Eberron: Age of Worms Character Sheets
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: TheKhan on 18-02-2012, 04:07:45</h2>
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			<dt class="postheader">
				Title: <strong>Eberron: Age of Worms Character Sheets</strong><br>
				Post by: <strong>TheKhan</strong> on <strong>18-02-2012, 04:07:45</strong>
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				Please post a link to your character sheet here.
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worm Character Sheets</strong><br>
				Post by: <strong>Callie Del Noire</strong> on <strong>18-02-2012, 04:12:34</strong>
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			<dd class="postbody">
				<div class="floatright">(http://i741.photobucket.com/albums/xx51/Calliedelnoire/Commisions/Ty.jpg)</div><strong>'TY'</strong><br>Male Kobold Rogue (Trapsmith) 1<br>NN Small Humanoid (Reptilian)<br><strong>Init </strong>+3; <strong>Senses </strong>Darkvision (60 feet); Perception +7<br>--------------------<br><strong>DEFENSE</strong><br>--------------------<br><strong>AC </strong>18, touch 14, flat-footed 15. . (+3 armor, +3 Dex, +1 size, +1 natural)<br><strong>hp </strong>9 (1d8+1)<br><strong>Fort </strong>+1, <strong>Ref </strong>+5, <strong>Will </strong>+1<br><strong>Weakness </strong>Light Sensitivity<br>--------------------<br><strong>OFFENSE</strong><br>--------------------<br><strong>Spd </strong>30 ft.<br><strong>Melee </strong>Shortsword +4 (1d4/19-20/x2) and<br>. . Unarmed Strike +4 (1d2/20/x2)<br><strong>Ranged </strong>Shortbow +4 (1d4/20/x3)<br><strong>Special Attacks </strong>Sneak Attack +1d6<br>--------------------<br><strong>STATISTICS</strong><br>--------------------<br><strong>Str </strong>11, <strong> Dex </strong>17, <strong> Con </strong>13, <strong> Int </strong>17, <strong> Wis </strong>13, <strong> Cha </strong>12<br><strong>Base Atk </strong>+0; <strong>CMB </strong>-1; <strong>CMD </strong>12<br><strong>Feats </strong>Rogue Weapon Proficiencies, Weapon Finesse<br><strong>Skills </strong>Acrobatics +6, Climb +3, Craft (Locks) +5, Craft (Traps) +7, Disable Device +7, Disguise +5, Escape Artist +6, Fly +4, Perception +7, Ride +2, Sense Motive +5, Sleight of Hand +6, Stealth +10, Swim -1, Use Magic Device +5<br><strong>Languages </strong>Common, Draconic, Dwarven, Gnome<br><strong>SQ </strong>Trapfinding +1<br><strong>Combat Gear </strong>Arrows, Flight (20), Shortbow, Shortsword, Studded Leather; <strong>Other Gear </strong>Alchemist's Kindness (10), Artisan's tools: Craft (Locks), Artisan's tools: Craft (Traps), Backpack (7 @ 26.25 lbs), Blanket, Blanket, winter, Flint and steel, Grappling hook, Pouch, belt (3 @ 2 lbs), Pouch, belt (empty), Rope, hempen (50 ft.), Tent, Small, Thieves' tools, Whetstone<br>--------------------<br><strong>SPECIAL ABILITIES</strong><br>--------------------<br><strong>Darkvision (60 feet)</strong> You can see in the dark (black and white vision only).<br><strong>Light Sensitivity (Ex)</strong> Dazzled as long as they remain in bright light.<br><strong>Sneak Attack +1d6</strong> +1d6 damage if you flank your target or your target is flat-footed.<br><strong>Trapfinding +1</strong> +1 to find or disable traps.<br><br><strong>Background</strong>: A native of Sharn, Typelendiousfelic (or 'Ty' to non-kobolds) has spent most of his life indulging in a passion for the mechanical. He apprenticed to a shadow merchant known for creating crafty traps and locks and has wandered far from his home, working on commissions. He builds locks and small traps and has remembered the first lesson of his master, 'Never do buildings, just do locks'. So he will build locks to order, keeping scrupulous logs and records on what he'd made and never leave notes or drawings aside from those he gives his clients. In return he stays 'bought' when paid and repays betrayals if they occur. (One reason he had to leave Sharn for a 'bit' was that one client burned him, so he provided 500 flyers with blueprints to every lock the man had bought from him and had them posted all over Sharn)<br>
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worm Character Sheets</strong><br>
				Post by: <strong>Brandon</strong> on <strong>18-02-2012, 05:47:48</strong>
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				Name: Osara Achærruš <div class="floatleft">(http://fc02.deviantart.net/fs37/f/2008/246/b/0/Commission___mage_t5_by_Nadou.jpg)</div>Race: Elf<br>Class: Sorceress (elemental bloodline)<br>Alignment: CG<br>Character sheet: http://plothook.net/RPG/profiler/view.php?id=9243 (http://plothook.net/RPG/profiler/view.php?id=9243)<br><br>Personality: Osara puts up a front that says she doesn't care about anyone but herself, making her fit in perfectly in Riddleport. However the truth is she wants to be a good person but has never had the chance to be anything but a criminal.<br><br>She doesn't trust anyone when they first meet and its slow to gain her trust but she puts up a front of friendship and cooperation, always trying to stay one step ahead of others as she expects a knife in the back.<br><br>Her sorceress powers are something shes curious about but at the same time she doesn't want to know to much about them. They are both a boon and a bane making her utterly unique but also robbing her of the chance to be normal.<br><br>Background: Osara was born in Regalport over a hundred years ago, she has no idea who her parents were because her earliest memories are of growing up in a small Pharasman orphanage. After a little over a decade she had enough of the rules and inevitable beatings she endured when she was anything less then perfect. So she escaped into Regalport's streets and fell in with a bad crowd for the sake of survival.<br><br>She ended up running con's through the streets for a few decades and forming a criminal organization. The entire time watching the people around her growing older and it soon changed the dynamic as whenever someone passed that age of thirty or so they refused to take orders from a "kid". Eventually it lead to a coup d'état in her organization but the attempted assassination awakened her sorceress powers. After killing a few people and starting a massive wildfire that ravaged the city she let the survivors have what was left of her organization and disappeared into the shadows of time.<br><br>She laid low for over a decade, staying in hiding and coming out only to steal supplies. The rest of her time was spent deep underground practicing with her arcane powers to learn control over them. When she came out of hiding she had full control over her beginning powers and soon put them to use by using them to cheat in various games of chance all over the city. She was never caught but she earned herself a significant fortune over the years, nice enough to afford her a proper apartment instead of the hole she had spent the last decade in.<br><br>Now having spent over a century in Regalport and having been wanted and declared dead at least a half dozen times Osara is looking for some legitimate work as she hopes and prays to find a better life. Luckily she heard of something over in the small town of Diamond lake...
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Character Sheets</strong><br>
				Post by: <strong>Shihong</strong> on <strong>18-02-2012, 10:23:41</strong>
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				<div align="center"><strong>[Garrett Cartwright]</strong> (http://plothook.net/RPG/profiler/view.php?id=10197)</div><div align="center"><strong>[NG Fighter]</strong></div><div align="center">(http://img706.imageshack.us/img706/7239/cityguardarcher.jpg)</div>
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Character Sheets</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>18-02-2012, 14:21:43</strong>
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				<span style="font-size: 14pt;" class="bbc_size">Jamien Darkleaf (Phiarlan) (http://www.myth-weavers.com/sheetview.php?sheetid=372298)</span><br><div class="floatleft">(http://i996.photobucket.com/albums/af84/Kazzaroth_photos/elvenMALE02.jpg)</div><strong>HP:</strong> 6<br><strong>AC:</strong> 13<br><strong>Status/Condittion:</strong> Normal
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Character Sheets</strong><br>
				Post by: <strong>Katina Tarask</strong> on <strong>19-02-2012, 03:37:19</strong>
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				<strong><span style="font-size: 18pt;" class="bbc_size">Acanthus Hollyhock</span></strong> (http://www.myth-weavers.com/sheetview.php?sheetid=370584)<br>(http://i4.photobucket.com/albums/y143/DancingDoggie/Female/tumblr_lrmsdgSd8b1r1g5m2o1_400.jpg)<br>F NG Half Elf Witch (Hedge Witch), <strong>Level</strong> 1, <strong>Init</strong> +4, <strong>HP</strong> 8/8, <strong>DR</strong> --, <strong>Speed</strong> 30'<br><strong>AC</strong> 13, <strong>Touch</strong> 12, <strong>Flat-footed</strong> 11, <strong>Fort</strong> +2, <strong>Ref</strong> +4, <strong>Will</strong> +2, <strong>Base Attack Bonus</strong> 0&nbsp; &nbsp;<br><strong>&nbsp; Masterwork Crossbow </strong> +3 (1d8, 19-20/x2)<br><strong>&nbsp; Masterwork Haramaki</strong> (+1 Armor, +2 Dex)<br><strong>Abilities</strong> Str 7, Dex 14, Con 14, Int 20, Wis 10, Cha 12<br><strong>Condition</strong> None 
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			<dt class="postheader">
				Title: <strong>Re: Eberron: Age of Worms Character Sheets</strong><br>
				Post by: <strong>Muse</strong> on <strong>20-02-2012, 07:14:25</strong>
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				Name: Corina Brightsmith<br>Alingment: LG<br>Class: Cleric<br>Race: Human<br><br>History:&nbsp; It's been four generations since the Brightsmith family has had silver to work.&nbsp; With the mine’s repurposed too service the war and their family having no foot in the door with steel, they were forced into the tin industry.&nbsp; Dale Brightsmith is the current head of the family, strong and hard working with honest hands and a pure&nbsp; heart, he won the love of Sari the midwife’s daughter—a highly sought bride throughout the town.&nbsp; <br>&nbsp;&nbsp;&nbsp;Sari’s father was away at war when she bore her son Corinthian, and still gone when she bore Corina two years later.&nbsp; Ever a strong and free spirited woman, Sari nurtured her family ‘til her daughter was weaned, then took up a halberd and went in search of her father.&nbsp; Neither were ever seen again, but her mother would still have a vital influence on Corina’s life.&nbsp; <br>&nbsp;&nbsp;&nbsp;Corina spent most of her life apprenticed to her grandmother, learning the arts of healing and midwifery, the use of herbs and gentle words to heal the world’s ills.&nbsp; She was a tall and strong girl, healthy and wise, and promised to grow into her mother’s beauty.&nbsp; Given as her family was to the faith of the Sovriegn Host, Corina had long felt drawn to the teachings of Dol Arrah.&nbsp; At the end of the war, a war forged released from service paid them a visit.&nbsp; It explained that it had served in the same regiment as Sari Brightsmith--a paladin of Dohl Arah—and her father.&nbsp; Both had survived the bulk of the war and spoke of returning home to discover what had become of her children, but died in one of the final battles.&nbsp; The war forged presented Cornia with her mother’s halberd.&nbsp; After three weeks learning of her mother from the war forged, Corina took the halberd to the Chappel of Dol Arrah, took orders, and completed an apprenticeship in a year.&nbsp; Her father fears for her, but also loves her very much.&nbsp; Aquiring some of the last silver in the mines, he has worked it into a holy medallion for his daughter, and he presented it to her on her 17th birthday.&nbsp; <br><br>(http://fc09.deviantart.net/fs70/f/2010/153/7/5/Greek_goddess__Athena_by_Alayna.jpg)<br><br>(http://images.wikia.com/deadliestfiction/images/7/7b/SwissGuard'sHalberd.jpg)<br><br>14 +2&nbsp;&nbsp;&nbsp;Strength<br>10 +0&nbsp;&nbsp;&nbsp;Dexterity<br>14 +2&nbsp;&nbsp;&nbsp;Constitution<br>10 +0&nbsp;&nbsp;&nbsp;Intelegence<br>16 +3&nbsp;&nbsp;&nbsp;Wisdom<br>16 +3&nbsp;&nbsp;&nbsp;Charisma<br><br>HP&nbsp;&nbsp;&nbsp;13<br><br>AC&nbsp;&nbsp;&nbsp;16&nbsp;&nbsp;&nbsp;(Breastplate +6)<br><br>+4&nbsp;&nbsp;&nbsp;Fortitude<br>+0&nbsp;&nbsp;&nbsp;Reflex<br>+5&nbsp;&nbsp;&nbsp;Will<br><br>+0 Base Attack<br>+2 Melee<br>+0 Ranged<br>+2 CMB<br>12 CMD<br><br>Dagger<br>d4+2&nbsp;&nbsp;&nbsp;Damage<br>19-20X2&nbsp;&nbsp;&nbsp;Critical<br>10'&nbsp;&nbsp;&nbsp;Range<br><br>Gauntlets<br>d3+2&nbsp;&nbsp;&nbsp;Damage<br>20X2&nbsp;&nbsp;&nbsp;Critical<br><br>Halberd<br>d10+3&nbsp;&nbsp;&nbsp;Damage<br>&nbsp;&nbsp;&nbsp;Critical<br><br>Class Abilities:&nbsp; <br>Channel Energy 1d6 6/day<br>Domains: Sun, Tactics<br>Sieze Initiative 6/day (Tactics Domain)<br><br>Feats:&nbsp; <br>Exclusive Channeling<br>Toughness<br><br>Skills:&nbsp; (ACP -3)<br>Diplomacy&nbsp;&nbsp;&nbsp;1 +3 +3 +0 +0&nbsp;&nbsp;&nbsp;=d20+7<br>Heal&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1 +3 +3 +2 +2&nbsp;&nbsp;&nbsp;=d20+11&nbsp;&nbsp;&nbsp;Healer's Kit Charges 10<br>K. Religion&nbsp;&nbsp;&nbsp;1 +3 +0&nbsp;&nbsp;&nbsp;+0 +0&nbsp;&nbsp;&nbsp;=d20+4<br>Sense Motive&nbsp;&nbsp;&nbsp;1 +3 +3 +0 +0&nbsp;&nbsp;&nbsp;=d20+7<br><br>Spells:<br>--Concentration d20+6<br>Orisons (DC 13)<br>--Create Water<br>--Light<br>--Mending<br><br>1st Level (DC 14)<br>--Divine Favor<br>D. Endure Elements<br>--Shield of Faith<br><br>Talents:&nbsp; <br>Focused Mind: +2 Concentration Checks<br>Midwife's Granaughter: +2 to Heal Tests, begin play with a free Healer's Kit.&nbsp; <br><br>Backpack<br>Bedroll<br>Blanket, Winter<br>Candle<br>Chalk, 1 Piece<br>Cleric’s Vestments<br>Explorer’s Outfit<br>Holy Medallion, Silver<br>Mirror, Small Steel<br>Mug, Clay<br>Pouch, Belt<br>Rope, Hemp, 50’<br>Sewing Needle<br>Shovel<br>Soak 1lbs<br>Sunrod X5<br>Waterskin<br>Whetstone<br><br><br>31&nbsp;&nbsp;&nbsp;Galifers<br>13&nbsp;&nbsp;&nbsp;Crowns<br>4&nbsp;&nbsp;&nbsp;(Coppers)
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