Iron Gods [PF]
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: Dakkon on 29-08-2014, 06:39:39</h2>
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			<dt class="postheader">
				Title: <strong>Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>29-08-2014, 06:39:39</strong>
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			<dd class="postbody">
				It has been a dry rainless summer in Numeria. Some fear that with the fall of Kenabres to the North a year ago that the Worldwound is expanding, but most look closer to home, blaming the Technic League if they need a scapegoat. Torch has been okay though, the wealth of Skymetal worked in the city providing the town with enough money to pay its taxes and feed the town. <br><br>But now Torch's torch has gone out. <br><br>Just has the summer rains have dried up, so has the town's lifeblood. People are going missing to try and solve the mystery, but no one has been able to do so yet. For this common purpose you have banded together to find your friends and solve the mystery. Knowing that Val Baine has put out a reward and offered some help with a homebase for anyone searching for here adopted father, you seek her out at Khonnir's foundry. <br><br>As you approach the smithery's main double doors, you hear a scream from within!<br><br>Flinging the doors open, you can't see Val, but on the far side of the room, you can see the metal beast that Khonnir brought back from under the Black Hill has reactivated!<br><br>(https://elliquiy.com/elluiki/images/1/1a/Screen_Shot_2014-08-29_at_7.50.15_AM.png)<br><br>The construct is 5 feet tall and made of a gray and white substance that looks similar to metal, but isn't. It has three spider-like legs and a human-like torso, arms ,and head, with one blazing “eye” in the center of its head and a four-fingered hand on each arm. Its right hand is partially shattered, and you can see electricity arcing off of it. It makes load grinding sounds as it moves, and parts of it protective shell are missing, through which you can see wires and gears. Currently the creature is trying to tear apart the corner of the wall and pays no attention to the fact you have entered the room. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/0/00/Screen_Shot_2014-08-29_at_7.33.41_AM.png)</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">To speed things up, I've rolled initiative for you already. I will let you know who and how many PCs may take action at any given time. You do not have to act in the same order each round. This will let people post in the order that they are online instead of having to wait around for someone to log in. It speeds up combat a lot.<br><br>Three PCs may act.</div></div>
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			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>29-08-2014, 21:11:56</strong>
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			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 9/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 16<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2</div></div><hr>"Stand back!" Arafel shouts to the less-armored members of the party as he hefts his morningstar in one hand and raises his shield with the other. He knew not why this thing was going on a rampage, much less why it had reactivated, but he would be sure to shut it down before it hurt anyone--by force, if no other way was available.<br><br><hr><br>The morning had started like many others did in the city of Torch. A gloomy, almost despondent mood had settled on the townsfolk ever since the purple pillar of flame that had given the town its name had gone out, and Arafel had walked among them. He had done what he could to raise their spirits, commending some on the work they had done before the flame had died, while assuring others that if none other came back to discover the reason for its absence, he would go personally to find out why.<br><br>He had received a missive from Valki, one of Khonnir's "daughters" the other day, and had agreed readily to assist her in finding her adoptive father. And perhaps at the same time they would discover the reason for why the town's namesake had disappeared as suddenly as it had appeared all that time ago. He understood that another he knew, Kythera, had been invited, and on that he had... mixed feelings.<br><br>It was true that he trusted her to an extent, but the way she acted at times and the lack of emotion she expressed put him off, and he hoped that it would not be a mistake to bring someone so relatively young to the world on this expedition. He secretly thought that it would be better to give her more time to study the world, and become more accustomed to its various intricacies, especially those concerning basic relationships between sentients, before going on such a potentially stressful mission, but he could not gainsay her if she decided to go; after all, it was her choice, for good or for ill, and all he could do was stand by and make sure the harshness of the world did not batter her too badly.<br><br>He was not overly familiar with the last member of the gathering, but was unsure of him to an even greater extent, if for a different reason. The orc? Half-orc? Carried himself with a dangerous air that spoke of ready violence like an unsheathed axe, ready to let loose on anyone who got in his way. It left him wary, and he hoped he would not find the aforementioned axe in his back one day--or in his chest, if the half-man took offense at something he did. Nor did he relish the thought that Corrag might try something that would violet Arafel's own principles, which would force the young man to stop him. He was unsure who would win in that sort of fight, but did not relish the thought and was unsure he could win, even with Iomedae's favor.<br><br>Still, they had all gathered to speak with Val and see what could be gleaned about Khonnir when the scream rang through the air, breaking the stillness that had gathered about the smithy. Val was nowhere to be seen within, but the screech of tortured stone and metal as the constructed creature destroyed a corner of the wall was a clear message that the creature meant to destroy anything in its berserk state.<br><br>"Stand back!" he shouted to Kythera and just to be sure, he shouted to it in the Common tongue to the creature, "Stop and stand down--or prepare to be dismantled." If the creature continues its work, he grits his teeth, gives Corrage a half-glance to see if the half-man follows him, and charges the creature, trying to get its attention, as he is the most heavily armored among them. He grunts in consternation as his attack goes wide, his haste causing his swing to go miss the metal carapace entirely.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mechanics</div><div class="spoiler_body">Charge Attack (+2 to attack, -2 to AC), Robot Slayer added? (+1 to attack and AC vs. robots)<br><br>Morningstar 8; Damage 4 (http://invisiblecastle.com/roller/view/4623897/)</div></div>
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			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>29-08-2014, 23:13:13</strong>
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			<dd class="postbody">
				The construct completely ignores Arafel's warning, continuing to rip ate wall and finally tearing a brick from its mortar. It examines the object for a second, then tosses it to the side. When Arafel attacks, the thing's body spins suddenly to face the half-elf without its legs moving. The lone eye switches instantly from a white-blue blend to a deep red colour. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/9/97/Screen_Shot_2014-08-30_at_12.56.33_AM.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Any two of Corrag, Valki and Kythera may act. </div></div>
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			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>29-08-2014, 23:44:51</strong>
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			<dd class="postbody">
				&nbsp;&nbsp;&nbsp;This gathering had been easy enough; Corrag had ended up in a discussion with the cheerful-seeming human - he was honestly surprised at her ability with the orcish language, and had even tried to teach her one of his tribe's favorite drinking songs. She... probably wouldn't care to repeat it, honestly. when he'd mentioned his plan to get some muscle together and seek out the same tunnels he had heard her father disappeared in, she seemed willing to help.<br><br>&nbsp;&nbsp;&nbsp;So now, here they were. The reward would of course be more than welcome, but Corrag's own plans are foremost in his mind. He had seemed like a sullen companion, though perhaps only because aside from th bard, they were strangers to him.<br><br>&nbsp;&nbsp;&nbsp;The scream from inside of course put him on the immediate defensive, lips pulling away from his over-large teeth as he slipped the heavy-headed bearded axe from the place he keeps it on his back, and followed Arafel's lead into the shop.<br><br>&nbsp;&nbsp;&nbsp;"If they stand back, what good are they?" he asks, voice a baritone growl as he eyes the situation. His callused hands flex around the axe's handle... The first thing he notices of course, is that the... <em>thing</em> is intent on attacking a wall, and nothing else. he was almost going to relax, until Arafel went after it... <br><br>&nbsp;&nbsp;&nbsp;...And the metal thing turned its "eye" on the half-elf. "Well... <em>good</em>. Now we don't need to ask too many questions!" His shoulders bunched, and with a leap of energy, he took two lunging steps to propel himself forward, a bellow coming from deep within, swinging the axe in an overhand arc from the left, into the machine's chassis<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Charging attack, using the lane to Arafel's left. Also using Power Attack.<br>Attack: 20 (https://elliquiy.com/forums/dicebot.php?r=63846)<br>Damage: 12 (https://elliquiy.com/forums/dicebot.php?r=63847)<br>Currently at a -2 penalty to AC, so AC 14</div></div>
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			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>30-08-2014, 01:36:06</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>7/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>0/0</td></tr></tbody></table></div></div><br><hr><br>Valki gawped at the newly awakened metal beast. Was it- Was it <em>digging</em>? She stepped forwards slowly, trying to make out what, if anything, it was trying to accomplish be tearing the wall apart.<br><br>The relic had always fascinated her. She'd often poked and prodded it when Khonnir wasn't watching, trying to divine its workings (or lack thereof). She hadn't learned much; while it was similar to the scraps and ruined husks she'd found while exploring, you couldn't learn much without risking accidentally activating or breaking it. Or blowing it up, as had happened in at least one unfortunate case. As reckless and impulsive as she was, even she wasn't foolhardy enough to tinker with it on her own.<br><br>As it turned to face Arafel, she paused. If it was hostile, that would be... problematic. She hadn't come looking for a fight. The closest thing she had to a weapon on her was her knife, and that was more of a tool than anything else; she didn't fancy her chances of stabbing a metal monster to death with it. As she walked along side the wall, she reached out for one of the tools littering the workshop. A hammer, a wrench... it didn't matter much as long as it was large and heavy.<br><br>Having found something that felt useful, she kept her eyes on the metal beast. The heavy tool dragged behind her as she held out her hand towards the creature and stumbled over the Androffan language. "Um... [Stop? Shutdown?]" There must've been something she'd read in one of those ruins that would be useful. "[Deactivate! Nice robot?] Uh..."<br><br>"[Be cool?]"<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Perception:<br>1d20 (16) (https://elliquiy.com/forums/dicebot.php?r=63851) + 4 + 2 luck = 22<br><br>Knowledge (Engineering?):<br>1d20 (7) (https://elliquiy.com/forums/dicebot.php?r=63850) + 8 + 2 luck = 17<br><br>6/7 Archaeologist's Luck +2<br>2/2 Lingering Performance<br></div></div>
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			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>30-08-2014, 10:14:23</strong>
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			<dd class="postbody">
				Valki is able to grab on to a nearby forge hammer, sitting my the fire. The weapon isn't made for fighting, but in a pinch, it will have better odds than the dagger. In her rush, she is also able to spot Val hiding under one of the far work benches. <br><br>The construct appears to Valki be some sort of repair drone, although it is very badly damaged in the first place, and looks like it is possibly unstable. As Corrag closes, Valki hears the metal thing babble in Androffan.<br><br>"[AGGRESSOR ANALYSIS: Tran-Planetary Human-Alien hybrid, likely origin, second and third planetary orbits.]"<br>"[INCOMING AGGRESSOR ANALYSIS: Mono-Planetary Human-Alien hybrid, likely origin, third planetary orbit.]"<br>"[INTERNAL STRUCTURAL ANALYSIS: Chasis is severely compromised. Right manipulative is venting excess electricity.]" <br>"[OBSERVATION: Aggressors are organic.]"<br>"[CONCLUSION: Electrocute.]"<br><br>Before the construct can attack though, Corrag's axe bites into its body. It doesn't appear to hit anything that isn't already damaged, but it goes deep into the constructs body. Suddenly, the entirely thing starts crackling and arcing with lightning <br><br>"[WARNING: Power core destabilized! Power storage abilities are lost! Shut down thorough electrical loss imminent!]"<br>"[STATEMENT: Defend the ship!]"<br><br>The construct swings at Corrag, but the half-orc is made for battle, and easily avoids such a blow. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/4/47/Screen_Shot_2014-08-30_at_12.08.51_PM.png)</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Kythera may act</div></div>
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			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ershin</strong> on <strong>31-08-2014, 14:14:13</strong>
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			<dd class="postbody">
				<div class="floatright">(http://i.imgur.com/j4iH43i.jpg?1)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Kythera, Android Arcanist</div><div class="spoiler_body"><strong>HP</strong> 9/9 - <strong>Init</strong> +2<br><strong>AC</strong> 13 - <strong>Touch</strong> 12 - <strong>Flat-Footed</strong> 11 - <strong>CMD</strong> 10<br><strong>Fort</strong> +2 - <strong>Ref</strong> +2 - <strong>Will</strong> +0<br><strong>Perception</strong> +0 - <strong>Sense Motive</strong> -6<br><strong>Arcane Resevoir</strong> 4/4&nbsp; - <strong>Versatile Evocation</strong> 7/7</div></div><hr><br>Kythera slowly advanced into the buiding and raised her right palm up level with the metallic monstrosity. Its words were given in Androffan, it spoke of defending its home, of its immanent... well, not death. Though she was not wholly organic herself, Kythera didn't believe a construct can die if it had never truely been alive in the first place. <br><br>As she observed the creature, Valki spoke. The Arcanist's blue eyes focused on the construct for a moment before repeating the command the Bard had stated. "<span style="font-family: courier;" class="bbc_font">[Be... cool,]</span>". She processed this command for a second or two before addressing the construct in its native tongue;<br><span style="font-family: courier;" class="bbc_font">"[You have done your duty, your ship and all aboard have been defended. Please permit me to cool down your interior to avoid the electrical fire about to break out within you, that you may be repaired at a later date.]"</span><br>A chill spread across Kythera's synthetic hand for a moment, before a cold beam shot from it towards the machine;<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Actions</div><div class="spoiler_body">Stepping five feet inside the doorway<br>Ray of Frost - At 2014-08-31 07:11:57, Kythera (uid: 2076) rolls: 1d20a2 Result: 3 (https://elliquiy.com/forums/dicebot.php?r=63947)<br>Uh...</div></div><br>Which veered wildly off course as an unexpected twitch in her mechanical parts caused her arm to point in a completely different direction.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>31-08-2014, 16:52:21</strong>
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			<dd class="postbody">
				"[Command Codes not recognized. Vocal overrides, denied. Hostile energy discharge detected!]"<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/d/da/Screen_Shot_2014-08-31_at_6.49.46_PM.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Three PCs may act. Also, I don't think anyone would realize that the ship the robot is referring to is a space ship. Even those who study the Numerian ruins are mostly in the are about it, especially at these levels. It should come up with some time, but just an FYI.</div></div>
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			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>31-08-2014, 20:10:00</strong>
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			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>6/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>2/2</td></tr></tbody></table></div></div><br><hr><br>Valki dropped down and slid on her knees as beam of ice lanced in front of her. As she rolled forwards she flicked her arm out towards the beast. A quartet of lights burst from her hand and began zipping wildly around the construct in an attempt to draw its ire away from the others and towards the magical effect.<br><br>"Watch out for its right arm! You just need to delay it long enough for it to, uh-" Valki fumbled over her words, trying to figure out how to explain the mysteries of current and circuit to the uninitiated. "Just keep it busy and it'll die on it's own! It thinks we're on a boat or something!"<br><br>She pushed herself up off the ground and continued onwards, heading for Val.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Bluff?: <br>1d20 (6) (https://elliquiy.com/forums/dicebot.php?r=63952)) + 7 + 2 luck = 15<br><br>1/2 Lingering Performance<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>01-09-2014, 18:21:15</strong>
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			<dd class="postbody">
				<div class="floatright">(http://img.photobucket.com/albums/v181/Kittenpeeler/Pathfinder%20Characters/orc_by_yy6242-d7sdciz.jpg)</div> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Corrag</div><div class="spoiler_body">Corrag, Half-Orc barbarian (http://www.myth-weavers.com/sheetview.php?sheetid=995773)<br><strong>HP</strong> 14&nbsp;&nbsp;&nbsp;<strong>Init</strong> +2<br><strong>AC</strong> 15 - <strong>touch</strong> 12 - <strong>FF</strong> 13 - <strong>CMD</strong> 17<br><strong>Fort</strong> +5 <strong>Ref</strong> +3 <strong> Will</strong> +2<br><strong>Perception</strong> +5<br><strong>Rage:</strong> 6/6</div></div><hr><br>&nbsp;&nbsp;&nbsp;Corrag wrenched his axe free of the monster's body with a squeal of metal on metal. One of the legs came for him, only to be batted away with the axe's haft. <br><br>&nbsp;&nbsp;&nbsp;"What gibberish are you spouting?" he glanced back at the blonde human, just in time to duck the cold blue beam she sent wildly overhead. "Hey! If you're going to use sorcery, woman, <em>use it properly!</em>" His blue eyes narrowed, but the clanking, sputtering thing in front of him was more pressing. <br><br>&nbsp;&nbsp;&nbsp;"It'll die on its own, you say?" he snorted. "Might as well help it along then, don't you think?" After taking a few wary steps to the side, He hefted his axe up, hammering it down in another heavy strike, smashing the cold iron blade through more metal, and whatever machinery lay within<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"> Am barbarian. Do axe. Grunt. Smash. Grr<br>Attack roll: 16 (https://elliquiy.com/forums/dicebot.php?r=63969)<br>Damage roll: 13 (https://elliquiy.com/forums/dicebot.php?r=63970)<br>Also taking a five-footer towards corrag's left<br></div></div>
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			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>01-09-2014, 20:00:09</strong>
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			<dd class="postbody">
				The construct pauses for a second, confused by Valki's lights. In that moment, Corrag brings his axe down, hard the creature's head! The blow is powerful, and damaging, but the electricity from the construct, jumps to Corrag, then his body, filling the air with the smell of ozone, mixed with burnt orc hair and flesh. Claxons go off inside the construct following this blow, and the light in its "eye" goes out, although the body keeps moving. <br><br>"[WARNING! Visual sensors impaired! WARNING! WARNING!]"<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Feint works, so the robot is flat footed against Valki's next attack. Corrag takes 5 electric damage. Will post the updated map tomorrow. Kythera or Arafel may act. </div></div>
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			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ershin</strong> on <strong>02-09-2014, 01:30:51</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://i.imgur.com/j4iH43i.jpg?1)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Kythera, Android Arcanist</div><div class="spoiler_body"><strong>HP</strong> 9/9 - <strong>Init</strong> +2<br><strong>AC</strong> 13 - <strong>Touch</strong> 12 - <strong>Flat-Footed</strong> 11 - <strong>CMD</strong> 10<br><strong>Fort</strong> +2 - <strong>Ref</strong> +2 - <strong>Will</strong> +0<br><strong>Perception</strong> +0 - <strong>Sense Motive</strong> -6<br><strong>Arcane Resevoir</strong> 4/4&nbsp; - <strong>Versatile Evocation</strong> 7/7</div></div><hr><br><span style="font-family: courier;" class="bbc_font">"My apologies,"</span> Kythera said as Corrag chastised her, <span style="font-family: courier;" class="bbc_font">"though if possible it may be in our best interests to restrict the overall structural damage to the construct as possible - it may be interesting to see what causes it to believe it is on a boat. I had been previously unaware that mechanicals were capable of senility."</span><br><br>With that, the android attempts to fire another beam of ice towards the monster, once more intending to minimise the possibility of its innards catching fire;<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Actions</div><div class="spoiler_body">Ray of Frost - At 2014-09-01 18:23:35, Kythera (uid: 2076) rolls: 1d20a2 Result: 22 (https://elliquiy.com/forums/dicebot.php?r=63981)<br>Confirm crit? - At 2014-09-01 18:24:42, Kythera (uid: 2076) rolls: 1d20a2 Result: 13 (https://elliquiy.com/forums/dicebot.php?r=63982) <br>Probably not.<br><br>Damage (+Intense Spells) - At 2014-09-01 18:29:04, Kythera (uid: 2076) rolls: 1d3a1 Result: 2 (https://elliquiy.com/forums/dicebot.php?r=63983)<br>Massive damage :U </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>02-09-2014, 02:37:42</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://img.photobucket.com/albums/v181/Kittenpeeler/Pathfinder%20Characters/orc_by_yy6242-d7sdciz.jpg)</div> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Corrag</div><div class="spoiler_body">Corrag, Half-Orc barbarian (http://www.myth-weavers.com/sheetview.php?sheetid=995773)<br><strong>HP</strong> 14&nbsp;&nbsp;&nbsp;<strong>Init</strong> +2<br><strong>AC</strong> 15 - <strong>touch</strong> 12 - <strong>FF</strong> 13 - <strong>CMD</strong> 17<br><strong>Fort</strong> +5 <strong>Ref</strong> +3 <strong> Will</strong> +2<br><strong>Perception</strong> +5<br><strong>Rage:</strong> 6/6</div></div><hr><br>&nbsp;&nbsp;&nbsp;"You're talking too - <em>MWAAAARGH!</em>" Corrag's jaw snapped shut involuntarily as electricity arced through muscle and bone, sending spasms through his body. in another circumstance, maybe he would be seeing red now, and laying about like a war-minded madman. But no, right now all he can perceive are bright flashes of impossible colors and the taste of zinc and smoke. With another squeal of metal on metal, his axe is freed as he stumbles backwards - more due to his hands being unable ro release the handle, than to any real effort. A stink of seared skin and singed hair fills the air around him, and for a moment, the world exists in triplets, before he shakes it off... and begins... <em>laughing</em>?<br><br>&nbsp;&nbsp;&nbsp;"I thought th-this th-thi-thing wasn't-t going to f-fight b-back," he manages to get out around the quivering of his jaw muscles and the numbness in his tongue, even as he chuckles.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>02-09-2014, 04:51:45</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 9/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 16<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2</div></div><hr>"And that's a good thing?" Arafel asks in return before gritting his teeth at the task before him. The construct was obviously deranged--why would it seek to destroy a building which posed no harm? The women had apparently tried to reason with it... or something. He couldn't make out the blasted tongue, though not for want of trying. Still, if it had anything to do with these things, it might be a good idea to see if he could pick any of it up... but that was for a different time. For now he must focus on the threat before him, and take it down as quickly as possible.<br><br>Biting back another snarl, he spins his morningstar about his head. The silvery metal gleams in the dim light of the workshop for a moment before he brings it down with a roar, attempting to brain the thing. Beneath his breath he mutters a prayer of protection and righteousness to Iomedae, begging her to give him strength this day and cursing his inability to cause the construct to attack him. Wasn't that what he was here for? To protect others? How could he do that if he couldn't even get the thing's attention? A sudden need to prove himself welled up within him, and he brought his shield up to bear, intent on trying to take the robot's next blow on it.<br><br>At the very least no one had been wounded yet, even if another had been targeted--and then he noticed the half-orc slowing down, his brawny, hair-covered skin singed with the electricity that the thing had unleashed. He doubted his own metal armor would do any good protecting him against such an outburst of lightning, but nevertheless he had to do what he could. "Come on, over here!" he bellowed at the creature again, trying to get its attention again, if only for the moment needed to give Corrag the time to gather himself and renew his onslaught.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mechanics</div><div class="spoiler_body">Attack (Robot Slayer added +1 to attack and AC vs. robots): 15, Damage: 5 (http://invisiblecastle.com/roller/view/4627605/)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>02-09-2014, 05:15:17</strong>
			</dt>
			<dd class="postbody">
				This time, Kythera's cold magic connects, shooting inside of the construct's body. It jerks around for a second, then collapses to the floor. The electricity crackling along its body disappears and all of the various beeping and lights from inside of the creature shut off. <br><br>Val, judging the forge to now be safe, emerges from her hiding place.<br><br>"By Gods above, it just started up. What is happening here?" <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Combat is over. The magic was a critical hit, (thank you low AC) which was just enough to kill it. Everyone gains 150EXP. Also, I meant to do this earlier, but could everyone give me a roll of 1d20? It will generate a rumour that you've heard around town.&nbsp; </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>03-09-2014, 03:39:41</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>6/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>-/-</td></tr></tbody></table></div></div><br><hr><br>Valki placed the hammer down on a work bench and grabbed a wooden pole. When she wasn't shocked by her quick jab, she rested the tip of the pole against the metal beast and prodded it a few more times. Satisfied that it was no longer immediately dangerous, she stepped closer and began peering inside of it. She brought her lights closer, letting them flitter around inside of it. As Val's question slowly registered in her mind, she looked up from the ruined hulk and stood up. She dusted the front of her skirt off and gestured to her companions.<br><br>"Um, these guys want to help find dad."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>03-09-2014, 04:11:47</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://img.photobucket.com/albums/v181/Kittenpeeler/Pathfinder%20Characters/orc_by_yy6242-d7sdciz.jpg)</div> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Corrag</div><div class="spoiler_body">Corrag, Half-Orc barbarian (http://www.myth-weavers.com/sheetview.php?sheetid=995773)<br><strong>HP</strong> 14&nbsp;&nbsp;&nbsp;<strong>Init</strong> +2<br><strong>AC</strong> 15 - <strong>touch</strong> 12 - <strong>FF</strong> 13 - <strong>CMD</strong> 17<br><strong>Fort</strong> +5 <strong>Ref</strong> +3 <strong> Will</strong> +2<br><strong>Perception</strong> +5<br><strong>Rage:</strong> 6/6</div></div><hr><br>&nbsp;&nbsp;&nbsp;Once he shook off the jitters caused by the electricity, he inhaled strongly through his nose, and was <em>just about</em> to give the thing another good overhand chop. Just to be sure. before he could start the motion, Valki was in his way, poking and prodding. With a long-suffering sigh, he steps over to fetch the hammer she had set down, then looked over at Val.<br><br>&nbsp;&nbsp;&nbsp;"What do you mean, 'it just started up'?" His voice was a low growl, though he didn't seem to be threatening her at all. he hefted the work hammer, letting it rest against his shoulder, the head of his axe touching the floor. "You weren't... <em>poking</em> at it?" he offers, with a glance to Valki as she pokes at it, lips curling around his jutting fangs in a smirk, then back to Val. "What's behind the wall it was picking at? Anything?"<br><br>&nbsp;&nbsp;&nbsp;When Valki is done with her examination, Corrag takes his turn to peer into the gaping hole his blows had dealt. He gave a thoughtful grunt, nodded in satisfaction... and then with three fast, hard strikes, smashed the work-hammer around inside the "wound", filling the shop with the peals of hammer on metal, and the smash of ceramics. With his glove-clad hand, he reaches in, fiddled, and pulls put a long shard of silvery-hued ceramic, then goes back in for a length of the wires that are exposed. The wires get wrapped around the cord of his belt, while he starts working the shard into the leather of his cestus - another trophy amid the fangs and shards of bone, apparently.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>03-09-2014, 07:53:44</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/4/45/Screen_Shot_2014-08-17_at_4.13.43_PM.png)</div>"Oh... Oh! Thank you! I guess your timing couldn't have been better," says Val thankfully. "I was working on some horseshoes for a client and all of a sudden, the thing just came alive. I wasn't about to touch it without knowing what it would do, Khonnir taught me better than that, she says with sadness in her voice. <br><br>"I dived under the bench as quickly as I could before it noticed me, but it was completely engrossed with the wall until you attacked it. I have no idea what it was looking for, all the walls in the Foundry pretty much lead to the exterior. Luckily it didn't pull on any of the support beams," Val starts brushing herself off as she speaks. <br><br>"I'll get you set up in the Tavern. You can use it as a homebase while you are trying to find father. I've closed it for now, so there shouldn't be an issue with people coming in and out. I'm sorry that I can't get you nicer accommodations... but I can make sure you are well fed at the very least. I've got some bedrolls in there already." <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/f/f1/Screen_Shot_2014-09-03_at_9.49.52_AM.png)</div></div><br><br>"I'll let Lady Freddert know that you've come to help. She'll want to talk to you before you head out."<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Up to you guys what you do now, feel free to examine the robot, ask Val questions, set up your base or discuss amongs yourselves as you wish. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>04-09-2014, 05:58:53</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>6/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>-/-</td></tr></tbody></table></div></div><br><hr><br>"I wasn't about to touch it without knowing what it would do, Khonnir taught me better than that."<br><br>Valki rubbed the back of her head nervously. "Yeah... None of us would do something like that." When Val left, she turned to her companions. "So... What's the plan? I was thinking of studying the remains of the machine more thoroughly." She nervously rubbed the back of her head again and smiled. "Though I doubt you guys find the idea as appealing as I do."<br><br>"So..."<br><br>She squirmed awkwardly. "Anything we should talk about before I go pull apart the dead?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>05-09-2014, 16:39:25</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 9/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 16<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 3/4<br></div></div><hr>"If you say so," Arafel responds to Val's insistence that she had not been anywhere near the thing. He didn't trust the constructs so much, and he almost had as much mistrust for those who prodded and poked at their innards. Androids were one thing--they seemed mostly flesh and blood, but the entirely metal were another, and he had fought them too often to be entirely sure that they would not rise suddenly and destroy those around them if given the chance. They had done so often enough on the far outskirts of town when the reclaiming teams had tried to get the precious stores of starmetal,<br><br>"Regardless, can you tell us anything about the tunnels beneath the town? Did your father say anything before leaving? Perhaps some clue on what we might find there, or how far he had gotten? What he found there? Anything?" he asks Val. After hearing her answer, he looks to the others. "We should also put our heads together and see if there's anyone else we might want to ask about what's happening. Anyone else who has sent teams down, or was part of any expeditions that made it back, regardless of how far they went. We need as much information as possible before rushing in headlong into who knows what's down there." He thinks for a moment, then nods.<br><br>"After we've spoken to people, or if there's no one we should talk to, we should prepare ourselves for the journey down below the town. Gather whatever you think you need, buy any last minute supplies, and make sure you're well-stocked with food--I can handle the water supply. We don't know how deep the tunnels go, or where they will lead us, and while we can always make our way back to the surface, I would far prefer wasting as little time as possible. We don't know if there are any survivors down there, and if there are, we don't know how long they'll last, so haste is of the essence. Oh," he looks at Corrag's burnt flesh, the smell of burnt hairs still filling the area around him with that sweet-sour stench. "Let me help you with that," he says, crossing to him, and with a few words intoned he touches the half-orc. Positive energy floods through him, sweet yet cold, and he allows it to flow down his arm and into Corrag, healing his wounds.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mechanics</div><div class="spoiler_body">Cure Light Wounds: 4 HP healed (http://invisiblecastle.com/roller/view/4631360/)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>05-09-2014, 18:28:49</strong>
			</dt>
			<dd class="postbody">
				"Dad found some tracks leading into Weeping Pond the day the torch went out on top of the hill. We were checking to make sure that pond hadn't suddenly gotten toxic again now that the fire was out. He guessed that a group of people had gone into the pond but not come out gain, and surmised that there were caves with their entrances submerged. I don't know much more than that though. He was worried that we'd try and follow him in, so I think he was intentionally being cagey about it, for better or for worse. I do know that they turned back once his group found the robot. I think he'd realized that the caves went much deeper than anyone expected. I know he did give Councilor Dolga the details though, which is one of the reasons she'll want to talk to you. Four teams have been lost already, I doubt she'd want there to be a fifth." 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>06-09-2014, 10:03:10</strong>
			</dt>
			<dd class="postbody">
				Val leaves for short while to fetch the Councillor. While her adopted sister is gone, Valki has the chance to poke around at the constructs insides, but she finds that the power surge, along with extreme age, have damaged every part of the metal creature beyond repair. There is little that could be done but turn it to scrap.<br><br>After about twenty minutes, Val returns to the Foundry Tavern with with an elderly Dwarven woman in tow. You all easily recognize Councillor Dolga Freddert, one of Torches longest serving leaders, and an original founder of the town. Her now rarely swung warhammer hangs at her hip, polished and ready as ever for trouble. <br><br>(https://elliquiy.com/elluiki/images/0/0a/Screen_Shot_2014-08-17_at_4.43.34_PM.png)&nbsp; <br><br>The greying woman looks very healthy for her age, but she also looks extremely tired. Clearly the last week has been taking. <br><br>"Val?" she asks as she sits down, "would you be a dear and go fetch both some ale and some very, very strong tea. I feel like I'm going to need both before this day is done. I've had this conversation with too many people now."<br><br>While Val gets drinks, Dolga starts discussing matters with you. <br><br>"Alright ladies and lads, lets make sure we are on the same page. Eight days ago the torch on top of Black Hill disappeared. That same day Khonnir and Val discovered tracks leading into Weeping Pond. A group of Halfling adventures investigated and found the cave entrance the next day, but never emerged after that. A second and third exploratory group went in each of the next two days, the third group was Khonnir's and the only one to come back so far. A forth expedition went in four days ago, and Khonnir took another group in two days ago."<br><br>She sighs before continuing, "Without the torch, we're going to start facing problems from the Technic League once taxes are due. More immediately, this has also left us with a waste disposal problem, since we can't incinerate anything in the fires anymore. Councillors Kyte and Otterbie are trying deal with that right now, but there is a very real possibility of predators being attracted to the town before the Technics even get here." <br><br>"Now add on top of that stress and panic. People are rightly worried. Councillor Murgrave has worked herself into such a state that she's had migranes the last three days and has been bedridden by them ever since Khonnir went back under the hill. We need you to find him, and we need you to find a way to reignite the Torch. If you can bring the fire back, you'll be looking at a reward of 4000 gold between the four of you. If you can bring back Khonnir or evidence of what's happened to him, there is another 4000 gold reward, and Val has offered up his scroll of resurrection if you can bring him back alive. Most importantly though, we need you to not die. We lose many more people under there and the town will tear itself apart from hysteria!"<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Read, and fair warning: The dungeon in this adventure is long enough that you'll have to rest and/or retreat back to the surface. There's nothing wrong if you do, and actually, there will be times you have to come back to town to advance the plot. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ershin</strong> on <strong>07-09-2014, 00:30:11</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://i.imgur.com/j4iH43i.jpg?1)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Kythera, Android Arcanist</div><div class="spoiler_body"><strong>HP</strong> 9/9 - <strong>Init</strong> +2<br><strong>AC</strong> 13 - <strong>Touch</strong> 12 - <strong>Flat-Footed</strong> 11 - <strong>CMD</strong> 10<br><strong>Fort</strong> +2 - <strong>Ref</strong> +2 - <strong>Will</strong> +0<br><strong>Perception</strong> +0 - <strong>Sense Motive</strong> -6<br><strong>Arcane Resevoir</strong> 4/4&nbsp; - <strong>Versatile Evocation</strong> 7/7</div></div><hr><span style="font-family: courier;" class="bbc_font">"Pull apart the dead?"</span> Kythera asked as her blue eyes turned towards Valki, <span style="font-family: courier;" class="bbc_font">"If you refer to the machine, I would be most interested in watching the... term: autopsy? Disassemly? So long as you are not discouraged by having an audience of course."</span><br><br>The blonde Android tilts her head to one side as the elderly Dwarf enters the foundry, as if attempting to remember formalities one must perform when first meeting a member of the nobility or one in a position of authority. Straightening once more, Kythera proceeds to curtsey towards the Councillor prior to listening to Dolga's speech regarding the previous groups that had gone deep within the Black Hill to discover the mystery of why the Torch no longer blazed.<br><br>"While I cannot speak for all those present," she said once Dolga had concluded her explanation, a small shudder causing her left arm to twitch, <span style="font-family: courier;" class="bbc_font">"I would be more than glad to be of assistance in this matter."</span><br>She silently thought of the words Dolga has spoken... Waste disposal. Was it possible throwing refuse into the flame as the main source of getting rid of unwanted junk had damaged it in some way? She had heard someone speak of a mechanism deep below their feet that kept the flame ablaze... could it have been damaged by something tossed down? Best to hypothesise for now, no need to air her opinion without fact to back it up.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>07-09-2014, 05:24:54</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://img.photobucket.com/albums/v181/Kittenpeeler/Pathfinder%20Characters/orc_by_yy6242-d7sdciz.jpg)</div> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Corrag</div><div class="spoiler_body">Corrag, Half-Orc barbarian (http://www.myth-weavers.com/sheetview.php?sheetid=995773)<br><strong>HP</strong> 14&nbsp;&nbsp;&nbsp;<strong>Init</strong> +2<br><strong>AC</strong> 15 - <strong>touch</strong> 12 - <strong>FF</strong> 13 - <strong>CMD</strong> 17<br><strong>Fort</strong> +5 <strong>Ref</strong> +3 <strong> Will</strong> +2<br><strong>Perception</strong> +5<br><strong>Rage:</strong> 6/6</div></div><hr><br>&nbsp;&nbsp;&nbsp;"Hrrm?" he grunted at Arafel. "It was just a bit of a burn. I've had worse from cats." corrag of course, neglects to mention they were very large cats... Nor does he actually spurn the healing. he cast a look at the smashed mechanical creature, then chuckles. <br>"If it starts moving again, send a message for me. It should stay down for good. or your money back." he prods at the sharp sliver of <em>whatever</em> he had knocked loose from inside the machine, looking at the bead of blood that wells from his fingertip as he does.<br><br><hr><br>&nbsp;&nbsp;&nbsp;"Elder," he greeted Dolga with surprising respect when she arrives, even getting her chair. She may be a dwarf, and he raised among wild orcs... but she was clearly a leader of the "torch Tribe" on whose largesse he resided, and she had done him no harm. Quite the opposite in fact. He folded his massive limbs on the top of a table as he sat in one of the tavern's chairs, the furniture looking laughably frail set against him. <br><br>&nbsp;&nbsp;&nbsp;Mention of the Technic league caused a grunt from him, and not one of the good kinds. "Most likely they have their own hands in it. If that thing we smashed was an indication, they would have the interest down there... And last thing they want is to have it in Torch's grubby mitts, hmmm?" or, of more concern to him, his tribe's. Right now, no difference between the two. <br><br>&nbsp;&nbsp;&nbsp;Corrag leans back in his chair, lifting the tankard of watery ale, taking two good swallows, wiping the dribble that spills down his rough chin with the back of his bare hand. "Six thousand gold then." Math is not a strong point in Belkzen; one, two, four, many! "To go into these tunnels, find a crazy wizard, and find out what happened to your flame. And reignite it. Hrm." he mulls it over, taking another swallow of ale.<br><br>&nbsp;&nbsp;&nbsp;"After today, maybe we have more of an idea what could be down there than the others before did." he looks to the others then "You will want protection against the white-fire, I think." he pointedly scratches at a thin scab on his right arm, where the electricity had burned away a strip of skin 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>07-09-2014, 11:18:24</strong>
			</dt>
			<dd class="postbody">
				"Most people would agree with you Corrag," says Dolga, "but I'm not so sure. That seems like too obvious and convenient of an answer for me. Khonnir was hoping to find out more by delving deeper into the caves, but who knows what he found in there... or indeed, if he’s even still alive?”<br><br>“Khonnir's expedition found that the caves are inhabited by several enormous vermin and other scavengers," she continues, "along with some strange humanoids who had the ability to blend into the shadows of the cave walls, and a nest of gremlins. Khonnir believed this indicated a deeper connection in the caves to the Darklands, but of more immediate interest was his discovery of a wall of solid metal deep in the caves. A wall made of a skymetal alloy called glaucite. He said it was like the kind we mine from the hills and surrounding plains, but formed into a structure with doors. It was near one of these doors that Khonnir found the broken automaton that he brought<br>back after his first expedition.”
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>07-09-2014, 23:15:17</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 9/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 16<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 3/4<br></div></div><hr>"Councilor Dolga," Arafel's expression is warmer than that of the others, his long association with the council giving him an easy familiarity with those who rule it, not that he felt kindly towards all of them, of course, but there were some that he was closer to than others. While he had spoken passionately before the council about matter that Dolga disagreed with, more often than not they agreed, and tended to respect each other--he, her, if only because she was a councilor, and she, him, if only he was the adopted son of someone else who sat upon the City Council.<br><br>His face darkened however when it came to mention of the Technic League. "The Technic League. I hate those guys," he muttered under his breath as their name came up. "We'll do our best, ma'am," he says more loudly. "If we meet any other resistance, I'm certain Corrag will be able to deal with them as he did with this awakened construct," he gestures towards the remains in the corner. "But," he muses half to himself, thinking, "if the entrance is underwater, some of us might have trouble," he looks down at his own armor that would weigh him down, "and I don't relish the thought of spending the last moments of my life gasping for air in brackish water. Plus," he said, dropping his tone more confidentially, "I think the water's what's been causing the headaches some people have had lately. Imbibing too much might be almost as bad, and might well incapacitate us for longer than necessary to bring back the Professor safe and sound--if he's still alive, of course," he said, his face falling a bit.<br><br>"Regardless, are there any other ways of reaching the tunnels below the city?" he asks Councilor Dolga before turning his attention to the others. "Does anyone else have any other ideas? Or should we chance the swim? I'm certain that if the tunnel was above-ground, someone would have already found it without it remaining a secret for long. Still," he paused, "if he was able to make it to the metal wall with an expedition, we will as well, and find the same door, wherever it is. From there we can continue as we are able."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>08-09-2014, 02:27:00</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>6/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>-/-</td></tr></tbody></table></div></div><br><hr><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">The timing of when and how Valki examined the robot is all screwy, so I'm assuming she went back up with Kythera, and then came back to meet with the Councillor.</div></div><br>Valki shook her head. "An audience is no problem; Actually, I'm just surprised someone else is interested."<br><br>When they returned to the ruined machine, Valki set about carefully disassembling it. The outer casing came off first, followed by the internals. Some of the benches had to be moved to make way for the parts as they were laid out. In the end it looked like the machine had walked forwards and simply fallen apart in a highly improbably organized fashion. She used her magic on a few of the more damage pieces, slowly forging them back into shape. In the end though, most of the machine was too heavily damaged to be useful. The experience had been informative (somewhat), and the parts were probably valuable (although with the torch inactive there was no way to forge them into something useful), but not as helpful as she had hoped. <br><br>Valki dejectedly poked around through the remains and sighed. She turned towards Kythera glumly. "Well, was it everything you hoped for?"<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Mending, cantrip<br></div></div><br><hr><br>Back in the tavern, Valki listened to Councillor Dolga as she explained the situation. When Dolga pointed out that Khonnir might be dead, she rubbed her arm nervously and looked away. She sighed in exasperation and smiled softly as Corrag referred to 'white-fire'. Unlike the others who insisted on using the term, he at least had the excuse of being a <em>literal</em> barbarian. When Arafel mentioned swimming, she perked up. Had she missed something? She hadn't heard anyone mention it before.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>08-09-2014, 11:09:19</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/0/0a/Screen_Shot_2014-08-17_at_4.43.34_PM.png)</div>"We've already got that covered Arafel. Joram Kyte has agreed to cast water breathing on any group to aid in entering the caves—free of charge, of course. You can find him at the temple of Brigh or up at Crowfeather Palace when you’re ready to go. He's got enough magical enhancements that you'll be able to breathe underwater for up to six hours. That should be enough time for you to get in and get back out if you need to return to the town.”
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>09-09-2014, 18:13:04</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 9/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 16<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 3/4<br></div></div><hr>"In that case, we can go visit him first, and then continue on to the underwater passage," Arafel nods slowly, before turning to the others. "I won't force any of you to come with me. The road will probably be treacherous, with many things that will try to kill us--or worse, from what little I understand of what goes on down below beneath the city. Still, to save an innocent man, for the good of the city, and for all of us, we must trek below to see what we can discover, and the gods willing, rescue the Professor successfully and re-ignite the flame if at all possible. I won't force you to come with me," he repeats, "but I'm asking that we all work together to see our goal through successfully, and save the city from the dangers of the Technic League so that tithes can continue to be paid and so that they won't bother us."<br><br>At his own mention of the tithes, his voice grows troubled. He hated how they had to be taxed such simply because the Technic League had taken an interest in them. It was unworthy of any organization to tax a town when they had no real stake in its protection and did nothing to stop rampaging constructs from attacking it. Still, it was reality, and they would have to deal with it as best they could. Arafel looked at the others, his gaze hovering over one face after another. The half-orc he barely knew. The tinkerer who seemed as desperate as he to reclaim the Professor--if for slightly different motivation. And finally the android he felt he barely knew, those bright glass-like eyes hiding her true motivation along with her stilted words betraying little emotion. They would have to work together to overcome whatever was below. But hopefully they could, and survive to tell the tale.<br><br>Upon their assent, he'll nod and lead them to the Temple to have the spell cast upon them before going down beneath the city itself.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ershin</strong> on <strong>10-09-2014, 00:14:07</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://i.imgur.com/j4iH43i.jpg?1)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Kythera, Android Arcanist</div><div class="spoiler_body"><strong>HP</strong> 9/9 - <strong>Init</strong> +2<br><strong>AC</strong> 13 - <strong>Touch</strong> 12 - <strong>Flat-Footed</strong> 11 - <strong>CMD</strong> 10<br><strong>Fort</strong> +2 - <strong>Ref</strong> +2 - <strong>Will</strong> +0<br><strong>Perception</strong> +0 - <strong>Sense Motive</strong> -6<br><strong>Arcane Resevoir</strong> 4/4&nbsp; - <strong>Versatile Evocation</strong> 7/7</div></div><hr>During Valki's 'autopsy' of the felled construct, Kythera's eyes never left the sight of the bard's hands working their magic upon the metal frame, the delicate work involved was intriguing and beyond the android's own capabilities. It was always interesting to watch a skilled craftsman at work. <br>As the red-haired human broke the silence Kythera made sure to make eye constact as she had been informed to do when talking to someone else (having tended to look behind others or off to the side when she was first activated) and replied, <span style="font-family: courier;" class="bbc_font">"It was. Thank you very much for permitting me to stay and observe you work Valki."</span><br><br><hr><br>Kythera simply nodded as Arafel stated his case. The blonde android had no reason not to take up this cause, especially if it meant aiding others. "<span style="font-family: courier;" class="bbc_font">You have no need to worry Arafel,"</span> she said as she walked over to the oracle and put her hand on his shoulder, <span style="font-family: courier;" class="bbc_font">"I have no intention on letting you attempt this without me. Let us get to Kyte once we have completed all necessary preparations for this journey, yes?"</span>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>11-09-2014, 02:58:22</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://img.photobucket.com/albums/v181/Kittenpeeler/Pathfinder%20Characters/orc_by_yy6242-d7sdciz.jpg)</div> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Corrag</div><div class="spoiler_body">Corrag, Half-Orc barbarian (http://www.myth-weavers.com/sheetview.php?sheetid=995773)<br><strong>HP</strong> 14&nbsp;&nbsp;&nbsp;<strong>Init</strong> +2<br><strong>AC</strong> 15 - <strong>touch</strong> 12 - <strong>FF</strong> 13 - <strong>CMD</strong> 17<br><strong>Fort</strong> +5 <strong>Ref</strong> +3 <strong> Will</strong> +2<br><strong>Perception</strong> +5<br><strong>Rage:</strong> 6/6</div></div><hr><br>&nbsp;&nbsp;&nbsp;"I like how you talk like it was your idea all along," the barbarian chuckles to Arafel. or it could be a growl. The smile could be a snarl. Hard to tell with a face like that, but the lack of an axe being applied to Arafel's body is pretty good reassurance that the half-orc means it in a good natured way. Corrag folds his hands together, resting his chin against the knuckles for a moment as he mulls things over.<br><br>&nbsp;&nbsp;&nbsp;"So far, I have no cause to mistrust any of you," he glances at Kythera sidelong, "...even the one with bad aim." Another rumble that could be chuckle or growl. "I was going to go below either way, after I'd heard. So. Good to have company."<br><br>&nbsp;&nbsp;&nbsp;He rises from his chair, tipping back the last of the ale in his tankard. "Let's go ahead and talk to this priest, then."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>11-09-2014, 15:28:10</strong>
			</dt>
			<dd class="postbody">
				As you leave, the Councillor hands each of you a letter in an envelope. <br><br>"Take this too," she says, "This is a writ explaining the service you are providing to the town. You can show it to any of the merchants in town for a flat 20% discount on any gear you need to purchase—I wish I could offer a greater discount than that, but that’s the best I can do."<br><br>**********<br><br><div class="floatright">(http://)</div>You can hear the ticking clockworks of Kyte's temple long before you see it. The Priest greets you warmly and is more than happy to help you once you explain why you are there. He casts his spell, channelling its power through a metamagic rod as he does so. <br><br>"There now. That will last for good six hours from here on in. I can cast if for you once a day when you are ready to head under. Please take your time to go through the magic items we have and let me know if there is anything you wish to purchase. I'm afraid I can't give them to you for free, but I am happy to honour your writ, and would be more than pleased to know that my goods have helped you."<br><br>He also applies a sealant and waxing to your packs and gear to keep them watertight while you are submerged. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Joram isn't much of an encounter, unless you want to ask him some questions or purchase some of his goods. He has a a scroll of find traps (CL 10th), three scrolls of restoration, a scroll of raise dead, a wand of rebuke technology with 11 charges, and a strange-looking bulky technological firearm that he says will fire a burning ember at your enemies, but it only functions once, then is burnt out. The firearm usually costs 300 gp, at the discounted cost, it is 240 gp. He also has a variety of divinely related magic items priced at 1000 gp or less regularly.<br><br>Either heading to the pond or checking out the top of the Black Hill were the Torch usually is should be your stop, unless you want to pick up some equipment before heading out.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>12-09-2014, 11:57:37</strong>
			</dt>
			<dd class="postbody">
				The Pond smells slightly of decay and the water is murky, but it is clear enough that everyone reaches the inside easily. As you weave your way through the underwater tunnels, you see that there is a little light up ahead at least. Dampness hangs in the air of the entrance cave, condensing into heavy moisture on the slick, stone walls. The calm, dark waters wind around to the east up north, along a stony, soot-scarred beach. A five-foot-high ledge sporting several stalagmites rises to the east, beyond which a low-ceilinged cave beckons.<br><br>Then you realize where the light is coming from. Its not sunlight, or torchlight, but the bioluminescence of three large, red beetles have just descended from the walls and look to be hungry!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/e/ef/Screen_Shot_2014-09-12_at_1.49.38_PM.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">One PC may act. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>13-09-2014, 14:40:26</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 9/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 16<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 3/4<br></div></div><hr>"Looks like this is the first hurdle," Arafel mutters as he draws his morningstar, taking a step towards the closest beetle and attempting to smash it flat with the spiked ball at the end of the haft.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mechanics</div><div class="spoiler_body">Morningstar 12, damage 6 (http://invisiblecastle.com/roller/view/4642248/).<br><br>Hopefully they're flatfooted or that's a miss.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>13-09-2014, 15:10:02</strong>
			</dt>
			<dd class="postbody">
				The nearest beetle splatters under Arafel's mace! Its remains continue to glow after death as the other two beetles close on Corrag and the half-elf. Corrag wards off his attacker, but the other bites Arafel, inflicting a minor wound. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/6/6d/Screen_Shot_2014-09-13_at_5.14.24_PM.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Arafel takes 1 damage. Corrag, Kythera, and Valki may act. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ershin</strong> on <strong>14-09-2014, 21:44:48</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://i.imgur.com/j4iH43i.jpg?1)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Kythera, Android Arcanist</div><div class="spoiler_body"><strong>HP</strong> 9/9 - <strong>Init</strong> +2<br><strong>AC</strong> 13 - <strong>Touch</strong> 12 - <strong>Flat-Footed</strong> 11 - <strong>CMD</strong> 10<br><strong>Fort</strong> +2 - <strong>Ref</strong> +2 - <strong>Will</strong> +0<br><strong>Perception</strong> +0 - <strong>Sense Motive</strong> -6<br><strong>Arcane Resevoir</strong> 4/4&nbsp; - <strong>Versatile Evocation</strong> 7/7</div></div><br><hr><br>As the beetles closed in on her companions, Kythera raised her hand towards the one nearest to her which was assaulting Corrag, attempting to hit the immense insect with another chilling beam.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mechanics</div><div class="spoiler_body">Ray of Frost hit - At 2014-09-14 14:38:41, Kythera (uid: 2076) rolls: 1d20a2 Result: 10 (https://elliquiy.com/forums/dicebot.php?r=64576)<br>Forgot the -4 penalty for shooting into combat when I rolled, so it's actually a 6<br>Damage (probably won't matter though) - At 2014-09-14 14:41:09, Kythera (uid: 2076) rolls: 1d3a1 Result: 3 (https://elliquiy.com/forums/dicebot.php?r=64577)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>15-09-2014, 00:01:27</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://img.photobucket.com/albums/v181/Kittenpeeler/Pathfinder%20Characters/orc_by_yy6242-d7sdciz.jpg)</div> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Corrag</div><div class="spoiler_body">Corrag, Half-Orc barbarian (http://www.myth-weavers.com/sheetview.php?sheetid=995773)<br><strong>HP</strong> 14&nbsp;&nbsp;&nbsp;<strong>Init</strong> +2<br><strong>AC</strong> 15 - <strong>touch</strong> 12 - <strong>FF</strong> 13 - <strong>CMD</strong> 17<br><strong>Fort</strong> +5 <strong>Ref</strong> +3 <strong> Will</strong> +2<br><strong>Perception</strong> +5<br><strong>Rage:</strong> 6/6</div></div><hr><br>&nbsp;&nbsp;&nbsp;Despite the water breathing spell, Corrag had balked a little once they reached the pool. "It smells like a whole tribe of ratfolk drowned in that!" he grumbled, kicking a rock into the water, watching it ripple with a curl of his lip. When the others dove in anyway, he growled something about them paying for all the soap it would take to get the stench out of his cloak, and followed after. he surfaced with a gag and gasp... the fool held his breath for the swim <em>anyway</em>. "I say we gnaw our way to the surface when we go back," he grumbled.<br><br>&nbsp;&nbsp;&nbsp;It took a few blinks for his eyes to fully acclimate to the darkness, the orc blood in him meaning the caverns gave him no difficulty in that regard. The light ahead meant that something was alive up there, and Corrag unhitched the axe from his back. "Up ahead, there's something..." and it's... bugs? Corrag snorted in indignation as the insects came towards them.<br><br>&nbsp;&nbsp;&nbsp;"They're just cockroaches. You should see the ones in the Merrymaid." he chuckled, dropping the axe so that the insect's mandibles clacked against the flat of the head, then barking out as, for the second time today, a beam of cold sorcery lanced through the air near him. "Hey! Watch out... Wonderful, I have a crosseyed witch at my back."<br><br>&nbsp;&nbsp;&nbsp;Resigned to his fate of getting a lance of ice through his skull at any moment, Corrag shifted his stance, taking his axe in both hands at hip-height. If he smashed the beetle overhead, he'd probably just damage the blade... Instead he thrusts it outward, letting the top edge of the blade, and the weapon's own weight carve a furrow through chitin and bury into the soft insides of the creepy-crawly.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">ooc</div><div class="spoiler_body"> Attackin the beetle threatening him, with a result of 13 (https://elliquiy.com/forums/dicebot.php?r=64589) and damage of &nbsp;&nbsp;&nbsp;15 (https://elliquiy.com/forums/dicebot.php?r=64590)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>15-09-2014, 01:14:24</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>6/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>-/-</td></tr></tbody></table></div></div><hr><br>Valki followed the group as they traversed the water. Something gnawed at the back of her mind. Why had Val been the one to organize this? Khonnir was her father too. The beetle's attack dispelled the thoughts from her mind, overriding them with more immediate concerns. She pulled out her whip and lashed out at the nearest creature.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>5/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>2/2</td></tr></tbody></table><br>Attack:<br>1d20 (19) (https://elliquiy.com/forums/dicebot.php?u=53822) + 2 = 21<br><br>Damage:<br>1d4 (4) (https://elliquiy.com/forums/dicebot.php?r=64596) + 2 = 6<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>15-09-2014, 11:41:57</strong>
			</dt>
			<dd class="postbody">
				Valki' s whip lashes at the beetle, while Corrag completely obliterates the other. They pose no more threat. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Combat is over. Everyone gains 102 EXP. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>19-09-2014, 17:09:36</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 8/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 16<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 3/4<br></div></div><hr>Arafel winces a little, but does not mention the small scratch he had taken from the beetle. "Everyone alright?" he asks as he looks around, getting the measure of the cavern. The glowing beetles had provided enough light for the combat that had just occurred, but he had no doubt in his mind that deeper there would be fewer sources of light. Fumbling through his backpack as he undoes the straps, he quickly pulls out one of the torches he has stowed within and hands it to Kythera, the android girl. "We don't want anything sneaking up on us--and my sight is good enough that even if the torches are more in your direction, I'll still be able to see if something comes," he explains before offering to light it for her.<br><br>With that said, he hefts his backpack once more upon his shoulders, feeling the weight shift at the displaced contents before settling it more comfortably. One last gaze towards the slowly cooling remains of the bugs as he wonders what else might await them deeper in the tunnels. A swift glance passes over the others as he tries to divine their demeanor; how had the fight affected them? Had killing non-sentient creatures impacted them in any way? Or was it simply par for the course? Would their attitude change if it was intelligent beings that they needed to kill? These worries and more bothered him as he led them deeper into the caverns beneath Torch, the town's hopes riding upon their shoulders. He swore to himself that he would discover the source of the violet light that had ever pierced the town's sky, and do all in his power to re-ignite it if at all possible. In order to do that, though, they would need to go deeper into the bowels of the Earth, and hopefully also find whatever remained of the Doctor who had come before them.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>19-09-2014, 19:38:09</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://img.photobucket.com/albums/v181/Kittenpeeler/Pathfinder%20Characters/orc_by_yy6242-d7sdciz.jpg)</div> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Corrag</div><div class="spoiler_body">Corrag, Half-Orc barbarian (http://www.myth-weavers.com/sheetview.php?sheetid=995773)<br><strong>HP</strong> 14&nbsp;&nbsp;&nbsp;<strong>Init</strong> +2<br><strong>AC</strong> 15 - <strong>touch</strong> 12 - <strong>FF</strong> 13 - <strong>CMD</strong> 17<br><strong>Fort</strong> +5 <strong>Ref</strong> +3 <strong> Will</strong> +2<br><strong>Perception</strong> +5<br><strong>Rage:</strong> 6/6</div></div><hr><br>&nbsp;&nbsp;&nbsp;"They're just roaches, like I said," Corrag responds to Arafel with a surprisingly haughty tone. There's a nausea-inducing crackle-pop of the beetle's shell as he works his axe free, then produces a rag to wipe the ichor off the blade. <br><br>&nbsp;&nbsp;&nbsp;When Arafel grabs the torches, Corrag sighs. Humans and their blindness. "Save those, you might need to have them later." For what, Corrag can't imagine, since he's never needed a torch except to start other fires... but why use their own supplies, when the land itself provides. "Here, these will do just as well." Tucking his rag away and hitching the axe back into the frog at his side, Corrag next produces a dagger. There's more of that crackly-chitin sound as he digs into the beetle's heads, cutting away the hard material to get to the glowing glands just underneath. One is freed, and tossed towards Arafel. it's slick and slimy, but it sheds light nicely!<br><br>&nbsp;&nbsp;&nbsp;Arafel isn't the only one evaluating and measuring his companions, apparently. How will Arafel respond to practicality? Corrag considers taking the critters' legs, too, in case they need a snack. Mmm, cave crab! ....Nah, there's too much for him to eat alone, and these others look too squeamish.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>19-09-2014, 19:58:42</strong>
			</dt>
			<dd class="postbody">
				Now that the battle is over, everyone has a chance to look around... not that there is much to see yet. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/5/59/Screen_Shot_2014-09-19_at_10.38.57_PM.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Hehe, cave crabs. That's a keeper. <br><br>What eveyone can see on maps can be a little tricky to figure out. I'll try to mark objects visible in the shadows of normal vision with a pink dot, visible in the shadows of low light vision with a blue dot, and to darkvision with a purple dot. It may not be perfect, but it should help. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>20-09-2014, 03:35:30</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>5/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>-/-</td></tr></tbody></table></div></div><hr><br>Valki jerked her arm down and snapped her fingers, as if dragging a match against and invisible striker. Lights bubbled into existence where she'd struck, quickly coalescing into four orbs and lazily fluttering around her. She slowly picked the bits of beetle out of her whip, tugging on the shards of exoskeleton that were stuck on the teeth. You didn't usually have to kill anything when exploring; most critters were happy enough to avoid you, and the ones that wanted to eat you quickly gave up when they realized there was easier prey. She'd never had to fight people though; it had always been easier to avoid or run away them. Exploring was enjoyable and the rewards were substantial, but they weren't worth getting killed over. Or killing over.<br><br>"Onwards?"<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Cantrip: Dancing Lights<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>20-09-2014, 16:45:40</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 8/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 16<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 3/4<br></div></div><hr>Arafel grimaces in disgust as he allows the innards and guts of the beetle-like creatures to fall to the floor with a wet <em>splat</em> before shooting an exasperated look at the half man, followed by a grateful one at Val as she conjures orbs of light into being. Part of him feels jealous of her power, wishing he could do the same without a problem, and conjure multiple of the magical balls into existence with naught but a word of power spoken into the air. Unfortunately, however, it was not to be. Still, he had power of his own, and that would have to be enough to carry him through the coming trek into the deep darkness below which might lead to their doom, or the town's salvation.<br><br>"Let's go," he said gruffly, placing the torches back within his backpack, and fastening it tight before beginning to lead the way forward. As one of the globes passes over a space before them, his eyes go wide. "I--is that someone? It looks like they're unconscious, we have to help them if they can still be saved," he says quickly, rushing forward to check the body. <br><br>It would be a miracle if anyone from the previous expeditions was still alive, but he could only hope. It was a slim thing, that hope, that they could save a soul before it slipped into the darkness of death, but was that not precisely what they meant to do with Professor Khonnair? If he, perhaps survived, it might mean that others too had, and each one would be a spark that fueled the will that remained in the town of Torch. A few words meant to rouse the form left his lips as he hurried forward, and he gazed, hoping to see some sign of life, or at least recognize who they were.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>20-09-2014, 18:27:44</strong>
			</dt>
			<dd class="postbody">
				Arafel scrambles up the five foot ledge into the next cave. A collection of stalactites and stalagmites choke this low - ceilinged cavern, making it difficult to squeeze between them. Matching stalactites close in from the five-foot-high ceiling, giving the impression of a maw of needlelike teeth bearing down on one another. As he gets closer, the half-elf sees that the body is a dead female half-orc sprawled on the ground near the cave’s eastern entrance.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/d/da/Screen_Shot_2014-09-20_at_8.21.52_PM.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Make a knowledge (local) check.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>20-09-2014, 18:52:02</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://img.photobucket.com/albums/v181/Kittenpeeler/Pathfinder%20Characters/orc_by_yy6242-d7sdciz.jpg)</div> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Corrag</div><div class="spoiler_body">Corrag, Half-Orc barbarian (http://www.myth-weavers.com/sheetview.php?sheetid=995773)<br><strong>HP</strong> 14&nbsp;&nbsp;&nbsp;<strong>Init</strong> +2<br><strong>AC</strong> 15 - <strong>touch</strong> 12 - <strong>FF</strong> 13 - <strong>CMD</strong> 17<br><strong>Fort</strong> +5 <strong>Ref</strong> +3 <strong> Will</strong> +2<br><strong>Perception</strong> +5<br><strong>Rage:</strong> 6/6</div></div><hr><br>&nbsp;&nbsp;&nbsp;He sighs roughly at Valki. "<em>Or</em> you could do that, I suppose. If you like cheating." He tucks the knife away, smirking anyway at Arafel's expression. "You're going to get worse on your hands before this is through, Arafel."<br><br>&nbsp;&nbsp;&nbsp;And there's a body. Corrag is almost certain it's a dead man, but... "Why wouldn't the beetles have been eating <em>this</em>, instead?" His tone is wary, the leather of his cestus creaking as he closes his fingers into a large fist. he lets Arafel rush past to see what can be done, while Corrag himself edges around, a little wary, glancing up into the gloom of the cavern's ceiling. If there's nothing there, he continues forward through the passage's neck, just enough to see what lay beyond.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Making a perception check, with a result of 16 (https://elliquiy.com/forums/dicebot.php?r=64826).<br>And since I have no ranks in Knowledge (local), ignore this if the DC is 11 or higher: &nbsp;&nbsp;&nbsp;12 (https://elliquiy.com/forums/dicebot.php?r=64827)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>21-09-2014, 05:14:22</strong>
			</dt>
			<dd class="postbody">
				Corrag recognizes the half-orc woman's body. Her name was Parda Garr, a well like young woman and popular brawler in town. She came as a part of the second expedition, which was led by a group of thugs and local toughs. Almost everyone called her a friend, and many felt that her falling in with the thugs was going to be her end.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>23-09-2014, 18:56:45</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 8/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 16<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 3/4<br></div></div><hr>"Parda," the word escapes Arafel's lips as he sees the woman's broken body lying flat against the ground. Close up, it was obvious she was dead. One more they couldn't save, one more that had they maybe been fast enough, had they begun this expedition sooner, had they simply stopped her from joining the expedition led by those thugs. She was lost from the world now, and as Arafel kneeled beside her cold body, a single, gauntleted hand ruffled her hair. He had known the woman, flirting and playful in life, now cold as the barren ground she lay on.<br><br>His teeth gritted between his jaws, and he could feel the sting of tears begin at his eyes, but he fought them back. She had been full of life, exuberant and ready to take on anything that the world might throw at her. And yet, she had thrown her life away needlessly. He had met her a number of times, and even mulled a mug of warm ale beside her at one of the local taverns a time or two. It was unfair that she be taken from them so quickly. He still remembered the day when she had come to him, her eyes bright with the light of adventure, and told him that she was going to find the origin of the violet light that had stained the sky. He had thought it naught more than a mere fancy then, but to see her now brought the hard truth back to him.<br><br>"We need to let them know she's gone. Give her a proper resting place." He breathed in deeply, his words resolute and brooking no argument. "She should not be left here. She would have hated it. She deserves a place where the sun shines and the wind breathes softly upon her as she rests." He looked up at the others, eyes adamant. "We need to go back. We'll take her with us. After we've taken her to the Temple of Brigh we can return here. It won't take long. But we need to take her back," he says, slowly, gently picking up her body in both of his arms before turning his back to return the way they came.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>23-09-2014, 19:51:44</strong>
			</dt>
			<dd class="postbody">
				Kyte is saddened by the return of Parda's body, but is unsurprised. "This seems to confirm our worst fears," he says, "It is likely that the teams have all perished within whatever ruins lie below the Hill. May her journey through the Boneyard be swift, and may Brigh find a gear for her soul to turn."<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Everyone gains 50 EXP. In addition, you gain a +2 on all diplomacy checks in the town for one week due to the goodwill the action of returning the body generates. You have 5 hours and 15 minutes of water breathing left. </div></div><br><br>**********<br>Returning to the cave's foyer, it appears there are two paths you can take, the eastern path into the stalagmites where you found Parda's body, or a northern path that you haven't explored and follows the water. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>26-09-2014, 04:20:50</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://img.photobucket.com/albums/v181/Kittenpeeler/Pathfinder%20Characters/orc_by_yy6242-d7sdciz.jpg)</div> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Corrag</div><div class="spoiler_body">Corrag, Half-Orc barbarian (http://www.myth-weavers.com/sheetview.php?sheetid=995773)<br><strong>HP</strong> 14&nbsp;&nbsp;&nbsp;<strong>Init</strong> +2<br><strong>AC</strong> 15 - <strong>touch</strong> 12 - <strong>FF</strong> 13 - <strong>CMD</strong> 17<br><strong>Fort</strong> +5 <strong>Ref</strong> +3 <strong> Will</strong> +2<br><strong>Perception</strong> +5<br><strong>Rage:</strong> 6/6</div></div><hr><br>&nbsp;&nbsp;&nbsp;Corrag had briedly examined hte body. She wasn't of his clan, or any he knew, so he didn't counter arafel's desire to return the body; Had it been otherwise, who knows what sort of ":barbarous" orc burial rites might have happened? He does have a pair of questions, however...<br><br>&nbsp;&nbsp;&nbsp;"What killed her? And... Why did her companions leave her body in that hole?" Of course assuming she HAD companions to go down there...<br><br><hr><br>&nbsp;&nbsp;&nbsp;Upon returning to the cavern - Corrag was still unhappy about the smell of the water - he pointed towards the eastern passage, where they had found the body. "We're here to find the town's people. Well. We found one of them, down that passage. We will likely find others. In one state or another." Maybe he sounds callous. But then he hails from a land not only riven by war, but where sentient humanoids are more in the middle of the food chain than on top. <br><br>&nbsp;&nbsp;&nbsp;He unshoulders his axe, and starts that way, confident in his ability to pierce the gloom without a revealing torch. That's right, the human cube barbarian is doing the role of scout. "Follow."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>26-09-2014, 14:46:16</strong>
			</dt>
			<dd class="postbody">
				Exploring north through the water a bit, Corrag finds another chamber, which which contains, three pulsating mounds of ooze, that are roughly child or halfling size. They have not reacted to his presence yet, but it is likely only a matter of time.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/4/44/Screen_Shot_2014-09-26_at_4.41.13_PM.png)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>01-10-2014, 10:19:27</strong>
			</dt>
			<dd class="postbody">
				Sneaking back away from the oozes, Corrag is able to pick his way through the stalagmites in the tunnel. Eventually it comes to a squeeze point where only one can walk at a time, but everyone spots an errie glow coming from the cave ahead. Corrag peers through the cavern and spots a strange frog-creature the size of a child, who's eyes emit a bright, strangely red-tinged light. It has not spotted you yet, and you may be able to sneak past it unnoticed. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/a/a3/Screen_Shot_2014-10-01_at_12.17.35_PM.png)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>01-10-2014, 10:41:28</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(http://img.photobucket.com/albums/v181/Kittenpeeler/Pathfinder%20Characters/orc_by_yy6242-d7sdciz.jpg)</div> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Corrag</div><div class="spoiler_body">Corrag, Half-Orc barbarian (http://www.myth-weavers.com/sheetview.php?sheetid=995773)<br><strong>HP</strong> 14&nbsp;&nbsp;&nbsp;<strong>Init</strong> +2<br><strong>AC</strong> 15 - <strong>touch</strong> 12 - <strong>FF</strong> 13 - <strong>CMD</strong> 17<br><strong>Fort</strong> +5 <strong>Ref</strong> +3 <strong> Will</strong> +2<br><strong>Perception</strong> +5<br><strong>Rage:</strong> 6/6</div></div><hr><br>&nbsp;&nbsp;&nbsp;Corrag was crouched low to the ground as he advanced along the passage; only way to see if there are tracks, after all. The pale glow ahead didn't surprise him too much; more of those bugs, no doubt! He smirked and shifted his grip on the axe, ready to just walk out and smack them...<br><br>&nbsp;&nbsp;&nbsp;That was not a bug. Corrag... does not know <em>what</em> that is. He strangles a noise in his throat, pulling back behind the protection of the wall. it's probably just an animal of some sort, right? And animals are just food, at the end of the day... but he's not hungry, and odds are this thing will do something really unpleasant. Things that live underground are notoriously unpleasant that way. He glanced back down the passageway, where he saw the shapes of the others... And before him was another slender, dark passage. Well, that's something. <br><br>&nbsp;&nbsp;&nbsp;With a resigned shrug, Corrag picks his way back to the group. "There is a... <em>thing</em> ahead. I have no idea what in the hell it could be, some sort of extremely ugly <em>thing</em>. It's eyes glow. But there's a side passage we could take, if we're quiet and don't get the <em>thing's</em> attention." <br><br>&nbsp;&nbsp;&nbsp;Good word usage.<br><br>&nbsp;&nbsp;&nbsp;He rubs at his chin, callused hand making a rough noise on the fine stubble there. "Arafel and I at point and rear. Kythera second after point, Valki third. Follow the right-hand wall, try to not look like something tasty."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>02-10-2014, 03:38:24</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>5/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>-/-</td></tr></tbody></table></div></div><hr><br>Valki nodded, quietly ushering her glowing orbs into a bag. She carefully followed Kythera while keeping an eye on the strange creature, trying to ascertain more about it.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>4/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>2/2</td></tr></tbody></table><br><strong>Knowledge (Dungeoneering):</strong><br><strong>Knowledge (Not-Dungeoneering):</strong><br>1d20 (8) (https://elliquiy.com/forums/dicebot.php?r=65293) + 8 + 2 luck = <strong>18</strong><br>1d20 (8) (https://elliquiy.com/forums/dicebot.php?r=65293) + 4 + 2 luck = <strong>14</strong><br><br><strong>Stealth:</strong> (Alter course of action if knowledge roll reveals something relevant)<br>1d20 (11) (https://elliquiy.com/forums/dicebot.php?r=65294) + 2 + 2 luck = <strong>15</strong><br><br><strong>Fortitude:</strong><br>1d20 (12) (https://elliquiy.com/forums/dicebot.php?r=65295) + 0 + 2 luck = <strong>14</strong><br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>02-10-2014, 18:48:16</strong>
			</dt>
			<dd class="postbody">
				Valki recognizes the creature as a Blindheim, a kind of magical beast, but other than that, she knows little more about it. Unfortunately, as she is trying to wrack her brain for more information, the creature spots her, and hops forward, attempting to bite the young archeologist!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/d/d0/Screen_Shot_2014-10-02_at_8.45.48_PM.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Anyone may act. Everyone must make a DC 13 Fortitude Save. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ershin</strong> on <strong>03-10-2014, 09:52:25</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://i.imgur.com/j4iH43i.jpg?1)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Kythera, Android Arcanist</div><div class="spoiler_body"><strong>HP</strong> 9/9 - <strong>Init</strong> +2<br><strong>AC</strong> 13 - <strong>Touch</strong> 12 - <strong>Flat-Footed</strong> 11 - <strong>CMD</strong> 10<br><strong>Fort</strong> +2 - <strong>Ref</strong> +2 - <strong>Will</strong> +0<br><strong>Perception</strong> +0 - <strong>Sense Motive</strong> -6<br><strong>Arcane Resevoir</strong> 4/4&nbsp; - <strong>Versatile Evocation</strong> 7/7</div></div><hr><br>It seemed to the android that Valki had not followed Corrag's warning and had appeared to the red-eyed creature to be somewhat tasty, given the way it lashed out and attempted to sink its monstrous teeth into her flesh.<br><br>Snapping around, Kythera attempts to fire another arcane shot towards the amphibious-looking creature!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Fortitude Save</div><div class="spoiler_body">At 2014-10-03 02:43:32, Kythera (uid: 2076) rolls: 1d20a2 Result: 17 (https://elliquiy.com/forums/dicebot.php?r=65369)</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Actions</div><div class="spoiler_body"> Ray of Frost - At 2014-10-03 02:49:03, Kythera (uid: 2076) rolls: 1d20a-2 Result: 9 (https://elliquiy.com/forums/dicebot.php?r=65370) (Includes -4 for firing into combat)<br>Since I don't think anything has a touch AC of 9 since it would need to have negative dexterity, I won't bother rolling damage right now</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>03-10-2014, 15:24:56</strong>
			</dt>
			<dd class="postbody">
				Kythera magic flies at the Blindhiem, but the blinding light coming from the beast's eyes throws her aim well wide. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Valki, Corrag, and Arafel may act. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>03-10-2014, 18:02:37</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 8/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 16<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 3/4<br></div></div><hr>"D--dammit," Arafel exclaims as he tries to rub at his eyes. "I think something's wrong--I can't see," he speaks out, his voice rising in frustration, unable to figure out why his sight is impeded or how it even got that way.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mechanics</div><div class="spoiler_body">Total defense this round.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>03-10-2014, 21:46:04</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://img.photobucket.com/albums/v181/Kittenpeeler/Pathfinder%20Characters/orc_by_yy6242-d7sdciz.jpg)</div> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Corrag</div><div class="spoiler_body">Corrag, Half-Orc barbarian (http://www.myth-weavers.com/sheetview.php?sheetid=995773)<br><strong>HP</strong> 14&nbsp;&nbsp;&nbsp;<strong>Init</strong> +2<br><strong>AC</strong> 15 - <strong>touch</strong> 12 - <strong>FF</strong> 13 - <strong>CMD</strong> 17<br><strong>Fort</strong> +5 <strong>Ref</strong> +3 <strong> Will</strong> +2<br><strong>Perception</strong> +5<br><strong>Rage:</strong> 6/6</div></div><hr><br>&nbsp;&nbsp;&nbsp;The mostly-orc sighed heavily. What part of <em>don't look tasty</em> was hard to understand? "I've got this thing. Don't get eaten, woman," he intones, hefting his axe and movign to join the fight occurring behind him.<br><br>&nbsp;&nbsp;&nbsp;Something, some <em>force</em> pressed against his senses. His vision clouded, around the edges, a murky dimness threatening to sweep in and deny him sight. No doubt it was coming from the <em>thing</em>. That little, floppy, flappy <em>creature</em> was trying to weaken him. To shame him.<br><br>&nbsp;&nbsp;&nbsp;<em>No</em>.<br><br>&nbsp;&nbsp;&nbsp;A low animal growl is the warning his companions got, like a bear wakened in its den. The dimness at the edge of Corrag's vision closed in... for a moment he felt as though his fury would clear the dimness, but no, soon it was all black. This was new. This was <em>frightening</em> - Corrag had never lost his vision, without something being in his eyes. The others hear his huffing, panting breaths as fury and fear conflicted... and finally melded together.<br><br>&nbsp;&nbsp;&nbsp;<em>"Agh'noak ho Larraghk!</em> he snarls in Orcish, Valki's only warning before he flings himself forward, axe raised overhead, to be brought down in a furious blow against the creature assailing her. He has only a memory of where he had glimpsed the two of them in relation to one another... she will be very glad to know that he only <em>just</em> misses her with the blow.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Fort save</div><div class="spoiler_body">Entered Rage as a free action, then got 11 (https://elliquiy.com/forums/dicebot.php?r=65385) on the roll... and forgot that Rage gives a +con bonus. Not that it helped&nbsp; O8)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">actions</div><div class="spoiler_body">He can't make a charge action, so he's simply moving to engage the murloc - and let's not kid ourselves, that's what this is :-) So it probably gets an Attack of Opportunity on Corrag, at AC 9<br><br>Meanwhile, this is what Corrag is doing to it:<br>Attack roll: 20 (https://elliquiy.com/forums/dicebot.php?r=65395)<br>Damage roll: 11 (https://elliquiy.com/forums/dicebot.php?r=65396)<br>% roll (Needs 50 or better to hit): 56 (https://elliquiy.com/forums/dicebot.php?r=65443)<br><br>Current statistics:<br>Str 22<br>Con 18<br>HP 16<br>AC 9<br>Fort +7<br>CMD 19<br><br>Position: Square on Valki's immediate right<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>04-10-2014, 22:45:32</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>4/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>2/2</td></tr></tbody></table></div></div><hr><br>Valki yelped and rolled aside as the creature tried to bite her, quickly drawing her knife and readying it as she positioned opposite Corrag.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Lingering Performance</strong></td><td>1/2</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Move Action</strong></td><td>&nbsp; Draw Weapon</td></tr><tr><td><strong>Move Action</strong></td><td>&nbsp; Flank Blindheim</td></tr></tbody></table></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>11-10-2014, 12:04:30</strong>
			</dt>
			<dd class="postbody">
				Corrag <em>somehow</em> manages to hit the creature, leaving it with a deep gash in its body and making it very, very irritated. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/6/67/Screen_Shot_2014-10-11_at_1.56.50_PM.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Any one PC may act. Valki can't make it all the way around the Blindheim for a flank without provoking an AoO, so I moved her one square over and she can keep moving next turn.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>11-10-2014, 21:08:15</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 8/9 - <strong>Init</strong> +5<br><strong>AC</strong> 15 - <strong>Touch</strong> 8 - <strong>Flat-Footed</strong> 15 - <strong>CMD</strong> 16<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 3/4<br><hr><strong>Active Effects:</strong><br><em>Blinded</em><br></div></div><hr>Through his blurred vision, Arafel stumbles forward and attempts to help the others with engaging the creature. He swings his morningstar about frantically, trying as best he can to hit the creature despite his inability to discern it very well.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mechanics</div><div class="spoiler_body">Moving 10' to be adjacent to the enemy, then attacking.<br><br>Attack: 14, Damage: 6, Miss chance: Hit (http://invisiblecastle.com/roller/view/4676937/)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>18-10-2014, 11:37:15</strong>
			</dt>
			<dd class="postbody">
				Amazingly, Arafel also lands a blow on the Blindheim with his morning star. It doesn't do as much damage Corrag's attack did, but it still hurts the frog-creature. <br><br>The beast returns the favour in kind though. It lashes out at Corrag, biting his arm and slashing at his throat with its claws!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/f/f0/Screen_Shot_2014-10-15_at_10.22.04_AM.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">And you said you were effectively out of the fight Ghost&nbsp; :P<br><br>Again, apologies for the delay, illness, exhaustion and work are rarely a good combo. <br><br>Corrag, Valki, and Kythera may act. Corrag takes 6 damage. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ershin</strong> on <strong>18-10-2014, 15:41:01</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(http://i.imgur.com/j4iH43i.jpg?1)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Kythera, Android Arcanist</div><div class="spoiler_body"><strong>HP</strong> 9/9 - <strong>Init</strong> +2<br><strong>AC</strong> 13 - <strong>Touch</strong> 12 - <strong>Flat-Footed</strong> 11 - <strong>CMD</strong> 10<br><strong>Fort</strong> +2 - <strong>Ref</strong> +2 - <strong>Will</strong> +0<br><strong>Perception</strong> +0 - <strong>Sense Motive</strong> -6<br><strong>Arcane Resevoir</strong> 4/4&nbsp; - <strong>Versatile Evocation</strong> 7/7</div></div><hr><br>Kythera attempts to fire another bolt of arcane energy... and promptly misses, not having the excuse of being blinded as her allies do.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Actions</div><div class="spoiler_body"> Ray of Frost - &nbsp;&nbsp;&nbsp;At 2014-10-13 16:57:18, Kythera (uid: 2076) rolls: 1d20a-2 Result: 5 (https://elliquiy.com/forums/dicebot.php?r=65901) (Includes -4 for firing into combat)<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>22-10-2014, 00:00:49</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>4/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>1/2</td></tr></tbody></table></div></div><hr><br>Valki continued to move around the creature, trying to place it between her and Corrag. The water proved to be more treacherous than she had anticipated; when she lashed at the creature with her blade, the current and slickness of the rocks beneath her threw her off balance.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Lingering Performance</strong></td><td>0/2</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Move Action:</strong></td><td>&nbsp; Flank Blindheim</td></tr><tr><td><strong>Standard Action:</strong></td><td>&nbsp; Attack Blindheim</td></tr><tr><td><strong></strong></td><td>&nbsp; 1d20 (3) (https://elliquiy.com/forums/dicebot.php?r=66193) + 0 + 2 luck + 2 flanking = 7</td></tr></tbody></table><br>Guessing a 7 doesn't hit.<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>22-10-2014, 11:47:01</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://img.photobucket.com/albums/v181/Kittenpeeler/Pathfinder%20Characters/orc_by_yy6242-d7sdciz.jpg)</div> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Corrag</div><div class="spoiler_body">Corrag, Half-Orc barbarian (http://www.myth-weavers.com/sheetview.php?sheetid=995773)<br><strong>HP</strong> 10/16&nbsp;&nbsp;&nbsp;<strong>Init</strong> +2<br><strong>AC</strong> 13 - <strong>touch</strong> 10 - <strong>FF</strong> 11 - <strong>CMD</strong> 17<br><strong>Fort</strong> +5 <strong>Ref</strong> +3 <strong> Will</strong> +4<br><strong>Perception</strong> +5 (Blind)<br><strong>Rage:</strong> 5/6</div></div><hr><br>&nbsp;&nbsp;&nbsp;Oh, he's in a good froth now, unseeing eyes rolling in their socket as he feels the pressure of the bite, the stroke of claws... but no pain; the half-orc is insensible to pain right now. The others around him hear his constant string of curses and threats snarled in orcish - between his rage, and the inherent barbarism of the language, it sounds less like speech, more like a wolverine gnawing its own leg free of a trap.<br><br>&nbsp;&nbsp;&nbsp;The <em>thing</em> has not moved, at least that Corrag can tell. With another feral roar, he hefts his axe and smashes it down in a hard overhead chop right about where he thinks the creature should be. This (should) result in a horrible crunch and whatever noise a dying <em>one of those things</em> makes.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">rolls</div><div class="spoiler_body"><strong>MISS CHANCE:</strong><br>Roll Result: Corrag rolled: 1d100, keeping 1 dice<br>Comment: miss chance 50 or greater to hit<br>Result: 98,<br>Total: 98<br><br><strong>ATTACK ROLL:</strong><br>Roll Result: Corrag rolled: 1d20, keeping 1 dice, adding 7 to the total<br>Comment: attack w power attack<br>Result: 9,<br>Total: 16<br><br><strong>DAMAGE ROLL:</strong><br>Roll Result: Corrag rolled: 1d12, keeping 1 dice, adding 12 to the total<br>Comment: damage<br>Result: 10,<br>Total: 22<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>24-10-2014, 11:20:09</strong>
			</dt>
			<dd class="postbody">
				Corrag, again with amazing accuracy given his lack of vision, slams the blade of his axe into the Blindheim, vivisecting it into two pieces and putting the lights in its eyes out. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Well, I can honestly say I've never seen two Blind PCs take down anything before basically single handedly. Combat is over. Everyone gains 150 EXP. There's still a solid hour before Corrag and Arafel regain their sight. Do you plan on waiting it out here, returning to the surface, or pushing on deeper?</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>01-11-2014, 08:45:36</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://img.photobucket.com/albums/v181/Kittenpeeler/Pathfinder%20Characters/orc_by_yy6242-d7sdciz.jpg)</div> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Corrag</div><div class="spoiler_body">Corrag, Half-Orc barbarian (http://www.myth-weavers.com/sheetview.php?sheetid=995773)<br><strong>HP</strong> 10/16&nbsp;&nbsp;&nbsp;<strong>Init</strong> +2<br><strong>AC</strong> 13 - <strong>touch</strong> 10 - <strong>FF</strong> 11 - <strong>CMD</strong> 17<br><strong>Fort</strong> +5 <strong>Ref</strong> +3 <strong> Will</strong> +4<br><strong>Perception</strong> +5 (Blind)<br><strong>Rage:</strong> 4/6</div></div><hr><br>&nbsp;&nbsp;&nbsp;With another deep snarl, Corrag wrenches his weapon from the crushed and split remains of the monster, and readies another blow... but there's nothing to strike. he turns towards a noise, slobber-wet lips pulled back from sharp fangs... no, that's a shoe, this thing made soft, wet noises. <br><br>&nbsp;&nbsp;&nbsp;"Is it done?!" he growls at the nearest sound-maker, ready still to smash them as well, should it be a ruse. "I can't see! if it's done, why can't I see?" <br><br>&nbsp;&nbsp;&nbsp;There! A splash! Corrag lunges towards that noise... and Valki is going to be <em>damn glad</em> Corrag can't see where he's going, because his foot steps right into the corpse of the creature, and either he slips on viscera or gets caught on ribs; either way, he goes down with a roar, axe clattering from his hands with a loud clang, a few feet in front of her. There's a moment of furious kicking to free his foot, no doubt splashing the others with... stuff.... but when he's free, he lays there, gasping as the adrenaline leaves his system, muscles strained and quivering now from the exertion.<br><br>&nbsp;&nbsp;&nbsp;"I can't see," he moans, almost sounding afraid.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>01-11-2014, 16:43:13</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>4/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>-/-</td></tr></tbody></table></div></div><hr><br>Valki jerked back defensively as several hundred pounds of half-orc stumbled blindly towards her. After removing the larger bits of blindheim off of her, she scooped up Corrag's axe and moved to return it to him. The hint of fear in his voice was unsettlingly alien. "Calm down, big guy. It'll be okay." She placed the handle of the axe in his hand and wrapped his fingers around it. The blindness was probably only temporary.<br><br>Probably.<br><br>She glanced around. "Arafel? Kythera? You guys ok?"<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Wait, I don't have prestidigitation? What madness possessed me when I made that decision? How else am I supposed to clean the guts off me without it?<br><br>Also, Chulanowa writes much better/longer posts than I do. I am jelly.<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ershin</strong> on <strong>01-11-2014, 18:40:58</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://i.imgur.com/j4iH43i.jpg?1)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Kythera, Android Arcanist</div><div class="spoiler_body">Kythera - Android Arcanist (http://plothook.net/RPG/profiler/view.php?id=13726)<br><strong>HP</strong> 9/9 - <strong>Init</strong> +2<br><strong>AC</strong> 13 - <strong>Touch</strong> 12 - <strong>Flat-Footed</strong> 11 - <strong>CMD</strong> 10<br><strong>Fort</strong> +2 - <strong>Ref</strong> +2 - <strong>Will</strong> +0<br><strong>Perception</strong> +0 - <strong>Sense Motive</strong> -6<br><strong>Arcane Resevoir</strong> 4/4&nbsp; - <strong>Versatile Evocation</strong> 7/7</div></div><hr><br><span style="font-family: courier;" class="bbc_font">"I was fortunately not near the creature, it would appear that you and Corrag took the brunt of the creature's attacks,"</span> Kythera replied as the bard asked about her and Arafel's condition, walking over to the group. <span style="font-family: courier;" class="bbc_font">"Whilst I would normally suggest that we make our way to the back to town that our companions may recover... it may demoralise those that trusted us to see to the task. Perhaps we should make a temporary withdrawal to the mouth of the cavern and take a short rest until we are more confident in the permanency of the beast's effects."</span><br><br>The android's blue eyes peered at the male members of the group whose eyesight had been stripped from them, her thoughts not registering Corrag's fear. While blinded, the Orc had been more accurate in melee than she had with her arcane abilities - perhaps this was due to an innate combat aptitude shared amongst his race, or maybe a testament to the skill of the warrior before her... all of her companions, in fact, had contributed apart from her. She didn't even have the luxury of blaming it on the creature's abilities.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>03-11-2014, 17:03:05</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 8/9 - <strong>Init</strong> +5<br><strong>AC</strong> 15 - <strong>Touch</strong> 8 - <strong>Flat-Footed</strong> 15 - <strong>CMD</strong> 16<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 2/4<br><hr><strong>Active Effects:</strong><br><em>Blinded</em><br></div></div><hr>"I--I can't see either," Arafel's voice quavers as he realizes his predicament. He takes a step or two towards the sound of the others, stumbles on a small step, and falls to his knees. An outstretched hand touches something warm and wet. In confusion, he follows the source of the blood and touches cloth, a pants leg, and within it--Corrag. It was unmistakably the half-man, none of the others had muscles of that size and a leg the breadth of a young tree. And the liquid... his thumb rubs against his two front fingers and he can feel the sickening glistening of blood. "You're hurt!" he exclaims in surprise. "At least I can take care of this, if nothing else," he mutters, anger mounting slightly with himself as he casts the spell to heal the wounded man.<br><br>While the spell is cast, his own mind races. How long would the blindness last? Would they be struck with this illness forever? Or perhaps should they go back and ask the town priest for help? So many decisions, and himself at the epicenter. He was certain that he would bear the brunt of the blame should any of their number be left behind or not return home, and he felt sick with a combination of fear and loathing at his own weakness. He had felt the strange creature's gaze twist his eyes inward, but had not been strong enough to resist whatever enchantment it had been that had left its mark upon him. But most of all, he feared his surrogate mother's gaze upon him if he failed in his task. She had been proud of him. But to fail on this mission of utmost importance would be devastating, and he knew just how disappointed she might be, a fear that caused his throat to tighten.<br><br>No. He had to be strong now. Now more than ever. He schooled himself, first his mind, then his voice. Let no hint of fear enter his voice, or else the entire expedition would go South. "We'll wait here for a while. Hopefully the ... blindness," the word was hard for him to say, as though his own body was betraying him, "will pass. If it doesn't, we'll return. Hopefully someone can lift it from us in town. Either way, we'll need to press on. The town is counting on us to pull through. And we must. Let's wait awhile," he repeats again, blindly crawling to a nearby wall to rest his back on as he waited, and hoped that the blindness would pass.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">CLW on Corrag for 2 HP (http://invisiblecastle.com/roller/view/4703321/).</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>29-01-2015, 05:46:50</strong>
			</dt>
			<dd class="postbody">
				It takes an hour, but Corrag and Arafel's blindness finally fades, allowing them to once again see. While they are waiting, Kythera and Valki find a corpse just under the water that has large chunks of it ripped out by teeth marks. Apparently, they had found the Blindhiem's most recent food source. On the corpse they find 42 gold coins, a silver religious symbol, and two water tight potions marked <em>cure light wounds</em>. <br><br>A collection of crates, boxes, rubble, and scavenged metal lies heaped in the northwest section in the next damp cave. Several strange chalk drawings of twisted, spiny plants, a strange three-legged creature, and emaciated four-armed humanoids mark the walls.<br><br>As you continue on, the temperature drops noticeably in the next passageway, and a rime of white frost lines the walls and floor leading into the cavern beyond. What seems to be a light layer of brown dust carpets the cave floor beyond—a body of some sort sits slumped against the eastern wall.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Treasure</div><div class="spoiler_body">- 42 gp<br>- silver religious symbol (a pick made of a femur, a human skull, and a rib bone)<br>- two potions of cure light wounds. </div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/5/59/Screen_Shot_2015-01-29_at_8.44.59_AM.png)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>02-02-2015, 15:19:58</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 8/9 - <strong>Init</strong> +5<br><strong>AC</strong> 15 - <strong>Touch</strong> 8 - <strong>Flat-Footed</strong> 15 - <strong>CMD</strong> 16<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 2/4<br><hr><strong>Active Effects:</strong><br></div></div><hr><br>Thanking the gods for the return of his sight, Arafel was in the forefront of the party as they continued forward. The enclosure was claustrophobic, almost suffocating as they continued on, and part of him hoped that they might leave these dank caves and once more be beneath the open air and bright sun. However, he knew that this was probably not the case unless they were forced to retreat and rest for a time in town. He was glad that they had laid the orc-girl to rest, and steeled himself to do so with any others they found... though he hoped that they might still be alive. If the Councilor was already dead... no, he could not think of that. Instead, he focused on going forward, his eyes open and peeled for any sign of movement or danger as he moved with careful step ever deeper into the cavernous complex beneath the town of Torch.<br><br><em>Another one fallen in the search for Councilor Baine,</em> Arafel thought savagely to himself as a gasp left his throat and he rushed forward. Perhaps this one might not be dead, somehow having been left alive despite the deprivation that would have occurred from being left in such a place for a few days. He tried to recognize the figure, but couldn't from the distance, and quickly closed in on the still person, trying to at the same time find the source of whatever had incapacitated him, but putting a priority on the possibility that they might be alive and need help. He reached for the figure, touching him and trying to make out some sort of pulse or feel for warmth of flesh that would indicate that the figure was still alive and that some healing might do something for him.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>06-02-2015, 09:45:51</strong>
			</dt>
			<dd class="postbody">
				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Sorry Ghost, I somehow totally missed that you were rushing in to the rescue. Busy week!</div></div><br>As Arafel gets closer, he recognizes the man as one of those who had accompanied Baine's second expedition, Gerrol Sondor. He had been a popular rogue and explorer around town, and had recently asked Emilia <br>Otterbie to marry him. The blacksmith's daughter had been ecstatic. Unfortunately, there is nothing that Arafel can do for him. Gerrol is dead, and rust colored lines, like hundreds of roots, can be faintly seen underneath his tan. His skin is paler than it should be, and cold to the touch, but not frozen. <br><br>Arafel has other things to worry about though, as he feels the heat start to drain out of his own body! <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Arafel takes 5 non-lethal cold damage.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>08-02-2015, 23:15:40</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>4/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>-/-</td></tr></tbody></table></div></div><hr><br>Valki followed Arafel, slowing down when she noticed the frost. Ice was always a pain to deal with. Not that you saw it much out here. When her magic lit up the next cavern, revealing the dust, she paused. Great. Probably some sort of mold or fungus or something else equally disgusting and dangerous. That stuff almost always was. Mostly it was just toxic or had spores that liked to do weird stuff to your brain. The frost was a new twist. If there was cold, the stuff either sucked all the heat out of the area, (and you could probably kill it by making it colder) or it was somehow cold aligned (and you could probably kill it with fire). Magic was always so inconsistent. She had no idea how wizards and their ilk did it.<br><br>At any rate, it was probably best not to touch it. Even if it didn't try to kill you, it was still gross. She sighed and looked down at her boots. Not that it mattered much at this point, anyway.<br><br>When she recognized the body, she paused. "Is- Is that Gerrol?" She'd worked with him before. Not often (he usually worked with... more experienced people), but enough to have a vaguely positive impression of the man. And Emeilia... Fuck. She didn't envy whoever had to break this to her.<br><br>"Is- Is there, like, a ring or something on him?"<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Roll: Knowledge (Dungeoneering): 1d20 (16) (https://elliquiy.com/forums/dicebot.php?r=71959) + 8 = 24<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>09-02-2015, 09:29:50</strong>
			</dt>
			<dd class="postbody">
				Valki recognizes the fungus, and is indeed correct about how to kill it. It is brown mold, a dust-like rot that grows on rock and soil, and helps to sustain itself by sucking the heat out of their surroundings. They are not typically a lethal threat, but they can knock people unconscious, leaving them to die of exposure. While the species is immune to its own fridged aura, another other lethal source of cold can kill it, while fire makes it rapidly grow.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">just a heads up, Arafel is in danger of being knocked out by the mold, unless he can be taken out of immediate contact with it by the end of his next round. Simply moving won't be enough, as he still has to pass through the areas of other molds, which would also deal damage to him.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>12-02-2015, 15:50:48</strong>
			</dt>
			<dd class="postbody">
				As Valki explians what the mold is, Kythera quickly realizes that she can use her magical&nbsp; ice cantrip to clear the area around Arafel from the fungus, keeping hike safe for the time being, and making a path to reach the body. The mold within Gerrol doesn't seem to be affected by the spell, and as the room warms up, so does the body. <br><br>"Do you think we should return the body?," she asks. "If he came down with the counciler, we know that something happened to their expedition. Maybe he can still help us from beyond the grave."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>16-02-2015, 05:11:48</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 8/9 - <strong>Init</strong> +5<br><strong>AC</strong> 15 - <strong>Touch</strong> 8 - <strong>Flat-Footed</strong> 15 - <strong>CMD</strong> 16<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 1/4<br><hr><strong>Active Effects:</strong><br></div></div><hr><br>Quickly healing himself to stave off the worst of the effects of the spores as he feels himself losing strength, Arafel backs off, and once Valki explains the mold's effect and Kythera clears it and ensures that its effects are gone and the mold itself is destroyed, Arafel recovers the body. "We should bring him back too. I'm certain there are those who hold him dear, and they should be able to grieve peacefully. This place is..." he pauses, trying to find the right words, but failing finishes lamely, "not right. Too many have died here. We need to press on and find the Councilor, but we also shouldn't rush headlong into death. It would be best to put this one at rest before we continue on," he says solemnly, hefting the body and heading back towards the entrance of the caverns.<br><br>He wasn't certain how much longer they would have the cleric's spell to aid them and allow them to continue making their way in and out of the caverns without drowning. As little as he liked it, perhaps the best idea would be to wait a day, and return fully rested. They hadn't been overly troubled thus far, but looking at the others he had the feeling that some of them had been scared off by what had happened. Kythera, in particular, he felt concerned about. How was she dealing with seeing these dead? Did it bother her at all? Did she feel affected by those who had given their lives in pursuit of saving the town? He was unsure how committed she was to the task. Perhaps a better option for her might be to return to her research for a time. Well, regardless, they could deal with it once they returned to town, and he would have a quiet word with her to the effect.<br><br>"Come on," he urges the others before becoming lost in his own thoughts as he leads them back to the light of day.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>16-02-2015, 21:28:56</strong>
			</dt>
			<dd class="postbody">
				&nbsp;&nbsp;&nbsp;Corrag stares at the body, then looks at Arfel. "Well. it's <em>clearly</em> diseased. But you've already manhandled it, so you're doomed anyway. Might as well lug it out like the last ones." A slow rumble, somewhere between a growl and a sigh. "Swimming up and down into these passages has given me a hunger, anyway. The caves aren't going anywhere." <br><br>&nbsp;&nbsp;&nbsp;Grit crunches underfoot as he turns, shouldering his axe, stalking back the way htey came. he pauses at the smashed remains of the blindheim, glaring at it, before snarling and kicking it the rest of the way into the pool from which it had come. Feeling bette, he continued towards where htye knew the exit to be.<br><br>&nbsp;&nbsp;&nbsp;This was a dead end. The torch was out, and he was just busy fishing floaters out of the town pond. "Come on, the frog's last meal is buying a round for us all."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>18-02-2015, 09:21:53</strong>
			</dt>
			<dd class="postbody">
				Arafel is easily able to move Gerrol,s body, and does not suffer from any of the cold that almost sapped him before. That's the easy part. The hard part is confronting Emilia.<br>&nbsp;<br><div class="floatright">(http://fc05.deviantart.net/fs71/f/2013/194/3/7/female_blacksmith_by_thomaswievegg-d6d9jxk.jpg)</div> The young woman is simply crushed by the news of her beloved's demise. While she is her father's daughter, a strong woman used to the rigors of Numeria, and not faint of heart, she can do nothing but wail upon being told of Gerrol's fate. Her moral fails her utterly when she sees his body. <br><br>"This is not how it is supposed to be," she cries. "We were supposed to live and grow old together, to help build the town like father did. Now Gerrol has gone to the Boneyard and I am left behind with nothing to do but scream! <br><br>Eventually her absolutely reasonable hysterics calm, and she is able to speak more rationally. <br><br>"Thank you for returning him to me. I will see to it that my father forges you each a masterwork weapon for your troubles. I fear that if the Torch is not returned, things will get worse before they get better."<br><br>Drinking at the bar after that is a cheerless affair. The town's people are glad that you came back out alive, but most of them have heard of Gerrol and Parda's fates. Grim doesn't even come close to the mood. While some put on a brave face, it is clear that there are doubts that anyone will ever drink with your band again. <br><br>On the plus side, the bartender puts your drinks on the house tab, although you're fairly certain that that's intended as a parting gift. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>20-02-2015, 07:50:30</strong>
			</dt>
			<dd class="postbody">
				The somber mood in the bar doesn't really slow Corrag down. The half-orc is still taking advantage of the house drinks long after everyone else has decided to move on. Kythera, on the other hand, slips out without a word before everyone else, and cannot be found. That leaves only Arafel and Valki present and lucid when Val tracks you down with two other woman in tow. <br><br><div class="floatright">(https://elliquiy.com/elluiki/images/4/45/Screen_Shot_2014-08-17_at_4.13.43_PM.png)</div>"These are Rakah and Ryssa," she explains, "They have both said they wish to help find father. I'm just hoping that its not too late for him like it was for pour Gerrol. It looks like you might need the help too," she adds glumly. "Rest up and take another crack at it again tomorrow. Just keep coming back to us alive."<br><br>Val stays with you for a little bit, then retires for the night. Once the party departs as well, a nervous looking man rushes out of the bar behind them. Calling for their attention he say, "Look I know things seem pretty grim in there, but people are worried. We don't all think that you won't come back. Garmen Ulreth has asked me to pass this on to you with a message of good luck, and a request to come visit and let him know if there is any other way in which he can help." <br><br>The courier gives you a letter package that contains an invitation to "Torch's illustrious tavern and gambling hall" the Silverdisk Hall, along with certificates worth 100 gp that can be redeemed for food, drink, gabling chips, or entertainment within the next week at the Hall. <br><br>*********<br><span class="bbc_u"><strong>Narrative Change</strong></span>: Story continues in the Secondary thread before resuming here. &nbsp;(https://elliquiy.com/forums/index.php?topic=223984.0)<br>*********<br><br>Everyone's rest is a bit restless that night, but uninterrupted. In the morning, you are greeted by one more visitor; Madaz Otterbie, father of Emilia and husband to Councillor Bazlundi Otterbie (and everyone knows that Otterbie is her surname, not his). <br><br>"Thank you for bringing Gerrol back to us. It will take a long time for her to find closure, but at least we know what happened to him now. My daughter has asked that I forge weapons for you in return for the kindness you have done to her. If you could let me know what type of weapon you'd find most useful, I will be on my way to get working on them." 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>20-02-2015, 11:38:55</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/8220a5ee24a37a705b757f6f67499395/tumblr_njvb6c5KaA1tk4029o1_500.png)</div> <span style="font-size: 14pt;" class="bbc_size"><strong>Ryssa</strong></span><br>Neutral Ratfolk Brawler<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Ryssa<br>Ratfolk Brawler 1<br>N Small humanoid (Ratfolk)<br><strong>Init</strong> +4 <strong>Senses</strong> darkvision; Perception +8<br><hr><strong>Defense</strong><br><hr><strong>AC</strong> 18, touch 15, flat-footed 14 (+4 dex, +3 Armor, +1 size)<br><strong>hp</strong> 12 (1d10+1) (FCB)<br><strong>Fort</strong> +3, <strong>Ref</strong> +6, <strong>Will</strong> +2<br><strong>Defensive Abilities</strong> Cleanliness<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Cleanliness</div><div class="spoiler_body">Ratfolk strive to keep themselves and each other immaculately clean, to make it difficult for disease to spread. A ratfolk with this racial trait gains a +2 bonus on saving throws against disease, and whenever she exceeds the save DC to recover from a disease effect by 5 OT more, she is treated as though she had succeeded at two consecutive saving throws. This racial trait replaces rodent empathy.</div></div><br><hr><strong>Offense</strong><br><hr><strong>Speed</strong> 20 ft.<br><strong>Melee</strong> Unarmed strike +6 (1d4) <em>or</em><br>&nbsp;&nbsp;&nbsp;Tonfa +6 (1d4) <em>or</em><br>&nbsp;&nbsp;&nbsp;Tailblade +2 (1d2)<br><strong>Ranged</strong> Wushu dart +6 (1d2)<br><strong>Special attacks</strong> Swarming, Unarmed Strike<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Swarming</div><div class="spoiler_body">Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Unarmed Strike</div><div class="spoiler_body">At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.<br><br>Usually, a brawler's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.<br><br>A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.<br><br>A brawler also deals more damage with her unarmed strikes than others, as shown on Table: Brawler. The unarmed damage values listed on that table are for Medium brawlers. A Small brawler deals less damage than the amount given there with her unarmed attacks, while a Large brawler deals more damage; see the following table.</div></div><br><hr><strong>Statistics</strong><br><hr><strong>Str</strong> 10, <strong>Dex</strong> 19, <strong>Con</strong> 12, <strong>Int</strong> 10, <strong>Wis</strong> 14, <strong>Cha</strong> 10<br><strong>Base Atk</strong> +1; <strong>CMB</strong> +0; <strong>CMD</strong> 14<br><strong>Feats</strong> (Bonus) Improved Unarmed Strike (http://www.d20pfsrd.com/feats/combat-feats/improved-unarmed-strike-combat---final), (1) Weapon Finesse (http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final)<br><strong>Skills</strong> acrobatics +8, craft (alchemy) +2, knowledge (dungeoneering) +1, perception +8, sense motive +6, use magic device +2<br><strong>Languages</strong> Hallit<br><strong>SQ</strong> Brawler's Cunning, Martial Training, Martial Flexibility, Tinker<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Brawler's Cunning</div><div class="spoiler_body">If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Martial Training</div><div class="spoiler_body">At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Martial Flexibility</div><div class="spoiler_body">A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).<br><br>The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.<br><br>If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.<br><br>At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.<br><br>At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.<br><br>At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.<br><br>At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Tinker</div><div class="spoiler_body">Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.</div></div><br><strong>Traits</strong> Against the Technic League (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Against%20the%20Technic%20League), Slayer of the Deep (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Slayer%20of%20the%20Deep)<br><strong>Other gear</strong> Studded leather armor, tailblade, wushu darts (10), tonfa, bckpack, belt pouch, flint + steel, magnet, rope, pitons</div></div><hr><br>&nbsp;&nbsp;&nbsp;Dressed as she was in a heavy cloak and cowl, and the long wrappings of a caravan traveler, one could almost have mistaken Ryssa for a halfling, based on stature; she barely reached Val's chest, and surely the young Kellid was not the tallest person around.when Ryssa nudged the hood back though, the better to take stock of the others, there was no mistaking what the small creature was; fine off-white fur covered most of her face, which extended into a long snout ending in a n array of silken whiskers. Alert red eyes darted from Arafel, to Valki, then to Val.<br><br>&nbsp;&nbsp;&nbsp;<strong>"These two went down, and came back up?"</strong> The voice was surprisingly rich for the small creature, the Hallit coming easily from her mouth. <strong>"They look too soft and pretty to be warriors..."</strong> There's a pause, and Ryssa leaned forward, actually <em>sniffing</em> Valki. <strong>"Aha. <em>Luck-stink</em>. Good, good." </strong><br><br>&nbsp;&nbsp;&nbsp;She pulled her head the rest of the way back, revealing disk-shaped ears and a shock of ivory-blonde hair longer than the rest of her fur. One hand is extended out to Valki and Arafel, the fur ending at the wrist, leaving her hand pink-skinned, dotted with scars, and clear calluses on the knuckles. each digit ends in a nail resembling a claw. <strong>"As Bain-Daughter says, I am Ryssa, of Rustdelve. Heard Torch is having problems, like Rustdelve did..."</strong> If those listening know much about Ratfolk communities, Rustdelve's destruction was less than four years ago... <strong>"I go down with you, and with her,"</strong> she tilts her head towards Rakah, the third stranger <strong>"and we <em>fix</em> the problem?"</strong><br><br><hr><br>&nbsp;&nbsp;&nbsp;Assuming her offer was accepted, Ryssa revealed herself to be... quite friendly. At least that's how she would frame it, though the other three might have gotten annoyed by the female ratfolk's lack of any notion of 'personal space.' This was made evident on the many times that she clambered over someone to get more drinks, or skewers of Meat Best Not Identified™ or the like - and the occasional trip to manage the effect her apparent fondness for dark stout had.<br><br>&nbsp;&nbsp;&nbsp;Somehow, she kept her senses and balance better than someone her size had any right to. if she was leaning on someone's hip on the way out, it was just a comfort thing. This was made apparent by the sudden reaction to the man rushing out of the bar. her hood snapped over her head again and she whiled, tail lashing out and striking across the man's upper thigh in what was apparently a deliberate move... Fortunately for him (and probably for her) it's nothing more serious than a whack against his pants leg.<br><br>&nbsp;&nbsp;&nbsp;<strong>"<em>Gah... <em>sorry</em>"</em></strong> she mumbled at her realization that they weren't being ambushed, and did her best to squeeze back behind the taller people. there's an odd clicking noise as she works her teeth together.<br><br>&nbsp;&nbsp;&nbsp;Despite her less-than-sober state, and embarrassment over her tail-whack, she listened as the contents of the package were revealed, and chuckled. <strong>"Gambling-house uses a small worm to catch big fish, you know."</strong> After a few steps more, <strong>"...But what good is gold unspent?"</strong><br><br><hr><br>&nbsp;&nbsp;&nbsp;The summer's dry heat had bothered her sleep, but more, the lack of warren-mates surrounding her. Wrapping herself in blankets and her cast-off clothing only made the former worse, and did little to allay the latter. By the break of dawn, she was already awake and mildly annoyed. First her routine of stretches and scratching, then a quick combing of her fur to keep it from getting matted down from her sleep. Then a new series of stretches, limbering up muscle groups and warming joints for the day ahead. The creature that joined the group for breakfast was quite a sight different from the rag-swaddled, jittery thing of the night before; clad in a light tunic and kilt, the ratfolk showed a lean, hard-muscled body, marred by a few scars gained from blade and fang. <br><br>&nbsp;&nbsp;&nbsp;She was halfway into breakfast - fried potatoes and a cup of tea - when Madaz came in and offered his services at a forge. She shrugged one slender shoulder. <strong>"I was not part of that. Not too much use for metal anyway,"</strong> she quipped, offering a strangely charming rodenty smile. <strong>"But, if offer stands... just a small thing."</strong> She rummaged about for a scrap of linen and a piece of charcoal, and put down a fast sketch, of a slender- leaf-shaped blade set into a narrow laced leather cuff. <strong>"For the tail,"</strong> she explained to the man.<br><br>&nbsp;&nbsp;&nbsp;Last night's courier could have gotten much worse than a light thump, it seems...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>20-02-2015, 12:29:23</strong>
			</dt>
			<dd class="postbody">
				"Ah, I have heard of this type of weapon before," says Madaz as a fierce grin crosses his busy face, "It will be interesting to try and make one." <br><br>*******<br><br>After speaking with the Blacksmith, the party is off once more to renew their water-breathing spells and journeys underneath the pond's hidden entrance. Surfacing, they see the beetle corpses from their previous trip remain, but the slimes they encountered last time have multiplied and are feeding on the giant insects! While you can't read emotions off of creatures to simple to have them, the word "hungry can't help but pass through your heads!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/d/d9/Screen_Shot_2015-02-20_at_11.47.54_AM.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body"> See narrative change edited into the previous post. <br><br>One PC may act.<br><br><span class="bbc_u"><strong>Initiative Order</strong></span>:<br>1 PC<br>2 Oozes<br>1 PC<br>2 Oozes<br>2 PCs</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>20-02-2015, 12:48:22</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/32d3eb8fe40ae0822dee6827a6fd176c/tumblr_njrpx7hb3C1ra7k9xo1_250.png)</div><span style="font-size: 12pt;" class="bbc_size"><strong>Rakah Dreadspawn</strong></span><br>Changeling Witch 1<br>Familiar : Didi (http://www.myth-weavers.com/sheetview.php?sheetid=1123972)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">TN Medium Humanoid (Changeling)<br><strong>Init</strong> +2 <strong>Senses</strong> Darkvision; Perception +1<br><hr><strong>Defense</strong><br><hr><strong>AC</strong> 13, touch 12, flat-footed 11 (+2 dex, +1 Natural)<br><strong>hp</strong> 5 (1d6-1)<br><strong>Fort</strong> +2, <strong>Ref</strong> +2, <strong>Will</strong> +1<br><hr><strong>Offense</strong><br><hr><strong>Speed</strong> 30 ft.<br><strong>Melee</strong> Claw x2 +1 (1d4+2/x2) or<br><strong>Ranged</strong> Crossbow +2 (1d8/19-20x2)<br><strong>Hexes</strong> Evil Eye (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-evil-eye-su), Cackle (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-cackle-su)<br><strong>Spells Prepared</strong> (CL 1st; concentration +4)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cantrips - <em>Message,</em> <em>Light,</em> <em>Guidance</em><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1st - <em>Mage Armor,<em> <em>Burning Hands</em><br></em></em><hr><strong>Statistics</strong><br><hr><strong>Str</strong> 12, <strong>Dex</strong> 14, <strong>Con</strong> 9, <strong>Int</strong> 16, <strong>Wis</strong> 12, <strong>Cha</strong> 14<br><strong>Base Atk</strong> +0; <strong>CMB</strong> +0; <strong>CMD</strong> 13<br><strong>Feats</strong> (1) Extra Hex (http://www.d20pfsrd.com/feats/general-feats/extra-hex)<br><strong>Skills</strong> Knowledge (Arcana) +7, Knowledge (Geography) +8, Knowledge (Planes) +7, Spellcraft +7, Use Magic Device +6<br><strong>Languages</strong> Common, Hallit, Orc, Aklo, Giant<br><strong>Traits</strong> Stargazer (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Stargazer%20(IG)), Resilient (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Resilient)<br><strong>Other gear</strong> Scroll of Cure Light Wounds, Scroll Case, Peasant's Outfit, Witch's Kit (http://www.d20pfsrd.com/equipment---final/goods-and-services/tools-kits#TOC-Kit-Witch-s), Bolts (20), Dandy Brush</div></div><br>Rakah peered from beneath her cloak's hood at the two who had ventured under the city and returned relatively intact, her mis-matched eyes seeming to be searching for some visible sign of what they had experienced.&nbsp; As she stood in silence, watching and listening with the air of one who had long been accustomed to her own council, she ran her hand over the silky fur of the striped skunk cradled in one arm.&nbsp; Didi churred quietly at the stroking, but her inky eyes peered at Valki and Arafel with far more intelligence than any common beast could lay claim to.&nbsp; A faint smile tugged at the corner of Rakah's mouth in response to, seemingly, nothing and she murmured with a voice gone slightly rusty from disuse.&nbsp; <strong>"Didi and I believe it would be smart for Ryssa and I to sit with the two of you so that we can learn what you found so far and plan accordingly."</strong><br><br><hr><br>The next morning found herself and her familiar seated with the others, each with their own plate of food.&nbsp; Didi's consisted of uncooked chicken eggs and whatever fruit could be acquired without too much hassle or expense, and Rakah neatly devoured a plate of fried potatoes and scrambled eggs.&nbsp; The pair were silent as they ate, further suggesting that neither was accustomed to company at the breakfast table, though one could forgive the beast her lack of conversational skills.<br><br>Rakah's eyes rose at the words from the man who approached the table, quickly assessing him before returning to her plate as she spoke softly around a mouthful of food.&nbsp; <strong>"A new crossbow would not go unappreciated.&nbsp; Do blacksmiths work in weapons of that nature?&nbsp; Wood...I mean?&nbsp; It is the only weapon I have any use for, either way."</strong>&nbsp; She gave a small, dismissive shrug that seemed to indicate it mattered little to her if she was supplied with a new weapon or not, and then continued clearing her plate with too much enthusiasm to qualify for good manners, and too much care for a goblin's table.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>20-02-2015, 13:53:21</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 9/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 11<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 4/4<br><hr><strong>Active Effects:</strong><br></div></div><hr><br>At the sight of the fur-lined snout poking out of the cloak, Arafel gave a start and rocked back almost as though blown by a strong wind. His eyes are wide, trying to understand what one of the ratfolk, usually criminals and thieves, was doing here in the heart of Torch. He had half a mind to draw his weapon and call for the town guard to help him run the beast out of town. They were barely more than animals, after all, the way they snuffled and were covered in hair. And everyone knew that they were among the worst carriers of diseases that were barely-welcomed into most establishments--it was bad luck to have one of the ratfolk enter your place, everyone knew that, for your serving people would quickly catch something and die, as would your customers, and rats would be left to gnaw at the empty stools...<br><br>He was barely able to hide his disgust but somehow managed, repressing the urge to pull back as the snout moved closer to his body, sniffing at him. "...Charmed. I'm sure," he said tonelessly, and deigned not to shake her hand. The times when she clambered over him as the night moved along he stayed still and did his best not to breathe in lest he catch whatever disease she was carrying. He tried to catch Val's eyes a time or two to see if she shared his misgivings about their new... companion, and desperately tried to find Corrag or Kythera to beg them to return if only so he could have an excuse of having enough people in the party so as to not need Ryssa but to no avail.<br><br>At Rakah's words he startled, having barely noticed the other woman. He wondered what hole they had dragged <em>her</em> out of, and if they were that desperate for people that they had started to recruit common bandits and mountain-men to join the expedition. "Didi...?" he mouthed the word in question, wondering if the woman was half-mad as well as unkempt, for she did not seem to be like any druid he had ever met. Still, at the very least, she was human... or very close to it, as something of the way she looked and moved seemed to be decidedly inhuman in origin. But he would let it be for now. He was in no mood for playing or guessing games after the death they had witnessed below the city, and wished to be left in peace tonight with his own thoughts.<br><br><hr><br>The next morning things looked a little better... until he remembered the new companions. He wondered yet again where the other two had gone, but not seeing them anywhere nearby left him with little choice. He stayed well away from the skunk, not wishing to get sprayed this morning, and decided that perhaps he had been wrong; Rakah must be a druid of some sort, which would explain her appearance and her animal companion. Still, he had never heard of any druid taking a skunk for a companion. He wondered if she had ever been sprayed on accident, and quickly hid a grimace of having to be in such close proximity to something with the ability to produce such a bad stench.<br><br>At the offer of a weapon, Arafel nodded, and requested a greatsword before leading the others back down the caverns. "Well, looks as though we have a fight on our hands. Try not to get hurt as best you can," he tells Ryssa and Rakah, trusting Val to weather whatever comes as he moves forward to press the attack.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Actions</div><div class="spoiler_body">Morningstar attack 10, damage 11 (http://invisiblecastle.com/roller/view/4782305/)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>20-02-2015, 14:21:11</strong>
			</dt>
			<dd class="postbody">
				Arafel hits one of the oozes, but his morningstar is unable to penetrate the thick gooey membrane that covers the creature. It hits back, which is painful, but fortunately a second ooze's blow is absorbed easily by his armour. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/e/e8/Screen_Shot_2015-02-20_at_5.11.41_PM.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Arafel takes 3 damage. One of Valki, Rakah, or Ryssa may act. <br><br><span class="bbc_u"><strong>Initiative Order:</strong></span><br><del>1 PC<br>2 Oozes</del><br>1 PC<br>2 Oozes<br>2 PCs</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>21-02-2015, 01:54:17</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/8220a5ee24a37a705b757f6f67499395/tumblr_njvb6c5KaA1tk4029o1_500.png)</div> <span style="font-size: 14pt;" class="bbc_size"><strong>Ryssa</strong></span><br>Neutral Ratfolk Brawler<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Ryssa<br>Ratfolk Brawler 1<br>N Small humanoid (Ratfolk)<br><strong>Init</strong> +4 <strong>Senses</strong> darkvision; Perception +8<br><hr><strong>Defense</strong><br><hr><strong>AC</strong> 18, touch 15, flat-footed 14 (+4 dex, +3 Armor, +1 size)<br><strong>hp</strong> 12 (1d10+1) (FCB)<br><strong>Fort</strong> +3, <strong>Ref</strong> +6, <strong>Will</strong> +2<br><strong>Defensive Abilities</strong> Cleanliness<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Cleanliness</div><div class="spoiler_body">Ratfolk strive to keep themselves and each other immaculately clean, to make it difficult for disease to spread. A ratfolk with this racial trait gains a +2 bonus on saving throws against disease, and whenever she exceeds the save DC to recover from a disease effect by 5 OT more, she is treated as though she had succeeded at two consecutive saving throws. This racial trait replaces rodent empathy.</div></div><br><hr><strong>Offense</strong><br><hr><strong>Speed</strong> 20 ft.<br><strong>Melee</strong> Unarmed strike +6 (1d4) <em>or</em><br>&nbsp;&nbsp;&nbsp;Tonfa +6 (1d4) <em>or</em><br>&nbsp;&nbsp;&nbsp;Tailblade +2 (1d2)<br><strong>Ranged</strong> Wushu dart +6 (1d2)<br><strong>Special attacks</strong> Swarming, Unarmed Strike<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Swarming</div><div class="spoiler_body">Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Unarmed Strike</div><div class="spoiler_body">At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.<br><br>Usually, a brawler's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.<br><br>A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.<br><br>A brawler also deals more damage with her unarmed strikes than others, as shown on Table: Brawler. The unarmed damage values listed on that table are for Medium brawlers. A Small brawler deals less damage than the amount given there with her unarmed attacks, while a Large brawler deals more damage; see the following table.</div></div><br><hr><strong>Statistics</strong><br><hr><strong>Str</strong> 10, <strong>Dex</strong> 19, <strong>Con</strong> 12, <strong>Int</strong> 10, <strong>Wis</strong> 14, <strong>Cha</strong> 10<br><strong>Base Atk</strong> +1; <strong>CMB</strong> +0; <strong>CMD</strong> 14<br><strong>Feats</strong> (Bonus) Improved Unarmed Strike (http://www.d20pfsrd.com/feats/combat-feats/improved-unarmed-strike-combat---final), (1) Weapon Finesse (http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final)<br><strong>Skills</strong> acrobatics +8, craft (alchemy) +2, knowledge (dungeoneering) +1, perception +8, sense motive +6, use magic device +2<br><strong>Languages</strong> Hallit<br><strong>SQ</strong> Brawler's Cunning, Martial Training, Martial Flexibility, Tinker<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Brawler's Cunning</div><div class="spoiler_body">If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Martial Training</div><div class="spoiler_body">At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Martial Flexibility</div><div class="spoiler_body">A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).<br><br>The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.<br><br>If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.<br><br>At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.<br><br>At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.<br><br>At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.<br><br>At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Tinker</div><div class="spoiler_body">Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.</div></div><br><strong>Traits</strong> Against the Technic League (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Against%20the%20Technic%20League), Slayer of the Deep (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Slayer%20of%20the%20Deep)<br><strong>Other gear</strong> Studded leather armor, tailblade, wushu darts (10), tonfa, bckpack, belt pouch, flint + steel, magnet, rope, pitons</div></div><hr><br>&nbsp;&nbsp;&nbsp;Ryssa surfaced with a sputter, shaking her fur out as best she could - which wasn't very, given she had armored up before they swam down. One paw-hand wiped ill-scented water from her eye, and she spat on the gravel of the cavern floor. <strong>"That's no way to make a living,"</strong> she mumbles, blinking as her eyes adjust from the light above to the dark here. What she sees makes her grimace. She'd seen a lot of things underground, but shifting, slithering mounds of fungus were new. <strong>"Did you see these before?"</strong> she asked, lip curling back from her prominent teeth in distaste.<br><br>&nbsp;&nbsp;&nbsp;No matter. she flexed her fingers and slipped a weapon from her belt - a stout wooden baton, with a brass-capped crossbar handle. Her toes flexed against the cavern floor before she darted in, spinning the weapon overhand, snapping it into the gelatinous mass. <strong>"Watch your right, longshank!"</strong> she warns Arafel, her momentum continuing into her hips - her tail lashes out like a whip, slashing the second ooze threatening Arafel.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"> Welp. Failed my Dungoneering check! <br>Swift action: Use Martial Flexibility to gain Deadly Agility (http://www.d20pfsrd.com/path-of-war/feats#TOC-Deadly-Agility-Combat-)<br>Attack #1: Tonfa strike - 25 (https://elliquiy.com/forums/dicebot.php?r=72618) Damage: 7 (https://elliquiy.com/forums/dicebot.php?r=72619) bashing<br>Five-foot step to get onto Arafel's right side, then striking the ooze to his right with a natural attack<br>Attack #2: Tail blade - 19 (https://elliquiy.com/forums/dicebot.php?r=72620) Damage: 6 (https://elliquiy.com/forums/dicebot.php?r=72621) slashing<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>21-02-2015, 07:27:31</strong>
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			<dd class="postbody">
				With her two attacks, Ryssa is able to burst the membranes of the two oozes, causing the colonies to deflate into harmless puddles of spores. All of that doesn't stop a third ooze from slamming into the Ratling, but it is progress.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/7/7d/Screen_Shot_2015-02-21_at_9.32.17_AM.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Valki and Rakah may act. <br><br><span class="bbc_u"><strong>Initiative Order:</strong></span><br><del>1 PC<br>1 Ooze<br>1 PC<br>1 Ooze</del><br>2 PCs<br>1 Ooze<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>21-02-2015, 23:31:03</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/32d3eb8fe40ae0822dee6827a6fd176c/tumblr_njrpx7hb3C1ra7k9xo1_250.png)</div><span style="font-size: 12pt;" class="bbc_size"><strong>Rakah Dreadspawn</strong></span><br>Changeling Witch 1<br>Familiar : Didi (http://www.myth-weavers.com/sheetview.php?sheetid=1123972)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">TN Medium Humanoid (Changeling)<br><strong>Init</strong> +2 <strong>Senses</strong> Darkvision; Perception +1<br><hr><strong>Defense</strong><br><hr><strong>AC</strong> 13, touch 12, flat-footed 11 (+2 dex, +1 Natural)<br><strong>hp</strong> 5 (1d6-1)<br><strong>Fort</strong> +2, <strong>Ref</strong> +2, <strong>Will</strong> +1<br><hr><strong>Offense</strong><br><hr><strong>Speed</strong> 30 ft.<br><strong>Melee</strong> Claw x2 +1 (1d4+2/x2) or<br><strong>Ranged</strong> Crossbow +2 (1d8/19-20x2)<br><strong>Hexes</strong> Evil Eye (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-evil-eye-su), Cackle (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-cackle-su)<br><strong>Spells Prepared</strong> (CL 1st; concentration +4)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cantrips - <em>Message,</em> <em>Light,</em> <em>Guidance</em><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1st - <em>Mage Armor,<em> <em>Burning Hands</em><br></em></em><hr><strong>Statistics</strong><br><hr><strong>Str</strong> 12, <strong>Dex</strong> 14, <strong>Con</strong> 9, <strong>Int</strong> 16, <strong>Wis</strong> 12, <strong>Cha</strong> 14<br><strong>Base Atk</strong> +0; <strong>CMB</strong> +0; <strong>CMD</strong> 13<br><strong>Feats</strong> (1) Extra Hex (http://www.d20pfsrd.com/feats/general-feats/extra-hex)<br><strong>Skills</strong> Knowledge (Arcana) +7, Knowledge (Geography) +8, Knowledge (Planes) +7, Spellcraft +7, Use Magic Device +6<br><strong>Languages</strong> Common, Hallit, Orc, Aklo, Giant<br><strong>Traits</strong> Stargazer (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Stargazer%20(IG)), Resilient (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Resilient)<br><strong>Other gear</strong> Scroll of Cure Light Wounds, Scroll Case, Peasant's Outfit, Witch's Kit (http://www.d20pfsrd.com/equipment---final/goods-and-services/tools-kits#TOC-Kit-Witch-s), Bolts (20), Dandy Brush</div></div><hr><br>The underwater trip to the caverns beneath the city was less than ideal when one had a furry companion to take along with them.&nbsp; By the time Rakah drew herself from the water, Didi tucked under her cloak, there were several holes and slashes in the material...not to mention her flesh.&nbsp; She crouched to place the shivering beast on the floor of the cave, and got a face full of cast-off water droplets as the skunk shook herself vigorously with a low growl of displeasure.&nbsp; <strong>"Oh, stop griping, Didi.&nbsp; You'd think you'd never been swimming before..."</strong><br><br>The commotion from the others drew her attention and she straightened, drawing her bow as she came to a quick decision that anything else would be wasted on the simple creatures.&nbsp; Rakah drew a bead on the slime threatening Arafel as Didi stepped behind her to begin grooming herself, clearly not thinking much of the barely sentient mounds of sludge herself.&nbsp; Ryssa seemed to have her quarter well in hand, so Rakah let fly a bolt at the half-elf's newfound friend.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"><br>Roll Result: Rakah rolled: 1d20, adding 2 to the total<br>Comment: Attack<br>Result: 16, <br>Total: 18<br><br>Forgot the -4 for shooting into melee.&nbsp; So...<br><br>Total: 14<br><br>Roll Result: Rakah rolled: 1d8<br>Comment: Damage<br>Result: 6, <br>Total: 6</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>22-02-2015, 04:40:19</strong>
			</dt>
			<dd class="postbody">
				Valki and Rakah both take aim with their ranged arms, and although only the witch is able to find her, the crossbow bolt is enough to eliminate another ooze. Ryssa finds herself under siege again as the fifth ooze joins the battle, and this time is unable to protect herself from harm. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/c/cf/Screen_Shot_2015-02-22_at_7.37.59_AM.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Ryssa takes 3 damage. I'm DMPCing Valki for the time being since I know that ThisOneGal is on a reduced posting schedule. Because of the way initiative works, she be able to jump in and take over when she's here. <br><br>Any 2 PCs may act.<br><br><span class="bbc_u"><strong>Initiative Order:</strong></span><br>2 PCs<br>1 Ooze<br>2 PCs<br>1 Ooze<br><br>When combat is done, would you rather explore the chamber to the north, or return to the previous location you were at before going back to the surface? <br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>22-02-2015, 05:10:25</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/8220a5ee24a37a705b757f6f67499395/tumblr_njvb6c5KaA1tk4029o1_500.png)</div> <span style="font-size: 14pt;" class="bbc_size"><strong>Ryssa</strong></span><br>Neutral Ratfolk Brawler<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Ryssa<br>Ratfolk Brawler 1<br>N Small humanoid (Ratfolk)<br><strong>Init</strong> +4 <strong>Senses</strong> darkvision; Perception +8<br><hr><strong>Defense</strong><br><hr><strong>AC</strong> 18, touch 15, flat-footed 14 (+4 dex, +3 Armor, +1 size)<br><strong>hp</strong> 12 (1d10+1) (FCB)<br><strong>Fort</strong> +3, <strong>Ref</strong> +6, <strong>Will</strong> +2<br><strong>Defensive Abilities</strong> Cleanliness<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Cleanliness</div><div class="spoiler_body">Ratfolk strive to keep themselves and each other immaculately clean, to make it difficult for disease to spread. A ratfolk with this racial trait gains a +2 bonus on saving throws against disease, and whenever she exceeds the save DC to recover from a disease effect by 5 OT more, she is treated as though she had succeeded at two consecutive saving throws. This racial trait replaces rodent empathy.</div></div><br><hr><strong>Offense</strong><br><hr><strong>Speed</strong> 20 ft.<br><strong>Melee</strong> Unarmed strike +6 (1d4) <em>or</em><br>&nbsp;&nbsp;&nbsp;Tonfa +6 (1d4) <em>or</em><br>&nbsp;&nbsp;&nbsp;Tailblade +2 (1d2)<br><strong>Ranged</strong> Wushu dart +6 (1d2)<br><strong>Special attacks</strong> Swarming, Unarmed Strike<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Swarming</div><div class="spoiler_body">Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Unarmed Strike</div><div class="spoiler_body">At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.<br><br>Usually, a brawler's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.<br><br>A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.<br><br>A brawler also deals more damage with her unarmed strikes than others, as shown on Table: Brawler. The unarmed damage values listed on that table are for Medium brawlers. A Small brawler deals less damage than the amount given there with her unarmed attacks, while a Large brawler deals more damage; see the following table.</div></div><br><hr><strong>Statistics</strong><br><hr><strong>Str</strong> 10, <strong>Dex</strong> 19, <strong>Con</strong> 12, <strong>Int</strong> 10, <strong>Wis</strong> 14, <strong>Cha</strong> 10<br><strong>Base Atk</strong> +1; <strong>CMB</strong> +0; <strong>CMD</strong> 14<br><strong>Feats</strong> (Bonus) Improved Unarmed Strike (http://www.d20pfsrd.com/feats/combat-feats/improved-unarmed-strike-combat---final), (1) Weapon Finesse (http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final)<br><strong>Skills</strong> acrobatics +8, craft (alchemy) +2, knowledge (dungeoneering) +1, perception +8, sense motive +6, use magic device +2<br><strong>Languages</strong> Hallit<br><strong>SQ</strong> Brawler's Cunning, Martial Training, Martial Flexibility, Tinker<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Brawler's Cunning</div><div class="spoiler_body">If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Martial Training</div><div class="spoiler_body">At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Martial Flexibility</div><div class="spoiler_body">A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).<br><br>The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.<br><br>If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.<br><br>At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.<br><br>At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.<br><br>At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.<br><br>At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Tinker</div><div class="spoiler_body">Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.</div></div><br><strong>Traits</strong> Against the Technic League (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Against%20the%20Technic%20League), Slayer of the Deep (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Slayer%20of%20the%20Deep)<br><strong>Other gear</strong> Studded leather armor, tailblade, wushu darts (10), tonfa, bckpack, belt pouch, flint + steel, magnet, rope, pitons</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Current stats / conditions</div><div class="spoiler_body"> <strong>Hit Points:</strong> 9/12<br><strong>Armor Class:</strong> 18<br><strong>Martial Flexibility:</strong> Deadly Agility</div></div><hr><br>&nbsp;&nbsp;&nbsp;Ryssa was so concentrated on the bubbling mass of goo that she had just 'rescued' arafel from, that she didn't notice the other one slithering up in the gloom, until one of is pseudopods smacked her. She snarls, partly in pain from the bruise, partly in disgust at the slimy smear it left on her. And another was slurping up the beach towards her. A quick glance at the brass cap of her tonfa told her that whatever these messy masses were, acid was not a worry from them. <br><br>&nbsp;&nbsp;&nbsp;<strong>"I refuse to believe all those people died to bugs and goo,"</strong> she growls, shifting her feet on the gravel. A fast twist of her body sent one foot sweeping out into the vile plant-thing in front of her, a flex of muscle snapping her tail down onto its partner. It worked last time, and these things didn't seem like they were packing a lot of brains... But whatever gross fungal 'skin' they had seemed to be tougher on these two. She spat in disgust, taking a step away from the slithering mounds.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Attack one; unarmed strike 10 (https://elliquiy.com/forums/dicebot.php?r=72673), damage 7 (https://elliquiy.com/forums/dicebot.php?r=72674)<br>Attack Two (NA): 6 (https://elliquiy.com/forums/dicebot.php?r=72675) Damage; yeah, not even...<br>and then five-foot step one space back.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>22-02-2015, 05:39:17</strong>
			</dt>
			<dd class="postbody">
				Ryssa's first attack connects, but fails to break through the ooze's membrane. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Valki, Rakah or Arafel may act.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>22-02-2015, 11:55:24</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 6/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 11<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 4/4<br><hr><strong>Active Effects:</strong><br></div></div><hr>"Worry not, there are more dangerous things than just that," Arafel responds to the rat, grimacing at the pain as the ooze turns its leathery carapace on his own soft flesh and thanks the good people of Forge for the armor that protected him from the second attack. He moves forward, intent on allowing others to flank with him he if he can manage to get around the the ooze's other side. Perhaps they might be able to destroy the creatures before any others took hurt, but unfortunately he could guarantee no such thing from his tenuous position, already having gotten hurt once. He looses another blow from his morningstar, intent on disrupting the ooze's body to the point where it could no longer hold cohesion, murmuring a prayer to guide his hand but to no avail.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Attack: 5, Damage: 9 (http://invisiblecastle.com/roller/view/4783956/)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>24-02-2015, 14:50:23</strong>
			</dt>
			<dd class="postbody">
				The ooze closest to Arafel tries to retaliate, but it the oracle is able to get out of the attack's way as well!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Sorry, haven't slept well last two days!<br><br>Valki and Rakah may act. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>26-02-2015, 02:31:33</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/32d3eb8fe40ae0822dee6827a6fd176c/tumblr_njrpx7hb3C1ra7k9xo1_250.png)</div><span style="font-size: 12pt;" class="bbc_size"><strong>Rakah Dreadspawn</strong></span><br>Changeling Witch 1<br>Familiar : Didi (http://www.myth-weavers.com/sheetview.php?sheetid=1123972)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">TN Medium Humanoid (Changeling)<br><strong>Init</strong> +2 <strong>Senses</strong> Darkvision; Perception +1<br><hr><strong>Defense</strong><br><hr><strong>AC</strong> 13, touch 12, flat-footed 11 (+2 dex, +1 Natural)<br><strong>hp</strong> 5 (1d6-1)<br><strong>Fort</strong> +2, <strong>Ref</strong> +2, <strong>Will</strong> +1<br><hr><strong>Offense</strong><br><hr><strong>Speed</strong> 30 ft.<br><strong>Melee</strong> Claw x2 +1 (1d4+2/x2) or<br><strong>Ranged</strong> Crossbow +2 (1d8/19-20x2)<br><strong>Hexes</strong> Evil Eye (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-evil-eye-su), Cackle (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-cackle-su)<br><strong>Spells Prepared</strong> (CL 1st; concentration +4)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cantrips - <em>Message,</em> <em>Light,</em> <em>Guidance</em><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1st - <em>Mage Armor,<em> <em>Burning Hands</em><br></em></em><hr><strong>Statistics</strong><br><hr><strong>Str</strong> 12, <strong>Dex</strong> 14, <strong>Con</strong> 9, <strong>Int</strong> 16, <strong>Wis</strong> 12, <strong>Cha</strong> 14<br><strong>Base Atk</strong> +0; <strong>CMB</strong> +0; <strong>CMD</strong> 13<br><strong>Feats</strong> (1) Extra Hex (http://www.d20pfsrd.com/feats/general-feats/extra-hex)<br><strong>Skills</strong> Knowledge (Arcana) +7, Knowledge (Geography) +8, Knowledge (Planes) +7, Spellcraft +7, Use Magic Device +6<br><strong>Languages</strong> Common, Hallit, Orc, Aklo, Giant<br><strong>Traits</strong> Stargazer (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Stargazer%20(IG)), Resilient (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Resilient)<br><strong>Other gear</strong> Scroll of Cure Light Wounds, Scroll Case, Peasant's Outfit, Witch's Kit (http://www.d20pfsrd.com/equipment---final/goods-and-services/tools-kits#TOC-Kit-Witch-s), Bolts (20), Dandy Brush</div></div><hr><br>She hissed softly when the foul creatures advanced and injured Ryssa, her hands deftly moving to load another bolt into the crossbow.&nbsp; Shifting her attention to the ooze attacking Ryssa, she took aim and let another shot fly.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Roll Result: Rakah rolled: 1d20, adding -2 to the total<br>Comment: Shooting into Melee<br>Result: 20,<br>Total: 18<br><br>Roll Result: Rakah rolled: 1d20<br>Comment: Crit Confirm<br>Result: 9,<br>Total: 9<br><br>Roll Result: Rakah rolled: 1d8<br>Comment: Damage<br>Result: 2,<br>Total: 2<br><br>Failed to crit, but at least I hit it!</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>27-02-2015, 23:21:26</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>7/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>-/-</td></tr></tbody></table></div></div><br><br><strong>"I refuse to believe all those people died to bugs and goo,"</strong><br><br>Valki lashed out at the nearest goo with her whip, cracking the sharp metal tip against it's membrane in an attempt to split it open. "Impressive what bugs and goo can do to a person." <em>Especially the nastier ones.</em> Critters of these kinds large enough to be a serious, direct danger were fortunately rare. That didn't stop many of them from being dangerous as any massive, monstrous bitey thing however. The danger could come in less obvious ways. Poisons and sheer numbers were common. Hallucinogenics and other psychotropic effects, while less deadly, were arguably more dangerous. There were always tales of people being bitten by strange bugs, or inhaling seemingly harmless dusts, before things went wrong. Going insane and attacking their comrades, being corrupted by some bizarre magic, being transformed into something else and other terrible fates. The credibility of such tales was always dubious at best, but when you spent your time looking for them, gathering all the information you could about the dark and curious mysteries the world held, well... The mind tended to dwell on such matters, perhaps longer than it should.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Move Action:</strong></td><td>&nbsp; Move into position</td></tr><tr><td><strong>Standard Action:</strong></td><td>&nbsp; Attack nearest slime</td></tr><tr><td><strong>Attack</strong></td><td>&nbsp; 1d20 (19) (https://elliquiy.com/forums/dicebot.php?r=72874) + 0 = 19</td></tr><tr><td><strong>Damage</strong></td><td>&nbsp; 1d4 (3) (https://elliquiy.com/forums/dicebot.php?r=72875) + 0 = 3</td></tr></tbody></table></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>28-02-2015, 08:42:34</strong>
			</dt>
			<dd class="postbody">
				The slime tries to retaliate the two attacks by attacking Ryssa again, but small woman is ready this time, and is able to avoid the attack. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Any two PCs may act. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>02-03-2015, 00:37:21</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 6/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 11<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 4/4<br><hr><strong>Active Effects:</strong><br></div></div><hr>Arafel continues to loose blow after blow on the slime, trying to take it down before it can do any more damage to himself or the others.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Attack: 16, Damage: 8 (http://invisiblecastle.com/roller/view/4790720/)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>02-03-2015, 11:10:14</strong>
			</dt>
			<dd class="postbody">
				Arafel's attack bursts the slime open, leaving only one creature left!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">One of Valki, Rakah, or Ryssa may act. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>04-03-2015, 02:46:20</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>7/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>-/-</td></tr></tbody></table></div></div><br><br>Valki curled her whip back and flicked it at the remaining slime, continuing to keep her distance. Her whip was quite useful for that.<br><br>Theoretically, at any rate. Theoretically it would be great for all sorts of other tricky things, but actually doing those things was always easier said than done. Many was the time she had wished to simply have a sword or club to simply bash something with. Or to be able to spray forth deadly, destructive magics with but a wave of her hand. True, such magic was of rather limited utility, but it would be nice to have the option.<br><br>Not that it had helped her mother.<br><br>Valki stepped back from the slime and curled her whip up, shifting her focus back to the task at hand.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Move Action:</strong></td><td>&nbsp; Move into position</td></tr><tr><td><strong>Standard Action:</strong></td><td>&nbsp; Attack nearest slime</td></tr><tr><td><strong>Attack</strong></td><td>&nbsp; 1d20 (13) (https://elliquiy.com/forums/dicebot.php?r=73021) + 0 = 13</td></tr><tr><td><strong>Damage</strong></td><td>&nbsp; 1d4 (4) (https://elliquiy.com/forums/dicebot.php?r=73022) + 0 = 4</td></tr></tbody></table></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>04-03-2015, 08:42:18</strong>
			</dt>
			<dd class="postbody">
				Even as Valki's whip hits its target, the ooze attacks again, but is ineffectual. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Any two PCs may act. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>04-03-2015, 11:35:01</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 6/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 11<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 4/4<br><hr><strong>Active Effects:</strong><br></div></div><hr>Arafel went after the last ooze, running it down and attempting to pound it into the ground to stop its movement.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Attack: 15, Damage: 11 (http://invisiblecastle.com/roller/view/4792830/)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>04-03-2015, 14:08:53</strong>
			</dt>
			<dd class="postbody">
				A shallow creek runs through the middle of the cavern the oozes came from. Inside, you find the remains of three halfling sized individuals. Most likely, these are the remains of the first expedition, as trio of out-of-town halfling explorers that offered to help the town. It looks like one of the other expeditions picked their corpses clean, although it looks like they missed an agate gem that you find in a small secret pouch. <br><br>(https://elliquiy.com/elluiki/images/d/d6/Screen_Shot_2015-03-04_at_4.40.40_PM.png)<br><br>When you move on, you are able to make your way back to the last spot you travelled to with little trouble. Instead of moving into the mouldy cavern you turn to the left... and find that you are not alone. <br><br>The ceiling of this vast chamber rises nearly thirty feet overhead. A five-foot-ledge runs along the western wall, sloping down to the cave floor ten feet below. Four ramshackle huts make of what appear to be strips of metal, hides, and some sort of fibrous plant matter sit in the cave, while to the south yawns a dark pit. On the far side of the chamber, a smooth wall of dark metal bisects the cavern, its expanse pitted and scorched but quite solid looking. A strange, circular opening pierces the wall five feet off the ground, allowing access to some sort of hallway on the other side.<br><br>Out of the darkness steps as strange grey skinned woman with a bald head who wears nearly nothing. Two similar male figures appear on your flanks.<br><br>"Hail! You are not the first to reach our home. We have no desire to fight, and ask that two of your members will come with me to meet our leader and reach an accord. Will you acquiesce?" <br><br>(https://elliquiy.com/elluiki/images/b/b6/Screen_Shot_2015-03-04_at_4.53.05_PM.png)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Everyone gains 170 EXP. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>05-03-2015, 16:15:23</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 6/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 11<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 4/4<br><hr><strong>Active Effects:</strong><br></div></div><hr><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=212330.msg11036619#msg11036619">Quote from: FallenDabus on 04-03-2015, 14:08:53</a></div></div><blockquote class="bbc_standard_quote">"Hail! You are not the first to reach our home. We have no desire to fight, and ask that two of your members will come with me to meet our leader and reach an accord. Will you acquiesce?" <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Arafel turns his eyes away from the woman--at least, as much as he can while still keeping awareness of her presence lest she betray her words and jump them along with her two compatriots. What in Golarion were they doing down here--and for that matter, what were they? He was fairly certain he had never seen their kind in town. And had she no decency? The amount of clothes she wore made Rakah look almost bundled up. The show of flesh bothered him, and he made no attempt to hide it or his scorn for their lack of shame.<br><br>"You say you have no desire to fight--and yet we've found no signs either that you tried to help those who have come before us. Who are you?" he asked, his eyes narrowing, his hand still resting comfortably on the hilt of his morningstar. "How long have you been here beneath the town? What... are you?" he asked, peering closer at them, allowing whatever light source he might be carrying to engulf them more fully.<br><br>After their response he nods slowly. "Fine," he says, "take us to your leader, and we will see whatever accord might be reached. Val, come with me," he gestured to the woman, the only one now that he had known since the beginning of the trip. He still was barely familiar with the other two, and was unsure how well he might trust them to watch his back. Not only that, but add on that they had not appeared to be all that useful during the fight against the oozes. If he had to fight his way out, he preferred the woman with her whip that he had seen fight over the other two.<br><br>He looked at the other two, trying to gauge their response before motioning for the beings to lead them to whoever their leader was.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>07-03-2015, 10:56:15</strong>
			</dt>
			<dd class="postbody">
				"We are call our kind Skulks," says the strange woman, "I am known as Luepel. We know of no town, but came from the caverns deeper underground a month ago, looking for new lands to settle. Thrice we have met topsiders like yourselves in battle as they intrude upon where we live and twice we have hidden ourselves away, and now that most of our original group are dead, including our sorcerer, we seek to instead treaty, as we did with the very first topsiders we met. May it work out better in our favour than it did that time." <br><br><div class="floatright">(https://dungeonmusings.files.wordpress.com/2015/01/sef.png)</div>Luepel leads Arafel and Valki into a small, cramped cave that is covered roof to floor with piles of rusted scrap. There, another Skulk woman squats on her haunches, and she is more covered, although that has more to do with the half dozen daggers in sheathes that are strapped to her body rather than any kind of modesty. <br><br>One of her blades makes a dull thump as she idly flicks it into the thick mud on which she stands. She's clearly been at this for a while, although she picks up and sheaths the blade as you enter. <br><br>"My name is Sef. I propose this to you. This cave has far too many vermin in it, and in particular, we are plagued by gremlins. Right now we are licking our wounds and without magical support, we cannot properly defend ourselves. If you will aid us by clearing out the gremlins in the neighbouring caverns. Should you help us by eliminating the vermin, I will grant you freedom of passage through our territory. We have also recovered strange devices from the rubble, which I pass on to you should we have your aid. What do you say?"<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/4/4b/Screen_Shot_2015-03-07_at_1.29.35_PM.png)</div></div> 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>07-03-2015, 12:48:25</strong>
			</dt>
			<dd class="postbody">
				&nbsp;&nbsp;&nbsp;<strong>"Well. it feels great being part of a team,"</strong> Ryssa remarks before Arafel and Val clear the corner. It's not so much that she won't get to... chat. it's not her strong point. It's the casual dismissal. She looks to either of the ugly humans to the side of her - honestly, grey skin, bald heads, whatever, they're all humans right? Keeping her eye on them as well as she can, she makes her way over to the hole, peering down into it. <strong>"Have you bunch been down there? Any clue what we're sitting on?"</strong><br><br>&nbsp;&nbsp;&nbsp;She'll be worried if they get hostile. No problem. They're human men. she knows where human testicles are in relation to her fist. For <em>now</em> though, they're non-hostiles. And non-hostiles are all part of a deal that can be made. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>07-03-2015, 13:07:26</strong>
			</dt>
			<dd class="postbody">
				"We explored within when we first arrived," says one of the men, "but we dare not enter now. The undead and the never alive dwell within. We have not explored ever since. Twice your kind have passed through that portal. Twice they have not returned."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>07-03-2015, 13:51:24</strong>
			</dt>
			<dd class="postbody">
				&nbsp;&nbsp;&nbsp;<strong>"Undead. And my kind."</strong> her head tilts, one ear folding down as a thought wobbles through her head, and she nods slowly. <strong>"My kind. Huh. Well, for everone's sake, I hope that that hairless trollop comes back without a knife somewhere uncomfortable. And Valki, too.</strong>" She snickers softly.&nbsp; <strong>"I might need his thinking-meats for something."</strong> She turns back towards the hole, whiskers twitching. <strong>"Looks like a long way down. How'd you get in, ropes? Or..."</strong> she looks back at them and wriggles her fingers <strong>"Are yours sticky?"</strong> never can tell, they <em>kind of</em> look like wall lizards.<br><br>&nbsp;&nbsp;&nbsp;<strong>"Who were they in the company of? I mean, the other ratfolk?"</strong> She peers back towards the man. <strong>"I guess that's what you mean by my kind, right, I mean, obviously these big monkeys aren't hardly as pretty as me..."</strong> What could pass as a wry smile when you have a muzzle...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>07-03-2015, 14:01:05</strong>
			</dt>
			<dd class="postbody">
				The skulk narrows his eyes. "I mean sun-lookers. The rats ain't been down here in since two weeks ago, and they weren't only rats. Twice since your 'monkeys' have gone through and not come back."<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">D'oh forgot who I was talking to for minute, but that's okay. Works out anyhow.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>07-03-2015, 17:38:06</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>7/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>-/-</td></tr></tbody></table></div></div><br><br><br><div class="quoteheader"><div class="topslice_quote">Quote from: Sef</div></div><blockquote class="bbc_standard_quote">"My name is Sef. I propose this to you. This cave has far too many vermin in it, and in particular, we are plagued by gremlins. Right now we are licking our wounds and without magical support, we cannot properly defend ourselves. If you will aid us by clearing out the gremlins in the neighbouring caverns. Should you help us by eliminating the vermin, I will grant you freedom of passage through our territory. We have also recovered strange devices from the rubble, which I pass on to you should we have your aid. What do you say?"<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Valki turned to Arafel. "That sounds fine to me. Sound good to you?" Anthropology was not exactly her specialty. When she did dabble in it, it tended to involve long dead people and cultures, not living, armed ones. Or it involved her listen to drunk adventurers and foreigners recounting their tales and myths. Still, this was exciting! A whole society, living under their town! Well, possibly; she'd only seen three of them so far. Also, they were offering them baubles for something they would probably do anyway. Getting paid for doing what you'd do anyway was always good.<br><br>Although... She hadn't actually met the gremlins. While she was all for meeting strange new people, appending 'and killing them' to that mission was not exactly what she wanted.<br><br>This was probably neither the time nor place to bring that up though.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Hmm, just realized that a <em>Merciful</em> Scorpion Whip is basically a taser. I should get me one of those.<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>08-03-2015, 16:36:12</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 6/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 11<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 4/4<br><hr><strong>Active Effects:</strong><br></div></div><hr>A wave of pity sweeps Arafel as he notices the emaciated form of the skulk woman. What kind of deprivation and depredations had they endured? If what she said was true, then they had been here for much longer than was necessary, and would ultimately die in the dark. He shivered at the thought, laying still and motionless so far underground where no one knew of your loss from the world and the uncaring earth held your cold, slowly-rotting body in its suffocating embrace. No, this was no place to die--or live, for that matter, he supposed.<br><br>"Sef, well met," he greeted her kindly, attempting to inject some of the empathy he felt for her into his voice. He noticed that the rags he had thought he had seen earlier were not even those, simply belts tied about her to keep her weapons handy. Did she and hers not even have the resource to procure even the barest of clothing to cover themselves? He noted the ribs jutting from her torso, and wondered how long it had been since she and the other skulks had been fed well.<br><br>"Let me make you a counteroffer," he said gently, "one that I think will be in your best interest, and that will allow you to save yourself and the few of your people that remain. We will exterminate whatever vermin lay in our way, for we would need to do that anyway, and there is no point in getting paid for doing the things we believe in, so you may keep whatever is yours. You have little enough as it is. No," he pauses for a moment, sucking in his breath as he tries to convince her of his idea.<br><br>"Instead, I shall explain to you how to reach the city above through the caves. We have recently cleared out the path, and it is only a short swim to the surface, unencumbered as you all are. Once you reach the surface, follow the main street until you reach..." he explains to Sef how to reach his adopted mother's house, "and ask for Councilor Serantha Olandir. Tell her that I sent you, and of your plight. I will return soon to confirm your words. She will find clothes to fit you and your people, and perhaps even jobs either among the blacksmiths or finding more of the starmetal that litters the countryside. Regardless, we can make sure that you and your people get the resources, food, clean water, clothing, and shelter they need to survive."<br><br>He thinks he sees distrust in her eyes at his words. "Trust me," he urges. "There is little to be lost if you listen to me, and your condition here can only grow more dire. There is nothing to be lost and everything to be gained. You might even find for yourselves a measure of peace and happiness above, a place where children can be borne and grown without living in fear of calamity and starvation. We will do as you asked, but leave this place and find a home above in the city of Torch," he entreats her, before waiting for her response.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>09-03-2015, 07:15:36</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/8220a5ee24a37a705b757f6f67499395/tumblr_njvb6c5KaA1tk4029o1_500.png)</div>&nbsp;&nbsp;&nbsp;<strong>"Two weeks... no, no, that's too long ago."</strong> she mumbles, mostly to herself as she peers down into the hole, bladed tail shifting behind her. She finally sits back on her haunches and gestures towards the doorway at the other end of the cavern. <strong>"How do you get through there? Did, I suppose. And... Was there anything about those others? I think we're looking for a few of them."</strong> Pure curiosity and polite talk. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"> Well, I have the Diplomacy score of the average loaf of bread, but that's no reason to not try to gather information!<br>Roll Result: Ryssa rolled: 1d20<br>Comment: gather information<br>Result: 11, <br>Total: 11<br><br>"So. How's the weather 'round these parts?"</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>09-03-2015, 08:00:59</strong>
			</dt>
			<dd class="postbody">
				"The rats went through the Gremlin caves" says the male Skulk, "Don't think those are open any more. Got sealed behind them those doors did. Don't know how they did that either, they don't look any different." <br><br>****<br><br>Sef seems unsure for a minute, but then relents. <br><br>"Very well. The sunside is unfamiliar to us, but if it is as you say, it will be better than just rotting here." <br><br>She rummages around in a rucksack for a minute before pulling out five clear sheets of... something. They seem to be library index cards, but are made of a clear, hard, and flexible material that you have never seen before. Nothing is written on them, but each have a brown strip on them. <br><br>"Two weeks ago, a purple haired woman passed through this region accompanied by a number of orcs and rats. She bribed our leader at the to kill anyone who tried to follow her party deeper into the caves. Clearly that didn't work out for him, as he was killed by the wizard that led another group in about a week ago. We wish to have nothing to do with her. Before her group left, they asked if we had found any of these. At time time we hadn't but since then we have recovered these from the rubble. I have no idea what they are, but they must have some value if she wants them." <br><br>It doesn't take any great leaps of logic to conclude that the wizard who killed the previous leader was Councillor Khonnir.&nbsp; <br><br>Before she leaves, Sef draws you a crude map in the dirt of the remaining chambers in the cave, then gathers Luepel and the two men to depart for the surface, leaving you alone in the caverns once more. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Everyone gains 200 EXP, plus another 100 for interesting roleplaying. </div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/2/2a/Screen_Shot_2015-03-09_at_9.18.34_AM.png)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>10-03-2015, 21:07:22</strong>
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				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 6/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 11<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 4/4<br><hr><strong>Active Effects:</strong><br></div></div><hr><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=212330.msg11051327#msg11051327">Quote from: FallenDabus on 09-03-2015, 08:00:59</a></div></div><blockquote class="bbc_standard_quote">Sef seems unsure for a minute, but then relents. <br><br>"Very well. The sunside is unfamiliar to us, but if it is as you say, it will be better than just rotting here." <br><br>She rummages around in a rucksack for a minute before pulling out five clear sheets of... something. They seem to be library index cards, but are made of a clear, hard, and flexible material that you have never seen before. Nothing is written on them, but each have a brown strip on them. <br><br>"Two weeks ago, a purple haired woman passed through this region accompanied by a number of orcs and rats. She bribed our leader at the to kill anyone who tried to follow her party deeper into the caves. Clearly that didn't work out for him, as he was killed by the wizard that led another group in about a week ago. We wish to have nothing to do with her. Before her group left, they asked if we had found any of these. At time time we hadn't but since then we have recovered these from the rubble. I have no idea what they are, but they must have some value if she wants them." <br><br>It doesn't take any great leaps of logic to conclude that the wizard who killed the previous leader was Councillor Khonnir.&nbsp; <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>"That must have been Councilor Khonnir," Arafel murmured to himself. At the mention of having been bribed to kill, Arafel's eyes widened, and he wondered if killing sentient creatures came so easily to these people. He resolved to make an impression. "Sef. I don't know what you and your people have been through before, but trust me, you don't want trouble topside. There are rules there, laws, and they make the entire situation better for everyone. If they are followed, if you and yours work and put in the time and energy to help yourselves, you can lead peaceful lives where none of you need to worry of being hounded, hurt, or stolen from. There are people there who can protect you, the Watch who keep the laws. But," and he raises a finger, "if you break the laws, if you hurt or steal from others, then the entire town will become your enemy. There will be no place safe for you and yours. It may take time, but the people will accept you as one of their own, and you'll have a place to shelter and keep yourselves fed and safe. But if you break that trust, if even one of you turns to a darker path and causes havoc and trouble, then it will create a bad impression on all of you, and you may well all be told to leave--or worse, if the crime is severe enough."<br><br>"Take care, and impress upon your friends that they need to follow the law. It will bode well if you can do so. If not, distance yourself from them, and make it clear to all that they are not part of your gathering. For if you cannot control them, then the place you have made for yourself, the protection you have found, and the lives that you have gained, will be for naught. And I will be the first to take back my trust in you, and will personally rid the city of your presence." He came closer, a fell look in his eyes as his voice drops to a whisper. "And you do not wish to make an enemy of me. Understand? Keep your people in check. Live good lives. And good will come to you. Or," he takes another step closer, "leave the city and make your own way into the wilderness. But do not bring chaos or worse into the city. Give the others the same choice. And if they decide they can't handle that, make them leave before any evil is wrought upon the citizens of Torch. Understood?" he pauses a beat, waiting for her acknowledgement of his words before nodding, and allowing her to leave.<br><br>Once the skulks all leave, he gathers everyone together before beginning to make his way towards where the gremlins were located, intent on ridding the caves of them before continuing on in their search of the Councilor.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Intimidation check: 25 (https://elliquiy.com/forums/dicebot.php?r=73298)<br><br>w00t, nat 20! I am intimidating as hell ;D</div></div>
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			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>15-03-2015, 19:29:05</strong>
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				<div class="floatleft">(https://41.media.tumblr.com/32d3eb8fe40ae0822dee6827a6fd176c/tumblr_njrpx7hb3C1ra7k9xo1_250.png)</div><span style="font-size: 12pt;" class="bbc_size"><strong>Rakah Dreadspawn</strong></span><br>Changeling Witch 1<br>Familiar : Didi (http://www.myth-weavers.com/sheetview.php?sheetid=1123972)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">TN Medium Humanoid (Changeling)<br><strong>Init</strong> +2 <strong>Senses</strong> Darkvision; Perception +1<br><hr><strong>Defense</strong><br><hr><strong>AC</strong> 13, touch 12, flat-footed 11 (+2 dex, +1 Natural)<br><strong>hp</strong> 5 (1d6-1)<br><strong>Fort</strong> +2, <strong>Ref</strong> +2, <strong>Will</strong> +1<br><hr><strong>Offense</strong><br><hr><strong>Speed</strong> 30 ft.<br><strong>Melee</strong> Claw x2 +1 (1d4+2/x2) or<br><strong>Ranged</strong> Crossbow +2 (1d8/19-20x2)<br><strong>Hexes</strong> Evil Eye (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-evil-eye-su), Cackle (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-cackle-su)<br><strong>Spells Prepared</strong> (CL 1st; concentration +4)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cantrips - <em>Message,</em> <em>Light,</em> <em>Guidance</em><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1st - <em>Mage Armor,<em> <em>Burning Hands</em><br></em></em><hr><strong>Statistics</strong><br><hr><strong>Str</strong> 12, <strong>Dex</strong> 14, <strong>Con</strong> 9, <strong>Int</strong> 16, <strong>Wis</strong> 12, <strong>Cha</strong> 14<br><strong>Base Atk</strong> +0; <strong>CMB</strong> +0; <strong>CMD</strong> 13<br><strong>Feats</strong> (1) Extra Hex (http://www.d20pfsrd.com/feats/general-feats/extra-hex)<br><strong>Skills</strong> Knowledge (Arcana) +7, Knowledge (Geography) +8, Knowledge (Planes) +7, Spellcraft +7, Use Magic Device +6<br><strong>Languages</strong> Common, Hallit, Orc, Aklo, Giant<br><strong>Traits</strong> Stargazer (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Stargazer%20(IG)), Resilient (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Resilient)<br><strong>Other gear</strong> Scroll of Cure Light Wounds, Scroll Case, Peasant's Outfit, Witch's Kit (http://www.d20pfsrd.com/equipment---final/goods-and-services/tools-kits#TOC-Kit-Witch-s), Bolts (20), Dandy Brush</div></div><hr><br>Rakah had drawn silence around her like a shroud following the battle, stepping back as others took the lead and spoke with the unfamiliar beings living beneath the town.&nbsp; Didi curled over her neck, seemingly asleep as Rakah listened and absorbed what was happening around her.&nbsp; Her mismatched gaze followed the self-important half-elf as he took it upon himself to wander off with a group of the mole people, one brow twitching slightly in annoyance.&nbsp; Once he, and the human woman, were out of sight, she looked to the ratfolk and murmured softly.&nbsp; <strong>"I don't trust him...and I like him less than I trust him."</strong><br><br>One hand rose to stroke the silky fur of Didi's tail where it dangled down her chest, and she fell silent once more to allow Ryssa to question the gray man and his companions.&nbsp; As she did that, Rakah listened with half of her attention, and spent the other half on a slow, curious perusal of the cavern they were in.&nbsp; Her eyes raked over the ceiling and walls thoughtfully, trying to determine if they were natural, or carved from the living rock, or perhaps a little of both.&nbsp; She couldn't imagine living ones life beneath the earth, and these creatures made her uneasy simply because they seemed to have chosen this for themselves.
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			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>18-03-2015, 06:47:27</strong>
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				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>7/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>-/-</td></tr></tbody></table></div></div><br><hr><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">She rummages around in a rucksack for a minute before pulling out five clear sheets of... something. They seem to be library index cards, but are made of a clear, hard, and flexible material that you have never seen before. Nothing is written on them, but each have a brown strip on them.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Valki took the cards and examined them, turning them over in her hands and bringing them close to her light. She flicked the glowing stone around them, toying with the light as it reflected and refracted.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">"Two weeks ago, a purple haired woman passed through this region accompanied by a number of orcs and rats."</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>She continued to play with the cards. A purple haired girl? People would remember her. Even if she couldn't remember her, someone in town would. Unless she entered the caves some other way...<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">"She bribed our leader at the to kill anyone who tried to follow her party deeper into the caves. Clearly that didn't work out for him, as he was killed by the wizard that led another group in about a week ago."</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Valki perked up at the mention of a wizard; her father, no doubt. He was alive when the skulks encountered him, at least. And still alive, natch. He couldn't be dead. It was impossible.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">"We wish to have nothing to do with her. Before her group left, they asked if we had found any of these. At time time we hadn't but since then we have recovered these from the rubble. I have no idea what they are, but they must have some value if she wants them."</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Valki nodded and resumed studying the cards as Sef sketched out the map. When Arafel began his... speech, she let out an exasperated sigh and tilted her head down while rubbing the bridge of her nose with her thumb and index finger. Admittedly, she had lived a rather charmed life for an orphan (<em>luck stink</em>, as Ryssa had so eloquently put it), but he really did need to lighten up. Naturally, he (and many others) had said the inverse of her.<br><br>Valki stepped out with Sef as she left and bid skulks farewell. "Don't worry about him so much; not all of us surface dwellers are so... uptight. Just don't be jerks, and most people will avoid being jerks in return." Valki scanned their blades again. "There are unsavory types though. Outsiders will often be considered easy marks, but being having all those blades everywhere should discourage that impression." The redheaded bard snapped her fingers. "Oh! And avoid the Technic League and their 'associates' if possible. They're a bunch of assholes." Valki smiled openly and thrust out her hand, uncertain if the skulk culture included handshakes, but offering one anyway. "I'm Valki, by the way. Look me up if you need help in Torch! And good luck out there, I guess..." Her voice trailed off awkwardly as the skulks left.<br><br><em>Probably played it a little to bubbly and friendly there, Valki.</em><br><br>Valki turned back to the map Sef had sketched and waved her light over it. "So... What's the plan?"<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>6/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>2/2</td></tr></tbody></table><br>Purple Haired Woman<br>Knowledge (Local): 1d20(1) (https://elliquiy.com/forums/dicebot.php?r=73528) + 8 + 2 (luck) = 11<br><br>Index Cards<br>Knowledge (Engineering?): 1d20(4) (https://elliquiy.com/forums/dicebot.php?r=73529) + 8 + 2 (luck) = 14<br><br>...<br><br>That was pathetic. Stupid dice.<br></div></div>
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			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>28-03-2015, 10:46:10</strong>
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				Sef looks at Arafel and Valki for a minute with a piercing gaze, then relents. <br><br>"Very well. We shall seek to integrate as best as we can. Otherwise, we shall leave. May this be the start of prosperous relationship."<br><br>She departs, taking the three remaining skulks with her in tow. Its probably for the best too, as Ryssa was attempting to teach them craps. While they didn't know the game themselves, they certainly were familiar with the concept of gambling. Ryssa had managed to fleece them of a ball of grey flexible material that can be easily reshaped. The skulks said they found it in the ruins, but they haven't the slightest idea what it is, they just know its not food and not too strong. It can easily be pulled into piece, then mashed back together. <br><br>Valki can recognize the clear slips that Sef gave you as a very simple of type of technological key. Unlike a normal lock and key, Valki has heard that these cards have strange locks that you swipe them through to open doors in some of Numeria's ruins. These brown ones are the most common, but they don't open all doors. <br><br>Following Sef's map, the group descend deeper into the caves. Quickly they run into two of the Gremlins! Grimacing like maniacs, these lean little bat-eared horrors shriek and display a mouth full of needle-like teeth and glowing, orange eyes.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/5/56/Screen_Shot_2015-03-28_at_9.44.59_AM.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Okay, so everyone gets 70 EXP from the gambling hall, 500 EXP for negotiating with the Skulks, and I'm going to give an extra 20 EXP for Ryssa and Rakah playing craps with the Skulks, assuming you two write something out in your next post. Seems fun&nbsp; ;D<br><br>That brings our total up to 1462 EXP. So we are getting there. I think we'll hit next level very soon. <br><br>Yes, Ryssa did just win a ball of random putty from the skulks. When stretched out all the way, it can make a hollow sphere with a volume to two litres and a radius of about a quarter foot. It has other properties that remain unknown for now. This one's my own invention, so you won't be able to look it up, although it is based off of another already existing item.&nbsp; &gt;:) <br><br>Treasure thread has been updated with EXP and items. <br><br><strong>ThisOneGal</strong>: I totally forgot about this, but you can automatically identify any technological item with a knowledge (engineering) DC of 15 or less, so Valki would automatically <br><br>Two PCs may act vs gremlings. </div></div> 
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			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>29-03-2015, 10:58:02</strong>
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				&nbsp;&nbsp;&nbsp;The truth was, the dice she had snagged from the table probably weren't entirely on the up-and-up. She didn't know that, either way, and was using them to educate the skinny creatures in the way of snake-eyes and sevens. And yes, she insisted, blowing on the things was acceptable, since they were whisker-deficient and couldn't bless the dice <em>properly</em>. When they stood to leave with their master, she pressed the carved bone cubes into the hand of the one who she had won the wad of <em>whatever</em> from. A parting gift. Or maybe a trade, since she had a feeling that she didn't want to have this guy feeling bilked if she ran into him again.<br><br>&nbsp;&nbsp;&nbsp;Ryssa scratched at her whiskers as Arafel and Luckstink came back. <strong>"Well. What was <em>that</em> about?"</strong> presumably, he'll tell her and Rakah... the ratfolk glances to the skunkwitch, and back to Arafel, shrugging. <strong>"if it goes sour, I'll be sure to let the town leaders know it wasn't <em>my</em> idea. But in case it comes up again?"</strong> She gestured to the deep dark pit not a few steps away, <strong>"things from the Darklands usually aren't great neighbors."</strong> She fiddled with her new putty-bag, starting forward. <strong>"Also?"</strong> she glanced back at Arafel <strong>"If something like that <em>does</em> come up again, you talk to <em>everyone.</em>"</strong> That said, she slips into the first passage of the tunnels the Skulks had pointed out to them, blinking enough to get her eyes attuned.<br><br>&nbsp;&nbsp;&nbsp;They picked and plucked their way through the caves one of her gambling companions had pointed out. Ryssa took point, partly because of stature, partly because of her ability to actually, you know <em>see</em>... but if one believed her muttering it was because Arafel was terrified of getting spiderweb in his hair. She was trying to cure him of this phobia by not touching any of the webs, or dust, drips, roots, or other assorted gunk that was above her head level. <br><br>&nbsp;&nbsp;&nbsp;And then the squealing, snarling yowls of the cave's other inhabitants threw her into an immediate defensive posture. Her red eyes blink, before she responds in kind! she throws her rough-wrapped hands into the air, flares out her whiskers and bares wicked long teeth. Her hackles raised, tail lashing so to strike sparks from the stone behind her, she shrieks back at the little monsters. <em><strong>"RAAAAAAAAUUUUUUUGHHHHBBBRRRRR!!!"</strong></em><br><br><hr><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Becuase <em>why the fuck not.</em> :-) I'm going to assume that being gremmlins, they're tiny size, so giving me a +4 mod to intimidate... i'll happily take a +2 circumstantial bonus forbeing an awesome little ratmonster if you want to give it, though :D<br><br>Intimidate roll: 1d20+4=<strong>16</strong> (https://elliquiy.com/forums/dicebot.php?r=73822)<br><br></div></div>
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			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>30-03-2015, 19:15:20</strong>
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				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 6/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 11<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 4/4<br><hr><strong>Active Effects:</strong><br></div></div><hr>Arafel's eyes roll as the ratfolk's back turns to him, not even deigning to reply to her words. It was obvious that he would take whatever responsibility was necessary for the skulks; that did not even need to be said. She was delusional if she thought that he had to answer to her, as if she had any stake in the going-ons of the town itself. She was a newcomer, and any interest she had in the town was circumspect at best. He, on the other hand, had been born in the town, and had fought time and again beside members of the militia and guard when the town was beset by the strange machines that at time burst forth from the ground in search of... who knew what. Did she have to deal with the Technic League's heavy taxes upon the town, the rising panic at the disappearance of the flame, and that of a valued member of the council? Had she seen the raw terror and despair in the eyes of the townsfolk, and talked with them to quell their worry and ease their fears? No, and she had no place to speak so, but he let it go. It would do nothing to raise her hackles--literally, at this point, and if she worked to find the Councilor and the rest of those who had come down, then he would support her and the others where necessary.<br><br>Seeing glimpses of the gremlin farther down the tunnel, he hurried forward, and heard the ratfolk raise a cry that would alert every inhabitant of this warren at their arrival. The sigh that escaped him was drowned by the din of her screech and he surged forward, past her--only to see another coming from the North-East. He quickly turned towards it, raising shield and weapon as he prepared to face it head on and unleashed a blow from the morningstar held in one hand.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Morningstar 21; Damage 7 (http://invisiblecastle.com/roller/view/4810014/)</div></div>
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			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>31-03-2015, 01:44:34</strong>
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				Arafel smashes into the gremlin with his morningstar, and given that the spiked ball is larger the than the trickster 's head, he reckons he should killed it, but little creature is not as previously harmed as it should be. Moving forward, Arafal sees another gremling darting around in the next chamber. <br><br>The germlins make to attack Arafel and Ryssa, but they are shaken by the ratling's ferocious display. All they manage to do by (almost) suicidally flinging themselves at the larger humanoids is to open themselves up to further violence. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/4/49/Screen_Shot_2015-03-31_at_12.37.13_AM.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">That embarassing moment when you realize your gremlins are too large on the map. :-[<br><br>Just a heads up, I'm currently at a hotel, but in two nights, we will be desert camping so obviously I will be out of Wifi range then. <br><br>Arafel and Ryssa each get to make an attack of opportunity if they wish. Chulawona, you've earned everyone an extra 20 EXP for rollplaying the craps and opting to something hilariously ludicrous but awesome in combat. <br><br>Just over 500 EXP to go.&nbsp; &nbsp;</div></div>
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			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>31-03-2015, 02:21:10</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/8220a5ee24a37a705b757f6f67499395/tumblr_njvb6c5KaA1tk4029o1_500.png)</div>&nbsp;&nbsp;&nbsp;<em>She</em> thought she was scary, at least. She could only guess that the ugly little nuisance was too stupid to feel the appropriate level of terror. When it charged for her, she dropped her center, tail bracing against the dirty floor so she could lash out low with one footpaw, catching the creature in the ankles, denying it use of its own feet!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">combat</div><div class="spoiler_body">making a trip attempt in place of an attack, resulted in a nice friendly nat 20: 24 (https://elliquiy.com/forums/dicebot.php?r=73855)<br>And just in case you want it for, I dunno, <em>something</em>, a crit confirm! :-) 21 (https://elliquiy.com/forums/dicebot.php?r=73856)<br><br>Maybe it goes flying and impales its head on a stalagmite or something, I dunno... That's pretty gruesome and I'm a terrible person.]</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>31-03-2015, 02:29:06</strong>
			</dt>
			<dd class="postbody">
				AoO 19; damage: 11 (http://invisiblecastle.com/roller/view/4810393/)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Short post is short to keep things moving.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>31-03-2015, 02:43:53</strong>
			</dt>
			<dd class="postbody">
				Ryssa is easily able to slam her foe into the ground, but is rather overshadowed when Arafel compensates for his last attacks ineffectiveness and creates a litteral Mmorningstar-shaped in the chest of the gremlin skittering around in his feet. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">One down. Rakah and Valki may act.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>31-03-2015, 03:22:31</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/32d3eb8fe40ae0822dee6827a6fd176c/tumblr_njrpx7hb3C1ra7k9xo1_250.png)</div><span style="font-size: 12pt;" class="bbc_size"><strong>Rakah Dreadspawn</strong></span><br>Changeling Witch 1<br>Familiar : Didi (http://www.myth-weavers.com/sheetview.php?sheetid=1123972)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">TN Medium Humanoid (Changeling)<br><strong>Init</strong> +2 <strong>Senses</strong> Darkvision; Perception +1<br><hr><strong>Defense</strong><br><hr><strong>AC</strong> 13, touch 12, flat-footed 11 (+2 dex, +1 Natural)<br><strong>hp</strong> 5 (1d6-1)<br><strong>Fort</strong> +2, <strong>Ref</strong> +2, <strong>Will</strong> +1<br><hr><strong>Offense</strong><br><hr><strong>Speed</strong> 30 ft.<br><strong>Melee</strong> Claw x2 +1 (1d4+2/x2) or<br><strong>Ranged</strong> Crossbow +2 (1d8/19-20x2)<br><strong>Hexes</strong> Evil Eye (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-evil-eye-su), Cackle (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-cackle-su)<br><strong>Spells Prepared</strong> (CL 1st; concentration +4)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cantrips - <em>Message,</em> <em>Light,</em> <em>Guidance</em><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1st - <em>Mage Armor,<em> <em>Burning Hands</em><br></em></em><hr><strong>Statistics</strong><br><hr><strong>Str</strong> 12, <strong>Dex</strong> 14, <strong>Con</strong> 9, <strong>Int</strong> 16, <strong>Wis</strong> 12, <strong>Cha</strong> 14<br><strong>Base Atk</strong> +0; <strong>CMB</strong> +0; <strong>CMD</strong> 13<br><strong>Feats</strong> (1) Extra Hex (http://www.d20pfsrd.com/feats/general-feats/extra-hex)<br><strong>Skills</strong> Knowledge (Arcana) +7, Knowledge (Geography) +8, Knowledge (Planes) +7, Spellcraft +7, Use Magic Device +6<br><strong>Languages</strong> Common, Hallit, Orc, Aklo, Giant<br><strong>Traits</strong> Stargazer (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Stargazer%20(IG)), Resilient (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Resilient)<br><strong>Other gear</strong> Scroll of Cure Light Wounds, Scroll Case, Peasant's Outfit, Witch's Kit (http://www.d20pfsrd.com/equipment---final/goods-and-services/tools-kits#TOC-Kit-Witch-s), Bolts (20), Dandy Brush</div></div><hr><br><strong>"JINKIES!&nbsp; I mean, these things are sneaky little bastards, be careful.&nbsp; Where there's one, there's usually ten more.&nbsp; Oh, and...might be best not to go rushing off after any of them...they're known for leading people to their death."</strong>&nbsp; It took Rakah a moment to figure out what the hell the little beasts are, though as she was puzzling it over, she drew her crossbow and aimed at the creature currently knocked on his ass.&nbsp; With a quick glance toward Arafel, checking to make certain his gremlin was out, she let her bolt fly, muttering under her breath.&nbsp; <strong>"And if anyone has some cold iron, that might come in handy, too."</strong><br><br>As her friend starts shooting the tiny creatures, Didi hisses, annoyed at being woken from her pleasant nap.&nbsp; She remains around Rakah's neck, though, figuring it was safer there than on the ground with these vile beasts who, most likely, would try to ride her...or pet too rough.&nbsp; She <em>really</em> hated that.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Attack &amp; Damage</div><div class="spoiler_body">Roll Result: Rakah rolled: 1d20, adding 2 to the total<br>Comment: Ranged attack<br>Result: 12,<br>Total: 14<br><br>Roll Result: Rakah rolled: 1d8<br>Comment: Ranged attack damage<br>Result: 8,<br>Total: 8<br><br>Woo!</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>31-03-2015, 08:55:57</strong>
			</dt>
			<dd class="postbody">
				The prone gremlin unfortunately has an even small profile while on the ground, and Ryssa's body is providing it cover as well, so Rakah's shot misses everyone, albeit by a narrow margin. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Valki may act. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>31-03-2015, 22:08:43</strong>
			</dt>
			<dd class="postbody">
				Valki moves past Rakah and attacks with her whip, but the gremlin's supernatural resistance to harm once protects it. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">I'm acting for Valki this round to keep things moving as I will be out for about the next 36 hours, although inshallah I may be able to post later tonight or tomorrow morning if people have acted. Gal, I hope that's okay with you. Any two PCs may act. </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/2/20/Screen_Shot_2015-03-31_at_8.58.15_PM.png)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>01-04-2015, 05:48:02</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>6/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>-/-</td></tr></tbody></table></div></div><br><hr><br><strong>"Things from the Darklands usually aren't great neighbors."</strong><br><br>Valki shrugged. "Perhaps not. But in my experience bad neighbors tend to be unsubtle about it." She coiled her whip as they strode into the tunnels. <em>Really should've picked up something I could just bash people with.</em> "And besides, outsiders have the best stories. Or, at the very least, they have different stories." When the gremlins' glowing eyes suddenly appeared from the darkness, she paused.<br><br>"Uh, hi?"<br><br>When they charged, needle teeth bared, she instinctively moved into position and lashed at the nearest one with her whip. An unfortunate reality of life was that being disinclined towards violence didn't do enough to deter it. You learned how to handle react to violence, whether you wanted to or not. Especially if you liked poking around places you probably shouldn't be poking around in.<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>5/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>2/2</td></tr></tbody></table>I'm assuming more than, like, 20 seconds passed between the skulks leaving and the gremlins attacking.<br><br>Attack Roll<br>1d20(15) (https://elliquiy.com/forums/dicebot.php?r=73880) + 2 luck = 17<br><br>Damage Roll<br>1d4(4) (https://elliquiy.com/forums/dicebot.php?r=73881) + 2 luck = 6<br><br>EDIT: Dangit, I'd already written most of this by the time I saw FallenDabus's post<br><br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>02-04-2015, 01:01:28</strong>
			</dt>
			<dd class="postbody">
				&nbsp;&nbsp;&nbsp;When the creature hits the dirt, Ryssa follows through, pouncing onto it, a quick use of hands and feet to attempt to immobilize it and pin it to the floor. <strong>"Got it! Got it! Stab it in its head!"</strong> She barks to one of the other two, since her own hands are busy. The little thing is squirmy and probably VERY unhappy at having a large rat crouching on its back.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"> I rolled a 10... And forgot to add in the +4 for the thing being prone, and with it's a tiny creature with a feeble strength score, so... I think a 14 should work! Ryssa's going for a grapple and then a pin.<br><br>And if successful, that renders it helpless, and succiptable to a coup de grace... Yay auto-crits!<br>[/spoiler</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>03-04-2015, 15:24:17</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 6/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 11<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 4/4<br><hr><strong>Active Effects:</strong><br></div></div><hr><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Was uncertain if Valki's post counts as a second PC, but in case it doesn't, here's my turn. At worst, just stick me in the next round instead.</div></div><br><br>Closing on the gremlin tangled up with the ratfolk's arms, Arafel attempts to put it too to rest with his morningstar.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Morningstar 14, damage 9 (http://invisiblecastle.com/roller/view/4813174/)<br><br>Not much else to say at this juncture.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>03-04-2015, 23:43:43</strong>
			</dt>
			<dd class="postbody">
				The gremlin that Ryssa is fighting squirms in her grasp, but is unable to extract itself. Fortunately (for it), those same wrigglings move its head just out of the way of Arafel's morningstar. Meanwhile, the gremlin Arafel spotted to the north earlier ducks behind cover and vanishes from view. <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Net still being slow, so map's not going up right away. Pretty much the same as the last, but the northmost gremlin is no longer visible.<br><br>Ryssa grapples the gremlin successfully, and can pin it next turn. <br><br>Valki and Rakah may act. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>05-04-2015, 19:56:40</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>5/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>2/2</td></tr></tbody></table></div></div><br><hr><br><strong>"Got it! Got it! Stab it in its head!"</strong><br><br>Valki scrambled forwards, coiling her whip and skidding along the ground as she pulled out her dagger. She stared down at the gremlin's needle-toothed maw and glowing eyes, holding the point of her blade above it as it thrashed around.<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>5/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>1/2</td></tr></tbody></table><br>I think moving and swapping weapons takes enough actions that I can't attack this round.<br><br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>06-04-2015, 14:36:48</strong>
			</dt>
			<dd class="postbody">
				The Gremlin continues to natter away in its high pitched voice, even as Valki gets close. She'll have to be careful not to lose any fingers, as the small beast teeth are razor sharp!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/7/78/Screen_Shot_2015-04-06_at_2.25.12_PM.png)</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Mostly this is just a map update. Once Rakah acts, we can move on to the next round</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>06-04-2015, 14:46:01</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/32d3eb8fe40ae0822dee6827a6fd176c/tumblr_njrpx7hb3C1ra7k9xo1_250.png)</div><span style="font-size: 12pt;" class="bbc_size"><strong>Rakah Dreadspawn</strong></span><br>Changeling Witch 1<br>Familiar : Didi (http://www.myth-weavers.com/sheetview.php?sheetid=1123972)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">TN Medium Humanoid (Changeling)<br><strong>Init</strong> +2 <strong>Senses</strong> Darkvision; Perception +1<br><hr><strong>Defense</strong><br><hr><strong>AC</strong> 13, touch 12, flat-footed 11 (+2 dex, +1 Natural)<br><strong>hp</strong> 5 (1d6-1)<br><strong>Fort</strong> +2, <strong>Ref</strong> +2, <strong>Will</strong> +1<br><hr><strong>Offense</strong><br><hr><strong>Speed</strong> 30 ft.<br><strong>Melee</strong> Claw x2 +1 (1d4+2/x2) or<br><strong>Ranged</strong> Crossbow +2 (1d8/19-20x2)<br><strong>Hexes</strong> Evil Eye (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-evil-eye-su), Cackle (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-cackle-su)<br><strong>Spells Prepared</strong> (CL 1st; concentration +4)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cantrips - <em>Message,</em> <em>Light,</em> <em>Guidance</em><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1st - <em>Mage Armor,<em> <em>Burning Hands</em><br></em></em><hr><strong>Statistics</strong><br><hr><strong>Str</strong> 12, <strong>Dex</strong> 14, <strong>Con</strong> 9, <strong>Int</strong> 16, <strong>Wis</strong> 12, <strong>Cha</strong> 14<br><strong>Base Atk</strong> +0; <strong>CMB</strong> +0; <strong>CMD</strong> 13<br><strong>Feats</strong> (1) Extra Hex (http://www.d20pfsrd.com/feats/general-feats/extra-hex)<br><strong>Skills</strong> Knowledge (Arcana) +7, Knowledge (Geography) +8, Knowledge (Planes) +7, Spellcraft +7, Use Magic Device +6<br><strong>Languages</strong> Common, Hallit, Orc, Aklo, Giant<br><strong>Traits</strong> Stargazer (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Stargazer%20(IG)), Resilient (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Resilient)<br><strong>Other gear</strong> Scroll of Cure Light Wounds, Scroll Case, Peasant's Outfit, Witch's Kit (http://www.d20pfsrd.com/equipment---final/goods-and-services/tools-kits#TOC-Kit-Witch-s), Bolts (20), Dandy Brush</div></div><hr><br>Seeing that Ryssa and Valki seemed to have the remaining gremlin under control, and Arafel was there for backup, should anything go wrong, Rakah decided to slowly begin moving along the right-most passageway.&nbsp; She crept along cautiously, keeping low and carefully looking for gremlins clinging to the walls or ceilings, just waiting to drop down on her.&nbsp; She woke Didi and mumbled to her softly.&nbsp; <strong>"Watch the floor...make sure I don't wander into a hole."</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Rakah is just taking that upper right-most passage, keeping an eye out for ambush or traps.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>06-04-2015, 15:25:56</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://fc05.deviantart.net/fs70/f/2013/091/7/c/gremlin_by_ianllanas-d602arz.jpg)</div> Rakah doesn't see any traps as she passes through the cave, nor does anything drop onto her from above, or shoot out from below, but as she round the corner of the cavern, a crossbow bolt wizzes past her face, narrowly missing her neck! A fourth gremlin had been lying in wait and this one looks plain nastier than the other three. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/b/b6/Screen_Shot_2015-04-06_at_3.17.56_PM.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Anyone may act.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>06-04-2015, 16:34:48</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/8220a5ee24a37a705b757f6f67499395/tumblr_njvb6c5KaA1tk4029o1_500.png)</div> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryssa</div><div class="spoiler_body"> Ratfolk Brawler (Steel-breaker) 1<br><strong>HP:</strong> 9/12 || <strong>AC:</strong> 18 (15 touch, 14 FF) || <strong>CMD:</strong> 14<br><strong>Initiative:</strong> +4 || <strong>Speed:</strong> 30'<br><strong>Saves:</strong> <em>Fort</em> +3, <em>Ref</em> +6, <em>Will</em> +2<br><strong>Senses:</strong> Darkvision, Perception +8<br><strong>Brawler's Flexibility:</strong> 3/4</div></div><hr><br>&nbsp;&nbsp;&nbsp;Lean and supple muscles flexed beneath her grey-white fur as she brought one arm around the Gremlin's throat, the other wrestling an arm behind its back. With the help of her tail, she stole the thing's feet from under it again, forcing it to the ground, with one of her knees pinning an ankle. it wasn't the most graceful maneuver, but it's holding the little thing down. <strong>"Why. Are we. Fighting these?"</strong> she asks through gritted teeth as she hangs on to the squirmy vermin.<br><br>&nbsp;&nbsp;&nbsp;It's not that she's <em>opposed</em> to beating the crap out of gremlins, at least judging from how willing she is to squeeze one's windpipe in the crook of her elbow. But she wants to know the plan, and now's as good a time as any to ask.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rolls</div><div class="spoiler_body">Continuing the grapple, and made an 18 (https://elliquiy.com/forums/dicebot.php?r=74036). If that does it, then she'll be using her action to pin it all the way.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>06-04-2015, 19:08:01</strong>
			</dt>
			<dd class="postbody">
				The Gremlin lets loose a hoarse squeal that is abruptly cut off as Ryssa pins it to the ground. The expression on its face quickly turns from one of venomous hatred to outright panic. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">The gremlin is pinned and a coup d'grace can be attempted. Arafel, Valki, or Rakah may act. <br><br>Also the reason your doing this is that your <em>this</em> close to leveling up and this combat may do that for you :P&nbsp; </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>06-04-2015, 21:01:06</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 6/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 11<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 4/4<br><hr><strong>Active Effects:</strong><br></div></div><hr>Arafel ignores the ratling's mewling whine of complaint and faces to ready himself for the new menace that has presented itself--or perhaps it was the same one he had seen before. Such things were hard to gauge where it came to the gremlins. "Finish that one off, I'll see what I can do with this one," he grunts as he attacks the newest gremlin.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Attack: 7 (https://elliquiy.com/forums/dicebot.php?r=74042), Damage: 4 (https://elliquiy.com/forums/dicebot.php?r=74043)<br><br>AoO if it closes into Arafel's square: 12 (https://elliquiy.com/forums/dicebot.php?r=74044), Damage: 6 (https://elliquiy.com/forums/dicebot.php?v=47998)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>06-04-2015, 23:07:40</strong>
			</dt>
			<dd class="postbody">
				Arafel advances, swing his morningstar to attack the new threat, but his blow is knocked off course when another crossbow bolt strikes his weapon, knocking off his aim. He just has time to cognitize that there was another gremlin lying in wait behind him, which is now apparently cursing its foul luck, before the tiny fey rushes at him. He swings again as it darts between his legs, but it is too quick to hit. Fortunately, the creature's teeth are not yet able to penetrate his armour. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/2/29/Screen_Shot_2015-04-06_at_10.59.41_PM.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Apparently yelling sneak attack doesn't work for gremlins. Valki and Rakah may act.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>08-04-2015, 00:20:23</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/32d3eb8fe40ae0822dee6827a6fd176c/tumblr_njrpx7hb3C1ra7k9xo1_250.png)</div><span style="font-size: 12pt;" class="bbc_size"><strong>Rakah Dreadspawn</strong></span><br>Changeling Witch 1<br>Familiar : Didi (http://www.myth-weavers.com/sheetview.php?sheetid=1123972)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">TN Medium Humanoid (Changeling)<br><strong>Init</strong> +2 <strong>Senses</strong> Darkvision; Perception +1<br><hr><strong>Defense</strong><br><hr><strong>AC</strong> 13, touch 12, flat-footed 11 (+2 dex, +1 Natural)<br><strong>hp</strong> 5 (1d6-1)<br><strong>Fort</strong> +2, <strong>Ref</strong> +2, <strong>Will</strong> +1<br><hr><strong>Offense</strong><br><hr><strong>Speed</strong> 30 ft.<br><strong>Melee</strong> Claw x2 +1 (1d4+2/x2) or<br><strong>Ranged</strong> Crossbow +2 (1d8/19-20x2)<br><strong>Hexes</strong> Evil Eye (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-evil-eye-su), Cackle (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-cackle-su)<br><strong>Spells Prepared</strong> (CL 1st; concentration +4)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cantrips - <em>Message,</em> <em>Light,</em> <em>Guidance</em><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1st - <em>Mage Armor,<em> <em>Burning Hands</em><br></em></em><hr><strong>Statistics</strong><br><hr><strong>Str</strong> 12, <strong>Dex</strong> 14, <strong>Con</strong> 9, <strong>Int</strong> 16, <strong>Wis</strong> 12, <strong>Cha</strong> 14<br><strong>Base Atk</strong> +0; <strong>CMB</strong> +0; <strong>CMD</strong> 13<br><strong>Feats</strong> (1) Extra Hex (http://www.d20pfsrd.com/feats/general-feats/extra-hex)<br><strong>Skills</strong> Knowledge (Arcana) +7, Knowledge (Geography) +8, Knowledge (Planes) +7, Spellcraft +7, Use Magic Device +6<br><strong>Languages</strong> Common, Hallit, Orc, Aklo, Giant<br><strong>Traits</strong> Stargazer (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Stargazer%20(IG)), Resilient (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Resilient)<br><strong>Other gear</strong> Scroll of Cure Light Wounds, Scroll Case, Peasant's Outfit, Witch's Kit (http://www.d20pfsrd.com/equipment---final/goods-and-services/tools-kits#TOC-Kit-Witch-s), Bolts (20), Dandy Brush</div></div><hr><br>Her head jerks back when the bolt comes so close to skewering her, not to mention the skunk curled around her neck.&nbsp; One hand rises, but halts halfway up when Arafel comes rushing in from nowhere, and ends up with a gremlin of his own to deal with.&nbsp; Muttering a curse under her breath, she leans to the side to look past the half-elf and his tiny rider, focusing her gaze on the robed gremlin that had tried to <em>shoot her</em> and forks her fingers in his direction. Her upper lip curls as she hisses softly, jerking her fingers in the gremlin's direction before dropping into a crouch.&nbsp; <strong>"When you finish off that one, we have more of the little bastards over here!"</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Casting Evil Eye hex on the grey gremlin.&nbsp; DC for Will save is 13.&nbsp; Shooting for a -2 penalty to his attack rolls.</div></div> 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>08-04-2015, 02:01:53</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>5/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>1/2</td></tr></tbody></table></div></div><br><hr><br>Valki winced as she pushed her blade into the helpless gremlin. The blade, though relatively small, was still longer than the creature's head was deep. As the tip passed the teeth and reached the back of the gremlin's throat, she turned away and pressed her palm on the pommel and rested her weight on it. The creature thrashed as the blade pressed deeper, knocking out its teeth and shredding its cheeks as it attempted to flee.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>5/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>0/2</td></tr></tbody></table><br>Full round action: Coup de grace<br>Damage roll: 2 x [1d3 + 2 luck]&nbsp; = 2d3(4) (https://elliquiy.com/forums/dicebot.php?r=74097) + 4 = 8<br>DC 18 Fort vs Death<br><br>Mechanically it probably makes more sense to use the bow, but whatever. Stab stab stab.<br><br>Also... interesting RPing, or too much on the kinda fucked up side?<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>08-04-2015, 09:17:32</strong>
			</dt>
			<dd class="postbody">
				Even with magical resistance, the gremlin isn't able to survive Valki impaling a knife into its face. Rakah has less luck, and is certain her evil eye didn't take effect, but it seems to have distracted the creature enough to prevent it from extracting Arafel's kidneys with its teeth. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Internet's extremely slow and I need to head out, so no map. The nasty gremlin is now in Arafel's square as well, but gets in without an AoO due to a lack of combat reflexes. The two gremlins have a flank, and will be able to get AoO on Arafel if he moves.<br><br>Two PCs may act.&nbsp; </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>08-04-2015, 11:51:54</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/8220a5ee24a37a705b757f6f67499395/tumblr_njvb6c5KaA1tk4029o1_500.png)</div> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryssa</div><div class="spoiler_body"> Ratfolk Brawler (Steel-breaker) 1<br><strong>HP:</strong> 9/12 || <strong>AC:</strong> 18 (15 touch, 14 FF) || <strong>CMD:</strong> 14<br><strong>Initiative:</strong> +4 || <strong>Speed:</strong> 30'<br><strong>Saves:</strong> <em>Fort</em> +3, <em>Ref</em> +6, <em>Will</em> +2<br><strong>Senses:</strong> Darkvision, Perception +8<br><strong>Brawler's Flexibility:</strong> 3/4</div></div><hr>&nbsp;&nbsp;&nbsp;Ryssa grimaces as the feel of Valki's blade through the gremlin's skull reverberates through her arms, followed by blood. Little rodent nose quivering, she drops the thing with a thump. <strong>"First time?"</strong> she asked the girl. <strong>"Next time, through the eye, one quick thrust." </strong>She demonstrates with a forward snap of her wrist. <strong>"Kills quick."</strong> her teeth click together as she looks down the tunnel. <strong>"Maybe should help pretty boy. I'll get the bigger one off him. You help with the one treating him like a big mountain."</strong> She gave a quick nod, and started forward at a run.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"> Purely an establishment post, because Valki <em>needs</em> advice on stabbing people in the eye&nbsp; ;D</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>09-04-2015, 16:02:52</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 6/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 11<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 4/4<br><hr><strong>Active Effects:</strong><br></div></div><hr>Making a slight noise as his surprise grows, Arafel angles his body to take the blows from the two tiny creatures on his armor rather than his own soft flesh. "Take your time," he calls to the others, only the hint of a sardonic tone in his voice as he keeps them occupied.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Readied action: If the creatures both stay in Arafel's square and attack him, he will use his readied action to take Total Defense.<br><br>On the other hand, if either move out of his square, he will attack it.<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>09-04-2015, 19:50:00</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/32d3eb8fe40ae0822dee6827a6fd176c/tumblr_njrpx7hb3C1ra7k9xo1_250.png)</div><span style="font-size: 12pt;" class="bbc_size"><strong>Rakah Dreadspawn</strong></span><br>Changeling Witch 1<br>Familiar : Didi (http://www.myth-weavers.com/sheetview.php?sheetid=1123972)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">TN Medium Humanoid (Changeling)<br><strong>Init</strong> +2 <strong>Senses</strong> Darkvision; Perception +1<br><hr><strong>Defense</strong><br><hr><strong>AC</strong> 13, touch 12, flat-footed 11 (+2 dex, +1 Natural)<br><strong>hp</strong> 5 (1d6-1)<br><strong>Fort</strong> +2, <strong>Ref</strong> +2, <strong>Will</strong> +1<br><hr><strong>Offense</strong><br><hr><strong>Speed</strong> 30 ft.<br><strong>Melee</strong> Claw x2 +1 (1d4+2/x2) or<br><strong>Ranged</strong> Crossbow +2 (1d8/19-20x2)<br><strong>Hexes</strong> Evil Eye (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-evil-eye-su), Cackle (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-cackle-su)<br><strong>Spells Prepared</strong> (CL 1st; concentration +4)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cantrips - <em>Message,</em> <em>Light,</em> <em>Guidance</em><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1st - <em>Mage Armor,<em> <em>Burning Hands</em><br></em></em><hr><strong>Statistics</strong><br><hr><strong>Str</strong> 12, <strong>Dex</strong> 14, <strong>Con</strong> 9, <strong>Int</strong> 16, <strong>Wis</strong> 12, <strong>Cha</strong> 14<br><strong>Base Atk</strong> +0; <strong>CMB</strong> +0; <strong>CMD</strong> 13<br><strong>Feats</strong> (1) Extra Hex (http://www.d20pfsrd.com/feats/general-feats/extra-hex)<br><strong>Skills</strong> Knowledge (Arcana) +7, Knowledge (Geography) +8, Knowledge (Planes) +7, Spellcraft +7, Use Magic Device +6<br><strong>Languages</strong> Common, Hallit, Orc, Aklo, Giant<br><strong>Traits</strong> Stargazer (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Stargazer%20(IG)), Resilient (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Resilient)<br><strong>Other gear</strong> Scroll of Cure Light Wounds, Scroll Case, Peasant's Outfit, Witch's Kit (http://www.d20pfsrd.com/equipment---final/goods-and-services/tools-kits#TOC-Kit-Witch-s), Bolts (20), Dandy Brush</div></div><hr><br>akah's brow quirks at Arafel's comment and she glances to the other two women, before lifting both hands as she closes part of the distance between herself and the trio of combatants.&nbsp; Her hands extend toward the gremlins (and Arafel), palms down and her fingers splayed wide as she speaks softly in words that writhe and hiss, pop and spark like the flames they are meant to call forth.&nbsp; Her dark eyes widen and seem to peer into elsewhere before fire sprays from her fingertips in a swath that encompasses both gremlins and their unfortunate prey.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Crossing to within 15 ft of Arafel and both gremlins, and casting Burning Hands.&nbsp; Reflex saves halve damage. <br><br>Roll Result: Rakah rolled: 1d4<br>Comment: Burning Hands<br>Result: 2,<br>Total: 2 <br>He wanted help!</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>09-04-2015, 20:21:37</strong>
			</dt>
			<dd class="postbody">
				As Rakah casts her spell, her foot catches on something. A tripwire! She gets her spell of alright, but a sharpened trash spike falls from the roof and painfully gouges her leg! The magic catches the "ugly" gremlin full force, but it also catches Arafel, and frustratingly, seems to have no impact on the other gremlin whatsoever. <br><br>The two gremlins chatter manically with laughter seeing their trap catch the witch, then try and chew on Arafel again. He, however, is anticipating their attack, and easily able to protect the vital organs they are aiming for.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/f/ff/Screen_Shot_2015-04-09_at_8.20.46_PM.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Yes, the trap was always there. No, no one spotted it or set it off when they walked through it until now. Its been amusing behind the GM's screen here. You can also see the locations of the other traps now, more for simplicities sake than anything at this moment. <br><br>Rakah takes 4 damage. Arafel takes 2 fire damage. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>10-04-2015, 03:10:05</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>5/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>0/2</td></tr></tbody></table></div></div><br><hr><br><strong>"First time? Next time, through the eye, one quick thrust. Kills quick."</strong><br><br>Valki pulled out her blade and forced herself back up. "Yeah..." It wasn't quite the first time she'd killed some<em>thing</em>, but it was the first time she'd killed a something that could've been a some<em>one</em>. It was also the first time she felt like she'd <em>killed</em>. Reflexively pointing your spear towards a critter that leaped out at you largely absolved you of responsibility, and shooting one with your bow provided an actual physical distance between you and the event.<br><br>Pushing a blade into something while it screamed and eventually gurgled a few inches away from your face was... qualitatively different.<br><br><strong>"Maybe should help pretty boy. I'll get the bigger one off him. You help with the one treating him like a big mountain."</strong><br><br>Valki nodded and wiped her blade off on her pant leg before sheathing it and unraveling her whip. The cave suddenly burst into flame as she approached the others, forcing her to reflexively cover her face with her arm.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>5/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>-/-</td></tr></tbody></table><br>Again, weapon witch and movement means I'm not doing anything else.<br><br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>10-04-2015, 13:21:18</strong>
			</dt>
			<dd class="postbody">
				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/9/90/Screen_Shot_2015-04-10_at_1.09.26_PM.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Ryssa may act, then we are on to the next round!</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>10-04-2015, 20:03:35</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/8220a5ee24a37a705b757f6f67499395/tumblr_njvb6c5KaA1tk4029o1_500.png)</div> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryssa</div><div class="spoiler_body"> Ratfolk Brawler (Steel-breaker) 1<br><strong>HP:</strong> 9/12 || <strong>AC:</strong> 18 (15 touch, 14 FF) || <strong>CMD:</strong> 14<br><strong>Initiative:</strong> +4 || <strong>Speed:</strong> 30'<br><strong>Saves:</strong> <em>Fort</em> +3, <em>Ref</em> +6, <em>Will</em> +2<br><strong>Senses:</strong> Darkvision, Perception +8<br><strong>Brawler's Flexibility:</strong> 2/4 - currently using [url-http://www.d20pfsrd.com/path-of-war/feats#TOC-Deadly-Agility-Combat-]Deadly Agility[/url]</div></div><hr><br>&nbsp;&nbsp;&nbsp;Ryssa threw her hands up at the sudden gout of bright flame, giving an alarmed squeal... but it doesn't hurt her. When the after-image clears from her eyes, she sees Arafel seems a little... toasted. <strong>"Don't worry, Arafel; I'm pretty sure eyebrows grow back!"</strong> She rolls her shoulders and shiftsher hips, adjusting her stance into something a little less tense, more fluid.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">ooc</div><div class="spoiler_body"> Like I said in the OOC, I'm using a second move action to activate Brawler's Flexibility. Thus concludes my turn.&nbsp; not a lot to it!</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>10-04-2015, 21:04:33</strong>
			</dt>
			<dd class="postbody">
				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Sorry, I'd forgotten you'd already posted actions. I've moved you to the other side of Arafel, assuming you don't want a -4 to attack and AC for squeezing, since I'd forgotten to move you back on the last map. Fixed now. <br><br>Two PCs may act. </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/f/f2/Screen_Shot_2015-04-10_at_10.03.13_PM.png)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>11-04-2015, 09:26:52</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 4/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 11<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 4/4<br><hr><strong>Active Effects:</strong><br></div></div><hr>Being burned was one of the worst sensations possible. Flesh seared, nerves burning under the heat and the slight smell of charred meat along with the horrifying awareness that the sweet smell came from another sentient being. It was terrifying, but Arafel knew that in order to protect the others he would be unable to take a step back lest they be turned upon next. He just hoped that he would be able to survive the onslaught as he held himself fast. His ears heard the jibes of the ratfolk, but he chose to ignore them. They were nothing compared to the grinning creatures beneath his feet, each one trying to remove his entrails from within his body with their wickedly curved, if small, swords. And so he concentrated on keeping them occupied, giving them a larger target while the others helped as best they could--or decided not to, in which case they were already doomed from the start. A part of him wistfully wondered if it was so, if they would find a way to reignite the town's flame, or if one of the newcomers for some reason wanted them to fail. Perhaps that is why fire had been rained upon him, while the creatures appeared entirely unhurt. Perhaps the witch had known about it, and even now secretly cackled at the sight of him wounded, readying another strike to fell him truly.<br><br>No, he couldn't think like that, and chided himself for the thought. If he wanted to succeed, to save the town and its people, he would need to maintain his trust that the others were working in good faith, as best they knew how at any rate. And so he simply gritted his teeth, and concentrated on showing gleaming metal to the tiny creatures, having them concentrate on his hide rather than on the people who, despite throwing jibes and taunts at him, setting him aflame and burning him, were his allies.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Readied action: If the creatures both stay in Arafel's square and attack him, he will use his readied action to take Total Defense.<br><br>On the other hand, if either move out of his square, he will attack it.<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>11-04-2015, 19:08:51</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/32d3eb8fe40ae0822dee6827a6fd176c/tumblr_njrpx7hb3C1ra7k9xo1_250.png)</div><span style="font-size: 12pt;" class="bbc_size"><strong>Rakah Dreadspawn</strong></span><br>Changeling Witch 1<br>Familiar : Didi (http://www.myth-weavers.com/sheetview.php?sheetid=1123972)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">TN Medium Humanoid (Changeling)<br><strong>Init</strong> +2 <strong>Senses</strong> Darkvision; Perception +1<br><hr><strong>Defense</strong><br><hr><strong>AC</strong> 13, touch 12, flat-footed 11 (+2 dex, +1 Natural)<br><strong>hp</strong> 5 (1d6-1)<br><strong>Fort</strong> +2, <strong>Ref</strong> +2, <strong>Will</strong> +1<br><hr><strong>Offense</strong><br><hr><strong>Speed</strong> 30 ft.<br><strong>Melee</strong> Claw x2 +1 (1d4+2/x2) or<br><strong>Ranged</strong> Crossbow +2 (1d8/19-20x2)<br><strong>Hexes</strong> Evil Eye (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-evil-eye-su), Cackle (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-cackle-su)<br><strong>Spells Prepared</strong> (CL 1st; concentration +4)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cantrips - <em>Message,</em> <em>Light,</em> <em>Guidance</em><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1st - <em>Mage Armor,<em> <em>Burning Hands</em><br></em></em><hr><strong>Statistics</strong><br><hr><strong>Str</strong> 12, <strong>Dex</strong> 14, <strong>Con</strong> 9, <strong>Int</strong> 16, <strong>Wis</strong> 12, <strong>Cha</strong> 14<br><strong>Base Atk</strong> +0; <strong>CMB</strong> +0; <strong>CMD</strong> 13<br><strong>Feats</strong> (1) Extra Hex (http://www.d20pfsrd.com/feats/general-feats/extra-hex)<br><strong>Skills</strong> Knowledge (Arcana) +7, Knowledge (Geography) +8, Knowledge (Planes) +7, Spellcraft +7, Use Magic Device +6<br><strong>Languages</strong> Common, Hallit, Orc, Aklo, Giant<br><strong>Traits</strong> Stargazer (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Stargazer%20(IG)), Resilient (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Resilient)<br><strong>Other gear</strong> Scroll of Cure Light Wounds, Scroll Case, Peasant's Outfit, Witch's Kit (http://www.d20pfsrd.com/equipment---final/goods-and-services/tools-kits#TOC-Kit-Witch-s), Bolts (20), Dandy Brush</div></div><hr><br>Laughter was the furthest thing from Rakah's mind, considering she had a thick spike skewering her right leg.&nbsp; When the trap fell on her, she dropped to the floor, gritting her teeth around the urge to shriek in pain as her blood spilled to stain the stone floor and a wave of darkness threatened to overtake her.&nbsp; Panting harshly, she fought off the fainting spell and wrapped both hands around the top of the spike, closing her eyes tightly before yanking the cobbled trap free from her thigh.&nbsp; Nausea unfurled in the pit of her stomach at the squelching, meaty sound the metal made as it left her flesh, then she tossed it aside with a low moan.&nbsp; Didi pressed her cold nose behind Rakah's ear, reminding her of the potion in her pouch.&nbsp; Licking her dry lips, her face pale and glistening with a cold sweat, Rakah fished the potion from her bag and popped the cork to down the contents of the flask in one gulp.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"> And done!&nbsp; I imagine that the GM rolls for the potion?&nbsp; I've never actually used one before.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>11-04-2015, 21:24:21</strong>
			</dt>
			<dd class="postbody">
				The Gremlins bite inefficiently at Arafel once more, clearly starting to become frustrated. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">If you know what a potion does, feel free to roll it in the future. If there is some unknown effect, I'll roll that once you imbibe. Rakah heals 7 HP, which tops her back to full. <br><br>Ryssa and Valki may act.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>11-04-2015, 21:59:05</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/8220a5ee24a37a705b757f6f67499395/tumblr_njvb6c5KaA1tk4029o1_500.png)</div> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryssa</div><div class="spoiler_body"> Ratfolk Brawler (Steel-breaker) 1<br><strong>HP:</strong> 9/12 || <strong>AC:</strong> 18 (15 touch, 14 FF) || <strong>CMD:</strong> 14<br><strong>Initiative:</strong> +4 || <strong>Speed:</strong> 30'<br><strong>Saves:</strong> <em>Fort</em> +3, <em>Ref</em> +6, <em>Will</em> +2<br><strong>Senses:</strong> Darkvision, Perception +8<br><strong>Brawler's Flexibility:</strong> 2/4 - currently using [url-http://www.d20pfsrd.com/path-of-war/feats#TOC-Deadly-Agility-Combat-]Deadly Agility[/url]</div></div><hr><br>&nbsp;&nbsp;&nbsp;Ryssa's garnet-red eyes follow the jabbering little monsters, noting their movements and positions. They seem very intent on accomplishing very little. It's no wonder she's unfamiliar - little cretins like this probably got eaten well before reaching the near-surface nest of Rustdelve. Truthfully, she's kind of tempted to leave them to it - Arafel gets to look tough and broody, the gremlins get to wave their blades around, everyone's happy! But they look like the sort of things that one measures in terms of infestation... and eventually Arafel would either succumb, or exhort them to become citizens of Torch.<br><br>&nbsp;&nbsp;&nbsp;Both of these seem like unpleasant outcomes.<br><br>&nbsp;&nbsp;&nbsp;Ryssa darts in suddenly, snakelike in grace, her fist lashing out at the "big" one, callused knuckles introducing themselves to his skeletal structure. A swing of her hips snaps her tail around, the matte-grey steel blade slashing into the creature.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"> I'm assuming both that Ryssa can clobber things in Arafel's square, and that their being in his square counts as being flanked?&nbsp; it's new ground for me, I have to say.<br><br>Punch: 25 (https://elliquiy.com/forums/dicebot.php?r=74254)<br>Damage:7 (https://elliquiy.com/forums/dicebot.php?r=74258)<br><br>Tail strike: 23 (https://elliquiy.com/forums/dicebot.php?r=74255) (Crit confirm 6 (https://elliquiy.com/forums/dicebot.php?r=74256))<br>Damage: 6 (https://elliquiy.com/forums/dicebot.php?r=74259)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>11-04-2015, 23:23:27</strong>
			</dt>
			<dd class="postbody">
				The "big" gremlin all of a sudden looks panicked now that it is being hurt! Both of Ryssa's blades dig into it, and while its supernaturally tough fey skin protects it from most of the harm, it is clearly more injuries than it is used to. <br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Good assumptions. And I want to see the gremlins as productive members of society!<br><br>Valki may act</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>12-04-2015, 06:04:35</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>5/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>-/-</td></tr></tbody></table></div></div><br><hr><br>Valki grimaced and lashed out with her whip at the gremlin trying to tear into Arafel.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>4/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>2/2</td></tr></tbody></table><br>Attack: 1d20(6) (https://elliquiy.com/forums/dicebot.php?r=74297) + 2 luck + 2 flanking = 10<br>Damage: 1d4(1) (https://elliquiy.com/forums/dicebot.php?r=74298) + 2 luck = 3<br><br>Sorry for lazy post. Tired and trying to keep the game moving.<br><br>EDIT: Well that was futile.<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>12-04-2015, 06:09:52</strong>
			</dt>
			<dd class="postbody">
				Amidst the developing clusterfuck of combatants, Valki's whip is unable to find its mark. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">No worries, it happens. Two PCs may act. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>12-04-2015, 23:55:42</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 4/9 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 11<br><strong>Fort</strong> +1 - <strong>Ref</strong> +4 - <strong>Will</strong> +0<br><strong>Perception</strong> +4 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 4/4<br><hr><strong>Active Effects:</strong><br></div></div><hr>Continuing to weave and feeling the rent of teeth against his armor, Arafel was slowly filled with trepidation. He knew that he could not keep this up forever, that eventually one of the beasts would score on his hide, and that he might well go down. On the other hand he could not move from his spot to heal safely lest the monsters move to one of the others and tear their more vulnerable hides apart. He grunted as he could feel the scrape of teeth against steel, and muttered a swift passage of prayer beneath his breath as he hoped that the others could finish them off before he was brought low and killed.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Readied action: If the creatures both stay in Arafel's square and attack him, he will use his readied action to take Total Defense.<br><br>On the other hand, if either move out of his square, he will attack it.<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>14-04-2015, 01:28:07</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>8/8</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+4</td><td><strong>&nbsp; Will</strong></td><td>+2</td></tr><tr><td><strong>Per.</strong></td><td>+4</td><td><strong>&nbsp; Sense</strong></td><td>+4</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>4/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>2/2</td></tr></tbody></table></div></div><br><hr><br>Valki snapped her whip back and lashed out at the gremlins again.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>4/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>1/2</td></tr></tbody></table><br>Attack: 1d20(7) (https://elliquiy.com/forums/dicebot.php?r=74433) + 2 luck + 2 flanking = 11<br>Damage: 1d4(2) (https://elliquiy.com/forums/dicebot.php?r=74434) + 2 luck = 4<br><br>More lazy posting to keep things moving.<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>14-04-2015, 02:04:58</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/8220a5ee24a37a705b757f6f67499395/tumblr_njvb6c5KaA1tk4029o1_500.png)</div> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryssa</div><div class="spoiler_body"> Ratfolk Brawler (Steel-breaker) 1<br><strong>HP:</strong> 9/12 || <strong>AC:</strong> 18 (15 touch, 14 FF) || <strong>CMD:</strong> 14<br><strong>Initiative:</strong> +4 || <strong>Speed:</strong> 30'<br><strong>Saves:</strong> <em>Fort</em> +3, <em>Ref</em> +6, <em>Will</em> +2<br><strong>Senses:</strong> Darkvision, Perception +8<br><strong>Brawler's Flexibility:</strong> 2/4 - currently using [url-http://www.d20pfsrd.com/path-of-war/feats#TOC-Deadly-Agility-Combat-]Deadly Agility[/url]</div></div><hr><br>&nbsp;&nbsp;&nbsp;She snaps her head to the side, evading the whipcrack from Valki, just barely. <strong>"I don't think leather will hurt them, luckstink!"</strong> she calls to the bard. She's unsure of why Arafel is standign there unmoving; maybe he's paralyzed! shit. That's not good either. Ryssa snarls and unleashes a whirlwind of attacks on "big grey", first plunging two knuckles towards one of his oversized eyes, followed by a quick jab into his torso, finishing with another fast lash of her tail; no special aim on that one, it's hard to aim with a tail, but it does the work!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">attacking! Dual-weilding before Flurry hurts. It looks like...<br><br>1d20+4+2-4 for the first hit, then 1d20+4+2-6 for the second punch. weird that a secondary natural attack comes out with a better bonus...<br><br>Punch one: 22 (https://elliquiy.com/forums/dicebot.php?r=74437) confirm: 3 (https://elliquiy.com/forums/dicebot.php?r=74438) Damage: 7 (https://elliquiy.com/forums/dicebot.php?r=74441)<br>Punch two: 19 (https://elliquiy.com/forums/dicebot.php?r=74439) Damage: 8 (https://elliquiy.com/forums/dicebot.php?r=74442)<br>Tailblade: 21 (https://elliquiy.com/forums/dicebot.php?r=74440) Damage: 6 (https://elliquiy.com/forums/dicebot.php?r=74443)<br><br>Seriously this is like the third time Ryssa's threatened a crit and rolled a one. What gives, Elliquiy tRoller?</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>14-04-2015, 08:58:37</strong>
			</dt>
			<dd class="postbody">
				The Gremlins, having grown frustrated with trying to take down Arafel, scamper across the floor, dodging sword and fist to try and gnaw on Ryssa instead. <br><br>Bad idea. <br><br>The ratling dodges their attacks using her boxer's stance, then lashes back at the "big" one. All three blows connect and suddenly the gremlin is flat on its back, close to death. The other gremlin takes one look at its broken leader and in small puff of magic, teleports away!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Combat is over! <strong>Everyone gains 550 EXP, which puts us at 2032 EXP and second level! </strong><br><br>For levelling up, you will gain the benefits of any new hit points, skills, feats, and static abilities immediately. New hitpoints get added to your current totals, so if you were sitting at 7/10 HP and then gained 6 HP from the new level, you'd be sitting at 13/16 HP after levelling up. Abilities, feats, and spells that need to be refreshed, such as a wizard's spells, paladin's smite evil, or the Stunning Fist feat do not gain new uses until you get 8 hours of sleep and refresh your other abilities. It is up to you if you want to return to the surface now to wait until tomorrow and get the refresh, or if you want to keep pushing deeper into the Black Hill.&nbsp; </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>14-04-2015, 21:24:49</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 14/16 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 11<br><strong>Fort</strong> +3 - <strong>Ref</strong> +4 - <strong>Will</strong> +2<br><strong>Perception</strong> +5 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 3/4<br><hr><strong>Active Effects:</strong><br></div></div><hr>Arafel pants as he sees one of the gremlins--finally--go down, and the other disappear leaving only a puff of acrid smoke, dark and pungent that lingers for a time in the dim tunnel air. He quickly swings his morningstar and bashes in the creature's head, freeing it from the mortal coil. His breath slowing to a more even pace, he places a hand upon his body and a soft light exudes from his open palm, healing the effects of the burns that had pained him. His only gesture of condemnation at the action that had injured him while leaving the gremlins untouched was a quick glance and scowl at the witch before he looks around. "Does anyone need healing? We need to clear this nest before they regroup or come at us in a coordinated assault in great numbers," he says, healing any of the others who require aid.<br><br>Moments more pass as he examines his own condition. He feels... different. Strange. Almost as though his connection to the higher power, that which had granted him the spells that he could use to assist himself and his allies, had grown and deepened in ways he did not truly understand. He was unsure how to deal with these new changes, but put them aside for now, breathing deeply as he could feel the heavy thrum of power surge through him. His eyes became emboldened by the new strength welling within him, and a soft smile of contemplation plays on his face. Yes, this was something he had been looking for, for he knew not how long. But it was there now, and he was certain that it would continue growing as long as he continued to challenge himself. He looks to the others, waiting for them to make their preparations as he readies himself for the coming battle.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Actions</div><div class="spoiler_body">CLW HP Healed: [1d8+1] = 2+1 = 3 (http://unseenservant.com/default.asp?do=showone&amp;id=56989&amp;macid=6428)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>15-04-2015, 08:35:25</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/8220a5ee24a37a705b757f6f67499395/tumblr_njvb6c5KaA1tk4029o1_500.png)</div> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryssa</div><div class="spoiler_body"> Ratfolk Brawler (Steel-breaker) 1<br><strong>HP:</strong> 17/20 || <strong>AC:</strong> 18 (15 touch, 14 FF) || <strong>CMD:</strong> 14<br><strong>Initiative:</strong> +4 || <strong>Speed:</strong> 20'<br><strong>Saves:</strong> <em>Fort</em> +4, <em>Ref</em> +7, <em>Will</em> +2<br><strong>Senses:</strong> Darkvision, Perception +8<br><strong>Brawler's Flexibility:</strong> 2/4 </div></div><hr><br>&nbsp;&nbsp;&nbsp;<strong>"Oh! Good. I thought they had paralyzed you or something, the way you were standing there,"</strong> Ryssa chirped at Arafel, giving his rump a friendly pat when he demonstrates that he's alive. <strong>"They seem the sort of sneakers to poison their blades."</strong> There's a little wince at the noise of the large gremlin's head being pulped... but she would have done it herself. "<strong>Well... Actually one of those nasty mushroom-things gave me a good hit earlier. it might have disjointed a rib; So if you're offering..."</strong> She undoes a few ties on her armor at the left side, pulling it away from her side; beneath is lean muscle and thin greyish fur, then a taught chest-wrapping. She gestures to a spot below the wrap, a large red welt that is starting to swell and darken into a bruise.<br><br>&nbsp;&nbsp;&nbsp;Once healed (Arafel will find that she doesn't <em>feel</em> as gross as he might think; certainly far from dirty or unwashed, at least) she ties her armor back together. <strong>"Hey Luckstink, think these jabberers might have had anything neat they stole from the town?"</strong> Her whiskers fan out - her version of a raised eyebrow. With a soft whuffle, she scampers over to the large door, examining it. Tap-tap-tap-tap.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"> Looking for a way in, since we're here</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>15-04-2015, 09:26:35</strong>
			</dt>
			<dd class="postbody">
				The wall of the Gremlin's cave is very similar to the one in the Skulk's. It is composed of a smooth, dark grey metal. I the middle of the wall is a circular doorway that seems to be tightly locked from the other side. It looks like you'll have to use the open door in the Southern cavern. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>15-04-2015, 14:36:25</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 14/16 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 11<br><strong>Fort</strong> +3 - <strong>Ref</strong> +4 - <strong>Will</strong> +2<br><strong>Perception</strong> +5 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 3/4<br><hr><strong>Active Effects:</strong><br></div></div><hr>A dubious and confused look passes over Arafel's face for a moment at Ryssa's words. He had been constantly dodging, moving and twisting to bring his armor into the best position between himself and the gremlins. Was she a simpleton to think that simply because he didn't run around, that he was paralyzed? That led more questions. Did she think that everyone who sat down for any length of time became paralyzed? What about those who stood talking between themselves for minutes at a time? Was she so stupid as to think that they were spontaneously paralyzed as well? A soundless sigh left his lungs, and he wondered how she had survived for so long without being eaten by something that had been "paralyzed" before pouncing.<br><br>He looked over the ratfolk's torso, dubious at the small welt. It appeared far from bad, as thought a night's sleep would make it well, and he was all but certain that much of his healing would be wasted on it when it might be used far more usefully when desperately needed. Still, he had offered, and it was his obligation to do so if he could help. The left side of his mouth twitched for a moment as he realized she expected him to actually touch the bruised area, and he wondered if she had ever been healed before. A word of divinity and a strange gesture later, he touched Ryssa on an armored shoulder, pale light shining from soft fingers, completely healing the ratfolk of all wounds taken.<br><br>Once that was done, he finished searching the tunnel with the others before finding the large door, similar to the other they had seen. Finding it locked, he led the others to the Southern passage, and looked upon the door. "I never would have thought something like this exists below Torch," he said almost reverently, brushing fingers along the strange metal. He then looks to the others. "I am ready to continue, but I know that it might not be as easy on others. So I ask; should we return to the surface for a time, to rest and recuperate, or continue on? I would rather not alert any foes to our presence, and leave them to alert others if we can help it." He waits for answers, watching the others' faces.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Actions</div><div class="spoiler_body">CLW HP Healed: [1d8+1] = 8+1 = 9 (http://www.unseenservant.com/default.asp?do=showone&amp;id=57043&amp;macid=6428)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>15-04-2015, 15:12:25</strong>
			</dt>
			<dd class="postbody">
				Beyond the pried open door are a series of chambers. These rooms are pitch black, but small enough that your magic and torches easily fill them with light. The walls, floor and ceiling of the first chamber, a slightly curved hallway, are made of smooth dark gray metal. Panels of lighter material run along the ceiling eight feet above. To the north and south the tunnel is blocked by walls of metal junk and rubble, while open doorways yawn to the east and west.<br><br>The next room is similar, but in the middle of it is a construct standing silently like the one that Arafel and Valki fought off of Val. <br><br>(https://elliquiy.com/elluiki/images/2/25/Screen_Shot_2015-04-15_at_4.13.09_PM.png)<br><br>This one, however, is in much better repair. While its unmoving visage and three insect-like legs are off putting - and the long shadows of the cave aren't helping - it does not attack or even react in any way was you explore past it. <br><br>The northern wall of the otherwise empty third metal room is a tangle of what look to have once been strange cages of some sort. Tangled amid the metal ribs of these cages are ribs of a more organic nature—the ancient bones of some sort of alien creature. Smaller mounds of rubble lie against the opposite wall. The eastern passage out of the room is blocked by a closed door.&nbsp; <br><br>There is a fourth small room to the south of the third. The far wall of this chamber is a twisted mass of metal and rubble.<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/d/df/Screen_Shot_2015-04-15_at_3.26.34_PM.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Make note, I am assuming that you are poking your heads in, with the potential to withdraw if you so choose. My assumption here is that no one has touched the rubble or the construct, just passed through the open doors. If you wish to do any searching/poking please let me know. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>15-04-2015, 20:54:33</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/8220a5ee24a37a705b757f6f67499395/tumblr_njvb6c5KaA1tk4029o1_500.png)</div> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryssa</div><div class="spoiler_body"> Ratfolk Brawler (Steel-breaker) 1<br><strong>HP:</strong> 17/20 || <strong>AC:</strong> 18 (15 touch, 14 FF) || <strong>CMD:</strong> 14<br><strong>Initiative:</strong> +4 || <strong>Speed:</strong> 20'<br><strong>Saves:</strong> <em>Fort</em> +4, <em>Ref</em> +7, <em>Will</em> +2<br><strong>Senses:</strong> Darkvision, Perception +8<br><strong>Brawler's Flexibility:</strong> 2/4 </div></div><hr><br>&nbsp;&nbsp;&nbsp;Unaware of Arafel's increasingly aggravating passive-aggressive insults and sneers in his inner monologue, Ryssa smiled at the healing. Well, smiled as well as someone with a muzzle can. <strong>"Thanks, Arafel."</strong> She rolled her shoulder and stretched her arm, nodding with satisfaction at the lack of spasming from the injury. <strong>"We're not getting through this door. We could spend all year hacking at it, and we might knock a chip off of it. we should have left it to the gremlins; oh well."</strong><br><br>&nbsp;&nbsp;&nbsp;Back to the south then; she had squeezed through the opening first, seeing as how her she was the group's smallest, squeeziest member - <em>and</em> she had the best eyes in the dark, as far as she knew. <strong>"This is bad. bad bad bad."</strong> She worries out loud, hackles and whiskers bristling at the sight of the automaton. She skirts around it, pressing close to the opposite wall as she goes. Once past it, into the other room, she shudders and flexes her fingers. <strong>"Bad,"</strong> she murmurs again, in genuine worry. Stepping towards the cages, she fishes out a skull, head cocked curiously. <br><br>&nbsp;&nbsp;&nbsp;<strong>"Torch is doomed,"</strong> she growls softly, gritting her teeth. "<strong>Those oil-sucking bastards are going to find out about this place and the whole town is screwed."</strong> her tail flicks, its blade making a soft "ping!" off the metal floor.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>16-04-2015, 00:15:03</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>13/13</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+5</td><td><strong>&nbsp; Will</strong></td><td>+3</td></tr><tr><td><strong>Per.</strong></td><td>+6</td><td><strong>&nbsp; Sense</strong></td><td>+5</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>4/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>1/2</td></tr></tbody></table></div></div><br><hr><br><strong>"Hey Luckstink, think these jabberers might have had anything neat they stole from the town?"</strong><br><br>Valki shrugged. "Eh, maybe." Her eyes began to glow a faint, dim blue, slowly brightening to a more impressive glow. She followed Ryssa into the gremlin's cave scanning the area for anything interesting. When she reached the construct, she paused and looked up at it longingly. After a few moments, she turned and resumed following Ryssa. "Later."<br><br><strong>"Those oil-sucking bastards are going to find out about this place and the whole town is screwed."</strong> <br><br>Valki raised an eyebrow. Familiarity with the technological was unusual, even in Torch. For an outsider to know something was... intriguing. "Oil-sucking bastards?"<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>4/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>-/-</td></tr></tbody></table>Lingering performance has probably worn off by this point.<br><br>Cantrip: Detect Magic<br>Derp, probably should've put that point in Arcana, not History. Eh, whatever. I just need to find the magicks; figuring out what they are can wait.<br><br><br>Let the poking commence!<br>... After we've cast Technomancy and run a knowledge check on the bot.<br><br>Also, the bot in the picture clearly has four legs.<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>16-04-2015, 02:47:47</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/32d3eb8fe40ae0822dee6827a6fd176c/tumblr_njrpx7hb3C1ra7k9xo1_250.png)</div><span style="font-size: 12pt;" class="bbc_size"><strong>Rakah Dreadspawn</strong></span><br>Changeling Witch 2<br>Familiar : Didi (http://www.myth-weavers.com/sheetview.php?sheetid=1123972)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">TN Medium Humanoid (Changeling)<br><strong>Init</strong> +2 <strong>Senses</strong> Darkvision; Perception +1<br><hr><strong>Defense</strong><br><hr><strong>AC</strong> 13, touch 12, flat-footed 11 (+2 dex, +1 Natural)<br><strong>hp</strong> 5 (1d6-1)<br><strong>Fort</strong> +2, <strong>Ref</strong> +2, <strong>Will</strong> +4<br><hr><strong>Offense</strong><br><hr><strong>Speed</strong> 30 ft.<br><strong>Melee</strong> Claw x2 +1 (1d4+2/x2) or<br><strong>Ranged</strong> Crossbow +2 (1d8/19-20x2)<br><strong>Hexes</strong> Evil Eye (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-evil-eye-su), Cackle (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-cackle-su), Misfortune (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-misfortune-su)<br><strong>Spells Prepared</strong> (CL 1st; concentration +4)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cantrips - <em>Message,</em> <em>Light,</em> <em>Guidance</em><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1st - <em>Mage Armor,<em> <em>Burning Hands</em><br></em></em><hr><strong>Statistics</strong><br><hr><strong>Str</strong> 12, <strong>Dex</strong> 14, <strong>Con</strong> 9, <strong>Int</strong> 16, <strong>Wis</strong> 12, <strong>Cha</strong> 14<br><strong>Base Atk</strong> +1; <strong>CMB</strong> +2; <strong>CMD</strong> 13<br><strong>Feats</strong> (1) Extra Hex (http://www.d20pfsrd.com/feats/general-feats/extra-hex)<br><strong>Skills</strong> Knowledge (Arcana) +7, Knowledge (Geography) +8, Knowledge (Nature) +7, Knowledge (Planes) +7, Spellcraft +7, Use Magic Device +6<br><strong>Languages</strong> Common, Hallit, Orc, Aklo, Giant<br><strong>Traits</strong> Stargazer (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Stargazer%20(IG)), Resilient (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Resilient)<br><strong>Other gear</strong> Scroll Case, Peasant's Outfit, Witch's Kit (http://www.d20pfsrd.com/equipment---final/goods-and-services/tools-kits#TOC-Kit-Witch-s), Bolts (20), Dandy Brush</div></div><hr><br>Rakah looked slowly around the room they found themselves in, then tilted her head toward the black and white stole draped around her neck, nodding thoughtfully as she looks to the others.&nbsp; <strong>"If we're going to be here a while investigating, then I think I'll sit and talk with Didi.&nbsp; It's probably best I don't go poking through this stuff, anyhow, since none of it looks like anything I've seen before."</strong>&nbsp; She paused, glancing between the other three in question, wondering if they were going to actually investigate the rooms, or leave them and head back to town.&nbsp; It seemed pointless to go back to town now, when they'd made so little progress overall.&nbsp; In fact, no real progress to speak of, unless you counted sending refugees from mole city into town and killing a couple of bothersome gremlins.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>16-04-2015, 08:17:51</strong>
			</dt>
			<dd class="postbody">
				Detect magic turns up absolutely nothing within the four rooms besides any magic you yourselves brought in. The construct, somewhat predictably, lights up under the technomancy spell, and Valki is able to identify it as a type of repair drone, used by the Androffan forebearers used to fix their technological wonders. As such, it is capable of repairing other robots, and has internal self-repair protocols. They have some armour plating as well as quicker reflexes than one would expect, and are able to shoot nets made of a synthetic mesh to immobilize threats. <br><br>The robot, despite its lack of reaction, is definitely active and is likely watching everything you are doing. <br><br>In the third chamber, Valki is able to use her spell to isolate four separate technological auras buried in amongst the rubbish.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Eh, I'm pretty sure that all of the other robots in the module are tripodal, and that image is from the pawns book, not the module proper, so I'd never seen it before yesterday. <br><br>Since you've got six rounds of technomancy, I've assumed you've done a quick sweep of all four rooms, then focused on the unknown auras in room 3 after making some knowledge checks on the robot. I rolled 1d20+19 giving Valki a wopping 35 as a result. <br><br>Your knowledge check also reveals the following robot traits: <br><br>- Vulnerable to Critical Hits: Whenever a robot takes extra damage from a critical hit, it must make a DC 15 Fortitude save to avoid being stunned for 1 round. If it makes a successful saving throw, it is staggered for 1 round. The robot remains immune to other sources of the stunned condition.<br>- Vulnerable to Electricity: Robots take 150% as much damage as normal from electricity attacks, unless they are immune to electricity via other special defences.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>16-04-2015, 10:07:43</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 14/16 - <strong>Init</strong> +5<br><strong>AC</strong> 21 - <strong>Touch</strong> 14 - <strong>Flat-Footed</strong> 17 - <strong>CMD</strong> 11<br><strong>Fort</strong> +3 - <strong>Ref</strong> +4 - <strong>Will</strong> +2<br><strong>Perception</strong> +5 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 3/4<br><hr><strong>Active Effects:</strong><br></div></div><hr>Equally uncomfortable with advanced technology, Arafel nodded to Rakah. "I'll stay on guard with you then. I know little of the monstrosities that litter this place. Most of my contact with them has been from reclamation sites where they rose to attack the archaeologists who were too busy digging to notice they were about to be set upon by whatever they had unearthed." He mused for a moment before adding, "Plus, it would not be good to be ambushed and our way back barred if we were to go too deep." <br><br>That said, he leans against the door and watches as Ryssa and Valki move deeper into the complex and watches Valki casts a spell but is unable to decipher its intent. He only hopes that she doesn't do anything to alert the apparently comatose robot before them to action--while he himself was fine as he was, he had a feeling that the others were almost out of resources and would be able to do little if the shiny creature came to life to attack them. Thus, he stood motionless near the door, motionless as he watched and waited for them to complete their cursory examination so that they might return, recuperate, and come back to delve deeper into the caverns beneath the town of Torch.<br><br>He looked at Ryssa at her words. Why was it so terrible that they had found one of the robots here? He had taken down enough with the help of the guards who kept the archaeological caravans safe, and he and the militia had even been able to best some of the bigger ones that had come rampaging to the walls of Torch. He gave her a quizzical look, though it might well have been lost in the semi-light as he waited for her to expand on her worries.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Spellcraft: [1d20+6] = 6+6 = 12 (http://unseenservant.com/default.asp?do=showone&amp;id=57129&amp;macid=0)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>17-04-2015, 10:31:22</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/8220a5ee24a37a705b757f6f67499395/tumblr_njvb6c5KaA1tk4029o1_500.png)</div> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryssa</div><div class="spoiler_body"> Ratfolk Brawler (Steel-breaker) 1<br><strong>HP:</strong> 17/20 || <strong>AC:</strong> 18 (15 touch, 14 FF) || <strong>CMD:</strong> 14<br><strong>Initiative:</strong> +4 || <strong>Speed:</strong> 20'<br><strong>Saves:</strong> <em>Fort</em> +4, <em>Ref</em> +7, <em>Will</em> +2<br><strong>Senses:</strong> Darkvision, Perception +8<br><strong>Brawler's Flexibility:</strong> 2/4 </div></div><hr><br>&nbsp;&nbsp;&nbsp;Semi-light to him, perfect ambiance for her. She clicks her teeth together in agitation. <strong>"The technic league. This town is sitting on..."</strong> She gestures around with a pawlike hand, at the metal walls, at the automaton... the other hand holding a weird skull of some sort. <strong>"They <em>seize</em> this sort of stuff. I don't know where we are, what exactly this is. But... it's definitely a ruin. And, from the company..."</strong> She uses the skull to gesture at the automaton again - <strong>"One that they might not know about... <em>yet</em>. A <em>big</em> one."</strong> she bristles at the notion, tail flickign in agitation. <strong>"Rakah! Those skinny grey humans. Did they mention anyone coming down here aside from my kind? That part, <em>ah</em> distracted me..."</strong><br><br>&nbsp;&nbsp;&nbsp;She looks then to Arafel, and Valki, whom she knows are both 'locals.' "We have to keep the League away from this. When they seize a ruin, there usually aren't a lot of people left to talk about it." She tilts her ear. <strong>"Also, have you ever seen anything that has a head like this?"</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>18-04-2015, 11:38:15</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/2/25/Screen_Shot_2015-04-15_at_4.13.09_PM.png)</div>The construct does nothing, simply standing in place, which in and of itself is mildly offsetting. If there is one so close to the surface and no sign yet of the councillor, how much deeper must this place go, and what else is waiting below? <br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>18-04-2015, 18:26:53</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/32d3eb8fe40ae0822dee6827a6fd176c/tumblr_njrpx7hb3C1ra7k9xo1_250.png)</div><span style="font-size: 12pt;" class="bbc_size"><strong>Rakah Dreadspawn</strong></span><br>Changeling Witch 2<br>Familiar : Didi (http://www.myth-weavers.com/sheetview.php?sheetid=1123972)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">TN Medium Humanoid (Changeling)<br><strong>Init</strong> +2 <strong>Senses</strong> Darkvision; Perception +1<br><hr><strong>Defense</strong><br><hr><strong>AC</strong> 13, touch 12, flat-footed 11 (+2 dex, +1 Natural)<br><strong>hp</strong> 5 (1d6-1)<br><strong>Fort</strong> +2, <strong>Ref</strong> +2, <strong>Will</strong> +4<br><hr><strong>Offense</strong><br><hr><strong>Speed</strong> 30 ft.<br><strong>Melee</strong> Claw x2 +1 (1d4+2/x2) or<br><strong>Ranged</strong> Crossbow +2 (1d8/19-20x2)<br><strong>Hexes</strong> Evil Eye (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-evil-eye-su), Cackle (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-cackle-su), Misfortune (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-misfortune-su)<br><strong>Spells Prepared</strong> (CL 1st; concentration +4)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cantrips - <em>Message,</em> <em>Light,</em> <em>Guidance</em><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1st - <em>Mage Armor,<em> <em>Burning Hands</em><br></em></em><hr><strong>Statistics</strong><br><hr><strong>Str</strong> 12, <strong>Dex</strong> 14, <strong>Con</strong> 9, <strong>Int</strong> 16, <strong>Wis</strong> 12, <strong>Cha</strong> 14<br><strong>Base Atk</strong> +1; <strong>CMB</strong> +2; <strong>CMD</strong> 13<br><strong>Feats</strong> (1) Extra Hex (http://www.d20pfsrd.com/feats/general-feats/extra-hex)<br><strong>Skills</strong> Knowledge (Arcana) +7, Knowledge (Geography) +8, Knowledge (Nature) +7, Knowledge (Planes) +7, Spellcraft +7, Use Magic Device +6<br><strong>Languages</strong> Common, Hallit, Orc, Aklo, Giant<br><strong>Traits</strong> Stargazer (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Stargazer%20(IG)), Resilient (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Resilient)<br><strong>Other gear</strong> Scroll Case, Peasant's Outfit, Witch's Kit (http://www.d20pfsrd.com/equipment---final/goods-and-services/tools-kits#TOC-Kit-Witch-s), Bolts (20), Dandy Brush</div></div><hr>She peered at Arafel curiously as she knelt on the floor, lifting Didi down in front of her.&nbsp; <strong>"I've little need or desire to mess about with the strange constructs or the remnants of technology.&nbsp; It strikes me as unnatural and essentially unreliable.&nbsp; All of this falls to ruin while the power of magic and nature endure into eternity."</strong>&nbsp; She sniffs a bit and then falls silent as she meets Didi's gaze and she, and the skunk, become lost in communion with one another.&nbsp; The air around them seems charged with something undefined and ineffable, something which smells vaguely of wet, rotting greenery and stagnant water, and brings a bitter, vibrant flavor to the tongue.&nbsp; Like the tender shoots of young cattails.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Taking the time to commune with my familiar and gain those extra spell slots/day before we rest...just in case.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>18-04-2015, 18:51:15</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>13/13</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+5</td><td><strong>&nbsp; Will</strong></td><td>+3</td></tr><tr><td><strong>Per.</strong></td><td>+6</td><td><strong>&nbsp; Sense</strong></td><td>+5</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>4/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>1/2</td></tr></tbody></table></div></div><br><hr><br>Valki gestured towards the silent bot. "Really? None of you think this is cool? I mean, just look! Isn't it awesome?" She gestured towards the machine with both hands before lowering them after her companions failed to share in her enthusiasm. "I've been looking for stuff like this for ages; traveling all over the place, crawling into forgotten ruins... To think there was something like this just under me..." She sighed and began poking around for the source of the other technological auras.<br><br>Tech auras were trickier to spot than magical ones; trying to find magic with magic was trivially easy for those with the gift. You just... looked. Trying to find technics was like... trying to hear light.&nbsp; You had to look for intent, not simply existence. Technological artifacts tended to only differ from random piles of metal because someone arranged the lumps in a particular fashion. Fortunately the really interesting stuff appeared to be made of something unusual or rare, so they tended to be easier to spot. Of course, most of the really cool stuff wasn't exactly intact anymore, so that made it harder.<br><br><strong>"Also, have you ever seen anything that has a head like this?"</strong><br><br>Valki nodded. "One was in the workshop. Malfunctioned and tried to kill us." She looked up and grinned mischievously. "This one looks much better though. I'm sure it'll be fine." When she finished finding the source of the four tech auras, she began studying them. "But, before I start poking him, let's see what we've got here..."<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>4/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>-/-</td></tr></tbody></table><br>Technomancy was cast between posts. -1 1st level spell.<br><br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>18-04-2015, 20:05:48</strong>
			</dt>
			<dd class="postbody">
				Valki is able to pull the four items out of the rubbish with relative ease. Two of them are silverdisks, but unlike regular silverdisks, these glow with a faint energy running along the circuits of their surface. The second is a palm-sized black box that has numerous cords and metal spikes running off of them. The last one she at least recognizes as a pair of locking tongs. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Bibliophilia, communing with your familiar requires a full hour of time, so those spells are not going to become available to you yet. <br><br>A couple of notes on the salvage. Occasionally I'll use an OCC description to help you with the description of technological items. When I do, the intent is to describe appearance, not function, so when I describe the black box as being like a PDA below, that doesn't mean its function is anything like a PDA.<br><br>When you identify a technological item, I will copy a description of it into a spoiler in the main thread and the treasure thread. This will usually include the name its given in the technology guide, but both I and the authors of the AP heartily encourage you to come up with your own names, since often you won't know the name the item was given by its creators. <br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Salvage</div><div class="spoiler_body"><br>1. <span class="bbc_u"><strong>Palm-Sized Black Box </strong></span><br>Weighs one pound. <br><strong>OCC:</strong> Looks a bit like a simple PDA with digital buttons and several cables and probes sticking out of it. <br><br>2. <span class="bbc_u"><strong>Shining Silverdisks</strong></span><br>Sheds light like a candle. <br><br>3. <span class="bbc_u"><strong>Grippers</strong></span><br>Price 100 gp; Slot none; Weight 5 lbs.<br><br><strong>DESCRIPTION</strong><br>Grippers are powerful, long-handled tools that resemble a blacksmith's tongs. Once they're set, they can be locked into place to grip an object. Used when attempting to pry open a stuck object (in a manner similar to the use of a crowbar), grippers grant a +2 circumstance bonus on Strength checks. When used to attach two devices, a set of grippers holds on with an effective Strength score of 24. Applying grippers to a creature and then locking the grippers to crush flesh and bone is a standard action that provokes an attack of opportunity and also requires a successful melee attack with an improvised weapon. Once locked, the grippers deal 1d4+7 points of damage.<br><br><strong>CONSTRUCTION</strong><br>Craft DC 14; Cost 50 gp; Craft Technological Item, production lab<br></div></div><br>Unfortunately, Valki never gets the chance to examine the construct. At the sound of her rummaging through the rubble, it's "eyes" light up and it starts moving with the unnatural creaking sounds characteristic of robots. <br><br>Quickly it is in the room with Valki, and slams its metal fist into her unsuspecting back! <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Androffan Speakers</div><div class="spoiler_body">&lt;&lt;Protocol: Protect ship from damage. Destroy and delay malcontents until reinforcements arrive!&gt;&gt; </div></div><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/8/84/Screen_Shot_2015-04-18_at_9.52.37_PM.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Arafel, Ryssa, And Rakah each get to make an attack of opportunity. Valki takes seven damage. All four PCs may act. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>18-04-2015, 20:25:24</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>6/13</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+5</td><td><strong>&nbsp; Will</strong></td><td>+3</td></tr><tr><td><strong>Per.</strong></td><td>+6</td><td><strong>&nbsp; Sense</strong></td><td>+5</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>4/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>1/2</td></tr></tbody></table></div></div><br><hr><br><strong>"Huh. You're interesting..."</strong> Valki rotated the black box in her hands, trying to ascertain it's function. When something started talking in Androffan, she tilted her head and listened. <strong>"Eh? I'm not a malcon-"</strong> The air was suddenly knocked out of her as something heavy and metal slammed into her back, violently shoving her into the wall. The world flashed black and filled with stars, before slowly fading back. <em>Wh-why is everything red...</em><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"><br>Valki used Tempt Fate!<br>It's Super Effective!<br><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>4/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>-/-</td></tr></tbody></table><br>-7 HP<br><br>This post is mostly here to update my HP.<br>Will probably do a knowledge check on the PDA thing on my turn.<br><br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>18-04-2015, 20:39:01</strong>
			</dt>
			<dd class="postbody">
				&nbsp;&nbsp;&nbsp;<strong>"What did you <em>do</em>?"</strong> She squeaks over the gibbering cacophony of the machine. When it lurches forward at Valki, Ryssa dips a bit and kicks at one of the thing's "leg" joints, eyes darting over its form discerningly. <strong>"Arafel! Valki's getting hit!" </strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Is it possible to use Knowledge: Engineering to find a "weak spot" on the thing? for extra / DR-ignoring damage, or... something? :D <br><br>And attack of opportunity is giving the jangling machine a good swift kick. That's how you do technology.<br><br>Attack: 9 (https://elliquiy.com/forums/dicebot.php?r=74665) - <em>it's super-effective!</em><br>Knowledge check: 21 (https://elliquiy.com/forums/dicebot.php?r=74666)<br><br>And... I hate to be the 'technically" guy, but <em>technically</em> a prepared spellcaster only needs a minimum of 15 minutes to prepare a spell into an unused slot - preparing ALL your spell slots takes an hour, though, so... <br><br>And i doubt <em>suddenly killer robot!</em> counts as a conductive spell-preparation environment, but you know.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>18-04-2015, 20:49:55</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/32d3eb8fe40ae0822dee6827a6fd176c/tumblr_njrpx7hb3C1ra7k9xo1_250.png)</div><span style="font-size: 12pt;" class="bbc_size"><strong>Rakah Dreadspawn</strong></span><br>Changeling Witch 2<br>Familiar : Didi (http://www.myth-weavers.com/sheetview.php?sheetid=1123972)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">TN Medium Humanoid (Changeling)<br><strong>Init</strong> +2 <strong>Senses</strong> Darkvision; Perception +1<br><hr><strong>Defense</strong><br><hr><strong>AC</strong> 13, touch 12, flat-footed 11 (+2 dex, +1 Natural)<br><strong>hp</strong> 5 (1d6-1)<br><strong>Fort</strong> +2, <strong>Ref</strong> +2, <strong>Will</strong> +4<br><hr><strong>Offense</strong><br><hr><strong>Speed</strong> 30 ft.<br><strong>Melee</strong> Claw x2 +1 (1d4+2/x2) or<br><strong>Ranged</strong> Crossbow +2 (1d8/19-20x2)<br><strong>Hexes</strong> Evil Eye (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-evil-eye-su), Cackle (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-cackle-su), Misfortune (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-misfortune-su)<br><strong>Spells Prepared</strong> (CL 1st; concentration +4)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cantrips - <em>Message,</em> <em>Light,</em> <em>Guidance</em><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1st - <em>Mage Armor,<em> <em>Burning Hands</em><br></em></em><hr><strong>Statistics</strong><br><hr><strong>Str</strong> 12, <strong>Dex</strong> 14, <strong>Con</strong> 9, <strong>Int</strong> 16, <strong>Wis</strong> 12, <strong>Cha</strong> 14<br><strong>Base Atk</strong> +1; <strong>CMB</strong> +2; <strong>CMD</strong> 13<br><strong>Feats</strong> (1) Extra Hex (http://www.d20pfsrd.com/feats/general-feats/extra-hex)<br><strong>Skills</strong> Knowledge (Arcana) +7, Knowledge (Geography) +8, Knowledge (Nature) +7, Knowledge (Planes) +7, Spellcraft +7, Use Magic Device +6<br><strong>Languages</strong> Common, Hallit, Orc, Aklo, Giant<br><strong>Traits</strong> Stargazer (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Stargazer%20(IG)), Resilient (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Resilient)<br><strong>Other gear</strong> Scroll Case, Peasant's Outfit, Witch's Kit (http://www.d20pfsrd.com/equipment---final/goods-and-services/tools-kits#TOC-Kit-Witch-s), Bolts (20), Dandy Brush</div></div><hr><br>Well, it's not often one is proven so spectacularly right in such a short span of time, her concentration shattered by the metallic jabbering of the construct.&nbsp; She shifted her attention from Didi to the clinking, clanking, clattering collection of caligenous junk, and swiftly licked the tip of her finger before drawing an arcane symbol in the air between her eyes and the robot.&nbsp; <strong>"Shadenfreude, Mudak!"</strong>&nbsp; She spits the words with a gutteral snarl and rises to her feet, letting Didi slip around behind her.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Casting the Misfortune Hex and standing up for now.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>18-04-2015, 20:56:48</strong>
			</dt>
			<dd class="postbody">
				Ryssa is able to recognize that the construct's armour is only as effective as a suit of armour, and not that super-frustrating break-your-fist-and-don't-even-damage-it-even-though-you-should-have stuff that golems have a tendency to have. Her attack fails to connect, even as Rakah curses the construct. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body"><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=212330.msg11172737#msg11172737">Quote from: Chulanowa on 18-04-2015, 20:39:01</a></div></div><blockquote class="bbc_standard_quote">Is it possible to use Knowledge: Engineering to find a "weak spot" on the thing? for extra / DR-ignoring damage, or... something? :D <br><br>And attack of opportunity is giving the jangling machine a good swift kick. That's how you do technology.<br><br>Attack: 9 (https://elliquiy.com/forums/dicebot.php?r=74665) - <em>it's super-effective!</em><br>Knowledge check: 21 (https://elliquiy.com/forums/dicebot.php?r=74666)<br><br>And... I hate to be the 'technically" guy, but <em>technically</em> a prepared spellcaster only needs a minimum of 15 minutes to prepare a spell into an unused slot - preparing ALL your spell slots takes an hour, though, so... <br><br>And i doubt <em>suddenly killer robot!</em> counts as a conductive spell-preparation environment, but you know.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>No weak spots, as it just has regular AC. The whole "vulnerable to critical hits" bit is indicative to hitting something critical to its functional systems. <br><br>Hit me with an SRD citation. I'm going off what it says in the witch entry, which say that witches take one hour to commune to prep spells. But you are correct, either way suddenly-killer-robot stops that from happening.<br><br>Valki and Arafel may act. <br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>18-04-2015, 21:11:27</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>6/13</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+5</td><td><strong>&nbsp; Will</strong></td><td>+3</td></tr><tr><td><strong>Per.</strong></td><td>+6</td><td><strong>&nbsp; Sense</strong></td><td>+5</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>4/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>1/2</td></tr></tbody></table></div></div><br><hr><br>Valki turned around, pulling out her dagger as she did so. Upon realizing what had hit her, she clumsily thrust her blade at it. Blood trickled down her forehead, clouding everything with red. Her still dazed brain fumbled around, weakly trying to continue the the thought it was having before being slammed into a wall.<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>3/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>2/2</td></tr></tbody></table><br>Is Technomancy still in effect?<br><br>Swift Action: Archaeologist's Luck<br><br>Move Action: Draw Dagger<br><br>Standard Action: Attack Construct with Dagger<br>Attack: 1d20(9) (https://elliquiy.com/forums/dicebot.php?r=74667) + 1 + 2 luck = 12<br>Damage: 1d3(1) (https://elliquiy.com/forums/dicebot.php?r=74668) + 2 luck = 3<br><br>Knowledge (Engineering) on the black box: 1d20(1) (https://elliquiy.com/forums/dicebot.php?r=74669) + 9 skill + 2 luck + [10 Technomancy?] = 12/22<br><br>:Facepalm:<br><br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>18-04-2015, 21:19:15</strong>
			</dt>
			<dd class="postbody">
				Even with the dying flickers of her spell, Valki is unable to identify the black box. Her frustration just throws off her aim, and she is unable to score a clean hit on the construct that just attacked her. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Arafel may act.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>18-04-2015, 22:03:35</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 14/16 - <strong>Init</strong> +5<br><strong>AC</strong> 19 - <strong>Touch</strong> 12 - <strong>Flat-Footed</strong> 15 - <strong>CMD</strong> 11<br><strong>Fort</strong> +3 - <strong>Ref</strong> +4 - <strong>Will</strong> +2<br><strong>Perception</strong> +5 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 3/4<br><hr><strong>Active Effects:</strong><br>Charge (-2 AC)<br></div></div><hr>"Vaaaaal..." Arafel sighs, and is already charging forward as Ryssa calls on him. He takes flying leap, putting him directly in the path of the robot and swings his morningstar in an arc as he attempts to put a dent in the robot's metal hide. Archaeologists. Always messing with things and getting attacked while trying to scavenge long-dead technological monstrosities. Figured that it would happen again. Only this time he was deep underground without a contingent of other militia guards he trusted at his back, and he was far from certain that the four of them could take this thing down when things like it brought down half-a-dozen men before being brought down.<br><br>His only hope was that the creature was not somehow alerting others of its kind to their presence. As long as that was not the case, and they survived this, perhaps their mission wasn't lost.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Charge: [1d20+6] = 15+6 = 21 Damage: [1d8+3] = 5+3 = 8 (http://unseenservant.com/default.asp?do=showone&amp;id=57334&amp;macid=0)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>19-04-2015, 15:21:13</strong>
			</dt>
			<dd class="postbody">
				Arafel, at least, manages to solidly land a hit on the construct, damaging it some. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Ghost, you didn't roll an AoO, which I assume you wanted, so I rolled on for you. You missed with an 11. <br><br>Also, since I realize Chul's last post was just Ryssa's AoO, Ryssa can still act. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>22-04-2015, 01:49:02</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/8220a5ee24a37a705b757f6f67499395/tumblr_njvb6c5KaA1tk4029o1_500.png)</div> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryssa</div><div class="spoiler_body"> Ratfolk Brawler (Steel-breaker) 1<br><strong>HP:</strong> 17/20 || <strong>AC:</strong> 18 (15 touch, 14 FF) || <strong>CMD:</strong> 14<br><strong>Initiative:</strong> +4 || <strong>Speed:</strong> 20'<br><strong>Saves:</strong> <em>Fort</em> +4, <em>Ref</em> +7, <em>Will</em> +2<br><strong>Senses:</strong> Darkvision, Perception +8<br><strong>Brawler's Flexibility:</strong> 2/4 </div></div><hr><br>&nbsp;&nbsp;&nbsp;She was actually kind of impressed with Arafel's flying leap into combat... Ryssa fought to disable the thing, attacking its legs and "glowy spots" - they're like eyes, right, and eyes are soft spots, right? There's a chittering growl as her rough knuckles pound into the thing's less-solid parts.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Going with Brawler's Flurry, so full-round action, two attacks at -2, both get the full damage bonus...<br><br>And as always, I forget the flanking bonus when I roll. <em>shoulda gone wizard so i can cast protection from Evil at range yurp durp!</em><br><br>Attack #1: 15 (https://elliquiy.com/forums/dicebot.php?r=74760)+2 - DAMAGE: 7 (https://elliquiy.com/forums/dicebot.php?r=74762) bludgeoning<br>Attack #2: 20 (https://elliquiy.com/forums/dicebot.php?r=74761)+2 - DAMAGE: 5 (https://elliquiy.com/forums/dicebot.php?r=74763) bludgeoning</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>22-04-2015, 19:05:52</strong>
			</dt>
			<dd class="postbody">
				The construct instantly responds by smashing Ryssa with an iron fist straight in the face! Apparently robots don't believe in misfortune, they make their own luck. Around the damaged areas of the construct's body, if you look closely, you can see a faint silver dust flowing. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Ryssa takes 8 damage. <br><br>All four PCs may act. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>22-04-2015, 23:02:54</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 14/16 - <strong>Init</strong> +5<br><strong>AC</strong> 19 - <strong>Touch</strong> 12 - <strong>Flat-Footed</strong> 15 - <strong>CMD</strong> 11<br><strong>Fort</strong> +3 - <strong>Ref</strong> +4 - <strong>Will</strong> +2<br><strong>Perception</strong> +5 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 3/4<br><hr><strong>Active Effects:</strong><br>Charge (-2 AC)<br></div></div><hr>"Sard," Arafel curses softly under his breath as he swings again at the robot, hoping to put it down between his own blows as well as Ryssa's.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Morningstar: [1d20+4] = 15+4 = 19 Damage: [1d8+3] = 5+3 = 8 (http://unseenservant.com/default.asp?do=showone&amp;id=57676&amp;macid=6400)<br><br>DM, any chance of a map? :-3</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>23-04-2015, 13:48:23</strong>
			</dt>
			<dd class="postbody">
				Arafel is a able to smash at the robot with his solid swing. Damaging it more, but not taking it out. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Huh, I thought I posted one. Sorry. Rakah, Ryssa, and Valki may act. </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/f/ff/Screen_Shot_2015-04-23_at_3.46.06_PM.png)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>25-04-2015, 21:11:37</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/32d3eb8fe40ae0822dee6827a6fd176c/tumblr_njrpx7hb3C1ra7k9xo1_250.png)</div><span style="font-size: 12pt;" class="bbc_size"><strong>Rakah Dreadspawn</strong></span><br>Changeling Witch 2<br>Familiar : Didi (http://www.myth-weavers.com/sheetview.php?sheetid=1123972)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">TN Medium Humanoid (Changeling)<br><strong>Init</strong> +2 <strong>Senses</strong> Darkvision; Perception +1<br><hr><strong>Defense</strong><br><hr><strong>AC</strong> 13, touch 12, flat-footed 11 (+2 dex, +1 Natural)<br><strong>hp</strong> 5 (1d6-1)<br><strong>Fort</strong> +2, <strong>Ref</strong> +2, <strong>Will</strong> +4<br><hr><strong>Offense</strong><br><hr><strong>Speed</strong> 30 ft.<br><strong>Melee</strong> Claw x2 +1 (1d4+2/x2) or<br><strong>Ranged</strong> Crossbow +2 (1d8/19-20x2)<br><strong>Hexes</strong> Evil Eye (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-evil-eye-su), Cackle (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-cackle-su), Misfortune (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-misfortune-su)<br><strong>Spells Prepared</strong> (CL 1st; concentration +4)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cantrips - <em>Message,</em> <em>Light,</em> <em>Guidance</em><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1st - <em>Mage Armor,<em> <em>Burning Hands</em><br></em></em><hr><strong>Statistics</strong><br><hr><strong>Str</strong> 12, <strong>Dex</strong> 14, <strong>Con</strong> 9, <strong>Int</strong> 16, <strong>Wis</strong> 12, <strong>Cha</strong> 14<br><strong>Base Atk</strong> +1; <strong>CMB</strong> +2; <strong>CMD</strong> 13<br><strong>Feats</strong> (1) Extra Hex (http://www.d20pfsrd.com/feats/general-feats/extra-hex)<br><strong>Skills</strong> Knowledge (Arcana) +7, Knowledge (Geography) +8, Knowledge (Nature) +7, Knowledge (Planes) +7, Spellcraft +7, Use Magic Device +6<br><strong>Languages</strong> Common, Hallit, Orc, Aklo, Giant<br><strong>Traits</strong> Stargazer (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Stargazer%20(IG)), Resilient (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Resilient)<br><strong>Other gear</strong> Scroll Case, Peasant's Outfit, Witch's Kit (http://www.d20pfsrd.com/equipment---final/goods-and-services/tools-kits#TOC-Kit-Witch-s), Bolts (20), Dandy Brush</div></div><hr><br>The room fills with the rising, unearthly sound of laughter.&nbsp; An ululating, rusty shriek of mad hilarity that feels hostile, an active force of ill-will directed at the clanking construct across the room, serving to bolster the hissed words she'd spat at it moments before.&nbsp; As she looses the unnerving lunatic gabble, she draws her crossbow, preparing to take a more aggressive part in the battle, should the thing survive long enough for her to do so.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body">Casting the Cackle Hex and drawing my weapon.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>28-04-2015, 01:48:12</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>6/13</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+5</td><td><strong>&nbsp; Will</strong></td><td>+3</td></tr><tr><td><strong>Per.</strong></td><td>+6</td><td><strong>&nbsp; Sense</strong></td><td>+5</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>3/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>2/2</td></tr></tbody></table></div></div><br><hr><br>Valki slumped against the wall on her right and thrust forward with her dagger at the machine.<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>3/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>1/2</td></tr></tbody></table><br>Attack<br>1d20(5) (https://elliquiy.com/forums/dicebot.php?r=74990) + 1 + 2 luck + 2 flanking = 10<br><br>Damage<br>1d4(1) (https://elliquiy.com/forums/dicebot.php?r=74991) + 2 luck = 3<br><br>OH COME ON (https://www.youtube.com/watch?v=yu_RmSJxtUE)<br><br>EDIT: Derp, for some reason I thought daggers did 1d4 instead of 1d3. Not like it mattered.<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>01-05-2015, 12:53:14</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/8220a5ee24a37a705b757f6f67499395/tumblr_njvb6c5KaA1tk4029o1_500.png)</div> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryssa</div><div class="spoiler_body"> Ratfolk Brawler (Steel-breaker) 1<br><strong>HP:</strong> 12/20 || <strong>AC:</strong> 18 (15 touch, 14 FF) || <strong>CMD:</strong> 14<br><strong>Initiative:</strong> +4 || <strong>Speed:</strong> 20'<br><strong>Saves:</strong> <em>Fort</em> +4, <em>Ref</em> +7, <em>Will</em> +2<br><strong>Senses:</strong> Darkvision, Perception +8<br><strong>Brawler's Flexibility:</strong> 2/4 </div></div><hr><br>&nbsp;&nbsp;&nbsp;Ryssa fell back with a sharp cry, a spume of blood coming from her nose and mouth after the punch from the robot. <strong>"<em>Finally</em>, something that knows how to fight back!"</strong> she growls, her voice thickly nasal. Rolling her shoulders, and spitting a red glob onto the metal floor she set to work, smashing her knee up into the metallic thing, followed by a swift jab into one of its leg joints with curled knuckles.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"> Brawler's flurry again!<br>Kick: 23 (https://elliquiy.com/forums/dicebot.php?r=75095) - Damage: 8 (https://elliquiy.com/forums/dicebot.php?r=75096)<br>Punch: 23 (https://elliquiy.com/forums/dicebot.php?r=75094) - Damage: 7 (https://elliquiy.com/forums/dicebot.php?r=75097)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>01-05-2015, 16:27:31</strong>
			</dt>
			<dd class="postbody">
				Ryssa returns the favour of the punch, but instead of breaking the construct's face, she punches it clean off! The creatures sparks and shutters for a moment, then collapses onto ground!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Combat is over! Everyone gains 150 EXP.<br><br>The door in this room is stuck, but can be opened with a successful strength check.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Ghostwheel</strong> on <strong>01-05-2015, 22:16:50</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://cp12.nevsepic.com.ua/5-4/1358322081-0937099-www.nevsepic.com.ua.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arafel Olandir, Half-elf Oracle</div><div class="spoiler_body"><strong>HP</strong> 14/16 - <strong>Init</strong> +5<br><strong>AC</strong> 19 - <strong>Touch</strong> 12 - <strong>Flat-Footed</strong> 15 - <strong>CMD</strong> 11<br><strong>Fort</strong> +3 - <strong>Ref</strong> +4 - <strong>Will</strong> +2<br><strong>Perception</strong> +5 - <strong>Sense Motive</strong> -2<br><hr><strong>Spells:</strong><br><strong>Level 1:</strong> 0/4<br><hr><strong>Active Effects:</strong><br>Charge (-2 AC)<br></div></div><hr>Still panting after the short, albeit intense, battle, Arafel gathered himself and quickly went about to heal what injuries he could. He felt... empty after he finished. Almost as though there had been a well of power within and he had run dry, entirely. It was an odd, uncomfortable feeling at the base of his torso, and he wondered if that well would grow or change in any way. His transformation had been sudden, but the power had felt like nothing, and was still there even now, though quiescently waxing in power. <br><br>He looked over the others, and was barely able to stop himself from releasing a sigh. Apparently Valki had messed with something--as most archaeologists did--and that had set off the robot. He wanted to ask her if she had learned a lesson today, but stopped himself, again barely. It would do no good, and it was all well if she decided to think on her actions on her own, but berating her for setting off the assailant would do no good now--especially if it had alerted others of its kind to their presence. He hoped that this was not the case. Still, at least he could see that the ratfolk was some good in a fight against the metal creations, but Rakah's strange laughing made him feel wary and more than a little perturbed. Still, he hid it well.<br><br>"I am unable to heal further today. Does anyone have any objections to returning to the surface? It would probably not be amiss to rest for a time. Plus," he hefted his shield and morningstar, "I think I'll need something a little bigger to deal with the monstrosities that seem to infest this place." <em>A greatsword would do,</em> he thought to himself as he waited for the others to respond. And while he was at it, it seemed smart to wear armor that would not inhibit his movement as much. Perhaps a light shirt of chain. Yes, that would work as well. His body was still a little bruised from where the gremlin brutes had found soft flesh, but he was certain that he would be fine with a little rest.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Healing</div><div class="spoiler_body">CLW HP Healed: [1d8+1] = 4+1 = 5 @ Ryssa (http://unseenservant.com/default.asp?do=showone&amp;id=58300&amp;macid=0)<br><br>CLW HP Healed: [1d8+1] = 7+1 = 8 @ Valki (http://unseenservant.com/default.asp?do=showone&amp;id=58301&amp;macid=0)<br><br>CLW HP Healed: [1d8+1] = 1+1 = 2 @ Ryssa (http://unseenservant.com/default.asp?do=showone&amp;id=58302&amp;macid=0)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>05-05-2015, 03:03:15</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>6/13</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+5</td><td><strong>&nbsp; Will</strong></td><td>+3</td></tr><tr><td><strong>Per.</strong></td><td>+6</td><td><strong>&nbsp; Sense</strong></td><td>+5</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>3/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>1/2</td></tr></tbody></table></div></div><br><hr><br>Valki wiped her blood out of her eyes and staggered forwards, nearly tripping over the lifeless husk of the machine. "I, um... Yeah." She numbly wiped her unbloodied knife on her pantleg and sheathed it before collecting the technics she was gathering before being slammed against the wall. When she found the machine's detached head, she studied it and turned back to the main body, trying to determine if there was anything worth salvaging, and if she could bring it back with her or if she'd need to set up a recovery expedition to do so.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OOC</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>3/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>-/2</td></tr></tbody></table><strong>HP</strong> 13/13<br><br>Study bot for salvage?<br>Knowledge (Engineering): 1d20(7) (https://elliquiy.com/forums/dicebot.php?r=75214) + 9 + 2 luck = 18<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>Dakkon</strong> on <strong>06-08-2015, 09:14:07</strong>
			</dt>
			<dd class="postbody">
				<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">A brief recap[/spoiler</div><div class="spoiler_body">To date, our heroes have been hired by Val to find her (and Valki's) adopted father, Khonnir Bane. The Town Council is also extremely interested in Bane's safe return, as he was investigating why the Torch that gives the town its name and allows them to forge Skymetals has gone out. The party has thrice descended under the Black Hill and cleared out the natural caves, returning the bodies of two slain members of previous expedition to Torch for burial. They have just uncovered some decidedly less natural looking caves, and met battle with another robotic automaton before exhaustion has forced them to return to the surface again. Each day's progress brings them closer to finding Khonnir Bane and uncovering the mystery of the extinguished torch...<br></div></div>Valki is unable to salvage anything from the robot's remains, it is too far gone. <br><br><div class="floatright">(http://img4.hostingpics.net/pics/790038JoramKyte.png)</div>The group retreats to the surface and both Val and Joram Kyte greet them. <br><br>Val immediately asks "Any sign of Dad?" but gets little in the way of satisfaction. Kyte consols her briefly before noting. You've come back to us alive twice now. That's better than anyone else has done to date. What did you find down there?" <br><br>He pokes and prods at the technological devices as they are unloaded to be examined. "Ah... the shining disks! Such a marvellous light. You&nbsp; do know you can use these as platinum coins instead of gold? Very handy. I can't say that recognize the rest of this stuff though. If you are going to be in town for the rest of the day, it may be worth your while to seek out Sanvill Tret. He's a travelling merchant, but he's in town enough and he knows a great deal about technology. Without Councillor Bane, he is likely your best bet in getting these identified, although nothing comes free with him. Alas, my Leige, the Whisperer in Bronze, has not revealed their secrets to me yet, but the time will come!"<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OCC</div><div class="spoiler_body">Let me know when all of your character sheets are updated and we will hit the caves again. If you wish to seek out Sanvill Tret or go shopping for supplies, we can cover that in the Secondary thread. Also, please let me know if you are using a light source when you go back to the caves, and if so, what kind. The Map Making has got an upgrade :)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Iron Gods [PF]</strong><br>
				Post by: <strong>ThisOneGal</strong> on <strong>22-08-2015, 06:26:57</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/FQdZmta.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Valki Karnak</div><div class="spoiler_body"><strong>Valki Karnak, Human Bard (Archaeologist)</strong> (http://www.myth-weavers.com/sheet.html#id=17192)<br><table class="bbc_table"><tbody><tr><td><strong>HP</strong></td><td>13/13</td><td><strong>&nbsp; Init</strong></td><td>+2</td></tr><tr><td><strong>AC</strong></td><td>13</td><td><strong>&nbsp; Touch</strong></td><td>12</td><td><strong>&nbsp; FF</strong></td><td>11</td><td><strong>&nbsp; CMD</strong></td><td>12</td></tr><tr><td><strong>Fort</strong></td><td>+0</td><td><strong>&nbsp; Ref</strong></td><td>+5</td><td><strong>&nbsp; Will</strong></td><td>+3</td></tr><tr><td><strong>Per.</strong></td><td>+6</td><td><strong>&nbsp; Sense</strong></td><td>+5</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong></strong></td><td><strong>1</strong></td><td><strong>2</strong></td><td><strong>3</strong></td><td><strong>4</strong></td><td><strong>5</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Remaining&nbsp; &nbsp; </strong></td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Per Day</strong></td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Archaeologist's Luck +2&nbsp; &nbsp;</strong></td><td>7/7</td></tr><tr><td><strong>Lingering Performance</strong></td><td>-/-</td></tr></tbody></table></div></div><br><hr><br>As the others left and she was left alone with Val, Valki stiffened.<br><br>"I'm going to find him."<br><br>She glanced to the side, avoiding looking directly at Val. "I know you don't think much of me, but he's my Dad too." She clenched and unclenched her fists as she forced herself to look back at Val.<br><br>"I'm going to find him."
			</dd>
		</dl>
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