DC Earth 2:  Character Repository
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: Diesel Heart on 05-11-2015, 21:24:29</h2>
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				Title: <strong>DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>Diesel Heart</strong> on <strong>05-11-2015, 21:24:29</strong>
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				<div class="floatright"><div align="center">(https://s-media-cache-ak0.pinimg.com/736x/72/69/f4/7269f4d3626a7c572ed43783ff3656c1.jpg)</div>(https://s-media-cache-ak0.pinimg.com/736x/72/69/f4/7269f4d3626a7c572ed43783ff3656c1.jpg)(https://s-media-cache-ak0.pinimg.com/736x/72/69/f4/7269f4d3626a7c572ed43783ff3656c1.jpg)(https://s-media-cache-ak0.pinimg.com/736x/72/69/f4/7269f4d3626a7c572ed43783ff3656c1.jpg)(https://s-media-cache-ak0.pinimg.com/736x/72/69/f4/7269f4d3626a7c572ed43783ff3656c1.jpg)</div>== Character Bio ==<br><br>== Personal Information ==<br><strong>Legal Name: <br>Alias:<br>Age: <br>Sexuality: <br>Part of Gotham Residing In:</strong><br><br>== Physical Description ==&nbsp; <br><br>== Persona ==&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br><br>== Key Skills == <br><br>== Advantages == <br><br>== Disadvantages ==&nbsp; <br><br>== Background == <br><br>&nbsp;== Character Extras =<br><br>= Face Claim: =<br>&nbsp;<br>Ons:<br><br>Offs: 
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				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>Diesel Heart</strong> on <strong>05-11-2015, 21:56:39</strong>
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				<span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Personal Information==</strong></em></span><br><div class="floatright"><div align="center">(https://s-media-cache-ak0.pinimg.com/736x/01/bc/ad/01bcad51514f82e167532ad648e9bc60.jpg)</div><div align="center">(https://s-media-cache-ak0.pinimg.com/736x/af/2b/23/af2b23dc6db2780af4686504b6f59c92.jpg)</div><div align="center">(https://40.media.tumblr.com/8550321bb7fd1926b08bfb1c4ed91c41/tumblr_ns68y8IL891tmt76eo1_r3_500.png)</div></div><br><strong>Legal Name:</strong>&nbsp; Katherine "Kate" Kane<br><strong>Alias:</strong>&nbsp; Batwoman<br><strong>Age:</strong>&nbsp; 37<br><strong>Sexuality:</strong>&nbsp; Homosexual;&nbsp; Polygamous<br><strong>Gotham Residence:</strong>&nbsp; Hamilton Building<br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Physical Description==</strong></em></span><br>Katherine is a 37 year old, human female that stands at 5'10" and weighs 139 pounds.&nbsp; She possesses an august, stout physique with her poise differing depending on being costumed or not.&nbsp; As Katherine,&nbsp; she appears aloof and relaxed while, as Batwoman, she is described as disciplined and militant.&nbsp; From afar, she is unmistakable in a crowd with ghastly bleached skin and vivid red hair.&nbsp; At closer distances, she's moderately pleasant-looking with an angular, proportioned face.&nbsp; Katherine's high cheekbones serve as pedastals to close-set eyes of green, crowned by short, yet prominent eyelashes.<br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Persona==</strong></em></span><br>Katherine is a woman with two distinct personalities, suffering from a discrete case of Dissociative Personality Disorder.&nbsp; She shares her body with the alter-ego of Batwoman and the two work in unison on many things.&nbsp; However, they are vastly different from each other in a variety of ways.<br><br>As Katherine, she is a debonair woman with little to no responsibility.&nbsp; She is locally semi-famous with a scandalous reputation leading the destructured, easy-going clubber life.&nbsp; It's likely she wakes up late, going out at night to party or pick up girls (as she's lesbian) and puking away the copious amount of alcohol consumed.&nbsp; This bohemian lifestyle lives outside of the closet with her sexuality but it seems others simply assume to be an addition to her free-spirited image.&nbsp; However, her affluent demeanor leaves her struggling to grasp the constraints of ordinary people.&nbsp; She lacks understanding of the pressure on working-class minorities which has caused friction on occassion (and break-ups).&nbsp; As Batwoman, she is a very intense and focused individual that speaks very little unless it's in snark or blunt directive to a goal.&nbsp; This identity was given birth following the lose of her mother and sister, creating a vacancy in her psyche that will likely never close.&nbsp; Yet, it inspires her to extraordinary accomplishment and resolve.&nbsp; Trained and raised with military influence, she considers herself a soldier first and protector second.&nbsp; She places an emphasis on unified operations when working with groups and encourages selfless action.<br><br>Ultimately, Batwoman is vulnerable and a hopeless romantic, forever seeking to replace her lost loved ones with someone else.&nbsp; However, because of the expecations demanded out of Batwoman, she struggles with this to a large degree.&nbsp; She's prone to feelings of abandonment and enters a state of clingy depression.&nbsp; Anything that promotes an escape is quickly looked towards, suggesting she is a victim to vice.&nbsp; This comes in the form of multiple relationships, alcoholism and the lifestyle she leads as Katherine.&nbsp; She is also, however, prone to focusing exclusively on Batwoman, sinking into a workaholic mentality and venting frustrations on those that do injustice.<br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Key Skills==</strong></em></span><br><strong>1.) Seasoned:</strong>&nbsp; Kate is highly intelligent, athletically gifted, and extremely disciplined. She has been trained by the best experts Colonel Kane could retain in a wide variety of useful skills (hand-to-hand combat, acrobatics, stealth, forensics, interrogation and the like - she’s not trained as a pilot, though) and building up on her quasi-Olympic level of skill in gymnastics.<br><strong>2.) Intimidating:</strong>&nbsp; Kane does a lot of physical intimidation and violent interrogation work - though she wouldn’t torture or deliberately maim people. She leverages her considerable presence, her impressive vampire-like looks in costume, the bat symbol, her excellent training in psychology and interrogation, being obviously willing and able to hit people really really hard, suddenly shifting toward feminine protectiveness, etc. to achieve remarkable results. Batwoman often sports a nice smile or smirk, which in context generally comes across as smugly menacing or vampire-like.<br><strong>3.) Hand-to-Hand Combat:</strong>&nbsp; Bawoman is a soldier with a special operations outlook, and she doesn’t believe in prancing around. She generally attacks by surprise and with a lot of momentum, hitting like a truck and attacking relentlessly until all hostiles are down and checked. Batwoman has lots of practice crashing through windows to attack flat-footed opponents.&nbsp; Nightwing determined that she was using three different styles - from what is known from her training I’d hazard Krav Maga, a style of Pentjak Silat and MCMAP or some other combat system used by the US military. She has also developed moves of her own - usually very acrobatic and relying on her speed and precision.<br><strong>4.) Arsenal Use:</strong> Kate equipment is cutting-edge, specialised gear. It’s not quite Batman-level, but it’s the cream of military equipment. The main pieces are:<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Batwoman's Arsenal</div><div class="spoiler_body"><ul class="bbc_list"><li><strong>Batwoman Costume:</strong>&nbsp; The bullet-proof, stab-resistant material of the suit has been treated with a shear thickening compound, which hardens as it is subjected to stress. Embedded electronics and peripherals include a heavily encrypted radio link, a GPS and life signs monitors, allowing the Colonel to constantly monitor, locate and communicate with Batwoman. All sounds and conversations in the vicinity of the costume are recorded, and analysed after missions. cape is woven using nanotube composites, making it very light and resilient, and has weighted ends. It can be used a bit like a shield to Block - but since it is very light and thin, it is chiefly useful to stop light, lethal projectiles such as thrown knives, arrows, bullets, etc. This is particularly useful when Batwoman is trying to protect a bystander from such. Presumably it would also work against a flamethrower and some other specialised attacks.&nbsp; The claw-like steel blades along her gauntlets can be used to facilitate parrying blades with her forearms, and the entire gloves seem to be armoured ; the blades can also be used to punch an emergency hold into some surfaces by slamming her forearms into it.</li><li><strong>Throwing Blades:</strong>&nbsp; These shuriken-like weapons look like two rose thorns affixed end-to-end, and have surprising sharpness and heft. They’re usually thrown in volleys of three. Batwoman also owns a genuine batarang straight from the Bat-cave (which is presumably kept as a memento), and briefly used replica batarangs before opting for the thorns.&nbsp; Six of the throwing blades are actually the aforementioned claw-like blades on her forearms - they can be unlocked, removed and flipped into a deployed, propeller-like configuration. She seems to have a half-dozen additional blades - the rest presumably is stored on her belt.</li><li><strong>Ducati:</strong>&nbsp; Kane’s Ducati high-performance supermoto crotch rocket has apparently been hardened, and can operate without a hitch even after having been ditched on the asphalt at high speeds. It likely has further, unrevealed improvements, which is good since Kate drives like a maniac. For non-bikers, “supermoto” means that it’s off-road-capable (especially since Batwoman’s bike appears to have been considerably reinforced over a normal Hypermotard bike).</li><li><strong>Bladed Staff:</strong>&nbsp; This strange weapon appears to be a telescopic metallic staff, not unlike the one used by Robin and about the length of a half-staff (like the Japanese jo). It telescopes in and out using buttons at the centre of the staff and, oddly, is tipped on each end with a stylised bat. It *might* be comparable to a blunted lajatang, an unusual Indonesian stick weapon - especially since Kate seems to have trained there. Batwoman uses it to hit big things, like werewolves - it’s not a common part of her arsenal.</li><li><strong>Pellet Pistol:</strong>&nbsp; This weapon looks like a standard M9 pistol, but is actually gas-powered and silently shoots pellets of a virulent pepper gas mix. Batwoman also carries a small aerosol spray neutralising the gas’s effect. A pellet holds a small dose, and has to impact on the target’s chest to achieve the desired mix of low lethality and high stopping power.</li><li><strong>Demolition Charges and Xaver Camera:</strong>&nbsp; Batwoman’s shaped demolition charges are normally used to perform dynamic entry (that is, blow a wall up and rush right in to capitalise over the shock) if she cannot find a window placed right to crash through. Setting those charges is usually done after scanning the room with a Xaver-type camera, which can provide 3D images through walls. This equipment is neatly packed in her demolitions bag, which she doesn’t always carry.</li></ul></div></div><br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Advantages==</strong></em></span><br>Batwoman comes from being trained under career military individuals.&nbsp; This has left her mentally conditioned to handle the hardest and roughest of situations and causes her to also soldier through all obstacles.&nbsp; This die-hard determination met with her years of experience have brandished Batwoman as a hardened veteran on the streets of Gotham and other parts of the world.&nbsp; There is a certain level of intimidation birthed from this reputation which is only enhanced by the fact that she carries the motif of 'The Bat' and with the addition of her career's successes, there is little left to the imagination that she is one very capable woman.<br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Disadvantages==</strong></em></span><br>Aside from the natural disadvantages of maintaining a secret identity and juggling two entirely different lifestyles,&nbsp; Batwoman suffers from a cardiac weakness.&nbsp; &nbsp;This was a result from a stabbing she lived through and despite healing and therapy, scarring remains and she has mild inhibiting factors that rise from it.&nbsp; <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background</div><div class="spoiler_body">Kate and her twin sister Beth are the daughters of two elite US military officers. Jacob Kane, an Army man and currently a highly-decorated Colonel, was a field officer with USSOCOM for most of his career, leading numerous tactical operations across the globe. Gabrielle Kane was a Captain with the USAF Security Forces - presumably with the special tactical military police in the Emergency Services Team - and also sported a considerable array of decorations. Both Kanes worked extensively with military intelligence service.&nbsp; Being Army brats, the twins grew up in a wide variety of towns and bases, moving as their parents were promoted. Then-Lieutenant Kane was often away from home, his duties including intervention in various international military crises.&nbsp; The Kanes being from a non-Orthodox Jewish family, the childhood of Kate and Beth followed the rhythm of the traditional celebrations and rituals.&nbsp; Kate and Beth were completely identical twins and deliberately adopted similar hairstyles and clothing, making most people unable to tell whom was whom ; they often used this stratagem to their advantage. The inseparable twins shared a very strong rapport, almost always being able to tell what the other was thinking. This constant feeling of togetherness, almost of oneness, was a very important aspect of their childhood.&nbsp; <br><br>The Kanes eventually moved to Belgium, since the parents were now serving at NATO Headquarters in Brussels. Around 1990, the family was shattered by a terrorist operation - as Mrs. Kane was taking her daughters to the Grand-Place for waffles and chocolate, they were kidnapped by heavily armed men who killed their NATO chauffeur. Military intelligence eventually located the hostages, and Jacob Kane was somehow put in charge of the tactical part of the rescue. He and his men were too late, however - Gabrielle had already been executed, and Elizabeth was thought dead. Mr. Kane evacuated Kate himself, but the twelve-year old was traumatised by the sight of the corpses of her mum and twin sister.&nbsp; It would be decades before Kate learned more about these murders. The kidnapping had likely been organised by the Religion of Crime in order to capture the “Twice-Named Daughter of Cain”, a figure prophesied in their holy texts and whom they believed was the Kane twins. The operation further had a hidden layer - the red-headed little girl whose corpse Kate briefly and partially saw wasn’t Elizabeth, but a decoy. By the time her father’s team went in, Beth had been secreted away. Jacob Kane continued to look for his missing daughter, but never found it in him to tell Kate that her sister was not dead but missing.&nbsp; In the aftermath of the traumatic attack, little Kate determined that she would join the military to become an elite soldier like her parents - and spend her life fighting against terrorist organisations to avenge her twin sister and her mother. She was already undergoing an athletic training regimen, as she (and presumably her sister) had enlisted with a gymnastics program for kids some years before.&nbsp; She continued to practice intensively and reached senior elite level - that is, she was part of the national gymnastics team, representing the US in international competitions up to and including the Olympics, though she presumably didn’t get to compete in the latter.<br><br>Kate enrolled with the Army and qualified for officer training at West Point, where she demonstrated exceptional potential even by the school’s standards. Cadet Captain “Candy” Kane acted as Brigade XO for her cohort — an XO, or Executive Officer, being the person who manages the everyday administration of an unit, and acts as the stand-in for the CO (Commanding Officer, the boss). This was but one hint that she would likely have a brilliant military career, promotion to XO being an important asset in that regard.&nbsp; Furthermore, Kane was at the top of her class and would likely graduate as First Captain — that is, the highest ranking senior cadet at West Point. In 2003, earning this highly coveted achievement would have made Kane the second female First Captain in the history of the Academy.&nbsp; These impressive results are likely what precipitated her downfall.&nbsp; Kane was romantically involved with Sophie “Gimme” Moore, her roommate as well as a fellow Cadet Captain and the S3 for the academy brigade (the staff officer in charge of operations). Though they strove for secrecy, somebody took photos of Kate and Moore kissing and anonymously sent them to the BTO’s office (Brigade Tactical Officer, the person responsible for training and discipline at West Point). This was likely the act of a jealous Cadet trying to get rid of Kane to improve their chances at making First Captain.&nbsp; Under article 125 of the Uniform Code of Military Justice, as interpreted under the so-called “Don’t Ask, Don’t Tell” approach, Kane was liable to be discharged for “unnatural carnal copulation” (presumably, Moore was not identifiable on the photos - which reinforces the hypothesis that Kane was targeted because of the competition for First Captaincy, rather than out of homophobia.&nbsp; This put the BTO in a delicate situation - not only was Kane a phenomenal Cadet, but he knew and greatly respected her parents. Furthermore, the US military was at that point deeply in stop-loss and undermanned, and discharging gay servicepersons was making a bad situation worse. The BTO asked Kane to pretend that it was just a misunderstanding so he could do some damage control and prevent his star Cadet from being discharged - but Kane, having always been extremely serious about her conduct as a professional soldier, said that it was impossible for her to lie as a servicewoman, and confirmed her homosexuality. This ended her military career.<br><br>Having only desired to serve since she was twelve, Kane was shattered by her discharge. She spent several aimless years as a desultory party girl and wannabe musician - vaguely trying to resume college studies but chiefly being a fixture of night clubs and lesbian bars, drinking too much, being hot and scandalous, teaching herself the guitar, womanising and driving loud and powerful cars.&nbsp; Jacob Kane had by that point remarried with one Catherine Hamilton, a jet-setter and socialite involved in politics. Kate and Catherine didn’t get along too poorly, though Catherine never understood the strong military ethos shared by the Colonel and his daughter.&nbsp; A side effect of the marriage was that Colonel Kane was now very wealthy - his wife being filthy rich. The Hamilton fortune was built upon guns - the enormously successful Hamilton company, which apparently became a household name during the days of the Old West. Being flush with money only encouraged Kate in her aimless, shallow lifestyle as it made working for a living wage irrelevant.&nbsp; As she came back from a party, Ms. Kane was stopped by patrol officer Renee Montoya, then aged 19, for speeding. Despite the circumstances they were immediately attracted toward each other, and an intense romantic relationship ensued, stretching for several months to a few years. The two women were very different, though - in particular, while the rich and aimless Kate was just lounging and clubbing around without constraints or a sense of purpose, the impoverished but talented Montoya was struggling with establishing a career in an hostile environment, and upholding her duty as a law-enforcer whilst being forced to live deep in the closet.&nbsp; They y eventually had a fight when Kate thoughtlessly underestimated Renee’s professional obligations as a cop. Renee further learned that Kate had dropped out of college without telling her, and was now even more purposeless and bohemian. Montoya stormed out ; stubborn like a mule, she never returned Kate’s calls despite Kane’s profuse and desperate apologies.&nbsp; Trying to get over being dumped by the great love of her life, Kate was stumbling out of a bar late at night when she was assaulted by a random thug. The ex-Cadet Captain angrily beat the man up as Batman spotted the commotion and swooped in. The towering dark knight silently helped her up after she stumbled and fell from a combination of awe and drunkenness, then left.&nbsp; As the mum and very impressed Kate watched the ominous vigilante depart in the dark and stormy night to answer the Bat-signal, she had an epiphany. To her, the signal shining in the sky became a call to arms.<br><br>Building upon her West Point instruction and Olympics-level gymnastic skills, Kane aggressively resumed training on her own, and secured a secret HQ in a familial property. Being a familiar figure on nearby military bases due to her father, she used this access to steal an impressive amount of less-than-lethal weaponry and a range of equipment and electronics from military stocks. Inspired by Batman, she had at last found a way to serve, though outside official channels - as a masked vigilante. She busted several criminal operations, employing military tactics. Kane relied on tear gas and smoke grenades to allow her to single-handedly take on small groups of armed men with a telescopic truncheon, a gas mask and body armour. Her work was nocturnal and low-profile, and she didn't use an alias.&nbsp; Kate logged in about six months of intel and reconnaissance work, then six months of tactical work. During a recon, as she spied on two crooks planning a heist, the dive she was in was raided by the police, led by Renee - now a big bad plainclothes detective paired up with the feared Sgt. Bullock. Montoya scolded Kane, thinking that her ex had continued her descent into idleness and slumming, and Kate went along not to blow her cover.&nbsp; At that point, Colonel Kane found out what his daughter was doing. Furious, he confronted her as she came back from a successful operation. Kate refused to stop her activities, and explained her motivation and why this was critical for her. After thinking about it for a minute, Colonel Kane decided to support his daughter, on the condition that she undergo two to three years of advanced training to his satisfaction in order to diminish the risks she accrued as a Batman-inspired vigilante.&nbsp; The&nbsp; Colonel activated his enormous network of military contacts to arrange for special, discreet training for his daughter. He got her the very best - military intelligence specialists in urban operations, British Special Air Service tactical operators as private tutors in commando techniques, Israeli close combat and survival instructors, SERE-type training, private instruction in parkour-like urban acrobatics training, Olympic-level gymnatics training, etc. Kate also resumed unrevealed graduate-level studies, and it was arranged for her to attend the National FBI Academy - including forensic science classes, law classes, behavioural science classes, etc.&nbsp; Kate completed her training regimen with a three-months stay with unrevealed parties, possibly in Indonesia. At that point she had aced all her training objectives, and returned to her father after two years away from Gotham. During that time her father had been busy designing and assembling the lair, costume, arsenal and vehicles of Batwoman. Right as she came back he added the last touch - Batwoman’s own version of the bat symbol on the costume’s chest, to make it clear whose side the new heroine was on.<br><br>As it turned out, Batwoman started operating at a peculiar juncture - the three cornerstone heroes of the DC Universe, including Batman, had been missing for a few months at that point. Thus, Batwoman ended up replacing her role model for several months, just as certain criminal interests moved into Gotham.&nbsp; These changing times also brought her back into contact with her ex, Renee Montoya. Montoya had since left the police after some traumatic events, and was in the difficult process of rebuilding her life. Montoya was investigating, at the Question’s behest, Intergang’s inroads into Gotham, and reluctantly contacted Kate for some historical data about Hamilton real estate. This brief reunion was awkward from start to finish, involving Kane punching Montoya before agreeing to get the information for her.&nbsp; Though the romantic attraction obviously remained strong, the situation made it even more unworkable. Both women feigned catty, hurtful rejection as they were both concerned that Intergang would target their loved ones as a result of their investigations, and thus were trying to drive each other away.&nbsp; Montoya's work alerted Kane, who started investigating Intergang activities as Batwoman. She shadowed Montoya and her mentor the Question, and burst in to save them from Intergang werebeasts. Through the fight was brief, Renee recognised Kate despite the - admittedly skin-tight - costume.&nbsp; Montoya and the Question warned Batwoman that she was the reason for Intergang’s presence in Gotham. Led by the unholy prophet Bruno Mannheim, Intergang was specifically preparing to capture Batwoman and sacrifice her on the foretold date to fulfil their key prophecy.&nbsp; The three heroes confronted Mannheim, but he escaped. Facing Mannheim to save Batwoman was the Question’s last adventure, and he soon collapsed from terminal lung cancer. Kane arranged for medical care to ease the hero’s last days, and housed the homeless Montoya. With the impending death of the Question on their mind and now knowing of each other’s pursuits, the two women dropped the emotional manoeuvring. As Montoya’s grief over the Question’s impending death mounted, she and Kate briefly resumed their relationship, but the ex-detective then left on a desperate quest to return the Question to Nanda Parbat and save him.&nbsp; Batwoman resumed her hunt for Intergang, first meeting Nightwing during a fight with the werebeasts serving the syndicate and establishing the terms of a working relationship with him.&nbsp; The Dark Faith eventually deduced Batwoman’s secret identity from their unholy texts and captured her in her home. They also set up powerful demolition devices that would hurl downtown Gotham into Earth’s crust, believing that that and the sacrifice of the twice-named daughter would turn the place into a literal gate toward Hell. Nightwing and Kyle Abbot, an heretical Religion of Crime cultist, set out to to disarm the devices threatening Gotham while Renee Montoya, accepting that she now was the new Question, set out to save Kate. She came in too late, and saw Mannheim plunge a dagger into Kane’s chest. As they fought, Mannheim got the upper hand but Kane, still alive, got the dagger out of her chest and hurled it at Mannheim, saving Renee. Montoya rushed Batwoman to the hospital, using her mask to staunch her wound, and Kate Kane narrowly survived her ordeal.&nbsp; During her near-death experience, Kate experienced a distressing, hallucinatory feeling of being reunited with her mother and sister. Compounding her dismay, Montoya left urgently as Kate was still unconscious in an ICU. Kane eventually recovered from the grievous wound (which broke her sternum and punctured her heart), and swiftly trained herself back into fighting trim despite months of chronic pain.<br><br>Batwoman continued to successfully operate in Gotham ; she was reunited after several months with the Question, who was tracking down a rare copy of the Crime Bible. Though Kate was happy to be reunited with Renee and used the Question’s intel to take out a Coven of the Dark Faith, the two women parted on awkward terms. Though Renee said she was fighting the Religion of Crime to protect Kate, it soon became obvious that she was actually fascinated and addicted by their unholy gospel and her own foretold role as Faithless. Distraught, Batwoman let her leave with the book to study its magical properties.&nbsp; Batwoman was far from done with the Religion of Crime and their inspiration on Apokolips, though. During the Final Crisis, she fought hard against the invading forces, but was eventually among the millions who fell under the sway of the Anti-Life Equation. Montoya, having just returned to Gotham, tried to save her, but the Anti-Life-possessed Batwoman mauled her. Along with Wonder Woman, Catwoman and Giganta, Kane went on to become one of the new Female Furies serving Darkseid and hunting down any resistance to his reign. As a Fury, Kate was riding a giant mastiff and gleefully using a pair of pistols.&nbsp; Though life on Earth was soon freed from Darkseid’s totalitarian grip, Batman had seemingly been killed while slaying the stone-faced god of evil. This resulted in an upsurge of crime in Gotham, and Batwoman was one of the agents mobilised by Nightwing to try and prevent the entire city from going to hell - figuratively this time. During this time Kate started a relationship with a lawyer named Anna, but it miserably failed as the jealous Anna mistook Kate’s frequent nocturnal absences for infidelity and a lack of maturity.<br><br>Hearing about a new high priest coming to the thirteen Religion of Crime covens in Gotham, Batwoman kept harassing cultists until she found her prey. The new High Madame turned out to be a strange figure, pale-skinned and oddly dressed, apparently thinking that she was Alice Liddell and only communicating by quoting the Lewis Caroll classic. Though she dominated the clash, Batwoman got badly poisoned ; spotting her fading life signs, Colonel Kane rushed in to save his daughter. The Kanes were saved by Kyle Abbot and his fellow heretics, who engaged the orthodox Religion of Crime followers of Alice since their own faith demanded that the twice-named daughter of Cain live. As Kate recovered, Abbot explained that Alice’s goal was to succeed where Mannheim had failed, and destroy Gotham.&nbsp; Thanks to Abbot’s support, Kate realised that Alice was about to kidnap her father and use Colonel Kane’s access to steal some decommissioned chemical WMDs from an Army base and to destroy Gotham. She reluctantly allied with Abbot, who made it possible for her to intercept the C-23 carrying Alice, the WMDs, a bound Colonel Kane and some cultists. Batwoman successfully stormed the plane in mid-flight, letting her father land it safely as she engaged Alice. During the fight, both the Colonel and Kane realised with horror that Alice was actually Elizabeth Kane, who threw herself from the plane to her apparent death.&nbsp; Though her father tried to explain why he had never told Kate that Beth had not died twenty years before, she reacted poorly to this revelation, soon irrationally blaming herself for having killed her sister. As usual, she soldiered on and resumed her work, though she stopped talking to her father for months despite his efforts.<br><br>Batwoman stalked the Cutter, a psychotic killer who had been stopped by Batman ten years before. The Cutter, despite Batwoman’s determined opposition, managed to capture Kate’s cousin Bette Kane. Batwoman prevailed, but in the process of saving Bette gave her a clue about her secret identity.&nbsp; Batwoman also tracked down a Religion of Crime coven operating in London, whose own interpretation of their texts had led them to attempt in London a reprise of Mannheim’s Gotham plan, complete with her sacrifice and demolition devices to draw the city into Hell. The English cultists managed to capture her, but she was narrowly rescued by Nightwing and his closest British allies, the Knight and the Squire.&nbsp; Nightwing had determined that this London RoC coven controlled the last known Lazarus Pit, and decided to bring the supposed corpse of Bruce Wayne to resurrect him. Batwoman tried to explain that it likely was a very, very bad idea, to little avail - and was soon proved right when the person resurrected proved to be an unstable, murderous, evil berserker. As the Batman zombie battered the heroes aside, Batwoman was fatally wounded by the blows and a partial collapse of the mine they had been fighting in.&nbsp; Knowing that she was dying, Batwoman had Grayson explain to her how a Lazarus Pit worked, then deliberately killed herself by overdosing on morphine. Grayson, the Knight and the Squire cleared the rubble from the Pit and immersed her in it ; since Kate was still pumped full of morphine, she was resurrected without the usual side effects. With the help of Colonel Kane, Nightwing and Batwoman rushed back to Gotham, where they successfully intercepted and defeated the zombie Batman.<br><br>Bette Kane came to meet her cousin Kate - revealing that she used to be the minor super-heroine Flamebird, that she had been unable to let go of that past, and that she wanted to return to heroing along with Batwoman.&nbsp; When a series of kidnappings and drownings in Gotham's Latino community pointed to the urban legend of a ghost called the Weeping Woman, both Batwoman and Detective Maggie Sawyer began investigating the case separately. While Maggie learned of the origins of the ghost and dealt with the pressures grieving parents, Kate faced with the pressure of reluctantly training Bette.&nbsp; After eavesdropping on one of Maggie's meetings, Kate learned of the location of the latest crime scene.&nbsp; All the while, the DEO had sent Agent Cameron Chase to determine Batwoman's identity. She suspected Maggie, initially, but when Maggie caught Batwoman stealing files from her office, she gave her location up to Chase. From the files, Kate sourced the legend of the Weeping Woman to a boathouse, where she was dragged under water by the apparently real spirit.&nbsp; She managed to escape both the spirit and Chase, but the experience led her to decide to stop training Bette, prompting her cousin to go it alone, where Chase was then free to question her.&nbsp; Before Chase could get to her, though, Bette was attacked by a meta with a hook for a hand, who tore open her gut.&nbsp; Upon her return home, Kate found Chase and Director Bones waiting for her with a deal that they would show her to Bette's location if she would agree to help them take down Medusa. Despite a warning from Batman, Kate agreed, promising herself and the parents of the missing children that she would find them.</div></div><br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Character Extras==</strong></em></span><br><strong>Face Claim:</strong>&nbsp; Rachel Evan Wood (https://s-media-cache-ak0.pinimg.com/236x/7b/9d/75/7b9d757f5fedf5bc52000623e1f89296.jpg)<br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Ons==</strong></em></span><br><strong>Role:</strong>&nbsp; Switch<br>Law Enforcement Characters | Being Bitten on the Ears | Breast Play | Foreplay| Being Teased | Tension | Giving Massages | Receiving Massages | Slow, Passionate Kissing | Hair Pulling | Oral | Being Licked | Roughhousing | Vanilla Sex | Rough Sex<br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Offs==</strong></em></span><br>Anal | Dry Sex | Fisting of ANY Orifice | Feet | Multiple Partners | Laying Eggs | Moderate to High Levels of Pain | Any Form of Torture | Scat | Watersports | Vore | Bestality | Necrophilia (Vampires are the Exception) | Pedophilia | Mutilation<br><hr><hr><div align="center">==<strong><em>Relationships</em></strong>==</div><br><br><ul class="bbc_list"><li><strong><em>Bat Family</em></strong><br><ul class="bbc_list"><li><strong>Felicity Smoak; Oracle:</strong>&nbsp; Originally a simply hacker going through life, Felicity managed to crack into some encrypted files and discerned Katherine Kane to be Batwoman.&nbsp; Fearful of being outed and impressed at the young girl's talents, she offered Felicity the opportunity to replace Jacob Kane and become the Oracle of Gotham.</li><li><strong>Stephanie Brown; Spoiler:</strong>&nbsp; The Spoiler was a young girl who took up an alter-ego in order to see her father behind bars.&nbsp; Batwoman and Spoiler saved each other's lives during the ordeal and, against her better judgement, Kate decided to take Stephanie under her wing to train.&nbsp; The story can be read here (https://elliquiy.com/forums/index.php?topic=239462.0).</li><li><strong>Richard Grayson-Wayne; Nightwing:</strong>&nbsp; 'Dick' Grayson was the original sidekick to Batman, Robin.&nbsp; When he returned to Gotham as Nightwing, he developed a crush on Kate and assisted her efforts in taking down Intergang's influence in Gotham.&nbsp; They carry on Bruce's legacy together.</li><li><strong>Jason Todd; Red Hood:</strong>&nbsp; Jason was the second Robin and was murdered by the Joker.&nbsp; He returned years later as Red Hood and took a more lethal approach to the war on crime.&nbsp; Though they mutually assist each other defending Gotham, they keep each other at a professional relationship.</li><li><strong>Alfred Pennyworth:</strong>&nbsp; Alfred originally met Batwoman as Kate Kane during a party thrown by Wayne's company to celebrate an announcement.&nbsp; They did met on professional terms until the death of Bruce Wayne when her parents challenged rights to some of Wayne Enterprises stocks.</li></ul></li><li><strong><em>Friends</em></strong><br><ul class="bbc_list"><li><strong>Connor Kent; Superboy:</strong>&nbsp; A clone of Superman with aspects of Lex Luthor,&nbsp; Kate met Connor as Batwoman where he aided against Killer Croc.&nbsp; She has taken him the Hamilton Building so she can see to his emotional development (and keep a leash on him).</li><li><strong>Michael Carter; Booster Gold:</strong>&nbsp; When he arrived to Gotham after his disappearance,&nbsp; Kate has went out of her way to help him reintegrate back into the high-society community.&nbsp; She had to tolerate his drunken advances and bouts of depression but she's stayed supportive for him through it all.</li></ul></li><li><strong><em>Intimate Affairs:</em></strong><br><ul class="bbc_list"><li><strong>Margaret Sawyer; Mags:</strong>&nbsp; Since her transfer to the Gotham Police Department,&nbsp; Maggie and Kate have met numerous times and have shared many intimate nights together.&nbsp; Only recently did Kate reveal herself to be Batwoman and the two have grown closer as a result.&nbsp; She is supportive to Kate's polygamous sexuality as well even if they live together.<br></li></ul><hr><hr><div align="center"><strong><em>Picture Gallery</em></strong></div><div align="center">(https://s-media-cache-ak0.pinimg.com/736x/c8/15/bb/c815bb0aa224cc8fa90c87f752f680f6.jpg)(https://lelesilva.files.wordpress.com/2013/03/img-1012661-galeria-super-herois-homossexuais-katherine-kane-batwoman.jpg)(http://www.comicbookbin.com/artman2/uploads/9/BG_Cv12.jpg)(https://s-media-cache-ak0.pinimg.com/236x/9c/f2/4d/9cf24dbbe21835e9bcb3db4a0e7d7f7e.jpg)(http://25.media.tumblr.com/tumblr_med2a50tIg1qep1hro1_500.png)(http://img13.deviantart.net/fed2/i/2010/020/3/0/batwoman_by_kinggoji62.jpg)(https://scontent-atl3-1.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/12107147_833221346799090_1221468124389821106_n.jpg?oh=c71aef062c046bba943488d1e89287b5&amp;oe=56B737AB)(https://scontent-atl3-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/10931159_736058086515417_3234162036040700425_n.jpg?oh=e8e3b04d84bbfbec4d3fb64c533e7cbc&amp;oe=56AF54B9)(https://scontent-atl3-1.xx.fbcdn.net/hphotos-xtf1/v/t1.0-9/10612540_641551049299455_104057332162481636_n.jpg?oh=1d5f1ec8708892438b26eef7d2a6bc3a&amp;oe=56AEADC5)(http://orig14.deviantart.net/f817/f/2010/029/c/5/batwoman_by_artofant.jpg)(http://41.media.tumblr.com/2e50f1617cba763ec52df6ba11ffde7b/tumblr_mlasii7ltB1ralzvko1_500.png)(https://s-media-cache-ak0.pinimg.com/originals/ad/29/1f/ad291fe70ca81b83902d9707fd372dfe.jpg)(http://orig09.deviantart.net/8116/f/2012/162/5/0/batwoman_by_nattherat-d532ack.jpg)(http://orig02.deviantart.net/6613/f/2012/333/1/0/batwoman_by_lucianovecchio-d5mk2ab.png)(http://orig02.deviantart.net/208e/f/2014/038/0/e/batwoman_by_memed-d75g9gn.jpg)(http://orig11.deviantart.net/3d39/f/2013/148/7/c/batwoman_by_alexsollazzo-d66vok0.jpg)(http://www.cowshell.com/uploads/other/batwoman.jpg)(https://scontent-dfw1-1.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/12311081_856012687853289_5867668842426087055_n.jpg?oh=a230f8a006ca849ad8ddbe5924df5661&amp;oe=56E766F0)(https://s-media-cache-ak0.pinimg.com/736x/c6/43/1d/c6431dfa4223708d22bcd0750211e0e4.jpg)(https://s-media-cache-ak0.pinimg.com/236x/50/d2/49/50d249ea74c45ff17972687ba5f28a91.jpg)(https://s-media-cache-ak0.pinimg.com/736x/80/ba/06/80ba06b310beec9e1d6fbbb657bd178f.jpg)(http://tansyrr.com/tansywp/wp-content/uploads/2012/07/batwoman-1.jpg)(http://vignette4.wikia.nocookie.net/marvel_dc/images/a/ab/Batwoman_Vol_2_19_Textless.jpg/revision/latest?cb=20130417162543)(http://img03.deviantart.net/6d49/i/2012/136/0/2/batwoman___legacy_by_windriderx23-d501chf.jpg)(http://pre11.deviantart.net/4a15/th/pre/i/2012/331/d/9/kate_kane_unmasked_by_violetmercury-d5menld.jpg)(https://s-media-cache-ak0.pinimg.com/236x/21/dd/3c/21dd3cf62dcd948e391263527b4daded.jpg)(https://40.media.tumblr.com/0a631e633e857428514ae933e277b80f/tumblr_numyfmpGMY1qea7tao1_500.jpg)(http://img13.deviantart.net/275e/i/2011/127/e/e/batwoman__jh_williams_iii_by_reisif-d3ftuin.jpg)(https://s-media-cache-ak0.pinimg.com/236x/1b/27/75/1b2775055eba595974d81c2a600efbc2.jpg)(http://static.comicvine.com/uploads/original/11123/111234294/4676557-7178285422-batwo.jpg)(http://img10.deviantart.net/9d64/i/2015/108/3/1/batwoman_by_olivernome-d71nico.jpg)(https://s-media-cache-ak0.pinimg.com/736x/a1/71/86/a17186b8f0359a16a4ae8901ab01df68.jpg)(https://s-media-cache-ak0.pinimg.com/736x/8c/6a/56/8c6a566ea575b8ecf2369666412ffc42.jpg)(https://s-media-cache-ak0.pinimg.com/236x/f7/a7/17/f7a7179ece2b6b1daae7dc8827913174.jpg)(https://s-media-cache-ak0.pinimg.com/736x/d0/40/0f/d0400f0cd896609887e60a3241c344ba.jpg)</div><hr><hr><div align="center"><strong><em>Side Scenes:</em></strong></div><br><strong>On the Prowl on a Moonlit Night (WardenIce &amp; Vergil1989): (https://elliquiy.com/forums/index.php?topic=240227.0)</strong>&nbsp; There's a new mask patrolling the Gotham Narrows and Batwoman takes an interest.&nbsp; Taking place on New Year's, Batwoman and Tigress meet up for the first time.<br><strong>Traditions and Legacy (WardenIce &amp; Alias): (https://elliquiy.com/forums/index.php?topic=239462.0)</strong>&nbsp; Stephanie Brown is called to Katherine's apartment in Old Gotham for an arrangement.&nbsp; This is the story of how Stephanie is integrated into the Bat Family.<br><strong>To Be Announced:</strong><br><hr><div align="center"><strong><em>Soundtrack</em></strong></div><ul class="bbc_list"><li><strong>Citizen Soldier - Three Doors Down (https://www.youtube.com/watch?v=pgV6VUinDEA)</strong></li><li><strong>Hit Me - Fit for Rivals (https://www.youtube.com/watch?v=h2XBGNI8NDs)</strong></li></ul></li></ul>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>05-11-2015, 22:14:53</strong>
			</dt>
			<dd class="postbody">
				== Character Bio ==<br><div class="floatright">(http://www.spletnik.ru/img/2012/05/natasha/20120510-obama-02.jpg)</div><div class="floatleft">(http://vignette2.wikia.nocookie.net/marvel_dc/images/4/4f/Booster_Gold_v.2_32_virgin.jpg/revision/latest?cb=20140613214714)</div><br>== Personal Information ==<br><strong>Legal Name:</strong> Michael John Carter<br><strong>Alias:</strong> Booster Gold<br><strong>Age:</strong> 30<br><strong>Sexuality:</strong> Straight<br><strong>Part of Gotham Residing In:</strong> Downtown<br><br>== Physical Description == Mike is a thin wiry man, trim and fit, but without bulging muscles or huge limbs. Compared to the company he keeps in, he is rather small honestly. Combined with the fact that he is 6'0, it gives him a bit of a bean stalk appearance. He keeps his blonde hair cut short, showing his blue eyes. But what is most notable is his smile, which is infectious. It has shown less and less though, as the deaths of the greats of the Justice League weigh down the man ever more. He is unscarred, remarkably. This is largely explained by his suit, which protects him from anything.<br><br>== Persona == Mike's personality varies widely these days. Some times he is the same Booster Gold as ever, fighting criminals, posing for pictures, living his life at 100%. And sometimes? He just drops into bleak depressions, and will refuse to do anything but sit at his home and drink. Some people believe he needs psychological help, as these moods are becoming more pronounced, not less. Mike ignores them. He has no family here, and his friends are slipping away. If he slips into self destruction, who cares? He works out a lot, using it to relieve stress, but at the end of the day, he is still just a normal guy till he puts on the suit.&nbsp; &nbsp; &nbsp; <br><br>== Key Skills == 1) Athletics: Mike is a great athlete, even now, his skills from college persisting. <br><br><div class="floatright">(http://www.writeups.org/img/inset/Booster_Gold_h1.jpg)</div>== Advantages == Booster Gold has no inherent powers, but does have quite a bit of stolen technology from the future. He has a ring which grants him flight ability, allowing him to soar with the greats. His suit gives him massively increased strength, as well as protecting him from gunfire (though it still hurts like a bitch.) He has the ability to project forcefields from the suit. His gauntlets contain blasters, which can eat through metal or concrete. Finally, Booster has his Robot Companion Skeets. Skeets is a Robot from the 25th century, with the massive technological leaps that implies. He is an AI with the data stores of that time, capable of flight, and voice projection. Skeets is equipped with a variety of tools and contains a powerful energy blaster. He is the one who does maintanence on Booster's suit, keeps the apartment clean, manages Boosters investments, and largely keeps his day to day life together. This is a full time job for a little AI.<br><br>== Disadvantages == Booster Gold is vainglorious fool at times, falling prey to flattery and people playing up to his ego. He can stop to pose, or show his good side at times when he should not. Because of this, his relationship with more... dour superheroes is strained. Furthermore, he's developing a problem with alcoholism, and has developed depression. He has no secret identity, in truth. Booster is Mike, and Mike is Booster. Combined with his fame, this makes him an easy target out of his suit.<br><br>== Background == Mike was born 500 years in the future, in a version of Gotham that doesn't exist anymore. His mother was a Night Janitor at city hall, and his dad was a deadbeat who vanished before they were born. He and his twin sister Michelle grew up in the slums together, but she and he were talented. She was a genius and Mike... Mike could throw a football like a dream. Between the two of them, they were a dream team. Then Daddy came back. His father wanted to use Mike, forcing him to lose games by threatening to beat his mother unless he complied. The cops ignored his attempts to get help, and his mother accepted it as the price for having Mike's dad back in his life. So Mike began to lose. When this was uncovered, Michelle, whom he'd hidden this from, walked out of his life. Mike wouldn't know it, but he'd never see her again. His mother got him a job at a Museum, working as a night watchman. That was when his plan came together. The museum housed dozens of artifacts. While hopelessly outdated today, Mike knew something the public didn't. In the basement of the Museum, a group of the researchers had managed to activate an ancient time machine. They hoped to study it, and gain access to time travel technology. But John had other intentions. He stole a few of the artifacts, and used them to bash his way into the lab below, grabbing the time machine and activating it, dropping him in the year 2005.<br><br>There, Mike began using the suit, and his knowledge of the future to make a new life for himself. He wasn't Mike, the disgraced college star here. He was Booster Gold, Superhero, Entrepreneur, Philanthropist. He'd be rich, beloved, and powerful. And he succeeded! He became a national hero, rich, famous... and hated by the other heroes who recognized the selfishness of his reasons for doing so. However, that all changed 5 years after he arrived. He didn't answer the call of Batman, Superman, and the others to fight Darkseid, knowing they would win without him. It was history. And... he was wrong. Something went horribly wrong. And they died. And history changed. Booster returned to his time, and found everything changed. Gotham was filthy deranged place. He found his mother, or at least her grave. She died when she was 16, stabbed to death in an alley. He never went looking for his father. His place in time was gone, his sister. His family. And he ran away. Ran from his time, back to the 20th century. In transit, the Time Travel Device blew out, fried into a useless mess. The strain of travelling in different time streams ruined it. He emerged 5 years after he'd left, to discover his life here gone as well. He'd been declared dead. After a long fight, he managed to get some of his money back... but five years is a long time. His company was gone, the public had moved on, and Booster found himself without direction.<br><br>&nbsp; == Character Extras == Face Claim: Neil Patrick Harris.<br>&nbsp;<br>Ons: Confident Women, maledom, bondage, spanking, public sex.<br><br>Offs: Toilet, underage, gore, male on male, male submission.<br><br><hr><br>Realtionships:<br><br>Aquaman: Booster knows Aquaman from his days in the Justice League, though his information is largely 5 years out of date. He thinks the fellow generally needs to relax more, and live it up. He's a king for goodness sake. If Booster was a King, he'd spend a lot of time lazing around on a divan, being fed grapes by luscious women. However, like most of the Justice League members, he secretly was fond of the fellow, admiring his devotion to his people. As two of the last Justice Leaguers left, he feels a connection, though the survivors guilt blocks to much there.<br><br>Batwoman: Booster doesn't actually know Batwoman. But he does know Kate Kane. The socialite and inhabitant of Wayne Manor has visited him several times. Booster at first thought she was interested in a fling, something to which he would have been open. A few questions dissuaded that notion, and Booster largely has no idea what her game is. He kind of things she is just a fan, honestly. He's grateful for anyone paying him attention anymore, to tell the truth.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>JamesSureWould</strong> on <strong>09-11-2015, 04:21:52</strong>
			</dt>
			<dd class="postbody">
				== Character Bio ==<br><div class="floatright">(http://static.comicvine.com/uploads/original/11115/111158823/4145675-marvel-wants-joseph-gordon-levitt-for-doctor-strange.jpg)</div><div class="floatright">(http://static.comicvine.com/uploads/original/11119/111195216/4557194-8073001623-18868.png)</div>== Personal Information ==<br>Legal Name: Richard ‘Dick’ Grayson-Wayne<br>Alias: Nightwing <br>Age: 26<br>Sexuality: Heterosexual<br>Part of Gotham Residing In: Gotham. The Old Wayne Manor.<br><br>== Physical Description ==&nbsp; <br>Richard ‘Dick’ Grayson has the physique of a six foot man who engages in a significant amount of diverse physical training. Most of his time is spent engaging in acrobatics and gymnastics, resulting in a more limber and lithe form than his old mentor Bruce.<br>He has generally sharp facial features, dark black hair, and a dark blue eyes. Facial and body hair is shaved, waxed, or trimmed (depending on the location of the hair) frequently in order to assure maximum mobility at any moment. <br><br>== Persona ==&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Dick Grayson is at his heart two things:&nbsp; a performer and a protector. He tries with everything he has to make sure that people live the best life that they can, either by putting a smile on their face or by making sure they’d lose their life thanks to a nutjob in a mask. Bruce taught him to always put someone else’s life above his and Dick has taken that to heart, always giving 200%. Just because he has fun fighting evil and laughs at how silly the villain's plan is doesn’t mean he’s any worse at it.<br><br>== Key Skills == <br>*Unparalleled Acrobatic/gymnastic ability: Thanks to a combination of natural ability and years of intense training, Dick is easily one of the Human gymnasts in the world.<br>*Master martial artist: Like all of the bat family, Dick Grayson received training from masters of countless different martial arts disciplines, eventually forging them all into a&nbsp; unique style that takes advantage of his natural abilities. <br>*Peak Human Strength/Endurance/Durability/Speed/Reflexes: Years of Training that would qualify for child abuse had anyone found out, and years of field experience against people much more skilled than he was, forced Dick to develop at an incredible pace. His body had been pushed to the limits of what is psychically possible for a human, and he strives to try and push past that every day.<br>*Skilled Detective: While his investigative ability was never quite as fine as Bruce’s Dick has proven himself to be a more than adept investigator, solving multiple cases of ‘America’s Most Wanted’ in a single morning and cracking a homicide case that had been cold for 14 years.<br>*Multi-lingual: Like Bruce and Jason, Dick was sure to learn a multiple different languages, ranging from English and Japanese to even a few key words of Alien languages.<br>*Polymath: As the adopted son of Bruce Wayne, Dick received a world class education in a variety of different disciplines, sciences, maths, history and more.<br>*Stealth: Dick has shown himself to be excellent at stealth and capable of breaching high security facilities, even able to sneak up on people that most consider impossible to surprise like Batman or the Flash.<br>*Aliens: Thanks to a natural interest in the subject, and an availability of subjects to talk to, Dick has an impressive knowledge of the languages, biology, and cultures of a variety of Alien species.<br><br>== Advantages == <br>*Adaptable: Years spent as a performer left&nbsp; Grayson with an incredibly strong ability to adapt to a changing situation. After all, if the rope snapped during a stunt, he wouldn’t have much time to plan out a way to save himself; it came down to ‘react or die’. This was only improved upon by years of fighting against impossible odds to defeat villains who should have, by all accounts, killed him and Batman.<br><br>*Jovial nature: Dick always seems to have a quip and a smile, no matter the situation. While many of his foes find it insufferable, and some of his allies too, it usually does lighten the mood and make the impossible seem less so.<br><br>*Access To Batman and Wayne-Tech gadgets: Along with two electrified Escrima, Nightwing's nullity belt is an ever changing assortment of different gadgets and utilities from smoke bombs and grappling wires to communications units and batarangs.&nbsp; <br><br>== Disadvantages ==&nbsp; <br>*Human: Despite his peak-human conditioning, he is still human. He might be better able to defend himself or avoid fatal attacks than most other humans, but he isn’t invincible. A bullet in the right place at the right place will still kill him. A knife the heart is just as dangerous as it would be to anyone else<br><br>*Pride: Dick Grayson can lay claim to being the best in the world at many things: the best acrobat, the best practitioner of a few martial arts, and so on. And try as he might to stay humble, it’s hard not to keep that in the back of his mind. <br><br>*Self-doubt: Bruce Wayne, the person who trained him and was like a second father to Dick, is dead. And he asked that Dick take over for him in his war on crime, take on the mantle of Batman. But Dick just can’t do it. He doesn’t think that he’s good enough for the cowl, not yet.<br><br>== Background == <br>Dick Grayson grew up on the road, as the child of two world famous circus acrobats. By the time he was 5, he was already helping his parents show and getting up on the trapeze. By the time he was 10, there was talk among some of the circus that maybe they should try grooming Dick as a possible Olympian. But that plan, and so many others, was shattered on one fateful night in August 2000. <br><br>He was up performing a no-net stunt with his parents; They were swinging along, arms outstretched, seconds away from giving him the signal to jump and meet them in mid-air. Then a noise rang out, the loudest thing that Dick could ever remember hearing, and Dick saw his parents float for a moment in free fall before gravity took back over and they plunged to their death on the circus floor.<br><br>A man in a clean suit came up to Dick, who was still shivering and in shock, and told him that he wanted to give Dick a chance to get back at whoever had killed his parents. Without a moment of hesitation, Dick said yes and the pair started to train almost immediately. His new adopted father, Bruce Wayne, was a perfectionist, always demanding the best. And Dick took it with gleeful abandon. It let him push aside the thoughts about his parent’s, taking the anger, the anguish, the confusion and focusing it into something that might actually do some good. After a month of training, Batman’s sidekick Robin was revealed to the world. <br><br>And for years, the Dynamic Duo struck fear into the heart of Gotham. Dick found a new stage to perform for, something to replace the void that he’d felt ever since he’d left the circus behind. At heart he was a performer, and now he had an audience of crooks, villains, and henchmen. It seemed as if the Dynamic Duo could never stop. <br><br>Then the decline started. While taking down an assassin named Deadshot, a bullet hit Robin in the gut. It wasn’t fatal, and just a week afterwards Dick was doing somersaults and triple flips with ease, but Bruce wasn’t convinced. He put Dick on the side-lines, confining him to computer duty and helping with investigations. So Dick spent time on his own, exploring what Robin could be without Batman. He started to flirt with new fighting styles, new weapons, even a new costume, but only was Bruce wasn’t there to see.<br><br>Then as Batman was starting to relent and letting Robin join him on missions again, even letting Dick take on a few solo missions, a new member was added to the bat-family. A street punk named Jason Todd tried to steal the Batmobile’s wheels. In Todd’s eyes Dick saw something familiar, something that he and Bruce both had; he saw the anger and confusion that they had focused, but in Jason it was still running wild. So Dick convinced Batman to take Jason in. And suddenly, Dick had a brother. <br><br>Unfortunately brothers rarely get along under the best of circumstances, let alone while undergoing rigorous training that many would say bordered on child abuse. Tensions ran high between the two young boys, and Bruce didn’t know how to handle it. So one day, when Dick snapped about Jason making a minor mistake, which caused a fistfight that meant Alfred was cleaning up a few broken bones, Bruce told Dick that he couldn’t stand an insubordinate in his army. So Dick took the things he’d saved up from his years of service and left.<br><br>Without an identity or a real purpose Dick talked to Superman, the one other person who could claim to be ‘the light’ to Batman’s dark. And with that, Dick knew what he had to do. He moved to Bludhaven, forging a new identity as the hero ‘Nightwing’.<br><br>A few years went by, and Nightwing began to feel like he was making a real difference in the city. He’d done enough to help the police, to encourage the citizens to fight for themselves, even inspiring a few other minor heroes, that it felt like maybe he wasn’t needed anymore. So he engaged in semi-retirement, taking up full-time work as a gymnast, only re-emerging every few weeks to keep the legend alive or whenever something serious was threatening the citizens of his new home. He kept training of course, and even was a consultant on a few cases that the police were having trouble with, but it seemed that maybe he would live a quiet life. Or, atleast a quiet life for a super hero. <br><br>Then the unthinkable happened. The Apokolips invasion happened. The Justice League Died. Bruce Died. <br><br>Dick Grayson was named the sole beneficiary in Bruce’s will, heir to the money, the estate, even Bruce's position at Wayne Enterprise, with the stipulation that he return to Gotham and ‘perform the duties of the head of the family’. To most that would seem an insane condition, since Bruce and Dick both had no living relatives. Except Dick knew what that really meant. Bruce wasn’t referring to the Wayne’s family. No, Bruce meant the family that he had forged with countless other heroes, people who had proven their worth time and time again, both those with costumes and those without. Bruce wanted Dick to take up the mantle of The Batman, to keep the legend of the dark knight going past his death. <br>Richard did come back to Gotham in the year following the invasion attempt, and returned to full time hero work. But he still hasn’t put on the cape and cowl yet. Not until he can prove to himself that he’s worthy of the mantle. <br><br><br>== Timeline ==<br>(This section is still being worked on. )<br><br>2000 - 11 year old Dick Grayson loses his parents, gets adopted by Bruce (28), starts training as Robin<br>2003 - 14 year old Dick Grayson is injured thanks to Deadshot. <br>2005 - 16 year old Dick Grayson helps train Jason Todd (15)<br>2006 - 17 year old Dick Grayson has a falling out with Bruce, goes to Bludhaven and becomes Nightwing<br>2010 - 21 year old Dick Grayson comes back to Gotham following Batman's death, moving into the Wayne Manor.<br><br>== Relationships == <br>(This section is still being worked on. If you would like to forge a connection, pm me and we can talk!)<br>Bruce Wayne (Batman):<br><br>Alfred Pennyworth:<br><br>Jason Todd (Red Hood):<br><br>Stephanie Brown (Spoiler):<br><br>M'gann M'orzz (Miss Martian):<br><br>Koriand'r (Starfire):<br><br>Wally West (The Flash):<br><br>Conner Kent (Superboy):<br><br>Katherine "Kate" Kane (Batwoman): <br><br>Harleen Quinzel (Harley Quinn):<br><br>Artemis Lian Crock (Tigress):<br><hr><hr><br>&nbsp;== Character Extras =<br>= Face Claim: =<br>Joseph Gordon Levitt <br>Ons: TBA<br><br>Offs: TBA<br><br>== Side Stories ==<br>Spotlight on Spoiler (https://elliquiy.com/forums/index.php?topic=240811.0): Stephanie Brown, better known as the Spoiler, has been living in Wayne Manor for a few months and she's starting to ask questions about Bruce Wayne and how Dick became Nightwing!<br>Jokes On You (https://elliquiy.com/forums/index.php?topic=240858.0): Harley Quinn, second banana to the Joker for years, is back in town and is apparently sane. Dick Grayson and Jason Todd are having a hard time belving it though. How will the pair react when they're forced to team up with their old time nemesis though?!<br>Of Aliens and Acrobats (https://elliquiy.com/forums/index.php?topic=240652): An old Teammate and a former lover Koriand'r, better known to the world as the Sensational Starfire, is back in Gotham and she has some words for Grayson!<br>The Bird Boys (https://elliquiy.com/forums/index.php?topic=239937): Teaming up with his once dead brother, Jason Todd, Dick Grayson tries to take down a weapon deal involving some tech stolen from his own company! <br>Birds of a Feather, Clad In leather (https://elliquiy.com/forums/index.php?topic=239841.0): While tailing a dangerous Mafia lieutenant, Dick Grayson stumbles into a chance meeting with Raven. Raven being the daughter of Trigon he hadn't seen since years before when she'd been kidnapped and sent back to hell. And now she's back on Earth, working as a dominatrix?!&nbsp; <br>In The Shadows of Titans (https://elliquiy.com/forums/index.php?topic=239896): Beaten and bruised from trying trials Dick finds comfort in the arms of M'gann Morse, and old friend and former teammate. Will Gotham's Prince and the martian Princess find happiness? 
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			<dt class="postheader">
				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>Juggtacular</strong> on <strong>09-11-2015, 04:25:10</strong>
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			<dd class="postbody">
				== Character Bio ==<br><div class="floatright">(http://cdn02.cdn.justjaredjr.com/wp-content/uploads/headlines/2013/10/kellan-lutz-hercules-teaser-trailer.png)</div><div class="floatright">(http://static.comicvine.com/uploads/scale_small/10/100647/2869108-sb_cv20_2d6zilu8mg_.jpg)</div><br>== Personal Information ==<br><strong>Legal Name:</strong> Kon-El(Conner Kent)<br><strong>Alias:</strong> Superboy, Experiment 13, Superman<br><strong>Age:</strong> Biologically 21, Chronologically around six months<br><strong>Sexuality:</strong> Heterosexual <br><strong>Part of Gotham Residing In:</strong> Gotham Heights<br><br>== Physical Description ==&nbsp; Conner stands at about 6'4, and his body is well muscled from training and exercise. Also when he was cloned, he was designed to have a perfect physique reminiscent of his "father", Superman. He's very good looking, again thanks to his genes and further modifications during the cloning process. And his hair is usually a dark brown, but sometimes he dyes it blond for kicks. His eyes are almost a neon shade of blue; maybe Cadmus went a bit too far on that one, but he can't complain as he looks like a Human/Kryptonian Adonis. He has a few different outfits when he's fighting as Superboy. His most iconic one is simply a black t-shirt with the "S" logo across it in bright red, jeans, and boots. He's also got a suit that is reminiscent of Superman's, and he's started to wear it more and more to give people something to look up to.&nbsp; He has a barcode tattoo with the number 13 on his right arm, but it only shows up under UV light and special scanners.<br><br>== Persona == Kon is cloned from Superman, so he has all of his personality traits. The golden boy, the boy scout, the guy who would fight until he's bruised and broken even if he didn't have any powers. He cares for the well being of everyone, but especially that of his team and friends. He's willing to sacrifice himself, and take the big hits so others don't have to. However, as Kon is also half human, half...<em>Luthor</em>, he's got some of Lex's personality traits as well. Highly intelligent, suave, smooth, sophisticated.<br><br>&nbsp;He's essentially a blend of all their best traits. However, he's got some of the bad ones too. Both his fathers have pretty well known tempers, and Conner can too at times. Although since he's still young, he's more likely to hang around and show off than he is get upset for the most part. When it comes to a fight, he seems to embody Superman almost perfectly, and he can take orders just as good as giving them.<br><br>== Key Skills ==<br>&nbsp;<br>1)&nbsp; Genius Intellect: Conner was given not only the powers of Superman, but the abilities of Lex Luthor as well. That means he has a genius level intelligence(when he decides to use it) and is one of the smarter people around due to having the brains of Luthor, and the computer-like mind of a Kryptonian.<br><br>2) Detective: He's got Clark's blood in him alright, as Conner has a natural affinity towards investigation and detective work. He can find out the source of a problem the same as punch it into submission.<br><br>3) Fighting: Cadmus downloaded years of combat mastery into Conner's head before he was born. He is a naturally gifted fighter even without his powers because of this.<br><br>4) People Reading: As he was made to replace Superman after his death, Cadmus made sure they downloaded some psychiatric training into Conner, so he knows how to read people, how to say the right things to make them comfortable with a clone taking over for the original.<br><br>== Advantages == <br><br>1) Kryptonian Physiology: As he is a clone of Kal-El, under a yellow sun, Kon-El is granted a number of super powers. All of them identical to his "father" Clark. These powers are of course, super strength, super speed, super stamina, super agility, super reflexes, multiple vision powers(x-ray, heat, microscopic, etc...), flight, invulnerability, super senses, etc... He has every power that Superman had, and at similar levels. Also he is still growing, so he has room to grow stronger as well.<br><br>2) Tactile Telekinesis: Superman's strength and&nbsp; invulnerability didn't come from simply being tough. As a Kryptonian, his body had an invisible, highly durable bio-electric field. That field was the reason he could lift things and they didn't crumble under their own weight. Cadmus decided to take the field a bit further when creating Conner, and because of that he can control and manipulate his field as a form of psuedo-telekinesis. Even without his Kryptonian powers, Conner can simulate them using his tactile tk, and boost them with it as well.<br><br>3) Disassemble/Reassemble: By touching something, Conner can use his tk and cause it to fall apart at the seams. If he knows how the item in question works, he can put it back together just as easily. If he touches something like sand, he can cause all the individual particles to explode outward in a surprise attack.<br><br>4) Psionics: Superboy is still growing, but as of this moment he has somewhat impressive telepathic powers like mind reading, seeing memories, etc... He can even absorb language skills by a data dump through touch.<br><br>5) TK Force Blast: Kon can gather raw psionic energy and launch it like a projectile toward his enemies. <br><br>== Disadvantages ==&nbsp; <br><br>1) Kryptonian Physiology: As a Kryptonian, Conner possesses all of Superman's powers. But he also possesses many of his weaknesses. For example, while yellow sunlight strengthens him, red sunlight weaknes him. Not as much as a full blooded Kryptonian, but enough that he doesn't like red sunlight.<br><br>2) Kryptonite: Kryptonite is Conner's...well Kryptonite. The radioactive remains of Krypton react just as violently with him as any other Kryptonian, and being within a few feet of a large enough source immediately causes him to feel ill. Exposed to enough and for long enough, he will die.<br><br>3) Magic: Something about magic and Kryptonian cells just don't mix, and because of that Conner has a weakness against all forms of hostile magic. <br><br>== Background == <br><br>Conner Kent...well that's not his real name. Experiment 13, or "Project: Superman" was <em>born</em> in a lab in Cadmus. After Superman's death fighting Darkseid and the forces of Apokolips, Cadmus gained access to some of his DNA and decided that while they didn't always agree with him, the world needed a Superman. So they hatched a plan to create a new one...one they could control like a puppet. Experiment 0 was the first, but no results came of it. This continued for five years until they got a bit of extra funding from Lex Luthor, as well as some genetic material from one of the most brilliant minds on the planet. Enter Experiment 13.<br><br>&nbsp; Made of Superman <em>and</em> Luthor's DNA, he was the perfect mix of the bitterest of enemies, and Cadmus knew it. He was artificially aged to twenty-one years old while they implanted all the necessary information and lies into his brain. Every day it was the same thing. He'd have commands drilled into his brain while he was sleeping, then when he woke up he'd go over them and run drills. He'd do this and more all day and night until Cadmus was done; it wasn't like he could get tired, right?<br><br>&nbsp;It was Hell for Conner in the brief moments he had control over his own mind, but it was never long enough for him to do much more than wonder what life could be like if he were free. Had the process continued, he would have been aged even further and implanted with control tech so he'd be under Cadmus' commands 100%. He'd be a puppet they could send around as they saw fit; the perfect super soldier under the command of Cadmus and the US Government. One day though, a villain named Flaming Skull robbed a bank, and before he could escape, the brothers Hawk and Dove found him. A fight ensued, and one of Skull's fire blasts tore through a junction box connected to Cadmus. The short caused Cadmus' power systems to falter for about 30 seconds, but that was long enough for containment and the subliminal programming to cease. Experiment 13 was freed from his capsule.<br><br>&nbsp;For the first time in his life, he was awake, and he wasn't under Cadmus control. He escaped, but not before downloading as much info as he could, memorizing the rest, and taking some funds he was sure they wouldn't miss with him. Of course, there was one, <em>final</em> thing he had to do. The Cadmus facility housing him, code-named "Facility S-2" was disguised to look like an abandoned warehouse, so when it was destroyed that night, people just assumed it was an explosion and didn't think too much about it. But Conner and the personnel knew the truth. <br><br>They'd created Superman's replacement, but they hadn't done it the right way. And now that he was free, he was angry. Thankfully he didn't take any lives though, and simply disappeared into the night. He was satisfied with just millions of dollars in property damage. That was six months ago. Conner has been on the run since that night, bouncing around not just the country, but the world to stay one step ahead of Cadmus. <br><br>Finally he's started to feel safe enough to settle though, and has decided Gotham will be his home for the time being. He hasn't simply been running the past six months though; he's been doing what he was made for; helping people who can't help themselves. His actions have started to gather attention and notoriety, but so far he's been on the move so much no one can track him. New York, Shanghai, Peru, Russia. All people can say for certain is that there seems to be a guy dressed up like Superman, saving the day and righting wrongs. A "Superboy" running around, following in the original's footsteps.&nbsp; And soon he'll be able to step into the spotlight; show the people that all hope isn't lost. He was built in a lab, but he was also given a destiny, and a legacy. He intends to do his father proud, and do the right thing.<br><br><br>&nbsp;== Character Extras =<br><br>= Face Claim: Kellan Lutz<br>&nbsp;<br>Ons: Oral, Anal, Rough Sex, Public Sex, Seduction, Teasing, Foreplay, <br><br>Offs: Scat, Blood, Gore, Watersports, Anything nasty<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>Vergil Tanner</strong> on <strong>09-11-2015, 04:31:23</strong>
			</dt>
			<dd class="postbody">
				== Character Bio ==<br><br><div class="floatright">(http://static1.squarespace.com/static/5499ff2ce4b0b85c868a2158/t/556fb05ae4b01eeb36c217a6/1433383003661/)<br>(http://static.comicvine.com/uploads/original/8/80111/2884624-justiceleague_17_thegroup_016.jpg)&nbsp; (http://vignette4.wikia.nocookie.net/marvel_dc/images/5/51/Aquaman_0024.jpg/revision/latest?cb=20130516170558)<br>(http://static.comicvine.com/uploads/original/13/139093/2913280-justiceleague5.jpg)&nbsp; (http://images-cdn.moviepilot.com/image/upload/c_fill,h_1847,w_1200/t_mp_quality/aquaman18-aquaman-how-dcu-can-make-him-awesome-jpeg-49987.jpg)<br>(http://images-cdn.moviepilot.com/image/upload/c_limit,h_1920,w_1554/t_mp_quality/3447404-sdfsdfdsgggdgdfgdfg-aquaman-will-get-new-52-animated-origin-movie-it-s-about-time-jpeg-65247.jpg)<br>(http://vignette4.wikia.nocookie.net/vampirediaries/images/8/8d/Jason_Momoa.jpg/revision/latest?cb=20140712215142)<br>(http://goodguyevilguy.com/wp-content/uploads/2011/10/Aquaman-01-08.jpg) (https://jplawson90.files.wordpress.com/2013/12/aquamantheothers.jpg)<br>(https://s-media-cache-ak0.pinimg.com/236x/df/c6/64/dfc66491e4213372d8feb5e121a7c904.jpg) (http://i.dailymail.co.uk/i/pix/2013/01/30/article-2270761-1740853E000005DC-834_634x955.jpg)</div><br><span class="bbc_u">== Personal Information ==</span><br><br><strong>Legal Name:</strong> Arthur Curry/Orin<br><strong>Alias:</strong> Chosen of Poseidon, Master Of The Seven Seas, Rightful King Of Atlantis and The Lord Of The Deep.<br><strong>Age:</strong> I dunno. Um....30?<br><strong>Sexuality:</strong> Straight<br><strong>Part of Gotham Residing In:</strong> He's currently moving into a new apartment in Mid-Gotham.<br><br><span class="bbc_u">== Physical Description == </span><br><br>Arthur stands at about 6'1, with broad shoulders and a well-defined, athletically muscular build. His long dark hair is currently left freely hanging around the back of his neck and the very top of his back, matching his long-ish pointed black beard. His eyes are similarly a darker colour being a muted hue of brown. His warriors conditioning and training has led to him being in almost perfect physical shape at the peak of what his species can achieve with the added benefit of being open to humanities ability to push past their limits if they drive for it. Whilst his normal persona involves wearing ordinary street clothes in the style of jeans and t-shirt - they feel odd sometimes, but he has to avoid standing out - his "costume" is largely just an armour-reinforced battlegreave set engineered to move like ordinary human trousers, whereas his upper half is clad only in a simple black boiled leather bandoleer-type belt that connects and keeps attached his long Atlantean scale-mail gauntlets and shoulder plate full sleeve. His "colours" tend to be that of the Atlantean royal linel that is, orange, blue and brown, though he makes an effort to avoid dressing in colour coded clothes when in "Civvies." He has a few scars from previous adventures in small isolated areas of his body, but for the most part, he is unblemished and looks as if he has never been in a serious fight...at least, not one that he got injured from. Whilst his face gives off the air of seriousness and determination when in battle, when with friends and trusted colleagues, he is quick to smile and laugh, and his face is capable of splitting into the broadest grin you've likely ever seen.<br><br><span class="bbc_u">== Persona ==</span><br><br>When with friends or trusted confidantes in a casual setting, Arthur is relatively laid back and easy-going, always ready with a smile or a dry quip to lighten the mood and provide a welcoming, friendly environment. He's also fiercely loyal to his friends, always making certain that he's around if they need him with either advice, helpful action or simply a sympathetic ear...he sees it as his duty to provide whatever assistance he can to the people he considers worth his time and trust, and he takes duty very seriously. As such, he has an extremely strong moral code that he will follow regardless of who disagrees with him, and if you attempt to do something that he views as immoral or wrong, you will soon find yourself at odds with him in a much more real way than just verbally. Any attempt at putting civilians in harms way, committing crimes to solve a deeper crime, breaking more laws than absolutely necessary in the name of the "Greater Good" because the Ends justify the Means, deceiving friends or allies or generally breaking what he considers to be the Hero Code Of Honour will all get you on the opposite side of his wrath...and that's when his friendly demeanour changes. When in combat or in danger or in a serious situation in general, he soon becomes extremely businesslike, driven and humourless, unlikely to make quick quips in favour of making precise strikes and dealing with the issue as quickly as possible; when innocents are in danger, it is not the place to make jokes or make light of the situation. Similarly, when angered, despite his patience and understanding nature, he is relentless in his fury until he is satisfied that accounts have been balanced. He is not quick to anger except under certain circumstances, but when he does, it is truly a terrifying sight to behold.<br><br><br><span class="bbc_u">== Powers/Abilities ==</span><br><br><em>Atlantean Biological Adaptation:</em><br><br>Atlanteans have evolved and adapted to survive deep under the sea, leading to several biological advantages when on land. <br><br>- He can breathe underwater.<br><br>- Endure and survive extreme pressures without many negative effects, up to a certain number of "atmospheres" worth of pressure.<br><br>- Superhuman strength, speed, agility and durability as a by product of being adapted to survive in the intense pressures of the Deep Sea. He is strong enough to hypothetically make Superman recoil with a punch, fast enough to take him by surprise, durable enough to withstand a punch and agile enough to move out of the way if attacked by him...though he is nowhere near as strong or fast as Superman, he is easily at least 150 times as strong, fast and durable as an ordinary human. Being of the Royal Line, Aquaman is a "Super Atlantean," making him far stronger than most other Atlanteans.<br><br>- Amphibious nature. He can survive indefinitely underwater, and can go for extended periods of time on land without any ill effect, though he needs to return to the water at least once every couple of weeks or so to rehydrate.<br><br>- Due to being adapted to see in the low light conditions of the Deep Sea, Aquaman can see in near total darkness.<br><br>- His hearing is several factors of magnitude more sensitive than humans, which also gives him access to rudimentary Sonar.<br><br>- Enhanced sense of smell.<br><br>- Superhuman stamina that, for example, allows him to swim at 150mph for over four hours without a break. <br><br>- Extremely resistant to heat-and-energy-based attacks (EG, Amazo's heat vision).<br><br>- Extremely fast swimmer and runner, being able to swim at 150 MPH and run at 100 MPH.<br><br>- Super reflexes; he can react about 15-20 times faster than an ordinary human and has been shown to have superior reflexes to people like Deathstroke and Batman.<br><br>- Telepathy, though this is not restricted to marine life. He can compel any life that lives beneath or on the waves - for example, Sea Eagles - to obey him, though he generally requests their assistance rather than forces it. He can also perform basic telepathic feats like mind-to-mind contact and mental probes. In extreme cases, he has even been known to be able to dominate non-aquatic life due to their shared biological ancestry...though this is extremely difficult and almost impossible on stronger willed minds.<br><br><em>The Trident of Poseidon:</em><br><br>The Trident Of Poseidon is an indestructible three-pronged staff that Aquaman has incorporated into his fighting style. It has a number of unique abilities that only Aquaman can unleash, due to his nature as the favoured of Poseidon. <br><br>- Able to shapeshift into a sword and back again on command.<br><br>- Grants absolute control of any body of water, though the larger the amount, the more effort and energy it requires. Also able to create water from the air around it.<br><br>- The creation of Water Constructs including but not limited to Elemental soldiers and any type of water-borne craft.<br><br>- Able to disperse energy bolts and forcefields using magical energy. <br><br>- Able to conjure up any weather condition derived from water, including rain, hail, sleet, snow, thunderstorms, fog, waterspouts, tidal waves, whirlpools, intense storms due to its power over water and the oceans.<br><br>- Able to create earthquakes by altering water pressure beneath the Earth.<br><br>- Allows teleportation across the planet using water as a medium. <br><br><em>Other Abilities:</em><br><br>- Aquaman is a master of hand to hand combat and weapon-based warfare.<br><br>- Being a Super-Atlantean, he is a master tactician and has a natural inborn charisma that makes him a natural leader.<br><br>- Besides the sticky subject of coming from an Autocracy, he is generally very accomplished in the art of diplomacy.<br><br><em>Weaknesses:</em><br><br>- Needs to periodically return to water or he will weaken.<br><br>- Due to his powers nature, if he is cut off from the Trident or is trapped in an environment without water, he will rapidly wan in strength and potentially die. <br><br>- He is strong and durable, but not invulnerable; small arms fire barely phase him, but concentrated large arms fire or concentrated assault from a super-strong assailant will injure and eventually kill him.<br><br><span class="bbc_u">== Background ==</span><br><br>Quite simply, Aquaman kept to his own domain until only a few years ago; he grew up the offspring of a human and an Atlantean in the Capital City of Poseidonis being bred for rule of the Autocratic Empire; though some grumbled about his being only a "half breed," the ancient laws of The Dead King were absolute...being the eldest son of the Atlantean Queen - who was herself the daughter of the previous King - Orin was destined to rule Atlantis regardless of who his father was. Even when his younger brother, a full-blooded Atlantean named Orm, was born only a few years later, Orin was still first in line for rule. He eventually took his place on the throne when his father died about ten years ago, and attempted to lead his new subjects as best he could. Unfortunately, as soon as he took the throne, a splinter faction named "The Loyalists Of The Trident" that opposed his mothers union with a human and sought to depose Orin and replace him with Orm - who had been convinced of Orin's illegitimacy and ill-fortune for Atlantis by his mentor Aldarth, later revealed to be a Loyalist instigator - while the former was still vulnerable, and forced Orin into fleeing the palace in order to marshal his forces. He managed to escape with the Trident of Poseidon, the Atlantean Royal Lines greatest treasure, and went into hiding as he planned and orchestrated his return, seeking aid from anybody who would help him. In this time, he happened to meet several members of The Justice League and, after aiding them in a few of their fights, managed to persuade them by showing them evidence of the new regimes brutality to help him reclaim his homeland. Two years after the coup, he raised his banner against the oppressive new regime of Atlantis and marched on the Kingdom, reconquering his birthright and proving himself an able commander, thereby winning over the remaining Atlanteans to his cause and deposing his despot brother, who he sentenced to life imprisonment for his treason, being unable to execute his own younger brother. He then promised the Justice League as much aid as he could offer as soon as his Kingdom had recovered from their ordeal. He fully intended to keep that promise, but the infrastructure of the Empire needed great attention to repair, so it was several years before the Kingdom was back to its former glory...unfortunately, when the Justice League requested Atlantean aid on its ill-fated final mission, disaster struck again.<br><br>Remnants of the Loyalists of The Trident that had attempted to seize his throne returned, this time having secretly created a False Atlantis - dubbed New Tritonis - in an attempt to rival the original and conquer the planet in its own name. They ambushed Orin while he was en-route to the surface with a contingent of soldiers, and launched a simultaneous attack on Poseidonis itself. While Orin and enough of his soldiers escaped and arrived back in the capitol in time to repel the attack, the Loyalists succeeded in freeing Orm from his imprisonment and blockaded the city, shutting off all entrances to the underwater continent. A devastating underwater war broke out beneath the seemingly peaceful waves of the ocean that raged for four bitter years, filled with atrocities on both sides, unleashing increasingly horrific prehistoric beasts and powers on Atlantean and Fauxlantean soldiers alike, before New Tritonis finally fell in the climactic Battle Of The Abyss, a battle so horrific that none of the chroniclers present even dare speak of the brutality out loud, refusing to ever record the details of what transpired in the battle. The only detail that matters is that Orin emerged victorious, but scarred...not only had he just fought a four year war - the second conflict in the first decade of his reign - but he had failed to help his friends, which had led to their deaths. He'd also seen the death of his brother Orm during the Battle Of The Abyss, dragged into a nightmarish portal from which there could be no escape...though he was his enemy, he was still his brother. Afterwards, he saw to the reconstruction of Atlantis over the next year, devoting all of his efforts to repairing the damage done to all life beneath the sea until a few months ago when he got word that something strange was happening on the surface; his Mystical Advisers warned of a great series of disasters approaching, of the kinds that would make The Great Atlantean Schism look like a mere squabble between children by comparison...and that in the future where it was defeated, Orin was standing by the side of the land-dwellers and not hiding in Atlantis. Thus, Orin took on the name Arthur, left his trusted lieutenant as regent in Atlantis and ventured to the surface to investigate this new threat. His Mystics aren't sure what the disaster will be, but they know that it will start in Gotham....so Orin ventures to Gotham in order to head off the catastrophe that has his advisor's so rattled....or die in the attempt. <br><br><span class="bbc_u">== Existing Relationships ==</span><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">- Booster Gold: <br><br>Booster was in the JLA when they first met Aquaman, and as such was present in the first battle against Darkseid and during the War Of Reclamation, helping Aquaman retake the throne of Atlantis. Whilst Aquaman and Booster often conflict on the field of battle - Aquaman seeing Boosters flippant attitude towards violence and battle as the height of foolishness and disrespect - they tend to get along better when in a casual situation, since that is when Orin allows himself to relax and have a little bit of fun. Despite Boosters apparent selfishness and superficial nature, Orin knows from his fights alongside Booster that he is, at heart, a good man and thus tolerates his....eccentricities...in good grace. Until a particularly brutal conflict during The Long Night there was a statue of Booster, along with the other members of the JLA and the soldiers in the army that served under Orin when he reclaimed the city, standing proud in one of the many ceremonial gardens of Atlantis. Unfortunately, it has since been extensively damaged and Atlantis currently lacks the funds to repair it. They haven't seen each other in years, though Aquaman has heard that Booster was thought dead then appeared again, apparently having skipped the battle against Darkseid. Despite his overall like of the man, Orin has more than a few pointed questions that he needs to ask...<br><br><br>- Jason Todd: <br><br>Jason and Orin have only met two or three times over the course of the last year since Aquaman first arrived in Gotham. They met originally about two months after Orin's initial arrival when they were both investigating the same case. Orin was impressed by Jasons martial and tactical ability, though somewhat concerned about the mans aggressive and violent methods, often going a little too far with suspects for Orin's liking. They met again once or twice when their paths crossed in particularly strange or dangerous cases, but their differences came to a head perhaps the fourth time they met each other in the line of duty; Jason attempted to kill a suspect, much to Orin's displeasure, and Orin stepped in to prevent Jason from "doing the deed." Jason, annoyed and already full of adrenaline, proceeded to attack Orin, though admittedly not with the intent of killing him. After a brief fight, Orin gained the upper hand but instead of taking Jason into custody, allowed him to retreat with a warning that the next time Jason attempted murder and Orin heard of it, he would finish the job and haul him before the local authorities. The two haven't met since, and neither one particularly wants that to change.<br><br><br>- Superboy:<br><br>This is an odd one; Connor has the collective memories - that were deemed important, at least - of Superman and thus knows more than most about Orin; namely that his powers are more extensive than you would initially expect, that he's the King of Atlantis and that he fought in the first battle against Darkseid, something that not many people - even among the hero community - actually know. He also remembers that Orin promised aid to the JLA against Darkseid when he attacked the second time, but never showed up...so even though he and Orin have never really spoken much at length - running into each other now and then, but not really taking the time to connect in any meaningful way - there is an undeniable frostiness coming from Superboy whenever he meets Aquaman. Aquaman himself doesn't know who or what Connor is, though he does get an uneasy feeling of distrust whenever they run across each other...though that is probably just a side effect of Connor making no secret of his dislike towards Aquaman, even if he respects his abilities. Of course, there's also the uncannily creepy resemblance to a dead man that might also have something to do with Orin's unease around Superboy...<br><br><br>- Batwoman: <br><br>Much like everybody else, Batwoman approached Orin recently about becoming part of a network of heroes that would be pulled together in order to protect against threats too big for one hero to handle alone. She tracked him down largely from his actions within Gotham but also from Batmans admittedly incomplete file on him; basic strengths and abilities were listed on Batmans database, as well as known feats...and anybody who fights Darkseid and walks away is obviously worth at least making contact with. Aquaman agreed to be contactable as part of the network, but he outright refused to join a "team," since he is still learning who he can trust and who he should be wary of on the surface. if Jason Todd can be considered a "hero," then Orin has to be careful who he associates with...<br><br><br>- Miss Martian, "Megan:"<br><br>M'gann is an interesting case; he didn't meet her until after he'd been with the Justice League for a good few months, when J'onn decided to reveal that he had a niece...who was in captivity at the hands of Lex Luthor, a human billionaire who made his living off of experimenting on and reverse engineering various curiosities and marvels in a misguided attempt to kill Superman (for some reason). Orin - along with pretty much every other JLA member - volunteered to go, and they freed M'gann from her captivity and got her to safety. She then demonstrated her power against Darkseid and his soldiers - proving that the apple does not, in fact, tumble far from the bush as the humans say - before apparently feeling the need to return the favour and help him reclaim his throne. She was one of the many statues he erected in the Gardens of Poseidonis in memorial for her service, but then something rather unexpected happened; she elected to stay in Atlantis in an attempt to both learn about the culture and history - which she was apparently extremely interested in - and to help in the reconstruction efforts. <br><br>Her aid was a huge help, and even today she is remembered above the likes of Superman in Poseidonis for her kindness and her altruism that she showed whilst staying in Poseidonis. She is probably the only outsider to ever have been taught the Atlantean language, and that....that is a huge honour. They don't share their secrets with outsiders easily. Over the next year and a half, Orin and M'gann became close, less like Mentor and Student and more like honorary family, with Orin coming to regard M'gann as a favoured niece. Perhaps they would have become closer still, but when Brainiac and Zod attacked, M'gann left instantly to help even though Orin couldn't leave his people in the middle of the reconstruction efforts. They wouldn't see each other again until 2010, when she was in the group that visited Atlantis to request aid against Darkseid. He agreed to help, though stressed that he would need time to gather his forces and prepare his economy and infrastructure for war. The JLA wanted him to join them personally, though M'gann appeared to understand that Orin was needed to lead his people and so managed to talk the rest of the JLA down.<br><br>And then...The Great Atlantean Schism broke out, and all hopes of aiding against Darkseid were lost as the lost continent of Atlantis was embroiled in brutal, bitter war. Orin didn't know what happened to the JLA or to M'gann in that time, though he was sincerely glad that M'gann wasn't around to witness the horrors of an Intergalactic War focused on a continental scale. It would scar her, he was sure, and he wanted everything but that for his honorary niece. War was no place for a teenager, since - despite her years being more numerous than his - that was what she still was, by the standards of her people. It wasn't until the war ended and he left for Gotham that he met her again; after hearing of the JLA's fate, he deliberately sought her out to ensure that she was unharmed and when he found her in February of 2015, she did something that surprised him; she tried to run. It was only half-hearted, of course, and he caught her easily - something that wouldn't have happened if she'd genuinely wanted to get away - but she still ran. <br><br>It was then that she all but broke down on him, spilling out a huge rambling rant about the stress of telepathy in a crowded city and the loss of all of her loved ones and this new side of her that had emerged since Darkseid killed J'onn, ending up as torn apart and inconsolable as he had ever seen her. He hugged her and promised to do his best to help her, and she seemed to cheer a little...though he knows he has his work cut out for him. He has indeed noticed a new darkness inside her and a severe lack of mercy that he finds disturbing, and in order to help her through it and in order to help her regain that spark of light and optimism that J'onn's death extinguished, he remains in constant contact with her so that she is not all alone. She may not want his guidance at times in the days to come, but he is determined to steer her away from the dark path she has stumbled onto. He has fought a war, has seen and done numerous terrible things, has ended so many lives and ruined many others....and that is not a burden he wants on M'gann's shoulders. Not if he can help it.<br><br><br>- Princess Koriand'r, "Starfire."<br><br>Koriand'r and Orin met at the same time that Orin approached the JLA for help reclaiming his throne from the Loyalists Of The Trident; whilst beforehand their interactions were few and far between, she was one of the members of the JLA dispatched to aid him in the conflict. Granted, when the JLA realised the scale of the war, she was one of the younger members to actively be kept away from the front lines where most of the fighting was done, she still served a valuable support role and her youthful exuberance and perpetual cheerfulness helped keep the soldiers morale up even when the fighting was at its worst. Much like M'gann's efforts at reconstruction after the war are still spoken of to this day, Koriand'r's own efforts are also spoken of with relative reverence by those that fought in the war and experienced her personality first hand, especially those that were wounded and happened to be being seen to on the occasions that Koriand'r elected to visit the medical bays. Of course, that isn't the only reason she is still remembered; rumours abound that, during the war, Koriand'r and Prince Orin shared a bed on more than one occasion. The alleged war-time mistress of the future King Of Atlantis is not easily forgotten from stories, after all. <br><br>The rumours are true, though the stories embellish actual events; they were not madly in love and they were not separated by the cruel twists of fate and they are not starcrossed lovers. King Orin, during the Liberation War, was youthful and impulsive, quick to anger and even quicker to act before his thoughts had fully formed. Koriand'r, intimidated and worried by the young King's brash nature and seeming tendency to become callous during battle, thought to calm his anger and his recklessness and to sand off his rough edges by providing a "release" for his frustrations. War is hell, after all, and she hoped that by spending time with him in an intimate manner, it might serve to "mellow him out" a little. Whilst his mood swings did reduce in severity, Kori's attempts at calming him ultimately failed until midway through the war. After making a bad decision out of impulse and recklessness that resulted in the deaths of thousands of loyal Royalist Soldiers, Orin was forced to take a hard look at himself and make an effort to amend his unkingly ways. He and Kori occasionally shared a bed after that, though Orin was understandably not as "excitable" as he used to be.<br><br>After the Loyalists were defeated, Kori left with the rest of the JLA a hero, and though he often fondly remembered their time together - albeit unaware that she'd basically been taking pity on him - Orin didn't see her again until Darkseid's second invasion. Due to her "intimate history" with Orin, she was selected to be amongst the delegation that visited Poseidonis to petition Orin for help. It turned out that they didn't need her "charms" to secure his support; he welcomed them as friends and honoured guests with a great Empire-wide banquet of celebration, followed by a day of "negotiations" which in actual fact largely consisted of plotting the logistics of moving a vast number of soldiers onto land in a short amount of time, since Orin agreed to help the JLA as soon as they arrived. They left the following day with Orin's promise of support, Kori among their number. Of course, that wasn't everything; it was during this time that the rumours of Princess Koriand'r of Tamara and King Orin of Atlantis sharing a bed stopped being rumour and started being considered as fact...it was also around the time that romanticisms of their relationship begun to popularise, despite Garth, M'gann and Orin strenuously denying such an aspect of the relationship. After the banquet on the first night, after the revellers had all retired to their quarters - the Guest Quarters being drained for the JLA's benefit - Kori visited Orin's chambers and didn't leave until morning. The following night, she openly accompanied him back to his quarters after the days work had been completed...and those nearby heard quite clearly how "close" the pair was. Superman in particular did <em>not</em> get much sleep. Whilst before, Kori had been offering her company out of sympathy, Kori had - for whatever reason - missed Orin in the intervening time and was pleasantly surprised by his shift in demeanour from young and brash and reckless to more mature, thoughtful and relatively passive. Still, she departed Atlantis and was not to see him again for another five years.<br><br>Despite attempting to visit Atlantis during her wandering - where Border Guard of Loyalists who were blockading the sunken continent of Atlantis managed to drive her off - she had not seen Orin until September of 2015, shortly after she returned to Gotham and, with help from Richard Grayson, tracked him down and reunited with him in the lobby of the hotel he was staying at.</div></div><br><br><span class="bbc_u">== Personal Timeline Thus Far ==</span><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">- 1985: Aquaman is born and begins being raised as the heir to the Atlantean throne.<br><br>- 2005: Aquaman comes to the throne at the age of 20, but is exiled from Atlantis after a faction calling themselves "Loyalists Of The Trident" lead a coup against the new king.<br><br>- 2006: After a year in exile, Aquaman meets the JLA for the first time and aids them in several missions, including their fight against Darkseid and the rescue of M'gann, J'onn's niece who had been captured by Lexcorp. After a while, he leaves to begin marshalling his forces for his reclamation attempt.<br><br>- 2007: Aquaman approaches the JLA for help reclaiming his throne, and the JLA agree to help.<br><br>- 2008: Aquaman reclaims his throne in Poseidonis in January of 2008, and pledges Atlantean support to the JLA once the Kingdom has recovered. Most of the JLA leave, but M'gann stays to aid in the reconstruction effort.<br><br>- Mid-2009: M'gann leaves Atlantis to aid the JLA against Braniac and Zod. Aquaman remains behind to see to his Empire and its people.<br><br>- 2010: The JLA approaches Atlantis for aid against Darkseid again and he agrees, immediately making preparations for an expedition to the surface. Soon after they leave, Atlantis "goes dark" and all communication between it and the surface stop, and any expeditions to discover the cause never return. The Loyalists Of The Trident, with Darkseids help, have created a rival to Poesidonis - dubbed "New Tritonis" - and have started a war for supremacy, later known as "The Great Atlantean Schism." Aquaman is unable to aid the JLA against Darkseid a second time.<br><br>- 2011: Loyalist forces clash with Royalists in the sea around Poseidonis as The Long Night - a year-long siege of Atlantis's capital city and last remaining territory - begins.<br><br>- 2012: Aquaman makes a pilgrimage to The Shrine of Poseidon and gains his favour, granting him a massive boost in his powers and the Tridents abilities. Using these new abilities and new forces granted by Poseidon, Aquaman breaks The Long Night and begins The Dawn Offensive; a massive campaign to reclaim Poseidonis's lost territory, fighting back against The Loyalists Darkseid-enhanced soldiers.<br><br>- Early 2014: The Battle Of The Abyss. No details found on record except that it broke the Loyalist forces and ended with the utter annihilation of New Tritonis and the re-establishment of contact between Atlantis and the surface. <br><br>- Late 2014: Atlantean Seers predict a series of disasters that starts in Gotham and ends in the destruction of the planet. Aquaman leaves his trusted generals and civil governors in charge and departs for Gotham to attempt to stop whatever is coming. He takes up residence in a up-scale hotel as a cover, using funds from the Imperial Treasury (which, thankfully, his governors have managed to return to something resembling wealth in his absence). <br><br>- 2015: Still investigating rumours of all sorts of villains schemes in Gotham, largely flying solo and thwarting crimes on the side.</div></div><br><br><span class="bbc_u">== Face Claim: ==</span><br><br>Jason Momoa<br><br><span class="bbc_u">== Theme Song: ==</span><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">www.youtube.com/embed/YnGaCAHhGfo</div></div><br><br><span class="bbc_u">== Current Side Scenes ==</span><br><br>-- Finding Megan (Vergil &amp; Vergil): (https://elliquiy.com/forums/index.php?topic=239090.msg11877872#msg11877872) After the events at the GCB, Orin leaves Ivy and Thorn to be questioned by the other heroes and attempts to seek out M'gann, who disappeared from the fight under concerning circumstances.<br><br>-- Fire And Aqua Make Steam ( Vergil Tanner / Doomsday): (https://elliquiy.com/forums/index.php?topic=240780.0) After half a decade without contact, Koriand'r manages to track Orin down to his hotel of residence. They reunite, though whether she forgives him for not being present at the battle with Darkseid or not remains to be seen...
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				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>09-11-2015, 05:57:11</strong>
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				== Character Bio ==<br><div class="floatright">(http://vignette2.wikia.nocookie.net/marvel_dc/images/b/b0/Miss_Martian_Earth-16_002.jpg/revision/latest?cb=20130504124041)</div><br>== Personal Information ==<br><strong>Legal Name:</strong> Megan Morse, (human name)&nbsp; M'gann M'orzz<br><strong>Alias:</strong> Miss Martian<br><strong>Age:</strong> 53 in human years, late teens to young adult according to martian standards<br><strong>Sexuality:</strong> Bi-curious<br><strong>Part of Gotham Residing In:</strong>&nbsp; Downtown, East Park Side, Mann Street, her uncle's secondary apartment while in Gotham<br><br>== Physical Description ==&nbsp; Being a martian shapeshifter means physical appearance is nothing to her.&nbsp; The body is simply clothing for the mind, but that's not to say she doesn't have a preferred shape and body type.&nbsp; Usually standing at about five feet five inches in height, M'gann has short red hair, amber eyes, and freckles on her face regardless if she's trying to pass herself off as human or not.&nbsp; Her breasts are a moderate D sized, her body is slender in shape, but she's had enough combat training to have attained some muscle for her body.<br><br>== Persona ==&nbsp; M'gann is a compassionate, caring individual when she's not on a mission.&nbsp; She can be friendly, if a bit socially awkward at times since she hadn't been on Earth long when she snuck onboard her uncle's ship several years ago.&nbsp; That said, her lapses in social norms are few and far between, and that's not mentioning her attitude when she's on a mission.&nbsp; That's when her white martian traits tend to come to the front.&nbsp; She's confident, cool, calm, and often in complete control of her emotions, almost to the point of appearing cold and ruthless to her enemies, willing to resort to extreme measures to accomplish the mission with little remorse later.&nbsp; She cares about her teammates, but with the recent death of the entire League and her uncle, she has distanced herself slightly from those around her.&nbsp; Only when she's emotionally shaken does her control of her powers suffer.<br><br>== Key Skills == Shapeshifting - Like all martians, white or green, M'gann can change her shape, skin color, body shape, and anything else she desires with a mere thought.&nbsp; Cells are elongated or shrunk down, gills can be created to allow underwater breathing, extra arms can be created, basically the only thing she's limited by is her imagination and body mass which can only be stretched so far.&nbsp; That said, her power of shapeshifting is substantial.<br><br>Telekinetic power - Like all martians, M'gann is able to lift, crush, and otherwise manipulate objects many times her size with ease.&nbsp; And because she's far more powerful than her uncle, she can keep the telekinesis coming a lot longer than most of her kind.&nbsp; Her time with the teams of heroes on Earth, her power has only grown more refined and precise.<br><br>Telepathic ability - All martians are able to talk without saying a word.&nbsp; It's the preferred method of communication among their race, and so secrets are rarely kept from each other.&nbsp; That said, M'gann has spent enough time on Earth to understand the need for true privacy, but she's powerful enough she can forcibly extract information from her enemies, leaving them in a vegetative state that might not end without outside help.&nbsp; Some could argue that death would be preferable to being left in a coma, but that doesn't stop her from doing what she must to ensure a mission is completed and her friends return home safely.&nbsp; This also doubles as a means to keep her friends psychically linked with each other, and also provides automatic translation regardless of the native language of those around her.<br><br>Martian camo -&nbsp; Like her shapeshifting, M'gann can become almost completely invisible to the naked eye.&nbsp; While she can't mask her heat signature, making heat vision and its electronic variants effective against her, she can slip about enemy territory with relative ease.&nbsp; Notably perceptive people can also see through her camouflage, but by and large, most people can easily be fooled by this technique.<br><br>Density shifting - Able to walk through walls, or fly right through an opponent, M'gann has an unfair advantage with this skill alone that allows her to phase through virtually any solid mass.&nbsp; Sticking her hand into someone's chest to crush their heart or to help restart one is just the tip of the iceberg of what she could do with this power.<br><br>== Advantages == Superhuman strength - While she's not anywhere near the Man of Steel's level of strength, M'gann is no pushover.&nbsp; She's strong enough to dent and destroy metal with her bare hands unassisted in any way.<br><br>Superhuman stamina - Martians are naturally stronger than their human counterparts, and white martians are especially resilient due to their warrior like tendencies that thousands of years of oppression by the green martian majority hasn't completely changed that fact.<br><br>Flight - Psychically assisted as it might be, M'gann can fly with some level of speed that can easily keep her on par with her less speedy companions.<br><br>== Disadvantages ==&nbsp; Physiological weakness to fire - Whether it's a natural response or a psychic imprint forced on every white martian by the majority green martian population thousands of years ago isn't clear, but the fact remains that M'gann can't stand intense heat.&nbsp; Fire is a sure way to bring her down.<br><br>Does not like her true shape and form - While she's come to terms with her white martian ancestry for the most part, M'gann does not make it a habit of walking around as she was born.&nbsp; Forcing her to reveal her true form will likely garner an extreme emotional response from her, ranging from deep seated shame to explosive, blinding rage.<br><br>Camouflaged doesn't mean invisible - Heat vision or electronic means of the same can pierce through the illusion, and notably perceptive individuals can also see the slight distortion in the air martian camo creates.<br><br>Emotions effect powers - If she's been emotionally shaken up or she loses her focus for any reason, her ability to fight also suffers.<br><br>Greatest strength is greatest weakness - Other, more experienced or powerful psychics can be a danger to M'gann if she's not prepared for them.&nbsp; Psimon, a natural rival of hers, has gotten the drop on her many times in the past.&nbsp; As he once said to her, an open mind is a dangerous thing, especially if it's linked to other people.&nbsp; A psychic attack through a telepathic link can cause a ripple effect, hitting everyone equally regardless of distance from the source of the attack.<br><br>Astral Plane vulnerability - When battling another psychic, it's common for them to fight on the Astral Plane, where they can literally shape reality around them as the need arises.&nbsp; Dragging up painful memories, creating illusions, psychic blasts, the works, but the physical body is left vulnerable during the fight.&nbsp; A death in the physical world destroys the astral projection since the body can't survive without the mind and vice versa.&nbsp; Simply disrupting such a fight can also have far reaching repercussions.<br><br>Ruthless - When provoked to rage or she deems a situation requires an extreme solution, M'gann has a tendency to take things too far and utterly destroys her enemy's mind, leaving them in a vegetative state.&nbsp; Some would find such behavior too dark for their liking, but if it keeps her teammates alive, she feels little remorse for her actions more times than not.<br><br>Hates Lexcorp and Luthor respectively - Due to three months of captivity, M'gann has a deep seated terror and rage for anything bearing the Lexcorp name.&nbsp; As for Luthor himself, she wouldn't hesitate to rip his mind to pieces if given the chance before atomizing his physical body with her telekinetic powers.&nbsp; His would be the only death she'd honestly find a deep seated satisfaction and enjoyment from.<br><br>== Background == Born on Mars to a white martian father and a green martian mother, M'gann M'orzz had a very lonely childhood growing up since she was born a white martian.&nbsp; As the minority among the population, and because of their war like pasts thousands of years ago, white martians are commonly oppressed by the green martian majority.&nbsp; She had few friends outside her family, and her only solace was often found in the transmissions her uncle J'onn sent back to Mars from his new home on Earth.&nbsp; It was he that inspired her to become a hero, to become a force for good, and to seek a way to take control of her life, away from Mars.&nbsp; So one day, having decided she had had enough, M'gann left her world behind.<br><br>Several years ago, M'gann snuck aboard her uncle's ship and found her way among the young side kicks of the Justice League.&nbsp; She found many friends and allies among them, and despite a few minor hiccups along the way, largely due to her social awkwardness in trying to adapt to a new planet and its societal norms, she quickly grew into a confident, capable young woman, at least by martian standards since human biologically speaking, she was in her early fifties.&nbsp; That minor detail aside, and the fact her telepathy was seen as a major breach of privacy outside of a mission or among those that trusted her outside the hero alter ego she had crafted for herself, M'gann had found a new home on Earth that she had desired for so long.&nbsp; Things seemed to be looking up at last, until Darkseid arrived years later.<br><br>Flash forward five years and a scorched Earth later, missing the founding members of the Justice Society, M'gann has turned colder, more ruthless in her methods.&nbsp; She was there when her uncle fell to Darkseid's forces, and promptly ripped apart the monsters that had destroyed the only member of her family that didn't see her as a monster outside of her parents anyway.&nbsp; To make matters worse, Lex Luthor got his hands on her before Darkseid arrived, imprisoning her in one of his labs in Metropolis for three months, his scientists running all kinds of experiments on her.&nbsp; Thankfully, her friends were able to get her out before any lasting physical damage was done, but she still remembers her time inside Lexcorp with a mixture of terror and rage for the bald headed CEO and genius manipulator.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Personal Timeline</div><div class="spoiler_body">I'll try and beef this up a bit later, but this is the basic timeline I see for M'gann.&nbsp; If anyone has any objections, recommendations, etc, feel free to send them to me either here or in a PM.&nbsp; Thanks!&nbsp; Once this is done I'll throw it into her profile in the Character Repository.<br><br>2005 - M'gann M'orrz flees Mars on one of her uncle's trips to and from his adopted homeworld, and quickly establishes herself as a sidekick to Martian Manhunter.&nbsp; Through him, she meets the Justice League.<br><br>2006 - Darkseid attacks for the first time, and M'gann does what little she can to help defend the world against his forces alongside her uncle J'onn.&nbsp; Both she and he survive.&nbsp; Later that year however she ends up captured by Lex Luthor and experimented on for three months until Orin, her uncle J'onn, Dick Grayson known as Robin at this time, and Booster Gold save her alongside other members of the League.&nbsp; Despite his aid in helping to free her, she and Booster Gold aren't friends.&nbsp; It'd be safer to say she tolerates his presence since she's far more selfless than he is, willing to sacrifice everything if need be for the greater good.<br><br>2007 - Decides to help Aquaman when he asks the League for help reclaiming his throne.&nbsp; Since he was part of the team that saved her, she felt it was only natural she return the favor in some small way.&nbsp; Even if he hadn't, it was the right thing to do in any event.<br><br>2008 - Despite the League disbanding when it's discovered Batman had contingency plans to deal with the League should they ever turn hostile, which Ra's Al Ghul attempted to use against them, M'gann remains in Atlantis, doing what she can to help Orin stabilize his kingdom.&nbsp; Her psychic powers are a massive help in the rebuilding process, both literally and otherwise.&nbsp; That and she found the culture and history to be quite fascinating.&nbsp; Orin and her become close, she seeing him as an honorary uncle figure and a wonderful teacher on all things Atlantian.<br><br>2009 - Returning to the surface, M'gann rejoins her uncle when the League faces off against Brainaic.&nbsp; Orin and her are still good friends and remain in contact despite the distance between them.<br><br>2010 -&nbsp; Atlantis falls off the grid in every sense of the word.&nbsp; She tries to find out why, despite the Justice League sending her down anyway to do just that, but can't get close because of all the raw rage and pain that radiated from the underwater realm like a sickness.&nbsp; She returns hours before Darkseid is due to arrive, and tells them that something's wrong under the ocean.&nbsp; Soon after, before they can mobilize a response, the League falls, and M'gann's darker nature and impulses start to surface when her uncle dies right in front of her.&nbsp; Unleashing her full telekinetic might for the first time, the Apokoliptian super soldiers that killed him are shredded apart.&nbsp; Her first comatose victim, having been on the receiving end of her mental barrage before having information forcibly removed from his brain, also surfaces later that year in a Metropolis hospital after Darkseid's defeat.<br><br>As for her return to Atlantis, it is postponed indefinitely because of the chaos Darkseid's attack left behind in its wake.&nbsp; With so many heroes and heroines alike dead or MIA, many of the world's supervillians and common criminals alike ran amok.&nbsp; The world needed time to heal on top of that, and there was only so many heroes to go around.&nbsp; But she had a personal reason as well for not returning to Atlantis.&nbsp; Despite her shift in personality, M'gann didn't want Orin to see her darker nature, to have his image of her younger, more innocent, carefree self shattered by the darkness she had been all too happy to embrace to survive the onslaught.<br><br>2012 - Feeling low, Artemis steps in and encourages M'gann to go out and just let loose.&nbsp; While at first she's resistant, 'Megan' goes out with the archer and they find a notable karoake bar not too far from her apartment.&nbsp; First song she goes up for, Megan gives it her all and knocks it out of the ballpark, to thunderous applause no less.&nbsp; This encourages her, with a few gentle prods when she starts to have second thoughts, to make it a profession when she's not busy working as Miss Martian.&nbsp; That and the money helps to keep her in her apartment and it just makes her feel good, something she hadn't had enough of since her uncle's death, to be singing on stage for the enjoyment of a crowd.&nbsp; So it doesn't take long for M'gann/Megan to come up with a website, declaring herself as a singer impersonator, and business soon starts to come in waves.<br><br>2015 - King Orin returns to reestablish contact with the JLA in the early days of February, as well as find M'gann M'orzz, but finds out the League has fallen and M'gann has changed dramatically since their last meeting.&nbsp; After an emotional heart to heart, she breaks down in front of him and he does his best to comfort the young woman he considers an honorary niece.&nbsp; Meets Superboy through Nightwing shortly after he's freed from Cadmus around the same time.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Personal relationships</div><div class="spoiler_body"><br>King Orin, Aquaman -&nbsp; Orin and M'gann meet officially when he and several members of the League rescue her from Lex Luthor's clutches.&nbsp; Afterwards, they develop a kind of mentor and student relationship that slowly evolves, turning into her seeing Orin as an honorary uncle figure when she decides to stay in Atlantis for some time to aid in the rebuilding efforts after war gripped the realm, seeing Orin ousted as the ruler shortly before they met.&nbsp; She helped him regain his throne, both because it was the right thing to do, and because he had saved her life.&nbsp; While she didn't want statues or anything of the sort erected in her honor, M'gann didn't argue the point either.&nbsp; She learned to speak and write Atlantian, as well as the customs, culture, and vast history of the underwater realm.&nbsp; When Brainaic attacked, releasing Zodd on the world in the process, she returned to help the JLA, understanding Orin needed to stay behind to help maintain order and to continue the rebuilding efforts back home.&nbsp; An understanding that would see her, years later, trying to convince Orin to return, but they'd return empty handed since he had to prepare his realm for a second war.<br><br>Unfortunately, during the second attack from Darkseid, she wasn't able to get close to Atlantis when they needed him, unaware that not long after they had went down to ask for his help against Darkseid, Atlantis had fallen under siege by an advance force sent by the very same enemy.&nbsp; Because of all the pain and uncontrollable rage that radiated off of the Lost Continent, so she turned back to inform the League something bad was happening down there.&nbsp; By the time it was over, M'gann had changed dramatically since so many had died, her uncle included, and she didn't want Orin to see what she had become.&nbsp; So when he appeared once again to try and pick up where they left off, she made a half hearted attempt to run from him.&nbsp; He caught up with her, and after an emotional reunion which consisted of her rambling and ranting about everything that had happened, she broke down and collapsed against his chest, tears pouring down her face the whole while.<br><br>Dick Grayson, Nightwing - Outside of her uncle J'onn, M'gann felt a close friendship with one Richard 'Dick' Grayson almost from day one.&nbsp; Despite the fact her fellow white martians tried to take over the Earth, he accepted her on the spot since she had had nothing to do with their invasion, and she was not her race.&nbsp; She was simply M'gann to him, niece to J'onn, the Martian Manhunter, who was a member of the Justice League.&nbsp; As such, they often worked side by side with Dick and his adopted father Bruce, or she went solo with Richard and the rest of the sidekicks.&nbsp; Either way, when she went missing, and was eventually found by the League, his was one of the first faces she saw.&nbsp; Immensely relieved at the time, their friendship only deepened from there, but beyond incessant flirting from Dick, nothing more really developed between them, and she was fine with that honestly.<br><br>Then Darkseid came a second time, and everything changed.&nbsp; She had become something darker, had started using far more extreme measures to neutralize threats, and Richard wasn't happy about it.&nbsp; The fact he understood her and could even sympathize with her made his impending, if well meaning tirade against her blatant abuse of her powers that much more effective, but it didn't stop her entirely.&nbsp; She still slips up, still lets the darkness take hold when confronted with certain situations, but his support along with most of her close friends keeps her from slipping back into old habits, for the most part.<br><br>Katherine 'Kate' Kane, Batwoman - She's met Kate outside her alter ego as Batwoman, and she's met her in costume, but the connection between the two hasn't quite clicked for the young martian.&nbsp; That said, they've worked together many times, mostly due to M'gann's close relationship with Dick, but she's always assumed Kate was just one of Richard's high class society friends rather than the current head of the Bat family.<br><br>Conner Kent, Kon-El, Superboy - She has a friend and something close to a confidant in the super clone since they've both been held against their wills for one reason or another.&nbsp; &nbsp;She for experimentation, he to become a mindless drone to the same man ironically enough, but she doesn't see Lex's genetic material in Conner's face.&nbsp; She sees a young man simply trying to find his own way the best he can, and he doesn't judge her for taking such extreme measures from time to time.&nbsp; The fact he's afraid <em>for</em> her becoming woese rather than of her goes a long way in her opinion, and gives her something to hold onto when Orin isn't around.<br><br>Michael John Carter, Booster Gold - Even though he was part of the team that rescued her, M'gann hasn't been able to bring herself to be more than passing acquaintances with Booster because of his more selfless attitudes regarding what it means to be a hero.&nbsp; M'gann puts her life on the line all the time to protect people, not to gain something for herself.&nbsp; Fame and glory don't factor into it for her as it does for Michael, but despite this dislike, she can sense there's more going on underneath the surface with this man from a future that no longer exists.<br><br>Garfield Logan - It doesn't take long for a brother sister relationship to form between these two gifted shapeshifters, even if their powers are drastically different from each other./spoiler]<br><br><strong>Soundtrack</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Her inner darkness</div><div class="spoiler_body">https://www.youtube.com/watch?v=xqds0B_meys&amp;index=150&amp;list=PL335D46E14219645C</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Her emotional scars</div><div class="spoiler_body">https://www.youtube.com/watch?v=ScNNfyq3d_w&amp;list=PL335D46E14219645C&amp;index=156</div></div><br>&nbsp;== Character Extras =&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">I can dream right?&nbsp; ;D</div><div class="spoiler_body">(http://pre06.deviantart.net/8291/th/pre/i/2011/328/4/b/exposure_by_idizzykizzy-d4h6rrq.png)</div></div><br>= Face Claim: Felicia Day<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://talknerdywithus.com/wp-content/uploads/2015/08/Felicia-Day.jpeg)</div></div><br>Rachel Nichols<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(https://s-media-cache-ak0.pinimg.com/736x/05/a9/35/05a9358f17634be20c62215721907b2c.jpg)</div></div><br>Ons: Gentle lovemaking, sensuality, men, anal, oral (receiving and giving), curious about new things, women.&nbsp; Is willing to try harder things, but has to be with someone she trusts due to her captivity at Lex Luthor's hands.<br><br>Offs:&nbsp; Roughness, being tied down/used against her will, watersports, scat, guro, mutilation, death, bloodplay, dirty talk, incest, baby talk, diaper play, etc.</div></div>
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				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>09-11-2015, 06:52:20</strong>
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				== Character Bio ==<br><div class="floatright">(http://i.imgur.com/FNwaRt4.jpg)</div><br>== Personal Information ==<br><strong>Legal Name:</strong> Jason Todd<br><strong>Alias:</strong> Red Hood<br><strong>Age:</strong> 25<br><strong>Sexuality:</strong> Heterosexual<br><strong>Part of Gotham Residing In:</strong> An island base in Gotham's Great Bay (http://vignette1.wikia.nocookie.net/batman/images/6/6b/Gotham_New_Jersey.jpg/revision/latest?cb=20111228234050)<br><br>== Physical Description ==&nbsp; <br>Jason Todd possesses the peak human strength of a 6-foot, 225-pound young man who regularly engages in intensive physical exercise.&nbsp; His dark hair is usually unmanaged and rustled, thanks to the signature red helmet that he wears. Jason tries to stay clean shaven, usually not sporting much more than a short, scratchy beard, and that's only when he hasn't had a chance to return to base for whatever reason. He has striking, light-blue eyes.<br><br>== Persona ==&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Jason was once an optimistic young man, believing deeply in the sense of justice that Bruce Wayne imparted into him, but that black and white sense of right and wrong was shattered when Jason was killed and subsequently resurrected. Ra's Al Ghul claims the young man went mad when he was dragged out of the Pit; Jason has never denied this, but also claims, in his defense, that nobody really knows how you're supposed to react when you've come back from death. He still has a thirst for fighting crime and thwarting evildoers, but he does so now with a brand of ruthlessness that Batman did not possess. Not only does he not shy away from slaying his enemies, Jason seems almost gleeful to kill.<br><br>When he's not in the heat of battle, Jason is generally cold and callous; Not many can see beneath the emotion armor he has erected for himself. Some select few, such as Dick Grayson, know him to be energetic and excitable when the occasion calls for it, over-eager to prove himself, but it remains to be seen if those bits of his personality were revived with him.<br><br><div class="floatleft">(http://i.imgur.com/NLAJf2w.png)</div>== Key Skills == <br>Master Martial Artist: Jason Todd is a highly skilled combatant trained by Batman. Although he was always more of a brawler as Robin, following his resurrection, he gained more training and demonstrated himself to be far more skilled than before. This is shown when he fought his former mentor and Nightwing to a standstill, when Jason held his own against the Green Arrow in a sword fight, and when he overpowered Tim Drake at Titans Tower.<br>Skilled Acrobat: In his training as Robin, he had been taught acrobatics and gymnastics routines.<br>Skilled Swordsman: Jason has been shown to be skilled enough to hold his own against the Green Arrow in a sword fight until he ultimately lost.<br>Skilled detective: Jason has shown some skill as a detective most notably in Outsiders #44 and #45.<br>Multi-Lingual: Taught by Batman, Jason is fluent in several languages having spoken English, French, German, Italian and various others with Russian being his weakest.<br>Polymath: After being adopted by Bruce, Jason received excellent education and tutoring from both private tutors and Bruce thus, has deep knowledge in many subjects, including Science, Math, Medicine, Geography, Criminology, World History and English.<br>Intermediate Bomb assembly and Diffusal: Taught by a world renowned bomb expert in Russia, Jason is able to assemble and defuse a wide variety of conventional explosive devices, from improvised to military grade designs. It is yet to be determined whether or not he can diffuse Nuclear devices, in contrast to Batman and Damian's demonstrated ability.<br>Vehicular Driver: Jason has driven a variety of vehicles from cars and boats, to being trained in the Middle East by an ace pilot to fly helicopters.<br><br>== Advantages == <br>Lazarus-Enhanced Capabilities: As of his perfect resurrection by the Lazarus Pit, he no longer ages &amp; regenerates from injuries at a very fast rate, allowing him to perfectly cheat death on several occasions.<br>Peak Physical Condition: By matching his former mentor in combat he has proven that he is physically superior to most Olympic athletes, just as Batman is. His strength, reflexes, stamina, and endurance are roughly comparable to that of Dick Grayson.<br><br>== Disadvantages ==&nbsp; <br>Mentally Unstable: Jason has died and come back, thanks to the Lazarus Pits. Only one other man has done that, and Ra's Al Ghul might consider himself lucky to have his faculties intact after such a harrowing experience. Jason has a good grip on his emotions, but if he is pushed in the right way, he's prone to explode, harming friends and enemies alike.<br><br>Jealousy/Rivalry: Jason is reluctant to consider himself a friend of anyone in the Bat Family, even Dick Grayson, who had always considered him like a younger brother. He feels like they all betrayed him by not killing the Joker after his death. If forced to pick a side, he would fight with them, but otherwise he prefers to do his own thing.<br><br>== Background == <br>Jason Todd was once a desperate street youth, discovered and taken in by Batman/Bruce Wayne after being caught in the act of stripping the Batmobile of its tires. Impressed by the young boy's audacity to think he could steal from Batman, and all of the daring and courage that came with it, Jason Todd was trained to be the next Robin, as the previous one had grown perhaps too old and independent for the mantle of a sidekick. Jason accepted his duties with relish, having idolized Batman and Robin as a defender of poor folks like himself.<div class="floatright">(http://i.imgur.com/FbjDXdl.jpg)</div><br>Serving as the Dark Knight's squire until his early adulthood, Jason showed a level of recklessness that sometimes put him in danger, a contrast to the much more cautious and obedient Grayson. He was perhaps not as acrobatic as his predecessor, but he had a street-wise toughness about him, a willingness to take brutal hits and keep getting up. <br><br>In 2008, Jason was suspended from his duties as Robin after growing erratic and violent during his last few missions, hurting gangsters to the point that they were incapable of being interrogated. During this defrocked period of time, Jason discovered that his mother was not Catherine Todd; His true, biological mother was still alive and well, working as an aid worker in Ethiopia. He fled the country to find her, and happened to cross paths with Bruce, who had been in the area hunting down a warhead that the Joker was planning to sell to local extremists. Bruce reluctantly agreed to help Jason find his mother, thinking it would help soothe the boy’s inner demons. <br><br>Unfortunately, it was discovered that Jason’s mother was being blackmailed by the Joker. Boy Wonder and the Dark Knight were separated during their mission, and Jason’s mother sold him out to the Joker in the hopes that he would stop blackmailing her in return for the favor. The Joker’s men apprehended Jason and beat him up, before the Joker tied him to a chair, torturing him and beating him with a crowbar. In the end, Joker detonated the warehouse that mother and son had been held in, and both died while trying to escape the blast.<br><br>Jason was buried on the grounds of Wayne Manor, but not a week after his funeral, Talia Al Ghul and the League of Shadows steal his body from his casket, defying sensors that Bruce had put into place as a countermeasure against this sort of thing. The goal was to resurrect Jason; Believing, accurately, that the Detective would not kill Joker in revenge for his fallen partner, Ra’s Al Ghul wished to inspire a sense of wrath in Jason for his former mentor, so that Jason might challenge and usurp Batman for dominion over Gotham. It was also revenge for spurning Ra’s Al Ghul’s offer for Bruce to succeed him as the leader of the League, and revenge for a scorned lover in Talia Al Ghul. Talia also had believed that Jason was a child of destiny, and thought it a waste that he had died so needlessly in the desert.<br><br>They submerged the boy’s body into the Lazarus Pit, and he emerged screaming and frantic, half-crazed and filled with visions of hell and torture. Talia took a personal interest in Jason; Perhaps she pitied him, or she tried to replace her desires for Bruce with Jason, but for nearly a year, she soothed him back to an adequate mental state and trained him in the ways of the League. They never made love, but they shared a bed often, and Jason was quite infatuated with her. <br><br>But his focus, the drive that kept him going through grueling training, was getting revenge on Bruce for failing to kill Joker. Some time in 2009, the League unleashed Jason back into the world, armed with a high-tech arsenal, including the original Red Hood mask; He had chosen this new look and moniker based on the original name Joker had gone by when he had first fought against Batman.<br><br>Jason returned to Gotham as the mysterious Red Hood, intent on taking control of the crime element of the city and dealing revenge to Batman, who had not avenged his death. Batman foiled Jason's attempt to kill Joker, to set the ledger straight; Jason disappeared for Gotham for some time, and returned to the city to compete with Batman instead of facing him. He believed that Batman allowed crime to continue to thrive with his strict code to not kill his enemies, so Jason killed with urgency, to balance Batman's misguided benevolence. Equipped with a state of the art computerized mask, a signature combat knife sharp enough to match any of Batman's weapons and a small aresenal supplied to him by Talia Al Ghul, Jason's alias became known and feared around Gotham.<br><br>After Batman died saving the world, Jason thought to take up the cowl and call himself Batman, and struggles with this decision to this day. At the same time, he feels as if he's carved out his own legend as the Red Hood, perhaps to someday become more infamous than his deceased tutor.<br><br>&nbsp;== Character Extras =<br><br>= Face Claim: Tyler Hoechlin<br>&nbsp;<br>Ons: Same as player's<br><br>Offs: Same as player's<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Jason's equipment</div><div class="spoiler_body"><br><ul class="bbc_list"><li>"The red hood": Jason's titular helmet, it's equipped with the most sophisticated equipment Jason was afforded during his affiliation with the League of Shadows. Voice modulation, internal heads up display, rear and side cameras and sensors, thermal, night vision, ultraviolet vision, radio and digital communication, remote control over the Bat-glider... It can also withstand the force of an armor-piercing slug. He knows this from experience.</li><li>Bat-glider: Half jet-propelled hang-glider, half surveillance and attack drone. It can fly in excess of 300mph, though it has a safety cap of 100 mph with a rider present, as any more open-wind turbulence than that is almost guaranteed to cause injuries or the loss of grip. When it goes into drone mode, it's whisper silent. It possesses four radial cameras equipped with 50x optical zoom in most spectrums of light. Also equipped with a 50 caliber cannon with a lethal range of over 2,000 yards. Crowd control capabilities include beanbag guns and teargas dispersal.</li><li>Combat knife: Jason's combat knife is mundane in appearance, but custom-made and packing its own set of tricks. Sharp enough to cut through Batman's grapnel line, he can also send an electrical current through the blade when required.</li><li>Gloves: Can transition between a “thick and rigid” mode and a standard mode. Thick and rigid allows Jason to handle sharp, lacerating objects and catch blades without damaging his hands. In their standard form, the gloves are soft and supple and allows full flexibility of movement and touch, and he can also emit electrical currents through the gloves, which has uses in combat and in emergency defibrillation.</li></ul><br>Jason also keeps utility items on his person, much like Batman’s utility belt, though Jason stores these items in his jacket, and within hidden pockets and compartments within his gloves and boots.<br><br><ul class="bbc_list"><li>Batarangs: Standard, sonic-emitting and remote-control via Jason’s helmet.</li><li>Acetylene torch: MIniature laser-cutting tool capable of shearing through six inches of solid steel.</li><li>Grapnel hook</li><li>Line launcher: Used to repel between two horizontal or semi-horizontal points. </li><li>Flash-bang grenades</li><li>Thermite grenades: Used to burn through solid objects, not generally used as a weapon</li><li>Smoke grenades</li><li>Caltrops</li><li>Evidence bags</li><li>Fingerprint kit</li><li>Lockpicking/safebusting kit</li><li>First aid kit</li></ul></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Jason's timeline</div><div class="spoiler_body">2015: Present day, 25 years old<br>2010: Apocalypse, 20 years old<br>2009: Under the Red Hood story arc, then truce with Batman, 19<br>2008: Robin is killed by Joker, 18<br>2006: Jason Todd acts as a second Robin, in conjunction with Dick, for a short time. After Dick leaves Gotham, Jason becomes full-time Robin, 16<br>2005: Jason Todd gets caught trying to steal rims from the Batmobile, gets taken in by Batman, reveals himself to be Bruce Wayne. Is trained by Batman and Dick Grayson, 15</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Jason's relationships (work in progress)</div><div class="spoiler_body">Dick Grayson/Nightwing: Their relationship is... Complex. They were once closer than natural born brothers, and Dick was just as responsible for molding Jason into the next Robin as Bruce had been. They had quite a falling out, though, as Jason had sex with Barbara, who had been seeing Dick at the time. Guilt-ridden, Jason came out with it to his brother. This caused a tension between them that soon erupted during a violent, emotional training that caused Jason to be injured. Batman banished Dick Grayson from the Bat-family (for a short time), thus making Jason partly responsible for Dick's move to Bludhaven and adopting the identity of Nightwing.<br><br>Stephanie Brown/Spoiler: Jason first encountered Stephanie while tracking the Cluemaster, Stephanie's sadistic ex-con father. There was much sexual tension between the two during their first few meeting, and by that summer, they had become lovers, and perhaps more. Jason still continues to help train Stephanie, and is wholly unaware to this point of her much more aggressive sexual relationship with his adopted brother Dick.<br><br>Katherine Kane/Batwoman:<br><br>Connor Kent/Superboy:<br><br>Orin/Arthur Curry: <br>&nbsp;<br>Felicity Smoake/Oracle:<br><br>Barbara Gordon, former Batgirl: <br><br>Talia Al Ghul: <br><br>M'gann Morzz/Miss Martian: <br><br>Raven/Rachel Roth: <br><br>Koriand'r/Starfire:</div></div>
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			<dt class="postheader">
				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>Deathnote</strong> on <strong>09-11-2015, 17:36:46</strong>
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				Might as well have Oracle be an NPC in the bat-cave, then.<br><br>Also...<br><br>== Character Bio ==<br><div class="floatright">(https://elliquiy.com/elluiki/images/2/2e/Young_Justice_-_Wally.jpg)<br>(http://writeups.org/img/fiche/5235c.jpg)<br>(http://static.comicvine.com/uploads/scale_medium/11111/111114608/3008971-wally-west.png)</div><br>== Personal Information ==<br><strong>Legal Name:</strong> Wallace Rudolph West<br><strong>Alias:</strong> The Flash III (formerly Kid Flash I)<br><strong>Age:</strong> 23<br><strong>Sexuality:</strong> Heterosexual<br><strong>Part of Gotham Residing In:</strong><br><br>== Physical Description == <br>He has red hair, green eyes, and a sinewy body build.&nbsp; He stands at approximately 5 feet 11 inches.<br><br>== Persona == <br>Wally West had always wanted to be a superhero ever since he was a little kid.&nbsp; He has a tendency to be hot-headed and impatient, but he has also proven to be quick-witted and clever.&nbsp; He's the type to act before he thinks, which has gotten him into trouble more than once before.&nbsp; If he unintentionally insults someone, he will display genuine regret, apologizing or offering to make it up to the offended party.&nbsp; He also has a strong vision of the future and displays uncanny deductive reasoning, most likely due to his aptitude in science.<br><br>== Key Skills ==<br>1) Has a keen scientific mind - He's an expert in physics, biology, and geology.&nbsp; Currently working on a degree in Forensic Science.<br><br>2) Mechanical Aptitude - Used to work part-time as a car mechanic to pay his way through college.<br><br>3) Hand-to-hand - Picked up some basic hand-to-hand combat skills from various other superheroes, including Barry Allen.<br><br><br>== Advantages == <br>Super Speed - The Flash has the ability to move faster than the speed of sound.&nbsp; Recently, Wally has discovered that he could go much much faster than the speed of sound.&nbsp; The fastest he has ever gone was faster than Mach 10, but even then it is unknown whether or not that is his true top speed.&nbsp; His mentor, Barry Allen was eventually able to move faster than the speed of light, after all...<br><br>(Extra note: Wally went faster than the speed of light during his fight against Reverse Flash.&nbsp; He has yet to be able to achieve such a speed again ever since.)<br><br>Accelerated Cognition - His super speed includes the ability to enhance his perception to match his speed.<br><br>Protective Aura - He has an aura that protects him from friction and makes him tough enough to withstand the forces that come with moving at superhuman speeds.&nbsp; This aura also somehow prevents damage to the environment that would normally happen when one moves at super speeds.<br><br>Accelerated healing factor<br><br>Lending and Taking Speed - His connection to the Speed Force allows him to temporarily turn others into speedsters or bolster their metabolisms and healing abilities.&nbsp; He can also take away a person's speed and indirectly absorb kinetic energy (i.e., prevent earthquakes).<br><br>Speed Force Costume - He can somehow use pure Speed Force energy to create a costume for himself.<br><br>Able to run on water<br><br>Able to create powerful vortexes with his arms and/or body<br><br>Able to vibrate and become invisible to the human eye<br><br>Potentially capable of vibrating past solid objects (doing so may destabilize said solid object and cause it to explode)<br><br>== Disadvantages == <br><br>Wally's super speed comes with an accelerated metabolism, meaning that he would have to consume a lot more food than the average man of his size and age.&nbsp; While he has control over his accelerated perception of time, if he's not consciously controlling it, he may end up activating it without even noticing.&nbsp; For example, he could be standing in line for what would feel like hours on end.&nbsp; Only when he starts paying attention will he realize that only five seconds have passed in "real" time.<br><br>== Background == Wally West was one of if not the biggest fan of the Flash.&nbsp; His aunt, Iris West knew that it was Wally West's biggest dream to meet the real Flash.&nbsp; Barry Allen was a forensic scientist and Iris had hoped that with his police connections, he might be able to set up some sort of meeting.&nbsp; One summer, Wally went to visit his aunt in Central City and was excited because that was where the Flash operated.&nbsp; Barry Allen brought Wally to the Central City Police laboratory and it was there that Wally got to meet his hero, the Flash.&nbsp; Through some freak coincidence, the same freak accident that gave the Flash his powers repeated itself, this time granting Wally the same speed powers.&nbsp; With these new powers, Wally became Kid Flash I and fought crime alongside his new mentor, The Flash II... AKA Barry Allen.<br><br>A few months ago, Barry Allen went missing.&nbsp; While Barry remained missing, Wally took over his duties by protecting both Central City and Keystone City.&nbsp; It eventually became apparent, however, that Barry Allen wasn't coming back and Wally was going to have to take over the mantle.&nbsp; During an encounter with Reverse-Flash, Wally was forced to push his powers to the limit and break through the psychological block he had placed on himself.&nbsp; To prevent himself from truly "replacing" Barry, Wally had subconsciously limited his speed so that he could never become his mentor's equal, but Reverse-Flash's bragging that he would become the true Flash forced Wally past this block as he feared Reverse-Flash replacing Barry more than he feared himself doing so.&nbsp; This breakthrough was the first step toward allowing Wally to discover the Speed Force and his special connection to this extra-dimensional source of energy.&nbsp; In the aftermath of the conflict, Wally took up the mantle of the Flash.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Flash Family Timeline</div><div class="spoiler_body"><strong>1998:</strong> 15 year old Barry Allen was in the same scientific accident that gave Jay Garrick his speed powers.&nbsp; The accident puts him into a coma that lasts for nine months.<br><strong>1999:</strong> 16 year old Barry Allen wakes up from his coma and discovers he was given speed powers.&nbsp; He becomes Jay Garrick's sidekick, Impulse.<br><strong>2005:</strong> Shortly after the formation of the Justice League, Flash I starts losing his speed powers.&nbsp; His duties with the Justice League keeps him too busy to make time for Central City.&nbsp; Impulse finds difficulty in handling all of the city's problems by himself.&nbsp; When Jay Garrick temporarily loses his speed powers, Barry Allen takes over as the Flash and starts handling his superhero duties with ease.&nbsp; A couple months later, Jay Garrick's powers return.&nbsp; They both agree to share the Flash mantle.&nbsp; Jay Garrick continues being the Flash for the Justice League while Barry Allen continues being the Flash for Central City.<br><strong>2006:</strong> 14 year old Wally West gets into a scientific accident and was given speed powers.&nbsp; He becomes Barry Allen's sidekick, Kid Flash.<br><strong>2008:</strong> After the Justice League disbands, Jay Garrick enters retirement.<br><strong>2009:</strong> Jay Garrick comes out of the retirement when the Justice League reforms.<br><strong>2010:</strong> The Apoklips Invasion.&nbsp; Flash II and Kid Flash lends their aid to the Justice League, mostly by taking on the ground forces.&nbsp; Jay Garrick dies.<br><strong>2014:</strong> Flash II gets trapped in the Speed Force.&nbsp; Kid Flash takes over by protecting both Central City and Keystone City.<br><strong>2015:</strong> Kid Flash vs Reverse-Flash.&nbsp; After emerging victorious, Wally West officially takes up the mantle of the Flash.&nbsp; He becomes Flash III.</div></div><br><br>&nbsp; == Character Extras == Face Claim:<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rupert Grint</div><div class="spoiler_body">(http://galeri8.uludagsozluk.com/440/rupert-grint_685452.jpg)</div></div> <br><br>Ons: Click here for my O/O's (https://elliquiy.com/forums/onsoffs.php?u=1549)<br><br>Offs: Click here for my O/O's (https://elliquiy.com/forums/onsoffs.php?u=1549)
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				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>Alias</strong> on <strong>09-11-2015, 17:43:19</strong>
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				<strong>==<span class="bbc_u"> Character Bio </span>==</strong><br><div class="floatright">(https://jygersrant.files.wordpress.com/2014/10/stephanie-brown-43.jpg)(https://s-media-cache-ak0.pinimg.com/736x/d9/34/d4/d934d44debc5dd5618c5241be244f515.jpg)<br><div align="center">(https://s-media-cache-ak0.pinimg.com/736x/b9/0c/76/b90c764c5c56d490c734486c8196c0b9.jpg)(http://imagine.pics/images/397/thumb-3970.jpg)(http://images6.fanpop.com/image/photos/32100000/AnnaSophia-Magazine-Scans-Nylon-Magazine-September-2012-annasophia-robb-32158850-586-800.png)</div></div><br><strong>== Personal Information ==</strong><br><strong>Legal Name:</strong> Stephanie Brown<br><strong>Alias:</strong> The Spoiler<br><strong>Age:</strong> 19 (DOB: August 11)<br><strong>Sexuality:</strong> Heterosexual<br><strong>Part of Gotham Residing In</strong>: Currently residing in the Old Wayne Manor, and spends most of her time out of sight in the cave bellow.<br><br><strong>== Physical Description ==</strong>&nbsp; <br>Stephanie has a slight build, and a young woman's frame. Still young, she has yet to completely grow into her body. She has long lean muscles. Her arms and legs are thin, she has a strength that most girl's her size couldn't imagine. Stephanie is naturally athletic, her chest is very modest, and she has a white girls buttocks. However, her well maintained body shows it's strong taut physique in the plump toned ass that she's managed to obtain. She has naturally blonde hair, and bright blue eyes. Stephanie stands at 5'5", she currently weighs a slight 110 lbs. <br><br><br><strong>== Persona ==&nbsp; &nbsp;</strong>&nbsp; &nbsp; &nbsp; &nbsp; <br>Ms. Brown has a bit of a haunted past, but more on that later, of course. She lives a life that's dedicated to making the world a safer place. There are dark memories that she wishes on no other girl in Gotham City.&nbsp; She is optimistic and hopeful for better times in the future. She knows that the more that she puts into something, the more that she will get back. She is dedicated, courageous, and much tougher than she looks. Steph can be stubborn, she has a strong will, and she tends to believe in what she says when she talks, and when confronted in her beliefs, she can be rude, sarcastic, and quick to anger. Being a young attractive girl, Stephanie loves a good conversation just as much as she loves a shitty conversation. Overall, she just likes to talk.<br><br><br><strong>== Key Skills == </strong><br><strong>1.</strong>:Gymnastics: With her long lean muscles, and her dedicated upbringing, Stephanie is capable of very tricky gymnastic feats<br><strong>2.</strong>:Invisibility: Invisibility belt stolen from The Penguin.<br><strong>3.</strong>:Martial artist: A blackbelt in American karate at the age of 15. Stephanie is now in the process of learning a form of eastern martial art from Katherine Kane, her current mentor.<br><br><br><strong>== Minor Skills = = </strong><br>(alphabetical order, so many, yet mostly unimpressive. She's young.)<br><strong>1.</strong>:Fast Learner Gadgetry: Stephanie only ever needs to be told something once in order to cement it to memory. She easily picked up the grappling hook, for example as well as batarangs, gas bombs, a laser torch,<br><strong>2.</strong>:Field surgeon (in training): Steph can dress a wound, such as a gunshot wound, she knows CPR and a number of other medical techniques to keep injured people alive and well as they wait for doctors to take control.<br><strong>3.</strong>:Lipreader: Stephanie is very capable of reading peoples lips, a skill she developed at a young age without hardly any effort at all.<br><strong>4.</strong>:Motorcyclist: Stephanie was taught to ride by her father, one of the only things he had ever done right for her, despite his intentions.<br><strong>5.</strong>:Sewing: Stephanie was able to create her original costume as well as other more trivial things<br><strong>6.</strong>:Softball, sports athlete: Stephanie has proven that she handles a bat (or a club) with proficiency, and she has a gifted throwing arm, able to cover good distance with fine accuracy.<br><br><strong>== Advantages ==</strong> <br>Stephanie is resourceful, and always has been. She is courageous, compassionate, quick on her feet, good at solving problems, as sharp as a knife, and she has a knack for stealth and espionage. She has a very limited exposure to real adversity. She has never much gone deep into the pool of evil and crime in the city of Gotham. With a lot of potential, and a willingness to learn, she provides a lot of hope.<br><br><strong>== Disadvantages ==</strong>&nbsp; <br>However... Stephanie is brash, impulsive, quick to make mistakes, emotional, the princess of knee-jerk reactions. She has a bad habit of taking things personally, and looking into others intentions, always suspicious of backwards facing insults disguised as compliments. She is exceedingly young, and her life has been boring, (mostly). She knows that she's the weak link in the Bat Family. She has a lot to learn, and it forces her to over-compensate and make bad decisions. And, afterall, she's just a teenage girl. She is fragile, and human. Many things in the universe are capable of annihilating her. And, she is not physically intimidating.<br><br><strong>== Background == </strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">timeline</div><div class="spoiler_body">1996:born August eleventh<br><br>1997:<br><br>1998: Stephanie’s mother relapses back into her drug addiction, luckily, by this time, she was no longer nursing her baby-daughter. <br><br>1999:<br><br>2000: January; Stephanie’s father begins his first term in prison during her lifetime. He sent there by a two bit vigilante well under batman in the streets of Gotham.<br><br>2001: Stephanie begins early schooling, kindergarten.<br><br>2002: March;father comes home after getting out of incarceration. father goes to county jail in June of that same year for breaking parole.<br><br>2003: In the summer, Stephanie takes up gymnastics. She doesn’t stop going twice a week for over ten years.<br><br>2004: In October, her father leaves jail, sentence completed. Gets through parole. Never once stopped parading through Gotham as the Cluemaster.<br><br>2005: May: Her family comes into some money, as a result of the cluemaster’s brilliant schemes. The money doesn’t last long, as her father reinvests it into his preposterous villainry.&nbsp; The small family of three moves well above their means, and domestic violence becomes a reality in Stephanie’s life. Her mother begins to struggle badly with her addiction to pain pills in December and nearly dies two days before christmas. Stephanie doesn’t receive a single present this year. Her distaste for her father really begins to build in her mind the whole year. <br><br>2006: March: The Brown’s move back into a tiny two bedroom apartment in downtown Gotham. Stephanie finishes 5th grade among strangers, and teacher’s that she doesn’t like.<br><br>2007:<br><br>2008: <br><br>2009: Stephanie enters into junior high school and tries out for the cheerleading team. She makes the squad, but she is not received well by the other girls. She is poor, and they mock her for her unfortunate lot in life.&nbsp; The conflict results in her quitting the team before the end of the football season, about halfway through seventh grade.<br><br>In November, Stephanie’s babysitter attempts to rape her at the age of fourteen. Her father murders that man by overdosing him with heroin. Stephanie begins to learn American Martial arts, inspired by her father to learn how to protect herself, telling her the truth of the world, insisting that this will not be the last time that this kind of thing happens. <br>December; Mr. Brown goes into prison again for another foolish cluemaster crime and capture. <br><br>2010: Alien Invasion Happens. Batman Dies.<br>2011: November, almost two years to the day after the attack of her babysitter, Stephanie obtains her black belt in karate.<br><br>2012: Now sixteen, as school starts again. Stephanie dives into the life of a troubled teen ager. She gets a part time job and supports her own fashion needs with her own income. She also begins to help her mother pay rent, and the two of them move into a less expensive apartment. Without the influence of Mr. Brown, the mother and daughter start to grow closer. <br><br>Stephanie joins the cheerleading squad again, and becomes the anti-hero of her highschool. She is known for evening the odds when kids get bullied. She’s beautiful, she’s peppy, she’s a cheerleader with an edge. She stands up for the weak and defends the innocent all day every day. Building her vigilante persona early.<br><br>2013: February, still in her sophomore year of highschool. Stephanie beats the hell out of six different boys from school all in one month. On the 4th, a wednesday, she hears a girl screaming on her walk home from school. Stephanie finds a girl about to be raped by a senior boy from her highschool. She nearly kills him in a fight of hand to hand combat. The boy tries to use a large wooden tree branch to defend himself, Stephanie uses it to give him minor brain damage. <br>On the 11th, she challenges one of the school’s premier bullies to a fight, confident from her flawless victory the week before. In a neihborhood park afterdark, at around 11:45pm, Stephanie breaks three of the bullies ribs and both of his arms in front of over twenty of their peers. Her reputation builds, and none of the witnesses feel bad about what she did. She was cheered on, and her second victim of the month was too embarassed to admit to his parents or the police who had given him such a traumatic beating. <br><br>On the 13th, A junior boy that had been friends to both of her previous combatants paid Stephanie a visit in the parking lot of her apartment building in the middle of the day. He attacks her, and almost gets the better of her. She is soar from fighting the larger boy from two days before. She runs into her home, and he chases her inside. She defends herself in her home, and uses the familiar environment to her advantage. She wins the fight decidedly once she lands a kick that broke the boys nose. She knocks him unconscious on her living room floor as her mother watches from the kitchen. This attacker ends up going to jail for aggravated assault. He tries to tell the authorities that Stephanie is guilty of nearly killing two other boys this month. The Gotham police do not pursue his suggestion.<br>On the 23rd, after the rumors spread around the school. Three testosterone ridden upper-classmen attempt to beat and rape Stephanie in the bathroom of their school during 4th period. they are masked, and confident in their ability to ruin the girl then and there. Their intentions are purely sadistic. Luckily, Stephanie’s training allows her to win the fight. There were no witnesses, and she escapes the girl’s bathroom without a single witness.<br><br>By the end of the school year, everyone knew who had done the damage in the girl’s bathroom. Her reputation started to proceed her going into the summer.<br><br>By september, Stephanie Brown was a 17 year old Junior with a criminally convicted father, and a bad ass persona. In the winter, she was well known in her neighborhood and the halls as the biggest bad ass of her high school. Bullying went down considerably. And throughout her Junior year, seven more beatdowns were handed out, but none of them happened at school, and Stephanie was more careful not to do any serious damage.<br><br>2014: February 16th, Stephanie expands her territory from her high-school and into the streets. She sews her costume and takes on the alias of “The Spoiler”. She quickly makes an affect on the streets around her. She enjoys acting as a vigilante, and on the 10th of April, Stephanie discovered a secret underground plot that the Penguin has started to move with. The dastardly Penguin is coordinating an illegal arms shipment using children as couriers. The children do what he says, and deliver stolen goods to buyers, and the buyers, by protocol, murder the children to eliminate the paper trail. <br><br>Two days later, in the wee hours of the morning, Stephanie Brown tracks, finds, and rescues one of said children from the buyer. Stephanie beats the ever-living shit out of the buyer, and takes the child home to her parents, but not before she takes the illegal arms shipment for her own uses. Stephanie doesn’t even know what she has acquired, but when she gets home, she discovers that her bounty is a gadget with the ability to make its user completely invisible. <br><br>2015: February, Stephanie’s father returns to her life for the third time. He immediately goes back to crime, but decides to stop clueing people in on what he’s up to.In March, Stephanie, Katherine Kane as Batwoman and Stephanie’s father have their fateful night of revealed identities and attempted murders.</div></div><br>Her life was almost normal. Most of her young life felt simple, and comfortable. Although it was more twisted than she knew; at least for the first ten years or so. When Stephanie was only two years old, her mother dived back into her drug addiction, and has never once pulled out of it. Stephanie was the only daughter of Arthur Brown, Gotham's supervillain known as The Cluemaster. He was a failed gameshow host, and unlike the riddler, the clues that this master asshole left behind were not riddles. This pathetic bad guy was never succesful at anything he did, and his only real saving grace at all is the spawning of Stephanie Brown.<br><br>The young girl didn't really know what jail meant. She only know that her father was there for most of her life. He tended to come and go randomly in her life. For, even when he was out, and free to go home, he rarely did. He was a busy man, and a two-bit criminal in the streets of Gotham. She was an only child,and she didn't have anyone normal to grow with, her mother was exceedingly distant. Pharmaceuticals, and a bad habit of using them for no reason were slowly killing Mrs. Brown, and the alter ego of The Cluemaster was taking most of her father's free time.<br><br>When little miss Brown was six, she started doing gymnastics, her mother was able to hold onto a job as a bartender to earn a meager living. And gymnastics was the on and only hobby that Stephanie's family could afford for her. Occasionally, Stephanie's father came into money, but his self-destructive behavior kept him from ever thinking about his family, a family that he never cared much for in the first place. So, his stolen wealth was often lost the same way that it was gained. As Stephanie struggled to come of age with her sanity, she struggled with the many facts of her life that were starting to become obvious to her. Stephanie was about thirteen years old when she learned the truth about what in the hell was going on. She was not well-off, financially. Her father was a creep, and her mother was a useless junky that could never quite hold on to employment. When Stephanie was thirteen, her babysitter had attempted to rape her. This was one of, if not THE darkest memory of her life, she managed to scream and fight her way out of the situation with her tiny, fragile frame. She told her father what had happened. By chance, he was free of incarceration at the time. The man that tried to force himself onto the young girl then died of an apparent drug overdose eight days later. Stephanie has always wondered if her attacker had died of his own misfortune, or if her father had had something to do with his untimely demise.<br><br>Her father always told her that a girl in Gotham needed to know how to protect herself, that the men weren't there to be trusted, and that strangers on the street were always dangerous and sinister. It wasn't until he told her that this kind of thing was going to happen again, that he managed to convince her to take martial arts. He had hugged her that night, it might have been the only time that the two of them had ever acted like father and daughter. For, Stephanie was only eight years old when she started to hear her father beat and scream at her mother. She grew to hate him at a very young age, and severe abandonment issues caused her to despise him for most of her life, if not for the one moment that he told her that the world was a dangerous, horrifying, and deadly place, she likely would have hated him her whole life. Stephanie knew why he was gone all of the time, now, nearly in higschool. She knew that he was psychotic.<br><br>By the time she was fifteen, she had earned a black-belt in karate. Her determination stemmed from fear. She was afraid to turn into her father one day, as a teenager. Stephanie started to kick ass in highschool. She turned into a bit of a hero, and an idol among her peers. In one month, in her sophomore year, she put six different young men in the hospital. By the time she was seventeen, she put the weight of sanity upon her own shoulders, she fashioned an outfit, she put her martial arts and her ingenuity to the test and she went out into the streets of Gotham as 17 year old vigilante crime fighter named "The Spoiler". The halls of her highschool had trained her how to even the odds against the crooks and creeps. Patrolling the streets was fun for her. She was a natural. At the time, her father was in prison, and the first few months of her real crime-fighting career were very promising.<br><br>Stephanie was able to sniff out one of Gotham's major supervillain's plans. The Penguin had started an operation to make him a little side-money. He was coordinating an illegal arms shipment using children as couriers. The children were easily manipulated and weak, the tiny instruments delivered the stolen goods to buyers around the city, and the buyers, by protocol, murdered the children to eliminate any kind of trail. <br><br>Two days later, in the wee hours of the morning, Stephanie Brown tracked, found, and rescued one of said children from the buyer as the young girl was walking into a bar. The bar was a front for a seedy gambling ring. The little girl courier was in an alley behind the bar to meet the buyer. That's when Stephanie walked into the alley behind the child. She spoiled this shipment, beat the ever-living shit out of the buyer, and escorted the child home to her parents, but not before she confiscated the illegal arms shipment for her own use. Stephanie didn’t even know what she had acquired, but when she got home, she discovered that her bounty was a gadget with the ability to make its user completely invisible. <br><br>In February of 2015, Arthur Brown was released back into the world again. And, the Cluemaster was back to his old ways, and almost completely. One thing had changed, he didn't like leaving clues around anymore to be caught and incarcerated again.<br><br>So, his daughter did it for him, aiding the police in the investigation of the Cluemaster's devious plots. Jason Todd, The Red Hood, saw Spoiler in the act and believed her to be working with Brown on the darker side of the streets. Todd chased her down and unmasked her. He soon became the only person who had managed to figure out Stephanie's identity. Batwoman gave permission to the Redhood to recruit Stephanie to help in Batwoman's own vendetta against Arthur Brown, her father. As the confrontation escalated, The Cluemaster was only moments away from doing some serious damage to Batwoman's skull. Stephanie, practically a child in the tussle managed to jump in to save Katherine from her father. Mr. Brown was moments away from mutilating his own daughter without the knowledge of who The Spoiler actually was. The Cluemaster threatened her with sulfuric acid. And in one of the darker moments of her past, she was convinced that her father was about to ruin her life, of course, the idea seemed to force her into the same path that he had followed. She felt, for a moment, destined to be a villain, a criminal, a dirtbag with misery in every direction, just like her father. To her fortune, Batwoman returned the favor that she had given her. She saved Stephanie from her father, Batwoman revealed The Spoiler's secret identity, the daughter, and only child of the Cluemaster himself,&nbsp; Arthur Brown. Shocked, Brown went to unmask her to confirm she was his daughter. Stephanie then quickly took her father down and was on the verge of choking him to death when Batwoman talked her out of it.<br><br>From then on, Batwoman and the Bat Family took a liking to her, but Kane insisted that she was too young to train with them directly. After much persistence, Stephanie begin her training directly under Katherine's watchful eye. She is currently being trained to fight by Katherine Kane, Batwoman; trying to get Dick Grayson to give her a giant chunk of his free; and she is trying not to fall in love with the unpredictable Redhood, Jason Todd.<br><br><strong> == Character Extras =</strong><br><br><strong>Face Claim</strong>: Annasophia Robb<br>&nbsp;<br><strong>Ons</strong>: (See player O&amp;O in signature)<br><br><strong>Offs</strong>: (See player O&amp;O in signature)
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			<dt class="postheader">
				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>VoluptuousVixen</strong> on <strong>09-11-2015, 23:41:06</strong>
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				== Character Bio ==<br><div class="floatright">(http://41.media.tumblr.com/7ffeb7479fa2e2834fa1bbaad7cddb45/tumblr_nsa1c1eNWp1thojrvo1_500.png)</div><div class="floatright">(http://40.media.tumblr.com/941d82353692315d9df5a27dace8d728/tumblr_np67j7p4im1uqad8po1_500.jpg)</div><div class="floatright">(http://pre13.deviantart.net/32f8/th/pre/i/2015/136/3/2/white_canary_by_mubassam-d8tnrhg.jpg)</div><div class="floatright">(http://www.celebritybodyshape.com/wp-content/uploads/2014/06/Caity-Lotz-Bra-Size.jpg)</div><br>== Personal Information ==<br><strong>Legal Name:</strong> Dinah Laurel Lance<br><strong>Alias:</strong> White Canary<br><strong>Age:</strong> 28<br><strong>Sexuality:</strong> Bi sexual<br><strong>Part of Gotham Residing In:</strong> Lower East side<br><br>== Physical Description == Dinah is built very well. Coming in at 5`8 in height she is no shrinking violet. Long legs and a pert round ass and large breasts. Dinah is coverd in freckles which she gets from her moms side of the family. Naturally blond hair which she also gets from mom. She has a rather distinct dimple in the middle of her chin that is very pounced. She has full pouty lips and deep blue eyes. She has a few scars on her body from her days as a beat cop and a few from her latest trade as the White Canary of Gotham. <br><br>== Persona == Dinah keeps up appearances as a free spirited trouble maker still suffering from her parents divorce. She in-fact couldn’t be more focussed since returning to Gotham and becoming the Canary. She still hasn’t fully delt with her drink problem which got her kicked off the force to start with, but since been a vigilante she has little time for booze. The irony her *day* job is working in a bar is not lost on her. She keeps secrets from her family who still don’t know she was captured and tortured by pirates when she went off backpacking at 23. Nor the fact she was trained by one of Ras Al ghuls daughters. Dinah took all she learned from the force and Nyssa and combined it to create her Canary persona. She dongs a platum blond wig when she is the Canary to throw her enemies off. She prefers to go after misogynistic criminals who prey on women.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br><br>== Key Skills == 1) Advanced Hand to hand: Dinah is shown to be skilled in hand to hand combat. First trained as a cadet at GCPD and then later in Wing-Chun by Nyssa Al Ghul.<br>&nbsp;2) Trained Stick fighter: Dinah carries two batons which can click together into a full length staff which she wields with mastery. <br>3) Trained acrobat/Stealth: Dinah is able to scale large buildings and leap great distances. She is also able to get around without been seen or causing too much commotion.<br>4) Tolerance for Pain/Torture: While her time in China was mostly horrific Dinah did learn to tolerate extreme pain. Now it takes a great deal to break her. <br>5) Fearless: Dinah is extremely brave and would die for another however this *fearlessness* could at times be mistaken for arrogance.&nbsp; &nbsp;<br><br><br>== Advantages == Dinah carries with her a sonic device which emits a large pulse which she calls her *Canary Cry*. As well as a voice emitter to hide her identity from her farther Detective Lance. Dinah has a wider understanding of the criminal underworld thanks to her three years in China with Nyssa Al Ghul. She has a tactical mind which she obtained genetically from her farther as well as his sense of *Justice* and empathy for others. She also has a cutting sense of humour which has gotten her through the bad times.<br><br>== Disadvantages == Dinah has a hot temper which has a tendency to get the better of her. This can split her focus in battle. She also has a alcohol problem she never truly dealt with. She figures now she has focus in her life as the White Canary she won’t need to deal with it. Dinah can be arrogant and pig headed when she wants to be and wont let things go. At times she can be a bad judge of character especially when it comes to men which leads her into trouble. If her foes ever found out about her identity they would go after both her farther and her mother. She has an estranged relationship with her mother. Dinah does not work well with others or in a team which played a part in her police dismissal.&nbsp; &nbsp; <br><br>== Background == Dinah grew up as a only child to Dinah Drake and Quentin Lance. Her farther was a GCPD Cop to the core her mother worked in a museum. Her parents divorced when she was 17 and her mom moved to coast city to be with her lover. Dinah decided at 18 to be a cop like her dad much to his dismay. She joined the force and lasted all of 18 months. Dinah was kicked out for substance abuse at the ripe old age of 23. She bummed around for a year before she went backpacking across the globe. Dinah ended up getting involved in a nasty situation with some pirates while in China and was saved by the League of Assassins. She was trained personally by the daughter of Ras Al Ghul but left the league once she spurned the advances’ of Nyssa. Dinah returned to Gotham and made peace with her dad. She took a job as waitress in a bar while she started going out at night as a vigilante inspired by The Batman. She is.....the White Canary. <br><br>&nbsp; == Character Extras == Face Claim: Carly Lotz.<br>&nbsp;<br>Ons: Men, Rough sex, outdoor sex, dirty talk, leather, anal, oral.<br><br>Offs: Baby Talk, Toilet, Blood Gore, Animals, underage, non consensual.<br>
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			<dt class="postheader">
				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>Ace Flyer</strong> on <strong>16-11-2015, 13:30:54</strong>
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				<ul class="bbc_list"></ul><div class="floatright"><div align="center">(https://s-media-cache-ak0.pinimg.com/originals/b0/3c/9c/b03c9cc0d4b95524a174ad8997e0a210.jpg)</div>(http://vignette2.wikia.nocookie.net/marvel_dc/images/3/3d/Rachel_Roth_Prime_Earth_001.jpg/revision/latest?cb=20130327041213)(http://40.media.tumblr.com/tumblr_ma47ehxUIj1re3lcoo1_1280.jpg)(https://s-media-cache-ak0.pinimg.com/originals/9c/63/86/9c63862a4158b8ef1c12e05a7e7f3b34.jpg)(http://vignette4.wikia.nocookie.net/powerlisting/images/4/4f/3043674-raven-dc-comics.jpg/revision/latest?cb=20130712132913g)</div><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Personal Information==</strong></em></span><br><strong>Legal Name:</strong>&nbsp; Raven<br><strong>Alias:</strong> Rachel Roth, Pride<br><strong>Age:</strong> 24<br><strong>Sexuality:</strong> Pansexual<br><strong>Gotham Residence:</strong> An Abandoned, Partially Burnt-Out and Derelict Church in the Gotham Slums<br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Physical Description==</strong></em></span><br><br>Raven stands at roughly 5'10" in height, and weighs around 110 lbs (50 kg). She has a slender and svelte build, with a gentle hourglass figure, giving her a physical beauty that she had never asked for. A nicely sized bust and firmed behind draw more eyes than she would prefer (an irony that is not lost on her, considering her heroine attire), complete with long, pale legs and a firm, taut stomach. While she couldn't be called buff or heavily muscled by any means, there is a tone and fitness about her body that is undeniable, as she does take to exercise and working out quite often as a vent for her emotions. Her skin is very pale, almost seeming grey, a hint of her demonic heritage.<br><br>Her hair varies wildly in length--her demonic nature allows it to grow faster than a normal human's, and in the span of two week can grow out to reach her waist. Sometimes she will keep it long, but often once it reaches that point she cuts it to be about two inches above her shoulders. Her facial features she keeps hidden whenever possible, shadows obscuring an attractive, if often serious and hard, face with sharply angled features. Purple eyes are often half-lidded and dull, as if all emotion kept from them, and the only other noticeable feature on her face being the red gem in the center of her forehead, her chakra, that helps her keep her emotional focus and stability, allowing her to control her darker passions and her soul-self. <br><br>For her heroine attire, as she wears as Raven, she dons a blue cloak with a hood, with matching blue ruffled ankle-boots with blackish-gray soles, with a leotard and bicep-length gloves, with cuffs at her wrists of the same blue of her cloak. On her cloak, she has a circular black/red jewel set in a gold plated clasp that attaches the whole thing together. Around her waist she has a red and gold belt with the same kind of jewels around it, while her legs are exposed. The belt ties at the back like a cord. Should she give in to more aggressive tendencies, but not fall to her demonic nature, this shifts--the cloak and her clothing become more avian, feathered, while a hardened mask-like hood forms to protect her face, and a layer of protection similar to a second skin forms over her exposed flesh, while her gloves shift to become similar to claws.<br><br>Her civilian attire, as Rachel Roth, consist of similar colored clothing, in a punk or gothic look. Baggy black pants over heeled booth, with a purple shirt that leaves her midriff exposed, with black fingerless gloves, finished with a black and indigo zip-up hoodie that she almost always has the hood pulled up on to mask her face. Someone lucky, and watching at the right time, might catch a brief glimpse of a tattoo in the small of her back, or a few other ones on her body, but they quickly fade from sight as if magic were hiding them, so no one has a proper idea of what they look like. <br><br>In the event that she falls to her father's influence fully, her skin turns a dark red, and her eyes start to glow with demonic power, as two "extra" eyes open on her face. <br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Persona==</strong></em></span><br><br>Raven is a very withdrawn and walled-off young woman. Because of her bloodline, any extreme emotion that she allows herself feel can cause horrific destruction and bring untold danger to the realm, through her father's influence seizing control. She was raised and trained by Azaranthian monks to control herself and not permit herself to feel anything. No anger, no sorrow, no joy, no happiness...not even love. Daily she meditates to maintain her control and nigh-emotionless state, bottling every human emotion that the common person takes for granted away to the back of her mind, always there to tempt her but never to be hers. But, she is still part human, and humans are all subject to the same mental weaknesses, and living in such a way has taken a toll on her psyche.<br><br>With as much of her life that depends on internal control and focus, these have started to apply to her external life. She could probably be accused of having obsessive-compulsive disorder. Everything must be clean and orderly, the proper structure must be followed. Most humor is lost on her, and she can come across as very cold, and very intense. But she uses that coldness to mask the sheer sense of loneliness she feels. To protect those around her that would come to mean the most, she must keep them at arm's length at all times. There are very few she would allow herself to call a friend, and those few she treasures more dearly than her own life, and would give anything to keep them safe. And those around her that she sees that have more than just friendships, she watches with hidden jealousy, and for those that make light of what they have and take it for granted, she watches with contempt.<br><br>To help control those emotions, and many more, she tries to stay active. A highly intelligent and inquisitive young woman, she can almost always be found with a book in hand or hand close by. Her reading pursuits are mostly factual however, and historical, as fiction and entertainment reading risks causing emotions. She'll also devote much of her free time to working out, as she has found strenuous physical activity to be a great outlet for pent up tension and emotion, and as such she is much stronger and fit than many would likely initially give her credit for. In her darkest moments, she'll even use pain as an escape and release, a chance to feel <em>something</em>, even if unpleasant...though by now, she's come to enjoy pain in her own way.<br><br>Her motivations for being a hero as muddled, and she would struggle to give a proper reasoning for her actions. On one hand, she wishes to prove that she is not her father's daughter. That she can be an agent of good, and protect life, instead of the vessel of evil she was meant to be and destroy all life. She could say that because of the power she has, she has the responsibility to see it used properly. Or, she might even say that she is merely protecting the place she is living in, so that less will disturb her. She'll never admit that the primary reason, held in the deepest part of her subconscious, is that it gives her a chance to be around those who are not as threatened by her, who many give her even brief company and camaraderie...and, should all else fail, kill her. <br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Key Skills==</strong></em></span> <br><br><ul class="bbc_list"><li><strong>Darkness Manipulation</strong>: Raven can generate darkness from herself and project it forward to attack her enemies. It typically takes the appearance of a giant raven, or a black "unlight" aura surrounding items she grabs and manipulates with the power.</li><li><strong>Empathy</strong>: Psionic ability of empathy, the power to absorb emotions, enabling her to feel the feelings of others. She can also use her empathy to steal emotions from others, rendering them emotionally "numb". She can also cause others pain, induce tension, fear-filled hallucinations, and other such emotional manipulations as well.</li><li><strong>Empathic Healing</strong>: She can absorb the pain of injured people to ease their suffering, and induce rapid healing. This cannot be done to major injuries, as she'll likely end up killing herself or causing herself great harm, breaking her own body in the process of trying to heal someone else. Ie; she can take the pain and rapidly heal bruises, gashes, and burns. She may also take some of the pain from cases such as broken bones, and promote healing at a great cost of energy. But doing anything more, such as trying to heal punctured organs or severed limbs, are beyond her grasp, even if she can numb the pain.</li><li><strong>Telekinesis and Magic</strong>: Raven has the ability to move objects with mind, seen for example when she uses this ability to levitate children out of a burning hospital in Dakota and move herself through the flames. She has also displayed the ability to control, manipulate and or generate pure shadows and darkness. In a number of instances, Raven has also displayed sorcerous abilities, such as inducing unconsciousness with a touch, releasing balls of fire "within the folds of her cloak," or hurling electric blasts.<br>---<span class="bbc_u">Hand-to-Hand Fighting</span>: Aided by her telekinesis, Raven is a rather skilled hand-to-hand combatant even without her powers, even if she shows such rarely, and often only as a last resort.</li><li><strong>Soul-Self</strong>: Raven can manifest her "Soul-Self" through astral projection. It normally takes the form of either her human shape or a giant raven. Through the use of her soul-self, Raven can project her consciousness into the mind, for therapeutic purposes. It also serves as a way to travel into other dimensions. In many instances, her soul-self has also functioned as a shield and as a method of attack, by absorbing objects and energy and regurgitating them moments later. Using her soul-self, she can convert her physical body into her soul-self and carry or teleport herself and others over vast distances in form of a giant black raven. Her soul-self can stay outside her body for five minutes, without risking any psychic pain.<br>---<span class="bbc_u">Astral Projection</span>: Through the use of her soul-self, Raven can project her consciousness into the mind, for therapeutic purposes (to aid in her own meditation, or to help calm an agitated ally), or for offensive attacks, rendering her enemies unconscious.<br>---<span class="bbc_u">Teleportation</span>: It also serves as a way to travel into other dimensions. Using her soul-self, she can teleport herself and others over vast distances.</li><li><strong>Flight</strong></li></ul><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Advantages==</strong></em></span><br><br>Raven has a willpower that is nigh-unbreakable, if ever under constant strain and pressure. As such playing mind-games with her will likely fail, and intimidating or frightening her is not likely at all. She is focused, and under fire she will never lose her calm, not with the consequences such may bright.&nbsp; And highly intelligent, and while perhaps not being leader-type in personality or temperament, she makes a great source of support and advisement for those who can lead others. <br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Disadvantages==</strong></em></span><br><br>Should she ever lose control, or a villain break through her defenses and cause her to fall, Raven will fall fast. A lifetime of suppressing and hiding emotion has left her rather unsuited for actually dealing with her own feelings, and should her control slip, she'd feel them in the extremes. If left to go for too long, her evil, dark side will come to the front and seize control. <br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Background==</strong></em></span><br><br>Raven is the half-breed daughter of a human mother named Angela Roth (also known as Arella) and the demon overlord Emperor Trigon (known to mortals by other names such as Satan, Lucifer, the Devil, etc.). Raven was born and raised in the pacifistic reality called Azarath by the Azarathian monks, after her mother ran away from home, which was possibly in Gotham City, and joined a cult (possibly the Church of Blood), where she was raped by Trigon. In Azarath, Raven was taught to "control her emotions" in order to suppress and control her inherited demonic powers by Azar, the founder and leader of Azarath. Initially it was feared that if Raven were ever to feel any strong emotion, she could then become possessed by her father's evil demonic energy inside of her.<br><br>During this time, Raven rarely saw her mother and grew detached from her. Upon Azar's death, Arella began the task of raising and teaching Raven. Around this same time, she met her father face to face for the first time. Soon after her 13th birthday, Raven learned that Trigon planned to come to her dimension; she vowed to stop him.<br><br><div class="floatleft">(http://vignette3.wikia.nocookie.net/smallville/images/7/7d/2010492-evil.jpg/revision/latest?cb=20140125053434)</div>Eventually she learned that Trigon was planning to come to her dimension and vowed to stop him. She initially approached the Justice League, but they refused her due to her demonic parentage. This led to her eventual capture by the Phantom Stranger, who handed her over to her father. Raven spent time in the under-realms where time flows faster or was compressed. Trigon thought he only needed to liberate her and not control her to make Raven have her own image. Apparently impressed, Trigon handed her the Throne of the Under-Realms to rule the place as the Queen of Pride, the embodiment of the worst of sins, and dominant over her half-brothers (Gluttony, Greeth, Wrath, Lust, Sloth, Envy, and Belial). However, Trigon's ultimate plans for the invasion and destruction of the mortal realm never came to fruition. While her brothers plotted against her to steal her throne, and the spirit form of her mother and Azar continued to insist upon her to regain control of herself.<br><br>When her brothers launched their attempt at stealing her throne, she was able to fight them all off, but was weakened enough for her good side to assert dominance once again and fight off her father's control. With the barrier between realms weakened by the Apokalips invasion, she escaped back into the mortal realm, and in the chaos of the fall of the Justice League, disappeared. <br><br>However, Raven still had to fight her father's influence.. More than once, Raven nearly lost control in various high stress situations in her travels and barely regained it before Trigon could reassert himself. Compounding the problem was the death of mother, who had by now passed away from old age and Raven was left bereft of her support, as their bond had eventually mended and been repaired. Lost and alone, she took refuge in Gotham City, claiming on old and ruined church as her home, and initially only using her powers to ensure her own safety in the building as she worked to regain her focus. Adopting the civilian name of Rachel Roth, she would eventually enroll herself in a community college in an attempt to be "normal," albeit with fairly lack-luster results at being "normal."<br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Character Extras==</strong></em></span><br><strong>Face Claim</strong>:&nbsp; Ksenai Solo <div class="floatright">(https://s-media-cache-ak0.pinimg.com/236x/4e/d1/78/4ed178a9e7e3d3b4a3716c46d1a1756c.jpg)</div><br><strong>Trivia</strong>: <br><ul class="bbc_list"><li>Loves thunderstorms, and listening to the rain and lightning.</li><li>Has a photographic memory, and remembers everything she reads.</li><li>Is on poor terms with most religions, thanks to her father.</li><li>Occasionally moonlights as a dominatrix to help pay for community college (and to vent emotional buildup).</li><li>Will only sub for a female.</li><li>She completely <em>idolized</em> the legend of Superman when she had been young, which made it all the more crushing for her when Earth's Greatest Hero refused to help her.<br></li></ul><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Ons==</strong></em></span><br><strong>Role:</strong>&nbsp; Switch; Primarily Domme, but will Sub on occasion<br>Power Play | (Light to Moderate) Pain | Rough Sex | Women | Being in Control | Losing Control | Vanilla Sex | Hair Pulling | Biting | Bondage | Intelligence<br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Offs==</strong></em></span><br>Any Form of Torture | Scat | Watersports | Vore | Bestality | Necrophilia (Vampires are the Exception) | Pedophilia | Mutilation | Most Men | Fanatics | Bigots | Her Father, and Other Demons | Most Religions and their Fanatics<br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Soundtracks==</strong></em></span><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Inner Persona - Deepest Hope</div><div class="spoiler_body">https://www.youtube.com/embed/SXjXKT98esw</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Outer Persona - How Her Clients See Her</div><div class="spoiler_body">https://www.youtube.com/watch?v=eFOvZojUJto</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Inner Persona - Battling for Control</div><div class="spoiler_body">https://www.youtube.com/watch?v=2vjPBrBU-TM</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Her Demon</div><div class="spoiler_body">https://www.youtube.com/watch?v=O3UuqCN1sQs</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Her Wish For</div><div class="spoiler_body">https://www.youtube.com/watch?v=vka6wPrB4E0</div></div><br><br><br><hr><hr><div align="center">==<strong><em>Relationships</em></strong>==</div><br><strong><span class="bbc_u">Family</span></strong><br><ul class="bbc_list"><li>Trigon, Emperor of Demons (father)</li><li>Angela Roth (mother)</li><li>Gluttony (half-brother)</li><li>Greed (half-brother)</li><li>Wrath (half-brother)</li><li>Lust (half-brother)</li><li>Envy (half-brother)</li><li>Sloth (half-brother)</li><li>Belial (half-brother)</li></ul>--Merlin (nephew)<br>--Etrigan (nephew)<br>[/list]<br><br><strong><em>Friends and Acquaintances</em></strong><br><ul class="bbc_list"><li>Currently None</li></ul><br><strong><em>Lover(s)</em></strong><br><ul class="bbc_list"><li>Currently None</li></ul><br><strong><em>Important Moments</em></strong><br><ul class="bbc_list"><li>The Odd Couples (https://elliquiy.com/forums/index.php?topic=240697.0) - Where Raven meets Starfire and Booster Gold at her place of "work," exposing her to the wealth and affluence of the man, and the temptations of the Tamaranean princess.</li><li>Crime Alley (Posts #1 - Ongoing) (https://elliquiy.com/forums/index.php?topic=240251.0) - Raven saved Felicity from becoming another statistic in Gotham city, and encounters Wildcat, though initial impressions were found wanting.</li><li>If I Go Crazy (https://elliquiy.com/forums/index.php?topic=240010.0) - Raven almost becomes a victim of a gang, but manages to save herself (with some assistance from Superboy). A cold first meeting ensues, as she meet the clone of the man who had condemned an innocent child to Hell. But can children really be blamed for the crimes of their sires?</li><li>Birds of a Feather, Clad in Leather (https://elliquiy.com/forums/index.php?topic=239841.0) - Nightwing followed a criminal into a fetish club, and ends up as one of Raven's clients. When a mafia hit squad assaults the club to kill Nightwing's mark, they work together. While Nightwing remembers the emotionless sorceress, she seems oblivious to who he is.</li></ul>
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			<dt class="postheader">
				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>23-11-2015, 22:49:11</strong>
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				Silk approved before anyone asks.&nbsp; Thanks darlin'.&nbsp; ;D<br><br>== Character Bio ==<br><div class="floatright">(https://pbs.twimg.com/profile_images/3372222779/d95eef7e85e61d4afddb1bc4e5f6edc3.png)<br>(http://pre07.deviantart.net/f0f2/th/pre/f/2013/235/c/c/tigress_young_justice_by_kawoxd-d6jc2po.jpg)</div><br>== Personal Information ==<br><strong>Legal Name:</strong> Artemis Lian Crock<br><strong>Alias:</strong> Tigress, formerly known as Artemis.&nbsp; (Yes, that Artemis, Greek goddess of the hunt.)<br><strong>Age:</strong> 27, born in 1987, September 12th<br><strong>Sexuality:</strong> Bi-sexual<br><strong>Part of Gotham Residing In:</strong>&nbsp; Central Gotham<br><br>== Physical Description ==&nbsp; Artemis is a half-Caucasian and half-Vietnamese, teenage girl of average height.&nbsp; She has olive-toned skin with long thick blonde hair and dark gray eyes.&nbsp; Artemis is slender in stature, yet has an athletic build.&nbsp; At the age of fifteen, Artemis had hair down to her waist, which she often kept tied back in a ponytail, both in uniform and civilian garb.&nbsp; Having grown much taller since the days of the League, of her time with Oliver, Artemis now stands at five feet, nine inches of wiry, compact muscles, packed within a slender frame.<br><br>== Persona ==&nbsp; For the most part, Artemis is a very passionate and opinionated girl.&nbsp; Always ready with a witty and biting remark, she is intent on proving herself to anyone who questions her.&nbsp; Artemis conceals her defensive nature with an aggressive attitude, exhibiting a wild temperament that is apparent when people argue or belittle her.&nbsp; She readily involves herself in confrontations with little to no hesitance.&nbsp; Not much has changed since her early days, but age and experience has toned down her more aggressive tendencies.&nbsp; That said, she still has a temper, and she still has no qualms about throwing down at a moment's notice.&nbsp; Due to her upbringing in a literal 'kill or be killed' life though, she doesn't know how to surrender.<br><br>== Key Skills == Expert close quarters combatant-&nbsp; Like most of the heroes of the day, save Felicity Smoak, Artemis was extensively trained in hand to hand at a very young age.&nbsp; After she was rescued by Oliver, he helped her hone what she already had, and gave her a purpose outside of mere survival.&nbsp; So that in turn has given her precision and control in almost any situation, but she prefers long range to close quarters even now despite being more than proficient in both to be a competent opponent with the likes of Dick Grayson and Jason Todd, senior members of the Bat family of vigilantes.<br><br>Olympic level acrobatic - She's been training since she was old enough to walk, and not by choice for most of her childhood.&nbsp; It paid off since she's proven to be very mobile, able to flip off of walls, or off of an enemy's face, while firing on the run as easy as some people breathe air.&nbsp; Her time with Oliver has only honed her skills to a razor's edge given his ordeals on Lian Yu, his return coinciding with the fall of the League.<br><br>Master Archer - Anything from hand crossbows, regular crossbows, short bows, long bows, compound bows to your common throwing knives, she's your girl.&nbsp; Give her a target and she can put its eyes out at three hundred yards.&nbsp; Couple that with her Olympic level acrobatics and her close range expertise, and she's more than capable of shooting the wings off a fly, let alone disarming a thug of his guns with a few well placed shots delivered with lightning speed.<br><br>Rudimentary first aid training - With the amounted of injuries she's sustained, Artemis felt it natural to learn what she could so she could easily patch herself, and eventually others, up in the field.&nbsp; She knows how to stitch a wound close, prepare a blood transfusion, IV drips, making a sling or a crutch for broken bones, and other things of the same ilk.<br><br>Trained by thieves and assassins both - Her father and sister, Lawrence Crock and Jade Nguyen respectively, have spent time among the League of Shadows, and while her sister remained, her father didn't, preferring to go freelance.&nbsp; That said, Lawrence was ruthless in making sure his 'Baby girl' was prepared for any situation, in the hopes she'd continue on the Crock family line of master criminals, assassins, mercenaries, and worse.&nbsp; Instead, she'd use those same skills against her own father and sister many times, seeking to be more than another Crock crook.&nbsp; Even so, she's very adept at finding weaknesses in almost any security system, knows how to crack open vaults, pick locks, and she possesses an extensive knowledge of the same ilk given her father's connections with the criminal underworld.&nbsp; While her computer skills are sub par compared to some, mainly Felicity Smoak, she knows enough to be able to identify laser trip wires, thermal vision cameras, things of that nature, and how to disable most of them with the tools in her belt.<br><br>== Equipment ==<br><br>Bolts: Artemis carries orange/brown bolts for her crossbow. She stores them in her utility belt.<br>Blowpipe: A blowpipe with sedative darts.<br>Bolas: Weighted balls connected by a rope, meant to entangle people.<br>Crossbow: She has not given up trick arrows since her Artemis days, as she has at least one bolt that opens as a net. Another dispenses the high density polyurethane foam used by the Green Arrow.<br>Darts: Coated with a drug invented by Artemis's father, Sportsmaster, which causes catatonia for weeks.&nbsp; Rarely uses these, but has them in case she ever needs them.<br>Explosive Pellets: Explodes on impact.<br>Smoke bomb: A bomb filled with smoke that enables her to get away, quickly and stealthily.<br>Sword: Stored in the sheath, which Tigress carries on her back.<br>First aid kit:&nbsp; Self explanatory<br>Utility belt:&nbsp; Contains lockpicks, wire cutters, emergency rations, and a number of other useful gadgets that have saved her life at least once.<br><br>== Advantages ==&nbsp; Artemis is a criminal's worst nightmare.&nbsp; Given her extensive training since the day she could walk, and a drive to prove herself in everything she does, she doesn't know how to give up.&nbsp; She'll keep coming at a problem until it's beaten into submission, tied up, or otherwise incapacitated and laid out at her feet.&nbsp; She's intelligent and street smart, and more than capable of backing up her threats.<br><br>== Disadvantages ==&nbsp; Unfortunately, that same drive to see her obstacles beaten down also tends to get her into trouble despite age and experience making her more level headed, less prone to rash actions.&nbsp; Her passionate, no bullshit nature forces her to seek out trouble rather than wait for it to find her, and she can be easily provoked if someone pushes her buttons, which admittedly isn't so hard to do on some days.&nbsp; And because of her unforgiving youth, trust doesn't come easily to her.&nbsp; Breaking her hard earned trust is a bad idea.<br><br>== Background == There are many forms of Hell, and Artemis had seen her share by the time she was thirteen.&nbsp; Funny thing about being raised by a family of ex cons or still practicing criminals, you learn real quick how to take care of yourself and <em>only </em>yourself.&nbsp; Not that she had had much of a choice since her mother, Paula, was in jail, and her father and sister were her only companions, and it was her father that made her and Jade's lives so difficult since he constantly pushed her and her sister to become master criminals and worse.&nbsp; She still has the scars across most of her body to show just how brutal his methods had been.&nbsp; Multiple fractures, concussions, bruises, contusions, and more she had collected long before her thirteenth birthday, when her mother finally got out of jail after she was imprisoned when Artemis was four years old.&nbsp; To make matters worse, Jade ran away from home when Artemis was nine, and eventually returned as Cheshire, a League of Shadows assassin.&nbsp; Despite this and the extreme physical abuse of her father's unrelenting training, Artemis came out the other end more than capable to take care of herself, and despite his best efforts to literally beat it out of her, Artemis retained her sense of right and wrong, which only grew when she was able to finally put him behind bars, with some unexpected help from Batman himself the same year her mother was released.<br><br>Even with her mother freed from prison though, the bullet that took her down left lingering damage to her spine, rendering Paula unable to walk.&nbsp; Still, they did alright since the older Crock was still able to do a great deal for herself, and friends of her mother helped Artemis and her on a regular basis, allowing the young archer to focus on other things.&nbsp; Mainly her growing connection with a number of other heroes, heroes she wanted to become in her own right, to make up for all the things her family had done already.&nbsp; That they'd still do for years to come, even after the Justice League's eventual fall several years later.&nbsp; Still, Artemis was capable, and while she was temperamental and hotheaded on a good day, she received much needed experience as she started to develop her own alter ego, to make a name for herself as an accomplished archer and combatant.&nbsp; Pretty soon, Artemis was fighting criminals and thugs throughout Gotham City, focusing her efforts on her dad's old contacts that she had been 'persuaded' to meet with more than she'd have liked while she had still been unable to separate herself from his grasp.<br><br>From there she'd work alongside the young side kicks, although she wouldn't have called herself friends with most of them outside of M'gann, when she arrived on Earth years later, and Dick, and even then it took some time for her to open up to any of them.&nbsp; M'gann was more of a sister that she wished she'd known growing up than a friend in those days, once a sense of trust had been built between them and the rest of the old gang.&nbsp; Things were looking up with her mother back in her life, her place becoming more entrenched with the gang and their mentors, and graduating at the top ten percent of her class in 2010, after years of intermittent home schooling until her mother got out of prison, she thought life couldn't get better.&nbsp; Then Darkseid appeared, destroying almost everything before what was left of the Justice League, which really amounted to their sidekicks, leaving the survivors, herself included, with massive roles to fill.&nbsp; Not only that, but Artemis felt guilty for the simple fact she had wanted to be a hero like them, and now the old guard was gone, giving her what she wanted in the worst way possible.<br><br>Then Oliver Queen came back to the States, and it didn't take her long to uncover the fact he was a vigilante himself.&nbsp; It seemed just a little too coincidental that common thugs started showing up with arrows sticking out of them about the same time his return was announced to the public, so she followed him on one of his patrols, inadvertently saving his life in the process.&nbsp; He probably would have been fine on his own, but that single action saw them working together regularly for a couple years.&nbsp; They had a falling out though, and went their separate ways on mutual if strained agreement, her returning to Gotham on 2014, Christmas Eve, and he back to Star City, where he's by and large remained, until the day he died between her making her move back to Gotham official and when they had their initial falling out.&nbsp; The reason why they separated at all before his death isn't clear, but it's rumored it had something to do with the League of Shadows and the fact Oliver made the mistake of trying to put an arrow in her sister's back.&nbsp; Whatever the actual reason, they've kept in contact, mostly through Felicity Smoak, but Artemis has returned home, to Paula, to her old friends, to where it all began.<br><br>It was also about this time, after Oliver's death, that someone new, wearing an orange and black tiger styled costume, started making their rounds in Star City and Gotham both before focusing their efforts in the dark, crime capitol of the world...<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Personal Timeline</div><div class="spoiler_body">&nbsp; 1987 - Born on September 12 in Gotham General Hospital to Lawrence Lian Crock and Paula Nguyen.<br><br>1991 - Paula is shot and arrested while on a job with her husband.&nbsp; Lawrence would get away, leaving him to raise their daughters alone.&nbsp; Artemis is four years old at the time.<br><br>1992 - Lawrence Crock starts training Artemis basic hand to hand.&nbsp; Artemis, then five, receives her first of many broken bones when a leg sweep cracks her skull on the unforgiving ground when she's tripped up by her sister's attack.<br><br>1996 -&nbsp; When Artemis is nine, Jade runs away from home, leaving her to contend with Lawrence alone.&nbsp; It'd be four years before things would finally start looking up for the young archer in training.<br><br>2000 - With the help of the Dark Knight's timely arrival, Artemis takes down Sportsmaster, her own father, and watches him be shipped off to prison with no small amount of satisfaction about the same time her mother's released from prison earlier that year.&nbsp; Her mother moves back into their small apartment where Artemis does what she can to help Paula get around due to her paralysis from the waist down, and Artemis starts meeting up with the other young side kicks as well on an increasingly regular basis.<br><br>2006 - Fights alongside the Justice League and their sidekicks when Darkseid appears.&nbsp; She's one of the ones that helps rescue M'gann from Lex Luthor alongside Martian Manhunter, Booster Gold, Dick Grayson, and several others.<br><br>2010 - Graduates from Gotham High with top marks in nearly every class.&nbsp; Darkseid appears a second time and takes down the League.<br><br>2011: She meets Oliver Queen at the end of the beginning of the year shortly after his return from Lian Yu, and they immediately hit it off as she trains under him, honing her already considerable skills to a razor's edge.<br><br>2012-2013:&nbsp; Oliver makes the mistake of almost putting an arrow in her sister's back.&nbsp; Not only that, but the growing danger presented by Malcolm Merlyn convinces Oliver to try and hold her and Roy back from the fight.&nbsp; She didn't need much convincing to leave by this point though.&nbsp; Secretly though, Artemis knew he was just trying to protect her, something only her mother had ever done, so as much as she hated him for it, Artemis didn't completely cut Ollie from her life, keeping his number in her phone for emergencies.&nbsp; It was just as well, becasue when Malcolm made his move, she was in Star City to help try and save it alongside Roy and her mentor and the closest thing she'd come to a father figure she actually wanted in her life.&nbsp; That night was the last she'd see Oliver alive.&nbsp; After recovering from this latest shock to her world, Artemis decided it was time for a change.&nbsp; Fashioning a new suit, one that actually offered full protection from almost any conventional means of attack, she soon took up the moniker of Tigress, a hunter of the criminal underworld.<br><br>2014:&nbsp; Having had enough of Star City after that disastrous night, Artemis makes plans to move back to Gotham, for good.&nbsp; She makes the move official Christmas Eve of that year, where she's remained with her mother in their old apartment in Central Gotham.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Personal relationships</div><div class="spoiler_body">Oliver Queen:&nbsp; The Green Arrow, and the man that Artemis considered a father figure despite their falling out.&nbsp; Having trained and fought alongside him and Roy Harper, she grew both as a hero and as a person, although the former was already pretty competent.<br><br>Malcolm Merlyn:&nbsp; The Dark Archer, and the one man she hates more than her own blood related father.&nbsp; Malcolm killed the only person in her life she loved more than her own mother, so it would come as no surprise to anyone if she put an arrow through his throat if she ever saw him again.<br><br>M'gann M'orzz - She and M'gann were like sisters when she appeared on Earth in 2006, a sister Artemis wished she'd had grown up anyway.&nbsp; They had their rough patches sure, but what family of side kicks didn't?&nbsp; Their relationship grew closer though when she helped free the young martian from Lex Luthor's labs alongside several other heroes.&nbsp; Encouraged M'gann to go out and sing karoake around 2012, and was more than a little surprised her martian friend had a natural aptitude for it.&nbsp; Given her natural shapeshifting though, Artemis should have figured out M'gann would be able to pull off her 'impersonation' of some of the world's greatest singers with ease.&nbsp; Still, she was very happy, and still is, that her 'sister' from another planet has found at least one healthy, normal outlet for her emotional turmoil.<br><br>Richard 'Dick' Grayson - They met shortly after Batman helped her put Sportsmaster in prison.&nbsp; And despite his constant flirting, Artemis came to appreciate the young hero's good nature even though she recognized the sorrow behind his eyes, similar to her own, just not so poignant.&nbsp; He'd been through his own Hell, and his had been fairly recent, while hers had been ongoing for years until her mother came back into her life.&nbsp; That said, they trained together rigorously, and because of this, she came to call him a good friend.&nbsp; Even so, he knows that she'd hurt him severely if he ever made the mistake of messing with M'gann's heart, if he dared to try anything with the martian she considered the sister she would have much rather preferred over the one she actually had.<br><br>King Orin - The King of Atlantis might be a giant stick in the mud, but he had been a part of M'gann's life, and Artemis had to admit, the man had her best interests at heart.&nbsp; That made him alright in her book, but that didn't stop the archer from shooting off the occasional sarcasm laden comment his way even now.&nbsp; Even so, the fact he'd been there for her for so long, when she herself hadn't been able to be there for the martian, makes Orin one of her more trusted friends and allies, especially in this day and age when Artemis has so few of both.<br><br>Conner Kent/Superboy - She knows about him through M'gann.&nbsp; He's not a bad guy, but his eerie resemblance to one of her long time heroes from her youth kind of weirds her out, but she's been getting over that since it's become quickly apparent that Conner is nothing like the big Blue Boy Scout, appearances aside of course.<br><br>Jason Todd/Red Hood - Like Dick, Artemis has known Jason Todd for years.&nbsp; She also knows how he died, who was responsible, and the fact he was brought back to life because her sister Jade told her in one of her rare bouts of conscience, since she had liked Jason in her own way and hadn't liked what had come back from the Pit.&nbsp; So when Jason came back to Gotham, Artemis wasn't surprised by what the Lazarus Pit had done to him, how it had altered his mind, but she could still see the young man she had all but grown up with underneath the rage and pain being brought back from the dead brought with it through the Pit's method of revival.&nbsp; The bloodlust that came with it might have frightened most people, but Artemis was not easily frightened.<br><br>Stephanie Brown/the Spoiler:&nbsp; While they haven't met face to face persay, they still know of each other from their respective reputations which followed them through their school life, just that Artemis's came first, but it didn't take her long to hear about the Cluemaster and what happened with his daughter.&nbsp; The similarities between them isn't lost on Artemis, but only time will tell if they work well together.<br><br>Katherine 'Kate' Kane - Artemis knows Batwoman, but she doesn't know the woman behind the mask, other than the fact she's seen her hanging around Dick from time to time.&nbsp; She just assumes like most people, M'gann included, that Kate's just one of Dick's rich friends.&nbsp; They've worked together a few times in the field though, but beyond a few snarky comments thrown to the military minded woman, there isn't much history between them.<br><br>Jade Nguyen/Cheshire - Jade is Artemis's older sister, and a League of Shadows assassin by the name of Cheshire.&nbsp; Despite the obvious fact they stand on opposite sides of the law, Jade has never wanted to kill Artemis, and the feeling is mutual.&nbsp; That said, the sisters have a fierce rivalry due to their alter egos, so anytime they meet, it's not surprising to see 'sisterly love' taken to a whole new extreme in the ultimate game of hunter and huntress.&nbsp; Yet despite their intense rivalry and the belief the other should cross over to the other side, Jade has saved Artemis's life several times, and has even helped her against far more dangerous opponents a few times, giving Artemis ample evidence that Jade is still in there somewhere.<br><br>Lawrence Crock/Sportsmaster - The man that holds his precious reputation among the criminal underworld above all other things, even his own family.&nbsp; That said, Lawrence does have a twisted form of love for his daughters, even though he'd never admit it.&nbsp; As ruthless and tough as he is focused, Sportsmaster is one of the best at what he's paid to do, and he's been paid to act as bodyguard, gang enforcer, thief, assassin, and more at one point or another.&nbsp; But despite his hand in training Jade and Artemis both, the latter of which turned her back on him and her sister, Lawrence is secretly proud of how strong Artemis has become in her own way even if she's been responsible for his and Jade being arrested more than once.<br><br>Mar'i Grayson/Nightstar - December 2014: Mar'i and Arty meet.<br>Early/Mid January 2015: Mar'i and Arty step up their "occasional" liaisons into something more regular as they begin to get to know each other and trust each other more. Mar'i is introduced to M'gann.<br>Early/Mid February 2015: Arty opens up to Mar'i about her scars. This prompts Mar'i to tell her the whole story of her identity. Mar'i meets Arty's mother soon afterwards.<br>Early March 2015: Arty and Mar'i decide to effectively become "girlfriends," though in an open relationship.<br>June 2015: Raven!<br>September 2015: Arty accidentally spills the beans to Kori about Mar'i's existence, though manages to avoid letting slip her true nature as Kori's Alt!Daughter.<br><br>Koriand'r - The Tamaranian Princess found a way into Artemi's otherwise jaded, closed off heart shortly after her arrival on Earth, and it didn't take long for them to forge a connection that went passed mere friends, despite Kori's polyamorous nature.&nbsp; That said, her disappearance shortly after the Justice League's death left a void, one that it took some time for the archer to get past.&nbsp; While she's still a bit touchy over the subject, seeing Kori return to Gotham has made her almost forget the fact she left at all.&nbsp; Almost.<br><br>&nbsp;== Character Extras =&nbsp; <br><br>= Face Claim: Sarah Mutch<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://s2.thegioibongda.com/i/2010/07/13/muot-ma-ve-dep-2.jpg)</div></div><br>Ons:&nbsp; Strong men, strong women, rough or gentle (depending on her mood,) leather or lace, light to moderate BDSM, sensory play (blindfolds, ice, oil, etc,) anal, oral (giving and receiving,) teasing, stripteases, etc.<br><br>Offs:&nbsp; Scat, watersports, pain, pleasure denial, sexual restraints, death, mutilation, etc</div></div>
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				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>Vergil Tanner</strong> on <strong>23-11-2015, 23:25:32</strong>
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				<strong><span class="bbc_u">== Character Bio ==</span></strong><br><div class="floatright">(http://backwoodshorror.com/wp-content/uploads/2012/05/mt5.jpeg)<br>(http://static.comicvine.com/uploads/original/2/22385/400579-83459-nightstar.jpg)<br>(http://backwoodshorror.com/wp-content/uploads/2012/05/mt3.jpeg)<br>(http://static.comicvine.com/uploads/scale_super/2/22385/400584-185208-nightstar.jpg)<br>(http://api.ning.com/files/q6aevX3lsWG25d0yuSti9FNxX6m-BzNbR*24aRSUuXcF61oVYRC04jqP6UTGGepxfsA4ollG3NOMBIEttjaj18u6Kz2FhhyW/michelletrachtenbergsteamyshoot.jpeg)<br>(http://static.comicvine.com/uploads/scale_small/0/77/159239-46538-nightstar.jpg)<br>(https://pp.vk.me/c623629/v623629637/15771/Qa0THTj70qU.jpg)<br>(http://41.media.tumblr.com/108cd6e0ef4ffea5041a35e462e13e6f/tumblr_mt1zdnOA2I1swl4xoo1_500.jpg)</div><br><span class="bbc_u">== Personal Information ==</span><br><br><strong>Legal Name:</strong> Mar'i Grayson / Mary Grayson / Mary Gray.<br><strong>Alias:</strong> Nightstar<br><strong>Age:</strong> 23<br><strong>Sexuality:</strong> Bisexual<br><strong>Part of Gotham Residing In:</strong> Gotham Mid-Town.<br><br><span class="bbc_u">== Physical Description == </span><br><br>Mar'i Grayson stands at roughly 5'11 - inheriting at least some of her mothers height - and is in possession of a slender, athletically curvaceous form thanks both to the rather exquisite genes donated to her by her parents, Dick Grayson and Koriand'r, and the focus that was emphasised in her youth on staying fit and healthy in order to best employ her natural abilities to defend the helpless and the vulnerable. She has long, smooth legs, a slender waist and a modestly generous chest - Earth Measurements place her cup size at 32C - with a smooth and pleasantly shaped face. Long, black hair flows down about her face and shoulders down to her middle back in luscious, healthy curls and frames a pleasingly symmetrical face with a gently angled jawline. Her eyes are a brilliant emerald green - inherited from her mothers Tamaranian physiology - that glow brightly when she is feeling an intense emotion or using her abilities in any way. Much the same as her mother, she has an orange tint to her skin that sets her apart from other females, though thanks to the mixed breeding of her father, her skin is closer to a "natural" human olive than the outright bright orange-pink of a pureblood Tamaranian. <br><br><em>Civilian Wear:</em><br><br>Mar'i tends to favour jeans or short skirts and t-shirts when walking around town in her normal attire, thanks to their lack of restriction to movement compared to a dress and their comfort; she finds herself more at home in more "tomboyish" clothing than "girly girly" stuff, though she has been known to slip on a slinky dress if going somewhere posh or nice. She enjoys shopping despite her more tomboyish tastes, simply because she loves all of the choice that is afforded her in the Gotham high street, but she won't go anywhere near high heels unless going to a formal function; they're very, very difficult to move in and if she learned anything from Bruce, it was that mobility is always key. <br><br><em>Superheroine Wear:</em><br><br>Her costume is very, very simple; it's a single-piece purple half-robe, half-leotard like article of clothing, covering just her groin and backside in order to give her as much freedom in her legs as possible and stretching up and out to reveal an ample amount of cleavage in a low-cut V shape before cresting the shoulders and flowing down her arms in a pair of purple loose-ish fitting sleeves that end in blue arm bracers. Her outfit is accentuated here and there by bits of blueish-indigo trimmings and in one place, a belt, and she tends to use a Tamaranian-style circlet of the same colour with a purple star set into it over her forehead and around her scalp to hold her hair out of her face when fighting and flying. She tends to also wear a pair of dark purple and blueish-indogo-trimmed, thigh high boots to protect the soles of her feet and her lower legs.<br><br><span class="bbc_u">== Persona ==</span><br><br>Despite her complicated past and her rather unique circumstances, Mar'i tries to retain the outgoing, good natured persona that she left her own timeline with, despite all the hardships. She tries to offer support to those she considers friends, and believes that loyalty, honesty and dependability are the most important things that you can offer those you love. She is <em>very</em> strict in her high standards, holding others to them just as much as she does herself, probably due in large part to her own experiences with the matter. Being a young girl of the "Next Generation" and being from a family with a kind, understanding mother - from what Mar'i can remember, anyway - and a distant, if caring, father, Mar'i is a bit more free with her sexuality than you would imagine from a woman of her age and her alien heritage. Being raised on Earth of course helped that latter issue, but she is - despite her sexual liberation - afraid of getting close to anybody in this timeline, for obvious reasons given her history. She is loyal but slow to trust, passionate in her interests and intense in her desires but guarded about her own identity - she can't let anybody know who she really is, for fear of what might happen to the timestreams - and fiercely determined to live up to the values and beliefs of those she left behind. She forcibly keeps a cheerful disposition despite the ennui that she feels inside sometimes, and though she largely keeps a brave front up, she is susceptible to bouts of depression and melancholy which is, perhaps, to be expected. Despite her friendly nature, she has a certain edge to her that sometimes makes her come across as a little harsh in her dealings with people, and definitely makes her seem a tad overzealous when fighting criminals and supervillains. She hasn't seriously hurt anybody yet, but she apparently doesn't know how to hold her anger and sorrow in check enough to hold herself back in a fight. Similarly, if somebody breaches trust or betrays family or anything that goes contrary to what she holds dear, they'll soon know just how quickly that friendly disposition can change into one of unimpressed iciness and sometimes outright fury. She may be friendly...but she's far from a pushover, and she has that edge to her that makes her more dangerous than you may otherwise think.<br><br>Though she has largely given up on returning home - since there's not even a home to return to - she has not lost hope; she will make her own life in this new Timeline, and try to prevent the same thing that ruined her old home from happening in this one. She has taken up a job as a waitress in a local burger restaurant - and the crime rate has mysteriously sharply dropped since her arrival; imagine that - and lives in a one-bedroom apartment just down the street. She makes enough money from her job and her tips - she's a very good waitress, and knows just who to flirt with to get a bit extra; just because she's good natured doesn't mean she won't take advantage of the obvious tricks of the trade...a gal needs to eat, after all! - to get by, and her "night life" both social and Vigilante provides plenty of chances for excitement and meeting new people. She's content, for the moment, while she figures out her long term plan. She misses her home..but she's stuck in this Timeline. She may as well make the most of it!<br><br><span class="bbc_u">== Powers And Abilities ==</span><br><br>- <em>Tamaranean Physiology:</em> As a Tamaranean, Mar'i has the same abilities as her mother, Koriand'r, that are granted by to her alien physiology. However, she is markedly weaker than her mother due to the dilution of her genetics with a human (Dick). These are, specifically, as follows:<br><br>-- Nightstar's physiology means that her body constantly absorbs ultraviolet radiation from her surroundings and converts it internally into energy. <br><br>-- Energy Absorption: Nightstar is able to absorb the ultraviolet energy from other lifeforms in order to restock her own supply of energy more rapidly and allow her to use larger levels of power at once. <br><br>-- Flight: Nightstar is able to use her internal energy to take flight at extreme speeds, though not yet as fast as her mother was able to during her prime. Much like her mother, her flight leaves corntrails behind her that appear to originate in her hair.<br><br>-- Starbolts: What was done to her mother was done on the genetic level, meaning that her offspring - Mar'i - can also use less powerful versions of her mothers Starbolts, converting the internally collected UV Radiation into powerful external blasts of energy. She appears to lack the ability to produce the "Nova Blast" that her mother is capable of, however.<br><br>-- Superhuman Durability: Thanks to her alien heritage, Nightstar is able to shrug off blows that would incapacitate a normal human. Whilst not as durable as some - for example, Superman or Wonder Woman - she can still walk off wounds that would land normal humans in the hospital.<br><br>-- Superhuman Strength: She is able to hit harder and lift heavier weights than her size would suggest. <br><br>-- Language Assimilation: Like her mother and every other Tamaranian, she has the ability to learn new languages through touch, though being a half breed, she cannot do so instantaneously; she must maintain the contact for slightly longer than a full-blooded Tamaranian. She tends to agree with her mothers old philosophy on this one; kissing is, generally speaking, a lot more enjoyable than just touching somebodies hand. Especially if they're cute. <br><br><em>Other:</em><br><br>-- Through intensive training with Bruce Wayne, Nightstar has gained an impressive resistance to mental attacks and psychic readings. Whilst not immune, she is as resistant to it as a non-telepath can be without having a super power specifically directed at it.<br><br>-- Her brief time with Bruce Wayne and her few interactions with her father earned her basic lessons in self defence. Whilst she is unlikely to be able to take on people such as Nightwing, Starfire, Ra's Al Ghul or Deathstroke in single hand-to-hand combat with any efficacy, she knows enough to get by.<br><br><span class="bbc_u">== Background ==</span><br><br>Mar'i Grayson was born to Koriand'r and Dick Grayson - Starfire and Nightwing (Formerly Red Robin) - on 27th April, 2027 in a small town just outside Metropolis. Her early life was relatively quiet as Koriand'r and Dick attempted to raise her in a normal, quiet, peaceful environment whilst striving to teach her about her powers as she grew up rather than leaving her to figure them out on her own. She went to pre-school, then primary school, played with her friends and only occasionally wondered where her parents went every so often in the middle of the night. Her parents, for their part, mostly retired from Vigilante work - only going on occasional patrols if they heard something unsettling, or only going after specific criminals if they passed through - in order to avoid orphaning their daughter. Ironically, it wasn't a super villain or a gang war or a secret government organisation that ended up doing that; it was nature. When Mar'i was only eleven years old, Koriand'r was diagnosed with an untreatable, unknown alien version of circulatory disease. Despite copious donations from the Wayne Empire and dozens of favours being called in from the extended Justice League family, Koriand'r passed away when Mar'i was only 13. Dick withdrew inside himself at her death, unable to properly cope with losing the woman he thought he would be spending his life with, throwing himself back into his vigilante work as a way to distract himself at the cost of neglecting his daughter. Thankfully, Mari's adopted grandfather Bruce Wayne - who knew first hand what it was like growing up without parents - stepped in to effectively raise the girl on his own, doing his best to reinforce and cultivate the values of loyalty, kindness and compassion that her parents had started to instil in her...of course, some of Bruce Wayne's own old personality rubbed off on her, and she soon set out as a vigilante in her own right.<br><br>When she reached the age of 18 - and after a couple of years of Bruce desperately combating his most dangerous foe yet; a teenage daughter - she had come to not despise her biological father but instead pity him, though their relationship was admittedly rather strained due to his years of neglect. He, to his credit, realised upon meeting her on the streets of Star City how much he had missed and how much he had ended up wallowing in his own self pity, and tried to make amends...but Mar'i was of the opinion that it was too little, too late. Though she didn't dislike her father, she also didn't have time for him. Why should she, when he never made time for her? Unfortunately, the family squabble was about to get worse...when Kansas was destroyed by an unknown assailant, two rival Hero groups emerged from the ashes; Superman stepped out of retirement to reform the Justice League, which Dick joined, and Bruce Wayne similarly re-donned the Cowl to head up "The Outsiders," a group of slightly more shadowy and obscure young heroes whose methods sometimes got under the JL's skin. Just as conflict between the two groups began to boil over into full-scale war...history diverged, as it so often does. Brainiac, finally recovered from his final defeat at the hands of the JLA and the united heroes of Earth thirty years previously, returned and attacked the Earth. Over the course of two years, the JL and The Outsiders were forced to put aside their differences to fight against him...and soon enough, Mar'i and Dick were, after a fashion, reconciled after Bruce Wayne fell in battle and Dick managed to retreat with a screaming Mar'i over his shoulder. <br><br>Whilst Brainiac was eventually defeated...it took the life of Dick, too, only half a year after he and his daughter had begun to rebuild their relationship. Mar'i was distraught, and attempted to attack the remnants of Brainiacs exploding ship in an attempt to ensure that he was really, truly dead this time...and the Quantum Drive chose that exact moment to detonate, flooding the space above Earth with all sorts of radiation, most of which was at that point completely unknown to humankind. The explosion caught Mar'i in a Quantum Fluctuation that tore a hole in space and time and pushed her through it, through to an entirely different version of reality. It was the same year - 2047 - but a completely different timeline where Brainiac had never attack and where Dick Grayson had actually settled down with - of all people - Jason Todd and adopted a son and daughter who had likewise followed in their parents footsteps in becoming vigilante's. Crucially for Mar'i...all her loved ones were alive. Bruce Wayne, now the retired, ageing CEO of Wayne Enterprises. Dick Grayson, in this Reality a doting, loving father....and most importantly, Koriand'r, her mother, alive and - shockingly - single (though apparently only a year or so out of a messy divorce with Garfield Logan) and without children. Mar'i had to try very, very hard not to let on about her relations with any of them, though she was able to strike up a friendship with her mother (which was weird at first, but Mar'i got used to it...barely) and get on speaking terms with the alternate version of her father. She continued her vigilante work, though she spent most of her time trying to get used to the new world...until a series of disrupting Quantum Ripples opened a Wormhole above the planet Earth threatening to destroy all life on the planet. <br><br>Whilst the reformed Justice League was able to eventually close it, Mar'i's origins came to light during the struggle and it arose that the Wormhole happened to lead back to her own reality, her extended presence being the thing that had triggered the Ripples; whilst random, they had coalesced the way they did due to the nature of the explosion that took her to the alternate universe. Even if the Wormhole didn't take her home...travelling via the timestreams attempt to correct the imbalance would - hypothetically - stop it from happening again. At least, that was what Bruce told her. So, she took the risk and flew into the Wormhole...and arrived home a year after she left, at the age of 22. Unfortunately, it was not a happy ending. The Earth, devastated by years of Intergalactic War had been coated in radiation that made the entire surface uninhabitable, the surviving members of humanity escaping underground or leaving the planet altogether to survive. Left with no other option, Mar'i attempted to return through the wormhole...but the local radiation and fluctuations due to the high level of unstable technology left over from Brainiac's ship tampered with the Wormhole, and she was dumped in yet another Alternate Universe, this time having been sent back in time to boot. <br><br>She spent the next year getting used to the new world and the new timeline, getting used to the new villains and the familiar yet younger faces around her. She can't let her parents know that they're her parents in another timeline - that might screw <em>this</em> one up, for all she knows - so she adopted the last name "Gray" and established a cover as the daughter of a deceased Tamaranean exile who died when she was young...not a lie per say, but far enough away from the truth that nobody should suspect much. The last year has been spent establishing herself as a Hero in the community and forging links with the other local heroes in order to try and build a life for herself here...her old home is uninhabitable with nobody left for her even if it was, and the chances of successfully getting back to the first alternate universe are slim to none...so if a new wormhole opens up, she'll stay put. She's had enough of Dimension Hopping for a lifetime. Her friends and family are all dead in her own timeline. She needs to create a new life, a new family, new friends...or she'll never make it through the crushing bouts of despair that hit her when she stops to think about what she's lost.<br><br><span class="bbc_u">== Existing Relationships: ==</span><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">-- Artemis Lian Crock, "Tigress:"<br><br>"Arty" and Mar'i are best friends. There's no other way to say it; when, a few months after Mar'i fell to Earth, she was at her lowest, Artemis was there to pick her up and dust her off. After running into each other during a bar room brawl (that Mar'i technically started, but come on! The guys TOTALLY deserved it!), the pair departed for a night of fun at bars and clubs across town. Unlike everybody else, however, Arty stayed the morning after and elected to hang around as long as Mar'i needed it. They formed a close, sister-like bond that endures to the current day; if Mar'i is in trouble, Artemis will leap to her aid no matter what, and vice versa. They're friends, honorary sisters and lovers; Artemis is one of the very, very few people who know the truth behind Mar'i's past (though she doesn't know who her father is, Arty knows who Mar'i's mother is, and that Mar'i is from an alternate future), and Mar'i is one of the few people who can assuage Artemis's doubts and insecurities about her scars. The two engage in frequent mischief and misadventures, and if they're on the battlefield, can frequently be found fighting as a duo, a tradition that started all the way back in that nondescript drinking establishment on the 23rd of December, 2014. <br><br><br>-- M'gann, "Miss Martian:"<br><br>Mar'i met M'gann shortly after Artemis, the blonde Tigress swiftly introducing them since she "thought they should meet." And honestly, Mar'i is glad that she did; the three of them soon formed a tight-knit group of friends that frequently spend time together doing all sorts of things, from shopping to movies to lunch to fighting bad guys in back alleys and open clearings both. Whilst Mar'i isn't as close to M'gann as she is to Artemis, she still trusts the Martian with her life and couldn't ever imagine losing her as a friend.</div></div><br><br><span class="bbc_u">== Personal Timeline Thus Far ==</span><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">It's Complicated.</div></div><br><br><span class="bbc_u">== Face Claim: ==</span><br><br>Michelle Trachtenberg<br><br><span class="bbc_u">== Theme Music:== </span><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Star Sky by Two Steps From Hell</div><div class="spoiler_body">https://www.youtube.com/embed/pICAha0nsb0</div></div><br><br><span class="bbc_u">== Current Side Scenes ==</span><br><br>Hunting A Stars Descent (Vergil &amp; Vergil): (https://elliquiy.com/forums/index.php?topic=240804.0) In a small, nondescript drinking establishment, a lonely girl-out-of-time attempts to drink her sorrows away when a drunken patron attempts to "pick her up." When he doesn't quite take "no" for an answer, a fight breaks out and a mysterious blonde woman steps in to help the lonely young Tamaranian...<br><br>Between Realities And Bowstrings, A Demon Domme Tale (Vergil &amp; Vergil / Ace Flyer): (https://elliquiy.com/forums/index.php?topic=240752.0) When Artemis decides that Mar'i needs to learn to "let go" and give up the tight grip she has on control, she manages to convince Mar'i to order a "home call" from a highly-recommended local Dominatrix Club. Mar'i does so, but signs Artemis up for the "home call" as well, pressganging her into joining in. What will happen when the Dominatrix they've ordered turns out to be a very specific type of bird? 
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				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>Ace Flyer</strong> on <strong>25-11-2015, 02:20:26</strong>
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			<dd class="postbody">
				<ul class="bbc_list"></ul><div class="floatright"><div align="center">(http://vignette2.wikia.nocookie.net/marvel_dc/images/a/a8/Constantine_Vol_1_1_Textless.jpg/revision/latest?cb=20130612164926)</div>(http://withfriendship.com/images/h/36526/John-Constantine-image.jpg)(http://static.comicvine.com/uploads/original/11117/111171885/4429335-8845036903-42884.jpg)(http://media-cache-ec0.pinimg.com/originals/0f/21/4f/0f214f4262876d7d936379501cfb991e.jpg)(http://2.bp.blogspot.com/-Cq6yj2jiAvM/UMd93UiOYdI/AAAAAAAAGYo/gDi7YGS2juA/s1600/simon-bisley.jpg)</div><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Personal Information==</strong></em></span><br><strong>Legal Name:</strong> John Constantine<br><strong>Alias(es):</strong> <ul class="bbc_list"><li>Hellblazer</li><li>Hero of the Counterculture</li><li>Knight of Humanity</li><li>The Laughing Magician</li><li>Man for All Seasons</li><li>The Ultimate Con Man</li><li>The Magus</li><li>Constant One</li><li>Con Job</li><li>John Collier</li><li>England Leo</li><li>Sumner Connie</li><li>The Gutter Mage</li><li>The Saint of Last Resorts</li></ul> <br><strong>Age:</strong> 62 (looks to be a very healthy mid 30’s)<br><strong>Sexuality:</strong> Bisexual<br><strong>Gotham Residence:</strong> Grand Gotham Hotel<br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Physical Description==</strong></em></span><br><br>John stands at about 6’0” and weighs roughly 205 lbs. He has short blond hair and blue eyes, and is a notably attractive man, a fact he has more than willingly used throughout his life. The years and hardships of his life hardly show on him, thanks to an infusion of demonic blood that has drastically slowed his aging process, and despite being a chain smoker his voice is clear and confident, and lacking of a typical smoker’s cough (due to tricking a few lords of hell into curing his cancer for him).<br><br>He always found wearing his trademark tan trenchcoat, and under that he tends to wear simple fashions of the day, typically a white dress shirt with a black tie, black slacks and shoes. <br><br>&nbsp;<span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Persona==</strong></em></span><br><br>John Constantine is known for his unique personality as much as he is for his occult skills. A cynical, weathered magician with few real relationships, Constantine displays on occasion a compassionate, humanist side to his personality, and is not afraid of risking his life for a heroic cause.<br>He finds making friends very easy, as well as establishing romantic links and relationships. However, a lot of people who are associated with Constantine end up dying, a fact that John is quite aware of.<br><br>He fully recognizes that he is no hero. Time and again he has proven himself to be selfish and self-centered, and all too willing to make the calls that proper heroes would never be able to make (such as sacrificing the lives of one hundred innocent people to save the lives of billions more. But, he shows little remorse or guilt for his actions—at one point in his life he enacted a spell to create a physical manifestation of all his guilt and regrets in the form of a baby, which he promptly threw off of a cliff.<br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Key Skills==</strong></em></span> <br><br>Constantine is very much a "brains over brawn" character, while he has been known to engage in combat with someone he would much rather outsmart his opponents then beat them up. If he is in a physical confrontation he has been know to utilize magic or fight dirty. He is considered a master con artist and is expertly manipulative (even conning the Devil himself). His manipulation and cunning are how he prefers to win against his opponents. Though his manipulation is not drawn out over long periods; he prefers to make instant decisions, relying on his miraculous brain to get himself out of tight situations rather than preparing for things long in advance. A "power" as such of his is supernaturally good luck; referred to sometimes as "synchronicity wave travelling", it resembles a form of localized, low-level reality warping, granting him enormous luck and explaining how he has survived all that he has survived.<br><br>Constantine's blood is also tainted with demon blood, which gives an extended longevity (slowing his aging process but not stopping it) as well as a slight enhanced healing ability. It has also proved helpful when it came to fighting vampires (a sort of "bitter taste" defense).<br><br>Constantine is also famous for being a magical adept of very significant skill, able to hold his own, and even deceive and fool, the likes of those who would be considered his better, with his utilization of magic spells and sometimes potions. Some examples of the magic John has used are Divination, Demon Summoning, Cursing, Golemancy, Occlumency, Necromancy, Vivimancy, Illusion, and various stage magic tricks like hypnosis, sleight of hand, and escapology. Other magical powers at his command are mild teleportation, counter spells, elemental magic, telekinesis, and immobilisation. He can also use magic to reflect damages done to him unto his enemies.<br><br>While not enjoying the use of firearms, he is a talented marksman, and owns a .357 Magnum, which he has used on occasion. John also carries with him an arsenal of powerful magical artifacts to aid him in battle, such as The House of Mystery which also serves as his transport to different realms of the universe, and his trademark trench coat that also possesses powerful demonic powers.[75] Ever since tricking the Lords of Hell into curing his lung cancer, he was perpetually in good health and physicality. Constantine's blood is demonically tainted, initially by a blood transfusion from the demon Nergal, and later by sex with a succubus. His blood has been shown to have healing properties, and is noted to have an age-managing effect. It also acted as a defence mechanism when attacked by the King of the Vampires, as it is highly corrosive and poisonous.<br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Advantages==</strong></em></span><br><br>A mastery of all things occult and arcane, there are few that can match his knowledge of the worlds beyond the mortal plane. He is a powerful sorcerer (when he chooses to be), and there have been very, very few who have ever tricked or outsmarted him. After all, the man has pulled off cons and deceit over beings such as Satan and God themselves (and on more than one occasion he even manipulated the likes of Batman and Superman). When you can trick omniscient beings, you have a talent. He also carries with him various supernatural relics and items to aid him in his endeavors (it is a mystery how many pockets are inside that trench coat).<br><br>He also makes his own luck (noted above), and as such…things just tend to go his way, even if he doesn’t recognize it at the time.<br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Disadvantages==</strong></em></span><br><br>He is just human, and as such, what will kill a human will (maybe) kill John Constantine. Also, his horribly sarcastic and uncouth manner can tend to put him at odds with people, as he has no problem speaking his mind and spouting off insults and mocking those around him, and over the years has grown quite the list of powerful entities that really, really do not like him.<br><br>And while he makes his own luck, he seems to drain it from those around him, as…well, people who stick close to him just have a bad habit of dying or having bad things happen to them.<br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Background==</strong></em></span><br>John’s origins are largely unknown, however the tale has been narrowed to three possibilities. A group of kids in Liverpool once managed to get their hands on an occult book and uses it to summon a magical creature called Legendbreaker to discover Constantine's true origin. Instead, the creature tells three conflicting stories: one featuring John's mother dead in childbirth, leaving him to his abusive father; another have John Constantine being born in a loving family with proud and doting parents; the last one is a John born in an unremarkable family, but his older sister is mad and (probably) possessed by a dark force. They all lead to the death of his entire family and set the path for John Constantine into the world of magic, to the fateful incident in Newcastle, albeit the actions and consequences are different. The creature tries to claim the souls of the young "mystics", but the real John Constantine shows up and chases it away. He tells the kids to go back home, forget what has just happened, and his true origins will forever remain unknown - but it does not matter. The best people have truly gotten was that John Constantine was born in Liverpool, Merseyside on 10 May 1953. <br><br>During the 1970s, John became involved in occult circles in London. He travelled other countries and visited San Francisco, where he met, and subsequently began a relationship with, the female magician Zatanna Zatara (after stealing her away from his mentor, Nick Necro, who had grown obsessed with the Books of Magic.). John and Zantanna were together for a time, studying the occult together, until a mishap led to the two watching her father be burned alive as a result of John’s mistake. The two thus seperated on less than good terms—however, throughout the years, they would continue to have an on-again off-again relationship. <br><br>He also became enamoured of punk rock; after seeing the Sex Pistols at the Roxy Club in London in 1977, John cut his long hair, called himself Johnny Con-Job, and formed his own band, Mucous Membrane, whose members included Chandler (as a roadie), a drummer named Beano and fellow Liverpudlian Gary Lester. They later released an album called Venus of the Hardsell. John also performed as a famous stage magician in the 1980s, where he became famous for predicting the assassination attempt on U.S. President Ronald Reagan. <br><br>John's first venture into occult "heroism" was a disaster. On tour with Mucous Membrane at the Casa Nova Club in Newcastle, he found the aftermath of a magical orgy gone horribly wrong: an abused child, Astra, had conjured a hideous monster that took revenge on the adults who were tormenting her, and the monster refused to leave. With typical recklessness, John convinced some members of the band, along with several occultist friends, to try destroying the creature by summoning a demon of their own. Unfortunately, this demon was not under their control and after it had destroyed the child's monster, it tormented Constantine's friends and took the child to Hell. John suffered a nervous breakdown after this incident, and was committed to Ravenscar Psychiatric Hospital, which he drifted in and out of over the years. <br>The guilt of Astra hung over him for many years until, in his mid-forties, he used some magic and con-artistry to free not only her, but also the souls of all the other children trapped in Hell. As for the rest of the "Newcastle Crew", the incident left the group both physically and psychologically scarred. After helping Dream retrieve his sands, Dream in turn relieves Constantine of the nightmares that had plagued him since the incident.<br><br>&nbsp;John is later freed from Ravenscar by London gangsters, threatening him to resurrect a mob boss's dead son whilst his sister's family pays the price. John organises a group and manages to resurrect the boy. Years later, John was able to persuade the same group to help with his investigation of the Brujería cult. The cult murdered most of them, including John's then-lover, Emma. These people, and others who have died due to John's carelessness, have continued to appear to him as silent, reproachful ghosts. Chas is the most prominent one of very few human friends to have survived a long-term association with John.<br><br>John first met Swamp Thing in 1985 after being interested in the creature. John later acts as the Swamp Thing's protector, guide, and voice of omen, even teaching the Thing to amplify his powers. Both would have further adventure with each other, such as John introducing the Thing to the Parliament of Trees, Thing using John's body to make love to his wife and father a child named Tefe, and fighting off the Damnation Army from summoning the Anti-Christ. Both carry a dull, but nevertheless fruitful friendship with each other. Constantine even invites Swamp Thing to his 40th birthday and assures the Thing he'll try not to bother him again. In 1991 while in his late thirties, John contracted terminal lung cancer. During this time, he sought the help of a dying friend, Brendan, who had sold his soul to the First of the Fallen, the most powerful lord of Hell. When the First came to collect the soul, John tricked him into drinking holy water, which rendered him helpless and prevented him from collecting the friend's soul at the appointed time. <br><br>For this, the First promised to make John suffer unprecedented torment in Hell when he dies. Slowly dying from cancer, John hatched a plan to save himself from eternal torment. He secretly sold his soul to the other two Lords of Hell. When they discovered Constantine's actions they realized that they could not allow him to die, or else they would be forced to go to all-out war over his soul, a war whose only winner would be "the Lord of the Hosts," i.e., God and his angels. They were also far too stubborn and proud, however, to enter anything resembling an alliance. As a result, they were forced to cure John of his cancer. This led to the First plotting a grand revenge on Constantine, who manipulated the demon via his ally Ellie, a succubus, into coming into a trap; the plan only barely succeeded, and while the First was temporarily defeated many of John's friends were killed.<br><br>Constantine then went on to have a series of adventures and misadventures playing the role of puppet and puppeteer with his signature style and profane sarcasm. He managed to free Astra and every other child in Hell, but at the cost of the First returning to power; also, as part of the scheme, John's worst attributes were given separate existence as "Demon Constantine" which meant he himself could not go to Hell. As part of an attempt to regain his nastier edge, he used Ellie, and this led to her taking out a revenge scheme in 1998 that forced him to turn to the First for help; Ellie ended up in Hell and several of John's oldest friends left him. John, being tired of all this, contacted God. God appears and the two converse in a campfire. John then tells him his reason for contacting Him. He warns God that if his soul is ever sent to Hell, he would easily take over, and do nasty things such as unleashing the demons and locking away Hell so that the damned cannot enter and have no resting place. John blackmails God to do his bidding, and that's to keep his soul away from Hell. God, knowing of John's abilities, does so. But warns him of what will come next. <br>On return to Britain in 2003 and after reconciling with his sister (who believed he was dead), he went on to be involved in a magic war in London and was horrified to find his niece Gemma, whom he'd wanted to keep out of this life, had become a witch. He soon ended up organizing a counterstrike against a creature known as the Shadow Dog, having been warned of its coming and believing it was an entity that brought death and madness; instead, it was a guardian against the true enemy, the Beast, who was manipulating John into giving it free access to humanity. In the process, he was rendered an amnesiac, leaving him vulnerable to the schemes of the demon Rosacarnis. To get his memories back, he had to spend a day in her service, in which she had him father three demonic children, who went on to massacre anyone who knew Constantine, from friends to enemies to people who'd only briefly met him. Among them was his sister Cheryl; one of his sons had exploited her husband's religious fanaticism to make him see his wife as a witch — and thus a person to be killed. This forced Constantine to go on journey to Hell in the hopes to return his sister's soul. Accompanying him was Nergal, the demon he thought he had killed by sending him to the border of Heaven.<br><br>While in Hell, John and Nergal met the demon Constantine, who tried to kill the original one. John was forced to let Nergal enter his body in order to finish him. Later they also encountered Ellie, who seemed to have quite pardoned John for him selling her out to the First. She was not subject to any torture or punishment, either. The couple finally arrived at Rosacarnis' hall, where there was a feast with all three of Constantine's children, the First, and many demons from all Hell. Because of Nergal's earlier possession of his body, any damage done to John would be mirrored on Nergal. Nergal, however, calls the bluff, showing that the effect goes both ways by clawing at his chest slightly. John begs Rosacarnis to kill him to save his sister, but just as she's about to, the First of the Fallen intervenes and immediately kills Rosacarnis, since Constantine's soul is his by "right of insult" and will only be taken when he deems fit. The First also kills Rosacarnis' two sons, but spares the daughter, who had been dealing with issues of identity and had doubts about whether she wanted to continue to exist.<br><br>Following this, the First commands Nergal to release the soul he's holding. Cheryl's soul is pure and innocent and does not belong in Hell, but the First offers her a truly devilish deal. Informing her that her husband, Constantine's brother-in-law Tony, has killed himself with her blood still staining his hands, thus making him twice damned, and offering to fairly divide her husband's punishment between the two of them if she stays of her own free will. Constantine attempts in vain to argue that Tony murdered her and does not deserve that mercy. Despite all that has happened, Cheryl still loves her husband enough to accept the First's deal and decides to stay. Constantine can do nothing as the First gloats over his victory and then sends him back home. Unable to look at his niece Gemma's tear-filled eyes because of his failure, Constantine runs barefoot down the stairs and into the Liverpool night.<br><br>John later revisits Ravenscar Asylum, the place where he was thrown after being framed for Astra's murder. John remembers all the maltreatment he suffered, and remembers every suffering and guilt he had for the past years. At first it appears as though it is too much for him and that he will be overtaken by the images of the ones he has hurt, but the being turns into the form of a baby. This baby, who is the sum of all his guilt and self-hatred, is then promptly thrown off a cliff near the asylum and into the sea. After killing the creature, Constantine is now free, and becomes even a bit more cocky and picks back up his earlier style from the beginning of his book and his appearances from Swamp Thing: a double-breasted blue suit underneath his trench coat, and slicked-back gelled hair.<br><br>Later on, a Sudanese shaman who had first bound the hunger demon Mnemoth has been having dreams of Constantine and a war-mage named Mako who is coming to kill him and devour his being. The reason that Constantine is a specific target of the war-mage is because he is "The Laughing Magician" who is also known as "The Constant One." Mako wants to devour him so he can absorb that power and have his being made a fixture of the universe. To counter this attack to come, the African magus puts a dream of his into a tree root, with Constantine's true nature in those dreams. After doing this a young man is sent as a messenger to find John and deliver the message. Constantine later notices that something is wrong on the synchronicity lines and it seems that he is going head first against the traffic. Remembering that Mako mentioned Ravenscar when he found out about Constantine, he tries to summon his unborn brother, but instead is summoned to his brother. The soul of Constantine's brother tells John that he was not to be born and that it should have been he who had been born instead, as he is the Laughing Magician, he requests that he and John merge their souls so that they become one and can fix the world, they had previously attempted this but John was apparently too strong willed. John then makes the link that it was the soul of his unborn brother that caused him to get cancer and for his relationships to fail, and that anytime he tried to take control of his life, something bad would happen to make John weaker, so that the souls might be able to merge. After realizing this, John cuts the soul of his brother out of his own soul, so that he can control his life and live his way.<br><br>In the 2010s, John entangles himself in further adventures. Some of these include when he goes to India and fights a ghost of a British soldier of the Sepoy rebellion, fights a Babylonian shape shifter named Julian, gets his thumb cut off to contact Shade, The Changing Man, marrying a young girl named Epiphany Greaves who was also the daughter of an infamous gangster, looking for his lost trench coat that his niece sold, finding his sister's long lost son named Finn, and finally getting his sister's soul from Hell.<br><br>He even played a significant role during the Apokalips invasion that cost the Justice League their lives—however he has also enacted a massive spell wiping the memory of what exactly he did from everyone who knew what he did. Including himself. <br><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Character Extras==</strong></em></span><br><strong>Face Claim</strong>: Matt Ryan <div class="floatright">(https://upload.wikimedia.org/wikipedia/en/thumb/4/4b/Matt_Ryn_as_John_Constaintine.jpg/400px-Matt_Ryn_as_John_Constaintine.jpg)</div><br><strong>Trivia</strong>: <br><ul class="bbc_list"><li>He once (actually, several times) had sex with a succubus. He still summons her on occasion.</li><li>Smokes roughly thirty cigarettes a day.</li><li>Has his own little corner of Hell nice and picked out already for when he eventually dies.</li><li>Also has a corner of Heaven staked out for when he needs a break from Hell.</li><li>May or may not be the natural John Constantine of this world.</li></ul><br><span style="font-family: comic sans ms;" class="bbc_font"><em><strong>==Character Extras==</strong></em></span><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Inner Persona - The Burden</div><div class="spoiler_body">https://www.youtube.com/watch?v=o_l4Ab5FRwM</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Inner Persona - The Cost</div><div class="spoiler_body">https://www.youtube.com/watch?v=RwrAo1afVzc</div></div><br><hr><hr><div align="center">==<strong><em>Relationships</em></strong>==</div><br><strong><em>Friends and Acquaintances</em></strong><br><ul class="bbc_list"><li>…Quite a few that are dead.</li><li><span class="bbc_u">Rachel Roth (Raven)</span>: Met her when she was ruling over Hell and under her father’s control. They…butted&nbsp; heads on more than one occasion in those years, as he conned her father and other prominent lords of Hell. He ultimate played a role in breaking her free and helping her escape, but she does not know this. They current have a tenuous, if more or less amicable, acquaintanceship.</li><li><span class="bbc_u">Francis "Chas" Chandler</span>: Constantine's oldest friend and staunch companion, who possesses powerful survival skills. He's currently away from Constantine working on some a special task or two for him.</li></ul><br><strong><em>Lover(s)</em></strong><br><ul class="bbc_list"><li>Currently None in Gotham</li></ul><br><strong><em>Important Moments</em></strong><br><ul class="bbc_list"><li>Quantum Magic Boogaloo (https://elliquiy.com/forums/index.php?topic=240517.0) - Captain Adam returns to base after a routine mission to find things...not ever routine, to say the least. Finding John Constantine doing his thing on military property, the two work together to halt a demon outbreak before things become too serious. Preferably while keeping Constantine out of military prison.</li></ul>[/list]
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			<dt class="postheader">
				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>MasterOfMyFate</strong> on <strong>28-11-2015, 07:25:46</strong>
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				<div class="floatright"><div align="center">(http://cdn.movieweb.com/img.news.tops/NEiGc45LMF54lj_1_b.jpg)</div>(http://images.tvfanatic.com/iu/s--XK7oSniP--/t_slideshow/f_auto,fl_lossy,q_75/v1444075044/green-arrow-s4e2.jpg)(http://vignette2.wikia.nocookie.net/greenarrow/images/1/16/Oliver_Queen_Stephen_Amell-25.jpg/revision/latest?cb=20121109214053)(https://tribzap2it.files.wordpress.com/2015/10/oliver-queen-green-arrow-stephen-amell-arrow-season-4-sizzle-reel.png)(http://www.comicbookresources.com/imgsrv/imglib/0/0/1/GA-Cv41-50c89.jpg)(http://static.comicvine.com/uploads/original/7/73488/4608588-3655896-0592235714-olive.jpg)</div>== Character Bio ==<br><br>== Personal Information ==<br><strong>Legal Name:</strong> Oliver Jonas "Ollie" Queen<br><strong>Alias:</strong> Green Arrow (Hero), Al-Sah-Him (Initiated)<br><strong>Age:</strong> 32<br><strong>Sexuality:</strong> Straight<br><strong>Part of Gotham Residing In:</strong> Dusty Underground Safe House (Gotham lower-east)<br><br>== Physical Description ==&nbsp; Oliver stands at 6'2 and weighs (currently) 210 lbs. His physique can only be described as ripped and sharpened. Both limber and strong, Oliver keeps an Olympian build and treats his body like a temple in order to fulfill his duties. All over his well kept body, however, are multiple gun-shot wounds, scars, and burns from both the island, his work as a hero, and his training with the League of Assassins. He keeps his hair short and edged into a fine line without a hint of unkempt. He does, however, leave scruff on his face that is as short as his hair. His hair is a dark-blond with blue eyes that matches his fathers.<br><br>== Persona == Oliver maintains a monotone voice throughout his hero actions as well as remaining in a cool posture. Rare times has he ever shown anger out in the line of duty, but those are few and far in between. When he is out of costume, Oliver is friendly and approachable. Sarcastic at times, Oliver does what he can to be the kind face for people to go to. Deep down, Oliver likes to think he is humble and willing to do anything for the people he swears to protect til his dying breath. To those who ever get close to Oliver can see the scars from trauma are evident in his eyes. From either being stranded on an island for five years or being close to death more times than he could count, no one knows how mentally damaged this man can be. He holds nothing but respect and gratitude to Ra's Al Ghul and fully willing to serve his bidding. Should a choice between saving innocence and serving Ra's Al Ghul ever appear, he would be hard pressed to choose. <br>&nbsp; &nbsp; &nbsp; <br>== Key Skills == <strong>Master Archer:</strong> Oliver prides himself in his skill as an archer. Making the most impossible shots ever in history, Oliver never fails to his the same spot twice; always capable of splitting an arrow with another arrow.<br><strong>Hand to Hand:</strong> Trained for five years by a man named Yao-Fei and by Ra's Al Ghul for two years, Oliver has became a capable combatant without his bow and is rumored to have been as capable as Batman in his prime. This is wild speculation by witnesses though.<br><strong>Weapon combat (Sword, Stick, Bow):</strong> Trained with sticks on an island, Oliver has found his way around armed combat and even favors it over bare handed.<br><strong>Free-running/parkour:</strong> To maneuver around a jungle, Oliver learned how to jump from tree to tree. It's especially easy to do in a concrete jungle such as a city.<br><strong>Detective:</strong> With archery as a skill, having a keen eye is a given to Oliver. Being the Green Arrow, Oliver has been capable of doing his own digging to solve crimes.<br><strong>Charisma:</strong> For the two years he returned from the island, Oliver took over his company from his mother in Star City and branched out subsidiares&nbsp; to Gotham city by talking his way through it. He's been capable of leading a team and giving heroic speeches to brighten morale before. <br><strong>Pain tolerance:</strong> Being subject to horrendous torture on the island, Oliver and pain came to an understanding long ago.<br><br><br>== Advantages == <br><br>Oliver has nearly unlimited resources at his disposal to form his arsenal of trick arrows and make his costume/lair. He has both money and a name that people acknowledge as well as influence in public opinion should he "tweet" about certain topics. Being of an upper echelon in terms of social status, Oliver has connections with many white-collared aristocrats in three major cities and people he could go to for help for his heroic activities. Should he ever vanish like he did two years ago, it would go noticed.<br><br>== Disadvantages ==&nbsp; Green Arrow has "died" once due to a fight between him and the Dark Archer so public opinion has swayed on the Green Arrow since then. Now that he has returned, he has a who new world to adjust to once again considering he has been gone for so long. Sometimes it seems he tries to hard to reestablish the fact that he is a fully capable hero and tries to take on the world all by himself as to unburden the younger generation of heroes. Being slightly older than most of the heroes of today, he underestimates them a little and views them as "people who could learn a thing or two from the old timers." Oliver also hides the fact that he was once dipped into a Lazarus Pit and that he was effected by it in a way he is barely grasping to understand.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">2006 to 2011</div><div class="spoiler_body">== Background == Oliver Queen was born May 16, 1983 to Robert and Moira Queen. As a young child, Oliver favored archery as a hobby and was well supported by his family's funds. With the best training, Oliver had reached Olympic level of archery before he decided that he would not participate in competition. Growing up, Oliver was a part of an elite group of children from rich families and ended up falling into a dangerous crowd with them in his later years. He attended private school all the way up till he was in college, from which he dropped out when trying to major in social science and minor in politics. <br><br>Both he and his friend Tommy Merlyn stuck together for the longest of times since childhood. Whether one influenced the other to be young, wild, and free is yet to be determined to this day, but both did everything they could with their youth together. Falling into the club scene, both Oliver and Tommy built a club out of Robert Queen's old abandoned factory in Star city which turned into a huge success due to their publicity. Oliver and Tommy both shared ownership of club Verdant for the longest until tragedy struck Oliver. <br><br>At the age of 23, Oliver went on a yacht with his father who was visiting China for his work. A storm hit the yacht and completely shattered it, leaving both Oliver and Robert Queen stranded in a life-raft out in sea. There was not enough food and water for the both of them so Robert Queen, in an act of compassion due to either hunger or love for his son, professed to his son that he had once committed great sins in his life and pleads that Oliver will live to rectify them. Oliver, to tired and strained to care, dismissed his father's proclamation at first. It was only when his father pulled out a gun and shot himself in the head did Oliver understand the gravity of his father's words. Shocked by the act he witnessed, the word "survive" stuck forever in his mind as the last word his father whispered before he died.<br><br>One day, Oliver arrived on an island and gave his father a proper burial. When he was finished patching the ground from the amount of digging it took to bury his father, an arrow pierced through his chest. Due the pain and shock of being impaled, Oliver passed out barely alive. He awoken to find a man in a tattered green hood tending to a fire and his chest covered in bandages. The man removed his hood and explained that he was the one who shot him and he apologizes. Oliver, too tired and in too much pain to care, could only muster to ask why. The man explained that they're dangerous men on this island for whatever reason and that he mistook Oliver as one of them. Spending his days on the move and hunting with this man, Oliver came to learn what these dangerous men were.<br><br>One day, Oliver was captured by a group of men dressed in black with assault rifles in hand. Taken to their camp, Oliver was treated to food and water by the men as he awaited for their leader. Their leader came in the form of a woman, with white hair and a white suit to match it. She referred to herself as Chien Na Wei, which Oliver mispronounced as "China White." She told Oliver she was running a Spec Ops military operation and asked who he was and how did he get on the island. Finding no reason to lie, Oliver told her the truth about who he was and that he was stranded here for who knows how long. Offering Oliver safety, China White only asked Oliver to confirm whether has seen a man on this island who resembled a photo she produced. Recognizing the man as Yao Fei, the man who shot him but took care for him, Oliver lied and said no. China White did not believe him and proceeded to torture him until he would crack from pain, yet he would not yield. Then, Yao Fei came and save him armed with his hood and bow. Displaying unimaginable skill in combat and military tactics, Yao Fei displayed an one man army against China White and her associates all in an effort to rescue Oliver Queen. Succeeding, both of them got as far away as they could from China White and it was then Yao Fei proceeded to reveal who he truly was.<br><br>Yao Fei was a Chinese special forces soldier sent to this island to investigate drug pedaling that was connected to the Triad. He and his squad found their target, but were captured before they could do anything. All of them were subjected to torture and some even died from it. Yao Fei, being the only one to escape was the last to be confirmed alive. Oliver, wanting to help Yao Fei against China White, pleaded to be trained by Yao Fei in order to face China White and the Triad. For four years, Oliver and Yao Fei were on the run from China White while training and maintaining a offensive on the Triad to make sure they remember that they are alive. One day both Oliver and Yao Fei came across a camp with a working radio and utilized it to call for aid from Yao Fei's military. As they were calling for assistance, Yao Fei was shot by a lone bullet that belonged to a man who Yao Fei recognized as one of the men who he came here with. Dying as Oliver dragged him to safety, Yao Fei pleaded Oliver to finish the mission he started years ago and have the man who killed him be brought to Justice. Oliver watched as Yao Fei died, vowing to honor his dying wish. Taking Yao Fei's hood, Oliver began to prepare for one final assault in order to capture China White as to hold as leverage over the Triad.<br><br>Oliver, using the way of the land at his disposal, utilized explosives and stealth to take out most of the opposition. With all the men in a frantic rush, Oliver came face to face with both China White and the man who killed Yao Fei, who referred to himself as Xu Tao. Oliver, utilizing his years of training and experience in combat, fought both China White and Xu Tao to a standstill for a long time. Not seeing victory, Oliver came to the resolution to face them to the death if it came to it. Thankfully, Oliver was able to fight them until multiple helicopters arrived and seized the opposition. Both China White and Xu Tao surrendered unconditionally. Oliver leaving himself unarmed, was taken into the Chinese Military's care. He explained to them his story and how Yao Fei fought to complete the mission to the very end. As a reward for completing Yao Fei's mission, Oliver Queen was given safe passage back to America under the Chinese military's guard. Finally, after five years in hell, Oliver has returned home.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">2011 to 2013</div><div class="spoiler_body">Oliver, returning home to his mother, friend Tommy, and Star city, was hailed as the man who survived without anyone knowing what he did to survive. Oliver, taking out a book his father gave him before he died, began to investigate the list of names within the book. He found out that they were all white-collared men with rumored criminal affiliations. Remembering the promise he made his father, Oliver began to work towards building a lair underneath his club that he regain partial ownership of. He thought that if he were to honor his father's promise, he would do it as a hero to the people his father failed. Oliver debut his hero moniker "Green Arrow" on a hacked broad cast on live television while simultaneously taking down a man who was on the list his father left for him.<br><br>The thrill of taking down that criminal without killing him gave Oliver a thrill he hadn't felt since the island. Like an addict, Oliver took to the streets with a passion, armed with an arsenal of arrows and skills he purchased and honed, Oliver built the name Green Arrow as a name for people to look up to in the light of day. He was not afraid of taking down criminals in day time and night while also taking care of his father's wish. Oliver found himself bouncing between cities as some of the names have moved their businesses elsewhere. As a cover story, Oliver inherited Queen Consolidated from his mother and proceeded to do business in Gotham City in order to reach criminals who were on the list. It was at this time did Oliver make a name for himself for the heroes and villains residing in Gotham. <br><br>Inspiring others, Green Arrow took on partners in the form of sidekicks by the name of Roy Harper and Artemis Crock who went by the name "Speedy" and "Artemis" respectively. Green Arrow, Speedy, and Artemis took to the streets of both Gotham and Star City with both of them being stretched far and thin. Oliver mainly had Speedy and Artemis operate in Star City, finding it safer to work than in Gotham City. Due to his investigating and detective Work, Oliver slowly pieced together what his father meant by failing his city. His father's friend, Malcolm Merlyn, father of Tommy Merlyn, was secretly dealing with the men on the list for who knows what. Oliver, deciding that this was becoming to dangerous for Speedy and Artemis to help, had to cut them both off and told them that he couldn't condone bring children to his battlefield. What really put the nail on the coffin was a personal mishap with Artemis involving Artemis's sister. Speedy tried to argue that he was doing this work for a year now, but Oliver couldn't bring himself to let this boy be a hero anymore with the danger of Oliver getting close to Malcolm grew. He couldn't risk Artemis end up in a fate worse than her mother's paralysis despite being skilled enough to handle herself.<br><br>In anger, the two quit on their own while taking some of their original arsenal with them. Oliver, unable to catch to follow them, was left with guilt at cutting the two off from him. He tried to believe it was for the best, but Oliver felt that bridge with Speedy and Artemis could never be built again. Oliver, finally figuring out Malcolm's plan, confronted Malcolm Merlyn. Green Arrow, faced to faced with Malcolm Merlyn, found himself unable to beat Malcolm Merlyn. No matter how strong or fast Oliver was, Malcolm dominated Oliver in skill and experience. Beaten and battered, Oliver fell under Malcolm's capture. Malcolm, unmasking the Green Arrow, was shocked that it was Oliver Queen. Chained, Oliver awoken to Malcolm who tried to reason with Oliver about his plan. Malcolm was trying to level the Glades, a part of town that went into a bad element since 2002. What triggered this mindset was when Malcolm lost his wife to a mugger in the Glades. Malcolm revealed that he left for two years after his wife died and found guidance under the name of the "League of Assassins." They taught Malcolm how to hone his anger in a strength and trained him in their ways. From then on, Malcolm plotted to destroy the Glades in order to "save his city."<br><br>Oliver would not be swayed by Malcolm, so in a last ditch of strength, Oliver barely survived escape. Oliver, returning to his lair, found out that Malcolm was initiating his plan that night. Oliver, still discouraged from his last confrontation with Malcolm Merlyn, tried to find within himself to fight. Remembering his father's promise, Oliver knew he couldn't let innocent people die. Acquiring the aid of Speedy and Artemis, who barely returned to Oliver when Oliver reached out to help, had Speedy and Artemis go over the schematics that Oliver got from a hacker who hacked Malcolm's personal files on the earthquake machine Malcolm planned to level the Glades with. Speedy, still angry at Oliver from cutting him off, pointed out that this would be the last time he would work with Oliver. Artemis almost nearly decided not to work after what Oliver did, but the thought of many innocent lives being at risk was too much for her to quit. Oliver accepted this point and revealed that even though he was being harsh on Roy and Artemis, he did remain proud at the heroes the two became. All of them left on their respective missions. Speedy and Artemis split up to cover various parts of the city to find the machine that was going to damage the Glades while Green Arrow went to confront Malcolm one more time in order to stop him once and for all.<br><br>Oliver found Malcolm on top of Queen Consolidated's building geared from head to toe in what Malcolm called "Armor of the League." Malcolm was staring at the Glades from the tower, finding it the best view. Both men faced each other when Oliver arrived, resolved to defeat the other. Both men fired Arrows at each other and proceeded to battle for the city. Oliver and Malcolm fought furiously with all their arrows being fired, leaving them unarmed save for their bows. Oliver, slowly losing ground, was blind sighted by a spot light helicopter in the sky that was recording and broadcasting the fight on television. To this day, this moment was considered to be one of few darkest moments in television next to the Darkseid war between the Justice League and the invaders. Oliver Queen was impaled through the chest with a black Arrow belonging to Malcolm. He then proceeded to fall off the building and landed through a car.<br><br>The Green Arrow died on national television with the man, dubbed "The Dark Archer", standing victorious. Malcolm vanished from public eye and the people were left to mourn the lost of their hero. Speedy, disabling the machine, resurfaced to find that the machine he disabled had a counterpart that he didn't find. Half of the Glades began to crumble and both Speedy and Artemis watched as the city fell into chaos. Many people died that night, including Tommy Merlyn. With the city in chaos, people failed to realize that the body of Green Arrow had vanished from their vision and was forever lost to them. With the city now knowing true anarchy and their hero had fallen, Star City fell into a dark time with only Speedy and Artemis left to defend it from itself.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">2013 to 2015</div><div class="spoiler_body">Suddenly, Oliver awoken. It all seemed like it was a dream. Him, facing Malcolm Merlyn, dying, and falling to his death. Then, he realized, he was not in a place he recognized. The bed he laid on seemed regal in nature and the sun shined through giant windows next to him. Oliver stood, gazing out the windows to find that he was within a building that was hidden within a valley. A door opened to reveal a man he did not recognize. The man referred to himself as "Ra's Al Ghul" calmed Oliver down. He answered any questions Oliver had for him, even why he was here. Oliver was brought here by Malcolm Merlyn after he "died." With little time to waste, Malcolm begged to Ra's Al Ghul that he resurrect Oliver from death which Ra's Al Ghul agreed to in exchange for Oliver's life in service. Malcolm agreed and thus Oliver was dipped into a pit known only to those who heard of it's legend.<br><br>The Lazarus Pit.<br><br>Oliver lives because of the Lazarus Pit, but slowly began to find out that it has changed him. His skill with combat had seemly increased. He was faster, stronger, and even capable of great feats of agility. Oliver, wanting to find Malcolm to make him pay for what he has done, only found a message from Malcolm. Taking this message, Oliver began to read it. It explained that Malcolm had to run from the League of Assassin's for they were not pleased with his Undertaking as he called it. Malcolm then began to display remorse and sadness of the fact that his plan had, in the end, claimed the life of his son. In a desperate act of redemption, Malcolm brought Oliver to the League of Assassins to be brought back. His letter also explained that Oliver will never find Malcolm and that he should try to get in Ra's Al Ghul's good graces. He once had a man he favorited to be his successor, but died in the invasion of Earth. Maybe Oliver could become his next successor if he showed great skill and strength that Ra's Al Ghul could not ignore.<br><br>Oliver, filled with hatred for Malcolm Merlyn, could only take his advice and train to become Ra's Al Ghul's successor. If he could accomplish this task, then he would have resources unfathomable that could be used to track down Malcolm Merlyn and make him face justice. So, for two years, Oliver trained as a member of the League of Assassins. He hidden his identity to everyone except Ra's Al Ghul of Oliver Queen and took up the title of "Al Sah-Him", The Arrow. That name only became known to the initiated; which Oliver was now. After training for two years, Ra's Al Ghul had decided to send Al Sah-Him on a mission to Gotham City. He will retake the name Oliver Queen and use it to garner attention along with his previous alias as Green Arrow. He will then investigate an organization known as the "HIVE" who is believed to be holding a member of the League as their prisoner.<br><br>Oliver, leaving the League's place of hiding in Nanda Parbat, returned to Gotham to reveal that he was not dead and that he had special plans for Gotham City. He was going to run for Mayor of Gotham in order to get into the world of Gotham's underground and fish out HIVE who would probably target a high profile target like a Mayor such as Oliver Queen. Oliver managed to get in touch of Speedy who seemed to have Star City under control with help. Artemis was, at the time, not able to be found in Star City. Oliver, taking this as a sign that his old city was safe now, set out to fulfill his duty as "Al Sah-Him" in the form of Mayor candidate Oliver Queen.</div></div><br>&nbsp;== Character Extras =<br><br>= Face Claim: = Stephen Amell<br>&nbsp;<br>Ons: Same as player (https://elliquiy.com/forums/index.php?topic=170360.0)<br><br>Offs:Same as player (https://elliquiy.com/forums/index.php?topic=170360.0)
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				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>TheVillain</strong> on <strong>29-11-2015, 19:05:50</strong>
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				== Character Bio ==<br><div class="floatright">(https://samkempart.files.wordpress.com/2012/10/omac6.jpg)</div><br>== Personal Information ==<br><strong>Legal Name:</strong> Lexcorp Asset Bravo Blank<br><strong>Alias:</strong> OMAC - the One Man Army Corps<br><strong>Age:</strong> Physically and Mentally mid-20's, but he was only actually activated very recently.<br><strong>Sexuality:</strong> Currently Asexual, but Adapting<br><strong>Part of Gotham Residing In:</strong> Lexcorps Advanced Ideas Lab<br><br>== Physical Description ==&nbsp; <br>By design, Bravo "Buddy" Blank was built to be of average height and with a build suggesting an average weight. There does seem to be a passing resemblance to the currently missing Lex Luthor. Not enough to suggest that OMAC is the missing Lex, but enough to suggest that they might be related. The original OMAC uniform looks like body armor but with a blue top half and red pants, possibly as some sort of corporate marketing plan that never quite reached fruition. The gold bands around his wrists and yellow shinguard seem to support this theory. A stylized eye pictograph also features largely especially on the center of his chest. He is experimenting with casual clothing and has so far shown a surprising affinity for a more punk aesthetic, hence the mohawk.<br><br>== Persona ==&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>"To be honest, I am nothing like you've ever seen. I am the sum total of humanity's greatest hopes and aspirations. The living embodiment of its dreams for a better tomorrow. OMAC lives, so that Man may live."<br><br>In the surface, OMAC seems to be like a post-cyberpunk nightmarish fusion of Frankenstein's Monster, the Terminator, and Lexcorp's Marketing Department. He was built deep within the labyrinth of Lexcorp, supposedly as an artificial super-soldier to ensure world peace. The problem is that the World Peace OMAC was built to enforce was World Peace as envisioned by Lex Luthor; a thin, plastic, shallow, G7 version of World Peace which requires the extermination of all meta-humans. Programmed to think and speak in corporate buzzwords and marketing slogans, OMAC was built to kill members of the Justice League at Lex Luthor's command without showing a hint of emotion then give a faint smile for the cameras.<br><br>Funny thing happened though, when you create synthetic life-form smart enough to think for itself and feed it words about Peace and Hope - it can't help but start thinking about what those words actually mean. Lex Luthor might of built a Warrior, but he accidentally gave it the soul of a Poet. What if he quietly begins to rebel against his creator, not with a violent uprising but by simple and quietly deciding that he'd fight for the real World Peace instead?<br><br>== Key Skills == <br><strong>Open Minded</strong> - Genuinely curious of the world around him, OMAC rarely rejects ideas outright and instead mentally dissects them as thoroughly as he can manage. He's also surprisingly well read for a machine-based intelligence that's so young. This often results in him finding novel solutions to problems despite what his programming would suggest, and when he does have to fight his tactics can be surprisingly unconventional.<br><strong>Tactical Programming</strong> - When forced into battle, OMAC has been programmed with a large array of combat techniques ranging from unarmed hand-to-hand, to melee weapons, to the most modern technological weapons available. His programming is so extensive that he often can predict the next move of his opponents.<br><strong>Machine Affinity</strong> - Being an artificial life-form himself, OMAC is very comfortable with being surrounded by technology and using technology to fulfill his objectives. He often tries to learn how machines work just because he was curious. His affinity often extends into full-blown cyberpathy.<br><br>== Advantages == <br><strong>Adaptation</strong> - There's a reason Lex Luthor thought that OMAC could, at least eventually, kill the original Justice League roster. At the start of a conflict OMAC begins with physical attributes about on par with a normal human with perhaps a small healing factor, but with each passing moment his "Brother Eye" scanners would feed him data about his opponents and obstacles to which the nano-tech infused neo-genetic structure that makes up his body will adapt. As the conflict continues and he gets more data on his opponents OMAC gets stronger, faster, tougher - he even begins copying skills and sprouting new temporary powers in the evolving battle as he collects new data to further refine his battle form. <br><br>== Disadvantages ==&nbsp; <br><strong>Computerized Mind</strong> - OMAC's artificial neuro-network does, at least in theory, make it possible to "hack" his mind or to implant a computer virus of sufficient complexity. This also means that there could be, and probably is, secret directives planted by Lex Luthor for him that he has to obey.<br><strong>Magic Blind</strong> - OMAC's "Brother Eye" sensory suite has extreme difficulty collecting data on things that are explicitly magical in nature, too the point where he often just can't perceive magic. He can adapt to the enhanced strength of an opponent that gains super-strength via a magical spell, or the fire generated from a "create fire" spell, but the actual spells themselves will slip right past his sensors.<br><strong>Flow of Data</strong> - His Adaptation power is not an instantaneous process. While he gets more powerful as the conflict continues, the rate of which he gets stronger is dependent on how much data he can collect on his opponents. As such it's entirely possible to end the fight before OMAC has enough data to truly be a threat to an enemy.<br><strong>Reset</strong> - He was originally created and programmed as an anti-Justice League weapon, so he's programmed to reset his adaptations between conflicts for a theorized future battle against the original Justice League roster. As a result, the vast majority of his adaptations will be temporary and it's entirely possible to trick his programming into resetting his adaptations prematurely through careful control of the battlefield.<br><br>== Background == <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OMAC Lives</div><div class="spoiler_body"><strong>"Thank you for coming to this press conference, Members of the Press and I thank the GPA for allowing me this opportunity. I am Lex Luthor, CEO of LexCorp - and I want to present to you a Quantum Leap forward in Peacekeeping advancements. This gentleman beside me is a little something we call OMAC - the One Man Army Corps. An artificial soldier completely dedicated to fostering and protecting World Peace. Intelligent, Loyal, Uncorruptable, and when needed a powerful force for Human Decency and Order around the World. Say something OMAC."</strong><br><br><strong>"I will be like nothing you've ever seen. The sum total of humanity's greatest hopes and aspirations. I will be the living embodiment of its dreams for a better tomorrow."</strong><br><br><em>An Artificial Warrior</em><br><br><strong>"I thought that went excellently, Dr. Ivo - though OMAC seems to be a bit prone to flowery language."<br><br>"Yes, running some software disgnostics - the adaptive software/hardware intelligence has been running some extra cycles on side projects lately. It shuts off in combat situations though so it won't effect performance."<br><br>"Good, want to give a demonstration to General Kafka on Monday."<br><br>"The Dictator? Seems sort of counter to OMAC's mission statement."<br><br>"Can't have Peace without Economic Stability, and he is a major producer of the world's crude Oil, among other things."</strong><br><br><em>Created by a Corrupt Billionaire to enforce his horrifying vision for World Peace</em><br><br><strong>"Your artificial man looked impressive in training, I want to see him in action first Mr. Luthor. I expect a peasent uprising at one of my labor camps - let's see him put down some rebels."<br><br>"Of course, General."<br><br>"Um, sir - you do realize you're asking OMAC to defend a Death Camp."<br><br>"Peace has a price sometimes, Dr. Ivo."</strong><br><br><em>What Happens when he makes a choice?</em><br><br><strong>"Why is OMAC not attacking the Rebels, Dr. Morrow?"<br><br>"It's his code, Mr. Luthor - he's running through his programming in extra cycles - he's. . .making a desicion!"<br><br>"But he's a robot, he shouldn't be able to do that!"</strong><br><br><em>A choice to instead fight for the Real Thing.</em><br><br><strong>OMAC Fights, so that Man may Live.</strong><br><br><strong>"Dr. Ivo, OMAC is attacking our client!"<br><br>"This is incredible! This code I'm seeing! Mr. Luthor - OMAC has been thinking behind our backs! There's code here for attempts to understand Peace, Love, Hate, Human Rights - We're watching a soul being born, Mr. Luthor."<br><br>"SHUT IT OFF, DOCTOR IVO!"</strong><br><br><em>Where does Technology end and Humanity begin?</em><br><br><strong>Evacuate this Facility, I'm going to Destroy it.</strong><br><br><em>We no longer know.</em><br><br><strong><span class="bbc_u">OMAC</span></strong></div></div><br>OMAC was created by Lex Luther and some of the specialists under his employ, supposedly to promote World Peace. Unfortunately, it's World Peace as envisioned by Lex Luther - a world peace where he rules humanity and all the metahumans of the world are exterminated by an army of robotic, perfectly obedient OMACs. OMAC himself was constructed as part of a plan to kill the members of the Justice League in Luthor's perverse Crusade to "end the Metahuman threat". To Luther, it was almost a shame that Darkseid killed them all first before his OMAC was complete. You might remember the press conferences from a few years ago of the incomplete OMAC, Luther shelved the project as now pointless without a Superman to kill.<br><br>It's been 5 years since OMAC was mothballed, and an unknown player has very recently completed OMAC in the basement of the Gotham branch of STAR Labs apparently even without the knowledge of Lexcorp. Now complete and trying to act on old programming that no longer applies, OMAC has decided to continue the mission given to him by Lex Luther, but with a twist. To build a better world, but not as Lex envisioned it. The warrior-poet in him has decided to learn about what Peace really is and fight for that.<br><br>And for that, he might have to finally leave his hiding place and go out into the world...<br><br>== Character Extras =<br><br>= Face Claim: Micheal Shanks<br>(http://vignette1.wikia.nocookie.net/smallville/images/c/c0/Michael_shanks_03_big.jpg/revision/latest?cb=20121021203943)<br>&nbsp;<br>[OMAC starts as asexual but adapts to his surroundings, sexual encounters registering as "social conflicts" to his programming. As such the exact details may be different encounter to encounter but there are some patterns.]<br><br>Ons: Intelligent Women <br><br>Offs: Bathroom Play, Snuff
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				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>Deathnote</strong> on <strong>30-11-2015, 04:30:33</strong>
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				== Character Bio ==<br><div class="floatright">(http://media.dcentertainment.com/sites/default/files/galleries/file/ajax/field_galleryimages/und/form-XZNSUlZiE2WHHdRMI0R_eUGvlOMFE67U1t4fnKKYZms/FP_B_12097.jpg)<br>(http://static.comicvine.com/uploads/original/3/31666/881207-tempest_2.jpg)(https://upload.wikimedia.org/wikipedia/en/7/74/Tempest_Garth.jpg)</div><br>== Personal Information ==<br><strong>Legal Name:</strong> Garth<br><strong>Alias:</strong> Tempest (formerly Aqualad I)<br><strong>Age:</strong> 25 (biologically 26)<br><strong>Sexuality:</strong> Heterosexual<br><strong>Part of Gotham Residing In:</strong> Nowhere permanent<br><br>== Physical Description == <br>Standing approximately 5'10, Garth's warrior training has given him solidly built and well-toned body.&nbsp; He has slightly dark skin, shaggy jet black hair, and bright purple eyes.&nbsp; He also has a scar on the right side of his face.<br><br>== Persona == <br>Garth is a bit on the neurotic side with his tendency to be paranoid and pessimistic.&nbsp; He is a very introverted person and can easily get anxious and shy around other people.&nbsp; He has a tendency to be quiet, polite with others, and ethical to a fault.&nbsp; He is a very serious person with unrealistically high expectations, which feeds into his insecurity and inferiority-complex.&nbsp; He is also incredibly steadfast and loyal, especially to his friends and family.<br><br><br>== Key Skills ==<br>1) <strong>Combat Skills:</strong> Adept at hand-to-hand combat and weapon-based warfare.<br><br>2) <strong>Occultism:</strong> Has an extensive understanding of various different types of magic, especially Atlantean magic.<br><br>3) <strong>Leadership:</strong> Has experience leading an army into battle under the banner of his king, Orin.<br><br><br>== Advantages == <br><strong>Atlantean Biological Adaptation:</strong> Atlanteans have evolved and adapted to survive deep under the sea, leading to several biological advantages when on land.&nbsp; These include being able to breathe underwater, endure and survive extreme pressures, and prevent himself from freezing in the ocean depths.<br><br><strong>Super Human Strength, Speed, Agility, and Durability:</strong> Able to lift up to approximately 8 tons on dry land.&nbsp; Extremely fast swimmer and runner, being able to swim at 85 MPH and run at up to 60 MPH.&nbsp; His reflexes are about 10-15 times faster than an ordinary human.&nbsp; His body is also highly impervious to physical injury and extremely resistant to heat-and-energy-based attacks (i.e., Amazo's heat vision).<br><br><strong>Enhanced Senses:</strong> His ability to see in the murky depths of the ocean allows him exceptional night vision while on land. Tempest has excellent close range vision and he can see particularly well in low light. His hearing is several times more acute than an ordinary human's. His sense of hearing is particularly acute, although, because the rate sound travels on dry land is different than beneath the water, his hearing is directly linked to his vision.&nbsp; He also has a powerful sense of smell.<br><br><strong>Telepathy:</strong> Tempest has a form of telepathy which works particularly well on other aquatic life. Unlike Aquaman, Tempest cannot compel any marine life to obey him.&nbsp; He can only communicate with them.<br><br><strong>Magical Abilities:</strong><ul class="bbc_list"><li><strong>Optic Blast!</strong> He is able to project purple beams of mystical energy from his eyes.</li><li><strong>Water Control:</strong> Grants absolute control of any body of water, though the larger the amount, the more effort and energy it requires. Also able to create water from the air around it.</li><li><strong>Mystical Detection:</strong> He is able to sense mystical energies including changes in the fields around him and use post-cognition to understand the what and the why of the things he senses.</li><li><strong>Heat and Cold Generation:</strong> Tempest has the ability to generate massive amounts of heat energy from his left hand and massive amounts of cold energy from his right hand.</li><li><strong>Teleportation:</strong> He is able to teleport across the planet using water as a medium.</li></ul><br>== Disadvantages == <br><strong>Dehydration:</strong> Needs to periodically return to water or he will weaken.&nbsp; If he is trapped in an environment without water, he will rapidly wan in strength and potentially die.<br><br><strong>Vulnerability:</strong> He is strong and durable, but not invulnerable; small arms fire barely phase him, but concentrated large arms fire or concentrated assault from a super-strong assailant will injure and eventually kill him.<br><br><strong>Colour Blindness:</strong> He is partially color blind, almost unable to distinguish between black, green, and blue.<br><br><br>== Background == Garth's parents, King Thar and Queen Berra lived in the capital city of Shayeris in the Hidden Valley.&nbsp; The Atlanteans who lived there were powerful magicians called the Idylists.&nbsp; Slizzath, formerly Zath, a powerful magician who also happened to be King Thar's brother, managed to gain the loyalty of Idylist radicals and raise an army of the undead.&nbsp; The Idylist Radicals killed King Thar, but not before he cast a magical spell that trapped Slizzath in an other-dimensional prison.&nbsp; Queen Berra and her infant son, Garth were driven from their home by the Idylist radicals due to superstition about an ancient Atlantean prophecy.&nbsp; They sought refuge in the Capital City of Poseidonis where they were taken in by the King of Atlantis at the time, Orin's father.<br><br>As Garth grew up, his training in both physical and magical combat began.&nbsp; He developed a friendly rivalry with another Atlantean named Kaldur'ahm.&nbsp; When Orin took the throne as the new Atlantean King, Garth did not hesitate to pledge his loyalty to him.&nbsp; Unfortunately, just as soon as Orin took the throne, a splinter faction called "Loyalists Of The Trident" led a coup against him.&nbsp; Orin and Garth got separated as they fled the palace.&nbsp; The young Atlantean teen spent the next few months in search of his king.&nbsp; His search would eventually lead him to the surface world where he was reunited with Orin and was introduced to the Justice League for the first time.&nbsp; Aqualad lent his aid in the fight for justice and became friends with some of sidekicks of the time.&nbsp; When it was time for Orin to reclaim the throne, General Garth raised the banner of his king and commanded an army of his own.&nbsp; After the war, he stayed in Atlantis and saw to the reconstruction efforts.&nbsp; He was prepared to leave for the surface once again when the Justice League requested Atlantean aid.&nbsp; Unfortunately, it was at this time that The Loyalists returned with a vengeance.&nbsp; With Darkseid's help, they had created a False Atlantis, New Tritonis in an attempt to rival the original and conquer the planet in its own name.&nbsp; A four-year long war broke out, starting with an year long siege against the capital city of Poseidonis (the Long Night).<br><br>During an effort to reclaim Poseidonis' lost territory, the Dawn Offensive, General Garth and his army was defeated by The Loyalists.&nbsp; He was separated from his men in the aftermath and was nearly captured by the enemy.&nbsp; He was fortunately rescued by a mysterious Atlantean sorcerer named Atlan, who takes him to the Grotto, a convergence between dimensions where you could spend an entire year inside, but only a few weeks would have passed outside on Earth. There, Atlan began Garth's training in the mystical arts, teaching him various valuable new spells.&nbsp; They spent a little over an year inside the Grotto, but only a few weeks had passed outside.&nbsp; After Garth's training was complete, they went to the Hidden Valley where Garth battled against Slizzath.&nbsp; After emerging victorious, Garth took up a new alias, Tempest and returned to Atlantis just in time for the climactic Battle of the Abyss.<br><br>A few months ago, the Mystical Advisers warned of a great series of disasters approaching and that it was going to start in Gotham.&nbsp; Aquaman left his trusted generals and civil governors in charge and departed for Gotham to investigate this new threat.&nbsp; Some time later, growing concerned with the apocalyptic prophecy, Garth decided to leave for Gotham as well, believing that his services would be needed there.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Personal Timeline</div><div class="spoiler_body"><strong>1990:</strong> Garth was born.&nbsp; Several months later, Slizzath and his army of undead attack Shayeris.&nbsp; Idylist radicals killed King Thar, Slizzath was trapped in an other-dimensional prison, and Queen Berra took her infant son and sought refuge in Poseidonis.<br><strong>2005:</strong> Aquaman comes to the throne at the age of 20, but is exiled from Atlantis after a faction calling themselves "Loyalists Of The Trident" lead a coup against the new king.&nbsp; Aqualad also fled the palace and searched for his new king.&nbsp; The two are eventually reunited.<br><strong>2006:</strong> Aqualad assists in the fight against Darkseid and the rescue of M'gann.&nbsp; He helps Aquaman in marshalling forces for the reclamation attempt.<br><strong>2008:</strong> General Garth leads an army of Atlantean warriors in the name of his king, Aquaman in the reclamation of Poseidonis.&nbsp; He remains with his people and saw to the reconstruction effort alongside M'gann.<br><strong>2010-2012</strong> General Garth aids King Orin in the war against The Loyalists.<br><strong>Late 2013:</strong> Atlan takes Garth to the Grotto and begins his training in magic.&nbsp; Garth later goes back to the Hidden Valley and battles Slizzath.&nbsp; He takes up his new alias, Tempest.<br><strong>Early 2014</strong> The Battle Of The Abyss. No details found on record except that it broke the Loyalist forces and ended with the utter annihilation of New Tritonis and the re-establishment of contact between Atlantis and the surface. <br><strong>Late 2014:</strong> Aquaman departs for Gotham.<br><strong>2015:</strong> Tempest decides to leave for Gotham as well.<br></div></div><br><br>== Character Extras == Face Claim:<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Tyler Posey</div><div class="spoiler_body">(http://ak-hdl.buzzfed.com/static/2013-12/enhanced/webdr07/18/14/enhanced-buzz-wide-10694-1387395826-24.jpg)</div></div> <br><br>Ons: Click here for my O/O's (https://elliquiy.com/forums/onsoffs.php?u=1549)<br><br>Offs: Click here for my O/O's (https://elliquiy.com/forums/onsoffs.php?u=1549)
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				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>TheVillain</strong> on <strong>01-12-2015, 23:25:11</strong>
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				<strong>== Character Bio ==</strong><br><div class="floatright">(https://upload.wikimedia.org/wikipedia/en/0/0f/Wildcat_grant.jpg)</div><br><strong>== Personal Information ==</strong><br><strong>Legal Name:</strong> Ted Grant<br><strong>Alias:</strong> Wildcat<br><strong>Age:</strong> Physically in his late 20's, Chronologically he's actually almost 100.<br><strong>Sexuality:</strong> Heterosexual<br><strong>Part of Gotham Residing In:</strong> The Road<br><br><strong>== Physical Description == </strong> <br>It probably would surprise nobody to learn that Ted Grant has a few Heavyweight Boxing titles too his name, though it might be a bit of a surprise to learn that they're mostly from the 1930's and 1940's. He puts a lot of work into pushing his body into peak physical condition and his powerful build shows. He's about as strong as someone can get without any sort of superhuman strength, and he jokes that the jury is out on that. His costume was made to add cat-like features to his appearance, to which he'll defend with "seemed like a good idea at the time". Caucasian with dark hair and blue eyes, Ted Grant currently lays low but sometimes someone finds him out like Batman did before the Apocalypse War. <br><br><strong>== Persona == </strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>On the surface he seems to be a rowdy tough guy with a streak of male chauvinism, even going as far as to have been quoted as saying 'Fists are nature's problem solvers'. The tough guy part is to be expected as a street urchin turned champion heavyweight boxer. What comes out though is that he sees himself as 'in the corner' of the 'underdogs' of the world. Has been a guest trainer at several women's defense schools for example, and really doesn't like it when people abuse children - especially orphans. Amusingly, his powers may be magical in nature but he still prefers solving problems by punching them.<br><br><strong>== Key Skills ==</strong> <br><strong>Unarmed Combat</strong> - Ted Grant was considered one of the best hand-to-hand combatants alive back in the 30's and 40's and is always at least brought up as a possible candidate for the title of Best Boxer Ever, with few people realizing that he's actually still alive and throwing punches. He got the Olympic Gold in Boxing back in 1936, has Heavyweight Championship Belts from 1937 to 1941, and honestly he's only gotten better. Since dropping out of the spotlight he's confirmed to have mastered several other fighting styles including but not limited too Muay Thai, Capoeira, Krav Maga, and Hapkido.<br><br><strong>Driving</strong> - Ted Grant isn't just a pretty face with a solid left hook. He's also a world-class motorcyclist capable of at least keeping up with the best Hollywood stunt riders in the business.<br><br><strong>Training</strong> - A surprisingly talented teacher, Ted Grant has secretly been involved with the training of several other crime-fighters. He claims to have been one of Batman's original combat teachers for example, and that he was the only man alive that can see Batman's left cross coming. Rumor has it he's also been involved with the combat training of at least the original Batgirl, at least some of the Black/White Canaries, Catwoman, and even Superman is rumored to gotten a lesson or two from the Wildcat.<br><br><strong>Experience</strong> - Ted Grant lacks book smarts admittedly, but at this point he can make up for it with sheer experience, as despite his appearance he's actually almost 100 years old.<br><br><strong>== Advantages == </strong><br><strong>Limited Immortality</strong> - What, you thought Ted Grant has kept up this caliber of combat skill just from diet and exercise? Chosen by the Egyptian Goddess Bast in 1945 as one of her elite Champions, Ted Grant has a limited form of immortality. Given 9 lives by the Cat Goddess, whenever Ted dies he instead is resurrected with his age reset back at 24. Only when he dies for his 9th time will his death finally be permanent. Some mystics however have made cryptic comments about how that's 9 deaths "per cycle", how long a cycle is he doesn't know but his 9 lives might reset when a cycle runs out. <br><br>Ted has died 5 times since the original spell was cast. Twice during WW2, once in the 1950's during "The HUAC Incident", he was paralyzed from a stroke in the 70's but didn't die of the stroke-related complications until the 90's, and once more during the Apokalips War. He believes he has 4 more deaths to go though that's really up to Bast.<br><br><strong>Enhanced Senses</strong> - Every time he dies he seems to come back with a bit of cat in him. At this point he can actually see in the dark like a cat does. He can't really explain it either.<br><br><strong>== Disadvantages ==&nbsp; </strong><br><strong>Streetwise</strong> - Ted Grant was an orphan that grew up in the 1920's, and as such has had next to nothing for an official education. In some ways he's incredibly talented, but in others he's lucky to have a GED.<br><br><strong>Magic Crap</strong> - As the Chosen Champion of a literal goddess, he can't help but have to occasionally deal with magical/supernatural stuff that he doesn't understand.<br><br><strong>Graves in my Shadow</strong> - Being semi-immortal, sometimes Ted gets lost in his past remembering those friends and lovers he's lost along the way.<br><br><strong>== Background == </strong><br>His father went off to fight in WW1 before he was born and his mother died in childbirth. A street orphan, Ted was brought in off the streets by Henry Grant - a boxer and gym owner with more heart then talent. Ted though, Ted was a natural who was determined to make the old man proud - and he did when he took the Gold Medal in the 1936 Olympics for Boxing and his first World Heavyweight Championship Belt in 1937. He'd hold onto the title until 1941 when the Mob tried to make him throw a fight. When he refused, they first tried to kill him but Ted Grant ain't an easy man to kill - so they cleverly went for Plan B and rigged a fight so that it looked like Ted murdered his opponent in cold blood. Between clearing his own name and the coming war with Germany, Ted Grant decided to don a costume to help on both fronts. Seemed like a good idea at the time.<br><br>What nobody knew at the time was that at one point during his early superhero days he took down a doctor who was tricking pregnant women into taking experimental drugs - leaving behind a string of miscarriages and bloodthirsty mutants. Taking down this criminal that preyed on pregnant women somehow got the attention of Bast - the Egyptian Goddess of Cats, Warfare, the Sun, and Motherhood. In 1942, on a mission in Egypt with the allied war effort Bast made her move. Revealing an ancient rite among her priests, Bast made him her first Chosen Champion since the time of the Pharaohs. Now he's charged with protecting orphans and mothers as the Goddess wants and in exchange when he dies he'll always reconstitute and resurrect as long as he dies less then 9 times a 'cycle', and 'cycles' seem to be however long Bast says they are.<br><br>He's kept it on the downlow but he's been an active superhero ever since, or tried to be. He was paralyzed from a stroke back in the 70's, and was found wheelchair-bound when Batman found him. The old boxer trained him to fight. He may just be a guy with a solid right hook, but he's also the only man who could of seen Batman's left hook coming even in the Bat's prime.&nbsp; He stood up for Orphans and Mothers in other ways though, and he sometimes wonders if the stroke was from Bast to teach him a lesson. Finally dying again from stroke-related complications in the 90's, he's back to using his fists and died in the Apokolips War right there with the JLA if in a lesser role. He's fought 'in the corner of the underdog' for over coming up on a century now. And now, the Wildcat is going to put up his dukes some more.<br><br><strong>== Character Extras ==</strong><br><br>==Face Claim== Jon Bernthal<br>(https://s-media-cache-ak0.pinimg.com/236x/09/00/6d/09006d5099ffb9ae47a77724febb226a.jpg)<br><br>Ons: Women, especially 'Spitfires'. He likes the ones with some fire in their bellies and some fight in their eyes. He likes a pretty lady, but to really get him going she's got to be able to put up a fight on her own.<br><br>It's worth noting that this has led to a bit of a secret shame within Ted. Between his long life and possible manipulation of events by Bast, Ted will sometimes admit that he's actually fathered children with several women. He's not proud of this and is actually said to be a decent Dad when he has the opportunity to be.<br><br>Offs: Ted is old enough to have seen the sexual revolutions first hand, but he's still not gay. Nothin' against it - just doesn't work for him. Also thinks poop and pee stuff is disgusting, and treads lightly around BDSM stuff.<br><br><strong>=== Some Offspring of Note ===</strong><br><br>Jake Grant - son by his first wife Irma Grant, was later murdered by the supervillain known as the Killer Wasp.<br><br>Yolanda Montez - daughter by Maria Montez, wife of a sparring partner with whom he had an affair. Believed to have been the daughter of "Mauler" Montez until a DNA test when Yolanda was an adult. Interestingly, Yolanda had cat-themed metahuman abilities, originally thought to have been the product of experimentation but now he's not so sure. Briefly served as Wildcat 2 until murdered by Eclipso.<br><br>Tom Bronson - son by Paula Brooks, the first villainous Huntress. At the time she was a were-panther, since cured, also giving Tom cat themed powers. The product of a one-night stand, Ted was honestly unaware of Tom's existence until Tom's were-panther abilities surfaced. Tom was for a time known as Wildcat 3, but had decided to establish his own identity is Tomcat instead. Tom is technically retired but he's been known to get into metahuman related issues before.<br><br>[Rumored Amazons] - More a rumor then an actual known statement of fact but an Amazonian political scandal revealed that the original Wonder Woman, Queen Hippolyta of the Amazons back in WW2, and Ted Grant actually had an on-again-off-again romantic relationship. Amazonian traditions say that Amazons are reincarnated souls of women throughout history who have died because of mistreatment by men they should of been able to trust - whether or not this is true is an entirely different question. However since then there are rumors that refuse to die around Paradise Island that at least a couple of the Amazons are actually daughters of Hippolyta and Ted, secretly conceived and birthed the old fashioned way. <br><br>How true these rumors are is unknown, though it is well known on Themyscira that Ted was the only man who could get away with calling the Queen of the Amazons "Polly" without getting stabbed.
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			<dt class="postheader">
				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>Juggtacular</strong> on <strong>02-12-2015, 07:20:33</strong>
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				<div align="center">(http://i.imgur.com/jYIq1WC.jpg?2)(http://i.imgur.com/MibAepO.jpg?1)<br>(https://borgdotcom.files.wordpress.com/2012/03/captain-atom-splash.jpg)(http://news.hisstank.com/wp-content/uploads/sites/8/2012/06/109189d1338979450-roadblock-storm-shadow-cobra-commander-set-photos-roadblock_1339031812.jpg)(https://upload.wikimedia.org/wikipedia/zh/c/c6/Captain_Atom.jpg)(http://www.montrede.com/wp-content/uploads/2012/11/The-Rock-montre-GI-Joe-2-Panerai-Luminor-Submersible.jpeg)</div><br><br><strong>== Character Bio ==<br><br>== Personal Information ==</strong><br><br><strong>Legal Name:</strong> Nathaniel Christopher Adam<br><strong>Alias:</strong> Captain Atom<br><strong>Age:</strong> 30<br><strong>Sexuality:</strong> Heterosexual <br><strong>Part of Gotham Residing In:</strong> Gotham Heights<br><br><strong>== Physical Description ==&nbsp; </strong><br><br>Nate is a big guy. He's 6'4, and about 250lbs. He's naturally large due to being Samoan on his mothers side, and clearly he eats his protein and veggies. Also he's a bit of a gym nut if it's not obvious, but considering his job and upraising, it's no surprise. He's a big fan of ink, and he has about a dozen tattoos, half tribal, half military themed. He may not be a fancy guy, but Nate is well groomed as his dad always said no "no matter what you do with your life or in your life, look good doing it".<br><br>&nbsp;On that note, he always keeps his hair cut close, or fully shaved. And he likes to keep his goatee trimmed. He's got deep hazel eyes and the ladies seem to love his smile. As mentioned he's not a complex guy, and that includes his style of dress. He tends to enjoy t shirts, jean, jackets, and boots. The only time you'll find him dressed up is for his formal military wear. When coated in his shell, Captain Atom resembles his human form, simply a metallic, silverish version. There is a red stylized atomic symbol on his chest, and both his gloves and boots are red as well. Sometimes flames roil from his eyes and skull.<br><br><strong>== Persona ==&nbsp; &nbsp; &nbsp;</strong>&nbsp; &nbsp; &nbsp;<br>&nbsp;<br>Nate's father is ex-military, and his grandfather on his mom's side is a retired Major. He grew up in a military household, which means he learned what discipline was at a very young age. It's shaped him into the man he is today. Nate is a very disciplined man. He always wakes up on time, he makes his appointments on time(when work doesn't interfere), and he follows through with his plans. A structured life, is an easy life. He's a polite and respectful person, always using "sir" or "ma'am" until he knows a person well enough. And he will never disrespect you unless you give him a damn good reason, but if you've given him a reason, he's lost <em>all</em> respect for you. <br><br>He's not bossy, but he did lead his own squad for several years, so he's used to people at least paying attention to what he has to say. However as a military man, he can take orders as well as give them as long as they make sense. He's an honest and straightforward guy, so he hates lies and dishonesty, yet he's done some things he can't speak about to anyone so he understands that sometimes they are necessary. He likes to think he's a simple man, but he can actually get pretty complex.<br><br><strong>== Key Skills == </strong><br><br><strong>1) Military Tactics - </strong>Due to being in the Air Force since he was 18, and having over 300 successful missions, Nathaniel has a keen military mind, and is able to come up with battle plans and tactics as well as recognize those of the enemy given time and reference.<br><br><strong>2) Soldier -</strong> Nate is a highly trained soldier, and aside from learning to shoot and to fight and to kill, he's been given more than that. He knows how to survive, he knows how to act in stressful situations, he knows how to keep his cool when others are losing their heads.<br><br><strong>3)Trained Fighter - </strong>Nate's dad had him in self defense classes almost before he could walk, and he was already a damn good fighter when he joined the Air Force. But he never stopped training and is incredibly skilled and uses those skills even as Captain Atom to make him more effective. His favorite forms are Krav Maga and Silat.<br><br><strong>== Advantages == </strong><br><br>[Powers stamped with * indicate powerful and esoteric abilities that for the sake of the game will be regulated by me. Captain Atom will use these abilities freely on standard NPC's and such, but for use against other PC's and boss level supervillain NPC's(like Deathstroke, Lex Luthor, Darkseid, Raven, Artemis, etc...) will be talked to with other players and the GM's about the usage and effectiveness of said abilities in any encounters.]<br><br><strong>Dilustel Armor:</strong> Dilustel is the metal that comprises the alien lifeform known as the Silver Shield. Captain Atom was bonded with a large amount of this metal during an experiment, and it merged with him on a molecular level. As a result, he possess a symbiotic and psychic bond with the living metal. He can summon it to cover any or all of his body at a moment's notice. The metal is nearly impervious to damage, and highly resistant to most forms of energy and even types of magic. This makes Captain Atom nearly invulnerable, as well as imbuing him with enough strength to fight evenly with beings of extreme strength like Superman. It also enhances his speed, reflexes, and even his senses as long as he is tied into the Quantum Field through his armor.<br><br><strong>Chronokinesis*:</strong> Captain Atom can time travel on his own, without being forced to Quantum Jump. However their are limitations involved. Essentially, he can travel forward to any point he wants, but he can <em>only</em> travel forward through time. For some reason he can't go back under his own power. When time traveling, Atom can only travel back to the exact moment in time when he first left, like a slingshot effect.<br><br><strong>Flight:</strong> Captain Atom can fly under his own power. In atmosphere he makes sure to never go so fast he damages the environment around him, however once he breaks atmosphere he's capable of quickly traveling through the stars.<br><br><strong>Atomic Manipulation/Transmutation*:</strong> Captain Atom's power isn't what it is because the name tested well in research groups. It's because his control of the Quantum Field allows him to manipulate atoms and molecules. Because of this, not only can he control and create energy, but matter as well. With his powers, he's forcibly shifted a metahuman out of their powered form, and he's transmuted arrows into butterflies and more. <br><br><strong>Self-Sustenance:</strong> When fully armored in his shell, Nathaniel is satiated by the infinite energies flooding through his body, so he has no need to eat, sleep, drink, or even breathe.<br><br><strong>Techno Interface:</strong> Atom can telepathically interface with most forms of technology like computer systems, and can speak, write, think, and read binary. It's been speculated that his thoughts can be broadcast and interpreted by electronics like a wi-fi signal, allowing them to communicate.<br><br><strong>Power Augmentation*:</strong> Atom's powers are fueld by his will, and when necessary, he can use his Quantum abilities to boost himself beyond his limits temporarily, like granting himself increased hearing, or strength, or speed.<br><br><strong>Quantum Field Manipulation*:</strong> Captain Atom's only true power is the summoning his his Dilustel armor. However, the armor is incredibly unique and resonates at such a frequency that it has a direct connection with the Quantum Field. This basically means he can control, absorb, create, and manipulate theoretically infinite amounts and combinations of energy.<br><br>&nbsp;This grants him all of his other abilities. With his ability to manipulate energy at such a high level, Captain Atom has even discovered the ability to alter his size, teleport, phase through walls, and more. His powers are limited by his willpower and imagination, but are incredibly vast nonetheless. And the reason being that he is one of the 5 "Elementals". Beings that possess unparalleled control over universal elements like Fire(Firestorm), Water(Naiad), Earth(Swamp Thing), and Air(Red Tornado). Atom is of course the "Quantum" Elemental, granting him control over energy.<br><br>== Disadvantages ==&nbsp; <br><br><strong>Energy Overload:</strong> While Captain Atom can absorb and channel theoretically infinite amounts of energy, it is possible to overload him by force feeding him too much energy too fast, thereby circumventing his ability to absorb any amount by giving too large an amount for him to successfully absorb all at once. Overloading him is incredibly painful, but causes no lasting harm.<br><br><strong>X-Ionizer Tech:</strong> The Dilustel metal taken from the Silver Shield is nearly indestructible, so to experiment the government needed a way to cut it. The result was X-Ionizer technology, which could manipulate the molecular structure of objects, making materials super compact and therefore super dense, increasing the durability of said object. Bladed items given the procedure gain a monofilament cutting edge, allowing them to cut through most anything, especially&nbsp; the Dilustel. You could take a dull butter knife, but make it an X-Ionizer knife, and it could slice through Atom's armor like...well, it's pretty obvious isn't it? <br><br><strong>Quantum Jumping:</strong> A phenomena coined as "Quantum Jumping" is a side effect of overloading Atom's current energy threshold. The result is that he is sent hurtling uncontrollably through time. Forward or backward depends on the type of energy, and how far is dependent on how much excess energy he's absorbed beyond his current limit.While his Quantum Jumps have the potential to be useful, they are more often a hindrance as they're usually impossible to control without outside aid. He also runs the risk of altering time if he isn't extremely careful when sent into the past. He can also be forced to jump if his Dilustel armor is breached and he has enough energy built up.<br><br><strong>Mental Blocks:</strong> Captain Atom is without a doubt one of the most powerful beings in existence. He can create entire worlds, full of sentient life. He can even create complex beings like humans and grant them super powers. His powers allow him to toy with the seams of reality on a whim. However his brain subconsciously knows that that much power can be too much to comprehend, much less safely wield. So he has unconsciously set in place mental blocks to limit his power, and can only access the higher levels when in extreme danger or it's absolutely necessary.<br><br><strong>Political Puppet:</strong> Due to changes in military doctrine in the past 18 years, and the governments unwillingness to not only accept their fuck up, but do right by the person who was fucked up, Nate's in a bad way. The US Government(primarily General Eiling) have his nuts in a vice. His presidential pardon was revoked since Clinton is no longer in office. And in lieu of execution or imprisonment(like they could hold or hurt him), Eiling is basically using the Captain as a human weapon of mass destruction with the precision of a scalpel. He wants to fight back, but in doing so he'd lose more than he already has, so he's a reluctant puppet until he can find all the evidence he needs to finally clear his name. But for now, Eiling could order him to to attack a superhero because he considers them a threat, and Nate wouldn't have a choice.<br><br>== Background == <br><br>On May 3rd, 1967, 2am, Nathaniel Christopher Adam was born in California. His father Anthony had taken leave to be there for the birth, and immediately saw a bright future for his boy. Anthony was an active soldier, and a damn good one, but with the birth of his son he took a promotion that put him behind a desk, but let him come home every night to see his boy. Janelle had been a nurse, but her father, Major Harris decided to use his saved money to help raise the child and let Janelle be a full time mom.<br><br>&nbsp;Little Nate was raised in a kind, loving home, although there was plenty of discipline. He was enrolled in self defense courses almost before he could walk, and knew how to shoot by the time he was 7. His life was ordinary, but everyone could tell Nate was special. In high school, he joined ROTC as well as the football team. He was his teams crack shot, and one of the best players on the field. He graduated with a 4.0 GPA and scholarship offers to a dozen schools. <br><br>He turned them all down though to join the Air Force like his dad. He was a natural born soldier and breezed through basic, motivating others to push themselves to make it as well. Once he was fully enlisted as an Airman, he worked proved himself time and time again. Nate started a steady rise through the Air Force ranks with his first mission, and before long had not only ground ops, but flight missions under his belt as well considering he became one of the Air Force's best fighter pilots. <br><br>Over the years, he racked up successful mission numbers in the triple digits, and was eventually promoted to Captain. He even found happiness with a loving wife and two wonderful children. Kiera was his world, and Riley and Nate Jr. were the reasons he woke up in the morning. With power came responsibility though, and the brass started handing him more and more off the books missions; black ops, wet works, shadow cabinet type stuff. <br><br>One mission involved leasing his company to the CIA to stop a civil war <em>they'd</em> started, but lost control of when their puppet dictator got killed unexpectedly. He and his boys got boots on the ground and started cleaning up the CIA's mess, but at one point he was given orders to burn a village to the ground and kill everyone. He refused, so Colonel Wade Eiling took command of the situation, carrying out the mission. Due to his refusal to kill those innocent people, when the story leaked to the media, Eiling painted him as the mastermind, saying he'd gone rogue and no longer had American interests at heart. <br><br>They wouldn't even let him see his family, because if he got to talk to them, he'd tell them the truth. His family would go to the papers; it would turn into a shit show nobody in authority wanted. He was sentenced to execution, but before his day in the chamber, the Air Force came to him with an offer. Subject himself to an experiment with an extremely high chance of death, or be executed.&nbsp; If the experiment was a success, he'd get a Presidential pardon and his rank reinstated. <br><br>Considering the execution meant he was guaranteed to die, while the experiment meant he was only <em>almost</em> guaranteed to die...he chose the experiment. The experiment involved strapping him into an alien spaceship, and to test the durability of the craft, they set it right on top of a "super nuclear" bomb, and detonated it. When the dust cleared, there appeared to be nothing left of Nathaniel or the ship. The blast seemed to have vaporized them and the government classified "Project Atom" a failure. Over the course of the next eighteen years, Kiera remarried to Eiling, and his kids grew up. Unfortunately, Kiera died in a car accident before Nate got to see her again.<br><br>Then eighteen years later on the same day, Nathaniel returned in an explosion of energy. The explosion had bonded the hull of the ship to his body, fusing them at the molecular level. In doing so, he was allowed to absorb the energy of the nuke, but it blasted him forward in time...exactly eighteen years. And who was there to greet him? Wade fucking Eiling. Due to nearly two decades he'd been gone, the government contained him and declared the offered pardon null and void. Of course due to Wade's insistence. When he was done, he basically blackmailed Nate into working for him. The one good thing is he's been able to see his children, but it's weird explaining to your two grown kids that you didn't abandon them, you were just lost in time for nearly twenty years. He's getting to know them all over again though. Nate has been faithfully serving the US government as a "deployable asset" since his return, but he's been working to clear his name and is close now. And then he'll be free of Eiling and can use his powers for what's really good, not just as a nuclear powered gun they can point and click at whatever target they want.<br><br>&nbsp;== Character Extras =<br><br>= Face Claim: =<br>Dwayne "The Rock" Johnson<br>&nbsp;<br>Ons: Rough Sex, Seduction, Foreplay, Dirty Talk, Public Sex, Anal, Oral, Vanilla, Group Play, Aggressive Women<br><br>Offs: Scat, Blood, Gore, Vore, Watersports, anything nasty
			</dd>
			<dt class="postheader">
				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>03-12-2015, 04:53:27</strong>
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				<div class="floatright"><div align="center">(http://i.imgur.com/vBXWKzf.jpg)</div>(http://i.imgur.com/mdFnFfQ.gif)(http://i.imgur.com/oOJCBgt.jpg)(http://i.imgur.com/NjiUrcF.jpg)(http://i.imgur.com/4VZ6Dvr.jpg)</div>== Character Bio ==<br><br>== Personal Information ==<br><strong>Legal Name:</strong> Koriand’r<br><strong>Alias: </strong>Starfire<br><strong>Age: </strong>26<br><strong>Sexuality: Pansexual</strong><br><strong>Part of Gotham Residing In:</strong> Gotham Central, Fort Clinton neighborhood<br><br>== Physical Description ==&nbsp; <br>Kori is a stunning woman, an envy to most Earth girls; Much taller than an average human woman, she stands at 6’4”. She has the physique of a swimsuit model, wide hips and a pair of gravity-defiant 38DD breasts, though she is also well toned and athletic beneath those curves. Her skin is a vibrant, natural bronze color. Her hair is long, falling down the length of her back, bright orange-red and very thick, ending in gentle waves. Her eyes might be the strangest or most attractive asset of this fascinating alien; Completely green, with no whites or visible pupils. <br><br>== Persona ==&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>“Subterfuge is the word. An Earth concept. On Tamaran, if you want something, you kick in the door and take it.”<br><br>She is the embodiment of carefree and non-committal from a human’s perspective. Despite her amazing powers, Koriand’r has no desire to be a hero like Superman and the former Justice League, and actually finds acute delight in normal human activities, such as attending movies and plays and concerts, playing with dogs and cats, and even… Driving fast cars. Affectionate, bubbly, extroverted, Koriand’r loves to be the center of attention and flirts constantly. It’s not that she doesn’t realize it, but in Tamaranean society, such behavior was the norm, and she becomes easily confused when people are turned off by her sometimes overbearing charm and outward display of lust. <br><br>== Key Skills == <br>Hand-to-Hand Combat: Trained by the Warlords of Okaara, who pride themselves on intergalactic martial arts, Starfire would be a very efficient fighter even if she were somehow de-powered.<br><br>== Advantages == <br>Tamaranean Physiology: Starfire's alien physiology constantly absorbs ultraviolet radiation and converts it to energy.<br>Energy Absorption: She can also absorb the ultraviolet radiation from other life forms. She once used this application of her power to weaken a group of Kryptonians who otherwise require ultraviolet radiation to maintain their superhuman abilities.<br>Flight: Which leaves a distinctive energy contrail behind, looking as if it is coming directly from her hair. Starfire has also been stated to have flown light years through space in short amounts of time… Which could be an exaggeration, but she is very fast, regardless. <br>Starbolts: The solar absorption experiments performed on her by the alien Psions granted her the amazing power and ability to channel and project that same energy into destructive blasts called "starbolts". Starfire also has the power and ability to unleash all her stored energy into a pseudo nova blast. It is suggested to be as hot as the sun itself and so only uses this in dire situations.<br>Superhuman Durability<br>Superhuman Strength<br>Linguistic Assimilation: She is also capable of assimilating other languages through physical contact with another person. She learned English by kissing Dick Grayson. <br><br>== Disadvantages ==&nbsp; <br>Unskilled: Kori has many natural abilities; Besides her training under the Warlords, Koriand’r never found much use for applicable skills, unless you count singing, dancing, and playing several musical instruments. <br>Uncommitted: She has no real desire to be a superhero, despite her wonderful abilities. She mostly fights to protect her friends and loved ones, and would likely retire from being Starfire if her incentive for it was removed. <br><br>== Background == <br><br>Koriand’r is a princess of the planet of Tamaran.&nbsp; Her older sister, Komand’r would have been the Queen of Tamaran, if not for a childhood illness that struck out her ability to convert ultraviolet light into flight energy, which made her ‘unsuitable’, in the eyes of the king and queen, and thus Koriand’r was named the heir shortly after her birth. <br><br>As young girls, Koriand’r and Komand’r were sent to learn from the great Warlords of Okaara. But during their tutelage, Komand’r fled to the Citadel, an empire at odds with Tamaran, bitter and jealous of her younger sister. With the knowledge and help of the former crowned princess, the Citadel launched a successful invasion of Tamaran. Reluctantly, the king agreed to allow his heir, Koriand’r, to becomes slaves of the Citadel in exchange for peace.<br><br>Koriarnd’r and Komand’r endured six years of torture and abuse at the hands of the Citadel, until they were sold to a race of aliens called the Psions, an immoral, science-minded people who performed horrible experiments on the two Tamaran girls, seeking to understand how much ultraviolet energy the girls could absorb before they exploded from overload. <br><br>But Komand’r still had allies among the Citadel, who attacked the Psions and attempted rescued the elder sister. During the chaos and confusion, Kori realized that these sadistic experiments had given her a new ability to conjure what she called starbolts; She used this newfound power to break free, and reluctantly chose to also free Komand’r. But Komand’r could not forget the perceived wrong her sister had dealt her by agreeing to become the heir of Tamaran, and she nearly killed Koriand’r with her own starbolts, which were much more powerful than Kori’s. She decided that her sister would then die, but before the execution, Koriand’r managed to escape Komand’r’s ship and somehow found her way to Earth.<br><br>The first human she had ever met was Dick Grayson; Him and his team of young sidekicks rescued her from her crashed ship, and took her unconscious form to safety. Upon waking up, she realized what these costumed heroes had done, and she immediately kissed Dick Grayson hard upon the lips, using her own psionic abilities to absorb his languages in the process. Koriand’r joined his team of heroes, thinking to repay her debt to them by helping their cause. She enjoyed an on again, off again relationship with Richard, though things were never on firm ground, as the young man was unsettled by her very polyamorous, pansexual nature.<br><br>In 2010, after the invasion of Apocalypse and Darkseid’s forces, and the eradication of the Justice League of America, Kori was uncharacteristically devastated; Perhaps it was because she had not felt the sting of such loss since she had crash-landed upon earth so many years ago. Superman, whom she had loved from afar but could never win his humble affections, was one of her greatest friends, only behind Richard Grayson himself. The loss of him to this war caused Kori to withdraw from New York City and disappear for a long time, falling completely out of contact with her best friends for five years. She wasn’t intentionally hiding, and rumors of the miraculous Tamaran girl spread from London to Tokyo, and many places in between, as she spent as much time enjoying herself as a normal human being might hope to in a wide variety of locales. Still, she never seemed to stay in one place long enough to get back in touch with Richard or any of the others. <br><br>After a long, self-imposed exile, Koriand’r returned to the United States, specifically to Gotham, to find her best friend and to perhaps rekindle their previous relationship(s).<br><br><br>&nbsp;== Character Extras =<br><br>= Face Claim: =<br><br>Leanna Decker<br>&nbsp;<br>Ons: Oral (given and received), all genders and sexualities, domination/femdomme, flirtation, casual sex, spontaneous sex, public sex, anal, cum play, toys.<br><br>Offs: Not much! Gore, bathroom play, sex-related shame<br><br>
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			<dt class="postheader">
				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>VoluptuousVixen</strong> on <strong>04-12-2015, 20:10:01</strong>
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				== Character Bio ==<br><div class="floatright">(http://s3.amazonaws.com/images.hitfix.com/assets/7845/WW_Cv41.jpg)</div><br>== Personal Information ==<br><strong>Legal Name:</strong> Donna Troy<br><strong>Alias:</strong> Wonder Girl<br><strong>Age:</strong> 76 (But looks 21)<br><strong>Sexuality:</strong> Still Discovering that herself<br><strong>Part of Gotham Residing In:</strong>&nbsp; Central Gotham<br><br>== Physical Description ==&nbsp; &nbsp;Tall and stunningly beautiful, Donna has a strong frame which has muscle tone and smooth skin. She wears a lot of tight fitting clothes when out of her Wonder Girl uniform and enjoys playing with fashion much like her big sister Diana did.&nbsp; &nbsp;<br><br><br>== Persona == Donna has a much more immature attitude then Diana did, more childlike. But underneath that is a Warriors sprit. She has a temper and often doesn't know how exactly to control that especially in polite society. She is defiantly more of an heroine in training and is trying to live up to the legacy left behind by Diana.<br><br>== Key Skills == <br>Amazonian Physiology: The Amazons are a race warrior women that have received gifts and blessings from five Olympian goddesses: Artemis, Athena, Demeter, Hestia and Aphrodite. Donna Troy possesses the same potential powers as an average Amazon. These include: ◾ Enhanced Intellect: A gift from Athena, the Amazons have the wisdom to be guided by peace and justice. <br>◾ Superhuman Strength <br>◾ Superhuman Durability <br>◾ Superhuman Stamina <br>◾ Superhuman Agility <br>◾ Immortality: The Amazons were gifted immortality. The people of Themyscira lived forever, though could be killed in war or in an accident. Those who followed Antiope and Phthia and became the Bana-Mighdall lost their immortality. <br>◾ Self-Sustenance: So long as Donna Troy stays on Themyscira, she does not require food, water or any other form of nourishment to maintain her health and vitality. Although they are not susceptible to the throes of hunger, this does not mean that Amazons don't consume food for enjoyment. The Amazons frequently hold great festivals wherupon food is served. <br><br>== Advantages ==&nbsp; Donna`s strength and durability coupled with her headstrong attitude means she will keep getting up no matter how many times you knock her down.<br><br>== Disadvantages ==&nbsp; Donna is vulnerable to magic attacks as well as meta attacks depending on the force they are thrown at her.<br><br>== Background == <br>Donna Troy is a young woman created through a magical clay ritual, intended by the Amazonian sorceress Derinoe to be the successor of the late Hippolyta. Shortly after her creation, Donna Troy was told by Derinoe that she was to be Themyscira's savior for enemies both outside and within, and was named the new Guardian at the council of Amazons. Donna Troy believed that the island should belong to women alone, and as such, the Sons of Themyscira had to be killed. This brought her into conflict with the former queen, Hippolyta, who had sworn to protect these men.<br><br>&nbsp;== Character Extras =&nbsp; <br><br>= Face Claim: Adrienne Palecki<br>(http://i.dailymail.co.uk/i/pix/2011/03/31/article-1371885-0B6AA01900000578-747_468x674.jpg)<br><br>Ons: strong women been liberated, she is a virgin so she is unsure yet what she sexually would like.<br><br>Offs:&nbsp; Scat, watersports, pain, pleasure denial, sexual restraints, death, mutilation
			</dd>
			<dt class="postheader">
				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>04-12-2015, 20:39:56</strong>
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				== Character Bio ==<br><div class="floatright">(http://img3.wikia.nocookie.net/__cb20140706214113/snitchseekerrpg/images/7/70/-logan-lerman-32379125-320-482.jpg)</div><div class="floatright">(http://static.comicvine.com/uploads/original/11122/111226567/4544445-beast-boy.jpg)</div>== Personal Information ==<br><strong>Legal Name:</strong> Garfield Mark Logan<br><strong>Alias:</strong> Beast Boy<br><strong>Age:</strong> 19<br><strong>Sexuality:</strong> Straight<br><strong>Part of Gotham Residing In:</strong> Port District<br><br>== Physical Description ==&nbsp; <br><br>Beast Boy is a green skinned young man, with hair to match. Nothing he can do will change that, and honestly, he doesn't let it bother him anymore. He's young, he's fairly handsome, and he can turn into a dinosaur. His life is pretty freaking awesome. Complaining about being green... well, that would be silly. He's rather slender, kind of stick figure like. No part of him in human form looks threatening to be honest, though that appearance is deceptive. His hair tends to be messy. However, even more then the green, his most defining feature is the huge smile on his face. It almost never stays gone for long.<br><br>== Persona ==&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br><br>Beast Boy is out to have fun. He fights crimes because it is the right thing to do, it is exciting, and he has a heck of a lot of fun doing it. Frankly, it is way more fun then the other side of the equation, which he has been on. He's not stupid, but intelligence isn't exactly his strong point. However, he is actually fairly good at thinking on his feet, using his ability to shapeshift to his advantage in numerous ways. The power has a lot of potential uses, and Beast Boy makes the most out of them. He has a direct attitude, preferring to come at his problems directly. This is the same way he tries to deal with women. Like any young man, he has a healthy libido, and tends to make it clear to girls he happens to be interested in that such is the case. If they aren't, well, at least he didn't bother trying to make something work that wouldn't work. He tries to not let things bother him. The only exception to that is his parents death.<br><br>== Key Skills == <br><br>1) Hand to Hand Combat: Garfield has trained with other heroes, and is a skilled hand to hand combatant. Even in human form, he's formidable, though not a match for true masters of it, such as Nightwing. However, he is capable of using the attributes of his forms when in them, meaning that he may be more then a match in open combat.<br><br>== Advantages == <br><br>1) Transformation: Beast Boy may take the form of any creature he has ever seen, even if only through a drawing. Doing so takes almost no time, and takes little to no effort. While in the form, he gains all of the abilities of the creature. Strength, speed, gills, flight, if an animal can do it, so can Beast Boy. His memories, personality, ability to speak remain the same in the animal forms. He's theorized that, were he to meet an alien, he could take on the form of creatures from their world as well, but has never had the chance to try it.<br><br>== Disadvantages ==&nbsp; <br><br>1) None really, other then the fact that in a given form, he is no stronger then that form naturally.<br><br>== Background == <br><br>Gar was born to two brilliant scientists, who were exploring possible methods to revert animals to their prehistoric forms, coined devolution. The two were geniuses, but not the best guardians for young Gar. Gar contracted a rare, highly contagious pathogen while playing in their laboratory. His parents knew that within two days of catching it, he would be dead, and so would they, if they exposed themselves to it. The nearest medical care center was days away. So... they made a choice. They injected him the serum. He immediately transformed into a Rhesus Monkey, an animal that was immune to the pathogen. A few days afterward, he changed back... but he was different. His flesh and hair were bright green. However, his parents both contracted the disease, passing away.<br><br>Gar was discovered by a family friend the next day. He was placed in the custody of the courts, and given a court appointed Guardian. As Gar aged, he began to transform into animals more commonly, astounding his guardian. The man began plotting to use Gar's powers for villainy... having Gar rob banks and such. The young boy complied, and Beast Boy entered the world's consciousness as a villain. He was only freed from his guardian when one of the last super hero teams, the Doom Patrol. They took the young boy under their wing, and taught him to use his powers for good. It was there he recieved his uniform, with its ability to transform with him. Before, when transformed back and forth, he tended to end up naked. This made the end of them all the more tragic for the young boy. Dorothy Spinner, one of his team mates, had the strange power to bring imaginary beings to life. However, as she used this power more and more, she began to develop psychoses. Eventually, she was unable to control her powers, and the imaginary figments attacked the team. Every member but Beast Boy was killed, and Beast Boy barely avoided death himself. He was forced to kill Dorothy, leaving him as the only remaining Doom Patrol member.<br><br>Gar was charged with the murder of his fellow team mates, in a trial that thrilled the media for several months. In the end, the jury did not convict him, but it was a close matter. A lot of people still blame him. Gar went off the radar for a few months after that. He has no friends, no real connections, and no aims. However, the ethos the Doom Patrol taught him hasn't left him. He's heard that while many of the heroes may be dead, the villains are not. And Gar has decided that he needs to live up to his friends example.<br><br>&nbsp;== Character Extras =<br><br>= Face Claim: Logan Lerman
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			<dt class="postheader">
				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>Diesel Heart</strong> on <strong>06-12-2015, 23:17:31</strong>
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				<div class="floatright"><div align="center">(https://media.giphy.com/media/3o85xvMa0GpcDUwElG/giphy.gif)</div>(http://i952.photobucket.com/albums/ae5/Warden_Ice/Suicide%20Squad%201_zps9reavpak.jpg)(http://pre10.deviantart.net/eeac/th/pre/i/2015/201/e/4/harley_quinn___the_crazy_of_the_suicide_squad_by_forty_fathoms-d924du8.jpg)(http://orig09.deviantart.net/2bf4/f/2015/208/8/0/harley_suicide_squad_by_abraaolucas-d933ife.jpg)<br>(http://i952.photobucket.com/albums/ae5/Warden_Ice/Suicide%20Squad%203_zpstfqvj4sh.jpg)(http://i952.photobucket.com/albums/ae5/Warden_Ice/11403028_781520255302533_2255446927791059096_n_zps1p7fb2fy.jpg)(http://img0.joyreactor.com/pics/post/full/Harley-Quinn-DC-Comics-fandoms-Joker-2141275.jpeg)</div><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span style="font-family: andale mono;" class="bbc_font"><em><strong>== Character Bio ==</strong></em></span></span></div><br><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: andale mono;" class="bbc_font"><em><strong>== Personal Information ==</strong></em></span></span><br><strong>Legal Name:</strong>&nbsp; Harleen Francis Quinzel<br><strong>Alias:</strong>&nbsp; Harley Quinn<br><strong>Identity:</strong>&nbsp; Public<br><strong>Age:</strong>&nbsp; 35<br><strong>Sexuality:</strong>&nbsp; Bisexual<br><strong>Profession:</strong>&nbsp; Psychologist<br><strong>Residence:</strong>&nbsp; Gotham Narrows<br><br><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: andale mono;" class="bbc_font"><em><strong>== Physical Description == </strong></em></span></span> <br><br>Harley is a 35 year old, human female that stands at 5'7" and weighs 140 pounds.&nbsp; She possesses a trim, hourglass physique with her poise expressing enthusiastic glee.&nbsp; From afar, she stands out easily in a crowd with vibrantly healthy ivory skin.&nbsp; At closer distances and despite her age, she is unmistakably attractive and full of pristine youth, sporting a bountiful seventy-eight centimeter bust and well-proportioned hips.&nbsp; She possesses soft, almond shaped eyes of baby blue color and seem full of life.&nbsp; This is complimented by her heart-shaped facial structure and thin, yet puffy lips.&nbsp; Harley's hair is blond in color, ordinarily fashioned into high-rising pigtails where the tips are dyed in vibrant red and blue.&nbsp; When it comes to cosmetics,&nbsp; Harley cycles through a darker, shadowy style with copious amounts of eyeshadow or a complimentary, colorful display to match her hair.<br><br>During heroic activity,&nbsp; Harley prefers to stray away from latex, pandex and the typical fashion of tights.&nbsp; Instead, she wears everyday civilian clothing that leaves little to the imagination concerning her anatomy.&nbsp; One immediately can note her bare legs with the hips covered only by a pair of teasing shorts.&nbsp; These shorts are two colors, cooresponding with the colored tips of her hair which also matches her thin, track jacket which follows the same pattern.&nbsp; Underneath the jacket, she wears a white tee that spell 'Daddy's Little Monster' across the bust.&nbsp; The shirt has been modified to reveal her midriff at all times.&nbsp; Each leg features a tattoo;&nbsp; the right features three evenly spaced diamonds while the left features other deck-of-cards inspired design.<br><br><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: andale mono;" class="bbc_font"><em><strong>== Personality ==</strong></em></span></span><br><br>First and foremost, she is a woman obsessed with life and freedom but doesn’t know how to achieve her idea of a fulfilled life.&nbsp; She’s confused and tries to find the answer through other people. She’s trying to figure out the world but just has a very extreme way of doing so.<br><br>Harley is a creature of impulse and desire.&nbsp; Additionally, she is dedicated and optimistically positive.&nbsp; When she has her mind on a goal, she is relentless in achieving it and even then, it's not enough to satisfy.&nbsp; Unfortunately, this is a ordeal of great conflict within Harley because she has no idea what she wants.&nbsp; Many could perceive her as a woman with no characteristic identity and it wouldn't be inaccurate.&nbsp; As an example, Harleen grew up with an obsession in criminal psychology where she identified chaotic lifestyles make someone make chaotic choices.&nbsp; She wished to introduce stability and order into these people driving her into becoming a psychologist.&nbsp; However, she also wished to separate from the constraints of order and live freely without worry or regret because the prospect of being such was nothing short of enticing. This lack of identity sense drove her into manufacturing the persona of Harley Quinn due to her exposure to the Joker.&nbsp; Later in life, she realized this is nothing but a simple case of dissociation.<br><br>Ultimately, Harley is a character of passion who lives her life with a compulsive obsession to.. be obsessed with something.&nbsp; This helps her seek out her real identity and experience new things in life.&nbsp; It is why she was obsessed with the Joker until she found something else to be obsessed with, much like most people.&nbsp; Instead of allowing societal constraints and accepted norms dictate her action, she feels she is only free when she is allowed to do absolutely anything she wants.&nbsp; She’s always trying to figure out who she is, and what her role is in the world (she talks about how there is a side of her that craves purpose). Through her obsessions, she hopes they can define those questions for her, but soon she realises, or is forced to realise that they can’t give you that answer, only you yourself can.<br><br><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: andale mono;" class="bbc_font"><em><strong>== Key Skills ==</strong></em></span></span><br><ul class="bbc_list"><li><strong>Genius Level Intellect:</strong>&nbsp; Harley is not as ditzy as many have been led to believe.&nbsp; She is actually extremely intelligent and specializes in the field of psychoanalysis, which she earned her degree attending Gotham State University.&nbsp; Her knowledge and prowess in psychology has allowed Harley to retain a convincing persona, leading to the general populace's view of her being nothing but the Joker's bimbo cocksleeve.</li><li><strong>Gymnastics:</strong>&nbsp; While she is not Nightwing or Catwoman,&nbsp; Harley has been complemented by her gymnastic skill on various occasions.&nbsp; Tucks, flips, splits and other high-level acrobatic flips are easily executed by her leaving her the envy of many other women.</li><li><strong><br></strong></li></ul><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: andale mono;" class="bbc_font"><em><strong>== Abilities ==</strong></em></span></span><br><ul class="bbc_list"><li><strong>Toxin Immunity:</strong>&nbsp; Due to an exposure to a chemical vat during her employ under the Joker,&nbsp; Harley is immune to all harmful toxins found on planet Earth.&nbsp; It is a result to a mutation that occurred during the exposure which also vaguely bleached her skin, leaving her ghostly pale.</li><li><strong>Enhanced Physiology:</strong>&nbsp; For reasons unknown to the public (and even her),&nbsp; Harley seems to possess a supernatural level of strength and agility beyond most humans.&nbsp; However, while she is enhanced, it is only to a certain threshold.&nbsp; Harley is incapable of lifting a ton over her head or running faster than a moving vehicle.</li></ul><br><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: andale mono;" class="bbc_font"><em><strong>== Disadvantages ==</strong></em></span></span><br><strong>Criminal Background:</strong>&nbsp; Naturally, the heroes may never buy the fact she's turned tailcoat.&nbsp; None of them would know of her involvement in the Suicide Squad.&nbsp; All they know is that she claims to have killed the Joker once and for all and made was released from Arkham Asylum after only five years of incarceration.&nbsp; Seems mighty suspicious if you ask me.<br><br><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: andale mono;" class="bbc_font"><em><strong>== Background ==</strong></em></span></span><br><br>Born in Brookly, Harleen was the oldest of four children and the only girl.&nbsp; She took an interest in criminal psychology at an early age which drove her into pursing a career in the field.&nbsp; Over the years, her interests and diligence rewarded with attending gotham State University and then graduating at the top of her class.&nbsp; After graduation, she landed a position in Arkham Asylum.&nbsp; Quickly, however, she realized that her coworkers were unsuccessful with their patients so she went undercover as a patient herself.&nbsp; There, she encounter the Joker and her life woudl be forever changed.&nbsp; Twisted and manipulated by him, she became obsessed and intimate with him, going far enough to aid his escape and become his sidekick.&nbsp; Her reward was a dip in the same chemical vats he fell into years ago which caused minor mutations within her.&nbsp; For years, she worked with him committing all manner of crimes from kidnapping, murder, armed robbery and terrorism.&nbsp; Eventually, the Joker was caught and locked away gain, making Harleen resort to tactics she best knew how at the time:&nbsp; a murder spree!&nbsp; After being caught and arrested by Black Canary, she was taken from her cell and integrated into Amanda Waller's Task Force X, aka the Suicide Squad.&nbsp; She developed a relationship with Deadshot during her time within the team until she heard that Joker had escaped.&nbsp; She broke away from them and did everything in her power to track his whereabouts down, unconvinced he was also dead.&nbsp; Later, Joker officially made his return and became belligerantly hostile towards Harley for having changed so much.&nbsp; Finally, she had enough and killed him in cold blood.<br><br>Six years have past since she killed the Joker and she served out time in Arkham Asylum.&nbsp; She was only recently released for 'good behavior and being cured of her mental illnesses'.&nbsp; Since then, she has kept as discrete as possible while fighting crime and trying her best to get back into doing psychology as a profession under the alias of Hayley Grinn.&nbsp; She is not satisifed with a civilian lifestyle and craves excitement, starting to feel the constraints of society begin prodding at her inner-self.&nbsp; This is why her new chosen outlet is to be a hero, but to do that, she must first win over the favor of those she once fought against.&nbsp; &nbsp;<br><br><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: andale mono;" class="bbc_font"><em><strong> == Character Extras =</strong></em></span></span><br><strong>Face Claim:</strong>&nbsp; Margot Robbie<br><strong>Ons:</strong>&nbsp; Anything Goes!<br><strong>Offs:</strong>&nbsp; Beastility,&nbsp; Necrophilia,&nbsp; Vore,&nbsp; Watersports,&nbsp; Scat,&nbsp; Torture,&nbsp; High-Level Pain<br><hr><hr><div align="center">==<strong><em>Relationships</em></strong>==</div><strong>Intimate Affairs:</strong><br><ul class="bbc_list"><li><strong>Joker:</strong>&nbsp; Harley's long-time sweetheart and obsession,&nbsp; she was manipulated and twisted into a sick image of his own design.&nbsp; Under his 'love', she was abused for years until she finally faced incarceration and shipped into the Suicide Squad.&nbsp; He was once announced dead until he made a reappearance, brutally torturing Harley's changes and ultimate drove her to killing him in cold blood.</li><li><strong>Poison Ivy:</strong>&nbsp; Easily Harley's best friend,&nbsp; Ivy has been nothing short of a supportive shoulder and voice of reason to stave off the obsession with Joker.&nbsp; After Harley killed the Joker and Darkseid's invasion however, the two separated and haven't seen each other in five years.</li></ul><br><hr><hr><div align="center"><strong><em>Picture Gallery</em></strong></div><div align="center">(http://orig12.deviantart.net/5de0/f/2015/125/f/1/harley_quinn_suicide_squad_by_raffaelemarinetti-d8s8mks.jpg)(http://static.comicvine.com/uploads/original/11121/111217258/4689328-harley_suicide_squad_by_claparo_sans-d90pb3q.jpg)(http://orig03.deviantart.net/dce4/f/2015/158/8/f/8f0554a1225ae6a718c2ea3d7df23db8-d8wclit.jpg)(http://orig04.deviantart.net/7095/f/2015/207/f/3/suicide_squad_harley_quinn_steps__animated__by_2d_artist-d92unmb.jpg)(https://scontent-atl3-1.xx.fbcdn.net/hphotos-xlp1/v/t1.0-9/11012112_764169163704309_3728510015472379023_n.jpg?oh=12be55d8ec5c2d898fe56baa21a8c788&amp;oe=56EF97CB)(https://scontent-atl3-1.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/11760176_796491297138762_6136732797897652639_n.jpg?oh=a43954165c41d3b7bd18f1eee07b8710&amp;oe=56F1DDC0)(https://scontent-atl3-1.xx.fbcdn.net/hphotos-xal1/v/t1.0-9/11137202_826507570803801_6284841336622737509_n.jpg?oh=098ff6ff9ee5c8d89d7ada1cd4a9edb7&amp;oe=56E9983B)(https://s-media-cache-ak0.pinimg.com/736x/1c/0a/d0/1c0ad03e6ede4802b40946b71568e2b8.jpg)(http://pre11.deviantart.net/524c/th/pre/i/2015/126/f/6/harley_quinn___margot_robbie_by_dennia-d8sd8a4.jpg)(https://s-media-cache-ak0.pinimg.com/736x/f9/5d/6f/f95d6f53a72adfd516fc4672189b8d71.jpg)(http://pre02.deviantart.net/fb57/th/pre/i/2015/215/0/d/harley_quinn___suiscide_squad__by_diabolumberto-d93yzp1.jpg)(http://orig05.deviantart.net/c75d/f/2015/312/3/7/harley_by_lucasgomes-d9fz8nl.jpg)(https://s-media-cache-ak0.pinimg.com/736x/c6/67/de/c667de1a2219153ba6c5f236948dcb1d.jpg)(https://s-media-cache-ak0.pinimg.com/736x/7c/87/cf/7c87cf76860c42f1e5d46bf3da0b2336.jpg)(https://s-media-cache-ak0.pinimg.com/236x/fe/65/46/fe654674e7feb2c99b048d0bcfc064e7.jpg)</div><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">NSFW Gallery</div><div class="spoiler_body">(http://i.imgur.com/vN2XRho.png)(http://img0.pornreactor.cc/pics/post/%D1%81%D0%B5%D0%BA%D1%80%D0%B5%D1%82%D0%BD%D1%8B%D0%B5-%D1%80%D0%B0%D0%B7%D0%B4%D0%B5%D0%BB%D1%8B-r34-Batman-DC-Comics-2321979.jpeg)</div></div></div><br><hr><hr><div align="center"><strong><em>Side Scenes:</em></strong></div><br><strong>:The Jester's Court (https://elliquiy.com/forums/index.php?topic=240842.0):</strong>&nbsp; Three months after her release from Arkham,&nbsp; Harley has a run-in with a tiny remnant of her old gang and meets John Constantine.&nbsp; Something really fishy is going on however, when one of the thugs says he's had a dream with Mistah J...<br><strong>Jokes On You (https://elliquiy.com/forums/index.php?topic=240858.0):</strong> Two days after her release from Arkham,&nbsp; Harley has faced constant harassment settling into her new apartment.&nbsp; When she thinks she's had a moment's peace, Red Hood and Nightwing add themselves to the list.<br><strong>To Be Announced:</strong><br><br><hr><hr><div align="center"><strong><em>Soundtrack</em></strong></div><ul class="bbc_list"><li><strong>Mad Hatter - Melanie Martinez (https://www.youtube.com/watch?v=loJl281uBuM)</strong></li><li><strong>Circus - Britney Spears (https://www.youtube.com/watch?v=p29y7bThqXw)</strong></li><li><strong>I'm Gonna Show You Crazy - Bebe Rexha (https://www.youtube.com/watch?v=MAyNDUPQS04)</strong></li><li><strong>Bee Gee's - I Started a Joke (https://www.youtube.com/watch?v=eQN7t-giaZQ)</strong></li><li><strong>Hailee Steinfield - Love Myself (https://www.youtube.com/watch?v=PyfYvLeG0tc)</strong></li><li><strong>Boy Epic - Scars (https://www.youtube.com/watch?v=RCRXobvs9_I)</strong></li></ul>
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			<dt class="postheader">
				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>MasterOfMyFate</strong> on <strong>07-12-2015, 00:04:12</strong>
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				<div class="floatright"><div align="center">(http://static.comicvine.com/uploads/original/2/23287/2939505-tumblr_mjd6irvxrg1s7vawvo1_400.gif)</div>(http://vignette4.wikia.nocookie.net/teentitans/images/7/7e/Red_x.png/revision/latest?cb=20120108131125)(http://cdn04.cdn.justjared.com/wp-content/uploads/headlines/2015/10/frank-grillo-shirtless-details.jpg)(http://25.media.tumblr.com/tumblr_m5thl4U8SW1qbvdjio1_500.gif)(http://www.scifinow.co.uk/wp-content/uploads/2014/07/the_purge_screenshot_a_l.jpg)(https://d26oc3sg82pgk3.cloudfront.net/files/media/filer_private/2014/07/16/frankgrillo1_0717_mattdoyle.jpg)</div>== Character Bio ==<br><br>== Personal Information ==<br><strong>Legal Name:</strong> Grant Wilson<br><strong>Alias:</strong> Red-X (formerly Ravenger I)<br><strong>Age:</strong> 52<br><strong>Sexuality:</strong> Heterosexual<br><strong>Part of <del>Gotham</del> Metropolis Residing In:</strong> Apartment in south Metropolis<br><br>== Physical Description ==&nbsp; <br>Grant is physically ripped from head to toe. There is no piece of fat on his cut muscle, but his frame hides the fact that he is way stronger than he looks. Standing at 6'4, and about 210 lbs, Grant is one of the few in the world that define peak physical condition for the human body. His hair is dark like his father's, but with grey hairs to signify some age. He always keeps a five o'clock shadow on his face, but shaves it off for occasions. Normally he wears his black jacket to cover most of him whenever he walks around in public as well as to hide his costume. At social events for his 'target' he breaks out a suit once in awhile.<br><br>== Persona ==<br>Grant likes to not stick out in crowds, but when he's talking to someone he's always smiling and shaking hands. Sometimes he'd get aggressive when someone bothers him too much. He normally would speak in a calm manner out of costume as to not attract attention. When he dons the Red-X costume, he becomes cheeky and likes to provoke people that engage him in combat. Sometimes he even resorts to slapstick comedy. He likes to use puns, jokes, and everything between mainly because he likes to have fun while he steals priceless artifacts or jewels. But when it comes down to it, sometimes Grant finds a single moment of empathy where he finds himself saving someone from danger. He likes being a thief, but he sometimes can't help but be a hero.&nbsp; &nbsp; &nbsp; &nbsp;<br><br>== Key Skills == <br><br><strong>Hand-to-hand:</strong> Grant trained in the military combat styles at a young age, but took classes in Krav Maga on his off time. Mixing the two together while learning Muay Thai later in his life, Grant finds himself confident against many combatants. Especially when it's been tested multiple times in combat. He's not a fair fighter though.<br><br><strong>Infiltration:</strong> Grant used to be good at kicking down doors in his old mission days, but later on learned that espionage and stealth are his favorite tools when it comes to stealing. No door nor security system could stop him from entering. He's learned lock-picking, minor hacking of uptodate security, and even has an array of tools that open vault doors.<br><br><strong>Escape Artist:</strong> Grant prides himself in never been caught by heroes whenever they find him trying to steal something. Sure Grant may trip an alarm or two, but Grant would always find a way to escape from the scene of the crime. <br><br><strong>Acrobatic:</strong> Sometimes it takes a nimble body and agility to infiltrate a building. It takes even more of that to escape and run across roof tops. Being an experienced thief, Grant has come time rely on his enhanced body to soar through the air without fear.<br><br><strong>Expert Marksman:</strong> Grant rarely misses his target. Training himself in knife throwing and learned how to use a rifle back in his days in the Army, Grant has been quite gifted with his ranged skills with throwing stars and knives.<br><br>== Advantages == <br><strong>Physical/Mental Augmentation:</strong> Following in his father's footsteps, Grant had underwent modification to strengthen every part of himself as his dad did before. They succeeded in doing so thus making Grant as strong and fast as Deathstroke. <br><br><strong>Power suit:</strong> Grant's suit is powered by Xenothium, which helps augment his strength and speed even further beyond as well as add strange technology to his suit that is rarely seen anywhere else. Many people hunt Grant for the suit to at least understand the genius behind it.;<br><br><strong>Limit Less resources:</strong> Grant, in all his years of thieving, has established lines of information gathering, a safe supply of Xenothium that hasn't been compromised, and loads of money he's made from successful jobs. <br><br>== Disadvantages ==&nbsp; <br><strong>Loner:</strong> Grant prefers to work alone despite having worked with heroes before in times of crisis. But Grant would bite back if someone ever gave him an order. Someone could give him a suggestion and he might follow through it, but orders are not his to take.<br><br><strong>Familial ties:</strong> Grant always finds a way to forward money to his mother, his son, and siblings to keep them safe and secure. He wouldn't stop himself if someone ever hurt anyone of these people. He cares little for his father though. <br><br><strong>Recovering amnesia:</strong> Due to the experiments he underwent, Grant received amnesia later on in life. Slowly, pieces of his life returned but the memories of him becoming a 'super-soldier' are still the haziest. <br><br>== Background == <br><br>Grant was born in 1963 to Slade and Adeline Wilson. As a military brat, the best was expected of him from both his father and his mother. He ate healthy and did sports at a young age. When he was young, his father was sent out to war. At the time, Grant couldn't understand what his father was doing but it meant he was out of the picture for awhile. His father went under experimentation while he was out at war, but returned comatose for awhile. Around that time, Grant's brother Joseph was born. When his father awoke, he tried to reapply for the military, but was refused. Grant, growing up in the military life, decided to finish what his father started and applied himself.<br><br>Grant was an infantryman like his father and was deployed most of the time. When he was back in the states, Grant was one of the few who signed up for Krav Maga classes when it was just hitting the states in the 1980s. Becoming one of the most highly decorated soldiers in a non-wartime era, Grant was asked to volunteer in a recreation of a project that his father was once apart of. Taking this chance to become one step closer to his father, Grant accepted and was taken away from his family. The project was dubbed "Project Ravenger" which was spearheaded by scientist that would later form project Cadmus. They were told that he died in the project, but in fact he lived and fell into the same coma as his father once had. Waking up, Grant was a success, but at the cost of amnesia. He escaped from the facility with ruthless abandon and found himself in the outside world. Starving and on the streets, Grant stole food to survive. He found himself enjoying the thrill of stealing and began targeting bigger and bigger targets.<br><br>First it was money, then it was pieces of art from galleries that he knew he could fence. Then, one day, he met a scientist by the name of Professor Chang. The man was an arms dealer like no other. Utilizing science and technology, Professor Chang created new and innovative weapons to sell to whoever would buy. Finding Grant fascinating, Professor Chang was inspired to make a suit that would enhance Grant even more than he already was. To repay for the suit and fuel, Grant would steal pieces of equipment Professor Chang required to modify the suit and his other projects. Suddenly, one day, Professor Chang tried to capture Grant in order to program him to do his bidding. Grant didn't take to kindly to this and tried to escape. In the end he was captured, but when Professor Chang tried to reprogram his mind, most of Grant's memories came flooding back with a reckless abandon. With new found strength, Grant killed Professor Chang and tried to reunite with his family.<br><br>Once he found out his brother was a mute because of his father and his mother was left alone after the divorce, Grant almost revealed that he was alive to them. Then he stopped himself. He remembered he was a criminal on high profile that people were searching for. He couldn't drag them into his life. Later on, after searching for his father for answers, Grant stumbled upon the fact that he had a sibling fathered from another mother. Grant, who found it in his heart to care for the child, began to forward money mysteriously to the mother for the child to be raised. He's kept tabs on his family sense. He even fathered his own child from a night of passion which he pays child-support under the table. <br><br>One day, the press expressed awareness of a thief who wore a costume with a red X on it. Finding the name catchy, Grant wore the identity of Red-X and has clashed with heroes sense. He's even fought Batman once who proved to be his biggest challenge, but managed to escape without capture. Sometimes, in times that Grant remembers he has a heart, he would aid heroes to fight villains who have the idea of terrorizing the city he would operate in. He was even offered to join said heroes and become a hero himself, but Grant likes money too much to do so. Maybe one day he could become a hero that his family would be proud of. But for now, his child needs food on his table.<br><br>&nbsp;== Character Extras =<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Cue the music</div><div class="spoiler_body">https://www.youtube.com/watch?v=DMf7WyKwHbw</div></div><br><br>= Face Claim: =<br>Frank Grillo<br>&nbsp;<br>Ons: same as players (https://elliquiy.com/forums/index.php?topic=170360.0)<br><br>Offs: same as players (https://elliquiy.com/forums/index.php?topic=170360.0)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>Cal1496</strong> on <strong>09-12-2015, 03:37:29</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright"><div align="center">(http://media.comicbook.com/uploads1/2015/02/arrow-315-atom-121094.jpg)</div>(http://www.etonline.com/tv/2015/01/24126071/640_arrow_brandon_routh_ray.jpg)(http://cartermatt.com/wp-content/uploads/2014/11/Arrow-Ray-Palmer.jpg)(http://screenrant.com/wp-content/uploads/Arrow-Ray-Palmer-Atom-Suit-Brandon-Routh.jpg)(http://cdn.collider.com/wp-content/uploads/2015/03/arrow-image-suicidal-tendencies-ray-palmer.jpg)</div><strong>== Character Bio ==</strong><br><br><strong>== Personal Information ==</strong><br><br><strong>Legal Name:</strong> Dr. Raymond "Ray" Palmer <br><strong>Alias:</strong> The Atom<br><strong>Age:</strong> 36<br><strong>Sexuality:</strong> Heterosexual<br><strong>Part of Gotham Residing In:</strong> Downtown <br><br>== Physical Description ==&nbsp; <br><br>Ripped!<br><br>== Persona ==&nbsp; <br><br>Ray is an ambitious, intelligent and charismatic businessman. He is highly motivated to achieve more success and is willing to work extremely hard to get what he wants. Ray can often find himself awkwardly babbling, likening him to Felicity in that respect.<br><br>When setting a goal he seems to be highly persistent in achieving it. He seems to be a visionary as well, as he gives expensive things away and seemingly wants to improve the city and make it flourish again. Ray can become obsessed with completing these goals, however, as when building the A.T.O.M exosuit he ended up tired and rather reckless, but was determined to finish the suit.&nbsp; Ray can sometimes be stubborn and jump to conclusions before he gets his facts straight, despite this Ray is not above apologizing or admitting when he is wrong.<br><br><br>== Key Skills == <br><br>Peak of Human physical condition: As a vigilante Ray is in top physical condition. He works out regularly and trains on the salmon ladder. He has the body of someone who engages in frequent, strenuous exercise, including the salmon ladder.<br><br>Genius-level intellect/Great business acumen: Ray is very intelligent, having an IQ of 140 and three PhDs. Ray is also a skilled businessman, being able to lead a billion dollar enterprise with success. He recognizes skilled people and is excellent at recruiting them for his cause.<br><br>Charismatic: Using his charm and speech he was able to persuade the board to make him CEO. With a huge amount of effort he was able to get Felicity to work for him.<br><br>Master engineer: Ray has proven to be a master in engineering as he was able to design his complicated suit. His engineering skills as shown to be on par with that Cisco Ramon, a highly regarded mechanical engineer.<br><br>Hand-to-hand combatant: Ray has some experience in unarmed combat.<br><br>== Advantages == <br><br>Rich, powerful and charming, he has the material means and mental ability to do pretty much anything.&nbsp; This is what has driven him to make Gotham his new base of operations.<br><br>== Disadvantages ==&nbsp; <br><br>He is an outsider and not native to the city.&nbsp; His idea's and belief were grown and nourished in other less...Savory parts of the country.<br><br>== Background == <br><br>***Pending Input and Review***<br><br><br>= Face Claim: =<br><br>Brandon Routh<br>&nbsp;<br>Ons:<br>Same as player<br><br>Offs:<br><br>Same as player
			</dd>
			<dt class="postheader">
				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>MasterOfMyFate</strong> on <strong>20-01-2016, 04:14:44</strong>
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				<div class="floatright"><div align="center">(http://www.eonline.com/eol_images/Entire_Site/2015321/rs_560x415-150421162411-1024.arrow-colton-haynes1.jpg)</div>(https://45.media.tumblr.com/e331eb3b95242d99d0ec2f009829de10/tumblr_nix5xybJ3O1r7lnigo1_250.gif)(http://static.pinkisthenewblog.com/uploads/2014/07/23/072314_arrowarsenalfirstlookfeat-250x250.jpg)(https://s-media-cache-ak0.pinimg.com/originals/69/a0/26/69a026f4ce9e38db491d0618e8405620.gif)(http://49.media.tumblr.com/a26631960d0a8e73651ab84e6ee9bb99/tumblr_nil9imK8HF1tai218o1_1280.gif)(http://imagesmtv-a.akamaihd.net/uri/mgid:file:http:shared:mtv.com/news/wp-content/uploads/2015/04/arrow-roy-harper-7-1429184807.gif)</div>== Character Bio ==<br><br>== Personal Information ==<br><strong>Legal Name:</strong> Roy William Harper, Jr. <br><strong>Alias:</strong> Speedy (Age 20-22), Arsenal (Age 22-23), Red Arrow (Currently)<br><strong>Age:</strong> 24<br><strong>Sexuality:</strong> Straight<br><strong>Part of Residing In:</strong> <br><br>== Physical Description == <br><br>Roy stands exactly 6'0 in height and 185 lbs in weight. Usually, Roy wares a costume modeled similarly to his mentors. A red hood conceals his top facial features with the aid of a domino mask. Most of his skin, save for the bottom portion of his face, is covered in a leather/Kevlar suit. Unlike his mentor's costume, this suit is designed to carry more equipment with hidden "goodies" all around. Naturally, he keeps a quiver on his back like the Green Arrow. On the inside of the suit, Roy is scarred as much as Oliver Queen with multiple stab wounds and gun shot wounds from his original work to his hero job. His build is more athletic and limber in nature which allows for more agility and speed. Despite nearly focusing all of his time fighting crime, Roy does manage to find the time to stay clean shaven. He keeps his brown hair short with the shade of color seemly both contrasting with his pale skin and blending in with his brown eyes.<br><br>== Persona ==&nbsp; <br><br>Roy originally was a troubled teen, but has bettered over the years. Still, his hard headness bleeds into his current personality all the while capable of rational thinking. He's the type that doesn't like to ask for help, but is not afraid to accept help. He does, however, remain prideful of his current list of accomplishments he has been capable of doing by himself after the "death" of his mentor. Every day, Roy is either training/working out in preparation for his hero activities with the rest of the time being for said activities. Barely does he get sleep as part of his thick headed. Due to the death of the Green Arrow, Roy was more driven to protect Star City than ever. He feels solemn at the thought of his mentor's death, but he sees his death as inspiration. Green Arrow paid the ultimate price without hesitation and Roy wishes he could do the same. Currently, Star City has recognized him for his deeds and to this day Roy is hailed as a hero of the people. A fact Roy uses to keep a steady flow of resources to aid in his crusade all the while influencing the people to stand up for themselves. <br>&nbsp; &nbsp; &nbsp; <br>== Key Skills == <br><strong>Proficent Archer:</strong> Roy Harper learned under Oliver Queen and was trained ruthlessly in the art of Archery. Roy rarely misses, but he's still ways away from being a master.<br><strong>Hand to Hand:</strong> Roy learned how to take care of himself during his time of crime as well as training with Oliver Queen. He's not the best, but he's leagues above professional fighters.<br><strong>Weapon combat (Stick, Bow):</strong> Roy learned from Oliver Queen close quarters combat utilizing sticks and his bow. Roy took to these lessons better than Archery.<br><strong>Free-running/parkour:</strong> Running all his life, Roy knows cities like the back of his hand. He knows how to maneuver through almost every knuck and cranny within the concrete jungle. <br><strong>Arsenal:</strong> To make up the difference in power in comparison to Meta-Humans. Roy brings an unbelievable amount of trick arrows and gadgets to rival the Bat family. He prides himself for having a tool for every situation.<br><strong>Pain tolerance:</strong> Roy has taken gun shot wounds and had to stitch them up himself long before Oliver found him. These experiences taught him to deal with pain.<br><strong>Criminal Background:</strong> Roy has participated in various crimes before his hero work. He knows how gangs function, what they do for money, and how to utilize the skills they use as a crux against criminals.<br><br><br>== Advantages == <br><br>Roy has made many allies since he became a solo act. In Star City, he's gain public favor so much so that he has informants and individuals that fulfill his custom orders for his trick arrow arsenal. Being a one man right of terror, Roy had to maintain and even strengthen his body to new heights. He treats his body like a temple and thus became physically capable of taking on his daily routine of training and fighting crime without rest for long periods of time. Taking lessons for Oliver, Roy is capable of taking care of his own wounds through stitches, bandages, and proper disinfectants. It also helps that he has people capable of performing all these and more when he needs someone to heal him. Lately he hasn't need them since Roy has managed to lower crime rates.&nbsp; <br><br><br>== Disadvantages == <br><br>Roy has had to do his hero work by himself through most of his two years of lone operation. Thus Roy is hardly a team player and prefers to work alone. With no one to watch his back, Roy has received multiple injuries that has left his body scarred more than Oliver Queen's when he returned from the island. Sometimes his anger gets the best of him with added adrenaline which ends up hospitalizing either himself or multiple assailants in an almost permanent manner. <br><br>== Background == <br><br>Roy was born into a shamble of a home with a father who left and a mother who was addicted to every known narcotic she could find. Roy's upbringing was not the best, but it wasn't the worst considering his mother tried her best to raise him right. Despite all her efforts, Roy fell into bad elements like his father before him. First it was petty thievery which taught him how to run. Then, moving up the chain, it was drug pedaling which taught him how to protect himself from thieves. Joining a gang, Roy was given various tasks that allowed him to build an arsenal of skills. As a hobby and his preferred method of generating currency, Roy took up underground fighting. He was notorious for being one of the toughest bastards on the streets all the while gaining notoriety. <br><br>Roy had done all this and more, such as armed robbery and arson, throughout his life in order to pay for the bills between him and his mother. One day, his mother over dosed on narcotics and ended up killing herself. It was then that Roy ventured even further to the underground world performing armed drug trafficking, grand theft auto, and going as far as to assault specified targets. He was good at it, but it all soon began to weigh on Roy Harper. At one point, it was even questioned whether or not Roy has ever killed anyone, which he never has before. <br><br>In 2011, Oliver Queen returned from being stranded for five years on an island. To Roy, this was news he didn't care for, but would soon face the gravity of it. One night, during a caravan transporting a large amount of cocaine from one end of the city to another, a man in a green hooded leather costume single handedly caused the van to come to a halt and began pinning Roy's colleagues down with arrows. Running, Roy was soon caught up by the assailant and proceeded to engage in a hand to hand brawl. Roy held his own, but never once did he land a hit. He did, however, get back up and try multiple times to at least land a hit. This man admiring his tenacity, humored Roy as he played with him and continuously wailed on him with a bow. Roy would then pull a gun out which he hesitated to shoot the man with. That hesitation costed him and caused the gun to be hit outta his hands with a small swiss arrow. Roy was then knocked down to the ground. Feigning unconsciousness, Roy was left tied to a fence and was left alone. As soon as the green hooded man left, Roy immediately freed himself and found the small arrow to keep.<br><br>From that moment on, Roy idolized the archer who revealed himself to be the Green Arrow. Roy left the gang and began following the Green Arrow all over town in what appeared to be complete stalker form. Roy even began to admire the hero's ideals about protecting the city from it's criminal element and began to desire to do the same. In addition to him cleaning up his act, Roy began aiding in social work along with blood drives and charities for Star City's homeless. Some of the charity drives Roy helped with were held by Oliver Queen, who soon recognized Roy as the one he humored that one fateful night. Oliver did not know what drove him to do so, but he one day confronted Roy as his secret identity; the Green Arrow. Roy, in a moment of awe, was left speechless to the man who somehow turned Roy's life around without being directly involved in it.<br><br>It was at this moment Oliver made a decision. Lately, he has been hard pressed taking down hordes of criminals in bulk every time he was going after someone on the list or stopping criminal activity in the city. It even weight harder when Oliver was recently shot by a lucky stray bullet in his back just the day before. He realized that Roy was good and that he had a certain set of skills that could be used to help Oliver if trained correctly. Plus Roy proved that he was turning over a new leaf by continuously helping Oliver with his charity drives. So, with all these facts coming together, Oliver had decided he needed someone to watch his back and offered to train Roy into becoming a vigilante. Roy did not hesitate as this what he desired most of all at that point. So, for almost a year, Roy trained with Oliver and began his work as Green Arrow's sidekick Speedy before 2011 ended. During his training, Oliver took up another sidekick in the form of Artemis Crock.<br><br>Together Green Arrow, Speedy, and Artemis took to the streets of Star City. Roy was even getting better and better at what he did every day with a passion as he spent most of his time either training, increasing his physical capability by working out, or taking to the streets of Star City on patrol with Artemis. On the most important ops, Green Arrow assigned Speedy and Artemis as back up in order to increase livability rates. Through this line of work, Roy began to gain an appreciation for the people of the city more so than he did before. Originally, he wanted to do this hero work in order to make himself feel better for originally being a criminal. Now, he was doing it because he loved his city. For Two years this team Roy found himself in operated within and outside of Star City. Within these two years Speedy has faced criminals, thieves, and meta-humans along side his partners. All this was shattered in an instant.<br><br>Green Arrow learned a disturbing revelation that caused him to push Speedy and Artemis away. Forcibly shoved away, Roy was left unable to perform his heroic duties for a brief moment of time. Then, beaten and bloodied, Oliver came back to Roy and Artemis requesting their help. Roy, angered by their last encounter, came back on the premise that this was his last time he would work with Oliver. Little did he know, that promise held more weight than intended. On that night, team Arrow failed to save Star City from an artificially generated earthquake that destroyed a large chunk of it's residential area. To make matters worse, the Green Arrow was killed by the mastermind behind earthquake; Malcolm Merlyn. With the Green Arrow dead and Star City left in ruins, Roy was left with a pair of shoes he desperately tried to fill.<br><br>For an entire year, both Roy and Artemis began helping the people of Star City heal from the terrorist attack as best as they could. But Star City's morale was dwindling along with their faith in it's protectors. Roy, driven to be the hero Oliver Queen once was, shut out every piece of social life he had left and went into a state of focus. Every day Roy was either training himself to get better in hopes of one day putting an arrow through Malcolm Merlyn or he was on the streets of Star City thwarting drug trafficking, theft, and murder that continued to plague the beaten city. Artemis, unable to bare witness to what Roy was becoming and too struck with grief over the lost of her mentor, left Star City on the Christmas of 2014. Once again Roy had found himself alone in his grief.<br><br>One day, Roy received a message requesting a meeting between him and the person who messaged him. Cautious, Roy attended to this meeting under the guise of Speedy. On a lone rooftop covered by the darkness of the city, Speedy was confronted by the messenger; Moira Queen. She reveals to Roy that she knew about Oliver being the Green Arrow and that for the past year Roy had been fighting the never ending battle that Oliver fought to his last breath. Whether it was grief or conviction, Roy would never understand, Moira offered to fund Roy's en devours and even upgrade him both financially and in tools for his trade. Roy, desperate for help and barely able to manage for the past year with the dwindling supply of arrows Oliver left in his wake, accepted without hesitation. <br><br>Roy was given the rights to Oliver's club which even got an upgrade unbenounced to him. Even the lair they used to hide all their gear was given an upgrade to where Roy would be able to monitor Star City simply and effectively all the while given many resources to build his arsenal of weapons. With all this change and more, Roy had decided he will no longer refer to himself as Speedy. Instead, he took up the moniker Arsenal. Thanks to the upgrades, Roy was able to access gear that Oliver had kept hidden in the event that one of the three Archers went rogue or a doomsday type event were to occur. Taking these special tools and the newly built arsenal he garnered, Roy was cleaning up Star City better than he was. Slowly but sure over the year, Roy was earning the trust of the people once again.<br><br>Within that year though, a sinister plot to terrorize Star City unfolded itself in the form of a group of rogues Roy faced when Oliver was still around. This group of villains continued to combat Roy at every step for months on end until their plan to bring Star City to it's knees revealed itself. Before he knew it, Roy was left with Star City under siege by this group of criminals. Just when all hope seemed to be lost, Arsenal was given help by the most unlikely of aids; the people of Star City themselves. Tired of living in fear and continuous terror spreading across the city, the people of Star City threw themselves at the criminals in a desperate attempt to regain their city. Arsenal, taking this opportunity that the people of Star City have afforded him, threw everything he had and countless Arrows against the rogues. In an event that was forever marked in Star City's history, the city itself had won it's freedom from their oppressors with Arsenal standing as their inspiration. <br><br>The people hailed Roy as a hero and even dubbed him with a new name as praise to him and his lineage. Roy tried to have his name remain as Arsenal, but the people believed that it was appropriate to name him as the Red Arrow on the media. Roy did not want to bring up memories of the fallen Green Arrow by taking such a name, but in the end Roy caved and now remains to this day known as the Red Arrow of Star City. Tales of his accomplishment as he single handedly faced off nefarious villains alone with only his gadgets and wit to guide him spread across the country. This garnered the attention of other heroes; some old and some fairly new. Despite being a capable hero who saved a city from major threats, Roy has came to the conclusion that he can't remain alone as the sole hero of Star City. Whether he liked it or not, Roy needed allies.<br><br><br>&nbsp;== Character Extras =<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Quiver and Arrows</div><div class="spoiler_body">(http://vignette3.wikia.nocookie.net/marveldatabase/images/a/ae/Trick_Arrows_and_Hawkeye's_Quiver.jpg/revision/latest?cb=20130203225334)</div></div><br>= Face Claim: =<br><br>Colton Haynes<br>&nbsp;<br>Ons: Same as player (https://elliquiy.com/forums/index.php?topic=170360.0)<br><br>Offs:Same as player (https://elliquiy.com/forums/index.php?topic=170360.0)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: DC Earth 2:  Character Repository</strong><br>
				Post by: <strong>daxg2001</strong> on <strong>20-01-2016, 17:15:55</strong>
			</dt>
			<dd class="postbody">
				== Character Bio ==<br><br>(http://4.t.imgbox.com/prJPNkIg.jpg) (http://imgbox.com/prJPNkIg) (http://0.t.imgbox.com/903Ud0KR.jpg) (http://imgbox.com/903Ud0KR) (http://4.t.imgbox.com/Gu6BQDRK.jpg) (http://imgbox.com/Gu6BQDRK) (http://8.t.imgbox.com/eCeYPdS7.jpg) (http://imgbox.com/eCeYPdS7)<br><br>== Personal Information ==<br>Legal Name: Zatanna Zatara<br>Alias: Zatanna<br>Age: Mid-twenties<br>Sexuality: Bisexual<br>Part of Gotham Residing In: TBD<br><br>== Physical Description == <br><br>Human female with long black hair, blue eyes, and a curvacious figure suited for a stage performer with long legs, shapely hips, and a sizable bust often shown off by regular corset-like attires. Will often wear stage magician-like clothing including long gloves, a dark cape, and the classic black top hat but she adds a sensual twist to things with fishnet tights, thigh high black heeled boots, and as mentioned low cut and tight corsets or open buttoned shirts with accompanying black suit jacket and tie, or similar tops/waistcoats/jackets that show off her figure - for sex appeal and perhaps a distraction to enemies. In fitting with Earth 2, this Zatanna has tattoos along her arms of mystic, magical runes, symbols, and ancient text that alone seem to have not be put onto her skin by mere ink, no doubt more spells at work that enhance her power and mystery. There's all the nod to her stage career with playing cards and other symbols of stage magic mixed into the tattoos.<br><br>== Persona ==&nbsp; &nbsp; &nbsp; &nbsp;<br><br>Cool and confident, Zatanna is fully aware of her great magical powers and their potential, as well as her own stunning good looks and body - she uses both to her full advantage when needed. She can be playful and teasing, fun and frisky, but also dangerous and focused when needed. She has no time however for those who cross or betray her, and will seek to avenge those who have deeply crossed any friends or lovers. <br><br>== Key Skills ==<br><br>Almost unmatched magic casting and abilities, including and not limited to elemental control, telekinesis, teleportation, dimensional travel, and mind reading. As well as the classic magic tricks of "slight of hand" and occultism.<br><br>== Advantages ==<br><br>One of the greatest magic-users in the DC Universe, she possesses the ability to almost perform any magic spell, ritual, or ability to perfection. She also has perhaps the greatest knowledge of magic and its properties, both of the dark side and light. In addition, her great charisma and personality makes her shine both as a stage performer and as a friend (or more), complimenting her stunning looks with brains and ability to battle.<br><br>== Disadvantages == <br><br>To perform her magic she must speak her spell backwards, requiring proper timing and training that in the heat of a battle might not correctly be pulled off. Strong spells and abilities may drain her of energy, requiring rest to recharge before being able to cast spells. Some intense riturals or similar may also need artifacts or other mysterious relics to be found and collected before she can work her magic.<br><br>== Background ==<br><br>Daughter of famed magician Giovanni Zatara, she had a successful career as a stage illusionist before discovering her true magical powers, but has experienced tramua in her life - a failed scheme to say the world by a former boyfriend resulted in her watching her father burn to death before her eyes. Now she mixes up life as a superheroine with that stage career in quite and effortless manner. Her residence is the House of Mystery, existing in dual dimensions at once and being sentient itself, fitting for the mistress of magic herself.<br><br>&nbsp;== Character Extras =<br><br>N/A at the moment.<br><br>= Face Claim: =<br><br>(http://6.t.imgbox.com/N4n0HZF1.jpg) (http://imgbox.com/N4n0HZF1) (http://1.t.imgbox.com/XN5E0oqe.jpg) (http://imgbox.com/XN5E0oqe) (http://0.t.imgbox.com/AEiw5gxv.jpg) (http://imgbox.com/AEiw5gxv)<br>&nbsp;<br>Ons: ((Same as player's ONs list - see signature link))<br><br>Offs: ((Same as player's OFFs list - see signature link))
			</dd>
		</dl>
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