Iron Kingdoms RPG - Approved Characters
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: Crash on 04-01-2015, 19:21:49</h2>
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				Title: <strong>Iron Kingdoms RPG - Approved Characters</strong><br>
				Post by: <strong>Crash</strong> on <strong>04-01-2015, 19:21:49</strong>
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				<div align="center">(https://elliquiy.com/elluiki/images/2/29/IronKingdoms_Logo.png)</div><br><div align="center"><span style="font-size: 18pt;" class="bbc_size"><strong>Approved Characters</strong></span></div>
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			<dt class="postheader">
				Title: <strong>Re: Iron Kingdoms RPG - Approved Characters</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>05-01-2015, 00:27:43</strong>
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				<div class="floatright">(http://02varvara.files.wordpress.com/2008/01/don-cossack.jpg)</div><strong>Character Name:</strong> Daumantas Ivanov<br><strong>Race:</strong> Skirov<br><strong>Sex:</strong> Male<br><strong>Sexual Orientation:</strong> Straight<br><strong>Faith:</strong> Menite<br><strong>Archetype:</strong> Skilled<br><strong>Careers:</strong> Bounty Hunter/Highwayman<br><strong>Connections:</strong> Nynsk City Guard, Criminals<br><br><strong>Damage Capacity</strong><br><em>Physique:</em> 5<br><em>Agility:</em> 4<br><em>Intellect:</em> 3<br><em>Power Field:</em><br><br><strong>Feat Points:</strong> 3<br><br><strong>Appearance:</strong><br>Height: 5'11<br>Weight: 150<br>Hair Color: Dark Black<br>Eye Color: Green<br><br><strong>Personality:</strong> Daumantas is a good natured young man. From his perspective, life has treated him well. He works a job that gives him a steady paycheck, and won't put him in early grave... at least not one that involves him gasping for breath as his lungs fail him. His job is largely safe, with a few spices of danger when a criminal needs to be hunted down, keeping things interesting. He is nominally a Menite, but in truth, he doesn't believe with the full hearted means of a true zealot. He values the traditions of the Menite faith as traditions, little more. Menoth exists of course. He knows that a Menite Priest can do miracles. But so can a Morrowan Priest, the followers of the Devourer Wurm, or a Rhulic Priest of the Great Fathers. Sorting out what the proper course, who deserves his belief is beyond a simple messenger. Daumantas does as his family has always done, because it is easier. At the end of the day, Daumantas does what he is order to, and when given discretion, what he thinks is right for Nynsk, Khador, and the World at large. Life isn't terribly complex for him. He picks up messages, packages, and other such things, and carries them. He hunts criminals. There are few moral quandaries in his life. He does his duty, and generally enjoys it.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">STATS</div><div class="spoiler_body">PHY: 5<br><ul class="bbc_list"><li>SPD: 6</li><li>STR: 5</li></ul><br>AGI: 4<br><ul class="bbc_list"><li>PRW: 5</li><li>POI: 5</li></ul><br>INT: 3<br><ul class="bbc_list"><li>ARC: -</li><li>PER: 3</li></ul><br>WILLPOWER (PHY + INT): 8<br>DEFENCE (SPD+AGL+PER+Race Mod+Equip Mod): 13<br>ARM (PSY+Shield+Other): 11<br>INITIATIVE (SPD+ PRW+PER+Equip Mod+Other): 14<br>COMMAND RANGE (INT+Command+Ability Mods): 3<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">SKILLS</div><div class="spoiler_body">Hand Weapon 2, Pistols 2, Animal Handling 1, Detection 2, Intimidation 2, Riding 1, Rope Use 1, Tracking 1<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">BENEFITS &amp; ABILITIES</div><div class="spoiler_body">Ambidextrous, Binding, Takedown<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">WEAPONS</div><div class="spoiler_body"><span class="bbc_u">Ranged</span><br>Repeating Pistol, 48/240, 7, 10<br><br><span class="bbc_u">Melee</span><br>Horseman's Axe, 7, 8 (10 While Mounted)<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">EQUIPMENT</div><div class="spoiler_body">2 Ammo Wheels, Mask, Riding Horse, Tack, Custom Battle Armor, 1 Days Military Rations<br></div></div><br><strong>Background:</strong> Daumantas is the second son of Dovydas Ivanov. Daumantas is the second cousin to those that currently run the Smithy. His father worked at the mines, like most without wealth enough to find some other employment. He passed away at 40, his lungs giving out on him. Daumantas was 14 at the time. He was with his father when he died. He remembers his father's last words keenly. "Don't give your life to the damn mines." Daumantas has lived by that. Unlike his brother who followed his father's path, Daumantas found another way. Daumantas spent his tour of duty learning skills that would serve him well back home. He took up work as courier, running messages back and forth between outlying garrisons and command, and was fairly good at it. When his tour of duty was up, Daumantas headed home, without ever seeing the front. He found the old postman employed by the city had passed on. Daumantas was handed the job on the spot. He's a member of the Nynsk city guard, whatever that means. He works as a Messenger most of the time, carrying letters from outlying homesteads to town and back. He also works as a taxman, collecting the measly few coins those who work the soil, hunt the woods, or make their money otherwise. He also works as a thieftaker, hunting down those who have escaped the cities confines. Few enough can escape him. He knows the land better then most, and with his horse, he can make far better time then a man on foot. Most people have mixed feelings, upon seeing him. While generally it forbodes a letter from far off friends or family, welcome news, when the reason for his appearance is grim, it is grim indeed. For his part, Daumantas likes his job. It keeps him in the fresh air, generally busy, and far away from the mines.
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			<dt class="postheader">
				Title: <strong>Re: Iron Kingdoms RPG - Approved Characters</strong><br>
				Post by: <strong>Dhi</strong> on <strong>07-01-2015, 05:07:43</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/5/54/Tumblr_lhosv3PeM11qgd7rdo1_1280red.jpg)<br>(https://elliquiy.com/elluiki/images/c/c2/Gasmask_534267.jpg)<br>(https://elliquiy.com/elluiki/images/1/19/Fallen_Colossal0001.jpg)</div><strong>Character Name:</strong> Valentine Karskaja<br><strong>Race:</strong> Skirov<br><strong>Sex:</strong> Female<br><strong>Sexual Orientation:</strong> Lesbian<br><strong>Faith:</strong> Menite<br><strong>Archetype:</strong> Intellectual<br><strong>Careers:</strong> Investigator/Alchemist<br><strong>Connections:</strong> --<br><br><strong>Damage Capacity</strong><br><em>Physique:</em> 5<br><em>Agility:</em> 3<br><em>Intellect:</em> 5<br><em>Power Field:</em><br><br><strong>Feat Points:</strong> 3<br><br><strong>Appearance:</strong><br>Height: 5'7"<br>Weight: 147<br>Hair Color: Chemically bleached blonde<br>Eye Color: Toxic black-ringed hazel<br><br>She cuts a trim, tightly contained island in a world she cannot control, a sea of the unknown which infuriates and compels her. Back from eyes patterned after poisonous flowers, she draws her vainly bleached and styled hair sharply away from her alchemical work, and when it isn't billowing like a feather boa about her shoulders, it's bound in a runner's ponytail. Chemical resin and ozone cling to the striking red of her protective leather like a midday perfume. A gentleman's cane aids her balance to crouch down in the firm Rimeshaws snow and unearth what has long lay buried. She is cat-like more than muscular, in build, in motion, in her fierce independence. But genius has many quirks, some of them physical, some of them nervous, and not every movement is graceful nor intentional. <br><br><strong>Personality:</strong> Magic is not a thing of beauty - that is a fairy tale for little girls. Magic is a wild, voracious, man-eating beast. From the stony wood of the Rimeshaws Papa Karskaja fashioned many resolute and breathtaking things which would endure the years and its culling winters, but Valentine was his finest work. With the mettle to brave the strange and mysterious, the acuity to sort truth from fiction, and the cunning to protect her own, she will thrust a scholar's hand into the beating heart of the occult and tear free that which is worthy, for the glory of the Khadoran Empire.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">STATS</div><div class="spoiler_body">PHY: 5<br><ul class="bbc_list"><li>SPD:&nbsp; 6</li><li>STR:&nbsp; 4</li></ul><br>AGI: 3<br><ul class="bbc_list"><li>PRW: 5</li><li>POI: 4</li></ul><br>INT: 5<br><ul class="bbc_list"><li>ARC: - </li><li>PER: 4</li></ul><br>WILLPOWER (PHY + INT): 10<br>DEFENCE (SPD+AGL+PER+Race Mod+Equip Mod): 12<br>ARM (PSY+Shield+Other): 10<br>+3 vs blast, corrosion, and fire; +4 vs cold<br>INITIATIVE (SPD+ PRW+PER+Equip Mod+Other): 15<br>COMMAND RANGE (INT+Command+Ability Mods): 5<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">SKILLS</div><div class="spoiler_body">Hand Weapon (Prw) 2<br>Pistol (Poi) 1<br>Thrown Weapon (Prw) 1<br><br>Alchemy (Int) 1<br>Detection (Per) 1<br>Forensic Science (Int) 1<br>Interrogation (Social) 1<br>Law (Int) 1<br>Medicine (Int) 2<br>Sneak (Agi) 1<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">BENEFITS &amp; ABILITIES</div><div class="spoiler_body">Astute<br>Genius<br>Grenadier<br>Hyper Perception<br>Language (Khador, Cygnaran/Sulese, Khurzic)<br>Poison Resistance<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">WEAPONS</div><div class="spoiler_body"><span class="bbc_u">Ranged</span><br><table class="bbc_table"><tbody><tr><td>Name&nbsp; &nbsp; </td><td>RNG&nbsp; &nbsp; </td><td>RAT&nbsp; &nbsp; </td><td>POW&nbsp; &nbsp; </td><td>AoE&nbsp; &nbsp; </td></tr><tr><td>Pistol, repeating</td><td>48 / 240</td><td>7</td><td>11</td><td></td></tr><tr><td>Bola</td><td>48 / --</td><td>5</td><td>5</td><td></td></tr><tr><td>Acid grenade&nbsp; &nbsp; </td><td>48 / --</td><td>7</td><td>13 + Corrosion&nbsp; &nbsp; </td><td>3</td></tr><tr><td>Knockout grenade</td><td>48 / --</td><td>7</td><td>(Unconscious)&nbsp; &nbsp; </td><td>3</td></tr><tr><td>Fear grenade</td><td>48 / --</td><td>7</td><td>Terror (14)&nbsp; &nbsp; </td><td>5</td></tr></tbody></table><br><span class="bbc_u">Melee</span><br><table class="bbc_table"><tbody><tr><td>Name&nbsp; &nbsp; </td><td>MAT&nbsp; &nbsp; </td><td>P+S&nbsp; &nbsp; </td></tr><tr><td>Sword cane&nbsp; &nbsp; </td><td>8</td><td>7</td></tr></tbody></table></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">EQUIPMENT</div><div class="spoiler_body">39 gc<br>Greatcoat<br>Alchemist's leather<br>Gas mask<br>Traveling alchemist's kit<br>Sword cane<br>Bola<br>Pistol, repeating<br>Grenadier's bandolier<br>Alchemical grenade, acid bomb (2)<br>Alchemical grenade, ashes of Urcaen<br>Alchemical grenade, fear gas<br>Alchemical grenade, knockout bomb<br>Alchemical ingredient, crystal alchemical waste (7)<br>Alchemical ingredient, liquid alchemical waste (5)<br>Alchemical ingredient, mineral acid (5)<br>Alchemical ingredient, mineral crystal (2)<br>Alchemical ingredient, organic acid<br></div></div><br><br><strong>Background:</strong> She had been a fresh-faced girl, still finding her shape and with a rifle slung across her back, when her unit was stationed in the Scarsfell. It was a quiet duty, made for clear-eyed fledgeling girls and rich boys who oughtn't see combat. Without a clear idea of her identity beyond <em>pretty girl </em>and only an inkling that the future held no satisfaction, she crested the alloyed spine of a decommissioned colossal and felt the pride of her heritage travel up her willowy legs. Birch trees had grown through the grill mask of the silenced behemoth, its motile parts had all been fused shut with welding torches, its soul stolen by the Fraternal Order of Wizardry, and its innards reeked a pall of liquor, but her mind was opened to new vistas. That same summer, one of her brothers had been bit by a pig back in Nynsk, and that anecdote was the story which defined that year for the rest of the Karskaja family.<br><br>Valentine had returned to that place one last time at the end of her tour to share a wool blanket, thirty-two candles, and a night of stories with a Khard sous-chef from Cherov-on-Dron. When the dim stars and the low-burning candles had framed them as the center of the universe, her company had asked her why such an irreproachable workhorse as the alloyed hull beneath their bodies had been allowed to be betrayed, and why Khador had allowed itself to fall so far. No answer could satisfy. In the morning fog she had scrounged the fused wreck for a single piece of memento, and come away with only a small tooth of metal which would later become the clasp of the book which would hold all her discoveries.<br><br>Over a butcher block table in a tanner's shop in Nynsk she had cut open her ninth bog toad to harvest its single small store of acid, and with the chemical smells of formaldehyde, bile and animal decay all competing to disgust, all she could think about were the old stories of the Old Witch and the songs she'd croak as she deposited vile ingredients into her cook-pot. So many stories came back to her in the delirium of the fumes. A single small flask held her first successful alchemical acid, and with perfectly neat penmanship she recorded her method in a leatherbound tome.<br><br>The old master of rites had enlisted her help ridding the Rimeshaws of a restless ghost. Though she believed the old priest to be merely testing her faith, still she went into the unknown with bated breath, a brand new color of mystery cast over the woods of her birth. At her own considerable expense she had brewed ashes of Urcaen, just in case the tales were real. Even though they had come away empty-handed, the investment of the ashes had been worth the price for all she'd learned from the venerable sage. That winter he had passed on, and Valentine spoke at his funeral. It was the first time she was something other than a Karskaja.<br><br>The new Sul-Menite master of rites had taken her aside after Father Caragiale's service and asked her if she were interested in reopening the old unsolved inquiries of the church. The answer, unequivocally, was yes.
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				Title: <strong>Re: Iron Kingdoms RPG - Approved Characters</strong><br>
				Post by: <strong>MdG</strong> on <strong>07-01-2015, 12:56:26</strong>
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				<div class="floatright">(http://media-cache-ec0.pinimg.com/736x/48/4d/fa/484dfaf235e0c45d50cd18ca5d6b5fe5.jpg)</div><strong>Character Name:</strong> Oda Vladimira Krupskaya<br><strong>Race:</strong> Human (Skirov)<br><strong>Sex:</strong> Female<br><strong>Sexual Orientation:</strong> Lesbian<br><strong>Faith:</strong> Menite (nominal)<br><strong>Archetype:</strong> Skilled<br><strong>Careers:</strong> Explorer/Ranger<br><strong>Connections:</strong> Lord Mayor of Nynsk (contract work)<br><br><strong>Damage Capacity</strong><br><em>Physique:</em> 5<br><em>Agility:</em> 4<br><em>Intellect:</em> 3 <br><em>Power Field:</em> -<br><br><strong>Feat Points:</strong> 3 <br><br><strong>Appearance:</strong><br>Height: 6'1"<br>Weight: 175 lbs<br>Hair Color: Auburn<br>Eye Color: Hazel<br><br>The hard north-born winds shape the aspect of the vales, the forests, and the black-stoned mountains themselves and, like them, Oda is a true daughter of her homeland. With the imposing physical presence of her Skirov stock, she is taller than most men, her wiry limbs well muscled and built for endurance over the trackless and unmapped wastes. Razor-sharp cheekbones and a huntress's eyes together conspire to give her an air of ferocity, like the manifestation of a half-forgotten spirit of the wild. But that is natural, for the land has formed her - her body is hard from physical labour, her hands calloused from years of hewing wood and sewing leather. Her auburn hair is windswept and unkempt, though for tradition's sake she wears the single braid of a Skirov woman. The cold compels her to hide any softness she might have, both in body or soul, but those who have pierced the rime-caked veil of her exterior find find a welcoming fire beneath - and discover that her flexibility and endurance are rare boons.<br><br><strong>Personality:</strong> A free woman depends on no-one. Her life and work are shaped by her hands, her fate spun on her own loom. The Age of Reason has made soft the descendants of the tribes that once proudly plied the tundras with their herds of reindeer and aurochs. Times are changing, but there is no future without the past. Vast stretches of the Empire are still barren wilderness, dangerous and impenetrable to most of its cosseted, settled subjects. A midwife is needed for this age - a woman of sinew and steel to tame the wilds, and open them up for the iron arteries of rail and the cities transforming ancient villages into centres of commerce and industry. To conquer this land means to understand it. To realise that humanity was not the first to make its home in these places, ancient beyond memory. Those who came before left dangerous sorcery, and great power, too.&nbsp; &nbsp;<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">STATS</div><div class="spoiler_body">PHY: 5<br><ul class="bbc_list"><li>SPD: 6 </li><li>STR: 4</li></ul><br>AGI: 4<br><ul class="bbc_list"><li>PRW: 4 </li><li>POI: 5</li></ul><br>INT: 3<br><ul class="bbc_list"><li>ARC: -</li><li>PER: 5</li></ul><br>WILLPOWER (PHY + INT): 8<br>DEFENCE (SPD+AGL+PER+Race Mod+Equip Mod): 14<br>ARM (PSY+Shield+Other): 10 (Leather Armour)<br>INITIATIVE (SPD+ PRW+PER+Equip Mod+Other): 14<br>COMMAND RANGE (INT+Command+Ability Mods): 3<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">SKILLS</div><div class="spoiler_body">Crossbow (Poise) 2<br>Hand Weapon (Prowess) 1<br>Detection (Perception) 2<br>Medicine () 1<br>Navigation (Perception) 1<br>Sneak (Agility) 1<br>Survival (Perception) 2<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">BENEFITS &amp; ABILITIES</div><div class="spoiler_body">Perpetual Awareness<br>Big Game Hunter<br>Camouflage<br>Pathfinder<br>Port of Call<br>Language (Khador and Aeric)<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">WEAPONS</div><div class="spoiler_body"><span class="bbc_u">Ranged</span><br><table class="bbc_table"><tbody><tr><td>Name&nbsp; &nbsp; </td><td>RNG&nbsp; &nbsp; </td><td>RAT&nbsp; &nbsp; </td><td>POW&nbsp; &nbsp; </td><td>AoE&nbsp; &nbsp; </td></tr><tr><td>Crossbow</td><td>60 / 300</td><td> 7 </td><td> 12</td><td> - </td></tr></tbody></table><br><span class="bbc_u">Melee</span><br><table class="bbc_table"><tbody><tr><td>Name&nbsp; &nbsp;</td><td>MAT&nbsp; &nbsp; </td><td>P+S&nbsp; &nbsp; </td></tr><tr><td>Axe</td><td> 5 </td><td> 7 </td></tr><tr><td>Dagger</td><td> 6 </td><td> 5 </td></tr></tbody></table></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">EQUIPMENT</div><div class="spoiler_body">Leather Armour<br>Crossbow<br>20 Bolts<br>Axe<br>Dagger<br>Dry rations<br>Spyglass <br>Map case<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">SPELLS</div><div class="spoiler_body">--<br></div></div><br><strong>Background:</strong><br><br>Ferociously independent and self-reliant, Oda has made the wilds of the dense Rimeshaw Forests and the ice-capped Shard Spire mountains her natural domain. Born in a devout logging and reindeer herding hamlet at the foot of the Shard Spires, she ran away from home the moment she was able. Lying about her age, and in no small part assisted by her height, she served in the Khador imperial military as a scout, but swiftly rejected the strictures of camp life and started taking up jobs on a contract basis with Blaustavya Shipping &amp; Rail, doing pathfinding and guide work for the nascent railway network. Then that, too, fell through, because Oda is at heart a lone wolf. She works best alone, or in very small groups, adores the solitude and silence of the wild, and is sceptical of all claims to authority. So she drifted back up North and made her way to Nynsk, a frontier town two turns of the plough from the wood and sod hamlet where she grew up, resolving to seek her fortune there.<br><br>Staking out a small parcel of land in the unclaimed boreal forests at the outskirts of the city, she has built with her own hands a small retreat out of wood and earth with all the creature comforts she needs, including a deep, earthen cellar for storage, and an adjacent sauna hut. In this scrupulously neat and clean abode, she works the hides she hunts and tans herself, smokes her own meat, boils preserves, ferments kvass, and occasionally receives visitors eager to pay her to forage for rare herbs, hunt a dangerous beast, or track down an escaped prisoner or deserter. Her most important patron is the Lord Mayor of Nynsk, who often hires her on a contract basis to explore and commit to paper the uncharted lands that still lie beyond his small island of civilisation. Although Oda is a skilled huntress and ranger, she is also a frontierswoman. She has no romantic attachments to nature - its bounty is merely a means to an end. She is, after all, a proud subject of the Empire, though she prefers the idea of the Empire, embodied in the person of the Empress, to its institutions.&nbsp; <br><br>Unlike many of her Skirov kinsfolk, Oda's faith is superficial. She has seen too many Dhunian runestones and Nyss ruins thrum with power to believe in the primacy of human faiths, though she remains superstitious and deeply suspicious of magic. Her view of the Nyss in particular is nuanced, and she genuinely respects the skill with which they once mastered their environment.&nbsp; &nbsp; &nbsp; &nbsp;
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			<dt class="postheader">
				Title: <strong>Re: Iron Kingdoms RPG - Approved Characters</strong><br>
				Post by: <strong>Pumpkin Seeds</strong> on <strong>08-01-2015, 02:50:44</strong>
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				<div class="floatright">(http://media.moddb.com/images/groups/1/6/5425/sexy-russian-army-babe-uniform.jpg)</div><strong>Character Name:</strong> Asinya <br><strong>Race:</strong>&nbsp; Skirov<br><strong>Sex:</strong> Female<br><strong>Sexual Orientation:</strong> Bisexual<br><strong>Faith:</strong> Menite<br><strong>Archetype:</strong> Skilled<br><strong>Careers:</strong> Ranger/Rifleman<br><strong>Connections:</strong> <br><br><br><br><strong>Damage Capacity</strong><br><em>Physique:</em>&nbsp; 5<br><em>Agility:</em>&nbsp; 4<br><em>Intellect:</em>&nbsp; 3<br><em>Power Field:</em><br><br><strong>Feat Points:</strong> <br><br><strong>Appearance:</strong><br>Height: 5'7<br>Weight: 127lbs<br>Hair Color: Strawberry Blonde<br>Eye Color: Brown<br><br>She seems out of place in the cold lands of the north.&nbsp; Slim and sleight, she seems to be at constant risk of simply being blown away with the wind.&nbsp; Indeed there are times where she has disappeared from sight and made others wonder if she did float away with the wind.&nbsp; A ghost at times she possess haunting features that are at once delicate and strong, much like thickened glass.&nbsp; Piercing eyes are often what people note when first encountering her and hair like snow covered strawberries which float in the wind without concern.&nbsp; Rarely can she be found without her rifle close at hand or a layer of Ieyisha pelts across her body.&nbsp; <br><br><strong>Personality:</strong> <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">STATS</div><div class="spoiler_body">PHY: <br><ul class="bbc_list"><li>SPD: 6</li><li>STR: 4</li></ul><br>AGI: 4<br><ul class="bbc_list"><li>PRW: 4</li><li>POI: 5</li></ul><br>INT: <br><ul class="bbc_list"><li>ARC: - </li><li>PER: 5</li></ul><br>WILLPOWER (PHY + INT): 8<br>DEFENCE (SPD+AGL+PER+Race Mod+Equip Mod): <br>ARM (PSY+Shield+Other): <br>INITIATIVE (SPD+ PRW+PER+Equip Mod+Other): <br>COMMAND RANGE (INT+Command+Ability Mods): <br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">SKILLS</div><div class="spoiler_body">Hand Weapon 1, Rifle 2, Climbing 1, Detection 2, Sneak 1, Survival 2, Tracking 1<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">BENEFITS &amp; ABILITIES</div><div class="spoiler_body">Crackshot, Dual Shot, Marksman, Pathfinder, Camoflage, Virtuoso: Rifle<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">WEAPONS</div><div class="spoiler_body"><span class="bbc_u">Ranged</span><br><br><br><span class="bbc_u">Melee</span><br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">EQUIPMENT</div><div class="spoiler_body"><br></div></div><br><strong>Background:</strong> <br><br>The northern lands of Khador are home to many mysteries.&nbsp; Many legends and horrors walk the snow covered fields and towering mountains of the landscape.&nbsp; Many more unsolved mysteries exist than solved there.&nbsp; While the past of Asinya does not rate so high as some, there is still a simple fact that none know where the wisp of a girl came from before her father carried her home.&nbsp; Jaska Sojka was a reckless man, a bold man that marched off to war with dreams of honor and adventure.&nbsp; When he returned there was only a sullen expression to his face, a fresh set of scars for his body and a child trudging behind him with hair of strawberries slipping free from her fur lined hood.&nbsp; A toddler at most she never said a word during the journey and only spoke rarely afterward.&nbsp; Had the girl simply vanished that day or soon after, none would have noticed.<br><br>Still she did not disappear but persisted to exist among the Sojka people.&nbsp; Known simply as Asinya, foreigner, she gained an odd reputation among the townspeople of Nynsk.&nbsp; Indeed none even thought to list her on the roster of the populace when the recruiter came calling each year.&nbsp; Providence was possibly behind the day one came and Jaska, her father, was drunk enough to boost about his daughter.&nbsp; A girl of amazing skill with a rifle, none outside the Sojka knew of how exception her abilities were until Jaska sought to change that opinion.&nbsp; Just before winter had fallen, during the Winter March along the Skard Mountains she had slain her first Ieyshi.&nbsp; Much meat and pelt were to be gained from the animal and her father let all know of her skill.&nbsp; The recruiter took note and later that month came out to see for himself the girl’s skill.&nbsp; When the recruiter left, a woman trudged along behind him with strawberry hair sliding out from beneath her fur lined hood.<br><br>Jaska did not last the time between Asinya’s departure and her return.&nbsp; Passing away from sickness, people knew of her return only when smoke issued forth from his cold chimney.&nbsp; A pair of Rustov were found dead outside having been squatting on the land of the old man’s cabin when Asinya returned home.&nbsp; The woman gave no explanation for their death beyond that and continued making the place her own.&nbsp; Since that day the woman that was once so quiet has remained so, speaking about her service and life only briefly when enough alcohol has been poured past her lips.&nbsp; There was some awe that she had become a Widowmaker, but not as much as she was used to finding among others of Khodar.&nbsp; Instead there was only a simple respect for her rifle and an expectation that she would prove herself again on the Winter March.<br>
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			<dt class="postheader">
				Title: <strong>Re: Iron Kingdoms RPG - Approved Characters</strong><br>
				Post by: <strong>Muse</strong> on <strong>11-01-2015, 13:46:57</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/8/8f/MAT_CAUTHON_by_solitarium.jpg)</div><strong>Character Name:</strong> Vyslav Nikolaivich<br><strong>Race:</strong> Mixed Khard and Skirov<br><strong>Sex:</strong> Male<br><strong>Sexual Orientation:</strong> Heterosexual and adventurous. <br><strong>Faith:</strong> <br><strong>Archetype:</strong> Gifted<br><strong>Careers:</strong> Gun Mage/Duelist<br><strong>Connections:</strong> <br><br><strong>Damage Capacity</strong><br><em>Physique:</em> 5/5<br><em>Agility:</em> 4/4<br><em>Intellect:</em> 3/3<br><em>Power Field:</em><br><br><strong>Feat Points:</strong><br><br><strong>Appearance:</strong> <br>Height: 6'1"<br>Weight: 175lbs<br>Hair Color: Brown<br>Eye Color: Butterscotch<br><br><strong>Personality:</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">STATS</div><div class="spoiler_body">PHY: 5<br><ul class="bbc_list"><li>SPD: 7</li><li>STR: 4</li></ul><br>AGI: 4<br><ul class="bbc_list"><li>PRW: 5</li><li>POI: 3</li></ul><br>INT:&nbsp; 3<br><ul class="bbc_list"><li>ARC: 4</li></ul><ul class="bbc_list"><li>PER: 3</li></ul><br>WILLPOWER (PHY + INT): 8<br>DEFENCE (SPD+AGL+PER+Race Mod+Equip Mod): 13<br>ARM (PSY+Shield+Other):&nbsp; 10<br>INITIATIVE (SPD+ PRW+PER+Equip Mod+Other): 15<br>COMMAND RANGE (INT+Command+Ability Mods): 3<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">SKILLS</div><div class="spoiler_body">Detection 1<br>Gambling 1<br>Hand Weapon 1<br>Intimidation 1<br>Jumping 1<br>Pistol 2<br>Seduction 1<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">BENEFITS &amp; ABILITIES</div><div class="spoiler_body">Craft Rune Shot<br>Fast Reload<br>Parry<br>Riposte<br>Warding Circle<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">WEAPONS</div><div class="spoiler_body"><span class="bbc_u">Ranged</span><br><table class="bbc_table"><tbody><tr><td>Name&nbsp; &nbsp; </td><td>RNG&nbsp; &nbsp; </td><td>RAT&nbsp; &nbsp; </td><td>POW&nbsp; &nbsp; </td><td>AoE&nbsp; &nbsp; </td></tr><tr><td>Magelock Pistol</td><td>60'/300'</td><td>1</td><td>10</td><td>--</td></tr></tbody></table><br><span class="bbc_u">Melee</span><br><table class="bbc_table"><tbody><tr><td>Sword</td><td>&lt;MAT&gt;</td><td>&lt;7&gt;</td></tr><tr><td>Dagger</td><td>&lt;MAT+1&gt;</td><td>&lt;5&gt;</td></tr><tr><td>&lt;Weapon Name&gt;</td><td>&lt;MAT&gt;</td><td>&lt;P+S&gt;</td></tr></tbody></table></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">EQUIPMENT</div><div class="spoiler_body">53 GC<br>Ammo Bandolier: 10 Rune Shots<br>Armored Great Coat<br>Holster<br>Rune Shot Casting Kit<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">SPELLS</div><div class="spoiler_body">Rune Shot: Accuracy<br>Rune Shot: Brutal<br>Rune Shot: Thunderbolt<br></div></div><br><strong>Background:</strong><br><em>"Papa Nikolai never did forgive grandpa Sergei for letting uncle Yuri run off with those crazy bounty hunters.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;“When they&nbsp; brought Yuri back to be buried, they said he was a hero.&nbsp; They said that he'd been alone in Ekatnava when four frost trolls smashed in the gates.&nbsp; They said they found him, mortally wounded, over the corpse of three of them, and the fourth was limping away without an eye.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;“Papa tried to throw grandpa's old magelock pistol into the mill pond so that none of his family could ever learn to use it again.&nbsp; Sergei wasn't having any of that.&nbsp; There was a huge row and they didn't talk to each other for a year.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;“I was just a little kid then, but I&nbsp; knew that pistol was something special.&nbsp; Uncle Yuri was a hero in his blood and bone, but that pistol made him something more than just a brave man willing to die to save a hundred women and children.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;“It made him strong enough to fight four frost trolls all by himself.&nbsp; I had to know how.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;“This wasn't a very easy thing to find out with my pa on such a rampage, but get a little hard cider into some old men and they'll start to talk.&nbsp; Come to find out Grandpa had been an officer in the Prince's army back in the day.&nbsp; He showed up in town a long time ago with that old magelock and a nice sword.&nbsp; He hunted a bunch of nasty things normal folks were too terrified to hunt.&nbsp; The Petrus paid him for every head.&nbsp; Grandpa gambled some, and he drank some, and he whored some, but after every bounty a few coins disappeared into Grandpa's secret store.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;“One day a thing that was all teeth and fur took a bite out of his right wrist too big for doctors or minor priests to mend, <br><br>&nbsp;&nbsp;&nbsp;“Grandpa shot the thing with his left.&nbsp; He shot it again and again until it run off and no one's seen it since.&nbsp; Then he took that secret stash of his—seven socks bulging with gold—and he bought him a grain mill.&nbsp; He owns it to this day, though Pa runs the place now.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;“Long story short, I'm the youngest of three brothers and four sister.&nbsp; For that matter, Yuri's bastard kid's named in Grandpa's will too.&nbsp; There's not enough of that mill to share with me.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;“But I don't want it.&nbsp; I want that old magelock.”&nbsp; </em>
			</dd>
		</dl>
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