Justice League Unlimited Character profile:
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: VoluptuousVixen on 29-04-2019, 22:29:29</h2>
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				Title: <strong>Justice League Unlimited Character profile:</strong><br>
				Post by: <strong>VoluptuousVixen</strong> on <strong>29-04-2019, 22:29:29</strong>
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				<div class="floatright"><div align="center">(https://s-media-cache-ak0.pinimg.com/736x/72/69/f4/7269f4d3626a7c572ed43783ff3656c1.jpg)</div>(https://s-media-cache-ak0.pinimg.com/736x/72/69/f4/7269f4d3626a7c572ed43783ff3656c1.jpg)(https://s-media-cache-ak0.pinimg.com/736x/72/69/f4/7269f4d3626a7c572ed43783ff3656c1.jpg)(https://s-media-cache-ak0.pinimg.com/736x/72/69/f4/7269f4d3626a7c572ed43783ff3656c1.jpg)(https://s-media-cache-ak0.pinimg.com/736x/72/69/f4/7269f4d3626a7c572ed43783ff3656c1.jpg)</div>== Character Bio ==<br><br>== Personal Information ==<br><strong>Legal Name: <br>Alias:<br>Age: <br>Sexuality: <br>Part of Gotham Residing In:</strong><br><br>== Physical Description ==&nbsp; <br><br>== Persona ==&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br><br>== Key Skills == <br><br>== Advantages == <br><br>== Disadvantages ==&nbsp; <br><br>== Background == <br><br>&nbsp;== Character Extras =<br><br>= Face Claim: =<br>&nbsp;<br>Ons:<br><br>Offs:<br>
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				Title: <strong>Re: Justice League Unlimited Character profile:</strong><br>
				Post by: <strong>VoluptuousVixen</strong> on <strong>29-04-2019, 22:31:24</strong>
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				<strong>Player Name:</strong> VoluptiousVixen <br><div class="floatright">(https://i.pinimg.com/originals/c8/4b/33/c84b33b4b1e95905fe98adc2ef1abbc2.jpg)</div><strong>Real Name:</strong> Diana Prince<br><strong>Age:</strong> Looks 30 (Is actually 250) Amazon years<br><strong>Sexual Orientation:</strong> Heterosexual (Switch)<br><strong>Base of Operations:</strong> N/A (formerly New York City)<br><strong>Powers:</strong> Flight, Super Strength &amp; Speed.<br><br><strong>Weaknesses:</strong> Magic and pysch attacks. Diana is physically the strongest woman on the planet. She can withstand much however The Gods ALLWAYS design a flaw and she can be killed by those who created her. Sometimes her Amazonian pride can be a great weakness to her.<br><br><strong>History:</strong> <br><br>Wonder Woman is the Amazonian princess Diana; the daughter of the Amazonian Queen Hippolyta and the Olympian god Zeus. While the Amazons traditionally procreated by raping and then murdering sailors who happened too close to their island, Hippolyta was supposed to have been barren. Legend told that Diana was born of her mother's strong desire for a child, a lump of clay brought to life in the form of a girl; the perfect Amazon, as she was born of no man. The truth, though, was that Hippolyta had had an affair with Zeus, and Diana's real parentage was hidden in order to protect the Queen and her daughter from the wrath of Zeus' notoriously jealous wife Hera. As such, Diana's power was inherited through her divine blood. <br><br>Zeus had gone missing, and his wife Hera, in her jealousy, had discovered that yet another child had been conceived by her husband's dalliances with mortal women. The mortal woman in question was Zola, a woman living alone in the country, who was utterly surprised when Hera sent creatures to attack and kill her. Fortunately, she was rescued thanks to the efforts of Hermes, who sent her to request help from Wonder Woman. For safety's sake, Diana took Zola and Hermes to the island of Themyscira, home of the Amazons to beg protection from her mother, who warned that protecting one of Zeus' bastards from Hera would be no simple task. Before long, Hera sent her daughter Strife to do her will. Diana managed to prevent her from manipulating the Amazons into killing each other, but, she was surprised to learn that she and Strife were sisters - a revelation brought to light by the power of the Lasso of Truth. <br><br>Diana was the one to take Pilot Steve Trevor back to *Mans World* they had a romance and even stopped Ares from infecting the humans with his hate. Steve was killed sacrificing himself protecting the world at the end of world war one.<br><br><strong>Equipment:</strong> Lasso of Truth, Bracelets of Submission. Sword of Athena and Shield of Poseidon.<br><br><strong>Relationships:</strong> Queen Hippolyta (Mother), Steve Trever (Lover/Deacesed), Batman/Bruce Wayne (Best friend), Superman (friend), Aquaman (friend), Flash (friend), Cyborg (friend)<br><br><strong>Appearance:</strong> <br><br><div align="center">(https://i.pinimg.com/736x/3a/94/90/3a9490953b8a98815d59c9cf00cf69f7.jpg)(https://www.instylejackets.com/wp-content/uploads/2017/11/Diana-Prince-Justice-League-Leather-Jacket-570x700.jpg)(http://www.hawtcelebs.com/wp-content/uploads/2017/10/gal-gadot-for-cool-ray-collection-2017-7.jpg)</div>
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				Title: <strong>Re: Justice League Unlimited Character profile:</strong><br>
				Post by: <strong>VoluptuousVixen</strong> on <strong>29-04-2019, 22:32:24</strong>
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				<strong>Player Name:</strong> VolutpiousVixen&nbsp; <br><div class="floatright">(http://pre15.deviantart.net/3809/th/pre/i/2017/118/8/c/justice_league_unite___hawkgirl_by_farrrou-db7gzee.jpg)</div><strong>Real Name:</strong> Hawkgirl<br><strong>Age:</strong> 28<br><strong>Sexual Orientation:</strong> Hetrosexual<br><strong>Base of Operations:</strong> Her apartment, Central City<br><br><strong>Powers:</strong> Reincarnation: Exposure to Nth Metal in her original incarnation as Chay-Ara had an unusual effect upon her soul and that of her lover Khufu (Hawkman). The pair are locked in a seemingly endless cycle of death and rebirth throughout the centuries. While not a superhuman power per se, this propensity for reincarnation has allowed Hawkgirl to cheat death and return to active duty in her current incarnation. <br>◾ Nth Metal Fusion: Because of Barbatos's influence, Kendra's bond to the Nth Metal was merged into her being. She now boasts an altered physiology reminiscent to her past life as a Thanagarian. The metal is psycho-reactive, responding to its bearer's thoughts, and in its base form has a number of electromagnetic/gravitational properties. ◾ Nth Metal Wings: The Nth Metal in her new wings allows her to control navigation and guidance during flight. ◾ Razor Wings: Kendra's wings are razor sharp, easily able to rend flesh from bone with a crack of their flapping span. <br>◾ Regeneration: Kendra's wings are capable of repairing themselves when damaged.<br><br><strong>Weaknesses:</strong>&nbsp; <br><br><strong>History:</strong> <br><br>Kendra was originally born as Chay-Ara, the lover of the Egyptian prince Khufu. One night, Khufu and Chay-Ara discovered a Thanagarian ship that had landed on Earth. The ship was comprised of the mysterious Nth Metal. Exposure to the metal forced Chay-Ara and Khufu, as well as their enemy Hath-Set, into a cycle of endless reincarnation through time and space. Chay-Ara lived countless lives, before being reborn most recently as Kendra Saunders, while her lover's latest incarnation is Carter Hall. Kendra Munoz-Saunders is a treasure hunter by profession. Because of her reputation, she was hired by the ARGUS for a particular project which resulted in the permanent grafting of wings to her back. Kendra moved to Central City where she became a barista at a local coffee shop CC Jitters as a away to get off ARGUS Radar. She met Cisco Ramon while working and was hesitant to accept a date with him at first. She eventually gave in to his nerdy charm and when they first kissed, Ramon vibed her future into becoming Hawkgirl but kept it a secret from her. However, Carter Hall soon appeared and abducted her. He explained she was the embodiment of a reincarnated lover of his and he was attempting to save her. They have been pursued through the ages by an immortal named Vandal Savage. He killed them in each generation of their reincarnation to maintain his immortality and strengthen his powers. They were soon attacked by Vandal and during the scuffle Kendra jumped off the building. As Carter had predicted, her powers awakened and she became Hawkgirl. Once Savage was defeated Kendra decided to go her own way and make a name for herself as her own hero.<br><strong>Equipment:</strong> Archaic Weaponry: Hawkgirl has access to an entire arsenal of medieval weaponry, from maces to gauntlets and so on.<br><br><strong>Appearance:</strong> <br><br><div align="center">(http://www.popentertainment.com/biel01.jpg)(http://pre01.deviantart.net/55a6/th/pre/f/2016/237/4/3/hawkgirl_by_vshen-dafag2d.jpg)(http://www.clattoverata.com/wp-content/uploads/2011/05/jessica_biel_hot-bikini_total-recall1.jpg)</div>
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				Title: <strong>Re: Justice League Unlimited Character profile:</strong><br>
				Post by: <strong>VoluptuousVixen</strong> on <strong>29-04-2019, 23:33:24</strong>
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				<strong>Player Name:</strong> VolutpiousVixen&nbsp; <br><div class="floatright">(https://i.pinimg.com/736x/92/41/f8/9241f8bec20a7579a3f9bad78702368f.jpg)</div><strong>Real Name:</strong> PowerGirl/Karen Star/Kara Zor El<br><strong>Age:</strong> Unkown<br><strong>Sexual Orientation:</strong> Hetrosexual<br><strong>Base of Operations:</strong> Her apartment, Metropolis<br><br><strong>Powers:</strong> <br><br><strong>Weaknesses:</strong>&nbsp; All types of Kryptonite.<br><br>Kryptonian Physiology: Under the effects of a "yellow" sun, Kara possesses the same potential powers as an average Kryptonian. These include: Solar Energy Absorption: Under optimal conditions, this is the main source of Kara super powers as they are contingent upon exposure to solar radiation from a yellow sun star system. Her biological make up includes a number of organs which lack analogues in humans and whose functions are unknown. It is believed that between one or more of these and her bio-cellular matrix, "yellow" solar energy is stored for later use. This allows for the use of these powers to fade when yellow solar radiation is not available instead of immediate failure.<br><br>Heat Vision: Powergirl can, as a conscious act, fire beams of intense heat at a target by looking at it. She can vary the heat and area affected. <br>◾ Super-Hearing: Powergirls hearing is sensitive enough to hear any sound at any volume or pitch. With skill and concentration, she can block out ambient sounds to focus on a specific source or frequency. <br><br>◾ Enhanced Vision: Kara`s vision processes the entire electromagnetic spectrum as well as allowing vast control over selective perception and focus.<br>This umbrella ability includes the following: <br><br>Electromagnetic Spectrum Vision: Kara can see well into most of the electromagnetic spectrum. She can see and identify radio and television signals as well as all other broadcast or transmitted frequencies. Using this ability, she can avoid detection by radar or satellite monitoring methods. This also allows her to see the aura generated by living thing. <br><br>Telescopic Vision: This is the ability to see something at a great distance, without violating the laws of physics. Though limited, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera. <br>◾X-Ray Vision: This is the ability to see through any volume of matter except lead. Powergirl can see things behind a solid, opaque object as if it were not there. She can focus this ability to "peel back" layers of an object, allowing hidden image or inner workings to be observed. The exact type of energy perceived - such as x-rays, cosmic rays, or some other energy invisible to normal humans - is unclear. This ability perceives an ambient energy source though, it does not involve the eye projecting a concentrated, possibly toxic, beam to be reflected back from objects. <br>◾Microscopic Vision: This is the ability to see extremely small objects and images down to the atomic level. <br>◾Infrared Vision: Power girl can see with better acuity in darkness, and to a degree in total darkness. <br><br>Flight: Power girl is able to manipulate graviton particles to defy the forces of gravity and achieve flight. This ranges from hovering to moving in any posture, in any direction. <br>◾ Invulnerability: Due to the interaction of her dense molecular structure and supercharged bio-electric aura, Powergirl is nigh-invulnerable to extreme energy forces. In addition, her extends this protection against toxins and diseases. <br>◾ Superhuman Stamina: Kara is able to maintain continuous strenuous physical action for an indefinite period of time. This based on her body converting yellow solar radiation directly to energy, but is limited by physiological and psychological needs to eat, drink, and sleep. <br>◾ Superhuman Strength: Kara`s strength is augmented by yellow solar radiation interacting with the greater than human density, resilience and biological efficiency of her musculature. Her strength is more an act of conscious will on energy fields than actual physical strength. It is this act of conscious will that enables her to perform physical feats that are beyond the mere application force, such as moving a mountain top without said rock crumbling under its own mass. <br>◾ Superhuman Speed: Powergirl is able to move at incredible speed by sheer force of will. This extends to her perceptions and allows for feats such as catching bullets in mid flight as well as covering vast distances in little or no time.<br><br>◾ Super-Breath: PowerGirl is able to create hurricane force winds by exhaling air from her lungs. She can chill the air as it leaves her lungs to freeze targets. She can also reverse the process to pull large volumes of air or vapor into her lungs. <br><br><strong>History</strong><br><br>Long, long ago, on Krypton, Kara Zor-El and other five pilots in training are undergoing a test to determine which of them is prepared to undertake a mission. As making their way through Krypton's wilderness, Kara decides the quickest way to finish their test is to split up. Dev-Em is unwilling to obey her orders, but he leaves with his partner. Kara's friend Thara Ak-Var is worried since only four of them will pass the test, but Kara dismisses her concerns and forges ahead. <br><br>Shortly after, Kara hears a scream. Dev's partner -and Kara's boyfriend- Kell is clinging on to the edge of a cliff. Kara is unable to save him, and Kell falls down. Dev shows up right after and claims Kell and he got separated in the forest. Kara states she can see Kell's blood on his body, and Dev unthinkingly checks himself before realizing she has tricked him into giving himself away. Dev attempts to murder Kara as well, but she takes him down. <br><br>Dev-Em is trialed and found guilty, but the Council is reluctant to carry out the death penalty, so it's agreed Dev-Em will remain in their custody as they deliberate. Meanwhile, Kara Zor-El is publicly awarded and assigned to command one scout ship. After the ceremony, Kara meets up with her parents and shows them the ships that will take her and other scouts to other worlds with a growth codex for terraforming. Her parents give her a Sunstone to remember her family. <br><br>Several days later, as the starship commanded by Kara takes off, two guards discover Dev-Em has escaped his cell. <br><br>On her ship, Kara checks her ship and crew before they get into the cryo-sleep pods. Kara gets into her hibernating pod and falls asleep. Theoretically their cryo-pods don't allow to dream, but Kara still dreams of Kell's death, but the Sun is yellow in her dream, and this time she flies him back to safety when he falls. <br><br>After tean years, Kara wakes up and finds her whole crew has been murdered by Dev-Em. Although he was given the death penalty, he was released by two councilors who didn't agree with that ruling and preferred to send him into space. As she slept he took control of the ship, murdered her crew and steered the ship towards the Sol system. <br><br>Dev attacks Kara but she fights back. Their struggle damages the ship's navigational sytems. Kara attempts to find a planet to land safely, but Dev attempts to murder her again. Kara gets rid of him by stabbing him with her parents' Sunstone. Kara's ship plummets towards the third planet, and she tries to land it safely, but the ship overheats and the control deck catches fire. Against all odds, Kara manages to land the ship. <br><br>A hatch opens, and a figure walks out of the ship. Kara suffered with major amnesia for the longest time. She believed her origin was she was the granddaughter of the Atlantean sorcerer Arion and had been frozen in suspended animation for millennia until the present day. Recently she has started to question her place in the world and weather ore not she is Atlantean ORE kryptonian.<br><br>Thousands of years later, the ship starts emitting a signal. <br><br>Far in the North, Clark Kent spots the symbol of the House of El on the sky<br><br><br><strong>Equipment:</strong> None other then some Kryptonain tech.<br><br><strong>Appearance:</strong> <br><br><div align="center">(https://i.pinimg.com/736x/2f/26/cf/2f26cfc511e1c1cb17b8ebbc43f8e0f6.jpg)(http://www.celebs101.com/gallery/Gemma_Atkinson/171277/gemma_atkinson_alan_strutt_007.jpg)(https://celebmafia.com/wp-content/uploads/2018/06/gemma-atkinson-ga-2018-sportswear-range-by-gemma-atkinson-3.jpg)</div>
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				Title: <strong>Re: Justice League Unlimited Character profile:</strong><br>
				Post by: <strong>Re Z L</strong> on <strong>30-04-2019, 02:26:19</strong>
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				<strong>Player Name:</strong> Re Z L<br><div class="floatright">(https://i.imgur.com/e8PckPd.jpg)</div><strong>Superhero Identity:</strong> Super-Girl<br><strong>Real Name:</strong> "Cali Lane"<br><strong>Age:</strong> Physically/Mentally 19<br><strong>Height:</strong> 5' 9''<br><strong>Hair:</strong> Black<br><strong>Eyes:</strong> Blue<br><strong>Build:</strong> Athletic<br><strong>Sexual Orientation:</strong> Homosexual<br><strong>Base of Operations:</strong> None Presently<br><br><strong>Powers:</strong> <br><ul class="bbc_list"><li><strong>Cloned Kryptonian Physiology:</strong>&nbsp; She has the same physical make-up as other Kryptonians, though has significantly less time accumulating the radiation from a Yellow Sun which has left her much less physically strong than other Kryptonians, and has a much lower threshold due to the imperfect cloning process.</li><ul class="bbc_list"><li><em>Superhuman Strength:</em>&nbsp; Cali is strong enough to lift several tons.&nbsp; Cars are easy for her to lift, whereas semi-trucks pose some difficulty for her.</li><li><em>Superhuman Durability:</em>&nbsp; Cali can withstand a great deal of force with little effect, ranging from minor explosions to physical force or falling from great heights.</li><li><em>Superhuman Agility:</em>&nbsp; Cali's mental and physical speed allows her to perform feats of agility that would normally be impossible.</li><li><em>Superhuman Speed:</em>&nbsp; Cali is able to move at exceptionally superhuman speeds, capable of sprinting at a couple hundred miles an hour.</li><li><em>Superhuman Stamina:</em>&nbsp; Cali can maintain peak physical exertion for an exceptionally long period of time without tiring.</li><li><em>Accelerated Healing:</em>&nbsp; Cali will naturally recover from any injury, illness, or other form of damage remarkably quickly.</li><li><em>Enhanced Senses:</em>&nbsp; Cali has preternaturally sharp senses of hearing and sight, including extremely detailed telescopic vision.</li></ul><li><strong>Tactile Telekinesis:</strong>&nbsp; Cali's body is completely surrounded by an invisible field of telekinetic energy, protecting her from harm and enhancing her physical abilities.&nbsp; Cali must be in physical contact with an object to exert this power over it (including hand-to-hand combat), though with effort she can extend this effect to anything touching a surface that she is also touching.</li><ul class="bbc_list"><li><em>Simulated Superhuman Strength:</em>&nbsp; Cali's "strength" is vastly increased by this power, putting her just below the traditional strength of Superman.&nbsp; Furthermore, the objects that she lifts or holds onto is similarly affected by her telekinetic field such that they do not crumple or break under their own weight when she lifts them.</li><li><em>Flight:</em>&nbsp; Cali can use her telekinetic field to counteract the effect of gravity on her, allowing her a form of flight.&nbsp; She can travel up to Mach 5 in this way.</li><li><em>Simulated Superhuman Durability/Invulnerability:</em>&nbsp; Cali's telekinetic sheath shields her from tremendous force, either physical or energy, giving her the appearance of being nearly invulnerable.</li></ul><li><strong>Latent Psionic Powers:</strong>&nbsp; Cali also has undeveloped psionic abilities that are present, but not fully realized, including limited telepathy and the ability to learn languages through touch.</li></ul><br><strong>Weaknesses:</strong> <br><ul class="bbc_list"><li><strong>Magic:</strong>&nbsp; Magic naturally bypasses the Kryptonian resistances, leaving her equally vulnerable to it as any other normal human.</li><li><strong>Kryptonite:</strong>&nbsp; Cali's Kryptonian physiology is equally vulnerable to Kryptonite just like any other Kryptonian.</li><li><strong>Red Sun Radiation:</strong>&nbsp; Cali's powers are partially reliant on the radiation from a yellow sun, so prolonged exposure to red sun radiation, or even the absence of yellow sun radiation can leave her underpowered, or completely powerless.</li><li><strong>Unconsciousness:</strong>&nbsp; Cali's Tactile Telekinesis is largely used unconsciously, but while Cali is unconscious it cannot be used, leaving her much more vulnerable than she normally would be.</li><li><strong>CADMUS Programming:</strong>&nbsp; Cali spent approximately a year in intensive mental conditioning chambers within CADMUS, which gave her a preprogrammed set of memories and experiences as well as conditioning her to respond to certain stimuli in a preprogrammed way so that CADMUS could maintain control of her.&nbsp; It came just short of complete brainwashing, but several subconscious triggers can force her into a variety of mental states.</li></ul><br><strong>History:</strong> <br><br>Up until about 6 months ago "Cali" had been little more than a human-kryptonian hybrid clone stuck in a cloning vat and being fed false memories to imprint a life upon her.&nbsp; CADMUS, at the direction of Lex Luthor, used DNA from both Superman and Lex Luthor to build their own "superhuman" for Project Krypton--or for at least one of the projects part of that overarching program.&nbsp; The memories weren't perfect, but the memories coupled with subconscious programming kept her from dwelling on too many of the details of her past, while also allowing CADMUS easier control of her mind should they need it.&nbsp; Due to the purpose of the project she was not completely programmed to be a mindless puppet for them, but instead had limited subconscious triggers for failsafe purposes only to allow her to be as "human" as she could.<br><br>6 months ago she was woken up out of her memory and command programming to being the final suite of tests.&nbsp; She was imprisoned within the facility under the pretense of an "accident" that she can't quite remember, but given relative freedom within her "cell".&nbsp; With the direct intervention of Lex she was made to be a dutiful niece with both the potential goodness of Superman himself and the potential mind of Lex Luthor.&nbsp; For now she continues to remain within the CADMUS lab, being slowly adjusted up to her full strength in preparation for something that she knows not what.<br><br><strong>Equipment:</strong>&nbsp; Leather Jacket, Super-Girl Suit, Electric Guitar, Camera<br><br><br><strong>Relationships:</strong>&nbsp; None presently<br><br><br><strong>Appearance:</strong> <br><br><div align="center">(https://i.imgur.com/T8KFcGg.png)(https://i.imgur.com/rEQebvr.jpg)(https://i.imgur.com/mqgTZA1.jpg)(https://i.imgur.com/gQNssBV.jpg)</div>
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				Title: <strong>Re: Justice League Unlimited Character profile:</strong><br>
				Post by: <strong>Callie Del Noire</strong> on <strong>30-04-2019, 03:22:41</strong>
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				<strong>Player Name:</strong> Callie Del Noire<br><div class="floatright">(https://i.pinimg.com/originals/a3/89/93/a389936d4a2684385b18ced02236e7a6.jpg)</div><strong>Real Name:</strong> Zantanna Zantara<br><strong>Age:</strong> Looks 20 (Actually Mid 40s)<br><strong>Sexual Orientation:</strong> Bisexual<br><strong>Base of Operations:</strong> <br><strong>Powers:</strong> <br>&nbsp;Homo Magi: She is an offshoot of Homo sapiens known for their outstanding talent in magic, and she has spent her entire life studying magic in one form or another<br>--Elemental Control: Zatanna can generate/manipulate magical elements such as: Heat (Fire), Cold (Ice), Electricity, Water, Earth, Wind, Lights and Shadows<br>--Telekinesis: /Telepathy<br>--Teleportation/Dimensional Travel<br>--Healing: Zatanna can heal both herself and others<br>--Weather Manipulation: Zatanna can control and affects the weather in a certain area.<br>--Eldritch Blast: Zatanna can blast enemies with mystical energy.(Usually done via elemental manipulation)<br>--Flight: Zatanna can fly or levitate however she says that this requires a lot of energy and concentration and therefore she chooses not to fly if possible.<br>--Force Field: Zatanna can create magical shields to withstand bullets, blasts, blows and explosions. The greater the size or density of the shield the more effort it takes Zatanna to hold.<br>--Phasing: Zatanna can make herself into her "phantom form" and become intangible.<br>--Size Alteration: Zatanna can increase or decrease her size or the size of others to any conceivable size.<br>--Transformation: Zatanna can turn anything into anything else, essentially. For instance, she has turned bullets into paper airplanes[76] as well changing her clothes instantly.Most often she changes violent objects into harmless things.<br>&nbsp;Astral Projection: She can, through meditation, astrally project. <br>&nbsp;Hand to Hand: She's trained under some of the world's best hand to hand fighters. Though not in their tier she is quite proficient.<br>&nbsp;Stage magician: She is a world class stage magician as such she knows the following skills:<br>--Lock Picking<br>--Escape artistry <br>--Prestidigitation and Sleight of Hand<br>Hypnosis: She is a skilled hypnotist<br>Occultism: She is a very well read student of many occult traditions<br>Linguist: She is a skilled linguist.<br><br><strong>Weaknesses:</strong> <br>- Mnemonic incantation: For most magics she needs to be able to speak the words backwards. <br><br><strong>History:</strong> <br><br><strong>Equipment:</strong> Typically she has a handful of tools on hand. Mostly lock picks and a commlink for when she's working with the league<br><br><strong>Relationships:</strong> Batman (Friend, past lover), John Constantine (Friend, past lover), <br><br><strong>Appearance:</strong> She stands at 5'7", 135 pounds with green eyes and black hair that goes down her back, typically she prefers a 'tuxedo jacket' and either slacks off stage or fishnets on stage.<br><br><div align="center">(http://www.supermanhomepage.com/images/smallville9/S09E11-warrior06.jpg)</div>
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			<dt class="postheader">
				Title: <strong>Re: Justice League Unlimited Character profile:</strong><br>
				Post by: <strong>NihilXIII</strong> on <strong>30-04-2019, 19:44:19</strong>
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				<div align="center"><span style="font-size: 14pt;" class="bbc_size"><span style="font-family: Trebuchet MS;" class="bbc_font">ROBIN</span></span><br>(https://i.imgur.com/DwB7bXR.gif)<span style="font-family: trebuchet ms;" class="bbc_font"></span></div><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Player Name</strong>: NihilXIII<br><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Face Claim</strong>: Liam Aiken<br><br><strong>Real Name</strong>: Damian Wayne/Ibn al Xu’ffasch<br><strong>Superhero Identity</strong>: Robin<br><strong>Age</strong>: 18<br><strong>Sex</strong>: Male<br><strong>Height</strong>: 5' 9''<br><strong>Hair</strong>: Black<br><strong>Eyes</strong>: Green<br><strong>Build</strong>: Slim/Athletic<br><br><strong>Sexuality</strong>: Undisclosed/Unexplored<br><strong>Marital Status</strong>: Single<br><br><strong>Place of Birth</strong>: Infinity Island (League of Assassins headquarters in the Indian Ocean)<br><strong>Base of Operations</strong>: Wayne Manor, the Batcave, Gotham University, Gotham City (formally the Middle East and Asia)</span><br><br></span><hr><br>(https://i.imgur.com/28nFEkx.jpg)<br><span style="font-family: trebuchet ms;" class="bbc_font"><br><strong> Equipment</strong>:</span><br><br><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Sword</strong>: Damians primary armament in combat is his sword, typically a modern katana, gifted to him by Talia.</span><br><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Light armour</strong>: The Robin suit that Damian wears is modelled on the ninja garb of the League of Assassins; Hood, bladed gauntlets, and a tabard with a strong but flexible armour weave to protect him from blades. It is not bulletproof, however.</span> <br><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Robin Mask</strong>: Damians Robin mask can be fitted with various lenses, from traditional white-out lenses to infra-red and night vision.<br><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Shurikens</strong>: Usually shaped as razor-sharp, angular ‘R’ emblems, Damian uses shurikens to disarm and disable opponents.</span><br><strong>Birdarangs</strong>: Similar to the batarangs used by the Batman and various other members of the Bat Family, Damian utilizes stylized thrown weapons, also known as Throwing Birds, with varying functions:</span><br><ul class="bbc_list"><li><span style="font-family: trebuchet ms;" class="bbc_font">Standard - A simple bladed birdarang intended to incapacitate or distract. Can be thrown or fired from a gauntlet. Damian sometimes wields a trio of these birdarangs between his knuckles, to give his punches extra bite.</span></li><li><span style="font-family: trebuchet ms;" class="bbc_font">Smart - A smart birdarang that spins rapidly and hones in on a moving target once thrown in its general direction, accelerating before hitting. Can sometimes be combined with explosives <em>(see below)</em>.</span></li><li><span style="font-family: trebuchet ms;" class="bbc_font">Remote - A remote-controlled birdarang with limited range, used primarily for surveillance and recording.</span></li><li><span style="font-family: trebuchet ms;" class="bbc_font">Explosive - A birdarang that can explode with small concussive force, to incapacitate enemies or break through solid walls. Can sometimes be combined with a smart birdarang <em>(see above)</em>.</span></li></ul><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Utility Belt</strong>: Not as robust as Batman's utility belt, Damian nevertheless uses it to carry essential items into the field:</span><br><ul class="bbc_list"><li><span style="font-family: trebuchet ms;" class="bbc_font">Smoke Pellets - To assist with stealthy escapes, Damian sometimes uses smoke pellets to distract and disorient others.</span></li><li><span style="font-family: trebuchet ms;" class="bbc_font">Miniature Flashbangs - Small clusters of explosives that cause no concussive damage, but emit a white light that temporarily blinds who are close by and looking in their direction.</span></li><li><span style="font-family: trebuchet ms;" class="bbc_font">General First-Aid Kit - For tending to wounds in the field. Contains painkiller, sutures, cleansing alcohol and a roll of bandage.</span></li><li><span style="font-family: trebuchet ms;" class="bbc_font">Grapple Line-launcher - Used to fire a retractable grapple line, to ascend to great heights, swing from building to building, and drag him closer to opponents. Supports Damian's weight, not designed for more than one person.</span></li><li><span style="font-family: trebuchet ms;" class="bbc_font">Rebreather - A small, cylindrical device with limited oxygen, to allow Damian to survive should he find himself underwater or inhaling smoke and gas.</span></li></ul><br><span style="font-family: trebuchet ms;" class="bbc_font"> <strong>Vehicle</strong>:</span> <span style="font-family: trebuchet ms;" class="bbc_font"><strong>Redwing</strong><br><br>(https://i.imgur.com/n5xuRAe.jpg)<br><br><span style="font-family: trebuchet ms;" class="bbc_font">A stealthcycle created by the League of Assassins especially for Damian's 18th birthday, the Redwing is a fast, quiet and most importantly, bulletproof mode of transport for the young vigilante.</span><br><br>Features:</span><ul class="bbc_list"><li><span style="font-family: trebuchet ms;" class="bbc_font">Bulletproof stealth plating</span></li><li><span style="font-family: trebuchet ms;" class="bbc_font">Hidden compartments for sword and equipment</span></li><li><span style="font-family: trebuchet ms;" class="bbc_font">Tactical heads-up display built into the wind shield</span></li><li><span style="font-family: trebuchet ms;" class="bbc_font">Concealed weaponary - caltrop dispensers in the rear, omni-directional shuriken launchers, front-facing miniature rpg launchers, electrified security system</span></li><li><span style="font-family: trebuchet ms;" class="bbc_font">Homing beacon - learning a lesson from the Batman, Damian had League engineers devise a way for the cycle to hone in on his position using smart sensors and a gps tracker, with a 200 meter effective range</span></li></ul><br><hr><br><span style="font-family: trebuchet ms;" class="bbc_font"> <strong>Advantages</strong>:</span><br><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Heir to the League</strong>: As heir to the League of Assassins, Damian is protected from afar. His mother, Talia al Ghul, has a medical facility on standby, with its own staff and a multitude of cloned organs should her son ever need them.</span><br><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Exceptional Martial Artist</strong>: Trained by the League of Assassins from a young age, Damian was said to know as many martial arts as the Batman by the age of eleven, and has only improved since.</span><br><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Weapons Training</strong>: Damian is masterful in his use of the katana, but this isn’t the limit of his weapons knowledge. From the bow and arrow right up to an assault rifle, if the League of Assassins employs it, Damian knows how to use it.</span><br><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Acute Auditory Perception</strong>: Damian has learned to fight opponents simply by listening to how they move. His hearing is so exceptional, that he has no difficulty fighting while wearing a hood, and does not need to see the enemy in combat.</span><br><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Stealth</strong>: Although he no longer has the advantage of being a child, Damian has learned from both the League of Assassins and the Batman how to operate stealthily. Despite now having the size and stature of a young adult, Damian uses shadows and silence to great effect.</span><br><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Acrobatics</strong>: Damian is an adept acrobat, and uses this in conjunction with his speed and mastery of martial arts and the katana to confuse and overwhelm opponents.</span><br><br><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Weaknesses</strong></span>:<br><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Only Human</strong>: Despite his many advantages, Damian Wayne is still a mortal human being, and is subject to their frailties and lack of meta abilities.</span><br><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Superiority Complex</strong>: Being raised as the heir to the League of Assassins, son of billionaire Bruce Wayne and potential future successor of the Batman, Damian is arrogant and egotistical to a fault. Believing himself to be superior to everyone else, he often overlooks the advantages that others might have over him, especially in the heat of the moment.</span><br><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Lone Wolf</strong>: Damian doesn't work well with others, and often goes into the field alone, despite orders and despite the risk. On the occasion he does work with others, he doesn’t respond well to suggestion, and often tries to get his own way, sometimes at his own peril.</span><br><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Curiosity</strong>: Having been denied a normal childhood, Damian is still learning the ways of the world, even at the age of eighteen. A child-like curiosity can sometimes lead him into trouble which, when coupled with his other weaknesses, results in him putting himself in danger.</span><br><br><hr><br>(https://i.imgur.com/zqjm9YC.jpg)<br><br><strong><span style="font-family: trebuchet ms;" class="bbc_font">Relationships</span></strong><br><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Bruce Wayne</strong>: Father, Mentor. Damian and Bruce clash as often as they co-operate. They have become estranged in recent years.<br><strong>Talia al Ghul</strong>: Mother, Mentor. Talia is protective of Damian like no other. She hopes he will one day succeed the Batman and inherit the League of Assassins both.<br><strong>Alfred Pennyworth</strong>: Friend, Confidant, Occasional manservant. Alfred has tended to Damian's needs and tolerated his abrasive nature with patience, often acting as his moral compass and bridging the gap between him and Bruce.<br><strong>Ra's al Ghul</strong>: Grandfather. Sometime ally, sometime adversary. Ra's dislikes the influence Bruce has on Damian, and in the past has tested the young man to nearly lethal effect. He still holds out hope that Damian will take the mantle of both Batman and Demon's Head, but his patience wanes.</span><br><br><br><strong><span style="font-family: trebuchet ms;" class="bbc_font">History</span></strong><br><span style="font-family: trebuchet ms;" class="bbc_font">Damian Wayne was created from the DNA of Bruce Wayne and Talia Head, aka Talia al Ghul, daughter of the infamous Ra's al Ghul. Genetically perfected inside an artificial womb, he was honed from childhood to be a warrior of the highest caliber by the League of Assassins. By the time he was a pre-teen, he was proficient in many martial arts and weapons, and thanks to his mother, was aware of his status as heir to the League of Assassins. Thus, by the time Talia presented Damian to Bruce, he was entitled, spoiled, violent and arrogant, and instantly took a dislike to the rules Bruce enforced.<br>Although he was placed in Bruce Wayne's care in order to disrupt the work of the Batman, who had repeatedly rebuffed Ra's al Ghul's attempts to name him as his successor, Damian quickly came to want to assist his father in his battle against crime. His initial efforts were met with scorn, as he took to the streets against Bruce's will and administered judgement by the blade, counter to the Bat family ethos of no killing. Interpreting this as Batman having no faith in his ability to fight criminals, he doubled down on attempting to persuade his father to allow him to fight by his side, yearning for his approval.<br>While Bruce was reluctant to appoint a new Robin – the defaced suit of the last one, courtesy of the Joker, still stood as memorial in the Batcave – it was Alfred that persuaded him that allowing Damian to take the mantle might be good for the young man.<br>Though Damian’s bloodlust was curbed, he wrestled with conflicting ideals, and eventually he crossed the line one too many times by coldly breaking into the home of a suspected child snatcher and cutting his throat.<br>Bruce prepared to pack Damian off to a monastery in Tibet, to learn inner peace, but Damian beat him to the punch and ran away. His costume and equipment were missing from the cave; all that remained in their place was the hidden locator beacon that the Batman usually used to track him down.<br><br>In the five years since Damian’s disappearance, rumours of a ninja-like vigilante spread across the Middle East and into Asia. Targets of the League of Assassins received help from an unknown shadow. Drug cartels and slavery rings were dismantled by a demon in the form of a boy. The rumours spread through the underworld, but Damian was too good at covering his tracks; he wouldn’t be found until he wanted to be.<br>It wasn’t until Talia, with whom Damian had been staying on Infinity Island between League missions, confronted him about the string of coincidences surrounding his movements and the appearance of this ‘ninja demon’, that Damian decided he needed to move on. Recent events across the globe had a hand in spurring him back to Gotham. Something big was coming, and Damian is not one to shy from a challenge. Without informing his Father, Damian applied to the University of Gotham, and is returning overseas to bring his brand of justice to the oncoming threat...</span>
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				Title: <strong>Re: Justice League Unlimited Character profile:</strong><br>
				Post by: <strong>mainsnoires</strong> on <strong>30-04-2019, 23:36:50</strong>
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				<br><div class="floatright">(https://i.cbc.ca/1.4275324.1504620142!/fileImage/httpImage/image.jpg_gen/derivatives/16x9_780/aquaman-jason-mamoa.jpg)</div> <br><br><strong>Player Name:</strong> Mainsnoires <br><br><strong>Real Name:</strong> Arthur Curry, Aquaman, King Arthur, King of Atlantis, Protector of the Oceans, Commander of the Seas<br><strong>Age:</strong> 33<br><strong>Sexual Orientation: </strong>Heterosexual (Straight)<br><strong>Species:</strong> Atlantean/human Hybrid<br><br><strong>Base of Operations: </strong>Amnesty Bay (Maine, USA), Atlantis<br><br><br><strong>Powers:</strong><br><span class="bbc_u">Highborn Atlantean-Human Hybrid Physiology: </span><br>Due to his half-Atlantean high-born heritage, Aquaman has incredible superhuman abilities, that surpass most other Atlanteans, deemed as the most developed traits of all Atlanteans, with only other high-born Atlanteans equaling his genetic attributes. He is also one of the most powerful members of the Justice League, only surpassed by Superman and possibly Wonder Woman. He is also the only member to technically be "both a human and a god."<br>Newspapers collected by Doctor Stephen Shin refer to Aquaman as the "Underwater Superman."<br><br><span class="bbc_u">Superhuman Strength: </span><br>Arthur possesses a considerable superhuman strength, which almost rivals that of Wonder Woman. Arthur's incredible strength allowed him to easily master other creatures such as other trained elite humans, other Atlanteans, Parademons and Trench monsters. The immense strength of Aquaman is only surpassed or equaled by Steppenwolf, Karathen, Wonder Woman, Orm and Superman.<br><br><span class="bbc_u">Superhuman Durability:</span> <br>Aquaman possesses incredible physical durability, including resistance to sharp blades, powerful explosions, falling from great heights, explosions of hand grenades, low-caliber bullets and tremendous pressures underwater. Aquaman also resisted numerous blows from his stepbrother Orm, Black Manta, and the Men-of-War soldiers, the New God Steppenwolf, the monstrous Karathen, and even a blow from the resurrected Superman himself.<br>However, Aquaman is not immune to high-caliber bullets and is vulnerable to extreme heat.<br><br><span class="bbc_u">Regenerative Healing Factor:</span> <br>Aquaman can heal from wounds at considerable superhuman rates, quicker than most other Atlanteans, it only requires a few hours to fully heal with no signs of lingering damage.<br><br><span class="bbc_u">Superhuman Speed:</span> <br>While in water, Aquaman can generate an immense propulsive force, allowing him to swim at very high speeds of at least Mach 4.6, This propulsion is strong enough that it can cause a "sonic boom" effect. Aquaman is superhumanly fast on land as well.<br><br><span class="bbc_u">Superhuman Reflexes:</span><br>While not on par with the likes of Flash and Superman, Aquaman's reflexes are still superhuman. He can catch a quindent thrown at him moments before it hit him, catch enemy blades swung at him, and dodge bullets at point-blank range.<br><br><span class="bbc_u">Superhuman Agility:</span><br>Aquaman has a superhuman level of agility and coordination, able to dodge vicious attacks from skilled warriors like Steppenwolf, Orm, and Black Manta with great efficiency and still maintain enough control to counterattack. This also lets him support himself on speeding vehicles like the Batmobile.<br><br><span class="bbc_u">Superhuman Stamina:</span><br>Aquaman is able to endure prolonged battles and adventures without tiring.<br><br><span class="bbc_u">Superhuman Senses:</span> Aquaman possesses enhanced senses to help him better navigate underwater.<br><br><ul class="bbc_list"><li>Enhanced Vision: Aquaman's vision lets him see in the darker environment of the sea, as his eyes reflect all available light, giving them a distinct sheen in darkness.<br></li><li>Amphibious Adaptation: As a high-born half-Atlantean, Aquaman can survive both on land and in underwater environments for as along he desires with no hindrance to his performance, unlike most Atlanteans.</li><li>Aquatic Respiration: Due to his high-born Atlantean heritage, Aquaman is able to breathe both on lands and underwater, thereby meriting his superhero nickname. This also allows him to clearly talk underwater with others as if he was above water.</li></ul><br><span class="bbc_u">Marine Telepathy:</span><br>Aquaman is able to telepathically interact with sea life, and induce them to ally with him, causing his eyes to glow golden. Indeed, according to the Karathen, Aquaman is the first Atlantean since Atlan himself to possess this ability. After gaining the Atlan's Trident, Aquaman's powers of marine communication were boosted, granting him control over every oceanic creature on Earth. It even allowed him to persuade the Karathen to battle alongside him in the Kingdom of the Brine.<br><br><span class="bbc_u">Hydrokinesis:</span> <br>Aquaman, as the heir of Atlan, can control water, though he was less precise in this ability than Mera as he requires an Atlantean polearm to better channel it. After claiming the Atlan's Trident, Aquaman's control of water was considerably increased to allow him to generate and control massive tidal waves.<br><br><span class="bbc_u">Gifted Intelligence:</span> <br>In contrast to his loutish personality, Arthur is well versed in the finer arts of knowledge and literature. His father had taught him many of the fundamental historical facts of human history as he was growing up, as well as learning more and more about the world and it's various items of intrigue along his travels across the globe with Vulko as well as his own experiences.<br><ul class="bbc_list"><li>Expert Literarian: Aquaman is well-read and occasionally refers to works of literature, such as Friedrich Schiller's William Tell to Batman ("Strong man is strongest alone."), Herman Melville's Moby Dick to an Icelandic fisherman ("Whiskey. And one for Ahab there."), and one of Jules Verne's poems when describing the extremely unlikelihood of his parents' relationship ("Put two ships in the open sea without wind or tide, they will come together.").</li><li>Multilingualism: Aquaman is fluent in various dialects ranging to English, Icelandic, Russian, Maori, Spanish, and Italian.</li></ul><br><br><span class="bbc_u">Master Combatant:</span> <br>Having been trained by Vulko from a very young age, Aquaman is an extremely skilled fighter, both in armed combat and melee, whether it be above or in water. However, Vulko noted that Aquaman's years of surface combat have dulled his water combat prowess, making him less capable in such combat. <br><br><span class="bbc_u">Trident Mastery:</span><br>Having been trained by Vulko, Aquaman has become extremely skilled in battling with a trident. As per Vulko's training, Aquaman can employ a rare combat move, performing a rapidly-spinning with his trident so fiercely that it became a blur, which upon doing so will repel all attacks attempting to penetrate this trident defense. <br><br><span class="bbc_u">Sword Mastery:</span> <br>While Aquaman rarely uses swords in combat, he was trained by Vulko to be an exceptionally skilled swordsman. With his skill, Aquaman was able to seamlessly disarm a Man-of-War soldier of the latter's sword and used the sword to defeat him and the other attack soldiers.<br><br><span class="bbc_u">Expert Marksman:</span><br>With his quindent, Aquaman has immensely proficient marksmanship. <br><br><span class="bbc_u">Master Swimmer:</span><br>Aquaman, like all Atlanteans, is an extremely skilled swimmer, though Vulko had to train him to swim like an Atlantean as well, with Arthur thus learning to quickly propel himself from water, like a dolphin.<br><br><strong>Equipment:</strong><br><span class="bbc_u">Atlan's Trident:</span> <br>Arthur currently possesses the Atlan's Trident as the new ruler of the underwater kingdom, Atlantis. The Trident beholds a vast number of magical powers such as the power to command the sea (making tidal waves or whirlpools or even making columns of water to stand on), control the weather (summoning rain or storms or creating rainbows), unleash blasts of lightning.<br><br><span class="bbc_u">Aquaman's Suit:</span> After having found the Atlan's Trident, Arthur took the attire of Atlan, as the new bearer of the trident. This suit includes pants, boots and green gloves and the shirt that covers the chest and abs of bright golden color. Later, he started using the suit as his heroic alter-ego, "Aquaman".<br><br><strong>History:</strong> <br>Arthur Curry was born on January 29, 1986, (though ARGUS lists his birthdate as January 29, 1979)[2] to Thomas Curry, a lighthouse keeper in Amnesty Bay, and Atlanna, the queen of Atlantis. When Arthur was still a child, their home was attacked by royal guards sent to bring Atlanna back so that she could marry King Orvax. While Atlanna managed to fight them off she realized she had to return to her home and leave him and his father in order to keep them both safe. Before she left, she imparted Arthur her quindent as her legacy, believing him to be the key to uniting the Atlanteans and humans one day.<br><br>This heritage caused Arthur to grow up with incredible powers, including the ability to breathe underwater. However, Arthur's ignorance regarding how to handle these Atlantean powers induced him to become very conflicted, and somewhat reserved, with internal struggles.<br>When he was 13, Arthur was approached by Vulko, the Chief Advisor to the King of Atlantis, and began to train him in unlocking his Atlantean abilities so that one day Arthur could take his place as the rightful ruler of Atlantis.<br><br><br><strong>Personality</strong>:<br><br>Arthur hides his insecurities and troubled past behind a tough intimidating attitude, choosing to alienate himself from others and almost never showing any sympathy towards anyone. However, he can be more relaxed and friendly around those he trusts and is close to, such as his father and Mera.<br><br>Despite his somewhat gloomy and fearsome exterior, however, Arthur is ultimately a selfless and compassionate person, indicated by him frequenting an Icelandic fishing village during the winter in order to feed its hungry inhabitants with fish. He is later seen saving an unconscious fisherman found along the shore, bringing him into the shelter of a local pub in the village. However, he casually shrugged it off by stating that his drinks would be on the fisherman. He also notably made it his priority to keep the innocent civilians of Sicily out of harm's way when fighting Black Manta. Arthur also showed compassion towards his half-brother Orm, whom he refused to kill despite the multiple atrocious actions Orm had committed. He also showed guilt over letting David Kane's father die and leading him to become the Black Manta.<br><br><br><strong>Relationships:<br></strong><span class="bbc_u">Family:<br></span>Atlan - Ancestor<br>Thomas Curry – Father<br>Atlanna – Mother<br>Orm Marius/Ocean Master – Half-Brother and Rival<br><span class="bbc_u">Allies:</span><br><br>Atlantis<br>Mera - Ally <br>Nuidis Vulko – Mentor, Protector, Friend and Adviser<br>Men-of-War - Enemies turned Subjects<br><br>Justice League – Teammates<br>Kal-El/Clark Kent/Superman – Friend<br>Bruce Wayne/Batman – Friend<br>Diana/Diana Prince/Wonder Woman – Friend<br>Barry Allen/Flash – Friend<br>Victor Stone/Cyborg - Friend<br><br>Alfred Pennyworth<br>Karathen - Attempted Killer turned Ally<br>Kingdom of Xebel: Nereus - Enemy turned Subject<br>Kingdom of the Fishermen: Scales - Enemy turned Subject<br>Trench - Enemies turned Subjects<br><br><strong>Appearance:<br></strong><br>(https://vignette.wikia.nocookie.net/dccu/images/d/d0/Aquaman_in_the_submarine.jpg/revision/latest?cb=20181211142900) <br>(https://vignette.wikia.nocookie.net/dccu/images/7/71/Aquaman_holding_back_a_flood.png/revision/latest?cb=20180125234633)
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			<dt class="postheader">
				Title: <strong>Re: Justice League Unlimited Character profile:</strong><br>
				Post by: <strong>LatinaComicNerdGal</strong> on <strong>01-05-2019, 08:38:55</strong>
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				"I have to admit... I've missed this. The adrenaline rush. The action. The knowledge that money stolen is always better than money earned. "<br><br>(https://i1.wp.com/metro.co.uk/wp-content/uploads/2019/04/goth3-f596.jpg?quality=90&amp;strip=all&amp;zoom=1&amp;resize=540%2C315&amp;ssl=1)<br><br>Personal Information<br><br>Real Name:<br><br>Selina Calabrese (birth name)<br>Selina Kyle (legally changed name)<br><br>Current Alias: Catwoman<br><br>Aliases:<br>Catbird, Holly Robinson, The Cat<br><br>Sexuality:Bi/Male Lean<br><br>Place of Residence: Usually the Narrows<br><br>Relatives:<br><br>Lorna Kyle (ancestor)<br>Rex Calabrese (father)<br>Magdalene Kyle (sister)<br>Aiden Mason (brother)<br>Nick Calabrese (cousin)<br>Antonia Calabrese (cousin)<br><br>Affiliations<br><br>Affiliation:<br>Batman Family, Birds of Prey · formerly Justice League of America, Injustice League, Calabrese Crime Family<br><br>Base Of Operations:<br><br>Batcave, Wayne Manor, Gotham City, New Jersey · Fort Knox Self Storage, Villa Hermosa, California<br><br>Current Status<br><br>Alignment: Good<br>Identity:Public Identity<br>Citizenship:American<br>Marital Status:Single<br>Occupation:Thief, Vigilante<br><br>Characteristics<br><br>Gender: Female<br>Height: 5' 7"<br>Weight: 138 lbs (63 kg)<br>Eyes: Green<br>Hair: Black<br><br>Origin:<br><br>Universe: Prime Earth<br><br>History<br><br>Selina Kyle is Catwoman, a Gotham City expert thief who crossed paths with Batman on several occasions. Having largely left behind her villainous ways, she now operates as a frequent ally of the Batman Family.<br><br>Origins:<br><br>Selina and her brother Aiden were separated into different foster homes after their father was imprisoned. She ended up in Oliver's Group Home, where Miss Oliver taught the children in her care to steal for her. After getting caught stealing, years later, she was hired at the Mayor's Office, and used her clearance to look at her own file in the hopes of finding her brother. Instead, she discovered that her identity was not what she thought it was, and when she pursued it, someone shoved her off a roof to keep her from the truth. She survived, realizing that she must have been someone important enough to want dead. Months later, after deciding to become Catwoman, she learned that the files she'd seen were wiped in the interim.<br><br>Dollhouse:<br><br>After five years of thieving as Catwoman, Selina had crossed one too many bad people and had gotten her close friend and fence Lola MacIntire killed by the gangleader Bone, which devastated her. At Lola's funeral, she encountered her old friend Gwen Altamont - another fence - and, despite some initial hesitance from the cat burglar, the two began working together.<br><br>While Catwoman took jobs stealing cars for Gwen, encountering a metahuman named Spark in the process, someone began kidnapping prostitutes from her neighbourhood. After a failed attempt to stop the kidnapper in the act, Selina turned to Det. Carlos Alvarez for help, despite the fact that he had been trying to catch her - but because he was the only clean cop she knew. Selina tracked the kidnapper to a mansion and discovered Matilda Mathis - calling herself Dollhouse - had been keeping her victims and harvesting their organs before turning them into lifelike dolls. Batman soon interrupted their fight, allowing both Catwoman and Mathis to escape and making Selina question her fitness for vigilantism.<br><br>The Black Diamond Probability:<br><br>After a puzzling run-in with the Joker, Selina received a new job from Trip Winter to steal the contents of a safe in A.R.G.U.S.' Black Room. Disguising herself as a cardiologist, Selina gained access to the room and tricked a scientist to open the safe the safe for her, revealing the black diamond inside it. The magical diamond began controlling Selina's actions, and her contact with it woke many of the mystical objects in the room. Before long, she returned to Trip and passed off the diamond, warning him not to give her any more creepy jobs like that one.<br><br>Gotham Underground:<br><br>Afterwards, Selina decided to rob the Cobblepot Family crypt, drawing the ire of the Penguin, who declared war on her. He further took Gwen Altamont prisoner and attempted to get Catwoman's real name out of her. When the Penguin, in his effort to catch Catwoman, caused a sinkhole in Gotham, sending one of the Cat's allies named Rat-Tail hurdling into the depths below, Catwoman decided to enter in search of him, aided by technology provided by inventor Alice Tesla. While in the Gotham Underground, Catwoman ran afoul of Doctor Phosphorus, who requested she deliver his daughter Princess Tinderbox to the rival colony's leader's son for a political marriage.<br><br>Catwoman and Phosphorus' daughter were captured by the gang - the Warhogs - who had been developing a biotoxin to release on the world above them. The gang refused Phosphorus' offer of peace, and, before leaving, Catwoman stole the biotoxin to prevent it from being used. While escaping, Catwoman found her friend Rat-Tail, disguised as a Warhog member. With a war between Charneltown and the Warhogs bound to cause trouble for Gotham, Rat-Tail and Catwoman sabotaged the battle between the two colonies, escaping to the surface and leaving the others to perish or survive as they would.<br><br>Justice League of America:<br><br>When Amanda Waller decided that there needed to be a new Justice League of America to act as a counter-balance to the Justice League, Steve Trevor suggested that Catwoman be included on that team as a foil for Batman. He located her and convinced her to join by promising that he would give her the name of a woman who had stolen her identity.<br><br>With the JLA, Catwoman was assigned to infiltrate the Secret Society of Super-Villains, and was incarcerated at Arkham Asylum as a hoax to get their attention. Her actions in escaping earned her an audience with the Society. Though Catwoman's cover was blown and the mission was a bust, the JLA gained insight into the Society's motivations and power.<br><br>Forever Evil:<br><br>After witnessing the death of Dr. Light at the hands of Superman, Catwoman followed her heart and joined Batman in his search for a scientific explanation that would exonerate his friend. This search led to the discovery that Pandora's Box was a gateway between universes, and the attack by the Crime Syndicate - which only she and Batman managed to escape intact.<br>Together, she and Batman brought the human remains of Victor Stone to his father at the Red Room for repair. While there, they witnessed the Syndicate's broadcast revealing the identity of Nightwing. Batman felt responsible, and Selina accompanied him to search for his friend. To that end, he took her for the first time into the Batcave. While searching for supplies, they encountered Lex Luthor and his followers, and reluctantly allied with him in a plan to save the world and Nightwing.<br><br>After Nightwing was rescued, Batman successfully saved the League, and Luthor successfully subdued the Syndicate, Selina confronted Batman, suggesting that they follow through on the promise of their relationship. He refused, however, and she left him in anger. Following these events, Catwoman abandoned the Justice League of America - which had all but disbanded already - and broke into her A.R.G.U.S. file, replacing it with junk information so that she could get a clean slate.<br><br>The Scarecrow attacked Gotham with a gas that made everyone believe that the city had become a utopia, protected by the Batman and his sidekick Selina, who, in this delusion, was known as Catbird. However, Batman's will allowed him to have glimpses through the delusion, which made Selina assume he was the crazy one. Those few who also saw through the illusion began to question their own sanity, and the city suffered a rash of suicides as a result, though the crime rate had gone down.<br><br>In the meantime, Selina looked into the criminal Steeljacket, a villain that had attacked her and also had been convinced their reality was an illusion, and tracked him down. He explained that the suit he'd been wearing was keeping him alive, and he needed her thievery skills to get him the money to repair it. Selina helped Steeljacked, finally awakened to her real identity as the master thief Catwoman. After Batman managed to free the city from the Scarecrow's toxin, Catwoman caught up with him, reminding of how they had shared both a partnership and a romantic relationship. Despite the fact that the toxin had shown them both what they wanted to see, his denial soured her.<br><br>After returning to her role as Catwoman, Selina was arrested and sent to death row at Arkham Asylum for the murders of over two hundred terrorist soldiers. Determined to prove her innocence, Batman recruited her to a team of criminals he was putting together to retrieve the Psycho Pirate from Bane in Santa Prisca to save a girl who was stuck under the spell of the Pirate's mask. Batman also knew that getting Catwoman off death row would buy him time to investigate her case as well. The mission was a success and, after looking into the murders, Batman discovered that Selina had taken the punishment for her good friend Holly Robinson, who had really committed the murders. Catwoman explained that she knew if she took the fall for the crime Batman wouldn't let her die on death row, therefore saving Holly's life. Having freed her from Arkham, Bruce and Selina finally caved into their long-standing mutual attraction and became romantically involved.<br><br>After meeting a version of his father, Bruce was inspired to pursue happiness in his life. He and Selina met on a rooftop and debated the circumstances in which they met for the first time. Bruce told Selina that he kept the diamond she stole in their first encounter, knowing he would need it one day. He took off his mask, and Catwoman's, and proposed marriage with a ring made from that diamond. Before Bruce let Selina give her answer, he told her something he had never told anyone: that he had attempted to kill the Riddler at the climax of the War of Jokes and Riddles. Selina responded that she and Batman are both damaged individuals, and the tragedies of their pasts mean nothing compared to their feelings for one another, and tearfully accepted his proposal.<br><br>Tragedy struck again though, as her universe came under attack by evil batman from a "dark" universe. In that battle her Batman was killed and in desperation he used the last of his energy to send her off to safety. Instead of remaining in her universe however she ended up in an entirely different universe. A universe with a very different Batman and different version of the league.<br><br>Powers and Abilities<br><br>Abilities<br>Acrobatics<br>Hand-to-Hand Combat (Advanced)<br>Martial Arts<br>Seduction<br>Stealth<br>Survival<br>Weaponry<br>Swordsmanship<br>Stick Fighting<br>Thievery<br>Throwing<br>Multilingualism: Selina can speak Mandarin fluently.<br>Paraphernalia<br>Equipment<br>Catwoman Costume<br>Weapons<br>Catwoman's Whip
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				Title: <strong>Re: Justice League Unlimited Character profile:</strong><br>
				Post by: <strong>Vergil Tanner</strong> on <strong>02-05-2019, 17:57:06</strong>
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				<div align="center"><span style="font-size: 18pt;" class="bbc_size">Player Name: Vergil Tanner</span><br><br><em>"Why do they always blame <strong>me</strong> for all their little failings? They use my name as if I spent my entire day sitting on their shoulders, forcing them to commit acts they would otherwise find repulsive. 'The Devil made me do it,' they say. Let me tell you now, I have <strong>never</strong> made any <strong>one</strong> of them do <strong>anything.</strong> Never. They live their own tiny, meaningless existences. I do not live their lives <strong>for</strong> them."</em></div><br><div class="floatright">(https://data.whicdn.com/images/161039219/large.jpg)<br>(https://s019.radikal.ru/i620/1611/95/da0a97f5a50f.jpg)<br>(https://www.dccomics.com/sites/default/files/imce/2015/12-DEC/Lucifer39_5670c96a532426.89215371.jpg)</div><br><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>The Basics</strong></span></span><br><strong>Legal Name:</strong> Lucifer Morningstar<br><strong>Alias:</strong> The Devil, Satan, Shai'Tan, The Adversary, Morningstar <br><strong>Age:</strong> Incalculable. Has been in existence since before the dawn of Creation.<br><strong>Gender:</strong> Male<br><br><hr><br><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Physical Description</strong></span></span><br><strong>Height:</strong> 6’7”<br><strong>Weight:</strong> 210lbs<br><strong>Face Claim:</strong> Nikolaj Coster-Waldau<br><br><strong>General Appearance:</strong> <br>Lucifer appears at most times to be an exceptionally tall, well built and athletically muscular male of around 30 - 40 years old with golden blonde hair and deep blue eyes. He has a well-shaped, rugged-looking face with a defined jawline and almost impossibly handsome features. To all intents and purposes, he looks entirely human; a tall, muscular, almost impossible attractive human, but a human nonetheless. However, as he uses more and more of his power for longer and longer periods of time, his true appearance is revealed. His Angelic Appearance is bathed in a radiant light, surrounding his ethereally attractive and eerily symmetrical features with an almost painful glow. His hair is no longer golden blonde, but the colour of a thousand blazing supernovas, radiating their heat and power with every second. He has a pair of brilliantly golden wings, well-groomed and obviously powerful, and his skin crawls with the spiderwebbing tattoo-like Abrahamic runic markings that crisscross his body. His eyes, however, are far less angelic; whereas his brother Michael possess brilliant golden eyes, Lucifer's are a deep, crimson red that flash with an unearthly bloody power. In his "Full Angel" form, he is almost painful to look at, though he tries to avoid taking that form wherever possible. <br><br>He is generally found wearing some expensive and well-fitting cut of tuxedo or suit, along with his trademark smirk or sardonic grin; throughout history he has always had a knack for the finer things in life, and he believes in being as well dressed as possible at all times. His main advantage is his silver tongue, after all, and people are more likely to listen to you when you're well dressed, smart-looking and presentable. When he finds the occasion to don his angelic armour, however, he is instead entirely encased in golden plate armour, akin to a medieval knight but glowing with divine energy and wielding a great flaming blade in one hand. Though he doesn't wear the armour often, it is always at his slightest beck and call.<br><br><hr><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><strong><span class="bbc_u">Personality and History</span></strong></span></div><br><div align="center"><strong><span class="bbc_u">Personality</span></strong> </div>Lucifer is, first and foremost, almost entirely self centred; he cares very, very little for the mortal races and sees them more as entertainment than anything else. When you've lived for as long as he has, you tend to begin to ignore the everyday lives of creatures that - from your perspective - are born, live and die in the space of a single blink. It isn't that he dislikes the mortals, or even that he holds any kind of unfavourable opinion about them. He just doesn't care. Why should he? Why should a cosmic being of his power and scope ever even consider what the dust on his bookshelf thinks about him or its own existence? He is most concerned with what is of use to him, personally, and what he wants and what he needs to do to get it. He isn't completely heartless - there are people that he cares about and people that he does respect - but everything he does is always tempered with the question, "What do I get out of this." Despite his selfish streak, however, he has a great deal of pride in himself; he is not malicious or particularly vindictive, and rarely acts out of spite. <br><br>Similarly, he sees lying as beneath him, and everything he says is - in some way - the truth, even if it's not the truth that people hear. Further, if he makes a promise, he will keep it. It is a point of pride to him that you can always rely on him to do exactly what he says he will. If he isn't as good as his word, then what is he? Of course, you should always keep a careful eye on what, precisely, he promised to do because what he promised and what you asked might not always be the same thing. He's also rather loathe to get involved personally in affairs; he is retired for a reason, after all, to enjoy his immortality rather than put himself out for others. He goes where he thinks he will be entertained, not where he thinks he can do good or help. He has urges, of course - he wants to be entertained, he wants to be respected and he wants to enjoy himself, so if an attractive woman were to throw themselves at him he would not likely turn them down - but above all else...he knows what he wants, and is not afraid to take it. He is civil and civilised, honest and reliable, but you should not take that for virtue. <br><br>At the end of the day, Lucifer is out for himself, and unless you are one of the few people he cares about or respects, he will not hesitate to cross you if and when it suits him to do so. He is confident to the point of arrogance, he is cocky and sarcastic and - if he believes you to be stupid or unworthy - condescending and dismissive. He is certain of his own superiority, and yet, is somehow oddly charming at the same time. Whilst he genuinely believes himself to be above everybody else, he is unfailingly polite even when threatening people, and to all intents and purposes acts the perfect gentleman at most times. He is intelligent and cultured, and enjoys the finer things in life...and is not afraid to take them when he feels like he deserves them.<br><br><br><div align="center"><strong><span class="bbc_u">Biography</span></strong></div><br>Eons ago, The Presence created the Multiverse and all that lay within. Dissatisfied with the idea of bowing and kowtowing to the lesser races, Lucifer Morningstar - the previous leader of the Angelic Host and The Presence's right-hand-man - rebelled against the Kingdom of Heaven...three seconds after Creation had been completed. As punishment, he was cast into a shapeless void known as the Chaoplasm, beyond the reaches of Mortal Space. The Chaoplasm was transformed by Lucifer's arrival and The Presence's Will into a desolate and barren expanse known by many as Hell, which became the final destination for the damned and sinful souls of the Mortal Races. Here, Morningstar ruled over the Demonic Denizens and Fallen Angels for the next ten billion years of the universes lifespan until, one day, he decided that he had grown bored and dissatisfied by his expected role in the Multiverse and decided to retire. He became tired of the various stereotypes that mortals held of the devil, such as the idea that he purchased and traded for souls or that he delighted in personally causing them suffering (when he honestly couldn't care less), which were largely untrue. <br><br>He also resented the assumption that he caused the evils that humans did; he did not, in fact, have anything to do with the actions of the mortals who ended up there, simply being charged with punishing them after the fact. He felt that it was an unfair punishment that he should have to oversee Hell for all eternity simply because he once - billions of years ago - rebelled, and wasn't given a chance to reconcile or have his grievances heard openly and fairly. These feelings were catalyzed when he was visited by Dream, who made him an offer that - for once - The Prince of Darkness could not refuse. Lucifer subsequently expelled all of te demons and damned souls from Hell before locking Hell's gates and handing over the key to Hell to Dream of the Endless. After the resulting trouble that came from Dream being in charge and the Demons and Damned Souls being allowed to roam free, control of Hell was handed over to two Angels; namely Duma (the angel of silence) and Remiel ("who stumbled rather than fell"), while Lucifer simply retired to Earth to pass his days in luxury and relaxation...specifically to Perth, Western Australia.<br><br>He now runs an upscale piano bar called "Lux" with twin locations in Los Angeles and Perth - formerly with the assistance of his Lilim female consort, Mazikeen, before they parted ways - and is generally regarded as sophisticated and charming. Beneath his charisma, however, Lucifer is a deadly and Machiavellian character, with no regard for human life or indeed any life other than those he can use to his advantage: he is a proud and vindictive fallen angel who has no qualms using his powers to get what wants, though he does admittedly loathe getting personally involved in something as base as actual fisticuffs. He could end most fights with a twitch of his finger, but where would the fun be in that? Much better to see if he can charm them into being useful, after all! Despite his slightly egotistical tendencies, he does follow something akin to a code of honour; there are few beings in the universe he respects (his brother Michael and the Angel Duma among them) and only two he could be argued to care about (Mazikeen, his consort, and his niece Elaine). He also refuses emphatically to lie (which he considers crass and undignified), insists on paying back debts, and always keeps his word...though this must not be confused with virtue, lest you find yourself holding a noticeably larger bill than you perhaps expected.<br><br>Recently, however, he felt something far more concerning occurring; he was beginning to lose some of his power. He was still one of the most powerful beings in the Multiverse, but he was gradually losing his ability to affect reality around him. This understandably concerned him, and he immediately began trying to subtly track down whatever was responsible. Whilst he didn't find any real answers about what could be causing it, he did find an answer as to where it was coming from; it was coming from outside of his home universe, the place he'd settled to avoid much of the superhero nonsense that happened in the other parallel continuities. Predictably enough, the source of his energy drain seemed to be one of those universes. Not wanting to reveal his weakness to Michael or Duma or his numerous rivals and enemies, Lucifer quietly opened a portal into the Multiverse to find what was taking away his powers. He hopped between multiple universes, always following the trail of his own divine energy, before eventually the trail went cold in one particular Universe. <br><br>Unable to find the next link, he concluded that the source must be in the universe he was currently residing in, and set about establishing himself. He caught up with local events, familiarised himself with this universes biggest heroes and villains - so he was not caught unawares if one came knocking - and set about opening his own chain of clubs to act as bases and safehouses during his stay. Soon, a Lux opened in almost every major city around the world, each connected by a special portal hidden in the back for his own ease of use. As he was preparing himself for the proper investigation, however, he sensed an approaching power from above. Soon after...a loud explosion, and a small earthquake, which was not exactly normal in Perth. Upon leaving the club to investigate the carpark outside, he found a rather odd young woman in an obviously alien craft...and a very unique greeting...<br><br><hr><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><strong><span class="bbc_u">Superpowers &amp; Equipment</span></strong></span><br></div><br><strong>Powers:</strong><br><ul class="bbc_list"><li type="disc"><strong>Reality Warper:</strong> Upon being cast out, Lucifer retained his holy powers; he is able to manipulate any external force for any effect he desires (Formerly). Recently, however, he has felt his powers beginning to wan and the larger, more cosmic-scale things he used to be capable of with merely a thought now require a great deal of concentration and energy. He is not best pleased about this. <br><br></li><li type="disc"><strong>Energy Projection:</strong> As well as being able to manipulate external forces and energy, he is able to project his Divine Energy into all manner of blasts, beams and shapes according to his whims.<br><br></li><li type="disc"><strong>Enhanced Intellect:</strong> Being as old as the universe itself, Lucifer is by far one of the most intelligent and experienced beings in existence.<br><br></li><li type="disc"><strong>Flight:</strong> Through the use of his large angelic wings, Lucifer is able to fly.<br><br></li><li type="disc"><strong>Immortality:</strong> Lucifer will never grow physically old and can live forever. It is commonly believed that only The Presence has the power to destroy him completely.<br><br></li><li type="disc"><strong>Invulnerability:</strong> It is exceptionally difficult to even so much as <em>harm</em> Lucifer, let alone kill him. Recently, however, he has found that certain powerful individuals are actually able to make him feel pain, much to his distress; whatever seems to be draining his powers seems to be affecting his durability, too.<br><br></li><li type="disc"><strong>Magic:</strong> Lucifer is adept at both non-verbal and incantation-based magic, including Enchantment, Illusion an Necromancy. <br><br></li><li type="disc"><strong>Pyrokinesis:</strong> Lucifer is able to generate and manipulate a searing holy fire at will.<br><br></li><li type="disc"><strong>Dimensional Travel:</strong> By projecting flames from his hands, Lucifer is able to create portals to and from other dimensions and universes.<br><br></li><li type="disc"><strong>Superhuman Stamina:</strong> Lucifer used to be able to function without rest or sleep; in recent days, however, he has found that he now requires a large meal and a good nights sleep at least once a week as his powers are drained. <br><br></li><li type="disc"><strong>Superhuman Strength &amp; Speed:</strong> Whilst he abhors violence, he was chief amongst The Presence's Angels and general of his armies for a reason; he is strong enough to easily throw a man into orbit, and is fast enough to keep pace with Superman.<br><br></li><li type="disc"><strong>Shapeshifting:</strong> Lucifer is able to alter his appearance to any other humanoid form he desires.<br></li></ul><strong>Weaknesses:</strong><br><ul class="bbc_list"><li type="disc"><strong>Divine Vulnerability:</strong> Can be injured by Divine Energy of sufficient power.<br><br></li><li type="disc"><strong>Isn't God:</strong> Lucifer cannot create something from nothing; anything he manipulates must already be in existence in some form. <br><br></li><li type="disc"><strong>Power Drain:</strong> Recently, he has found that his powers are being drained by some mysterious force. Whilst still obscenely powerful, he is losing more and more of his potent powers by the week, and if he does not find out what is draining his abilities, he may well end up losing them entirely. <br><br></li><li type="disc"><strong>Arrogant:</strong> Though he is supremely intelligent, he has a habit of underestimating opponents a little too much.<br><br></li><li type="disc"><strong>Cannot control minds:</strong> Lucifer cannot violate Free Will; he must rely on his (admittedly considerable) powers of persuasion rather than outright compulsion or mind control.<br></li></ul><hr><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Skills</strong></span></span></div><ul class="bbc_list"><li type="disc"><strong>Strategist:</strong> Lucifer was the Commander of the Divine Host upon the dawn of Creation, and was as such created with an almost unparalleled grasp of battle tactics and combat techniques. He was the most able, formidable fighter and general under The Presence's command, and fought many battles both for and against the Divine Legions. In addition, he has over ten billion years of experience in both political and military command. <br><br></li><li type="disc"><strong>Master Swordsman:</strong> As the former General of the Angelic Host, Lucifer is a Cosmic-class swordsman. Retirement has not dulled that edge. <br><br></li><li type="disc"><strong>Musician:</strong> Over his retirement spent on Earth, Lucifer has picked up several casual skills, including the ability to play numerous instruments to a reasonably high degree. Idle hands, and all that.<br><br></li><li type="disc"><strong>Silver Tongue:</strong> To put it plainly, Lucifer knows almost every language that has ever been created. He did help create the universe, after all, and is hundreds of billions of years old.<br></li></ul><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Relationships</strong></span></span></div><ul class="bbc_list"><li type="disc"> The Presence – Father – Complicated</li><li type="disc"> Michael – Brother – Alive</li><li type="disc"> Elaine – Niece – Alive</li><li type="disc"> Mazikeen – Former Lover – Alive</li></ul><br><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Additional Notes</strong></span></span></div><br><strong>Theme Songs:</strong> Please Allow Me To Introduce Myself, (https://www.youtube.com/watch?v=GgnClrx8N2k) I'm a bad man. (https://www.youtube.com/watch?v=w5HkRhq7SCU)<br><br><br><div align="center">(https://i.pinimg.com/originals/7f/7d/f5/7f7df5b96eb4d46d2909120ee6e20da2.jpg) (https://static1.squarespace.com/static/56c346b607eaa09d9189a870/596c745f59cc68c9110d636b/596c74606b8f5bacd67deb84/1500280802371/NIKOLAJ_COSTER_WALDAU_1_6839.jpg?format=2500w) (https://i.pinimg.com/originals/11/06/e5/1106e5e7d1cdf3ff0a08a043e99df57a.jpg) (https://i.dailymail.co.uk/i/pix/2017/07/11/06/423672EA00000578-4684364-image-a-29_1499752505344.jpg)</div>
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			<dt class="postheader">
				Title: <strong>Re: Justice League Unlimited Character profile:</strong><br>
				Post by: <strong>Imogen</strong> on <strong>04-05-2019, 04:00:24</strong>
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				<div class="floatright">(https://static.comicvine.com/uploads/scale_medium/7/72386/5051175-merlyn.jpg)<br></div>Player Name: Imogen<br>Face Claim: John Barrowman<br><br>Name: Malcolm Merlyn<br>Alternate Identity: The Dark Archer, Al Sa-her (The Magician)<br>Age: 48<br>Sex: Male<br>Height: 6’0”<br>Hair: Dark Brown<br>Eyes: Blue<br>Build: Athletic<br><br>Sexuality: Heterosexual<br>Marital Status: Widowed<br><br>Place of Birth: Starling City<br>Base of Operations: His mansion just outside Starling City, his villa in Corto Maltese<br><br><strong>Equipment</strong><br><br>Customized PSE X-Force Super Short Short-Draw LF Compound Bow: a customized version of the compound bow used by the League of Assassins.<br><br>Customized Hunting Arrows : Malcolm created and designs his arrows himself. The arrows he used have arrowheads with three "Teflon-coated titanium blades" on each arrow, with the blades serrated for splitting bones, and the shaft itself is made of "specialized polymer stronger than typical carbon fiber". <br><br>Trick arrows of various kinds.<br><br>Dark Archer Suit: A protective suit, similar to the suits used by members of the League of Assassins, aside from some minor improvements.<br><br>Quiver: A black arrow container strapped to Malcolm's back.<br><br>Swords: Malcolm used a huge variety of swords from different cultures.<br><br>Throwing knives.<br><br>Smoke bombs.<br><br>Voice filter: Malcolm used this device to change his voice. <br><br><div class="floatleft">(https://i.imgur.com/c5iHKs4.png)</div><strong>Advantages</strong><br><br>Peak of human physical condition<br>Genius-level intellect/Master Tactician<br>Master of deception/Manipulator<br>Expert businessman/owner of Merlyn Global Group<br>Extremely wealthy <br><br>Master Archer: Merlyn is one of DC Universe’s best archers<br>Master hand-to-hand combatant/Martial artist<br>Master Swordsman<br><br>Stealth/Infiltration/Escape artist: As a highly trained assassin, Malcolm was a master in the art of stealth, as his ability to break into buildings and disappear without a trace was another reason why he is called "The Magician" by the League of Assassins. Malcolm's skills have repeatedly made of mockery of the Arrowcave’s security, despite its relocation and upgrades. Malcolm had even managed to infiltrate Nanda Parbat undetected, which he claims to be difficult. As an escape artist, Malcolm claims that no prison can hold him, not even Oliver's secret prison on Lian Yu.<br><br>Expert stage magician: Exceptionally trained in the art of stage magic including sleight-of-hand, escape artistry, and hypnotism,<br>Master interrogator/Torturer: Malcolm was a trained torturer due to his time in the League of Assassins, but prefers diplomatic solutions<br>Occult knowledge: Malcolm was aware of the existence of magic and mysticism, knowing the existence of the Lazarus Pit.<br>Indomitable will<br>High tolerance for pain<br>Master survivor<br><br><br><strong>Weaknesses</strong><br><br>Only Human : For all his skills and advantages, Malcolm Merlyn is merely mortal and lacks the meta-abilities of many other superheroes.<br>Expert Manipulator : "Fool me once, shame on you. Fool me twice, shame on me." Malcolm is such an expert liar that those who have had earlier run-ins with him, may find it hard to believe him even when he tells the truth.<br>Emotionally distant: Merlyn does not form ties easily, and is a hard man to befriend.<br><br><strong>History</strong><br><br>Malcolm Merlyn is a wealthy and successful businessman and CEO of the Merlyn Global Group, married to Rebecca Merlyn and father to Thomas (Tommy) Merlyn. <br><br>When his wife died during a mugging, Malcolm changed. His faith in humanity was destroyed when he learned that many could have helped her, but no one lifted a finger. He also blamed himself for her death, having ignored her calls. He grew emotionally distant and shortly after left Starling City to travel to Nanda Parbat where he trained with the League of Assassins. Here, he gained the name Al Sa-her (The Magician)<br><br>After several years, he left the group and returned to Starling City where he plotted ‘the undertaking’, an attempt to destroy the Glades, the poorer quarters of the city where his wife was killed. When The Arrow began to interfere, Malcolm took on the identity of the Dark Archer. He eventually succeeded in his plan, but his son Tommy died trying to rescue Laurel Lance from one of the collapsing buildings.<br><br>He was believed to be dead when Oliver Queen struck an arrow through his heart, but it was later revealed that Merlyn had faked his death to escape from the League of Assassins who had not taken kindly to his defection. <br><br>Several years later, Malcolm returned to Starling City, and revealed himself to Moira Queen who betrayed him to Ra’s al Ghul. With the help of Oliver Queen, Malcolm bought a respite from the League of Assassins, but his relationship with Ra’s al Ghul remained strained, and their interests collided more than once, resulting in violent clashes between the League and Malcolm, who by this time frequently assisted Team Arrow - for motives of his own.<br><br>Currently, Malcolm has learned that Ra’s al Ghul taken an interest in affairs too close to home for his liking. Adopting the stance that ‘the enemy of my enemy is my friend’, Malcolm is looking to insert himself into the equation, hoping to rid the world of Ra’s al Ghul once and for all.
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				Title: <strong>Re: Justice League Unlimited Character profile:</strong><br>
				Post by: <strong>Imogen</strong> on <strong>04-05-2019, 04:07:49</strong>
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				<div class="floatleft">(http://imgur.com/TykbW8T.jpg)</div> <br><strong>Name</strong>: Alfred Pennyworth<br><strong>Full Name</strong>: Alfred Thaddeus Crane Pennyworth<br><strong>Age</strong>: 58<br><strong>Sex</strong>: Male<br><strong>Height</strong>: 6' 0''<br><strong>Hair</strong>: Gray<br><strong>Eyes</strong>: Blue<br><strong>Build</strong>: Lithe<br>&nbsp;<br><strong>Sexuality</strong>: Heterosexual<br><strong>Marital Status</strong>: Single<br>&nbsp;<br><strong>Place of Birth:</strong> London, Great Britain<br><strong>Place of Residence</strong>: Gotham City<br>&nbsp;<hr> <br><strong>Description</strong>: <br>&nbsp;<br>Despite being no longer one of the youngest Alfred keeps himself in shape. He is a fit, lithe man in his late fifties with grey hair and solemn, blue eyes that have witnessed too much hurt. Alfred is almost always immaculately groomed and dressed, with a tie and vest complementing his suit. Outdoors, a long coat is worn over his attire on cold days. <br>&nbsp;<br><strong>Persona</strong>: <br>&nbsp;<br>Unshakable - Alfred is the epitome of calm and can withstand nine kinds of bullshit and temper tantrums without losing his cool.<br>Loyal - Alfred is unfailingly loyal to the Wayne family<br>Respectful - Alfred is respectful towards others, and treats them with courtesy. This, as well as his tireless support of Bruce and Damian, has earned him the high regard of those heroes who are aware of his existence.<br>Cautious - While maintaining a friendly and welcoming facade, Alfred's is very slow to trust someone. This was further enhanced by his training with MI5 and SAS.<br>Sarcastic - Although usually immaculately polite, Alfred at times resorts to sarcasm. The current, most notable recipient of his wit is Damian Wayne, whenever the young man tries to reason his way around the restrictions put upon him by either Bruce Wayne or Alfred. <br>&nbsp;<br><hr><strong>Powers and Abilities</strong>:<br><ul class="bbc_list"><li><strong>Former MI5/SAS</strong>: Due to his career in the SAS and MI5 Alfred has picked up a variety of skills</li><li><ul class="bbc_list"><li><strong>Spy</strong> - Alfred is a trained spy, and an expert at infiltration and gathering information. </li></ul></li><li><ul class="bbc_list"><li><strong>Hand-to-hand combatant</strong>: Trained in all kinds of hand-to-hand combat, Alfred’s specialties are boxing and dirty fighting. Doesn’t matter what trick is used, as long as it drops the other guy.</li></ul></li><li><ul class="bbc_list"><li><strong>Expert marksman</strong>: Trained to use many types of guns, Alfred is a first class marksman. Especially his aim with a sniper rifle is exceptional.</li></ul></li><li><ul class="bbc_list"><li><strong>Medic</strong>- Knows how to use a first aid kit, and is capable of providing emergency medical aid in case of life threatening injuries.</li></ul></li><li><strong>Former actor</strong>: As a former actor Alfred not only does easily shift into a different role but his experience also makes him very hard to read. When the world looks at Alfred, they see what Alfred wants them to see. This also means he either goes unknown or is widely underestimated by those who could otherwise pose a threat. They only see a butler, after all</li><li><strong>Swordsman</strong> Alfred is an excellent fencer, having received formal training at a prestigious fencing club in Britain.</li><li><strong>Disciplined</strong>: When tempers flare, Alfred tends to stay calm and focus on what needs to be done. It takes a lot, and I mean a LOT, to ruffle Alfred’s feathers. This ability serves him well in his role as mentor to the Wayne's,&nbsp; or when faced with the rivalries and tempers of the Justice League's heroes.</li><li><strong>Long term service</strong>- Alfred has served the Wayne family for a very long time. This has resulted in the following perks:</li><li><ul class="bbc_list"><li><strong>Well connected</strong>: Alfred has been a resident of Gotham City for a very long time. This, together with his service to the Wayne family, has left him with many contacts in all layers of society that he may call upon for information or aid (although this may come at a price or counter-favor). </li></ul></li><li><ul class="bbc_list"><li><strong>Tech savvy</strong>: He is no Lucius Fox by far, but having been with Bruce Wayne since the start of Batman's career, Alfred often serves as the Wayne’s in house mechanic, and knows how to operate the Bat Mobile and other vehicles, also knowing most of the other tech as he was there when it was developed, which ties into:</li></ul></li><li><ul class="bbc_list"><li><strong>Access to tech</strong>: Being the one to maintain communications with Batman and Robin, and/or the Justice League, Alfred has access to all kinds of gadgets the bat cave has to offer, including (but not limited to) access to police radio communications, a computer grid overlaying the city that helps with tracking, sliced cameras and remote access to the Bat Mobile and the other Wayne family vehicles.</li></ul></li><li><ul class="bbc_list"><li><strong>Moderately wealthy</strong>: Alfred is a silent partner in Wayne Enterprises.</li></ul></li></ul> <br><strong>Weaknesses</strong>:<br><ul class="bbc_list"><li><strong>Only Human</strong>: Although in excellent shape, Alfred is just a regular human who, other than a kevlar vest, has no supernatural defenses or expensive armor to protect him.</li><li><strong>Bruce Wayne/The Wayne family</strong>: Alfred will stop at nothing to protect Bruce, Damian or another of the Wayne family. Should this become known, it might be used against him.</li></ul> <br>&nbsp;<br><strong>Relevant history</strong><br>&nbsp;<br>Born in Great Britain, London, Alfred grew up to follow a career in the SAS and MI5 after having dabbled as an actor. After his father died, he gave up his prestigious assignment to take over the guardianship of Bruce Wayne. <br>&nbsp;<br>Although they had their ups and downs, Alfred and Bruce developed a relationship that was much like that of father and son, build on mutual respect and unwavering loyalty. Alfred was with Bruce when he became Batman, and offered moral and practical support throughout the development of the Bat Cave.<br>&nbsp;<br>Alfred helped Bruce raise Dick Grayson when he was adopted by Bruce and became Robin. Later, he helped Bruce to raise/advise Tim Drake. Alfred also has close friendships with other members of the Bat-Clan and he is highly respected by those heroes who are aware of his existence. Alfred is unwaveringly loyal to the Wayne family and has acted as a confidant and advisor to several generations of Waynes. <br><br><strong>Relationships</strong><br><br>Bruce Wayne - friend,&nbsp; former mentor, confidant<br>Damian Wayne- friend, mentor, confidant, occasional babysitter<br>Diana Prince - ally<br>Barry Allen - Barry and Alfred get along very well, and Alfred holds him in high regard.
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				Title: <strong>Re: Justice League Unlimited Character profile:</strong><br>
				Post by: <strong>Raziel</strong> on <strong>04-05-2019, 04:41:46</strong>
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				<div class="floatright"> (https://i.imgur.com/slkDwct.jpg)</div> <br><br><strong>Player Name:</strong> Raziel<br><br><strong>Real Name:</strong> Bartholomew Henry “Barry” Allen<br><strong>Alias:</strong> The Flash<br><strong>Age:</strong> 30<br><strong>Sexual Orientation:</strong> Heterosexual <br><strong>Species:</strong> Meta-Human<br><strong>Base of Operations:</strong> S.T.A.R Labs, Central City Police Department, Wayne Manor<br><br><strong><span class="bbc_u">Abilities</span></strong><br><strong>Artistic:</strong> Barry is a proficient sketch artist<br><br><strong>Genius-level intellect/Expert tactician/Leader:</strong> A keen-minded individual, from a young age, Barry displayed a natural understanding and quick capacity to learn, making it hard for his foster-father to help him with his homework by age 12. Barry is also very well-read, greatly impressing the award-winning Professor Martin Stein. After Eobard Thawne was defeated, Barry was able to keep his team together and lead it well. Even more, Eobard (as Harrison Wells) made him the new owner of S.T.A.R. Labs. Barry is able to remember everything he experiences with perfect recall. When he saw the Reverse-Flash for the first time in 14 years, he immediately recognized him as his mother's killer, despite being only 11 years old at the time. <br><br><strong>Physicist/Chemist:</strong> Barry is very knowledgeable and skilled in chemistry. He was able to cure Oliver Queen using only a small amount of rat poison and consequently dosed with a blood coagulant. He also created a compressible micro-fabric green domino mask for Oliver to conceal his identity more effectively without affecting Oliver's sight and aim. Barry's knowledge on physics possibly ranks among the best on Earth-1 and Two as he was able to apply a new-found science and figure out how to close the various breaches between worlds.<br><br><strong>Expert investigator/Forensics:</strong> As a CSI, Barry is highly skilled in forensics. From a single glance of the crime scene, he can quickly determine much of the events that transpired. Barry can quickly analyze any given data and quickly form accurate theories on the given situation. With the Arrow, Barry correctly determined the Arrow's training background from his green attire, and that the Arrow has at least one accomplice. Additionally, learned from Oliver, Barry is able to analyse environments and predict every inch of it. The only person possibly greater than him at this that Barry has come across is Bruce Wayne.<br><br><strong>Speed Force knowledge:</strong> Barry has gained great intelligence about the Speed Force and its usage over the years. After regaining his connection to the Speed Force and spending several months inside it, Barry gained an even greater understanding of its nature. The only person who might possibly match Barry’s knowledge on the Speed Force is Eobard Thawne.<br><br><strong>Computer specialist:</strong> Barry is adept with computers.<br><br><strong>Expert engineer:</strong> Barry has very advanced skill in technology. He was skilled enough to recreate from memory a variation various pieces of equipment he has come across. In alternate futures he was also able to build a prison from which the Reverse-Flash couldn't escape. In one possible future, Barry creates Gideon, a very sophisticated artificial intelligence unit with a system so complicated that even Cisco had no idea of how it worked. Barry is very skilled with crafting and building, having spent weeks personally repairing Central City after an attack. <br><br><strong>Skilled deceiver:</strong> Despite sometimes being awkward at certain times, Barry can be deceiving. When he went back in time to find a way to get faster, he kept acting like his past-self around everyone and even when he was busted by Eobard Thawne, Barry made the latter believe he was able to achieve his goal mission of returning to his own time, when in truth, he had actually been erased from existence.<br><br><strong>Expert combatant/Martial artist:</strong> While never trained in combat, Barry's super powers, combined with his intelligence, makes him a formidable opponent alone in single combat. He was able to fight on par with Oliver Queen, a master hand-to-hand combatant with far greater experience. However, through his various battles, Barry continued improving his combat skills, becoming a highly proficient hand-to-hand combatant in his own right.<br><br><strong>Skilled marksman:</strong> Barry is proven to be adept with guns, although&nbsp; he rearely uses them and only does if they can't kill someone.<br><br><br><strong><span class="bbc_u">Powers</span></strong><br><ul class="bbc_list"><li><strong>Speed Force connection/Meta-human physiology:</strong> Barry's powers come from a connection to the Speed Force, gained when struck by dark matter lightning and exposed to various chemicals. This altered and supercharged his DNA, cells, and neurotransmitters, augmenting his physiology. With his bones, joints, and tissue all enhanced, he obtained a lean-muscular frame well-beyond peak human condition to easily handle the rigors of his powers. This includes resisting high-level friction, inertia, air pressure, reduced oxygen, vectors and kinetic impact. After regaining his powers from inside the Speed Force, his connection to and understanding of it increased considerably. With a new-found instinctual control and efficiency, Barry can perform more advanced abilities and improved his natural performance for much longer unhindered. After six months in the Speed Force, all Barry's capacities developed to exceedingly potent levels.<br><br><strong>Accelerated healing factor:</strong> Barry's molecules move at accelerated rates, mending damage far quicker and more efficiently than normal humans. Without treatment, most damage heals in hours if not minutes with no lingering signs. Even normally permanent damage, like paraplegia, is completely repaired in days. His body can break down food more efficiently than a regular human and, as a result, expels very little waste products that he can exhale through his skin. He recovers from in seconds if not is immune to any illness or contaminant. He even has a greater resilience to radiation, only suffering minor burns. 2,000 milligrams of horse tranquilizer only momentarily slowed him down until his body burned through it. This also enhances his vitality, drastically reducing his aging process while extending his health and longevity. <br><br><strong>Bodily vibration:</strong> Barry can vibrate his body for various effects. This can mask his form from being clearly perceived or distort his vocal cords to disguise his voice. His vibrations can forcibly expel any toxins in him. He can also generate enough heat to recover and stay thermally insulated from extreme cold. Offensively, he can vibrate his limbs to seamlessly grind through highly solid targets, which he can use to harm or kill a person should he chose to do so. He can also pass through one target while simultaneously making harmless contact with another.<br><br><strong>Intangibility:</strong> By vibrating his molecules at the frequency of air, Barry can physically pass through solid matter, even highly complex matter like carbine while in a universe of a different vibrational nature. He can do this with multiple targets, saving an entire moving train and hundreds of passengers. He can also harmlessly pass through living individuals. <br><br><strong>Invisibility:</strong> Barry can vibrate his body so fast that that he can no longer be perceived by the human eye. <br><br><strong>Seismokinesis:</strong> By vibrating at varying frequencies and with different levels of force, Barry can create small tremors to induce extreme amounts of jolt on any target he touches, even disrupt the inter-molecular bonds and cause it to shatter. This can lead to many effects such as <br>molecular combustion upon physical contact with the target. <br><br><strong>Electrokinesis:</strong> Barry can produce yellow electricity, his Speed Force energy, from his body. It is commonly seen when running to boost his already immense speed to far higher levels. With his highest levels, 2.86 billion joules (roughly the power of three lightning bolts), he can generate enough force to greatly harm superhumanly strong foes without causing any harm to himself. It can be also used in other ways. The intensity of it can interfere with the surrounding electronics and overwhelm electric-absorption. He can focus the energy into specific body parts to produce a strong static shock on contact with the target, for example the heart using the electricity as a defibrillator. Barry can harness this electricity by directing it into his arms to repeatedly hurl lightning bolts to stun or repel enemies, and also electrify a surface. Barry can also absorb electricity from other sources, simultaneously giving him an extra boost when running or throwing lightning. While originally, he required extensive running to build up his lightning, Barry later became able to perform this ability from a stationary position.<br><br><strong>Speed Force sharing:</strong> Barry can expand his Speed Force aura to protect others he carries while moving at super speed. Barry can siphon the speed energy from another speedster to bolster his own speed. After escaping from the Speed Force, gaining a greater a understanding of his power, he can use it in more passive means. By touching others, he can share his energy, letting them move, think, and heal as fast as himself and by channelling enough energy, he can share his speed with others, letting them independently move as fast as speedsters without exhausting or affecting their own powers, until they burn through the borrowed energy. Barry is currently the only speedster known able to do this, attributing this to spending five months in the Speed Force.<br><br><strong>Superhuman strength:</strong> Barry's physical strength has been heightened beyond peak human capacities, greatly belying his slim build, allowing him to be able to carry multiple people at once while speeding away with them. When charging his momentum, he could smash through machinery with his bare hands or send opponents flying through the air without first running. He can even stop a moving car unaided.<br><br><strong>Superhuman durability:</strong> Barry possesses inhuman resilience, most commonly seen from being unaffected by momentum build-up. He can take attacks and exertion, even survive impacts that would easily kill normal humans. While not invulnerable nor immune to pain, he withstood powerful lightning bolts, concussive shock waves, sonic blasts and inhumanly strong strikes, only being momentarily stunned. Barry can also remain almost unharmed when falling from certain heights that would easily kill a normal person. <br><br><strong>Superhuman mental process:</strong> Barry's powers also make his system and thought processing able to take in and retain information just as fast and efficiently. Even while using his raw speed, he can clearly think, react to events, and perform actions long before normal humans can perceive them. This lets him learn in a small fraction of the normal time, able to read and familiarize himself with Earth-2 science within seconds. After six months in the Speed Force, Barry's brain activity became over five times faster than it had been previously.<br><br><strong>Superhuman perceptions:</strong> Barry's senses are also enhanced. This allows Barry to perceive the world as if it is nearly frozen. He can see and hear normally, even while moving at speeds faster than sound, where this would normally be impossible. Barry became able to easily perceive the attacks of other powerful speedsters. This heightened alertness enables him to instantly read and adapt to the situation. His perception of time, however, seems to vary by his emotional state, as in one instance, when he was waiting to check out from work, he described it as feeling as if it were hours away, while in real time it was merely minutes.<br><br><strong>Superhuman Speed: </strong> Barry can move at such vast speeds, according to Eobard Thawne; Barry's speed is potentially unlimited, he can run across vertical structures and ceilings, over stretching seas, effortlessly catch speeding projectiles, complete his various daily activities in seconds <br>and even casual walking can go unnoticed by normal people. While reaching Mach 3.3 on his own and later Mach 13.2 from tachyons, since increasing his Speed Force connection and ability to store-up its energy, Barry has grown tremendously faster. After six months trapped in the Speed Force, his speed reached levels far exceeding all other known super-fast beings. While Superman and The Flash have had at least one race neither Clark nor Barry have said who won it, as such to date, only Superman and the Reverse-Flash are known to be able to keep up with Barry.<br><br><strong>Superhuman Agility:</strong> Barry has demonstrated flawless coordination, equilibrium and dexterity. He can change direction with immediate sharp turns without sliding or losing balance and instantly stop running on the spot. He can jump and run along falling debris and launch himself tremendous distances without build-up.<br><br><strong>Superhuman Reflexes:</strong> Barry's reaction time is augmented to superhuman levels, allowing him to react to danger and events far faster than normal humans. When shot in the neck on his blindside, Barry caught the bullet and minimized the damage before it could fully penetrate his skin. He also became able to easily react to the attacks of other speedsters.<br><br><strong>Superhuman momentum:</strong> Barry can generate great amounts of physical force through kinetic energy, simulating superhuman strength, even in a stationary position. Even little exertions from this build-up can generate tremendous, able to knock a person out. He can propel himself to jump tremendous heights and distances. He can also create substantial frictional force with any object he touches, and exert enough force to hurl people into the air. This seemingly negates the weight of his target, able to move about as if targets are frozen, even in mid-air. This also lets him propel and manipulate the targets' flight path, including launched bullet with no loss of force and hurl them through a powerful barrier, followed by a person. He can completely remove the physical force from massive tidal waves, stabilize a giant singularity, or dispel F3 tornadoes by running around them. He can also snap his fingers to ignite flammable gas with the friction. After escaping the Speed Force, Barry can generate enough force to break down the natural durability of a target, as he effortlessly shattered his way out of his meta-human cell.<br><br><strong>Aerokinesis:</strong> Barry can use his speed to generate air flows on various levels and for various effects. He can create vortexes to suffocate people or extinguish fires by forming it around them. He can create large and strong tornadoes, able to repel massive targets. <br><br><strong>Interdimensional travel:</strong> Barry can move fast enough to break open portals between dimensions, allowing him to travel to different universes. If desired, Barry can also bring others with him. While originally, he could not consciously control this, as his first solo use was done by accident and required assistance to return home, after greatly increasing his Speed Force connection, he can break open portals of his own accord and consciously chose his destination, even into the Speed Force itself.<br><br><strong>Speed mirages:</strong> Barry can generate illusions of himself to make it appear as if he in many places at once, when in reality he is simply bouncing back and forth too fast for the human mind to perceive the difference. He can create dozens of after-images, allowing him to disorientate his enemies and then catch them off guard.<br><br><strong>Temporal dilution:</strong> By generating enough energy, Barry can move so fast that time essentially slows down relative to him, to a complete standstill. However, he must continuously concentrate on this action as losing such focus will gradually speed back up again before ultimately returning to its original flow. He can pull others into this state, however, non-speedsters will quickly tire from it as their bodies aren't accustomed to moving at such great speeds. Other speedsters can also remain unaffected by this even provided they retain enough stamina to expand their Speed Force energy. Also, while running around the Earth in the opposite direction at Mach 7, he can generate enough centrifugal force to slow the Earth's rotation and its flow of time.<br><br><strong>Time travel:</strong> Barry's speed can breach the temporal barriers, letting him enter different points in time. While originally only accessed by accident when under extreme stress, Barry learned to use it at will and arrive at a destination with pinpoint accuracy. Alternatively, he can enter timelines independent from himself and unaffected by his travels. Regardless of the changes he makes, Barry's powers allow him to retain all memories of the previous timeline in addition to the new timeline and differentiate between them. Even if Barry is not responsible for the time alterations, he can still remain somewhat unaffected by it.<br><br><strong>Temporal regression:</strong> With his ability to shift through time, Barry can also reverse the flow effects while running at a certain speed, while he remains completely unaffected. Ultimately, he can even grant himself a time do-over, wherein he enters the past and "merges" with his temporal counterpart to be fully immerse in the timeline.<br><br><strong>Time remnant construct:</strong> Barry is able to "create" a time remnant by traveling back to moments before his current-self time travels, hailing from a future that no longer exists. This allows Barry to be in two places at once, enabling him to interact with the world for two separate actions <br>simultaneously. If desired, Barry can create dozens of time remnants at once.<br><br><strong>Temporal awareness:</strong> Barry is able to subconsciously detect when other speedsters enter the Speed Force and time travel. <br>Superhuman stamina: Barry can handle the stresses of extreme racing without noticeable distress, letting him function much longer than normal humans unhindered. His enhanced stamina is due to his augmented physiology, which builds up little to no lactic acid or fatigue toxins. Even after running from coast to coast of the country to pick up a pizza, Barry remained unfazed from the prolonged running. However, while his stamina is greater than most speedsters, Barry's reserves are not inexhaustible. Extreme and extended uses of his more advanced powers will eventually drain him.<br></li></ul><br><strong><span class="bbc_u">Equipment:</span></strong><br><strong>The Flash Suit</strong> - Barry wears a protective suit as the Flash, to hide his identity when fighting crime, it was designed by Cisco Ramon. The suit is made out of a reinforced tri-polymer and is heat and abrasive resistant, organically designed to replace firefighter turnouts. It was re-purposed to help protect Barry from the vigour’s of his speed and survive certain environments. It was also upgraded with various features including sensors to track Barry's vitals, location, power output, speed level, and to stay in contact with S.T.A.R. Labs. Barry has since tied those sensors and his communications into the Justice League systems so that they too can reach and monitor him when he is working with them <br><strong>Flash Costume Ring</strong> – A ring Barry wears that contains his suit in compressed form, allowing him to change into it at Superspeed should he need it.<br><br><strong><span class="bbc_u">Weaknesses:</span></strong><br><strong>Cold temperatures: </strong> Because speed is produced by a build-up of heat in the target's atoms, Barry is vulnerable to extreme cold temperatures. Under these conditions, Barry's speed will be greatly reduced. Also, direct exposure to such cold will temporarily stunt his healing capability. However, since learning to regulate his body temperature with a build-up of energy, he has a much higher resilience to cold.<br><strong>Force fields: </strong> Barry has a much greater difficulty phasing through force fields.<br><strong>Hyper-metabolism: </strong> While moving at accelerated speeds, Barry burns calories much faster than a normal person. While breaking down food far more efficiently, it requires him to consume large amounts of nutrients. On average he has to consume at least 10,000 calories a day. Continued usage of his speed while deprived renders him disoriented and weak before ultimately passing out from low blood glucose. Also, he is unaffected by sedatives as he burns through them too quickly to have any affect. He also cannot experience a buzz as even 500 proof alcohol only intoxicated him for a few seconds. After naturally increasing his connection to the Speed Force, his performance noticeably increased, requiring much less nourishment in-between his meta exploits.<br><strong>Kinetic energy absorption: </strong> Because Barry's abilities are derived from movement, the removal of the kinetic energy he builds up will leave him in a state of temporary paralysis. However, if he can build back up enough kinetic energy within himself, the effect can be negated instantly.<br><strong>Power-dampening tech: </strong> Initially, Barry's powers can be weakened, even neutralised, by specially designed tech that affects his resonance field. Later, after spending six months inside the Speed Force, Barry's massive build-up of Speed Force energy made his powers highly resilient to such tech. However, certain meta-powers and more advanced tech can still weaken him.<br><strong>Time alterations: </strong> While Barry's speed can break through the temporal barrier, it is not without drawbacks. In addition to potentially causing unforeseeable, damaging changes to the timeline, such reckless actions can alert the Time Wraiths. These temporal guardians become instinctively drawn to the careless speedster, driven to capture him and draw the person into the Speed Force. Also, using his powers in a timeline where he didn't actually acquire them will gradually deplete them and make him lose his memories of the timeline where he gained his powers.<br><br><strong>History:</strong> <br>Barry Allen was born on March 14th 1989 to Henry and Nora Allen as an only child. At some point, Barry met Iris West at school, whom he became best friends with. At the age of 10, Barry formed a crush on her. Iris' father, Joe West, as well as Henry and Nora, were all aware of Barry's developing romantic feelings.<br><br>On March 18, 2000 when Barry was 11 years old Barry was awoken by a commotion. He went downstairs and saw his mother surrounded in streaks of red and yellow lightning. Barry attempted to reach his mother but she told him to stay back and amidst the streaks Barry saw "the Man in Yellow." He would later learn that this man would be his former mentor and greatest nemesis, Eobard Thawne: The Reverse-Flash.<br><br>Barry’s father told Barry to run, but found himself immediately 20 blocks away from his home, running back Barry returned home in time to see his father being arrested by police, and was told by his father not to enter the house. He entered, seeing Joe standing solemnly over a body. When he walked away, Barry approached the body and discovered, to his horror, that it was his mother. Following the ordeal, Barry was fostered by Joe and Iris. This also caused an inhibitor between Barry and Iris as growing up in the same household prevented their feelings (at least on Iris' side) from maturing beyond sibling love.<br><br>Barry graduated from college with a double major in physics and chemistry. It was with this skill that Barry was motivated to study criminology at Central City University in the hopes of proving that his father was innocent in his mother's murder.<br><br>Barry gained his powers after being struck by a red bolt of dark energy lightning and a mix of chemicals caused by a particle accelerator explosion at S.T.A.R Labs, granting Barry access to the Speed Force.<br><br>With the help of his friends at S.T.A.R Labs he has spent the last 5 years protecting Central City as the Superhero known as The Flash. During this time Barry has both temporarily lost his connection to the Speed Force and been trapped inside it for a period of six months.<br><br>The heroic efforts of The Flash eventually drew the attention of Gotham City's own guardian, The Batman who would eventually track Barry down and ask for his help, which Barry would agree to, becoming one of the founding members of the Justice League. Ever since then Barry continues to protect Central City as The Flash while occasionally leaving the City under the watchful eye of his friends at S.T.A.R Labs when aiding the Justice League.<br><br><br><strong>Personality</strong>:<br><span class="bbc_u">As a Civilian</span> <br><em> "I don't choose being the Flash over being with my family. I'm the Flash for my family.”</em> – Barry Allen<br><br>Barry has a strong sense of justice; due to the fact he knows his father was innocent of a crime he was convicted of. He joins the forensics department to both learn how to investigate crimes, and study cases with unexplained elements, to prove his personal account of his mother's murder true, and ultimately, free his father. Barry is very intelligent but can be socially awkward, as he sometimes gets nervous and babbles although does have a light hearted, occasionally sarcastic side. He is also ironically known for being late.<br><br><span class="bbc_u">As The Flash</span><br><em>"Whenever I run, whatever I'm feeling inside - grief, guilt - I've gotta just let it go and focus on whatever I'm running toward: my family, my friends, all the joy in my life. When I'm happy, I run faster.”</em> – Barry Allen/The Flash<br><br>When Barry first discovered his new-found powers, he immediately wanted to use them to help people. Barry's sense of justice has gotten stronger to the point of using his new-found powers not only to help people, but to also fight other meta-humans who would use their new-found powers for evil intentions. Including the meta-human who murdered his mother.<br>Barry is very stubborn and isn't likely to learn from his flaws until experiencing them first hand and even then he has sometimes repeated them. Despite his dislike of crime and meta-humans who use their powers for evil intentions, killing and torturing his enemies is a line that Barry will never cross.<br>Barry is a selfless and honourable man who is always willing to put his own life on the line to safe innocents. However despite his honourable ways and proclivity for pacifism in the face of deadly and often ruthless and sociopathic enemies, Barry does harbour some very disturbing and homicidal feelings towards some of his enemies in particular. These two being Zoom and the Reverse-Flash, due to their parts in the deaths of his father and mother respectively. This is in almost direct opposition to his normally restrained and merciful attitude towards his enemies. <br><br><br><strong>Relationships</strong><br><span class="bbc_u">Family:</span><br>Henry Allen – Father (Deceased)<br>Nora Allen – Mother (Deceased)<br>Joe West – Foster Father<br>Iris West – Foster Sister<br><br><span class="bbc_u">Allies:</span><br><strong>Team Flash</strong><br>Joe West<br>Iris West<br>Cisco Ramon<br>Caitlyn Snow<br><br><br><strong>Justice League</strong> <br>Kal-El/Clark Kent/Superman – Friend<br>Bruce Wayne/Batman – Friend<br>Diana/Diana Prince/Wonder Woman – Friend<br>Arthur Curry/Aquaman – Friend<br>Victor Stone/Cyborg – Friend<br><br>Alfred Pennyworth - Barry and Alfred get along very well, and Barry holds the Englishman in same high regard that Alfred does him. <br><br><strong>Appearance:</strong><br>&nbsp; &nbsp;(https://i.imgur.com/nzpx3ZQ.jpg)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (https://i.imgur.com/FBlrWMn.jpg) 
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				Title: <strong>Re: Justice League Unlimited Character profile:</strong><br>
				Post by: <strong>PearlRuby</strong> on <strong>04-05-2019, 13:21:41</strong>
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				<div align="center"><span style="font-size: 16pt;" class="bbc_size"><span class="bbc_u"><strong>Starfire</strong></span></span></div><br><div align="center"><em>"On Tamaran, we appreciate the past. We respect it, but we do not live there. We live here. Now. In the moment."</em></div><br><div class="floatright">(https://i.ibb.co/tD3hg7M/starfire1.jpg) <br>(https://i.ibb.co/NntKYvT/starfire2.jpg) <br>(https://i.ibb.co/3hJGcnr/starfire5.jpg)<br>(https://i.ibb.co/0mvHXz1/starfire3.jpg)<br>(https://i.ibb.co/cX0H4D0/starfire6.jpg)<br>(https://i.ibb.co/3zjxvqt/starfire7.jpg)</div><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>The Basics</strong></span></span><br><strong>Legal Name:</strong> Koriand'r<br><strong>Alias:</strong> Starfire, Princess Koriand'r, Princess of Tamaran, <em>Kory Anders (TBD)</em> <br><strong>Age:</strong> 47<br><strong>Gender:</strong> Female<br><br><hr><br><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Physical Description</strong></span></span><br><strong>Height:</strong> 6’4”<br><strong>Weight:</strong> 158lbs<br><strong>Face Claim:</strong> Priscilla Huggins Ortiz<br><strong>General Appearance:</strong> <br>As a native Tamaranean, Koriand’r doesn’t blend in with the Human crowd very easily. First and foremost, she can very distinctly be recognised by her golden-orange skin and completely green eyes, which contain no white or visible pupils. She is incredibly tall, statuesque, and generally regarded as extremely physically attractive. In spite of her actual age, Tamaraneans possess decelerated ageing, so she physically appears to be in her early to mid-twenties. Her long, naturally wavy, vibrant red hair is unusually thicker and longer compared to the average human, and naturally ombres at the sun-kissed tips. When she flies however, her hair strikingly resembles an energy contrail of burning flames in her wake. Although the Tamaraneans descended from a feline race, they are otherwise completely humanoid in appearance. Due to her alien physiology though, she does possess an enviable metabolism and combined with her warrior training, her muscles are well toned. However, rather than athletic and muscular, she is actually incredibly curvy, boasting a very voluptuous, figure eight with washboard abs. <br>It is normal for Tamaraneans to wear very little clothing compared to Humans, both as a reflection of their uninhibited culture and simply in order to absorb more solar energy directly through their exposed skin; namely, to convert that energy into the power of flight. Starfire is no exception to this cultural rule of thumb, and without a doubt, she finds Human clothing to be unnecessarily prudish and restrictive. She does, however, love to wear very feminine outfits, and is particularly drawn to the purple spectrum of colours. As ‘Starfire’ she dons a supposedly protective <strong>Tamaranean armour set</strong> (https://static.comicvine.com/uploads/original/0/1184/82396-7395-starfire.jpg) in predominantly purple, although many would argue that it looks more like a skimpy fantasy attire suited to a Conan era novella.<br><br><hr><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><strong><span class="bbc_u">Personality and History</span></strong></span></div><br><div align="center"><strong><span class="bbc_u">Personality</span></strong> </div>At her very core, the ‘no nonsense’ Koriand’r is an incredibly passionate, compassionate, emotional and empathetic being, whose greatest downfall lies in the fact that she ‘wears her emotions on her sleeve’. In other words, she displays her very raw emotions openly and shamelessly, which can lead to some very honest declarations or flamboyant expressions. To Humans, this might come across as emotionally immature but on the contrary, she has an impressive grasp over the emotional spectrum due to her ability to feel without repressing herself. Her ‘default mode’ is generally very vivacious, affectionate, free and outgoing; reflecting and epitomising the peaceful, hedonistic and joy-seeking aspects of Tamaranean culture. One might say that she’s almost addicted to having ‘fun’, whether that be through friendly playfulness or more frivolous flirtations. Indeed, she loves who she loves, and makes no claim to hide or restrict what just comes naturally to her. She enjoys ‘sensory experiences’ and believes that jealousy is a ‘pettiness’ which she is either seemingly oblivious to, or simply chooses to ignore.<br><br>To her allies, be they male or female or somewhere in between; Kori genuinely enjoys providing comfort, guidance, or affection in various forms; both physically, emotionally, and sexually. She considers the physical act of affection to be an essential bridge which forges a connection between her and other people in various ways. Sometimes the bridge is sexual, sometimes it’s maternal, and other times, it’s perfectly platonic. Further tied to her very open personality, is her body confidence. Kori has <em>no</em> issues whatsoever showing her skin, although this is mostly due to her need to absorb ultraviolet rays directly rather than to flaunt her obvious sex appeal. Simply put, she’s comfortable within her own body, and takes great pride in being both feminine and sexually appealing. Never in a cocky way, but rather in the sense of a very wholehearted, unashamed confidence and unapologetic self-assurance. <br><br>Although she can at times sound naïve as she struggles to grasp alien cultures and terminologies – particularly the very ‘primitive’ customs of Earth, Kori is not to be underestimated. On the flipside of her sweet and frivolous personality, is a trained warrior under the Okaara Elite. Whenever a combat situation arises, her peaceful nature evaporates into a fierce, no-nonsense fighter who can be <em>extremely</em> aggressive in the heat of battle. The Warlords taught her that the art of war and the humanities should forever be entwined with one another. As their charge, she was therefore instructed to develop a deep sense of self-worth, so she is always cognisant of the value of life and what exactly she is fighting for. They taught her how to love a friend and hate an enemy, to know and understand compassion and compromise, but always with the caveat that when such emotions prevailed, the only recourse would be war. However, when fully provoked, the epitome of her anger will force her to fly into what is known as her ‘berserker rage’, increasing her already impressive strength level. In this state, she is utterly blinded by wrath, and unless she can be calmed or restrained, it is likely that she won’t stop until she has thwarted her opponent, even if that means permanently.<br><br><div align="center"><strong><span class="bbc_u">Biography</span></strong></div>Approximately twenty-six light-years from Earth, on the eighth planet in the eternally corrupt star-system known as ‘Vega’, resides a race of golden-skinned humanoids known as the Tamaraneans. Several millennia ago, this peaceful race of emotional beings either migrated or were brought to Planet Tamaran from the neighbouring Planet Okaara, where their Goddess, X’Hal, once hailed from. Since settling on their new home, the Tamaraneans channelled their peaceful energies into creating a tropical utopia. Though they are capable of being unusually fierce warriors, this passionate race is driven by emotion, and possess a greater capacity for love, rather than hate. They therefore preferred to establish a harmonic paradise with nature, and practice battle skills largely for the sake of ceremony. They also established a planetary government that evolved into a feudal society, wherein each landmass was ruled by a royal family, under the dominion of which exist smaller city-states ruled by influential families. One such Royal family, was ‘the First House of Tamaran’, ruled by King Myand'r and Queen Luand'r. First to be born to this long-reigning King and Queen was Princess Komand’r, soon followed by Princess Koriand’r, and finally, Prince Ryand’r. Yet the children of the First House were to be plagued by tragedy and strife throughout their early life. <br><br>The birth of Komand’r, the eldest child, should have been celebrated as a momentous event. She was, after all, the first princess born on Tamaran in 100 years. Yet on the day of her birth, the western part of Tamaran suffered an attack from the deadly Citadel Empire, who purposefully slaughtered 3000 citizens in her name. Though she was in no way at fault, Princess Komand'r would be forever inextricably linked to that event, planting the early seeds of mistrust and resentment amongst her would-be followers. Already, some believed that she was a bad omen. Unfortunately, this belief was given weight by the incredibly rare disease she’d been born with, which manifested in her early childhood when it was revealed that unlike a ‘normal’ Tamaranean, she was incapable of absorbing ultraviolet radiation, which crippled her ability to fly. In the eyes of her people, she was imperfect and therefore, unfit to one day inherit her father’s throne.<br><br>As Komand’r’s disposition worsened, the people lost complete faith in her ability to maintain the respect and prestige of the royal family, and she was ultimately denied her birth right to become the next ‘Princess of Tamaran’. Born only two years after her sister, the second child, however, was well-loved by the people. She possessed no abnormalities, was beautiful even by Tamaranean standards, and unlike the firstborn, she was never bitter or unpleasant to her elders or peers. All the privileges, honours, royal style, and dignity meant for Komand’r were therefore transferred to her younger sister, <em>Koriand’r</em>. Unfortunately, this also sparked a seething rage, rivalry and resentment within Komand'r which festered and grew into hatred for her planet, people, and family; especially her sister. The sibling rivalry intensified when the two sisters were sent to Planet Okaara to train with the prestigious Warlords. Despite her training, emotions got the better of Komand'r as she attempted to kill her sister in a ruthless sparring exercise, exposing her true feelings to all who witnessed the brutal fight. She was not only immediately expelled by the Warlords, but also shunned by both her family, and her people.<br><br>Though Koriand’r was deeply troubled by her sister’s hatred towards her, she accepted the duty of her lineage. After completing her training under the tutelage of the Warlords, she returned to Tamaran where she lived happily and peacefully. She experienced first love, married Prince Karras from the Western territories, and despite never <em>asking</em> to be the Princess of Tamaran, she accepted her role with grace and respect. Barely a month into her marriage though, and the unthinkable happened; Tamaran was attacked by alien conquerors from the Citadel Empire. Having fended off the Citadel for over half an Earth Century, it seemed almost unfathomable that the invaders were suddenly able to penetrate a weak point in the planet’s defences. Every capable Tamaranean rose to the desperate defence of their beloved planet, but most miraculous of all during the heat of the battle, was the unprecedented return of the exiled Princess Komand’r. All was forgiven, as she seemingly came to the defence of her people, in spite of her former crimes. The road to redemption, perhaps? Koriand’r at least, immediately forgave her sister as she fought alongside her. Yet the Citadel forces were too strong, eventually pushing back the First House of Tamaran until they were cornered like rodents in their throne room. With the last line of defence broken, all seemed lost as the two sisters witnessed the cold-blooded execution of their mother, father, and brother alike. However, the Citadel were somewhat more ‘merciful’ to the last remaining branches of the Royal House. One sister would be permitted to remain on Tamaran, to appease the people who would undoubtedly be enslaved to the will of the Empire. In exchange for that sister’s life, the other would likewise be enslaved to the Citadel Empire. Perhaps the obvious choice was Komand’r, who had already been banished once before. But before she could finish volunteering herself as tribute, Koriand’r stepped forward. She couldn’t explain her decision out loud, but in her heart, she believed that her sister was more capable of leadership. Komand’r had proven herself the better strategist and combatant, and had clearly gained a plethora of worldlier experiences during her exile. Somehow, she had even managed to seemingly cure her affliction, or figure out some other means to fly. In Kori’s mind, her sister could perhaps lead a rebellion, and stealthily work to slowly unify their people. It was the confidence and reputation boost she <em>needed</em>, and perhaps it would finally mend the toxic rift between them, even though Kori had never gone out of her way to offend, mock or steal from her sister. So, she willingly submitted herself to the will of the empire, and as their newly appointed figurehead, Komand’r was issued her first command: To publicly banish her sister in exchange for a peace treaty.<br><br>As a slave to the Citadel, Koriand’r was subjected to numerous, excruciatingly painful experiments at the hands of a sadistic scientist from the advanced race of Psions. Ultimately, he abused her natural ability to absorb solar energy by relentlessly bombarding her with experimental energy, to determine how much she could absorb before her body would overload and explode with energy. Eventually, after much ridicule, humiliation and outright torture, the fallen and broken Princess of Tamaran was discarded in ‘Takron’, a savage prison populated by aliens from the various planets conquered by the Citadel. It was believed that she would quickly perish within her dark cell, but pure, unadulterated rage motivated her survival. Shortly before being discarded, Kori had been dealt the most brutal blow of all, upon learning that her sister had completely and utterly betrayed both her, and her people. She had allied herself with the Citadel, and already agreed to be their newly appointed, supreme Queen of Tamaran. In exchange, she provided the Citadel with crucial, detailed information about Tamaran’s defences. She <em>knew</em> that her little sister would martyr herself for some ‘greater good’ and she had played upon her good graces and gullible naivety. Worse, she had then used Kori’s martyrdom to gain the approval of the Tamaraneans. Outraged by the sheer audacity of her sister’s incurable rivalry and hatred, Kori lashed out against a Citadelian guard, and suddenly projected huge amounts of stored energy from her body. Apparently, the experiments conducted on her had unintentionally given her incredible powers. Delighted by this new development, the Psion Scientist requested that she be restrained and returned to his lab on the Citadel homeworld for further experimentation, keeping her enslaved and drugged to maintain her compliance.<br><br>Three years after the fall of Tamaran, Koriand’r was sent to work on a slave ship called the ‘S.S. Starfire’, where she met Orn, a rebel Citadelian who had been enslaved by his own people. He was the first person to show her kindness and love in far too long, restoring her faith in the ‘good’ of the galaxy, as he repeatedly smuggled food for her. She began training in secret with him, and together, they eventually managed to empower the other slaves to overthrow their captors, leading a rebellion that freed the aliens from their captors. Taking the pseudonym ‘Starfire’, Kori took control over the ship and continued to lead the rebellion; inflicting her wrath upon the Citadel by rescuing slaves from other ships, thus amassing an army, of sorts. Eventually, her army of rescued aliens agreed to help her liberate the people of Tamaran, and for all intents and purposes, Kori feigned ignorance of her sister’s betrayal. Until the planet was free from the Citadel’s control, after which, a confrontation between the reunited sisters resulted in various, enraged star bolts colliding with the walls of the throne room. Whilst Kori had no intention of taking her sister’s title, and certainly couldn’t bring herself to kill her own blood, in spite of their grievances; she did, however, refuse to relent without forcing the truth from Komand’r’s own tongue. There was… a reconciliation, <em>of sorts</em>, mostly at the grace of Koriandr’s humility and compassion. She may have bested her sister in combat and forced a confession, but even she had to admit that Komand’r had proven to be a strong leader, even if her methods of obtaining power had been utterly despicable. Perhaps she should have revealed the truth to the Tamaraneans, resumed her rightful position of power and banished her sister once and for all. Instead, the merciful Kori let Komand’r keep all the privileges, honours, and dignity in exchange for her promise to relinquish all ties to the Citadel and commit herself wholly to the Tamaraneans. Perhaps one day, she would have committed enough ‘good deeds’ to pay back her wrongs.<br><br>Though she wished to recommit herself to the Warlords of Okaara, first on Kori’s list was to help Orn unify Kuraq, a nearby planet. She spent some time caring for him after he sustained serious injuries from the battle, and further time assisting with the rebuilding of his planet’s civilisation. Though she enjoyed the side-project, she eventually returned to Okaara to train under the Warlords, who helped her to gain a measure of clarity and control over her more unique powerset. Then, for many years after unifying and restoring peace to Tamaran, Kori was content to wander across the Vega star system; enjoying her newfound freedom, and this insatiable urge to explore and broaden her unbound horizons across the twenty-two planets within Vega. Though in her heart, she would always be a Princess of Tamaran, she was better known throughout the Vega system as ‘Starfire’, a rebel and a constant thorn in the Citadel’s side. The events of the ‘S.S. Starfire’ certainly wasn’t the first rebellion, but it also wasn’t the last. Inspired by these various acts of bravery, a team of rebels from Planet Kuraq banded together as the ‘Omega Men’. Both Orn and Starfire joined their ranks as they assembled as a group of renegades and representatives of conquered Vegan worlds to fight the Citadelian aggression. Whilst a surviving Kryptonian was making a heroic name for himself on Planet Earth as their symbol of hope, the Vega System was thrust into an all-out, ‘Citadel War’. At long last, the Citadel’s century-long reign was severed as the revolutionary Omega Men destroyed the Fortress Ring that served as the defensive grid for the Citadel’s Homeworld. Under the interim leadership of Tigorr, the Omega Men detonated an explosive charge that destroyed ‘Complex-Complex’, severing all communications between the various Citadelian factions. In that defining moment, the Citadel War came to an end. Having been ravaged by centuries of warfare, the dozens of planets, hundreds of races, thousands of cultures, and trillions of sentient beings within the Vega System, were finally free of the Citadel’s reign. Many fringe elements of the fractured Empire, however, would still continue to exist.<br><br>It was during the Citadel War that Koriand’r encountered her first Human by the name of ‘General Hokum’. It would remain a mystery how he came to be a member of the Citadel, and he ultimately evaded the Omega Men to no doubt lead a fringe fraction of surviving Citadel allies. Though the final battle had been won, the Omega Men continued to hunt down surviving fragments of the Citadel whilst the unified planets sought to rebuild. Yet Hokum continued to elude them. With more than just a little bit of digging though, Kori discovered that General <em>Harry</em> Hokum originated from an unassuming Planet in the primitive Milky Way system. Confident that the Vega system no longer had need of ‘Starfire’, she set out for the Milky Way, both in search of answers and new discoveries in this uncharted area of space. Perhaps she could uncover weaknesses or information directly from this ‘Human’ species which could be applied to the ongoing search for Hokum? So, rather spontaneously, she chartered a path to the backwater Planet, known as ‘Earth’. Drawn to the heat of the Australian continent, where Hokum’s trail went cold, her fiery contrail penetrated the planet’s atmosphere one lazy afternoon, and she landed, uninvited, in the car park of an unsuspecting piano club in the middle of Perth…<br><br><hr><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><strong><span class="bbc_u">Superpowers &amp; Equipment</span></strong></span><br></div><br><strong>Powers:</strong><br><ul class="bbc_list"><li type="disc"> <span class="bbc_u">Tamaranean Physiology</span>: Starfire's power template is largely derived from her alien physiology. Essentially, her body continually absorbs <em>ultraviolet radiation</em> from stars and suns, and converts it to energy, otherwise known as <span class="bbc_u">Solar/Ultraviolet Metabolization</span>. This can then be used for a variety of purposes, for example; the ability to fly, or self-heal. It also explains why Tamaraneans are blessed by decelerated ageing.<br>As part of her physiology, she naturally possesses <span class="bbc_u">Superhuman Agility, Speed, Durability and Strength</span>. Generally, she is highly resistant to injury and can even survive unharmed in the cold vacuum of space. Her constitution differs greatly from baseline homo sapiens, forging a greater resiliency and biophysical adaptability than that of a typical human, and a sub-molecular structure which better harnesses and stimulates her biology via the intake of Stellar and Ultraviolet Radiation. When adequately charged via UV Rays, she gains a greatly condensed anatomy resulting in superior muscle structure, toughened skin &amp; bone density, and self-propelled flight. Furthermore, Starfire doesn’t just burn bright, but also very hot. Due to her contained energy, her body can in fact reach such high temperatures, that she is capable of actually liquefying metal, such as bullets, effectively preventing them from penetrating her skin. Although her strength level has never been officially ‘quantified’, it is presumed that she possesses at least ‘class-100’, which far exceeds ‘the strength of eight men’. <br>Finally, she is very sensitive to emotions <span class="bbc_u">(empathy)</span>, <span class="bbc_u">immune to gases</span> (it is unknown what she breathes exactly, but she does not require oxygen!), and her <span class="bbc_u">Enhanced Vision</span> exceeds the eyesight of the human race.<br><br></li><li type="disc"> <span class="bbc_u">Interstellar Travel</span>:&nbsp; Starfire possesses the common flight capability of her race, which leaves a distinctive energy contrail behind her, looking as though her red hair is on fire. When fully charged at her optimum peak, she is capable of flying light years through space in short amounts of time.<br><br></li><li type="disc"> <span class="bbc_u"> Berserker Rage</span>: Like all Tamaraneans, Kori is incredibly emotional and sensitive to emotions. Unfortunately, if greatly angered, it’s likely that she will enter a berserker state granting her even greater strength, invulnerability, and immunity to many forms of damage. <br><br></li><li type="disc"> <span class="bbc_u">Starbolts</span>:&nbsp; Due to the ‘solar absorption experiments’ performed on Kori by the alien Psions, she has been granted the extraordinary power to <em>channel</em> and <em>project</em> that same solar energy into destructive blasts called "Starbolts". These can be described as highly concentrated solar energy of incredible power, capable of breaking through walls of concrete. She generally releases these blasts from her hands, but during her berserker rage, they can also be fired from her eyes. If she were to store a great deal of energy and unleash all of that energy into a pseudo-nova blast, theoretically it would be as hot as the sun itself, and therefore should only ever be used in the most dire of situations.<br><br></li><li type="disc"> <span class="bbc_u">Linguistic Assimilation</span>: Through physical contact with another person (usually a kiss), she is capable of assimilating other languages mentally or psionically, making her omni-lingual.<br></li></ul><strong>Weaknesses:</strong><br><ul class="bbc_list"><li type="disc"> <span class="bbc_u">Earth Virgin</span>: Kori may have travelled the many planets of the Vega System and beyond, but she is entirely new to Planet Earth and the many cultures of the strange Humans inhabiting it. She is therefore susceptible to being quite gullible as she learns about Humans, prone to accidentally offending people and at times, might even come across as very naïve and/or unintelligent, even though the latter in particular, couldn’t be further from the truth.<br><br></li><li type="disc"> <span class="bbc_u">Emotions</span>: Powerful emotions can be as deadly as they are beautiful. Kori’s sensitivity can lead to her becoming overwhelmed, vulnerable and ultimately, blinded by her own emotions. She is particularly susceptible to love and anger, and extreme wrath in particular, can lead to her entering the berserker rage. Love however, is equally dangerous, especially in the unconditional variety. The love she spares for her sister, for example, has already proven to make her gullible, weak and far too forgiving.<br><br></li><li type="disc"> <span class="bbc_u">Mortality</span>: Despite her superhuman durability alongside her ability to self-heal using her contained energy, Kori is not invincible. She can still be mortally wounded by beings of a more superior strength, be pierced by sharp objects, lose her limbs or ultimately suffer death through decapitation. She is vulnerable against magical attacks, possesses no barrier against mental invasions, and failing all that, she would eventually die of old age.<br></li></ul><hr><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Skills</strong></span></span></div><ul class="bbc_list"><li type="disc"> <strong>Combat Specialist and Strategist:</strong> Having been trained by the famed Warlords of Okaara in their unique school of warcraft from a very early age, Kori is also an exceptionally skilled in both hand-to-hand and armed combat. The Warlords however, believe that the art of war and the humanities should forever be entwined with one another. As their charge, Kori was therefore instructed to develop a deep sense of self-worth, so they she is always cognizant of the value of life and what exactly she is fighting for. They taught her how to love a friend and hate an enemy, to know and understand compassion and compromise, but always with the caveat that when such emotions prevailed, the only recourse would be war. In addition to the art of combat, she is also a capable strategist and adept starship pilot.<br><br></li><li type="disc"> <strong>Gardening:</strong> A lesser known fact, is that Kori actually possesses quite the green thumb, and one of her main hobbies is cultivating plants. On Tamaran, her private garden was her pride her joy. Fortunately, she managed to salvage the seeds of a few plant species before leaving her home planet, and she has acquired many other samples of species from her travels, which she’ll look forward to planting in her new home.<br></li></ul><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Relationships</strong></span></span></div><ul class="bbc_list"><li type="disc"> King Myand'r – father – deceased</li><li type="disc"> Queen Luand'r – mother – deceased</li><li type="disc"> Komand'r <del>(aka 'Blackfire')</del> – sister – alive<br></li><li type="disc"> Ryand'r (aka 'Darkfire') – brother – deceased</li><li type="disc"> Prince Karras – first husband – deceased</li><li type="disc"> Orn – Friend &amp; Comrade – alive</li></ul><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Additional Notes</strong></span></span></div><ul class="bbc_list"><li type="disc"> In this universe, Koriand'r and Komand'r were not experimented on at the same time. That's not to say that Komand'r hasn't willingly subjected herself to experimentation to the Psions though, especially having witnessed her sister's unique powers and bested/humiliated by them. Actually, I'd welcome this little plot twist if anyone did want to pick up Komand'r! For the time being though, she is not universally known as 'Blackfire'.</li></ul>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Justice League Unlimited Character profile:</strong><br>
				Post by: <strong>Gannameade</strong> on <strong>13-05-2019, 22:18:00</strong>
			</dt>
			<dd class="postbody">
				&nbsp;<br><div class="floatright">(https://static.comicvine.com/uploads/original/10/100647/3998727-638504-22.jpg) (https://static.comicvine.com/uploads/scale_medium/11131/111318833/6085288-icon.jpg)</div><div class="floatright">(http://3.bp.blogspot.com/-KzOB8sjD5_4/Tk8NAV_by9I/AAAAAAAAAHo/I0e_naX4Ncw/s1600/michael+j.jpg)</div><br><div align="center"><span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u"><strong>Icon</strong></span></span></div><br><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>The Basics</strong></span></span><br><strong>Legal Name:</strong> Augustus Freeman IV / Real Name: Arnus Feema<br><strong>Age:</strong> Apparent age 28/ true age: 178<br><strong>Gender:</strong> Male <br><strong>Nationality: </strong> Terminia, US Citizen – Atlanta, GA<br><strong>Occupation:</strong> Lawyer <br><br><hr><br><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Physical Description</strong></span></span><br><strong>Height:</strong> 6'2"<br><strong>Weight:</strong> 250 lbs. (114 kg)<br><strong>Face Claim:</strong> Michael Jai White<br><strong>Physical Features:</strong> Augustus is a physically fit rather handsome black man.&nbsp; He can be charming when he is not grilling you out of your money.&nbsp; He generally wears suits and ties.&nbsp; He is in pretty good shape.&nbsp; He wears glasses to make his eyes appear solid brown even though they are brown/green.&nbsp; He hasn’t decided on going bald yet, but he did back in his past and he liked the look as well.&nbsp; <br><strong>General Appearance:</strong>&nbsp; &nbsp;Dark skinned male muscular but he covers it mostly as he is a lawyer, but wears well made tailored suits.&nbsp; He is relaxed in pants and polo shirts.&nbsp; Rarely in sweats if ever.&nbsp; &nbsp;He wears glasses to try to hide his face.&nbsp; He slouches to not appear as tall as Icon.&nbsp; &nbsp;In his mask his eyes appear white; naturally they are brown-green.<br><br>Icon wears a costume composed of alien materials that grant him further protection from projectile weaponry, energy beams, and intense heat or cold. On his command, the Info Tool aboard his starship uses its Maker to construct Icon's costume over his civilian clothing. When no longer needed, the costume is disassembled, converted back to energy, and stored in the structural files of his ship's Info Tool. <br>&nbsp;<div align="center"><span style="font-size: 14pt;" class="bbc_size"><strong><span class="bbc_u">Personality and History </span></strong></span></div><div align="center"><strong><span class="bbc_u">Personality</span></strong> </div> Icon is portrayed as a very intelligent, somewhat stiff kind of person. Due to his upper-class job as a corporate lawyer and "proper" way of speaking, he is often criticized as being a "sell out" or "white washed". Icon usually prefers to do everything by the book instead of acting on instinct.&nbsp; He has worked hard to make things more equal for all.&nbsp; He is far from desiring to participate in separation of people and cultures, he had experienced enough of that during slavery.&nbsp; Now he wasn’t to make a change and make things better for all people.<br><br><div align="center"><strong><span class="bbc_u">Biography</span></strong></div><strong>Summary:</strong><br><strong>Before Earth</strong><br>Born Arnus on Terminia, he eventually joined the galactic council known as the “Cooperative”, where he was essentially a lawyer. After adjudicating a very disagreeable situation, involving the criminal Oblivion he took a vacation. On the interstellar pleasure cruise line however, the ship came under attack, and he was forced to crash land his already damaged pod on the nearest planet, Earth.<br><strong>Slavery</strong><br>Arnus crash landed on earth in 1839 on a cotton plantation. His life pod recreated his body by duplicating the DNA of the nearest life form, a slave woman. As a human infant he learned the local language and the caste system of slavery based on skin tone. He grew to love his earth mother Miriam. Arnus later discovered he had superhuman powers and immortality. He used his powers secretly to lighten the load of his fellow slaves and aiding a resistance movement dedicated to freeing slaves known as the “underground railroad”. Here he bid his time in hopes that Earth’s technology would catch up to his own allowing his ship to be repaired. By the time he was fifteen. Slavery was abolished and he took the last name “Freeman”, he also fought in the Civil war against Slavery.<br>Due to his mutated Terminan body, he has virtual immortality, which he has managed to keep from the public by assuming the identity of his “son” throughout the years. Following the War, he attended “Fist University” where he studied law and “passed the bar’ in several states, thus able to support him. This allowed him to retrieve his pod.<br><strong>Harlem Renaissance</strong><br>During a time of great artistic renewal known as the Harlem renaissance, he met and fell in love with Estelle Jackson, and they later married. After the disappointment by the era’s unfulfilled promise they left the country, living as expatriates in France. During World War II he fought with the allies against Nazi Germany in hopes that the united front against racial segregation would lead to more racial unity in the Americas. After the War, he and his wife returned to America. Racism reappeared even more fervently than before, though in 1964 under Martin Luther King blacks gained “legal parity’ with their white brethren.<br>With his wife’s encouragement he increased his heroics though he never went public, this lead to rumors of a “mystery man”. During this time, they also realized their genetic incompatibility prevented them from having children. In 1977 his wife died of Cancer; This left him even more emotionally distant than before as he now lived only to return home. He blamed himself for her death since he knew his pod could have saved her if he had known how to fix it in time. He moved to Dakota, away from Harlem to escape the memories and pain of his wife’s passing.<br>In the present, Arnus is still with us. He did not age visibly beyond adulthood; to disguise this fact, he periodically assumed the identity of his own son.&nbsp; By the late 20th century, he was posing as Augustus Freeman IV, the great-grandson of his original human identity. Still marooned, Augustus waits for Earth's technology to catch up to his lifepod's.&nbsp; Secretly possessing superpowers that believes his human appearance, he has always performed quiet acts of charity.&nbsp; &nbsp;Now he is seeking to more publicly defend the weak, bring hope to all people and make a change from inside the system, even the superheroic one.<br><br>&nbsp;<br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><strong><span class="bbc_u">Superpowers &amp; Equipment</span></strong></span></div><strong>Power Name:</strong> <br><ul class="bbc_list"><li><strong>Terminan Physiology:</strong> After having his DNA altered by his life-pod, all Icon's powers and abilities were maximized, making him very similar in power to a Kryptonian under a yellow sun.&nbsp; &nbsp;Icon's lifepod altered his DNA so he would resemble a normal human being, thus enabling him to blend among Earth's natives.[1]A side effect of this process was the maximization of his now human/alien genetic structure. Thus, Icon possesses a variety of superhuman abilities that are unusual even for a Terminan <ul class="bbc_list"><li></li><li><strong>Positron Energy Absorption:</strong> As a Terminan, his cells function like a super battery, hyper-metabolizing positron energy as fuel to enable living functions and all of&nbsp; superhuman abilities. Different effects on Icon's physiology and well-being, but his cells constantly absorbs positron energy.&nbsp; &nbsp;His body expends absorbed positron energy and he is capable of utilizing any of them.</li><li><strong>Superhuman Strength:</strong> The exact limits of Icon's strength is unknown. Different periods and intensities of exposure to Earth's positronic radiation can cause his strength to fluctuate over time.</li><li><strong>Superhuman Speed:</strong> He is capable of moving, reacting, running and flying at superhuman speeds. While not as fast as the Superman, Icon can still fly at speeds faster than light. He can use this power to disarm opponents, catch bullets or shrapnel and cross vast distances in seconds. This also confers:</li><ul class="bbc_list"><li><strong>Superhuman Agility</strong> Icon can move from place to place in the blink of an eye. His agility, balance, and bodily coordination are far beyond the natural physical limits and capabilities of the finest human specimen. </li><li><strong>Superhuman Reflexes</strong>&nbsp; Icon possesses the ability to think, move, and react at superhuman speed. </li><li><strong>Superhuman Stamina:</strong> Arnus is shown to have unlimited stamina. Icon's body also generates fatigue poisons at an incredibly slow rate, granting him superhuman stamina in all physical activities. </li></ul><li><strong>Flight:</strong> Icon flies by manipulation of gravitons, manipulation of magnetic fields, control of his absolute molecular movement, and utilizing his superhuman speed. His top speed has not yet been determine. Icon is capable of flying at supersonic speeds in a planetary atmosphere and at faster-than-light speeds while in space.</li><li><strong>Positron Manipulation:</strong> Icon can create, shape and manipulate Positrons. Positrons are the antiparticle or the antimatter counterpart of electrons. The subatomic particles have the same mass as an electron and a numerically equal but positive charge. When a low-energy positron collides with a low-energy electron, annihilation occurs, resulting in the production of two or more gamma ray photons. Positrons are involved in many of the physical phenomena that involve electrons such as electricity, magnetism, and thermal conductivity. Positrons also participate in gravitational, positronic and weak interactions. It is unknown just how powerful Icons' positron energy is, as it has never been used to its maximum potential:<br><ul class="bbc_list"><li><strong>Concussion Force Beams:</strong>&nbsp; Icon can release positron energy from his hands as bolts of concussive force. A low power force bolt can flick on a light switch, but at maximum power the amount of damage is unknown.</li><li><strong>Stun Bolts:</strong>&nbsp; Icon can project low-energy positron bolts that render human beings unconscious by disrupting the electrical impulses in their nervous systems.</li><li><strong>Energy Enhanced Punches:</strong>&nbsp; Icon can focus positron energy into his fists, which he can then use to shatter almost any substance, and increase his strength.</li><li><strong>Energy Pulse:</strong>&nbsp; Icon can produce a surge of positron energy (from his hands or entire body), which can disrupt technical technology.</li><li><strong>Energy Constructs:</strong>&nbsp; Icon can create constructs out of Positron energy.</li><li><strong>Omnidirectional Energy Waves:</strong>&nbsp; Icon can release all of his body's positron energy as massive positron waves in every direction, causing devastating damage.</li><li><strong>Positron Field:</strong>&nbsp; Icon can detect the presence of Bang Babies within his vicinity by flooding an area with a field of positrons.&nbsp; The field interacts with the invisible quantum well surrounding a Bang Baby, who then glows as he or she gives off mild gamma particles. Icon can use these fields to distinguish Bang Babies from other meta humans as well as normal humans.</li><li><strong>Force Field:</strong> Icon can use positrons to create quasi-solid energy fields to entrap opponents. The force fields becomes more powerful, by absorbing kinetic energy.</li></ul> </li><li><strong>Invulnerability:</strong> Icon seems to be invulnerable &amp; extremely durable, able to withstand bullets, temperature and pressure extremes, and powerful energy blasts without injury. He can even survive in the vacuum of space. Icon's invulnerability has not been portrayed consistently. If he is not expecting an attack, he can be easily injured.</li><li><strong> Decelerated Aging/Immortality:</strong>: Icon possesses extraordinary longevity enabling him to age at a vastly slower rate than that of normal human beings.&nbsp; Though centuries old, Icon appears to be a man possessing peak health in the prime of his life; Icon's lifespan is usual for a Terminan, and is the only power that is not the result of his genetic mutation. The maximization of his DNA gave Icon immortality, which he hides from the public by continuously taking on the identity of his son over the years.</li><li><strong>Self-Sustenance:</strong> Icon can survive in harsh environments without air, food or water, and his bodily evacuations aren't needed. He's also able to survive unaided in space. <ul class="bbc_list"><li></li><li><strong>Superhuman Senses:</strong> All of Icon's senses are heightened to superhuman levels.</li><li><strong>Superhuman Hearing:</strong> Icon has the ability to perceive sounds of varying volume or pitch beyond the scope of normal human capability. Certain characters with this ability can develop enough control to block out ambient sounds to focus on a specific source or frequency. As such, they can identify a person by their heartbeat, or pick out a single voice in an entire city.</li><li><strong>Super Smell:</strong> the ability to identify scents with greater precision than the average human being. This ability is particularly useful for tracking prey, perceiving the invisible, or navigating in an unfamiliar environment.</li><li><strong>Super Vision:</strong> Icon also possesses a superior sensory arrangement of visual capabilities: Microscopic, Telescopic, Ultraviolet, Night.</li><li><strong>Enhanced Mental Perception:</strong>: Icon possesses a Genius level intellect, and is highly resistant to all forms of mind control and probing. He can sense and comprehend things on levels that exceed human capabilities.</li><li><strong>Accelerated Healing:</strong> Despite his nigh invulnerability, it is possible to injure Icon. If injured, Icon's body is can immediately regenerate and recover from minor/fatal injuries. His body is capable of regenerating and replacing lost limbs, organs, and muscles instantaneously.</li><li><strong>Thermal Vision:</strong> The ability to see through the heat tracks left by a living being or object.</li></ul><br><strong>Equipment Name:</strong> <em> <br></em><ul class="bbc_list"><li><strong>Armor:</strong> Icon wears armor composed of highly advanced alien technology. The armor grants him further protection from projectile weaponry, energy beams, intense heat/cold, and tremendous impact forces. On his command, the Info Tool aboard his starship can instantly construct his costume over his civilian clothing. When no longer needed, the costume is disassembled, converted back to energy, and stored in the structural files of the Info Tool.</li><li><strong>Starship:</strong> Like all Cooperative vessels, Icon's starship is equipped with a faster-than-light drive that allows it to shift into the realm called Hyperspace. Icon's starship is also equipped with cloaking technology that can render the vessel invisible to both the human eye and all forms of technological surveillance. When not in use, Icon stores his starship in his "garage," a hangar located beneath his mansion’s swimming pool. The pool slides out of the way to provide easy entry or exit for the ship. Over time Icon's ship has been equipped with numerous technology from other planets and cultures, including time travel technology. The ship is extremely fast and maneuverable.</li></ul> <br>(https://static.comicvine.com/uploads/original/13/135531/2643870-2643869-icon_s_starship.jpg)Icon's Starship<br><ul class="bbc_list"><li><strong>Info Tool:</strong> The Info Tool is a computerized database of virtually everything known within the Cooperative. It even contains very detailed files on the cultures, languages, history and technology of Sol III (Earth) thanks to Icon's accounts of his life on the planet. The Info Tool acquires new information from written documents, verbal accounts, and visual data inputs. The database can even scan an item (organic or inorganic) and store its molecular structure within files called "software." Apart from storing and retrieving data, the local access to the Info Tool can also link to and control any computer-operated device or system.<br>Because of all the data it has accumulated over the millennium, the Info Tool is truly self-aware and even has a personality of sorts. The Info Tool relies on verbal inputs to receive commands to perform certain functions. In terms of information retrieval, the Tool can respond either verbally or by displaying its findings via holographic images aboard the starship. The Info Tool remains in contact with Icon via a communicator hidden in his costume (the mask). While in this Sullivan clothes the Info Tool communicates with Icon, via a specially designed watch by the Info Tool.</li><li><strong>The Maker:</strong>&nbsp; The Maker is a molecular factory that can construct any physical item, molecule by molecule, from structural data files stored within the Info Tool. These data files are called "software" while the objects created by the Maker are known as "hardware." The Maker operates by tapping the vast energies of the reactor form Icon's Starship and converting them into matter used for the construction of hardware. The Maker can create any item, terrestrial or extraterrestrial, in a matter of seconds as long as its structure is on file within the Info Tool. These include medicines, machinery (e.g., vehicles), clothing, and even food.&nbsp; The Maker can repair or modify constructed hardware by altering its molecular structure according to the whims of its user.<br>The Maker can also rearrange the molecular structure of items it did not create in order to change their appearance or function. To do so, the Info Tool must first scan the structure of the object to be modified. For example, Icon employed the Maker to build the starship garage beneath his mansion's swimming pool.<br>Icon's starship has numerous projectors through which the Maker can construct hardware within the vessel. To build an item outside the vessel, the Maker relies on a special probe mounted on the underside of the starship. it is the probe that facilitates the Maker repairing or remodeling Icon's possessions over great distances. .</li></ul><br><hr><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong><strong>Weaknesses</strong></strong></span></span><br></div><ul class="bbc_list"><li><strong>Vulnerability to Magic:</strong>&nbsp; Icon’s abilities generally function on a particular energy level, magical energies, falls into this range whose chaotic nature makes him less resistant to his form of energies.&nbsp; Icon's vulnerability to magic varies depending upon the effects.&nbsp; No magic seems to be able to directly destroy him unless it comes from a semi-divine or divine source.&nbsp; He can be injured and worn down by magical entities. Magic can have powerful and unpredictable effects on Icon and his magical enemies have often proven to be the very dangerous to him.</li><li><strong>Energy Absorbtion:</strong> Because his abilities are based on energy absorption Icon does have to spend time outside actually absorbing energy one full hour in the atmosphere or in his ship’s energy chamber.&nbsp; If he does not than his power levels are greatly diminished.&nbsp; He can spend less time but must be naked.</li><li><strong>Vulnerability to Mental Attack:</strong> Icon is generally resistant to Mind probe and control but direct mental attacks have been able to cause him great damage and or distract him for a time.</li></ul><hr><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Other</strong></span></span></div><br>&nbsp;<ul class="bbc_list"><li><strong>Expert Combatant:</strong> Due to having superpowers all his life and constantly engaging in battle with various foes, Icon has over time become an excellent hand-to-hand fighter utilizing a fighting style that directly complements his superpowers. Icon's combat versatility allows him to adapt to any foe and beat them.</li><li><strong>Business Man:</strong> Augustus is a self -made Billionaire. </li><li><strong>Celebrity:</strong> Augustus has gain a lot of notoriety and fame for being one of the worlds top Layers, and do to his philanthropy. He's also taken on high profiled clients, and tried some of the biggest cases in the world. </li><li><strong>Expert Lawyer &amp; Mediator:</strong> Augustus is one of the most successful Lawyers in the world, and an adept Corporate Lawyer due to his mediator background and a century’s worth of experience in American law. He built and developed his own Law Firm, which is one of the most successful in America. Augustus has become the Personal Lawyer to Corporate Leaders, Senators and the upper crust of American society. As Icon, he is among the Cooperative’s most celebrated mediators, and has extensive knowledge of the Cooperative legal system as well as decades of experience in his chosen field. </li><li><strong>Hand-to-Hand Combatant (Advanced) :</strong> Augustus is well trained in unarmed and armed combat. He's fought in every American war from the Civil War to WW2. Some opponents underestimate his fighting abilities, because of his initial attempts of diplomacy.</li><li><strong>Multilingual:</strong> Augustus is fluent in English, most terran languages and Galactic Standard, the native language of The Cooperative. </li><li><strong>Philanthropist:</strong> Augustus uses his vast amounts of wealth to help others. He's founded various centers and organizations around the world, designed to help people, one the most famous being The Freeman Community Center. <br></li></ul></li></ul></li></ul>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Justice League Unlimited Character profile:</strong><br>
				Post by: <strong>Gannameade</strong> on <strong>17-05-2019, 21:01:14</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.ytimg.com/vi/CWzYS1qVH1A/maxresdefault.jpg)(https://www.thewrap.com/wp-content/uploads/2018/04/DwayneJohnson.jpg)</div><div align="center"><span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u"><strong>Black Adam</strong></span></span></div><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>The Basics</strong></span></span><br><strong>Legal Name:</strong> Thet –Adam/ Currently: Theo Adam<br><strong>Age:</strong> 350/35<br><strong>Gender:</strong> Male<br><strong>Nationality: </strong>&nbsp; Egyptian<br><strong>Occupation:</strong> Ruler/ Deity<br><br><hr><br><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Physical Description</strong></span></span><br><strong>Height:</strong> 6’4”<br><strong>Weight:</strong> 350lbs<br><strong>Face Claim:</strong> Dwayne Johnson <br><strong>Physical Features:</strong>&nbsp; <br>&nbsp;<br>Adam is the epitome of greek god.&nbsp; He is well muscled, dark complexion, ruggedly handsome.&nbsp; 6’4”, 350#, Deep brown eyes sometimes gold.&nbsp; He does have pointed ears that is the only tell tale sign about him.&nbsp; He rarely uses his human form as that is beneath him as well, but will in dire emergencies which for him is very rare.<br><br><hr><div align="center"><span style="font-size: 14pt;" class="bbc_size"><strong><span class="bbc_u">Personality and History</span></strong></span></div><br><div align="center"><strong><span class="bbc_u">Personality</span></strong> </div>Adam is used to being a king, to have to deal with those he considers beneath him for not even trying, tries his patience most of the time.&nbsp; But with the help of others he has been doing well, on his road to redemption but sometimes those acting stupid gets the best of him and he is prone to lash out.&nbsp; He knows justice and if nothing else he will make sure justice is done.&nbsp; He does his best not to go the eye for eye route, knowing with his power it would be so much easier.<br><div align="center"><strong><span class="bbc_u">Biography</span></strong></div>Adam was resurrected nearly thirty years later in Philadelphia by Doctor Sivana's reincarnation machine. He then destroys the machine so he cannot be sent back.&nbsp; &nbsp;Black Adam accidentally time-travels to 1776 during the American Revolution while going to the Rock of Eternity to destroy Shazam at Sivana's suggestion, he actually felt Adam's powers would be wiped out as well, but Marvel accidentally threw him back in time. He and Marvel battle and Adam realizes he will have to use a trick. He makes his lightning strike Marvel, turning him back to Billy Batson, then seizes him and covers his mouth before he can finish saying his magic word. He then flies to a nearby ship and gets some rope to bind and gag Billy, after which he throws him into the sea. But Billy swims up, is saved by colonial rebel Paul Revere. Black Adam was once again tricked by Uncle Marvel into saying Shazam when he goes to him to get revenge, and gets amnesia from a punch by Captain Marvel.<br><br>After that, Black Adam was also involved with Karmang and tries to destroy both Superman and Captain Marvel.&nbsp; &nbsp;After several more defeats at Captain Marvel's hands, Adam joined Mister Mind's Monster Society of Evil which stages an assault on the Rock of Eternity. The evil god of magic Oggar summons an evil army from the sands and dust of Egypt for Adam to lead after muting Billy with his magic. Ultimately the Monster Society of Evil were defeated, and Black Adam escaped.&nbsp; Adam has sense tried to become a force for good trying to redeem himself.&nbsp; But it is hard when it is easier to rule them than coddle them. <br><br>(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRUIhJwhFh-jPBtuaDNUEum1fuD2bQ_EMt1JAkFQbjSdmb0fcVA)<br>(https://cdn.images.express.co.uk/img/dynamic/36/590x/secondary/Dwayne-Johnson-will-play-Black-Adam-796384.jpg)<br><br>&nbsp;<hr><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><strong><span class="bbc_u">Superpowers &amp; Equipment</span></strong></span><br></div><div align="center"><span class="bbc_u"><strong>Powers</strong></span></div><span class="bbc_u"><strong>Divine Empowerment </strong></span>- All of the powers granted collection of six by gods and figures of legend either directly or through Shazam.<br><span class="bbc_u"><em><strong>S&nbsp;&nbsp;&nbsp;for the stamina of Shu</strong></em></span><br>Using Shu's virtually unlimited stamina, Black Adam can withstand and survive most types of extreme physical assaults. Additionally, he does not need to eat, sleep, or breathe and can survive unaided in space. His godly metabolism provides him with far greater than human potency in all physical activities. Sustained by the magical energies.&nbsp; <br><span class="bbc_u"><em><strong>H&nbsp;&nbsp;&nbsp;for the swiftness of Heru</strong></em></span><br>By channeling Heru's supernatural speed, Black Adam can move at sub-light speeds in orbit. In outer space, Black Adam can fly at trans-light speeds, while on Earth he has been depicted running at a maximum Mach 500. He was able to give his speed to the Flash, running at incredible speeds with him.<br><span class="bbc_u"><em><strong>A&nbsp;&nbsp;&nbsp;for the strength of Amon</strong></em></span><br>Black Adam has a phenomenal level of super strength, able to easily bend steel, punch through walls, produce powerful shockwaves by claping his hands, and lift massive objects. Adam's strength is generally depicted of being on levels equal to those of Superman and Captain Marvel, though some writers have portrayed his strength as possibly outmatching them.<br><span class="bbc_u"><em><strong>Z&nbsp;&nbsp;&nbsp;for the wisdom of Zehuti</strong></em></span><br>Black Adam has instant access to a vast level of scholarly knowledge, which allows him to know multiple languages. The wisdom of Zehuti also provides him with counsel and advice in times of need.<br><span class="bbc_u"><em><strong>A&nbsp;&nbsp;&nbsp;for the power of Aton</strong></em></span><br>Aton's power allows Black Adam to fly, fuels the magic lightning bolt that transforms Theo, further enhances Adam's superhuman physical abilities, and provides magical resistance against a massive amount of magic spells and attacks. Adam can use the lightning bolt as a weapon by dodging it and allowing it to strike an opponent or target. It allows him to travel to the Rock of Eternity, thus allowing interdimensional and time travel.&nbsp; He has since learn to channel the electricity through himself as electrical blasts.&nbsp; Adam no longer needs to call upon the name of ‘SHAZAM’ to wield the lightning.&nbsp; Once he says it he can wield the lightning easily for an hour, but if he calls the blasts are much, much stronger<br><span class="bbc_u"><em><strong>M&nbsp;&nbsp;&nbsp;for the courage of Mehen</strong></em></span><br>This aspect is primarily psychological, and gives Black Adam superhuman amounts of inner strength from which to draw upon in times of hopelessness, and possibly great fighting skills. His strength of mind renders him resistant to telepathy and mind control. In some depictions, the courage of Mehen also provides a degree of his physical invulnerability to harm. He is always supported by an innate and harmonious presence of good will and spiritual strength of perseverance that he never backs down from a challenge. If he were somehow wounded, his godly energies would enable him to recover very rapidly. It would take an injury of such magnitude that it dispersed a major portion of his bodily molecules to cause him a permanent physical death. Even then, it is possible for a god of significant power, such as Ra, Anubis and Osiris or for a number of Egyptian gods of equal power working together to revive him.<br><br><span class="bbc_u"><strong>==&nbsp; Skills ==</strong></span><br><ul class="bbc_list"><li><strong>Martial Arts</strong>&nbsp; – Years of training and war had honed him into a killing machine despite his powers.&nbsp; He prefers hand held weapons, has an extreme distaste for guns.&nbsp; “Those are monkeys weapons!” </li><li><strong>Engineering</strong>&nbsp; – Despite his skill he remembers being a phararoh ruling Egypt for a time, he was skilled enough to have set his own design for the pyramids and the aquaducts.&nbsp; That skill has carried on into present times as well. </li><li><strong>Military </strong> - Egyptian army commander</li><li><strong>Government</strong>&nbsp; – Ways of buracracy and diplomacy</li><li><strong>Strategy</strong>&nbsp; – Skilled in the ways of war</li><li><strong>History</strong> – Having lived it knows most history </li><li><strong>Anatomy</strong>&nbsp; – Knows ways of pleasure, torture and pain </li><li><strong>Sciences</strong>&nbsp; – Knows various</li><li><strong>Magic</strong>&nbsp; – Not a caster, but skilled enough to know what he is dealing with. </li></ul><span class="bbc_u"><strong>Equipment Name:</strong></span><br><strong>Rock of Eternity - </strong> While not equipment per say, the Rock of Eternity does belong to Shazam the wielder of the Shazam. It exists in a nexus point between all realities and dimensions, as it is the focus of all magic. From here Shazam keeps vigil over the universe. Similar to the Tower of Fate and the House of Mystery(Constantine's place), the Rock houses all sorts of magical artifacts and entities, such as the Seven Deadly Sins.<br><br><hr><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong><strong>Weaknesses</strong></strong></span></span><br></div><ul class="bbc_list"><li><strong>Magic:</strong> It seems that Magic can affect anything and everything, even other magic. Despite the sheer power Black Adam possesses, he is still comprised of magic. So anything or anyone with powerful enough magic will be able to affect him and harm him as well.</li><li><strong>Always on:</strong> Because of his more mystical nature and his own fluctuations with the timestream he is who he is.&nbsp; There is no going back so with his power even if he speaks the word and is struck with the magical lightning he will only take damage he will not revert back to his human form, he is of course unable to transform.</li><li><strong>Egotistical</strong> – Adam is a god and feels there is not too much he can’t do.&nbsp; He can help and do anything, including getting in over his head.</li></ul><hr><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Other</strong></span></span><br></div>This is room for any details you want to add to your character sheet. Character relations can be placed here, or simply anything that didn't fit anywhere else.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Justice League Unlimited Character profile:</strong><br>
				Post by: <strong>LatinaComicNerdGal</strong> on <strong>18-05-2019, 08:10:46</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u"><strong>Killer Frost</strong></span></span></div><br><div class="floatright">(https://m.media-amazon.com/images/M/MV5BYWQzMTkxMjEtOWU4Ny00MWVhLWJhZDAtM2Y0ODEwYTk4Mjg3L2ltYWdlL2ltYWdlXkEyXkFqcGdeQXVyNjk3NjAxNjk@._V1_.jpg)</div><br><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>The Basics</strong></span></span><br><strong>Legal Name:</strong> Caitlin Snow<br><strong>Alias:</strong> Killer Frost<br><strong>Age:</strong> 28<br><strong>Gender:</strong> Female<br><br><hr><br><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Physical Description</strong></span></span><br><strong>Height:</strong> 5'6<br><strong>Weight:</strong> 117<br><strong>Face Claim:</strong> Danielle Panabaker<br><br><br><div class="floatleft">(https://files.sharenator.com/danielle-panabaker-s1339x2029-453047.jpg)</div><br><hr><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><strong><span class="bbc_u">Personality and History</span></strong></span></div><br><div align="center"><strong><span class="bbc_u">Personality</span></strong> </div><br>Caitlin is very intelligent and passionate about her work as a bio-engineer and scientist, occasionally becoming excited at the possibility of observing supernatural biology in meta-humans. She is generally a very compassionate and caring woman and is determined to help others through her work. Caitlin loved her fiancé Ronnie Raymond very much, stating that he knew how to make her laugh. She and was devastated by his apparent death, which sent her into a state of depression for almost a year. As a result of this she, didn't smile much. However, since being brought onto the team, working with Barry Allen, helping people and saving lives, she has started to liven back up. Caitlin is also seen to be somewhat "guarded", in her own words, and timid. Though not as prominent as her other traits, Caitlin has a somewhat flirtatious side to her personality.<br><br>Caitlin is shown to be extremely Naive when it comes to men (with a pretty face, huge muscles and shining teeth) and trust. <br><br><div align="center"><strong>As Killer Frost:</strong></div><br>Caitlin's emotions become heightened enough that she became a vindictive, angry and cruel individual. Killer Frost state amplifies Caitlin's own fears, insecurities and bitterness. After some time, Caitlin began to realize that she could co-exist with Killer Frost and started treating her alter-ego as a friend and fellow teammate rather than an adversary. Though their relationship was slightly tenuous at first, Caitlin began to develop better control over her powers and accept her alter-ego as a part of her. Much of those personality traits still remain.<br><br><br><div align="center"><strong><span class="bbc_u">Biography</span></strong></div><br><br><br>&nbsp;<br><hr><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><strong><span class="bbc_u">Superpowers &amp; Equipment</span></strong></span></div><br><strong>Powers:</strong><br><br>Cryogenic/Meta-human physiology: When Caitlin's father, Thomas Snow, learned that his daughter inherited his ALS gene, he used cryogenic research to freeze the progression of the disease, which also granted Caitlin her newfound powers. They remained dormant for 17 years (apart from a few brief episodes during her childhood), as several tests never showed signs of a meta-gene. Three years after the S.T.A.R. Labs particle accelerator explosion, Caitlin's powers finally emerged fully.<br><br>Transformation: After Caitlin and Killer Frost decided to be just one, Caitlin became able to transform into Killer Frost and vice-versa. Caitlin's transformation affects her physical appearance, as it turns her hair white/grey and changes her eye color to an icy blue.<br><br>Energy absorption/Cryokinesis: Caitlin's powers work by absorbing all existing heat around her, thereby reducing the temperature and to freeze targets well-below negative 370 degrees, even shattering beings.&nbsp; Caitlin can create various ice structures with ease, such as large bulletproof shields that can with standing point blank automatic rifle rounds as well as launch upon manifestation sharp projectiles in rapid succession. Caitlin can conjure icy blades around her arms as means of transportation by producing icy waves of such propulsive strength, with one hand behind her, to propel herself forth across an ice slide she forms before her with her other hand. Her powers can also affect the weather around her, dropping the climate of the area and cause it to snow. A tell-tale sign of Caitlin accessing her powers is producing icy mist from her hands.<br><br>Cryokinetic constructs: Caitlin can create various structures and weapons made out of ice, of which she can utilize during a fight.<br><br>Ice spike projection: Caitlin is able to create spikes out of ice in order to use in combat as projectiles, daggers, swords, and claws.<br><br>Cryokinetic surfing: Caitlin can freeze particles around her, utilizing it to create an ice slide which she can use to get around much faster. She can also use her cryogenic powers to continuously propel her on the slide to increase her speed by placing one hand behind her to push herself along. Caitlin can also extend the slide while propelling herself along by freezing the particles in front of her when she is on the ice slide.<br><br>Freezing breath: Caitlin is able to create a fog with her breath<br><br>Mental communication: Caitlin and Killer Frost are able to talk to each other whenever one of them is in control.<br><br>Cold immunity: An added benefit to her powers, Caitlin also exhibits a high resistance to frigid temperatures. She is shown to be able to hold the ice constructs she manifests with little trouble.<br><br><br><hr><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Skills</strong></span></span></div><br>Genius-level intellect/Master scientist: Caitlin is extraordinarily intelligent, gaining a PhD and two doctorates by the time she was 28 and being a promising bioengineer at S.T.A.R. Labs. Her talents have been a crucial aid in helping Team Flash.<br><br>Computer specialist: As a member of S.T.A.R. Labs, Caitlin has some technological skills of note, albeit not her main area of expertise.<br><br>Medical knowledge: Caitlin is an expert in medical care and acts Team Flash's medical support. Caitlin once mentioned that she knows how to perform a lobotomy, a procedure that requires both training and skill in the field of neurosurgery. Caitlin is well-trained in obstetrics.[/spoiler]<br><br><hr> <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Justice League Unlimited Character profile:</strong><br>
				Post by: <strong>Bowen</strong> on <strong>25-05-2019, 10:50:19</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u"><strong>Green Lantern</strong></span></span></div><div class="floatright"><div align="center">(https://cdn1.thr.com/sites/default/files/imagecache/landscape_928x523/2016/03/greenlantern2011_18.jpg)</div>(https://i.pinimg.com/474x/f7/1e/fe/f71efec76aaa64ff1bcd91f57cdda010--ryan-oneal-ryan-reynolds-hot.jpg)(https://besthqwallpapers.com/Uploads/29-8-2017/19449/thumb2-ryan-reynolds-canadian-actor-portrait-handsome-man-black-leather-jacket.jpg)(https://www.popworkouts.com/wp-content/uploads/2013/01/ryan-reynolds-abs.jpg)(https://static.independent.co.uk/s3fs-public/thumbnails/image/2017/01/23/14/green-lantern.jpg)(https://vignette.wikia.nocookie.net/marvel_dc/images/9/9e/Ryan_Reynolds_as_Hal_Jordan_-_Green_Lantern.jpg/revision/latest?cb=20120312022731)(https://celebritypets.net/wp-content/uploads/2017/04/ryan-reynolds-baxter-golden-retriever.jpg)</div><strong><span style="font-size: 12pt;" class="bbc_size">== Character Bio ==</span></strong><br>Hal Jordan’s father Martin was the bravest man he knew: the kind of pilot who had “the right stuff,” as they said. Still, it didn’t keep Martin Jordan’s plane from going down in flames. Young Hal was determined to follow his dad into the air, joining the U.S. Air Force, and eventually becoming a maverick test pilot. Jordan’s tendency towards insubordination and recklessness got him into trouble on more than one occasion.<br><br>While working for Ferris Aircraft, Hal was suddenly transported to an isolated area of desert. There he found a dying alien, Abin Sur, a member of the Green Lantern Corps, an interstellar organization of law enforcers. Abin Sur explained that Hal had been chosen as the next wielder of Sur’s power ring, having “the ability to overcome great fear.” Taking the ring, Hal became the new Green Lantern of space sector 2814 (containing Earth). <br><br>Almost immediately, he began training as a member of the Green Lantern Corps, under the guidance of veteran Lanterns Kilowog and Sinestro. During this time, Jordan discovered Sinestro’s dictatorial rule over his home planet of Korugar and exposed it to the Corps. Sinestro was stripped of his ring and exiled to the anti-matter world of Qward, becoming a sworn enemy of the Green Lantern Corps and of Earth’s new Green Lantern in particular.<br><br><strong><span style="font-size: 12pt;" class="bbc_size">== Personal Information ==</span></strong><br><strong>Legal Name:</strong> Harold "Hal" Jordan<br><strong>Alias:</strong> Green Lantern<br><strong>Age:</strong> 28<br><strong>Sexuality:</strong> Heterosexual<br><strong>Base of Operations:</strong> Coast City, California<br><br><strong><span style="font-size: 12pt;" class="bbc_size">== Key Skills == </span></strong><br><strong>Aviation </strong>(Expert Test Pilot)<br><strong>Boxing<br>Driving<br>Equestrianism<br>Green Lantern Ring Mastery:</strong> Jordan's constructs are among the most powerful. When he creates them, one often witnesses an "afterburner" behind Jordan of all his stray thoughts unconnected to the job at hand.<br><strong>Hand-to-Hand Combat </strong>(Advanced)<br><strong>Indomitable Will<br>Investigation<br>Law Enforcement<br>Leadership<br>Military Protocol</strong><br><br><strong><span style="font-size: 12pt;" class="bbc_size">== Advantages == </span></strong><br><strong><span style="font-size: 10pt;" class="bbc_size">Green Lantern Ring</span></strong><br><strong>&nbsp; AI and Database<br>&nbsp; Communication: Communication Link to Central Power Battery<br>&nbsp; Energy Construct Creation<br>&nbsp; Force Field<br>&nbsp; Force Manipulation<br>&nbsp; • Force Blast<br>&nbsp; • Force Bubble: Affects Others (Life Support)<br>&nbsp; • Mobile Constructs<br>&nbsp; Flight/Space Travel<br>&nbsp; Scanning Beam <br>&nbsp; Superhuman Strength<br>&nbsp; Universal Translator: Comprehend All Languages</strong><br><br><strong><span style="font-size: 12pt;" class="bbc_size">== Disadvantages == </span></strong> <br><strong>Power Loss:</strong> The power ring needs periodic recharging and issues a warning as its power runs low.<br><br><strong>Reputation:</strong> Hal Jordan is a maverick in nearly all aspects of his life and known for having issues with authority.<br><br><strong>Responsibility: </strong>Hal takes his responsibilities as a ring-slinger very seriously. He also feels responsible for the terrible acts of Parallax while the fear entity controlled him.<br><br><strong>Weakness:</strong> Green Lantern power rings depend on the willpower of the wearer; the maximum rank of the ring’s effects is equal to the wearer’s Willpower, and moments of self-doubt or hesitation can cause the ring to fail.<br><br><strong><span style="font-size: 12pt;" class="bbc_size">== Character Extras =</span></strong><br><strong>Green Lantern Power Battery</strong><br><br><strong><span style="font-size: 12pt;" class="bbc_size">= Face Claim: =</span></strong><br>Ryan Renolds<br>&nbsp;<br><strong>On's/Offs:</strong> Bowen's O/O's (https://elliquiy.com/forums/onsoffs.php?u=60136)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Justice League Unlimited Character profile:</strong><br>
				Post by: <strong>PurpleJesus</strong> on <strong>27-05-2019, 06:20:24</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 26pt;" class="bbc_size"><span style="font-family: andale mono;" class="bbc_font"><span class="bbc_u">Darkstar</span></span></span></div><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><div align="center"><span style="font-family: verdana;" class="bbc_font"><span style="font-size: 20pt;" class="bbc_size"><span style="font-family: trebuchet ms;" class="bbc_font">"In the end, only one of ours was able to successfully complete the process. There is something exceptional about this man...John Stewart." - Amanda Waller<br></span></span></span></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><strong>Player Name:</strong> PurpleJesus <br><div class="floatright">(https://i0.wp.com/www.blackfilm.com/read/wp-content/uploads/2018/01/12-Strong-39.jpg?w=600)</div><strong>Real Name:</strong> John Stewart<br><strong>Age:</strong> 29<br><strong>Sexual Orientation:</strong> Heterosexual <br><strong>Base of Operations:</strong> Detroit, Michigan<br><strong>Powers:</strong> <br><br>As Darkstar, John can create, shape and manipulate all aspects of solar bodies (including our own sun), self-luminous celestial bodies consisting of a mass of super-heated gas held together by their own gravity in which the energy generated by nuclear reactions in the interior is balanced by the outflow of energy to the surface, and the inward-directed gravitational forces are balanced by the outward-directed gas and radiation pressures.<br><br>More specific effects include solar winds/flares, geomagnetic storms, sunspot reactions causation, UV emissions, and photosynthesis. The potential of his power is determined by John's own will and emotional fitness. In some ways, his abilities work similarly to a Lantern bearers.<br><br>John has the full gamut of abilities you expect a "flying brick" type character to have, and then some. The bolded are a list of his full abilities.<br><br><strong>Solar energy creation and construction(Red sun, white suns, yellow suns, etc)</strong><br><strong>Solar energy absorption</strong><br><strong>Blackhole creation</strong><br><strong>Energy field construction</strong><br><strong>Teleportation</strong><br><strong>Flight</strong><br><strong>Invulnerability</strong><br><strong>Regeneration</strong><br><strong>Superhuman Physicality</strong><br><br><strong>Weaknesses:</strong> The peak of John's powers occurs when solar bodies are in closer proximity to the earth, the further he goes from the daylight, the weaker he becomes, that's not to say he can't use his powers during the night, he's just not as effective.<br><br><strong>Mental Instability Protocol:</strong> Drug use, neural interference, vertigo or other forms of mental incapacitation can render the wearer unable to use the full range of his abilities, rendering them useless.<br><br><strong>History:</strong> <br><br>John Stewart is CADMUS's greatest trump card, the first successful human engineered "Super hero". He is noted for being an excellent sniper as well as a skilled architect.<br><br>Born in Detroit, Michigan, most of John's life was marked by poverty and clashes with authority. His mother was a community organizer, who tried to make things better, and inspired John to try and make the world a better place. Once he finished high school, John felt it was time to leave home and joined the U.S. Marine Corps. <br><br>As a member of the USMC John excelled in full combat training and proved to be an exceptionally talented marksman. He did one tour of duty in the middle east, and soon rose to Sergeant, before being deployed to a storm-stricken Gotham City to help evacuate civilian's taking refuge in Seaside Coliseum. John was forced to break rank and was able to defuse the conflict and swayed the crowd. He eventually took back control from Anarky and managed to save the day by keeping the peace. Tasker confronted John for insubordination, which disillusioned him to the Corps and resulted in a physical altercation. For laying hands on a superior officer John was court-martialed, despite of his heroics he was given a dishonorable discharge and ultimately imprisoned. It was in military prison that John was approached by Amanda Waller who offered John an alternative to bondage,&nbsp; a kind of "super soldier" project, out of a thousand applicants, only John remained as its sole success.<br><br><strong>Equipment:</strong> Exo-mantle (https://dc.fandom.com/wiki/Darkstar_Exo-Mantle)<br><br><strong>Relationships:</strong> N/A<br><br><strong>Appearance:</strong> <br><br><div align="center">(https://media.gq.com/photos/5835cc76b772f2de40650452/3:4/w_1482,h_1976,c_limit/1216-GQ-FABO04-01-breakouts-Trevante-Rhodes.jpg)(https://66.media.tumblr.com/7dfd648f7dfe8d3c563fccd4a9b1ce41/tumblr_peplawExOh1qd6639o1_540.png)(http://images6.fanpop.com/image/photos/39600000/John-Stewart-Darkstars-001-darkstars-39685125-461-651.jpg)(https://i.ibb.co/z40Rg88/five-star-1.jpg)<br><br></div><br><strong>Note</strong>: In this Canon, John remained enlisted albeit under disciplinary restrictions and ultimately was chosen as a subject for a special Cadmus program, the Darkstar initiative.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Justice League Unlimited Character profile:</strong><br>
				Post by: <strong>PurpleJesus</strong> on <strong>03-06-2019, 01:37:42</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-family: trebuchet ms;" class="bbc_font"><span style="font-size: 30pt;" class="bbc_size">♔Kingmaker♔</span></span></div><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><div align="center"><span style="font-size: 24pt;" class="bbc_size">"Education is the passport to the future, for tomorrow belongs to those who prepare today."</span></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><br><span style="font-family: Verdana;" class="bbc_font"><strong>== Personal Information ==</strong><br></span><div class="floatright">(https://ilarge.lisimg.com/image/11379151/1118full-chiwetel-ejiofor.jpg)</div><strong>Legal Name:</strong> Dr. Matthew Bland<br><strong>Alias:</strong> Ja Zaki<br><strong>Age:</strong> 41<br><strong>Sexuality:</strong> Heterosexual<br><strong>Location:</strong> Washington D.C.<br><br><strong>== Physical Description ==&nbsp; <br></strong><br>Dr. Bland is a seemingly middle-aged man of Burundian descent.&nbsp; Upon first glance, Bland is unremarkable in terms of physical markers. <br><br>Despite being in pretty good shape. There's nothing about him that really "stands out." <br>Underneath his unassuming appearance belies a sharp analytical mind and fervent passion to liberate his homeland from oppressive forces. Bland is the quintessential "everyman". Which probably works for him, being a successful campaign manager.<br><br><strong>== Persona ==&nbsp; </strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br><br><strong>== Key Skills ==</strong><br>+Firearms training<br>+Leadership<br>+Charisma<br>+Intelligence (Among the worlds most capable minds, his expertise lies in EQ. He knows how to play the "Game".)<br><br><strong>== Advantages == </strong><br>+Cultured background<br>+Influential ties ( from Wall-street to Academia and Capitol Hill, the man is well connected.)<br><br><br><strong>== Disadvantages == </strong><br>Despite the remarkable power he wields in boardrooms and offices, Matthew Bland is just an ordinary human being with no real abilities of mention.<br><br><strong>== Background == </strong><br><br>Despite living what you'd call an ordinary (or exceptional, depending on your point of view) adult "life", Bland's upbringing as a youth was quite the opposite, Bland was born in the country of Buredunia. A country strife with injustices and human rights issues. It is bordered by Rwanda to the north, Tanzania to the east and south, and the Democratic Republic of the Congo to the west. Bland lost both his parents in the uprisings, as a teen he came to the west as a meritorious scholar and attended some of world most prestigious institutions. He wrote a masterful thesis at the age of 14, which caught the attention of several prominent academics, which began the process of his expedited immigration. His&nbsp; past as a survivor kick-started his obsession with politics and sociology. His success and expertise in these fields have made him one of if not a virtuoso among his profession, garnering the nickname "Kingmaker".<br><br>Dr. Bland is one of the most influential men in the world, though few actually know him, in a fame sense.<br><br>&nbsp;<strong>== Character Extras ==</strong><br><div align="center">(https://i.pinimg.com/originals/47/33/4a/47334ae6070a50cf3ead037adcbfa4f2.jpg)(http://www4.pictures.zimbio.com/gi/Chiwetel+Ejiofor+Day+Eleven+Championships+krE4VMUzKjKl.jpg)(http://)(http://)(https://66.media.tumblr.com/aba6da8e87bb4a497deddb7877c01dc8/tumblr_pesvmyNE8C1wj321uo1_1280.jpg)(https://10deb7fbfece20ff53da-95da5b03499e7e5b086c55c243f676a1.ssl.cf1.rackcdn.com/character_44516_f.jpg)</div><br><span style="font-family: Verdana;" class="bbc_font"><br><strong>= Face Claim: =</strong><br>Chiwetel Ejiofor<br>&nbsp;<br><strong>Ons:</strong><br><br><strong>Offs:</strong><br></span>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Justice League Unlimited Character profile:</strong><br>
				Post by: <strong>Idej</strong> on <strong>07-06-2019, 02:20:25</strong>
			</dt>
			<dd class="postbody">
				<strong>Player Name:</strong>&nbsp; Idej<br><strong>Superhero/villain:</strong>&nbsp; Raven<br><strong>Real Name:</strong>&nbsp; Rachel Roth<br><strong>Age:</strong>&nbsp; 19<br><strong>Sexual Orientation:</strong>&nbsp; Heterosexual (Switch if circumstances bring to that)<br><strong>Base of Operations:</strong> N/A<br><strong>Powers:</strong> <br><br><em>Empathy</em>: Psionic ability of empathy, the power to absorb emotions, enabling her to feel the feelings of others.<br><br><em>Emotion Negation:</em> She can also use her empathy to steal emotions from others, rendering them emotionally "numb".<br><br><em>Empathic Healing:</em> She can absorb the pain of injured people to ease their suffering, and induce rapid healing. This cannot be done to major injuries.<br><br><em>Telekinesis:</em> Raven has the ability to move objects with mind, seen for example when she uses this ability to levitate children out of a burning hospital in Dakota and move herself through the flames.<br><br><em>Soul-Self:</em> Raven can manifest her "Soul-Self" through astral projection. It normally takes the form of either her human shape or a giant raven.<br><br><em>Astral Projection:</em> Through the use of her soul-self, Raven can project her consciousness into the mind, for therapeutic purposes (to aid in her own meditation, or to help calm an agitated ally), or for offensive attacks, rendering her enemies unconscious.<br><br><em>Teleportation:</em>&nbsp; Using her soul-self, she can teleport herself and others over vast distances.&nbsp; It also serves as a way to travel into other dimensions.&nbsp; Such teleportation is not instantaneous and requires some concentration so it is sometimes not viable in the realm of combat.<br><br><em>Sorcery:</em>&nbsp; Due to her unique heritage, Raven has taken an interest in the occult arts, and while not a master at it like Dr. Fate or Zatanna, she does know enough for her to at least be approached for assistance in the realm of sorcery.<br><br><em>Flight</em> <br><br><strong>Weaknesses:</strong> <br><br>Raven's powers are emotion driven and if she lets her own emotions run rampant, her powers will also do the same.&nbsp; With her being the daughter of Trigon, serves as a link for Trigon to come to Earth and conquer.&nbsp; That being said she has to constantly to keep her own emotions in check lest the darker passions of her being come to surface or worse, Trigon stepping into the world.<br><br><strong>History:</strong>&nbsp; Raven, aka Rachel Roth was the product of her father, Trigon mating with her mother the human Arella.&nbsp; Fearing what Trigon would do to her, Arella took her daughter to the realm of Azarath where she would be beyond Trigon's influence.&nbsp; There she was taught by the monks to harness her powers and use them in ways that would be beneficial to her well-being and those around her.<br><br>Eventually she had left the realm when Trigon's presence was growing on Earth and where she decided to try to take the fight to him, and also fight the many other threats that threaten the Earth.<br><br><strong>Activity:</strong> (Unsure about this)<br><br><strong>Equipment:</strong> <br><br><em>Chakra:</em>&nbsp; The Chakra on her forehead which assists in controlling her emotions and the darker parts of her Soul-Self.<br><br><strong>Appearance:</strong><br><br>(http://doope.jp/media/13q1/img7359_03.jpg)<br><br>(http://media.tumblr.com/tumblr_m95snmLByg1qh3aos.png)
			</dd>
		</dl>
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