(Planescape Femslash) Approved Characters
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: Dhi on 09-04-2013, 22:30:17</h2>
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				Title: <strong>(Planescape Femslash) Approved Characters</strong><br>
				Post by: <strong>Dhi</strong> on <strong>09-04-2013, 22:30:17</strong>
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				<strong>Name: </strong> Ihaana.<br><strong>Player:</strong> meikle (http://elliquiy.com/forums/index.php?action=profile;u=14894)<br><strong>Gender &amp; Species:</strong> Lady Aasimar.<br><strong>Physical Description:</strong> Ihaana is about five-foot-ten with an athletic build.&nbsp; She has dark hair and dark eyes.&nbsp; She wears simple metal piercings all over her body; even her face is extensively pierced.&nbsp; Most of her body is tattooed; a golden ring surrounded by tiny stars is tattooed around her head to resemble a halo.&nbsp; Also present are various scars and brands, most of which integrate into the patterns of her tattoos.<br><strong>Occupation:</strong> Knight of the Post.<br><strong>Faction:</strong> The Society of Sensation.<br><strong>Place of Residence:</strong> A three-room flat in the Hive.<br><strong>Place of Birth:</strong> In a temple-city on some mad Prime world.<br><strong>Date of Birth:</strong> Two decades back, give or take.<br><br><strong>Alignment:</strong> Neutral; Ihaana doesn't participate in the Good/Evil, Law/Chaos thing.<br><strong>Personality:</strong> Ihaana is a daredevil, a risk-taker, and a rebel.&nbsp; She rejects authority and defines her own morality; she fetishizes the concept of self-definition through physical reconstruction.&nbsp; She's a reliable friend, but she has a mean streak, and she's the kind of person who burns bridges sometimes as quickly as she can build them.<br><strong>History:</strong> Wouldn't you like to know?&nbsp; Here's the dark of it: Ihaana's pa was a priest and her ma was a Celestial-born lady with bad taste; Ihaana was raised into that faith, and not just as a follower, but as some sort of ideal of virtue -- like her mother'd been, a divine grace blessed on the population.&nbsp; It didn't sit too well with Ihaana; she didn't take to the life, and the more intensely her parents tried to inflict their restrictive faith, the more intensely she rebelled.&nbsp; For all their barmy talk of purity and faith and love, it didn't keep 'em from declaring her anathema and exiling her out of city and out of their lives -- granted, she may have gone overboard, getting the Bleeding Sigil of the despised Eblis tattooed onto her palms.&nbsp; Escape was just a portal away -- and she found Sigil as a meek, aimless teen some five years ago.<br><strong>Ons &amp; Offs (http://elliquiy.com/forums/index.php?topic=78845.msg3460234):</strong> Ihaana is a devout masochist (not necessarily with any other baggage that might imply.)<br><strong>What was your last contribution to the Sensorium?</strong> Ihaana maintains a collection of the sensations of having her various body modifications applied; the most recent features a branding session, during which Ihaana had a spiral burnt into her upper arm.<br><strong>What experience in the Sensorium have you been intimidated, but curious, to try?</strong> Ihanna has been working up the courage to immerse herself in a recorded experience of one woman's long-awaited and well-received homecoming after decades apart from her family, though she wouldn't admit as much to anybody.<br><strong>In what three ways would you most aid an adventuring party?</strong> Ihaana knows Sigil and it's people; she's a competent criminal with all that implies; she can manage an inkling of magic, though she isn't good at much outside of illusion.<br><strong>In what way might you hinder an adventuring party?</strong> Ihaana is innately self-destructive; she considers it an important part of her personal growth.&nbsp; Ihaana might be a dangerous traveling companion because she considers "in harm's way" to be a good place to live, and will often to choose to take the reckless and dangerous path over the thoughtful and safe approach.&nbsp; It's not a death wish, but it's close.
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				Title: <strong>Re: (Planescape Femslash) Approved Characters</strong><br>
				Post by: <strong>Dhi</strong> on <strong>09-04-2013, 22:32:39</strong>
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				<strong>Name:</strong> Peregrine Sabien Prisca van Slithers. For the obvious reason, she typically responds to Perrin.<br><br><strong>Player:</strong> frost rose (http://elliquiy.com/forums/index.php?action=profile;u=13196)<br><br><strong>Gender &amp; Species:</strong> Nagini<br><br><strong>Physical Description:</strong> Perrin's human part would probably place her at a about five and a half feet if she had legs. The snake part of her body, however, is nearly twenty-one feet long, a little over eight-ninths of her overall length, a distressingly long figure despite how attractively svelte it is by her standards. She's quite sensitive about her human-snake ratio, often curling up her coils more tightly than most would in an attempt to appear smaller. Her scales are off white blending into pale skin, marked from tailtip to tramp stamp to cheek with irregular red patterns rather like tattoos. Her human figure is as slender as the snake part of her, although she retains a healthy chest size despite this. Her ears are slightly pointed, parting vibrantly pink hair that she wears long, framing red eyes with slit pupils. <br><br>Her fangs are small but fixed forward and hollow, even if her bite is less venomous than most of her sisters' and cousins'. Her tongue is almost eerily long, but not forked. She retains a slight accent from her native Dietsc while speaking the Sigilian common tongue, and when caught unawares or particularly sleepy her accent gets thicker, making her sound a little like she's speaking with a mouth full of mashed potatoes to some native speakers.<br><br>(This (http://imgur.com/pZKAwty) being the hopelessly anime model for what I had in mind.)<br><br><strong>Occupation:</strong> She claims to be principally a polymath and philosopher, but spends most of her time essentially as a banker.<br><br><strong>Faction:</strong> Society of Sensation<br><br><strong>Place of Residence:</strong> The Hive, at first by necessity, but the place has grown on her. She lives in a giant hollowed out cog, discarded from Mechanus as not up to spec. It has no external entrances, the only ways in being on the interior ring. She herself accesses it by slithering over the side and down a pole she has set in the atrium the central void creates.<br><br><strong>Place of Birth:</strong> Loenswerde, Overijssel located in a part of the Prime Material no one she's met to date has ever heard of.<br><br><strong>Date of Birth:</strong> 65 FHR<br><br><strong>Alignment:</strong> LE, although remarkably nice about it. <br><br><strong>Personality:</strong> Perrin is charming, friendly, and accommodating to a fault most of the time. She enjoys others' company, and when not working often ends up spending excessive amounts of time in spas and massage parlours, baking herself while cornering everyone who comes through in conversation. Her friendliness disguises a certain level of sadism, however, both of the intellectual variety where she can never let anything go, and revels in picking people apart, and to a lesser extent physically as well. It also covers up a certain degree of casual callousness. She is at heart an aristocrat, and finds it easy to shrug off the concerns of her lessers. It makes her something of an implacable force within the legal and financial world of Sigil, and more than one debtor has found themselves being offered the chance to repay their borrowing by adding to the Society archives the sensation of broken kneecaps.<br><br>Despite her sometimes fearsome reputation in certain circles, she remains a committed coward, having discovered that the secret to long life is not dying, and that bodily harm frequently makes that difficult. While she's perfectly willing to put on pressure when backed up sufficiently, she'll be the first to turn tail and flee when things look like they're going genuinely badly, a fact that causes her absolutely no shame at all, much to the exasperation of both her family and many of her acquaintances.<br><br><strong>History:</strong> Perrin was born to the little known Van Slithers family, a cadet branch of the Van Oranje-Hissner family, the hereditary Princesses of Orange and frequently elected Stadtholders of the Vlaamsrepubliek where she grew up. But while little known, the Van Slithers remained a part of the half-snake upper class that formed the aristocracy of the republic, and she was brought up in the finest traditions of a third daughter: sent off to study at university as soon as she was able, and likely to end up joining the clergy or shuttled off to some mercantile concern. <br><br>She performed well at university, after a mere eight years of study and at the age of 23 receiving joint doctorates in natural philosophy and law. She joined the clergy shortly thereafter, but in name only for the most part, joining the faculty of the university which entailed taking the orders. While not teaching and writing, she spent much of her time managing the family concerns in the region, overseeing and auditing the legions of human and dwarfish go betweens and clerks that the family employed to maintain their businesses. <br><br>She did not end up as a planar traveller for nearly another two decades, and then it was quite by accident. While like all her kind she was a naturally talented spellcaster, and armed with her studies in natural philosophy her abilities as a theoretician were quite remarkable, she was and still is somewhat shaky on the applied ends of things, lacking the practise and drive to be truly excellent. And so it was at the age of forty while aiding a colleague in an experiment that she found herself making a critical mistake and ending up a marsh of blood ringed by hills of corpses under a sanguine sky. <br><br>Realising that she was lucky to be alive in the wake of her mistake, she became luckier still when despite her lack of extra arms she was mistaken for a little while as a marilith, long enough for her to slip away from the ancient and everlasting battlefield of the Blood War she found herself on. <br><br>It was another three years before she managed to make her way to Sigil, and another two after that of getting by that when she finally managed to get back in touch with her family. By then she had been written off for dead back at home, and had built up a taste for travel of her own, and so while the reunion was joyous all around she in the end decided to remain residing in Sigil. She does maintains a magical case that allows letters to be sent back and forth from home to keep in touch with both her mothers and the rest of her family, and is careful to visit at least once every few months, during which times she is extraordinarily popular with her nieces, as no one brings back as interesting gifts as she does.<br><br>She joined the Sensates almost as accidentally as she became a planar traveller in the first place, hanging around the Festhall primarily for the excellent body massages. (She was less popular with the masseuses than with her nieces — massaging Perrin's entire body is a task that takes hours to complete.) Despite hanging out with the Sensates themselves, she managed to get a misimpression of their society even so, and between that and the massages she found herself a member before not too long.<br><br>She's stayed on since despite correcting her misapprehensions. Her colleagues despair at how mild and pleasure-seeking she remains, but her talents at organisation and finance are a welcome addition to the bureaucracy the Society maintains to keep its affairs in order and fund new ventures out into the world. And while she does manage to fit in amongst the heterodox crowd of Sigilites more or less, she still manages to enjoy perhaps a little too much her position as resident philosophical gadfly, taking delight in poking holes in the beliefs of everyone around her.<br><br>Not everyone is quite as fond of her as she is of them, however, taking exception to her generally laid back attitude towards the primary mission statement of the Sensates, and she found herself a resident of the Gilded Hall for a solid 14 months at one point. She still remains on the lower end of adventuresome for a member of the Society, but even if most of the novelty she indulges in is intellectual she still has been far more careful to keep her tail in line since then. Despite this, she remains a Namer despite having been a member of the Society for about 18 years and holding considerable responsibilities in the orgnisation's financial operations. <br><br><strong>Ons &amp; Offs: (http://)</strong> Besides having the usual collection of curiosities and exploratory disposition common to many Sensates, large sections of Perrin's coils are erogenous zones and she enjoys squeezing down on things, an act similar to how her own species' coils intertwine and squeeze during intercourse. It's bled over into a certain degree of mildly sadomasochistic tendencies, especially when regarding her own and others' breasts, and that peculiar biped fat deposit where the tail should be. She has no ass of her own, and is deeply intrigued by those who do and the possibilities it offers. She tends to keep quiet about that in mixed company, however, a little embarrassed about the mere thought of how much her sisters would harangue her about being a pervert and biped-fancier if they ever caught wind of it.<br><br><strong>What was your last contribution to the Sensorium?</strong> Debatable. She considers her last real contribution to having been the product of her ruthlessly and philosophically mocking a collection of traders at the Bazaar, one of whom owed her money, and the rest of whom had gotten caught in the crossfire. When pointed out that a significant fraction of her sensations provided are vindictive intellectual glee, she will fall back on a dust bath in the Grey Wastes that was remarkably relaxing for the snake half of her once she had managed to find a spot where she didn't have to worry about being ambushed. <br><br><strong>What experience in the Sensorium have you been intimidated, but curious, to try?</strong> Recently, Perrin's curiosity about the mysterious biped lower half has progressed so far as to thoughts about what it would feel like to be spanked (amongst other things) herself. She isn't even close to trying yet however, let alone playing around with a polymorph for a first hand experience.<br><br><strong>In what three ways would you most aid an adventuring party?</strong> Perrin retains her scholastic bent, despite no longer being a working professor, and she is a vast wealth of information on a surprising number of topics, from philosophy to the planes to magical theory to economics, and her intense curiosity leaves her knowing more every day. In addition to the theoretic knowledge she's also a practising sorceress herself, although not a particularly combat-worthy one, being mostly interested in divining magic, frequently related to her latest field of research in her career as a financier. Finally, as such, Perrin is remarkable with handling money. Not only is she personally well off, but she has an almost eerie talent to make sure funding is available when needed, either as grants or very favourable loans from the Society. That she's signing off on transactions that will directly benefit her and her companions is a fact that has never once made her lose any sleep. <br><br><strong>In what way might you hinder an adventuring party?</strong> While useful in a debate or funding an expedition or simply getting around town, Perrin is hopeless in anything remotely resembling a fight, at all times fighting her instinct to slither up the nearest tree and wait for the violence to die down. Worse still, whenever she's without backup or promise of immediate rescue, she's apt to cave in to pretty much anything when credibly threatened with serious violence. 
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				Title: <strong>Re: (Planescape Femslash) Approved Characters</strong><br>
				Post by: <strong>Dhi</strong> on <strong>09-04-2013, 22:35:11</strong>
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				<strong>Name:</strong> Harmony<br><strong>Player:</strong> Kunoichi (http://elliquiy.com/forums/index.php?action=profile;u=9857)<br><strong>Gender &amp; Species:</strong> Female Modron Exile<br><strong>Physical Description:</strong> An artist's rendering (http://elliquiy.com/wiki/File:Anthropomorphized_Modron_by_Kuno.jpg)<br><strong>Occupation:</strong> Currently unemployed<br><strong>Faction:</strong> Society of Sensation<br><strong>Place of Residence:</strong> Sensate Dormitories<br><strong>Place of Birth:</strong> The City of Regulus on Mechanus, the Clockwork Nirvana, Plane of Law and Order<br><strong>Date of Birth:</strong> Modron records unavailable for access<br><br><strong>Alignment:</strong> Lawful Neutral<br><strong>Personality:</strong> Though cast out from the Modron race as a whole, Harmony is still a being born from the fabric of Mechanus, and can always be counted to act in a very calm, almost mechanically precise manner.&nbsp; She is very straightforward in her actions, asking questions when she wishes to know something, performing actions instantly once she has decided upon undertaking them, and even standing as still as a statue and doing absolutely nothing when contemplating her next task.&nbsp; Lacking in knowledge as she is about life on planes other than Mechanus, she shows a great deal of curiosity about nearly everything she encounters, and has a tendency both to ask far too many questions and to be willing to believe almost any answer she is given.<br><strong>History:</strong> A very recent addition to the ranks of the Society of Sensation, Harmony, formerly Quadrone 101172032, once lived a very dull, orderly life among the cogs and wheels of her home plane.&nbsp; That all changed the day a party of adventurers came through, a joint expedition from among the ranks of the Society of Sensation and the Fraternity of Order aimed at learning and experiencing the secrets of the Clockwork Nirvana.&nbsp; She was asked a great many strange questions by the members of that adventuring party, and her attempts to answer those questions led her mind down avenues of thought that it had never explored before.&nbsp; Eventually, she was asking those Guvners and Sensates questions of her own, and from there, it wasn't long before she was pronounced rogue, and both she and the adventurers that had 'corrupted' her were arrested and put through the Modron court system.<br><br>The final sentence she was given, perhaps because it was judged most efficient that she share the fate of that adventuring party, who had managed a stellar defense in their own trial, was not the summary execution that awaited most Modron rogues, but instead a lesser punishment: permanent exile from her home plane.&nbsp; Taken to the Modron Cathedral at the heart of Regulus, the great Modron city, she underwent a bizarre transformation which severed her life force from that of the Energy Pool to which all Modrons are inexorably linked.&nbsp; Her body twisted into a new form, and she was deposited with the adventuring party in the Outlands, in the Gate-Town of Automata.<br><br>There was a brief scuffle after that, as both the Sensates and the Guvners who made up that party argued over who would be responsible for her.&nbsp; Each faction had their own reasons for wanting to lay claim to her, but ultimately her status as a sentient being led them to place the decision upon her.&nbsp; Members of each faction argued the relative merits of their philosophies and the methods they went about in achieving them, and ultimately, her own curiosity and desire to experience as much as possible led her to choose the Society of Sensation.&nbsp; She was brought back to the Society's headquarters in Sigil in triumph, and shortly thereafter became an official member of the faction.<br><br>She has not been in Sigil for very long, however.&nbsp; At the start of the game, it has been roughly one month since her induction into the Society of Sensation.<br><strong>Ons &amp; Offs (http://elliquiy.com/forums/index.php?topic=51068.0):</strong> Harmony has not yet come to grasp why it is that most races throughout the planes prefer to wear clothing, and refuses to wear it herself unless given convincing reasons to do so.&nbsp; Though she does not yet understand her budding emotions well enough to have realized it yet, she has in fact come to derive some enjoyment from the extra attention she gets when walking naked through the city streets.&nbsp; Between the stares, the compliments, the preferential treatment, and even those bold cagers willing to cop a quick feel when the crowds are particularly thick, she is slowly beginning to develop an exhibitionist streak...<br><strong>What was your last contribution to the Sensorium?</strong> The precise nature of the memories of beings from the Plane of Law and Order have allowed Harmony to contribute exact recordings of her entire life cycle as a Modron, from her initial birth as a simple Monodrone, up to her eventual transformation into a rogue Modron.&nbsp; The very last sensation contributed was the (not entirely unpleasant) sensation of being severed from the central energy pool, her body twisting and transforming into a soft and sensual new form in the process.<br><strong>What experience in the Sensorium have you been intimidated, but curious, to try?</strong> The sensation of causing mass amounts of chaos and disorder, and reveling in the resulting anarchy.<br><strong>In what three ways would you most aid an adventuring party?</strong> Harmony's Modron physiology renders her extremely durable to most forms of physical assault, even protecting her somewhat from extremes of heat, cold and corrosive materials.&nbsp; Even coming with her own built-in armor and knowing quite well how to use a sword, she thus makes for a capable front-line combatant in any adventuring party.&nbsp; Additionally, her precise, mechanical mind gives her an excellent resistance to illusions and other mind-affecting magic, and she shares many other traits and immunities with constructs.<br><strong>In what way might you hinder an adventuring party?</strong> Though Harmony's Modron nature is a source of great strength to her in battle, that same nature can be a great hindrance while adventuring, as well.&nbsp; Used to the precision schedules of Mechanus, her mind takes extra time to process sudden, surprising inputs, such as surprise attacks by enemies, and her overall lack of experience with and intense curiosity about life outside of the Clockwork Nirvana can often lead to her walking into areas and touching items best left alone.&nbsp; On top of that, her lack of understanding of concepts such as 'lying' have left her gullible in the extreme.
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				Title: <strong>Re: (Planescape Femslash) Approved Characters</strong><br>
				Post by: <strong>Dhi</strong> on <strong>09-04-2013, 22:36:39</strong>
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				<strong>Name:</strong> Alzeggra<br><strong>Player:</strong> Skynet (http://elliquiy.com/forums/index.php?action=profile;u=30044)<br><strong>Gender &amp; Species:</strong> Drow Female<br><strong>Physical Description:</strong> 5'4", lithe build, dresses in functional shirt with a skirt and white hair styled in a pageboy cut.&nbsp; While adventuring, she wears a mithril chain shirt over her clothes when adventuring.&nbsp; Sometimes she grows her hair long during long breaks when she knows she won't be going on dangerous journeys, but since this doesn't happen often it rarely extends past her shoulders.&nbsp; Her breasts are relatively small yet perky, and she has a preference for loose, colorful robes which can be easily taken off when not on any official missions.&nbsp; Alzeggra's facial features are less angular and more rounded than the typical elf, giving her a rather youthful appearance.&nbsp; Her dark red eyes have a mischievous twinkle whenever a new hare-brained scheme pops into her head.<br><strong>Occupation:</strong>&nbsp; Healer and diviner part-time.&nbsp; Often acts as a sort of tracker and scout, and helps people find rare and treasured lost possessions.&nbsp; She also specializes in cartography, of both the two-dimensional and three-dimensional variety, and helps interested parties lay claim to unexplored planar territory, from miners and colonists to interested factions of Sigil.&nbsp; Despite not being a member, she has a cordial relationship with the Fraternity of Order.&nbsp; The faction values her work in their attempts to expand their knowledge of the Planes.<br><strong>Faction:</strong> Society of Sensation.<br><strong>Place of Residence:</strong> Has a small apartment in the Market Ward, where she buys and sells various trinkets.&nbsp; The store is relatively small and low-key, and the room between shelves can be quite narrow.<br><strong>Place of Birth:</strong> Ysgard, Svartalfheim.&nbsp; Unlike the faithful of Lolth on the Material Plane, the dark elves of this layer are mostly neutral and wish to be left alone.&nbsp; She traveled for many years across Ysgard and the Planes before settling in Sigil.<br><strong>Date of Birth:</strong> -13 FHR (140 years old)<br><br><strong>Alignment:</strong> Neutral<br><strong>Personality:</strong> Alzeggra can often get a one-track mind when on a job or mission.&nbsp; Knowing of the many dangers of the world, she often takes on a grim and humorless demeanor when her job involves significant risks and danger.<br><br>When on free time, however, she has no problem enjoying the little things in life, from stirring ballads to fine foods.&nbsp; She has many tales to tell of her travels across the planes, and sometimes loses herself in her stories.&nbsp; "Work hard and play hard" is her motto while off the job.<br><br><strong>History:</strong> Alzeggra grew up the daughter of dark elf miners in the underground tunnels of Ysgard.&nbsp; Her people swore off the ways of Lolth long ago, instead dedicating themselves to the continued survival of the community.&nbsp; Young Alzeggra was too smart and inquisitive for her own good, and often went exploring the caverns and reading ancient books of worlds beyond.&nbsp; She turned this into a profession, acting as a scout for her people by exploring unknown and hostile areas.&nbsp; When she saved up enough money and resources, she set off with a passing merchant's caravan for the world above.<br>The world was an unfriendly place, and she learned to fight and avoid the Plane's warring factions and giants.&nbsp; However, the nature of the plane meant that she was revive 24 hours after "death," so she had many opportunities to improve upon her failures.<br><br>Eventually she found herself at a way shrine to Fharlanghn, God of Roads and Travel.&nbsp; She was not one of the faithful at the time, but she uttered a short prayer to him and left an offering for good fortune on her journeys.&nbsp; While venturing through a dangerous mountain pass, she felt a sort of insight, a kind of sixth sense warning her of danger if she continued down the path.&nbsp; While taking another pass she noticed a rockslide crash over the other pathway.&nbsp; She could not prove it, but she knew that her offering to Fharlanghn was not in vain.&nbsp; Over time her blessings became greater and more frequent, and in&nbsp; a short time she became a Cleric of the God.<br><br>Every so often she visits her home of Ysgard, both to meet her friend of the faith and her family below ground.<br><br><strong>Ons &amp; Offs: (http://elliquiy.com/forums/index.php?topic=154898.0)</strong> Alzeggra is an open lesbian with a fondness for other elves.&nbsp; She often gets along with Tieflings, understanding how others can think the worst of them and knows better to look past such things.&nbsp; After some unfortunate encounters with others of her kind, she has gained a disgust for genuine sadism (of the non-consensual variety), finding traditional Drow culture horrific and repellent.&nbsp; She is not fond of the idea of having sex with a man.<br><strong>What was your last contribution to the Sensorium?</strong> Alzeggra ventured to the lower layers of Pandemonium and came upon the maddening shrieks of Harmonica, a series of hollowed-out rocks which make a musical sound when wind passes through them.&nbsp; She was temporarily deafened by the encounter, but found the melody strangely enjoyable.&nbsp; She allowed other Sensates to read her mind and experience the music with her before adding it to the archives.&nbsp; She has yet to discover the mysteries of the place, and might return someday.<br><strong>What experience in the Sensorium have you been intimidated, but curious, to try?</strong> Alzeggra has gained an interest in magic-fueled dream-sex with others after learning about it at a college of Wizards on a Material Plane world.&nbsp; She is eager to try it out, but the level of trust it requires, as well as its unpredictable nature of the unconscious mind, means that she won't try it unless she's absolutely sure she can trust the participants.<br><strong>In what three ways would you most aid an adventuring party?</strong> Very accomplished scout with survival skills, well-versed in divine magic, has several wands of cure wounds spells and various restorative scrolls on her person (and can cast).<br><strong>In what way might you hinder an adventuring party?</strong> Alzeggra tends to be a rather uncompromising professional in her line of work, and has little tolerance for clumsiness and recklessness.&nbsp; She has a habit of traveling light, and often cautions fellow travelers against carrying "unwanted" things with them.
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				Title: <strong>Re: (Planescape Femslash) Approved Characters</strong><br>
				Post by: <strong>Dhi</strong> on <strong>09-04-2013, 22:38:53</strong>
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				<strong>Name: </strong> Bryseis (prefers "Rysse")<br><br><strong>Player:</strong> MdG (http://elliquiy.com/forums/index.php?action=profile;u=41210)<br><br><strong>Gender &amp; Species:</strong> Tiefling female <br><br><strong>Physical Description:</strong> Proudly tiefling, Rysse does nothing to hide her infernal-red skin, curved horns and thin, pointed tail. A dedicated machinist and alchemist, she cares little for cosmetic niceties and can usually be found in her dark leather jerkin and work boots and breeches, her short dark hair unkempt, scruffy and slicked with oil and dust. Her eyes are a deep, molten gold, exuding a certain sharp intelligence. Her angular features could be considered elegant by tiefling standards, and her fingers are long and dextrous. She is solidly built, with good fleshy volume on her bust, belly and hips - which makes sense, since she is a woman who likes to drink her calories, and then drink some more. <br><br><strong>Occupation:</strong> Freelance (and often unemployed) machinist and alchemist<br><br><strong>Faction:</strong> Dabbled with the Xaositects "back in the day" when she was less cynical (which she swears was a long time ago). <br><br><strong>Place of Residence:</strong> Flophouse bedsit in the Hive, or wherever the latest disastrous drunken tryst with a drow/githyanki/tiefling woman takes her.&nbsp; <br><br><strong>Place of Birth:</strong> Sigil - obviously. <br><br><strong>Date of Birth:</strong> Fucked if she knows. Ask the orphanage at the Gatehouse. <br><br><strong>Alignment:</strong> Opportunistic Indifferent<br><br><strong>Personality:</strong> When she isn't drunk and ingesting/inhaling narcotics, she retains a strong enthusiasm for her work, convinced that her mechanical skills and her ability to <em>speak</em> to machines is the one good thing she has going for her. She has a sharp mind, but never had any formal study, so she tends to be practical and functional in her approach to problems. She has been wounded (physically and emotionally) by countless failed relationships, so her hedonism is mixed with a defensive wariness of commitment and emotional attachment. <br><br><strong>History:</strong> http://www.planewalker.com/100331/tieflings-diary-extract (http://www.planewalker.com/100331/tieflings-diary-extract) <br><br><strong>Ons &amp; Offs:</strong> She's a sodding <em>tiefling</em> - generally anything goes. <br><br><strong>What was your last contribution to the Sensorium?</strong> The distilled sense of bitterness and betrayal at being beaten by your githyanki now ex-lover. Try it sometime. <br><br><strong>What experience in the Sensorium have you been intimidated, but curious, to try?</strong> A long term relationship involving a tiefling which actually works. <br><br><strong>In what three ways would you most aid an adventuring party?</strong> Mechanical aptitude; a selection of well-hidden knives and shivs; resistance to toxins and poisons, whether administered willingly or unwillingly. <br><br><strong>In what way might you hinder an adventuring party?</strong> Where to start?
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				Title: <strong>Re: (Planescape Femslash) Approved Characters</strong><br>
				Post by: <strong>Dhi</strong> on <strong>09-04-2013, 22:42:58</strong>
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				<div class="floatleft">(http://elliquiy.com/elluiki/images/8/8b/White_hair-Changeling.jpg)</div><strong>Name: </strong>Fei<br><div class="floatright">(http://elliquiy.com/elluiki/images/4/47/Dark_hair_japanese.jpg)</div><strong>Player:</strong> Crash (http://elliquiy.com/forums/index.php?action=profile;u=39181)<br><strong>Gender &amp; Species:</strong> Gender Identity is Female but any gender is possible/Changeling<br><strong>Physical Description: </strong>True Form: Fei is similar to other changelings in her true form.&nbsp; She has milky white skin and black eyes and platinum hair that is bobbed.&nbsp; She is quite thin and lithe of frame.&nbsp; Unlike the Changelings of Ebberon her facial features are a little more pronounced, but that is likely to do her forced imprisonment in a human form for the span of one hundred years.<br>The most common for that Fei can be found in is indeed human.&nbsp; She loves the beauty of the Tian with their beautifully dark and lustrous hair and sensual silks.&nbsp; In her most common form she dresses in silk kimonos with elaborate hairdos and ornate hairpins.&nbsp; She loves to wear make-ups and decorates her body with all sorts of paints and polishes.&nbsp; While this is her most common form that isn’t to say that Fei is in it often.&nbsp; &nbsp;She has spent an eternity in one form and is constantly changing something about her.&nbsp; Even her Tian form is never quite the same.<br><strong>Occupation:</strong> When she is not wallowing is self-depravity at the Sensate Dormitories, Fei is experiencing life as an actress at the Civic Festhall.&nbsp; This way she can take multiple forms a day and experience the lives of others through theater.<br><strong>Faction:</strong> Society of Sensation<br><strong>Place of Residence:</strong> Sensate Dormitories<br><strong>Place of Birth:</strong>City-State of Lei-Shu, Limbo<br><strong>Date of Birth:</strong> 008 FHR<br><strong>Alignment:</strong> Neutral<br><br><strong>Personality:</strong> Fei‘s is ultimately optimistic, if flighty and carefree.&nbsp; She had been locked in her own body for a hundred years and the freedom she has experienced since breaking free and finding Sigil has left her positively giddy.&nbsp; Her friends find her to be playful and carefree and always helpful.&nbsp; Fei is the epitome of what most people think of a Sensate.&nbsp; She can be insanely hedonistic and when at the Sensate Dormitories she can often be found perusing the more sensual memories the other Sensates have recorded, in a drug fueled haze or at the center of an orgy of Sensate members.&nbsp; Her job at the Festhall is one of the few things that can pull her away from the Dorms as she takes any and every opportunity to take another form and has been known to change forms twenty or more times in a day. <br><br><strong>History:</strong> <br>&nbsp; &nbsp; <br>&nbsp; &nbsp; &nbsp;The City-State of Lei-Shu floats amid the purple clouds of Limbo.&nbsp; A mostly stable floating archipelago, Lei-Shu has been the home of the Consulate of Shu.&nbsp; The Shu are a powerful family of Changelings that founded the City-State in the distant past as a haven for their often persecuted brethren.&nbsp; The Consulate of Shu embraces the mutability of the Changeling form and expresses it in their arts and culture.&nbsp; The Consulate produces some of the most talented actors and playwrights in the known planes, who have been known to play every part in their own productions.&nbsp; The chaotic nature of the plane fits well with the nature of the Consulate and they have maintained relations with many of the factions that call the plane home.<br>&nbsp; &nbsp; &nbsp;<br>&nbsp; &nbsp; &nbsp;Fei was the daughter of a powerful Consul of Lei-Shu.&nbsp; She was an actress of great talent and a wizard of some note before her fall from grace.&nbsp; The politics of Lei-Shu are convoluted, labyrinthine and deadly.&nbsp; There are few laws in Fei-Shu.&nbsp; Crimes are prosecuted at the whim of the Justicar that can arrest and judge anyone they find to be guilty of an action against the Shu as the Changelings called themselves.&nbsp; Actions are such things as theft (petty or grand), murder…rape.&nbsp; Any action that inhibits a Shu from pursuing their fate can be judged a crime.&nbsp; Crimes are brought before a Justicar and if the accused is found innocent of the action any punishment that would have been levied against them falls upon the accuser.&nbsp; Punishments ranged from minor fines, loss of property, loss of status (important to the Shu), banishment, death and the most heinous of all punishments, Formlock.&nbsp; &nbsp;Formlock is reserved for only the most heinous of crimes such as treason.&nbsp; <br>&nbsp; &nbsp; <br>&nbsp; &nbsp; &nbsp;So it was that Fei found herself before a Justicar accusing her own father of treason against the Shu.&nbsp; The thought of doing so broke her heart, but the evidence she presented was damning.&nbsp; With tears in her eyes she waited for the Justicar to sentence him.&nbsp; Formlock was the judgment...against her!&nbsp; Her father was found innocent, an impossibility to be sure, but it did not matter to the Shu.&nbsp; The judgment was made.&nbsp; The Justicar forced her into the form of a male Githzerai and exiled to a distant monastery.&nbsp; The formlock was torture to the young changeling.&nbsp; The manacles she worn held her form in place and extended her lifetime so that she would surely live out an eternity locked in this body or she could take the honorable way out and commit ritual suicide.&nbsp; <br>&nbsp; &nbsp; <br>&nbsp; &nbsp; &nbsp;She often contemplated the later in her many years of torment, but she persevered decade after decade.&nbsp; Fei delved into magic as often as the strict Githzerai would allow looking for some way to escape her form cage.&nbsp; She couldn’t.&nbsp; So she did the unthinkable…she died.&nbsp; Fei so confined and so very alone prepared herself the way her ancestors had.&nbsp; Exchanged the Githzerai garb for the ornate toga she had been given by the Justicar for just this moment and walked off the edge of the island monastery.&nbsp; <br>&nbsp; &nbsp;<br>&nbsp; &nbsp; &nbsp;Fei wasn’t sure how long she fell.&nbsp; Things in Limbo were always changing even distance and time.&nbsp; Eventually an island formed from the primordial mists of Limbo below her and she crashed into it.&nbsp; Twisted and broken she lay, body and manacles shattered against the red jutting rocks still forming out of the mists.&nbsp; <br>&nbsp; &nbsp; <br>&nbsp; &nbsp; &nbsp;It was a group of planes walkers that found her.&nbsp; Cast life back into her broken form and carried her back to Sigil.&nbsp; They were members of the Society of Sensation and in return for her life they simply requested the memory of her death.&nbsp; Her despair and anguish, the weightlessness of her fail, the fear and surprise at the forming rock and the pain of her death, the slow extinguishing of her life force and the enclosing darkness of eternal sleep. And this she gave them wholeheartedly for they had not only given her back her life, but her body as well.&nbsp; She immediately joined the Society of Sensation and for the past year has been living in the Sensate Dormitories and exploring the vast sensory experience of life in Sigil and beyond.<br>&nbsp;<br><strong>Ons &amp; Offs:</strong> Player’s On’s and Off’s (http://elliquiy.com/forums/index.php?topic=156067.0) Author note: I can go more into heavier BDSM than my on/off’s indicate.&nbsp; I just tend not to.&nbsp; PM me with what you are thinking and we can talk it over if you want too.&nbsp; Fei is very much into multiple partners, but any sexual exploration is open to her.&nbsp; Do you her imprisonment she does not like to take a male form unless it is for a role in one of her plays.&nbsp; She is happy however to take a hermaphroditic form for those ladies that enjoy the female form but like penetration as well.<br><br><strong>What was your last contribution to the Sensorium?</strong> Living a week as a stray feline in the alleys of Sigil.&nbsp; Seemed like a good idea at the time. <br><br><strong>What experience in the Sensorium have you been intimidated, but curious, to try?</strong> Bondage.&nbsp; Not the standard run of the mill kind, as a changeling she can easily get out of that, but the magical kind.&nbsp; Her imprisonment has frightened her severely and she would need someone she trusted explicitly in order to attempt it. She is curious though as to how it would feel for someone to hold her immobile in a form and please her so adeptly that she would forget her fears and loose herself in the sensation.<br><br><strong>In what three ways would you most aid an adventuring party?</strong> Fei is quite a talented wizard and her skills at transmutation would be a value to any adventuring party.&nbsp; She is also a perpetual optimist.&nbsp; While that may annoy some of her party members she does not give up easily and will always believe that there is a way out or a solution to a puzzle. Fei has an adventurous spirit.&nbsp; She will always be ready to drop everything and run off on a new adventure and is loyal to those friends that have learned to put up with her optimism, her insatiable libido and free-spirited and flighty personality.<br><br><strong>In what way might you hinder an adventuring party?</strong>&nbsp; Fei is hedonistic.&nbsp; The opportunity to try a new way of sinking into debauchery draws her like a moth to a flame.&nbsp; She is also intensely curious and often does not think of consequences to her actions.
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