Everyone's a Hero - Adventurer's Guild
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Exotic Small Groups =&gt; Topic started by: Crash on 13-06-2021, 22:45:31</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>13-06-2021, 22:45:31</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://elliquiy.com/elluiki/images/b/b1/Every1sAHero.png)</div><br><br><br><div align="center"><span style="font-size: 16pt;" class="bbc_size"><strong>Characters and NPC's for Everyone's A Hero!</strong></span></div><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>13-06-2021, 22:46:20</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 16pt;" class="bbc_size"><span class="bbc_u"><strong>Amberdale Villagers (NPC)</strong></span></span></div><br><span class="bbc_u">Owner of the Vine and Horn Inn and Tavern</span><br><br><div class="floatleft">(https://elliquiy.com/elluiki/images/f/fd/Cd33690ff1af4f2d038200f2a883fc31.jpg)</div><em>Hieronymous Throckmorton (He/Him)</em>&nbsp; The owner of The Vine and Horn, Heironymous comes off as a dour and serious individual who rarely smiles and often answers with a grunt or grunted monosyllabic response.&nbsp; It is a hard exterior that breaks when it comes to his employees who he treats very well as long as they do their job to the best of their ability.&nbsp; It is really all he asks.&nbsp; Heironymous used to be an adventurer himself but retired in Amberdale and hasn’t looked back.&nbsp; Just don’t raise his ire by mistreating his employees.&nbsp; That ginormous axe hanging behind the bar isn’t just for show.<br><br><em>Plots:</em> Heironymous is always looking for interesting ingredients with which to make ales or new meats for his cook to try out.&nbsp; The Vine and Horn depends on locally sourced food stuffs so any disruption in the nearby farmlands is liking to peak his interest.&nbsp; He might hire local adventurers to check out why a shipment is late or missing.<br><br><em>Casual Sex and Romance Potential:</em> Heironymous isn’t the casual sort of guy.&nbsp; Been their done that.&nbsp; He is settled and wants to find a man or woman to share the easy life with.<br><br><br><br><br><br><br><span class="bbc_u">Head of the Town Watch</span><br><br><div class="floatleft">(https://elliquiy.com/elluiki/images/2/24/B800a512b8c30849ac73ad0975041c6a.jpg)</div><em>Oberyn Humblespire (He/Him) </em> A quiet man in most instances. Oberyn would rather solve disputes with words instead of actions, but he takes his responsibility for the town seriously and has drilled the town watch into an effective fighting unit when Amberdale has come under attack from the various monsters in the area.<br><br><em>Plots:</em> Oberyn is the source of most of the Wanted Posters hanging outside of the Vine and Horn.&nbsp; He is often issuing bounties on some of the monster clans when they become a threat to the town.&nbsp; Oberyn corresponds with the Wardens out of Fort Castor and might have adventurers deliver messages to the fort.<br><br><em>Casual Sex and Romance Potential:</em> Oberyn is married to his responsibilities, but that doesn’t mean he won’t make time for some casual fun to blow off some steam and relieve tension. <br><br><br><br><br><br><br><br><span class="bbc_u">Owner of Stonecock Forge</span><br><br><div class="floatleft">(https://elliquiy.com/elluiki/images/e/eb/Blacksmith.jpg)</div><em>Felicity Stonecock (She/Her)</em> Felicity inherited the Stonecock Forge from her father.&nbsp; Much to the chagrin of her brothers who promptly left Amberdale to start up Stonecock forges of their own.&nbsp; Fully intent on living up to the family name in both form and function Felicity sought out a local wizard to ensure she would wield a massive hammer in the forge and the bedroom.&nbsp; She finally felt complete and able to live up to her own expectations as lover and forger.<br><br><em>Plots:</em> The forge needs ore and other materials and Felicity pays well to keep things in stock.&nbsp; She also developed an unreasonable hatred for Gnolls, after they ate her favorite apprentice and has a bounty out for them.<br><br><em>Casual Sex and Romance Potential:</em> Both.&nbsp; Lots of both.&nbsp; Felicity is futa and thinks it is the most perfect form imaginable.&nbsp; Casual sex is easy when it comes to Felicity.&nbsp; She loves sex, but that doesn’t mean she isn’t interested in a relationship.&nbsp; Open to one-on-one romance or poly.<br><br><br><br><br><br><br><span class="bbc_u">Phospheme’s Adventuring Supplies and General Store Proprietor</span><br><br><div class="floatleft">(https://elliquiy.com/elluiki/images/6/62/9d5a456a13b6a65861dd41c2b56ece61.jpg)</div><em>Phospheme “Phossey” Tindersoul (They/Them)</em> An outgoing and friendly half-devil.&nbsp; Phospheme, Phossey to their friends, is an expert negotiator who is known to be able to get times that might be considered less than legal.&nbsp; Phossey’s smoldering eyes make the ladies and the gents swoon and they woudn’t have it any other way.<br><br><em>Plots:</em> Phossey’s is the place to trade in all those rusted weapons and bashed armor you find after looting monster bodies.&nbsp; Phossey sometimes hires adventurers “off the books” to bring them spider venom sacs and other poison making items for “clients.”<br><br><em>Casual Sex and Romance Potential:</em> Phossey has an active love life and isn’t ready to settle down at least they think they aren’t.&nbsp; Casual sex is fine and they might be open to a one-on-on romantic relationship with the right person.<br><br><br><br><br><br><br><span class="bbc_u">Owner of Potions Galore and Magical Sundries</span><br><br><div class="floatleft">(https://elliquiy.com/elluiki/images/2/2a/PotionMaker.jpg)</div><em>Mabel Zaptwazzel (She/Her)</em>&nbsp; Mabel is an a self-described alchemist and she appears to have some talent as such.&nbsp; Her store has a small supply of lesser healing potions, magical pick me ups and other spell components for sale.&nbsp; She is also the certified retailer for the Mystical Order of Arcane Boom and has spell scrolls available for wizards and warlocks who manage to stay alive and gather a few coin <br><br><em>Plots:</em> All those weird crystals, bat’s eyes and strangely glowing moss you find.&nbsp; Yeah, that is the stuff you take to Mabel.&nbsp; MOAB is always sending her requests for some strange ingredient or spell component and she farms out those orders to adventurers.&nbsp; Mabel is also quite the good baker and sometimes she seems asks adventurers to hit up the local farmers for supplies<br><br><em>Casual Sex and Romance Potential:</em> Yes to both.&nbsp; Mabel is a bit scatterbrained, but sweet.&nbsp; If you like bubbly nerd girls that like to experiment with the latest potions, then she might spark your interest.&nbsp; She is up for Casual Sex one-on-one or multiple partners.&nbsp; Same goes for romance.<br><br><br><br><br><br><span class="bbc_u">Cartographer</span><br><br><div class="floatleft">(https://elliquiy.com/elluiki/images/6/63/7b546234bbabde6cd004fafe46672b70.jpg)</div><em>Freedom Prospertine and Quiggly (She/They)</em> Freedom loves drawing.&nbsp; Especially maps.&nbsp; This retired pirate (there is no ocean nearby, but she claims it anyway) makes a living selling all sorts of maps.&nbsp; Maps of the land, maps of buildings, maps of dungeons, topographical maps, treasure maps.&nbsp; You name the map she has it.&nbsp; No guarantee it is accurate, and all sales are final. Quiggly is Freedom’s long-eared Chiuarat. He goes everywhere with her.<br><br><em>Plots:</em> You can buy a map from her of a dungeon, mine or other adventuring local.&nbsp; It might be correct it might not.&nbsp; Either way you will certainly be in trouble. She will occasionally hire adventurers to map locals that are too dangerous for her to go alone.&nbsp; Not that she will tell them that.<br><br><em>Casual Sex and Romance Potential:</em>&nbsp; Yes to both.&nbsp; Casual sex is fine solo or the occasional threesome.&nbsp; Romance is likely a one-on-one thing.<br><br><br><br><br><br><br><div align="center"><span style="font-size: 16pt;" class="bbc_size"><span class="bbc_u"><strong>Farmlands (NPC)</strong></span></span></div><br><span class="bbc_u">Abbotryx of the Temple of Casta</span><br><br><div class="floatleft">(https://elliquiy.com/elluiki/images/b/b1/Abbotess.jpg)</div><em>Abbotryx Luellia Joybringer (She/Her)</em> – Luellia, “Lulu” to those close to her, appears demure and sultry and in control.&nbsp; The truth is she constantly juggling the never-ending stream of injured adventurers and running the only religiously sanctioned home of prostitution in a hundred miles.&nbsp; It is a lot and sometimes she just wants to be pampered and orgasm a few dozen times.&nbsp; Is that so much too ask?<br><br><em>Plots:</em> The Temple of Casta is always in need of bandages, aloe and lube.&nbsp; The Abbotryx could send adventures to find any of these items.&nbsp; It is also a place of healing and recover, which sees a constant influx of recuperating adventurers.&nbsp; Perhaps a lingering spirit of a dead adventurer is causing problems at the Temple and you are tasked to find a way to put the spirit to rest.&nbsp; Maybe it is a lustful former acolyte’s ghost instead? <br><br><em>Casual Sex and Romance Potential:</em> Yes and yes.&nbsp; While she doesn’t have as many flings as when she was just a young acolyte, she is still willing and training new acolytes certainly can be invigorating.&nbsp; She is romanceable in one on one or open poly relationships.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>13-06-2021, 22:47:31</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 16pt;" class="bbc_size"><span class="bbc_u"><strong>Known Threats</strong></span></span></div><br><div align="center">(https://elliquiy.com/elluiki/images/6/66/91f7674b0c611dad596511b1e11e4307.jpg)</div><br><br><hr><br><div align="center"><span class="bbc_u"><strong>Small Critters</strong></span></div><br><div align="center">(https://elliquiy.com/elluiki/images/e/e6/2f7c78c4378b7aae8d237e083732884f.jpg) (https://elliquiy.com/elluiki/images/0/07/8d45c5bc9cdabc9d4e1d73e97b7e13f9.jpg) (https://elliquiy.com/elluiki/images/7/76/6f47b721642b3dc7d0f7c1ae1c7cec24.jpg)</div><br>The bane of every neophyte adventurer.&nbsp; They may look cute or creepy or cooky or all together ookey but don't let their small size or vile cuteness fool you.&nbsp; They can be deadly.&nbsp; Spiders, Rats, Moss Foxes, Snakes abound in the all lands.&nbsp; They are deceptively dangerous and also a lucrative source of sustenance and copper pieces.&nbsp; The greatest heroes of the land started out hunting snakes for nubile farms sons and daughters.&nbsp; They will deny it but they did it all the same. <br><br><hr><br><div align="center"><span class="bbc_u"><strong>Bandits</strong></span></div><br><div align="center">(https://elliquiy.com/elluiki/images/b/b1/Be96d29edb6b0d5c6cac4ddd0cbbf61e.jpg) (https://elliquiy.com/elluiki/images/5/5a/27017e2b9c319303730ec916434aeece.jpg) (https://elliquiy.com/elluiki/images/7/79/Be4a0a805e09b8d29bcfbb3b94f32f92.jpg)</div><br>Bandits are a problem throughout the lands that surround Amberdale but are particularly troublesome in the Farmlands where they run protection rackets for farms under the threat of Gnoll attack or raid the very farms they say they will protect.&nbsp; They are the scourge of the local trade routes and there are constant bounties on bandits from the town watch.<br><br><hr><br><div align="center"><span class="bbc_u"><strong>Goblins</strong></span></div><br><div align="center">(https://elliquiy.com/elluiki/images/3/35/4540dc75b65e002f023ef8c47fa8907d.jpg) (https://elliquiy.com/elluiki/images/c/ca/6efc4930d9322c6ae3af62f48c0ab8d7.jpg) (https://elliquiy.com/elluiki/images/1/10/827eb22cc29d6851bedbbad5911ec690.jpg)</div><br>Goblins are a highly adaptive and numerous species.&nbsp; Seriously, they reproduce like rabbits and have the libido to match.&nbsp; Goblin Clans that live in cities often adopt the culture of the dominant species o the area.&nbsp; If they feel persecuted by the local culture they often turn to banditry as a big middle finger to those that rejected them. Goblins in the wild are a mixed bad.&nbsp; They worship nature spirits and take on the beliefs of those beings as their own making for both benevolent and malicious clans depending on the spirit they revere.&nbsp; The largest clans near Amberdale are the Green Rage Clan of the Oldwall Forest and the Night Goblin Clan of Shadow Vale.&nbsp; Many families of Goblins live near Amberdale.&nbsp; Those that choose to live in the town have left clan society by choice or exile.&nbsp; Farming has pushed out a number of goblin families leaving them disenfranchised and resorting to banditry as a way to survive. <br><br><br><hr><br><div align="center"><span class="bbc_u"><strong>Gnolls</strong></span></div><br><div align="center">(https://elliquiy.com/elluiki/images/9/9d/E3250d5f2de2ff32cf9181ea754a7348.jpg) (https://elliquiy.com/elluiki/images/a/a2/7e82f2cc0226e6ef5a25929ba4d6a5c9.jpg) (https://elliquiy.com/elluiki/images/9/9c/Faecb83eb8f715c4387cc7e99d580fe6.jpg)</div><br>The rolling fields of the Farmlands that surround Amberdale were once the domain of the demonically influenced Gnoll clans and they remain a threat to the local farmers and when a particularly influential warshaman comes to power they can be a threat to Amberdale itself.&nbsp; Where as Goblin clans worship nature spirits (mostly) Gnolls have long been under the influence of ancient inhuman demon lords.&nbsp; They are a ravenous group of scavengers that raid and rustle cattle for a living.&nbsp; When they can't steal from the local farmers or goblin clans they fight amongst themselves for resources in leu of farming or agriculture.&nbsp; Occasionally a Gnoll does break away from the demonically dominated culture of their family, but those are few and far between.<br><br><br><hr><br><div align="center"><span class="bbc_u"><strong>Kobolds</strong></span></div><br><div align="center">(https://elliquiy.com/elluiki/images/d/d8/A73bca272f2dbd2aa9740fe675bf0b49.jpg) (https://elliquiy.com/elluiki/images/1/10/082d7df277f8e9b0d185b064f62928de.jpg) (https://elliquiy.com/elluiki/images/4/46/2c012ca338706d0faa44c2ffb420081f.jpg) (https://elliquiy.com/elluiki/images/3/3a/05b1533a52210e6da0290824952ee10c.jpg)</div><br>The Kobolds of the Forelorn Hills are a constant nuisance to local minors.&nbsp; Their warrens riddle the hills and they take over abandon mines when able.&nbsp; Kobolds have a caste system that dominates their culture.&nbsp; Green Kobolds are the most numerous coloration of Kobold and make up the lowest caste.&nbsp; They are laborers and craftsmen.&nbsp; Red Kobolds are the warrior caste.&nbsp; They are lesser in number though still numerous.&nbsp; They are treated better than Green Kobolds who they lord over but are subservient to the Blue Kobolds. There is a fairly common genetic mutation in the Red Kobold line that produces very large, ridiculously strong "Swolbolds."&nbsp; These Swobolds are not very bright but can be very dangerous opponents.&nbsp; Blue Kobolds are magic wielders and trap masters.&nbsp; They make up the ruling caste of Kobold Society and are advisors to the Kobold King.&nbsp; Kobold Kings are always selected from the Green Kobold masses via divination.&nbsp; It might seem like this is just a way to control the masses of Kobold society, but Kobold Kings do seem to be the largest and strongest of their species and have a head for tactics.<br><br><br><hr><br><div align="center"><span class="bbc_u"><strong>Nature Spirits</strong></span></div><br><div align="center">(https://elliquiy.com/elluiki/images/9/91/Fd451493cc26c4e89c0b9cb259bdbe50.jpg) (https://elliquiy.com/elluiki/images/b/b8/8aed3d6681b9897d3d177e090eefc59c.jpg) (https://elliquiy.com/elluiki/images/f/f6/0ab45b.jpg)</div><br>The Nature Spirits of the Oldwall Forest are many and varied.&nbsp; Each spirit takes a different form and their personalities are as distinct as the forest body they inhabit.&nbsp; The spirts of the Oldwall have become more agitated as of late as the demand for wood has increased from the capital and logging has increased with it.&nbsp; This has made many if the spirits wary of people and others down right aggressive.&nbsp; Most spirits manifest using foliage or forest detritus to craft their forms though others take the form of forest animals with plant like attributes.<br><br><br><div align="center"><span class="bbc_u"><strong>Demons and Undead</strong></span></div><br><div align="center">(https://elliquiy.com/elluiki/images/a/a6/Fa83435ebe46078f78e24601acd548d2.jpg) (https://elliquiy.com/elluiki/images/6/62/71f6736872238c7598c8475d39a2ab35.jpg) (https://elliquiy.com/elluiki/images/8/87/2c9fd172af974cebdf35f0292a1f0c7f.jpg)</div><br>Shadow Vale has come under the influence of something dark and terrible.&nbsp; It has seeped into the very ground and corrupted the once sleepy vale.&nbsp; The dead do not rest comfortably here and malicious imps cavort in under the ancient trees.&nbsp; Poison rats, ghoulish wolves and skeletal warriors haunt this area.&nbsp; Skeletons are rather fragile entities.&nbsp; Zombies are slow, but heartier and ghouls are the worst of both.&nbsp; Imps are minor devils that enjoy tormenting travels with their evil magic.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>13-06-2021, 22:49:37</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://media.discordapp.net/attachments/793414421372076073/793877266009948211/venti_genshin_impact_drawn_by_nana_illust__sample-280fb2a3bba6f1fee28ced18ad603722.jpg?width=427&amp;height=534)</div><strong>Name :</strong> Naevys Faelana<br><strong>Race:</strong> Elf<br><strong>Occupation:</strong> Bard<br><strong>Orientation:</strong> Bisexual<br><strong>Main Ons :</strong> Fellatio, anal. Switch. Topping shy partners. Casual flings.<br><strong>Offs :</strong> Watersports, scat, bondage<br><strong>Favorite Mode of Attack:</strong> The magic of music! And this sword he's trained hard with. A traditionally trained bard, who took to a unique performance known as Elven sword dancing. A mixture of fighting skill and coordination, the performances are done in pairs. While meant to look pretty, Naevys also hones it for fighting, protecting himself and his companions.<br><br><em>Goldenmoon Handshake</em>: A style of swordplay focused more on looking pretty. Good for duelling.<br><em>Good tune</em>: An uplifting song, spreading courage and warmth to allies.<br><br><strong>Height :</strong> 5'8”<br><strong>Build :</strong> Lithe and elfy. <br><strong>Description :</strong> Pale skin, black hair blending in to blue near the tips. A little short for an elf, lithe and androgynous, <em>except</em> where it counts. Dresses in fancy outfits of all kinds. <br><br><strong>Personality :</strong> A talker, a flirt, a performer and a head full of heroics. Brave, tends to jump in front of danger. <br><br><strong>Story :</strong> Naevys Faelana, Elf born in an elven city far away, Goldenmoon. Trained with great success in the sword dancing art which at Bard College, and less so in the traditional musical aspects. Sword Dancing and dangerous tricks, typically performed with as a duo, either in juggling tricks or a performative duel. Not meant to find a duel winner, but to showcase speed, artistry in swordplay and talent of the two. Eventually, working his way up from taverns and inn, Naevys found employment in a noble's court as their in-house entertainer. Life was good, relatively easy. He could practice or carouse whenever he wasn't performing, leaving his hefty payments free for partying. <br><br>However. For one grand ball, the noble had requested a Dance, any Naevys' usual partner was unavailable on account of a sore back and knee. A replacement was hastily found. Though they were both of sufficient skill, the two did not know each other well enough. Stress and strangeness welling, there was a slip. A parry not brought high enough, and a slash not stopped soon enough. Naevys' partner was cut, a line of red and spurting blood drawn across his face. Wounds could be fixed, and the young bard recovered well enough, but the shame, embarrassment and lost trust between Naevys and the other bard led to Naevys fleeing Goldenmoon. Not for the repercussions of the law, but for the burning shame of failure. <br><br>Westward bound, where he hoped nobody would know his face. Making his way, playing... decent music along the way, just to get by. Eventually, he found himself in a strange employment, finding work as an adventurer, and now trying to do the heroics he often sang and told tales of, starting in the town of Amberdale.<br><br><strong>Player: FoxgirlJay</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>13-06-2021, 22:50:34</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/d1/1515387573313.jpg)</div><strong>Name :</strong> Jessynka Pase<br><strong>Race:</strong> Human<br><strong>Occupation:</strong> Tavern Wench<br><strong>Orientation:</strong> Pansexual<br><strong>Ons :</strong> Oral, Anal, Public Sex, Gangbangs, Bondage, Spanking, Cum Showers, Huge Insertions, Dirty Talk<br><strong>Offs :</strong> Slurs, Not Tipping<br><strong>Favorite Mode of Attack:</strong> She’s a very accommodating waitress not a fighter but Jessynka does have a couple moves...<br><br>&nbsp; &nbsp; &nbsp;<em>Serving Up Some Whoop Ass</em> - She hits somebody with her drinks tray.<br><br>&nbsp; &nbsp; &nbsp;<em>The Barmaid Bend</em> - A secret power of just about any woman in the food and beverage industry is that leaning forward will cause nearby people to sneak a look at her bum, thus providing a useful distraction. <br><br><strong>Height :</strong> 5’ 7”<br><strong>Build :</strong> Slender with a small bust and cute little girlcock.<br><strong>Description :</strong> A pale redhead with pale skin, freckles, and big blue eyes.<br><strong>Personality :</strong> Mostly easy-going and takes much of what happens in the tavern in stride. Performs her job professionally and expects some of the respect she shows customers to be reciprocated. Offers “specials” that aren’t on the menu if the price is right. Has a bit of a soft spot for down-on-their luck types. In her free time she likes hiking, swimming, and going through the collection of odds and ends she’s accumulated.<br><br><strong>Story :</strong> Jessynka is a local girl, although the gods initially put her soul in a body of the wrong gender. Eh, it happens sometimes. The Temple of Caska provides special herbs that fix her right up in return for doing volunteer work there. Jessynka is also a barmaid at the Vine and Horn where she is known for her superb customer service. She has quite the array of knick knacks that adventures have given her when they were short on coins, some of which are more than they appear. She has a small house just outside of town, as she likes to get away from all the hubbub when her shift is over.<br><br><strong>Player: Foxy DeVille</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>13-06-2021, 22:51:48</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/BSjU1H9.jpg)</div><strong>Name:</strong> Jasper Hulfort<br><strong>Race:</strong> Human<br><strong>Occupation:</strong> Lumberjack and Woodworker <br><strong>Orientation:</strong> Pansexual<br><strong>Ons:</strong> Cuddling, Carrying, Flirting, Teasing, Oral, Sex in the Wilderness (and more)<br><strong>Offs:</strong> Scat, Piss, Poor Hygiene, Torture<br><strong>Favorite Mode of Attack:</strong> Jasper has no defined fighting style, but shows plenty of promise and is quite eager to show it. He's decent enough in a fight from all the bar fights he's gotten himself into over the years, definitely isn't something he likes to advertise. He also tends to be a bit showy about it, almost like he's fighting for onlookers. <br><br><span class="bbc_u">Hatchet Man</span> - When Jasper arms himself, he does so with a pair of trusty hardwood hatchets. Poor for cutting but nice at bonking, they're great for giving the opposition splitting headaches. <br><br><span class="bbc_u">Center of Attention</span> - A loudmouth and boisterous through and through, he'll usually shout things that would make even the most composed person want to crack him in the jaw, keeping their attention on him. This usually contributes more to his continued incurring pain, but better him than others, right?<br><br><strong>Height:</strong> 6'4<br><strong>Build:</strong> Tall, built like a rock.<br><strong>Description:</strong> Wild and untamed blonde hair with blue eyes. Rough, cream colored skin that bears more than a small amount of scars and bruises. Pearly whites that are arguably one of the only features on his body that haven't been damaged in some way, and enough muscle tone to make him eligible to be on call for surprise birthday party gifts for the willing. Can dress in normal clothing, but tends to be seen in more exposed leathery armors for ease of movement while out gathering wood.<br><strong>Personality :</strong> Boisterous, happy-go-lucky, and rather optimistic even when down on his luck. It's rare to see him without a smile on his face... Or an injury on his body. He's seems quite prone to being injured, especially when volunteering to help others. A person most likely to be voted an idiot and <em>not</em> take offense to it.<br><br><strong>Story:</strong> Born a resident from a far-off forested village, Jasper is the only child of his family, though hardly seemed to mind this growing up. His mother left at an early age for someone of greater wealth, leaving his father to raise him for some time among residents of the village. However, his father eventually disappeared one day while fetching lumber for the village and no one seems to know why... Or rather, some were not comfortable explaining why. Despite this, Jasper was raised with a positive outlook, and as long as no one erected a gravestone for either of his parents, he knew they were probably out there somewhere in the world. Over the years, he began to take an interest in his father's work and started to get into lumberjack duties and general woodworking. <br><br>In this way, he gave back to the village that raised him and made friends among those native and foreign to the quaint settlement. Tales of adventure from outside often passed his ears as he hung out at the local tavern, and before long, Jasper found himself wanting to go beyond the village to see the outside world for himself. One adventurer was helpful in pointing out the distant village of Amberdale as a good place to start and, once he'd packed up his tools and said his goodbyes to everyone, set out to leave his mark on the world and seek to cut down down trees in distant lands to help people. In limited amounts, of course, deforestation <em>sucks.</em><br><br>However, no one told him the trip to Amberdale could be a dangerous one, and so the trip there had not been entirely pleasant. His first night camping saw him run afoul of giant spiders, arguably number one of his list of things he doesn't like. The second night saw his bag get stolen by bandits while he was distracted with a rather cute pair of twins (He never learned they were also working with the bandits, alas), and by night three, his attempt to bathe caused him to get pranked by lake fairies who stole his clothes. He was thankfully able to reclaim his underwear, but not before offending a couple hiking through the woods, who finally pointed him to the direction of Amberdale once it was clear he wasn't some creepy pervert flashing passerbys to get his rocks off.<br><br>And so after three, misfortune days, Jasper finally made it to Amberdale with little more than the cloth on his hips, hitting up the local Inn and Tavern for work opportunities. He was thankfully given proper clothes before being allowed to work, although his first earning went toward paying for these clothes. After that day Jasper has properly settled into life at Amberdale, putting his dream of adventuring in the world on hold until he could support himself better. He's taken a fancy to many of the residents of Amberdale, but feels he's yet to have met all of them.<br><br><strong>Extra:</strong> Has an unspoken fear of anything with more than four legs.<br><br><strong>Player: Gardsorm</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>13-06-2021, 23:11:04</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/c4C5CZX.png)</div><strong>Name :</strong> Yokun da Nukoy<br><strong>Race:</strong> Human <br><strong>Occupation:</strong> Drunken Boxer<br><strong>Orientation:</strong> Straight<br><strong>Ons :</strong> Women, confidence, busty girls, breeding, oral(giving and receiving) vaginal sex, tit jobs, romance, single partners.<br><strong>Offs :</strong> Blood, gore, vomit, bathroom stuff,&nbsp; traps, multiple partners, torture/punishment.<br><strong>Favorite Mode of Attack:</strong> <br><br><strong>The Drunken Fist:</strong> A state of being as much as a mode of attack. While inebriated Yokun throws a strong series of punches at his foes. Strong, but inaccurate while able to knock a full grown Orc on his ass tends to miss 2 out of 4 times.<br><br><strong>The Light of day:</strong> The opposite of The Drunken Fist, The Light of day is another series of punches, but while quick and accurate, don't do as much damage as the Drunken Fist. While not able to knock a full grown Orc on his ass, can make him see stars.<br><br><strong>Height :</strong> 5'10<br><strong>Build :</strong> Swarthy and stout<br><strong>Description :</strong> Yokun is like so many others that have spent most of their lives outside. Dark skin, short dark hair, and scarred like he spent most his life losing fights to tigers in the jungle. Has a pleasantly formed fighter's build chiseled, but not overly buff good for speed and taking hits. Hairy like a bear and hung like horse, Yokun is the type of man you have a questionable one-night stand with, but look forward to the next time.<br><br><strong>Personality :</strong> Drunk and disorderly describes Yokun best, but it's mostly the booze that makes him so. When he is sober, he's quite the pleasant man and if you can abide the smell of alcohol he's a great friend to have at your back and a powerful lover to have in your bed. Always quick to start and usually end a fight Yokun is forever on the hunt for his elixir of life(any booze he can afford)<br><br><strong>Story :</strong> While many men can be called drunks, Yokun has taken the word and turned it into it's own species of man. Born in some lush alpine forests far away from Amberdale. Yokun was raised in the Temple of the Drunken Fist. A small and reclusive conclave of drunken old men who learned a long time ago the benefits of drinking alcohol and fighting while drunk. <br><br>Now it takes many years to learn just the right amount of booze to ingest so you feel less pain, but can still fight quick and precisely like a sober man. Unfortunately though Yokun is not one of these men, sure he learned how to fight real good and how to brew his own alcohol should he need, but the destruction of the temple some five years back cut him off from learning the "just enough booze" parts of his training. So now he simply drinks until he can't see straight then goes to see about winning the pot in some underground fight club so he can find a room for the night, a woman for a day, and more booze for later. Soon his drunken misadventures brought him to Amberdale after he swiped the bag of some young buck talking with a pair of twins on the road there. His drunk senses aimed him towards the best bar in town and there he was drinking himself to sleep when word of adventure and riches came to his ears. He could use the money some riches would provide.<br><br><strong>Player: Wilderness Soul</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>13-06-2021, 23:16:38</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/WF2X1uE.jpg)</div><strong>Name :</strong> Alyssa<br><strong>Race:</strong> Minotaur<br><strong>Occupation:</strong> Fighter<br><strong>Orientation:</strong> Anything<br><strong>Ons :</strong> Exhibitionism, power differences, casuality<br><strong>Offs :</strong> Anal, pregnancy, toilet stuff<br><strong>Favorite Mode of Attack:</strong> <br><br>Stone Giant Axe Thing - Awkwardly slashing with a giant stone axe thing that's too big for her<br><br><strong>Height :</strong> Tall<br><strong>Build :</strong> Muscular<br><strong>Description :</strong> A very muscular minotaur woman that's wielding a massive stone axe thing that seems clearly magical though without having any apparent magical powers. Her state of dress tends to range from nothing to barely anything.<br><br><strong>Personality :</strong> Proud, a bit aloof. She's a bit naive in that she trusts others too easily. She loves fighting, as well as any excuse to show off her strength.<br><br><strong>Story :</strong> Alyssa comes from a tribe of minotaurs in the Northern reaches. It was there that she found a wise old man who promised a destiny of glory to the first who could lift a magic weapon of great power. Or, else, she got swindled into giving all she had for a useless hunk of glowy rock. In either case, she was pointed to the south, where the climate was much warmer and people soft and weak. At least to her eyes. There, she would, supposedly, meet her destiny. In any case, she managed to find her way to Amberdale. What she will find there is anybody's guess.<br><br><strong>Player: c0i9z</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>13-06-2021, 23:31:55</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/VZUTFNZ.jpg)</div><strong>Name:</strong> Selphie Solina Kelsula Seluna<br><strong>Race:</strong> Human<br><strong>Occupation:</strong> Cantankerous Cleric<br><strong>Orientation:</strong> She's down for it all.<br><strong>Ons:</strong> O/O (https://elliquiy.com/forums/index.php?topic=330288.0) Selphie likes to be in charge and be pleasured; she's not much for willfully giving. Sex with her can feel one-sided. She's likes treating her lovers like pets whose singular purpose is to entertain her.<br><strong>Offs:</strong> Extreme depictions of violence, bathroom play, fisting/extreme penetration, pregnancy/lactation<br><strong>Favorite Mode of Attack:</strong> Selphie is primarily a distance fighter, calling upon the fiery wrath of Casta to smite her enemies!<br><br>Spite Smite: A projectile of golden light blasts the target. <em>Did that magic blast look like a dick to you?</em><br><br>Bitch Slap: A solid slap to the cheek. <em>Hey, that stings!</em><br><br><strong>Height:</strong> 5'8<br><strong>Build:</strong> Slender<br><strong>Description:</strong> As pictured. <br><strong>Personality:</strong> A self-absorbed and entitled brat, Selphie is used to relying on family influence to get herself out of the trouble she puts herself in. She's finding that out in the real world, far away from Mama's reach, neither her family's fame nor fortune is doing her any favors. She lives for the pleasures of life and now that she's been forced by her family to "repent for her selfish and self-centered behavior," she's finding that an honest day's work is what Hell must be like. Selphie has had no qualm about paying or fucking her way out of any situation, but she's beginning to find the effort tiresome and is starting to wonder if maybe a little change in personality would better suit her prospects to make life easier. She is more bark than bite.<br><br><strong>Story:</strong> The only child of an extremely wealthy family, Selphie spent her youth being spoiled. Anything she wanted was granted and she spent her time living in lavish luxury. She reaped all of the benefits of her families hard-earned rewards without putting in any effort and when it came time for her to make a contribution, Selphie did not act with the grace and dignity that was expected of her. This led to a rather severe discussion with her mother in which she <em>suggested</em> she learn what it meant to labor while developing compassion and empathy for those around her. Her mother set her up with the Adventurers Guild and found (quite ironically) that Selphie had a rather enviable talent for healing. She was then placed in training with the Clerics who found her attitude quite appalling. Such possibility, such <em>potential</em>! Squandered on the likes of her. The cleric refused to heal, though. She was far more inclined to invoke the wrath of Casta to smite her enemies. Selphie nearly fainted in rage when she learned that her "real would experience" would be in Amberdale - an awful and little farm town. <br><br><strong>Player: Envious</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>13-06-2021, 23:49:02</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/Kd3HZeL.jpg)</div><strong>Name :</strong> Risppt<br><strong>Race:</strong> Kobold<br><strong>Occupation:</strong> Game Hunter<br><strong>Orientation:</strong> Hetero<br><br><strong>Ons :</strong> From romantic interludes to more exotic sorts of play and many things all in-between his enjoyments matches the players. While future plans might make him more assertive as it stands he is bit shy to express himself or his enjoyments. Once the door is opened though...<br><br><strong>Offs :</strong> Scat, receiving anal / pain torture, blood play, vomit, always better to ask.<br><br><strong>Favorite Mode of Attack:</strong> Stick Slinger - Bow Shot - Using his trusty, if not worn, bow he can fire off a couple of his own homemade bone tipped arrows. The Stick Slinger is passable against the hunting fare, but something aggressive, his inexperience and self made arrow are hardly the most accurate things.<br>&nbsp;&nbsp;&nbsp;RAGE! - Outcast from his tribe, the seemingly sneaky dragonkin holds inside of him a bubbling Barbarian Rage. Growing in size, what he gains in strength and hardiness he loses in intelligence and wit.<br><br><strong>Height :</strong> Small 3'0 / Medium 6'11 (When Enraged)<br><strong>Build :</strong>&nbsp; Meek and Lithe / Muscular<br><br><strong>Description :</strong> A lean, limber silver young adult Kobold. Sharp pearly white dragon like teeth, and gleaming red shifty eyes. Dressed in ragged and patched up hunters attire that is just a slightest bit too big on him and he carries a bow, quiver full of bone arrows, skinners knife and a pack filled with supplies for any quarry caught.<br><br><strong>Personality :</strong> A bit withdrawn and tends to keep his hood up as he feels a bit like an alien out in the whole wide large world around him. Youthful and inexperienced, he is capable of surviving in the wilderness in a pinch but tends to avoid a fight unless no other options are available. Tries to keep himself calm as well at all times, not wanting to give into the rage that caused him to be ousted from his clan and home.<br><br><strong>Story :</strong> His people called it the Mark of the Beast and instead of embracing it they sought to be rid of it. He fled for his life and has felt like he had been on the run ever since, feeling as if his clan was just lurking to cleanse and purify the blood.&nbsp; Life on the road was treacherous for a Kobold on his own. He hid during the day as many and used his dark vision to track at night. After many weeks of fear of the unknown, fear of being hunted by his clan or other things and near starving he finally made it to a settlement.<br><br>A young bright eyed and perhaps slightly naïve creature, he has come to Amberdale in search of safe haven now that all he had known in his life before he had been banished from. He has been able to carve out a meager life selling small game of rabbit, wild bird and the like...with no clue what the future holds for him.<br><br><br><strong>Player: Sketch</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>14-06-2021, 00:35:44</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.pinimg.com/originals/a0/13/b0/a013b094a0140495ea005ecaf8024faa.png)</div><strong>Name :</strong> Meredith ‘Merry’ Nirube<br><strong>Race:</strong> Vulpi <br><strong>Occupation:</strong> Adventuring bookseller<br><strong>Orientation:</strong>Bi-curious<br><strong>Ons :</strong>Nauhgty: Voyeurism, oral, positions, group fun. Everything depends on the chars and how the situation is played. If unsure, ask ooc : ) | Business: Descriptive writing style, steady pace (quicker pace in smut), communication ooc<br><strong>Offs :</strong>Naughty: Extremes, no dick at all | Business: Reactive posting without adding anything in the scene or moving it forward, ghosting <br><strong>Favorite Mode of Attack:</strong>Wild butterfly cloud - Summons a cloud of colorful butterflies that will swarm the target and sprinkle glitter all over the place to distract the enemy. When hit a butterfly will explode into a little glitter cloud and rain down on the ground.<br>Blink Fox - Shapeshifting into a small blinking fox. The blink will teleport her forward about 10 yards. This is for escaping and going to places she shouldn’t be going. <br><br><strong>Height :</strong>5”4<br><strong>Build :</strong>Short and curvy<br><strong>Description :</strong> Merry is a dark vulpi. Her distinctive racial features are her extremely fluffy tail with a slightly lighter tip and pair of pointy fox ears. Her hair and fur are black with faint trails of midnight blue becoming visible against the light. Otherwise her description is often rendered into ‘that dark haired fox woman with big tits.’ Despite the fact that Merry has perfectly good long legs, a nice butt and a pretty face as well. And a good personality too.&nbsp; <br><strong>Personality :</strong> Outgoing, often chatty, somewhat simple but well meaning.&nbsp; <br><br><strong>Story :</strong>The Nirube family is well known for their aptitude in the dark art of magic, especially necromancy. Merry never felt like this was her calling, so at the age of young adult Vulpi she decided to go and try her luck elsewhere. Her travels brought her eventually to Amberdale, where she has lived for some time now.<br><br>Merry works in a bookstore called Paperbound. It's a rather quiet place, so she has set her own little corner there where she does fortune telling for a small fee or reads aloud to the patrons who can’t read themselves. The Vulpi decided to try a career as an adventurer because the thought of sitting in the quiet store,surrounded by all the books for the rest of her life felt as if it would be boring to the point of being life wringing. Because Merry isn’t exactly a fighter she avoids going on an adventure alone.<br><br><strong>Player: Kissa</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>14-06-2021, 00:41:12</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/VoMy9La.jpg)</div><strong>Name :</strong> Alenithidaliel Fromajienli of Aurendaledon Glen's Dewshining Waterfall's Mist's Rainbow-Spun Light.&nbsp; NO ONE CALLS HER THIS.&nbsp; Allie is fine.<br><strong>Race:</strong> Half-elf<br><strong>Occupation:</strong> Alcolyte of a matronly, immaculate, and boring elven water-spirit turned country-girl troublemaker.<br><strong>Orientation:</strong> Bisexual in a 'what the hell, I could try that!' kind of way<br><strong>Ons :</strong> Adventure, cleanliness, sense of fun, exploration, friends with benefits, friends who share, learning and trying new things, not rushing it, not being afraid to talk about it, flirting, dating, drinking, games, GAMES!, gentleness, good-heartedness, and patience.<br><strong>Offs :</strong> Body waste, bad hygiene, degradation, underage, inflation, impregnation, underage, extreme ageplay.<br><strong>Favorite Mode of Attack:</strong> Bet I can hit that (precise-fired arrow)<br><strong>Height :</strong> 5'11<br><strong>Build :</strong> Slender and athletic, enviably well-endowed but not ridiculously so, and tall.&nbsp; Just nature doing its part to drive a wedge into human-halfelf relations, as usual.<br><strong>Description :</strong> Gods, don't you absolutely hate her.&nbsp; She's that kind of girl who doesn't wear a smudge of makeup, but her eyes sparkle, her lips are rosy and pink, her skin has a honey-colored tan, and her fair hair just glistens.&nbsp; Glistens?&nbsp; Yeah, the bitch.&nbsp; UGH.&nbsp; She's even got these cheekbones that stand out perfectly like someone took a chisel and knocked out her back teeth, but she's so (I'm sorry, I just gagged) so damn -healthy- looking, how can she be so thin?&nbsp; And even though she dresses like a bloody WOODSMAN-- YOU know, with the laced leather boots, the worn old frock, the leather gloves and the men's breeches that have NO shape, NO fancy trimmin', nothin, the bloody things just cling to her ass and EMPHASIZE how round it is, they just catch the wind to show how her waist tapers and her tits-- swear to the gods she's probably never even OWNED a bra-- have the perk of fresh tomatoes right off the bloody vine mid-summer.&nbsp; And she's got them elven features, the tilt to her eyes, the high, thin eyebrows, the little points to her ears-- but if she covered them last bits up you'd swear she... she was jus', some... girl.&nbsp; It's not fair, it's not right.&nbsp; The gods are cruel.<br><br><strong>Personality :</strong> And she's gotta be evil, right, to be so... oh lord of the manor she just bent over to pick a mushroom, and I think I might be a lesbian now... anyway, where was I?&nbsp; Right.&nbsp; But she's not evil, or doesn't SEEM it.&nbsp; She's... she's BLOODY NICE.&nbsp; She smiles at you like she really means it, like she's happy to see you.&nbsp; She talks plain but with a bit of that weird way of sayin' her words they have, where some things don't come out quite right, like a noble from another country or somethin'.&nbsp; But she helped drive the rats out'a me basement for a couple coppers this week, and she seemed right glad to get 'em, and even dusted the shelves down there.&nbsp; She brought me some wild strawberries she found and wouldn't take nothin' for 'em, an' cleaned some fish for me supper.&nbsp; Somethin' about she jus' "wanted the experience."&nbsp; Some experience that must'a been.&nbsp; An' she had COBwebs in 'er hair and a live spider stuck to 'er, and she screamed when she saw it an' I felt BAD FOR HER instead of laughin'.&nbsp; Ugh.&nbsp; So anyway, aside from her fear o' the exoskeletal varietied creatures of the dark, I'd say she's at least not afraid of a good day's work, and that's the kind of courage that counts.<br><br><strong>Story :</strong> Allie was born to the adventurous daughter of an elven druid priestess from a secluded glade, the product of a brief affair with a traveling adventurer who departed as quickly and without warning as the priestess' menstrual cycles to "seek fame and fortune"... undoubtedly far from any form of parental support.&nbsp; She grew up imagining stories of her "famous" father, absorbing knowledge from her circle (with whom she formed close social but no magical connection, for her blood, being only half-elven, seemed to be unable to commune with the natural spirits of the druidic fonts of power).&nbsp; So, in a short time (shockingly short by elven standards), she was a young woman of twenty-one, stomping through the woods with a fishing pole, a bow, and a skinning knife alone for weeks at a time, meeting travelers and creatures and spirits and learning, through them, a motley and sometimes awkwardly inaccurate perspective of mankind's society.&nbsp; <br><br>So she has set out from the glade, with her mothers' reluctant blessing, as a recognized adult (despite being only 21, they had to reluctantly admit that by half-elven standards she is, in fact, a woman).&nbsp; She hopes to become an 'adventurer' like her estranged father and, if possible, perhaps reconnect with this hero, having no idea of the man's actual fate or career.&nbsp; The glade was beautiful, and she hopes to return with stories of all she's seen to her "brothers and sisters," but she was warned that if she returns with a corrupted heart, she will not be able to find the circle.&nbsp; She assumes that corruption to mean evil, but the warning was vague, and it could mean a perversion of her love of nature, or any ill intent toward those in the glade.<br><br><strong>Player: Ixy</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>14-06-2021, 18:43:15</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/7/72/B0AA8E2A-7214-40B8-A386-5FB3E2FE2DA6.jpeg)(https://elliquiy.com/elluiki/images/5/5b/Snek3.jpg)</div><strong>Name:</strong>Sarissa Softscale<br><strong>Race:</strong> Snekling (Snake Girl)<br><strong>Occupation:</strong> Wandering Martial Artist <br><strong>Orientation:</strong> Sweet and romantic pansexual with a wild side<br><strong>Ons:</strong> Oral, Anal, Mutual Masturbation, One on One Casual Sex, Poly Romance, Being Watched during sex, Sun Bathing, Threesomes, leans towards female presenting lovers or androgyny<br><strong>Offs:</strong> Blood, Bathroom Stuff, Vore, Shyness, Dub-Con, Humiliation, Machismo<br><br><strong>Favorite Mode of Attack:</strong> <br><br>Snekky Snek Strike – Quick slashes and jabs with her sword that causes lingering damage<br><br>Softscale – Small damage reduction from incoming attacks<br><br><strong>Height:</strong> 5’6”<br><strong>Build:</strong> Slender and firm<br><strong>Description :</strong> Sarissa has a toned body that comes from always staying busy. About the only time she slows down is to eat or when the sun is particularly bright, and she takes to sunbathing. He scales are a soft and supple and a pretty vine green along her forehead, shoulders, arms and back.&nbsp; Her scales turn a yellowish-green along the lower half of her face, her chest, belly and inner thighs.&nbsp; Sarissa does not seem to bothered by the weather and wears sparse clothing that offers ease of movement and the barest amount of modesty that is more for others comfort than her own.&nbsp; She carries a shortsword.<br><br><strong>Personality:</strong> Helpful | Friendly | Hopeless Romantic | Curious<br><br><strong>Story:</strong> Sarissa is an orphan that was taken in by a local monastic order.&nbsp; She never became a full-fledged monk, but learned their philosophies and how to defend herself and when she was old enough she decided to wander the land and help others as the monks had taught her.&nbsp; She came to Amberdale early in her wanderings and was allowed to stay at the local Temple of Casta in exchange for labor and was happy to make herself useful. <br>&nbsp;<br>When not at the temple Sarissa can be found around town doing odd jobs and occasionally she will join an adventuring group looking to do good for Amberdale.&nbsp; When the mood strikes she wanders the local farmlands finding the great outdoors a place of comfort.&nbsp; She has come back to the Temple beat up and in need of healing on more than one occasion do to encountering creatures way tougher than her.<br><br>Sarissa is a sucker for a pretty face and a hopeless (or maybe hopeful) romantic.&nbsp; She does not see the point in limiting her love to one person. She has much love to give, and it would be selfish to let someone hoard it all. <br><br><strong>Player: Crash</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>14-06-2021, 23:16:38</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/zUwxjty.jpg)</div><strong>Name:</strong> Wren Smallburrow<br><strong>Race:</strong> Halfling<br><strong>Occupation:</strong> Apprentice Clergy of Sheela Peryroyl<br><strong>Orientation:</strong> Heteroflexible<br><strong>Ons:</strong> Taller partners; nipple play; costumes; kissing; playfulness; being pinned; is rather inexperienced. <br><strong>Offs:</strong> Short jokes; joyless people; Sexually - scat, gore, abuse, and cum in her hair (read about it once, did not see the appeal)<br><strong>Favorite Mode of Attack:</strong> Usually prefers trickery and misdirection to set things up for her allies. Has been known to pants a foe by surprise. Master of the unlikely weapon (frying pan, a wooden shoe, stale muffin.) Has a shortbow and dagger for if things really get down to it.<br><ul class="bbc_list"><li><strong>Halfling Tricks:</strong> Use an Unlikely Item™ (i.e., non-weapon) to hinder an attacker, making their next attack less likely to succeed</li><li><strong>Soothing Touch:</strong> An encouraging shoulder rub / ass-slap / cheek-smooch that also helps heal minor wounds. </li></ul><strong>Height:</strong> 3'2"<br><strong>Build:</strong> Short, soft, plenty to go around.<br><strong>Description:</strong> Wren has fair pink skin and large dark brown eyes. Unreserved with her emotions; when she's happy or sad or grumpy, you can <em>see</em> it. She needs a haircut. Dresses in "middle class" clothing, like a merchant's daughter or something. Possibly has fuzzy feet.<br><strong>Personality:</strong> Wide-eyed and optimistic, a bit naive. Shy but not timid. Loves a good prank. Especially a prank against "Evil Doers™."<br><br><strong>Story:</strong> The Smallburrows - Wren, her mother and father and two brothers - were a servant family for the Whimbleby-Appleflop family. The <em>Goldenmoon</em> Whimbleby-Appleflops, as they liked to remind everything (Not like those dreadful Njord's Doorway ones, or the godawful minor branch in Seadepth!) As a maid, Wren spent her days caretaking the house and seeing to the needs of young miss Bergeltruda Whimbleby-Appleflop. The two got on well, and it was with Bergeltruda (Trudy!) that Wren started really enjoying the idea of pranks and mischeif - much to her father's misgiving.<br><br>Her call to adventure was very, very recent; when the Whimbleby-Appleflops hired a tutor for Bergeltruda's music, Wren first clapped eyes on Naevys Faelana. She found herself always finding excuses to be dusting or changing silverware in the music room. And when the elf one day quickly informed the Whimbleby-Appleflops that his services could not continue, Wren impulsively decided to give chase.<br><br>It took three days and reaching Threepigs before she finally caught up to the very confused bard. Since then they've been traveling together, with Naevys singing for their suppers and Wren using the minor tricks she's picked up as a faithful of Sheela Peryroyl to help out as she can.<br><br>Player: Chulanowa
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>14-06-2021, 23:17:49</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/BUbEmVD.jpg)</div><strong>Name:</strong> Zilart Flashfinger<br><strong>Race:</strong> Goblin<br><strong>Occupation:</strong> Neophyte Spellslinger<br><strong>Orientation:</strong> Heteroflexible<br><strong>Ons:</strong> Sexual: Fondling, Nipple play, Oral, Cuddling, and more / Friendly: Good will, Thick skin (for verbal exchanges), a sense of humor<br><strong>Offs:</strong> Sexual: See Jasper / Friendly: No sense of humor, Rigid behavior, Overdramatic people<br><strong>Favorite Mode of Attack:</strong> A capable spellcaster... To a degree. He's got such a bad memory that he cannot recall the true names of his spells because they sounded so plain... So instead, he gobbified them! This has inadvertently adjusted their effects and made them... Probably not magic any normal wizard would use.<br><br><span class="bbc_u">Boomy Ball!</span> - Attempts to conjure a fireball. Instead of flying straight, it tends to bounce like a hot potato before exploding anywhere from two to five seconds later.<br><br><span class="bbc_u">Wishy Washy!</span> - Manifests water around his hands to fire at enemies. It was supposed to be a straight jet of water, but has instead turned into a crazy, winding stream.<br><br><strong>Height:</strong> 3'8<br><strong>Build:</strong> Short and stocky, the tried and true gobby build.<br><strong>Description:</strong> The average goblin appearance, as one might guess: Green skin, bright yellow eyes, and shockingly well kept teeth. He's got a head of short, spiky silver hair styled almost like a mullet, and enough sense to try and wear normal clothes to walk among other races. He also wears goggles more to protect his own eyes from his own erratic attacks.<br><strong>Personality:</strong> Hyperactive and energetic, and most certainly erratic, and justhe a liiittle bit forgetful. Zilart applies the manic thought processes more energetic goblins might apply to creating things, but toward applications of magic instead. He often tries to read books and tomes, but a short attention span often leaves him not being able to progress more than two pages at at time before he grows bored. Nevertheless, it was still one page more than others around him, and so it was what allowed him to break into the arcane arts to employ magic. Needless to say, to apply goblin know-how to magic was a <em>very bad idea</em>... But then which goblin wasn't all about bad ideas?<br><br><strong>Story:</strong> The story of Zilart is admittedly somewhat simple... But then, most goblins like him tend to be. Every so often, the more driven and focused ones usually destined for greatness manage to rise up among the others and venture out on epic quests to fulfill some unspoken destiny, but in his case? Zilart was someone who simply did not want to follow in the same footsteps as other goblins before him... In any regard. To that end, after spending a great many years trying to figure out <em>what</em> it was he wanted to do, he finally saw it in attempting to learn magic.<br><br>Goblins learning magic was already an unusual occurrence to some degree, but there were very, very few in the world who had keenly mastered the arcane arts. In an enclave further out from where his tribe lived, he underwent years of training (some bogus, some legitimate) all to learn what he could... By the end of his education, he learned that they had discovered magical aptitude in him by the 3rd year of his studies, and they simply wanted to see how long it would take him to crack and want to quit. The final test was to read as much of a grimoire that he could in order to graduate, a book thicker than his hand, and a book he could get no more than two pages into before he sighed in defeat.<br><br>Yet, by reading more than every other goblin in the room, he had considered passing by his instructor, and was allowed to be taught in the ways of magic, beginning with the spells 'Fireball' and 'Water Shot'... Two spells which Zilart did not like the names of and <em>somehow</em> managed to invoke them with improvised words he thought sounded cooler. This strange occurrence baffled his instructor, but nevertheless considered him passed and allowed him to go out into the world. His first suggestion was to make his way to Amberdale and start his journey there, and hopefully he would manage to find where it was he wanted to go next.<br><br>... Instead, once he'd arrived by means of a caravan, he forgot why he even came to Amberdale in the first place and decided to settle down in the sprawling village until boredom decided to drive him back out into the world... And this is the story of how some late twenties goblin managed to bumble his way through life and find his way to Amberdale. What happens next, not even the Gods know.<br><br><strong>Player: Gardsorm</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>16-06-2021, 05:49:30</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://pbs.twimg.com/media/D2A1rZtUwAMogf6?format=jpg&amp;name=large)</div><strong>Name :</strong> Alec Redwater<br><strong>Race:</strong> Human <br><strong>Occupation:</strong> Mercenary<br><strong>Orientation:</strong> Heteroflexible<br><strong>Ons :</strong> Confidence, Dirty Talk, Busty girls, Fondling, Nipple play, oral(giving and receiving), Voyeurism, vaginal sex, tit jobs, romance, orgies, rough sex, hand jobs (receiving but he might go for giving).<br><strong>Offs :</strong> Gore, Vore, vomit, bathroom stuff, torture, Mutilations, bad smells, receiving anal.<br><strong>Favorite Mode of Attack:</strong> <br><br><strong>I Know What I'm Doing:</strong> A basic cut or slash with a loud "Hiya!" He has been trained to do this, the thing is, he's still new. "Hiya!" is not optional.<br><br><strong>Stay Back!:</strong> Swings his sword about wildly, very inaccurate. Shrieks of terror or crying optional.<br><br><strong>Height :</strong> 6 feet<br><strong>Weight :</strong> 170 lbs.<br><strong>Build :</strong> Toned athletic<br><strong>Description :</strong> A well built young man with pale skin and green eyes. He has classical features that make him stand out in a crowd. Doubly so with his unruly mop of brown hair that constantly seems to just about to fall in his eyes. Always has a serious expression and exerts an air of cool confidence, professionalism, or indifference depending on who you ask. He is armored to the nines, and curiously wears a tattered and torn battle standard inside out as a cloak. He is unable to grow more than a patch of thin stubble for a beard so shaves regularly.<br><br><strong>Personality :</strong> Quiet, blunt, shy, terse, squeamish, and more than a little overwhelmed. He struggles to maintain eye contact, and has developed a habit of cracking his neck or fingering the hilt of his sword to keep from fidgeting. Normally a very friendly, outgoing, and loyal person. Raised by mercenaries he is also rather lewd.<br><br><strong>Story :</strong> Alec is the last of the Red Water Legion. A group of mercenaries that gained the dubious nickname of "The Bloody Puddles" because of how many people they lost every time they made the field. Alec was conscripted by them as a teenager and has spent the last few years cleaning, repairing armor, grooming mounts, cooking, and sharpening weapons. He was excited when some of the older men started training him to use a long sword. Right before a big battle too! He felt this was his chance and he leapt for it.<br><br>Battles are not the heroic or exciting things Alec thought they were. He spent his huddled in a ball and crying. He prayed to every god he had ever heard of to live and see another day as he clung to his sword. Then there was silence. Peeking his head out of his hiding spot, he observed the carnage of his friends and mentors lying dead all around, but so were the enemy. Every living soul on the field was now dead or dying. The Red Water Legion had won, but lived up to their reputation.<br><br>In a fit of melancholy, and on a whim, Alec removed the battered Legion standard from where it waved in a gentle breeze and made for Ambervale to report. He knew this much at least. Arriving at the town he has been overwhelmed by the largest collection of people that he has ever seen.<br><br>Player: Kathadon
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>18-06-2021, 21:38:02</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/7/79/712c7f792b980edbfd0853af28b5dfc8.jpg)</div><strong>Name:</strong> Hella Sigrunsdottir<br><strong>Race:</strong> Half-Valkyrie<br><strong>Occupation:</strong> Paladin of Boomee the Thunder God<br><strong>Orientation:</strong> Wants to be Pious, but really doesn’t, disaster Pansexual.<br><strong>Ons:</strong> Oral, Anal,&nbsp; One on One or group Casual Sex, Poly or one-on-on homoromantic, Spanking (Giving and Receiving…especially receiving), Dirty talk (receiving) <br><strong>Offs:</strong> Blood, Bathroom Stuff, Vore, Shyness, Dub-Con, Humiliation<br><br><strong>Favorite Mode of Attack:</strong> <br><br><em>Shock and Awe:</em> Causes her spear to crackle with lightning as she strikes and makes a loud boom when she hits with it.&nbsp; Good Damage but takes a while to recharge<br><br><em>Healing Stroke:</em> A small healing touch that gives greater healing if “massaging” the Sacral or Root Chakra.<br><br><strong>Height:</strong> 5’10”<br><strong>Build:</strong> Slight pear<br><strong>Description :</strong> Hella is every bit the image of her Valkyrie mother.&nbsp; She has long pale blonde hair, shapely hips and bares the winged helmet and thunder spear of her warrior women ancestors. She is not however as busty as a traditional Valkyrie, a gift from her father’s side of the family that forever marks her as part human.&nbsp; <br><br><strong>Personality:</strong> Pious (sort of) | Courageous | Head in the clouds | Lusty | Honorable<br><br><strong>Story:</strong> Hella was raised by her mother Sigrun, in the Northern Realm.&nbsp; She was taught the ways of the Valkyrie and the worship of Boomee the Thunder God.&nbsp; While she was half-human, she was expected to pull the same weight as the rest of her pure-blooded sisters and cousins.&nbsp; Her human attributes were readily apparent, and she encounters some bullying as she grew and trained.&nbsp; Her mother would have no pouting or tears though and told her the only way to prove herself was to be better at all aspects of her training and worship.&nbsp; Which she did.&nbsp; Except for one little problem. Valkyrie were forbidden to lay with a man unless needed for procreation and they were strictly monogamous when if came to picking a wife and Hella had urges…strong human urges and she was constantly giving in to them be they with other battle sisters or strapping north villagers in the nearby hills.&nbsp; Hella was removed from her squad after a night of after training drinking had turned into an orgy.&nbsp; She took the fall because of her humanity and the others were forgiven due to their blood status.<br><br>Hella left her home in disgrace determined to proof to her family and her God that she could be a pious holy warrior that could bring honor to her family.&nbsp; She tries.&nbsp; She really tries, but temptation is everywhere, and she gives in to her baser desires all to often and it is a source of her hidden crisis of faith. <br><br>For the moment she has settled in Amberdale to restart her life and complete her martial training and hopefully become the warrior she was meant to be.&nbsp; Maybe she will, but only if she can come to realize that her desires are not a weakness and giving in to them is not a sin, but a source of power and strength.&nbsp; She has a long way to go, but her adventuring career is only just beginning.<br><br><strong>Player: Crash</strong><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>18-06-2021, 21:38:58</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/4/42/815b8b1068feeef6580cbef4c5aad8a9.jpg)</div><strong>Name:</strong> Wilhelmina Delphinium Markwell<br><strong>Race:</strong> Half-Elf<br><strong>Occupation:</strong> Alchemical Healer<br><strong>Orientation:</strong> Rootin’ Tootin’ Sharpshootin’ omnisexual with a wonderful bedside manner<br><strong>Ons:</strong> Oral, Anal,&nbsp; One on One or group Casual Sex, One on One or Poly Homoromantic, Spanking (Giving and Receiving, Biting, Hair Pulling, After Care, Sexy Clothing, Inventions (Toys)<br><strong>Offs:</strong> Blood, Bathroom Stuff, Vore, Shyness, Dub-Con, Humiliation<br><br><strong>Favorite Mode of Attack:</strong> <br><br><em>Remote Delivery Device:</em>&nbsp; A steampunky looking hand crossbow that Willa can use to shoot small healing syringes into her companions, preferably in the neck or butt.<br><br><em>This is going to sting a little:</em> Willa carries a large syringe and stand that carries her special alchemical healing elixir in.&nbsp; Each dose is a large heal that carries with it extreme euphoria making it harder for those healing to hit while in combat for the next round.&nbsp; It is also a wicked pokey thingy she can use in self-defense.<br><br><strong>Height:</strong> 5’6”<br><strong>Build:</strong> Body-ody-ody-ody-ody-ody-ody-ody <br><strong>Description :</strong> Curvy young woman with slightly upswept ears often hidden by light purple hair.&nbsp; She wears a uniform of her own design since she is unaffiliated with any church or hospital. But still wants to look official.&nbsp; Willa is constantly totting around her intravenous alchemical stand that sloshes with a healing elixir of her own design and a holster for her folding remote delivery device.&nbsp; A bandoleer of syringes rings her hips with pouches that contain medical supplies.<br><br><strong>Personality:</strong> Caring | Confident | Extroverted | Salesperson | Chatty | Optimistic<br><br><strong>Story:</strong> Wilhelmina Delphinium Markwell, Willa to her friends and patients, is a traveling combat medic. Or that is how she bills herself.&nbsp; She even has a business card that says as much.&nbsp; The eldest scion of the Markwell Crossbow family, “Mark well with a Markswell,” Wilhelmina was never really interested in the day-to-day business of her illustrious family.&nbsp; She much preferred tinkering and inventing to boring meetings and demoing product to the latest wannabe warlord.&nbsp; Wilhelmina hated the fact that the family prided itself on having the most kills by any crossbow in the realm.&nbsp; So much to her family’s chagrin Wilhelmina turned her significant mind to the healing arts instead.&nbsp; <br><br>Her family allowed her to follow her interests in hopes that she would “wise up” and return to help run the family business but once Wilhelmina took to the road she never looked back.&nbsp; Armed with a brand new elixir and her family’s talent for marksmanship Willa has taken on jobs as a traveling combat medic to adventuring groups which is where she heard about Amberdale.&nbsp; Not only a hub of novice adventurers like herself but also of the healing waters contained withing the Temple of Casta.&nbsp; She would dearly love to get a sample of the water to experiment with but has so far been rebuffed by the priests of the Goddess of Healing and Pleasure.<br><br><strong>Player: Crash</strong><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>19-06-2021, 06:33:14</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/omU8jSs.jpg)</div><strong>Name:</strong> Rei - That's it.<br><strong>Race:</strong> Human, boring<br><strong>Occupation:</strong> Plucky, spunky, far from home, going wherever the road takes her, ninja!<br><strong>Orientation:</strong> Whatever strikes her mood<br><strong>Ons:</strong> Anything is fair game, though she has a got an itch for atypical partners. Fellow adventurers in a sort of budding romance, hulking beasts at the end of a dungeon? All good. Just ask if you're questioning<br><strong>Offs:</strong> Bathroom play, mutilation, EXTREME anything (torture, penetration, ya know), stinky things<br><br><strong>Favorite Mode of Attack:</strong> Bye! - Not great at facing off head-to-head with anyone looking to stab her with something that's not fleshy, Rei will use whatever she has at her disposal to sneak away and gain an advantage. Whether it be smoke bombs she hasn't perfected making yet or just running around until her opponent gets bored.<br><br>Follow the kunai - Spin spin spin! Rei twirls a kunai in either hand, or both if she really doesn't like you, and hopes that whatever she wants to hit is too distracted to remember to dodge. Generally aims for centre of mass since she hasn't quite got the headshot thing figured out. Call those happy mistakes.<br><br><strong>Height:</strong> 5'5"<br><strong>Build:</strong> Blessed where you'd like to be, otherwise toned<br><strong>Description:</strong> Not one to stay put, Rei has been keeping fit thanks to a mix of constant activity and generally being too poor to indulge in the finer, richer things in life. Her eyes are a soft, chestnut brown that are a few shades lighter than her lengthy hair that's always tucked away in what she believes is her signature headband. Heavy armours and clunky weaponry have never appealed to her, either, preferring to wear nothing (practical, that is, when it comes to getting stabbed) than any sort of plate or leather. An heirloom blade at her waist and more than a few kunai strapped to her thigh are also mainstays in Rei's general look.<br><br><strong>Personality:</strong> Rei hasn't really been in the 'industry' of adventuring long enough to really find her niche. One would suspect that given her current skillset that she would be a brooding, ominous figure in the corner of a room, scoping out her target or plotting a way into the vault room of the manor further along the cobblestone path. Not so. The girl is still a bright-eyed adventurer first and foremost, happy to get into trouble if it means some sort of payout in the end. Even if it doesn't, the story is worth it to her at this juncture in her life. <br><br><strong>Story:</strong> The world is too big to be sitting in one place, especially when that one place gets trampled upon and leaves a little girl with a smoldering mess to deal with. Perhaps the story of Rei isn't that dramatic, but the part about her home being in ruins is still true. This left her with the general feeling as she grew up that there was more for her out there in the world than rebuilding a village and generally being a good, well-behaved child. Sometimes it's necessary to pluck a few veggies from the neighbour's farm. It's absolutely okay to wander off for days at a time as long as you came back with something to show for it. Until a time comes when you borrow the family sword and decide that adventuring is the life for you. Rei will bring it back one day, for sure.<br><br>Her travels led her to the village of Amberdale. It was meant to be a bit of a rest stop until she moved onto to bigger, brighter things, but the townies seemed to be very nice and all in desperate need for help from some strangers in peculiarly similar situations to Rei's. And so, the would-be thief-assassin-ninja girl decided to set up shop and see what business she could stir up until the itch to see more of the world drives her off again.<br><br><strong>Player: Herizen</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>19-06-2021, 21:07:03</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/AQCjWVr.jpg)</div><strong>Name:</strong> Kroth-Taran<br><strong>Race:</strong> Storm horse Tribe (Human)<br><strong>Occupation:</strong> Wayward Barbarian<br><strong>Orientation:</strong> Chaotic Horny (prefers feminine, at least when sober)<br><strong>Ons:</strong> Casual: Heroism, good stories, horses &amp; dogs, the outdoors | Sexual: Casual flings, competition / roughhousing, oral (G and R), smaller partners (also larger or muscular partners; probably has an untapped interest in furry / anthro ladies as well as a newly-discovered fascination with lingerie). Probably <strong>plenty</strong> besides these.<br><strong>Offs:</strong> Casual: Math, pants, sand in his sandals, prejudice against his people, cowardice | Sexual: Sexual violence, degradation, bathroom stuff, pants; is puzzled by the concept of anal, but not necessarily an "off"<br><br><strong>Favorite Mode of Attack:</strong> <br><ul class="bbc_list"><li><strong>Flex Pex:</strong> By flaunting his physique, Taran can distract his foes in a fight, making them gawk for a moment rather than do what they were doing at that moment. Only works on foes that would be impresed by / attracted to a human, and only works when Taran is shirtless and unarmored. Which is always.</li><li><strong>Smackchop!</strong>: Step one: Lift a big thing (preferably a weapon) over your head. Step two: Yell really loud to make sure everyone knows you're there. Step three: Smash your big thing against your enemy. A weapon attack that leaves its user vulnerable to attacks, but does a LOT of damage when it hits.</li></ul><strong>Height:</strong> 5'9"<br><strong>Build:</strong> Lithe but well-muscled. "Pantherish" as Robert E. Howard would describe. <br><strong>Description:</strong> Taran is tall and well-muscled, though not in a bulky way. He wears his dark hair loose and long, or sometimes secured with a leather circlet to keep it from blowing back into his face. Dark brown eyes under strong black brows and a sort of face that is definitely not local. he doesn't wear much, preferring to go about in a loincloth and naught else; he's been convinced to wear some buckskin pants in town (which will last until he needs to run, or it gets too warm, or an occasion <em>arises</em>) As a result his skin is well-tanned to a warm bronze hue. Little visible body hair, a few scars here and there, and an amulet that's just a small satchel and some sharp teeth on a twisted leather cord. <br><br><strong>Personality:</strong> Kroth-Taran is supremely confident in himself, and proud of his heritage and skills. There's little that can't be fixed with a nice sword, and those few occasions probably require two swords (complicated!) He's not stupid by any means, but <em>is</em> quite naive and unfamiliar with the ways of "Farmers" (everyone who's not a Storm Horse like himself!) he has a bit of a superiority complex regarding said "farmers," but not in a mean or arrogant way; He's genuinely a good guy and wants to help out! Sometimes it's a bit patronizing, but he's a nice himbo. also he adores horses and dogs. Will literally stop everything to give a good boy some scritches.<br><br><strong>Story:</strong> Kroth-Taran is an adventurer by circumstance, not by desire. While, <em>sure</em> the Storm Horses (or Queth-Inar, in their tongue) lead adventure some lives, they tend to keep to themselves out on the plains. Taran, though, is an exile, of sorts. After an incident with the Chief's daughter (It's not what you think!), and then again with the Chief's <em>wife</em> (it's exactly what you think!) he was cast out to atone, by finding the finest horse he can and bringing it back to pay his honor-debt.<br><br>Taran did not expect the horses in the Farmer lands to be, well, <em>crappy</em>. I mean every horse is a good horse, of course of course, but... there are standards!<br><br>So, exiled from his own tribe, Taran has wandered further and further into the Farmer lands, helping where he can and always looking for a decent horse. it's a little odd that he <em>just</em> discovered money two days before finding out people will give you money for fighting rats in their basements. Surely this valiant and heroic display of his might will win him many of the money-coins, which he can trade for a fine horse!<br><br>If he can stop trading it for drinks. and company. And cards...<br><br><strong>Player: Chulanowa</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>21-06-2021, 18:31:29</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/35roasb.jpg)</div><strong>Name :</strong> An-Yah<br><strong>Race:</strong> Wilderbeast-Painteno<br><strong>Occupation:</strong> Hapless Huntress<br><strong>Orientation:</strong>Bi-curious, though she only wants to do vaginal sex with her chosen male mate.<br><strong>Ons :</strong> Sigma Males(Alpha male confidence, but no arrogance), feelings and tenderness, oral (G and R), anal, hand jobs, single partners, boobs(particularly those bigger than her own) smaller partners, kindness, non-aggressive females. <br><strong>Offs :</strong> Alpha and Beta Males, taller partners, multiple partners, vaginal(this is only for her chosen mate), aggressive females. Gore, vore, bathroom stuff, being treated like a simple animal.<br><br><strong>Favorite Mode of Attack:</strong> <br><br><em>Pointy Stick:</em> Her only true weapon, the primitive spear that was given to her for her tenth birthday. While best used for hunting if she can keep herself from being afraid it has a sharp rock on the end and long reach. Though she uses it more erratically than she should. More likely to flail about with it screaming <em>"go away!" "go away!" "GO AWAY!"</em><br><br><em>Get back I bite!:</em> Only used when her spear is gone. She has sharp teeth and a very strong bite force, able to break bones. But it's a last resort move.<br><br><br><strong>Height: </strong> 5'0<br><strong>Build :</strong> The build of a born huntress, athletically curvy, but soft.<br><strong>Description :</strong> An-Yah is built for endurance, lean muscular body, long slender limbs, and claws that don't retract so she can get better grip when running be it on two legs or all four. She is also covered in a very soft coat of short silky fur. It's coloring 100% unique for each Painteno, superstition says the patterns tell what kind of hunter the pup will be. But seeing as An-Yah was raised by Gnolls, who have no such beliefs...she has no clue what her pattern means. Still even living in the wild she took care in keeping her coat clean and silky. She has large expressive blue eyes and just as large and expressive ears which usually foretells her mood before anything else does. On her pert firm backside is a fluffy tail that is personally her pride and joy. Being from a tribal culture she only has the above hide clothing to wear and only one set of it.<br><br><strong>Personality :</strong> Having been raised among Gnolls you'd think An-Yah would be like them. All gruff and confident, but no, An-Yah is very soft spoken and nervous. She's also easily scared, especially of big things, but usually she only gets scared once before she learns to face it. Still the poor puppers goes out of her way to not be confrontational. She'll fight if she has to, but her first option will always be to try and run away. And because she was kicked out of the only Clan she has ever known she is alone and looking for a male to start her own pack with or at the least someone to protect her from being eaten by some monster.<br><br><strong>Story :</strong> An-Yah's story doesn't have a very happy beginning. Her earliest memory was crying in the arms of her adopted mother Sim-Za with a thunderstorm going on overhead. And her next earliest being attached to the Gnoll mother's lactating teat and having her first full meal along side her Gnoll brother Ba-Tou. After that though things were happy...or as happy as they could be for a strange girl living in a tribe of horny Hyena people. <br><br>Though despite all the bad things going on about her people, the Gnolls are actually very loving parents and supportive siblings. Ba-Tou watched out for the perpetually smaller little Wilderbeast. Saving her from getting run over or stolen by enemy Gnoll tribes. Worshipping of ancient dark lords is still very prevalent, but hey...what family is perfect? Her clan in particular worships a lust demon that demanded orgies every third week of a month. An-Yah was always kept out of those because size is everything among Gnolls. The biggest get the best, and she was by far the smallest so she was excluded from the wild mating rituals. On the plus side though she didn't have to worry about raising a litter of pups before she even learned how to hunt! She focused on becoming a huntress with the hope she'd get skilled enough to make up for her size and find a strong mate to put extra strong pups into her. Sadly as the years rolled on An-Yah learned there was another thing keeping her from being a desirable mate...she was quicker to run than fight. The males dislike a scared female almost as much as they don't like a small female. She was a hopeless case, but when she turned eighteen her parents begged the clan Chieftain to let An-Yah go on a person hunt with Bo-Tou and his mate Ye-Jal. It would be the first hunt for all of them, but if An-Yah could prove herself a good person hunter it would make up for her smallness and meek attitude all these years! <br><br>Sadly that didn't turn out either. A human man punched two of her teeth out then she was knocked unconscious by a pink Elf girl. And when she woke up a few hours later with only her spear, a cloak, and Bo-Tou's stone knife along with a note written crudely by her brother in the dirt. <em>"Sorzy Sissa, we alla fail. You take knife, cape, go town. Finna new home. Luv Brotta."</em> With no other option the scared little Painteno did just that, starting out on an adventure she never wanted, and would likely end with her being killed and eaten by something.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>21-06-2021, 19:22:01</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://64.media.tumblr.com/79574c3633b742b8f7c5e74c6250acdd/tumblr_n5n8l1Eclv1sn3ne4o1_1280.jpg)</div><strong>Name:</strong> Peldor Slatetide <br><strong>Race:</strong> Human, technically 1/8th elf<br><strong>Occupation:</strong> Geomancer<br><strong>Orientation:</strong> Heteroflexible<br><strong>Ons:</strong> Minerals and rocks, Crystals and tantric things, Spiritualism, Drugs, Gambling, Confidence, Smarts, Submissive women, Small Breasted Women, Oral(giving and receiving), Rough Passionate Sex, Domination play<br><strong>Offs:</strong> Nature, Losing, Vore, vomit, bathroom stuff, torture, Mutilations, Anal<br><br><strong>Favorite Mode of Attack:</strong> <br><br><strong>SMASH!:</strong> Peldor loves big rocks. Sandstone, granite, slate, flint, etc. He often stops to study them, and he has even been known to lick them if they are new to him. He also loves flinging them at his enemies. Unfortunately this is a massively telegraphed attack. It is hard to miss a cannonball sized stone rising slowly into the air before it is catapulted at you.<br><br><strong>Grasping Earth</strong>: Turning dirt and sand into soft squishy mud and quicksand under his opponents. Causing them to trip or be slowed down in a fight. This can be far more subtle than his usual hurl large rock at the baddies strategy, but it takes time, up to a minute, and concentration. It also leaves either a rather large mess. He has ducked out on quite a few clean up bills for taverns after using this trick in bar fights.<br><br><strong>Height:</strong> 6'4"<br><strong>Build:</strong> A lanky lean build without being overly muscular. <br><strong>Description:</strong> Peldor is tall and toned with piercing blue eyes. His ears come to slight points which hint at his elven heritage. His black hair is always styled and immaculately coifed. He seldom sports more than stubble if he can help it. His skin burns easily, a hold over from his elvish side, so he is often rather pale. At best he can achieve lightly tanned. He favors tailored fitted shirts and long coats to the traditional wizards robes. And always accents his outfit with several pieces of stone and crystal jewelry, especially his trade mark staff with its large stylized emerald eye top.<br><br><strong>Personality:</strong> Peldor can come off as a hard partying, foul-mouthed, and cynical young man. He is a selfish anti-hero, a scoundrel, and at best a reluctant hero. Meaning he tries to avoid heroic deeds or tasks, but once he undertakes them, he is willing to sacrifice others for the greater good. And sometimes for his own selfish nature. He justifies this by weighing his own life's value, or his wants, over others. He is pragmatic, practical, and has little patience for hope and idealism, especially if it hinders necessary action. He is not above using people, and all forms of violence, in order to accomplish his goal. He is loyal to those that show him loyalty first. As he cynically expects everyone to betray each other as their natural state. Once he is your friend he would move mountains, sometimes literally, for you as he understands that his personality is polarizing. So he values those that he does call friends. Just...don't trust him to house sit. Or barrow you horse. Or watch your pets. I also would not lend him any money. And, by the gods, do not ask him to watch children!<br><br>He is also hopelessly addicted to his various vices. Gambling and sex being his one and two. Drugs and alcohol are a close three and four. He really prefers to combine all four in an epic party session if he can arrange it. These are often what motivates him to find work as a novice adventurer.<br><br><strong>Story:</strong> Ask Peldor where he comes from and you will get a different story every time. Usually more outrageous than he last. According to him he has sailed the pirate isles by gambling his passage with the captain of a ship. Studied with the scholars of Mt. Nevermind. Trekked the forests of the north with an elvish druid circle, and crossed the great deserts of the south on a camel. It is all hogwash. But he can lie with a smile, and tell a tall tale to rival the best bard. And he knows smatterings of enough languages that, sometimes, he can make it all seem plausible.<br><br>The truth is Peldor is a run away. He was meant for great things and was kicked out of all the best academies. He is on the run from family responsibilities and figured Amberdale was a splendid back water to hide out in. His funds are drying up rather rapidly though. So he is looking for small tasks to tide his coin purse over until he can gamble his meager earnings into a fortune. It has not happened yet, but soon.<br><br>Player: Kathedon 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Everyone's a Hero - Adventurer's Guild</strong><br>
				Post by: <strong>Crash</strong> on <strong>06-08-2021, 21:57:50</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://pbs.twimg.com/media/EFUS_JCWkAEjgaD.jpg)</div><strong>Name :</strong> Lucien Norva<br><strong>Race:</strong> Dhampir<br><strong>Occupation:</strong> Ex-Blood Alchemist and Aspiring Real Alchemist<br><strong>Orientation:</strong> Polysexual (preference for ciswomen, transwomen, futas, and effeminate-leaning men)<br><strong>Ons :</strong> Affection, Sweet romance, Monsterpeople, Body worship, Bondage, Dom/Switch, Topping, Creampies, Cum marking, Breeding, Rough sex, Biting/Vampiric feeding, Aftercare<br><strong>Offs :</strong> Bottoming, Bathroom play, Heavy humiliation (light/playful is fine)<br><br><strong>Favorite Mode of Attack:</strong> <br><br>(http://)Unstable Potion - Tosses or slingshots an experimental cure-all potion at the enemy, combusting or acidicly burning on impact. Has a small chance of causing a harmless effect instead.<br><br>Did You Say "Bite Me?" - A rarely used attack wherein Lucien reveals his fangs and sinks them into an enemy's vulnerable point. Heals himself a bit if drinking from a creature with blood. Creatures without blood take less damage and taste disgusting. <br><br><strong>Height :</strong> 6'5<br><strong>Build :</strong> Somewhat muscled<br><strong>Description :</strong> Lucien is a tall man with a naturally stern expression--a resting bitch face if you will. He walks with excellent poise, a fact that makes him seem even taller than he is, but he steps quietly. An insightful enough person would be able to recognize that he takes up a room, but not by choice. He speaks with a calm, rasped voice, though that rasp becomes eerie and monstrous when he is truly angry. Fortunately he does not anger easily. <br><br><strong>Personality :</strong> Lucien holds a natural air of somberness and gloom, and this is only increased by his own self-deprecation and questionable talent for making simple healing potions explode. Still, he never fails to try to be better, both at beneficial potion making and adopting morals. His natural proclivities lie within blood alchemy, predatory feeding, and all kinds of depraved sexual acts, but these are things he tries to hide--some more than others depending on the situation. His "true nature" is one he seeks to distance himself from; that and the values he was raised with. Due to his upbringing, he often catches himself saying casually pessimistic (or honestly kind of evil) things, or failing terribly (and comedically) to show more cheer and please others. He does try, however, to support friendly people when and where he can, and a machiavellian part of him does so in hopes of learning the secret to their friendliness--he even takes physical notes of the nice acts people perform. There has to be a trick to it; they can't just naturally be nice people, can they?<br><br><strong>Story :</strong> Lucien was raised a noble, the child of a vampire countess and corrupt human lord. Theirs was a powerful reign, inciting fear in their city-state of Norvania. Lucien grew up believing in their dogma, that the strongest predator was most fit to rule and that with dark experimentation, the ends always justified the means. Lucien was not much for fighting, but he took strongly to blood alchemy, and as a young man he took to depravity like a fish to water. Those who joined him in his bed were pleased by his voracious appetite, though the bloodloss that came with his bite often left one extra weary. He broke many a heart in his days, leeched off many a body, but nothing was so bad as the foul potions and poisons he created for the use of his family's agents. <br><br>But one day this all changed. He was attacked by some of the eerie creatures that roamed Norvania, and where there were no guards or soldiers protect him, a poor, traveling herbalist stepped in. She nearly died in the scrape, but in the end she patched him up, healing the both of them with salves and potions of a strangely pure and recovering nature. It was nothing like the blood alchemy he'd practiced in his years. It benefitted without a horribly harming cost. It strengthened rather than weakening. It didn't even require the blood of the freshly corrupted. It was a miracle to him, but quite normal and natural according to the herbalist. Intrigued beyond belief, he paid her all of his pocket change to become her apprentice soon after, though his proclivity for deadly creations often find its way into all of his attempts at a cure-all. At the very least he learned of right and wrong in his travels with her, and that he had a lot of changing (and self-guilting) to do.<br><br>They have most recently traveled to Amberdale and despite his master's moving on soon after, he has decided to stay as the healing arts of the Temple of Casta and the natural alchemical talent of Mabel Zaptwazzel have become his latest muses. He is unfortunately too coin light to buy his way into lessons, or a nice place to stay, but this bane is minuscule compared to the art of fine healing!
			</dd>
		</dl>
		<div id="footer" class="smalltext">
			
			<span class="smalltext" style="display: inline; visibility: visible; font-family: Verdana, Arial, sans-serif;"><a href="https://elliquiy.com/forums/index.php?action=credits" title="Simple Machines Forum" target="_blank" class="new_win">SMF 2.0.19</a> |
 <a href="https://www.simplemachines.org/about/smf/license.php" title="License" target="_blank" class="new_win">SMF © 2021</a>, <a href="https://www.simplemachines.org" title="Simple Machines" target="_blank" class="new_win">Simple Machines</a>
			</span>
		</div>