Phandelver? I 'Ardly Know 'Er! (Cast Thread)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: Muse on 15-02-2017, 10:58:47</h2>
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			<dt class="postheader">
				Title: <strong>Phandelver? I 'Ardly Know 'Er! (Cast Thread)</strong><br>
				Post by: <strong>Muse</strong> on <strong>15-02-2017, 10:58:47</strong>
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			<dd class="postbody">
				Post your character sheets--or their links--in here please!&nbsp; 
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			<dt class="postheader">
				Title: <strong>Re: Phandelver? I 'Ardly Know 'Er! (Cast Thread)</strong><br>
				Post by: <strong>greenknight</strong> on <strong>15-02-2017, 17:31:35</strong>
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			<dd class="postbody">
				&nbsp;<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Gieron</div><div class="spoiler_body"> <div class="floatright">(https://elliquiy.com/elluiki/images/c/c4/Gieron2.jpg)</div> <em>Half-orc Fighter (Mercenary Veteran), Chaotic Neutral</em><br><strong>AC</strong> 18 (chainmail, shield)<br><strong>Hit Points</strong> 12 (1d10 + 2)&nbsp; &nbsp;<strong>XP</strong> 0<br><strong>Speed</strong> 30 ft.<br><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td><div align="center"><strong>DEX</strong></div></td><td><div align="center"><strong>CON</strong></div></td><td><div align="center"><strong>INT</strong></div></td><td><div align="center"><strong>WIS</strong></div></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td>16 (+3)</td><td>10 (+0)</td><td>14 (+2)</td><td>14 (+2)</td><td>10 (+0)</td><td>12 (+1)</td></tr></tbody></table><strong><br>Saving Throws </strong>Str +5, Con +4<strong><br>Skills </strong>Athletics +5, Arcana +4, Intimidation +3, Perception +2, Persuasion +3<strong><br>Senses </strong>darkvision 60 ft., passive Perception 12<strong><br>Languages </strong>Common, Orc<br>&nbsp;<br><span class="bbc_u">Features and Traits</span><strong><br><em>Proficiencies.</em> </strong>Light armor, medium armor, heavy armor, shields, simple weapons, martial weapons, improvised weapons, dice, vehicles (land).<strong><br><em>Dueling Fighting Style.</em>&nbsp; </strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<strong><br><em>Second Wind (1/short or long rest).</em> </strong>On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.<strong><br><em>Menacing.</em> </strong>You have proficiency in Intimidation.<strong><br><em>Relentless Endurance (1/long rest).</em> </strong>When you are reduced to 0 hit points but not killed outright. you can drop to 1 hit point instead.<strong><br><em>Savage Attacks.</em> </strong>When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it lo the extra damage of the critical hit.<strong><br><em>Mercenary Life.</em> </strong>You are able to identify mercenary companies by their emblems and a little about the company. You can find the taverns and festhalls to find work between adventures to maintain a comfortable lifestyle.<br>&nbsp;<br><span class="bbc_u">ACTIONS</span><strong><br><em>Longsword. </em></strong><em>Melee Weapon Attack:</em> +6 to hit, 5 ft. reach, one target. <em>Hit:</em> 1d8+6 slashing damage or 1d10+4 slashing damage and AC 19 when used with two hands.<strong><br><em>Handaxe. </em></strong><em>Melee or Ranged Weapon Attack:</em> +5 to hit, 5 ft. reach or range 20/60 ft., one target. <em>Hit:</em> 1d6+5 slashing damage.<br>&nbsp;<br>Additional Equipment<br>backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of rope, uniform of your last mercenary company (traveler’s clothes), insignia of rank, dice, 10 gp<br>&nbsp;<strong><br>Age </strong>20<strong><br>Height </strong>5’10”<strong><br>weight </strong>180 lbs<strong><br>eyes </strong>green<strong><br>skin </strong>tanned<strong><br>hair </strong>black<strong><br>&nbsp;</strong></div></div>
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			<dt class="postheader">
				Title: <strong>Re: Phandelver? I 'Ardly Know 'Er! (Cast Thread)</strong><br>
				Post by: <strong>Snake</strong> on <strong>15-02-2017, 21:19:03</strong>
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			<dd class="postbody">
				&nbsp;<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Amaterasu</div><div class="spoiler_body"> <div class="floatright">(http://static.tvtropes.org/pmwiki/pub/images/boudica4.png)</div> <em>Half-elf Warlock (Wandering Entertainer; Undead Scourge), Chaotic Good</em><br><strong>AC</strong> 14 (Leather Armor)<br><strong>Hit Points</strong> 10 (1d8 + 2)&nbsp; &nbsp;<strong>XP</strong> 0<br><strong>Speed</strong> 30 ft.<br><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td><div align="center"><strong>DEX</strong></div></td><td><div align="center"><strong>CON</strong></div></td><td><div align="center"><strong>INT</strong></div></td><td><div align="center"><strong>WIS</strong></div></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td>8(-1)</td><td>16(+3)</td><td>14 (+2)</td><td>10(+0)</td><td>10 (+0)</td><td>18 (+4)</td></tr></tbody></table><strong><br>Saving Throws </strong>Wisdom +2, Charisma +6<strong><br>Skills </strong>Acrobatics+5, Arcana +2, Deception +6, Performance +6, Perception +2, Persuasion +6<strong><br>Senses </strong>Darkvision 60 ft., passive Perception 12<strong><br>Languages </strong>Common, Elvish<br>&nbsp;<br><span class="bbc_u">Features and Traits</span><strong><br><em>Proficiencies.</em> </strong>Light armor, simple weapons, Disguise Kits, (1) Musical Instrument<strong><br><em>Fey Ancestry</em>&nbsp; </strong>Immune to Sleep, Advantage vs Charms.<strong><br><em>Skill Versatility</em> </strong>Gain proficiency in any 2 Skills.<strong><br><em>Otherworldly Patron</em> </strong>Undying Light.<strong><br><em>Radiant Soul</em> </strong>Resist Radiant, Gain "Light" and "Sacred Flame" Cantrips automatically, +4 (Cha-mod) as damage on Fire or Radiant damaging spells.<strong><br><em>Pact Magic</em> </strong>Spellcasting.<strong><br><em>By Popular Demand.</em> </strong>Can always find a place to perform in towns/cities, can live at a comfortable level without paying as long as she performs 1/day; Forte: Dancer<br>&nbsp;<br><span class="bbc_u">ACTIONS</span><strong><br><em>Light Crossbow:</em></strong><em> Ranged Weapon Attack:</em> +5 to hit,<em>Hit:</em> 1d8+3 Piercing damage Range: 80'/320'.<br><strong><em>Dagger:</em></strong><em> Melee or Ranged Weapon Attack:</em> +5 to hit, 5 ft. reach or range 20/60 ft., one target. <em>Hit:</em> 1d4+3 Piercing damage.<br><strong><em>Eldritch Blast</em></strong><em> Ranged Spell Attack:</em> +56to hit, 120 ft., one target. <em>Hit:</em> 1d10 Force damage.<br><strong><em>Sacred Flame</em></strong><em> Ranged Spell Attack:</em> +6 to hit, 30 ft., one target, Ignores 1/2 to 3/4's Cover. <em>Hit:</em> 1d8+4 Radiant damage. <br><strong><em>Burning Hands</em></strong><em> Ranged Spell Attack:</em> Dex-Save or range 15' ft. Cone, multiple targets. <em>Hit:</em> 3d8+4 Fire damage.<br><strong><em>Hex</em></strong><em> Spell (Bonus Action):</em> No Save,&nbsp; range 90 ft., one target. <em>Effect: </em> Target gains Disadvantage vs one ability declared when spell is used; takes an additional 1d6 damage from any damaging effects or attacks from caster. Can shift hex to new target as Bonus action if the initial affected drops to 0 HP, for up to 1 hour.<br><strong><em>Blade Ward</em></strong><em> Self-Buff Spell</em> <em>Effect:</em> Gain Resistance to Slashing, Piercing, Blunt Damage until next turn.<br><br>Additional Equipment<br>backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days<br>of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. Entertainer's Costume, Belt Pouch with 10 gp, Arcane Focus (Crystal Pendant), Musical Instrument (Not sure which kind), and an odd Silver teardrop Earring (A gift from a fan)<br><br><strong>Age:</strong> 19<br><strong>Height:</strong> 5'11"<br><strong>Weight:</strong> 135lbs<br><strong>Eyes:</strong> Blue<br><strong>Skintone:</strong> Fair, Tanned<br><strong>Hair:</strong> Auburn-Red-Blonde (blended)<br></div></div><br>Hope you don't mind GreenKnight, I borrowed your format since it looks so good ;3
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			<dt class="postheader">
				Title: <strong>Re: Phandelver? I 'Ardly Know 'Er! (Cast Thread)</strong><br>
				Post by: <strong>greenknight</strong> on <strong>16-02-2017, 13:44:21</strong>
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			<dd class="postbody">
				No, you must totally get your own CS format and not simply copy the standard stat block, like I did!!!!!<br><br>Or something.&nbsp; :P<br><br>FWIW, here is the spellcasting format I'll have in a couple of levels. If you want to use it, you'll want to replace "You have the following wizard spells prepared:" with "You regain your expended spell slots when you finish a short or long rest. You know the following warlock spells:" and format your spells as "1st-5th level (3 5th-level slots):" based on the format in Volo's, perhaps adding the fancy blocks I've got to check off the slot usage.<br><br><em><strong>Spellcasting.</strong></em> You are a 3rd-level spellcaster. Your spellcasting ability is Intelligence (Spell save DC 12, +4 to hit with spell attacks). You have the following wizard spells prepared:<br>&nbsp; &nbsp;Cantrips: <em>firebolt, prestidigitation</em><br>&nbsp; &nbsp;1st level (<span style="font-family: MS Gothic;" class="bbc_font">☐</span> <span style="font-family: MS Gothic;" class="bbc_font">☐</span> <span style="font-family: MS Gothic;" class="bbc_font">☐</span>/day): <em>burning hands, chromatic orb, shield, Tenser’s floating disk</em><br><br>Also, I go with Class, Race, Background by level ordering for features. I picked that up from the features block of the pre-gens in the Phandelver box.<br>
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			<dt class="postheader">
				Title: <strong>Re: Phandelver? I 'Ardly Know 'Er! (Cast Thread)</strong><br>
				Post by: <strong>Snake</strong> on <strong>16-02-2017, 22:03:51</strong>
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			<dd class="postbody">
				Well I didn't want to just toss up a link to a mythweaver's sheet. And at low levels a basic layout works just fine, I'm fairly sure most people who play know how spell slots are recovered, Except Sorcerers and Wizards get them back after a LONG rest, Warlocks get them back after a short one :3<br><br>To balance out how the other two have more slots and the warlock only has 2 to start with
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Phandelver? I 'Ardly Know 'Er! (Cast Thread)</strong><br>
				Post by: <strong>greenknight</strong> on <strong>17-02-2017, 06:58:18</strong>
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			<dd class="postbody">
				Of course.&nbsp; ;D 
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			<dt class="postheader">
				Title: <strong>Re: Phandelver? I 'Ardly Know 'Er! (Cast Thread)</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>18-02-2017, 00:13:47</strong>
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			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/8/85/Gladiatrix.png)</div><strong>Beatrix Ælegis</strong> (http://www.myth-weavers.com/sheet.html#id=1031352)
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			<dt class="postheader">
				Title: <strong>Re: Phandelver? I 'Ardly Know 'Er! (Cast Thread)</strong><br>
				Post by: <strong>LuckyLukin</strong> on <strong>20-02-2017, 01:41:00</strong>
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			<dd class="postbody">
				<div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Lussekaw Telempenelle</div><div class="spoiler_body"> <em>High Elf Rogue ; Chaotic Neutral</em><br><strong>AC</strong> 15 (Leather Armr)<br><strong>Hit Points</strong> 8 (1d8 + 0)&nbsp; &nbsp;<strong>XP</strong> 0<br><strong>Speed</strong> 30 ft.<br><br><div align="center"><strong><span class="bbc_u">Abilities</span></strong></div><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td><div align="center"><strong>DEX</strong></div></td><td><div align="center"><strong>CON</strong></div></td><td><div align="center"><strong>INT</strong></div></td><td><div align="center"><strong>WIS</strong></div></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td>10 (+0) |</td><td>15 (+2) |</td><td>10 (+0) |</td><td>15 (+2) |</td><td>12 (+1) |</td><td>14 (+2)</td></tr></tbody></table><br><div align="center"><strong><span class="bbc_u">Saving Throws</span></strong></div><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td><div align="center"><strong>DEX</strong></div></td><td><div align="center"><strong>CON</strong></div></td><td><div align="center"><strong>INT</strong></div></td><td><div align="center"><strong>WIS</strong></div></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td>+0 |</td><td>+4 |</td><td>+0 |</td><td>+4 |</td><td>+1 |</td><td>+2</td></tr></tbody></table><br><div style="text-align: left;"><strong>Proficient Skills:</strong> Acrobatics +4 | Deception +6 | History +4 | Insight +3 | Perception +5 | Persuasion +4 | Sleight of Hand +4<br><strong>Skills:</strong> Animal Handling +1 | Arcana +2 | Athletics +0 | Intimidation +2 | Investigation +2 | Medicine +1 | Nature +2| Performance +2 | Religion +2 | Stealth +2 | Survival +1<br><strong>Senses </strong> Darkvision 60 ft. | passive Perception 15<br><strong>Languages:</strong> Elven, Common, Halfling, Thieves' Cant</div> <br><strong><span class="bbc_u">Features and Traits</span></strong><br><div style="text-align: left;"><strong><span class="bbc_u"><em>Proficiencies.</em></span></strong> <br><strong>Weapons</strong> Simple, Hand Crossbow, Rapiers, Shortswords, Longswords,<br>Light armor, SImple Weapons, Hand Crossbow, Rapiers, Shortswords, Longswords, Shortbow, Longbow<br><strong>Armor:</strong> Light<br><strong>Other:</strong> Thieves Tools, Dragon Chess<br><br><strong><span class="bbc_u"><em>Special Abilities</em></span></strong><br><div style="text-align: left;"><strong>Fey Ancestry:</strong> Advantage on Saving Throws against being charmed and immunity to magic sleep<br><strong>Darkvision:</strong> Dim light within 60 ft. as if bright light. Darkness shows shades of grey only.<br><strong>Trance:</strong> Four hours f deep, semiconscious, meditation is same as eight hours sleep for humans.<br><strong>Languages:</strong> Elven, Common, Halfling, Theives' Cant</div><br><strong>Age:</strong> 120<br><strong>Height:</strong> 5’9”<br><strong>weight:</strong> 150 lbs<br><strong>eyes:</strong> Silver<br><strong>skin:</strong> Pale<br><strong>hair:</strong> White</div></div></div><br><strong>Online version</strong> (https://www.rpgcrossing.com/profiler/view.php?id=67151)</div>
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		</dl>
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