The Village of Whispers (OOC - Locations and Layout)
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: Dariusfallenstar on 01-03-2014, 08:54:15</h2>
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				Title: <strong>The Village of Whispers (OOC - Locations and Layout)</strong><br>
				Post by: <strong>Dariusfallenstar</strong> on <strong>01-03-2014, 08:54:15</strong>
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				<div align="center"><strong>The Village of Whispers – Locations and Layout</strong></div><br><div align="center"><strong>Overview</strong></div><br>The village is set in a jungle paradise, and comes with all the amenities one would hope for in a modern resort. Other than personal computers or cellular phones, that is. I’ve included two images (raw and indexed) in this thread. The different locations (and images, where I could find good ones) are roughly described in the list below. Players are allowed to take liberties with their descriptions (and encouraged to do so, too!), just don’t *<strong>change</strong>* anything without Admin approval. <br>&nbsp;&nbsp;&nbsp;<strong>Influences:</strong> Each location has a prevailing influence, some of which repeat. Influences are sensations that subtly nudge characters to certain actions or activities. In terms of roleplaying them, think of it as similar to how a single cup of coffee makes you feel aware and alert; these things are nuanced and definitely *will not* change your characters. <br>&nbsp;&nbsp;&nbsp;<strong>Statues: </strong>The statues have been placed with meaning. If your character investigates them, please *bold* the action or nudge an Admin to enter the scenario and provide details. If your character walks past one without closely inspecting it, they just appears to be an ancient Roman-esque statue. <br><br><div align="center"><strong>Maps!</strong></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div class="floatleft">(http://i945.photobucket.com/albums/ad295/Dariusfallenstar/Rp%20Scenario%20Pics/VillageofWhispers_zps3b6f339f.jpg)</div> <div class="floatright">(http://i945.photobucket.com/albums/ad295/Dariusfallenstar/Rp%20Scenario%20Pics/VillageofWhispersIndex_zps26a390bd.jpg)</div></div></div><br>1.&nbsp;&nbsp;&nbsp;<strong>The Village Proper</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">This section of the village is wooden hut-style housing, opulent but without the extravagances that would allow anyone to forgo exploring, and utilizing, the resources located elsewhere in the village. Each hut is different and they are notorious for subtly changing over time to suit (and tempt) their occupants. These changes may include the appearance of pictures, changes in decoration, unique views opening up, etc. While vacant anyone can move in, but houses tend to *feel* more like home with every day that passes. Each home comes equipped with a few bottles of water, which restore themselves every day, and infinite alcoholic beverages of the highest caliber. <br><strong>Influence: </strong>The village proper feels inviting, fresh, and like home. Worries and cares are difficult to maintain here. <br>(http://ak2.picdn.net/shutterstock/videos/1790636/preview/stock-footage-tropical-village-church.jpg)</div></div><br>2.&nbsp;&nbsp;&nbsp;<strong>Fire Ring</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">This is an external fire pit, perfect for barbecues, poi spinning, tale-telling, and so forth. The pit appears to be gas-fueled, but there are no fuel lines leading to it. Reclining wicker chairs of various sizes and shapes ring the pit and a cooler with seemingly infinite, fresh cutlets of meat await anyone who wishes to cook on the fire at any time. <br><strong>Influence:</strong> The fire ring inspires thirst and a feeling of vast comfort, except for people who remain in lots of clothing. To those, it makes them feel as though their clothing is constraining, restrictive, or even itchy. <br>(http://www.artemendoza.com/wp-content/uploads/2014/01/decorating-ideas-impressive-round-fire-pit-with-iron-frame-outdoor-chairs.jpg)<br></div></div><br>3.&nbsp;&nbsp;&nbsp;<strong>The Palatial Pools</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">This area has 4 amazingly ornate (and surprisingly modern) pools, each with a well-stocked service bar built into the center. The center-most pool is a hot tub that appears filled with scintillating, rainbow-colored light. If you wish to have your character closely investigate it, feel free to contact an Admin for details.<br><strong>Influence:</strong> The pools wash away guilt, soreness, and injuries. They promote healing and a sense of well-being. </div></div><br>4.&nbsp;&nbsp;&nbsp;<strong>The Recreational Dojo</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">This bamboo building doubles as a gymnasium and meditation center. It is surrounded with small water-gardens and beatifically arranged flowers. There is exercise equipment in the back of the building, divided from the main exercise floor by a wall of soundproof glass. (<strong>Wanted:</strong> Player willing to Admin a fitness instructor, preferably female as we have two male admins already!)<br><strong>Influence:</strong> The dojo promotes a need to compete and push physical limits.(http://www.uchideshi.de/wp-content/uploads/2011/01/Dojo_Fensterseite-300x225.jpg)</div></div><br>5.&nbsp;&nbsp;&nbsp;<strong>The Whisper Tavern</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">This is a tavern\bar area surrounded with palm trees, which also line the path leading to it. The tavern is well-stocked with food, water, and alcohol. Some of the food and alcohol cannot be found anywhere else in the resort (player’s choice). The interior of the tavern is very open and spacious, and there is a nook-of-a-room upstairs that is perfect to overlook the diners and other patrons without being observed. (<strong>Wanted: </strong>Player willing to Admin the primary Tavern owner/bartender, male or female)<br><strong>Influence:</strong> The tavern promotes a sense of exhibitionism and a desire to show off. <br>(http://cdn.tropical-islands.de/fileadmin/user_upload/Presse/Bildergalerie_-_Tropendorf/TI_BORNEO-HOUSE3_RGB.JPG) </div></div><br>6.&nbsp;&nbsp;&nbsp;<strong>The Hot Springs</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">The hot springs are basically a 600’ area filled with a variety of watering holes, culverts, and palm trees. The water that fills the springs is undrinkable, but highly restorative. (This is not obvious, but the waters also act as a long-term contraceptive)<br><strong>Influence:</strong> The hot springs promote copious, relentless, messy sex acts. <br>(http://images.nationalgeographic.com/wpf/media-live/photos/000/041/cache/amearrdr60041-hot-springs_4151_600x450.jpg)<br></div></div><br>7.&nbsp;&nbsp;&nbsp;<strong>Dry Hills</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Flanked by two massive statues (see the statues entry above) at their southern-edge, this area is all rolling, dry hills. This area feels hotter than almost anywhere else on the island. Though not uncomfortable, there is a vague sense of foreboding radiating from the North-West.<br><strong>Influence:</strong> People who stay in the dry hills long feel a need to argue and engage in conflict. </div></div><br>8.&nbsp;&nbsp;&nbsp;<strong>The Administrators’ Estate</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">This is a palatial mansion surrounded by some of the most verdant, beautiful flora in the world. The estate is a closely kept mystery and no non-Admins are allowed inside. <br><strong>Influence:</strong> Being near the Administrator’s Estate leads regular people (corruption less than 8) to feel highly confused and generally acts to re-route them anywhere but the estates.<br>(http://www.las-galeras-divers.com/upload/Villa%20Serena%20Las%20Galeras%20001.jpg) </div></div><br>9.&nbsp;&nbsp;&nbsp;<strong>Adobe Castle<br></strong><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">This structure is a maze-like building built to resemble a castle. The building has dozens, if not hundreds of small rooms secreted throughout it and each room has some new mystery or curiosity. A person might stumble inside one room and find fresh food or water. Another person might find beleaguering art, erotic tapestries, or gemstones. <br><strong>Influence:</strong> The castle promotes a feeling of exploration or curiosity.<br>(http://www.greenhomebuilding.com/images/articles/iran/kantcastle.jpg)</div></div><br>10.&nbsp;&nbsp;&nbsp;<strong>Wicked Plateaus</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">The wicked plateaus are large stone protrusions and platforms that form a sort of “theater-like” feeling in the area. Numerous large boulders and rocks litter the area, many of which have ancient fossils imbedded. Some of the fossils are distinctly…odd, perhaps even alien-seeming. Players who wish to investigate deeply may contact an Admin. <br><strong>Influence: </strong>The plateaus push people to engage in truly sadistic, mean acts. <br>(http://www.worldofstock.com/slides/NSS1926.jpg)</div></div><br>11.&nbsp;&nbsp;&nbsp;<strong>Mud Pools</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">As the name suggests, the area is a massive, roiling area of hot mud. The mud has extremely rejuvenating, healing properties. <br><strong>Influence:</strong> The mud pools reduce temptations and overall corruption. They actually cleanse and re-focus the mind. As an unfortunate side-effect, they also make a person more vulnerable to one of the next influences they experience (player choice, need not happen in order)<br>[img size=200]http://the-pereiras.com/images/Bolivia/Salar%20de%20Uyuni/1%20Mud%20pits%20in%20the%20Salar%20de%20Uyuni.JPG[/img]</div></div><br>12.&nbsp;&nbsp;&nbsp;<strong>Rune Stone</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">This area has a flat, wide, rune-scrawled stone in it. See an admin if you want to explore in detail! <br><strong>Influence:</strong> This area pushes people to corrupt and tempt others. </div></div><br>13.&nbsp;&nbsp;&nbsp;<strong>Standing Stones</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">The standing stones are monolithic stones – some as high as twenty-five or more feet. Spaced in concentric circles, the stones appears to vaguely align with *some* of the stars that are visible in the village. Characters with a background in cosmology may glean additional information about the village by investigating this area. <br><strong>Influence:</strong> This place makes people feel more selfish and demanding than normal. <br></div></div><br>14.&nbsp;&nbsp;&nbsp;<strong>The Forbidden Ruin</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">This whole place appears to be a crumbling, decaying ruin flanked on all sides by dangerous pits. The immense statue just to the north of the ruin is utterly horrific and demonic. Players who go anywhere near the ruin are encouraged to contact an Admin.<br><strong>Influence: </strong>Utter, horrible, sickening terror. <br></div></div><br>15.&nbsp;&nbsp;&nbsp;<strong>The Mist Veil</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"> Mists surround the village, preventing all but the staunchest from leaving its premises. <br><strong>Influence:</strong> Insecurity and doubt. The mists promote a need for immediate human companionship and reassurance. <br></div></div><br>16.&nbsp;&nbsp;&nbsp;<strong>The Moving Jungle</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"> The jungle around the village is more-or-less constant, but shifts as the village moves from place to place. Only tempters are able to leave through the jungle; all others become lost and re-routed back into the mists.<br></div></div>
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