Heroines of the First Age: Birth of the legend of the 8 world thread
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: Avalon29 on 28-05-2018, 10:05:05</h2>
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				Title: <strong>Heroines of the First Age: Birth of the legend of the 8 world thread</strong><br>
				Post by: <strong>Avalon29</strong> on <strong>28-05-2018, 10:05:05</strong>
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				<strong>Created World details:</strong><br><br>1. How common are Monsters and humans<br><br>▶ Both are common. The species divides are immaterial.<br><br>2. What technology level is the world in?<br><br>▶ Magic Age, where magic and magical powered technology is frequent<br><br>3. How does Magic work?<br><br>▶ Auras &amp; Halos: Magic fueled by a physical material called Aether, which is visible as light in the air in sufficient quantities. There are no incorporeal components to magic or spirituality. When using magic, externalized energy is clearly visible as a brilliant Aura. Gods are powerful beings holding large amounts of magic, with huge Auras called Halos, but they are physical beings that dwell in (albeit far away) places somewhere on the land.<br><br>Step 4 <strong>Power pools</strong><br><br>The power pools are intelligent amorphous sources of magical energy whose powers surpass even the gods. The characters may sometimes tap into their power, but these pools have wants and desires of their own and by tapping into these powers you run the risk of gaining their attention or the attention of their servants.<br><br>The River Dragons. A power pool that represents the world’s natural waterways, such as&nbsp; rivers, lakes, streams and springs. It’s motivations are two things, the health of its many bodies and carving a new path for its river. It will wash away anything that pollutes or obstructs its paths or happily wash away an entire village to care a new path for its rivers and its avatars may even demand a toll for safe passage. Its servants are beings of water, living spheres of water absorbing things as it goes, snakes made of mud and stone, giant dragons made of water and other such beings.<br><br>The Silken: A power pool based on deception, wealth, and cloth. The silken has no grand plan other than to cause as much chaos and trouble as possible. Its tools are deceit, gossip, political maneuvering, and other maneuvers in high society, causing chaos through miscommunication is its favorite. Its servants are living pieces of cloth, shape shifters, and spies among other things.<br><br>The Uniformity: A power pool based around Homogeneity, Union, and purity it desires to make everything into a single uniform civilization. It captures mortals, enforces order, and does whatever it can to convert people to its cause. Its servants are known as the Returned captured mortals who have been changed and enhanced by the uniformity who are clad in white ceramic battle armor and black underclothes.<br><br>The Myriad: A power pool that represents life and spirits in all things. The Myriad is not just one intelligence but many. The of the Myriad is vast, hierarchical, and complicated. Spirits are connected in a tangle of allegiances. Spirits serve the elders who protect the younger, duty, promises and discipline are what matter most and to those who it lends its power to it expects the same in return. Its avatars are its various spirits. Forest spirits, awakened tools and objects, ghosts of ancient heroes, and other beings.&nbsp; (?) Possible inclusion<br><br><br><strong>Current Genesis step and questions</strong><br><br>5. Regions, Culture<br><br>6. Immediate threat
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				Title: <strong>Re: Heroines of the First Age: Birth of the legend of the 8 world thread</strong><br>
				Post by: <strong>Avalon29</strong> on <strong>31-05-2018, 02:22:35</strong>
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				Region:<br>Vinzandra, where blood and wine flow in equal parts.<br><br>The realm is named after its patron Goddess, whose mecha-statues watch over the five great cities of the realm.<br><br>Supplicants prostrate themselves before these statues, offering blood and Oaths. Those blessed by the Goddess -- that is to say, those who survive -- are empowered to rule and to pilot the divine mecha-statues in times of crisis.<br><br>The people of Vinzandra enjoy their pleasures and their bloodsport. They value strength because they see supernatural threats all around. The trade routes that pass through the realm are among the safest in the region -- unless you have Aura powers, or look like you might.<br><br>Name: Vinzandra, or “Vinzandra’s Land”<br>Environment: Holy Grassland (bladegrass takes blood sacrifices from unwary travelers)<br>Size: Nation with five major cities: three coastal cities, one on a mountain pass at the mouth of a river and another in the plains where another river converges on the way to the sea.<br>Influence: Minority (anyone can pledge an Oath if accepted by the Goddess, but the power of the Oathsworn is unchecked except by the Goddess herself and superior Oathsworn)<br>Interpersonal: Xenophobic (in regard to aura users)<br>Diplomatic: Defensive<br><br>Creation Myth: The world is poised between heaven above and the devouring chaos below. Vinzandra holds the world above the chaos with the vigor granted by her worshipers’ sacrifice and devotion.
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				Title: <strong>Re: Heroines of the First Age: Birth of the legend of the 8 world thread</strong><br>
				Post by: <strong>Avalon29</strong> on <strong>10-06-2018, 22:38:32</strong>
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				Region name: Sahel desert<br>Region: Dry Desert<br>Once a great conqueror, who at one time ruled over many vast regions, including a large desert. He had said desert named after his family. It is now known as the Sahel desert, but the land was too barren of resource and the conqueror did not find ruling the lands to be worth his efforts. The current inhabitants of the region respect his triumph and conserve the region's history, but are not devoted to his likeness by any means.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br><br><br>Culture: Zarakhal<br>Not many inhabit the Sahel desert, save for the citizens of the great city of Zarakhal, a city named after a great prophet of The Evening who was consumed by the power pool itself. The citizens of the city revere The Evening for its great power and wise intentions. Zarakhal is a massive metropolis. It's an independent city-state that rivals many countries. Through the heart of the city runs a great flowing river. The city sprawls outward from the river. The population is greatest near the river and fades toward the outside. There are a considerable number of farms on the floodplains found around the river at either extremity of the town. There are also a number of suburbs found outside of the cities great walls, but the occupants consider themselves citizens of Zarakhal.<br><br>Meritocracy: There is a rigid social hierarchy, not run through monarchy but a pure form of meritocracy. Those who can prove themselves most helpful to the small nation are granted living space toward the heart of the city. One is given no rights at birth but must prove themselves capable when they reach adulthood. Children are taken care of communally. They live with other children and proven mentors with most schools and youth-housing found within intermediate-ability communities.<br><br>Those that can harness auras, especially that can perform acts that are considered under the province of Nemis the Death Guides, are highly regarded in the Zarakhal community. Magical power is seen as a potent aid to improve the city and its society.<br><br>Interpersonal traditionalist: Due to the social structure, there is a mostly work-based culture found among the citizens. Those who work long and hard are praised for their dedication and contributions. It is believed that without the full extent of each individual's effort a great city like Zarakhal would be unable to flourish in such a harsh region.<br><br>Diplomacy Isolationist: The city is largely isolationist. Citizens often live their lives having only met and dealt with a handful of travelers or envoys. The potent members of Zarakhalan society believe their city to be far more developed than any other nation, and therefore prefer to keep the cities fortunes and technology secret.<br>
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