Beyond the Reach (Star Wars) Game Information
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: RegretNot on 02-11-2017, 04:02:04</h2>
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				Title: <strong>Beyond the Reach (Star Wars) Game Information </strong><br>
				Post by: <strong>RegretNot</strong> on <strong>02-11-2017, 04:02:04</strong>
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				Beyond the Reach Game Information<br><br><strong>Galaxy Map </strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Galaxy Map</div><div class="spoiler_body">https://elliquiy.com/elluiki/images/7/78/Starwarsmap.jpg</div></div>Smuggler’s Run is found in S18 at the end of the Corellian Run.&nbsp; <br><br>(http://images2.wikia.nocookie.net/__cb20130205053218/starwars/images/a/a6/Polis_massa.png)<br><br>Smuggler’s Run is an asteroid belt that was once Hutt controlled fully but now that has changed as it’s location remains mostly hidden as it serves for a greater safe haven for the scoundrel, smuggler, and pirate alike than even Nar Shadda.&nbsp; Several asteroids were hollowed out or riddled with caverns to support life, nicknamed Skips. The Skips were numbered in the order in which they were inhabited. A few minor crime lords developed personal empires within certain asteroids, but their influence rarely extended beyond a single rock.<br><br><strong>Skip 1</strong> is the largest asteroid that was part of Smuggler's Run. It is home to a spaceport and massive smuggling facility, as well as the typical locales associated with smugglers, including cantinas and casinos.&nbsp; &nbsp;It houses a population anywhere between 80 to 100 thousand at any given time.&nbsp; It is not controlled by any one group as Hutts and the Black Sun are both present here.<br><br><strong>Skip 2</strong> is controlled by the Black Sun and the lieutenant Cerlane is in charge here.&nbsp; They offer a club to talk business or enjoy but much of the Skip is only for members of the Black Sun.&nbsp; <br><br><strong>Skip 3</strong> is controlled by the Vren Pirates, lead by Drugarl, a ferocious Deveronian.&nbsp; Always recruiting and sometimes conscripting others through debts owed it is a large group that has pushed into other Skips owning the much smaller Skip 43 recently.&nbsp; <br><br><strong>Skip 4</strong> is contested between three gangs at war over control.&nbsp; The Lancers, The Gnarling Veks, and The Mynocks.&nbsp; <br><br><strong>Skip 5</strong> is largely uninhabited because of the heat that it puts out leaving it an almost uninhabitable 40 degrees Centigrade.&nbsp; <br><br><strong>Skip 6</strong> is run by a notable Glottalphib crime lord named Nandreeson.&nbsp; It has many pools of water on it that are more comfortable for the amphibious Glottaphib.&nbsp; <br><br><strong>Skip 7</strong> is run by the Hutt Cartel as the leader is Berlian the Hutt.&nbsp; Bounty Hunters and Smugglers alike are welcome to Berlian’s hospitality.&nbsp; <br><br><strong>Skip 8</strong> is contested by the native Ripper Gang and the newly arrived Void Pirates, there is open turf war here but credits to be made.<br><br><strong>Skip 9</strong> is controlled by the Smuggler’s Guild that specializes in smuggling and slave trade.&nbsp; <br><br><strong>Skip 10</strong> is an open skip that used to house a large smuggling group but thanks to their collapse is an open area with small turfs for many and the public square is owned by no one.&nbsp; <br><br><strong>Skip 52</strong> is covered by closely swirling smaller asteroids making it very hard to land on and under the control by a group of smugglers known as the Shivlan Gang.&nbsp; <br>
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				Title: <strong>Re: Beyond the Reach (Star Wars) Game Information </strong><br>
				Post by: <strong>RegretNot</strong> on <strong>02-11-2017, 05:14:25</strong>
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				<div align="center"><strong>Game Rules</strong></div><br>These rules are in place in order to maintain a civil and fun environment for players to relax, and enjoy a beloved setting. This is a hobby, a fun way to escape for some, and thus I want to keep this as drama free as possible for the enjoyment of everyone.<br><br>Respect your fellow writers! We do not take kindly to disrespect, bullying or harassment of any kind. Bullying is the only rule that if violated, will result in immediate removal from the Game. Be kind. Do not harass other players in OOC or in PMs.<br><br>1. Common Sense. -Use common sense when roleplaying your character, interacting with the world and dealing with other people. If you are in a room full of people and somebody starts screaming, it is logical that you will hear it. You do not live in a bubble, so don't write in one. Also, no God Modding. It's disrespectful.<br><br>2. In character vs Out of character - If you cannot separate your characters from yourself, this isn't the place for you. Our characters are not us and we are not our characters. We will not deal or put up with controlling behavior over other peoples creations, or other writers. It's not cool. <br><br>3. Comfort Levels. Everyone has limits, soft and hard on content and what they are comfortable writing. In most cases, scenes tend to go where they will, but if there is something potentially BIG or that might touch on something a person won't be comfortable with - Ask that Player first.&nbsp; Also, we ask that everyone please respect the writers On/Off's and take that into consideration when plotting etc.<br><br>4. When choosing a face for your character, we require that it fits the premise of the game and the theme of it.&nbsp; Anime and realistic CG as well as character portraits are acceptable as long as it fits.<br><br>5. Metagaming. Don't do it. Metagaming means taking advantage of what you, the player, know about game mechanics, plots, players and characters. What you know and what your characters know are different. Your character's access to information is necessarily narrower than yours; don't abuse your personal knowledge in order to place your character in a better position. It's poor gamesmanship and just plain boring. No one loves someone who wins all the time.<br><br>6. Real world always comes first. Always.<br><br>7. This game follows the Star Wars Canon and borrows some of the Legends Lore as well to have a fun immersive enviroment, if something is in legends lore make sure to check if it is canon in this game before using it.&nbsp; <br><br>8. Posting - Every post should have a header tag information. The Header Tag will be made easily available. <br><br>9. Group Scenes. If you are posting with more than one person, establish an order or keep in mind that everyone should get a chance to respond before you go again. Having two people run ahead of everyone else is annoying and a little rude. No one likes being left out.<br><br>9.5. Everyone posts at their own rate, and we want this to be a comfortable place for fast paced writers, and slower writers to come and enjoy fully regardless of style or time or RL commitments. We ask everyone to be considerate of each other, and if there is any concerns please do not hesitate to bring them to the GM team. We are here for you!<br><br>10. Posts are third person, past tense.<br><br>We also don't want to lay down a super strict word count and we aren't expecting every post to be a novel.&nbsp; A good general rule is to make sure you give your partner something to work with. Include details, thoughts and actions in your post. <br><br>11. Let's talk Consequences. We are not out to kill anyone's characters. However if your character makes a bad decision that could lead to their death or something worse it will be talked about with the GM first.<br><br>12. Triggering Material: While we allow darker, and more adult themes in our game, anything that could be considered triggering, such as extreme violence between characters needs to be tagged and spoilered. We want to offer our players as much creative freedom as possible in regards to interactions and personal plots. However, we require that everyone be considerate of others.<br><br>
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				Title: <strong>Re: Beyond the Reach (Star Wars) Game Information </strong><br>
				Post by: <strong>RegretNot</strong> on <strong>02-11-2017, 23:19:40</strong>
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				<br><div align="center"><strong><span style="font-size: 14pt;" class="bbc_size">Skip 1</span></strong></div><br>Skip 1 is the largest asteroid and because of this the most varied with different sections owned by all manner of criminal group or contested by multiple.&nbsp; The Black Sun and Hutts are present but neither have the ability to take the entire rock.&nbsp; Many have small cramped living quarters rented out on the station to whoever currently holds ownership over it and maintains it.&nbsp; Two large multi level spaceports mean most who want can land inside and dock their ships for the credits if not one can always land on the rock for free and EV suit in.&nbsp; There are plenty of places to go and work to be found if one is not overly picky.&nbsp; The Bounty Hunters can usually be found inside a cantina whereas many have left the casino without a cred to their name.&nbsp; <br><br><div align="center"><span style="font-size: 12pt;" class="bbc_size">Level 1</span></div><div align="center">(https://elliquiy.com/elluiki/images/e/ef/Skip_1_Level_1.png)</div><br><div align="center"><span style="font-size: 12pt;" class="bbc_size">Level 2</span></div><div align="center">(https://elliquiy.com/elluiki/images/d/dc/Skip_Level_2.png)</div><br><span class="bbc_u">Descriptions</span><br><br><strong>Spaceports</strong> - Large open areas where technicians and mechanics of all different species are seen running around.&nbsp; The cost here is pretty flat depending on ship size and what is required, the lower sections are the more expensive and secure areas whereas the upper decks are very public and thus you better have some form of security on your ship if you leave it unattended for long.&nbsp; The credits paid are just to set down your ship, everything else is done via multiply vendors in the spaceport and mechanics offering their services and parts.&nbsp; Without a decent eye for haggling it's a good place to get ripped off too.&nbsp; <br><br><strong>Mynock's Den Cantina</strong> - The Mynock's Den is a large open cantina with only a few private rooms.&nbsp; Spacers, down on their luck gamblers, smugglers, pirates, and criminals all come to talk and drink away their sorrows here.&nbsp; Security is privately employed by the owner of the establishment a twi'lek only known as Syla Vrek.&nbsp; The drinks are strong and the owner lets people keep their weapons as long as they understand in most cases security has the high ground.&nbsp; <br><br>(https://elliquiy.com/elluiki/images/1/19/MynocksDen.jpg)<br><br><strong>Bentzal Casino</strong> - Bentzal Casino is the main place to gamble in any major capacity on Skip 1.&nbsp; The house holds the advantage in most things and gets their cut even in games that were players against each other.&nbsp; The drinks are sadly weaker here and security is known for roughing up patrons that act up.&nbsp; The owner is known as Larson Bentzal but no one has ever met him, the rumor is that it is run by a group of owners but it looks better to have the picture of Larson on the wall to feel less cheated.&nbsp; <br><br>(http://www.swtorstrategies.com/wp-content/uploads/2016/10/star-wars-casino.jpg)<br><br><strong>The Claxon Club</strong> - The Claxon Club is a newer addition to Skip 1 as it has only been around for a few years and it's investors put a lot of credits into making it a place to marvel at and get lost in.&nbsp; There were many vices available in it's walls and even those that have been there many times aren't aware of all it has to offer.&nbsp; <br><br>(https://img00.deviantart.net/055e/i/2011/063/f/8/spaceclub_by_maykrender-d3avscu.jpg)<br><br><strong>Dregs Cantina</strong> - Most humans that come to Dregs assume it has to do with the basic word as it has cheap liquor and faulty gambling tables on it's floor, but it's low light and small out of the way booths mean a lot of business goes on here that no one is going to be able to listen in on.&nbsp; <br><br>(https://static.independent.co.uk/s3fs-public/styles/story_medium/public/thumbnails/image/2015/11/16/09/Bt1Q3PT.jpg)<br><br><strong>Open Market</strong> - For a small fee anyone can operate inside a small tin can of a merchant shop but at least it means your goods are covered enough so they aren't gone when you turn your back.&nbsp; All manner of things can be found here but not always for a fair price.&nbsp; <br><br>(http://www.art-spire.com/wp-content/gallery/2015/Janvier_2015/12-01-15_janurschel/janurschel.jpg)<br><br><strong>Hutt Controlled Club</strong> - Called Largaz's Lounge, but never to the name of the proprietor, Largaz the Hutt.&nbsp; It is a two level area with the bottom level being for those who dare enter it and have business for the Hutt and his associates inside.&nbsp; There are games to be had, be in a bit less fair that Bentzal's but some games that the casino might not allow but the Hutts are more than willing to allow you to play.&nbsp; This is a place to get some of the more exotic foods that you can't find in the market as well.&nbsp; The upper level is for those that have earned it or who working directly for Largaz, many amenities and dangers abound there.&nbsp; <br><br>(http://diningatdisney.com/wp-content/uploads/2016/04/Star-Wars-Dinner-Club-concept-art.jpg)<br><br><strong>Black Sun Controlled Area</strong> - The Black Sun don't even name their operation as those who know are aware it's where they operate and those who don't are rudely stopped at the door if not physically assaulted in the endeavor.&nbsp; Inside it is mostly business and the comforts for those that work for the Black Sun as there are many locked doors and access points all over the area that keep out outsiders.&nbsp; There is even rumor of a room for their leader himself in case he feels a need to visit the Run.&nbsp; &nbsp;<br><br>(http://2.bp.blogspot.com/-Jgh_RlBqO2Q/UDez1IRYDvI/AAAAAAABTrs/Dfwl9hWvERI/s1600/Star%2BWars%2B1313%2BAug%2B3.jpg)
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				Title: <strong>Re: Beyond the Reach (Star Wars) Game Information </strong><br>
				Post by: <strong>RegretNot</strong> on <strong>02-07-2020, 03:47:32</strong>
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				<div align="center"><strong><span style="font-size: 14pt;" class="bbc_size">Factions</span></strong></div><div class="floatright">(https://i.pinimg.com/originals/ae/fc/65/aefc651cf90c1e03a7f98aae1e98d564.jpg)</div><strong>Hutt Cartel</strong> - The Hutt Cartel was a powerful criminal syndicate, or business alliance of Hutts.&nbsp; Largaz the Hutt is the center point of the cartel on Smuggler's Run with a few under bosses present on other skips.&nbsp; They have the pull to control major parts of the area with hired mercenaries, loyal servants, and even ships that could form a small space presence if needed.&nbsp; The big thing that they center on in Smuggler's Run is smuggling of illegal goods and slaves.&nbsp; <br><br>(https://pre00.deviantart.net/87f1/th/pre/i/2016/126/1/8/star_wars____jabba_the_hutt__portrait__by_graphix17-da1i33h.png)<br><div class="floatright">(http://www.oocities.org/fjornpim/BLACKSUN1.JPG)</div><strong>Black Sun</strong> - A large criminal syndicate that like every other part of the galaxy has a foothold in Smuggler's Run.&nbsp; They are known for their involvement in piracy and smuggling but it is much more than that.&nbsp; Their information network is vast rivaling even those of Imperial Intelligence as they are ruled by 9 Vigos that each control their own sector.&nbsp; Vigo Calistian was is in charge of the sector which contains the Run answering only to Prince Xizor.&nbsp; The kind of pull and resources that the Black Sun have in the sector make them rivaling a planetary army if they called in favors and extended themselves leaving most even the Imperials to let them conduct their business.&nbsp; <br><br><div class="floatleft">(https://starwarsblog.starwars.com/wp-content/uploads/sites/6/2015/11/rebel-symbol.jpg)</div><strong>Rebellion</strong> - A group made up of cells that oppose the Galactic Empire.&nbsp; There is a cell located in the area of Smuggler's Run with a homebase on Skip 10.&nbsp; Lead by the human Obin Kresh.&nbsp; Their resources are sparse but they know that the reach of the Empire will not reach deep into the Run while they collect resources and battle for the "hearts and minds" of the galaxy to show them the tyranny of the Empire.&nbsp; <br><br><strong>Smuggler's Guild</strong> - A criminal organization inside Smuggler's Run that was made up of multiple smuggler groups that have formed into a council to try and protect their business interests from the larger pressures of Black Sun and the Hutt Cartel.&nbsp; They are not known for their clear communication but can band together and share information.&nbsp; There are buy ins and dues to be a group that is a member of the guild and has a voice on their council.&nbsp; This group might prove their is some form of honor among thieves.&nbsp; <br><br><strong>Pirates</strong> - Pirates were individuals who engaged in the criminal activity known as piracy. Such acts included hostage taking, theft of cargo, and even taking entire ships over making decisions on their crew, perhaps even making them join them.&nbsp; There are smaller groups that could be as few as half a dozen in a crew to large enterprises that are made up of dozens of members and multiple ships.&nbsp; There are pirate groups all over Smuggler's Run and those who even operate inside of it attacking their fellow criminals.&nbsp; <br><br><strong>Gangs</strong> - Gangs were outlaw organizations or groups of thugs depending on the seriousness of their commitment.&nbsp; Some are things like the less serious swoop gangs that rode swoop bikes and did things like compete and run swoop races or the more serious that carve out territory and keep control of it by force.&nbsp; There are dozens of gangs on Smuggler's Run when counting all the skips that make it up.&nbsp; <br><br><div class="floatright">(https://img.etsystatic.com/il/aac3bd/1107587499/il_570xN.1107587499_cxz5.jpg?version=0)</div><strong>Mandalorian Offshoot</strong> - Also known as Mando'a, they are a nomadic group that is clan based consisting of members of multiple spices and genders.&nbsp; They are bound by a common culture and have a home world of Mandalore.&nbsp; The Empire's presence on Mandalore has driven many away in disagreement with the decisions made by their leadership, even rumblings to form resources for a resistance against them coming.&nbsp; Many have found their skills offering top pay on Smuggler's Run with a few even grouping together to form groups bonded by their heritage, some assuming they are much closer family than they are from not understanding their culture.&nbsp; <br><br><strong>Wardens of the Sky</strong> - The Wardens are a force sensitive organization that operates throughout the galaxy to keep the space lanes safe.&nbsp; They are more a myth that has not been overly proven that many pirates and smuggler's tell as a ghost story rather than believing them to be real.&nbsp; Warden Ketch, a Caamasi, is said to keep a Warden House that moves occasionally for the Wardens to rest between space lane travels as they see the Run as another place to patrol considering it influences the space lanes themselves.&nbsp; 
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