On the Receiving End: A Battletech 3050 Game (Mission Briefing)
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: Wargtass on 20-11-2012, 04:04:58</h2>
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			<dt class="postheader">
				Title: <strong>On the Receiving End: A Battletech 3050 Game (Mission Briefing)</strong><br>
				Post by: <strong>Wargtass</strong> on <strong>20-11-2012, 04:04:58</strong>
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			<dd class="postbody">
				IC Thread (http://elliquiy.com/forums/index.php?topic=158161.0)<br>OOC Thread (http://elliquiy.com/forums/index.php?topic=157975.0)<br>Character Thread (http://elliquiy.com/forums/index.php?topic=157978.0)<br>Mission Breifings (http://elliquiy.com/forums/index.php?topic=157976.0)<br>Project Development (http://elliquiy.com/forums/index.php?topic=159179.0)<br>Deleted Scenes (http://elliquiy.com/forums/index.php?topic=161278.0)<br><br><hr><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Company Roster</div><div class="spoiler_body"><span style="font-size: 24pt;" class="bbc_size"><strong>Kilroy Old Bones Company Roster</strong></span><br><br><span style="font-size: 18pt;" class="bbc_size">Command</span><br><br><strong>Company Commander</strong><br><em>Walter Veijer</em> [FFR]<br><br><strong>BattleMech Commander</strong><br><em>Erich Oststein</em> [LC]<br><br><strong>Air Commander</strong><br><em>Kevin Perkins</em> [COM]<br><br><span style="font-size: 18pt;" class="bbc_size">Officers</span><br><br><span style="font-size: 18pt;" class="bbc_size">Enlisted MechWarriors</span><br><br><em>Alroy Fletcher Yoshikawa / King Crab / Vice</em> [FWL]<br><em>Elisa Moreno / Black Knight / Defiance</em> [MERC]<br><em>Erich Ostein / Awesome / Brick</em> [LC]<br><em>Graff Gunderson / Marauder / Double G</em> [FS]<br><em>Janos Ilyanovich Wu / ?? / Varyag</em> [CAP]<br><em>Miyoko Shadowborn / Raven / Puma</em> [DC]<br><em>Ranna Krannok / Hatchetman / Harlequin</em> [WD]<br><em>Robert Johnson / Crusader / SeaWolf</em> [FWL]<br><em>Seth Lengheardt / Orion / ??</em> [FWL] *<br><br><span style="font-size: 18pt;" class="bbc_size">Retired</span><br><br><em>Jackson Hennesy / Phoenix Hawk / Venom</em> [FWL]<br><em>Lily Anne Montplaisir / Axman / Kismet</em> [FS]<br><em>Maho Tojo / Sling / Snake</em> [DC]<br><em>Hiro Kagekaze</em> [DC]<br><em>Yamina Kazi</em> [AZT]<br><br><span style="font-size: 18pt;" class="bbc_size">Auxiliary Staff</span><br><br><em>Chief Physician Kara Gaius</em> [FS]<br><em>Financial Accountant Kevin Perkins</em> [COM]<br><br><span style="font-size: 18pt;" class="bbc_size">Air Wing</span><br><br><em>Air Lieutenant Oscar Vecks, DropShip Officer</em> [COM]<br><em>Air Lieutenant Camilla Hark, Communications Officer</em> [COM]<br><em>Air Lieutenant Jess Gordon, Electronic Warfare Officer</em> [COM]<br><em>Pilot Ensign James Gardner / Corsair / Soap</em> [FS]<br><em>Pilot Ensign Karl Funch / Corsair / Slip</em> [LC]<br><br><span style="font-size: 18pt;" class="bbc_size">Engineering</span><br><br><em>Chief Gregory Wayne, Head of 'Mech Techs</em> [COM]<br><em>Chief Guilliermo Patron, Head of Air Techs</em> [FWL]<br><em>Engineer Janos Ilyanovich Wu, Head of Research</em> [CAP]<br><br>*Have not been assigned a callsign.<br></div></div>
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			<dt class="postheader">
				Title: <strong>Re: On the Receiving End: A Battletech 3049 Game (Mission Briefing)</strong><br>
				Post by: <strong>Wargtass</strong> on <strong>22-11-2012, 06:40:58</strong>
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				<span style="font-size: 36pt;" class="bbc_size"><span style="font-family: impact;" class="bbc_font">MISSION 1</span><br></span><br>(http://i362.photobucket.com/albums/oo62/cimsoderholm/MechMap.jpg)<br><em>Red Dots - ER Large Laser Turrets<br>Purple Dots - SAM-sites<br>Black outlines - Buildings</em><br><br><span style="font-size: 14pt;" class="bbc_size"><span style="font-family: arial black;" class="bbc_font">Mission Objectives:</span></span><br><br><strong>Primary: Breach base defenses.</strong><br><ul class="bbc_list"><li><em><del>Destroy power hub located between the runways.</del></em></li><li><em>Collapse mechbays in the west corner of the base.</em></li></ul><strong>Secondary: Salvage and sabotage.</strong><br><ul class="bbc_list"><li><em>Salvage any munitions, HQ is running low.</em></li><li><em>Crater the runways with explosives.</em></li></ul>
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			<dt class="postheader">
				Title: <strong>Re: On the Receiving End: A Battletech 3049 Game (Mission Briefing)</strong><br>
				Post by: <strong>Wargtass</strong> on <strong>29-11-2012, 06:53:43</strong>
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				<span style="font-size: 18pt;" class="bbc_size"><span style="font-family: impact;" class="bbc_font">WARNING! Emergency Protocols!</span></span><br><br>One Elemental Star present. 25 all in all. Ten at the hangars and another 15 at the Mechbays.<br><br><strong>Armament:</strong><br>Battle Armor Small Laser<br>Battle Armor SRM2, single-shot<br>Battle Armor Heavy Machine gun<br>Battle Claw<br><br><strong>Experience:</strong><br>Elite!<br><br><strong>Approximate strength:</strong><br>About the same as the Company.
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			<dt class="postheader">
				Title: <strong>Re: On the Receiving End: A Battletech 3049 Game (Mission Briefing)</strong><br>
				Post by: <strong>Wargtass</strong> on <strong>16-12-2012, 06:39:10</strong>
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				<span style="font-size: 36pt;" class="bbc_size"><span style="font-family: impact;" class="bbc_font">MISSION 2</span><br></span><br><hr>We have recieved a contract to liberate a star engineer from the <em>Betelguese Technological Research Center</em>. Yes boys and girls, we are going to "kidnap" a Capellan Confederation resource of such high caliber that if you are identified or captured you will be deemed enemies of the Confederation and hunted down/executed. Needless to say stripping insignia and applying urban night camo is a must. Any of you get caught, I have no idea who the heck you are and you never even existed on the payroll. Exercise extreme caution.<br><br>A heavy distraction team will make sure a light extraction team can gain entry to the BTRC. The facility experiments and develops <em>Cataphract</em> models, which are then produced in the Betelguese' industries, so expect a high number of these heavy 'Mechs being stationed in and around the facility. Once inside you need to find the VIP, codenamed <em>Varyag</em>. He is most likely in the <em>Engineers Bay</em>, where this is we don't know but I am sure you will find it somehow. Once he is extracted you are to follow any of his further instructions before leaving the facility. Once that is done, get the hell out of there without causing a ruckus.<br><br>The distraction team have two possible angle to work off. Either you could attack the infrastructure of the surrounding city-scape to draw out some sort of reaction (expect it to range from squad cars to Cataphracts). Alternatively you can try to heist a <em>LosTech exhibition</em> that will be residing in the area at the time. Be warned however that the exhibition's pieces are heavily guarded by an elite Lance, it's leader presumably piloting an experimental <em>Atlas</em> riddled with LosTech weapons and equipment.<br><br>However which way you choose to tackle it, I'm hoping you pull it through, I don't want any Capellan assassins coming around any time soon.<br><br><br>Signed<br><em>Kevin Perkins, you-know-who!</em><br><br><hr>(http://Map)<br><em>Red Dots - Medium Pulse Laser emplacements<br>Yellow Lines - Known vehicle patrol routes<br>Green Lines - Known 'Mech patrol routes<br>Purple Dots - SAM-sites<br>Black outlines - Buildings</em><br><br><span style="font-size: 14pt;" class="bbc_size"><span style="font-family: arial black;" class="bbc_font">Mission Objectives:</span></span><br><br><strong>EXTRACTION TEAM</strong><br><br><strong>Primary: Extract VIP</strong><br><ul class="bbc_list"><li><em>Gain access to the facility once the Distraction is underway without raising the alarm. Should you fail, retreat immediately.</em></li><li><em>Once inside, locate and extract the VIP, who will listen to Codename Varyag. He's most likely to be found in the Engineering Bay.</em></li><li><em>Any further instructions by Codename Varyag is to be considered as Secondary objectives.</em></li></ul><br><strong>DISTRACTION TEAM</strong><br><br><strong>Primary: Cause a sizable distraction.</strong><br><ul class="bbc_list"><li><em>A local exhibition on LosTech finds in visiting the city. Attempting a theft would not only cause distraction, but possibly bring home some rare salvage. It's heavily guarded however by an elite Lance.</em></li><li><em>Attacking the city's infrastructure could prove sufficient and allow for an easier escape.</em></li><li><em>Once Light reports back from their objectives, withdraw and lose any pursuers.</em></li></ul>
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