Dungeon World: Second Chance Club IC
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: pdragon on 18-05-2022, 19:54:03</h2>
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				Title: <strong>Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>18-05-2022, 19:54:03</strong>
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				<div align="center"><span class="bbc_u"><span style="font-size: 20pt;" class="bbc_size"><span style="font-family: trebuchet ms;" class="bbc_font">Wyrmfell</span></span></span><br></div><div align="center">(https://i.imgur.com/rRrhJoK.jpg)</div><br><div align="center">Wyrmfell, The City of Slayers. Erected around the corpse of Flaxum the Viledrake, it is the capital of the queendom of Lyse, and home to the illustrious Adventurer's Guild. It is where ambitious youths train and mighty heroes gather, all dedicating their lives to the pursuit of gold and glory (and helping out the weak and downtrodden of course). They face off against the malicious forces that threaten the kingdom and it's people, no matter how big or small. If one has a problem in need of solving, and enough coin to offer, then the Guild won't hesitate to extend a helping hand. It is because of them (and the dozens of other prospering trade industries) that Wyrmfell stands as one of the greatest cities in the world, a true paradise for anyone with an adventurous spirit. <br><br>Unfortunately this is not a story about the Adventurer's Guild, or it's heroes. No this story sets its sights a bit...lower. After all even in paradise there's a pecking order, and not everyone gets to be on top. While the Guild is the shining jewel, the dream that all would-be heroes aspire to, not everyone is cut out for it. And what's a person to do when they've failed in achieving their dreams? When their potential goes unfulfilled? When ambition turns to abject failure? Most would simply give up, or roll over and die. However maybe, just maybe, these poor souls could be given a second chance? Another try. Another opportunity. Another shot at gold and glory. <br><br>This isn't the story of the Adventurer's Guild, and it's luxurious hall dripping with prestige. No this is the story of a poor street on the very edge of the guild district, of a glorified shack tucked away in a narrow alley, of a creaky door upon which hung a crudely painted sign...<br><br>"The Second Chance Club"<br><br>(https://i.imgur.com/aUQeMgE.jpg)</div><br><br><div align="center">OOC (https://elliquiy.com/forums/index.php?topic=342164.0)<br>Character Sheets (https://elliquiy.com/forums/index.php?topic=342165.msg16182529#msg16182529)<br><br></div>
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				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>18-05-2022, 21:22:01</strong>
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				<div align="center"><span class="bbc_u">Location: Second Chance Club office</span></div><div align="center">(https://i.imgur.com/bkaTHgu.jpg?1)</div><br><div class="floatright">(https://i.imgur.com/lP3A64G.png)</div><br>"A-Alright everyone. I'm glad that we've all managed to get up bright and early" A soft voice utterly devoid of confidence proclaimed. It came from the equally soft body of the equally soft-hearted elf that sat at the inversely hard desk before the group of heroes. The probably-unhealthily-pale person went by the name of Cass'andra Nokstell R. Mannimarco Lestain, White Sheep of the Black Herd, Mistress of Bones, Queen of Souls, Forsaker of Sunlight and Goddess of the Internal Sanctum...though most called her Cass for short. She was the Founder, Guild Master, Quarter Master, Treasurer, Advisor, and Head Secretary of the Second Chance Club, who ruled over the start-up guild with a...loosely curled fist. It should also be noted that despite her claims of them getting up bright and early, it was currently half past noon. Though to be fair there was a good reason for that. Well...<em>a</em> reason for that.<br><br>"I see you've all recovered well. No lasting seams or scars I hope, heheh" she mused with an awkward chuckle as she shuffled papers around her desk, "alright, so I know that last quest didn't go...exactly as planned. And the less said about the '<em>dragon incident</em>' the better. However, it's not all bad" she said, reaching under the desk and pulling out a modest pouch full of coin, "It would seem that the quest giver took pity- I-I mean <em>acknowledged our contribution</em> in distracting the dragon long enough for the...other party...to come...and slay it instead..." she muttered, shoulders slumping lower and lower as their failure set in deeper and deeper, "...and decided to give us a small cut of the reward after all. Which means good news everyone! We have enough funds to stay afloat for at least another week!" she said, doing her best to put on a bright smile and give an enthusiastic applaud. <br><br>"Better yet, with this little nest egg of ours we can skip the rat slaying and jump right back into a proper job" she said, again shuffling papers around the desk, "In fact I've managed to find 4 listings that I think we could handle" she said, pointing to the various fliers on her desk. However they would all notice that Cass didn't just have four fliers on her desk, she had four <em>stacks</em> of fliers on her desk, meaning she had most likely gone all around town snatching down every copy of them she could find, so that no one else would see them. In the adventuring business this was referred to as: a dick move, and could even result in a fine if someone filed a complaint with the city guard. However at this point Cass was desperate for a win, and the last thing they needed was for another group to come in and steal the victory from them again (note: this is not what happened). Plus if they succeeded on one of these quests then the payout would more than cover any fine they'd receive, so it was basically consequence free! <br><br>"Let's see here...It seems some treants causing trouble over at a nearby apple orchard...People have been going missing at an inn along the western pass...A noble's daughter has been kidnapped by a vampire...And, oh, apparently a rich merchant has learned the location of a genie lamp hidden somewhere in the Green Desert and wants someone to collect it for him" she listed off the 4 quests, before turning the fliers around so the others could see them. "So what do you guys think?"<br><br><hr>Choose your first quest:<br><br>1. Treants in the Apple Orchard - 500 gold <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">The Apple Orchard in question belongs to the Redclaw Brewing Company, owned by the enigmatic Lady Redclaw (https://i.imgur.com/XDHHADk.jpg). The company produces a variety of alcoholic beverages, from wine to meade, and of course ciders made from apples. As such they own a wide spread of commercial farms and orchards. </div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">Treants are plant creatures who bear a high resemblance to trees. In fact they even have the ability to camouflage themselves as ordinary trees to hide from attackers and ambush foes. (+1 forward to detecting hidden treants) </div></div><br>2. Disappearances at the Inn - 500 gold&nbsp; &nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">The rumors of the disappearances have actually been circulating for a few weeks now, though so far no particularly noticeable people's names have come up as missing.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">From the stories that have gone around, only people who were traveling FROM Wyrmfell have gone missing so far, foreign travelers have all passed through the inn unharmed.</div></div><br>3. The Vampire's Bride - 1000 gold&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">The woman in question was actually an adventurer who worked for the Adventurer's Guild, Sera Blackcrest (https://i.imgur.com/tbXR5sa.jpg). Strangely enough no one from the Guild has jumped to investigate despite the disappearance being more publicly known.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">Vampire's are dangerous creatures, though have a list of known weaknesses. However not all of these weakness are actually true. (list of canon vampire weaknesses: Silver, Holy Water/Magic, Sunlight (weakens doesn't outright kill), an object pierced through the heart (paralyzes until removed), Fire (though most things are weak to fire if you really think about it))</div></div><br>4. The Genie's Lamp - 2000 gold&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">The Green Desert was once a barren wasteland of searing hot sands, dotted by ruins and tombs hinting at a lost civilization. However about a decade ago a group of powerful druids pooled their strength together to cast a terraforming spell the converted the desert into a sprawling jungle, thus the name "<em>Green</em> Desert"</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">Due to the massive climate shift and explosion of flora, the area is complete unrecognizable from what it was previously. Maps have been thrown off and need to be recharted, previous landmarks and points of interest have been displaced, and several ruins have either been unearthed or deeply buried. Several groups have made a concerted effort to explore and rediscover the Green Desert's secrets, and this isn't the first time you've heard rumor of a magic lamp being discovered, perhaps you've even seen a depiction yourself (+1 forward to exploring ruins/identifying the lamp)</div></div>
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>18-05-2022, 22:30:57</strong>
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				<div class="floatright">(https://i.pinimg.com/originals/0c/0a/f0/0c0af03a03645cb9edb6f70dc5d634fe.gif)<br></div><strong>Name: </strong> Peaches Fizzwhimsy<br><strong>Race/Class: </strong> Pixie, Fairy-type<br><strong>HP:</strong> 12/12 <strong>Armor:</strong> -&nbsp; <strong>XP:</strong> -/7<br><strong>Effects:</strong> Glowing, candle-bright<br><strong>Action:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spouting Lore on the vampire job:7</div><div class="spoiler_body">At 2022-05-18 15:18:30, Peaches (uid: 27361) rolls: 2d6a1 Result: 7 (https://elliquiy.com/forums/dicebot.php?r=159293)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength:&nbsp; &nbsp;8(-1)&nbsp; Constitution: 12&nbsp; Dexterity: 15(+1)<br>Intelligence:&nbsp; 13 (+1) Wisdom:&nbsp; &nbsp;9&nbsp; &nbsp; &nbsp;Charisma: 16 (+2)<br><br>Feel free to list other important character stats here as well, even your full character sheet if you feel it'd be convenient for you</div></div><br><hr><br>&nbsp;&nbsp;&nbsp;&nbsp;"It wouldn't have been so bad if it were actually a <em>dragon</em>!" grumped the pixie who was, right now, perched on Valna's shoulder, making a tiny braid in the rogue's hair. "But <em>nooo</em>, it was a fire-breathing frog. <em>A frog!</em>! She shivers, her damselfly wings shedding sparkles of dust for emphasis. At the news of staying in business for another week, her grump passed and she lifted both arms in the air. "Hurray, money!" Thankfully she was small enough that poor Valna didn't go deaf from the hearty cheer literally right next to her ear.<br><br>&nbsp;&nbsp;&nbsp;She lifted from Valna's shoulder, and with a humming noise, flew over to the desk, hovering and flitting about, brightening her glow just enough to be able to read more, and then excitedly grabbed a folio.<br><br>&nbsp;&nbsp;&nbsp;"Oh! Oh, this one! The vampire guy thing one! <em>Hnnnngh</em>!" She strains a bit, actually planting her bare feet on the desk to drag the folio of notices to the center of the desk, ending up plopping on her nearly-bare butt once it finally moved where she wanted it. "Sera Blackcrest, I met her once, she told me to piss off so I... uh... Uhm..." A blush makes her face very much resemble a small strawberry. "<em>Anywaythepointis</em>, she works for the adventurer's guild. The real <em>I mean the official</em> one," a quick glance at Cass. "And if we get her back, they might owe us, and she's nice, and soft, and everyone there likes her!" Because of course. Imagine just... <em>not</em> liking someone! Who does that?
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				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>18-05-2022, 22:54:35</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 0/7<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Roll Result: AndyZ rolled: 2d6, adding 2 to the total<br>Comment: Treant <br>Result: 2, 6, <br>Total: 10<br><br>Roll Result: AndyZ rolled: 2d6, adding 2 to the total<br>Comment: Disappearances <br>Result: 3, 3, <br>Total: 8<br><br>Roll Result: AndyZ rolled: 2d6, adding 2 to the total<br>Comment: Vampire <br>Result: 5, 4, <br>Total: 11<br><br>Roll Result: AndyZ rolled: 2d6, adding 2 to the total<br>Comment: Green Desert<br>Result: 3, 3, <br>Total: 8<br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 15 (+1) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 0<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Potion<br></div></div><br>Katra spent several moments in silence, though she shuddered ever so gently at the mention of the dragon.&nbsp; That memory wasn’t entirely numb yet, and fire wasn’t a fun way to go out, even by the methods she’d dealt with so far.<br><br>“The good thing about the vampire would be the adventurer, but,” she waved a gauntleted hand in dismissal, “I’m not exactly looking to give this place up.&nbsp; We also don’t have any easy way to deal with vampires, and if other things are giving us such a hard time lately, let’s at least try to play to our strengths.”<br><br>She continued, “As far as Genies, I don’t know much about them beyond rumors, which I’m probably better off not perpetuating without certainty.&nbsp; Throwing ourselves at the highest bid seems like a bad idea as well, though.”<br><br>That left the other two.&nbsp; “My personal vote is for the inn.&nbsp; That’s been going on for some time now, just that it’s out of the way and hasn’t had anyone famous go missing.&nbsp; I don’t know much about the place, but it’d be nice to have an inn in our debt…although…”<br><br>She waved her hand a bit in seeing another point.&nbsp; “Not nearly as much as having the Redclaw Brewing Company and making sure we get plenty of alc on a regular basis.&nbsp; Treants are tricky, though.&nbsp; They look like trees and like to hold real still to jump out at people, so we’d basically want one of the workers to tell us which trees don’t belong.”<br><br>Having addressed each, she gestured to the party.&nbsp; “Juro, you can probably figure out a good animal form that can keep guard without drawing as much attention, even as some of us are more easily noticed.&nbsp; I can’t sleep in my armor but I can catch a nap beforehand to make sure I can stay up until the trouble starts.&nbsp; Everyone else can hide decently well one way or another, right?&nbsp; So my big question would be if we want to trust the innkeeper and discuss some sort of plan with them, if we go for the inn.”
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				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>19-05-2022, 01:44:19</strong>
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				Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 0/7<br>Effects: (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br>Action:<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">At 2022-05-18 18:30:23, c0i9z (uid: 61584) rolls: 2d6 Result: 8 (https://elliquiy.com/forums/dicebot.php?r=159308)<br>At 2022-05-18 18:30:32, c0i9z (uid: 61584) rolls: 2d6 Result: 8 (https://elliquiy.com/forums/dicebot.php?r=159309)<br>At 2022-05-18 18:30:38, c0i9z (uid: 61584) rolls: 2d6 Result: 7 (https://elliquiy.com/forums/dicebot.php?r=159310)<br>At 2022-05-18 18:30:43, c0i9z (uid: 61584) rolls: 2d6 Result: 11 (https://elliquiy.com/forums/dicebot.php?r=159311)<br></div></div><br>"Hey, careful, there, butterfly, you nearly deafened me," Valna teased Peaches before going to take some copies of the flyers for herself to look over. There were clearly more than enough to go around and then some.&nbsp; "Yeah, I don't know more than that about any of them, except for the genie one," Valna added. "You know, big treasure, one keeps her ear to the ground. Problem is, though, this isn't the first time someone said they'd found some lamp or other in that whole mess of a place. This isn't the first time something like that came up. Won't be the last. But it pays enough that maybe we can get something even when nothing turns up? I'm with you on the vampire, too, Katra, but I'd say the same for trying to stab trees to death. Missing people, though, that doesn't sound too bad at all."
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				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>19-05-2022, 02:03:25</strong>
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				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 0/7<br><strong>Effects:</strong> None<br><strong>Action:</strong> <acronym title="At 2022-05-18 17:39:01, Juro (uid: 59819) rolls: 2d6a-1 Result: 9">Vampire mission roll: 9</acronym>; other 3 rolls failed<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>Cass had gathered the meeting, though it wasn't like any of those involved had a choice in attending. She had just raised them from the dead, after all. A fact that she would inevitably have to bring up, and with that came...yes, there it was! The 'dragon incident.' He winced at the word 'pity,' his eyes screwing shut when she tried to put their failure in more palatable words. "Gold is good. Let's just not talk about how we got it," he said, snapping a pointed look at Peaches when she did exactly that. Then, he sighed, shook his head, and stood to take a look at the presented listings.<br><br>As he read them slowly (for accuracy's sake, mind you!), the others started to make their suggestions. There were two that caught his attention more than any, however. "Hold on, let's not count out the the vampire listing just yet. Peaches has a point, Blackcrest could be useful. She's not liked--at all--from what I know of her, but that just proves how influential she must be. You have to be some sort of special to be an asshole and still allowed into the gleaming society of adventurers!" After a pause to give weight to his point, he moved on, stroking his chin. "The treants are also interesting, for personal reasons. They're damned strong, and I can't help but wonder if I can't take a little bit of their spirit for my own."
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>20-05-2022, 06:08:29</strong>
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				<br><br><div class="floatright">(https://i.imgur.com/lP3A64G.png)</div><br>"B-...But it <em>was</em> a dragon..." Cass'andra muttered at the fairy's complaint, <span style="font-size: 6pt;" class="bbc_size">"The fact you can't tell what is or isn't a dragon is kind of part of the problem..."</span> she awkwardly mumbled under her breath, too adverse to conflict to raise her voice above a whisper. She winced a bit when Peaches let slip the comment about the <em>real</em> adventurer's guild, though it wasn't like there was anything she could say to dispute that. They all knew their little club didn't hold a candle to the official guild, but that didn't mean they were any less capable! Ok, it meant they were <em>significantly</em> less capable actually, but that was beside the point. <br><br>"Ummm...well...we do seem to be a little split on the matter..." she says, glancing between the inn investigation and the vampire abduction. Katra was right, slaying a vampire might be beyond their ability as they were, and investigating some disappearances would probably be more manageable...but at the same time...she just couldn't manage to pry her gaze away from the reward listing. 1000 gold. Double the pay for taking out one measly vampire, "I think...m-maybe the vampire quest would be a good idea after all. I mean, it should be more straightforward than trying to unravel some complicated mystery right? And I believe in your strength 100%!" she said, sounding like she was trying to convince herself as much as the others, "Actually I think you're all probably the best fit for this job. Since you're already undead you can't be turned or enthralled <span style="font-size: 6pt;" class="bbc_size">probably</span> and he won't be able to take nourishment from your blood either <span style="font-size: 6pt;" class="bbc_size">most likely</span>. You're effectively immune to all of his powers <span style="font-size: 6pt;" class="bbc_size">maybe</span>...."<br><br>With that said she held out the flier and gave a somewhat determined nod, "It's decided, you'll be hunting down that vampire and rescuing the damsel in distress" she declared, "I believe Lord Blackcrest has more information on the quest. Hopefully he'll have a solid lead on where to find his daughter. His manor is in the Coins District" she explained, quickly marking the location on their map. 
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>20-05-2022, 13:34:37</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 0/7<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong> (summary of the actions and moves you're taking in your post, include dice rolls here, any action or roll listed in other parts of the post will be ignored)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 15 (+1) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 0<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Potion<br></div></div><br>Peaches’ complaint about the frog didn’t provide much in the way of surprise by Katra, but she decided to offer a smile by way of consolation, hoping to cheer her up.&nbsp; “It did seem a bit like a frog when it puffed up right before breathing fire, didn’t it?”&nbsp; Maybe that was when the pixie got confused.<br><br>Still, people wanted to go off towards the vampire, which left Katra a bit surprised.&nbsp; She felt she’d made a decent case and it hadn’t much worked.&nbsp; Still, it surprised her that Valna of all people had taken her side, and a little bit more rage showed in Katra’s eyes at looking at the thief than Katra wanted showing through.&nbsp; The two of them were going to have to talk later, and Katra intended to.<br><br>For now, though, she kept things professional.&nbsp; “Valna, I’ve seen you sneak up on people completely unawares and get all sorts of…”&nbsp; She considered the right word.&nbsp; “Cunning attacks against them while they were surprised.&nbsp; Do you think you could pop out of nowhere around the vampire and drive a wooden stake into his heart?&nbsp; That could honestly end this before it begins.”<br><br>She also looked around the room.&nbsp; “My guess for the girl, though, is that she’s no longer among the living.&nbsp; That could mean that she joins up with us, though.&nbsp; And if this place is in the Coins District,” her attention focused to Cass’andra, “then part of me wonders if we’re getting an upgrade.”
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>20-05-2022, 23:23:17</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 0/7<br><strong>Effects:</strong> None<br><strong>Action:</strong> None<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>"All of these...possible advantages could turn our luck for the better," he said, nodding. "It's no dragon, but a vampire makes for an impressive hunt. Surely we'd earn some respect around here." His tone drooped from pleased to regretful with those last words. Oh how far he'd fallen; how disgraceful he was in the eyes of his kin, if they would even still consider themselves such. <br><br>He was snapped out of his pity party when Katra mentioned the girl likely being dead, and possibly being reraised for their benefit, and he looked askance at her, wondering if she was falling in her own way. He cleared his throat. "Coins District. I try to stay away from there, its people are as full of themselves as their purses are full of coin. We'll see if Blackcrest fits that mould. Who's ready to see a man about his kidnapped daughter?" Cheer reentered his voice by the time he stood, flyer gripped firm in hand and a small, crooked smile all but lighting his normally placid face.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>21-05-2022, 00:39:52</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 0/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: None<br><hr><br>"If you saw me, I couldn't have been all that sneaky, could I?" Kayla replied to Katra with a grin. "And it didn't work out too well for me last time I tried, if you haven't noticed. But... yeah, I know a few tricks, if I can get close enough, if I can be quiet enough, fast enough... lots of ifs..." The decision had been made, apparently, to go for the vampire, the one she least wanted to do, but... well, she didn't have much of a choice. Cass'andra had given her this new life and she could take it away anytime she wanted. Valna guessed. She didn't actually know, of course, not being really up on her dark necromancy resurrection... stuff, but she didn't exactly want to be finding out she was on the wrong side of it after it was too late. But then, Juro spoke about their destination and her grin grew even wider. "Coins, you say? Maybe that vampire thing might not be a bad idea after all..."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>21-05-2022, 20:47:23</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.pinimg.com/originals/0c/0a/f0/0c0af03a03645cb9edb6f70dc5d634fe.gif)<br></div><strong>Name: </strong> Peaches Fizzwhimsy<br><strong>Race/Class: </strong> Pixie, Fairy-type<br><strong>HP:</strong> 12/12 <strong>Armor:</strong> -&nbsp; <strong>XP:</strong> -/7<br><strong>Effects:</strong> Glowing, candle-bright<br><strong>Action:</strong> --<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength:&nbsp; &nbsp;8(-1)&nbsp; Constitution: 12&nbsp; Dexterity: 15(+1)<br>Intelligence:&nbsp; 13 (+1) Wisdom:&nbsp; &nbsp;9&nbsp; &nbsp; &nbsp;Charisma: 16 (+2)<br></div></div><br><hr><br>&nbsp;&nbsp;&nbsp;"A wooden stake? Is a vampire like a tomato plant?" The pixie who mistook a dragon for a frog seems to not actually know what a vampire might be. In her defense though, when you're the size of a house finch, a lot of frogs might as well be dragons, so...&nbsp; "Maybe we shouldn't bring up that part about his daughter," she noted to Katra. "Or about ourselves, I guess?" She lifted up into the air with a buzz of wings again. "I'm sure we'll do <em>fine!</em> But maybe this time, if I'm wrong, we just run away? So long as a vampire <em>isn't</em> a tomato plant, I'm sure everyone will understand." She gave a satisfied nod at her own logic.<br><br>&nbsp;&nbsp;&nbsp;And finally, she zipped over to Juro, lighting on his shoulder, and began picking at his hair with her tiny hands. "Well! if we're going to go to the rich people part of town, you can't be such a mess! I think i saw a pinecone in here!" She ruffles through his hair again with a giggle. "You should let me fix you up!" Here she goes with <em>this</em> again...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>21-05-2022, 22:50:43</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 0/7<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong> (summary of the actions and moves you're taking in your post, include dice rolls here, any action or roll listed in other parts of the post will be ignored)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 15 (+1) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 0<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Potion<br></div></div><br>Juro’s comment about the vampire brought a wisp of a smile to Katra’s face.&nbsp; Maybe she didn’t like to admit it, but proving herself against monsters in a worthy battle definitely excited her, and that would be one of the advantages of this particular mission.&nbsp; After so many failures, though, it felt a little difficult to get her hopes up.&nbsp; She’d certainly keep on trying, sure, but actual faith was harder to come by.<br><br>Katra responded to Valna about being spotted, “I actually didn’t see you until after the blade went in, on at least one occasion.”&nbsp; Valna’s skillset wasn’t in doubt in Katra’s mind; the issues she wanted to address were completely different.<br><br>Peaches’ confusion on a vampire was met with patience.&nbsp; “A vampire is a type of undead.&nbsp; They look like pale corpses, drink blood, hypnotize people, and cause all sorts of problems.&nbsp; A wooden stake through the heart will leave one fully paralyzed; I don’t know why.&nbsp; Don’t pull it out after it’s in; you usually want to cut the head clean off after that.&nbsp; Holy power hurts them badly also, and sunlight weakens them.”
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>22-05-2022, 01:38:14</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 0/7<br><strong>Effects:</strong> None<br><strong>Action:</strong> None<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>Juro grimaced as he felt Peaches’ little feet land on his shoulder. Not because he disliked her nearness, in fact, he respected the pixie as a creature of nature. No, it was the words she spoke, the words he knew she would speak, and the fulfillment of those words that disturbed him. “I like pinecones in my hair. They smell nice,” he countered, flashing her a straight look that did not quite match the words or lilting tone. And when he realized that discrepancy and how easily it could be seen as a tease to play off of—and worse, a prank—he tried to remedy it with a frown. “I don’t need prettying up. <em>You</em> need to learn some fierceness, little one. The term was endearing as always, in spite of his frowning face and grumping words.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>22-05-2022, 01:59:58</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 0/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: None<br><hr><br>"They're some sort of undead... but are we some sort of undead, too?" Kayla asked. "I mean, we were all... you know..." She hesitated, giving their... benefactor a glance."But, I guess I can try sneaking in and... staking. If I get seen, though... that's kinda trouble for me. Especially with something like a vampire around. I'm not exactly holy, if you didn't notice." Don't know about Peaches, though. She seems more the holy type, maybe?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>22-05-2022, 03:08:28</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/lP3A64G.png)</div><br>"You won't have to worry about being discrete with the man. He's the one who put out the quest in the first place" she explained to Peaches when she suggested not mentioning his daughter, or themselves, "And he's not likely to give you any the time of day unless he knows you're there to find his daughter. There's really no need to be subversive here..." she said, hoping the gang wouldn't go and complicate things...again...<br><br>Cass'andra blushed at the implication that she would snatch the daughter's body to revive her, "w-what? come now. I'm a necromancer with some standards. I don't go around reviving just anyone" she denied. Of course the real reason wasn't so much about "standards" as it was a limit of her abilities. There were only so many people she could only maintain the resurrection spell on at once, for now at least..."but...well...maybe..." she mused, eying them all up and down, as if debating which one she'd be willing to give up in order to raise the rich girl instead, "a-anyways, you guys should probably get going"<br><br><br><br><br><br><br><br><br><br><br><br><br><br><div align="center">Location: Coins District <br>(https://i.imgur.com/WrDpaXI.jpg)</div><br>Once the group had gotten all their preparations in order, they made their way out to the illustrious Coins District. The Coins District was, as the name suggested, was where most of the city's gold rested, outside of the royal treasury of course. However this was not to be mistaken with the markets or merchant districts. This wasn't where gold was earned or spent, but where it was hoarded, locked away within the vaults of wealthy merchants and privileged&nbsp; nobles. While the streets weren't literally paved with gold, this section of the city always seemed to enjoy a sunnier glow than the rest, and as the group weaved their way through the streets, passing by casually chatting elites draped in finery, one thing became abundantly clear...they did not belong here. It was unlikely the group could afford anything sold in a place like this. Even a glass of honey water from a nearby cart might be beyond their budget. When surrounded by all this opulence, the crippling weight of their own poverty became even more oppressive. <br><br>If there was any mercy to be found, it was that the trip to Lord Blackcrest's manor was relatively short, not having to shamble their penniless corpses too deep into the district, much to the relief of all those allergic to the miserable stench of the poor. The Blackcrest estate was a towering, red-roofed mansion. It was a beautiful home, but to Valna in particular it was almost entrancing. The tall vines rising up the outer walls were simply meant to be scaled, it's many windows were like a maiden's thighs, so easy to force open, and she could practically hear the expensive furnishings and jewelry inside calling out to her, begging to be stolen. <br><br>Of course she wasn't here to steal anything, or at least she shouldn't be. They had a quest to complete. Should the group approach the manor directly and knock on the door, they would be greeted by seasoned visage of an old butler, "Mmmnyes? How may I..." he paused as his eyes glanced over the group, brow furrowing "...help you" he said, his inviting tone immediately replaced with one of annoyance, fearing he would have to shoo away another group of beggars. <br><br><div align="center">(https://i.imgur.com/MGigRdw.jpg)</div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>22-05-2022, 12:48:19</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 0/7<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong> (summary of the actions and moves you're taking in your post, include dice rolls here, any action or roll listed in other parts of the post will be ignored)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 15 (+1) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 0<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Potion<br></div></div><br>“We have some aspects of undeath, but aren’t 100%,” Katra explained as best she understood, which wasn’t perfect.&nbsp; “For example, we can still eat food and drink, but vampires need blood, the life force of others that they effectively have to take because they don’t have any of their own.&nbsp; Skeletons and zombies get it kept in them by magic and don’t have any need or means to get more, but they’re far less capable than even vampires, and can barely think for themselves.&nbsp; But, we can go over all that in full detail later.”&nbsp; Katra gave a little smile.&nbsp; “Just, when we meet the vampire, I don’t recommend telling him outright we want to kill him, okay?”<br><br>The last thing Katra did was to grab one of the flyers, which came in handy when the butler glanced them over.&nbsp; Having expensive armor definitely opened a number of doors regarding expenses - or at least, it used to, when she could afford to keep it clean better - but she figured the butler would appreciate cold facts of their appearance over the possibility of whatever else.&nbsp; “Good day, sir.&nbsp; We’re members of the Second Chance Club.&nbsp; My name is Katra,” and she introduced the others.&nbsp; “Might we speak with Lord Blackwood considering his request?”
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>22-05-2022, 15:12:08</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 0/7<br><strong>Effects:</strong> None<br><strong>Action:</strong> None<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>These streets were a bastardization of all he'd been taught--of earning your survival in hunt and tending to the planet--but even he had to admit it was a beautiful bastard. Overpriced flavored waters and perfectly paved streets, towering manors all but gleaming with opulence. Part of him knew he should be disgusted by it, but part of him wanted it for himself. And he felt this all the more when the party knocked at the door of the Blackcrest manor only to be looked down on by its servant.<br><br>"Trust, we aren't looking for help," he answered with a cocky arch of his brow. "We are the help." His cocky look faded into one of personal confusion, before he hurried on. "Er, we're going to save your master's daughter." Damn it, he should've just led with that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>22-05-2022, 15:27:31</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 0/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: None<br><hr><br>Valna's fingers itched. So many treasures, so many riches, just lying there for the taking. Enough to make her feel like she should maybe give up on this whole adventuring thing and go into the furniture and arts acquisition business. In a very direct kind of way. <br><br>At the butler's frown, Valna frowned back. Who was he to judge them just on looks? He probably had never roamed a single street at night, wondering if he would get away with grabbing something to eat or if today would be the day he'd find himself with a blade sinking between his ribs. "We're here for this," she said, lifting up a flyer. "So will you let us in? We'd like to be in a hurry, but go ahead and take your time with the life of your master's daughter, if you'd like."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>22-05-2022, 18:28:28</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/54HhFiQ.jpg)</div><br>"Second Chance Club? Is that supposed to be some kind of charity?" he asked, not even trying to hide his contempt. What good was a second chance for someone who couldn't even handle their first properly? However his expression shifted immediately when they mentioned his master's request, glancing down at the flier Valna had produced, "O-Oh! of course! My apologies. I didn't recognize you as members of the Guild, you must be new" he apologized, "please do come in" he said, ushering them along. <br><br>The inside of the manor was even more opulent than the outside, with several magnificent art pieces on display. Gold trimmed banners, sprawling paintings, marble statues, and a good deal of fancy looking weapons mounted along the walls. Even just one of them would probably fetch them enough coin to move out of their two story shack of a headquarters, and yet again they called out to Valna. This was no doubt the first time she had been in such a place by invitation, and the house almost taunted her with it's lack of security. Plenty of servants flitted about the halls, but no guards...<br><br>Their snooty escort lead the group up a wide flight of stairs, up to a set of double doors, upon which he gave a patterned knock, "Sir, there is a group here to see you" he called in, "Dammit Jeeves! I told you to cancel all of my appointments for today!" a gruff voice shouted back, "oh but sir, it's a group of adventurers, they're here about Lady Sera" he called back, "Really? Well hurry up and send them in Jeeves! Stop wasting time while my precious daughter is at stake!" he shouted, prompting the butler to throw the door open "please do take care when talking with Master Blackcrest, he is in a volatile state as of late" he whispered to them as he ushered them into the master's study. <br><br>There stood Lord Harlan Blackcrest, a man of middled age, but strong constitution. He was tall, broad of shoulders, dark of hair, and stern of countenance, and despite shutting himself within his home was decked in half plate of black and gold, as though perpetually ready for a fight to break out <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">Harlan Blackcrest is a former adventurer of considerable success and renown. He was well known for his dueling prowess and in addition to completing many quests he was also a long time arena champion. Unlike many others in the Coins District he wasn't born to a rich family, and no doubt most of the riches and opulence he surrounded himself with was won by his own hands. While he has long since retired from questing, he was a prominent member of the Adventurer's Guild in his time, and this influence has no doubt played a hand in Sera's own position in the Guild, despite some...conflicting reports of her popularity. </div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10</div><div class="spoiler_body">Among his various businesses and investments, Lord Blackcrest is known to own a lucrative silver mine. If the gang was seeking to acquire silver weapons, or have their current weapons silvered, he would certainly have the means.</div></div> "Gods finally! I had those fliers put up hours ago. How has it taken so long for anyone to answer?" he asked in a mixture of frustration and distraught. No doubt this was partially due to Cass'andra going around town yanking down all the listings for the quest, so that they would have exclusive access to it. However that couldn't be the full explanation for it. Sera was an established member of the Adventurer's Guild, and Harlan was a respected veteran. Even without the fliers the Adventurer's Guild should have known about her disappearance, and surely they would have stepped up for one of their own. <br><br>"No matter you're here now, you..." he stopped as he looked them all up and down. It was clear he didn't recognize them, and just as clear that he had been expecting more familiar faces to help him with this endeavor. However just as quickly he shook away that expression, "No matter. I can't afford to wait for more experienced hands. I need you to rescue my daughter from that foul blood-sucking scum" he declared. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>23-05-2022, 01:19:47</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 0/7<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong> (summary of the actions and moves you're taking in your post, include dice rolls here, any action or roll listed in other parts of the post will be ignored)<br><br>Spout Lore: Katra (AndyZ) Roll: `[5, 3]` Result: 10<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 15 (+1) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 0<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Potion<br></div></div><br>Gauntlets didn’t help when racing against Valna’s rapid fingers to pull out her own flyer, but the matter was unimportant, and Katra just let the group be led inside.<br><br>Plate armor wasn’t designed for a curtsy, but Katra still offered a bit of a bow as she met their host.&nbsp; His consternation was entirely understandable and met with patience: he was wondering why nobody from the other adventurer’s guild was coming, and she couldn’t blame him.&nbsp; Katra would feel abandoned in his place.<br><br>Rather than waste his time in his urgency, she decided to cut to the chase.&nbsp; “Any and all information you have would be greatly appreciated,” she said.&nbsp; “I’m guessing the other group knows and you didn’t feel you had to put as much.”&nbsp; She was not unsympathetic, and didn’t pretend to be one of the people he wanted, but it didn’t slow her dedication or focus.&nbsp; This was her time to prove herself, as well as the others.<br><br>“One thing I do want to ask about, though, and I imagine you’d rather ask flat out.”&nbsp; Manners and all, and she didn’t pressure, but she brought it up.&nbsp; “I’ve heard you have access to at least some quality of silver, which would certainly help against a vampire to edge the weapons of my associates.&nbsp; You don’t have to worry about getting any for me, though.”<br><br>Hand down and nonthreatening, Katra let her eyes flicker to focus her attention, her will, her dedication into a simple edge of glowing cyan for a few moments.&nbsp; It helped to show why she didn’t ask for silver herself - so far as she knew, such a weapon couldn’t be upgraded - and would likely sweeten the deal.&nbsp; How much silver would it really take to do Peaches’ blade, anyway?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>23-05-2022, 01:59:53</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 0/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: None<br><hr><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">At 2022-05-22 18:47:21, c0i9z (uid: 61584) rolls: 2d6a4 Result: 10 (https://elliquiy.com/forums/dicebot.php?r=159343)<br></div></div><br>"Right. Silver. You've got loads of that, right?" Velna said, yrying not to eye the valuables surrounding her too obviously. At least, this was a right guy who wasn't born rich, she had to give him that. That and that he was probably on the ball enough that she wouldn't be able to get away with swiping anything too obviously. Oh, she knew about him, of course. One of the guys who made it who gave hope to all the little guys and gals who hoped to make it, too. Though, of course, few enough of them would ever actually make it and it would have been nice if he had helped those little ones, too. "But also, what's with that reward? This is your daughter we're talking about, but half the things I see here are worth more that what you're giving to have her returned."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>24-05-2022, 21:45:30</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 3/7<br><strong>Effects:</strong> None<br><strong>Action:</strong> Spout Lore Result: 7<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>"No excuses necessary," Juro said for the servant's benefit (or lack thereof). If the man could be rude and pompous to them, he deserved as much back. "I'm sure this is an off day. You couldn't be rude to <em>every</em> visitor you think is lower than you."<br><br>He followed with the rest, eyes naturally pulled to each needless show of fortune. What fully caught his attention, however, were the finely crafted weapons and the strange lack of guards for such a richly stuffed manor. When they came to meet the Lord Blackcrest, and saw his dark, golden trimmed armor, he finally recognized him. Odd that a man who knew the life of the nonwealthy would have such a stuffy servant with such a silly name. Jeeves. Ha.<br><br>Then Katra and Valna started speaking of silver, which confused Juro until Katra's mention of it being a vampire's weakness. Huh, he'd only known about garlic and wood. And, of course, decapitation. Juro was all set to back the request, but a couple of things made him pause. First was Katra summoning her blue blade--which was fortunately shortened and only lasted a bit. Second was Valna questioning the reward. A reward that already looked like a windfall for their flailing organization. If they were shooed away here, it would only contribute to their continued poorness. They'd be forced onto the streets before long, then how long would it be before Cass replaced them?<br><br>"Your daughter ought to make this rescue easier on us. She has to be skilled to be in the Guild, and skilled warriors make for poor prisoners. My clan would put them to death. So why does the leech want her alive?" Forward, especially towards a person of wealth and fame, but that was Juro's way.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>26-05-2022, 18:01:13</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/54HhFiQ.jpg)</div><br>The butler Jeeves gave Juro one hell of a side eye at his remark. However the druid would also see his jaw clench, knowing he couldn't afford to talk back against the only group that had shown up to help his master. And so the aged servant held his tongue, turning and taking his leave of the room without response. <br><br>Lord Blackcrest's brows furrow at the mention of silver, his eyes sweeping over their weapons, "Wait, you mean you don't already have silvered weapons? You're telling me you've undertaken a vampire hunting quest without the most basic preparations?" he asked incredulously. Lord Blackcrest was, after all, a former adventurer himself, so the idea that someone would undertake such a difficult and time sensitive quest when they didn't have the tools for the job was...well needless to say his gaze was growing quite skeptical, "Do you understand how long it would take to have such modifications made? My daughter could be drained dry ten times over by the time the smith was done!" he exclaimed. His mood only worsened with Valna questioned the reward listed on the flier, "The reward was a mere formality, did the guild master not tell you as much?" he asked. It was clear he had expected someone from the official Adventurer's Guild to handle this matter, seeing that he was such a prominent member, and no doubt the actual gold earned would pale in comparison to the value of establishing a connection with him. It would provide the kind of influence and favor that could sky rocket one's career...if they were actually a member of the Guild of course....<br><br>"In fact...who <em>are</em> you people? I didn't recognize you at all, but I assumed maybe you were just fresh recruits. Are you even from the Guild?" he asked, his frustration and suspicion growing, "I've been waiting for some skilled hunters to come rescue my daughter, but it seems instead I've been visited by beggars who've done nothing but demand silver and gold. Is this some kind of scam?" his skepticism had now turned to full on distrust due to Valna's prodding, and unfortunately Juro's more genuine questions had fallen on deaf ears. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>26-05-2022, 18:51:34</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 1/7<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Katra (AndyZ) Roll: `[2, 2]` Result: 4<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 15 (+1) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 0<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Potion<br></div></div><br>The responses from the others got simple silence.&nbsp; She felt that hers had been at least reasonable and kind, but his response was hardly surprising.&nbsp; Still, she told herself, there was a silver lining: if they couldn’t handle this, he might just kick them out and they can handle the inn affair.&nbsp; Even so, she’d never deliberately sabotage affairs.<br><br>“We’re from the Second Chance Club,” she explained, then folded her gauntleted hands upon the table.&nbsp; “Sir, I’ll be open with you.&nbsp; I know we’re not the people or the group you wanted to see.&nbsp; I’m not going to pretend we’re talented or experienced.&nbsp; I know nothing of conventional weaponry beyond my own magic blade or how to work silver.”&nbsp; A sharp thump came to the table.&nbsp; “What I know is that we’re here, and I have sincere doubts anyone else is coming.&nbsp; I also don’t ask for anything for myself before the task is done, and I won’t blame you if you don’t want to offer them a better chance of survival with some silver edging.”<br><br>A gentle shrug brought a faint creaking to her plate armor.&nbsp; “Even if you won’t outfit us, I’ll at least ask you to tell where the vampire lair is, because we don’t even know that.”
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>27-05-2022, 15:53:12</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.pinimg.com/originals/0c/0a/f0/0c0af03a03645cb9edb6f70dc5d634fe.gif)<br></div><strong>Name: </strong> Peaches Fizzwhimsy<br><strong>Race/Class: </strong> Pixie, Fairy-type<br><strong>HP:</strong> 12/12 <strong>Armor:</strong> -&nbsp; <strong>XP:</strong> -/7<br><strong>Effects:</strong> Glowing, candle-bright<br><strong>Action:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7</div><div class="spoiler_body">Chulanowa Roll: (5, 1) Result: 7</div></div> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Parley with Lord Blackcrest 6</div><div class="spoiler_body">Chulanowa Roll: [2, 2] Result: 6</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength:&nbsp; &nbsp;8(-1)&nbsp; Constitution: 12&nbsp; Dexterity: 15(+1)<br>Intelligence:&nbsp; 13 (+1) Wisdom:&nbsp; &nbsp;9&nbsp; &nbsp; &nbsp;Charisma: 16 (+2)<br></div></div><br><hr><br>&nbsp;&nbsp;&nbsp;For the journey across town, Peaches had grown in size as much as she could, making her about the size of a halfling, and then donned a big (for her) heavy (again, for her) cloak. She hated it. Just <em>hated</em> it. Being too big, and walking and wearing clothes, it was horrible, But the last time she had come through town in her usual way, three children had caught her in a jar and demanded she grant them a wish. <br><br>&nbsp;&nbsp;&nbsp;She shuffled in with the group when Jeeves let them in. All she could think about right at the moment was how much she hated, even <em>loathed</em> shoes. Right, that settles it, every cobbler and shoemaker and boothsmith and sock farmer in this town is getting a big helping of... wait, new person talking! Stormy thoughts of vengeance against the souter trade evaporated as she looked up at the increasingly grouchy Lord Blackcrest. When she pulled back her hood, her poofy pigtails sprung out, and, as usual, she couldn't <em>fully</em> contain her glow.<br><br>&nbsp;&nbsp;&nbsp;"Hello! I'm Peaches, this is Katra, Valna, and Kuro, please excuse the pinecones. We're the Second Chance" She gestured to one after another. "We're not with the Guild, and, I don't like to say bad things about even bad people, but... we're here and they're not." She puffed herself up a bit, which increased her size from <em>loaf of bread</em> to <em>most of a breadbox.</em> "I've met your daughter and it was my idea that we try to get her back! My friends may sound a little... uhm..." Grasping? greedy? Seedy? "impolite, but we don't often speak to nobility. My apologies." <br><br>&nbsp;&nbsp;&nbsp;Glancing about, she smiled to her friends. Because of course they were all her friends, right? "I don't think silver weapons are on the table. we'll have to rely on our wits and ingenuity and maybe a chair leg or something! So let's move past that and get to the getting-to!" Looking hten to the Lord. "We can get Sera back, we just need a hand. Maybe two."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>28-05-2022, 01:23:11</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 4/7<br><strong>Effects:</strong> None<br><strong>Action:</strong> Parley: 4<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>"I am no beggar and I have demanded nothing," Juro answered. He'd taken offense, and it was clear in his tone and eyes...and yes, in one twitching bunny ear. But as others tried to calm the situation, he let his eyes fall closed and calmed himself. "<em>We</em> are no beggars," he corrected, deeply repressing the urge to eye Katra and Valna specifically. "As they've said, no Guild members have leapt to aid you in this time of need, despite being of your Clan. But we will aid you. Would you help us by telling us why this leech wants your daughter, and where it is we will find and kill it?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>28-05-2022, 01:57:37</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 0/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: Defy Danger: 11<br><hr><br>"Welp, we've failed," Valna declared, turning around to leave. "Come on, gang, I'm sure the lord here will have no trouble finding his daughter without us, rescuing her from a vampire lord and the like. Hey, maybe he can just wait long enough and he'll turn her. I'm sure he'll just love having his beloved child turned into a bloodthirsty monster when he could have just given us what we need instead." She shrugged and started heading out, wondering if she might manage to snag one of those nice weapons on the way, make the whole trip not such a waste. And, hey! Maybe now, they could go on a quest more sensible than going after a bloody vampire!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>28-05-2022, 03:01:52</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/54HhFiQ.jpg)</div><br>The others did their best to defuse the situation, but the Lord wasn't convinced nor impressed. It seemed once he had already worked himself into a mood it was difficult to calm him down again, and none of them had quite found the magic words to open him back up. Ironically it had been Valna, the same one who had set him off to begin with, who managed to find some purchase. When she brought up the bloody fate in store for his daughter his face lost it's anger, instead becoming harrowed and haggard. He let's out the heaviest of sighs as he plops down at his desk, head in hands.<br><br>"Stop" he speaks up, before they can leave the room. He glanced up at them, trying to maintain the steeliness in his eyes, though clearly on the verge of faltering, "Look, I don't actually believe you, what was it, Second Chance Club?, have <br>a hope of slaying a vampire, and I'm not gonna waste an extra coin sprucing up your corpses. Still...my daughter is a capable girl. I'm sure she could at the very least make use of your presence to help free herself. And it's clear my other options are...limited..." he reluctantly admitted, putting it quite lightly, "I'll tell you what I know, and you'll be off immediately. And if my girl gets home safe...you'll have your reward. The <em>listed</em> reward..." he said shooting a glare at Valna. <br><br>"As for your previous questions. The vile creature in question is none other than Countess Carmilla Ferratti" <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">Countess Carmilla Ferratti is a reclusive noblewoman. So reclusive that little is actually known about her past her title and wealth.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">The countesses reclusiveness is such that few have ever seen her in public. Apparently her affairs are handled by her servants, and any audience with her would likely have to be arranged through one of said servants.&nbsp; &nbsp;</div></div> he said, scowling as though her very name tasted foul on his tongue, "It's bad enough that the bitch has spent the better part of a decade cutting into my businesses, undermining my influence, and offering no end of thinly veiled slights on my name, but now she has taken my daughter!? My precious Sera..." he caught himself before he could go off on another rant, taking a deep, steeling breath, "I don't know exactly why she's taken my daughter or what she plans to do with her. I've yet to receive any kind of ransom letter, perhaps she's simply waiting, letting me stew in my worry for her own sick pleasure. But no matter, I won't give her the chance to play whatever game she has in mind" he said, looking back to the group, "She usually holes herself up in her family's estate, about 2 hours outside the city by foot. She's a reclusive little bug who loves her nest, so she's unlikely to be hiding anywhere else. Here I'll mark it on your map" he said. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>28-05-2022, 03:18:47</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 1/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: Spout Lore: 2<br>Defy Danger Dexterity: 10<br><hr><br>Countess Carmilla Ferratti? What a ridiculous name! Valna was sure that it was made up. This petty lord was acting all petty and sending them on a runaround just because he didn't like them because they'd pointed out how cheap he was. Well, she'd get the last laugh. "Alright, let's go, girls, you've heard the man," she said as she kept going, not even missing a step as her hand flashed out to grab one particular intriguing-looking dagger she'd had her eye on. Surely, the lord wouldn't even miss it from amongst all of his great weapons and they'd get something to their name in exchange for what would otherwise have been a pointless trip all the way there. Of course, given how little she was wearing, one might wonder where she could actually store the item, but, well, a girl never revealed all of her secrets.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>28-05-2022, 04:19:05</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 5/7<br><strong>Effects:</strong> None<br><strong>Action:</strong> Lore: 5<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>Juro had no clue who in the scorch this vampiress was. But her title caught his ear. "A countess? Can we kill those?" He asked the rest of the party. "I don't know your rules so well."<br><br>And when Valna called with a 'let's go, girls,' he paused , then called back: "I'm male." It was clear on his face and in his voice that he was not offended by her wording, but confused. Did she not know this upon looking at him, especially after all this time? It was a ridiculous thought, but he could only think of one other alternative. One that was far less forgivable. He continued after her, voice lowered so as to not let the noble hear. "Hold on, you're not asking me to stay, are you?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>28-05-2022, 04:28:31</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 1/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action:<br><hr><br>"Girls and token male," Valna said with a grin, already happy about her new treasure. "You can go ahead and come, if you'd like, though I wouldn't count much on what we'll find there."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>28-05-2022, 11:38:31</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 1/7<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Katra (AndyZ) Roll: `[3, 3]` Result: 8<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 15 (+1) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 0<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Potion<br></div></div><br>“The only thing I’ve heard about her is that she’s so reclusive that nobody knows much of anything else,” she told the group.&nbsp; It wasn’t much, but knowledge often brought its own sort of prowess, so she shared.<br><br>For a bit, she paused when the Lord explained not knowing what the vampire wanted Sera for, but Katra guessed it was rather clear.&nbsp; “The good news,” she offered him, “if she wants her for what I think she does, we know someone who may be able to bring her back.”&nbsp; Then she changed tactics.&nbsp; “I also wanted to ask: if we can just stake this vampire, would you rather her delivered to you so you can decapitate her, get your personal vengeance and finish off one last monster?”<br><br>The question of gender made Katra curious about something.&nbsp; “Can you swap sexes?” she asked Juro flat out, knowing he wouldn’t be offended.&nbsp; Unusual powers didn’t freak her out; she’d been able to conjure enough of the glowing light to cause headaches and nosebleeds since she was a child.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>29-05-2022, 22:05:31</strong>
			</dt>
			<dd class="postbody">
				With her quick fingers Valna is easily able to nab a quick prize on her way out, carefully plucking an expensive, though comparatively less flashy item who's absence likely wouldn't be immediately noticed amongst all the more extravagant artifacts. The <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">dagger</div><div class="spoiler_body">(https://i.imgur.com/kc6QdyA.jpg)</div></div> that Valna managed to snatch is quite the interesting oddity. On first look it appears to simply be a normal dagger with a fancily engraved hilt, with a trio of tiny rubies inlayed. However upon closer inspection it appears she can undo a tiny latch and cause the handle and blades to split open, creating a functioning pair of scissors. Quite the novelty indeed, no doubt something that could fetch a pretty penny for it's uniqueness alone. However despite the exquisite level of polish and sheen the blade is clearly steel, not silver, and aside from the extra utility, it is still just a normal dagger. She could certainly use it in battle, but it would provide no better service than the blades she already wielded. And fighting with it would of course also risk lowering the value with wear. <br><br><div class="floatright">(https://i.imgur.com/dUkRf5E.jpg)<br>(https://i.imgur.com/gSzLL6R.jpg)</div>The route to the Countess's manor leads the group out of the city's western gate. The path is part of a popular trade route that connects to a neighboring kingdom, and as such the road is well paved and usually sees a high amount of traffic. However being so close to noon, most people are settling down for lunch, and so fellow passerby are a bit more sparse. Those they do encounter either pass them by or just give the usual pleasantries. A "good day" or a "nice weather", but none are interested in a stop-and-talk. About an hour out from the city they also notice that the guard posts start to get spaced further and further apart, the dangers of which become apparent as they crest over a hill and spot a quartet of figures down the way. And as they draw closer they can see it is some kind of merchant being shoved around by a trio of sack-headed thugs. <br><br>"Ack! Unhand me you flour-faced ruffians!" he shouted, putting up a feeble resistance as they pushed him back and forth between them, "Ha! flour-face! This guy thinks we're plants!" one of them exclaims with a mocking laugh, "Well he's right about one thing, we are ruffians. And we'll get a lot more ruff if you don't lay down that pack of goods!" the biggest one said with a heartier chuckle, "No way! I'd never hand over my wares to simple bandits!" the merchant refused, earning himself a stiff punch that dropped him to the floor, a series of crunches and shatters ringing out from his pack, "Bandits!? Now that's an insult we won't take! We're merchants just like you. Here's a trade offer..." the big one said, kneeling down and drawing out his dagger "we receive: all your stuff, you receive: your life" 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>29-05-2022, 22:22:06</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 2/7<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Hack and Slash: Katra (AndyZ) Roll: `[2, 2]` Result: 6<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 15 (+1) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 0<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Potion<br></div></div><br>The moment Katra recognized a merchant being harassed and robbed by bandits, her defending nature sprang into action.&nbsp; Spinning on a heel to reorient and change direction, she focused the cyan blade into her hand into her blade.&nbsp; “Shame I’m not a merchant!” she called to them as she marched over.&nbsp; “I don’t offer your lives spared.”<br><br>Her intent was to plunge the blade into one of the bandits and bring up the shield to block the counterattack.&nbsp; A member of the other guild would certainly pull that off without issue.&nbsp; As for the member of the Second Chance, well…
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>30-05-2022, 00:33:15</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/dUkRf5E.jpg)<br>(https://i.imgur.com/gSzLL6R.jpg)</div><br>"Hey Dave watch out!" one of the bag heads shouts as Katra comes storming in. With surprisingly quick reflexes the larger man twists around and delivers a heavy punch right to the center of Katra's chest. The armor easily absorbs the damage but it still packed enough force to send the warrior stumbling back, throwing off her attack, "Now what the fuck was that!?" the big one, apparently named Dave, growled. The trio of bandits line up and stare the adventurers down, drawing their weapons, "Who the hell are you guys? Some kind of lunatics who just try to hack people up on the street?" he asked, "Looks like a couple of trouble makers" the green coated one said, "It's not a couple idiot, there are four of them" corrected the one in the orange tunic, "What? I said a couple, like a few" "That's not what couple means. A couple means two. You can't just use it interchangeably with few" they bantered back and forth, "Oi! Shut up!" Dave shouted, "you four, what're your names? and what do you want?"<br>&nbsp;<br><hr>Bandit Dave deals 2 damage to Katra, canceled out by her armor
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>30-05-2022, 00:49:25</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 5/7<br><strong>Effects:</strong> +1 Forward to acting on Baghead Boys info<br><strong>Action:</strong> Discern Realities: <strong>10</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Discern Questions</div><div class="spoiler_body">Who’s really in control here?<br>What here is not what it appears to be?<br>What should I be on the lookout for?</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>Juro saw the bandits mid-muggery, and after taking a second to snicker at their awful disguises, he stopped to think of the wisest approach. The party wasn't stealthy enough to get the drop on them as a whole, though maybe he could shift into something sneakier, and he, Valna, and the Feyblood could sneak up As Katra distracted. Or they could lure the bandits away from the merchant, keeping him out of the cross fire. Or intimidation could always--<br><br><em>"Shame I'm not a merchant!"</em> <br><br>Shit.<br><br><em> “I don’t offer your lives spared.”</em><br><br>This again.<br><br>"Damn it all..." he muttered, but resignation turned to curiosity as the bandits started arguing among each other, then calling for a talk. "Okay 'merchants,'"&nbsp; he called, approaching leisurely, "we, for the most part, want to be on our way--vampires to kill and all that. What do you want?" He didn't care to persuade the sackheaded buffoons in any way, but to get a better feel for their resolve, their teamwork, and their wits. Though the third was already severely in question.<br><br>His eyes narrowed as he looked them over. Their common clothing and shit weaponry. Their clear leader, Dave, was only using his fists, though those fists were dangerous. He leaned towards any party members nearby or approaching. "They're not merchants, but they're not used to this banditry thing either. Probably commoners on the edge, desperate for coin for some reason or another. Watch out for the big one, and the scrappy one with the spiked club."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>30-05-2022, 01:12:05</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 1/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: Parley 8<br><hr><br>Valna sighed when Katra suddenly decided to burst out and run at the bandits. Worse, she did it ineffectually, both ruining any advantage of surprise or any chance that this might be resolved in a more... quiet fashion. "The idea is simple," she said, stepping out of the shadows, twirling one of her daggers. One of her usual, non-fancy ones. If you're merchants, as you say, we're here to give you a counteroffer. You stop... this. Whatever it is, you get far away from here and, in exchange, we'll allow you to keep your lives. Not a fair trade, perhaps. I don't expect that your lives are worth so much, considering." She made a disgusted face. "I can't abide masks, really. Never do anything that you're worried you'll get caught doing. That getup's saying both that you know you're doing wrong and you don't think you're good enough not to get caught doing it. Well, you got caught, so just go before you make things worse on yourselves."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>30-05-2022, 01:35:37</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/dUkRf5E.jpg)<br>(https://i.imgur.com/gSzLL6R.jpg)</div><br>"Well yer right, we ain't merchants. That was just a clever joke for intimidation purposes" Dave admitted, "And these ain't masks missy, they're bags. We're the Baghead Boys!" he said, deciding to introduce themselves since the others had so rudely refused to, "And we looove makin' noise!" the green one jumped in, as if they had rehearsed this. "This here is Speartooth Jake" he thumbed over at the orange shirted one with the spear, "They call me Big Dave" he continued, pointing to himself, "And this!" he said pointing to the green one with the club, "They call him Billy Clubs, because there's nothing Billy loves more than clubbin' people with his iconic billy club" he said, "That's right! Billy loooves to club!"<br><br>Of course with introductions out of the way, there was "business" to attend to. The two behind Big Dave visibly tense as Valna shows off her knife. Now the tiny thief wasn't the most threatening on her own, but the group had a clear numbers advantage, and the so-called Baghead Boys weren't too dumb to recognize they were adventuring types, "Oh? Is that so. That's a cheeky offer" Dave said, standing tall but keeping a cautious eye on them, Katra especially, "Even if we were interested in yer little offer, how do we know you wouldn't just stab us in the back as soon as we turned around?" he questioned suspiciously, "How about this. Apparently you guys just wanna move on about yer business, well we do to. So we'll let you mosey on by and do yer vampire huntin' or whatever, and we'll just stick here and finish up our business"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>30-05-2022, 01:48:59</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 5/7<br><strong>Effects:</strong> +1 Forward to acting on Baghead Boys info<br><strong>Action:</strong> Juro does nothing of use!<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>Juro seemed ready to say something, but from the moment the words 'Baghead Boys' rolled off Dave's tongue, he admittedly lost it. His eyes fell closed as he covered his face with his palm. Was it irritation that resigned him so readily; perhaps it was broiling anger that shook his shoulders. He'd hoped to display as much, but when a snicker burst free, it continued on despite his efforts. A long, crackling snicker that struggled not to explode into full on laughter. He barely heard the rest of their speech, he was struggling so much. By Gaia, it was a good thing undead didn't need to breathe.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>30-05-2022, 01:55:04</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 2/7<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 15 (+1) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 0<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Potion<br></div></div><br>One thing the others did know about Katra was that she was happy to follow up on the ideas of others.&nbsp; Part of her issue was that she often had ideas, considered them obvious when they weren’t, and expected them to follow the play in her own head.&nbsp; However, at the question of assurance, she let her psionic blade vanish and moved back several feet without dropping her guard.<br><br>“The way I see it,” she said, “if you try to further harass the <em>real</em> merchant, I have plenty of time to move forward and stop you.&nbsp; If you grab his gear or his body, it’s going to weigh you down too much to run away.&nbsp; However, right now you have a running start, and since you’re not wearing any armor like I am, you can make it if you leave the merchant and just bolt.&nbsp; There’s your assurance: simple logic, both on your side if you hold your end, and on mine if you do anything else to him.&nbsp; You don’t seem the type to abandon one of your own to let the other two get away, especially knowing he knows who you the other two are.”<br><br>There was no question in her mind now.&nbsp; They had bandit names and had chosen to be bandits.&nbsp; One of her own group had given their word, though, and she’d abide.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>30-05-2022, 02:18:31</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 1/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: Defy Danger 11<br><hr><br>There was a flash and suddenly, Valna wasn't holding her dagger anymore. Instead, it was reverberating in a nearby post and the cord holding the so-called Big Dave's sack closed was neatly slashed. "We could kill you now instead," she said. "We wouldn't even have to wait. Or you could simply turn and go. Simple enough. Maybe you'll even be lucky next time and find yourself some easier prey. That is, if you decide not to learn your lesson and leave the pilfering for those with the talent for it." She was smiling as she said it. Or, at least, showing her teeth. And, almost by magic, there was a dagger in her hand once more.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>01-06-2022, 11:05:46</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.pinimg.com/originals/0c/0a/f0/0c0af03a03645cb9edb6f70dc5d634fe.gif)<br></div><strong>Name: </strong> Peaches Fizzwhimsy<br><strong>Race/Class: </strong> Pixie, Fairy-type<br><strong>HP:</strong> 12/12 <strong>Armor:</strong> -&nbsp; <strong>XP:</strong> -/7<br><strong>Effects:</strong> Glowing, candle-bright<br><strong>Action:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Volley&nbsp; 6</div><div class="spoiler_body">At 2022-06-01 04:00:33, Peaches (uid: 27361) rolls: 2d6a1 Result: 6 (https://elliquiy.com/forums/dicebot.php?r=159418)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength:&nbsp; &nbsp;8(-1)&nbsp; Constitution: 12&nbsp; Dexterity: 15(+1)<br>Intelligence:&nbsp; 13 (+1) Wisdom:&nbsp; &nbsp;9&nbsp; &nbsp; &nbsp;Charisma: 16 (+2)<br></div></div><br><hr><br>&nbsp;&nbsp;&nbsp;"I think that went pretty well, considering!" peaches announced as they were hurriedly ushered from Lord Blackcrest's estate. "And an excuse to get out of the city!" As soon as they were beyond hte walls, she stored away her cloak and returned to her preferred size - roughly like a large jaybird or thrush, wings zmzmzmzmzmzm'ing as she flew just above and behind Valna<br><br>&nbsp;&nbsp;&nbsp;...And as it happens they blunder right into bandits accosting a merchant. With a little scowl, she slipped from her belt a wood-and-horn slingshot, and a nice smooth stone from one of her pouches.&nbsp; She wasn't really interested in chatting up a bunch of thugs who had just been beating up some poor merchant four-to-one! Instead, she squinted one eye, the tip of her tongue poking between her lips, and let fly, hoping to peg a baghead boy right in the gunnysack... and missing "Shoo! And get a better gimmick! Or else!" She pouted angrily. She had picked that particular rock <em>special</em>!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>01-06-2022, 17:31:32</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/dUkRf5E.jpg)<br>(https://i.imgur.com/gSzLL6R.jpg)</div><br>There was a solid beat between Valna's dagger snicking the tie on Big Dave's bag, and the group of thugs realizing what had happened "Wh-what!?" he exclaimed, reeling back and quickly yanking down on his bag to make sure it stayed in place, "hey you messed up Big Dave's bag!" Speartooth Jake shouted, "His wife worked really hard on that you know!" he added, taking a step forward and readying his spear, "Yeah! And Big Dave loooves his wife! Your asking for a clubbin' now!" Billy Clubs added, raising his iconic billy club over head. <br><br>However before any further action could be taken, the merchant at their feet began to stir, "Ugghh...that really hurt you baggy bastard..." he muttered, pushing himself up on shaky arms, "Did no one teach you any mann-"<br><br><div align="center"><span style="font-size: 12pt;" class="bbc_size">THUNK!!!</span></div><br>Just then the stone from Peaches' sling shot went wide, missing all three of the Baghead Boys and instead sinking itself into the back of the merchant's head. The peddler immediately dropped like a sack of potatoes, plopping down with a thud with his arms limply splayed out. A moment later and inky black blood was pouring out onto the ground around him. <br><br>A long, awkward silence ensued as the Baghead Boys looked down at the man, and then back to the group.<br><br>"................"<br>".................."<br>"...................."<br><br>"You know, I think we're just gonna go" Big Dave said flatly, the fun having quickly drained from the encounter, "But uh...you ain't heard the last of us! You better remember our names, because the Baghead Boys will...uh...you know, never mind...that kinda killed the mood..." he said, as they turned and walked off, "Jeez that was fucked up" Jake murmured, "yeah is that guy gonna be alright?" Billy asked as they quickly walked out of earshot. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">spout lore 7-9</div><div class="spoiler_body">As you look closer you realize the merchant in question is a Shadowfolk. The Shadowfolk are a rather mysterious people, known mostly in this part of the world for the network of shadow merchants who travel about the land selling all manner of rare and curious wares. The secrets of their operations are closely guarded, but they are known to sell exceptionally fine goods at reasonable prices, as well as buy treasures and artifacts for a high price. As such they tend to get along well with adventurers, and befriending one is often a great boon to any party.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">spout lore 10+</div><div class="spoiler_body">The Shadowfolk are one of the more alien races of the world. True to their name they appear to be living shadows. However that isn't to say they don't have flesh and blood. Their anatomy can be very loosely compared to a human, but working on one requires a more delicate touch. +1 to attempting to physically handle a Shadowfolk's body.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>01-06-2022, 17:58:41</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 2/7<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Katra (AndyZ) Roll: `[6, 4]` Result: 12<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 15 (+1) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 0<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br></div></div><br>As the merchant went down and the Baghead Boys ran off, the only attention Katra gave them involved a single raised finger of her gauntlet, pointed towards the sky.<br><br>Getting over to him, she was first planning on working on fixing the wound, but this was a different species.&nbsp; Thankfully, she was quite familiar, and gave all the pertinent information she had in order to help other people be able to do the fixing themselves.<br><br>Or, rather, she’d intended to let others handle it, but upon recognizing the type of merchant he was, the decision was made.&nbsp; Katra uncapped the healing potion she carried and poured it down his throat to ensure he’d live, but left out the bottle.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>01-06-2022, 20:15:07</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/dUkRf5E.jpg)<br></div><br>Feeding the merchant the potion was a tricky feat in it's own right. The shadowfolk seemed to radiate an aura of shadow around their body, creating a pitch black outer layer that no light could penetrate, save for the two yellow dots of their eyes. When Katra lowered the potion down her hands would seem to vanish a few inches into the inky shadows, and would need to find the merchant's lips through touch alone. Once she had successfully administered the potion, there would be a brief pause, before the merchant suddenly sat straight up with a start. <br><br>"Guh!" they gasped, reaching behind their hat to rub their head, "Ugh my head, it feels...fine actually...huh..." they mused, yellow eyes blinking rapidly, "what happened? are those scoundrels still here?" they asked, looking around. When they took in the party they would flinch back for a moment, "wah! who are you?" they asked, shuffling back. That's when they noticed that their pack was still strapped to their back, and that the bandits were gone. Putting two and two together they looked back at the party, "did you all...come to my aid? run off those nasty thieves?" they asked. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>01-06-2022, 20:31:17</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 5/7<br><strong>Effects:</strong> +1 Forward to acting on Baghead Boys info<br><strong>Action:</strong> Spout: 9<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>Peaches's stone collided fiercely with the merchant's head and Juro went silent in shock. Just for a beat. Because a moment later he was struggling not to burst out in full on, body shaking laughter. To say his humor was dark would be an understatement. About as dark as the merchant's blood, in fact--<br><br>Wait. What? What was this man? As he thought on it, the Baghead Boys began to retreat, clearly afraid of Peaches: the force of nature they had at their back. Along with Valna's threat, they had to know they were doomed. "You all should go into comedy, you'd make way more coin than any bandit," he called rather earnestly before stepping closer to the severely injured merchant to stare at his weird blood.<br><br>"Oh! This is a Shadowfolk. An adventurer's best friend, I hear. They sell fine wares at good prices and pay highly for treasure."<br><br>Moments later, Katra had fed the merchant a potion and he was up. The question of whether it was worth it crossed his mind, but given what he knew of shadow merchants, it probably was. "Yes, we chased the thieves off. They made for poor bandits. Entertaining though."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>01-06-2022, 20:50:50</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 2/7<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 15 (+1) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 0<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br></div></div>“You took a nasty bonk on the head,” she conveniently left out how he got it, “but I got a healing potion into you, so you should be okay now.”&nbsp; She didn’t say it, but it was her hope that he could either replace the potion or offer something of equivalent value.&nbsp; “My name is Katra, and this is Juro, Valna, and Peaches.”&nbsp; She gestured to each.&nbsp; “We’re part of Second Chance, an adventuring guild in this town.&nbsp; It’s okay if you’ve never heard of it, though.”<br><br>If nothing else, now that he had, hopefully he would visit Cass’andra.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>01-06-2022, 23:37:04</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 1/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: Spout Lore &nbsp;&nbsp;&nbsp;At 2022-06-01 16:21:44, c0i9z (uid: 61584) rolls: 2d6 Result: 7 (https://elliquiy.com/forums/dicebot.php?r=159460)<br><hr><br>"You're supposed to hit them, not this one!" Valna called out to Peaches as she went to retrieve her dagger, Katra having apparently taken care of getting the shadowfolk merchant back to their feet. "I had them all nearly running already, too," she added, against apparent evidence, but she'd never let anything like that stop her before. "But anyway, you're a merchant, right? I've got something for you to look at, maybe. But before that, how's about a reward for all our help?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>01-06-2022, 23:54:22</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 5/7<br><strong>Effects:</strong> +1 Forward to acting on Baghead Boys info<br><strong>Action:</strong> None<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>Only one word came from Juro's mouth in response to all of Valna. "Shameless."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>02-06-2022, 00:55:36</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/dUkRf5E.jpg)<br></div><br>"Ughh, entertaining for you perhaps. Those dastards punched me in the face and bludgeoned me in the back of the head" the shadow merchant said, pushing themselves up to their feet. Fortunately for them they had not actually seen what had beaned them in the back of the head, and naturally assumed it had been one of the bandits rather than their own spritely sharpshooter, "Second Chance? Sorry, it's been a while since I've been to Wyrmfell, so I'm not up to date on the new businesses. Still it's good to see the Adventurer's Guild get some competition finally" they said, giving Katra a thumbs up. <br><br>Ofcourse Valna was quick to focus on business, and reward above all else, "Ah yes. A good deed should not go unrewarded. Perhaps I could offer you a peek at my wares? with the savior's discount of course" they mused, shrugging off their hefty pack. Undoing some buckles and clasps, the pack suddenly began to unfold and expand, eventually taking the form of a full <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">shop stall</div><div class="spoiler_body">(https://i.imgur.com/xJtQPr9.jpg?1)</div></div> lined with goods, "I've got a beautiful selection for sale today strangers, in fact I've just stocked up on..." the merchant started as they stepped behind the counter, only to freeze when they saw the state of some of the goods, "oh..." they muttered, seeing the array of cracked bottles and smashed baubles. It would appear that the merchant's hard falls had led to a good deal of their stock being broken, no doubt the shattering sounds the group had heard earlier. <br><br>"Uh, well, no worries! There's still plenty of stuff left intact!" they said, trying their best to bounce back, "so tell me new friends, what're you buyin'?"<br><br><hr><br>Cass'andra has given you all a combined allowance of 25 gold to buy whatever you need, with Valna having 10 gold of her own personal money to spend as well. <br><strong>(Shopping continued in Discord chat)</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">inventory</div><div class="spoiler_body"><del>-Healing potions</del><br>-Healing poultice x5: 4 gold each<br>-Medical Kit: 8 gold <br><del>-Springstep potions</del><br><del>-Shieldskin potions</del><br>-Bottle of Silversheen x2: 7 gold each<br>-Bottled Breath (Fire) x1: 10 gold <br><del>-Bottled Breath (Frost)</del><br>-Smoke bottle x3: 5 gold each<br><del>-Message Cranes</del><br><del>-Everlamp</del><br>-Blood Compass: 70 gold<br>-Pipe of Passing: 40 gold<br>-Halfling Pipeleaf x20: 3 gold each<br>-Fey Leaf x15: 5 gold each<br>-Silver Sword: 30 gold<br>-Silver Dagger: 30 gold<br>-Silver Axe: 30 gold<br><del>-Silver Arrows</del><br><del>-Vimviper venom</del><br>-Sickening Sugar x5: 4 gold each<br>-Rune Chisel (piercing): 140 gold<br>-Rune Chisel (fire): 160 gold<br>-Rune Chisel (force): 140 gold<br>-Rune Chisel (returning): 160 gold<br>-Enchanted Shield: 210 gold<br>-Enchanted Club: 210 gold<br>-Enchanted Rapier: 210 gold<br>-Ever-Sticking Gum: 40 gold<br><del>-Erecting Pole</del><br>-Boots of Water Skipping: 110 gold <br>-Beans of Stalking x5: 60 gold each<br>-Stretch Wax: 40 gold<br><del>-Pot of Greed</del><br><del>-Flower of Power</del><br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>03-06-2022, 06:26:07</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size">Location: Countess Feratti's Estate</span></span><br>(https://i.imgur.com/ZIHB2WE.jpg)</div><br>After collecting their newly gotten gold and items, and exchanging farewells with the merchant, the gang were once again on the road. Hopefully this little detour wouldn't prove too detrimental for poor Sera's health, but at the very least the rest of their trip would prove free of interruptions. <br><br>About an hour or so later, the group would find themselves approaching the grand estate of Countess Carmilla Feratti, the accused kidnapper of Lord Blackcrest's daughter. From the outside the grounds and manor were...well not what would immediately come to mind when one thought "vampire mansion". Perhaps it was just because it was still mid-noon, but the atmosphere wasn't particularly spooky or foreboding. The grounds were well cared for, and the house was in immaculate condition, looking even more impressive than Lord Blackcrest's mansion back in the city. Perhaps the only suspect thing about the manor, from the outside at least, as that all of windows had their curtains drawn closed, blocking out the sun. Of course given the nature of it's owner that made perfect sense. <br><br>There were no guards posted around the parameter, and no servants out and about, still having lunch perhaps? Whatever the case the gang had free reign to approach the manor however they pleased. Perhaps a full force invasion was in order. Or maybe they could stealth their way inside. Or maybe, if they were feeling crazy, they could even go up and knock on the front door.... 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>03-06-2022, 07:38:25</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 5/7<br><strong>Effects:</strong> None<br><strong>Action:</strong> None<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>Juro sighed as he eyed up this even fancier manor. "I feel poorer by the second," he added, checking for possible entrances from their current distance. "Infiltration seems like the wisest plan. I can use animal form to scout rooms in advance. Or at least to keep close to our sneakthief as she scouts; extra pair of eyes."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>03-06-2022, 23:30:08</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 2/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action:<br><hr><br>"You're not leaving me out here while you sneak into expensive places by yourself," Valna declared. "And we're definitely not going through there." She pointed to the front door. "These placed usually have a servant's entrance or something. Hold on." She popped out into the bushes and trees, disappearing from view. She was gone for a while until she appeared again from the other side. "Nope! Sorry, nothing there. At least, nothing useful. Everything that looked promising was either boarded or walled up. This place is tight, I tell you!"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>03-06-2022, 23:51:51</strong>
			</dt>
			<dd class="postbody">
				<div align="center">(https://i.imgur.com/sLsz487.jpg)</div><br>Valna's quick scouting run reveals nothing of immediate use. However this is more due to a hasty, unfocused search rather than a lack of opportunities. As such her report is quite flawed, as Juro is able to tell even from afar. The mansion is not walled up at all. The main doors are locked sure, but Juro can see there is a set of cellar doors on the side of the house, with a standard lock that was unlikely to hold up to any serious efforts to force it open, whether by pick or by sheer strength.&nbsp; <br><br>However while this presented a stealthy opening, if they were fast and skilled enough, Juro would also notice something else. Multiple somethings in fact. Up above, perched along the roof of the mansion, were several gargoyle statues. However with his well trained eyes and druidic knack for detecting living things, Juro could tell they were not mere statues. The gargoyles were in fact alive, keeping watch from above. Even worse, the druid would see their heads subtly shift to follow Valna's movements through the bushes. They had spouted her during her scouting, and watched as she returned to the rest of the group. They knew they were there. However for whatever reason they had yet to actually stir from their perches. It seemed they had no intention of confronting the group yet, perhaps since they hadn't drawn too close to the manor itself. <br><br><hr>Stone sentries line the rooftops, standing guard over the grounds. There are current 4 gargoyles that Juro can see upon the roof, though you have currently only viewed it from the front. What do you do?<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Discern Realities answers</div><div class="spoiler_body">"What is the most valuable/sneakiest entrance?"<br>The cellar on the side of the mansion. It is in a blind spot for most of the windows and has a standard lock.<br><br>"What here isn't what it seems?"<br>The stone statues on top of the mansion roof are actually living gargoyles <br><br>"What should I be wary of?"<br>Said gargoyles have spouted Valna in her attempts to scout out the mansion. Approaching the estate without their notice will be next to impossible. <br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>04-06-2022, 00:12:43</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 5/7<br><strong>Effects:</strong> None<br><strong>Action:</strong> None<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>"Shit," Juro eyed their stony obstacles with a spiteful grimace. "Those statues on the rooftops are alive. And they're watching us. It'll be hard to get close without them attacking." He sighed, ears bent forward as he scratched his chin in thought. "There's a cellar entrance on the side of the house, but how to get to it...? I could be a small animal and hope not to get snacked on, and The Feyblood could probably zip by too, but that doesn't help you two," he said, looking at Valna and Katra. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>04-06-2022, 00:39:37</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 3/7<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 15 (+1) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 0<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice<br>Medical Kit<br></div></div><br>“I see two choices.”&nbsp; Katra spoke quietly.&nbsp; “Either we all go for the cellar - my preference - or we split up.&nbsp; Valna and Juro could sneak through the basement while Peaches and I provide a distraction at the front door, giving Valna a good chance at a sneak attack.”
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>05-06-2022, 20:03:14</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 2/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action:<br><hr><br>Valna looked to the gargoyles worryingly, moving this way and that and watching them follow her every movement. "I don't know how well I can sneak around now," she admitted. "I can give it a try, but they seem to have a bead on me. It's going to be hard to lose them again like this." She frowned. "Maybe if I'm the one who makes a distraction, it might be easier for the rest of you to sneak in?" she didn't much like the idea, usually preferring to be the one doing the sneaking.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>07-06-2022, 18:42:43</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 5/7<br><strong>Effects:</strong> None<br><strong>Action:</strong> None<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>With the gargoyles having found and called them out, and a consensus reached after Valna’s flirtations failed, Juro walked up to the mansion’s grand doors and knocked. “Time to figure this out the simple way.” And the way they were worst at, judging by past experience. Talking was not their strong suit as a group. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>08-06-2022, 02:27:12</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 2/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action:<br><hr><br>Valna still looked at the gargoyles warily as she did so, but did follow Juro to the door. Simply walking in, announced, was far from her preferred method of entering a hostile place, but she felt herself out of better options at the moment.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>08-06-2022, 06:19:38</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/iCG6Tac.jpg)</div><br>The front door of the mansion was set within an alcove, about 6 feet long and narrow enough that only two people could stand shoulder to shoulder, forcing the gang to form a line. It was deep enough that the door itself would always be heavily shaded regardless of the time of day, no doubt another accommodation for it's vampiric resident. Now at midday, with the sun hung above them, the alcove was especially dark, creating a more foreboding atmosphere than the seemingly normal manor had previously given off.&nbsp; <br><br>Mere moments after Juro's knuckles left the door it would slowly swing open, an almost unnaturally smooth and silent motion. Behind the door stood a tall figure, illuminated by the lamps lining the foyer walls. They were lithe of body and dressed in one of the sharpest suits the gang had ever seen. Wine red hair hung around a face so pale it was almost grey, with pointed ears poking out the sides that suggested some kind of elven heritage. Their lips were painted black, and their eyes were a piercing yellow. Their face was just as sharp as their garb, and their features were highly androgynous. They were either a handsome woman or a very beautiful man (or something in between who knows?). Whatever the case their overall look said "vampire" with all the subtly of a screaming baby. <br><br>"Hello" they spoke, their voice providing no further evidence to their gender, "You...have not been expected today. May I ask you state your names and business here?" they asked. Their tone held no annoyance or dismissal, though it wasn't exactly a warm welcome either, merely pure professionalism. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>08-06-2022, 07:33:15</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 5/7<br><strong>Effects:</strong> None<br><strong>Action:</strong> Discern Realities Result 8: <em>What here isn't what it seems?</em><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>Juro watched the blatant vampire with a cocked brow. They were friendlier than human butler who greeted them at least. There was something philosophical there, he was sure. "I am Juro. We are the Second Chance Club--ignore the name, we are a very serious adventuring company--and we're here to speak to Sera Blackcrest. Her father seems to think she was abducted." As he spoke, he watched the person for signs of a reaction.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>08-06-2022, 08:07:22</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/iCG6Tac.jpg)</div><br>The pale elf's eyes expanded ever so slightly at the mention of Sera, though their face otherwise remained stoic, "Ah, Lady Sera" they said, carefully eying up the ragtag bunch. There was a beat of silence after Juro mentioned Lord Blackcrest's suspicions, ""Yes...Lord Blackcrest seems to think a lot of things..." they mused vaguely, with the subtlest roll of their eyes possible. As they spoke, Juro's discerning eyes would notice something in their mouth, or more accurately a <em>lack</em> of something. While the glimpses he caught were brief, the ebony black lipstick contrasted sharply enough with their pearly white teeth that the druid could see that they didn't have any fangs. Was it possible that this person wasn't actually a vampire at all? "A moment please. I'll make my lady aware of your request" they said, before closing the door again. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Juro discern realites</div><div class="spoiler_body">"What here isn't what it seems?"<br>The elf before you is not actually a vampire, or at least they don't have long fangs like one should</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>08-06-2022, 08:31:15</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 5/7<br><strong>Effects:</strong> None<br><strong>Action:</strong> None<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; chameleons; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>Juro waved as the servant went. Then, once they were gone, he said quietly to the party, “that’s no vampire. It’s just their style I guess.”
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>09-06-2022, 03:08:07</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 2/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action:<br><hr><br>As the butler closed the door, Valna saw her chance. The moment his eyes were off of her, she quickly and quietly reached out to put her hand into the handle. She matched her movements to his, until the door was nearly closed, then she pulled the latch open, even as the catch was being forced open by the door, keeping the latch down to prevent the door from locking and holding it tightly closed to prevent the butler from noticing anything. She waited then, for a while, until she couldn't hear the butler's steps anymore and slowly pushed the door open again.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>09-06-2022, 19:11:03</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><span class="bbc_u">Location: Countess Feratti's Mansion - Foyer</span></span></div><div align="center">(https://i.imgur.com/HgC0lqN.jpg)</div><br>Valna's fingers were as swift as they were sticky, and her little handle trick goes off without a hitch. The well oiled hinges of the door swing open without a sound, much to the gang's benefit as they are able to poke inside without detection. Inside the mansion the party is greeted by a massive foyer, illuminated by lamps and candles and a beautiful chandelier. The center of the room is a grand double staircase, encircling a tall marble statue, leading up to the overviewing second floor. From their vantage point they can spot 5 large doors: 2 on the first floor, flanking each side of the staircase, and 3 on the second floor, a large center door and one on each side hall. For now the grand foyer appears to be empty, with no servants out and about. However it would not be that way for long. There was no sign of which door the butler had gone through, nor any clue of when he would return. If they wanted to explore the mansion further they would have to make a decision quickly, or else retreat back out the front door to await the butler's return. <br><br><hr>Your choices of exploration are:<br>-The grand foyer itself<br>-The 1st floor left room<br>-The 1st floor right room<br>-The 2nd floor center room<br>-The 2nd floor left room<br>-The 2nd floor right room <br><br>While in the foyer you do not need to be particularly sneaky (for now), but if you wish to enter any of the other rooms you will need to roll a Defy Danger (dexterity), to determine if you can move about unseen and unheard. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>10-06-2022, 01:09:34</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 2/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action:<br><hr><br>Following advice from Juro, and with little else to go on, Valna moved quietly into the building. "Come with me or don't, but make sure to close the door," she whispered to the others as she walked through the currently deserted entrance hall. She made her way to the door easily enough and carefully opened it and let herself in. She wasn't sure what she'd find there, but at least she was less likely to run into the butler making their way back.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>10-06-2022, 02:16:50</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> <em>6</em>/7<br><strong>Effects:</strong> 1 Shapeshifting Hold <br><strong>Action:</strong> Shapeshift: 7 | Spending 1 Hold for Camouflage | Stealth: 5<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>He'd given his suggestion, top left (a choice made with a silent game of eeny meeny miny moe but the party didn't need to know that), and Valna moved to sneak ahead. He would follow suit, shifting his form into that of a chameleon before running up to latch onto the sneak-thief's arm. It was a high risk he was willing to take; the risk that she would see that, even in animal form, he had those damn bunny ears. Smaller, but still there and still telling.<br><br>His skin flushed darker as he concentrated on the black of her bicep-length glove. Soon, he blended in with the fabric. The only difficulty now was staying completely still as her movements naturally shook him about.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>13-06-2022, 22:40:46</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size">Location: Countess Feratti's Mansion - Master's Chambers</span></span></div><div align="center">(https://i.imgur.com/dH0tUdY.jpg)</div><div class="floatright">(https://i.imgur.com/y4EWGua.jpg)</div><br>Owing to their clanky armor and glowing trail respectively, Katra and Peaches opt to stay behind and keep watch from the door as Valna and a chameleonated Juro stealth their way into the mansion. For now they opt to skip past the first floor, heading straight for the grand staircase. As another testament to the immaculate state of the mansion, not a single step creaks as the thief swiftly climbs her way up. At the top of the stairs they take the left side. None of the doors are labeled, so it's more or less a random guess as to what they'd find behind it....<br><br>And what they found was relatively short hall, lit by a pair of chandeliers. There were only two doors, a set of ornately carved double doors at the end of the hall, and a second smaller door on their righthand side about halfway down. From the side door Valna and Juro could hear the steady trickle of water, and smell the scent of warm soap. They could surmise that it was most likely the bathroom, and that the larger door perhaps led to the master's bedchambers. <br><br>"Alright, finish up here and I'll start on the banquet hall. It seems we may be hosting guests so we'll have to prepare a table post-haste" a female voice says as the chamber door suddenly swings open. Valna has just enough time to duck behind one of the pillars lining the hallway, avoiding detection by the elven maid who steps out into the hall. For a moment the elf says nothing and goes about her business, and it seems they had successfully hidden themselves, however about halfway down the hall the maid abruptly stops, "huh? what's that?" she mutters to herself, noticing the pair of rabbit ears sticking out the side of the pillar....<br><br><hr>Juro you have successfully blended in with Valna's body, but have failed to tuck in your untransformed ears. You've been spotted, and you hear footsteps approaching. You still have time to jump out, scurry away, or otherwise reveal yourself in a way that puts you out in the open. If you do so it will avert attention away from Valna and allow her to maintain her hiddenness. Alternatively you may try to take another action, but if you stay where you are both yourself <em>and</em> Valna will be discovered. Valna you are also free to take whatever action you like, but with Juro compromising your stealth you will likely be discovered in the process.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>14-06-2022, 00:01:06</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> <em>6</em>/7<br><strong>Effects:</strong> 1 Shapeshifting Hold <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>The voices caught his attention, but a tad slower than Valna and her swift reflexes. He managed to cling to her arm, if barely, but in his struggle to keep attached to her in the sudden move left him exposed. And of course, it was the ears. It was always the ears. If he could sigh he would have. But with a lack of time and vocal chords, he had no choice but to act. <br><br>First, he did his best to bend his now-black bunny ears back, aiming to hide them against his body. Then he dropped from Valna's arm and scurried across the carpet, catching the maid's attention before climbing up another pillar. He hoped it was enough of a distraction to let Valna slip away to a safer hiding spot. And beyond that, he hoped his damnable ears weren't noticed again.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>14-06-2022, 03:43:25</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 2/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: Sneaking away (8)<br><hr><br>With Juro trying to take attention away from her, attention that he, himself, had pulled, of course, Valna tried to sneak away past the maid, towards the doors at the end of the hallway. She wasn't, however, as quick or as quiet as she hoped to be, the mess with Juro and, well, her worry for him, messing with her usual style.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>14-06-2022, 04:43:57</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/y4EWGua.jpg)</div><br>"Eh? eeep! what is that!?" The maid exclaimed, watching the unnaturally swift chamelebunny skitter across the floor and up a nearby pillar. To say the strange hybrid animal had fully captured her attention was an understatement, and as such Valna was able to slip right past her unnoticed, "seriously what are you?" she muttered, stepping up to the pillar and tilting her head side to side to try and get a better look. Juro's Valna-camouflage had maintained itself, but when cast against the white walls and ceiling it provided no aid in staying hidden. In fact it was the opposite, with the tan, gold, and black rabbit lizard standing out quite distinctly, "Is that a...chameleon? How in the world did one of those get here?" she asked herself, seemingly less startled now and more confusedly curious.<br><br>Meanwhile Valna silently streaked her way down the hall towards the main doors. However before she could reach them she would hear a second female voice, presumably the one the first maid had been talking too, "Finnea? Are you alright? I heard you 'eeep'..." she said, as the door started to push open. Valna would have only a split second to react. With two maids on either side of the hall trying to duck behind a pillar was pointless. Her only options were the doors. She could try to slip into the side door that probably led to the bathroom, or try her luck and confront whoever was coming through the bedchamber door. <br><hr><br>Juro you have successfully captured the maid's full attention. She is on alert, but seems more fascinated by your strangeness than actively scared, and so far she hasn't made a serious attempt to reach for you. As it is you can probably hang out on the top of the pillar without major risk for the time being. <br><br>Valna you have snuck past one maid, but fate has deemed to put another in your path. You can choose to deal with whoever is coming through the main doors, or try to slip into the bathroom at the side. Either way you have no time to scout out what's ahead or prepare for what you might face. If you take the side door you'll remain undetected by the maids in the hallway, but you won't be able to hide from whatever might be inside. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>14-06-2022, 05:19:37</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> <em>6</em>/7<br><strong>Effects:</strong> 1 Shapeshifting Hold <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>Another voice. Another door opening. Things were looking bad. And only one option came to mind...<br><br>He leaped, soaring from the pillar with arms outstretched and primed to land square on the maid's face. This big mess caused for an even bigger distraction after all!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>14-06-2022, 05:23:27</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 2/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Valna had absolutely no intention of confronting whoever was behind the door. Not confronting anyone was the entire point of being stealthy, after all! Something that Juro seemed not to have quite understood. He certainly wasn't being stealthy now, at the very least. But in any case, Valna quickly backpedalled from the door and dove right into the bathroom. Well, dove as much as she could without calling the maids' attention to herself, which, granted, was quite easy now, with Juro calling so much attention to himself instead.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>14-06-2022, 07:22:18</strong>
			</dt>
			<dd class="postbody">
				<br><br><br><div class="floatright">(https://i.imgur.com/y4EWGua.jpg)(https://i.imgur.com/ez4r7oq.jpg)</div>JURO<br><br>"Oh, sorry about that Sasha, it's just I saw this strange little liz-EEEK!" the maid started to say, only to be cut off with a squeal when Juro pounced onto her face. She immediately began flailing and struggling, trying to pry Juro off her face, fumbling about all the while, "Eh!? Finnea!?" the door suddenly swung open hard, revealing another maid, but this one was...a skeleton!? <br><br>The boney maid let out a similarly girlish squeal at the sight of her friend being viscously attacked by a rabbit-eared reptile, "What is that thing?" she asked, "I don't know, just get it off me!" the elf cried back. With a determined nod the skeleton flipped the broom she was hold and charged in, trying to smack Juro off of her with the brush end. Of course in doing so she ended up bonking her companion just as much. <br><hr><br>Juro you are currently being smacked with a skeletal servant's sweeper. Roll either a defy danger (dexterity) to deftly dodge the attacks, or a defy danger (strength) to stubbornly cling onto the elf maid's face. <br><br><div align="center">(https://i.imgur.com/Igv7CkU.jpg)</div><div class="floatright">(https://i.imgur.com/BAe6SqA.jpg)</div>VALNA<br><br>Valna opted to avoid the situation entirely, perhaps for the better. The sound of the elf squealing and a brief glimpse of what seemed to be a skeleton were the last things Valna would see before slipping into the bathroom, somehow managing to go undetected. Inside the bathroom the air was warm and humid, and surprisingly the sounds of chaos from the hallway were heavily muted, as though the room was soundproofed. The usual amenities were immediately present in the room, though the true centerpiece was the large bath near the corner, flanked by windows on either side. It was quite lavish indeed, spacious and richly crafted. It was even fed from above by a tiny waterfall, creating a constant froth of suds. And inside the bath was a naked woman, casually reading a book with the aide of the sunlight pouring through the window. <br><br>It took a moment for the woman to fully acknowledge Valna's presence, and when she did it was with a tinge of annoyance, "Gods dammit, did I not tell you not to disturb me while I'm bathing? I don't care about your precious cleaning schedule just wai-..." she sneered, clearly expecting it to be a maid. However as she turned around to see who it was she froze, eyes widening, and then narrowing, as she took in Valna's visage, "wait...who the fuck are you?" she asked, suddenly covering her breasts with an arm and dipping down to hide her crotch beneath the water. Despite this Valna was still able to get a good look at her, and it didn't take long for her to connect the dots: black hair, blue eyes, a fat rack and a shitty attitude? This had to be Sera Blackcrest. <br><hr><br>Valna it seems that literally by dumb luck you have stumbled upon the girl you were sent here to save. The only question is, what do you do now that you've found her?<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>14-06-2022, 08:23:27</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> <em>6</em>/7<br><strong>Effects:</strong> 1/2 Shapeshifting Hold | +1 to Stealth on Valna's arm <br><strong>Action:</strong> Defy Danger (Str): 9<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>When the skeleton burst into the hall, Juro's mouth snapped open in a reactionary yelp that didn't quite translate to his new form. Then the bone maid was rushing at him and next thing he knew he tasted dirty broom brustles as she(?) smacked both him and the maid he was attached to. He hunkered down as best he could, a part of him pleased at how distracting he was being, but most of him wishing he could spit the dust and lint off his tongue.<br><br>He managed to hold fast--a huge feat considering how proficient this skeleton was with broom whacking. The strikes weren't anything dangerous, but they were annoying. So he took the next step and crawled down the elf's back, then rounded her waist to slip under her apron. There, between apron and skirt, he'd at least take less dusty broom strikes directly to the head.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>14-06-2022, 22:38:09</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 2/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Valna couldn't help but to gape for a few moments at the woman's very full figure. At least, before it was hidden from her. "I'm..." she started, then paused to take a breath and swallow. "My name is Valna, from the Second Chance Club. We were sent by your father to fetch you and bring you home. You seem alright, at least, but you're not... are you a vampire? That might be... well, no, that's fine, he didn't specify or anything."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>15-06-2022, 11:04:46</strong>
			</dt>
			<dd class="postbody">
				<br><br><div class="floatright">(https://i.imgur.com/y4EWGua.jpg)(https://i.imgur.com/ez4r7oq.jpg)</div>JURO<br><br>"Get it off! Get it off! Get it off!" The elf cried as the skeletal maid swatted away, catching the poor girl in the face a few times, "Hey! I said get it not me!" she complained, "Sorry sorry, this is a slippery little whatever-it-is!" the skeleton apologized, still trying to smack off the surprisingly stubborn scaley boy. <br><br>Juro managed to hold on tight, ignoring the dusty strikes as he scaled his way down the maid's uniform, managing to tuck himself away under her apron. However while he had managed to cling on to the maid, his new choice of hiding spot had put him in a difficult predicament, "Oh Gods it's going down my...wait" the elf said, getting an idea. Suddenly he would feel the thick cloth of her apron wrap around him, bundling him up as though he had been stuffed in a sack. The apron that had just moments ago provided him shelter had no become a prison, a cruel betrayal if there ever was one. <br><br>"haha, got you you slippery critter!" the elf exclaimed triumphantly, "Good job Finnea!" the skeleton cooed, dropping the broom to help her hold the apron closed around Juro. The bunny eared druid may have retained his relative strength even in such a small form, but bundled up as he was he would find it difficult to find the purchase or leverage to do anything beyond flailing around. <br><br>"So, what should we do with it? Just kill it?" the skeletal maid proposed, "Errmm...Maybe not. It's pretty strange to see an exotic animal like this just walking around the manor. Maybe Lady Carmilla ordered it as a pet?" she countered, "Oh, that'd definitely be bad if we killed it then. Maybe we should take it over to her to check?" she asked, "That sounds like a good idea. Come on" they agreed, and began marching the captured Juro down the hall. <br><br><hr>You partially succeeded in your defy danger, managing to tough out being damaged by the bristled bludgeon. However now you have been presented with an ugly choice: The maids have you captured in an apron and are planning to take you directly to Countess Feratti. At this point the only way to escape would be to undo your shifting and allow your expanding body to rip through the bag, though this would obviously expose you as more than just a chamelebunny. Alternatively you could try your chances with being taken to the Countess, still under the guise of a (mostly) harmless animal. <br><br><br><div class="floatright">(https://i.imgur.com/62zzFn9.jpg)</div>VALNA<br><br>Sera's brow furrowed even deeper as Valna introduced herself, and like everyone else they had met today it was painfully obvious that she didn't know what the hell she was talking about when she mentioned the Second Chance Club. However when the thief mentioned the girl's father, her annoyed glower quickly turned into a full on scowl, "What? Father sent you? What the fuck!? We agreed that no one was going to take any requests he posted up!" she shouted, standing back up and marching over to the edge of the tub nearest Valna, completely exposing herself, though in her anger she no longer seemed to care how much of her body Valna could see (and Valna could see PLENTY), "You! I'm assuming this second whatever club means you're just a freelancer right? Well I'm not coming with you, so consider your job canceled" she growled, pointing at her indignantly, "And no I'm not a vampire, not that it's any of your business if I was. Just get the hell out of here! And tell my father to fuck off and leave me alone!" she added with no small amount of spite, especially whenever the word "father" passed her lips. <br><hr><br>Well it seems your target has politely declined your offer of rescue. So what now?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>15-06-2022, 11:25:16</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> <em>6</em>/7<br><strong>Effects:</strong> 1/2 Shapeshifting Hold | +1 to Stealth on Valna's arm <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>Damn it all, the maid was too clever for him by far. A part of him wished he'd crawled under her clothes entirely, but no, the rest of him could not agree. For pride or stupidity (or more likely both), he was now trapped in cloth and darkness, listening to heavily muffled voices discuss his fate. He heard the word 'kill' and nearly leapt out of his skin--quite literally. But then came their determination to take him to their mistress: the vampire in charge herself.<br><br>He could break cover and take them by surprise--maybe even lead them and the manor's security on a chase as Valna located their target. Or, maybe more likely, the commotion would see Sera locked up even tighter in whatever dank--or spotless--room she was imprisoned in. And he couldn't help but recall that the countess's defenses extended to the rooftops outside. <br><br>So, he stilled himself and steeled himself, waiting for another opportunity to escape in lizardy form.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>15-06-2022, 23:48:25</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 2/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>It was entirely unfair for Sera to walk towards Valna while looking like that, completely naked and not expect her to take a look or two. It was very unfortunate that they didn't meet in better circumstances, or the thief would have loved to make an attempt at knowing the woman more intimately. But she raised her hands. As a placating gesture, not, unfortunately, to grope those delicious looking breasts. "Hey, look, we're just looking to get paid here and your father is paying us lots. And, yeah, what your deal is with him or what you do other than that is no business of ours, but it's clear that you've got little love for him. So how about this? You come with us just long enough for him to drop a bunch of coin on us, tell him to get bent and then get right back here again. Then, you can have all the fun of knowing he's wasted a bunch of coin on nothing and you'd be well rid of us, too."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>16-06-2022, 09:01:00</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><span class="bbc_u">Location: Countess Feratti's Mansion - Foyer</span></span><br>(https://i.imgur.com/HgC0lqN.jpg)<br></div><div class="floatright"><div align="center">(https://i.imgur.com/j5UUcQX.png)</div>(https://i.imgur.com/iCG6Tac.jpg)(https://i.imgur.com/y4EWGua.jpg)(https://i.imgur.com/ez4r7oq.jpg)</div><br>KATRA and PEACHES<br><br>As Katra and Peaches elected to hang back at the entrance, they have been left mostly unaware of the wacky hijinks Valna and Juro have gotten themselves into. However what they do notice, peering from behind the cracked front door so as not to be easily spotted, is the return of the butler, emerging from the room to the right on the first floor. Though the pale elf did not come out alone, but was in fact accompanied by a strange, waifish figure. As they stepped out into the foyer, the duo would get a better look at the new arrival, a very thin (almost to the point of looking malnourished), very pale woman. She wore a long flowing dress and some kind of metal mask or helmet that completely covered her face, from which spilled long locks of stark white hair. Just looking at her body one might assume she was sickly, or otherwise afflicted, though despite her apparent frailty she carried herself with great poise and presence. <br><br>"You'll be receiving them in the banquet hall then? We'll have a table prepared as quickly as possible" the butler said with a polite bow of their head, motioning for the woman to head up the stair case, "My thanks J'eves. I hope to have this matter settled as quickly as possible" the woman cooed, starting to ascend the stairs with an almost unnaturally smooth stride. <br><br>However the two would stop in their tracks when squealing and shouting could suddenly be heard from the second floor, from the same direction Valna and Juro had gone. A few moments later Katra and Peaches would see two maids emerge, one an elf and the other a...skeleton? They were carrying something bundled of up in a cloth sack, suspiciously similar in size to the lizard form Juro had taken before hitching a ride on Valna, "Sasha, Finnea, what was that commotion? Is everything alright?" the woman asked, her masked gaze cast over to the direction they had come from and lingering there for a moment, "Forgive the disturbance Lady Carmilla, it was nothing serious, we just-" "Came across this strange creature in the hall. Some kind of lizard, but with rabbit ears. It jumped all over Finnea, but we managed to capture it" "We've no idea where it came from, but since it seems so exotic we didn't want to just dispose of it without consulting you, in case it might be something important" they explained, "Hmm, you've really caught me at a bad moment. We were just about to meet with some guests. For now just a find a cage for it and I'll-" the woman, apparently Countess Carmilla herself,&nbsp; started to say, only to receive a look from the butler that gave her pause, "Actually my lady, this mention of...<em>rabbit ears</em> is quite curious. I think it'd be best to take a look at it now" they said, gaze briefly flicking over to the front door, though whether they spotted Katra and Peaches was hard to tell.<br><br><hr>Katra, Peaches, from your look out spot you managed to get the first look at the infamous Countess Carmilla Feratti. However a complication has arisen. It appears that Juro has been captured by a pair of maids, and brought straight to the Countess. He is now surrounded by four potential hostiles, one of them being a skeleton and another a full fledged vampire! What do you do?<br><br><br>JURO<br><br>Juro's trip through the manor was about as comfortable as one would expect being hefted around in a bundle would be. It was impossible to see where he was going through the apron, though fortunately he wouldn't have much time to lose his bearings, as the maids would stop only a few moments later. The voices were muffled by his cloth prison, but he distinctly heard the name "Lady Carmilla" being said. From there he could piece together the general gist of the conversation, and it would seem he would soon come under the Countess's scrutinizing eye, "Ver...let's....ook at it" a new voice said, before the the apron was pulled open slightly and Juro would see a frightful metal face staring down at him. <br><br><hr>Juro you have been hand delivered straight to the Countess, and are now staring face to face with a steely masked visage. The apron has been opened slightly, but you are still being contained, and doing anything in your current form and position will still prove extremely difficult. What do you do?<br><br><div align="center"><span style="font-size: 12pt;" class="bbc_size"><span class="bbc_u">Location: Countess Feratti's Mansion - Bathroom</span></span><br>(https://i.imgur.com/Igv7CkU.jpg)<br></div><div class="floatright">(https://i.imgur.com/62zzFn9.jpg)</div>VALNA<br><br>Sera just stares at Valna for a moment, though not for the same reasons Valna is staring at her (and it is within this brief silence that Valna will notice just how perfectly the water drips down off the supple mounds of her breasts). Bit by bit her anger seems to be replaced by confusion, "I'm sorry, what?" she muttered, as if Valna had just spoken to her in a completely foreign tongue, "Are you seriously saying that I should just drop everything I'm doing and go along with a group of random strangers who have broken into our house, purely on their word that they were sent by my father, just so I can go <em>back</em> to my father, who I was trying to get away from in the first place?" she asked, wanting to make it clear they were on the same page with what Valna was suggesting, "Because if so...NO! Why the fuck would I do that!?" she growled, "I don't even <em>know</em> you, let alone trust you. Why should I go through all that risk and effort? What, so you can get paid? Do I look like I give a shit?" she asked, letting out a heavy sigh and shaking her head, turning her back to Valna (and unintentionally giving her a full view of her perfectly palmable ass), "How about this? Instead of whatever nonsense you just said, you and whoever's with you just turn around and piss off before you all get your heads chopped off and mailed back to Father as a warning"<br><hr>Well it seems your target has now <em>impolitely</em> declined your offer of rescue. So what now?<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>16-06-2022, 14:32:55</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 4/7<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 15 (+1) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 0<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice<br>Medical Kit<br></div></div><br>Katra was patient.&nbsp; She didn’t mind waiting.&nbsp; Honestly, she got quite annoyed sometimes at implications to the contrary.&nbsp; However, there weren’t always ways she could help directly.<br><br>Screaming broke out, which wasn’t uncommon around them, but she never really knew when the cover was blown, but she could wait for a clear signal calling for her aid specifically.<br><br>Then the butler returned with the vampire, and although things started, a creature with bunny ears was arising as a curiosity.&nbsp; Not hard to figure out, that.&nbsp; “Unusual mutation is a common feature in the Blasted Wasteland,” Katra said.&nbsp; “We have a Druid in our group from that area who’s an expert and will either know or be interested to learn himself.&nbsp; I have no money, but is there any chance I can take the creature off your hands to give to him?&nbsp; I can get him to tell you all about the Blasted Wasteland in exchange if it would interest you.”
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>16-06-2022, 15:17:39</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 6/7<br><strong>Effects:</strong> 1/2 Shapeshifting Hold | +1 to Stealth on Valna's arm <br><strong>Action:</strong> Defy Danger (Str) Escape: 8<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>He could have sworn he heard them say something about cooking him. The panic was setting in by the time he put the words together better in his head. <em>Oh. 'Look at it,'</em> he corrected in thought. Still, his adrenaline was pulsing and body was tense and poised for escape. And when his head was uncovered to face wall of hideous metal, his instinct to escape spiked even higher.<br><br>He could hear the group better now, and damn it all, the butler was back. The butler he'd talked to in his origin shape. Which also had rabbit ears. A voice called in from outside. Katra. She mentioned his homeland, then his druidic occupation. He was unsure of what she was going for exactly, but he'd used the distraction to try to wriggle free. He could slip away somewhere this time hopefully. Maybe even get outside to swap back in a bush.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>16-06-2022, 23:19:16</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 2/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Valna shrugged. "I though maybe you'd want to stick it to the man if you hate him that much. Waste some of his money you know. But if not, well, it's not like I'm gonna kidnap you or anything. You look safe, you want to stay, so I guess I'm done here. So long." She gave Sera a small salute and skipped over to the balcony. "Oh, and sorry if I don't go back that way, but I wasn't exactly invited in," she said before flipping over the balcony, for a surprisingly graceful landing.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>16-06-2022, 23:54:55</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 4/7<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 15 (+1) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 0<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice<br>Medical Kit<br></div></div><br>Seeing Valna pop out around the side of the building was hardly surprising, and Katra waved her over, leaning in to whisper just in case the gargoyles were the relaying type and not the programmed type.&nbsp; She definitely wanted to get filled in, and would be glad to make room for Peaches too.<br><br>The situation absolute shocked her, and she couldn’t help but ask about Valna’s certainty by pure reflex, but she did trust Valna’s judgment and it showed.&nbsp; Then she spent a few moments in consideration as many of the pieces clicked into place.&nbsp; “I’d love to ask why, but, yeah…”&nbsp; A wave of her gauntlet explained that the <em>why</em> was unimportant for the situation.&nbsp; “This is a straight up kidnapping if we do it.&nbsp; We either leave or spend some time talking.”<br><br>Then she remembered to add, “Can you convince the countess that our Druid friend recently acquired a strange creature with bunny ears he was studying, but it escaped?&nbsp; Seems they caught one.”&nbsp; Wasn’t hard to guess what that meant; she knew Valna would guess too.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>16-06-2022, 23:59:12</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 2/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>After explaining everything and Katra's suggestion, Valna looked up at the balcony window that she'd just jumped out of. "Well, the thing is, I kinda went in without asking and didn't exactly meet the countess. You're the one who waited patiently at the door, so... maybe you should be the one to ask about that kind of thing?" Valna suggested. "Or maybe you'd like me to try sneaking in again to ask?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>17-06-2022, 00:32:17</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/62zzFn9.jpg)</div>VALNA<br><br>"You're damn right you're not gonna kidnap me, and stop looking at my tits while you're at it!" She spat, watching with a glare as Valna headed for the window, "Hey, I thought I told you to turn arou-wait, what? Hey!" she exclaimed in surprise as Valna launched herself out the window. She rushed over to the balcony just in time to see the thief land with a graceful flip, "what are you insane!?" she shouted, though quickly shook it off with a scoff. However as she was stepping back into the bath, she had to stop and grit her teeth a bit as an unwanted flicker of admiration swelled in her chest, "Fuck, that was actually kinda cool..." she admitted to herself with a blush, before shaking it off again with another scoff. <br><br><br><br><br><br><br><br><br><br><br><br><div align="center"><span style="font-size: 12pt;" class="bbc_size"><span class="bbc_u">Location: Countess Feratti's Mansion - Foyer</span></span><br>(https://i.imgur.com/HgC0lqN.jpg)<br></div><div class="floatright"><div align="center">(https://i.imgur.com/j5UUcQX.png)</div>(https://i.imgur.com/iCG6Tac.jpg)(https://i.imgur.com/y4EWGua.jpg)(https://i.imgur.com/ez4r7oq.jpg)</div><br>EVERYONE <br><br>Just as everyone had opened the bag to inspect the chamelebunny, Katra's voice suddenly called out from behind the front door, snatching everyone's attention, "Ummm, beg your pardon?" the butler said. However before the awkwardly doored-off conversation could go anywhere, Juro would manage to muster every ounce of his lizard strength, fueled by the adrenaline in his soul, and managed to launch himself out of the apron and onto the floor, "EEEP!" the elvish maid shouted again, nearly stumbling over in shock. The reptilian jump scare even managed to surprise the Countess, making her flinch back a step, "Oh biscuit bones! We're sorry Lady Carmilla, we'll get him!" the skeletal maid said as both she and the elven maid gave chase again, managing to stay on Juro's proverbial heels (as chameleons had no actual heels). The two bumbling servants did their best to try and guide and coral Juro around, leading him back towards the staircase, where his size would significantly slow him down if he tried to run up the stairs. <br><br>Doing their best to shake off the chaos and confusion, Carmilla and her butler shared a look and a nod. A few moments later the front door would swing open again, the butler J'eves standing before Katra, Valna, and Peaches, looking composed once more, "My apologies for the wait. How about we put off the reptile matter for the time being? I do recall you came here for a more...urgent purpose, did you not?" they asked, believing it best to return to the more important issue here and let the maids deal with the critter, "My lady has agreed to meet with you and address your concerns, well, your <em>employers</em> concerns, personally" they said, turning to usher them inside. There the masked Countess was standing in wait for them, "Greetings my fair ladies. Forgive the commotion. I planned to meet you upstairs in the banquet hall, but..." she trailed off, looking over to the maids who were still chasing Juro around near the bottom of the stairs, "perhaps we'd be better off in my study for the time being" she suggested, motioning to the door on the right side of the staircase. <br><br><hr><br>Juro you managed to get yourself out of the bag, but the maids are still in hot pursuit, chasing you around in circles, trying to corner you so they can sweep you up in that cruel apron once more. What do you do?<br><br>Valna, Katra, and Peaches, it would appear after all these stressful antics you are receiving your audience with the vampiric Countess. She is attempting to usher you deeper into her manor, supposedly to her private study? Do you go along?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>17-06-2022, 00:39:24</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 4/7<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 15 (+1) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 0<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice<br>Medical Kit<br></div></div><br>At Valna’s question, Katra paused, realizing she hadn’t explained very well.&nbsp; Before she got a chance, however - as Katra had expected - the vampiress came to the door.&nbsp; Katra simply gave Valna a smile; she was smart enough to guess the rest and put the pieces together to bluff something to save Juro.<br><br>For the rest, she gave as best a bow as she could in full plate; curtsies were well known to be impossible in the armor.&nbsp; “Thank you for your time, Milady.”&nbsp; She was willing to follow if the others were, and while they could bail, she at least wanted to stay until Juro was safe.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>17-06-2022, 02:25:43</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 2/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Valna gave a while and a beckoning gesture towards the rabbit-eared chameleon. "Come here, boy," she said, as if he was a pet. "Sorry about that," she said. "Our pet got loose when the door was opened earlier. He didn't cause you too much trouble, I hope?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>17-06-2022, 02:35:10</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> <em>6</em>/7<br><strong>Effects:</strong> 1/2 Shapeshifting Hold | +1 to Stealth on Valna's arm <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 16 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div><br><hr><br>By Gods, these maids were tenacious. He understood wanting to be good at a job, but this was just ridiculous! He scurried from the maids at every turn, and when they tried to corner him against the stairs he ran between their legs in an attempt to make it to the door. <br><br>Then, Valna called 'here boy' and resentment and strange excitement hit him equally hard. He didn't stop to think about it--or about her easy escape and what she might have found. He just ran towards the entering thief.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>17-06-2022, 02:42:02</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 4/7<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 15 (+1) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 0<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice<br>Medical Kit<br></div></div><br>Or that.&nbsp; That worked even better.&nbsp; A gentle smile crossed Katra’s features.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>17-06-2022, 03:35:21</strong>
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			<dd class="postbody">
				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><span class="bbc_u">Location: Countess Feratti's Mansion - Carmilla's Study</span></span><br>(https://i.imgur.com/BjcDhQb.jpg)<br></div><div class="floatright"><div align="center">(https://i.imgur.com/j5UUcQX.png)</div></div><br>J'eves rose a suspicious brow when Valna claimed the chameleon was just their pet who happened to slip away from them, "I see, so it's your pet, and that's why your companion here offered to trade for the creature so your druid could study it?" they mused, immediately poking holes in their story, "Speaking of whom, where has your druid gone exactly? Your group appears to be down a member" they followed up, their eyes never leaving Juro. It seemed the butler had a pretty good idea of where their druid had disappeared to. <br><br>However, before a bigger deal could be made of the matter, the Countess gave a silencing raise of her hand, "It's alright J'eves. So long as no one's been harmed and they're all accounted for it's fine" she said, prompting the elf maid to give a pout, "I think I've been more than a little harmed by that thing" she muttered, which earned her a tilt of Carmilla's head that immediately silenced her "Indeed, it sounds like you've had quite the time of it, why don't you take the rest of the day off? You as well Sasha" Carmilla ordered, with the two maids quickly saying their thanks and retreating with a bow, "J'eves, have the kitchen prepare some refreshments..." she said, before turning to lead the group down the hall. <br><br>It would appear this wing of the mansion was more recreational in purpose. There were several spacious rooms were games and small dances could be hosted, and they would receive a brief peak into quite the impressive library as they passed by. However their destination was at the end of the hall. It was a cozy study room, almost cramped compared to the grand spaciousness of the rest of the house, with a warm fire crackling and a thick curtain drawn over the window. It too had several well-stocked book shelves, presumably her more treasured collection, "My apologies for the tight accommodations, I don't usually take guests here" Carmilla explained. The vampire was...difficult to read. She was incredibly polite and welcoming, especially to a group of people she knew had come here prepared to kill her. However at the same time the engraved steel mask made it impossible to see her expressions, leaving only tone and body language to try and judge her by, "Now, it would seem that our introductions have been postponed for far too long...I am Carmilla Feratti, Countess of Rouche County" <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">Rouche County is comprised of a stretch of land to the west of Wyrmfell, containing the town of Russdale and a few small villages, as well as a number of farms that help feed the capital</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">In addition to essential crops, Rouche is host to several orchards and vineyards, giving it a considerable stake in the alcohol trade. In fact the apple orchard mentioned in the treant quest listing happens to reside in this county, which means Countess Carmilla would have a measure of influence over it's affairs, even if she doesn't own the Redclaw Brewing Company itself.</div></div> she said, holding out her hand, expecting one of them to take it, "It is a pleasure to meet you. You are the Second Chance Club, correct?" she asked, having actually learned and remembered their name. <br><br><strong>(Meeting continued in Discord chat)</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>19-06-2022, 11:51:37</strong>
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			<dd class="postbody">
				<div class="floatright"><div align="center">(https://i.imgur.com/XVTQGQr.jpg)(https://i.imgur.com/zul5hep.jpg)</div></div><br>The meeting with the matronly vampire brought about a slew of revelations. Not only had Sera not been kidnapped by the Countess, and came to the manor of her own free will, but the two of them were engaged to wed (which not only explained her sudden disappearance, but also why the Adventurer's Guild had refused to investigate the matter, for they were already in the know). While they had not shared the full story of how they had met and fallen in love, what had been made clear was that Sera's father, Lord Blackcrest, would not approve. His hatred for Carmilla was only equaled by his protectiveness for his daughter, so if they wished to be married in peace, he would have to be dealt with, and so the Countess countered Lord Blackcrest's offer with one of her own.<br><br>However contrary to the gang's assumptions, the noble undead did not wish to see Lord Blackcrest come to harm or put to death. Instead they would take a more subversive approach, and target one of his greatest weaknesses: his pride. Harlan Blackcrest was a renown duelist, having claimed fame and fortune fighting in the Wyrmfell's grand arena, the literal center of the city. While he was well past his fighting years, he still took great pride in being a former champion, in the prestige and honor won through skill and valor, and there was nothing he respected more than the terms of a fair duel. Many would consider this a virtue, but Carmilla saw it for what it really was: an opportunity. <br><br><br><br><div align="center">(https://i.imgur.com/MGigRdw.jpg)</div>The plan was simple in concept, though challenging in execution. Firstly the Second Chance Club was sent back to the city, to meet again with Lord Blackcrest. However they would not be bringing Sera in tow, but come bearing a letter penned by her hand: <br><br><em>Dearest Father<br><br>Through strange circumstance I have found myself interned within the dark halls of Countess Feratti's mansion. I fear not for my life, for no harm has come to me so far, but it has been made clear I shall not be granted freedom without a price. The adventurers you sent attempted to rescue me, but were stopped by the Countess and her minions. However through their charm and guile they have convinced Lady Carmilla to grant us a chance to set me free. To that end she has issued you a formal challenge, a duel by proxy at the grand arena. You are to choose a champion to represent you in this duel, who will face off against Carmilla's own chosen champion. If you win the duel then the Countess has sworn to set me free, allowing me to return home unscarred. However should she win, she shall keep me here for as long as she pleases, and you most give up your efforts to rescue me. She claims this is the fairest way to settle the matter without bloodshed, but I know in truth she wishes to deliver yet another blow to your pride and reputation. Even knowing that, I beg you Father, please accept her challenge. I wish for nothing more than to return home, and I fear this might be the only way. The Countess has bid me to write out the terms of the duel, failure to adhere to them shall null the agreement and any hope of my freedom will be lost. She has made it clear they are not up to negotiation.<br><br></em><div style="text-align: right;"><em>With love and hope,<br>Sera</em></div><br><em>-Harlan Blackcrest and Carmilla Feratti shall contend in a Duel by Proxy<br>-The duel is to be held within the Grand Arena, with official sanction, in full view of the public<br>-The duel shall be fought with sword and shield, with the use of magic or powers prohibited<br>-The duel shall be contested under the Blue Rules, with victory determined by either submission or incapacitation. Intentional lethality is prohibited, as judged by Arena officials.<br>-Harlan Blackcrest is allowed to select a representative fighter from amongst the following members of the Second Chance Club: Katra, Valna, Juro the Druid, and Peaches Fizzwhimsy. No other champion may be selected or substituted. <br>-The winner of the duel shall be awarded custody of Sera Blackcrest, with her consent given to either outcome.</em><br><br>Included with the letter was her signet ring and a few drops of fresh blood; the ring as proof that it had truly come from Sera, and the blood so that a scryer's spell could confirm that she yet lived. To say that Lord Blackcrest was unpleased with this outcome was an understatement. The emotions that played across his face as he read the letter were unbridled, and the contempt in his eyes as he stared down the party was palpable. However for as much as he wanted to, he could not just berate them for their failure and send them away. Like it or not he would have to accept this challenge, and like it or not he would have to choose one of them as his champion. He needed them if he wanted to get back his daughter. Little did he know that the party was actually aligned with Carmilla, and now conspired to rig the duel in the vampire's favor. Perhaps if he had been in a better state of mind he would have been more scrutinous, but as he was now he had not whiffed out their deception. At least not yet. In the end Katra had been chosen for the role of champion, owing to her sturdiness and skill with a blade, with Lord Blackcrest woefully unaware that her spectral swordsmanship would not extend to a more tangible weapon. <br><br><div align="center">(https://i.imgur.com/aUQeMgE.jpg)</div><div class="floatright">(https://i.imgur.com/NEPKBSx.jpg)</div><br>With the message delivered and his champion chosen, the party was dismissed from Lord Blackcrest's manor. The duel would take some time to arrange, a couple of days at the least, and so for now the group would be left to prepare as they saw fit. However it had been quite a long day, and while their resurrected bodies did not fatigue as quickly as they had in life, it had no doubt been mentally tiring enough that they would still be due some rest. All that was left was to report back to Cass'andra and fill her in on what had all happened... <br><br>"t-t-t-two thousand!?" she stammered, eyes wide and whole body shaking. Truth be told she hadn't even expected them to come back successful at all, let alone that they had somehow managed to talk their way into doubling their original reward. Not only that, but instead of having to slay a vampire to get it, all they had to do was lose a fight. They were <em>great</em> at losing fights! She'd argue it was the thing they were best at. It was like this job was made for them! "That's...I can't...belieeeveit......." she trailed off as she straight up fainted right in front of them, hitting the hard wooden floor with a heavy thud.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>19-06-2022, 12:41:53</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 4/8<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 17 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br><hr><br>Cass'andra's shock at the news was not shocking at all, really. And she hadn't even heard about the shapeshifting and sneaking shenanigans and full detail yet; nor the fact that they found Sera by complete chance. But chance was what this club was all about, wasn't it? "Yes, we--" <br><br>Then Cass was out cold, and the thud of her body on the floorboards made Juro's ears to twitch frantically. "That's...a positive fainting, right?" he looked at the party in confusion, then shrugged. "I'll take her to her room to sleep it off." But before he lifted Cass up for the swift drop off and tucking in he had in mind, he'd check her pulse and breathing to make sure she hadn't had a heart attack. <br><br>However, the slim possibility left room for a worrying thought to creep in: if she ever did die, wouldn't they all drop like flies right after?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>19-06-2022, 17:55:43</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/7<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Valna shrugged. "You could just leave her, you know. I'm sure she'll be fine," she said, clearly not caring nearly as much about Cass as Juro did. Rather, she turned to Katra, motioning her to a corner. "Hey, uhm... I know you said that you didn't have much of an acting ability, right? Well, it's going to sound weird, maybe, but, you know if you think you're too likely to win the fight?" She pulled out a small vial. "Look, but don't touch, alright? The stuff in here's just a bit nasty. It messes with you, makes you weaker. With a bit of this, you won't stand a chance against Sera, believe me."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>19-06-2022, 22:05:43</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 0/8<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 0<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice<br>Medical Kit<br></div></div><br>The rule about not using magic or powers, just sword and shield, explicitly made this easier for Katra.&nbsp; She didn’t have to worry about being convincing; she could just let her own natural ineptitude handle the matter.<br><br>Few knew the story, but the first time she conjured the blade was the night after she’d humiliated herself trying to play with other children.&nbsp; They all said that she was too weak, that she’d never be able to wield a weapon or wear armor.&nbsp; Sure, her upper body strength was pretty bad, and the rest was below par, but she’d managed to build up sheer endurance to carry heavy loads by spreading the weight in backpacks and otherwise all throughout her body.&nbsp; In sheer lifting capacity, she certainly held her own.<br><br>In terms of being able to swing a sword or wield an axe, though…<br><br>Lord Blackcrest’s words briefly snapped her from the reverie of her thoughts, and she struck a pose.&nbsp; Her magic weapon was her best, but she had every intention of doing her best all the same.&nbsp; It looked good, and he’d never seen her do it.&nbsp; That he had no real faith in her didn’t surprise her and no longer got to her.<br><br>Really, such things had stopped mattering the night she could conjure that spark.&nbsp; She supposed she hadn’t really understood, but intuitively, she’d always known.&nbsp; It was her own will, her focus, her drive, her determination, manifested in a simple form she could use.&nbsp; As a child, the best she could manage was headaches and nosebleeds, but she focused on that.<br><br>What she’d thought was that she needed more, but once she got back to Second Chance and could practice a little more properly, the Countess’ ideas came to confirmation.&nbsp; Katra summoned the blade, and it collapsed into something like string, would so tight as to create a practically three dimensional object.&nbsp; Maybe she could make even more of it yet, but that would take time and practice, and wasn’t the point at the moment.<br><br>The cyan string still gave off a faint glow, and her natural movements didn’t cause it to swing or jostle the way physical objects did, but as she focused and concentrated, it began to spin in a slow circle as if someone else was holding or swinging it.<br><br>It would take her hours more before she felt truly comfortable with some of her new ideas and had the opportunity to ensure they’d be feasible in a combat situation.&nbsp; She almost didn’t notice Cass’andra falling over, but frowned several seconds too late, with others already helping.<br><br>Valna’s offer gave Katra some pause in consideration, but she nodded.&nbsp; “If I actually do hit, I’m probably still going to do a decent amount of damage, since I’ll be trying properly with the blade and everything.&nbsp; Good idea.&nbsp; Thank you.&nbsp; How long does it last?”
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>20-06-2022, 01:29:19</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 0/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"I'm... not sure," Valna admitted. "I know how to use it, to give it, to make it even, but I've never needed to stop it before. People I give it to... tend to not last long." She frowned. "A few days of rest should be enough to flush it out of your system, but other than that, sorry, I couldn't say. But if you still want it, it's yours. You only have to say the word."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>20-06-2022, 02:49:41</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 0/8<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 0<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice<br>Medical Kit<br></div></div><br>Valna admitted ignorance, and Katra nodded.&nbsp; It made sense that she wouldn’t need to cure someone she so poisoned, after all.&nbsp; That left the answer a puzzle.<br><br><div class="quoteheader"><div class="topslice_quote">Quote from: Carmilla</div></div><blockquote class="bbc_standard_quote">A puzzle is a problem with a single solution, a set of pieces that can only be put together in a specific way.&nbsp; Instead of a puzzle, perhaps try thinking of this ability as a canvas: you still get a picture in the end, but it’s one that’s created, not merely assembled.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Katra yanked herself back from her thoughts before she fell too far down the tangent.&nbsp; Valna needed an answer.<br><br>“I remember once hearing at the market of a guy selling a special antitoxin that was said to cite any poison for only ten gold.&nbsp; It was an old stall, so I doubt he was a charlatan.&nbsp; Could be worth looking into, and if I decide to go for this, I may need you to buy me some antitoxin on top of the dozen gold I already owe you.”<br><br>Some might balk at Valna only renting the money, but Katra didn’t.&nbsp; If she came into a sudden windfall, she wouldn’t want to be expected to just hand out coin to everyone else either.&nbsp; When Katra had the money, Valna would soon after.<br><br>“One thing I’ll ask, and I’ll let you forward the question to Juro if you want to: we should vote on either doing another quest starting in the morning or waiting until after.&nbsp; I’m still worried about the inn disappearances more than just the orchard, though I intend to do them all eventually if we can.”&nbsp; She looked back to Valna.&nbsp; “In the morning, though.&nbsp; I want to figure this out first.”&nbsp; She conjured six strings behind her in the shape of four triangles, one in the center and inverted between the other three.<br><br>Singular dimensions seemed to be easiest, the knife unraveled rather than forcing the entire clumped shape into three dimensions.&nbsp; No wonder she couldn’t make it bigger; she hadn’t realized just how long she was making the string as it was.&nbsp; Outreaching a sword was actually easy.<br><br>Katra was slipping back into her thoughts, but Valna had time to get in the last word.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>20-06-2022, 03:18:28</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 0/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Valna nodded and smiled. "This one's on me, if you take it. It's my scheme, so we get to share the cost." She handed the vial over to Katra. "You take this. Keep it safe, but do not open it unless you want to use it. I promise that you're not good enough to use it safely. Unsafely, though?" She shrugged. "Just pour some on your hands, it'll be good enough. But, well, if you do, do let me know. I need to know to go fetch you your antidote, after all. And if you don't, well, I'll want that back, alright? Not that I don't trust you with it, but..." She hesitated, then grinned. "No, that about covers it." She gave a mock salute and headed out, leaving Katra to her thoughts.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>20-06-2022, 03:22:13</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 0/8<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 0<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice<br>Medical Kit<br></div></div><br>That, at least, was easy enough to agree to, and she accepted the stuff.&nbsp; “I don’t really ever use other weapons, and it won’t work on my weapon of choice.&nbsp; My…”&nbsp; The words almost seemed an epiphany, but to what exactly would have to wait.&nbsp; Valna, however, did get a warm smile of thanks through it all as Katra made herself focus.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>20-06-2022, 23:13:56</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><span class="bbc_u">Location: Silk District</span></span></div><div align="center">(https://i.imgur.com/WBXNlCJ.jpg)</div><br>Wedged between the Market and Guild districts lies Wyrmfell's infamous Silk District. While the Grand Arena is the biggest spectacle during the day, once the sun sets the Silk District becomes the beating heart of the city. There every kind of revelry and vice can be found, from theaters and opera houses, to brothels and gambling halls. There any appetite can be satisfied, whether literal or figurative, with vendors and dealers alike lining the streets. And there one has the opportunity to make it big, or perhaps just make a couple big mistakes (hopefully the fun kind).<br><br><div align="center">(https://i.imgur.com/vMAVv1C.jpg)(https://i.imgur.com/wYGy2kY.jpg)</div><br>After receiving the news of their impending payday, Cass'andra decided the gang had earned themselves some proper R&amp;R. And what better place to rest and/or relax than the Silk District? Despite their undead nature the party rarely found themselves able to enjoy the city's nightlife, so tonight they would be allowed to treat themselves. <br><br>And so the gang found themselves inside one of the city's hottest spots: the Royal Hearts Casino. It was a proverbial palace of fortune, both good and bad. More than just a gambling hall, it was an adult playground where one could drink and party away their troubles, and maybe their coin as well. Out on the main floor there were several bars, a small show stage, and a wide spread of games. The above floors were host to private parties, VIP lounges, and a few penthouses that could be rented by the richest clientele. And of course down below, for those who simply couldn't get enough action from the arena, was a fight club where one could bet on matches, or perhaps take part in them. This was a place that was normally well beyond the group's budget, but with a major windfall on the horizon, Cass has said "fuck it" and dipped into their meager expense account to give everyone a little change to play with. <br><br>Cass'andra has given everyone 50 gold (in addition to whatever money they already had) to indulge themselves with. Spend it, save it, blow it all away on blackjack and hookers, the choice of yours. As you explore the casino you come across the following activities you can partake in. <br><br><ul class="bbc_list"><li>The games call to you: cards, dice, roulettes, slots, you name it. You're currently touting around more spending money in your pockets than you've ever had since being revived, but what if you could make <strong>more</strong>? With the right luck 50 gold could become a thousand, hell a million!</li><li>On the show stage is a rather handsome orc woman (https://i.imgur.com/TcyN8Ce.png) playing a range of raunchy songs. The light gleaming from her strings and the spectral dancers who follow her tune and provocatively tease the audience members suggest she's not a mere musician, but a true bard. Perhaps you could stop to enjoy the show.</li><li>The bars are a bit crowded, but that isn't always a bad thing is it? That must mean the drinks here a good, and there might be some interesting people to talk to. And while your bodies are more resistant to alcohol, you have 50 gold and a dream, drunkenness is not beyond your reach. </li><li>In one of the shadier corners of the room you happen to spot a woman in rather odd garb, a plague doctor (https://i.imgur.com/c5xqVQw.png)? She seems to just be hanging out, not really partaking in any of the games or entertainment. Occasionally someone will walk up to her, and after a few whispers they will subtly exchange something back and forth, hidden by their hands <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">spout lore 7-9</div><div class="spoiler_body">Her outfit makes her easily recognizable as a member of the Flock, a crime syndicate that specializes in potions, poisons, and any other kind of illicit alchemic substances. To see one hanging out here means one thing: drugs! drugs! drugs!</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">spout lore 10+</div><div class="spoiler_body">While her business here is obviously intended for...recreational goods. She would no doubt still be able to supply a variety of other useful stuff, or at least provide a means of securing them: potions, poisons...antitoxins perhaps...</div></div></li><li>A bit off to the side you see what appears to be a smoking lounge, with guests passing around pipes and sharing hookahs, all looking quite relaxed indeed. One that stands out in particular is a waspish sect girl (https://i.imgur.com/7XEKHzj.jpg), the scent of sweet honeyed smoke wafting from her pipe. She's alone, and looking rather bored as she casually glances about, until she makes eye contact with you for a split second and smirks. </li><li>One of the larger side rooms serves as a miniature strip club (https://i.imgur.com/RwLcHiZ.jpg), with a few girls of various races. You can enjoy the show or even get a private dance. Just remember, no touching.</li><li>Down below on the basement floor is a small fight club (https://i.imgur.com/GYBIvwS.jpg). There fighters challenge each other in bare knuckle brawls for the amusement of the betting crowd. Not only can you gamble on the matches, but you could also volunteer for an open bout yourself, and earn some coin the hard (but fun) way. </li><li>Alright...it's a longshot, BUUUUT...this place has to have some kind of vault right? All this gold has to be held somewhere. The chances of pulling off a hasty heist are close to zero, but they're <em>not</em> zero...</li><li>If nothing at the casino interests you, or perhaps you're feeling a bit sick or overwhelmed, you can always step out for a bit. Who knows who or what you might run into on a nighttime stroll</li><li>Perhaps this place isn't really your scene. Perhaps you're less in the mood for coin, and instead something more...<em>carnal</em>...Strippers are nice and all, but unless you're especially persuasive you're not likely to get your bits wet. However it just so happens that the Royal Hearts Casino sits just across the street from the Chocolate Star (https://i.imgur.com/0pJYVJG.jpg), perhaps the highest rated brothel in the entire city. No matter what your twisted tastes are, you're likely to find it there, for a price of course. 50 gold might not be enough to get the most expensive prostitutes, or the most premium services, but hey, you're in a casino, you might be able to save up enough to afford that girl of your dreams.</li></ul><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>21-06-2022, 00:10:05</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 1/8<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Spout Lore 6<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice<br>Medical Kit<br></div></div><br>Good to her word, the very first thing that Katra did when she got some money was to give the twelve gold back to Valna.&nbsp; Hardly a surprise, but the remaining thirty-eight should still be enough to have some fun.<br><br>Drunkenness was tempting, <em>so</em> tempting, but a temptation was only such.&nbsp; She could probably make enough money for it all if she challenged a dwarf to drinking him under the table, but then, maybe her proclivity for doing that was getting around.&nbsp; Besides, she’d tried that before, and it just wasn’t fun.<br><br>Then she saw the face of Crow, and she knew.&nbsp; Crows were famous for eating the eyes of corpses, seeking the knowledge of the spirit that had passed on.&nbsp; Most people despised them, and Katra had a really bad feeling about this one, but, even so, she could sympathize.&nbsp; Everyone was curious about what happened after death; Katra just happened to know.&nbsp; Her memory about it wasn’t perfect, but there you go.<br><br>So she walked up and explained.&nbsp; “Everyone figures the blackness is scary.&nbsp; It’s more peaceful.&nbsp; There just isn’t as much there, but you know what’s around, not unlike some taverns hoping to foster romance.”&nbsp; She moved to a good spot to make sure she wasn’t blocking passersby.&nbsp; “I don’t remember anyone knowing some vast and unknowable secrets, though plenty knew bunches of stuff from when they were alive.&nbsp; Really, you’re better off trying to get a library membership.”<br><br>Katra looked over to welcome questions, but also gently encourage the woman to find another way of life, some other purpose.&nbsp; People didn’t realize how precious their life was before dying.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>21-06-2022, 00:23:56</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 1/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>The casino was loud and crowded and seemed like plenty of fun! And the moment the three entered it, they separated. Katra went for the strange, and strangely sexy, masked woman, while Juro seemed to be intrigued by a lovely sect girl. Valna, for her part, found herself drawn to an orc bar who seemed to be playing the most delightful music. She went over to listen, perhaps with a chance to join in? She did enjoy a bit of a dance at times and the sweet, sensual tunes seemed like they might be a perfect ambience for her to do it in.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>21-06-2022, 00:35:22</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 4/8 <strong>Coin:</strong> 50<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 17 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br><hr><br>"So this is the pomp and glamor the LiveLands are famous for," Juro would say, eyes alight with awe as he took in the Casino. Conventional wisdom said that gambling to win was a sucker's game. A run or two here could be fun though. One just needed to know when to quit. This place was a trap of another kind. A beautiful one, but a trap all the same. If not they were not careful, they could lose every bit of their measly coin. "Keep an eye on your purses," he said to the party, and just then he noticed the plague doctor. <br><br>No, she wasn't a plague doctor. He'd been warned her kind when he first got to the city. "And I advise you stay away from that one in the bird mask. She's a criminal," he said, an ear tipping towards the woman in question. But Katra was gone by the time he finished speaking, so he shrugged and sighed.<br><br>With his unheeded warning given, he started eyeing the poker game when he saw the smoking lounge, and the beautiful sect sitting alone. And then her eyes landed on their group and she smirked. He didn't give it a second thought (or a first) before approaching. "Smells amazing," he said, smiling at the honeyed scent of her pipe smoke. "It's been too long since I've shared a pipe. Are you waiting on someone?" he asked, gesturing towards the empty seat beside her.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>22-06-2022, 09:47:46</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/TcyN8Ce.png)<br>(https://i.imgur.com/nZuptb0.jpg)(https://i.imgur.com/ZgZ4btl.jpg?1)<br>(https://i.imgur.com/7XEKHzj.jpg)<br>(https://i.imgur.com/c5xqVQw.png)</div><br>As Valna approached the stage the orcish bard started to shift the mood of her set. Going from lewd and crude to something a bit more sensual (https://www.youtube.com/watch?v=teCcc7q9Hlg). It was then that she showed off the true extent of her bardic magic, for each pluck of her strings produced the sound of a completely different instrument: violin, piano, even horns. Combined with her surprisingly speedy fingers she was able to recreate the sound of an entire band all on her own, and added to it was a beautiful voice one would normally never expect to hear from an orc. <br><br>"....~Fireworks to light up your night sky<br>In a flash, li~~fe and love can go awry<br>Let me take you hi~~gher, fulfill your desi~~res...!~"<br><br><br>From around her smoke began to rise, pouring off the stage and into the crowd. With each strum the smoke twirled and twisted, forming into increasingly distinct shapes. Eventually they took the form of beautiful dancers. They were wispy and ephemeral, yet so detailed and defined, as if sculpted from cloud and marble. The dancers weaved their way through the crowd, using their alluring forms to tempt people to dance with them. Valna herself would quickly find herself flanked on both sides by a pair of these ghostly dancers, one male and one female (how did they know?). Pale hands caressed down her arms, feeling strangely solid yet not at the same time. It felt like if she squeezed onto them they would hold firm in her hands, but at the same time if she blew on them they would blow away like a cloud of smoke. They urged the thief to dance with them, starting off slow and playful at first, but steadily growing more intimate in their attempts to grind their bodies together.<br><br><br><br><br><br><br><br><hr><br>The beautiful bee girl smirked as Juro approached her without hesitation, the druid getting a sense that this was a refreshing experience for her, "Waiting for someone? Yes...though not anyone specific..." she cooed. Her accent was foreign and heavy, though not unpleasant, however there was a certain...<em>quirk</em>, to the way she spoke. There was a noticeable pause before each sentence, as if she was carefully considering what she was going to say, or perhaps <em>how</em> she was going to say it <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">The sect mostly hail from great underground hive cities, with their own culture and language. It seems likely that this woman hails from one such city, and probably hasn't had a lot of experience speaking with foreigners.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">The sect don't just have their own language, they have their own unique forms of communication that are incompatible with other races. The release of pheromones, the subtle twitch of antennae, and even straight up telepathy are all forms of nonverbal communication the sect incorporate into their overall language. She's not just unused to speaking your language, she's likely unused to talking at all. </div></div>. crossing one jet black leg over the other and giving him a small nod of permission to join her. She gave the bunny man a quick once over, eyes lingering on his long ears, as was so often the case, "Cute" she said with a small but earnest smile. <br><br>Remembering his mention of the pipe, the girl would take another deep draw from it before taking a moment to twirl it between her fingers, "You wish to partake?" she asked, passing the pipe between each of her four hands like a baton before finally holding it out to him, "Are you sure? This is Queen's Tarr..." she questioned, sounding like a warning, though there was a hint of challenge there as well. <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">The chief export of the sect's hive cities is the special Hive Honey that only they are able to cultivate. It is prized not just for it's quality as a foodstuff, but the sheer versatility in it's alchemic applications. With the right treatment and processing Hive Honey can be turned into all manner of things: food ingredients, preservatives, curatives, potion additives, and several varieties of alcohol and drugs, among other things. Tarr is one such drug, created from highly refined Hive Honey, and is considered one of the most potent drugs in the world, especially for non-sect, boasting hallucinogenic effects in high enough doses.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">While there are several different grades of Tarr, the sect girl specifically mentioned it was Queen's Tarr. It is the highest grade available, made from a special kind of Hive Honey; the same kind that citizens of the hive cities ingest to develop their telepathic link to each other (also known as the Hive Mind). In addition to it's normal effects, smoking this kind of Tarr will temporarily open one's mind, granting them a telepathic link to others who have ingested the royal honey. Needless to say to be in possession of such a rare drug, and willing to casually share it with someone she's just meet, this woman is probably someone special, or highly wealthy at the very least. </div></div><br><hr><br>The bird faced woman tilted her head quizzically as Katra went on about the blackness of death, and something about secrets and hidden knowledge. When she was finally given the nudge to speak, her response was simple...<br><br>"What?" <br><br>Though Katra could not see the girl's face, the tone of her voice and her body language spoke to sheer and utter confusion. It was the kind of befuddlement that simply could not be faked. It was the purest, rawest <strong><em>"what?"</em></strong> Katra had ever heard in her life. If this woman really was some kind of eyeball eating cultist trying to play dumb, then she was the greatest actress to have ever lived, for all the signs said that she well and truly had no idea what the fuck Katra was talking about. <br><br>"You know I was gonna ask if you were buyin', but it looks like you haven't come down from your first dose yet"
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>22-06-2022, 11:18:06</strong>
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				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 5/8 <strong>Coin:</strong> 50<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 17 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br><hr><br>Juro nodded at his response, a smile slowly forming on his face as he took in the pleasing cadence of her voice. When her eyes landed on his ears, he steeled himself for what might come. And as he feared, she commented. "Not cute. Just my Druidic Tell," he replied. It sounded a little practiced. "But thank you for your intent," he added with a nod, still smiling. He was learning, if slowly, that LiveLanders truly saw 'cuteness' as a favorable thing. It made no sense, given how often 'cute' and 'prey' intertwined, but when in Wyrmfell... <br><br>"<em>You </em>are quite cute," he complimented, or at least tried to. Part of him expected her to challenge him in some way after hearing those words. <br><br>He watched her twirl the pipe between four hands and once she held it out to him, he chuckled and gave her performance a light, casual applause. "Queen's Tarr?" he echoed, ears perking. So he was right. She <em>was</em> challenging him, and it was a worthy one. Fair. <br><br>"An honor. I wish I'd brought something potent grown in my homeland, but I left in a bit of a hurry." He took the seat beside her and lifted the pipe to his lips for a long drag. Normally he would've taken the smallest inhale at most, just to show civility and thanks, but while he wasn't Sect he was undead. He thought back to all the drink it took to affect his senses, and happily held the smoke in for a time before letting it flow from his mouth and nostrils. 
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>22-06-2022, 16:54:42</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 1/8<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 0<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice<br>Medical Kit<br></div></div><br>Katra couldn’t help but stare a bit at that reply, innocent and open as it sounded.&nbsp; She had no idea what the last bit meant - it sounded like drugs - maybe drugs to help people achieve a deathlike state?&nbsp; That’d be extremely dangerous, and she hoped she was wrong,<br><br>Still, this seemed easy.&nbsp; She could offer the information, and a true servant of Crow would never turn it down, or she could be making yet another mistake.<br><br>“You follow Crow, right?&nbsp; Seeking the information that comes from death?&nbsp; I’ve died nearly a dozen times now; I can answer your questions to the best of my ability.&nbsp; Really, I’d rather people enjoyed the time they had among the living.”<br><br>Part of her was starting to wonder if a few people she’d spoken to in death had just been pranking her…
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>22-06-2022, 22:55:55</strong>
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				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 1/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>The orc's sensual and masterful song already had been tempting Valna to rise and move to it, so it took very little encouragement, indeed, when a pair of ghostly figures came out of the smoke. Attractive and graceful, ethereal and sensual as the song that seemed to have spawned them. She rose to meet them, her body moving in slow, languorous motions, inviting motions that invited touches... and more, her own hands running across the form of one while she pressed back against the other. And yet, her suspicious mind didn't allow her to give herself completely, her eyes darting over the crowd and the singer for any sign that this very enjoyable display might be meant to hid something more nefarious. And just as expected, she did find it. She ran her hand down to that of one of the ghosts which was headed for her purse. "I don't mind playing, but I don't play that way," she said. "Keep your hands off and I won't be telling anyone else about any... indiscretions." She wasn't against a girl making an honest... or, well, a dishonest living, after all. Just not one that was at her expense.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>23-06-2022, 08:23:43</strong>
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				<div class="floatright">(https://i.pinimg.com/originals/0c/0a/f0/0c0af03a03645cb9edb6f70dc5d634fe.gif)<br></div><strong>Name: </strong> Peaches Fizzwhimsy<br><strong>Race/Class: </strong> Pixie, Fairy-type<br><strong>HP:</strong> 12/12 <strong>Armor:</strong> -&nbsp; <strong>XP:</strong> 2/7<br><strong>Effects:</strong> Glowing, candle-bright<br><strong>Action:</strong> <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength:&nbsp; &nbsp;8(-1)&nbsp; Constitution: 12&nbsp; Dexterity: 15(+1)<br>Intelligence:&nbsp; 13 (+1) Wisdom:&nbsp; &nbsp;9&nbsp; &nbsp; &nbsp;Charisma: 16 (+2)<br><br>Feel free to list other important character stats here as well, even your full character sheet if you feel it'd be convenient for you</div></div><br><hr><br>&nbsp;&nbsp;&nbsp;Peaches had been a little huffy after the vampire affair... because Blackcrest hadn't even considered her to be his champion! Oh, she didn't <em>want</em> to be, and she thought it was simply and truly delightful that the bit-breasted bitch and the undead monstrosity were in love... but it was more that he hadn't even considered it. she was strong! <em>ish</em>. She was capable. <em>Somewhat</em>. She had only died <em>three</em> times; to be fair, even Carmilla had her beat on that score but she was <em>trying, damn it!</em><br><br>&nbsp;&nbsp;&nbsp;But it was a night out, and Peaches was feeling a bit heavier than she liked, what with <em>all of this gold</em>! So inconvenient! She flew up to the ceiling of the casino, fizzz-zz-wizzing about and seeing the sights from a bird's eye view (hopefully there were not any actual birds up here, peaches wasn't in the mood for a fight.)<br><br>&nbsp;&nbsp;&nbsp;<em>There's</em> what she wanted! Peaches zipped down, leaving a glittering trail behind her, and used the bar as a landing strip, scooting a few steps as her momentum carried her forward along the polished wood. "Victualer!" she called in a suddenly cheerful voice to the bartender. "A glass of brandy and a single fried potato wedge or something, if you please!" And she just... stood there on the bar, a little winged lady the size of a decent mug of beer, in her flimsy little spiderweb-and-petal dress.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>24-06-2022, 00:30:33</strong>
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				<div class="floatright">(https://i.imgur.com/TcyN8Ce.png)<br></div><br>When Valna reached out to catch the hand of the wispy dancer her hand would pass right through them. It seemed she'd be unable to physically stop them if they did not wish to be touched. However despite that the dancers would steer clear of her coin purse as they continued to sway and grind against her, though though they didn't seem to think any other part of her was off limits. The bard herself didn't skip a beat as she continued to sing, so it didn't seem like she was listening to Valna through the dancers, or if she was she was putting on a good poker face. If she truly wished to call out the orc she would probably have to do it face to face. <br><br>She wouldn't have to wait too long however, as it seemed this was the final song of her set, reaching a crescendo as the dancers were all blown away by a conjured breeze, briefly swirling together into one large dancer floating above the crowd, before that too faded away with a bow, leaving only the lingering sensation of their hands across Valna's body, "Thank you my lovelies! That's my time for tonight." the orc cooed with a deep bow, taking a moment to soak in the applause. As she stepped down from the stage, a man in a tailored suit, presumably the master of ceremonies, took her place "Stick around folks, next up with have the Marvelous Mysterion, the Mind Melding Magical Magician" he announced. <br><br>A few minutes later Valna would notice the orcish bard had weaved her way into the crowd, too tall to stay hidden, graciously receiving compliments from listeners. However these exchanges were brief, and she was clearly making a bee line for a mature, beautiful (and pretty rich looking) tiefling woman (https://i.imgur.com/NPPMq1R.jpg). Perhaps she had found her coin purse to be particularly plump, almost as plump as the older woman's curves. Even from across the crowd Valna could see how fast and heavy the orc woman started laying on the flirtatious charm, and given the tiefling's reactions it probably wouldn't be long before they slipped away and Valna's opportunity to cut in would be lost. <br><hr><div class="floatright">(https://i.imgur.com/7XEKHzj.jpg)</div><br>She gave a slight tilt of her head at Juro's terse response to her compliment, correcting her notion that his ears were cute. He would see her eyes glance up at them a few times, as if trying to verify his claim, but she seemed to draw the same conclusion each time, "still cute" she cooed. While Juro may have been expecting some kind of challenge for his compliment, the sect girl actually smiled warmly at being called cute, "Really? You think so?" she asked earnestly, her antennae and wings giving a few pleased twitches. It would seem, strange as it was, that some people actually liked being called cute. Yet another bit of culture shock for the badlands bunny.<br><br>The girl gave an understanding nod as Juro took his seat and accepted the pipe. The taste of the smoke was incredibly sweet, almost cloyingly so, though it was cut somewhat by the smooth smokiness. And it was quite smooth indeed, the smoke almost seemed to have a silky richness to it, allowing him to swallow it down with ease, pouring deep into his lungs and warming his insides without clinging to his throat. And that warm sweetness quickly started to work it's way up to his head, a wave of gooey euphoria pouring over him as though his brain was being coated in honey. It was both stimulating and soothing, relaxing his body while opening his mind. The sect watched with unblinking fascination as he took in a deep draw and held it in without any trouble. Clearly she hadn't expected Juro to take it so well, hinting that for as nice as the hit had felt, his reaction to it probably would have been much more intense had he not been undead. <br><br><em>"Amazing! I hadn't expected a skyroofer to handle Tarr so well!"</em> He heard her say. Well...actually he didn't quite <em>hear</em> her say it, it was almost like her <em>felt</em> her words directly in his head, passing the ear entirely. In fact, he hadn't seen her lips move at all either, <em>"How does it feel skyroofer? Good stuff is it not? Does it perhaps tingle those adorable ears of yours?"</em> she asked, her accent suddenly more subtle and her cadence much more smooth, no longer pausing between each sentence. <br><br><hr><br><div class="floatright">(https://i.imgur.com/c5xqVQw.png)</div><br>Correction, the girl's previous query had been the <em>second</em> purest, rawest "what?" Katra had ever heard, the first being:<br><br>"What!?"<br><br>She repeated, her plague mask somehow managing to convey a look of pure confusion, "The fuck are you talking about? Crows? It's just a mask lady" she said. She would have started stepping back from Katra, had she not already been leaning up against the corner. <br><br>"Look if you're not gonna buy something can you please skip off? I don't need some weirdo ranting about dying and scaring off my customers..." she asked with a heavy sigh. The whole point of dealing out of the casino was there weren't supposed to be Tarred up junkies stumbling about. So much for the easy post. <br><br><br><br><br><br><br><hr><br><div class="floatright">(https://i.imgur.com/8C5NFRf.jpg)</div><br>The meticulously polished bar top allowed Peaches to get a nice smooth slide on her landing, leaving a faint trail of dust along the surface in her wake, "Right away miss" the bartender said as the fairy gave her order, "pfft, a glass of brandy, really?" a boisterous voice chuckled from nearby. Very nearby in fact, as Peaches would only have to give a quick swivel before finding herself faced with a towering hulk of a woman, big enough to tower over not just Peaches (as that was a given), but all the regular sized people around too. She had long blonde hair and skin bronzed by the sun. Her outfit was about as scant as they come, showing off every curve and muscle (https://i.imgur.com/xONL3Mr.jpg), all of them huge. She was currently double fisting her meal, a big ol' ham leg in one hand, and a tall, frothy mug of ale in the other. <br><br>"Don't ya think a thimble would be a more appropriate serving such a pretty little butterfly?" the woman asked casually slamming down her ale next to her, the mug itself taller than Peaches was, "or maybe ya just wanted the glass to splash around in? You're free to take a dip in my mug if ya want." she teased.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>24-06-2022, 01:18:24</strong>
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				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 5/8 <strong>Coin:</strong> 50<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 17 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br><hr><br>He at first frowned when she consciously cooed cute into his ears, but a perplexed look came when his words earned a twitch of her antennae and wings. She truly enjoyed it. He was beginning to think this woman a humiliation-loving freak, a thought that brought heat to his cheeks admittedly, but he stopped and reminded himself it was a cultural thing. So, he simply nodded and said, "yes, very cute. Your wings look especially fragile." He smiled, sure as could be that she'd enjoy that addition.<br><br>The Tarr was every bit as exhilarating as he'd been told. In fact, more so! He sank back in his chair a ways as bliss tickled his mind in an offer to take his troubles away. His muscles relaxed for the first time in a long time (outside the bedroom at least), and he found himself smiling with an ease and openness he'd been warned against since he was a young boy. It all felt so alien, yet so soothing. <br><br>Even her already pleasing cadence came like a buzzing along his brain when she spoke again. <em>'Such a beautiful voice,'</em> he thought, though he wouldn't comment that aloud. <br><br>But, speaking of speaking, he hadn't seen her mouth move. He hadn't heard her words--and with his ears he would have known if he did. "Are you--? I never heard of this side effect," he said, eyes wide with shock and awe both. Yes, this was good stuff indeed. And when she mentioned his 'adorable ears' tingling, he answered <em>'Yess'</em> in his mind without a second thought, his ears twitching a little as they drooped lazily. But out loud, after just a beat, he'd answer with a bit of a huff, "it tingles my perfectly not-adorable ears, yes." A slip up corrected in the span between thought and speech. <br><br>Unless....she couldn't read his mind now, could she?
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>24-06-2022, 01:28:21</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 1/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>If the ghosts seemed to think that all other parts of Valna were off limits, well, they were right. She continued to dance with them sensually, enjoying the pleasure of their touch and their presence. As well as keeping an eye out on her valuables. The song was so good and the dance so enjoyable that is all seemed to end much too soon, leaving Valna still hungry for more. And she had a good idea of who she wanted to get it from. Of course, her current target seemed to currently be taken by another, but that would hardly slow down the thief. Especially as she very much approved her selection. "You two ladies looking to get away for some fun?" she asked as she approached. "Of course, two's good, especially two beauties like you, but three can be even better. Maybe I can show you."
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>24-06-2022, 02:42:34</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 1/8<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice<br>Medical Kit<br></div></div><br>“…right…my mistake.&nbsp; Sorry to bother you.”&nbsp; Politely she stood up and moved away, her curiosity about just what the woman sold only kicking in after embarrassment faded with proximity.&nbsp; By that point, it was too late to ask.<br><br>There were a few other things she could do, sure, and she checked her coin purse periodically just as a matter of habit.&nbsp; For now, though, she stepped outside and into the dark, just letting her thoughts collect a bit.&nbsp; It was clear now that not all the shades had been truthful with her when telling her about things, but - as she considered- neither did that make everything worthless that she’d heard.&nbsp; She just had to keep consideration, and watch for obvious inconsistencies between what she’d been told and what was true.<br><br>The sad part was that she didn’t always get names, and could rarely see faces.&nbsp; Otherwise, she could just remember which of the dead had been deceiving her.<br><br>Perhaps, in a few minutes, she’d head back inside and check to see if any of the gambling options benefited from sheer intellect…
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>24-06-2022, 07:24:52</strong>
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				<div class="floatright">(https://i.imgur.com/TcyN8Ce.png)(https://i.imgur.com/NPPMq1R.jpg)<br></div><br>Both the orc and tiefling had cleared past the crowd by the time Valna caught up with them. They turned together to face the thief, who now standing close would realize was dwarfed by both of them, "Well well, you've caught us red handed" the bard said with a chuckle, hand disappearing down the older woman's back. A few seconds later she would see the tiefling stiffen, especially her tail, and her face go flush. It didn't take a genius to surmise that the orc's hand was at work just out of view. <br><br>"Want to join in eh? Aren't you a bold one" she continued with a tusky grin, "H-Hey! Do you think you can tag along into someone's bedchambers just like that? Do you really think we're that easy?" the embarrassed tiefling said, clearly thrown off balance by these shameless young ladies, "Oh no, that's not the case at all..." the orc cooed, running a finger under the woman's chin and tilting her over to look at her, "...see, I <em>know</em> you're that easy..." she whispered. It clearly should have been taken as an insult, to so brazenly call a mature, well-off woman 'easy', but the way she said it, voice dripping with confidence and certainty, Valna would see the tiefling shiver a bit, and the front of her dress begin to tent, "...what's wrong? you're staying in one of the master suites anyways right? I'm sure the bed's big enough for one more..." she added, before glancing over at Valna and giving a wink, "Oh...o-okay...yeah..." she relented, biting her lip as she looked back at Valna, actually taking a moment to get a good look at the brazen woman, and the longer she stared, the less conflicted she looked about the idea, "Well, lead the way..." the orc cooed, giving the woman a quick spank that sent her shuffling ahead of them, leading them up a set of stairs towards the suites, each step making her sway her wide hips and thick ass right in their faces. <br><br><br><br><hr><div class="floatright">(https://i.imgur.com/abmek7f.jpg)</div><br><em>"Oh? you think my voice is beautiful?"</em> the girl cooed, each syllable sending tiny vibrations long the surface of his mind, <em>"That is so sweet. I don't use it often so I wasn't sure if I would sound awkward to a skyroofer or not"</em> she chimed with a smile, graciously accepting the compliment he hadn't actually spoken aloud. <br><br>She perked up a bit as Juro started to catch on to what was happening, <em>"Well it is not exactly a side effect per say..."</em> she mentally whispered, having completely abandoned the use of her mouth for anything other than taking puffs from the pipe. As it started setting in she would rise from her chair to circle around behind Juro's, <em>"Relax, there's nothing wrong, you're just getting a little peak into the Hive Mind..."</em> she cooed, holding the pipe to his lips to take another draw, and as he did her words would become even more clear in his mind, even as everything else started to get a little hazy, <em>"To speak without lips..."</em> she gently cupped two of her hands over his mouth, <em>"To listen without ears..."</em> her other hands grasped his ears, the chitin coating her fingers smooth and glossy, though oddly softer than one would think. She slowly massaged her way up and down his ears, from the base to the tips and back again, <em>"In the hive we do not merely talk to one another, we connect, we share. Thoughts, emotions, and above all else <em>truth</em>, freed from the limitations of shame and language..."</em> she explained, and as she did a feeling of calm would spill out of her and into him, a feeling of joy in being able to share a moment like this with a foreigner, to make a new connection out in the wild. He understood that these feelings were not his own, but he could still feel them vividly, and in doing so was able to understand her perspective with full clarity and sincerity. <br>&nbsp;<br><em>"Tell me...what is your truth? Adorable one..."</em> she asked, smiling as she gave his ears another stroke, <em>"Ah I see. Those words: 'cute', 'adorable', they stir conflict in you. You were raised to see them as labels of weakness, and because of that you cannot feel the affection with which others say them to you. It is not a compliment, but a slight, a challenge against your strength. Forgive me. I had thought you were perhaps just being coy or stern, I did not think you were so troubled by my words...though at the same time...I can feel something...a tingle...a flutter...even if you think it shameful to be called cute, part of you...enjoys it?"</em> she cooed, seemingly able to read him like a book, <em>"It makes you feel vulnerable, yet their is pleasure in that vulnerability, or perhaps it is more than just pleasure? Relief maybe? In a world where one must always be strong, always on guard, perhaps being vulnerable is itself a luxury, and perhaps to allow oneself to be vulnerable with another is a true gift of intimacy..."</em><br><br>The bee girl leaned down, pressing her chest into Juro's shoulders, gently wrapping her arms around him, <em>"if you would, allow me to say it one more time, so that you may know that it is my truth..."</em> she cooed, before tilting his head back and staring down into his eyes, <em>"You are so very cute...and so very strong...and it is those two together, not in spite of each other, that makes you truly special..."</em> her words poured into his soul, and through the honeyed link he could feel her sincerity. There was not a hint of mockery or malice in it, only genuine affection. There was no act and no deception, merged as their minds were she was literally incapable of it, and Juro understood this instinctively. <br><br><hr><br><div class="floatright">(https://i.imgur.com/ab9mZw0.jpg)</div><br>The streets outside were definitely calmer than inside the casino, though it was far from quiet. There were plenty of people out and about: couples strolling around hand in hand, parties stumbling about from bar to bar, vendors selling street food to satisfy the late night cravings, and even a few street performers looking to earn some coin from those passing by. <br><br>However despite all the hustle and bustle, Katra would rather abruptly find herself in a quiet spot...unnaturally quiet...Perhaps she had been so distracted by her thoughts that she hadn't been paying close attention to where she was going, but she had seemingly turned down a side alleyway without even realizing it. And at the end of the alley was a strange sight indeed. <br><br>Cloaked in a pale glow, some kind of strange figure was hunched over, it's silhouette difficult to make sense of at first. On closer look she would see it was standing over a man's body, and the white glow was being given off by the large claymore imbedded in his chest, seemingly made of pure light. Suddenly the figure shifted, seeming to pick up on another presence. It straightened itself up and turned to look at Katra. And that's when she realized it was no man, but some kind of twisted abomination. It had a hulking body, it's torn open torso housing a nightmarish bouquet of arms, all of them locked grasping for the small crescent moon that floated where the creature's head should be, if it ever had a head to begin with. <br><br>Despite not having eyes Katra could immediately tell, it saw her, and it knew <em>she</em> had seen <em>it</em>. Without a sound it reached back and calmly pulled it's blade from the man's corpse, leaving no wound, blood, or any other evidence of penetration behind. Then it took a step towards her, then another, and another. Step by step it slowly, <em>calmly</em> approached her....<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">When you stepped beyond death's veil you heard whispers of such creatures, the Lunar Knights, corrupted worshippers of Lun, Goddess of the Moon. They give tribute to the Goddess by hunting down those who have cheated death, both undead and those who have been revived by holy magic, absorbing their essence to forge blades of pure moonlight. </div></div>
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>24-06-2022, 09:57:54</strong>
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				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 5/8 <strong>Coin:</strong> 50<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 17 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br><hr><br>He shivered a little her soothing waves of telepathy caressed his mind, easing him perhaps too much.<em> 'Both voices,'</em> he thought. He was confused by it himself, but spoken or not, her words were like a massage of honey oil against his nerves.<br><br>He listened, rapt, to her explanation of this phenomenon. He could get lost in this 'inner voice' of hers if he wasn't careful. In fact, he found himself surprised when she came up behind him. He'd all but forgotten to pay attention to the body attached to the mind melding with his. He took the offered draw, and when her surprisingly soft palms covered his mouth, he breathed the smoke out through his nostrils with a near silent chuckle that bounded free in his their shared minds. Then she grasped his ears in her second set of hands, and the combination of her gentle strokes and the stark reminder that she was four armed sent another buzz through him. Suddenly he wondered if the bee-like abdomen at her backside had any special use. And if it was as sensitive to stroking as his ears were.<br><br>She wanted his truth (and called him adorable in the process) and he found himself biting his lip. Though it would be released right alongside the very answers she sought. Answers he didn't consciously know how to share. But through instinct she--a perfect stranger and a Livelander at that--came to know him. He never thought he'd see the day.<br><br>He'd always strived to be honest. It was important in his culture to speak one's mind. But it was also important to speak only the things deemed worthy to be said. The things that would not shame or weaken you. Shame and weakness were death. And worse if one was to die childless. <br><br>Ha, he did die childless didn't he?<br><br><em>'Intimacy is dangerous,'</em> he thought, sighing directly against her palms. The heat of his breath tickled his nose and almost made him smile. No, it <em>did</em> make him smile. <em>'You are strange,'</em> he thought. It was no insult. And when she tilted his head to look into his eyes, he felt a spark of panic at the words to come, but her calm and her truth soothed it. She called him cute. Strong. Special. Words none had ever gifted him back home, not in earnestness and goodness. It nearly broke his heart.<br><br><em>'You are beautiful...Stranger.'</em> He only realized now that he didn't even know her name. This girl who knew him so painfully well. <em>'You see me. Now show me you.'</em> He searched her eyes for something of a response, but he knew instinctually he need only keep his mind open.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>24-06-2022, 15:46:24</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 1/8<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Spout Lore: Katra (AndyZ) Roll: `[3, 3]` Result: 8<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice<br>Medical Kit<br></div></div><br>As Katra recognized what was going on, her first action was to make sure that she had her shield strapped onto her wrist.&nbsp; “Guards!” she called, not with panic but because they needed to know what was going on.&nbsp; A man had just been murdered, after all, and they’d want to know what had happened.<br><br>Not that she had any intention of leaving things to them, of course.&nbsp; Focusing on the image she’d been practicing, she conjured forth a pole which should have been too heavy to wield but for its weightlessness.&nbsp; An oversized spiked mace’s head held the top, not as glowy altogether as the dagger blade had been, but altogether giving off enough light to see by across its entire length.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>24-06-2022, 21:30:49</strong>
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				<div class="floatright">(https://i.imgur.com/abmek7f.jpg)<br>(https://i.imgur.com/cFWgpCT.jpg)</div><br><em>"A sad truth, though we should never deprive ourselves of life for fear of danger..."</em> she cooed, her soothing voice and hands trying to work the hardened bunny into a state of peace, if only temporary. The emotions that were stirred by her words, she knew them, felt them, experienced them alongside him. After a moment he would feel a tear land on his forehead, the sect's heart just as wrenched by his years spent deprived of affection. However he would also feel a flood of joy as well, sweetness to wash out the bitter. For as sad as she felt for his past, she was filled with great happiness to be here in his present. <br><br>Her smile turned a tad playful when he asked her to show herself, <em>"Oh? Do you wish to know my truth? Or are you perhaps still just curious about my abdomen?"</em> she teased, little giggles tickling across his mind, <em>"Alright, allow me to show you how..."</em> she said, closing her eyes, and his as well. What Juro experienced weren't really 'memories', or at least not in the way he might expect. There was no picture show of past events, sights and sounds neatly displayed before him. No it was much more abstract than that: fractured words, swirls of emotion, brief flashes of whatever sense had been most strongly associated to each memory. Not just sight and sound, but smell and taste and touch. It seemed very chaotic and overwhelming at first, like being tossed about in a whirlpool, but like a whirlpool he realized that it was not total chaos. While everything seemed to whip about in random directions, they all still formed together into one continuous flow, and with the flow the spirals formed, the patterns established themselves. Juro had no way of piecing all this information together into any kind of coherent thought, but he got the feeling that it would not be impossible to do so, that someone who spent years mingling with others' minds, like the sect girl had, would be able to make order from this chaos. <br><br>And that is what she did, as Juro would feel a presence near him, almost as if it were taking his hand to guide him. The swirl slowed for a moment, granting him a more clear look into what lied within. He receive a slew of more concise emotions: that comfort of a big happy family, the great pressure of status and expectation, feelings of inferiority to her sisters, feelings of guilt for looking at her precious sisters with such envy, the longing to see beyond the walls, beyond the roof....<br><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><em>"Princess!"</em></span></div> <br><br>A male voice suddenly shouted across Juro's mind, cutting through the dream-like haze and snapping them back to reality. <br><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><em>"Princess Eucera!"</em></span></div> <br><br>Another voice, this time a woman, called out as well. Through the crowd near the center of the casino Juro would spot two humans frantically looking about, clad in armor very obviously themed after bees or hornets. They were currently shoving their way past the other guests, searching for someone, a Princess. It probably wouldn't take Juro many tries to guess who said Princess was...<br><br><em>"Damn! I thought I gave them the slip!"</em> the girl mentally cursed, <em>"come on! we gotta go!"</em> she said, grabbing him around the arm and pulling him to his feet, trying to get him to come along with her as she ran towards one of the side halls. <br><hr><br><div class="floatright">(https://i.imgur.com/ab9mZw0.jpg)</div>LUNAR KNIGHT<br>Hp: ? ? ?&nbsp; Armor: ? ? ?&nbsp; Damage: ? ? ?&nbsp; Phase: ? ? ?<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Abilities</div><div class="spoiler_body">Lunar Phase: <br><br>Moonveil: <br><br>Crescent Slash: <br><br>Lunasynthesis: <br><br>Slay the Dead:</div></div><br>Katra's shout for the guards echoed down the alleyway, though there was no way to tell right away if anyone had heard it, and if they did they would still take time to arrive. For now she was on her own, as she well understood, just her, the Knight, and the dead man at it's feet. <br><br>The Lunar Knight gave no reaction as she conjured her two handed morning star, continuing to walk forward at the same pace. However as Katra had not chosen to engage the creature yet, the Knight would raise it's eerie pale blade into the air. The blade glowed even brighter for a brief moment, before the Knight slashed forward in a wide horizontal arc, firing a crescent shaped blade of energy at her.<br><br>The gleaming crescent flies to fast to be dodged, cleaving straight through the heavily armored knight. However the blast does not collide with her armor, instead it passes straight through it, seeming to hit her directly. However even then the attack seemed to pass straight through her without drawing blood or leaving physical wounds, though the damage to her soul was very real. <br><br><hr>Defy Danger roll failed, take 5 damage. 
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>24-06-2022, 22:03:39</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 5/8 <strong>Coin:</strong> 50<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 17 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br><hr><br><em>'Danger to life is fine to face, but...'</em> he trailed off, unsure of how to even construct the rest of his argument. Instead he'd sigh in an odd mix of frustration and relief as she massaged his ears and poured her calmness into him. So thoroughly in fact, he felt a splash hit his forehead. Looking up again he saw the glitter of tears in her black eyes and he was nearly overcome with shock.<em> 'Don't do that. I mean, you don't have to...'</em> Was it a weakness for him to protect her against displaying publicly? Or was it a relief. He felt bitterness and sweetness both in the mixture. Did it feel this good to cry so openly? Were there things worth crying for outside of the death of family?<br><br>And she carried on as if it were nothing. Some part of him felt jealous at that fact, but other parts felt a joy that he hadn't ruined her mood entirely. When her tease came, his first thought was a shameless <em>'Both,'</em> and, knowing how connected they were, he didn't bother to correct himself. <br><br>What came next was a torrent of information. No, slivers of feelings and sensations so numerous he felt he might drown in them. That was until her presence steadied him and pulled him from the flood and muck. He felt the weight of expectation on her shoulders, multiplied by each member of a large family; he felt her shame as she compared herself to her siblings; he felt her need to explore, to escape, to seek elsewhere...<br><br><em>'You are like me...'</em> the thought came and went easily, yet it left its mark as emotion stung at his eyes.<br><br>Then the yelling started. He thought it was part of her memory at first, but it was too harsh, to heavy, to be a part of her guidance. His eyes flew open as the haze shattered under the weight of the mental shouts, and understanding and empathy was instantly replaced by irritation towards the humans--bodyguards?--who'd interrupted it. He hopped to his feet with her assistance and followed her towards a side hall, a laughter escaping him both mentally and physically as this escape from authority brought him back to the days of his youth. The good days. <em>'Lead the way, Princess'</em>
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>24-06-2022, 22:11:32</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 19/24 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 2/8<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Defy Danger: Katra (AndyZ) Roll: `[2, 2]` Result: 4<br>Assess Enemy: (AndyZ) Roll: `[6, 3]` Result: 11<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 0/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice<br>Medical Kit<br></div></div><br>The disadvantage she learned about the huge weapon was that her hand didn’t just disengage as easily as with a dagger.&nbsp; There wasn’t gravity with the weapon, but she still had to deal with inertia, meaning she took one nasty little slice on the way.<br><br>That hurt, but she could take another.&nbsp; Even so, she doubted she could deal with this thing alone.&nbsp; Hopefully going to get help wouldn’t cause it to run away.&nbsp; Temptation was to fight it alone, but, well, she was tired of getting killed alone.<br><br>Her weapon dissipated down into a glowing rod for illumination as she turned to head back for the casino, hoping her allies weren’t too busy to see her waving at the entrance once she got there.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>24-06-2022, 22:30:22</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.pinimg.com/originals/0c/0a/f0/0c0af03a03645cb9edb6f70dc5d634fe.gif)<br></div><strong>Name: </strong> Peaches Fizzwhimsy<br><strong>Race/Class: </strong> Pixie, Fairy-type<br><strong>HP:</strong> 12/12 <strong>Armor:</strong> -&nbsp; <strong>XP:</strong> 2/7<br><strong>Effects:</strong> Glowing, candle-bright<br><strong>Action:</strong> <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength:&nbsp; &nbsp;8(-1)&nbsp; Constitution: 12&nbsp; Dexterity: 15(+1)<br>Intelligence:&nbsp; 13 (+1) Wisdom:&nbsp; &nbsp;9&nbsp; &nbsp; &nbsp;Charisma: 16 (+2)<br><br>Feel free to list other important character stats here as well, even your full character sheet if you feel it'd be convenient for you</div></div><br><hr><br>&nbsp;&nbsp;&nbsp;She spun on her heel and a flutter of wings to face the woman who had spoken to her. Or at least her tits. These needed a few moments of examination, before Peaches craned her head back to look up, and up, and up until she found the big woman's face. At which point the fairy put her fits to her cocked hips and huffed. "I use a <em>teacup</em>, thank-you-very-much!" <br><br>&nbsp;&nbsp;&nbsp;As if to demonstrate, when her drink (and potato) arrived, she slipped a little porcelain teacup from a pouch on her hip. In human hands - from which she had stolen it - it was a delicate little thing... but with her magic, it had shrunk down to be something about the size of a fingernail. She scooped from the glass of brandy, and tipped the whole thing back down her throat. "<em>BWAH!</em> see? Thimbles are for tailors, bumpkins, and runescribes with lisps." <br><br>&nbsp;&nbsp;&nbsp;Another teacup scoop of brandy, and she flutters up, to sit on the edge of her glass, swinging her dainty feet. "Splash around in it? Who does <em>that</em>, that sounds just silly and weird," she scoffed and huffed. it had, in fact, been her plan all along, but now that someone else had called her before she got to do so... "The suds make me sneeze,"&nbsp; She admitted about the beer. "And you might forget and drink me. Hey! What's your name and how did you get so big?" 
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>24-06-2022, 22:54:28</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 1/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"Better bold with a prize than tame without," Valna quipped. "And you two are such prizes that one might be inclined to many acts of boldness." She followed the exchange between the two with a bright smile on her face, as it very much seemed to be turning in her directon. <br><br>"Well, you're certainly a woman after my own heart," Valna said to the orc, letting her hand move down to caress the curve of her ass as they both followed the tiefling. "And with very good taste," she added, keeping her eyes on the fantastic ass that was showing itself off in front of them. "My name is Valna, by the way. And before you ask, I'm just as easy as the two of you are. Life is just so much more fun that way, don't you think?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>26-06-2022, 19:26:17</strong>
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			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/TcyN8Ce.png)(https://i.imgur.com/NPPMq1R.jpg)<br>(https://i.imgur.com/abmek7f.jpg)(https://i.imgur.com/cFWgpCT.jpg)<br></div><br>"Likewise, though I'll admit it's not your heart I'm after..." the bard cooed, her own hand running down the small of Valna's back to return the favor. However she didn't settle for a caress, and instead dipped those deviously dexterous fingers under the waist of her sinfully short shorts so she could grope Valna's bare ass directly. For a musician, her finger tips noticeably lacked callouses. In fact they were rather smooth as they brushed across the thief's lower lips, "Elis'na, a pleasure to meet you" she whispered, giving a surprisingly elvish sounding name. That combined with her more slender figure, longer ears, and penchant for magic suggested the orc might actually be an Elc, <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">Elcs are a crossbreed between elves and orcs, combining the strength and durability of an orc with an elve's inherent magic and longevity. While any pairing of elf and orc can produce an elc, most elcs hail from the Orisian Empire, a former elven kingdom that was conquered by an orc horde several generations back. It was rather infamous for enacting a mass breeding program, forcefully pairing orcs with elven captives for the sake of strengthening the orc race by taking the elves' immortality for themselves. The campaign was so successful that the vast majority of Empire's population are now elcs.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">While not in open conflict with them, relations between Lyse and the Orisian Empire have been tense for the past few years. Not only because of the potential threat they pose as the continent's second strongest nation, but also due to racial tensions. The majority of Lyse's elven population is comprised of refugees who fled their kingdom after the orc invasion, and as they have integrated into Lysian society and started gaining positions of power, anti-elc sentiment has become a more prominent political issue.</div></div> "I wholeheartedly agree. There's nothing in the world better than a woman with loose lips and a tight body" she cooed, the massaging strokes across Valna's vulva calling into question which lips she was talking about, "Though speaking of tastes, you wouldn't mind if I got a quick sample would yo-"<br><br><div align="center"><strong>WHAM!</strong></div><br>Valna was suddenly sent stumbling forward as someone shouldered past her at great speed, though thankfully Elis'na was there to catch her, "Sorry!" a heavily accented voice called out as two figures raced up the stairs past them, one of them looking awfully familiar, "Oof, you alright?" the elc asked, "looks like they're in an even bigger hurry than we are" she mused with a chuckle. <br><br><em>"come, if we make it to the roof then we can be free of them"</em> the sect girl said to Juro as she lead him up the stairs, giving him fleeting few seconds to recognize that they had just shoved past Valna with a pair of lovely looking ladies. What an insatiable little harlot the thief was, already looking for another hook-up not long after the ferocious dicking he had given her, <em>"Try to hold in your thoughts. I can mute my mind to them, but it will much easier for them to pick up yours"</em> she hastily explained, though "hold in your thoughts" was hardly a followable instruction without any direction or training on how to do it.<br><br><br><br><br><br><br><br><br><br><hr><div class="floatright">(https://i.imgur.com/DBNikpw.jpg)</div><br>The big woman watched with amusement as the fairy pulled out a tiny little cup and took a scoop out of her glass of brandy, "Bwahahaha! That is adorable!" she laughed heartily, giving her mug another mirthful slam, causing a bit of ale to splash out and almost spill on Peaches, "A tiny cup! Just like a doll! I have never seen such a thing! How delightful!" she said, still chuckling. <br><br>She glanced back down at her new doll-sized friend, and gave a big smile, "Silly and weird? A bold statement to come from a curvy little butterfly, leaving sparkles all over the place" she mused. When she rejected the idea of splashing about in her drink she gave a devious smile, "you're right, I might end up gulping you down, though not because I forgot" she teased with a wink, "No suds eh? How about a glass of wine then? I've never had fairy flavored drink" she added, her curiosity thoroughly piqued. <br><br>"The name's Brunhilda Foe-Cleaver, Champion of the Red Rules!" she exclaimed, and suddenly several other patrons around the bar gave a clang of their mugs <strong>"The Foe-Cleaver!"</strong> they cheered in unison. <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">As she said, Brunhilda Foe-Cleaver (https://i.imgur.com/iQho2TF.jpg?1) is the current reigning champion at the Grand Arena. This not only marks her as a peerless fighter, but a famous celebrity as well, given how popular the arena is.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">Within the Grand Arena there are two distinct divisions, each with their own separate champions: the Blue Rules and Red Rules. The Blue Rules are non-lethal duels, fought until one side submits or is rendered unable to fight. However the Red Rules are full on fights to the death, often ending in bloody spectacle. The Blue Rules is the more popular division amongst fighters, for reasons that should be obvious, however the danger and high stakes of the Red Rules make them the favorite of the audience. Those who dare to fight under the Red Rules claim more prestige and make significantly more coin. It also means Brunhilda is someone you probably don't want to trifle with.</div></div> "As for how large I am, meat and weight of course! When I was a young lass my father fed me 5 chickens a day, and had me lift rocks till my arms until my arms gave out. Now I can devour a whole coop in one sitting, and can raise a boulder over my head with one arm! They call me the Foe-Cleaver <strong>"The Foe-Cleaver!"</strong> because I can slice a man in half with a single swing of my axe, two if he's wearing dragon steel. Though I'm working on getting that down to one as well" she boasted, confidence bursting out of every pore. <br><br><br><br><br><hr><br><div class="floatright">(https://i.imgur.com/ab9mZw0.jpg)<br>(https://i.imgur.com/MGEOjlm.jpg)</div><br>The Knight did not, in fact, run when she turned to retreat. It continued it's steady progress towards her with unflinching certainty. However showing her back did leave her wide open for another crescent slash, the wave of moonlight gliding through her like butter, sending a shock throughout her body, as though she had been sliced in two. Fortunately she managed to round the corner before it could shoot yet another projectile at her, and given it's slow pace she was able to put some good distance between them.<br><br>Katra found her way back onto the main street, again surrounded by casual passerby. When she stood at the entrance of the casino her companions were not to be seen, all caught up in much more desirable scenarios, though she would be approached from behind by someone else, <strong>"hey! citizen!"</strong> a voice called to her, a hand resting on her shoulder. Looking back she would see a pair of guards, one human and the other some kind of beastman. The beastman was the one who had approached her, while the human hung back and watched the street, <strong>"We heard a call for help and noticed you fleeing that alley. What's going on? Are you in need of assistance?"</strong> <br><br><hr><br>The Lunar Knight hits you with another wave of light, dealing 8 damage (ignores armor)
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>26-06-2022, 19:40:19</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 11/24 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 3/8<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Katra (AndyZ) Roll: `[3, 1]` Result: 4<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice<br>Medical Kit<br></div></div><br>The strike was enough to do significant damage, and she definitely wasn’t feeling great, but she was still up even after turning to run out.&nbsp; She never had been good at dodging, but then, usually being tough and wearing heavy armor had been sufficient.&nbsp; It just wasn’t when the attacks tore clean through her armor.<br><br>Seeing the guards brought her relief, but only just.&nbsp; “There’s a Lunar Knight, and he’s already slaughtered someone in the alley,” she explained with quick speech.&nbsp; “If you’ve ever been raised from the dead, you’re in danger.&nbsp; I’m going to go get my fellow adventurers from the casino unless you need me.”&nbsp; She would stay to answer questions if needed, but far better to try to help deal with this creature, which she knew she’d need the others for.<br><br>Knowing her luck, it might already be gone, but if so, it’d give time to let the other undead of the city know.&nbsp; Carmilla and her entourage would no doubt appreciate the warning.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>26-06-2022, 21:31:00</strong>
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				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 1/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Valna's breath caught when she felt Elis'na's smooth fingers on her most delicate parts, but she didn't stop her. She was, however, forced out of the way when Jor and a sect girl passed by. Out of the way and, quite fortuitously, into the elc's arms. Well, he was having fin, at least. She might as well have fun of her own. "I'm fine, but you were speaking about having a sample?" she asked, not waiting for an answer before giving Elis'na a nice, long kiss. "A good enough sample, I hope? More will have to wait until we're all wearing much less."
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>26-06-2022, 22:53:26</strong>
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				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 5/8 <strong>Coin:</strong> 50<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 17 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br><hr><br>Juro had tried to warn Eucera about the people accidentally barring her way but even he had noticed too late. He was a little too mellowed, even now, to be as on edge as he was 90% of the time. On the stairs and thinking back, he realized he'd seen a familiar face surrounded by a pair of lovely faces and forms. It brought on a smirk. Looked like she was going to have some fun tonight. He could just imagine it. <br><br>Oh right, he had to keep himself from imagining too much with this Hive link active.<br><br>Speaking of, Eucera wanted him to hold in his thoughts, a concept that earned a resounding <em>'Huh?'</em> from him. While he had been accused of being brainless many, many times growing up, his thoughts ran too fast rather than just not existing. What she was proposing seemed impossible. The first thing he could think to do was hold his breath and hope it slowed his thinking, but without the need to breathe it didn't seem to help much.<br><br>Running up the stairs just behind the princess, he tried to force himself not to think about staircases or escape...or bee-like abdomens and avoiding their stingers. Realizing that this was working against his goals entirely, he thought back to home. To the last time he'd run away like this with a friend in tow. More than a friend, though they refused to admit it even to themselves. The sting of rejection after their last intimate moments, when they had to face the reality of their duties to their families and to their land.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>27-06-2022, 00:13:35</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.pinimg.com/originals/0c/0a/f0/0c0af03a03645cb9edb6f70dc5d634fe.gif)<br></div><strong>Name: </strong> Peaches Fizzwhimsy<br><strong>Race/Class: </strong> Pixie, Fairy-type<br><strong>HP:</strong> 12/12 <strong>Armor:</strong> -&nbsp; <strong>XP:</strong> 2/7<br><strong>Effects:</strong> Glowing, candle-bright<br><strong>Action:</strong> <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength:&nbsp; &nbsp;8(-1)&nbsp; Constitution: 12&nbsp; Dexterity: 15(+1)<br>Intelligence:&nbsp; 13 (+1) Wisdom:&nbsp; &nbsp;9&nbsp; &nbsp; &nbsp;Charisma: 16 (+2)<br><br>Feel free to list other important character stats here as well, even your full character sheet if you feel it'd be convenient for you</div></div><br><br>&nbsp;&nbsp;&nbsp; "I am perfectly normal thank you very much!" She pouted now.&nbsp; "What's wrong with sparkles? I <em>like</em> sparkles!" She trailed her fingers through the brandy in her glass, teeny eyebrows lifting.&nbsp; "Brandy is... <em>like</em> wine... Hmmmm" <br><br>&nbsp;&nbsp;&nbsp; "I'll tell you what, Foe-Cleaver," <strong>THE FOE CLEAVER!</strong> cheered the others at the bar, winning a giggle from Peaches.&nbsp; "You can have a fairy drink..." And she shifts,splashing backwards into the glass of brandy in what was <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">quite a display</div><div class="spoiler_body">(https://i.imgur.com/9zG1LYP.jpg)</div></div>.&nbsp; "But what do <em>you</em> offer in return?" <br><br>&nbsp;&nbsp;&nbsp; "I don't want any chickens!" She adds quickly, pointing her foot and&nbsp; wriggling her toes at the giantess.&nbsp; "Soooo? What'cha <em>got</em>, Foe-Cleaver?" Again came the cheer of <strong>"THE FOE-CLEAVER!"</strong>, this time from the other end of the bar. Peaches used her teacup to scoop herself another sip of brandy. her pinky pokes out and she sips delicately, watching the tall woman.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>27-06-2022, 01:45:51</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/TcyN8Ce.png)(https://i.imgur.com/NPPMq1R.jpg)<br></div><br>Elis'na opened her mouth to respond to Valna's question, only for the thief to slip in and steal a kiss from her, "Mmm, slick..." she complimented under her breath, her hands grabbing the girls ass again. As they pressed together Valna would feel something stiff press against her abs, "Wearing less? Who says that can't be arranged right here?" she asked, thumbs teasingly hooking into her waistband. <br><br>Of course the moment would again be interrupted as another pair of figures shoved their way past, this time a pair of humans dressed in bee-themed armor, "what the hell?" Elis'na muttered, shaking her head, "I can't help but feel like we're missing out on some crazy party" she mused, "nothing but mannerless ruffians" the tiefling woman huffed, only to earn a chiding slap to her jiggling ass, "Hey now, don't sweat it. The only ruffians you have to worry about are us" she cooed, suddenly scooping up both her and Valna in her arms and scaling the stairs with haste, lest they get interrupted yet again. <br><br>Thankfully they managed to get to the tiefling's suite without further interruption, and both ladies were casually tossed onto the conveniently spacious bed, "My apologies for the distractions madam, but I do believe I know how to make it up to you..." she cooed, climbing onto the bed beside the tiefling and starting to kiss up and down her neck while caressing down her front. She shot a look to Valna that invited her to take her place at the woman's other side and do the same. After all her original target had been the wealthy tiefling, with Valna hitching along for the ride, so she was going to focus on her first and foremost. <br><br><br><br><hr><br><div class="floatright">(https://i.imgur.com/abmek7f.jpg)(https://i.imgur.com/cFWgpCT.jpg)</div><br>"Focus" Eucera said out loud as Juro started getting lost in a stream of consciousness, "Or maybe...don't focus...sorry, is complicated..." she said, herself struggling put it all in a way that could be easily understood. <br><br><div align="center"><strong><em>"Princess what are you doing? Come back!"</em></strong></div><br>The guard's voice shouted through their minds again, followed by the trailing thuds of heavy footsteps. It seemed the small commotion they made had been enough to draw their attention after all, and seeing how princesses were not traditionally the most athletic, and Juro was pretty damn high, the guards were steadily catching up. <br><br>"Faster skyroofer!" she said as they raced up flight after flight. Finally they arrived at the door at the very top, and when they charged through it they were immediately hit by a rush of cool air and a view of the open night sky. With the new moon's lack of glow it was much darker than normal, with only the twinkle of stars and the street lamps down below for light, <em>"quick, find something to block the door with"</em><br><br><br><br><br><hr><br><div class="floatright">(https://i.imgur.com/DBNikpw.jpg)</div><br>Brunhilda watches with a thirsty gleam in her eye as Peaches plops herself into her drink, though whether that thirst was literal or...<em>proverbial</em> wasn't quite clear, "Oh what a tasty looking treat" she cooed, scooping up the fairy cocktail and raising her up to eye level, "Something to offer? What's to stop me from chugging you down right here and now?" she asked, Peaches <em>mostly</em> sure she was only teasing. <br><br>"tell me, what would you like?" she asked, reaching over the bar to grab a cocktail cherry. She started teasingly dangling the fruit over the fairy, dipping it into the brandy on either side of her. <br><br><br><br><br><br><br><br><br><br><br><br><br><hr><br><div class="floatright">(https://i.imgur.com/ab9mZw0.jpg)<br>(https://i.imgur.com/MGEOjlm.jpg)</div><br>"Eh? A Lunar what? What are you talking about lady?" the human guard asked incredulously, clearing having no idea what she was talking about. The beastman, however, seemed to have a gleam of recognition in his eye, <strong>"Something dangerous, come on we should check it out"</strong> he told his partner. <br><br>Just then Katra would see the Knight turn the corner, weaving through the crowd with it's sword brandished. It was in plain view, right in the middle of the street, yet no one seemed to react to it, not even the guards, "you sure? we can't just go investigating every drunk's story about dead people" the human said skeptically, <strong>"We're not going to ignore a murder being reported, let's go check out the body at least. Ma'am go inside and find your friends. I'd recommend you stay somewhere safe and let us handle it"</strong> the beastman told her with a nod. With that said they would head off towards the alley, walking right past the Lunar Knight without a hint of awareness. <br><br>If Katra headed inside she wouldn't immediately see her comrades on the casino floor. With a bit of scanning she would notice Peaches' familiar sparkle coming from one of the bars, but there was no trace of Valna or Juro to be found. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>27-06-2022, 02:01:21</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 11/24 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 3/8<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice<br>Medical Kit<br></div></div><br>The funny thing was, part of her felt some relief that the two guards didn’t even notice.&nbsp; It meant that ordinary people were safe in this scuffle, and that the guards weren’t going to just get slaughtered by this creature after they told it to stand down or whatever.&nbsp; So long as they relayed the information up the chain, others will have heard and word would get out soon enough.&nbsp; People needed to know what was up.<br><br>People like her comrades.<br><br>Even though she didn’t see everyone, all she could do was to step further forward and keep her weapon high and bright, not held in any threatening way and with the blunted rod instead of her usual dagger but still glowing with that sharp cyan to help her friends recognize her through the crowd.&nbsp; After they saw that, any that could see her would no doubt spot her face and know that something was up: she had more panic than she wanted to let show.<br><br>Things were actually piecing together as safety let her take her thoughts further than methods to gain immediate safety and allies.&nbsp; This thing could utterly destroy her in a way not even Cass’andra could fix.&nbsp; The prospect was horrifying.<br><br>Upon spotting Peaches, Katra moved in that direction, giving her time to wrap up a conversation but making it clear through body language and facial expression that things had gotten very serious very quickly.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>27-06-2022, 02:27:49</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 5/8 <strong>Coin:</strong> 50<br><strong>Effects:</strong> +1 towards bee escape stuff | Form: Great Horned Owl (Hold 3/3)<br><strong>Action:</strong> Discern Realities: 11&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Answered Questions</div><div class="spoiler_body">What here is useful for barring the door effectively?<br>What about this situation is not as it appears to be?<br>What is about to happen?</div></div> | Shapeshift: 14<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 17 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br><hr><br>Juro laughed. "I'm no good at complicated," he answered, but then the guards' calls came in a louder wave scratching against his brain. "That is killing my buzz," he groaned, no pun intended. He soared faster up the stairs knowing the guards were on their heel. They'd take her back to whatever duties she had, but what would they do to him in the process? A good question to fuel his adrenaline and get him upstairs faster, lifting the very light and petite princess and carrying her up the tail end of the run.<br><br>Once outside he slammed the door shut behind them and immediately got to searching around for something, anything that could--<br><em><br>'There!'</em> Keen eyes found a few planks of sturdy enough looking wood and he quickly moved to stack them as a door stopper. Once that was done, he peered over his shoulder just to see the princess eyeing the edge of the roof with her wings subtly twitching. It didn't take a genius to figure out what came next.<br><br>In an odd, almost liquid morphing and twisting of his form, the bunny man shaped himself into a great horned owl...with tawny bunny ears. But ears or now, this form was quiet and nocturnal, perfect for escape on a dark mooned night like tonight. He fluttered to perch at the edge of the rooftop, head swiveling to look up at her. <em>'Lead the way,'</em> he thought, his internal laughter no doubt dancing across her mind.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>27-06-2022, 03:04:36</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 1/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Valna let out a laugh. I think it's because we keep getting interrupted," she told Elis'na. She very much agreed with the elc's haste in going up the stairs and into bed and didn't resist a moment in getting taken in her powerful arms and tossed into bed. And there, well, she did take the woman's other side, but she didn't exactly follow Elis'na's lead, instead going straight to pulling the tiefling's robe aside to reveal one of her hefty orbs. "You are amazing!" she said with full honesty, before leaning down to tease a tongue all around her nipple, her hand moving down to caress her thigh.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>28-06-2022, 20:56:30</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.pinimg.com/originals/0c/0a/f0/0c0af03a03645cb9edb6f70dc5d634fe.gif)<br></div><strong>Name: </strong> Peaches Fizzwhimsy<br><strong>Race/Class: </strong> Pixie, Fairy-type<br><strong>HP:</strong> 12/12 <strong>Armor:</strong> -&nbsp; <strong>XP:</strong> -/7<br><strong>Effects:</strong> Glowing, candle-bright<br><strong>Action:</strong> <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength:&nbsp; &nbsp;8(-1)&nbsp; Constitution: 12&nbsp; Dexterity: 15(+1)<br>Intelligence:&nbsp; 13 (+1) Wisdom:&nbsp; &nbsp;9&nbsp; &nbsp; &nbsp;Charisma: 16 (+2)<br><br>Feel free to list other important character stats here as well, even your full character sheet if you feel it'd be convenient for you</div></div><br><hr><br>Peaches twirled around in the glass of booze, giggling as she tries to catch the cherry between her feet, and keeps missing. "Well, small things can be a choking hazard, you know..." she said solemnly to the barbarian. "What I want is for you to.... <em>hmmmm</em>" she thought a moment, tapping her chin. "Sing me a song, or, orrrr" a devilish little smile "you give <em>me</em> a taste..." she finally caught the cherry between her heels, tugging it down to press against her blossom.<br><br>Things were starting to get fun, and then Katra showed up. Well, that could still be fun... "Heeeeeey Katra," she purrs, flushed and wiggling her fingers at the woman. "We were just about to have a wine tasting party..."<br><br>Oh wait, the human seems worried about something. And was especially haggard!<br><br>The barbarian woman found herself holding, not a glass of brandy, but the plump cheeks of a halfling-sixed pixies bottom... probably with her nose neatly between brandy-scented thighs. "Oh! Oh, I'm sorry Foe-Slayer," <strong>FOE-SLAYER!</strong> came the increasingly hoarse cheer, "but my friends need me! I'll look for you later, you're hard to miss!" So saying she leaned to kiss the barbarians hair - undoubtedly pressing other lips to the blonde's mouth or nose - before taking flight to Kara.<br><br>"What happened why are you showing your weapons is everyone okay <em>oh no my petals are out!</em>" the boozy, flushed fairy flies a little unsteady as he re-covers her berries and bits with her dress. "What happened?!" She asks again
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>30-06-2022, 00:06:45</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 11/24 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 3/8<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice<br>Medical Kit<br></div></div><br>As Peaches came over, Katra let the weapon fade from her grasp, not wanting to draw the serious attention of casino security.&nbsp; She was clearly beat up and walking funny even if the wounds weren’t visible in any way.&nbsp; “There’s a Lunar Knight in town,” she said, speaking a little more quickly than normal as was common when she spoke to the pixie.&nbsp; “They seek to destroy anyone who’s ever died, even if they were raised by priests.&nbsp; This one also seems to be invisible to the guards; I’m guessing that you can only see it if you’ve died.&nbsp; Either we need to hunt it down before it leaves, or warn everyone who is or knows undead, including Cass’andra and Carmilla.”<br><br>It was a different side to Katra, one that Peaches hadn’t seen before.&nbsp; While not truly terrified, Katra was certainly shaken up, tempted to relax and hold off rather than rushing in to fight.&nbsp; “It can also stop you from ever getting brought back again if it stabs you when you’re dead.”
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>04-07-2022, 19:22:06</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/TcyN8Ce.png)(https://i.imgur.com/NPPMq1R.jpg)<br></div><br>The tiefling let out a series of low moans as the younger women set upon her, lavishing her with affection, "Mmmmn, that's right..." she cooed shamelessly at Valna's praise, running a hand through the girl's hair as she started teasing her breast. Her chocolate brown nipple was pierced through with a lustrous gold ring, which made it a bit tricky for Valna to get her lips around it, though it did allow her to give the sensitive bud a tug, which Elis'na reveled in doing after peeling off the other half of her top, "Aah!" a gasp caught in the woman's throat, "hey, gentle..." she chided, which only earned her a harder pull on her piercing, causing her to release a throaty moan. The elc reached down under her skirts, pushing past the woman's&nbsp; throbbing black cock to dip a pair of fingers into the pussy hidden behind it, holding them up to show just how wet she had become, "Really? Doesn't look like you want it gentle to me" she cooed, slurping one finger clean before pressing the other to Valna's lips so she could have a taste as well. <br><br>The older woman blushed, though didn't complain as Elis'na gave her piercing another tug and a twist. This time, however, the two would see tiny beads of white start to drip from her nipple, "Oh? Well isn't this a surprise. And here I was debating whether I should call you mommy or not" she cooed, steadily pulling and twisting on her nipple ring to coax out more milk, "Oh...oh gods, wait...I..." she mewled, starting to tense up. Once she managed to get a steady trickle out of her, Elis'na greedily lapped up the trail of tiefling cream, starting at the curve of her heavy mound and tracing her tongue all the way back to her dark teat, letting her tusks graze along her sensitive flesh along the way.<br>&nbsp;<br><br><hr><br><div class="floatright">(https://i.imgur.com/abmek7f.jpg)(https://i.imgur.com/cFWgpCT.jpg)</div><br>Only mere moments after jabbing the planks up against the door, the two hear a thud from the other side, followed by heavy pounding against it. <br><br><strong><em>"Princess please! Enough of these childish antics!"</em></strong><br><br>One of the guards begged.<br><br><em>"Come on, it's time for more childish antics!"</em> Eucera cooed, a beautiful giggle tickling his mind. However the druid suddenly shifted into a noble, yet still adorable, owl, the Princess looked quite surprised, <em>"woah! what a surprise!"</em> she cooed, approaching him and immediately running her smooth chitinous fingers through his feathers and along his ears, quite tickled by the novelty of both feather and fur on the same creature, <em>"and here I thought I would have to carry you"</em> she mused, and from their link Juro could feel a slight tinge of disappointment at not being able to dramatically swoop the bunny man through the air. <br><br><em>"Alright then, let's go!"</em> she cooed with another chuckle, before taking a running leap right off the side of the casino, her slender wings buzzing to life and lifting her up right at the peak of her jump. As they flew away the door would suddenly burst open, the planks snapped under the male guard's tackle. However as the guards raced over to the edge of the roof they quickly realized it was too late, the regular humans incapable of giving chase through the sky, and in no time at all their mental calls faded, seemingly leaving the range of communication. <br><br>It didn't seem like Eucera had any particular destination in mind, simply content to swoop through the sky beside Juro. However if the druid happened to glance back towards the casino during his little joy flight, he would spot a strange, many-armed creature on the ground, stalking it's way towards the casino with a massive blade in hand.<br><br><hr><br><div class="floatright">(https://i.imgur.com/DBNikpw.jpg)</div><br>Brunhilda smirked down at the tiny fairy, "want a taste eh? Alright, open wide..." she cooed, starting to press the cherry to Peaches' lips...the lower ones....<br><br>The buff champion was quite surprised as Peaches abruptly expanded in front of her, the fairy now perched with her slender legs over Brunhilda's shoulders and her plump cheeks filling her strong hands, "Eh!?" she exclaimed in shock. However she was not too thrown off, as being face to face with dripping wet pussy was hardly something to be mad about. She even had successfully gotten the cherry inside her, though with her larger size it was less of a feat. The amazonian woman leaned in to catch the cherry stem with her teeth, pulling it out of Peaches with a tiny pop. <br><br>However before she could do anything more, Peaches sadly cut things short, leaving Brunhilda with a small kiss on the head, "huh?" she murmurs as the fairy flies off, leaving her confused and horny. She recovers quickly enough though, letting out a sigh and shrug as the two head off, "heh, just when things were getting interesting..." she mused to herself, casually twirling the cherry around before popping it in her mouth. It tasted sweet and tart, with a hint of brandy and...peaches. Absolutely delicious...<br><br><br><br><br><br><br><hr><br><div class="floatright">(https://i.imgur.com/ab9mZw0.jpg)</div><br>Glancing back at the entrance Katra wouldn't see the Lunar Knight yet appear. It seemed with her head start and the creature's slow gait, Katra had bought a little more time to find her friends and plan.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>05-07-2022, 02:01:15</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 1/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"You bet that's right. I do love a woman with a lot to love," Valna said, reaching down to close her hand around the tiefling's members. "A woman with a sweet voice and sweet moans. A tough woman who can take it rough and love it, too." She started slowly stroking the tiefling's cock as she continued to alternatively suck her delightfully large nipple and tugging at her beautiful golden piercing, only to find a sweet liquid soon filling her mouth. "Oh, you taste so sweet, too! They must be lining around the block for you! I'm so glad that you've decided to honour us with this chance to take care of you." She moved up to place a small, milk-tasting kiss on her lips. "We'll be sure to make it worth it," she whispered, taking off her top before returning to what she was doing, pressing now, too, her breasts against the thiefling's side, though, they were, granted, much less impressive.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>05-07-2022, 09:33:39</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 5/8 <strong>Coin:</strong> 50<br><strong>Effects:</strong> +1 towards bee escape stuff | Form: Great Horned Owl (Hold 3/3)<br><strong>Action:</strong> Spout Lore (Lunar Knight): 7<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 17 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br><hr><br>The sect princess's giggle hit him like an energizing shot, and his amusement and excitement would bound freely back to her. It was like a smile or a laugh--neither of which he could do now--but so much more. Every little aspect of it, from his joy at the freedom of expression to the alienness of accepted vulnerability, shone through with ease. It was strange and complex to be so easily understood, but also wonderfully simple.<br><br>Her disappointment at his flight-capable form earned a brief pang of empathy and confusion both, but neither matched the comfort and relief of being appreciated by her chitinous touch. <em>'There's always next time,' </em>he answered playfully. Though he wasn't sure how true that statement was, he hoped for its inevitability.<br><br>The two took flight just in time. As it turned out, the princess had a flair for dramatic timing. He liked that. The fading pleas of her guardians made him laugh again, and the mental 'sound' was accompanied by an audible one: a piercing cry of victory. <br><br>Aimless as the both of them were in this situation, Juro led the princess on a small victory loop; a little showoff before they picked a destination. And it was during this lap that he noticed the large, many armed creature walking towards the casino doors. 'What the hells?' he called, but flight being what it was, he passed over the thing before long and it left his view.<em> 'Follow me.' </em><br><br>He led Eucera to the nearest rooftop to perch at its edge, and with a spin of his head--followed by a spin of the rest of his body--he peered at the creature.<em> 'Of course a monster would show up now,'</em> he said, <em>'just look at the thing. That is <strong>too many</strong> arms. It looks...' </em> Familiar. Why did it seem so familiar? <br><br>Memories of dying and the space beyond flashed through his mind, and surely hers. Death, temporary if shaming, was on the table in a final way.<br><br><em>'Shit. We'll need to finish our escape a little later, Princess. Seems a wayward creature is looking to kill me and my allies.'</em>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>09-07-2022, 20:34:45</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/TcyN8Ce.png)(https://i.imgur.com/NPPMq1R.jpg)<br></div><br>The tiefling let out a sultry moan as Valna wrapped her skilled hand around her cock. The thief felt the shaft pulse between her fingers, growing even thicker and harder as she stroked, "Mmmm, good girls...good good girls...." she cooed, hugging them both to her breasts, fingers brushing through their hair as they greedily suckled on her. Eventually Valna would feel her hand grow slick, a different kind of milk oozing from her swollen tip, "Look at that, it seems this cow needs to be milked from both ends" Elis'na teased, shoving a pair of fingers in the older woman's mouth before she could complain about being called a cow. It only took a few caresses across her tongue before the tiefling was dutifully sucking on her fingers, mewling all the while.<br><br>"Hmm, and what about you?" she asked, reaching over to give one of Valna's perkier tits a squeeze, "hmmm, probably not..." she mused, before putting on a mischievous grin, "still, there's more than one way to squeeze out some milk with these things"<br><br>Suddenly the elc switched positions, pulling up her skirt just enough so she could casually plop down on the tiefling's face. From her new vantage point she grabbed the mature woman's legs and spread them apart nice and wide, giving her cock room to stand up tall and proud. With a bit of playful roughness she yanked Valna off the woman's side and directed her between the tiefling's legs instead. She grabbed the thief's breasts and squeezed them around the tiefling's cock, groping and rubbing them up and down her shaft. The tiefling's pleasure was made immediately apparent, the faint hum of her moans carrying even through the elc's loins and skirts, and her plump thighs clamped tight around Valna's middle, 'Mmm, you think she likes it?" she teased, leaning in to steal a kiss from Valna's lips.<br><br><hr><br><div class="floatright">(https://i.imgur.com/abmek7f.jpg)(https://i.imgur.com/ab9mZw0.jpg)</div><br><em>"Hmmm?"</em> the Princess mentally muttered, confused by his sudden outcry. Still she followed his lead, touching down on the rooftop beside him. She followed his gaze, though between the look on his face and the pang of confusion hitting his mind, it was clear she wasn't seeing what he was seeing, <em>"Monster? Are you..."</em> she looked at Juro, then back to where he was looking, then back again several times, <em>"I'm sorry I don't...see anything...I mean there are some exotic looking people around, but nothing I'd call a monster..."</em> Eucera said. The tone of her thoughts was...well she was clearly confused, but she wasn't truly doubting him either. She could tell from their link that he was being truthful. He did see a monster, or at least thought he did. <br><br><em>"Hey, perhaps you should stop to take a breather first. You did take a big puff of Tarr, and maybe in your tinier form it's starting to hit you harder..."</em> she suggested. Tarr could, after all, have hallucinogenic effects on some people, and it was Juro's first time taking it, <em>"It's ok. This can happen sometimes. You're alright..."</em> she cooed, trying to talk him through a bad trip. Again he would feel her fingers stroke through his fur and feathers, trying to soothe him, <em>"...No one's trying to hurt you...nothing's going to harm you...just breath and relax..."</em>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>10-07-2022, 00:58:39</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 1/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"You're our big, sexy, fun-cow and we're going to be milking lo~ts of pleasure out of you." Valna giggled when Eli so easily calmed down the thiefling's concern so easily, making her like putty in her hand, but then she moaned when her own breasts were squeezed. She was very much aroused at this point and she guessed that it wouldn't take long for wither of the sexy women to make her just as much a mewling mess. And she would love every moment of it. "No milk," she said, "but that doesn't meant we can't have some fun with them, too."<br><br>And then, Valna found herself between the thiefling's thighs. The, the elc being surprisingly strong and assertive, something that the thief could very well get behind, in the right situations. And this very much was a right situation. She moaned again as the elc used her breasts to pleasure the thiefling. It felt so strange to have someone do that for her and so very comfy to have the thiefling's plump thighs squeeze her. "I think we're all liking this," she told the elc after they'd shared their kiss, as her hand explored down below the cock to see what she could find there. A pair of plumb balls? A nice, wet pussy? The world seemed full of possibilities for their sexy toy. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>13-07-2022, 00:33:07</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 5/8 <strong>Coin:</strong> 50<br><strong>Effects:</strong> +1 towards bee escape stuff | Form: Great Horned Owl (Hold <em>2</em>/3); Formcraft: Dex +1 , GM Chosen Stat -1<br><strong>Action:</strong> Discern Realities (Lunar Knight): 7<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 17 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br><hr><br>He cooed at the Princess's soft, calming touch, a part of him deeply longing to stay like this and push thoughts of the monster away. He let his eyes fall closed, leaned into her hand, but the thoughts continued to creep and claw at his mind. That was, until the answer came to him.<br><br><em>'I get it,'</em> he answered, a cascading mental sigh of disappointment all but flooding their link<em>. 'Only the undead and the revived can see it. The people it hunts. That makes you safe, and most of the people in there, I hope.' </em> He mentally sighed again. <em>'But can it hurt the people who can't see it?'</em> The thought was quieter against the Princess's mind, more for himself than her, but the way he perched on the parapet showed just how persuasive the thought was.<br><br><em>'Be right back,' </em>he called before diving from the rooftop, wings spreading as swooped silently upon the unaware monster. His aim: to claw at its neck and fly off down the road, leading it away from the building full of (questionable) innocents. From the course his piercing talons were now on, it would be a very effective distraction.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>15-07-2022, 21:56:42</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/TcyN8Ce.png)(https://i.imgur.com/NPPMq1R.jpg)<br></div><br>Valna came searching for either balls or pussy, and hit the proverbial jackpot, both! Her balls were smooth and plump, straining her sack with what must have been an extra heavy load, and her pussy was hot and juicy. It was wet enough to drench her fingers with a single touch, and it was much warmer than a normal human's would be, owing to her demonic lineage. It was like dipping her fingers into a pie fresh out of the oven...well, perhaps not <em>that</em> hot, she wouldn't risk burning herself, but it was still warm and gooey and sticky sweet. <br><br>The extra fondling was exactly what the tiefling needed to get pushed right over the edge. The muffled moans from between the elc's thighs turned to wild cries as she started bucking her hips erratically, fucking Valna's tits like a rutting animal, both her male and female breeding instincts triggered at once. Unfortunately there was no womb for the woman to pour her piping hot seed into, so the sweaty valley of Valna's cleavage would have to suffice. With an evil grin Elis'na squeezed the thief's breasts extra tight around the futa's throbbing crown, trying to contain her ejaculation. However her breasts proved to be too soft to contain the pressure of her violent orgasm, and seconds later a small geyser of pearly white lava erupted from Valna's cleavage, shooting high into the air and hitting them both with a few long strands of demon semen.<br><br>"oh gods!" Elis'na laughed as she managed to dodge a particularly thick spurt, "Looks like your tits had some milk after all" she joked, using a finger to scoop up some of the cum bubbling up from between Valna's breasts and having a quick taste, "Not bad" she mused, lifting herself up off the tiefling's face, allowing her to take a big gasp of air. Between the face sitting and the massive orgasm she looked about ready to pass out, "Hmm..how about we give her a quick breather? Don't want to wear the old woman out right?" she suggested, licking her lips as she fully turned her attention to Valna.<br><br><hr><br><div class="floatright">(https://i.imgur.com/abmek7f.jpg)(https://i.imgur.com/ab9mZw0.jpg)</div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Lunar Knight stats</div><div class="spoiler_body">HP: <br>Armor: <br>Damage: <br><br>Phase: <br><br>-Abilities-<br>Lunar Phase: <br><br>Moonveil: Only those who have experienced death can see and interact with the Lunar Knight<br><br>Crescent Slash: <br><br>Lunasynthesis: When fighting under the moonlight the Lunar Knight will regain 1 HP at the end of each round. If the moon currently matches the Lunar Knight's depicted phase the amount healed is doubled<br><br>Slay the Dead:</div></div><br><br>Eucera stared at Juro for a long moment, staring deep into his eyes, before finally giving a nod...<br><br><em>"Alright, I believe you....please be safe..."</em><br><br>She didn't try to stop him as he leapt off the building and swooped towards the creature. While she couldn't see the monster itself, the way Juro seemed to bounce off mid-air with his diving talons made it immediately clear he had been right all along. The invisible monster was very much real. <br><br>The Lunar Knight had almost reached the entrance of the casino when Juro dive bombed it, managing to slip through it's nest of arms and hit the floating moon directly. The attack actually caused the normally stoic monstrosity to stumble back, and by the time it caught it's balance and slashed back at him Juro was already out of range. Juro had flown off, looking to lead the creature away, and with his speed it would seem the slow walking knight would have no way of catching up. That was, at least, until the Lunar Knight's next step caused it to vanish, reappearing a moment later about 50 ft. closer to Juro, though still out of range. Every few steps it would repeat this short ranged teleport, not quite catching up to Juro, but trailing close enough behind to be a threat. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>15-07-2022, 23:03:16</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 1/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Feeling her breasts being pressed so tight around the thiefling's cock and feeling cum push into and through them felt unique and amazing. And so did the tiefling's pussy, so hot and thickly wet. It almost made Valna wish she had a cock of her own that she could push into that hot mess. She didn't bother to try to dodge any of the falling cum, as Elis'na had. Sex was more fun, she felt, if it was messy. And she was getting plenty messy indeed. "I kinda do," she admitted, though she turned her attention to the elc. "She's so... perfect. So plump and sexy and she's got everything a girl like me would want. Though you're not bad either," she added, pulling Elis'na into a kiss, not caring if any of her mess got onto the green-skinned beauty. "Want to try to wear me out now? I've got plenty of breath left still, of course, but I've also got all night." Her hands were reaching under the elc's clothes, both top and bottom, to explore what she was still hiding there.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>15-07-2022, 23:37:02</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> <em>6</em>/8 <strong>Coin:</strong> 50<br><strong>Effects:</strong> +1 towards bee escape stuff | Great Horned Owl (Hold 2/3); Dex +1 , CON -1<br><strong>Action:</strong> Assess Aspect (Lunar Knight): 14 [<em>Moonveil</em> and <em>Lunasynthesis</em>] | Defy Danger: 4<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1 (+0)]&nbsp; Dexterity: 9 [+0 (+1)]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 17 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br><hr><br>Those few words, from a stranger no less, brought a rare warmth and comfort to his little owl body. He wished he could have promised his safety but that was hard to do when charging straight for the only thing that could kill him and keep him dead.<br><br>He dove for the glow of its miniature moon. It was almost mesmerizing--almost beautiful--floating coolly above the Lunar Knights many arms. And that fact drew him to it all the easier. Claws struck the moon, clearly having leaving an impact on the creature, and he took off in its confusion. A keening cry of victory left him as he saw it slowly shamble towards him. This would be easier than the chameleon distraction--<br><br>It teleported. Once, then again, and again, always appearing dangerously close to him. It was enough to make his tailfeathers twitch, which was a fine way to find himself veering left and right and failing to climb higher.&nbsp; <em>'You are cheating!'</em> he called back with an accompanying screech as he tried to buy himself the vertical distance that might keep him safe.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>16-07-2022, 06:58:38</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.pinimg.com/originals/0c/0a/f0/0c0af03a03645cb9edb6f70dc5d634fe.gif)<br></div><strong>Name: </strong> Peaches Fizzwhimsy<br><strong>Race/Class: </strong> Pixie, Fairy-type<br><strong>HP:</strong> 12/12 <strong>Armor:</strong> -&nbsp; <strong>XP:</strong> 2/7<br><strong>Effects:</strong> Glowing, candle-bright<br><strong>Action:</strong> <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength:&nbsp; &nbsp;8(-1)&nbsp; Constitution: 12&nbsp; Dexterity: 15(+1)<br>Intelligence:&nbsp; 13 (+1) Wisdom:&nbsp; &nbsp;9&nbsp; &nbsp; &nbsp;Charisma: 16 (+2)<br><br>Feel free to list other important character stats here as well, even your full character sheet if you feel it'd be convenient for you</div></div><br><hr><br>&nbsp;&nbsp;&nbsp;Peaches flitted about Katra unsteadily, but at least <em>seemed</em> to be listening to what the human woman was saying, even if by the end of it, the soused fairy was hovering upside-down. <br><br>&nbsp;&nbsp;&nbsp;<strong>"Well, the <em>heroic</em> thing to do is defeat it, of course! But the smart thing to do... oh, excuse me..."</strong> She spins in the air a bit, trying to right herself - Katra gets the sense that the fairy is not actually bound to the laws of aerodynamics. She ends up right-side up but facing the wrong way. <strong>"The <em>smart</em> thing to do is... Oh, wait..."</strong> She turns, to face Katra, and hiccups. <strong>"How'd you even <em>get</em> back there so fast? Anyway, the smart thing to do is <em>find somewhere else to do business!</em>"</strong> She punctuates this with a few jabs of her pointer finger into Katra's chest.<br><br>&nbsp;&nbsp;&nbsp;<strong>"I guess we should be heroic dum-dums though. Oh! I! Uhm. OH! I... I have no idea where Juro and... you know, the one? The pretty one? Yeah I dunno where they went..."</strong> here she pulls out and brandishes a dagger that's.. actually pretty serviceable. <strong>"You and me! Me and you, versus... "</strong> a long, dramatic squint <strong>"<em>Spookyknight</em>."</strong> Swish swish goes the dagger through the air. <strong>"I ain't scared! Faeries don't have a soul anyway! Wher'zzit?"</strong>
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>16-07-2022, 21:07:50</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 18/24 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 3/8<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Katra listened as Peaches spoke, though she also took the opportunity to use a poultice.&nbsp; Peaches was drunk, but that wasn’t her fault that she was intoxicated while needed.&nbsp; It wasn’t as though anyone knew the monster would be coming.&nbsp; Katra would be drunk herself right now if she knew she could be.<br><br>Besides, Katra thought despite not liking the realization, it wasn’t as though Peaches’ intoxication would affect all that much.<br><br>Options were clear.&nbsp; They could stay in this spot and do nothing.&nbsp; If the Lunar Knight came at them, he’d have the advantage of range again, and if he was gone, there was no point in staying.<br><br>Running was advantageous while she was wounded and half the group was MIA, except…Katra found she couldn’t let herself do so.&nbsp; Maybe the Guardian really had rubbed off on her more than she thought, or maybe she knew she’d have plenty of opportunities for death already and been pulled back.&nbsp; Either way, there would almost certainly be innocent people here who’d been resurrected, and she couldn’t leave them to be slaughtered while she could still help.<br><br>With herself patched up as much as she could manage and as many allies as could be scrounged up, the best course of action was the entrance of the casino, meeting the creature hopefully either in the entryway or the streets, where any casino security wouldn’t hassle her for swinging her weapon around apparently at nothing.<br><br>“We’ll just have to make do,” she said with all the courage she could muster, heading back for the casino entrance after making sure Peaches was in tow.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>18-07-2022, 00:44:46</strong>
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				<br><div class="floatright">(https://i.imgur.com/TcyN8Ce.png)(https://i.imgur.com/NPPMq1R.jpg)<br></div><br>Elis'na let a throaty moan ripple through their cum-coated kiss, the taste of each other's mouths seasoned by the motherly tiefling's not-so-motherly milk, "Mmm, not a bad offer. I'll just have to overlook you calling someone else but me 'perfect'..." she cooed, reaching down to yank off the rest of Valna's clothes as well. <br><br>Beneath the elc's garments she would find a similar trove to the tiefling's, breasts, balls, cock, though no slit in sight. It seemed the boisterous bard was actually a male <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">The forced breeding between elves and orcs had a rather strange effect on elc gender. For whatever reason the softer traits responsible for male elves commonly being perceived as androgynous or feminine not only won out against the hypermasculine traits of male orcs, but they were heightened significantly. As a result elc males are highly feminine, and share many of the same secondary sex characteristics as females. This combined with elc females being slightly more masculine compared to most other races means the two sexes are nearly indistinguishable from each other save for their sexual organs. </div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">While acknowledged as being male, many elc identify femininely. This is a hold over from the first few generations of elcs, where male elcs would be derided by male orcs for their feminine features, emasculating them by labeling them as women. However as pure blooded orcs began to die out, and the Orisian Empire's elc population took over, the stigma behind male elcs being called women faded, and was instead reclaimed as a show of unity between male and female elcs. Also while it is still relatively rare, there are herm/futa elcs, and the number of them being born has steadily grown since elcs have started breeding amongst themselves instead of elves breeding with orcs. </div></div>. While her breasts were smaller than the tiefling's milky mammaries, her cock was another story. As it hardened between Valna's skilled fingers, she could feel her grip being strained by it's girth, until eventually her fingers could no longer touch her thumb when she squeezed around it. <br><br>Elis'na pulled Valna up into her strong arms, getting two fistfuls of the thief's tight ass to hold her up, "come on, let's test how much breath you really got in you..." she cooed, punctuated with another deep kiss, her tusks lightly grazing Valna's lips, smoothed down specifically for her lovers' comfort. She hefted Valna off the bed and pushed her up against one of the walls, pressing their bodies tightly together so every curve hugged each other. With practiced ease the elc shimmied out of her skirt while simultaneously yanking down Valna's shorts, not all the way, but just far enough to expose her pussy. A moment later Valna would feel something thick and knobby grind along her folds, slicking itself up with her juices, "Here" she cooed, guiding Valna's hand down to grab her throbbing monster again, "I'll let you guide it in at your own pace. Wouldn't want to hurt you...<em>too much</em>..." the elc teased with a tusky grin. <br><br><hr><br><div class="floatright">(https://i.imgur.com/ab9mZw0.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Lunar Knight stats</div><div class="spoiler_body">HP: <br>Armor: <br>Damage: <br><br>Phase: <br><br>-Abilities-<br>Lunar Phase: <br><br>Moonveil: Only those who have experienced death can see and interact with the Lunar Knight<br><br>Crescent Slash: <br><br>Lunasynthesis: When fighting under the moonlight the Lunar Knight will regain 1 HP at the end of each round. If the moon currently matches the Lunar Knight's depicted phase the amount healed is doubled<br><br>Slay the Dead:</div></div><br>JURO <br><br>Screeching back at the Lunar Knight proved to be a mistake, for the split second distraction caused the bunny-eared owl to clip a shop sign as he flew past it. The collision didn't do too much damage, but it did knock him off course, forcing him to desperately flap his wings to correct his balance mid-air. This also left him a much easier target as the Lunar Knight suddenly reeled back it's long pale blade, and with a mighty swing sent a crescent-shaped blast of energy sailing towards him. <br><hr><strong>Juro</strong> takes 2 damage from flying into a sign, as well as a -1 to his next dexterity based roll. <br><br><strong>The Lunar Knight</strong> fires a crescent-shaped projectile at <strong>Juro</strong>, make a Defy Danger (dexterity) to try and avoid it. <br>(take 3 damage on a 6-, 1 damage on a 7-9, and no damage on a 10+)<br><br><br>KATRA and PEACHES<br><br>As Katra and Peaches stepped/floated out of the casino's front door, they would be met by the screech of an owl. This immediately drew attention to the Lunar Knight walking down the street. However instead of heading towards the casino to pursue Katra, as it had been doing previously, it seemed it's attention had turned. It was now chasing after a screeching owl, presumably the one they had heard before, and if the two squinted they would notice that the owl had...bunny ears? <br><hr><strong>Katra and Peaches</strong> are standing at the front of the casino, watching the Lunar Knight as it pursues Juro down the street. <br>It is too far away for <strong>Katra</strong> to catch up and attack it this turn, but she will be able to attack it next turn if she spends this turn running towards it. <br><strong>Peaches</strong> has time to move close enough to attack it with a Volley from her slingshot if she chooses. <br><br>(Reminder: at the start of your turn you are able to make an <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Assess Enemy</div><div class="spoiler_body">You carefully watch an enemy's movements and use either your studious mind or your raw intuition to decipher something useful about them. Roll 2d6+Int or Wis. (You can perform this move as a bonus move before your regular move this turn) <br>&nbsp; &nbsp; <div align="center">6- You can't figure anything out about your enemy, and you've distracted yourself from the fight in the process. -1 to your next move roll. <br>&nbsp; &nbsp; 7-9 Select 1 aspect of your enemy to learn about<br>&nbsp; &nbsp; 10+ select 2 aspects of your enemy to learn about</div></div></div> roll to learn about your enemy's stats/moves. This is in addition to your normal move that turn, but must be done before you make any other roll)
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>18-07-2022, 01:50:02</strong>
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				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 1/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"Oh, come, now. Look at her," Valna replied to Elis'na as her fingers found something unexpected... but not unpleasant by far. "You can't tell me you've laid eyes on her and didn't think something just like it," she added as said fingers worked at said surprise with practised skill making it nice and hard and needy. Oh, it was big, too, but she'd had big and she wasn't the kind of girl to be so easily intimidated. She eagerly returned the elc's kiss, encouraging their breasts to press and rub against each other. The best part of kissing another woman. Of course, she knew absolutely nothing about Elc culture, but, as far as she was concerned, Elis'na had presented herself as a woman and she had a cock. That made her a woman with a cock. Any further concerns would only get in the way of getting that big elc cock into her.<br><br>"Honey," Calna said with a smirk. "You have no idea what I can do." She guided Elis'na right into herself with barely a grunt of effort as she relaxed her passage to accommodate her. "I'm not a delicate flower of a girl," she told the elc once the full length and girth of that green member was fully inside of her. "Gentle and sweet is for lovers and sweethearts. I want it hard and I want it heavy and I'm pretty sure you want the same thing, too."
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>18-07-2022, 01:52:03</strong>
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				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 18/21 <strong>Armor:</strong> 2 (0)&nbsp; <strong>XP:</strong> <em>7</em>/8 <strong>Coin:</strong> 50<br><strong>Effects:</strong> +1 towards bee escape stuff | Great Horned Owl (Hold 2/3); Dex +1 (0) , CON -1<br><strong>Action:</strong> Assess Aspect (Lunar Knight): 9 [<em>HP</em> | Defy Danger: 8 | Hack and Slash: 4<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1 (+0)]&nbsp; Dexterity: 9 [+0 (+1)]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 17 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br><hr><br>'<em>Shitting Hells!</em>' he cursed as something hard and wooden clipped his wing. The wild flutter of wings and lopsided pattern was an embarrassment of comedy. At least, until the blast struck him a shaved off a few more feathers. Fortunately he'd righted himself by then and was able to avoid being shot down like so many game. <br><br>On the plus side, the force gave him a new momentum; momentum he used to climbed higher and farther away from the Knight. And with space came clarity. It would just keep teleporting after him. His only options were to lose it or to kill it and the easiest way to kill it was with aid. Now that he'd put together that it couldn't hurt the living, circling back didn't seem like such a bad idea.<br><br>He veered in a half circle, wings working harder in the cool air devoid of thermals to lift him up. Then, he spotted them. Two of his allies just outside the Royal Hearts casino. He sped towards them, and on his way he swooped low to claw at the Knight's moon. On one hand (or wing), it was to show them its apparent weak spot; on the other, it was to hurt the annoying bastard out of spite.<br><br>...Unfortunately, his spite was a little too strong. Enough to affect his swooping calculations.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>18-07-2022, 16:54:44</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 18/24 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 4/8<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Assess: Katra (AndyZ) Roll: [1, 1] Result: 4<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div> <br><br>As soon as Katra saw the animal with bunny ears, it wasn't hard to figure out what was up.&nbsp; One more teammate found, and even if they didn't have all four, she much preferred the odds with three.<br><br>Rushing forward, Katra conjured into her hand something that looked a lot like a lance, except it was longer than usual and had all sorts of nasty barbs, spikes, and serrated blades slicing down the length.&nbsp; It looked far too large for anyone to carry, but then, it didn't seem to have any weight, just following with her as part of her nature.&nbsp; Nor did it bounce with the jostling of her running, just staying straight and level as if her hand was locked onto it instead of being carried.<br><br>It gave her a chance to watch the creature and try to figure out a little more about it, but she yelled what she knew to Juro along the way.&nbsp; Now if she could just figure out a little more about that ranged attack it kept using...
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>18-07-2022, 20:44:13</strong>
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				<div class="floatright">(https://i.imgur.com/TcyN8Ce.png)(https://i.imgur.com/NPPMq1R.jpg)<br></div><br>Valna's taunting demand to get it "hard and heavy" would receive only a smile in response, a rather evil smile...<br><br>Suddenly the elc's grip shifted, tearing apart Valna's shorts to free her legs so she could throw them over her shoulders, folding her up against the wall. She slowly pulled back, the thick veins of her cock grinding along her walls inch by inch, until just the tip was wedged inside. And then without warning she slammed her entire body forward, thrusting into the thief so hard that it caused the nearby bed and end table to shake. It was as if her swollen head had punched deep into her guts, smashing against her cervix with enough force to wind her. <br><br>"For the record, 'gentle and sweet' was on the table..." she cooed, before she started relentlessly hammering her hips into her. It was as if Valna's words had awakened the orcish instincts buried deep inside her. Valna wasn't a woman any more, she was a piece of meat, a series of holes she could fill and defile as she pleased. It was as if the thief was getting to experience first hand what it was like to be captured by an orc raider, to be claimed and used. With each stroke her thrusts became more violent, the loud smack of meat slapping meat echoing through the room, growing wet and gushy as their juices were stirred together inside Valna's honey pot. <br><br>As she rutted away, her hands slid up her body, trailing up towards her head. In one hand she grabbed a fistful of Valna's short blonde hair, yanking her head back to expose her neck, while her other hand closed around her slender throat. She squeezed down, choking her, though she was careful to squeeze down on the veins rather than on her windpipe, cutting off the flow of blood rather than suffocating her. She would let her start to fade, only to ease up the pressure, just long enough to let her head clear up before squeezing down again. She was clearly experienced with it, and very careful despite how roughly she was fucking her, but Valna could tell from her grip that she was much stronger than her. If she really wanted to she could probably just keep squeezing and not let go, and Valna wouldn't be able to do anything about it. The effect was dizzying, as if she was drifting in and out of a dream, the only thing she could fully focus on being the steady rhythm of pain and pleasure as Elis'na fucked her stretched-tight pussy with all her might.<br><br>"Graah...take it!" she growled, leaning in to leave "love bites" across her shoulder and collar, her tusks nearly breaking the skin each time, but just barely avoiding it. After what felt like a small eternity of hard, raw fucking, the elc let out a snarl, sinking herself as deep as she could, nearly pushing past the entrance of her womb, and exploded deep inside her, flooding her womb with virile elc seed. Elis'na's ejaculation lasted nearly half a minute, and her girth made it difficult for any of her cum to spill out, so the pressure in Valna's womb just kept building and building, until finally, mercifully, the elc yanked her still throbbing cock out of her. A pearly waterfall of thick baby batter poured out of her abused hole, dripping down into a steadily growing puddle on the floor that Elis'na unceremoniously dropped Valna onto ass first. <br><br>"Not bad. Most cocky sluts tend to pass out pretty quick, but you held in there huh?" Elis'na mused, her cock giving it's final twitches as it started to soften, though the devilish grin didn't waver. Valna was barely given 10 seconds to breath before the elc yanked her back to her feet by her wrist, flipping her around and pushing her face into the wall, forcing her to bend over and stick her ass out, "That was a beautiful opening chorus" she cooed. <br><br><div align="center">S M A C K</div><br>The echoing sound reached Valna's ears before the red-hot sting registered in her brain. The hard slap left a clean imprint of the orc's hand behind on Valna's ass cheek, which then became a target as she spanked her again....and again...and again. The skilled musician played the girl's butt like a drum, literally it seemed, for a melody began to form from her smacks. That melody was apparently enough to channel the elc's bardic magic, for Elis'na's body started to dimly glow as she spanked her in rhythm. Any signs of exertion immediately vanished from the elc's visage: her breathing calmed, her posture straightened, her sweat dried, and her cock stood back up, throbbing excitedly as if it hadn't just blown 20 men's worth of cum in Valna's battered cunt. <br><br>"Now time for the refrain..." she said, jamming her cock right back in, using the girl's extra tender ass as a cushion to somehow fuck even harder than before. <br><hr><br><div class="floatright">(https://i.imgur.com/ab9mZw0.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Lunar Knight stats</div><div class="spoiler_body">HP: 10/15<br>Armor: 1<br>Damage: 1d8+2 (ignores armor, reach)<br><br>Phase: <br><br>-Abilities-<br>Lunar Phase: The strength of a Lunar Knight is determined by the phase of the moon depicted on it's head (New, Crescent, Quarter, Gibbous, Full). After the Lunar Knight has slain a player in combat it will progress 1 phase, increasing it's HP, Armor, and Damage<br><br>Moonveil: Only those who have experienced death can see and interact with the Lunar Knight<br><br>Crescent Slash: <br><br>Lunasynthesis: When fighting under the moonlight the Lunar Knight will regain 1 HP at the end of each round. If the moon currently matches the Lunar Knight's depicted phase the amount healed is doubled<br><br>Slay the Dead:After reducing a player to 0 HP, the Lunar Knight will attempt to finish them off on their next turn, and every turn after unless it is drawn away from them, roll 2d6<br>&nbsp;&nbsp;&nbsp;7-9: Your soul holds, but barely. On your next turn roll again with a -1 forward<br>&nbsp;&nbsp;&nbsp;10+: Your soul holds, and will continue to fight back against fate. On your next turn roll &nbsp;&nbsp;&nbsp;again with +1 forward<br>&nbsp;&nbsp;&nbsp;On a 6- it's blade sinks into your heart and your essence is absorbed, killing you&nbsp; &nbsp;&nbsp;&nbsp;permanently<br></div></div><br>Juro repeated his dive bomb for the Lunar Knight's crescent moon. However it seemed this trick wouldn't work twice, especially now that the monster was aware of his presence. As the druid swooped in close, one of the many hands poised around the moon would reach up and almost casually smack him away. The many arms were now on guard, ready to protect the Knight's weak point. Even worse, Juro wasn't just smacked off course, but directly into the path of the knight's pale moon blade, the glowing claymore cleaving straight through the tiny owl. However despite cutting through him, the blade didn't leave any physical wounds. However for Juro it certainly <em>felt</em> like he had just been cut in half, as if his soul had been rended directly. <br><hr><br>-<strong>Juro</strong> fails his Hack and Slash attempt and takes 7 damage from the Lunar Knight's counter attack. <br>-The <strong>Lunar Knight</strong> has now raised it's guard and is fighting more defensively, taking advantage of it's <em>reach</em> tag. All players must make a Defy Danger check to get in close enough to engage in melee with the Lunar Knight, unless they also have the <em>reach</em> tag on their weapon/attack. Ranged attacks are unaffected. <br>-<strong>Katra</strong> shared her previous intel on the Lunar Knight with everyone, all Assess Enemy info has been merged. <br>-<strong>Katra</strong> moved close enough to the Knight that she can Hack and Slash on her next turn.<br>-<strong>Katra</strong> fails her Assess Enemy check, her next roll receives a -1 penalty.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>18-07-2022, 23:08:59</strong>
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				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 1/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>This was a brand new experience for Valna. She'd never felt so utterly dominated before, overpowered, forced to fight for mere consciousness under the elc's relentless assault, pain and pleasure the only things her dimmed consciousness could even register as she was taken like never before. Even her sense of time became confused, so that she couldn't tell how long it was until she regained consciousness fully. And when she did, she moaned loudly, her back arching as she came hard, from all the sensations which seemed to be rushing in all at once. But she didn't have time to even deal with that before she was lifted up again and she found herself crying out from each blow on her ass, each hard sting that left it red and sensitive and stinging in a way that she couldn't help but love. She was dripping Elis'na seed as much as she was fripping from her own arousal at all that was happening to her, barely able to hold herself back from the wall to avoid getting hurt from the continuous assault of the seemingly tireless woman. "I... asked for this..." she admitted between gasps and moans, thinking that next time, she should ask for gentle. Not that this wasn't also good, all in its own way.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>23-07-2022, 17:53:57</strong>
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				<div class="floatright">(https://i.imgur.com/TcyN8Ce.png)(https://i.imgur.com/NPPMq1R.jpg)<br></div><br>"Yes you did..." Elis'na cooed, pulling Valna's head back until back formed a perfect arch, giving her a passionate upside down kiss. All the while her hips continued to bounce off of her toned ass, the smack of her pelvis almost as stinging as her spanks. From this position her plump green balls, somehow still swollen with unspent seed, would swing up and slap into Valna's clit with each thrust, adding even more overwhelming sensation. <br><br>"Mmmm damn, you really are merciless..." the Tiefling cooed from the bed. It was unclear how long she had been watching them go at it (it was unclear how long they had been going at it in general), but it was clear that she had fully recovered from her first orgasm, her cock standing tall and ready for another round, "jealous?" Elis'na asked, not slowing her thrusts, "A little" she admitted, slipping off the bed and sauntering up to them, "Of who?" the elc added with a sly grin, earning herself a kiss from the older woman, "Am I allowed to say both?" she asked, reaching down to pinch Valna's clit, only adding to her torturous pleasure. <br><br>"I like that answer, a lot" Elis'na cooed, finally ceasing her thrusting. She hefted Valna up into her arms again and casually tossed her onto the bed, "I'll make sure to give you exactly what you need" she said with a sultry husk, giving the tiefling's thick ass a sharp smack, "but first, our little third wheel here said she wanted to be worn out, care to help me?" she asked, earning a devilish grin from the dark skinned futa, "I'd be happy to" and with that the two crawled onto the bed after her. The elc pulled Valna back onto her lap, facing her, and carelessly yanked her back down onto her thick cock, "alright girl, I'll give you a choice. Where do you want her?" she asked Valna, grabbing two fistfuls of the thief's ass and spreading her cheeks, "here?" she asked, tickling her finger across Valna's previously untouched asshole, "Or do you want to see if this cunt can take both of us at the same time?" she added, stirring her stick around inside Valna's pussy. Either way it seemed Valna was fated to take two big, inhuman cocks at the same time. <br>&nbsp;<br><br><br><hr><br><div class="floatright">(https://i.imgur.com/ab9mZw0.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Lunar Knight stats</div><div class="spoiler_body">HP: 10/15<br>Armor: 1<br>Damage: 1d8+2 (ignores armor, reach)<br><br>Phase: <br><br>-Abilities-<br>Lunar Phase: The strength of a Lunar Knight is determined by the phase of the moon depicted on it's head (New, Crescent, Quarter, Gibbous, Full). After the Lunar Knight has slain a player in combat it will progress 1 phase, increasing it's HP, Armor, and Damage<br><br>Moonveil: Only those who have experienced death can see and interact with the Lunar Knight<br><br>Crescent Slash: <br><br>Lunasynthesis: When fighting under the moonlight the Lunar Knight will regain 1 HP at the end of each round. If the moon currently matches the Lunar Knight's depicted phase the amount healed is doubled<br><br>Slay the Dead:After reducing a player to 0 HP, the Lunar Knight will attempt to finish them off on their next turn, and every turn after unless it is drawn away from them, roll 2d6<br>&nbsp;&nbsp;&nbsp;7-9: Your soul holds, but barely. On your next turn roll again with a -1 forward<br>&nbsp;&nbsp;&nbsp;10+: Your soul holds, and will continue to fight back against fate. On your next turn roll &nbsp;&nbsp;&nbsp;again with +1 forward<br>&nbsp;&nbsp;&nbsp;On a 6- it's blade sinks into your heart and your essence is absorbed, killing you&nbsp; &nbsp;&nbsp;&nbsp;permanently<br></div></div><br>Peaches flutters up within range and takes her sling in hand. She swiftly winds it up and lets loose a pebble right at the creature's moon-head. Unfortunately in her tipsy state her aim fails her, and the Lunar Knight easily catches the pebble with one of it's many grasping arms, tossing it aside. <br><br><hr><strong>Peaches</strong> used Volley on the Lunar Knight and misses, -1 ammo<br>It is now the next round.<br>
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>23-07-2022, 17:58:14</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 18/24 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 4/8<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Hack and Slash at -1: Katra (AndyZ) Roll: [5, 4] Result: 10<br>Damage: Katra (AndyZ) Roll: [6] Result: 6 (ignores armor)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 0/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div> <br><br>As Katra rushed forward, the psi-lance of murderous weird extra spiky death provided a lot more reach than her mere dagger had before.&nbsp; Especially with Peaches likewise attacking, it was important that she do everything she could to gain the monster's attention, but she also didn't want to strike wildly and leave herself open to a counterattack.&nbsp; Maybe, just maybe, she'd be able to get it lured to her without getting close enough to let it strike, thanks to how slowly it moved.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>24-07-2022, 00:50:48</strong>
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				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 11/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> <em>7</em>/8 <strong>Coin:</strong> 50<br><strong>Effects:</strong> +1 towards bee escape stuff <br><strong>Action:</strong> Revert Shape | Hack and Slash: 12; Damage: 2<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0 ]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 17 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br><hr><br>Owl Juro hit the grown in a tumble of feathery wings. But the time he recaptured his balance he was already shifting back to his normal form. The owl body grew and morphed until Juro stood crouched and reaching for his spear. He hefted it as he took a few rushing steps towards the Knight, aiming the spear's tip at the moon before cocking back and throwing it with all the force and accuracy he could muster. And as it sailed through the air towards its destination, he turned his mind to his next form of choice--just in case he needed it.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>24-07-2022, 01:13:27</strong>
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				<div class="floatright">(https://i.imgur.com/ab9mZw0.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Lunar Knight stats</div><div class="spoiler_body">HP: 3/15<br>Armor: 1<br>Damage: 1d8+2 (ignores armor, reach)<br><br>Phase: <br><br>-Abilities-<br>Lunar Phase: The strength of a Lunar Knight is determined by the phase of the moon depicted on it's head (New, Crescent, Quarter, Gibbous, Full). After the Lunar Knight has slain a player in combat it will progress 1 phase, increasing it's HP, Armor, and Damage<br><br>Moonveil: Only those who have experienced death can see and interact with the Lunar Knight<br><br>Crescent Slash: <br><br>Lunasynthesis: When fighting under the moonlight the Lunar Knight will regain 1 HP at the end of each round. If the moon currently matches the Lunar Knight's depicted phase the amount healed is doubled<br><br>Slay the Dead:After reducing a player to 0 HP, the Lunar Knight will attempt to finish them off on their next turn, and every turn after unless it is drawn away from them, roll 2d6<br>&nbsp;&nbsp;&nbsp;7-9: Your soul holds, but barely. On your next turn roll again with a -1 forward<br>&nbsp;&nbsp;&nbsp;10+: Your soul holds, and will continue to fight back against fate. On your next turn roll &nbsp;&nbsp;&nbsp;again with +1 forward<br>&nbsp;&nbsp;&nbsp;On a 6- it's blade sinks into your heart and your essence is absorbed, killing you&nbsp; &nbsp;&nbsp;&nbsp;permanently<br></div></div><br>Katra's psi-lance of extra spikey death proved that sometimes longer was just better. She managed to stand just within the Lunar Knight's max range while giving it a few meaty pokes. Each blow managed to connect, the psychic blade phasing through it's flesh to hit the creature's essence directly, not unlike how it's own pale blade worked. And try as it might to return her strikes, Katra was alert enough to parry away each slash, it's sword unable to pass through her psychic weapon like it could other physical materials. <br><br>Given it's lack of anything approaching a face, it was difficult to tell exactly where the Lunar Knight was looking, but it was clear that it's clash with Katra had created an opening. The re-manified Juro took advantage of said opening with a powerful hurl of his spear. One of the many arms reached out to try and catch the pluck the spear out of the air, but it ended up slipping right through it's fingers. The tip of the spear glanced off the dark of it's floating moon, managing a thin cut across it, before sailing past and sinking into the ground a few feet behind the Knight. <br><hr><strong>Katra</strong> attacked the Lunar Knight for 6 damage, her mind blade ignoring it's armor completely. She is still directly engaged with the monster but manages to avoid it's counter attack. <br><strong>Juro</strong> throws his spear at the Lunar Knight for 2 damage, however it's natural armor reduces that damage to a mere 1 point. Fortunately the spear has landed a good distance away from the Lunar Knight, so Juro will be able to retrieve it next turn without using up a move. 
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>24-07-2022, 22:29:52</strong>
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				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 1/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>It was good that Valna was very flexible indeed, effortlessly making the perfect arch Elis'na wished for. Certainly much more easily than she'd taken the brutal sexual assault. And yet more was in store for her, it seemed. She was... so ful, bring taken so hard and with her clit being tapped over and over... She was both tired and utterly ready for more. Especially since the plump thiefling seemed now ready and eager to join. Valna eyed her cock hungrily, at least until she cried out from the pinch on her clit. And then again, when she was impaled once again, answering the elc with a deep kiss, before she did so with words. "In the back!" she exclaimed. "Please fill both my holes! So... nice... and tight..." She fell into another kiss as she waited anxiously for her prize. Two hot, cocked women taking care of her at once. She couldn't remember lucking out into anything like that before.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>26-07-2022, 01:50:10</strong>
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				<div class="floatright">(https://i.imgur.com/TcyN8Ce.png)(https://i.imgur.com/NPPMq1R.jpg)<br></div><br>The Elc accepted the thief's kiss for a moment, but would quickly pull her head back by her hair so she'd be force to answer her with her words. The answer seemed to amuse both of the heavily hung dickgirls greatly, "What a dirty girl. Where did you find this one again?" the tiefling mused, "Mwaah!" Elis'na gasped, once more yanking the eager girl off her lips, "Dunno, just fell into my lap" she said, emphasizing her point by lifting Valna up and dropping her back down onto her lap, and more importantly onto her cock, "Makes you want to give an extra thanks to the Goddesses huh?" she teased. <br><br>With a chuckle the tiefling shuffled up behind Valna, running her hands down her back and across her cheeks, playfully tracing the hand prints Elis'na had left across her tanned skin, "Well I've definitely made worse decisions in my life than sticking my dick in a random tramp's asshole...so why not?" she said with a chuckle and a shrug, "Should we loosen her up first?" she asked, finger already twirling around Valna's tight rim, "Hmmm..." she mused, before reaching down and pulling her cock out of Valna's pussy, just long enough to collect a palmful of their mixed juices that came dripping out. The elc gave the tiefling's cock a few strokes, smearing her lengthy shaft with the depraved stand-in for lubricant, "There, that should be good enough"<br><br>Whether that statement was true or not, Valna would find her rear entrance being stretched open by the tiefling's slick, throbbing cock. The older futa gave the girl the curtesy of slowness for perhaps the first three inches or so, before taking a firm grip on her shoulders and using those wide, child-bearing hips to force herself right up to the hilt in her asshole. The feeling of being impaled on two fleshy female spears at once was intense, overwhelming in fact. She could feel practically feel them rubbing against each other inside her, and it only got worse (or better) when they started moving. There was no coordination nor consideration in their movements. The elc and tiefling may have been inside Valna at the same time, but they were each fucking her independently, their movements completely out of synch and only seeking their own pleasure. As such Valna could find no rhythm to adjust to, no way to move her body that made it easier to take their hole stretching girths. The barrage was constant and erratic, the only thing close to a break being the rare moment when they were both pulling out at the same time, completely by coincidence. That let her catch a breath...for the briefest moment before they slammed their cocks back in, forcing that breath right back out of her. <br><br><hr><div class="floatright">(https://i.imgur.com/ab9mZw0.jpg)(https://i.pinimg.com/originals/0c/0a/f0/0c0af03a03645cb9edb6f70dc5d634fe.gif)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Lunar Knight stats</div><div class="spoiler_body">HP: 3/15<br>Armor: 1<br>Damage: 1d8+2 (ignores armor, reach)<br><br>Phase: <br><br>-Abilities-<br>Lunar Phase: The strength of a Lunar Knight is determined by the phase of the moon depicted on it's head (New, Crescent, Quarter, Gibbous, Full). After the Lunar Knight has slain a player in combat it will progress 1 phase, increasing it's HP, Armor, and Damage<br><br>Moonveil: Only those who have experienced death can see and interact with the Lunar Knight<br><br>Crescent Slash: <br><br>Lunasynthesis: When fighting under the moonlight the Lunar Knight will regain 1 HP at the end of each round. If the moon currently matches the Lunar Knight's depicted phase the amount healed is doubled<br><br>Slay the Dead:After reducing a player to 0 HP, the Lunar Knight will attempt to finish them off on their next turn, and every turn after unless it is drawn away from them, roll 2d6<br>&nbsp;&nbsp;&nbsp;7-9: Your soul holds, but barely. On your next turn roll again with a -1 forward<br>&nbsp;&nbsp;&nbsp;10+: Your soul holds, and will continue to fight back against fate. On your next turn roll &nbsp;&nbsp;&nbsp;again with +1 forward<br>&nbsp;&nbsp;&nbsp;On a 6- it's blade sinks into your heart and your essence is absorbed, killing you&nbsp; &nbsp;&nbsp;&nbsp;permanently<br></div></div><br><strong>"Heeeey! Not fair!"</strong> Peaches shouted as the Lunar Knight caught her launched pebble with ease. It was made even worse when her other companions managed to land blows on the many-armed monster. In her tipsy frustration she withdrew another pebble, but instead of using her sling she just chucked it at the Knight. The Lunar Knight easily caught the tiny rock again, however when the fairy noticed how close it was holding it to it's moon head, she was hit with a burst of inspiration, <strong>""Oh yeah! Thazz'it!"</strong> she exclaimed, waving her hand at the pebble. Her touch had left a tiny trace of pixie dust on the rock, enough to allow her to make it start glowing. The golden glow grew brighter and brighter, until it suddenly let out a blinding flash right by the monster's moon, causing it to stumble back, waving it's sword about blindly, <strong>"Haha! Fool'd you! Get em guys!"</strong><br><br><hr><strong>Peaches</strong> uses her Fairy Glow move (11) and disorientates the Lunar Knight with a flash of light. Everyone gets +1 when taking moves against it. Also being blinded it can no longer take advantage of it's reach tag to impede someone approaching it. <br>
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>26-07-2022, 02:29:00</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 11/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 7/8 <strong>Coin:</strong> 50<br><strong>Effects:</strong> +1 towards bee escape stuff<br><strong>Action:</strong> Hack and Slash: 7; Damage: 2 <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 17 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br><hr><br>The flash of light was a godsend. Juro retrieved his spear as easily as he would have otherwise, but this opportunity let him rush straight at the Knight instead of engaging at a distance. He sped, leaped, and stabbed at the moon's pale glow...only for a blindly waving sword arm to get in the way. <br><br>His speartip pierced its wrist, stopping the creature from swinging its sword. Then he pushed forward, managing to pin its arm to its side in the crude mockery of a bird wing. He pushed harder, and gored its innards, a wrench of his spear's haft helping to keep the creature off balance and relatively in place. "Aim for the moon!" he called out to Katra in a strained grunt, all too ready to be done with this waste of a buzz.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>26-07-2022, 02:35:15</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 18/24 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 4/8<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Hack and Slash +1: Katra (AndyZ) Roll: [6, 2] Result: 11<br>Damage: Katra (AndyZ) Roll: [8] Result: 8<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 0/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div> <br><br>When Juro gave her an opening, Katra lunged in, rushing two steps forward with her brutal murder-lance.&nbsp; As told, she aimed for the moon, hoping to finish this creature off, with determination and something close to bloodlust in her eyes.<br><br>Jokes aside, Katra had always been determined to continue living as much as possible, even if that meant being undead for all the times she'd been brought back.&nbsp; Even the semblance of life she had was far preferable to the eternity within the Black Gates.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>26-07-2022, 03:59:47</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 1/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"There's loads of worse things you could do than stick that beauty in me," Valna declared, leaning forward as much as she could to give the thiefling better access, one hand reaching back to stretch her ass for her. I haven't used it as much as the front, so it should be nice and tight for you." She let out a small moan when Elis'na pulled out, then louder ones when one, then the other forced their way into her. She'd never felt so full before. Even just having them in there was intense, but having them move as well... it was beyond words. Words, but not other utterances of pleasure. Moans and groans and even sometimes silence, when her breath ran out. She must have reached climax somewhere in there. Once, at least. Perhaps more. It was hard to tell anymore. Certainly, the other two didn't seem to care, driving towards their own pleasure, which, at this point, Valna was far from begrudging them.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>26-07-2022, 04:48:28</strong>
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			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/ab9mZw0.jpg)<br>(https://i.imgur.com/ghfTOGz.jpg)</div><br>The trio of adventurers banded together to launch a perfect flurry of offense. Peaches' blinding flash sent the Lunar Knight reeling, Juro's piercing spear forced open it's defense, and Katra charged in for the kill. <br><br>Katra lunged forward, aiming her lance at the Knight's gleaming crescent, aiming to end it with one final attack. However before the tip could reach it's mark, the mass of twisted arms reached for her weapon. A dozen hands grasped onto the spikey blade, holding it back with all it's might, stopping her an inch short of her target. For a moment it seemed like it had fully stopped her, in fact it was even starting to push her back, when suddenly Juro gave another sharp twist at it's innards and a second golden flash erupted from behind Katra's head, curtesy of the fearsome fairy. Their dual assist loosened the Lunar Knight's many-armed grip, enough for Katra to drive her lance forward and strike true. <br><br>The floating moon shattered, like a ball of glass, tiny shards of glowing white and dusky black exploding outward, lingering in the air around the three for a brief, seemingly frozen moment, before falling harmlessly to the stone-paved street. The Knight's hulking body suddenly went limp, it's pale blade clattering to the ground, with the rest of it joining soon after with a heavy thud. And just like that the trio found themselves alone, the street empty save for the fresh corpse at their feet (it seemed the street quickly emptied after people spotted a group of, presumably drunk and/or high, weirdos shouting and swinging their weapons around at thin air). <br><br><div align="center">*CLAP<span style="font-size: 6pt;" class="bbc_size">CLAP</span> CLAP<span style="font-size: 6pt;" class="bbc_size">CLAP</span> CLAP<span style="font-size: 6pt;" class="bbc_size">CLAP</span>*</div><br>Their ears were suddenly filled with what sounded like two people clapping. Had their battle had an audience? However when they turned their attention towards a nearby alleyway, only a single figure would emerge. They wore a long robe and a large, witchly hat, both as white as snow and seeming to dimly glow in the dark, moonless night, "Well well, that was quite impressive" a soft voice cooed from beneath the wide brim as the figure stepped closer, slow but confident, "In fact I'd go so far as to call it marvelous" they added, "After all to survive an encounter with a Lunar Knight, even a younger one, is indeed a marvel..."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>26-07-2022, 05:11:34</strong>
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			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/TcyN8Ce.png)(https://i.imgur.com/NPPMq1R.jpg)<br></div><br>A chorus of grunts and moans echoed throughout the penthouse, accompanied by the percussion of increasingly wet skin on skin. The three women played a carnal symphony on sprawling bed, with Valna as the main instrument. <br><br>Eventually the sex became a blur, a hellacious trance of sore pleasure. There were so many writhing limbs, brushing curves, and grinding organs that it became hard to keep track of who's where who's, or what was being put where. Valna would vaguely recall switching positions, her body twisted around between the two at their whim, making sure they both got to enjoy each of her holes to the fullest. Speaking of "fullest", by the time they had finally finished with her, Valna was leaking cream from every end, like an overfilled pastry. Cass'andra had never mentioned if the resurrected girls were capable of getting pregnant or not, but one could be certain that a normal woman would not have come out of this encounter with an empty womb. <br><br>When she fully came too she was gently laying on the bed beside Elis'na, upon whom the tiefling woman was sensually riding. It was a far cry from the violent fucking they had given her, but the older woman seemed to be enjoying it just as well, sucking in deep breaths as the elc stirred her cock inside her from underneath. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>26-07-2022, 07:10:37</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 11/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 7/8 <strong>Coin:</strong> 50<br><strong>Effects:</strong> +1 towards bee escape stuff<br><strong>Action:</strong> Discern Realities (Witchy): 8 <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 17 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br><hr><br>The Knight fell. Juro let out a hollar. "Ha! Another victory for the Second Chance," he called, tapping the butt of his spear to the ground and surely ensuring civilians thought the party was crazed. Then, between the rise and fall of his drumming spear butt, he heard a pair of clapping hands.<br><br>He spun, spear at the ready and aimed towards the...witch who seemed to have observed it all. "You can see it then? You an undead too?" he asked, addressing the androgynous figure with an uptick of his chin. "How did it find us?" He watched the figure closely as he spoke, waiting for the barest idea of their intentions and amount of knowledge.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>26-07-2022, 23:40:47</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 1/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>With all that Elis'na had done already, Valna was surprised that she still had some to give. Valna, however, had had plenty. She stayed for a few moments more, revelling in the bliss of what had just happened and rubbing her slightly swollen belly. She couldn't stay there forever, however, so she eventually turned over and gave her partners both a gentle kiss. "This was a wonderful time," she said. "But I've had my fill, I think. And more. And I'm not one to wear my welcome. But either or both of you feel free to look me up again, if you're up to another go. And maybe we'll try gentle next time." She let out a small laugh and got out of bed to put her clothes back on, hoping that they weren't too much the worse for wear.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>27-07-2022, 03:16:24</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 18/24 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 4/8<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Hack and Slash +1: Katra (AndyZ) Roll: [6, 2] Result: 11<br>Damage: Katra (AndyZ) Roll: [8] Result: 8<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 0/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div> <br><br>Although the applause caught Katra's attention and a look of confusion crossed her face, she nonetheless decided to spin over and offer a touch of a bow, at least as much as armor allowed.&nbsp; It just seemed better than the rest, even though she couldn't help but smiling from the victory.<br><br>As Juro asked about how it found them, Katra glanced his way to explain, "I stepped out for a bit to think and saw it in the alleyway, finishing off some other poor sap.&nbsp; The guards were alerted; you can guess how that went since they couldn't see him and I wasn't arrested."<br><br>She turned her attention back to the spectators.&nbsp; "Since you don't seem displeased, I doubt you were responsible for the Lunar Knight's summoning here, and if you could see him, that likely means you're glad to be rid of him."&nbsp; Unless they did so just to find the right people for a particular job, but then, she left that part out.&nbsp; "My name is Katra, and if you're looking for adventurers who can handle a task for you..."&nbsp; Another bow said that the rest need be unsaid, especially since they weren't always the victors.&nbsp; Or even often the victors.&nbsp; Or even had many victories.<br><br>A decent amount was Peaches.&nbsp; Katra had expected her to be completely useless; in this instance, she was more than happy to have been wrong.&nbsp; Maybe the pixie just needed to find her niche.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>27-07-2022, 06:32:09</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FMJsgg3.jpg)</div>"Indeed, I can see the foul monstrosity clear as day..." the witch said, not stopping their steady approach towards the group even as the druid readied his spear, "Hmm. Perhaps not the best metaphor, all things considered" they mused, amused at the notion of applying "clear as day" to a creature that so often hunted at night on behalf of the goddess of the moon, "And your friend speaks true. I also happened to witness the scene, though I sadly lack the same heroic instinct that spurred her to action" they added. It seemed that they had been watching the entire time, simply observing from the outside. "As for being an undead..." they took another step forward, putting themself under the light of a nearby street lamp, and tilted up the brim of their hat to reveal their face....<br><br>The witch was...quite beautiful. Pale blue skin stretched across perfectly sculpted features, framed by darker blue locks of hair. Hers was a classic feminine beauty, however there was something...off about it. Her face had an almost doll-like quality to it, in an uncanny way. One of her eyes seemed to be permanently closed, while the other held a cerulean glow that cut through the shade cast by her hat. And if they looked closer they could see what appeared to be cracks running down one side of her face and neck, with similar cracks on the wrists of her four hands. Juro in particular would spot a faint ethereal visage floating beside the witch's head, a ghostly copy of her own face, "I'd say it's debatable, though the Lunar Knights seem to think I've disrespected Madam Death enough to count" <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore: automatic success</div><div class="spoiler_body">"Madam Death" is another name for Madama Muerta (https://i.imgur.com/eRkqbtO.jpg), the Goddess of Death. It is said that Madam Death appears before everyone at their moment of passing, greeting them into death and escorting them to their destined afterlife. You all know from firsthand experience that these stories are true, for each of you have encountered Madama Muerta, multiple times in fact. She has embraced you, kissed you, taken your hands in her own. Despite her intimidating appearance she is quite kind and gentle, and each time you've met she's greeted you with tenderness and love, as if you were her own children. And no matter how many times you've slipped away back into the world of the living, she never seems to hold a grudge against you, though you can tell she is a bit sad that you are so adamant about staying away from her</div></div> she explained, and Juro would see the spectral face give a coy little smirk.<br><br>"And I am indeed happy to see the Knight fall, as it makes for a much greater bounty" she said, crouching down and picking up one of the still-glowing shards of it's moon head, "See these Lunar Knights, they go around slaying those who have, in their belief, "cheated" death in one way or another. They absorb the very essence of that person's soul, converting their life force into a sort of raw material, completely wiping away the person attached to it in the process" she explained, "This essence is exceedingly valuable, the sheer power and raw potential of someone's soul refined into a form that can be manipulated in near limitless ways. It's similar to the Moonlight Shards left behind by followers of Lun, without all the baggage of having someone's consciousness attached to it" <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">Each of The Three, the sister goddesses of the sun, moon, and stars, offer a different form of afterlife to their followers. Those who worship Lun, Goddess of the Moon, have their souls condensed into a shard of solid energy known as Moonlight Shards (https://i.imgur.com/WYE211R.jpg?1), the size of which corresponding to that person's power. These shards act as a house for that person's soul, giving them a physical anchor to the mortal realm. From this shard the person's soul can astral project across planes, allowing them to visit various worlds and other afterlives as they please, or commune with the living in the mortal realm. This gives followers of Lun incredible freedom after death, though comes with the risk of becoming lost between worlds should their shard be destroyed.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">While it is possible to destroy a moonlight shard, with the use of specialized techniques they can be safely reshaped without harming the soul inside. This allows them to be crafted into a variety of things. Most commonly they are made into jewelry (https://i.imgur.com/G1noy8h.jpg) that is worn by a loved one, or a commemorative decoration to be displayed in the home or other place of significance to the deceased. The shards of exceptionally powerful followers can even be forged into weapons (https://i.imgur.com/sJzG7rn.jpg). Such weapons are highly coveted by many, some for their power, and others just for the prestige of owning one. (You can recognize at a glance when an object has been made from/with a moonlight shard)</div></div> she added, holding the shard up to the light and inspecting it, "Normally when I spot a Lunar Knight doing it's grim work I just hang back and scrounge up any traces of essence they leave behind, but thanks to you three so heroically vanquishing this creature..." she trailed off, motioning to the shattered pieces of it's head scattered all about, "Like I said: a much greater bounty"<br><br><hr><strong>Juro</strong> uses Discern Realities: <em>"What here is not what it appears to be?"</em> A: The witch's body does not appear to be flesh and blood, and when you look closely you can see what you think might be her spirit, or some other projection, tethered to her body. Whether it's her soul loosely clinging onto her body, a projection controlling the body remotely, or any other kind of strange phenomenon, you have no way of knowing. <br><br><br><hr><br><div class="floatright">(https://i.imgur.com/TcyN8Ce.png)(https://i.imgur.com/NPPMq1R.jpg)<br></div><br>"Heh, I just might take you up on that offer" Elis'na cooed, returning the thief's tender kiss. She chuckled a bit when she mentioned asking for gentle next time, "I'd love to give that a try" she said, tenderly caressing Valna's face before stealing one last kiss. <br><br>Valna would find all her clothes and equipment intact. Despite being merciless with her body, the elc had at least been delicate with her clothing. So fortunately Valna wouldn't have to make the walk of shame naked. Granted it wasn't like her scanty attire was too far off from naked anyways. <br><br>Making her way back down to the 1st floor, Valna was once again greeted by the many offerings and distractions the casino provided. However as she weaved her way through the crowd she started to pick up murmurings of a group of wackos pretend fighting outside. The descriptions of it were all rather vague, and it probably wouldn't have stood out much, had she not overheard mention of one of said wackos being a fairy. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>27-07-2022, 07:01:19</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 11/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 7/8 <strong>Coin:</strong> 50<br><strong>Effects:</strong> +1 towards bee escape stuff<br><strong>Action:</strong> Spout Lore: 10 <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 17 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br><hr><br>Juro eyed the witch as they--she--spoke, focusing more on the ghostly face than the porcelain one as she waxed about afterlife and bounty. Madame Death he knew, of course. He'd actually grown to like her after all his deaths. As for Lun, there were many worshipers among his people. What goal was better than to serve as a weapon and protector after death, they'd said. And for all the doubt he had, he'd stumbled into that very fate.<br><br>"You need these Shards, and not just for gain," he said. "I'm guessing it has to do with your body, as it is." He stepped forward a bit, spear turned away, and looked the witch's spiritual visage in the eye directly. "This is the real you. Am I right?" If he was, it would only open new questions. The most important being how she managed to create a working body to bind her soul to.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>27-07-2022, 20:25:45</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FMJsgg3.jpg)</div><br>"Hmm?" the witch murmured with a quizzical tilt of her head, "That's certainly an odd thing to say to a stranger, is it not?" she asked, her ghostly smile widening, "Talking about someone's body before even asking their name...not very gentlemanly of you" they softly chided, her phantom face letting out a silent giggle. <br><br>"But yes, these shards are quite important to me, for far more than mere profit..." she said, before kneeling down by the Lunar Knight's sword, carefully picking it up in all four hands, "If it's an issue of claim you're worried about, then perhaps I could offer a deal of sorts?" she suggested, giving the blade a surprisingly dexterous twirl, "I would kindly ask that you allow me to take these shards for my own, and in exchange I could provide thee some service" she said, stopping the twirl and playfully pointing the tip of the sword towards Juro's face, "For example, a Lunar Knight's sword is not something that can be easily wielded by the living, or against them for that matter. They are designed to slay those who have come back from death, and would pass straight through a normal creature without giving them so much as a wince. Naturally this would greatly limit it's usefulness to a group of adventurers who are likely to encounter a far wider variety of threats...however, with the proper enchantments I could reforge this blade into a most useful weapon for you. I could even reshape it to better suit your liking" she offered.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>27-07-2022, 22:02:34</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 11/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 7/8 <strong>Coin:</strong> 50<br><strong>Effects:</strong> +1 towards bee escape stuff<br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 17 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br><hr><br>Juro gave the phantom face a wry smile. "Never been one of those I'm afraid," he answered. "I'm Juro. And you are?"<br><br>When she lifted the moon blade and began to twirl and whip it about, Juro found himself both impressed and concerned. Needless to say, the latter wasn't helped any when she pointed it at his face. "This <em>would</em> make for a powerful weapon," he said, eyeing the blade before shifting his gaze back to the phantom. "You say you can make it fare well against humans and monsters? Better than this spear here?" He was interested, he had to admit. And maybe it was her prim, neat accent, her cocky attitude, or her massive witch hat, but there was something that made him believe that she knew what she was talking about. That she could back up her words.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>27-07-2022, 23:30:44</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 1/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>A group of wackos doing wacky stuff... what was the chance that this would happen not to involve Valna's allies? Fairly low, she assumed. Even more so considering that she was seeing none of them in the vicinity. "Can't a girl get herself stuffed anymore without someone making a scene?" she muttered to herself, as she headed out to see what weirdness the others might have gotten themselves involved with this time.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>27-07-2022, 23:42:22</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.pinimg.com/originals/0c/0a/f0/0c0af03a03645cb9edb6f70dc5d634fe.gif)<br></div><strong>Name: </strong> Peaches Fizzwhimsy<br><strong>Race/Class: </strong> Pixie, Fairy-type<br><strong>HP:</strong> 12/12 <strong>Armor:</strong> -&nbsp; <strong>XP:</strong> 2/7<br><strong>Effects:</strong> Glowing, torch-bright<br><strong>Action:</strong> <br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength:&nbsp; &nbsp;8(-1)&nbsp; Constitution: 12&nbsp; Dexterity: 15(+1)<br>Intelligence:&nbsp; 13 (+1) Wisdom:&nbsp; &nbsp;9&nbsp; &nbsp; &nbsp;Charisma: 16 (+2)<br><br>Feel free to list other important character stats here as well, even your full character sheet if you feel it'd be convenient for you</div></div><br><hr><br>Still glowing rather brightly, compared to her usual candle-light, Peaches parked herself on Juro's head, using one of his ears as a support. he gets a heavy waft of brandy. <strong>"Are you okay Juro? How about you?"</strong> She looked towards Katra then. <br><br>&nbsp;&nbsp;&nbsp;And then finally the witch. peaches delicately covered a yawn. <strong>"So you were just following this Lunar Knight around hoping for someone else to take him on?"</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>28-07-2022, 04:04:41</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 18/24 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 4/8<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Spout Lore: Katra (AndyZ) Roll: [6, 6] Result: 14<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div> <br><br>Katra glanced over the new woman, not showing disgust but some degree of curiosity.&nbsp; She let Juro do the talking, mostly just listening, partly because she had very little use for any sort of weapon that existed in physical form.&nbsp; She knew now that the once little dagger had limits only based on her own imagination, and she could imagine quite a bit.&nbsp; Juro got a simple nod that whatever barter exchange he thought best, Katra was willing to let him claim it.<br><br>Peaches' concern gave Katra a little smile, and she nodded.&nbsp; "I'm okay," she reassured, and said about the woman following, "Not everyone is strong enough to deal with the threat."&nbsp; Her words held no condescension, no malice, and clearly weren't meant to be judgmental; she was just explaining to Peaches why the woman didn't try to engage.<br><br>When Valna stepped outside, Katra waved.&nbsp; "Hey.&nbsp; You missed a fight; not sure if you know what Lunar Knights are."&nbsp; She would be happy to explain if Valna didn't.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>28-07-2022, 04:16:57</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 11/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 7/8 <strong>Coin:</strong> 50<br><strong>Effects:</strong> +1 towards bee escape stuff<br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 17 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br><hr><br>When Peaches alighted on him, he didn't shake her away, instead bending an ear overtop her head and shoulders like a fuzzy shawl. "I'll survive," he answered, sticking his chest out and clenching his teeth as the movement set dozens of bruises and cuts on fire. Adrenaline couldn't keep him numb long enough, it seemed. "Thanks for checking, Feyblood," he added, shrugging off the pain to focus on the matter at hand.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>28-07-2022, 06:53:44</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FMJsgg3.jpg)</div><br>The witch gave a quaint smile when the rabbit-eared druid finally gave a proper introduction, and called for one in turn, "I am the Pale Witch Frella" she introduced herself, her lower set of hands tugging at her long skirt to curtsy, while her upper hands steepled together in a bow. "Though I am also known as the Dollmaker in certain circles" <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">While many spellcasters in Lyse might refer to themselves as a witch as a female alternative to wizard, or as a general colloquialism, true Witches (with a capital W) refer to specific spellcasters of significant, often eldritch power. They are relatively few in number, enough so that they each hold their own unique title, usually tied to a color or element. So when Frella refers to herself as the Pale Witch, she means <em>the</em> Pale Witch.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">The "Dollmaker" is a name know mostly amongst more...underground circles. Some stories tell of a mad artificer who conducts terrible experiments on his victims. Others refer to a black market arms dealer, as in literal arms and other artificial limbs for grafting and augmentation. Still more speak of an expert craftsman who creates marvelous living dolls, highly sought after as servants and companions, or perhaps even as weapons. Whichever may be true, he is an illusive figure, and only those with considerable connections are capable of doing business with him. Claiming to know the Dollmaker personally, and/or offering to provide a means of meeting with him, could earn someone a good bit of influence in the right places. </div></div><br><br>Frella smiled when Juro questioned if she could craft a weapon to best his spear, which while finely crafted was still mundane in function, "Oh better by far, I can assure you of that" she cooed, "In fact I could refashion this blade into a spear itself, or almost any other weapon really" she explained, "I could even modify it in such a way that even a wild beast might wield it in it's maw" she added, her astral face giving the druid a knowing wink. <br><br>The witch gave a slight chuckle at the fairy's question, as well as Katra's response, "Not at all. I was following the Lunar Knight with the intent of collecting stray essence off of it's victims, not unlike a vulture picking at the scraps of a lion's kill. I was under no assumption that anyone would even put up a fight against it, let alone slay it. Needless to say I'm pleasantly surprised by tonight's outcome" she said, surprisingly forthcoming about her actions, which some would surely find questionable. She again motioned to the corpse at their feet, the many arms jutting from the Lunar Knight's torso now curled up like a dying spider's legs, "So, I ask again, would you be willing to forfeit these shards in exchange for my services? If you feel the blade is an inadequate trade I assure you it is not the extent of what my enchantments can provide"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>28-07-2022, 08:58:03</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 11/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 8/8 <strong>Coin:</strong> 50<br><strong>Effects:</strong> +1 towards bee escape stuff<br><strong>Action:</strong> Spout Lore: 6<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 17 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br><hr><br>The name Dollmaker didn't ring any bells, and he let that fact show plain on his face. What he'd observed so far let allowed him to guess at her reputation, at least. When she started talking up the weapon, however, his focus dropped from the guessing. Instead he raised a hand to stroke his chin, less to pose thoughtfully and more to check if he was actively drooling. "I'm interested, Pale Witch Frella" he finally said. "What other enchantments do you know, in case we run into you mid-scavenge again?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>28-07-2022, 23:14:21</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"Lunar knights? But they only... oh. Oh, right. Well, it looks like you were taking care of things here, while I was... busy." She walked over and nudged the remnants of the knight with her foot. "People were saying that there were a bunch of people out here fighting nothing, so I immediately thought about all of you. Except..." she looked over at the strange woman. "Who's this?" she asked. "Not another enemy, I hope?"<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>29-07-2022, 01:59:32</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 18/24 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 4/8<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Spout Lore: Katra (AndyZ) Roll: [4, 2] Result: 8<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div> <br><br>Katra considered for a bit on the matter as trades were being made, but as Valna asked, Katra said, "She's not an enemy.&nbsp; It sounds like she follows such beings and either hopes to scavenge behind them, or, in this case, wants to collect when someone kills one."&nbsp; Her attention focused on Frella, having already given her name.&nbsp; "Would you consider something for each of us, including Valna?&nbsp; She wasn't here in the flesh, but she leant me things which helped me heal up in the casino.&nbsp; We're all part of the same adventuring party."&nbsp; <br><br>She didn't mind if Juro got the sword after it was changed into something else, but she hoped the deal could be sweetened enough to include Valna even if she might have already gotten something awesome tonight.&nbsp; After all, they were supposed to be a team, even if it seemed like they were only beginning to feel like one after so many failures.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>30-07-2022, 19:07:34</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/XIuix9s.jpg)</div><br>"Frella, a pleasure" she introduced herself to Valna, again curtseying with her lower arms while bowing with her upper ones. When asked if she was an enemy she gave a polite smile, though Juro would see her spectral face give another chuckle, "I certainly hope not, these aren't exactly the best odds" she said, referring to how they outnumbered her four to one. Though she didn't say specifically who the odds were bad for. <br><br>At her new request she would hold Katra's gaze for a moment, before giving a small shrug, "Sure, why not? I'd hate for anyone to feel left out" she said. Two of her hands would suddenly go digging through her sleeves, pulling out two pieces of jewelry in tandem, "I can provide enchantments and augmentations, boons and baubles. One of my specialties lies in prosthetic modification, though we're hardly in the right place to start hacking off your limbs, so perhaps something less extreme would be a better start. Besides ladies do love their jewelry, do they not?" she mused. <br><br>With the arcane trinkets in hand she began going around the circle of ladies, "Each of these enchantments can only be used but once a day, so keep that in mind. Though if we were to meet again I could possibly strengthen their power, for a price..." she said, moving up to Katra, "For the stalwart defender: The Ring of Specter's Shield. I'm sure you noticed that the Lunar Knight's blade passed straight through your armor without resistance, so this might come in handy should you ever encounter a similiar threat" she said, handing Katra a ring in the shape of a shield, with a tiny red bead imbedded in the center, "And you, tiny one. You did well to support your allies, and with your size and speed I'm sure you could make good use of this, the Cleric's Kiss. With it you can give someone the kiss of life, as good an excuse as any no?" she said, handing Peaches a gold lip ring. The moment it passed hands it would shrink down to match her size, allowing the tiny fairy to wear it, "And you..." she said, stopping in front of Valna, taking a moment to look her up and down, trying to get a read on her, "You come off as the sneaky sort, am I correct? someone often in need of easy access or a quick retreat..." she mused, reaching into her sleeve and producing a purple and black feather, fashioned into an earring, "I think this might come in handy, a Void Raven's feather. It allows you to jaunt through space without having to move a muscle, unimpeded by any cage or barrier" she explained. Next she turned to Juro, "My apologies, but the process of altering the blade is quite involved, so I won't be able to do it here and now. If you would allow me to take it back to my workshop I can see it delivered to you soon" <br><br>"Now, with all that done, a deal is a deal..." she said, holding out two of her hands. Suddenly the scattered shards would start to glow again, rising up into the air and gathering above her upturned palms. They started to fit together again, as if the moon's initial shattering was playing out in reverse, until eventually the full orb that had been the Lunar Knight's head was floating in her hands, "My thanks Second Chance Club, you have done me fine service and good dealings. I foresee us meeting again, perhaps under less strange circumstances..." she said, before both of her faces gave an amused smirk, "....or perhaps under even stranger ones..." she mused, taking both the moon and the sword and vanishing in a gust of snowy wind, leaving the group alone with the corpse and their riches. <br><hr><br>The party have bested the Lunar Knight! And for their deed have received an enchanted trinket from the mysterious Pale Witch Frella. <br><strong>Katra </strong>received the <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ring of Specter's Shield</div><div class="spoiler_body">1/day - As a move, unleash the ring's power to enshroud either the wearer or another creature in the wearer's sight in a blood red aura, granting them +2 armor for their next 3 turns. This extra armor cannot be pierced or ignored except by an attack with anti-magic properties.<br>(https://i.imgur.com/ZzuPr9E.jpg)(https://i.imgur.com/b1UIBHD.jpg)</div></div><br><strong>Peaches</strong> received the <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Cleric's Kiss</div><div class="spoiler_body">1/day - As a move heal 5 hp to self, or 10 hp to another creature via mouth contact. If the wearer's hp drops to 0 and the effect has not been used that day, the self-heal is activated automatically.<br>(https://i.imgur.com/aCd4viu.jpg)(https://i.imgur.com/SX4WJHK.jpg?1)</div></div><br><strong>Valna</strong> received the <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Void Raven's Feather</div><div class="spoiler_body">1/day -&nbsp; As a move, teleport up to 100 feet in any direction, appearing in the closest unoccupied space from your chosen destination.<br>(https://i.imgur.com/w3u3vhB.jpg)</div></div><br><strong>Juro</strong> has been promised a reforged Pale Moonblade, but will have to wait until a later date to receive the finished weapon.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>30-07-2022, 21:31:41</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 11/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 8/8 <strong>Coin:</strong> 50<br><strong>Effects:</strong> +1 towards bee escape stuff | Formcrafter: WIS +1, CON -1(?)<br><strong>Action:</strong> Shapeshift - Owl: 8; Hold 1/2<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 17 [+2]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br><hr><br>Juro couldn't help but find a strange fascination in the duality of the witch. There was an air of courtesy to the physical body--or Doll, if his guess was right--but a mischievousness in her hidden face. He'd have to be careful to pay attention to both whenever they had their dealings, though he doubted he could ignore her spirit face now that he knew it was there. <br><br>He watched in awe, as she passed about magical items like candy then reformed the Knight's moon as easily as pouring a cup of water. "Make it a glaive," he answered, more than reasonably satisfied that she could reforge the blade. However, there wasn't the time to say more before she vanished in snow and wind. "Her presence is as light as a spirit's," he said, watching the spot Frella had just stood in. "Makes sense enough. Her spirit was floating right next to her face, after all." He chuckled and shook his head. "Never met a two-faced person before. Not a literal one, anyway. Four-armed, though--"<br><br>Suddenly he remembered. The fight's life or final death adrenaline had gone, and so had the ominous mystery that was Frella. With his mind clearer, he knew where he had to go. "I have to do something. I may meet you all back at the Club." 'May' being the operative word. One that depended on a princess's patience.<br><br>He shifted into a bird--his owl form for good measure--then took off towards the building he and the princess had scouted from before his divebomb. He reached out with his mind as he gained altitude, calling, 'Still there, Princess?' And as he ascended, he'd put his piercing eyes to work scanning for her.<br><br><em>[Using Owl Sense]</em>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>31-07-2022, 03:06:39</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"Valna," said, looking and sounding a bit suspicious. At least, until Frella pulled out an enchanted feather for her. At least, until she pulled out a magic feather. He frown turned into a big smile, then. "Well, I'm always in favour of strangers bearing gifts," she said, taking the item and looking at it appraisingly. "Once per day, you say... Well, I think I can think of a thing or two I could do with that." She put the feather away, not caring that the woman grabbed some shards or whatever they were. "Well, then," she said to the group. "I don't know about you, but I just had the best night. Met a pair of women who were just amazing! And... oh, our bunny's an owl now."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>31-07-2022, 03:13:49</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 18/24 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 4/8<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br>Ring of Specter’s Shield: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div> <br><br>Katra looked over the ring and nodded her thanks, slipping off her gauntlet so that it could be put on.&nbsp; However, an easy person to read, it was Valna's Feather that especially had her attention, and even though she didn't speak the request, her eyes said much.&nbsp; After all, she already had quite a bit of defense, and usually threw herself straight into the battle, but maneuverability could be an issue.<br><br>As Juro commented about her, Katra offered her thoughts: "She's definitely not interested in being an enemy, at least not unless there was serious profit in it for her, I'd imagine.&nbsp; No idea how combat capable she is, but I think we're learning enough of what <em>not</em> to do that we can hold our own as adventurers more and more.&nbsp; From what I do know of nature, predators prefer by their nature to go after the weak and easy prey; I understand that the same extends to bandits and villains in general."<br><br>Yet she didn't want to keep him if he was busy - this was supposed to be taking a break from adventuring, after all - and she waved goodbye as he owled away.<br><br>Valna's comments about meeting someone got a smile of congratulations, at least until she stopped.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>31-07-2022, 03:18:10</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Valna didn't miss Katra's smile. "Oh, you're interested?" she asked. "Maybe I'll tell you more about it later. Find ourselves somewhere nice and provate and I'll tell you every little bit. Maybe even show you some directly, if you're interested, too." She grinned at this. "But first, maybe you can explain to me what this is all about? Why are you picking fights with crazy undead hunting... cultist types?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>31-07-2022, 03:26:58</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 18/24 <strong>Armor:</strong> 4&nbsp; <strong>XP:</strong> 4/8<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br><br>Human Reroll: 1/1<br>Ring of Specter’s Shield: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div> <br><br>"To be honest," Katra admitted, "I was primarily thinking about that feather.&nbsp; It seems like, you're very maneuverable, I'm very armored, it might be better to have us trade the magic items rather than getting even more ridiculously good at the one or the other."&nbsp; She sounded a bit sheepish in the mention.&nbsp; "It also sounds like you really like yours, though."&nbsp; Maybe she was also interested in the story; she was definitely embarrassed by the look of things.<br><br>The explanation was easier.&nbsp; "I mistook the crow's mask lady for one of the Crow's Seekers, who hope to unlock the secrets that some people think can be found after death."&nbsp; Katra knew better; there were some things, sure, but hardly more than a library would know.&nbsp; She also knew Valna would know and didn't go into detail.&nbsp; "So - you already know I've been goofing up a few things lately," like how Katra thought she'd gotten the missing potion wrong, "so I went out to clear my head with a walk and think for a bit.&nbsp; I saw a Lunar Knight finishing off some poor sap in an alleyway, and called for guards only to find out they can't see Lunar Knights."&nbsp; She gestured to indicate that she put two and two together at that point.&nbsp; "Still, I didn't trust my luck with one alone, especially since they can eviscerate your essence beyond the ability for Cass'andra to bring back, and went back inside to get everyone.&nbsp; Just Peaches was there; Juro got outside somehow again and was fighting by the time I got back out.&nbsp; Then we finished it off and the witch appeared."&nbsp; The rest she considered already explained, unless Valna had further questions.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>31-07-2022, 17:26:21</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Valna shrugged. "Hey, you're the one who did all the work," she said. "Least I can do is let you choose your prize." She handed over the feather, expecting the ring back in exchange. <br><br>"And so, you decided that you had enough people and didn't need to bather me?" she said after Katra's explanation. "Not that I don't appreciate it, of course. I definitely got the better deal in there, I think. But that is a story for a another time. And so, that brings us to what we do now. Juro's gone again and with what just happened, I'm thinking we better stick together. I don't want to be caught alone by one of these knight guys or anything."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>31-07-2022, 23:44:36</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/WmyUUvO.jpg)(https://i.imgur.com/cFWgpCT.jpg)</div><br>Juro's keen eyes would find the princess immediately, the beautiful bee not having moved from her spot since he had flown off to fight. She walked up to the very edge of the roof to great him, reaching her arms out to catch his soft, feathery-furry form in her bosom.&nbsp; <em>"you're ok..."</em> she cooed. Her voice was a comfort, but it also felt...off...distant. Between the adrenaline of the fight and his undead resistance to drugs, the Queen's Tarr had mostly worn off at this point, and with it their mental connection was weakening. He could still hear her, but it was a strain to make it out. It was like she was trying to talk to him from across a crowded room.<br><br>Sensing this, Eucera furrowed her brows, though her expression quickly softened, "Sorry...the Tarr is...wearing off" she said, switching back to her somewhat stilted speech. Again she had to put extra thought to her words, and while they could still feel a tinge of each other's emotions, relief chief amongst them, they were slipping out of reach, "I suppose that's just more proof of how tough you are skyroofer" she teased, giving his ears a pet. <br><br>"I saw you fight...well, not fully. I could not see the monster, but I saw how you and your friends were working together...you looked very valiant..." she complimented, "Though...also kind of crazy. If I hadn't known better I would think the Tarr was messing with your head" she added with a chuckle. <br><br>However it was at that moment that the door to the roof swung open, and the pair of guards from earlier appeared, apparently having managed to catch up in the time Juro was occupied with the fight. The two looked at the Princess, and Juro could very faintly hear their voices again, but at this point it was impossible to make out what they were actually saying. Eucera looked at them, then down at the rabbit-eared owl she hugged tenderly to her chest, and back again. Even without their link Juro could see the conflict on her face, though eventually she seemed to relent with a sigh.<br><br>"They are right...I'm sorry skyroofer..." she said, gently setting Juro down and giving him an apologetic smile, "It seems I've made enough trouble for my guardians tonight. I have to go..." she said, though she did linger for a moment as she stared into his eyes, "...for now? Tell me your name skyroofer. Maybe we'll see each other again, and you can rescue me from my duties once more..." she said, before leaning down to whisper in one of his floppy ears, "...and next time I'll make sure my dashing hero is properly rewarded too..." she added, giving him one last pat on the head before reluctantly heading off with her guards. <br><br><hr><div class="floatright">(https://i.imgur.com/opmuajN.jpg)</div>And with that the night began to wind down. There was still plenty of fun to be had, drinking to be done, and shenanigans to get into, but for the Second Chance Club the excitement had peaked. Perhaps it was for the best, after all they had all undergone quite the ordeal, for some more enjoyable than for others, and they now had the rest of the night to actually relax and unwind, like they were supposed to be doing from the beginning. <br><br>Eventually once they all had their fill of partying, the gang would stumble their way back home to their humble headquarters. Cass'andra had already turned in for the night, though the door had been left open for them. The next morning they would wake up with differing levels of refreshment/soreness, though the vibe was over all pretty happy, happier than it had been for a while with their growing losing streak. Cass'andra was left in complete disbelief of their account of the previous night, and had it not been for the magic items they had in tow she would have accused them of lying (though a not insignificant part of her still thought they were lying and had just stolen the jewelry somehow). The bit about a Lunar Knight roaming the city was a bit worrying, but seeing how it was dead now she more or less shrugged it off, "So, did you guys win anything at the games?" she asked, wondering if they had even bothered to play at the casino at all. <br><br>It was then that Valna would be going through her coin purse, and noticed that she was a whole 50 gold short of what she should have had.....<br><br><hr>At some point last night <strong>Valna</strong> was robbed, though she unfortunately didn't catch it at the time. It was quite ironic really, almost funny in a karmic sense. (-50 gold)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>01-08-2022, 02:51:04</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 1/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div> <br><br>For her part, Katra actually did seem more rested and relaxed than she had in a while.&nbsp; If the story was true, it was hardly a surprise: Katra enjoyed killing things in her own way, putting her own prowess up against that of various monsters.&nbsp; That she didn't always come out triumphant was less of a concern when being brought back to life was easy enough, but actually winning out in a difficult fight against a horrible creature, that was why she'd become an adventurer in the first place.<br><br>"One idea I was thinking about," Katra told Cass'andra, "was to try getting drunk not by simply buying drinks, but pitting myself in a challenge against someone, maybe a dwarf, loser pays for the lot.&nbsp; But, I wasn't sure if the gold I had left after repaying Valna would manage it."&nbsp; It was certainly tempting, but there was still the possibility of failure, and Katra had learned throughout her life (and death) that she needed to be prepared.<br><br>Looking to the others, she asked, "So, are we going for the treants or the inn next?&nbsp; My vote is the inn; I'm just not sure we'd be the best at negotiating a deal between the treants and the winemakers, as much fun as it'd be to get a discount."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>01-08-2022, 10:15:28</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 3/9 <strong>Coin:</strong> 50<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br><hr><br>Juro was a little...distracted this morning. More than once he found his thoughts wandering back to the dashing princess who'd tunneled her way through his defenses so easily. To feel so understood felt alien but good. Simple. <br><br>But, as conversation turned to what fun happened and what might come next, Juro forced himself to focus. First starting with Katra's drinking contest. "That sounds like it would've been good fun. It's too bad lack of sureness kept you from it," he said, a tiny smile on his face. "You really do get lost in your own head." <br><br>He turned to Cass then, to answer her question himself. "I partook of the Queen's Tarr and gained great personal insight while mindspeaking with a sect princess." That might've sounded like gibberish, come to think of it. But, he shrugged and let it stand anyway.<br><br>When Kata asked what was next, he nodded. "We do this 'duel' business and, after it's done, I say we'd in prime position to ask Carmilla about her posted quest. She could be a good client to build our reputation with."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>01-08-2022, 23:37:05</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"Oh, that little... well, not little, but..." Valna muttered and shook her head. "Not as such, no. Kinda the opposite, but you know, easy come, easy go, easy find them again and get it all back." She shrugged. "And I partook, too. Quite a bit, but mine was an elc and a thiefling. That was quite a thrill, let me tell you. At length, if you're up for it. But either way, I'm with Juro on this. Let's finishe up this thing, then we can move to the next. Not that mind a bit of a thrill, but risking being late to our meeting with a vampire lady is a bit too much even for my tastes."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>02-08-2022, 02:21:16</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 1/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div> <br><br>Juro's mention of Katra getting lost in her head got a simple nod.&nbsp; "If I don't have enough money to cover the bet, things would only go poorly if I lost.&nbsp; I'm not excellent at planning ahead, but I at least have that much."<br><br>"Oh, I still intend to make the duel," Katra said to Valna about the plans.&nbsp; "I meant after that, unless you'd rather the treants over the inn also."&nbsp; If so, she was willing to go with majority, at least unless the vote ended up a tie.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>02-08-2022, 03:55:17</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 3/9 <strong>Coin:</strong> 50<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>"How much were you planning to drink? Wait, how expensive is alcohol here?" Juro asked Katra, mildly confused by the thought of even 10 gold not covering a contest and then some.<br><br>Then, Valna spoke, and mild confusion turned to dumbfounded shock. "An elk?" He eyed her curiously, a frown steadily deepening on his face until, finally, he remembered running into the half orc woman who'd accompanied Valna before. "<em>Oh</em>, an orc elc. She and her tiefling friend were very attractive," he said with a nod.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>02-08-2022, 23:00:56</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"The inn is my choice. It's been my choice all along, you just all chose different," Valna pointed out to Katra, before turning yo Juro. "That's right, though I wouldn't mind seeing you in elc form, one of these days," she told him. "And you bet your cute ears they were attractive. Even more so later. And what we did... well, I definitely wouldn't mind meeting them later, let me tell you that. And for more than one reason."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>03-08-2022, 01:24:20</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 3/9 <strong>Coin:</strong> 50<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro shrugged off the inn versus treant conversation, accepting that they had their next mission destination chosen with Valna and Katra in agreement. And after Valna's elc and cute ears comment--the latter of which only earned the slightest ear-twitch of annoyance, oddly enough--he put on a pondering look. "I can turn into an elk. Just not the kind you'd prefer." He said, casting her a teasing glance. "At least, I assume not."<br><br>He did wonder, however, how fun it might be to try out different humanoid forms for sexual purposes like some of the folk back home. It was a trend among the advanced druids, leaving most out of the loop.<br><br>"What of you, Cass?" he asked their alluring, powerful, yet shockingly anxious leader. "How did you spend your time? No more fainting, I hope?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>03-08-2022, 05:29:28</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"You assume a lot, bunny boy," Valna said. "But what I think is tha tyou've got a lot more to show me than you already have. So just remember, my door's always open if you want to be my good bunny again," she gave him a very inviting smile, before adding, "but not tonight, maybe. I've already got my fill and more. But when the spark comes and you feel like testing your limits... well, maybe then, we can see if you can help me test mine, too."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>03-08-2022, 06:00:55</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 3/9 <strong>Coin:</strong> 50<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro had held his own well enough, he thought, but the brazenness of Valna's bunny teases were like staring into the sun on a hot day. He averted his eyes, the ear closest to Valna drooping down to cover that side of his face and hide his blush. And while he worked to regain his composure--hoping this 'good bunny' moniker wouldn't stick in the mind of their allies too long--he cleared his throat in beckoning for Cass to answer his question. <br><br>Or for anyone to talk about <em>anything</em> else.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>03-08-2022, 19:48:51</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 1/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>When Valna mentioned about wanting the inn, Katra simply nodded, happy to leave it at that now that they had consensus.&nbsp; She smiled a bit at all the sexy talk, but didn’t have a great deal to add beyond that.<br><br>“Valna, I thought about that poison, and I appreciate the offer, but I’m worried about how long I might be stuck with the effects, especially if something happens where I actually do need to fight.”&nbsp; She offered back the vial with a smile of thanks.&nbsp; “Besides, I expect to be tripping over myself and losing my grip with a normal sword anyway.&nbsp; Physical weapons have never been my forte.”
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>04-08-2022, 01:35:16</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Valna caressed the presented ear. "Hmm. That's my cute, handsome bunny," she said. "Don't worry, even if I play around with others, I'll always make time to play with a good bunny like you." She, clearly, had no intention of dropping the moniker or letting it leave Juro's mind. And, of course, why would she, if he was going to be acting so delightfully each time. She turned away from him, however, to carefully take the flask from Katra. "No need to explain, she said, as it vanished from sight. "I only provided you and option."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>04-08-2022, 08:54:50</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/opmuajN.jpg)</div><br>Cass listened as the group carried on with their chattering, flipping from topic to topic so quickly it was a bit hard to keep up with, "wait, did you say a Princess?" she murmured, but by the time she had asked they had already moved on to talking about fucking elks. or elcs? or both?....It was entirely too much for the antisocial elf. Things sure were a lot simpler back when the undead she raised were completely mindless, and not just metaphorically mindless. <br><br>Her pale cheeks flushed purple when Juro asked what she herself had been doing last night. Cass almost physically recoiled at being so abruptly put in the spotlight, "Oh...uhhhh, not much really. Just sort of did my usual thing...reading mostly...doing...paperwork..." she stammered awkwardly, fiddling papers around on her desk as if to back up her claim. Considering their rather low workload and their unofficial status, one had to wonder what kind of paperwork there even was for her to do, "It was nothing too exciting. Pretty boring actually. Especially compared to the night you guys had...heheh..." <br><br>"Anyways, let's just pretend I came up with a good segue and move on to the topic of today's duel!" she said, giving an awkward little clap, "Basically everything is riding on you Katra. You just have to lose the fight against Sera and make it look legitimate, and then two...two...the <em>two thousand</em> gold is ours..." she murmured, seemingly put in a daze by the prospect of making that much gold for such a simple job. Suddenly Cass was on her feet and standing in front of Katra, faster than any of them would have assumed the shut-in sorceress was capable of, hands on the other woman's shoulders, her blue eyes gazing deeply up into Katra's, "Please Katra, whatever you do, you have to get us that money. You have to win! Wait, I mean you have to lose! You have to win at losing!" she said, "I don't wanna live like this anymore! I don't want to be stuck in a shack in a dirty alley for the rest of my life! I want my own lair. My own tower-er...I mean...a proper guild hall for all of us...Between developing my resurrection spell and keeping this place running I've wasted away my entire life's savings. It can't all be for nothing...." she stammered, seemingly on the verge of crying. It was kind of cute in a pathetic way. Cass'andra dropped to her knees in front of Katra, holding onto the warrior's hands, "All of it, all of this toil, all of this suffering...it's all been building to this day, this moment. It's you Katra, it's always been you. My life's work, my greatest creation. You've always been my favorite, and it's not even close! So please...please...don't fuck this up!" she begged. It seemed that the pressure might be getting to the poor girl, ever so slightly. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>04-08-2022, 10:03:35</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 3/9 <strong>Coin:</strong> 50<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro recoiled irritably from Valna's touch, though his damn blush failed to fade away. She was enjoying this far too much. And she'd enjoy the consequences of her teasing even more, that much was proven fact. The "unfortunate" thing was that he'd enjoy them too. He even enjoyed the brush against his ear. Far more than he'd readily admit.<br><br>With all that in mind, he focused all the more readily on Cass's answer, using her to push aside mixed feelings. The truly unfortunate thing there was that, however much he tried--and mostly failed--to meet her eyes and hang onto her every word, the necromancer's answer bored him. In the brief silence between her recollecting and her change of topic, it was all he could to clear his throat. The best showing of his attentions that he could offer.<br><br>Then, she carried on to the business at hand, and Juro's ears perked in attention. <br><br>And soon enough, they drooped, a motion accompanied by the frown on his face as she fell into a pathetic, near bawling plead for success. The sheer vulnerability on display was cute in a way. The bad way. <br><br>In particular, her declaration that Katra was her favorite earned a cringe from him. Not because of competitive jealousy, but because he doubted she meant the words. Any one of them might have been her favorite if they stood between her and this coin windfall.<br><br>He turned to Valna. "So, what did you eat for breakfast? I'm starving."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>04-08-2022, 16:52:52</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/a42C9kT.png)<br></div><strong>Name: </strong> Elenetha Muddle<br><strong>Race/Class: </strong> Wench<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 0&nbsp; <strong>XP:</strong> 2/8<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength:&nbsp; 12&nbsp; &nbsp;Constitution: 13&nbsp; Dexterity: 15<br>Intelligence: 08&nbsp; Wisdom:&nbsp; &nbsp; 09&nbsp; &nbsp; &nbsp;Charisma: 17<br></div></div><br><hr><br>&nbsp;&nbsp;&nbsp;Speaking of breakfast, the door swung open, carrying with it the scent of fresh pastries. "Good mo-o-o-o-orn-i-i-i-ing!" chirped Elenetha as she slipped through the doorway, bright-eyed and bushy-tailed (so to speak!) "I've got turnovers! Mister Hamsock, the baker? He said to not worry my pretty little head over coppers and pennies. Do you think my head is pretty little? I think it's the ears, they're long so it makes the rest of..."&nbsp; She pauses, setting the basket of goodies down on a table.<br><br>Cass'Andra then finds herself scooped up into the rather warmer elf's hug. "Hey hey hey, it's okay, what happened? Did the puppy not come back to life again?" She turns around to cutely glare-pout at Katra and Juro "What did you <em>do</em>?!" She huffs, petting the poor necromancer's hair, while squishing her face into an ample bosom. "Don't worry Cass'andra! We'll find you a real puppy! Okay? Promise!" Using the hem of her skirt to dab at Cass' eyes.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>04-08-2022, 21:21:48</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 1/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><hr><br>Katra had been feeling reasonably confident about things before, but Cass'andra's comments gave Katra some pause.&nbsp; After all, she'd messed up quite a few other things before, and it could be easy to get too overconfident.&nbsp; Looking back sheepishly to Valna, she said, "I, um...I know I <em>just</em> gave it back.&nbsp; Maybe I'd better take it after all.&nbsp; I'm sorry for..."&nbsp; A gesture with her gauntlet tried to convey in a gesture where words failed her, but her expression said enough.&nbsp; Katra was growing as a person with each mistake, getting better at being sociable.&nbsp; "If the offer is still on the table, I think I should use it after all."<br><br>The smell of pastries, however, got her attention, and Katra smiled as food was brought in, accepting a few which she quickly started in on.&nbsp; However, the expectation that she'd done something wrong got her a little miffed.&nbsp; She answered instead, "Basically, I'm in a duel with someone and I just have to lose.&nbsp; It shouldn't be an issue since I can't use my usual weapon," she gestured out with her hand and summoned a huge blade of pure psionic energy for a moment before releasing it, "and will just have to use a normal sword, which I'm awful at."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>04-08-2022, 23:38:38</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Valna couldn't stop a prideful smile at Juro's reaction, a small twinge of victory. His true feelings about how she was treating him were just as plain to see as his attempts to hide them. Ever so slowly, she intended to bring the first up to the surface and lessen the later. A small side-project for... she wasn't sure. It wasn't so much about having a goal as enjoying just how much fun he kept being, each and every one of his reactions precious. <br><br>Just as the potion had disappeared, so it appeared again in Valna's hand. "Keep it, then, until the duel is done. You can still make the decision until then. And if you choose not to take it, then you can return it after, I won't ask or judge one way or another."<br><br>Valna looked to the new arrival, then. "So... Elenetha, right? Where have you been all this time?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>05-08-2022, 20:13:45</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/opmuajN.jpg)</div><br>Cass hadn't excepted Elenetha's return this early. To be honest in lieu of everything else happening lately the elf had slipped her mind entirely. She doubly didn't expect to find herself pulled into her warm embrace, a sharp contrast to the pale elf who's skin felt cool to the touch, "Mmph! Ermmm..." Cass'andra's cheeks turned purple again as her face was buried in her splendid bosom. Her first instinct was to pull away, but after a few moments of hugging and petting she relented and sunk dreamily into her arms. Since they had first met her, the gang had never known Cass to be intimate with anyone, nor did she have any close relationships that they knew of. As far as they knew this may have been the first hug she received in her life, and it certainly looked that way considering how she seemed to melt under Elenetha's touch. <br><br>After spending entirely too much time allowing herself to be spoiled, Cass reluctantly pulled herself free from Elenetha's cleavage, "It's a long story, but the gist is as Katra says. We'll be aiding the Countess Feratti in securing Lord Blackcrest's daughter as her fiancé" (Elenetha only)<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">Lord Harlan Blackcrest: A former adventurer of considerable success and renown. He was well known for his dueling prowess and in addition to completing many quests he was also a long time arena champion. Has a good deal of influence in the official Adventurer's Guild<br><br>Countess Carmilla Feratti: A reclusive noble of uncertain age and origin. She is the Countess of Rouche County, holding lordship over many of the farms that directly feed the Capital. As such her influence is considerable, though she tends to avoid politics and the public eye in general.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">Sera Blackcrest: The daughter of Harlan Blackcrest. She is a member of the Adventurer's Guild, and by all accounts is a competent fighter, though many find her personality to be a bit lacking. You've heard tell through some acquaintances at the guild that part of her success is due to having access to her father's hand-me-down magic weapons, including some kind of armor breaking sword.</div></div> Cass'andra briefly explained, "And Elenetha has been out doing some...<em>special errands</em> for me. In fact I wasn't sure she'd be back already. I hope things went well?" she asked, giving a questioning look at the elf. Her job had been to deliver a package to to their landlord, who happened to be vacationing out of town at the moment. She was also tasked with fulfilling any...<em>requests</em> that may have been asked of her. The kind of requests that left most women walking funny, though Elenetha seemed to be fine. <br><br>"A-Anyways!" she stammered, pulling herself to her feet, "We should start getting ready. The last thing we need is to be late. Grab some breakfast and get dressed in something presentable" she said, snatching up a pastry of her own before disappearing into her room. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>06-08-2022, 22:28:50</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 1/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><hr><br>Katra accepted the vial and gave Valna another nod of thanks.&nbsp; It went without saying that Katra was talented at analysis, but it was all too easy to overthink things and need time to get it all through, or come to a decision that was later regretted if emotions got in the way.&nbsp; Some of Katra's worst decisions had come when she was absolutely certain she was in the right, but failed to take into account some other detail.<br><br>Thankfully, being smart also meant learning, and she was growing better at dealing with people than she'd been when she started.&nbsp; If all else failed, maybe she would do a better job at deception and throwing the match properly, having been giving that possibility some thought as well.<br><br>All in all, though, it was hard to imagine it was necessary.&nbsp; Despite genuine best efforts, Katra knew she'd be apt to drop the sword, or hit herself by accident, or any number of other things with a weapon that came far less naturally to her than the talents inherent to her own mind.<br><br>Although eating was something she was happy to do, Katra didn't have to worry much about being presentable beyond putting on her armor.&nbsp; Indeed, it was something she wore all the time anyway, so much so that it had become a second skin for her.&nbsp; Even at the casino, she'd worn it, and while her upper body strength so often failed, the rest of her was just used to heavy lifting and carrying when she could put her entire being into the effort.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>07-08-2022, 08:44:32</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 3/9 <strong>Coin:</strong> 50<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Despite his claim about hunger, Juro didn't move to take a pastry until Cass's reminder. Even then, he chewed at it more to savor its taste than to fill any kind of hunger. The land kept him sustained well enough, but it was never a bad thing to go through the ceremony of a meal--especially one as tasty as this. <br><br>That left Cass's other order; to get dressed in something presentable. It sounded simple, but what could it mean? Was there really a point to costuming oneself outside of a rite or thematic orgy? "I think I'll need assistance dressing up," he admitted, a thoughtful look on his face as he munched his turnover.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>07-08-2022, 18:46:36</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"How many outfits do you think I own?" Valna asked. "I've appeared in front of the lord guy and the vampire lady dressed like this and it was fine. I'm sure it will be good enough again. I wouldn't mind help our handsome bunny get into something else. I volunteer for the undressing part," she said with a grin. "The rest can go to someone else."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>08-08-2022, 23:46:58</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/XopnDVT.jpg)</div><br>Cass'andra let out a sigh, "well at least wash up then" she called to Valna. If she was going to wear the same thing every day she should at least keep it clean. And if her report of last night was anything to go off, that thing was probably filthy, "and no fucking! we really don't have time" she added.<br><br>A short while later Cass would emerge in a surprisingly cute and elegant dress, a sharp contrast to her usual dark and somewhat provocative robe (if it could even be called that). The pale elf looked rather uncomfortable in it though, or perhaps she was just uncomfortable with the idea of going out in the middle of the day to a huge crowd of people, "Hrmm...alright, let's just get through this..." she muttered to herself as the fixed herself up in the mirror, fidgeting all the while. <br><br>"Alright everyone, let's...errmm...let's head out...outside...to the arena...." she murmured, grabbing her shawl and draping it over her head, providing the shut-in sorceress some small shielding against the searing sun. <br><br><br><br><br><br><br><br><div align="center"><span style="font-size: 13pt;" class="bbc_size">Location: The Grand Arena</span></div><div align="center">(https://i.imgur.com/SlzgzZl.jpg)</div><div class="floatright">(https://i.imgur.com/54HhFiQ.jpg)</div><br>Once everyone had gotten properly prepared, they made the short trek through the city to the the Grand Arena, the figurative, and literal, center of the city of Wyrmfell <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">The Grand Arena lies on the spot upon which Flaxum the Viledrake was slain, the event that marked the founding of Wyrmfell itself (thus the name). It was built using the dragon's corpse (https://i.imgur.com/rRrhJoK.jpg) as the foundation, and to this day it's skeleton, the ribs in particular, wraps encase it's walls </div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">It is believed that pieces of Flaxum's body were harvested to help create the arena. His scales ground down to make the bricks, and the dust from his bones mixed into the mortar, making the arena structure itself nearly indestructible, an impenetrable fortress should the city ever come under siege. Not only that, but it is said that other parts of him were reserved for other purposes, such as to make weapons and armor, and that his blood was reserved to make powerful elixirs that grant those who imbibe them strength and youth, perhaps even immortality. Some rumor that arena champions are allowed to taste a diluted version of this elixir, granting them a boon in combat, though obviously this is denied by official sources due to the controversy it might stir.</div></div>. It was the proving ground of it's champions, and favorite past time of it's citizens. It was massive both in it's cultural importance, and in it's sheer size, easily the largest structure in the whole kingdom, perhaps the entire continent. It could host tens of thousands of spectators, and today it's seats were jam packed. <br><br>And why wouldn't they? For today was a most special occasion, a match card that saw not just one, but both arena champions defending their titles. Not to mention the alluring drama of the special grudge match, a proxy duel between two famous nobles over the fate of his young daughter. It was such a draw that even <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Queen Hildur</div><div class="spoiler_body">(https://i.imgur.com/vSe9WVm.jpg?1)</div></div> herself was in attendance, her massive form lounging on the highest perch of the arena, which was an event in of itself <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">Queen Hildur, also known as the "Tower Maiden" due to her <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">giant stature</div><div class="spoiler_body">(https://i.imgur.com/giQavSI.jpg)(https://i.imgur.com/Pnxt8e4.jpg)</div></div>, is Queen of the Queendom of Lyse. She was one of the heroes who fought against Flaxum the Viledrake 200 years ago, and is credited as the one who delivered the final blow against the dragon. Because of this Hildur won massive favor with the populace, and with the support of the people and the wealth gained from harvesting the dragon's body she would go on to establish the Queendom of Lyse, with Wyrmfell as it's capital. It was under her decree that both the Grand Arena and Adventurer's Guild were established, believing that creating strong heroes and champions would be vital in securing the realm and facing against massive threats like Flaxum in the future. <br><br>Queen Hildur is also a revered paladin of Sol, goddess of the sun, and considered a living saint. It is for that reason that worship of Sol is considered the central religion of Lyse, even though it is not officially established as such by law.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">Having ruled over Lyse since it's inception, the subject of Queen Hildur's lifespan is a matter of some debate. Some believe her race is just naturally long lived, others believe it is a blessing bestowed upon her by Sol, while still others think it is a result of consuming Flaxum's flesh and blood. All that is known is that Hildur has not visibly aged since establishing the Queendom of Lyse.<br><br>Since most of the city's day to day affairs are run by a council of nobles, it is relatively rare to gain an audience with the Queen directly. However it is said that affluential nobles, high ranking members of the adventurer's guild, and champions of the arena are capable of arranging meetings with her. If one were to seek an audience with the Queen for any reason, those would be the avenues to pursue. </div></div>.<br><br>When the group arrived there were still several matches left to go before their own, so they would have a bit of time to make arrangements. However before they could try to find seats in the crowd, a pair of guards would approach them, redirecting them down a side hallway to the backstage area. There Lord Blackcrest would be waiting for them, looking understandable terse and high strung, "Ah, there you are..." he muttered, casting a stern look at them, especially Katra, judging her up and down, "Well you managed to show up at least. That's the first of my worries assuaged" he said, clearly not pleased about the clause that had forced him to pick one of them as his champion, "I assume you are properly prepared? I shouldn't have to reiterate just how high the stakes are here. This is my daughter's life on the line. If she were to remain trapped in that bloodsucker's clutches because of your failure..." he trailed off, allowing their minds to fill in the gaps of what the consequences might be, "Anyways, we just need to focus on the match. The agreement narrowed down my selection of champions, but that schemer put no such limitations on herself. Her champion could be anyone, or anything, and I've no doubt she'll attempt to some foul play. You need to be prepared for anything." he told her, having no idea that Carmilla had chosen his own daughter to fight for her or that his own champion would be working against him, "A-ah, have no worries Lord Blackcrest...I-I assure you that Katra is more than capable of handling this..." Cass'andra awkwardly stammered, half intimidated by the lord's stern demeanor, and half nervous about having their ruse discovered. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>09-08-2022, 01:50:30</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 1/9<br><strong>Effects:</strong> Bloodweed: The target deals -1d4 damage ongoing until cured<br><strong>Action:</strong><br><br>Katra (AndyZ) Roll: [6, 3] Result: 11<br>Katra (AndyZ) Roll: [5, 1] Result: 8<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><hr><br>To the surprise of few, Katra wore the same thing she always did: the thick steel armor.&nbsp; Usually, but not always, she took it off when she slept.&nbsp; Always she took it off when she bathed.&nbsp; Beyond that, she even ate with it on, which is why it had become like a second skin to her.&nbsp; Maybe the chillier pallor of the quasi-undead flesh of hers had learned to saturate to some degree, but it was hard to tell without testing and examination.<br><br>Either way, she took the opportunity to accept Valna's sword as well as to use the Bloodweed poison on herself, doubting she'd regret the decision.&nbsp; Beyond getting into a fight afterwards, the only reason not to use it would be if there was some means of testing, which she doubted.&nbsp; Even in gambling on horses, the priests rarely checked other horses, or so the saying went.<br><br>Lord Blackcrest's concerns were met with a fierce stare, a drawing of her weapon to give a salute, and a more formal, proper bow that she'd been practicing.&nbsp; You didn't have to be good with a weapon to <em>look</em> good, a problem she'd been on both ends of before, but she was definitely practicing in making sure she had better social presence than she usually did.&nbsp; It was pointless to have a logical argument if you couldn't convince someone to listen to you in the first place, after all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>09-08-2022, 02:51:42</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Valna, of course, was wearing one of her multiple identical outfits. She wasn't one to wear the same thing all the time, of course, but she also had a look she liked to preserve. She didn't hesitate, either, to lend Katra her sword, a small affair that certainly wouldn't look impressive next to a real fighter's weapon. If fact, so much so that she had a twinge of worry that the fact that they weren't trying as hard as they could would be revealed. She could only hope that Katra's performance would sell it. Or, rather, her very sincere efforts that couldn't possibly fare well, given her skill with the blade and the poison she'd ingested.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>09-08-2022, 17:02:32</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/a42C9kT.png)<br></div><strong>Name: </strong> Elenetha Muddle (https://elliquiy.com/forums/index.php?topic=342165.msg16250984#msg16250984)<br><strong>Race/Class: </strong> Wench<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 0&nbsp; <strong>XP:</strong> 2/8<br><strong>Effects:</strong> <br><strong>Action:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">1st Spout Lore: 5</div><div class="spoiler_body">At 2022-08-09 09:49:35, Elenetha (uid: 27361) rolls: 2d6a-1 Result: 5 (https://elliquiy.com/forums/dicebot.php?r=160200)</div></div> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">2nd Spout Lore:5</div><div class="spoiler_body">At 2022-08-09 09:52:20, Elenetha (uid: 27361) rolls: 2d6a-1 Result: 5 (https://elliquiy.com/forums/dicebot.php?r=160201)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength:&nbsp; 12&nbsp; &nbsp;Constitution: 13&nbsp; Dexterity: 15<br>Intelligence: 08&nbsp; Wisdom:&nbsp; &nbsp; 09&nbsp; &nbsp; &nbsp;Charisma: 17<br></div></div><br><hr><br>&nbsp;&nbsp;&nbsp;Elenetha had put her very best bow into her hair. When Valna returned from... helping Juro the thief, <em>ahem</em> competitive borrower, got a reply "I was paying rent! it's so high in this city, it takes me a few hours to pay it all. Luckily I like the taste of pineapples." ...What? She licked her lips with a little smile, and joined the group to the arena.<br><br>&nbsp;&nbsp;&nbsp;It was pretty clear the woman had either never been to the arena before, or... well perhaps had just forgotten? "Ohhhhh wow, look how big this place is!&nbsp; Oof, <em>eep!</em>" The crowd jostled her, someone's hand - surely accidentally - clapped her bottom, and she found herself grasping Juro's arm to keep herself from getting swept away. "Busy day!" She smiled sheepishly at the rabbit-man.<br><br>&nbsp;&nbsp;&nbsp;Down into the business side of the arena they went, and things got a lot less crowded, and a little less celebratory. Elenetha released Juro's arm, and tried to not feel a little awkward as they began talking with Lord Blackcrest about the details. Wait. Some detail was missing. "Uhm... I'm sorry, Lord Blackcrest, but you didn't finish? When you said, <em>if my daughter were still with the bloodsucker because of your failure</em> you sort of... dot-dot-dotted there? What happens then?" Big pretty green eyes blink up at the imposing lord.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>10-08-2022, 01:38:17</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 4/9 <strong>Coin:</strong> 50<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>The pelts and furs that made up Juro's armor did not leave much room for fanciness, but he did endeavor to throw a cloak over it--his finest cloak, according to Elenetha. Cleaned up and dressed, he sat ready to leave. Until Cass came out looking ready to attend a royal wedding. He eyed her closely, ears perked and gaze intense, then he stood and went to comb his hair.<br><br><hr><br>He'd heard rumors about the arena. The best being that the people who died here were buried exactly where they fell, feeding the grounds with the blood it wrought. Honestly, it sounded quite badass, and he hoped it was true. <br><br>When Elenetha grasped his arm, he took it as a chance to display "gentlemanliness," and bent his arm to make for an easier grip. "Yes," he said, trying to sound a little more refined in this place of noble bloodsport, "but I look good with you on my arm." He paused to glance around at the crowd and see how well he was fitting in, then leaned in to whisper, "did that sound right?"<br><br>It wasn't long before they stood in front of Blackcrest, and Juro suppressed a frown as the prick Lord's threat was met with Elenetha's patented confusion. "We won't need to worry about what happens; Katra's got this," he assured her--and by proxy, Blackcrest.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>11-08-2022, 01:09:55</strong>
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				<div class="floatright">(https://i.imgur.com/54HhFiQ.jpg)<br>(https://i.imgur.com/j5UUcQX.png)</div><br>Lord Blackcrest gave a small nod at Katra's performative bow, though his eyes seemed to drift from her to the sword in her hand, "Hrmm, I seem to recall you showing off a special ability when we first met, the power to conjure up weapons with your mind" he said, recalling their first meeting, an event that had gone quite poorly as far as establishing a friendly working relationship, "I imagine Carmilla was aware of this power as well. It would explain why she specifically listed no magic or powers amongst her demands, that crafty bitch. Let's just hope you're skilled enough with a real blade to make up for it" he added. <br><br>When Elenetha spoke up Lord Blackcrest just stared at her, hard and stern, trying to decipher if she was trying to mock him or not. Fortunately Juro jumped in with a cool assertation, and the grumbled lord continued without humoring the elf with a response, "Anyways, the duel will start soon enough. The staff will show you (nods to Katra) to the staging area, while we shall take to the stands to oversee the fight" he proclaimed, with Cass'andra dutifully nodding along, "I'll uh, go with her" she said, taking Katra's hand. <br><br>With the plans made and the last "good luck"s given, the two groups split up. Below Katra and Cass'andra were escorted through the backstage area of the arena, spotting other fighters casually going about and talking amongst themselves as they went. Above Lord Blackcrest would show the rest of the gang to his private seating area, a balcony section that sat directly over the gate Katra would be stepping out of, both clearly displaying his position and granting them the best seats in the stadium. On the opposite side sat Carmilla in her own balcony section, though a canopy had been erected around it to help accommodate the vampire's aversion to the sun. She also still wore the same metal mask from before, giving them no further incite at what may lie underneath. The Countess flanked by a handful of her servants, several of which the group recognized, however Sera was no where in sight. <br><br>Juro would also happen to spot another familiar face, higher up in one of the VIP areas. It was none other than <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Princess Eucera</div><div class="spoiler_body">(https://i.imgur.com/WmyUUvO.jpg)</div></div> casually drawing on her pipe as she watched the current match play out. Not only was she accompanied by the two guards Juro had met last night, but another <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">sect girl</div><div class="spoiler_body">(https://i.imgur.com/Tf5eDxg.jpg)</div></div> as well. This girl was also of the bee/hornet variety, and at the risk of seeming racist, Juro could guess that the two were probably related. The two honeys passed the pipe back and forth between each other, pointing and chuckling as they no doubt carried on a wordless conversation in their heads. <br><br>By the time everyone settled in, the semi-main event was underway, with Katra and Cass'andra watching from the entry gate, while the others looked on from the stands. The red champion <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Brunhilda Foe-Cleaver</div><div class="spoiler_body">(https://i.imgur.com/iQho2TF.jpg?1)</div></div>, whom Peaches and Katra had briefly met at the casino last night, was defending her championship spot against an up and coming contender <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">Within the Grand Arena there are two distinct divisions, each with their own separate champions: the Blue Rules and Red Rules. The Blue Rules are non-lethal duels, fought until one side submits or is rendered unable to fight. However the Red Rules are full on fights to the death, often ending in bloody spectacle. The Blue Rules is the more popular division amongst fighters, for reasons that should be obvious, however the danger and high stakes of the Red Rules make them the favorite of the audience. Those who dare to fight under the Red Rules claim more prestige and make significantly more coin.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">Within the Arena there are two special rules that can be invoked immediately before or during a match: Turning Blue and Running Red. "Turning Blue" can be invoked during a Red Rules match, effectively calling off the death match and turning it into a non-lethal Blue Rules match. Once it has been called, and officially declared by the official, the match is no longer fought to the death, and the other competitor will be disqualified should they attempt to deal a fatal blow on their opponent. Conversely "Running Red" is when both competitors agree to upgrade their Blue Rules match into a Red Rules match, turning it into a fight to the death. <br><br>Given the culture of the arena, Turning Blue is seen as a cowardly act, a humiliating back down of someone afraid to face death fearlessly. As such invoking the rule earns one no small amount of ridicule from the crowd, and once a competitor has "turned blue" they are forbidden from ever competing in a Red Rules match again. On the other hand Running Red is the epitome of hype, two warriors casting aside the protections of the Blue Rules in order to have a clash with everything on the line.</div></div>. The challenger in question was a <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">mountain of a man</div><div class="spoiler_body">(https://i.imgur.com/fxQUFZ0.jpg)</div></div>, or at least he would be against almost anyone else. However faced up against the mighty amazon he found himself on even footing, the two able to look eye to eye. The battle was fierce, the two towering warriors throwing everything they had at each other. Their weapons clashed so hard that the sound echoed through the entire arena, and when they managed to slip a blow past the others' guard the gang would be able to feel the impact. At some point, in a shocking turn of events, the challenger revealed himself to be a shifter, growing into a hulking wolf man with a mighty howl. <br><br>However Brunhilda wasn't the champion for nothing. Not only was she not daunted by the new challenge, she seemed to revel in it. Not only that but his transformation proved to be a mistake, for in the act of abandoning his weapon in favor of his claws the challenger left himself with no means of blocking her mighty axe. While his hide may have been tough enough to make this a non-concern in most battles, against the might of the Foe-Cleaver his tough skin was no defense at all. And true to her name she cleaved deep into him with a well place strike, catching him between the neck and shoulder, cutting into him diagonally. The blade stopped halfway through, the wolf-man forced down to his knees, and with guttural battle cry Brunhilda stomped on the neck of her axe, driving it the rest of the way through his torso, cleaving him half. <br><br>There was a moment of silence, before the crowd erupted into rapturous applause. Chants of the "Foe-Cleave-er! Foe-Cleave-er!" nearly shook the arena as Brunhilda basked in their adoration, <strong>"That's it folks! Another brutal victory for the Red Champion! Bruuunhildaaaaaa Foe-Cleaveeeeer!"</strong> the announcer bellowed, his voice magically projected to carry across the arena. <br><br>Katra and Cass watched on as Brunhilda made her way to the back, casually sauntering past them, her axe and her body both still covered in the wolf-man's blood, "Good luck with your exhibition" she cooed, giving Katra a wink and a spank that managed to reverberate all the way through her armor and send her ass rippling as if she had smacked her bare skin.&nbsp; <br><br>"Errmmm ok...well...I mean it's not like we have to actually follow that up entertainment wise..." Cass reassured with an awkward chuckle. Speaking of...<br><br><strong>"Next up folks we have a very special match for you. A battle not fought for gold and glory, but for family! Today we shall be settling a long running feud between two powerful nobles. A grudge match decades in the making! Lord Harlan Blackcrest, former Blue Champion of the arena, shall face Lady Carmilla Feratti, Countess of Rouche, in a duel by proxy! They have each hand selected a champion to represent them in a blow for blow battle under the Blue Rules! All to decide the fate of Lord Blackrest's own daughter: Sera Blackcrest!"</strong> the announcer declared, the crowd hanging on every line as he laid out the story of the match, <strong>"If Blackcrest's champion is victorious, then the Lord's daughter shall go free. However if the Countess's representative comes out on top, then Sera's life shall be in her hands, and who knows what fate shall befall her?"</strong> he said, making it extra dramatic sounding, <strong>"This match, and it's stipulations, have been sanctioned by the Grand Arena, and shall be overseen by Queen Hildur herself! (cheers erupt as the Queen gives a wave to the crowd) So the stakes are real folks! A young woman's fate hangs in the balance"</strong> He added. <br><br><strong>"And so, without further adieu, allow us to introduce the first champion. Representing Lord Harlan Blackcrest, fighting for the life and freedom of Sera Blackcrest. She is an unseen challenger, an unknown knight, unproven in both the Grand Arena and the Adventurer's Guild. But who knows folks, some of the greatest champions of all time were ones plucked from obscurity! She. Is. KAAAAAATRAAAAAAAAAAAAA!" </strong><br><br>And with that said Katra was ushered down the tunnel and out of the gate, sent out to face the cheers and jeers of the crowd, all of them eying her, scrutinizing her, making bets on her chances of victory. It was the most attention the girl had ever received in her life, thousands upon thousands of people were all looking at her at once, eyes filled with expectation. Due to all the preamble she had been set up as the hero of this story, the one who would face the vile vampire's minion and save the life of the beautiful young maiden. And it was up to her to dash all those expectations with a well staged loss...no pressure....<br>
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>11-08-2022, 03:23:12</strong>
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				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/8<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Foe-cleaver. The red champion. Meaning that she'd survived deadly fight after deadly fight and came out of it unharmed. There was... some debate about whether the red or blue champion was the stronger one. The red faced deadlier odds, but, then, again, a single mistake was enough to end them, where the blue could have time to refine their skills. In any case, Valna was quite eager not to meet either in true battle. She could avail herself well enough, to be sure, but not to that extent. In any case, it seemed like it was a blue match that awaited them, at least and, as she went to her seat, she could already tell that the crowd's interest waned, despite the announcer trying to raise the stakes. No matter what, they weren't as high as those of blood and it was blood that many here, she knew, wanted to see. But, in any case, Katra's fate was in her own hands now and there was little enough that Valna could do about that.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>11-08-2022, 04:27:27</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 1/9<br><strong>Effects:</strong> Bloodweed: The target deals -1d4 damage ongoing until cured<br><strong>Action:</strong><br><br>Lore: Katra (AndyZ) Roll: [4, 3] Result: 9<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><hr><br>"Physical weapons aren't my best," she admitted, "but I still hit pretty hard when I do connect, and armor keeps me from going down easily."&nbsp; She gave her breastplate a thump, though, secretly, it wouldn't surprise Katra if the match would be performed with a weapon to bypass her armor entirely.&nbsp; After all, Katra would try that route if she was making the choices.<br><br>As Cass'andra took Katra's hand, Katra just smiled, glancing over to her.&nbsp; For a moment, she considered saying something, but once more decided against it.&nbsp; Better to handle it after the match, as a part of the celebration of victory.<br><br>Even though Katra had briefly spotted Brunhilda with Peaches, the other woman had barely made an impression; Katra had been much too focused on the Lunar Knight.&nbsp; She'd had just enough opportunity to recognize her and try to think of something to say when the sharp ripple danced through her body, letting only a little meep escape as she had nothing to add beyond calling back, "Well done!"<br><br>Then she was out in the center of the crowd, and her opportunity to prove herself as best she could came in.&nbsp; Once more she saluted out into the stands, the practice in her move showing itself that she kept the sword steady and looked rather polished.&nbsp; She wasn't very strong, but after years of adjusting to the armor, at least she was able to look good.&nbsp; Her expression was stoic, still genuinely planning to give it her all to make it look good, knowing she would still probably throw the weapon or embarrass herself within the first few attacks.<br><br>Hearing it was Blue, and understanding at least the basics, also made her feel better.&nbsp; It wasn't that she was afraid of pain, but no one was truly inured to it, and she had no real desire to face the Black Bride again if she could help it.&nbsp; Somehow, Katra felt a little guilty every time she got brought back, even though she absolutely didn't want to stay dead.<br><br>The difference in her demeanor would no doubt be noticed by her companions.&nbsp; Usually, she was just contemplative, planning out strategy, but Katra had really been doing her best to put in effort to make this look good, figure out how to put on a show, and make more of a charismatic presence for herself when she needed it.&nbsp; The weapon held little flourish - even now, she was worried of dropping it - but she was definitely doing a better job of looking intimidating and competent.&nbsp; Even the armor didn't seem to weigh so much and she moved better as she gave her bow.<br><br>And if nothing else, Blackcrest knew that she was at a disadvantage from her usual style and was still going to give it her all (unless you counted the poison), so if she did foul things up, he'd have a reason he could blame for it that didn't suggest she was deliberately throwing the match.&nbsp; Katra genuinely didn't believe she'd have to do anything else deliberate to throw it at this point.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>12-08-2022, 02:53:50</strong>
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				<div class="floatright">(https://i.imgur.com/osVaPG7.jpg)<br></div><strong>"Alright! And now introducing the second champion."</strong> The announcer started, motioning to the opposite gate as a cloaked figure stepped out into the arena <strong>"Representing Countess Carmilla Feratti, fighting to keep their hold over young Sera Blackcrest, it's...wait..."</strong> the announcer trailed off as the fighter threw off their cloak, revealing none other than Sera Blackcrest herself. A collective gasp echoed through the arena that seemed to suck the air out of the place, no one knowing what to make of it, <strong>"Sera Blackcrest?"</strong><br><br>Lord Blackcrest stood up from his chair, gazing down with a mixture of shock and befuddlement, "Sera?...what...what's going on here? What is the meaning of this!?" he bellowed, suddenly glaring across the arena at Carmilla, "Is this some kind of trick? Are you controlling her with some foul vampire magic!? What have you done to my daughter you vile bi-"<br><br>"SILENCE!" Sera shouted at the top of her lungs, catching her father off guard, "The only one trying to control me is you! I've had enough of you meddling in my life, of you forcing me to live up to your standards. I thought if I just left I could be free of you, but it's clear that was a mistake...." she said, drawing her sword and pointing it up to the stands at him, "You have made an attempt on my wife's life, and for that I will serve you the greatest humiliation I can muster. But that is a mercy compared to my true wrath. Aim your curses at her one more time I and I shall drag you down into this arena and make it run red" she spat, eyes simmering with anger. All the while the crowd was "oooing" and "aaahing", hooked in by the sudden explosion of family drama. While up on her balcony Carmilla had barely moved, content to let her fiancé speak for herself.<br><br>"Now father: sit down, shut up, and watch..." she ordered, and Lord Blackcrest was so stunned and lost for words that he did just that, falling back into his chair with a dazed look on his face, <strong>"W-Well...I guess that says it all folks! Carmilla's champion is none other than Sera Blackcrest herself! What an unexpected turn of events!"</strong> the announcer said, managing to cut through the silence and rouse the crowd up into another round of cheers. Sera wasn't paying attention to the crowd though, her gaze had fixed itself on Katra. Shifting into a dueling stance she stared down her opponent.<br><br><strong>"Alright then! Let this duel commence!"</strong> the announcer shouted, starting the duel proper. Sera gave Katra a subtle nod, inviting her to make the first move. 
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>12-08-2022, 03:41:36</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 1/9<br><strong>Effects:</strong> Bloodweed: The target deals -1d4 damage ongoing until cured<br><strong>Action:</strong><br><br>Hack and Slash: Katra (AndyZ) Roll: [5, 4] Result: 8<br>d10: Katra (AndyZ) Roll: [8] Result: 8<br>Bloodweed: Katra (AndyZ) Roll: [2] Result: 2<br><br>Damage dealt: 6-Armor<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><hr><br>Needless to say that Katra wasn't surprised, but she also remained stoic, allowing the opportunity for the family drama to play out without making any attempt to take advantage.&nbsp; Dirty tricks weren't really her style...well, she could probably figure out a few if need be, and she accepted the bloodweed, but...<br><br>Her thoughts crystallized as Sera invited Katra to take the first shot, and she did, genuinely doing her best.&nbsp; The one disadvantage was that Katra hit <em>hard</em>, and she knew she did, but hopefully the armor and the bloodweed would lower everything down.<br><br>Besides, Sera had seemed rather confident that she'd be up to this, so Katra had some faith.&nbsp; Her body tensed in reflexive preparation for the retaliatory strike as the only way Katra could get a good hit was to leave herself a little open.<br><br>Others might need to assuage Lord Blackcrest, but then, Valna was up there and could do it if need be.&nbsp; Better to focus herself on the battle at hand, making it look good by actually looking good...<br><br>...and besides, better to have her first strike be good and let him be convinced all the more it's on the level.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>12-08-2022, 04:56:23</strong>
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				<div class="floatright">(https://i.imgur.com/osVaPG7.jpg)<br>(https://i.imgur.com/CE1nhP1.png)<br></div><br>Sera's eyes narrowed as Katra came in for the first strike, raising up her shield to try and deflect the blow. It could only do so much however, turning a deep cleave into a glancing cut across one of Sera's frankly irresponsibly-bare shoulders, but none the less the warrioress had drawn first blood. Sera wasted no time in her reprisal, aiming a slash directly across her well armored chest. The resulting blow did relatively little damage, however instead of the usual clang of steel on steel, Katra would hear a crinkling crunch, like glass that of glass being chipped away. When she glanced down she would see that Sera's attack had left a jagged gash across her chest plate, the edges of cut looking like...pieces of stained glass? <br><br>It was around then that Lord Blackcrest managed to regain a small bit of composure, or at least awareness, "wait...is that my...?" he murmured, leaning forward and squinting down at the sword in Sera's hand. Katra's own eye would be drawn to it as well. The intricate engraving, resembling the pattern of a stained glass window, was dimly glowing <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">Sera's sword appears to be a Glass Cutter, a type of enchanted weapon wielded by followers of the Stained Lady, one of the more niche Goddesses of Lyse. It is said they are blessed with exceptional cutting power, and can cleave through substances impossible for normal metal blades</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">To refer to a Glass Cutter's ability as simply "cutting power" is a bit of a misnomer. The enchanted edge of the blade doesn't magically slice through substances, but rather transmutes them, turning whatever surface area it touches into glass. This transformed glass is very delicate and easily shatters from the force of the blade's strike, creating the illusion that the sword is cleanly slicing through the target. Not only does this make it possible to easily cleave through objects, but also weakens their overall structural integrity, making it possible to destroy normally sturdy objects (for example: a suit of armor) in just a few blows. <br><br>Effect: every time the sword deals damage to a target, reduce it's armor by 1)</div></div>, "That was supposed to be in my armory. How did she? When did she?" Blackcrest questioned out loud to no one in particular. <br><br><hr><strong>Katra</strong> attacks Sera Blackcrest, dealing 6 damage (armor unknown)<br><br><strong>Sera Blackcrest</strong> strikes back dealing a total of 2 damage (after armor)
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>12-08-2022, 05:27:05</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 2/10<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>What was Katra doing? She wasn't supposed to actually hit Sera. Especially not at full force, like she just seemed to have done. It was only lucky that she'd taken some of her poison to weaken her. But still, Valna decided that it was time to... interfere with her a bit, help to tilt the game in their favour. Which, in this case, meant in Katra's disfavour. In any case, she waited for just the proper timing and called their fighter's name, just as she pulled down her top, making sure that Katra got a really good look before pulling it back on.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>12-08-2022, 23:37:05</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 22/24 <strong>Armor:</strong> currently 4, ordinarily 5&nbsp; <strong>XP:</strong> 2/9<br><strong>Effects:</strong> Bloodweed: The target deals -1d4 damage ongoing until cured<br><strong>Action:</strong><br><br>Lore: Katra (AndyZ) Roll: [5, 4] Result: 11<br>Hack and Slash: Katra (AndyZ) Roll: [5, 1] Result: 3<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><hr><br>Having her armor actually sliced into and damaged was, well, rather terrifying.&nbsp; Hopefully it could get repaired.&nbsp; If not, though, she told herself, they were making so much money on this that she'd hopefully be able to get a brand new set.&nbsp; It was very tempting to surrender then and there, and it'd be fully justified, but it'd also be very apt to infuriate Lord Blackcrest even worse.&nbsp; As it was, Katra felt pretty confident that even if they kept trading blows, she'd drop before Sera did.<br><br>Just as she was about to take another swing, though, Valna called and Katra looked by reflex, taking in the full sight.&nbsp; For however she might usually play it, not always sure how to respond, she smiled, enjoying the view.&nbsp; It was definitely a distraction to take her focus from the match entirely for a crucial moment.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>15-08-2022, 03:15:32</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 4/9 <strong>Coin:</strong> 50<br><strong>Effects:</strong> <br><strong>Action:</strong> Discern Realities: 11<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro wasn't sure how he felt. One of his allies would be facing off in the grand arena, under the eyes of a Queen, no less, and he knew she would lose. She'd bear shame and the Second Chance would refuse glory, all for some coin and the moral good. He understood that being controlled by one's kin was a fate worse than death. He'd faced death to escape it. But he also agreed with many of the teachings his kin taught him. Foremost being that one's personal honor was important to protect. It was a moral duty. Now, Katra was sacrificing hers in front of a crowd more vast than he'd imagined--in a place more important than he'd imagined--to honor a stranger. Which moral good was more important? Could helping Sera be most honorable despite the trickery, betrayal, and shameful loss that came with it? <br><br>He felt lucky he didn't need to make that choice himself. And fortunately, there were sights to distract him from his philosophizing. <br><br>First was Princess Eucera and the sect woman sitting with her. <em>Again we cross paths at the worst time possible,</em> he thought with a wry smile. He didn't hope for his thoughts to reach her. The Nectar had long since left his system. <br><br>Second was the battle between the wolfman and a very muscular, axe-wielding woman. She cleaved him with an ease that riled him into changing "Foe-Cleav-er!" along with the crowd, and he did not make any excuses about it.<br><br>Then came Sera's reveal, and the confrontation between daughter and father. The passion in her rejection of him put him in awe, but that gave way to a heavy weight in his chest that nearly sank him in his seat. He sighed, then began to subtly check for clear exits in case Blackcrest caught wind of their deceit by the end of this and sicced his minions on them. And he checked all the faster after Valna flashed the arena--though not without taking in the view himself.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>15-08-2022, 21:07:20</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/osVaPG7.jpg)<br>(https://i.imgur.com/54HhFiQ.jpg)</div><br>The view Valna provided was indeed nice, and the others in the crowd who caught sight of it immediately began cheering and whistling. However it didn't stay that way for long, for Katra was so distracted by the sudden flashing that she ended up tripping on her own feet, releasing the blade mid swing. <br><br>Normally letting go of her weapon wouldn't be too much of a problem, after all her psi-blade would simply dematerialize and she could conjure a new one in an instant. Steel swords, however, did NOT dematerialize, at least this one didn't, and when it came free from her hand it was sent flying...into the crowd...And for someone normally lacking in strength Katra really managed to chuck that sucker good. <br><br>There was a split second gasp as the crowd registered there was a deadly weapon flying at them, but packed tightly as they were there wasn't much they could do to avoid it. The gasps were abruptly replaced with sharp screams, "OH SWEET SOL! BILLY!" a man shouted, sounding vaguely familiar to the gang, "Oh Bill! Bill! Oh Goddesses why!?" another cried out, though the crowd had ganged up too much for them to really make out what was going on from here, "Aghhh...what is...is this...am I dyin' Dave? Is this what dying' feels like? Is this the end for Billy?" "No! No no no you're gonna be alright! HEY WE NEED A HEALER HERE!"<br><br>All the while Lord Blackcrest looked absolutely flabbergasted. His eyes darted between Valna and Katra, "What the fuck was that!?" he shouted at Valna, "What did you- WHY did you!? Are you trying to make us lose!?" he said, clearly more concerned over the duel than the dying man in the crowd. <br><br>Sera likewise seemed to prioritize the match. As Katra stumbled to the ground Sera was on her in a flash, kicking her over onto her back and stepping firmly on her chest, "Submit!" she commanded, pointing the tip of her sword at the blonde's neck, "What? No! Don't you dare surrender you clumsy buffoon!" Lord Blackcrest roared. <br><br>As Juro watched this all unfold he was able to come to an astute observation: Shit was fucked! <br><hr><br><strong>Valna</strong> succeeds in distracting Katra, but in doing so has roused the ire and suspicion of Lord Blackcrest (because literally why else would she distractingly flash Katra in the middle of an important duel?)<br><br><strong>Katra</strong> goes to attack Sera but fails miserably, both losing her sword and hitting an innocent bystander in the crowd. She also finds herself on the ground and seemingly at Sera's mercy. <br><br><strong>Juro</strong> rolls a 10+ on Discern Realities and gets 3 questions. <br><br><em>"What should I be on the lookout for?"</em><br>There is only 1 set of stairs leading down from the Lord Blackcrest's balcony seats, guarded by 2 of his personal guards. They could pose a threat if things with the Lord go particularly sour. There's also a small panic starting to form on account of the man bleeding out in the stands.<br><br><em>"What is about to happen (after Katra loses)?"</em><br>Carmilla will be declared the winner and she and Sera will be free to marry in peace (at least as far as the legal agreement of the duel goes). Lord Blackcrest is not likely to take this well, and is in fact on the verge of completely losing his shit. Your party is likely to be a prime target of his wrath, whether because he's catching onto your deception or because he believes you are legitimately failing this badly.&nbsp; Whichever is the case doesn't particularly seem to matter at this point. <br><br><em>"What here is not what it appears to be?"</em><br>Based on their voices, the group that got hit in the crowd don't seem to just be regular bystanders. You have the sneaking suspicion that they just might, in fact, be the Baghead Boys, sans bags.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>15-08-2022, 21:23:18</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 2/10<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: Persuading Blackcrest that her actions were fine. (Defy Danger (Charisma) 12)<br><hr><br>"Distracting her?" Valna asked, surprised, doing her best to hide the sudden chill running down her spine, as her actions might well have given the game away. "I was trying to encourage her! Alright, I might have a gotten a bit too much into it, and... and it's Sera I would have expected to distract anyway, you know? She's the one who's got the vampiress bride. How was I to know Katra would get distracted by it? Of course, well, who could blame her, right?" she added. "I mean, you got a look, didn't you? Sounds like half the stadium did." In fact, she really was surprised as well. She had hoped for a small distraction, not the clear look of appreciation she'd gotten. Something to pursue more in the future, perhaps.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>15-08-2022, 21:31:36</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 22/24 <strong>Armor:</strong> currently 3, ordinarily 5&nbsp; <strong>XP:</strong> 2/9<br><strong>Effects:</strong> Bloodweed: The target deals -1d4 damage ongoing until cured<br><strong>Action:</strong><br><br>Defy Danger Dexterity: Katra (AndyZ) Roll: [5, 3] Result: 8<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><hr><br>Big steel sharp objects were heavy.&nbsp; This was common sense to anyone else who wielded a blade, and one would expect her to be used to it, but not so much when your standard method of attack was weightless, and was now moving more thanks to your mind than those pesky things like gravity and inertia.<br><br>It had seemed moments ago like a really good idea to push forward with all her might, putting her weight into it not only with her arms but also her legs, which were used to carry heavy loads distributed across her body.&nbsp; In her defense, she managed to throw the sword insanely far as well.<br><br>Somewhere in a distant universe, sword-throwing was a sport just like any other, and the denizens of that crazy place would well have applauded her efforts.&nbsp; It was truly unfortunate for Katra that she was in Dungeon World and not that zany place.<br><br>It was tempting to surrender, except that Lord Blackcrest yelled not to.&nbsp; It was no less tempting to act like she lost her temper, draw her mind weapon, and get disqualified, but she doubted that would go over well either.&nbsp; As it was, the best solution was to roll and get back to her feet.<br><br>She felt a sharp slice across her back as some more of her armor gave, but there was nothing for it.&nbsp; Either they could get it repaired, or they'd (hopefully) use the ludicrous amount of money to get a brand new set for her.<br><br>The important thing was making it look like she didn't deliberately flub things.&nbsp; Thankfully, given the disadvantage of not being able to use her <em>real</em> weapon, she didn't have to.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>15-08-2022, 21:56:21</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 4/9 <strong>Coin:</strong> 50<br><strong>Effects:</strong> +1 towards Blackcrest problems | Hold 2/3<br><strong>Action:</strong> Shapeshift (Owl): 11 | Owl Sense<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Blackcrest had them all but blocked in.<br><br><em>Shit...</em><br><br>He was getting suspicious, and fast.<br><br><em>Shit.</em><br><br>And someone had been stabbed by Katra's flung sword. If his ears weren't deceiving him, it was Billy of the hilariously incompetent Baghead Boys.<br><br><em>Shit!</em><br><br>He weighed his options. Valna was already talking her way out of the mess of the moment, and she'd proven time and time again that she could slip out of trouble as easily as she barreled into it. They might have time, at least. <br><br>Then a voice from his past came echoing into the now. <em>Never risk your neck for those who aren't clan or kin. They aren't worth it.</em> <br><br>It was true that he wasn't clan or kin, or even a friend. In fact, he was closer to an enemy--if a pathetic one. But one question superseded all his confusion: What were all his lives worth if he just sat by and let death take another before his time?<br><br>"Valna. I need a potion, salve, bandage, anything!" he called, already shifting into his owl form. The last words he'd speak before his lips hardened and pursed and curled into a beak were, "I'll be right back."<br><br>In his new form, Juro would take the poultice Valna wound up having before flying out over the arena. With his enhanced senses, he searched for Billy--a feat made easier by the clear, glinting flight pattern of Katra's sword earlier. And once he found him, he swooped in.<br><br>Landing, he quickly reverted to his humanoid form and set to work assessing the wound. It was bad. Big sword in the chest bad. Fortunately this place had very responsive healers--priests and clerics--and some arrived just as he did. "You'll live, Baghead. Probably," he muttered as he set to helping the healers, aiming for the right opportunity to extract the sword and chuck it back into the arena.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>15-08-2022, 23:21:49</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 2/10<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Valna was much too busy persuading Lord Blackcrest to argue with Juro, though she very keenly felt that this wouldn't have been a problem in the first place, had he not been too proud to borrow some money from her. In any case, she lightly tossed the poultice she did get to him, though keeping her attention on the angered lord.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>15-08-2022, 23:35:26</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/osVaPG7.jpg)<br>(https://i.imgur.com/54HhFiQ.jpg)<br>(https://i.imgur.com/h6mCfWI.jpg)(https://i.imgur.com/P68Xxtz.jpg)</div><br>Sera frowned as Katra rolled away rather than take the clear opening to end the duel she had given her. As Katra got up Sera closed the distance once more, shoving her shield up against Katra's to make it look like they were having some kind of test of strength, "What are you doing?" Sera whispered to her, "That was our chance right there to get this over with" she chided.<br><br>"Encourage? She has all the-Hey don't say that!" he exclaimed when Valna suggested her sudden titty show would have distracted his daughter. Obviously there was nothing a strict father wanted to think about less than his own daughter's sexuality, "My daughter doesn't have <em>any</em> kind of bride, much less a vampire one!" he asserted, more to himself than to Valna surely. While the Lord didn't look any less pissed, it seemed the uncomfortable topic of his daughter's relationship had thoroughly distracted from his suspicion of the thief.<br><br>"Excuse us sir, let us handle this" Juro heard as two healers approached. They both wore golden masks shaped like the sun, identifying them as clerics of Sol. They wasted no time getting to work, muttering prayers and running their hands along the man's body, "It's gonna be ok Billy, it's gonna be o-hey wait a second" Big Dave muttered, picking up on what Juro had said. Suddenly the tall man stood up to his full height, glaring at the druid. Without the bag on his head Juro could see he was...a perfectly unremarkable looking man, late 20's early 30's, probably on the handsomer side of average. Likewise Billy seemed pretty normal too, a bit scrawny and ratty maybe, "It's you! And that bitch down there who chucked the sword! I knew she looked familiar. You got a lotta nerve showing up here. Especially after what y'all just did to Billy!" he shouted, giving Juro's shoulder a push, "Get the hell outta here before I knock yer ass out!" he threatened. It was around that time that Juro would notice the healers pulling the sword out of Billy, closing up the wound behind it with their magic, letting it clatter to the floor once they had drawn it all the way out. <br><br><hr><br><strong>Katra</strong> managed to get out from under Sera, though at the cost of another chink in her armor. -1 armor. <br><br><strong>Valna</strong> managed to distract Lord Blackcrest from his suspicions of her, now left to wrestle with the uncomfortable idea of his hated enemy marrying his daughter, and all the gross implications that came with it. <br><br><strong>Juro</strong> is in reach to retrieve Katra's sword, though has also come face to face with an angry Big Dave.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>16-08-2022, 00:10:54</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 4/9 <strong>Coin:</strong> 50<br><strong>Effects:</strong> +1 towards Blackcrest problems<br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>It seemed he wasn't needed here anyway. At the very least he could toss the sword and get back to his seat before a fight broke out over there.<br><br>But, it seemed one was awfully close to breaking out here, too. A grunt flew from gritted teeth as Big Dave pushed him, and he glared up at the man with fists clenched. "I came to save his life, you oversized idiot." <br><br>With perfect--or terrible--timing, the healers dropped the bloody sword. Juro's ears perked as it clanged to the ground, and he quickly picked it up, aimed it towards the arena and launched it off to the side of the two fighters.<br><br>"Sword was secondary," he explained as he glanced back at Big Dave, very aware of how his priorities might have looked in the moment. He was, however, preparing to shapeshift back into an owl and leave the fools to their worry. His work was done here.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>16-08-2022, 00:13:10</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 2/10<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"Hmm. Well, maybe not bride, yet. Fiance is what I heard from them," Valna said, apparently not happy to leave well enough alone. "But, you know, one thing leading to another, especially with how things are going in there..." she nodded towards the fighting pit, where Katra was clearly struggling, both with the lack of a sword and in general. "They probably are going to end up being married. Maybe it would be better to accept it? You know, consider it to be forging an alliance or something. And then, you might even get to be invited to their wedding. Otherwise... well, all of this? It might end up costing you your daughter."
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>16-08-2022, 02:13:42</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 22/24 <strong>Armor:</strong> currently 3, ordinarily 5&nbsp; <strong>XP:</strong> 3/9<br><strong>Effects:</strong> Bloodweed: The target deals -1d4 damage ongoing until cured<br><strong>Action:</strong><br><br>Hack and Slash: Katra (AndyZ) Roll: [4, 2] Result: 5<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><hr><br>Katra whispered back, "He'd know something was up if it was that fast," before she jumped upwards to attempt to catch the blade in what would hopefully be a really cool move and give her a slash on the way back down.&nbsp; It would be easy for a more optimistic person to imagine that she was going for something awesome and rather confident that she'd be able to do it.&nbsp; Other people who actually knew her might well realize that she had little chance to begin with when she was trying to wield a weapon she didn't know very well...but really, she hoped that it would be enough to look good and have Valna talk him out of whatever.<br><br>In reality, she was less concerned about having the crap beaten out of her and looking the fool than most would have.&nbsp; This was how it was set up to begin with, and the "no magic" stipulation put her at a known disadvantage.<br><br>The only thing she genuinely was worried about was losing out on all that money and disappointing Cass'andra, and only if that happened would she be all that worried about her armor.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>19-08-2022, 02:28:52</strong>
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			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/osVaPG7.jpg)<br>(https://i.imgur.com/54HhFiQ.jpg)</div><br>"What did you call me!?" Dave exclaimed, apparently not putting much stock in the claim that Juro was there to help. Given the healers had arrived it wasn't like Juro could really prove it either way. When the druid went for the sword Big Dave instinctively reeled his fist back, thinking he was going to sneak attack him. He paused, however, when Juro turned and tossed the sword back into the arena. Big Dave was silent for a moment, still aggravated, before finally dropping his fist, "Whatever, just get outta here" he muttered, trying to save some face and shrug Juro off. With that said he turned back to his friend, checking to make sure he was alright. <br><br>Meanwhile Katra had leapt into the air and caught the flinging sword with heroic grace, and turned to bring it down upon Sera with a triumphant sla-<br><br><div align="center"><strong>CLANG!</strong></div><br>Sera parried the attack with ease, sending the sword flying right back out of her hands. Her failure was so dramatic it was almost comical, actually it WAS comical, if the riotous laughter of the crowd was anything to go by, "By The Three, at this point he's going to know something is up either way" she muttered, taking another casual slash at her chest, carving away another piece of her armor, "Submit already you bumbling lapdog! You've no chance of beating me!" she shouted, again trying to wrap this up. <br><br>Lord Blackcrest slumped back in his chair, face in his hands, looking absolutely deflated, "No...it's not true...she would never..." he muttered as Valna kept wearing him down, "This has to be some kind of trick. I know it. We just have to win this and we can uncover her ru-"<br><br><div align="center"><strong>Thunk!</strong></div><br>Lord Blackcrest raised his head to see Katra's sword, which had gone flying over into their balcony, just barely missing himself and Valna to stick into the wall behind them. His jaw dropped, his eye twitched, and he just...froze...completely and utterly speechless.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>19-08-2022, 02:46:04</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 22/24 <strong>Armor:</strong> currently 3, ordinarily 5&nbsp; <strong>XP:</strong> 3/9<br><strong>Effects:</strong> Bloodweed: The target deals -1d4 damage ongoing until cured<br><strong>Action:</strong><br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><hr><br>There were times when a bout could be salvaged.&nbsp; There were times to swallow one's pride.&nbsp; She'd known things were not going to go well, but by Katra's estimation, things had gotten to where she expected them to go, <em>almost</em> without fakery on her part.&nbsp; Sure, Valna's behavior would need to be explained, and she needed to find an antidote for the poison, but...<br><br>It didn't take much faking on her part to raise her hands, dropping her shield along the way.&nbsp; Part of her showed rage, part of her <em>knowing</em> she could win if she could use her proper weapon.&nbsp; Katra wasn't entirely a pure and kind person by any means, and she <em>wanted</em> to win in her own way; she just knew she had no chance.<br><br>With everyone going according to the plans she'd expected, and with Lord Blackcrest no longer screaming in defiance, she simply spoke the words, "I yield."<br><br>Still, some urge to reclaim some sake of her own pride returned.&nbsp; With the duel over, she stepped back afterwards in a nonthreatening manner with the match over to produce her psiblade, currently a gigantic crescent like a scimitaur but oversized and dancing with spiraling fractals.&nbsp; It was tempting to say something threatening, demand a rematch, but it'd come off cheesy and desperate.&nbsp; Ultimately, she forced an unfelt smile as she bowed to the crowd and saluted with her real weapon.&nbsp; "Hopefully, the next chance I enter this arena, I'll get to use the weapon I'm best at."<br><br>It shouldn't bother her.&nbsp; She'd set up so much to lose.&nbsp; Yet the laughter still cut her in its own way.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>19-08-2022, 02:50:53</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 2/10<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"Just look at what's happening!" Valna replied, gesturing towards the fighters now. "Your daughter is literally fighting for her right to marry the one she wants. Do you really think us so incompetent that we couldn't have gotten her out if she wanted to? Do you think her so weak? Even just this, we had to argue for, and with terms set by her." A truth mixed with lies, but useful at this point. The earlier you admit to what's happening here, the better it will be for you and your daughter both. Call off the match now and..." she started to suggest, but then Katra's words of defeat rang out. Oh, could she not have lasted just a bit longer? "Or, maybe it's too late for that. But the more gracefully you accept defeat, the better it will be for you and your daughter both, I think." She gave a shrug and returned to her seat.<br>
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>20-08-2022, 01:11:29</strong>
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			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/XopnDVT.jpg)<br>(https://i.imgur.com/54HhFiQ.jpg)</div><br><strong>"That's it folks! Lord Blackcrest's champion submits! The young Sera Blackcrest has bested her father's fighter! And that means the winner of this duel is Countess Carmilla Feratti!"</strong><br><br>The crowd cheered as Katra finally surrendered, marking the end of the duel and Sera's triumph. The people were cheering, applauding, and chanting the young woman's name, and Sera was happy to soak in some of the adoration. Carmilla as well rose from her seat and gave a wave to the audience, who had mostly turned over to her side after Sera's rant against her father. <br><br>Katra's attempt to save face mostly fell on deaf ears. Few cared to listen to the loser of a duel, especially one who suffered such a decisive and humiliating defeat. Sera herself rose a brow at the girl, as if to say "really?", before shaking it off with a roll of her eyes. However while the crowd's reception wasn't particularly warm, the embrace waiting for her back at the entry tunnel was (well it was actually more cool to the touch, but that's besides the point), "You did it!" Cass'andra exclaimed as she threw her arms around Katra, giddily jumping up and down, voice beaming with happiness and pride, "I knew you could pull it off! That was amazing! You looked completely outclassed the whole time! And losing your sword twice!? What a brilliant move!" she said, sounding 100% sincere in her praise even if the words themselves might be a bit condescending. Pulling back she reached up to cup Katra's face, smiling from ear to ear, "You did great. We're gonna live like Queens after this. Gosh Katra, I swear if I didn't have a crippling fear of intimacy I'd kiss you right now" she cooed, "Come on, let's head back" she said, escorting her on the long walk of shame through the backstage area. They had to pass by all the other arena fighters on their way back to the stands, all of them giving Katra looks, ranging from pity to mockery.<br><br>The announcement of the duel's conclusion went over <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">about as well as you'd expect</div><div class="spoiler_body">(https://i.imgur.com/PexSmGU.png)</div></div> with Lord Blackcrest, "Just....just go away...please..." he muttered to Valna, sounding absolutely haggard. He didn't have any words left, reduced to a spent shell of a man, occasionally twitching as the announcer declared the results of the duel, and reiterated that Sera would belong to Carmilla from now on. Of course with the revelation that the two were lovers the announcer had recontextualized the story, turning it from the tale of a concerned father saving his daughter from a vile vampire, to the inspirational story of love overcoming a bigoted patriarch's tyranny. Everyone cheered Carmilla's victory. They had all taken her side. They had all abandoned him. <br><br>A few moments later Cass'andra would poke her head into the balcony, sucking in a silent "yikes" through her teeth when she saw the state of Lord Blackcrest. Realizing it would be best not to stick around too long, she wordlessly waved Valna and Juro over to her and Katra, nodding towards the exit. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>20-08-2022, 03:51:45</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 2/10<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Valna could read the room well enough that she knew it was time to make herself scarce. She was already on her way when Cass'andra called her over. Now, it was best to make for the best part of valour and get themselves out of there. She still felt a tinge of regret, though. If she'd managed to convince Blackcrest in time, he might well have been able to turn the situation more in his favour. Some pap about recognizing the depths of shared love or something like that would have gone well with the crowds, but now, after such a sound defeat, such claims would only fall hollow. He was simply beaten, for better or worse. And after a last look back, she left him to his shame.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>20-08-2022, 10:36:11</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 4/9 <strong>Coin:</strong> 50<br><strong>Effects:</strong> Owl Form | +1 towards Blackcrest problems <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro had flown back after Big Dave's shrug off, not in any mood to fight the bandit fool--who was already so worried about his friend. What he saw on arrival, though, was quite the downer. Blackcrest, hunched over and silent, wallowing in self-pity. At least he wasn't dead. That second disarm (or first if you didn't count Katra's flub as one) had nearly taken his and Valna's head off. And only one of them was coming back from that. <br><br>He perched atop the railing, awkwardly shuffling but not returning to human form. Sometimes it was just better to be an animal. No one expected you to speak. <br><br>When Valna stood to leave, he fluttered his wings, preparing to take off after her. And once Cass made her appearance, he knew for sure that they were ready, he fluttered over to perch on the thief's arm. Flying may have been the most freeing thing in the world, but in corridors among stuffy crowds, it would have been a nightmare made real.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>20-08-2022, 18:14:36</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 2/10<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"Hey there, cutie," Valna said, gracefully accepting Juro onto her arm. She scretched him behind his bunny ears. "I think we're done here. Ready to go home?" she asked, sweetly, the kind of tone one might use for a beloved pet.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>20-08-2022, 20:56:56</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 22/24 <strong>Armor:</strong> currently 3, ordinarily 5&nbsp; <strong>XP:</strong> 3/9<br><strong>Effects:</strong> Bloodweed: The target deals -1d4 damage ongoing until cured<br><strong>Action:</strong><br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><hr><br>Despite all her words, thoughts, and wayward emotions, everything faded into a blissful smile when Katra saw Cass'andra so happy.&nbsp; She had hoped to only come across as <em>slightly</em> outclassed, not completely, and throwing the sword hadn't been so much deliberate as with intent, but...<br><br>...then Cass'andra put her hand on Katra's cheek, and everything just stopped for a bit.&nbsp; It was so tempting to try something, to say something, but...crippling fear of intimacy.&nbsp; It just wasn't going to go well.&nbsp; Better that Katra just say nothing and smile.&nbsp; Besides, Cass'andra already probably had a guess on how Katra felt...and if she didn't, better that she not know at all.<br><br>With another glance to Lord Blackcrest, she knew her desired intent had been achieved.&nbsp; "I'm, um..."&nbsp; Mundane concerns weren't a huge deal to others, but Katra's mind never really stopped working; she was always planning for the next thing.&nbsp; Katra at least remembered to keep her voice down, not so low she couldn't be heard over the roar of the crowd, but careful to avoid being overheard.&nbsp; "I'll need to see about getting the armor fixed up, as well as either some healing or antitoxin."<br><br>A faint smile and wave came to the others as Juro and Valna came back, but Katra paused a moment.&nbsp; She told Valna a bit sheepishly, "I...don't...honestly know where the sword went off to in the stands the second time.&nbsp; Did you two find it?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>22-08-2022, 03:21:54</strong>
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			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/XopnDVT.jpg)<br></div><br>"I think I saw it imbedded in the wall behind the seats" Cass said as Katra inquired about the sword, "Probably best to leave it be. We need to keep you out of Lord Blackcrest's sight, and hopefully out of mind as well" she whispered, having to stand up on her tip toes to whisper in Katra's ear, her soft, cool lips unintentionally brushing against her skin with each word, "Also everyone make sure to look disappointed and defeated. We can't let people see us acting all giddy and excited coming out of a loss like that. It might get back to Blackcrest somehow" she said as they started making their way to the vomitorium, shuffling alongside all the other people trying to get out early. <br><br>"Don't worry, we'll visit a potion shop and pick you up an antitoxin on the way home. Hmmm, though I suppose we could just kill you real quick and I can raise you back good as new. Would save us some gold..." she mused, still thinking so miserly despite the payday they were about to receive. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>22-08-2022, 07:26:20</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 2/10<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"One of you owes me a sword, then," Valna said, finding it quite easy not to look happy if she simply thought about her lost weapon. "I lent it to you, not gave it away so you could go around throwing it a people. but anyway, about the potion." She shrugged. "I think I mentioned it, but a good night's rest should be able to take care of it. Unless you go around getting poisoned again or something, at least."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>22-08-2022, 21:46:03</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 22/24 <strong>Armor:</strong> currently 3, ordinarily 5&nbsp; <strong>XP:</strong> 3/9<br><strong>Effects:</strong> Bloodweed: The target deals -1d4 damage ongoing until cured<br><strong>Action:</strong><br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><hr><br>Katra listened to the two, and looked with apology to Valna, but said, "I'd offer to go and get it myself, but I can't do that <em>and</em> stay out of Lord Blackcrest's sight."&nbsp; Sure, she could teleport up there, but not both there and back.<br><br>Following along, she gave a nod of appreciation about the poison being cured by a night's rest, glad to hear that.&nbsp; Things weren't bothering her so much as before, but then, having supportive friends definitely helped there.&nbsp; Even so, it was definitely running in the back of Katra's mind whether she'd be able to win.<br><br>"We should just visit a blacksmith on the way back and see how easy this'll be to fix, then."&nbsp; She looked over the armor once more, feeling in a way naked without its strong protection.&nbsp; "I think, as it is, I may as well be wearing leather.&nbsp; No offense to those who do so normally."&nbsp; She knew her job was to wear lots of armor and take the hits; that was why she was so concerned if she wasn't able to do it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>26-08-2022, 22:35:19</strong>
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			<dd class="postbody">
				And with that the day wound down. The gang was again released to go about their business around the city as they pleased, though Cass reasserted that they should keep up a dour front in public, as well as avoid anyone wearing Lord Blackcrest's insignia, lest they get shanked in the street. <br><br>For obvious reasons they did not get word from Carmilla and Sera right away. It would be quite the scandal if they were caught fraternizing after the duel. However the next day word finally did come in the form of Carmilla's head butler, <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">J'eves</div><div class="spoiler_body">(https://i.imgur.com/iCG6Tac.jpg)</div></div>. He had personally made the trip out to the city to hand deliver a bank note for the promised 2,000 gold, as well as give them his lady's sincerest thanks for their help. They even got an invitation to the wedding too! Only a few weeks away. For the time being that would be the last contact the gang would have with the Countess and her mouthy fiancé, but they knew well that they had made a powerful new friend, one they might be able to call upon in the future.&nbsp; <br><br><br><div align="center"><strong>QUEST COMPLETE!</strong><br><br>While your group may have completely failed your original rescue mission, and had not in fact slayed a vampire, you did manage to pull a fast one on the ill-tempered Lord Blackcrest, freeing his daughter to marry the vampire bride of her dreams. Countess Carmilla Feratti has rewarded you with 2,000 gold for your help, and you now have connections with an influential noble on top of it. The four of you have all been given a share of 250 gold as a reward for your part in the quest, with Cass'andra keeping the remaining 1,000 gold for <del>herself</del> the guild's expense account.</div><br><br><br><div align="center"><strong>ONE....WEEK....LATER....</strong></div><br><br>A week has passed since that fateful day in the Grand Arena. In that time the gang hasn't taken on a new job, but that doesn't mean things have been uneventful. Cass'andra had wasted little time in spending the gold they had earned from their last job. The first order of business was getting them the fuck out of that dingy shack. Using a chunk of the reward money as a down payment (and Elenetha as a "negotiator") Cass managed to convince their landlady to drop their lease and move them into one of her other buildings in the city, kicking out the previous residents in the process. <br><br>The result was a much nicer <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">new location</div><div class="spoiler_body">(https://i.imgur.com/d92Ct7K.jpg)</div></div>. It was a proper office building, tall and sturdy, nestled deeper within the city's Guild District, no longer lingering on the fringes. The <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">front office</div><div class="spoiler_body">(https://i.imgur.com/fTTFUV4.jpg)</div></div> was spacious and well furnished, making the place actually look like a respectable business. Above there were enough floors for every member to have their <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">own room</div><div class="spoiler_body">(https://i.imgur.com/viBAB67.jpg)</div></div>. There was even a <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">bathroom</div><div class="spoiler_body">(https://i.imgur.com/IW8OSVZ.jpg)</div></div>, with a working tub and everything! They also had a large <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">basement</div><div class="spoiler_body">(https://i.imgur.com/z0r8jy0.jpg)</div></div> that Cass had converted into a "workshop" of sorts, to work on unspecified "necromancer stuff" in. She had asked everyone politely, yet <em>firmly</em>, not to go inside without her express permission. However perhaps the best part was the custom made <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">sign</div><div class="spoiler_body">(https://i.imgur.com/pyLkPKB.jpg)</div></div> that now hung over the front door. For some reason the sign in particular seemed to deeply touch Cass'andra. It was a proper sign for a proper guild, not just some crudely painted plank of wood. It seemed, to her at least, to be a symbol of legitimacy, a mark of pride, proof that they were going to make it, that their hard work was finally paying off. She actually cried when they first hung it up...<br><br><br><br><div align="center"><span class="bbc_u">Location: Second Chance Club front office</span></div><div align="center">(https://i.imgur.com/fTTFUV4.jpg)</div><div class="floatright">(https://i.imgur.com/PKQgdD8.jpg)</div><br>It was a bright and cheery morning in Wyrmfell. It had been a rather hectic week for the members of the Second Chance Club. Moves were always a hassle: packing, hauling, unpacking, arranging, rearranging, rearranging again, selling old crap, buying new crap. However last night they finally seemed to get everything in place <em>just</em> how Cass'andra wanted it, and the end result was a pretty damn professional looking guild. The busty little elf let out a content sigh as she plopped down in her cushion lined chair at front desk and looked over her queendom with fresh morning eyes. The usually withdrawn necromancer was positively glowing with satisfaction, she had been for the whole week actually, a beaming smile stuck to her face like glue, "Good morning everyone!" she cooed, giving a little spin in her chair, "I know it's been a busy week, but I can proudly say that today the Second Chance Club officially reopens for business!" she said, popping open a bottle wine, which was perhaps not the best idea given how weak the elf's tolerance for alcohol was. <br><br>Just then the door knocked, a delivery boy with a case of bread and pastries from the local bakery. While Cass had initially been hesitant to start frivolously spending their new funds, once she had gotten started she couldn't stop, buying them all sorts of little luxuries. One such expense was having breakfast hand delivered to the office every day, "Mmm..." she hummed in pleasure as she slid a long donut between her lips, slurping out of mouthful of custard from it, all in front of Katra, "awight (lick) first order of business. Allow me to introduce our new crewmates" she declared, going over to the basement door and throwing it open. This would be news to the lot of them, as Cass had never mentioned hiring on new members until now, nor had they noticed her moving any bodies in and out of the building. Though come to think of it she had been out late the past few days....<br><br><br><div align="center"><span class="bbc_u">Location: Second Chance Club basement</span></div><div align="center">(https://i.imgur.com/z0r8jy0.jpg)</div><br>Death was not a sleep, but an awakening. <br><br>For Grella Bonecrusher and Mercedes death had been a <em>rude</em> awakening. Two young women in their prime, a whole lifetime of adventure ahead of them, cut down far too soon. The experience of dying was quite the ride: first fear, then pain, then numbness, then blackness...and out of that blackness emerged a figure, a woman in a dark wedding veil. She had approached them in their dark void, their own personal chunk of nothingness. <br><br>When she pulled back the veil they were greeted by the grim visage of <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Madama Muerta</div><div class="spoiler_body">(https://i.imgur.com/eRkqbtO.jpg)</div></div>, the Goddess of Death. Her skeletal face was frightening, yet her presence was strangely calming. She took them in her arms, embraced them, placed a kiss upon their foreheads, and though she seemingly had none, they would feel soft lips upon their skin when she did. From her they felt the purest love, rivaled only by that of their own mothers, or perhaps even surpassing it. She told them the truth, that they were dead, that they had perished in pursuit of goals that would forever go unfulfilled. She shed a golden tear for them both, not for the death itself, but for the pain and anguish they had to suffer to get there, and she gave her sincerest apology that their passing could not have been more gentle. <br><br>Madam Death offered them her boney hand, her fingers warm and soft as they closed around their own, and led them through the darkness. And while they walked they filled the silence with conversation. They spoke of many things, of their lives, their experiences, their hopes and dreams, their fears and nightmares, the challenges they overcame and the responsibilities they turned away from. All the while Madama Muerta listened to them with rapt attention, hanging on every detail. She gave no judgement for their deeds, nor advice on how they could have done better, for it was not her place to give either. Those things were behind them now, and her purpose was to see them step forward, not look back. <br><br>Eventually Madama Muerta would stop, letting them know they had reached the end of their walk, though their surroundings looked no different from when they had started, for all they knew they hadn't moved at all. She gave them one last hug, one last kiss, then turned them to face their afterlife. She whispered in their ear, telling them not to be afraid, and gave them a gentle push forward...<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mercy</div><div class="spoiler_body">When Mercy turned she was met by an almost blinding light, and a heat the penetrated deep to the core of her being. From that light descended a winged being, her Goddess <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Sol</div><div class="spoiler_body">(https://i.imgur.com/99UD1ha.jpg)</div></div>. Her appearance looked nothing like how the church had <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">depicted her</div><div class="spoiler_body">(https://i.imgur.com/FAw7YEo.png)</div></div>, but Mercy instinctively knew it was her, and that this was her true form, and that her true form was righteous and divine, and that to flinch away from her eldritch beauty was as natural as flinching away from the rays of the sun beaming in one's eyes, and so she would not be judged for it.<br><br>The Goddess spoke not. Her voice was not for mortals to hear, and if she was truly devout Mercy would already know what came next. Suddenly Mercedes began to rise, lifting towards the blinding light. The heat grew, becoming sweltering, then suffocating, then burning. The lingering images of her clothes and worldly possessions burned away, stripping her of all but what Ava had given her. As she approached the light her eyes finally adjusted to it, and she realized it was the sun itself, overwhelming in it's vastness. It was the heart of Sol herself, beating with the lifeblood of her followers' souls. The closer she got the hotter she became, soon becoming unbearable. She saw on the surface the forms of other people, other followers like herself. They were all screaming, in pain or pleasure she could not tell, but their screams merged together into a terrifying chorus. Finally she touched the surface, and her own soul was set alight. In that moment she understood why they screamed, the pain unlike anything her mind could have possibly imagined, such a far cry from the blissful pleasure the priests had spoke of. And so Mercy screamed too, joining the writhing choir of burning souls. Yet for as agonizing as it felt, she also felt a strange, rapturous euphoria.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Grella</div><div class="spoiler_body">When Grella turned she found herself floating through space, surrounded by millions of distant stars. One in particular caught her attention, the gentle green glow of the <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Emerald Star</div><div class="spoiler_body">(https://i.imgur.com/bB5nwPZ.jpg)</div></div>, the object of her people's worship, the source of her strength as marked by her own green skin. Grella was drawn to the star, like a moth to a flame, and found herself able to move through space towards it, propelled by thought and desire alone. As she traveled towards that distant star she realized she was not entirely alone. Occasionally she would pass by other orcs and elcs that had fallen, all similarly drawn towards that bright star. No one really knew for sure what would happen when they got there, what was waiting for them. Their religion had never said much about the afterlife, too focused on the here and now in the living world. Of course Grella's "here and now" was no longer in the living world, nor was it for the other souls she met. Still, while no one knew for sure, they did still have their theories. Some believed it would be an endless paradise, others believed it would be a battlefield where they could do combat for eternity without care. Some feared there would be a reckoning waiting for them, while others just hoped there would be some elves to fuck. <br><br>After what felt like an eternity of flying through space, the star finally started becoming larger, clearer. She was getting closer...closer...until eventually she could make out something on the surface of the star. It was a large black dot. Almost like a...<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">pupil</div><div class="spoiler_body">(https://i.imgur.com/l4rKNo0.png)</div></div>...</div></div><br><br>And in a moment their eyes snapped open, and they were awake, no...they were alive. They had awoken in a strange place, a cellar? a dungeon? And over them had stood a strange girl, a pale elf who had introduced herself as Cass'andra Nokstell R. Mannimarco Lestain, White Sheep of the Black Herd, Mistress of Bones, Queen of Souls, Forsaker of Sunlight and Goddess of the Internal Sanctum...or Cass for short. She told them that she was a necromancer, that she had found their bodies, dead and forgotten, and taken them back into town with her. With her magic she brought them back to life, to give them, in her words, a second chance. That second chance came with an offer, an offer to work for her guild, to take on quests and make money so they could not only put their old lives back together, but create an even better one. She said that as long as her resurrection spell affected them they could be brought back time and time again, that they would be free from the fear of death and could live life to the fullest.<br><br>That was last night. Cass'andra had told them to give it some time and think it over...before locking them down in the basement overnight. And it was only now in the morning that they heard the tumblers click and the door swing open at the top of the stairs, "....Allow me to introduce our new crewmates"
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>27-08-2022, 03:09:55</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 4/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div> <br><br>The last few days almost felt as though they'd dragged on, probably because Katra spent an awful lot of time in consideration.&nbsp; It hadn't taken her long to sell her old armor - she'd gotten a fantastic deal - but deciding exactly which kind of armor she wanted to replace it with hadn't been easy.&nbsp; Ultimately, she'd gone with the Raven Armor partly because she felt it fit her aesthetic better - armor that was too light just didn't feel right on her, and she'd grown well accustomed to the weight besides - and partly that she liked the idea of being able to jump and such.&nbsp; Taking off the armor easily was still something she wanted, but she'd have to wait until she had the money.<br><br>It was absolutely fantastic to see the new place, and the feeling of the ding against her honor had faded, especially after seeing so many reactions.&nbsp; She'd done a good thing, and there was a lot more to life than just fighting and killing things.&nbsp; Her better memories were of protecting people; even being trapped to the Guardian merely felt miserable instead of the outright horrifying it had been at the time.<br><br>There was also watching Cass'andra eating pastries; that was lovely too.&nbsp; Even though Katra really wanted more, logic had won out that it was better not to say anything.&nbsp; If nothing else, Cass'andra might freak and decide not to bring her back from death anymore.&nbsp; Similar problems could arise if things didn't work out.&nbsp; Besides, she doubted Cass'andra would be truly happy in any kind of genuine romantic relationship, and both of them were happy as things were.<br><br>When new people were introduced, Katra was sitting on the couch in her new Raven Armor, giving a polite wave and allowing them the first opportunity to introduce themselves even before she caught a good look at them.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>27-08-2022, 12:45:50</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Valna, for her part, had spent her free time mostly relaxing, when she wasn't searching out new, interesting poisons, with mediocre success, or a replacement for her sword, with great success indeed. That, plus, perhaps, enjoying a session or two with Juro. If his insect girl didn't wear him out, at least. And their new, private rooms certainly helped in that last endeavour. In any case, their new location certainly seemed to be an improvement over their old one and a pair of new members, too! Cass had certainly been busy. And the pair certaily looked intriguig, to say the least. Along with Katra, Valna waited in anticipation for them to introduce themselves.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>27-08-2022, 14:54:25</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong><br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> Introductions<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>The Elc hadn’t put much faith in her people’s prayers, having found it strange that, to her, they’d been a hearty and self-sufficient people who embraced their own power and became such a force that they took the very place she had called home from the Elves. Combat was waged, and the victor kept the spoils. This felt right to her. It felt pure. Prayers to some unseen deity seemed like an admission of weakness. That you had to ask for strength from some other force to do what you couldn’t do for yourself. Her death had turned that on its ear some. She had stood tall before Death, rigid and prepared for anything other than what she’d gotten.<br><br>She could not weep after the hug, but she felt the heaviness of the goddess’ love break through the bravado she’d tried to build for her great battle with Death herself. And in that love spilled everything she knew, and everything she’d hoped for. She’d told the goddess that she did not regret her actions, only the results. And she quietly asked if there were hunts and battles to be had out there, wherever she was going, but her only answer was a hug, another kiss, and a smooth push into the unknown.<br><br>The rest was garbled…conversations were had in brief snatches. Entities seemed to span time. Orcs of old walking with Elc adventurers like herself, who saw their purpose beyond the walls. They were as content as she was, having died in pursuit of something being far better than a quiet death with nothing accomplished. They made her feel better, and she hoped she did the same for them. One Orc she’d met seemed very surprised to see her, but was pleased to know that they’d taken the Elvish stronghold after his death. He laughed as he told her that he probably looked like a large green quiver with the amount of arrows that were in him before he went down.<br><br>It was a good death.<br><br>She could have talked forever, but something tugged at her. What was far away was now very, very near. Grella had begun to steel herself yet again, but stopped. Whatever happened would happen, she’d accept what came next. So imagine her surprise when she awoke as she was and the memory of her last moment played back to her hard enough to make her fall out of whatever she was laying on! And such was her meeting with her new employer…she was given the news and her current situation. Amazingly, there were few questions. Grella might not have been head of the class…ever, but the fact that some spell was keeping her up meant that she was on the hook. Say no, and she would see what was beyond the green…or keep walking until she did. She’d taken the time to think, even though she’d already made her decision. Alive, in whatever way she was alive, was preferable to not. She still had a chance to do the things she’d talked about. <br><br>And the way she was now? It was certainly in her grasp!<br><br>So when she was finally introduced, she’d stood tall and placed her hands on her hips. Her story begins anew! “I am Grella Bonecrusher! You can call me Grella though.” At that, she slid over to the side to not block Mercy “I…ahhh…guess I died, so I’m going to try to not have that happen again too soon!” She leaned over to her employer and whispered "Am I supposed to say something else?" Usually after introductions, they'd get down to fighting. So this was new."<br>
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>27-08-2022, 17:54:36</strong>
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				<div class="floatright">(https://i.imgur.com/PKQgdD8.jpg)</div><br>"That should be fine. You did good, feel free to grab some breakfast" she whispered back to the towering Elc, having to stretch on her tippy toes to do so. It was at that time that Grella would feel her stomach rumble something fierce. Apparently whatever process it took to bring her back resulted in a thoroughly emptied stomach, and the hunger that suddenly set upon her was ravenous. There was a box of breads and pastries on offer, though that perhaps might not quite satisfy a big meat-eating barbarian such as herself. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>27-08-2022, 19:03:00</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"Oh, well, look at you," Valna said, looking Grella up and down and clearly liking what she was seeing. "Cassy should have told us she was working on someone like you. Build up the anticipation some. I'm Valna. Welcome to the group, for what it's worth. I'll be looking forward to working together. And maybe do more than just work. And, yeah, hopefully not die. That was a one time thing. Well... more than one time for some, but.... I'm not in any rush to get to my next time. I'm betting there's some sort of limit or something."
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>28-08-2022, 04:21:51</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 4/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div> <br><br>"Katra," she introduced herself to Grella in return, looking over Grella's obvious weaponry and...wait, no armor and all?&nbsp; A touch of concern showed on her face.&nbsp; Who wore a greatsword but didn't bother with armor?&nbsp; She'd heard tales once of someone who had dragon blood and he was able to harness his innate magical power to harden his skin as tough as dragon scales, but she was pretty sure it was a bard who smoked too much of the wrong kind of leaf.<br><br>"Sometimes it worries people I'm working with that I don't carry an obvious weapon.&nbsp; That's because I can do this."&nbsp; She raised a hand over her head, concentrated, and summoned forth an oversized crescent blade of glowing cyan energy.&nbsp; It was as long as a spear, and decorated with spiraling fractal patterns, yet it seemed to weigh nothing and moved with her mental direction more than being physically aimed and directed as one would expect of a conventional blade.&nbsp; The demonstration faded as she opened her palm once more.&nbsp; "Definitely good to have another close range warrior on the field, though."<br><br>Maybe her armor had just been destroyed?&nbsp; Katra kept looking over Grella's body enough that one would notice, though such a thing might easily be misconstrued...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>29-08-2022, 04:36:32</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong><br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> Introductions<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>And her new employer would be right about the hunger thing, but not before Katra confused Grella about the weapon comment. Why would she be worried? If the lady with the armor went into battle without a weapon, the Elc was sure she could take a hit with what she had on. She would buy Grella time to strike the killing blow! Sure, it was a strange way to fight, but Grella did not really join parties, so maybe this was just a thing one of them did. The shiny lance thing was fancy, but it was made of light…like some magician’s trick. Since she seemed very proud of it, Grella kept her peace and merely resolved to see how it did in battle. <br><br>“I…uhhh this was downstairs. I assumed it was meant for me.” She unsheathed the sword with one hand and held it comfortably. It was a big sword, and what she was doing was a feat in and of itself, but it didn’t register to her. “I had a club…it had the killing teeth of many animals on it…I would use their bite against others! But I lost it…I had it from the beginning…it had many teeth.” She seemed a little sad about that, but brightened up as she held the sword out and her body flexed as she held it. “But this…I could get used to this.” She smiled earnestly and placed the sword back in its sheath before Cass had told her there were donuts.<br><br>Not one to turn down a pastry, after a few, she would ask whoever was closest to her if there was a place to get boar, or if she’d have to hunt one down. The donuts only made her stomach rumble more. Who knew being raised from the dead would make a person so damn hungry?!<br>
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Revelation</strong> on <strong>29-08-2022, 06:33:17</strong>
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				<div class="floatright">(https://images2.imgbox.com/b0/c2/Pl5kEBmt_o.jpg)</div><strong>Name: </strong> Mercedes (https://elliquiy.com/forums/index.php?topic=342165.msg16270434#msg16270434)<br><strong>Race/Class: </strong> Human / Paladin<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +3&nbsp; <strong>XP:</strong> 0/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> Intros!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 13 (+0)<br>Dexterity: -8 (-1) Intelligence: 9 (-) Wisdom: 12 (0)&nbsp; Charisma: 15 (+1)&nbsp; Damage: D10<br></div></div><br><hr><br><br>Burning. When the followers of Sol tell you that you’ll be kindling for the sun, they are being completely honest. The part they didn’t tell you about, was how you burned. When Mercedes saw her goddess in her true form, the knight was awestruck and ind complete reverence. It was nigh impossible not to be – even the most weathered and stoic would feel insignificant next to a goddess. Even her words were beyond comprehension, an impossible sound that was not meant to be discerned by mere mortals. As Mercy lifted off the ground, and edged closer to the sun, it all happened so fast. Joy at first, that she was getting what a worshiper of Sol was promised. Then came the sound. Distant at first but steadily rising into what Mercy recognized as screams, her voice soon joined them as she found herself so much kindle for the fun. Agony and torment were mixed with a strange, indescribable euphoria. So Mercy screamed, out of pain or joy she could not tell, but her chorus joined with countless legion.<br><br>And then she was awake. She all but lunged forward, still screaming at the top of her lungs, and it took a few long seconds for the screaming to stop. Wide and somewhat crazed eyes looked at Cass’andra for a while as she silenced, saying nothing. She was… Alive? Of a sort, and that she could live her life to the fullest measure possible. As long as the spell was maintained and her connection with Cass remained likewise.<br><br>Perhaps this was a second chance, or perhaps this was a delay in the inevitable. Either way, she had the night to think about it, but she didn’t need more than an hour to decide.<br><br>Despite how ready it came, and how she expected it, death was not all it was cracked up to be for a Sol worshiper. She prayed to Sol for guidance all the same, but as she prayed, all she could hear in her mind were the screams. Of pained anguish and joyous bliss, mixed together in a cacophonous drone. She did not want to be kindling again, yet, she knew that as a follower of Sol, such was her duty in the inevitable end she would one day face again.<br><br>But that was a problem for a later Mercy, not a now Mercy.<br><br>As the door opened the next day, the redhead looked to Grella, then to the others. “...I am Mercedes, or Mercy for short. I think it’s no surprise that I’m more than happy to work with you all.” She gave a soft nod, her lips curling to a soft smile as she bowed her head for a second. <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>29-08-2022, 07:14:59</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 7/9 <strong>Coin:</strong> 190<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro had decided: he would set himself on a path towards learning some form of telepathy--if not the natural, deeply personal sort the sect held. Fortunately, some days after his time with the Princess, he was able to find and buy magic rings capable of replicating the mind link. Unfortunately, he had yet to use them outside the seller's showcase. He didn't quite trust the guild with access to his thoughts, even if he had trusted one member with his body. On multiple occasions. This week. <br><br>He knew he'd have to let them all in sooner or later. He'd have to if he wanted to communicate in animal form. But that was a problem to deal with later. Right now he had a bigger problem. And its name was Cass. <br><br>He watched, face scrunched in disgust as she sucked and licked at a custard donut mid speech. Interestingly, as he glanced away, he caught Katra staring at the pale elf, seemingly transfixed. In fairness, Cass was voluptuous and soft-looking--and seemed the sort to submit easily--but there was nothing sexy about what was happening now.<br><br>Thankfully, Cass got to the point soon enough, resulting in a grand reveal of...two new guild members. <br><br>He stared at the women in shock, at first surprised that Cass was powerful enough to revive and keep so many at once. Then he took notice of their sturdy builds--especially the orc's--and shock turned to a mix of marveling and eager anticipation for seeing the two in action. Then another feeling entered the fray. Familiarity.<br><br>"Wait, I know you," he said to the the heavily armored human as he let the orc past him. "You worship Sol," he continued towards Mercedes, recognition lighting his eyes. "We talked about religion. How was the afterlife--?" <br><br>The sound of Grella munching donut after donut stopped him in his tracks, and suddenly more recognition lit up in him. "<em>Cass</em>, did you lock them up to starve just for this reveal?"
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>29-08-2022, 18:57:06</strong>
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				<br><div class="floatright">(https://i.imgur.com/PKQgdD8.jpg)<br>(https://i.imgur.com/bkixbYm.jpg?1)<br>(https://i.imgur.com/GqjPVXQ.png)</div><br>Cass cocked her head in confusion as the elc pulled out her sword and claimed it wasn't her own, assuming that Cass had brung it for her, "Ummm, no? I just grabbed what was with you. I assumed it was yours" she said, Cass (and the DM) clearly confused. <br><br>The elf was again thrown off guard when Juro suddenly lobbed an accusation at her, "w-what? no. I only locked them up for safe keeping" she said, taken aback that Juro would assume she was starving them on purpose, "Besides it's not like starving is that big a deal for you. It would take your resurrected bodies quite a while to die of starvation, and even if you did I could just revive you anyways. If anything eating is more of a luxury than anything for you guys" she explained. It was clear from her awkward smile that she thought her words would be reassuring, even if she was basically saying she could, practically speaking, keep them in a perpetual state of starving hunger and just revive them over and over without ever needing to feed them. <br><br><div align="center"><strong>*Knock Knock Knock*</strong></div><br>The existential horror of Cass's words was suddenly interrupted by another knocking at the door. However this time it wasn't a food delivery boy, but a hooded woman in a long blue dress-robe, holding a long wooden briefcase in her hand, "Uh...h-hello?" Cass stammered, "Greetings, my name is Chinoise (shin-waze), a pleasure to meet you" she said in an even, almost emotionless tone, "Uh, hi, what are...""I am here on behalf of my Master. I believe he introduced himself to you as Frella, correct?" she asked, "Oh..OH! I see. I'm assuming you're here to drop off the thing then? Please come on" Cass asked, she said, ushering her inside. <br><br>The robed woman stepped into the office, with steps so smooth she almost appeared to glide across the floor. Once the others got a better look at her they could see she had a face as white as porcelain, and it didn't move when she spoke..."Greetings to you all, it is a pleasure. Indeed I am here to provide the agreed upon payment for your prior services. My Master asked I extend an apology for the wait. Other matters came up that delayed his work on it" she explained as she placed the long case on the table and opened it. The group was greeted by the pale glow of the Lunar Knight's blade, reforged into a long shafted glaive, just as Juro had requested. <br><br>She would tender pick up the blade, turning to hold it out to the bunny-eared druid, "As requested. Master augmented the blade to fit your specifications, as well making it fit to wield in your bestial form" she further explained, "Ah yes, I was also meant to give you this..." she said, producing a small crystal ball from her within her robe, "This will allow you to contact my Master. Feel free to get in touch if you come across another Lunar Knight and acquire more Soul Essence you'd be willing to trade. He'd also be willing to buy any Moonlight Shards you recover from fallen Lun worshippers as well, provided you consider it morally agreeable to do so" <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">Each of The Three, the sister goddesses of the sun, moon, and stars, offer a different form of afterlife to their followers. Those who worship Lun, Goddess of the Moon, have their souls condensed into a shard of solid energy known as Moonlight Shards, the size of which corresponding to that person's power. These shards act as a house for that person's soul, giving them a physical anchor to the mortal realm. From this shard the person's soul can astral project across planes, allowing them to visit various worlds and other afterlives as they please, or commune with the living in the mortal realm. This gives followers of Lun incredible freedom after death, though comes with the risk of becoming lost between worlds should their shard be destroyed.</div></div> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">While it is possible to destroy a moonlight shard, with the use of specialized techniques they can be safely reshaped without harming the soul inside. This allows them to be crafted into a variety of things. Most commonly they are made into jewelry that is worn by a loved one, or a commemorative decoration to be displayed in the home or other place of significance to the deceased. The shards of exceptionally powerful followers can even be forged into weapons. Such weapons are highly coveted by many, some for their power, and others just for the prestige of owning one. (You can recognize at a glance when an object has been made from/with a moonlight shard)</div></div>(Juro and Katra are excluded as you've already succeeded on this spout lore previously), she said, "He also may have job offers for you down the line, provided you are willing to extend your services"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>29-08-2022, 19:20:39</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 4/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div> <br><br>Katra listened with some sympathy about Grella's club with teeth.&nbsp; Many people likely wouldn't understand, but Katra did.&nbsp; So many warriors ended up with their own signature weapon, something that felt like it was a part of them.&nbsp; Katra's weapon truly was a part of her, so it didn't take much imagination for her to form some recognition.&nbsp; Even her new armor felt weird because she wasn't used to it; she'd have preferred to get it enchanted, except that she liked the idea of the tale it told while she wasn't actually a part of that tale.<br><br>Still, she smiled when Grella mentioned liking her new sword.&nbsp; "We'll just need to find you some armor as well, right?"&nbsp; Her tone was entirely kind; it never even occurred to her that such a comment might sound condescending or elitist.&nbsp; Everyone just always wore armor in a fight; she couldn't imagine serious combat without it.<br><br>Having given her introduction when Mercy came down, Katra offered, "Nice to meet you."&nbsp; Juro explained about Mercy worshipping Sol, and Katra smiled all the more.&nbsp; "It'll be good to have a healer in the group."<br><br>Cass'andra made a point about eating being a luxury, but Katra countered, "Except that I won't be able to concentrate or fight as well if I'm dying of starvation, so I won't be nearly as good to anyone."&nbsp; As so often, her tone was plain, logical, happy to debate such a thing on its merit rather than the emotional reflex of the pain of extreme hunger.&nbsp; Pain, to Katra, was an old friend.<br><br>When Chinoise came, Katra simply nodded a greeting, soaking everything in as she went back to eating.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>29-08-2022, 23:45:01</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"I think I'd rather you not think of keeping us fed as just a luxury," Valna told Cass with great conviction, before a woman came to give Juro something he had, apparently, ordered. "THat sounds perfectly fine," she told the woman. "I mean, it doesn't matter to them if they're just moved around, right? It's not like it hurt them unless they're destroyed?" She wasn't sure exactly how the whole shards thing worked, never having been particularly religious herself.<br><br>"And cover all of that?" Valna asked Katra when mention of getting Grella was made. "Perish the thought!" She laughed. "Though I guess we'd have to, if she feels safer that way. Would be really a shame, though."
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Revelation</strong> on <strong>30-08-2022, 06:08:04</strong>
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			<dd class="postbody">
				<div class="floatright">(https://images2.imgbox.com/b0/c2/Pl5kEBmt_o.jpg)</div><strong>Name: </strong> Mercedes (https://elliquiy.com/forums/index.php?topic=342165.msg16270434#msg16270434)<br><strong>Race/Class: </strong> Human / Paladin<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +3&nbsp; <strong>XP:</strong> 1/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> Intros!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 13 (+0)<br>Dexterity: -8 (-1) Intelligence: 9 (-) Wisdom: 12 (0)&nbsp; Charisma: 15 (+1)&nbsp; Damage: D10<br></div></div><br><hr><br><br>It was Juro who had the knights immediate attention. “That I do.” Mercy replied calmly. It was the next question that threw her for a loop. How would she describe the after life? There was a sigh and a deep breath, the knight slowly shaking her head. “How would I describe it? Warm. Warmer than you can imagine in every conceivable way.” Mercy didn’t have the best way with words, but it was the easiest way to allay her own concerns. And thankfully Katra provided an easy out from her giving a longer answer as she abruptly changed the subject to best sidestep any potential explanation about being eternal kindling. “I’m afraid I’m not as much a healer as you may expect. I can provide succor, that is true… But my true place is the frontline, between the enemy and my comrades. Of course… That’s how I got here, too.” She replied with a light hint of humor, soon shaking her head.<br><br>The talk and any reasons of morality about Moonlight Shards went over her head, she had practiced Sol’s teachings, not the teaching of another. As such, these matters were simply unknown and mybe a little unimportant to her. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>30-08-2022, 07:21:21</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 7/9 <strong>Coin:</strong> 190<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Cass claimed she'd locked the new members up for safety, and while he didn't like the explanation, he kept his opinion back for once. These people weren't going to shun him or die on him--they were too outcast and technically immortal to even have the motive. So, he asked himself (and not for the first time), why not try to put more effort into them? "I...trust you meant good." The words tasted sour on his tongue, and came out more stilted than he could possibly accept, but it was something. And there was truth to it. That was what mattered.<br><br>Katra and Valna took care of calling out the the starving matter (a point he wasn't most suited to make as a druid), so he returned to Mercy easily enough. "Warm. Hm, I'd think so. But..." the way she emphasized it chilled his spine, and his desire to stay on the topic.<br><br>A knock came at the door, and when a dollfaced figure stepped in, all thought of pious souls burning in the afterlife was replaced with eager readiness for his new weapon. He'd almost asked the stranger if she was the witch in a new body, but her name came out before his words. "...He?" Clearly, Juro was stumped. For all he'd noticed of the witch's spirit, he hadn't quite put together that <em>she</em> was a <em>he</em>. A very pretty he.<br><br>But there was no need to wonder after the feminine man just yet. What mattered more was what he'd delivered; his promise fulfilled. Juro accepted the glaive with a--perhaps concerningly--wide grin on his face. He tested its weight in his hands, thoughts of the bloody battles to come sending thrills through his body. <br><br>"Kind of unwieldy," he said. "But I feel how the balance would lean into a strong bite force here." Smiling, he pointed to a certain oddly indented section of the shaft. He was more excited than he'd ever been around these folks, and it showed plainly and without repress. <br><br>He would set the glaive back in its case to accept the crystal ball, nodding as the woman spoke. "I'll happily trade Essence. As for Lun worshipers, for my part it depends on what he wants to do with them--among other things." He couldn't see himself trading in the souls and consciousnesses of even his greatest enemies. But he couldn't--and wouldn't--speak for the party. Especially with its two very new additions here. <br><br>"On that note, what can you tell us of your Master? How did you come to serve him, for example?"
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>31-08-2022, 19:04:02</strong>
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				<br><div class="floatright">(https://i.imgur.com/PKQgdD8.jpg)<br>(https://i.imgur.com/HryglDv.jpg)<br></div><br>As the crystal ball was offered out, Cass was quick to grab it before Juro could, "Of course, we'll be sure to keep in touch. And tell your master that he can always rely on the Second Chance Club!" she said, clearly eager to get someone was powerful as the Pale Witch as a regular client. When Juro inquires about what Frella planned to do with any Moonlight Shards they traded, the porcelain girl merely gave a polite bow of her head, "My apologies, but that is a trade secret I am not at liberty to disclose" she said, "Oh that's alright! It's not really our business anyways..." she said, giving Juro's ribs a light nudge with her elbow, "We'll keep an eye out" she said. <br><br>Of course that wasn't the end of his inquisitiveness, "I probably couldn't tell you much more than he's already told you himself. Master is the Pale Witch Frella, also known as the Dollmaker. I myself am one of his creations, a living doll" she explained, pulling back her hood to reveal that she wasn't just wearing a mask. Her entire head, and presumably the rest of her, was in fact sculpted from porcelain, "As such I have been in his service my entire life" she added. 
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>31-08-2022, 19:23:08</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 7/9 <strong>Coin:</strong> 190<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro groaned as Cass preemptively snatched the orb, and again when she nudged him for talking too much. Still, his latest question was able to be answered, and even came with a presentation. <br><br>He watched intensely as the doll lowered her hood, then scanned her unnatural porcelain face like a curious animal, a tiny smile playing on his face. "Life and death are but tools in the hands of the powerful..." he said with an impressed air. For all her quirks, he'd had to respect Cass's power. The same--if more open--respect was growing for the Pale Witch Frella. "Anyway, thanks for the weapon. I'm going to kill so many people with it."<br><br>That said, he turned, lifted his encased weapon, and took with him as he went to treat himself to a donut.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>31-08-2022, 21:17:18</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 4/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div> <br><br>Valna's comment about how good Grella looked without armor made Katra smile.&nbsp; "Oh, believe me that I'd look better in a proper dress than all the bulky plates that do nothing for your curves," she said.&nbsp; "Armor is just something that everyone needs.&nbsp; Unless the myth of that dragon warrior is true, but I doubt it."<br><br>Juro's surprise about the name and gender caught Katra as well, but she nodded.&nbsp; "He must be from somewhere where male names also end with an 'a.'&nbsp; Different cultures and all that."&nbsp; Now Katra was all the more curious about Juro and his culture, but it was better to wait.&nbsp; "Unless Frella has the ability to change and can be whatever he wants to be at any given time."&nbsp; Those were always hard to give the correct gender for when they weren't in plain sight, but Katra had little trouble in understanding why people would do it if they had the ability.<br><br>Likewise she had little issue with people being living dolls; she just soaked in the information as another facet of existence in a world with magic.&nbsp; Weird?&nbsp; Sure, but so was conjuring a weapon from absolutely nowhere.&nbsp; So was coming back from the dead.&nbsp; Sometimes Katra felt just a little jealous she had no real ability of her own beyond the manifestation.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>31-08-2022, 23:17:14</strong>
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			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/PKQgdD8.jpg)<br>(https://i.imgur.com/HryglDv.jpg)<br></div><br>"It's good to know you will be putting it to good use" the doll woman said in response to Juro's proclamation, her blank face and neutral tone making it impossible if she was making a joke or not, "With that said, I do believe we've concluded our business for the time being. We look forward to doing future business with you all" she added, giving a deep bow before pulling her hood back over her head, and turning to take her leave. <br><br>"Well that was nice. Getting an open contract with the actual Dollmaker is a good omen. Things are really looking up!" Cass cooed happily as she took the crystal ball over to her desk, "Between the Dollmaker, Countess Feratti, Lady Liabella (your landlady), and that sect Princess, we've made some serious connections lately. Not as many as the Adventurer's Guild, but we're really starting to get our footing. And it looks like we've only gained one mortal enemy so far to boot!" she said. While Lord Blackcrest hadn't confronted or come after them after the duel, word of his contempt had already made the rounds. Fortunately they weren't part of the Adventurer's Guild, so he couldn't do much to directly damage their careers, but obviously between their performance in the duel and Lord Blackcrest's slander, it was going to be a while before people started coming to them directly with requests, even with the nicer office. <br><br>"Alright everyone. Now that we've got that out of the way, and everyone's enjoyed their apparently-vital breakfast, it's time to get back into the swing of things" she said, pulling out a familiar flier from her desk, "It looks like someone else managed to snag up the orchard and genie contracts while we were on break, but it doesn't look like anyone's touched the inn investigation. Or if they have they don't seem to have completed it. I haven't had time to properly scour for more notices, so why don't we see if we can bust this one out real quick?" she suggested, looking to have a lot more confidence in their abilities than last week. They had really turned things around in a relatively short time. <br><br><hr>1. Disappearances at the Inn - 500 gold&nbsp; &nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">The rumors of the disappearances have actually been circulating for a few weeks now, though so far no particularly noticeable people's names have come up as missing.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">From the stories that have gone around, only people who were traveling FROM Wyrmfell have gone missing so far, foreign travelers have all passed through the inn unharmed.</div></div>
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>01-09-2022, 00:05:03</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"Maybe you should show me sometime," Valna replied to Katra. "And I wouldn't mind if you weren't wearing a dress either," she added teasingly. But then, things turned all business, it seemed. "If he comes at us, we can always go ask his daughter to run some interference," she suggested to Cass. "Or even just try getting her talking to him again. I think he might need some help on how to get that to happen." She felt relief, at least, that she wouldn't have to be fighting trees of rinning around in deserts. "I think we can go take a look at it. While you go look for more, I hope?" she said, looking to her collaborators, old and new, for their agreement.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>01-09-2022, 03:51:42</strong>
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				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> Introductions<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>The towering Elc smiled at Katra and Valna as the knight asked about finding armor for her “I follow the old ways. Each scar in battle holds a story. Our bodies are used, enjoyed, and left behind to be read by anyone who cares. Can you say the same for your armor?” She bit into a donut and chuckled gently “And armor or no…” she said, while her mouth still worked the chunk of donut to the side of her mouth “we’ve still managed to both be here.” Her shrug was simple and straight-forward. What was the point of the armor if you still died anyway? She’d rather leave a corpse behind that had seen some action! <br><br>She listened to everyone, when she wasn’t trying to stuff her face with pastries that would give her nothing of real value. She knew what she needed, but she was at something of a loss as to how to get it. It sounded like people were upset over them being left in the basement. She wasn’t entirely sure what the discussion was about. She’d died and the small lady with the rather large chest brought her back…she supposed it was a take on ‘you keep what you kill’, except they were dead, and snatched back. Someoneor something had to be pissed off about that. She wondered if anyone else thought about that.<br><br>The appearance of Chinoise had given the Elc a sense of disquiet. There was something not exactly right about her that she couldn’t place, but whatever she felt was replaced with wonder as she saw her new comrade’s newly formed weapon. Talk of the Lunar Knight had perked up her ears. So that’s what that was. Heh. It couldn’t be helped. While she wouldn’t necessarily go looking for something like Moonlight Shards, if she happened upon some as a trophy…well…that would make them hers to do with what she pleased. <br><br>It didn’t surprise her that whoever was willing to deal in the shards would be tight-lipped about what they did with them. She wasn’t book smart, but she would put together that one didn’t usually want to ask what someone did with what you sold them. You merely took the money and went to the next task. She would be okay dying for a lot of reasons, but asking too many questions was one she’d take offense to! Once the messenger/delivery person revealed themselves to be living dolls. Grella couldn’t help but look at herself. Was she not the same? She was able to smile…but she wasn’t supposed to be here, and yet here she was. Kept alive on someone else’s whim. How was that any different from what she was staring across from? The progressive deep and unexpected train of thought was derailed the moment Juro declared that he was going to kill many people with the weapon, which made Grella thrust a donut upwards “Green for the grass that grows from the blood of battle!”<br><br>That might have been mistimed, and the arm was slowly withdrawn as goodbyes were said and business was offered. She looked at the flier and frowned “I know that inn…stayed there once. They said it was haunted, but it sounded like only people from here were getting snatched. I figured I had no issue…” but, was she wrong. “I can go into town to see if someone needs killing…maybe see if someone’s cooking venison…”<br>
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>01-09-2022, 04:09:00</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 4/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div> <br><br>Katra smirked a bit at Valna's words, paused a moment, then decided to go for a joke.&nbsp; "Maybe if I just wore some of that unenchanted armor of the magnetic style, but let the distraction keep my enemies from noticing any threat until I got close enough to see I'm packing more than just a psionic blade?"&nbsp; That was new; Katra hadn't been that great at jokes before.&nbsp; She really had taken her prepwork and training seriously to learn to be more charismatic.<br><br>As she listened about scars and her own armor, Katra nodded.&nbsp; "I see your point; my old armor is a bad example."&nbsp; She'd just sold her old armor and gotten quite a bit of gold for it because of the part of the epic tale it told for helping two lovers end up together.&nbsp; "If you don't want armor, I accept your choice.&nbsp; After all, we have Cass'andra if things go south."&nbsp; Katra just didn't understand yet that barbarians were inherently made of sterner stuff.<br><br>When Grella explained about the alleged haunting, Katra frowned, but she nodded.&nbsp; "The plan is to head over to the inn and see if we can figure out what's up.&nbsp; There's been rumors of disappearances for weeks, not many, but..."<br><br>Then she reconsidered the plan.&nbsp; "Mercy, if it's haunted, how are you at dispatching other undead?&nbsp; I'm going to admit I'm not all that great with specific religions and who does what when prayed to."&nbsp; She had no contempt for religion, but her faith wasn't up to snuff.&nbsp; Katra preferred the use of her own mind, as demonstrated by being able to manifest a blade through mental force alone.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>06-09-2022, 04:02:39</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/PKQgdD8.jpg)<br></div><br>"Hmmm, well I'm certainly not certified to provide family counseling, but if you wanted to give it a shot in your off time go for it. I mean the worst he can do is have you stabbed to death in the streets, and it's not like that's gonna stick" Cass'andra mused with a shrug of her shoulders at Valna's suggestion for dealing with Lord Blackcrest. <br><br>Though getting back to business Cass'andra pulled open a journal to skim over a few notes she had kept, "The inn in question is The Slimy Stop." she said. Grella knew, having visited the inn before, that the inn got it's name from it's odd gimmick of being staffed entirely by <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">slime girls</div><div class="spoiler_body">(https://i.imgur.com/42DQdUn.jpg)(https://i.imgur.com/4o9Y67u.jpg)</div></div>. However despite the strangely specific slimy staff, it had been one of the cleanest, most comfortable inns she had ever slept in, and the service was exceptional too, "It sits along the western trade road, about 3 or 4 hours from town by foot. It gets a good amount of traffic as a result, which makes it all the more odd that people have been disappearing, as there should be plenty of witnesses around to see something" Cass further explained, "There's been another disappearance reported last week, though I don't really have any info about it. I'm sure the innkeepers can give more details" she added, "I don't think we really need to kill anyone for now, you're just going to investigate. And yes you can stop for food on the way there" she said to Grella.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>06-09-2022, 07:37:58</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 7/9 <strong>Coin:</strong> 190<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro's ears perked at the callout from one of their latest additions. Looking at the muscled green woman, he grinned and called back, "the dead of our enemies will feed the deadest of Lands!" <br><br>The others soon got to talking about armor and fucking--the usual subjects--and Juro spent that time slowly eating a donut that would never satiate him more than he already was. That, and eyeing his glaive like a proud father would a newborn. Then came mention of The Slimy Stop. Their next mission. "Right, that was its name. Didn't understand it. Do they serve edible slime or something?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>06-09-2022, 14:17:27</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> Introductions<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>Grella raised a fist to Juro and smiled warmly, glad she was not left alone. Her new companions were rather strange, and apparently she’d missed out on some family squabble before her untimely arrival. Family issues, she could understand…family was complicated, but she was supposed to leave that behind. The expectations, the pseudo-responsibility, all for the chance to live her life on her terms. Truthfully, that she’d died doing that was more of an accomplishment than she may think, but her time back amongst the living made it very clear that she preferred life to what came after.<br><br>She’d listened to Cass explain how things were going, and that Grella could get food on the way. The Elc smiled broadly and shook her head strong enough to see her thick tresses sway “Uh uh…if we’re going there, I can wait!” She turned to Juro and grinned “Their menu is pretty big. They make food you’d find in any tavern, but the staff are slime girls…” She leaned to him with a little twinkle in her eye “Slime…girls…” she leaned back as if that explained everything one needed to know about the inn. Hell, to her, it was. <br><br>“We need to, uhhhh, what’s that word? Investigate! Yes…we must question the staff closely. When do we leave?”<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>06-09-2022, 23:20:11</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 7/9 <strong>Coin:</strong> 190<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro saw Grella's fist, and gave it a bump in turn. And, as the orcish barbarian went on to explain the meaning behind Slimey Stop, a look of curiosity washed over him. "I've heard a lot of rumors about slime girls," he said, stroking his chin as he tried to pull something useful from his memory. As moments passed, however, his ears would twitch a little more, and a little more still. "It's all deeply sexual, come to think of it." He went to grab his pack and strap it over a shoulder, the tiniest of smirks playing on his face. "We should investigate thoroughly." It wouldn't hurt, after all, to see if some of the rumors were true while they accomplished their heroics.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>06-09-2022, 23:28:53</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"Well, I've never met a slime girl I didn't like," Valna said. "Though maybe that's because I've never met one at all. Better than fighting trees, at least, that's for sure." She did note Grella's tone, though couldn't tell immediately why the green woman would have any trouble with them. "I'm ready, well... now? I don't have anything holding me down and I expected we'd be going out soon, so I got everything prepared already. But if the rest of you need more preparations, we can make it maybe tomorrow? Though if we wait too long, someone's going to be swiping this one away from us, too."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>06-09-2022, 23:39:18</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 4/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Some of Grella’s comments were getting more and more of a smile from Katra.&nbsp; They might disagree about armor, but at least now she could understand the concept.&nbsp; Armor could indeed feel like a crutch at times, and Cass’andra could bring them back anyway.<br><br>“So, question about slime girls.”&nbsp; Katra’s tone showed it was an honest question, not mocking or derisive.&nbsp; “What happens to all the dirt and filth their slime bodies pick up?&nbsp; Does it just dissolve or digest inside of them as they go along?”
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>11-09-2022, 21:00:34</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/PKQgdD8.jpg)<br></div><br>Grella had experienced the hospitality of the slime girls, and her enthusiasm to go back was not unwarranted (Katra is excluded from this spout lore roll, as it's kinda too late to have her already know how slimes work after she just asked about them)<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">Slimes, girl or otherwise, as quite malleable creatures. They can seemingly shape their bodies in any way they desire, and can switch between being a thin syrupy consistency to nearly as solid as proper flesh. They can also seemingly eat anything, dissolving it within their mass without waste. As such they tend to be surprisingly clean</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">Due to being able to control the acidity of their bodies, slime can be exceptionally dangerous once they've surrounded someone, able to instantly switch from harmless goo to bubbling acid. However slimes do have a glaring weak point, a tiny "core" that floats somewhere within their body, acting as their sole vital organ: a brain, heart, and pretty much everything else all at once. (+1 forward to spotting a slime's core and to attacks targeting them)</div></div>. <br><br>"Alright then, you guys should probably get going. You'll want to get there before nightfall if you want to properly investigate" Cass said, picking up a small wand on her desk and giving it a flick. Suddenly the large mirror on the wall opposite her desk lit up, revealing the image of a play mid-performance, "Darn, I missed the start" she muttered to herself as she stared at the SV. <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">SV, or "Scry Vision", is a type of mirror enchanted with special one-way scrying magic. These mirrors can be attuned to connect with various scrying devices, allowing the viewer to observe whatever is on the other side, without worry of the other side looking back. These are mostly used for entertainment purposes, with scrying devices set up at plays, symphonies, arena matches, and all manner of events so people can watch them from afar. One can also buy wands that have been pre-enchanted with a recording that can then be cast upon the SV for convenient viewing at any time. A rather expensive luxury item to say the least"</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">While mainly intended for entertainment purposes, skill spellcasters are able to tamper with SV mirrors to allow them to channel other types of scrying magic. Since SV's are rather powerful, this "Dungeon Breaking" allows one to use the SV to boost the effectiveness of whatever scrying or divination spells they want to cast, far more than your typical crystal ball. As such there is a rather lucrative grey market for repurposing SVs for spying purposes.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>11-09-2022, 21:23:26</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 4/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>**# Spout Lore**: 2d6 (4, 4) + 2<br>**Total**: 10<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>“Then it’s time for us to be off!” Katra said, but glanced over at the change in the mirror.&nbsp; “Oh, hey, Scry Vision!”&nbsp; She smiled, happy to know that she found another way to help Cass’andra and that she was enjoying her life, but it was time for the group to depart.<br><br>Unless anyone objected, Katra would be happy to get things started, guiding from the front just in case they got attacked along the way.&nbsp; It was habit even though they had more capable warriors in the party now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>12-09-2022, 00:49:40</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 5/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Valna jumped in surprise when the mirror suddenly changed. "Wha... what is that?" she asked, rushing over to peer at the small people in the other side. She tried to reach in, but found her hand stopped by the glass. She knocked on it, then. "Hey! Hey there! In the mirror! Are you alright?" she called out, completely oblivious to what was actually happening.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Revelation</strong> on <strong>12-09-2022, 06:48:19</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://images2.imgbox.com/b0/c2/Pl5kEBmt_o.jpg)</div><strong>Name: </strong> Mercedes (https://elliquiy.com/forums/index.php?topic=342165.msg16270434#msg16270434)<br><strong>Race/Class: </strong> Human / Paladin<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +3&nbsp; <strong>XP:</strong> 3/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> Intros!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 13 (+0)<br>Dexterity: -8 (-1) Intelligence: 9 (-) Wisdom: 12 (0)&nbsp; Charisma: 15 (+1)&nbsp; Damage: D10<br></div></div><hr>When it was time to move on, it was time to move on. Katra was of the same mindset. And with Katra taking the front, there needed to be someone defending the rear. Mercy didn't feel it was the most glorious of tasks, but better to keep her companions safe rather than not. As far as she was concerned, this should just be a routine job.Or as routine as one can get when you're working for a necromancer but worship the sun goddess.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>12-09-2022, 15:39:59</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> Grella being Grella, grabs Valna for their adventure!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>It seemed like there was nothing holding them there and everyone was ready to go. Grella only had herself and her sword…maybe a few random items in some pack left next to the sword. She didn’t ask or complain. She took what was offered and went on her way. Juro seemed to get her gist, judging by the way he said ‘investigate’. Some things went over her head, but that stuck real good! She chuckled at Valna’s words, and sort of panicked when she suggested maybe starting later, but everyone else seemed to want to get a move on, especially Cass, who’d whipped out a wand activator for her Scry Vision. The Elc smiled at the memory of her family getting together to watch a play from a faraway place without having to travel, but tore herself away from having to relive that part of her life. That time was done.<br><br>Valna, bless her heart, was trying to speak to the people in the mirror, to which Grella wrapped a beefy arm around her smaller companion and escorted her away from the mirror and out with the rest “Come on. Stop trying to make more friends, we’ve investing to do!” Investigate was still a new word for her. She’d no need for it even in her home, so she was getting used to it. Traveling with the group, she didn’t really take into consideration their positions while they moved, so she was just walking along (consider her arm around Valna for a while, until Valna detaches. Personal space is not exactly her thing) and regaling the smaller woman with her short but sweet experience with slime girls. <br><br>“At one point, it was hard to tell where one ended and one began, but I was nearly empty of coin and very empty of cum by the time they were done with me!” She laughed as if it were the funniest joke she’d ever told. “I was so empty, in fact, that I went and tried to take on the job that got me killed, which makes this whole thing even funnier!” She laughed some more and felt her stomach rumble “Uuuuuggghhhhhh! Can’t wait to get there! Meat! A girl like me can’t live on baking goodies! Pulling off boar meat freshly roasted, juices running down your fingers with the steaming strands of meat…So good.”<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>12-09-2022, 22:41:13</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 7/9 <strong>Coin:</strong> 190<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>"They dissolve it," he said in reply to Katra's question about slimes and dirt. "They can control how...acidy their bodies are. I hear you should never anger a slime you're currently inside of. And if you 'reach their Core,' make sure they know the contact's coming. It's their weakness. Some may get startled; others extremely thrilled." <br><br>Finally, it seemed <em>he</em> had something to teach Katra, and doing so brought a smile to his face. He watched the others talk, picking up on a certain detail in Grella's reminiscing. They had more in common than he'd thought. Chuckling to himself, he headed for the door, only pausing for a moment to eye the images in the mirror. Fortunately, Katra called out what it was in her excited way, and he could move on feeling a little less dumb.<br><br>With the heavily armored folk moving to the front and rear, Juro took the middle. The length of his weapon would surely threaten enemies coming from any side.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>12-09-2022, 23:50:06</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 5/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Putting her big, strong arm around Valna was certainly a good way to make the thief forget everything that she was doing and come along. And not just because of the difference in strength. Far from trying to detach, Valna rather leaned in more and more. She laughed with her joke and even blushed a bit, though not so much at what she said, but rather at the implications. "So... cum, you say? I wouldn't want to be too forward... Unless you're into that kind of thing, at least," she said, lightly placing a hand on the orc's stomach, letting her fingers lightly caress her hard abs. "A... few days ago, I met this elc woman who had... a bit of an extra, if you know what I mean? And that was... good. It was a really good time, indeed. Though apparently, everyone else was fighting for their lives while I was... enjoying. I didn't know of course." He thought for a few moment. "I wonder if I would have stopped if I had."
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>13-09-2022, 02:00:29</strong>
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			<dd class="postbody">
				<div align="center"><strong><span class="bbc_u">Location: Queendom of Lyse, Western Trade Road</span></strong><br>(https://i.imgur.com/IUND7Ek.jpg)</div><div class="floatright">(https://i.imgur.com/gSzLL6R.jpg)</div><br>And with that the gang sets off on a new adventure, and Cass is left to try and catch up on her plays in piece. Again the group finds itself on the paved roads of the Wyrmfell's western trade route. As they emerged from the city they would encounter a good deal of travelers and merchants making their way into and out of the city, and as they venture out they are passed by several caravans heading in both directions. However as they get further from the city, and the roads begin to twist and fork, other people become a rarer sight. <br><br>At this point it's been almost half an hour since they last crossed paths with anyone, and that's when they spotted a small group leaning up against a set of mile markers. However as they drew closer and closer they would notice the trio's strange adornments, and Valna, Juro, and Katra would be hit by a vexing recognition...<br><br>"Well well well, if it isn't the No Chance Club" Big Dave said as he stepped forward, "We figured you'd be back 'round these parts..." he mused, <span style="font-size: 8pt;" class="bbc_size">"eventually..."</span> Speartooth Jake added under his breath, calling into question how long they must have been hanging out here on the odd chance the gang would be traveling this way again, "Looks like the wait has been worth it, we finally get to put you four in your...wait, who are you guys?" he asked incredulously, pointing at the newcomers, "yeah and where's that fairy chick?" Jake added, "Yeah, Billy looooves fairies!"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>13-09-2022, 02:13:44</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 4/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Katra just grinned as they showed up again.&nbsp; Even if she didn’t want to admit it, she’d been aching for a proper fight, and was happy to have the Baghead Boys deliver.&nbsp; “Well, of course we couldn’t bring Peaches along,” she said in mockery to the trio.&nbsp; “She’s the only one of us who wouldn’t be able to beat the three of you single-handed, and I doubt you’re packing anything big enough to satisfy her.”<br><br>She conjured forth a lance from her mind that was covered in serrated edges, which she pointed at Big Dave.&nbsp; “I also like to think she’d withstand more of a pounding than any of you one-hump chumps could manage as well, so you’ll just have to settle for giving up some teeth so that Grella here,” Katra nodded to her without turning her attention from the Baghead Boys, “can start a new collection.”<br><br>She’d been studying how to be more charismatic, but even though the job with the arena was over, that skillset wasn’t going away.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>13-09-2022, 07:21:58</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 8/9 <strong>Coin:</strong> 190<br><strong>Effects:</strong> Dire Wolf form; 3/3 Hold | Formcrafter; +1 STR, -1 WIS<br><strong>Action:</strong> Shapeshift [12]<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1 (+2)]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3 (+2)]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you are able to track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>"Never met anyone so eager to die," Juro called, shaking his head, "and I'm from the Blasted Lands." Despite his disappointment in the trivial trio, there was a light to this situation. Watching Katra throw threats and insults right had brought a smile to his face. He didn't know she'd had it in her. <br><br>"I told you to stick to comedy; I tried to save Billy's life at the arena. I see I've been too kind to you." In his mind, he'd been saint-like...<em>even</em> when he was pointing and laughing at them. There weren't a lot of people in his clan who wouldn't execute or enslave thieves and bandits. Even the hilariously incompetent ones. With a click of his teeth, he pulled his moonglaive free. "Bright side: this weapon will remember you as her first."<br><br>Then he put the glaive's shaft in his mouth; gave no explanation; and fell forward into a plank-like position as bones shifted and ground beneath changing skin. Soon his mouth stretched into a canine muzzle full of sharp teeth, securing his moonglaive all the better as he grew. And grew. Until a bunny-eared dire wolf stood before them, glaive oddly comfortable in its maw, looking eager for what would come next.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Revelation</strong> on <strong>14-09-2022, 01:10:10</strong>
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			<dd class="postbody">
				<div class="floatright">(https://images2.imgbox.com/b0/c2/Pl5kEBmt_o.jpg)</div><strong>Name: </strong> Mercedes (https://elliquiy.com/forums/index.php?topic=342165.msg16270434#msg16270434)<br><strong>Race/Class: </strong> Human / Paladin<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +3&nbsp; <strong>XP:</strong> 3/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> confusion!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 13 (+0)<br>Dexterity: -8 (-1) Intelligence: 9 (-) Wisdom: 12 (0)&nbsp; Charisma: 15 (+1)&nbsp; Damage: D10<br></div></div><hr><br>"Um." As Mercy moved in closer to the others to ensure there were no gaps in her defenses, she soon pondered aloud. Loud enough to have been overheard by the bag headed haranguers but likely unintended to be overheard by them. "Are these idiots suppose to be some important group? Bags on their heads..." She sighed as her head shook from side to side, her green eyes closing for a moment. "Seriously though, bags on their heads. Like that's suppose to be intimidating? Coulda gone for wearing skulls or masks but bags..." That moment of disbelief aside, her sword was soon in her hand as noticed everyone else gearing for a fight. She was here to show she wouldn't be a weak link, and with Katra already giving them some clap back, she was ready.<br>
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>14-09-2022, 02:09:29</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gSzLL6R.jpg)</div><br>Big Dave actually gives a snort at Katra's comments, "Hey Jake, am I hearing this right? Is the lady who got humiliated in the arena talkin' about being able to take on three of us at once?" he asked, "Yeah, rings a bit hollow in lieu of recent events" Jake replied with a nod, "Granted you did manage to almost take out Billy, but that was with your cowardly surprise attack from across the arena" Dave added, "Billy haaaates sneak attacks!" Billy exclaimed emphatically. <br><br>The three looked at Juro, but didn't look too convinced by his claim of trying to help, "yeah yeah you said as much, but I didn't see you actually do anything to help. In fact all you did was fly over to take away the evidence of your lady's assault on my friend. That's tampering with a crime scene!" Dave accused, "Yeah we could have taken you to court for that, <span style="font-size: 8pt;" class="bbc_size">probably</span>..." Jake added, "That's right, and Billy looooves to sue!" Billy exclaimed emphatically. The three flinched back a step when Juro suddenly shifted into a hulking canine form. Needless to say a giant direwolf wielding a glaive of pure energy was quite the intimidating sight, and even with the bags on their heads the gang could see the trio gulp before regaining their composure.<br><br>Overhearing Mercedes' comment, Big Dave decided to latch onto that instead of addressing the whole dire wolf issue, "Well how polite of you to ask. Firstly of all I'll have you know our wives helped make these masks, and it's very rude of you to insult them like that" Big Dave admonished, "Second we're a group of up-and-coming ruffians, soon to be the roughest, toughtest gang in all of Wyrmfell. I'm Big Dave. That's Speartooth Jake" he said, pointing to the orange vested one with the spear, "Hey" he said with a casual wave, "And this guy here we call Billy Clubs, because there's nothing Billy loves more than clubbin' people with his iconic billy club" he explained, "That's right! Billy loooves to club!" Billy exclaimed emphatically, "Together we're the Baghead Boys!""and we loooove makin' noise!"<br><br>"Now we ain't got no quarrel with you miss, and as a proper Sol praisin' man I'd hate to raise my hand against the clergy. But understand these folk you're traveling with did grievous, unprovoked harm to my friend here, inflicting near-fatal wounds that he has only recently recovered from" he said, which Juro would know was a lie seeing how he had watched as the priests healed his wounds near instantly with their holy magic, "I would politely ask you stay out of this affair until we've settled the score, though if you insist on fighting on behalf of these villains we won't hesitate to do what we must"<br><hr><strong>Juro</strong> uses shapeshift and gains the following moves:<br><br><span class="bbc_u">Scent:</span> using your enhanced sense of smell you are able to track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise the trail goes cold. <br><br><span class="bbc_u">Pack Hunter:</span> Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>14-09-2022, 18:56:59</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> A nice chill, before confusion sets in<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>Grella was happy to hear about Valna’s experience with Elcs. It made explaining things easier. “I hope I don’t get blamed for you losing concentration. I’d only take part of it! Many of my kind take to attributes of each sex. We call ourselves whatever we want to call ourselves…less confusing that way. I like she. She always made sense.” Grella shrugged and continued on with traveling smalltalk. This, of course, came to a fading end as she spied the three men waiting by the mile marker. It looked too obvious to be an ambush, unless many more were lying in wait, but they all seemed to know her new companions. <br><br>She leaned over to Valna “Should I be worried about this…” but the answer came in the form of shit-talking and shape changing. When the huge wolf was formed, Grella unwrapped herself to clap her hands. “I wanna ride!” She said with no small amount of joy, but obviously it wasn’t for her. Whoever these guys were, they sure pissed people off! She was more used to just barrelling ahead, but this seemed different. Both her fight, and not her fight at the same time. She drew her sword anyway and held its tip to the ground. This was her party now…she’d make sure to step in, if needed. <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>14-09-2022, 19:34:24</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 5/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Defy Danger Dex: 2+1+0=3<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>“Mercy, if you see this as not your fight, I understand,” she said with a nod.&nbsp; Those of a holy order could have a particular and peculiar sense of ethics, and Katra wasn’t going to argue it.&nbsp; “The first time we met these guys, they were beating on and robbing a merchant, so your call.”<br><br>Katra just laughed at their justifications for figuring she was a pushover.&nbsp; “Maybe you missed how I had to use a weapon I wasn’t good with <em>and</em> strip off my armor with magic?&nbsp; Maybe you have something for the second, but if I could beat you <em>by accident</em> with a borrowed weapon, it’s going to be fun seeing how well you can withstand me at my best.”<br><br>But the time for talk was over.&nbsp; She threw herself with a mighty powerful leap into the fray, her new armor allowing her some astonishing agility, but little in the way of dodging oncoming threats.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>14-09-2022, 21:20:53</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/gSzLL6R.jpg)<br>(https://i.imgur.com/c9deAzg.jpg)</div><br>"Yeah yeah yeah, and I'm sure you were sick that day, didn't get enough sleep, and the sun was in yer eye too" Big Dave said, offering up a few more excuse for Katra to use. Either way he didn't seem to deterred or intimidated. Well, he looked plenty intimidated actually, but was covering up with plenty of bluster. <br><br>And like a bird, specifically a raven, Katra soared through the air, looking quite regal and majestic indeed. The Baghead Boys craned their necks back and froze like deer as they watched her ascent, and the gang could have sworn they saw the eyeholes of their bags expand in shock. <br><br><div align="center">*SHINK THUNK*</div><br>Out of no where a figure collided with her in mid-air, sending Katra crashing down with a flurry of strikes. There was a heavy thud as Katra hit the ground, followed by several lighter ones as a new trio landed in front of them. Before them now stood three tall, muscular tiefling women, all sharing the same shade of purple skin, their faces all concealed behind flowing veils that fluttered despite their being no breeze. Some of the gang might recognize them as The Three Veils <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">The Three Veils are a trio of sisters, Lucifel (swords), Lulena (spear), and Luran (shields), who are high ranking adventurers from the Adventurer's Guild. They are well known for their seamless cooperation and group tactics, making them a force to be reckoned with when assembled together. They are also highly private and secretive, always obscuring their faces in public and hiding most details about their private lives</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">spout lore 10+</div><div class="spoiler_body">You've heard a fair number of stories about their exploits in the past. Surely some of them must have been true, and thus could give you a hint on how to deal with them (reveal 1 piece of information about them, as if using the Assess Enemy move)</div></div><br><br>"Keep your hands off my man" the middle one with the swords said, temporarily sheathing the dual blades, "I'd suggest the rest of you stand back as well" said the one holding the spear. Upon their arrival the Baghead Boys seemed to breath a sigh of relief, although Big Dave stepped forward while scratching the back of his head, "Uh, honey, not that we don't appreciate the assist, but you were supposed to wait for the signal to come out. We totally had this handled" he said, sounding just a bit embarrassed. The one with a pair of prosthetic arms holding two shields gave a small chuckle and turned to Big Dave, placing a hand on his head protectively, "Sorry Davey, but these girls look a lot stronger than you told us. We weren't going to risk you getting hurt" she said, giving the bag a ruffle, causing the big guy to blush through his bag. <br><br>"Alright" the middle one said, stepping forward and looking at Katra, "From what I gathered you're the one who stabbed my husband, yes?" she asked, nodding back to Billy, "yeah she's the one!" he exclaimed emphatically, "I'm to understand this was an accident on your part. That's understandable, accidents happen. However accident or not a woman has to protect her husband's honor, not to mention you just tried to attack him again, so I can't just let you go without at least a good beating" she explained, rather matter-of-factually, as she cracked her knuckles. <br>&nbsp;<br><hr><strong>Katra</strong> fails her Defy Danger roll and is knocked out of the air by the newly arrived tiefling, taking <strong>4 damage</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>15-09-2022, 03:20:34</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 6/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"Maybe we should get together sometime and we can see just how much concentrattion you can make me lose," Valna told Grella, but their talk was unfortunately interrupted by... a recurring annoyance. "No, nothing to worry about. Just a couple of unfortunates who don't seem to be able to learn," she said, taking out her new sword. "And, yes, Juro is quite a ride. I highly recommend him. After me, of course," she added.<br><br>When the boys arrived, Valna laughed. "No, no, they're not really dangerous. Just annoying." She spun up a dagger. "We'll just take care of them real quick and... uhm..." The three women decided to appear at just that moment. "And... oh... that... now, that might be just a bit dangerous." She spun her dagger back into its hiding place, before advancing forward, her hands raised. "Ladies, ladies!" she said with a calming gesture, though her eyes were moving over the apparitions, evaluating them. "These... gentlemen just accosted us now and tried to hurt one of us for what was clearly an accident. Surely, you don't think that it would be sensible to espect her to just let herself be beaten, right? Katra here was just really, really clumsy. So just let us go on our way and no one has to get hurt, yes?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>15-09-2022, 05:33:46</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/gSzLL6R.jpg)<br>(https://i.imgur.com/c9deAzg.jpg)</div><br>The middle woman, Lucifel, stared at Valna for a moment, the shadows of her eyes behind the veil seeming to flick between her and Katra, "Hmm......very well..." she said, raising a hand for her sisters to lower their weapons, "we'll leave it be for now" she said, before stepping forward, brushing past Valna and crouching down to look at Katra, "But I'm formally challenging you to a duel, for a later date. Either accept and we can have a fair fight or decline and face my unrestricted wrath whenever we next cross paths"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>15-09-2022, 06:12:00</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> Wait! I was having fun, Ooooo...<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>It all happened so fast! Katra was up and soaring. Whoever the three idiots with the bags were, they were about to piss their pants, and then she slammed to the ground. The Tieflings who appeared seemed familiar, but for some reason she couldn't place them. What she could place was a challenge! The sword was lifted in an effort to join the battle sure to come, but then Valna worked some kind of thought-provoking enchantment which caused the leader of the more than adequate group before then to settle down. She wasn’t exactly pleased by the way the leader brushed past her newfound friend, or the hit that Katra had to take, which led her to help the woman up when the Tiefling had her say. <br><br>"I'm sure she'd be happy to have this duel of yours…but if their story holds true, then you're coming to the aid of a common criminal. I do not wish to dishonor such an…obviously capable person, but you'll never run out of duels to fight if you're married to one of that lot. Better things to be doing. And people to do it with…you know…if you're open to that kind of thing." She couldn't help but smile. For now, fighting seemed to be taken off the table, but there might still be a moment for her close second favorite F word!<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>15-09-2022, 15:25:01</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 5/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Spout Lore Result: 2d6 (3, 2) + 2 = 7<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>The sudden hit caught Katra by surprise, taking her to the ground.&nbsp; Recognition showed in her eyes; she wasn't fast because she was used to being intelligent, and her mind went into overdrive to soak all this in and figure out the pertinent information as she looked over the six.<br><br>"Let me see if I have this straight; please correct me where I get it wrong," she said, looking over the trio of married couples as she let her weapon dematerialize.&nbsp; "I recognize the three veils: exceptional adventurers from the original guild that work with coordination tactics, meaning that you work best when you're all working together.&nbsp; Your husbands likely professed a desire to be a gang of ruffians, since you helped them set up the masks.&nbsp; Presumably you agreed to this because you figured you could protect them when things got rough, it makes them happy, and maybe you can pretend to collect the bounty on them when they make enough noise by showing the masks, depending on your personal scruples."&nbsp; The last part was a more wild guess that lacked information, but she'd already thought things through to the end.<br><br>"Here are the many issues I see."&nbsp; Katra looked to the middle woman with a combination of respect mixed with a recognition that her logic was superior and a hope the Veil would listen.&nbsp; "One, this is inviting all sorts of danger on a man you no doubt care about, and you know that you have to protect him.&nbsp; Worse, the <em>three</em> of you <em>all</em> have to protect your men," she looked over the Three Veils, "because you fight best in concert, and that means giving up lucrative adventuring deals because you have to babysit."<br><br>She gestured with an empty weapon hand.&nbsp; "If you want to duel me, we absolutely can.&nbsp; One of us is physically stronger than the other.&nbsp; Maybe you kill me, maybe you don't, but that's not how this ends, because I'm just a symptom of the main problem."&nbsp; Katra had changed, and others would likely notice.&nbsp; It was less important to her to prove herself anymore.&nbsp; "The way this really ends is that, sooner or later, an adventurer comes who wants to stop the gang that's terrorizing the locals, who we already found beating up on a merchant.&nbsp; It doesn't have to be me, and you can protect your men from your own guild, but that just means more outside work for others.&nbsp; Think how huge Wyrmfell is, and how many people come through."&nbsp; Her gauntlet, open handed, gestured towards Billy.&nbsp; "Sooner or later, he dies, because he wants to be part of a gang.&nbsp; You know this; you have to protect him.&nbsp; He's not even doing it for the money; he's costing you money because you have to stay home and protect him."<br><br>Katra let her hand fall as she looked to the Three Veils in turn.&nbsp; "Do something constructive with them.&nbsp; Maybe have them set up a tavern.&nbsp; Maybe help them set up in the arena where they can fight for glory with Blue Rules.&nbsp; Then, not only are they not a threat on the populace, but you don't have to babysit them because nobody wants to kill them anymore because they're not causing problems."&nbsp; She let her hand circle everyone in gesture.&nbsp; "That's what adventurers do: we protect people from monsters, we stop problems that nobody else can, not let the people we love become problems that have to be stopped by others."<br><br>Her eyes danced over the women in charge.&nbsp; "I know my group, just as you know yours.&nbsp; We don't want to kill your husbands if they stop this foolishness and start being decent members of the community.&nbsp; Juro even went over to try to help when I tossed my sword by accident, so he knows what they look like.&nbsp; You don't have to worry about him while this is going on; you have to worry about the inevitable bounty."&nbsp; Once more she raised a hand.&nbsp; "They already attacked one of the Shadowfolk.&nbsp; How often do you think something like that would go unmolested, before bounties start piling up by people who want revenge?&nbsp; How long do you think you can protect them if they keep doing this?"<br><br>Ultimately, the decision was up to the Three Veils, but Katra was smart enough to read through to the endgame in seconds.&nbsp; She knew well the allure of bloodlust and battle, but had been at this long enough to know that other things could be far more important.&nbsp; She'd even deliberately lost a battle to help prove it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Revelation</strong> on <strong>15-09-2022, 23:29:18</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://images2.imgbox.com/b0/c2/Pl5kEBmt_o.jpg)</div><strong>Name: </strong> Mercedes (https://elliquiy.com/forums/index.php?topic=342165.msg16270434#msg16270434)<br><strong>Race/Class: </strong> Human / Paladin<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +3&nbsp; <strong>XP:</strong> 3/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> Intros!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 13 (+0)<br>Dexterity: -8 (-1) Intelligence: 9 (-) Wisdom: 12 (0)&nbsp; Charisma: 15 (+1)&nbsp; Damage: D10<br></div></div><hr><br><br>It had happened pretty quickly. Mercy was on the verge of offering a more sincere apology to the bagheaded folks before their wives ambushed the group and even after that things were wheeling more towards diplomacy and words rather than combat. While her sword remained in hand, the paladin of sol elected to keep the tip of the blade pointed towards the ground for now, looking briefly to Katra before her focus was once more upon the trio of tiefling women. "I know not what you and yours have been doing for the most part, but if what my companion says is true, there will eventually be a growing threat to both those you care about and yourelves. As one of your men said..." She spoke, looking to the one who called her a fellow sol follower. "There are better things for us to be doing - fighting amongst one another seems a fool's errand to me."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>16-09-2022, 00:27:40</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/gSzLL6R.jpg)<br>(https://i.imgur.com/c9deAzg.jpg)</div><br>Lucifel looked up at Grella for a moment, and the elc could practically see the raised brow behind her veil as she picked now of all times to flirt, "Sorry, I'm not interested in rape babies" <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9(Grella automatically succeeds)</div><div class="spoiler_body">"Rape Baby" is a rather crude derogatory term sometimes used against elcs. An obvious reference to the origins of elcs: the spawn of the nationwide forced breeding between orcs and their elven captives after they conquered their kingdom. It's popular term with elves in particular, who are naturally spiteful towards the Orisian Empire, and see elcs as living symbols of the atrocities committed to their people. </div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">The term rape baby was first coined in the book "Surviving the Green Wave", an autobiography and first hand accounting of the siege of the elven kingdom penned by famed author Jul'aan Hystoria (https://i.imgur.com/jf6p54K.jpg). The book is one of the most popular sources of info on the invasion, and highly influential on anti-orc sentiment.</div></div> she casually dismissed, "Not that I'm available if I was" she added, before turning her attention back to Katra.<br><br><div align="center">*thwack*</div><br>Katra's long and articulate argument was rewarded by a hard flick on the forehead, "No one asked you for a lecture, girl" Lucifel remarked, "They got out of hand, and they were already <em>reprimanded</em> appropriately" she said, the Baghead Boys blushing through their bags as their wives stared at them sternly, "Beyond that it's none of your business. You'd be best to learn how to use less words more wisely. If someone challenges you to a duel they're not gonna care about whatever long ass spiel you have prepared" she said, letting out an annoyed sigh as she straightens up and turns to start walking off, "Meet me at the Adventurer's Guild in two days, blue rules..." she said as they headed past, leaving the Baghead Boys alone for a moment, "Uh, yeah, what she said!" Big Dave said, trying to maintain even the thinnest veil of leadership, "Wait up honey!" Billy exclaimed, rushing over to hold hands with his wife, "Uh, see you next time I guess" Speartooth Jake said, giving them an awkward wave before going to catch up with the rest. <br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>16-09-2022, 01:03:08</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 5/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br># Spout Lore: 2d6 (5, 3) + 2 = 10<br>Assess Damage: 2d6 (4, 4) + 2 = 10<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Katra took just the wrong moment to look to Grella in sympathy with disdain for the term - only imbeciles hated the offspring for the crimes of the parents - but it got her rewarded with a forehead flick.&nbsp; Instead of arguing, she took the words in stride, soaking them in to learn what she could, which was her way, but not always the best thing to do during a heated argument.<br><br>It also let Katra get a feel for exactly how strong and tough Lucinel was...which was...very strong indeed.<br><br>As they started off, Katra called primarily to the two other women, "Remember this and know others will follow us.&nbsp; How well will you take it if you can't defend them and something happens?&nbsp; No reprimand will match that you're endorsing and abetting their behavior."&nbsp; If that didn't work, then fine, but she suspected it might get the women to control their husbands better in the privacy of their own homes.<br><br>Even if it didn't, Katra admitted silently to herself that she wanted a better chance to prove herself and show what she could do.&nbsp; Blue Rules worked perfectly for her, and nothing would stop her from using her proper weapon.<br><br>Ultimately, she ended up looking to Grella, though she gave some time for others to chime in and let them have some distance before adding the next part.&nbsp; "It takes a special kind of stupid to hate someone for the circumstances of their birth.&nbsp; As evidence shows, it seems to take the exact same special kind of stupid that it takes to have your man go off and become part of a gang, then have to babysit him when people want to bring him to justice."<br><br>Then she nodded.&nbsp; "Shall we go?&nbsp; Seems I'll need to be back soon enough, but there's still time to make it to the inn."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>16-09-2022, 01:42:14</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/c9deAzg.jpg)</div><br>The other two sisters made wanking motions over their shoulders as Katra tried to chide them, not bothering to look back at the woman. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>16-09-2022, 02:37:41</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> A nice chill, before confusion sets in<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>Oof! Grella winced at the insult, not really at the insult itself, but how coldly it was delivered. She felt Katra's eyes on her, but she ignored that for the moment. She was Elc, and as such knew many had no love for her outside the walls of her home. While she made her peace with that the moment she left, reminders could be a child splash of water on an otherwise freezing day. Just insult to injury. "There's always next time!" She called to the tiefling as she left with her group. "Once you go green, the path gets clean!" Sighing, she put her sword back in her sheath and shook her head at her companion's words. "I am as I was meant to be. I am not cowed by words…I do not apologize for the victory of my forebears." She looked to the Katra and smiled "I am proud to be Elc."<br><br>"What's this blue rules thing? You gotta fight with sticks? Sounds dumb." She patted Juro and scratched behind his ears "you couldn't kill anyone today! I bet they tasted bitter anyway. Probably had to settle for the bagheads cuz no one else wanted them." She chuckled and gave another pat, talking off the salt as she did and feeling better for it. <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>16-09-2022, 13:06:48</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 10/9 <strong>Coin:</strong> 190<br><strong>Effects:</strong> Dire Wolf form; 3/3 Hold | Formcrafter; +1 STR, -1 WIS<br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1 (+2)]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3 (+2)]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you are able to track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro groaned, which sounded more like a warped, bass-filled whine in his current form. Not only had his promise been stolen away with the entry of the Wives Three, but so had his chance to bloody his moonglaive. Still, he resolutely (see: stubbornly) stuck to wolf form, choosing not to waste the Shift so early. In return, he received pats and scratches from Grella. Judging by the way his tail dangerously thwapped about, this was a worthy trade.<br><br>As usual in the party's encounters, he'd been left extremely confused by its end. And eager to stab that confusion away. The affection from Grella was a soothing remedy, however; even more so knowing that the elc--a term he swore he'd heard before--would happily stab away at things alongside him in the future. <br><br>It also never hurt to hear Valna's affirmations about their thrilling 'rides'. In fact, she was quickly becoming a great way to vent his frustrations--especially now that they had their own rooms. Among other nooks and crannies.<br><br>A hefty huff left his maw, scarcely muffled by the moonglaive. It was a calming sigh in his mind; much needed with his thoughts veering towards the gutters. The last thing he wanted was to be trotting around with his...excitement showing. Instead, he rested on his haunches, then sprawled forward to lay down and watch the others get around to gathering up and venturing forth.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>17-09-2022, 00:21:11</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 6/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"I'd rather not, if you can help it," Valna said, very much hoping she wouldn't see the nuisances again. And very much expecting that she very much would. They always seemed to be turning up, somehow. She went over to hug Grella again. "They were jerks," she said. "All of them. But at least, it's blue rules. Means they don't get to kill each other. Which, I think, is pretty good, if Katra's going to be facing one of them alone." She laughed when Juro responded to Grella's petting. "Isn't he cute? He loves being scratched behind the ears like that. And he especially likes it when you call him 'bunny'."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>17-09-2022, 02:49:46</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> A nice chill, before confusion sets in<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>The hug was well received. “I don’t understand Blue rules. If the large breasted witch can revive us, why not just fight all out? How will you ever know who was better?” She pondered some “But then…I would probably do a lot of stupid things that way…maybe Blue rules are okay…” She wasn’t the sharpest knife in the drawer, but her self preservation was still strong, despite her current between-lives status. When Valna commented on Juro liking to be called ‘bunny’, she looked dubious. “I kill bunnies to eat. You don’t look like a bunny!” Her arms reached around him for a crushing hug “So fluffy!”<br><br>That seemed to do it. Hugs all around made for a good positive vibe. She made no moves to speak on it more, but the run-in did make her think about her life. The strong conquered the weak, and in some ways, she had felt herself weak and wanted to be strong. This notion cost her her life, but it gave her something in return. A chance to do more than she would have been able to do alone. Forced into a group somehow made her feel stronger than she was. It was a new feeling…a strange feeling, but one she kept edging closer to. She got a chance to think about that as she walked along, but it made her obviously distracted.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>17-09-2022, 03:25:08</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 20/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 5/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Katra gave a simple nod at Grella's words.&nbsp; Concepts got a lot more difficult involving culture.&nbsp; Katra was human, and she never really felt "attached" to a particular culture, human or otherwise.&nbsp; Dwarves made fantastic ale; it didn't make her want to be dwarven.&nbsp; Besides, there was little point in trying to get into an explanation why slavery was bad when she couldn't even convince a woman not to let her risk her husband to...<br><br>"They can be raised."&nbsp; Her tone was plain, realizing it was another piece she hadn't put together.&nbsp; "Even if they did get killed, they could just get their husbands raised from the dead and continue on."<br><br>Looking to Grella for the rest, Katra explained, "Blue rules means that the fight isn't to the death.&nbsp; Red rules mean that it is."&nbsp; Manifesting her weapon as an oversized club with an exceptional number of protrusions that seemed reminiscent of teeth, she explained, "With my weapon, no matter what shape I give it, it doesn't naturally kill people anyway.&nbsp; Blue or red is only a matter of convenience for Cass'andra, but I have no real interest in killing her anyway."&nbsp; Then she smiled.&nbsp; "Pretty sure I can kick her ass if I work at it, though."&nbsp; She was also happy to throw in for a friendly hug.<br><br>However, she smiled about Juro.&nbsp; "Juro's from the Blasted Wasteland.&nbsp; You can always recognize him because, no matter what form he takes, he always has those bunny ears."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>19-09-2022, 12:30:37</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 10/9 <strong>Coin:</strong> 190<br><strong>Effects:</strong> Dire Wolf form; 3/3 Hold | Formcrafter; +1 STR, -1 WIS<br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1 (+2)]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3 (+2)]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you are able to track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro huffed at Valna's attempt to spread the teasing, but as Grella's arms squeezed around him--and her almost surprisingly pillowy chest squeezed up against him--he could not find a good reason to be upset. Instead, he enjoyed the affection as he never would have a year before. Or even a month before.<br><br>When Katra claimed she could work her way up to kicking the tiefling's ass, Juro gave a bark and an approximation of a nod, jerking his head upward and bringing his chest and two massive paws slightly off the ground with it. Using the momentum, he stood. Then he hunched down for a few moments to consider--and at the same time, allow--a rider or two to hop on his back. Whether or not any leaped at the opportunity, he would start moving ahead soon after.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>19-09-2022, 23:55:37</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 6/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Of course, Valna would never hesitate to get herself a wolfy ride. Or to ride Juro, one way or another. "Hey! No killing my bunny!" she called out to Grella with a laugh. "Though you're free to borrow him any time you like. Or me. Or both of us, really." She did look a bit askance at Katra's suggestion that she could beet one of the women they'd just met all by herself. That certainly wasn't a fight she'd be betting on Katra for, that was for sure! But as long as it was blue rules, at least the main issue would be resolved. They'd have their blows and then everything would be good again, no problem!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Revelation</strong> on <strong>20-09-2022, 00:04:12</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://images2.imgbox.com/b0/c2/Pl5kEBmt_o.jpg)</div><strong>Name: </strong> Mercedes (https://elliquiy.com/forums/index.php?topic=342165.msg16270434#msg16270434)<br><strong>Race/Class: </strong> Human / Paladin<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +3&nbsp; <strong>XP:</strong> 3/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> Intros!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 13 (+0)<br>Dexterity: -8 (-1) Intelligence: 9 (-) Wisdom: 12 (0)&nbsp; Charisma: 15 (+1)&nbsp; Damage: D10<br></div></div><hr><br>As the situation was resolved and her companions showed more than a hint of comraderie, Mercy gave a smile. "If you need any sparring to warm you up before your match, Katra, I'd be happy to cross blades. Though I would prefer there are no pressing matters that we'd otherwise have to attend to. That being said, it seems we're clear to keep moving on, right? I wouldn't want to have us dallying and missing out on all the fun ahead." Fun of course, being rather subjective. As she moved to sheath her blade she kept her guard relaxed for the moment. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>20-09-2022, 23:33:58</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> A nice chill, before confusion sets in<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>She had to admit that Valna’s suggestion held the right amount of decadence to it, but there was a certain amount of uncertainty that still revolved around the group. It wasn’t a question of interest, merely more a question regarding time and/or place. She sincerely did not relish the thought of being aroused from the ride Juro offered and the proximity to Valna’s rear. It was hard enough keeping herself properly secure. She’d be swinging along not a quarter of the way through, and it only went up from there…maybe another time. Comfort would guide her way, and slime girls…she’d save it for the slime girls! “We can bring him back…actually, that’s a good point. We’d have to recover the body if one of us dies, right? In case we have too much fun…?”<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>21-09-2022, 03:51:06</strong>
			</dt>
			<dd class="postbody">
				<br><div align="center"><strong><span class="bbc_u">Location: The Slimy Stop Inn</span></strong><br>(https://i.imgur.com/GjDm7OL.jpg)</div><br>With the final confrontation with the Baghead Boys once again put off for another day, the gang is free to continue on their quest. The western road remains mostly bare for the next stretch of their journey, before it turns to dip into a shady forest. The lush trees provide pleasant cover against the near-noon sun, and while the paved stone gives way to natural forest floor, the path is still well traveled and clear.<br><br>After another hour or so the group spots another sign denoting a split in the road. It reads:<br><br>East: Wyrmfell, 12 miles <br>West: Dagondale, 26 miles<br>North: Solheim, 55 miles<br><br>And below those signs is an additional one, clearly made by a different craftsman than the official markers: <br><br>"West: Slimy Stop, 1 mile" in slightly sloppy handwriting and a drawing of a winking slime girl. <br><br>And just as the sign suggested, little over a mile later they would come across a surprisingly large and expensive looking inn, baring "The Slimy Stop" on the sign. A handful of travelers were making their way in and out of the inn, including a small caravan that were pulling around back to the stables. It seemed that the party had arrived, and none the worse for wear (save for the tumble Katra had taken).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>21-09-2022, 05:33:01</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 20/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 5/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Katra gave Mercy a look of appreciation.&nbsp; "If you're up for it, I wouldn't mind a bit of healing.&nbsp; Not entirely sure how the chosen of Sol work, but I know a number of them can."&nbsp; However, she was more than happy to keep walking in the meanwhile.<br><br>"We can consider how to split rooms," she offered along the journey, heading for the Inn as per the instructions, "but my recommendation is that we decide who's boarding with Juro."&nbsp; Her words were polite and warm, not mocking, though she certainly expected how at least one of them would take it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>22-09-2022, 11:30:39</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 10/9 <strong>Coin:</strong> 190<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro walked the remainder of the way in animal form, taking solace not only in putting it to some use but in the affection that came along with being ridden. Once they neared the inn itself, he'd let his passenger off and change back. As Katra asked her question, an idea sprung to mind. Maybe this was the best time. Some time had to be.<br><br>"I have these," he said, pulling out a pair of rings (https://media.discordapp.net/attachments/976631668599296052/1012254102178250822/unknown.png?width=663&amp;height=663) and slipping one onto his index finger. "As long as we're in 500 feet of each other, me and the other person wearing one can speak into each others' minds. In case we spot something. If we're splitting and you want it, tell me." <br><br>With that said, he'd step through the Slimy Stop's doors, not content to wait outside as other folks brushed past them and possibly beat them to a slimy embrace. Or the missing person case. That was important too.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>22-09-2022, 22:02:37</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> A nice chill, before confusion sets in<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>The walk was nice, though Grella would look to the huge wolf form and chastise herself for not taking him up on his silent offer. Of course she would immediately be reminded of the potential result and that would quiet her…for a while. Eventually she got over it, promising that she would take him up on the offer when it counted. Riding into battle on a furied beast of rage was the stuff of myth, and she would be a fool not to take up such an offer on the open field. So giving up a pleasant stroll seemed not so bad.The inn had come into view after passing the sign, and the smile never left her face from the moment it did. <br><br>Upon getting there, she shrugged at the thought of splitting rooms and chuckled at Katra’s comment. “I don’t think we’ll need to do all that. Though if you pair up with me, you run the risk of a very noisy night, or a very quiet night.” She looked down at her newfound companion with a smirk “Care to take those odds?” When Juro held out the ring and made the comment about it, she took it without pause and slid it on “Either you’ve found the killer, or you’ve found something better, or both. Don’t call me for anything else.” She held up a finger to everyone “Do not stare, unless you do so lustily. Some slimes are sensitive. Let’s have some fun, I mean solve this case!”<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>23-09-2022, 00:30:21</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 6/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"I'd be happy to share with either Juro or Grella," Valna said as she got off of the former, though not before getting a few nice scratches in. "Or maybe both and you can share a room with Mercy," she added with a grin. "There might not be a chance for a quiet night, though," she added, letting a hand 'accidentally' brush against the bump she'd noticed forming in Grella's lower clothes as she passed by. "Stare lustfully at the slimes. Got it," she said.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Revelation</strong> on <strong>23-09-2022, 01:18:10</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://images2.imgbox.com/b0/c2/Pl5kEBmt_o.jpg)</div><strong>Name: </strong> Mercedes (https://elliquiy.com/forums/index.php?topic=342165.msg16270434#msg16270434)<br><strong>Race/Class: </strong> Human / Paladin<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +3&nbsp; <strong>XP:</strong> 3/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> Lay on hands on Katra. result was 10, she heals 4 HP (Back to max if I am correct).<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 13 (+0)<br>Dexterity: -8 (-1) Intelligence: 9 (-) Wisdom: 12 (0)&nbsp; Charisma: 15 (+1)&nbsp; Damage: D10<br></div></div><hr><br>When Katra asked for healing, Mercy was quick to turn to her with a small nod. "I'll see what I can do." With that a hand was placed upon the other woman's shoulder, a small and sincere prayer offered to Sol as she felt divine energy course through her - and into Katra. With the blessing of the sun, it was no small task to mend all of the woman's wounds but her divine gift mended all of Katra's current injuries. Once done, there was a small glimmer of a smile on the redhead's face, but she soon turned back to a more muted expression. "Well, I think that means we're ready to proceed?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>23-09-2022, 02:23:03</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 5/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Katra didn't have as much interest of the ring with Juro, and let Grella handle it.&nbsp; She smiled with amusement at Grella's mention of noisy, saying, "Well, first I should probably warn you that I'm intersex.&nbsp; Not everyone is into that."&nbsp; But she made silent note about not staring at the smiles and nodded.<br><br>At Valna's words, however, Katra just smiled with knowing.&nbsp; "Oh, if the three of you want to gang it up for a wild night, by all means.&nbsp; If Mercy and I are thumping on the wall, that means that we <em>do</em> want help, though."<br><br>She stayed still to let Mercy heal her, a gentle sigh of relief escaping her lips as she nodded her thanks.&nbsp; "Just to let you know: if need be, we have healing stuff.&nbsp; I don't know if your power works on yourself."<br><br>Assuming that was everything, Katra would follow Juro inside.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>23-09-2022, 02:37:05</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 6/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"You might be surprised at how many people are," Valna told Katra. "And maybe you don't want to be so eager about me rushing into your room if I hear some thumping?" She let out a small laugh and continued on her way in.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>23-09-2022, 05:12:38</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><strong><span class="bbc_u">Location: The Slimy Stop Inn</span></strong><br>(https://i.imgur.com/7Wj5fPm.jpg)</div><div class="floatright">(https://i.imgur.com/04v3SBA.jpg)</div><br>Inside The Slimy Stop was just as impressive as it was on the outside. The spacious main room was dotted with tables full of patrons, most sitting down for lunch, and some already tossing back drinks. The front desk extended and wrapped around into a fully stocked bar, and a nearby was a door that presumably led into kitchen, given the staff going in and out with trays of food. There was a set of stairs on each end of the room that lead up to an overlooking second floor, with it's own separate bar and doors that lead to the guest hallways. Business must have been going pretty well to afford and maintain such facilities, as well as hire the sheer number of staff. Just in the front room alone the gang could see at least a dozen maids out and about, manning the bars, serving tables, cleaning, escorting guests around, you name it. And of course as promised they were all <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">cute slime girls</div><div class="spoiler_body">(https://i.imgur.com/zu9APE4.jpg)(https://i.imgur.com/4o9Y67u.jpg)(https://i.imgur.com/uMnQiPT.png)<br>(https://i.imgur.com/Z2S6uIL.jpg)(https://i.imgur.com/iCBsW3a.jpg)(https://i.imgur.com/dbO8fdR.jpg)<br>(https://i.imgur.com/Ol2RqGL.jpg?1)(https://i.imgur.com/Ai5WOSH.jpg?1)(https://i.imgur.com/MCYKSNb.jpg?1)</div></div>, many sharing near identical forms, though there were some that were more unique and individualistic.<br><br>"Good noon to you masters" the slime girl behind the front counter cooed, greeting them with a refined and gentle smile, "It would seem this is your first time here. Oh, Master Grella, a pleasure to have you back" she mused, giving a polite bow when she recognized the tall elc. Considering how long it had been since she stayed there, and how many customers she must see in a day, the fact that she recognized her so quickly, and by name to boot, was quite impressive indeed, "Are you just stopping for a rest? Or would you like to reserve a room? We have enough vacancies open for your whole party if needed"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>24-09-2022, 01:58:27</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 10/9 <strong>Coin:</strong> 190<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>The inn was full of more patrons than he'd expected, and he eyed them with curiosity as he made his way to the front counter. Did any of them know about the disappearances? Rumor must have spread. Were the pretty slimes dotted around the building worth ignoring the chance of going missing? Sooner or later, he was sure to find out.<br><br>"We're here about the job," he said, forthright as ever, though his eyes did wander as he looked upon her. And so did his mind.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>24-09-2022, 02:06:56</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/04v3SBA.jpg)</div><br>The slime behind the desk gave a quizzical tilt of her head at Juro's statement, "Hmm? Job? My apologies sir we're not hiring at the moment" she said with an apologetic bow of her head, before motioning to a large board off to the side of the entrance, "However if you're in dire need for work we do have a public notice board available. People occasionally post job listings there, even a quest every once in a while. You do seem the adventuring sort" she offered with a sympathetic smile that said there wasn't much more she could offer than that. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>24-09-2022, 02:17:46</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 10/9 <strong>Coin:</strong> 190<br><strong>Effects:</strong> +1 towards reading slime grills<br><strong>Action:</strong> Discern Realities: 14<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro blinked. "No, I--" he struggled for the words for a bit, before leaning in to speak in a lower voice; almost a feat given how rasped and hushed his normal tone was. "I'm trying to be more...subtle than I usually am. Don't want to fuck with your business," he said with a conspiratorial air. His voice got lower, transitioning into a full-on whisper. "We're here about the disappearances. Kidnappings or whatever the fuck is happening. We're going to fix it for you."<br><br>As he stood upright again, he watched the slime girl's reaction closely, wondering just how upset and invested she was in the matter of missing people. "Who should we be talking to about that?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>24-09-2022, 23:55:11</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 5/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>While everyone else would either be talking with the staff or other people staying, Katra decided to try to take the unusual approach: checking said public notice board.&nbsp; Perhaps it would have clues, like people missing.&nbsp; Perhaps there would be some sign of the person who hired them who'd have more information.<br><br>It was even possible there would be a new job to handle after all this was done.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>25-09-2022, 04:05:04</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 6/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Valna wandered in and mostly followed Juro as she looked around. Just as Grella had suggested, she made sure that when she looked at any slime girl, it was with lust in her eyes. Not that that was difficult, as they were all quite lovely, though surprisingly identical. But she didn't know much about slime girls. Maybe there was a reason for that? "We haven't decided yet how many rooms we're going to need. It's going to be at least two, I think. And I'm pretty sure I'm going to be sharing with someone."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>25-09-2022, 06:16:51</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> A nice chill, before confusion sets in<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>Walking in, the hustle and bustle within was music to her ears, and an easy smile came to her lips as the slime girl at the front desk recognized her. If it was any possible for her to stand any taller than she was, she made it happen, which made Juro immediately getting into business all the more irksome. She didn’t know much about investigating, but she did know that if you wanted to talk to people, you either made them drunk or satisfied. A hand would be placed on Juro’s shoulder as she chuckled “Forgive my friend. He’s had a long ride and has forgotten his manners. My other companion (Valna) is correct. Three rooms to start, please. Two beds in each, if possible, but I’m sure we could make due with one!”<br><br>The accompanying laugh to that statement was obnoxious, but somehow totally Grella. “I’m sure once we’ve settled in, we can take in the sights and people.” She said it to the slime girl, but meant it for Juro. Grella didn’t know anything about formal investigating, but she knew hunting, and if they were invading someone’s hunting ground to look for them, then they needed to be patient, and they needed to know the terrain.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>25-09-2022, 23:18:05</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/2vO5W3t.jpg)</div><br>The slime girl leaned in to meet Juro, and when he explained more straightforwardly what he meant the girl gave a silent "oh" expression, "Ah, I see" she said, straightening back up, "Well your patronage is most appreciated, and I believe we do have three two-bed rooms available" she said to the group, giving them all a smile, "If you'd like I could show you to your rooms personally. We can also discuss <em>further services</em> in private there if it'd please you" she said with a wink, seeming to be pretty subtle herself. Sliding around to the bar she quickly whispered something to one of the other slimes, who gave a nod before taking the girl's place at the front counter. She then gave a small nod for them to follow, and if they did she would lead them up the stairs to the second floor, where the two room hallways were located, "Just this way, the east hall contains the nicer rooms for our <em>premium</em> guests" she said, motioning to the hall on the right side of the room. Notably both hallways were on the north wall of the inn, and the slime seemed to confused "east and west" for "right and left".<br><br><span class="bbc_u">KATRA</span><br>Looking over the notice board Katra would find it to be relatively mundane. There were some job listings, mostly for common work: farms looking for extra workers for the upcoming harvest season, recruiting apprentices for the various guilds in Wyrmfell, mercenaries advertising protection services for passing caravans, etc. etc. There were advertisements for local farm goods and different businesses that could be found in Wyrmfell or Dagondale (the next town on western route). There were several news posts giving a run down of recent goings-on in the city and local area, including results for last week's arena matches (Brunhilda had another successful title defense it seems). <br><br>There was an update on the incident at the Redclaw apple orchard. It seemed an up-and-coming party from the Adventurer's Guild managed to drive out the treants, freeing up the farmers to get back to work. Over all the issue was handled successfully, though there was some criticism on how long it took the Guild to send people out. The Guild blamed the delay on unknown vandalizers (i.e Cass'andra) tearing down the listings across town, causing the quest to be overlooked until Lady Redclaw sent a request to the Guild directly. <br><br>There was also a single quest listing available, a local farmer by the name of Jeb Colter claiming some kind of "corn monster" was gobbling up his crops. He was offering 100 gold and a season's worth of free corn to whoever could slay the creature. <br><br>However no matter how much she checked, Katra couldn't find anything related to the disappearances at the inn. Either the one who listed the original quest wasn't around or the staff weren't willing to openly advertise that guests were vanishing at their inn, which was understandable to a degree. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>26-09-2022, 03:56:25</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 6/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Discern Realities: 3+1+1=5<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>As Katra came back to the others, she explained, "The treant job got finished.&nbsp; Also, there's something about a 'corn monster,' and an offering of 100 gold and a season of free corn."&nbsp; She left unsaid that it hadn't been anything pertinent, because if it had, she would have mentioned.<br><br>Something definitely had her distracted, though...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>26-09-2022, 05:27:14</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/IDWdc9w.jpg)</div><br>As Katra peered down the hallway she was suddenly hit by a strange feeling, an almost <em>foreboding</em> feeling. She felt like she was being <em>watched</em>, like she was being <em>followed</em>, as if something was suddenly fast approaching and would be upon her at any secon-<br><br>"Ah, so ya saw my flier there did ya missy?" a voice came from...bellow? Glancing down Katra would see an elderly gnome standing before her. He stood no taller than her knee, though the straw hat on his head and the well mannered roster perched atop of it helped to lengthen his profile somewhat, "Yep yep yep, one helluva pest I got on my hands" the man, presumably Jeb Colter, goes on, taking a puff from the rolled cigarette in his mouth. Juro can immediately tell by the smell that it's halfling pipe weed, though not a particularly potent strain, "I've been tellin' folk all week about this thang. Rustlin' through my fields, strippin' my stalks an tearin' their poor ears off, always zippin' about just outta eyesight so I can't getta good look at it. It'sa damn clever thang I'll give 'er that. And what's worse ain't nobody wanna believe me! Sayin' ol Jeb's seeing thangs. Says its just crows, as if I don't got a whole darn army of scarecrows lined up already. And then this one feller has the audacity to say I'm hittin' the leaf too hard! Sol knows I ain't growin' nothin strong enough to make folk see things!" he says, giving them little room to interject, "Oh but that feller already gets on my nerves as it is. Been 60 years since I asked out his crush to the Solstice dance. Sixty! Six Zero! And he's been saltier than sea water about it ever since. It ain't like I actually went on to marry 'er neither! She done skipped town with one ah dem tieflin' girls not a month later. And oh boy ya best believe I ain't hear the end of it for months after. Everybody makin' jokes sayin' I wasn't "horny" enough for 'er, which I'll admit was clever the first time I heard it, but hell does it get old after the 15th! But nah I ain't got nothin' against tieflin's over it or nothin'. In fact this one tieflin' boy came through bout 40 years ago lookin' fer work. Sweet Sol dat boy could work. Kinda twiggy, but stronger than most folk thrice as big. Was thinkin' of bringin' him on as mah main farmhand, but he ended up movin' on by next season. Said somethin' bout repayin a debt. No idear what he meant by it, but I've learnt in my time that whenever young folk start talkin' like that, ain't nothin ever good come outta it. That goes fer you too little missy. You ever start thinkin' bout payin debts just make sure it's with coin and not anythin' else, ya hear? That's a little Colter wisdom for ya, yep yep yep..." he rattled on, comboing from tangent into tangent into tangent. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>26-09-2022, 21:47:16</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 6/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"Of course, please lead the way," Valna said. "I'm really interested in your room and in your services. But also, there something else. You and the other members of the staff here are all very attractive, of course, but also very similar. Is that rude to say? Are you sisters, maybe, or something like that? I'll admit to not knowing much about your people, though you'd find me an eager student." She looked the slime girl up and down with obvious interest. "A very, very eager student, I think."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>26-09-2022, 22:43:24</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2vO5W3t.jpg)</div><br>The slime gives Valna a smile, taking the thief's compliments and suggestiveness with the poise of a consummate professional. Though her question of her fellow slimes did give her a brief pause, "Hmmm..." she hummed, stroking her chin and glancing skyward, trying put together an explanation, ""That's a good question master. It's a bit hard to explain to a vertebrate. The other slimes are my...sisters? daughters? clones? hmmm...hard to find a word for it. When a slime gets old and big enough, we can split our cores and create a new slime...or would it be two new slimes? Wait, who would be the "original"? or does the original technically die? Hmmm, best not think about that" she mused, swerving away from existential territory, "Anyways the two slimes are perfect copies of each other, down to our memories, and after enough time those slimes can split again, and again, and again! I was actually here by myself originally, though after years of growing and splitting there's a whole bunch of us now. Some want to be more independent, so they shift their appearance to be unique, though most of us don't really bother with that" <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">You know that everything the slime just said is indeed true, or at least matches what you've heard before.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">While slimes are capable of this asexual, mitosis-esque reproduction, they aren't forced to do so. Some slimes will prevent themselves from splitting in order to accumulate more mass and strength for themselves, which can lead to truly gigantic slimes. Also slimes can be prematurely split if their core is evenly cut. Rather than being slain the two halves will regenerate, creating two equal slimes, though slimes that are prematurely split tend to be less powerful as a result. As such when fighting a slime it is ill advised to use a slashing weapon, and should instead use a bludgeoning or piercing weapon that can break up a core into many smaller pieces that can't regenerate. (when using Hack and Slash against a slime with a slashing weapon, a failure will cause the slime to duplicate) </div></div> she explained to the best of her ability. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>27-09-2022, 02:10:24</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 11/9 <strong>Coin:</strong> 190<br><strong>Effects:</strong> +1 towards slime grills<br><strong>Action:</strong> Spout Lore: 2<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>She was lying. Juro could tell even over the inane ramblings of the Corn Man. He'd been weighing in his head whether this was a sexy diversion or a trap, and now the scales were tipped. The slimes weren't normal, and if she was lying about their origin...<br><br>No, it couldn't be. Was she turning people into slimes? The missing victims left no traces behind. It could have been that the slimes were eating them, but this was worse. Much worse. He leaned in to whisper to Grella. "Ring on." He twisted the ring on his finger in emphasis.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>27-09-2022, 10:08:33</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> Follow that slime! Things seem off.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>Part of her wanted to tell Valna to dial it back some, but figured things would happen the way they happened. It'll all work itself out! Or at least she hoped it would. Their guide's explanation as to how they created more of themselves sounded like a load of shit, but the Elc wasn't so crass as to just outright say it. Of course, when Juro told her to make sure the ring was on, she figured that she might as well comply. A push and a twist was all it took to do it, but she couldn't help but look around as if expecting an ambush from other than the tiny person that seemed to conjure up out of nowhere. Corn? "We can find the corn thief later. I need a bed…probably a few beds, but I'll settle for one at the moment."<br><br>The slime's story just didn't seem right, but then most of the slimes did look alike…so…maybe? Best to keep on the lookout, just in case. "The corn guy's not with us…" She just slipped it in there to the slime, because the last thing she needed was to be associated with someone who wore their lunch on their heads!<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>27-09-2022, 18:59:38</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 6/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Spout Lore: 2d6 (1, 5) + 2 = 8<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Katra looked down and gave the gnome a polite smile.&nbsp; She waited for a pause in the conversation, until it became clear that that wasn't going to happen any time soon.&nbsp; "Unfortunately, I'm expected in an honor duel tomorrow, so we'll need some time," she told him.&nbsp; Likely it wouldn't shut him up, but at least he'd get the general feel for why they had other things to do.<br><br>She made a note of things with slime girls, but knew that her allies were more experts on the matter than she was.&nbsp; Besides, it was hard to hear and think over all the inane prattling.<br><br>Juro seemed to have some sort of plan, and Katra tossed him a look to set the pace and that she'd follow his lead.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>28-09-2022, 05:16:32</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 7/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Just as with the other, Valna didn't trust the slime's explanation. It didn't... feel right. It seemed too ludicrous, for one. But then again, why would she be lying? For now, Valna decided to simply mark her and her... sisters as suspicious, just as the rest of her group seemed to be doing, and let herself be lead in, though she certainly planned to set up watches with whoever she would be rooming with. The corn man, who's attention Katra had apparently caught, she ignored for now, choosing to concentrate on one mission at a time. "And what about the... services you mentioned?" she asked.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>29-09-2022, 19:03:30</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2vO5W3t.jpg)<br>(https://i.imgur.com/IDWdc9w.jpg)</div><br>Ol' Jeb Colter looked taken aback for a moment when Grella and Katra politely declined his request, or at least put it off, "Oh I see. Well to be honest it wouldn' take too much of yer time I'd reckon. Groupa big tough adventuers like y'all would make mighty quick work of ah corn monster. Though I suppose if you've got other business then that's jus' the state of it. I won't keep ya. I've always said the best thing old folk can do for the young is ta step outta the way. Granted I used ta say that back when I was a youngin' myself, always annoyed by adults tellin' me what ta do. Still I find it's held true all these years later. See I hads tha Colter wisdom even back then. Yeah I'll tell ya what everyone used ta say I was mature for my age, an "old soul" they called it. 'Course now that old soul has an old body to match, ain't that just how it goes? yep yep yep ain't no one gonna avoid gettin' old, less you an elf o'course. Really lucky ones them. Well maybe not too lucky I guess given wha happen with the orcs and all that. Really sad stuff ya..." he continued to rattle on even as the group moved on down the hall. <br><br>Counting along on her fingers the slime made note of three doors as they made their way down the hallway, all of them spaced a few rooms apart from each other. Rooms 203, 208, and finally 215, "Alright masters, these are the closest two-bed rooms we have available. Hopefully that'll be alright" she explained, stopping at the last door, 215, and ushering them inside. The room was of fine quality, with a pair of duke sized beds (queen sized in real life) that were freshly cleaned and pressed. The room also contained a work desk, a storage chest, it's own bathroom, and the walls were hung with snap candles that provided ample light <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">Snap Candles are a fairly popular luxury item. Enchanted candles that burn with an unending, heatless flame. With a snap of the fingers one can turn the candles on and off from a distance. Very convenient!</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Sout Lore 10+</div><div class="spoiler_body">Snap candles can be quite pricey, depending on the brand and features, so to see the room, and presumably all the other rooms as well, adorned with them is further proof of the inn's financial success. Also the candles can be highly customizable, allowing the owner to change what color they shed or adjust their brightness, etc. A little known feature is that they can even be tuned to emit darklight, a specific spectrum of light that can reveal and highlight various substances when shined upon. Potentially useful for spotting hard-to-see evidence.</div></div><br><br>"As you can see the amenities are top of the line, and I assure you the beds are the most comfortable you'll ever sleep on" the slime said with pride, "And for other services we provide breakfast, lunch, and dinner services during the appropriate times of day, along with ala carte snack options in between meal times. Our fully stocked bar contains both imported ales and liquors, and wines, along with mead we make in house from local bee farms. It's something of a specialty, just as good as any sect brew" she beamed, which was quite the claim indeed, as honey from the sect hive cities were world class, and thus made for truly amazing mead, "while we're not a proper casino, the maids are all well versed in various gambling games, and are more than willing to host them for you. We have a small communal bathhouse near the back, where in addition to relaxation we can offer minor spa services. We particularly recommend the slime facial and skin care treatment, very popular with ladies who struggle to maintain their beauty routines while traveling. As for entertainment we usually hire local or traveling bards and acting troupes to perform at night. We're also in the process of ordering SV mirrors to hang up in both the main room and in each of the premium rooms, so you'll have something to look forward to the next time you visit" she added, "All three meal services are free with a room rental, as well as access to the bathhouse. Renting a premium room also entitles you to free snack and spa services, along with a 3 gold drink credit at the bars. Rates for standard rooms are 2 gold per night, 10 for a week, and 30 for a month. Rates for premium rooms are 10 gold per night, 60 for a week, and 200 for a month. However seeing as you are here to provide assistance, we are willing to extend a 50% discount on our premium rooms" she finished, seeming to take Valna's request for service details as literally as possible. <br>&nbsp;<br>"Speaking of assistance, I suppose we should get to the matter at hand" she said, turning a bit more serious, though she was still all smiles, "It is true that in the past couple months or so we've experienced a few guest disappearances. However I'd like to assure you that these are mere outliers and that staying at the Slimy Stop is still perfectly safe. It is not uncommon for people to go missing at inns on occasion, or to go missing anywhere unfortunately, and given the lack of signs of violence we had actually assumed these people had simply left in the middle of the night for whatever reason, thus why we have tried not to make a big deal of them." she explained, trying to be forthcoming whilst obviously trying to twist things to not scare away potential patronage, "However it seems some of these cases at least were not so harmless, or perhaps whoever is concerned simply doesn't realize what motivations the vanished might have for leaving. I assume you've been hired by the friends or families of one of the missing persons to investigate, correct?" she asked, indirectly revealing that the inn itself had nothing to do with the quest listing. Cass'andra hadn't mentioned who had put up the request, and had probably assumed that the staff were the quest givers. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>30-09-2022, 17:00:38</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 6/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Spout Lore: 2d6 (4, 6) + 2 = 12<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Jeb's words brought a touch of sympathy, and if Katra hadn't already been committed to a duel, she'd be more apt to go and check things out.&nbsp; As it was, maybe they could squeeze things in; it'd depend on how long everything else took.<br><br>So, better to focus on that for the time being.<br><br>Even so, he'd made one comment that had struck at her: the question of aging.&nbsp; Now that she was undead, and getting more and more undead with each death and resurrection, was she going to end up immune to aging the way liches and vampires were?<br><br>She followed along with the party, hearing about the various rooms, and indeed she recognized the candles.&nbsp; Katra was seriously well-versed about a lot of things, not only from Cass'andra but from the various shades beyond the Black Gates.&nbsp; As such, she gave the proper command for the candles to shift to blacklight, wanting to make sure the others knew how to do it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>30-09-2022, 18:33:25</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/2vO5W3t.jpg)<br></div><br>With a quick command word and a snap of her fingers, the candles in the room suddenly shifted into a strange shade of purplish blue. The room darkens slightly, but the light casts an illuminating glow on any stray fluids about the room. If any of the party members had recently been covered in any kind of liquid, the stains of said liquid would start to glow white (a black light essentially). The slime girl in particular lit up like a lantern, the darklight causing her slime to glow almost glaringly bright, "Oh my! What happened?" the spacey slime asked, apparently unaware of that particular function the candles had. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Revelation</strong> on <strong>30-09-2022, 20:15:49</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://images2.imgbox.com/b0/c2/Pl5kEBmt_o.jpg)</div><strong>Name: </strong> Mercedes (https://elliquiy.com/forums/index.php?topic=342165.msg16270434#msg16270434)<br><strong>Race/Class: </strong> Human / Paladin<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +3&nbsp; <strong>XP:</strong> 3/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> Lay on hands on Katra. result was 10, she heals 4 HP (Back to max if I am correct).<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 13 (+0)<br>Dexterity: -8 (-1) Intelligence: 9 (-) Wisdom: 12 (0)&nbsp; Charisma: 15 (+1)&nbsp; Damage: D10<br></div></div><hr><br><br>While what most of the slime spoke about dividing and such seemed fairly believable to the paladin, she still felt somewhat mystified by the events going on. She shot Jeb a slightly plaintive glance as well, the gnome seemed perturbed by the ‘corn monster’, and to be honest she felt a hundred gold seemed fair enough to take on the job. But the others were more entranced by the ongoings of the inn, and she didn’t really blame them considering she was there alongside them. And while aware of the nature of snap candles, the sudden shift in color with Katra’s gesture still caused a very slight start from Mercy, as her eyes then looked around the suddenly changed room.<br><br>“Well, it seems this place is quite successful but that makes the disappearances of any travelers here even more concerning. Perhaps it’s just myself but were I to stay at an inn like this, I would not want to leave without due reason.” Mercy said, partially to herself. Part of her had mind to examine the room underneath the dark light but with the slime there it made things a tad more awkward. Perhaps if one of them could distract the slime or bring her outside the room they’d be able to examine the room more thoroughly. “I don’t suppose you’d be able to tell us or maybe show one or two of us the rooms of those who had vanished? Assuming they are unoccupied of course. Maybe there’s a clue or some sort of information we can discern about their vanishings?” She felt that was a safe question to ask, as well as having the potential to get the slime away from the others if they wished to investigate this room too. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>01-10-2022, 01:07:02</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 7/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Valna took advantage of Mercedes's distraction to slip into one of their proposed rooms and look around for any clues as to the disparitions. She didn't trust the slimes fully, after all, not after the weird story that one tried to pull. She tried her best not to make a mess as she did so, carefully putting back into place any stray covers or desk contents she might move as she searched as thoroughly as she could, using all of the knowledge and skills she'd gained while living on the not-quite-right side of the law.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>01-10-2022, 12:03:40</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 12/9 <strong>Coin:</strong> 190<br><strong>Effects:</strong> +1 towards slime grills<br><strong>Action:</strong> Spout Lore: 2 (again)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>When Grella put the ring on, a mere two seconds would pass before she heard his voice in her mind. Oddly, it was less reserved and stiff than it was when he spoke, instead sounding rich and smooth. <em>"My haste may have led us into a trap."</em> He eyed the Corn Man, then the slime as she talked price and, more interestingly, missing people. She was not at all the one who'd hired the party--another strike against his choice to get her involved--and with the addition of the strange slime conception tale, their progress was looking shaky at best. <br><br><em>"More importantly she's lying about the slime clones. We need to distract her so one of us can--"</em><br><br>Lights flickered and snapped to a purplish blue and the slime lit up like a wildfire. And in the distraction that followed, Valna slipped away. Dammit, he should have given her sneaky arse the ring. His only doubts lay in the fact that she'd distract him by speaking filth into his mind. "Miss S--what is your name?" he asked, that basic question only coming to mind after almost referring to her as 'slime.' "And do you mind me asking about that heart shape in your abdomen? I've only heard of slimes having orb-shaped cores."<br><br>Mercy began to ask her questions and he nodded along, though he didn't put much stock in her helping. He was still half sure she was setting them up.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>01-10-2022, 20:19:16</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/04v3SBA.jpg)<br>(https://i.imgur.com/dbO8fdR.jpg)<br></div><br>The slime girl seemed to shake off the surprise of the darklight fairly quickly, especially when she had customers' questions to attend to, "Hmm, let me think..." she said to Mercy, starting to count off on her fingers, "If I recall correctly the rooms in question were 101, 105, 109, and 207" she said, revealing that there had been at least four victims, and one of them was apparently well off enough to afford a premium room, "Unfortunately all of those rooms are currently occupied, and I'd ask that you not disturb their privacy with your investigation. Even ignoring that with how thorough our cleaning is I'd doubt there's much physical evidence left behind" she added. When Juro asked her name the slime girl seemed a bit perplexed, "My name? Hmmm, no one's ever asked for that master. Unfortunately we don't really use names. We all share the same memories, and most of us share the same face, so the distinction has never particularly mattered" she said with an apologetic nod of her head, "However if you'd like you could call me Hostess, I am usually assigned to the front desk so the other maids will recognize who you're referring to if you mention me as such" she said, coming up with a naming convention on the spot, "As for this" she said, pointing to the heart on her abdomen, "This is indeed my core. In truth it is spherical, we simply wrap darkened slime around it in a way that gives it that shape" she said, making a heart with her hands and holding it to her chest, implying it worked the same way with her core, "We thought our patrons would find it cute. My apologies if it created any confusion" she explained. Through all this it seemed the slime girl hadn't noticed Valna slip out at all.<br><br>VALNA<br>As Valan worked over the room she would find...nothing, absolutely nothing. The room was spotless, literally spotless. There was not a single stain nor splotch nor speck of dust to be seen. Everything was arranged perfectly, with nary a wrinkle nor corner tucked out of place. It was the single cleanest room Valna had ever seen, to the point where every other room she entered in would feel disgusting in comparison. She got the instinctive feeling that if she slept in one of these beds that it would ruin all other beds that would come after. This level of cleanliness was a sliver of divinity, and the world outside was made all the filthier for it. <br><br>Suddenly Valna would hear the sound of a door opening, not the room door, but the one to the bathroom. A slime girl emerged, identical to the one who had been guiding them, holding a mop whose head appeared to just be a big glob of her own goop, "Ah! Forgive me master. I wasn't aware that this room had been booked again so quickly. Fortunately I just finished up with the cleaning" she said with an earnest smile and bow, "I hope the accommodations are pleasing master. If there's anything you need, extra pillows or blankets for example, I can fetch them for you right away"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>02-10-2022, 03:20:12</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 6/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Spout Lore: 2d6 (4, 6) + 2 = 12<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>A lot of this was quite a bit to take in, and Katra didn't know what to make of it.&nbsp; Still, at least she was able to help others to the degree that she could, who were more familiar than she was with slime girls.&nbsp; Her mouth opened to think of how to explain in simplified terms, but ultimately, maybe she'd just been able to help with giving Valna a distraction and Juro chatting with the ring he mentioned.&nbsp; Her job was probably going to be to keep track of things and what the magical stuff did, and then jump in for a fight if such became particularly necessary.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>02-10-2022, 04:35:10</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 7/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"Aren't you...? No... No, you're a different one, aren't you?" Valna asked she looked around the room and sighed. The room made her feel filthy in comparison. Probably, she'd made it dirtier by putting her fingers all over it. "I... I think I'm going to go have a bath," she said, then shook her head. "Later. Soon. But for now, I'd like to know, do you know anything about the disappearances that have been happening lately? Anything or anyone you've found suspicious?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>04-10-2022, 00:06:18</strong>
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				<br><div class="floatright">(https://i.imgur.com/dbO8fdR.jpg)<br></div><br>The slime girl merely smiled innocently at Valna's confusion, having clearly dealt with many similar reactions from guests who weren't accustomed to dealing with the identical maids, "If you'd like a bath I could escort you to our bathhouse. Or if you'd prefer more privacy we can offer hand-washing services as well" she said, quick to offer service even though Valna put it off for later, "Ah, the disappearances? hmmm..." the girl hmm'd, not expecting to be questioned about that out of the blue, "Sorry, I'm not sure how much help I can be master. They're so mysterious that I can't really wrap my core around it. I know that some of or guests have unfortunately disappeared over the past few months, though I couldn't say there was anything that's stood out as suspicious lately. If anything the guests who vanished were the ones who were on the suspicious side, so we assumed most of the incidents were just them sneaking out at night for whatever reason"
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>04-10-2022, 00:34:23</strong>
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				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 8/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"Oh? Is that so? Maybe you can tell me more about them?" Valna suggested, thinking that she might have found herself a lead. "Maybe while you're escorting me to the bathhouse?" Certainly, it was a better prospect than to try to find clues in an all-too-clean room.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>04-10-2022, 00:41:06</strong>
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				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 12/9 <strong>Coin:</strong> 190 (-5) | 185<br><strong>Effects:</strong> +1 towards slime grills<br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro was at a loss. Damn assumptions led them into thinking the slimes would be useful--even in need of their help--but the real hirer was unknown. How in the hells were they even supposed to be paid for this?<br><br>"Hostess, I'll take Room 208 and get out of your hair--" he paused, "--shaped slime." He held out the 5 gold for her to take, then looked at the party. "I'm going to consult the spirits and try to get something we can use." 
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>04-10-2022, 01:19:57</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/04v3SBA.jpg)<br>(https://i.imgur.com/dbO8fdR.jpg)<br></div><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">- Who's Where? -</div><div class="spoiler_body">Juro: Room 208<br>Valna: Heading to bathhouse<br>Katra: Room 215<br>Mercy: Room 215<br>Grella: Room 215</div></div></div><br>"Ofcourse, thank you master" she said, taking the gold in an outreached. The quintet of coins would sink down into her hand, and in it's place a pristine silver key would rise up, "Here you are. I'll make sure to give a copy to whoever shall be rooming with you" she cooed, leaving the rabbit man to take his leave and go about his own devices unsupervised.&nbsp; <br><br><br>VALNA<br>"Of course, I'd be happy to answer any specific questions you have, to the best of my ability of course" she said, though paused when Valna suggested telling her while they went to the bathhouse, "Actually master. I fear it would be inappropriate to discuss this matter in transit, lest the other guests hear something troubling" she said, not wanting to openly discuss the case while walking down the halls where anyone could overhear them, "I can, of course, discuss it with you in full in a private spa room" she said with a smile, sliding ahead and motioning for the thief to follow.<br>&nbsp;<br>(continued in discord chat)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>04-10-2022, 01:42:08</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 6/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Katra looked over to Juro.&nbsp; "I don't really want to spend the whole night rooming with you, but I feel like we should discuss something in private, if you aren't imminently busy."&nbsp; Her demeanor made it obvious that she felt out of the loop and wanted in, but if he needed privacy and isolation, she could allow him that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>04-10-2022, 12:02:42</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 12/9 <strong>Coin:</strong> 190 (-5) | 185<br><strong>Effects:</strong> +1 towards slime grills<br><strong>Action:</strong> <br><strong>Location:</strong> Entering room 208<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro took the key; then, with a nod, he started towards his room. Katra's voice stopped him, though when she mentioned not wanting to spend the whole night with him, he gave her a squinting look, scoffed, then kept walking. "Follow me," she'd hear a moment later from a little farther away. <br><br>Once he entered his room he found that clear, clean space was in abundance. He took a seat on the floor, leaning against one of the large beds as he fetched his pipe and packed it. If Katra followed, he would look at her, waiting for her speak.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>04-10-2022, 15:51:51</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 6/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Katra followed him inside, staying quiet until they had some privacy.&nbsp; "You said to put the ring on.&nbsp; I'm guessing you have some idea of what's up when I don't."&nbsp; That was who Juro was; he and Katra had very different ways of looking at things, but she came from the direction of pure book smarts and he had an entirely different (though no less valid) angle.&nbsp; "I want to help; I'm just a little stuck here."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>05-10-2022, 03:39:46</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> Follow that slime! Things seem off.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>The voice in her head surprised her. It certainly wasn’t the same Juro heard with her ears, that was for sure. She wondered if that was why Valna liked to entice him whenever she could. Huh. <em>”Relax…”</em> she thought back as she looked around <em>”We’d be pretty tough to make disappear all at once. Predators have to commit fully before attacking, so keep your eyes open.”</em> And just as Juro was about to make another point, they both noticed the slime with them glow with a sheen that made Grella have to squint. Since she didn’t know the light’s purpose, all she could do was try to collect her own thoughts as Juro asked a few follow up questions of their new acquaintance. <br><br>All the talking was beginning to annoy her, but it was just like home. If people weren’t talking then it wouldn’t be home would it? Before she knew it, Juro had tipped the slime girl, Valna had disappeared, and a streak of metal made it seem like Katra had slipped in with Juro before the door closed, which left her and Mercy. She chuckled and shrugged at the girl as they continued to another room. “So…uhhhh…when you say all the slimes share memories. Do you mean <em>all</em> memories?” She raised an eyebrow as she stared down at the hostess. That particular tidbit she might have missed the first time around…<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>07-10-2022, 20:35:30</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/04v3SBA.jpg)<br></div><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">- Who's Where? -</div><div class="spoiler_body">Juro: Room 208<br>Valna: Bathhouse<br>Katra: Room 208<br>Mercy: Room 215<br>Grella: Room 215</div></div></div><br>As Katra left the room the candles would turn back to normal, no longer brightly illuminating the squishy servant, "Indeed, we retain all memories our original slime have at the moment they split. From my perspective there was no sensation of being "born" or "created" when I split from another's core, it is all one continuous string of memories, as though I myself am the original" she said, "think of it like when you go to sleep. From your perspective you simply went to bed the night before, and then woke up hours later. In your mind the "you" today and the "you" from yesterday are one and the same. The fact that you're actually a completely different person each time doesn't really register to you, nor will it register to your replacement when she wakes up the next morning from now" <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body"> Some theorize that when you go to sleep you actually die and are replaced with a copy that has all your memories the next morning. You are 97% certain this is false</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">You are 99% certain that you are yourself and not a clone of the you from before. You are confident that when you go to sleep tonight you WILL NOT die and be replaced by another copy in the morning. Though you are also aware that if this was the case you'd have no way of stopping it, sans never sleeping again.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>08-10-2022, 04:49:57</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 12/9 <strong>Coin:</strong> 185<br><strong>Effects:</strong> +1 towards slime grills<br><strong>Action:</strong> <br><strong>Location:</strong> Room 208<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro was unmoved by Grella's response. Until she put them through the lens of predator and prey. Then the elc received a curt sense of assent, like a nod in agreement, before Juro's mind pulled back from their link.<br><br>Katra's first words earned a shake of his head. "Don't trust the slimes, that's all. Cloning sounded like bullshit." He lit his pipe, putting the mouthpiece between his lips as he took the first drag. He seemed satisfied with his answer. Then, he noticed Katra's apprehension. "Got no clue what's going on, and I'm no good at talking to people whose job it is to act nice. So, I'm gonna summon the spirits around here." He took another puff, and this time the smoke he breathed held a faint luminescence to it. "Maybe they've seen something or can give me a helpful vision."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>09-10-2022, 02:46:32</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 6/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Katra just gave a nod.&nbsp; As much as she wanted to be useful, there wasn't a whole lot she could offer on book smarts in this scenario.&nbsp; "You and I look at the world very differently, but I trust your ways."&nbsp; She'd wasted too much time trying to figure him out, when it was better to just leave him to it.&nbsp; If the slimes were lying, she at least had more information she could go for.<br><br>With that, she stepped out and left him to it, checking around to meet up with one of the others again.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>10-10-2022, 04:15:36</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 8/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Eventually, Valna returned to the others, looking resplendent. Well, some of the others. They'd apparently split up already, so she chose Grella's room first. "You should all absolutely ask one of the girls for a special massage if you get the chance. They are simply amazing!" she said. "Also, I've got something I'd like to talk to all of you about, when we get the chance. Don't know if it's urgent, but it's probably important."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>10-10-2022, 04:16:26</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/dbO8fdR.jpg)<br></div><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">- Who's Where? -</div><div class="spoiler_body">Juro: Room 208<br>Valna: Bathhouse<br>Katra: Room 208<br>Mercy: Room 215<br>Grella: Room 215</div></div></div><br>VALNA<br><br>After a very <em>thorough</em> cleaning, Valna would emerge from the inn's bathhouse looking absolutely radiant. However she didn't <em>just</em> get some good skin treatment out of the exchange, but a wealth of information as well. The thief had managed to get a run down on all 5 disappearances, summarized as such:<br><br>1st. A Merchant claiming he was going to Jo'dariel (elven royal city) to break into the elven slave trade. <br>&nbsp;<br>2nd. A pair of criminals who bragged about robbing a store, claiming they were going to go into hiding. <br><br>3rd. A Grifter who started scamming people out of their money at the bar<br><br>4th. (3 weeks ago) A Man who got drunk at the spa and admitted to raping and killing a girl and making off with her money.<br><br>5th. (1 week ago) A married man who was having an affair with another woman at the inn. <br><br>As far as the slime girl claimed, each man was unpleasant or dangerous in some way, and in some cases the staff had intended to kick them out the morning after their stay. However each time they would go to their rooms to find they had vanished. The maids theorize that most, if not all, had simply ran away into the night for various reasons, such as wanting to avoid authorities or to keep their affairs a secret. This is presumably why they haven't gone public about the disappearances, in addition to the obvious motive of not wanting negative publicity for their business. <br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>12-10-2022, 15:23:27</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 12/9 <strong>Coin:</strong> 185<br><strong>Effects:</strong> +1 towards slime grills<br><strong>Action:</strong> Whispers: 13<br><strong>Location:</strong> Room 208<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>A frown soured Juro's face as Katra gave her parting words. "That's one way of putting it," he said as she left. She made less sense by the day. Or was it his bias talking? He was wary of people whose job it was to act nice. He was even warier of people who acted kind at all times.<br><br>He shrugged it off, instead focusing on his ritual until the smoke he breathed became the luminous wisps of the Spirits...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>12-10-2022, 18:23:49</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u">Juro's Vision</span></span></div><div align="center">(https://i.imgur.com/eIlaH1f.jpg)</div><br>As Juro breathes the smoke in deep he finds a light haze falling over him. However as his physical eyes blur, his inner sight sharpens, and the smoke, which looks like nothing but formless wisps to others, start to take on the shape of nearby spirits. Given the area is relatively well tamed, there is not an over abundance of nature spirits inhabiting the place to draw from, mostly domesticated animals and tiny woodland critters. They provide no especially pertinent insight. However this takes a turn when a particularly large cloud of smoke starts to take the form of a man, fright and panic twisting it's posture. It is a loose spirit, probably tied to this place by some great trauma. Suddenly the faceless silhouette turns it's attention to Juro, as though realizing that he could see it. Without a word the spirit leaps at the druid, the thick smoke forcing it's way back into his nose and mouth, and in that moment Juro's eyes glaze over. <br><br><em>Suddenly Juro awakens in his room in the middle of the night. It is dark, but a solid shaft of moonlight shines in from the open window, providing just enough light to make out the sleeping form of his partner in the other bed. Juro remembered, they had just robbed a couple of shops in Wyrmfell and were laying low in the sticks for a while. They had always heard this Slimy Stop place was pretty decent, and had some fine ass slime bitches, so they decided to splurge a bit with some of their newly earned coin. However just as he was about to turn and go back to sleep, Juro felt the hairs of his neck stand up, a shiver go down his spine. He didn't know why, but he was suddenly filled with the feeling that he and his partner weren't alone in the room. Slowly he looks over again, and that's when he spots it, a shape in the corner of the room: hulking, writhing, cloaked in shadow. Juro went to sit up, but as he did something extended from the shape, some kind of thick, writhing appendage. It jammed itself straight down his throat, cutting off his scream before it could start, and a second later several more of these inky black tendrils shot forward, capturing his arms and legs and pinning him to the bed. Juro screams around the tentacle in his mouth, but it's heavily muffled, only one person is able to hear it...<br><br>"ugh, what in the void is that racket?" his partner muttered as he started to stir, only for him to freeze as he looked over and saw Juro's predicament, "what the fu-!" he started, though was cut off as the black shape pounced on him. There was suddenly a blinding flurry of writhing limbs and gnashing maws. There were teeth everywhere, in places they shouldn't have been. A dozen hungry maws ripping his partner apart, devouring him in greedy chomps, bones and all. And Juro knew that he was next, sat there basting in his terror. Somehow, someway, his normally cowardly self managed to summon up some courage, or perhaps just desperation, and started to fight back. Fueled by adrenaline he managed to pry himself free of the partially-distracted monster's grip. Reaching over to the nightstand he grabbed his dagger and started stabbing away, making the creature recoil just enough for him to throw himself off the bed and to his feet. <br><br>Juro had to think fast, looking back and forth between his partner and the open window. His partner was a lost cause, to this he barely spared a second thought, but just as he was going to leap for the window he paused. What about the gold? All the money they had stolen, he couldn't just leave it here could he? Juro spotted the chest the room had provided, where they had stashed the sack of coin, and spun on his heel to make his way to it. He needed that money, it was the whole reason they came out here. Surely if he left it behind then all this would be for nothing, and that ravenous monster would have truly won! Fueled by panicked avarice Juro threw open the chest, expecting to see his gold, only instead he </em><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">saw</div><div class="spoiler_body">(https://i.imgur.com/t60xsCm.jpg)</div></div><em>...</em><br><br>Suddenly everything went black, a very brief sensation of teeth penetrating his flesh before it was all over. When Juro's eyes fluttered open again he was back in his room, his <em>actual</em> room. What he had seen was a vision of the spirit's memory, presumably one of the victims who had disappeared. They hadn't just run off in the night, they had been attacked, devoured. It would seem that somehow some kind of shape changing monsters had infiltrated the inn, and were now hunting guests in the night. <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">You recognize the creatures as mimics, ambush hunters that take the shape of other objects to trick people into coming close and attacking once they're vulnerable. Classically mimics are known for disguising themselves as treasure chests and ambushing adventurers in caves and lost dungeons, but it's not unheard of for them to show up in other places.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">At birth mimics are fairly simple and animalistic creatures, as such their tactics are basic and the shapes they take are fairly crude. These kind of underdeveloped mimics are pretty easy to spot if you know what to look for (+1 forward to trying to detect if an object is a mimic). However when a mimic devours an intelligent creature, they end up gaining some of that intelligence as well. As such over time an experienced mimic can build up enough intellect that it can match, or even surpass, other sapient races. These mimics are incredibly dangerous, as they use more advanced strategies and are capable of reshaping themselves with such precise detail as to be indistinguishable from the things they're imitating (attempts to detect an advanced mimic by sight may fail, even on a successful 10+ roll)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>13-10-2022, 04:16:58</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> N/A<br><strong>Action:</strong> Follow that slime! Things seem off.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>Grella and Mercy seemed to be the odd ones out, though seeing more of the Inn from a not inebriated perspective was not too bad. She would spy a look at her fellow reborn and wonder what was going through her head with all of this. Of course, before she even got the chance to pry, Valna came back from disappearing looking as if she were given a full body shining. <em>’Oh you sneaky bitch’</em> She thought with a smile. “Yeah…the special massage? The one where you just lay back and relax while a slime girl reminds you what being truly clean feels like? That massage?” She deadpanned the delivery and stared the tiny thing down. She’s over here trying to be a well-behaved Elc and she just slipped away to enjoy herself. She was only upset because she didn’t have the presence of mind to go herself!<br><br>What? Did Juro hear that?<br><br>She had no idea how these damn rings worked. She might have loved her parents, but there was no way she wanted them in her head. Good luck getting out of the castle then! Thankfully, it would have been after Juro’s vision (unbeknownst to her) that she attempted to directly communicate with him that Valna had something she wanted to share with the group, and as luck would have it Katra had also arrived “I don’t suppose you found a way to slip off to the side and get yourself a wonderful slime massage too did you?” Though one look at her would have given her the answer she needed “no…I don’t think you did. I’d know if you did.” She chuckled. <em>’Come on, while everyone is actually around!</em><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>13-10-2022, 07:06:59</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 12/9 <strong>Coin:</strong> 185<br><strong>Effects:</strong> +1 towards slime grills<br><strong>Action:</strong> <br><strong>Location:</strong> Room 208 -&gt; 215<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>The gruesome death flung Juro from the spirit's memory, leaving him gasping for air on the inn room floor. With every coughing exhale came more wisps of smoke, now a simple gray haze as the remainder of life inside it faded back into the ether.<br><br>He heard a voice and his eyes snapped to the room's complimentary chest, hand going for his weapon but...it was all in his head. <em>'Grella?'</em> he answered, and even his inner voice was off kilter. He probably sounded high. He probably was.<em> 'Don't repeat what I'm about to say out loud. Not while you're in the room,'</em> he thought, standing slowly and keeping a peripheral on the furniture as he exited room 208. <em>'Mimics did it. They can pose as furniture, and I just 'convened' with a victim who was strangled and eaten alive by the chest in his room.'</em><br><br>He would enter room 215 shortly after, his first step being to cross the room and give the chest a hearty kick. Then, he turned to Hostess. "Can you get rid of these chests? We won't need them; and they're harshing my vibe, if you know what I mean."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>13-10-2022, 20:36:31</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/04v3SBA.jpg)<br></div><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">- Who's Where? -</div><div class="spoiler_body">Juro: Room 215<br>Valna: Room 215<br>Katra: Room 215<br>Mercy: Room 215<br>Grella: Room 215</div></div></div><br>The maid gave a start when Juro suddenly stormed in and immediate kicked the chest without warning, "Oh my!". Fortunately the chest did not grow teeth and start attack Juro. For all he could tell it was just an ordinary wooden chest, "Ofcourse master, that can be arranged. However we'd politely ask you not to go around damaging inn property, regardless of how much it harshens your vibe. We are happy to make adjustments to your room to meet your preferences without the need for violence" she said, softly chiding the rabbit man as she grabbed the chest and started dragging it out of the room. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>13-10-2022, 20:54:08</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 6/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Grella's address got a nod from Katra of recognition, though she was still trying to figure things out.&nbsp; "I think we need to all get together and discuss what we've found," she said, though it wasn't hard to tell that she didn't have much information herself.&nbsp; She had a very particular set of skills, and they just didn't seem to translate to all this.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>13-10-2022, 23:36:18</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 8/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"Do you want to touch and see for yourself?" Valna suggested to Grella. "My skin feels really good right now. It feels good everywhere you might want to touch. And if you start, I might not try to ask you to stop either," she added with a grin. "But it wasn't just for pleasure that I went and did it." She recounted her information. At least, when the other slime girl wasn't there. "I'm pretty sure the staff is involved, at least some of them. Probably not all, because the one I was with wouldn't have told me so much, then. But it's too much of a coincidence otherwise. They were all bad people, in a way that the staff here knew, but not necessarily anyone else. Regulars, maybe, but regulars that were there for all of them? And... I don't know, that cleaning was great, but it was also very.. thorough. What if it had been a bit more thorough? Could one of them have done something like this?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>14-10-2022, 03:33:41</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 12/9 <strong>Coin:</strong> 185<br><strong>Effects:</strong> +1 towards slime grills<br><strong>Action:</strong> <br><strong>Location:</strong> Room 215<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>"Understood," Juro said in response to the slime's chiding. "sor-ry?" he added. Then he frowned. That didn't sound right on his tongue.<br><br>He watched the slime exit, then heard Valna out as she relayed information gathered during her sexual escapades. He opened his mouth to speak, but then took another quick glance around the room. "Mimics," he said with a curt wave of his hands. "One disguised itself as a chest and ate the thieves staying here. Bad guys, like Valna said." He let loose a thoughtful hum. "They're usually found in caves and dungeons. Odd for them to be here. And for the slimes to not know about them? Impossible." <br><br>He crossed his arms, ears twitching straight as he considered further. "It would only take one slime, yes? To bring a mimic into this place to kill ne'er do wells? A kind of justice."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>14-10-2022, 03:46:21</strong>
			</dt>
			<dd class="postbody">
				For those other than Juro <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">You know about mimics, ambush hunters that take the shape of other objects to trick people into coming close and attacking once they're vulnerable. Classically mimics are known for disguising themselves as treasure chests and ambushing adventurers in caves and lost dungeons, but it's not unheard of for them to show up in other places.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">At birth mimics are fairly simple and animalistic creatures, as such their tactics are basic and the shapes they take are fairly crude. These kind of underdeveloped mimics are pretty easy to spot if you know what to look for (+1 forward to trying to detect if an object is a mimic). However when a mimic devours an intelligent creature, they end up gaining some of that intelligence as well. As such over time an experienced mimic can build up enough intellect that it can match, or even surpass, other sapient races. These mimics are incredibly dangerous, as they use more advanced strategies and are capable of reshaping themselves with such precise detail as to be indistinguishable from the things they're imitating (attempts to detect an advanced mimic by sight may fail, even on a successful 10+ roll)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>14-10-2022, 03:52:22</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 6/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Lore: 3+5+2=10<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>At the mention of mimics, Katra frowned with concern.&nbsp; It didn't take her long to pull out her psychic blade and start using it to test various inanimate objects.<br><br>"Assuming they're all guilty, and they're all from our home city, then there's likely some informant from back home who keeps the inn informed, then.&nbsp; Or, I think someone said something about they all share memories?&nbsp; Maybe there's just a slime back home working as a spy and doing the old hive-mind trick.&nbsp; If so, the real culprit we want to talk to isn't here, but back home, checking to make sure they're only going to use all this for proper vigilante justice."&nbsp; Then she paused.&nbsp; "Which, it already brings about more scrutiny and attention than I'm sure they want, so they're aware that doing worse will cause all the more problems."<br><br>A gentle breath took her features.&nbsp; "This might again be yet another case of everything being handled without us, where the best thing we can do is back off..."<br><br>Then more thoughts occurred to her.&nbsp; "I know it's possible for a mimic to eat enough sentient people that it gains sentience.&nbsp; So, what happens if a slime gets eaten?&nbsp; Will the mimic end up as part of the hive?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>14-10-2022, 03:58:12</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 8/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"I think... that's not the way I understood it," Valna said. "For all of them, the staff here found out about it in ways that would normally be available here. For one of them, only the staff and the guests here would have been able to know at all. If it wasn't for that one, I would have thought that it might have happened on the road, for some other reason, but it's that one that made me sure that it was someone here. One or more, though I couldn't tell you that much. But not all of them. And from what the slime told us, if you believe here, they only share memories up to a point. Once they've split, they're fully independent from each other."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>14-10-2022, 05:36:14</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> +1 to find Mimic (Lore roll)<br><strong>Action:</strong> Gang’s back together. Great…a mimic<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>Grella had taken a step back when Juro walked in and immediately kicked the chest. She understood what he said mimics, but it would have been out of character for a predator to be <strong>that</strong> easy to find. At least, not the one they were pursuing. She’d cleared a path for Katra, but she was thinking the exact same thing. Why would the mimic sit in a place if it didn’t know whether it would have people? Hunters wait, yes, but they wait where they know there’s prey. Katra’s question did intrigue her though “If the stories are true, then each slime holds a goodly sum of&nbsp; information in them. Were a mimic able to take one, it could be the very worst of problems.”<br><br>“What we do know is that it took quite a few people already, so it will be tough even without some kind of slime power increase or whatever. If we’ve caused enough of a stir to make it take note of our arrival, that could be a problem…otherwise, we can see what thief-looking guy comes into the place looking to brag enough to get eaten. If I was hunting…I’d hide near the bar…or you’re right and someone’s potentially working with the mimic to point out who needs to be killed…and then they clean…” She looked at Valna. “They clean up…someone is cleaning up so well that everyone assumes they just ran off. That’s not just a mimic eating people. That’s the mimic cleaning up after themselves, or someone cleaning up after them. All of this is really hurting my brain…”<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>14-10-2022, 16:02:46</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 6/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Hack and Slash: 3+5+2=10<br>Damage: 6<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Katra started out first by summoning a pure cylinder of force, roughly representative of a quarterstaff.&nbsp; As she understood her weapon, it would go straight through anything inanimate, but better to be certain on things.&nbsp; A simple poke at the foot of the bed to send a few inches in should ensure that it was just an inanimate object and not a mimic.&nbsp; However, she kept her guard up and was ready if it tried to strike back.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>14-10-2022, 17:06:36</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/StTo8ZM.jpg)<br></div><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">- Who's Where? -</div><div class="spoiler_body">Juro: Room 215<br>Valna: Room 215<br>Katra: Room 215<br>Mercy: Room 215<br>Grella: Room 215</div></div></div><br>When Katra jabs her psychic blade into the bed the weapon's progress is not impeded, but she feels the familiar tactile resistance she feels when her weapon phases through living flesh. The bed flinches at the contact, and for a moment it looks like it tries to remain still, as if thinking it could continue pretending to be a mere bed. This charade is quickly abandoned though, as the foot of the bed splits open to reveal a gapping maw and wriggling tongue. The mimic growls at the group, however instead of attacking, the outnumbered creature turns and leaps for the window.<br><br><hr><strong>Katra</strong> attacks the mimic with her psychic blade for 6 damage. <br><br>The mimic is currently trying to flee from the party rather than fight, and is surprisingly swift. What do you do? If you wish to intercept the mimic's escape roll +Dex<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">interception</div><div class="spoiler_body">10+ you manage to intercept the mimic, cutting off it's intended escape route. You are also free to take another move against it right away.<br><br>7-9 you can take a move against it, but can't get in front of it's path in time to prevent it's escape.<br><br>6- the mimic slips past you and escapes out the window<br><br>Once someone rolls a failed check, the mimic successfully escapes and no further attempts to intercept can be made. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>15-10-2022, 03:20:32</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 8/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>As soon as the mimic started to move, so did Valna, but she was half a step faster. She slammed the window shut in front of it, blocking its way, while, with her other hand, she took out her new rapier and pierced stabbed at it, landing a solid blow on the apparently single-minded beast. Or, at least, single minded enough that it hadn't been able to avoid her.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>15-10-2022, 10:57:04</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/24gJWLb.jpg)<br></div><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">- Who's Where? -</div><div class="spoiler_body">Juro: Room 215<br>Valna: Room 215<br>Katra: Room 215<br>Mercy: Room 215<br>Grella: Room 215</div></div></div><br>Quick as a flash Valna leaps in front of the fleeing shapeshifter, slamming the window shut and stabbing the beast before it can react. The mimic flinches back again, growling sharply in pain. It tries to snap back at Valna on reflex, but the skilled thief keeps the mimic at sword's length, not giving it any openings. Glancing about the mimic again realizes it is outnumbered, and the party can almost see the proverbial gears turning in it's head as it tries to figure out an escape. Suddenly the mimic's body begins to rumble and writhe, before seemingly imploding in on itself, condensing and reshaping until it took the form of an empty wine bottle. And once it touched the floor the bottle would immediately roll underneath the second bed, vanishing from their immediate sight. <br><br><hr><strong>Valna</strong> succeeds in cutting off the mimic's escape, and deals 9 damage to it with her rapier. <br><br>The <strong>mimic</strong> has been trapped inside the room, but crafty as it is it has still managed to find a way to hide: beneath the other bed. As it is currently out of sight you cannot immediately attack it, and must first flush it out of it's hiding spot. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>15-10-2022, 12:32:32</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 23/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> +1 to find Mimic (Lore roll)<br><strong>Action:</strong> Gang’s back together. Great…a mimic<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>When Katra took her psi blade to the bed, Grella was about to mention how she was wasting her time when the bed suddenly came to life! The step back in surprise left her without the position needed to halt its escape, but it seemed Valna was more than equal to the task! Her mind was still trying to process the fact that the damn bed…probably HER bed, could have been the thing that did her in. She was confused…she was embarrassed…and as the thing collapsed in on itself, she drew her sword to complete the emotional circle of Grella. She got pissed.<br><br>"You think that's going to save you?!" Thankfully some part of her mind still considered the people around her as she took an angle less likely to hit them, but she gladly lowered herself and her blade while spinning to take a wide slash underneath it, bed be damned!<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>15-10-2022, 19:07:59</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright"><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mimics</div><div class="spoiler_body"><strong>HP: </strong><br><br><strong>Damage:</strong> &nbsp;&nbsp;&nbsp;<br><br><strong>Armor:</strong><br><br><span class="bbc_u">Abilities</span><br><strong>Mimicry: </strong><br></div></div></div>(https://i.imgur.com/StTo8ZM.jpg)<br>(https://i.imgur.com/24gJWLb.jpg)<br></div><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">- Who's Where? -</div><div class="spoiler_body">Juro: Room 215<br>Valna: Room 215<br>Katra: Room 215<br>Mercy: Room 215<br>Grella: Room 215</div></div></div><br>As Grella began swinging her blade towards the bed, the bed suddenly erupted in a proverbial explosion of teeth and claws. The elc was able to react in time to avoid being gobbled up in it's maw, but caught a deep, gnashing bite for her troubles. However committing to her swing Grella managed to land a heavy blow, the force nearly tearing the mimic in half and flipping it over on it's...back? top? It was now sheet-side down was the important part, though that didn't stop one of it's tendrils from bursting out from the upholstery and lashing at the barbarian again.&nbsp; <br><br>Forcefully flipping the bed mimic over had the added benefit of revealing the bottle mimic underneath, which started rolling again towards the desk to try to find another hiding spot.<br><br><hr><strong>Grella</strong> gets a minor success on her dexterity check, and catches a bite from the hidden mimic in the process, taking 2 damage <br><br><strong>Grella</strong> successfully hack-and/or-slashes the mimic, and chooses to take a hit in exchange for more damage: dealing 8 damage total. She also takes 4 damage.<br><br>The room now hisses with the growls of two angry mimics, what do you do?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>15-10-2022, 19:22:12</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 6/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Assess: 2d6 (4, 5) + 2 = 11<br>Asking for HP and the Mimicry power<br><br># Parley: 2d6 (6, 4) + 1 = 11<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>As chaos started to unfold, Katra let her weapon vanish and stood firm, defensive but letting her voice carry in the charismatic way she'd been learning to do.&nbsp; "Mimics, let's talk," she said, hopeful but ready to end this through combat if necessary.&nbsp; "It seems like you're only eating evil people.&nbsp; Right now, we started this, and we can just stop and talk things over if you're willing, if you're able.&nbsp; Say something and we can turn this into a parley where we can talk about what to do next."<br><br>If they were sentient, it was honestly better to talk this out.&nbsp; If not...well...it didn't matter if nonsentient beings were destroyed.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>15-10-2022, 19:41:46</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright"><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mimics</div><div class="spoiler_body"><strong>HP: </strong>15<br><br><strong>Damage:</strong> &nbsp;&nbsp;&nbsp;<br><br><strong>Armor:</strong><br><br><span class="bbc_u">Abilities</span><br><strong>Mimicry: </strong>It looks just like a treasure chest. But if you listen closely, you can hear its heartbeat. When you interact with a mimic unawares of its true nature, roll+DEX. On a 10+, you avoid the mimic's jaws. On a 7-9, you evade getting eaten and simply take damage. On a miss, you take no damage but the mimic stretches its elastic body and swallows you whole. When you're inside a mimic, take -1 forward from the mimic's digestive juices and don't get too comfortable. Mimics digest anything. When you try to escape a mimic, roll+CON. On a miss, the mimic deals damage to you and some of your stuff gets ruined. On a 10+, pick two. On a 7-9, pick one: <br>*You get out <br>*Deal your damage to the mimic <br>*None of your stuff is ruined.<br></div></div></div>(https://i.imgur.com/StTo8ZM.jpg)(https://i.imgur.com/24gJWLb.jpg)<br>(https://i.imgur.com/04v3SBA.jpg)<br></div><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">- Who's Where? -</div><div class="spoiler_body">Juro: Room 215<br>Valna: Room 215<br>Katra: Room 215<br>Mercy: Room 215<br>Grella: Room 215</div></div></div><br>The mimics pause for a moment as Katra steps forward and offers a parley. There appears to be uncertainty on their...faces? But it's also clear they've realized there's no winning this battle as they are now, "Alright...just...put your weapons away first!" the bottle one says, both of them staying on guard until the party did so. <br><br>"Masters, what is all this commotion? I have to ask that you be more considerate of the other guests with your noi-..." the maid said as she returned to the room to check on all the noise they were making, though she froze when she saw the chaotic state of the room, and the two mimics, "Oh my..." she murmured, near speechless. <br><br><hr><strong>Katra</strong> uses assessment and discovers the following traits of the mimics. <br><strong>HP:</strong> 15<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mimicry ability:</div><div class="spoiler_body"> It looks just like a treasure chest. But if you listen closely, you can hear its heartbeat. When you interact with a mimic unawares of its true nature, roll+DEX. On a 10+, you avoid the mimic's jaws. On a 7-9, you evade getting eaten and simply take damage. On a miss, you take no damage but the mimic stretches its elastic body and swallows you whole. When you're inside a mimic, take -1 forward from the mimic's digestive juices and don't get too comfortable. Mimics digest anything. When you try to escape a mimic, roll+CON. On a miss, the mimic deals damage to you and some of your stuff gets ruined. On a 10+, pick two. On a 7-9, pick one: <br>*You get out <br>*Deal your damage to the mimic <br>*None of your stuff is ruined.</div></div><br><strong>Katra</strong> uses parley to call for talks with the mimics. They seem open to the idea, but call for the party to put away their weapons first before lowering their guard. Do you capitulate? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>15-10-2022, 21:33:23</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 6/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Katra kept her hands visible and made no attempt to go for the shield on her back.&nbsp; Her voice wasn't entirely calm, but she sounded logical and reasonable, just shocked and surprised that what she figured was a standard check would lead to such chaos.<br><br>"Okay, so, mimics, you heard me just talking just now.&nbsp; If you're picking your targets and only going after evil people, I don't think you did anything wrong.&nbsp; We just want to verify things, and now that we can talk to you and verify some things, it'll be easier to have an honest and open discussion.&nbsp; Really, I doubt we're even the first group to look into this, right?"<br><br>To the maid, Katra said, "I also have no idea whether the inn has knowledge of this or not, but if you've been endorsing all this, I won't blame you either.&nbsp; There's plenty of evil people in this world and they won't be missed.&nbsp; You can just understand why, if we're investigating all this, we want to make sure it's not going to escalate into something awful."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>16-10-2022, 18:36:36</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 9/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>-1 forward to next roll<br>Action: <br><hr><br>"I'm not sure if I'm all that happy about the idea of a couple of mimics and some slimes deciding who gets to be eaten or not," Valana said. "No offense," she added to the maid quickly. "Plus, why are there two mimics in this room? In our room. Either there's a major mimic infestation going on or someone was trying to off us specifically. Either way, I really don't like it."<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>17-10-2022, 20:05:25</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright"><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mimics</div><div class="spoiler_body"><strong>HP: </strong>15<br><br><strong>Damage:</strong> &nbsp;&nbsp;&nbsp;<br><br><strong>Armor:</strong><br><br><span class="bbc_u">Abilities</span><br><strong>Mimicry: </strong>It looks just like a treasure chest. But if you listen closely, you can hear its heartbeat. When you interact with a mimic unawares of its true nature, roll+DEX. On a 10+, you avoid the mimic's jaws. On a 7-9, you evade getting eaten and simply take damage. On a miss, you take no damage but the mimic stretches its elastic body and swallows you whole. When you're inside a mimic, take -1 forward from the mimic's digestive juices and don't get too comfortable. Mimics digest anything. When you try to escape a mimic, roll+CON. On a miss, the mimic deals damage to you and some of your stuff gets ruined. On a 10+, pick two. On a 7-9, pick one: <br>*You get out <br>*Deal your damage to the mimic <br>*None of your stuff is ruined.<br></div></div></div>(https://i.imgur.com/EnSLXzc.jpg)<br>(https://i.imgur.com/04v3SBA.jpg)<br></div><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">- Who's Where? -</div><div class="spoiler_body">Juro: Room 215<br>Valna: Room 215<br>Katra: Room 215<br>Mercy: Room 215<br>Grella: Room 215</div></div></div><br>When the gang sheathed their weapons, the mimics seemed to relax, "Alright, good" the bottle one said. Suddenly the bed mimic would shift back into an ordinary bed, seemingly no worse for wear, and the bottle mimic would shift again, growing in size and shifting itself into a vaguely feminine humanoid form. Emphasis on "vaguely", considering the toothy maws and writhing tendrils jutting out in the exact wrong places, "Let us talk then" she(?) said, taking a seat on the bed. <br><br>"Oh! My apologies masters, this is the first time I'm learning of all this as well" the maid said, giving a bow of her head, "ummm, perhaps I should go make some tea..." she said, attempting to excuse herself from the room. <br><br>"They don't have anything to do with it" the mimic asserted, "none of the staff do. We snuck into the inn a while back and have been hiding out. We're able to take the shape of any object and the slimes are, while dutiful hosts, not very bright" she explained, "So if nothing else please don't take anything out on the innkeepers, this was all our own doing"<br><br>"But yes, we haven't just been attacking people willy nilly, we're not bad guys. We've been making sure to only eat people who deserve it" she said, agreeing with Katra, before turning to Valna, "well, is it really any different than adventurers getting to decide who lives or dies when they go out and confront people on a quest? I'm sure you've killed at least one or two people without the full process of the law before" she offered in rebuttal, "We're not that different actually. We're also getting rid of evil and making the world safer... in our own way" she added, perhaps pushing it a bit. <br><br>"Hey, we didn't just plant ourselves in this room just for you guys" she quickly refuted, "First of all, how would we even know what rooms you were going to be assigned to? And on such short notice? Do you know how much set up it takes for us to switch places with a regular bed without getting noticed? And it's not like we could have left while you were all still in here. We didn't have much choice other than to stay put. We weren't planning to attack you at all"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>17-10-2022, 21:05:39</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 6/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Discern Realities: 3+4+1=8<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Katra paid very close attention to the words, trying to listen for any hints of deception.&nbsp; To Valna, she pointed out, "It does seem fair to note that they're sentient beings; normal mimics don't act like this.&nbsp; If they can just set up in a room, be the perfect disguise, listen for people to confess things to their friends, and nobody even knows, there you go."<br><br>Looking back to the mimics, Katra continued.&nbsp; "Here's what I'm thinking.&nbsp; For one, I have no idea how often you two need to eat.&nbsp; For two, as mentioned, I doubt you'll be welcome here at the inn much longer.&nbsp; We can try to ask for the head manager and plead your case, but I'm thinking law enforcement.&nbsp; There's plenty of espionage necessity, and you two would be perfect for being set up in a room and relaying everything back without being detected, or assassinations, or all kinds of such things."<br><br>To the others, she said, "I trust Carmilla, and she'll likely have a contact with someone who can help pass this along so that they can be, maybe not openly welcomed in society since I expect their existence is going to want to be kept secret, but accepted by other sentient beings who understand the nature of sentient mimics and can put these two to work.&nbsp; What do you all think?"<br><br>To Mercy and Grella, Katra expalined, "Carmilla is a countess we've worked with before.&nbsp; She's a vampire, but, it's not like we're not undead ourselves, and she doesn't really strike me as evil at all."<br><br>She also added to the mimics, "Oh, and sorry for hitting you with the blade.&nbsp; I didn't honestly expect to find you; I just felt better doing a check."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>17-10-2022, 21:30:30</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright"><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mimics</div><div class="spoiler_body"><strong>HP: </strong>15<br><br><strong>Damage:</strong> &nbsp;&nbsp;&nbsp;<br><br><strong>Armor:</strong><br><br><span class="bbc_u">Abilities</span><br><strong>Mimicry: </strong>It looks just like a treasure chest. But if you listen closely, you can hear its heartbeat. When you interact with a mimic unawares of its true nature, roll+DEX. On a 10+, you avoid the mimic's jaws. On a 7-9, you evade getting eaten and simply take damage. On a miss, you take no damage but the mimic stretches its elastic body and swallows you whole. When you're inside a mimic, take -1 forward from the mimic's digestive juices and don't get too comfortable. Mimics digest anything. When you try to escape a mimic, roll+CON. On a miss, the mimic deals damage to you and some of your stuff gets ruined. On a 10+, pick two. On a 7-9, pick one: <br>*You get out <br>*Deal your damage to the mimic <br>*None of your stuff is ruined.<br></div></div></div>(https://i.imgur.com/EnSLXzc.jpg)<br>(https://i.imgur.com/04v3SBA.jpg)<br></div><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">- Who's Where? -</div><div class="spoiler_body">Juro: Room 215<br>Valna: Room 215<br>Katra: Room 215<br>Mercy: Room 215<br>Grella: Room 215</div></div></div><br>The mimic nods along as Katra comes to her defense, however when she starts suggesting they leave and find other work she goes quiet, "Um, err, I don't think that's a good idea" she said, "I think we should maybe focus on talking with the staff and staying here?" she countered, seemingly not liking the idea of leaving the inn. That was when Katra noticed something, something...off. As she stared at the mimic, trying to discern if it was being truthful or not, she noticed it's mass would give little nervous twitches, but it wasn't the only thing twitching. It was subtle, incredibly so, neigh imperceptible, but glancing past the mimic's "head" Katra would swear she saw a spot on the wall that also twitched slightly, at the exact same time the mimic had. <br><br><hr><strong>Katra</strong> used Discern Realities and asks the question: "What here is not what it appears to be?"<br>The answer: This isn't an inn.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>17-10-2022, 21:59:59</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 6/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>There was a notable pause from Katra as she put the entire situation together, and then nodded.&nbsp; "Right," she said gently, perhaps a little afraid, and definitely doing her best to stay calm, focused, and collected rather than do everything that the natural inclination was to do in such a situation.<br><br>"Well, if the entire place is a mimic itself, that works in a similar but not incongruous way.&nbsp; I'd want to check with Carmilla on specifics, though, but I have some plans."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>18-10-2022, 00:02:12</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 9/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>-1 forward to next roll<br>Action: <br><hr><br>"You say that now, but when you run out of really bad guys will... you..." Valna had a whole thing about slippery slopes and how it might not be so wise to just let loose monsters who were so willing to eat people, at least until Katra mentioned one very important detail. "The... inn," she said, absentmindedly opening the window she had just slammed closed. "Haha. The... entire inn is a mimic... haha. And we're inside of..." And then, she was jumping out the window, fully intent on getting at least a few paces away before even thinking of stopping.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>18-10-2022, 00:36:27</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 12/9 <strong>Coin:</strong> 185<br><strong>Effects:</strong> +1 towards slime grills<br><strong>Action:</strong> <br><strong>Location:</strong> Room 215<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Confused by Katra's revelation, Juro watched her and the...femmimic with a raised brow until Valna announced it again. The thief hopped out the window and though he groaned and shook his head, Juro did not blame her. He turned back to Katra. "Carmilla?" he said, grimacing a little at the thought of trusting the vampire with a people-eating mimic house, however kindly she seemed to be in their brief time together. "We aren't considering leaving mimics to judge and eat people, right?" He looked at the mimic. "Why don't you work with Hostess and--Hostess!" he called as he noticed her trying to slip away. <br><br>He turned back to the mimic. "Don't eat people. The slimes can report criminals you find, and feed you already-dead things, like cow and bird meat as pay for your inn-ness. And for our help, you send word of important news and gossip that will help our guild grow."
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>18-10-2022, 03:19:07</strong>
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				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 17/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> +1 to find Mimic (Lore roll)<br><strong>Action:</strong> Damn dirty mimics!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>All of this hurt Grella’s brain. The hits she took hurt, but she’d survived worse before she died and she’d survive this. She was the last to sheath her sword, and felt like something of a passenger as she watched their little parley. She’d agreed with Valna that them being in the room they were meant for…that SHE was meant for, was cause enough to get back to chopping, but the mimic then put out the same point she’d made earlier, when she was foolishly quite sure there were no mimics around. She’d been right to assume they wouldn’t be planted for them, but so very very wrong on everything else. The biggest thing being that the entire inn wasn’t an inn. <br><br>That took some getting around…the inn was massive. It had sections, and rooms, and…and…it was all a mimic? What did that make the slimes? Were they mimics too? She’d stayed here and had a good time! What was going on here?! Valna took off, as fast as ever, but Grella was too upset to do anything but glare. “I spoke highly of this place the whole trip here…and this is what I’ve exposed my new friends to?” The explanation of other people before Grella had no real place in the Elc’s mind at the moment, but when Juro tried to get to the hostess, Grella waved her hand “I don’t care what they say, the slimes are probably mimics too! She said they had a shared memory, right?! So if they aren’t mimics, then this can’t be some coincidence!”<br><br>They were inside a mimic…Valna was right to leave, but the truth of it was things could have already gone very bad for them…for her, without Katra stepping in to talk. Besides, she didn’t feel like running. “This was supposed to be a relaxing day…” she sulked and went to a wall to lean on it. Place was a mimic? Fine, it can choose its spot, but she wasn’t going anywhere.<br>
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>18-10-2022, 06:34:58</strong>
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				<br><div class="floatright"><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mimics</div><div class="spoiler_body"><strong>HP: </strong>15<br><br><strong>Damage:</strong> &nbsp;&nbsp;&nbsp;<br><br><strong>Armor:</strong><br><br><span class="bbc_u">Abilities</span><br><strong>Mimicry: </strong>It looks just like a treasure chest. But if you listen closely, you can hear its heartbeat. When you interact with a mimic unawares of its true nature, roll+DEX. On a 10+, you avoid the mimic's jaws. On a 7-9, you evade getting eaten and simply take damage. On a miss, you take no damage but the mimic stretches its elastic body and swallows you whole. When you're inside a mimic, take -1 forward from the mimic's digestive juices and don't get too comfortable. Mimics digest anything. When you try to escape a mimic, roll+CON. On a miss, the mimic deals damage to you and some of your stuff gets ruined. On a 10+, pick two. On a 7-9, pick one: <br>*You get out <br>*Deal your damage to the mimic <br>*None of your stuff is ruined.<br></div></div></div>(https://i.imgur.com/tXeIowP.jpg)<br>(https://i.imgur.com/P6f5iBZ.jpg)<br><br></div><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">- Who's Where? -</div><div class="spoiler_body">Juro: Room 215<br>Valna: Room 215<br>Katra: Room 215<br>Mercy: Room 215<br>Grella: Room 215</div></div></div><br>"Wait don't!" the mimic exclaimed as Valna leapt from the window, though it was far too slow to do anything about it. In the blink of an eye the thief was gone. Not wanting a repeat of the crazy action, the window would suddenly slam closed again on it's own accord. That wasn't all, however, as part of the wall started to melt and drip over the window, sealing it shut and smoothing down until it looked like there had never been a window there at all. <br><br>"Oh no this is...I didn't...please just..." the mimic started to panic as it's attention was pulled between everyone's comments and accusations, until eventually the maid stepped forward, "I must apologize Masters. I've been trying to keep everything hidden from you until now, but it's become clear that all this confusion is only making everything worse." she said, bowing apologetically, "So if you would allow it, I'd like to explain myself in full before going forward" she said, however her voice didn't come from her own body, but the mimic's. Suddenly the feminine mimic shifted again, this time becoming not a bed or a bottle, but another slime maid, "The truth is there are no slimes, nor are there multiple mimics here. The Slimy Stop, and all of it's staff, are all one person....me" she explained, the two slime maids shifting slightly, looking mostly the same, but allowing their mimic traits to poke through more clearly than they had before. Suddenly the strange traits Juro had noticed and commented on earlier made a lot more sense. The reason they didn't have normal looking cores was because they weren't slimes at all. <br><br>"It all started a few years ago..." she started, a nostalgic look on both their faces, and the gang could swear they heard some kind of soft, wistful flashback music playing in the background, "I had been a hunter all my life, devouring stray animals, travelers, adventurers especially. I never really questioned my life, nor the things I did, I just followed my instincts. As I got bigger and smarter, I started to come up with more elaborate ways to lure in prey, and it almost became a game of sorts trying to figure out ways to one up myself. Eventually I came up with my most brilliant plan yet. If I wanted to draw in a large amount of prey, why not pose as an inn?" she said, smiling unconsciously, apparently still rather proud of the idea all things considered, "I put a lot of research and preparation into it, sneaking into other taverns to observe the ins and outs of the business. Once I was confident enough, I set up shop here, and I can proudly say my imitation of an entire building was spot on, even now I put a lot of thought into polishing all the little details. Though I did have one problem. I could become a building, but I didn't have any staff to actually serve customers with. I was able to split off smaller chunks of myself and move them independently, but I can't actually mimic a proper humanoid's appearance. The closest I could get was what you see now" she said, one of the slimy bodies doing a twirl to show off, "it's a rather poor imitation of a human, but as it turns out it <em>is</em> a pretty good imitation of a slime. That's how I came up with the concept for the "Slimy Stop", an inn run entirely by slime girls. That way I could run the inn all by myself, with my little extensions all working in plain sight, completely unquestioned" she said. As her explanation went on they could all see her getting more and more confident and eager. This was probably the first time she had told another soul about her scheme, and it was clear she was very proud of what she had achieved. <br><br>"When I first opened I was tempted to just start eating whoever wandered in, but I realized that was too short sighted. If I wanted to be effective I had to sell the idea that I was an actual inn that did good business, that way people would keep coming even if one or two people went missing here and there. So I planned to spend the first six months operating normally, building a reputation and lulling everyone into a false sense of security. However that's when everything went wrong, when I discovered that...that..." she said, building up tension, "That I love being an inn!" she announced, as though admitting something she had been bottling up for a long time, "I realized that serving guests, taking care of them after a long day on the road, keeping them safe and warm at night...it was all so much more peaceful and fulfilling than my life up until then. Not only that, but when I started actually talking with people, rather than just eating them right away, I discovered how fun it was to interact with others: playing games with them, hearing their interesting stories, being...intimate..." she blushed, looking at Grella, "And it only got worse as people started coming more and more often. Strangers became regulars, and regulars became friends, and the thought of eating any of them made my stomach crawl. So that's why I decided I didn't just want to pretend to be a proper inn, I wanted to become an inn for real, and not just any inn, the best inn in the entire world!"<br><br>However her enthusiasm died down considerably as she got closer and closer to the present, "That's how things were supposed to be at least, until recently...I just want to make it clear, after I resolved to become a true inn I never intended to eat anyone ever again, and I was able to get by without a single incident for several years. After the first few months I realized that acting as an inn was actually a sustainable life style. While I wasn't eating full sized people any more, I could eat their food scraps, their garbage, their, uh, <em>various secretions</em>" she said, harkening back to the spa service she had given Valna, absorbing her sweat, skin cells, and even her pussy juices for nutrients, "Obviously one person couldn't provide enough trace nutrients for someone my size, but with hundreds of customers coming through every month? I was more than capable of sustaining myself with some harmless skimming" she explained, trying not to go into <em>too much</em> detail on what it all entailed, but needless to say nothing went to waste, "I was content, happy, sure I may have felt the odd craving here and there, but I was able to stay well fed enough that I was never truly tempted. That was, at least, until <em>he</em> showed up..." she muttered darkly.<br><br><br><hr><div class="floatright">(https://i.imgur.com/qJsz4CI.jpg)</div>VALNA<br><br>Valna had launched herself out of the window, escaping both the mimics' clutches and the long exposition that followed. However for as commendable as it was to make such a split second decision, that didn't necessarily make it a smart one, considering the window she jumped out of was on the second floor of a rather tall building. Fortunately Valna was as swift and nimble as a cat, and was already prepared to get her feet under her and absorb the impact of the fall. Unfortunately the trajectory of her fall sent her through a nearby tree, her body dropping through the branches before the back of her armor snagged on one of them, leaving her hanging awkwardly, "Master Valna wait!" a familiar voice called out as a nearby window was thrown open. It was the maid from before, the one who had given her the spa treatment, or at least it looked like her, "Please don't jump like that, it's dangerous. Please just come back inside. I promise you aren't in any danger. I'm not going to hurt you" she assured, and as she did a thick tentacle would extend out from the side of the inn, trying to reach out for her. <br><br><hr><strong>Valna</strong> used Defy Danger to leap from the window, but got snagged on the way down and is faced with a hard choice if she wants to escape.<br>-Slip out of her armor to drop the rest of the way down, losing her top in the process.<br>-Use a dagger on the branch to cut herself free, leading to a damaging (though not serious) fall. <br>-Allow the mimic to grab her and pull her to "safety".
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>18-10-2022, 18:26:13</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 6/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>During all the chaos, Katra remained calm and took a seat, waiting until everyone else was done talking before she continued.&nbsp; It was definitely a mistake on her part, but, well, she was still learning a lot.&nbsp; Once she knew the inn was sentient, the rest fell very easily into place.<br><br>Looking to Juro, she said, "I think Carmilla is trustworthy because she didn't really try for bloodthirsty revenge even when she had the opportunity.&nbsp; She's far less engaged in politics when most would be but still has the capacity to handle something like this.&nbsp; Failing that, she may know someone who's even more trustworthy across the board, but I can understand the concept that we should have a third party humanoid to play judge.&nbsp; It can be hard to remain fully impartial when you get a positive benefit from eating someone; in this case, how tasty they are."<br><br>Katra gave Grella a smile of reassurance.&nbsp; "You didn't know.&nbsp; It's a very unusual situation, but, well, we don't get as many destroy-monsters-and-no-worries gigs as perhaps I'd like.&nbsp; That's part of why I hope to go back and deal with the corn monster; it should at least be fun.&nbsp; But, we'll have to wait until after my duel for that, looks like."<br><br>Looking back to the incarnation of the mimic, Katra continued, "I think you can agree that having a humanoid who can leave the inn, provide advertisement, give you justification for your upgrades, maintain your secret outside of the inn, and all such would be mutually beneficial in making the decision.&nbsp; The hard part, as a time-honored truth that other sentient beings have learned, is that power corrupts.&nbsp; People are delicious, so that's going to make you want to err on the side of devouring, more and more as time goes on.&nbsp; What can help with that is a counselor, someone you can talk to when you're conflicted and it seems difficult to tell if they're worthy of being eaten.&nbsp; It's not that being a mimic makes you unable to judge; humans, elves, and any other being will have the same problems when they get rewarded for killing in some way."<br><br>Looking back to Juro, she said, "Let me ask this.&nbsp; If you don't think Carmilla is the right person for it, do you think she'd be able to point us in the right direction, if we just explain that we're looking for a counselor to judge life and death and someone with some political influence to move the needle when necessary?&nbsp; She might be offended by the ask, but she knows the players of Wyrmfell well enough to know who would be best suited, and it's hard to judge one's own heart to know if they're up for it."&nbsp; Katra was up for other suggestions if he or others had any.<br><br>She also added to the mimic, "I should also ask your pronouns.&nbsp; I realize you can be whatever you want to be; is female your preference?"
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>19-10-2022, 02:00:00</strong>
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				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 9/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>As Valna hung outside the window, suspended only by her armour, Valna questioned her life's choices. Well, not outside the window, exactly, as there was no longer a window where she had gone through. A mimic inn. That seemed... absurd. But, well, note the lack of windows and, well, the tentacle that now was reaching out to her. It would have been more than enough to spook her, if it hadn't been for the maid calling out to her. The one who had given her the massage. She... well, felt like she could trust her. If nothing else, because she'd been at her mercy as she told her about the investigation. Of course, she might not have felt like that if she'd been able to see everything she was now revealing of herself, still hidden below the windowsill. "It's not you I'm worried about!" the thief called out, but she let herself be calmly taken away. Or, at least, as calmly as one could be when brought by a huge tentacle into a giant mimic.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>21-10-2022, 21:48:26</strong>
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				<div class="floatright">(https://i.imgur.com/qJsz4CI.jpg)</div>VALNA<br><br>Gently the tentacle coiled itself around Valna's waist, the tip extending out to undo the snag her armor was caught on. With similar gentleness the writhing appendage carried the thief back over to the lower story window where the slime awaited her. Once she was close enough the maid would throw her arms around her and pull her inside, setting her down gently, "Master are you alright Please don't do something like that again, you could get seriously hurt" the slime girl admonished, even as she hugged Valna protectively into her gooey bosom, "I told you I don't want to hurt you. You are a treasured guest. Please don't feel the need to run away, you are perfectly safe here" she tried her best to assure her, her voice a little shaky. It was clear that Valna's near suicidal leap had spooked her a lot. 
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>22-10-2022, 00:20:35</strong>
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				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 9/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"Pft! I'm sturdier and more agile than..." Valna started, but then finally got a look at the rest of the maid's now revealed body. "What happened to you? Are you alright?" she ask with... concern. Surprising even her. She wasn't afraid, strangely enough. Something about the slime girls tone seemed to make her trust her. Or maybe it was because of the massage earlier. Or maybe just being pressed against her gooey bosom. "Is this whole place really a mimic?" she asked, too. "And... you're ok with that?"
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>22-10-2022, 05:56:55</strong>
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				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 12/9 <strong>Coin:</strong> 185<br><strong>Effects:</strong> +1 towards slime grills<br><strong>Action:</strong> Discern Realities: 9<br><strong>Location:</strong> Room 215<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>For a time, Juro found himself swept up in the mimic's tale of finding its dream. Then, Katra continued to talk plans. And judges and executions. His gaze snapped to hers, eyes squinting. "I left the Wastes to get away from talks of who eats who." He tilted and ear toward the mimic. "Hostess--or Housestess--doesn't need to eat people to live. That problem's already solved, without us staining our souls with participation."<br><br>He then turned back to Housestess. "Who is the <em>'he'</em> you spoke of?" As she answered, her would watch the 'slime's' face closely, only breaking to keep his senses open to minor shifts within the greater mimic itself. He'd need to know if the mimic was lying, and what might set her off.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>23-10-2022, 03:58:32</strong>
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				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 17/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> +1 to find Mimic (Lore roll)<br><strong>Action:</strong> Damn dirty mimics!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>The Elc chuckled as the room changed to take away the window. She didn’t see the point, since everyone else other than Valna hadn’t made that move, but she supposed that it was better safe than sorry. Unfortunately it also meant that no one would be able to tell if she made it or not. While she wasn’t exactly on complete team terms with everyone, the thought that they were all basically zombies didn’t make her especially concerned for her safety. As far as she was lead to believe, if they managed to get out of there, they could just collect her body and bring her back to the employer. <br><br>She listened to the story, nodding to Katra for her attempt to not make her feel so bad, but later smiling despite herself as the mimic in slime form spoke of being intimate with guests and gave her a little look. It made her remember the reaction from the hostess as they entered originally. Apparently, she had left an impression, and upon realizing that, she’d taken her own turn to blush. Of what she could remember, it was a good time. Considering it was had before she died, it was a good reminder as to why she was interested in continuing to live, even if it was only to serve her employer.<br><br>Her thoughts to the mysterious ‘he’ were the same as Juro’s. She assumed that the mimic had run into someone who was just not a good guy, and figured it was easier to eliminate them. Grella couldn’t be upset about that. Most of her problems disappeared when things got killed as well. She wasn’t much for discerning, but the story seemed too elaborate to be a lie…like, if it was lying, it was choosing a really bad lie to have to live in. It didn’t make sense. She threw Juro a thought&nbsp; while leaning <em>’Careful…pressing is fine, but we’re inside and we may not want to push too hard.’</em> <br>
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>23-10-2022, 16:50:44</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 6/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>"'He' was an absolute dirtbag, the kind of person that anyone would think deserves to be killed," Katra explained.&nbsp; "That's why the only people who have been killed so far have been known to be evil.&nbsp; That's how it starts."<br><br>Katra first reached up with intent to summon her weapon in demonstration, but given that they were still in a difficult situation, she stopped herself and just took off her gauntlets.&nbsp; "Pacifism is a choice, but it's an egregiously unfair one for adventurers like us to expect of anyone else."<br><br>However, his words did have the ring of truth, and she considered for a bit before shifting the situation, taking several moments to ponder.<br><br>"Hostess, you've already mentioned that you can survive without eating people.&nbsp; Let me ask this: what if we were to set things up with the law enforcement of Wyrmfell so that you're regularly visited by one of their number, perhaps even setting up some regular business arrangement.&nbsp; While they're there, one of your slime incarnations can inform whichever guard comes to visit about the various evildoers that you've learned about.&nbsp; That way, you don't have to take matters into your own jaws, the deaths won't draw undue attention to your establishment, and my companions will be satisfied that you aren't eating people at all.&nbsp; At worst, evildoers might suspect that the slimes are eavesdropping, and at best, you'll be able to assist them in capturing and destroying dangerous wanted individuals that already have bounties on them, while leaving the guards to claim credit and split the bounty with you."
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>23-10-2022, 19:49:37</strong>
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				<br><div class="floatright"><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mimics</div><div class="spoiler_body"><strong>HP: </strong>15<br><br><strong>Damage:</strong> &nbsp;&nbsp;&nbsp;<br><br><strong>Armor:</strong><br><br><span class="bbc_u">Abilities</span><br><strong>Mimicry: </strong>It looks just like a treasure chest. But if you listen closely, you can hear its heartbeat. When you interact with a mimic unawares of its true nature, roll+DEX. On a 10+, you avoid the mimic's jaws. On a 7-9, you evade getting eaten and simply take damage. On a miss, you take no damage but the mimic stretches its elastic body and swallows you whole. When you're inside a mimic, take -1 forward from the mimic's digestive juices and don't get too comfortable. Mimics digest anything. When you try to escape a mimic, roll+CON. On a miss, the mimic deals damage to you and some of your stuff gets ruined. On a 10+, pick two. On a 7-9, pick one: <br>*You get out <br>*Deal your damage to the mimic <br>*None of your stuff is ruined.<br></div></div></div>(https://i.imgur.com/tXeIowP.jpg)(https://i.imgur.com/P6f5iBZ.jpg)<br><br></div><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">- Who's Where? -</div><div class="spoiler_body">Juro: Room 215<br>Valna: Kitchen<br>Katra: Room 215<br>Mercy: Room 215<br>Grella: Room 215</div></div></div><br>"Oh, "she" is fine. And feel free to call me Slimy Stop, or just "S" for short if you'd like" the mimic said with a smile, seeming to literally identify as the inn itself, "And to answer your question, he was a merchant. He boasted his grand plan to make it big by venturing into the Orisian Empire and joining the elven slave trade. Said he wanted to establish some kind of secret supply line to traffic elves from Wyrmfell back into Jo'dariel" <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">Jo'dariel (https://i.imgur.com/BGdd620.jpg) is the city that used to be the capital of the elven kingdom before the orc invasion. After taking over the orcs made it the capital of the Orisian Empire, and opted to keep the name and much of it's history intact, as if the entire city is a trophy.<br><br>While slavery is illegal in Lyse, it is practiced in the Orisian Empire, though specifically with elves only. For the sake of maintaining peace between nations, the ownership of elven slaves is begrudgingly tolerated when members of the Empire visit Lyse, so long as they have proper paperwork. However any citizens of Lyse trying to participate in the slave trade, unless explicitly to free someone of ownership, is highly illegal, and as such is considered a black market trade.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">Technically elven citizens of free nations are protected from being enslaved when they enter the Orisian Empire, and trying to enslave a foreign citizen carries a heavy penalty. However actual enforcement of this regulation is extremely loose, and there are many who see the enslavement of foreigners as "reclaiming" property that rightfully belongs to the Empire. As such elves trafficked from other nations are highly coveted and fetch a high price on the black market, making it a temptingly lucrative business for especially dubious slavers. It is highly advised that any elf visiting the Empire is escorted by a group of non-elves at all times.</div></div> she explained, "I couldn't believe that someone from our queendom would be willing to do such a thing, kidnapping innocent people and selling them into slavery. There's no way I could just sit by and let that happen. He completely deserved it!...<span style="font-size: 6pt;" class="bbc_size">plus he was rather plump and juicy</span>..." she added under her breath. <br><br><br>Her expression started to shift as Katra kept talking about getting authorities involved, and having to report to said authorities. Juro could tell plainly that she wasn't enthused by the idea at all, "U-Ummm, well...I was actually hoping we could avoid getting the authorities involved in this..." she said, glancing away awkwardly, realizing it might be a hard sell given what they knew now, "Like I said, I promise from the bottom of my heart that I won't ever eat anyone again. I really mean it!" she said, clearly not trusting that authorities would be willing to work with a giant mimic, "I can tip off the guard when evil doers stay at the inn, but I don't have to actually tell them about myself do I? That just seems like an unnecessary complication. I really just want to go back to having a quiet life" she pleaded. <br><br>"Also, if you were willing to just drop all of this I could...umm...make it worth your while?" she said with a sheepish smile, "You could stay here for free whenever you'd like, <em>full services</em> included" she said, looking to Grella in particular when she said "full services". <br><hr><strong>Juro</strong> uses Discern Realities and asks "What should I be on the lookout for?"<br>A: Slimy Stop seems to be <em>very much</em> against getting involved with the authorities, and is getting steadily more anxious the more Katra pushes for it. You don't get the sense that she'll get violent over it, she seems genuinely pacifistic in regards to the party, but it's clear it will take considerable effort to convince her to make any kind of deal that involves exposing herself or working for the queendom in an official capacity. <br><br><hr><br><div class="floatright">(https://i.imgur.com/qJsz4CI.jpg)(https://i.imgur.com/8zGpjlf.gif)</div>VALNA<br><br>"I'm perfectly ok, this is...me..." she admitted sheepishly to Valna, "And yes, everything in the Inn is apart of <em>me</em>" she said, emphasizing "me". She let go of Valna and straightened herself up, sliding back a few steps before shifting into the same humanoid mimic form the bottle mimic had transformed into earlier, hoping it would get across what she meant. She quickly shifted back into her maid form, giving the girl and sheepish and apologetic smile, "I'm sorry for deceiving you, but I really mean you no harm master" she insisted again, "Perhaps you need a moment to relax and calmly process everything. Here, how about I make you something to eat?" she said, motioning to the room, calling attention to the fact they were currently inside the Inn's kitchen. She could see slime maids flooding in and out, grabbing trays of food and drink. At the center of the kitchen was a particularly active slime, hands and tendrils busy at work manning all the stoves and grills by herself, cooking, pouring, and washing dishes all on her own. It was truly a sight to see, even if Valna probably didn't want to think about food at the moment given what she was standing inside. 
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>24-10-2022, 01:56:36</strong>
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				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 9/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>"So... all the questions I asked you before...?" Valna sighed. "Just my luck, I try to be subtle and I end up asking the murderer herself." She dropped herself onto a chair. "Is this you, too?" she asked, knocking on it a couple of times. "So, it must have been clear I was looking into this murder, you could have eaten me any time I liked, so... why didn't you? I mean, even if you let me go, I could still run off and just tell everyone about you. Of course, I've never heard of a mimic so, well, big, but I'm pretty sure an army could still give you trouble, but here you are, cooking me some eggs. So... what's up? What going on here?"
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>24-10-2022, 02:50:20</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 7/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Spout Lore: 2d6 (3, 1) + 2<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Based on Katra's expression, she had absolutely no idea what Jo'dariel was, but the words "slave trade" handled it nicely.<br><br>When the Miminn showed great distress about having law enforcement, Katra let it go.&nbsp; "Yeah, the way I see it, you haven't really done anything wrong, so if you don't want law enforcement involved, that's fine.&nbsp; If you want to just have one of your slime incarnations tell the guards about things, and they ask questions about how you know, and you're sure about the intel but can't reveal how you know," a finger circled around to point out the group of adventurers, "you can tell them that it's a tip from the Second Chance Club.&nbsp; Adventurers do all sorts of weird things and don't always have the opportunity to talk with law enforcement ourselves.&nbsp; Likewise, that's where to reach out if you need us for anything."<br><br>She looked to the others to see if the matter was pretty settled.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>24-10-2022, 19:09:19</strong>
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				<div class="floatright">(https://i.imgur.com/GVpIMi4.jpg)(https://i.imgur.com/8zGpjlf.gif)</div>VALNA<br><br>"Sorry..." she said with a meek, pleading smile when Valna remarked that she had been tricked into interviewing the culprit all along, "I did my best to answer as honestly as a could...given the circumstances..." she claimed. Obviously she had lied about how the people had gone missing, but the actual background on the victims had been true. As far as she says, of course. <br><br>"Yes, that's also me as well" she said, however her voice didn't come from the maid's mouth, but from beneath her, her ass able to feel the light vibrations as the chair itself spoke to her. Suddenly a tendril would extend out from the seat, reaching up between the thief's legs to give her a wave. And then in a move that the maid probably thought would be comforting, for some reason, all the other appliances and furniture in the room also extended out gooey tentacles and waved to her. <br><br>When Valna questioned why she hadn't eaten her to cover up the investigation, the maid slithered close and "knelt" down in front of the thief, placing a hand on her lap, "I would never do such a thing master" she told her, "I only ate those people because they were bad. They were cruel, despicable bastards who shouldn't have been missed. I wouldn't do something like that to an innocent person, that would make me just as evil as them" she explained, seeming to have a sense of justice, even if a bit twisted, "Obviously I didn't want you to find me out, but that wouldn't justify doing anything to hurt you all" she added, preferring subterfuge to direct confrontation. <br><br>Just then the cooking slime would slide over a slice of what appeared to be some kind of cheesecake, "Would you care for a bite? I assure you the food itself is all normal. Actually being so close to the farms around here it's all incredibly fresh and delicious" she promised, offering to feed her a piece. Though in her hospitality she had conveniently skipped over the matter of Valna potentially sicking the army on her. 
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>24-10-2022, 22:28:22</strong>
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				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 12/9 <strong>Coin:</strong> 185<br><strong>Effects:</strong> +1 towards slime grills<br><strong>Action:</strong> <br><strong>Location:</strong> Room 215<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Grella's warning was met with a shared sentiment. Wordless. Understood. So much simpler than communicating out loud.<br><br>Speaking of speaking, the mimic, S, had some explaining to do. He listened to her words, cautious of the pain points of this conversation and steering clear of them. They could be resurrected if they died but it required pieces of their bodies to be left behind. Or, maybe not. He wouldn't be testing that theory today.<br><br>After Katra's suggestion, Juro nodded, glad to finally be in agreement with her. "You'll be a hidden hero, helping while living a quiet life. No one to disturb the peace you found. And we'd gain enough reputation to want to keep you safe. And perks, at that."
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>24-10-2022, 23:53:21</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 9/9<br>Effects: +1 forward to explore lamp ruins/identify lamp<br>Action: <br><hr><br>Having everything in the room wave at Valna was far from reassuring to her, though she tried her best not to show it. "Doesn't it hurt you, to cook on yourself?" she asked, opening her mouth to let the slime put the piece of cake in it. "You enjoyed it, though, right?" she asked. "It's not like I'm going to miss them or anything, but if you like it too much, maybe it won't need to be quite as bad a person the next time around. And then maybe you'll think it's ok to eat people you think won't be missed. And soon, well, soon, you'll just start making excuses." She sighed and took a fork, looking at it suspiciously and very carefully. She shrugged and took another piece of cake. "You've been... well, a pretty decent host, I have to admit, but eating people is your nature. If you let it happen, it's just going to keep happening more. "She shook her head. "You need to stop that. Stop and let someone else handle it. And besides, you'd prefer to keep a low profile, right? The fact that we're here shows that what you've been doing isn't working. Even if... you know..." She looked around the room with worry. "There's just going to be more after us. And you might not get so lucky next time. And you can't keep getting lucky forever either."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>30-10-2022, 00:07:08</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright"><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mimics</div><div class="spoiler_body"><strong>HP: </strong>15<br><br><strong>Damage:</strong> &nbsp;&nbsp;&nbsp;<br><br><strong>Armor:</strong><br><br><span class="bbc_u">Abilities</span><br><strong>Mimicry: </strong>It looks just like a treasure chest. But if you listen closely, you can hear its heartbeat. When you interact with a mimic unawares of its true nature, roll+DEX. On a 10+, you avoid the mimic's jaws. On a 7-9, you evade getting eaten and simply take damage. On a miss, you take no damage but the mimic stretches its elastic body and swallows you whole. When you're inside a mimic, take -1 forward from the mimic's digestive juices and don't get too comfortable. Mimics digest anything. When you try to escape a mimic, roll+CON. On a miss, the mimic deals damage to you and some of your stuff gets ruined. On a 10+, pick two. On a 7-9, pick one: <br>*You get out <br>*Deal your damage to the mimic <br>*None of your stuff is ruined.<br></div></div></div>(https://i.imgur.com/tXeIowP.jpg)(https://i.imgur.com/P6f5iBZ.jpg)<br><br></div><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">- Who's Where? -</div><div class="spoiler_body">Juro: Room 215<br>Valna: Kitchen<br>Katra: Room 215<br>Mercy: Room 215<br>Grella: Room 215</div></div></div><br>A wave of relief washes over S as they agreed to drop the authorities angle. It was almost as if the room itself let out a relieved sigh, "Thank you so much masters!" the two maids said with a bow, "We'll make sure to keep a look out for troublemakers without getting directly involved. You have my word on that" she promised with a smile.<br><br>"It was Second Chance Club right? Hmm, so you weren't sent by the Adventurer's Guild then? That's even more of a relief" she mused, happy to have all of this peaceful swept under the rug, "Well consider this inn an official sponsor for your club. If you ever have need of a hideout in this area I'll be sure to take care of you" she offered, seemingly going all in now, "Oh and speaking of taking care, you haven't eaten yet have you? Why don't you all relax in the main room and I can get you a well earned meal for your successful quest"<br><br><br><br><br><br><br><br><hr><br><div class="floatright">(https://i.imgur.com/GVpIMi4.jpg)(https://i.imgur.com/8zGpjlf.gif)</div>VALNA<br><br>"Hmmm?" the slime gave a confused look as she asked about it hurting to cook with herself, before glancing down at the frying pan and realizing what she meant, "Oh no it's perfectly fine. One of the abilities of an advanced mimic like me is being able to take on the properties of the materials I'm imitating, to an extent. I couldn't make my entire body super hard and heat resistant, but for as something as small as a frying pan I can become just as tough as real metal" she explained with a proud grin on her faces, clearly enjoying the opportunity to boast a little. <br><br>The false slimes let out tiny gasps as Valna claimed they would just keep eating people with lesser and lesser justification, "Master that's absolutely untrue" she rebutted, "I understand what you're getting at, but I think it's a bit harsh to make those kinds of assumptions. I'm not some kind of monster looking for excuses to hurt people" she denied wholeheartedly, "Anyways, as I told your friends I have no intention of eating anyone ever again. I just want this whole ordeal to be over with so things can get back to normal. You have my word that I won't hurt another soul for as long as I live" she promised, scooping up some berries with the spoon that Valna would have sworn was a fork moments ago, offering her another bite. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>30-10-2022, 01:29:15</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 9/9<br>Action: <br><hr><br>Valna took another bite from the spoon. It was unfair how well this mimic could cook. "Well, alright, then, I guess. As long as you don't hurt anyone else, I guess I can promise not to tell anyone either. But if you do, I'll just have to, you understand?" She sighed I don't even know if I'm being too hard on you or not enough. I'm not usually the kind of person who think of things before doing them. I think you've noticed." She gestured towards the window. "Usually, I'd just go with my instincts, but they're all over the place, too. You're both one of the nicest people I've met and the most dangerous thing I've ever seen, the cutest and the most terrifying." She nodded. "And you're speaking to my friends and to me at the same time and cooking and doing all... this." She gestured around. "So I guess you're pretty smart, too."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>30-10-2022, 02:29:22</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 12/9 <strong>Coin:</strong> 185<br><strong>Effects:</strong> +1 towards slime grills<br><strong>Action:</strong> <br><strong>Location:</strong> Room 215<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro nodded without much thought. "Sounds good to me. I hope we won't be in need of hiding out." He let the thought go as easily as those preceding it as a meal was mentioned. "Right, people need food," he reminded himself, eyeing the practically starved newcomers in their group. Pastries weren't exactly the most filling meal after a resurrection. He'd heard enough from his allies' stomachs to tell him how hungry the process made them. "We could eat."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>30-10-2022, 02:32:53</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 17/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> +1 to find Mimic (Lore roll)<br><strong>Action:</strong> Damn dirty mimics!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>Grella was more than aware of the differing views on freefolk elves. Her family, having wholeheartedly taken part in the opening raid and its rule of its surviving citizens, was not one to toss stones while residing in glass houses, but the idea was that Jo'dariel was theirs by right of conquest, and that other elves were not an extension of that victory. If they were so inclined, they could match and complete the set, as it were, but it seemed foolish to throw what they’ve worked and bled for just to have a larger part of the pie. As such, it was a normal thing for her to accompany visiting dignitaries. It was boring, but it was interesting to see someone who looked much like her, but then didn’t.<br><br>And if she kept her ears open, she’d hear stories of the outside world. That was the best.<br><br>“I’ll not cry over people like that…well…I might cry over the bounty that can’t be collected, but that’s about it.” Grella was already over it, especially now that their host was offering to really make a night of it “I don’t know about anyone else, but this sounds like an agreement has been made and full services offered as compensation for closed mouths. I, for one, am more than happy to not interrupt a hard working mimic who has taken good enough care of most of their guests.” She looked at Katra and chuckled “Doesn’t mean I condone the eating…just means I don’t care. But the house appears to have learned its lesson.” She patted the wall for effect and chuckled. Whole damn house was a mimic…by the goddess’ grace.<br><br>She chuckled at Juro and shrugged “hiding…extended break, whatever. You know…I haven’t been in the group for long, but it’s nice being called the Second Chance Club and actually giving someone a second chance.” Grella pushed off the wall and headed for the door before suddenly stopping “Hey…you know, if you can split a piece off to stay at our headquarters, would that make it so that you can tell us if someone comes through that we could maybe deliver for you? It keeps you from having to get directly involved, and we get a few credits to keep our boss happy. Better yet, no one else has to know about it…well, except the boss, but I’m sure she wouldn’t mind as long as it contains profit.”<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>01-11-2022, 02:32:27</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 7/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>"Actually not sure who hired us," Katra admitted.&nbsp; "But yes, we're the Second Chance Club."<br><br>The mention of the official smile got a smile.&nbsp; "Cass'andra's going to love that."<br><br>The mention of a meal likewise got a nod.&nbsp; "Wouldn't mind eating.&nbsp; Fair warning I'm better off either not drinking at all or going through so much that it tends to be seriously expensive to get me drunk."&nbsp; However, she was more than happy to follow with.<br><br>Grella's idea of splitting off a piece got a smile.&nbsp; Katra was pretty sure it didn't work that way by her expression, but she also accepted that she might be wrong, and would let Hostess give confirmation.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>03-11-2022, 21:04:51</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright"><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mimics</div><div class="spoiler_body"><strong>HP: </strong>15<br><br><strong>Damage:</strong> &nbsp;&nbsp;&nbsp;<br><br><strong>Armor:</strong><br><br><span class="bbc_u">Abilities</span><br><strong>Mimicry: </strong>It looks just like a treasure chest. But if you listen closely, you can hear its heartbeat. When you interact with a mimic unawares of its true nature, roll+DEX. On a 10+, you avoid the mimic's jaws. On a 7-9, you evade getting eaten and simply take damage. On a miss, you take no damage but the mimic stretches its elastic body and swallows you whole. When you're inside a mimic, take -1 forward from the mimic's digestive juices and don't get too comfortable. Mimics digest anything. When you try to escape a mimic, roll+CON. On a miss, the mimic deals damage to you and some of your stuff gets ruined. On a 10+, pick two. On a 7-9, pick one: <br>*You get out <br>*Deal your damage to the mimic <br>*None of your stuff is ruined.<br></div></div></div>(https://i.imgur.com/tXeIowP.jpg)(https://i.imgur.com/P6f5iBZ.jpg)<br><br></div><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">- Who's Where? -</div><div class="spoiler_body">Juro: Room 215<br>Valna: Kitchen<br>Katra: Room 215<br>Mercy: Room 215<br>Grella: Room 215</div></div></div><br>S gave a beaming smile to the party, and Grella would swear she heard a light purr when she patted the wall, "Thank you all so very much for your understanding" she cooed, "And don't worry, I'll make sure you're all full to bursting, and if master wishes some joyful inebriation then consider the cost no concern" she added to Katra with a wink, willing to fill her with booze by the gallon if she wanted. <br><br>When Grella brought up the idea of splitting off a piece of her to act as a form of communication, a lantern seemed to light over her head, "Ah, that's not a bad idea at all master" she said, "It does take a bit of extra energy, but I am able to split pieces of myself entirely and spread out over quite the distance. I've never made an exact measurement of it, but I believe I'd be able to stretch to Wyrmfell no problem. And also..." she said, both of her maid bodies blushing and bashfully tapping their fingers together, "It doesn't <em>have</em> to just be for your office. I could also split off a piece to accompany you directly. That way I could relay messages directly back to your headquarters" she suggested, "I mean, I love being an inn, but part of me has always been curious what it'd be like to actually be an adventurer, rather than just eating them" she said, a bit embarrassed to admit she wanted to imitate her food, "And it's not just communication, I could help you in more direct ways too!" she said. <br><br>Suddenly one of the slime maids started to morph again, compressing down into the shape of a <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">sword</div><div class="spoiler_body">(https://i.imgur.com/3081tkK.jpg)</div></div>. The other maid grabbed the weapon and began modeling it for them. From every angle it appeared to be just a regular, if not ornate, weapon. However in an instant the blade shifted to reveal it's true nature, the blade turning into a long, barbed tongue, one of the eyes on the hilt winking at them, "See? and not only that..." the mimic again shifted, this time becoming a full standing <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">suit of armor</div><div class="spoiler_body">(https://i.imgur.com/3bHd58H.jpg)</div></div>, "Whether it's offense or defense I could help protect you"<br><br><hr><br><div class="floatright">(https://i.imgur.com/GVpIMi4.jpg)(https://i.imgur.com/8zGpjlf.gif)</div>VALNA<br><br>The maid gave a cute little giggle when Valna called her both nice and dangerous, cute and terrifying, "Oh please master, there's no need for flattery" she cooed, apparently taking both sides as a compliment, "And indeed I am pretty smart. It definitely helps that I've eaten plenty of wizards and alchemists in the past. They're good brain food" she claimed with pride, showing a perhaps-worrying lack of shame or regret in boasting about the quality of people's she's eaten, "speaking of food, your friends are about to gather in the common room for a late lunch, would you care to join them?" she asked, as the cooking slime in the background suddenly went into double time, chopping up big hearty chunks of meat and throwing them on the spit in anticipation of an orcish appetite. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>03-11-2022, 23:43:59</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 9/9<br>Action: <br><hr><br>"So you're not going to keep feeding me?" Valna teased, trying to ignore the comment about the wizards. She'd decided to trust the inn/maid/woman and that meant not thinking too deeply about what seemed to be an... unfortunate past. "Alright, just lead me, then?" she said. "And maybe we'll have a bit of a private chat later?" It was almost like she couldn't help it. Was was it with her and dangerous women? Well, true, if she wasn't partial to danger, she wouldn't have been in her particular occupation. Or died in it, for that matter.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>04-11-2022, 20:19:50</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 17/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> +1 to find Mimic (Lore roll)<br><strong>Action:</strong> Well well…things are looking up!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>She was a little unsure as to whether or not her idea made sense, but she smiled when the slime seemed to agree with her. But her eyebrows went up when she talked about being able to accompany them! The idea was…well, it was probably the best thing she’s seen yet! Standing up, she took a few steps to the slime as she was showcasing the weapon, then took a step back with it transformed! Laughing more at herself, she got closer again, impressed with the ability to turn into armor or a weapon. “Sword…I like the sword…” seeming to remember that she was around other people, she smiled and chuckled. “Uhhh, you know…if nobody else wants it. Seems fun…”<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>04-11-2022, 22:22:44</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 7/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Katra at first looked between the group, not surprised in the least as Grella jumped at the opportunity, and she offered, "So, I can't speak directly for Grella, but I can offer ideas.&nbsp; Grella has mentioned before about an oversized club that she used to wield that had many teeth.&nbsp; You may be able to go with something for that, and you might even have a more wild and epic method for handling things.&nbsp; Allow me to demonstrate."<br><br>With her gloves removed and using her off-hand to show she intends no threat, her movements slow and measured, Katra summoned up something cyan that looked at first like an oversized club, but that changed at the hilt and was covered with row after row of grinding maws and gnashing teeth.&nbsp; It was a rather horrifying weapon, but then, that was the entire point.&nbsp; Katra gave Grella a smile suggesting that Katra expected Grella would love the idea before discorporating the weapon.<br><br>Edit:<br><br>Then Katra noticed that the sword was already kind of like that, and got a little sheepish, adding, "Never mind."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>07-11-2022, 04:11:27</strong>
			</dt>
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				<br><div class="floatright"><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mimics</div><div class="spoiler_body"><strong>HP: </strong>15<br><br><strong>Damage:</strong> &nbsp;&nbsp;&nbsp;<br><br><strong>Armor:</strong><br><br><span class="bbc_u">Abilities</span><br><strong>Mimicry: </strong>It looks just like a treasure chest. But if you listen closely, you can hear its heartbeat. When you interact with a mimic unawares of its true nature, roll+DEX. On a 10+, you avoid the mimic's jaws. On a 7-9, you evade getting eaten and simply take damage. On a miss, you take no damage but the mimic stretches its elastic body and swallows you whole. When you're inside a mimic, take -1 forward from the mimic's digestive juices and don't get too comfortable. Mimics digest anything. When you try to escape a mimic, roll+CON. On a miss, the mimic deals damage to you and some of your stuff gets ruined. On a 10+, pick two. On a 7-9, pick one: <br>*You get out <br>*Deal your damage to the mimic <br>*None of your stuff is ruined.<br></div></div></div>(https://i.imgur.com/P6f5iBZ.jpg)(https://i.imgur.com/GVpIMi4.jpg)<br><br></div><br>S nodded along with Katra's demonstration, "Ooo that's smart! That way I could take a bite out of whoever you're swinging at. I'd get a little pick-me-up mid-fight, and I could even share some of the extra nutrients too if you'd like" she said, getting pretty into the idea. Surely they wouldn't mind her getting a quick snack if they were going to kill that person with their weapons anyways. When Grella approached the mimicy armor, S didn't hesitate to take the elc's hand in a firm shake. However as she did the metal gauntlet would shift into a hilt right there in Grella's hand, with the rest of her following suit and transforming into a truly epic and gnarly blade, fitting for an orc barbarian, "Seems like a natural fit right?" the sword S said, "Mmm, you know master I forgot what strong hands you have" she cooed with a playful giggle. Grella received the <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mimic Gear S</div><div class="spoiler_body"><span class="bbc_u"><strong>Mimic Gear S</strong></span><br><strong>HP:</strong> 20/20<br><strong>Level:</strong> 1 <strong>XP:</strong> 0/7<br><strong>Weight:</strong> 3 (regardless of form)<br>This shape shifting piece of equipment may appear to be a magic item at first glance, but is in fact a kindly mimic girl in disguise. Using her natural shifting abilities S can transform into either a weapon or a suit of armor as needed, making her useful in a wide variety of scenarios. <br><br>While S has HP remaining she can switch between forms at her user's command. When her HP reaches zero S falls unconscious and cannot function as equipment until healed. S can be healed either by conventional methods (potions, spells, etc.) or by eating the flesh of living beings. <br><br><strong>Weapon Form:</strong> When changing into weapon form S can take the shape and properties of any melee weapon, gaining the tags of a mundane weapon of that type. However at the moment of striking S reveals her true nature, gnawing at the enemy with her viscous jaws and passing on a share of the nutrients absorbed to her wielder. When rolling a 10+ on Hack and Slash, the wielder may choose to apply the Messy tag to the attack and heal 1d6 of health to both themselves and S instead of dealing an extra 1d6 of damage. Doing so opens them up to the enemy's attack as normal. When performing another move that involves making a melee attack, the wielder may choose to forgo one of the move's effects and activate this healing effect instead. <br><br><strong>Armor Form:</strong> When changing to armor form S can take on the shape of any type of armor the wearer chooses, in whatever style they desire. Regardless of what appearance the armor takes, it maintains the same stats and abilities. S does not provide Armor as normal armor does. Instead whenever her wearer would take damage they can choose to deal any amount of it to S instead, up to her remaining HP, with the wearer taking any damage that's left over. Any other Armor the wearer may have (ex. from a shield) is applied before distributing damage. Abilities that increase the amount of Armor granted by worn armor still apply while wearing S. <br><br>While S will normally move in tandem with the wearer so as not to be cumbersome, she can at will add the Clumsy tag to herself to impede her wearer's mobility. This tag cannot be ignored through moves or abilities. When outside of combat S can also transform into regular clothing, taking on whatever style her wearer desires, though does not function as armor in this form. <br><br><strong>Gorge:</strong> When at full HP, if S is allowed to devour the corpse of a recently killed sapient race she will gorge herself, converting the excess nutrients into +5 bonus HP for the next 12 hours or until depleted. This bonus HP cannot be restored and is lost first when she takes damage. While she has bonus HP remaining she deals +1 damage in weapon form. <br><br>Every time S uses Gorge she gains 1 XP, and will level up at the same thresholds as player characters (current level+6). For each level up S gains +1 to the bonus HP she gets from using Gorge (+6 at level 2, +7 at level 3, etc.). When her bonus HP reaches +10, and for every 5 after that, she does an additional +1 damage in weapon form while gorged. <br><br>(https://i.imgur.com/REuyV0J.jpg)(https://i.imgur.com/WZmBC2A.png)(https://i.imgur.com/3081tkK.jpg)(https://i.imgur.com/3bHd58H.jpg)(https://i.imgur.com/crZOmPE.jpg)(https://i.imgur.com/KsyvRsH.png)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Code for copying onto character sheet</div><div class="spoiler_body"><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[spoiler=Mimic Gear S]<br>[u][b]Mimic Gear S[/b][/u]<br>[b]HP:[/b] 20/20<br>[b]Level:[/b] 1 [b]XP:[/b] 0/7<br>[b]Weight:[/b] 3 (regardless of form)<br>This shape shifting piece of equipment may appear to be a magic item at first glance, but is in fact a kindly mimic girl in disguise. Using her natural shifting abilities S can transform into either a weapon or a suit of armor as needed, making her useful in a wide variety of scenarios. <br><br>While S has HP remaining she can switch between forms at her user's command. When her HP reaches zero S falls unconscious and cannot function as equipment until healed. S can be healed either by conventional methods (potions, spells, etc.) or by eating the flesh of living beings. <br><br>[b]Weapon Form:[/b] When changing into weapon form S can take the shape and properties of any melee weapon, gaining the tags of a mundane weapon of that type. However at the moment of striking S reveals her true nature, gnawing at the enemy with her viscous jaws and passing on a share of the nutrients absorbed to her wielder. When rolling a 10+ on Hack and Slash, the wielder may choose to heal 1d6 of health to both themselves and S instead of dealing an extra 1d6 of damage. Doing so opens them up to the enemy's attack as normal. When performing another move that involves making a melee attack, the wielder may choose to forgo one of the move's effects and activate this healing effect instead. <br><br>[b]Armor Form:[/b] When changing to armor form S can take on the shape of any type of armor the wearer chooses, in whatever style they desire. Regardless of what appearance the armor takes, it maintains the same stats and abilities. S does not provide Armor as normal armor does. Instead whenever her wearer would take damage they can choose to deal any amount of it to S instead, up to her remaining HP, with the wearer taking any damage that's left over. Any other Armor the wearer may have (ex. from a shield) is applied before distributing damage. Abilities that increase the amount of Armor granted by worn armor still apply while wearing S. <br><br>While S will normally move in tandem with the wearer so as not to be cumbersome, she can at will add the Clumsy tag to herself to impede her wearer's mobility. This tag cannot be ignored through moves or abilities. When outside of combat S can also transform into regular clothing, taking on whatever style her wearer desires, though does not function as armor in this form. <br><br>[b]Gorge:[/b] When at full HP, if S is allowed to devour the corpse of a recently killed sapient race she will gorge herself, converting the excess nutrients into +5 bonus HP for the next 12 hours or until depleted. This bonus HP cannot be restored and is lost first when she takes damage. While she has bonus HP remaining she deals +1 damage in weapon form. <br><br>Every time S uses Gorge she gains 1 XP, and will level up at the same thresholds as player characters (current level+6). For each level up S gains +1 to the bonus HP she gets from using Gorge (+6 at level 2, +7 at level 3, etc.). When her bonus HP reaches +10, and for every 5 after that, she does an additional +1 damage in weapon form while gorged. <br><br>[img height=150]https://i.imgur.com/REuyV0J.jpg[/img][img height=150]https://i.imgur.com/WZmBC2A.png[/img][img height=150]https://i.imgur.com/3081tkK.jpg[/img][img height=150]https://i.imgur.com/3bHd58H.jpg[/img][img height=150]https://i.imgur.com/crZOmPE.jpg[/img][img height=150]https://i.imgur.com/KsyvRsH.png[/img][/spoiler]</code></pre></div></div></div></div>! "Well then, now that that's settled" the remaining maid body spoke up, "shall we return to the main room masters?" she said, ushering them to follow her back to the front of the inn. <br><br>"Oh don't worry master, we'll be feeding you plenty" the maid told Valna with an earnest smile, and the flurry of cooking behind her suggested she had every intent on filling them to bursting. She locked arms with the cheeky thief, guiding her way out of the kitchen and back to the front, S letting out a tiny giggle at her flirtation, "Of course master. Our <em>skin care treatment</em> isn't the extent of <em>private</em> services we provide" she said coyly, clearly flattered that the girl would still flirt with her after finding out her true identity. <br><br><br><br><div align="center">While the mimic had been very forthcoming with the party so far, there was one thing she <em>had</em> lied about one thing........</div><br><br><div align="center">There was no way the feast she carted out for them could be called a mere "late lunch"!</div><br><div align="center">(https://i.imgur.com/hTxZeUg.gif)</div><br>The maids had pushed several tables together in the center of the room and piled it full of food, steaming hot and sizzling with juices. The aromas washed over them in waves: savory, sweet, and everything in between. It was quite possibly the best food they had ever tasted, except for perhaps Grella who had grown up with private chefs only a noble family could afford, and they could taste love in every bite (or perhaps that was just proper seasoning?). <br><br>It was not just the food, but the hospitality as well. Each member of the Second Chance Club was flanked by at least two maids to dote on them, filling their drinks, offering to hand feed them, and even throwing in some <em>discrete service</em> as well. Valna in particular would find her maid wriggling a few tendrils back into those shorts for another "cleaning" under the table. <br><br>The other patrons were invited to join in on the feast as well, with drinks on the house for all. The slimes didn't really elaborate on what the occasion was, but no one seemed to care too much in the face of free food and booze. It ended up becoming a full on party, with people chatting, playing games, dancing, and a few even took out instruments to start playing some music. All kinds of people show up as well. Of course old <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Jeb Colter</div><div class="spoiler_body">(https://i.imgur.com/IDWdc9w.jpg)</div></div> was hanging around, doing his best to slip into the conversation and talk the gang's ears off about his corn monster (and various other long winded tangents). They would also spot a familiar face...well, not <em>face</em> face, in the form of the blue <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Shadow Merchant</div><div class="spoiler_body">(https://i.imgur.com/dUkRf5E.jpg)</div></div> they had encountered a few weeks back, taking a rest stop on his long trade route. There was another <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">adventure party</div><div class="spoiler_body">(https://i.imgur.com/7qwwIDA.png)</div></div> that stopped in, though they were official Adventurer's Guild folk, and were apparently taking a pit stop before filling out some big important quest, a reminder that the gang weren't going to get paid for this whole endeavor, at least not in gold. There was even a group of <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">cheeky goblins</div><div class="spoiler_body">(https://i.imgur.com/UkwoGHl.png)</div></div> who had rolled in from Goblin Town, making sure to abuse the hell out of S's free drink policy. Perhaps most mysterious of all was the <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">skull painted woman</div><div class="spoiler_body">(https://i.imgur.com/xO0bUeT.jpg)</div></div> who hung near the bar.<br><hr><br>You all find yourselves in the midst of quite the celebration, even if no one really knows what they're celebrating. It's a time to relax and unwind, though there are some matters to attend to. <br><br>1. How do you spend your time during the feast? Do you stay mostly to yourselves? Fraternize with the maids? Hang out with some of the other guests? Or something different entirely. <br><br>2. Due to your choice to discuss the investigation in private, no one else but S actually knows what you all came here for. Do you in any way let it slip that you were supposed to be investigating the disappearances? or do you simply keep it to yourselves? <br><br>3. S has invited you all to stay the night at the inn before heading out in the morning. Do you accept her offer? Or would you prefer to head back to Wyrmfell early? <br><br>4. Do you, perhaps, want to take a quick look into Jeb's corn monster problem? 
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				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>08-11-2022, 02:19:42</strong>
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				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 9/9<br>Action: <br><hr><br>Valna didn't know herself why she was still flirting with the mimic, perhaps even flirting even more now that she knew that she wasn't just a slime, though she certainly would admit to enjoying some of the side benefits that such flirting had rewarded her with, the... cleaning feeling very good, indeed. Not enough to make her lose composure, but enough to make her flush and a bit out of breath. And more than enough to make her want to return the favour. So one of her hands moved down under the table and under the servant girl's 'clothes' to where Valna knew she kept one of her many mouths. Maybe a but of a tease to get it open and a bit of a caress? She had heard that mimics' tongues were very sensitive...<br><br>"We should find who's hired us to... fix the problem," Valna said to her friends, a bright smile on her face. One that at least one of them would almost certainly recognize. Of course, the problem was already fixed, but no one but them knew that and Valna felt that, just because the problem had been fixed before meeting their employer rather than after that was no reason not to get paid. And, of course, she was entirely in favour of spending the night, or more, though perhaps part of that was the... cleaning services talking.
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				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>08-11-2022, 22:55:55</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 7/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>OOC: So, here's how I'm seeing things, but it's open to debate:<br><br>1.) Katra is going to get drunk, and I imagine that she's a lot more wild and flirty when she's drunk.<br><br>2.) It makes more sense to keep it to ourselves, I think.<br><br>3.) Depending on how things go while she's drunk and flirty, I imagine that Katra will probably end up passed out in the main area and either need brought to bed or just left there.&nbsp; But maybe she'll end up lucky.<br><br>4.) In the morning, if there's time to do so before going to that duel, Katra would be up for checking out the corn monster issue.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>09-11-2022, 15:55:39</strong>
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				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 12/9 <strong>Coin:</strong> 185<br><strong>Effects:</strong> +1 towards slime grills<br><strong>Action:</strong> <br><strong>Location:</strong> Room 215<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>With the quest solved and the deathly vision passed from his mind, Juro could finally relax into a mellow inebriation. An inebriation made all the more mellow by the "slime" wrapped in his arm. Her bosom pressed against him as she fed him his meal affectionately, two of her "sisters" making a lavishing meal of him under the table all the while, both working for the overwhelmingly excess reward his Tell--or maybe genes--pushed him to produce. This was an experience fit for kings and queens, and with that in mind, Juro found himself unbothered by any need for monetary pay. <br><br>"We can ask Cass," he said to Valna, a grin touching on his face as he saw that familiar open-mouthed smile on hers. "But I don't mind never finding them," he added before taking a bite of juicy pork loin hand-delivered by the slime on his arm. It wasn't technically the true slime experience he'd expected, but he didn't--couldn't--mind it. Powerful mimics were just as fun, it turned out, if not more so.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>15-11-2022, 03:38:05</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 17/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> +1 to find Mimic (Lore roll)<br><strong>Action:</strong> Well well…things are looking up!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>The food that was brought out made Grella wish she was in something more loose-fitting! The food wasn’t something that was new to her, but it did make her miss home more than she thought she should. Music…good companions…a slime on each arm? These were what was good in life. It wasn’t long before one of the ladies discretely slid under the table while she was being fed juicy morsels of meat. It was practically peeling away from itself! “Oh this food is delicious!” She wanted to make sure S felt good about what they were able to set up for them. “And your friend down there is going to get rewarded quicker than intended if she keeps that up!” She chuckled gently and adjusted to slouch a little to give the S below more to do.<br><br>She had very little to care about while basking in the moment. She felt like she’d accomplished something, though she didn’t really. Despite the food, friends, and damn good fun, she couldn’t help but have a few last questions still manage to float along in her mind. Of course, there was a surefire solution for that! “Pour me some of that ale! She smiled sloppily at her remaining slime friend. “Hey…I’m really honored you remember me…maybe we can get the kitchen staff together when things die down a little, so I can show my appreciation?” She nodded as if it were the best idea she’d ever heard come out of her own mouth<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>19-11-2022, 21:08:31</strong>
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				<br><div class="floatright"><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mimics</div><div class="spoiler_body"><strong>HP: </strong>15<br><br><strong>Damage:</strong> &nbsp;&nbsp;&nbsp;<br><br><strong>Armor:</strong><br><br><span class="bbc_u">Abilities</span><br><strong>Mimicry: </strong>It looks just like a treasure chest. But if you listen closely, you can hear its heartbeat. When you interact with a mimic unawares of its true nature, roll+DEX. On a 10+, you avoid the mimic's jaws. On a 7-9, you evade getting eaten and simply take damage. On a miss, you take no damage but the mimic stretches its elastic body and swallows you whole. When you're inside a mimic, take -1 forward from the mimic's digestive juices and don't get too comfortable. Mimics digest anything. When you try to escape a mimic, roll+CON. On a miss, the mimic deals damage to you and some of your stuff gets ruined. On a 10+, pick two. On a 7-9, pick one: <br>*You get out <br>*Deal your damage to the mimic <br>*None of your stuff is ruined.<br></div></div></div>(https://i.imgur.com/P6f5iBZ.jpg)(https://i.imgur.com/GVpIMi4.jpg)<br><br></div><br>(I'm just gonna treat everyone's suggestions as a vote and say you all keep quiet about the investigation)<br><br>The party was quite epic indeed, and everyone got their fill (in more ways than one). <br><br>VALNA<br>S's tongue quivered as Valna slipped a hand down to caress it. It was quite long and thick, allowing the thief to handle it just as she would a...well, you know. She would see the maid's eyes roll as she touched such a sensitive spot, the slimy appendage lapping and entwinning around her swift fingers, "Mmmmn! Master...not there!" she cooed, even as she sprouted another tongue to slither into her other hand, gently licking at her finger tips, wordlessly begging for more. Suddenly she would find her shorts slipping down, and another mouth would open up directly from the seat underneath her, giving her quim a sloppy kiss as another tongue wriggled inside her. <br><br>As the party progressed S's affections only grew more intense. Knowing that Valna had been the most disturbed by her mimic nature, she seemed determined to prove that walking around inside a giant mimic was actually a good thing. And so for the entire night Valna wouldn't be able to pass by a single piece of furniture without it paying her some kind of <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">affection</div><div class="spoiler_body">(https://i.imgur.com/v2t2Ga5.jpg)(https://i.imgur.com/Ahp6yrc.jpg)<br>(https://i.imgur.com/3UnOj6S.jpg)(https://i.imgur.com/Sz43jvq.png)</div></div>. By the time she made it back to her room the thief had been packed full and slurped clean a dozen times over. And even then it wasn't quite over as she climbed under the sheets only to literally sink into her bed...<br><br><br>KATRA<br>S was very dedicated to the task of getting the warrior drunk as promised. She filled the futa up with glass after glass of alcohol, each one more expensive and luxurious than the last. It granted the usually serious knightess the chance to fully unwind, and S made sure to take advantage of her new found flirtiness to coax that thick cock <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">out of her armor</div><div class="spoiler_body">(https://i.imgur.com/sARUbAH.jpg) </div></div>. The attentive mimic was also careful to make sure Katra made it back to her bed alright, getting her stripped down so she could get a nice cozy sleep. However before that S took some steps to ensure the next morning wouldn't be a painful one, and Katra would find herself slurping down a rather unorthodox <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">hang over remedy</div><div class="spoiler_body">(https://i.imgur.com/JTG1hct.jpg)</div></div>. The mimic insisted that gulping down a heavy dose would allow her to awaken with a clear head in the morning, and it was probably the tastiest medicine she had ever taken. <br><br>JURO<br>Juro clearly enjoyed being lavished in such a kingly manner. As such when S escorted him back to his room she laid out an extra large bed and gathered a whole slimy harem <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">harem</div><div class="spoiler_body">(https://i.imgur.com/LDEaRmh.jpg)</div></div> for him to enjoy. Every service, every position he could ask for was fulfilled with utmost care and attention. At least a dozen mouths were on him at a given time, kissing and licking him all over, and with her expert shifting she was able to simulate holes of all different sizes and textures. Even though they were all technically the same person, each different maid that hopped on his cock provided a completely different sensation. If not for his beastly vigor and undead endurance, S very well may have killed him with her seemingly insatiable appetite, ravenously hungry for each drop of cum she could wring out. And whenever he did start to slow down, he would find a tiny tendril of slime wriggle it's way into one of his bunny ears, pressing down on a hidden spot that made his cock jump right back to life. <br><br>GRELLA<br>Grella's show of <em>appreciation</em> was well received by the dedicated staff. S excused them to the kitchen under the pretense of getting "dessert", which was only a half lie as Grella would indeed find something <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">sweet</div><div class="spoiler_body">(https://i.imgur.com/Ir4tdqL.jpg)</div></div> waiting for her in the kitchen. The maids gave the orc a thorough tongue cleaning as Grella used that thick elc cock to scrub out their insides. They continued to pass her food and drink, keeping her fueled up to keep fucking, this time feeding her mouth to mouth so she could enjoy some extra seasoning with each bite and sip. The staff weren't satisfied until Grella had bent them over each and every appliance. However even then they weren't quite finished. It turned out the <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">dessert</div><div class="spoiler_body">(https://i.imgur.com/A1rz9Jm.jpg)</div></div> wasn't for Grella, but for S. And it was quite the decadent dessert indeed, after all good chocolate should be a little bitter, and went well with a touch of salt. Of course the small hoard of mimic maids didn't stop once the chocolate was all gone, and were more than happy to settle for <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">vanilla</div><div class="spoiler_body">(https://i.imgur.com/tmlvkvw.jpg)</div></div> instead...<br><br><br><br>By the time the party had all fallen asleep they were well and truly tired, a rarity given their unliving constitutions. And as it turned out marathon sex sessions made for a particularly deep and heavy sleep, all of them waking up in the late morning feeling more refreshed than ever. It was as if they had woken up truly alive again. Unfortunately the gang would not be able to linger too long in the inn, after all they had prior engagements to fulfill, and after a quick breakfast they were out the door with sword S on Grella's back, and one maid S at their side to drop off at the office later. Obviously Katra had a duel later that day, but judging by the time they would probably be able to slip in a visit to Jeb Colter's farm if they hurried. <br><br>So Second Chancers, what do you do?
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>20-11-2022, 01:26:51</strong>
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				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf/Druid<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 12/9 <strong>Coin:</strong> 185<br><strong>Effects:</strong> +1 towards slime grills<br><strong>Action:</strong> <br><strong>Location:</strong> Room 215<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 13 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro stepped out of the inn wearing an easy smile. Even now thoughts of long, slimy tongues; pale blue breasts; flush purple nipples; and expertly gripping orifices ran freely through his mind. But most desirous of all might have been how soundly he'd slept after...well, that and the thing S had done with his ears. He immediately pushed that thought aside, knowing that dwelling on it too long would make his walk a hell of a lot stiffer. Later, he could ask Office S to show him again. "It's later than expected," he said after clearing his throat, eyes trained on the sky, "but we should have time to deal with the ranting man's corn monster before the duel. It'll earn us some extra coin and reputation and doesn't sound too difficult." <br><br>He glanced at Katra. "You still want to duel that warrior woman, yes?" He still couldn't believe that such strong women would ever bother with the Boys, let alone marry them. They must have had something going for them after all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>20-11-2022, 02:21:37</strong>
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				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 9/9<br>Action: <br><hr><br>"Hmm. Yeah, whatever you say~!" Valna said. She was practically walking on air. Of course, she'd been happy that she was right about S's weak spot, using both hands to tease both tongues as she was very much pleasured in turn. And fed, of course, given that she had both hands full with much more important stuff. And for the rest of the evening, she felt like no piece of furniture, or random object, for that matter, could let her pass without subjecting her to another long, orgasm-filled session of fun. It wasn't long until she was finding excuses to get into contact with more different types of furniture, doing her best to find as many tongues to rub in as many ways as she could, while being given more than her share of pleasure in turn. And by the time night came, she had no qualms about sinking into the bed, to spend the night completely surrounded by S. "Let's come back, though. I want to come back often..." She didn't mention to anyone, though, the fork she swiped. Or maybe it was a spoon? In any case, there was no way that S could have missed her taking it, so it was alright, wasn't it?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>20-11-2022, 02:41:23</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 7/9<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 9 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br><br>Katra left the place with a carefree smile that was exceptionally rare to see on her expression when she was sober, and even more rare a night after she'd been drinking.&nbsp; That hangover cure was absolutely fantastic.<br><br>Juro's question about the duel got a simple nod, but she shifted from the expected direction.&nbsp; "Let's hit that farm," she said, "and get that corn monster quick.&nbsp; If we don't stick around to chat with the guy, it shouldn't take that long and I should be able to make it fine for the duel."&nbsp; Hopefully it would make a good warmup for the proper fight in the duel.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>25-11-2022, 21:13:18</strong>
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				<br><div align="center"><strong><span class="bbc_u">Location: Ol' Jeb's Farmstead</span></strong><br>(https://i.imgur.com/1Sh2yr0.jpg)</div><br><div class="floatright">(https://i.imgur.com/IzqP3kN.jpg)</div><br>"Yep yep yep, as I said to yer bulky friend the other day, this damn darn thing been strippin' the ears right off the stalks, leavin' em stripped clean but still intact. That ain't no mindless behavior now ain't it? Nah this thang be smart'ner than ten 'coons tied together by the tails. Whicha may think is quite the fantastical analogy but it's actually true I tells ya. Saw it with my own eyes, and back when my eyes was fully workin' too. Nope ain't no ol' man seein' thangs, this was the genuine article back when I was a young and strappin'. And I gotta say with all due modesty I was pretty strappin' back then. Good personality too folks used ta say. All the more perplexin' that my sweetheart at the time gone ran off with that tieflin' girl. Oh boy ya best believe I ain't hear the end of it for months after. Everybody makin' jokes sayin' I wasn't "horny" enough for 'er, which I'll admit was clever the first time I heard it, but hell does it get old after the 15th! But nah I ain't got nothin' against tieflin's over it or nothin'. In fact this one tieflin' boy came through bout 40 years ago lookin' fer work...." Jeb Colter prattled away as he rolled beside the party, riding on a massive cock...well, on the cart <em>pulled</em> by the massive cock at least. The elderly gnome had made sure to intercept the gang on their way out of the inn, intending to badger them about the quest even if they hadn't decided to go for it, so all the more fortunate that they had. <br><br>The mosey over to the gnome's farm wasn't terribly long, though the old man's talking easily made it feel twice as long as it actually was. When they arrived they were treated to a humble, but incredibly cozy, little farmstead. It stood on a small hill, overlooking the surprisingly large cornfields. One had to wonder how such a tiny, and old, man could run such a place by himself, though a handful of farmhands in the distance helped answer that question quickly, "Whelp here we are. Our own little slice of The Garden, Ava be blessed" <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">The Garden is the name of the afterlife domain of <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ava the Lifebringer</div><div class="spoiler_body">(https://i.imgur.com/lInpXUM.jpg)</div></div>, the god of life and nature and the sire of all creation. It is a lush paradise of harmonious nature, a place without death or violence where the followers of Ava can enjoy the simple pleasures of creating and nurturing life.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">It is said that those who reside in The Garden are allowed to experiment with creating all new forms of life. Plants, animals, supernatural creatures, even designs for new sapient races. Most of these creations do not leave The Garden, however it is said that on occasion someone's creation will catch Ava's eye, and that she will honor them by sewing that new lifeform throughout the world as a new species. This is often used to explain the discovery of new plants and animals that don't otherwise have a clear origin</div></div> he said with a proud gleam in his eye. However that gleam dims just a bit when his gaze falls over the westmost field, "That there is where the varmint has been lurkin' around mostly. It's popped up around a few other patches too, 'specially whenever the boys try ta go huntin' for it, but it seems it's taken a likin' ta that spot in particuler. Don' make it any easier ta track tho. I ain't never got more than a split glance at it, but if'n I had ta guess I'd say it's some kinda big worm" he explained, "As I said to yer bulky friend I gots a clean hundred goldies for the hero that can take that there thang out, along wit all tha corn y'all can eat fora year. Ava knows it'd be nothin' compared to the dent this thang has already made in this year's harvest"<br><br>
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>25-11-2022, 23:50:34</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 8/10<br>Action: <br><hr><br>As soon as it was clear that the farmer was rambling, Valna stopped listening to him. Instead, she took her spoon out, the one that she'd taken from S. She wasn't sure if that had been the wisest decision exactly, but no one ever gave short odd on her acting wise. She wondered, would it revert to a feral state now that she'd taken it out of its feral state or would it, as she hoped, allow her to keep a connection with the inn, towards which she was finding herself to have strange, conflicted feelings.<br><br>Eventually, they arrived at their destination and Valna put the fork away. "So this monster of yours only eats corn?" she asked. "Did it leave any marks or anything. I'd expect a big worm to leave tunnels, right?"
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>26-11-2022, 01:01:58</strong>
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				<br><div class="floatright">(https://i.imgur.com/DyTRWNE.jpg)<br>(https://i.imgur.com/6Z5ko0N.png)</div><br>As Valna pulled out the spoon, a series of eyes would open up along the faux metal, "is there something I can help you with Master?" the living utensil casually inquired. As S had tried to explain to her earlier, there was only one mimic, one consciousness. Everything within the inn was merely a piece of her, not distinct individuals of any sort. As such the "Spoon S" addressed the thief just as naturally as if Valna had instead looked to the maid body traveling with them, or the sword currently on Grella's back. <br><br>"Looks like it. Hasn't eaten nothin' else so far. Not from the crops at least" Jeb answered, "An we ain't found no tunnels or nothin', no tracks that we can make out. Then again my eyesight ain't so good no more, an the boys are decent farm hands, but that don' make em rangers or nothin'." he explained with an apologetic tilt of his head, "Whatever this thang is it's swifter than a centaur, and it moves through the corn without leavin' much offa trail. Aside from bein' stripped ah ears the stalks ain't too damaged, no snaps or bends that would point which way it went. Least not far as we could tell. Maybe better trained eyes woulda made it out" 
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>26-11-2022, 03:29:09</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 8/10<br>Action: <br><hr><br>Valna smiled brightly when she was that it was just as she'd hoped, the fork staying fully S. This was just as she hoped. "I just.... I'm not sure. That night at the inn at... you was... it was like nothing I've ever experienced and... And I think I'd like to try to know you better. And nut just as someone who need to serve me, but as a person maybe." She was speaking quietly, of course, so as to not arouse suspicion from the farmer, but he clearly was rambling over everything she said anyway. "That's...I know it's weird, but... if you'd like that, too... and if you don't mind, maybe we could try? And in that case, could you call me Valna? I wouldn't mind starting as friends."<br><br><hr><br>"We should go look at it, at least," she said. "Where was the last place it attacked? We could have a look around and see what we can find, maybe hide a bit for an ambush?"
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>27-11-2022, 03:15:11</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 2/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Spout Lore: : 2d6 (6, 5) + 2 = 13<br><br>Discern Realities: 2d6 (1, 1) + 1<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>When dealing with a lengthy and boring tome, it became possible through practice to sift through words, just glancing at everything and teaching one's mind to absorb all the useful information and discard the rest.&nbsp; Was it really the same speed-reading that others discussed?&nbsp; Katra didn't know for sure.&nbsp; She only felt reasonably sure that she'd been able to learn to sift through the many ramblings of the farmer by focusing her attention as she walked and letting anything important kick into her thoughts.<br><br>Had she really succeeded?&nbsp; She had no clue.&nbsp; There was no way to test it and it was hardly important in any event.&nbsp; It wasn't like he had a great deal of importance to tell them, unless his implication was that a creature from Ava's Garden had hopped from that dimension into this one using...what was that magic phrase?&nbsp; Sympathy and contagion?&nbsp; She still wasn't a wizard and knew next to nothing about plane shifting.<br><br>As she started into the fields, the whole point was to be on the lookout.&nbsp; She did her best, but couldn't help but keep thinking about if this was a plane-shifted beastie made by one of Ava's chosen, which kept her distracted.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>28-11-2022, 01:20:14</strong>
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			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/DyTRWNE.jpg)<br></div><br>The head of the spoon gave a quizzical tilt at Valna's words, an eyebrow materializing just to raise upwards in confusion, "Ah, I see." she said when Valna finally circled around to saying they should be friends, which the mimic seemed to understand more than everything else the thief had been spewing, "of course, I would love to be friends Master. Oh, my apologies, Master <em>Valna</em>" she corrected herself, though still not quite understanding what Valna meant. <br><br><div align="center">(https://i.imgur.com/YMM6Uxr.jpg)</div><br>It was difficult to get a proper read on the corn field. After all it was, by design, just row after row of neatly lined, near identical stalks of corn, a long blur of yellow and green. However as her eyes were on the verge of crossing she spotted something, a sudden rustle in the corn on the far end of the field. It was almost too faint to make out from where they were standing, but she had definitely seen it, and no other farm hands were standing anywhere close to that spot. It was the first sign of the creature's presence, though there was no telling how much time they had to get there before the trail went cold. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>28-11-2022, 05:43:46</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 8/10<br>Action: <br><hr><br>Valna winced. "Not 'Master' I... I... didn't mean..." She hesitated. "Being friends would be the start, maybe. I'm not sure about everything I'm feeling or if you're even the kind of... person who'd want something like that, especially with someone like me, but I think maybe this might be what it feel like to want a... a girlfriend." She was blushing fiercely by now. She wanted to be jumping out of that window again. Jumping out of windows felt easier, simpler, safer. And... and when she had jumped out of it, S had caught her. Would she catch her again this time?"
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>28-11-2022, 19:29:19</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 2/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 0/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>The more power one had, the more options at one's disposal.&nbsp; This statement, self-evident to the wise, was often forgotten by people who thought they needed ridiculous abilities in order to be useful.&nbsp; Something seemingly innocuous could be invaluable to a situation if used properly.<br><br>When faced with the row upon row of corn, it would be incredibly obvious to rush in that direction.&nbsp; Katra might also use the ability she's been practicing: summon forth some form of ladder to give a height advantage and let her see the thing from above.<br><br>That would require her to stop moving, though, making it less advantageous.<br><br>Using her Raven Plate Armor, Katra leapt up a good fifteen feet into the air as she moved forward, taking a gaze over the area with a hope and desire to catch an aerial view of the corn monster while simultaneously continuing her movement forward to get to the place where she saw movement.&nbsp; Hopefully it would give her a chance to see what they were up against.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>02-12-2022, 03:35:29</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/6Z5ko0N.png)</div>As Valna tried her best to stumble through an explanation, she would suddenly feel a gooey hand gently clasp her shoulder, "I'll admit I'm still quite confused, but I think I understand what you're trying to say" the maid body said with a reassuring smile, "This probably goes without saying, but I don't have any experience with human relationships outside of servant and master. I only have stories and observations of couples who have stayed in me to go off of, so I'm afraid you may find me lacking...however if you are still interested despite those insufficiencies, then I would love to be <em>friends</em>" she repeated, saying "friends" in a tone that suggested she understood the implication this time.<br><br>"By the way.." she added, suddenly leaning in closer. While her spoon form was obviously tiny and hand sized, her maid body was actually a bit taller than Valna, completely changing the dynamic as she loomed over her, lips almost brushing against her ear as she whispered, "...you're very cute when you're flustered...<em>Valna</em>..." she cooed, planting a wet kiss on the thief's cheek.<br><br><br><br><div align="center">(https://i.imgur.com/YMM6Uxr.jpg)</div><br>Katra would soar into the air in a single mighty stride, her armor making her reminiscent of the very corvids the scattered scarecrows were trying so hard to fend off. From her bird's eye view she could again spot the rustling in the corn stalks, though the thick vegetation continued to obscure it's exact form. It did seem a bit smaller than she would have imagined from Jeb's explanations, but then again considering how small worms were, a "big" worm could really mean anything. Before she could ponder it any further the rustling would reach the edge of the corn row, and out would pop a...racoon? A cob of corn was clutched greedily in it's paws, and it wasted no time darting off with it's succulent prize.....<br><br>And then Katra would suddenly feel something wrap around her ankle! trying to yank her down into the corn from midair! <br><br>"Oh my. I think it's best we focus on the task at hand" S said, pointing out that Katra had run off ahead of them and seemed to be in some trouble. <br><br><hr>Something inside the cornfield is trying to snag Katra and pull her into it's corny depths! What do you do?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>02-12-2022, 23:37:41</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 8/10<br>Action: Tossing a knife at the tentacle, fulll success, 3 damage.<br><hr><br>Valna could help but to let out a small giggle. At being called cute like that and, especially, at having S say her name. It wasn't her name itself, just that she knew that no one else got their name said like that, without title. It made her feel special and closer. "I have no experience with relationships either. Friends and friends I can fuck, but not, you know... friends. And I don't have much experience with people who can turn into spoons either, so I guess we're even in this," she added, with a laugh. Though, unfortunately, Katra seemed to be in trouble now. Quite surprisingly, too. Usually Valna was the one to get into trouble first. But S was right, she should go save her. So she got up, flicked out one of the throwing knives she kept hidden through her person and smoothly tossed it at the... thing that had grabbed Katra
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>03-12-2022, 02:12:54</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 3/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Human Reroll used for Valna.<br>Hack and Slash: 2d6 (1, 1) + 2<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 0/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>As Valna tossed the dagger, Katra bent herself by reflex, doing her best to make sure the weapon hit a little harder than it otherwise would.&nbsp; Elcs, halflings, and various beings got all sorts of cool tricks, but humans still had a little luck and ingenuity that helped them out during a fight.<br><br>It was that ingenuity that helped with using her psionics, and a thought occurred to her: did she really need to use her hands?&nbsp; She conjured things all so easily, and if she could shoot it out from her foot, that would make things all the easier.<br><br>So she tried, and...nope, still had to use her hands.&nbsp; Well, that was worth a try, and people probably would never know she made the attempt.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>03-12-2022, 21:24:48</strong>
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			<dd class="postbody">
				Valna's dagger slices cleanly through the air on it's way to it's target, which from her vantage point she could see was some kind of green appendage. Katra was able to twist herself to ensure the tiny blade hit it's mark, though all the same the dagger would seem to bounce off harmlessly instead of sinking in deep. It did, however, hit with enough force to loosen it's grip on Katra's ankle, allowing the slow falling warrior to wrench herself free. <br><br>Unfortunately while an inspired idea, Katra's improvised gambit didn't quite pay off, and instead of striking back she found herself hanging in the air, the armor slowing her descent enough to make her an exposed floating target, but a target for what? <br><br>In the following fractions of a second Katra would get a quick glimpse of it, the creature that was terrorizing the old man's field. She saw red eyes, green wings, and yellow...scales?...wait, where those <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">corn kernels?</div><div class="spoiler_body">(https://i.imgur.com/1EUp8HP.jpg)</div></div> In that moment she was struck by a realization. Jeb wasn't guessing that the creature was a "worm", he meant "wyrm". With a screech the bull-sized dragonoid spun around and smacked Katra with it's tail, sending the futa flying through the air like a ball. She soared through the air nearly 40 feet before crashing into the corn field. The stalks softened her fall a bit, but the blow itself had been heavy indeed. <br><br><hr><strong>Katra</strong> is smacked away by the creature's bushy tail, taking <strong>3 damage</strong>.<br><br>Alright gang, you've found the creature that has been gobbling Jeb's crops, a fearsome dragonling known as the Corn Wyrm! How do you confront this corny beast? <br><br><strong>Obstruction - Corn Maze</strong>: The Corn Wyrm is not confronting you out in the open, but has instead drawn you into the cornfield itself. Navigating the cornfield is quite difficult. The stalks are tightly lined together, impeding both your view and maneuverability. If you wish to get into melee range of the Corn Wyrm you must make a Strength or Dex roll to push through the corn, and if you'd like to attack from a distance you'll take -1 forward to the roll unless you can somehow get a clear shot. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Corn Wyrm stats</div><div class="spoiler_body"><strong>HP:</strong><br><strong>Armor: </strong><br><strong>Damage:</strong> <br>Bite - <br>Tail - <br><br><span class="bbc_u">Abilities</span><br><br><strong>Am Bush:</strong> <br><br><strong>Pop Armor: </strong><br><br><strong>Maize Runner:</strong> <br><br><strong>Cob Scorcher:</strong> <br><br></div></div>
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>04-12-2022, 01:24:05</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 8/10<br>Action: Assess enemy, full success, Defy danger, full success, hack and slash, partial success, 7 damage<br><hr><br>Just as Valna had hoped, the whatever it was dropped Katra. And then, luckily, revealed itself. Less luckily, it did do by smacking Katra around, but Valna wasn't about to let any minor thing like that hold her back, as, pulling out her new sword, she rushed through the corn field, skilfully leaping and dodging as she made her approach on the dragony... thing, striking it with a powerful, but risky blow.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>04-12-2022, 04:00:17</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 4<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 8/10 <strong>Coin:</strong> 185<br><strong>Effects:</strong> Hold 2/2; Formcrafter - +1 STR rolls, -1 [STAT] rolls<br><strong>Action:</strong> Assess Enemy: 11; Shapeshift (Blood Hawk): 7<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 14 [<strong>+2</strong>]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Given the density of the maize maze, Juro knew it would be best to be something dextrous, or something that flew. He also knew it would be best to have a party member try to slip his honesty band onto his new form, to better coordinate tactics. He knew he should open himself up to communication with the team--it was why he'd gotten the bands in the first place--so why was it so difficult? Why did he feel he was walking on ice, even when cuddled in bed with Valna? Why did the thought of being mind to mind fill him with such dread? <br><br><em>Damn fool,</em> he thought as Katra was attacked and the battle began. He'd aimed the words at himself. Life could be easier--battle simpler and more cohesive--if he stepped out of his own way.<br><br>As soon as he laid eyes on the creature, he knew the form to take. Blood Hawk. It was a creature that feasted on Essence to survive. If he feasted enough, perhaps he could learn more of the wyrm spirit, even if it came from a...was it some kind of corn wyrm? He preemptively shook himself out of the stupor of that realization then eyed the thing as best he could, trying to assess its form and read its alacrity and capabilities.<br><br>Then came the transformation, his body shrinking and bones grinding uncomfortably into miniature hollow fragments of their previous selves as he reshaped into a large hawk, his feathers crimson and glinting with a sheen that made them seem wet with blood. His hooked, razor-sharp beak snapped, ready, thirsting for the blood of his enemies as instinct joined with his consciousness to guide him to the sky. His new body knew what to do, he needed only to direct it. For now, he would circle above, keeping eyes on the maize-running monster and pushing aside his own petty humanoid concerns. Battle was afoot and there was Essence to dine on.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>04-12-2022, 14:43:05</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 17/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> +1 to find Mimic (Lore roll)<br><strong>Action:</strong> Boring, boring, boring, something to fight!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>Grella had, most like everyone, walked out the inn feeling refreshed, sated, and thoroughly drained. The night was a blur, but waking up in a pile of slime girls was never the result of a bad time! She'd found that the one she kept the closest in that pile was her sword and vaguely remembered explaining that as her new travel companion, she get treated first. That same sword was now over her back, opposite the one she'd already had. She'd felt so damn good that she didn't even mind the old man's ramblings, though she did at times wonder how big a fire would be needed to cook a cock that big. Definitely would have to cut it in pieces…and that's <strong>after</strong> getting the feathers off! Not worth the trouble. <br><br>The farm was surprising nice, and the fact that he was a follower of Ava seemed to make sense for the quality of land and ridiculously large farm animal(s) he had. Grella seemed to just be aimlessly going along with the rest, though she was more interested in the fight Katra was going to engage in than some random corn thief. In fact, it was safe to say that Grella was spacing out, until she saw Katra grabbed by something while in the air! She'd reached for her sword, but then mentally corrected herself and went for the new sword! Before she had a chance to even ask what happened, Valna had launched a knife and Juro turned into, wait, was that a blood hawk? It was! "Huh…" was all she could say to that before plowing into the cornfield in the direction he was flying! <br><br>There was something about this corn, because wading into it as like running into a brick wall, and in top of that, her stopped progress meant she could no longer see Juro…<em>'this corn is thick…I lost you</em> she thought to him. She was trying to make her way through, but it was clear she wasn't making much progress. <br>
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>04-12-2022, 16:55:42</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 21/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 4/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Assess Enemy: 5+2=7<br>Dexterity: 4+0=4<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 0/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Katra had been working on getting more agile, but it was a lot of work, and she wasn’t anywhere close to it yet.&nbsp; “Use fire if you can, but be careful not to burn down the entire field!&nbsp; Anyone got anything so we can keep a fire suppressed?”&nbsp; It’d be nice not to bankrupt this guy, but she understood priority and necessity.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>05-12-2022, 19:49:32</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/1EUp8HP.jpg)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Corn Wyrm stats</div><div class="spoiler_body"><strong>HP:</strong> 16/20<br><strong>Armor: </strong><br><strong>Damage:</strong> <br>Bite - <br>Tail - <br><br><span class="bbc_u">Abilities</span><br><br><strong>Am Bush:</strong> When the Corn Wyrm breaks line of sight, it will attempt to camouflage itself amongst nearby foliage. Any player trying to find the hidden Wyrm rolls +Wis<br>&nbsp; &nbsp; 6- The Corn Wyrm goes unnoticed, potentially opening the player up to a sneak attack.<br>&nbsp; &nbsp; 7-9 The player spots the Corn Wyrm and may take a move against it.<br>&nbsp; &nbsp; 10+ The player manages to spot the Corn Wyrm without giving away that they know where it's hiding. They may take a move against it with +1 forward<br><br><strong>Pop Armor: </strong> Most of the Corn Wyrm's defense comes not from it's natural scales, which are relatively soft compared to most other dragons, but from covering itself with hardened kernels of corn. Every time the Corn Wyrm is hit with fire damage a portion of these kernals will pop off, permanently reducing it's Armor by 1.<br><br><strong>Maize Runner:</strong> For every 5 culminative damage the Corn Wyrm takes, it will attempt to break from the party and flee deeper into the corn field. Have the closest party member roll+Dex to try and intercept it (the party may choose which if multiple players are within the same range)<br>&nbsp; &nbsp; 6-&nbsp; The Wyrm escapes into the field and the party quickly lose sight of it. All characters take -1 ongoing against the Corn Wyrm until they find it again. <br>&nbsp; &nbsp; 7-9 The player can make one move against The Corn Wyrm before it slips away, and the party can get a general sense of its approach from the rustling of the corn stalks<br>&nbsp; &nbsp; 10+ The player cuts off the Corn Wyrm's escape. <br><br><br><strong>Cob Scorcher:</strong> After reaching half health, the Corn Wyrm releases a belch of fire from it's mouth, targeting one party member and all other players standing within close range of them. Affected players roll+Dex to attempt to dodge the flames.<br>&nbsp; &nbsp; 6- They are scorched by the fire and are dealt 2d6+4 damage (ignores armor, messy)<br>&nbsp; &nbsp; 7-9 They partially avoid the flames, taking only half the damage rolled and negating the messy tag<br>&nbsp; &nbsp; 10+ They deftly dodge out of the way of the attack, avoiding all damage entirely<br>The blast of fire also ignites all the corn surrounding it, creating an explosion of popping corn that obscures the party's vision like a thick cloud. The Corn Wyrm immediately uses it's Maize Runner ability and the rolling player takes -1 forward.<br><br></div></div></div><br>As Valna deftly weaved through the corn stalks, she was able to get a fuller view of the creature. The corn wyrm was covered in what had first appeared to be yellow scales, but now she could see they were in fact hundreds of hardened kernels of corn. It was as though the (relatively) tiny dragon had confused the corn for gold, and it's natural treasure hoarding instincts took over causing it to start greedily amassing it, even sticking it to it's own body. However, no matter how hardened the corn was, it was still corn, and as such it would not hold up to the sting of a proper weapon, and as she plunged it forward Valna's once virgin blade, The Gamesman, got to taste it's first blood. The wyrm let out a shrill shriek as crimson stained its yellow exterior, before returning her stab with a peck of it's sharp beak.<br><br>Tapping into his druidic powers, Juro takes to the sky as a fearsome hunting hawk. From his vantage point in the sky he has a clear view of the creature, and won't have to deal with the pesky corn stalks to get in close. A wise tactical decision indeed. <br><br>When the elc drew her living blade, she would feel the hilt tremble a bit in her grasp, "Oh my. My first battle. I'm afraid to admit I'm a little nervous" S said. The natural ambush predator was not used to a straight forward fight like this, but when the elc gripped her tightly the mimic steeled itself, both metaphorically and literally. As Grella awkwardly trudged through the cornstalks, she would find herself making little progress, "Are you alright Master? Perhaps I could help?" she asked, extending her blade like a whip and trying to slash through the corn stalks ahead of her. However suddenly Grella's foot would catch on a bent stalk, not only tripping her up, but causing S to slip from her grasp, "Wah!" The mimic went flying into the air, nearly clipping Juro before landing between Katra's legs, dangerously close to her own "greatsword", "Oof! S-Sorry!"<br><br>Katra attempted to weave her way through the cornfield, as though imitating Valna's dance-like movements. Unfortunately Katra is no dancer, at least not on such a crowded dance floor as this. As she attempted to push past a particularly stubborn corn stalk, it would suddenly snap back as soon as she let go, thwapping her in the face. The husky slap leaves her vision slightly blurry for a moment, though does no damage other than a light sting to her face and pride, "Ummm, hey Master. Would you be willing to toss me back over to Grella? We seem to have gotten separated" S asked. <br><br><hr><strong>Valna</strong> attacks the Corn Wyrm, and the monster retaliates dealing <strong>6 damage</strong><br><br><strong>Juro</strong> shifts into a blood hawk, gaining +1 to Str rolls and -1 to Con rolls, as well as the ability <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Blood Dive</div><div class="spoiler_body">Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing. </div></div>. He flies up into the air, no longer needing to make a Dex or Str roll to get close to the Corn Wyrm. <br><br><strong>Grella</strong> fails to push through the cornfield, tripping and accidentally flinging S away in the process. <br><br><strong>Katra</strong> fails to push through the cornfield, taking a smack to the face that lightly stuns her, leaving her unable to make an Assess Enemy check next turn. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>05-12-2022, 21:18:38</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 21/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 5/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Defy Danger: 2d6 (3, 5) = 8<br>Hack and Slash: 2d6 (1, 3) + 2 = 6<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 0/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>As the mimic weapon called out to her, Katra picked it up and leapt, then tossed it back to Grella as a part of her arc.&nbsp; Along the way down, she manifested her own cyan weapon once more, an oversized cylinder combined with several jagged edges in order to make a giant makeshift spear that she did her best to aim on the way back down towards her target.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>05-12-2022, 23:28:53</strong>
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				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 12/18 Armor: 1 (3)&nbsp; XP: 8/10<br>Action: Use shield ring, Gamesman sneak attack, full success, -1 armor and 6 damage<br><hr><br>Valna had expected it the moment she had struck, but that didn't make the blow any less painful, the beak leaving a nasty gash, but not, seemingly, breaking any bones. It was enough to make her stumble, though, and activate her ring first, hoping that it would be enough to soften the blow. But also, she turned her stumble into a surprise spin, pointing her Gamesman at the dragon for a surprise attack, using its special function. The blow itself was a bit awkward, but the dragon was taken fully by surprise, so that she was able to land a bolt in a chink in its armor, widening it for others.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>05-12-2022, 23:59:16</strong>
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				<br><div class="floatright">(https://i.imgur.com/1EUp8HP.jpg)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Corn Wyrm stats</div><div class="spoiler_body"><strong>HP:</strong> 12/20<br><strong>Armor: </strong><br><strong>Damage:</strong> <br>Bite - <br>Tail - <br><br><span class="bbc_u">Abilities</span><br><br><strong>Am Bush:</strong> When the Corn Wyrm breaks line of sight, it will attempt to camouflage itself amongst nearby foliage. Any player trying to find the hidden Wyrm rolls +Wis<br>&nbsp; &nbsp; 6- The Corn Wyrm goes unnoticed, potentially opening the player up to a sneak attack.<br>&nbsp; &nbsp; 7-9 The player spots the Corn Wyrm and may take a move against it.<br>&nbsp; &nbsp; 10+ The player manages to spot the Corn Wyrm without giving away that they know where it's hiding. They may take a move against it with +1 forward<br><br><strong>Pop Armor: </strong> Most of the Corn Wyrm's defense comes not from it's natural scales, which are relatively soft compared to most other dragons, but from covering itself with hardened kernels of corn. Every time the Corn Wyrm is hit with fire damage a portion of these kernals will pop off, permanently reducing it's Armor by 1.<br><br><strong>Maize Runner:</strong> For every 5 culminative damage the Corn Wyrm takes, it will attempt to break from the party and flee deeper into the corn field. Have the closest party member roll+Dex to try and intercept it (the party may choose which if multiple players are within the same range)<br>&nbsp; &nbsp; 6-&nbsp; The Wyrm escapes into the field and the party quickly lose sight of it. All characters take -1 ongoing against the Corn Wyrm until they find it again. <br>&nbsp; &nbsp; 7-9 The player can make one move against The Corn Wyrm before it slips away, and the party can get a general sense of its approach from the rustling of the corn stalks<br>&nbsp; &nbsp; 10+ The player cuts off the Corn Wyrm's escape. <br><br><br><strong>Cob Scorcher:</strong> After reaching half health, the Corn Wyrm releases a belch of fire from it's mouth, targeting one party member and all other players standing within close range of them. Affected players roll+Dex to attempt to dodge the flames.<br>&nbsp; &nbsp; 6- They are scorched by the fire and are dealt 2d6+4 damage (ignores armor, messy)<br>&nbsp; &nbsp; 7-9 They partially avoid the flames, taking only half the damage rolled and negating the messy tag<br>&nbsp; &nbsp; 10+ They deftly dodge out of the way of the attack, avoiding all damage entirely<br>The blast of fire also ignites all the corn surrounding it, creating an explosion of popping corn that obscures the party's vision like a thick cloud. The Corn Wyrm immediately uses it's Maize Runner ability and the rolling player takes -1 forward.<br><br></div></div></div><br>S spun through the air as Katra tossed her back Grella's way, "Master!" she called out, turning her hilt into a long tentacle, reaching out for the elc to make it easier for her to catch her. <br><br>Meanwhile Katra's raven plate launched the knightess clear above the field, allowing her to come plunging down upon the Corn Wyrm. It was unfortunate that the creature managed to juke out of the way, again smacking Katra with it's tail and sending her rolling through the corn towards Grella like a bowling ball. There was a silver lining though, her tumble had caused her to flatten out a clear line to the wyrm, meaning they'd be able to get back over more easily. <br><br>Valna recovered well from the wyrm's piercing pluck, and returned with a sharp surprise of her own. With a pull of a cleverly concealed trigger the crossbow hidden within the hilt of the Gamesman launched a bolt straight at the Corn Wyrm, catching it in the neck and chiseling off a patch of kernels. The wyrm shrieked in pain, roaring at it's assailants, before turning and dashing deeper into the cornfield, trying to break away. That was, at least, unless Valna could stop it in time. <br><br><hr><br><strong>Katra</strong> throws back the mimic sword and tries a leaping plunge attack on the Corn Wyrm, failing and taking <strong>0 damage</strong> thanks to her armor, but is knocked back over to Grella. Neither Katra nor Grella need to make a Dex or Str roll to approach the wyrm's current location.<br><br><strong>Valna</strong> triggers a backstab on the Corn Wyrm, reducing it's armor by 1 and dealing extra damage. <br><br>The <strong>Corn Wyrm</strong> is trying to use it's Maize Runner ability. <strong>Valna </strong>roll+Dex to try and cut off it's escape, or else the Corn Wyrm will vanish out of sight and will need to be tracked down again via the Am Bush ability. 
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>06-12-2022, 00:20:33</strong>
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				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 12/18 Armor: 1 (3)&nbsp; XP: 8/10<br>Action: Partial success reaction, Hack and Slash, full Success, 3 damage<br><hr><br>Valna was surprised by the power of the sudden roar, enough that she hadn't time to react to the corn monster running past her. Well, not enough time to stop it, but she was quick enough, at least, to give it a parting nip. Possibly not much damage was done, especially through the thick armor, but it had been at least worth a try.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>06-12-2022, 00:40:38</strong>
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				<br><div class="floatright">(https://i.imgur.com/1EUp8HP.jpg)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Corn Wyrm stats</div><div class="spoiler_body"><strong>HP:</strong> 11/20<br><strong>Armor: </strong><br><strong>Damage:</strong> <br>Bite - <br>Tail - <br><br><span class="bbc_u">Abilities</span><br><br><strong>Am Bush:</strong> When the Corn Wyrm breaks line of sight, it will attempt to camouflage itself amongst nearby foliage. Any player trying to find the hidden Wyrm rolls +Wis<br>&nbsp; &nbsp; 6- The Corn Wyrm goes unnoticed, potentially opening the player up to a sneak attack.<br>&nbsp; &nbsp; 7-9 The player spots the Corn Wyrm and may take a move against it.<br>&nbsp; &nbsp; 10+ The player manages to spot the Corn Wyrm without giving away that they know where it's hiding. They may take a move against it with +1 forward<br><br><strong>Pop Armor: </strong> Most of the Corn Wyrm's defense comes not from it's natural scales, which are relatively soft compared to most other dragons, but from covering itself with hardened kernels of corn. Every time the Corn Wyrm is hit with fire damage a portion of these kernals will pop off, permanently reducing it's Armor by 1.<br><br><strong>Maize Runner:</strong> For every 5 culminative damage the Corn Wyrm takes, it will attempt to break from the party and flee deeper into the corn field. Have the closest party member roll+Dex to try and intercept it (the party may choose which if multiple players are within the same range)<br>&nbsp; &nbsp; 6-&nbsp; The Wyrm escapes into the field and the party quickly lose sight of it. All characters take -1 ongoing against the Corn Wyrm until they find it again. <br>&nbsp; &nbsp; 7-9 The player can make one move against The Corn Wyrm before it slips away, and the party can get a general sense of its approach from the rustling of the corn stalks<br>&nbsp; &nbsp; 10+ The player cuts off the Corn Wyrm's escape. <br><br><br><strong>Cob Scorcher:</strong> After reaching half health, the Corn Wyrm releases a belch of fire from it's mouth, targeting one party member and all other players standing within close range of them. Affected players roll+Dex to attempt to dodge the flames.<br>&nbsp; &nbsp; 6- They are scorched by the fire and are dealt 2d6+4 damage (ignores armor, messy)<br>&nbsp; &nbsp; 7-9 They partially avoid the flames, taking only half the damage rolled and negating the messy tag<br>&nbsp; &nbsp; 10+ They deftly dodge out of the way of the attack, avoiding all damage entirely<br>The blast of fire also ignites all the corn surrounding it, creating an explosion of popping corn that obscures the party's vision like a thick cloud. The Corn Wyrm immediately uses it's Maize Runner ability and the rolling player takes -1 forward.<br><br></div></div></div><br>A fleeting strike catches the Corn Wyrm before it can escape deeper into the field, but in the end it does escape. There is a rustling down the rows for corn for a few moments, before all at once things go silent. This was the tell tale slipperiness Jeb had mentioned, as there was barely any sign of it's passing, the corn stalks barely bent or frayed after the wyrm sped past them. <br><br>The Corn Wyrm has gone quiet, but you know it's still here...hiding...waiting...You seem to have a quick breather to collect yourselves. Maybe organize a strategy, or maybe just chase that thing down before it has a chance to slip away. What do you do?<br><br><hr><strong>Valna</strong> manages to get off an attack on the Corn Wyrm as it flees. <br><br>The <strong>Corn Wyrm</strong> vanishes into the corn field, seemingly without a trace. You know through it's Am Bush ability that it is trying to camouflage and keep hidden from you. You must track it down before you can move against it again. You can roll+Wis to try and search for it (<strong>Juro</strong> recieves a +1 due to having a birds eye view), or come up with some out of the box method to draw it out.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>06-12-2022, 01:22:14</strong>
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				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 4<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 8/10 <strong>Coin:</strong> 185<br><strong>Effects:</strong> Hold 1/2; Formcrafter - +1 STR rolls, -1 [STAT] rolls<br><strong>Action:</strong> Assess Enemy (Armor): 7; Find (Am Bush): 8; Blood Dive: 3 Armor Pierced; Hack and Slash: 10; Damage: 9 (Armor Piercing)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 14 [<strong>+2</strong>]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro enjoyed floating on the winds, thermals from below providing buoyancy beneath his wings, tailfeathers making constant adjustments without thought. It was like walking, in a way. So simply there was no need to concern oneself with how it was done. Instead, his sharp eyes focused on the fight between Valna and wyrm. The corn-convered thing shed crimson blood like any other creature, a fact that sparked a hollow hunger in the pit of his belly, but he fought against it as he saw its attempt at escape.<br><br>Stalks rustled, blood splattering their green and yellow bodies as the beast fled to hide. He followed it as best he could, ready to swoop and strike and lead others to its presence. Valna had weakened it, slowed and disoriented it. Swiftly, it was becoming prey. How long before it knew it would die?<br><br>He found the thing, saw the weakness in its hide, the blood seeping, calling for his beak. He dove for it, focus clouding all else from his vision. The wind whipped at his feathers and they flattened to make his fall that much more dynamic, a piercing cry calling for war and blood and the attention of his allies as he made his attack. He slowed only when he was upon his target, beak hooking and rending and drinking in the beast's essence. Talons sank into it, holding on for perhaps too long as his beak gored wounded flesh. Then, he pulled away and attempted to flap out of reach.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>06-12-2022, 01:51:44</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/1EUp8HP.jpg)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Corn Wyrm stats</div><div class="spoiler_body"><strong>HP:</strong> 2/20<br><strong>Armor: </strong> 2<br><strong>Damage:</strong> <br>Bite - <br>Tail - <br><br><span class="bbc_u">Abilities</span><br><br><strong>Am Bush:</strong> When the Corn Wyrm breaks line of sight, it will attempt to camouflage itself amongst nearby foliage. Any player trying to find the hidden Wyrm rolls +Wis<br>&nbsp; &nbsp; 6- The Corn Wyrm goes unnoticed, potentially opening the player up to a sneak attack.<br>&nbsp; &nbsp; 7-9 The player spots the Corn Wyrm and may take a move against it.<br>&nbsp; &nbsp; 10+ The player manages to spot the Corn Wyrm without giving away that they know where it's hiding. They may take a move against it with +1 forward<br><br><strong>Pop Armor: </strong> Most of the Corn Wyrm's defense comes not from it's natural scales, which are relatively soft compared to most other dragons, but from covering itself with hardened kernels of corn. Every time the Corn Wyrm is hit with fire damage a portion of these kernals will pop off, permanently reducing it's Armor by 1.<br><br><strong>Maize Runner:</strong> For every 5 culminative damage the Corn Wyrm takes, it will attempt to break from the party and flee deeper into the corn field. Have the closest party member roll+Dex to try and intercept it (the party may choose which if multiple players are within the same range)<br>&nbsp; &nbsp; 6-&nbsp; The Wyrm escapes into the field and the party quickly lose sight of it. All characters take -1 ongoing against the Corn Wyrm until they find it again. <br>&nbsp; &nbsp; 7-9 The player can make one move against The Corn Wyrm before it slips away, and the party can get a general sense of its approach from the rustling of the corn stalks<br>&nbsp; &nbsp; 10+ The player cuts off the Corn Wyrm's escape. <br><br><br><strong>Cob Scorcher:</strong> After reaching half health, the Corn Wyrm releases a belch of fire from it's mouth, targeting one party member and all other players standing within close range of them. Affected players roll+Dex to attempt to dodge the flames.<br>&nbsp; &nbsp; 6- They are scorched by the fire and are dealt 2d6+4 damage (ignores armor, messy)<br>&nbsp; &nbsp; 7-9 They partially avoid the flames, taking only half the damage rolled and negating the messy tag<br>&nbsp; &nbsp; 10+ They deftly dodge out of the way of the attack, avoiding all damage entirely<br>The blast of fire also ignites all the corn surrounding it, creating an explosion of popping corn that obscures the party's vision like a thick cloud. The Corn Wyrm immediately uses it's Maize Runner ability and the rolling player takes -1 forward.<br><br></div></div></div><br>The Corn Wyrm lets out yet another cry as Juro dive bombed into it, though this one was much feebler than the last. His beak pierced the scaly kernels straight down to the vein, dealing a near crippling blow. However the beast was not dead just yet. Immediately following Juro's attack the Corn Wyrm retaliated with swing of it's tail, hitting the bird with such force that it throws off his trajectory and prevents him from immediately flying away. Then with a defiant roar the Corn Wyrm turns and belches a searing gout of flame at Juro, catching the hawk in a great ball of fire. He managed to rise in time to avoid the brunt of the blast, but comes away with a few singed tail feathers none the less. What didn't avoid the brunt of the blast, however, where the surrounding stalks of corn. The hanging cobs were instantly ignited by the flames, and suddenly hundreds of kernels start popping all at once, creating a sort of smoke screen of popcorn, which the wyrm tried to use to mask it's escape. If Juro wanted to prevent it's escape he'd have to quickly turn and plunge through the cloud of burnt popcorn to cut the wyrm off. <br><br><br><hr><strong>Juro</strong> attacks the Corn Wyrm. The wyrm retaliates dealing <strong>8 damage</strong> to him. <br><br><strong>Corn Wyrm</strong> uses Cob Scorcher on <strong>Juro</strong>. Juro partially succeeds his dex roll and receives <strong>4 damage</strong>. <br><br><strong>Corn Wyrm</strong> is fleeing deeper into the cornfield with Maize Runner. Juro roll+Dex to try and intercept the creature before it slips away (-1 due to haze of popcorn).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>06-12-2022, 02:07:41</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 4<br><strong>HP:</strong> 9/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 8/10 <strong>Coin:</strong> 185<br><strong>Effects:</strong> Hold 0/2<br><strong>Action:</strong> Blood Dive: 2 Armor Pierced; Hack and Slash: 3 (Big Miss!); Revert to Human with 0 Hold<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 14 [<strong>+2</strong>]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Pain rocked him as the tail whacked him through the air, but he managed to lift himself up before the flames engulfed him fully. The haze of dust and smoke nearly blinded him, but he spotted his quarry before it slipped away. He dove again, plunging through thick, choking smoke to cut it off.<br><br>But he missed. He misjudged. And with the last of his Essence spent, he landed in a roll within the maze, humanoid again and open to the beast's attack. <em>Fucking wyrms...</em>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>06-12-2022, 02:16:40</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/1EUp8HP.jpg)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Corn Wyrm stats</div><div class="spoiler_body"><strong>HP:</strong> 2/20<br><strong>Armor: </strong> 2<br><strong>Damage:</strong> <br>Bite - <br>Tail - <br><br><span class="bbc_u">Abilities</span><br><br><strong>Am Bush:</strong> When the Corn Wyrm breaks line of sight, it will attempt to camouflage itself amongst nearby foliage. Any player trying to find the hidden Wyrm rolls +Wis<br>&nbsp; &nbsp; 6- The Corn Wyrm goes unnoticed, potentially opening the player up to a sneak attack.<br>&nbsp; &nbsp; 7-9 The player spots the Corn Wyrm and may take a move against it.<br>&nbsp; &nbsp; 10+ The player manages to spot the Corn Wyrm without giving away that they know where it's hiding. They may take a move against it with +1 forward<br><br><strong>Pop Armor: </strong> Most of the Corn Wyrm's defense comes not from it's natural scales, which are relatively soft compared to most other dragons, but from covering itself with hardened kernels of corn. Every time the Corn Wyrm is hit with fire damage a portion of these kernals will pop off, permanently reducing it's Armor by 1.<br><br><strong>Maize Runner:</strong> For every 5 culminative damage the Corn Wyrm takes, it will attempt to break from the party and flee deeper into the corn field. Have the closest party member roll+Dex to try and intercept it (the party may choose which if multiple players are within the same range)<br>&nbsp; &nbsp; 6-&nbsp; The Wyrm escapes into the field and the party quickly lose sight of it. All characters take -1 ongoing against the Corn Wyrm until they find it again. <br>&nbsp; &nbsp; 7-9 The player can make one move against The Corn Wyrm before it slips away, and the party can get a general sense of its approach from the rustling of the corn stalks<br>&nbsp; &nbsp; 10+ The player cuts off the Corn Wyrm's escape. <br><br><br><strong>Cob Scorcher:</strong> After reaching half health, the Corn Wyrm releases a belch of fire from it's mouth, targeting one party member and all other players standing within close range of them. Affected players roll+Dex to attempt to dodge the flames.<br>&nbsp; &nbsp; 6- They are scorched by the fire and are dealt 2d6+4 damage (ignores armor, messy)<br>&nbsp; &nbsp; 7-9 They partially avoid the flames, taking only half the damage rolled and negating the messy tag<br>&nbsp; &nbsp; 10+ They deftly dodge out of the way of the attack, avoiding all damage entirely<br>The blast of fire also ignites all the corn surrounding it, creating an explosion of popping corn that obscures the party's vision like a thick cloud. The Corn Wyrm immediately uses it's Maize Runner ability and the rolling player takes -1 forward.<br><br></div></div></div><br>The Corn Wyrm ducked it's head at the last moment, allowing Juro to soar right over before flopping to the ground. The Wyrm looked down at the now humanoid rabbit man, and then over it's shoulder to the others. Any plans it may have had to start devouring the man were put on hold, the wyrm settling for smacking him away with it's tail, tossing him through the air to land by Valna, before vanishing into the field again. <br><br><hr><strong>Juro</strong> attacks the Corn Wyrm and misses, the wyrm retaliates for <strong>7 damage</strong>. Juro reverts to his humanoid form and is thrown over by <strong>Valna</strong><br><br>The <strong>Corn Wyrm</strong> has disappeared into the cornfield and is hiding with Am Bush. It must be found again before you can act against it. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>06-12-2022, 02:56:50</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 21/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 5/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br>Equipment of the Mind: 7<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 0/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>As the cornstalks got to burning, Katra stepped to the outside of where she wanted the wall to be, putting it between her and the flames just as the flames were between her and the road.&nbsp; A huge wall of glowing cyan energy, identical to her weapon in nature if not in shape or size, erupted between the two cornstalks.&nbsp; It wasn't circular or properly shaped enough to stop all the fire entirely from spreading, but it was big enough that she'd be able to block a significant amount of the fire from catching to the rest of the corn and just ruining half the field.<br><br>"Stop the fire if you can!" she called to the rest, though she didn't know much of anything that anyone else would be able to do in order to stop the flames.&nbsp; More likely they'd all just work on finishing the thing off, which was certainly okay under the circumstances.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>06-12-2022, 16:26:27</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 17/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> +1 to find Mimic (Lore roll)<br><strong>Action:</strong> Boring, boring, boring, something to fight!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>“Oof!” Grella had taken a spill just as she thought that her and her newly acquired sword just might make a go of it! The sword flew from her hand and the green Amazonia felt a ting of red from such a thing occurring. It was hard to see where it landed, but Katra was so kind as to fling it back her way. One would think a sword flying at someone would be cause for alarm, but she only smiled and lifted her hand to allow the mimic to grip as she did. Things were something of a mess, and she’d done nothing to make it better “Sorry S. I seem a little rusty…”<br><br>This was, of course, not exactly wrong. She’d not had so much as an altercation since her resurrection, and this would be her first time fighting with the group, especially since the mimic scuffle didn’t quite count. They all appeared to be working to bring the beast down, but were suffering in doing so. They needed to hunt, but it might be too late to make that a suggestion. There was a chance to use Katra and Juro for eyes in the sky, but that had ended when one was sent rolling to her and the other sent to the ground almost cooked. She’d managed to brace Katra and stand as the knight created the walls. “I’m afraid I can’t help you with the fire…” She grimaced as she carefully moved into the falling kernels “I gotta check on Juro”<br><br>The singed rabbit was down for the moment, and Grella paused near him as she looked around the corn, burning and unburnt alike “We’re making a real mess of this, aren’t we? We’ll have to pay the old man soon if we don’t get this done. She raised her sword arm high into the air, as if in victory “S, you got anything on our prey?”<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>07-12-2022, 05:01:52</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 11/18 Armor: 1 (3)&nbsp; XP: 8/10<br>Action: Defy danger to block Juro, partial Success, 4 damage healed and taken, armor reduced.<br><hr><br>As Juro was about to fly past her, Valna quickly stepped to the side to catch him, breaking his sideways fall and preventing him from going too far, or getting too hurt. Of course, that meant her getting hurt a bit instead. Not too much, though, thanks to having activated her ring. With a silent thanks to Katra for passing it over to her, she landed to the ground, Juro on top of her. "Hey, there, bunny. This isn't the way I usually like for you to top me," she joked. "Hope the big naughty didn't hurt your cute bunny ears," she added, caressing said ear and surreptitiously looking for any damage. "Hmm. Nope! Looking like you normal, cute self," she said happily.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>07-12-2022, 09:18:47</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 4<br><strong>HP:</strong> 6/21 <strong>Armor:</strong> 2&nbsp; <strong>XP:</strong> 8/10 <strong>Coin:</strong> 185<br><strong>Effects:</strong> Hold: 3/3 | WIS +1, CON -1<br><strong>Action:</strong> Shapeshift - Blood Hawk: 13<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 14 [+1]&nbsp; Constitution: 15 [+1 <strong>(Temp +0)</strong>]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3 <strong>(Temp +4)</strong>]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Not for the first time, Juro's life flashed before his eyes. Or rather, one moment from his first life--his true life. That damned drake, beady eyes hungry for a kill, setting upon him and tearing him apart. This wyrm, for all its corn cob finery, was just the same. And he'd put himself in the same position. For the same reason. <br><br>The beast's tail cracked against his side, sending him sailing through the air once again. Only this time, he had no wings to help him recover. He landed, hard, on something...soft. A creaking groan fell from his lips as he pushed himself to hands and knees, only to find Valna lying beneath him and smiling. Her hand went to his ear and he blinked but did not pull back. The touch felt nice, especially after the discoveries he'd made the night before. It was so nice he leaned into it, then into her, and he caught her lips in a deep, fierce kiss.<br><br><em>Why?</em> a reasonable part of his brain wondered. It was hardly the time. Was it the thrill of battle? Was it the pain she'd inflicted on the enemy that riled him up? Or the fact that she'd caught him, at risk to her own health? <em>Hm.</em> "Thanks," he whispered as he broke the kiss.<br><br>He pulled himself back as he registered Grella's voice. Had she just got to them, or was she there the whole time? Only now did he realize how woozy he felt. But the job wasn't done. Fire was spreading and the beast still needed killing. Even if another had to do it. Even if he gained no Essence from it. "A big mess," he said to Grella, chuckling wryly as he stood and helped Valna. "We're still worth more than half his crops at least. I will go into bird form and try to track the wyrm again." He noted the way Grella lifted her new sword into the air. "Hopefully S can too."<br><br>"Valna," he said, removing his honesty band and handing it to her, "don't know if it will work, but I want you to put this ring on me after I Shift." <br><br>He then turned to Grella. "Grella, can you toss your ring to Valna? She's the nimblest, so I can guide her to the wyrm the quickest."<br><br>With that said, he transformed again, the change more of a snap than a grinding shift this time. He remained on the ground and held a leg out for Valna to place the ring on it. Even if one or both decided on Grella keeping the other ring, this would be a good test of the enchantment's capabilities.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>07-12-2022, 20:50:59</strong>
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			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/aLrNm7k.jpg)<br>(https://i.imgur.com/1EUp8HP.jpg)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Corn Wyrm stats</div><div class="spoiler_body"><strong>HP:</strong> 2/20<br><strong>Armor: </strong> 2<br><strong>Damage:</strong> <br>Bite - <br>Tail - <br><br><span class="bbc_u">Abilities</span><br><br><strong>Am Bush:</strong> When the Corn Wyrm breaks line of sight, it will attempt to camouflage itself amongst nearby foliage. Any player trying to find the hidden Wyrm rolls +Wis<br>&nbsp; &nbsp; 6- The Corn Wyrm goes unnoticed, potentially opening the player up to a sneak attack.<br>&nbsp; &nbsp; 7-9 The player spots the Corn Wyrm and may take a move against it.<br>&nbsp; &nbsp; 10+ The player manages to spot the Corn Wyrm without giving away that they know where it's hiding. They may take a move against it with +1 forward<br><br><strong>Pop Armor: </strong> Most of the Corn Wyrm's defense comes not from it's natural scales, which are relatively soft compared to most other dragons, but from covering itself with hardened kernels of corn. Every time the Corn Wyrm is hit with fire damage a portion of these kernals will pop off, permanently reducing it's Armor by 1.<br><br><strong>Maize Runner:</strong> For every 5 culminative damage the Corn Wyrm takes, it will attempt to break from the party and flee deeper into the corn field. Have the closest party member roll+Dex to try and intercept it (the party may choose which if multiple players are within the same range)<br>&nbsp; &nbsp; 6-&nbsp; The Wyrm escapes into the field and the party quickly lose sight of it. All characters take -1 ongoing against the Corn Wyrm until they find it again. <br>&nbsp; &nbsp; 7-9 The player can make one move against The Corn Wyrm before it slips away, and the party can get a general sense of its approach from the rustling of the corn stalks<br>&nbsp; &nbsp; 10+ The player cuts off the Corn Wyrm's escape. <br><br><br><strong>Cob Scorcher:</strong> After reaching half health, the Corn Wyrm releases a belch of fire from it's mouth, targeting one party member and all other players standing within close range of them. Affected players roll+Dex to attempt to dodge the flames.<br>&nbsp; &nbsp; 6- They are scorched by the fire and are dealt 2d6+4 damage (ignores armor, messy)<br>&nbsp; &nbsp; 7-9 They partially avoid the flames, taking only half the damage rolled and negating the messy tag<br>&nbsp; &nbsp; 10+ They deftly dodge out of the way of the attack, avoiding all damage entirely<br>The blast of fire also ignites all the corn surrounding it, creating an explosion of popping corn that obscures the party's vision like a thick cloud. The Corn Wyrm immediately uses it's Maize Runner ability and the rolling player takes -1 forward.<br><br></div></div></div><br>As Katra erected the massive wall, she would find it quite effective in slowing the spread of the fire inwards towards the field. However the fire was not boxed in entirely, and was starting to spread out never the less. If she maintained her position she would hold it back long enough for the others to finish the fight, but she was leaving her back wide open in the process, "By Ava's green gonads! The fields'a burnin'!" she could hear Jeb shout from atop the hill. The field hands were spurring into action, but it would take some time for them to fetch water and make their way down to the far end of the field where the gang was. <br><br>S reached out her tendril and grabbed Grella's outstretched hand, pulling herself back into the elc's hand. As her hilt resolidified, she made sure to keep a tendril extended out of her pummel, coiling itself around Grella's wrist for extra security. Lesson learned it seemed, "It's ok Master, it is my fault too. This is my first time doing this" she admitted, obviously not well experienced at being wielded as a weapon. It would take some time (and perhaps some training) to fully get it down, "Also I've never spun through the air like that. I feel a little...errm...dizzy..." she murmured, her blade wobbling a little, clearly feeling woozy after being tossed around back and forth, "Forgive me Master, but I don't see anything" she said after Grella asked her to scout out the Corn Wyrm (S cannot make any kind of perception or scouting related rolls on your behalf. You can however request her assistance to get a +1 on your own rolls. You will not be able to wield her as a sword in the same round you do so however).<br><br>Valna was both swift and uncharacteristically selfless in her catching of Juro, willing to risk her own health to break his fall. What wasn't uncharacteristic was the flirting and teasing that came immediately after. Still, it was a clever use of her ring's defenses to act as a busty crash pad for the bunny boy. <br><br><hr><br><strong>Katra</strong> uses Equipment of the Mind to conjure a wall of energy. On a 7 the wall gains a tag assigned by the DM. <strong>Vulnerable</strong>: while focused on holding up the wall you are vulnerable to attack. Any damage taken is rolled twice, taking the higher result. <br><br><strong>Valna</strong> catches <strong>Juro</strong>, softening his fall. She takes <strong>1 damage</strong>, and Juro regains <strong>4 HP</strong>. <br>&nbsp;<br><strong>Juro</strong> uses Shapeshifter to turn into a bloodhawk, gaining <strong>3 hold</strong> and the <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Blood Dive</div><div class="spoiler_body">Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.</div></div> ability.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>10-12-2022, 06:12:27</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 17/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> +1 to find Mimic (Lore roll)<br><strong>Action:</strong> Boring, boring, boring, something to fight!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>There was a chuckle as Grella listened to S attempt to adjust to the adventuring life. “Don’t worry…just stay sharp. Time to go hunting.” The ring Juro had entrusted to her was handed to Valna without protest. The connection was nice, but one made mostly out of necessity than anything else. “With Katra holding up the wall, we need to keep it away from her. I’ll try to help keep it contained while you work with Juro to locate its position. I don’t know if dive bombing it again right after finding it is the best thing to do…but that’s just me. Good luck.”<br><br>Once they decided on a path towards the wyrm, Grella would work the opposite way, hoping to catch it in something like a pincer movement.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>10-12-2022, 14:32:35</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 11/18 Armor: 1 (3)&nbsp; XP: 8/10<br>Action: Defy danger to block Juro, partial Success, 4 damage healed and taken, armor reduced.<br><hr><br>Valna, obviously, was more than happy to return Juro's kiss, caressing his ears as she did so. "Looks like you're alright, bunny," she said with a laugh as she let herself be helped to her feet. And, from Grella, she caught the ring and placed it on her finger, the other, around Juro's leg. She picked him up then and tossed him into the air. "Go! Find it for us!" she called out to him as he flew up into the air.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>11-12-2022, 23:29:09</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 4<br><strong>HP:</strong> 6/21 <strong>Armor:</strong> 2 (0)&nbsp; <strong>XP:</strong> 8/10 <strong>Coin:</strong> 185<br><strong>Effects:</strong> Hold: 3/3 | WIS +1, CON -1<br><strong>Action:</strong> Search: 8<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 14 [+1]&nbsp; Constitution: 15 [+1 <strong>(Temp +0)</strong>]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3 <strong>(Temp +4)</strong>]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>With the rings fitted, Juro felt himself launched into the air. His wings immediately flapped to steady and lift him until he caught a thermal, a blast of rising heat from the fire below, that ascended him to lofty heights. There, he began his search.<br><br>He spotted it, barely. The rustle of maize from the twitching of its tail gave it away. <em>"Can you hear me?"</em> he thought to Valna. <em>"It's Northwest of your position, facing away from you."</em> With the words he tried to project an image from his mind's eye; a view of her position and the beast's from a bird's eye view. If the telepathy worked, even just the words alone, she would hopefully know where to go to get the jump on it.<br><br>In case it didn't work, and for Grella's sake, Juro flew to hover above the hidden wyrm, circling like a vulture waiting for its meal.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>12-12-2022, 23:29:07</strong>
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				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 11/18 Armor: 1 (3)&nbsp; XP: 8/10<br>Action: Defy danger, full success, Hack and Slash, full success, 5 damage<br><hr><br>"I can hear you great, cutie! Keep it up!" Valna called back through their link, before rushing through the fronds once more, dodging past and jumping over them as if she was born to the fields. It wasn't long, either, until she had reached the dragon, slashing at it as she ran past it, never giving it a moment to allow it a chance to hit her back.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>13-12-2022, 00:12:06</strong>
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			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/1EUp8HP.jpg)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Corn Wyrm stats</div><div class="spoiler_body"><strong>HP:</strong> 2/20<br><strong>Armor: </strong> 2<br><strong>Damage:</strong> <br>Bite - <br>Tail - <br><br><span class="bbc_u">Abilities</span><br><br><strong>Am Bush:</strong> When the Corn Wyrm breaks line of sight, it will attempt to camouflage itself amongst nearby foliage. Any player trying to find the hidden Wyrm rolls +Wis<br>&nbsp; &nbsp; 6- The Corn Wyrm goes unnoticed, potentially opening the player up to a sneak attack.<br>&nbsp; &nbsp; 7-9 The player spots the Corn Wyrm and may take a move against it.<br>&nbsp; &nbsp; 10+ The player manages to spot the Corn Wyrm without giving away that they know where it's hiding. They may take a move against it with +1 forward<br><br><strong>Pop Armor: </strong> Most of the Corn Wyrm's defense comes not from it's natural scales, which are relatively soft compared to most other dragons, but from covering itself with hardened kernels of corn. Every time the Corn Wyrm is hit with fire damage a portion of these kernals will pop off, permanently reducing it's Armor by 1.<br><br><strong>Maize Runner:</strong> For every 5 culminative damage the Corn Wyrm takes, it will attempt to break from the party and flee deeper into the corn field. Have the closest party member roll+Dex to try and intercept it (the party may choose which if multiple players are within the same range)<br>&nbsp; &nbsp; 6-&nbsp; The Wyrm escapes into the field and the party quickly lose sight of it. All characters take -1 ongoing against the Corn Wyrm until they find it again. <br>&nbsp; &nbsp; 7-9 The player can make one move against The Corn Wyrm before it slips away, and the party can get a general sense of its approach from the rustling of the corn stalks<br>&nbsp; &nbsp; 10+ The player cuts off the Corn Wyrm's escape. <br><br><br><strong>Cob Scorcher:</strong> After reaching half health, the Corn Wyrm releases a belch of fire from it's mouth, targeting one party member and all other players standing within close range of them. Affected players roll+Dex to attempt to dodge the flames.<br>&nbsp; &nbsp; 6- They are scorched by the fire and are dealt 2d6+4 damage (ignores armor, messy)<br>&nbsp; &nbsp; 7-9 They partially avoid the flames, taking only half the damage rolled and negating the messy tag<br>&nbsp; &nbsp; 10+ They deftly dodge out of the way of the attack, avoiding all damage entirely<br>The blast of fire also ignites all the corn surrounding it, creating an explosion of popping corn that obscures the party's vision like a thick cloud. The Corn Wyrm immediately uses it's Maize Runner ability and the rolling player takes -1 forward.<br><br></div></div></div><br>Juro's eagle-adjacent eyes allowed him to quickly spot the Corn Wyrm, huddled up in a particularly thick patch of husks, trying to blend in with the surrounding corn. Guided by Juro's mental directions, Valna was able to hunt down the creature's position with ease, taking the creature completely off guard. The corny drake barely got out a squawk before Valna slashed through it. The monster went still for a moment, the air tensed...and then its head plopped down from its shoulders, a dramatic spray of blood gushing into the air and raining down on the surrounding crops, though amazingly Valna didn't get single drop on her. <br><br>And just like that the Corn Wyrm laid defeated, head severed by Valna's blade, the Gamesman officially claiming its first kill. All that was left to do was to collect its body (or perhaps just its head would do) and report back to Jeb...<br><br>...oh wait, there was still a fire spreading, wasn't there?<br><br><hr><br><strong>Valna</strong> attacks the Corn Wyrm and slays it for good. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>13-12-2022, 00:25:12</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 21/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 5/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br>Equipment of the Mind: 7<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 0/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Katra stayed where she was, keeping the glowing cyan wall up with the hope to stop as much of the fire as possible.&nbsp; It wasn’t a perfect solution by any means, but maybe the others would be able to do something else to finish the task.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>13-12-2022, 01:09:22</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 11/18 Armor: 1 (3)&nbsp; XP: 9/10<br>Action: Defy Danger to run back fast, full success, Discern Reality to find something useful there, failure<br><hr><br>Valna was beaming, proud of her success at landing the final blow, her smile quickly faded when she realized that there was still a fire spreading. She rushed back to the farm, looking around desperately for something, anything, useful and found it almost immediately. Some completely full barrels, just waiting to be used! Scoffing at the farmhands running around to fill buckets at the well, she tilted one to its side and started rolling it right back, fully intending on emptying it over the fire.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>13-12-2022, 02:14:32</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 4<br><strong>HP:</strong> 6/21 <strong>Armor:</strong> 2 (0)&nbsp; <strong>XP:</strong> 8/10 <strong>Coin:</strong> 185<br><strong>Effects:</strong> Hold: 3/3 | WIS +1, CON -1<br><strong>Action:</strong> Rush for Water (Dex): 3<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 14 [+1]&nbsp; Constitution: 15 [+1 <strong>(Temp +0)</strong>]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3 <strong>(Temp +4)</strong>]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>The beast fell and Juro let free a victory cry, piercing and long and, in Valna's mind, accompanied by a more humanoid shout of glee. He turned, arcing in a circle and flying toward the main farm where the hands scurried to and from. It would be a quick flight, the only issue was getting water. Unable to use a well, he instead aimed to take a bucket from one of the hands.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>13-12-2022, 02:39:12</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 17/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> +1 to find Mimic (Lore roll)<br><strong>Action:</strong> Boring, boring, boring, something to fight!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>Grella had heard the final surprised beginnings of a roar before it was cut short, and then the spraying of blood told her the rest. It was done, and for that she was happy…and a little sad. It was in her character to want the kill, though she did not need to needlessly rob others of their moment. The combination attack worked as well as she could have hoped for! “Well S, we missed out on this one, but if you’re quick, you can grab a meal! Don’t say I never think of you.” The Elc cut through a path and laid the sword beside the wyrm. “Okay…I gotta help with this fire before it gets out of hand. Have fun.” She chuckled and ran towards the barn and almost stopped at the buckets with the rest before she noticed Valna with the barrels. This girl was finding ALL the good stuff!<br><br>Tracing her partner’s steps back, she saw her own rainwater barrel to bring to the front, putting those Elc arms to work to catch up to Valna and her bucket. “If we can get the old man to get these barrels closer to the fire, the buckets won’t have to work so hard!”<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>13-12-2022, 06:29:59</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/aLrNm7k.jpg)<br>(https://i.imgur.com/IDWdc9w.jpg)<br></div><br>"Thank you Master, you're too kind!" S cheered, not wasting any time shifting into a twisted clump of gnashing maws so she could ravenously tear into the Corn Wyrm's flesh. The elc could hear loud crunching noises as the mimic chomped straight through the creature's hard kernel-y exterior. <br><br>As Valna and Grella began moving their barrels across the field, Juro soared overhead with avian speed. The druid quickly snatched up a bucket of water from one of the farmhands, who didn't stop to question the action and instead quickly dashed back to the well for more. However as Juro took off with the bucket, he quickly realized just how awkward it was to carry while maintaining his balance in the air. It was not helped by the haste with which he tried to race back over towards the fire, and in his hurry ended up losing his grip on the bucket. Unfortunately he happened to be flying right over Valna and Grella's heads as he dropped it, causing it fall down on them, splashing Valna in the face with water while the bucket itself landed directly on the poor elc's head. This caused them both to lose their grip on their respective barrels, sending them rolling down into the cornfield. <br><br>Down by the fire Katra was doing her best to mitigate the spread of the flames, and was doing a decent job of it when suddenly she noticed two heavy wooden barrels roll straight into the fire on the other side of the wall from her. Halted by the wall the barrels knocked into each other, loosening the corks plugging them and causing their liquid contents to spill out....<br><br>Turning to see the events unfold before him, Jeb's eyes widened in horror. He tried to call out to the gang, sprinting with his hand outreached, though was far too late to stop them, "Hey wait! That ain't no water! That's grain alcoho-"<br><br><div align="center">(https://i.imgur.com/aDecz2l.gif)<br><span style="font-size: 6pt;" class="bbc_size">Note: gif explosion may be somewhat exaggerated </span></div><br><hr><br>As a result of a combination of failures, the gang has accidentally introduced two barrels of highly flammable ethanol to the corn fire. <strong>Everyone</strong> make either a Dex or Con based Defy Danger check to either escape or tank the resulting explosion. <strong>Katra</strong> will receive a +1 to her roll due to having the psionic wall up in front of her to absorb some of the blast. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>14-12-2022, 02:52:25</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 21/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 5/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br>Defy Danger Constitution +1: 3+2+3 = 8<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 0/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Unable to see much of what was going on, Katra kept her focus, but her body was so used to having attacks come from nowhere that she just let her body slacken as she heard the kaboom.&nbsp; Hopefully she could just let the wall be destroyed and put up another, but if not, if she got hurt as part of the process, well, that was part of the job.&nbsp; Madame Muerta wouldn't be happy to see her again, but eventually Cass'andra would bring her back, and it didn't matter all that much.<br><br>It was a funny way to look at life and death, but then, it had given her plenty of extra time to evaluate her knowledge and priorities.&nbsp; Her first death had been awful, sure, but Katra was starting to understand that she liked putting herself in danger when it meant that she could help others, not just because she could defeat monsters.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>14-12-2022, 03:43:58</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 11/18 Armor: 1 (3)&nbsp; XP: 9/10<br>Action: Defy Danger to run back fast, full success, Discern Reality to find something useful there, failure<br><hr><br>The second she saw Jeb running at them, Valna knew, she just knew something was wrong. Of course, by that time, it was much too late to stop the rolling barrels, so instead, she ran the other way full tilt, jumping into a ditch at what felt like the last moment, arms over her head. This was not what she had expected when she was told that she would be fighting a corn-eating worm. Nothing at all! But at least, like this, the explosion might miss her. Or, at least, most of her.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>14-12-2022, 03:46:41</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 17/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> +1 to find Mimic (Lore roll)<br><strong>Action:</strong> Boring, boring, boring, something to fight!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>She would say it was her own fault, but in the chaos around them and driven with the urge to simply help as quickly as possible, the barrel Valna was rolling seemed like the best idea. After all, you could always get rainwater later, or she could put herself to work refilling what was used, so she pushed as if it were her own home on file, and was happy to do so. When the water hit Valna, she laughed with no hesitation. “I know you’re hot, but that’s just-” The bucket smacked her on the head and made her stagger and wince. “What the….OH NO!” She lost her barrel and started to go after it with another staggering first step from the water bucket bombed on her.<br><br>Something was off. She’d rubbed her head as she felt to see if the bucket did any damage, and smelled alcohol. She wasn’t THAT drunk. And that’s when the world went into slow motion. The barrels continued, but she stopped to sniff her hand again. <em>’Yeah…alcohol. What the…’</em> her mind put the pieces together right as Jeb was trying to warn them, and her body immediately dropped into the ditch Valna went to as the twin explosions rocked the area around them. Covering the smaller thief, she gritted her teeth in preparation of the singing she expected.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>14-12-2022, 07:44:58</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 4<br><strong>HP:</strong> 6/21 <strong>Armor:</strong> 2 (0)&nbsp; <strong>XP:</strong> 8/10 <strong>Coin:</strong> 185<br><strong>Effects:</strong> Hold: 3/3 | WIS +1, CON -1<br><strong>Action:</strong> Defy Danger (Dex): 7<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 14 [+1]&nbsp; Constitution: 15 [+1 <strong>(Temp +0)</strong>]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3 <strong>(Temp +4)</strong>]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>The bucket dropped and so did the women below. An instant later, flames burst higher, carried by an ear-shattering explosion. On instinct, Juro tried to flap higher and escape the range of the blast, hoping this wouldn't be the way he died this time around.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>14-12-2022, 23:17:25</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/aLrNm7k.jpg)<br>(https://i.imgur.com/IDWdc9w.jpg)<br></div><br>The explosion was big, loud, and gave off searing heat. The cobs went off like fireworks, and the air was immediately filled with the acrid smell of burnt popcorn.<br><br>Katra braces against the cyan wall as the explosion goes off mere feet away from her. The force of the blast is so great that it doesn't break through the wall, but instead sends it flying into the air in one solid piece, with Katra included. Katra finds herself soaring high above the farm, her conjured wall turned into a makeshift flying carpet. The warrioress could tell by her trajectory that she was going to be launched far away from Jeb's farm, though might end up with a softer landing if she rode her wall on the way down. Alternatively she could try to push off of the wall and fall down into the cornfield, but with her current height she was likely to take some serious damage.<br><br>Valna managed to get into the ditch right on time, though as Grella hopped in on top of her it became apparent there was less room inside the ditch than expected. For a split second a thought entered the elc's mind: <em>"push her out"</em>. There wasn't enough room in the ditch for them both to avoid the blast...but if Grella were to shove Valna out she could get enough room for herself to come out unphased. But would the elc really entertain such a terrible thought? <br><br>Juro flapped and flapped and flapped in a desperate bid to get out of the blast radius. While he did manage to get out of the fireball itself, the massive updraft of heat caught under Juro's wings and sent him flying up much higher than he had intended. From this aerial vantage point he spotted two things: the first was Katra being launched through the air on her wall, and the second was the body of the Corn Wyrm being launched far in another direction, upon which S was desperately clinging, "Waaaaaaaaaahhh!" the mimic cried on her reptile rocket ride. If Juro booked it he'd probably be able to catch one of them, but which should he try to save? S and the Corn Wyrm or Katra? He had to pick between his teammate's life and potentially losing both S and the trophy to prove they defeated the creature.<br><br><hr><br><strong>Valna</strong> perfectly succeeds her Defy Danger and jumps safely into a ditch to avoid the explosion.<br><br><strong>Grella</strong> partially succeeds her Defy Danger and is faced with a hard bargain: She can avoid the full force of the blast, but will have to sacrifice <strong>Valna</strong> to do so. <br><br><strong>Juro</strong> partially succeeds his Defy Danger and is faced with an ugly choice: catch either <strong>Katra</strong> or <strong>S and the Corn Wyrm's body.</strong> <br><br><strong>Katra</strong> partially succeeds her Defy Danger and is faced with an ugly choice (if Juro opts not to catch her): Either ride out the explosion and see where you end up, or try to jump down into the cornfield and take a nasty impact. <br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>15-12-2022, 00:02:26</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 21/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 5/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br>Discern Realities: Result: 2d6 (5, 4) + 1 = 10<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 0/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>With the wind whipping about around her, Katra spun her eyes directly into the wind so that her long hair would be pulled back and away rather than whipping back into her face, allowing her to view the direction she was heading and recognize that it was completely the wrong way from where she wanted to go.<br><br>For half a heartbeat, she considered jumping and letting her Raven Armor protect her from dying at the end, but a better idea occurred to her as she clasped the Void Raven's Feather and activated it with a glance to the ground.<br><br>Disappearing in a flickering shadow, she reappeared on the ground, next to where everyone was getting baskets.&nbsp; The wall she'd been holding dematerialized into cyan sparkles without her presence to maintain it.<br><br>Her first action was to continue to rush for buckets, not sure if it was needed yet but happy to make a fool of herself if it wasn't.&nbsp; If it did, every moment mattered, and she might well need to summon another wall.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>15-12-2022, 22:20:21</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 4<br><strong>HP:</strong> 6/21 <strong>Armor:</strong> 2 (0)&nbsp; <strong>XP:</strong> 8/10 <strong>Coin:</strong> 185<br><strong>Effects:</strong> Hold: 3/3 | WIS +1, CON -1<br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 14 [+1]&nbsp; Constitution: 15 [+1 <strong>(Temp +0)</strong>]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3 <strong>(Temp +4)</strong>]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>He'd survived, much to his surprise, only to catch sight of Katra flying one way and S and their quarry flying another. The choice should have been easy. Katra could be revived and as far as he remembered, he owed her nothing. Meanwhile, though S and the wyrm wouldn't suffer from the fall--being a sword and a corpse--they could be lost. He should have dove for them immediately but instead found himself flapping toward the ascending psionic wall. Then, Katra vanished, reappearing safely on the ground, and Juro turned, dove, and swooped to catch the corpse and the mimic sword attached to it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>16-12-2022, 02:53:12</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 17/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> +1 to find Mimic (Lore roll)<br><strong>Action:</strong> Boring, boring, boring, something to fight!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>It was only a moment, but in that short amount of time there came a very deep understanding of herself. The blood that crawled from the muck to become a horde that did the unthinkable was in her, and its influence ran deep. The voice to toss Valna out of the ditch didn’t even sound like hers, but it was. It was in her. All the time. To have the realization of what she was capable of was a little heartbreaking. She’d gone out to see the world, and she did. She’d paid with her life, and now she wanted so desperately to not have to make that long walk…the pilgrimage to forever with the other fallen. She didn’t want it! She didn’t!<br><br>Yet she stayed.<br><br>The smaller girl was as safe as they came, Grella would make sure of it, not because she held any particular place in the Elc’s heart, but because Grella simply refused to cower to the urge to survive at the cost of an ally. She stood against her family’s intentions…stood against the convenient reshaping of their history…even stood proudly as an Elc when there were others who felt strongly against her, but none of it held a candle to the stand she’d made against herself in that moment. And ironically enough, she laid down to do it.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>16-12-2022, 19:07:46</strong>
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			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/aLrNm7k.jpg)<br>(https://i.imgur.com/IDWdc9w.jpg)<br></div><br>Katra's void raven feather and raven plate armor proved to be the perfect combo to not only survive the fall, but land with almost effortless grace. It was an impressive move for sure, unfortunately everyone was too focused on the burning cornfield to really take notice of it. The sheer force of the blast had blown away a good deal of the flames, but there were still plenty of fires to put out, and Katra's assistance was well appreciated.<br><br>As Juro's claws sunk into the lightly charred flesh of the dead wyrm, he would dip in the air a bit, needing to fight against it's considerable weight, "Master!" S cheered as his strong wings managed to turn them back towards the field and slow their descent enough for a soft landing, "That was amazing!" she complimented the two ends of her crossguard clapping together in a tiny applause. <br><br>In a moment of outstanding strength and character, Grella refuses the base instincts that screamed for self preservation. Instead she hunkered down and covered Valna's slender frame with her comparatively massive one, creating a dome over the ditch that would keep the thief safe as the flames washed over them. Unfortunately this close to the blast center, and with nothing to cover her, Grella was hit hard by the explosion. Not as much as if she had been standing in the open, sure, but considering the sheer size of the explosion that didn't make much difference, and when Valna opened her eyes she would see that the light had vanished from Grella's....<br><br>"Gods and Goddesses! Is everyone alright!?" Jeb asked as he ran up as fast as his short legs and old joints would carry him, "Go on there fellas! That varmint's dead, don't hesitate to get in there!" he shouted to his farmhands, who went double time dousing the lingering fires before they could spread even further. All in all the explosion had wiped out a sizable chunk of that block of field, but the risk of it burning up the entire thing had passed at least, "Whoof! I wasn't sure if ma heart was gonna take that one. I ain't seen a boom like that since Hucksdale fireworks incident 30 years back. Bad bit of business that wa..." he started to say, though stopped himself when he realized just how much disarray there was around him, "er...nevermind. Let's just get this mess sorted out"<br><hr><br><strong>Grella</strong> opts to take the blast herself and is dealt 28 points of fire damage. Grella is at death's door and must make a flat 2d6 roll to see if she survives. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>16-12-2022, 19:57:48</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 21/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 5/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br>Discern Realities: Result: 2d6 (5, 4) + 1 = 10<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 0/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Once she was down once more, Katra got to work in helping fight the fire.&nbsp; In some areas, she conjured up another, smaller wall to block off the fire before it spread to other areas.&nbsp; In one spot where the damage was extensive and only one small section remained, she took advantage of the damage by manifesting a scythe and cutting down the remaining corn before the fire could spread through that spot to other areas, then tossed the cut plants to the undamaged spots.&nbsp; With another, she manifested up a thick blanket and threw it over the corn to smother the flame, and when that worked out well, it became her impromptu method from spot to spot.&nbsp; She had to hold the blanket to keep it manifested, but didn't have to retrieve it, just letting it go when the fire was out to go make another at another spot.<br><br>She would be glad to spend the next few minutes minimizing the damage, but not forever; she still had to make it to the arena, after all.&nbsp; Even so, it was hard to imagine that the rest of this would take hours.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>20-12-2022, 21:53:10</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 4<br><strong>HP:</strong> 6/21 <strong>Armor:</strong> 2 (0)&nbsp; <strong>XP:</strong> 8/10 <strong>Coin:</strong> 185<br><strong>Effects:</strong> Hold: 3/3 | WIS +1, CON -1<br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 14 [+1]&nbsp; Constitution: 15 [+1 <strong>(Temp +0)</strong>]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3 <strong>(Temp +4)</strong>]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro dropped the body off in a clearing away from the flames and fixed S with a curious look as her crossguards acted like clapping hands. She was a strange one. Capable of shapeshifting beyond his imagination--and that ear thing--but strange indeed. <br><br>Shit. The others. He hopped and spun to face the source of the explosion. Valna and Grella had both been right next to it. <em>"Valna! Are you two okay?"</em> he called through their mindlink, already scooping S up by her handle and lifting her into the sky as he flapped toward his companions.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>21-12-2022, 00:01:57</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 11/18 Armor: 1 (3)&nbsp; XP: 9/10<br>Action: Defy Danger to run back fast, full success, Discern Reality to find something useful there, failure<br><hr><br>Valna had only just entered the ditch when she felt the huge mass of the elc press down on her. Was it... Grella? What was she...? She didn't have time to say anything before the blast was on them, roaring all round, with a fury and a stomach-churning odour of roasted flesh. But then, as soon as it had come, it was gone. And then... nothing. Valna waited for Grella to get up. And waited. And waited some more. "Hey! Up there! It's over! Are you going to get off of me?" she asked, to silence. "Well, are you?" More silence. "...Grella?" She was squirming out when Juro called down to them. "I'm alright, but I think there's something wrong!" she called back. "Grella isn't answering me. She might be hurt bad!"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>21-12-2022, 21:26:21</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/aLrNm7k.jpg)(https://i.imgur.com/IDWdc9w.jpg)<br></div><br>Katra's help with the fires was well appreciated, and as a result the farm hands were able to very quickly get the flames under control. In the end a good chunk had burned away, and the smell of burnt popcorn was more than unpleasant, but the vast majority of the field had been saved, and for that Jeb was greatly appreciative, "Thank ya so much, all of y'all. I knew it had be some kinder wyrm" Jeb mused, walking over to the corpse and giving it a few nudges with his foot, "yep yep yep, tha's pretty darn dead alright. looks like tha crops will be safe, what's lefta 'em at least. Hehehah just kiddin' with ya, there's plenty enough tha's safe and sound to get a good harvest, Ava be praised. I'd rather take a big cut here an' now than let that varmint gobble away the whole field over tha next few months. Jus' be careful goin' after random barrels when ya don't got no idear what's in 'em" Jeb said, a rather light reprimand considering the damage caused, "An' it looks like I be ownin' ya a reward. Lemme run back to tha house to fetch the ol' coinpurse" he added before trotting away.<br><br>The silence that answered Valna's questions wouldn't change any time soon unfortunately. As Juro approached he would see the thief trapped underneath the large, unmoving elc. Grella's back was badly burned, charred black in fact, "Umm, is Master ok? She's not....oh no..." S murmured, letting out a small gasp. Juro would feel the hilt start to tremble in his talons.<br><br><br><div align="center"><span class="bbc_u"><span style="font-size: 16pt;" class="bbc_size">The Black</span></span><br>(https://i.imgur.com/CS3RlYF.jpg)</div><div class="floatright">(https://i.imgur.com/eRkqbtO.jpg)</div>While her first death had not been comfortable by any means, the feeling of the flames washing over her was something else entirely. The choking heat, the searing pain, the smell of her own flesh charring. It was easily the most agonizing experience of her life, made only slightly better by it's merciful brevity, the elc losing consciousness quickly from the shock of explosive trauma. <br><br>When she next opened her eyes Grella was no longer in pain, nor was she laying face down in a ditch. She wasn't laying <em>anywhere</em> in fact. All around her was darkness, endless black that stretched into infinity in all directions. It was scary for sure, though oddly comforting in a way. It was like a weight had been lifted from her shoulders, the heavy yolk of life's burdens. She floated weightlessly for a time, before suddenly her feet found ground beneath her, or at least the sensation of ground, <strong>"You're back"</strong> a voice gently spoke to her. It sounded strange to her ears, foreign yet familiar, as though she hadn't realized she had forgotten it until the moment she recalled it. Suddenly a skeletal visage appeared before her, rising up from the blackness as though it were water. It was Madama Muerta, The Black Bride, Goddess of death itself. She stepped forward and put a boney hand on the elc's cheek, feeling both cool and warm at the same time, and impossibly smooth and soft for how skeletal it appeared, <strong>"It is not often that I meet someone twice. Though it is becoming strangely more common lately. Not that I am not happy to see you again my dear"</strong> she said, standing up on her toes to give Grella a kiss on the forehead, the feeling of soft lips that should not be there pressing against her skin, <strong>"Ohhh...my poor dear. To see you have suffered even worse the second time. I am truly sorry"</strong> she said, as though the kiss had shown her what had transpired. A gold tear dripped down from one of her eye sockets, and she pulled Grella into a warm hug, running a hand up and down the elc's back, which fortunately was not burnt to a crisp as it was in the physical world. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>21-12-2022, 21:51:29</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 21/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 5/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br>Discern Realities: Result: 2d6 (5, 4) + 1 = 10<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 0/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>Katra gave the farmers a simple smile and nod as thanks was given, glad to help.&nbsp; She checked the position of the sun in the sky, knowing that they were going to have to get going soon...<br><br>...only to see Grella's corpse.<br><br>Quiet pain tugged at her heartstrings even as it only barely registered on her face.&nbsp; It was all too easy to say that the matter would be undone soon enough by Cass'andra; Katra had died far too often to believe that any death was something to gloss over.&nbsp; <br><br>She took a moment of silence before looking to Juro.&nbsp; "I can help manifest a cart if you like, but I'll need to ask you to work as a beast of burden for it.&nbsp; I can't just make it move all by itself."&nbsp; It seemed the easiest and most obvious way to get Grella back to the city, but she'd take other suggestions.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>22-12-2022, 03:12:34</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 17/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> +1 to find Mimic (Lore roll)<br><strong>Action:</strong> Dead<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>Brightness. Flames. Burning. Nothing. The blackness that surrounded Grella seemed ever-changing. Almost moving around her…through her…like a constant wave of darkness. She did not fear the dark. She feared, quite honestly, the light. In death, the memory seemed that much more visceral. The green star and the long march. The pilgrimage to nothing. She feared falling to the status of ordinary and being forced to walk with no end in sight, and even as death appeared, the shaking she felt was not in fear of the bride. She feared what lied beyond. She could only nod as her presence was acknowledged as a repeat. She seemed to mutter incoherently to Death’s statement, unsure how to act. She knew what happened. She made her choice, which means she had to deal with the consequences.<br><br>The kiss was strange, but it was the other time as well. She felt lips that weren’t there, but she hadn’t really the chance to process it, not with the tearless sobs slowly escaping her. “I…I can’t seem to get this living thing right…” she laughed a little and accepted the hug for all it was worth. Thick arms enveloping even Madam Death herself. “I wanted a life worthy of song…” she said before parting with a smile “I guess I had to make it a death instead.”<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>23-12-2022, 01:18:31</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 4<br><strong>HP:</strong> 6/21 <strong>Armor:</strong> 2 (0)&nbsp; <strong>XP:</strong> 8/10 <strong>Coin:</strong> 185<br><strong>Effects:</strong> Hold: 3/3 | WIS +1, CON -1<br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 14 [+1]&nbsp; Constitution: 15 [+1 <strong>(Temp +0)</strong>]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3 <strong>(Temp +4)</strong>]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br><em>"Shit!"</em> He heard the news just before he saw the body. He swooped in, dropped the trembling S off nearby, and shifted back to his humanoid form. He arrived only in time to survey a corpse. <em>"I should have learned to heal..."</em> he thought, the words traveling through his link to Valna. He shook his head, the next words coming emphatically as he realized he hadn't kept the previous thought to himself. <em>"No, I still would've been too late."</em> <br><br>He turned to Jeb, giving the chatty old man a nod as he proclaimed he'd be going to fetch their payment. "At least it wasn't as dumb and avoidable as my second death," he finally said, some humor wriggling into his tone as he knelt and closed the warrior elc's eyes. "Senseless deaths are something like an initiation."<br><br>Katra asked for his service as a carriage puller and he nodded without much thought. "I did owe her a ride. I'll be a horse if need be." 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>26-12-2022, 21:28:20</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 11/18 Armor: 1&nbsp; XP: 9/10<br>Action: <br><hr><br>"So... she is dead," Valna said, regretfully. "She saved me. She didn't have to." She got out of the way and waited for Katra to manifest the cart, making herself ready to lift Grella onto it. "It was my fault. I should have thought about the barrel or... or something. But there was the fire and..." she sighed and shook her head.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>27-12-2022, 03:15:19</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 21/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 5/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br>Equipment of the Mind: 1+5+2=8<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 5/5<br></div></div><br>As Katra started to focus her attention, a cyan cart manifested into full view.&nbsp; However, after several seconds, she shook her head.&nbsp; "I could hold this for a few minutes; I doubt I can do it for a few hours all the way there.&nbsp; Maybe it's best if we just set her over Juro to be carried."&nbsp; Her tone held apology but also a growing understanding of her capabilities, which she was still learning as she went.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>27-12-2022, 03:43:01</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 4<br><strong>HP:</strong> 6/21 <strong>Armor:</strong> 2 (0)&nbsp; <strong>XP:</strong> 10/10 <strong>Coin:</strong> 185<br><strong>Effects:</strong> Hold: 3/3 | STR+1, DM CHOICE -1<br><strong>Action:</strong> Shapeshift (Horse)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 14 [+1 (+2)]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>"Not your fault," Juro said tersely. Too harsh; not helpful. Even he could tell that much. Cursing himself, he followed up in her mind.<em> "I'm sorry you had to see her die. It's not your fault. Just poor luck, and goodness on her part. Heroism."</em> He fixed her with a meaningful look and a nod, and when Katra corrected herself, he grunted his understanding. "Simple is good," he said.<br><br>Then, he transformed. It was a swift change, taking place in seconds. In one moment he was a man, and after a few rapid shifts throughout his body, he had fallen onto four hooved legs, much larger than he was before. Swift shifts like this had been rare in the past; now they were happening more often. He was getting better at this.<br><br><em>"Here, put her on my back,"</em> he thought to Valna as his horse body neighed and knelt for the placement.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>27-12-2022, 17:31:02</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 11/18 Armor: 1&nbsp; XP: 9/10<br>Action: <br><hr><br>While Juro said that it wasn't her fault, Valna didn't believe it, not really. It was her that had found the barrels, started rolling them. It was her that had taken her place first in the ditch, leaving Grella with nowhere else to go. Grella had been only trying to help and had caught such a fate from it... Valna couldn't forgive herself. At least, not yet. Still, she lifted Grella's corpse onto Juro's back, wincing again at the sight of the charred flesh, and she set upon trying to secure it more properly.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>27-12-2022, 19:45:24</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 5/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 38<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 4/5<br></div></div><br>Katra took the time meanwhile to use her healer's kit and patch up some of the damage she'd taken, but when she noticed Valna's despondence, she reached out to place a hand on Valna's shoulder.&nbsp; "I admit I didn't see the full thing," Katra said, having had up the wall for a decent chunk of the fight, "but whenever someone dies, there's always that feeling of guilt, asking yourself if anything could have been done, seeing things that make sense now but don't make sense in hindsight.&nbsp; You end up feeling like a complete imbecile."<br><br>Katra gave a reassuring smile.&nbsp; "This is the Second Chance Club.&nbsp; We all goof up in various ways.&nbsp; We all meet Madame Muerta far more often than most.&nbsp; From what you said, Grella got to choose if it was both of you or just her, and I doubt she regrets that decision.&nbsp; Learn from it if you feel like you messed up somewhere down the line, but nobody here thinks you're a fool, least of all her.&nbsp; You know darn well I've messed up my share as well."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>30-12-2022, 22:17:04</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/aLrNm7k.jpg)(https://i.imgur.com/IDWdc9w.jpg)<br></div><br>S is silently grieving over Grella's death, understandably assuming that the already risen adventurer was dead for good. Her "head" perks up a bit when she overhears the others talking about their own deaths, as though they had already died and come back before, "Umm, wait. Have you all died before? Does that mean Master Grella is not fully gone?" she asked, confusion shifting into hopefulness. <br><br>Jeb meets the group halfway on the back to his farmstead, a pouch of coin in his hand, 100 gold as promised. It was only when he saw them hefting Grella's body onto the horse that he realized that she hadn't survived the blast, "oh by Ava...I am so sorry for your loss kids" he said, taking off his hat in a show of respectful condolence, "I'm sorry she had to give her life just to protect some darn corn...here..." he said, reaching into a second pouch and transferring some more coin into their reward bag, "I know it hardly makes up for it, but this job was clearly a bigger risk than I thought, so here's some extra compensation. I'll arrange for the corn shipments as well" he said, taking their address and other contact info for the office, "If it makes ya feel any better, I'm sure she's havin' a pleasant stroll the the Black Bride right now. I don't know where them orc folk go after that, but I hear tha's pretty nice at least" he said. The elderly gnome even offered them to use one of their spare carts to carry Grella in for the trip back. <br><br><hr>The gang wraps up their extermination quest and receive <strong>160</strong> gold for their troubles, which evenly split means <strong>40 gold</strong> for each of them. Jeb also loans them a cart to transport Grella back to Wyrmfell (no rolls required for the journey). <br><br><br><div class="floatright">(https://i.imgur.com/eRkqbtO.jpg)</div><strong>"d'aaaw, do not weep child"</strong> Madama Muerte cooed, hugging the elc tighter, inexplicably soft skeletal hands stroking through her hair, <strong>"I think you lived your life wonderfully"</strong> she said, <strong>"after all look at what a strapping and noble young woman you grew up to be"</strong> the Bride added, praising her as only a mother could, <strong>"Besides, it may have been what lead to your death, but your choice to sacrifice yourself for your friend <em>was</em> part of your life. And I think such a selfless act is well worthy of song"</strong> she added, shifting to take her by the hand, <strong>"come, why don't you tell me some of the other things that have happened since we last met?"</strong> she asked, ushering her to walk with her down the unmarked path through the darkness. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>30-12-2022, 22:56:50</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 8/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 78<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 3/5<br></div></div><br>Speaking softly before anyone not of the Second Chance Club got there, Katra said to the mimic, "We'll get her back up, but it may be best not to draw attention to it.&nbsp; Part of the group is that we've all died at least once; I'm up to double digits myself.&nbsp; The club leader Cass'andra is an exceptional necromancer."&nbsp; Katra expected that S would understand all that well enough, and if not, it could be explained during the trip home.<br><br>Her head bowed in thanks as Jeb gave the money.&nbsp; "Thank you."&nbsp; Talking about death wasn't an easy one, especially with peasants who she doubted had ever experienced it, even moreso with the elderly who were well on the way.&nbsp; The question of the cart was left up to Juro, and whatever he thought easiest.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>30-12-2022, 23:26:58</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 11/18 Armor: 1&nbsp; XP: 9/10<br>Action: <br><hr><br>"That doesn't matter. She still gave her life for mine," Valna said, both to Katra and S. Perhaps when she'd died more than once, it would feel different to her, she could be more blasé about it, but, then again, perhaps not. She let Katra handle the money for now, not being in the mood to ask for her share yet, as she made sure that Grella's body was well secured for their trip back. "Later... maybe later we can talk about it some more?" she asked S. She certainly was in a mood to be comforted at the moment, and what were close friends for, if not that?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>02-01-2023, 03:17:15</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span class="bbc_u">Location: Second Chance Club front office</span></div><div align="center">(https://i.imgur.com/fTTFUV4.jpg)</div><div class="floatright">(https://i.imgur.com/PKQgdD8.jpg)(https://i.imgur.com/zu9APE4.jpg)</div><br>The trek back to Wyrmfell was thankfully uneventful...well, as uneventful as carting around an ally's corpse can be at least. The gang does meet a slight bit of trouble with the guards at the gate, trying to take a dead body into the city and all, but they eventually accept the group's claims that Grella was one of your adventuring comrades. Had she not been an elc the guards may have pressed the issue more, but few in the city would care too much about a dead green skin. <br><br>Back at the office Cass was again wowed by the wacky chain of events the investigation had sent them through. While she was a bit disappointed that they had technically failed another quest, and thus couldn't add it to the Club's completion record, taking care of Jeb's monster problem helped take the sting off. At least it was <em>one</em> quest they had completed successfully. And of course the idea of having an inn sponsorship and a free maid who would act as quick communication between them in the field wasn't too bad either. Compared to all that Grella's death barely even registered with the necromancer, who just casually requested them to carry her down into the basement (AND DON'T TOUCH ANYTHING!). While they were down there they would notice yet another corpse laying on one of her experiment tables, this time a pink tiefling girl. She looked as though she had been crushed in some kind of building collapse. It made Grella's body look pristine in comparison. <br><br>Once their reports were all given, Cass dismissed them for the rest of the day, giving them ample time to go about their personal business, such as Katra's duel at the Adventurer's Guild HQ. <br><br><br><div align="center"><span class="bbc_u">Location: Second Chance Club basement</span></div><div align="center">(https://i.imgur.com/z0r8jy0.jpg)</div><div class="floatright">(https://i.imgur.com/DD1kU0Z.jpg)<br>(https://i.imgur.com/eRkqbtO.jpg)</div><br>As the other members of the Second Chance Club went about their business for the night, down below Cass'andra was hard at work preparing her spell, "Hijas de Ava. Hijas de Muerta. Hijas de carne y sangre! Cesa tu quietud!" she chanted, waving her arms over the two corpses with complex and precise hand gestures, "Deshazte del abrazo de la muerte. No pases más allá Del Negro!" she continued, dipping her fingers into a bowl of pitch black liquid. With inky fingers she drew sigils across their bodies, starting at their heads and working down to their chests, and then out to the ends of each extremity, "Escuchame! Fracasados ​​caídos! Tu ama te ofrece! Tu reina te exige!..." her voice swells as black energy swirls around the room. All color is drained from the room, save for the purple gleam of Cass's eyes. Suddenly the sigils drawn across their bodies begin to sink into their skin, as though the ink were being sucked in by their pores....<br><br>Within The Black, both Grella and Xanavel walk hand in hand with Madama Muerta, neither aware of each other, nor of the thousands of other souls who also walk with Madam Death in that exact moment. Despite being in countless places at once, Death seems to give them her undivided attention and care, as if they were the only person in all of existence. However they can feel the end of their time with the Goddess growing near, approaching the point where she would part with them, sending them off alone to their final resting place, <strong>"The time draws close my dear, I hope you are ready..."</strong> the skeletal bride cooed softly, letting go of their hands, <strong>"Fear not my child. Soon you shall awaken in a new place, a place where you belo..."</strong> she stops, head tilting as she watches black ink seep up through their skin, forming into necrotic sigils all across their bodies, <strong>"I see...so this is-"</strong><br><br><div align="center"><span style="font-size: 24pt;" class="bbc_size"><strong><em>"...rise...."</em></strong></span></div><br>A voice cuts the Goddess off. It is spoken as a whisper, yet seems to boom through them like thunder. Without a thought their souls obey the rumbling command, and they suddenly start to rise upwards, violently snatched away from Madama Muerta's side like a fish being reeled in. They have but a few seconds to process the visage of Muerta shrinking away as they are pulled up, before suddenly their eyes snap open and their lungs fill with air, both of them jolting upright on their tables as though being physically hit by the force of their souls slamming back into their bodies. <br><br>"whew, that was a hard one...it seems someone <em>really</em> wanted you huh?" Cass'andra murmured, partially to Xanavel, though mostly to herself. The color quickly returns to the room as the pale elf washes her hands in a basin of water, "Welcome back again. The second time is a lot smoother than the first isn't it?" Cass says to Grella with a small smile, though from Grella's perspective it hadn't felt very smooth at all. It still felt like she had just been brought back from drowning, "umm...excuse me, could you roll over?" the elf asked the elc, sporting a purple blush as she motioned to Grella's naked body, which still showed some signs of...<em>rigor mortis</em> down below. After a quick inspection she would find that Grella's once scorched back had been fully restored to normal, her muscles once more ripped and glistening. She conducted a similar check on Xanavel, confirming that her shattered bones and grounded up meat had all found their way back to their proper places.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>02-01-2023, 05:18:52</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 8/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 78<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 4/5<br></div></div><br>Katra came back looking somewhat healed up, but she was looking forward to getting in some rest.&nbsp; She let the others know, "I won the duel, and I think the other two got the idea that if the husbands thought we were going to be easily handled, they're a poor judge and are best off not doing that banditry idiocy, but I guess we'll see in time."<br><br>Beyond that, she was happy to rest up and would let things be handled until the others were ready to come back...<br><br>As Grella returned to life, Katra smiled in congratulation, giving a nod.&nbsp; "Welcome back."&nbsp; Katra couldn't help but feel a little torn in Grella's death.&nbsp; On the one hand, Katra knew she'd handled things perfectly and done nothing wrong, even though it still stung that she couldn't defend a comrade.&nbsp; If Grella didn't want to wear armor, well, that was up to her.&nbsp; They could always bring her back and get her back up.<br><br>Hopefully Valna wouldn't take it so hard.&nbsp; Besides, if Grella really had to sacrifice herself to save Valna, Katra probably couldn't have done much in any event.<br><br>The new warlock got a nod of greeting as well.&nbsp; "Katra," she introduced herself, showing her shield and summoning a lance of pure glowing cyan energy as a demonstration.&nbsp; "Welcome to the team."
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>03-01-2023, 18:49:24</strong>
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				<div class="floatright">(https://i.imgur.com/W5z41u2.jpg)</div>[<strong>Name:</strong> Xanavel<br><strong>Race/Class:</strong> Tiefling Warlock<br><strong>HP:</strong> 18 | <strong>Armor:</strong> 0 <br><strong>Effects:</strong><br><strong>Action:</strong> <br><br>&nbsp;&nbsp;&nbsp;It had all been too soon. The strain of her delving had frayed things, both in and around her, and then there was a voice, and sudden pain, and then she was in this... place, being guided by a skeletal woman. Xanavel wanted to be upset, but it was hard. The reason for being upset seemed far away.&nbsp; And then, there was a sudden gasp as the tiefling sat bolt upright on the altar. Drawing coarse <em>air</em> into those fleshy <em>sacks</em> inside her aching, ribs... Being alive, for just a few moments, felt <em>disgusting.</em> The moment passed though, replaced with exhilaration. <br><br>&nbsp;&nbsp;&nbsp;Cass found her ears grasped, and a tiefling's lips on hers in a strong... well, much more of a <em>smooch</em> than a <em>kiss</em>, releasing just as suddenly with a gasp. "Wow. Thanks! You know, I think I was dead!" She looked around the ritual room.. A dawning expression. "Ah... <em>Shit</em>. So much for a new place..." She mumbled.<br><br>&nbsp;&nbsp;&nbsp;She helped Cass'andra check her body over, from the long horns up top (pristine) to the hooves down below (could use a farrier) to the tits and bits and tail (pierced, smooth, and slightly fuzzy (https://i.imgur.com/rc1tqor.jpg), in that order). Everything was in its place. "I don't suppose that any of my clothes survived the..." she paused, thinking; goosebumps rise across her lavender skin, and she shuddered. "...Survived what happened, I mean? I don't mind showing off, but... Table's cold."<br><br>&nbsp;&nbsp;&nbsp;It was then that she noticed Grella and Katra were in the room as well... a smirk tugged at the corner of her mouth. "Nice lances. Look forward to trying them out... I mean you're offering, right?" She looked between the warrior and the nude elc, before standing. "Xanavel," she announced herself. "Sorcerer, spiritualist, and apparently, less alive than average."
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>04-01-2023, 03:33:49</strong>
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				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 4<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3 (0)&nbsp; <strong>XP:</strong> 10/10 <strong>Coin:</strong> 185<br><strong>Effects:</strong> Hold: 2/2 | STR+1, DM CHOICE -1<br><strong>Action:</strong> Shapeshift (Corn Wyrm)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 14 [+1 (+2)]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br><em>We need a yard... </em>Juro thought as he looped about the furniture in the front office, paws scraping the smooth wood floor. He'd thought of shifting outside but the streets were barely any roomier and far too crowded. Even if they weren't, a single blasted stranger seeing him could be enough to bring trouble his way. It made sense in a "civilized" place like this. Anyone here would call guards on the strange wyrm with rabbit ears walking about--or try to catch or kill it. Still, it was annoying. <em>A big yard,</em> he continued, snatching his moonglaive in his maw and lifting it from the table for a few test swings. It was light as air but still required balance and strength to drive it through his enemies. A strength he still needed to cultivate. <em>Maybe fenced off, behind the building.</em> <br><br>He froze as creepy whispers lifted from the basement below. Cass had raised Grella. And, he assumed, the strange pink tiefling. Even dead, a strange scent lingered on that one's body; a spice that rang...<em>unnatural</em>. <br><br>But wasn't that the pot calling the kitten black? A strange saying, that was. He would have to look into it, and into Lyse's cooking and dining practices as whole. They seemed rich enough on average to not have to eat cats. Chicken was a little more savory and far less stringy.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>06-01-2023, 04:19:52</strong>
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				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 17/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> +1 to find Mimic (Lore roll)<br><strong>Action:</strong> Rise and rise again…<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>Her story was short, since there wasn’t much in the way of time to accomplish much since her first death. There was something sad about that, truthfully. A feeling of not-quite-done that might have been maddening if she weren’t already dead and beyond that in the embrace of Death. All the same, she’d found herself about to be let go to experience more of what she’d experienced before…or did she? Things got fuzzier the further she got from it, but Death she remembered! The two of them seemed to witness the words appear before the dark bride spoke curiously soft just before the sharp tug pulled upon the whisper echoed around her. She was being called back. For better or worse.<br><br>The tug lasted until she felt herself slam into the land of the living, her body compressing before arching out as if hit by a jolt, followed by a series of coughs that might have made one think she was a long time smoker. She was checking herself as Cass was speaking, even as she fought back control over the coughs. She seemed in-tact, and thankfully not on fire…or burnt to a crisp…always good things. Second time easier? An eyebrow arched hard as she just stared at her employer, and would have been so inclined to say something towards that comment, had she not been made aware of the res-erection she sported. Of course…<br><br>Nakedness was fine, but randomly walking around at full mast was undignified. Still, she did as asked and gave Cass a chance to examine her before she stood. No matter the damn cock, it’ll figure out there’s nothing for it to do and go away. One hand absently ruffled her hair some as she stood and chuckled at Katra “Better than dead, I guess…” but then, why did it feel like she kept leaving a little behind with Death? How long before she was just a shell…no, those are not thoughts for the day! Some other time for those. “I missed it, didn’t I?” she asked Katra, crossing her arms as she pouted “No way you all would have got me back in time.”<br><br>But then Xanavel had caught her attention, and at least for a little while, the duel was forgotten. The Elc may not have been the smartest, but the statement was obviously directed at her current hardened self, which not that someone has actually mentioned it as something to be used, now made it more difficult to make it go away. “First I must eat. No…find my sword, and then eat.” She turned to Katra with some concern “Did S make it?” and almost as if hit in the head, she leaned against the table as the residual memory of fire and burning hit for the briefest of moments “Valna! Is she okay?! Did she make it?”<br><br>
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>06-01-2023, 18:01:02</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 8/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 78<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 4/5<br></div></div><br>Katra smirked at the mention of lances and took the time to admire Xanavel's nudity.&nbsp; "We can discuss that later if you want.&nbsp; It doesn't show through all the armor, but I'm intersex."&nbsp; Katra had been guessing that enough trips through death and the undead changes probably kept her from having any real possibility at any form of pregnancy, though she didn't know for sure.&nbsp; It was something that didn't come up in casual conversation, though now she had an intellectual curiosity.<br><br>The mention of a sorcerer and spiritualist got her smile.&nbsp; "We can definitely use an arcane caster."<br><br>Grella's concern at missing the duel got a nod of understanding.&nbsp; "It wasn't a big arena affair, just at the basement of the other guild.&nbsp; S is fine, and Valna is right here.&nbsp; She..."&nbsp; For a moment, Katra considered mentioning how worried Valna had been, but decided to let those two handle things themselves.&nbsp; Katra knew she was more inured to death than most, and part of her hoped that she wasn't becoming jaded and callous as a result.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>06-01-2023, 18:52:49</strong>
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				<div class="floatright">(https://i.imgur.com/NEPKBSx.jpg)<br>(https://i.imgur.com/zu9APE4.jpg)</div><br>Cass'andra was completely caught off guard by the tiefling's sudden kiss, "W-Wah!?" she stammered, cheeks turning a dark purple. The sudden smooch seemed to have fried the necromancer's brain, as she just stood there in stunned silence as the others talked. When she finally turned back on with a shake of her head, she looked over to her two knew thralls...for a few seconds before turning away from their naked bodies. While she seemingly had no problem handling their nudity when they were mere corpses, now that they were up and moving again (emphasis on the "up" in Grella's case) Cass was back to her blushing virginal self. It was only made worse by the fact they were all casually talking about sex! "u-ummm, everything I found around your body are over there!" she said, keeping her back to them as she pointed to a nearby table. They would find their clothes, though would find them quite tattered, and in Grella's case singed, along with all of the gear and items they had on them when they died, "I-I also have some s-spare robes you can wear for now if you'd like..." she added, "Also we should head upstairs. I'd rather we not linger too long in my lab" she continued, not liking it when people were in her inner sanctum. Fortunately the smell of breakfast wafting downstairs helped make the office a more enticing location than the basement anyways. <br><br>JURO<br>On the main floor the smell of sizzling meats was even thicker, wafting straight into Juro's nostrils. However in his new wyrm form Juro would find it less appetizing than normal, instead having an intense craving for corn, "Master Juro, you seem a bit restless this morning" S said as she slid out from the kitchen, multiple pots, pans, cooking and cleaning utensils held in her tendrils, "Breakfast is almost ready, but is there anything else I can get you in the meantime?" she asked.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>06-01-2023, 18:54:00</strong>
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				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 11/18 Armor: 1&nbsp; XP: 0/11<br>Action: <br><hr><br>There was a sound of running coming from above. Imprudent, of course, going down, the slick stone stairs, but prudence wasn't exactly Valna's strong point. She ran down and ran towards Grella and lept staight into her arms, spoon. "Grella~!" she called out. "I was so worried! I'm sorry I decided to roll the barrels. I'm sorry you had to give up your life to save me!" she said, holding the elc tight, not caring for the moment about her nakedness. "It's all my fault that you had to die! I promise... I promise I'll do anything to make it up to you!"
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>08-01-2023, 01:57:15</strong>
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				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 2/11 <strong>Coin:</strong> 5<br><strong>Effects:</strong> <br><strong>Action:</strong> Revert Form<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro's first response was a grumbling chuff. Then he paused, wondering for the first time <em>why</em> he felt so ill at ease. He shifted back to his elvish form as he pondered, maw forming into lips, lips forming into a frown. His new, orisian mithral armor gleamed dramatically as it reformed around him. He'd have to get used to that. <br><br>"I don't know," he answered, puzzled. "I have what I wanted: A strong, new form--corn-obsessed, maybe, but strong. But, I have no clan to share it with. I have a home claimed partly by my deeds, but it's in a land of brick and stone. Nothing to grow in it."<br><br>He stroked his chin, then shrugged. "I'll settle for a carrot," he said with the tiniest of smiles. It faded into a far graver look with his next words. "Don't tell anyone I like them."
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>10-01-2023, 03:04:48</strong>
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				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 17/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> <br><strong>Action:</strong> Rise and rise again…<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>She had listened to Katra and chuckled “Bet you kicked her ass…If I manage to get through something without dying, I’ll make sure I see your next duel!” She said it as if it were a no-brainer that it would happen, but could you blame her? The knight was involved in one before her arrival, and agreed to one during their trek to the hotel. Seemed to be her thing. She was glad for the news of S and Valna, but she was obviously not saying much about the thief. Apparently for good reason. The small thing rushed down the stairs to jump into her arms, and Grella had a hard time not hugging her back. She was glad. Very very glad. Thankfully, the moment was enough to take the damn erection away “Nobody’s fault. Things happen as they happen. I had a choice, and even if I wasn’t standing here now, I would still call it the right one.”<br><br>Grella would hold her up for a little while longer, just so Valna can get the squeezes she needed, but then slowly set her down. Cass’ words were not lost on her. Fortunately, the barbarian Elc carried nothing else with her. Anything of her old world was now lost. But Grella would still be Grella without the bones. She would gather bones again. The old way…the right way. “I will not hold you to a debt, Valna. That would be wrong. There is nothing to make up…” She looked to Cass as she went for one of the robes “I believe you’ve gotten Death’s attention…I don’t know how any of this works, but she was with me when I got pulled, and I think she saw something…”<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>10-01-2023, 03:21:37</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 8/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 78<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 4/5<br></div></div><br><br>Katra smiled as Valna rushed in and gave Grella a hug, but didn't comment on it. <br><br>Grella's words made Katra pause, not from what she said but because of what Katra had been fighting to find the courage to say.&nbsp; "Here's your share of the loot," she said, giving Grella 40 coin.&nbsp; When her mouth opened, though, she just closed it again.&nbsp; Instead, as was obvious in her demeanor to anyone who was watching her, she shifted tactics to respond to Grella's words.&nbsp; "My last duel in the arena was one I was being paid to lose, and people got to see just how bad I am when I have to use a weapon other than my mind powers.&nbsp; Be glad you didn't see that one...or just be sad that you missed out on a good belly laugh."&nbsp; <br><br>More seriously, she added to tell Grella, "If you drop in battle again, we'll do what we can to get you back here for Cass to fix up, and I know you'll all do it for me also."
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>10-01-2023, 06:42:39</strong>
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				<br><div class="floatright">(https://i.imgur.com/NEPKBSx.jpg)(https://i.imgur.com/dbO8fdR.jpg)<br>(https://i.imgur.com/zu9APE4.jpg)</div><br>As Katra arrived on the scene, S was not far behind. Well, she was a little far behind, Valna had been in quite a rush to get down the stairs after all, "Master Grella" she cooed, sliding over to give the elc a gooey hug once Valna had been placed down, "I must also apologize. Had I been with you at the time I could have transformed to shield you. I allowed myself to be distracted by my gluttonous hunger, and in doing so neglected my duties as your weapon and armor" she apologized, "That said, I am greatly relieved to know your death was only temporary" she added, giving the big green woman another squeeze, running her hands up and down her chiseled back as if to make extra sure it had healed. <br><br>"Hmm? Attention you say?" Cass asked, her curiosity causing her to glance over her shoulder, only to snap back around when she saw they hadn't fully redressed yet, "I-I see. Well I'll take it as a good sign then. After all I am cementing my position as the true arbiter over life and death, so it only makes sense that the Gods would start to take notice, Madama Muerta most of all" she said, a bit of confidence and ego starting to set in as she puffed out her bountiful chest in pride, "And while she may have noticed my spell taking effect, it would seem she was powerless to stop it, which means my True Resurrection spell is even more powerful than a God...which means...<strong><em>I'm</em></strong> more powerful than a God...." she trailed off, eyes widening as the implications set in. Without another word she went over to a nearby desk and began frantically scribbling things down.<br><br>"Ummm, why don't we give Mistress Cass'andra some space to work. Breakfast is ready" S said, ushering them all up and out of the basement. <br><br>JURO<br>"hmmmmm.... S hmm'd to herself as Juro explained what was troubling him, "...well I'm not sure I can do anything about having a clan, but if you'd like I could talk to Mistress Cass'andra about setting up a garden on the roof. It's not a vast plot by any means, but I think with some creative structuring we could set up something respectable" she suggested, "And of course Master, your dietary preferences shall remain a closely guarded secret" she said with a dutiful bow, clearly having no clue of why he didn't want the others to know he liked carrots, yet was happy to accommodate him all the same. She would vanish into the kitchen and a few moments later a tendril holding a plate with a single carrot would extend out to Juro. Upon picking it up the druid would immediately notice just how impossibly <em>smooth</em> it felt, perfectly peeled to leave no blemishes nor edges, completely round and polished all the way around. The velvety texture of it sliding along his tongue was downright luxurious, as was the satisfying snap as he bit into it. 
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>11-01-2023, 00:30:07</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 0/11<br>Action: <br><hr><br>Valna shook her head. "You're wrong! You... you died for me I owe you my life! I owe you anything you want." He hand moved to Grella's softening member. "Anything..." she said, caressing it gently. "Not that I wouldn't have before, of course, but, well, you know. Think about it?" She smiled gently and pulled away. "Alright, sweetie, let's go," she said to S when she was pulled away, pausing to give her cheek a kiss and her rump a squeeze as she went by.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>13-01-2023, 01:37:24</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 2/11 <strong>Coin:</strong> 5<br><strong>Effects:</strong> <br><strong>Action:</strong> Revert Form<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro smiled softly at S's offer. "Yes, a garden would be good. Not as drastic as turning Blasted wastes into natural life, but it'd peel back some of this city's clunky stone and metal." He could even fly to reach it whenever he pleased or perch on the rooftop to survey their surroundings. It was no clan or settled wildland, but it was a place to call his own.<br><br>When she extended a plate-carrying tendril, he took it with a grateful nod. It was so unnaturally smooth. Different yet uncompromisingly the same, much like himself. He took the first bite and groaned pleasantly as it snapped under his bite, spreading its taste along his tongue before gliding down his throat.<br><br>He sat with the rest of the carrot, silent except for the bites he took out of it, utterly content for the time being.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>13-01-2023, 20:53:28</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/W5z41u2.jpg)</div><strong>Name:</strong> Xanavel<br><strong>Race/Class:</strong> Tiefling Warlock<br><strong>HP:</strong> 18 | <strong>Armor:</strong> 1 <br><strong>Effects:</strong><br><strong>Action:</strong> Getting dressed<br><br>&nbsp;&nbsp;&nbsp;"Well... I'm not sure what that means, but I've a few good guesses," She smirked at Katra telling her she was intersex. And then everyone was hugging and talking about the other girl who died and whose fault it was... There was a weird pang in Xanavel's chest... Did she eat something spicy before the explosion? That must be it. <br><br>&nbsp;&nbsp;&nbsp;While the others had their teary reunion, she calmly gathered her clothes... Well, actually she bent over with her rear end pointed at everyone else, tail arced upward proactively, <em>invitingly</em>, perhaps, as she pulled her belongings from the pile; two-piece garment that might generously be called a robe if you wanted to be very technical, a wickedly pointed dagger with an onyx skull pommel, and a vial of murky greenish <em>stuff</em>. <br><br>&nbsp;&nbsp;&nbsp;"This is all that made it? Damn... <em>damn</em>. Well, I guess I can't complain." She turned then to look at Cass with a smile, showing one sharp canine. "Most people don't get to start over after dying. Thank you. So. What now?" she asked as she nudged her small breasts into place under the top portion of her garment.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>13-01-2023, 22:47:26</strong>
			</dt>
			<dd class="postbody">
				<div align="center">(https://i.imgur.com/czqlipI.gif)(https://i.imgur.com/y7wd9vW.gif)(https://i.imgur.com/i51R4Wb.gif)</div><div class="floatright">(https://i.imgur.com/lP3A64G.png)(https://i.imgur.com/dbO8fdR.jpg)<br></div><br>"Now is breakfast" she said, tugging the understandably confused tiefling along. <br><br>Upstairs the group would be greeted by a tantalizing breakfast being set out for them. S showed the same culinary mastery as the feast they had been treated to back at the inn, and while their undead bodies didn't actually need as much food as the living, the sight and smell of the food was enough to trick their brains into thinking they were starving, "Dig in everyone!" the slimy maid cooed. <br><br>Once they were finishing up, Cass would finally emerge back from the basement, "Sorry about that, had to make a few notes..." she vaguely excused. Making her way over to her desk the shapely pale elf plopped down in her seat and began rummaging through some papers, "My apologies for not giving you the rundown earlier. I was not expecting everyone to come barging into my inner sanctum" she said with a slight tinge of passive aggression, "But yes, Xanavel right? As you've gathered by now, you are dead...er, <em>were</em> dead. I'm not exactly sure how you died, but I found you in some crumbled wreckage, so I assume it was in dramatic fashion. I figured by your gear and garments, what was left of them at least, that you were an adventurer of some kind, and so I decided to bring you back so you may have a second chance at life" she said. It was a similar spiel to what the others had heard when they had first been revived, though Juro, Valna, and Katra would remember the elf being so incredibly awkward that she had stumbled through most of her speech. By comparison she was almost eloquent now, "I am Cass'andra Nokstell R. Mannimarco Lestain. White Sheep of the Black Herd. Mistress of Bones. Queen of Souls. Forsaker of Sunlight and Goddess of the Internal Sanctum. And as you may have guessed, I am a necromancer. Using the spell of True Resurrection I have raised you back to life, though not as a mere zombie or a thrall: your body, mind, and even soul have been restored to near perfect condition. It is as if you had never died at all. Even better actually, for while you get to enjoy the vibrancy and vitality of your original body, you also have been instilled with several undead traits, most of which you'll find quite beneficial. For example your need to eat and sleep have been massively reduced, allowing you to subsist for far longer than normal. Your body is more resilient to poisons and drugs. You don't even need to breath at all, so there is no risk of drowning nor suffocation, though your body may continue to inhale and exhale out of habit" she explained in detail, as though she were trying to sell the tiefling on the idea, and in a sense she was, "All in all you're not just as good as you were when you were alive, you're better than you could have possibly been. You will get to enjoy life to fullest, free of the fear of death...so long as I maintain the spell, and am around to recast it should you perish again..." she said, letting that last bit linger, hopefully getting across the message that her life, or unlife as you may choose to see it, rested firmly in the necromancer's hands. Of course it wasn't just a message for Xanavel, but a subtle reminder for the rest of the gang as well. <br><br>"Which brings me to our business here. This is the Second Chance Club, an independent adventurer's guild for those who have received a second chance at life. My offer to you is simple, work for me as one of my adventurers and not only will you get to maintain your new life, but you will receive all the opportunities and benefits that the official Adventurer's Guild would offer you: adventure, travel, chances to meet new people, fame, and of course fortune..." she said, motioning to the others, who all looked a fair bit more opulent with their new gear and full coin purses than when they all started, "Before these sorry souls were nothing but miserable corpses, rotting clumps of disappointment, most not even given the dignity of being dumped in a ditch. To be frank they were all complete failures, cut down before they could reach any sort of renown or achievement. But now that they've been given a second chance, <span style="font-size: 6pt;" class="bbc_size">and third and fourth </span>, they've risen to new heights. Gone from nobodies to somebodies...well..." she turned to look at them, a brief flicker of uncertainty in her gaze, "...we're getting there at least..." she murmured softly, "And I would like to extend to you the same opportunity. So...what do you say?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>16-01-2023, 02:08:55</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 8/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 78<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 4/5<br></div></div><br>Katra glanced over to Cass at the mention of being more powerful than a god, considering explaining how there was a difference between being better at one aspect of magic and being better entirely, but she didn't want to interrupt Cass' train of thought at the moment.&nbsp; There was always later, and besides, she was hungry.<br><br>When Valna showed distress, Katra looked over to her in sympathy.&nbsp; It concerned Katra that Valna may end up feeling the exact same way if Katra ended up going down to protect everyone, and Katra didn't want that to happen.&nbsp; However, again, it seemed like it wasn't the best time to bring it up.<br><br>Heading upstairs and starting in on food, letting Cass give the full spiel.&nbsp; She added, "I'm up to double digits of deaths myself.&nbsp; I try to be the one who handles the brunt of things for the most part, but, well..."&nbsp; A pause in her demeanor showed that she couldn't always be, and she knew it, but she still tried.&nbsp; "Anyway, I think you'll fit right in."&nbsp; The group could always use a few more people who were a little pervy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>16-01-2023, 04:44:39</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 2/11 <strong>Coin:</strong> 5<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro rapidly finished his carrot as he heard the cluster of footsteps heading upstairs. As S displayed the meal, he took a seat and dug in with the others. There was no hunger in him, that was leftover from the day he'd become a druid. It was the thing that kept his people alive in a place like the Blasted Wastes; what gave them the advantage over the sorry fools who subsisted on mutated flora and fauna. It, and their ability to cleanse and grow healthy plantlife. It was funny how different things were here; how coin ruled far above survivability. People did die for it, after all.<br><br>"That was delicious. I see why your inn is so well regarded," he said to S, smiling as he chewed the bit of bacon he'd had stuffed in his cheeks--not unlike a chipmunk. Then came the undeath spiel--Cass was getting much better at it. More confident. Strangely, despite her subtle threat and snide little whisperings, he loved that for her. After all, if she could become better at socializing, he could become better at existing in this strange, modern place. And maybe, just maybe, others could become better just as well. Not those as far gone as his birth clan, but others.<br><br>Katra welcomed the tiefling, and Juro forced a small smile for the sake of showing kindness to the new girl. He had to remind himself that things were not so brusque here. Those outside one's family accepted "soft" things like smiles, hugs, and comfort; even encouraged them. "I agree. If Cass picked you, you're just as...'unconventional' as the rest of us. I'll have your back regardless."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>16-01-2023, 22:56:39</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 0/11<br>Action: <br><hr><br>Valna, of course, took out her personal spoon to eat with, with a wink at S. Well, the other S. Or the same? It was confusing sometimes. She dug into the food with gusto, fully appreciating every bite. "It was amazing, S! Thank you!" she said once she was done, just in time to listen to Cass's speech. "Right, welcome, welcome," she said, once it was done. "Glad to have you and everything."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>17-01-2023, 22:39:15</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/lP3A64G.png)(https://i.imgur.com/dbO8fdR.jpg)<br></div><br>In response to their compliments, S simply gave a dignified curtsy, not wanting to interrupt Cass's train of thought.&nbsp; <br><br>"And speaking of opportunities..." Cass'andra said, pivoting back to business as she waited for Xanavel to mule things over, "I've assembled another set of jobs for you all to tackle" she explained, pulling a stack of fliers from her drawer and spreading them out along her desk, "I figured in lieu of our recent run of good fortune we can be a bit more ambitious in the jobs we tackle" she added, proceeding to go over the details of each quest.<br><br><br><hr>Choose your quest:<br><br>1. Body Retrieval - 700 gold: A follower of Oremis wants help recovering her husband's corpse from an insidious cult. <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">Oremis (https://i.imgur.com/y3cKjcX.jpg) is the goddess of hunting and feasting. Her followers in turn tend to be capable hunters themselves, meaning this cult is probably quite sizable and dangerous if she is requesting a full party to help to fight them</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">Despite worshipping one of the divine children, there is a stigma around followers of Oremis. As the Goddess of hunting and feasting Oremis teaches that every hunt should be made meaningful, that every death should be given purpose by extending the life of another. This means that hunters should always eat what they kill, and never hunt just for sport. Some followers extend this not just to hunted animals, but to people as well, meaning they are sworn to consume at least some portion of flesh from anyone they kill. Obviously this cannibalistic practice is looked down upon by most, and often sees followers of Oremis being ostracized by more "civilized" people. As such it is unlikely that members of the Adventurers Guild will answer this person's request, giving you more power in negotiating a better deal (+1 to parley to demand a higher reward)</div></div><br><br>2. Get the Flock out of Goblin Town - 900 gold: Woman from Goblin Town seeks help routing out members of the Flock trying to operate within the city. <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">Goblin Town is a small city to the south of Wyrmfell. As the name would suggest it is mostly populated by goblins. While officially part of Lyse territory, their proximity to the Orisian Empire, and goblins favorable relations with orcs, makes it a bit of a political grey area, so it enjoys more independence than most cities in the Queendom. </div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">The Flock are a notorious crime syndicate that operates within the underbelly of Lyse. Most known for their drug trade, they also deal in other alchemical contraband, and are rumored to offer hitman services for the right price. You just so happen to know a guy in the Flock, or perhaps you know a guy who knows a guy who knows a guy in the Flock. Either way you know the various code phrases and jargon that would mark you as a trusted customer, giving you a good starting disposition for interacting with them.</div></div><br><br>3. Past Due - 1400 gold: A wizard by the name of Phineas G. Gaster needs help recovering and returning a book he borrowed from the Grand Library.&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body"> Phineas G. Gaster (https://i.imgur.com/v6stqns.jpg) is a wizard of some renown. A follower of Twi, goddess of stars and knowledge, he is most well known for the invention of a new type of alchemic firearm called Flasklocks (https://i.imgur.com/kScWGC4.jpg). These guns allow non-spellcasters to fire spell-like effects using alchemic tinctures as ammunition.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">The Grand Library isn't just a normal library that exists on the physical plane, but is instead the domain of The Librarian (https://i.imgur.com/WsdnOAn.jpg) an eldritch being who collects and catalogs knowledge from across the realms. The Grand Library is open to outsiders, if they have the means to reach it (traveling to different planes is not easy feat), and so long as they follow the rules The Librarian will allow them to peruse her stores of knowledge, and even check out books if they are in good standing (it helps if they bring some form of new writing to contribute to the collection). However breaking the rules can see one harshly punished, especially so if they steal from the Library or fail to return their books in time. </div></div><br><br>4. A Traveler's Escort - 300 gold: A follower of Ardora requests help navigating through a particularly treacherous mountain. <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">Ardora (https://i.imgur.com/8YddIKP.jpg) is the Goddess of fire, travel, and discovery. Appropriately her followers are called Travelers (https://i.imgur.com/J5mRHOA.jpg), and show their devotion to their Goddess through a lifelong pilgrimage, seeking to explore every corner of the world.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">Due to their constant transit, Travelers have limited options as far as jobs go, and thus are rarely wealthy. They mostly get by on the generosity of strangers they meet in their travels, and it is believed that those who help a Traveler in need will be rewarded by blessings from Ardora herself. So while the gold reward may be low, you have reason to believe the quest is actually among the most valuable here. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>18-01-2023, 00:01:43</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 8/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>@Katra (AndyZ)&nbsp; :game_die:<br>Result: 2d6 (1, 4) + 2<br>Total: 7<br>@Katra (AndyZ)&nbsp; :game_die:<br>Result: 2d6 (5, 1) + 2<br>Total: 8<br>@Katra (AndyZ)&nbsp; :game_die:<br>Result: 2d6 (6, 1) + 2<br>Total: 9<br>@Katra (AndyZ)&nbsp; :game_die:<br>Result: 2d6 (5, 3) + 2<br>Total: 10<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 78<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 4/5<br></div></div><br>Katra stopped eating long enough to give a bit of a spiel, putting her exceptional education to good use.&nbsp; "If anyone knows more than me on specific areas," she offered, "then by all means chime in after I'm done.&nbsp; I know at least some for all of them, though."<br><br>She started with, "Oremis is the goddess of hunting and feasting.&nbsp; It's a decent bet that the woman asking for help getting her husband back is an accomplished huntress, and that we're dealing with a significant threat for that one.&nbsp; For Goblin Town, it's a small city south of Wyrmfell, much less law-aspected than most areas that the average person would consider civilized.&nbsp; I've also heard of Phineas G. Gaster, a wizard of some renown.&nbsp; He follows Twi, the goddess of stars and knowledge, and he's responsible for the invention of Flasklocks.&nbsp; As I understand it, they're like magic wands but use some alchemical form of ranged attack.&nbsp; All three of those would be worthwhile, but I'd suggest focusing on the Travelers first."<br><br>She folded her hands as she looked about the table.&nbsp; "Ardora is the goddess of fire, travel, and discovery, and she watches over her followers.&nbsp; The reason Travelers are able to get around so well to wander the entire world is thanks to the blessing of Ardora, who blesses those who help her followers.&nbsp; Three hundred gold seems like the least amount, but I imagine that the true worth of the quest is a blessing from a goddess.&nbsp; Considering how much traveling adventurers often do, such a blessing would be invaluable far beyond monetary compensation."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>18-01-2023, 05:31:34</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/11<br>Action: <br><hr><br>Valna recognized none of the things that Cass talked about, but thankfully, Katra was there to pick up the slack. "I'm pretty good at avoiding the law, or dealing places where there aren't many of those," she said. "Though I'm not sure about how good I'd be about dealing with sheep or whatever it is they need to get rid of. I've never been much of a farm girl.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>19-01-2023, 02:11:22</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 8/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 78<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 4/5<br></div></div><br>Katra looked to Valna.&nbsp; "The Flock is a crime syndicate that focuses on potions, poisons, and other types of illicit alchemical concoctions.&nbsp; I've also heard unconfirmed rumors that they deal in assassination and strange occult practices."&nbsp; Her tone was kind and patient, devoid of any hint of condescension or mockery.&nbsp; "I'm not saying that it's not worth doing, but if I were to figure out a place for them to set up shop, it'd be in a more lawless area like Goblin Town.&nbsp; I don't know how well we'd be able to do that without violence and thereby making enemies of a kind we may not be well equipped to handle."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>20-01-2023, 02:46:55</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 17/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> <br><strong>Action:</strong> Understanding and carrying on<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10<br></div></div><br><hr><br>Things settled down some and the gold was accepted without much in the way of words. She didn’t feel that Katra was much for it anyway. An understanding look and nod was shared before her eyes shifted back to Valna. She still felt like she owed the Elc, and while it couldn’t be farther from the truth, Grella also knew how strong an urge to repay a debt could be. She would leave it alone, even as the thief slid those light fingers of hers across her hanging member. Interest? There was more than enough, but she wouldn’t make some moment or two of bliss be some kind of payment for what she did. It wasn’t the same, and while it hurt her honor a bit to feel like something like that would be acceptable, she knew Valna was only being herself. <br><br>“I’ll think about it”, she promised, and even meant it. Death and rebirth seemed to put her in something of a mood, but seeing S right after Valna parted had made her beam, only to then have to shake off her sword’s regrets as well. “No, no, no…I’ll have none of that. I put you there to eat, because I wanted you strong. I was afraid I left you out there to die. I don’t care if you’re the part of a whole. You’re <em>my</em> part.” The hug was given and returned with gusto, though she chuckled at the low-key inspection of her back. “I’m okay, I promise. I’m all here…” She made the statement, but honestly wondered if that was the truth. What was the cost in doing what Cassandra did to them? Twice she’s been pulled from death’s embrace. She slid her eyes to the retreating Katra for a moment before giving S one more pat. “Yeah yeah, I’m going…nothing to do down here anyway.”<br><br>The robe on the Elc was bizarre. The final facial qualities of the elven people her line were mixed with made her look like something of a druid, or something weirdly cultish. If there were some cult that worshiped Amazonian deities. She saw no real need for clothes until she was ready to go somewhere, so she was very much in her element! She nibbled at a few things, like bacon. Meat was high on the menu, and as such she’d likely have to pay a visit to a tavern later on. Until there, she chuckled through Cass’ explanation and raised a glass “To being enslaved by the most attractive necromancer ever. And to new friends to cause trouble with!” Both ladies were given nods before the fruit juice of some type was downed.<br><br>After some time, Cass made sure to get them up to speed with new work. Resurrections didn’t pay for themselves! She nodded along with Katra and was thankful for her info on the last job. That one seemed to go over her head. “I’m familiar with some of this stuff…and I may have a contact that could get us more information on The Flock…also…Goblin town. I have to look after my cousins, don’t I?” She chuckled and shrugged “That hunting cult though…” She steered clear of such things, but she’d be lying if she wasn’t a <em>little bit</em> intrigued.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>21-01-2023, 02:20:08</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 8/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 78<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 4/5<br></div></div><br>Katra's smile faded a bit, and she decided to shift things a bit, giving a better explanation.&nbsp; "So, with Goblin Town and the others besides the Traveler, the reward is gold.&nbsp; If we help the Traveler, then the goddess of travelers is apt to bless us as thanks.&nbsp; It's not that that particular quest is beneath is at a paltry sum, but that Travelers themselves don't tend to have much gold.&nbsp; Think of it like aiding a high priestess; the real reward is granted by the deity in question."<br><br>She raised a palm as she looked at the group.&nbsp; "Here's my suggestion.&nbsp; First we go to the west and help with this mountain, get the blessing for travelers, and then we can more easily travel to Goblin Town in order to deal with it."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>21-01-2023, 04:53:15</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 2/11 <strong>Coin:</strong> 5<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>"I've heard of Ardora's blessings. Wish I'd had them on my journey up to the mainland." He mulled the others' words over. "I'd be good in the mountains. I'm also interested in this Goblin Town. Don't mind going to both in Katra's order."<br><br>He glanced down at his glinting elvish armor. "Without stretch wax, my new armor won't do anything for my beast forms. Valna, if you're still interested in coin loans, I could use one."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>21-01-2023, 05:00:06</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/11<br>Action: <br><hr><br>Perhaps the debt she felt towards Grella was a bit on an excuse for Valna. She would have been more than happy propositioning her one way or another. And maybe getting S involved, too, for some real fun. But then again, just having some fun wouldn't be nearly enough to wipe away the debt she felt. And neither was the fact that Grella was still there. Having been willing to give up her life was the point, not that it didn't actually take. To Katra, she nodded. "That works well enough for me. I've never been blessed by a goddess before. Cursed, more like. It'd make for a new experience."<br><br>To Juro, Valna let out a laugh. "Tell you what, bunny, we haven't had fun for a while. We get together, I scratch your ears, the way I know you like, see where things go, maybe? I think that's worth me lending you a bit of gold."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>21-01-2023, 06:49:08</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 2/11 <strong>Coin:</strong> 5<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro arched a brow, then considered her, more with his eyes than his brain. "If you want to pay just to touch my ears, so be it," he said, trying and failing to keep them from twitching, "I'd rut you regardless." As wonderfully drained as S had left him before, his libido was a powerful, enduring thing. A gift from his Tell as far as he knew, though more often a menace than a boon.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>21-01-2023, 07:20:37</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/11<br>Action: <br><hr><br>"A loan, not pay, little bunny," Valna said with a grin. "You bet your big, cute ears that I'll want every coin of it back. But you know I'd never say no to a good rut. So how about I go to your room after this and we come to some kind of... arrangement?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>21-01-2023, 07:39:06</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 3/11 <strong>Coin:</strong> 5<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro snickered, surprising even himself, as she clarified she'd want the money back. "Of course," he said, "but I warn you: negotiations will be intense."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>21-01-2023, 09:49:25</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/lP3A64G.png)(https://i.imgur.com/dbO8fdR.jpg)<br></div><br>"H-Hey! I'm not enslaving anyone..." Cass stammered in protest to Grella's toast. They were all working for her willingly. Sure the fact that they would all die the instant the elf undid her spell, and the fact that she wouldn't have much incentive to keep up the spell if they <em>didn't</em> work for her, may have <em>somewhat</em> influenced their decision to join, but it was still their decision. At least that's what Cass'andra insisted.<br><br>"And I would prefer you hold off any, er, "n-negotiations" for after you've gotten done with your jobs. If you're going to try and take on two quests back to back then you'll have to act with some urgency. So please just lend him the gold for now" Cass said, not wanting to hold up the quest so the two could go off and fuck for however long, "Speaking of, the client for the Traveler escort is named Cinnabar. Apparently they're staying at an inn near the western gate. They're requesting to meet there before heading out. As for Goblin Town, the client just gave the initials 'WP', and says they'll be in Goblin Town waiting to make contact" she explained. Given how their last quest had gone, Cass had been a bit warry of taking on jobs with anonymous clients, but she supposed at least having initials to go off of was better than literally nothing. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>21-01-2023, 22:50:32</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/11<br>Action: <br><hr><br>"Fi~ne," Valna said, passing over the appropriate amount, but she wasn't about to get in with nothing, so she still snuck up behind Juro as he was looking at the coins, to caress and play with his ears. "Feels good, right, bunny? When we've got some time together, it'll be even better. But you already know that, don't you?" she said happily.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>22-01-2023, 00:11:59</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 3/11 <strong>Coin:</strong> 40<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro snickered as Cass desperately insisted she enslaved no one. When she then insisted no "negotiations" start, Juro gave her a short bow, arm folded beneath his chest. "As you wish, O Mistress Mine." He grinned as he righted himself and gladly took 35 gold pieces from Valna.<br><br>Then he felt those fingers run along his ears, and his vision glazed over as a far too ecstatic sigh escaped his lips. He caught the sound in his throat an instant late, transforming it into an irritated growl. "You'll pay for that later." He just needed to mask his excitement for it. He started by heading toward the door, ready to find a merchant and purchase his much-needed Stretch Wax.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>22-01-2023, 03:14:48</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 8/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 78<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 4/5<br></div></div><br>"Well, the 'enslave' question is very simple."&nbsp; Katra looked around.&nbsp; "Does anyone feel like they'd be doing something very different were it not for Cass'andra, with the obvious exception of rotting?&nbsp; Personally, I like being an adventurer, I love that I can always get brought back if I die again, and consider things pretty synergistic."&nbsp; Cass'andra got a smile with maybe just a hint of sexy.<br><br>Looking to their new warlock, she added, "I don't mind giving a loan if you need one, if you feel like you'd want some leather armor or such to ensure you're at least reasonably protected.&nbsp; Hopefully, as a spellcaster, you'll be able to keep enough distance that we won't have to worry, though."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>22-01-2023, 03:56:50</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/11<br>Action: <br><hr><br>"Hmm. I wonder how you're going to make me pay exactly," Valna said with a grin. She would have to try to do that again a few times. The more she built him up, the more fun the end result would be, she was sure. "I'm pretty certain I've been doing plenty of things that Cass here doesn't quite approve of," she said. "Some of the things I've been doing with Juro, with Grella... with S..." She blushed slightly at the last bit. "I guess there's only one person I haven't tried anything with yet," she added, looking at Katra, wondering if the female fighter would even be interested.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>24-01-2023, 02:56:54</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/lP3A64G.png)(https://i.imgur.com/dUkRf5E.jpg)<br></div><br>Cass gave a sheepish smile as Katra came to her defense, though her cheeks tinged when she noticed a bit of smoulder in the warrior's eyes. Her blush deepened when Valna started going on about the things, people more specifically, that she was <em>doing</em>. Such a lewd and lurid creature she was. <br><br>When Juro ventured into the market district, he would happen upon the same blue garbed Shadow Merchant as they had encountered a few weeks ago, whom Katra mistakenly believed was named "Twenty Gold". They were standing at the magically unfolded stall that had been set up on the street, the arrangement of goods much more intact than last time. "Ah, good to see you again friend, care to browse my wares again?" they offered. Fortunately they had plenty of Stretch Wax in stock, and they were even willing to sell it at the same discount they had offered before (40 gold). Applying the wax was surprisingly straightforward, though the merchant advised he wear gloves when doing so, and warned against getting any on his skin. It only took a few minutes for the wax to set in, leaving Juro's mithral armor looking immaculately polished. When he put it back on he'd find it fit much more comfortably, snug but not squeezing, and the metal would actually give slightly when he put pressure on it, meaning it no longer restricted his movements at all. The merchant assured him this new stretchiness would not make it any less effective as protection. <br><br>(Take your next posts to finish up conversations and make any last minute purchases before the quest begins)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>24-01-2023, 09:35:09</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 3/11 <strong>Coin:</strong> 40<br><strong>Effects:</strong> <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>A small smile came to Juro's face as he saw the sheen and felt the comfort of his armor. The Stretch Wax was working wonders already. "Thank you, Twenty," he said, completely earnest. "I don't think I introduced myself. Juro." He reached a hand out to shake. "How has business been?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>27-01-2023, 10:28:28</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/W5z41u2.jpg)</div><strong>Name:</strong> Xanavel<br><strong>Race/Class:</strong> Tiefling Warlock<br><strong>HP:</strong> 18 | <strong>Armor:</strong> 1 <br><strong>Effects:</strong><br><strong>Action:</strong> Brekkist<hr><br>&nbsp;&nbsp;&nbsp;"Damn lady, that's crazy," Xanavel had mumbled around a mouthful of breakfast as Cass had gone on her ranting raving bit. "You gonna eat that?" Apparently being dead and then suddenly <em>not</em> works up an appetite, even if one's <em>need to eat</em> had been reduced... And it's not that Xanavel hadn't been listening; She took in every word Cass had said. There was a cold gleam behind her catlike eyes, a row of sharp teeth behind her smirk. "Get rich or die again, who can say no to that?"<br><br>&nbsp;&nbsp;&nbsp;She waved off Katra's offer of a loan. "Oh no no <em>no</em>. I already don't know how old debts work with the whole "dead and back again" situation, so I'd rather not take on anything new... If I can help it." She napkined the corner of her mouth and stood, clad in her oddly clingy, almost suede-like robes. When she smoothed her hands over the garment, green sparks flashed from the small bits of metal fastening here and there. "I think I'll be able to handle things, as you say."<br><br>&nbsp;&nbsp;&nbsp;"Besides, if I die again, I can always come back and smooch our necromancer boss. Right?" She flashed a smile at Cass, then tossed her hair behind her horns before pulling her hood up. "And&nbsp; the two of you are going to have to tell me how you got dicks. Always wanted one of my own. Never got it quite right... Had to borrow a few."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>27-01-2023, 20:26:43</strong>
			</dt>
			<dd class="postbody">
				<br><div align="center"><span class="bbc_u">Location: The First Stop Inn</span></div><div align="center">(https://i.imgur.com/sqDfbuM.jpg)</div><div class="floatright">(https://i.imgur.com/6Uzxfey.png)</div><br>The merchant graciously took the bunny elf's hand and gave it a firm shake, "A pleasure Juro, and business has been good. It seems there was a problem at one of the local cider orchards, and as a result alcohol saw a brief spike in price, fortunate that I managed to get my hands on some crates of cider just before hand" they said, Juro able to sense a shrewd smile on them despite their face being cloaked in shadow. <br><br>Once everyone had finished stocking up, there was nothing left but to head out to the quest location. In this case it was the First Stop Inn, a fairly plain tavern just beyond the western city gate. The name was appropriate, seeing as it would likely be many travelers' first stop as they entered Wyrmfell, and what the inn lacked in pretty aesthetics and amenities, it made up for in a diverse array of clientele, hosting people of all shapes and sizes. One in particular stood out, a tall, slender figure cloaked in red and gold, sitting at the bar. While they certainly had the colors and general shape of a Traveler's (https://i.imgur.com/wUTOY18.jpg) robes, there was something a bit...off about them. Although it was hard to get a read on what exactly from where the gang was, standing at the entrance. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>28-01-2023, 03:02:24</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 3/11 <strong>Coin:</strong> 0<br><strong>Effects:</strong> +1 toward discerned intel<br><strong>Action:</strong> Discern Realities: 10<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro paused, an odd thought coming to him as Twenty mentioned his cider profit. "Your brazen coin chasing is refreshing. Most merchants I meet put on a mask of kindness and generosity to sell their wares. And the kinder they are, the worse the wares."<br><br>After his brief chat with the mysterious shadow merchant, he joined the party in traveling to the First Stop Inn. Inside he quickly spotted the Traveler, but something about them was off. He approached, paying close attention to their mannerisms even as he greeted them. "Cinnabar?"<br><br>The more he looked, the more he realized what was nagging at him. He'd thought their robes were strangely textured for a Traveler, maybe by choice. Now it was clear: they weren't robes at all. They were the wings of a Sect. "We're the Second Chance club, here to answer your quest ad. Seems getting you across the mountain won't be too perilous a feat." His gaze shifted between Cinnabar's "robes" and mask to emphasize his point.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>28-01-2023, 21:20:08</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 8/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 78<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5<br>Healing Poultice 1/2<br>Healing Kit 4/5<br></div></div><br>Valna's words made Katra smile.&nbsp; "You are pretty cute," she said, "and I'm attracted to females but not fellow intersex."&nbsp; A gentle shrug indicated that one didn't choose their preferences.&nbsp; "I'm at my most fun when I have a good amount of alcohol in me, as I hope S will attest."<br><br>Xanavel turned down the offer, and Katra just nodded.&nbsp; "I was just born with one," she added about being intersex.&nbsp; "I think I remember hearing something vague about having some elf in my mom's side of the family, and that may be part of it, but I don't really know."<br><br>When they reached the location, Katra followed inside, stepping up with Juro and giving a nod to introduce herself.&nbsp; "Katra," she said, "and I'm better armed than I appear."&nbsp; Following the usual nonthreatening protocol to point at nothing but the ceiling, she summoned up her weapon to show what she could do, this time as a spear that spiraled in a fractal design and carried on to several feet in length.&nbsp; "The one thing I wanted to check is if we'll need more than the standard dungeon's rations; we can purchase more if need be, depending on how long you expect the trip to be."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>28-01-2023, 23:24:18</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/6Uzxfey.png)</div><br>The Traveler had straightened up a bit when they saw the gang step through the door, as they had done every time a sizable group of adventurer-looking types stopped by over the past day, "Indeed, I am Cinnabar" they answered Juro with a polite bow of their head, "Though feel free to address me however is most convenient" they added. Their voice was soft and smooth, though difficult to pin down gender wise. Juro would recognize a bit of the accent that Princess Eucera had spoken with, though this one's was less thick and they spoke far more smoothly and naturally than she had.<br><br>"Second Chance Club. It is a pleasure to be acquainted." Cinnabar said with a refined bow, and then giving a smaller bow of their head as each member individually introduced themselves. Katra would hear an impressed clap emanate from beneath their "robes" when she showed off her power, "Marvelous, both imposing and beautiful. I thank you for answering my request, and I graciously put myself in your care for the journey to come" they said, a smile in their tone, "As for provisions, I keep a stock of everything I personally need for my continued travels. I expect the journey will be about 3 or 4 days depending on our pace, and of course it would take that same length for you to travel back once we part ways, so you should pack provisions accordingly"<br><br>However they gave a tilt of their head when Juro mentioned the journey would not be perilous, their masked face following the path of his gaze, not quite seeming to follow what he was implying, "Ah, forgive me. I understand the low reward may have implied this journey would be lax, but in truth it will not be without danger" they clarified, "My current route requires that I pass through Mount Gellabore, which is the length through which I require escort. Not only does the mountain pose the normal natural dangers that such terrain entails: cold temperatures, rocky cliffs, and wild beasts, but it is also home to a dwarven sanctuary" <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">spout lore 7-9</div><div class="spoiler_body">Mount Gellabore (https://i.imgur.com/p2LO47l.jpg) is large mountain to the west of Wyrmfell. Just south of the Draketongue river, it is cut off from the rest of the mountain range that encircles the capital city, and as such hosts a few unique flora and fauna not found elsewhere, usually larger and more rugged than their typical counterparts. It also contains the dwarven city of Grimhold, and the dwarves there consider the entire mountain their territory (though they are still under the fealty of Lyse). </div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">spout lore 10+</div><div class="spoiler_body">The dwarves of Gaius have a bloody history with the sect. 80 years ago they waged an underground war against Gold Nest (the northern hive city). The sect defeated the dwarves in a crushing victory, and facing total anihilation the dwarves were forced to retreat south, eventually taking refuge in Mount Gellabore, where they have been holed up ever since. While the dwarves are not hostile to most outsiders, they hold a deep, seething hatred of the sect, for obvious reasons. So while the mountain would not be too dangerous for most Travelers to journey alone, it is another story entirely for a sect like Cinnabar. </div></div> they explained, "I'm deeply sorry if it seems like I was deceiving you. It was not my intention. I understand if you were to change your mind about taking the quest" they added, sounding genuinely apologetic. <br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>29-01-2023, 01:24:58</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 8/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 59<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5 + 5/5 + 5/5 + 5/5<br>Healing Poultice 1/2<br>Healing Kit 4/5<br><br>Cold Weather Attire (Higher Quality, 0 weight)<br></div></div><br>When Cinnabar demonstrated reluctance, Katra smiled with warmth and reassurance.&nbsp; "We're aware that Travelers rarely have much in the way of currency, as well as that Ardora is known for blessing those who aid Travelers, though I realize you can't promise the latter."&nbsp; On the off chance that the story of Ardora's blessings turned out to be false, Katra would be disappointed, but wouldn't blame the Traveler.<br><br>After hearing the length of time, Katra nodded, then gave a quick talk to the barmaid about procuring dungeon rations.&nbsp; Giving over nine gold was enough to procure food for fifteen days.&nbsp; She offered a set of the rations to Xanavel, not wanting to have to carry them the whole time.<br><br>"Juro doesn't eat, and I won't be able to carry more than that.&nbsp; Cold temperatures may be rough; it might be worth buying warmer attire."&nbsp; Her tone indicated that she recognized the value but didn't know much about what one should purchase, and was welcoming advice or suggestions.<br><br>"Juro, from what I've heard of Mount Gellabore, it's got some unique flora and fauna that you can't find anywhere else, often more rugged and larger than the versions found in other parts of the world.&nbsp; If you spot something you want to learn, give us some sort of signal.&nbsp; My other thought is aerial: if you can check things from the skies in some sort of bird form."<br><br>Looking back to Cinnabar, she added, "I've been learning a method of creating mundane tools out of the same psionic energy, but it's still unpracticed, and I have to maintain focus and contact.&nbsp; A short bridge across a chasm might be feasible in a pinch, but I won't be making us a hut every night."&nbsp; Not that she expected that the Traveler expected pleasant nightly accommodations, but a better help to understand the limitations of her ability.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>29-01-2023, 03:47:27</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/11<br>Action: <br><hr><br>"Well, I like all three, so if I can ply you with some drink, maybe we can make a night out of it sometime," Valna said to Katra.<br><br><hr><br>"Right, you need an escort, we give you an escort and you pay us... not much, really. I feel like you should have provided us with the food, at least," Valna said, reluctantly shelling out the coin to buy an extra set of ration. Enough for one way and then back, but not much more than that. "And clothing, too? It's starting to feel like this trip is going to be costing us more than we're getting paid.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>29-01-2023, 20:44:48</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/6Uzxfey.png)</div><br>The Traveler gave a nod as Katra waved off their concerns about payment, "I appreciate the understanding. And yes Ardora is quite generous with her blessings. To walk this world is our prayer to her, each step filled with praise, and so by taking part in this journey you are offering up a prayer of your own, if only briefly" they explained. While it may have been odd for a sect to be worshipping Ardora, they did seem to be a true devotee <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">As Ardora is the Goddess of travel and discovery, the act of journeying is a sacred rite for Travelers. To linger in one place is akin to skipping church, and so they are eager to move on once they've seen all a place has to offer. While traveling together is a good way to build companionship in general, for the Travelers it is a sacred bond, almost intimate in a way. And as Ardora was known to take many mortal lovers during her journey, Travelers tend to be sexually liberal, so romantic, or at least physical, relations with traveling companions is not at all uncommon (in fact there's even a stereotype of Travelers being promiscuous and 'loose' amongst more prudish folk, ironic considering their highly conservative garb)</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">The sect do not usually approach religion in the same way other races do. Most dedicate their reverence and loyalty purely to the Queen of their hive city in a way most would consider worshipful, to the point where Queens are elevated to almost deific power. As such it is almost unheard of to see a sect worshipping another God or patron, even of the Avertan pantheon. It is doubly odd to see one worshipping Ardora, since sect are known to stick to their hive cities and only travel outwards for short periods, so to take up a religion that necessitates constant pilgrimage is fundamentally counter to their culture. </div></div>, "I see. That sounds like quite the handy ability, even accounting for limitations" Cinnabar praised Katra's power.<br><br>"My apologies. I assumed a party that would take this kind of quest would already be equipped for traveling. I didn't realize you'd be starting out fresh" Cinnabar said when Valna started complaining about the mounting expenses, "If you'd like I could pay you some of the reward gold in advance to cover your expenses" they offered. Not the smartest move given the gang could just take a fistful of gold and run off with it, but the Traveler seemed either trusting or desperate enough to offer it nonetheless. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>30-01-2023, 02:35:53</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/11<br>Action: <br><hr><br>Valna shrugged. "I can cover my costs well enough. I've got some coin saved up. And I guess you're right. This will give us an excuse to prepare ourselves for the next time something like this happens. But that's me. I'm thinking some of us might not have coin to spare." She glanced at Juro, who still owed her for the money she'd lent him and then at Xanavel, who hadn't had time to earn any yet. "Unless you're all expecting me to cover your costs, too?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>30-01-2023, 04:13:34</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 8/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 57<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5 + 5/5 + 5/5 + 5/5<br>Healing Poultice 1/2<br>Healing Kit 4/5<br><br>Cold Weather Attire (Higher Quality, 0 weight)<br>Climbing supplies <br></div></div><br>Katra smiled in understanding and respect regarding the prayer, and she decided to be honest.&nbsp; "It's been a while since the group has done some long-distance travel, not that we can't do it, just that it seemed best to check with an expert as to the best things to buy rather than guessing."&nbsp; Katra gestured to Cinnabar to indicate who she meant by an expert.&nbsp; With that, and after getting the rest of the dungeon rations packed, she stood, ready to depart.<br><br><br>Once at the trading shop, flashing wasn't as easy when one was wearing plate armor, but Valna seemed to have that covered anyway.&nbsp; She was happy to purchase higher-quality clothing and got some climbing supplies.&nbsp; She also kept her eyes open in case others needed money so that she could chip in.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>03-02-2023, 21:04:40</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 14pt;" class="bbc_size">Journey to Mount Gellabore</span><br>(https://i.imgur.com/aw1IEYf.jpg)</div><div class="floatright">(https://i.imgur.com/6Uzxfey.png)</div><br>Once everyone had secured their supplies and fresh warm duds, the gang was ready to set off for the west. They were well used to venturing forth from this side of the city at this point, though as the took their first steps out of the city Cinnabar would urge them to hug further north, "I believe the venture should go a bit more smoothly should we follow along the Draketongue River" they explained. However as they were their guards, the Traveler would not fight against following a different route if the group believed it would fair better. <br><br><hr><br>From here the group shall <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Undertake a Perilous Journey</div><div class="spoiler_body">When you travel through hostile territory, choose one member of the party to act as trailblazer, one to scout ahead, and one to be quartermaster (the same character cannot have two jobs). If you don’t have enough party members or choose not to assign a job, treat that job as if it had rolled a 6. Each character with a job to do rolls+Wis. <br><br>On a 10+ the quartermaster reduces the number of rations required by one. <br><br>On a 10+ the trailblazer reduces the amount of time it takes to reach your destination (the GM will say by how much). <br><br>On a 10+ the scout will spot any trouble quick enough to let you get the drop on it. <br><br>On a 7–9 each roles performs their job as expected: the normal number of rations are consumed, the journey takes about as long as expected, no one gets the drop on you but you don’t get the drop on them either.</div></div> to make their way to and past Mount Gellabore. While the initial legs of the journey are in civilized areas, and thus not overly perilous, there are still plenty of dangers to be faced even on paved roads. Once you reach wilderness the danger will only grow. You are free to choose a route, either following Cinnabar's recommendation or trying to figure out one of your own. Throughout the quest you may make Spout Lore checks to see if you'd possess knowledge of other paths and routes, or of the area in general, though these will have to be more specific inquiries, and I will not be posting random Spout Lore boxes for them, you will have to take the initiative on them for this quest. <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Map of Gaius</div><div class="spoiler_body">(https://i.imgur.com/p2LO47l.jpg)</div></div> Also since you have an experienced Traveler with you, you can at times ask Cinnabar to assist in your Perilous Journey. 3 times over the course of your journey you may assign Cinnabar to one of the three roles of a Undertake Perilous Journey check, resulting in an automatic 10+ success in that role. The journey is estimated to take anywhere from 3-6 days total, depending on how well you navigate and where you decide to stop on your travels. <br><br>So Second Chance Club, what do you do?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>04-02-2023, 01:31:14</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 5/11 <strong>Coin:</strong> 0<br><strong>Effects:</strong> Discern: +1 ongoing toward Cinnabar<br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>"I advise we listen to the Traveler," Juro said with a nod toward Cinnabar. "I can lead the way. Another important role will be keeping an eye out for danger. And we'd need another of us to manage rations and forage for food. We have an advantage on that end. Most of us hunger slowly, and the land keeps me fed."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>04-02-2023, 01:34:14</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/11<br>Action: <br><hr><br>"I'm... mostly a city kind of girl," Valna said, with an embarrassed laugh. "I can try to do some of that stuff if you want me to, of course, but I don't think I'd be any good at it, sorry. But I'll be sure to follow anything you want me to do, promise!"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>04-02-2023, 02:54:40</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 5/11 <strong>Coin:</strong> 0<br><strong>Effects:</strong> Discern: +1 ongoing toward Cinnabar<br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro gave a nod of understanding. "It's fine. You've shown plenty of other strengths already, for a 'city kind of girl.'" Of course, he couldn't end the compliment without a tease. Not when it came to Valna.<br><br>"My telepathy rings will come in handy if any of us ever want to separate--for scouting, foraging, or whatever it may be." The thought of telepathy brought his mind to Sect, and he glanced at Cinnabar. "I admit I don't know much about Travelers, but I've been wondering something: as a Sect, are you allowed to fly for travel? Especially since your wings serve as robes?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>04-02-2023, 02:59:37</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/11<br>Action: <br><hr><br>"Yeah? Maybe I should remind you of some of those strengths, bunny," Valna said with a grin as she went over to caress Juro's ears. "Maybe after the trip... or maybe we;ll have enough time that a cute little bunny can show a city girl what kind of fun there is to have outside the city," she added, leaning over to bite his ear lightly.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>04-02-2023, 03:03:58</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=342280.msg16391243#msg16391243">Quote from: AndyZ on 30-01-2023, 04:13:34</a></div></div><blockquote class="bbc_standard_quote"><div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 9/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Quartermaster 5<br>@Katra (AndyZ)&nbsp; :game_die:<br>Result: 2d6 (3, 1) + 1<br>Total: 5<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 51<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5 + 5/5 + 5/5 + 5/5<br>Healing Poultice 1/2<br>Healing Kit 4/5<br><br>Cold Weather Attire (Higher Quality, 0 weight)<br>Climbing supplies <br></div></div><br>Katra also spent six gold to make sure Juro had the survival gear and basic winter clothes.<br><br>"I can take quartermaster," Katra offered.&nbsp; "I'm carrying a decent amount of food as it is, so that shouldn't be too much of an issue."<br><br><br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>04-02-2023, 17:55:28</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/6Uzxfey.png)</div><br>Cinnabar gave a small chuckle at Valna's bashful confession of her lack of venturing experience, "Worry not. I myself had never stepped foot outside of my home city before setting forth on my pilgrimage. It can be quite intimidating traveling without proper experience, but I find you pick things up quicker than you'd expect" they said, "I could show you a few things if you'd like to try your hand at it later on" they offered (offering the 10+).<br><br>When asked about their wings Cinnabar gave a small tilt of their head, pondering exactly how to answer, "Hmmm, that is a matter of some contention actually. You see when the Goddess Ardora traveled the height and breadth of Averta, she did not merely fly over it, as her divine powers would have easily allowed, she walked every step of it with her own two feet. The fact that she would lower herself to the level of us mortals, see the world from our viewpoint, and take the harder path when none would question her taking the easy one, that is what made her travels so meaningful. And for us Travelers to follow in her footsteps, naturally we must leave footsteps of our own." they explained, "Of course that tenet was established when only earth-bound races followed Ardora. It did not account for those who were naturally gifted with flight. Some would argue that since it is a natural function of our bodies it would still count as traveling under our own power and effort. Personally I am more of a traditionalist. Natural or not, to fly with my wings would grant me advantages my fellow Travelers do not have, and would trivialize many challenges I would face on my pilgrimage. And to take needless shortcuts and circumvent challenges would defeat the purpose of my pilgrimage. That is also why I have committed to climb Mount Gellabore rather than merely circle around it, despite the danger" they said, with a resolute nod. However a moment later they would turn to Juro again, "Ah, but be not concerned. I am devout yes, but I am no zealot. If it is truly necessary I will not refuse to use my wings in an emergency. I would not let myself or any of you come to serious harm just to uphold my principles. Ardora would not condone putting one's pilgrimage over another's life"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>04-02-2023, 23:37:08</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/11<br>Action: <br><hr><br>Valna frowned. "How much is too much, though?" she asked. "You say you won't shortcut or circumvent, but you're not exactly taking a straight line either. If we find an easier path on the way, will you be open to take it, or are you intent on your more difficult one? Only, there's no point in trying to find an easier way to do things if you're going to be refusing it because it's too easy, but if you wouldn't mind it, then it would be pretty foolish not to look for one, right?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>05-02-2023, 02:02:23</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/6Uzxfey.png)</div><br>Cinnabar tilted their head at Valna, taking a moment to consider her questions, "Hmm, perhaps we should establish something of a guideline then. I would prefer we take a route that takes us either over or through Mount Gellabore on foot, whether that be by scaling it's cliffs or by hiking a trail. Ideally I'd like to visit the peak of the mountain as well, or at least close to it, though depending on the severity of the situation I would be willing to rescind that request. However in the case that we come under the attack of the dwarves in full force, then I am ok with using the quickest and safest path available to escape the mountain" they said, laying out all the parameters they could think of that would satisfy Valna, "Do these terms sound clear and reasonable?" they asked. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>09-02-2023, 02:46:59</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 17/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> <br><strong>Action:</strong> Understanding and carrying on<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10 Gold: 16 (2 winter gear purchases for her and Xanavel<br></div></div><br><hr><br>The Elc seemed more interested in the winter gear she wore in preparation for the journey than in anything else going on. This was, by far, more garments than she’s had to wear in some time, and some of it was fur she had no hand in killing! Blasphemy. Some unfortunate animal might have to die just to make her feel normal again. She had chuckled about Valna complaining about the expenses in the trip. Which money was certainly important, she saw it was no more than a tool to acquire things that were needed. Clothing for her and her new guildmate would help to make sure they could survive the job. Survival meant she didn’t need to be yanked from Death’s embrace again.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>10-02-2023, 04:01:45</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 9/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 51<br>Adventuring Gear: 5/5<br>Dungeon Rations: 5/5 + 5/5 + 5/5 + 5/5<br>Healing Poultice 1/2<br>Healing Kit 4/5<br><br>Cold Weather Attire (Higher Quality, 0 weight)<br>Climbing supplies <br></div></div><br>Her own thoughts given, Katra had little to add, and experience had taught her to just let Valna do her crazy haggle skills and let the woman talk people into things.&nbsp; Her own thoughts kept her from following all the common minutiae of discussions sometimes, but Valna could be trusted.&nbsp; It made sense to Katra that the Traveler would know the best way, but stepping in or saying so might ruin whatever Valna had going. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>10-02-2023, 12:58:26</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/W5z41u2.jpg)</div><strong>Name:</strong> Xanavel<br><strong>Race/Class:</strong> Tiefling Warlock<br><strong>HP:</strong> 18 | <strong>Armor:</strong> 1 <br><strong>Effects:</strong><br><strong>Action:</strong> Being dumb<hr><br>&nbsp;&nbsp;&nbsp;Xanavel had honestly not expected to be out on the road so quickly after becoming mostly-not-dead. Things had swept by rather quickly, and she had found it a little hard to keep up with everything. Though at least she <strong>had[/i] gathered the sense to reconsider Katra's offer of money for winter clothes...<br><br>&nbsp;&nbsp;&nbsp;Maybe a beetle had gotten into her skull before Cass raised her up. Brain-beetles, always an annoyance for the aspiring warlock. <br><br>&nbsp;&nbsp;&nbsp;"Dwarves, huh? Are they just mean, or are we going to be trespassing on their ancient burial grounds or something? They're like goblins with beards, right?" she asked in general, though looking at the traveller they were with, when not giving jealous glances at the shadows everyone else cast<br><br></strong><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spouting Lore about Dwarves</div><div class="spoiler_body">At 2023-02-10 05:56:09, Chulanowa (uid: 27361) rolls: 2d6a1 Result: 5 (https://elliquiy.com/forums/dicebot.php?r=163490)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>10-02-2023, 20:04:37</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/6Uzxfey.png)</div><br>"No, we're not intruding on any burial grounds, and it would be unfair to say they're just 'mean'. The dwarves went to war with my people nearly a century ago. Escaping our retaliation is what lead them to inhabit Mt. Gellabore in the first place. It is regrettable, though understandable, that they have held a grudge against my kind ever since. If they were to discover I was a sect 'infiltrating' their mountain they would likely have me executed, if not worse" Cinnabar explained to the confused tiefling, "As far as being goblins with beards or not, I cannot say, I have given a wide berth to any dwarves I have passed on my travels, so I have not had any close interactions with them" they answered, with a tinge of mirth in their voice acknowledging the silliness of the question. <br><br><hr><br><br><br><div align="center"><span style="font-size: 14pt;" class="bbc_size">Day 1: Leaving Wyrmfell</span><br>(https://i.imgur.com/p661ejT.jpg)</div><br>Once everyone had gotten organized and assigned roles for the coming stretch of their journey, the gang was ready to set out. The first leg of their trip did...not go quite as well as they expected. First and foremost was Juro's direction of the group. They had, with good reason admittedly, assumed the druid would be a good choice to act as trailblazer and guide them. Not only that, but they were following along the river's path and were still traversing paved roads. One would be forgiven in thinking that this route would be absolutely fool proof with those three factors combined, but they didn't account for one thing: Juro's aversion to civilization. <br><br>As strange as it may seem, the paved roads, sign posts, and rest stops actually threw the druid off more than they helped, made it harder for him to keep track of his own natural landmarks. As a result they ended up turning down the wrong road more than once, made only worse whenever a road made them temporarily part from the riverside. All that along with a poor estimation of how the inns and towns were spaced out meant they not only lost time on their journey, they would not be able to make it to a secure place to sleep by the end of the night, and would be stuck camping out. <br><br>Katra faired little better in her task as quartermaster, though it may not have entirely been their fault. About three hours into their trek Katra would check over their rations and realize they hadn't actually packed as many rations as they thought. Either someone had ripped them off, or they had bought the wrong sized ration packs. Unfortunately the highly trafficked roads meant there wasn't a lot of huntable game around to supplement their rations, or perhaps Katra simply didn't have the keen eye needed to spot them out. <br><br>However, even with those blunders, one would argue that the most important job on the trail was scouting ahead for potential threats. Fortunately Xanavel proved more than capable of that. With the boon of her patron, The Thief, the warlock would benefit from silent footsteps and darker shade to hide within, thoroughly masking her movements so she would spot any potential dangers before they spotted her. <br><br>Said danger came in quite the strange shape. Tucked safely within a bush, Xanavel would spot two groups crossing paths farther down the road. One appeared to be a caravan of about 4 merchants and a pair of guards, while the other was some kind of troupe of musicians, 9 strong. They chatted for a bit, before the bards all took out their instruments and set up to start playing. Xanavel could hear the song (https://youtu.be/qFNOx2PczMo) from her vantage point, though it was obviously much quieter from this far away. She could see the merchants and guards were clearly enjoying the show, their distant figures clapping and dancing along to the music. However after about 30 seconds the listeners started to sway and stagger, as if they were getting drunk, or perhaps sleepy. Xanavel herself would even feel a sudden wave of tiredness wash over her as she listened, though from this far away it wasn't overly strong, and she was able to keep her senses. Seconds later Xanavel would witness them all slump over and drop to the ground, even their pack animals, and several of the musicians would abruptly cease their playing to start digging through their packs and purses, <strong><em>"Brilliant...combining mine and The Fool's fortes into a truly immaculate scheme...you could learn a thing or two from them..."</em></strong> an impish voice whispered in Xanavel's mind. Only once they were satisfied with their robbery did they stop playing, loading their ill-gotten gains onto their wagon and driving off, heading down the road in the party's direction. <br><br><div align="center">(https://i.imgur.com/UMJkDhK.jpg)(https://i.imgur.com/LEKagIZ.jpg)(https://i.imgur.com/D3yP3yn.jpg)(https://i.imgur.com/7oSm2nX.jpg)(https://i.imgur.com/fu2TiVd.png)<br>(https://i.imgur.com/iOtPPNd.jpg)(https://i.imgur.com/0zQCXti.jpg)(https://i.imgur.com/kQLBjB4.jpg)(https://i.imgur.com/ORUp57j.png)(https://i.imgur.com/ZG1uh1x.jpg)</div><br><hr><span class="bbc_u">Undertake a Perilous Journey</span><br><strong>Juro</strong> fails his trailblazer roll, costing the group extra time and forcing them to camp on the road/wilderness for the night (+1 day to journey length)<br><br><strong>Katra</strong> fails her quartermaster roll, discovering a shortage in their ration supply (everyone but Juro -2 rations)<br><br><strong>Xanavel</strong> gets a perfect success on her scouting roll, spotting a troupe of thieving bards well before they cross paths. <br><br><strong><span class="bbc_u">Journey Length Remaining</span></strong>: 4 days<br><br>Xanavel, you have spotted a group of musical thieves, you have ample time to return to the party and warn them of what's coming, and from there plan on how you will deal with them. Whether you try to steer clear of them or confront them directly is up to all of you. So everyone, what do you do?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>11-02-2023, 05:15:03</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 9/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 45<br>Adventuring Gear: 5/5<br>Dungeon Rations: 3/5 + 5/5 + 5/5 <br>Healing Poultice 1/2<br>Healing Kit 4/5<br><br>Cold Weather Attire (Higher Quality, 0 weight)<br>Climbing supplies <br></div></div><br>Six more gold for Xanavel to have winter clothes and survival gear, as well as giving over the rations.&nbsp; Katra didn't have as many expenses as the others, and soon enough, they'd all be rolling in enough to make up for it.<br><br>What she hadn't been expecting was the food problems, but then, this was why she bought a decent amount extra.&nbsp; Hopefully she wasn't the only one who had done so, but then, if she was, they'd at least try to deal.&nbsp; One rations down plus the amount she needed to eat for today wasn't ideal, but now she had everything figured out and didn't expect to have anything suddenly go "missing" that she'd rightfully paid for and not been able to check in all the discussion.<br><br>The group of musical thieves made her consider.&nbsp; "Ordinarily, I'd say to try to hunt them down and ensure the safety of the roads," Katra said, "but I'm not ordinarily tasked with guarding a singular individual who's paying for that privilege.&nbsp; It also sounds like there's a pretty high number of them.&nbsp; How feasible would it even be to try to avoid them, though?"&nbsp; She checked around.&nbsp; "I'm not the stealthiest."&nbsp; She just added to Cinnabar, "But it feels like I should at least give you your 'money's worth' to offer to avoid all problems as much as possible if you insist upon it."&nbsp; Katra didn't know how Travelers worked, but they might well want the roads cleared for innocents as much as Katra liked to do so.<br><br>Looking to Valna, she said, "I think you're the best set for answering this question.&nbsp; How do you like the idea of popping out of nowhere when they've seen all the rest of us and don't expect that one extra blade?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>11-02-2023, 18:44:36</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright"><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Cinnabar</div><div class="spoiler_body">HP: 15/15<br>Damage: 1d4<br></div></div></div>(https://i.imgur.com/6Uzxfey.png)</div><br>Cinnabar takes a moment to consider it, "Well to be honest I'm not really a fighter. I have been forced to defend myself in the past when the need was dire, but I'm not sure I'd be much help in an actual battle. Of course I would try to help out in what small ways I could if it came down to it" they answered (You may command Cinnabar to make up to 3 moves in a single encounter), "However at the same time I'm not particularly good at being stealthy either" they added, their wing-robe ruffling a bit to draw attention to it's bright colors and distinct patterns. It was essentially anti-camouflage, "Neither solution is ideal, so I would leave it for you all to decide"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>12-02-2023, 03:06:01</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/11<br>Action: <br><hr><br>"I don't like looking for fights. Looking for fights leads to bad blood and bad blood's bad profits. But if a fight comes looking for you, then a dirty fight's the best kind of fight." Valna nodded. "If you want me to be your blade in the dark, I can do that. I'll be sneaky, I'll be quiet and then, they'll be gone. But I'd rather not, still. Can we go around? Or just plug our ears and walk past? They might not bother us if thy see we're not such an easy prey, right?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>13-02-2023, 19:24:55</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 9/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 45<br>Adventuring Gear: 5/5<br>Dungeon Rations: 3/5 + 5/5 + 5/5 <br>Healing Poultice 1/2<br>Healing Kit 4/5<br><br>Cold Weather Attire (Higher Quality, 0 weight)<br>Climbing supplies <br></div></div><br>"I'd rather you not try to help in a fight if it came down to it," Katra said of Cinnabar, "because I know how much more adept and capable you'd be elsewhere.&nbsp; Kitchen knives are invaluable in the kitchen and wasted in wartime save in the most desperate of circumstances."<br><br>Listening to Valna, Katra nodded, then looked to the group as a whole.&nbsp; "I'm up for hiding and letting the threat pass us by, with one caveat: we're all in this together, and if one of us gets spotted, that's when the fight begins, and we should all jump in to fight either at that moment or within several moments if a few moments later would be a much grander opportunity for a surprise ambush of some kind.&nbsp; Better not to call out how many of us there are or draw attention to the others so that there can be as much ambush as possible, but if one of us is in trouble, we all step in immediately rather than deliberating.&nbsp; Thoughts?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>18-02-2023, 11:49:14</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 17/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> <br><strong>Action:</strong> Understanding and carrying on<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10 Gold: 16 (2 winter gear purchases for her and Xanavel<br></div></div><br><hr><br>The travel, even during the moments they seemed lost, was still more favorable to Grella than staying still in one place. Sure, the guildhall they secured was a great place to be, but to be out and stretching one's legs on a journey was always her heart's desire. She left a much grander place and standard of living to satiate that desire and that had no chance of ending any time soon. Now lack of food, on the other hand…that was tough. She could definitely tell that she did not require food as much, but she was still used to portions when she ate. Large portions. Grella was no shrinking violet, and she ate to make sure she never became one. <br><br>When the group was informed of the musical trap, it gave Grella a moment to remember a story of a traveler that used wax to get beyond a musical trap meant to ensnare them. She shared the story with the others, wondering if there was any way that same technique could be applied to their situation. Every once in a while, the Elc paid attention to her studies, though it made absolute sense that the exciting perils of an adventurer would carve itself into her mind. "However way we go, if it becomes a fight, I will smash their instruments to splinters and let S eat them…well, maybe not eat them…we'll see"<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>18-02-2023, 11:55:56</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 5/11 <strong>Coin:</strong> 0<br><strong>Effects:</strong> Discern: +1 ongoing toward Cinnabar<br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro frowned. On the one hand, his mistake had slowed their travels enough already, and the merchants would live, albeit poorer. On the other hand, some deeds required punishment. That included not acting when one could. "I agree, we should prepare to ambush them," he said to Katra, "then, we should actually do it. We put them to sleep in the traditional way. A good deed for the merchants and a good life lesson for them--so long as S doesn't eat them." The last part he added with an amused glance Grella's way. <br><br>He shared looks with the rest of the party. "Honor and--more selfishly--reputation are priceless things. Too valuable to let slip through our fingers." His eyes then landed on Cinnabar, "and what is travel without obstacles and risks?" Besides the rest of it, he'd just failed at the thing he was best at and could use some cooperative violence to let his agitation loose.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>18-02-2023, 19:08:57</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/W5z41u2.jpg)</div><strong>Name:</strong> Xanavel<br><strong>Race/Class:</strong> Tiefling Warlock<br><strong>HP:</strong> 18 | <strong>Armor:</strong> 1 <br><strong>Effects:</strong><br><strong>Action:</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spells</div><div class="spoiler_body"><strong>ROTES:</strong> Corpse Whispers, Contract, Unseen Servant, Brimstone (+1 Damage)<br><strong>1<sup>st</sup> LEVEL:</strong> Terrorize, Trust In Me, The Urge</div></div> <hr><br>&nbsp;&nbsp;&nbsp;After relaying the information back to the company, Xanavel had perched herself on a nearby log, one knee up, completely unmindful of just how much lilac skin this pose put on display. Instead she was focused on a small black disk from her pack.<br><br>&nbsp;&nbsp;&nbsp;"It doesn't have to be swords and screaming." She looked up, the corner of her mouth forming a smirk. "They have a good grift going, and didn't kill their marks. I wouldn't mind learning a bit of that sleep magic..." One pointed ear twitches. "They're headed this way, so we should reach a decision fast."<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"> Yes, let's reach a decision fast, says the slowest ass in the group...</div></div><br><br>&nbsp;&nbsp;&nbsp;"I think we make friends."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>18-02-2023, 21:31:49</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/11<br>Action: <br><hr><br>"Life lesson?" Valna asked, surprised. "If I ambush someone, attack them with weapon drawn, it's not to leave them alive at the end. There can't be much of a life lesson, can there, if they're all dead." She frowned at the last part of what Juro said. "And S doesn't eat people!" she said severely. "Well, not anymore. She promised us," she added, finding herself angry that Juro would accuse her... well, the person who she hoped would be her girlfriend of such things. Even though she had done those things before. She shook her head. "One way or another, I'll be hiding away, I think. I'll be coming out if a fight starts," she finished, making preparations to vanish into the surroundings.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>19-02-2023, 05:08:43</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 24/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 9/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Dex check: 9<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 45<br>Adventuring Gear: 5/5<br>Dungeon Rations: 3/5 + 5/5 + 5/5 <br>Healing Poultice 1/2<br>Healing Kit 4/5<br><br>Cold Weather Attire (Higher Quality, 0 weight)<br>Climbing supplies <br></div></div><br>In the end, it seemed as though they had, maybe not enough of a complete consensus, but at least a plan going forward.&nbsp; Katra would rather face head on and let others hide, but she was good with following the plan as a whole.&nbsp; As such, she used her Raven Armor to hop up into the branches of a stout tree, slipping between the foliage and letting herself vanish as much as possible.&nbsp; She had absolutely no intention of letting one of her comrades get attacked if they were spotted, however, and would launch herself down to intercept if it looked likely that they'd be attacked.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>20-02-2023, 06:51:44</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 5/11 <strong>Coin:</strong> 0<br><strong>Effects:</strong> Discern: +1 ongoing toward Cinnabar<br><strong>Action:</strong> Hide: 8<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Hearing Valna's protest, Juro sighed. "If the choice is to kill them or let them go, I choose to let them go. As the infernal says, they don't kill their 'marks.' Why kill <em>them</em>?" He paused, then snickered at his own expense. If his family had heard those words they would have gone into a frenzy of disappointment. They'd have said the 'bunny boy' was proving himself to be prey all over again, fitter to multiply than to fight. <br><br>He ducked behind some shrubbery, shooting a glance Xanavel's way. "If you want to try making friends, go ahead. Count on me to ambush them if things go wrong."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>24-02-2023, 16:39:11</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/6Uzxfey.png)(https://i.imgur.com/UMJkDhK.jpg)<br>(https://i.imgur.com/LEKagIZ.jpg)(https://i.imgur.com/D3yP3yn.jpg)<br>(https://i.imgur.com/7oSm2nX.jpg)(https://i.imgur.com/fu2TiVd.png)<br>(https://i.imgur.com/iOtPPNd.jpg)(https://i.imgur.com/0zQCXti.jpg)<br>(https://i.imgur.com/kQLBjB4.jpg)(https://i.imgur.com/ZG1uh1x.jpg)<br>(https://i.imgur.com/ORUp57j.png)<br></div><br>"Y-Yeah! I don't eat people anymore" the sword on Grella's back chimed in, <span style="font-size: 7pt;" class="bbc_size">"Well...maybe...if they're already dead anyways..."</span> she added in a whisper that only Grella could hear.<br><br>While there was some disagreement on what exactly to do if a fight were to break out, the majority vote was on hiding and hopefully letting the band pass them by. Fortunately there were a few trees and plenty of bushes nearby for them to hide within. Sure the bulkier and less nimble of them might have been a bit less covered: Juro's ears poking out a bush, a fully armored "raven" nesting in the branches, and Grella's hulking form was hard to mask even if the leaves matched her skin; but overall they managed not to be too suspicious. Valna and Xanavel in particular seemed to vanish entirely, Valna due to her sharply honed sneaking skills and Xanavel with a little assistance from The Thief, again darkening the shadows of her hiding spot. <br><br>The only one who didn't manage to competently hide was, unsurprisingly, the brightly garbed Traveler, who's tall form stuck out like a sore thumb behind the tree trunk they were standing behind, "Hmm?" the goblin girl at the front of the band hmm'd as the gang was making their way through, tilting her head as she clearly noticed Cinnabar, "Heya there, you alright Traveler?" she asked. Realizing there was no point trying to hide, the wing-cloaked Traveler shuffled out from behind the tree, "Greetings. Don't worry I was just looking for something I had dropped from my pack" they said, trying to think up a lie quickly.<br><br>"Need us to lend a hand? Always a good thing to help out a Traveler in need" the draconic trumpeter said, "yeah we can rummage through these bushes for you" the voluptuous fairy offered, "Oh no it's fine! I actually found it already. Though the sentiment is dearly appreciated" Cinnabar politely declined, "Ah, well that's all well and good then. Well since we've stopped for a chat anyways, care to take a break and listen to a song?" the goblin girl asked with a widening grin. However a moment later the bone-white skinned tiefling man leaned down and whispered something into her ear, prompting a tilt of the head and an, "eh?" from her, "Oh, and uh, how about we make it free of charge? We know you Travelers don't got a whole lot of spare change on ya" she offered, her smile a little more forced, "Ummm...well...I probably should be continuing on my way. I'm a long while from my next destination" they said, "Oh come on, a quick show ain't gonna hold you up too long. 10 minutes tops. It's free after all. We'll even through in a little bardic magic as a pick-me-up for the road, since you've still got plenty of miles to go" she insisted. <br><br><hr><br>You've all managed to avoid the band's notice, however with 3 partial successes out of 5 you've encountered a small complication: Cinnabar has been spotted, and now they're being egged into watching the gang's show. While it's general knowledge that helping out a Traveler on the road is good luck, there is also a superstition that impeding a Traveler can bring bad luck, perhaps even curses. The question is: do the bandits know this? And if they do, do they care? <br><br>What do you do? <br><br>Both <strong>Xanavel</strong> and <strong>Valna</strong> recieve a +1 to their next move as a result of their perfect successes, perfectly positioned to take them completely off guard. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>28-02-2023, 00:27:11</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 5/11 <strong>Coin:</strong> 0<br><strong>Effects:</strong> Discern: +1 ongoing toward Cinnabar | Hold: 2/2<br><strong>Action:</strong> Shapeshift: 7; Discern Realities: 8<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: <acronym title="Burrow: You can dig through the ground with impressive speed. Spend any number of hold, you may move up to 50 ft. through the ground for each 1 hold spent. <br /><br />What's Up Doc?: A quick snack and a cool demeanor allow you to dominate the conversation. While you are eating a carrot, spend 1 hold to gain +1 forward to your next Charisma roll. For the duration of this move you are able to stand upright on two legs and gain opposable thumbs to hold the carrot with.">bunnies</acronym>, deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>They did it. They hid away just in time to-- "Oh." Juro blinked and stared at Cinnabar, whose idea of hiding was to stand behind a tree with their robe-wing peeking out. He started to wave for their attention, but it was too late. His lips drew into a flat line as the band of bard bandits called to the Traveler. Was this it? The moment that sealed the mortal thieves' fates? <br><br>Apparently not. They seemed to know the rumors about aiding a Traveler and acted friendly in response. Still, the offer of a song didn't sit well with him. <em>"I'm going in, stealthily,"</em> he telepathed to Valna--or whoever had his ring by this point, then he began to shrink. White fur sprouted from dark skin as he changed, and he hunched as his form took on that of a small, sickeningly adorable rabbit in adorably tiny armor. <em>It's just a disguise,</em> he told himself, discomfited by how comfortable he felt in this shape.<br><br>With his shape shifted, he bunny hopped his way over to Cinnabar and rubbed his puffy cheek against their robes, playing every bit the part of the loving animal companion. Meanwhile, he scrutinized the group of bards, beady eyes attempting to get a bead on their intentions.<br><br><em>Roll Result: </em><br>Up close he could see the greed in their eyes, but that greed held cleverness and, better yet, a distinct lack of malice. <em>"They really are going to raise Cinnabar's spirits," </em>he telepathed to Valna as he deceptively preened his fluffy ears with tiny paws.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>28-02-2023, 20:19:47</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/W5z41u2.jpg)</div><strong>Name:</strong> Xanavel (https://elliquiy.com/forums/index.php?topic=342165.msg16366708#msg16366708)<br><strong>Race/Class:</strong> Tiefling Warlock<br><strong>HP:</strong> 18 | <strong>Armor:</strong> 1 <br><strong>Effects:</strong><br><strong>Action:</strong> Parley 10<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spells</div><div class="spoiler_body"><strong>ROTES:</strong> Corpse Whispers, Contract, Unseen Servant, Brimstone (+1 Damage)<br><strong>1<sup>st</sup> LEVEL:</strong> Terrorize, Trust In Me, The Urge</div></div> <hr><br>&nbsp;&nbsp;&nbsp;It was a little ironic, Xanavel thought to herself, that lacking her own shadow made her so good at borrowing others'. Their escort however, seemed to lack such talents, and quickly became the band's focus.<br><br>&nbsp;&nbsp;&nbsp;Well, at least they knew the moth-ish person was broke... That makes two of us, Xanavel figured.<br><br>&nbsp;&nbsp;&nbsp;But that was a good thing! With the distraction provided - and her own stealth, Xanavel's going to creep in towards the group; The dark elf bassist would find the flat of a slender, rune-scribed blade set against their neck. Or rather, the neck of her bass. Just enough to make the strings squeal<br><br>&nbsp;&nbsp;&nbsp;"It's a lovely day for a free concert, don't you think?" she purrs to the elf, glowing eyes holding an amused, predatory gleam. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Parley</div><div class="spoiler_body">At 2023-02-28 13:18:33, Chulanowa (uid: 27361) rolls: 2d6a3 Result: 10 (https://elliquiy.com/forums/dicebot.php?r=163644)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>03-03-2023, 18:21:53</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/6Uzxfey.png)(https://i.imgur.com/UMJkDhK.jpg)<br>(https://i.imgur.com/LEKagIZ.jpg)(https://i.imgur.com/D3yP3yn.jpg)<br>(https://i.imgur.com/7oSm2nX.jpg)(https://i.imgur.com/fu2TiVd.png)<br>(https://i.imgur.com/iOtPPNd.jpg)(https://i.imgur.com/0zQCXti.jpg)<br>(https://i.imgur.com/kQLBjB4.jpg)(https://i.imgur.com/ZG1uh1x.jpg)<br>(https://i.imgur.com/ORUp57j.png)<br></div><br>"Oh...well, in that case I suppose it would be rude of me to refuse" Cinnabar said uncertainly, eyes shifting side to side, though fortunately having the sense not to look directly at anyone's hiding spots, "Very well, I would be honored to hear one of your songs" they said. Just then Juro came hopping out like a ball of sugary sweet cotton candy fluff, just the most adorable, non-threatening thing anyone ever did see, "Oh! Juro, there you are" Cinnabar said, crouching down and extending a pale arm to pet the tiny bunny boy, "We're about to get a free show" they added. <br><br>"Alright then! Let's give em a show then guys! A little pick me up for the road!" The goblin girl declared, the band members suddenly coming to life, rapidly tuning their instruments with masterful speed and precision. They all stepped back and got into position, with the goblin girl taking the front, "Hello and welcome everyone. We are the Brass Bard Band-its! And we've come to jam out and save the world, and I don't see no apocalypse on the horizon just yet!" she shouted, before suddenly switching into a surprisingly beautiful singing voice, "Can you see? Shimmerin' in our view...the horizon is leading you...do you feel the flow of time, intertwined, the human kind, as it beckoooons aaaall...?" &nbsp;(https://www.youtube.com/watch?v=DDL3-xC-Aro) she cooed, and with just the lead in everyone listening could start to feel a soothing warmth gently roll over them, the soreness of their misguided trek starting to ebb away. <br><br>The swell of the music provided good cover for Xanavel to start working her way in, masking the sound of her footsteps. However sneaking up on a group of 10 people in broad daylight was a rather ambitious endeavor, even for an acolyte of The Thief, and while the bass player was far too distracted to notice the tiefling's approach, some of her other band mates managed to catch her out of the corner of their eyes,&nbsp; "Ride on time! Singing out the things I've longed to say! Only you can make me feeel this wa-EH!? What the fuck!?" the goblin girl cut herself off, causing the others to stop playing in turn as they all turned to Xanavel, too late to stop her, "What? Wait no, not my bass! Please!" the dark elf cringed at the cry of her instruments strings, as if the knife had dragged across her own throat. <br><br>While they couldn't stop Xanavel from holding up the bass player, they had caught her in time to go on alert and start pulling out knives and clubs of their own, "Who are you? and what the fuck are you doing?" the goblin girl demanded, some of her companions already starting to circle around the girl, cautiously though, not wanting to provoke her into doing anything rash. The draconic trumpet player actually moved over by Cinnabar and put himself in front of them, holding out an arm to signal the Traveler to stand back, "Careful" he cautioned. It would seem they hadn't yet connected that Xanavel and Cinnabar were allies, probably assuming this was some unrelated attempt at banditry, "Oh come on, why did you have to pick me? I'm just the bass player. Haven't I suffered enough?" the bassist complained, "Yeah just calm down. What do you even want from us?"<br><br><hr><strong>Xanavel</strong> you've succeeded in sneaking up on the bass player and taking her, or more accurately her instrument, hostage. You currently have the upper hand, but the band is slowly surrounding you, and given their numbers they can no doubt do some damage if they all jump you at once, so you're in just a precarious position as they are. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>08-03-2023, 03:57:56</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 17/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> <br><strong>Action:</strong> Understanding and carrying on<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10 Gold: 16 (2 winter gear purchases for her and Xanavel<br></div></div><br><hr><br>Hiding…the Elc wasn’t exactly a fan of hiding, but everyone else seemed to be game to do so, and it’s not like she was exactly spoiling for a fight, especially after creating a bit of a misunderstanding regarding S devouring the bandits, to which she profusely apologized. As part of that apology, she’d kept her big greenmouth shut and let her natural complexion work with her surroundings. As much as she hated to admit it, it all seemed to be working, until they noticed their assignment being called out by the group. Agitated, but patient, Grella waited to see their reaction, but from what she could tell everything was okay.<br><br>And then there was Xanavel.<br><br>Their new companion got close enough to the group, in a fast enough way, to hold a weapon to the Elf’s very dear instrument. This, of course, created a less than desirable response from the musicians. Now, there might have been a time when Grella might have attempted to diffuse such a situation with plain-speaking dissuasion,&nbsp; but the words weren’t coming to her very well at the moment, so all she could do was step out onto the road while almost everyone else seemed to have their sights set on Xan. She made no real attempt at hiding her presence, taking S in an almost bastard-sword form and letting it rest on her shoulder<br><br>“Such pretty instruments. Be a shame if someone broke them" she taunted to the group<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"> rolled 6 for Wisdom to make a good choice, rolled a 7 to draw their attention to her to take a little heat off of Xan</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>09-03-2023, 20:10:41</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 4/11<br>Action: <br><hr><br>Valne rolled her eyes as she stepped out from behind one of the musicians. "One false move and you wouldn't be standing anymore," she whispered to him as she stepped forward. "Let's stop playing games," she called to the musicians. "We know who you are and what you do. And I don't care. Go ahead, steal from whoever you like, you've got a sweet gig going. I appreciate that. But you're not going to be stealing from him and you're not going to be stealing from us. So here's the deal: you let us go. You walk that way, we walk this way and we don't bother each other. Chalk it up as a loss and make it up on your next prey Second deal: we walk this way while you're all dead or dying on the ground and you never get to play your pretty music again. I know which one I'd pick."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>09-03-2023, 21:11:05</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/W5z41u2.jpg)</div><strong>Name:</strong> Xanavel (https://elliquiy.com/forums/index.php?topic=342165.msg16366708#msg16366708)<br><strong>Race/Class:</strong> Tiefling Warlock<br><strong>HP:</strong> 18 | <strong>Armor:</strong> 1 <br><strong>Effects:</strong><br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spells</div><div class="spoiler_body"><strong>ROTES:</strong> Corpse Whispers, Contract, Unseen Servant, Brimstone (+1 Damage)<br><strong>1<sup>st</sup> LEVEL:</strong> Terrorize, Trust In Me, The Urge</div></div> <hr><br>&nbsp;&nbsp;&nbsp;In all honesty, Xanavel hadn't even expected to get <em>this</em> far in her plan. Had been too focused on not snapping any branches or rustling leaves to actually, you know, make a plan. So there she was, on hte spot. With her proverbial pants down, as the nine musicians glared at her and demanded her demands. <em>uhhhhh...</em><br><br>&nbsp;&nbsp;&nbsp;Thankfully, Valna stepped up and said exactly what Xanavel realized she should have been saying. <em>Shit</em>, Xanavel thought, <em>now I look stupid.</em><br><br>&nbsp;&nbsp;&nbsp;...Then again, she'd died in a stupid way, so... oh no... <em>maybe I <strong>am</strong> stupid!</em>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>10-03-2023, 09:39:46</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/6Uzxfey.png)(https://i.imgur.com/UMJkDhK.jpg)<br>(https://i.imgur.com/LEKagIZ.jpg)(https://i.imgur.com/D3yP3yn.jpg)<br>(https://i.imgur.com/7oSm2nX.jpg)(https://i.imgur.com/fu2TiVd.png)<br>(https://i.imgur.com/iOtPPNd.jpg)(https://i.imgur.com/0zQCXti.jpg)<br>(https://i.imgur.com/kQLBjB4.jpg)(https://i.imgur.com/ZG1uh1x.jpg)<br>(https://i.imgur.com/ORUp57j.png)<br></div><br>"Wah? And who the fuck are you?" the goblin asked when Grella waltzed out of foliage. The elc's threat landed flush with a handful of the group, about half of them turning from Xanavel to face the new arrival, casting wary glances at her wicked blade, which could no doubt cleave an entire drum set in half with a single swing. <br><br>Before they could even fully register Grella's presence, Valna decided to show herself in turn, the commotion allowing her to all but stroll up behind the white-skinned tiefling, <strong>"alright, relax"</strong> his smooth, deep voice purred as he put his hands up, <strong>"Well Gleam, looks like we've found ourselves in a proper ambush. bandits I presume?"</strong> he addressed their goblin leader before casting a raised brow over his shoulder at Valna, <strong>"which is kinda funny in a karmic sense"</strong><br><br>"Fuck" Gleam cursed under her breath. As Valna continued the the floating fairy flutist perked up, "You know who we are!?" she asked excitedly, though she slumped when she realized she wasn't talking about recognizing their band. As Valna laid it all out on the table Gleam looked confused at first, then incredulous, and then increasingly pissed, perhaps even full on nettled, "Alright alright alright! Everyoneshutthefuckup!" she shouted with a groan, "Ok. First of all, let's just get this out of the way. Fuck you" she said to Valna, holding up a finger, though not the thumb, pointer, ring, nor pinkie. "Second, steal from you? Bitch we didn't even you were here! YOU ambushed US!" she pointed out indignantly, "We were just gonna play this Traveler here a song and be on our way. Yora fuck! This is the last time we ever offer a free show to someone" she whined, pinching the bridge of her nose. <br><br>For a moment it seemed like they were going to go along with Valna's offer, however there was just something about Valna's tone, and the overall injustice of the situation (from their perspective) that seemed to really tick the goblin girl off, "You know what? No. Fuck you. You're not gonna just hold us up for no reason and then tell us to fuck off like you're giving us some generous offer. You wanna pick a fight? We'll fucking give you one!" she shouted, "Hey Gleam, I know you're pissed, but let's not do anything crazy. Maybe we should just head ou-""Shut up and toot your flute Drake!" she shouted, taking her six stringed lute in hand and strumming it up. The draconic trumpeter looked conflicted for a moment, but ultimately took up his horn and started to play (https://www.youtube.com/watch?v=qFNOx2PczMo), the other band members following suit, save for the drow bass player and the male tiefling Valna was standing behind. As soon as the music hit the group's ears they would get hit by an abrupt wave of drowsiness, swaying their senses and loosening their muscles. Xanavel would immediately recognize it as the same song they had used to put the merchants down the road to sleep. <br><hr><br>It would seem that bandits don't take any more kindly to being held up as regular folk do, the irony of it all apparently lost on them. It appears that diplomacy has failed gang, and the Brass Bard Band-its have started up a horn filled lullaby to try and put you all to sleep. <br><br>Please make a Defy Danger check to try and resist the effects of the song, using whatever ability you can reasonably justify (such as strength to slap yourself awake or wisdom to stay conscious through sheer willpower). <strong>Xanavel</strong> gets a +1 to the roll due to having already witnessed the spell in action. An initial failure will result in a -1 ongoing to all rolls as drowsiness settles in, with further failures drawing you closer and closer to unconsciousness 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>10-03-2023, 23:21:20</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 6/11<br>Action: Flailing uselessly<br><hr><br>Valna's confident smile faded as the music started, making a wave of drowsiness wash over her. "Oh, no, you're not... not going..." She pulled out her weapon to attack closest bandit, but her thoughts were fuzzy and her actions seemed slower, much slower than they should be. She sturck at the nearest bandit, but with a thrust so weak, she felt like she'd have been able to walk around it herself. This... was not a good start.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>11-03-2023, 01:25:04</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright"><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Brass Bard Band-it Stats</div><div class="spoiler_body">(per member)<br><strong>HP:</strong> <br><strong>Armor:</strong>&nbsp; <br><strong>Damage:</strong> <br><br><br><span class="bbc_u">Abilities</span><br><strong><br>Set List:</strong> <br>&nbsp;<br><strong>The Show Must Go On:</strong> <br><br><strong>Guitar Smash:</strong> <br><br><strong>Song of Slumber: </strong><br><br><strong>Song of Empowerment:</strong> <br><br><strong>Song of Pain:</strong> <br><br><strong>Song of Rejuvenation:</strong> <br><br><strong>Solo of Solace:</strong></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Member Stats</div><div class="spoiler_body"><strong>Goblin Guitarist:</strong> HP ?/? - Instrument: Intact&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; <strong>Draconic Trumpeter:</strong> HP ?/? - Instrument: Intact <br><strong>Tiefling Saxophonist:</strong> HP ?/? - Instrument: Intact&nbsp; -&nbsp; <strong>Dwarven Drummer:</strong> HP ?/? - Instrument: Intact <br><strong>Tiefling Guitarist:</strong> HP ?/? - Instrument: Intact&nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; <strong>Tiefling Horn/Lutist:</strong> HP ?/? - Instrument: Intact <br><strong>Drow Double Flutist:</strong> HP ?/? - Instrument: Intact&nbsp; &nbsp;-&nbsp; <strong>Drow Bass Player:</strong> HP ?/? - Instrument: Intact <br><strong>Gnome Drummer:</strong> HP ?/? - Instrument: Intact&nbsp; &nbsp;-&nbsp; <strong>Fairy Flutist:</strong> HP ?/? - Instrument: Intact <br></div></div></div>(https://i.imgur.com/UMJkDhK.jpg)<br>(https://i.imgur.com/LEKagIZ.jpg)(https://i.imgur.com/D3yP3yn.jpg)<br>(https://i.imgur.com/7oSm2nX.jpg)(https://i.imgur.com/fu2TiVd.png)<br>(https://i.imgur.com/iOtPPNd.jpg)(https://i.imgur.com/0zQCXti.jpg)<br>(https://i.imgur.com/kQLBjB4.jpg)(https://i.imgur.com/ZG1uh1x.jpg)<br>(https://i.imgur.com/ORUp57j.png)<br></div><br>The pale tiefling grins as he hears the slur in Valna's words, <strong>"Tired?"</strong> he asks, suddenly dodging to the side of her rapier thrust and popping her in the nose with a quick back elbow strike. It would send the thief stumbling back and create enough distance for him to whip out his guitar and join his bandmates in the hypnotic song. <br><br><hr><strong>Valna</strong> fails her Hack and Slash, taking an elbow to the nose for <strong>4 damage</strong> and allowing the <strong>Tiefling Guitarist</strong> to become an active bandmate. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>11-03-2023, 02:16:18</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 20/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 9/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Staying awake: <br>Result: 2d6 (4, 3) + 2<br>Total: 9<br><br>Hack and Slash:<br>Result: 2d6 (6, 3) + 2<br>Total: 11<br><br>Damage:<br>Result: 1d10 (6)<br>Total: 6<br><br>Dexterity to use Meatshield:<br>Result: 2d6 (5, 2)<br>Total: 7<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 45<br>Adventuring Gear: 5/5<br>Dungeon Rations: 3/5 + 5/5 + 5/5 <br>Healing Poultice 1/2<br>Healing Kit 4/5<br><br>Cold Weather Attire (Higher Quality, 0 weight)<br>Climbing supplies <br></div></div><br>As the symphony began, Katra remained strong, focused, attentive.&nbsp; Her dreams and desires could become reality; she had an easy time in recognizing fantasy from reality.<br><br>Descending from her perch from above, she aimed an oversized fractal glaive directly into the white-skinned tiefling who appeared to be calling the shots.&nbsp; The severe length of the weapon meant that Katra didn't have to be precisely where the weapon fell, so as she dropped, she used the best of her (limited) agility to drop down near Valna.&nbsp; The reflexes kicked in, her old Guardian shield telling her precisely where and how to land to defend her ally despite her thick mobility, and the end result was Katra taking an elbow to the nose in her mostly unprotected face.&nbsp; This drew blood and slurred her words a bit, but did nothing for her fighting instincts.<br><br>She considered saying something, offering some sort of parley, but it didn't really matter.&nbsp; These were bandits, as mentioned before.&nbsp; Katra appreciated the opportunity to deal with them.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>11-03-2023, 02:35:23</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright"><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Brass Bard Band-it Stats</div><div class="spoiler_body">(per member)<br><strong>HP:</strong> <br><strong>Armor:</strong>&nbsp; <br><strong>Damage:</strong> <br><br><br><span class="bbc_u">Abilities</span><br><strong><br>Set List:</strong> <br>&nbsp;<br><strong>The Show Must Go On:</strong> <br><br><strong>Guitar Smash:</strong> <br><br><strong>Song of Slumber: </strong><br><br><strong>Song of Empowerment:</strong> <br><br><strong>Song of Pain:</strong> <br><br><strong>Song of Rejuvenation:</strong> <br><br><strong>Solo of Solace:</strong></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Member Stats</div><div class="spoiler_body"><strong>Goblin Guitarist:</strong> HP ?/? - Instrument: Intact&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; <strong>Draconic Trumpeter:</strong> HP ?/? - Instrument: Intact <br><strong>Tiefling Saxophonist:</strong> HP ?/? - Instrument: Intact&nbsp; -&nbsp; <strong>Dwarven Drummer:</strong> HP ?/? - Instrument: Intact <br><strong>Tiefling Guitarist:</strong> HP 0/? (Down) - Instrument: Intact&nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; <strong>Tiefling Horn/Lutist:</strong> HP ?/? - Instrument: Intact <br><strong>Drow Double Flutist:</strong> HP ?/? - Instrument: Intact&nbsp; &nbsp;-&nbsp; <strong>Drow Bass Player:</strong> HP ?/? - Instrument: Intact <br><strong>Gnome Drummer:</strong> HP ?/? - Instrument: Intact&nbsp; &nbsp;-&nbsp; <strong>Fairy Flutist:</strong> HP ?/? - Instrument: Intact <br></div></div></div>(https://i.imgur.com/fu2TiVd.png)<br></div><br>The pale tiefling had assumed the crunch he had heard was his elbow colliding with Valna's face. However the blow ended up getting taken on the much sturdier chin of Raven Knight Katra instead. The man didn't even have time to process his mistake before she smashed her mind glaive into him, slamming him down hard into the ground and instantly knocking him unconscious. <br><hr><strong>Katra</strong> uses her Meatshield ability to redirect the previous attack from Valna to herself, taking <strong>4 damage</strong>. She then uses Hack and Slash on the <strong>Tiefling Guitarist</strong> rendering him unconscious. <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>11-03-2023, 18:13:28</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/W5z41u2.jpg)</div><strong>Name:</strong> Xanavel (https://elliquiy.com/forums/index.php?topic=342165.msg16366708#msg16366708)<br><strong>Race/Class:</strong> Tiefling Warlock<br><strong>HP:</strong> 18 | <strong>Armor:</strong> 1 <br><strong>Effects:</strong><br><strong>Action:</strong> Terrorizing someone<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spells</div><div class="spoiler_body"><strong>ROTES:</strong> Corpse Whispers, Contract, Unseen Servant, Brimstone (+1 Damage)<br><strong>1<sup>st</sup> LEVEL:</strong> Terrorize, Trust In Me, The Urge</div></div> <hr><br>"I'm real sorry about this," she mutters to the bassist, before slicing across the strings of said instrument, creating a dissonant noise as they strain and slice, hopefully interrupting the magic - at least for Xanavel herself!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Defy Danger</div><div class="spoiler_body">Result: 2d6 (3, 6)<br>Total: 9</div></div><br><br>That done, she wove her hands together in an intricate pattern, the color starting to drain from the area around her as she began to <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Cast a Spell</div><div class="spoiler_body">Result: 2d6 (2, 6) + 2<br>Total: 10 <br>Complete success; spell is retained, no side effects</div></div>. Her glowing eyes met the Bassist's, and Xanavel's lips split open in a many-fanged greyscale grin. <em>"R U N"</em> was the single word she snarled in a suddenly demonic voice, sending magical panic coursing through the dark elf, centered on Xanavel's own eerie dagger.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Terrorize</div><div class="spoiler_body">Choose a target you can see and a nearby object. The target is afraid of the object so long as you maintain the spell. Their reaction is up to them: flee, panic, beg, fight. While this spell is ongoing you take -1 to cast a spell. You cannot target entities with less than animal intelligence (magical constructs,undead, automatons, and the like)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>11-03-2023, 20:43:28</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 6/11<br>Action: Attacking<br><hr><br>Getting nearly elbowed and blocked seemed to wake up Valna a small bit, at least. She gave thanks to Katra and tried to shake the tiredness out of her head, before rushing up to the dragon-like member of the band, her rapier not missing its mark this time. "We did not have to do this," she said angrily as her blow struck.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Hack and Slash 11<br>Damage 8<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>11-03-2023, 22:39:58</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 5/11 <strong>Coin:</strong> 0<br><strong>Effects:</strong> Discern: +1 ongoing toward Cinnabar | -1 Ongoing <br><strong>Action:</strong> Assess: 14, Revert Form, Nonlethal Hack and Slash: 7, Damage: 6<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: <acronym title="Burrow: You can dig through the ground with impressive speed. Spend any number of hold, you may move up to 50 ft. through the ground for each 1 hold spent. <br /><br />What's Up Doc?: A quick snack and a cool demeanor allow you to dominate the conversation. While you are eating a carrot, spend 1 hold to gain +1 forward to your next Charisma roll. For the duration of this move you are able to stand upright on two legs and gain opposable thumbs to hold the carrot with.">bunnies</acronym>, deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>It was all going so well...<br><br>Juro shoved down his annoyance at this complication. Instead, he assessed the band players as they started their song. Then, realizing the magical lullaby working on his mind, he prepared to pounce and...fell on his face, nodding off for a second as the music hit the prettiest note he'd ever heard. <em>Shit.</em> He shook his furry head and rubbed the sleep from his eyes, then reverted his form to that of a man. A well-armed, if decidedly drowsy, man.<br><br>Positioned as he was between Cinnabar and the draconic trumpet player, he hefted his moonglaive and...watched him fall, struck down by Valna's rapier. So he moved over to the ugly gnome drummer--who he'd almost taken for a slugman--and whacked him over the head instead.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>12-03-2023, 22:46:19</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright"><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Brass Bard Band-it Stats</div><div class="spoiler_body">(per member)<br><strong>HP:</strong> <br><strong>Armor:</strong>&nbsp; <br><strong>Damage:</strong> <br><br><br><span class="bbc_u">Abilities</span><br><strong><br>Set List:</strong> <br>&nbsp;<br><strong>The Show Must Go On:</strong> <br><br><strong>Guitar Smash:</strong> <br><br><strong>Song of Slumber: </strong><br><br><strong>Song of Empowerment:</strong> <br><br><strong>Song of Pain:</strong> <br><br><strong>Song of Rejuvenation:</strong> <br><br><strong>Solo of Solace:</strong></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Member Stats</div><div class="spoiler_body"><strong>Goblin Guitarist:</strong> HP ?/? - Instrument: Intact&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; <strong>Draconic Trumpeter:</strong> HP 0/? - Instrument: Intact (down)<br><strong>Tiefling Saxophonist:</strong> HP ?/? - Instrument: Intact&nbsp; -&nbsp; <strong>Dwarven Drummer:</strong> HP ?/? - Instrument: Intact <br><strong>Tiefling Guitarist:</strong> HP 0/? - Instrument: Intact (down)&nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; <strong>Tiefling Horn/Lutist:</strong> HP ?/? - Instrument: Intact <br><strong>Drow Double Flutist:</strong> HP ?/? - Instrument: Intact&nbsp; &nbsp;-&nbsp; <strong>Drow Bass Player:</strong> HP ?/? - Instrument: Intact (panicked)<br><strong>Gnome Drummer:</strong> HP 0/? - Instrument: Intact (down)&nbsp; -&nbsp; <strong>Fairy Flutist:</strong> HP ?/? - Instrument: Intact <br></div></div></div>(https://i.imgur.com/D3yP3yn.jpg)(https://i.imgur.com/kQLBjB4.jpg)(https://i.imgur.com/ZG1uh1x.jpg)<br></div><br>While they may have had the numbers advantage and powerful bardic magic, the mischievous musicians turned out to be rather fragile. Go figure a horde of band geeks who robbed people without directly fighting them weren't actually the most capable in direct combat. <br><br>The bass's thick strings let out a screeching cry as <strong>Xanavel</strong> ran her knife across them, however the arcane infused strings did not give way so easily. Unfortunately before she could slice any deeper the Drow Bassist threw her head back violently, headbutting the warlock in the nose and sending her stumbling back, "Oh you'll be sorry alright!" she said. However the drow's defiant expression suddenly twisted into confusion, then to horror, and finally to outright panic as Xanavel casted her fearsome hex upon her. The sole demonic syllable the tiefling muttered reverberated through the elf's very being, turning her blood to ice and her muscles to jelly, "Wha...wh-what is that!? OH GODS!!!" she cried out in panic as she stared at Xanavel's dagger. It was impossible to know what she was seeing it as, but it was terrifying enough that she turned on her heel and fled with her bass in hand. Fortunately she only got about 5 paces before she tripped on her own feet and flopped to the ground, sobbing and huddling into the fetal position, hugging onto her instrument like some kind of security blanket, <em><strong>"Gooood...now take it...her most treasured thing...it is yours...it is OURS..."</strong></em> The Thief's voice gleefully whispered in the back of Xanavel's mind, seemingly uninterested in the fight itself and instead the opportunity for his servant to rob and plunder. <br><br>After her initial fumble, <strong>Valna</strong> managed to regain her footing and make up for her miss with a successful strike, driving the Gamesman's blade into the trumpeter's side, "Graah! Oh Goddess!" he shouted, his instrument falling silent as he clutched at his side, "Sorry..." he groaned at Valna's angered condemnation, he himself having tried to dissuade their leader from starting the fight. He glanced over his shoulder at Cinnabar, "Please...run..." he managed to get out before collapsing, never learning that the Traveler had been on their enemy's side the whole time. Cinnabar flinched back as the man fell, "oh dear..." they murmured, taking a knee and placing a hand on his shoulder, checking to see if he was still alive. <br><br>Suddenly the cute bunny exploded into the form of a slightly-less-cute bunny-man! With his glowing glaive in hand, <strong>Juro </strong> dove over the large drum set to launch himself at the tiny drummer with full force, "waaaaah!" the gnome shouted, frantically flailing his drumsticks in an attempt to protect himself. He somehow managed to actually hit Juro, but the puny stick couldn't dream of getting through his mithril plating, and the druid was left unscratched as he bonked the ever living shit out of gnome, his head clanging off of a symbol before slumping lifelessly against the big bass drum behind him. <br><br><hr><br><strong>Xanavel</strong> fails her Hack and Slash, taking <strong>5 damage</strong> in return. She uses her Terrorize spell to send the <strong>Drow Bass Player</strong> into a panic, rendering her unable to play her instrument. <br><br><strong>Valna</strong> uses Hack and Slash on the <strong>Draconic Trumpeter</strong>, incapacitating him.<br><br><strong>Juro</strong> uses Hack and Slash on the <strong>Gnome Drummer</strong>, who lands a counter attack but deals <strong>0 damage</strong> thanks to Juro's armor, incapacitating him. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>17-03-2023, 01:20:00</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright"><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Brass Bard Band-it Stats</div><div class="spoiler_body">(per member)<br><strong>HP:</strong> <br><strong>Armor:</strong>&nbsp; <br><strong>Damage:</strong> <br><br><br><span class="bbc_u">Abilities</span><br><strong><br>Set List:</strong> <br>&nbsp;<br><strong>The Show Must Go On:</strong> <br><br><strong>Guitar Smash:</strong> <br><br><strong>Song of Slumber: </strong><br><br><strong>Song of Empowerment:</strong> <br><br><strong>Song of Pain:</strong> <br>&nbsp; &nbsp; &nbsp; <strong> Requires:</strong> 4 Bandmates<br><br>&nbsp; &nbsp; &nbsp; &nbsp; <strong>Activation Conditions:</strong> Once every player has acted in a round, there are less than 7 bandmates active, and they are currently buffed by Song of Empowerment<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Effect:</strong> Each player makes a Defy Danger roll each time the song is activated<br>&nbsp; &nbsp; &nbsp; &nbsp; 10+: The player ignores the effects, taking no damage<br>&nbsp; &nbsp; &nbsp; &nbsp; 7-9: The player partially ignores the effects, taking half damage<br>&nbsp; &nbsp; &nbsp; &nbsp; 6-: The player is hurt by the harsh sonic assault, the band deals their full damage to them<br><br><strong>Song of Rejuvenation:</strong> <br><br>&nbsp;<strong>Requires:</strong> 2 Bandmates<br><br>&nbsp; &nbsp; <strong>Activation Conditions:</strong> Every player has acted in a round and at least one band member has been reduced to 0 HP this round / there aren't enough active bandmates to fulfill the conditions of another song (cancels out any other song that would be activated this round)<br><br>&nbsp; &nbsp;<strong>Effects:</strong> The band heals their fallen bandmates, allowing them to get up and keep playing. The number of&nbsp; bandmates that can be revived changes depending on the number of bandmates remaining. <br>&nbsp; &nbsp; &nbsp; &nbsp; 6: 1d4 bandmates<br>&nbsp; &nbsp; &nbsp; &nbsp; 4: 1d3 bandmates<br>&nbsp; &nbsp; &nbsp; &nbsp; 2: 1d2 bandmates<br><br><strong>Solo of Solace:</strong></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Member Stats</div><div class="spoiler_body"><strong>Goblin Guitarist:</strong> HP ?/? - Instrument: Intact&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; <strong>Draconic Trumpeter:</strong> HP 0/? - Instrument: Intact (down)<br><strong>Tiefling Saxophonist:</strong> HP ?/? - Instrument: Intact&nbsp; -&nbsp; <strong>Dwarven Drummer:</strong> HP ?/? - Instrument: Intact <br><strong>Tiefling Guitarist:</strong> HP 0/? - Instrument: Intact (down)&nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; <strong>Tiefling Horn/Lutist:</strong> HP ?/? - Instrument: Intact <br><strong>Drow Double Flutist:</strong> HP ?/? - Instrument: Intact&nbsp; &nbsp;-&nbsp; <strong>Drow Bass Player:</strong> HP ?/? - Instrument: Intact (panicked)<br><strong>Gnome Drummer:</strong> HP 0/? - Instrument: Intact (down)&nbsp; -&nbsp; <strong>Fairy Flutist:</strong> HP ?/? - Instrument: Intact <br></div></div></div>(https://i.imgur.com/UMJkDhK.jpg)<br>(https://i.imgur.com/LEKagIZ.jpg)(https://i.imgur.com/D3yP3yn.jpg)<br>(https://i.imgur.com/7oSm2nX.jpg)(https://i.imgur.com/fu2TiVd.png)<br>(https://i.imgur.com/iOtPPNd.jpg)(https://i.imgur.com/0zQCXti.jpg)<br>(https://i.imgur.com/kQLBjB4.jpg)(https://i.imgur.com/ZG1uh1x.jpg)<br>(https://i.imgur.com/ORUp57j.png)<br></div><br>As the brawl commences Grella tightens her grip on S, "Don't worry, I won't let you down again" the mimic promised, lining her blade with razor sharp teeth as the elc swung at the dwarven drummer, tearing into his flesh and sending him flying. He had managed to get a quick bonk on the barbarian with one of his clubby drumsticks, but it hardly registered compared to the massive damage Grella had dished out. <br><br>One by one the band members were smacked down by the gang's superior battle prowess. The dwarf's near bisection in particular seemed to shake the band-its, "Oh fuck!" Gleam exclaimed, cutting herself off mid chorus. As the music died down they would feel the bombastic lullaby lose its hold over them. They were no longer being lulled to sleep, however Valna and Juro would feel the fatigue linger in their muscles. <br><br>"Shit shit shit. Come on! Get up guys!" she shouted, motioning for the rest of the band to switch it up to a different song (https://youtu.be/ua181ZzrPD0), "Lord give me one more chance! I don't wanna let you get away!Lord give me one more chance!Won't lose you to yesterday!" they all sang together. Suddenly the dwarf's body was cloaked in a soothing aura of light. The proverbial river of blood gushing out of him quickly staunched, and motion returned to his limbs again, "Ugh! Fuck me with a troll's dick why dontcha..." he grunted, staggering to his feet and picking up his drumsticks, seemingly fully healed and ready to keep fighting. <br><hr><br><strong>Grella</strong> uses Hack and Slash with a partial success, taking <strong>1 damage</strong> and dealing <strong>4 damage</strong> to the <strong>Dwarven Drummer</strong>, incapacitating him. <br><br>The <strong>Brass Bard Band-its</strong> play <strong>Song of Rejuvenation</strong>, bringing back <strong>1</strong> bandmate: The <strong>Dwarven Drummer</strong><br><br>The <strong>Song of Slumber</strong> has stopped, the party no longer needing to roll Defy Danger to avert its effects. However <strong>Juro</strong> and <strong>Valna</strong> retain their failure and the <strong>-1 ongoing</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>17-03-2023, 01:51:05</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 5/11 <strong>Coin:</strong> 0<br><strong>Effects:</strong> Discern: +1 ongoing toward Cinnabar | Fatigue: -1 Ongoing | Hold: 2/2<br><strong>Action:</strong> Assess: 8, Shapeshift (Dire Wolf): 9, Hack and Slash on Goblin's guitar: 5<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: <acronym title="Burrow: You can dig through the ground with impressive speed. Spend any number of hold, you may move up to 50 ft. through the ground for each 1 hold spent. <br /><br />What's Up Doc?: A quick snack and a cool demeanor allow you to dominate the conversation. While you are eating a carrot, spend 1 hold to gain +1 forward to your next Charisma roll. For the duration of this move you are able to stand upright on two legs and gain opposable thumbs to hold the carrot with.">bunnies</acronym>, deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>The gnome fell unconscious, then the other drummer--a dwarf--fell in a river of his own blood. That was less satisfying to see. So it was a bittersweet moment when the band changed sets and brought the dwarf back to his feet. "Damn your catchy tunes..." he cursed, eyes moving from the redheaded goblin, to her instrument. "Break their instruments!" he called to the party. "They're weak without them!"<br><br>Then, he transformed. He took on the form of a dire wolf, moonglaive held firmly in his maw, and lunged to slice the guitar in two.<br><br>It may have been fatigue or the blurring of elf and wolf instinct that caused it, but he opened his mouth to bite right as he swung, missing entirely and almost dropping his own weapon. So much for first attempts.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>17-03-2023, 04:00:48</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 20/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 9/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Hack: 2d6 (6, 5) + 2<br>Total: 13<br>Damage: 1d10 (7)<br>Total: 7<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 45<br>Adventuring Gear: 5/5<br>Dungeon Rations: 3/5 + 5/5 + 5/5 <br>Healing Poultice 1/2<br>Healing Kit 4/5<br><br>Cold Weather Attire (Higher Quality, 0 weight)<br>Climbing supplies <br></div></div><br>Just as the dwarf managed to get up, Katra summoned up seven curved arcs of pure cyan force, enveloping him in what looked more like an oversized maw clamping down and then tossing its prey about rather than a true weapon attack.&nbsp; "You can either stay down, run, or be dealt with.&nbsp; Our escort is a Traveler and we take her safety very seriously."&nbsp; Katra knew there was plenty of confusion; her words were more intended to let Cinnabar speak up if she chose to.&nbsp; Truth be told, though, it didn't matter.&nbsp; This outcome seemed inevitable however the minute details might go.<br><br>If nothing else, maybe it'd teach the bandits that they stood no chance against a real threat.&nbsp; That was something that plenty of folks on the road should understand.&nbsp; Death could come far too quickly, as only the Second Chance Club and the other dead truly recognized.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>20-03-2023, 19:28:56</strong>
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				<br><div class="floatright"><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Brass Bard Band-it Stats</div><div class="spoiler_body">(per member)<br><strong>HP:</strong> <br><strong>Armor:</strong>&nbsp; <br><strong>Damage:</strong> <br><br><br><span class="bbc_u">Abilities</span><br><strong><br>Set List:</strong> <br>&nbsp;<br><strong>The Show Must Go On:</strong> <br><br><strong>Guitar Smash:</strong> <br><br><strong>Song of Slumber: </strong><br><br><strong>Song of Empowerment:</strong> <br><br><strong>Song of Pain:</strong> <br>&nbsp; &nbsp; &nbsp; <strong> Requires:</strong> 4 Bandmates<br><br>&nbsp; &nbsp; &nbsp; &nbsp; <strong>Activation Conditions:</strong> Once every player has acted in a round, there are less than 7 bandmates active, and they are currently buffed by Song of Empowerment<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Effect:</strong> Each player makes a Defy Danger roll each time the song is activated<br>&nbsp; &nbsp; &nbsp; &nbsp; 10+: The player ignores the effects, taking no damage<br>&nbsp; &nbsp; &nbsp; &nbsp; 7-9: The player partially ignores the effects, taking half damage<br>&nbsp; &nbsp; &nbsp; &nbsp; 6-: The player is hurt by the harsh sonic assault, the band deals their full damage to them<br><br><strong>Song of Rejuvenation:</strong> <br><br>&nbsp;<strong>Requires:</strong> 2 Bandmates<br><br>&nbsp; &nbsp; <strong>Activation Conditions:</strong> Every player has acted in a round and at least one band member has been reduced to 0 HP this round / there aren't enough active bandmates to fulfill the conditions of another song (cancels out any other song that would be activated this round)<br><br>&nbsp; &nbsp;<strong>Effects:</strong> The band heals their fallen bandmates, allowing them to get up and keep playing. The number of&nbsp; bandmates that can be revived changes depending on the number of bandmates remaining. <br>&nbsp; &nbsp; &nbsp; &nbsp; 6: 1d4 bandmates<br>&nbsp; &nbsp; &nbsp; &nbsp; 4: 1d3 bandmates<br>&nbsp; &nbsp; &nbsp; &nbsp; 2: 1d2 bandmates<br><br><strong>Solo of Solace:</strong></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Member Stats</div><div class="spoiler_body"><strong>Goblin Guitarist:</strong> HP ?/? - Instrument: Intact&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; <strong>Draconic Trumpeter:</strong> HP ?/? - Instrument: Intact <br><strong>Tiefling Saxophonist:</strong> HP ?/? - Instrument: Intact&nbsp; -&nbsp; <strong>Dwarven Drummer:</strong> HP ?/? - Instrument: Intact <br><strong>Tiefling Guitarist:</strong> HP 0/? - Instrument: Intact (down)&nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; <strong>Tiefling Horn/Lutist:</strong> HP ?/? - Instrument: Intact <br><strong>Drow Double Flutist:</strong> HP ?/? - Instrument: Intact&nbsp; &nbsp;-&nbsp; <strong>Drow Bass Player:</strong> HP ?/? - Instrument: Intact (panicked)<br><strong>Gnome Drummer:</strong> HP 0/? - Instrument: Intact (down)&nbsp; -&nbsp; <strong>Fairy Flutist:</strong> HP ?/? - Instrument: Intact <br></div></div></div>(https://i.imgur.com/UMJkDhK.jpg)(https://i.imgur.com/LEKagIZ.jpg)(https://i.imgur.com/D3yP3yn.jpg)<br>(https://i.imgur.com/7oSm2nX.jpg)(https://i.imgur.com/fu2TiVd.png)(https://i.imgur.com/iOtPPNd.jpg)<br>(https://i.imgur.com/0zQCXti.jpg)(https://i.imgur.com/kQLBjB4.jpg)(https://i.imgur.com/ZG1uh1x.jpg)<br>(https://i.imgur.com/ORUp57j.png)<br></div><br><strong>Juro</strong> lunges at the green-skinned leader singer with bestial ferocity. He had the right idea for sure, taking out their instruments could prove to be a more permanent solution when they could otherwise revive each other. However the tuckered out pupper came up a bit short in the execution front. He swung wide with his glaive, the goblin girl managed to duck the swing and retaliate with an attack of her own, swinging her guitar at his mouth like a club, all while still singing the vocals of the song, not missing a single note. Her guitar managed to catch the haft of his glaive, which combined with his loosened grip sent the weapon flying out of his mouth. He could feel the impact of the blow reverberate through his teeth, but fortunately it didn't do any palpable damage. It did leave him unarmed however, well...as "unarmed" as a giant wolf could be one supposed. <br><br><strong>Xanavel</strong> heeded her patron's call to thievery, racing over to the cowering drow to try and snatch her bass. However as she draws close, the fairy flutist zips in seemingly from out of no where and tackles into the tiefling's ankles, tripping her up and sending her tumbling past the drow bass player. <br><br>Seeing the tiefling take a tumble, <strong>Grella</strong> seeks to avenge her friend's fall on the fluting fairy. She uses S almost like a fly swatter to try and swat the flying fey out of the air, but the performing pixie proves too swift. Not only does she dance around the elc's blade, but she swoops in for a mighty(ish) kick to the forehead as well. <br><br><strong>Katra</strong> (metaphorically) tore into the poor dwarven bastard in a truly frightening display of her powers, her psychic blade having long lost any limitations the name "blade" would have suggested. The band are determined to keep their friends up however, as their rejuvenating song swings back around to the second chorus. This time both the dwarf drummer and the draconic trumpet player are risen back to their feet, the dragon man patting his side and heaving a sigh of relief, while the dwarf lets out a groan, "By Celes that fuckin' hurts. Maybe just let me stay down next time" he grunts, having already been near carved in two and then chomped by a magic maw. <br><br>However then came the bombshell, Katra announcing that Cinnabar was with them and under their protection. This caused the music to stop, as they all looked at them in confusion, "What...?" Gleam asked, utterly baffled, "Escort? Then why the fuck did you ambush US then? We were singing them a fucking song!" she shouted, "Umm, forgive me, this seems to have gotten wildly out of hand" Cinnabar said, taking advantage of the break in the action to speak up, "My companions witnessed you robbing a group of merchants down the road, and feared the same if we were to cross paths. We initially were going to hide and just let you pass by, but unfortunately my stealth was lacking and you noticed me" they explained, intending to just explain the entire situation and hopefully clear up the mess of confusion, "However it seems that because I am a Traveler you had a change of plans and were going to give a normal performance instead of trying anything nefarious. Unfortunately not being certain that your intentions were good, my companions decided to engage in order to stop you from playing a potentially harmful song, which resulted in the stand off that then led to this unfortunate fighting" they concluded, looking between the two groups for confirmation that they had gotten everything straight, "I understand this technically makes our group the aggressors here, but they were just trying to do their job in protecting me" Cinnabar quickly added on. <br><br><hr><strong>Juro</strong> uses Hack and Slash on the <strong>Goblin Guitarist</strong>. He fails and eats a counter attack, which is reduced to <strong>0 damage</strong> by his armor, and has his moonglaive knocked away. Retrieving it will require a Defy Danger check to maneuver through the melee without catching a stray hit. <br><br><strong>Xanavel</strong> attempts to steal the <strong>Drow Bass Player's</strong> instrument, but fails her roll and is hit by the <strong>Fairy Flutist</strong>, taking <strong>2 damage</strong> and getting tripped to the ground.<br><br><strong>Grella</strong> uses Hack and Slash on the <strong>Fairy Flutist</strong>. She fails and eats a counter attack for <strong>2 damage</strong>.<br><br><strong>Katra</strong> uses Hack and Slash on <strong>Dwarven Drummer</strong>, incapacitating him. <br>&nbsp;<br>The <strong>Brass Bard Band-its</strong> play <strong>Song of Rejuvenation</strong>, bringing back <strong>2</strong> bandmates: The <strong>Dwarven Drummer</strong> and the <strong>Draconic Trumpeter</strong>
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>21-03-2023, 02:29:52</strong>
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				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 5/11 <strong>Coin:</strong> 0<br><strong>Effects:</strong> Discern: +1 ongoing toward Cinnabar | Fatigue: -1 Ongoing <br><strong>Action:</strong> Revert<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: <acronym title="Burrow: You can dig through the ground with impressive speed. Spend any number of hold, you may move up to 50 ft. through the ground for each 1 hold spent. <br /><br />What's Up Doc?: A quick snack and a cool demeanor allow you to dominate the conversation. While you are eating a carrot, spend 1 hold to gain +1 forward to your next Charisma roll. For the duration of this move you are able to stand upright on two legs and gain opposable thumbs to hold the carrot with.">bunnies</acronym>, deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>After the shameful disarming and the conversation between Cinnabar and the goblin that followed, Juro shook his head and pushed himself onto his hind legs. Then, he reverted form from bunny-eared dire wolf to bunny-eared man. "The Traveler has it right," he called, grimacing at how out-of-hand this situation had gotten. "Why in the void are you preying on merchants anyway? You're talented enough to make a good living without underhanded tricks and robbing the weak. Is this path worth your lives? Or even losing your instruments?"
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>21-03-2023, 03:20:07</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 20/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 9/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 0/1<br><br>Coins: 45<br>Adventuring Gear: 5/5<br>Dungeon Rations: 3/5 + 5/5 + 5/5 <br>Healing Poultice 1/2<br>Healing Kit 4/5<br><br>Cold Weather Attire (Higher Quality, 0 weight)<br>Climbing supplies <br></div></div><br>Katra let her weapon vanish as the conversation started back up.&nbsp; "Nobody I've taken down has actually died," she explained, knowing it would make a difference in their desire to continue fighting.&nbsp; Really, she was happy to follow Cinnabar's lead on all this as the one paying the bills.
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>21-03-2023, 23:03:31</strong>
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				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 6/11<br>Action:<br><hr><br>Me neither, though it was luck, more than anything else," Valna admitted, lowering her sword. "And you have to remember, we gave you a chance. You're the ones who attacked first." She looked around. "Are we good, then? We keep on your way and you go back to... assaulting passers-by or whatever it is you do? I'm more than happy not to go around stabbing people when I don't have to, really."
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>23-03-2023, 00:22:20</strong>
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				<br><div class="floatright"><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Brass Bard Band-it Stats</div><div class="spoiler_body">(per member)<br><strong>HP:</strong> <br><strong>Armor:</strong>&nbsp; <br><strong>Damage:</strong> <br><br><br><span class="bbc_u">Abilities</span><br><strong><br>Set List:</strong> <br>&nbsp;<br><strong>The Show Must Go On:</strong> <br><br><strong>Guitar Smash:</strong> <br><br><strong>Song of Slumber: </strong><br><br><strong>Song of Empowerment:</strong> <br><br><strong>Song of Pain:</strong> <br>&nbsp; &nbsp; &nbsp; <strong> Requires:</strong> 4 Bandmates<br><br>&nbsp; &nbsp; &nbsp; &nbsp; <strong>Activation Conditions:</strong> Once every player has acted in a round, there are less than 7 bandmates active, and they are currently buffed by Song of Empowerment<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Effect:</strong> Each player makes a Defy Danger roll each time the song is activated<br>&nbsp; &nbsp; &nbsp; &nbsp; 10+: The player ignores the effects, taking no damage<br>&nbsp; &nbsp; &nbsp; &nbsp; 7-9: The player partially ignores the effects, taking half damage<br>&nbsp; &nbsp; &nbsp; &nbsp; 6-: The player is hurt by the harsh sonic assault, the band deals their full damage to them<br><br><strong>Song of Rejuvenation:</strong> <br><br>&nbsp;<strong>Requires:</strong> 2 Bandmates<br><br>&nbsp; &nbsp; <strong>Activation Conditions:</strong> Every player has acted in a round and at least one band member has been reduced to 0 HP this round / there aren't enough active bandmates to fulfill the conditions of another song (cancels out any other song that would be activated this round)<br><br>&nbsp; &nbsp;<strong>Effects:</strong> The band heals their fallen bandmates, allowing them to get up and keep playing. The number of&nbsp; bandmates that can be revived changes depending on the number of bandmates remaining. <br>&nbsp; &nbsp; &nbsp; &nbsp; 6: 1d4 bandmates<br>&nbsp; &nbsp; &nbsp; &nbsp; 4: 1d3 bandmates<br>&nbsp; &nbsp; &nbsp; &nbsp; 2: 1d2 bandmates<br><br><strong>Solo of Solace:</strong></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Member Stats</div><div class="spoiler_body"><strong>Goblin Guitarist:</strong> HP ?/? - Instrument: Intact&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; <strong>Draconic Trumpeter:</strong> HP ?/? - Instrument: Intact <br><strong>Tiefling Saxophonist:</strong> HP ?/? - Instrument: Intact&nbsp; -&nbsp; <strong>Dwarven Drummer:</strong> HP ?/? - Instrument: Intact <br><strong>Tiefling Guitarist:</strong> HP 0/? - Instrument: Intact (down)&nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; <strong>Tiefling Horn/Lutist:</strong> HP ?/? - Instrument: Intact <br><strong>Drow Double Flutist:</strong> HP ?/? - Instrument: Intact&nbsp; &nbsp;-&nbsp; <strong>Drow Bass Player:</strong> HP ?/? - Instrument: Intact (panicked)<br><strong>Gnome Drummer:</strong> HP 0/? - Instrument: Intact (down)&nbsp; -&nbsp; <strong>Fairy Flutist:</strong> HP ?/? - Instrument: Intact <br></div></div></div>(https://i.imgur.com/UMJkDhK.jpg)(https://i.imgur.com/LEKagIZ.jpg)(https://i.imgur.com/D3yP3yn.jpg)<br>(https://i.imgur.com/7oSm2nX.jpg)(https://i.imgur.com/fu2TiVd.png)(https://i.imgur.com/iOtPPNd.jpg)<br>(https://i.imgur.com/0zQCXti.jpg)(https://i.imgur.com/kQLBjB4.jpg)(https://i.imgur.com/ZG1uh1x.jpg)<br>(https://i.imgur.com/ORUp57j.png)<br></div><br>"Hey you try to fund a 10 piece band doing bar gigs!" Gleam retorted when Kuvo questioned their need for banditry in the first place, "We're just...it's just a temporary thing...until we get our big break, y'know? We're not trying to hurt anyone. Besides who cares if some rich asshole merchants lose a few gold? Rich people ain't even real people if you think about it. It's a victimless crime!" the goblin insisted, prompting a sigh from a few other bandmates, "Er, putting that aside, I don't think we have any reason to quarrel with you. Gleam has a short fuse-""oi who the fuck you callin' short!?""but we're also to blame for following along with her" the dragon man said, butting in to be the voice of reason for the band-its, "We'd be happy to take a truce"<br><br>And with that said the band would start up their healing song one last time, resuscitating their remaining comrades, so long as the party opted not to intervene, "Hey, can you undo whatever you did to her?" the fairy asked Xanavel, pointing to their drow companion who was still balled up in the fetal position. <br><hr>
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>23-03-2023, 02:33:57</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 5/11 <strong>Coin:</strong> 0<br><strong>Effects:</strong> Discern: +1 ongoing toward Cinnabar | Fatigue: -1 Ongoing <br><strong>Action:</strong> Revert<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: <acronym title="Burrow: You can dig through the ground with impressive speed. Spend any number of hold, you may move up to 50 ft. through the ground for each 1 hold spent. <br /><br />What's Up Doc?: A quick snack and a cool demeanor allow you to dominate the conversation. While you are eating a carrot, spend 1 hold to gain +1 forward to your next Charisma roll. For the duration of this move you are able to stand upright on two legs and gain opposable thumbs to hold the carrot with.">bunnies</acronym>, deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro hmm’ed a heavy hmm. The law of the Wastes dictated whoever could take, should take, and violence was always the answer. And as rebellious as he was toward such laws, it still sounded fair enough that rich assholes get robbed so long as no one died. Still, he had his doubts. “I don’t know, it sounds like you generally despise rich people,” he said, eyes pointedly on the goblin. “But if you talked to the merchants, proved they were scum, then robbed them, you’d be practically heroic.”
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>23-03-2023, 23:13:26</strong>
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				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 6/11<br>Action:<br><hr><br>"Hey, I already said, you do what you have to do. Just as long as you're not doing it to us or the people we're escorting, you can do whatever you like. Now, we did get you wrong this time, I'll give you that, but we also gave you a chance to stop it all before anyone had to get stabbed," Valna said, putting her sword away. "So we call it even and move on? We still have a good ways to go and the next people we find may not be so civil."
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>26-03-2023, 22:03:05</strong>
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				<div class="floatright"><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Brass Bard Band-it Stats</div><div class="spoiler_body">(per member)<br><strong>HP:</strong> <br><strong>Armor:</strong>&nbsp; <br><strong>Damage:</strong> <br><br><br><span class="bbc_u">Abilities</span><br><strong><br>Set List:</strong> <br>&nbsp;<br><strong>The Show Must Go On:</strong> <br><br><strong>Guitar Smash:</strong> <br><br><strong>Song of Slumber: </strong><br><br><strong>Song of Empowerment:</strong> <br><br><strong>Song of Pain:</strong> <br>&nbsp; &nbsp; &nbsp; <strong> Requires:</strong> 4 Bandmates<br><br>&nbsp; &nbsp; &nbsp; &nbsp; <strong>Activation Conditions:</strong> Once every player has acted in a round, there are less than 7 bandmates active, and they are currently buffed by Song of Empowerment<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Effect:</strong> Each player makes a Defy Danger roll each time the song is activated<br>&nbsp; &nbsp; &nbsp; &nbsp; 10+: The player ignores the effects, taking no damage<br>&nbsp; &nbsp; &nbsp; &nbsp; 7-9: The player partially ignores the effects, taking half damage<br>&nbsp; &nbsp; &nbsp; &nbsp; 6-: The player is hurt by the harsh sonic assault, the band deals their full damage to them<br><br><strong>Song of Rejuvenation:</strong> <br><br>&nbsp;<strong>Requires:</strong> 2 Bandmates<br><br>&nbsp; &nbsp; <strong>Activation Conditions:</strong> Every player has acted in a round and at least one band member has been reduced to 0 HP this round / there aren't enough active bandmates to fulfill the conditions of another song (cancels out any other song that would be activated this round)<br><br>&nbsp; &nbsp;<strong>Effects:</strong> The band heals their fallen bandmates, allowing them to get up and keep playing. The number of&nbsp; bandmates that can be revived changes depending on the number of bandmates remaining. <br>&nbsp; &nbsp; &nbsp; &nbsp; 6: 1d4 bandmates<br>&nbsp; &nbsp; &nbsp; &nbsp; 4: 1d3 bandmates<br>&nbsp; &nbsp; &nbsp; &nbsp; 2: 1d2 bandmates<br><br><strong>Solo of Solace:</strong></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Member Stats</div><div class="spoiler_body"><strong>Goblin Guitarist:</strong> HP ?/? - Instrument: Intact&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; <strong>Draconic Trumpeter:</strong> HP ?/? - Instrument: Intact <br><strong>Tiefling Saxophonist:</strong> HP ?/? - Instrument: Intact&nbsp; -&nbsp; <strong>Dwarven Drummer:</strong> HP ?/? - Instrument: Intact <br><strong>Tiefling Guitarist:</strong> HP 0/? - Instrument: Intact (down)&nbsp; &nbsp; &nbsp; &nbsp;-&nbsp; <strong>Tiefling Horn/Lutist:</strong> HP ?/? - Instrument: Intact <br><strong>Drow Double Flutist:</strong> HP ?/? - Instrument: Intact&nbsp; &nbsp;-&nbsp; <strong>Drow Bass Player:</strong> HP ?/? - Instrument: Intact (panicked)<br><strong>Gnome Drummer:</strong> HP 0/? - Instrument: Intact (down)&nbsp; -&nbsp; <strong>Fairy Flutist:</strong> HP ?/? - Instrument: Intact <br></div></div></div>(https://i.imgur.com/UMJkDhK.jpg)(https://i.imgur.com/LEKagIZ.jpg)(https://i.imgur.com/D3yP3yn.jpg)<br>(https://i.imgur.com/7oSm2nX.jpg)(https://i.imgur.com/fu2TiVd.png)(https://i.imgur.com/iOtPPNd.jpg)<br>(https://i.imgur.com/0zQCXti.jpg)(https://i.imgur.com/kQLBjB4.jpg)(https://i.imgur.com/ZG1uh1x.jpg)<br>(https://i.imgur.com/ORUp57j.png)<br></div><br>"Exactly! We're bona fide heroes here!" she said with a snap to Juro, "Stealing from rich scumbags to help support young artists, it's practically charity work. I mean even Ardora herself did a little thieving here and there right?" she added to Cinnabar <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">Ardora the Traveler, goddess of fire, travel, and discovery, is well known for traveling the world and going on many adventures. Tales of her travels are very popular, and a favored subject for many bards, novelists, poets, and playwrights to write about. However due to the sheer number of stories written about Ardora, it has become almost impossible to discern which ones are fact and which are purely fictional.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">The canon of Ardora's travels is a subject of constant debate, with many scholars dedicating their lives to separating fiction from history. The Travelers are believed to keep the most accurate living record of which stories are true or not, as part of their pilgrimage involves traveling to places Ardora has reportedly visited and attempting to fact check and verify those stories. Even this isn't 100% reliable, but they are still considered the most trusted source on the matter. <br><br>In regards to Gleam's claim, there are at least two or three canonized stories you can recall that involved a theft or heist of some important artifact or rare treasure, however in all cases Ardora was stealing them from some kind of villain or corrupt faction in order to undermine whatever plot they were orchestrating, and the morality of it was never really put into question. As such the implication that she would support the band's type of thievery is a stretch at best.</div></div> "Hrmm..." the Traveler murmured, though opted not to comment, perhaps for the sake of ending things smoothly. <br><br>After about a minute or so of playing all of the bandmates had been fully revitalized and filled in on the situation, <strong>"well, if it means not getting pounced like that again I'm happy to drop it"</strong> the pale tiefling added, "yeah, I also vote for not getting torn apart again" the dwarven drummer chimed in, "Alright alright. It's settled then. We'll let you get on your way and we'll get on ours" she said, giving them a nod, "Yeah, and good luck with your travels" the dragon man added, mostly to Cinnabar. <br><br>And with that said the band quickly packed away their instruments and filed onto their wagon, taking off with a few muttered goodbyes. <br><br>"Well...that didn't go as terribly as it could have..." Cinnabar said, turning to the others and giving a shrug, "My apologies for being discovered. If I had hid better we could have saved ourselves a lot of trouble" they said, giving an apologetic bow of their head, "Shall we continue on then? I fear we won't make it to another town or village at this point, so we'll probably have to stop to camp when nightfall comes" they added. 
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			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>26-03-2023, 23:15:57</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 20/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 10/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 45<br>Adventuring Gear: 5/5<br>Dungeon Rations: 3/5 + 5/5 + 5/5 <br>Healing Poultice 1/2<br>Healing Kit 4/5<br><br>Cold Weather Attire (Higher Quality, 0 weight)<br>Climbing supplies <br></div></div><br>Although Katra frowned at the words of the musicians, she decided to keep her mouth shut until after they left.<br><br>Cinnabar got a smile.&nbsp; “But that’s why you hired us on, right?&nbsp; I don’t think anyone here expects perfection, and it’ll make for a more interesting journey and story this way.”&nbsp; Her armor creaked as she shrugged.<br><br>After a bit of pause, though, she decided to ask, “I would have figured that Ardora would never want travelers accosted on the road, though.&nbsp; The stories they told are nothing like what I heard.”&nbsp; Her tone made clear that she wanted the truth, especially since she waited to bring it up until after they left.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>26-03-2023, 23:58:31</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 6/11<br>Action:<br><hr><br>"It's continue or stay here for the night," Valna said with a shrug. "The further we go, the less we'll have to do tomorrow. So I say we keep going a while longer." She was secretly glad that the dragon she stabbed had ended up alright. He didn't seemed to have deserved to get himself hurt, really. Less than some of the others of his group, surely.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>28-03-2023, 00:52:04</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 9/11 <strong>Coin:</strong> 0<br><strong>Effects:</strong> Discern: +1 ongoing toward Cinnabar <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: <acronym title="Burrow: You can dig through the ground with impressive speed. Spend any number of hold, you may move up to 50 ft. through the ground for each 1 hold spent. <br /><br />What's Up Doc?: A quick snack and a cool demeanor allow you to dominate the conversation. While you are eating a carrot, spend 1 hold to gain +1 forward to your next Charisma roll. For the duration of this move you are able to stand upright on two legs and gain opposable thumbs to hold the carrot with.">bunnies</acronym>, deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro waved farewell to the bardy bandits, not entirely sure how well this exchange had gone. <em>At least no one died.</em> <br><br>When Cinnabar apologized, he waved it off with a shake of his head. "There were a few ways that could have gone better. In rabbit form, I could have alerted Valna that they weren't going to put us to sleep. And," he eyed Xanavel, "a certain tiefling could have stayed put. What were you trying to get out of that?"<br><br>At the talk of whether to move on or camp in place, he added, "we should go on for as long as we can. It's shameful enough that I, of all people, slowed us down."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>28-03-2023, 18:28:19</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/W5z41u2.jpg)</div><strong>Name:</strong> Xanavel (https://elliquiy.com/forums/index.php?topic=342165.msg16366708#msg16366708)<br><strong>Race/Class:</strong> Tiefling Warlock<br><strong>HP:</strong> 18 | <strong>Armor:</strong> 1 <br><strong>Effects:</strong><br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spells</div><div class="spoiler_body"><strong>ROTES:</strong> Corpse Whispers, Contract, Unseen Servant, Brimstone (+1 Damage)<br><strong>1<sup>st</sup> LEVEL:</strong> Terrorize, Trust In Me, The Urge</div></div> <hr><br>"I was <em>trying</em> to convince them to not pull the same trick on our charge that they had pulled on those merchants," she told Juro. Though it was a bit weird-sounding, since she was pinching her nose to stop the bleeding from the bassist's headbutt. "I didn't count on the green girl having rage issues."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Writersblockade</strong> on <strong>29-03-2023, 02:25:11</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><strong>Name: </strong> Grella Bonecrusher (https://elliquiy.com/forums/index.php?topic=342165.msg16270236#msg16270236)<br><strong>Race/Class: </strong> Elc Barbarian<br><strong>HP:</strong> 18/23 <strong>Armor:</strong> +1&nbsp; <strong>XP:</strong> x/7<br><strong>Effects:</strong> <br><strong>Action:</strong> Understanding and carrying on<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 16 (+2)&nbsp; &nbsp; Constitution: 15 (+1)<br>&nbsp; Dexterity: 13 (+1) Intelligence: 9 (-) Wisdom: 8 (-1)&nbsp; Charisma: 12 (-)&nbsp; Damage: D10 Gold: 16 (2 winter gear purchases for her and Xanavel<br></div></div><br><hr><br>To be honest, Grella wasn’t entirely sure what happened, which didn’t bother her much. It wasn’t her job to do the heavy thinking. She was comfortable fighting or not fighting, though between fighting and fucking she’d just as likely pick the fucking and sneak a little fighting in while she was at it, so when everything was said and over with, she touched a few places that would likely bruise later and chucked. “I don’t have rage issues! I just wanted to stop you from getting ganged up on!” After a beat and a half, she realized that it was the goblin she referred to, and muttered an apology. She was used to being the only green one around, and it made her turn to the departing bards. Maybe the goblin was angry for that same reason…maybe they might have been friends in another life. Who knew?<br><br>“Fate slowed us down, bunny-man. We shouldn’t try our luck too much…if we wait too long to set up camp, it’ll be really hard to get anything done.”<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>29-03-2023, 07:36:01</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 9/11 <strong>Coin:</strong> 0<br><strong>Effects:</strong> Discern: +1 ongoing toward Cinnabar <br><strong>Action:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: <acronym title="Burrow: You can dig through the ground with impressive speed. Spend any number of hold, you may move up to 50 ft. through the ground for each 1 hold spent. <br /><br />What's Up Doc?: A quick snack and a cool demeanor allow you to dominate the conversation. While you are eating a carrot, spend 1 hold to gain +1 forward to your next Charisma roll. For the duration of this move you are able to stand upright on two legs and gain opposable thumbs to hold the carrot with.">bunnies</acronym>, deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro's nose scrunched up at the tiefling's answer. "Seemed more like a baseless threat. To leave her bassless." His face remained placid and stone-still as he said the pun, leaving it not so clear whether or not he intended it.<br><br>He turned to Grella, his left ear twitching only briefly when she called him "bunny-man." It was a rather heavy twitch but still, it was progress. "We should be fine, cute-orc," he teased. "There's no point in stopping when it's still so bright out, after all."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>30-03-2023, 02:58:53</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 20/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 10/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 45<br>Adventuring Gear: 5/5<br>Dungeon Rations: 3/5 + 5/5 + 5/5 <br>Healing Poultice 1/2<br>Healing Kit 4/5<br><br>Cold Weather Attire (Higher Quality, 0 weight)<br>Climbing supplies <br></div></div><br>Katra decided to just let the others hash it out for everything except, "Let's keep going while there's still light and a decent opportunity to find a good camping spot."&nbsp; She otherwise kept to the lead in case of another sudden ambush, not expecting one but it was good protocol.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>31-03-2023, 23:07:07</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/6Uzxfey.png)</div><br>Cinnabar's posture loosened when Katra dismissed their apology, "Ah, of course you're right. A quiet road can be quite tranquil, but a little eventfulness doesn't hurt either....well, unless it literally hurts. Speaking of which, is everyone alright?" they asked, head tilting side to side as they tried to glance them over for any grievous wounds <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">HPs</div><div class="spoiler_body">Katra: 20/24<br>Juro: 21/21<br>Valna: 18/18<br>Xanavel: 11/18<br>Grella: 20/23</div></div>. The Traveler offers some relief to those in need, channeling some of Ardora's divine fire through their hands to warm their muscles and seal off any bleeding, the sensation proving quite pleasant despite the cauterization (<strong>+2 HP</strong> to <strong>Katra</strong>, <strong>Grella</strong>, and <strong>Xanavel</strong>), "Well, while it is true that Ardora had at times employed a touch of trickery and subterfuge during her adventures, swiping a key off a guard or stealing a treasure from a dragon's lair is a fair bit different from what they were doing" Cinnabar told Katra as they ran their hands across her skin, what little of it was accessible given all her armor, "Still, if the people they stole from were as well off as they said then I don't think Ardora would condemn them too harshly. In fact there is a story where she encountered a band of merry rogues who stole from the rich and gave to the poor, and while she did not join them in their thievery, she did align with them to expose a corrupt nobleman's schemes. So she is not above associating with thieves, for the right cause" they added.<br><br>As they debated how to proceed, Cinnabar appeared to be carefully weighing their options, "Well I do believe it would be wise to press on until sunset draws nearer, and that appears to be where the majority are leaning" they said, looking to Grella, "For what it's worth I think it'd be good to press on. I can help set up camp quickly if that's a concern" S suddenly chimed in. Considering the maidly mimic could probably outright turn into a tent on her own, her offer should carry a good deal of assurance. <br><br>With the votes cast the group proceed forward. With the road clear for the rest of the day they are actually able to make good progress, unfortunately their rocky start still cost them in the end. While they did spot a town on the horizon, the sun was low enough in the sky that it was clear they'd be caught in the dark well before they made it. Eventually they found a small patch for cover with a clearing to set up camp in. While the first day of their journey was quite a bit rocky, they at least had it done and on their belt now, and Cinnabar maintained an optimistic view of how the next day would go. With all that said there was naught to do but relax and unwind by the fire, perhaps take some time to get to know their charge a little better or find a game to pass the hours with before bed. <br><br>(Can be continued on in character chat)<br><br><div align="center">(https://i.imgur.com/y3NPdvi.jpg)</div><br><hr><br><div align="center"><span style="font-size: 14pt;" class="bbc_size">Day 2: Follow the River</span><br>(https://i.imgur.com/QMlVnSS.jpg)</div><br>The gang awakens the next day feeling generally well rested (their undead bodies didn't need too much sleep anyways). Cinnabar is among the first up, saying some quiet prayers while making the linger embers of the campfire dance with the slow swirl of their hands. Once the others are ready to set out they will gently snuff out the flames with a clench of their pale fists, "Alright everyone, let's hope we can have smoother travels today" they said. Fortunately the Draketongue River would be to their side for the foreseeable future, so it would extremely difficult to get lost. <br><br><hr><br>From here the group continues to <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Undertake a Perilous Journey</div><div class="spoiler_body">When you travel through hostile territory, choose one member of the party to act as trailblazer, one to scout ahead, and one to be quartermaster (the same character cannot have two jobs). If you don’t have enough party members or choose not to assign a job, treat that job as if it had rolled a 6. Each character with a job to do rolls+Wis. <br><br>On a 10+ the quartermaster reduces the number of rations required by one. <br><br>On a 10+ the trailblazer reduces the amount of time it takes to reach your destination (the GM will say by how much). <br><br>On a 10+ the scout will spot any trouble quick enough to let you get the drop on it. <br><br>On a 7–9 each roles performs their job as expected: the normal number of rations are consumed, the journey takes about as long as expected, no one gets the drop on you but you don’t get the drop on them either.</div></div> to reach Mount Gellabore. While the first day of their journey was in "civilized" territory, from here the area becomes increasingly more rural, with paved streets giving way to dirt roads. You are free to choose a route, either following Cinnabar's recommendation or trying to figure out one of your own. Throughout the quest you may make Spout Lore checks to see if you'd possess knowledge of other paths and routes, or of the area in general, though these will have to be more specific inquiries, and I will not be posting random Spout Lore boxes for them, you will have to take the initiative on them for this quest. <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Map of Gaius</div><div class="spoiler_body">(https://i.imgur.com/p2LO47l.jpg)</div></div>.<br><br>You may ask Cinnabar to assist in your Perilous Journey. 3 times over the course of your journey you may assign Cinnabar to one of the three roles of a Undertake Perilous Journey check, resulting in an automatic 10+ success in that role. So far you haven't called for Cinnabar's assistance, and as such you have all 3 of your uses remaining. The journey was estimated to take anywhere from 3-6 days total, and your previous failure is pushing you towards the higher estimate right now. <br><br>So Second Chance Club, what do you do?<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>01-04-2023, 02:29:22</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 22/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 10/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br>Quartermaster<br>Result: 2d6 (5, 6) + 1<br>Total: 12<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 45<br>Adventuring Gear: 5/5<br>Dungeon Rations: 3/5 + 5/5 + 5/5 <br>Healing Poultice 1/2<br>Healing Kit 4/5<br><br>Cold Weather Attire (Higher Quality, 0 weight)<br>Climbing supplies <br></div></div><br>Katra nods her head in thanks and appreciation at the healing, but she added, "I could be wrong, but I expect that a decent number of the gods tend to make up for things they have to do to get by while below incognito, at least in cases where lives would be ruined.&nbsp; Of course, that's speculation.&nbsp; Or maybe I just like to think that if I got so powerful, I'd want to make it up to people while I was slumming it.&nbsp; 'Sorry I wrecked your house, but you hated that one anyway.&nbsp; Here's that one by the seashore you always wanted.'"&nbsp; Her armor creaked as she shrugged.&nbsp; "In reality, a lot of people will just do what they want and find crazy ways to justify it to themselves, I guess."<br><br>S' mention of becoming camp very quickly got a nod of approval.&nbsp; "Anything I make, I'll have to hold concentration, so I can, but best not to be something we need.&nbsp; There's a good reason I didn't just eschew buying ropes and all such when the idea occurred to me, though I've considered a bridge if we need one."<br><br><br><br>In the next day, she was very fortunate in finding rations...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>04-04-2023, 21:10:55</strong>
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			<dd class="postbody">
				<br><div class="floatright">(https://i.imgur.com/6Uzxfey.png)</div><br>To say the gang was making up for yesterday was an understatement. The party was practically flying down the riverside, and in Juro's case: literally flying down the riverside.<br><br>After Juro had gotten them lost yesterday, <strong>Cinnabar</strong> graciously offered to lead the way for this leg of the journey. They put their skills, or perhaps the blessing of their Goddess, on full display, managing to find a path that kept them on the riverside without having to diverge. They even managed to spot when the river went shallow enough for them to easily cross on foot, saving them a few hours at a time that would have otherwise been spent circumventing a cliff or rocky crag.<br><br>Keeping account for their previous ration shortage, <strong>Katra</strong> took some time to do a little net fishing as they crossed the river, her glowing cyan web managing to nab a good deal of fish. When they stopped for lunch that afternoon they were able to enjoy a fresh cooked meal, and Cinnabar was able to surprise them with an assortment of foreign spices they had collected on their travels, turning the simple river fish into a surprisingly exotic tasting dish. <br><br>All the while <strong>Juro</strong> had been dutifully patrolling from the skies, eying the path forward like a hawk, quite literally. However it is not until he returns to the sky as everyone is packing up lunch that he notices a significant threat, a large shape moving through the water. It's a bit difficult to make out at first, but as it slowly emerges he starts to recognize the shape, a hulking, rotund creature with a massive maw filled with gnarled twisting teeth <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 7-9</div><div class="spoiler_body">The creature is a Hippogravitus, a massive beast that stakes its territory along rivers. They're as big as two carriages put together and are able to snap a man in half with their fearsome bite.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spout Lore 10+</div><div class="spoiler_body">Hippograviti aren't carnivorous in nature, at least not usually. They are however very territorial and highly temperamental. They will attempt to drive out anything they believe to be invading their territory, usually through intimidation at first, but if provoked they will fight without mercy.</div></div>. It's big, it's mad, and it's heading towards the others! Fortunately Juro has enough time to call out a warning, so the gang isn't taken completely unawares. <br><br><div align="center">(https://i.imgur.com/q1TlO6F.jpg)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body"><strong>HP:</strong> <br><strong>Armor: </strong><br><strong>Damage:</strong> <br><br><strong>Abilities:</strong><br><strong>Protective Fat:</strong> <br><strong>Mighty Clamp:</strong></div></div></div><br><hr><br><strong>Katra</strong> succeeds as a quartermaster, the group expends 0 rations. <br><strong>Cinnabar</strong> succeeds as a trailblazer, reducing the remaining trip to 2 days<br><strong>Juro</strong> partially succeeds as a scout, spotting a threatening creature in time to warn the others. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>04-04-2023, 23:34:27</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div> <span style="font-size: large;" class="bbc_size">Valna</span><br>Name: Valna<br>Race/Class: Human Thief<br>HP: 18/18 Armor: 1&nbsp; XP: 9/11<br>Action: Assessing, then attacking the creature (5, 8, 7 damage)<br><hr><br>"Stay back!" Valna warned Cinnabar when she heard their agreed upon call. She wasn't sure about what was coming, of course, until it came into view. Though even when it did, well, she knew what it was in theory. She'd seen it in some picture book or something, but seeing it in person, all teeth and horns and raging fury, was another thing altogether. It took her aback a moment, but just for a moment. Enough that, when she rallied and rushed the beast, it saw her coming. And, though she managed to pierce its tough hide well, she'd given it plenty of opportunity to retaliate.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>05-04-2023, 03:30:37</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 10/11 <strong>Coin:</strong> 0<br><strong>Effects:</strong>&nbsp; Eagle Form 2/2 Hold; Formcrafter: WIS +1, CON -1<br><strong>Action:</strong> Spout Lore: 5; Assess: 10; [TBD]<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: <acronym title="Burrow: You can dig through the ground with impressive speed. Spend any number of hold, you may move up to 50 ft. through the ground for each 1 hold spent. <br /><br />What's Up Doc?: A quick snack and a cool demeanor allow you to dominate the conversation. While you are eating a carrot, spend 1 hold to gain +1 forward to your next Charisma roll. For the duration of this move you are able to stand upright on two legs and gain opposable thumbs to hold the carrot with.">bunnies</acronym>, deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br>Juro had passed on the role of Trailblazer to Cinnabar and instead decided to soar above with an eagle eye out for danger. It was fortunate that eagles had such keen sight, as he was sure he might have taken the hulking beast below for a boulder otherwise. He gave a piercing cry to warn his party below, and for good measure told Valna what he saw. It wasn't much help, however, as he'd never seen such a creature in Wastes.<br><br>He observed the thing from above, trying to assess its strengths and, more importantly, its weak points as Valna kept it distracted.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>05-04-2023, 04:10:41</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br></div><strong>Name: </strong> Katra<br><strong>Race/Class: </strong> Human Psi-Fighter<br><strong>HP:</strong> 22/24 <strong>Armor:</strong> 5&nbsp; <strong>XP:</strong> 10/10<br><strong>Effects:</strong> (status effects, buffs, debuffs, etc. include remaining duration for each effect)<br><strong>Action:</strong><br><br># Spout Lore: 2d6 (4, 6) + 2<br>Total: 12<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 8 (-1)&nbsp; &nbsp; Constitution: 16 (+2) Dexterity: 10 (+0)<br>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 13 (+1)<br><br>Human Reroll: 1/1<br>Void Raven’s Feather: 1/1<br><br>Coins: 45<br>Adventuring Gear: 5/5<br>Dungeon Rations: 3/5 + 5/5 + 5/5 <br>Healing Poultice 1/2<br>Healing Kit 4/5<br><br>Cold Weather Attire (Higher Quality, 0 weight)<br>Climbing supplies <br></div></div><br>Being able to use her abilities in a clever way was a lot of fun for Katra, making her smile even if she wasn't one to brag.&nbsp; She definitely enjoyed the meal, requesting a few of the spices in particular to get to try again throughout their journey.<br><br>Then, everything changed when the Hippogravitus attacked.&nbsp; <br><br>"Territorial, not carnivorous!" she shouted to the group.&nbsp; So doing, she put up her hands with her shield up to make a show of backing off and moving away.&nbsp; <br><br>They could fight it, sure, but Katra made clear through action and body language that she'd rather just stay out of this creature's domain and work their way around.&nbsp; If the others objected, well, combat remained an option.<br><br>"Favorite's watermelon!" she added after a moment of contemplation.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>05-04-2023, 05:20:15</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br></div><strong>Name: </strong> Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br><strong>Race/Class: </strong> Rabbit Elf Druid 5<br><strong>HP:</strong> 21/21 <strong>Armor:</strong> 3&nbsp; <strong>XP:</strong> 10/11 <strong>Coin:</strong> 0<br><strong>Effects:</strong>&nbsp; Eagle Form 2/2 Hold; Formcrafter: WIS +1, CON -1<br><strong>Action:</strong> Hack n Slash: 8; Damage: 3<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength: 15 [+1]&nbsp; Constitution: 15 [+1]&nbsp; Dexterity: 9 [+0]<br>Intelligence: 8 [-1]&nbsp; Wisdom: 18 [+3]&nbsp; Charisma: 12 [+0]<br><br><strong>By Nature Sustained</strong><br>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br><br><strong>Spirit Tongue</strong><br>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br><br><strong>Shapeshifter</strong><br>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br><br>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; <acronym title="CON-1. Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing.">blood hawks</acronym>; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. <br /><br />Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br>Great Forest: <acronym title="Burrow: You can dig through the ground with impressive speed. Spend any number of hold, you may move up to 50 ft. through the ground for each 1 hold spent. <br /><br />What's Up Doc?: A quick snack and a cool demeanor allow you to dominate the conversation. While you are eating a carrot, spend 1 hold to gain +1 forward to your next Charisma roll. For the duration of this move you are able to stand upright on two legs and gain opposable thumbs to hold the carrot with.">bunnies</acronym>, deer, elk, bears, birds, <acronym title="CON-1. Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). <br /><br />Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.<br />&nbsp;-Treat a 7-9 as if you had rolled a 10+.<br />&nbsp;-On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you can track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise, the trail goes cold.<br /><br />Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid<br>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn<br />&nbsp; &nbsp; 6- Your disguise fools no one, and you instead leave yourself vulnerable to your target<br />&nbsp; &nbsp; 7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move<br />&nbsp; &nbsp; 10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. <br /><br />Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis <br />&nbsp; &nbsp; &nbsp; &nbsp; 6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution<br />&nbsp; &nbsp; 7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)<br />&nbsp; &nbsp; 10+&nbsp; You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br><br><strong>Studied Essence</strong><br>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br><br><strong>Formcrafter</strong><br>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br><br><strong>Communion of Whispers</strong><br>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br>✴ On a 10+ the vision will be clear and helpful to you.<br>✴ On a 7–9 the vision is unclear, its meaning murky.<br>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br></div></div><hr><br><em>"Keep away from its jaws!"</em> he called to Valna telepathically, <em>"If it bites you it won't let go easily,"</em> He swooped then, aiming to claw at its rump. Katra seemed eager to let it go but in its territorial state, he could only think of weakening it to the point of fleeing. <br><br>And besides, it wouldn't hurt (too badly) to learn a few things about the creature in battle. So, he swiped, paying keen--if perhaps too much--attention to the creature's movements and style of attack.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dungeon World: Second Chance Club IC</strong><br>
				Post by: <strong>pdragon</strong> on <strong>05-04-2023, 05:31:31</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright"><div align="center">(https://i.imgur.com/q1TlO6F.jpg)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body"><strong>HP:</strong> <br><strong>Armor: </strong><br><strong>Damage:</strong> <br><br><strong>Abilities:</strong><br><strong>Protective Fat:</strong> The Hippogravitus's thick fat acts as an insulator, reducing all kind of elemental damage by half. <br><br><strong>Mighty Clamp:</strong>When the Hippogravitus does 5 or more damage with its attack, it also chomps down on its target, locking it in its crushing maw. Any move the target makes results in the Hippo biting down harder, dealing its damage with the Ignores Armor tag. <br><br>To escape the Hippo's maw either the captured target or another character must make strength rolls to pry its jaw open, requiring either two accumaltive 7-9 rolls or a single 10+ roll to succeed. </div></div></div></div><br>Cinnabar didn't have to be told twice, the Traveler quickly skipping back a few paces to get well out of the way of the action. <br><br>From the safety of the sky <strong>Juro</strong> was able to closely observe the angry beast as he stalked towards his companions, making a deep, throaty sound somewhere between a roar and a grunt. Not only where it's teeth huge, but they were sharply pointed, hooked, and they were arranged in all different angles in the beast's mouth. If one were to get snatched up in those jaws they would end up locked in a tangle of sharp, crushing bone. Struggling would likely only make the hippo bite down harder, and it would take immense strength to pry those jaws back open. Juro also notices how the massive animal casually stomps over their campfire, not even noticing the flames. The beast's thick hide no doubt provided a decent amount of protection against both hot and cold. <br><br><strong>Katra</strong> was quick to recall her knowledge on the creature, providing some insight into its nature and the food that might best entice it. Perhaps she had the idea to try and calm the creature down rather than fight it. Unfortunately that hope was likely dashed when <strong>Valna</strong> rushed in with the Gamesman in hand, sinking the blade deep into it's rubbery hide. The Hippogravitus let out a booming roar of pain and anger, the sharp sting awakening the full extent of its fighting instincts. One moment Valna was standing before the creature, sword plunged into its flesh, and the next moment she was in its mouth, her world going dark as the massive beast chomped down on her, clamping her between it's gnarled tusks. <br><br>Suddenly <strong>Juro</strong> swoops in with his eagle talons, but only manages a glancing slash before the Hippogravitus suddenly lifted both of its hind legs and delivered a shockingly fast and agile double kick, knocking him back. The Hippo only seemed to consider this a nuisance though, not enough to warrant releasing Valna to go for a bite. <br><br><hr><strong>Juro</strong> uses Assess and learns of its <strong>Protective Fat</strong> and <strong>Mighty Clamp</strong> abilities<br><strong>Katra</strong> uses Spout Lore and carefully backs away to a safe distance. <br><strong>Valna</strong> uses Hack and Slash against the Hippogravitus, dealing her damage and taking <strong>7 damage</strong> in retaliation, getting herself trapped in its Mighty Clamp ability as a result. <br><strong>Juro</strong> uses Hack and Slash against the Hippogravitus, dealing his damage and taking <strong>2 damage</strong> in retaliation. <br><br>The Hippo has locked Valna in it's terrible maw, any move she makes threatens to puncture her deeper on its tusks, but the others may be able to provide assistance. It is now <strong>Grella</strong> and <strong>Xanavel</strong>'s turns to act before the round starts anew. What do you do?
			</dd>
		</dl>
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