Earth's 212121 Justice League! (Character Sheets)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: Norsegod1839 on 14-12-2017, 18:48:42</h2>
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				Title: <strong>Earth's 212121 Justice League! (Character Sheets)</strong><br>
				Post by: <strong>Norsegod1839</strong> on <strong>14-12-2017, 18:48:42</strong>
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				<div align="center"><strong>Earth's 212121 Justice League</strong></div><br>Hi there! This is the approved character sheet list for the thread Earth's 212121 Justice League! In here you can find the current roster of the league as well as any villians that are being played. <br><br>You can find the link for the original interest check here<br><br>https://elliquiy.com/forums/index.php?topic=279186.0<br><br>We are always looking for new members! If the thread had caught your interest and you are interested in joining please message me with your ideas and what type of characters you want to play!<br><br><div align="center"><strong>Current League List</strong></div><br><div align="center"><strong>Batman- Bruce Wayne<br>Wonder Woman- Diana Price <br>Superman- Clark Kent</strong></div><br><div align="center"><strong>Character Sheet!</strong></div><br><div align="center"><strong>Section 1: The Basics</strong></div><br>Hero: The hero that you are wishing to play! If doing an original character the hero's name goes here<br><br>Player: Who you are!<br><br>Identity: The alias of the hero<br><br>Secret Or Public: Does this character have a secret identity? <br><br><div align="center"><strong>Section 2: Physical Description</strong> </div><br>Gender: The sex of your character<br><br>Age: <br><br>Height: <br><br>Weight: <br><br>Eye color: <br><br>Hair Color:<br><br>Optional Face Claim:<br><br><div align="center"><strong>Section 3: Personal History</strong></div><br>Personality: Please describe your characters personality<br><br>Biography: Please give a short history of events your character has recently gone through<br><br>Group Affiliation: Beside the Justice League is your character a part of any groups?<br><br>Base Of Operations: Where your character works out of<br><br><div align="center"><strong>Section 4: Equipment</strong></div><br>Costume: What you're character wears <br><br>Equipment/ Gadgets: The gadgets your character uses and their stats <br><br><div align="center"><strong>Section 5: General Stats[</strong>/center]<br><br>Power Level: <br><br>Total Power Points:<br><br>Powers: <br><br>Advantages: <br><br>Skills: <br><br>Defenses: <br><br><div align="center"><strong>Section 6: Skills </strong></div><br>Strength: <br><br>Agility:<br><br>Fighting: <br><br>Awareness: <br><br>Stamina: <br><br>Dexterity:<br><br>Intellect: <br><br>Presence: <br><br><div align="center"><strong>Section 7: Offense</strong> </div><br>Offense: <br><br><div align="center"><strong>Section 8: Defense</strong> </div><br>Dodge (Agl): <br><br>Parry (Fgt):<br><br>Fortitude (Str):<br><br>Toughness (Sta): <br><br>Will (Awe): <br><br>[center<strong>]Section 9: Advantages IE Strengths</strong> </div><br>Advantages: <br><br><div align="center"><strong>Section 10: Complications IE weaknesses</strong></div><br>Complications: <br><br><div align="center"><strong>Section 11: Special skills</strong></div> <br><br>Acrobatics: <br><br>Athletics: <br><br>Close combat: <br><br>Deception: <br><br>Expertise: <br><br>Insight: <br><br>Intimidation: <br><br>investigation: <br><br>Perception:<br><br>Persuasion: <br><br>Ranged Combat: <br><br>Sleight of hand: <br><br>Stealth: <br><br>Technology: <br><br>Treatment: <br><br>Vehicles: <br>
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			<dt class="postheader">
				Title: <strong>Re: Earth's 212121 Justice League! (Character Sheets)</strong><br>
				Post by: <strong>TheVillain</strong> on <strong>15-12-2017, 22:42:06</strong>
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				<strong><em>Start the Clock</em></strong><br><br><div class="floatright">(https://typeset-beta.imgix.net/rehost%2F2016%2F9%2F13%2F3a9c6c4f-6e4c-4425-a51e-3c4fcff0a631.jpg)</div><span class="bbc_u"><strong>Section 1: The Basics</strong></span><br><br><strong>Hero:</strong> "The Hour Man"<br><br><strong>Player:</strong> TheVillain<br><br><strong>Identity:</strong> DEO Agent Rick Tyler<br><br><strong>Secret Or Public:</strong> Semi-Secret, Rick Tyler is a known FBI Agent but his metahuman ability and the circumstances of how he acquired this ability are classified.<br><br><span class="bbc_u"><strong>Section 2: Physical Description</strong></span><br><br><strong>Gender:</strong> Male<br><br><strong>Age:</strong> 28<br><br><strong>Height:</strong> 6'1"<br><br><strong>Weight:</strong> 175 lbs<br><br><strong>Eye color:</strong> Blue<br><br><strong>Hair Color:</strong> Brown<br><br><strong>Optional Face Claim:</strong> Patrick J Adams<br><br><span class="bbc_u"><strong>Section 3: Personal History</strong></span><br><br><strong>Personality:</strong> A bit of a bad boy by the standards of FBI Agents but that doesn't mean a whole lot. A believer in his own skills and in the law, Rick understands that some secrets need to stay secret. Between that and his skills he's been recruited into the DEO, the Department of Extranormal Operations. A branch of the FBI that specificlaly deals with "unusual cases". Will occasionally crack a joke but when it's crunch time he's a professional through and through.<br><br><strong>Biography:</strong> Rick Tyler could of laid back on his trust fund and enjoyed the easy life. His grandfather was Rex Tyler, the founder of Tyler Pharmaceuticals and secretly the 30's superhero Miraclo. Rex used a pill he invented to give himself temporary superpowers, but the addiction killed him in the end. The Tyler family both was inspired by their ancestor and used as a warning about the dangers of drug addiction. Rick would instead use his money to get one of the best educations money could by and became an FBI Agent.<br><br>Secretly, he's more then that. Within the FBI is a secret inner branch specifically for dealing with "unusual cases" like those involving metahumans called the DEO. The DEO quietly recruited him with their knowledge of his family's superhero past and with the promise of better training and clearence. A group of FBI agents trying to keep up with metahumans seems like it's doomed to failure but they seem to do fine.<br><br>Things changed a couple months ago. While out with other DEO agents on a training excercises, Rick became one of his own cases when he was apparently abducted by aliens right in front of other DEO agents. He was returned apparently unharmed but in a coma, exactly one hour later.<br><br>His first seizure was while he was in the hospital after he finally woke up. In the seizure he had a vision of a crazed gunman opening fire in a shopping mall killing several people including a US Senator. Senator Ervin Simon was indeed assassinated along with several other people - exactly one hour later. That's Rick's life now. No medication seems to have any effect on the seizures, sometimes he even gets a few days between them. But it always goes like that. Rick has a seizure, during which he gets a vision of some upcoming tragedy or horror - and when he comes out of it he gets One Hour to Prevent it.<br><br>He's taken to calling it his Hour of Power, because when he's had one of his seizures - the Clock is Ticking.<br><br><strong>Group Affiliation:</strong> Rick is an FBI Agent, specifically working in the DEO branch.<br><br><strong>Base Of Operations:</strong> FBI Branches and HQ locations.<br><br><span class="bbc_u"><strong>Section 4: Equipment</strong></span><br><br><strong>Costume:</strong> Rick tries for a more subtle approach and usually appears as a normal FBI Agent.<br><br><strong>Equipment/ Gadgets:</strong> DEO Standard Equipment, which includes a Kevler Undershirt, a Heavy Pistol, His Badge, a Multitool, a Cellphone, and a Lock Release Gun.<br><br><span class="bbc_u"><strong>Section 5: General Stats</strong></span><br><br><strong>Power Level:</strong> 10<br><br><strong>Total Power Points:</strong> 150<br><br><strong>Powers:</strong> - 1 PP<br><em>Hour of Power</em> [Senses 4 (Precognition - Flaws: Tiring, Uncontrolled, Unreliable)] - <em>Ever since his abduction, Rick has been getting violent seizures almost daily. However, with each seizure comes a precognitive vision of something that's going to happen in exactly 60 Minutes. Rick has no control over his metahuman ability, and gets very little warning when it flares up - but he's still determined to use his ability to save lives.</em><br><br><strong>Advantages:</strong> - 23 PP<br>Assessment, Benefit 3 [Security Clearence 3], Connected, Contacts, Defensive Roll 3, Power Attack, Quick Draw, Ranged Attack 7, Takedown 1, Teamwork, Well-Informed, Equipment 3<br><br><strong>Skills:</strong> - 39 PP (78 Ranks)<br>Athletics 7 (+10), Close Combat (+10), Deception 6 (+10), Expertise Law Enforcement 9 (+12), Insight 8 (+12), Intimidation 8 (+12), Investigation 9 (+12), Perception 6 (+10), Persuasion 8 (+12), Ranged Combat 6 Guns (+10), Stealth 7 (+10), Vehicles 4 (+8)<br><br><strong>Defenses:</strong> <br>Dodge 10 (7)<br>Parry 10<br>Fortitude 8 (5)<br>Toughness 7/3<br>Will 10 (6)<br><br><br><span class="bbc_u"><strong>Section 6: Abilities</strong></span> - 68 PP<br><br>Strength: 3<br><br>Agility: 3<br><br>Fighting: 10<br><br>Awareness: 4<br><br>Stamina: 3<br><br>Dexterity: 4<br><br>Intellect: 3<br><br>Presence: 4<br><br><br><span class="bbc_u"><strong>Section 7: Offense</strong></span><br>DEO Pistol: Damage 5 +15<br>Grab +10 DC 13<br>Throw +11 DC 18<br>Unarmed +10 DC 18<br><br><br><span class="bbc_u"><strong>Section 8: Complications</strong></span><br><strong>Medical Condition</strong> - Rick's precognitive events are accompanied by dramatic and unmedicatable seizures.<br><strong>Motivation: Doing Good</strong> - Rick ultimately is just trying to do the best he can with this new power of his, as he's painfully aware that when he doesn't act on his visions it usually means people die.<br><strong>Obsession</strong> - Rick wants to know why the "aliens" picked him and gave him this power. [The Aliens were actually his own descendents from the far future, but their motives are still unknown.]<br><strong>Responsibility</strong> - Rick is still an FBI Agent, specifically with the DEO Branch. Currently this is a boon actually as it gives him a level of access to act on his visions that he wouldn't normally have but it does lead to some butting of heads.
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			<dt class="postheader">
				Title: <strong>Re: Earth's 212121 Justice League! (Character Sheets)</strong><br>
				Post by: <strong>wander</strong> on <strong>23-12-2017, 20:56:43</strong>
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				<span class="bbc_u"><strong>Section 1: The Basics</strong></span><br><div class="floatright">(https://i2.wp.com/comics-x-aminer.com/wp-content/uploads/2017/12/flash_dc_comics_by_graysonfin-dbvn4yd-e1513051533890.jpg?resize=600%2C336)</div><br><strong>Hero:</strong> The Flash<br><br><strong>Player:</strong> wander<br><br><strong>Identity:</strong> Wally West<br><br><strong>Secret Or Public:</strong> Secret<br><br><span class="bbc_u"><strong>Section 2: Physical Description</strong></span><br><br><strong>Gender:</strong> Cis-Male<br><br><strong>Age:</strong> 20<br><br><strong>Height:</strong> 6"<br><br><strong>Weight:</strong> 175lbs (79kg)<br><br><strong>Eye color:</strong> Green<br><br><strong>Hair Color:</strong> Ginger / Red<br><br><strong>Optional Face Claim:</strong> GraysonFin ( https://graysonfin.deviantart.com/ )<br><br><span class="bbc_u"><strong>Section 3: Personal History</strong></span><br><br><strong>Personality:</strong> Wally West is an adorkable tech fanatic who does work at STAR Labs. Inquisitive yet impulsive in nature he is somewhat of an Artisan in persona, enjoying the risks of living in the present moment and cracking a quip or two whilst he does it. He can most often be found trying to discover some facet of tech in the labs when not in costume, though his sensitivity to his environment and surroundings is what often motivates him to suit up.<br><br><strong>Biography:</strong> Wally was a college student who thanks to his aunt, Iris, managed to get a placement in the illustrious STAR Labs. However before he found his powers, Wally was drifting through life, with no planned purpose outside of fiddling with tech to pass the time. After being dumped by his sweetheart Linda Park for their relationship dragging as much as Wally's sense of purpose, it was down to an accident that forever changed things.<br><br>Thanks to being splashed by an experimental chemical mix whilst being struck by a stray of bolt of electricity, Wally was imbued with a kinetic force dubbed The Speed-Force. Wally's first brush with super-heroics was when he used his newly attained super-speed to stop a bank robbery he incidentally was near by as it was occuring. Successfully stopping the robbery, Wally went ahead and created a costume to wear as his new hero persona, The Flash, a name taken from the nickname of his beloved uncle and childhood role model, Barry.<br><br><strong>Group Affiliation:</strong> STAR Labs<br><br><strong>Base Of Operations:</strong> Star Labs, Central City.<br>Although Central City is 1,200 miles from the Metropolis and Gotham area (Kansas to NY), Flash can run over to the twin cities from Central in the span of fifteen minutes for an on-foot commute.<br><br><span class="bbc_u"><strong>Section 4: Equipment</strong></span><br><br><strong>Cosmic Treadmill</strong>: A prototype time machine built by the science of STAR Labs. The device is powered by cosmic rays; it coordinates via radiation from a cosmic ray clock. Currently can only send The Flash backwards in time, via the release of negative radiation from The Flash's use of super-speed on the device.<br><br><strong>Compressed Costume Ring</strong>: The Flash keeps his costume compressed into a ring he wears.<br><br><hr><br><span style="font-size: 12pt;" class="bbc_size"><span class="bbc_u"><strong>Section 5 : General Stats</strong></span></span><br><br><span class="bbc_u"><strong>ABILITIES (28)</strong></span><br>Str 1<br>Sta 2<br>Agl 2<br>Dex 2<br>Fgt 2<br>Int 2<br>Awe 2<br>Pre 1<br><br><span class="bbc_u"><strong>OFFENCE;</strong></span><br>Initiative +18<br><br>Unarmed Attack +10; 1 damage.<br>Whirlwind; Burst Area, Grab, Dodge DC 20.<br><br><span class="bbc_u"><strong>POWERS (90)</strong></span><br><br><strong>Frictionless Aura</strong>: Immunity 1 (Friction Heat) (1PP)<br><br><strong>Run On Water</strong>: Movement 1 (Water Walking), Limited to While Moving. (1PP)<br><br><strong>Run Up Walls</strong>: Movement 2 (Wall Crawling 2), Limited to While Moving. (2PP)<br><br><strong>Super-Speed</strong> (62 PPs)<br>Enhanced Defences 18 (Dodge +9, Parry +9)<br>Enhanced Advantages 20 (Agile Feint, Close Combat 4, Defensive Roll 4, Evasion 2,<br>Improved Initiative 4, Interpose, Instant-Up, Move-By Action, Seize Initiative, Takedown)<br>Quickness 12<br>Speed 12 (8,000mph)<br><br><strong>Super-Speed Stunts</strong> (24 PPs, Array)<br>o <span class="bbc_u">Air Control</span>: Cone Area Move Object 10, Close Range (20PPs)<br>o <span class="bbc_u">Air Cushion</span>: Burst Area Safe-Fall, Affects Others (1 PP)<br>o <span class="bbc_u">Vacuum</span>: Burst Area Cumulative Affliction 5 (Resisted by Fortitude; Dazed, Stunned,<br>Incapacitated), Concentration. (1 PP)<br>o <span class="bbc_u">Vibration</span>: Insubstantial 4 (1 PP)<br>o <span class="bbc_u">Whirlwind</span>: Burst Area Move Object 10, Close Range (1 PP)<br><br><span class="bbc_u"><strong>ADVANTAGES (7)</strong></span><br>Beginner's Luck<br>Contacts<br>Equipment 1<br>Taunt<br>Teamwork<br>Ultimate Effort (Super-Speed checks)<br>Well-Informed<br><br><span class="bbc_u"><strong>SKILLS (14)</strong></span><br>Acrobatics 4 (+6)<br>Athletics 4 (+5)<br>Deception 4 (+5)<br>Close Combat: Unarmed 4 (+6)<br>Insight 4 (+6)<br>Perception 4 (+6)<br>Technology 4 (+6)<br><br><span class="bbc_u"><strong>DEFENCES (11)</strong></span><br>Dodge 12<br>Parry 12<br>Will 6<br>Fort 6<br>Tgh 6/2* (2 w/o defensive roll)<br><br><strong>EQUIPMENT</strong><br>Cosmic Treadmill: Time Travel 2 (4pts)<br>Costume Ring: Feature (contains compressed costume) 1 (1pt)<br><br><span class="bbc_u"><strong>COMPLICATIONS</strong></span><br><br><strong>Secret Identity</strong>: The Flash is secretly Wally West, who keeps his identity a secret to protect those close to him.<br><br><strong>Pace-Maker</strong>: Wally has a pace-maker due to a near death experience doing his superhero duties, pushing himself<br>too hard can cause injuries, heart-troubles and oddly, rare instances of uncontrolled time manipulation.<br><br><strong>Enemies</strong>: The Flash has built up a vast Rogue's Gallery who may appear for vengeance.<br><br><strong>Relationships</strong>: The Flash cares deeply for the wellbeing of both Linda Park and the members of STAR Labs and does<br>whatever it takes to keep them safe and happy.<br><br><strong>Weakness</strong>: Extra Effort involving Speed threatens to drag the Flash into the Speed-Force.
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			<dt class="postheader">
				Title: <strong>Re: Earth's 212121 Justice League! (Character Sheets)</strong><br>
				Post by: <strong>Valerian</strong> on <strong>27-12-2017, 17:05:55</strong>
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				<span class="bbc_u"><strong>Section 1: The Basics</strong></span><br><div class="floatright">(https://elliquiy.com/elluiki/images/d/d1/PoisonIvybyArdella.jpeg)</div><br><strong>Hero:</strong> Poison Ivy<br><br><strong>Player:</strong> Val<br><br><strong>Identity:</strong> N/A<br><br><strong>Secret Or Public:</strong> Public<br><br><span class="bbc_u"><strong>Section 2: Physical Description</strong></span><br><br><strong>Gender:</strong> Female<br><br><strong>Age:</strong> 23<br><br><strong>Height:</strong> 5'6"<br><br><strong>Weight:</strong> 127 lbs.<br><br><strong>Eye color:</strong> Green<br><br><strong>Hair Color:</strong> Red<br><br>Optional Face Claim: Ardella on Deviant Art<br><br><span class="bbc_u"><strong>Section 3: Personal History</strong></span><br><br><strong>Personality:</strong> Ivy is still uncertain about the world at large, though she is slowly improving.&nbsp; She frequently takes others' remarks at face value even when they aren't meant that way and is also often too trusting.&nbsp; Always scientifically curious, she is now equally curious about the outside world, though at the same time she's wary of venturing too far alone.<br><br><strong>Biography:</strong> Twenty-odd years ago, a scientist named Nathaniel Isley wanted to perform a very particular experiment in his hidden laboratory.&nbsp; Somehow, he 'obtained' a newborn and brought her to his rambling, crumbling mansion on the outskirts of town, nestled in the midst of a huge and overgrown garden, the entire place thought to be abandoned and possibly even haunted.<br><br>As this child grew, she received nothing that could be called paternal affection.&nbsp; She did, however, receive an excellent education in the biological sciences that her "father" favored.&nbsp; She was also raised on an extremely specific diet that contained various botanical and other natural poisons, until she became as dependent on those as a normal human would be on vitamins.&nbsp; Though she was given no name as such, Dr. Isley on a few occasions referred to her as Poison Ivy, and that was how she thought of herself.<br><br>Not allowed out to experience the rest of the world -- as much for the sake of the general populace as for her own -- Ivy stayed within the confines of the house and its walled grounds her entire life, caring for a wide array of deadly plants both inside and out as well as helping Dr. Isley in the laboratory.&nbsp; She read the books in the library, mainly older classics, and often yearned to meet other people and see other places, but for the most part was content to live in this fashion, knowing computers only as laboratory tools since the internet was also forbidden her.<br><br>One night, disaster struck.&nbsp; After having fallen asleep reading in the library, Ivy awoke to discover the house in flames and was forced to flee into the world for the first time, clinging to a potted <em>caladium hortulanem</em> that she had rescued along the way.&nbsp; She still has this plant and is especially fond of it, considering it her last childhood friend.<br><br>Believing that her adoptive father had perished in the fire since she could find no sign of him, Ivy had no idea of where to turn.&nbsp; Remembering an address from which Dr. Isley had often received packages, she attempted to make her way there, with the vague hope of finding someone who had known him.&nbsp; But being utterly unfamiliar with directions and only slightly better at reading maps, she quickly became lost in a bad part of town.&nbsp; When, inevitably, someone tried to attack her, she instinctively defended herself and the thug fell to the ground screaming.<br><br>Fortunately, it was at this point that the Flash intervened.&nbsp; Realizing at once that this young woman was far from ordinary, he made sure her attacker received medical attention and quickly got her to the STAR Labs to find out more about her abilities.&nbsp; Relieved to be in surroundings that felt familiar to her, Ivy was a very cooperative subject, though her natural pheromones (able to manipulate human emotions in various ways) did cause several incidents until she learned the knack of controlling them.&nbsp; Dr. Isley had built up a tolerance to them since he'd been exposed to them for years, but other lab personnel were not so lucky.<br><br>Knowing almost nothing of society to begin with, she has since begun to learn how to function, though she still often seems awkward and confused in less familiar situations.&nbsp; She's still happiest in a lab or tending to her plants, but is slowly attempting to fit in more outside of these realms.&nbsp; Aware now that Isley was a sociopath, she rarely speaks of him directly and never refers to him as her father in any sense.&nbsp; Strong emotions will affect her control of her pheromones -- for example, if something makes her angry and frustrated, all those around her will likely start to feel the same as her biochemistry slips out of her control.&nbsp; These incidents are fairly rare, but she finds them embarrassing and works hard to avoid them.<br><br><strong>Group Affiliation:</strong> N/A<br><br><strong>Base Of Operations:</strong> Central City<br><br><span class="bbc_u"><strong>Section 4: Equipment</strong></span><br><br><strong>Costume:</strong> Ivy tends to wear something more like old-fashioned clothing than an actual costume, though her clothing is usually green or otherwise has a plant theme to it.<br><br><strong>Equipment/ Gadgets:</strong> N/A (Though she is very skilled in the use of general lab equipment for her experiments.)<br><br><span class="bbc_u"><strong>Section 5: General Stats</strong></span><br><br><span class="bbc_u"><strong>ABILITIES (32)</strong></span><br><br>Str 0<br>Sta 3<br>Agl 3<br>Dex 0<br>Fgt 0<br>Int 4<br>Awe 3<br>Pre 3<br><br><span class="bbc_u"><strong>OFFENCE;</strong></span><br><br>Initiative: +3<br>+9 Poison Touch, 10 Affliction<br>+5 Pheromones, 15 Affliction<br>Burst Affliction 10<br><br><span class="bbc_u"><strong>POWERS (60)</strong></span><br><br><strong>Plant Control</strong>; Array (32 PP)<br>o <strong>Entanglement:</strong> Burst area Ranged Affliction 10 (Resisted by Dodge; Hindered and Vulnerable,<br>Defenseless and Immobile) Cumulative, Extra Condition, Limited Degree, Limited - Requires ambient<br>plant life (x3 per rank; 30pts) <br>o <strong>Animate Tree</strong>: Summon 10 (One 150pt Tree), Active, Controlled, Limited - To size and<br>availability of tree (x3 per rank) (30 pp) (1pt)<br>o <strong>Plant Growth</strong>: Selective Environment 5 (900 ft, impede movement 2, impede vision 2) (30 pp) (x6 per rank) (1pt)<br><br><strong>Poison Touch</strong>; Array (23 PPs)<br>o <strong>Deadly Touch</strong>: Weaken Stamina 10 (Resisted by Fortitude), Progressive, Grab-based Accurate 2 (2x per rank, 22pps)<br>o <strong>Pheromones</strong>: Affliction 15 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Grab-based (1x per rank) Subtle 1, Insidious, Reversible&nbsp; (18 pp) 1pp.<br><br><strong>Speak with Plants</strong>: Comprehend plants 2 (4pp)<br><br><strong>Toxic Immunity</strong>: Immunity 1 (poison) (1pp)<br><br><span class="bbc_u"><strong>ADVANTAGES (12);</strong></span><br>Accurate attack<br>Attractive<br>Beginner's Luck<br>Defensive Roll 7<br>Improved Grab<br>Improved Hold<br><br><br><span class="bbc_u"><strong>SKILLS (18)</strong></span><br>acrobatics 3 (+6)<br>athletics 4 (+4)<br>Close Combat (Grabs) +5/5<br>deception 3 (+6)<br>expertise (biological sciences) 12 (+16)<br>persuasion 3 (+6)<br>stealth 3 (+6)<br>treatment 3 (+7)<br><br><span class="bbc_u"><strong>DEFENCES; (28)</strong></span><br>Dodge +3 (+7) 10<br>Parry +0 (+9) 9<br>Will +3 (+6) 9<br>Fort +3 (+6) 9<br>Tgh 10/3* w/o defensive roll.<br><br><span class="bbc_u"><strong>COMPLICATIONS</strong></span><br><br><strong>Motivation</strong>: Finding Acceptance. Ivy hopes to find a place for herself in society and can be taken advantage of by this as much as it motivates her.<br><br><strong>Socially Awkward/Hedgehog's Dilemma</strong>: Ivy struggles around people and is afraid to get too close to others for fear of being hurt or hurting them herself.<br><br><strong>Reputation by Association</strong>: Ivy's villainous father. Even though he is dead (or at least believed to be dead), there are people out there who know his work and may think Ivy is an apple who didn't drop far from the tree, for better or worse.<br><br><strong>Lack of Control</strong>: In very emotional situations, it's still possible for Ivy to lose control of her pheromones.<br><br><strong>Clueless</strong>: Still unaware of many of the finer points of society and "how things are done", Ivy will not always be able to recognize jokes, ulterior motives, and the like.<br><br><br><br><strong>Animated Tree<br></strong><br>2 PP abilities: Str 8/16 Sta 0 agl –2 dex –1 fgt 0 int –4 awe 0 Pre 0 <br><br>120 PP Powers: <br>14 Branches (Elongation 2, Extra Limbs 12), <br>10 Flail (Burst Area Strength Damage 10, Selective, Grab-Based), <br>17 Giant (Growth 8, Permanent, Innate), <br>60 Plant (Immunity 60 (Fortitude effects, Will effects)), <br>19 Tough Bark&nbsp; (Protection 8, Impervious Toughness 6), Immunity 5 Bullets<br>(0) Speed 2<br><br>10 advantages:&nbsp; All-out Attack, Close Attack 4 Power Attack, Improved Grab, Improved Hold, Improved Smash, Interpose<br><br>offense: Initiative –2, <br>Unarmed +4 (Close, Damage 16) <br>Flail - Burst 10<br><br>18 defense: <br>Dodge 4, <br>Parry 6, <br>Fortitude Immune, <br>Toughness 16 (Impervious 6)<br>Will Immune <br><br>Totals: Abilities 2 + Powers 120 + Advantages 10 + Skills 0 + Defenses 18 = Total 150 <br><br>Complications: Plant: Affected by things with harm and affect plants.
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			<dt class="postheader">
				Title: <strong>Re: Earth's 212121 Justice League! (Character Sheets)</strong><br>
				Post by: <strong>Metraxa</strong> on <strong>07-01-2018, 22:34:40</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://t00.deviantart.net/shQhdpQ7Q-f5n0NRlPdEs6_a0J0=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre00/91d5/th/pre/i/2017/120/1/2/supergirl_livewire_concept_art_by_artlover67-db7miex.jpg)</div><strong>Hero:</strong> Livewire<br><strong>Player</strong>: Metraxa<br><strong>Identity:</strong> Leslie Willis<br><strong>Secret Or Public:</strong> Public<br><br><strong>Gender: </strong>Female<br><strong>Age:</strong> 27<br><strong>Height</strong>: 5'8"<br><strong>Weight</strong>: 159 lb<br><strong>Eye color</strong>: Light Blue<br><strong>Hair Color</strong>: Blue<br><br>Optional Face Claim:<br><br><span class="bbc_u"><strong>Section 3: Personal History</strong></span><br><br><strong>Personality</strong>: A brash person, Leslie isn’t afraid to speak her mind and knows how to hold a grudge. She’s not a bad person, but has a tendency to lash out at those she sees as responsible for her problems. Of course it can be hard to determine what she actually thinks, since so much of the time she holds to a cultivated image made to either piss people off or to get them on her side.<br><br>What she does hate, well, misogyny, people who only like her because she’s attractive, that sort of thing. For the moment she’s reformed but who knows how long that will end up lasting. <br><br><strong>Biography: </strong>Born in Metropolis, Leslie Willis was the daughter of a middle aged pencil pusher, someone that she was very sure she did not want to be. Moving through college she eventually found her calling in radio, where she clawed and scraped her way from the bottom up, dealing with traffic detail, backstage work, and using every favor and dirty deed she could get to advance herself up in a field that did not want her to progress on an equal footing with the big boys. At least in her mind.<br><br>Eventually she managed to get a gig as a late night talk show host, in what was basically a dead zone of air. She needed some way to get an edge, and soon found it courtesy of Lex Luthor. She launched on a bold new tangent, defying her producers and going after the Golden Boy of Metropolis, Superman. Much to their shock it worked, and her career took on new dimensions and heights as she went about offending basically everyone famous and somehow getting away with it too. Soon enough she was the buzz of the town.<br><br>It all came to an end at her birthday celebration, held in one of the city's parks during a rainstorm. The inclement weather turned stormy and soon the crowd was dispersed. Leslie was struck by a bolt of lightning which had previously passed through Superman in trying to save her, resulting in the strange accident that gifted her her powers.<br><br>Afterwards she became a villain, blaming Superman for her condition and clashing with the hero on multiple occasions. However through the hard work of Superman himself as well as some others, she managed to lay her grudge to rest and has reformed, and is now looking to give this whole 'hero' business a shot. It can't be worse than being a villain, right?<br><br><strong>Group Affiliation:</strong> N/A (May have been part of the Suicide Squad once)<br><br><strong>Base Of Operations</strong>: Metropolis<br><br><strong><strong>Costume</strong></strong>: Livewire wears a black outfit made of a specially created material that channels and controls her electricity.<br><br><strong>Equipment/Gadgets</strong>: N/A<br><br><span class="bbc_u"><strong>Section 5: General Stats</strong></span><br><br><strong>Abilities</strong><br><br>Str 0<br>Agility 0<br>Fighting 0<br>Awareness 3<br>Stamina 2<br>Dex 0<br>Int 2<br>Pre 0<br><br><strong>Offense:</strong><br><br>Initiative +12<br><br><span class="bbc_u"><strong>Section 8: Powers</strong></span><br><br><strong>Electrical Body&nbsp; &nbsp;</strong><br>20 Immunity Life Support, Electrical Damage<br>&nbsp;<br>20 Heightened Stamina 8, Enhanced Advantage 4 Great Stamina, Heightened Initiative 3<br><br><strong>Electrical Powers 34</strong><br>*Broadcast – Radio Communication 4 Selective Area<br>*Electrical Blast Ranged Damage 12 Accurate 4 Increased Range 2 (30)<br>*Lightning Bolt Close Damage 10 Burst Line 2 (30)<br>*Control Technology Field: Selective Burst 2 Ranged Affliction (controlled), Overcome by Technology skill or Will; Limited (third degree only), Affects Objects Only, Limited to Technology&nbsp; (30)<br>*Blackout Nullify Electronics 6 (Broad), Burst Area, Concentration, Simultaneous, Close<br><br><strong>Electrical Movement</strong><br>*Flight 7 + Permeate 3, not vs. insulation, Enhanced Advantage – Move By Attack<br>*Teleport Accurate, Extended, Extended Only, Medium – Power Lines 2 per point<br><br><strong>Electro-sense </strong><br>*Senses 3 Detect Electricity, Ranged, Acute<br><br><span class="bbc_u"><strong>Section 9: Advantages (2) </strong></span><br><br>Fascinate (Deception)<br>Power Attack<br>Taunt<br><br><span class="bbc_u"><strong>Section 11: Special skills (10)</strong></span><br><br>Deception +10/10<br>Expertise (Broadcasting) +4/6<br>Insight +4/7<br>Technology +2/4<br><br><span class="bbc_u"><strong>Section 9: Defense (25)</strong></span><br><br>Dodge 10<br>Parry 8<br>- Toughness 10<br>Fortitude 12<br>Will 8<br><br><span class="bbc_u"><strong><br>Section 10: Complications </strong></span><br><br><strong>Motivation</strong> - She's as much in it for the fame and PR as she is for doing nice things for people because you're supposed to.<br><strong>Appearance</strong> - She's blue. This kinda stands out a bit<br><strong>Power Loss (Silica Dust)</strong>- Silica Dust touching her can neutralize Livewire's powers.<br><strong>Power Loss (Recharging)</strong>- Livewire must occasionally recharge herself, or lose power. <br><strong>Vulnerable &amp; Weakness (Water Attacks)</strong>- Touching Water will completely short Livewire out, often KOing her immediately.<br><strong>Bad Reputation</strong> - Before becoming Livewire Leslie made a living off of offending people, then afterwards she had a stint as a supervillain. For some reason people have held a grudge.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Earth's 212121 Justice League! (Character Sheets)</strong><br>
				Post by: <strong>Gannameade</strong> on <strong>10-01-2018, 22:46:33</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://static.comicvine.com/uploads/original/10/100647/3998727-638504-22.jpg) (https://static.comicvine.com/uploads/scale_medium/11131/111318833/6085288-icon.jpg)</div><div class="floatright">(http://3.bp.blogspot.com/-KzOB8sjD5_4/Tk8NAV_by9I/AAAAAAAAAHo/I0e_naX4Ncw/s1600/michael+j.jpg)</div><br><div align="center"><span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u"><strong>Icon</strong></span></span></div><br><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>The Basics</strong></span></span><br><strong>Legal Name:</strong> Augustus Freeman IV / Real Name: Arnus Feema<br><strong>Age:</strong> Apparent age 28/ true age: 178<br><strong>Gender:</strong> Male <br><strong>Nationality: </strong> Terminia, US Citizen – Altanta, GA<br><strong>Occupation:</strong> Lawyer <br><br><hr><br><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Physical Description</strong></span></span><br><strong>Height:</strong> 6'2"<br><strong>Weight:</strong> 250 lbs. (114 kg)<br><strong>Face Claim:</strong> Michael Jai White<br><strong>Physical Features:</strong> Augustus is a physically fit rather handsome black man.&nbsp; He can be charming when he is not grilling you out of your money.&nbsp; He generally wears suits and ties.&nbsp; He is in pretty good shape.&nbsp; He wears glasses to make his eyes appear solid brown even though they are brown/green.&nbsp; He hasn’t decided on going bald yet, but he did back in his past and he liked the look as well.&nbsp; <br><strong>General Appearance:</strong>&nbsp; &nbsp;Dark skinned male muscular but he covers it mostly as he is a lawyer, but wears well made tailored suits.&nbsp; He is relaxed in pants and polo shirts.&nbsp; Rarely in sweats if ever.&nbsp; &nbsp;He wears glasses to try to hide his face.&nbsp; He slouches to not appear as tall as Icon.&nbsp; &nbsp;In his mask his eyes appear white; naturally they are brown-green.<br><br>Icon wears a costume composed of alien materials that grant him further protection from projectile weaponry, energy beams, and intense heat or cold. On his command, the Info Tool aboard his starship uses its Maker to construct Icon's costume over his civilian clothing. When no longer needed, the costume is disassembled, converted back to energy, and stored in the structural files of his ship's Info Tool. <br>&nbsp;<div align="center"><span style="font-size: 14pt;" class="bbc_size"><strong><span class="bbc_u">Personality and History </span></strong></span></div><div align="center"><strong><span class="bbc_u">Personality</span></strong> </div> Icon is portrayed as a very intelligent, somewhat stiff kind of person. Due to his upper-class job as a corporate lawyer and "proper" way of speaking, he is often criticized as being a "sell out" or "white washed". Icon usually prefers to do everything by the book instead of acting on instinct.&nbsp; He has worked hard to make things more equal for all.&nbsp; He is far from desiring to participate in separation of people and cultures, he had experienced enough of that during slavery.&nbsp; Now he wasn’t to make a change and make things better for all people.<br><br><div align="center"><strong><span class="bbc_u">Biography</span></strong></div><strong>Summary:</strong><br><strong>Before Earth</strong><br>Born Arnus on Terminia, he eventually joined the galactic council known as the “Cooperative”, where he was essentially a lawyer. After adjudicating a very disagreeable situation, involving the criminal Oblivion he took a vacation. On the interstellar pleasure cruise line however, the ship came under attack, and he was forced to crash land his already damaged pod on the nearest planet, Earth.<br><strong>Slavery</strong><br>Arnus crash landed on earth in 1839 on a cotton plantation. His life pod recreated his body by duplicating the DNA of the nearest life form, a slave woman. As a human infant he learned the local language and the caste system of slavery based on skin tone. He grew to love his earth mother Miriam. Arnus later discovered he had superhuman powers and immortality. He used his powers secretly to lighten the load of his fellow slaves and aiding a resistance movement dedicated to freeing slaves known as the “underground railroad”. Here he bid his time in hopes that Earth’s technology would catch up to his own allowing his ship to be repaired. By the time he was fifteen. Slavery was abolished and he took the last name “Freeman”, he also fought in the Civil war against Slavery.<br>Due to his mutated Terminan body, he has virtual immortality, which he has managed to keep from the public by assuming the identity of his “son” throughout the years. Following the War, he attended “Fist University” where he studied law and “passed the bar’ in several states, thus able to support him. This allowed him to retrieve his pod.<br><strong>Harlem Renaissance</strong><br>During a time of great artistic renewal known as the Harlem renaissance, he met and fell in love with Estelle Jackson, and they later married. After the disappointment by the era’s unfulfilled promise they left the country, living as expatriates in France. During World War II he fought with the allies against Nazi Germany in hopes that the united front against racial segregation would lead to more racial unity in the Americas. After the War, he and his wife returned to America. Racism reappeared even more fervently than before, though in 1964 under Martin Luther King blacks gained “legal parity’ with their white brethren.<br>With his wife’s encouragement he increased his heroics though he never went public, this lead to rumors of a “mystery man”. During this time, they also realized their genetic incompatibility prevented them from having children. In 1977 his wife died of Cancer; This left him even more emotionally distant than before as he now lived only to return home. He blamed himself for her death since he knew his pod could have saved her if he had known how to fix it in time. He moved to Dakota, away from Harlem to escape the memories and pain of his wife’s passing.<br>In the present, Arnus is still with us. He did not age visibly beyond adulthood; to disguise this fact, he periodically assumed the identity of his own son.&nbsp; By the late 20th century, he was posing as Augustus Freeman IV, the great-grandson of his original human identity. Still marooned, Augustus waits for Earth's technology to catch up to his lifepod's.&nbsp; Secretly possessing superpowers that believes his human appearance, he has always performed quiet acts of charity.&nbsp; &nbsp;Now he is seeking to more publicly defend the weak, bring hope to all people and make a change from inside the system, even the superheroic one.<br><br>Attributes 40 PP<br>Strength 0<br>Agility 0<br>Fighting 0<br>Awareness 8<br>Stamina 12<br>Dexterity 0<br>Intellect 0<br>Presence 0<br><br>Defenses 14 PP<br>8 Dodge 8<br>6 Parry 6<br>0 Fort 12<br>0 Tough. 12<br>0 Will 8<br><br>Skills: 11 PP 22 points<br>Expertise: Law 4/+4<br>Insight 0 (+8)<br>Investigation 4 (+4)<br>Perception 2 (+10)<br>Persuasion 10/+10<br>Eidetic Memory<br><br>Advantages 2 PP<br>Interpose<br>Move-by attack<br>Attractive<br><br>Powers 84 CP<br>33 Terminian power <br>-Enhanced Strength 12 enhanced close combat +8 4, lifting strength 2<br>-Positronic Burst Close Damage 10 Burst&nbsp; 2<br>-Positronic Constructs Create 10, Moveable<br>-Force Beam Ranged damage 10 Accurate 5 subtle precise incurable increased range 2<br><br>12 Invulnerability Impervious Toughness 12<br>&nbsp;<br>19 Flight<br>Flight 9&nbsp; <br>Flight 10 Distracting, Movement 1 Space Flight, Quickness 6<br><br>11 Immunity 11 life support, Aging<br><br>10 Super senses <br>Super Sight – Senses 9 Darkvision,&nbsp; Microscopic, Infrared w/Tracking, Extended 4<br>Super Hearing – Senses 9 Ultra-Hearing, Penetrates Concealment, Extended 4<br><br>Complications<br>Acceptance – Difficulty with acceptance of others towards him.<br>Justice – Seeks Justice for all races not simply his own.<br>Responsibility – It is his responsibility to stand up for injustice<br>Prejudice – Fights against his own prejudices, thinking some or others won’t change.<br>Motivation: Doing Good<br>Secret: Identity<br>Secret: He has a long history of secrets, being an alien on Earth and living as his own son over and over again.<br>Vulnerability: Magic - Impervious Toughness doesn't work against magic<br>Power Loss:&nbsp; Needs to absorb energy from the atmosphere or his ship's power core periodically.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Earth's 212121 Justice League! (Character Sheets)</strong><br>
				Post by: <strong>TFcommando</strong> on <strong>11-01-2018, 09:28:10</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><strong>Character Sheet</strong></div><br><div align="center"><strong>Section 1: The Basics</strong></div><br>Hero: Phantom Lady<br><br>Player: TF Commando<br><br>Secret ID: Alice Jenkins<br><br><div align="center"><strong>Section 2: Physical Description</strong> </div><br>Gender: Female<br><br>Age:&nbsp; 23<br><br>Height: 5'6" <br><br>Weight: 113 lbs<br><br>Eye color: Brown<br><br>Hair Color: Black<br><br>Optional Face Claim: <div class="floatright">(https://www.dropbox.com/s/potqq6vsn7unv03/Phantom_Lady__colored_by_SuperMichaelMan.jpg?raw=1)</div>&nbsp; <br><br><div align="center"><strong>Section 3: Personal History</strong></div><br>Personality: Playful and seductive, covering for the strange things she's seen and done.<br><br>Biography: Alice Jenkins was the latest in a line of Phantom Ladies, an FBI data analyst consultant and aspiring field agent in New Orleans who found a box of the original Phantom Lady's gear, costume and journals (And some racy, suppressed photos that explained why her costume was in the box!) buried deep in storage.&nbsp; She adopted the identity to follow up on a series of kidnappings&nbsp; that she wasn't able to convince her superiors to was more than just runaways.&nbsp; She was able to break up the trafficking ring she'd uncovered, at least for the moment.<br><br>She couldn't just stop at just that one case though, there was a lot going on that the FBI didn't have the resources or sufficient proof to move on, but she could on her own.&nbsp; And so the Phantom Lady began fighting crime in New Orleans, her skimpy costume fitting right in with the more relaxed standards of the city.<br><br>The Big Easy holds many dark secrets though, and Phantom Lady ran across something far stranger than drug dealing or gun smuggling.&nbsp; A demon-worshipping cult was ensnaring government and corporate officials.&nbsp; It wasn't just a sex thing though, the leader had a magic jewel with demonic powers!&nbsp; As Phantom Lady grappled with her, she tried to use the gem on the heroine and a battle of wills erupted, one that ended with the gem having moved from the cultist's body to Phantom Lady's, giving her a sense for the supernatural, the ability to control shadows... and leading her to the hidden world of magic.<br><br>Group Affiliation: Justice League<br><br>Base Of Operations: New Orleans<br><br><div align="center"><strong>Section 4: Equipment</strong></div><br>Costume: Phantom Lady wears a yellow slingshot bikini with rimless green goggles, short boots and gloves, with a short green cape that comes down to her waist.&nbsp; There's a gem-like red glass amulet at her throat and one on the back of each glove and on her belt buckle, a pentagram within them, and the opal gem of the Shadow Eye is set in her body just above her breasts.<br><br>Equipment Gadgets: None, any more<br><br><div align="center"><strong>Section 5: General Stats</strong></div><br>Power Level: 10<br><br>Total Power Points: 150<br><br>Powers: <br><br>4 Martial Arts - Close Damage 4 Str-based<br><br>3 Shadow Eye Senses 3 Mystic Awareness, Darkvision<br><br>17 Shadow Eye Powers<br>*Shadow Form - Insubstantial 2 (10 CP) + Passive Concealment 3 (Normal Sight, Normal Hearing), Linked to Insubstantial (3 CP)<br>*Unleash Shadows - Concealment 2 Visual, attack, selective Burst 3, Precise (13 CP)<br>*Shadow Step - Teleport 4 Turnabout, Change Velocity, Change Direction Subtle 2 (13 CP)<br>*Shadow Portal - Teleport 2, Accurate, Extended Only, Portal (4 miles), Change Velocity Subtle 2 (13 CP)<br>*Shadow Bind - Affliction 8 Resisted by Parry, Overcome by Will Hindered&nbsp;and Vulnerable, Immobile and Defenseless), Extra Condition, Limited to Two Degrees &nbsp;Affects Insubstantial 2, Reversible, Subtle 1, Insidious&nbsp;(13 CP)<br><br><br><br><br>Advantages: 13 PP<br>Attractive 2<br>Assessment<br>Daze (Deception)<br>Defensive Roll 3<br>Eidetic Memory<br>Improved Disarm<br>Improved Trip <br>Power Attack <br>Taunt<br>Well-Informed<br><br><br><br>Skills: 24 PP 48 points<br><br>Acrobatics +2/10<br>Athletics +4/5<br>Close Combat – Unarmed +3/15<br>Deception +15/15<br>Expertise (Everything) 0/5<br>Insight +4/12<br>Investigation +7/12<br>Perception +4/12<br>Stealth +4/12<br>Technology +5/10<br><br>Defenses:&nbsp; 11 PP<br>4 Dodge 12<br>- Parry 12<br>3 Fort 8<br>- Tough. 5 (defensive roll 8)<br>4 Will 12<br><br><br><br><div align="center"><strong>Section 6: Attributes </strong></div> 78 PP<br>Strength 1<br>Agility 8<br>Fighting 12<br>Awareness 8<br>Stamina 5<br>Dexterity 0<br>Intellect 5<br>Presence 0<br><br><div align="center"><strong>Section 7: Offense</strong> </div><br>Offense: <br>Unarmed Combat +15/5 damage<br>Shadow Bind +12/8 effect<br><br><div align="center"><strong>Section 8: Defense</strong> </div><br>Dodge (Agl):&nbsp; 12<br><br>Parry (Fgt): 12<br><br>Fortitude (Sta): 8<br><br>Toughness (Sta): 5/8 w/defensive roll<br><br>Will (Awe):&nbsp; 12<br><br><br><div align="center"><strong>Section 10: Complications IE weaknesses</strong></div><br>Complications: <br>Motivation – Patriotism<br><br>Power Loss – The Succubus Eye needs to be fed or its powers will wane.&nbsp; Sexual energy fuels it!<br>&nbsp;<br>Secret - Identity It's good operational security to keep a secret ID.&nbsp; Also, she'd lose her job if she was found out!<br><br>Quirk -&nbsp; The Eye sometimes stimulates her desires out of the blue.&nbsp; Or IS it the eye doing it?&nbsp; Sometimes it's hard to resist the sudden temptations in either case.<br><br>Power Loss - If an area is bright enough to have no shadows at all, her powers may not work... something that could prevent her from becoming invisible or teleporting into or out of an area.<br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other Images</div><div class="spoiler_body"> <br><br>(https://www.dropbox.com/s/7h5mju72x13o0df/28613%20-%20Adam_Hughes%20DC%20Earth_10%20Earth_X%20Freedom_Fighters%20Phantom_Lady%20Uncle_Sam_and_the_Freedom_Fighters.jpg?raw=1)<br><br>(https://www.dropbox.com/s/ryib5vie1nxxj9e/phantom_lady.jpg?raw=1)<br><br>(https://www.dropbox.com/s/hxf154bboepfygu/882235%20-%20DC%20Freedom_Fighters%20Phantom_Lady%20Stormy_Knight%20sketchybehaviour.jpg?raw=1)<br><br>(https://www.dropbox.com/s/392xdef2w1uxoju/Savage_Land_Phantom_Lady_by_gb2k.jpg?raw=1)<br><br>(https://www.dropbox.com/s/vugbh66qtwczoyl/583468%20-%20Big_Bootie%20DC%20Phantom_Lady.jpg?raw=1)<br><br></div></div><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Earth's 212121 Justice League! (Character Sheets)</strong><br>
				Post by: <strong>Norsegod1839</strong> on <strong>13-01-2018, 20:02:58</strong>
			</dt>
			<dd class="postbody">
				Abilities (88 PPs)<br><br>Strength: 2<br>Agility: 8<br>Fighting: 10<br>Awareness: 10<br>Stamina:&nbsp; 4<br>Dexterity: 0<br>Intellect: 10<br>Presence: 0<br><br><span class="bbc_u">Offence:</span><br><br>Unarmed Combat +16/4 damage<br>Batarang +15/4 damage<br>Taser Gloves +10/5 effect <br><br>Defense (5 PP) <br>&nbsp;<br>4 Dodge 12<br>0 Parry 10 <br>0 Will 10<br>1 Fortitude 5<br>- Toughness 8/4<br><br><br>Skills: 32 PP <br><br>Acrobatics 4 (+12), Athletics 8 (+10), Close Combat Unarmed +6/16 Expertise: (Criminology 2) (+12), Expertise (Everything else) 0/+10, Insight 0/10 Intimidation 14 (+14) Investigation 5 (+15), Perception +4/14 , Stealth 5 (+15) Technology 2 (+12) Treatment 0/10&nbsp; Throwing +14<br><br>Advantages: 23 <br><br>Assessment, Benefit 3 (millionaire) , Connected - contacts, Daze (intimidation), Defensive roll 4, Equipment 5, Evasion, Hide In Plain Sight, Jack of All Trades, Eidetic Memory, Move By action, Power Attack, Startle, Well informed<br><br>Powers 2 PP<br>Martial Arts Master - Close Damage 2, Str-based<br><br><span class="bbc_u">Equipment</span><br><br>Multi-tool 1 point<br>Flashlight&nbsp; feature 1 (illumination) 1 point<br>Grapnel Gun Super Movement (Swinging) 2 Points<br>Mini Tracers Feature 1 (Tracking) 1 Point<br>Rebreather&nbsp; immunity 2 (Suffocation) Limited 1 point<br><br>Utility Belt: Array (19 points) <br>Bolo’s Ranged Affliction 4 (resisted by dodge, hindered and vulnerable, defenseless and immobile) 12 points <br><br>Batarangs strength based ranged damage 2 Accurate 1 * 1 point<br><br>Cutting Torch Damage 1 (heat) linked to weaken objects toughness 1 * 1 points<br><br>Taser Knuckles Cumulative Close Affliction 5, resisted by parry, overcome by fort, daze, stun, incapacitate<br><br>Explosive Batarangs ranged burst damage 4 * 1 point<br><br>Flash Bombs Ranged burst area affliction 4 (resisted by fortitude, vision impaired, vision disabled, vision unaware) 1 points <br><br>Smoke Bombs Cloud area visual concealment attack 2 * 1 point <br><br>Tear Gas Bomb Ranged Cloud Area Affliction 3 (resisted by fortitude, dazed and vision impaired stunned and vision disabled, incapacitated) * 1 point<br><br><span class="bbc_u">Complications </span><br><br>Past Injury: Batman has been operating for several years now and has received many injuries that might or might not flare up if his body is under stress<br><br>Secret Identity: Bruce Wayne<br><br>No Powers: Batman is an ordinary human being <br><br>Responsibility: Bruce feels as if Gotham is his biggest responsibility<br><br>Dedication: Bruce has an almost single minded dedication to stopping and preventing crime<br><br>There we go with Batman! 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Earth's 212121 Justice League! (Character Sheets)</strong><br>
				Post by: <strong>Chazy</strong> on <strong>18-01-2018, 04:03:28</strong>
			</dt>
			<dd class="postbody">
				Done. <br><br>Section 1: The Basics<br><br>Hero: Wraith<br><br>Player: Chazy<br><br>Identity: Seth Bridges<br><br>Secret Or Public: Secret for now.<br><br>Section 2: Physical Description <br><br>Gender: Male<br><br>Age: 16<br><br>Height: 6' 0"<br><br>Weight: 200 lbs<br><br>Eye color: Ice Blue<br><br>Hair Color: Raven Black with Purple Highlights<br><br>Optional Face Claim:<br><br>Section 3: Personal History<br><br>Personality: Typical emo kid. He is often times serious but has a tendancy to crack sarcastic jokes once in a while. He is fanatically defensive of his new home world. <br><br>Biography: Seth, otherwise known as Wraith, was born in another dimension of a different Earth. He grew up pretty normal till he hit puberty and his powers started to manifest. His mother, Ashley, would do everything she could to hide them. For his father was Trigon and the high priestess of Trigon will come to collect him once they find out. She was not going to allow her son to be sacrificed to that monster so that it can devour the world. She hid him away for some time as he learned to control his magic. <br><br>Then that fateful day came as the blood cultists finally found out about Wraith's power. Of course, it did not help that Wraith was the only superpowered being in the world save the high priestess and her councel of the blood cult. When they came to collect him, he resisted and a serious battle took place that nearly leveled the entire city. The fight raged on all day and into the night. Near exhaustion, Wraith was wounded. His blood splashed onto the alter, which is what the priestess wanted. Now, Trigon was able to enter the world and harvest all the souls there, destroying the world in his wake. <br><br>Trigon arrived and Wraith continued to fight, not only for his survival but for the survival of his home and everyone he ever cared about. But all his effort was to no avail. By the time Trigon did arrive, Wraith was already too injured and exhausted from his battle with the blood priests. But Wraith gave it his all and took out several of the blood priests and put a hurt on Trigon to remember him by. Trigon screamed in rage and let loose one final blast at Wraith. Wraith was too battered, beaten, injured, and exhausted to resist the attack. It hit and he went flying backwards. <br><br>The last thing Wraith remembers is Trigon laughing and a bright flash as a temporary dimensional rift was ripped open by the final destruction of his home world and sucked him in. His vision went dark as he passed out.<br><br>During a heavy thunder storm, lightning flashed in the sky with a very loud and defening thunderclap and a flaming streek shot through the clouds hurling strait for the Justice League headquarters. The little ball of fire crashed through the roof and smashed into the receptionist desk with a heavy impact, putting a cratter in the floor. The fire no longer burning, everyone who bore witness can see laying in that cratter is a young 16 yr old boy whom is badly beaten, battered, severely injured and not moving. His clothes are all shreaded, tattered, and barely covering him now. Thought for dead, he was taken to Star Labs for tests in an attempt to at least identify him and find out where he came from. <br><br>That was 2 weeks ago. Now, as the lab techs were pulling him out of storage for more tests, they discovered that all his previous injuries are gone. As if they never existed. One of the lab techs reached down to touch him and he bolted strait up gasping for air with a crazed, confused look in his eyes. His head darting left and right.<br><br><br>Group Affiliation: None at the moment. He just woke up from being dead for 2 weeks. He is Raven's little half brother from another dimension. They will soon find out though. <br><br><br>Base of Operations: Unknown as, again, he just woke up from a 2 week long death.<br><br><br>Section 4: Equipment<br><br>Costume: Was wearing a black leather and silk outfit with a black hooded cloak. All trimmed in royal purple. Now, he is just nakad. <br><br>Equipment/ Gadgets: None. He just awoken. <br><br>Section 5: General Stats<br><br>Power Level: 10<br><br>Total Power Points: 150<br><br>Powers: 87 pp<br>Comprehend (Languages 4, Spirits 2) 6<br>Flight 6 (Dimensional Travel/Increased Mass 6)<br>Immortality (2 wks) 1 {Innate} <br>Immunity (Aging) 1, <br>Senses (Magic/Spirit Awareness 2, Darkvision 2) 4<br>Protection (Natural) 10<br>Magic 16 {Eldritch Blast 14-Accurate 4 (+8), Reading the Mind-Cumulative/Effortless/Language Limit 10, Mystic Healing-Resurrection/Persistent/Stabilize 10, Penetrating Damage (Mystic Blades) 14-Accurate 4 (+8), Teleport-Change Direction/Change Velocity/Increased Mass 6/Turn About 11, Concealment (Mystical Darkness)-Precise/All Senses/Cloud (1000 cubic ft.) 10, Communication (Whispers of the Mind)-Dimensional/Area/Selective 5, Snare (Mystical Bonds) 10, Move Object (Telekinesis)-Dmg/Precise 10, Create (Mystical Manifistations)-Precise/Tether/Stationary/Continuous 10 (1000 cubic ft.), Mind Control (Domination) 8, Nullify Magic-Burst/Precise/Magical (Broad) 10, Wrath of the Immortals (Blast)-Burst/Selective 8, Mental Blast (Mind Stab)-Subtle 7} <br><br>Advantages: 7 pp<br>Improved Initiative (+8) 2, Move-by-Action, Fearless, Ritualist, Artificer, Eidetic Memory (+5 to remember)<br><br>Skills: 10 pp<br>Magic Expertise +7, Investigation +7, Perception +7, Stealth +5, Insight +7<br><br><br>Section 6: Abilities 22 pp<br><br>Strength: 1<br><br>Agility: 1<br><br>Fighting: 0<br><br>Awareness: 3<br><br>Stamina: 2<br><br>Dexterity: 0<br><br>Intellect: 3<br><br>Presence: 1<br><br>Section 7: Offense <br>Offense: <br><br>Section 8: Defense 24 pp<br><br>Dodge (Agl): +7<br><br>Parry (Fgt): +8<br><br>Fortitude (Str): +6<br><br>Toughness (Sta): +12<br><br>Will (Awe): +9<br><br>Section 10: Complications IE weaknesses<br>Complications: He blames himself for the destruction of his home world so suffers from cronic depression.<br><br>Motivations: He refuses to allow what happened to his homeworld happen to this one. <br><br>Obsession:&nbsp; He has a severe hatred for the Blood Priest Cult and anyone whom supports them. He will out right attack them first and he won't hold back either. All his attacks will be leathal against them. <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Earth's 212121 Justice League! (Character Sheets)</strong><br>
				Post by: <strong>TFcommando</strong> on <strong>18-01-2018, 08:35:22</strong>
			</dt>
			<dd class="postbody">
				Vis a vis Wraith:<br><br>You spent a lot of stats that don't do anything for you... everything except Int, Stamina and Awareness can be eliminated... drop the fighting to 0 and buy up the Parry by 4, for instance, saving you 4 points.&nbsp; Drop Dex to 0 and buy up the Magical Ranged Attack skill to 8, saving you 3 points as another example.<br><br>Something to consider about the magic... you can only use one of those per turn.&nbsp; That includes the movement powers and the invisibility, so if one of those are up, you can't attack.&nbsp; Granted, you have the flight outside of that alternate power set, so you can at least move.<br><br>A handy trick is to have two sets of alternate powers... you could put the dimensional movement and some teleportation in with the flight as "movement magics" and keep the more expensive offense powers as "Major magics" (with better names).&nbsp; <br><br>Another is to make the Blast power Accurate 4 and remove the ranged attack skill... that gives you 4 more points to put on all the other alternate powers in the Magic grouping for no extra cost!<br>&nbsp;<br>"Damage-Mystical Blades 24"&nbsp; Not sure what that means... to-hit and damage can't exceed Power Level x2, so 20... even with 0 to hit, the blades couldn't do more than 20 (and that's another place to put Accurate).&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Earth's 212121 Justice League! (Character Sheets)</strong><br>
				Post by: <strong>Chazy</strong> on <strong>18-01-2018, 17:23:10</strong>
			</dt>
			<dd class="postbody">
				Okay, coo. Thank you for the info. I had reasons for those stats when I bought them. I don't want to make a carbon copy nor do I want to "optimize" my character, IE min/max. Reasons for the stats the way they are is because he is the son of Trigon. He is going to inherent some of his father's stats. And when I gain new skills and advantages, some of those stats will come into play. Basically, thinking ahead. I don't want a character that is designed just for super type stuff. I want a well rounded character that has abilities in other areas that show he has a life outside of his super ego. Yes, some may not do him any good in the super business now but again, I am thinking ahead by getting slightly ahead of the power curve. Especially with advancement as slow as M&amp;M suggests. Anyways, I will do some tweaking and take some of your advice because you do make good sense. <br><br>And, to answer your question about Damage-Mystic Blades, I was just giving it a descriptor as suggested by the power itself. The 24 rank is based on the 24 pp I spent on Magic. I know it is maxed at 20 due to the power level. Just forgot to put that in the descriptor. And I did not think about the movement powers being alternate power feats under flight. I will think about that. <br><br>Anyways, I am reworking the character right now. There are some things I am going to keep but others I am going to change. Thank you again for the info and suggestions as you are a big help even if I am keeping some things. Call it my stubbornness (lol). Again, thanks. <br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Earth's 212121 Justice League! (Character Sheets)</strong><br>
				Post by: <strong>Chazy</strong> on <strong>26-01-2018, 06:04:04</strong>
			</dt>
			<dd class="postbody">
				Done
			</dd>
		</dl>
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