BFRPG--Grand Theft Kingdom! Cast, Chargen, and House Rules
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: MadPanda on 25-09-2008, 18:59:19</h2>
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				Title: <strong>BFRPG--Grand Theft Kingdom! Cast, Chargen, and House Rules</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>25-09-2008, 18:59:19</strong>
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				Just in case you didn't already know, this is where you post your finished characters.<br><br>If you're joining us, please go to www.basicfantasy.org (http://www.basicfantasy.org) and download a copy of the current rulebook, then use the Character Roller tool to get your stats.<br><br>At first level, you get 3 x your max starting Hit Points, plus or minus your Con modifier (ie 12 for Magic Users, 24 for Fighters).&nbsp; Your Con mod only gets added or subtracted <em>once</em>...same as for any other level.
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				Title: <strong>Re: BFRPG--Grand Theft Kingdom! Cast, Chargen, and House Rules</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>25-09-2008, 19:09:00</strong>
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				Name: Beeble Grundlesmarks<br>Sex: Male<br>Race: Gnome<br>Class: Magic-User<br>Level: 1<br>Alignment: Chaotic Surly<br><br>XP: 0<br>Next: 2500<br><br>STR 8 (-1)<br>INT 12 (0)<br>WIS 11 (0)<br>DEX 10 (0)<br>CON 10 (0)<br>CHA 5 (-2)<br><br>HP: 12<br>AC: 11 (no armor)<br>Attack Bonus: +1 base (total +0 melee, +1 ranged)<br><br>Spells per day:<br>Level 1: 1 (usually Sleep)<br><br>Spellbook:<br>Read Magic<br>Magic Missile<br>Sleep<br>Shield<br><br>Languages:<br>Common<br>Gnome<br><br>Racial abilities:<br>Darkvision (30 feet)<br>+4 to save vs. Death Ray<br>+3 to save vs. Dragon Breath<br><br>Saves:<br>Death Ray/Poison: 13 (gains +4 vs. Death Ray)<br>Magic Wands: 14<br>Paralysis/Petrify: 13<br>Dragon Breath: 16 (gains +3)<br>Spells: 15<br><br>Equipment:<br>Dagger (1d4-1)<br>Walking staff (1d4-1)<br>Small tent<br>Backpack<br>One week's rations<br>Two waterskins<br>Twenty flasks of oil<br>Twelve candles<br>Six torches<br>Tinderbox w/flint and steel<br>50 feet of silk rope<br>Two common outfits<br>3 gp, 8 sp
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				Title: <strong>Re: BFRPG--Grand Theft Kingdom! Cast, Chargen, and House Rules</strong><br>
				Post by: <strong>Cirus</strong> on <strong>27-09-2008, 21:21:03</strong>
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				Name: Ars Ultok (Defender of the Meeting Place)<br>Race: Dwarf <br>Sex: M <br>Class: Fighter <br>Level: 1 <br>XP: 0<br><br>AC: 16<br>AB: +1<br>HP: 25<br><br>Strength: 15 <br>Intelligence: 9<br>Wisdom: 10 <br>Dexterity: 12<br>Constitution: 14 <br>Charisma: 6<br><br>Languages:<br>Common<br>Dwarven<br><br>Money: -4<br><br>Equipment: <br>Battle axe (1d8)<br>Chain Mail<br>Shield<br>Backpack<br>Rations<br><br>Racial Abilities:<br>+4 saving throws except dragon breath at a +3<br>Darkvision 60'<br>detect new and altering construction on a roll of 1-2 on 1d6<br>after search<br><br>Saving Throws:<br>Death Ray or Poison: 12<br>Magic Wands: 13<br>Paralysis or Turn to Stone: 14<br>Dragon Breath: 15<br>Rods, Staves, and Spells: 16<br><br>Background: Ars Ultok was defender of the meeting place among his 'runedar (those familiar), yet as few and fewer brought in treasures he was laid off. Thus he had to find work as a bouncer in a seedy tavern and brothel. 
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			<dt class="postheader">
				Title: <strong>Re: BFRPG--Grand Theft Kingdom! Cast, Chargen, and House Rules</strong><br>
				Post by: <strong>shadowheart</strong> on <strong>01-10-2008, 03:24:31</strong>
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				Name: Lilly Brambletoes<br>Race: Halfling<br>Sex: F<br>Class: Thief <br>Level: 1<br>XP: 0<br>Next: 1250<br><br>AC: 14, 16 vs larger than man-sized opponents<br>AB: +1 melee, +5 sneak attack, +2 ranged<br>HP: 12<br><br>STR 13 (+1)<br>INT&nbsp; 8&nbsp; (-1)<br>WIS 13 (+1)<br>DEX 13 (+1)<br>CON 12 (0)<br>CHA 10 (0)<br><br>Languages:<br>Common<br>Halfling<br><br><br>Money: 13 gp<br><br>Equipment:<br>Leather armor&nbsp; AC 13 15 lb<br>Thieves' tools&nbsp; 1 lb<br>Shortsword 3 lb 1d6+1 dam (x2 in sneak attack)<br>Light crossbow&nbsp; 7 lb&nbsp; &nbsp;short range (+1) 60&nbsp; medium range (0) 120 long range (-2) 180<br>10 light quarrels 1d6 dam<br>bolt case 1 lb<br>Backpack<br>&nbsp; &nbsp; 1 weeks rations 14 lbs<br>&nbsp; &nbsp; &nbsp;Tinderbox, flint, steel 1 lb<br>&nbsp; &nbsp; &nbsp;6 torches&nbsp; 1 lb<br>&nbsp; &nbsp; &nbsp;waterskin 2 lb<br>&nbsp; &nbsp; &nbsp;blanket 3 lb<br>&nbsp; &nbsp; &nbsp;whetstone 1 lb<br>&nbsp; &nbsp; 2 large sacks (tucked into backpack when empty)<br><br>Racial Abilities:<br>+1 attack with ranged weapons<br>+2 AC bonus in melee vs. larger than man-sized opponents<br>+1 Initiative roll<br>Hide in forested terrain -- only 10% chance of detection if still<br>Hide indoors or non-preferred terrain -- only 30% chance of detection if still<br>+4 ST vs Death ray, Poison, Magic Wands, Paralysis, or Petrify, and Spells, and +3 vs dragon breath<br><br>class abilities:<br>open locks: 25%<br>remove traps: 20%<br>pick pockets: 30%<br>move silently: 25%<br>climb walls: 80%<br>hide: 10%<br>listen: 30%<br>Sneak attack: +4 attack bonus, double damage<br><br>Saving Throws:<br>Death Ray or Poison:&nbsp; 13<br>Magic Wands: 14<br>Paralysis or Turn to Stone: 13<br>Dragon Breath: 16<br>Rods, Staves, and Spells: 15<br>
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