A Dynasty of Games - Approved Character Sheets
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: BruceTheCat on 02-10-2015, 01:47:24</h2>
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				Title: <strong>A Dynasty of Games - Approved Character Sheets</strong><br>
				Post by: <strong>BruceTheCat</strong> on <strong>02-10-2015, 01:47:24</strong>
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				This is where character sheets will be placed.
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				Title: <strong>Re: A Dynasty of Games - Approved Character Sheets</strong><br>
				Post by: <strong>Vaulera</strong> on <strong>02-10-2015, 02:20:42</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Mariel Corbeck<strong></strong></strong></span></div><br><div class="floatright">(http://i5.photobucket.com/albums/y154/HkKwinzalot1/battlenun.jpg)</div><br><strong>Current Occupation:</strong> Mariel works at a convent, raising orphaned children and tidying a christian church-- a constant reminder of her old order, where she may pray to the God Emperor and his strange incarnation Jesus Christ.<br><br><strong>Home World Information:</strong> The world of Warhammer 40k is infamous for its horrible nature. The actual creator of the descriptor "grimdark", the world of Warhammer 40k is bleak, wartorn and hopeless. No one is truly good, and there is no such thing as peace, with constant wars raging across the universe on an unimaginable scale. Xenos and horrifically mutated creatures of purest madness strive to crush everything in sight, and humanity is no better, purging, burning and slaughtering billions of their own people in pointless, backwards religious events. There is no universe that has a fate worse than that of Warhammer 40k. (From Warhammer 40k Soulstorm and other Warhammer 40k IP)<br><br><strong>Appearance/Style Description:</strong> Coming from the distant future, Mariel is accustomed to a large variety of clothes (with differing tech levels,) which includes modern clothing. Not terribly familiar with civilian clothing, she tends to stray towards things she could peel off in a hurry, or wear under her power armour. As such, she tends towards athletic pants or athletic shorts and a simple top, with functional, heavy boots and a jacket. When coerced or highly encouraged (or if there is something at stake,) she will don some of her extremely sparse formal clothing. <br><br><strong>Sexuality</strong>: Though the Adepta Sororitas are religious, they aren't against sex or relationships in general. Inside the order, Mariel had no time to indulge in sex, as she was raised from a very young age to do nothing but wage war, and crush the emperor's foes. With more free time than she has ever had, Mariel is still inexperienced, and relatively new to the idea, but not opposed, necessarily.<br>&nbsp; &nbsp; &nbsp;<br><strong>Personality:</strong> Being a sister of battle, Mariel has taken on the characteristics required for her position as Canoness. Relentless, merciless and utterly fanatical, Mariel has an iron will, and fears no pain (as was trained at a very early age,) save the sting of defeat. She still suffers from immense culture shock, having moved away from the horrors of her own universe and into what is seemingly a placid and peaceful zone. Always eager to fight the next battle, and bring her world closer to liberation, Mariel has a near supernatural hatred of her enemies. Though she tries to maintain a formal appearance before others off-duty, she is always curious about the strange tendencies of those not from her world. Incredibly pious, an insult to the Emperor is to be recanted immediately, or she takes a very personal offense to it. Deadly personal.<br><br><strong>History:</strong> The Adepta Sororitas, and specifically the orders militant, are the legacy of a time where the church was too powerful for its own good. When the church was cleansed of corrupt leadership, a law was put in place to limit the military power of the ecclesiarchy (the warhammer church to the god emperor,) and prevent another military uprising. As such, no "men under arms" could be held by the church. Thus, the all female Adepta Sororitas was born (previously having been a military unit known as the Emperor's Daughters,) and made official.<br><br>Funded by the immensely wealthy Ecclesiarchy, the Adepta Sororitas are the best trained, equipped and supplied human forces that exist, their prowess rivaling that of the Space Marines in battle. Believing in honing the mind, body and spirit, the Sisters of Battle (of the Orders Militant,) go into battle shouting litanies and verse, and will only stop when their enemies fall, or they are dead to the last. This is the environment that Mariel was raised in.<br><br>Recruited from a hive world and tested for aptitude, Mariel was willing from the get-go, and showed much promise in her training. Even through the brutal regimen, she continued forward, and was accepted as one of thousands of recruits, and given her induction into the Orders Militant known as the Order of the Martyred lady. From then on, her life was nothing but rigorous training, drills and prayer, honing her body, mind and spirit into a weapon to destroy the enemies of her Emperor.<br><br>Still young, her first mission was on a death world being attacked by Orks. Simply a battle sister at the time, Mariel was dropped in with her squad, and fought a bitter, grinding war with the much more numerous Orks for days on end, until the last of the greenskins were burning, and most of her squad had been hacked or blown to pieces. Ragged and exhausted, Mariel had fought on the front lines until the very end, relentlessly blasting, carving and screaming her way into the fray. Her survival and success marked her as a truly devout sister, and her precipitous rise was easily foreseen.<br><br>In the years to come, Mariel fought in dozens upon dozens of battles, fighting Tyranids, Orks, Chaos and all the heretics and xenos that she could possibly imagine. Sometimes the operations were resounding successes, where her entire squad would survive, and other times, it would be just her, striking down the few remaining xenos, or holding the objective. Through the meatgrinder Mariel went, again and again, until the Darwinism of war had her a Canoness, leading a thousand of her sisters into battle. Everything changed when the video game worlds were brought under attack.<br><br>It was a bizarre change for the sister, abandoning her order (not by choice,) to fight a war against incarnations of chaos that she couldn't recognize. Nevertheless, Mariel did as she had to, advancing her own agenda and the liberation of her universe at any costs. When the war ended for everyone else, the hardened Battle Sister kept on fighting. Disregarding the agenda of the Dynasty entirely, Mariel continued her search, interrogating, beating or killing whomever stood in her way, even if that meant not telling her the information she needed. Needless to say, her wanton methods were deemed criminal almost immediately.<br><br><br><strong>Current Situation:</strong> Captured by the Dynasty for her heinous crimes against the state.<br><br><strong>Equipment (the primary feature of Mariel):</strong> <br><br><em>Godwyn Pattern Bolter:</em> an advanced and sophisticated bolter (or bolt-gun,) the Godwyn pattern shoots at near double the rate of fire of the traditional Astartes pattern bolter. Needless to say, this eats up more ammunition, but the firepower is considerably higher. Boltguns fire massive shells filled with explosives, and dwarf most regular guns, wielded traditionally in power-armour, or by those strong enough to wield it. This is Mariel's primary weapon, and is slung at her waist whenever she leaves.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://img2.wikia.nocookie.net/__cb20120929021443/warhammer40k/images/2/2a/Godwyn_Ultima_Pattern_Bolter_of_the_Exorcists_Chapter.jpg)</div></div><br><em><br>Chainsword and Seraphim Hand-flamer:</em><br><br>Mariel's weapons of choice in hand-to-hand combat, these two weapons are paired. In her main hand, Mariel carries a chain-sword, a massive blade of razor-sharp teeth that rips and carves through its victims, the chainsword is the 40k's interpretation of a battle chain-saw. The Seraphim Hand-flamer is a unique weapon, much larger than an ordinary pistol (and ordinarily not wield-able by an untrained human,) it ignites a chemical concoction called promethium to melt and ignite Mariel's foes in a small swathe. In a pinch, it can burn other non-chemical concoctions, but it isn't advised.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://wh40k.lexicanum.com/mediawiki/images/4/4e/Imperial_Chainsword.jpg) (http://img3.wikia.nocookie.net/__cb20140106230343/warhammer40k/images/9/91/Inquisitor_Hand_Flamer.jpg)</div></div><em><br>Power Armour: </em>Trained from a young age to wear this, it is the defining mark of the Adepta Sororitas against other human soldiers. Massively increasing the durability of the wearer, as well as their strength, letting them wield inhuman weapons and perform massive feats of strength.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i.imgur.com/2qSn22g.jpg)</div></div><br><em>Jump Pack:</em> A utility attachment to power armour, the Jump pack is like a short use jetpack. Its thrusters fire extremely hard for a short period of time, and don't much slow down the speed of landing for the user, thus "jump" and not "jet." Thus, as a result, it lets Mariel smash into her opponents from above, and provides more mobility than she would otherwise has, but it is neither subtle, nor maneuverable, and without power armour, it would burn and break the legs of its user.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://vignette3.wikia.nocookie.net/warhammer40k/images/a/ae/Sisters_of_battle_seraphim_by_ilacha.jpg/revision/latest?cb=20150804221021)</div></div><br><br><strong>Special Powers:</strong><br>N/A: There is nothing physically or supernaturally special about the Adepta Sororitas. They are driven by fanatical devotion, equipment and training alone.<br><br><strong>Strengths:</strong> <br><br>Iron Will: The Battle Sisters fear nothing, and Mariel has seen more than enough to shatter an ordinary person's mind. Twisting horrors, madness, xenos and brutal murder are her norm, and the wars of the Dynasty seem tame to the hardened killers of the 40k universe.<br><br>Fanatical: Devoted entirely to her cause, there is no length that Mariel will not go to, no foe she will not fight, and no injury short of death that could cease her forward progress. Spurred on by her holy devotion, Mariel has lost concern for herself, and as such will continue to fight at her most through exhaustion and pain-- sometimes to her own detriment.<br><br>Sisterhood: Though she isn't used to fighting alongside men, Mariel always finds words of comfort and devotion (at least in the way she sees it,) to try and spur on an ally, or rally fighting spirit. Whether it is brother or sister, Mariel will feel unerring devotion and camaraderie to her fellow fighters.<br><br>Loyalty: Mariel's training and personality leave her extremely prone to forming bonds and attachments. Once made, Mariel will never abandon or forsake her comrades, in battle or outside of it. To the darkest depths and in the worst moments, Mariel will stand by them, and stick her neck out for them. Trust is easily given for the devout woman.<br><br><strong>Weaknesses:</strong> <br>Tin-can maneuverability: Though Mariel wears the same power armour as the space marines, she is merely human, and does not have the black-carapace gene seed. Thus, she cannot interface with her power armour in the same way. Where space marines are as nimble as if they were wearing a second skin, Mariel must accept the mobility restrictions imposed by her armour, which are numerous. Straight forward movement and running isn't an issue for her, but turning, ducking, crawling and other such movements are extremely limited, if not impossible. Along with this, the immense weight makes her feet slip when she has built up speed, and it's difficult to stop, unless the ground is very frictive.<br><br>Pig-headed tactics: Where Mariel is from, she performs no stealth missions-- those relegated to other orders. Smashing through the front lines are her only ideas of battle, and it shows. If the problem can't be solved by simply ramming her head against it until it breaks, Mariel is dead-weight, and often resistant to that form of planning, becoming actively hostile or unhelpful in situations where ordinarily she should be compromising. It takes <em>much</em> convincing to sway her, sometimes she must be prodded and coddled in the right direction with careful words, lest she become angry or hostile.<br><br>Arrogant: In social situations where Mariel is unaccustomed to social norms (read: almost all of them,) she can come off as stiff, awkward or openly insulting. Believing in the righteousness of her own cause, and placing her faith in the Emperor, she can be condescending or awkward when in complicated situations or really any situation where her chainsword doesn't cut the problem away.<br><br>Power Armour Dependency: Though she is never seen without it when prepared (save breaking or damages,) Mariel relies very heavily upon her power armour to fight. When in battle, she trusts it to receive blows, uses its enhanced strength to batter defenses and in some situations, wield her weapons. When it's gone, her fighting style is liable to get her stabbed, cloven, beaten or ruined in short order, as without the bulky and immensely protective armour, she appears reckless and stupid.
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				Title: <strong>Re: A Dynasty of Games - Approved Character Sheets</strong><br>
				Post by: <strong>Mac84</strong> on <strong>02-10-2015, 02:22:49</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Jack Archer<strong></strong></strong></span></div><br><div class="floatright">(http://vignette4.wikia.nocookie.net/robotech/images/b/bf/Jack_Archer.jpg/revision/latest?cb=20110325082320)</div><br><strong>Game:</strong> Robotech: Battlecry<br><br><strong>Current Occupation:</strong> Mercenary. <br><br><strong>Home World Information:</strong> The Home Universe of Jack Archer is a very technologically fluctuating state. The Humans of Earth had a Goldmine dropped into their laps with the Arrival of Zor's masterpiece, The SDF-1. Within it, the greatest power source the universe has ever known, The Protoculture Matrix, was stored. There are many powerful Alien Races that are veying for control of this limitless power source. Causing the Earth to nearly be destroyed several times over.<br><br><strong>Appearance/Style Description:</strong> Jack stands 6'2" tall, weighs at 184lbs, Hazel eyes, and dark blue hair. His style is conservative trendy. Generally Jeans with a button up shirt, and jacket. <br><br><strong>Personality:</strong> Jack is a friendly, out going person. Some would say confident. In the skies, he is like many other fighter Pilots. Confident, on the border of Arrogant. However, he is very lethal. <br><br><strong>Sexuality:</strong> Hetroflexible. Mac's On's, and Off's (https://elliquiy.com/forums/index.php?topic=118857.msg5186093#msg5186093)<br><br><strong>History:</strong><br>The Global Civil War:<br>Born 14 September 1980. Jack was born before the start of the Global War, and his parents died shortly into the conflict, leaving him an orphan. His country's military drafted him at a very young age, a disposition which he was not against as the position kept in him off of the destructive and horrific ground of his home land. His government soon dissolved, and he eventually became a mercenary. He fought for both sides of the conflict, depending on who he was offered the best pay to fight for. He briefly met another famous pilot of the war, Roy Fokker, multiple times in this position, sometimes as an enemy and sometimes as an ally.<br><br>After the Macross Incident forced the war to a close, work dried up for Jack, and he soon became able to enjoy his life once more. He began working on Macross Island on reconstructing the crashed battle fortress. It was during work one day that he was recognized by Roy, who was now working with the RDF on Project Valkyrie. Roy described the project to Jack, and entailed descriptions of the VF-1's great feats, which Jack only believed when he was given the chance to fly alongside Roy in his own fighter. Shocked an intrigued, Jack began to learn the secrets of the Veritech along Fokker.<br><br>Jack graduated from the Robotech Academy in record time because of his capabilities as a combat pilot, although had less than spectacular grades (he hated to study). He was given a combat assignment with Wolf Squadron based on Macross Island.<br><br>The Robotech War:<br>Despite his reputation for being a rebel, Jack joined the military as soon as he was old enough to ensure his survival during the wars of the late 20th century. In the cockpit of a fighter jet, Jack quickly found that he had a natural gift for flying and combat. A protégé of Roy Fokker, Jack was one of the first pilots of the new Veritech Fighter and proved to be a valuable clutch in the first face-off against the Zentraedi invaders.<br><br>Reconstruction Era:<br>Where Jack Archer's military career really shined was during the Reconstruction Era after the climactic battle with Dolza's fleet<br><br>Jack Archer spearheaded covert missions against rogue bands of Zentraedi forces under the command team of Lisa Hayes and Helen Chase. Also, He formed team work alongside Rick Hunter to rescue Lynn Minmey. During this campaign, Archer pursued the warlord Zeraal, who was working to sabotage Earth's rebuilding efforts.<br><br>Later in that year, Jack was trapped in a space fold with Zeraal. Zeraal was killed by Jack, and was left to suffocate in space, likely to die.<br><br>Jack would be spared his fate by the one time Zentraedi Commander that he spared whom turned Double Agent for the RDF, Skard. Folding in with a <em>Quiltra Queleual Class Landing Ship Tank</em> with only a few minutes of air left within Jack's Veritech Fighter.<br><br>Dynasty Era:<br>After the War with the Dominion, Jack enlisted as a pilot for the Dynasty, He fell into with the Dynasty's vision of a grand future. Flying for them for decades trying to quell rebellions, and small conflicts. However, as time past, he saw more, and more free worlds come under the tyrannical thumb of the Empress, and her Dynasty. Countless worlds that were forced to disarm at the threat of utter destruction. And he had a hand in it. The last straw was his own world. Seeing the proud Zentraedi, and their fleets being forced to abandon their culture. Their once proud faces now so lost, they're merely a shell of their former selves. It made him happy that his rival, Kiyora (http://www.robotechresearch.com/battlecry/collectors_edition/tekiva_kiyora%20copy.jpg),&nbsp; did not live to see what became of her people. If she was not insane before, she would have been driven mad by it all. <br><br>Jack Refused to turn over his VF-1R Veritech Fighter (http://30.media.tumblr.com/tumblr_l4b0yakmeT1qzqpuxo1_250.jpg) to the Dynasty to be destroyed, and escaped his world along with several others. The most notable being Max, and Miriya Sterling. Who fled with their new born baby girl, Dana. They followed Rick Hunter, and Lisa Hayes into Hiding. Moving from place to place, Jack fell back into his Mercenary roots, and training. Taking odd contracts like he did during the global Civil War. Anything to keep his baby flying, and food in his belly. Though parts, and supplies were getting harder, and harder to come by. <br><br>Eventually an interested party came forward with a proposition. They want Jack to Assassinate the Empress. At first Jack scoffed at the idea. Saying that her security was too tight, and nigh impenetrable. However, the Client was able to produce maps, and codes for Jack to slip into a Dynasty Aerial review that the Empress was to preside over personally. Jack felt like it was an opportunity that he could not pass up. He took the job.<br><br>It was a Trap. Agents of the Empress were looking for individuals that had talents that could pose a true danger to her safety, and Jack's combat flying ability was second to none save for Maximillion, and Miriya Sterling. Though it was a point of friendly contention on who of the three was actually the greatest. When he arrived, he managed to get into the show. Right before he could close in on the Empress to launch a salvo of missiles. The trap was sprung, and Jack found himself in a dogfight for his life. <br><br>He wouldn't go down easy, and took an impressive number of Dynasty fighters with him before his own VF-1R could no longer remain airborne. Bailing out, he was injured as he parachuted into the forest, and was quickly overwhelmed by Dynasty Ground forces, and captured. <br><br><strong>Current Situation:</strong> Prisoner to be executed for attempting to assassinate the Empress during an Military Air Parade. However, he was discovered before he could get close enough, and was shot down, and captured. <br><br><strong>Weapon:</strong><br><br>For a while he was without a plane, and a way to make a living. However, he kept his ear to the ground, and followed rumors of a place where there was still a Variable Fighter. In the Macross Game World. What Jack found was a world eerily similar to his own in many respects. It was also where He found his new Fighter tucked away in the back of a dusty hanger on an abandoned base. It was only a prototype, but it was leagues ahead of what he knew. He would come to find out that the Fighter was the Prototype VF-19 "Eagle One" Fighter. <br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">VF-19 Variable Fighter "Eagle One"</div><div class="spoiler_body">(http://www.macross2.net/m3/macrossplus/yf-19/yf-19-fighter_small.gif)(http://www.macross2.net/m3/macrossplus/yf-19/yf-19-gerwalk_small.gif)(http://www.macross2.net/m3/macrossplus/yf-19/yf-19-battroid_small.gif)<br><br><strong>Equipment Type:</strong> UNAF/UNS prototype main advanced variable fighter<br><br><strong>Unofficial codename</strong>: Alpha One, Eagle One<br><br><strong>Government</strong>: U.N. Air Force, U.N. Spacy<br><br><strong>Manufacturer:</strong> Stonewell Bellcom (Shinsei Industry)<br><br><strong>Introduction:</strong> 2034<br><br><strong>Operational Deployment:</strong> 2040<br><br><strong>Accommodation:</strong> <br>pilot, and Passenger in Marty &amp; Beck Mk 12a g-endurance zero/zero ejection seats (pilot wears Tactical Life Support System with upper and lower g-suits and pressure breathing. Passenger wears standard EVA suit)<br><br><strong>Dimensions:</strong><br>Battroid Mode: height 15.48 meters (without cannon)<br>Fighter Mode: wingspan 14.87 meters [14.89 meters]; height 3.94 meters; length 18.62 meters<br>GERWALK Mode: wingspan 14.87 meters<br><br><strong>Mass:</strong><br>empty 8.75 metric tons [8.73 metric tons, 8.759 metric tons]; max T-O mass in atmosphere 37.509 metric tons; max T-O mass in space, with fold booster 46.102 metric tons.<br>Structure: space metal frame, energy converting armor, stealth composition.<br>Power Plant: two Shinnakasu Industry/P&amp;W/Roice FF-2500E thermonuclear turbine engines, replacing two Shinsei Industry/P&amp;W/Roice FF-2200B engines in initial specifications<br><br><strong>Propulsion: </strong><br>42,700 kg [x g] x 2 class maximum instantaneous thrust in atmosphere (67,500 [64,700] kg [x g] x 2 class in space) (662.18 kN x 2 in space); initial specifications featured 56,500 kg [x g] x 2 class maximum instantaneous thrust in space; engines utilize air as coolant/propellant in atmosphere, but problems with cooling efficiency (attributed to exceeding output and melting the core) limit maximum thrust to 40% to 60% of thrust in space; 2 x vertical two-dimensional vectored exhaust nozzles; many x P&amp;W HMM-6J high-maneuverability vernier thrusters.<br>Thrust-to-weight ratio: (empty) 15.43 (ratio is 9.26 when limited to 60% thrust in atmosphere)<br><br><strong>Performance:</strong><br>Fighter Mode: standard cruise speed 15,000-22,000 m Mach 1.8; max cruise speed 15,000-22,000 m Mach 5.1 [Mach 5.1+]; max cruise speed at 30,000+ m Mach 21+ [Mach 24+ (8.1 km/s)]; max rate of climb at S/L 65,000 meters/minute; min time to aerodynamic ceiling (over Planet Eden) 48 seconds.<br>g limit: +31.0/- 18.5<br><br><strong>Design Features:</strong><br>3-mode variable transformation; variable geometry sweep (VG) main wing featuring forward-swept standard cruising configuration and overswept high-speed configuration (mode also used for storage); canard forward wing; two-section double-hinged cockpit canopy glass with rear canopy air deflector panels and retractable segmented canopy cover (for rear seat ejection); vertical take-off and landing (VTOL); supersonic cruise and maneuvering in region of Mach 5.0+ below the stratosphere; two-dimensional thrust vectoring (independent pivot); capable of attaining unassisted orbital velocity over an Earth-class planet; wrap-around imaging monitor system in cockpit (all modes); anti-projectile (bulletproof) shield; internal pallets for various weaponry (engine/leg sections); fighter-scale pin-point barrier system (PPB); active stealth system; 3 x special equipment hard point stations for optional 2 x all-environment FAST Pack conformal propellant tanks (mounted dorsal aft in Fighter mode, atop shoulders in GERWALK/Battroid modes) and optional 1 x Shinnakasu Industry/OTEC FBF-1000A external prototype fighter fold booster (not certified for performing folds beyond a one-way limit of 20 light years; by the end of the 2040s improvements had been made to reliability and accuracy of the system); optional 2 x all-environment FAST Pack weapon packs with micro-missiles (mounted ventral side fuselage in Fighter mode, lower legs in GERWALK/Battroid modes); the hard points compromise stealth capabilities so are limited to use in space for long-distance ferry propellant tank and other special equipment; option of yf-19 protoype arm armament unit.<br><br><div align="center"><strong><span style="font-size: 12pt;" class="bbc_size">- Armament - </span></strong>[/size]</div><br><strong>Guns:</strong><br>1 x fixed rear Mauler REB-30G anti-aircraft laser gun turret (mounted center dorsal section in Fighter/GERWALK mode, becomes head turret in Battroid mode)<br>2 x semi-fixed internal Mauler REB-20G converging energy cannons OR Mauler REB-23 laser cannons (mounted in both leading wing roots with exit ports)<br>1 x Howard GU-15 new standard external gatling gun pod in Four hard point weapon stations (mounted ventral fuselage in Fighter mode or in manipulator in GERWALK/Battroid modes); spare magazines stored underneath shield<br>1 x fixed Howard PBS-03F fighter-carried pin-point barrier system (pin-point barrier system needs 60% of the output and thus cannot be used in fighter-mode)<br>1 x standard bulletproof (anti-projectile) shield (mounted center rear dorsal fuselage in Fighter mode, mounted on arm in GERWALK/Battroid modes) <br>Bombs &amp; Missiles:<br>2 x Stonewell/Roice B-7 standard internal pallets (mounted ventral side fuselage in Fighter mode, lower legs in GERWALK/Battroid modes) featuring air-to-air/air-to-ground general-purpose micro-missile pallets, Bifors BMM-24 all-regime high-maneuverability micro-missile cluster, OR 2 x [4 x] B-19A YF-19-exclusive internal weapons pallets.<br>4 x chaff dispensers (mounted aft) <br><br><strong>Optional Armament:</strong><br>(http://www.macross2.net/m3/macrossplus/yf-19-foldbooster/yf-19-foldbooster_small.gif)<br>2 + 2 x all-environment FAST Pack conformal propellant tanks and weapon packs with micro-missiles, conformal-type to avoid adversely impacting stealth performance (each main body hardpoint for FAST packs can hold 4,500 kg)<br>1 x optional FAST pack arm armament unit with high offensive ability tested but not included with FAST pack that features: 1 x double-barrel beam cannon, 1 x large-bore cannon, 5 x missiles (mounted on right arm in Battroid mode)</div></div><br><br><strong>Special Powers:</strong> N/A (Unless you're talking about attracting Psychotic Female Zentraedi) <br><br><strong>Strengths:</strong> Military Training/experience, Physically Fit, Loyal<br><br><strong>Weaknesses:</strong> Standard Human Weaknesses, Can be overconfident/Over reaching,
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				Title: <strong>Re: A Dynasty of Games - Approved Character Sheets</strong><br>
				Post by: <strong>Angie</strong> on <strong>02-10-2015, 03:28:05</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Kristen Geary<strong></strong></strong></span></div><br><div class="floatright">(http://media.steampowered.com/steamcommunity/public/images/items/215280/a9849580b47ec9bbd0e7e90f7c31a51b1120e1f5.jpg)</div><br><strong>Current Occupation:</strong> Investigative Journalist<br><br><strong>Home World Information:</strong> "The Secret World" is very much like the 'real world', only in Geary's world, all conspiracies and myths are true. Yes, all of them. Yes, even the one about Elvis being alive. The Dynasty has difficulties keeping the larger paranormal threats, such as the Filth, under control, thus the big three groups (The Illuminati, the Templars, and the Dragon) are allowed a slight leeway in how they do things. The Illuminati strain under the grasp of the Dynasty-in their eyes, the Dynasty took their job-and thus, Illuminati agents regularly piss off the Dynasty. Usually they don't get caught. Usually. <br><br><strong>Appearance/Style Description:</strong> What you see in the image is what she wears.<br><br><strong>Sexuality</strong>: Geary is a hard partyin' kind of girl. She'll do anyone and anything so long as no pain is involved. Usually she needs a few drinks or some hard drugs before she gets into the sex, though. Has a fondness for bondage-both sides of the coin.<br>&nbsp; &nbsp; &nbsp;<br><strong>Personality:</strong> There are plenty who say that life and death are both bitches. Geary's got 'em both beat-or at least, so say the Illuminati. Usually she handles the new hires of the Illuminati, and quickly instills in them her drive for results and need to achieve. But once the goals have been achieved and there's time to relax, she relaxes HARD-sex, drugs, rock and roll, the works. One could call her a hedonistic bitch, but only her friends get to call her a bitch. <br><br><strong>History:</strong> <em>I was an ordinary Valley Girl, major in human resources, daddy in real estate who paved our driveways with his gold card and shitty cologne. Rest in peace. Until one night in the Hills, a couple of guys who were up to no good fucked with the wrong girl. Fratboy necromancers. Ugh. The worst, especially when they man up from sacrificing neighborhood pets to abducting undergrads. But they didn't check me for mace, or duct tape, and the next thing you know it's all, "You can't do that to us bitch, we're Illuminati." Now, I got to thinking: A, if you're a member from a secret society, you should keep that to yourself. Even under torture, I mean seriously, cry me a river. And B, only my friends call me bitch. Well anyway, to cut a long and aggravated assault short, I realised Illuminati clearly needed to work on their employee handbook. I had just graduated, just killed a few guys, I was looking for work placement. It was totally serendipitous.</em><br><br>Well, that's what she tells people, anyway. And to be fair, it is true. It's how she joined the Illuminati and became one of their star employees. She has power and influence among several members of the Illuminati, some who are only in power because they did good work while she was in charge of them. In a way, she is a shining example of the Illuminati's philosophy-she is, has been, and always will be a power behind the throne. However, she has now been forced into acting on her own initiative. She still has her skills in the ways of diplomacy and influence, she just isn't in the right position to use them.<br><br><strong>Current Situation:</strong> Currently a prisoner due to pissing off the Dynasty. Again. <br><br><strong>Weapon:</strong> Anima Rifle: Appears as a standard, military issue assault rifle. However, due to Support Team (see below), the damage it does translates into health for either Kristen or someone she wants to help out.<br><br>.44 Anima Magnums: A pair of .44 Magnums, but with Bullet Hell's power, they have a chance to do much larger amounts of damage then their size would suggest (i.e. CRITICAL HITS!)<br><br><strong>Special Powers:</strong> Support Team: Any attacks made with an assault rifle heal either Kristen or a declared "Defensive Target". These attacks usually heal for a fraction of the damage inflicted (i.e. it's a leech effect). Assault rifles in her possession also have infinite ammo (because she's shooting magic, not bullets)<br><br>Bullet Hell: Any attacks made with pistols have a chance to inflict greater amounts of damage then normal. Similar to Support Team, any pistols she uses have infinite ammo (again, shooting magic). <br><br><strong>Strengths:</strong> Diplomacy: Kristen can talk her way out of a lot. While her words are usually backed by the power of the Illuminati, they aren't right now. Still, her background in Human Resources means she knows how to negotiate from both a position of strength and weakness, and still come out on top.<br><br>Restraining: Long hours of BDSM have resulted in Kristen knowing how to completely immobilize someone with just a piece of string. Usually she has more toys then that, though. <br><br>Resilience: Illuminati training includes 'keeping cool under torture'-though, it didn't before Kristen got involved. Anyone who CAN break her probably deserved too.<br><br>Torture: How do you think she got all those answers out of those fratboy necromancers? Illuminati training only enhanced this.<br><br><strong>Weaknesses:</strong> Cut off from Support: Without the Illuminati's backup, KG just has some magic guns and a handful of skills. Her current situation is teaching her how much she relied on it. Regaining Illuminati support won't be a matter of just busting out-she has to prove that she's not washed up, that she's still a viable agent. This will be difficult.<br><br>Slow Regen: While she can heal like other protags, her healing is WAY slower then anyone else's. Her healing can be sped up by using Support Team, but without someone to shoot, her natural healing time is triple that of a regular protag. <br><br>No Defense: She has no natural defense, hell, she's not even trained in using armor. Even a thick layer of cloth does next to nothing for her. The only way she can get any form of defense against attacks is to equip magical talismans that come from her world (other magical armors, like a Ring of Protection from D&amp;D, might work at GM discretion). Otherwise, she's about as resilient as a nameless mook in an Action movie.<br><br>Gear-Dependent: She can use other forms of attack, like swords and some magical focuses, and she can use bare fists, but without pistols or an AR, she's completely useless in a fight. No, she can't even use a Shotgun for either of her special powers-that's its own skill tree. <br><br>Introductory Video!<br>https://www.youtube.com/watch?t=3&amp;v=meY9LfAO1J0
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				Title: <strong>Re: A Dynasty of Games - Approved Character Sheets</strong><br>
				Post by: <strong>Lustful Bride</strong> on <strong>02-10-2015, 03:30:00</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Miranda Keys<strong></strong></strong></span></div><br><div class="floatright">(https://sfmlab.com/media/jumbo/VqKIbugB.jpg.750x500_q85_crop.jpg)</div><br><strong>Current Occupation:</strong> Pirate Captain and sometimes Mercenary.<br><br><strong>Home World Information:</strong> the Halo verse was one of the first worlds that the Empress wanted to claim for her own, the massive shipyards and industrial power were a boon, helping to establish her dominance over the region. The Dynasty had its navy necessary to swing its might wherever it needed it. All it wanted in return was the dismemberment of all its military forces and a yearly tribute of ships, at a rate which would require most of the populace to work in factories. The few who aren't slaving their lives away to fill the tribute are living in luxury as the elite and wealthiest of the world without a care to be had, except for those damnable pirates.<br><br><strong>Appearance/Style Description:</strong> Miranda, despite no longer being in the UNSC and now nothing more than a pirate and mercenary captain, still prefers wearing the old uniforms, in some way she feels it keeps the memory of it alive and well. She also uses it to show that she is far more professional than her other counterparts who chose to wear strange, flamboyant, and raggedy clothing. <br><br><strong>Sexuality</strong>: Bisexual leaning more towards Hetero.<br><br><strong>Personality:</strong> Miranda is bitter about how her world bent the knee so easily to the Dynasty and allowed it to step on them without so much as an argument. This was what led to her going AWOL when the time came to turn in her ship to be dismantled. Otherwise she has a fair sense of humor thanks to a certain Sgt. and isn't afraid to fight dirty when she needs to.<br><br><strong>History:</strong> Miranda was there when the Dynasty asked her world to turn over every weapon it had, how the Empress would ensure their safety, and all that was asked in return was eternal servitude. She was one of the few who rejected and stole her own ship, vowing to do her part to take a stand against the Dynasty and an Empress who was just as evil as the foes she once fought. For a while Miranda and the "In Amber Clad" were in hiding, waiting until they had been forgotten, and given the perfect moment to strike. <br><br>No one would have suspected or prepared for a military class vessel to take to piracy, so none but the toughest of ships were ever ready when Miranda came about. She would steal anything and everything she could to keep her vessel going, down to spare nuts and bolts, even at times shangheing the crew to have those able to repair and update her ship. But even then piracy could only pay so many of the bills. And she knew that by raiding everyone she would only make enemies. so she chose to put herself out there for some mercenary business. She would find her best benefactors with the Terran Federation and the unit "Razchak/Rico's Roughnecks." the federation never stopped its war against all things insect. It only escalated it, hunting down any bug out there, whether they be good or evil. They certainly had the ships, weapons, and soldiers needed to do it. So she provided discreet operations, rescuing trapped MI units, assaulting and raiding enemy positions marked for her. In exchange she would get free reign to travel through Fed space so long as she behaved and even got paid.<br><br>Her latest mission before being captured by the Dynasty's thugs was pulling a rescue operation for the Roughnecks, in which they thanked her by gifting her &nbsp;their unit's tattoo (http://ih1.redbubble.net/image.56578057.0909/sticker,220x200-pad,220x200,ffffff.u2.jpg) on her back. So at least now she will always remember the Roughnecks.<br><br><strong>Current Situation:</strong> At the moment she is now a prisoner of the Dynasty, awaiting either execution or rescue.<br><br><strong>Weapon:</strong> She prefers to stick with what she knows and can handle.<br><br>Small Silenced SMG<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://files.bungie.org/odst_assets/huge/Halo3_ODST_w_Silenced-SMG-02.jpg)</div></div><br>Shotgun.<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://vignette1.wikia.nocookie.net/halo/images/7/78/Halo_Reach_Shotgun.png/revision/latest?cb=20101116184036)</div></div><br><br>(http://img4.wikia.nocookie.net/__cb20130626062333/halo/images/thumb/0/05/H3-Concept-CmdrMirandaKeyes-01.jpg/500px-H3-Concept-CmdrMirandaKeyes-01.jpg)<br><br><br><strong>Special Powers:</strong> <strong>Pilgrim</strong>: Something that Miranda learned when she was traveling with her ship through various worlds, was that she had a power within her. During a short stop from raiding in the Wing Commander universe, she learned of the Pilgrims, people who were naturally atuned in that world with the galaxy around them and almost as at home within space as a fish within water. At first she thought it was all sailor talk, until she honestly took a look at her methods. She didn't navigate or command her ship using complex mathematics or physics....she just knew. Like she had been flying through space since time began, perhaps there was something to this pilgrim stuff.<br><br><strong>Strengths:</strong> <br><strong>Ship Captain</strong>: Miranda has developed her skills at flying through space, and avoiding Dynasty patrols.<br><br><br><strong>Weaknesses:</strong> <br>-<strong>Not the Strongest</strong>. While Miranda isn't exactly a pushover, she certainly has trouble matching up to the might of the Dynasty without a ship at her fingertips.<br><br>-<strong>Close to home</strong>: With so many various factions and groups, all fighting for power and dominance, it was difficult for Miranda to pick a side. She needed something she could relate to, which has caused her to usually throw her lot in with some Xenophobic groups. The Federation, Cerberus, she may not agree with them 100% of the time, but more so than most other groups.<br>
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			<dt class="postheader">
				Title: <strong>Re: A Dynasty of Games - Approved Character Sheets</strong><br>
				Post by: <strong>Laughing Hyena</strong> on <strong>02-10-2015, 08:36:14</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Warframe Armour and Recon aka W.A.R.<strong></strong></strong></span></div><br><div class="floatright">(http://orig11.deviantart.net/7eed/f/2015/069/c/a/ca7f0b65b72be9d889df8659251efcc8-d8kweuu.jpg)</div><br><div class="floatright">(http://orig06.deviantart.net/30c0/f/2015/061/0/b/volt_unmasked_by_fastwinger-d8k7a0f.jpg)</div> <br><br><strong>Current Occupation:</strong> {No amount of affirmative action is going to give me a job outside of what I do.}<br><br><strong>Home World Information:</strong> Warframe<br><br><strong>Appearance/Style Description:</strong> To make himself (and others) more… comfortable outside of his war frame, he has adopted a human form in order to better communicate with others. Within a Warframe he is in essentially pure energy and is tied directly into the suit of armor he wields. <br><br><strong>Sexuality</strong>: Unknown ; He is new to having an actual body and as such he is in fact quite unsure save for he favors the company of females.<br>&nbsp; &nbsp; &nbsp;<br><strong>Personality:</strong> He prefers actions over words and is not the type to mince them unless needed. He is ruthless in combat and focuses intensely upon the mission. Serious and not one to make jokes or snark, he is more than liable to misinterpret otherwise obvious social banter.<br><br><strong>History:</strong> The Tenno originated from far in a distant future where humanity is all but extinct and after the deposed orokin empire was betrayed during a war for survival by their trusted guards, warriors and assassins called the Tenno. Beings that have been changed when traveling through the void and engineered to be agents of death. However the Lotus usurped the Tenno with a promise to make and forge their own destiny rather than be subservient to the Orokin Empire. After which they were sent into stasis and in the Orokins place, the Grinner Empire now control the Solar System, essentially an infinite army of xenophobic cybernetic clones ideally seeking perfection of their own cloning process for the glory of the queens and the Corpus, merchants whom seek profit however they can. No trade is too deplorable, no act too low so long as it makes them money. The Tenno have reawaken in this time span acting as mercenaries and trying to keep the Corpus, Grineer and Dynasty in check. <br><br><strong>Current Situation:</strong> Currently undergoing a contract to liberate several heroes and heroines at an execution by posing as one of those to be executed… The motherly figure and handler of the Tenno, the Lotus intends to overcharge the Tenno during the execution to allow him to break free of his bonds and liberate as many heroes as possible alongside another squad of rebels. For the Lotus, it's time to make their presence known.<br><br><span class="bbc_u">Weapons and Inventory</span> <br><br>The Warframe - The Tenno don these battle suits like a man does with clothes. Each Warframe comes with its own unique strengths, weaknesses and special abilities and powers. Each suit is unique and the arsenal is ever expanding however each operator only ever starts with one Warframe of their own. There are over twenty Warframes in total and yet this newest Tenno has but one to his arsenal. Each Warframe has several perks and four abilities to make use of in battle. Warframes are capable of providing life support to its user to perform at peak efficiency and are capable of surviving within the vacuum of space or in toxic atmospheres indefinitely though they gradually become weakened without auxiliary life support to refresh their supply when in such environments. These Warframes can be modified to suit the users need and improve upon the default systems parameters. For obvious reasons one can only wear one suit at a time. Each Warframe shall be fleshed out as they are acquired.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">~Warframes Acquired~</div><div class="spoiler_body"><br>Volt - Weak Armor, Amazing Shields, Moderate Health, Amazing Speed and Maneuverability (Shocking, efficient and deadly, Volt is a tactically advantageous Warframe, making full use of electricity to change the course of battle to his favor. Shock unleashes a powerful surge of chain lighting that jumps to nearby foes surrounding the intended target and can stun those it does not kill. Speed allows Volt to overcharge his suit to run at breakneck speeds and improved dexterity which also allows his nearby team members to improve in mobility as well. Electric Shield creates a barrier that stops incoming projectiles whilst charging Volt and his team members outgoing projectile weapons with electricity. Overload allows Volt to release a powerful wave of energy around his immediate vicinity which overloads all electrical devices and brutally shocks all enemies within the area.)&nbsp; <br></div></div><br><br>The Archwing - This is mechanized pair of wings that allow the Tenno to engage space born enemies and can also function underwater. It is however not a terrestrial based type of equipment. Similar to a stunt fighter crossed with a mech, but much more durable when properly modified and cared for. It is meant to deal deathblows to dreadnaught class ships such as star destroyers and similar warships. Capable of engaging an armada of small class fighters, it is equipped with a primary gun and melee weapon which are variable. It is also, like all Tenno Warframes and Armaments, capable of being modified. Equipped with its own shields and armor, the Archwing is a formidable answer to the battleships the Dynasty might throw. An important note is that when the Archwing is under use the loadout of the Archwing (Weapons and Mods) takes priority over the Warframe (Weapons, Sentinels/Kubrows, Mod) loadout. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Archwings Acquired</div><div class="spoiler_body">Odonata - [Moderate Armor, Moderate Shields, Moderate Health, Moderate Speed and Manuverability] This Archwing is a well balanced start to a Warframes space combat arsenal. Bolsters with a deployment of scramblers to avoid lock on missiles, a frontal over shield that can be activated to stop most incoming projectiles, along with an battery of short range image recognition missiles to clear an area along with a deployable repulser sphere to force nearby enemies away from the Archwing. Primary and Secondary Weapon Slot is the Imperator, a Heavy Machine Gun with Anti Material Rounds meant to destroy targets along with the Veritux a giant sword capable of slicing through enemy drones and small ships. <br></div></div><br><br>Tenno Armaments - The Tenno are armed with an array of weaponry with each one fully customizable with mods. From hand cannons and machine guns to kunais and bows to even grenade, shotguns and laser based weaponry, there is very little the Tenno can get their hands on with enough time and resources. However like every single weapon and armament they are all needing to be acquired or created in the foundry. As such the Tenno dedicate a significant amount of time to their weapons. Each Tenno starts with a primary weapon which is an auto rifle or bow, a pistol or kunai, or a skana or bo staff all of mark one quality.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Armaments Acquired</div><div class="spoiler_body">Burston MKI - [Primary] A basic auto rifle capable of being switched from burst fire to auto fire with quick efficiency.&nbsp; <br><br>Lato MKI - [Secondary] A semi automatic hand cannon which is deadly at point blank range.<br><br>Skana - [Melee] A short sword capable of slicing through Grineer cybernetics and armor. Can have energy channeled through it for even greater sharpness<br></div></div><br><br>The Liset - This is the Tenno's primary means of travel throughout the galaxy. A one man crewed stealth ship, this serves as a Tenno's base of operations and his primary means of extraction and deployment during missions. It is also where all weapons and equipment are created and modified. Capable of wormhole jumps to allow rapid navigations amongst the stars, the primary function is to ensure the Tenno is able to get into a location and back out again swiftly. Each Liset has it's own Artificial Intelligence which is expressly loyal to the Tenno and pilots and navigates the ship for the Tenno when they are not actually inside of it. This Tenno in particular has an AI by the name of Cephalon Ordis whom requires maintenance after having been tampered with by the Grinner. He is missing several bits of data and can glitch out at times into bizarre and sometimes volatile mood swings. Ordis often tells the Tenno "to return - COVERED IN BLOOD - safe and sound." Needless to say Ordis takes exception to those whom have tampered with him and also those whom might cause harm to his Operator.<br><br><span class="bbc_u">Special Powers</span> <br><br>Basic Biology - Tenno have no special attributes of their own save for the fact that they are beings of living energy capable of undertaking human form outside of their Warframes. Their 'superpowers' if one can call them that is that they can interface with an incredible assortment of technologies. No one knows if they started off as beings of energy or flesh. This is supposedly their own sacrifice made for the power of the Warframes they control. They lack the ability to reproduce and do not physical age. <br><br><span class="bbc_u">Strengths</span> <br><br>Ninjas in Space - Tenno are highly trained combatants, cunning hackers, and nimble space shinobi. They are capable of setting themselves up for any mission and thus succeeding. They take out high ranking targets, steal secrets be it information or items of significant value, destroy and sabotage vital points and harvest resources from enemy mining facilities. Capable of ripping mechanical monsters in half with their bare hands, capable of wall hiking and amazing variable feats of agility they are some of the best free agents one can ever find. As such they are often sought after by ally and foes to handle problems.<br><br>Safety in Numbers - The Tenno have a various number of contacts and many contracts are given to the Tenno to sabotage, assassinate and steal valuable resources even amongst friend and foes. They are mercenary and everyone seeks the Tenno out. The Tenno's true loyalty is to their own. When Tenno leave on a mission they can usually call up to a four man squad of fellow Tenno for very important missions if the incentive is properly made or the mission mutually benefits the other Tenno he calls upon in some way. But Tenno can count amongst their own to back them up in a mission.<br><br>The Lotus - Deep within the Void, within an unknown location remains the handler of every single Tenno, the Lotus. She is their mother and they are her children. She was the reason the Tenno sought their own liberation from the Orokin and systematically assassinated their leaders. When it came time however for the Lotus to turn on the Tenno she did not. She does not have any children of her own and cannot have any due to her sacrifice in the void. As such she views the Tenno as her children. She is their handler in combat, their intelligence and co-ordinator outside of it. She sets up the mission parameters and can directly help the Tenno in various ways such as over clocking their Warframes to put them at peak fighting conditions should they be debilitated or sending life support when the enemy has shut down life support systems.<br><br><span class="bbc_u">Weaknesses</span> <br><br>Limited Versatility - The Operator of the Warframes is limited in what they can bring to the battlefield and have to prepare and adapt to what lies before them. At the start their versatility cannot factor in because they lack the resources to change weapons and frames. However regardless of how much they acquire, they are limited to wearing one Warframe, and three weapons with a companion (sentinel or kubrow) and arch-wing as support. Furthermore the Archwing is under use it's stats and load out takes priority over the Warframe's load out. Thus there is no way to circumvent this drawback.<br><br>Self Reliant Armaments - Each Operator is essentially on his own for procuring weapons, mods and new warframes. Using the foundry to create new weapons of wars after procuring blueprints and resources, only then can the Tenno truly be a forced to be reckoned with. They are an island unto themselves and each armament and mod acquired must be earned. As such he only starts with one warframe, one primary weapon, one secondary weapon and one melee weapon. This is not pay to win after all, this is free to play.<br><br>Socially Repressed - The Operator has no true form to call it's own and the Tenno have no sense of identity beyond their lives as Assassins. Socially this makes him yet to bloom in his own fashion and presents a number of social issues. He for instance cannot seem to come down from his mindset of always upon a mission. He will solely focus on it and has yet to ever let his guard down. This also means he will remain within his own sort of bubble in terms of employment. An assassin is an assassin after all.
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			<dt class="postheader">
				Title: <strong>Re: A Dynasty of Games - Approved Character Sheets</strong><br>
				Post by: <strong>Pink Professional</strong> on <strong>02-10-2015, 18:19:01</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Darth Revan<strong></strong></strong></span></div><br><div class="floatleft">(http://static.comicvine.com/uploads/original/11116/111167681/4692196-8273309208-38427.png)</div><div class="floatleft">(http://vignette2.wikia.nocookie.net/xargus/images/3/36/(Revan).jpg/revision/latest?cb=20111209170451)</div><strong>Current Occupation:</strong> Prisoner. He has worked as a Soldier and as a Bar Worker before. Amazing how many drinks you can dole out with the power of the force at your beck and call.<br><br><strong>Home World Information:</strong> The Old Republic is a galactic 'world' that spans countless worlds and civilizations. It is a place of constant war, between multiple different factions. Corruption and conflict are at a height that would make many other 'worlds' feel a degree of shame; yet in this region there are certain beacons of great power. Users of the force are perhaps the most famous people in this time period; Jedi and Sith who, with their strict codes of conduct, use there magnificent powers for good, evil, or simply their own agenda.<br><br><strong>Appearance/Style Description:</strong> Revan is a broad, handsome man of around six foot, two inches in height. He rarely shows his face, wearing the mask of a Mandalorian after a certain defining moment in his life. Since joining the empire, he has started to show his face more often which is that of a handsome man with dark brown hair and a small, well maintained amount of facial hair. While he normally favours the combat outfit, he has started to wear more 'normal' clothing. He has a general aversion to bright colours, instead preferring mellower tones and simpler attires. He does prefer to keep his identity as the Force Wielder Revan a secret, and as such he often goes uses an alias to anyone except his closest allies.<br><br><strong>Sexuality</strong>: Hetrosexual<br>&nbsp; &nbsp; &nbsp;<br><strong>Personality:</strong> Revan has always been an enigmatic figure: vastly intelligent and wildly charismatic, yet easily impassioned and malleable to what is 'good' or 'evil.' Opinions of Revan vary wildly from person to person, but what is always said is this: Revan is incredibly passionate and incredibly patient in equal and opposite measures. He can be driven to war by a single glimpse of self-sacrifice, and yet he can patiently guard a facility - at the cost of getting to live with his own family - just as easily. He is far too passionate for the Jedi order, and far too patient and rational for the Sith. And yet his natural charisma and skill make him loved and loathed by both factions equally. This strange charisma and passion have made him loved and loathed by the Empire as well, and even caught the eye of the Empress, for a time.<br><br><strong>History:</strong> Once the worlds were joined, and after the Dynasty was crushed, Revan found himself lost in a paradoxical place. His lover, Bastila Shan, was dead; and had been for many hundreds of years. His only living relative hated him, and he had absolutely no place in the Old Republic; which thought him dead. While he <em>could</em> have made a glorious return, he found that having had his eyes opened to the Empire; he wanted to know more about it. He respected a force that sought unification and, although he was loathe to admit it, he admired the Empress to a degree. <br><br>As a result, Revan joined the Empire; starting as a rank and file member of its forces, and soon rising up the ranks as a result of his own personal merit. People started to take notice of the powerful force wielder; including some of the Empress' inner circle. For a time, he was considered as a potential candidate for the Empress' royal guard. He considered the idea and found it appealing; which had him moving to the inner-most capital of the Empress' Empire, Anor Londo. <br><br>It was there that he made his mistake. For a reason somewhat unknown to him, it seems that he had made an enemy out of a member of the Empress' inner circle, without actually having met him! As soon as he landed in Anor Londo, he was captured by the man -in secret- and absconded to a private corner of Anor Londo; a prison of some sorts. It was here that Revan found himself tortured for a crime he neither knew of, or willingly committed. <br><br>During the torture, Revan was almost completely broken. He retreated inwardly, and found that even his connection to the force was left faltering and devastated by the ordeal. After a time, Revan found an opportunity to break out of his imprisonment, where he went on to kill his torturer.<br><br>Sadly, the man <em>was</em> a member of the Empress' inner-circle. Revan was arrested and sentenced to be executed.<br><br><strong>Current Situation:</strong> Held under arrest, Revan is being prepped for his execution. He has received a strange letter from a source that he refuses to reveal.<br><br><div class="floatright">(http://vignette2.wikia.nocookie.net/starwars/images/4/4c/Revan_remains.png/revision/latest?cb=20150115194304)</div><br><strong>Weapon/Equipment:</strong> Lightsaber - A weapon from a more elegant age; Revan's lightsaber is crafted explicitly for him and is a dextrous, destructive weapon. The weapon consisted of a blade of pure plasma emitted from the hilt and suspended in a force containment field. Its destructive nature means that it can break most ordinary, mundane weapons quite easily; although it does have its share of weaknesses. For instance, while it can block bullets as easily as blaster rounds, it more often than not ignites anything explosive.<br><br>The Mask - Almost as legendary as Revan himself, the mask that Revan wears is synonymous with the legend of the Revan. It is a study thing with a distinct style and no real advantages over a more mundane mask. Some have argued that Revan is less a person and more an image; and it is this mask that reinforces that image. For one, if removed; very, <em>very</em>, few people would even recognise Revan for who he is.<br><br><br><br><br><strong>Special Powers:</strong> Force Wielder - While Revan is not at his strongest, thanks to the meddlings of the Empire, Revan is still a fearsome wielder of the force. His powers are limited to Force Telekinesis right now, but he is still incredibly powerful with these limited skills. He can lift and hold weights hundreds of times his own weight, if only for a short time, and send a less grounded opponent flying. Thankfully for the Empire, Revan is cut off from his more powerful techniques right now, and using his force powers can exhaust him quickly.<br><br>Fearsome Duelist - Revan is a skilled lightsaber user, and is able to translate those skills into just about any melee weapon. He is able to read an opposing fighters movements with the force and attempt to react to them in kind, which means that he is nearly unbeaten in one-on-one combat...Or at least he was. <br><br>Subtlety and Subterfuge&nbsp; - Revan's face behind the mask is known by precious few. Thanks to this, and thanks to an inordinate amount of practice, Revan is able to hide himself in plain sight quite easily. <br><br><strong>Strengths:</strong> Born of the force, Bred by War - Revan was always known to be a strong force user, and was trained from an infantile age to master his craft. During the Mandalorian wars, he broke away from the Jedi code of partiality and led a movement called the Revanchists. These Revanchists followed the Warrior-Jedi into the mandalorian war and watched as he and his followers pulled apart a race bred for war. Needless to say, while Revan is still relearning his skills as a warrior, he is deadly with a Lightsaber, and a skilled practitioner of the force.<br><br>Natural Born Leader - Revan has led...more factions than most people can count on one hand. He is charismatic and seems to radiate an aura of leadership which either convinces people to listen, or at least demands some respect. <br><br>Mechanical Adept - Revan has lived in a Sci-Fi universe for all of his life, and even amongst his realm, he is a skilled mechanic. He has constructed Droids, spaceships, and weapons that dwarf most modern technologies ten times over.<br><br><strong>Weaknesses:</strong> Duality - Revan has proven himself to have a certain amount of susceptibility to darker forces. Whether by his own choice, or by outside machinations, he has been converted to causes on numerous occasions that are not his own. This susceptibility was used once by the Empress, and there is a chance it could be used again.<br><br>Ineffective at Range, Awful with Explosives - Due to his fighting style, Revan is not the most effective person at range. His force telekinesis can only be used at a medium range, and his lightsaber is a close range weapon. He needs to approach opponents, which can prove difficult against the skilled. He also doesn't quite deal with explosives often enough to have mastered fighting against them. If someone were to lob a grenade at him; he is more than likely to just attempt to slice through it with his lightsaber...to explosive and painful results.<br><br>Passionate Fighter - Revan is a passionate man, and while he is normally patient, he has been known to go through a sort of melt-down at extremely emotional times. This extreme emotion can lead to him entering murderous, vengeful, and uncontrollable rages. This is most commonly seen when an ally dies; or when he witnesses something particularly barbaric, but Revan started an entire crusade against the Mandalorians once because of this extreme amount of passion, and he slaughtered them in the thousands.
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			<dt class="postheader">
				Title: <strong>Re: A Dynasty of Games - Approved Character Sheets</strong><br>
				Post by: <strong>Rel Mayer</strong> on <strong>02-10-2015, 18:19:24</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Lady Sylvanas Windrunner<br>"The Banshee Queen"<strong></strong></strong></span></div><br><div class="floatright">(http://fc06.deviantart.net/fs70/f/2011/345/0/3/sylvanas_windrunner_by_tamplierpainter-d4it07b.jpg)</div><br><strong>Current Occupation:</strong> Mortician<br><br><strong>Home World Information:</strong> Azeroth (World of Warcraft, Warcraft)<br><br><strong>Appearance/Style Description:</strong> <br><br>Sylvanas is currently adapting to the new world. While she used to wear her armor that draped over her lithe frame, she has decided to take into the new culture of other worlds around her. Adapting to the different styles of the dynasties and even branching out into sci-fi clothing. While she does prefer to fight in her normal golden and purple clad bikini, and her thick hood cover her body from magical attacks, she can be scene wearing anything and everything outside in the normal world. The exception is that Sylvanas may be oddly dressed for certain events, because she doesn't understand the social norms. <br><br>But the basics are she has dark gray hair. Dark purple skin and streaming tear markings down her face. Her eyes usually glow red when she's fighting or she's mad, but then they turn a dark violet. Her lips are even dark purple, and her face is usually grinning like she has a devious plan, or scowling thinking of her enemies. While she is undead, she doesn't feel completely cold. She's warm to the touch and has other functions that are similar to the living and humans. <br><br><strong>Sexuality</strong>: Rel's O&amp;Os (https://elliquiy.com/forums/index.php?topic=142047.0). Bisexual, with a dominant mannerism and preference to anything living. <br>&nbsp; &nbsp; &nbsp;<br><strong>Personality:</strong> <br><br><em>Super cereal</em> - Sylvanas is very serious about who she is and what she believes in. She's very driven by her goals of revenge and freeing herself from her curse. This personality trait most often comes out when she's in battle. Finding that it's easier to take things seriously for the best possible outcome.<br><br><em>Leader of Minons</em> - She's not a good leader with peers, but when it comes to minions, Sylvanas knows exactly what she's doing. Mindless people are little toys that she often feels like she can play with or do her bidding. If she thinks less of a person, she will treat them poorly and almost like a slave. Unable to adapt to the social norms of society yet. <br><br><em>Old Fashion</em> - Her ways are something barbaric and old fashioned. She also doesn't quite understand the high-tech technology or too much of the slang people use. She's already dead, so she's basically like a hot grandmother that has lived too long. <br><br><em>Humbly Unaware</em> - Sylvanas is almost comically unaware of how she doesn't fit in at times, or the wrong decisions she is making. She was so accustomed to living such a high life before, that working along side so many great protagonists has slightly humbled her, but still... she is slightly oblivious to jokes or how cheesy she may be currently acting. <br><br><em>Fire Hot</em> - Not only is this dealing with how angry she can get, but Sylvanas also has a sexual deviant side. It doesn't come out during battle, but in her off-time she enjoys to partake in the one enjoyment the curse allowed. While she can't get pleasure from eating or sleeping, she can be appeased by sexual means. <br><br><br><br><strong>History:</strong><br><br>Ever since Arthas plagued her with the curse of being forever undead, she has served with a purpose to not only destroy him one day, but to also find a way to cure herself from being the Banshee Queen. Still, she knew she had to be the strong high elf that she was before, and the process was hard. When the Lich King lost the undead army, Sylvanas was given the chance to strike back and free herself to regain her free will and physical body. From there she began the leader of the Forsaken faction of the undead, and tried to fight for the right to join the Horde. When that finally happened, she sent her army across Northrend to begin her revenge for the Lich King, but in the process her undead army killed lots of horde and alliance. This has brought a lot of distrust to both of the factions and the way they treat the undead and Sylvanas herself, but it wouldn't matter for long. <br><br>Even through all the struggles, Sylvanas lead an army of undead banshees, zombies, and abominations to destroy whatever foes hurt her or her allies. She served not only as the leader, but also the Queen of Banshees. Creating a sexually desirable faction of undead women banshees of many races to not only tempt and seduce men into her armies, but to also help with the recreation of more undead. But it wasn't enough. Sylvanas continues to search for power, and eventually made a pact with the Val'kyr to increase the amount of undead in Azeroth. Although this lead to more issues. The woman is very headstrong, determined, and thinks very highly of herself, which can be troublesome if she doesn't respect her leaders. While she respected Thrall and his actions as Warchief, when Garrosh Hellscream took the throne -- she despised with her and went to scheme behind his back to not only dethrone him, but hopefully lead to his demise.<br><br>This may be why when the Legion began to attack Azeroth, few people were at the aid of Sylvanas and her army. Not only had she placed a lot of distrust from her plotting and her actions throughout her reign, but she discovered that most people didn't care to save the undead. This angered Sylvanas and eventually lead to her making mistakes to lose part of her army, but she still kept her pact with the Val'kyrs to have another army rise once again. <br><br><strong>Current Situation:</strong> <br><br>Sylvanas has just recently integrated into the mixture of worlds. Her necromancy powers aren't fully working just yet, mostly because she is having issues with contacting the Val'kyrs. She can summon small amounts of undead, but no longer a horde. Currently, she is dealing with trying to fight for the right to continue fighting, and not being captured. But she's struggling. She has no army, she doesn't understand this new world, and she's fighting against an enemy that is far deadlier than the Lich King ever was to her. She's also struggling with the social norms of&nbsp; the mash-up community. Finding that her ways in her land were not as far in advancement, and also far more magical than some people she's encountered.<br><br>But she fights, and will continue to fight until she gets exactly what she wants -- her freedom or revenge. <br><br><strong>Weapon:</strong> <br><br><em>Trusted Bow and Arrows</em> - Sylvanas has a bow and arrow that has been with her for longer than she can remember. It's enchanted with special powers that can plague and cause disease when the arrow hits.<br><br><em>Spiked Armored Fingers</em> - Her armored hands have long claws that can cut and tear. It's one of her favorite weapons to get up close and personal with when it comes to deaths. <br><br><em>A Simple Hidden Dagger</em> - Nothing special, not enchanted with anything, but she only uses this dagger on special circumstances. <br><br><div align="center">(http://wapdloads.mobi/wallpaper/touch/Sylvanas_Windrunner.jpg)(http://img4.mmo.mmo4arab.com/photo/2011/11/17/wow_sylvanas/sylvanas_art_s09.jpg)(http://i.ytimg.com/vi/9z-Et1N8bv4/maxresdefault.jpg)(https://s-media-cache-ak0.pinimg.com/originals/23/e5/bd/23e5bd24879314a3fc215e640902c26e.jpg)</div><br><br><strong>Special Powers:</strong> <br><br><em>Summon Undead</em>- She can summon one to three undead, depending on how much power she currently has. This undead can fight along side her and can either be as big as an abomination, a mindless zombie, or a banshee. Currently, Sylvanas has little control on what she's going to summon, because the magic in this mash-up world isn't what she's accustomed to. (I can use a dice roller to randomize this).<br><br><em>Plagued</em> - She's excellent at spreading disease when fighting. Her bows and arrows can wound a target and plague then, but she can also get up close and personal with her hands. Touching an enemies skin and watch them decay of disease at an alarmingly rapid rate in front of her. <br><br><em>Banshee Scream</em> - During very intense moments where her life may be on the line, as a last resort before she faints or is immobile from battle, Sylvanas can scream into the night to call a small horde of undead to fight for her. This also turn into giving slight health to her fallen teammates to fight for one little go, but it sacrifices her own use in battle in the process. <br><br><br><strong>Strengths:</strong> <br><br><em>Fashion Furious</em> - Sylvanas has been quite interested in the fashion of the new world, discovering that she has the opportunity to dress any way she wants to. This can often be a hindrance at times, because she doesn't understand which outfits are used for what. But still, she has a large collection of clothing that's only getting bigger at this date. <br><br><em>Tactical Leader</em> - Sylvanas can't deny that she is a leader at heart. She knows how to plot and scheme to get the end result of war, and her head is often in the game of tactics and leadership.<br><br><em>Determined</em> - The woman is very determined to achieve her goals and to seek her revenge. She will spend her last dying breath fighting for what she believes in and doesn't mind making sacrifices to achieve her goal. <br><br><em>Body Magics</em> - Because of her curse, she has found that magic often helps her in her time of need. Not only does she use magic to give her body a more... desirable and warm touch, prevent her from decaying, and everything else that comes with being dead, but she also can use it to create pheromones for seduction. <br><br><strong>Weaknesses:</strong> <br><br><em>Forsaken</em> - She's not living and she's undead. Which means that she can't enjoy simple things like eating, drinking, sleeping. She also doesn't die like other people would, because she would be damned to the eternal hell of the disgusting mindless zombies. Never able to get her revenge and unable to command her army. <br><br><em>Holy Magic</em> - She is extra weak to this school of magic, and often finds own powers weakening with the light. She really doesn't like paladins. <br><br><em>Technology Impaired</em> - All the people from high science worlds confuse her. She doesn't understand their technology in the slightest and will often get very frustrated trying to work with even simple things like plasma guns. <br><br><em>Desires for the living</em> - She's often distracted by her want to be living again. She often finds herself struggling with being the thing that she hates the most, and will also use less judgement if someone promises they can bring her back to a proper life as a high elf again. <br>
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			<dt class="postheader">
				Title: <strong>Re: A Dynasty of Games - Approved Character Sheets</strong><br>
				Post by: <strong>TheBlackThrone</strong> on <strong>02-10-2015, 20:22:01</strong>
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				<div align="center"><span style="font-size: 18pt;" class="bbc_size"><strong><span style="font-family: impact;" class="bbc_font">Caim</span><strong></strong></strong></span></div><div class="floatright">(http://vignette2.wikia.nocookie.net/drakengard/images/d/d5/Caim_OA.jpg/revision/latest?cb=20110720022010)</div><br><strong>Current Occupation:</strong> The Silent Mercenary<br><br><strong>Home World Information:</strong> Drakengard takes place in a world named <strong>Midgard</strong>. It is protected from the Watchers by the four seals: the seal of the ocean, the seal of the desert, the seal of the forest and the seal of the goddess herself. Midgard is a world of magic, fae, demons, dragons, legends, chaos, war, and gods both good and evil.<br><br><strong>Appearance/Style Description:</strong> (<em>Post-Execution Description</em>) The Prince of Caerleon has dark brown hair that once grew to his shoulders, but he has since shaved his head in a military cut. The sides and nape are trimmed and the hair on the crown of his head is longest at four inches. The sides of his head were shaved so that two horizontal stripes of hair fashionably streak them. His body is lean and hard with muscle. His olive skin, an open book to his hardship, being marked with scars from blades. His eyes are blue, but his left one is missing, having been gouged out by a knife. The tattoo (http://vignette2.wikia.nocookie.net/drakengard/images/7/7d/Caimmark.jpg/revision/latest/thumbnail-down/width/340/height/340?cb=20131224145404) of his pact with his draconic partner, Angelus, is branded on his tongue. The dragoon is 6'1" (185 cm) and weighs 165 lbs (75 kg). He typically wears black tactical armor with reinforced plating at his chest and abdomen with no sleeves, granting his arms enough room to constrict and bend during performance. Tactical gloves with grips and fortified knuckles don his hands and an assortment of guards don his arms and legs. Dark-blue denim jeans extend down his long legs into steel-toe black combat boots. Strapped to his right thigh is a Bowie knife for practical use rather than just killing. <br><br><strong>Sexuality</strong>: Heteroflexible<br>&nbsp; &nbsp; &nbsp;<br><strong>Personality:</strong><br><br>The former prince of Caerleon is a quiet and fierce warrior. His memory has been fragmented since his resurrection and so he doesn't remember much about his past--only bits and pieces. He often dreams when he sleeps and these memories will manifest as pleasant dreams or nightmares. The man he was before cannot be entirely remembered but his dark characteristics can be witnessed in combat. In combat, Caim is ruthless often slaying his enemies without a second thought of mercy. He loves to cleave and maim. It was an addiction he had formerly that often went to his head and disturbed those who had once cared about him to the point that they no longer trusted him. He is sadistic in combat often smiling as he takes down one enemy after another.<br><br>Outside battle, Caim is a listener and not only because he doesn't have much of a choice not to be. He listens and learns, and what he learns he will at times use. Although he is close to Angelus, the warrior tends to develop a protective personality with those who remind him of his sister Furiae or with those who are weak and vulnerable.<br><br>In a team environment, Caim is hardworking and reliable despite his reckless behavior. Upon receiving the mission, he will allow the leaders to draw out the game plan and once one is set, he will roll with it. He isn't afraid to take the risky and expendable jobs. In combat, he needs a lot of room especially when Angelus gets involved. The two can rain down some destruction, and he won't think about who could possibly get caught up in his fight. He thinks only about the mission.<br><br>Caim's personality has since become chaotic neutral. He is only as good or as evil as others perceive. The dragoon, due to his pact with Angelus, is incapable of speaking. He sacrificed his voice to make a pact with a divine beast and communicates nonverbally through sign language and gestures.<br><br><strong>History:</strong> <br><br><br><div align="center"><em>Speak not the Watchers,<br>Draw not the Watchers,<br>Write not the Watchers,<br>Sculpt not the Watchers,<br>Sing not the Watchers,<br>Call not the Watchers' name.<br>— The commandments of the Cult.</em></div><br>Caim's existence is a mystery to him. He remembers fire, and his partner Angelus and nothing more. The Cult of the Watchers (The Cult of the Angels) collected the ashes of Caim and Angelus, and using dark magic, the two were resurrected and their minds enslaved by the Red Eye disease. The cult did not wish to be under the rule of the Empress and her emissary that occupied Caerleon Castle. Resurrecting the legendary prince and the former dragon goddess, the cult commanded them both to storm Caerleon Castle alongside the Empire and kill the emissary.<br><br>Caim rode into battle upon the back of his pack partner and took on The Dynasty and Union armies. They were both a force to be reckoned with, seasoned by past wars and conflict, it had not been the first time the two had bathed in the blood of their enemies. The battlefield burned and as The Dynasty tightened their defenses, Caim was forced to infiltrate the castle alone. The Union soldiers were stunned to see that the former prince was alive and were cut down. Caim managed to reach the throne room where a group of sorcerers waited in ambush. He never came within a foot of the emissary.<br><br><strong>Current Situation:</strong> The dragoon was captured and awakes in restraints oblivious to the situation and his crimes. It is believed that the sorcerers' magic not only stopped him but may have freed him of the control. Little do they know...he has a dragon who is still free and out there.<br><br><strong>Weapon:</strong> <br><div class="floatleft">(http://orig06.deviantart.net/ceda/f/2015/074/3/b/3bd0066ef9f0fd8419d3e8c2b51ab09a-d8lruyg.png)</div><strong>Caim's Sword</strong> (<em>Lv 1</em>) - <em>Comet Dance</em> - The sword is depicted as having a rather long and wide blade, which under normal circumstances, a soldier could not wield. Caim, however, is able to fight with it rather well. Comet Dance is the sword's special ability where Caim fires a series of fireballs at the enemy.<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Sword Techniques</div><div class="spoiler_body"><strong>Cyclone Dance</strong> - <em>Level One</em> - a standard five-hit attack combination in which long sword's start.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Weapon History</div><div class="spoiler_body"><strong>Level One</strong> - A gift to Caim from his beloved father. Since he was a young child, Caim had idolized his gentle father and longed to fight strongly and bravely in battle beside him.</div></div><br><br><strong>Special Powers:</strong> <br><br><span class="bbc_u">War Wheel</span>: Any weapon that Caim acquires is added to a mysterious weapon rack in the shape of an old wooden wheel. The wheel manifests in battle and revolves as Caim's will selects his desired weapon.<br><br><span class="bbc_u">Pact</span>: Beasts tend to enter pacts to feed off of humans' negative emotions, while humans enter pacts either to gain power or to save their own lives, with a very few notable exceptions. The ritual involves the two beings exchanging "hearts," hence merging their two souls together. This means should one pact partner die, the other will follow. The sacrificed aspect or virtue that the human has given up (ie, sight or charm), is most commonly that person's most treasured feature, resulting in numerous tragic ironies: the more powerful the pact beast, the greater the price. The most common name for the sacrificed aspect is a "Pact Price." A pact can also be broken.<br><br>Caim's pact is with the red dragon Angelus, who is the most powerful dragon in Midgard. In exchange for their partnership, he sacrificed his voice though is able to communicate with Angelus through a link similar to telepathy. His pact has made him stronger and faster to inhuman proportions, and the two rarely have to communicate when it comes to teamwork. They both are aware of each other's attack strategy due to their bond and make the perfect team.<br><br><span class="bbc_u">Magical Affinity</span>: There are many powerful and legendary weapons in Midgard and Caim is capable of wielding every single one with ease no matter the size, weight, or length. Weapons carry a potential that Caim can access and the weapons can evolve making the wielder just as powerful. Every weapon carries a unique power and Caim is capable of unlocking and evolving through experience the potential of each weapon. Overtime, his weapon will evolve becoming increasingly stronger (max lv 4 for every weapon).<br><br><br><strong>Angelus</strong> <strong>Lv 1</strong><div class="floatright">https://youtu.be/JS2vp0n17BE</div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">First Evolution</div><div class="spoiler_body">(http://vignette2.wikia.nocookie.net/drakengard/images/a/aa/Dg-angelus1.jpg/revision/latest/thumbnail-down/width/340/height/340?cb=20130725141747)</div></div><br>The dragon is arrogant and aloof as befits a creature which is acknowledged by all as the lord of the natural world, and is charged by the gods to destroy all those too weak to deserve life. She is forced to set aside her disdain for inferior creatures when Caim offers her a pact which will save both their lives.<br><br><em>Note: Angelus is referred to as "she" (also in the game and by canon) for the dragon's voice is similar to a woman's in sound. The dragon, however, is sexless.</em><br><br><span class="bbc_u">Powers</span><br><br><em>Firebreath</em> - self-explanatory. She can generate fire in a continuous stream or in concussive spheres of fiery destruction.<br><br><em>Fire Storm</em> - with a powerful roar, Angelus unleashes a continuous stream of fire to douse the enemy whilst fireballs rain from the sky like meteors to pummel in an AOE.<br><br><em>Homing Scatter Shot</em> - the attack requires a complete <span class="bbc_u">one turn</span> charge (execution on second turn). Angelus will charge her fire power into a condensed sphere that when it reaches maximum power will explode, releasing laser beams that scatter and converge on her intended target.<br><br><em>Typhoon</em> - the dragon can create powerful gusts with her wings to toss enemies or when she flies by at sonic speeds.<br><br><em>Rapid Aerial Maneuverability</em> - the dragon can rapidly change directions or whip around to chase her pursuers. She is agile enough to make tight turns, pull out of a dive, and barrel roll to avoid the homing attacks of other foes.<br><br><strong>Strengths:</strong> <br><br><em>War Experience</em>: Caim is merciless and sadistic on the battlefield, and enjoys too much the maiming of his foes. He has battled other humans, demons, elves, religious extremists, gods, dragons, and monsters. Even when odds were against him and the world, he persevered to his very end no matter how dark, spontaneous, and chaotic it may be. Midgard is a realm that can go from pseudo-order to absolute mind-blowing chaos. It is the challenge of champions.<br><br><em>Master of Arms</em>: He is an expert with various weapons, being capable of unlocking the potential of each.<br><br><em>Countless Death Experiences</em>: His past deaths are recalled as nightmares. He dreams of dying in several different scenarios than the one that had left a burning impression on him since he awakened. Even though they seem like nightmares, Caim has become unafraid to die. This boosts his self-confidence in battle as he tends to focus only on the mission and not the fear of death.<br><br><em>Best Friend = Dragon Goddess</em>: How many people do you know have a dragon goddess friend?<br><br><em>Sign Language Proficiency</em>: He is fluent in sign language.<br><br><strong>Weaknesses:</strong> <br><br><span class="bbc_u">Mute</span>: He couldn't call for help to save his life. Then again, the help he would request would be from a colossal dragon. He isn't the type of guy to put in charge of radio communication or to even ask for his cell phone number. Maybe if you want to text him.<br><br><span class="bbc_u">Fragmented Memory</span>: Since being resurrected by the Cult of the Watchers, Caim hasn't regained his full memory. His memory loss is believed to be due to him having died before or a barrier may have been intentionally placed in his mind by the cult to protect them from Caim ever regaining his memory and seeking revenge.<br><br><span class="bbc_u">Blindspot</span>: In his fragmented past, Caim lost his eye when Mannah stabbed him in the face with a knife. His left eye is thus a blindspot.<br><br><span class="bbc_u">Angelus</span>: He cares a lot about his dragon that he would throw the entire world under the bus to ensure that she lives or suffers no more. They are very close and inseparable.<br><br><span class="bbc_u">Countless Death Experiences</span>: His past deaths are recalled as nightmares. He dreams of dying in several different scenarios than the one that had left a burning impression on him since he awakened. Even though they seem like nightmares, Caim has become unafraid to die. This boosts his self-confidence in battle as he tends to focus only on the mission and not the fear of death.<br><br><span class="bbc_u">Old World Mindset</span>: Caim comes from a high fantasy world with the only modern technologies he had seen were equivalent to the 19th century world with steampunk technology. The advanced science and technology of other game universes will make him feel confused and amazed, but he is willing to learn the necessary science to fight effectively. His mercenary job is his first exposure.
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			<dt class="postheader">
				Title: <strong>Re: A Dynasty of Games - Approved Character Sheets</strong><br>
				Post by: <strong>Rish</strong> on <strong>02-10-2015, 23:28:15</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Ganondorf<strong></strong></strong></span></div><br><div class="floatright">(http://cdn3.dualshockers.com/wp-content/uploads/2014/08/Ganondorf.png)</div><br><strong>Current Occupation:</strong> Hairdresser<br><br><strong>Home World Information:</strong> The world of Hyrule was one of the first worlds to be attacked by the Dominion, believing the world to be easy to take over with how the people within it were currently at war with each other. But they found the joint resistance of monsters and men from the now combined forces more difficult to cut down than they had suspected. The dominion had weapons the people of this world had never seen before. But they had magic, power, and monsters to take the damage for the people. They wouldn't go down easily. <br><br>During the war Ganondorf found himself gaining some respect from the foes he had originally been battling. Their strength becoming obvious on the field of battle.&nbsp; The war waged for months, but slowly, the forces of Hyrule were being pushed back. But the gods must of been smiling at them as the Dynasty came and brought aid. Familiar faces appearing from a time where Ganondorf, Zelda, and Link were all forced to battle by a higher power that trapped them. Snake, Kirby, Fox, and so many more. With the aid of these new found allies they were able to take the enemies from their planet. And Hyrule soon became a stronghold for the Dynasty...And in the future...a place where many hidden Rebellion bases hid.&nbsp; <br><br><strong>Appearance/Style Description:</strong> Ganondorf is a huge man of 7'6 in height. His body is full of well trained muscles that show the sheer amount of training the man had gone through in his life. With long hair of a red/ginger nature and dark skinned the man was quite striking. The piercing yellow eyes just made that worse. Gandondorf can usually be seen wearing light fitting clothes during his day to day activities, but during battle his armour is on and prepared for combat.&nbsp; <br><br><strong>Sexuality</strong>: Hetro. <br>&nbsp; &nbsp; &nbsp;<br><strong>Personality:</strong> The personality of Ganondorf is more complex than one might think. First, he is cunning and deceptive, shown by how he was able to take over the royal castle of Hyrule through deception in his past lives and twisted Cia into aiding him in his resurrection. Revenge filled and hateful, shown towards the Hyrule people again and again with how they treated his own people and killed almost all of his kin in a act of genocide. And then tried to execute him as an act of 'good'....He has a desire to save his people, no matter the costs, and shows this within his reborn time of wind waker. His voice solemn on the actions he took.&nbsp; Even showing he has morals when he refuses to kill children despite many chances he had to end Zelda's life. He is ruthless, a man that will make the hard choices and will not show mercy in war. He is sadistic, enjoying the pain his foes suffer and feeding on their dark emotions to gain more power. He is power hungry, always desiring to be stronger, better than he currently is. He is a tough man to understand, let alone get along with. <br><br><strong>History:</strong> <br><br>Ganondorf had been reborn into a world a little different from his previous incarnations,his desert home nothing but ruins with a few nomad Gerudo within them. Still, he refused to stay weak in the burning lands of his desert. He trained, receiving strange flashbacks and feelings of a past that wasn't his own. But felt like it was...beings he had never heard of before, tournaments ruled by a giant hand, wars raged with a fiery red mane. Respect earned towards the famous Hero Link and the Queen Zelda. During this confusion, this growth in his training and style he came under attack from a figure hidden in cloth. Features completely hidden. Their skill surpassed the young Ganondorf and he was beaten down. And when he awake, his Triforce of Power glowed faintly. The few that lived with him within this ruin of his home spoke of it being sealed. With rage, he went back to training. The memories of his past selves becoming clearer and clearer with him. Becoming one with the man. All but that of his previous incarnation, the one that remained fragmented in nothing but feelings...&nbsp; <br><br>After much time and growth Ganondorf found himself being placed as a general to a large force of men and monsters. With him leading his men, beings from both fantasy and sci-fi, he brutally dealt with the forces that made themselves enemies of the Dynasty. He burned down forests to bring out hidden forces, destroyed the lands of the worlds he was on to ensure victory. Gave no mercy or quarter as they took care of the Dominion. His solders respected him for the hard choices he made to protect everyone, while the general populace of the Dynasty, mostly the hero's, found themselves in disagreement with his ways and gave him as much bad publicity as possible. His men did not care for them, and neither did he. <br><br>But times came where the Dynasty started to order his team to hunt down allies. To execute everyone in a training facility, including the children Even taking down the flagship of a man he had come to respect. Shepard. Ganondorf did not agree with any of these orders. Not a man to deal betrayal at the hands of another, he broke away from the Dynasty. Using his magic to get his men and monsters to the safety they desired. Each of them going into hiding.<br><br>As for himself, he hid himself in plain sight. In a location none would ever suspect a person of his nature to be. Ganodorf...the hairdresser. The teachings of his many sisters finally coming to use on others besides his own mane of hair. Owning his own Saloon and having it used as a meeting place for the rebellion members when they needed a place to lay low.&nbsp; &nbsp; &nbsp; <br><br><strong>Current Situation:</strong> Closing shop while gaining news on the current situation of the rebellion and the plans they have for that day. Which he soon discovers is a job to free some prisoners who were being set up for execution. He decides to tag along. Which it was lucky that he had as it turned out that they were awaiting for them in an ambush. Fighting through with the others he manages to free the prisoners with the others help, but with how many foes kept appearing they couldn't stay and fight. Ganondorf ordered them to retreat while he fights his way out. Reluctantly agreeing the other resistant members fled, escaping. But, while Ganondorf was having a blast letting loose and cutting down henchmen after henchmen, he was eventually overwhelmed. Captured. And sent off to be executed in secret.&nbsp; <br><br><strong>Weapon:</strong> Swords of Demise - These greatswords pulse with a power darkness, and are said to have been the blades of the greatest evil that ever walked on the land of Hyrule. They have the added effect of powering up more dark energy the more they are used as well, once brimming with that power they can unleash a power attack that can demolish foes.&nbsp; <br><br>(http://oyster.ignimgs.com/mediawiki/apis.ign.com/hyrule-warriors/1/19/Ganondorf_Swords_of_Demise_redo_2.jpg) (28:40-30:50) Fighting style with weapon (https://www.youtube.com/watch?v=g2MHy4RcAXo)<br><br><br><strong>Special Powers:</strong> <br><br>Demon Kings Magick: The magic ability of Ganondorf utilizes the power of darkness and lighting. With these powers he is able to cause great harm, curse lands themselves with plagues at his most powerful. Summon parts of his Ganon form, teleport, corrupt beings, among other things. His magic is mostly used in combat however.<br><br>Empowered by Darkness: Dark emotions empower him and increases his strength. The more he can feed on, the greater his strength. The battlefield of war is one of his favoured places due to this ability of his. As any being in a war will begin to hate their foes, enraged as their friends are cut down, despair and feel fear for their own demise when they are losing. <br><br>Triforce of Power (Sealed Level 1):<br>Augmented Physical Body: Full Power<br>Augmented Darkness: Medium<br>Augmented Lighting: Minimal<br>Unageing: Sealed<br>Monster Summoning Bonus: Minimal<br>Form of Ganon: Locked<br><br><strong>Strengths:</strong> <br>Dark Lords Tolerances: It is very difficult to damage him with either powers of darkness or lightning. More often than not being attacked by either will instead empower him more.<br>Ganondorf Training: He is a master of two handed sword fighting and fighting hand to hand. Combining his magical prowess, his physical strength, and his weapons together into one brutal style of combat. His time in smash bro's world shows just how deadly he can be without a weapon in hand. <br>Ruthless: He Ruthlessness is legendary along the land of his home. Some of the things he has done in his previous lives would mark him as a monster.<br>Dark Kings Rule: He was a king. His charisma and words guiding his people to fight and die for him in war. His rule was one of Strength where only the strongest survived. This charisma and leadership showed itself again when he was a general for the dynasty.&nbsp; &nbsp; <br><br><strong>Weaknesses:</strong> <br>Light: Light burns away at his power and damages him more than anything else. Doing at least twice the amount of damage a normal element would do to him besides the one's that he uses himself. <br>Children: He can not bring himself to kill children with his own hands. It is one line he has yet to cross and is shown by the mercy he gives Zelda in the time of the Wind Waker.<br>Bad Publicity: The word of mouth revolving around him is in no way favourable nor does it put him in a good light. Speaking of his cruelty and his murderous rampages in war. Making him seem like a monster. <br>Sealed: A good portion of his power is sealed away. 
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				Title: <strong>Re: A Dynasty of Games - Approved Character Sheets</strong><br>
				Post by: <strong>BruceTheCat</strong> on <strong>03-10-2015, 18:48:10</strong>
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				<br><div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Commander Shepard<strong></strong></strong></span></div><br><div class="floatright">(http://vignette2.wikia.nocookie.net/deadliestfiction/images/0/06/Shepard.jpg/revision/latest?cb=20120320203336)</div><br><strong>Current Occupation:</strong> After defeating the Reapers in his Home World, Commander Shepard became a fleet Admiral for the Dynasty. He has since been dishonorably discharged from the military, and is set to be executed.<br><br><strong>Home World Information:</strong> Shepard comes from a futuristic, Sci-Fi Home World. His universe was once plagued by a immensely powerful AI race known as the Reapers. Enormous battleship sized beings who floated out in dark space, waiting for humanity and the many alien races of the galaxy to grown “too advanced” before returning with the intent of purging the entire galaxy. So that the cycle could start again.<br><br>The different races banded together in defense of their homes. Shepard, a Spectre (elite agent) of the Citadel Council was given command of the Normandy. Over time, he formulated a crew each of whom held unique abilities and attributes that helped them battle threats to the galaxy. Eventually, Shepard and his crew succeeded in destroying the Reapers. Bringing peace once again to his Home World<br><br><strong>Appearance/Style Description:</strong> *You can make your appearance more modern, or completely different from the game character. Also, feel free to add something changing how they look to make them more physically attractive.<br><br><strong>Sexuality</strong>: Heterosexual, see player O&amp;O<br>&nbsp; &nbsp; &nbsp;<br><strong>Personality:</strong> WIP<br><br><strong>History:</strong> After defeating the Reapers, Shepard was promoted to an Admiral position within the Dynasty military. Retiring from the Alliance military of his Home World, Shepard set off to expand his efforts of “defending the galaxy” to all Home Worlds, rather than just his own. Initially this decision made perfect sense to Commander Shepard. The stories told about the Dominion smoke of this mysterious entity in with a very similar terror associated with the Reapers. Their methods seemed similar as well. Shepard had seen first hand during his trials in his Home World what happened if all peoples did not put their personal agendas to the side in favor of a single, unified goal. Given a fleet, and a new crew, Shepard went about enforcing the will of the Empress all across the various galaxies.<br><br>Nearly two-centuries later, Shepard finally started to realize that “working for the Dynasty” was not at all the same thing as “defending the galaxy”. Without a imminent threat, his operations seemed to focus almost exclusively repressing some anti-Empress organization which had grown too powerful in the eyes of the Dynasty. For much longer than Shepard would care to admit, he played the good soldier and (with a great deal of effectiveness) eliminated upstart resistance movements. Hundreds of bloody battles later, Shepard had sacrificed a great deal in the service of the Dynasty. Roughly 30% of his body and internal organs had been replaced by cybernetic enhancements. He had become jaded and cold, retreating in to his own head as a means to cope with the fact that he was no longer doing the work of a Hero. But ultimately unable to renounce the organization he'd fought so long to protect and serve. As a high profile Champion in their service, many of the new recruits looked to him as a role model.<br><br>Eventually the Dynasty made the choice for him. Whether suspecting his potential for treachery, or because Shepard had become too influential outside of his given ranks responsibilities, Commander Shepard was arrested aboard his flagship The Trident. He tried to fight his way free, but was inevitably captured while attempting to board an escape vessel.<br><br><strong>Current Situation:</strong> <br><br><strong>Weapon:</strong> Shepard has the arsenal of assault rifles, pistols, sniper rifles and shotguns you are able to acquire during the Mass Effect games. These are his normal “go to” weapons when he is not in a life threatening battle. See Special Powers for his more powerful weapons.<br><br>(http://orig03.deviantart.net/6311/f/2012/088/c/9/commander_shepard_by_donabruja-d4uaoe9.jpg)<br><br><br><strong>Special Powers:</strong> You may feel free to invent a appropriate amount of custom powers for your character, that fit with their theme and game. I would not pick more than 3. <br><br><span class="bbc_u">Cybernetic Arms</span> (http://static.giantbomb.com/uploads/scale_small/7/74963/1415665-deus_ex_human_revolution_concept_art_11.jpg) - Shepards arms have been replaced with the best cybernetic replacements that the Dynasty could buy. Shepard has a replacement arsenal that can extend out of from his arms. See details below:<br><br>Retractable Vibroblade from the Star Wars Universe<br>Grenade Launcher<br>Avenger Assault Rifle<br><br><strong>Strengths:</strong><br><br>Military Training – Shepard has been a member of the military his entire, extensive life. He is a proficient combatant in all forms of warfare.<br><br>Knowledge of the Dynasty – The majority of Shepards career was spent in the service of the Dynasty. He has gained a vast knowledge on their inner workings, methods, and organizations.<br><br>Cybernetic Enhancements – Shepards technological enhancements have removed a great deal of the normal human limitations in regards to strength, stamina, perception and dexterity.<br><br><strong>Weaknesses:</strong><br><br>Robotic Body Parts – A large part of Shepard is now made of machine parts. Most importantly both of his arms and eyes, which are obviously necessary in a fight. If these are disabled via the use of EMP or other alternative means, he is essentially crippled.<br><br>Wanted Man – Shepard is in the unique situation where he does not have a place he can feel safe. In the eyes of most people the atrocities he committed while in service to the Dynasty make him a monster. Similarly, the Dynasty wants him dead. So, the man is both recognizable both in looks and title, and most powerful players want to kill him.<br><br>Stubborn Confidence – Shepard is very much a “means to an end” type of leader. He is stubborn to a fault, and usually believes that his insight and wisdom are paramount above others.
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				Title: <strong>Re: A Dynasty of Games - Approved Character Sheets</strong><br>
				Post by: <strong>Diesel Heart</strong> on <strong>03-10-2015, 18:53:00</strong>
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				<div align="center"><strong><span style="font-size: 14pt;" class="bbc_size">SEPHIROTH</span></strong></div><div align="center"><strong><span style="font-size: 12pt;" class="bbc_size">"The One Winged Angel" (https://www.youtube.com/watch?v=OcUulyx5HM0)</span></strong></div><br><div class="floatright">(http://25.media.tumblr.com/90afb914e78b37f89ab51121f7a3a932/tumblr_mkwb1otIsZ1sn9cobo1_500.gif)</div><strong>Home World Information</strong><br>Gaia, referred to as the Planet by the people of the world, is a technologically advanced planet dominated by humans, who are the only major sentient race other than a few nearly extinct species.&nbsp; The world is economically, militarily, and politically dominated by the powerful conglomerate of Shinra Electric Power Company, which profits from the use of Mako Reactors.&nbsp; The reactors siphon a special type of energy—called "Mako"—out of the Planet and convert it into electricity.&nbsp; One of the byproducts of the extraction and refinement of Mako energy is Materia, a concentrated form of Mako which allows the wielder to harness its magical properties.&nbsp; President Shinra leads his eponymous organization, and is the world's de facto ruler.&nbsp; Unbeknown to most of the world Shinra is involved with many horrible genetic experiments, which have created many of the monsters that roam the Planet.&nbsp; Mako energy is drawn from the Lifestream, a flow of life-force beneath the Planet's surface.&nbsp; All life originates from the Lifestream, and returns to it upon death and the Lifestream is the sum of all the life that has ever and will ever live upon the Planet.&nbsp; The process of extracting Mako energy drains the life of the Planet to generate electricity.&nbsp; This can be seen in the Shinra's capital city of Midgar surrounded by a wasteland where plants barely grow.<br><br><strong>Appearance/Style Description</strong><br>Sephiroth is a tall, inhumanly attractive man with a muscular, mesomorph build.&nbsp; His eyes are green, cat-like eyes that seem to glow due to the Mako energy within in and has very long, silver hair that has its bangs part to either side of his face.&nbsp; In combat, he traditionally wears a black trenchcoat over a black, standard uniform of SOLDIER, Shinra's military organization; over the shoulders are armored, iron pauldrons and the upper part of his chest is exposed to public view, covered only by straps fastened into an X.&nbsp; However, as the modern times and influences of several other worlds have become evident with the rise of the Dynasty and into current age, he has been shown to dress in more relaxed attire such as a simple black tee and blue jeans.&nbsp; He remains humble to his character, never dressing too inappropriately to the occasion.&nbsp; <br><br><strong>Sexuality</strong><br>Sephiroth is a heterosexual Submissive.&nbsp; This is because his years as a soldier has trained his mind and body to be at the utmost keen sense of perception possible at all times and he became enticed by the thought of someone leading him in intimate affairs.&nbsp; While he remains humble and regimented due to his military upbringing, he finds the company of women a new found (not-so) guilty pleasure he's developed over time, particularly those of strong independent presence.&nbsp; He tends to favor shorter women but it's not a requirement. <br>&nbsp; &nbsp; &nbsp;<br><strong>Personality</strong><br>On the surface,&nbsp; Sephiroth is a professionally, cold man but he is not anti-social and shows true compassion towards those he qualifies as friends.&nbsp; He has displayed moments of humanity and emotion that overruled logic and duty at times as well, showing he isn't incapable of mercy and and compassion.&nbsp; Despite his intelligence, strength and skill (as well as his reputation), he is a humble man who fights out of a sense of justice and purpose.&nbsp; He has never been one to fight for glory or personal gain, although, his articulate and graceful demeanor can easily suggest him as arrogant.<br><br>When the gloves come off, however, and his military experience is required to forefront the more benign individual he is, he displays a calculating ruthlessness and willingness to sacrifice for victory at any cost.&nbsp; Though he is not outright vengeful, he goes extra lengths to ensure his enemies (or those of his friends and allies) pay the cost for their transgressions.&nbsp; It is out of that sense of honor and kinship that he took the value of those closest to him over his obligations to the Dynasty, defecting to join the Resistance and bring down the source of authority that has insulted its station.&nbsp; <br><br><strong>History</strong><br>Sephiroth was born to Professor Hojo and Lucrecia Crescent, who were working as assistants to Professor Gast, Shinra Electric Power Company's top scientist, on the Jenova Project that studied the remains of an extra-terrestrial entity known as Jenova.&nbsp; Jenova was mistaken as one of the Cetra, an ancient people who had the power to "talk to the Planet."&nbsp; Hojo injected cell samples from Jenova into the pregnant Lucrecia and her unborn baby.&nbsp; She carried Sephiroth to term, his fetal form merging with the Jenova cells as he developed.&nbsp; After the baby was born, he was taken away by Shinra scientists and Lucrecia never even had a chance to hold him.&nbsp; Sephiroth never gained the ability to talk to the Planet, as he is not a true Cetra descendant, but Shinra found another use for him and raised Sephiroth to be a super soldier.&nbsp; They told him nothing of his true parentage, instead saying his mother's name was "Jenova" and telling him nothing of his father.&nbsp; Sephiroth felt different from other children but didn't know of the experiments that had created him.&nbsp; Sephiroth came to respect Professor Gast until he left Shinra under Ifalna's guidance, and considered Professor Hojo a hack scientist in comparison.&nbsp; Sephiroth joined SOLDIER and during the Wutai War and was instrumental in ensuring Shinra's dominance.&nbsp; He rose to the rank of SOLDIER First Class and was admired and respected as a great war hero, while those in Shinra considered his strength unequaled even by other First Class SOLDIERs.&nbsp; Many young men, including Cloud Strife and Genesis Rhapsodos, idolized Sephiroth, and sought to join SOLDIER to become heroes like him, making Sephiroth useful for Shinra as a propaganda tool.<br><br>Near the end of the Wutai War Sephiroth has only two close friends within SOLDIER, Angeal Hewley and Genesis Rhapsodos.&nbsp; When Genesis and Sephiroth duel in the virtual reality Junon, Sephiroth seems to be the strongest, but the fight ends inconclusively.&nbsp; Angeal stops the fight before either hurt each other too badly, although the small wound Genesis takes does not heal.&nbsp; Sephiroth offers his blood for a transfusion, but is told it is not compatible. Shortly before the Wutai War ends, Genesis vanishes and is declared missing in action.&nbsp; In the months after the war, the anti-Shinra group AVALANCHE intensifies its actions, raiding Junon.&nbsp; Sephiroth engages the AVALANCHE leader, Elfé, who asks whether he wants to "fight for a reason," which has a profound effect on Sephiroth.&nbsp; Meanwhile, it is discovered Genesis has defected with a Shinra scientist Hollander, creating an army using copy technology to graft Genesis's cells onto other traitor SOLDIER members with which to rebel against Shinra.&nbsp; Angeal goes rogue torn between his loyalties, and the two are declared killed in action.&nbsp; As Sephiroth participates in the AVALANCHE Insurgency and Genesis War, his loyalties and emotions continue to be thrown into turmoil leading to him refusing missions concerning Genesis and Angeal, and on a later assignment he allows them to escape.&nbsp; Zack Fair, one of Sephiroth's SOLDIER First Class comrades, kills Angeal and apparently Genesis, but the latter resurfaces several months later.&nbsp; Sephiroth participates in a mission to "rescue" Professor Hojo who had almost defected with the AVALANCHE forces attacking the Shinra Headquarters.&nbsp; In September of 0002, Sephiroth tells Zack he is considering retiring from Shinra, and their next mission together will likely be his last.<br><br>It was...<br><br>On September 22nd 0002, Sephiroth arrives at Nibelheim to investigate a monster outbreak believed to be connected to Genesis near the town's Mako Reactor.&nbsp; He arrives with a small entourage, including Zack and two Shinra infantrymen, one of whom is the sixteen-year-old Cloud Strife.&nbsp; Upon arrival Sephiroth asks Cloud how it feels to be back in his hometown, as he lacks one.&nbsp; When questioned about family, Sephiroth explains his mother, Jenova, died during childbirth, but stops short of mentioning his father before proceeding with the mission.&nbsp; At the Mako Reactor Sephiroth finds several pod-like chambers containing monstrous creatures who used to be human, mutated by exposure to Mako.&nbsp; He finds a chamber labeled "JENOVA" containing a feminine-looking creature.&nbsp; When Zack suggests a connection between SOLDIER and the creatures in the tanks, Sephiroth flies into a rage, horrified the reason he is "different" may be because he was created similarly to the monsters in the pods.&nbsp; Disturbed by the creature in the reactor having the same name as his "mother," along with the once human monsters in the pods, Sephiroth makes his way to the Shinra Manor that had been occupied by Shinra researchers, and pores over the research notes in the basement library wondering why he was never told the truth of his origins.&nbsp; He comes to believe Jenova is a Cetra, and therefore he as Jenova's "son" is the last Cetra survivor.<br><br>Then t<em>something</em> came and set the town on fire and killing many of the townspeople.&nbsp; Concerned for his supposed "mother",&nbsp; Sephiroth fights through to the Mako Reactor accompanied by by Zack, Cloud, a young woman named Tifa and her father.&nbsp; Unfortunately, Sephiroth noted that he could not stop the threat after they cut through his companions and went toe-to-toe with him for an indeterminate amount of time.&nbsp; Just after this realization,&nbsp; he is caught off-guard and impaled from behind through the abdomen.&nbsp; He, then, fell into a pool of Mako below where he seemingly met his end.&nbsp; However, his willpower, even in his moments of death, were too great to allow himself to be consumed and instead fell into the Lifestream of the planet, Gaia.&nbsp; &nbsp;Over the next several years Sephiroth travels the Lifestream, growing in power and knowledge, and the fragments of his body congregate at the Northern Cave inside the North Crater, joining to recreate Sephiroth's physical form in a cocoon of Mako. <br><br>Since he awoke cocooned in crystalline Materia, Sephiroth had reflected on the chain of events leading to that moment.&nbsp; All of it brought questions but he understood that he had been drifting in Gaia's Lifestream for an indeterminable amount of time and it left him a changed man in some respects.&nbsp; The friends he had were no longer alive, or so it seemed, and with the absence of what he was familiar about SOLDIER and Shinra Electric Company he felt uneven though he didn't show it.&nbsp; Naturally, the company immediately understood who he was and they welcomed him with both welcome arms and notable fear;&nbsp; he was, after all, the most powerful SOLDIER 1st Class to ever grace the military and was for all intents and purposes a war hero in the wake of the Wutai War.&nbsp; However, his discovery of Shinra being led by a money-hungry President that used Shinra's power to make the company feared was not taken lightly, reminding him of his thoughts of defection predating his 'death'.&nbsp; He answered not to these pretenders of SOLDIER and once they attempted to force him, he quickly reminded them the folly of that decision marking himself an enemy of the world.<br><br>Many of his fellow SOLDIER, still loyal to the company's former alignment but silent to avoid the risk of death or experimentation, joined Sephiroth in his rebellion.&nbsp; Under him, they were successful in liberating Sector 7 of Midgar from Shinra control and fought off wave after wave of opposition while consolidating resources and gathering intelligence.&nbsp; Each battle with Shinra brought more and more to light:&nbsp; history of the Dynasty and the evidence of means of travel to and from other worlds became known to Sephiroth and his men and they had a new objective.&nbsp; The next battle with Shinra would prove to be disastrous, however, and cost Sephiroth a few quality men but the toll of civilian casualty outweighed that loss substantially.&nbsp; Shinra's new sense of fear-instilling was inhumane, he noted, sacrificing the entirety of Sector 7 to squash the rebellion and take with it any and all individuals above or below.&nbsp; His retribution was quickly carried out and they fought through Shinra's Mako-Reactor 1 to find the [Portal] Materia.&nbsp; Ushering his men out first, Sephiroth ensured they would not be followed by destroying the Reactor just before moving through the portal and was introduced to a new world - Olympus.<br><br>The rest is history.&nbsp; Sephiroth domineered his men, gaining and losing many along the way, through various worlds under the Dynasty's empire.&nbsp; His actions at Midgar reached the Universe's ears and at long last, they managed to corner him and lay waste to his rebellion leaving only him alive to answer for the crimes of terrorism, conspiracy against Midgar and inciting public chaos in the Dynasty.&nbsp; His actions spread like wildfire, further encouraging many of the already liberal-thinking associations and individuals throughout the Universe.<br><br><strong>Current Situation</strong> <br>Scheduled for execution by the Dynasty alongside many others from various worlds,&nbsp; Sephiroth awaits his fate.<br><br><strong>Weapon - The Masamune</strong><br>The Masamune is a Japanese odachi blade.&nbsp; The tsuba is entirely black and the tsuka is wrapped in red.&nbsp; The blade itself measures six feet long.&nbsp; It is claimed he is the only man capable of using is effectively and while initially a physical blade, after his transference into the Lifestream, Sephiroth can manifest multiple copies of the blade at will, as he leaves the sword impaled in his victims and still has it whenever he is encountered.<br><br><div align="center">(http://vignette2.wikia.nocookie.net/finalfantasy2/images/9/9b/Sephiroth_Render_012.png/revision/latest?cb=20140310141446&amp;path-prefix=de)(http://i618.photobucket.com/albums/tt269/Sakiamaru/1024-by-768-624154-20090430085617.jpg)(http://netdna.walyou.netdna-cdn.com/wp-content/uploads//2012/04/Sephiroth-Masamune.jpg)(http://vignette3.wikia.nocookie.net/powerlisting/images/5/57/Sephiroth-1.jpg/revision/latest?cb=20130503225135)</div><br><br><strong>Special Powers</strong><br><strong>+ Supernatural Physiology:</strong>&nbsp; Due to being bred into the ultimate super-soldiers by Hojo and Shinra,&nbsp; Sephiroth possesses inhuman physical characters such as strength, speed, agility, endurance and reflexes.<br><strong>+ Lifestream Existence:</strong>&nbsp; During his years long slumber in the Lifestream of Gaia,&nbsp; Sephiroth has further gained paranormal abilities that go beyond even his biologically augmented body.&nbsp; One of these abilities is manifesting Masamune at will, leaving him unable to be disarmed for long at all times.&nbsp; Secondly, he is able to manifest a solitary black wing granting him the ability to fly or levitate.<br><strong>+ Unparalleled Swordsmanship:</strong>&nbsp; Wielding Masamune for as long as he has, despite it's initial impression of impracticality, Sephiroth's command and control of skill with the blade has left many speechless.&nbsp; This is easily seen in how he wields Masamune, swinging it faster than the human eye can see and cutting through solid metal and concrete.<br><br><strong>Strengths</strong><br><strong>+ Reputable Appearance:</strong>&nbsp; With his history before and during the Dynasty, he is a man widely recognized by the majority of the Video Game Universe.&nbsp; He is both a source of fear and inspiration with his military accomplishments.<br><strong>+ Military Veteran:</strong>&nbsp; His military accomplishments has left him with years of experiences leading soldiers, military units and even armies at a time and he knows when to make the difficult calls even if it leaves a poor taste in his mouth.&nbsp; He learned a long time ago that he will answer to every action taken due to being in the eyes of many and that not all choice he will make will be the popular one.<br><strong>+ Physical Overpowering:</strong>&nbsp; Not to say he is the quintessential definition of physical strength and athleticism but Sephiroth's sheer force and power is not to be trifled with, capable of quickly those caught off-guard or unprepared for ruthless, calculated assault.<br><strong>+ Emotionally Indomitable:</strong>&nbsp; Matching his dominating presence and strength, Sephiroth is quite difficult to anger and make him lose focus.&nbsp; He is a distinguished military veteran with the weight of countless soldiers and a reputation backing him.<br><br><strong>Weaknesses:</strong><br><strong>+ Emotionally Vulnerable:</strong>&nbsp; However, despite his, he is not impossible to manipulate or exploit.&nbsp; His honor-bound sense of duty has its faults and the reputation he carries with him often leaves him vulnerable to great amounts of stress even if it's inscrutable.&nbsp; For this reason, he has become a victim to the charms of women who seem to take an interest in letting him relax for a while, so to speak.<br><strong>+ Magical Vulnerability*:</strong>&nbsp; Due to Sephiroth's pursuit and alignment to physical domination through unrelenting onslaught, he has lost touch with his magical inclinations and actually become more vulnerable to damage of magical properties.<br><strong>+ Lack of Discretion:</strong>&nbsp; Because of Sephiroth's reputable appearance, he is left unable to go anywhere without being recognized and this leaves him scarce for periods of solitude or doing activities that require discretion.&nbsp; It takes him considerable effort to find the company of a woman in privacy because of this.<br><hr><strong>Notes</strong><br><em>*&nbsp; I have chosen to leave him magically impaired for my personal of 'class alignment', so to speak.&nbsp; Instead or producing a character with a versatile skillset, I instead chose to focus this Sephiroth as a melee specialist.</em>
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			<dt class="postheader">
				Title: <strong>Re: A Dynasty of Games - Approved Character Sheets</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>03-10-2015, 21:48:01</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>MegaMan X<strong></strong></strong></span></div><div class="floatright">(http://vignette2.wikia.nocookie.net/megaman/images/4/42/MegamanMHX.jpg/revision/latest?cb=20100616040812)</div><br><strong>Current Occupation:</strong> Constable<br><br><br><strong>Home World Information:</strong> Earth (kind of)<br><br><br><strong>Appearance/Style Description:</strong> His appearance may change with upgrades to his armour and abilities. But he looks as he always does. Blue and badass. <br><br><br><strong>Sexuality</strong>: He has had close relationships with other female reploids in the past. Though Intimacy between machines is very different than intimacy between organics. In terms of sex at least.&nbsp; <br><br><strong>Personality:</strong> <br><br>Megaman is the stereotypical hero in many ways. Loyal to his friends and loyal to his purpose as a protector of humanity and of the peace. At first himself and his kind embraced the rule of the dynasty. It brought two bitter sides of a seemingly endless conflict together. Both mavricks and Hunters side by side once again. He was fiercely loyal to the Dynasty, believing it was acting for the protection of mankind. <br><br>So his and a select few other reploids sudden mutiny accusations seem out of character. In truth he started seeing the dynasty for what it was. Something dangerous and harmful to everyone. The same reploids used as front line soldiers during the war were now making mass street patrols and being used to brake up 'riots and unlawful displays' nad disturbingly enough being tasked to harm the very humans they were programmed to protect. Which only disturb him and his fellows further. There were only two or three strong explanations for why that would be and none of them bode well for anyone in the video game multiverse if they were true. <br><br><strong>History:</strong> <br><br>The reploids were some of the first to answer the rallying call of the dynasty and defend against the incursions of their mysterious foe. Their programming and designated purpose was to defend humanity in general, but the humans of their<br>&nbsp;universes in particular, at all cost. Even if that cost was their own lives. And many video game character's outside of their universes do fall under the banner of 'human'. Admittedly many do not but the reploids were and are neither against or in favour of their deaths. And if the humans of their worlds insisted that they live, well the reploids would fight for them too. <br><br>For the more advanced reploids the process of being downloaded into a new body was a huge advantage, as on top of being durable and relentless they could could remember every time they failed and how they were outsmarted. And improve themselves for the next battle. This information was even taken and uploaded into every new batch of reploids that were cranked off the assebmly line so that as many benefitted from it as possible. Of course sometimes the data cores were not always found in once piece. These were unfortunate times as reploids who had gained years worth of experience fighting the enemy could no longer spread their knowledge to their fellows.<br>Megaman X's history started as most characters did. Some time after this turbulent time. By this point the reploids had gone from being front line soldiers to a near exclusive and widespread police force. Their rigid dedication and programming meant they were ideally suited to breaking up riots and quelling rebellions. Both of which were things megaman did. Often alongside many ex-mavricks. People who once considered enemies but were now once again comrades in arms. For that reason alone most mavrick hunters thought the Dynasty was a good force at first. For it controlled and directed the mavricks innate aggression instead of letting them wreak havoc on their own. <br><br>But eventually his programming as a reploid and his own concious were starting to fight against some of what he was being asked to do. After all he was designed and purposed to protect humanity. So why would that include physical violence and executions? And he wasn't the only reploid to think this way. Many of the other more advanced reploids like himself were also facing this crisis of concious. <br><br>This is one of the main factors that lead to many of the more advanced reploids, Mavricks and hunters alike&nbsp; starting to question their roles as 'constables' and the status of their own programming and safety. <br>&nbsp;<br><strong>Current Situation:</strong> Being escorted to his execution, accused of conspiring to commit mutiny within the constabulary and to overthrow the (debatebly) lawful reign of the queen. Not an entirely false accusation either. <br><br><strong>Weapon:</strong> 'X-Buster' <br><br>A highly customizable piece. Powered by energy cells which themselves are rechargable with solar energy or a suitable recharging station.<br><br>Capable of rapid fire and charged shots as base abilities and even creating energy blades, though this will drain a power cell at a faster rate. And the built in internal weapons converter allows him to have a near infinate amount of options and weapons to choose from. Assuming he has time to complete the scans, upload, and internally alter his buster to produce the desired effects. Depending on what the special weapon is it can take awhile. <br>(http://Flavor image)<br><br><strong>Special Powers:</strong> <br><br>Special Weapons: Megaman can absorb special weapons, abilites and means of protection from slain boss type enemies to better suit his current environment. These abilites can also be given freely by other reploids and Mavricks (if they want)These are often very specific and very unique in their operation. <br><br>Minor special abilities can taken from certain weaker enemies and/or scanned and downloaded if given sufficient time to study the target and the desired upgrade. <br><br>Minor and major special abilities are either considered to be temporary or expendable. In which they more long lasting but only usable a select number of times.<br><br>In both cases these differ from his themed upgrades tailored specifically for him and other reploids. <br><br><strong>Strengths:</strong> <br><br>Mechanical muscles- An advantage in many ways. Concepts like loss of breath (doesn't even need to breath he can do it but it is for cooling his circuitry. Usually not necessary), stamina, aging, sore muscles. These things do not exist for reploids. And that can give them an edge in extended fights/bouts of physical endurance like chasing down an enemy or fleeing or just navigating difficult terrain. <br><br>Highly modular- Being mechanical means that upgrades are nearly always possible. Faster, stronger, Shoot fireballs, even accept modifcations normally unique ot other reploids and as found out during conflicts from other video game characters and worlds. And modifications or alterations can be made with ease. And removed with almost as much ease.... usually.<br><br>And literally anything can be done to his body in terms of modifications. Infuse him with elemental abilities? Go right ahead, Remove the buster and replace it with another hand? Done. Upgrade his armour, his entire appearance and loadout and wiring can be subject to change and alteration. elemental infusion? go right ahead. <br><br>Motherboard- Having a computer for a brain can come in quote handy when dealing with other computers and security doors. The ability to essentially plug himself in can make hacking or browsing files and commands all the easier and faster. He can also communicate through this medium and other electronic mediums with other reploids and mavricks. Often without others being being able to tell he is doing it.<br><br><br><strong>Weaknesses:</strong> <br><br>Mechanical muscles- A disadvantage in many ways. Things like EMP blasts can be devestating to him. Luckily he is water and rust proof and fairly resistant to lightning based attacks though extreme amounts of energy can still overcharge and damage his circuits and basically fry him from the inside out.<br><br>Motherboard- Megaman X can boast some of the best software protections in the video game world installed into his head. But that doesn't mean especially potent viruses can't play merry hell with him. <br><br>Powered by energy- Energy cells can last a long time, but even the highest capacity cells eventually run dry. And being forced to use more advanced and powerful weapons and systems can be a literal drain. Without sufficient energy Megaman would be forced to start conserving power, shutting down systems one at a time until more energy can be found. <br><br>One hand- It fucking sucks only having one hand!<br>
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				Title: <strong>Re: A Dynasty of Games - Approved Character Sheets</strong><br>
				Post by: <strong>Niki315</strong> on <strong>04-10-2015, 10:15:50</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Rozalin<strong></strong></strong></span></div><br><div class="floatright">(https://elliquiy.com/elluiki/images/c/c4/Rozpic031.jpg)<br><div align="center">Normal Form</div><br>(https://elliquiy.com/elluiki/images/2/20/Rozpiczenon01.jpg)<br><div align="center">Unsealed Form</div></div> <br><br><strong>Current Occupation:</strong> Overlord of Veldime. Attempted to get a job as a teacher, but wasn't qualified.<br><br><strong>Home World Information:</strong> The netherworld is a cruel place to call home. Leaders are determined solely by their power and take on the title of Overlord. They command their vassals and seek to obtain more power, often consuming other worlds in the process. The common threat of the Dominion rallied many of the demons, most relishing the opportunity to let out their blood-lust. With the Dynasty in control, most of the warring between the Overlords has ended creating some confusion in the hierarchy of the demons. On Veldime, a certain overlord took advantage of this to increase his own power.<br><br><strong>Appearance/Style Description:</strong> Rozalin adores fancy clothing and displaying her highly attractive assets. Her go-to outfit is a beautiful black, gold, and rose dress of Victorian fashion, though not of Victorian morals. When a bustle and draping skirts just won't do, Rozalin has been known to select more modern evening gowns or even tanktops and short skirts. She has small demon wings that are more for appearance than function as she hovers or flies using magic. Her hair is typically pulled back and accented with a band-like crown. Often she wears a coy grin on her face when she is feeling in good spirits. Just as common are her angry scowls and hurt frowns, though these expressions are terrifying or heartbreaking to witness.<br><br><strong>Sexuality</strong>: Pansexual. As a demon she can feel attraction from many forms, genders, and beings. Loves Paizuri(boob fucking), fellatio, and being dominated (since she is always burdened with responsibilities)<br>&nbsp; &nbsp; &nbsp;<br><strong>Personality:</strong> Rozalin is difficult to get along with at first. She is haughty and high-maitenance, expecting anything she desires to be delivered immediately. Her most recent escapade with Adell has humbled her significantly, but the princess demeanor does not dissipate overnight. Since Adell's passing, Rozalin has begun to wall off others as her predecessor did, though she can't quite cut herself off entirely. There is still a hidden softness within that craves contact with others. <br><br>As an Overlord, Rozalin frequently must deal with the needs of her vassals and minions and defend her own superiority as Zenon's reincarnation. Zenon's desire for solitude conflicts with Rozalin's role as Overlord, but she has decided she will not abandon her people, Adell's people, or anyone that swears fealty to her. This responsibility keeps her going despite the loss of her love. Rozalin views the Empress as another Overlord, not quite understanding her true role as she was still known as Zenon at the time of the war and immersed in solitude. Eventually, Rozalin knows she will come to conflict with the Empress and seeks powerful vassals that will aid her as well as to improve her own strength.<br><br><strong>History:</strong> Rozalin's history technically begins with Zenon, infamously known as the "God of All Overlords" and ranked Demon God. After slaying 99 Overlords, she recognized she was becoming something other than a demon. Her decision was to reincarnate. The 100th Overlord, the only one spared, believed that Zenon disregarded him so much that he needed to seek revenge. He took her name and raised Rozalin as his own, pampering her so that he would be idolized by her. <br><br>Living her carefree life in a mansion catered to by servants was blissful to the young girl until she was accidentally summoned to a town to fight Adell, a would-be hero. The summoning ritual was meant to summon the overlord that had taken Rozalin's previous incarnation's name, who was causing havoc among the mortals. Rozalin was not happy with the idea of someone trying to kill her supposed father and tried to trick Adell into being killed. After many failed attempts in which Adell overcomes his adversaries and saves Rozalin, she eventually discovers what her father had done.&nbsp; Unfortunately for him, Rozalin awakened in a fight with another Overlord unleashing Zenon's power when the seal was broken. This led her and Adell and some other loyal followers to defeat the usurper. In order to do so, Rozalin needed to break the seal again to unleash Zenon's true power. Though she was afraid to do so, in order to protect her friends she determined she had to. Her fake father was destroyed in a final blast, but Zenon's influence lingered. Without the seal, Rozalin's existence was controlled by Zenon's will, a desire to return to solitude. Adell, pulls Rozalin into a kiss, bringing her back to her senses, albeit with flushing cheeks and a racing heart.<br><br>Rozalin was now the strongest being on Veldime, a world of demons and a single human, Adell. She declared herself Overlord and began rebuilding Veldime and learning of the fate of the outside world. The unification of the Dynasty and the war against the Dominion took place before Zenon reincarnated. In Veldime, Rozalin's false father cut off ties to the Dynasty focusing on growing his own power. When Rozalin retook her title, the Empress had already considered the netherworld Veldime to be an enemy of the state. Rozalin is not interested in answering to any higher power and has decided to recruit others into freeing their worlds along with her own.<br><br>Adell's lifespan was certainly longer than expected for a human, but far too short for Rozalin. Decades have passed since his passing and Rozalin has experienced much inner turmoil. Her demonic nature is no longer held back by Adell's humanity, and could become problematic. Trying to sate her desire for emotional connections has been difficult, but staying sane without it is worse. Flipping between wrath, desire for solitude, and longing for personal contact has made the last few years of Rozalin's rule a bit worrisome for her people.<br><br><strong>Current Situation:</strong> As an Overlord of a small world, Rozalin has some connections that she is attempting to pull to increase the numbers of the rebellion. She herself has decided to meet with the resistance to see whether they are worth her time. During a skirmish with Dynasty loyalists, Rozalin wanted the chance to parley with the Dynasty before fully committing to war. There was no hearing or trial and Rozalin was sentenced to execution without any discussion. Needless to say, Rozalin was enraged and offended by the Dynasty's course of action and vowed to show the Empress why one does not make enemies with Overlord Rozalin.<br><br><strong>Weapon:</strong> Noble Rose - While not her most powerful weapon, it sticks out in her mind as her first gift from Adell. While technically she had received equipment from him before then, this was the first one she received after she stopped wanting to kill him. When she needs the extra firepower, she pulls out Etoile, a gun she looted from the Item God herself.<br><br>Etoile - The most powerful weapon in Rozalin's arsenal and certainly the most valuable as well. When an enemy proves to be resistant to her Noble Rose, Etoile can usually put a hole through it. Or many, as the situation requires.<br><br>Doom Wand - In addition to her guns, Rozalin keeps a staff in reserve in the event she needs to focus on her magic. While she can cast without her staff, her spells are certainly empowered and more versatile while she wields her Doom Wand.<br><br><div align="center">(https://elliquiy.com/elluiki/images/3/31/Rozpic029.jpg)(https://elliquiy.com/elluiki/images/2/2c/Rozpic018.jpg)(https://elliquiy.com/elluiki/images/d/d7/Rozpic030sm.jpg)(https://elliquiy.com/elluiki/images/b/b9/Rozpic025.jpg)(https://elliquiy.com/elluiki/images/9/96/Rozpic028.png)</div><br><br><strong>Special Powers:</strong> <br><em> Kneel Before Me </em> Rozalin can affect a few of her minions or allies in battle improving their attack capabilities. (Attack, Hit, and Int improve by 10%)<br><br><em>Rose Thorns</em> Rozalin converts her pistol into a large chain-gun and unleashes a torrent of bullets on any enemies in her path.<br><br><em>Rose Liberation</em> When releasing some of the power from her seal, Rozalin generates a massive collection of dark energy until it crystallizes. When ready she can smash it into her enemies for incredible damage.<br><br><strong>Strengths:</strong> <br><em>Overlord's Power</em> - One of the perks of being overlord is having vassals. Being able to send out meat shields and keeping a healer around has its advantages. Even better is learning the skills and abilities of your vassals. Rozalin has picked up moderately damaging spells, support spells, and healing spells from her servants. As her servants grow stronger, the spells Rozalin has access to grow stronger as well. <br><br><em>Overlord's Arsenal</em> - As the Overlord, Rozalin also has access to the treasury (which is currently not too impressive), and all of the items within. She can keep a few items on hand or send them back to her warehouse where she can have them retrieved when not in a combat situation.<br><br><em>Princess Gleam</em> - Men near her on the battlefield are invigorated allowing their attacks to be more potent. (Approximately 20% more potent)<br><br><em>Gun Skills</em> - Rozalin is something of a crack shot and can fire off some incredibly unique trick shots including a three shot rapid fire, blasting multiple opponents with a wide area burst, or focusing an intensely enhanced shot through a line of enemies.<br><br><strong>Weaknesses:</strong> <br><em>Close Combat Ineptitude</em> - Rozalin is very much a back row combatant. She does her best work commanding others to fight for her and supporting them with ranged fire from her guns or her magic. When she is forced to fight in close combat, she can use her staff or a sword to defend herself, but not particularly well.<br><br><em>Sealed Power</em> - A good portion of her power is sealed to prevent Zenon, her past self, from overtaking her. With Adell gone, Rozalin is loath to unseal her powers as he was the only one who could bring her back. If she does activate her sealed powers, she will likely attack her allies after defeating her enemies.<br><br><em>Princess Syndrome</em> - Rozalin is the first to complain when things are not to her liking. She expects royal treatment and accommodations and will be a nuisance to anyone who doesn't comply.<br><br><em>Unstable Emotions</em> - Adell's death has caused Rozalin to experience wild peaks and troughs in her emotional state. She can sometimes spend weeks in a depressive phase where tending her responsibilities seems an insurmountable obstacle. Other times she takes out aggression on enemies without remorse. She even sometimes has periods where her softness wins out, potentially threatening her image as Overlord.<br><br><em>Prism Rangers Fangirl</em> - The Prism Rangers are the best hero group of all time! Cosplay maybe?<br>
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			<dt class="postheader">
				Title: <strong>Re: A Dynasty of Games - Approved Character Sheets</strong><br>
				Post by: <strong>Vercile</strong> on <strong>04-10-2015, 11:21:12</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Gayle Leonhart</strong></span></div><br><div align="center">https://www.youtube.com/embed/ntlLVoo3K-M</div><br><div class="floatright">(http://i.imgur.com/b5O9W3q.jpg)</div><div class="floatright">(http://i.imgur.com/fjklCpS.jpg)</div><br><strong>Current Occupation:</strong> Mercenary<br><br><strong>Home World Information:</strong> <br>Final Fantasy VIII&nbsp; is a 1999 RPG set on an unnamed fantasy world with science fiction elements, following the story of a group of young mercenaries, led by Squall Leonhart, who are part of an organization named SeeD. Initially travelling to different countries to stop the sorceress Edea, their goal changes to stop a sorceress from the future named Ultimecia from compressing time.&nbsp; The world primarily consists of modern elements, but does contain some futuristic elements. The planet comprises five major landmasses, with Esthar, the largest, covering most of the eastern portion of the map. Galbadia, the second-largest continent, lies to the west, and contains many of the world's civilizations. A northernmost landmass named Trabia, an Arctic region and positioned roughly in the middle of the world map lies Balamb, the planet's smallest continent, with southernmost landmass includes an array of broken sections of land that have drifted apart. <br><br><strong>Appearance/Style Description:</strong> <br>Hair - Dark Auburn / Brown (Brunette), lengthy, straight yet unkempt.<br>Features - Blue eyes, cherry lips, fair skinned, diagonal scar.<br>Height - 5'8" (173cm)<br>Weight - 147 lbs (66 kg)<br>Measurements - B:36 W:27 H:34<br>Apparel - Black leather bomber jacket with a white fur trim collar <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;V neck white shirt w/ black tribal trim<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Black fingerless leather gloves<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Black tight leather pants with three brown interconnecting belts<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Black stiletto boots (Knee High)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;SeeD Uniform (http://i.imgur.com/eUdhXiV.jpg) (Alternate)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;School Girl (http://i.imgur.com/pJny9wQ.jpg) (Alternate)<br>Affects - Silver chain necklace w/ Griever pendant and matching ring<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Silver stud (Left Ear)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Lipstick/Gloss<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Cigarettes<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Motorcycle (http://i.imgur.com/TXuHgjD.jpg)<br>Style - Unruly Teen<br><br><strong>Sexuality</strong>: Bi-Curious<br>&nbsp; &nbsp; &nbsp;<br><strong>Personality:</strong> <br>Gayle is an introverted, cold and well reserved youth who pushes away those who would otherwise be considered her friends. Though withdrawn, Gayle does not shy away from duties or commitments she puts her mind to. Even though she is very practical with an honourable sense of responsibility, she harbours a great deal of fear in getting close to anyone and continues to question her life's purpose. Some refer to her as a classic case of; "Hard on the outside, soft on the inside."<br><br><strong>History:</strong><br>A small fragment of defining force has lingered within this world for many generations, untouched and lost in time it's strength forgotten. As the soft yet unyielding grasp of peace reigns with a compassionate hand is crippled however, so too does a knight rise from the maw of legend. It is an age of peril and the <em>Dynasty</em> has carved it's own history into the world and has ruled with an iron fist, forcing a knee of those who cannot fight and ending those who can. Balamb Garden among the first to fight back, remains a smouldering crater as the last to fall. During the events leading to it's destruction, Gayle Leonhart's family is murdered in cold blood attempting to escape the war. Being only a child, Gayle slips through the cracks and wanders the small central continent alone and afraid until reaching it's shores. In a dire state, Gayle is found upon by a local fisherman whom shortly after discovers is a famous smuggler. Perhaps by chance or perhaps by fate, Gayle is nursed back to health and taken to <em>Fisherman's Horizon</em> before being transferred to <em>Dollet</em> where she was raised by a quiet couple. Gayle had never been too open or accepting of her adoptive family and had spent most of her time out in the streets, getting up to all kinds of mischief and mayhem. During her years on Dollet, Gayle grew up learning how to fight and survive on her own and at the age of sixteen took her leave. Taking with her a few lessons in motorcycle maintenance along side a reconditioned bike (http://i.imgur.com/TXuHgjD.jpg), journeying to <em>Galbadia Garden</em> and applying herself to the remnants of their militia. During her time Gayle stuck mostly to herself, shutting herself of from the social gatherings of her class mates, peers and in general; the world around her. Two years slipping by, Gayle's training had come a long way and after successfully graduating she was given her first real mission..... and her last. <br><br><strong>Current Situation:</strong> <br>A failed assassination has landed Gayle a one way trip to the executioners block.<br><br><strong>Weapon:</strong> Gayle's Gunblade (http://orig08.deviantart.net/d0bf/f/2012/182/6/0/gunblade___squall_ffviii_by_arcaste-d55jmvq.png) consists of a sword blade and a gun action built into the hilt, with the barrel running inside the length of the blade. They are mostly used like normal swords, but triggering a round sends a shock wave through the blade as the weapon passes through an opponent to boost damage.<br><br><strong>Special Powers:</strong> <br><em>Limit Break (Renzokuken) - </em> Renzokuken is a series of slashes from Gayle's Gunblade.<br><em>Survival (Guts!) - </em> "Guts!" is a passive attribute Gayle retains, upon taking a fatal blow has a chance to stand back up and give it one more go!<br><em>Final Attack (Heaven's Divide) - </em> Throwing her blade high into the air, Gayle rushes her opponent in a flurry of punches and kicks. Completing the combination by grasping her sword mid-air and attempting to slice the victim in two.<br><br><strong>Strengths:</strong> <br><em>Junction</em> - Gayle holds and uses a variety of Materia and Guardian Forces(GF) (Summons).<br><em>Critical Strike</em> - When striking with her Gunblade, pulling the trigger unleashes a power shot increasing the damage of her attack.<br><em>Lone Wolf Proud Lion</em> - Gayle works well in a team, but also works well alone.<br><em>Inspire</em> - Even though Gayle prefers not having to lead, she has a spirit that aides in rallying.<br><br><strong>Weaknesses:</strong> <br><em>Humanity</em> - Gayle is a fit an enduring young lady, whom has battled beast, monster, alien and demon alike. Even though she has accomplished a great deal, she is still only human.<br><em>Bane of Heroism</em> - Gayle remains closed off from the people around her, never hinting at the underlining fact that she maintains her fear and doubt with great stress.<br><em>Stubborn</em> - Occasionally, if Gayle doesn't think the present plan is practical and sound enough, she'll go off on her own.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: A Dynasty of Games - Approved Character Sheets</strong><br>
				Post by: <strong>Blue Nova</strong> on <strong>04-10-2015, 23:55:30</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Cookie,<br>"Captain Cookie"<strong></strong></strong></span></div><br><div class="floatright">(https://elliquiy.com/elluiki/images/3/34/156175043.jpg)</div><br><div class="floatright">(http://orig07.deviantart.net/6ce3/f/2012/203/a/3/the_murloc_by_onegiantangrybadger-d5863wj.gif)</div> <br><br><strong>Current Occupation:</strong> Sushi Restaurant Chef... <br><br><strong>Home World Information:</strong> World of Warcraft<br><br><strong>Appearance/Style Description:</strong> "Cookie is Cookie" Which is what he would say if he spoke english. Yes, the ability to take on a human form was bestowed upon him just like everyone else. However, he has not learned how, and does not wish to learn how to become something he is not. This Murloc has a lot of pride in his fishiness and does not need to look like everyone else to to try and blend in. Mostly because it might be even more creepy to see a full grown man licking random objects around the world. <br>He does seem to wear a hat wherever he goes, because he does not like being naked.<br><br><strong>Sexuality</strong>: Cookie... once found a dirty magazine. He ate it.<br><br><strong>Personality:</strong> Dashing, charming, and regally posh. Are things cookie cant even dream about, lacking the basic understanding and even concept of manners. Cookie still wants to know, "what is, love? (http://img01.deviantart.net/f2f0/i/2006/192/c/8/no_more_blind_dates_by_ribera.jpg)" and everything else these giant humans keep yapping their tiny mouths about. Cookie does however know about loyalty. But he holds true to the wise words of his greatest ancestors. <br><br><div class="floatleft"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Wise words of his greatest ancestors</div><div class="spoiler_body">(https://s-media-cache-ak0.pinimg.com/236x/4c/2f/ae/4c2fae2bdc02ce64b1bb4cbf3482fe82.jpg)</div></div></div><br><br><strong>History:</strong> From the Warcraft world, Cookie is what is known as a Murloc. Known to a few scholars as intelligent amphibian humanoids, everyone else knows these things to be strange, mentally challenged, fish monsters. As a Murloc, he was treated like an animal and hunted by countless adventurers. Growing up was hard for a baby Murloc (http://orig10.deviantart.net/64eb/f/2013/056/1/4/baby_murloc_wow_tcg_card_by_osobogly-d5w9iob.jpg), as leaving his starting area surly meant death... a painful, repetitive, "A-for-effort" style death. <br>Cookie was taken in by the old leader of the Defias Brotherhood. Edwin VanCleef (http://wow.gamepedia.com/Edwin_VanCleef) brought him aboard his flag ship and taught him what it meant to be honorable, and how foolish it was o throw loyalty to the selfish. With a pirate life style, the Murloc gained his name by becoming the cook of the crew. Though he fought countless low level adventurers, many had failed to realize his power grew with every victim he slew. Casting his mighty ladle down on the enemies time and time again, valiantly fighting off intruders. Though his win ratio was around 0.3%, he still managed to gain enough "experience" to become a respectable captain... well, a decent captain... a captain.<br>Cookie is named Cookie because he is the cook aboard the pirate ship where he lived. It has nothing to do with the baking treat, cookies. He also comes up with names for other people based on what they do. A legendary swordsman might be called "Stabby", and a martial artist might be called "Slappy". <br><br><strong>Current Situation:</strong> A captain seeking a new ship and crew.&nbsp; He will insist on being called Captain Cookie, regardless if someone actually <em>is</em> the captain of the ship he is on. Cookie seemed to not really pay attention to the world events... or current events... or anything for that matter. Much like a cousin named Dori, he wonders in search of people that he can call home. He was able to follow Sylvanas out of Azeroth, but has yet to approach her. She is just the only thing that reminds him of home, and actually feels more comfortable knowing she is around. <br><br><div class="floatright">(http://hydra-media.cursecdn.com/wow.gamepedia.com/b/b2/Frostmourne_Shattered.png)</div><strong>Weapon:</strong> <br><br><em>Ladle of Dooom~</em> - This mighty weapon of epic lore, has slayed countless millions! Or possibly a half dozen or so, if counting assists... This is Cookie's weapon of choice when actually going into combat. Which is why it barely resembles a ladle now.<br><br><em>Frostmourne</em>! - Well, a piece of it anyways. During the chaos of the worlds colliding, this legendary artifact was destroyed. It's shattered pieces sent flying all across Azeroth, and the handle landing right into a pot of soup Cookie was making for the crew. He mostly just uses it stir cold beverages. However, if it was ever repaired somehow, it may one day be returned to it's former glory.<br><br>(http://orig07.deviantart.net/cda3/f/2008/330/0/4/i_am_murloc_by_mythori.jpg) (http://orig13.deviantart.net/6cff/f/2011/178/5/d/warcraft_by_meissdes-d3k85up.jpg) <br><br><strong>Special Powers:</strong> <br><br><em>Throw Food</em> - You know how mothers always told you not to play with food. Well Cookie never had one, so he has perfected the art, of food throwing. When cookie throws a turnip at you, it can feel like you have been hit with a vegetable, or a grenade. Depending on how angry Cookie &nbsp;(http://orig04.deviantart.net/9e67/f/2011/098/a/f/angry_murloc_is_angry_by_shalinka-d3dhkvm.png)is when he throws it. <br><br><em>Cooking</em> - Cookie's cooking seems to have supernatural regenerative powers. As well as other beneficial effects he has yet to discover. Though he doesn't seem to realize it heals people. He just thinks injuries are a form of hunger.<br><br><em>Regeneration</em> - Cookie's body seems to mimic many amphibians and reptiles in the fact that he can regenerate from almost any non-fatal wound. Regrowing body parts most faster than others. This power allows him to take heavy hits without dying. Though he may be out of commission quickly, he will always be back for more.<br><br><div class="floatright">(http://orig06.deviantart.net/d750/f/2008/323/4/6/murlock_holmes_by_ireth_calafalas.jpg)</div><strong>Strengths:</strong> <br><br><em>Iron Chef</em> - Obviously this Murloc is going to go on to do great things. Well, he is going to do something. One of those things will be cooking. The food he makes is surprisingly tasty. Despite his, dirty habits. And he is someone able to turn anything into a tasty meal.<br><br><em>Escape Artist</em> - This creature has escaped death time and time again, but he is also great at disarming restraints. His slippery nature being more than just the texture of his skin. Cookie can disable locks and slip out from bindings. He can slip through tight spaces, and is almost impossible to grab onto for more than a second. <br><br><em>Mentally Absent </em>- Cookie's brain is a fascinating specimen. Seeming to lack discernible thought patterns, the creature is extremely hard to read. Not just when playing poker, but also when attempting to read his mind, or discern emotions. If a secret needed to be kept, Cookie is the one to keep it.<br><br><strong>Weaknesses:</strong> <br><br><em>Awkward</em> - Cookie is, a challenge for his allies and himself. As it is hard to trust and befriend something that does not look or act human. To many other, he does things without cause, and seemingly at random. Like pushing a bowl of cereal off the counter while staring intently at someone who is trying to talk to him. <br><br><em>Physically weak</em> - Cookie can fight with the best of them, but always is the first to go down in a fist fight. His fragile form is not meant to take many punches.<br><br><em>Prep Time</em> - Cookie's healing and buff properties from his cooking can be amazing, or even devistating. But it takes a while to actual cook the dish, and he needs some semblance of ingredients. Even and old potted plant in a boiling pot of slime can be turned into a meal when cooked by the great Captain Cookie, but trapped in a desert with nothing but sand and non-organic matter. Cookie would be unable to help anyone, not even himself.<br><br><em>Failure</em> - Cookie was seemingly breed for mishaps. Though he may help his friends to victory, and possibly make it out in the end. He seems destined to make horrible mistakes which lead to his road being much harder than it ever had to be. Without friends to guide him, Cookie's life will be a miserable one.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: A Dynasty of Games - Approved Character Sheets</strong><br>
				Post by: <strong>scribus1000</strong> on <strong>05-10-2015, 00:03:04</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Samus Aran<strong></strong></strong></span></div><br><div class="floatright">(http://orig14.deviantart.net/319f/f/2012/011/8/2/82eea8b36e2c94263d910e13bced6af3-d4m0ne8.png)</div><br><strong>Current Occupation:</strong> Bounty Hunter--formerly worked on contracts for the Federation and for the Dynasty by extension.<br><br><strong>Home World Information:</strong> Samus' galaxy is a somewhat stable place in the absence of grave threats that she herself has had to deal with. Although the Space Pirates are a constant, recurring enemy--and the Galactic Federation she sometimes works for has its own secrets and agenda. K-2L was her place of birth (left behind after the Space Pirates' raid that left her orphaned), while Zebes is the planet she was raised on by the Chozo (Inadvertently destroyed ).<br><br><strong>Appearance/Style Description:</strong> Without her armor, Samus stands at a height of 6'3", and has about 200 lbs. to show for it--muscle owed entirely to the rigorous training she has undergone since childhood and far onward. Despite this, she still maintains an overall feminine appearance and is often regarded for both her capabilities and her physical attractiveness. Blonde hair (typically fashioned in a ponytail), harsh green eyes, and the well-toned, perky body that goes without saying, all come together to form a character not easily missed in a line-up.<br><br><div class="floatright">(http://pre15.deviantart.net/714e/th/pre/i/2011/230/8/4/metroid_fusion__samus_vs__sa_x_by_selie-d472njs.jpg)</div><div style="text-align: right;"><span style="font-size: 6pt;" class="bbc_size">(The person in orange seen below is not human, but instead an SA-X, an X parasite mimicking Samus.)</span></div><br>During the events of <em>Metroid: Fusion</em>, Samus' first encounter with the X Parasites nearly killed her, and required the infected parts of her suit to be removed, giving her armor a more "stripped-down" appearance. She has managed to restore her suit's former appearance, however, before the Dynasty took her prisoner.<br><br><br><strong>Sexuality</strong>: Samus is pansexual--while she is acutely aware of her preferences, she has not given herself many chances to explore them further. That doesn't mean they don't exist, however.<br>&nbsp; &nbsp; &nbsp;<br><strong>Personality:</strong> Beneath the armor you might have expected someone aggressive, as strong outside of it as they appear inside--Samus is no exception to the rule, but she does have a couple of asterisks in that profile: Samus is not as money-hungry a bounty hunter as the others of her time. The want is still there, yes, but there's more to it; the warrior here has a genuine desire to do good, to do something that benefits more people than just herself. It is not quite easy to see from the outside in, however. <br><br>Eyes are the windows to the soul, but that doesn't help when the owner has drawn the blinds and the drapes closed. Her gaze is typically one of few things: either cold, inquisitive, or pissed off. Coworkers probably describe her as a hard-ass--any description of the real body part, notwithstanding. Samus is alone, but not lonely--ask her and she'd say that, and openly admit to having that lone wolf attitude. However, she is fully capable of making friends....and a relationship is not out of the question. Fleeting, flirty encounters or a long-standing companion, either one is a possibility.<br><br><strong>History:</strong> From the Metroid wiki:<br><br><em>Samus Aran is an intergalactic bounty hunter and the main protagonist of the Metroid series.<br><br>Orphaned during a Space Pirate raid on her home of K-2L, Samus was adopted by the mysterious Chozo and taken to Zebes where she was infused with their DNA and raised to become a warrior. Once she reached adulthood, Samus joined the Federation Police where she served under the Commanding Officer Adam Malkovich, but she ultimately left to become a Bounty Hunter, though she was nonetheless recruited by the Galactic Federation on many occasions. Armed in her cybernetic Power Suit, Samus has become famous for her accomplishments on missions others thought impossible. Her most renowned achievements are the destruction of the Space Pirate base on Zebes, her role in ending the Galactic Phazon crisis, her extermination of the Metroid species, and her disobedience of orders at the BSL station where she chose to destroy the deadly X Parasites rather than turn them over to the Galactic Federation.</em><br><br><strong>Current Situation:</strong> Samus defied her world's Galatic Federation, as well as the will of the Dynasty, over the course of her last mission on a biological research station; she chose to eradicate the hostile X Parasite species, including the incredibly dangerous SA-X that were spawned from the infected parts of her suit, rather than allow her superiors to handle them as they saw fit. It is the first time she has defied orders, and possibly the last--as many believe she is becoming more of a liability than an asset, with the very real potential to defect. Thusly, she is a wild card the Dynasty intends to terminate before becoming too great a problem. Samus was ambushed in her Home World, her ship confiscated, and while her Power Suit cannot be taken from her, her restraints prevent her from accessing it. The Paralyzer from her Zero Suit has been taken, however.<br><br><strong>Weapon:</strong> The Zero Suit: This is what Samus wears underneath her power armor, and it is usually not seen while she on a mission, unless her Power Suit has been compromised or damaged beyond use. It is skintight, and as a consequence, somewhat revealing, unlike ordinary clothes--The curves to her hips, the swell of her breasts, and the shape of her ass, etc., are going to be obvious. There is the simple solution of just wearing clothes over this suit, of course. While in this form, Samus is much more agile, but also weaker.<br><br>→ The Paralyzer: This is a modular weapon with the appearance of a handgun. It cannot kill enemies, but as the name suggests, it can stun them with its energy shots. Charged shots have a longer stun time. As of her performance in the smash bros. games, The Paralyzer can also shift into a Plasma Whip capable of striking foes to send them flying, and tethering onto ledges and enemies like the grapple beam.<br><br>The Power Suit: The iconic suit she is widely recognized for, and the main carrier for most of her offensive abilities. Samus is able to materialize it to cover herself at will, as well as dematerialize it for the opposite. Specifics below. Utilities are not listed.<br><br>(A/N: For easier reference, the abilities are limited to those featured in <em>Super Metroid</em> and <em>Smash 4</em>. Additional abilities, even if they are canon in other games, may just be acquired in level-ups for the sake of making them stronger by proxy.<br><br>And besides, Metroid veterans, if you think about it, this makes sense--at the start of most of her games, Samus tends to lose some of her powers and get them back later! :P )<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arm Cannon</div><div class="spoiler_body"> The primary weapon of the Power Suit, it is highly modular and upgradeable, and can accept new beams as they are discovered/created.<br><br>→ Charge Beam: This upgrade allows Samus to charge up her beam weapons and release a powerful attack. This lets her damage some enemies that are impervious to simple beam shots.<br><br>→ Missiles: Missiles are used to open locked doors and to defeat enemies that are invulnerable to regular beams.<br><br>→ Super Missile: Super Missiles are similar to ordinary Missiles but carry significantly more power. They are capable of opening doors that Missiles cannot, and there are many enemies that cannot be destroyed with any other weapon in Samus' arsenal. The impact of a Super Missile can dislodge enemies crawling on walls and ceilings.<br><br>→ Ice Beam: Gives the Arm Cannon the ability to freeze enemies, allowing Samus to use them as platforms. This beam is extremely useful for defeating Metroids.<br><br>→ Wave Beam: Allows beam shots to pass through walls.<br><br>→Spazer Beam: Shoots three parallel yellow laser shots. Has much more power and width than the Power Beam. Cannot be equipped at the same time as the Plasma Beam.<br><br>→ Plasma Beam: A green laser that is capable of hitting multiple enemies at a time. Much stronger than the Spazer Beam. Cannot be equipped in conjunction with the Spazer Beam.<br><br>→ Grappling Beam: The Grappling Beam allows Samus to swing from magnetic blocks and certain enemies on an arc of electricity. The Grappling Beam, while apparently powerless, can actually be used to defeat a number of enemies, and is capable of latching onto certain targets and essentially, well, grappling them.<br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Suit modifications</div><div class="spoiler_body">→ Varia Suit: This upgrade to the Power Suit allows Samus to withstand the extreme temperatures of Norfair and changes the suit to an orange color, as well as offering a slight decrease in damage taken*(See weaknesses for an exception--This version of Samus is post-Fusion).<br><br>→ Screw Attack: The Screw Attack is a jumping technique that transforms Samus' Spin Jump into a whirling saw blade of energy that can damage enemies and clear obstacles.<br><br>→ Bombs: When in Morph Ball mode, Samus' Power Suit can deploy bombs used for destroying obstacles that block Samus' path and attack some enemies.<br><br>→ Power Bomb: The much more powerful bomb, Samus uses this to damage enemies, and sometimes either destroy larger obstacles or at least reveal what <em>can</em> destroy them.<br></div></div><br><br><br>(http://www.damnwallpapers.com/wp-content/uploads/2014/04/Video-Game-Metroid-hd-Wallpaper.jpg)<br><br><br><strong>Special Powers:</strong> None, other than the abilities already from her games:<br><br><em>→ Shinespark:</em> A byproduct of her Speed Booster upgrade--which allows her to sprint at high-powered speed after generating enough momentum. If she crouches in the middle of such a sprint, the boost is "charged up", and can be used to launch her in a straight shot in any given direction including airborne, only stopping upon hitting terrain or an enemy that is strong enough to halt her approach. Energy from her power suit is constantly expended during a shinespark, until either the move ends or Samus' energy reaches critical levels.<br><br><br><br><strong>Strengths:</strong> <br><br><em>• Independent operative:</em> Samus can function well by herself, and does not necessarily need assistance in combat unless new circumstances arise. Although she can and often will assist allies even if it's unnecessary, to ensure the destruction of the enemy.<br><br><em>• Mental Training:</em> Samus has been trained since she was a child, and she's continued to push herself since then, almost never allowing herself to "get rusty" or lower her guard. Even in peaceful areas, with little chance of threats, Samus will remain in alert mode--possibly making her the first and the fastest Protagonist to react if things actually do go wrong.<br><br><em>• Physical Training:</em> She is well-toned and quite accomplished at fighting in most situations, with or without her suit. She knows the importance of being able to adapt.<br><br><strong>Weaknesses:</strong> <br><br><em>• Cold:</em> The administered vaccine in <em>Fusion</em> allows her to absorb X Parasites, but a surprise side effect occurred. Samus has inherited the Metroid's weakness to Cold-based attacks. While the Varia Suit upgrade mitigated this by preventing environmental hazards from affecting her, as well as preventing her from being frozen solid, any cold/ice-based attack may deal more damage to Samus, Power suit or not, than it would to other Protagonists. In game terms, this would amount to cold attacks having a high critical strike chance, so to speak.<br><br><em>• Technology Dependent:</em> A large portion of her arsenal comes from her weaponry, and especially the Power Suit. Should these be unavailable, Samus will be at a disadvantage and forced to make do with whatever she can find. <br><br><em>• Loner Tendencies:</em> She generally keeps to herself, though this does not make her socially awkward--mostly it's a matter of blowing dust off that underused playbook and opening a wrinkled page or two.<br><br><em>• Tension:</em> Samus has a hard time letting go of that "Combat ready" aspect of her mind; it does not matter where she goes or what she's doing. Unless she is utterly confident that nothing will happen, she'll act as if something <em>will</em> happen. Samus is at her best in a battle, and she has no idea what to do when there is nobody left to fight. This can lead to rivalries and brash competitions with others.
			</dd>
		</dl>
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