[Toontown After Hours]--Rules and Stuff
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: MadPanda on 13-03-2007, 17:57:08</h2>
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				Title: <strong>[Toontown After Hours]--Rules and Stuff</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>13-03-2007, 17:57:08</strong>
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				<span class="bbc_u"><strong>Character Creation</strong></span><br><br>1. Decide what kind of Character you want to be. You can choose to be anything you want (a mouse, a moose, a rabbit, a robot, a toaster, <em>anything</em>)!&nbsp; If you can't decide, ask the GM to roll on the Species Table.&nbsp; Or the Silly Species Table.&nbsp; Or the Really Silly Species Table.&nbsp; It takes all kinds, you know?<br><br>2. Next determine your Attributes: There are 4 attributes Muscle (strength), Zip(dexterity), Smarts(intelligence), and Chutzpah(Willpower) You have 14 points to distribute among these, but you can’t put more than 6 points into any one attribute.&nbsp; Once you've done that, you have thirty (30) points to spend on Skills and Shticks (see way, way below).<br><br>3. Determine your hit points: 1d6+6.&nbsp; When you take this much damage, you Fall Down.&nbsp; Luckily, you're a Toon, so you'll be back soon enough.<br><br>4. Describe your character. “A rabbit” is only the start of the description, but it’s not enough. Does he wear clothes, or does he run around naked? Is he rabbit sized or human sized, monstrously big, or ridiculously small? Does he hop around on all fours, or walk on two?<br><br>5. Decide on your character's natural enemies-a natural enemy is any kind of creature that you are out to get, or is out to get you.&nbsp; The classic examples are cats and dogs, cats and mice, roadrunners and coyotes, rabbits and hunters...but you may choose anything you like: a Martian may take Cats as their Natural Enemy.&nbsp; Why?&nbsp; Who knows?<br><br>6. Decide on your Beliefs and Goals- these are what motivate your toon. A belief could be anything from "a job should be done well, or not at all” to something as simple as “pain is bad” Goals can also run the gamut from something a little more noble to utterly self satisfying. It can range from “defeat villains” to “find and eat carrots."&nbsp; You are assumed to have an automatic Goal along the lines of "Defeat my natural enemies."<br><br>7. Decide on your Items and possessions- Here is where the fun stuff begins&nbsp; You can carry 8 items of your choice. BUT 4 of these things must be normal everyday items. The other 4 you can make as absurd as you like. Even if your toon doesn’t wear clothes, he will still amazingly enough have a back pocket to carry these Items.&nbsp; If your character wears clothing normally, you do NOT need to take clothing as a possession.&nbsp; Any (ahem) adult toys are Unusual Possessions.<br>(PS-before you go for that Tactical Nuke, be warned that the items can Backfire. When you go to use it, if I roll a 1 or 2 on a 6-sided die, it will backfire.)<br><br><span class="bbc_u">Skills</span><br><br>Each skill begins at the level of it’s controlling attribute.(For example, a character with a Muscle level of 3 begins with a skill level 3 in all Muscle skills.)&nbsp; As noted above, you get thirty (30) points to increase your skills, up to the maximum of 9 for any one.&nbsp; You may also purchase Shticks with these points--see below.<br><br>Here is a list of skills grouped according to their controlling attributes:<br><br>Muscle skills: <br>Break Down Door, Climb, Fight, Pick Up Heavy Thing, Throw<br><br>Zip Skills: <br>Dodge, Drive Vehicle, Fire Gun, Jump, Ride, Run, Swim<br><br>Smarts Skills: <br>Hide/Spot Hidden, Identify Dangerous Thing, Read, Resist Fast Talk, See/Hear/Smell, Set/Disarm Trap, Track/Cover Tracks<br><br>Chutzpah skills: <br>Fast Talk, Pass/Detect Shoddy Goods, Seight of Hand, Sneak<br><br><span class="bbc_u">Shticks</span> <br><br>Some toons have amazing abilities which allow them to do things that normally wouldn’t be permitted under the skill rules: these are Shticks.&nbsp; In order to gain a Shtick, a player must spend some of their skill points. The exact number varies: some cost more than others. You may purchase a second shtick by paying an extra five points plus its base cost.&nbsp; You may never have more than two (2) shticks.&nbsp; <br><br>All shticks begin at 5 and cannot be improved until the characters begin to accumulate Plot Points.<br><br>Here is a list, Some are pretty self-explanatory, and some aren’t. if you have a question, simply ask the Animator.<br><br>Bag of many things (5)<br>Change of shape (5)<br>Coat of arms (4)<br>Detect item(2)<br>Flying(4)<br>Hypnosis(5)<br>Incredible Luck (3)<br>Incredible Speed(6)<br>Incredible Strength(5)<br>Invisibility(5)<br>Pet or Sidekick(3)<br>Quick Change/disguise (3)<br>Stretching (3)<br>Teleport(6)
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				Title: <strong>Re: [Toontown After Hours]--Rules and Stuff</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>13-03-2007, 18:26:54</strong>
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				<span class="bbc_u"><strong>The Rules</strong></span> (such as they are)<br><br>All rolls are 2d6 (unless otherwise specified).&nbsp; Rolls equal to or under your Skill or Attribute level succeed.&nbsp; Rolls over your Skill or Attribute fail.<br><br>You do not need to wait for the Animators (ie the GMs) to tell you what to roll.&nbsp; If there isn't another character involved, you can declare your action, roll the dice, and describe the results.&nbsp; Remember--failure is funny!<br><br>If there is another character involved, though, you ought to wait for them to catch up with you first.&nbsp; ;)<br><br>When two characters are Fighting, and both succeed (or fail) their rolls, the Fight merely continues.&nbsp; If one succeeds and the other fails, then the successful character delivers the hurt!&nbsp; This is usually 1d6 but may be more or less.&nbsp; <em>Odd as it seems, sex uses the Fight skill...however, this should only be important if one party is trying for whatever reason to get their partner off first.&nbsp; Otherwise, orgasm is voluntary and requires no roll!&nbsp; Thus, you get no plot points...</em><br><br>If you lose all your Hit Points, you Fall Down.&nbsp; Spend your next three posts picking yourself up out of your crater and shaking off the dancing stars.&nbsp; Your opponent gets a Plot Point.&nbsp; <em>Male characters who orgasm have effectively Fallen Down.&nbsp; They spend their next three posts recovering, looking very relaxed and experiencing a temporary Resist Fast Talk of 2.</em>&nbsp; Double-posting or use of OOC posts to recover from Falling Down is a no-no.&nbsp; Nonsequential in-character posts only, please.&nbsp; The Animators will help you out if others are slow to respond.<br><br>If you are Boggled, you spend your next post standing around stupefied and performing a double-take.&nbsp; Please describe these creatively!&nbsp; <em>Female characters who orgasm are effectively boggled...they spend their next in-character post enjoying the afterglow.</em><br><br><em>This is a cartoon.&nbsp; Clothing is optional.&nbsp; Public yiffing is allowed.</em><br>(to be expanded as questions arise)<br><br>The Toon Commandments!<br><br>(Coming Soon!)
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				Title: <strong>Re: [Toontown After Hours]--Rules and Stuff</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>13-03-2007, 18:32:54</strong>
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				Toro O'Lay<br><br>Hit Points: 10<br><br>A big black bull with a gold ring in his nose, a white muscle shirt with a green shamrock on it, and a kilt.<br><br>Natural Enemies: Matadors<br><br>Beliefs and goals- A job should be done well, or not at all.&nbsp; The world is full of small, squishy, fragile clients.&nbsp; Try not to break too many.&nbsp; Except matadors--stomp all you want; they'll send reinforcements.<br><br>Items and possessions<br>Anvil<br>Hammer<br>Tongs<br>Lunchbox<br>Weightlifting Magazine<br>Rope<br>Tiny umbrella<br>Box of alfalfa cookies<br><br><span class="bbc_u"><strong>Stats and Skills</strong></span><br><br><strong>Muscle</strong> 6<br>Break Down Door 9, Fight 9, Pick Up Heavy Thing 9<br><br><strong>Zip</strong> 3<br>Dodge 6, Drive Vehicle 4, Run 5<br><br><strong>Smarts</strong> 3<br>Resist Fast Talk 6, Set/Disarm Trap 6<br><br><strong>Chutzpah</strong> 2<br>Pass/detect Shoddy Goods 5<br><br><span class="bbc_u"><strong>Shticks</strong></span><br>Incredible Strength 5
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				Title: <strong>Re: [Toontown After Hours]--Rules and Stuff</strong><br>
				Post by: <strong>Cherri Tart</strong> on <strong>13-03-2007, 19:08:55</strong>
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				1. Name: Big Pink Monkey<br><br>2. Attributes:&nbsp; muscle – 2, zip –6, smarts – 5, chutzpah – 1<br><br>3. Hit points : ?&nbsp; <br><br>4. Description : A big pink furry monkey that walks around on two legs.&nbsp; I have a prehensile tail and I wear sunglasses and a silver sequioned&nbsp; shirt.&nbsp; I have very nice curves and nice round breasts 34B-26-34.&nbsp; She has a big pink pony tail as well.<br><br>5. Enemies: rhinos<br><br>6. Beliefs – the world is a big giant toy box<br>Goals – to corner the market on disco balls, stealing them all and hanging them in my jungle home<br><br>7. Items and possessions: telescope, squirt gun, gas powered tricycle, butterfly net, yo-yo, bongo drums, mini fridge full of beer, box of crayons <br><br>Skills: climb – 5, drive vehicle 3, jump 6, hide/spot hidden 5, see/hear/smell 3, sneak 3<br><br>8. Shticks: Bag of many things-5<br>&nbsp;<br>
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				Title: <strong>Re: [Toontown After Hours]--Rules and Stuff</strong><br>
				Post by: <strong>CaptainErotica</strong> on <strong>13-03-2007, 20:40:53</strong>
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				NAME: Puss De'Lavega<br><br>MUSCLE:4<br>fight 7<br>Climb 6<br><br>ZIP:4<br>Dodge 7<br>Fire Gun 7<br>Jump 7<br><br>SMARTS:3<br>Hide/spot/listen 5<br>See/Hear/smell 5<br><br>CHUTZPA:3<br>Fast talk 7<br>Sneak 5<br><br>HP:8<br><br>DESCRIPTION: Puss is a humanoid-feline Hybrid. He is short at onlt four feet tall. His fur is a deep orange in color with darker rings on his paws, tail and around his eyes. He is a smooth talking, ladies man, who loves wine, women and song. He is a gentleman and a helpless romantic. He dresses like the swashbucklers of old, incliding the knee high boots, gloves, and the plumed hat.<br><br>BELIEFS: All ladies love a gentleman. <br><br>GOALS: To meet the toon of his dreams.<br><br>ITEMS: Musketeer style hat and attire, Rapier, A comb, a box of Friskies.<br><br>neverending flask of Cat nip, Belt pouch of neverending red roses, Black Poweder Pistol of beverending bullits., Never ending ball of yarn.<br><br>Schtik: Incredible Speed<br>
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				Title: <strong>Re: [Toontown After Hours]--Rules and Stuff</strong><br>
				Post by: <strong>Mia</strong> on <strong>14-03-2007, 13:10:40</strong>
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				Name: Sara Hopper<br><br>Muscle – 2<br><br>Zip – 6<br>Dodge (6)<br>Jump (6)<br>Run (6)<br><br>Smarts – 3<br>Hide/Spot Hidden (2)<br>See/Hear/Smell (2)<br><br>Chutzpah – 3<br>Sneak (2)<br><br>Hit points : <br><br>Description : Sara was drawn a bit different from the normal toons in a more adult way then most. Her creator had while drawing her thought back on the golden age of toon when toons were meant to be for adults and not children. Grasking this he gave her an extremely curvy figure that even Barbie would be proud of, 39D-23-33. She has a flawless white fur and long very fine ears. Her eyes are large and blue with the typical long eye lashes that you only normally sees when a toon want to flirt with someone.<br>She is always dressed in a small pink top that strain over her perfect bossom and a pair of matching tight shorts that show of her behind and cute little tail. She is somewhat taller then a normal human (if you take the ears in account aswell).<br><br>Enemies - Wolves<br><br>Beliefs – Sex is nature's way to say... hi!<br>Goals – To say hi to everyone<br><br>Items and possessions: Carrot, make-up box (with content), portable hole, the Acme Woman Orgasminizer 5000, king-size bed, rope<br><br>Shticks: Increadible Speed (6)<br>
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				Title: <strong>Re: [Toontown After Hours]--Rules and Stuff</strong><br>
				Post by: <strong>Swedish Steel</strong> on <strong>20-03-2007, 19:19:55</strong>
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				1. Name: Aramis the Armadillo<br><br>2. Attributes:&nbsp; muscle –3 , zip –6, smarts – 1, chutzpah – 4<br><br>3. Hit points :&nbsp; 11<br><br>4. Description : A small (compared to the other characters at least), yellow Armadillo who seems to have ODed on coffee or something, very hyper. Doesn't wear clothes, his naughty bits are tucked away in his shell. He does wear a pair of old pilot goggles that he pulls down to cover his eyes when he runs really really fast. He can also roll into a nigh indestructable ball.<br><br>5. Enemies: Speed bumps!<br><br>6. Beliefs – There should never be a moments peace and quiet!<br>Goals – To cause a ruckus!<br><br>7. Items and possessions: Damn, need to give this some thought.<br>Skills: Run- 8, Fight- 1, Throw -2, Dodge -2, Sneak -1<br><br>8. Shticks: Change of shape (into rolling panzer ball of destruction!!!) Incredible Speed (He might be a cross between Roadrunner and Speedy Gonzalez)<br>&nbsp;<br><br>
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				Title: <strong>Re: [Toontown After Hours]--Rules and Stuff</strong><br>
				Post by: <strong>Brittlby</strong> on <strong>21-03-2007, 07:41:25</strong>
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				Jelli Rollz<br><br>A Duckbilled Platypus that smells of gingerbread, confectioner's jelly, fresh whipped cream, the bitter tang of dark chocolate, the delicate sweetness of cotton candy, and all manner of odors one might expect in a candy shoppe. The curvaceous mammal seems poured into her short cut ice cream vendor's uniform, largely because... she was.<br><br>Light blue and pink fur swirls across her body, airy and light, it is upon closer inspection cotton candy. Her tail is a fluffy mass of the soft candy, that inexplicably never seems to melt or stick to fingertips. Indeed speaking of fingers, her nails are the unmistakable white orange and yellow shades of candy corn. Even her petite and tempting bill is fashioned from a rather cunningly shaped sweet pastry. <br><br>The ample pale skin exposed by her open collar is the same shade as belgian chocolate cheesecake, prompting many to ask if the erect nipples that pucker beneath the button-down shirt are in fact Hershey's Kisses. Though she has never confirmed nor denied, the official answer is... probably.<br><br>Natural Enemies: The Hungry. Specifically those who can never lick their way to the center without biting...<br><br>Beliefs and Goals: She is vehemently against packaged snack foods and preservatives, believing that sweets should be prepared fresh and given the proper respect they deserve.<br><br>Items and Possessions:<br><br>Shoulder-Pack Icecream cooler (With full supply of ice cream)<br>Bag full of trick birthday candles<br>And Party Blowers<br>Roll of Absorbant Paper Towels<br>Confectioner's Topping Gun (Caramel, chocolate, icing, etc.)<br>Pet Rock (Speaks fluent Rock-ese and French)<br>Box of Trained Attack Pastries<br>A Heart Shaped Baker's box marked "Sensual Sweets" filled with fresh pastries of various varietes.<br><br>Hit Points: 9<br><br>Muscle - 4 Zip - 6 Smarts - 3 Chutzpah - 1<br><br>Fight - 9, Dodge - 9, Jump - 3 Resist Fast Talk - 3, See/Hear/Smell - 3<br><br><br>Incredible Luck (3)
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				Title: <strong>Re: [Toontown After Hours]--Rules and Stuff</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>24-03-2007, 02:57:51</strong>
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				Belinda Petronela O'Hare<br><br>Hit Points:8<br><br>A stern female hare with white-gray fur. She is tall, busty and with a hourglass figure, but dresses very modestly as it befits a lady. She wears a long skirt, heels, belt, tight blouse and an umbrella, all elegant but austere. She rarely smiles, most of the time having a scolding, disciplining look on her face.<br><br>Natural Enemies:naughty house staff<br><br>Beliefs and goals - It is important to be polite, hard-working and humble. To be polite, hard-working, humble, elegant, prim and never late. And a person should not waste too much time on trivialities. And castor oil should be drunk every morning and every evening.<br>And I need to make sure my life is fully in order and proper and everyone's around me as well and make sure no one screws up and...!<br><br>Items and possessions<br>A wardrobe of clothing. No fashion past 50's. Rarely comfortable.<br>A good book(Proper Housekeeping by E.J.Bore, it's extordinary because reading it is really painfuly boring.)<br>A curiously shaped carrot.('it reminds me of something I saw in a book once' *giggle*)<br>Umbrella<br>A pair of handcuffs.<br>Broom<br>A bottle of castor oil<br>Big spoon<br><br>Stats and Skills<br><br>Muscle 4<br>climb 5<br><br>Zip 3<br>dodge 6&nbsp; drive vehicle 4 fire gun 4 ride 7<br><br>Smarts 4<br>hide/spot 7&nbsp; read 6 resist fast talk&nbsp; 7&nbsp; see/hear/smell 6 set/disarm trap&nbsp; 6&nbsp; track/cover tracks 6<br><br>Chutzpah 3<br>detect shoddy goods 5<br><br>Shticks<br>Coat of Arms(4)
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			<dt class="postheader">
				Title: <strong>Re: [Toontown After Hours]--Rules and Stuff</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>13-04-2007, 03:09:29</strong>
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				Danny Morris <br><br>Hit Points: 8<br><br>A young male Skunk who wears a tee shirt, jeans, and sneakers.&nbsp; He wears a bandanna over his shaggy white headfur.<br><br>Natural Enemies: None<br><br>Beliefs and goals:&nbsp; Love is in the air!&nbsp; Now, if only I could find someone of my very own...or two.&nbsp; Or three.&nbsp; Jealousy is for the uptight and foolish--ladies, please!&nbsp; There's enough of Danny-boy to go around!<br><br>Items and possessions<br>Flowers<br>Book of pick up lines<br>Rubber bands<br>string<br>Deoderant<br>Lunch in lunchbox<br>Blanket<br>Handcuffs<br><br>Stats and Skills<br><br>Muscle 3: <br>Climb 5, Fight 5<br><br>Zip 4: <br>Dodge 9, Jump 6, Run 6, Swim 5<br><br>Smarts 4: <br>Hide/Spot Hidden 7, Identify Dangerous Thing 6, Read 6, Set/Disarm Trap 7<br><br>Chutzpah 3: <br>Sneak 6<br><br>Shticks<br>Incredible Luck 5
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