Heroines and Ropes - Character Generation
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: Thufir Hawat on 03-07-2018, 10:04:31</h2>
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			<dt class="postheader">
				Title: <strong>Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>03-07-2018, 10:04:31</strong>
			</dt>
			<dd class="postbody">
				Title says it all... ;D<br><br>For those with minds in the gutter (and we're on E.), no, it's not THAT kind of character generation &gt;:)!<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ampere</div><div class="spoiler_body"><div class="floatright">(https://img00.deviantart.net/7315/i/2016/179/9/0/mechanical_mage_by_isis_blue_fire_3_by_isisbluefire-da81o13.jpg)</div><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Felice Smith</strong></span></span></div><br>Felice never knew her parents, whether she was abandoned or whether they died. She remembers growing up amid the rubble on the outskirts of the city, foraging for food, warmth and shelter. From the beginning she preferred her own company and that of the toys she could make (at first whittling them from wood and then later building more elaborate engines). <br><br>Her small size and sharp mind made her the perfect 'rat' to go delving into the ruins. Felice learned as she went, often painfully. Soon she was in high demand from the larger, stronger youths, although she never got to see more than a few coins of what they plundered. <br><br>But gears and cogs were of no interest to the bullies and it was during an expedition to the artisan quarter that Felice first met a Master Smith (a world machine priest). She was peering from the shadows, trying to understand how he worked the red-hot metal, and he must have noticed. <br><br>Possibly thinking her intention was to steal, the smith was surprised to see the grubby teenager making notes in a small book, her charcoal scratches crude but accurate. Following her discretely, he continued to watch as she tried to recreate his forge (with yet more painful consequences). <br><br>That was when he offered the startled girl the opportunity to be apprenticed to him. <br><br>The priest, who acted as much as a substitute father as a master, passed away several months ago and, once again, Felice finds herself looking to fill the emptiness she feels. She has seen wondrous devices in the depths, clockworks which never seem to run down, lights that still burn bright after so many years and more. <br><br>Perhaps there is some lost secret to imbuing her own humble creations with that spark of life they currently lack?&nbsp; <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Attributes</div><div class="spoiler_body"><strong>STR</strong> 8<br><strong>CON</strong> 10<br><strong>SIZ</strong> 8<br><strong>DEX</strong> 10<br><strong>INT</strong> 16<br><strong>POW</strong> 12<br><strong>APP</strong> 16</div></div><br><strong>Hit Points</strong>: 4,5,6,3,4 [Leg, Abdo, Chest, Arm, Head]<br><strong>Damage Mod</strong>: -1d2<br><strong>Healing Rate</strong>: 2<br><strong>Init. Bonus</strong>: 13<br><strong>Luck Bonus</strong>: 3<br><strong>Magic Points</strong>: 12 <br><strong>Movement Rate</strong>: 6m<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Standard Skills</div><div class="spoiler_body">Athletics 18&nbsp;&nbsp;&nbsp;<br>First Aid 26&nbsp;&nbsp;&nbsp;<br>Willpower*# 74<br>Boating 18&nbsp;&nbsp;&nbsp;<br>Influence*# 32&nbsp;&nbsp;&nbsp;<br>Combat Style 53 (Dirty Fighting - knives and improvised weapons)<br>Brawn# 26&nbsp;&nbsp;&nbsp;<br>Insight*# 68<br>Conceal* 22&nbsp;&nbsp;&nbsp;<br>Locale*# 32<br>Customs 72&nbsp;&nbsp;&nbsp;<br>Native Tongue 72<br>Dance 26&nbsp;&nbsp;&nbsp;<br>Perception# 38<br>Deceit* 57&nbsp;&nbsp;&nbsp;<br>Ride 22<br>Sing 28&nbsp; &nbsp;<br>Unarmed 38<br>Endurance&nbsp;&nbsp;&nbsp;20<br>Swim&nbsp;&nbsp;&nbsp; 18<br>Evade 30</div></div>&nbsp;&nbsp;&nbsp;<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Professional Skills</div><div class="spoiler_body">Streetwise* 38<br>Art* 48&nbsp; &nbsp; Draughtmenship<br>Craft* 56&nbsp;&nbsp;&nbsp;Metal work<br>Craft(secondary)# 46&nbsp;&nbsp;&nbsp;Carpentry<br>Seduction# 52<br>Mechanisms# 66<br>Recreate Blueprint# 62<br>Crafting Prototype# 58</div></div><br><strong>Equipment</strong>:<br><br>Clothing<br>Pocket money<br>Trinket - eye glass/magnifying lens<br>Tools - screwdrivers <br>Weapon - small, concealable dagger<br><br><strong>Connections</strong><br><br>Ezra - Felice first met the huntress when she visited her former Master to buy 'specialised' capture equipment. Although Felice finds her a little unsettling, she recognises the other woman's skill with weapons and has come to rely on her when visiting the ancient ruins in her search for devices and materials. It's also handy to have someone able to provide quick and accurate feedback on the new devices the tinkerer constructs. <br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Kathyan</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/zrfSWIK.jpg?1)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(https://i.imgur.com/5d5hjig.png?1)</div></div></div><span style="font-size: 14pt;" class="bbc_size"><strong>Ezra Sergee</strong></span><br><br>Erza was born of city bounty hunter and a barbaric witch who concealed not only her origins so she could stay and live a calm lifein the city with her husband but also her dark arts from everyone even from her beloved who ironically would be hired to hunt sorcerers and witches at that time. Who would think to search in the house in a this man, no one she thought, and so she believed she would be save.<br><br>As years passed and Ezra was born her father trained her to continue the tradition but as she grew into adventuring age he grow old as well, too old to continue her teachings and too old to not fall under her wife's deceptive spells and so Ezra was taught how to summon and control demons in secret believing it had always been part of her family business but always keeping it in secret from people who were too into the laws.<br><br>Ezra's mother would also put her int contact with other witches from the wild too so she would be familiar with her ways just as she was with bureaucracy and so she would be a great summoner as her mother was. Ezra would then return on her to the city and to her now dead father's house. She would begin working hunting men now and make herself a name of her own.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Attributes</div><div class="spoiler_body"><strong>STR</strong> 8<br><strong>CON</strong> 13<br><strong>SIZ</strong> 13<br><strong>DEX</strong> 10<br><strong>INT</strong> 15<br><strong>POW</strong> 13<br><strong>APP</strong> 16</div></div><br><br><strong>Hit Points</strong>: 6,7,8,5,6 [Leg, Abdo, Chest, Arm, Head]<br><strong>Damage Mod</strong>: +0<br><strong>Healing Rate</strong>: 3<br><strong>Init. Bonus</strong>: 15<br><strong>Luck Bonus</strong>: 3<br><strong>Magic Points</strong>: 13<br><strong>Movement Rate</strong>: 6m<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Standard Skills</div><div class="spoiler_body">Athletics 18<br>Boating 21<br>Brawn 21<br>Conceal 50<br>Customs 30<br>Dance 26<br>Deceit 40<br>Drive 23<br>Endurance 40<br>Evade 50<br>First Aid 25<br>Influence 50<br>Insight 30<br>Locale 30<br>Perception 60<br>Ride 23<br>Sing 29<br>Stealth 60<br>Swim 21<br>Unarmed 18<br>Willpower 40<br><br>Native Tongue 51<br>Combat Style 70 (Man Hunting - whips, nets, ball and chain, throwing spears)</div></div>&nbsp;&nbsp;&nbsp;<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Professional Skills</div><div class="spoiler_body">Bureaucracy 40<br>Craft (Traps) 50<br>Courtesy 40<br>Mechanisms 60<br>[Seduction 31]<br>Track 50<br><br>Call 70<br>Control 40</div></div><br><br><strong>Equipment</strong>:<br>Black Leather Clothing<br>Pocket money<br>Trinket - Fiendish Fetish<br>Tools - Trap crafting tools<br>Weapon - Ball and chain<br><br><strong>Connections</strong><br><br><strong>Felice</strong> - having nothing to envy from Felice Ezra is intrigued by how this petite, though shapely, girl could be of use to her. Not only her colloquial and informal ways of approaching people which she could certainly learn but also those devices she makes that could be twitched to capture people. Having met her recently Ezra still hasn't asked her to build something for her or to be her teacher but she is decided to do so the next time she meets her, if she doesn't want to she have to force her either herself alone or with some unnatural help.<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>04-07-2018, 22:55:41</strong>
			</dt>
			<dd class="postbody">
				Ok going ahead with the dice rolling<br><br>At 2018-07-04 15:42:47, Kathyan (uid: 58724) rolls: 24d6k19 Result: 76 (https://elliquiy.com/forums/dicebot.php?r=122422)<br><br>Roll Result: Kathyan rolled: 24d6, keeping 19 dice<br>Comment: Char gen<br>Result: 1, 5, 4, 4, 3, 4, 6, 2, 2, 2, 3, 1, 5, 5, 6, 6, 1, 4, 2, 5, 3, 4, 1, 3, <br>Total: 76<br><br>So keeping 19 those would be<br><del>1,1,1,1,2</del><br>2,2,2<br>3,3,3,3<br>4,4,4,4,4<br>5,5,5,5<br>6,6,6<br><br>I'm aiming at a civilized hunter, sort of a man hunter but I prefer to use the hunter instead of the bounty hunter, unless we could make a mix. I didn't see anything related to magic though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>04-07-2018, 23:13:17</strong>
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			<dd class="postbody">
				Mixing is easy: pick any two of the templates, you'll notice they have roughly the same number of skills and "advanced skills to open". <br>Choose which template you're using as a base. You can replace any regular skill for another regular skill, and an Advanced Skill for another Advanced skill.<br>As long as the total number of the skills, Advanced Skills and skill points remains the same, I see no reason not to be flexible!<br><br>The same goes for everyone.<br><br>As for magic: what kind of magic would she be interested in? So far, I've decided that there exist Demon Summoning, Shamanism, and Tinkering (with artefacts of the Ancients, which is treated mechanically like magic). There might be even more rare disciplines, but they're not readily available (and possibly don't exist in the setting yet, for reasons which might become clearer in-game).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>04-07-2018, 23:47:18</strong>
			</dt>
			<dd class="postbody">
				Ok, I'll check which skills to switch.<br><br>About magic, I'm interesting in Tinkering, what's it like?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>05-07-2018, 01:39:12</strong>
			</dt>
			<dd class="postbody">
				It's like "clockwork devices", except using parts of machines left by the Ancients. You know, like in Barsoom there's devices that were left by the ancient civilisation, which had science incomprehensible to anyone alive today. Meaning, for the most complicated designs, you'd be tinkering with technology that can hardly be reproduced!<br>Only some parts of the setting have the infrastructure - and yes you need it for more complicated devices...meaning they also get expensive. Using it ain't free.<br><br>Ampere was interested in this as well, so you two should consider whether a common interest would unite the party (even if there might be a degree of rivalry), or contribute to <em>unnecessary</em> rivalry. As long as it's the former, I'm fine with it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>05-07-2018, 07:06:39</strong>
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			<dd class="postbody">
				You'll have to further explain tinkering to me but definitively interested in that.<br><br>Also here is my first draft of a character sheet.<br>Used the 19 rolled dice and for skills 100 culture points +100 career points +150 bonus points. Don't know anything about magic but I'm going with Tinkering.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/QUWecKB.jpg)</div>Strength (STR) 2+2+4=8<br>Constitution (CON) 4+4+5=13<br>Size (SIZ) 6+2+5=13<br>Dexterity (DEX) 4+5+6=15<br>Intelligence (INT) 3+5+6=14<br>Power (POW) 3+4+6=13<br>Appearance (APP) 3+3+6=12<br><br>Damage: +0<br>Healing Rate: 3<br>HP: Leg6, Adbomen7, Chest8, Arm5, Head6<br>Initiative: 14.5<br>Luck: 3<br>MP: 13<br><br>Culture Civilized<br>Standard Skills: Conceal, Deceit, Drive, Influence, Insight, Locale, Willpower. In addition the player may also choose a cultural Combat Style.<br>Professional Skills: Art (any), Commerce, Craft (any), Courtesy, Language (any), Lore (any), Musicianship, Streetwise.<br><br>Profession (ManHunter)<br>Standard Skills: Athletics, Endurance, Evade, Insight, Perception, Stealth; Combat Style (any)<br>Professional Skills: Bureaucracy, Commerce, Culture (any), Mechanisms, Streetwise, Survival, Track<br><br>Athletics&nbsp;&nbsp;&nbsp;str+dex&nbsp;&nbsp;&nbsp;23<br>Boating&nbsp;&nbsp;&nbsp;str+con&nbsp;&nbsp;&nbsp;21<br>Brawn&nbsp;&nbsp;&nbsp;str+siz&nbsp;&nbsp;&nbsp;21<br>Conceal&nbsp;&nbsp;&nbsp;dex+pow&nbsp;&nbsp;&nbsp;28&nbsp;&nbsp;&nbsp;+12&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;50<br>Customs&nbsp;&nbsp;&nbsp;int x2&nbsp;&nbsp;&nbsp;28<br>Dance&nbsp;&nbsp;&nbsp;dex+app&nbsp;&nbsp;&nbsp;27<br>Deceit&nbsp;&nbsp;&nbsp;int+app&nbsp;&nbsp;&nbsp;26&nbsp;&nbsp;&nbsp;+4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;40<br>Drive&nbsp;&nbsp;&nbsp;dex+pow&nbsp;&nbsp;&nbsp;28<br>Endurance&nbsp;&nbsp;&nbsp;con x2&nbsp;&nbsp;&nbsp;26&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+4&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;40<br>Evade&nbsp;&nbsp;&nbsp;dex x2&nbsp;&nbsp;&nbsp;30&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;50<br>First Aid&nbsp;&nbsp;&nbsp;int+dex&nbsp;&nbsp;&nbsp;29<br>Influence&nbsp;&nbsp;&nbsp;app x2&nbsp;&nbsp;&nbsp;24&nbsp;&nbsp;&nbsp;+6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+20&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;50<br>Insight&nbsp;&nbsp;&nbsp;int+pow&nbsp;&nbsp;&nbsp;27&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;35<br>Locale&nbsp;&nbsp;&nbsp;int x2&nbsp;&nbsp;&nbsp;28<br>Perception&nbsp;&nbsp;&nbsp;int+pow&nbsp;&nbsp;&nbsp;27&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+13&nbsp;&nbsp;&nbsp;+20&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;60<br>Ride&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dex+pow&nbsp;&nbsp;&nbsp;28<br>Sing&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;app+pow&nbsp;&nbsp;&nbsp;25<br>Stealth&nbsp;&nbsp;&nbsp;dex+int&nbsp;&nbsp;&nbsp;29&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+21&nbsp;&nbsp;&nbsp;+15&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;65<br>Swim&nbsp;&nbsp;&nbsp;str+con&nbsp;&nbsp;&nbsp;21<br>Unarmed&nbsp;&nbsp;&nbsp;str+dex&nbsp;&nbsp;&nbsp;23<br>Willpower&nbsp;&nbsp;&nbsp;pow x2&nbsp;&nbsp;&nbsp;26&nbsp;&nbsp;&nbsp;+14&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;40<br><br>Combat Style (man hunting/entangling)&nbsp;&nbsp;&nbsp;str+dex&nbsp;&nbsp;&nbsp;23&nbsp;&nbsp;&nbsp;+20&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;+19&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;72<br><br>Art&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;str+dex&nbsp;&nbsp;&nbsp;23<br>Bureaucracy&nbsp;&nbsp;&nbsp;int x2&nbsp;&nbsp;&nbsp;28<br>Commerce&nbsp;&nbsp;&nbsp;int+app&nbsp;&nbsp;&nbsp;26<br>Craft (Traps)&nbsp;&nbsp;&nbsp;dex+int&nbsp;&nbsp;&nbsp;29&nbsp;&nbsp;&nbsp;+11&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;10&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;50<br>Courtesy&nbsp;&nbsp;&nbsp;int+app&nbsp;&nbsp;&nbsp;26<br>Culture&nbsp;&nbsp;&nbsp;(Barbarian)&nbsp;&nbsp;&nbsp;int x2&nbsp;&nbsp;&nbsp;2<br>Language (Native Tongue)&nbsp;&nbsp;&nbsp;int+app&nbsp;&nbsp;&nbsp;26&nbsp;&nbsp;&nbsp;+25&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;51<br>Lore (tactics)&nbsp;&nbsp;&nbsp;int x2&nbsp;&nbsp;&nbsp;28&nbsp;&nbsp;&nbsp;+<br>Mechanisms&nbsp;&nbsp;&nbsp;dex+int&nbsp;&nbsp;&nbsp;29&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+20&nbsp;&nbsp;&nbsp;11&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;60<br>Musicianship&nbsp;&nbsp;&nbsp;dex+app&nbsp;&nbsp;&nbsp;27<br>Streetwise&nbsp;&nbsp;&nbsp;pow+app&nbsp;&nbsp;&nbsp;25&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;30<br>Survival&nbsp;&nbsp;&nbsp;con+pow&nbsp;&nbsp;&nbsp;26&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+4&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;35<br>Track&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;int+con&nbsp;&nbsp;&nbsp;27&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+13&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;50<br><br>Magic: Tinkering<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>05-07-2018, 11:17:34</strong>
			</dt>
			<dd class="postbody">
				I'll wait for you and Ampere to discuss the rivalry question before explaining more.<br><br>(I'm also reviewing how magic impacts chargen. Haven't had to do that for quite a while ;D!)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>05-07-2018, 12:15:50</strong>
			</dt>
			<dd class="postbody">
				Regardless of how your "two Tinkeresses - yay or nay" dialogue* goes:<br><br>All magic in Mythras requires <strong>two</strong> skills. Normally, those are a part of your Professional Skills which you get for your Profession...<br>However, I'm not going to do it like that. You get two Professional Skills free at the Profession stage, and 30 more points to spend at it. You also get 30 points extra to spend on the Free Spending stage.<br>Feel free to re-arrange anything you feel like.<br><br><br>*Yes, I want you to decide that between you two. Regardless of what you decide, though, you both get the same bonus.<br>Kathyan can use it for extra "mundane" skills, or for some other magical school's skills.<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">For Thinkering the skills are Recreating Blueprint (starting value INT*2) and Crafting Prototype (INT+POW).<br>(Remember that actually creating a working prototype in the science of the Ancients requires investing a part of yourself...expressed as a number of Magic Points - which are equal to POW. Complexity-5 Tinkering Marvels might require 30 Magic Points...though those are seen once in a generation, if that).<br>The "helper" can help with the Magic Points cost (and a helper is required for some projects).<br>That's in addition to the financial price, mind you :P! But your big advantage is that any Creation is a lasting thing that can be stored for later use.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>05-07-2018, 16:42:02</strong>
			</dt>
			<dd class="postbody">
				Well since my concept is a hunter I though tinkering traps make the most sense, I guess that if we both take it that would be a good reason on how the two girls got to know each other/work together although if it is preferred not to have the same I think I should change since Ampere said she was interested in magic first. I think I could go for Demon summoning claiming that it has something to do with her hunting abilities beyond just summoning a helper, maybe something like summoning the inner demons of those she has captured? :P&nbsp; Or what is shamanism all about? I also thought there would be more magic options since you mentioned why not taking it, or is that there are several choices within each of these 3 disciplines?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>05-07-2018, 17:09:35</strong>
			</dt>
			<dd class="postbody">
				BTW, if it wasn't clear by the Moorcock references, I'm introducing the struggle between Law and Chaos to the setting, though ut would be likely to be less central (or just more covert) than in his books. Of course, lots of things go under "Law" or "Chaos"...there's no guarantee you'd always agree with your own faction.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=290166.msg14253440#msg14253440">Quote from: Kathyan on 05-07-2018, 16:42:02</a></div></div><blockquote class="bbc_standard_quote">Well since my concept is a hunter I though tinkering traps make the most sense,</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>No, that's overkill, really ;D.<br>A "Tinkerer-made" trap would be something that rearanges itself to display the bait more prominently depending on where the prey is coming from, and possibly throwing nets on prey that closes, but decides to turn back.<br>Nets of spidersilk that close themselves with the power of mystic energy, if you've got the funds... &gt;:)<br>Just take Trapping, it's a single skill and requires no investment of energy.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I guess that if we both take it that would be a good reason on how the two girls got to know each other/work together although if it is preferred not to have the same I think I should change since Ampere said she was interested in magic first.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>You should PM her.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I think I could go for Demon summoning claiming that it has something to do with her hunting abilities beyond just summoning a helper, maybe something like summoning the inner demons of those she has captured? :P</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Nobody has inner demons, unless you're the victim of a Demon of Possession :P.<br>Demons are concrete entities* of Chaos, which can be summoned by sorcerers looking for power. But if you do, you get to placate their Needs, which might be...well, all kinds of trouble &gt;:)!<br>So, just classical Demons. Of course, you might have learned how to summon those by an exotic, hunting-related way like reading the signs in the entrails of animals, four-legged or two-legged! <br><br>*Or just manifestations of the same Chaos given a different face by a different summoning ritual, according to another theory.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Or what is shamanism all about?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Animism. Everything has a spirit - animals, humans, even items - and this spirit can be contacted.<br>IMO, this is the most fitting option for your hunter, but it's your call... you might actually enjoy the Needs of some demons, I can't tell!<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I also thought there would be more magic options since you mentioned why not taking it, or is that there are several choices within each of these 3 disciplines?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>In-setting, there are different schools of those. But I think it would be best to restrict them to those three, and Alchemy (which I suspect would fit your concept even less, because it's about the purification of base substances into a Philosopher's Stone).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>05-07-2018, 17:36:46</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=290166.msg14253475#msg14253475">Quote from: Thufir Hawat on 05-07-2018, 17:09:35</a></div></div><blockquote class="bbc_standard_quote">No, that's overkill, really ;D.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Ok, if you say so. That was my initial thought. I'll go with one of the other two.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Nobody has inner demons, unless you're the victim of a Demon of Possession :P.<br>Demons are concrete entities* of Chaos, which can be summoned by sorcerers looking for power. But if you do, you get to placate their Needs, which might be...well, all kinds of trouble &gt;:)!<br>So, just classical Demons. Of course, you might have learned how to summon those by an exotic, hunting-related way like reading the signs in the entrails of animals, four-legged or two-legged! <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>How about using something from hunted, or the hunted themselves in the process of summoning a demons. Would it be possible to summon a demon within a captured person as in having them be possessed by them? That would be interesting.<br>And having to fulfill their needs is definitively interesting too.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Animism. Everything has a spirit - animals, humans, even items - and this spirit can be contacted.<br>IMO, this is the most fitting option for your hunter, but it's your call... you might actually enjoy the Needs of some demons, I can't tell!<br>In-setting, there are different schools of those. But I think it would be best to restrict them to those three, and Alchemy (which I suspect would fit your concept even less, because it's about the purification of base substances into a Philosopher's Stone).<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Now what can this animism thing achieve? I'm certainly intrigued
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>06-07-2018, 11:16:28</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=290166.msg14253517#msg14253517">Quote from: Kathyan on 05-07-2018, 17:36:46</a></div></div><blockquote class="bbc_standard_quote">Ok, if you say so. That was my initial thought. I'll go with one of the other two.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Well, it's not like you can't do it...but Mad Science for a hunter? What self-respecting hunter even needs that ;D?<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">How about using something from hunted, or the hunted themselves in the process of summoning a demons. Would it be possible to summon a demon within a captured person as in having them be possessed by them? That would be interesting.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Of course! That would actually amount to a sacrifice to summon a Demon of Possession!<br>Other types of demons also require sacrifices (or they're made easier by sacrifices or other behaviours). So, if you're ruthless enough to captives, that would make your life as a summoner all the easier.<br>In fact, a hunting cult that idolizes the hunt and not the results (bringing prey home) might well teach you daemonology by teaching you to read the spells in the entrails of certain animals, after hunting them ritually. It's a curious kind of spellbook, but hey, that's Chaos for you &gt;:)!<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">And having to fulfill their needs is definitively interesting too.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Indeed. In fact, in this campaign, they might well have some NFSW needs...that would actually fit with the classical image of demons &gt;:)!<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Now what can this animism thing achieve? I'm certainly intrigued</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Animism is summoning spirits, usually to strike deals with them. What can they achieve? Well... there's a spirit for everything, so spirits in general might achieve almost anything (short of too-instant miraculous healing, but demons aren't going to provide that, either).<br>I mean, they can speed up your recuperation several times, or allow you to resist incurable illnesses, or close small wounds, but major wounds aren't just going to disappear (though they might be lessened in severity).<br>Where's the catch? Well, all spirits have specialties. There's no point asking a disease spirit for healing a wound, or an animal spirit to weaken the strength of your enemies. Conversely, asking the disease spirit to infest someone, or the animal spirit to give you an increase in physical stats? That's doable.<br>And of course, shamans have schools, based around the kinds of spirits they've been taught to summon, placate (use your imagination here...) and negotiate with (and here as well &gt;:)). So the kinds of effects can vary.<br>There's no worshipping the Chaos spirits. Those are called "demons", though rumours are, there are higher spirits as well. You can worship them, but it's different from shamanism: it's demonology, and Chaos worship (forbidden in many places, BTW, so the mere accusation might land you in trouble).<br><br>A hunter would be likely to follow either an animal spirit, or an ancestor spirit. Sometimes, the same spirit can count as both, depending on your ancestor myths. For a RL example, Tibetan creation myth says their ancestors are the product of the love of a stone giant(ess?) for a monkey. Other countries have variation of the same for other animals.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>06-07-2018, 12:56:43</strong>
			</dt>
			<dd class="postbody">
				Here's a small setting primer that would, hopefully, convey the mood.<br><em>"Know, oh Princess, that when your ancestors were young, the people of our world were already old! There were the mysterious, demon-controlling, reclusive and decadent Dragon Lords to the North-West; the Father Monkey-worshippers in the Eastern Mountains, always warring both among themselves and with the Tribes of the Moon that live in the opulent palaces of a now-extinct race of scholars in the Western parts of the same mountains. Then there were the Dalmat tribes, bravely crossing the Sea of Tears to bring trade to our lands and many others - or to bring sword and fire, if the time is right. There were the shores of Aquilonia to the Far West, and the Nemedian Two-Headed Eagle was flying over many lands in the Near West. Today's Scorched Lands were then thriving with people, between here the Eastrn Mountains, the Sea of Grass to the Northeast - where nomadic tribes of shepherds and riders still eke out a living mounted on their horses - and the Canopy Kingdom, which was, if it's possible, even more decadent than it is today.<br>And above all of this, the Lords of Chaos and Law were clashing, their inconclusive battles sometimes allowing Balance to emerge. But this is not the tale I'm telling you today, on your 16th birthday, Princess. Instead, it is about strong women who overcame adversity...and sometimes, enjoyed it way too much.<br>In this world, there walked two women whose passing definitely left a trace! Scholars still dispute what this trace was made of, but they were prophesied, rightly or falsely, to encounter the Living Blades, and to at least glimpse Tanelorn - the resting place for heroes who didn't let themselves become servants of one of the other two powers..."</em>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>07-07-2018, 00:32:52</strong>
			</dt>
			<dd class="postbody">
				So Shamanism is summoning spirits to affect the material world (and also to manifest in a material body too?) in a wide variety of ways and Demonology is summoning demons (or chaos spirits) to come forth but could also be used to affect people instead too?<br><br>Um, I think I'll go with demonology because it does sound fun having to quench their nsfw needs ^^ and also because I think it is more fitting if I plan to use captured people for that, not exactly sacrificing their lives but just using (and abusing) them. So what would be the two skills for this, and are they both necessary?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>07-07-2018, 07:49:35</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=290166.msg14256700#msg14256700">Quote from: Kathyan on 07-07-2018, 00:32:52</a></div></div><blockquote class="bbc_standard_quote">So Shamanism is summoning spirits to affect the material world (and also to manifest in a material body too?) in a wide variety of ways</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Yes.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Demonology is summoning demons (or chaos spirits) to come forth but could also be used to affect people instead too?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Also correct, though no Chaos Spirits (<strong>unless</strong> that's what you call demons - it's a matter of some disagreement between specialists, and normal people usually don't make a difference).<br>But regardless of what you think demons are, the main difference with Animism/Shamanism is that demons are always corporeal (unless bound in something, but that's risky).<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Um, I think I'll go with demonology because it does sound fun having to quench their nsfw needs ^^</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Totally fitting with the nature of the game, indeed &gt;:)!<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">and also because I think it is more fitting if I plan to use captured people for that, not exactly sacrificing their lives but just using (and abusing) them.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>OK, let me explain here...<br>If you summon a Demon of Possession in someone, that "someone" is probably done for. In game terms, it's a check, but him dying is not unlikely.<br>Of course, if it's a sacrifice, s/he's just dead.<br>You can use captured people for, say, an orgy, which facilitates the summoning of a Demon of Desire. But that's about the only thing that's guaranteed not to kill them.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">So what would be the two skills for this, and are they both necessary?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Call (POW+INT) and Control (POW*2).<br>And yes, though Control is a back-up if you're striking deals.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Ampere</strong> on <strong>07-07-2018, 21:13:16</strong>
			</dt>
			<dd class="postbody">
				Missed this thread completely - sorry. But I'm happy to have a couple of tinkerers in the group, otherwise I'd probably just stick with the mechanical side of things, rather than try to shoehorn a completely different kind of magic. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>07-07-2018, 21:18:19</strong>
			</dt>
			<dd class="postbody">
				Completely different kinds of magic are par for the course in many d100 games. And I don't mean like D&amp;D, where Clerics and Wizards both use Vancian casting but have different spell lists.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Ampere</strong> on <strong>07-07-2018, 21:20:46</strong>
			</dt>
			<dd class="postbody">
				I didn't really feel that other magic types would fit with the idea I had in mind. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>07-07-2018, 21:31:26</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=290166.msg14258253#msg14258253">Quote from: Ampere on 07-07-2018, 21:20:46</a></div></div><blockquote class="bbc_standard_quote">I didn't really feel that other magic types would fit with the idea I had in mind.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I meant more "in the same group", not "for the same character" (though that is a possibility as well).<br><br>...or am I simply not understanding what you're trying to tell me?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Ampere</strong> on <strong>07-07-2018, 21:39:41</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://img00.deviantart.net/7315/i/2016/179/9/0/mechanical_mage_by_isis_blue_fire_3_by_isisbluefire-da81o13.jpg)</div><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Felice Smith</strong></span></span></div><br>Felice never knew her parents, whether she was abandoned or whether they died. She remembers growing up amid the rubble on the outskirts of the city, foraging for food, warmth and shelter. From the beginning she preferred her own company and that of the toys she could make (at first whittling them from wood and then later building more elaborate engines). <br><br>Her small size and sharp mind made her the perfect 'rat' to go delving into the ruins. Felice learned as she went, often painfully. Soon she was in high demand from the larger, stronger youths, although she never got to see more than a few coins of what they plundered. <br><br>But gears and cogs were of no interest to the bullies and it was during an expedition to the artisan quarter that Felice first met a Master Smith (a world machine priest). She was peering from the shadows, trying to understand how he worked the red-hot metal, and he must have noticed. <br><br>Possibly thinking her intention was to steal, the smith was surprised to see the grubby teenager making notes in a small book, her charcoal scratches crude but accurate. Following her discretely, he continued to watch as she tried to recreate his forge (with yet more painful consequences). <br><br>That was when he offered the startled girl the opportunity to be apprenticed to him. <br><br>The priest, who acted as much as a substitute father as a master, passed away several months ago and, once again, Felice finds herself looking to fill the emptiness she feels. She has seen wondrous devices in the depths, clockworks which never seem to run down, lights that still burn bright after so many years and more. <br><br>Perhaps there is some lost secret to imbuing her own humble creations with that spark of life they currently lack?&nbsp; <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Attributes</div><div class="spoiler_body"><strong>STR</strong> 8<br><strong>CON</strong> 10<br><strong>SIZ</strong> 8<br><strong>DEX</strong> 10<br><strong>INT</strong> 16<br><strong>POW</strong> 12<br><strong>APP</strong> 16</div></div><br><strong>Hit Points</strong>: 4,5,6,3,4 [Leg, Abdo, Chest, Arm, Head]<br><strong>Damage Mod</strong>: -1d2<br><strong>Healing Rate</strong>: 2<br><strong>Init. Bonus</strong>: 13<br><strong>Luck Bonus</strong>: 3<br><strong>Magic Points</strong>: 12 <br><strong>Movement Rate</strong>: 6m<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Standard Skills</div><div class="spoiler_body">Athletics 18&nbsp;&nbsp;&nbsp;<br>First Aid 26&nbsp;&nbsp;&nbsp;<br>Willpower*# 74<br>Boating 18&nbsp;&nbsp;&nbsp;<br>Influence*# 32&nbsp;&nbsp;&nbsp;<br>Combat Style 53 (Dirty Fighting - knives and improvised weapons)<br>Brawn# 26&nbsp;&nbsp;&nbsp;<br>Insight*# 68<br>Conceal* 22&nbsp;&nbsp;&nbsp;<br>Locale*# 32<br>Customs 72&nbsp;&nbsp;&nbsp;<br>Native Tongue 72<br>Dance 26&nbsp;&nbsp;&nbsp;<br>Perception# 38<br>Deceit* 57&nbsp;&nbsp;&nbsp;<br>Ride 22<br>Sing 28&nbsp; &nbsp;<br>Unarmed 38<br>Endurance&nbsp;&nbsp;&nbsp;20<br>Swim&nbsp;&nbsp;&nbsp; 18<br>Evade 30</div></div>&nbsp;&nbsp;&nbsp;<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Professional Skills</div><div class="spoiler_body">Streetwise* 38<br>Art* 48&nbsp; &nbsp; Draughtmenship<br>Craft* 56&nbsp;&nbsp;&nbsp;Metal work<br>Craft(secondary)# 46&nbsp;&nbsp;&nbsp;Carpentry<br>Seduction# 52<br>Mechanisms# 66<br>Recreate Blueprint# 62<br>Crafting Prototype# 58</div></div><br><strong>Equipment</strong>:<br><br>Clothing<br>Pocket money<br>Trinket - eye glass/magnifying lens<br>Tools - screwdrivers <br>Weapon - small, concealable dagger<br><br><strong>Connections</strong><br><br>Ezra - Felice first met the huntress when she visited her former Master to buy 'specialised' capture equipment. Although Felice finds her a little unsettling, she recognises the other woman's skill with weapons and has come to rely on her when visiting the ancient ruins in her search for devices and materials. It's also handy to have someone able to provide quick and accurate feedback on the new devices the tinkerer constructs.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>08-07-2018, 14:27:42</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=290166.msg14252889#msg14252889">Quote from: Kathyan on 05-07-2018, 07:06:39</a></div></div><blockquote class="bbc_standard_quote">You'll have to further explain tinkering to me but definitively interested in that.<br><br>Also here is my first draft of a character sheet.<br>Used the 19 rolled dice and for skills 100 culture points +100 career points +150 bonus points. Don't know anything about magic but I'm going with Tinkering.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/QUWecKB.jpg)</div>Strength (STR) 2+2+4=8<br>Constitution (CON) 4+4+5=13<br>Size (SIZ) 6+2+5=13<br>Dexterity (DEX) 4+5+6=15<br>Intelligence (INT) 3+5+6=14<br>Power (POW) 3+4+6=13<br>Appearance (APP) 3+3+6=12<br><br>Damage: +0<br>Healing Rate: 3<br>HP: Leg6, Adbomen7, Chest8, Arm5, Head6<br>Initiative: 14.5<br>Luck: 3<br>MP: 13<br><br>Culture Civilized<br>Standard Skills: Conceal, Deceit, Drive, Influence, Insight, Locale, Willpower. In addition the player may also choose a cultural Combat Style.<br>Professional Skills: Art (any), Commerce, Craft (any), Courtesy, Language (any), Lore (any), Musicianship, Streetwise.<br><br>Profession (ManHunter)<br>Standard Skills: Athletics, Endurance, Evade, Insight, Perception, Stealth; Combat Style (any)<br>Professional Skills: Bureaucracy, Commerce, Culture (any), Mechanisms, Streetwise, Survival, Track<br><br>Athletics&nbsp;&nbsp;&nbsp;str+dex&nbsp;&nbsp;&nbsp;23<br>Boating&nbsp;&nbsp;&nbsp;str+con&nbsp;&nbsp;&nbsp;21<br>Brawn&nbsp;&nbsp;&nbsp;str+siz&nbsp;&nbsp;&nbsp;21<br>Conceal&nbsp;&nbsp;&nbsp;dex+pow&nbsp;&nbsp;&nbsp;28&nbsp;&nbsp;&nbsp;+12&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;50<br>Customs&nbsp;&nbsp;&nbsp;int x2&nbsp;&nbsp;&nbsp;28<br>Dance&nbsp;&nbsp;&nbsp;dex+app&nbsp;&nbsp;&nbsp;27<br>Deceit&nbsp;&nbsp;&nbsp;int+app&nbsp;&nbsp;&nbsp;26&nbsp;&nbsp;&nbsp;+4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;40<br>Drive&nbsp;&nbsp;&nbsp;dex+pow&nbsp;&nbsp;&nbsp;28<br>Endurance&nbsp;&nbsp;&nbsp;con x2&nbsp;&nbsp;&nbsp;26&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+4&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;40<br>Evade&nbsp;&nbsp;&nbsp;dex x2&nbsp;&nbsp;&nbsp;30&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;50<br>First Aid&nbsp;&nbsp;&nbsp;int+dex&nbsp;&nbsp;&nbsp;29<br>Influence&nbsp;&nbsp;&nbsp;app x2&nbsp;&nbsp;&nbsp;24&nbsp;&nbsp;&nbsp;+6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+20&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;50<br>Insight&nbsp;&nbsp;&nbsp;int+pow&nbsp;&nbsp;&nbsp;27&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;35<br>Locale&nbsp;&nbsp;&nbsp;int x2&nbsp;&nbsp;&nbsp;28<br>Perception&nbsp;&nbsp;&nbsp;int+pow&nbsp;&nbsp;&nbsp;27&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+13&nbsp;&nbsp;&nbsp;+20&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;60<br>Ride&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dex+pow&nbsp;&nbsp;&nbsp;28<br>Sing&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;app+pow&nbsp;&nbsp;&nbsp;25<br>Stealth&nbsp;&nbsp;&nbsp;dex+int&nbsp;&nbsp;&nbsp;29&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+21&nbsp;&nbsp;&nbsp;+15&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;65<br>Swim&nbsp;&nbsp;&nbsp;str+con&nbsp;&nbsp;&nbsp;21<br>Unarmed&nbsp;&nbsp;&nbsp;str+dex&nbsp;&nbsp;&nbsp;23<br>Willpower&nbsp;&nbsp;&nbsp;pow x2&nbsp;&nbsp;&nbsp;26&nbsp;&nbsp;&nbsp;+14&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;40<br><br>Combat Style (man hunting/entangling)&nbsp;&nbsp;&nbsp;str+dex&nbsp;&nbsp;&nbsp;23&nbsp;&nbsp;&nbsp;+20&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;+19&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;72<br><br>Art&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;str+dex&nbsp;&nbsp;&nbsp;23<br>Bureaucracy&nbsp;&nbsp;&nbsp;int x2&nbsp;&nbsp;&nbsp;28<br>Commerce&nbsp;&nbsp;&nbsp;int+app&nbsp;&nbsp;&nbsp;26<br>Craft (Traps)&nbsp;&nbsp;&nbsp;dex+int&nbsp;&nbsp;&nbsp;29&nbsp;&nbsp;&nbsp;+11&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;10&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;50<br>Courtesy&nbsp;&nbsp;&nbsp;int+app&nbsp;&nbsp;&nbsp;26<br>Culture&nbsp;&nbsp;&nbsp;(Barbarian)&nbsp;&nbsp;&nbsp;int x2&nbsp;&nbsp;&nbsp;2<br>Language (Native Tongue)&nbsp;&nbsp;&nbsp;int+app&nbsp;&nbsp;&nbsp;26&nbsp;&nbsp;&nbsp;+25&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;51<br>Lore (tactics)&nbsp;&nbsp;&nbsp;int x2&nbsp;&nbsp;&nbsp;28&nbsp;&nbsp;&nbsp;+<br>Mechanisms&nbsp;&nbsp;&nbsp;dex+int&nbsp;&nbsp;&nbsp;29&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+20&nbsp;&nbsp;&nbsp;11&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;60<br>Musicianship&nbsp;&nbsp;&nbsp;dex+app&nbsp;&nbsp;&nbsp;27<br>Streetwise&nbsp;&nbsp;&nbsp;pow+app&nbsp;&nbsp;&nbsp;25&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;30<br>Survival&nbsp;&nbsp;&nbsp;con+pow&nbsp;&nbsp;&nbsp;26&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+4&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;35<br>Track&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;int+con&nbsp;&nbsp;&nbsp;27&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+13&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;50<br><br>Magic: Tinkering<br></div></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>We need an edit on this sheet. Including the 60 bonus points and the two skills (which I guess would be Call and Control).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>09-07-2018, 22:41:54</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=290166.msg14252889#msg14252889">Quote from: Kathyan on 05-07-2018, 07:06:39</a></div></div><blockquote class="bbc_standard_quote">You'll have to further explain tinkering to me but definitively interested in that.<br><br>Also here is my first draft of a character sheet.<br>Used the 19 rolled dice and for skills 100 culture points +100 career points +150 bonus points. Don't know anything about magic but I'm going with Tinkering.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/QUWecKB.jpg)</div>Strength (STR) 2+2+4=8<br>Constitution (CON) 4+4+5=13<br>Size (SIZ) 6+2+5=13<br>Dexterity (DEX) 4+5+6=15<br>Intelligence (INT) 3+5+6=14<br>Power (POW) 3+4+6=13<br>Appearance (APP) 3+3+6=12<br><br>Damage: +0<br>Healing Rate: 3<br>HP: Leg6, Adbomen7, Chest8, Arm5, Head6<br>Initiative: 14.5<br>Luck: 3<br>MP: 13<br><br>Culture Civilized<br>Standard Skills: Conceal, Deceit, Drive, Influence, Insight, Locale, Willpower. In addition the player may also choose a cultural Combat Style.<br>Professional Skills: Art (any), Commerce, Craft (any), Courtesy, Language (any), Lore (any), Musicianship, Streetwise.<br><br>Profession (ManHunter)<br>Standard Skills: Athletics, Endurance, Evade, Insight, Perception, Stealth; Combat Style (any)<br>Professional Skills: Bureaucracy, Commerce, Culture (any), Mechanisms, Streetwise, Survival, Track<br><br>Athletics&nbsp;&nbsp;&nbsp;str+dex&nbsp;&nbsp;&nbsp;23<br>Boating&nbsp;&nbsp;&nbsp;str+con&nbsp;&nbsp;&nbsp;21<br>Brawn&nbsp;&nbsp;&nbsp;str+siz&nbsp;&nbsp;&nbsp;21<br>Conceal&nbsp;&nbsp;&nbsp;dex+pow&nbsp;&nbsp;&nbsp;28&nbsp;&nbsp;&nbsp;+12&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;50<br>Customs&nbsp;&nbsp;&nbsp;int x2&nbsp;&nbsp;&nbsp;28<br>Dance&nbsp;&nbsp;&nbsp;dex+app&nbsp;&nbsp;&nbsp;27<br>Deceit&nbsp;&nbsp;&nbsp;int+app&nbsp;&nbsp;&nbsp;26&nbsp;&nbsp;&nbsp;+4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;40<br>Drive&nbsp;&nbsp;&nbsp;dex+pow&nbsp;&nbsp;&nbsp;28<br>Endurance&nbsp;&nbsp;&nbsp;con x2&nbsp;&nbsp;&nbsp;26&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+4&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;40<br>Evade&nbsp;&nbsp;&nbsp;dex x2&nbsp;&nbsp;&nbsp;30&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;50<br>First Aid&nbsp;&nbsp;&nbsp;int+dex&nbsp;&nbsp;&nbsp;29<br>Influence&nbsp;&nbsp;&nbsp;app x2&nbsp;&nbsp;&nbsp;24&nbsp;&nbsp;&nbsp;+6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+20&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;50<br>Insight&nbsp;&nbsp;&nbsp;int+pow&nbsp;&nbsp;&nbsp;27&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;35<br>Locale&nbsp;&nbsp;&nbsp;int x2&nbsp;&nbsp;&nbsp;28<br>Perception&nbsp;&nbsp;&nbsp;int+pow&nbsp;&nbsp;&nbsp;27&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+13&nbsp;&nbsp;&nbsp;+20&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;60<br>Ride&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dex+pow&nbsp;&nbsp;&nbsp;28<br>Sing&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;app+pow&nbsp;&nbsp;&nbsp;25<br>Stealth&nbsp;&nbsp;&nbsp;dex+int&nbsp;&nbsp;&nbsp;29&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+21&nbsp;&nbsp;&nbsp;+15&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;65<br>Swim&nbsp;&nbsp;&nbsp;str+con&nbsp;&nbsp;&nbsp;21<br>Unarmed&nbsp;&nbsp;&nbsp;str+dex&nbsp;&nbsp;&nbsp;23<br>Willpower&nbsp;&nbsp;&nbsp;pow x2&nbsp;&nbsp;&nbsp;26&nbsp;&nbsp;&nbsp;+14&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;40<br><br>Combat Style (man hunting/entangling)&nbsp;&nbsp;&nbsp;str+dex&nbsp;&nbsp;&nbsp;23&nbsp;&nbsp;&nbsp;+20&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;+19&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;72<br><br>Art&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;str+dex&nbsp;&nbsp;&nbsp;23<br>Bureaucracy&nbsp;&nbsp;&nbsp;int x2&nbsp;&nbsp;&nbsp;28<br>Commerce&nbsp;&nbsp;&nbsp;int+app&nbsp;&nbsp;&nbsp;26<br>Craft (Traps)&nbsp;&nbsp;&nbsp;dex+int&nbsp;&nbsp;&nbsp;29&nbsp;&nbsp;&nbsp;+11&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;10&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;50<br>Courtesy&nbsp;&nbsp;&nbsp;int+app&nbsp;&nbsp;&nbsp;26<br>Culture&nbsp;&nbsp;&nbsp;(Barbarian)&nbsp;&nbsp;&nbsp;int x2&nbsp;&nbsp;&nbsp;2<br>Language (Native Tongue)&nbsp;&nbsp;&nbsp;int+app&nbsp;&nbsp;&nbsp;26&nbsp;&nbsp;&nbsp;+25&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;51<br>Lore (tactics)&nbsp;&nbsp;&nbsp;int x2&nbsp;&nbsp;&nbsp;28&nbsp;&nbsp;&nbsp;+<br>Mechanisms&nbsp;&nbsp;&nbsp;dex+int&nbsp;&nbsp;&nbsp;29&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+20&nbsp;&nbsp;&nbsp;11&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;60<br>Musicianship&nbsp;&nbsp;&nbsp;dex+app&nbsp;&nbsp;&nbsp;27<br>Streetwise&nbsp;&nbsp;&nbsp;pow+app&nbsp;&nbsp;&nbsp;25&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;30<br>Survival&nbsp;&nbsp;&nbsp;con+pow&nbsp;&nbsp;&nbsp;26&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+4&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;35<br>Track&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;int+con&nbsp;&nbsp;&nbsp;27&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+13&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;50<br><br>Magic: Tinkering<br></div></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Kathyan, I think you haven't added the 60 bonus points, either. I didn't make a point-by-point count, but I see that you haven't added the demon summoning skills that you intended to... :P<br>I'll admit, it feels weird reminding players to add the bonus points &gt;:)!<br><br>Also, OOC (https://elliquiy.com/forums/index.php?topic=290488.0) is now open.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>10-07-2018, 03:23:33</strong>
			</dt>
			<dd class="postbody">
				Sorry not usually around on weekends<br><br>I was thinking maybe something about this for the demonology skills<br>Call&nbsp; &nbsp;POW+INT&nbsp; &nbsp;27&nbsp; &nbsp;+46&nbsp; &nbsp;=73<br>Control&nbsp; &nbsp;POW x2&nbsp; &nbsp;26&nbsp; &nbsp;+14&nbsp; &nbsp;=40<br><br>About her weaponI was also thinking it to be a whip at first but maybe it could be something like a ball and chain<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(https://i.pinimg.com/564x/8c/47/c6/8c47c6f2616480b1d024f41c609c2814.jpg)</div></div><br>... or both to have 1h and 2h options
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>10-07-2018, 04:33:43</strong>
			</dt>
			<dd class="postbody">
				First, I like the picture :P!<br>Second, a style can have multiple weapons. So "whips, nets, ball and chain and thrown spears" for exemple sounds like an acceptable combo to me.<br><br>And since my houserules for combat include emphasizing binding and entangling, that would actually be a rather natural choice for close combat weapons. (I really need to write those out, but don't have the time today. Let's just say that makes survival way more likely than in default system).<br><br>Third, I like how her Control skill is way lower than her Call. It's totally an accident that such a thing might get her in trouble with some demon that would need placating, of course &gt;:)!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>10-07-2018, 04:55:47</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=290166.msg14263668#msg14263668">Quote from: Thufir Hawat on 10-07-2018, 04:33:43</a></div></div><blockquote class="bbc_standard_quote">First, I like the picture :P!<br>Second, a style can have multiple weapons. So "whips, nets, ball and chain and thrown spears" for exemple sounds like an acceptable combo to me.<br><br>And since my houserules for combat include emphasizing binding and entangling, that would actually be a rather natural choice for close combat weapons. (I really need to write those out, but don't have the time today. Let's just say that makes survival way more likely than in default system).<br><br>Third, I like how her Control skill is way lower than her Call. It's totally an accident that such a thing might get her in trouble with some demon that would need placating, of course &gt;:)!<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Oh ok<br><br>If you want to increase survivability you could also include disarming, pinning and grappling of course.^^<br><br>Yeah for one side those kind of troubles should be fun but also I thought it would be a shame to have a bad roll and fail the summoning, she expect to succeed in control by using sacrifices, mostly personal objects and probably bodily fluids as well and only occasionally people.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>10-07-2018, 07:42:23</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/zrfSWIK.jpg?1)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(https://i.imgur.com/5d5hjig.png?1)</div></div></div><span style="font-size: 14pt;" class="bbc_size"><strong>Ezra Sergee</strong></span><br><br>Erza was born of city bounty hunter and a barbaric witch who concealed not only her origins so she could stay and live a calm lifein the city with her husband but also her dark arts from everyone even from her beloved who ironically would be hired to hunt sorcerers and witches at that time. Who would think to search in the house in a this man, no one she thought, and so she believed she would be save.<br><br>As years passed and Ezra was born her father trained her to continue the tradition but as she grew into adventuring age he grow old as well, too old to continue her teachings and too old to not fall under her wife's deceptive spells and so Ezra was taught how to summon and control demons in secret believing it had always been part of her family business but always keeping it in secret from people who were too into the laws.<br><br>Ezra's mother would also put her int contact with other witches from the wild too so she would be familiar with her ways just as she was with bureaucracy and so she would be a great summoner as her mother was. Ezra would then return on her to the city and to her now dead father's house. She would begin working hunting men now and make herself a name of her own.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Attributes</div><div class="spoiler_body"><strong>STR</strong> 8<br><strong>CON</strong> 13<br><strong>SIZ</strong> 13<br><strong>DEX</strong> 10<br><strong>INT</strong> 15<br><strong>POW</strong> 13<br><strong>APP</strong> 16</div></div><br><br><strong>Hit Points</strong>: 6,7,8,5,6 [Leg, Abdo, Chest, Arm, Head]<br><strong>Damage Mod</strong>: +0<br><strong>Healing Rate</strong>: 3<br><strong>Init. Bonus</strong>: 15<br><strong>Luck Bonus</strong>: 3<br><strong>Magic Points</strong>: 13<br><strong>Movement Rate</strong>: 6m<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Standard Skills</div><div class="spoiler_body">Athletics 18<br>Boating 21<br>Brawn 21<br>Conceal 50<br>Customs 30<br>Dance 26<br>Deceit 40<br>Drive 23<br>Endurance 40<br>Evade 50<br>First Aid 25<br>Influence 50<br>Insight 30<br>Locale 30<br>Perception 60<br>Ride 23<br>Sing 29<br>Stealth 60<br>Swim 21<br>Unarmed 18<br>Willpower 40<br><br>Native Tongue 51<br>Combat Style 70 (Man Hunting - whips, nets, ball and chain, throwing spears)</div></div>&nbsp;&nbsp;&nbsp;<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Professional Skills</div><div class="spoiler_body">Bureaucracy 40<br>Craft (Traps) 50<br>Courtesy 40<br>Mechanisms 60<br>[Seduction 31]<br>Track 50<br><br>Call 70<br>Control 40</div></div><br><br><strong>Equipment</strong>:<br>Black Leather Clothing<br>Pocket money<br>Trinket - Fiendish Fetish<br>Tools - Trap crafting tools<br>Weapon - Ball and chain<br><br><strong>Connections</strong><br><br><strong>Felice</strong> - having nothing to envy from Felice Ezra is intrigued by how this petite, though shapely, girl could be of use to her. Not only her colloquial and informal ways of approaching people which she could certainly learn but also those devices she makes that could be twitched to capture people. Having met her recently Ezra still hasn't asked her to build something for her or to be her teacher but she is decided to do so the next time she meets her, if she doesn't want to she have to force her either herself alone or with some unnatural help.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Ampere</strong> on <strong>10-07-2018, 11:12:57</strong>
			</dt>
			<dd class="postbody">
				That is a rather stunning picture - dangerous but also very sexy. I suspect this is going to be an awful lot of fun :-D 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>10-07-2018, 13:07:21</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=290166.msg14263703#msg14263703">Quote from: Kathyan on 10-07-2018, 04:55:47</a></div></div><blockquote class="bbc_standard_quote">Oh ok<br><br>If you want to increase survivability you could also include disarming, pinning and grappling of course.^^<br><br>Yeah for one side those kind of troubles should be fun but also I thought it would be a shame to have a bad roll and fail the summoning, she expect to succeed in control by using sacrifices, mostly personal objects and probably bodily fluids as well and only occasionally people.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Disarming, pinning and grappling have been included from the beginning :P. You could say that's the core of the system.<br><br>The sacrifices are usually specified in the ritual, BTW. Now, if you were to strike a deal with the demon, it could be negotiable &gt;:)!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>10-07-2018, 18:22:58</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=290166.msg14264084#msg14264084">Quote from: Ampere on 10-07-2018, 11:12:57</a></div></div><blockquote class="bbc_standard_quote">That is a rather stunning picture - dangerous but also very sexy. I suspect this is going to be an awful lot of fun :-D<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Thanks, I found it almost out of coincidence and I thought it would be best it we both went with the same kind of picture. :)<br><br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=290166.msg14264164#msg14264164">Quote from: Thufir Hawat on 10-07-2018, 13:07:21</a></div></div><blockquote class="bbc_standard_quote">Disarming, pinning and grappling have been included from the beginning :P. You could say that's the core of the system.<br><br>The sacrifices are usually specified in the ritual, BTW. Now, if you were to strike a deal with the demon, it could be negotiable &gt;:)!<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I wonder now how do we cast these spells and which are they, also is there a limit to how many spells we know? Besides that character should be ready.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>12-07-2018, 18:49:36</strong>
			</dt>
			<dd class="postbody">
				Updated my sheet, since attributes don't influence that much in skills I raised Ezra's appearance score. ^^<br><br>Also added seduction to her professional skill despite not being in her list but didn't put any skill point on it of course. Not sure if I can use it or if she needs training first? , if so maybe I can have Felice to teach her. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>13-07-2018, 08:00:43</strong>
			</dt>
			<dd class="postbody">
				If you're replacing an existing professional skill, whether from the normal chargen or my bonuses, she can use it. Of course, in that case you'd also have the points that you had added to the previous skill.<br><br>If it's a new skill, yes, you do need to find a teacher before using it. It can be a book, too. Until then, she could be subjected to such a skill, but not use it herself.<br>Of course, you can always roleplay such an attempt. It's just that the skill would make it much more likely for the attempt to get you anything. (Anything but sex with an willing subject, that is :P).<br><br>Either way, finding a teacher/manual is THE way to raise skills under my houserules. The other ways are to get a fumble/fumble your resist roll, or to teach it to students.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Ampere</strong> on <strong>16-07-2018, 12:29:06</strong>
			</dt>
			<dd class="postbody">
				Edited Character sheet to included connection with Ezra. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>19-07-2018, 23:44:48</strong>
			</dt>
			<dd class="postbody">
				You should really check the IC thread. If you haven't bookmarked it, the link is in the first post of this thread :P!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>21-07-2018, 18:44:04</strong>
			</dt>
			<dd class="postbody">
				First of all, sorry for not being around for a week without saying any word but got some issues with my internet and took longer than expected for my provider to solve it. I'll be catching up soon. ^^<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=290166.msg14276719#msg14276719">Quote from: Ampere on 16-07-2018, 12:29:06</a></div></div><blockquote class="bbc_standard_quote">Edited Character sheet to included connection with Ezra. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I'll edit and update something too. :)<br><br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=290166.msg14270365#msg14270365">Quote from: Thufir Hawat on 13-07-2018, 08:00:43</a></div></div><blockquote class="bbc_standard_quote">If you're replacing an existing professional skill, whether from the normal chargen or my bonuses, she can use it. Of course, in that case you'd also have the points that you had added to the previous skill.<br><br>If it's a new skill, yes, you do need to find a teacher before using it. It can be a book, too. Until then, she could be subjected to such a skill, but not use it herself.<br>Of course, you can always roleplay such an attempt. It's just that the skill would make it much more likely for the attempt to get you anything. (Anything but sex with an willing subject, that is :P).<br><br>Either way, finding a teacher/manual is THE way to raise skills under my houserules. The other ways are to get a fumble/fumble your resist roll, or to teach it to students.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I already replaced one skill as you told we could do at the beginning and while I find my way around it and base on a hunter instead of bounty hunter and have seduction instead of bureaucracy I think I'll leave like that and just have Felice be Ezra's teacher in that. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>21-07-2018, 19:39:59</strong>
			</dt>
			<dd class="postbody">
				Fine by me. If you're not replacing something else for it, just put it in brackets on the character sheet, and I'm sure she'd get tutored...and promptly ;D!<br>And if you're replacing another Professional skill, she can just get lessons to improve &gt;:).<br><br>Check the IC thread, too! The link is in the first post of this thread.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>21-07-2018, 20:16:09</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=290166.msg14288498#msg14288498">Quote from: Thufir Hawat on 21-07-2018, 19:39:59</a></div></div><blockquote class="bbc_standard_quote">Fine by me. If you're not replacing something else for it, just put it in brackets on the character sheet, and I'm sure she'd get tutored...and promptly ;D!<br>And if you're replacing another Professional skill, she can just get lessons to improve &gt;:).<br><br>Check the IC thread, too! The link is in the first post of this thread.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Yup I'm on it.<br><br>Also I just realized I had to pick a 3 professional skills from culture and 3 for career :P do the magic skills get counted in that too? so I should just have 6 pro skills?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>22-07-2018, 00:22:08</strong>
			</dt>
			<dd class="postbody">
				As per my houserules, the magical skills are "extra" on top of the character generation.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>22-07-2018, 00:33:00</strong>
			</dt>
			<dd class="postbody">
				Ok, that's cool. The fact that my IC post just got lost and have to redo it it's not, sigh. :(<br><br>I'll see if I can remember what I had just written before I get ready to go out.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>22-07-2018, 10:43:24</strong>
			</dt>
			<dd class="postbody">
				I know that pain :P!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>07-02-2019, 09:53:01</strong>
			</dt>
			<dd class="postbody">
				OK, now is a good moment to determine how much your "pocket money" amounts to. I'd say roll 2d20 each, you have that much Silver.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Ampere</strong> on <strong>07-02-2019, 09:56:31</strong>
			</dt>
			<dd class="postbody">
				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Pocket Money: 22 silver</div><div class="spoiler_body">Roll Result: Felice rolled: 2d20<br>Comment: Pocket Money<br>Result: 7, 15, <br>Total: 22</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>07-02-2019, 10:15:14</strong>
			</dt>
			<dd class="postbody">
				Well, exactly 1 over the average &gt;:)!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>07-02-2019, 15:36:50</strong>
			</dt>
			<dd class="postbody">
				Fortunately dice didn't betrayed me this time. :P<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Pocket Money 26 silver</div><div class="spoiler_body">At 2019-02-07 08:35:10, Ezra (uid: 58724) rolls: 2d20 Result: 26 (https://elliquiy.com/forums/dicebot.php?r=130482)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heroines and Ropes - Character Generation</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>07-02-2019, 17:41:25</strong>
			</dt>
			<dd class="postbody">
				Cool 8-).<br><br>Now some haggling might actually work &gt;:)!
			</dd>
		</dl>
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