Truth, Justice and Brownies if you got 'em Datafiles Thread
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: Guancyto on 29-10-2016, 04:38:21</h2>
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			<dt class="postheader">
				Title: <strong>Truth, Justice and Brownies if you got 'em Datafiles Thread</strong><br>
				Post by: <strong>Guancyto</strong> on <strong>29-10-2016, 04:38:21</strong>
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				For convenience's sake, the various datafiles of heroes, villains and everything in between.<br><br><strong>Heroes</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Falling Petal</div><div class="spoiler_body"><strong>Falling Petal</strong> <div class="floatright">(https://elliquiy.com/elluiki/images/f/fb/Zhu_Min_Resized.png)</div><br>One of the CHESS superteam's resident botanists, Falling Petal is three hundred pounds of cheer in a hundred-thirty pounds of girl. Possibly owing to a little private superscience, or maybe she's just naturally that perky (is anybody naturally that perky?). The disappearance of a large portion of CHESS and the present world crisis means she's had to step it up quite a lot, and her unique fusion of vines and arrows has been seen at many crime scenes on the East Coast. Oh well! Means getting out of the lab more often.<br><br>Recently recruited for part-time co-operative work with Stormwatch after a lovely bit of exercise with a kraken. Probably won't actually get into trouble for it, considering how short CHESS is on decent superheroes.<br><br><strong>Affiliation:</strong> Superhero, Central Headquarters of Expertise for Supers Service, Junior Member<br><strong>Status:</strong> Unlocked, Awaiting XP Expenditure<br><br><strong>Affinities</strong><br>Solo d8, Buddy d6, Team d10<br><br><strong>Distinctions</strong><br>Keen as an Arrow<br>Irrepressibly Perky<br>Think Green<br><br><strong>Powersets</strong><br><br>Supernal Archery<br>Runic Bow d8<br>Trick Arrows d8<br>Swingline d6<br>SFX: One With the Arrow. If a pool includes a Supernal Archery power, you may replace two dice of equal size with one die +1 step larger.<br>SFX: Entanglement. Add a d6 and step up your effect die by +1 when inflicting complications on a target.<br>Limit: Gear. Shutdown Supernal Archery and gain 1 PP. Take an action vs. doom pool to recover gear.<br><br>Blood of the Wood Dragon<br>Enhanced Reflexes d8<br>Enhanced Stamina d8<br>Plant Control d8<br>Psychic Resistance d6<br>SFX: Heroic Will. Before you make an action including a Blood of the Wood Dragon power, you may move your mental stress die to the doom pool and step up the Blood of the Wood Dragon power by +1 for this action.<br>SFX: Plant Constructs. Add a d6 and step up your effect die by +1 when using Blood of the Wood Dragon to create assets.<br>Limit: Exhaustion. Shut down any Blood of the Wood Dragon power and gain 1 PP. Recover power by activating an opportunity or during a transition scene.<br><br><strong>Specialties</strong><br>Acrobatics Expert d8<br>Medical Expert d8<br>Science Expert d8</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Auxilia</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/6/64/Megurine_Luka_butterfly.jpg)<br><strong>Affiliation:</strong> Superhero, Stormwatch<br><strong>Status:</strong> Mission Control, Unplayable</div></div><br><hr><strong>Vigilantes</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Tellurian Ordayne</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/0/0c/Tellurian_resized.png)</div><strong>Tellurian Ordayne, Spirit Detective</strong><br>Tellurian is a necromancer in the old-school sense of the term, calling up the spirits of the dead to help solve crimes, hunt for treasure and get at ancient secrets. For someone ostensibly well-intentioned he has an incredibly shaky relationship with the law at the best of times, as he considers the legal system flatly inferior to his own methods.<br><br><strong>Affiliation</strong>: Vigilante<br><strong>Status</strong>: Locked, Minor<br><br><strong>Affinities</strong>:<br>Solo d6, Buddy d8, Team d4<br><br><strong>Distinctions</strong><br>Spirit Detective<br>Grit and Gravel<br>Thinks He's Like a Noir Protagonist or Some Shit<br><br><strong>Powersets</strong><br><br><strong>Way of Death</strong><br>Mystic Senses d8<br>Sorcery d8<br>Spirit Armor d8<br><em>SFX</em>: Focus. Replace two dice of equal size with one die of +1 step.<br><em>SFX</em>: Second Chance. Spend d6 doom to reroll a dice pool containing a Way of Death die.<br><em>SFX</em>: Summon Shades. Add d6 and step up effect die +1 when creating Assets related to invoking aid from the spirits of the dead.<br><em>Limit</em>: Conscious Activation. When stressed out, sleeping or unconscious, shutdown Death Circle. If Tellurian is suffering any Mental Trauma, shutdown Death Circle until the trauma is recovered.<br><br><strong>Way of Earth</strong><br>Earth Control d8<br>Earth Projectile d8<br>Sculpt Matter d6<br><em>SFX</em>: Entrapment. Add d6 and step up effect die +1 when inflicting Earth-type Complications.<br><em>SFX</em>: Earth Constructs. Add d6 and step up effect die +1 when creating Earth-type Assets. <br><em>Limit</em>: Exhaustion. Shutdown any Way of Matter power to add d6 to the doom pool. Activate a player opportunity to recover.<br><br><strong>Specialties</strong>:<br>Crime Expert d8, Mystic Expert d8<br></div></div><br><hr><strong>Rogues</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Besiruilbu (Playable)</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/2/26/Imp_mercy_by_olchas.jpg)</div><strong>Besiruilbu (Bess)</strong><br>Bearer of the Hypocritic Oath, Maker of Terrible Bargains and Haver of Incredible Hair. When in a medical emergency that requires a certain lack of scruples, accept no substitutes! Except for that witch. She's an okay substitute. Or the Valkyrie.<br><br><strong>Affiliation:</strong> Rogue, City of Dis<br><strong>Status:</strong> Unlocked, Playable<br><br><strong>Affinities</strong><br>Solo d6<br>Buddy d10<br>Team d8<br><br><strong>Distinctions</strong><br>Unethical Medical Researcher<br>Demon of the Sixth Circle<br>Keeper of Terrible Bargains<br><br><strong>Power Sets</strong><br><br><strong>Caduceus Staff</strong><br>Sorcery d10, Hellfire Blaster d8, Plane Shift d10, Light Control d6<br>SFX: <em>Damage amplified!</em> Create an Asset for an ally; either they or you can spend the PP to make the Asset last for the scene. While using the Asset, the ally can make use of the Dangerous SFX (Add a d6 to your dice pool for an attack action and step back highest die in pool by –1. Step up Physical Stress inflicted by +1.) Only one such amplified Asset can be present in a scene at once.<br>SFX: <em>Time to practice medicine!</em> Add Sorcery die to your dice pool when helping others to recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by –1.<br>Limit: <em>Gear.</em> Shut down Caduceus Staff and gain 1 PP. Take an action vs. the Doom Pool to recover gear. <br>Limit: <em>Bad Doctor.</em> Step up any mental stress incurred from challenges to your medical ethics by +1 step and gain 1 PP.<br><br><strong>Infernal Armor</strong><br>Enhanced Durability d8, Enhanced Senses d8, Enhanced Reflexes d8, Enhanced Stamina d8, Mystic Resistance d10, Flight d6<br>SFX:<em> Devil on Your Shoulder.</em> Spend 1 PP or use an effect die to create a Traced Asset for an ally. You may track that target anywhere until the asset is destroyed or Enhanced Senses is shutdown.<br>SFX: <em>Second Wind.</em> Before you make an action including an Infernal Armor power, you may move your physical stress die to the doom pool and step up the Infernal Armor power by +1 for this action.<br>SFX: <em>Focus.</em> Replace two dice of equal steps with one die of +1 step.<br>Limit: <em>Devil.</em> Gain 1 PP and turn any Infernal Armor power into a Complication when targeted by holy magic or effects.<br><br><strong>Specialties</strong><br>Medical Master d10, Mystic Master d10, Business Expert d8, Psych Expert d8, Tech Expert d8</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Vafara Kevir</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/e/e6/K_genderswap_resized.png)</div><strong>Vafara Kevir, Mercenary</strong><br>Vafara was a notorious mercenary even before she stole a highly experimental phoenix-pattern gene mod, proceeding to become one of the few people to survive having any kind of mystical creature's essence bonded to them. Since then her prices have gone through the roof, although the rumor is that the majority of it goes back to economically support the newly-formed Kurdistan.<br><br><strong>Affiliation</strong>: Rogue<br><strong>Status</strong>: Locked, Minor<br><br><strong>Affinities</strong><br>Solo d4, Buddy d6, Team d8<br><br><strong>Distinctions</strong><br>Pillage, <em>Then</em> Burn<br>Cold-Hearted, Hot-Blooded<br>Cutting the Knot<br><br><strong>Powersets</strong><br><br><strong>Burning Veins</strong><br>Fire Control d8<br>Fire Blast d8<br>Superhuman Leaping d8<br><em>SFX</em>: Rain of Fire. Target multiple opponents. Add d6 and keep one extra effect die for each additional target.<br><em>SFX</em>: Cauterize. Add Fire Control die to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s Physical Stress or step back your own or another’s Physical Trauma by –1.<br><em>SFX</em>: Power of the Phoenix. Step up Fire Control to d12 for one action, after which it is shut down. Activate a player opportunity to recover.<br>Limit: Conscious Activation. When unconscious, sleeping or stressed out, shut down Burning Veins. When suffering Emotional Trauma, shut down Burning Veins until trauma is removed.<br><br><strong>Peshmerga Training</strong><br>Enhanced Durability d8<br>Enhanced Reflexes d8<br>Enhanced Stamina d8<br>Small Arms d6<br><em>SFX</em>: Focus. In a dice pool containing a Peshmerga Training die, replace 2 dice of equal size with one die of +1 step.<br><em>SFX</em>: Unbeatable Morale. Spend d6 doom to ignore emotional stress involving fear, intimidation or overwhelming odds.<br>Limit: Patriot. Add d6 doom to step up emotional stress from other Kurds by +1 step.<br><br><strong>Specialties</strong>:<br>Combat Expert d8, Crime Expert d8, Tech Expert d8, Vehicle Expert d8, Business Expert d8<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">The Sultana of Burning Sands</div><div class="spoiler_body"><strong>The Sultana of Burning Sands</strong> <div class="floatright">(https://elliquiy.com/elluiki/images/1/16/Vampire_scythe.jpg)</div><br>?? ??<br><del>actually forty-three years old and an accountant from Boston. mid-life crises affect everyone differently!</del><br><br><strong>Affiliation:</strong> Rogue<br><br><strong>Affinities</strong><br>Solo d10, Buddy d6, Team d8<br><br><strong>Distinctions</strong><br>Netherworld Queen<br>Bloody Proper<br>Only the Best<br><br><strong>Powersets</strong><br><br><strong>Bloody Tears</strong><br>Blood Weapons d10, Blood Mastery d10, Teleportation d10, Light Control d8, Sorcery d8<br>SFX: Afflict. Add d6 and step up effect die +1 when creating Blood-related complications.<br>SFX: Second Chance. Spend d6 doom to reroll all dice in a dice pool containing Bloody Tears.<br>Limit: Blue-Blooded. Shutdown any Bloody Tears power and add d6 doom. Activate a player opportunity to recover.<br>Limit: Shadow Teleport. Teleportation does not function in areas without shadows, in perfect illumination, or in direct sunlight.<br><br><strong>Black Kiss</strong><br>Superhuman Durability d10, Superhuman Strength d10, Enhanced Reflexes d8, Mystic Resistance d10, Vampire Bite d6, Commanding Presence d8, Superhuman Stamina d10<br>SFX: Eternal Youth. Spend d6 doom to ignore stress, trauma, or complications from aging or disease.<br>SFX: Aura of Dread. Target multiple opponents with Commanding Presence. Add d6 and keep +1 effect die for each additional target.<br>SFX: Vampiric Vigor. Step up or double any Black Kiss power. If the power fails, remove a die equal to the power rating (or larger) from the Doom Pool.<br>SFX: Light Snack. Upon inflicting Physical Stress with a dice pool including Vampire Bite, step back stress inflicted by -1 step and step back one of your own Stress tracks by -1 step.<br>Limit: Unholy Monarch. Add d6 doom to step up stress inflicted by holy attacks, crosses, stakes, garlic, or running water.<br>Limit: Biology. Vampire Bite and Commanding Presence are only effective against organic beings.<br><br><strong>Specialties</strong><br>Menace Master d10, Mystic Master d10, Covert Master d10, Business Expert d8<br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Sofiya Tamerlan</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/1/17/Safiya_possibly_resized.png)</div><strong>Sofiya Tamerlan</strong><br><strong>Affiliation</strong>: Rogue<br><br><strong>Affinities</strong><br>Solo d8, Buddy d6, Team d10<br><br><strong>Distinctions</strong><br>Social Media Addict<br>Daughter of the Vampire Queen<br>Bratty Teenager<br><br><strong>Powersets</strong><br><br>Durandal Axe<br>Weapon d10, Enhanced Durability d8, Sorcery d6<br>SFX: Swing High! Step up or double Weapon die against a single target. Remove highest rolling die and add an additional die to your total.<br>SFX: Violent Storm. Step up or double Weapon die. If the action fails, remove a doom die equal to or greater than the die used.<br>Limit: Gear. Add d6 doom to shutdown Durandal Axe. Take an action to recover.<br><br>Training from Hell (Literally?)<br>Enhanced Reflexes d8, Enhanced Stamina d8, Taser d6<br>SFX: Focus. In a die pool containing a Training from Hell die, replace two dice of equal size with one die of +1 Step.<br>SFX: Second Wind. Spend a doom die of equal size to remove your Physical Stress.<br>Limit: Take a Breather. Add d6 doom to step up mental stress, emotional stress or complications from attacks directed at encouraging inaction or relaxation.<br><br><strong>Specialties</strong><br>Tech Master d10, Psych Expert d8, Acrobatics Expert d8</div></div><br><hr><strong>Villains</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Silver Spider (Villain Version, Legacy File)</div><div class="spoiler_body"><div class="floatright">(http://i284.photobucket.com/albums/ll37/Geesaroni/spiderchick.jpg)</div><strong>Silvia "Silver Spider" Atel</strong><br>Silvia Atel is one of the many genetic experiments humanity has performed upon itself. In her case she was the work of the Facebook Consortium, intended as a proof-of-concept for a vision of humanity able to take really fantastic selfies due to the spider-limbs. She had other ideas, turning to a life of crime and villainy; her initial crimes included extensive destruction of Consortium property intended to once and for all actually remove all trace of her Facebook profile, but she soon developed a taste for luxury and thrills that only the life of a supervillain could provide. She took to prison... poorly.<br><br><strong>Affiliation</strong>: <del>Supervillain</del> Superhero!<br><strong>Status</strong>: Unlocked, Hero Version Playable!<br><br><strong>Affinities</strong>: <br>Solo d8, Buddy d10, Team d6<br><br><strong>Distinctions</strong>: <br>Arachnid Trapmaster<br>Yet Another Genetic Experiment<br>A Classy Lady (If She Doesn't Eat You)<br><br><strong>Power Sets</strong><br>The <em>Other</em> Web-Slinger<br>Superhuman Flexibility d10<br>Enhanced Reflexes d8<br>Enhanced Senses d8<br>Webbing d8<br>Wall-Crawling d6<br>SFX: Area attack. Target Multiple Opponents. For every additional target, add d6 and keep +1 effect die.<br>SFX: Entanglement. When creating web-related assets, add d6 and step up the effect die by +1.<br>SFX: How rude of me! I forgot to introduce you to my pet! Summon Silvia's pet giant spider if it is not already present (spend a d8 from the doom pool to revive it if it has previously been defeated in the scene).<br>Limit: Spiders hate the cold! In the presence of freezing temperatures or cold-based superpowers, turn any The <em>Other</em> Web-Slinger power into a complication and add a d6 to the Doom Pool.<br><br>Moonsilver Infusion<br>Superhuman Durability d10<br>Enhanced Strength d8<br>SFX: Claws of the Silver Moon. Spend d6 Doom to to step up Enhanced Strength to d12 for one action related to slicing or cutting, after which the power is expended. Activate a player opportunity to recover.<br>Limit: Purity of Essence. Shut down any Moonsilver Infusion power and add d6 doom. Activate a player opportunity to recover.<br><br><strong>Specialties</strong>:<br>Covert Master d10<br>Acrobatics Expert d8<br>Crime Expert d8<br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Nephilim</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/f/fa/Power_armor_girl_evil_resized.png)</div><strong>Nephilim, the Fallen</strong><br>If any piece is left of the hero Ellie Tudor once was, nobody's found it in a long, long time. <br><br><strong>Affiliation:</strong> Supervillain<br><strong>Status:</strong> Locked<br><br><strong>Affinities</strong><br>Solo d10, Buddy d8, Team d6<br><br><strong>Distinctions</strong><br>Angel of Vengeance<br>Rebuilt. Stronger. Faster. Better? Not So Much.<br>Put One Foot In Front of the Other<br><br><strong>Power Sets</strong><br><br><strong>Must Be 95% Mechanical By Now</strong><br>Superhuman Stamina d10, Enhanced Strength d8, Enhanced Reflexes d8, Cybernetic Senses d8, Psychic Resistance d10<br><em>SFX</em>: Overdrive. Shut down your highest-rated 95% Mechanical power to step up another power by +1 step. Activate a player opportunity to recover.<br><em>SFX</em>: Self Repair. Spend a die from the doom pool to recover physical stress of an equal die size.<br><em>SFX</em>: Isolation Protocol. Spend d6 from the doom pool to ignore emotional stress except those affected by the <em>Red Mist</em> limit.<br><em>Limit</em>: Man-Machine Interface. On an EMP attack, shut down 95% Mechanical and add d6 to the Doom Pool. Activate a player opportunity to recover.<br><em>Limit</em>: Red Mist. Add d6 to the doom pool to step up emotional stress involving things she has lost. If she is Stressed Out in this manner, add d10 to the doom pool from the ensuing rampage as she flees.<br><br><strong>Half Million Dollar Arsenal</strong><br>Flamethrowers d8, Subsonic Flight d8, Power Fist d10,&nbsp; Superhuman Durability d10<br><em>SFX</em>: Cover Fire. Target multiple opponents. Add a d6 and keep an extra effect die for every additional target beyond the first.<br><em>SFX</em>: Full Power! Step up or double a Million Dollar Arsenal die against a single target. Remove the highest rolling die and add 3 dice for your total.<br><em>Limit</em>: Gear. Shutdown Million Dollar Arsenal to add d6 to the doom pool. Spend an action to recover.<br><br><strong>Specialties</strong><br>Tech Master d10, Science Expert d8, Menace Expert d8, Combat Expert d8</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Minerva</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/6/6f/Dragon_bird_fire_resized.png)</div><strong>Minerva, the Chimaera</strong><br>Found at an early age to have extremely flexible genetic makeup, Minerva was the guinea pig for no less than seven different gene-therapy experiments. She currently serves in Lord Recluse's inner circle, dedicated to making real his vision of Earth under a one-world order and ready to take its place in the universe.<br><br><strong>Affiliation</strong>: Supervillain, Recluse's Children (aka League of Outcasts, Bright Legion, Arachnos, Huntsman Foundation, Freebird Society) <br><strong>Status:</strong> Locked<br><br><strong>Affinities</strong><br>Solo d8, Buddy d10, Team d6<br><br><strong>Distinctions</strong><br>Genetic Abomination<br>Agent of the Vision<br>Mercurial <br><br><strong>Power Sets</strong><br><br><strong>Chimaera</strong><br>Superhuman Durability d10, Superhuman Strength d10, Superhuman Reflexes d10, Mimic d10, Fire Mastery d10, Fire Breath d10, Petrifying Gaze d8, Shapeshifting d10, Subsonic Flight d8, Godlike Stamina d12<br>SFX: Multipower. Use two or more Chimaera powers in your dice pool, at –1 step for each additional power.<br>SFX: Many-Headed: Replace Shapeshifting d10 with 2d8 or 3d6.<br>SFX: Chimaera Regeneration. Spend d6 doom to ignore physical stress or trauma not caused by radiation or other means of genetic degeneration.<br>SFX: Area Attack. Target multiple opponents. Add a d6 and keep an extra effect die for every additional target beyond the first.<br>Limit: True Believer. Add d6 to the doom pool to step up emotional stress from attacks upon her cause, its goals and its feasibility. <br>Limit: Frayed Consciousness. Add d6 to the doom pool to step up mental stress from psychic attacks from powersets containing the Area Attack SFX. <br><br><strong>Specialties</strong><br>Combat Master d10, Crime Master d10, Covert Master d10, Menace Master d10, Business Expert d8, Vehicle Expert d8<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arachne</div><div class="spoiler_body"><strong>Arachne, the Weaver</strong><div class="floatright">(https://elliquiy.com/elluiki/images/2/26/Drider_girl.jpg)</div><br>Hailing from the same lab and roughly the same background as Silvia Atel, Jhanrae is equally committed to her own fun and games, but she has a sadistic streak a mile wide instead of Silvia's free-wheeling carelessness. She'll stop at nothing to bring her wayward "sister" back into the fold.<br><br><strong>Affiliation:</strong> Supervillain, Recluse's Children<br><strong>Status:</strong> Locked<br><br><strong>Affinities</strong><br>Solo d10, Buddy d8, Team d6<br><br><strong>Distinctions</strong><br>Dridergirl, Dridergirl<br>Loves Her Work<br>Might Genuinely Eat You<br><br><strong>Power Sets</strong><br><br><strong>Spiderbutt</strong><br>Superhuman Flexibility d10<br>Enhanced Reflexes d8<br>Enhanced Senses d8<br>Webbing d10<br>Wall-Crawling d10<br><em>SFX</em>: Area attack. Target Multiple Opponents. For every additional target, add d6 and keep +1 effect die.<br><em>SFX</em>: Entanglement. When creating web-related assets, add d6 and step up the effect die by +1.<br><em>Limit</em>: Spiders hate the cold! In the presence of freezing temperatures or cold-based superpowers, turn any Spiderbutt power into a complication and add a d6 to the Doom Pool. <br><br><strong>Legion Armaments</strong><br>Shock Gloves d8, Tactical Analyzer d8, Flash Grenade d6, Poisoned Needles d6<br><em>SFX</em>: Focus. In a dice pool including an Outcast Armaments die, replace two dice of equal size with one of +1 step.<br><em>SFX</em>: Second Chance: Spend d6 doom to reroll all dice in a dice pool including Outcast Armaments.<br><em>Limit</em>: Gear. Shutdown Outcast Armaments to add d6 to the doom pool. Take an action to recover.<br><br><strong>Specialties</strong><br>Menace Master d10, Crime Master d10, Covert Expert d8</div></div><br><hr><strong>Monsters</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Zohar</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/0/05/Bright_light_trees_resized.png)<br><strong>Affiliation:</strong> Who Knows?<br><strong>Status:</strong> Way Too Fucking Bright</div></div>
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			<dt class="postheader">
				Title: <strong>Re: Truth, Justice and Brownies if you got 'em Datafiles Thread</strong><br>
				Post by: <strong>Guancyto</strong> on <strong>29-10-2016, 04:39:02</strong>
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				Another one just in case we wind up needing space.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Truth, Justice and Brownies if you got 'em Datafiles Thread</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>29-10-2016, 05:17:38</strong>
			</dt>
			<dd class="postbody">
				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ace the Wonder Girl</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/8/81/Superheroine-2.jpg)</div><strong>Name:</strong> Ace the Wonder-Girl<br><hr><strong>Affiliations:</strong><br>Solo&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d10<br>Buddy&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d6<br>Team&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d8<br><hr><strong>Distinctions:</strong><br>Comic Book Superhero<br>Extraterrestrial Powerhouse<br>Vivacious Maiden of Venus<br><hr><strong>Power Sets:</strong><br><span class="bbc_u">RADIATION TRANSMOGRIFICATION</span><br>- Gamma Laser Eyebeams d8<br>- Space Flight d12<br>- Radiation Resistance d10<br>- X-Ray Vision d10<br>SFX: <em>Laser Eyebeam Sweep.</em> When making an attack action that includes the Gamma Laser Eyebeams die in the pool, add a d6 and keep an additional effect die for each additional target.<br>SFX: <em>Radiation Absorption.</em> On a successful reaction against a Radiation-based attack action, convert your opponent's effect die into a RADIATION TRANSMOGRIFICATION stunt or step up a RADIATION TRANSMOGRIFICATION power by +1 for your next action. Spend 1 PP to use this stunt if your opponent's action succeeds.<br>SFX: <em>Radiation Boost.</em> Shutdown your highest rated RADIATION TRANSMOGRIFICATION power to step up another RADIATION TRANSMOGRIFICATION power by +1. Recover power by activating an opportunity or during a Transition Scene.<br>Limit: <em>Conscious Activation.</em> If stressed out, asleep, or unconscious, shutdown RADIATION TRANSMOGRIFICATION. Recover RADIATION TRANSMOGRIFICATION when stress is recovered or you awake. If Physical Trauma is taken, shutdown RADIATION TRANSMOGRIFICATION until trauma is recovered.<br>Limit: <em>Empty Reserves.</em> Shutdown any RADIATION TRANSMOGRIFICATION power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.<br>Limit: <em>Venusite! My Only Weakness!</em> When in the presence of the fictional radioactive element Venusite, change any RADIATION TRANSMOGRIFICATION power into a complication and gain 1 PP.&nbsp; Activate an opportunity or remove the complication to recover the power.<br><br><span class="bbc_u">VENUSIAN PHYSIOLOGY</span><br>- Superhuman Durability d10<br>- Leap Tall Buildings in a Single Bound d10<br>- Superhuman Reflexes d10<br>- Superhuman Senses d10<br>- Godlike Stamina d12<br>- Godlike Strength d12<br>SFX: <em>Comic Book Physics.</em> Step up or double a VENUSIAN PHYSIOLOGY power for an action. If the action fails, add the highest-rolling die to the doom pool.<br>SFX: <em>Impulsive.</em> Add a die from the doom pool to one or more attack actions. Step up the doom pool die by +1 for each action; return it to the doom pool when you're done.<br>SFX: <em>Multipower.</em> Use two or more VENUSIAN PHYSIOLOGY powers in a single dice pool at -1 step for each additional power.<br>SFX: <em>Second Wind.</em> Before you make an action including a VENUSIAN PHYSIOLOGY power, you may move your Physical Stress to the doom pool and step up the VENUSIAN PHYSIOLOGY power by +1 for this action.<br>SFX: <em>Venusian Invulnerability.</em> Spend 1 PP to ignore Physical Stress or Trauma results unless caused by mystical attacks.<br>Limit: <em>Mystical Construct.</em> Step up stress or complications caused by any mystical attack to gain 1 PP.<br>Limit: <em>Sidekick Syndrome.</em> Step up any complication that would entrap or restrict your movements (including hypnotism and mind control) or use only the single highest-rolling die when calculating reactions against attempts to create or step up such complications and gain 1 PP. Additionally, you cannot use Godlike Strength as part of the die pool when attempting to remove such complications.<br>Limit: <em>Venusite Poisoning.</em> When suffering a Venusite complication, shutdown Superhuman Durability, Enhanced Reflexes, Godlike Stamina and the Venusian Invulnerability SFX, and take d6 Physical stress per turn. Recover the power traits upon removing the complication.<br><hr><strong>Specialties:</strong><br>Cosmic Master d10<br>Psych Expert d8<br>Science Expert d8<br>Tech Expert d8<br><hr><strong>Milestones:</strong><br><span class="bbc_u">Living Fiction</span><br><em>1 XP</em> when you are stymied or confounded by some aspect of real world technology or culture.<br><em>3 XP</em> when someone uses their knowledge of the comic book world you are from to inflict Stress or Complications upon you.<br><em>10 XP</em> when you successfully find a means to return to your original, fictional Earth, or you decide to give up the search and make a new, permanent home as a hero on this Earth instead.<br><br><span class="bbc_u">Silver Age Sensibilities</span><br><em>1 XP</em> when you make a new and completely unnecessary name for an unorthodox use of your powers or use an antiquated exclamation in place of swearing.<br><em>3 XP</em> when you pretend to fall for a villain's tricks in order to trick them into revealing their evil schemes, or you try to convince others to do the same.<br><em>10 XP</em> when your outdated notions of heroism lead you to cause a major disaster, or when they lead you to stop a major disaster and save the day.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Silver Spider (Hero version)</div><div class="spoiler_body"><div class="floatright">(http://i284.photobucket.com/albums/ll37/Geesaroni/spiderchick.jpg)</div><strong>Name</strong>: Silvia "Silver Spider" Atel<br><hr><strong>Affiliations</strong>:<br>Solo d8<br>Buddy d10<br>Team d6<br><hr><strong>Distinctions</strong>:<br>Arachnid Trapmaster<br>Yet Another Genetic Experiment<br>A Classy Lady (If She Doesn't Eat You)<br><hr><strong>Power Sets</strong><br><span class="bbc_u">The <em>Other</em> Web-Slinger</span><br>Superhuman Flexibility d10<br>Enhanced Reflexes d8<br>Enhanced Senses d8<br>Webbing d8<br>Wall-Crawling d6<br>SFX: <em>Area attack.</em> Target Multiple Opponents. For every additional target, add d6 and keep +1 effect die.<br>SFX: <em>Entanglement.</em> When creating web-related assets or complications, add d6 and step up the effect die by +1.<br>SFX: <em>How rude of me! I forgot to introduce you to my pet!</em> Silvia's Pet Giant Spider may be summoned as a special d10 resource, following the normal rules for creating resources. The Spider may be targeted individually or by <em>Area Attack</em> SFX, and is taken out if it suffers d12 stress or complications. If it is taken out in a scene, it may be revived during that same scene by activating an opportunity.<br>Limit: <em>Spiders hate the cold!</em> In the presence of freezing temperatures or cold-based superpowers, turn any The <em>Other</em> Web-Slinger power into a complication and gain 1 PP.&nbsp; Remove the complication to recover the power.<br><br><span class="bbc_u">Moonsilver Infusion</span><br>Superhuman Durability d10<br>Enhanced Strength d8<br>SFX: <em>Claws of the Silver Moon.</em> Spend 1 PP to step up Enhanced Strength to d12 for one action related to slicing or cutting, after which the power is shutdown. Activate an opportunity or participate in a Transition Scene to recover.<br>Limit: <em>Purity of Essence.</em> Shut down any Moonsilver Infusion power and gain 1 PP. Activate an opportunity or participate in a Transition Scene to recover.<br><hr><strong>Specialties</strong>:<br>Covert Master d10<br>Acrobatics Expert d8<br>Crime Expert d8<br><hr><strong>Milestones:</strong><br><span class="bbc_u">Red On My Ledger</span><br>1xp: The first time you use your Crime specialty in a way that's actually helpful; crime does pay, kids!<br>3xp: Engage in a brisk trade in favors to get what you want<br>10xp: Stand free at last, name cleared, record clean and beholden to no one, or blow it all for the sake of someone dear<br><br><span class="bbc_u">Why so Blue, Dear?</span><br>1xp: Spider Puns. There is no Silvia only Spider Puns.<br>3xp: Indulge yourself in a little playful monologuing to someone you've got webbed up, you've got time after all<br>10xp: Figure out a way to trap a god or godlike being. (It's on your bucket list!) Will you try to keep it for a pet or let it go after rubbing your superiority in its face?<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Night Owl III</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/0/0f/Silver_Age_Batwoman.png)</div><strong>Name:</strong> Minerva Queen; Night Owl<br><hr><strong>Affiliations:</strong><br>Solo - <span style="font-size: 10pt;" class="bbc_size">d10</span><br>Buddy - <span style="font-size: 10pt;" class="bbc_size">d8</span><br>Team - <span style="font-size: 10pt;" class="bbc_size">d6</span><br><hr><strong>Distinctions:</strong> (d8, or d4 + 1PP)<br>-Mistress of the Night<br>-Socially Introverted Prodigy<br>-Trained by the World's Finest Heroes<br><hr><strong>Power Sets:</strong><br><span class="bbc_u">THE AMULET OF NIGHT</span><br>Enhanced Reflexes - <span style="font-size: 10pt;" class="bbc_size">d8</span><br>Enhanced Stamina - <span style="font-size: 10pt;" class="bbc_size">d8</span><br>Enhanced Strength - <span style="font-size: 10pt;" class="bbc_size">d8</span><br>Mystic Resistance - <span style="font-size: 10pt;" class="bbc_size">d10</span><br>-<strong>SFX:</strong> <em>Eternal Youth.</em> Spend 1 PP to ignore stress, trauma, or complications from aging or disease.<br>-<strong>SFX:</strong> <em>Protective Talisman.</em> Split Mystic Resistance into <span style="font-size: 10pt;" class="bbc_size">2d8</span> or <span style="font-size: 10pt;" class="bbc_size">3d6</span>.<br>-<strong>SFX:</strong> <em>Tenebrous Vitality.</em> Before you take an action including a THE AMULET OF NIGHT power, you may move your physical stress die to the doom pool and step up THE AMULET OF NIGHT power for this action. Spend 1 PP to do the same with physical trauma.<br>-<strong>Limit:</strong> <em>Futanari Curse.</em> When subjected to attempts at arousal or seduction, step up mental or emotional stress to gain 1 PP.<br>-<strong>Limit:</strong> <em>Nyx's Charm.</em> Shutdown Tenebrous Vitality while it is day. Recover Tenebrous Vitality while it is night.<br><br><span class="bbc_u">CAPED CRUSADER</span><br>Cybernetic Senses - <span style="font-size: 10pt;" class="bbc_size">d6</span><br>Enhanced Durability - <span style="font-size: 10pt;" class="bbc_size">d8</span><br>Swingline - <span style="font-size: 10pt;" class="bbc_size">d6</span><br>Weapon - <span style="font-size: 10pt;" class="bbc_size">d6</span><br>-<strong>SFX:</strong> <em>Burst.</em> Against a single target, step up or double a CAPED CRUSADER die. Remove the highest rolling die and use three dice for your total.<br>-<strong>SFX:</strong> <em>Smoke-bombs.</em> When taking action against multiple targets, for every additional target add a d6 and keep an additional effect die. For each complication you create using your effect dice, step up that effect die and add <span style="font-size: 10pt;" class="bbc_size">d6</span> to the doom pool.<br>-<strong>SFX:</strong> <em>The Night Cave.</em> Add d6 to the doom pool to step up a Combat, Science, Tech or Vehicles resource by +1.<br>-<strong>SFX:</strong> <em>Utility Bag.</em> Step up or double a stunt die for one action. If the action fails, add the stunt die's normal rating to the doom pool.<br>-<strong>Limit:</strong> <em>Gear.</em> Shutdown a CAPED CRUSADER power or SFX to gain 1 PP. Take an action vs the doom pool to recover.<br><hr><strong>Specialties:</strong><br>Acrobatics Expert - <span style="font-size: 10pt;" class="bbc_size">d8</span><br>Business Master - <span style="font-size: 10pt;" class="bbc_size">d10</span><br>Combat Master - <span style="font-size: 10pt;" class="bbc_size">d10</span><br>Covert Master - <span style="font-size: 10pt;" class="bbc_size">d10</span><br>Crime Master - <span style="font-size: 10pt;" class="bbc_size">d10</span><br>Menace Expert - <span style="font-size: 10pt;" class="bbc_size">d8</span><br>Mystic Expert - <span style="font-size: 10pt;" class="bbc_size">d8</span><br>Science Expert - <span style="font-size: 10pt;" class="bbc_size">d8</span><br>Tech Expert - <span style="font-size: 10pt;" class="bbc_size">d8</span><br>Vehicles Expert - <span style="font-size: 10pt;" class="bbc_size">d8</span><br><hr><strong>Milestones:</strong><br><span class="bbc_u">DAUGHTER OF THE GRANDSON OF NIGHT OWL</span><br>-<em><strong>1 XP</strong></em> when you declare that a hero or villain has been an ally or enemy of the Night Owl family in the past.<br>-<em><strong>3 XP</strong></em> when <br>-<em><strong>10 XP</strong></em> when <br><br><span class="bbc_u">THE AWKWARD LOVE LIFE OF MINERVA QUEEN</span><br>-<em><strong>1 XP</strong></em> when you are socially awkward while dealing with a hero or villain, or when your Futanari Curse limit is first activated in a scene.<br>-<em><strong>3 XP</strong></em> when you open up to another character about how difficult your curse makes dating, or when you manage to secure a date with someone who knows about your curse.<br>-<em><strong>10 XP</strong></em> when a date night ends in either utter, unmitigated disaster, or in Minerva getting laid. Or both at the same time, somehow.<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Truth, Justice and Brownies if you got 'em Datafiles Thread</strong><br>
				Post by: <strong>ReijiTabibito</strong> on <strong>29-10-2016, 07:51:19</strong>
			</dt>
			<dd class="postbody">
				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Darclight</div><div class="spoiler_body"><div class="floatright">(http://fc03.deviantart.net/fs36/f/2008/248/b/1/Elemental_Powered_Armor_by_Shimmering_Sword.jpg) (http://fc04.deviantart.net/fs70/f/2011/174/c/d/nayora_sharp_by_shimmering_sword-d3jsk6j.jpg)</div><br><strong><span style="font-size: 18pt;" class="bbc_size">Darclight</span><br>Origin: Alien Battle Armor<br><br><span style="font-size: 18pt;" class="bbc_size">Affiliations</span><br>Solo d8<br>Buddy d6<br>Team d10<br><br><span style="font-size: 18pt;" class="bbc_size">Distinctions</span><br>Stormwatch - Original Generation, Red Team Leader<br>Kiss My Acid-Base Complex<br>Brought You All Together For A Purpose<br><br><span style="font-size: 14pt;" class="bbc_size">ALIEN BATTLE ARMOR</span><br>Enhanced Reflexes d8, Superhuman Durability d10, Superhuman Strength d10, Cybernetic Senses d8, Jump-Jets d10</strong><br><br>SFX: <em>Beat the Heat </em>- On a successful reaction against a heat-based energy attack, convert opponent's effect die into an ALIEN BATTLE ARMOR stunt or double a Power for your next roll.&nbsp; Spend 1PP to gain the benefit on an unsuccessful reaction.<br><br>SFX: <em>Internal Nanite Stock </em>- Spend 1 PP to recover your Physical stress and step back your Physical trauma by -1.<br><br>SFX: <em>Evasive Maneuvers </em>- Add a d6 to the Doom Pool to add Jump-Jets (or step up by +1 if already in your pool) and reroll all dice on a reaction.<br><br>SFX: <em>Built for War </em>- Add d6 and step up effect die by +1 when using BATTLE ARMOR powers to inflict Physical stress.<br><br>Limit: <em>Zero-Point Energy Divert </em>- Shut down any BATTLE ARMOR power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.<br><br><strong><span style="font-size: 14pt;" class="bbc_size">CRYO-CONTROL UNIT</span><br>Cold Weapons d10, Cold Mastery d10, Heat Resistance d10</strong><br><br>SFX: <em>Cone of Cold </em>- Target multiple opponents.&nbsp; For every additional target, add 1d6 to your pool and keep +1 effect die.<br><br>SFX - <em>Frozen Grasp</em> - When using CRYO-CONTROL UNIT to create cold-related complications, add 1d6 and step up your effect die by +1.<br><br>SFX: <em>Frozen Constructs </em>- When using CRYO-CONTROL UNIT to create cold-related assets, add 1d6 and step up your effect die by +1.<br><br>Limit: <em>Ultracoolant Failure </em>- Earn 1 PP and change any CRYO-CONTROL UNIT Power into a Complication or shutdown.&nbsp; Activate an opportunity or remove the Complication to recover.<br><br><br><strong><span style="font-size: 18pt;" class="bbc_size">Specialties:</span><br>Combat Master d10<br>Cosmic Expert d8<br>Covert Expert d8<br>Medical Expert d8<br>Science Master d10</strong><br><br><strong><span style="font-size: 18pt;" class="bbc_size">Milestones</span></strong><br><br><strong><span style="font-size: 14pt;" class="bbc_size">RIDERS ON THE STORM</span></strong><br>Stormwatch was once the name in heroic teams.&nbsp; They're gone now...but nothing is truly gone as long as it is remembered.<br><br>1xp - Identify a Watcher character as either an ally, member, or enemy of Stormwatch<br>3xp - when one or more characters agree to help you rebuild Stormwatch<br>10xp - Announce to the world (after convincing enough heroes to join you) that Stormwatch has returned - or give up any hope of putting Stormwatch back together.<br><br><br><br><span style="font-size: 14pt;" class="bbc_size"><strong>IGNORANCE CANNOT DICTATE THE COURSE OF MEN</strong></span><br>Science.&nbsp; It is the future.<br><br>1xp - when you explain something scientific to an ally.<br>3xp - whenever you use your Science Specialty to create an Asset or a Resource.<br>10xp - whenever your Science Specialty saves the day...or causes it to blow up in everyone's face.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Gunvolt (MIA)</div><div class="spoiler_body"><strong><span style="font-size: 18pt;" class="bbc_size">Gunvolt</span><br>Origin: Altered Human<br><br><span style="font-size: 18pt;" class="bbc_size">Affiliations</span><br>Solo d10<br>Buddy d6<br>Team d8<br><br><span style="font-size: 18pt;" class="bbc_size">Distinctions</span><br>"I - AM - electricity!"<br>Ex-NSA Analyst<br>Only Slightly More Pragmatic<br><br><span style="font-size: 14pt;" class="bbc_size">SEPTIMAL PHYSIOLOGY</span><br>Electrical Blast d10, Enhanced Reflexes d8, Enhanced Stamina, Enhanced Speed d8, Electrical Resistance d10</strong><br><br>SFX: <em>Electrical Healing</em>.&nbsp; When in contact with an outside source of electricity, you may add Electrical Resistance to your dicepool when recovering Physical Stress, or you may spend 1 PP to completely recover your Physical Stress or step back your Physical Trauma by -1.<br><br>SFX: <em>Flashfield</em>. Target multiple opponents.&nbsp; Add a d6 and keep +1 effect die for each extra opponent.<br><br>SFX: <em>Luxcalibur</em>. Step up or double Electrical Blast on your next roll, or spend 1PP to do both, then shutdown Electrical Blast. Recover power by activating an opportunity or during a Transition Scene.<br><br>Limit: <em>Shorted Out</em>. When in contact with large amounts of water, change Electrical Blast into a Complication and gain 1 PP.&nbsp; Activate an opportunity or remove the Complication to recover the power.<br><br>Limit: <em>Out of Juice</em>. Shutdown any SEPTIMAL PHYSIOLOGY Power to gain 1PP. Recover power by activating an opportunity or during a Transition Scene.<br><br><strong><span style="font-size: 14pt;" class="bbc_size">7 DRAGON ARSENAL</span><br>Weapon d8, Enhanced Durability d8, Cybernetic Senses d6</strong><br><br>SFX: <em>Lock-On Targeting</em>. Add a d6 and step up your effect die by +1 when using 7 DRAGON ARSENAL to create Targeting Lock Complications.<br><br>SFX: <em>Mizuchi</em>.&nbsp; Double Weapons die against a single target - remove highest-rolling die and add 3 dice for total.<br><br>Limit: <em>Gear</em>. Shutdown a 7 DRAGON ARSENAL power to gain 1 PP.&nbsp; Take an action against the Doom Pool to recover.<br><br><strong><span style="font-size: 18pt;" class="bbc_size">Specialties:</span><br>Combat Expert<br>Covert Master<br>Crime Expert<br>Menace Expert<br>Tech Expert</strong><br><br><span style="font-size: 18pt;" class="bbc_size"><strong>Milestones</strong></span><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Shovel Knight (MIA)</div><div class="spoiler_body"><strong><span style="font-size: 18pt;" class="bbc_size">Shovel Knight</span><br>Origin: Trained Human<br><br><span style="font-size: 18pt;" class="bbc_size">Affiliations</span><br>Solo d8<br>Buddy d10<br>Team d6<br><br><span style="font-size: 18pt;" class="bbc_size">Distinctions</span><br>Nerves of Steel<br>The Heart of Red Team<br>There's More to Magic than Propeller Daggers</strong><br><br><strong><span style="font-size: 14pt;" class="bbc_size">KNIGHTLY CONDITIONING</span><br>Enhanced Reflexes d8, Enhanced Stamina d8, Enhanced Strength d8, Leaping d6</strong><br><br>SFX: <em>Focus</em>.&nbsp; In a pool including a KNIGHTLY CONDITIONING die, replace two dice of equal steps with one die of +1 step.<br><br>SFX: <em>An Opening!</em>&nbsp; Spend 1PP to borrow the highest die from the doom pool and use it as an asset in your next roll.&nbsp; Step back the die by 1 before returning it.<br><br>SFX: <em>Second Wind</em>. Before you make an action including a KNIGHTLY CONDITIONING power, you may move your physical stress die to the Doom Pool and step up the KNIGHTLY CONDITIONING power by +1 for this action.<br><br>Limit: <em>Exhausted</em>.&nbsp; Shutdown a KNIGHTLY CONDITIONING power and gain 1PP.&nbsp; Recover power by activating an opportunity or during a Transition Scene.<br><br><strong><span style="font-size: 14pt;" class="bbc_size">KNIGHT'S ARMAMENT</span><br>Enhanced Durability d8, Weapon d8, Flight d6</strong><br><br>SFX: <em>Charge Handle</em>.&nbsp; Step up or double Weapon for one action.&nbsp; If that action fails, shutdown Weapon.&nbsp; Recover power by activating an opportunity or during a Transition Scene.<br><br>SFX: <em>Mobile Gear</em>.&nbsp; Step up your effect die by +1 when performing Acrobatics stunts.<br><br>Limit: <em>Out of Mana</em>. Shutdown a KNIGHT'S ARMAMENT power and gain 1PP. Take an action vs. the Doom Pool to recover.<br><br><strong><span style="font-size: 18pt;" class="bbc_size">Specialties:</span><br>Acrobatic Master<br>Combat Expert<br>Mystic Expert<br>Psych Expert<br>Vehicle Master<br><br><span style="font-size: 18pt;" class="bbc_size">Milestones</span></strong><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Fencer (MIA)</div><div class="spoiler_body"></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Hound (MIA)</div><div class="spoiler_body"></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Truth, Justice and Brownies if you got 'em Datafiles Thread</strong><br>
				Post by: <strong>TheFourthShade</strong> on <strong>02-11-2016, 01:31:41</strong>
			</dt>
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				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Kanina Zanahoria, Runaway Heir to Zaichik</div><div class="spoiler_body"><strong>Name: </strong> Kanina Zanahoria<br><strong><br>Affiliations</strong><br><br>Solo&nbsp; &nbsp; &nbsp;D10<br>Buddy&nbsp; &nbsp; D8<br>Team&nbsp; &nbsp; &nbsp; D6<br><br><br><strong>Distinctions</strong><br>Runaway Alien Queen<br>Rabbit Girl Bounty Hunter<br>Shirks Responsibility Regularly<br><br><strong><br>Power Sets</strong><br><br><strong>Zaichik Biology</strong><br>Superhuman Reflexes&nbsp; D10<br>Superhuman Hearing&nbsp; &nbsp;D10<br>Enhanced Kicking&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; D8<br>Enhanced Speed&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;D8<br>Superhuman Leaping&nbsp; &nbsp;D10<br><br>SFX:&nbsp; Feet of Fury -&nbsp; Add a D6 to your dice pool for an attack action, and step back the highest die in the pool by one step.&nbsp; Step up the Physical Stress inflicted by one.<br><br>SFX: Multipower: Use or more Two Zaichik Biology Powers in your dice pool, each at -1 step for each power after the first.<br><br>Limit: Exhausted&nbsp; -&nbsp; Shutdown any Zaichik Biology power and gain +1 PP, recover the power by activating an opportunity or during a transition scene.<br><br><br><br><strong>Specialties</strong><br>Acrobatics Master D10<br>Combat Expert&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;D8<br>Cosmic Expert&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;D8<br>Crime Master&nbsp; &nbsp; &nbsp; &nbsp; D10<br>Tech Expert&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; D8<br>Vehicle Expert&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;D8<br><br><br><strong>Milestones</strong><br><br><strong>Runaway Zaichik Queen</strong><br>1 XP when you are confronted with other bounty hunters or other ne'er-do-wells who seek to return you home.<br>3 XP when innocents get involved in the crossfire or (inexplicably) someone gets mistaken for you due to happenstance.<br>10 XP when you send your current pursuer packing or otherwise manage to elude them for good.<br><br><br><strong>Well...You Know...Like Rabbits!</strong><br>1 XP when you flirt with another character, player or watcher.<br>3 XP when you use your charm to influence that character or are manipulated by them.<br>10 XP when you hold fast to your new flame in the face of adversity or turn away from them to protect them.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Truth, Justice and Brownies if you got 'em Datafiles Thread</strong><br>
				Post by: <strong>Premier</strong> on <strong>02-11-2016, 01:37:14</strong>
			</dt>
			<dd class="postbody">
				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Doc Tabby</div><div class="spoiler_body"><hr><div class="floatright">(http://i.imgur.com/e23WACC.png)</div><strong>Name: Tabitha</strong><br><strong>Hero Name: Doc Tabby</strong><br><hr><strong>Affiliations:</strong><br>Solo&nbsp; &nbsp; &nbsp; &nbsp; d6<br>Buddy&nbsp; &nbsp;d8<br>Team&nbsp; &nbsp; d10<br><hr><strong>Distinctions:</strong><br>"I'll show them! I'll show them all!"<br>The Great Project’s greatest failure<br>Not a real Doctor <br><br><hr><strong>Power Sets:</strong><br><strong>ONE SMART KITTY</strong><br><br>- Sorcery&nbsp; D10<br>- Mimic&nbsp; &nbsp; &nbsp;D10<br><br>SFX: Doesn't mind Sharing. When you activate an opportunity to create a resource, step up that resource die. If another player gives you 1 pp, their hero may also use this resource.<br>SFX: Incredible Intuition. When using Mimic to create assets or complications, add a d6 and step up your effect die.<br>SFX: Trust me, I’m a Doctor. Add sorcery to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s Physical Stress or step back your own or another’s Physical Trauma by –1.<br><br>Limit: THAT SHOULDN'T BE BEEPING: Change ONE SMART KITTY into a complication to gain 1 PP. Activate an opportunity or remove the complication to recover that power.<br>Limit: Only a little bit mad. Both 1 and 2 on your dice count as opportunities when using ONE SMART KITTY.<br><br><strong>SELF EXPERIMENTATION</strong><br><br>Enhanced Reflexes D8<br>Enhanced Senses&nbsp; &nbsp;D8<br>Enhanced Stamina&nbsp; D8<br>Enhanced Strength&nbsp; D8<br><br>SFX - Pushed to the limit - Step up or double any SELF EXPERIMENTATION die on your next roll, or spend 1 PP to do both, then shutdown that power. Recover Power by activating an opportunity or during a Transition Scene.<br>SFX - Cat-Like Reflexes - Spend 1 PP to add Enhanced Reflexes (or step up by +1 if already in your pool) and reroll all dice when taking an action.<br><br>Limit: Not quite perfect. Shut down SELF EXPERIMENTATION to gain 1 PP. Recover power during a Transition Scene (preferably by eating). <br><br><hr><strong>Specialties:</strong><br>Acrobatics Expert&nbsp; &nbsp;d8 <br>Medical Master&nbsp; &nbsp; &nbsp; &nbsp;d10<br>Mystic Master&nbsp; &nbsp; &nbsp; &nbsp; d10<br>Science Master&nbsp; &nbsp; &nbsp; d10<br>Tech Master&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;d10<br><hr><br><strong>Milestones:</strong><br><br><strong>Finishing the Great Project </strong><br><br>1 XP - When an ally becomes a test subject by making use of a resource created through your Medical, Mystic, Science or Tech specialties.<br>3 XP - When you test out an experiment on yourself<br>10 XP - When you pass up the chance at Perfection to support friends, or betray your friends for a chance at Perfection.<br><br><br><strong>Insecure (Even for a cat)</strong><br><br>1 XP - When you explain something that didn’t need an explanation<br>3 XP - When you try to beat someone at something they’re clearly better at.<br>10 XP - When showing off how smart you are causes a major disaster, or you fix a major disaster just to show off how smart you are.<br><br></div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Sofiya</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/1/17/Safiya_possibly_resized.png)</div><strong>Sofiya Tamerlan</strong><br><strong>Affiliation</strong>: Rogue<br><br><strong>Affinities</strong><br>Solo d8, Buddy d6, Team d10<br><br><strong>Distinctions</strong><br>Social Media Addict<br>Daughter of the Vampire Queen<br>She was a Teenage Solar System <br><br><strong>Powersets</strong><br><span class="bbc_u"><br>The Cutest Solar System going</span><br>Fire Blast d12, Fire Control D12, Flight D10, Fire Immunity D12<br>SFX: Sun Smash. Add a d6 and keep an additional effect die for each additional<br>target<br>SFX: Supernova. Step up or double your Fire powers for that Scene, or spend<br>1 PP to do both. Take second-highest rolling die of each subsequent<br>action or reaction as Physical Stress.<br>SFX: No kill like overkill. Step up or double any Fire power for one action. If the<br>action fails, add a die to the doom pool equal to the normal rating of<br>your power die.<br>SFX: Burn baby burn. Instead of spending 1 PP, add d6 to the doom pool to<br>create a Fire stunt.<br>Limit: TEENAGERS SHOULD NOT HAVE SUN POWERS. Count 1s and 2s on dice as opportunities when using a<br>Fire power.<br><br><span class="bbc_u">Training from Hell, Medical Care from a Cat Lady</span><br>Enhanced Reflexes d10, Enhanced Stamina d10, Enhanced Durability d10<br>SFX: Everything done up but the boobs. In a die pool containing a Training from Hell die, replace two dice of equal size with one die of +1 Step.<br>SFX: Heals up real nice. Spend a PP to step back Physical Trauma or Remove your Physical Stress.<br>Limit: Lazy as fuck. Add d6 doom to step up mental stress, emotional stress or complications from attacks directed at encouraging inaction or relaxation.<br><br><strong>Specialties</strong><br>Tech Master d10, Psych Expert d8, Acrobatics Expert d8, Magic Expert D8<br><br><strong>Milestones</strong><br><span class="bbc_u">Millennial are all much cooler and more attractive than you</span><br>Nobody uses Facebook anymore mom, god. <br><br>1xp - When you act superior to everyone around you.<br>3xp - When your mother fatally embarrasses you.<br>10xp - When you finally decide to become an adult and take shit seriously, or your refusal to do so leads to a major disaster<br><br><span class="bbc_u">The new Hotness</span><br>Mo' power, mo' problems.<br><br>1xp - When an experiment with your powers causes a minor problem for you.<br>3xp - When your taken out of the fight by your own power.<br>10xp - When you fully summon the sun inside yourself and hopefully don't blow up the planet in doing so.<br></div></div><br><br>
			</dd>
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