Tal Dorei Adventures- Character Sheets
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: JessLowell12 on 08-10-2018, 17:32:08</h2>
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				Title: <strong>Tal Dorei Adventures- Character Sheets</strong><br>
				Post by: <strong>JessLowell12</strong> on <strong>08-10-2018, 17:32:08</strong>
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				Please PM all character sheets to me before posting here. Once approved I will have you post them in this thread.<br><br><div class="floatright">(https://cdn.discordapp.com/attachments/498689782172614678/498880154773225472/picture_here.png)</div><span class="bbc_u"><span style="font-size: 18pt;" class="bbc_size">Personal Information</span><br></span><br><strong>Name:</strong> What shall I call you fair adventurer?<br><strong>Race:</strong> If its a homebrew race, check with the Dm first.<br><strong>Gender:</strong> This is a safe zone, so whatever your character is, is welcome here.<br><strong>Orientation/Sexuality:</strong> <br><strong>Age:</strong><br><strong>General Description:</strong> What does your character look like?<br><hr><br><span class="bbc_u"><span style="font-size: 18pt;" class="bbc_size">Role Play Centered Information</span></span><br><br><strong>Class:</strong> A list of classes is available on DnDBeyond, however what ever class you want to do that is not listed in the official books for DnD will have to be approved by the DM<br><strong>Level:</strong> You'll be starting off as lvl 3, but as time goes on you'll need to adjust your levels accordingly<br><strong>Alignment:</strong> Are you sure to follow rules or are you sure to do dastardly things? This is useful for deciding what your character will do in a situation, however this is not set in stone for the entire campaign<br><strong>Character Sheet:</strong> Link your character sheet here. There are great resources for making character sheets online. I'll link some below! Roll stats as a the stat buy method with 25 points.<br><strong>Additional Information:</strong> What do you want us to know?<br><hr><br><span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u">History</span></span><br><strong>Family:</strong> Who do they call family?<br><strong>Hometown:</strong> Where do they typically live?<br><strong>A little about personality:</strong> Give us a little bit about the character's personality. Don't worry about being too wild with this, personalities become revealed the more you play a character. There is no need to be set in stone!<br><strong>General Life Story:</strong> Feel free to request this be found out in character, however when making an application, be sure to provide their story to the DM so we can make some interesting plot points in campaign for you. <br><br><br>DnDBeyond: https://www.dndbeyond.com/<br><br>OrcPub (A great learning resource as well): https://orcpub2.com/ <br><br>As a side note, feel free to use whatever character sheet source you might want or need. <br>&nbsp;
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				Title: <strong>Re: Tal Dorei Adventures- Character Sheets</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>11-10-2018, 01:59:02</strong>
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				<div class="floatright">(https://img00.deviantart.net/e5ae/i/2016/284/1/9/emily_kaldwin_by_isilmarille-dakphht.jpg)</div><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size">Personal Information</span><br></span><br><strong>Name:</strong>&nbsp; Emily Marquis&nbsp; (Her real name is Emily <strong>Briarwood</strong>)<br><strong>Race:</strong>&nbsp; Human<br><strong>Gender:</strong> Female<br><strong>Orientation/Sexuality:</strong>&nbsp; Bisexual, but she prefers women<br><strong>Age:</strong> 23<br><strong>General Description:</strong>&nbsp; She's the spitting image of her mother, Delilah Briarwood, if she'd been far more lithe and lean and prone to sharpshooting instead of raising the dead and destroying people's lives wherever she went.&nbsp; Emily's brown eyes and shortly cropped, artfully combed dark brown hair hangs over the left side of her face, partially obscuring her angular, well defined if round features and smooth, clear if pale skin.&nbsp; She's purely human, having been born before her father was reborn as a vampire after his untimely death, her paleness is more due to her intense studies into alchemical compounds and the like, which has stained her fingertips black with gunpowder and soot.&nbsp; Beyond that however, she maintains her noble esque appearance with a dark blue overcoat with brass buttons, a dark, richly embroidered bandana that hangs around her neck, a hard suit of black leather armor over a plain white cloth shirt, and a pair of dark blue matching long pants tucked into well worn dark brown, near black leather boots that match her equally dark brown belt around her slender hips.&nbsp; A Pepperbox holster is just visible beneath the confines of her coat, with a long, currently empty, rifle holster on her back, a number of belt pouches and their ilk attached to her belt.&nbsp; A sword also rests on her hip, but she rarely uses it if she can help it.<br><hr><br><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size">Role Play Centered Information</span></span><br><br><strong>Class:</strong> Fighter (Gunslinger)<br><strong>Level:</strong> 3rd<br><strong>Alignment:</strong> Chaotic Good<br><strong>Character Sheet:</strong>&nbsp; Emily 'Marques' Briarwood (https://ddb.ac/characters/5880929/oGVqd8)<br><strong>Additional Information:</strong>&nbsp; Due to her long travels, at least so far, after fleeing her mother's home in Wildmount, Emily knows full well the evil her name has attached to it, and has done all she can to restore her family's lost honor.&nbsp; The fact that they've nearly destroyed the world on Vecna's unholy order, she has a long, LONG way to go before she can even get close, but as a result, Vecna's lingering followers have made the mistake of coming after her.&nbsp; Not only that, but given Percival and Cassandra's De Rollo's complicated history with the Briarwoods that's drenched in blood, Emily knows better than to go anywhere near Whitestone if she can help it on the off chance one or both of them, not counting Lady Vex'ahlia, happens to hold a grudge.<br><hr><br><span style="font-size: 12pt;" class="bbc_size"><span class="bbc_u">History</span></span><br><strong>Family:</strong>&nbsp; Unfortunately it's Delilah and Sylas Briarwood as her mother and father respectively, before her father was killed and became a vampire anyway.<br><strong>Hometown:</strong>&nbsp; Emon when she isn't on the road, pursuing any Vecha worshipers she can put down.<br><strong>A little about personality:</strong> "I know full well my mother was a murdering, psychotic bitch, and my father....was a literal monster before he was forced into hiding after Vecna was stopped.&nbsp; I can't say if he's still alive, or if someone finally put him down, only that I am well aware of my family's crimes, and I am damned determined to do everything I can to restore my family's honor one Vecna worshiper at a time if that's what it takes.&nbsp; As such, I won't hesitate to pull the trigger on anyone who would dare to hold onto the Whispered One's dark promises, but if the De Rollos wish my life, I won't fight their judgment.&nbsp; It would be fitting justice, but only if it's actually justice and not more petty vengeance driving their blade, or in Percy's case, his gun arm, in spilling my blood."<br><strong>General Life Story:</strong>&nbsp; As far as most of the world is concerned, the Briarwoods were destroyed in Whitestone when Percy and the rest of Vox Machina cleaned out their evil influences above and below the ancient stone fortress.&nbsp; In truth, Delilah had had one daughter several years before Sylas wound up becoming a vampire due to her dark deal with Vecna, the Whispered One, a man who became a god on this side of the Divine Barrier.&nbsp; Emily Briarwood, who immediately changed her name to Marques when she realized just how far gone her family was when word reached their home in Wildemount, and she disappeared from the world about the same time her parents were killing most of the De Rollo family.&nbsp; If not for a few sane and loyal retainers that hadn't been magically 'persuaded' to obey Delilah's strict orders, Emily would've wound up another brain dead cultist, driven to destroy the world as they knew it, but because she had good people at her back, a human maid who happened to know a few things about the real world due to her low upbringing, and a loyal gnomish bodyguard who had been a worshiper of the Raven Queen, Emily was able to become her own person.&nbsp; When word reached her that Delilah and Sylas Briarwood had been killed, she was happy about the loss since her few memories of them when they were around weren't pleasant.&nbsp; As such, she knew from a very young age that they'd been nothing but bad news, (an irony given later events involving Percy and his long rifle), and while she wept for the loss, she was ultimately able to move past it.&nbsp; Unfortunately for her, their death wasn't to last as Delilah returned not once, but twice, with Sylas never far behind given his undead nature.&nbsp; Only after Vecna was put down and his cult broken, his zombie Titan he fully intended to unleash on Vasselheim destroyed, did Emily begin her journey, having been living alone long enough, honing her skills and abilities.&nbsp; It didn't help that she had heard Vecna in her mind just like countless other people had when he had originally ascended, and a few of his minions had tried to take her back to her 'family'.&nbsp; She'd made it a point to send them back with new holes in their bodies after completing her first gun.<br><br>To the world these days, Emily Briarwood died around the same time Vecna was defeated, her father forced to flee, and her mother gone and truly dead this time.&nbsp; In her place, Emily Marques, so named for the gnomish woman that led her to the Raven Queen, was left behind in her wake, with the good people of Emon being none the wiser as to who she truly is or had once been.&nbsp; Ever since that fateful day, she's done all she can to destroy every remnant of Vecna's dark influence, while collecting what money she can to upgrade and maintain her delicate instruments, as well as to keep herself loaded for bear in ammo and alchemical components for her guns.&nbsp; Otherwise, what money she has left, when it isn't used on food and drink, is often donated to the nearest church to the Raven Queen, more in remembrance of the two that all but raised her from those far darker days when the Briarwoods had once roamed the surface of Exandria.&nbsp; As such, Raven's Flight, a pepperbox design of her own imagination rather than one that was 'inspired' by a powerful shadow demon, is never far from her right hand, and it's often the last thing enemies hear before they're sent to their dead god in bloody pieces.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">"You don't know me, but you will."</div><div class="spoiler_body">https://youtu.be/PCOjWXl37p4</div></div>
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				Title: <strong>Re: Tal Dorei Adventures- Character Sheets</strong><br>
				Post by: <strong>Angie</strong> on <strong>11-10-2018, 18:50:14</strong>
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				<div class="floatright">(https://i.imgur.com/46hYO3C.jpg)</div><span class="bbc_u"><span style="font-size: 18pt;" class="bbc_size">Personal Information</span><br></span><br><strong>Name:</strong> Tinalia von Grazen<br><strong>Race:</strong> Human<br><strong>Gender:</strong> Female<br><strong>Orientation/Sexuality:</strong> Hasn't quite figured that out yet (will end up preferring ladies, likely)<br><strong>Age:</strong> 19<br><strong>General Description:</strong> Aside from the purple hair, which is all natural, she looks rather lithe, yet there is the faintest hint of muscle beneath the smooth skin. Her body seems to have been built for flexibility. She has quite the exuberant smile. Currently, she wears little more than a threadbare travelling outfit and a backpack, though she hopes to change that soon. <br><br>(Also, for the love of God, don't click that image unless you want it computer monitor sized)<br><hr><br><span class="bbc_u"><span style="font-size: 18pt;" class="bbc_size">Role Play Centered Information</span></span><br><br><strong>Class:</strong> Sorcerer<br><strong>Level:</strong> 3<br><strong>Alignment:</strong> Neutral Good<br><strong>Character Sheet:</strong> https://www.myth-weavers.com/sheet.html#id=1722031<br><strong>Additional Information:</strong> The von Grazen family was originally just the 'Grazen' family, her father added the 'von' to make them sound more important. He struck it big as a merchant, and so the added (fake) importance to the name helped him to keep striking it big. They are not particularly well known outside of the few cities her father trades in. <br><hr><br><span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u">History</span></span><br><strong>Family:</strong> The von Grazen family makes their home several miles north of Kymal, but their home has enough agriculture and livestock ranching to support a few merchants like the Grazens. They eat well, but outside of Kymal, where most of their trading is, they are not particularly well known. <br><strong>Hometown:</strong> She has actually not had a place to call home since her powers first manifested, and would love nothing more than to return, but she cannot for certain reasons.<br><strong>A little about personality:</strong> She seems to have an unending wellspring of compassion and optimism in her heart. Even after several encounters with nasty people who might destroy that optimism, she remains firmly in the belief that most people are basically good. However, she will fight if she has too, especially against monsters, but if a creature is willing to talk, she will listen.<br><strong>General Life Story:</strong> Her father pulled the family up, making deals and carrying goods to distant lands, and as such, her childhood was an easy one. They never went hungry, and wanted for little. Despite all this, curious events would befall the young girl. Besides her hair being naturally purple, animals would fall silent around her, even seemingly frightened by her presence. Even some of the people of her hometown seemed to barely tolerate her. Regardless, the young girl learned of many trades, including the art of negotiation from her father. <br><br>At 17, her father returned from a routine trip down to Kymal, but soon, a dark sky threatened their little town. Preparations were made, and Samuel, Tinalia's father, planned to return to Kymal as soon as the storm ended to secure goods to rebuild, planning to use his wealth to give back to the ones who had helped him make it. But as the storm was about to reach the town, Tinalia stood alone against the darkened sky, her family calling her to come to shelter, but their words fell against deaf ears. She raised her hands to the sky, and the storm parted-it did not end, it merely went around their town, dousing the surrounding land with heavy rain and thunder, but leaving her town completely untouched. Once the storm had passed, she fainted, and did not awaken for a week.<br><br>When she did, she awoke to a town of strangers wearing familiar faces. Even her own family seemed distant, not helped at all by occasional outbursts of magic from her hands. If her family was distant, then those she called her neighbors and friends may as well have not existed. Lost and alone, she decided one night to set out on her own, taking what she could carry. However, she was found almost immediately by Samuel-who made no effort to stop her, only helped her pack, and offered her one final gift: A crystal sphere; an arcane focus for her to shape her new power. "It was given to me by a fortune teller." He said. "Told me that someone close to me would need it soon. I believe now she meant you." With a tear-filled farewell, she made her way into the night, taking the road to Kymal.<br><br>Since then, she's had to dodge bandits, kidnappers, cults seeking to add her power to theirs, unscrupulous merchants, pirates, drunkards, more than she cares to admit. Her magic seems naturally adapt at influencing others...or blasting her way out if she has no other option. But the worst opponent she faces is not an angry man with a sword or an undead horde, it is the crushing sense of loneliness. She journeys so that she might understand her powers and return home as a guardian, to no longer be treated as a bomb ready to explode, and her heart longs to return-or failing that, finding a group that could accept her for what she is, and look beyond the fear that her powers seem to inspire in all.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Let's add a melody</div><div class="spoiler_body">https://www.youtube.com/watch?v=u_rpLNt81LU</div></div>
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				Title: <strong>Re: Tal Dorei Adventures- Character Sheets</strong><br>
				Post by: <strong>Crash</strong> on <strong>11-10-2018, 20:10:36</strong>
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				<div class="floatright">(https://i.pinimg.com/originals/fe/eb/93/feeb9373bdc540f24ecf2528b932061f.jpg)</div><span class="bbc_u"><span style="font-size: 18pt;" class="bbc_size">Personal Information</span></span><br><br><strong>Name:</strong> Bubbles Greenbottle (https://ddb.ac/characters/5549741/D1sGwN)<br><strong>Race:</strong> Teifling (Fierna)<br><strong>Gender:</strong> Female<br><strong>Orientation/Sexuality:</strong> Pansexual<br><strong>Age:</strong> 20<br><strong>General Description:</strong> The St. Polly’s Girl of Teiflings though a shorty at 5’ 0” tall.&nbsp; Bubbles would rather be in skirts, bodice and ruffled blouse than armor.&nbsp; She likes tantalizing clothing that gets good tips and keeps herself nicely coifed and hygenic.&nbsp; She always wears her symbol of Ninkash (A small mug that doubles as a tasting cup) around her neck and a tankard on her belt.&nbsp; Bubbles has lavender skin with darker horns that swoop back and curl up at their tips.<br><hr><br><span class="bbc_u"><span style="font-size: 18pt;" class="bbc_size">Role Play Centered Information</span></span><br><br><strong>Class:</strong> Cleric of Ninkash, Barley Mother, Maiden of Grapes<br><strong>Level:</strong> 3<br><strong>Alignment:</strong> Neutral Good<br><strong>Character Sheet:</strong> Bubbles Greenbottle (https://ddb.ac/characters/5549741/D1sGwN)<br><strong>Additional Information:</strong> Greenbottle Brewery: Located twenty minutes walk west of town, the Greenbottle Brewery is quietly becoming known as brewing the finest ales this side of the Cliffkeeps. Originally founded by Dox’s Great Grandfather Almose Greenbottle nearly 150 years ago, the Greenbottle brewery is still family owned and operated. The Greenbottle Brewery makes semi-annual trips to the Emon and the towns and villages in between distributing its fine emerald bottled brew. The brewery itself is a large building nestled into the side of Barleyborn Hill and the farmland around it is seemingly made to grow the fine hops and barley used in the ancient family recipe <br><hr><span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u">History</span></span><br><br><strong>Family:</strong> The Greenbottle Family: The Greenbottle’s family has lived in the small town of Amblestock nestled in the foothills of the Cliffkeep Mountains for four generations, having moved there soon after its founding by the Goldfoot clan. A well thought of, if quiet Halfling family, the Greenbottle’s endeared themselves to the Halflings of Amblestock by opening their brewery up every harvest time for a town wide celebration.<br><br>Finnigan Greenbottle: Local Brewmeister and husband of Mya, Finnigan Greenbottle runs the Greenbottle Brewery, a family business founded by his Great Grandfather, Almose Greenbottle. Finnigan met his wife Mya on the Greenbottle’s numerous trips into town to supply the Silver Horn Tavern with plenty of the Greenbottle’s home brewed ales. In Finnigan’s youth he was struck with a deep wanderlust and he traveled the length and width of the land. His adventures, which he still tells to kids around the hearth of the Silver Horn on cold winter night, were many, but his heart was always in Amblestock and the pretty young barmaid, Mya Slipfiddle.<br><br>Mya Greenbottle: Originally Mya Slipfiddle, Mya is the daughter of Evan Slipfiddle, owner and proprietor of the Silver Horn Tavern. Mya is also an accomplished glassblower and creator of the unique, emerald green bottles used to store Greenbottle Ale. Still a little miffed that Finnigan would name their only daughter Bubbles, she grudgingly admits that in some bizarre way it fits.<br><br>The Greenbottle boys:<br><br>Almose Greenbottle (Named after his Grandfather) is the eldest child and is following in his father’s footsteps. He will likely take over the family business, when (if) his father retires. Almose is more serious than the rest of his siblings. Not to say he doesn’t have a sense of humor, Almose just takes the family business very seriously.<br><br>Finn Greenbottle is the second child and currently a member of the town militia. When not on duty he can be found, like most of the other Greenbottle boys, helping out in the brewery. Finn is fun loving and gregarious.<br><br>Mal Greenbottle is the third child and a bit of a lay about and a drunk. The running joke around town is that Mal is the Greenbottle’s personal taster. There is a bit of truth to that as Mal can tell even the subtlest differences in taste and aroma of a batch of ale and just how much of what ingredient is missing.<br><br>Patty Greenbottle, the fourth child has shown the same talent with glass that his mother has and is currently her understudy. Patty is the quiet one of the bunch. He spends more time in artistic endeavors than running around town causing trouble.<br><br>Perry Greenbottle, the youngest boy, is the terror of the town. While not malicious, he always finds himself getting into trouble, usually with his good friend Jerran Kimblewright.<br><br>Molle Slipfiddle: Molle is the Daughter of Meegan Slipfiddle and cousin to the Greenbottles. Molle is a serving girl at her Grandfathers tavern where her mother is the cook and her dad, a handyman. Incredibly cute Molle recently had a crush on local rogue Jerran Kimble, until he broke her heart by going out with Sif Goldfoot, one of the Goldfoot sisters. Molle and Dox have been more like sisters than cousins and can usually be seen at the Silver Horn flirting with the local boys (and girls).<br><br>Meegan Slipfiddle: Mother of Molle, wife of Ludo, daughter to Evan and sister to Mya Greenbottle. Meegan is the current cook of the Silver Horn.<br><br>Ludo Slipfiddle: Father of Molle, husband of Meegan and son-in-law to Evan. Ludo is the current handyman of the Silver Horn. Ludo was a traveling salesman and orphan. Meegan and Ludo fell instantly in love and when he asked for her hand in marriage, he took her last name so that the Slipfiddle name could live on.<br><br><strong>Hometown:</strong> Bubbles left Amblestock and currently resides in Emon where she has been helping rebuild.<br><strong>A little about personality:</strong> Bubbles if as effervescent as her name.&nbsp; She is friendly and outgoing and loves to talk over a good ale.&nbsp; She has bounced from place to place the last decade learning as much as she can about the brews of different cultures such as Frostberry Port from Lyrengorn, Fyrebelly Stout from Kraghammer and Goliath Grog to name but a few.&nbsp; Still nothing beats a Greenbottle Ale.&nbsp; Bubbles often finds work as a barmaid or tavern wench when she isn’t employed by a local brewery. Bubbles is flirty and forward with men and women but won’t put up with unwanted attentions.&nbsp; In her travels she had heard of a creature called an Alehouse Drake and would love to meet one someday.<br><strong>General Life Story:</strong> Bubbles was abandoned as a baby and left for dead.&nbsp; It was only luck that she was found by Finnigan and Mya Greenbottle on one of their annual trips to Emon.&nbsp; Mya already with four rambunctious boys had always wanted a daughter and insisted that they keep the foundling as their own.&nbsp; Finnigan a kind-hearted man agreed in spite of the girl’s clearly devilish features.&nbsp; Bubbles, so named by Finnigan much to Mya’s chagrin, grew up happy and accepted by her family even if she was looked upon somewhat suspiciously by the Amblestockians at first.<br>The Greenbottle Brewery was a wonderful place to grow up in.&nbsp; The work was hard but rewarding and Finnigan and Mya were caring parents who loved Amblestock and appreciated the craft they made their livelihood. This appreciation they passed on to their adopted daughter.&nbsp; Bubbles took to keeping the small family shrine to Ninkash, The Barley Mother and did her chores and got into trouble like all kids do. <br><br>As a teenager she started working at the Silverhorn tavern with her cousin Molle when she wasn’t helping out at the Brewery.&nbsp; She and Molle got into no end of shenanigans together and quickly earned a reputation as troublemakers of the best kind.&nbsp; It was during this period that Bubbles began to feel her differences from the Halflings of Amblestock keenly.&nbsp; This had nothing to do with the people themselves.&nbsp; Amblestockians had accepted Bubbles as one of their own, but internally Bubbles felt isolated and lonely.&nbsp; The Brewery would go to her eldest brother Almose and the Silverhorn to Molle and Bubbles was uncertain where she would fit in.&nbsp; Bubbles took to visiting the family shrine more and more.&nbsp; It always brought back good feelings of her childhood hiding in the barely fields. Watching and listening to her father talk to the brewmeister and haggle with traveling merchants and seeing her mother blow the delicate green glass bottles that had become synonymous with Greenbottle Ale. <br><br>Bubbles melancholy had not gone unnoticed by her parents and with Mya’s encouragement Bubbles father decided to take her on his next trip to Emon.&nbsp; The experience was an enlightenment for Bubbles.&nbsp; The wide-eyed Teifling had never understood the diversity of people and cultures in the world.&nbsp; She assisted her father as he delivered his well-received ale to Tavern’s through-out the city and met with friends and colleagues of all stripes.&nbsp; Bubbles was amazed and when she returned to Amblestock could not stop talking about the things she had seen. <br><br>She went to the family shrine late that night unable to sleep and told the Goddess all about her experience, the sites she saw, the people she met and the drinks she had imbibed.&nbsp; The family shine began to glow softly and the motherly voice of Ninkash filled her. “You are welcome daughter.”&nbsp; It was the Goddess who had planted the idea in her mother about the trip. “There are so many things to learn.&nbsp; So many recipes my bounty provides.”&nbsp; Ninkash had been their listening to Bubbles all those nights as she yearned to find herself in the world. “You have learned all you can here, daughter, but there is so much more to know.&nbsp; If you wish it, you may be my voice.&nbsp; Travel, experience, learn.&nbsp; I am a humble, joyous deity, my daughter. Find me in world and be happy.&nbsp; Let the tavern, winery and brew be your home.&nbsp; The barkeep, wench and patron your family.&nbsp; You will be happy here if you wish to stay.&nbsp; Your parents are good people.&nbsp; I offer you a place among all people if you wish to take it.&nbsp; Find me in the world and rejoice.”&nbsp; The voice was gone and glowing softly on the shrine was a small tankard on a silver chain.&nbsp; A gift from both her mothers.&nbsp; Bubbles slipped the holy symbol about her neck and felt truly home.<br><br>After that first trip Bubbles took another with her father and another and eventually she was making the trip to Emon and other areas all on her own.&nbsp; Within half a decade she had given a tearful goodbye to Amblestock and her family and began to travel Tal’dorei seeking out how others worshipped Ninkash, even if they did not know it.&nbsp; She has been gathering recipes and learning the fermentation techniques of the people of Tal’dorei for the last decade often returning to Amblestock to visit family and friends.&nbsp; Recently she has settled in Emon and began to help with the recovery efforts, offering her blessed libations to the workers and people of the city and spreading the good drink of Ninkash to all that will have it.<br>
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				Title: <strong>Re: Tal Dorei Adventures- Character Sheets</strong><br>
				Post by: <strong>JessLowell12</strong> on <strong>12-10-2018, 16:51:24</strong>
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				<div class="floatleft">(https://cdn.discordapp.com/attachments/498689782172614678/498873634614673418/Edith_Flamebeard.png)</div><span class="bbc_u"><span style="font-size: 18pt;" class="bbc_size">Personal Information</span><br></span><br><strong>Name:</strong> Edith Flamebeard<br><strong>Race:</strong> Dwarf<br><strong>Gender:</strong> Female<br><strong>Orientation/Sexuality:</strong> Heterosexual<br><strong>Age:</strong> 35<br><strong>General Description:</strong> A stockily built dwarf woman with flaming red hair. She typically is wearing a full set of armor and has at lest her hammer on her at all times.<br><hr><br><span class="bbc_u"><span style="font-size: 18pt;" class="bbc_size">Role Play Centered Information</span></span><br><br><strong>Class:</strong> Barbarian<br><strong>Level:</strong> 9<br><strong>Alignment:</strong> Lawful Good<br><strong>Character Sheet:</strong> N/A (NPC character)<br><strong>Additional Information:</strong> Edith has two weapons, a maul and a war-hammer.<br><hr><br><span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u">History</span></span><br><strong>Family:</strong> Michael Flamebeard- husband (alive)<br><strong>Hometown:</strong> Kymal<br><strong>A little about personality:</strong> Always ready for a fight, Edith jumps in with both feet on the ground. She doesn't take no for an answer and is very serious about getting things done.<br><strong>General Life Story:</strong> A topic to be found out in character!
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			<dt class="postheader">
				Title: <strong>Re: Tal Dorei Adventures- Character Sheets</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>14-10-2018, 04:49:09</strong>
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				<div class="floatright">(https://66.media.tumblr.com/ae2011d2d9f5cb251a71741e389dffd9/tumblr_p6sdhr0Iet1utyn51o1_640.jpg)</div><span class="bbc_u"><span style="font-size: 18pt;" class="bbc_size">Personal Information</span><br></span><br><strong>Name:</strong> Gaz the Lionslayer<br><strong>Race:</strong> Goblin<br><strong>Gender:</strong> Female<br><strong>Orientation/Sexuality:</strong> ...Is not really a thing Gaz thinks about all that much. Goblin sex is basically just a means of producing smaller goblins. Tall Stupids seem to worry about it an awful lot though, so maybe it's something important?<br><strong>Age:</strong> 19...ish? More years than she has fingers.<br><strong>General Description:</strong> The first thing most people notice about Gaz is that, of course, she's a goblin. She stands an even three feet tall, with green skin, red cat-slitted eyes, bucked teeth, and over sized pointed ears that looks like they've been bitten more than once. But even for a goblin, she seems scrawny; her body has the slenderness of early undernourishment, paired with the rangy toughness of hard living. What can be seen of her body - and since she mostly just wears the simplest clothing, that's a fair bit - is lined with wiry muscle. Cresting her head is a thick mop of hair the color of a ripe olive, stuck through with a few pigeon feathers. Draped around her shoulder and hips are strips of white-and-grey tabby-striped cat fur, paired with the animal's tail worn as a trophy on her own backside. The animal left its mark in some claw scars on her cheek. Despite what most would assume, she's very clean, her green hide smooth and washed as often as she can manage. Worn at her back is a heavy warhammer of obvious dwarven make, and a few feathered javelins that seem homemade.<br><hr><br><span class="bbc_u"><span style="font-size: 18pt;" class="bbc_size">Role Play Centered Information</span></span><br><br><strong>Class:</strong> Barbarian<br><strong>Level:</strong> 3<br><strong>Alignment:</strong> Chaotic Neutral<br><strong>Character Sheet:</strong> https://www.myth-weavers.com/sheet.html#id=1723395<br><strong>Additional Information:</strong> • Stabface Squidface is still alive, and might be annoyed that his favorite "gladiator" has run off with the Tall Stupids that stomped his tribe. For that matter Big Chief Muckstump is probably still out there somewhere too, feeling all smart.<br>• Gaz has been discovering there may be depth to her constant anger; she's chosen by spirits to be a conduit for <em>their</em> anger. The one that speaks loudest to her wants her to jump, to claw and bite, and dart away; a sage warrior taught her that this is the "way of the Tiger" like a big version of the "lion" she killed, but part of her thinks it might actually be a Frogshark.<br>• She was rescued from a trap by a party of adventurers; maybe you know them! The wound from the trap still bothers her, though she'd never say so<br>• Her most precious possession - aside from the pelt of the "lion' she killed - is her hammer; she doesn't like to talk about where it came from. Sometimes she talks <em>to</em> the hammer, though.<br>• At times she will pretend to not know common. She's full of lies.<br><hr><br><span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u">History</span></span><br><strong>Family:</strong> The Muckstump tribe of goblins still exists somewhere in the K'tawl swamp. Unless they all got eaten by frogsharks or whatever. <br><strong>Hometown:</strong> Stilben... sort of? She's not <em>from</em> there, but she's <em>been</em> there, and found the place somewhat to her liking.<br><strong>A little about personality:</strong> Gaz is full of angry. And she believes that "giving her angry away" makes her feel better. She's not a hostile little monster; she's lived long enough (somehow) to know how to temper her expressions of angry. But she is prone to casual vandalism, pushing people's easy buttons, and getting into shouting matches with dogs and sheep (but not goats, because goats are awesome.) Gaz is chattery, fidgety, and squirms a lot. She has a difficult time trusting others after being "betrayed" by her tribe. Nevertheless, she understands that working <em>with</em> these tall mutant monsters is more beneficial to her than running around in the swamp ever was. Some of them could even be these "fur-en-duhs" things she's heard about. She's bad with names and tends to appellate people with "-face" if she can't remember their name exactly. Underneath the angry, jittery, green jerky muscle exterior though, there's something else, something Gaz is only just starting to understand and explore - the <em>origins</em> of her anger...<br><strong>General Life Story:</strong> Gaz originally hails from the Muckstump tribe of goblins somewhere in the K'Tawl swamp. She wasn't well-liked by her fellows, because she was always angry, and worse, she was good at being angry. A runt of the litter, she had to be angry (and a lot to be angry about) in order to get even a little food. Kicking, biting, scratching, and punching were good ways to communicate among the Muckstump, and soon, Big Chief Muckstump noticed, and promised her extra portions if she would be his bodyguard. All she had to do was hold this big hammer, look important, and stand outside his hut. What a good job!<br><br>&nbsp;&nbsp;&nbsp;She never asked why she never saw Big Chief Muckstump again. She was too busy with the Squidface attack on the Muckstumps! Bigger, stronger goblins from a place in the swamp with actual food and good water and loot to pillage. Gaz and the rest of her tribe fought back, but the Squidfaces were too many, too strong, and they ended up killing half the tribe, and enslaving most of the rest, including Gaz. <br><br>&nbsp;&nbsp;&nbsp;For a good year and a half, she was used by the tribe of Stabface Squidface for labor and for entertainment; the angry, scrappy little goblin often found herself knee-deep in the eelpits, facing off against Unusually Large Toads, Killer Eat-Me-Fish, and of course Bad Eats-Goblins-Toomanyfuckinglegs. At least, when it wasn't goblins Big Chief Stabface didn't like getting tossed in there. She didn't like to fight them like this, just so some fat Stupidface could laugh, but if she didn't, Witchmaker Gurglepus had all sorts of awful spells he could use on her to make her sorry for it.<br><br>&nbsp;&nbsp;&nbsp;Salvation, as it was, came at the hands of Tall Stupids. The Squidface tribe had bothered the Tall stupids a little too much, and they came for payback, with long swords and strong spells; the Squidfaces put up a good fight, at least until the pig pens got busted and some of the wood fell into the slave pits. The Tall Stupids just kept swinging, and Gaz had to run.<br><br>&nbsp;&nbsp;&nbsp;She made it for a good two days until she found the trap in the woods. An old snare that some hunter had forgotten cinched around her leg, and yanked her into the air. For a good while she fought against it, until her weakened state from the slavery, and the running, and the blood loss (except for what was rushing into her head now) made her pass out. <br><br>&nbsp;&nbsp;&nbsp;She woke up in strange company; the same Tall Stupids who had attacked the Squidfaces! They'd taken the precaution of tying her hands, but her leg was in no condition for running, so she had to tolerate them. Apparently on their return trip they had found her and took pity on the poor goblin (sniffle) - Brent Bearface (that was his name, Gaz is sure of it) asserted that it was too stupid a way to die for him to allow it. Thanks Brent.<br><br>&nbsp;&nbsp;&nbsp;These Tall Stupids were willing to share thier food and help her with her leg, so she decided that they might be okay (also stupid, and too tall, but hey, food.) So Gaz decided to travel with them for a time...<br><br><strong>("Brent Bearface" or someone else in the "rescue party" can easily be a PC, giving Gaz a quick tie-in to the group through that way.)</strong>
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			<dt class="postheader">
				Title: <strong>Re: Tal Dorei Adventures- Character Sheets</strong><br>
				Post by: <strong>Brittlby</strong> on <strong>15-10-2018, 02:30:48</strong>
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				<div class="floatright">(https://scontent-dfw5-1.xx.fbcdn.net/v/t1.0-9/fr/cp0/e15/q65/39979434_5368387063223372_6020077190027149312_o.jpg?_nc_cat=0&amp;efg=eyJpIjoidCJ9&amp;oh=4decee9e880867bbd775711fb7eac5f8&amp;oe=5BFE78F7)</div><span class="bbc_u"><span style="font-size: 18pt;" class="bbc_size">Personal Information</span><br></span><br><strong>Name:</strong> Arch-Matriarch Millicent Stokes<br><strong>Race:</strong> Half-Elf<br><strong>Gender:</strong> Female<br><strong>Orientation/Sexuality:</strong> Lesbian<br><strong>Age:</strong> 24<br><strong>General Description:</strong> With the porcelain perfection shaped by centuries of selective breeding and the highest favors of the Father of Dawn, Millicent is a looker. Mischievous and wild at heart, questionable passions burn behind her eyes. A ruby smirk is perpetually in place, as if with her particularly cavalier charm she dares the world to throw some new amusement or misadventure at her. <br><br>Her armor has the signs of once being well used but now is only well maintained, the dents and scuffs of centuries of battles now largely buffed and polished out to suit her vanity. Beneath her impeccable uniform, Milly keeps herself well tended, her form toned from years of holy training and lifting heavy maidens in taverns. <br><hr><br><span class="bbc_u"><span style="font-size: 18pt;" class="bbc_size">Role Play Centered Information</span></span><br><br><strong>Class:</strong> Paladin Who Has Taken the Oath of Vengeance <br><strong>Level:</strong> 3<br><strong>Alignment:</strong> Lawful Nuetral<br><strong>Character Sheet:</strong> https://ddb.ac/characters/5886404/K3vnqT<br><strong>Additional Information:</strong> What do you want us to know?<br><hr><br><span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u">History</span></span><br><strong>Family:</strong> A holy Dynasty within the Church of Dawnfather, the Stokes family is an aristocratic gathering of half-sisters, crafted via a selective breeding program and united via an unwavering faith. Many within the Church and the bloodline have great hopes for Milly, despite her shallowness, proclivity for failure and tendency to pull a cork. <br><strong>Hometown:</strong> Whitestone<br><strong>A little about personality:</strong> Despite being lovely, powerful and well spoken, Millicent is not particularly bright. She masks this with fast words and manipulation. It has always been her expectation that though she has the pedigree for greatness, Veluna Stokes or Lyka Stokes or Dessinia Stokes or one of her eight other older sisters within the Order would serve to further the bloodline and family holdings. <br><br>With that understanding, Milly has always simply strove for a hedonist life style, paying only lip service to Dawnfather. A charming but hollow knight of the Dawn for all of her life, it seems that perhaps the Light May have finally found her and the Dawnfather brooks no resistance from his chosen... no matter how slothful and deviant.&nbsp; <br><strong>General Life Story:</strong> Blessed by the virtues and gifts of the Father of the Dawn, the Stokes line has long served as warriors and mentors. They have not forgotten the original meaning of their name nor their profession in times ancient and unspoken, they were Gardeners. Even now the motto upon their blades and crests stands as it did centuries before. “Nurture the Virtuous. Cull the Wicked.” <br><br>A small army unto themselves, the Stokes Matriarchs are half-sisters all, their mothers line blessed and the male seed of their conception carefully chosen to suit a breeding program. That said, even given every advantage, some flowers can not bloom in the shadow of so many others. <br><br>Choked from the light of the Father, some grow stunted and... deviant. Any priestess within the Order of Light would see through this allegory and know that we are speaking of the Arch-Matriarch Millicent Stokes...<br><br>A radiant child, as lovely as she was a cunning manipulator, she held sway over the young acolytes through a combination of playground diplomacy and physical superiority. An artist with the blade and tongue, her slothfulness in regards to her studies left its mark. To quote one of her mentors, “We have failed the Dawnfather greatly in not better tempering Millicent... We have raised her to be charming without sincerity. Vicious before virtuous. Clever before wise. On good days, it is my hope that the saying is true, that “The Father of the Dawn does not make magnificent things without purpose”. During darker mornings, I worry that we have given her dangerous gifts but not imparted the piety to use them well.”<br><br>Upon her twenty-second year, her mother claimed to have had a divine vision whilst she slept. The Dawnfather shined his light upon Millicent, and did bid her to bequeath her sword and armor to the youngest of the Half-Sisters. Her siblings were dubious to say the least, even levying grumbled claims that she somehow must have used elven trickery to befuddle their Mother. But there were those amongst the Order that saw this as an omen. <br><br>Finally she would lift her blade against the darkness and seek out a purpose worthy of her talents! Then she spent the next two years drinking and carousing, selling “pardons” on behalf of the Order to fund her misadventures...<br><br>Exasperated, the Order at last came to her with a choice. To be stripped of title, position and arms or seek a worthy quest and live up to her family name. She has meditated upon the will of the Dawnfather and seeks direction... usually at the bottom of a tankard. <br>
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			<dt class="postheader">
				Title: <strong>Re: Tal Dorei Adventures- Character Sheets</strong><br>
				Post by: <strong>keyotess</strong> on <strong>15-10-2018, 22:23:48</strong>
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				<div class="floatleft">Rynwen's coloring:<br>(https://i.imgur.com/bZDpbNq.jpg)<br>Rynwen's physical build<br>(https://i.imgur.com/mQzMyIZ.jpg)</div><br><hr><span class="bbc_u"><span style="font-size: 18pt;" class="bbc_size">Personal Information</span><br></span><br><strong>Name:</strong> Rynwen<br><strong>Race:</strong> High Elf<br><strong>Gender:</strong> Female<br><strong>Orientation/Sexuality:</strong> Lesbian<br><strong>Age:</strong> 91<br><strong>General Description:</strong> Rynwen is of average height and average weight for an elven female.&nbsp; She is nicely toned from an active lifestyle.&nbsp; Her long straight hair is blue with black highlights, her eyes are a bright blue and her skin is alabaster.&nbsp; She is usually wearing a tight vest and long skirt with a long slit down the left side leading into calf high soft soled leather boots.&nbsp; Although she often disguises herself as a human with brown hair and eyes and tanned skin of the same general build she already has.<br><hr><br><span class="bbc_u"><span style="font-size: 18pt;" class="bbc_size">Role Play Centered Information</span></span><br><br><strong>Class:</strong> Rogue: Arcane Trickster<br><strong>Level:</strong> 3<br><strong>Alignment:</strong> Neutral Good<br><strong>Character Sheet:</strong> https://www.myth-weavers.com/sheet.html#id=1723331 (https://www.myth-weavers.com/sheet.html#id=1723331)<br><strong>Additional Information:</strong> Rynwen usually has a shortbow, rapier and several daggers hidden on her.<br><hr><br><span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u">History</span></span><br><strong>Family:</strong> Folcred (father) Losseniel (mother):&nbsp; status unknown<br><strong>Hometown:</strong> Emon<br><strong>A little about personality:</strong> The first thing people think about Rynwen's personality is distrustful.&nbsp; The second was that she was haunted and had survived something terrible.&nbsp; She survived the Chroma Conclave attack on Emon all on her own.&nbsp; The few times she had tried to trust someone, it nearly cost her life or freedom.&nbsp; She lived on her cunning and remembered lessons from her parents.&nbsp; Although, once you gain her trust and become her friend, she will give you the shirt off her back to help you out.&nbsp; <br><br><strong>General Life Story:</strong> <br>&nbsp;Rynwen's family moved to Emon a couple of years before the Chroma Conclave attacked the capitol city of Tal Dorei, they ran a herbal shop.&nbsp; They had moved to Emon because her parents were upset with some of the decisions of the Syngorn.&nbsp; The leader of Syngorn were moving towards isolationism, and her parents thought that was extremely short sighted and would lead to the elves having no allies in times of trouble.&nbsp; Rynwen really didn't like the move, she was being pulled from her friends and now she was in a city with mainly humans, who she was older than in years.&nbsp; She learned to lie about her age when talking with humans, so that she would be more readily accepted by them.&nbsp; &nbsp;<br><br>Rynwen was just starting to make friends again and settle down in the Emon, when the dragons attacked.&nbsp; She was out with friends when the dragons came.&nbsp; The only thing she could do was run and hide as the dragons breathed destruction all over the city, destroying everything in their path.&nbsp; After the attack was over and all but one dragon flew off, Rynwen rushed home to find her parents.&nbsp; But there was no sign of them.&nbsp; She stayed around the house, hiding in ruins whenever a stranger came around.&nbsp; She snuck into buildings to find food and other supplies.&nbsp; She did her best to become a ghost as she waited for her parents to return, but they never did.&nbsp; She would also go into the forests outside of Emon to search for her parents, visiting places where they harvested rare plants, but she didn't find any sign of them out there either.&nbsp; <br><br>During this time, Rynwen learned of the true nature of mortals, as they descended to barbarism, self-serving survival needs.&nbsp; She wasn't innocent either, she did things she wasn't proud of to survive in the ruins of Emon.&nbsp; Mainly stealing from others and she did take lives to protect herself.&nbsp; The thing that bothered her the most was hiding and instead of calling someone over to her hiding place from the dragons, she stayed quiet and watched a person get burned alive.&nbsp; During one of her thieving raids for food, she discovered a book that was about Dragons and taught Draconic, Rynwen stoled the book too and used it to learn the draconic language, it used the Magic Mouth spell to help with pronunciation.&nbsp; The more she knew about Dragons, the more chance she had surviving its notice.<br><br>Finally, some adventures arrived to defeat Thordak, who had inhabited the castle since the initial attack, claiming Emon as his and kicking out the goliath clan that had aligned themselves with thordak.&nbsp; The heroes had setup resources and put an honest person in charge of those resources to help Emon recover.&nbsp; Rynwen still stayed on the borders, out of the spotlight, but things were getting better.<br><br>Eventually she met this strange woman, a tiefling.&nbsp; She was told to never trust a tiefling, they had fiend blood in them, but she found Bubbles to be a very nice person. The woman was laid back and caring, she helped Rynwen a couple of times when the elven maiden was having trouble finding food.&nbsp; Over time, they became friends and Rynwen helped Bubbles with tasks, delivering messages, escorting her into dangerous areas of Emon and trying to keep her out of trouble.&nbsp; Bubbles is too nice for her own good and she makes a good beer. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Relationships</div><div class="spoiler_body"><hr>Rynwen/Bubbles<br>Was thinking about how Ryn and Bubbles first meet.&nbsp; And thinking it would be something a long the lines of Ryn looking at some food hungrily,&nbsp; fiddling with her money pouch and then turning away with a disappointed look on her face.&nbsp; &nbsp;And then Bubbles steps in.&nbsp; Heh, actually Bubs can help Ryn a couple of times before ever realizing that she is helping the same person.&nbsp; Which would actually lead Ryn to trusting Bubs quicker.<br><br><em>That makes sense.<br>I like it.</em><br><em>How would Bubs had handled that situation? :smiley:</em><br><br>I don’t see Bubbles as one to want to let food go to waste particularly in the state that Emon is currently in.&nbsp; She would likely have snuck her some bread and cheese at first or a bit of stew.&nbsp; Once she she found out it was Ryn she probably told her to find a spot to sit away from the barkeep and would sneak some food to her when she was able or just paid for it itself when she couldn’t sneak it.<br><br>If she found out Ryn was disguising herself she likely would have plopped down one night when she was just helping out and asked her why.<br><br>hehe...I can see how that happens.&nbsp; Ryn looses track of time and her illusion dropped in the middle of the Tavern and Bubbles sees Ryn as she really is.&nbsp; Ryn would have been unnerved by the direct question, but if this happens after several times that Bubbles has given her food, she would have answered.&nbsp; "Umm..safety.&nbsp; I am less noticed when I look like a normal human woman, than a blue haired elf.&nbsp; And harder to figure out my habits to jump from an ambush."<br>That would certainly have intrigued her enough to keep asking questions all while giving herself a foot rub and drinking a beer.<br><hr><br>Rynwen/Emily<br>Despite Emon being on the mend and all, it wouldn't surprise me if there were people that still hadn't let go of their more barbaric behavior from when the city had been under siege<br><br>hmmm.... I think Emily saved her once...then Ryn saved Emily..<br><br>But saved her from what?<br>I'm good with that idea Keys, just making sure we have our story straight.&nbsp; :stuck_out_tongue:<br><br>&nbsp;I think bandits/slavers is a good, easy idea.&nbsp; pending Jess's approval of course<br><br><br>I'm sure it'd be fine but it's better to ask I suppose.&nbsp; :stuck_out_tongue:<br><br>Emily and Ryn are both beautiful women in a city that is recovering<br><br>Lol true that<br>"Don't fuck with a Briarwood."&nbsp; Boom<br><br>Why Ryn disguises herself a lot and keeps hidden.&nbsp; the only place you can regularily find her is at Bubble's Tavern<br><br>"You're going to want to keep that to yourself, Rynwen."<br><br>Oh yeah, she doesn't tell anyone that and how she looks when she enters the tavern/inn changes every time<br><br><del>"A different woman every night Lady Marquis?&nbsp; People will talk."</del><br><br>but if Emily goes there, she will see Ryn there and talking with Bubbles<br><br><del>"It's merely business."</del><br><br>Gives the disguised Ryn a subtle smirk over the rim of her glass of wine.<br>It'd be funny to have a situation like that happen though<br><br>when she enters the tavern, she is generally disguised. but once inside she drops her disguise<br><br>Ah gotcha<br>"Ryn."&nbsp; Emily says simply as her friend goes to her table.<br><br></div></div>
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