The Great Fantasy Adventure - Character thread
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: Primarch on 10-01-2020, 19:44:17</h2>
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				Title: <strong>The Great Fantasy Adventure - Character thread</strong><br>
				Post by: <strong>Primarch</strong> on <strong>10-01-2020, 19:44:17</strong>
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				<div align="center"><span style="font-family: times new roman;" class="bbc_font"><span style="font-size: 24pt;" class="bbc_size"><em>The Great Fantasy Adventure</em></span></span><br>(https://i.pinimg.com/originals/a6/bf/f4/a6bff416ae1e088f6cb641132182a753.png)<br><br><span style="font-size: 24pt;" class="bbc_size"><span class="bbc_u"><span style="font-family: times new roman;" class="bbc_font">Dramatis Personae</span></span></span><br>Anli Revell - <em>Erich Norden</em><br>Brianni LaRue - <em>Cirus</em><br>Grimaldus Rex - <em>Primarch</em><br>Khaida Jael Morrigan - <em>TerribleTira</em><br>Nazrysk Baelryg - <em>Chreestafer</em><br>Sariandi Lithoniel - <em>JFD99</em><br>Ura - <em>Carly</em><br>Xane Meister - <em>ZephySempai</em><br><br><br><span class="bbc_u">Other important links:</span><br>The Interest Check (https://elliquiy.com/forums/index.php?topic=314629.0)<br>OOC Thread (https://elliquiy.com/forums/index.php?topic=314915.0)<br>Discord (https://discord.gg/SSnDFFz)<br><br></div>
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				Title: <strong>Re: The Great Fantasy Adventure - Character thread</strong><br>
				Post by: <strong>Primarch</strong> on <strong>10-01-2020, 19:44:46</strong>
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				<div class="floatright">(https://i.pinimg.com/564x/e5/e7/bc/e5e7bc9e43585ab6f93402e7ba695486.jpg)</div><strong>Character:</strong> Grimaldus Rex, the Hound of the Morrígan<br><strong>Player:</strong> Primarch<br><hr><strong>Race:</strong> Human<br><strong>Age:</strong> 36<br><strong>Orientation:</strong> Straight<br><strong>Weight:</strong> 240 lbs.<br><strong>Height:</strong> 6'4''<br><strong>Hair:</strong> Brown<br><strong>Eyes:</strong> Green<br><hr><strong>Class:</strong> Paladin - Oath of Conquest<br><strong>Specialties:</strong><br><ul class="bbc_list"><li><em>Oath of Conquest</em> - While most Paladins are sworn to protect the innocent, Grimaldus's sworn vow relates more to taking the fight to the enemy. He does not possess the typical capacity to inspire courage in others but instead his holy aura inspires fear in his enemies. </li><li><em>Dual Wielding</em> - As a Paladin Grimaldus has been trained to use most traditional weapons. His specialty is dual-wielding swords.</li><li><em>Athletics</em> - Even by the standards of 'professional' adventurers, Grimaldus is in exceptional physical condition</li><li><em>Survival</em> - Grimaldus spent many years living out of a forest &amp; over mountains and is very comfortable operating &amp; navigating such places.</li><li><em>Lay on Hands</em> - Though he is not the traditional 'defensive' Paladin, Grimaldus still possesses some capacity to heal through divine magic.</li></ul><hr><strong>Personality:</strong><br><ul class="bbc_list"><li><em>None So Fierce</em> - Grimaldus aspires to be a valiant and noble holy knight. This does not come naturally to him. In truth Grimaldus is violent and prone to outbursts of rage. While he has long since learned to harness his rage into something 'constructive' once he gets going he's something of a force of nature. One needs to only witness his the ferocity of Grimaldus Rex once to understand and it is rarely forgotten.</li><li><em>Stoic</em> - Grimaldus is a man of emotional extremes though he keeps it under control when possible. A careful eye might notice he is basically a pot of boiling water, constantly threatening to boil over and escape the lid. The Paladin developed a capacity of stoicism to assist in controlling his aggressive tendencies. </li><li><em>Honourable</em> - Make no mistake about it, Grimaldus might be a particularly aggressive breed of Paladin but he is still very much a holy &amp; oathsworn warrior. He does not lie and his word is absolute. His Oaths might lean more towards the 'fight evil' part over 'defend the weak &amp; innocent' but he will mostly certainly put his life on the line to defend those who cannot defend themselves, quite gladly.</li><li><em>Pragmatic</em> - Grimaldus has little interest in how a situation should be or in theory, he has a strong preference for the reality of a situation before him.</li></ul><br><hr><strong>History:</strong><br><ul class="bbc_list"><li>Grimalus was born to nobility, a family of 'Marcher lords' to be precise. His early years were quite idyllic and it was assumed he would grow up, train to be a knight and one day inherit his fathers title.</li><li>When Grimaldus was on the brink of manhood war came to his home, as his families land was on the border they were hit first. When the situation turned poorly, Grimaldus and a band of survivors escaped into the forests were they formed a <em>fianna</em> and started a guerrilla campaign against the foreign occupiers.</li><li>In later years Grimalus, now considered a woodland rebel, was arrested and sentenced to hang. Little did he realize one among the crowd was not as appeared. Concealed in the mob eager for blood was the Morrígan, a Goddess ancient by the standards of even the Gods. She claimed his near lifeless form and brought him to her domain where he was reborn as Paladin.</li><li>To the Morrígan Grimaldus swore an '<em>Oath of Conquest</em>,' vowing to take the fight to evil and instill in them the fear they put in others, to crush the wicked absolutely and scatter their ashes to the wind.</li><li>For the last thirteen years Grimaldus has been pursuing his oath, empowered by the Phantom Queen, and earning a reputation for ruthlessly destroying evil wherever it is found.</li></ul><br><br><strong>Relationships/Connections:</strong><br><ul class="bbc_list"><li><em>To be determined</em></li><li><em>To be determined</em></li><li><em>To be determined</em></li><li><em>To be determined</em></li></ul><br><hr><strong>Additional Details</strong><br><em>Oath of Conquest Paladins</em> - 'The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the forces of chaos. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might.'<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Combat reference</div><div class="spoiler_body">(https://static.comicvine.com/uploads/original/11130/111305249/5909686-aw63aez_460sa.gif)</div></div>
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				Title: <strong>Re: The Great Fantasy Adventure - Character thread</strong><br>
				Post by: <strong>JFD99</strong> on <strong>10-01-2020, 19:57:31</strong>
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				<div class="floatright">(https://i.pinimg.com/564x/42/6f/e0/426fe0f4c609afcd615a4bf8385a5dcc.jpg)</div><strong>Character:</strong> Sariandi Lithoniel <br><strong>Player:</strong> JFD99<br><hr><strong>Race:</strong> Elf<br><strong>Age:</strong> 78 (Appearance: 18-early 20s)<br><strong>Orientation:</strong> Bisexual<br><strong>Weight:</strong> 108 lbs<br><strong>Height:</strong> 5'4"<br><strong>Hair:</strong> Blond<br><strong>Eyes:</strong> Emerald<br><hr><strong>Class:</strong> Bard<br><strong>Specialties:</strong><br><ul class="bbc_list"><li>Performing (Singing, Lute, Flute) - <em>Sariandi is well-versed into into her art and can expertly play both the flute and the lute, in addition to having an airy and melodious singing voice</em></li><li>Cantrips - <em>As a performer, Sariandi is able to use both sleight of hand tricks and cantrip spells to wow her audience or get herself out of tricky situations</em></li><li>Wordcraft - <em>Sariandi is an adept poet and writer, both in verses and prose</em></li><li>Charisma/Speechcraft - <em>In addition to the quill, Sariandi is adroit with her tongue and not at all bashful, enabling her to use her charms and her words to move others to her side</em></li><li>Folklore - <em>Sariandi is knowledgeable in folk tales, songs and local legends which she learns during her travels and makes a point to record</em></li><li>Combat - <em>When words fail, Sariandi is a capable fighter with her elven Shashka and an adroit shot with her crossbow, both from training and from her people's natural ability with ranged weapons</em></li></ul><br>Languages: Elven, Common<br><br><hr><strong>Personality:</strong><br><ul class="bbc_list"><li>Bubbly and sprightly - <em>Sariandi has a lively personality and a general positive outlook on life. She has no issue at all being the life of the party</em></li><li>Mild-mannered - <em>Be that from virtue of her upbringing or her own personality, Sariandi rarely becomes angry at people and has a generally friendly and easygoing demeanor</em></li><li>Curious and Wanderlusty - <em>As a young elf, Sariandi has a hunger for experiencing all the world has to offer and even though she has centuries to do so, she eagerly follows whatever road happens to be before her, figuratively and literally</em></li><li>Occasionally naive - <em>Due to her young age (for an elf), Sariandi has yet to encounter much of the cruelty of the real world and can fail to see ill intentions when confontred with them</em></li><li>Airhead - <em>Often lost in her own mind, Sariandi can sometimes be distracted or be caught daydreaming at the wrong time</em><br></li></ul><hr><strong>History:</strong><br><ul class="bbc_list"><li>Sariandi was born and raised in an Elvendom from parents versed in the arts of song and music and learned to play and sing from an early age (even by human standards)</li><li>As she approached adulthood, she joined a traveling troupe of minstrels, mainly humans, with whom she traveled for many years, until her companions started showing signs of age and settled down or retired</li><li>During her travels, both alone and with the minstrels troupe, she learned many tales and songs from the human lands, and consigned them, along with elven ones she learned from her childhood</li><li>Once on her own, she became more prone to adventure rather than simply being a traveling performer and learned different skills that would allow her to survive more dangerous trips</li><li>A few years ago, she made her first kills - a couple of highwaymen who wanted more than her purse. While the killing was necessary, it affected her greatly and she stayed hidden away in a shelter she made for herself in the forest for several weeks as she tried to cope with the trauma. It's only when she witnessed two stags fighting during rut that she realized that sometimes violence is necessary and forgave herself.</li></ul><br><br><strong>Relationships/Connections:</strong><br><ul class="bbc_list"><li><em>Xane - met recently during a fair</em></li><li><em>Anli - met during Sari's reclusion in the forest</em></li><li><em>Open</em></li><li><em>Open</em></li></ul><br><hr><strong>Additional Details</strong><br><ul class="bbc_list"><li>Prized possessions: Sariandi's most prized possessions are her lute, which was given to her by her father before she left her home, and the book she carries around and writes tales and songs into. Those are the two items she would never part with short of a life or death situation.</li></ul>
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				Title: <strong>Re: The Great Fantasy Adventure - Character thread</strong><br>
				Post by: <strong>Carly</strong> on <strong>11-01-2020, 00:13:52</strong>
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				<div class="floatright">(https://whisperingworlds.com/wp-content/gallery/fantasywomen/fantasywoman105.jpg)</div><strong>Character:</strong> Ura (her real name is unpronounceable)<br><strong>Player:</strong>Carly<br><hr><strong>Race:</strong> Demoness. A <em>minor </em>type of Demon called the Lukrans.<br><strong>Gender:</strong> Female<br><strong>Class:</strong> Sorceress<br><strong>Age:</strong> 345 (looks like a beautiful 18 yo woman in human years)<br><strong>Height:</strong> 6 foot 3 inches<br><strong>Weight:</strong> 50 kg (110 pounds)<br><strong>Hair Color:</strong> Black (long with loose waves)<br><strong>Eye Color:</strong> Gold<br><strong>Orientation:</strong>Bisexual<br><br><hr><strong>Specialties:</strong><br><ul class="bbc_list"><li><strong>Telekinesis (Master):</strong> Ura has impeccable control and power over the physical world with telekinesis. Using it however exhausts her just as fighting exhausts warriors, regardless, from combat to utility, telekinesis is a formidable force, however prolonged use can render her unconscious. In long fights, her use generally is supplemental to others efforts, using it as attacks of opportunity on enemies or preventing critical and fatal blows on allies.</li><li><strong>Knowledge <em>Arcana </em>(Master)</strong>: Long hours in the library and countless hours being tutored by masters has made her very well versed in the world of magic, at a cost to being quite clueless on other issues.</li><li><strong>Break Enchantment (Expert)</strong>: Be it a normal enchantment or a curse, Ura has remarkable talents at breaking them, if it is her desire</li><li><strong>Detect/Read Magic (Expert)</strong>: Ura can detect magic at a 100 foot radius, be it enchanted objects, cursed landscapes, magical creatures, spell effects or anything in-between. Furthermore she can read almost all magic that is written in any form, even ancient magic.</li><li><strong>Identify/Understand Magic item or Enchantment(Expert)</strong>: Ura is gifted with understanding all things enchantment related, the magic doesn't have to be written in runes or the likes for her to fathom its purpose, its activation and weaknesses.</li><li><strong>Read/Speak Modern Languages (Expert)</strong>: Over two hundred years of study has made Ura versed in almost all known modern languages.</li><li><strong>Read/Speak Ancient Languages (Adept)</strong>: Even though Ura has studied ancient languages for over two centuries, there is conflicting references and poor quality texts on the subject, limiting her ability to master them. Still she is better at it than most scholars and sages.</li><li><strong>Horse Riding / Handling (Adept):</strong> Many long days traveling between libraries has made Ura quite adept at horse riding and horse care.</li><li><strong>Armed Combat:Dagger (Novice)</strong>: Although Ura has been trained in the use of the dagger, she doesn't train regularly, preferring to focus on keeping her magic skills sharp.</li><li><strong>Unarmed Combat (Novice)</strong>: Although Ura has been trained in the use of unarmed combat, she doesn't train regularly, preferring to focus on keeping her magic skills sharp</li></ul><br><hr><strong>Personality:</strong><br><ul class="bbc_list"><li>Cautious</li><li>Aware</li><li>Thorough</li><li>Polite</li><li>Generous</li><li>Calm</li></ul><hr><br><strong>History:</strong><br><ul class="bbc_list"><li>Ura was a single child raised by two loving Lukran parents that owned an Arcane Bookstore in the <strong>City of Nuln</strong> called the <em>Night's Boon</em>. It was by her parents hand she learned to read and write away from the hatred of other races. Exposure to Arcane books also helped her develop magical theory at a young age.</li><li>After a sheltered childhood, her parents paid for her to attend the <strong>Magical Academy of Lesserword</strong>&nbsp; when she was 103 years old. It was there she refined abilities in Telekinesis as well as Enchantments. She also acquired enemies who wished to rid the world of her kind. Although she received a mixed reception from those attending, she was a stellar student and did get private tutorship from Archmages, much to some other students disgust. Ura graduated from the academy after 15 years and spent another 25 years in post graduate studies focusing on researching Enchantments and Magical items. She wrote several Arcane books on the subjects and is well known to the mages of Lesserword.</li><li>For the last 200 years Ura has moved from library to library studying languages of the world, both modern and ancient, and is considered a highly reliable translator, and charges a lot for her translation services, as well as help in breaking curses and enchantments.</li></ul><br><hr><strong>Relationships/Connections:</strong><br><ul class="bbc_list"><li></li><li></li><li></li></ul><hr><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Additional Details</div><div class="spoiler_body"><strong>Additional Details:</strong><br><br><strong>Racial Traits:</strong><br>Biological Advantages<br><ul class="bbc_list"><li><strong>Dark Vision:</strong> Ura can see in the dark as well as others can see during daylight hours. Dark vision at night or when its dark makes everything look like its in twilight. </li><li><strong>Extended Youth:</strong> Ura does not age like most races do, her body keeps the appearance of a beautiful 18-20 yo (in human years) woman until her lifespan is over (or she has an unnatural death). Natural lifespan of her kin is typically 1000 years.</li><li><strong>Scentless:</strong> Her body does not produce any odor </li><li><strong>Perfect Healing:</strong> Wounds do not disfigure, maim, scar or blemish when healed</li><li><strong>Unnatural Beauty:</strong> Most Lukrans are uncannily beautiful, especially the women, Ura more than most</li><li><strong>Demonic Grace:</strong> Lukran woman are uncannily graceful, similar to high elves in their movements</li></ul>Biological Disadvantages<br><ul class="bbc_list"><li><strong>Vulnerability to Holy/Blessed Attacks:</strong> Those with divine attacks can be immune to her magic if they are powerful enough. <br>Veteran Knights that are divinely powered are Ura's nemesis.</li><li><strong>Divine Healing <span class="bbc_u">does damage </span>to Ura and is <span class="bbc_u">very </span>painful for Ura to experience</strong></li><li><strong>Fragile Form: </strong>Lukran women are not robust and take one half the injuries a human woman can handle before they are incapacitated</li></ul>Social Disadvantages<br><ul class="bbc_list"><li><strong>Widespread Racial Distrust/Hatred: </strong>Many people despise Demons of all kinds and try and short change them when possible or worse.</li><li><strong>Hunted by Faction: </strong>Disciples of Arn (see below)</li><li><strong>Hunted by Faction: </strong>Kingdom of Herlom (see below)</li></ul><hr><strong>Physical Description:</strong><br><br>Ura is 6 foot three inches tall with log thin legs, weighing 50 kg, with perky b cup breasts, a thin waist and an hourglass body, she is remarkably feminine. Even her feet, toes, hands and fingers are thin and feminine. With large eyes, fine chiselled features, long wavy raven colored hair, natural red rose colored lips, bright golden irises and perfect pale skin, Ura is a sight to behold and has turned heads due to her beauty as much as she has for being a demoness. Those that don't hate demonesses would typically be attracted to her, if they like regal forms in women. She is well spoken and has demonic grace and elegance all the while having perfect posture making her come over as a higher station than what she actually is. This can be a turn off for some, as demons have tried to lord it over others in the past, and that didn't turn out well for anyone. <br><br>Lukran's have a very similar physique and facial structure to each other, making identifying them as a type of demon quiet easy for those in the know. Unlike most other demons, Ura can not shape change or shift her appearance. Because she is hunted by those that have a detailed description of her, she often travels with her hood covering her face, especially so when she is trying to pay for goods or services.<br><br><hr><br><strong>Personality in detail:</strong><br><br>Being hated by many people that despise even minor demons for what&nbsp; their kin did in the past has made Ura very cautious when it comes to dealing with others she has not met before. Many times she has traveled alone and has met with unprovoked hostilities from groups that thought they could overwhelm her despite her wearing robes of a academy sorceress. Even if she isn't hated by another some still want nothing to do with her in fear of being associated with a demon and have a similar hatred turn on them. Many she has met charge her a lot more for goods and services. As a result Ura is often on guard but has learned that being calm and not responding to insults is the best way to avoid conflict. In an attempt to get on peoples good side, Ura has learned to be polite and generous when she can afford it. <br><br>She has a melodic voice that is deeper than one would expect considering her slight form. <br><hr><strong><br>Background and History in Detail</strong><br><br>It is a myth that Demons are damned and damn the souls of others, although it is a widespread belief. This may be true of SOME demons, especially greater demons, but not all demons. The minor demonkin sub race, the <strong>Lukrans </strong>, are a race made by a different god to most, the <strong>God Lukra</strong>, who believed in creating challenges for people to overcome in order to improve themselves. As a result many of her kin turned to evil, but not Ura. Most demon's long lifespans enabled demonkin to master many skills which makes them considerably more versatile and powerful compared to your average folk and are often feared because of which. Many Lukrans choose strategy, tactics, warfare while others choose summoning, seduction, charm and suggestion magic if they have the gift. <br><br>Just over one thousand years ago, the great <strong><em>Minor Demon Wars </em></strong>occurred and lasted for over a hundred years. Although minor demons are not common, their influence had grown and a concerted effort was made to unify and take over the known world. It was a bitter battle with horrible losses to the other known races. Nevertheless the minor demonkin eventually lost, loosing their homeland to the very races they warred against, even still, resentment, distrust and open hostility towards all demons is still rampart in many places to this day. Ura has chosen a different path to most of her kind and wants to improve the light Lukrans are seen in. Ura has shunned the typical path of the sorceress for Lukrans, that being charm related magic due to how much the talents were distrusted, and instead mastered Telekinesis initially before studying magical enchantments and languages.<br><br>When Ura was very young, only 103, she was accepted into the great <strong>Magical Academy of Lesserword</strong> where she spent many grueling years learning the art of magic from some of the best mages alive. Her talent with Telekinises was second to none and although her skills with it developed so did jealousy of another mage that despised the attention and private tutorship a demoness got from the masters. The mage that hated her most was Prince Alfred of Herlom, <strong>Herlom </strong>being a small but rich nation that was ruled by a King that would do anything for his son. The King of Herlom listened to the Princes thoughts about Ura and gave an order for her to be killed on sight to all the standing army and guard. Furthermore he gave the <strong>Disciples of Arn </strong>10,000 gold for her capture. The Disciples being a well known faction for hunting demons. The prince and King have died a long time ago, but they did pass down their desire to their descendants who still rule the land. The kingdom of Herlom and the Disciples of Arn hunt her to this day.<br><br>For the past 200 years, while trying to keep a low profile, Ura has moved from library to library, both arcane and mundane, studying magic and languages while providing translations to those rich enough to pay for it. Although talent in Telekinesis is common among sorcerers, her talent at breaking enchantments is very rare and highly sort after, and has provided her a growing good reputation that helps others think of her as a positive influence for people. Many students of magic create enchantments with undesired effects, needing Ura's paid services to correct. Furthermore those with curses don't have many options available to them and also seek our Ura for a solution - her services being a lot cheaper than divine intervention that some clerics offer (peasants and homeless people she helps for free). Being a race that many hate or distrust has caused Ura to charge a lot less for her magical and academic services, furthermore being a demoness has made others charge more for tutorship. As a result, even though Ura should be more wealthy than what she is, she has found herself with possessions and gold of that of an average merchant.<br><br>Having a growing good reputation among the academic and magical community while trying to stick clear of those that hunt her is a difficult juggling act, one luckily enough she has been successful with so far.<br><br>Ura has done her best to avoid those hunting her, and desperately seeks a means to not have to always be afraid of their aims.<br><hr><br>Equipment<br><ul class="bbc_list"><li>Black Velvet Hooded Sorceress robes (Enchanted) (https://cdn.shoplightspeed.com/shops/616830/files/7228472/800x1024x2/cloak-and-dagger-creations-r423-black-wool-monk-ro.jpg) These robes are gifted to the graduates of the academy of Lesserword. The Robes themselves are water proof and fireproof (however they do not prevent the wearer from injury due to excessive heat), they stay forever clean and do not snag, catch, wear or crease, they keep the wearer clean and at room temperature in most weather, and as an additional benefit, the robes repel vermin.</li><li>Backpack: Currently it carries water and food to last her two weeks, a travel ink-well flask and quills, as well as an array of matching scroll/map cases containing 100 x blank parchment pages and assorted maps of varies degrees of accuracy and quality. </li><li>Black Fine Silk Tunic &nbsp;(https://i.ebayimg.com/images/g/7REAAOSwUMhcmRxe/s-l300.jpg) (under robes) and matching fine silk panties and socks</li><li>Black Thick Silk Leggings</li><li>Black Leather Riding boots (http://d11lddvh7wcsbc.cloudfront.net/images/thumbnails/423/635/detailed/77/1_dwce-zi.jpg?t=1447261019)</li><li>Black Soft Leather Gloves</li><li>Black Leather Gem Pouch: Containing assorted gems with a total value of 300 gold pieces</li><li>Black Leather Coin Pouch: Containing assorted coins totaling a value of 50 gold pieces</li><li>Black-tinted Stainless Steel Dagger (in Black Leather Sheath) (https://thumbs.dreamstime.com/t/black-dagger-4283627.jpg)</li><li>Black Sturdy Leather Belt (that has attached dagger sheath, coin pouch and gem pouch)</li><li>Black Light Warhorse named "Coal" (https://01a4b5.medialib.edu.glogster.com/eiAszRQpqI7UJA59PqSK/media/aa/aa4d5f8af5ac222237e4ef96863070865e77383c/horse.jpg): With black reins, bit and brittle, black leather saddle and saddle bags (Saddle bags containing standard adventuring gear, a horse care and grooming kit, 10 spare horseshoes (and 100 steel horseshoe tacks, plus light hammer and pliers) as well as horse feed for 2 weeks)</li></ul><br></div></div><br><hr>
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				Title: <strong>Re: The Great Fantasy Adventure - Character thread</strong><br>
				Post by: <strong>TerribleTira</strong> on <strong>11-01-2020, 00:52:25</strong>
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				<div class="floatright">(https://i.ibb.co/yWtRJDx/Khaida-DS.png)</div><strong>Character:</strong> Khaida Jael Morrigan, "Wyrmbane"<br><strong>Player:</strong> TerribleTira<br><hr><strong>Race:</strong> Human<br><strong>Age:</strong> 26<br><strong>Orientation:</strong> Hetero<br><strong>Weight:</strong> 128<br><strong>Height:</strong> 5' 3"<br><strong>Hair:</strong> Brown-red<br><strong>Eyes:</strong> Blue<br><hr><strong>Class:</strong> Dragonslayer<br><strong>Specialties:</strong><br><ul class="bbc_list"><li>Tracking/hunting (Expert)</li><li>Wayfaring (Expert)</li><li>Foraging (Moderate)</li><li>Dragon Lore (Expert)</li><li>Spear Proficiency (Expert)</li><li>Sword Proficiency (Moderate)</li><li>Med Armor Proficiency (Expert)</li><li>Light Armor Proficiency (Expert)</li><li>Bow Proficiency (Moderate)</li><li>Animal Husbandry (Practiced)</li><li>Wound Dressing (Practiced)</li><li>Cooking (Novice)</li></ul><hr><strong>Personality:</strong><ul class="bbc_list"><li> Cold and distant seems to be the general disposition Khaida lends out to even her closer comrades</li><li> Has learned to detach herself from others, as they have a high likelihood of dying in her vocation</li><li> Sees others as a means to complete her own goals</li><li> Has an affinity to goblins, understands their culture and speaks their language</li><li> Is utterly obsessed with the slaying of any and all dragons. Her mentality does not allow for flexibility in this devotion</li><li> Considers anything that even remotely resembles a dragon to be kin of one sort or another (racist?), such as Naga and lizard people</li></ul><hr><strong>History:</strong><br><ul class="bbc_list"><li>Was an immigrant to new colonies overseas as a child. Her family were fishers by trade</li><li>Her Father and brothers were killed in an attack by a pod of hydra dragons. Leaving only Khaida's mother and younger sister as her surviving family</li><li>Khaida joined with a group of dragonslayers at a very young age. she was taken in as a trail cook</li><li>Eventually, she was taken under apprenticeship and learned the ways of the hunt</li><li>Through her dogged persistence in her vocation, Khaida has risen to a prominent rank in a dragonslayer guild. She is known throughout the land as a skilled Lancer. Lancers are the dragonslayers responsible for moving in for the killing blow</li><li>Khaida is utterly obsessed with killing dragons. It is the driving passion in her life. Everything else comes second</li></ul><hr><strong>Relationships/Connections:</strong><br><ul class="bbc_list"><li><em>Open</em></li><li><em>Open</em></li><li><em>Open</em></li><li><em>Open</em></li></ul><br><hr><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Additional Details</div><div class="spoiler_body"><br><strong>Gear:</strong><br><em>Weapons:</em><ul class="bbc_list"><li>Astral Iron Slayer's Lance (Spear x3) <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Astral Iron</div><div class="spoiler_body"><br>137 years ago, a star (meteor) fell from the heavens to land on this world. It buried itself deep in the earth, only to be sought out and prospected shortly after by the mining crews of the industrious dwarves. As it turns out, stars are made of iron! Astral Iron is the ore that is mined from the Nathaar Crater. The ferrous rock is shipped all over Obsoul to those willing to pay its steep cost. The Dwarves adamantly decline offers of exclusive contracts for their ore, and sell it freely to anyone that can pay for it. The grey-skinned miners make it a point to give every buyer an equal opportunity to purchase from them. Thus, they will not supply huge shipments to outfit entire regiments. There is more demand for the ore than they can meet with supply, so the dwarves are in no danger of losing business. <br><br>Shipping to (this continent) is no exception. The iron has unique properties that make it exceedingly effective against the dragons that plague that land. However, crossing the vast oceans can take months, and the trip is known to be hazardous. Some freighters never make it to shore. Needless to say, Astral Iron weapons are a prized commodity among dragon slayers. But because of their price and difficulty of attainment, they are hardly a common sight. <br><br>It should also be noted that this celestial ore is irradiated. In small amounts, Astral Iron is not dangerous. Owners, and merchants of the weapons and armor made form the metal are (usually) in no danger from this peculiar property. However, the danger of the mines are another story. The Dwarves that work in the Nathaar mines cannot do so for more than six months before starting to suffer from the adverse effects of radiation poisoning.</div></div></li><li>Silvered Short Sword</li><li>Iron Dagger</li><li>Hunting Bow</li><li>Quiver of Arrows (x24)</li></ul><br><em>Armor:</em><ul class="bbc_list"><li>Leather/Plated Mail Armor</li><li>Signet Pauldron (Left Shoulder)</li></ul><br><em>Other:</em><ul class="bbc_list"><li>Travel pack with general trail items (Bedroll, flint, hatchet, rations, coin purse, clothes, etc.)</li><li>Pack Animal (Mule, usually)</li></ul><br><strong>Quirks:</strong><br><ul class="bbc_list"><li><em>-Superstitious-</em></li></ul>There are only three blacksmiths that Khaida trusts to forge her iron spears. Someone who hunts dragons as avidly as this Lancer goes through a lot of broken spears. It's inevitable. However, she is very superstitious about where she gets them from, and how they are made. In all the colonies and fortified outposts, she has only ever met three such individuals that can forge her weapons to her specified need.<br><br><ul class="bbc_list"><li><em>-Oral fixation-</em></li></ul>Khaida is always chewing on something, or has some object placed between her lips (not a sexual cue). This can be anything from jerked meat (seriously, not trying to be sexual here), to a cut of cord. A favored item of hers to gnaw upon is a chitinous back scale taken from larger dragons.<br><br><ul class="bbc_list"><li><em>-Unabashed-</em></li></ul>Perhaps it came from living out in the field for so long, perhaps it was from being in the constant company of so many men. Whatever the reason, Khaida has a very tomboyish demeanor. She spits, cusses, and does not exhibit traditionally ladylike qualities. Such is the environment of her profession. She also frequently regards her own nakedness as mundane and commonplace, unclothing herself and even rinsing in rivers and streams alongside her male brethren of the hunt.<br><br><ul class="bbc_list"><li><em>-Goblin Affinity-</em></li></ul>Having had plenty of exposure to goblins, Khaida has grown a certain proclivity to their race. She enjoys their company as fellow hunters, and has even slept with one such male. Khaida is familiar with their general culture, and speaks a broken dialect of their common tongue.<br><br><ul class="bbc_list"><li><em>-Damaged-</em></li></ul>Khaida's body is riddled with scars and blemishes from traumas past. All these serve to remind Khaida of her faltering, and she does her best not to repeat them. The most visibly obvious of her damages to onlookers are:<br>† Burns on the back of her neck from a drakaur's breath of fire<br>† A horizontal cut across her nose and cheek from a Wyvern's wing-talon<br>† A visible limp caused from a deep Hydra's bite into her right thigh<br><br><br><strong>Likes:</strong><ul class="bbc_list"><li>Hunting Dragons/Monsters</li><li>Killing Dragons/Monsters</li><li>Getting paid</li><li>Acquiring better gear</li><li>Earning reputation for her guild</li></ul><br><strong>Dislikes:</strong><ul class="bbc_list"><li>Long and dreary travel time</li><li>Skimp rations</li><li>Hot weather</li><li>Bickering/disorganized parties</li><li>Over-planning</li><li>Clinginess</li><li>Futas/Herms</li><li>Effeminate Males</li></ul><br><strong>Fears:</strong><ul class="bbc_list"><li>Loss of her remaining family</li><li>Becoming crippled indefinitely</li><li>Emotional attachment</li><li>Liches and other major undead</li><li>Deep Water/Cannot swim</li><li>Becoming Pregnant</li></ul><br><strong>Hates:</strong><ul class="bbc_list"><li>Dragons (duh!)</li><li>Lesser draconians (they are dragons, too!)</li><li>Cowards, liars, and thieves</li><li>Drawn out conversations</li><li>Incessantly touchy men (or women)</li><li>Wasting time, being held back by weak party members</li><li>Dragon Riders</li></ul></div></div>
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			<dt class="postheader">
				Title: <strong>Re: The Great Fantasy Adventure - Character thread</strong><br>
				Post by: <strong>Erich Norden</strong> on <strong>11-01-2020, 01:24:08</strong>
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				<div class="floatright">(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f47921b7-fb84-46e1-baf9-db87e7716544/d8sqttd-d15d643e-b824-4159-9055-7560e97d6781.jpg/v1/fill/w_1600,h_2400,q_75,strp/pale_feathers_by_justingedak_d8sqttd-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MjQwMCIsInBhdGgiOiJcL2ZcL2Y0NzkyMWI3LWZiODQtNDZlMS1iYWY5LWRiODdlNzcxNjU0NFwvZDhzcXR0ZC1kMTVkNjQzZS1iODI0LTQxNTktOTA1NS03NTYwZTk3ZDY3ODEuanBnIiwid2lkdGgiOiI8PTE2MDAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.-Dewcwh5fYMRuPtKansIE9NbTD9fLKs2iQ0Tc2wvb4U)</div><strong>Character:</strong> Anli Revell<br><strong>Player:</strong> Erich Norden<br><hr><strong>Race:</strong> Changeling<br><strong>Gender:</strong> Female<br><strong>Age:</strong> 19<br><strong>Orientation:</strong> Pansexual<br><strong>Weight:</strong> 110 lbs<br><strong>Height:</strong> 5 ft 6 (167 cm)<br><strong>Hair:</strong> Black<br><strong>Eyes:</strong> Brown/hazel<br><hr><strong>Class:</strong> Oracle<br><strong>Specialties:</strong><br><ul class="bbc_list"><li><em>Survival</em> - Anli learned to fend for herself at a young age, whether that meant begging and stealing food in the city, or foraging and trapping small game in the wilderness.</li><li><em>Alchemy &amp; herbalism</em> - Nature's bounty is useful for things other than nutrition, as a matter of course, and Anli has learned several techniques of turning various herbs, roots, berries, flowers, and fungi into a variety of healing salves, painkillers, hallucinogens, and poisons.</li><li><em>Weird Magic</em> - Anli has always felt an unusual connection to the "outside", and seems to readily divine cryptic insights and portents, most often through stargazing or odd rituals of her own devising.</li><li><em>Uncanny Charisma</em> - Aside from her generally friendly—if a bit manic—disposition, Anli seems to possess an empathic knack for communicating with goblins, fey, and possibly other "monstrous" creatures.</li><li><em>Stealth</em> - Anli occasionally exhibits an almost preternatural tendency at vanishing and reappearing at times and places she is least expected.</li></ul><br><hr><strong>Personality:</strong><br><ul class="bbc_list"><li><em>Eccentric</em> - Anli is highly unpredictable, prone to flights of whimsy and short attention span, and will often speak in terms and pursue methods that make sense only to her.</li><li><em>Paranoid</em> - Having lived a difficult life in isolation, she is easily given to perceiving threats, real or imagined, and has phobias and compulsions most others find bizarre.</li><li><em>Effusive</em> - Anli tends to be relentlessly cheerful and maintains a positive outlook even in situations others might find painful or disturbing. She makes friends readily, and is intensely loyal.</li><li><em>Carefree</em> - She lives moment by moment, and takes eagerly to new people, places, and experiences.</li></ul><br><hr><strong>History:</strong><br><ul class="bbc_list"><li>Anli is a changeling, transformed shortly after birth by strange, dark magic. She spent her first few years in an orphanage, and never knew her real parents.</li><li>The unusual circumstances of her origin, evident in her heterochromatic eyes (brown in the left, golden-hazel in the right), strange mannerisms, and hints of otherworldly abilities left her an outcast in conventional society. Her later childhood was spent as an urchin, begging and stealing what she needed to survive.</li><li>It eventually became clear that continued life in the city would likely only mean imprisonment or death, so sometime after adolescence, Anli took up the life of a wandering vagrant before eventually making a new home for herself in a small cave in the hills.</li><li>After living in seclusion for a couple years, sustaining herself by means of foraging and trapping small game, her cave was visited by a goblin scouting party from a tribe living in the near countryside. Initial contact was surprisingly amicable--Anli had just never learned to be afraid of them, and loved their crude jokes--and they were impressed by her knowledge of magic and plant lore. From then on, they made occasional further visits for chatting, barter, and revelry.</li></ul><br><br><strong>Relationships/Connections:</strong><br><ul class="bbc_list"><li><em>Woxbog-at</em>, <em>Ikivag-pot</em>, <em>Urm-koet</em>, <em>Surmiki-iki-ki</em> (NPCs) - Goblin friends</li><li><em>Sariandi</em> (JFD99) - Anli encountered Sari a couple years ago while foraging not far from her cave. Sari soon became aware of the odd human girl curiously stalking her at a distance, and upon meeting, found Anli to be enraptured by her stories and flute-playing. The two became fast friends for a brief time before going their separate ways.</li></ul><br><hr><strong>Additional Details</strong><br><br>Anli's eccentric personality, communion with otherworldly powers, and lacking awareness of human social conventions and taboos means she appears to most other people as little other than a deranged savage. She is illiterate, though takes an odd fascination with words and letters themselves, and she has picked up a bit of the goblin language in conversation with them. In times of intense stress or excitement, Anli has also been known to speak a third, arcane tongue that would only be recognized by scholars of the apocalypse cults of old.<br><br>She has very little in the way of possessions: A set of dirty rags that almost functions as clothing, an old iron dagger and rusty dog-slicer, an iron kettle, a few strips of dried rabbit meat, a bone snuff box of various herbal concoctions, a heap of old blankets for bedding, and a mess of other sundry junk items piled near the back of her cave.
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			<dt class="postheader">
				Title: <strong>Re: The Great Fantasy Adventure - Character thread</strong><br>
				Post by: <strong>Chreestafer</strong> on <strong>11-01-2020, 03:02:36</strong>
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				<br><div class="floatright">(http://rocksfall.wdfiles.com/local--files/imperialcitizens/half-orc2.jpg)<br><br></div><strong>Character:</strong> Nazrysk Baelryg, A.K.A. "Naz" "Naz of the north" "the green hunter" "the green demon of the forest" "Naz the one eyed" "the northern eye" <br><strong>Player:</strong> Chreestafer<br><hr><strong>Race:</strong> Half-Orc<br><strong>Age:</strong> 31<br><strong>Orientation:</strong> Omni-Curious (he'll fuck anything)<br><strong>Weight:</strong> 210 lbs<br><strong>Height:</strong> 6 foot<br><strong>Hair:</strong> Jet Black<br><strong>Eye:</strong> Used to have two bright Golden eyes, yet since he lost one of them, the other has seemed to dull, if that's even possible.<br><hr><strong>Class:</strong> Barbarian / Ranger<br><strong>Specialties:</strong><br><ul class="bbc_list"><li>Tracking - Naz is as skilled a tracker as any ranger.</li><li>Herbalist (Medical) - Naz is skilled in knowing what plants are edible, what plants can heal, and what plants are deadly.</li><li>Master Archer - Living as a ranger in the wild for so long has honed his skills with the bow.</li><li>Two Handed Swordplay - Unlike most orcs, who brandish large two handed weapons, Naz has learned to be nimble with two weapons at once.</li><li> Minor Magic - both living in the forest and being attuned to it, Naz has gained some minor magical spells to control or summon the things around him to aid him in his adventures.</li></ul><br><strong>Personality:</strong><br><ul class="bbc_list"><li>Stoic - The half-orc can tend to be quiet and seemingly withdrawn at times.</li><li>Apprehensive - Living life with orc blood is never a positive thing, often prejudice and hatred has him weary in certain factors.</li><li>Good Hearted - Even though he can seem cold on the outside, one of his flaws are his good intentions.&nbsp; He will seek a better means to an end over killing first. He will also help others without reparations.</li><li>Avid Reader - very uncommon for orcs, Naz loves good books, often trading for them.&nbsp; He had been this way since he was little due to his mother's love of reading. When he isnt adventuring he can be found in a tavern near the hearth reading. </li></ul><br><strong>History:</strong><br><ul class="bbc_list"><li>The half blooded son of the Orc chief, next in line to battle for the title due to his 3 other brothers being murdered.</li><li>Has to prove himself so is tasked to retrieve the stolen sacred item from Uon the deserter who murdered his brothers.</li><li>Lost his left eye in the initial battle against Uon, whom has unique Necromancer abilities. </li></ul><br><br><strong>Relationships/Connections:</strong><br><ul class="bbc_list"><li>NPC - Chief N'grusk Baelryg (Orc Father), Uon the deserter (Orc Thief)</li><li></li><li></li></ul><br><strong>Additional Details:</strong><br><ul class="bbc_list"><li> Animal Friends - The Half-Orc has gained a few companions he can call on to aid him when needed. Three to be exact, a wolf, a ferret, and a hawk. </li><li><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> How his face looks</div><div class="spoiler_body">(https://i.pinimg.com/564x/a4/af/90/a4af9095d8a81f807fa1552ac72a1d37.jpg)<br></div></div></li><li></li></ul><br>
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			<dt class="postheader">
				Title: <strong>Re: The Great Fantasy Adventure - Character thread</strong><br>
				Post by: <strong>ZephySempai</strong> on <strong>14-01-2020, 01:37:21</strong>
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				<div class="floatright">(https://i.ibb.co/7RCCYSR/163b3c6b5f9d157497c686ec324ab12e.jpg)</div><strong>Character:</strong> Xane Meister<br><strong>Player:</strong> ZephySempai<br><hr><strong>Race:</strong> Human<br><strong>Age:</strong> 23<br><strong>Orientation:</strong> Heterosexual<br><strong>Weight:</strong> 191<br><strong>Height:</strong> 6’1<br><strong>Hair:</strong> Brown twists<br><strong>Eyes:</strong> Golden Brown<br><hr><strong>Class:</strong> Merchant/Adventurer<br><strong>Specialties:</strong> <br><ul class="bbc_list"><li><strong>Horse &amp; Wagon (Expert)</strong> - No terrain is too rough when gold’s just beyond the horizon.</li><li><strong>Animal Handling (Expert)</strong> - Something’s gotta pull this damn cart!</li><li><strong>Diplomacy &amp; Bartering (Expert)</strong> - For a limited time only: Two for the price of One!</li><li><strong>Dice Games (Expert)</strong> - If you ain’t cheatin’ you’re cheatin’ yourself!</li><li><strong>History (Moderate)</strong> - This iron-treated one of a kind romp stuffer is the last surviving artifact from the ancient Analyogape Dynasty...</li><li><strong>Language (Moderate)</strong> - Gold is a universal language.</li><li><strong>Perception (Moderate)</strong> - That’s either really expensive, or <em>really</em> dangerous...!</li><li><strong>Stealth (Skilled)</strong> - Can’t kill what you can’t see!</li><li><strong>Deception (Skilled)</strong> - The person you’re trying to reach is deceased and is unfortunately unable to answer for any slights against you...</li></ul><hr><strong>Personality:</strong><br><ul class="bbc_list"><li><strong>Gray</strong> - Everything is as it shall be and nothing a single Human can do will change it. People will get angry. Luck will dry up. We live, and then we die. Nothing much we do here really matters. Find something that makes you happy, and do your best to prolong that feeling. Eventually, however, it will fade. Nothing lasts forever. Everything changes with time. You may hope that these changes happen in your favor, but even if they do, recognize it was all a cosmic accident. For one man is but a single blade of grass to the forces of the universe. And when that blade falls, another will rise to take its place.</li><li><strong>Analytical</strong> - Xane spends a lot of time in his head due to extended periods of lonely travel. He is a critical thinker and attempts to not just know that a caterpillar is green, but understand that it spends much of its life feeding on blades of grass, which is why, in order to better protect it from predators, evolution has colored it green. Unable to swing a sword as skillfully as some of his clientele, he wields knowledge in the same way a caterpillar wields its green skin.</li><li><strong>Cautious</strong> - Xane is not a Fighter. He is not a Mage. He is not a Spirit or Shaman. He is but a simple man of flesh and blood. He is a no-named traveler among these roads and, if laid out across a crowded path, he would either be stepped on or stepped over. Because of this, he takes full responsibility over his livelihood. He uses logic and reason before pursuing any deals, and will turn down mountains of gold if the risk toward his life was too great. What good is a set of rare emerald Dragon Scales from inside the belly of the beast?</li><li><strong>Aloof</strong> - When outside a deal or diplomatic transaction, Xane is fairly absentminded when it comes to interacting with others. Much of his time is spent hustling and haggling. Gold is his first language. When placed in a situation other than his comfort zone, he is an archer without a bow; a rogue without a blade. He flails about intimate conversations like an awkward teenager and struggles in the presence of those who aren't interested in monetary gains. This world would be so much easier if everyone truly had a price.</li></ul><br><hr><strong>History:</strong><br><ul class="bbc_list"><li><strong>First Born Son</strong> - Xane Meister was born to the unwed couple Valyn Meister and Lynette Hauser. His father was a merchant at the time who'd moved to a large town chasing big dreams of success. It was here that he'd met the love of his life and after several impassioned months, was blessed with a son. Xane was showered with as much love and affection his parents could offer, and though their lifestyles began to change, Xane knew nothing more than his parent's love.</li><li><strong>A Big Brother</strong> - After marrying, Valyn and Lynette added a forth addition to their growing family; a daughter named Valery. Now a big brother, Xane had the responsibility of caring for and protecting his younger sister while guiding her through the mysteries of life. It was an exciting time for the youth and he and is sister became inseparable!</li><li><strong>A Household Torn</strong> - With two growing children and an ever changing socio-political environment, finances became a sensitive subject in the Meister household. The Patriarch, Valyn, would be gone for months at a time seeking fame and riches, leaving all the duties of the household to his wife, Lynette. Xane also worked hard to take the strain off his mother. He opened his very one Lemon Juice stand in an effort to support his household and be just like his father. But it seemed like it was never enough. Eventually, when the children were old enough to tend to themselves, Lynette picked up work as a maid for a local noble during a year's stretch without word from her husband. When Valyn finally returned with empty pockets, his wife had decided that he loved chasing gold more than he loved his family, and if he were not to be around, than she would not have him around.</li><li><strong>A Bitter Fallout</strong> - Things grew turbulent from this point forward. Following her father's influence, Valery sought comfort in life's many luxuries. She sought the life of glitz and glamour much like her father did, and gravitated toward any sleazy or shallow man that offered that life to her. Xane also watched his mother return home tired, abused, and overworked before returning the very next day to the same environment she hated. Xane decided that, as a man, it was his responsibility to repair his broken family. He confronted his father and demanded the man give up his dreams and return home, but his father refused. So Xane made a deal: <em><strong>"I will build wealth beyond imagination! A wealth so great you will never have to chase another coin again. A wealth so glamorous that Valery will never sell herself for anything less than true love. A wealth so comfortable that our mother may rest her weary head without wondering how her children are faring in the world! And when I build this wealth, you will return home. You will apologize for being a fool, and grow old and grey surrounded by your family!"</strong></em></li><li><strong>A Long Road Ahead</strong> - And so the youth set out on a grand adventure with nothing but the clothes on his back and the lessons that life has taught him. Days long traveled and nights lightly slept, Xane has carved out a lifestyle for himself that slowly pushes him ever closer to his true goal. These roads are dangerous, however. Filled with thieves, cutthroats, and liars alike, but he will let none stand in the way of reuniting his family and restoring the love that warmed him as a child.</li></ul><br><br><strong>Relationships/Connections:</strong><br><ul class="bbc_list"><li><em><strong>Sariandi</strong> - </em> Details Pending</li><li><em><strong>Khaida</strong> -</em> Details Pending</li><li><em><strong>Nazrysk</strong> -</em> Details Pending</li><li><em>Open</em></li></ul><br><hr><strong>Additional Details</strong><br><br>Xane’s ambitions to reunite his family is the driving force behind all his actions. Though he rarely talks about them, they are always at the forefront of his mind. His rivalry with his father fuels his own will to live. He will not allow himself to be killed out in the wilds and will abandon everything and everyone around him to save his own skin (They would do the same). He is also exceptionally skilled in the art of strategic withdraw.
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			<dt class="postheader">
				Title: <strong>Re: The Great Fantasy Adventure - Character thread</strong><br>
				Post by: <strong>Cirus</strong> on <strong>14-01-2020, 17:07:08</strong>
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				​<div class="floatright">(https://cdn.discordapp.com/attachments/660613930623959117/664537002762305555/image1.jpg)</div><strong>Character:</strong> Brianni LaRue<br><strong>Player:</strong> Cirus<br><hr><strong>Race: </strong>Mostly Human, with elven somewhere back there<br><strong>Age:</strong> 30<br><strong>Orientation:</strong> Bisexual<br><strong>Weight:</strong>180<br><strong>Height:</strong> 5'9"<br><strong>Hair: </strong>Black<br><strong>Eyes:</strong> Gray<br><strong>Class:</strong> Mercenary Rogue, alchemist<br><hr><strong>Specialties:<br></strong><ul class="bbc_list"><li>Lore</li><li>Alchemy/li] <br><ul class="bbc_list"><li>Traps, locks and other mechanics of secrecy</li><li>Either through teaching, alchemy, skill or sorcery LaRue has a knack, a spontaneous ability, to get out of tight situations. It is an improvisation that has cost many dearly.</li><li>Melee combat</li><li></li></ul><hr><strong>Personality:</strong><br><ul class="bbc_list"><li>Brianni LaRue lives for the mission. The attainment of a goal or item on contract. Taught by the sorcerer Orleon Templeton, she is an expert on items of both precious and eclectic value.</li><li>She carries herself quite seriously, though rumors exist of a strange cloaked and relaxed lifestyle in the myriad taverns and inner courtyards of Rivermoon. </li><li>Carrying numerous scars on a face, LaRue will not cover her face nor talk about said scars. </li><li>Keeping her loyalties close to her, Brianni will protect someone only if it is part of the contract.</li><li>LaRue holds a deep rage, that she wears on her face, and a resentment those that are entitled. Thus she is the bane of the grand Oaken District. </li><li>While she much preserves to work alone, if the contract calls for she will work with others. <br></li><li>She has a curious affinity, at times sadistic, for blades and poisons</li></ul><br><hr><strong>History:</strong><br><ul class="bbc_list"><li>Nothing has escaped the lips of many about Brianni LaRue. While some have seen her hard-drinking in the shaded taverns of Rivermoon's Caid District, other swear she was born in a brothel's sweaty and bloody bed.</li><li>Regardless of the tales, one thing is true- the scars on her face. Memory serves many well on the night LaRue got into a bar fight with a pushy drunk and got a flagon in the face and flung out into the gutter.</li><li>Discovered by the drunk dwarf C'ang DerrThorn and taken to Orleon Templeton, his employer; Brianni started on a new life, a mercenary and rogue of extremely needful things. Often times needed by Templeton himself.Thus she will drink and even relax around sorcerers and dwarves.</li></ul><br><br><strong>Relationships/Connections:</strong><br><ul class="bbc_list"><li><em>Cang DerrThorn (comrade in arms)</em></li><li><em>Orleon Templeton (teacher and employer)</em></li></ul><br><hr><strong>Additional Details</strong><br><ul class="bbc_list"><li>Brianni wears obsidian armor that holds many of her improvisational 'solutions'. It is riddled with pouches, slips, folds and compartments.</li><li>LaRue, dutiful to her work, carries a array of melee weapons including swords and an occasional small crossbow for sudden surprises or opportunities.</li></ul></li></ul>
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			<dt class="postheader">
				Title: <strong>Re: The Great Fantasy Adventure - Character thread</strong><br>
				Post by: <strong>Juggtacular</strong> on <strong>18-01-2020, 16:07:39</strong>
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				<div class="floatright">(https://i.pinimg.com/564x/69/3f/55/693f5521c12e2e006fc1b94c9c39af7d.jpg)</div><strong>Character:</strong> Xandross Aethereon, Winged Death<br><strong>Player:</strong> Juggtacular<br><hr><strong>Race:</strong> Dragonborn<br><strong>Age:</strong> 30<br><strong>Orientation:</strong> Heterosexual<br><strong>Weight:</strong> 6'8<br><strong>Height:</strong> 250lbs<br><strong>Hair:</strong> Black<br><strong>Eyes:</strong> Blue, but they glow gold during times of emotional extremes<br><hr><strong>Class:</strong> Battlemage(Destroyer)<br><strong>Specialties:</strong><br><ul class="bbc_list"><li><strong>Spellcasting -</strong>&nbsp; From childhood, Xandross has been taught the ancient magicks of Clan Druuun, named so after the Dragon God who protected them. He has since become a highly offensive socerer and compliments his martial skills in harmony with creative magic.</li><li><strong>Draconic Features -</strong> Xandross is noticeable even among his clan, being much larger and tougher than most Dragonborn. He also has the very rare traits of possessing fully functioning wings and a tail.</li><li><strong>Bolt -</strong>&nbsp; Xandross' most powerful spell, but also his most draining. By utilizing his reservoir of magic, he can summon a bolt of lightning from the sky to smite an enemy. He can only do this once before needing a good rest to try and attempt it again.</li><li><strong>Skilled Fighter -</strong> The same as his magic, Xandross has received extensive training in martial combat. He has also trained with sword and shield, and hatchets. He uses a bow well enough to hunt, but don't expect him to try and shoot someone in a fight.</li><li><strong>Draconic Ancestry -</strong> All Dragonborn can trace their lineage back to a High Dragon or Dragon God. Because of this connection, all Dragonborn have the natural ability to unleash a breath of elemental power like a true dragon, as well as having natural resistances to that element. The elemental nature of the breath depends on the elemental nature of that Dragonborn's elder dragon. As Xandross is descended from Druuum, a golden Dragon God, he has a 15ft cone of fire breath, and all fire damage is halved due to his resistance. He must rest after each use of his fire breath before he replenishes enough energy to use it again.</li></ul><hr><strong>Personality:</strong><br><ul class="bbc_list"><li><strong>Hardened -</strong>&nbsp; While he was shown love, Xandross knows discipline and duty more than anything. And beyond that, once he became old enough to leave his clan and experience the world on his own as an adventurer, he has endured racism, anger, hatred, murder, and so much more by simply being out in the world. It has left a mark on his heart and soul, and changed him. Now he expects trouble, death, destruction, and is more surprised when it doesn't come. He also has a dark sense of humor, but most Dragonborn don't tell many jokes in the first place, so he's still pretty funny.</li><li><strong>Honorable -</strong> Words have power. And one's word is their bond. Xandross is a firm believer of speaking truthfully, and doing what is right. He is very honorable and has a code that he will only break under extreme circumstances. He doesn't even like to lie if he can help it, but will if he deems it necessary.</li><li><strong>Dedicated -</strong> Xandross has only ever known duty and training and doing what is right for the clan. As a result, he has a level of dedication to tasks that can be seen as outright stubborness. He will not alter his path or stop what he is doing unless it is a truly hopeless endeavor, and he or others will be hurt or killed in further pursuit of said goal.</li><li><strong>Thrill of the Hunt -</strong> As he has lived a life of action, advenure, and combat, it is no surprise that Xandross, a Dragonborn is more than a bit attached to anything involving excitement or battle. He genuinely enjoys being locked in life and death struggles, prevailing over his enemies, and claiming glory in victory. </li><li><strong>Righteous Fury -</strong>&nbsp; It is rare for Xandross to <em>truly</em> lose his temper, but it does happen. Usually as the result of him seeing an atrocity or act of cruelty that could have been avoided. Evil for evils sake ignites the fire in the pit of his soul, and causes him to show no mercy. He no longer thinks of the evildoer as an opponent, or enemy to be slain. Instead, he sees them as a stain on the aura of the universe. One that must be cleansed and utterly destroyed. This is a side of him that is rarely seen, but it is truly terrifying to behold Dragonborn Battlemage give in to his anger and instincts.</li></ul><br><br><hr><strong>History:</strong><br><ul class="bbc_list"><li>Xandross was born to the Drakkon(Clan leader) of Clan Druuun, and his wife. Apocalys and Faella were unable to concieve for years, as constant fighting between the clans and other groups in the nearby areas meant Apocalys was always on some campaign. But a complete victory over a nearby Dragonborn clan meant he and his warband got to come home early, where the entire village held a feast in their honor. After the party, the two lay together and finally had one another. Faella became pregnant a few days after that.</li><li>When Xandross hatched from his egg, it was immediately obvious he was much larger than most hatchlings, and his status as heir to the Drakkon was cemented. The&nbsp; day of his birth, the sky split and it rained for a week; the clan took that as a sign from their God, Druuun.</li><li>Xandross began his training a few months into his life, and was found to have an affinity for melee combat as well as magic. It was no surprise that his skill mirrored that of his parents, his natural affinity in both being the whole of their two halves. Due to his rank as the Drakkon's heir, as well as having the blessing of Druuun, Xandross was pushed twice as hard as any of the other hatchlings, as so much was expected of him.</li><li> After a lifetime of harsh training, he was finally allowed to fight on behalf of Clan Druuun. He gained valuable experience and learned important lessons when he finally experienced the brutal reality that was war. He quickly showed a profficiency for battle, and forged himself into one of the finest warriors Clan Druuun had. To much dismay, Xandross left his ancestral home at the age of 12, to see the world and experience life to it's fullest as all young Dragonborn do. He joined several companies, took on jobs as bodyguard, mercenary, and more.</li><li>After years of fighting, he has become known as a terror on the battlefield. He even gained his name "Winged Death" because of a famous battle where he flew above the battlefield and rained spells and fire bombs down on the enemy below before dropping into combat and taking to the sky to do it all over again. He's even fought in wars so power hungry men can throw up walls and call themselves King of a Kingdom. He fell in love with the life of an adventurer. However, it was always his duty to return and rule when his fathers time has ended. With Apocalys still in the prime of his life, Xandross has fully embraced a life of travel, hardship, and accomplishment. He has even made quite a name for himself and has several monikers given to him over the past years. </li></ul><br><br><strong>Relationships/Connections:</strong><br><ul class="bbc_list"><li><em>Open</em></li><li><em>Open</em></li><li><em>Open</em></li><li><em>Open</em></li></ul><br><hr><strong>Additional Details</strong><br><br>He is an excellent cook. <br>He plays the lute surprisingly well, although singing(well) is rather hard for Dragonborn.<br>Dragonborn age fairly differently from humans and even other races. They can walk hours after hatching, have equivalent size and development to a 10 year old human at the age of 3, and reach adulthood at the age of 15.
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