Astéri, Land of the Gods - Character Sheets
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: Pink Professional on 19-04-2021, 22:52:33</h2>
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				Title: <strong>Astéri, Land of the Gods - Character Sheets</strong><br>
				Post by: <strong>Pink Professional</strong> on <strong>19-04-2021, 22:52:33</strong>
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				This is the Location one will find Character Sheets for the Main Characters of <em>Astéri, Land of the Gods </em>, as well as important NPCs and Individuals of Importance, to be added as they become relevant. <br><br><hr><hr><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Code for CS</div><div class="spoiler_body"><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatright][img height=500][/img][/floatright]<br><br>[url=https://www.dndbeyond.com/my-characters][b][u][i]Please link a version of your Full Sheet here; Use Mythweavers or D&amp;DBeyond[/i][/u][/b][/url]<br><br>[b]Character Name[/b]: <br><br>[b]Race[/b]: <br><br>[b]Age[/b]: <br><br>[b]Class and Subclass[/b]: <br><br>[hr][hr]<br><br>[b]Hit Points[/b]: <br><br>[b]Attributes[/b]: || [i]Str: 0[/i] || [i]Dex: 10[/i] || [i]Con: 10[/i] || [i]Int: 10[/i] || [i]Wis: 10[/i] || [i]Cha: 10[/i] ||<br><br>[b]Saving Throws[/b]: || [i]Str: 0[/i] || [i]Dex: 0[/i] || [i]Con: 0[/i] || [i]Int: 0[/i] || [i]Wis: 0[/i] || [i]Cha: 0[/i] ||<br><br>[b]Skills[/b]: <br><br>[b]Armour Proficiencies[/b]: <br><br>[b]Weapon Proficiencies[/b]:<br><br>[b]Tool Proficiencies[/b]: <br><br>[b]Language Proficiencies[/b]: <br><br>[b]Starting Gold[/b]: <br><br>[hr][hr]<br><br>[b]Personality[/b]: <br><br>[b]History[/b]: <br>&nbsp;<br>[b]Rumours[/b]: <br><br>[b]Relationships [i](Optional)[/i][/b]<br><br>[b]On/Offs[/b]: <br><br>[b]Other Notes:<br><br></code></pre></div></div><br><br><br>
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				Title: <strong>Re: Astéri, Land of the Gods - Character Sheets</strong><br>
				Post by: <strong>Pink Professional</strong> on <strong>19-04-2021, 22:55:32</strong>
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				<div align="center"><em>Contents Page</em></div><br><hr><hr><br><span class="bbc_u"><em>Main Characters/Player Characters</em></span><br><br><ul class="bbc_list"><li>Name: Amberyll (https://elliquiy.com/forums/index.php?topic=331895.msg15828166#msg15828166)| Level: Warlock 3| Status: Alive/Active</li><li>Name: Garrus (https://elliquiy.com/forums/index.php?topic=331895.msg15828932#msg15828932)| Level: Paladin 3| Status: Alive/Active</li><li>Name: Ahshala (https://elliquiy.com/forums/index.php?topic=331895.msg15828953#msg15828953) | Level: Wizard 3 | Status: Alive/Active</li><li></li></ul><br><br><br><hr><hr><br><span class="bbc_u"><em>NPCs</em></span><br><br><ul class="bbc_list"><li>Name: ________ | Status: ________ | Currently: _______ | Relation to the Party: _________</li><li></li><li></li><li></li></ul><br><hr><hr><br><em><span class="bbc_u">Antagonists</span></em><br><br><ul class="bbc_list"><li>Name: ________ | Status: ________ | Currently: _______</li><li></li><li></li><li></li></ul>
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				Title: <strong>Re: Astéri, Land of the Gods - Character Sheets</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>20-04-2021, 06:23:32</strong>
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				<div class="floatright">(https://i.imgur.com/czn8jzL.jpg)</div><br><strong><span class="bbc_u"><em>Character Sheet</em></span></strong> (https://www.myth-weavers.com/sheet.html#id=2435301)<br><br><strong>Character Name</strong>: Amberyll Pennoyr<br><br><strong>Race</strong>: Rabbitfolk<br><br><strong>Age</strong>: 22<br><br><strong>Class and Subclass</strong>: Warlock 3 (Genie patron, undetermined pact ATM)<br><br><hr><hr><br><strong>Hit Points</strong>: (8+1)+(3+1)+(3+1) (https://elliquiy.com/forums/dicebot.php?r=152874) = 17<br><br><strong>Attributes</strong>: || <em>Str: -1</em> (8) || <em>Dex: +3</em> (16) || <em>Con: +1</em> (12) || <em>Int: +1</em> (13) || <em>Wis: +0</em> (10) || <em>Cha: +3</em> (16) ||<br><br><strong>Saving Throws</strong>: || <em>Str: -1</em> || <em>Dex: +3</em> || <em>Con: +1</em> || <em>Int: +1</em> || <em>Wis: +2</em> || <em>Cha: +5</em> ||<br><br><strong>Skills</strong>: Sleight of Hand +5, Stealth +5, Arcana +3, Perception +2, Deception +5<br><br><strong>Armour Proficiencies</strong>: Light Armor<br><br><strong>Weapon Proficiencies</strong>: Simple weapons<br><br><strong>Tool Proficiencies</strong>: Disguise Kit, Thieves' Tools<br><br><strong>Language Proficiencies</strong>: Common, One other<br><br><strong>Starting Gold</strong>: 4d4 (https://elliquiy.com/forums/dicebot.php?r=152875) x 10 = 120 GP<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Racial Features</div><div class="spoiler_body"><strong>• Ability Scores:</strong> Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1<br><strong>• Speed:</strong> 30 ft.<br><strong>•Creature Type.</strong> You are a Humanoid.<br><strong>•Size.</strong> You are Medium or Small. You choose the size when you gain this race.<br><strong>•Hare-Trigger.</strong> You add your proficiency bonus to your initiative rolls.<br><strong>•Leporine Senses.</strong> You have proficiency in the Perception skill.<br><strong>•Lucky Footwork.</strong> When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the result, potentially turning the failure into a success.<br><strong>•Rabbit Hop.</strong> Once during each of your turns when you walk at least 5 feet, you can hop, rolling a d12 and moving that many feet in a direction of your choice. This extra distance doesn't cost movement, but you can hop only if your speed isn't 0.<br><strong>•Languages.</strong> You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background Feature: Researcher</div><div class="spoiler_body">When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Warlock Features</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Pact Magic</div><div class="spoiler_body">Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the warlock spell list.<br><br><strong>Cantrips</strong><br>You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.<br><br><strong>Spell Slots</strong><br>The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.<br><br>For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.<br><br><strong>Spells Known of 1st Level and Higher</strong><br>At 1st level, you know two 1st-level spells of your choice from the warlock spell list.<br><br>The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.<br><br>Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.<br><br><strong>Spellcasting Ability</strong><br>Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.<br><br><strong>Spell save DC</strong> = 8 + your proficiency bonus + your Charisma modifier<br><strong>Spell attack modifier</strong> = your proficiency bonus + your Charisma modifier<br><br><strong>Spellcasting Focus</strong><br>You can use an arcane focus as a spellcasting focus for your warlock spells.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Otherworldly Patron: Genie (Marid)</div><div class="spoiler_body">You have made a pact with one of the rarest kinds of genie, a noble genie. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures. Noble genies are varied in their motivations, but most are arrogant and wield power that rivals that of lesser deities. They delight in turning the table on mortals, who often bind genies into servitude, and readily enter into pacts that expand their reach<br><br><strong>Expanded Spell List</strong><br>The Genie lets you choose from an expanded list of spells when you learn a warlock spell. The Genie Expanded Spells table shows the genie spells that are added to the warlock spell list for you, along with the spells associated in the table with your patron's kind: dao, djinni, efreeti, or marid.<br><em>1<sup>st</sup></em>: Detect Evil and Good, Fog Cloud<br><em>2<sup>nd</sup></em>: Phantasmal Force, Blur<br><em>3<sup>rd</sup></em>: Create Food and Water, Sleet Storm<br><em>4<sup>th</sup></em>: Phantasmal Killer, Control Water<br><em>5<sup>th</sup></em>: Creation, Cone of Cold<br><em>9<sup>th</sup></em>: Wish<br><br><strong>Genie's Vessel</strong><br>Your patron gifts you a magical vessel that grants you a measure of the genie's power. The vessel is a Tiny object, and you can use it as a spellcasting focus for your warlock spells. You decide what the object is, or you can determine what it is randomly by rolling on the Genie's Vessel table.<br>Bottled Respite. As an action, you can magically vanish and enter your vessel, which remains in the space you left. The interior of the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles your vessel. The interior is appointed with cushions and low tables and is a comfortable temperature. While inside, you can hear the area around your vessel as if you were in its space. You can remain inside the vessel up to a number of hours equal to twice your proficiency bonus. You exit the vessel early if you use a bonus action to leave, if you die, or if the vessel is destroyed. When you exit the vessel, you appear in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the vessel is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the vessel's former space. Once you enter the vessel, you can't enter again until you finish a long rest.<br><br>Genie's Wrath. Once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your proficiency bonus. The type of this damage is determined by your patron: bludgeoning (dao), thunder (djinni), fire (efreeti), or cold (marid).<br><br>The vessel's AC equals your spell save DC. Its hit points equal your warlock level plus your proficiency bonus, and it is immune to poison and psychic damage.<br><br>If the vessel is destroyed or you lose it, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and the previous vessel is destroyed if it still exists. The vessel vanishes in a flare of elemental power when you die.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Eldritch Invocations</div><div class="spoiler_body">In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability. At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level. If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.<br><br><strong>Agonizing Blast:</strong> When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.<br><strong>Investment of the Chain Master:</strong> When you cast find familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits:<br>• The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet.<br>• As a bonus action, you can command the familiar to take the Attack action.<br>• The familiar's weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.<br>• If the familiar forces a creature to make a saving throw, it uses your spell save DC.<br>• When the familiar takes damage, you can use your reaction to grant it resistance against that damage.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Pact Boon: Chain</div><div class="spoiler_body">At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.<br><br>You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to use its reaction to make one attack of its own.</div></div></div></div><br><hr><hr><br><strong>Personality</strong>: Amberylle is driven largely by curiosity; She loves learning new things and solving puzzles, and is what some would call "nosy." To her way of thinking, everything she learns is a little bit of self-improvement, a steppingstone towards... well, <em>something</em>, she's not sure just what. Though in some ways she's still the same waif who hid in a library's attic like well, a scared rabbit, in hte time since she has developed confidence in herself and her abilities. When she's stressed, she still wants to squeeze herself into a small space (luckily her genie's Vessel is always on hand!) Though she considers herself a scholar of sorts, she's not particularly bookish or "stuffy" - A lot of her time in the scriptorum was spent sneaking and figuring out how to "collect" items unnoticed, after all. She enjoys a good drink and a tall tale, and doesn't mind taking dares, again, just to prove herself. She does not like violent confrontations, and would prefer to talk (or trick) her way out of such conflicts. <br><br><strong>History</strong>: <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Amberyll's first conscious memory is being carried through the gates of Pyke in a basket by a stranger. She was one of the many refugees and orphans streaming to the city in hte wake of an attack by some monster in the farmlands to the south. Though placed in the care of a temple for Ouranós, the girl nevertheless "fell through the cracks," and ended up having to find her way among the packs of gamine in the city's alleyways.<br><br>&nbsp;&nbsp;&nbsp;&nbsp; Her particular crack was between the shingles of The Vade Micum Repository, a scriptorium. She sheltered in its dusty attic, and for a while saw it as nothing more than a dry space under a roof. Whether through boredom or curiosity though, she began to explore the dusty knick-knacks and mouse-chewed scrolls. Slowly, painstakingly, she taught herself to read from these poems, inscriptions, and records. Once she figured that out, she was voracious in her pursuit of the written word. And there was a <em>whole library</em> beneath her at night...<br><br>&nbsp; &nbsp;That was how she got caught by Archivist Eruthen. He'd been suspicious of the disarrayed scrolls and waited in the dark for the uninvited reader, and his surprise was as great as Amberyll's when he found it was a skinny rabbitfolk girl. After a bit of talk, he was impressed by Amberylle's wit and ability and took her under his wing as an apprentice scribe.<br><br>&nbsp;&nbsp;&nbsp;Copying scrolls was not nearly as interesting as reading them, as it turned out. And her robes were itchy. The other scribes got upset at how ink would sometimes stick to the fuzz on her fingers. it was frustrating, but after Eruthen had shown her such kindness (he even paid her in <em>coin!</em>) she didn't want to disappoint. Luckily, he noticed her frustration, and began finding new tasks for her; <em>Find this particular scroll in the stacks. it's not there? Well maybe you can find it in another library. They won't let you in? Oh well we didn't let you in either, buth ere you are. By the way could you go borrow Archivist Jern's inkpot for me, the one with the silver stopper?</em> Her childhood skills as a thief and a snoop paid off wonderfully with what was ultimately this expert training, and hte other scribes never suspected a thing) perhaps they had their own sticky-fingered, wide-eyed apprentices?)<br><br>&nbsp;&nbsp;&nbsp;And then Eruthen went missing. Without a word or letter or anything. Just gone one day. Much of his work was gone with him, though his cell was neat and tidy. For a while, Amberylle continued her work, until Inkmaster Marynn informed her that she would not be welcome in the Repository anymore, due to her lack of a patron. Apprenticeship had a fee, and Eruthen had been paying hers, after all. <br><br>&nbsp;&nbsp;&nbsp;That night she clambered back into the attic of the library, to rub her eyes and feel sorry for herself. Even that was no longer home; new boxes had been added, old ones removed, it was a different place. And yet, something called to her. Some <em>urge</em> to unlock a small box in a far corner. Within were some old Arkadian coins, a pair of bent spectacles, and an ornate silver ring. when she donned the ring, she heard a question; "Do you want answers?"<br><br>&nbsp;&nbsp;&nbsp;That was two years ago. She's been traveling since, looking for signs of Eruthen. Looking for new knowledge and lore. Doing work for her new patron, a sea genie who's been very coy about their name (as, it seems, must be a good idea for genies.) <br>&nbsp;<br><strong>Rumours</strong>:<br><em>She once outwitted a brass dragon to gain a single coin from its hoard! Then she just threw it into the sea! The coin, I mean, not the dragon...</em><br><em>"The week after she was denied entrance to the main library in Rezindraum, the High Rector drowned!" "So what? People drown." "...In his own bed!"</em><br><em>Amberylle knows the way into the temple of a lost god!</em><br><em>She's struck an alliance with a trio of hags up in the mountains; they can see through her left eye!</em><br><em>That bunny claims to be looking for something; she says her teacher, but I've heard about her magic. She's trying to resurrect the dead for her <span class="bbc_u">real</span></em> master![/i]<br><br><strong>Relationships <em>(Optional)</em></strong>: Tali S’Roaka, associate: Some months ago, Amberylle sought passage aboard Tali's ship, hoping to reach some island and the ruins within.<br>Garrus Sigridsson, associate: He was part of Tali's crew at the time. <br><br><strong>On/Offs</strong>: Amberylle is not hugely versed in sex; included are the things she knows she's into or not. But she's willing to experiment. She's pansexual, and quite willing to explore new ideas. <br>Larger partners; "Primal" sex (being chased, rough/animalistic, breeding or breeding-play), casual hookups, use of magic, group efforts, voyeurism<br>Blood or pain (beyond light scratching / biting), "Competitive" relationships, anal with <em>large</em> partners<br>Player O/O's: Futa, furry / anthro / monsterpeople, curves, exotic genitalia, group sex, exhibitionism, size differences, oral worship || Noncon / rape (dubcon or noncon "play" conditional); Insectile partners; "monstrous" tentacles, vore, torture<br><br><br><strong>Other Notes:</strong><br>• Amberylle's first "quest" is to find the location of her old master, Archivist Eruthen. His mysterious disappearance has thus far eluded her.<br>• her patron is a sea genie noble (marid) who grants power through a particular ring. What's the marid's agenda? The conditions of hte pact with Amberylle?<br>• It's entirely likely that Amberylle has picked up a rivalry or two (perhaps friendly, perhaps not) with other "hands on" explorers and scholars (think Dr. Jones' relationship with René Belloc, before, you know, the "melting" thing)<br>• Though I'm not sure <em>she </em>thinks about it too hard, I'm really leaning towards her having a bond to Ragisméno<br>• Her distant background is up for grabs; her home area, her parents or surviving family, or even just challenging the monster that ruined the place (Hydra? Froghemoth? three kobolds in a trenchcoat?)
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				Title: <strong>Re: Astéri, Land of the Gods - Character Sheets</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>20-04-2021, 23:04:07</strong>
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				<div class="floatright">(https://i.imgur.com/2WULM5v.jpg)</div><br><strong><span class="bbc_u"><em><strong>Character Sheet</strong></em></span></strong> (https://ddb.ac/characters/48229197/spsSXk)<br><br><strong>Character Name</strong>: Garrus Sigridsson<br><br><strong>Race</strong>: Shifter (Longtooth)<br><br><strong>Age</strong>: 31<br><br><strong>Class and Subclass</strong>: Paladin 3 (Oath of Glory)<br><br><hr><hr><br><strong>Hit Points</strong>: 32: 3 at level 2 (https://elliquiy.com/forums/dicebot.php?r=152768) and 10 at level 3 (https://elliquiy.com/forums/dicebot.php?r=152769)<br><br><strong>Attributes</strong>: <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rolls</div><div class="spoiler_body">At 2021-04-10 14:57:27, Garrus (uid: 59819) rolls: 4d6k3 Result: 14 (https://elliquiy.com/forums/dicebot.php?r=152642)<br>At 2021-04-10 14:57:30, Garrus (uid: 59819) rolls: 4d6k3 Result: 11 (https://elliquiy.com/forums/dicebot.php?r=152643)<br>At 2021-04-10 14:57:33, Garrus (uid: 59819) rolls: 4d6k3 Result: 12 (https://elliquiy.com/forums/dicebot.php?r=152644)<br>At 2021-04-10 14:57:37, Garrus (uid: 59819) rolls: 4d6k3 Result: 16 (https://elliquiy.com/forums/dicebot.php?r=152645)<br>At 2021-04-10 14:57:42, Garrus (uid: 59819) rolls: 4d6k3 Result: 15 (https://elliquiy.com/forums/dicebot.php?r=152646)<br>At 2021-04-10 14:57:47, Garrus (uid: 59819) rolls: 4d6k3 Result: 18 (https://elliquiy.com/forums/dicebot.php?r=152647)</div></div> || <em>Str: 18</em> || <em>Dex: 12</em> || <em>Con: 16</em> || <em>Int: 11</em> || <em>Wis: 14</em> || <em>Cha: 18</em> ||<br><br><strong>Saving Throws</strong>: || <em>Str: +4</em> || <em>Dex: +1</em> || <em>Con: +3</em> || <em>Int: 0</em> || <em>Wis: +4</em> || <em>Cha: +6</em> ||<br><br><strong>Skills</strong>: Acrobatics, Athletics, Intimidation, Performance, Persuasion<br><br><strong>Armour Proficiencies</strong>: Light, Medium, Heavy, Shields<br><br><strong>Weapon Proficiencies</strong>: Martial, Simple<br><br><strong>Tool Proficiencies</strong>: Disguise Kit, Lyre<br><br><strong>Language Proficiencies</strong>: Common<br><br><strong>Starting Gold</strong>: 14 (x 10) = 140 (https://elliquiy.com/forums/dicebot.php?r=152761)<br><br><hr><hr><br><strong>Personality</strong>: None can say that Garrus wants for confidence. He is the type to take on new challenges just for the story and the friends made along the way. He is a generous and thoughtful man despite this, however, happy to lift his allies or the poor and unfortunate with a performance, a kind word, or the coin from his pouch. He sees material goods as a means to spread moral good, whether through acts of charity or acts of extreme violence against terrible people. There are many sides to the man, of strength and warmth; charm and earnestness; wisdom and reckless fancy. He believes heavily in destiny and making the absolute best of it, and he is loyal to perhaps a foolish degree.<br><br><strong>History</strong>: Fjallhaven, a mountainous region and home to the Fjallfæddur Northfolk and skalds. Its villages and townships bordered the snowy mountains that gave them shelter from the dragons in the icy wasteland further north, and some societies even even resided within the rising, snowy peaks. A mountainous haven, as relayed in its name within the Fell language, its highest elevated structures are those belonging to the Fjall's Star monastery and training grounds, homes to the most dedicated artists, holy warriors, and servants of the distant sky Goddess: The Star-Kissed Uranos. <br><br>Or Ouranós, as known in southern lands.<br><br>Garrus Sigridsson was born in a fling between a cleric serving The Star-Kissed and a once-visiting warrior from the plains of Sléttuhæli to the near South and West--a place where Dýnami was worshiped alongside archaic deities never before seen on land. His father left before the pregnancy was known, however, and he was raised in the Fjall's Star monastery never knowing anything of him beyond his homeland.<br><br>Still, being Fjall and Sléttur, he held the blood of an artist and a warrior both, and if any were to ask, he excelled in both. And not many could deny him that claim, given his dangerous expeditions throughout the Northlands and the fans (and several dead enemies) he and his band left along the way. However, perhaps in part due to his father's lack of presence, he leaned towards performance more, often engaging in singing, lyre performances and flyting. And it was in one of his flyts, coincidentally, that he experienced his first Flight.<br><br>Great tidings would come, whether for ill or for good, and according to their Seer, it was for their greatest warrior to meet that destiny head on and become Her Champion in the Holy Land of Astéri. <br><br>So, their best warrior was chosen, a grizzled old bastard named Ander, whom Garrus had always seen as a bland, hammer-swinging oaf and who saw him as a foolish smartass.<br><br>Garrus determined to prove himself, not only to this rival Champion, the Seer, and those who doubted him, but to the Goddess herself. With steel in his heart he forged his own journey South towards the Holy Land--a trip that he survived only because of a fateful encounter with a most interesting pirate crew, among whom he thrived and flourished, sang shanties and found the woman he will always hold dear. Destiny, it seemed, was rewarding him already.<br><br>Then a year passed, with the Flight still unresolved to his knowledge and his leads fallen short.<br><br>In that time he has stayed with Tali's crew and in and around Astéri, attempting to live the Star-Kissed's teachings and pick up stories and worthwhile experiences along the way. This, perhaps, was the cause for the urgent summons that he is sure will guide his next steps toward destiny.<br>&nbsp;<br><strong>Rumours</strong>: <br><em>"He is surely The Wolf's pup. Have you seen his fangs? For his sake I hope his father doesn't find out about him. Or worse, his father's father if the rumors are true."<br>"He told me he sailed to Asteri across the ocean and heard the whispers of unknowable deities." <br>"He eats his game's hearts raw. Likes the taste of it. Wolfborn he undoubtedly is."<br>"I heard he killed a bear, cut the carcass open and slept the night inside it."<br>"Did he really survive a white dragon by soothing the beast with his lyre?"</em><br><br><strong>Relationships</strong>: Tali S'roaka - Lover and crewmate<br><br><strong>On/Offs</strong>: O/os (https://elliquiy.com/forums/index.php?topic=255584.0). A short list of big Ons would be: Romance, primal sex, breeding (or breeding play), biting/clawing/spanking/hair pulling, knotting, monstrous humanoids, group sex<br>Big Offs are: NC, Bathroom Play, Vore, Sexual Gore or Torture, Infantilism<br><br><strong>Other Notes - <em>Or, How I learned to give the DM rope to tie me up with</em></strong>: <br><em>NPCs:</em> <br>- Fjall's Star Paladins and Clerics - Some members of this faithful organization have emigrated to the Holy Land to seek ever more closeness to their distant Goddess.<br>- Sigrid Revnadóttir - Mother of Garrus and Cleric of Ouranós. She still lives in Fjall's Star, but has promised to message him of any news from the Seer.<br>- Leif Torsson - Friend and wandering skald. Once traveled with Garrus and now seeks to gather stories around the world.<br>- Ander Orinsson - Rival and a holy warrior chosen by Fjall's Star to pursue Ouranos' Flight. He seeks to become Ouranos' next Champion. Garrus seeks to take that honor for himself.<br><br><em>Places</em><br>- Fjallhaven (https://i.pinimg.com/originals/8c/e1/b8/8ce1b8b5769f4561d20cd5e714376cb1.jpg) - The region Garrus hails from, part of the Northlands with several other regions ruled by other Northfolk societies. To its North and well past the mountains are frozen wastes often assaulted by blizzards and bestial white dragons.<br>- Fjall's Star (https://i.imgur.com/WQ6fouu.jpg) - The monastery and training grounds at the peaks of the high mountains near Fjallhaven
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Astéri, Land of the Gods - Character Sheets</strong><br>
				Post by: <strong>Hatless</strong> on <strong>20-04-2021, 23:30:45</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/PCg87U0.jpeg)</div><br><strong><span class="bbc_u"><em>Mythweavers sheet</em></span></strong> (https://www.myth-weavers.com/sheet.html#id=2437271)<br><br><strong>Character Name</strong>: Ahshala Waeslynn<br><br><strong>Race</strong>: High Elf<br><br><strong>Age</strong>: 108<br><br><strong>Class and Subclass</strong>: Order of Scribes Wizard<br><br><hr><hr><br><strong>Hit Points</strong>: 20/20<br><br><strong>Attributes</strong>: <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">152787&nbsp;&nbsp;&nbsp;Noone or Anyone&nbsp;&nbsp;&nbsp;2021-04-15 17:29:19&nbsp;&nbsp;&nbsp;At 2021-04-15 17:29:19, Hatless (uid: 64026) rolls: 4d6k3 Result: 12 (https://elliquiy.com/forums/dicebot.php?r=152787)<br>152786&nbsp;&nbsp;&nbsp;Noone or Anyone&nbsp;&nbsp;&nbsp;2021-04-15 17:29:00&nbsp;&nbsp;&nbsp;At 2021-04-15 17:29:00, Hatless (uid: 64026) rolls: 4d6k3 Result: 10 (https://elliquiy.com/forums/dicebot.php?r=152786)<br>152785&nbsp;&nbsp;&nbsp;Noone or Anyone&nbsp;&nbsp;&nbsp;2021-04-15 17:28:58&nbsp;&nbsp;&nbsp;At 2021-04-15 17:28:58, Hatless (uid: 64026) rolls: 4d6k3 Result: 17 (https://elliquiy.com/forums/dicebot.php?r=152785)<br>152784&nbsp;&nbsp;&nbsp;Noone or Anyone&nbsp;&nbsp;&nbsp;2021-04-15 17:28:56&nbsp;&nbsp;&nbsp;At 2021-04-15 17:28:56, Hatless (uid: 64026) rolls: 4d6k3 Result: 16 (https://elliquiy.com/forums/dicebot.php?r=152784)<br>152783&nbsp;&nbsp;&nbsp;Noone or Anyone&nbsp;&nbsp;&nbsp;2021-04-15 17:28:52&nbsp;&nbsp;&nbsp;At 2021-04-15 17:28:52, Hatless (uid: 64026) rolls: 4d6k3 Result: 12 (https://elliquiy.com/forums/dicebot.php?r=152783)<br>152782&nbsp;&nbsp;&nbsp;Noone or Anyone&nbsp;&nbsp;&nbsp;2021-04-15 17:28:45&nbsp;&nbsp;&nbsp;At 2021-04-15 17:28:45, Hatless (uid: 64026) rolls: 4d6k3 Result: 15 (https://elliquiy.com/forums/dicebot.php?r=152782)</div></div> || <em>Str: 10</em> || <em>Dex: 18</em> || <em>Con: 15</em> || <em>Int: 18</em> || <em>Wis: 12</em> || <em>Cha: 12</em> ||<br><br><strong>Saving Throws</strong>: || <em>Str: 0</em> || <em>Dex: +4</em> || <em>Con: +2</em> || <em>Int: +6</em> || <em>Wis: +3</em> || <em>Cha: +1</em> ||<br><br><strong>Skills</strong>: Arcana +6, History +6, Investigation +6, Perception +3, Religion +6<br><br><strong>Armour Proficiencies</strong>: None<br><br><strong>Weapon Proficiencies</strong>: Dagger, dart, sling, quarterstaff, light crossbow, longsword, shortsword, shortbow, longbow<br><br><strong>Tool Proficiencies</strong>: None<br><br><strong>Language Proficiencies</strong>: Common, Elven, Dwarvish, Orc, Celestial<br><br><strong>Starting Gold</strong>: <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Roll Result: Hatless rolled: 4d4<br>Comment:<br>Result: 3, 2, 3, 3,<br>Total: 11</div></div> 110<br><br><hr><hr><br><strong>Personality</strong>: The way Ahshala hides her face behind the curtain of her blonde bangs and covers her torso with her ever-present tome says a lot about her typical demeanor. She's a quiet and generally agreeable person with bursts of excitement that flare up whenever a conversation turns toward a topic that she finds fascinating. Often, this topic is the five gods of Astéri, Ahshala's current fixation. Getting her to shut up when given the chance to flex her knowledge on this subject (and many others) can sometimes be quite the chore.<br><br>Elven superiority can creep into her speech at times, mostly when she feels her knowledge is being unduly challenged. In most other scenarios, Ahshala is a bit too much of a people pleaser for her own good. It isn't too difficult for more forceful personalities to drown out her own and for Ahshala to take such occurrences in stride with a pleasant smile that hides her feelings.<br><br><strong>History</strong>: One could say that Ahshala was bound for greatness from the moment she was born. She was, after all, the latest in a long line of great minds. There are museums filled solely by the findings of her family. There are entire library shelves stocked with treatises on one topic or another written in the hand of one of her relatives. There's even a spell or two out there floating around with the Waeslynn name attached to it.<br><br>Growing up under that weight was a daunting prospect. The expectations felt smothering at times. So much of Ahshala's childhood was sunk into an education that bordered on the absurd as it delved into the realm's most obscure and niche topics. There was little room left for the expression of creativity or the forging of friends. Ahshala felt more like an automation than a child.<br>&nbsp;<br>Eventually though, Ahshala emerged on the other side, perhaps a little socially stunted but otherwise intact. The next few decades were spent in the shadow of her father, serving as a sort of protege. It was in these years that Ahshala began to blossom. Where most would see pieces of clay buried in the dirt, Ahshala saw an entire civilization. How many times had she lost herself in imagined visions of the past? What was life like for those people? What did they aspire to be? How would her own life be different if she had been born then? It inspired her in ways nothing else ever had.<br><br>Lately, Ahshala has branched out on her own. At first, it was the puzzle of old Astéri that caught her attention. There were webs to be untangled and truth to sift out of myth. Inevitably, each mystery would intersect with the five gods in one way or another, and Ahshala's study gradually shifted to the topic of religion and became more contemporary in its focus. It's her most recent fixation, but one that has consumed her in ways no other topic has. Her reverence for these five creatures -- whatever they may be -- does not quite constitute worship, but the distinction is certainly a fine one. Are they a matter of academic curiosity for her or something more?<br><br><strong>Rumours</strong>: <br><em>"Isn't she one of those religious nutjobs from Vecrana? Don't they worship devils? She can't be up to any good..."</em><br><em>"Waeslynn. There's a name I recognize. No doubt that girl's carrying around plenty of coins. You can tell just by the way she looks at people."</em><br><em>"How did anyone even agree to let someone like her poke around our country? It's mind control, I'm telling ya. Got half of Astéri under the influence of her vile spells."</em><br><em>"Vecrana's always been eyeing up our land. This is just a scouting mission. Probably trying to see how much of a threat the gods are before they invade. Hope every one of those bastards gets smited."</em><br><em>"Heard she was always arguing with the people she traveled with. Probably why she's wandering around by herself. Friend of mine said that he thinks she's hiding from them. Saw her cast a spell that changed her appearance and everything."</em><br><br><br><strong>On/Offs</strong>: <br>Ons: Romance, Oral sex, Exhibitionism, Voyeurism, Group sex, maybe some magical coercion could be fun.<br><br>Offs: Violent NC, Most 'extreme' kinks, Dom-play that's just an excuse to be a jerk<br><br><strong>Other Notes</strong>: It felt like a bit too much to develop the nation my character hails from and the expedition she's a part of in grand detail, especially with me trying to squeak this in before the deadline (Oops! Weekend got away from me :P) Here's just a few highlights that I can expand on if my character ends up getting selected:<br><br>- Vecrana is a sort of Theocratic Republic mostly comprised of humans. Each candidate seeks to embody a certain figure in their pantheon, and when they are selected, their patron is elevated to a position of leadership in the pantheon. In this way, both gods and governors rule by the will of the people. Elected heads typically serve for life.<br>- There can be drastic, sweeping changes in Vecrana with each generation as the policies shift to better emulate the dogma of one church. Currently, the nation has taken on a war-like stance but is also suffering from a wave of religious upheaval as a movement that claims the manifested gods of Astéri are superior has started to gain traction. <br>- Vecrana has sent an expedition eastward to find evidence to discredit the five gods in an effort to quell the unrest. Relations between Vecrana and Astéri have never been great thanks to religious tensions, and individuals wearing iconography from the Vecrana pantheon can typically expect a cold welcome from most residents.<br>- Ahshala's motivations differ wildly from the rest of the members of her expedition. In general, she is far less indoctrinated into the state faith and has little desire to fabricate lies for the sake of propaganda. Her family name does carry a lot of weight and many do consider her to be a respectable religious scholar, so there's a motivation for the other members to get Ahshala to see what they want her to see. There could also be some hints of rivalry between her and the other scholars of her group if they ever appear in the story.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Astéri, Land of the Gods - Character Sheets</strong><br>
				Post by: <strong>Malrunar</strong> on <strong>23-04-2021, 04:46:15</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><strong><span class="bbc_u"><em><strong>Tali’s DnD CS</strong></em></span></strong> (https://ddb.ac/characters/48447232/bmUB7w)</div><br><div class="floatright">(https://i.imgur.com/Xfj4SCa.jpg)</div><br><strong>Character Name</strong>: Tali S’Roaka<br><br><strong>Race</strong>: Tabaxi<br><br><strong>Age</strong>: 23<br><br><strong>Class and Subclass</strong>: Rogue (Swashbuckler)<br><br><hr><hr><br><strong>Hit Points</strong>: 28:<br><br>10 for First,&nbsp; 10 for Second, (8+2) (https://elliquiy.com/forums/dicebot.php?r=152770) and &nbsp;8 for Third. (6+2) (https://elliquiy.com/forums/dicebot.php?r=152771)<br><br><strong>Attributes</strong>: <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rolls</div><div class="spoiler_body">At 2021-04-13 17:00:32, Tali (uid: 4492) rolls: 4d6k3 Result: 16 (https://elliquiy.com/forums/dicebot.php?r=152744)<br>At 2021-04-13 17:00:21, Tali (uid: 4492) rolls: 4d6k3 Result: 8 (https://elliquiy.com/forums/dicebot.php?r=152743)<br>At 2021-04-13 17:00:10, Tali (uid: 4492) rolls: 4d6k3 Result: 9 (https://elliquiy.com/forums/dicebot.php?r=152742)<br>At 2021-04-13 16:59:58, Tali (uid: 4492) rolls: 4d6k3 Result: 15 (https://elliquiy.com/forums/dicebot.php?r=152741)<br>At 2021-04-13 16:59:38, Tali (uid: 4492) rolls: 4d6k3 Result: 15 (https://elliquiy.com/forums/dicebot.php?r=152740)<br>At 2021-04-13 16:59:06, Yggdrasil (uid: 4492) rolls: 4d6k3 Result: 16 (https://elliquiy.com/forums/dicebot.php?r=152739)</div></div> || <em>Str: 8</em> || <em>Dex: 18</em> || <em>Con: 15</em> || <em>Int: 9</em> || <em>Wis: 15</em> || <em>Cha: 17</em> ||<br><br><strong>Saving Throws</strong>: || <em>Str: -1</em> || <em>Dex: +6</em> || <em>Con: +2</em> || <em>Int: +1</em> || <em>Wis: +2</em> || <em>Cha: +3</em> ||<br><br><strong>Skills</strong>: Acrobatics, Athletics, History, Insight, Nature, Perception, Sleight of Hand, Stealth, <br><br><strong>Armour Proficiencies</strong>: Light<br><br><strong>Weapon Proficiencies</strong>: Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons<br><br><strong>Tool Proficiencies</strong>: Navigator’s Tools, Thieve’s Tools, Vehicles (Water)<br><br><strong>Language Proficiencies</strong>: Common, Gnomish, Thieve’s Cant<br><br><strong>Starting Gold</strong>: 10 (x 10) = 100 (https://elliquiy.com/forums/dicebot.php?r=152772)<br><br><hr><hr><br><strong>Personality</strong>: Confident | Proud | Fierce | Mischevious | Impulsive | Extravert | Bougie<br><br>Very much the proud feline, Tali walks with her chin held high and her shoulders straight. But despite her regal presence, she wouldn't be described as a snob. Tali welcomes diversity with enthusiasm and open arms and seems to know how to deal with people from all walks of life. What she <em>isn't</em>, is spoiled or pampered, reserved or timid. Her sense of altruism doesn't always make sense to the people standing outside and looking in, but she is often kind and wouldn't rob a man of his last copper piece unless he <em>really</em> deserved it.<br><br><strong>History</strong>:&nbsp; Life on the pirate ship, ‘The Salty Bastard’ was everything Tali thought it should be- one that was filled with a loving family, endless adventure, and a deep respect and appreciation for diversity in every form. She was raised by this crew since she was a kitten, under the influence of a cultural melting pot that extended into sharing the faiths of the other gods. She believed in respectful reverence without dedicated worship to a single deity. For her, the gods were real and their influences and voice could be felt everywhere, you only had to pay attention in order to see them. And it was because of this open acceptance that the tabaxi assumed her life as a pirate was so blessed. She and the other members of her crew called no one ‘lord’ and paid no taxes. The sea provided them with food, employment, and entertainment. Life was good, life was as it should be. They had freedom where most others did not.<br><br>But life on the sea could also be full of hardships and harrowing experiences. There were often deadly storms to navigate, unknown sea monsters lurking in the deep, and eerie, unknowable magic that needed to be tamed if these things couldn’t be avoided. Not least of all was the rival pirate ships who lived with conflicting morals and ethics that often butted heads with the Salty Bastard. Out in the open ocean, any ship could turn on you should you provide them with the right opportunity.<br><br>The Black Flood was one such ship. During the season of storms when the waters were the most dangerous and desperation was reaching out its tendrils, the three-mast ship came after The Salty Bastard on the edge of a hurricane. The fight was desperate and fierce, and the storm that raged around them ate the reach of the afternoon’s sunlight. It was during this skirmish that Tali was flung overboard and into the open sea, carried away by the swells that should have been the death of her. She prayed to the goddess Kataigida, not to save her or hail the attention of her crew and her ship so that she might be rescued, but to spare her family and to see that their beloved home wouldn’t sink. The Black Flood was known to take their hostages on board as slaves, and the idea of that fate befalling her friends had her blood boiling.<br><br>But it wasn’t a divine woman who surged from the frothy seas and capsized the Black Flood, it was a great beast made up of tentacles and mouths, banding its many arms around the enemy ship with the popping and cracking of iron and wood. One such tentacle had lifted the startled Tali out from the sea and carefully placed her back aboard her ship. She had been saved while so many others had not. Half drowned and coughing seawater from out of her lungs, Tali watched as the Black Flood was pulled beneath the ocean swells and swallowed by the creature. Before it, too, disappeared completely, the tentacle had lifted from the waters again and set before her a fine, feathered hat miraculously free of damage and perfectly dry.<br><br>The months that followed returned to ‘business as usual’, but with a little more side-eye and curious glances thrown in her direction. Tali didn’t let anything go to her head, and she certainly didn’t feel any different, but her respect and reverence continued every time the opportunity presented itself. She paid tribute to Kataigida whenever she collected her spoils of loot and profit by tossing the best pieces into the sea. She offered aid at dedicated places of worship whenever the Salty Bastard was docked for supplies, and she would be ready to listen should the goddess call upon Tali to repay the debt of saving her life.<br><br>Whether it was a fated encounter or sheer coincidence, the seas brought Tali something truly special. Six months after acquiring her new hat, she and The Salty Bastards came across a sinking merchant ship caught at the edge of another storm. It wasn't often that a pirate ship extended rescue services to those in need, especially without payment in return. But the Captain and crew were feeling especially generous after surviving their own plight with the waves and saw to it that all of the survivors were brought on board. This was how she met Garrus, a man who didn't shrink away from her sharp tongue and even saved her hat on more than one occasion. While their bond grew more serious and intimate -a surprise to even themselves, perhaps- soon they were nearly inseparable. But Garrus' plans eventually took him inland, away from the ship that they had called home for the past year together. Delaying the inevitable for as long as possible, Tali decided to join with him for as long as their individual goals would allow. As First Mate, her responsibilities and love of her crew couldn't tear her away from them for long, but the Captain understood what this meant to the tabaxi. So she was given orders and a goal. She could spend a few months on land, gathering information on a particular artifact that the Captain has been searching for for years. It wasn't a perfect solution, but at least it would allow the couple a little more time.<br>&nbsp;<br><strong>Rumours</strong>: <em>"Never enter a drinking contest with that damn cat. She can chug down an entire cask of ale without needing to come up for air."</em><br><br><em>"She has an unhealthy obsession with that hat she wears. The cold-hearted bitch killed a man with her bare hands after he tore it off her head and stepped on it."</em><br><br><em>"I heard she made a deal with something wicked and ancient that lurks within the sea. She can summon a hellhound to do her bidding -it slaughtered a room full of men just to keep her safe!"</em><br><br><em>"She talked a sea-serpent down once. It was raging up and down the coastline killing everything in its path, and she just walked to the edge of a pier, called out to it, and convinced it to leave before it killed anyone else."</em><br><br><em>"She's unnaturally fast. It's not natural, being able to move like that."</em><br><br><strong>Relationships <em>(Optional)</em></strong>: Garrus Sigridsson - Lover and crewmate<br><br><strong>On/Offs</strong>: Here. (https://elliquiy.com/forums/index.php?topic=326072.0)<br><br><strong>Other Notes - <em>Or, How I learned to give the DM rope to tie me up with</em></strong>:<br><br>-- Tali is the First Mate on The Salty Bastard.<br>-- While she indeed enjoys the finer things in life, she lives lite and is generous with her tribute to Kataigada. If Tali finds a chest full of treasure, she'll look for the finest, most worthy items within it and toss them out into the sea.<br>-- Tali keeps a detailed journal full of illustrations and notes regarding all of her adventures in life on the sea. These cover strange creatures, magic, and other oddities they have come across in the past fifteen years. She even has smaller, simplified copies made in which she gifts to foreign merchants who aren't accustomed to these waters.<br>-- The Salty Bastard might be a crew of pirates, but they prefer more mischievous methods and don't sink innocent ships. They have strict rules that are enforced upon all who call themselves a Bastard.<br>-- Tali's aesthetics are very much middle-eastern. She's often in fine silks, covered in gold jewelry and speaks with an accent that even the most traveled can't quite place.
			</dd>
		</dl>
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