Pokémon Tabletop United - An Unnatural Conclusion - Character Thread
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: LSWSjr on 10-01-2017, 09:22:56</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>Pokémon Tabletop United - An Unnatural Conclusion - Character Thread</strong><br>
				Post by: <strong>LSWSjr</strong> on <strong>10-01-2017, 09:22:56</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 18pt;" class="bbc_size"><strong>Character Creation</strong></span></div><br><strong>STEP ONE</strong><br>Choose Any Non-Legendary (http://bulbapedia.bulbagarden.net/wiki/Legendary_Pokémon), Non-Swarm<strong>*</strong> Pokémon; you are transformed into an athromorphic human-Pokémon hybrid version of your choice, referred to from this point on as a PokéMutant, without the ability to evolve.<br><br>A PokéMutant's form does not effect their Combat Stats, so being a third-stage Pokémon or a baby Pokémon won't change how comparatively powerful you all are.<br><br><em><strong>*</strong>The Swarm Pokémon restriction does not include those with multiple heads who share a single body (Exeggutor, Girafarig or Combee, etc); only those which are separate Pokemon huddled together, such as Exeggcute, Dugtrio and Magneton.</em><br><br><br><strong>STEP TWO</strong><br>Go through all character creation steps as normal, but <strong>BEWARE</strong> your new Master does not appreciate skills or abilities tied to the use of PokéBalls; and you'll additionally gain all 1st level Moves from the Move List of that Pokémon's earliest form/stage.<br><br>Over the course of play, a PokéMutant may ultimately know up to 12 Moves, up to 6 Moves from their Pokémon list and up to 6<strong>*</strong> Moves from Class features; and a PokéMutant can learn any Normal Type, or any other Moves that match their Type, from Classes.<br><br><em><strong>*</strong>Pokemon that do not learn 6 different Moves (such as Ditto or Unown), may take additional Moves from Class features to a total of 12 Moves.</em><br><br><br><strong>STEP THREE</strong><br>Choose one of that Pokémon's Basic Abilities and additionally gain one of the following (using a Mudkip PokéMutant as our example):<br>a) a second Basic Ability (so they'd have both Damp and Dry Skin)<br>b) a capability (so they'd gain Gilled, Fountain, Naturewalk [Wetlands] or Underdog)<br>c) +4 points of Movement types, up to their PokéMutant form's maximum (so they could raise their Swim to 6 and/or their Burrow to 2)<br><br>With regards to Pokémon who can learn HM and other utility Moves like Strength, Cut, Rock Smash, etc, PokéMutants still need those specifically to push boulders, cut bushes and smash weak rocks, but only need Fly or Surf if they intend to carry others whilst respectively flying or swimming; however PokéMutants cannot utilise the Phasing/Intangible capability and are tethered to the physical plane at all times.<br><br><br><strong>STEP FOUR</strong><br>Pick one to three companion Pokémon, who's combined base stat totals (BST) of their final (non-Mega) evolutions do not exceed 750 (Final Evolution Reference (http://bulbapedia.bulbagarden.net/wiki/List_of_fully_evolved_Pok%C3%A9mon_by_base_stats)), these choices must then share five character levels between them.<br><br><strong>Example Teams:</strong><br>- Slakoth (Slaking 670 BST) at level 5<br>- Castform (420 BST) at level 3 and Delibird (330 BST) at level 2<br>- Ditto (288 BST) at level 2, Smeargle (250 BST) at level 2 and Wishiwashi (175 BST) at level 1<br><br><br><br><div align="center"><span style="font-size: 18pt;" class="bbc_size"><strong>Active Characters</strong></span><br>INCOMING</div><br><br><br><div align="center"><span style="font-size: 18pt;" class="bbc_size"><strong>Inactive Characters</strong></span><br>NONE CURRENTLY :)</div><br><br><br><div style="text-align: right;"><strong>Links:</strong><br>Interest Thread (https://elliquiy.com/forums/index.php?topic=259607.0)<br>OOC Thread] (https://elliquiy.com/forums/index.php?topic=261427.0)<br>Story Thread [Incoming]</div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Pokémon Tabletop United - An Unnatural Conclusion - Character Thread</strong><br>
				Post by: <strong>Avalon29</strong> on <strong>11-01-2017, 06:52:46</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/jcke7cX.jpg)</div><strong>Name:</strong> Hanna Winfield<br><strong>Pokemon:</strong> Eevee<br><strong>Type:</strong> Normal<br><br><strong>_Combat Stats_</strong><br><br>12 Hit Points<br>07 Attack<br>07 Defense <br>05 Special Attack <br>07 Special Defense<br>09 Speed<br><br><strong>_Derived Stats_</strong><br><br>AP: 5<br>Tr. Hp: 48<br>Phy. Evasion: 1<br>Sp. Evasion: 1<br>Spd. Evasion: 1<br>Power: 4<br>High Jump.: 1 = 0 + 1<br>Long Jump.: 2 = 1 + 1<br>Overland: 7 = (3 + (3+2)/2 + 2)<br>Swim: 3<br>Throwing Range: 6<br>Size: Medium (5’0)<br>WC: 3 (108 lb)<br><br><strong>_Background_ </strong><br><br>-Friend of Pokemon<br>Great with Pokemon and living in the wild but has poor people skills and is bad with technology.<br>Rank Up: Adept Intuition, Novice Survival&nbsp; <br>Rank Down: Charm, Technology Education, Guile,<br><br><strong>_Skills_</strong><br><br>(B)<br>Athletics: 2 (untrained)<br>Acrobatics: 3 (novice)<br>Combat: 2 (untrained)<br>Intimidate: 2 (untrained)<br>Stealth: 3 (novice)<br>Survival: 3 (novice)<br><br>(M)<br>General Education: 2 (untrained)<br>Medicine Education: 2 (untrained)<br>Occult Education: 2 (untrained)<br>Pokemon Education: 2 (untrained)<br>Technology Education: 1 (pathetic)<br>Guile: 1 (pathetic)<br>Perception: 2 (untrained)<br><br>(S)<br>Charm: 1 (pathetic)<br>Command: 2 (untrained)<br>Focus: 2 (untrained)<br>Intuition: 4 (adept)<br><br><strong>_Edges_</strong><br><br>-Basic Skill up: stealth<br>-Basic Skill up: acrobatics<br><br>- Mystic Senses <br>Prerequisites: Novice Intuition<br>Effect: You may use Intuition instead of Charm to improve the disposition of Wild Pokémon.<br><br>-Acrobat<br>Prerequisites: Novice acrobat<br>Effect: Eﬀect: Increase your Jump and Long Jump Capabilities by +1 each<br><br><strong>_Features_</strong><br><br>-Channeler<br>[Class] <br>Prerequisites: Mystic Senses <br>At-will – Standard Action Prerequisites: Mystic Senses <br>Target: A Pokemon<br>Effect: You Channel the target Pokémon. If you attempt to Channel a Hostile Pokémon, you must make an Intuition Check with a DC of 20 to Channel the Target. You may stop Channeling a Pokémon as a Free Action at any time. You may Channel a number of Pokémon up to your Intuition Rank. If a Channeled Pokémon goes further than 20 meters from you, they stop being Channeled. While Channeling a Pokémon, it may communicate its intentions, emotions, and reasons to you and you may communicate similarly with them. You also become aware of all of its Moves, Abilities, Capabilities, and Features. If you are Fainted, all you stop Channeling all Pokémon.<br><br>Shared Senses<br>Prerequisites: Channeler<br>Bind 1 AP – Swif Action<br>Target: A Channeled Pokémon<br>Eﬀect: You Imprint the target for the duration of this Feature. You receive all sensory information being sensed by Imprinted Pokémon, and Imprinted Pokémon are not subject to the distance limit on Channeling. If you have Imprinted more than one Pokémon, you may only concentrate on the senses of one Pokémon at a time, and only choose one such Pokémon per round. If you stop Channeling a Pokémon, they are no longer Imprinted as well.<br><br>Tumbler<br>[Class] [+Speed]<br>Prerequisites: Acrobat<br>Static<br>Eﬀect: You gain the Run Away Ability<br><br>Hunter<br>[Class][+Speed]<br>Prerequisites: Novice Survial, Novice Stealth<br>Static<br>Eﬀect: Choose Teamwork or Pack Hunt. You gain the Chosen Ability.<br><br><strong>_Abilities_</strong><br><br>Ability: Sprint<br>Scene – Swift Action<br>Trigger: The user uses the Sprint Action during Combat<br>Eﬀect: The user gains +2 Speed Combat Stages. Additionally, the user’s Overland Speed is always increased by +2.<br><br>Ability: Run Away<br>Static<br>Eﬀect: The user does not provoke Attacks of Opportunity by Shifting. The user cannot be Trapped.<br><br>Ability: Pack Hunt<br>At-Will – Free Action<br>Trigger: An adjacent foe is damaged by an ally’s Melee<br>Attack<br>Eﬀect: The user may make a Physical Attack with an AC of 5 against the triggering foe. If the attack hits, the foe loses a Tick of Hit Points.<br><br>Capability: Tracker<br>Pokémon with the Tracker Capability have a strong sense of smell that they can use to follow other Pokémon or people. If the Pokémon has smelt whom they want to track in the past day, or one of their personal belongings, they can pursue that prey with a Perception check of 8 or better. To pick-up a random scent from nothing, a Perception check of 14 or better will allow the Pokémon to follow that scent. To pick-up a specific scent from nothing, a Perception check of 20 will allow the Pokémon to follow that scent. A Pokémon may only make these checks once per hour. If a Pokémon learns the Move Odor Sleuth and does not have the Tracker Capability, they gain Tracker.<br><br>_Moves_<br><br>1. Move: Growl<br>Type: Normal<br>Frequency: At-Will<br>AC: 2<br>Class: Status<br>Range: Burst 1, Friendly, Sonic<br>Effect: Growl lowers all Legal Targets Attack 1 Combat<br>Stage.<br>Contest Type: Cute<br>Contest Effect: Excitement<br><br>2. Helping Hand<br>Type: Normal<br>Frequency: EOT<br>AC: None<br>Class: Status<br>Range: 4, 1 Target, Priority<br>Effect: Priority - If the user has not yet taken their turn that round, Helping Hand may be declared during an Ally’s turn, before they make any rolls, to immediately take your turn and use Helping Hand. Helping Hand grants the target +2 on their next Accuracy Roll this round, and +10 to the next Damage Roll this round.<br>Contest Type: Smart<br>Contest Effect: Good Show!<br><br>3. Tackle<br>Type: Normal<br>Frequency: At-Will<br>AC: 3<br>Damage Base 4: 1d8+6 / 11<br>Class: Physical<br>Range: Melee, 1 Target, Dash, Push<br>Effect: The target is pushed 2 Meters.<br>Contest Type: Tough<br>Contest Effect: Steady Performance<br><br>4. Tail Whip<br>Type: Normal<br>Frequency: At-Will<br>AC: 2<br>Class: Status<br>Range: Burst 1, Friendly<br>Effect: The target’s Defense is lowered 1 Combat Stage.<br>Contest Type: Cute<br>Contest Effect: Excitement<br><br><br><strong>Pokemon:</strong> Eris the Sneasel<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Sneasel pokemon sheet</div><div class="spoiler_body"><strong>Name:</strong> Eris<br><strong>Pokemon:</strong> Sneasel<br><strong>Gender:</strong> Female<br><strong>Type:</strong> Dark/ice<br><strong>Personality:</strong> Jolly<br><br><strong>_Combat Stats_</strong><br><br>9 Hit Points <br>14 Attack <br>9 Defense <br>4 Special Attack<br>10 Special Defense <br>17 Speed<br><br><strong>_Derived Stats_</strong><br><br>&nbsp;Hp: 42<br>Phy. Evasion: 1<br>Sp. Evasion: 2<br>Spd. Evasion: 3<br>Power: 2<br>INT: 3<br>High Jp.: 2<br>Long Jp.: 2<br>Overland: 7<br>Swim: 3<br>Size: Medium<br>WC: 3 <br><br><strong>Skills</strong><br><br>Athletics: 3d6 + 2<br>Acrobatics: 2d6 + 2<br>Combat: 3d6 + 2<br>Stealth: 4d6 + 1<br>Perception 2d6 + 1<br>Focus: 2d6 + 1<br><br><strong>Capabilities:</strong><br><br>Dark Vision: A Pokémon with the Darkvision Capabilitynever has their vision hampered by a loss of light. They can even see in total darkness and are never Blind or aﬀected by Total Blindness due to low-light conditions.<br><br>Naturewalk (Cave, Tundra): Pokémon with Naturewalk treat all listed terrains as Basic Terrain.<br><br>Stealth: A Pokémon with the Stealth Capability are excellent at approaching the enemy for an up close assault. While Shifting, unless they purposely want to, Stealth Pokémon do not make any noise. Unless a Pokémon with Stealth has used a Ranged Move during the current round or the round previous, Ranged Moves may not target them if the line of sight drawn goes through Rough Terrain or if the Pokémon is on Rough Terrain.<br><br><br><strong>Abilities:</strong><br><br>Ability: Keen Eye<br>Static<br>Eﬀect: The user’s Accuracy cannot be lowered, their attacks cannot have Accuracy Penalties (such as from Illuminate), the user is immune to the Blind condition (but not Total Blindness), and the user ignores any Evasion not directly derived from Stats (such as from the Instinct Ability, or from moves like Minimize).<br><br><br><strong>Moves:</strong><br><br>Move: Leer<br>Type: Normal<br>Frequency: At-Will<br>AC: 2<br>Class: Status<br>Range: Cone 2, Friendly, Social<br>Eﬀect: All legal targets have their Defense lowered by 1<br>Combat Stage.<br>Contest Type: Cool<br>Contest Eﬀect: Excitement Scratch<br><br>Move: Scratch<br>Type: Normal<br>Frequency: At-Will<br>AC: 2<br>Damage Base 4: 1d8+6 / 11<br>Class: Physical<br>Range: Melee, Pass<br>Eﬀect: None<br>Contest Type: Tough<br>Contest Eﬀect: Steady Performance<br><br>Move: Taunt<br>Type: Dark<br>Frequency: EOT<br>AC: 3<br>Class: Status<br>Range: 6, 1 Target, Social<br>Eﬀect: Te target becomes Enraged.<br>Contest Type: Smart<br>Contest Eﬀect: Inversed Appeal</div></div><br><br><strong>Biography:</strong><br><br>Hanna had always had a good connection with pokemon, maybe too good. It started out simple enough with her spending a bit more time in the forests and grasslands around town with wild pokemon than she should. It was strange the way she could almost understand them and get along with even the wildest of them that lived in the area. It wasn’t long until her gift caused rumors spread about her in her home town and she found herself an outcast among the community. Soon she found herself spending more time with pokemon than people. The growing tensions between pokemon and humans weren’t helping her relation with the town either. <br><br>Throughout the last year as the hostilities continued to mount she ended up doing what she could to help the released pokemon, focusing her efforts on protecting them and helping them escape town when pokeballs and digital boxes malfunctioned rather than helping the trainers. She would only occasionally assist trainers and only at the insistence of their pokemon. Things would continue like that with her acting as a voice for local pokemon until the day came where she found herself tied to a table in a strange gas mask.<br><br><strong>Reason why she ended up an Eevee:</strong><br><br>Eevee is the embodiment of what Hanna wishes she could be and her desire to be a part of the wilderness and free of the people who cast her out. Not only is it one of her favorite pokemon but it’s also intimately tied to the environment and adaptable to almost any terrain. It’s evolution even depended on nature rather than humans. This kind of independence from people was something she came to desire as she found herself pushed further away from society.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Pokémon Tabletop United - An Unnatural Conclusion - Character Thread</strong><br>
				Post by: <strong>That One Dingus</strong> on <strong>28-01-2017, 06:32:51</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://img01.deviantart.net/2e97/i/2015/174/e/d/pangoro_husbando_by_randallrouenzombie-d8yfkkc.jpg)</div><strong>Name:</strong> Tenner Bronk<br><strong>Pokemon:</strong> Pangoro<br><strong>Type:</strong> Dark/Fighting<br><br><strong>_Combat Stats_</strong><br><br>13 Hit Points<br>8 Attack<br>11 Defense <br>5 Special Attack <br>7 Special Defense<br>5 Speed<br><br><strong>_Derived Stats_</strong><br><br>AP: 5<br>Tr. Hp: 51<br>Phy. Evasion: 2<br>Sp. Evasion: 1<br>Spd. Evasion: 1<br>Power: 6<br>High Jump.: 0<br>Long Jump.: 1<br>Overland: 5<br>Swim: 2<br>Throwing Range: 7<br>Size: Medium<br>WC: 5 (275 lbs.)<br><br><strong>_Background_ </strong><br><br>-Rough<br><em>You're the kind of guy that's likely to end up with a nickname like 'Knuckles' or 'Spike'.</em><br>Rank Up: Adept Combat, Novice Intimidate <br>Rank Down: Charm, Guile, Perception<br><br><strong>_Skills_</strong><br><br>(B)<br>Athletics: 3 (Novice)<br>Acrobatics: 2 (Untrained)<br>Combat: 4 (Adept)<br>Intimidate: 3 (Novice)<br>Stealth: 2 (Untrained)<br>Survival: 2 (Untrained)<br><br>(M)<br>General Education: 2 (Untrained)<br>Medicine Education: 2 (Untrained)<br>Occult Education: 2 (Untrained)<br>Pokemon Education: 2 (Untrained)<br>Technology Education: 2 (Untrained)<br>Guile: 1 (Pathetic)<br>Perception: 1 (Pathetic)<br><br>(S)<br>Charm: 1 (Pathetic)<br>Command: 2 (Untrained)<br>Focus: 2 (Untrained)<br>Intuition: 3 (Novice)<br><br><strong>_Edges_</strong><br><br>-Basic Skill up: Athletics<br>-Basic Skill up: Intuition<br><br>-Intimidating Prowess<br>Prerequisites: Novice Intimidate<br>Effect: You learn the Move Leer.<br><br>-Basic Martial Arts<br>Prerequisites: Novice Combat<br>Effect: You learn the Move Rock Smash.<br><br><strong>_Features_</strong><br><br>Roughneck<br>[Class] [+Defense]<br>Prerequisites: Novice Athletics, Intimidating Presence<br>1 AP - Swift Action<br>Trigger: You hit a foe with an Attack<br>Effect: The foe loses a Combat Stage in the Stat of your choice.<br><br>Mettle<br>[+Defense]<br>Prerequisites: Roughneck<br>Scene x2 - Free Action<br>Target: You take Massive Damage or Intercept a Damaging Attack<br>Effect: Resolve Damage as if the triggering attack was resisted one step. The triggering foe then loses 2 Combat Stages in the Attack Stat used by the triggering Attack.<br><br>Martial Artist<br>[Class] [+Defense]<br>Prerequisites: Basic Martial Arts, Novice Combat<br>Effect: Gain one of the listed abilities (Iron Fist). You gain the chosen Ability, and its associated tags (+Defense). Whenever you gain any Martial Artist Feature, you also gain the associate tags (+Defense).<br><br>Martial Training<br>[Rank 1] [+Defense]<br>Rank 1 Prerequisites: Martial Artist<br>Effect: Learn two Martial Arts moves. You may choose any Move marked with the Martial Training Rank you are taking or lower. You must meet a Move's Prerequisites to choose that Move. (Mach Punch and Focus Energy)<br><br><strong>_Abilities_</strong><br><br>Ability: Mold Breaker<br>Static<br>Effect: The user ignores the effect of enemies' Defensive Abilities.<br><br>Ability: Iron Fist<br>Static<br>Effect: The user increases the Damage Base of the following Moves by +2; Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Meteor Mash, Shadow Punch, Ice Punch, Mach Punch, Mega Punch, Sky Uppercut, Thunder Punch, Focus Punch, Hammer Arm, and Power-Up Punch.<br><br>Capability: Naturewalk (Forest, Grassland) <br>Treat listed terrains as Basic Terrain.<br><br><strong>_Moves_</strong><br><br>1. Leer<br>Type: Normal<br>Frequency: At-Will<br>AC: 2<br>Class: Status<br>Range: Cone 2, Friendly, Social<br>Effect: All legal targets have their Defense lowered by 1 Combat Stage.<br>Contest Type: Cool<br>Contest Effect: Excitement<br><br>2. Tackle<br>Type: Normal<br>Frequency: At-Will<br>AC: 2<br>Damage Base 5: 1d8+8 / 13<br>Class: Physical<br>Range: Melee, 1 Target, Dash, Push<br>Effect: The target is pushed 2 Meters.<br>Contest Type: Tough<br>Contest Effect: Steady Performance<br><br>3. Rock Smash<br>Type: Fighting<br>Frequency: At-Will<br>AC: 2<br>Damage Base 6: 2d6+8 / 15<br>Class: Physical<br>Range: Melee, 1 Target<br>Effect: Rock Smash lowers the target's Defense 1 Combat Stage on 17+.<br>Contest Type: Tough<br>Contest Effect: Desperation<br><br>4. Focus Energy<br>Type: Normal<br>Frequency: At-Will<br>AC: None<br>Class: Status<br>Range: Self<br>Effect: The user becomes Pumped. While, Pumped, the user's Critical Range is extended by 2, or 18+ if the Critical Range is not otherwise extended. Being switched will cause this effect to end.<br>Contest Type: Cool<br>Contest Effect: Get Ready!<br><br>5. Mach Punch<br>Type: Fighting<br>Frequency: At-Will<br>AC: 2<br>Damage Base 8: 2d8+10 / 19<br>Class: Physical<br>Range: Melee, 1 Target, Priority<br>Effect: None<br>Contest Type: Cool<br>Contest Effect: Saving Grace<br><br><strong>Pokemon:</strong> "Tophat" the Murkrow<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Murkrow Pokemon Sheet</div><div class="spoiler_body"><strong>Name:</strong>Tophat<br><strong>Pokemon:</strong> Murkrow<br><strong>Gender:</strong> Male<br><strong>Type:</strong> Dark/Flying<br><strong>Personality:</strong> Skittish<br><strong>Tutor Points Spent:</strong> 1/1<br><br><strong>_Combat Stats_</strong><br><br>8 Hit Points <br>12 Attack <br>7 Defense <br>9 Special Attack<br>7 Special Defense <br>13 Speed<br><br><strong>_Derived Stats_</strong><br><br>&nbsp;Hp: 39<br>Phy. Evasion: 1<br>Sp. Evasion: 1<br>Spd. Evasion: 2<br>Power: 1<br>INT: <br>High Jp.: 2<br>Long Jp.: 2<br>Overland: 3<br>Swim: 1<br>Sky: 6<br>Size: Small (1' 8")<br>WC: 1 (4.6 lbs)<br><br><strong>Skills</strong><br><br>Athletics: 2d6+1<br>Acrobatics: 3d6<br>Combat: 2d6+1<br>Stealth: 4d6+1<br>Perception: 4d6+1 (Improved by Skill Improvement Edge)<br>Focus: 2d6+1<br><br><strong>Capabilities:</strong><br><br>Darkvision: Never has vision impaired by lost of light. Can even see in total darkness and is never Blind or affected by Total Blindness due to low-light conditions.<br><br>Stealth: While Shifting, unless they want to, Stealth do not make any noise. Unless a Pokemon with Stealth has used a Ranged Move during the current round or the round previous, Ranged Moves may not target them if the line of sight drawn goes through Rough Terrain or if the Pokemon is on Rough Terrain.<br><br>Underdog<br><br>Fortune: Once per day, a Pokemon of at least Level 20 with this Capability may be allowed to roam freely in a City or Town for at least one hour. The user then returns with an amount of money equal to its Level multiplied by 1d10. If the user is a Pokemon with a Loyalty of 0 or 1, it may not return and instead run away.<br><br><strong>Abilities:</strong><br><br>Ability: Super Luck<br>Static<br>Effect: The Pokemon's Moves are Critical Hits on 18-20. If a Move already has an extended Critical Hit range, Super Luck extends that range by 2.<br><br><strong>Moves:</strong><br><br>Move: Astonish<br>Type: Ghost<br>Frequency: At-Will<br>AC: 2<br>Damage Base 3: 1d6+5 / 9<br>Class: Physical<br>Range: Melee, 1 Target<br>Effect: Astonish Flinches the target on 15+. Once per scene, if the target is unaware of the user's presence, Astonish automatically Flinches the target.<br>Contest Type: Smart<br>Contest Effect: Steady Performance<br><br>Move: Peck<br>Type: Flying<br>Frequency: At-Will<br>AC: 2<br>Damage Base 6: 2d6+8 / 15<br>Class: Physical<br>Range: Melee, 1 Target<br>Effect: None<br>Contest Type: Cool<br>Contest Effect: Steady Performance<br><br>Move: Pursuit<br>Type: Dark<br>Frequency: At-Will<br>AC: 2<br>Damage Base 6: 2d6+6 / 15<br>Class: Physical<br>Range: Melee, 1 Target<br>Effect: If the foe is fleeing or being switched out, Pursuit may be used as an Interrupt, targeting the triggering foe. When used as an Interrupt, Pursuit grants the user a +5 bonus to all Movement Speeds and has a Damage Base of 10 (3d8+10 / 24).<br>Contest Type: Smart<br>Contest Effect: Good Show!<br></div></div><br><br><strong>Biography:</strong><br><br><strong>Reason why he ended up a Pangoro:</strong><br>The Pangoro have a reputation for being ferocious ruffians with a protective side. Their kidnapper thought it was an apt choice... and the idea of turning this hulking gangster into a large, huggable bear was too good a joke to pass up.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Pokémon Tabletop United - An Unnatural Conclusion - Character Thread</strong><br>
				Post by: <strong>Vreski</strong> on <strong>30-01-2017, 10:11:09</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://i36.photobucket.com/albums/e43/veraska/1996322%20-%20Charizard%20LiveForTheFunk%20Porkyman_zps2otc7icc.png)</div><strong>Name:</strong> Ashley Rose<br><strong>Pokemon:</strong> Charizard<br><strong>Type:</strong> Fire/Flying<br><br><strong>_Combat Stats_</strong><br><br>10 Hit Points<br>07 Attack<br>06 Defense <br>07 Special Attack <br>06 Special Defense<br>10 Speed<br><br><strong>_Derived Stats_</strong><br><br>AP: 5<br>Tr. Hp: 42<br>Phy. Evasion: 1<br>Sp. Evasion: 1<br>Spd. Evasion: 1<br>Power: 5<br>High Jump: 0<br>Long Jump: 1<br>Overland: 5 <br>Swim: 2<br>Throwing Range: 7<br>Sky: 4<br>Size: Medium (7’2)<br>WC: 4 (200 lb)<br><br><strong>_Background_ </strong><br><br>_Street Rattata<br>Growing up on the street is rough. Well, for all those<br>other suckers.<br>Rank Up: Adept Guile, Novice Perception or Stealth<br>Rank Down: Focus, General Education, Survival<br><br><strong>_Skills_</strong><br><br>(B)<br>Athletics: 3 (novice)<br>Acrobatics: 2 (untrained)<br>Combat: 3 (novice)<br>Intimidate: 2 (untrained)<br>Stealth: 3 (novice)<br>Survival: 1 (pathetic)<br><br>(M)<br>General Education: 1 (pathetic)<br>Medicine Education: 2 (untrained)<br>Occult Education: 2 (untrained)<br>Pokemon Education: 2 (untrained)<br>Technology Education: 2 (untrained)<br>Guile: 4 (adept)<br>Perception: 2 (untrained)<br><br>(S)<br>Charm: 3 (novice)<br>Command: 2 (untrained)<br>Focus: 1 (pathetic)<br>Intuition: 2 (adept)<br><br><strong>_Edges_</strong><br><br>-Basic Martial Arts<br>Prerequisites: Novice Combat<br>Effect: You learn the Move Rock Smash.<br><br>-Basic Skill Combat<br>Prerequisites: None<br>Effect: You Rank Up a Skill from Pathetic to Untrained,<br>or Untrained to Novice. You may take this Edge multiple<br>times.<br><br>-Basic Skill Charm<br>Prerequisites: None<br>Effect: You Rank Up a Skill from Pathetic to Untrained,<br>or Untrained to Novice. You may take this Edge multiple<br>times.<br><br>-Basic Skill Athletics<br>Prerequisites: None<br>Effect: You Rank Up a Skill from Pathetic to Untrained,<br>or Untrained to Novice. You may take this Edge multiple<br>times.<br><br><strong>_Features_</strong><br><br>-Rogue<br>[Class] [+Attack]<br>Prerequisites: Two of Acrobatics, Athletics, and Stealth at Novice Rank<br>Static<br>Effect:&nbsp; You learn the Moves Feint Attack and Thief.<br><br>Note: Acrobatics, Athletics, and Stealth are referred to as “Rogue Skills” as short-hand.<br><br>-Martial Artist<br>[Class]<br>Prerequisites: Basic Martial Arts, Novice Combat<br>Static<br>Effect: Choose one of the abilities listed below. You gain the chosen Ability, and its associated tags. Whenever you<br>gain any Martial Artist Feature, you also gain the associated tags. (Technician [+Speed])<br><br>Martial Training Rank 1<br>[Ranked 3]<br>Rank 1 Prerequisites: Martial Artist<br>Rank 2 Prerequisites: Martial Artist, Expert Combat<br>Rank 3 Prerequisites: Martial Artist, Master Combat<br>Static<br>Effect: Learn two Martial Artist Moves.&nbsp; You may choose any Move marked with the Martial Training Rank you<br>are taking or lower. You must meet a Move’s Prerequisites to choose that Move. (Double Kick, Arm Thrust)<br><br>-Martial Achievement<br>Prerequisites: Martial Artist<br>Static<br>Effect: You gain a Martial Achievement based on your<br>Chosen Ability. <br><br>Whirlwind Strikes<br>Prerequisites: Technician<br>1 AP – Full Action<br>Effect: You may use Rock Smash, targeting against any<br>number of adjacent foes. You do not count as Flanked<br>for one full round. )<br><br><strong>_Abilities_</strong><br><br>Ability: Flame Body<br>Scene – Free Action<br>Trigger: The user is hit by a Melee Attack<br>Effect: The attacking foe becomes Burned.<br><br>_Moves_<br><br>Move: Scratch<br>Type: Normal<br>Frequency: At-Will<br>AC: 2<br>Damage Base 4: 1d8+6 / 11<br>Class: Physical<br>Range: Melee, Pass<br>Effect: None<br>Contest Type: Tough<br>Contest Effect: Steady Performance<br><br><strong>Pokemon:</strong> <br><br><br><strong>Biography:</strong><br><br><br><strong>Reason why she ended up a Leafeon:</strong><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Pokémon Tabletop United - An Unnatural Conclusion - Character Thread</strong><br>
				Post by: <strong>Hexed</strong> on <strong>31-01-2017, 02:34:13</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/thumb/f/fd/Susi_Kruth_Abra.jpg/337px-Susi_Kruth_Abra.jpg)</div><br><strong>Name:</strong> Susi Kruth<br><strong>Pokemon:</strong> Abra (pg 188)<br><strong>Type:</strong> Psychic<br><br>_Combat Stats_<strong><br><br>Hit Points:</strong> 13 <br><strong>Attack:</strong> 5<br><strong>Defense:</strong> 7<br><strong>Special Attack:</strong> 10<br><strong>Special Defense:</strong> 5<br><strong>Speed:</strong> 8<br><br>_Derived Stats_<br><br><strong>AP:</strong>&nbsp; 5<br><strong>Tr. Hp:</strong> 51<br><strong>Phy. Evasion:</strong> 1 <br><strong>Sp. Evasion:</strong> 1<br><strong>Spd. Evasion:</strong> 1<br><strong>Power:</strong> 5<br><strong>High Jump:</strong> 0<br><strong>Long Jump:</strong> 1<br><strong>Overland:</strong> 6<br><strong>Swim:</strong> 3<br><strong>Teleport:</strong> 4<br><strong>Throwing Range:</strong> 7<br><strong>Size:</strong> Medium, 4' 5<br><strong>WC:</strong> 3 104lbs<br><br>_Background_<br><br>Psychic Martial Artist<br>Focus on the training! Ignore the social niceties, except lying about where you're going. And don't go outside to far. There's nothing there but trees to hit.<br><br>Adept focus, + combat<br>- Survival, Charm, command<br><br>_Skills_<br><br>(B)<br>Athletics: 3 (novice)<br>Acrobatics: 3 (novice) <br>Combat: 3 (novice)<br>Intimidate: 2 (untrained)<br>Stealth: 2 (Untrained)<br>Survival: 1 (pathetic)<br><br>(M)<br>General Education: 3 (novice)<br>Medicine Education: 2 (Untrained)<br>Occult Education: 2 (Untrained)<br>Pokemon Education: 2 (Untrained)<br>Technology Education: 2 (Untrained)<br>Guile: 3 (novice)<br>Perception: 3 (novice)<br><br>(S)<br>Charm: 1 (pathetic) <br>Command: 1 (Pathetic)<br>Focus: 4 (adept)<br>Intuition: 2 (Untrained)<br><br>_Edges_&nbsp; &nbsp;<br><br>Elemental Connection (Psychic) +2 charm, command, guile, intimidate, and intuition checks targeting psychic pokemon.<br><br>Basic Skills (General Education) Untrained to novice<br><br>Basic Skills (Perception) Untrained to novice<br><br>Basic Psionics; Learn move Confusion<br><br><br>Iron Mind (Dilettante pick) <br>Become aware of all attempts to read your mind with Telepathy, whether the attempt is successful or not.<br><br>Hobbyist Granted<br><br>Basic Skills (Guile) Untrained to novice<br>Basic Skills (Athletics) Untrained to novice<br>Basic Skills (Acrobatics) Untrained to novice<br><br>_Features_&nbsp; &nbsp;4 + 1 training (Regardless of prereq)<br><br>Hobbyist [class]<br>Gain 3 skill edges qualify for. Counts as "General Features"<br><br>Dilettante [rank 1]<br>Gain&nbsp; Iron Will edge. Gain Walk it Off feature<br><br>Telekinetic [class] [+special attack]<br>Gain Telekinetic Capability<br><br>Warper [class] [+speed]<br>Gain probability control ability<br><br>Focused Training [training] [orders]<br>At-Will - Special<br>Effect: Target becomes focused until the end of the duration. +1 to accuracy rolls and +2 to skill checks.<br>&nbsp;<br><br>Walk it Off (Dilettante pick) [+hp]<br>Daily-extended action<br>Remove one injury from yourself and regain 1/4 max hp. Doesn't count against natural healing limit for each day.<br><br><br><br><br>_Abilities_<br><br>Probablitiy Control<br>Scene - Free Action<br>Target; Any roll made by self or ally<br>Effect: User may reroll any roll, or have any ally reroll any roll that has been made. Leaves discoverable psychic residue.<br><br><br>Synchonize (Abra ability)<br>Scene – Free Action<br>Trigger: The user is Paralyzed, Frozen, Burned,<br>Poisoned, or put to Sleep.<br>Effect: The foe which caused the Status Condition is<br>given the same Status they inflicted<br><br><br>Capability: <br><br>Telepath (Abra capability)<br>Read surface thoughts of people and pokemon 8 meters away. Project thougths into others mind. One target for read but broadcast to 2 targets at once. Unwilling or unaware targets automatically resist the read attempt; opposed fucus checks. Failure gives -3 penalty to read that target for 24 hours. Discoverable psychic residue on unwilling targets.<br><br><br>Telekinetic<br>Lift things with their mind. Power rating of 4. Roll focus instead of athletics with a DC 10 for lifting staggering weight. Range of 8 meters. Drag weight or greater leaves discoverable residue. May use struggle attacks at range of 4. Normal-type damage but add special attack and may deal special damage. Preform Disarm, Trip, Push at range of capability using focus skill for rolls. Push is for 2 meters.<br><br><br>_Moves_<br><br><strong>Move:</strong> Confusion<br>Type: Psychic<br>Frequency: At-Will<br>AC: 2<br>Damage Base 5: 1d8+8 / 13<br>Class: Special<br>Range: 6, 1 Target<br>Effect: Confusion Confuses the target on 19+.<br>Contest Type: Smart<br>Contest Effect: Steady Performance<br><br><br><strong>Move:</strong> Teleport<br>Type: Psychic<br>Frequency: Scene<br>AC: None<br>Class: Status<br>Range: Self, Interrupt<br>Effect: The user Teleports up to X meters, where X is<br>its Teleporter Capability. Teleport can be used as an<br>Interrupt at any time. Moves that targeted Teleport’s<br>user continue through the desired target’s space if the<br>Move allows for it as if the user hadn’t been there; single<br>target moves simply miss.<br>Contest Type: Cool<br>Contest Effect: Saving Grace<br>Special: Grants Teleporter 4<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Pokemon:Empty</div><div class="spoiler_body"></div></div> <br><br><br>Biography:<br><br><br>
			</dd>
		</dl>
		<div id="footer" class="smalltext">
			
			<span class="smalltext" style="display: inline; visibility: visible; font-family: Verdana, Arial, sans-serif;"><a href="https://elliquiy.com/forums/index.php?action=credits" title="Simple Machines Forum" target="_blank" class="new_win">SMF 2.0.19</a> |
 <a href="https://www.simplemachines.org/about/smf/license.php" title="License" target="_blank" class="new_win">SMF © 2021</a>, <a href="https://www.simplemachines.org" title="Simple Machines" target="_blank" class="new_win">Simple Machines</a>
			</span>
		</div>