Dragon Age ~ Character thread
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: Primarch on 09-06-2011, 21:35:09</h2>
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				Title: <strong>Dragon Age ~ Character thread</strong><br>
				Post by: <strong>Primarch</strong> on <strong>09-06-2011, 21:35:09</strong>
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				<div align="center"><span class="bbc_u">Here there be characters!</span> </div><br><strong>Current Characters:</strong> <br>Galrauch Cousland/Human Warrior ~ <em>Primarch</em><br>Kayla Silverfall/Human Warrior ~ <em>Scribbles</em><br>Theron Mahariel/Elf Rogue ~ <em>TheHangedMan</em><br>Fyrlynn Targenian/Human Warrior ~ <em>Bubby</em><br>Mireia/Elf Rogue ~ <em>PearlRuby</em><br>&nbsp;
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				Title: <strong>Re: Dragon Age ~ Character thread</strong><br>
				Post by: <strong>Primarch</strong> on <strong>09-06-2011, 21:36:07</strong>
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				<strong>Name:</strong> Galrauch Cousland<br><strong>Race:</strong> Human<br><strong>Gender:</strong> Male<br><strong>Age:</strong> 23<br><strong>Origin:</strong> Human Noble<br><br><strong>Appearance:</strong><br><div align="center">(http://blastr.com/assets_c/2011/01/SpartacusGannicusDustinClare011011-thumb-550x314-55101.jpg)</div><br><strong>Character Type:</strong> Warrior<br><strong>Specializations:</strong> Champion, Berzerker<br><strong>Talents/Spells:</strong> <br>Powerful - Threaten - Bravery<br>Mighty Blow - Powerful Swings - Two Handed Strength - Two Handed Sweep<br>Berserk - Resilience<br>Warcry - Rally<br><br><br><strong>Skills:</strong> <br>Combat Tactics - Improved Tactics<br>Combat Training - Improved Combat Training - Expert Combat Training - Master Combat Training<br><br><strong>Equipment:</strong><br>Veridium Body, Feet, hands<br>Red Steel Greatsword - Journeyman Ice Rune + Journeyman Lightning Rune<br>Ring of the Warrior<br>Charm of Still Waters<br><br><strong>Personality:</strong><br>Most people will tell you Galrauch is a pleasant sort to be around, he enjoys friendly banter and rarely refuses a drink. A Champion of Highever, he is known to be a man of courage and honour, but has a wild fury that served him well at the battle of Ostagar. He is highly sensitive about the recent murder of his family and is liable to explode at someone who believes the claims that his parents were traitors. It is known by some that his favourite gifts include paintings, maps &amp; silver jewellery. <br><br><strong>Backstory:</strong> <br><br>Son of Teyrn Bryce Cousland, Galrauch has had a privileged upbringing. In his youth he was often forced to study, even if he would rather play knight. He always dreamed of being a knight, so much so that he promised his older brother Fergus that when Fergus inherited his father's position as Teryn that Galrauch would be his champion knight. They would ride into battle together, fighting foes of any kind. That was the dream at least. As he got older things didn't change very much, although his studies started to include a sword more and more often. <br><br>Most recently, they had a visitor in Highever, one Duncan of the Grey Wardens. The idea of Galrauch becoming a Grey Warden was brought up, while Galrauch rather liked the idea, his father was rather against it. Fate had an interesting way of doing things however. The night Duncan departed, another guest, Arl Rendon Howe revealed his true colours. Most of the guard that remained after Fergus's departure was butchered. Galrauch found his parents, but the state was dire. Reluctantly he was forced to depart, so that he might warn Fergus and see Arl Howe punished for his crimes. Galrauch rode out to Ostagar, to catch up with both Duncan and Fergus. Unfortunately however he wouldn't find Fergus, and wouldn't find Duncan until it was too late. He took part in the battle, but like the other forces who actually took part in the battle were smashed by the Dark Spawn horde. <br><br>Galrauch, although wounded wasn't killed. He managed to drag himself to safety and passed out for sometime. He has just awoken, confused and unsure how to continue. 
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				Title: <strong>Re: Dragon Age ~ Character thread</strong><br>
				Post by: <strong>Scribbles</strong> on <strong>09-06-2011, 21:45:56</strong>
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				<strong>Name:</strong> Kayla Silverfall<br><strong>Nickname:</strong> Kay<br><strong>Race:</strong> Human<br><strong>Gender:</strong> Female<br><strong>Age:</strong> 21<br><strong>Origin:</strong> Human Guard for the Couslands<br><br><strong>Appearance:</strong><br>(http://i782.photobucket.com/albums/yy103/TrashyMe/c36816d9.jpg)<br><br><strong>Character Type:</strong> Warrior<br><strong>Specializations:</strong> None<br><strong>Talents/Spells:</strong> <br>Precise Striking -&gt; Taunt -&gt; Disengage<br>Shield Defense -&gt; Shield Balance -&gt; Shield wall <br>Shield bash<br>Dual Weapon training -&gt; Dual weapon finesse <br>Dual Striking -&gt; Riposte<br><br><strong>Skills:</strong> <br>Combat Tactics - Improved Tactics<br>Combat Training - Improved Combat Training - Expert Combat Training - Master Combat Training<br><br><strong>Equipment:</strong><br>Iron Chainmail Armour (chest, boots, hands, helm)<br>Iron Longsword, Iron dagger<br>Iron Shield<br>Golden Ring<br>Amulet of Accord <br><br><strong>Personality:</strong><br>Kay's the type who is serious while in battle or on duty but generally upbeat when just enjoying life. She can be exceptionally curious (unless ordered not to be) and so usually isn't afraid of seeking out a little adventure or causing a bit of trouble. If a crate has a do-not-touch etched into its top then it likely won't be long before Kay's prying it open. This doesn't mean she isn't the type to think things through however. She will usually avoid an act or object if she feels it might harm her or someone else in any way.<br><br><strong>Backstory:</strong><br>For as long as Kay can remember her family has loyally served the nobles of their homeland, from the humble honour as a serf to the more valorous one of a guard. And for decades her house has decided the role of each child either by the hands of the nobles themselves or through a test of martial skill. It was with reluctance that Kay was forced to endure the latter, pitting her in non-lethal combat against her own until she felled each and every one of her siblings for the right to take up the sword. It was a gruelling task but one which brought her away from the tired chores of filling cups of wine, or folding bed sheets, and into the exciting field of a guard, where she would instead stand for HOURS guarding this or that random door or gate.<br><br>The boredom she had to endure at times was almost enough for her to lament her win and romanticise the life of a servant. She'd even reminisce about the times before the small tournament where she would spar with her uncle in preparation or help the family around the house and out in the fields. Unfortunately, it was a life she'd rarely see until the end of her new role, where death, age or grievous injury were the only means to return to her family's farmstead.<br><br>During her time as a guard Kay has seen very little action. She's helped fend off the odd band of brigands, maintained the peace and even worked as protection for guests or the nobles themselves. When off duty she's grown to love a good game of cards and a warm mug of cheap ale. It was the humdrum of this life which gave her the irrational jump of excitement at being called out to battle. With the rest of the guard she marched out under the house's orders into what she expected to be a swift but daring victory against their enemy. The only difference between her and the rest of the soldiers was that her squad's captain received a special command to watch out for Fergus, oldest son of Bryce Cousland.
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				Title: <strong>Re: Dragon Age ~ Character thread</strong><br>
				Post by: <strong>TheHangedOne</strong> on <strong>09-06-2011, 22:11:57</strong>
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				<strong>Name:</strong> Theron "Farsight" Mahariel<br><strong>Race:</strong> Elf <br><strong>Gender:</strong> Male<br><strong>Age:</strong> 42<br><strong>Origin:</strong> Dalish Elf<br><br><strong>Appearance:</strong><br><div align="center">(http://i27.photobucket.com/albums/c195/TheOneTheOnlyTheShane/Choice%20Pics/clive3.jpg)</div><br><strong>Character Type:</strong> Rogue<br><strong>Specializations:</strong> Ranger<br><strong>Talents/Spells:</strong> <br>Deft Hands<br>Improved Tools<br>Stealth<br>Stealthy Item Use<br>Heartseeker<br>Accuracy<br>Arrow Time<br>Burst Shot<br>Pinning Shot<br>Summon Wolf<br>Summon Bear<br><br><br><strong>Skills:</strong> <br>Combat Training<br>Improved Combat Training<br>Expert Combat Training<br>Trap Making<br>Survival<br>Improved Survival<br>Poison Making<br><br><br><strong>Equipment:</strong> <br>Armor: Dalish Armor (Hardened)<br>Boots:&nbsp; Dalish Boots (Leather)<br>Gloves: Dalish Gloves (Leather)<br>Helmet: A light leather cloak with a hood that hides his ears, and helps stave off the chill of night and winter. Treated with elm wood smoke to retard mold and insects. Treat as cloth 'armor'.<br>Weapons:<br>"Fear",Shortbow (Ironbark)(Journeyman Cold Iron Rune)(Journeyman Paralyze Rune)<br>Dar'misu (Veridium)<br>Shield: N/A<br>Rings: Focus Ring<br>Amulet: Dalish Pendant<br><br><strong>Personality:</strong> Quiet, cool, calm, collected. He keeps his emotions guarded and in check, and is very logical, to the point that he occasionally disturbs others. If he hates the humans for what they've done to his race, then it doesn't show. He occasionally shows a soft, gentle side when around children.<br><br><strong>Backstory:</strong> Farsight was born amongst the Dalish elves, and lived a happy life as one of the more profoundly gifted marksmen, just like his father. <br><br>He was always an odd child, at home more in the woods, off alone, than anywhere else.&nbsp; Consequently, it's no surprise that he's taken well to the Ranger's path. <br><br>When he heard news of the Blight coming, he became uncharacteristically worried. He knew that if the Grey Wardens and the humans failed, it would only be a matter of time before his tribe fell...to say nothing of the City Elves, whom he, in the long run, hopes to eventually free.<br><br>His wariness of things eventually led him to a decision that was considered extreme by many. He left his tribe to watch the battle himself.&nbsp; Though it pained them to 'lose' one of their own, everyone knew that Farsight would be simply far too stubborn; once his mind is set, the only thing that can change it is a change in circumstances.<br><br>He set off, but arrived too little, too late...the battle was already underway as he arrived, and though he was able to pick off a few Darkspawn from hiding, he saw that the battle was hopeless. <br><br>OOC notes: <br>Farsight is an alias he gave himself for when he interacts with humans. He conceals his ears with his equipment, wary of the discrimination humans give to his kind. The alias is another layer of obfuscation.
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				Title: <strong>Re: Dragon Age ~ Character thread</strong><br>
				Post by: <strong>PearlRuby</strong> on <strong>10-06-2011, 01:47:57</strong>
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				<strong>Name:</strong> Mireia<br><strong>Race:</strong> Elf<br><strong>Gender:</strong> Female<br><strong>Age:</strong> 25<br><strong>Origin:</strong> City Elf<br><br><strong>Appearance:</strong><br><div align="center">(http://i332.photobucket.com/albums/m357/yuniebee/cityelf.jpg)</div><br><strong>Character Type:</strong> Rogue<br><strong>Specializations:</strong> Bard, Assassin &amp; Duelist<br><br><strong>Talents/Spells:</strong> <br>~ Dirty Fighting<br>~ Below the Belt<br>~ Deft Hands<br>~ Dueling (stance)<br>~ Dual Weapon Training<br>~ Dual Striking<br>~ Dual Weapon Sweep<br>~ Twin Strikes &gt; Find Vitals<br>~ Song of Valor &gt; Song of Distraction<br><br><br><strong>Skills:</strong> <br>~ Coercion &gt; Improved Coercion<br>~ Stealing &gt; Improved Stealing <br>~ Poison Making<br>~ Trap Making<br>~ Combat Training<br><br><br><strong>Equipment:</strong> Tier 4 max, one piece of tier 5 + 2 journeyman runes placed where you want.<br><br><span class="bbc_u">Main Weapon</span>: Red Steel Longsword (tier 5)<br>+ Journeyman Slow Rune<br><span class="bbc_u">Off hand</span>: Veridium Crow Dagger (tier 4)<br><br><span class="bbc_u">Armour</span>:: Complete Leather Armour Set (tier 3 light armour; dyed dark red) <br>+ Journeyman Barrier Rune<br><br><span class="bbc_u">Accessories</span>:: <br>~ 'Oathkeeper' Ring<br>~ Sailor's Charm Necklace<br><br><br><strong>Personality:</strong> <em>Professional. Cunning. Observant. Patient. Quick-Witted.</em> <br><br>As a trained Antivan Crow, Mireia hides behind a façade of many faces. Those who witness her true, far more serious visage, are often unfortunate enough to in fact be visited by their Angel of Death. Chosen for her Elvish Beauty and gift of alluring voice, she has no qualms with using her female attributes to seduce her mark. While her silver tongue can be persuasive and incite the confidence that her daggers will soon strip away. <br><br>As just another pawn for the crows though, Mireia has indeed suffered an identity crisis. After all, she has over the years, lived many lies. Sometimes it is far more entertaining to be Esmerelda the Buccaneer, than it is to be Mireia the Orphaned Crow. Her skewed perspectives on life and death have at least confirmed one aspect of her true personality; her obsession with fate and fortune. At times, she is both dare devil and pleasure seeker, in whichever means necessary. Sometimes, life is a great joke, other times, it is death who has the final, far more serious laugh. In fact, one might wonder if her laughter is ever genuine, or if she is merely reciting another song. Is she ever truly pleasured, or does she feel nothing?<br><br><br><strong>Backstory:</strong> <br>One only needs to hear the accent upon Mireia's tongue, to instantly know that she hails from Antiva: The north eastern trade nation of merchant Princes and a broken line of Kings. But far more importantly, it is the home of the most deadly assassins in Thedras. So deadly and famous are the Antivan Crows, that not even the Qunari dare to tread on their soil. <br><br>Born an unwanted love-child in the Antivan City Alienage under a much different, forgotten name, 'Mireia' experienced a City Elf upbringing that lasted only six years under her parent's roof. The father, who frequented the tavern far too often, one day fell to the desperation of selling his children to 'slavers', all three of them. Times were hard, especially in the Alienage. Money was scarce, especially in the hands of an alcoholic. The slavers just so happened to be agents of the crows, who specialised in recruiting orphaned children to train as elite assassins. The orphaned siblings were of course separated, and to this day, Mireia has not encountered either of them. Or perhaps she has, but neither no longer recognise each other?<br><br>Forced into the Crow training, both the beauty and downfall of being a female assassin in Antiva, was that Antivan women had strictly defined roles. They were considered pure and delicate, and certainly not allowed to participate in combat, among other things. Who would expect the pretty elf bard to wield such a deadly dagger? Yes, Mireia was not only training to deliver a killing backstab, but to also more generally entertain. In a way, fate and fortune had smiled on her. She received an education beyond her Alienage roots, while the Antivan whores tutored her in the Arts of pleasing others to please one's self. <br><br>At 13, she was finally ready to work. Simple tests really; thieving jobs and small tasks. By 15, she was an accomplished pickpocket and good with the gambling games. Sometimes she would even dress as a boy. When she came of age though, her exploits advanced, and the jobs she received begun to take more advantage of her Elvish assets. Aged 20, the crows sent her overseas. At first, to study on board a ship to adopt the identity of a pirate merchant. Then, to complete her mission in Ferelden under a disguise she would use again and again. <br><br>Over the past five years, she has waited to be called back home, and longed for Antiva again. But the crows keep sending their scrolls, and she has found herself lingering far too long in muddy Ferelden. First, in Amaranthine City, then, in Denerim. She flies like a true Crow, and disappears without a feather to trace. By her fifth year however, she wonders if the Crows will ever ask her to return. Especially with the news of the Blight on the horizon, she longs evermore for the smell of warm leather and the sound of rattling merchant pouches. One mark in particular leads her to Lothering, of all the rotten places. A hideaway who owes the Crows; a fitting place to hide as not even Mireia wants to set foot there. But she does, and entirely at the wrong point in time. A whirlwind of events leads to her being set-up, and confused, for just another elf slave. So she's swept up in the Battle for Ostagar, serving the human soldiers. At the brink of battle, fortune smiles on her again. She slips away, and a good thing that she does! Else she would not be alive to engage in the next chapter of her life...<br>
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				Title: <strong>Re: Dragon Age ~ Character thread</strong><br>
				Post by: <strong>Question Mark</strong> on <strong>10-06-2011, 02:13:45</strong>
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				<strong>Name</strong>: Marc Alton<br><br><strong>Race</strong>: Human<br><br><strong>Gender</strong>: Male<br><br><strong>Age</strong>: 26<br><br><strong>Origin</strong>: A mage of the Fereldan Circle.&nbsp; Marc was part of the small envoy sent to assist at Ostagar.&nbsp; During the rout, he and a couple of other mages took advantage of the chaos and distraction to kill their templar guardians, then scattered into the wilderness.&nbsp; Marc will stumble across the other PCs at the start of the RP<br><br><strong>Appearance</strong>:<br><div align="center">(http://i196.photobucket.com/albums/aa248/Impervium2401/Emrick01.jpg)</div><br><strong>Character Type</strong>: Mage<br><br><strong>Specializations</strong>:<br><em>Spirit Healer</em> - Marc has always been a natural healer.&nbsp; Living in the Circle for so many years has only taught more about anatomy.<br><em>Battlemage</em> - The typical battlemage training received by those sent into the fray.<br><em>Frost</em> - Not an actual specialization obviously.&nbsp; Marc just prefers frost based attacks.<br><br><strong>Talents/Spells</strong>:<br><em>Blood Magic</em> - Marc knows blood magic.&nbsp; He is loathe to use it.&nbsp; As he likes to say, though: "Prepare for the worst, hope for the best."<br><em>Cone of Cold</em> - A blast of frigid air and slivers of ice that can cause frostbite, deep cuts, and possibly blindness, in addition to all the other things frigid slivers of razor sharp ice would do.<br><em>Frost Weapons</em> - Water collects and freezes on blades and maces, adding sharpness and weight.&nbsp; The metal itself hardens and even touching it can cause frostbite.<br><em>Group Heal</em> - A complex spell that bathes everyone nearby by in healing magic, healing small surface wounds.&nbsp; Not as effective as a single, targeted heal.<br><em>Heal</em> - Two types.&nbsp; The first is a simple combat heal, where he directs healing energy into someone.&nbsp; This heals minor wounds and stop bleeding and aches and pains.&nbsp; The second is used out of combat, where Marc has time to study and better direct the wounds and healing energy.<br><em>Mass Rejuvenation</em> - A wave of energy radiates briefly from Marc, refreshing all friends caught in it.&nbsp; Helps alleviate poor moods, fatigue, hunger, thirst, and tiredness.<br><em>Regeneration</em> - A heal&nbsp; and rejuvenation spell mixed together, and more powerful than most.&nbsp; This is Marc's heavy hitting combat heal.<br><em>Revival</em> - Revives someone from deep sleep, unconsciousness, and can temporarily bring someone almost dead back to action.&nbsp; The farther they are from consciousness, the more it takes out of Marc.<br><em>Flame Blast</em> - Getting hit by this is like opening up an oven with your face too close; except instead of an oven, it's Hell's furnace.&nbsp; A blast of superheated air singes and often combusts anything in its path.<br><em>Weakness</em> - A hex that instills exhaustion, and all it's consequences: poor reactions, weakened strength and stamina, lower morale.<br><em>Winter's Grasp</em> - A spell that freezes humidity in the air around someone or something, condensing the ice on whatever he's targeting.&nbsp; Literally looks like a mass of ice chips solidifying around it, thus the name "Winter's Grasp."<br><br><strong>Skills</strong>:<br><em>Stealing (all ranks)</em> - <em>Personal</em> belongings?&nbsp; What are those?<br><em>Coercion (1 rank)</em> - He's a pretty good liar.&nbsp; It's the convincing he needs to work on.<br><em>Combat Training (1 rank)</em> - Compliments of the Circle of Magi.<br><br><span class="bbc_u">Equipment</span><br><strong>Armor</strong>: Robes of the Gifted (http://Robes of the Gifted)<br><strong>Boots</strong>: Normal, brown cowhide boots with reinforced soles and toe.<br><strong>Gloves</strong>: Rough leather, brown, with extra grip on the palms.<br><strong>Helmet</strong>: Just a cape with a hood.&nbsp; Brown mottled with slightly darker brown.&nbsp; The hood has a clasp that can be secured about the neck.<br><strong>Weapon</strong>: A treated oaken branch, reinforced with rings of red steel at several points.&nbsp; Both the head - a small sphere - and the bottom piece - a snug cap - are also made of red steel.&nbsp; It shoots small frost projectiles.&nbsp; Marc calls it Harbinger.&nbsp; Roughly 190 cm. long, and 10 kilograms.<br><em>Runes</em> - 2 Journeyman Frost runes give the staffs projectiles a heavy impact.<br><strong>Ring</strong>: A simple copper ring he uses as a focus when healing.<br><br><strong>Backstory:</strong> The son of a pair of wealthy Antivan merchants.&nbsp; He was sent to the Circle at the age of five, passed his Horrowing at 17, and was sent with a contingent of battle mages to Ostagar only recently.
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				Title: <strong>Re: Dragon Age ~ Character thread</strong><br>
				Post by: <strong>Destiny Ascension</strong> on <strong>11-06-2011, 19:40:17</strong>
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				<strong>Name:</strong> Ruvena Marlow<br><strong>Race:</strong> Human<br><strong>Gender:</strong> Female<br><strong>Age:</strong> 28<br><strong>Origin:</strong> Seeker of Truth<br><br><strong>Appearance:</strong><br><div align="center">(http://i141.photobucket.com/albums/r60/KristieAndreaParker/20100919203515-9f660117.jpg)</div><br><strong>Character Type:</strong> Warrior<br><strong>Specializations:</strong> Champion, Templar<br><strong>Talents/Spells:</strong><br>- Powerful<br>- Shield Bash, Shield Pummel<br>- Shield Defense, Shield Balance, Shield Wall <br>- Warcry<br>- Riteous Strike, Cleanse Area, Mental Fortress, Holy Smite<br><br><strong>Skills:</strong><br>- Coersion(3)<br>- Clarity(1)<br>- Improved Combat Training(2)<br><br><br><strong>Equipment:</strong> <br>- Seeker Armor ( Steel - Tier 3 ) - Armor given to Seekers, more as identification than protection. The armor is made of three parts, mostly steel but also with leather around joints to make it more flexible and significantly less bulky and loud compared to the armor worn, for example, by templars. It features a large symbol of the Seeker's on the front, and is coated black, while the symbol is white.<br>- Templar Longsword ( Red Steel - Tier 5 )(Journeyman Silverite Rune)(Journeyman Dweomer Rune) - A standard issued sword given to templars, the hilt has the symbol of the Maker marked in, but only on one side, on the other is the symbol of the Seekers.<br>- Templar Shield ( Veridium - Tier 4 ) - A standard issue templar shield, featuring the upheld sword of mercy surrounded by 8 flames.<br>- Surveyor<br>- Charm of Still Waters<br><br><strong>Personality:</strong> Quick-witted, tactically minded, religiously devoted<br>Ruvena is a good example of how the Chantry can produce effective, strong and loyal people. Her training as a Templar is only a small part of what makes her a devout follower of the Andrastian Chantry and loyal servant of the Divine. She is calm and unemotional, task oriented, precise in everything she does and has shown courage in the face of everything from abominations and blood mages to darkspawn. She can show compassion and mercy just as easily as cold efficiency.<br><br><strong>Backstory:</strong> Ruvena was born in a Ferelden town near Denerim several years after the end of the Orlesian occupation. Her parents had died after a plague hit the village, so she was taken in and raised by a Bann loyal to King Maric, but was orphaned early after her adoptive mother died of disease, while her father had died several years earlier after a nasty bandit ambush. Originally, she was going to be taken in by another Bann, but was given to the Chantry. She was raised by the Chantry to become a sister, but felt that becoming a templar was better suited to her, and so she was trained in Denerim and Val Royeaux as a templar, taught to use lyrium to fuel her attempts to stop mages from using their powers, how to fight mages and do so effectively.<br><br>She eventually completed her training and was stationed in Redcliffe for a short while, never doing much more than guarding the Chantry and occasionally chasing off some bandits outside the village, while her comrades were always the ones to head out and find mages who had run from the Circle or apostates that were discovered. After a few years, however, she got her chance in the form of a blood mage who had killed a templar just outside of Redcliffe, and a manhunt was initated. It took almost 2 years for the mage to be found, and during which, a Seeker of Truth had been dispatched from Orlais to find this mage, who had killed templars and chantry priests from Antiva to Ferelden.<br><br>To Ruvena's fortune, she tracked down the mage just before a Seeker did, and managed to fight and kill the mage all before the Seeker arrived. When she did arrive, the Seeker was impressed, but didn't show it. For a few more months Ruvena basked in the glow of success in Redcliffe before suddenly being transfered to the Ferelden Circle of Magi for only a short year, before she was summoned to the Grand Cathedral in Val Royeaux. One year later, she was a Seeker herself.
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			<dt class="postheader">
				Title: <strong>Re: Dragon Age ~ Character thread</strong><br>
				Post by: <strong>Alliance</strong> on <strong>11-06-2011, 23:20:35</strong>
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				<strong>Name:</strong> Mawtra Vishion [Maw-truh / Vi-shi-on]<br><br><strong>Race:</strong> Half Elf<br><br><strong>Gender:</strong> Male<br><br><strong>Age:</strong> 26<br><br><strong>Origin:</strong> Apostate + Grey Warden<br><br><strong>Appearance:</strong> <br><br><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://oi56.tinypic.com/2mcaveh.jpg)</div></div></div><br>His face was grayish, dark and pale handsome with elegant bone structure of that of the elven people. Yet everything about him seemed more human than they did eleven. His face was strong and structured tightly like of a human male. He was both handsome with multi colored lizard scale like green eyes. Short dark hair in his hood, with bangs that sat atop his forehead. If he took of his hood, which he rarely did, his ears would be fine and human except for their more delicate and fragile almost elven look with a small tip at the end of them which rounded out nicely. He wore a blueish purple robe that was tattered and dirty, layers beginning to appear. Across his chest you caught sometimes flashes of metallic buttons, but they were hidden in the folds of fabric. He stands rather awkwardly height wise at 5'2". Not even average for a human male. <br><br><strong>Character Type:</strong> Blood Battle Mage<br><br><strong>Specializations: </strong>Blood Mage, Battle Mage, Arcane Warrior<br><br><strong>Talents/Spells: </strong><br><br>Draining Aura- The battlemage thrives in the heat of combat, creating a field that drains life from nearby enemies to heal the mage for as long as the spell is active. Each time an enemy is drained, the spell consumes a small amount of the battlemage's mana. [this can still be active when blood magic is active. that's why battle mage and blood mage is such a nice combination]<br><br>Hand of Winter- The battlemage releases a burst of intense cold, damaging nearby enemies as well as freezing them unless they pass a physical resistance check, and inflicting a penalty to movement speed otherwise. [great crowd control]<br><br>Stoic- The battlemage has learned to harness pain and transform it into power, restoring mana whenever the mage suffers damage. [another spell that can activate even when they are using blood magic]<br><br>Blood Wound- The blood of all hostile targets in the area boils within their veins, inflicting severe damage. Targets stand twitching, unable to move unless they pass a physical resistance check. Creatures without blood are immune.<br><br>Blood Control- The blood mage forcibly controls the target’s blood, making the target an ally of the caster unless it passes a mental resistance check. If the target resists, it still takes great damage from the manipulation of its blood. Creatures without blood are immune.<br><br>Blood Sacrifice- The blood mage sucks the life-force from an ally, healing the caster but potentially killing the ally. This healing is not affected by the healing penalty of Blood Magic. <br><br>Combat Magic- While this mode is active, the arcane warrior channels magic inward, trading increased fatigue for an attack bonus and the ability to use Magic to determine combat damage. Aura of Might and Fade Shroud improve the effects. Additionally, regardless of whether the mode is active, an arcane warrior who has learned this spell may use the magic attribute to satisfy the strength requirement to equip higher-level weapons or armor. <br><br>Aura of Might- The arcane warrior’s prowess with Combat Magic grows, granting additional bonuses to attack, defense, and damage while in that mode.<br><br>Shimmering Shield- The arcane warrior is surrounded by a shimmering shield of energy that blocks most damage and grants large bonuses to armor and all resistances. When active, however, the Shimmering Shield consumes mana rapidly.<br><br>Fade Shroud- The arcane warrior now only partly exists in the physical realm while Combat Magic is active. Spanning the gap between the real world and the Fade grants a bonus to mana regeneration and a chance to avoid attacks.<br><br>Skills:&nbsp; <br><br>Survival<br><br>Combat Training<br><br>Clarity<br><br>Coercion <br><br>Vitality <br><br>Runecrafting <br><br>*Note- Yes I did this the sneaky way, but this is the way I would have done it in the game as well. Instead choosing three and ranking him max in one or close to max I just gave him all 1 and I will do his point 1 by 1. Technically that's six right there. You made my job more difficult with the adding of math and giving 6 points. Therefore I did it this way. <br><br>Equipment: All explained in his appearance and other section<br><br>Weapon- Novas (http://images.wikia.com/dragonage/images/1/14/Staff_of_Parthalan_icon.png), bladed staff<br><br>Personality: He's only ever trusted one person in his life, but grew up a life of hiding and learning the kind of prejudice you get when you practice a kind of forbidden magic. He has a deep hatred towards Templars the most. Especially the kind that really hate apostates. He blames them for the fall of the one and only man he ever trusted. All though the Templars never killed him, he has always had the inkling feeling that they were a somewhat part of it. He's generally a calm and wise kind of person. He's rather intelligent, but also kind of sadistic. Those who fight beside him know him as a kind of magical demon. His stare rather cold, calm and collective. And yet its filled with a kind of darkness that gives people the varied impression that he could be a villain. But there are some good sides to his personality. He honors trust and values respect. Those who do get passed his usual distrust and prove themselves honored, well respected, and trustworthy tend to have a grand relationship and friendship with him. Appearing rather calm and aloof, but at the same time cautious Vishion is a grand kind of warrior and friend. <br><br>Backstory: Father was an apostate mage. Mother was an elven whore. Raised in a brothel for only three years. Father came back to get nookie, instead he got a baby. The man seemed uninterested until the babe showed promise to magic. Stolen by the cover of the night by his pimp father. He was taught many things by his father, apostate tricks and ways to hide. At fourteen his father was killed and he was alone.<br><br>Other: I wanted to say that Vishion is one of the mages that sits very close to the Fade. Now I know that people who take um...what it is called Lythium or something like that can have Fade experiences. Well Vishion naturally has a closer connection. One being a mage and two almost experience strange Fade like moments. I think Vishion is Dragon Ages first mage with epilepsy, which gives him a weakness and an advantage to being a mage.<br><br>About Vishions clothes. He doesn't wear the common robe like all mages. Actually it looks like a robe, but it isn't. When you initially you see him like this (http://i1129.photobucket.com/albums/m507/Dream_Sequencer/RedWatcher.jpg?t=1291959331) however, its a bit of a false perception. Vishion actually wears a pair of leather pants underneath his robe, which is more like a military style jacket. Instead of having a slit in the front however, it has a slit on the side. It has enough extra fabric though that it hides the three military style buttons pinning the jacket robe together. Kind of like a military trench coat cloak thing. He wears a pair of knee high leather boots with knee guards on them. And he wears a black cotton shirt underneath his robe.<br><br>Vishion marks himself in battle with battle paint you can check it out on his appearance. 
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