M&M 3e Freedom City Heroes Characters
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: Zeth on 05-01-2022, 02:10:36</h2>
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			<dt class="postheader">
				Title: <strong>M&amp;M 3e Freedom City Heroes Characters</strong><br>
				Post by: <strong>Zeth</strong> on <strong>05-01-2022, 02:10:36</strong>
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				The characters thread. Please post characters here.
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			<dt class="postheader">
				Title: <strong>Re: M&amp;M 3e Freedom City Heroes Characters</strong><br>
				Post by: <strong>TFcommando</strong> on <strong>05-01-2022, 09:05:20</strong>
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				<span style="font-size: 12pt;" class="bbc_size"><strong>Doctor Athena</strong></span>&nbsp; <br><br><div class="floatright">(https://elliquiy.com/elluiki/images/7/72/DoctorAthena.jpg)</div><br>AKA Emi Nakajima.&nbsp; A prodigy who started college at 16, Emi had started and sold her own tech company by the time she graduated with multiple degrees.&nbsp; Yet it wasn’t fulfilling, or that challenging.&nbsp; Inspired by the example of Daedalus and the Freedom League, instead of starting a new company, she stuck to being a public philanthropist and began working on a suit of force-field enhanced armor to take on super-powered threats to the city and world.&nbsp; She chose the alias “Doctor Athena” as a quiet nod to her inspiration and the Aegis suit has a an ancient Greek motif.&nbsp; &nbsp;She doesn't know Daedalus and has never spoken with him about any of this.<br><br>Emi is one of the top inventors in the world, certainly among the top three normal human ones.<br><br>The suit can manipulate gravity to fly, lift objects, create barriers and is equipped with variable blasters and beam blades for a start.&nbsp; She’s constantly tinkering with and upgrading it and has modules and modifications available for any number of specialized situations.&nbsp; <br><br>The Aegis suit is primarily force-field based and does not provide a lot of actual coverage.&nbsp; It has a crested helmet, midriff-baring breast plate, gauntlets and knee-high boots and a short skirt of armor pleats, leaving thighs and forearms exposed but not unprotected.&nbsp; The helmet can tilt back on her head like the classic image of Athena.&nbsp; It's usually a bronze hue, but the color can alter with different equipment, such as matte black for the stealth upgrade.<br><br>Emi is a woman of Japanese descent, 5'5" tall (the armor has notable heels), buxom and curvy and slightly soft, she doesn't engage in much regular physical exercise.<br><br>PL 10 150/151 CP<br>&nbsp;<br><strong>Attributes</strong> 20&nbsp; PP<br>Strength 0<br>Agility 0<br>Fighting 0<br>Awareness 5<br>Stamina 0 (8)<br>Dexterity 0<br>Intellect 5<br>Presence 0<br>&nbsp;<br>Defenses 11 PP<br>2 Dodge&nbsp; 2/8 <br>2 Parry&nbsp; 2/8<br>2 Fort 2/10<br>- Tough. 0 (12)<br>5 Will 10<br><br>Initiative +0<br><br>Energy Weapons&nbsp; +8 to hit/12 damage<br>Gravitic Control +8 to hit/12 Move Object<br>Beam Blade +8 to hit/12 damage<br><br>Skills: 13 PP 26 points<br><br>Expertise (Science) 7 (+12)<br>Expertise (Everything else) 0 (+5)<br>Insight&nbsp; 0 (+5)<br>Investigation 1 (+6)<br>Perception 3 (+8)<br>Technology 15 (+20)<br><br>Advantages 10 PP&nbsp; <br>Eidetic Memory<br>Equipment 1 Base<br>Feature 4 Multi-millionaire <br>Improvised Tools <br>Inventor<br>Skill Mastery (Technology)<br>Ultimate Effort (Technology)<br>&nbsp;<br><br>Powers&nbsp; 96 CP<br><br>2 Tech Savant - Quickness 6 Technology Tasks Only<br><br>94 Aegis power armor Removable 118 CP -24<br><br>53 Force-field enhanced armor - Protection 4, Enhanced Stamina 8,&nbsp; Impervious Toughness 12, Enhanced Dodge 6, Enhanced Parry 6, Immunity 10 Life Support, must still eat/drink -1<br>&nbsp;<br>33 Weapon Systems <br>*Gravity Control - Move Object 12 Accurate 4 Extended Range 1 Precise (30)<br>*Energy Weapons Array - Ranged Damage 12 Extended Range 1, Variable Descriptor 1, Accurate 4&nbsp; (30)<br>*Aegis Shield Close Create 10, Impervious, Moveable, Stationary (30)<br>*Beam Blade Close Damage 12 Multiattack, Accurate 4 Precise Incurable (30)<br><br>3 Combat Computer - Enhanced Advantage 3: Move-By Attack, Power Attack, Interpose<br><br>16 Gravitic Thrusters - Flight 8<br><br>4 Enhanced Sensory Visor - Senses 5 Darkvision, Analytical, Extended Vision 1<br><br>2 Feature 2 Commlink, Computer <br><br>7 Armor Modifications - Variable 1, Slow, Continuous <br><br>Complications:<br>Motivation – Doing Good - She wants to live up to the heroic example of Daedalus and the Freedom League<br>Secret – Identity - She'd rather not have many people know who she is.<br>Quirk – Nerd - Curious about new technologies.<br><br>Penthouse Apartment Size: Small • Toughness: 5 • Features: Communications, Computer, Workshop, Living Space, Security System 5 EP<br><br>Energy Weapons variable descriptors <br>Laser (light)<br>Plasma (heat)<br>Particle Beam (electricity)<br>Gravity Blast (bludgeoning)<br><br><br>Example armor mods from Variable<br><br>Refractive Coating Immunity 5 Laser Damage<br><br>Mind shield Immunity 5 Half effect from all mental powers<br><br>Fallout shield Immunity 5 Radiation Damage<br><br>Polarized filters Immunity 5 Sensory effects<br><br>Magma Diver Immunity 5 Heat Damage<br><br>Thermal Field Immunity 5 Cold Damage<br><br>Insulated Armor Immunity 5 Electrical Damage<br><br>Stealth Ops concealment 1 Radio, concealment 2 Normal Sight, Passive, Subtle 1 on Flight<br><br>Deep Sea Mode Movement 1 (Environment Adaptation Underwater), Aquatic on Flight, Concealment 1 Ultrasonic, Passive<br><br>Overboost Mode - Flight 2 + Flight 1 Distracting<br><br>Deep Space Mode - Movement 2 (Environment Adaptation—Zero-G , Space Travel 1)&nbsp; Life Support includes food/water,<br><br>Specialized Sensor - Detect (something) Ranged Acute Radius Extended 1<br><br>Repair System Healing 5, objects only, others only<br><br>Titan Mode - Morph 1 Metamorph Continuous Standard Action -2
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			<dt class="postheader">
				Title: <strong>Re: M&amp;M 3e Freedom City Heroes Characters</strong><br>
				Post by: <strong>Beorning</strong> on <strong>06-01-2022, 04:24:45</strong>
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				<span style="font-size: 12pt;" class="bbc_size"><strong>Areia</strong></span><br><em><br>Biographical data pending...</em><br><br><span class="bbc_u"><strong>Abilities:</strong></span><br><br>Strength 10 / 2 (unpowered)<br>Stamina 12 / 2 (unpowered)<br>Agility 5 / 2 (unpowered)<br>Dexterity 3<br>Fighting 4<br>Intelligence 3<br>Awareness 3<br>Presence 1<br><br><em>(Cost: 40)</em><br><br><span class="bbc_u"><strong>Defenses &amp; Initiative</strong></span><br><br>Dodge 8 / 4 (flying) / 2 (unpowered)<br>Parry 7 / 4 (flying) / 2 (unpowered)<br>Toughness 12 / 2 (unpowered)<br>Fortitude 12 / 2 (unpowered)<br>Will 5<br>Initiative 5 / 2 (unpowered)<br><br><em>(Cost: 2)</em><br><br><span class="bbc_u"><strong>Skills</strong></span><br><br>Acrobatics 2<br>Athletics 6<br>Close Combat: Unarmed 4<br>Close Combat: Power Glaive 1<br>Expertise: Military 4<br>Expertise: History 4<br>Insight 4<br>Intimidation 2<br>Ranged Combat: Fireams 6<br>Ranged Combat: Power Glaive 1<br>Stealth 4<br>Technology 6<br>Treatment 2<br>Vehicles 6<br><br><em>(Cost: 26)</em><br><br><span class="bbc_u"><strong>Advantages</strong></span><br><br>Accurate Attack<br>All-Out Attack<br>Chokehold<br>Defensive Attack<br>Move-By Action<br>Power Attack<br>Ultimate Effort: Resistance - Will<br><br><em>(Cost: 7)</em><br><br><span class="bbc_u"><strong>Powers</strong></span><br><br><strong>Superhuman Physique <em>(42)</em>:</strong><br>&nbsp; &nbsp; &nbsp;Enhanced Strength 8<br>&nbsp; &nbsp; &nbsp;Enhanced Stamina 10<br>&nbsp; &nbsp; &nbsp;Enhanced Agility 3<br><strong>Flying <em>(9)</em>:</strong> Flight 9 (Distracting)<br><strong>Power Glaive (Easily Removable, Activation - move action) <em>(16 = 17 + 8 - 1 - 4*2)</em>:</strong><br>&nbsp; &nbsp; &nbsp;Power Bolt: Ranged Damage 8<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Power Wave (Alternate Effect): Ranged Damage 5, Multiattack<br>&nbsp; &nbsp; &nbsp;Power Strike: Strength-based Damage 5, Reach 1, Dangerous 2<br><strong>Power Shield (Removable) <em>(6 = 7 - 1*1)</em></strong><br>&nbsp; &nbsp; &nbsp;Enhanced Dodge 3 + Enhanced Parry 3 (Linked Effects)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Power Pulse (Alternate Effect): Area Damage (Cone) 3<br><br><em>(Cost: 73)</em><br><br><em>(Total point cost: Attributes 40 + Defenses 2 + Skills 26 + Advantages 7 + Powers 73 = 150)</em>
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			<dt class="postheader">
				Title: <strong>Re: M&amp;M 3e Freedom City Heroes Characters</strong><br>
				Post by: <strong>Muse</strong> on <strong>06-01-2022, 09:01:00</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/7/79/New_hero_illustration_for_heroes_evolved_2_by_serenity2200-dccojx8.png)</div><strong>Frost Brand</strong> (https://docs.google.com/document/d/1LmUaGAxFnVN3dmkEe3VtCF_dbwyps1k-GVbi6tRyj_0/edit)
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			<dt class="postheader">
				Title: <strong>Re: M&amp;M 3e Freedom City Heroes Characters</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>06-01-2022, 16:17:24</strong>
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				<strong>WIP</strong> - Need to tidy up formatting<br><br><strong>Magister Grey</strong> (https://docs.google.com/document/d/1L5nejOuNSUDKwraaIkHoLX7HtdJVgIYGpNodeydORAY/edit)<br><div class="floatleft">(https://elliquiy.com/elluiki/images/3/3e/6ec2ac3ae80f4587b8462e785807680c.jpg)</div><div class="floatright">(https://elliquiy.com/elluiki/images/9/97/C9e55a5a922e793e3ba47f5768ee5aa2.jpg)</div><br><strong>History:</strong>&nbsp;&nbsp;&nbsp;<br>Occult investigator, often called in to assist the police with ‘unusual’ crimes.<br>Was helping investigate a series of robberies museums and private collections<br>Managed to thwart the cultists that had been stealing items of mystical significance from enacting their ritual to summon something terrible into this dimension<br>Accidentally donning Merlin’s ring, he bonded with the spirit of the ancient sorcerer, and ended up ruining their ritual, shattering the cult and (accidentally) burning down their lair.<br>In the confusion, the detective he had been partnered with for years, Elaine Young, disappeared. The last he saw of her was on the other side of a raging inferno, and a collapsing hallway. When he next encountered her, she was calling herself Nimue, and tried to blow his head off with a bolt of magic.<br><br><strong>Motivation:</strong>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Motivation - Responsibility<br><strong>Complications:</strong>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Power Loss/Mischief: Though Merlin is usually sleeping inside Bran, lending his power and knowledge, sometimes he wakes up.&nbsp; When he does, he may disagree with something Bran does with the power, or just want Bran to do something for him.&nbsp; Zeth may give Hairy a hero point to have Merlin complicate the story.&nbsp; <br><strong>Nemesis:</strong>&nbsp; Nimue (Elaine) Young, Bearer of the mantle of Morgana LeFay <br><strong>Personality Flaw:</strong>&nbsp;&nbsp;&nbsp;Lecherous<br><br><br><strong>Attributes:</strong><br>Strength&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Stamina&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0&nbsp;&nbsp;&nbsp;<br>Agility&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1&nbsp;&nbsp;&nbsp;<br>Dexterity&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2&nbsp;&nbsp;&nbsp;<br>Fighting&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4<br>Intellect&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2&nbsp;&nbsp;&nbsp;<br>Awareness&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5&nbsp;&nbsp;&nbsp;<br>Presence&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0<br><br><br><strong>Defenses:&nbsp; </strong>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Defense&nbsp;&nbsp;&nbsp;Resistance<br>Dodge&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0&nbsp;&nbsp;&nbsp;+1&nbsp;&nbsp;&nbsp;+6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=17&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d20+7<br>Parry&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0&nbsp;&nbsp;&nbsp;+4&nbsp;&nbsp;&nbsp;+4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=18&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d20+8<br>Fortitude&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=--&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d20+6<br>Toughness&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;+12&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=--&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d20+12<br>Will&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=--&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d20+7<br><br><br><strong>Skills:&nbsp; </strong><br>Acrobatics&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0&nbsp;&nbsp;&nbsp;+1&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;=d20+1<br>Athletics&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4&nbsp;&nbsp;&nbsp;+1&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;=d20+5<br>Close Combat: ???&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0&nbsp;&nbsp;&nbsp;+4<br>Deception&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;=d20+5 [+7]&nbsp;&nbsp;&nbsp;<br>Expertise: Magic &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;17&nbsp;&nbsp;&nbsp;+2&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;=d20+19&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Insight&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;<br>Intimidation&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;=d20+5<br>Investigation&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;=d20+10&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Perception&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;=d20+10&nbsp;&nbsp;&nbsp;<br>Persuasion&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;=d20+6 [+8]<br>Ranged Combat: Magic&nbsp;&nbsp;&nbsp;0&nbsp;&nbsp;&nbsp;+2&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;=d20+2&nbsp;&nbsp;&nbsp;<br>Sleight of Hand&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5&nbsp;&nbsp;&nbsp;+2&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;=d20+6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Stealth&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Technology&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Treatment&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Vehicles<br><br><strong>Advantages:</strong><br>1&nbsp;&nbsp;&nbsp;Artificer<br>1&nbsp;&nbsp;&nbsp;Attractive: +2 Deception and Persuasion to those attracted to Magister Gray’s gender.&nbsp; <br>1&nbsp;&nbsp;&nbsp;Contacts<br>1&nbsp;&nbsp;&nbsp;Eidetic memory<br>5&nbsp;&nbsp;&nbsp;Equipment 5 (Headquarters)<br>1&nbsp;&nbsp;&nbsp;Interpose<br>Once per round, when an ally within range of your normal movement is hit by an attack, you can choose to place yourself between the attacker and your ally as a reaction, making you the target of the attack instead. The attack hits you rather than your ally, and you suffer the effects normally. You cannot use this advantage against area effects or perception range attacks, only those requiring an attack check.<br>1&nbsp;&nbsp;&nbsp;Teamwork<br>1&nbsp;&nbsp;&nbsp;Trance<br>1&nbsp;&nbsp;&nbsp;Ritualist<br>1&nbsp;&nbsp;&nbsp;Well Informed<br><br><strong>Powers: </strong> <br>6&nbsp;&nbsp;&nbsp;Defensive Shields: Magister Grey defends against ranged attacks--not through conventional dodging--but with actively directed warding disks of magical force.&nbsp; This is a “Sustained” ability meaning that if he does not have reason to activate it--such as by being unaware of an attack--he does not receive the benefits.&nbsp; However he can use Extra Effort to improve his defense.&nbsp; <br>&nbsp;&nbsp;&nbsp;[6]&nbsp;&nbsp;&nbsp;Augmented Defense: Dodge<br>&nbsp;&nbsp;&nbsp;<ul class="bbc_list"><li type="circle">&nbsp;&nbsp;&nbsp;Sustained</li></ul><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Descriptors: Magic, Force<br><br>8&nbsp;&nbsp;&nbsp;Levitation: Flight 4<br><br>2&nbsp;&nbsp;&nbsp;Mystic Senses: Senses 2 (Magical Awareness, Radius)<br><br>26&nbsp;&nbsp;&nbsp;Magic Spells: Array (32 points)<br>&nbsp;&nbsp;&nbsp;[-6]&nbsp;&nbsp;&nbsp;Check Required: All effects in this array require (name) to make an Expertise: Magic check at a difficulty of fifteen.&nbsp; If he achieves a 15, the effect goes off at 1 rank.&nbsp; Every additional rank grants an additional level of the effect, so a result of 27 gives a full power level 12 Mystic Blast<br>[32]&nbsp;&nbsp;&nbsp;Astral Projection: Remote Sensing 10 (visual, auditory, mental), physical body is defenseless, Subtle 2 • 32 points.<br>[1]&nbsp;&nbsp;&nbsp;Alternate Effect: Mystic Blast <br>[24]&nbsp;&nbsp;&nbsp;Ranged Damage 12<br>[3]&nbsp;&nbsp;&nbsp;Accurate: +6 to hit = d20+8<br>[+5]<br>--Descriptors: Magic, Force<br>&nbsp;&nbsp;&nbsp;[1]&nbsp;&nbsp;&nbsp;Alternate Effect: Dispel Magic<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[3/]&nbsp;&nbsp;&nbsp;Nullify 10, Broad (Magic), Simultaneous<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[2]&nbsp;&nbsp;&nbsp;Accurate: +2 to hit = d20+6<br>&nbsp;&nbsp;&nbsp;[1]&nbsp;&nbsp;&nbsp;Alternate Effect: Healing Hands<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[4/]&nbsp;&nbsp;&nbsp;Healing 7, Energizing, Restorative<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[+1]&nbsp;&nbsp;&nbsp;Persistent<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[+1]&nbsp;&nbsp;&nbsp;Stabilize<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[+2]<br>&nbsp;&nbsp;&nbsp;[1]&nbsp;&nbsp;&nbsp;Alternate Effect: Hex<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[6/]&nbsp;&nbsp;&nbsp;Luck Control 4 (All Options), Area (Burst 60’r), Selective,<br>[5]&nbsp;&nbsp;&nbsp;Luck 5 (Pool 5/5)<br>[3]&nbsp;&nbsp;&nbsp;3 Available<br>&nbsp;&nbsp;&nbsp;[1]&nbsp;&nbsp;&nbsp;Alternate Effect: Mystic Bindings 12<br>[2/]&nbsp;&nbsp;&nbsp;Ranged Affliction 12 (Resisted and Overcome by Will; Hindered and Vulnerable, Defenseless and Immobile), Extra Condition, Limited Degree<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[3]&nbsp;&nbsp;&nbsp;Accurate: +6 Attack Roll = +8<br>&nbsp;&nbsp;&nbsp;[1]&nbsp;&nbsp;&nbsp;Alternate Effect: Mystic Constructs<br>This spell creates a real, permanent object massing up to 12 tons.&nbsp; With an attack roll this may be used as an attack (dropping a piano on the enemy) or trapping them (Creating a cage around them.)&nbsp; <br>[3/]&nbsp;&nbsp;&nbsp;Create 9, Continuous<br>[1]&nbsp;&nbsp;&nbsp;Innate<br>[1]&nbsp;&nbsp;&nbsp;Precise<br>[1]&nbsp;&nbsp;&nbsp;Subtle<br>[2]&nbsp;&nbsp;&nbsp;Accurate: +4 attack rolls=d20+6<br>&nbsp;&nbsp;&nbsp;[1]&nbsp;&nbsp;&nbsp;Alternate Effect: Phantasms<br>[6/]&nbsp;&nbsp;&nbsp;Illusion 5 vs. All Senses, Area (Shapeable, 30 cubic feet), Resistible by Will, Selective<br>[]&nbsp;&nbsp;&nbsp;2 points available.&nbsp; <br>&nbsp;&nbsp;&nbsp;[1]&nbsp;&nbsp;&nbsp;Alternate Effect: Protective Aura<br>[3/]&nbsp;&nbsp;&nbsp;Immunity 7 (Cold, Heat, Pressure, Radiation, Vacuum, All Suffocation), Affects Others, Area (30’ Radius from self.) Sustained<br>[6]&nbsp;&nbsp;&nbsp;This spell does not have the Check Required flaw.&nbsp; <br>[1]&nbsp;&nbsp;&nbsp;Alternate Effect: Mystic Stile<br>Magister Gray may teleport 900’ as a move action.&nbsp; By adding a swift action he may create a portal that covers this distance and spend a standard action every round to maintain it.&nbsp; At this distance, there is no “teleport daze” and Magister Gray does not need to see his destination.&nbsp; For two move actions Magister Grey may extend this range to 30 miles, however everyone who passes through has the Dazed and Vulnerable condition upon arrival.&nbsp; <br>[6/]&nbsp;&nbsp;&nbsp;Teleport 5, Accurate, Extended, Portal<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[1]&nbsp;&nbsp;&nbsp;Change Direction<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[+1]<br><br>9&nbsp;&nbsp;&nbsp;Merlin’s Staff: This (Rowanwood?&nbsp; Black Oak) Staff seems to be somehow alive and has living holly growing from it.&nbsp; It is enchanted into a poten hand to hand weapon, but it can be disarmed.&nbsp; <br>--&nbsp;&nbsp;&nbsp;Easily Removable: -2 points per five points.&nbsp; <br>[2]&nbsp;&nbsp;&nbsp;Accurate Weapon: +4 to hit = +8<br>[4]&nbsp;&nbsp;&nbsp;Enhanced Defense: Parry<br>[2]&nbsp;&nbsp;&nbsp;Affects Insubstantial Fully<br>[7]&nbsp;&nbsp;&nbsp;Damage 7<br><br>20&nbsp;&nbsp;&nbsp;Merlin’s Ring: Bran first gained Merlin’s power when he donned this artifact.&nbsp; While Merlin’s magic resides inside Bran now, the Ring is still a powerful protective talisman.&nbsp; It is, however, removable.&nbsp; (-1 point per five ranks.)&nbsp; It’s current form is that of a ring made of oak, darkened with age until it’s almost a warm black colour, and worn smooth from the passage of time. <br>[12+6]&nbsp;&nbsp;&nbsp;Protection 12, 6 of it Impervious<br>[3]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Immunity: Disease, Environmental Cold, Environmental Heat<br>[4]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Enhanced Defense: +4 Fortitude Defense<br><br><br><strong>Equipment</strong><br>(15)&nbsp;&nbsp;&nbsp;Sanctum Sanctorum (Headquarters) Size: Medium, Toughness: 10; Features: Concealed, Dual-size (Huge), Laboratory, Library, Living Space,<br>Personnel, Sealed, Security System, Self-repairing, Workshop.&nbsp; <br><br>7&nbsp;&nbsp;&nbsp;Dedicated Smart Phone<br>&nbsp;&nbsp;&nbsp;[2]&nbsp;&nbsp;&nbsp;Audio/Visual Recorder<br>[1]&nbsp;&nbsp;&nbsp;Camera<br>&nbsp;&nbsp;&nbsp;[1]&nbsp;&nbsp;&nbsp;Cellular Phone<br>&nbsp;&nbsp;&nbsp;[1]&nbsp;&nbsp;&nbsp;Computer<br>&nbsp;&nbsp;&nbsp;[1]&nbsp;&nbsp;&nbsp;Flashlight<br>&nbsp;&nbsp;&nbsp;[1]&nbsp;&nbsp;&nbsp;GPS<br>1&nbsp;&nbsp;&nbsp;Handcuffs
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			<dt class="postheader">
				Title: <strong>Re: M&amp;M 3e Freedom City Heroes Characters</strong><br>
				Post by: <strong>Zeth</strong> on <strong>06-01-2022, 17:44:51</strong>
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				All POG CHAMPS get the hero starter pack TEAM GEAR.<br><br>1PP = 5 EP<br><br>Communicator- 1 EP Commlink: A tiny button-sized device for radio communication with an effective range of about a mile (longer if patched into the cellular network or a similar network). Many hero (and villain) teams use commlinks.<br><br>Smart Phone -2 EP Cell Phone: A small handheld or headset unit for communication. The battery lasts for approximately 24 hours before it needs to be recharged. For an extra point, a phone can have most of the capabilities of a computer, at least with regard to accessing the Internet and providing data.<br><br>Multi Tool -1 EP Multi-tool: This device contains several different screwdrivers, a knife blade or two, can opener, bottle opener, file, short ruler, scissors, tweezers, and wire cutters. The whole thing unfolds into a handy pair of pliers. A multitool can lessen the penalty for making skill checks without appropriate tools to –2 instead of the normal –5. The tool is useful for certain tasks, as determined by the GM, but may not be useful in all situations.<br><br>GPS -1EP GPS: Global positioning system receivers use signals from GPS satellites to determine the receiver’s location to within a few dozen feet. A GPS receiver grants its user a +5 equipment bonus on checks to navigate, but it generally only works outdoors.<br><br>Communicator allows any character to speak to another character as a free action as long as they are in 1 mile of each other. Dr. Athena has a&nbsp; base with COMMUNICATIONS and COMPUTER facility. This allows the team to use Comms to patch into the police radio and talk to them or other hero teams while in the field. It can also extend the comms distance to anywhere in the city.<br><br>Smart phones allow hacking checks and digital investigations in the field, as well as other cell phone functions. If you bought a cell phone already you may take a 1 EP refund. <br><br>Between the GPS, Communicator, and Dr. Athena's Computer/Communications facility, the team can coordinate indirect fire team attacks. We can go over this in play.<br><br><br><br>
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			<dt class="postheader">
				Title: <strong>Re: M&amp;M 3e Freedom City Heroes Characters</strong><br>
				Post by: <strong>Raku</strong> on <strong>06-01-2022, 19:42:41</strong>
			</dt>
			<dd class="postbody">
				Yuki Hayabusa<br><br>Attributes 80 PP <br>Strength 3<br>Agility 10<br>Fighting 12<br>Awareness 10<br>Stamina 5<br>Dexterity 0<br>Intellect 0<br>Presence 0<br><br>Defenses 7 PP<br>2 Dodge 12<br>- Parry 12<br>3 Fort 8<br>- Tough. 5/8 (defensive roll)<br>2 Will 12<br><br>Initiative +16<br><br>Unarmed Combat +15/5 damage<br><br>Skills: 9 PP 18 points<br>Acrobatics 2/+12<br>Athletics 2/+12<br>Close Combat Unarmed 3/+15<br>Expertise: Martial Arts 5/+5<br>Insight 0/+10<br>Perception 0/+10<br>Persuasion 6/+6<br>Stealth 0/+10<br><br>Advantages 18 CP<br>Agile Feint<br>Assessment <br>Defensive Roll 3<br>Enhanced Initiative 1 <br>Evasion 2<br>Feature 1 Deft - Use Agility for Athletics<br>Fast Grab<br>Improved Disarm<br>Improved Grab<br>Improved Hold<br>Improved Trip <br>Language 1 Japanese<br>Move-By Action<br>Power Attack<br>Skill Mastery Acrobatics <br>Takedown 2<br>Uncanny Dodge<br><br><br>Powers 22 CP<br><br>2 Martial Arts Style Close Damage 2 Str-based <br><br>4 Intense Training Leaping 2, Speed 2, Movement 1 Safe Fall (only near surface) 1<br>&nbsp;<br>3 Chi Sense Senses 3 Acute Ranged Detect Chi/Life<br><br>1 Honed Instincts Senses 1 Danger Sense <br><br>12 Special Moves<br><br>-Combo attack/Hurricane Kick Multiattack on damage 5, Penetrating 5 (10)<br><br>-Read Moves Perception Ranged Affliction 8 (Resisted and Overcome by Will; Vulnerable, Defenseless), Conditions Limited to Own Attacks, Limited Degree Insidious, Subtle 1, (10)<br><br>-Ultimate Move Roaring Dragon/Rising Dragon - Close Damage 10 area line, Distracting, (chi, energy) 10 CP<br><br>-Raging Storm - Close Damage 10 area burst, Distracting, (chi, energy) 10 CP<br><br>Complications <br><br>Enemies: Yuki’s time as a martial artist has earned him many enemies. These come in the form of Yakuza, Triad, Russian Mob members, The Mafia, and small time villains. <br><br>Reputation: Yuki has a pretty sizable reputation among the martial arts community for his prowess. Fighters look at him with respect and wanting a challenge. Heroes and normal people see him as a quiet and blunt young man, who uses his fists to solve his problems. <br><br><br>History: Yuki is a young man of Japanese heritage, who spent much of his childhood in Tokyo. However, he was an orphan and lived on the streets. The boy tried to mug a middle age man, who quickly disarmed the child. The man, named Akihiro, took the child to his home and cleaned him up. Akihiro turned out to be a martial arts master, who used to run a successful dojo. He took Yuki in as his adopted son and taught him how to fight. <br><br>He was 15 when the two moved to America and settled in Freedom City. Akihiro worked as a self defense instructor and Yuki got his education. Although, he wasn’t motivated very well for a standard education and focused more on his training. What got him worse is that Yuki lacked a clear direction in life. He fought in the martial arts community, but that didn’t feel enough. The answer came to him at 19 years old, in senior year. <br><br>A classmate of his was kidnapped by a large gang and was being held for a high ransom. She became a good friend of his through tutoring him, so leaving her to fate wasn’t in his cards. Yuki found information from a recruiter in his school, who he beat to near death. This started his war path, which resulted in the gang’s dismantled state and the rescue of his classmate. <br><br>This incident persuaded Yuki to use his strength and skills to help others in a similar way. As a 23 year old man, he’s still fighting thugs off the streets.
			</dd>
		</dl>
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