Eberron: Age of Worms Game Thread
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: TheKhan on 18-02-2012, 04:28:16</h2>
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			<dt class="postheader">
				Title: <strong>Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>TheKhan</strong> on <strong>18-02-2012, 04:28:16</strong>
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				Dear _________ - <br><br>It has come to my attention that a trio of 'treasure hunters' have recently arrived in town and are planning to explore a number of the tombs that surround our illustrious town.&nbsp; There is one cairn which of a quite singular nature in which I have an interest and I fear that if they uncover it's secrets before any others, the knowledge and history contained within may be irrevocably lost. Unfortunately, my time now is indisposed and I cannot explore it myself.<br><br>It is my belief that you posses talents which uniquely suit you to the task of recovering the history I require from the tomb. Please meet me this coming Mol upon the dawn at the abandoned foreman's house outside of town if you wish to take part in this venture. <br><br>Sincerely, <br>Allustan&nbsp; <br><br>Each of you received this letter two days ago, addresses personally. Now that Mol has come, you have each decided to take the enigmatic sage up on his offer it is a dry and dusty morning as you travel southwest, away from both the town and the shadowy depths of the Whispering Woods. <br><br>Allustan mets you at the door of the run down building with a simple "Good morning."<br><br>Ever different than his notorious brother, he makes some idle chit-chat with you before informing you that he was waiting to see who else would show before explaining his summons. This leaves you make conversation with the others who have also gathered here, although Allustan is not so rude as to ignore anyone who wishes to speak with him.&nbsp; &nbsp; 
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				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Callie Del Noire</strong> on <strong>18-02-2012, 04:50:34</strong>
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				<div class="floatright">(http://i741.photobucket.com/albums/xx51/Calliedelnoire/Commisions/Ty.jpg)</div><strong>'TY' (http://elliquiy.com/forums/index.php?topic=132310.msg5881759#msg5881759)</strong> Male Kobold Rogue (Trapsmith) 1<br>N Small Humanoid (Reptilian)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Cheat Sheet</div><div class="spoiler_body"><span style="font-size: 8pt;" class="bbc_size"><strong>Init </strong>+3; <strong>Senses </strong>Darkvision (60 feet); Perception +7<br><strong>AC </strong>18, touch 14, flat-footed 15. . (+3 armor, +3 Dex, +1 size, +1 natural)<br><strong>hp </strong>9 (1d8+1)<br><strong>Fort </strong>+1, <strong>Ref </strong>+5, <strong>Will </strong>+1<br><strong>Combat:</strong><br>Melee Shortsword +4 (1d4/19-20/x2) and<br>. . Unarmed Strike +4 (1d2/20/x2)<br>Ranged Shortbow +4 (1d4/20/x3)<br>Special Attacks: Sneak Attack +1d6<br><strong>Buffs</strong><br>-Class:<br>-Spells:<br>-Potions:<br></span></div></div><br>Ty sighed as he pulled up to the house that the letter had brought him to. Dog wuffed grumpily as he stopped, the riding hound perking up a bit as he leaned over to pat the hound's muzzle and slip him some jerky. He could feel the massive tail of Dog wagging as he pulled out the letter as he pulled out another cigar. One of the last of his Sharn fantellos, he reminded himself as he got off of Dog and sighed as he dusted himself off. He really missed Sharn. A lot. Of course he had to lay low, what with 'his lordship's' household being burgled after he set up all those nice traps, locks and security items. Mostly due to him wallpapering the lower wards with all his blueprints, pass key patterns and maps after the jackass had refused to pay him and had him thrown from the house he'd helped secure. <br><br>"Still it was nice to hear that even the door hinges were stolen." He told himself with a chuckle as he signaled for Dog to wait there and headed towards the door.<br><br>
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				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Shihong</strong> on <strong>18-02-2012, 22:55:20</strong>
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				<strong>Garrett Cartwright (http://plothook.net/RPG/profiler/view.php?id=10197)</strong><br><em>Town Guardsman</em><br>﻿<div class="floatleft">(http://desmond.imageshack.us/Himg36/scaled.php?server=36&amp;filename=cityguardarchericon.jpg&amp;res=medium)</div><br>Henrietta had fretted day and night over that curious letter, worrying as she was wont to do about her husband's safety.&nbsp; It certainly didn't help that Garrett had asked her to read it for him several times over until he'd committed every word to memory.&nbsp; He had been equal parts surprised and flattered at its contents.&nbsp; To have been personally recognized by the Magewright himself was no small achievement he was sure, and all the more for a man that had never sought it out to begin with.&nbsp; And the Governor's brother no less!&nbsp; Surely doing the man a favor would be to his benefit, and perhaps earn him a raise in the bargain.&nbsp; So he put it to his beloved, with assurances that he would be careful.<br><br>Of course, he had other reasons for accepting the request that money could not hold a candle to...<br><br>So he went, in full guardsman regalia, to the meeting place the old sage had given.&nbsp; It did not take him long, for he knew the old streets by heart from years of watching over them with a cautious eye.&nbsp; He wasn't surprised to see that he was not the first to arrive, long as his sons did keep him busy each morning, but was quite surprised at the nature of Allustan's first guest.&nbsp; Garrett had seen kobolds before, but the sight of them always caught him off guard.&nbsp; <br><br>Still, he offered the reptilian a wary smile before exchanging pleasantries with their would-be employer.&nbsp; He had many questions to ask the Magewright, but was thoughtful enough to hold them on his tongue until the rest could arrive.&nbsp; He was certain they would benefit from the answers as much as he.<br><br>Instead Garrett turned back to the diminutive kobold and smiled again, more sincerely now.&nbsp; "Hello, friend!&nbsp; I don't recall seeing you around these parts before.&nbsp; M'name's Garrett.&nbsp; Let me welcome you to Diamond Lake, assuming my eyes aren't wrong and you have traveled far."<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Quick Stats</div><div class="spoiler_body"><span style="font-size: 8pt;" class="bbc_size"><strong>Init </strong>+4; <strong>Senses </strong>Perception +6<br><strong>AC </strong>18, touch 14, flat-footed 14.&nbsp; (+4 Armor, +4 Dex)<br><strong>hp </strong>13 (1d10+2+1)<br><strong>Fort </strong>+4, <strong>Ref </strong>+5, <strong>Will </strong>+2<br><strong>Combat (Weapon/AB/Damage):</strong><br>Composite Longbow / +5 / (1d8+4/20/x3) 110ft<br>Shortspear / +2 / (1d6+2/20/x2)<br>Dagger / +2 / (1d4+2/19-20/x3)<br><strong>Buffs</strong><br>-Class:<br>-Spells:<br>-Potions:<br></span></div></div><br>
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Brandon</strong> on <strong>19-02-2012, 06:08:18</strong>
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				<div class="floatleft">(http://i420.photobucket.com/albums/pp289/guardianangel98/Osaraavatar.jpg)</div>Osara had arrived the same time as the others, dressed in the firey red and oranges of her hooded robes. Making her long black as night hair and stunning green eyes a beautiful if alluring contrast to her clothes. There was a smile on her face as she portrayed herself to be friendly to others, even pleased to be there, but it was a facade. In truth she looked at the others with suspicion as her mind raced, trying to figure them all out as quickly as possible and how best to exploit them all. <br><br>In her mind it was only a matter of time for people to stand there with a dagger at her throat, it had been that way far to many times before and she couldnt see the nature of people changing so easily. Unfortunately having grown up as a criminal mastermind during the great war hadnt taught her the fact that people were as different as snowflakes. <br><br>She stood near to everyone else but kept her back to a corner as she folded her arms one over the other over her stomach as light green eyes watched and read what they could beneath the brilliant red hood and much darker locks of hair. 
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>TheKhan</strong> on <strong>19-02-2012, 07:09:50</strong>
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				"Please try to make yourselves at homes friends. This may not be the most pleasant or sanitary conditions, but they do afford us privacy. There is some pipe-weed and a pot of coffee on the table if you wish to partake."<br><br>"Any news from the Watch, Garrett? I cannot imagine that working for my brother's toady is a particularly enjoyable endevour."
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Shihong</strong> on <strong>19-02-2012, 08:53:18</strong>
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				<strong>Garrett Cartwright (http://plothook.net/RPG/profiler/view.php?id=10197)</strong><br><em>Town Guardsman</em><br>﻿<div class="floatleft">(http://desmond.imageshack.us/Himg36/scaled.php?server=36&amp;filename=cityguardarchericon.jpg&amp;res=medium)</div><br>Garrett glanced up from the kobold, smiling graciously but holding up a hand at the offer.&nbsp; "Thank you for such warm hospitality, ser, but I've a full stomach and a wakeful mind already."<br><br>The mention of his duties was damn quick to wipe the smile from the man's face, and he shook his head wearily.&nbsp; "About the same as usual.&nbsp; I do my work without complaint, ser, make no fuss and rock no boats.&nbsp; But these days my fellow guardsmen are beginnin' to look a mite shadier than the folks we're meant to apprehend, if you understand my meaning.&nbsp; But it puts food on the table, and I feel better being able to protect my home with my own two hands and sturdy bow."
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>20-02-2012, 01:06:48</strong>
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				Acanthus Hollyhock<br><br>(http://i4.photobucket.com/albums/y143/DancingDoggie/Female/tumblr_lrmsdgSd8b1r1g5m2o1_400-1.jpg) (http://www.myth-weavers.com/sheetview.php?sheetid=370584)<br><br>Miss Hollyhock had spent quite some time musing over the letter before deciding to show.&nbsp; Broke as she was at the moment, she couldn't afford to miss a day of work, but at the same time, she also couldn't really afford to pass up an opportunity like this.&nbsp; But Allustan is a trustworthy sort, and Sis can hold down the fort.&nbsp; Plus, this could be a chance to get away for a while, have some excitement.<br><br>She walks down the road alongside her old mule, the beast loaded with supplies.&nbsp; She reached the meeting point, greeting all gathered, by name for her neighbors, before turning her attention to the would-be employer.<br><br>"Good day, Mister Allustan," she begins politely, sizing him up.&nbsp; She'd never actually met him in person, and wasn't sure if he'd be like most of the town's few spell-wielders; suspicious of her unexplained rise to power, eager to persecute.&nbsp; Maybe this is a suicide mission to get rid of her?&nbsp; But that doesn't make sense.&nbsp; "Acanthus Hollyhock reporting," she adds, her tone and bearing formal, despite being geared up for a fight.&nbsp; Her face is as impassive as she can manage as she gauges the situation.
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Callie Del Noire</strong> on <strong>20-02-2012, 06:10:02</strong>
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				<div class="floatright">(http://i741.photobucket.com/albums/xx51/Calliedelnoire/Commisions/Ty.jpg)</div><strong>'TY' (http://elliquiy.com/forums/index.php?topic=132310.msg5881759#msg5881759)</strong> Male Kobold Rogue (Trapsmith) 1<br>N Small Humanoid (Reptilian)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Cheat Sheet</div><div class="spoiler_body"><span style="font-size: 8pt;" class="bbc_size"><strong>Init </strong>+3; <strong>Senses </strong>Darkvision (60 feet); Perception +7<br><strong>AC </strong>18, touch 14, flat-footed 15. . (+3 armor, +3 Dex, +1 size, +1 natural)<br><strong>hp </strong>9 (1d8+1)<br><strong>Fort </strong>+1, <strong>Ref </strong>+5, <strong>Will </strong>+1<br><strong>Combat:</strong><br>Melee Shortsword +4 (1d4/19-20/x2) and<br>. . Unarmed Strike +4 (1d2/20/x2)<br>Ranged Shortbow +4 (1d4/20/x3)<br>Special Attacks: Sneak Attack +1d6<br><strong>Buffs</strong><br>-Class:<br>-Spells:<br>-Potions:<br></span></div></div><br>Ty nodded as he looked over at the man. The attitude and bearing, not to mention his tabard, spoke of 'guard' or 'soldier' to him. He took the cigar from his mouth and turned his head to one side to blow out a long stream of smoke, not wanting to risk insult before he spoke. He chirped before speaking.<br><br>"Well I'm .. just call me Ty, many tall folk say my full name is taller than me." He said with a grin. "I'm an.. expert of sorts. I work with complex mechanisms and clever bits of clockwork. Currently on .. sabbatical from Sharn for reasons of health." He added with a reptilian grin that showed more teeth than most soft skins were comfortable in seeing. Of course they weren't used to a totally urbane kobold but the sad savages that hadn't learned it's easier to fleech the soft skins than kill them. Not to mention much more profitable to work in nice well furnished workshops that the guards HAD to protect. Rules and Laws are so much more fun when you use them on the folks trying to hurt you. <br><br>He shook the guard's hand, always nice to play nice. Least till you saw what it was going to cost you in bribes and 'donations' he always told himself. He took in the elf and other woman as they arrived, nodding politely but letting them speak to him first. Rule 7 applied in this situation he figured as he nodded at the offer of more pipeweed and coffee. He doubted that the weed was rolled like he liked, more like that barbaric grated stuff so many liked to stuff into a pipe. The idea of coffee, even as bad as he expected it would be, was nice though. He let the others lead the way as mulled over what their host wanted out of them. <br><br>
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>TheKhan</strong> on <strong>20-02-2012, 06:54:17</strong>
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				"Ms. Hollyhock, a pleasure to finally met in person. I hear that in addition to helping provide our town's protectors with arms, you have been spending some time in the Whispering Woods. Tell me, have you found anything of interest there?"<br><br>Allustan also jumps into the conversation between Garrett and Ty as he waits for the final recipients of his offer. "Indeed. Ty has not been in town long, but I saw a unique opportunity to employ the rare talents of an Iredar for everyone's mutal benefit." <br><br>The coffee isn't actually half bad. The magewright's tastes in brew seem to be much more refined than those of his taste in meeting places.
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				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>20-02-2012, 12:17:35</strong>
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				<strong>Jamien Darkleaf (http://www.myth-weavers.com/sheetview.php?sheetid=372298)</strong><br><em>Innkeep of Shadow's Rest</em><br>﻿<div class="floatleft">(http://i996.photobucket.com/albums/af84/Kazzaroth_photos/elvenMALE02-1.jpg)</div>Jamien Darkleaf comes towards abandoned foreman's house at outside of the mines. He saw light and shadows inside the place before he opened the door. Others would see him dressed in ancient stylish Karrnath trenchcoat and pants and boots. Same clothes he had used when he had arrived to the village over century ago.<br><br>His dark eyes scanned the crowd and he closed the door after him. He reaches into his pocket and takes out a pipe, stuffing it with finely made tobacco and he ligthed up his hand lighter, a silver crafted small device which was wedding gift from his past deceased wife. After warm coals filled the pipe he started smoke, a faint husky mint scent filled the room with his smoke coming out from his pipe and after taking first inhale and looking the crowd he says; <strong>"I hope I was not too much late, I had to help close the tavern with my sons after all. Especially today as the three treasure hunters which you mentioned in letter had been pain in the ass more than usual customers."</strong> Noticing Osara Jamien gave her a small nod of polite recognition to fellow elf. Some may wonder; how a semi-retired innkeep can aid recovering some lost histories from local tomb in first place? But Jamien has his own secrets, some which Magewright may had learned about Jamien over the years that he was more than he appears to be.
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>TheKhan</strong> on <strong>20-02-2012, 17:39:48</strong>
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				"Not at Jamien. I have not yet begun my explanations and unless I have greatly missed my wager, we are still waiting for one more. Please refresh yourself. How have your sons been?"
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				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>20-02-2012, 21:00:42</strong>
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				Jamien nods and moves to get himself a small mug of coffee from the pot and replies; <strong>"Well, if I say so myself they make a finer innkeepers than I myself. But still they need further to go if they want match my singing skills heh. Overall they were fine altough today both their patience was tested by the treasure hunters. They were noisy, demanding and complained about lack of pretty waitresses with overtight corsets. As if we would have need for those in small village tavern like ours. If my wife had been alive she would had kicked both of them out from sheer rudeness they showed but business is business."</strong>
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>20-02-2012, 23:19:51</strong>
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				<div class="floatright">(http://fc09.deviantart.net/fs70/f/2010/153/7/5/Greek_goddess__Athena_by_Alayna.jpg)</div><br><strong>Corina Brightsmith</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">HP&nbsp; 13/13<br>AC&nbsp; 16<br><br>Fort +4<br>Refl +0<br>Will +5<br><br>Perception: +3<br>Sense Motive +7<br></div></div><br>"Please forgive my tardiness," a raven haired girl in the full flush of youth spoke gently as she entered the room.&nbsp; <br><br>Tall, svelte, and strong, she wore an attractiveness fitted breastplate and walked with her halberd as a staff.&nbsp; A silver medallion of Dohl Ara hung between her breasts, and a satchel of gear at her side.&nbsp; <br><br>She looked from face to face, knowing some and recognizing most of the others. A smile lit up her eyes at a particularly familiar face.&nbsp; "Ho there, Garrett, I feel Dol Ara's smile to find you here."&nbsp; To an elf, she gave slight bow such as she might to a revered elder.&nbsp; "Good morning, Master Darkleaf."&nbsp; <br><br>"Corina Brightsmith," she introduced herself to the others, "I look forwards to getting to know you all.&nbsp; Have I come to late to have the pleasure of making anyone coffee?"&nbsp; She moved to mix herself a cub with a dollop of cream and another of honey.&nbsp; <br><br><em>Only one other girl. </em> Corina pondered,<em> I can see i'll be taking care of them in more ways than one.</em>
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>TheKhan</strong> on <strong>21-02-2012, 07:20:17</strong>
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				Before Corina enters the room, Allustan gets one more question out. <br><br>"Very interesting. Have any of your boys considered taking some time to travel to Fairhaven to become certified by the Hostelers Guild? I hear that House Ghallanda is always looking for elves among their licensed workers to make business easier with the Houses of Shadow."<br><br>Now that the young cleric of Dol Arrah has arrived, Allustan sets about explaining his purposes in gathering you in the overgrown and moldy hall. <br><br>"Excellent. Six missives and six responses, I could not have hoped for more."<br><br>"I expect some of you are wondering why I have gathered you here. Not all of you are local to the area, so just bear with me for a second. To the North and East of Diamond Lake, we are surrounded by the Whispering Woods, and one of the peculiarities of our stretch of forest is that it is filled with cairns and burial mounds. As I indicated to you in my letters, there is a particular tomb that I have an interest in. Most of them are from Galifer's Unification Wars when he strode out of the cold of Thronehold, or prior to that during reigns of Karrn the Conqueror or Malleon of the Reaver. Some even date back to the Age of Monsters, built by the hands of Dhaakani goblins and hobgoblins. This one I believe to be even older by far. It is known as the Whispering Cairn and I believe it to date back to the end of the Age of Demons. Obviously, such a site is a rare find and while it is little more than hunch, I do not believe this one has been fully explored."<br><br>"This is my proposal to you. Find what secrets are hidden in the Cairn. I am most concerned with knowledge, any treasure you find is yours to keep, although I will buy anything of archaeological value from you for 10% above the market value. I neither wish nor expect to you to antagonize the three "explores" who have come to town, I just ask that you do not make them aware of where you are searching. They have targeted other ruins, so I doubt they could stumble upon this one. Besides, quarreling give the town a bad image and as far as I can tell, they are all fairly decorated veterans of the Last War."<br><br>"Anyhow, there is no immediate reason to rush this job, so if you need to recuperate and restock at some point, you can. Now I imagine you still have questions, so feel free before you are on your way."&nbsp; &nbsp;
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>21-02-2012, 08:19:44</strong>
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				Jamien takes sip while Allustan made his question and before Corina made her appearance; <strong>"They have, but argument is who goes first mostly and also for studying and getting license asks galifars. So they are saving for it."</strong><br><br>Then Corina arrived and Jamien gave appraising look on her appearance and when she greeted him properly he nodded, taking inhale from his pipe and buffed gently smoke between his lips while holding coffee cup in other hand.<br><br>Jamien listens then what Allustan tells about the case, upon hearing the tale he quirks his eye brow and says; <strong>"Unexplored cairn all way from Age of Demons? How you discovered this cairn which has eluded time and discovery until now? Also there is pretty high risk something peculiarly nasty residing there either protect or guard the cairn. I would expect to be paid extra for dangerous work risk hazard."</strong>
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>TheKhan</strong> on <strong>21-02-2012, 08:42:32</strong>
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				Allustan raises his eyebrow at Jamien's questions.<br><br>&nbsp;"Have you not heard of this one Jamien? It's been <strong>known</strong> by the townsfolk for decades, even longer than you've lived here, it's just no one's ever found anything of real value there. Runaways use it for a hideout from time to time, but wolves usually keep them well away. I don't think that's what has protected the place though, I think it is well defended by traps and spells. As to determining it's age, how many other scholars are there in this place, much less ones who care about how old a tomb is? I'm only one man and human at that. I've found more in the last two years than has been discovered since the town was founded to supply the war effort, but I work alone for the most part."<br><br>"I'm willing to compensate you with 250 galifers each. If this place is protected, much of its treasure is likely still intact. That will supplement what I have offered you many times over I believe."
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>21-02-2012, 08:51:41</strong>
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				Jamien shrugs and replies; <strong>"I heard about the cairns and such and may have even crossed it while I had been there but did not know it was called Whispering Cairn. Nor know it's since from Age of Demons."</strong> Jamien puffs smoke and replies; <strong>"But two hundred fifty galifars hmmm. That would provide funding for my boys studies in Fairhaven. I join in and see how much help I can provide. I am just humble innkeep who has talent for entertain quests so we shall see how much use I can be. Best what I can provide is extra pair of eyes and ears and I known to be sneakiest person in village."</strong>
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Shihong</strong> on <strong>21-02-2012, 12:31:10</strong>
			</dt>
			<dd class="postbody">
				<strong>Garrett Cartwright (http://plothook.net/RPG/profiler/view.php?id=10197)</strong><br><em>Town Guardsman</em><br>﻿<div class="floatleft">(http://desmond.imageshack.us/Himg36/scaled.php?server=36&amp;filename=cityguardarchericon.jpg&amp;res=medium)</div><br>Garrett had seemed slightly surprised by the kobold's explanation, but not unpleasantly so.&nbsp; It seemed to please him greatly that Ty seemed so learned in such complex arts, even if he hadn't the mind to understand one jot of it himself.<br><br>His smile had broadened all the more at Corina's arrival.&nbsp; Old families tended to stick together through the generations, and the Cartwrights and Brightsmiths were no exception to the rule.&nbsp; "And may Boldrei warm your hearth, Corina.&nbsp; Somehow I'm not surprised to find you were invited!"<br><br>The guardsman ran his fingers through his bushy beard as Allustan explained his proposition.&nbsp; At the mention of magic and traps he frowned, but another glance at his companions seemed to ease his tension.&nbsp; "I'll be honest with ya, ser.&nbsp; I'm not gonna be much use in finaglin' with old world mech...mecha...trap parts, nor do I got a lick of talent for magic.&nbsp; Lookin' at the rest of ya'll, I'm thinking we've got that side of things well covered.&nbsp; But if wolves 'r bandits be staking a claim on the upper parts of the place, well, I got plenty of arrows fer all of 'em."<br><br>Garrett nodded firmly, more to himself than the Magewright.&nbsp; "Alright.&nbsp; I'm in.&nbsp; Money aside, I just wouldn't feel right letting citizens of this town run into danger without a guard as escort."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Brandon</strong> on <strong>21-02-2012, 12:51:11</strong>
			</dt>
			<dd class="postbody">
				Osara stood to the side, watching everyone carefully as a single finger tapped lightly on her arm. She thought about taking a drink from the coffee a few times but each time her natural mistrust stopped her as she wondered if it were drugged or even poisoned. She knew the odds were unlikely but not knowing anyone her made her even more wary then she would normally be. They would all have their chance to prove themselves to her later. <br><br>After a moment she looked back and forth between the group and then spoke up with a silky smooth voice. "Mr. Allustan, I have a few questions for you. For one, why do you believe an expedition into this cairn will be fruitfull when no one has pulled anything of worth from it in the towns recorded history? Also, since this cairn is known to the villagers, would they know anything about its layout or its archetecture? Also, the outlying areas around the cairn, what kinds of dangers are common in these areas? and what kinds of dangers are uncommmon?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>TheKhan</strong> on <strong>21-02-2012, 23:52:48</strong>
			</dt>
			<dd class="postbody">
				"I can actual answer your first two questions in one. The cairn, as far as anyone can tell,&nbsp; is a fairly straight, if long, passage with several inlets off to the sides. This leads to a sarcophagus in the back chamber in a circular room. Most people won't go into the hall though, as a there is a persistent whispering that chamber and they believe it to be a ghost. I have yet to see any evidence suggesting there to be truth behind that. Anyhow, I am convinced the sarcophagus is actually a false tomb, and that the real one is hidden somewhere deeper within the cairn. As to dangers, I'd certainly expect vermin to have moved into the area, perhaps some of great size even. Tremors are also occasional in the area, so it is possible that creatures from the depths of Khyber have made their way in through the cracks. Centaurs and owlbears are known to live deep in the forests, but they rarely come this close to town and I expect that they would have little interest in the burial mounds of ages past."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>24-02-2012, 04:55:17</strong>
			</dt>
			<dd class="postbody">
				Acanthus Hollyhock<br><br>(http://i4.photobucket.com/albums/y143/DancingDoggie/Female/tumblr_lrmsdgSd8b1r1g5m2o1_400-1.jpg) (http://www.myth-weavers.com/sheetview.php?sheetid=370584)<br><br>Miss Hollyhock looks slightly distressed when she's asked about the forest.&nbsp; If that's why she was asked here, she'll sorely disappoint; she'd made a point of exploring as little as possible.&nbsp; She'd located a few good sources of alchemic reagents, which she frequented, and stayed well away of anything that looked remotely dangerous.&nbsp; Or remotely interesting.&nbsp; She takes overlong to gather her thoughts, and when she finally starts to speak, the meeting proper has begun and she can only squeeze out a murmur about having little useful to say on the matter into the proceedings.<br><br>She listens to the proposal, and sits at the edge of her seat all the while, clearly interested.&nbsp; Even the opportunity to go in their and pick up odds and ends (even if not inherently valuable) would be worthwhile to add inventory quickly, but with Allustan guaranteeing himself as a buyer?&nbsp; Perfect.&nbsp; And of course he's good for it, unless they find something so incredibly valuable that it doesn't matter.&nbsp; It's split six ways, but... even if it's a long expedition, she'd be hard pressed to even come close to the kind of profit margins this could produce.<br><br>Unless, of course, the tomb is a dud.&nbsp; But even then, two-fifty is a lot of money.&nbsp; And he'd have to be pretty confident to offer that six times over.<br><br>It's a risk she's willing to take on Allustan's word.&nbsp; In fact, there is a great deal she's willing to take on Allustan's word, including the company.<br><br>She settles into her chair, taking a read on her companions, eventually tossing out a single word.&nbsp; <strong>"Deal."</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>24-02-2012, 10:58:12</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://fc09.deviantart.net/fs70/f/2010/153/7/5/Greek_goddess__Athena_by_Alayna.jpg)</div><br><strong>Corina Brightsmith</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">HP&nbsp; 13/13<br>AC&nbsp; 16<br><br>Fort +4<br>Refl +0<br>Will +5<br><br>Perception: +3<br>Sense Motive +7<br></div></div><br>"I'm interested too, sir," Corina spoke up after having spent the last little while nursing her coffee and listening intently.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Callie Del Noire</strong> on <strong>25-02-2012, 02:13:25</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://i741.photobucket.com/albums/xx51/Calliedelnoire/Commisions/Ty.jpg)</div><strong>'TY' (http://elliquiy.com/forums/index.php?topic=132310.msg5881759#msg5881759)</strong> Male Kobold Rogue (Trapsmith) 1<br>N Small Humanoid (Reptilian)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Cheat Sheet</div><div class="spoiler_body"><span style="font-size: 8pt;" class="bbc_size"><strong>Init </strong>+3; <strong>Senses </strong>Darkvision (60 feet); Perception +7<br><strong>AC </strong>18, touch 14, flat-footed 15. . (+3 armor, +3 Dex, +1 size, +1 natural)<br><strong>hp </strong>9 (1d8+1)<br><strong>Fort </strong>+1, <strong>Ref </strong>+5, <strong>Will </strong>+1<br><strong>Combat:</strong><br>Melee Shortsword +4 (1d4/19-20/x2) and<br>. . Unarmed Strike +4 (1d2/20/x2)<br>Ranged Shortbow +4 (1d4/20/x3)<br>Special Attacks: Sneak Attack +1d6<br><strong>Buffs</strong><br>-Class:<br>-Spells:<br>-Potions:<br></span></div></div><br>"I'm game." Ty said as he sipped at his drink, the slow flicking of his tail showing his enjoyment of the coffee. The idea of running into an abandoned tomb and scouting it out was sort of appealing. Never knew what old tricks of trapmaking and locksmithing could still be found. Lost arts and such. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>25-02-2012, 12:31:50</strong>
			</dt>
			<dd class="postbody">
				Jamien listened the conversation and seeing others agree on the deal he replied; <strong>"I am in also, altough if there is going to be something hostile down there wanting kill us do not expect me do much about it."</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>TheKhan</strong> on <strong>25-02-2012, 19:53:57</strong>
			</dt>
			<dd class="postbody">
				"Excellent. I am glad to have your aid. I would advise you to begin today, although it may take several weeks to fully explore this cairn if I am correct. Let me draw you a map to show you the way..."<br><br>The day is clear and the path north to cairn is fairly easy. You are able to follow one of the trails to forest most of the way, then use a stream that it crosses as a handrail to cairn itself. The evergreen cedars contrast with the fall leaves of the apple, aspen and birch trees.&nbsp; <br><br>Eventually you find the overgrown entrance to the tomb. Once inside, the natural light dimly illuminated a long hallway extending north into the darkness. A faint breeze brings with it sibilant whispers that sound almost like sighing breath. It must be a trick of the wind, but it seems almost life like. <br><br>The walls bear horizontal bands of deceptively simple geometric patterns. In places, the bands reveal startling detail, but in others, they appear to have been hacked at by weapons or eroded by the rigors of time. Flakes of paint, a vibrant purple and a dull mustard hue, still cling to the walls in places, hinting at what must have been a riot of colour in its prime. A thin layer of dust coats the floor.&nbsp; &nbsp; &nbsp;<br><br>Just inside the darkened tomb, there lie two small alcoves to the east and the west. Hear the walls bear the most significant damage. Dozens of clumsy etchings mar the beautiful ancient masonry like graffiti on a city wall. A clump of soiled cloth about the size of a halfling lies in the western alcove's western terminus. <br><br>Outside, a fall wind picks up, blowing orange leaves in the first five feet of the entrance, and a chorus of almost human sounds rises from the darkness.<br><br><span style="font-family: courier;" class="bbc_font">Map i<br>|&nbsp; |a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z| <br>|1 | | | | | | | | | | |w| | | | |w| | | | | | | | | | |<br>|2 | | | | | | | | | | |w| | | | |w| | | | | | | | | | | <br>|3 | | | | | | | | | | |w| | | | |w| | | | | | | |S| | |&nbsp; <br>|4 | | | | | | | | | | |w| | | | |w| | | | | | |E| |W| | <br>|5 | | | | | | | |w|w|w|w| | | | |w|w|w|w| | | | |N| | |<br>|6 | | | | | | |/| | | | | | | | | | | | |\| | | | | | | <br>|7 | | | | | |w| | | | | | | | | | | | | | |w| | | | | |&nbsp; <br>|8 | | | | | | |\| | | | | | | | | | | | |/| | | | | | | <br>|9 | | | | | | | |w|w|w|w| | | | |w|w|w|w| | | | | | | |<br>|10| | | | | | | | | | |w| | | | |w| | | | | | | | | | | <br>|11| | | | | | | | | | |w| | | | |w| | | | | | | | | | |&nbsp; <br></span><br><br>W=wall<br>/ or \ = a diagonal wall
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Shihong</strong> on <strong>26-02-2012, 03:42:24</strong>
			</dt>
			<dd class="postbody">
				<strong>Garrett Cartwright (http://plothook.net/RPG/profiler/view.php?id=10197)</strong><br><em>Town Guardsman</em><br>﻿<div class="floatleft">(http://desmond.imageshack.us/Himg36/scaled.php?server=36&amp;filename=cityguardarchericon.jpg&amp;res=medium)</div><br>As they descended into the atrium, Garrett rummaged around in his packs for beat up old bullseye lantern.&nbsp; Though worn from years of use, when he took a bit of flint to it the oil flashed to life almost immediately, illuminating the immediate area and hopefully casting aside the shadows that the lingering daylight could not.&nbsp; He stepped cautiously towards the ruddy cloth in the western alcove, checking the floor for any signs of disturbances in the dust.&nbsp; <br><br>"S'pose this place earned its name, eh?" he muttered, more to himself than the rest of the party.&nbsp; "Prolly the wind, though.&nbsp; Playin' tricks on the ears."<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">&nbsp;&nbsp;&nbsp;<br><strong>[Survival Check] 11</strong> (http://elliquiy.com/forums/dicebot.php?r=35419)<br><strong>[Perception Check] 12</strong> (http://elliquiy.com/forums/dicebot.php?r=35420)<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>26-02-2012, 08:07:06</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://fc09.deviantart.net/fs70/f/2010/153/7/5/Greek_goddess__Athena_by_Alayna.jpg)</div><br><strong>Corina Brightsmith</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">HP&nbsp; 13/13<br>AC&nbsp; 16<br><br>Fort +4<br>Refl +0<br>Will +5<br><br>Perception: +3<br>Sense Motive +7<br><br>Active Spells:&nbsp; Light<br></div></div><br>Corina drew her halberd close to her lips.&nbsp; They moved in a quite prayer, and her eyes glowed faintly before she pursed her lips and kissed the tip of the halberd.&nbsp; The glow transfered form her eyes to the point of the weapon and brightened, providing illumination to supplement the lantern.&nbsp; <br><br>The brunet pressed the pole arm up towards the top corners of the tomb to get a closer look at the riot of colors, then pointed at the bundle of soiled clothes.&nbsp; "Those certainly aren't ancient, though they could be a season or three old."&nbsp; <br><br>She advanced down the hall, blade at the ready, 'til she reached the chiseled graffiti.&nbsp; <br><br>"Does anyone have journal taking materials for our report to our employer?&nbsp; OR will we be working from memory?&nbsp; Also, if anyone has a sheet of parchment and a coal, I'd like to take a rubbing of this vandalism back to him."&nbsp; <br><br>As the wind picked up, Corina shivered softly.&nbsp; "That <em>is</em> eerie.&nbsp; I know a few kids who spent the night just outside of this place on a dare, but I doubt anyone I know ever went deeper in than we are now."&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>TheKhan</strong> on <strong>26-02-2012, 08:34:02</strong>
			</dt>
			<dd class="postbody">
				As Garrett is looking for tracks in the short, thin layer of dut, he notices something about the geometric patterns on the walls. They are actually a very, very slight bad-relief raised off the walls and behind them are a thin layer if piping and tubing, from which he can feel a very soft breeze that runs counter to that of the entrance. Finding one with out such a current, he blows into it softly... And is rewarded with an equally soft note.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Brandon</strong> on <strong>26-02-2012, 13:44:48</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(http://i420.photobucket.com/albums/pp289/guardianangel98/Osaraavatar.jpg)</div>Osara walked along slowly, unsheathing her dagger and keeping it ready in her left hand. Her right seemed as normal as ever&nbsp; till she lifted it parallel to the ground. A moment later bright rd and orangle flames would engulf her hand, focused on the small silver ring upon her finger till it glowed brightly, illuinating everything around her. "A simple light spell, if anyone else would like one all I need is an item of yours." she said as she walked past. <br><br>She would stop and lift her hand higher into the air, studying the patterns in great detail. Once she felt she had the style in her mind she would look both ways. "Ive always favored west over east." she said simply before approaching the west alcove carefully to look inside.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>26-02-2012, 18:38:47</strong>
			</dt>
			<dd class="postbody">
				Acanthus Hollyhock<br><br>(http://i4.photobucket.com/albums/y143/DancingDoggie/Female/tumblr_lrmsdgSd8b1r1g5m2o1_400-1.jpg) (http://www.myth-weavers.com/sheetview.php?sheetid=370584)<br><br>Acanthus marches along the team, a fox trotting along at her heels, unexplained.&nbsp; She wears heavy green/gray robes loose enough to conceal the light layer of armor beneath, complete with a big, floppy, pointy hat.&nbsp; A crosbow rests on one hip, dozens of glass-tipped bolts on the other.<br><br>She enters the tomb with a shudder.&nbsp; A thoroughly unpleasant place.&nbsp; Unsurprising.&nbsp; Can't let it be a distraction.&nbsp; "No need to write much down, I don't think.&nbsp; Most of the valuables, we can have Matilda haul out," she says with regards to her old mule tied up outside.&nbsp; "And anything of value so big we can't haul it back, we can remember just fine.<br><br>With that, she utters a word and her hat begins glowing, then she continues on to a low chant, looking about the room.&nbsp; But not the room's physical self; she opens her eyes to the flow of magic within the room.<br><br>((General looking about.&nbsp; Perception: 6+2=8.&nbsp; Casting Detect Magic.&nbsp; If needed, Spellcraft result of 5+9=14, Knowledge: Arcana result of 3+9=12, Knowledge: Anything Else result of 10+5=15.))
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>TheKhan</strong> on <strong>26-02-2012, 21:58:03</strong>
			</dt>
			<dd class="postbody">
				Osara doesn't note anything unusual in the alcove. The soiled cloth appears to be an old bedroll, who's threads fray and crumble where she touches them. <br><br>Acanthus sees no signs of magic, but she notices a very faint green glow down the passage to the north. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Callie Del Noire</strong> on <strong>26-02-2012, 22:26:59</strong>
			</dt>
			<dd class="postbody">
				Ty looked around as he slipped around the room, looking for any sort of hazard and taking in the 'lay of the land'. His tail flicked back and forth as he took in the room. There was definitely an interesting situation. He ambled over to the bedroll. <br><br>"Seems like we weren't teh first one here."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>27-02-2012, 03:23:32</strong>
			</dt>
			<dd class="postbody">
				Acanthus Hollyhock<br><br>(http://i4.photobucket.com/albums/y143/DancingDoggie/Female/tumblr_lrmsdgSd8b1r1g5m2o1_400-1.jpg) (http://www.myth-weavers.com/sheetview.php?sheetid=370584)<br><br><em>What do we have here?</em>&nbsp; Straying away from the band slightly, whispering an incantation to help her focus on her spell as she does, with a mind to investigate the source of the light.<br><br>((Still using Detect Magic.&nbsp; Perception 4+2=6, Spellcraft 14+9=23.))
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>TheKhan</strong> on <strong>27-02-2012, 03:29:31</strong>
			</dt>
			<dd class="postbody">
				Acanthus still senses no magic. The source of the light appears to be at over 100 feet away, well out of your spell's range.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>27-02-2012, 14:57:43</strong>
			</dt>
			<dd class="postbody">
				<strong>Jamien Darkleaf (http://www.myth-weavers.com/sheetview.php?sheetid=372298)</strong><br><em>Innkeep of Shadow's Rest</em><br>﻿<div class="floatleft">(http://i996.photobucket.com/albums/af84/Kazzaroth_photos/elvenMALE02-1.jpg)</div>Jamien arrives to the craig investigation only carrying a simple mundane longsword in his hips and longbow. Both antiques which he bought before arriving the village and had collected dust since then. He occasion had joined hunting groups to hunt with his bow some fresh game but he is not much a hunter altough sneaky sort he is.<br><br>He looks around when everyone makes light effects and he replies to Osara's request with chuckle and says; "What sort of sneaky scout I would be if I would have light spell on me? True I cannot see in total darkness but I can get by little light if there is any." Also address another question about parchments and inks he replies; "I got parchment, ink and inkpen with me. I can draw map while we investigate this place and write notes." When he says that he takes parchment from his trenchcoat pocket and inkpen and he starts draw detailed but not too detailed map of their progress so far and write small notes of their process and discoveries so far.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Shihong</strong> on <strong>28-02-2012, 12:23:40</strong>
			</dt>
			<dd class="postbody">
				<strong>Garrett Cartwright (http://plothook.net/RPG/profiler/view.php?id=10197)</strong><br><em>Town Guardsman</em><br>﻿<div class="floatleft">(http://desmond.imageshack.us/Himg36/scaled.php?server=36&amp;filename=cityguardarchericon.jpg&amp;res=medium)</div><br>Garrett extinguished his lantern upon seeing the magical light of his companions, then glanced curiously back at the mysterious walls.&nbsp; "Well, looks like it really <em>weren't</em> ghosts.&nbsp; Not sure if ya'll can see 'em, but there's a whole bunch of pipes in these walls.&nbsp; Must be a breeze blowin' from somewhere deeper on in that's makin' all this fuss."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>02-03-2012, 08:40:39</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://fc09.deviantart.net/fs70/f/2010/153/7/5/Greek_goddess__Athena_by_Alayna.jpg)</div><br><strong>Corina Brightsmith</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">HP&nbsp; 13/13<br>AC&nbsp; 16<br><br>Fort +4<br>Refl +0<br>Will +5<br><br>Perception: +3<br>Sense Motive +7<br><br>Active Spells:&nbsp; Light<br></div></div><br>Corina cocked her head and she gave an impressed grunt.&nbsp; "I wonder if--properly cleared away--it would make actual music. "&nbsp; <br><br>She pointed her halberd towards deeper in.&nbsp; "Let's go find this breeze, then," she gave a rueful grin at the relatively poor choice in courses of action, but it did point them the right way.&nbsp; Unless someone stepped in front of her, she took the lead.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>TheKhan</strong> on <strong>03-03-2012, 17:23:44</strong>
			</dt>
			<dd class="postbody">
				Corina and Acnathus advance their way down the hall, discovering two larger alcoves. The green light is still shining from down the hall, a little brighter, but not as much as you'd expect. <br><br><span style="font-family: courier;" class="bbc_font">|&nbsp; |a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z| <br>|1 | | | | | | | | | | |w| | | | |w| | | | | | | | | | |<br>|2 | | | | | | | | | | |w| | | | |w| | | | | | | | | | | <br>|3 | | | | | | | | | | |w| | | | |w| | | | | | | |S| | |&nbsp; <br>|4 | | | | | | | | | | |w| | | | |w| | | | | | |E| |W| | <br>|5 | | | | | | | |w|w|w|w| | | | |w|w|w|w| | | | |N| | |<br>|6 | | | | | | |/| | | | | | | | | | | | |\| | | | | | | <br>|7 | | | | | |w| | | | | | | | | | | | | | |w| | | | | |&nbsp; <br>|8 | | | | | | |\| | | | | | | | | | | | |/| | | | | | | <br>|9 | | | | | | | |w|w|w|w| | | | |w|w|w|w| | | | | | | |<br>|10| | | | | | | | | | |w| | | | |w| | | | | | | | | | | <br>|11| | | | | | | | | | |w| | | | |w| | | | | | | | | | |&nbsp; <br>|12| | | | | | | | | | |w| | | | |w| | | | | | | | | | | <br>|13| | | | | | | | | | |w| | | | |w| | | | | | | | | | |<br>|14| | | | | | |w|w|w|w|w| | | | |w|w|w|w|w|w|w| | | | | <br>|15| | | | | | |R|R| | | | | | | | | | | | | | |\| | | |&nbsp; <br>|16| | | | | | |R|R|R| | | | | | | | | | | | | | |W| | | <br>|17| | | | | | |R|R| | | | | | | | | | | | | | |/| | | |<br>|18| | | | | | |w|w|w|w|w| | | | |w|w|w|w|w|w|w| | | | | <br>|19| | | | | | | | | | |w| | | | |w| | | | | | | | | | |&nbsp; <br>|20| | | | | | | | | | |w| | | | |w| | | | | | | | | | | <br>|21| | | | | | | | | | |w| | | | |w| | | | | | | | | | |<br><br>R=rubble<br></span><br><br>The Western hall extends about forty feet, ending in a small marble platform raised about six inches off the ground. A strange, shattered apparatus rests upon this platform, it's curved ocular frame giving the appearance of a noble's dressing mirror. Only about a third of the apparatus remains. An unusual glyph, about the size of a man's head, has been carved into the baseplate of the platform. <br><br>(http://billsforgottenrealmscampaign.wikispaces.com/file/view/Symbol_in_Whispering_Cairn.JPG/30066740/Symbol_in_Whispering_Cairn.JPG)<br><br>Acanthus, however, sees other interesting runes with her spell, as they resonate extremely weak transportation from the inner rim of the apparatus' frame, where the "mirror's" glass would have been. It appears that they once combined to create a powerful magic effect, but the sequence has been broken along with the apparatus and the runes no longer function properly. The glyph in the baseplate radiates no magic.<br><br>Fifteen feet down the Eastern hallway, a huge pile of collapsed rubble blocks the alcove from top to bottom. It looks like it would take weeks to tunnel through the densely packed debris. <br>&nbsp;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Shihong</strong> on <strong>05-03-2012, 10:41:25</strong>
			</dt>
			<dd class="postbody">
				<strong>Garrett Cartwright (http://plothook.net/RPG/profiler/view.php?id=10197)</strong><br><em>Town Guardsman</em><br>﻿<div class="floatleft">(http://desmond.imageshack.us/Himg36/scaled.php?server=36&amp;filename=cityguardarchericon.jpg&amp;res=medium)</div><br>The deeper they went, the more tense Garrett became.&nbsp; He drew his bow and held it ready at his side, advancing within the magical light the others had prepared and keeping his ears trained for any noise that might try to hide beneath the whistling from the walls.&nbsp; The guardsman barely gave the strange apparatus more than a cursory glance; he had a bit of a tendency to ignore that which he didn't understand, and broken old artifacts were definitely among them.&nbsp; He frowned at the collapsed tunnel.<br><br>"Well, seems Time ain't been friendly to this place.&nbsp; Didn't think there'd be anything this far in.&nbsp; Let's keep movin', eh?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>06-03-2012, 21:00:48</strong>
			</dt>
			<dd class="postbody">
				Jamien was rapidly drawing and writing on the parchment while saying; "Hold on your horses Garrett, no need to rush! I need draw and write this stuff up before we continue." Once done he nods and gestures that they can continue again now that Jamien had documented their discoveries so far.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>07-03-2012, 02:08:02</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://fc09.deviantart.net/fs70/f/2010/153/7/5/Greek_goddess__Athena_by_Alayna.jpg)</div><br><strong>Corina Brightsmith</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">HP&nbsp; 13/13<br>AC&nbsp; 16<br><br>Fort +4<br>Refl +0<br>Will +5<br><br>Perception: +3<br>Sense Motive +7<br><br>Active Spells:&nbsp; Light<br></div></div><br>Nodding in approval, Corina stepped in front of Garet with her halberd stretched out ahead of her, leading them deeper into the tunnel.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>07-03-2012, 03:30:22</strong>
			</dt>
			<dd class="postbody">
				As the others advance towards adventure, Acanthus stands there, studying the broken hunk of rock, shaking a finger at it as she thinks.&nbsp; "This..." she says, seemingly to herself though it's loud enough for all to hear.&nbsp; "This could be valuable.&nbsp; Lost most of its power, but it still has some real magic to it.&nbsp; Could be studied, or maybe salvaged.&nbsp; I think it used to be some sort of portal, but it's definitely the kind of thing Allustan would be interested in... the last explorers probably ignored it for being heavy and looking like broken furniture."<br><br>She begins inspecting the mirror closely, trying to see what it would take to move it without destroying it, and actually begins addressing the team.&nbsp; "We should pick this up on the way out, if we can.&nbsp; Haul it out of here.&nbsp; It's not exactly going anywhere."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>TheKhan</strong> on <strong>07-03-2012, 05:19:03</strong>
			</dt>
			<dd class="postbody">
				Acanthus is right it's not going anywhere. The pedestal isn't brick and mortar, it's literally embedded in the ground. There is no way of removing it with out destroying it further. She does, however, spot a shard of the glassy material on the ground as she tried to move the extant remains of the mirror. The same magical runes are on the inside, with the very faintest flicker of magic emanating from them, and she now notices that the non-magical rune on the mirror's pedestal is repeated multiple times amongst other words upon the outer rim. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>07-03-2012, 05:37:46</strong>
			</dt>
			<dd class="postbody">
				"May take some digging..." she adds, realizing just how firmly in place the fixture's set.&nbsp; Dig deep enough, maybe?&nbsp; But she can still study it.&nbsp; Maybe information about it will have some reward, and... what's this?&nbsp; She finds a shard on the ground, rune-inscribed.&nbsp; A sample.&nbsp; Maybe Allustan can use it to find out just how much that mirror is worth to recover.<br><br>(Knowledge Arcana result of 14+9=23 regarding the runes.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>TheKhan</strong> on <strong>07-03-2012, 16:54:37</strong>
			</dt>
			<dd class="postbody">
				The fox has described similar runes to Acanthus before. They show great similarity to arcane words representing air and she believes they are from the Rashidun language, an ancient forebearer to the Auran language spoken by the genies and air elementals of the plane of Lamannia, the Twilight forest. Furthermore, she believes based off the cunniforms of the repeated rune that it is not a word, but a proper name of someone quite important.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Game Thread</strong><br>
				Post by: <strong>Brandon</strong> on <strong>12-03-2012, 05:12:17</strong>
			</dt>
			<dd class="postbody">
				"We can put the boys to work when were ready to leave." she said slyly, looking at the particularly muscular party members before she walked by holding her hand higher to see down the hallway. "For now, we should keep moving. As fascinating as this place is, from an archeological and arcane standpoint, our employer isnt paying us by the hour."
			</dd>
		</dl>
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