Dragon World: Legends of Awesomeness!  OOC
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: MadPanda on 04-01-2015, 20:21:43</h2>
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			<dt class="postheader">
				Title: <strong>Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>04-01-2015, 20:21:43</strong>
			</dt>
			<dd class="postbody">
				With apologies to Dragon Warrior Po for the title.<br><br>This is our OOC.&nbsp; Y'all know what to do in here!&nbsp; This is a friendly game, please.<br><br>This is also a good place to ask mechanics-related questions.<br><br>+ + +<br><br>Once you have finished your character, your first contribution ought to be the following (quoting from the rules on page 15).<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong>Story Threads</strong><br>So you’ve got your characters, with some desires and foibles no less, but you don’t know much about how they relate to each other or the world at large. The “story threads” rules are a tool to develop relationships between characters and such fairly quickly.<br><br>First, make a list of story elements. These are things—people, places, objects, etc.—that you’re hoping to make important in the game. Each player then gets to add one story element to the list, and the DM adds one or two as well. Players, feel free to add something relating to your character’s temptations or heart’s desire. Then add the names of all the players’ characters to the list.<br><br>Next, each player takes turns picking story threads. Each class sheet has a list of threads, and each thread has a blank. When it’s your turn, pick a thread, mark it off (you can only use a given thread once), and fill in the blank with a story element that you haven’t used before.* Keep going until each player has at least 3 story threads. You can do more if you want, but that should be enough to start with.<br><br>(skip a few paragraphs)<br><br>* If you have a great idea for a new Story Thread, you can go ahead and use it.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>
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			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>05-01-2015, 13:40:38</strong>
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			<dd class="postbody">
				Well, first up, I don't know the Apocalypse World system. Is that going to be a horrible drawback?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>07-01-2015, 04:54:01</strong>
			</dt>
			<dd class="postbody">
				Here's the very basics...<br><br>Almost all rolls in this are 2d6 plus something.&nbsp; Final results of 6 or less are probably bad for your character.&nbsp; Results of 7 to 9 are mostly favorable.&nbsp; 10 or better is your friend.&nbsp; Specific results are listed under each move.<br><br>Your character has a number of these moves.&nbsp; Some of them are general, and some are specific to your character.&nbsp; These operate in the shared fiction of the game world quite nicely.&nbsp; <br><br>For example, if you want to clobber a pesky Ork or something that's in your way, you roll 2d6 + Mighty: this is the <strong><em>Kick Some Ass</em></strong> move.&nbsp; Anybody can do it.&nbsp; And&nbsp; here's what Kick Some Ass looks like.<br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">When you kick some ass, roll 2d6 + Mighty. On a miss your opponent may hand your ass to you (and make you fall down) if they want. On a 7-9 pick one. On a 10+ pick two.<br>• Make another character fall down.<br>• Humiliate them.<br>• Get a Clue about them.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Here's a full character move, courtesy of the Angsty Shadow Warrior, that changes the sort of stat you use for a roll.&nbsp; Only the ASW gets to do this, and then only if the character selects that move.<br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong>Shadow Blade</strong>: You possess (or can conjure) a sword made of pure darkness wreathed in purple flames or some such. You can roll 2d6 + Eldritch to kick some ass.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Here's another example, yanked from the Useless Bard.&nbsp; It's like one of the general moves in that you do it to do it, and if you do it, you do it.<br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong>Pitiful Tears</strong>: When someone is about to do violence to you, you can try to whine your way out of it. Roll 2d6 + Shifty. On a 10+ they realize you’re not worth it and don’t bother hitting you. On a 7-9 they try to capture you, tie you up, or similar instead.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Clear as mud so far?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>Muse</strong> on <strong>10-01-2015, 19:05:15</strong>
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			<dd class="postbody">
				Hi ! i'm here at last! Sorry I'm late!&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>Kimmy</strong> on <strong>11-01-2015, 12:21:45</strong>
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			<dd class="postbody">
				Hi hi! I think I'm later... But I have an excuse for that... There was a blackout... And I did that sleep thing... And there are lots of pages in those books to read... And um... The mage blew up my homework?!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>11-01-2015, 15:11:00</strong>
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			<dd class="postbody">
				Sorry folks but I think I'm going to bow out. I just can't seem to get a character to come together in a way I'm happy with.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>11-01-2015, 18:54:57</strong>
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			<dd class="postbody">
				Down one and not even started.&nbsp; Hoo boy...<br><br>Okay, for those of you still tuned in!&nbsp; Half-demon will work okay.&nbsp; At least we can give it a whirl and see what results.<br><br>I'd like to see the Story Elements that you want to introduce (one per player, please) and I see that both our posted characters have chosen one story thread apiece.&nbsp; You'll each have three, and I may impose one more on you in the course of this if I think it's needed.&nbsp; &nbsp;;D<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>Kimmy</strong> on <strong>11-01-2015, 23:31:49</strong>
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			<dd class="postbody">
				I found these in the book, they might help:<br><br> __________ accidentally summoned you.<br> __________ and you are siblings.<br> __________ and you were friends when you were kids.<br> __________ has a crush on you.<br> __________ has a magical artifact that lets them control you at times.<br> __________ is a family heirloom.<br> __________ is actually your parent.<br> __________ may have killed your parents.<br> A long time ago you deeply offended __________ through something really trivial.<br> Agents of some dark power are asking you about __________.<br> You and __________ are drinking buddies.<br> You and __________ trained together.<br> You and __________ were once lovers. It ended badly.<br> You’re a groupie, obsessed with __________.<br> Your family is trying to arrange a marriage between you and __________.<br><br>Can I pick  __________ accidentally summoned you. with our mage? Or is picking someone not how it works? Though the truth could be someone else summoned me and our mage accidentally cast the right spell to end up with me infront of her - whoever the mystery mage is will want me back? <br><br>I already picked this one:<br>You’re avoiding __________ because they seem to want to do something untoward to you. I'm totally not a slutty sex demon! Seriously... Why does everything think demons are sex demons? Stupid mortals!<br>And I liked these ones:<br> A long time ago you deeply offended __________ through something really trivial.<br> You and __________ were once lovers. It ended badly.<br> Your family is trying to arrange a marriage between you and __________.<br><br>GM, did you want to help refine those picks down to three? You can pick any combination. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>11-01-2015, 23:37:11</strong>
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			<dd class="postbody">
				I think your 'accidental summon' idea is excellent, but unless our Explosive Mage was looking for a Succubus (which is not entirely impossible), we might want to point that blank at someone else.&nbsp; However, that's up to Muse!&nbsp; If he likes the idea of having diverted you here, then we go for it.<br><br>Keep in mind that you can fill in those blanks with anyone or thing, not just other PCs.&nbsp; That's why you add story elements first and choose story threads second.&nbsp; In this case, for example a good element might be a sorcerer or a necromanc...er, specialist in postmortem communications.&nbsp; Who might end up as a Big Bad, to boot.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>Kimmy</strong> on <strong>11-01-2015, 23:44:48</strong>
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			<dd class="postbody">
				OH! I thought it was your job to fill in the blanks! That's how you'd build the world with our story seeds?<br><br>As for the accidental summon - if our mage was summoning an assistant, an imp or something - and accidentally hijacked someone elses summon... That might work? And totally a big bad is what I'd put into the black.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>11-01-2015, 23:49:41</strong>
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			<dd class="postbody">
				Nope!&nbsp; It's all our jobs to fill in the blanks!&nbsp; But you get to help, because the story element you suggest might be snapped up by someone else as well.&nbsp; ;D&nbsp; Just keep in mind that PCs may be used for this as well.<br><br>So, for example (with apologies to Sir Pterry) you suggest the Evil Necroma...Specialist in Postmortem Communications, Dr. Hix of Unseen University.&nbsp; Dr. Hix can go into any of the blanks in anyone's story thread.&nbsp; So it's possible for you to have been accidentally summoned by the good Doctor, and the Shaman used to date him (it ended badly) and he killed the Useless Bard's parents.&nbsp; The Unseen Bard also promised his mum to look after the Shaman, who once offended the Explosive Mage over something trivial...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>Kimmy</strong> on <strong>12-01-2015, 00:41:01</strong>
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			<dd class="postbody">
				Well with just the two of us at the moment, We can work out a couple of story seeds I guess.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">First, make a list of story elements. These are things—people, places, objects, etc.—that you’re hoping to make important in the game. Each player then gets to add one story element to the list, and the DM adds one or two as well. Players, feel free to add something relating to your character’s temptations or heart’s desire. Then add the names of all the players’ characters to the list.<br><br>Next, each player takes turns picking story threads. Each class sheet has a list of threads, and each thread has a blank. When it’s your turn, pick a thread, mark it off (you can only use a given thread once), and fill in the blank with a story element that you haven’t used before.* Keep going until each player has at least 3 story threads. You can do more if you want, but that should be enough to start with.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>So if we're doing this by turns (does the GM take any?), I pick:<br>&nbsp;~ The Explosive accidentally summoned you (from the Big Bad's summoning). And knowing Muse, I'd say they were summoning a date for some big event and screwed it up... Well, that's my theory...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>12-01-2015, 00:54:46</strong>
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			<dd class="postbody">
				Carnie is running late, but she'll be joining us as well.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>Kimmy</strong> on <strong>12-01-2015, 01:01:13</strong>
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			<dd class="postbody">
				It's cool to be late to the party. It's just not cool when some mage summons you to the wrong party... *grumbles*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>13-01-2015, 14:57:44</strong>
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			<dd class="postbody">
				I saw "fearsome Avatar of Nature's Wrath" and after that anything as common as "wolf" or "bear" was clearly right out the window. XD<br><br>It looks like Asami needs to work out her Heart's Desire? And we're down to three characters. Did we want to cruise for one more or just start out as we are and occasionally boot the recruitment thread to 'looking for one more'?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>Kimmy</strong> on <strong>13-01-2015, 15:25:51</strong>
			</dt>
			<dd class="postbody">
				Madpanda poked the advertising thread about another player or two...<br><br>And I totally love your Avatar! Did you have that commissioned or draw it yourself?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>13-01-2015, 19:41:50</strong>
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			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=220845.msg10886735#msg10886735">Quote from: Kimmy on 13-01-2015, 15:25:51</a></div></div><blockquote class="bbc_standard_quote">Madpanda poked the advertising thread about another player or two...<br><br>And I totally love your Avatar! Did you have that commissioned or draw it yourself?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>It's by a friend, EC Major. He has an account on FA, or you can find his work on e621 (https://e621.net/post?tags=ecmajor&amp;searchDefault=Search). 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>Kimmy</strong> on <strong>14-01-2015, 00:53:02</strong>
			</dt>
			<dd class="postbody">
				Ah! Thankies- I'll go explore their work. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>14-01-2015, 04:12:05</strong>
			</dt>
			<dd class="postbody">
				Oooo!&nbsp; (scampers off to e621 to peruse)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>17-01-2015, 18:20:59</strong>
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			<dd class="postbody">
				Okay...I'm still not seeing a list of <strong>story elements</strong>, folks.&nbsp; That's the part we're supposed to do <span class="bbc_u">before</span> we start grabbing story threads.<br><br>And I may need to reiterate that although you can use your fellow PCs as story elements, we still need more!&nbsp; See, that list of elements that we come up with?&nbsp; That's what I will use to build what happens in-game.<br><br>So let's back up for a sec.&nbsp; Keep any thread you've already chosen and gimme an <strong>Element</strong>, please.&nbsp; When I have one from each of you, I'll add one or two (probably two), and then we can get back to this.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>Kimmy</strong> on <strong>17-01-2015, 23:36:18</strong>
			</dt>
			<dd class="postbody">
				Whats the difference between an element and a thread in this game? *doesn't have the book with me at the moment*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>18-01-2015, 06:49:22</strong>
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			<dd class="postbody">
				To grab the text from upthread, story elements are defined thusly:<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">These are things—people, places, objects, etc.—that you’re hoping to make important in the game.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Story Threads are character specific.&nbsp; Elements are a group thing.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>Kimmy</strong> on <strong>18-01-2015, 10:06:33</strong>
			</dt>
			<dd class="postbody">
				So what sort of story do you enjoy running MadPanda? That would help add a little context for the Elements. I don't really know anything about you, our setting or anything... It's too blank a canvas to work with without just shoving something in and not knowing if I actually like that element or not... :/
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>18-01-2015, 17:32:24</strong>
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			<dd class="postbody">
				(points to the Dragon World document)<br><br>This is comedic fantasy along the lines of Slayers, Dragon Half, and the Discworld novels by Sir Pterry.&nbsp; This is also as much your game as it is mine, and does not work on the traditional 'GM imposes plotline' model.&nbsp; Since I add my story elements last, that means you get to tell me what you are interested in pursuing first and foremost.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>Muse</strong> on <strong>19-01-2015, 02:00:51</strong>
			</dt>
			<dd class="postbody">
				Here's my story element!&nbsp; <br><br>https://elliquiy.com/forums/index.php?topic=220844.msg10903864#msg10903864
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>19-01-2015, 02:10:35</strong>
			</dt>
			<dd class="postbody">
				No, that's not it either.<br><br>I don't know how to explain this any more clearly!&nbsp; A story element is a <strong>noun</strong> that will go in the blanks in the story threads that are listed in your chosen playbook.&nbsp; It should be something that you, the player, want to see in the game.<br><br>THIS is a story thread:<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"> Your family is trying to arrange a marriage between you and __________.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>Muse</strong> on <strong>19-01-2015, 02:12:45</strong>
			</dt>
			<dd class="postbody">
				See, that explains it just fine.&nbsp; ^_^;;&nbsp; <br><br><strong>Story Element: The Roll of Ten Thousand Glorious Djinn</strong>&nbsp; <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>19-01-2015, 02:15:49</strong>
			</dt>
			<dd class="postbody">
				<strong>DON'T</strong> fully define the element!&nbsp; Just give me the name.<br><br>There is an entire mechanic for finding the answers and the backstory et cetera.&nbsp; It happens in play.&nbsp; And something with a name like <strong>The Roll of Ten Thousand Glorious Djinn</strong> deserves to have a few Clues associated with it.<br><br>Soooooo...first element is actually on the list!&nbsp; Two more from the players and then I add a couple.<br><br>So if Kimmy and Carnie can get theirs submitted, we can lurch forward.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>Kimmy</strong> on <strong>19-01-2015, 02:34:38</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=220845.msg10902333#msg10902333">Quote from: MadPanda on 18-01-2015, 17:32:24</a></div></div><blockquote class="bbc_standard_quote">This is comedic fantasy along the lines of Slayers, Dragon Half, and the Discworld novels by Sir Pterry.&nbsp; This is also as much your game as it is mine, and does not work on the traditional 'GM imposes plotline' model.&nbsp; Since I add my story elements last, that means you get to tell me what you are interested in pursuing first and foremost.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Allow me to rephrase because that reply comes across to me as a really impersonal answer and just frustrates me. I'm trying to get a feel for you. What you like &amp; don't, what you can run - and what you can't? I know I can't do mysteries &amp; highly detailed clue based games well. I just... right now this game is very blank. Saying it's a comedic fantasy is good - we have a genre. But I'm trying to get a feel for you as a player/GM/story teller. I'd like something to draw inspiration from as well. Being referred to the book... Books are large, difficult to take in and it doesn't really feel like your telling anything about this game at all. :/<br><br>I work by drawing inspiration from those around me and letting my imagination fire up. But here... I can't fire up a single thought for this game. I've got nothing from you as a GM. No world... No theme... No story... No elements... No villians... No history... Just a blank canvas. I really think I should withdraw, because at present I can't communicate well with you. Your responses infuriate, not inspire. I feel like if we were at a table, your the GM who says *lets start a game* Ok great! "What game?" *Comedic fantasy* "And then?" *...* <br>Just blank stares...<br><br>Edit: Since you posted as I wrote this, I pick Snakes. No reason, just I like snakes. And I don't really have anything else to work with at present.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>19-01-2015, 02:48:11</strong>
			</dt>
			<dd class="postbody">
				Kimmy, this conversation is going off thread.&nbsp; PM follows.<br><br>As per request, here was the PM I sent...<br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I hope this is more helpful.&nbsp; I did not intend to leave you feeling frustrated and bereft of inspiration, but at the moment the entire conversation has been infuriatingly circular: you ask me what the game is about, I ask you what you want the game to be about, you say that I'm not telling you what the game is about...the vultures from Jungle Book rather come to mind!&nbsp; &nbsp;:-)<br><br>You want to know what I'm like as a GM and a player?&nbsp; Fair enough. It's also a very broad question, and not easy to answer.&nbsp; I prefer things playful, lighthearted, fun, and open.&nbsp; I prefer an evocative setting to a comprehensive one.&nbsp; I like worlds where there are gaps to permit a little creative addition after the fact, to be worked out in play.&nbsp; I'm a romantic at heart who prefers happy endings to sad ones, but doesn't mind a good tragedy if it's obvious that such an end is the goal.&nbsp; (Feel free to ask Muse about me--he's worked with me a lot and puts up with me amazingly well.)&nbsp; Fair warning--I have what my wife calls an artistic temperament and am prone to despair and frustration when things that should work smoothly fail to do so.&nbsp; As you have probably noted.<br><br>Now, what I have in mind for this game, assuming it does not hit the shoals of discord, is this: entertainment.&nbsp; It's supposed to be fun.&nbsp; Silly.&nbsp; Generally fantasy-epic shaped, but not necessarily a set piece dungeon crawling exercise in the application of force.&nbsp; I refer you to the source material (Slayers more than Dragon Half, because there's more of it).&nbsp; A bunch of zany, interesting characters are going to get together and do stuff, and we're playing to find out what happens next.&nbsp; (I can't tell you what's going to happen next because I don't know the answers--this is by design.&nbsp; It's how the game engine is meant to work.)<br><br>I hope this helps.<br><br>MP</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div> 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>Kimmy</strong> on <strong>19-01-2015, 03:25:55</strong>
			</dt>
			<dd class="postbody">
				*comes back from the PM, battered &amp; bruised*<br><br>Actually I'm all good. Panda finally opened up! Yay! I got a full answer to his likes &amp; dislikes - and I've poked him to repost that answer back in this thread for all to see. I think it would help promote understanding and communication. And yes, I manipulates people like a demolition equipment handles a brick wall. We don't stop for nobody! :P I can write manipulative characters... But here in the OOC you get the real me. So *shrugs* have fun with that! It's nice to just let all that frustration go though.<br><br>Romantic Serpents or Naga is my element of choice for today. <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Naga, Slayer's style... Well too modern but I liked the feel of the artwork.</div><div class="spoiler_body">(http://th04.deviantart.net/fs71/PRE/f/2011/048/d/6/the_inventor__s_crisis_by_blazbaros-d39rr42.png)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>19-01-2015, 04:04:38</strong>
			</dt>
			<dd class="postbody">
				I normally hate taking things to a PM, but I <em>also</em> hate it when the OOC explodes into a circular argument because someone's not being clear (and I hate it even more when I'm the one doing it).&nbsp; This should be an open, friendly game, and if I DO resort to a PM, consider it the equivalent of quietly pulling aside in hopes of resolving something without matters going 'boom'.<br><br>So now we're waiting on poor Carnie, whose schedule is an unremitting source of horror.&nbsp; If I don't get hers soon, I'll just add my two elements and you can finish picking your threads.<br><br><strong>Current story elements:</strong><br>The Roll of Ten Thousand Glorious Djinn<br>Naga ("Romantic Serpents")<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>20-01-2015, 12:31:35</strong>
			</dt>
			<dd class="postbody">
				I should have something up tonight, sorry folks!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>21-01-2015, 04:41:22</strong>
			</dt>
			<dd class="postbody">
				No worries!&nbsp; I know your life is a bit busy.<br><br>I have also selected my chosen elements, although at least one of them may change depending on what you post.&nbsp; (And I'm mostly sure, at least halfway so, that my good friends from the long-running Dying Earth play by post involved will forgive me for taking such liberties with my own character, but then after everything else they did to him, this ought to be a cakewalk.&nbsp; ;D&nbsp; With an epithet like his, things tend to go downhill from 'hi, there!'.)<br><br>And to walk something back...the setting is not <em>entirely</em> a blank slate, as I suggested.&nbsp; There are several locations, items, and persons of interest in the later parts of the main game document.&nbsp; However!&nbsp; <em>I consider what we come up with as a group to take precedence.</em>&nbsp; These are things you are telling me you want to see, so that's what's gonna happen.<br><br>I have a kernel of something fun to do with that Roll of Umpty-zillion Sandestins already forming in my noggin.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>24-01-2015, 23:02:24</strong>
			</dt>
			<dd class="postbody">
				Rolling ahead, now that I've had an opportunity to get back online (last few days were a bit busy).&nbsp; Carnie is hopefully just overrun with Real Life, but I'll add a pair of 'helpful' NPCs who may or may not be useful as villains down the road.&nbsp; Granted, with their epithets they aren't likely to be friendly...<br><br><span class="bbc_u">Current story elements:</span><br>The Roll of Ten Thousand Glorious Djinn<br>Naga ("Romantic Serpents")<br>Erd the Unspeakable<br>Dread Lord Patsakos<br><br><br>Time to work on additional story threads, which are the comments in your playbooks with the blanks in them.&nbsp; You should have three by the time we're done, and then I use those to springboard out plot (adjusted, of course, by your Heart's Desires and Temptations).<br><br>I have a rough guesstimate of something in mind already, which will involve Erd the Unspeakable and a pink fluffy towel, but only if it actually comes to pass.&nbsp; &nbsp;:-)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>29-01-2015, 03:11:16</strong>
			</dt>
			<dd class="postbody">
				Carnie appears to be hors de combat, and since nobody else is talking, I'm calling this a fail to launch before I get too frustrated with the endless silence.<br><br>Maybe next time.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>Muse</strong> on <strong>29-01-2015, 05:43:18</strong>
			</dt>
			<dd class="postbody">
				Meep!&nbsp; <br><br>Didn't realie there was something unaswered here still!&nbsp; Sorry! 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Dragon World: Legends of Awesomeness!  OOC</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>29-01-2015, 05:51:47</strong>
			</dt>
			<dd class="postbody">
				Yes, there is.&nbsp; You guys aren't done with the char-gen process!&nbsp; But since dead silence has fallen...
			</dd>
		</dl>
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