Eberron: Saga of the Rekkenmark; Character Sheet Thread and XP Thread
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: The Great Triangle on 13-11-2009, 11:26:35</h2>
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				Title: <strong>Eberron: Saga of the Rekkenmark; Character Sheet Thread and XP Thread</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>13-11-2009, 11:26:35</strong>
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				Post your character sheets here, making sure to cover the following information:<br><br>Name:<br>Race:<br>Class:<br>Appearance:<br>Goal:<br><br>Abilities:<br>Armor Class:<br>Saving Throws:<br>Skills:<br>Attacks:<br>Special Abilities and Magic:<br>Posessions:<br>Money:<br>XP:<br><br><br>Here's the XP system used for the game; xp will be given out weekly.&nbsp; Xp can be traded for gold at a 1:3 ratio.&nbsp; Magic items costing more than 25,000gp are subject to a 50% cost surcharge if purchased during downtime rather than in play.<br><br><br><strong>Second Week XP</strong><br><br><strong>Katina Tarask:</strong> 30,050xp +7,350xp (+600 weekly xp, +750 first post xp, +3,000 posting xp + 3,000 "It's not working!" xp)<br><br><strong>Tagan:</strong> 29,820xp +9,700xp (+600 weekly xp, +750 first post xp, +3,900 posting xp,&nbsp; +2,500 "Combat Monster" xp +1,950 "Side Adventure" xp)<br><br><strong>Ixy:</strong> 27,300xp +9,650xp (+600 weekly xp, +750 first post xp, +3,500 posting xp, +3,300 "Almost Certain Doom" xp, + 1,500 "Side Adventure" xp)<br><br><strong>Phantompistoleer</strong>&nbsp; 26,200xp +7,650xp (+600 weekly xp, +750 first post xp, +3,500 posting xp, +2,800 "Balls of Ambosia" xp)<br><br><strong>Glyphstone</strong> 25,950xp +7,400xp (+600 weekly xp, +750 first post xp, +2,700 posting xp,&nbsp; &nbsp;+1,800 "Facial Expressions" xp +1,550 "Scardey Cat" xp)<br><br><br><br><br><strong>Base Award:</strong> 200xp for week, no conditions<br><br><br><br><span style="font-size: 1.45em;" class="bbc_size"><strong>Posting Awards:</strong></span><br><br><strong>First Post of the Week:</strong> 250xp<br><br><strong>Each Additional Post:</strong> 50xp<br><br><strong>Good Roleplaying:</strong> 10-1000xp per post<br><br><strong>More than 10 posts in main game thread(s) in a week:</strong> -75xp per post<br><br><br><br><strong><span style="font-size: 1.45em;" class="bbc_size">Character Awards:</span></strong><br><br><strong>Describing your character extremely well:</strong> 500xp<br><br><strong>Having your character praised in OOC:</strong> 200xp<br><br><strong>Excellent Performance in Combat:</strong> 250xp<br><br><strong>Acheiving your character's Goal:</strong> 2,000-10,000xp<br><br><br><br><span style="font-size: 1.45em;" class="bbc_size"><strong>OOC Awards:</strong></span><br><br><strong>Recruiting a new player to join the game:</strong> 5,000xp (if accepting new players)<br><br><strong>Helping a player to create or play a character:</strong> 500xp<br><br><strong>Volunteering to play NPCs for the GM:</strong> 1,000-10,000xp<br><br><strong>Posting about an absence lasting more than 3 days:</strong> 650xp
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				Title: <strong>Re: Eberron: Saga of the Rekkenmark; Character Sheet Thread and XP Thread</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>25-11-2009, 01:17:06</strong>
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				Name: Rin (currently Sam Caulfield) (http://www.myth-weavers.com/sheetview.php?sheetid=167167)<br>Race: Changeling<br>Class: Cleric of the Sovereign Host<br>Sex: Presumably<br>Orientation: Bi, favoring homosexuality relative to current form<br>Appearance: <br>(http://i4.photobucket.com/albums/y143/DancingDoggie/Characters/tumblr_krs0fsR4gq1qa1vdfo1_500.jpg)<br>Goal: Get lunch. :P<br><br>Background: TBD<br><br>Personality: TBD
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; Character Sheet Thread and XP Thread</strong><br>
				Post by: <strong>Tagan</strong> on <strong>25-11-2009, 07:59:23</strong>
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				<div class="floatleft">(http://i285.photobucket.com/albums/ll59/BleachSara/ninja_anime_girl.jpg)</div><strong>Name:</strong> Kasumi Mistcloud<br><strong>Race:</strong> Human<br><strong>Class:</strong> Monk2/Psychic Warrior 4<br><strong>Personality:</strong> The 'mother' figure of her squad, everyone wonders how she got into this profession, as she doesn't seem to have the 'killing edge.'&nbsp; She disdains weapons, using her family's martial art style to protect those in her squad, and to perform the tasks given to her.&nbsp; She is often sent on scouting patrols, when she isn't needed to hold the front line.&nbsp; A sweet and seemingly innocent girl, she seems both younger and older than her years at times.<br><strong>Appearance:</strong> A short, thin and willowy figure, Kasumi's natural grace only shows in her perfect step.&nbsp; Her calm and serene face betrays no hint of the warrior she truly is. Her long brown hair is usually braided down her back, and her simple manner of dress makes people assume she is someone's maid, or merchant's daughter. She is attractive, but withdrawn looking.<br><strong>Goal:</strong> Kasumi, unknown to anyone around her, has been driven into the army by her family's financial need.&nbsp; Her father runs... or ran, a Martial Arts school, which has gone bankrupt.&nbsp; She wants to make enough coin to buy it back.&nbsp; This may be quite a bit, as a minor noble who owned the land next door, will not give up his new property without considerable persuasion... and he's already rich.<br><br><strong>Abilities:</strong> Evasion, Improved Grapple, Spring Attack, Whirlwind Attack, Combat Reflexes, Skin of the Construct<br><strong>Armor Class:</strong> Usually 29. 33 with Prep time, 21 if caught by surprise during sleep for example.<br><strong>Saving Throws:</strong> Fort 9, Ref 8, Will 7<br><strong>Main Skills:</strong> Autohypnosis 10, Concentration 10, Disguise 10, Escape Artist 8, Hide 16, Jump 12, Listen 7, Move Silently 11, Spot 7, Tumble 11<br><strong>Attacks:</strong> Flurry of Blows(+10/+10/+5 1d8/1d8); Normal Strike(+12/+7 1d8); Expansion Strike(+8 2d6)<br><strong>Special Abilities:</strong> Expansion, Inertial Armor, Force Shield, Astral Construct, Skate, Metaphysical Weapon, Animal Affinity, Empathic Transfer, Hustle<br><strong>Possessions:</strong> Cloak of Elvenkind, Hat of Disguise, Panther Mask, Ring of Entropic Deflection, Amulet of Natural Armor +3, Ring of Protection +2<br><strong>Money:</strong> 0 (Spent her last dime bailing her father, who drinks far to much in his sorrow, out of jail.)<br><strong>XP:</strong> 52,020<br><br>Kasumi's Character Sheet (http://www.myth-weavers.com/sheetview.php?sheetid=175944[/url)
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				Title: <strong>Re: Eberron: Saga of the Rekkenmark; Character Sheet Thread and XP Thread</strong><br>
				Post by: <strong>Ixy</strong> on <strong>25-11-2009, 22:35:55</strong>
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				<div class="floatright">(http://i.imgur.com/TMr3H.jpg)</div><br><strong><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size">Ithi'Ka</span></span></strong> (http://www.myth-weavers.com/sheetview.php?sheetid=168414)<br>Female CN Drow Rogue/Ranger, <strong>Level</strong> 4/2, <strong>Init</strong> +5, <strong>HP</strong> 29/29, <strong>DR</strong> 0, <strong>Speed</strong> 30<br><strong>AC</strong> 20, <strong>Touch</strong> 15, <strong>Flat-footed</strong> 15, <strong>Fort</strong> +4, <strong>Ref</strong> +9, <strong>Will</strong> +3, <strong>Base Attack Bonus</strong> +3&nbsp; &nbsp;<br><strong>(*a) Total: 15 g. Drow Long Knife (~) </strong> +3 (1d6, 19-20/x2)<br><strong>+1, +2,000 g.&nbsp; Total: 2,100 g. Composite Longbow +1&nbsp; (40 masterwork) </strong> +10 (1d8+1, x3)<br><strong>+1, +1,000 g.&nbsp; Shadow: +5 competence on Hide, +3,750 g.&nbsp; Total: 5050 g. Dreamhide Armor of Shadow +1 (*a)&nbsp; </strong> (+5 Armor, +5 Dex)<br><strong>Abilities</strong> Str 10, Dex 20, Con 12, Int 12, Wis 14, Cha 11<br><strong>Condition</strong> None <br><br><strong>Description, from the outside in:</strong><br>At a distance:<br>When she must be seen, she hides in her own shadow.&nbsp; Dark Elves-- or Drow, as they call themselves-- are rare in these cosmopolitan cities, and while some who speak with her will stare in curiosity or out of lusts for exotic fare, most find her unsettling.&nbsp; Her stance is defensive and proud, like the idol to a broken god clinging to the memories of its former glory with a defiant, obstinate vanity-- a bitter pride even in disgrace.&nbsp; <br><br>Once glimpsed:<br>Her stature is not impressive, and she is of modest height-- even for an elf.&nbsp; Her shadow is lean, where not shrouded in full hood or the curtains of her cloak, and she makes no grand gestures or posturings to transmit her demeanor or intention.&nbsp; By night, she moves from shadow to shadow like some inky figment of the terrified mind, like a child's memory of a snake once glimpsed the water that disappeared and was never seen again.&nbsp; <br><br>Seen closely:<br>Her armor is made of the hide of some great serpent, with slick black scales glistening with an irridescent sheen.&nbsp; Finely crafted, like a skin, not a garment, it is so dark that it makes her ash-gray skin look paler among its folds, like the moon's glow as night-clouds are consumed by blacker sky.&nbsp; A haversack at her back, two quivers bristling at her shoulders-- mottle-fletched arrows like the matching combs of a night-hunting raptor.&nbsp; She carries a horned bow of ebon wood, an elegant instrument of death, a weapon that keeps her company when there is no hope.<br><br>Studied: <br>White hair spills across her back and shoulders, straight, soft and clean, simple but for a few crimped metal bands that hold locks away from her face.&nbsp; Her eyes glimmer a fine silver and amber in the light, like a cat's, its midnight excursions glimpsed in the glinting beam of a beacon lantern.&nbsp; She is beautiful in the bittersweet way of elves-- youthful in years past a human's prime, delicate-featured, with arching white eyebrows, a petite nose, a generous doll mouth the color of charcoal.&nbsp; Her armor is immaculate, the interlinking scales seeming to eat the light, and she wears a long, thin blade at her waist.&nbsp; A fine silver chain might peek from her collar at the right angle-- say, when she stoops to shinny her way through a crevice that looked too small a moment before.&nbsp; Her elegant black boots leave no trace of her passing, a fanciful, fearful dream of desires both grim and lovely, and in the span of a breath she is gone, the glimmer of her large, angular eyes the last thing seen.<br><br><strong>Personality:</strong><br>Ithi'Ka is haunted.&nbsp; She is not without humor, but seems to share it with a grim confidence that the moment will pass.&nbsp; She will be encouraging to compatriots, and she is quick to bond to allies.&nbsp; Having lost her family and tribe-- the core of a Drow's world-- she may be desperate for acceptance, but bitter about needing it.&nbsp; She may also swing unpredictably from affection to callousness, or even hostility.<br><br>Laugh: High and girlish, but sometimes bitter and dry... in the kill, however, she has been known to laugh with the madness of the damned.<br><br>Accent: Ithi'Ka speaks with a Drow accent that has eroded slightly over time, but is still clear.&nbsp; She glosses over long vowel sounds unless she's consciously trying to make them clear, and her consenants tend to be harsh and precise.&nbsp; She has a difficult time beginning words with 'a' or 'e' sounds, but not 'i' or 'o'.&nbsp; Her "th" in common sounds like "z", and her "ch" is almost a word unto itself.&nbsp; IE: "father"="fah-zar", "army"="hahrmy", "bread"="p'hred".<br><br>Quirks: Whether the jungle is made of sprawling canopies, towering parapets, arching stonework, or thick-nettled pine, Ithi'Ka is at home in the closed environments of wild and city.&nbsp; She does not deal well with open spaces, and will tend to drift toward any available cover.&nbsp; She likes to play a game like dominoes with pieces made from slivers of malachite and bone.&nbsp; She despises the cold.&nbsp; <br><br><strong>Goal: </strong> <br>Ithi'Ka is fatalistic and morose.&nbsp; She has stayed in the northern cities in a desperate search for purpose, and that purpose has not been found.&nbsp; She has found a use-- like a highly-functional tool, she ratchets down ranks of foes in battle, guides her assigned lance like a dark shepherd, and stalks through the bloody pools of rain after the battle in a search for a sign among the dead.&nbsp; Vulkoor may not have sent her to the outside realms-- no, it was not his <i>choice</i>, but as it was not his will that her clan survive, it is not her place to return to Xen'drik.&nbsp; Perhaps some day she will see it, perhaps she will amass enough prestige and wealth to march a mercenary army to aid in the battle underground there.&nbsp; But for now, she keeps to the shade, she collects her coin, she notches up kills, and she waits.
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				Title: <strong>Re: Eberron: Saga of the Rekkenmark; Character Sheet Thread and XP Thread</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>25-11-2009, 23:37:01</strong>
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				<div class="floatleft">(http://images4.wikia.nocookie.net/starwars/images/thumb/d/d7/HK47photoshoot1.jpg/381px-HK47photoshoot1.jpg)</div>Name: Mk.I Experimental Autonomous Multipurpose Combat Unit ("Mark") (http://www.myth-weavers.com/sheetview.php?sheetid=166319)Race: Warforged<br>Class: Warlock 6<br><br>History:<br>Deep beneath the city of Sharn, Baron Merrix D'Cannith maintains a carefully hidden and highly illegal creation forge. There, he constantly tinkers with the mysterious process used to produce the Warforged. He does not stop there, though, experimenting with ever more exotic materials and components. His latest venture involved blood, bones, and preserved flesh from natives to Eberron's thirteen adjacent planes - in particular, fiends from Dolurrh and Shavarath. Purchased at great expense and in great secrecy, he sought to incorporate them into his creations and produce something that could channel extraplanar energy in the same way the mysterious Psiforged did psionic power. <br><br>After a great deal of trial and error, some of which came very close to actual personal injury, he managed to build something that he could define as a success. Fiendish blood mixed into molten mithril produced an odd bronze-tinted alloy with all the flexibility of its parent material, but with an odd semi-magical resonance unlike anything he had ever seen. Molding the new metal into plates, he layered it over a framework of fiendish bones and charred wood harvested from the Demon Wastes, infusing it with the powerful energies of the creation forge. The result was unlike anything he had ever built a - a warforged in body, a blank slate as always, but one that quickly developed an oddly sadistic and bloodthirsty personality. Futhermore, he had gone new directions in his design, incorporating a number of prototype devices into its body, further differentiating it from the 'standard' warforged model. It wanted to kill, and as long as it did so utilizing the equipment he had built into it, Merrix was fine with this. It was sent into the service of the Karnathi military, in exchange for a hefty donation to House Cannith's coffers and a promise to carefully document results of the protoype's field testing for the Baron's own records.<br><br>Appearance:<br>As befitting its unusual circumstances, the Mk. I looks unlike any other warforged yet in production. Aside from its bulky, angular torso, its form is very close to that of a tall humanoid skeleton molded in bronze, metallic plates attached to a framework of what are unmistakably actual bones dipped in more metal. Its head is closer to a sharp, angular visor, with two eyes that burn a dark yellow-orange. Its shoulders and upper torso are significantly pronounced, with downward-facing vents on the back that produce jets of flame forceful enough to lift the Mk. I's entire body off the ground and propel it in any direction, and a number of smaller hatches on all sides out of which it can fire a barrage of short-ranged alchemical smoke bombs. The smoke bombs require restocking occasionally, though its internal reserves can store several hundred at a time, but the firejets appear to be entirely self-sufficient. Lastly, a boxy protrusion on its right wrist holds a complex and somewhat unstable device designed by Merrix himself, consisting of several focusing lenses arranged around an elementally charged crystal. When triggered by the Mk. I, this crystal weapon projects raw magical energy into a coherent beam capable of disintegrating almost anything it touches, with a wide assortment of dispersal options ranging from a pencil-thin ray accurate out to almost a hundred yards to an indiscriminate spread that blankets a short area in front of it with a punishing spray of energy.<br><br>Personality:<br>Even more than normal for one of its kind, the Mk. I - typically shortened to the nickname 'Mark', to which it responds amicably - hungers to kill. As well, it displays a distinctly sadistic bent to its actions, enthusiastically torturing prisoners or dragging out the suffering of a wounded enemy before dispatching it reluctantly, though it is careful to minimize this behavior when around its more squeamish squadmates. This ties into its equally powerful sense of duty - it does not understand the concept of showing kindness or mercy to a defeated enemy, but does recognize the importance of having a trustworthy and skillful team, and the danger posed by creating internal strife. If it must slay its foes cleanly and without undue pain, so be it, it still gets a kill in the end.<br><br>Goal:<br>Unbenownst to Merrix, Mark is fully aware of the unique circumstances surrounding its creation, and is intensely curious as to what might become of it due to those circumstances. In particular, it desires most strongly to test itself against and slay an actual living fiend, or some other equally potent outsider, and harvest its body for use in self-improvement. Variety is the spice of life, apparently, and the possibility of developing new and more potent ways to hunt its enemies produces the closest thing it can feel to hope.<br><br><strong>Abilities:</strong> Str 10, Dex 18/20, Con 18/20, Int 13, Wis 8, Cha 14.<br><strong>Armor Class:</strong> 21, touch 16, flat-footed 16<br>HP: 51/51, DR 1/Cold Iron<br><strong>Saving Throws:</strong> Fort +7, Reflex +7, Will +4<br><strong>Skills:</strong> Intimidate +11, Armorsmithing +10, Use Magic Device +11<br><strong>Attacks:</strong> Energy Beam (+9 60ft. ranged touch, 3d6), Long-range Energy Ray (+9 250ft. ranged touch, 3d6), Wide-dispersal Spread Fire Beam (30ft. cone, 3d6, reflex DC20 Half)<br>Alternate Fire mode: Acid damage, +2d6 damage in following round.<br><strong>Special Abilities and Magic:</strong> Energy Beam, Smoke Bomb Dispensers, Projectile Deflection Field, Multispectrum Visual Scanners w/ Aura Detection, Jet Thrusters<br>Posessions: Embedded Components - Stability Enhancers, Force Aura Crystal, Fortifying Infusion, Embedded Antimagic Traceries.<br>Wand of Repair Light Wounds (50 charges).<br>Money: 2000GP<br>XP:<br>
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				Title: <strong>Re: Eberron: Saga of the Rekkenmark; Character Sheet Thread and XP Thread</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>26-11-2009, 08:32:02</strong>
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				<div class="floatleft">(http://www.britsattheirbest.com/cr_actor_keith_ledger.jpg)</div><span style="font-size: 18pt;" class="bbc_size"><span style="font-family: impact;" class="bbc_font"><span class="bbc_u">The Lion of the Press:</span></span></span> <br><div style="text-align: right;"><span style="font-size: 18pt;" class="bbc_size"><span style="font-family: impact;" class="bbc_font">The Ballad of Campbell Garrett</span></span></div><em>Adventurer, Explorer and Famed Reporter for the Korremberg Press</em><br><br><em>"Lissen my man, I'm jest heer to get de' stone culd facts;&nbsp; but if we're keeping this off'er de record, then by oll meens, imbellish a littel."</em><br><div style="text-align: right;">--&nbsp; By Campbell Garrett, 998 YK</div><br><strong>Foreword by the Editor:</strong>&nbsp; Dear Reader, as your esteemed editor-in-chief, I must regretfully apologize for the bizarre antics of one of my reporters, Mr. Campbell Garrett.&nbsp; As you already know, Mr. Garrett has acquired a reputation in the civilized world as an excellent correspondent, an intrepid adventurer and, to my innermost regret, an overzealous, ego-maniacal, anal retentive madman.&nbsp; But what can I say?&nbsp; The boy is like my son.&nbsp; I have known him for years, and taught him our craft.&nbsp; And though I can say that I am proud of him, for he is only eighteen and stands heads and shoulders above almost all of his peers in the journalism world, the Korrenberg Chronicle does not in any way condone or advocate his rampant drug and alcohol abuse, or his misuse of elemental transportation.&nbsp; On the behalf of our staff, we apologize to the people of Korth, and will take steps to assure that events like the ones that happened during the night of the <em>incident</em> never happen again.<br><br><strong>A Portrait of an Artist as a Young Man:</strong>&nbsp; Born in 980 YK in a small village in Breland to commoners, C. Garrett didn't demonstrate an aptitude for learning until the distinguished scholar and renaissance man, Mr. Silar Fiddlewinks, renowned all across Khorvaire for his work on elemental binding, found himself in the Breland countryside with a broken lightning carriage.&nbsp; While the gnome tinkered away in the underbelly of the machine god, Garrett, then a boy of eight, approached the gnome and made an insightful (and very insulting) remark that at once created a solution in the gnome's mind.&nbsp; The gnome took a special interest in the child afterward, and Mr. Fiddlewinks quickly discovered that Garrett was intellectually very gifted and soaked up knowledge like a sponge.<br><br>Mr. Fiddlewinks talked Garrett's parents into allowing him to attend Korrenberg Academy, where Garrett excelled at his coursework in philosophy and religion.&nbsp; He graduated at the age of 15, and sought employment as a copy editor at the Korrenberg Chronicle, and was eventually elevated to the level of correspondent for the internationally acclaimed publication at 16.&nbsp; As a reporter, Garrett worked feverishly to deliver eye-grabbing stories, and has even gone as far as venturing to cold Frostfell and dark Xen'Drik to track the movements of established adventuring parties.<br><br>He has published seven volumes: <em>The Layman's Guide to Esoteric Religion in Khorvaire, Diverse Tactics in Warlord, Magic Around Us, The Strange History of Breland Cheese, Essays on Dwarven Dialects, The Dialects of Kaius the III,</em> and the ever popular, <em>Dungeoneering.</em>&nbsp; Furthermore, his band, Shegroth's Teeth, released a popular hit a year ago entitled, <em>Swim Towards the Siren.</em><br><br><strong>Adventuring:</strong>&nbsp; Garrett has earned much of his experience and reputation from previous adventures with well-known parties, and has benefited from the advice and friendship of famous explorers, dilettantes, pirates, nobles, etc.&nbsp; However, Garrett has the tendency of taking notes during combat, because he wants to accurately describe occurrences for his readers, thus making him insufferable on the battlefield.&nbsp; Furthermore, though highly intelligent and extremely well-versed in any environment, groups often make the mistake of employing Garrett as a scout (in fact, the phrase "Garrett, scout ahead" are now considered famous last words).<br><br><strong>Personality:</strong>&nbsp; Garrett loves himself, but typically excludes himself from his stories.&nbsp; However, he buys into the hype of him being a swashbuckling everyman, and his youth has given him a sense of immortality that makes him overly brash.&nbsp; He is conceited, arrogant and smug, and he is never up to any good (aside from his stories, all of which are always good).<br><br><strong>Behavior:</strong>&nbsp; Loud-mouthed, insolent, intolerable;&nbsp; these words describe Mr. Garrett well.<br><br><strong>Language:</strong>&nbsp; Though Garrett has been educated in the college of Religion and Philosophy at Korrenberg, Garrett speaks in a jocular, self-aggrandizing vernacular of lower-class Brelians, spattered with nautical references and adventuring idioms.<br><br><strong>Rules of the Trade:</strong>&nbsp; As a journalist, Garrett must abide by a certain code of ethics.&nbsp; The code is listed as follows:<br>1)&nbsp; Never tell your readers a lie, <em>unless it protects them.</em><br>2)&nbsp; Never tell your editor a lie, <em>unless it will protect him/her.</em><br>3)&nbsp; Always protect your sources, <em>no matter what.</em><br><br>http://www.myth-weavers.com/sheetview.php?sheetid=168844 (http://www.myth-weavers.com/sheetview.php?sheetid=168844)<br><br>The character can acquire feats/special abilities from the following classes:<br><br>LVL 4&nbsp; Factotum<br>LVL 1&nbsp; Swashbuckler<br>LVL 1&nbsp; Marshall<br>LVL 3&nbsp; Invisible Hand (Prestige Class)
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				Title: <strong>Re: Eberron: Saga of the Rekkenmark; Character Sheet Thread and XP Thread</strong><br>
				Post by: <strong>Ixy</strong> on <strong>18-02-2010, 20:39:41</strong>
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				<table class="bbc_table"><tbody><tr><td>(http://imgur.com/qSfUQ.jpg)</td><td><br><strong><span style="font-size: 16pt;" class="bbc_size">Ithika</span>(Changed)</strong> (http://www.myth-weavers.com/sheetview.php?sheetid=182531)<br>Female CN Umbragen Rogue.&nbsp; Extraplanar subtype: Dark Creature template.<br><strong>Level</strong> 6, <strong>Init</strong> +9, <strong>HP</strong> 27/27, <strong>DR</strong> n/a, <strong>Speed</strong> 40<br><strong>AC</strong> 21, <strong>Touch</strong> 18, <strong>Flat-footed</strong> 14, <strong>Fort</strong> +5, <strong>Ref</strong> +14, <strong>Will</strong> +5, <strong>Base Attack Bonus</strong> 4,&nbsp; &nbsp;<strong>Action Points</strong> 2<br><strong>+1 Composite Longbow of Shock: Bow of the Umbral Storm (Masterwork Arrows) </strong> +12/+10 (+14/+12 point blank) (1d8+1+1d6 elec, x3)<br><strong>Sneak Attack </strong> +4d6 (3d6 + 1d6 for item: bracers)<br><strong>+2 Hide, +2 Move Silently, Self-Repairing, Lightweight.&nbsp; 10 hp, hardness 1.&nbsp; Skin of Night (+1 Shadow Silk Leather)</strong> (+3 Armor, +7 Dex, +1 Deflect)<br><strong>Abilities</strong> Str 10, Dex 24, Con 12, Int 18, Wis 12, Cha 12<br><strong>Condition</strong> None </td></tr></tbody></table>
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Saga of the Rekkenmark; Character Sheet Thread and XP Thread</strong><br>
				Post by: <strong>Christopher28</strong> on <strong>21-02-2010, 00:09:27</strong>
			</dt>
			<dd class="postbody">
				<table class="bbc_table"><tbody><tr><td>(http://www.zikadik.com/thunderspire/rak.jpg)</td></tr></tbody></table><strong>Johnathon</strong> (http://www.myth-weavers.com/sheetview.php?sheetid=185866)<br>M N Human/Were-Leopard Leopard/Rogue, <strong>Level</strong> 6, <strong>Init</strong> +6, <strong>HP</strong> 43/43, <strong>DR</strong> 10/Silver, <strong>Speed</strong> 40 ft<br><strong>AC</strong> 26/28, <strong>Touch</strong> 16/18, <strong>Flat-footed</strong> 20, <strong>Fort</strong> +10, <strong>Ref</strong> +14, <strong>Will</strong> +6, <strong>Base Attack Bonus</strong> 4&nbsp; &nbsp;<br><strong>&nbsp; Bite </strong> +11 (1d6+7, x2)<br><strong>&nbsp; Claw and Rake </strong> +11/+11 (1d3+3, x2)<br><strong>Masterwork: Mighty +7 Composite Shortbow </strong> +11 (1d6+7, x3)<br><strong>&nbsp; Mithral Chain Shirt +2</strong> (+6 Armor, +6 Dex, +4 Natural, +0 Deflect)<br><strong>Abilities</strong> Str 24, Dex 22, Con 18, Int 14, Wis 10, Cha 8<br><strong>Condition</strong> None 
			</dd>
		</dl>
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