Deathwatch - IC
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: Primarch on 19-08-2012, 02:14:18</h2>
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				Title: <strong>Deathwatch - IC</strong><br>
				Post by: <strong>Primarch</strong> on <strong>19-08-2012, 02:14:18</strong>
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				<div align="center"><strong>-=771.M41=-<br>-=Watch Fortress Erioch=-</strong></div><br>It was Watch Commander Bellerophon that called them together. Formerly of the Blood Angels he was now forever in service of the Deathwatch and while a noted Commander he was also one of the most powerful Psykers the Deathwatch had to call upon. They were assembled in briefing room that revolved around the central table, at the core of this table was a holo-projector. "Kill-Team..." his voice was smooth and confident. "Your mission shall take you here. Amodious Prime." the holo-projector purred to life and all lights in the room dimmed so that the image could be most clear. The green tinted image displayed a small agri-world. Information of varying importance flicked on for a few moments before fading away so other information could take its place.<br><br>"Precisely seventy-two hours ago that planet came under Ork invasion. Local defenses have been obliterated but Imperial Guard forces have landed an formed a ring of defense at the world's capital. White Scars shall arrive but are estimated to arrive at a week, assuming favourable Warp conditions. <em>You</em> shall strike first. The Ork army has been on a constant moving, striking population centre's and looting before pressing on. The Warboss is insignificant and shall be handled by the White Scars. You shall be dispatched to deal with the true power behind the Ork's success, a breed of Ork psyker they refer to a Weird boy." the holo-protector zoomed into the world and gave what appeared to be a satelite view of a region dominated by three pyramid like temples. "The psyker appears to have made camp here. He has not moved in quite some time while the horde has moved on. You shall land in the jungles twelve hours out and proceed on foot before infiltrating the central pyramid. Find the psyker, neutralize him and leave. You shall make way to the same location you arrived and shall receive Thunderhawk transport out." It was at this point the holo-projector faded away and the lights returned. <br><br>"Any questions?"&nbsp; &nbsp; &nbsp;
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				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>19-08-2012, 03:04:09</strong>
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				Axis had his helmet off, his thick black hair barely short enough that it didn't cover his eyes.&nbsp; Although he attentively watched the holo-projector for the information, his hands remained on his bolt pistol, cleaning over and polishing the weapon for the eleventeeth time today.&nbsp; It was his own personal way of praising the Emperor, by always making sure that his weapon was in top form.&nbsp; He understood the necessity of dedicating his life to duty and was proud that he could be the one to make sure the Emperor's will would be done.<br><br>"The pyramids may be a bit tricky," he said.&nbsp; "High ground is always a tactical advantage.&nbsp; It may create a target for ranged attacks, but it also provides its own cover against them."&nbsp; He glanced over the projections.&nbsp; "Any nearby hills, mountains, or structures which might be used to counteract that advantage?"
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			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>Primarch</strong> on <strong>19-08-2012, 03:12:44</strong>
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				"Very little, the area is almost entirely jungle and the world itself notably flat. Ideal for very large fields of basic food production. A dirt road approximately twenty meters wide approaches the pyramids from the east, where you shall be coming from. The road is continued out west." There was five pyramids, the central being the largest and where the weird boy had stationed himself. The entire pyramid area had been converted into an Ork camp and any attempt to work out precisely how many Orks were present would be impossible, they had cut back some of the jungle and erected basic defenses but many more were hidden by the trees. It was hard to even tell what percentage of the Orks stationed there were present at any one time and how many were out scavenging or patrolling.&nbsp; 
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				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>19-08-2012, 04:38:41</strong>
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				Sergeant Cornillius is standing at attention taking all of this in. His black Deathwatch uniform is clean, pressed and in immaculate condition. His short cropped hair cut making the rugged lines in his scared face more apparent. His Astartes Bolt pistol on his right hip and his Astartes combat Knife on the other. He has a neutral expression of his face as he takes in all that the Librarian Commander tells us. <br><br>Wondering why he would have us try and extract exactly where we infiltrated. Is this a test to see if we will call him on the obvious mistake in his plans or did some Inquisitional bean counter start making battle plans for Space Marines.<br><br>"Commander, I would to request separate extraction zones from our infiltration zones. The Codex is quite clear about stealth missions. You should never extract where you infiltrate from. It allows the enemy too many easy ways to ambush us and we may never know to what extent our infiltration was compromised. What are the parameters on Neutralizing the Weird Boy? Do you want him dead or captured? What planning leeway do we have in this mission, Sir?"
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			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>Muse</strong> on <strong>19-08-2012, 16:50:23</strong>
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				&nbsp;&nbsp;&nbsp;Uriel was a somewhat sleek bodied space marine—tall as any but not so broad in the shoulder as most, body sculpted and dense rather than buff.&nbsp; He quietly regarded the display, nodding somewhat at the target.&nbsp; He looked about to the assembled battle brothers, then inquired, “Sir, I see no Librarian uniforms on the kill team.&nbsp; This strikes me as a curious choice for a group assembled to deal with a hostile psyker.&nbsp; May I inquire as to why?”&nbsp; 
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			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>Primarch</strong> on <strong>19-08-2012, 17:16:12</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=149486.msg6779347#msg6779347">Quote from: Triggvi on 19-08-2012, 04:38:41</a></div></div><blockquote class="bbc_standard_quote">"Commander, I would to request separate extraction zones from our infiltration zones. The Codex is quite clear about stealth missions. You should never extract where you infiltrate from. It allows the enemy too many easy ways to ambush us and we may never know to what extent our infiltration was compromised. What are the parameters on Neutralizing the Weird Boy? Do you want him dead or captured? What planning leeway do we have in this mission, Sir?"<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>"Negative, the pyramid region is a focus point for the Ork horde. Numerous minor wargroups have split off in most directions with reports of raids on outlying urban area's in the north and south, while the bulk of the horde has continued west. You shall infiltrate and escape via the path of least resistance. In the event Ork numbers develop and make reaching the extraction point impossible, alternate extraction coordinates will be provided based on latest satelite readings of Ork presence. The Weird boy and any other psykers encounter are to be exterminated. Once you land you may deal with the threat in any manner you see appropriate."<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=149486.msg6781067#msg6781067">Quote from: Muse on 19-08-2012, 16:50:23</a></div></div><blockquote class="bbc_standard_quote">&nbsp;&nbsp;&nbsp;Uriel was a somewhat sleek bodied space marine—tall as any but not so broad in the shoulder as most, body sculpted and dense rather than buff.&nbsp; He quietly regarded the display, nodding somewhat at the target.&nbsp; He looked about to the assembled battle brothers, then inquired, “Sir, I see no Librarian uniforms on the kill team.&nbsp; This strikes me as a curious choice for a group assembled to deal with a hostile psyker.&nbsp; May I inquire as to why?”&nbsp; <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>"The psyker Ork is made dangerous by an amulet that has been identified as crystalline in appearance and warp-active. To be brief, the amulet re-directs local warp and psyker energy to the Weird boy, as such in <em>this</em> instance a providing a Librarian to battle the Ork Psyker would be folly. Warnings of the Ork attack were delayed due to the difficulty in astro-telepathics caused by the amulet. If possible retrieve it, if not destroy it along with the Weird boy."&nbsp; 
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			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>Muse</strong> on <strong>19-08-2012, 19:59:21</strong>
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				Uriel nodded, then leaned forwards, bringing his severe blond pony tail into the light.&nbsp; The ultramarine leaned his elbows on a bare patch of table and steepled his fingers as he studded the holographic readouts.&nbsp; Faint green and blue lights shimmered across his immaculate black uniform.&nbsp; Blue eyes took on a faint glow in the odd light of the arcane device.&nbsp; "Any particular equipment available for containing the amulet?&nbsp; Anything else we need to know?"&nbsp; <br><br>Trying to get back to headquarters with a warp active amulet might well be a bigger adventure than dealing with the Orcs.&nbsp; 
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			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>19-08-2012, 20:09:01</strong>
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				"I am agree with brother Uriel. That amulet sounds like a nasty piece of work." he stands there looking intently at the commander. <br><br>This is sounding less like a well planned operation and more and more like a cluster fuck. None of this is sounding right. No one extracts the same way they come in. Have we learned nothing fighting the Xenos.<br><br>"I must protest this extraction issue, Sir.&nbsp; With all due respect, to extract in the same location is to you infiltrate will dishonor the codex. I would strongly request we create alternate extraction Zones or one on the fly as needed.."
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			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>19-08-2012, 20:11:24</strong>
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				Axis remained quiet for a while to let the others speak, chiming in once more after a bit.&nbsp; "What are those pyramids made of, and is there any particular need for them to stay standing after the mission?"
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				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>ChaoticSky</strong> on <strong>19-08-2012, 21:59:19</strong>
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				Apothecary Daun also stood in his armour, it's black surface etched over in Promethean runic script, the white helmet of his calling clipped to his waist. This revealed the jet black skin, and glowing red eyes unique to his chapter. "Is the ork psyker himself of any significance beyond what is normal for his breed? Or it is just the amulet that he carries that makes him a threat?"
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				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>19-08-2012, 23:22:11</strong>
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				"What significance do the pyramids have?" asked Einarr, studying the projection. "From what I know of weird boyz, they tend tend to be a few runes short of an aett, but he must have some reason for picking this place to set up his base camp." <br><br>He smiled as he surveyed the map. <em>Plenty of cover for an approach. Maybe plant some explosives as a distraction, to cover our infiltration of the compound itself. If they've a fuel or ammo dump, that'll do nicely. I wonder if he means to land a thunderhawk, or have us jump out of one.</em> He grimaced slightly at that thought, then gave a mental shrug. What was needfull would be done.
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			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>Primarch</strong> on <strong>20-08-2012, 23:31:32</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=149486.msg6781590#msg6781590">Quote from: Muse on 19-08-2012, 19:59:21</a></div></div><blockquote class="bbc_standard_quote">Uriel nodded, then leaned forwards, bringing his severe blond pony tail into the light.&nbsp; The ultramarine leaned his elbows on a bare patch of table and steepled his fingers as he studded the holographic readouts.&nbsp; Faint green and blue lights shimmered across his immaculate black uniform.&nbsp; Blue eyes took on a faint glow in the odd light of the arcane device.&nbsp; "Any particular equipment available for containing the amulet?&nbsp; Anything else we need to know?"&nbsp; <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>"Negative." replied the Librarian Commander. "I have dealt with an amulet like this before, but this was two hundred years ago. Once the psyker is terminated the amulet will be harmless and can be easily transported in traditional means until you return to Erioch." <br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=149486.msg6781632#msg6781632">Quote from: AndyZ on 19-08-2012, 20:11:24</a></div></div><blockquote class="bbc_standard_quote">Axis remained quiet for a while to let the others speak, chiming in once more after a bit.&nbsp; "What are those pyramids made of, and is there any particular need for them to stay standing after the mission?"<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>"The pyramids are made primarily of granite and are of no major significance. In the event their destruction is required to aid completing the mission, it will be acceptable loss."<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=149486.msg6782058#msg6782058">Quote from: Darkling on 19-08-2012, 21:59:19</a></div></div><blockquote class="bbc_standard_quote">Apothecary Daun also stood in his armour, it's black surface etched over in Promethean runic script, the white helmet of his calling clipped to his waist. This revealed the jet black skin, and glowing red eyes unique to his chapter. "Is the ork psyker himself of any significance beyond what is normal for his breed? Or it is just the amulet that he carries that makes him a threat?"<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>"We believe he is a particularly potent example of his type. I would advise caution in confronting him. The amulet is likely bolstering his warp powers. This is however, complete theory. As a Librarian, I would suggest is a <em>good</em> theory considering its nature."<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=149486.msg6782437#msg6782437">Quote from: HairyHeretic on 19-08-2012, 23:22:11</a></div></div><blockquote class="bbc_standard_quote">"What significance do the pyramids have?" asked Einarr, studying the projection. "From what I know of weird boyz, they tend tend to be a few runes short of an aett, but he must have some reason for picking this place to set up his base camp." <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>"In all likelihood it is a strategic camp, the top of the pyramids provide viewpoint for miles in every direction and provide ample space to store the Orks looted goods." The Librarian Commander let that sink in, giving them time to ponder what had been put before them. <br><br>"I shall leave you to elect a leader for the mission among yourselves, but make your decision swiftly. If you require additional equipment, submit requisition forms on this rooms cogitator and they shall be prepped and brought to your transport." The Commander brought attention to a cogitator-engine at the room's rear, he formed the Imperial Eagle across his chest before departing the marines and leaving them to discuss the mission ahead of them and choosing a leader.<br><br>((OOC: 20 points for Requisition))&nbsp; &nbsp;<br>&nbsp;
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			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>21-08-2012, 02:07:15</strong>
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				As the image fades. Cornillius turns to the team. <br><br>"I have a strong feeling that this op was not planned my the commander. Someone else planned it and he is being forced in to having it carried out. I think his unwillingness to address major flaws in the op was his way of telling us that fact. In light of that I think we should get current Intell and Sat images for the area and detailed layouts for the pyramids. We need to find out what other flaws in the plan there are so we can make this mission a success."<br><br>It looks to me like our primary object are to Neutralize the weird boyz. Secondary objective is the get the amulet and get out alive. It appears we have a hidden object which it to make this a success despite the poor planning. <br><br>This is stealth mission, which happens to be Brother Einarr's specialty, I think we would be fools to not make good use of his experience. Brother Einarr, I would assume you would want to scout ahead of the main group to allow us to slip past patrols and generally get in unnoticed." <br><br>"If we can take the weird boyz by surprise would be the best possible way of dealing with him. The rest are just ork and we know what to do with them." Core smiles.<br><br>I think grenades would be good to requisition lots of them.
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				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>21-08-2012, 04:23:44</strong>
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				"I'm going to recommend that we destroy the pyramids," Axis explained, looking around to the others.&nbsp; "They'll be able to use them both for higher ground and cover, and if they burst, the orks are going to either end up buried under rubble or have nowhere to hide but the forest.&nbsp; It's the old trick of killing the leader so that the rest of them scatter, only we have to work our way up there and make sure that not too many of them end up coming immediately after us."&nbsp; He thought for a moment.&nbsp; "Einarr, would you want to set up a bunch of explosive charges discreetly around the pyramids and deny them their advantage?"
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				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>21-08-2012, 12:53:53</strong>
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				Einarr nodded in response to the first question, before gesturing towards the pyramids. "Depending on what those are made from, I do not know we will have much success in trying to destroy them with whatever explosives we can carry with us. A better use of those would either be as a distraction, or a trap."<br><br>"My preference would be to find something like a fuel or ammunition dump around the perimiter from where we want to infiltrate, and booby trap that. Setting off a small charge should draw the Orks in. Make them think an attack is coming from that direction, and their nature should have them flock to it. With luck that should pull any sentries attention, if not the sentries themselves, away from where we want to be. If we can get the majority of the force into a prepared killzone, the blast should neutralise most of them."<br><br>"Failing that, we do it the hard way. Neutralise the sentries, make our way in, kill the weird and get out again." He looked at the plans and shrugged. "Without a better idea of target numbers, layout, any good intelligence, it makes planning tricky. I would see a stalker pattern bolter useful for dealing with the sentries quietly, and some explosives good for distraction and ambush."
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			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>21-08-2012, 12:58:19</strong>
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				Einarr's idea made Axis think for a bit.&nbsp; "You remind me of an old story...I forget where it's from, and I don't fully remember how it goes.&nbsp; Suppose, though, that we set up a dummy pod up.&nbsp; We drop it down from orbit and it blasts through, to the point where they'll notice it and come running to try to swarm it.&nbsp; Maybe we have an empty suit or something, but most likely we only have enough explosives to send them back to the warp without rockets."&nbsp; The idea made him grin.&nbsp; "Then, the explosion is our cue to come in from the other direction.&nbsp; How difficult would those kinds of things be to set up?"<br><br>Then he stopped and realized, "That was exactly what you were suggesting, weren't you?"
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			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>21-08-2012, 15:21:45</strong>
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				Einarr gave a small laugh. "A Deathwind drop pod would get their attention alright, but that wasn't what I had in mind, no. I was thinking more sabotaging their vehicles or supplies, then drawing them into that spot, before detonating them.&nbsp; Use what's on hand, as it were."<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">http://wh40k.lexicanum.com/wiki/Drop_Pod (http://wh40k.lexicanum.com/wiki/Drop_Pod)</div></div>
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			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>22-08-2012, 00:48:20</strong>
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				"Interesting ideas. I don't think we have the pull to requisition a drop pod just to us it as a distraction."<br><br>"We still need to elect a squad leader for this mission. Getting things we can rig as explosive traps would be best for mission like this. That is why I was recomended grenades. They can be rigged with trip wire on a path or thrown at hordes of orks."
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			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>25-08-2012, 00:56:03</strong>
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				Poll for squad leader <br><ul class="bbc_list" style="list-style-type: decimal;"><li>einarr</li><li>uriel</li><li>cornillius</li><li>axis</li><li>duan </li></ul>
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				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>25-08-2012, 06:22:21</strong>
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				Axis nodded.&nbsp; "I'll leave people to handle that and set up a defensible position, ideally from high ground, where I can just blast them.&nbsp; That'll create a relative safety cone and allow you a place to feel safe so that you're not attacked on all fronts.&nbsp; Although I wouldn't mind having some backup at the ready if they try to flank me."
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			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>Muse</strong> on <strong>28-08-2012, 05:57:10</strong>
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				&nbsp; Uriel stood and returned the librarian's salute, then sat and steepled his fingers, listening to the ideas the rest of the kill team put forth.&nbsp; As he'd come to expect from Cornelius, he was excitable, but his tactical thinking was sound.&nbsp; <br>&nbsp; After paying close attention for some minutes, he spoke up again.&nbsp; "I like Brother Einar's plan.&nbsp; It is simple, effective, and should be implimentable by a small team if we requisition the right combination of grenades and stealth gear.&nbsp; The only potential flaw I see in it is that a second sign of enemy forces close to the Wyrd Boyz's base might drive it into hiding.&nbsp; I don't see a viable alternative that lacks this flaw, and orc methods make it an unlikely problem. &nbsp;<br>&nbsp; "Let's please not get so caught up in the need for explosives that we forget the value of stummers and chamelioline cloaks when facing foes of superior numbers."&nbsp; <br>&nbsp; He fell silent again for a moment, then said, "If Einar could be in two places at once, I'd want him in charge, but Einar's place is in the shadows, and under radio silence.&nbsp; You and I are probably the best choices, Cornelius, and my experience with orcs is limited."&nbsp; <br>
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			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>28-08-2012, 06:48:10</strong>
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				"Brother Einarr's Experience, of course, is invaluable. He doesn't strike me as the leader type, no offense. Brother Einarr you strike me as the lone wolf type scout marine. I think this mission will require brother Einarr's stealth experience and fast action and mobile tactics. That would be my specialty. once we are engaged we will have to hit hard and move fast so we are not overrun by the orc hordes in the area."<br><br>"Brother Uriel with your limited experience with orcs, perhaps I should take the lead on this mission. Anyone have any objections?"<br><br>Cornillius stand looking everyone in the eyes looking for any objection.<br><br>"we are all from different chapters and those chapters have there own way of doing things, but the only way we can win the day is to work as a team of space marines. We must follow and support each other. We can't let our differences define us and destroy us, we must let our common goals unite us as a team, one deathwatch kill team. Can we agree on that, brother marines"
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			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>Muse</strong> on <strong>28-08-2012, 07:11:21</strong>
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			<dd class="postbody">
				&nbsp; Uriel quirked a smile, "That was what I was implying, brother Cornelius."&nbsp; 
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			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>28-08-2012, 07:20:04</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=149486.msg6826471#msg6826471">Quote from: Muse on 28-08-2012, 07:11:21</a></div></div><blockquote class="bbc_standard_quote">&nbsp; Uriel quirked a smile, "That was what I was implying, brother Cornelius."&nbsp; <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Cornillius looks and Uriel and gives him a knowing smile. The kind of smile that tells another chapter brother I know, but I thought it needed to said anyway.
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			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>28-08-2012, 12:02:02</strong>
			</dt>
			<dd class="postbody">
				"Why would the truth offend me?" asked Einarr. "I know where my strenghts lay." He gave the tactical display another glance. "I agree that we don't want to be giving the greenskins a target to mass against, if we can be helping it. Of course, drawing the mass of them off after a ghost, or into an ambush, is a different matter."<br><br>He rubbed his chin. "It would be nice if we could trick them into shooting each other. With greenskin's aim, it might not kill many, but it would at least keep them busy for a while. Easiest to do something like that in the dark."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>28-08-2012, 12:35:18</strong>
			</dt>
			<dd class="postbody">
				Axis just shrugged.&nbsp; "They say that a good leader is the person who just makes sure that everyone dies what they were going to do anyway and ensures coordination.&nbsp; I don't mind who the leader is so long as I'm still able to give suggestions.&nbsp; Speaking of, I'm going to suggest that we have an extraction point ready, perhaps a Teleport Homer in case they swarm after we take out the leader?"<br><br>The idea of tricking them into shooting each other gave him an idea.&nbsp; "What about a mixture of smoke grenades and voxes, especially rewired to give praises to the Emperor and convince the smoke-blinded orks that the people they hear nearby are trying to kill them?&nbsp; Orks aren't exactly intelligent and will likely slice each other up on reflex."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>29-08-2012, 01:51:26</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=149486.msg6827153#msg6827153">Quote from: AndyZ on 28-08-2012, 12:35:18</a></div></div><blockquote class="bbc_standard_quote">Axis just shrugged.&nbsp; "They say that a good leader is the person who just makes sure that everyone dies what they were going to do anyway and ensures coordination.&nbsp; I don't mind who the leader is so long as I'm still able to give suggestions.&nbsp; Speaking of, I'm going to suggest that we have an extraction point ready, perhaps a Teleport Homer in case they swarm after we take out the leader?"<br><br>The idea of tricking them into shooting each other gave him an idea.&nbsp; "What about a mixture of smoke grenades and voxes, especially rewired to give praises to the Emperor and convince the smoke-blinded orks that the people they hear nearby are trying to kill them?&nbsp; Orks aren't exactly intelligent and will likely slice each other up on reflex."<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>The teleport homer are probably out of our reach. The smoke grenades and vox's ideas is not a bad one. Why don't you explore that with the Apothecary Brother Duan. See what you can come up with.<br><br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=149486.msg6827077#msg6827077">Quote from: HairyHeretic on 28-08-2012, 12:02:02</a></div></div><blockquote class="bbc_standard_quote">"Why would the truth offend me?" asked Einarr. "I know where my strenghts lay." He gave the tactical display another glance. "I agree that we don't want to be giving the greenskins a target to mass against, if we can be helping it. Of course, drawing the mass of them off after a ghost, or into an ambush, is a different matter."<br><br>He rubbed his chin. "It would be nice if we could trick them into shooting each other. With greenskin's aim, it might not kill many, but it would at least keep them busy for a while. Easiest to do something like that in the dark."<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>"I would agree a night mission would be best on this. Better cover and it makes stealth much easier"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>31-08-2012, 00:38:57</strong>
			</dt>
			<dd class="postbody">
				Einarr shook his head. "Against some foes, that might work, but orks are too fond of brawling. They'll be charging into the smoke looking to slice up whoever is there, and vox casters won't hold their attention long. At least against other Orks their instincts to fight should hopefully take over, and they'll think the others are rivals, or some treachery is afoot."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>31-08-2012, 00:41:23</strong>
			</dt>
			<dd class="postbody">
				"That's basically what I meant."&nbsp; Axis smiled.&nbsp; "Imagine having a whole bunch of orks running into thick smoke, choppas ready and slicing, but the only targets inside the smoke are other orks.&nbsp; I wasn't saying to stand inside the smoke."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - IC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>31-08-2012, 15:16:09</strong>
			</dt>
			<dd class="postbody">
				"No, but using voxcasters in the smoke they'll be expecting to find Astartes, or Guardsmen." replied Einarr. "They <em>may</em> take a swing at each other, but they'll still be looking for a known enemy. Get them shooting at an unknown enemy, and when they find other Orks, hopefully their own fighting instincts would take over."
			</dd>
		</dl>
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