allies easily.</li><li><em>Furious Attack</em> - Luca's naturally enhanced physique, as well as his own rather brutal upbringing, have led to the Captain to develop a...high-risk fighting style. Put simply, Luca fights as a berserker might, using a pair of Trench-Knives to fight people up close and personal. Some of his more powerful attacks leave him vulnerable and open to counter attack...If they don't end up hurting him as well. In return however, few can really afford to go Blow-for-Blow with the Xernian Captain.</li><li><em>Unshakable</em> - Partially due to his species, and partially due to his own upbringing, Luca is unflinching in the face of adversary. It is nearly impossible to intimidate him by an unnatural means, and he hasn't run from a fight yet, even if it would probably be in his best interest.</li></ul><br><strong>Egg Move:</strong> Detect<br><br><strong>Strengths:</strong> Focused, Physically Strong, Quick, Good Memory, Excellent attention to Detail<br><br><strong>Weaknesses:</strong> Unimaginative, Pessimistic, Below average Education, Intimidating, Not very personable, Standoffish. <br><br><strong>Likes [Non-Sexual:</strong>&nbsp; His Work, his family, Smoking, Order, His 'flock' of Soldiers, Fighting<br><strong>Dislikes [Non-Sexual]:</strong> Mess, Stuck-Up people, Disorder, Clutter, People finding out about his past, Pity.<br><br><strong>Ons:</strong> Exhibitionism, Uncomplicated Trysts, Clothed Sex, Undressing, Experimentation<br><strong>Offs:</strong> Gore, Scat, Vore, Violence, Snuff, Non-Con <br><em>Player's O/o (https://elliquiy.com/forums/index.php?topic=236929.0)</em><br><br><strong>Backstory:</strong><br><br>Luca was born to a pair of lowborn farmers. His family fell on hard times when the Baron they lived under died in unfortunate circumstances, and their replacement proved to be cruel and demanding. Their farm was driven into ruin by over-taxation, and the family nearly ended up on the streets. At the age of Fifteen, Luca made the tough decision to leave his family home so that they had one less mouth to feed. He made his way for the nearest city, and fell into homelessness. Homelessness eventually led to crime, and Luca ended up as a thug for a gang in Delinquent Town. Violence, brutality, and grandstanding became Luca's life, and he hated every moment of it. It didn't feel like honest work, and he found this growing sense of discontent as he existed in that world. Resentment and self-loathing bubbled up, and eventually he ended up doing something risky...He handed himself into a member of the Army.<br><br>Luck would have it that this army soldier became a mentor for the Flying type, as opposed to just throwing him into a cell. By this point, Luca was in his early twenties, and was already a strong fighter in his own right. Scars, bruises, and street-markings made it obvious he could survive, and the Soldier decided to teach Luca how to find something new in his life; a sense of purpose, and belonging he'd not had since he had a family. With a new hair cut, a set of nice clothes, and a clean face, Luca was taught how to serve in the army and it moulded him into the man he is today. Soon enough, Luca was patrolling the town he'd once run wild in, and seeing the different look in people's eyes made Luca feel that growing sense of pride and belonging he needed so desperately. Soon enough, Luca started to receive awards, and gain notoriety amongst his peers for acts of daring and bravery that most wouldn't do. His promotion to Captain happened close to a year before the current day, a result of rescuing a patrol of soldiers lost in the wilds during a freak storm. Some still doubt the Streetborne Staraptor, but few can now openly say that to his face or to the face of his supporters, for Luca has gained a sort of heroic persona about him, even if he himself thinks it is bullshit, and that anyone else would have just done the same thing for him.<br><br>Recently, he reached out to his family and found that his parents had managed to retire; their farm had been brought out by a kind woman with white hair, and Luca's sister - An Altaria (https://i.pinimg.com/564x/9d/6a/f1/9d6af12ca3187133fd97f92f424ca492.jpg) - had moved to the Capitol recently with a child. Luca invited them into his home, and has all but handed them the keys to his little castle; not that he is home much. Nowadays his sister makes tapestries for a living, allowing her to mostly stay at home and look for the young child of seven years old. <br><br><strong>Connections:</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Player Characters</div><div class="spoiler_body"><em><strong>Dantarius Ryzerion</strong></em> - The Reputation of the Lord Commander impresses even Luca's more cynical nature. He isn't impressed by the man's Noble surname, but by the man's early choice to reject them and his earnest success without it. In Dantarius, Luca sees a conduit of his meritocratic beliefs. (Very Positive)<br><em><strong>Dimitrius Maranzano</strong></em> – While he is likely aware of Dimitrius, and may have had a few run ins with the man many years ago, he keeps away from the 'Mayor' nowadays for both their sakes. No one would really win if the two butted heads, and Luca has a lot to lose in Delinquent Town. (Neutral/Sceptical)<br><em><strong>Cassandra Mia Maranzano </strong></em>- One of the few shining lights in a dark time in his life, Luca regrets his broken promises, but not the choice he made. He's understandably awkward around her now, complimentary without trying to overstep his bounds, and aware that she's probably pretty justified in any lingering anger or frustration she has. Can't help but stare from time to time, and the way that the Phantom Thief moves is...oddly familiar though... (Slightly Negative/Awkward, although he'd want to improve it.)<br><em><strong>Lady Anna</strong></em>&nbsp; - They haven't crossed paths, although the rumours of a mysterious Business Woman who can read the future has probably crossed his ears. No idea that she is the patron that helped his family estate stay afloat. (Neutral)<br><em><strong>Luca Zajac</strong></em> - &lt;N/a&gt;<br><em><strong>Scyla IronHide</strong></em> – Likely knows of Scyla's reputation in Midtown as a good Guardian and approves of it, as well as her rise through the ranks. She rose through the ranks much faster than he did, quite likely due to his lack of motivation for professional progression. (Neutral/Tinged with Respect)<br><em><strong>Quiqui Zola</strong></em> – More likely heard <em>of</em> him than actually have met him, even if they have briefly met. Reserves judgement for what the man does, as opposed to any unsavoury rumours that may linger around him. (Neutral)<br><em><strong>Tera Joule</strong></em> - Seems pleasant enough. Not impossible to think he may have even crashed at one of her inns, although it's hard not to be weary around electrical types...(Neutral)<br><em><strong>Sizo Galu</strong></em>- There's a chance they may have worked together for up to a couple of years before Luca left the Street Thug life. Otherwise she's someone to be respected until she goes too far...(Open to Discussion.)<br><em><strong>Vandris Callaghan</strong></em> - Another Royal Guard that Luca probably knows of, but not personally knows.&nbsp; Judgement is reserved for now. (Neutral)<br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">NPCs</div><div class="spoiler_body">TBD</div></div>
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				Title: <strong>Re: Tales Of Xernia: Citizen Registry [Character Sheets]</strong><br>
				Post by: <strong>Marie Reynolds</strong> on <strong>03-07-2021, 16:18:15</strong>
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				<br><br><div align="center"><strong><span style="font-size: 24pt;" class="bbc_size">Marie Reynolds</span></strong></div><div class="floatright">(https://elliquiy.com/elluiki/images/5/56/Galvantula_Gajinika_Girl.jpg)</div><strong>Name:</strong> Hena Glowglide<br><strong>Age:</strong> 36<br><strong>Species [Type]:</strong> Galvantula [Bug/Electric]<br><strong>Gender:</strong> Gender Fluid<br><strong>Orientation:</strong> Pansexual/Demisexual<br><br><strong>Residence:</strong> Primary Home is in Midtown and has a vacation home on the outskirts of&nbsp; Delinquent town near the river and the edge of the forest<br><strong>Occupation:</strong>Merchant Prince/Princess( Currently oversees the day to day business of&nbsp; a textile, tailoring, tanning and gathering of hides&nbsp; and a discreetly run bondage crafting business and bondage society.<br><br><strong>Appearance:</strong>4&nbsp; off white bumps on her forehead, These are actual eyes. Short blonde hair with two tufts that&nbsp; protrude upward. Bright blue eyes. 5'5” inches in height and an athletic build<br><br><strong>Personality:</strong> 1 – Personality: Hena is rather adventurous and is a mix of Extrovert and Introvert. Also Hena tends to walk a tightrope balancing between&nbsp; tradition and innovation. Hena is in many ways a series of contradictions that balance themselves out somehow. Adventurous, free spirited, playful, kind,&nbsp; compassionate, dedicated, hardworking, responsible. Hena would have this balancing act of her personality no other way.<br><br>Likes and Dislikes: Hena has a love of the outdoors does not matter if it is a casual stroll through&nbsp; the woods&nbsp; or fields or going on a&nbsp; more rigorous journey that might test her abilities. Though Hena can also enjoy a nice evening in reading mostly fantasy and adventure focused stories. Hena also has a soft spot for sweets and pastries. Hena is also a giant fan of escape artists and has&nbsp; been know to be a patron to some in that profession. Hena's dislikes are well fear of innovation, People being cruel and demeaning due to circumstances of birth( This has lead a few times to her being in duels or putting her skills in Pugilism to good use.) Hena is&nbsp; not fond of purely sour dishes( a mix of sweet and sour is fine).<br><br>Motivations: Hena looks to improve the lives of the Mistypes through providing good jobs increasing access to health care and education. Hena also always is looking for new innovations to implement. Hena is very active in the bondage community to keep it a safe, sane and consensual and providing safe places to get educated and&nbsp; learn&nbsp; to&nbsp; engage in it&nbsp; properly.<br><strong>Inherent Abilities:</strong> Traits &amp; Abilities based on your species. EG, Pidgeots can fly, Houndooms can produce and control fire, etc.<br>enhanced Agility( This provides her with above average&nbsp; agility)<br>enhanced climbing( can climb up vertical surfaces.)<br>Electricity Resistance<br><strong>Special Abilities:</strong> Special Abilities based on Lore, Dex Entries and in-game special abilities (Lucarios could sense aura, Corviknights could have Unnerve, etc).<br><br>1: Compound Eyes(Enhanced vision and greater accuracy and attention to detail) <br>2: Webbing( has three spinnerets that can create electrified webbing. Two spinnerets are at each wrist and one just above the tailbone on her back.(The spinnerets at the wrists have a weaker charge then the one at the tailbone but neither reach a fatal voltage) <br><br><strong>Egg Move:</strong> Struggle Bug<br><br><strong>Strengths:</strong> Crafting(Clothes and Restraints, leather working and Cobbling(Shoe making)) Pugilism, Fencing, Being Athletic, Socialite, urban and natural survival skills, Escapology(Amateur)Tanning and hunting and trapping. business and accounting.<br><br><strong>Weaknesses:</strong> Prone to melancholy when struggling with finding a solution to a problem that just won't come.&nbsp; Tends to overextend herself and needs&nbsp; frequent reminders and sometimes interventions to take a&nbsp; break.<br><br><strong>Likes [Non-Sexual:</strong>&nbsp; Hena has a love of the outdoors does not matter if it is a casual stroll through&nbsp; the woods&nbsp; or fields or going on a&nbsp; more rigorous journey that might test her abilities.Though Hena can also enjoy a nice evening in reading mostly fantasy and adventure focused stories. Hena also has a soft spot for sweets and pastries. Hena is also a giant fan of escape artists and has&nbsp; been know to be a patron to some in that profession.<br><strong>Dislikes [Non-Sexual]:</strong>Hena's dislikes are well fear of innovation, People being cruel and demeaning due to circumstances of birth( This has lead a few times to her being in duels or putting her skills in Pugilism to good use.) Hena is&nbsp; not fond of purely sour dishes( a mix of sweet and sour is fine).<br><br><strong>Ons:</strong> Bondage, Tickling, Orgasm Denial, Emotional Intimacy, Sensory Deprivation, Cosplay, Feet, Stockings, Medical Restraints and Bondage while wearing clothes ,Self Bondage Escapology Scarf bondage, Exhibitionism, bondage tape, Armbinders, and bondage art<br><br><strong>Offs:</strong>Incest Toilet play, Piss play, Scat, Mutilation, Rape play&nbsp; &nbsp;Water sports, and pregnancy( it can be happening to other characters in the game, I just don't like my characters being pregnant or impregnating someone.) <br><br><br><strong>Backstory:</strong><br><br><br>Childhood: Hena was born to&nbsp; Al Glowglide and Tathre Glowglide(maiden name Mada). Al Glowglide, a talented tailor and business man. Tathre Glowglide a successful scholar and archeologist and adventurer. Al would tend the home front and the business and Tathre would either be out an expedition or a conference of&nbsp; scholars but was always on the move but would always when her schedule allowed would take time to come home when she could to be with her husband.&nbsp; Tathre eventually became pregnant and stopped her travels to&nbsp; have the child and care for her. As Hena grew up and&nbsp; eventually became independent enough&nbsp; that a nanny could help&nbsp; with the care of Hena, Tathre would&nbsp; then start to at least write scholarly works while still helping raise her daughter. Hena's childhood was full of play and learning. As was normal for most who were of the upper middle class.<br><br><br>Pre teen and Teen years:<br><br>Hena's schooling intensified and&nbsp; was also introduced into the family business and&nbsp; learned&nbsp; &nbsp;parts of the business from the store front, the warehouse, the craft making clothes and eventually even the office. Hena would regularly shift between these roles to keep her skills fresh and now every bit of the business. When they expanded into leather working&nbsp; she was also taught, tanning, hunting, trapping and Leatherworking. Also her academic studies continued and&nbsp; she even got to learn Pugilism and fencing this was pushed by her mother cause her daughter needs to be able to defend her self. Also while learning from the hunters and trappers she learned a love for the outdoors and how to take care of herself in the wilderness. Around 18 would&nbsp; be the time she discovered her sexuality and the games she used to play as&nbsp; a child that someone would wind up being the kidnapped person and bound began to take on different&nbsp; connotations for her.<br>Adulthood:<br>Hena's responsibilities in the family business grew and she learned now about running and managing the business. She started to learn negotiating contracts both with&nbsp; employees for their services and pay and benefits and how to negotiate with clients and other business. She also learned accounting and other useful skills to manage a business. Hena's mom came and went as her career mandated. Everything was normal till&nbsp; her fathers old age finally caught up with him and he passed away. Mom stayed home for a year as we got everything situated. The business went to my mother&nbsp; but that was mostly on paper during the year she stayed home after we buried dad. She setup it&nbsp; where I was her representative and had the authority to make decisions on her behalf in regards to the business. This arrangement went on till Hena became 30 and&nbsp; at that age Hena was made the full owner of the company&nbsp; and even&nbsp; had the&nbsp; main house and the vacation home signed over to her. This was around the time when Hena expanded&nbsp; discreetly into a market she had always wanted to and had been doing small commissions on the side. She started to&nbsp; make&nbsp; restraints and created&nbsp; a bondage society for those to learn and indulge in bondage. This was also around the time she met Lady Anne and have been working together on other projects and had become rather close friends and was&nbsp; even helped her further explore he bondage interests before the society became a reality. At&nbsp; about six years later Hena now being 36 her new bondage&nbsp; business has taken off as well and the bondage society grew and thrived. This is not public knowledge but Demetrius has taken an interest in her bondage&nbsp; goods and is a discrete and regular customer. This would also be the time she meets&nbsp; Tera Joule, having made a&nbsp; outfit for her when her&nbsp; Inn in delinquent town opened and have&nbsp; become allies and friends as she provides what help she can to her patrons that come to her.
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			<dt class="postheader">
				Title: <strong>Re: Tales Of Xernia: Citizen Registry [Character Sheets]</strong><br>
				Post by: <strong>Heartsink</strong> on <strong>03-07-2021, 16:40:15</strong>
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				<div align="center"><strong><span style="font-size: 24pt;" class="bbc_size">Heartsink</span></strong></div><div class="floatright">(https://imgur.com/Y66wyAd.png)<br>(https://imgur.com/X1q4gxI.jpg)<br>(https://i.imgur.com/RI0toRj.jpg)</div><br><strong>Name:</strong> Enrique "Quique" / "QQ" / "Momma's Boy" Zola<br><strong>Age:</strong> 18<br><strong>Species [Type]:</strong> Cubone [Ground]<br><strong>Gender:</strong> Cis Male<br><strong>Orientation:</strong> Heterosexual<br><br><strong>Residence:</strong> Castletown or Royal Knights barracks?<br><strong>Occupation:</strong> Royal Knight (Land Division)<br><br><strong>Appearance:</strong> Quique stands 6'2" (1.88 m) tall and weighs 190 lbs (86 kg), featuring an athletic body sculpted through dedicated training and youth. He has two tiny horns on his head which usually spike through his hair and visible as such. He also has fangs, both features characteristic of his species. He always wears makeup of a skull in public to honor his deceased mother.<br><br><strong>Personality:</strong> Quique is an asocial and lonely person filled with sorrows and overflowing emotions. He is quite stubborn as shown by his dedicated application of daily skull makeup to honor his deceased mother and his attempts at solving her murder even though a culprit has already been caught. His emotional outbursts are frequent, from crying in public to outright rage, sometimes embarrassing himself and sometimes fueling his combative talents. Being the mockery of his family and not having anyone he'd consider a friend, he learned to rely on himself and developed a sense of independence and self-assurance. <br><br>Throughout his childhood, he was known as a bright and cheerful kid with great potential, which somewhat faded as he entered adulthood. While still very intelligent and observant, Quique lost his cheerfulness and is now quite pessimistic and unhappy. He is a man of few words and does not like to talk about himself, and especially not about his family. While his fighting skills and rages might make people think Quique is a violent person, he is actually super gentle and compassionate in normal situations. <br><br>He also boasts a naive sense of idealism when it comes to justice and the 'right way to do things', despite being on a vigilante personal investigation to find his mother's 'real' murderer. While he does not share the racist views of his family regarding Mistypes, amplified not only by the King's murder but also his own mother's murder at the alleged hands of Mistypes, he does have an ingrained sense of superiority based on his status as nobility and a sense of inferiority towards higher nobility and the royal family. As a result, he can sometimes be overly concerned with proper etiquette. <br><br><strong>Inherent Abilities:</strong> <ul class="bbc_list"><li>Lightning Rod: Complete immunity to electricity.</li><li>High resistance to poisons and physical attacks. He can still get poisoned and hit but it takes a lot more than normal.</li><li>Enhanced physical strength and stamina.</li></ul><br><strong>Special Abilities:</strong> <br><ul class="bbc_list"><li>Battle Skin: His extremely hard and resilient body precludes any possible critical hit to be inflicted against him.</li><li>Bonemerang: His bone sword or any bone weapon can be used as a projectile and summoned back in his hands at will if he is the crafter. Note that it is not telekinesis, but more in line of Thor's hammer type of thing.</li><li>Tearful Dreams: His dreams make him cry but that makes him stronger.</li></ul><br><strong>Egg Move:</strong> N/A as both his parents are Marowak. <br><br><strong>Strengths:</strong> Observant, independent, determined, self-assured, bone weapons mastery, bone crafting, painting<br><br><strong>Weaknesses:</strong> Lonely, sorrowful, emotional, stubborn, asocial, acrophobic, virgin<br><br><strong>Likes [Non-Sexual:</strong> Lying on a grassy patch and staring at the clouds, silence, art, smoking from his bone pipe, short conversations, cuddles, walks in the middle of the night<br><strong>Dislikes [Non-Sexual]:</strong> Being in social situations, dealing with his family, people mocking him, chatty people, heights, rain<br><br><strong>Character Specific Ons:</strong> Assertiveness, cuddles and big spooning, markings on him, rough<br><strong>Character Specific Offs:</strong> Choking, disrespect, violence, incest, non-con, groups<br>Player's Ons &amp; Offs (https://elliquiy.com/forums/index.php?topic=228651.msg11219526#msg11219526)<br><br><strong>Backstory:</strong> <div class="floatright">(https://i.imgur.com/sJkJaRg.png)<br>¬ <span style="font-size: 8pt;" class="bbc_size"><em>Coat of arms of the Zola family</em></span></div><br>The Zola family is a noble house sworn to the royal family of Xernia. Their primary residence lies at the Castle of Bones in the Barony of Huesos. The current head of the house is Baron Fernando Zola, Quique's uncle. The family's coat of arms portray a Cubone/Marowak skull inside a blood-colored shield, over which lies a silver helmet of knighthood, with a zebra and Cubone/Marowak man as supporters. The shield is surrounded by a golden collar granted by the royal family, while green branches and leaves act as compartment. <br><br><div class="floatleft">(https://i.imgur.com/DAZzwI0.jpg)<br>¬ <span style="font-size: 8pt;" class="bbc_size">Castle of Bones in the Barony of Huesos</span></div>Quique grew up in a loving environment thanks to the impeccable care of his mother. She always seemed to have the right words and touch to make all his worries vanish instantly. His father was notably harsher but tolerable, epitomizing the Zola family in manliness, strictness and success. As a high ranking figure in the country's Land Forces, his father was rarely at home but did oversee his children's education. Indeed, Quique had a thorough education befitting his status as minor nobility, developing a keen interest in other types and their abilities, as well as improving his own. In his childhood he was known as a cheerful kid with great promises. <br><br>However, he hasn't been the same since his mother passed away two years ago. She was brutally murdered by a Mistype, or so was Quique told, as blaming them was the easiest way to 'solve' the case but Quique was not convinced. In fact, he is still investigating her death and suspects the culprit is part of the family. Still mourning his mother's death daily, he wears traditional makeup of a skull to honor her and cries very easily when remembering her. He has vowed to himself he would wear the skull makeup everyday until he finds out who murdered his mother. <br><br>His family treats him as a black sheep, his father disapproving of what he perceives as 'excessive mourning' and behavior not befitting a Zola man. Quique's father calls him a Momma's Boy and mocks him regularly when he catches him crying. Because of that, his father is at the top of his list of suspects. Pressurized by his family to 'move on' and do something with his life, Quique passed a try-out and became a Royal Knight upon turning 18 in order to have an income and gain access to places he normally wouldn't be allowed in for his investigation. As a new recruit, he falls under the command of Lieutenant PERSON of the Land Division of the Royal Knights. <br><br><strong>Family members:</strong><br>Colonel Antonio Zola (https://i.imgur.com/iN8m17r.jpg) - Father - Colonel in the Land Forces<br><del>Marisol Zola (https://i.imgur.com/PoY7UZI.jpg) - Mother - Murdered</del><br>Baron Fernando Zola (https://i.imgur.com/dLHP01i.jpg) - Uncle - Patriarch of the family<br>OPEN - Sibling - Occupation<br>OPEN - Cousin - Occupation<br>OPEN - Other relative - Occupation<br><br><strong>Connections:</strong><br><em><span class="bbc_u">Dantarius Ryzerion</span></em> - As the Lord Commander of the Royal Knights, Dantarius is not only Quique's ultimate commanding officer, but someone he genuinely respects and looks forward to working under his command. However, Quique does not expect to be under his direct leadership as a new recruit of the Royal Knights' Land Division. In effect, Dantarius is the boss of Quique's boss. <br><em><span class="bbc_u">Dimitrius Maranzano</span></em> - Quique has heard of this mysterious figure but has never met the man. <br><em><span class="bbc_u">Cassandra Mia Maranzano</span></em> - Quique probably has not heard of her as Cassandra, but would have heard of the Phantom Thief of Xernia, although obviously would not know their real identity. <br><em><span class="bbc_u">Lady Anna</span></em> - Quique probably does not know her.<br><em><span class="bbc_u">Luca Zajac</span></em> - Quique probably knows him as an acquaintance through Quique's father, Colonel Antonio Zola of the Land Forces of the Xernian Guard. <br><em><span class="bbc_u">Hena Glowglide</span></em> - Quique probably does not know her.<br><em><span class="bbc_u">Scyla IronHide</span></em> - Quique will meet her soon as they are in the same Royal Knights division (assuming she's part of Land too). He is bound to appreciate the fact she is not talkative, much like him. She might not like his emotional side, though. <br><em><span class="bbc_u">TBD</span></em> - U/C
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			<dt class="postheader">
				Title: <strong>Re: Tales Of Xernia: Citizen Registry [Character Sheets]</strong><br>
				Post by: <strong>RainyHigh</strong> on <strong>03-07-2021, 17:28:08</strong>
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				<div align="center"><strong><span style="font-size: 24pt;" class="bbc_size">Rainy High</span></strong></div><div class="floatright">(https://i.imgur.com/OkR20ke.jpg)</div><br><strong>Name:</strong> Sizo Galu<br><strong>Age:</strong> 30<br><strong>Species [Type]:</strong> Aegislash [Steel/Ghost]<br><strong>Gender:</strong> Female<br><strong>Orientation:</strong> Heterosexual/Demi-romantic<br><br><strong>Residence:</strong> Delinquent Town<br><strong>Occupation:</strong> Mercenary for hire (ALL classes)<br><br><strong>Appearance:</strong> Amber-colored eyes, golden tail, black and gold hair, brown skin, magical armor, and sword. Sizo's armor produces a force field for most attacks, but if she is caught without her armor, her skin still has durable protection, but not as tough as her special armor. Her blade is summoned from her the medallion she wears between her chest.<br><br><strong>Personality:</strong> Sizo is approachable and friendly to most people (no matter their class or type), but don't get it twisted; she can be snippy if someone is a total asshat. Usually honest to a fault, Sizo can be trusting--almost too trusting, which others will take her for being naive. Her confidence is high, and she can come across as fearless since she packs one hell of a punch when in her element. When it comes to manners, she is average, she's able to say please and thanks, treat people with decency, and wait patiently rather than demand her way at the slightest delay.<br><br>Sizo was raised to be respectful to others, but Sizo will drop her regard for a person to the gutters if she is disrespected. She may still be civil out of fear of being criticized by authority due to her ghost-type status--but she will actively look for ways to screw them around one way or another as she can be pretty vengeful. <br><br>In terms of relationships with people, Sizo enjoys having friends. She also may be attracted to some of her friends platonically. While she does need an emotional bond to feel romantic about someone--she can sometimes be physically attracted to someone and form that emotional bond later and then become romantically attracted. But for the most part, she prefers to be friends that have benefits--yet she can put a firm boundary between friends and friends that have benefits. <br><br><strong>Inherent Abilities:</strong> As a Ghost and Steel-type species, she can become intangible and phase through objects. Her skin also is durable, but not as durable as her unique armored clothes.<br><br><strong>Special Abilities:</strong> <br>~Energy Drain: Sizo does not like to be touched by just anyone and can use her powers to put someone to sleep if they try to touch her without permission--but this doesn't work well against Fire, Ghost, Dark, or Ground types. They may feel a bit dizzy and shake off the effects.<br>~Metallic Scream: Sizo can emit a noise that will strike fear into enemies.<br>~Blade/Shield Transformation: Her sword can be transformed from shield and back when she needs to. However, when using her sword, she is vulnerable to attacks as her defense is down--she has to strategically plan or get lucky that her attack lands or risk being harmed. When using her shield, her defenses are nearly neigh-invulnerable, but she cannot attack.<br><br><strong>Strengths:</strong> Respectful | Honest | Approachable | Courageous | Polite<br>~Swordswoman (excellent mastery of swords, blades, and double swords).<br>~Armor Knowledge and Craftswoman. <br>~Weapons Crafter.<br>~Athletic: Sizo loves hiking and trains daily when she doesn't have any jobs.<br><br><strong>Weaknesses:</strong>&nbsp; Vengeful | Petty | Displays symptoms of OCD | Headstrong | Snippy<br>~She tends always to check things several times to make sure they are where they need to be.<br>~Sometimes, she will count things until she reaches a certain number without any real reason.<br>~Has to check to make sure doors are locked, that ovens are off, that fires are put out several times--if she doesn't, anxiety will build up.<br><br><strong>Likes [Non-Sexual]:</strong> Hiking, Gardens, Food and Deserts, Camping, Hunting (though she sucks at actually catching any animals), Fishing, Creating and forging armor and weapons.<br><strong>Dislikes [Non-Sexual]:</strong> Cold, Snow, Arguing with people, Snakes scare her.<br><br><strong>Ons:</strong> Toys (gags, blindfolds, clamps), Restraints (rope, tape, silk, scarfs, handcuffs), Risk of Public Sex/Hidden Public Sex, Spanking (hands, whip, flogger, paddle), Collars/Leashes, Humilation (crawling on the ground), Massage, Master/Slave/Servant.<br><br><strong>Offs:</strong> Underage partners (under 18), Vomit Play, Scars, Bathroom, Mutilation, Snuff, Gore, Daddy/Mommy. <br><br>(Player O/O's link are in signature)<br><br><strong>Backstory:</strong><br>Sizo Galu was born and raised in Delinquent Town. As a child, her family often went on camping trips in the Deepwode and spent most of their summers there living off the land. Though they were poor, she never felt that way as she was happy with the small things. However, when she was 16, her family was attacked by robbers who managed to kill her mother and maim her father. When she and her little brother went to get help and justice for the attacks, they were dismissed without much care, causing her brother to hunt for the attackers himself--only to wind up missing.<br><br>She's not sure if her brother is still alive, but her father often travels with a cane, searching for his son and Sizo's brother for weeks at a time in the Deepwode. Due to the lack of help Sizo's family received, she decided to become someone who could help those in need--for a fair cost.<br><br>She got into mercenary work at the young age of 17, having trained under other mercenaries. Sizo struck out on her own at age 19 after helping other mercenaries with their missions. She prefers female or non-binary clientele but doesn't mind working for males as long as they can keep their hands to themselves.<br><br>Though Sizo can craft her armor and weapons, she does not sell or craft weapons for the public. Instead, she sells her skills as a mercenary for hire to those that need protection. She also charges relatively depending on one's status. While she doesn't have a strict price, she does charge a percentage of one's yearly income, usually around 1 to 5% depending on the job. She has been sought out to be a mercenary for some people in Mid-town after her success as a mercenary was spread through word of mouth. She's never been hired by those in Castletown, but she hopes that word will get around and nobles would seek out her services there, so she would love the reward to purchase more exquisite metals, jewels, and items to upgrade her armor and weapons stash.<br><br>******<br>:) There is a first time for everything~<br><em>*First time attempting to play a Pokemon PbP RPG*</em><br>Thanks, Vergil for help with the edits!<br><br>******<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Connections (more to come)</div><div class="spoiler_body"><strong>Lucavie 'Luca' Zajac</strong> - Luca and Sizo worked together on past assignments, just a few. She was a bit miffed he decided to join the army, but not in the way most would assume. Sizo herself would like to serve the crown's army but can't due to her species type. She would not want to be looked down on by those who see her as inferior just because she's a mistype (though she knows Luca isn't one of those believers). <br><br><strong>Lady Ana</strong> - Sizo is sometimes hired by Ana for mercenary/spy work by Ana. Sizo respects Lady Ana for the way she "handles" and works with her girls and how she manages her business with finesse. </div></div>
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			<dt class="postheader">
				Title: <strong>Re: Tales Of Xernia: Citizen Registry [Character Sheets]</strong><br>
				Post by: <strong>Sukada</strong> on <strong>04-07-2021, 04:55:45</strong>
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				<div align="center"><strong><span style="font-size: 24pt;" class="bbc_size">Sukada</span></strong></div><div class="floatright">(https://64.media.tumblr.com/tumblr_liirk67GPU1qgj2rto1_640.jpg)</div><br><strong>Name:</strong> Scyla IronHide<br><strong>Age:</strong> 24<br><strong>Species [Type]:</strong> Metagross [Steel/Psychic]<br><strong>Gender:</strong> Female<br><strong>Orientation:</strong> Pansexual/Demisexual<br><br><strong>Residence:</strong> Small plot of land along the North Road on the borders of The Deepwoode, Spends most of her nights in the Royal Guards Barracks in the City<br><br><strong>Occupation:</strong> Royal Guard<br><br><strong>Appearance:</strong> <br><br>Scyla is relatively short compared to a lot of others in the guard, coming in at 5' 6, what she lacks in height she makes up for in power. She is incredibly strong, the armor she wears as part of the guard weighs in excess of 600 pounds, the cobalt blue metal plates cover her black catsuit clad body, layered over her shoulders, arms, and legs, ending in 3 clawed boots indicative of her species. Her skin has a blue tinge to it, flesh fused with metal, and her eyes are a deep red, with long, black hair down to her waist when loose hidden by her helmet. Her movement in her armor can be somewhat limited, but this is made up for by the dual, clawed arms that are growing from her back. She is able to throw punches capable of cracking stone with her hands, and her extra can act independently of her main arms, capable of slashing through metal with ease, lifting extreme amounts of weight, and crush boulders with their strength. Her eyes are a deep red, often appearing emotionless, and always seeming to be calculating and figuring out some problem in front of her.<br><br>When not on duty she sheds the armor plates, often opting for just her catsuit, her metal arms fold against her back like a set of wings for ease of movement. Her body is shapely, legs sleek and smooth, coming to wide hips that have a tendency to sway when not clad in armor, a hint of her smooth pussy can be seen when naked, her lips and inner folds a deeper blue than the rest of her body, and a tight firm butt from all the physical conditioning required for fighting in her armor. Her waist is slender, leading to a flat stomach and a pair of C-cup breasts, the nipples the same deeper blue as her sex. Across her chest, usually hidden by her suit is a white X, the center of which lies directly between her breasts, with the arms of the X moving across the top and bottom of her breasts. She is fairly simple when it comes to dress, if not in her combat armor or catsuit she wears a black slip, thin straps on her shoulders and going down to just above her knees, though that is usually only in private in her bed chambers or around those she considers close friends/comrades.<br><br><strong>Personality:</strong> <br><br>In public Scyla is rather quite, she doesn't talk much and when she does it often comes across as emotionless, and she is fine with that portrayal. She takes her position seriously and is immensely proud of how far she has come from her humble beginnings. She is extremely intelligent, though tries not to show this aspect of herself for fear of others thinking she is trying to show them up, and will often only answer questions or give advice in situations if things look like they are going to end badly, or no one else can seem to come up with a workable solution. She is immensely loyal to Lord Commander Dantarius and the Royal Family, and will often put herself in harms way too see them protected as a good knight should.&nbsp; She approaches all professional circumstances in her life in a cold and dispassionate way, seeking and carrying out the quickest most efficient method of accomplishing her goal. She believes emotion in dangerous situations can cloud judgement, and that to best do her duty she must shed those emotions and focus on the mission in front of her.<br><br>In actuality and outside the line of duty she is a very friendly and open person, quick to warm up to others she considers friends she can talk their ear off on any topic that catches her interest. Due to her intelligence she often gets bored easily when not working and has a bad case of 'oooo shiny' syndrome, getting drawn away from what she is doing to the next curiosity she sees. This also applies to her sex life, she has had few partners but she is always willing to experiment and try new things,&nbsp; to learn and explore. She is also often submissive in the bedroom, being forced to give up her power and control is something that drives her wild and has her seeking to please the one allowing her the temporary escape from her in-control life.<br><br><strong>Inherent Abilities:</strong> <br><ul class="bbc_list"><li>Levitation/Psychic Flight</li><li>Extreme Strength</li><li>Capable of Psychic attacks</li><li>Telekinesis</li><li>Highly resistant to physical attacks and poisons</li><li>Vulnerable to flames</li></ul><br><strong>Special Abilities:</strong> <br><ul class="bbc_list"><li>Clear Body - Prevents stat reduction caused by other's moves and Abilities, including Strength, Defense, and speed. (s</li><li>Light Metal - Psychic abilities allows her to halve the weight of her armor, increasing her mobility in battle</li><li>Enhanced intelligence - Her mind is the equivalent of a supercomputer, able to process information in moments and determine the course of action with the highest chance of success and solve problems others struggle with</li></ul><br><strong>Strengths:</strong> Intelligent, focused, skilled with a winged lance, loyal<br><br><strong>Weaknesses:</strong> Can come across as distant and seems to act superior, hard to focus when off duty, easily distracted<br><br><strong>Likes [Non-Sexual:</strong> Reading, running, swimming, meditating, word problems, complicated situations she can resolve<br><strong>Dislikes [Non-Sexual]:</strong> Boredom, repetitiveness, unintelligent people, law breaking, vegetables. <br><br><strong>Ons:</strong> Bdsm, force, roughness, whips, floggers, paddles, being tied up, being used as a play thing, D/s, oral (giving and receiving), pseudo Non-con, light humiliation, penetrative sex (vaginal, curious about anal)<br><strong>Offs:</strong> Gore, toilet play, non-sexual roughness, vore, snuff<br><br><br><strong>Backstory:</strong> <br><br>Scyla was born in a small mining village near the mountains surrounding Xernia, her family were commoners, their enhanced strength and partly metallic bodies perfect for mining out the various metals needed for the kingdom. She grew up the only child of Cynthia and Desmond Ironhide, her father Desmond died when she 5 in an accident when a mine collapsed, several tons of rock and ore from the mine too much for even his strengthened body to handle. From then on her mother struggled to provide for them, it was a tough time, guards were few and bandits often struck in the middle of the night stealing what few belongings those who couldn't protect themselves had, sometimes taking the villages as well. Cynthia Ironhide was one such person taken, just several years after Desmond time, when Scyla was 8, Cynthia was kidnapped, brought back to the bandits lair in The Deepwoode. Scyla at this point was already showing signs of extreme intelligence and knew things had to change, when she discovered her mother missing she tracked the bandits, following any small sign of them until she found their hideout 3 days later.<br><br>Upon discovering the location she used her still developing metallic arms to clumsily levitate over the crude wooden walls, hoping to get an aerial view and find her mother. What she saw shocked her, her strong powerful mother had been badly beaten, burns covering her body, her metallic arms half melted and fused together for the heat. She looked as if she had been tortured and used by the men and women of the camp, in a burst of anger and emotion Scyla lost control of her still developing abilities, her levitation failing, causing her to fall to the ground, but in it's place a psychic burst emanated from her body, a force more powerful than her still developing mind could handle, causing her to pass out. Upon waking several hours later she found that all the bandits in the camp were dead, blood pooling from their eyes and mouth, her mother however was untouched by her psychic burst, but it was far too late to save her. With her last breath she told Scyla to run, escape to the city before someone found the camp, and to make something of herself.<br><br>With tears in her eyes Scyla held her mother in her arms until the woman who gave up everything raising her passed on, a small content smile on her face at the knowledge her daughter was safe and would hopefully have a better life. After taking her mother deep into the woode and burying her in a small clearing, leaving a simple wooden cross marking the location Scyla turned away from the life she had known. Heading towards the city with only what she was carrying a a few supplies gathered from the bandit camp it took her another 4 days to reach Delinquent Town. She spent the next several years among the mistypes, occasionally wandering into Midtown to seek anything of value discarded, or a bit of spare food. <br><br>On the eve of her 17th birthday Scyla saw a notice on one of her trips through Midtown for The Xernian Guard, the notice stated that they were looking for skilled and qualified individuals to join. Thinking this was finally her chance Scyla went to the barracks the next day to put her name down on the roster for those seeking to join, at first the recruiters laughed at her, stating her small stature and past as a miner would never see her pass the training and be qualified to join. She persisted though, and convinced them to allow her to sign up, though they were sure she would wash out of training before the first week was up. Scyla persisted though, while actual combat and military formations were new to her she learned quickly. She chose as her primary weapon dual short swords, the rapid strikes she could deliver with them a good combination with her now fully developed metal arms. The extra arms were excellent at shielding her body, protecting her from her opponents blows while at the same time able to pin down her opponents movements allowing her to deliver the final strike in many of her training duels.<br><br>On the eve of graduation Scyla was near top of her squadron, having proven despite her size she had the skill and determination to excel in the Xernian guard. She was posted to a guard patrol in Midtown, living in the local barracks and quickly making a name for herself as someone who cracked down hard on criminals, especially theft, violence, and brutality against women. By the time she was 20 she was recognized for her skill and loyalty to upholding the law that she was given the option of recruitment into the Royal Guard. She accepted without hesitation, throwing herself into her new duty, and after the extensive testing process she was eventually declared fit to join their ranks. She quickly came to admire Lord Commander Dantarius, and started to base her personality while on duty on his emotionless, logical approach, remembering what happened the last time she lost control of her emotions in a stressful situation and not wanting to lose control of herself again.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Connections</div><div class="spoiler_body"><strong>Dantarius Ryzerion</strong> - Lord Commander Dantarius Ryzerion, her commander, and one of the few she has an unerring respect and loyalty for, her interactions with him are minimal, but the few times she's spoken with him directly have been enlightening, and Scyla aims to be like him in terms of career and supports him without question. (Very positive/Respectful.)<br><strong>Dimitrius Maranzano</strong> - Unsure what to think of him, while she knows he's likely responsible for a good number of crimes, none of it that she is aware of is malicious or truly evil, more seemingly aimed at helping the downtrodden, something Scyla can't help but agree with. (Neutral/Grudging Repect)<br><strong>Cassandra Mia Maranzano </strong> - Same as Dimitrius for the most part, can't agree with the criminal aspects of their life, but given her own past understands what one must sometimes do to survive. (Neutral) / <strong>Phantom Thief Persona</strong> - While unsure who it is, Scyla is extremely confused on her feelings for the thief, while sworn by duty to protect the citizens and stop the thefts, Scyla can't look negatively on someone who is so actively helping others with her thefts and break-ins. (Unsure/Confused/possibly antagonistic)<br><strong>Lucavie 'Luca' Zajac</strong> - Knows of him through his reputation, he is good in the guard, though his advancement seems oddly slow compared to her own, she thinks he could easily be a member of the Royal Guard if he pushed himself more. (Neutral)<br><strong>Quiqui Zola</strong> - Respects him as another member of the Royal Guard, they haven't worked together yet, but knowing the skills one must have to join she wouldn't object to being on assignment with him. (Respectful)<br><strong>Tera Joule</strong> - Met a few times at The Lite Beacon, the friendly bartender reminds Scyla of her mother in attitude, even if they are only a few years apart, and Scyla can't help but admire the way she helps those in needs. (Friendly)<br><strong>Sizo Galu</strong> - Scyla's heard rumors of the mercenaries past, and can't help but feel a connection, even if they've never met, due to the way they both lost family to bandits in the Deepwoode. (Curious/wants to meet.)<br><strong>Vandris Callaghan</strong> - Another Royal Knight, while they may have had more interactions that others due to both being Psychic types, likely haven't worked together much. (Respectful)<br><strong>Hena Glowglide</strong> - Scyla goes out of her way to avoid Hena, while curious about the Society she runs, and unsure about her own desires, she thinks it beneath her at the moment to give in to the curiosity, though that will likely change. (Neutral)<br><strong>Lady Anna</strong> - Another Scyla avoids, while Lady Anna might be able to help Scyla explore her desires, she is weary of the Dark type, and steers clear for now. (Neutral)<br><strong>Nemo</strong> - Likely ran into him when they were both children before she joined the guard, possibly shared food/other requirements of survival? <strong>The Jorogumo</strong> - No interaction/tends to ignore. <strong>Richard "Richie" Graychild</strong> Knows of him but has never had a reason to seek him for professional services, is impressed by his ability to gain so much information though. <br><strong>Marisola Jiménez Román y María de los Remedios Cipriano</strong> - Same as Dimitrius for the most part, though she heard of the family when growing up an orphan in Delinquent Town she never really had any contact with them, and now would avoid it as a matter of principle being part of the Royal Knights. </div></div>
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				Title: <strong>Re: Tales Of Xernia: Citizen Registry [Character Sheets]</strong><br>
				Post by: <strong>Sukada</strong> on <strong>04-07-2021, 04:56:55</strong>
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				<div align="center"><strong><span style="font-size: 24pt;" class="bbc_size">Sukada</span></strong></div><div class="floatright">(https://cdn.donmai.us/sample/a3/77/__ampharos_pokemon_drawn_by_takeshima_nia__sample-a3771c8c519adf80443bf7a767ca2dc9.jpg)</div><br><strong>Name:</strong> Tera Joule<br><strong>Age:</strong> 19<br><strong>Species [Type]:</strong> Ampharos [Electric]<br><strong>Gender:</strong> Female<br><strong>Orientation:</strong> Bisexual<br><br><strong>Residence:</strong> The Lite Beacon (Inn in Castletown), Beacon of Hope (Inn in Delinquent Town)<br><br><strong>Occupation:</strong> Innkeeper<br><br><strong>Appearance:</strong> <br><br>Tera is a tall, voluptuous young woman, standing at 6' 1 and 155 lbs she stands out in a crowd, if not for her height then for the shining gem in the center of her forehead and on her tail. She moves with an agile self assured grace, giving off a sense of calm and peace that can draw others to her and help them trust that she is truly there to make them feel welcome and at home at either of her inns. Her legs are sleek and long, with low musculature, leading up to a larger than average bubble butt with a long strong tail growing from the bottom of her spinal cord. The tail is yellow with black markings running along it's length and ending in a large red jewel that can light up like a beacon in the night. Her hips are wide and shapely leading to a very narrow waist and stomach, making both her hips and ample bust seem even larger than they really are. Her bust itself is a large DD, her arms share the same characteristics of her legs, having minimal muscle, and her hands are soft, despite working hard to keep two businesses running. Her face is sweet and caring, with soft friendly features and a constant kind but knowing smile, like she always understands what her guests need and is happy to provide it for them. Her eyes are a soft gold, and yellow hair frames her face, with a pair of large ears, the same color and markings as her tail growing out of the top of her head. The gem in the middle of her forehead glows with her emotions, the brighter it is the happier she is, though it never gets bright enough to hurt ones eyes unless she is using it to focus electricity.<br><br>Her clothes are minimal and simple, a yellow pair of hip high boots protect her feet and legs, designed to be skin tight so she can move in them with a fluid ease. Her skirt and top are the same yellow, the skirt parted high on the right side revealing the bare skin above her boots, and coming down to just above her knee on the left, allowing it flow around her and not inhibit her movement. The top is again yellow, she takes great pride her the color of her tail and ears after all, and is a simple vest with a opening showing off her ample cleavage, barely able to be contained by the fabric, a good trick she picked up early to earn bigger tips from appreciative customers. She wears black wings around her waist, neck, and wrists mimicking the natural rings on her tail and ears.<br><br><strong>Personality:</strong><br><br>Tera is welcoming and friendly, with a smile on her face for any who cross the threshold into her domain, she cares a great deal for everyone, and doesn't see the point of fighting unless in self defense. With a warm smile and a cold cup of ale she will welcome any who seek refuge, whether they be noblemen and women in Castletown, or the downtrodden and down on their luck mistypes of Delinquent Town she does all she can to help those in need. She is very outgoing, often boarding on hyper, and always seems to contain a well of energy ready to burst forth on whatever needs her attention. Often too quick to trust, but with a good heart, she can often have even the most sour of people smiling, and enjoying the company around them as they rejuvenate themselves with her home brews and a home cooked meal.<br><br><strong>Inherent Abilities:</strong> <br><ul class="bbc_list"><li>Immune to electrical currents</li><li>Can produce and shape electricity to suit her needs</li><li>Can power small devices</li><li>Generates a static charge on her skin</li></ul><br><strong>Special Abilities:</strong> <br><ul class="bbc_list"><li>Electric Discharge - Can fire produced electricity from the gemstone in her forehead, often done only in self defense, or coat her body in it to keep others from touching her, also allows the gem on her tail to light up as a beacon in the night</li><li>Plus - When near other electric type gejinkas her electricity will seek to merge with theirs, providing both a temporary power boost as long as they are close enough together, no more than 20 feet apart</li></ul><br><strong>Egg Move:</strong> Iron Tail<br><br><strong>Strengths:</strong> Cooking, brewing alcohol, knowledge about running a business, finances, kind, caring, first aid<br><br><strong>Weaknesses:</strong> Overly trusting, overly generous, sometimes naïve <br><br><strong>Likes [Non-Sexual:</strong> Cooking, reading, caring for others, games, dancing<br><strong>Dislikes [Non-Sexual]:</strong> Pushy people, rudeness, fighting, dirt<br><br><strong>Ons:</strong> Light bondage, soft D/s dynamics, oral (giving and receiving) breast play, cum on skin, taking care of/serving others, light spanking (ass and breasts), pregnancy/risk of pregnancy, penetrative sex (vaginal/anal), tail pulled as a means of controlling while being penetrated<br><strong>Offs:</strong> Violence, toilet play, public play, gore, snuff, non-con<br><br><br><strong>Backstory:</strong><br><br>Tera was born in Midtown, in the private set of rooms her parents had in their Inn, The Lite beacon, to Francis, and Fyra Joule. She was raised in the Inn, learning the business as she grew up, surrounded by the love and affection of her family and able to charm and put at ease any of the guests visiting her parents business. She thought everybody lived like she did, in a loving home with good food, lots of friends, and a happy home, until she discovered the secret behind her parents Inn. Back before restrictions forbid entry though it was looked down upon, her parents gave a backdoor service to mistypes, putting them up on small rooms, providing free meals, and tending to their wounds when injured. She learned with her own eyes that their were those who lived much harsher lives than she did, and she was determined to do all she could to help ease their suffering and swore to always provide a soft bed and warm food to those in need.<br><br>Her parents were older than normal when Tera was born, and had seen much of the cruelty and harshness of the world directed at others, so they encouraged her altruistic beliefs hoping their daughter would be able to do more good in her own life than they did. When Tera turned 16 her parents passed the business onto her, they had been asked to tend to the lighthouse on the coast, their beacons perfect for warning ships of the coastline at night. Unfortunately 10 years prior the attempted assassination of the royal family occurred, and those that she swore to help were banished from all but Delinquent Town when she was just a child. In fear of the guards giving them trouble her family boarded up and hid the back alley entrance to the Inn. Tear spent the next couple years since her take over planning and saving, trying to find a way to continue providing the aid to the mistypes that her parents used to give. Eventually she had enough saved from the tips she earned and excess she could take from the Inns daily takings to buy and outfit a rundown building in Delinquent town. She hired good staff to run the Midtown Inn, leaving it in their hands and only checking in a couple times a week to deal with ordering supplies and paying her employees wages.<br><br>When she first entered the rundown section of the city she was nervous, dark eyes stared at her from alleys, obviously recognizing that she didn't belong their. However she persevered, getting her new Inn, The Beacon of Hope set up in a few short months. It was a slow process, often times the building would be damaged overnight by those who thought she was their to take advantage of them, but she got the job done with the help of a few hired hands. On the day she opened she was nervous, not many people came in, thinking they couldn't afford a room, or the food of someone from Midtown, but slowly she picked up a clientele. Her policy was, 'pay what you can,' and while often many didn't pay her anything for the use of a room for a night, or a good meal, she didn't mind, she was happy to cover the costs herself.. The business in Midtown was booming, and their was an surplus of funds she could channel into keeping the new business open with supplies, but not enough to pay anyone to work their, so she did everything herself. Cooking, waiting tables, cleaning and resetting rooms, you name it and she took care of it. What she didn't know was Dimitrius Maranzano, 'Mayor' of Delinquent Town, was a frequent customer. He always paid well when he came, and was friendly and open, but she could always feel his eyes on her, watching her, as if judging what she was really their for.<br><br>One evening as she was getting ready to settle down for the night after insuring her guests were comfortable and didn't need anything she heard a crash downstairs. Rushing down she saw a group of men all wearing masks had broken in and were starting to ransack the place, believing they could make off with a tidy sum of money from all the business she received. Scared and not wanting to fight, but knowing she had to protect herself and her Inn she started forming and firing thunderbolts at them, it was something she wasn't used to and she underpowered her strikes, not really wanting to harm the intruders, just scare them off. It didn't work however and as they started making their way to her with malice in their eyes suddenly Dimitrius and his right hand Cassie were there. They incapacitated all of the intruders and then sat her down, fixing her a cup of tea as she fought to hold in her tears and settle her shaking body. They told her who they really were, and that they had been observing her to see if she was running some kind of scam on the mistypes, however they deduced that she really was their with nothing more than the intention to help, and offered her their assistance, both in the form of men for protection, and funds to hire staff to help her run the place. With joy she accepted, knowing they had a bad reputation outside of Delinquent Town, but seeing for herself that they really just wanted to do his best for those they looked after.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Connections</div><div class="spoiler_body"><strong>Dantarius Ryzerion</strong> - Tera has great respect for the Lord Commander, seeing him occasionally passing through, he always seemed to be a fair-minded individual to her. (Respectful/Hopes he'll start frequenting her inn)<br><strong>Dimitrius Maranzano</strong> - Tera is rather enamored with the friendly and helpful 'Mayor' of delinquent town, after not knowing who he was for months, his sudden saving of the 'Beacon of Hope' and funds dedicated to hiring staff and improving the Inn has caused a great deal of affection to grow for the man. She truly believes he just wants to improve the lives of those he looks after and she is dedicated to doing the same. (Friendly/Business Partners)<br><strong>Cassandra Mia Maranzano</strong> - Being Dimitrius' right hand Tera has regular interactions with her, meeting her at the same time she officially met Dimi, the night they saved her and her inn, usually they dealth with the business aspects of the Inn, but Tera is always willing to give her a room on the sly in Midtown when needed, and always happy to see her. (Friendly/Welcoming)<br><strong>Vandris Callaghan</strong> - As with all members of the Royal Guard Tera respects them, but doesn't really know them. (Respect/Neutral)<br><strong>Lady Anna</strong> - They seem to have a cooperative partnership to the world, with similar goals and business ideas, both having ones in Midtown and Delinquent Town, they don't really compete for clients since they offer different services. In private it's a different matter, Anna has difficulties letting her guard down, but Tera is always willing to lend an ear, and keep the stiff drinks flowing when Anna needs a safe place to unwind. (Professional Friendship publicly/Confidant in private)<br><strong>Lucavie 'Luca' Zajac</strong> - Not many interactions have happened, but she does occasionally see him in her Midtown Inn, though he seems a little leery of her. She's always friendly the few times she's seen him, and always happy to rent him a room. (Respect/Friendly)<br><strong>Hena Glowglide</strong> - Hena has been a great help to Tera, their chance meeting helping the Delinquent Town Inn gain a respectful patronage, and Tera recommending individuals who seem interested to Hena. She also loves the outfit Hena made for her personally based off her tail and ears! (Very Friendly)<br><strong>Enrique Zola</strong> - As with all members of the Royal Guard Tera respects them, but doesn't really know them. (Respect/Neutral)<br><strong>Sizo Galu</strong> - Tera doesn't really know her, though she has probably given her use of a private backroom a few times and maybe a room for the night when needed. (Friendly)<br><strong>Scyla IronHide</strong> - As with all members of the Royal Guard Tera respects them, but doesn't really know them. (Respect/Neutral)<br><strong>Nemo</strong> - Interactions have been minimal, but she always greets him with a friendly smile if he comes in looking for a room and a meal. (Welcoming)/ <strong>The Jorogumo</strong> - Hasn't really met (Neutral) <strong>Richard Graychild</strong> - Hasn't spoken with him much, but whenever he needs a private room to meet with clients Tera always has one available. (Welcoming)<br><strong>Marisola Jiménez Román</strong> - Tera and Mari get along like a house on fire, with Mari being Dimi's secretary the two often meet to discuss the finances needed to pay staff, food orders, linen and bedding, anything and everything the inn may need that Tera could use a hand procuring in Delinquent town. Tera is also appreciative for when Mari comes by just to help, cleaning tables, taking orders, and just genuinely being pleasant and wanting to help. (Extremely friendly)<br></div></div>
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			<dt class="postheader">
				Title: <strong>Re: Tales Of Xernia: Citizen Registry [Character Sheets]</strong><br>
				Post by: <strong>indarkestknight</strong> on <strong>04-07-2021, 05:37:49</strong>
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				<div align="center"><strong><span style="font-size: 24pt;" class="bbc_size">indarkestknight</span></strong></div><div class="floatright">(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/c7433bc0-c83f-42ae-8c4c-3bea2e5535fe/darlbmz-1ae377bb-656e-495b-b903-c6312c1fc916.png/v1/fill/w_1600,h_1155,q_80,strp/grell_sutcliff_by_vermeillerose_darlbmz-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTE1NSIsInBhdGgiOiJcL2ZcL2M3NDMzYmMwLWM4M2YtNDJhZS04YzRjLTNiZWEyZTU1MzVmZVwvZGFybGJtei0xYWUzNzdiYi02NTZlLTQ5NWItYjkwMy1jNjMxMmMxZmM5MTYucG5nIiwid2lkdGgiOiI8PTE2MDAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.ds0AWF4YbIjXhZWOE_lcpLMBDBI2QejHmWozEB8CUSw)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">The Jorogumo</div><div class="spoiler_body">(https://i.pinimg.com/564x/b8/05/7e/b8057eb28c4c85a7156d0f4f59f421e8.jpg)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Richard "Richie" Graychild</div><div class="spoiler_body">(https://cdn.inprnt.com/thumbs/1d/ac/1dacfe8cb7528b4778c1037c11a9e84a.jpg?response-cache-control=max-age=2628000)</div></div></div><br><strong>Name:</strong> Nemo<br><strong>Age:</strong> 28<br><strong>Species [Type]:</strong> Zoroark [Dark]<br><strong>Gender:</strong> Genderfluid<br><strong>Orientation:</strong> Pansexual, Female Preference<br><br><strong>Residence:</strong> Nemo lives in a Midtown brownstone "inherited" from Tracy Graychild.<br><br><strong>Occupation:</strong> Delinquent Town's Premier Information Broker [as Jorogumo], Detective [as Richard "Richie" Graychild]<br><br><strong>Appearance:</strong> In their true form, Nemo cuts a lithe, lean, androgynous figure, standing at 5'9". Their most noticeable features are a thick mane of luxurious crimson hair, black, pointed, furred ears, and the sharp teeth of a predator. As Nemo rarely appears as themself in front of others, their wardrobe is somewhat limited, but having lived in the impoverished Delinquent Town in their youth, they have a taste for finer attire, typically favoring tailored, high-end clothing, predominantly red and black.<br><br>The Jorogumo persona is most frequently seen in the nude, as she conducts business in her bath house, and requires her clients to do likewise. Standing 5'9", she presents a statuesque figure, soft curves, porcelain skin, almond-shaped lavender eyes, matching her silken lavender tresses. For all her loveliness, however, it is hard to ignore the chitinous limbs that extend from the small of her back, striped golden and the same amethyst as her eyes. When she must garb herself, she is most frequently seen donning silken kimonos, though she will occasionally mix it up and wear a cheongsam instead.<br><br>Richard "Richie" Graychild is by far the scruffiest of the faces Nemo shows the world. The Pikachu has a bit of a hangdog, perpetually rumpled look to him. Standing at 5'9", he peers out at the world through sky blue eyes from beneath a mop of dirty blond hair which always seems to have at least one unruly lick of hair that won't be tamed no matter how presentable he's trying to make himself look (though trying to make himself look presentable rarely seems to be much of priority). His tie is perpetually loose, his collared shirt almost always a button or two shy of being buttoned up. If he isn't wearing a threadbare, ratty brown trenchcoat (or, on rare occasion, one that's only halfway to be ratty and threadbare), it probably isn't far off. His cheeks seem perpetually flushed – not terribly uncommon for a Pikachu – but even if it weren't for that, together with his black-tipped, pointed furry ears, most people catch onto his species. <br><br><strong>Personality:</strong> Nemo fills every moment of every day with something to work on, something to think about, because if they leave even a moment empty, their mind inevitably turns to the lurking fear that they are inadequate as a successor to their mentor, that they are not and never will be enough because they have failed to solve the cold case of what happened to their disappeared mentor.<br><br>They do take pride in their work, though, and are the consummate professional in both their personae as information broker and detective.<br><br>For all that Tracy taught them, they never showed Nemo how to form meaningful connections with anyone but themselves. While their work is satisfying, almost all of their relationships, platonic and sexual, are hollow. Since they were taken in by the detective, not one person has ever met Nemo before meeting one of Nemo's personas first, and the number of people who know the person behind the masks Nemo wears are vanishingly few. Until Nemo learns to form meaningful positive connections, they will never escape the feeling of aching lack of emotional fulfillment that follows them like a childhood sweetheart. In fact, they spend so much time over the past ten years in their personae, they barely know who they are anymore with all the illusions stripped away. Though they would never acknowledge it, a part of them fears there isn't anyone actually there beneath all the illusions.<br><br>Nemo is mostly work, little play, but when they do play, they have a bad habit of using their illusory mastery to play bed tricks on people in committed relationships, most often taking the form of a spouse or partner who has been away and showing up a day before they're supposed to return. They take a wicked pleasure in choosing those who have secret desires unfulfilled by their current partners and finally scratching those itches for their partners.<br><br>Knowing more and picking up more than anyone else in the room is the safety blanket that Nemo wraps themselves in to protect themselves from the fear of intellectual inadequacy, and when in their personae, their presentation is typically far more assured and confident than they actually are.&nbsp; Depending on the nature of the person they interact with, how much Nemo picks up about others can be off-putting or comforting.<br><br>Nemo has a memory like a steel trap, and while capable of forgiveness, they do not forget.<br><br>Nemo is not a morning person. Nemo is grouchy and abrasive in the morning hours, and is even worse if they haven't had their first cup of coffee yet. <br><br>Nemo dislikes violence, avoiding it when possible, though they will resort to it if they believe a case necessitates it.<br><br>While donning the Jorogumo persona, Nemo gives the impression of a spider resting at the center of a web – laid back, languid, but keenly (sometimes unnervingly) aware. Self-assured, the Jorogumo carries herself with dignity, and will treat others with dignity so long as they treat her with the same. She can be friendly, flirtatious, or coolly professional, depending on what she judges the client will respond most positively to. Rudeness is not met with rudeness, but her attitude may grow colder and her prices may rise accordingly. She is prone to touching strangers in a lingering way with her Ariados legs or her hand as a way of testing their reaction and gauging them upon meeting them for the first time. She does not openly behave differently when interacting with Mistypes or Normies, but what she charges for the information, in terms of currency or favors, is on a sliding scale depending on the client's ability to pay... and Normies are typically more affluent.<br><br>Richard "Richie" Graychild is reserved, and always seems like he has something on his mind. He views the world with suspicious eyes – though in this regard, he is equally suspicious of both Normies and Mistypes, and treats Mistypes the same as he'd treat Normies, even willing to employ and work for them. While the Jorogumo might, at times, be suspected of enjoying herself, Richie only really seems to be enjoying himself when making progress on a challenging case.<br><br>Both the Jorogumo and Richie give their clients what they pay for: the truth, even if it isn't the truth the client wants them to find when they walk in. The Jorogumo, however, is more likely to... selectively frame the truth in a way she believes will benefit Delinquent Town and the Mistypes.<br><br><strong>Inherent Abilities:</strong> <br>• Darkvision<br>• Psychic Immunity<br>• Umbrakinesis<br><br><strong>Special Abilities:</strong><sup>1</sup> <br><em>Illusionist</em>: Zoroarks are capable of weaving illusions that ensnare the senses of multiple people, the illusions capable of fooling all five senses. They can cloak the terrain in illusions and make convincing illusions of attacks. These illusions are extremely realistic, enough to fool even cameras and make one believe they're being physically affected, though the illusion does not have any direct physical effect. (For example, Nemo can make someone see and smell and hear a Burn Blast attack, even feel the pain the attack should inflict, but it won't actually leave any burns.)<br><br>However, the illusions are not without limitations. Zoroarks cannot create distinct illusions for different individuals – that is to say, if a Zoroark were to create the illusion of an object in their hand, they could not have one person perceive an orange cube and another person perceive a red ball – the Zoroark would have to choose one object that everyone subject to the illusion would see the same way.<br><br>While under the influence of alcohol or other psychotropics or any effect that would inflict the confused status ailment, their ability to weave illusions is affected. The exact effects are inconsistent, but Nemo is much more likely to get details wrong, or for the whole thing to turn out fuzzy around the edges, or missing a third dimension, or for it to simply very obviously be an illusion. As such, Nemo makes a point of abstaining from such substances.<br><br><em>Master of Disguise</em>: Training under Tracy Graychild, a Ditto, Nemo honed their ability to cloak themselves in illusion to a degree beyond that of most Zoroark. As a result, Nemo is particularly talented at disguising themself, either as one of their personae, or as other individuals.<br><br><strong>Egg Move:</strong> Detect<br><br><strong>Strengths:</strong> cunning, deductive, flexible, investigative, memorious, observant, quick-thinking, sly, tricky<br><br><strong>Weaknesses:</strong> bad work/life balance, caffeine addicted, dangerously curious, distrustful, emotionally unfulfilled, inferiority superiority complex, insecure, not a morning person, obsessive, sore loser, subject to mistype prejudice if found out<br><br><strong>Likes [Non-Sexual:</strong> coffee, games, privacy, puzzles, stories, strays, winning battles of wits<br><strong>Dislikes [Non-Sexual]:</strong> alcohol, cold cases, losing battles of wits, prejudice against mistypes, psychotropics, unsolved mysteries, unsolved puzzles, violence<br><br><strong>Ons:</strong> bed tricks (and by extension dubcon)<br><strong>Offs:</strong> anal to oral, anal to vaginal, bondage (receiving), fisting, guro, pegging (receiving), scat, snuff, vore, watersports<br>Player On/Offs (https://elliquiy.com/forums/index.php?topic=5738.0)<br><br><strong>Backstory:</strong><br><br>The Mistype that would eventually rename themself Nemo started life in Delinquent Town raised by a single mother. When a fire swept through Delinquent Town, their mother too badly burned to continue conventional work to support them, turning to the using illusions to give clients exactly what they asked for as part of the world's oldest profession. <br><br>As soon as they were old enough, the Zorua turned into just another Mistype stereotype, stealing to survive and support their mother, doing better at it than most due to their illusions. They weren't good enough to escape the notice of Detective Tracy Graychild, however... but the detective saw a potential in the Zorua, first recruiting them to acts as one of their Irregulars, their eyes and ears on the street, then, eventually, revealing to the Zorua that they were, in fact, not a Pikachu, but a Ditto, and offering to train the Zorua in detective work and to use their illusions to become a master of disguise.<br><br>Over the years, the Zorua eventually shed their old name and identity, taking on the name Nemo as they evolved into Zoroark, and assuming the public persona of a Pikachu, Richard "Richie" Graychild, distant relative to Tracy Graychild. But despite how much the Ditto taught them, becoming a surrogate parent figure, especially after Nemo's mother finally passed away, the dynamic duo was not without rocky patches, and it only worsened over time. Finally, Nemo stopped accompanying their mentor on the cases they took on, desiring independence, to build a life of their own.<br><br>And, on their first solo case since they'd taken on Nemo all those years ago, Tracy Graychild disappeared.<br><br>Haunted first by guilt, then by their inability to track down the detective's fate, Nemo ended up taking over their mentor's detective agency, while also building a new identity as an information broker only known as the Jorogumo in Delinquent Town. The case has been cold for nearly a decade, now, and despite rationally knowing that they should let go and accept it will probably never be solved, they still continue to use their dual occupations to hunt for leads that may have been missed.
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			<dt class="postheader">
				Title: <strong>Re: Tales Of Xernia: Citizen Registry [Character Sheets]</strong><br>
				Post by: <strong>stargazer</strong> on <strong>05-07-2021, 08:55:56</strong>
			</dt>
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				<div align="center"><strong><span style="font-size: 24pt;" class="bbc_size">Stargazer</span></strong></div><div class="floatright">(https://i.ibb.co/C77SLCQ/Scoli01.jpg)<br>(https://cutewallpaper.org/21/scolipede-gijinka/vp-Pokemon-Thread-15655579.png)<br>(https://i.ibb.co/Lh20Vjy/Scoli02.jpg)<br></div><strong>Name:</strong> Marisola Jiménez Román y María de los Remedios Cipriano a.k.a 'Mari'<br><strong>Age:</strong> 22<br><strong>Species [Type]:</strong> Scolipede [Poison/Bug]<br><strong>Gender:</strong> Female<br><strong>Orientation:</strong> Bisexual<br><br><strong>Residence:</strong> Shady Acres, Southern Delinquent Town<br><strong>Occupation:</strong> Personal Assistant and Bookkeeper<br><br><strong>Appearance:</strong> She's a bronze-skinned beauty, with fiery magenta hair that she carefully grooms in an array of styles - she keeps it straightened for the most part, but sometimes she'll let her natural waves flow free. Her eyes are a smoldering amber-brown, nearly gold, framed by thick, dark lashes. Her smile is perfectly straight, complete with sharpened canines. Her fingernails are also pointed, adding to her bestial nature. On her head, are a hybridized pair of antenna-esque horns similar to the color of her hair, that add to her regality. Originally from money, she still dresses with impeccable taste and style, and prefers deep blacks accented with rose colors and blush tones. In her past life, she was decked in flow-y, dramatic styles, and accessorized with diadems, gold head chains, and various gems and precious stones. Not to mention her collection of fragrances. Nowadays, she's far more practical. Her dresses, while still dark and moody, are less theatrical, with a punch of color or the casual flirtation of exposed skin by deep slits at her upper thighs or some carefully exposed cleavage. <br><br>She's rather proud of her neck, and so she will still adorn herself with gems that way, and with earrings, but her old collection of her precious gifts have been locked away, it's for the best. At only 5'1', she's rather diminutive, but she makes up for it for her presence. She walks with a controlled, almost constructed gait; with her head held high and her lips held in a feminine simper, one would assume she was some rich man's girlfriend or spoiled daughter. She keeps her legs crossed and at her side when sitting, and her voice can be best described as sultry and well trained. Her general shaped can be best described as 'luscious'. Generous curves fit her small frame with ease, and when she walks, her hips have that natural sway of a woman well in-tune with her body. One would be very surprised, that this entire persona is carefully constructed, but she plays her part as the fallen debutante, turned secretary, quite well.<br><br><strong>Personality:</strong> She's the embodiment of the term <em>dark feminine</em>. As the eldest child and daughter of her once prominent family, she's known for her sophisticated and serious nature. Although, she's no stranger to letting her hair down a bit over a glass of her favorite wine (or five), she's still a very austere and charming young woman. Deeply intelligent, as well, her education was fostered by private tutors who were willing to be paid under the table. She's far more prudish in her actions, often denying any advance with a carefully wording colloquialism and a wink. <em>"A lady is never caught out this late..."</em> is often her go-to. <br><br>A strong romantic, she's not opposed to being wooed or flirted with, but she's also quite spoiled and loved due to her upbringing. She's flattered by most attention, but she's known to rarely entertain. Mari is only used to the best of the best, after all, no other substitution shall suffice. Of course, because she has been heartbroken and forced to rebuild, piece by piece, she's also extremely protective of herself and everyone in her circle. As a friend, she's a headstrong advocate, eager to cut down an enemy with the sharpness of her words as well as her perfectly manicured claws and fangs. She's doting and nurturing, she loves her pets and her plants, and writes her mother often. In private moments, there's an air of sadness about her. She's often caught in long pauses or gazes into nothing, it's as if she's waiting for something, or someone. <br><br>Still, because of her pride, it's hard to see what lingers in her sad eyes.. but sometimes, you may be able to catch a tear.<br><br><strong>Inherent Abilities:</strong> <br>-- Can walk on vertical surfaces<br>-- Can produce venom<br>-- Resistant to poison<br>-- Resistant to natural chemicals (EG, Pheremones)<br>-- Can survive in noxious or toxic environments<br><br><br><strong>Special Abilities:</strong> <br>Quick Feet -- When affected by a status effect, her metabolism speeds up and she gains a speed and agility boost.<br>Speed Boost -- When in danger, adrenaline is released in bursts, increasing her speed as time goes on<br>Poison Point -- When in danger, can produce poison points all over her body, which poisons assailants on contact<br><strong>Egg Move:</strong> Bite<br><strong>Strengths:</strong> Intelligent, Strategic, Kind, Cooking, Book Keeping, Administrative, Detail-oriented, Refined, Empathetic, Generous <br><strong>Weaknesses:</strong> Very 'type-A', Moralistic, Prudent, Vulnerable, Emotional, and deeply Sensitive<br><strong>Likes [Non-Sexual:</strong> Wine, Good food, Reading, Taking care of her plants and pets, Nature walks, Singing, Long conversations<br><strong>Dislikes [Non-Sexual]:</strong> Dishonesty, Abuse of any kind, Cheating, Thievery of the poor, Beards that don't connect<br><br><strong>Ons:</strong> Massages, Roughness, Dirty Talk, Submission, Domination, Sweet talk, Sexual tension, Spanking, Choking, Biting, Edging, Breeding, After care<br><strong>Offs:</strong> Scat/Watersports, Incest, Gore, Anything else too extreme that hasn't been mentioned probably belongs here.<br><br><br><strong>Backstory:</strong><br><br>The Ciprianos were, at one point in time, a name that meant something. Marisola came from two lines of 'slum royalty'. Her mother, Magüi Remedios, was the daughter of an old crime boss who fell deeply in love with Olivero Cipriano, the heir of a growing merchant kingdom. They may not have been actual royalty, but their wedding procession would put a king's to shame. For three nights, people celebrated their nuptials, and within a year, <em>Marisola Jiménez Román y María de los Remedios Cipriano</em> was born. She was a curious baby, and an even curious child, often hiding behind a door to listen into her father's business proceedings while her younger siblings followed suit.<br><br>Of course, she'd be caught, but her father found this amusing. There was something in his eldest girl that made him second guess the need of a male heir. She was a bright child, all of his children were, but as the eldest, there was a special responsibility to be held. Just because she happened to be born as a daughter didn't matter. When she was barely 6, she was allowed to listen in to papa's business deals and follow him on the days where he'd inspect products. His most popular items happened to be ones that dealt with beauty and cosmetics. Natural vermilion was especially popular, harvested in the northern parts of the country, where she first saw it in done in person as a young teen. <br><br>It's with this association with beauty that she grew from a lanky tomboy, to a vision of grace and femininity. She made her official 'debut' at fifteen, at a birthday party of an associate of her father's, and from that moment on she was desired. Of course, she rebuffed her suitors, using her mother's inbuilt sarcasm and superficial charm. She knew exactly how to either let you down gently, or so sweet you could barely taste the poison underneath. Her teen years were filled with expensive gifts, raucous parties, and fun, yet fair-weather friends. Still, she couldn't help but keep that kind streak instilled within her. Her father always believed that were blessed and fortunate to have what they had, and that they could always lose it in the blink of an eye. <em>"That's why we give back."</em><br><br>Disaster struck just short of her twentieth year. An associate that had long envied her father's empire, somehow was able to weasel in a contract that left all of their assets to him, instead of Marisola. An illness quickly ravaged her father, and by the time he died, they were left without anything but the items they already owned. Her poor mother gave up every fur and piece of jewelry during their first months of poverty just to keep them afloat. Desperate and tearful, she remembered that her father was friends with <em>Dimitrius Maranzano</em> himself, <em>the</em> crime boss of Shady Acres. That fact alone made her nervous, but she asked for his consul, and nearly begged him for anything to help her family, and especially her widowed mother. <br><br>She feared his rejection, and even assumed he'd leave her to her own devices, but he was gracious. He remembered her father's kindness and honesty, even if they did live in a less reputable place, and so, he offered her a position as his personal assistant. Now under the employ of Dimitrius, she currently does not worry too much about her family's safety. Half of what she's paid goes to them and she has dreams of one day rebuilding the Cipriano name. But for now, she works for Mr. Matranzano, who's an eccentric in his own right, but for the most part, doesn't mean much harm. Much.<br>
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