John Carter of Mars! Cast Thread
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: MadPanda on 08-12-2019, 22:05:27</h2>
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			<dt class="postheader">
				Title: <strong>John Carter of Mars! Cast Thread</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>08-12-2019, 22:05:27</strong>
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				"...and here, O Jed, is the special room where we keep the player characters..."<br><br>Complete with a template!<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><tt class="bbc_tt">Name:<br><br>Concept:<br><br>Cunning: 4<br>Daring: 4<br>Empathy: 4<br>Might: 4<br>Passion: 4<br>Reason: 4<br>(+/- Racial adjustments)<br>(+2 free points)<br><br>Race:<br><br>Archetype:<br><br>Descriptor:<br><br>Talents: (5 Grades)<br><br>Renown: <br><br>Core Equipment:<br><br>Flaw:<br><br>Stress Tracks<br>Confusion: (Empathy + Reason)<br>Fear: (Daring + Passion)<br>Wounds: (Cunning + Might)</tt></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Note for Earthborn: your Terran background may be anywhere between the 15th Century and October 23, 2077.
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			<dt class="postheader">
				Title: <strong>Re: John Carter of Mars! Cast Thread</strong><br>
				Post by: <strong>Athem</strong> on <strong>11-12-2019, 07:22:38</strong>
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				<span style="font-family: courier;" class="bbc_font"><strong>Name: Princess Tiana of Amhor</strong><br><br>Concept: Brash (Overconfident) Red Martian Rogue<br><br>Cunning: 6<br>Daring: 8<br>Empathy: 6<br>Might: 4<br>Passion: 7<br>Reason: 5<br><br>Race: Red Martian<br><br>Archetype: Rogue<br><br>Descriptor: Brash (more Overconfident)<br><br>Talents: (5 Grades)<br>&nbsp; Acrobatic Dodge (1)<br>&nbsp; Skilled Infiltrator (1)<br>&nbsp; From every chandelier (3)<br><br>Renown: 10<br>&nbsp; Title: Princess (10 renown)<br><br>Core Equipment: Dagger<br>&nbsp; &nbsp; &nbsp; <br>Flaw: Curiosity killed the banth<br><br>Stress Tracks<br>&nbsp; Confusion: (Empathy + Reason) 11<br>&nbsp; Fear: (Daring + Passion) 15<br>&nbsp; Wounds: (Cunning + Might) 10<br></span><br><br>Tiana is the daughter of the Prince of Amhor, Dur Ajmad. He led the forces that overthrew the despicable Jal Had; unfortunately, despite the popular face he put on, in private he was as depraved as the man he overthrew. He maintained the 'zoo' of his predecessor, but kept up his popular front by making it secret, for private visitors only... and he made his own daughter one of the exhibits.<br><br>Tiana's cage was comfortable, even luxurious, but it was still a cage, intended to keep her on display and show her off as a political bargaining chip to people her father thought useful. She amused herself by teaching herself how to pick locks and break out of her captivity. Soon, she was roaming the palace at night, stealing small items and taking amusement at the consternation she caused. Finally, when she grew tired of being an exhibit, she stole a flier and left.<br><br>Since then, she has evaded attempts to take her home to Amhor, and continues to steal for fun, to challenge and amuse herself. She's irrepressibly good-humoured; even when things go wrong, she's certain that 'the moons spin in their orbits', i.e. that her luck will always turn, and usually for the better.<br>
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			<dt class="postheader">
				Title: <strong>Re: John Carter of Mars! Cast Thread</strong><br>
				Post by: <strong>evilnerf</strong> on <strong>11-12-2019, 18:06:51</strong>
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				<div class="floatright">(http://www.upl.co/uploads/Zendaya-martian1578453840.png)</div><br><strong>Katra Kah of Lesser Helium</strong><br>Romantic Red Martian Envoy<br><br>Daring 5&nbsp;&nbsp;&nbsp;<br>Cunning 4&nbsp;&nbsp;&nbsp;<br>Empathy 7 <br>Might 5&nbsp;&nbsp;&nbsp;<br>Passion 8&nbsp;&nbsp;&nbsp;<br>Reason 6&nbsp;&nbsp;&nbsp;<br><br>Race: <br>Red Martian<br><br>Archetype:<br>Envoy<br><br>Descriptor:<br>Romantic<br><br>Talents: <br>Keen Marksman (1)<br>Passionate Rider (1) <br>Speak from the Heart (2)<br>Passionate Orator (1)<br><br>Flaw:<br>Soft Hearted<br><br>Core Equipment:<br>Thoroughbred Thoat Mount<br><br>Reputation:<br>Ally - Hasia Mal, Ambassador to Amhor (2)<br>Ally - Thoroughbred Thoat (3)<br>Membership - Nobility (5)<br><br>Stress Tracks<br>Confusion: 7<br>Fear: 8<br>Wounds: 5<br><br>Born to a noble house of Lesser Helium, Katra Kah studied at the best academies under the best tutors.&nbsp; She was a rising star in the political arena, and many said she was destined for a distinguished career as a diplomat.&nbsp; Unfortunately, it was not to last.&nbsp; She fell in love with a fellow student by the name of Hasia Mal.&nbsp; It was a passionate tryst that started casual at first, but Katra soon found herself falling completely in love. <br><br>When Hasia's father arranged an advantageous marriage to a noble of Amhor, Katra did everything in her power to end the betrothal in the hopes that the two women would be allowed to keep the love they shared.&nbsp; Katra was soon disappointed to find out that the marriage itself had been Hasia's idea from the start.&nbsp; She sought a position as a powerful ambassador and saw such a marriage as the surest way to get what she wanted.&nbsp; Katra was devastated to learn that the woman she'd loved had married for power and not for love. <br><br>With Katra's own career ruined, she left the comforts of Lesser Helium and made for the desert.&nbsp; Instead of sharing sparkling drinks in the gardens of the Red Martian cities, she'd make her mark by wandering the desert and making common cause with the Yellow and the Green Martians.&nbsp; Plus, who knows?&nbsp; Maybe she'll even manage to find love. 
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			<dt class="postheader">
				Title: <strong>Re: John Carter of Mars! Cast Thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>14-12-2019, 01:27:26</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/d/d1/8080eebd2864f69a09095e1d31fb0940.jpg)</div>Name:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Zuri Durand<br><br>Concept:&nbsp;&nbsp;&nbsp;Feisty gymnast from post World War II Jarsoom.&nbsp; <br><br>Cunning:&nbsp;&nbsp;&nbsp;+4<br>Daring:&nbsp;&nbsp;&nbsp;+8<br>Empathy:&nbsp;&nbsp;&nbsp;+5<br>Might:&nbsp;&nbsp;&nbsp;+9<br>Passion:&nbsp;&nbsp;&nbsp;+6<br>Reason:&nbsp;&nbsp;&nbsp;+4<br><br>Race: Earth Born<br><br>Archetype: Panthan<br><br>Descriptor: Brash<br><br>Talents:<br>ACROBATIC DODGE (Grade 1)<br>&nbsp;&nbsp;&nbsp;You’re always moving and have a knack for recognizing opportunities to escape an aggressive enemy. <br>&nbsp;&nbsp;&nbsp;Circumstance: When successful in&nbsp; defending against a physical attack.<br>Effect: After dodging any physical attack you can move anywhere within Near range.<br><br>FROM EVERY CHANDELIER (Grade 3)<br>&nbsp;&nbsp;&nbsp;You’re used to grabbing onto the smallest of rails or ledges. When traversing perilous landscapes, you seldom come to harm. <br>Circumstance: When traversing a danger.<br>Effect: When taking damage from a danger, you can reduce the damage by 3 £. This can reduce damage to 0.<br><br>LEAPS AND BOUNDS (GRADE 2)<br>&nbsp;&nbsp;&nbsp;Your Earthborn muscles allow you leap great distances and perform great feats of strength while on Barsoom. <br>Circumstance: When moving on Barsoom and planets with similar gravity.<br>Effect: You may close one range category automatically, ignoring any obstacles or intervening terrain as long as you have clearance and space to leap between your starting point and destination. You may spend 1 Momentum to move an additional range category.<br><br>MIGHTY ATHLETE (GRADE 2)<br>&nbsp;&nbsp;&nbsp;You’ve quickly learned to use your enhanced strength to more easily traverse obstacles. AACircumstance: When performing athletic tasks.<br>Effect: You may use Might in any test based on athletic skills (jumping, running, catching, etc…) and may reduce the difficulty of such test by 1.<br><br>WHO DARES WINS (GRADE 1): Sword<br>&nbsp;&nbsp;&nbsp;Striking swiftly and fiercely will often compensate for small numbers or other tactical disadvantages. You learned long ago to hit hard, fast, and put foes down without hesitation. <br>Circumstance: When using a particular type of weapon. <br>Effect: Pick a category of weapon (sword, pistol, spear, etc.), you inflict an additional 1 £ of damage and add 1 to the total damage rolled on successful attacks with that weapon.&nbsp; <br><br><br>Renown:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0<br><br>Core Equipment:&nbsp;&nbsp;&nbsp;N/A<br><br>Flaw:<br>HEROIC FURY<br>Your courage is complemented by hot-blooded righteousness. When faced with an act of wrongdoing or oppression, every turn you spend not acting to stop it causes you to lose 2 Momentum.<br><br><br>Stress Tracks<br>Confusion: (Empathy or Reason)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5<br>Fear: (Daring or Passion)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;8<br>Wounds: (Cunning or Might)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;9<br><br>
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			<dt class="postheader">
				Title: <strong>Re: John Carter of Mars! Cast Thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>14-12-2019, 15:42:45</strong>
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				<em><strong>WIP</strong></em><br><br>Name: Lei Heng<br><br><div class="floatleft">(https://elliquiy.com/elluiki/images/f/fb/Lei-heng.jpg)</div><br>Concept: Xia who fought (died?) during the Boxer Rebellion (circa 1900)<br><br>Cunning: 5<br>Daring: 6<br>Empathy: 5<br>Might: 9<br>Passion: 4<br>Reason: 5<br><br><br>Race: Earthborn<br><br>Archetype: Panthan<br><br>Descriptor: Canny<br><br>Talents: <br>LEAPS AND BOUNDS (GRADE 2)<br>Your Earthborn muscles allow you to leap great distances and perform great feats of strength while on Barsoom.<br>Circumstance: When moving on Barsoom and planets with similar gravity.<br>Effect: You may close one range category automatically, ignoring any obstacles or intervening terrain as long as you have clearance and space to leap between your starting point and<br>destination. You may spend 1 Momentum to move an additional range category.<br><br>WHO DARES WINS (GRADE 1 - Spear)<br>Striking swiftly and fiercely will often compensate for small numbers or other tactical disadvantages. You learned long ago to hit hard, fast, and put foes down without hesitation.<br>Circumstance: When using a particular type of weapon.<br>Effect: Pick a category of weapon (sword, pistol, spear, etc.), you inflict an additional 1die of damage and add 1 to the total damage rolled on successful attacks with that weapon.<br><br>A MATTER OF HONOR (GRADE 1)<br>You are bound by honor and consider it of great importance when challenging another.<br>Circumstance: When you spend a Spoken action to issue a formal challenge to any narrator character that is not a minion.<br>Effect: One minion attending the challenged narrator character is automatically considered defeated, so long as you maintain the correct standards of Martian Honor. Should you break the standards of Martian Honor (narrator has the final say) the minion is no longer considered defeated and may act as normal.<br><br>FEARSOME MIGHT (GRADE 2)<br>Even among the stalwart men and women of Barsoom you inspire fear. Lesser foes flee from you and even respected opponents are reluctant to let you get too close.<br>Circumstance: Might-based actions.<br>Effect: You gain a 1d20 bonus in any Might based action. In addition, any 1 minion retreats or flees from your presence. You may spend additional Momentum to intimidate more lesser foes at the cost of 1 Momentum per additional minion.<br><br>PEERLESS SPEARMASTER (GRADE 3)<br>You are one of the greatest spearfighters in your nation, if not all of Barsoom.<br>Circumstance: When using a spear or similar melee weapon in accordance with Martian honor.<br>Effect: You gain a bonus d20 to attack tests while spear fighting and whenever you generate at least 2 Momentum with a test involving a spear or similar weapon, you gain an additional Momentum. In addition, your blade gains the Fearsome quality<br><br>ACROBATIC DODGE (1)<br>You’re always moving and have a knack for recognizing opportunities to escape an aggressive enemy.<br>Circumstance: When successful in defending against a physical attack.<br>Effect: After dodging any physical attack you can move anywhere within Near range<br><br><br>Renown:<br><br>Core Equipment:<br><br>Flaw:<br>Code of the Xia: You lose 3 Momentum if you break your word, refuse to defend the innocent from harm, or otherwise act dishonorably<br><br>Stress Tracks<br>Confusion: (Empathy + Reason): 8<br>Fear: (Daring + Passion): 10<br>Wounds: (Cunning + Might): 12
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			<dt class="postheader">
				Title: <strong>Re: John Carter of Mars! Cast Thread</strong><br>
				Post by: <strong>Juggtacular</strong> on <strong>21-12-2019, 08:50:40</strong>
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				<span style="font-family: trebuchet ms;" class="bbc_font">Name: Kain Maddox</span><br><div style="text-align: right;">(https://filmsjackets.com/image/cache/catalog/erik-killmonger-black-panther-vest/black-panther-leather-vest-750x750.jpg)(https://i.pinimg.com/originals/6a/48/68/6a48684c7f4105aa2c6de8dfbf9f79f6.png)</div><span style="font-family: trebuchet ms;" class="bbc_font">Concept: Jaded Earthborn Freelancer(Mercenary) ; Jasoom circa 2077<br><br>Cunning: 4+1+2=7<br>Daring: 4+1+1+1=7<br>Empathy: 4-1=3<br>Might: 4+3+2+1=10<br>Passion: 4=4<br>Reason: 4+1=5<br>(+/- Racial adjustments)<br>(+2 free points)<br><br>Race: Earthborn(+3 Might/+1 for 2 separate attributes/-1 for one of the remaining attributes)<br><br>Archetype: Assassin(+2 to Cunning/Might)<br><br>Descriptor:&nbsp; Fierce(+1 to Daring/Might)<br><br>Talents: (7 Grades)<br><br>[Racial Talent]Leaps &amp; Bounds[Grade 2]:&nbsp; Your Earthborn muscles allow you leap great distances and perform great feats of strength while on Barsoom.<br>Circumstance: When moving on Barsoom and planets with similar gravity.<br>Effect: You may close one range category automatically, ignoring any obstacles or intervening terrain as long as you have clearance and space to leap between your starting point and destination. You may spend 1 Momentum to move an additional range category.<br><br><br>Easy Target[Grade 1]: Lesser targets are no challenge to your deadly skills as an assassin.<br>Circumstance: When targeting a minion.<br>Effect: You can automatically kill a target minion with typical assassination techniques(melee, strangulation, poison, etc...)<br><br>Peerless Killer[Grade 3]: You are one of the greatest assassins in your nation, if not all of Barsoom.<br>Circumstance: When using any weapon an assassin is skilled in(blades, bare hands, improvised tools, etc...)<br>Effect: You gain a bonus d20 to attack tests while fighting with the intent to kill and whenever you generate at least 2 Momentum with a test involving a blade or similar weapon, you gain an additional Momentum. In addition, your weapon gains the Fearsome quality.<br><br>Earthborn Strength[Grade 3]: You are tenacious and your Earthborn strength and years of experience give you a substantial edge in battle.<br>Circumstance: In melee combat.<br>Effect: You can always use Might for attack and defense and it does an additional 1cd of damage with attacks.<br><br>Renown: 0<br><br>Core Equipment: N/A<br><br>Flaw: <br>Gut Instinct: Lose 3 momentum if you are forced to, or accept a course of action that is remarkably different from your preferred methods.<br><br>Stress Tracks<br>Confusion: (Empathy + Reason) = 5<br>Fear: (Daring + Passion) = 7 <br>Wounds: (Cunning + Might) = 10<br><br><br>Backstory: Born in 2054, Kain's father was a Merc who did one decent thing with his life. And that was find a good woman. She wasn't in the life like him. She only worked in a garage, fixing up speeders and hovercraft. That was how they met. She was fixing up his ride and they got to trading stories...something just clicked. After a few months, Lyrella ended up pregnant with Maxwell's kid. He was born with no complications, and for the first few years things were good. They even had enough money to live on the upper levels of the megatower. <br><br>Sometimes, for some people, however...life just goes sour. During a job, Maxwell killed a tweaker who tried to jack into his haul before he could get it back to the client. That tweaker was the nephew of someone connected real good with the one of the bigger Corps in the area. It took interference from GenTexx, a corp he'd done faithful work for over the past few years to get him out of the trouble. <br><br>But in return, he had to do a lot of increasingly difficult jobs for them. One job got him injured to the point where his career would be put on hold for a while. He had money saved, but Lyrella's job as a mechanic wouldn't cut it to keep them with a roof over their heads <em>and</em> pay off the rest of the debt to GenTexx. Kain decided to step up and help his family, and that got him into the life. He was sixteen when he went on his first job.<br><br>&nbsp;He'd been trained extensively by his father so his skill wasn't in question. But it was for self-defense, not active work in the field. He was sixteen when he made his first kill. The target was an executive who'd bitten off a bit more than he could chew with his blackmailing of a certain government official who in turn had much more solid blackmail against that exec's superiors. And Kain's order was simple. Kill the man. Collect the evidence. It took months of effort. Getting hired. Busting his ass under a fake identity provided by GenTexx.<br><br>&nbsp;All to get close enough to the executive to take him out. Turned out the guy loved his whores and his drugs. It wasn't long before his favorite up and coming aide-de-camp became even more special when he sacrificed his hard <del>swindled</del>earned credits to take the man who was training him out on the town to get him coked-up with a pretty lady or two on his arm and a room that couldn't be traced back to him, as well as an alibi for the night. And finally, one night when he'd fucked himself silly and popped so many pills he was seeing purple moons, Kain snuck into his room in the middle of the night, and slipped a pill into his mouth. <br><br>It looked like an overdose, and by then, he'd told the young many so many of his secrets while inebriated and feeling good. Every scrap of info he had on the official was taken back to GenTexx, and he was given a seal of approval. His next few jobs for them got easier, and in about two years, he'd paid off the debt and discovered there was a lot of money to be made in this line of work. So he remained.<br><br>&nbsp;He got accustomed to it, and in a few short years had become well known for his capabilities. He was a top fixer, who took no sides except those with the biggest pockets. But being too good for your own good is definitely the downfall of some of the greats, and Kain, unfortunately, found himself in that very situation. He was set up and got a nasty shot through the gut. One of the last things he remembers seeing as he stumbled his way into a gritty back alley was John Carter. He'd only worked with the man once or twice before, but he left a lasting impression and Kain knew him as one of the few in this line of business with a code of honor. His world went black as he reached for help; the only help he could get without it costing him everything. He never noticed his vision turning black and his hand falling limply to his side.<br><br></span>
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			<dt class="postheader">
				Title: <strong>Re: John Carter of Mars! Cast Thread</strong><br>
				Post by: <strong>Hoshino</strong> on <strong>31-12-2019, 08:32:47</strong>
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				<span style="font-family: courier;" class="bbc_font"><strong>Name: Mila Katal of Lessor Helium</strong><br><br>Concept: Overly Curious, Overly Enthusiastic Red Martian Archaeologist<br><br>Cunning: 4 + 1 + 1 = 6<br>Daring: 4<br>Empathy: 4 + 2 = 6<br>Might: 4<br>Passion: 4 + 1 = 5<br>Reason: 4 +2 + 2 + 1 = 9<br><br>Race: Red Martian (+2 Reason, +1 Passion/Cunning)<br><br>Archetype: Scientist (+2 Reason, Empathy)<br><br>Descriptor: Brilliant (+1 Cunning, Reason)<br><br>Talents: (5 Grades)<br>&nbsp; Wealth of Knowledge (Bonus)<br>&nbsp; <em>When researching a scientific phenomenon or device, you may reroll any single failed dice in a science based Reason roll</em><br>&nbsp; Fixed (3)<br>&nbsp; <em>When repairing a device or piece of equipment, take a Conflict action and automatically repair it. This repair is permanent, lasting until the device is broken again.</em><br>&nbsp; Eye for Danger (1)<br>&nbsp; <em>When looking at another character, you may ask the narrator if they are armed, even if they don't appear to be. The answer must be truthful, but only accounts for physical weapons, not poisons or the like.</em><br>&nbsp; Keen Marksman (1)<br>&nbsp; <em>When using firearms, you may always use Reason while shooting.</em><br><br>Renown: (10 Points)<br>&nbsp; Guildswoman: Member of the Explorer's Guild (2)<br>&nbsp; Ally: Biran Terash, Master of the Explorer's Guild (3)<br>&nbsp; Ally: Derrig Mach, Senior Member of Engineer's Guild (2)<br>&nbsp; Ally: Una Vos, Member of the Explorer's Guild and personal friend (2)<br>&nbsp; Reputation: Eccentric Genius (1)<br><br>Core Equipment: "Pistol" (Hand Cannon)<br>&nbsp; &nbsp; &nbsp; <br>Flaw: Target of Opportunity (Easily distracted, Disconnected from the main events)<br><br>Stress Tracks<br>&nbsp; Confusion: 9 (Higher of Empathy/Reason)<br>&nbsp; Fear: 5 (Higher of Daring/Passion)<br>&nbsp; Wounds: 6 (Higher of Cunning/Might)<br></span><br><br>From birth, Mila always had a fascination with Basoom's history, its forgotten cities and lost oceans. And though the technology of Helium and Zodanga are truly spectacular, the relics of Basoom's past promise so much more. The moment she was of age, Mila all but forced her way into the Explorer's Guild of Helium, joining them on expeditions and furthering her understanding of Basoom. A whirlwind of energy and curiosity, though Mila is technically only a guildswoman, she quickly made a name for herself for her knowledge and aptitude for technology; her friend and provider from the guild of Engineers has noted that Mila being an archaeologist rather than an engineer was a sad loss for the guild. <br><br>Her reputation precedes her, albeit as an..."eccentric genius," with more emphasis sometimes on the eccentric part; once Mila is on a tangent regarding archaeology or technology, she can quickly lose herself in the moment, to the delight of her fellow guildmates, and the frustration of those outside. Although, she does have some ambivalence directed towards her from within the guild; there was an incident where, working together with her closest friend within the Explorers, Mila pilfered a relic firearm for herself, and brought it to her friend in the Engineers to repair and modify it for her.<br><br>Perhaps the only thing more fascinating to Mila than Basoom's history is that of Jasoom, the blue planet, home of the great hero John Carter. So foreign and yet so familiar, Mila knows there is much to be learned from Jasoomians, and she intends to take copious notes.
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