Pathfinder Ivalice Character Roster
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: Angie on 02-03-2019, 19:03:47</h2>
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				Title: <strong>Pathfinder Ivalice Character Roster</strong><br>
				Post by: <strong>Angie</strong> on <strong>02-03-2019, 19:03:47</strong>
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				Please put your character sheets here
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				Title: <strong>Re: Pathfinder Ivalice Character Roster</strong><br>
				Post by: <strong>Crensler</strong> on <strong>02-03-2019, 21:21:00</strong>
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				Staaralu "Ralu" the Warpriest (https://documentcloud.adobe.com/link/track?uri=urn:aaid:scds:US:f41df0a6-5e63-4bb4-a827-0600431cd2b8)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Reference Image</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/0/0d/Staaralu.png)</div></div>
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			<dt class="postheader">
				Title: <strong>Re: Pathfinder Ivalice Character Roster</strong><br>
				Post by: <strong>Waldham</strong> on <strong>02-03-2019, 23:03:47</strong>
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				<strong>LADY ISTRELLA TESS </strong><br><div class="floatright">(https://elliquiy.com/elluiki/images/e/e4/Oboro.jpg)</div>Futa human bonded (http://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Investigator%20Bonded%20Investigator) investigator (http://www.aonprd.com/ClassDisplay.aspx?ItemName=Investigator) (majordomo (http://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Investigator%20Majordomo)) 8&nbsp; <br>N Medium humanoid (hume) <br><strong>Init</strong> +1; <strong>Senses</strong> Perception +8 <br><strong>DEFENSE <br>AC</strong> 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) [Castling + 4]<br><strong>hp</strong> 24 (3d8) <br><strong>Fort</strong> +1, <strong>Ref</strong> +4, <strong>Will</strong> +5;&nbsp; [Castling : Ref + 2]<br><strong>OFFENSE <br>Speed</strong> 30 ft. <br><strong>Melee</strong> rapier +4 (1d6+1/18–20) <br><strong>Ranged</strong> wrist launcher +3 <br><strong>Special Attacks</strong>&nbsp; <br><strong>TACTICS </strong><br>Before a combat, Istrella prefers to pick the battlefield whenever possible, luring opponents into areas she knows well. Before entering a fight, she uses her knowledge to augment her abilities. <br><strong>During Combat</strong> Istrella Tess recognizes that her role in combat is to coordinate and protect her allies. She uses her delegate ability to provide allies with the benefits of teamwork feats and picks off troublemakers with her smokestick and wrist launcher. <br><strong>Morale</strong> Istrella prefers discretion over valor, and retreats from combat when reduced below half hit points.<br><strong>STATISTICS <br>Str</strong> 12, <strong>Dex</strong> 12, <strong>Con</strong> 11, <strong>Int</strong> 16[14], <strong>Wis</strong> 14, <strong>Cha</strong> 14 <br><strong>Base Atk</strong> +2; <strong>CMB</strong> +3; <strong>CMD</strong> 14 <br><strong>Feats</strong> <br>Technologist (http://www.aonprd.com/FeatDisplay.aspx?ItemName=Technologist)<br>Magnum Opus (http://www.aonprd.com/FeatDisplay.aspx?ItemName=Magnum%20Opus) (Patronage) : Craft (Mechanical)<br><strong>Teamwork Feats :</strong> Stealth synergy (http://aonprd.com/FeatDisplay.aspx?ItemName=Stealth%20Synergy)<br><strong>Skills</strong> Acrobatics + 1, Appraise + 3, Bluff + 8, Climb + 1, Craft (mechanical) + 9[+ 21 (tools, familiar, feat, traits, racial)], Diplomacy&nbsp; +8, Disable device + 8, Disguise + 2, Escape artist + 1, Heal + 2, Intimidate + 1, Knowledge (engineering) + 9, Knowledge (local) + 9,&nbsp; Linguistics + 7, Perception + 8, Perform (dance) + 1, Sense Motive + 9, Sleight of Hand + 1, Spellcraft+ 3,&nbsp; Stealth + 7, Survival + 9, Swim + 1, Use Magic Device + 2. <br><strong>Background Skills</strong> Craft (alchemy) + 9 [+ 15 (tools, familiar, feat)], Knowledge (Nobility) + 9<br><strong>Traits</strong> <br>Rising Star (http://www.aonprd.com/TraitDisplay.aspx?ItemName=Rising%20Star) : Craft (Mechanical)<br>Resourceful (http://www.aonprd.com/TraitDisplay.aspx?ItemName=Resourceful) :(technology) (+ 1 : Sense Motive, Survival, Craft (Mechanical), Survival [as a class skill], 1/day : + 2 Bluff, Diplomacy, or Intimidate) Tools : Labo<br><strong>Languages</strong> Common, Hume, Draconic, Vieran, Albedhian, Garif<br><strong>SQ</strong> delegate (1 feat6 rounds, standard action, 1/day), inspiration (4), inspired manager, investigator talents (, castling (http://www.aonprd.com/RogueTalents.aspx)), keen recollection, paper trail +1, Heart of the Fields (+ 1 Craft (Mechanical)), Enlightment : Patient Insight [Psychic]<br><br><strong>Combat Gear</strong> studded leather + 1 (1,025 gp, 20 lbs), mwk rapier (20 gp, 2 lbs), wrist launcher (http://aonprd.com/EquipmentWeaponsDisplay.aspx?ItemName=Wrist%20launcher) (200 gp, 1 lbs) with 10 featherweight darts (http://aonprd.com/EquipmentWeaponsDisplay.aspx?ItemName=Featherweight%20dart) (1 gp, 0 lb);&nbsp; liquid blade (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Liquid%20blade)&nbsp; (40 gp, 2 lbs) , oils of taggit (http://aonprd.com/PoisonDisplay.aspx?ItemName=Oil%20of%20taggit) (90 gp, 0 lb)<br><br><strong>Other Gear</strong>&nbsp; <br>good invisible ink (http://www.aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Invisible%20ink%20(good)) (25 gp),<br>masterwork mechanical tools (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Masterwork%20tool) (50 gp, 1 lb),&nbsp; sunrods (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Sunrod) (2 gp 1 lb), tindertwigs (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Tindertwig) (10, 10 gp), Alchemist's lab (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Alchemist%27s%20lab),&nbsp; <br>antitoxins (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Antitoxin) (3, 150 gp), Antiplague (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Antiplague) (50 gp, 0 lb),<br>smokestick (http://www.aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Smokestick) (20 gp, 1/2 lb), powder (http://www.aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Powder) (1 cp, 1/2 lb),<br>Mapmaker’s kit (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Mapmaker%E2%80%99s%20kit) (10 gp, 2 lbs)<br>Thieves’ tools ‘masterwork (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Thieves%27%20tools%20(masterwork)) (100 gp, 2 lbs)<br>Troll styptic (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Troll%20styptic) (2 x 100 gp)<br>Backpack (masterwork) (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Backpack%20(masterwork))&nbsp; (50 gp, 2 lbs)<br><br><strong>Spend Gold :</strong> 2,803 gp 1 cp/3,000 <strong>Total&nbsp; Weight :</strong> 35 lbs<br><br><strong>Favored class :</strong> Investigator (+1 skill /level)<br><br><strong>Familiar</strong> Archetype : Valet (http://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Familiar%20Valet) clockwork spy (http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Clockwork%20Spy)<br><br>N Tiny construct (clockwork)<br><strong>Init</strong> +5; Senses darkvision 60 ft., low-light vision; Perception +0<br><strong>Defense</strong><br><strong>AC</strong> 17, touch 15, flat-footed 14 (+1 Dex, +2 dodge, +2 size, Natural Armor + 2)<br><strong>hp</strong> 7 (3d10)<br><strong>Fort</strong> +2, <strong>Ref</strong> +6, <strong>Will </strong>+3<br><strong>Immune</strong> construct traits<br><strong>Weaknesses</strong> vulnerable to electricity<br><strong>Offense<br>Speed</strong> 30 ft., fly 30 ft. (clumsy)<br><strong>Melee</strong> slam +3 (1d2)<br><strong>Special Attacks</strong> record audio, self-destruct<br><strong>Statistics<br>Str</strong> 10, <strong>Dex</strong> 13, <strong>Con</strong> —, <strong>Int</strong> 7, <strong>Wis</strong> 11, <strong>Cha</strong> 1<br><strong>Base Atk</strong> +1; <strong>CMB</strong> +0; <strong>CMD</strong> 12<br><strong>Feats</strong> Improved InitiativeB, Lightning ReflexesB, Cooperative Crafting<br><strong>Skills</strong> Climb +3, Fly –3, Stealth +11; Racial Modifiers +2 Climb, +2 Stealth<br><strong>SQ</strong> swift reactions, winding, Empathic Link, Improved Evasion, Magical Manipulation, Teammate<br><br><strong>Variant Multiclassing : Psychic (http://www.aonprd.com/Rules.aspx?Name=Variant%20Multiclassing&amp;Category=Pathfinder%20Unchained)</strong> <br>Psychic <br>A character who chooses psychic as her secondary class gains the following secondary class features. <br>Psychic Discipline : At 1st level, she chooses a discipline. For all powers of that discipline, she treats her character level as her effective psychic level. She acquires a phrenic pool, as a psychic of his character level – 2.<br>Discipline Power: At 3rd level, she gains the 1st-level powers of her chosen discipline. If any of those powers grant an extra effect at 20th level, the character does not gain that extra effect.<br>Phrenic Pool and Amplification : At 7th level, she acquires access to a single phrenic amplification. For the purpose of this amplification, she treats her character level as her effective psychic level. <br>Knack : At 11th level, if she has an intelligence score of 10 or higher, she chooses a psychic knack and can cast that knack as a spell-like ability at will. She uses her character level as the caster level and Intelligence as the knack's key ability score. <br>Discovery : At 15th level, he gains a psi-tech discovery or a phrenic amplification, treating his character level as his effective psychic level. <br>Greater Discipline Power : At 19th level, she gains the 5th-level or 8th-level power of her chosen discipline.<br><br><strong>Background :</strong><br>A short tryst between Countess Mara Tess and a visiting emissary, Amala San, resulted in the birth of the half-blooded Istrella, placing the child in a precarious situation even before her birth. While Amala ultimately carried the child to term, the scandalized ambassador abandoned the infant to her futa mother’s family only days later. Like most nobles, Mara felt some obligation to raise his bastard, though without any of the affection or resources lavished upon the children sired with her wife. <br>Istrella spent her early years on the grounds of the family estate in prefecture. Arcane magic runs thick in Tess blood, and every generation produces some of Damalsca’s greatest wizards. But despite a keen mind, Istrella struggled with even the basics of spellcasting. Unlike her half-siblings, who excelled in their arcane studies, Istrella could master nothing but the fundamental theories behind magic. This lack of aptitude only reinforced her outcast status among her already distant siblings. Eventually her family simply shipped her off to a private boarding school, the&nbsp; Academia, to remove the embarrassment from their sight. Away from her family’s condescension and myopic focus on the arcane arts, Istrella mastered countless different skills instead: mathematics, natural philosophy, alchemy, and eventually engineering. It was during her school years that Istrella first encountered a young noble from Rabanastre—several years her elder— and began looking up to the friendly girl as an adoptive sister. Their circle of friends found constant trouble and excitement between Michellia’s bravado and Istrella’s inventive gifts, and the two built a friendship they maintain to this day.<br>A terrible accident befell Mara Tess one evening while the countess worked in his study. A sudden heart attack struck, killing the middle-aged woman. <br>Istrella attended the funeral, where she learned that her eldest half-brother, Aby, would take over the day-to-day management of the family lands. Aby visited Istrella once following the death of their mother, and rather than console his sister, he instead told her not to return to the family estate unless she brought a suitor who would actually bring value to the Tess family. When she completed her schooling, Istrella found herself alone— without a home, a family, or any resources. Seeing Istrella without anywhere else to go, the noble Michellia offered her a position within the growing political coterie she had assembled. Istrella accepted the offer, not only out of friendship, but also because the alternative was to find a dullard suitor if she ever wanted to see her ancestral home again. <br>Istrella Tess honed herself at becoming a spymaster worthy of the aristocrat Michellia. While she lacks magical aptitude, Istrella makes up for it with skill in crafting mechanical devices and understanding alchemical reactions. The secrets she overhears, the papers she intercepts, and the agents she places in estate staffs have proven valuable in positioning the princess for an eventual succession of power, and she now works diligently behind the scenes to identify and block threats to the duchess’s life or plans. A great deal of bitterness remains in Istrella’s heart regarding her family, making her more ruthless than she’d like to admit, but much of that is tempered by the princess’s charitable influence. While she refuses to admit it, she still sees the princess as the only family who ever reached out to her, and she is willing to do anything to keep the noble woman safe.<br><br>
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			<dt class="postheader">
				Title: <strong>Re: Pathfinder Ivalice Character Roster</strong><br>
				Post by: <strong>Sophos</strong> on <strong>04-03-2019, 18:33:10</strong>
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				Rhapsody (https://www.myth-weavers.com/sheet.html#id=1826854)<br><br>Just a simple tailor looking to make the greatest works with the greatest materials!
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			<dt class="postheader">
				Title: <strong>Re: Pathfinder Ivalice Character Roster</strong><br>
				Post by: <strong>Marie Reynolds</strong> on <strong>05-03-2019, 04:14:10</strong>
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				Name: Jule&nbsp; Abby Firnahem<br>Race: Hume<br>Class: Cavalier:2/Magus:1<br>Gender: Female<br>Age: 22<br>Height: 5'5”<br>Weight: 98 lbs<br>Personality:<br>Jule always had a warm and welcoming personality, She was always seen just as much playing and having as she would help others when the needed it as a child. This carried with her as she grew to an Adult and&nbsp; those who have not heard of her or meet her before are quiet surprised when the find that the kind and helpful yet humble young lady is a Knight and Noble. On the battlefield she is steadfast and attentive and keeps a calm head as she has no desire for glory or has never been driven by the love of battle. She just understands that she must fight to protect her kingdom and the people who cannot protect themselves. This keeps her grounded&nbsp; and not likely to blindly rush to a weapon to be the first solution to a problem.<br><br>History:<br><br>Jule was born to the Firnahem, A noble family of&nbsp; Dalmasca,Chocobo breeders and trainers and Excellent Calvary for generations and Their order served&nbsp; to help the people and&nbsp; work as a vanguard in the outer reaches of the Rabanstre Empire. The family and its order of knights, were loyal to the people and&nbsp; the royal family. They family believed in through service to the people they served the crown best interests. When the citizens are cared for and protected the crown and Rabanstre thrive and this was the&nbsp; moto of Firnahem Family and the order of Knights they created.<br><br>The Firnahem's formed an order of knights that were breeder and grooms and Calvary. The order of the&nbsp; wing and Claw&nbsp; had three sub orders The order of the Brush and the Egg was dedicated to grooming breeding and training chocobos&nbsp; both for war, labor and other tasks as well. The next order was the Order of the Wing and Lance, This was the standing army raised by the order to protect&nbsp; the Kingdom of Rabanstre. Then came the order of the Beak and Feather, This order was full of Knight Errants and they traveled the land helping the common folk and authorities in need in all corners of&nbsp; &nbsp;Rabanstre. They also served as eyes and ears of the order as well. To provide the Order with information should any threats that would not be seen by scouts or more conventional units.<br><br>Jule grew up and was schooled and&nbsp; taught like all the noble&nbsp; children In combat and scholastic pursuits. She also unlike most of the noble families but like other members of the Firnahem always kept close ties to the common folk and made lasting friendships. Also the Firnahem family was know for training and provisioning the&nbsp; town guards in cities that held families and estates of the various nobles of House Firnahem spread through out&nbsp; Rabanastre. Jule lived&nbsp; and grew up in the Capital city as she was descended from a line that held direct descendants to one of the founders of the house of Firnahem. That was till she finished her schooling and training and joined the Knightly order and&nbsp; Joined the&nbsp; sub order of the Beak and Feather and became a Knight Errant.&nbsp; During her schooling and her fist assignment she saw to her two closest&nbsp; friends&nbsp; one from a vassal family sworn to be guards to the Firnahem family, that came from common stock and her name Emele Natsk and then her other childhood friend,Jenny Hillbloom who became a skilled teamster and she convinced her family to hire her&nbsp; to help her drive a wagon to carry her supplies to help on her journey and the many quests she would undertake in her future.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Armored Coat</div><div class="spoiler_body">(https://i.pinimg.com/474x/51/1e/48/511e4872a582ed6f6f55d4f33e29f71a--kuro-fashion-design.jpg) </div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Picture</div><div class="spoiler_body">(https://i.pinimg.com/736x/22/38/75/223875af59f57b846f8d4314bb6d8f96.jpg)</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Sheet</div><div class="spoiler_body"><br>Str: &nbsp;&nbsp;&nbsp;14<br>Dex: &nbsp;&nbsp;&nbsp;14<br>Con: &nbsp;&nbsp;&nbsp;12<br>Int:&nbsp;&nbsp;&nbsp;14<br>Wis:&nbsp;&nbsp;&nbsp;10<br>Cha:&nbsp;&nbsp;&nbsp;14<br><br>HP: 11+7+4=23<br><br>BAB: +2<br>Melee: 4<br>Ranged: 4<br>TWF: +2/+2<br><br>Fort:&nbsp;&nbsp;&nbsp;6=5+1<br>Ref:&nbsp;&nbsp;&nbsp;2=0+2<br>Will:&nbsp;&nbsp;&nbsp;2=2+0<br><br>Traits:<br>Regional:<br>Armor Master<br>&nbsp;<br>Combat:<br>Vandal<br><br>Feats:<br>Hume:<br>Two Weapon Fighting<br>Level:<br>Power Attack(1st level)<br>Improved Sunder(3rd Level)<br>Cavalier:<br>Mounted Combat<br><br>Skills:&nbsp;&nbsp;&nbsp;<br>Bluff(Cha):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6=1+2+3<br>Climb(Str):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6=1+2+3<br>Craft(Int)(Armor):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;6=1+2+3<br>Diplomacy(Cha):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6=1+2+3<br>Handle Animal(Cha):&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7=2+2+3<br>Intimidate(Cha):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6=1+2+3<br>Knowledge(arcana) (Int):&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6=1+2+3 <br>&nbsp;Knowledge(dungeoneering) (Int):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6=1+2+3 <br>Knowledge(local) (Int):&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6=1+2+3 <br>Knowledge(nobility) (Int):&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7=1+2+1+3<br>Profession(Wis)(Groom):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;5=2+0+3<br>Ride(Dex):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;8=3+2+3<br>Sense Motive(Wis): &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5=2+0+3<br>Spellcraft(Int):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6=1+2+3 <br>Swim(Str): &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6=1+2+3<br>Use Magic Device(Cha):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6=1+2+3 <br>Background Skills:<br>Lore(Chocobos)(Int):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7=2+2+3<br>Artistry(Choreography)(Int):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4=2+2<br>Perform(Dance)(Cha):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4=2+2<br><br>Cavalier Features:<br>Weapon and Armor Proficiency<br>Cavaliers are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).<br><br>Challenge 1/day, mount(Yellow Chocobo), order(Order of the Lion),<br>&nbsp;Order ability <br><br>Archetype(Gendarme):<br><br>Magus:<br><br>cantrips Arcane Pool(See below in armored Battle mage)<br><br>Weapon and Armor Proficiency<br>A magus is proficient with all simple and martial weapons. A magus is also proficient with light armor. He can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a magus wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.<br><br>Archetype(Armored Battlemage):<br><br>Spells:<br><br>Cantrips:<br>Detect Magic<br>Read Magic<br>Light <br><br>Level 1:<br>Sundering Shards<br><br>Swift Girding<br><br>Bed of Iron<br><br>Equipment:<br>Armored Coat MW:<br>Light Steel Shield Quick Draw:<br>Lucrene Hammer MW<br>Warhammer MW<br>Long Bow Composite MW (+2)<br>Common Arrows 100 15 lbs<br>Armor Smith Tools<br>Tools, Artisan’s, masterwork<br>Kit, Riding<br>Kit, Magus’s<br>Kit, Grooming<br>Kit, Gear Maintenance<br>Kit, Dungeoneering<br>Kit, Cavalier’s<br>Small/Normal tent<br>Cot<br>Bedroll<br>Blanket<br>Soap 5lb<br>2 Yellow Chocobos<br>1 bit and bridle<br>Barding<br>Rosewood armor<br>A light wagon<br>26 days worth of animal feed&nbsp; 260lbs<br>5 dandy brushes 10 lbs<br>Outfit, Artisan’s<br>Outfit, Cold-Weather<br>Outfit, Explorer’s<br>Outfit, Noble’s<br>Ring, signet<br>Outfit, Hot Weather<br>Soldier’s uniform<br>Soldier’s uniform<br>Outfit, Courtier’s<br>Chest,&nbsp; Large treasure chest<br>Hireling, trained(Teamster)<br>Hireling, trained(Guard)<br>17 Gold in saving for travel expenses.<br></div></div>
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			<dt class="postheader">
				Title: <strong>Re: Pathfinder Ivalice Character Roster</strong><br>
				Post by: <strong>Stendarr</strong> on <strong>05-03-2019, 08:47:07</strong>
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				<div class="floatright">(https://i.imgur.com/I364BKW.jpg)</div><strong>Mila (https://www.myth-weavers.com/sheet.html#id=1832433), the Neutral Good Moogle Musket Master (Gunslinger)</strong><br><br><strong>Appearance:</strong><br>Standing barely over three feet Mila is a little tall for a moogle. Her fur is mostly a light beige all over. Atop her head, she has ears that perk up a few extra inches. They're each capped with small tufts of darker, almost brown, fur. A similar color is found near the ends of her arms and her hands. She has a lithe frame and digits that allow for fine manipulation. Her lightly colored eyes blend into the beige of her skin. A small red pom-pom hangs, perked up, above her head. She has a cute smile and an upturned nose. Sprouting from her back are decently sized purple wings that allow for clumsy flight.<br><br><strong>Personality:</strong><br>Mila is always ready to go. She's usually the first to jump head first into any opportunity, risky or not. Her chipper attitude and positive outlook make her easy to get along with. She has a mostly dependable character, and she's usually keen to help a friend in need. She's always looking for a challenge.<br><br><strong>Backstory:</strong><br>Mila was never one for the peace of a normal occupation. After being raised among numerous brothers and sisters in a safe village devoid of excitement, Mila vowed to take up an exciting occupation. She heard of a not-too-far gunsmith that was taking apprentices. She packed up her meager belongings and headed off to learn something interesting. Along with gunsmithing came gun shooting, and with that killing things. At first small pests that bothered townfolk, but her loud methods weren't totally appreciated and she decided she'd be better off hunting bigger game if her methods were going to be so spectacular. As she became more and more practiced she began hunting more and more dangerous prey. Once the initial hype of hunting died down she decided that she needed to find a group of like-minded hunters to keep things interesting. She couldn't let her personality go to waste wandering forests her whole life.
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