Dragon World: Legends of Awesomeness!  Cast Thread
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: MadPanda on 04-01-2015, 20:15:14</h2>
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				Title: <strong>Dragon World: Legends of Awesomeness!  Cast Thread</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>04-01-2015, 20:15:14</strong>
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				Game Rules and Playbooks available here:<br>http://yarukizerogames.com/2014/12/12/dragon-world-hack-0-3/ (http://yarukizerogames.com/2014/12/12/dragon-world-hack-0-3/)<br><br>Post characters below, as usual--copypasta text straight from the playbook should work.<br><br>This thread will be updated periodically with NPCs of import and ongoing story bits.<br><br><span class="bbc_u">Story Elements:</span><br>The Roll of Ten Thousand Glorious Djinn<br>Romantic Serpents<br>
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				Title: <strong>Re: Dragon World: Legends of Awesomeness!  Cast Thread</strong><br>
				Post by: <strong>Kimmy</strong> on <strong>11-01-2015, 12:20:33</strong>
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				So I wanted to play Half Demon. So I picked Half-dragon &amp; just altered the cosmetics slightly. Mechanically it's Half Dragon all the way. But I think the theme works well :P Let's just hope I did this right. I probably missed somethings in the books. And is there anything more you want - or can I work on some character art, a personality &amp; a description?<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Terra Hellfire</div><div class="spoiler_body">Name: Terra Hellfire<br>Gender: Female<br><br>Story: Accidentally summoned by our resident mage, now she's stuck here. And naked. And really really bored. And just a little upset that she actually *can* be summoned... So she's going to fix all this by bothering the mage until they fix everything. Or something entertaining happens.<br><br>Looks: Demonic Tail with a heart tip, Horns, Wild red hair, Wings, Sharp nails. No clothing initially. Blame the mage, I know I will...<br><br>Stats: Bloody Minded: 0, Charming +1, Eldritch -1, Mighty +2, Sane -1 &amp; Shifty +0.<br><br>Demonic Hell Fire: You can hurl burls of explosive hellfire. Roll 2d6+Mighty. On a miss you gently warm the area and make a lot of smoke. On a 7-9 you get one result &amp; on a 10+ you get all 3.<br>&nbsp;~ You make an enemy or group of enemies fall down.<br>&nbsp;~ You don’t cause any collateral damage to your allies.<br>&nbsp;~ You intimidate your enemies.<br><br>Demon wings: You can fly! You can access special places with flight. And you can roll 2d6+Mighty to run away. <br><br>Flaws: No possessions/Clothing. Demons get summoned... and um... well it can be a little awkward. Espcially when you realise unsummoning them is a lot hardy...<br><br>Tempations:<br>Love: You really like me? Just for being me? Are you sure you didn't hit your head when you accidentally summoned that ammonic spirit instead of me?<br>Food: Oh, nothing beats a damned demonic cookie with soulmilk! Can you pass the sulphur?<br><br>Heart's Desire: All demons want souls. This one wants a Soulmate. A soulmate to steal all for herself! Noone said she had to think it through...<br><br>Story Thread:<br>You’re avoiding __________ because they seem to want to do something untoward to you. I'm totally not a slutty sex demon! Seriously... Why does everything think demons are sex demons? Stupid mortals!</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Half-Demon Advances</div><div class="spoiler_body"> ~ Get +1 Mighty, and a Paladin declares he’s going to slay an evil fiend whose description sounds a lot like you.<br>&nbsp;~ Get +1 Charming, and your body takes on a more seductive shape.<br>&nbsp;~ Get +1 Eldritch, and a ancient outsider reveals itself to you.<br>&nbsp;~ Get +1 Bloody-minded, and you start to smoke with feiry blazing eyes whenever you’re angry.<br>&nbsp;~ Get +1 Sane, and you get a bit better at fitting in with humans. You even remember not to break things with your tail and wings... well, sometimes...<br>&nbsp;~ Get +1 Shifty, and your tail swishes around whenever your emotional.<br>&nbsp;~ Get a new Half-Demon move, and you have an urge to sleep curled up in a pile of people who serve you.<br>&nbsp;~ Get a new Half-Demon move, and someone reveals some kind of prophecy about you.<br>&nbsp;~ Get a move from another class.<br>&nbsp;~ Get a move from another class.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Half-Demon Paragon Advances</div><div class="spoiler_body">After you take 5 regular advances, you qualify to take Paragon Advances from this list or the general list.<br>&nbsp;~ __________ has the means to redeem you and make you part Angel, if your willing to be good enough to take it.<br>&nbsp;~ A major ruler falls in love with you, trying to win your favor so you can have their children. They may also want their children to reign immortal!<br>&nbsp;~ You discover you are actually half Angel, Half-Demon. You have a great destiny before you. And your mother has some explaining to do!</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Possible Half-Demon Moves to learn:</div><div class="spoiler_body"> ~ Demonic Charisma: You gain +1 Charming.<br>&nbsp;~ Demonic Fear Aura: When you try to scare someone (or you just do something scary), roll 2d6 + Charming. On a 7-9 choose 1, on a 10+ choose 2.<br>• They run away from you.<br>• They don’t try to act against you any time soon.<br>• They’re paralyzed by fear.<br>&nbsp;~ Family Connections: You have access to your Demonic Mother's political connections. When you want to learn some secret only demons might know or gain some soul coins to spend on rare demonic goods, roll 2d6 + Charming. On a miss your parent punishes you and may also give you some annoying chore to perform. On a hit you’re able to get the thing you want, but on a 7-9 you attract unwanted attention in the process.<br>&nbsp;~ Ridiculously Strong: You are staggeringly strong. When you attempt a feat of strength, roll 2d6 + Mighty. On a miss you break something, but not in a useful way. On a hit you get 1, and on a 10+ you look cool doing it and can intimidate others nearby.<br>• You destroy an inanimate object, regardless of how durable it might have seemed.<br>• You can carry something heavy, regardless of how heavy it might be.<br>• You throw something an impressive distance.<br>• You restrain someone or something, but this means you can’t do anything else while you hold them.</div></div>
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				Title: <strong>Re: Dragon World: Legends of Awesomeness!  Cast Thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>11-01-2015, 13:34:30</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/8/83/Nixi_Talesedrin.jpg)</div><strong>Explosive Mage</strong><br><strong>Name:</strong> Asami Bishop Master of the Tempest<br><strong>Look:</strong> Busty purple haired girl with matching eyes.&nbsp; &nbsp; <br><strong>Clothes: </strong> Ornate staff, scantily clad.&nbsp; <br>Magic staff.&nbsp; <br><strong>Stats</strong> Sexy Sorceress: <br>&nbsp;&nbsp;&nbsp;Bloody-Minded +0, <br>&nbsp;&nbsp;&nbsp;Charming +1<br>&nbsp;&nbsp;&nbsp;Eldritch +1<br>&nbsp;&nbsp;&nbsp;Mighty –1<br>&nbsp;&nbsp;&nbsp;Sane +0<br>&nbsp;&nbsp;&nbsp;Shifty –1<br><br><strong>Moves</strong><br>You get all of the basic moves, plus big bang, medium bang, and one other explosive mage move.<br>Big Bang: You toss out a really big, destructive spell. To use this move you have to either spend a Guts point or Fall Down immediately after using it. If you spend a Guts point you do not have to roll to not go crazy, because you’re already doing something crazy. Roll 2d6 + Eldritch. On a 7-9 choose 1. On a 10+ choose 3. On a miss you get none, and look like an idiot.<br>• You make any enemies in the area fall down (unless you need a MacGuffin to beat them).<br>• You cast the spell without causing massive collateral damage.<br>• You cast the spell without harming any of your allies.<br>Medium Bang: You can roll with Eldritch instead of Mighty to kick some ass.<br>Big Ritual Magic: When you perform a ritual to cast a powerful spell, describe how you gather special spell components and take some time chanting and such, and then roll 2d6 + Eldritch. On a miss the ritual fails in some way and the DM chooses 2:<br>• It costs you a Guts point.<br>• The spell’s failure causes a dangerous side-effect or it has the opposite of the effect you intended.<br>• It does something humiliating to you.<br>• It makes you fall down.<br>On a 7-9 choose 1, on a 10+ choose 2:<br>• It doesn’t cost you a Guts point. (If you don’t select this it does cost a Guts point.)<br>• The spell has the intended effect. (If you don’t select this its effect is off in some way.)<br>• The spell doesn’t consume a valuable spell component.<br><br>Temptations<br>Choose two temptations: Bragging, Lore<br><br>Your Heart’s Desire<br>Pick one of your temptations and write down something more specific that<br>you really, really want.<br><br>Story Threads<br> __________ wants you to perform a powerful and dangerous spell.<br> __________ was in the same magic school or apprenticeship as you (though if they can’t use magic it obviously didn’t work out for them, presumably because of something you did).<br> You accidentally blew up something important belonging to __________.<br> You and __________ have been adventuring for a while, and you’ve been together through thick and thin.<br> You know that __________ could be useful in a very powerful ritual.<br><br>Explosive Mage Advances<br> Get +1 Bloody-minded, and your eyes glow red when you’re mad.<br> Get +1 Charming, and you start wearing a new piece of occult jewelry.<br> Get +1 Eldritch, and your eyes glow whenever you use powerful spells.<br> Get +1 Mighty, and your physical feats are accompanied by sparks of magical power.<br> Get +1 Sane, and you start making calculations for your spells.<br> Get +1 Shifty, and your shadow sometimes has a mind of its own.<br> Get a new explosive mage move, and your body is marked with mystic runes.<br> Get a new explosive mage move, and your hand motions leave afterimages when you cast spells.<br> Get a move from another class.<br> Get a move from another class.<br>Explosive Mage Paragon Advances<br>After you take 5 regular advances, you qualify to take Paragon Advances from this list or the general list.<br> __________ is actually after you alone, and has no interest in your allies.<br> The spell you’ve been using could be the tool you need to defeat a great evil, but it also carries incredible risks.<br> Your magic brings you in mental contact with one of the Elder Dragons.
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				Title: <strong>Re: Dragon World: Legends of Awesomeness!  Cast Thread</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>13-01-2015, 14:56:32</strong>
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				<em><span style="font-size: 14pt;" class="bbc_size"><strong>TWEAKY SHAMAN</strong></span></em><br><br><strong>Name: </strong><span style="font-size: 14pt;" class="bbc_size">劫</span> &lt;---- Jie, as in the Go term from the Chinese Jie "Take by force," "Coerce," "Disaster"<br><br><strong>Gender: </strong>Male<br><br><strong>Story: </strong>Raised by...Oh dear god...A honey badger spirit, Jie eventually wandered off into the wilderness to find his own territory to pillage. Somewhere along the way he ran into people, and discovered that civilization had a lot to recommend it as long as you didn't let it make you part of it. Between occasional bouts of drunkenness, lechery, and gluttony he somehow stumbled into Asami and decided that being run out of town due to her wandering adventures was more entertaining than being run out of town alone. He's not so much chaotic (in an unpredictable sense) as he is disinclined to care about propriety and casually hedonistic (in an all too-predictable sense). The cinematically typical barbarian's barbarian, he only values wealth for the unusual experiences it can be exchanged for, pays attention to the law only when it starts to pay attention to him, and has about as much foresight as a rock.<br><br><strong>Look: </strong>Jie is a wiry fellow somewhere in his late teens/early twenties with chestnut skin, messily spikey white-frosted brown hair, yellow eyes, a furry loincloth (when someone reminds him), thigh-length moccasins, something vaguely like a coat piecemealed together from a bunch of different hides, and an assortment of thongs wound around him with lots of fetishes, beads, trinkets and sharp teeth and claws.<br><br><strong>Feral Weirdo:</strong> Bloody Minded +1, Charming +0, Eldritch <strong>+2</strong>, Mighty -1, Sane -1, Shifty +0<br><br><strong>Tweaky Shaman Moves:</strong><br><ul class="bbc_list" style="list-style-type: decimal;"><li>Animality: (giant Honey Badger...about the size of a small bear) You can transform into some kind of fearsome Avatar of Nature’s Wrath. You can decide when this is on or off. When it’s on, you can roll 2d6 + Eldritch to kick some ass, you take +1 ongoing to defy danger, and you take –1 ongoing to anything that requires subtlety. If you fall down while in this form you can’t use it during the next scene.<br></li><li>Spirit Friends: You can call on nature spirits to aid you in your adventures. When faced with a physical or magical obstacle you can roll 2d6 + Charming. On a hit the spirits deal with it for you, but on a 7-9 the DM chooses 1:<br>•&nbsp; &nbsp;It was particularly conspicuous.<br>•&nbsp; &nbsp;Getting through will still be time-consuming.<br>•&nbsp; &nbsp;The spirits didn’t like doing that, and you take –1 forward.</li></ul><br><strong>Temptations: </strong>Food, Affection<br><br><strong>Heart's Desire: </strong>Jie is both somewhat gullible and something of an amateur gourmand. He has a thing for hot and spicy food and unusual/exotic foods. Somewhere along the way he got it into his head that the very rarest meat around (and thus, from his simple perspective, obviously something worth tasting) was bound to be phoenix. Now the trick is finding not just a (or is it<em> the</em>?) phoenix, but also someone who knows how to <em>cook</em> it.<br><br><strong>Story Threads:</strong> Asami is the most entertaining thing in the world, and you'll follow her anywhere (whether she likes it or not)! She needs to eat more, though.
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			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  Cast Thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>19-01-2015, 01:57:58</strong>
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				Moved.
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