[D&D 3.5] Contract Work: Character Sheets
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: kongming on 06-08-2009, 12:32:25</h2>
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			<dt class="postheader">
				Title: <strong>[D&amp;D 3.5] Contract Work: Character Sheets</strong><br>
				Post by: <strong>kongming</strong> on <strong>06-08-2009, 12:32:25</strong>
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				Character sheets, or links to them, should go here. That way they're easier to find. Please remember that it's your job to update them as the game progresses.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [D&amp;D 3.5] Contract Work: Character Sheets</strong><br>
				Post by: <strong>Mindhazingsquid</strong> on <strong>06-08-2009, 12:50:30</strong>
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			<dd class="postbody">
				Crepusculous<br>Shadow Adult Dragoness level 20 (large size)<br>CE<br>Worships Falazur, dragon night god<br><br>STR&nbsp;&nbsp;&nbsp;28+4&nbsp;&nbsp;&nbsp;DEX&nbsp;&nbsp;&nbsp;23&nbsp;&nbsp;&nbsp;CON&nbsp;&nbsp;&nbsp;26+4&nbsp;&nbsp;&nbsp;INT&nbsp;&nbsp;&nbsp;28&nbsp;&nbsp;&nbsp;WIS&nbsp;&nbsp;&nbsp;26&nbsp;&nbsp;&nbsp;CHA&nbsp;&nbsp;&nbsp;28<br>FORT&nbsp;&nbsp;&nbsp; 30&nbsp;&nbsp;&nbsp;REF&nbsp;&nbsp;&nbsp;25&nbsp;&nbsp;&nbsp;WILL&nbsp;&nbsp;&nbsp;30<br><br>HP&nbsp;&nbsp;&nbsp;265 (305)&nbsp;&nbsp;&nbsp;AC&nbsp;&nbsp;&nbsp;44 (10 base, 25 natural, 6 dex, 5 armour bonus, -2 size)&nbsp; 14 (38) touch&nbsp; 40 flat footed<br>BAB&nbsp;&nbsp;&nbsp;19&nbsp;&nbsp;&nbsp;SPD&nbsp;&nbsp;&nbsp;80 (land), 150 (poor) fly&nbsp; &nbsp; INIT&nbsp;&nbsp;&nbsp;0&nbsp;&nbsp;&nbsp;SPACE/REACH&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;10'/5' (10' bite)<br><br><table class="bbc_table"><tbody><tr><td>SKILLS</td><td>Ranks</td><td>Stat</td><td>Misc</td><td>TOTAL</td></tr><tr><td>Hide</td><td>23</td><td>6</td><td>21</td><td>50</td></tr><tr><td>Move Silent</td><td>23</td><td>6</td><td>2</td><td>31</td></tr><tr><td>Sense Motive</td><td>23</td><td>8</td><td>2</td><td>33</td></tr><tr><td>Listen</td><td>23</td><td>8</td><td>2</td><td>33</td></tr><tr><td>Spot</td><td>23</td><td>8</td><td>2</td><td>33</td></tr><tr><td>Search</td><td>23</td><td>9</td><td>2</td><td>34</td></tr><tr><td>Concentration</td><td>23</td><td>10</td><td>2</td><td>35</td></tr><tr><td>UMD</td><td>23</td><td>9</td><td>2</td><td>34</td></tr><tr><td>Jump</td><td>23</td><td>11</td><td>2</td><td>36</td></tr><tr><td>Knowledge (Arcana)</td><td>23</td><td>9</td><td>2</td><td>34</td></tr><tr><td>Knowledge (Planes)</td><td>23</td><td>9</td><td>2</td><td>34</td></tr><tr><td>Knowledge (Religion)</td><td>23</td><td>9</td><td>2</td><td>34</td></tr><tr><td>Escape Artist</td><td>23</td><td>6</td><td>2</td><td>31</td></tr><tr><td>Climb</td><td>11.5</td><td>11</td><td>2</td><td>24</td></tr><tr><td>Spellcraft</td><td>11.5</td><td>9</td><td>2</td><td>22</td></tr></tbody></table><br>Languages: Draconic, Common, Under Common, Elven, Goblin, Infernal, Celestial, Abyssal, Terran<br><br><br>FEATS<br>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>1) Clinging Breath<br>3) Multi-attack<br>6) Recover Breath<br>9) Rapid Strike (Wings)<br>12) Fast Healing (3)<br>15) Rapid Strike (claws)<br>18) Ability Focus Breath<br><br>ABILITIES<br>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>SR 30<br>Level drain breath -3lvl/28+x(Highten Breath)dc/once 1d4-1(recover breath)+1 (Clinging Breath) rounds) (40 cone)<br>Energy drain immune<br>Shadow Blend (Su): In any condition of illumination<br>other than full daylight, a very young or older shadow dragon<br>can disappear into the shadows, giving it total concealment.<br>Artificial illumination, even a light or continual flame spell,<br>does not negate this ability. A daylight spell, however, does.<br>Mirror image 3/day<br>Blindsense<br>Keen Senses 60<br>Darkvision 120<br>DR 5/magic<br>Dimension Door 2/day<br>Frightful Presence: DC 29, 30Xage category range<br>Immune Sleep, Paralysis<br><br>EQUIPMENT<br>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br><span class="bbc_u">Ring of Chameleon Power</span>:+10&nbsp; Competence Bonus to hide as free action, standard action use disguise self (12K)<br><span class="bbc_u">Ring of Spell Battle</span>:If a spell is cast within 60' wearer is informed and can make a dc15+spell level spellcraft check to ID the spell even if it can't be seen.&nbsp; If spell is IDed wearer can (1/day) choose to have the ring cast dispell magic as a counterspell to that spell or change the target within 60' of the wearer (even if wearer has no counterspell ready).&nbsp; If target is illegal (ie out of the spells range) it works normally and the redirect is wasted. (67.6k)<br><span class="bbc_u">Heavy Gemstone of Fortification</span>:100% crit/sneak attack immunity (35k)<br>Impervious Vestment: +5 armour bonus, 1/day 20 feet high, 90 feet diameter, centered on caster 18 minute or until dismissed blade barrier&nbsp; (34k)<br>(3) <span class="bbc_u">Rod of Metabreath</span> (Highten Breath) (25k)<br>(2) <span class="bbc_u">Metalline +2</span>(16k)<br><span class="bbc_u">Metalline Fangs +2</span>(16k)<br><span class="bbc_u">Gorget of Tempest Breath</span>:When you use your breath weapon, in addition to its normal effects, creatures in the area are affected as through struck by wind effects. The force of the wind depends on your size, as indicated below. For the effects of high winds, see Table 3–24 on page 95 of the Dungeon Master’s Guide.(10k)<br><span class="bbc_u">Belt of Hidden Pouches</span>:Hidden inside this belt are ten small pockets, each of which seems big enough to hold only a few coins. Each pocket actually functions as a small bag of hold­ing and can hold up to 1/2 cubic foot or 5 pounds of nonliving matter. No object with any dimension exceeding 6 inches can be placed in a pocket. Anything placed inside a pocket effectively has one-tenth its normal weight, so a full pocket weighs only 1/2 pound at most.&nbsp; In addition, two secret pockets lie<br>behind each visible one, for a total of thirty pockets in all. The hidden pockets can be accessed only through a command word.&nbsp; A true seeing spell reveals the presence of the hidden pockets but not the command word needed to open them. (9k)<br><span class="bbc_u">Enslavement Ring</span>s:Matched set of 1 Master Ring and 5 Servant Rings<br><em>Master Ring</em> – Detect Thoughts, at will on anyone wearing a matched Servant Ring.<br><em>Servant Ring</em> – Cannot be removed without a Remove Curse, the wearer is not allowed a save vs. its Master Ring’s Detect Thoughts ability, –10 penalty vs. Divination spells, and when the ring is first put on (and each 10 days after), the wearer is affected by Dominate Person with the controller being the Master Ring wearer. (120k)<br><span class="bbc_u">Ioun Stone – Pale Green Prism</span>: Gem that floats around the owner’s head +1 Competence bonus to attack rolls, saves, skill checks, &amp; ability checks.(20k)<br><span class="bbc_u">Stone of Good Luck</span>:Small piece of polished agate. +1 Luck bonus on saving throws, ability checks, &amp; skill checks. (20k)<br><span class="bbc_u">Belt of Giant Strength +4</span> (16k)<br><span class="bbc_u">Piwafwi of Resistance +4</span>:+4 Resistance bonus to all saves.&nbsp; +10 Circumstance Bonus to Hide. (20k)<br><span class="bbc_u">Pearl of the Siren</span>:Breath, move around, &amp; even cast spells underwater without hindrance.&nbsp; Swim 60’. (15.3k)<br><span class="bbc_u">Amulet of Health +4</span>: +4 con (16k)<br><span class="bbc_u">Chimes of Interuption</span>:When struck, all spells with verbal components cast within 30’ for the next 3 minutes require a Concentration check vs.&nbsp; 15 + the spell’s level.&nbsp; Usable once every 10 minutes.(16.8k)<br><span class="bbc_u">Dragonskin bag of grendel</span>:Large sack made from Black Dragon and Swamp Serpent skin.&nbsp; Up to 1,500 lbs. feels like 8 lbs. Items placed in the bag are shrunk (as opposed to being stored in an extra-dimensional space), so the bag is safe to put in a Portable Hole, etc. (18k)<br><span class="bbc_u">Gauntlet of Utterdeath</span>:Spiked Gauntlet of Jet-Black Steel As a touch attack, opponent is reduced to smoldering cinders. On a successful Fortitude save vs. DC 20, opponent takes 10d6 damage. Usable 3/day. (96k)<br><br>SPELLS <br>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>0: 6+3&nbsp;&nbsp;&nbsp;1: 6+2&nbsp;&nbsp;&nbsp;2: 4+2&nbsp;&nbsp;&nbsp;3:<br><br>0:( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( )<br>1:( ) ( ) ( ) ( ) ( ) ( ) ( ) ( )<br>2:( ) ( ) ( ) ( ) ( ) ( )<br>3:<br><br>Spells Known:<br>0: Silent Portal, Open/Close, Guidance, Sonic Snap, Cure Minor Wound, Detect Magic<br>1: Buzzing Bee (dc 18), Blood wind, Shield, Magic Missile<br>2: Infernal Wounds, Scintilating Scales<br>3:<br><br>COMBAT<br>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>Bite 2D6+11<br>Claw 1d8+5<br>Wings 1d6+5<br>Tail Slap 1D8+11<br>19+9-1+1<br><br>Full attack: Bite +28 (2d6+11), 3 Claws, +26/+26/+21 (1d8+5), 3 Wing Attacks +26/+26/+21 (1d6+5), Tail +26 (1d6+11)<br>Greater Magic Fang Full attack: Bite +35 (2d6+16), 3 Claws, +31/+31/+26 (1d8+10), 3 Wing Attacks +31/+31/+26 (1d6+10), Tail +31 (1d6+16)<br><br>BIO<br>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>Crepusculous started out like any other shadow dragon.&nbsp; She roamed the underdark made deals with it's denizens, sometimes she backstabbed them sometimes she didn't.&nbsp; Her life, while exciting and interesting, was actually pretty average for her kind.&nbsp; That is until she encountered 'the party'.<br><br>She never learned much about them.&nbsp; She found them trying to steal her hoard.&nbsp; They were a band of adventurers from the surface who thought they could take HER stuff.&nbsp; So she attacked.&nbsp; She attacked with cunning and subterfuge and the group, being inexperienced, didn't know what was going on until it was too late.<br><br>She killed two of them before the others rallied themselves.&nbsp; She killed another when he charged her in a rage.&nbsp; Another was trying to hide from her.&nbsp; Hide in HER cave, she killed him slowly for it.&nbsp; &nbsp;The last two fled and she let them go.&nbsp; She did however follow them.&nbsp; To see where they came from.&nbsp; She followed them for several days.&nbsp; It turned out they had Drowish friends who harbored them until they could sneak up to the surface.<br><br>She made her way back to her cave, stripped the corpses of any trinket worth having, she found some valuable magic items on them, before tossing out the corpses for the scavengers.&nbsp; The magic items gave her an idea and the incident started more ideas percolating in her brain.&nbsp; She quickly made her way to the entrance the two had escaped from and waited.<br><br>Her patience paid off as not too long after the two that had run off, returned with more people.&nbsp; There were more this time and she didn't feel all that confident she could take them alone this time so she hurried ahead and made a deal with some drow to ambush them with her.&nbsp; The plan worked perfectly.&nbsp; Better infact since a few of the drow died as well and so the treasure was split among less.<br><br>It dawned on Crepusculous that this might be a path to power!&nbsp; She was begining to like this.&nbsp; As time passed she grew bolder.&nbsp; She bought and hired protections for her hoard.&nbsp; She made forrays to the surface to wipe out villages or farms to enrage the populous so they would hunt her.&nbsp; She lured adventurers into her domain so she could kill them off with traps and ambushes and tricks.&nbsp; She reveled in the power it gave her.<br><br>She spent more and more of her time on the surface.&nbsp; Mostly coming out at dusk and hunting until dawn.&nbsp; She began to wonder if she might be able to get power enough to challange even the gods.&nbsp; Or become one herself.&nbsp; After all, some of the mortal gods had once been mortal themselves.&nbsp; If a mortal could do it it should be easy enough for HER.
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			<dt class="postheader">
				Title: <strong>Re: [D&amp;D 3.5] Contract Work: Character Sheets</strong><br>
				Post by: <strong>Bayushi</strong> on <strong>06-08-2009, 18:45:00</strong>
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			<dd class="postbody">
				Mindhazingsquid, try putting things in tables. Makes things much more orderly and easier to read.<br><br><table class="bbc_table"><tbody><tr><td>(http://elliquiy.com/elluiki/images/8/89/Alystin.jpg)<br>Image by Drow Tales (http://www.drowtales.com)</td><td><span class="bbc_u">Name:</span> Alystin<br><span class="bbc_u">Age:</span> 98<br><span class="bbc_u">Sex:</span> Female<br><span class="bbc_u">Race:</span> Drow Paragon<br><span class="bbc_u">Class:</span> Fighter 5 (Effective Character Level 20)<br><span class="bbc_u">Alignment:</span> Neutral Good<br><span class="bbc_u">Ethos:</span> Follower of Eilistraee (http://en.wikipedia.org/wiki/Eilistraee)<br><br><table class="bbc_table"><tbody><tr><td>Ability</td><td>Score</td><td>Bonus</td></tr><tr><td>STR</td><td>35</td><td>+12</td></tr><tr><td>DEX</td><td>41</td><td>+15</td></tr><tr><td>CON</td><td>33</td><td>+11</td></tr><tr><td>INT</td><td>30</td><td>+10</td></tr><tr><td>WIS</td><td>31</td><td>+10</td></tr><tr><td>CHA</td><td>37</td><td>+13</td></tr></tbody></table><br><strong>Combat Information:</strong><br><table class="bbc_table"><tbody><tr><td>Hit Points</td><td> 265/265</td></tr><tr><td>Init</td><td> +12</td></tr><tr><td>Speed</td><td> 90'</td></tr><tr><td>Base Attack Bonus</td><td> +5</td></tr><tr><td>Melee Attack Bonus</td><td> +45</td></tr><tr><td>Range Attack Bonus</td><td> +45</td></tr></tbody></table><br><br><table class="bbc_table"><tbody><tr><td><strong>Defensive Information</strong></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Armor Class</td><td> 53 (10 + 12 Dex +12 Insight + 12 Luck + 7 Defence)</td></tr><tr><td>Flat Armor Class</td><td> 34</td></tr><tr><td>Touch Armor Class</td><td> 48</td></tr><tr><td><span class="bbc_u">Saving Throws</span></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Fortitude</td><td>+30</td></tr><tr><td>Reflex</td><td>+31</td></tr><tr><td>Willpower</td><td>+26</td></tr><tr><td>Spell Resistance</td><td> 45</td></tr><tr><td>Fire Resistance</td><td> 10</td></tr><tr><td>Cold Resistance</td><td> 10</td></tr><tr><td>Damage Reduction</td><td> 10/Epic</td></tr><tr><td>Fast Healing</td><td> 20</td></tr></tbody></table><br>Weapon:<br><table class="bbc_table"><tbody><tr><td>Weapon</td><td>Bonus</td><td>Damage</td><td>Critical</td><td>Range</td><td>Weight</td><td>Size</td><td>Type</td><td>Special</td></tr><tr><td> Jallil`s Tsoss </td><td> +45 </td><td> 1d8+38 </td><td> 19-20 x2 </td><td><div align="center"> - </div></td><td><div align="center"> 4 lbs </div></td><td><div align="center"> Medium </div></td><td> <div align="center">Slashing</div> </td><td> +5 Vorpal Longsword</td></tr></tbody></table><br><strong>FEATS &amp; SPECIAL ABILITIES:</strong><br><table class="bbc_table"><tbody><tr><td>Color Darkvision[Drow]</td><td>You can see color with your darkvision.<br><br><strong>Prerequisite:</strong> Darkvision.<br><br><strong>Benefit:</strong> You can distuinguish colors with your darkvision as though it were normal vision.<br><br><strong>Normal:</strong> Darkvision is normally black and white only.<br><br></td></tr><tr><td>Blind Fight</td><td><strong>Benefit:</strong> In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.<br>An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however.<br>You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half.<br><br><strong>Normal:</strong> Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility also applies.<br><br><strong>Special:</strong> The Blind-Fight feat is of no use against a character who is the subject of a blink spell.<br>A fighter may select Blind-Fight as one of his fighter bonus feats.<br><br></td></tr><tr><td>Fatal Fire</td><td>Your faerie fire spells deal damage.<br><br><strong>Prerequisite:</strong> Ability to cast faerie fire.<br><br><strong>Benefit:</strong> When you cast the faerie fire spell, creatures in its area take 1d4 points of fire damage plus 1 point per level (to a maximum of +5). Affected creatures receive a Reflex saving throw to take half damage, but they are still outlined by the normal effects of the spell. This applies both when you use your faerie fire spell-like ability and if you cast faerie fire as a spell.<br><br><strong>Special:</strong> You can use this feat with the Wide Fire feat(see that entry) to deal damage to creatures in up to a 20-foot-radius area.<br><br></td></tr><tr><td>Darksight[Drow]</td><td>You can see normally into and beyond darkness spells.<br><br><strong>Prerequisites:</strong> Blind-Fight, darkvision, ability to cast darkness, SR 15+.<br><br><strong>Benefit:</strong> You see normally with your darkvision into and beyond magical darkness spells and effects (even deeper darkness), but once inside the effect's area you are affected as normal. This does not allow you to see through spells rendered dark by the Dark Spell feat. This is a supernatural ability.<br><br></td></tr><tr><td>Combat Reflexes[General]</td><td><strong>Benefit:</strong> You may make a number of additional attacks of opportunity equal to your Dexterity bonus.<br>With this feat, you may also make attacks of opportunity while flat-footed.<br><br><strong>Normal:</strong> A character without this feat can make only one attack of opportunity per round and can’t make attacks of opportunity while flat-footed.<br><br><strong>Special:</strong> The Combat Reflexes feat does not allow a rogue to use her opportunist ability more than once per round.<br>A fighter may select Combat Reflexes as one of his fighter bonus feats.<br><br></td></tr><tr><td>Improved Combat Reflexes</td><td>You exploit all your foe's mistakes.<br><br><strong>Prerequisites:</strong> Dex 13+, Combat Reflexes.<br><br><strong>Benefit:</strong> You may make several attacks of opportunity gainst the same foe, each time that opponent provokes one during the round. You still have a maximum number of attacks of opportunity equal to 1 + your Dexterity bonus.<br><br><strong>Normal:</strong> The Combat Reflexes feat allows you to make several attacks of opportunity, but you cannot make more than one attack of opportunity per foe during that round.<br><br></td></tr><tr><td>Lightsight [Drow]</td><td>You are adapted to bright light.<br><strong>Benefit:</strong> When abruptly exposed to bright light (such as a daylight spell), you are not blinded, nor do you suffer any penalty while operating in bright light. You are still affected normally by spell or environmental effects based on bright light that would blind or hamper a creature without light blindness. This spell does not eliminate damage due to light effects (such as searing light) -- only blindness and penalties on attacks, saves, and checks.<br><br><strong>Normal:</strong> When abruptly exposed to bright light, drow are blinded for 1 round and suffer a -1 circumstance penalty on attack rolls, saves, and checks while operating in bright light.<br><br></td></tr><tr><td>Body to Die For [General]</td><td><strong>Prerequitisites:</strong> Sex Appeal<br><br><strong>Benefit:</strong> You fight naked, or nearly so. While this denies you protection of armour, other then magical bracers and jewlery, it is extremly distracting to your opponents. All appropriate (see Sex Appeal feat) enemies who have you in their line of sight suffer -2 on their Attack rolls and Initiative. This penalty is non cumulative and several characters using this feat will not cause aditional penalties to the opponents who can see more than one of them.<br><br></td></tr><tr><td>Polyglot [General]</td><td><strong>Prerequisites:</strong> Int 25, Speak Language (five languages).<br><br><strong>Benefit:</strong> You can speak all languages. If you are literate, you can also read and write all languages (not including magical script).<br><br></td></tr><tr><td>Weapon Focus [General]</td><td>Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat.<br><br><strong>Prerequisites:</strong> Proficiency with selected weapon, base attack bonus +1.<br><br><strong>Benefit:</strong> You gain a +1 bonus on all attack rolls you make using the selected weapon.<br><br><strong>Special:</strong> You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.<br><br>A fighter may select Weapon Focus as one of his fighter bonus feats. He must have Weapon Focus with a weapon to gain the Weapon Specialization feat for that weapon.<br>LONG SWORD<br><br></td></tr><tr><td>Sex Appeal [General]</td><td>You are sexy enough to drive a person to distraction.<br><br><strong>Benefits:</strong> In a situation where you can bring your physical and mental charm to bear, you can gain an advantage over those attracted to you. All people in your presence distracted by your wiles receive a -2 penalty to Appraise, Listen, Sense Motive, and Spot checks. In addition, you gain a +2 bonus to Bluff, Diplomacy, and Pick Pocket checks against all such victims.<br><br>Distracting someone with your wiles requires you to consciously use provocative mannerisms, clothing, or conversation on a target whose mental structure allows them to be attracted to you. If they notice any hostile action towards them on your part, the effect is immediately broken.<br><br></td></tr></tbody></table><br><strong>SPECIAL ABILITIES:</strong><br><table class="bbc_table"><tbody><tr><td>Racial Traits</td><td>Spell Resistance: 30<br>Immune to Sleep spells and effects.<br>+2 racial bonus on Will saves against spells and spell-like abilities.<br>Elven Reverie<br>Spell-Like Abilities: 1/day - dancing lights, darkness, and fairie fire.<br><br></td></tr><tr><td>Paragon Abilities</td><td>Spell-Like Abilities [Sp]: If the base creature has spell-like abilities, it gains +15 to its caster level to use those abilities. A paragon creature also gains the ability to use greater dispel magic, haste, and see invisibility three times per day, even if it did not have spell-like abilities before, at 15th caster level.<br><br>Special Qualities [Ex]: A paragon creature retains all the special qualities of the base creature and also gains the following.<br><ul class="bbc_list"><li>Fire and cold resistance 10. If the creature already possesses such resistance, use whichever is better.</li><li>Damage reduction 10/epic. If the creature already possesses damage reduction, use whichever is better.</li><li>Spell resistance equal to the paragon creature’s CR +25. If the creature already possesses spell resistance, use whichever is higher.</li><li>Fast healing 20. If the creature already possesses fast healing, use whichever is better.</li><li>A paragon creature’s natural weapons are treated as epic for the purpose of overcoming damage reduction.</li></ul><br></td></tr></tbody></table><br><strong>SKILLS:</strong><br><table class="bbc_table"><tbody><tr><td>Skill </td><td>Skill Mod&nbsp; </td><td>Ability Mod&nbsp; </td><td>Ranks&nbsp; </td><td>Other</td></tr><tr><td>Climb</td><td>29</td><td>12</td><td>7</td><td>10</td></tr><tr><td>Craft(Weaponsmith)</td><td>26</td><td>10</td><td>7</td><td>10</td></tr><tr><td>Handle Animal</td><td>30</td><td>13</td><td>7</td><td>10</td></tr><tr><td>Intimidate</td><td>31</td><td>10</td><td>11</td><td>10</td></tr><tr><td>Jump</td><td>29</td><td>12</td><td>7</td><td>10</td></tr><tr><td>Knowledge: The Planes</td><td>32.0</td><td>10</td><td>12.0</td><td>10</td></tr><tr><td>Listen</td><td>22.0</td><td>10</td><td>2.0</td><td>10</td></tr><tr><td>Ride</td><td>29</td><td>12</td><td>7</td><td>10</td></tr><tr><td>Search</td><td>21.5</td><td>10</td><td>1.5</td><td>10</td></tr><tr><td>Spot</td><td>22.0</td><td>10</td><td>2.0</td><td>10</td></tr><tr><td>Swim</td><td>29</td><td>12</td><td>7</td><td>10</td></tr></tbody></table><br>Equip:<br><table class="bbc_table"><tbody><tr><td><span class="bbc_u">1 item worth up to 200,000 GP</span></td><td>Cost</td></tr><tr><td>Vorpal Longsword +5</td><td> 200,000 gold pieces</td></tr><tr><td><span class="bbc_u">2 items worth up to 100,000 GP each</span></td></tr><tr><td>Instant Fortress</td><td>55,000 gold pieces</td></tr><tr><td>Carpet of Flying(10'x10')</td><td>60,000 gold pieces</td></tr><tr><td><span class="bbc_u">5 items worth up to 50,000 GP each</span></td></tr><tr><td>Holy Longsword of Disruption</td><td>50,000 gold pieces</td></tr><tr><td>Thigh High Boots of Teleportation</td><td>49,000 gold pieces</td></tr><tr><td>Ring Gates</td><td>40,000 gold pieces</td></tr><tr><td>Bracers of Armor +7</td><td>49,000 gold pieces</td></tr><tr><td>Gloves of Dexterity +6</td><td>36,000 gold pieces</td></tr><tr><td><span class="bbc_u">10 items worth up to 20,000 GP each</span></td></tr><tr><td>Iridescent Spindle Ioun Stone</td><td>18,000 gold pieces</td></tr><tr><td>2x Portable Hole</td><td>20,000 gold pieces</td></tr><tr><td>Bracelet of Friends</td><td>19,000 gold pieces</td></tr><tr><td>Scabbard of Keen Edges</td><td>16,000 gold pieces</td></tr><tr><td>Scabbard of Keen Edges</td><td>16,000 gold pieces</td></tr><tr><td><span class="bbc_u">"Free Items under 15,000 gold pieces</span></td></tr><tr><td>Slippers of Striding and Springing</td><td>6,500 gold pieces</td></tr><tr><td>5x Potion of Remove Curse</td><td>750 gold pieces each</td></tr><tr><td>5x Potion of Remove Disease</td><td>750 gold pieces each</td></tr><tr><td>2x Handy Haversack</td><td>2,000 gold pieces</td></tr><tr><td>Dark Blue Rhomboid Ioun Stone</td><td>10,000 gold pieces</td></tr><tr><td>Clear Spindle Ioun Stone</td><td>4,000 gold pieces</td></tr><tr><td>Decanter of Endless Water</td><td>9,000 gold pieces</td></tr><tr><td>Bag of Holding Type IV</td><td>10,000 gold pieces</td></tr><tr><td>Bottle of Air</td><td>7,250 gold pieces</td></tr><tr><td>Sustaining Spoon</td><td>5,400 gold pieces</td></tr><tr><td>10x Bead of Force</td><td>3,000 gold pieces each</td></tr><tr><td>Hat of Disguise</td><td>1,800 gold pieces</td></tr><tr><td>Periapt of Wound Closure</td><td>15,000 gold pieces</td></tr></tbody></table></td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td>Languages</td><td><ul class="bbc_list"><li>Drow</li><li>Undercommon</li><li>Drow Sign Language</li><li>Draconic</li><li>Abyssal</li><li>Aquan</li><li>Celestial</li><li>Infernal</li><li>Elven</li><li>Planar Common</li><li>Goblin</li><li>Gnoll</li><li>Orc</li></ul></td></tr></tbody></table><hr>lol, FEAR the level 5 <span style="font-size: 1.45em;" class="bbc_size"><strong><span class="bbc_u">MONSTER!</span></strong></span>... err, fighter, yeah. :-p
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [D&amp;D 3.5] Contract Work: Character Sheets</strong><br>
				Post by: <strong>Darkforged Dove</strong> on <strong>07-08-2009, 00:26:45</strong>
			</dt>
			<dd class="postbody">
				Yeah, those tables really organize things well Akiko.<br><br><span class="bbc_u">Race: </span>Human<br><span class="bbc_u">Age:</span> Somewhere in the range of 42,600 and 43,800 years old. There's some astral planar anomalies that make him unsure of his age. [<em>Yes, this is a legal age for this character.</em>]<br><span class="bbc_u">Name: </span>Merhault D'Guy (http://www.myth-weavers.com/sheetview.php?sheetid=99658) [<strong>Full sheet here</strong>]<br>Also Known As: Fiendslayer, Nymph-noosed, ...<br><span class="bbc_u">Class</span>: Rogue/Monk/Bard/Fighter 16/Ginaz Blade Fighter 1<br><span class="bbc_u">Alignemnt</span>: Neutral [Mad enough to do what's needed; callous enough to not care about the costs]<br><span class="bbc_u">Ethose</span>: .... Not Atheist, but not a worshipper of any specific god. Prefers to work with Celestials, since they're much better people to work for in "The Long Run"; also killing and torture just to kill and torture are for weaklings. For the most part, Merhault is really <em>unfettered</em> by anything except his goals.<br><br>Equipment:<br><table class="bbc_table"><tbody><tr><td>1 item worth up to 200,000 GP</td><td>-Belt of Magnificence +6<br></td></tr><tr><td>2 items worth up to 100,000 GP each</td><td>-<br>-<br></td></tr><tr><td>5 items worth up to 50,000 GP each</td><td>-+1 Lifedrinker Dagger [<em>Nightwalker's Fang</em>] 40k<br>-+1 Lifedrinker Shortsword [<em>Nightwalkers Horn</em>] 40k<br>-<br>-<br>-<br></td></tr><tr><td>10 items worth up to 20,000 GP each</td><td>-Portable Hole, 20,000 gold pieces<br>-<br>-<br>-<br>-<br>-<br>-<br>-<br>-<br>-</td></tr><tr><td>"Free Items under 15,000 gold pieces</td><td>-Golembane Scarab [2,500]<br>-Elemental Orbs [10d6 [Fire/Electrictity/Sonic/Acid] 20' Radius, DC 15 for 1/2 [5k ea] [Note: excessive amounts of all four types]<br><br><br>-Bag of Holding Type IV [10k] [250 Cu. ft. space][Several, none filled to capacity]<br>-Stone Destrider [10k] [Note: Several; Shrunk items, stored in Bag of Holding]<br>-Horseshoes of the Zephyr [6k] [Note: Several; shrunk items, used with above]<br>-Figurine of wondrous power, ebony hippogriff [10k]<br><br>-Glove of Tarnhelm the Vigilant [Wielded weapons gain <em>Throwing</em> and <em>Returning</em> [10k each; x2]<br>-Variously +10 Skill items [10k Each]<br><table class="bbc_table"><tbody><tr><td>-Slippers of Silence&nbsp; (+10 Move Silently, stacks with Boots of Haste) [15k]<br>-Chameleoline Cloak (+10 Hide)<br>-Collar of the Bease (+10 Survival)<br>-Headband of painful spines (+10 Concentration)<br>-Goggles of the Eagle (+10 Spot) [15k]<br>-<br></td></tr></tbody></table><br>-Gloves of Titan's Grip (+8 to Grapple Checks) [14k]<br><br>-Goggles of Night [12k]<br>-Boots of Speed [12k]<br>-Lyre of Building [12k]<br>-Ioun Stones<br><table class="bbc_table"><tbody><tr><td>-Clear<br>-Dusty Rose<br>-Dark Blue<br></td></tr></tbody></table>-Wands<br><table class="bbc_table"><tbody><tr><td>-Golem/Death/Plant Strike(s)<br>-Haste<br>-Improved Invisiblity<br>-Invisibility<br>-Invisiblity Sphere<br>-Silence<br>-Shatter<br>-Blade of Pain and Fear<br>-Flame Blade<br>-Holy Sword<br>-Axiomatic Sword<br>-Chaotic Sword<br>-[Not Carried: Unholy Sword]<br></td></tr></tbody></table>-Scrolls<br><table class="bbc_table"><tbody><tr><td>-Wish [No XP version]<br>-Giant Size<br>-Energy Resistance (ER 30)<br>-Stone Skin<br>-Iron Body<br>-Draconic Polymorph<br>-Major Creation<br>-Fabricate<br>-Heal<br>-Revivify<br>-Disintigrate<br>-Divine Power<br>-Evard's Black Tentacles<br></td></tr></tbody></table><br>"Other" Items<br>-Girdle of Femininity/Masculinity [x3; 1k Gold each]<br></td></tr></tbody></table>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [D&amp;D 3.5] Contract Work: Character Sheets</strong><br>
				Post by: <strong>TheVillain</strong> on <strong>07-08-2009, 02:56:42</strong>
			</dt>
			<dd class="postbody">
				<span class="bbc_u">Name:</span> Oren (http://plothook.net/RPG/profiler/view.php?id=5947)<br><span class="bbc_u">Age:</span> Equivalent of mid-20's<br><span class="bbc_u">Sex:</span> Male<br><span class="bbc_u">Race:</span> Piper (An Elven Mother with a Satyr Father)<br><span class="bbc_u">Class:</span> Paladin of Freedom 3 / Cleric 10 / Disciple of Aaluran 5 (Effective Character Level 20)<br><span class="bbc_u">Alignment:</span> Chaotic Good<br><span class="bbc_u">Ethos:</span> Primarily the concept of Freedom, though has great respect for and feels indebted to Aaluran.<br><br><span class="bbc_u">Bio:</span> Oren had wondered why he didn't have a daddy growing up- the closest thing being "Uncle Crag", a satyr from the woods that visited him and his mommy frequently but would just as frequently be gone for weeks at a time. It wasn't until he was the equivalent of a teenager that he really put two and two together, that "Uncle Crag" was his biological father. It's not like "Uncle Crag" didn't want to be there for his son, it's just that he couldn't do it. The famous Satyr attention span and lifestyle just took him away from Oren to long and to unannounced to really make him a decent father. Fortunately Oren's mother Aurillee recognized this and when Oren was old enough to understand she made it clear that while her and Crag like each other and find each other attractive, they both figure putting Oren through a loveless marriage would do more damage then good to their family.<br><br>Of course, when Oren was just about to come to adulthood local fire-and-brimstone preachers didn't see it that way- and in the names of gods none of them worshiped they began a campaign of terror and oppression against all things they considered immoral. And thus began the career of Oren, the Paladin of Freedom. The years of adventuring spread forth the legend of the Piper who fights for freedom and liberty in for all people, a true champion for the common good. Of course, legends of his volcanic sex drive and eye for the ladies usually follows the stories of his heroism fairly closely. Granted, Oren being the son of a satyr this isn't exactly a surprise. Fortunately for populations around him, being a crossbreed of a satyr and an elf means he can't father children without magical help.<br><br>At least, that's how it was. He had originally gone to the churches of the hermaphrodite god of passion Aaluran simply to bed as many of the priestesses as he could. The fact that he liked most of what the god was preaching was nice, but just considered a perk. However, while he slept off a night of such passions, he received a vision from the deity him/herself. In the dream, the deity informed Oren that he had given so much pleasure to so many women of so many races while expecting nothing in return that the deity considered Oren one of his/her mortal champions. Blessing Oren with gifts including curing him of his sterility, the deity promised that any child fathered by Oren from love or mutual lust from this day forward would be considered Blessed in the deity's eyes.<br><br>Now that there could be something resembling responsibility to his actions, Oren is a little uneasy about bridling unsuspecting women with unexpected pregnancies. He certainly isn't a fan of his suddenly acquired supernatural ability to inspire intense lust just by locking eyes with someone, it feels too much like mind control to him. However, the idea of a generation of divinely empowered champions of good causes does have it's appeal- and it's not like there aren't women willing to have children that are promised to be blessed by a good deity. Now, receiving the notice of Belial's proposal, he's wondering if the timing is a coincidence. . .<br><br><table class="bbc_table"><tbody><tr><td>Ability</td><td>Score</td><td>Bonus</td></tr><tr><td>STR</td><td>21</td><td>+5</td></tr><tr><td>DEX</td><td>23</td><td>+6</td></tr><tr><td>CON</td><td>18</td><td>+4</td></tr><tr><td>INT</td><td>15</td><td>+2</td></tr><tr><td>WIS</td><td>23</td><td>+6</td></tr><tr><td>CHA</td><td>25</td><td>+7</td></tr></tbody></table><br>HP: 122/122<br>Init: +10<br>Speed: 40'<br><br>Armor Class: 39 (10 + 7 Armor + 6 Sheild + 6 Dex + 5 Natural + 5 Deflect)<br>-Flat 33<br>-Touch 21<br><br>Saving Throws<br><table class="bbc_table"><tbody><tr><td>FORT</td><td>+30</td></tr><tr><td>REFLEX</td><td>+23</td></tr><tr><td>WILL</td><td>+30</td></tr></tbody></table><br>BAB: +12/+7/+2<br>Melee: +17/+12/+7<br>Grapple: +17/+12/+7<br>Ranged: +18/+13/+8<br><br>Weapons:<br><table class="bbc_table"><tbody><tr><td>Weapon</td><td>Bonus</td><td>Damage</td><td>Critical</td><td>Range</td><td>Weight</td><td>Size</td><td>Type</td><td>Special</td></tr><tr><td>Holy Liberator</td><td>+22/+17/+12</td><td>1d8+10</td><td>19-20/x2</td><td>-</td><td>4</td><td>M</td><td>Slashing</td><td>The Holy Liberator is considered a +5 Anarchic Holy Silver Longsword in the hands of a Paladin of Freedom, a +2 Silver Longsword when not. In addition, when in Oren's hands it grants Oren and all adjacent to him SR 25 unless he specifically wills otherwise and allows Oren to as a standard action cast the area version of Greater Dispel Magic as a level 18 caster.</td></tr><tr><td>True Seeker</td><td>+22/+17/+12</td><td>1d8+4</td><td>19-20/x2</td><td>80</td><td>6</td><td>M</td><td>Piercing</td><td>+4 Seeking Light Crossbow</td></tr></tbody></table><br>Armor:<br><table class="bbc_table"><tbody><tr><td>Armor</td><td>Type</td><td>AC Bonus</td><td>Check Penalty</td><td>Speed</td><td>Weight</td><td>Size</td><td>Max DEX</td><td>Spell Fail</td><td>Special</td></tr><tr><td>"Hope's Protector"</td><td>Light</td><td>+7</td><td>-1</td><td>40</td><td>25</td><td>M</td><td>+6</td><td>20%</td><td>+5 Heavy Fortification Leather</td></tr><tr><td>"Truth's Guardian"</td><td>Buckler</td><td>+6</td><td>-</td><td>40</td><td>5</td><td>M</td><td>-</td><td>5%</td><td>+5 Reflecting Buckler, and yes- the cheesy name has very little to do with what it does, Oren did that on purpose.</td></tr></tbody></table><br><strong>FEATS, RACIAL TRAITS, AND SPECIAL ABILITES</strong><br><table class="bbc_table"><tbody><tr><td>Low-Light Vision</td><td>You can see in much dimmer lighting conditions then normal.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Racial</td></tr><tr><td></td><td><strong>Benefit:</strong> You can see double the distance allowed to normal characters when the limiting factor is low light. For example, a torch that reveals 20 feet to a normal character reveals 40 feet for your character. Spellcasters can read scrolls in even the tiniest candle flames. Characters can see outdoors on a moonlit night as well as they can during the day.</td></tr><tr><td></td><td><strong>Normal:</strong> Normal lighting restrictions apply.</td></tr><tr><td>Speak With Animals (Sp):</td><td>Your character can talk to animals.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Racial</td></tr><tr><td></td><td><strong>Benefit:</strong> As a free action a Piper can speak to animals as though they cast the spell of the same name. This may be as many times per day as the Piper's charisma bonus and is treated as though cast by a caster of the Piper's character level.</td></tr><tr><td></td><td><strong>Normal:</strong> Normal animal interaction rules apply.</td></tr><tr><td>Musical Components:</td><td>Pipers play music instead of speak the verbal components of their spells.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Racial</td></tr><tr><td></td><td><strong>Benefit:</strong> A Piper who casts spells must play some form of pipes rather then speak the verbal components of spells. This does give the Piper a +2 to the DC of any spell with the sonic or charm designators or descriptors.</td></tr><tr><td></td><td><strong>Normal:</strong> Spell verbal components are spoken and no DC bonuses apply.</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Piper Skills</td><td>Due to their magical and natural connections, there are some things considered basic racial knowledge within the Piper.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Racial</td></tr><tr><td></td><td><strong>Benefit:</strong> Bluff, Diplomacy, Gather Information, Handle Animal, and Preform are always considered class skills for a Piper. In addition, when dancing or preforming some sort of woodwind instrument they get +3 to Preform checks. This +3 bonus is allowed to put a Piper's preform checks above the skill cap and Piper Bards can access bardic musical abilities sooner as a result.</td></tr><tr><td></td><td><strong>Normal:</strong> Normal skill rules apply.</td></tr><tr><td>Aura of Good (Ex)</td><td>Your character produces a detectable energy field of Good.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Paladin of Freedom Level 1</td></tr><tr><td></td><td><strong>Benefit:</strong> The character is detectable by the Detect Good spell, adding together the levels of good-aligned Paladin and Cleric if the character has clerical levels and the Good domain.</td></tr><tr><td></td><td><strong>Normal:</strong> Not detectable in such a manner.</td></tr><tr><td>Detect Evil (Sp)</td><td>Your character can perceive evil as a nearly tangible force or aura around things of great Evil.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Paladin of Freedom Level 1</td></tr><tr><td></td><td><strong>Benefit:</strong> Your character can use Detect Evil as the spell at will.</td></tr><tr><td></td><td><strong>Normal:</strong> No such ability can be used.</td></tr><tr><td>Smite Evil (Su)</td><td>Your character has the option of unleashing a special attack against evil beings.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Paladin of Freedom Level 1</td></tr><tr><td></td><td><strong>Benefit:</strong> Once per day a Paladin of Freedom may attempt to smite evil with a normal melee attack. Add the paladin's charisma modifier to the attack roll and the paladin level to the damage roll. If the ability is used against something not evil, no bonuses apply but the ability is used up.</td></tr><tr><td></td><td><strong>Normal</strong> No such special attack allowed.</td></tr><tr><td>Divine Grace (Su)</td><td>Your character has received a powerful blessing from the gods.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Paladin of Freedom Level 2</td></tr><tr><td></td><td><strong>Benefit:</strong> Your character gains a bonus equal to their charisma bonus on all saving throws.</td></tr><tr><td></td><td><strong>Normal</strong> Normal saving throw calculations apply.</td></tr><tr><td>Lay on Hands (Su)</td><td>Your character can heal by touch alone.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Paladin of Freedom Level 2</td></tr><tr><td></td><td><strong>Benefit:</strong> Each day your character may heal up to their Charisma bonus times their Paladin level in HP by touch. These points do not have to be used all at once and can be divided however the paladin desires as long as the total is less then the limit set. This power can also be used to harm the undead.</td></tr><tr><td></td><td><strong>Normal:</strong> No such ability.</td></tr><tr><td>Aura of Resolve (Su)</td><td>The paladin's aura becomes almost tangible, allowing for extra effects.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Paladin of Freedom level 3</td></tr><tr><td></td><td><strong>Benefit:</strong> A Paladin of Freedom is now considered immune to all compulsion effects, and grants a +4 morale bonus vs compulsion effects to all allies within 10 feet. This ability only functions if the paladin of freedom is conscious.</td></tr><tr><td></td><td><strong>Normal</strong> No such aura or benefits.</td></tr><tr><td>Divine Health (Ex)</td><td>Another gift from the gods is bestowed on your character.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Paladin of Freedom Level 3</td></tr><tr><td></td><td><strong>Benefit:</strong> Your character is now considered immune to all diseases including magical and supernatural ones.</td></tr><tr><td></td><td><strong>Normal</strong> Your character is effected normally.</td></tr><tr><td>Turn Undead (Su)</td><td>Your character can channel the power of their faith to affect the undead.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Cleric 1</td></tr><tr><td></td><td><strong>Benefit:</strong> Your character can cause Undead characters to flee in terror or simply destroy them with a turning check. This may be attempted 3 + Charisma Modifier times per day.</td></tr><tr><td></td><td><strong>Normal</strong> No such ability granted.</td></tr><tr><td>Healing Domain</td><td>With this domain, your character's healing spells are more powerful.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Cleric 1</td></tr><tr><td></td><td><strong>Benefit:</strong> When determining the power of healing spells, your character receives a +1 level bonus.</td></tr><tr><td></td><td><strong>Normal:</strong> Your character is treated as having their appropriate level with the power of these spells.</td></tr><tr><td>Liberation Domain</td><td>Your character receives spiritual benefits to following the ideals of freedom.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Cleric 1</td></tr><tr><td></td><td><strong>Benefit:</strong> If your character is the subject of a compulsion, charm, or fear spell or effect and fails the saving throw they are allowed another chance to make the save 1 round later.</td></tr><tr><td></td><td><strong>Normal</strong> Only one attempt to make the save allowed.</td></tr><tr><td>Pleasure Domain</td><td>Your character gains spiritual power from their willingness to please others.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Disciple of Aaluran 1</td></tr><tr><td></td><td><strong>Benefit:</strong> Once per day your character may use a soothing touch effect. This touch removes all effects of fatigue and heals the recipient for HP equal to your character's cleric level. If your character also has levels in Disciple of Aaluran, they count toward that total.</td></tr><tr><td></td><td><strong>Normal</strong> No such soothing touch option.</td></tr><tr><td>Disguise Self (Su)</td><td>Your character can cleverly disguise their features.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Disciple of Aaluran 1</td></tr><tr><td></td><td><strong>Benefit:</strong> As many times per day as your character has levels in Disciple of Aaluran PrC, your character may cast Disguise Self as the spell on themselves at level equal to the character's prestige class level.</td></tr><tr><td></td><td><strong>Normal</strong> Disguise Self must be used as the spell as normal.</td></tr><tr><td>Aura of Good Will (Su)</td><td>Your character's aura has a calming effect on those around them.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Disciple of Aaluran level 3</td></tr><tr><td></td><td><strong>Benefit:</strong> Your character can exude a sense of friendliness. This can be done as many times per day as the character has levels in Disciple of Aaluran and is mechanically treated as theough they cast Sanctuary at their character level.</td></tr><tr><td></td><td><strong>Normal</strong> No Such ability.</td></tr><tr><td>Smoldering Glance (Su)</td><td>Your character gains the supernatural ability to inspire intense lust with just a glance.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Disciple of Aaluran level 5.</td></tr><tr><td></td><td><strong>Benefit:</strong> For as many times per day as the character's charisma modifier, your character can initiate a gaze attack against a single creature within 30 feet. This gaze attack has Will Save DC 10 + Your Character's Class Level + Your Character's Charisma Modifier. Upon failure, the target is considered captivated- moving directly to your character in as direct a route available. If this goes through somewhere dangerous to the target they get a second save throw attempt. Otherwise the subject may take no actions other then basic self-defense. If the subject gets within 5 feet of your character they stand in place and will not resist anything your character does to them. The effect lasts 5 + your character's charisma modifier rounds.</td></tr><tr><td></td><td><strong>Normal</strong> No such ability.</td></tr><tr><td>Kundalini</td><td>Your character can channel sexual energy into enlightenment.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> None (Disiple of Aaluran Bonus Feat Level 2)</td></tr><tr><td></td><td><strong>Benefit:</strong> After preforming a sexual act that takes at least 20 minutes, your character gains a +2 bonus to Wisdom that lasts 24 hours. This feat may be taken multiple times with stackable results but the time requirement stacks as well.</td></tr><tr><td></td><td><strong>Normal</strong> No such bonus</td></tr><tr><td>Improved Initiative</td><td>Your character has faster reactions in combat situations.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> None (Disiple of Aaluran Bonus Feat Level 4)</td></tr><tr><td></td><td><strong>Benefit:</strong> Your character receives a +4 bonus on intiative checks. This feat may be taken multiple times, the benefits stack.</td></tr><tr><td></td><td><strong>Normal</strong> Initiative is equal to the dexterity modifier.</td></tr><tr><td>Seductive</td><td>Your character knows how to use their sexual appeal to get what they want.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> A charisma score of at least 15.</td></tr><tr><td></td><td><strong>Benefit:</strong> Choose a gender. Your character receives a +2 bonus on all Charisma based skills and checks when dealing with living and intelligent members of this gender. This feat may be taken a second time so that this bonus applies to the other gender as well.</td></tr><tr><td></td><td><strong>Normal</strong> No such bonus.</td></tr><tr><td>Quick Recovery</td><td>Your character takes less time to recover from prolonged sexual activity.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> None</td></tr><tr><td></td><td><strong>Benefit:</strong> After sexual activity in which your character attempted to prolong the experience, your character only needs 15 minutes of recovery time.</td></tr><tr><td></td><td><strong>Normal</strong> Such activites would require 30 minutes of recovery time.</td></tr><tr><td>Instant Recovery</td><td>Your character needs even less time then before to recover from sexual activity.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Quick Recovery</td></tr><tr><td></td><td><strong>Benefit:</strong> Where as most characters need 30 minutes of rest between prolonged sex acts, your character needs no rest between sex acts at all and is considered always able to preform.</td></tr><tr><td></td><td><strong>Normal</strong> 30 minutes of rest between encounters.</td></tr><tr><td>Extra Turning</td><td>Your character can turn undead more often then normal.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> The ability to turn the undead.</td></tr><tr><td></td><td><strong>Benefit:</strong> Your character gains 4 more per day uses of the turn undead ability. This feat can be taken multiple times, they stack.</td></tr><tr><td></td><td><strong>Normal</strong> Number of times per day the dead can be turned is 3 + Charisma modifier.</td></tr><tr><td>Divine Metamagic</td><td>Your character can channel energy into some spells to make them more powerful.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Ability to turn undead.</td></tr><tr><td></td><td><strong>Benefit:</strong> Choose a metamagic feat when you take this feat. As a free action you may spend as many turn attempts as you would have to raise the spell level of this metamagic feat. The spell you then cast gains the benefit of that metamagic feat. For example, to add Reach Spell to a healing spell a caster could choose to spend 3 turning attempts instead. This feat can be taken multiple times, a new metamagic feat must be chosen everytime.</td></tr><tr><td></td><td><strong>Normal:</strong> No such use for turning attempts.</td></tr><tr><td>Augment Healing</td><td>Your healing spells are more powerful.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> The Heal skill must have at least 4 ranks put into it.</td></tr><tr><td></td><td><strong>Benefit:</strong> All healing spells cast by the character also heal a bonus amount of HP equal to the spell level times 2.</td></tr><tr><td></td><td><strong>Normal:</strong> Healing spells heal HP related to the level of the caster only.</td></tr><tr><td>Sacred Boost</td><td>You can channel energy into making the healing spells around you more effective.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Ability to turn undead.</td></tr><tr><td></td><td><strong>Benefit:</strong> Your character can spend a turn attempt to bathe all allies within a 60 feet burst with positive energy. Until the end of your character's next turn, all healing spells that target one of these allies are automatically maximized no matter who actually casts the healing spell.</td></tr><tr><td></td><td><strong>Normal:</strong> No such bonus.</td></tr></tbody></table>
			</dd>
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