On the Receiving End: A Battletech 3050 Game (Characters)
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: Wargtass on 20-11-2012, 04:05:34</h2>
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				Title: <strong>On the Receiving End: A Battletech 3050 Game (Characters)</strong><br>
				Post by: <strong>Wargtass</strong> on <strong>20-11-2012, 04:05:34</strong>
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				IC Thread (http://elliquiy.com/forums/index.php?topic=158161.0)<br>OOC Thread (http://elliquiy.com/forums/index.php?topic=157975.0)<br>Character Thread (http://elliquiy.com/forums/index.php?topic=157978.0)<br>Mission Breifings (http://elliquiy.com/forums/index.php?topic=157976.0)<br>Project Development (http://elliquiy.com/forums/index.php?topic=159179.0)<br>Deleted Scenes (http://elliquiy.com/forums/index.php?topic=161278.0)<br><br>Only post Characters here please.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Company Roster</div><div class="spoiler_body"><span style="font-size: 24pt;" class="bbc_size"><strong>Kilroy Old Bones Company Roster</strong></span><br><br><span style="font-size: 18pt;" class="bbc_size">Command</span><br><br><strong>Company Commander</strong><br><em>Walter Veijer</em> [FFR]<br><br><strong>BattleMech Commander</strong><br><em>Erich Oststein</em> [LC]<br><br><strong>Air Commander</strong><br><em>Kevin Perkins</em> [COM]<br><br><span style="font-size: 18pt;" class="bbc_size">Officers</span><br><br><span style="font-size: 18pt;" class="bbc_size">Enlisted MechWarriors</span><br><br><em>Alroy Fletcher Yoshikawa / King Crab / Vice</em> [FWL]<br><em>Elisa Moreno / Black Knight / Defiance</em> [MERC]<br><em>Erich Ostein / Awesome / Brick</em> [LC]<br><em>Graff Gunderson / Marauder / Double G</em> [FS]<br><em>Janos Ilyanovich Wu / ?? / Varyag</em> [CAP]<br><em>Miyoko Shadowborn / Raven / Puma</em> [DC]<br><em>Ranna Krannok / Hatchetman / Harlequin</em> [WD]<br><em>Robert Johnson / Crusader / SeaWolf</em> [FWL]<br><em>Seth Lengheardt / Orion / ??</em> [FWL] *<br><br><span style="font-size: 18pt;" class="bbc_size">Retired</span><br><br><em>Jackson Hennesy / Phoenix Hawk / Venom</em> [FWL]<br><em>Lily Anne Montplaisir / Axman / Kismet</em> [FS]<br><em>Maho Tojo / Sling / Snake</em> [DC]<br><em>Hiro Kagekaze</em> [DC]<br><em>Yamina Kazi</em> [AZT]<br><br><span style="font-size: 18pt;" class="bbc_size">Auxiliary Staff</span><br><br><em>Chief Physician Kara Gaius</em> [FS]<br><em>Financial Accountant Kevin Perkins</em> [COM]<br><br><span style="font-size: 18pt;" class="bbc_size">Air Wing</span><br><br><em>Air Lieutenant Oscar Vecks, DropShip Officer</em> [COM]<br><em>Air Lieutenant Camilla Hark, Communications Officer</em> [COM]<br><em>Air Lieutenant Jess Gordon, Electronic Warfare Officer</em> [COM]<br><em>Pilot Ensign James Gardner / Corsair / Soap</em> [FS]<br><em>Pilot Ensign Karl Funch / Corsair / Slip</em> [LC]<br><br><span style="font-size: 18pt;" class="bbc_size">Engineering</span><br><br><em>Chief Gregory Wayne, Head of 'Mech Techs</em> [COM]<br><em>Chief Guilliermo Patron, Head of Air Techs</em> [FWL]<br><em>Engineer Janos Ilyanovich Wu, Head of Research</em> [CAP]<br><br>*Have not been assigned a callsign.<br></div></div>
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				Title: <strong>Re: On the Receiving End: A Battletech 3049 Game (Characters)</strong><br>
				Post by: <strong>Wargtass</strong> on <strong>20-11-2012, 15:58:37</strong>
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				<span style="font-family: arial black;" class="bbc_font">Pilot</span><div class="floatright">(http://i362.photobucket.com/albums/oo62/cimsoderholm/WalterVeijer-1.jpg)</div><br><strong>Name:</strong> Walter "Mongrel" Veijer<br><strong>Sex:</strong> Male<br><strong>BattleMech:</strong> Highlander HGN-732<br><strong>Homeworld:</strong> Trondheim<br><strong>Original Faction:</strong> Free Rasalhague Republic<br><br><strong>Description:</strong> Walter's mixed heritage rally shows through. While on one hand he's built like the old Norse from the Rasalhague propaganda-posters with bulging muscles and blazing red hair, his slanted eyes, high cheek bones and tall forehead had made many of the geneologists on Trondheim shudder and whisper a "clearly Kurita stock, how can they let him pilot in the Kungsarmé?" He doesn't care much about it though, he knows his actions speak more than his face.<br><br><strong>Background:</strong> There is no way to tip toe around it. Walter's father was a minor nobleman of House Kurita. During his childhood and teens he heard Mongrel more times than he could count on a thousand hands. Didn't matter that even he thought his father was a cruel and vicious monster. It didn't matter that he lead a revolt against him. It didn't matter that he held up his head to a cheering crowd of his fellow Rasalhague's. He was always Mongrel. In the end he took his mother's maiden name and signed all his letters Walter Mongrel Veijer. He turned it into his pride instead of their mockery.<br><br>His actions in the revolt caught the eyes of the RRA once the Republic earned its independence. He was picked up as an officer in the 4th Drakøns and served there several years before retiring from the position, opting instead to pick up mercenary work in a bid to fight the Draconis Combine. He found himself at the helm of a two lance unit employed by House Steiner in hit-and-runs against the Combine.<br><br><strong>Personality:</strong> Calm and contemplative, rarely whipped up into anything more than raising his voice. Sometimes he catch himself making decisions according to the Bushido of House Kurita, having had it indoctrinated since his birth. He feels no real contempt towards the Draconis Combine, but recognize the threat they pose to the FRR.<br><br><strong>Speciality Skills:</strong> Haiku, calligraphy and playing kokyu. Just about the only good parts he received from his father during his childhood.<br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br><br><strong>Chassis:</strong> Star League XT<br><strong>Weight Class:</strong> Assault, 90 ton<br><strong>Callsign:</strong> MacLeod (having no idea where it comes from, but it's branded across the Mech's chest.)<br><br><strong>Description:</strong> Walter experimented for a long while in the Royal Rasalhague Army with his Highlander. As one in a long line of warriors receiving this hand-me-down, he was the first to realize it's possible potentials. As just about the only Assault build with Jump Jet capabilities, he found it a bit lacking in speed. He had seen and felt the razor edge of the very agile Dragon during the war for independence. The upgraded engine and extra jump thrusters gives it a bit of a hunchback, but in general nothing too visible. However a bit of sacrifice had to be made in exchanging the LRM20 for an LRM10 and reducing some of its armour. Its colors are a light layer of Rasalhague teal over a brass finish, giving it a strange shine-through effect. Added to this is a red stripe over the head as well as a little stunt he pulled by jumping into a very large puddle of the same red color, creating a splatter effect over the feet and lower legs to honor his many "Highlander Burials".<br><br><div align="center"><strong>Loadout:</strong> <br>2x Medium Lasers <br>1x SRM-6<br>1x LRM10 <br>1x Gauss Rifle<br><br><strong>Modules:</strong> <br>Comm. Systems<br>Guardian ECM<br>x4 Jump Jets, jump distance 120m<br><br><strong>Upgrades:</strong> <br>Ferro-Fibrous armor with C.A.S.E.<br>Double Heat Sinks<br>Vlar 360 Fusion Engine, bringing the speed up to 64,8 kph.<br><br><strong>General Armor Values:</strong> <br><br>(http://i362.photobucket.com/albums/oo62/cimsoderholm/HighlanderArmor.jpg)<br></div><br><br><div align="center">(http://i362.photobucket.com/albums/oo62/cimsoderholm/MacLeodHighlanderMech-1.jpg)</div>
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				Title: <strong>Re: On the Receiving End: A Battletech 3049 Game (Characters)</strong><br>
				Post by: <strong>Branwen</strong> on <strong>20-11-2012, 16:05:31</strong>
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				<span style="font-family: arial black;" class="bbc_font">Pilot</span><br><br><div class="floatright">(http://i.imgur.com/fAuAX.png)</div><strong>Name:</strong> Yamina "Mina" Kazi<br><strong>Sex:</strong> Female<br><strong>BattleMech:</strong> LCT-1V Locust<br><strong>Homeworld:</strong> Astrokaszy<br><strong>Original Faction:</strong> The Independent Caliphates of Astrokazy, Khalifeh ül-Rasul Rub al-A’alimin Mehmed XXIV<br><br><strong>Description:</strong> Yamina is short, not even five feet tall, and slender.&nbsp; Her hair is so pale blonde it looks white and she has dark, expressive brown eyes.<br><br><strong>Background:</strong> Astrokazy was ever a warrior's world, racked by brutality and sectarian violence.&nbsp; Instead of banding together when invaded by the Marian Hegemony in 3025, the caliphates sought to curry favor with the invaders and continue their mindless violence against their neighbors.&nbsp; As other Periphery governments came in, and finally a peace keeping force from House Marik, the civil war continued to rage, fueled often by covert support from House Kurita and House Davion.&nbsp; Yamina was a young child-warrior cadet for one of the Sultans, and received her training due to unusual piloting aptitude which is sadly not mirrored in her gunnery.&nbsp; Soon after actively joining the ranks of the Faithful, her city-state collapsed and she, along with others, had to find passage off world with what equipment they could in order to prevent being sent on to Paradise by their conquerors.&nbsp; Mina escaped with a Locust and has found employ as a reconnaissance specialist with the unit. <br><br><strong>Personality:</strong> Despite the background and opportunity, Mina is not a fanatic about her former home or her religion.&nbsp; She observes the faith, but does not proselytize or hate the infidel.&nbsp; She spends as much time building relationships with other members of the unit as some spend on their guns, Mechs or whiskey.&nbsp; She has a soft spot for children.<br><br><strong>Speciality Skills:</strong> It has not yet come up, but Mina is a very accomplished battlefield medic.&nbsp; <br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br><div class="floatleft">(http://i.imgur.com/mh2mQ.png)</div><strong>Chassis:</strong> Bergan VII<br><strong>Weight Class:</strong> Light<br><strong>Callsign:</strong> Little Bit<br><strong>Description:</strong> Mina's Locust is in fair condition, though there's a long crease across the left carapace where an autocannon round from a Hunchback glanced off.&nbsp; There are no distinguishing unit markings and her paint schemes are always subdued and appropriate to the environment she expects to operate in.&nbsp; The only adornment is a bit of Arabic script below the left side of her cockpit hatch.<br><br><strong>Loadout:</strong> 2 Sperry-Browning machineguns, 1 Martell 5cm laser.<br><br><strong>Modules:</strong> None<br><br><strong>Upgrades:</strong> None<br><br><strong>General Armor Values:</strong> <br>H 8 <br>CT 10/2<br>R/L Torso 8/2<br>R/L Arm 4<br>R/L Leg 8<br><br><br><br><br><br>
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				Title: <strong>Re: On the Receiving End: A Battletech 3049 Game (Characters)</strong><br>
				Post by: <strong>TheHangedOne</strong> on <strong>20-11-2012, 16:22:58</strong>
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				<div class="floatleft">(http://i27.photobucket.com/albums/c195/TheOneTheOnlyTheShane/igromir08_kutsenko-1.jpg)</div><span style="font-family: arial black;" class="bbc_font">Pilot</span><br><strong>Name:</strong> Ivan Demchak<br><strong>Sex:</strong>&nbsp; Male<br><strong>BattleMech:</strong> Valkyrie (VLK-QD variant) <br><strong>Homeworld:</strong> Alexandria<br><strong>Original Faction:</strong> Steiner<br><br><strong>Description:</strong> About 5'10 and 200 pounds, with muscular legs, but otherwise a normal build. Short brown hair, smooth-shaved facial hair. Brown eyes. <br><br><strong>Background:</strong> Not born into a noble family, he nonetheless ended up joining the military, hoping to rise the ranks, and further help his House to ascend to greater heights of power.<br><br>While in the service, he saw how unfairly people were treated; he was also personally overlooked for promotions, at times, simply because someone else was born from a higher family than his own. Especially when they were incompetent, it made him angry; one of the few things that could make him lose his cool.<br><br>He eventually was discharged for conduct and violation of his commanding officer's orders. Afterwards, he turned to mercenary companies as a means of gainful employment. <br><br><strong>Personality:</strong> A stalwart stoic, he can be quite taciturn at times. Operates best when he has some amount of leeway and freedom of action when it comes to carrying out tasks. <br><br><strong>Speciality Skills:</strong> Likes to study philosophy, and is a rather accomplished, self-taught cook.<br><br><br><br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br><br><strong>Chassis:</strong> Corean Model 1AA <br><strong>Weight Class:</strong> Light<br><strong>Callsign:</strong> Gloom<br><strong>Description:</strong> Night camouflage paint job. <br><br><strong>Loadout:</strong> <br>LRM-10<br>Medium Pulse Laser<br>Remote Sensor Dispenser<br><br><strong>Modules:</strong> <br>Artemis IV Guidance System<br><br><strong>Upgrades:</strong> Ferro-fibrous armor, endo-steel skeleton<br><br><strong>General Armor Values:</strong> medium armor
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				Title: <strong>Re: On the Receiving End: A Battletech 3049 Game (Characters)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>20-11-2012, 16:26:46</strong>
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				<span style="font-family: arial black;" class="bbc_font">Pilot</span><br><br>(http://i1027.photobucket.com/albums/y331/ReverseAdonis/Mad.jpg)<br><br><strong>Name:</strong> Tojo, Maho (False Name)<br><strong>Sex:</strong> Female<br><strong>BattleMech:</strong> SL-1G Sling, custom<br><strong>Homeworld:</strong> New Samarkand<br><strong>Original Faction:</strong> Draconis Combine (Currently Mercenary)<br><br><strong>Description:</strong> Maho is a petite but athletic girl of mainly east asian descent, standing at a mere 5'0" and not-even weighing a 100 pounds. She has shoulder-length silky black hair, and dark brown eyes, traits she shares with MANY siblings. Her skin is pale, though she has many old scars, badges of honor earned at Sun Tzu.<br><br><strong>Background:</strong> Maho used to be 53rd in line to the Coordinator's line of succession, a true noblewoman of House Kurita. Rather than focus on the more female traditions like her older sisters, she emulated her father and entered into Sun Tzu military academy. Despite her small stature, her athleticism put her ahead of the pack, and she proved to be a kendo prodigy, as long as quite skilled in a few other martial arts, as well as more traditional ones. She graduated with honors, second in her class, and earned herself a cushy garrison job . . on New Samarkand.<br><br>Needless to say, Maho was less than pleased. She had been hoping to prove herself on the field of battle, with a garrison job on the borders, or even something more . . clandestine. Sure, the 4th Succession War was over, but that was no reason for House Kurita to sit back on their laurels. Maho repeatedly asked for superior placement, but was repeatedly shot down by a somewhat chauvanistic commanding officer, and she couldn't bring herself to ask her father to pull strings for her. After dealing with this treatment for a full tour of duty and becoming disillusioned with this side of Draconis Combine beaurocracy, she decided she could no longer tolerate it. Utilizing some connections she made with former fellow students, she sold her beloved Shadow Hawk and made her way out of the system.<br><br>She moved from world to world, eventually acquiring and customing her SL-1G Sling, and trying out with a few merc corps. None of them were really looking for new recon units, or they weren't a proper fit for her, until recently. She's brand new to the team and untested, but her simulator scores are top-of-the-line . . on lower weight-class mechs.<br><br><strong>Personality:</strong> While VERY honor-bound, and possessing the grace and manners of a noblewoman . . . Maho seems to be actively trying to distance herself from being a 'well-mannered noble girl'. She is extremely opinionated, and doesn't quite trust non-Kuritans. Maho actually likes the slang of being called a snake though . . . she thinks it's cute. Once she's chosen to support people as a team though, she'll take orders without question, and put herself on the line for them regardless of her personal feelings. In the end, she's a good girl.<br><br><strong>Speciality Skills:</strong> Maho knows several martial arts including kendo, and is knows a god deal of marital skills due to her mother's forced education. Oddly enough, she's also a contortionist, not that it's an ability that people see very often.<br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br><br><strong>Chassis:</strong> SL-1G Sling<br><strong>Weight Class:</strong> Light, 25 tons<br><strong>Callsign:</strong> Snake<br><strong>Description:</strong> The Sling is a tiny humanoid mech (sadly without hands). Both arms are armored 5-barreled missile launchers, and it has a small hunch abover it's back that acts as another 5-barreled missile launcher, with it's cockpit more centrally located on it's torso. It's legs and sides of the torso have a number of Lexington Heavy Lifters, allowing it a shockingly long jump distance. This particular Sling is in gunmetal grey, with a few gold accents leftover from when it was being used in Solaris VII.<br><br><strong>Loadout:</strong> 3x LRM-5<br><br><strong>Modules:</strong> There are no additional armaments, though the TAG Laser normally found on it has been removed. It's missile launchers ARE suited for all kinds of LRM ammunition though. A favorite tactic from the SLDF was to load it with Thunder munitions, one that Maho likes.<br><br><strong>Upgrades:</strong> One of the Heat Sinks has been moved to the Head section, and the entire chasis has been enhanced with a MASC system to further emphasis it's role as a speedy recon mech.<br><br><strong>General Armor Values:</strong> Even with it's combination of Endo Steel and Ferro Fibrous armor, it's fairly lightly armored. It only has 53 Armor Points (5/4 Arms, 6/6 Torso Sides, 8/8 CT, 5/6 Legs, with 2 armor on each rear torso side and 3 armor on the rear center torso). Thankfully it's an extreme long-range mech, and more than able to nimbly get out of the way of danger.
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				Title: <strong>Re: On the Receiving End: A Battletech 3049 Game (Characters)</strong><br>
				Post by: <strong>Sel Nar</strong> on <strong>20-11-2012, 18:19:25</strong>
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				Pilot<br><br>Name: Erich Oststein<br>Sex: Male<br>BattleMech: AWS-8Q Awesome (Level 2 Tech Upgrade)<br>Homeworld: Odessa<br>Original Faction: Lyran Commonwealth Armed Forces (LCAF)<br><br>Description: Erich makes the description of 'massive' seem unfitting; Towering over most people, at nearly six and a half feet tall, his broad shoulders, barrel chest, and deeply tanned and scarred visage showcase the wear and tear he's put on his body over the last forty years. His short brown hair is fading to grey at the temples, and his dark hazel eyes are overshadowed by his perpetual scowl and thick brow.<br><br>Background: A native of Odessa, a core world of the Lyran Commonwealth, Erich came from a long family tradition of serving in the LCAF. Many of his records are sealed, implying that he spent more than his fair share of several tours of duty doing things that were not strictly legal, or ethical in the service of House Steiner, but, it appears that, around 3042, he was cut loose from his contract during the continued merger of the LCAF and the AFFS, after he was given the 'responsibility' of explaining to his commanding officer how the CO's orders had ended up with the near-destruction of a full battalion during a raid gone wrong. Soured from the experience, he's struck out on his own, acting as a freelancer; most contracts he takes are acting as a voice of reason and keeping the leash on young hotshots.<br><br>Personality: A sour, grouchy 'old man', He lives hard, fights hard, and has no problems ripping someone down and building them back up into a good soldier, even if they don't much care for his intervention, or tactics. Soured on the 'social generals' of the LCAF, and the egotism of the AFFS, he has earned a reputation of making people from disparate backgrounds work well together, even if it's only out of sheer hatred for him.<br><br>Speciality Skills: Crack shot with a variety of rifles, has a decent range of survival skills, including how to escape from behind enemy lines. A bit of a scrounger, he can find some hard-to-find parts less often than the ones with the 'magic touch' of mechanical scrounging, but he compensates by having knowledge on a range of subjects, and has been known to surprise subordinates by getting fresh fruit, often a valuable commodity in itself, depending on where one's stationed.<br><br>BattleMech Characteristics<br><br>Chassis: Technicron Type G<br>Weight Class: Assault (80 tons)<br>Callsign: Brick<br>Description: This Awesome has seen Centuries of hard use; over the years, several 'techs that have examined the war machine have joked that it was probably one of the first to come off of Technicron's Manufacturing lines back in 2665, but centuries of constant warfare and abuse have ensured that its history has been lost due to replacement parts outnumbering originals. Deep scars cover nearly every inch of the 'mech's armour, showing a variety of impact points from missiles, ballistics, energy weapons, and even an avalanche or two, if the pilot is to be believed. Despite the appearance, the 'mech is fully functional, coming as a nasty surprise to rookie pilots that think its looks directly impact its performance.<br><br>Painted a dusty black, the only real colour on the war machine are the blued apertures of its weapons, and the dull red glow of its cockpit, often the last things enemies see in urban combat. Recently, It's been refit to an experimental advanced technology version, swapping the 28 original heat sinks for 19 Double-strength freezers, freeing up enough room for a fourth PPC and an ECM suite. Unlike the XL-engine equipped 8M, this Awesome retains its inability to be 'killed' by anything short of having its engine cored, or its head destroyed, with an increase in firepower by a full quarter.<br><br>Loadout:<br>4 Particle Projection Cannon<br>1 Small Laser<br><br>Modules:<br>Guardian ECM suite<br><br>Upgrades:<br>Double Heat Sinks (19)<br><br>General Armor Values: 16 tons of Durallex Heavy
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				Title: <strong>Re: On the Receiving End: A Battletech 3049 Game (Characters)</strong><br>
				Post by: <strong>Lithium</strong> on <strong>20-11-2012, 19:49:38</strong>
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				<div class="floatright">(http://s7.postimage.org/id9seasx7/cyberpink.jpg)</div><br><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong><span style="font-family: arial black;" class="bbc_font">Pilot</span></strong></span></span><br><br><strong>Name:</strong> Lily Anne Montplaisir<br><strong>Sex:</strong> Female<br><strong>Age:</strong> 26<br><strong>BattleMech:</strong> Axman AXM-2N<br><strong>Homeworld:</strong> New Avalon<br><strong>Original Faction:</strong> Federated Suns<br><br><strong>Description:</strong> She's 5'6" tall, weighs around 120 lbs and has a thin and lithe build. Her eyes are grey-blue and her natural hair color is a light strawberry blond, but she dies it cotton candy pink, so it's (understandably) what most people remember her by. Her complexion is very pale, and - probably due in no small part to her privileged lifestyle - mostly unblemished.<br><br><strong>Background:</strong> Fortunate enough to be born into a rather wealthy, and - perhaps even more importantly - well connected family, Lily never wanted for anything while growing up, nor did she have to go through any considerable hardships. She became fascinated with BattleMechs from a young age after being exposed to the arena duels on Solaris VII while visiting relatives. The cheers, the atmosphere and the spectacle of it all left her in awe and haunted Lily's dreams ever since, so she knew that it was what she was destined for.<br><br>Surprisingly, her parents were actually extremely supportive, encouraging their daughter to chase her ambitions even though it most likely wasn't the path that they would have chosen for her themselves. In fact, they even went as far as to pull a few strings in order to get Lily accepted into the New Avalon Institute of Science when her grades ended up being just below the cutoff. It was at the Institute's College of Military Science that she learned how to pilot a Mech, in addition to a whole bunch of other stuff that she hated but had no choice but to endure.<br><br>After graduating, she made her way to Solaris VII and proptly did her best to forget all of that useless military crap that had been crammed into her head. Over the next few years, Lily gradually made her way up through the gladiator ranks, achieving a moderate level of fame and even picking up a couple of sponsors along the way to help with the upkeep costs of her machine. At some point, however, even though she was still doing pretty well and continuously improving, the arena seemingly lost some of its charm and appeal.<br><br>Lily found herself longing for something else, something even more exciting with even bigger stakes. Real world combat. The military was out of the question, since she abhorred the excessive strictness, so a mercenary company was the obvious choice. Finding that sort of work proved easy enough, and with the respectable reputation that she'd earned from her duels, Lily could even afford to be somewhat picky. She ended up coming to an agreement with an already well established and fairly accomplished merc company, and so began the pursuit for new thrills and adventures.<br><br><strong>Personality:</strong> More often than not, Lily ends up being the life of any party, which is fine by her since she feeds on attention like a fat kid on cake. She's outgoing, adventurous and loves to have a good time and to make everyone else have a good time too. She's always joking around and being sarcastic, so anyone who lacks a sense of humor probably isn't going to enjoy her company all that much, but she gets along well with most people. Lily takes things pretty easily for the most part, though she can be prone to fits of passion at times, depending on the situation. Reciprocity is one of the most important things to her; she'll gladly bend over backwards for those whom she considers to be her friends, but expects any relationship to work both ways, and takes it very personally when she feels betrayed or let down.<br><br><strong>Speciality Skills:</strong> Thanks to her military training, Lily knows her way around most commonly used firearms, but her marksmanship is no better than average. She's much more impressive at close combat, having gotten additional training in the hopes that it would help with piloting her Mech in melee situations. She's not really sure how much of a difference it truly makes, but she likes to think that it gives her slightly better instincts. Lily's main hobby is dancing, which she's been doing for just over 20 years, so she's pretty good at it by now. Apart from that, she also loves gambling and games in general and is a bit of a shark when it comes to that.<br><br><div class="floatleft">(http://s12.postimage.org/axq8892n1/Pink_Axe.jpg)</div><br><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span></span></span><br><br><strong>Chassis:</strong> Dorwinion<br><strong>Weight Class:</strong> Heavy, 65 tons<br><strong>Callsign:</strong> Kismet<br><strong>Description:</strong> Unlike her former Mech, a Hatchetman which was painted dark charcoal and covered in hot pink leopard print decals, Lily has opted to keep her new machine a neutral, sandy tan color. In her opinion, it makes it look more fearsome on the battlefield, like an anonymous ghost wreaking havoc. Since the Axman is still pretty much brand new, the armor doesn't show many war scars, just a few minor dings and scratches. The only detail that distinguishes it is the symbol on the right leg, a a black spider inside of a pink circle - <em>the spinner of fate</em>.<br><br><strong>Loadout:</strong> <br>2x LRM-15<br>3x Medium Lasers <br>1x Large Pulse Laser <br>1x Hatchet<br><br><strong>Modules:</strong><br>Jump Jets<br><br><strong>Upgrades:</strong><br>Ferro-Fibrous armor with CASE<br>Full-Head Ejection System<br><br><strong>General Armor Values:</strong> <br><em>Head:</em> 9<br><em>Left/Center/Right Torso:</em> 19/28/19<br><em>Rear Torso:</em> 5/9/5<br><em>Left Arm:</em> 16<br><em>Right Arm:</em> 20<br><em>Left Leg:</em> 23<br><em>Right Leg:</em> 23
			</dd>
			<dt class="postheader">
				Title: <strong>Re: On the Receiving End: A Battletech 3049 Game (Characters)</strong><br>
				Post by: <strong>Blobbe</strong> on <strong>20-11-2012, 23:35:51</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://i5.photobucket.com/albums/y156/jillvader/femshepclip.jpg)</div><strong>Name:</strong> Elisa Moreno<br><strong>Sex:</strong> Female<br><strong>BattleMech:</strong> BL-6-KNT <em>Black Knight</em><br><strong>Homeworld:</strong> Galatea<br><strong>Original Faction:</strong> None (Mercenary)<br><br><strong>Description:</strong> Elisa is on the tall side of things, standing 176 cm tall. She is fit and trim with an athletic build that suggests a life of training and discipline rather then luxury. Her skin is on the tanned side, topped by light red hair and green-brown eyes. A couple of small nicks and scars are visible, giving a further indication to her past and experiences. <br><br><strong>Background:</strong> Seventy-five percent of Mercenary units fail in their first eighteen months; of those that survive, only a small portion will made it beyond five years. Even then, most of those usually will live a hardscrabble, hand-to-mouth existence for most of their careers. Success is the exception, rather then the rule.<br><br>Castilla's Cavaliers was one of those; never fantastically successful, they lived a life of marginal contracts fighting uphill against financial failure, equipment and supply shortages and the like. Elisa Moreno was born to one of its Mechwarriors and a Technician, and raised with the unit as it travelled, never calling any one place home. As she grew, she learned how to operate a BattleMech at her parent’s urging, as well as getting some background in technical skills and having a degree of sense knocked into her.<br><br>Unfortunately, the inevitable occurred; a raiding contract for the Taurian Concordat went bad, dropping the Cavaliers into heavier then expected opposition and forcing them to retreat without reaching their objectives with heavy casualties. The TDF chose to hold back payment on the grounds that the unit had failed its objectives and not performed ‘adequately’. What was left of the unit limped back to Outreach, where they simply surrendered to the combined weight of losses and debt, falling apart.<br><br>Elisa was one of those who sought a second chance; inheriting her father’s ‘Mech after his retirement due to injury, she set out to find a second chance at making her way. Using her skills and experience, she was hoping to get in on the ground floor of another unit and maybe, just maybe, do better then her parents did.<br><br><strong>Personality:</strong> Elisa is rough and determined, the sort who tackles problems head-on and doesn’t shy away from a challenge when presented with it. She can be blunt and even obnoxious at times, preferring expediency and bluntness to pussyfooting around and fake politeness. Not used to luxury, she’s used to hard work and living rough, and isn’t afraid to do what’s needed to get a task done.<br><br>She has a dislike of Wolf’s Dragoons, seeing them as elitist snobs who have had everything handed to them on a silver platter. Her past career has also left her with a strong dislike of pirates and Taurians.<br><br><strong>Speciality Skills:</strong> Elisa has a fair amount of technical experience and knowledge, especially when it comes to jury-rigging or making do with less than optimal parts. She also is something of a scrounger, good at scavenging and turning up parts and supplies.<br><br><div class="floatleft">(http://i5.photobucket.com/albums/y156/jillvader/blackknighttest2.jpg)</div><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br><br><strong>Chassis:</strong>&nbsp; Technicron 1L Endo Steel<br><strong>Weight Class:</strong> Heavy<br><strong>Callsign:</strong> Defiance<br><strong>Description:</strong> While Elisa’s <em>Black Knight</em> is in perfect functional condition, it’s ancient body bears the scars of many conflicts; the armour is pitted and battered, and its internal systems carry the legacy of many years of field repairs, bypasses and jury-rigging.<br><br><strong>Loadout:</strong><br>*Magna Hellstar II PPC<br>*2 McCorkel Large Lasers<br>*4 Maxwell DT Medium Lasers<br>*Magna Small Laser<br><br><strong>Modules:</strong> Beagle Active Probe<br><br><strong>Upgrades:</strong> Endo Steel skeleton<br><br><strong>General Armor Values:</strong> 13 tons standard armour (208 points)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: On the Receiving End: A Battletech 3049 Game (Characters)</strong><br>
				Post by: <strong>Lady Quixote</strong> on <strong>20-11-2012, 23:48:05</strong>
			</dt>
			<dd class="postbody">
				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><span style="font-family: arial black;" class="bbc_font">Pilot</span><br><br><strong>Name:</strong> Graff Gunderson<br><strong>Sex:</strong> Male<br><strong>age:</strong> 24<br><strong>BattleMech:</strong> Marauder<br><strong>Homeworld:</strong> Robinson<br><strong>Original Faction:</strong> Davion<br><br><strong>Description:</strong> Slim and clean, average build and looks with his brown hair and Germanic features that show off his Federated Suns upbringing.&nbsp; The way he keeps up his grooming betrays his military academy training.<br><br><strong>Background:</strong> Graff stayed on Robinson until he could apply to the New Avalon Institute of Science College of Military Science, sadly he never made it in but was instead accepted to the Point Barrow Military Academy, it's harsh training environment (no simulators) pressed him to his breaking point more than once but he eventually graduated but barely.&nbsp; It's not that he's a bad pilot but it did show him that a house Military service might not be the thing for him.&nbsp; It wasn't long before he joined Walter's Mercenary company.<br><br><strong>Personality:</strong> One thing from his training that Graff liked was the organization, he's not fanatical about keeping things organized but definitely leans to keeping thing organized over being unorganized.&nbsp; He's a Davion through and through though, and rarely tolerates people badmouthing the Federated Suns.&nbsp; Since Robinson is close to the Draconis Combine border he has the same prejudiced that most do about the Kuritan's.<br><br><strong>Speciality Skills:</strong> Mech repair - since Point Barrow lacks simulators they require all recruits to be able to fully repair/restock their own mechs.<br>Standard Military Training - so he can fire guns with some precision and has been trained in hand-to-hand but is not a master at any.<br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br><br><strong>Chassis:</strong> Marauder (yet to be upgraded to 3050 refit)<br><strong>Weight Class:</strong> Heavy<br><strong>Callsign:</strong> Double G<br><strong>Description:</strong> Pretty stock looking Marauder, it's bird legs and cylindrical body is well known.&nbsp; It's colors are a grey metallic color of the base armor plating, some of it is speckled with leftover paint from what ever mech it came off of.&nbsp; Graff has yet to worry about buying enough paint to truly create a scheme.<br><br><strong>Loadout:</strong> standard as of the 3025 book<br>PPC and Medium Laser in each arm<br>AC/5 mounted on the center torso<br><br><strong>Modules:</strong> none<br><br><strong>Upgrades:</strong> <br><br><strong>General Armor Values:</strong> medium (184 points...so that's above half of the max amount the heaviest mech can have but I'm still 100 points less than the other two assaults)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: On the Receiving End: A Battletech 3049 Game (Characters)</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>21-11-2012, 00:02:20</strong>
			</dt>
			<dd class="postbody">
				<span style="font-family: arial black;" class="bbc_font">Pilot</span><br><br><div class="floatright">(http://elliquiy.com/elluiki/images/thumb/8/86/Randall.png/240px-Randall.png)</div><br><strong>Name:</strong> Alroy Fletcher (Yoshikawa)<br><strong>Sex:</strong> Male<br><strong>BattleMech:</strong> King Crab<br><strong>Homeworld:</strong> Solaris VII (Xolaras Suburbs)<br><strong>Original Faction:</strong> Marik<br><br><strong>Description:</strong> In his mid-to-late 40's, short (5'5"), with a barrel-chested wrestler's build. Brown hair kept trimmed back to a close shave, green eyes. Wound scars laced across his torso and right arm - his left arm is unscarred, but he favors his right for anything needing manual dexterity.<br><br><strong>Background:</strong> <br>Born to a pair of Free Worlds League ex-patriates, grew up in Solaris City watching Mechwarrior duels and working in scrap and salvage yards. Lacking the patronage to become a professional duelist, he signed on with a mercenary regiment and shipped off-planet. His career from that point was long and varied, but unexceptional, serving in campaigns for every major House and across a good portion of the Inner Sphere.<br><br>&nbsp;His luck changed - somewhat - when he saved the life of a minor nobleman of House Kurita, the elderly and childless warrior adopted him and gifted him with the antique but functional King Crab KGC-000 battlemech that had been his own 'Mech for decades. This upset the Kurita nobleman's extended family to see such a valuable machine go outside their own bloodline, forcing Alroy to flee outside their reach with his prize. Since then, he has continued to drift from contract to contract, serving with mercenary groups for as long as they can afford the upkeep of his Crab that he calls 'Tanya' for an unexplained reason.<br><br><strong>Personality:</strong> Jovial and friendly, but reserved. He has a tendency towards introspection, making cryptic comments and perfectly content to sit staring into space and reliving old memories for long stretches of time. Fending off a smattering of bargain-budget but commendably enthusiastic assassins over the years courtesy of his 'adoptive family' have left him with a lingering distrust of anyone visibly of Kurita heritage, though he tries to hide it.<br><br><strong>Speciality Skills:</strong> Skilled mechanic, accomplished personal hand-to-hand combatant, writes poetry.<br><br><br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br><div class="floatright">(http://images1.wikia.nocookie.net/__cb20060921032541/battletech/images/f/f8/King_Crab.jpg)</div><br><strong>Chassis:</strong> King Crab KGC-000<br><strong>Weight Class:</strong> Assault<br><strong>Callsign:</strong> Vicegrip<br><strong>Description:</strong> Visibly extremely old with a hodgepodge of newer replacement components, under a desert camo patterning. <br><br><strong>Loadout:</strong><br>(2x) Deathgiver AC/20<br>Bulldog Large Laser<br>Coventry Starfire LRM-15<br><br><strong>Modules:</strong> <br>CASE<br><br><strong>Upgrades:</strong><br>Ferro-Fibrous Armor <br><br><strong>General Armor Values:</strong> 16 tons, 286 points<br><strong>H:</strong> 3/9<br><strong>LT:</strong> 21/32<br><strong>RT:</strong> 21/32<br><strong>CT:</strong> 31/45<br><strong>LA:</strong> 17/34<br><strong>RA:</strong> 17/34<br><strong>RL:</strong> 21/34<br><strong>LL:</strong> 21/34<br><strong>Rear:</strong> 10/12/10<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: On the Receiving End: A Battletech 3049 Game (Characters)</strong><br>
				Post by: <strong>orderNchaos</strong> on <strong>21-11-2012, 19:58:44</strong>
			</dt>
			<dd class="postbody">
				(http://i77.photobucket.com/albums/j77/wulfjaeger/black_widow_png_by_sasha2000dog-d52srzs.png)<br><br><span style="font-family: arial black;" class="bbc_font">Pilot</span><br><br><strong>Name:</strong> Ranna Krannok<br><strong>Sex:</strong> Female<br><strong>BattleMech:</strong> HCT-6 Hatchetman&nbsp; <br><strong>Homeworld:</strong> Outreach<br><strong>Original Faction:</strong> Wolf's Dragoons<br><br><strong>Description:</strong> Ranna brings the rumor about the spirit of redheads to it's full life.&nbsp; When she's not tinkering with her HCT-6 Hatcheman <em>Razor</em> she's probably running five miles or sparing with the other officers in the hangar bay.&nbsp; Ranna takes great pride in her body and looks, a trait she learned at an early age from her mentor.&nbsp; Her red hair is never the most noticeable aspect of her features but they do draw attention to her other assets with flare.<br><br><strong>Background:</strong> Ranna, an orphan of the battle of Crossings was brought to Outreach in 3030 at the age of five after the Dragoons evacuated Crossings.&nbsp; Her family had been killed when a Combine unit used their town to stage an ambush of Natasha Kerensky's Black Widow Company.&nbsp; After the battle the company found only two children living among the dead, the Combine had kept the civilians corralled in the city to limit the Dragoon's response.&nbsp; Taken in by Natasha Kerensky, Ranna became a favored child of the Dragoon's after they began a policy of recruiting orphans for service following the almost complete destruction of the unit during the campaign to defend Glenmora, Harrow's Sun and Wapakoneta.&nbsp; Raised by the Dragoons, Ranna learned from an early age the aspects of combat, driving mechs and living as a warrior.&nbsp; Showing great aptitude for piloting and mechanics, Ranna earned her position as a mechwarrior in Delta Regiment at the age of eighteen.&nbsp; Being one of the first war orphans to reach the rank of Mechwarrior, Ranna helped Natasha Kerensky train new recruits and develop new combat skills and was promoted to the rank of Lt at the age of twenty two.&nbsp; Like her mentor, Ranna developed a hot temper and propensity to jump before looking which created a certain level of strife between her and Jaime Wolf.&nbsp; After a bitter disagreement with Jaime Wolf on matters of a contract the Dragoons were accepting, Ranna left the Dragoons.&nbsp; Her intent was to explore and gain valuable knowledge of differing combat tactics to return to the Dragoons, but the bitter sting between Wolfe and Ranna seemed to much to repair.&nbsp; Ranna signed on with the Wranglers six months ago.<br><br><strong>Personality:</strong> Ranna is a brilliant strategist and mechwarrior but she is also has a fiery personality that rarely takes "no" for an answer.&nbsp; Willing to lead from the front and run into a fight without thinking has earned her much respect and many scars but seems perfectly suited for a woman who drives a Hatchetman.&nbsp; <br><br><strong>Speciality Skills:</strong> Sharpshooter/ Natural Aptitude (Mechs) /Mech repair / Tactics<br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br><br><strong>Chassis:</strong> Chariot Type II<br><strong>Weight Class:</strong>&nbsp; Medium<br><strong>Callsign:</strong>&nbsp; Harlequin<br><strong>Description:</strong> Dark grey with Brown and red tiger stripes randomly placed around the arms and legs.&nbsp; The Blade of the hatchet has blood painted along the leading edge as if running down the blade.<br><br><strong>Loadout:</strong> <br>LB 10X Autocannon <br>Ammo (AC) 10<br>Medium Pulse Laser x 3<br>Jump Jets x 2<br>Hatchet<br><br><br><strong>Modules:</strong> CASE, Full Head Ejection<br><br><strong>Upgrades:</strong> Ferro-Fibrous Armor <br><br><strong>General Armor Values:</strong> <br><br>H&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3/9<br>CT&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 14/21<br>CTR&nbsp; &nbsp; &nbsp; &nbsp; 0/6<br>R/L T&nbsp; &nbsp; &nbsp; 11/16<br>R/L R&nbsp; &nbsp; &nbsp; 0/6<br>R/L A&nbsp; &nbsp; &nbsp; 7/11<br>R/L L&nbsp; &nbsp; &nbsp; 11/22
			</dd>
			<dt class="postheader">
				Title: <strong>Re: On the Receiving End: A Battletech 3049 Game (Characters)</strong><br>
				Post by: <strong>vin26m</strong> on <strong>24-11-2012, 16:33:25</strong>
			</dt>
			<dd class="postbody">
				<span style="font-family: arial black;" class="bbc_font">Pilot</span><br><br><div class="floatright">(http://elliquiy.com/elluiki/images/9/9a/Tony_Leung.jpg)</div><strong>Name:</strong> Hiro Kagekaze<br><strong>Sex:</strong> Male<br><strong>BattleMech:</strong> Spider<br><strong>Homeworld:</strong> Shionoha, Dieron District<br><strong>Original Faction:</strong> Draconis Combine<br><br><strong>Description:</strong> Hiro is of medium height with a lean, muscular build.&nbsp; He has short, straight black hair on his head and a goatee on his face.&nbsp; <br><br><strong>Background:</strong> Hiro is from the Dieron District of the Draconis Combine.&nbsp; He grew up poor, but managed to break through the barrier caused by not being a member of the privileged class.&nbsp; He was skilled enough to enroll in the Dieron District Gymnasium (DDG), which graduates 15 to 20 mech pilots per year with a complete disregard for the students' political and philosophical leanings.&nbsp; <br><br>Like almost all of his fellow DDG graduates, Hiro was recruited to the 2nd Dieron Regulars, a veteran unit with questionable loyalty specializing in mountain combat and emphasizing honor through victory - in other words, they strived to win by any means necessary.&nbsp; Ambushes, false truces and "playing dead" were all viable tactics.&nbsp; Also, the atmosphere was one of constant backstabbing among its troops, which kept everyone on their toes.<br><br>Hiro's commanding officer (CO) had the resources to ruin careers and the willingness to do so.&nbsp; After another member of his unit tricked Hiro into sleeping with the CO's daughters.&nbsp; Hiro got caught, the CO booted him from the front-line unit to a garrison one.<br><br><strong>Personality:</strong> Hiro is a trickster and a goofball in times of peace.&nbsp; He acts aggressively and impatiently in times of war.&nbsp; He doesn't always consider the consequences of his actions, yet he manages to come up with sound combat tactics when it really matters.&nbsp; He fights dirty, and plays dirtier.<br><br><strong>Specialty Skills:</strong> Due to Hiro's childhood in a rough neighborhood and training in a combat-oriented school, he is skilled in unarmed combat (particularly jiujitsu), armed combat (especially swords), and small arms (paired pistols).&nbsp; He is also stealthy, athletic, acrobatic and perceptive.<br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br><br><div class="floatright">(http://elliquiy.com/elluiki/images/5/5e/Sarna_reserves_kamakura_s_hussars_spider_by_viereth-d585zvf.jpg)</div><strong>Chassis:</strong> Spider SDR-5D<br><strong>Weight Class:</strong> Light<br><strong>Callsign:</strong> Ninja <br><strong>Description:</strong> Hiro's Battlemech is a humanoid looking bipedal mech with a spider web design on the chest.&nbsp; It is designed for speed and maneuverability, which are used for scouting and flanking.&nbsp; It also performs incendiary tasks - it starts fires to prevent enemies from pursuing it, to trap enemies, to clear areas for friendly forces, to generate smoke for concealment, and to quickly ignite ammo crates and command posts.&nbsp; It is painted with a camouflage pattern of green, gray and brown.<br><br><strong>Loadout:</strong> One medium laser, one flamer, eight jump jets<br><br><strong>Modules:</strong> None<br><br><strong>Upgrades:</strong> Ferro-fibrous armor, DHS<br><br><strong>General Armor Values:</strong> (Just so that we have a hunch)<br><br><br><br>Edits:<br><br>2012-11-24<br>Specified chassis.<br>Changed Battlemech image and description (description didn't match image, changed both to something different that matched).<br>Specified particular variant (SDR-5D), loadout (one medium laser, one flamer, eight jump jets), modules (none) and upgrades (ferro-fibrous armor, double heat sinks).<br>Still need to put armor values.<br>Possibly adding familiarity with explosives (pending GM approval).<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Version 2, approved</div><div class="spoiler_body"><br>This is a work in progress.&nbsp; If it seems viable, please let me know and I will flesh it out completely.&nbsp; Thanks!<br><br><br><span style="font-family: arial black;" class="bbc_font">Pilot</span><br><br><div class="floatright">(http://elliquiy.com/elluiki/images/9/9a/Tony_Leung.jpg)</div><strong>Name:</strong> Hiro Kagekaze<br><strong>Sex:</strong> Male<br><strong>BattleMech:</strong> Spider<br><strong>Homeworld:</strong> Shionoha, Dieron District<br><strong>Original Faction:</strong> Draconis Combine<br><br><strong>Description:</strong> Hiro is of medium height with a lean, muscular build.&nbsp; He has short, straight black hair on his head and a goatee on his face.&nbsp; <br><br><strong>Background:</strong> Hiro is from the Dieron District of the Draconis Combine.&nbsp; He grew up poor, but managed to break through the barrier caused by not being a member of the privileged class.&nbsp; He was skilled enough to enroll in the Dieron District Gymnasium (DDG), which graduates 15 to 20 mech pilots per year with a complete disregard for the students' political and philosophical leanings.&nbsp; <br><br>Like almost all of his fellow DDG graduates, Hiro was recruited to the 2nd Dieron Regulars, a veteran unit with questionable loyalty specializing in mountain combat and emphasizing honor through victory - in other words, they strived to win by any means necessary.&nbsp; Ambushes, false truces and "playing dead" were all viable tactics.&nbsp; Also, the atmosphere was one of constant backstabbing among its troops, which kept everyone on their toes.<br><br>Hiro's commanding officer (CO) had the resources to ruin careers and the willingness to do so.&nbsp; After another member of his unit tricked Hiro into sleeping with the CO's daughters.&nbsp; Hiro got caught, the CO booted him from the front-line unit to a garrison one.<br><br><strong>Personality:</strong> Hiro is a trickster and a goofball in times of peace.&nbsp; He acts aggressively and impatiently in times of war.&nbsp; He doesn't always consider the consequences of his actions, yet he manages to come up with sound combat tactics when it really matters.&nbsp; He fights dirty, and plays dirtier.<br><br><strong>Specialty Skills:</strong> Due to Hiro's childhood in a rough neighborhood and training in a combat-oriented school, he is skilled in unarmed combat (particularly jiujitsu), armed combat (especially swords), and small arms (paired pistols).&nbsp; He is also stealthy, athletic, acrobatic and perceptive.<br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br><br><div class="floatright">(http://elliquiy.com/elluiki/images/c/c4/Spider.jpg)</div><strong>Chassis:</strong> Spider<br><strong>Weight Class:</strong> Light<br><strong>Callsign:</strong> Ninja <br><strong>Description:</strong> Hiro's Ronin is a humanoid looking bipedal mech with a spider web design on the chest.&nbsp; It is designed for speed and maneuverability, which are used for scouting and flanking.&nbsp; It also performs incendiary tasks - it starts fires to prevent enemies from pursuing it, to trap enemies, to clear areas for friendly forces, to generate smoke for concealment, and to quickly ignite ammo crates and command posts.&nbsp; It is painted a matte black with hints of purple trim, reminiscent of the color scheme popular of his school.<br><br><strong>Loadout:</strong> Some combination of medium lasers, flamers and/or machineguns<br><br><strong>Modules:</strong> Maybe a C3 slave or TAG<br><br><strong>Upgrades:</strong> (All upgrades to the structure itself, including Ferro-fibrous armor, Endoskeleton, DHS, etc.)<br><br><strong>General Armor Values:</strong> (Just so that we have a hunch)<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Original Version</div><div class="spoiler_body"><br><span style="font-family: arial black;" class="bbc_font">Pilot</span><br><br><div class="floatright">(http://elliquiy.com/elluiki/images/9/9a/Tony_Leung.jpg)</div><strong>Name:</strong> Hiro Kagekaze<br><strong>Sex:</strong> Male<br><strong>BattleMech:</strong> Something heavy with a sword that jumps<br><strong>Homeworld:</strong> Shionoha, Dieron District<br><strong>Original Faction:</strong> Draconis Combine<br><br><strong>Description:</strong> Hiro is of medium height with a lean, muscular build.&nbsp; He has short, straight black hair on his head and a goatee on his face.&nbsp; <br><br><strong>Background:</strong> Hiro grew up in the Dieron District of the Draconis Combine.&nbsp; He grew up poor, but managed to break through the barrier caused by not being a member of the privileged class.&nbsp; He was skilled enough to enroll in the Dieron District Gymnasium (DDG), which graduates 15 to 20 mech pilots per year with a complete disregard for the students' political and philosophical leanings.&nbsp; <br><br>Like almost all of his fellow DDG graduates, Hiro was recruited to the 2nd Dieron Regulars, a veteran unit with questionable loyalty specializing in mountain combat and emphasizing honor through victory - in other words, they strived to win by any means necessary.&nbsp; Ambushes, false truces and "playing dead" were all viable tactics.&nbsp; Also, the atmosphere was one of constant backstabbing among its troops, which kept everyone on their toes.<br><br>Hiro's commanding officer (CO) had the resources to ruin careers and the willingness to do so.&nbsp; After another member of his unit tricked Hiro into sleeping with the CO's daughters, and getting Hiro caught, the CO booted him from the unit. <br><br><strong>Personality:</strong> Hiro is a trickster and a goofball in times of peace.&nbsp; He acts aggressively and impatiently in times of war.&nbsp; He doesn't always consider the consequences of his actions, yet he manages to come up with sound combat tactics when it really matters.&nbsp; He fights dirty, and plays dirtier.<br><br><strong>Specialty Skills:</strong> Due to Hiro's childhood in a rough neighborhood and training in a combat-oriented school, he is skilled in unarmed combat (particularly jiujitsu), armed combat (especially swords), and small arms (paired pistols).&nbsp; He is also stealthy and perceptive.<br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br><br><div class="floatright">(http://elliquiy.com/elluiki/images/8/8b/Hatamotochi.jpg)</div><br><strong>Chassis:</strong> Hatamotochi<br><strong>Weight Class:</strong> Assault (80 tons)<br><strong>Callsign:</strong> Ronin <br><strong>Description:</strong> Hiro's Ronin is a humanoid looking bipedal mech complete with a samurai helmet and customized with a sword after one of its PPC's was blown off.&nbsp; It is painted a matte black with hints of purple trim, reminiscient of the color scheme popular of his school.<br><br><strong>Loadout:</strong> 2 x SRM-6, PPC, Sword<br><br><strong>Modules:</strong> (Module upgrades of the 'Mech's systems as well as secondary systems, i.e. Anti Missile Systems, Artemis, BAP, etc.)<br><br><strong>Upgrades:</strong> (All upgrades to the structure itself, including Ferro-fibrous armor, Endoskeleton, DHS, etc.)<br><br><strong>General Armor Values:</strong> (Just so that we have a hunch)<br><br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: On the Receiving End: A Battletech 3049 Game (Characters)</strong><br>
				Post by: <strong>Sara Nilsson</strong> on <strong>24-11-2012, 16:53:05</strong>
			</dt>
			<dd class="postbody">
				<span style="font-family: arial black;" class="bbc_font">Pilot</span><div class="floatright">(http://www.vixenrose.com/hosting/files/253/stuff%20for%20rp/miyoko.jpg)</div><br><strong>Name:</strong>&nbsp; Miyoko "Shadowborn" <br><strong>Callsign:</strong>&nbsp; Puma<br><strong>Sex:</strong>&nbsp; Female<br><strong>BattleMech:</strong> Raven. It has been slightly modified by her brother before he sent it to her, the missile launchers where removed and a anti missile system with 2 tons of ammo in CASE added instead. A stylized puma is painted over the right chestplates. If someone manages to peek into the cockpit they might be surprised to see several small stuffed teddy bears perched in little toy chairs and strapped in and of course wearing little hand made leather helmets. King and queen of her family is Theodore Edward Bear (Ted E Bear for short) and his wife Rose, Theodore is a grey/white solemn looking bear while his wife is a happy looking polar bear holding several roses in her paws, Miyoko tends to treat them both as if they are alive and she even makes little burring noises to simulate them talking back. Whether or not she is aware she is doing it is up for debate, Theodore has his own little targeting console as he is in charge of the weaponry and with the move to the Raven Rose has been put in charge of the sensors, a job she is taking with great pride. What Miyoko hasn't told anyone is that the pilot ejection system has been totally remade by herself to send the bears to safety rather then herself.<br><strong>Homeworld</strong> Lambrecht<br><strong>Original Faction:</strong> Draconis Combine<br><br><strong>Description:</strong> A rather petite young woman with large soulful eyes and usually wearing clothing that most of the more fashion conscious female members of the outfit wouldn't be caught dead in, under her pale skin muscles ripple and the hands are callused and rough from hours of tinkering with heavy machinery. Her nails are worn short and almost always have engine grease underneath them, she knows all to well that she isnt all that attractive especially in the company of the beauties that is the other female mech warriors. She used to keep her hair really short and frankly just shorn off with a knife, but her long hospital stay made it grow out and the nurses seemed to enjoy priming it up to make her look more presentable. Since her run in with the hired thugs her brother sent along with the new Raven she has stopped using makeup and clothes to hide her yakuza tattoo as the secret is out anyway, so now she displays it proudly.<br><br><strong>Background:</strong> The only daughter of two mech pilots who had found each other during their service to the Combine it was only natural that she would follow in their footsteps. And as a young woman she found a love for the medium mechs and despite her superiors rather see her train for larger mechs (due to her rather savage way of warfare which would have suited a heavy mech better) she refused (and earned one of many marks against her) and fell in love with the Shadow Hawk. During her short career in the military she was promoted and then demoted just as fast more times then she could count and when opportunity arose to strike out on her own she took it, the Combines military far to strict for her taste. <br><br>Or rather, that is the history she used to present. In reality her parents where both high ranking members of the yakuza clan Hanamata-Kai and both Miyoko and her older brother where involved in the shady dealings from a young age. Sadly there was a falling out between her and her father which caused him to excile her from Draconis space on the pains of death, recent events where her brother sent a Raven as replacement along with a sternly worded warning seems to indicate that her father is no more and the brother has taken over the clan.<br><br><strong>Personality:</strong> While normally calm and easy going as soon as she gets the neuro helmet on her head her blood lust creeps into her, while her mech isn't very heavily armoured the PPC will make anyone pay dearly as her lust rises. This lust has caused her to suffer needless damage and has prevented her rise in the ranks more then once, something that is recently causing her to try and calm down more and more. She was getting more and more depressed and suicidal as well as withdrawing totally from the other mechwarriors for a while after the the two missions that seemed to shape the rather chaotic command structure but the attack by her brothers hired goons and the long hospital stay has her slowly coming out of her shell again.<br><br><strong>Speciality Skills:</strong> Any free time she has that doesn't involve tinkering with her beloved mech she likes to practice with her katana or sit down for a good game of Go.<br><br><strong><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span></strong><div class="floatright">(http://www.vixenrose.com/hosting/files/253/stuff%20for%20rp/raven.png)</div><br>Puma Raven<br><br>Mass: 35 tons<br>Tech Base: Inner Sphere<br>Chassis Config: Biped<br>Cost: 5,719,410 C-Bills<br><br>Chassis: Hellespont Type R<br>Power Plant: Hermes 210 Fusion XL Engine<br>Walking Speed: 64.8 km/h<br>Maximum Speed: 97.2 km/h<br>Jump Jets: None<br>&nbsp; &nbsp; Jump Capacity: 0 meters<br>Armor: Hellespont Lite Ferro-Fibrous w/ CASE<br>Armament:<br>&nbsp; &nbsp; 2&nbsp; Medium Lasers<br>&nbsp; &nbsp; 1&nbsp; Narc Launcher<br>&nbsp; &nbsp; 1&nbsp; Anti-Missile System<br>&nbsp; &nbsp; 1&nbsp; Beagle Active Probe<br>&nbsp; &nbsp; 1&nbsp; Guardian ECM Suite<br>&nbsp; &nbsp; 1&nbsp; TAG<br>Manufacturer: Hellespont Industries<br>&nbsp; &nbsp; Primary Factory: Sian<br>Communications System: Ceres Metals Model 666 with Guardian Electronic Counter-Measures<br>Targeting and Tracking System: Apple Churchill 20000 with Beagle Probe and 442x Target Acquisition Gear<br><br>================================================================================<br>Equipment&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Type&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Rating&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Mass&nbsp; <br>--------------------------------------------------------------------------------<br>Internal Structure: Standard&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 58 points&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3.50<br>Engine:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;XL Fusion Engine&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;210&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;4.50<br>&nbsp; &nbsp; Walking MP: 6<br>&nbsp; &nbsp; Running MP: 9<br>&nbsp; &nbsp; Jumping MP: 0 <br>Heat Sinks:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Single Heat Sink&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;11&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1.00<br>&nbsp; &nbsp; Heat Sink Locations: 1 HD, 1 LL, 1 RL<br>Gyro:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Standard&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3.00<br>Cockpit:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Standard&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3.00<br><br>Armor:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ferro-Fibrous&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; AV -&nbsp; 81&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 5.00<br>&nbsp; &nbsp; Armor Locations: 2 LT, 5 LA, 7 RA<br>&nbsp; &nbsp; CASE Locations: 1 LT, 1 RT&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1.00<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Internal&nbsp; &nbsp; &nbsp; &nbsp;Armor&nbsp; &nbsp; &nbsp; <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Structure&nbsp; &nbsp; &nbsp; Factor&nbsp; &nbsp; &nbsp;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Head&nbsp; &nbsp; &nbsp;3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Center Torso&nbsp; &nbsp; &nbsp;11&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;11&nbsp; &nbsp; &nbsp; &nbsp; <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Center Torso (rear)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;L/R Torso&nbsp; &nbsp; &nbsp;8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 11&nbsp; &nbsp; &nbsp; &nbsp; <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; L/R Torso (rear)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;L/R Arm&nbsp; &nbsp; &nbsp;6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;L/R Leg&nbsp; &nbsp; &nbsp;8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br><br>================================================================================<br>Equipment&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Location&nbsp; &nbsp; Heat&nbsp; &nbsp; Critical&nbsp; &nbsp; Mass&nbsp; <br>--------------------------------------------------------------------------------<br>Beagle Active Probe&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CT&nbsp; &nbsp; &nbsp; &nbsp; 0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1.50<br>Anti-Missile System&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RT&nbsp; &nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0.50<br>TAG&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RT&nbsp; &nbsp; &nbsp; &nbsp; 0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1.00<br>Guardian ECM Suite&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LT&nbsp; &nbsp; &nbsp; &nbsp; 0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1.50<br>Medium Laser&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;RA&nbsp; &nbsp; &nbsp; &nbsp; 3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1.00<br>Medium Laser&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LA&nbsp; &nbsp; &nbsp; &nbsp; 3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1.00<br>Narc Launcher&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; LA&nbsp; &nbsp; &nbsp; &nbsp; 0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3.00<br>@Anti-Missile System (24)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RT&nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2.00<br>@Narc (Homing) (6)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LT&nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1.00<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Free Critical Slots: 9<br><br>BattleForce Statistics<br>MV&nbsp; &nbsp; &nbsp; S (+0)&nbsp; M (+2)&nbsp; L (+4)&nbsp; E (+6)&nbsp; &nbsp;Wt.&nbsp; &nbsp;Ov&nbsp; &nbsp;Armor:&nbsp; &nbsp; &nbsp; 3&nbsp; &nbsp; Points: 7<br>6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; &nbsp;0&nbsp; &nbsp; &nbsp; &nbsp;0&nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; &nbsp;0&nbsp; &nbsp;Structure:&nbsp; 2<br>Special Abilities: AMS, PRB, RCN, ECM, TAG, SNARC, CASE, SRCH, ES, SEAL, SOA<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: On the Receiving End: A Battletech 3049 Game (Characters)</strong><br>
				Post by: <strong>Fortune8</strong> on <strong>19-01-2013, 01:25:22</strong>
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				<span style="font-family: arial black;" class="bbc_font">Blackjack</span><br><div class="floatleft">(http://elliquiy.com/elluiki/images/6/68/CharacterFortune.jpg)</div><br><strong>Name:</strong> Seth Lengheardt<br><strong>Sex:</strong> Male<br><strong>BattleMech:</strong> ON1-M Orion<br><strong>Homeworld:</strong> Marik<br><strong>Original Faction:</strong> Marik<br><br><strong>Description:</strong> Seth is a very, very troubled man. He's quiet, haunted, and has trouble making friends easily, and has allowed precious few through the walls surrounding this, his current lancemates among them. Normally though the extent of his socializing is using his looks and wit to get a standard stream of one night stands before he goes out on missions. In combat however he becomes chatty, almost to the point that his lancemates have thought about muting his comm, but cannot due to his expert evaluations and situational awareness amidst the stream-of-consciousness thinking. Once the gunfire has ceased though, he fills out his report punctually and returns to his bunk, usually warding off all but the most serious friendly advances for a post-mission drink with a cool stare before walking off without a word.<br><br><strong>Background:</strong> Seth started out his military career as the standard spoiled rich son of a business executive, his pomp and privilege masking his otherwise high-functioning sociopathy. It took no small amount of military life to finally iron out those flaws, but it left him... Changed. He went to a university for business, and was supposed to take over his father's place on the board of trustees so that he could retire, but instead joined the military the day he graduated. He did this as a way to rebel, but his father wouldn't let his son become a common field grunt, and instead sunk a portion of his investments into buying his son a 'mech - A top-of-the-line, freshly upgraded version of a trusted design (Kerensky used the Orion on Terra, so what's good enough for Kerensky is good enough for his son.) It was the only thing he could think to do to protect his son before they had a vicious, nearly violent fight which ended with Seth being disowned.<br><br>Seth threw himself into mechwarrior training after that, earning special commendations with honors for deftly piloting his Orion "Seababy" through several engagements. The Orion is not exactly a "sniper"s choice, but it does have significant potency as a command mech, especially when piloted by someone with as all-encompassing situational awareness as Seth. When it came time to "re-up" in Marik's famed volunteer army, however, he dropped out, choosing to see what trouble he and Seababy could get into as paid mercenaries instead.<br><br>Between his natural aptitude in combat and the mech he pilots, he was a natural pick to eventually lead a scrappy lance of mercs, his only drawback being his natural anti-sociability. As of late though this has become less and less pronounced, and many would attribute this "softening" to be his close relationship with the "comms" mechwarrior in his lance, Nicky. They started out how Seth always starts his interaction with a woman: an intense night very soon after Nicky had joined the unit. During the combat soon afterwards though, he learned that he couldn't just ignore this one like he had others before her, their battle effectiveness demanded that they work closely, and though this has been a change for Seth, it's been one that has saved both of their lives countless times since. She has her own demons, so they really match up well, and though it is not a regular thing (they prefer to keep their relationship more of a "familial" close than romantically so) she has been the only woman in Seth's life that he has slept with more than once, their closeness and occasional need for mutual comfort overcoming better judgement. This closeness has worked out very well for Seth particularly though, her willingness to hit him up the side of his head when he's being an idiot definitely helping bring him back to earth when he'd tempted to detach himself from his lance completely.<br><br><strong>Personality:</strong> Quiet, incredibly hard to perturb, and a perpetual loner, Seth seems repressed, but in all honesty he just doesn't care about a lot of things. When it comes to the bedroom though he tends to let everything out, knowing that more than likely he'll never see the girl again anyway.<br><br><strong>Specialty Skills:</strong> Hand-to-hand combat, cooking, and in his spare time he enjoys the solitary life of bowhunting. He's a skilled survivalist and loner, and during his time in the army discovered that he's also a deadeye infantry sniper.<br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics:</span> This image is painted on the left thigh of his mech, along with 15 mech kill markers. He arrogantly doesn't keep track of vehicle kills: (http://t3.gstatic.com/images?q=tbn:ANd9GcTotKawscb_Hvii7F_rbRNAWuuGGap_GYcn5dwcyB0Y7T84QPwMSU58VJmCIw)(http://elliquiy.com/elluiki/images/5/57/Orion.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: On the Receiving End: A Battletech 3049 Game (Characters)</strong><br>
				Post by: <strong>Caela</strong> on <strong>19-01-2013, 19:10:48</strong>
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				<span style="font-family: arial black;" class="bbc_font">Doctor</span><br><div class="floatleft">(http://i980.photobucket.com/albums/ae282/caela_ecub/Brunettes/jlc6_zpsb87076c7-1_zpsa6813f0c.jpg)</div><br><strong>Name:</strong> Kara Gaius<br><strong>Sex:</strong> Female<br><strong>BattleMech:</strong> NA<br><strong>Homeworld:</strong> New Avalon<br><strong>Original Faction:</strong> Federated Suns<br><br><strong>Description:</strong> At a willowy 5'9, Kara moves with the grace of a dancer and a jungle cat combined. She is sure of her movements and fully aware of herself within her own body. She moves like someone fully in the "now". She feels every inch of her long legs, the bunching of muscles in a flat stomach, the pull and push from a well toned derriere, and the reach of lean, strong, arms. She knows the sweet curve of full, ripe breasts and the draw in the roundness of her hips. She's aware of the fall of chestnut curls that kisses the middle of her back but is so often kept contained in a ponytail or french braid while she works and the enigmatic gleam in dark chocolate eyes above a straight nose and lips made for kissing. <br><br><strong>Background:</strong> Kara has no military background. She was born to parents who were both Doctors (her mother was an oncologist, and her father a cardiologist) and who worked long, trying hours to provide the best that they could for their daughter. She went to the best schools, had the best tutors, whatever devices would best help her to excel, they made sure she had them.<br><br>In return she followed in their footsteps. Graduating top of her class from med school and going on to become a Trauma Surgeon. Where she differed from them though was in her love of her professions. There was nothing like the high of taking a damaged body and putting it back together! Because of this she wasn't content to work in hospitals and medical offices, she contracted out her services to military and mercenary ships where she could fulfill that need to repair the broken and the dying and to test her skills on a regular basis.<br><br><strong>Personality:</strong> Kara is a driven, competitive individual but she competes against no one so much as herself. The accomplishments of yesterday are nothing if she can't repeat, or surpass them today. She also intelligent, kind, skilled, loyal, trustworthy, and has a wicked sense of humor around those she is comfortable enough to show it to.<br><br><strong>Speciality Skills:</strong> In her downtime, what there is of it, she enjoys painting, drawing (more drawing than painting since it's supplies are more compact and travel easier), reading, cooking, and dancing.<br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics:</span> NA
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			<dt class="postheader">
				Title: <strong>Re: On the Receiving End: A Battletech 3050 Game (Characters)</strong><br>
				Post by: <strong>Wargtass</strong> on <strong>09-02-2013, 11:29:03</strong>
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				<strong>Disclaimer:</strong> Due to "popular" demand I give you the financier and DropShip Commander Kevin Perkins. This is the only information that is available to the player characters through official files and hearsay. Further information can only be found if you for some reason feel like you want to interact with this NPC any further. Be further aware that you don't <em>have</em> to interact with him unless you want to and that generic hatred and tired complaints about said NPC can be PMed to nobody in particular. If you actually have a new complaint about him, please post it to the OOC thread or PM me.<br><br><hr><br><strong>Name:</strong> Kevin Perkins<br><strong>Sex:</strong> Male<br><strong>Homeworld:</strong> Terra<br><strong>Original Faction:</strong> ComStar<br><br><strong>Description:</strong> A man in his mid sixties, his most defining physical attribute is his extensive cybernetic replacements. Both his arms have been rebuilt as well as some of his inner organs. He is physically fit but no longer in his prime, his black hair is starting to get grey streaks here and there and the wrinkles get more numerous by the year. The scar running down the length of his face is a constant reminder of the dangers of crashing a DropShip. He usually dress in suit pants and vests of classic Terran cut.<br><br><strong>Background:</strong> Kevin Perkins was born into a very affluent noble house on Terra. He was groomed through his childhood and teenage years to become an Acolyte in the Order and eventually rise to prominence all the way up to the First Circuit. Perhaps it was this constant pressure that instead pushed the young man into service in the Explorer Corps, but he always claimed it was a hunger for the unknown that drove him. Fairly early in his service he got in a fight with a MechWarrior named Kilroy Bones over an insult against his fellow ASF-pilots. Even though Bones was twice the size, Perkins held his own and a grudging respect between the two would flourish over the years into a deep bonded friendship.<br><br>The two of them rised through their respective ranks with Kevin becoming Commander of the same DropShip that Bones were BattleMech Company Commander on. They perfected themselves in their respective fields, Perkins using his earlier grooming to do covert drops and successful blockades of planetary communications with very limited resources. Luck would only keep them soaring for so long though. A mechanical failure during a drop sent their Overlord falling from the skies. As through a miracle the two of them were the only survivors, Bones because he was strapped in his 'Mech at the time which in turn was strapped in its drop-harness while Perkins was just extremely lucky. His skull was split and his arms and internal organs damaged beyond normal medical procedures.<br><br>Even so the duo continued to serve with merit for another decade before they were retired from the Explorer Corps. Not content with a calm and silent retirement, they instead created a small mercenary group. One of their first recruits was a young Rasalhague officer of the Kungsarmé, Walter Veijer, a rather stoic mix of Rasalhague and Kuritan stock that would be the only constant part of the unit for the next decade and a half. Both Perkins and Bones came to respect the young MechWarrior and Perkins was especially fond of him. For all the years leading up to Bones' demise, the two were the only MechWarriors that Perkins even cared to acknowledge outside of the regular dealings, instead surrounding himself with his own drop-crew and flyers. To this day he has remained the faraway "asshole" to all others on the DropShip, content with only paying them their due so long as they don't say it to his face.<br><br><strong>Personality:</strong> As his friend Kilroy Ol' Bones once said: "The man is an arrogant prick, but he's good at what he does, so I have to take his bullshit!" While a bit of an exaggeration, it's not far from the truth. Perkins is unabashedly selfconfident and bombastic. The things he enjoy in life he does with style. Only the finest cigars, brandies and coffees will do, but he's rather apatic about mundane things such as sleeping and eating. His bunk is as hard as anyones on the Bastion and his food is just as dull. His preference goes to his "own people" in the DropShip crew and ASF-pilots and quite frankly he treats the MechWarriors and their techs with a cold demeanor and frankly passively hostile behavior.<br><br><strong>Speciality Skills:</strong> ASF, DropShip and JumpShip command and knowledge as well as a very good grasp of economics and all things communications.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: On the Receiving End: A Battletech 3050 Game (Characters)</strong><br>
				Post by: <strong>hagetakabob</strong> on <strong>11-02-2013, 06:40:30</strong>
			</dt>
			<dd class="postbody">
				<span style="font-family: arial black;" class="bbc_font">Pilot</span><br><br><strong>Name:</strong> Jackson “Jack” Hennesy<br><strong>Sex:</strong> Male<br><strong>BattleMech:</strong> PXH-3D <em>Phoenix Hawk</em><br><strong>Homeworld:</strong> Diamantina<br><strong>Original Faction:</strong> Marik<br><br><br><strong>Description:</strong> x is handsome in a rugged sort of a way. Square-jawed and strongly built, he is muscular but not excessively such. His black hair is kept short-cropped, while his skin has a healthy tan to it that compliments his light brown eyes. His body carries several small scars that speak of an active lifestyle and often serve to back up his claims of adventure and action.<br><br><strong>Background:</strong> Jackson was born on Diamantina, an entirely un-noteworthy planet in the Free Worlds League, the second son of a working-class family. Getting by on a passable education, he saw his future as being the same life of dull, grinding labour that his father and older brother had lived, and realized that it was not what he wanted. Selling everything he had and supplementing it with the winnings of the late-night card games that were his secret pleasure, he managed to buy his way off-world and into an enrollment at the ever-dubious Hero Training Institute.<br><br>Famous for its lax standards, the HTI was a sure fit for Jack. Despite never even being in an IndustrialMech before, he showed an aptitude for BattleMech piloting and operations that saw him perform surprisingly well in training. His drive and skill, combined with a little judicious cheating where possible, saw him graduate at the top of his class. Eager to prove his worth, Jack managed to hitchhike his way to Outreach to try and get a slot in a mercenary unit.<br><br>An opportunity did knock, as Brion’s Legion were looking to fill a few slots. He leaped at the opportunity, but found himself disappointed with what he got. While the pay was good and the conditions fantastic, the assignment, helping to train ComGuard troops at Sandhurst on Terra, was to him incredibly dull. Educating “wet-backed Robe kids” wasn’t what he found to be a thrilling assignment, given that there was little risk and no actual combat. As such, as soon as his time was up, he was back on Outreach looking for a new job.<br><br>Unfortunately, this ambition was tempered by the fact that he did not actually have a BattleMech to pilot, which reduced his potential employability. Seeking to overcome this disadvantage, he turned to his old past-time, playing and cheating at cards. Wagering assets that he didn’t strictly speaking have, he managed to buy his way through several games before reaching a high-stakes incident with a ‘mark’ who seemed to be possessed of more wealth then sense. His instincts paid off, and Jack found himself walking away at the end of the night with a brand-new, top-of-the-line <em>Phoenix Hawk</em>.<br><br>He also figured that would be a good time to start looking for a job and get off-world.<br><br><strong>Personality:</strong> Jack is a risk-taker and a gambler, one who lives for constant excitement and the thrill that comes with it. He doesn’t feel happy with the safe and the boring, and instead wants action and danger. He’s not afraid to get his hands dirty and doesn’t mind doing what’s needed, but at the same time he balks at ‘soft’ or ‘easy’ work.<br><br>Under this, Jack is a liar and a cheat who is willing to do what it takes to get what he wants. However, he is not without his scruples. Those that he is loyal to, for whatever reason, he takes care of, and would not betray, regardless.<br><br><strong>Speciality Skills:</strong> Jack is a gambler, a con-artist and a consummate liar. He has extensive knowledge of a number of card games and how to rig them.<br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br><br><br><strong>Chassis:</strong> PXH-3D<br><strong>Weight Class:</strong> Medium<br><strong>Callsign:</strong> Venom<br><strong>Description:</strong> Jack’s <em>Phoenix Hawk</em> is near-new, having never seen combat. The ‘Mech is painted a shiny metallic green, with some black trim.<br><br><strong>Loadout:</strong> <br>*2 Extended-Range Large Lasers<br>*2 Medium Pulse Lasers<br><br><strong>Modules:</strong><br>*Anti-missile system<br><br><strong>Upgrades:</strong> Endo-Steel Structure, XL Engine, Double Strength Heat Sinks, CASE<br><br><strong>General Armor Values:</strong> 8.5 tons/152 points
			</dd>
			<dt class="postheader">
				Title: <strong>Re: On the Receiving End: A Battletech 3050 Game (Characters)</strong><br>
				Post by: <strong>PaladinZenaku</strong> on <strong>05-03-2013, 12:54:30</strong>
			</dt>
			<dd class="postbody">
				<span style="font-family: arial black;" class="bbc_font">Pilot</span><br><br><strong>Name:</strong> Robert Johnson<br><strong>Sex:</strong> Male<br><strong>BattleMech:</strong> Crusader CRD-4BR<br><strong>Homeworld:</strong> Oceana<br><strong>Original Faction:</strong> Free Worlds League<br><strong>Description:</strong><br>(http://i1079.photobucket.com/albums/w520/PaladinZenaku/normal_Joe-Manganiello-for-Muscle-and-Fitness-03_zps8c89fc40.jpg)<br><strong>Background:</strong> Robert was the joy of his parents. His mother died when he was 2 and left his father to become the personal tactics trainer for the merc group he worked for. During sorties of the mercenaries, his father would take Robert for a underwater walk in his mech. Robert eventually grew up enough to learn how to pilot his dads mech. After he turned 20 his father bought Robert his crusader and got him into the mercenary group. A few more years went by Robert was on a mission when he heard the mercenary groups base was attacked by pirates and there was no survivors. Upon returning to Oceana, Robert took one last walk to the very spot where his father took him. After that he decided to leave Oceana and the mercenary group to find the pirates who killed his father and get revenge. It took him five years to find them, on the plus side he caught a job to kill the group. During the night, the pirates partied outside under the moonlit sky. When all of a sudden a booming voice was heard,"I can feel the cold hand of death, and the end drawing near.I've seen gods of the men, and I am what they fear." Then as it finished a streak of LRMs burst from the darkness flying straight towards their mechbay. With precision aim, the missiles slammed into the ammo crates which detonated with a thunderous explosion. As the mortal pirates looked on at their precious mechs burning in the blaze, one screamed out pointing to a large figure with one glowing blue eye. Before they could run the giant's machine guns opened up and ripped through the crowd. After killing all the pirates, Robert went on to accept any merc missions he could land. Several being protection detail, long range support, and some training on is off time. He specializes in training military's in aquatic mech drops and amphibious assaults. <br>. <br><strong>Personality:</strong> He is known to be studious, intelligent, highly honourable and above all calm. His intellect is applied to rapid analysis and exploitation of conditions on the battlefield and on the decisive application of force to destroy the enemy.When angered, he undergos a transformation into an uncommonly aggressive force that will devour all who oppose him. It is hard to get back on his good side if you get him mad.<br><br><strong>Speciality Skills:</strong> Among his time on the beautiful planet he has learned Poetry, Photography, and Scuba diving.<br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br><br><br><strong>Chassis:</strong> Crucis-B<br><strong>Weight Class:</strong> Heavy 65 tons<br><strong>Callsign:</strong> SeaWolf<br><strong>Description:</strong>His mech is painted with a very light blue and some dark blue. On the chest of the mech is a proud emblem of a wolf with flaming red fur.<br>(http://i1079.photobucket.com/albums/w520/PaladinZenaku/PICT0193_zps938218f1.jpg)(http://i1079.photobucket.com/albums/w520/PaladinZenaku/water_wolf_flag_by_lastrider100-d4mv0g6_zpsa81fce07.jpg)<br><br><strong>Loadout:</strong> <br>2xLRM-15<br>2xStreak SRM-2<br>4xMeduim Laser<br><br><strong>Modules:</strong> <br>CASE<br><br><strong>Upgrades:</strong> <br>Double Heat Sinks<br><br><strong>General Armor Values:</strong><br>Head: 9<br>Left/Center/Right Torso: 24/33/24<br>Rear Torso: 6/8/6<br>Left/Right Arm: 20/20<br>Left/Right Leg: 21/21<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: On the Receiving End: A Battletech 3050 Game (Characters)</strong><br>
				Post by: <strong>Wargtass</strong> on <strong>05-03-2013, 16:21:23</strong>
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				<span style="font-family: arial black;" class="bbc_font">Pilot</span><br><br><strong>Name:</strong> Janos Ilyanovich Wu<br><strong>Sex:</strong> Male<br><strong>Age:</strong> 26 (June 5th, 3023)<br><strong>BattleMech:</strong> Cataphract CTF-1x<br><strong>Homeworld:</strong> Tikonov<br><strong>Original Faction:</strong> Capellan Confederation<br><br><strong>Description:</strong> Rather average for the typical Capellan mix of Rus and Chinese, but with a rather slender jawline. His slim 5'6" may not look like much in his strict robes but his nimble body and classic education (which includes martial arts) has made sure he hides some surprises for the overly curious.<br><br><strong>Background:</strong> Born to two military engineers on Tikonov in 3023, Janos grew up surrounded by mechs. In particular he grew up together with the Cataphract prototypes which were built and tested by his father's engineering team. He was only five when the Fourth Succession War began, the FedSuns marking the event by invading his homeworld. His mother died during the struggles and he was taken away along with his father with an emergency evac-shuttle as the battles were raging around them. They were taken to Betelguese where they lived through the 4th Succession War.<br><br>As he grew up Janos kept sharing his free hours with his father, who fought tooth and nail to revive the Cataphract facilities on Betelguese. He spent many hours being told by his father what monsters House Davion and their new fellows the Steiners were, even more so than he heard in his schooling. Finally in 3032 his father got his will through and resurrected the production on Betelguese. Janos helped the engineers and mechanics as good as he could and even started earning his early degrees in the same field. It would seem that the young patriot would follow in his father's footsteps all the way.<br><br>However his head seemed to go in strange directions. As he entered his teen years he became very arrogant and ostentatious. He started building up a cult following of his own in the school, which brought down the wrath of the local government. After several reprimands he was booted from the academy and threatened with servitorship. Nothing seemed to be able to stop his ambitions however. He became enthralled with the idea of perfecting the Cataphract design, warping it into something akin to what the FedSuns had done to it. He took part of smaller skirmishes as a test pilot for his new models, which the industrial magnates of House Liao were very interested with. Janos was given resources and praise without even having passed his evaluation for citizenship, something that further angered those that had come to resent him.<br><br>His luck ran out during an urban battle in which he found himself cornered by an Assault mech and flanked by several lights. His current build was unable to counter them and he was brutally beaten, his Cataphract left for scraps. He escaped with scars and a nasty concussion which he took several weeks to recover from. His new designs with a Gauss Rifle and smaller complementary weapons was not deemed adequate by the magnates and Janos lost his backing. His personal cult disappeared and he consequently failed his evaluation. He worked hard for two years to earn his citizenship at his second trial, but his old rivals and enemies made sure he failed once more. Faced with becoming servitor he contacted one of his initial investors, a mercenary financier by the name Kevin Perkins, for a way out of Capellan space...<br><br><strong>Personality:</strong> Janos like many Capellans are rather arrogant about his superiority over the lesser factions. No one really escapes faction-wide indoctrination after all. But where most took the collective lessons of Korvin to heart the way they were intended, Janos was confused early on in philosophy class and took his on spin to it. The result is a Capellan who is not only collectively arrogant, but even more so on an individual level. This has earned him a lot of ire from the government, which has put him in his current predicament. These events have not notched this particular part of his personality anyway, his self-esteem&nbsp; just runs too deep.<br><br><strong>Speciality Skills:</strong> Janos knows just about everything that goes into the construction of a 'Mech. The mechanics, engineering, physics, weapons, everything. He dreams of one day designing the most versatile and powerful BattleMech in history. He has classical education, which includes beating the snot out of people in a highly stylistic and fluid manner as well as dance.<br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br><br>To be announced...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: On the Receiving End: A Battletech 3050 Game (Characters)</strong><br>
				Post by: <strong>Thorne</strong> on <strong>18-04-2013, 23:21:15</strong>
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			<dd class="postbody">
				<span style="font-family: arial black;" class="bbc_font">Pilot</span><br><br><strong>Name:</strong> Ailis Ciarach<br><strong>Sex:</strong> Female<br><strong>BattleMech:</strong>&nbsp; Wolfhound <em>Grisel</em><br><strong>Homeworld:</strong> Somewhere in Skye Province<br><strong>Original Faction:</strong> Lyran Alliance<br><br><strong>Description:</strong> Physically, Ailis is easily overlooked - literally overlooked, by most people. She's small, deceptively cute, with short red haired, golden-tan skin spangled with freckles, and delicate. Her normal dress, either loose fatigues and a snug t-shirt, or a moderately grubby coverall, does little to remove the initial impression. Neither does the ubiquitous boot-knife, the leather and wire choker with a wolf's tooth focal, or the matching arm-band.<br><br><strong>Personality:</strong> There is a lot of attitude packed into that tiny frame, tied up with a thick brogue and a cocky little grin. The only thing missing is the <br>arrogance that some claim typifies the Mechwarrior - Ailis makes up for it with a code of honour that makes her something of an oddity amongst many of her peers.<br><br><strong>Background:</strong> Ailis' career could be accurately described as eccentric. Trained in the School of Hard Knocks, she spent a year or two with a small mercenary company. Since a nasty run in that largely gutted that company, she is now looking for work.<br>Her 'Mech, nicknamed <em>Grisel</em>, was picked up as salvage from the aftermath of her first battle. It is largely stock, although Ailis always has an eye peeled for upgrades.<br><br><br><strong>Speciality Skills:</strong> <br>Considered a decent mechanic/weapons tech. <br>Ailis swears up and down she doesn't have a hobby other than books, but she turns out pretty good camoflage designs, for someone who doesn't paint. <br>She collects knives, and she's never seen without one. She is quite skilled with them, or without them, albeit this is not common knowledge.<br><br><br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br><br><strong>Chassis:</strong> WLF-1<br><strong>Weight Class:</strong> 35 tons<br><strong>Callsign:</strong> Babh<br><strong>Description:</strong> Ailis generally has the help of a friend to keep <em>Grisel's</em> paint job in good order. The camoflage patterns give the suggestion of celtic knotwork in the form of a heavily stylised snarling wolf. <br><br><strong>Loadout:</strong> <br>1 x Large Laser<br>4 x Medium Lasers<br><br><strong>Modules:</strong> N/A<br><br><strong>Upgrades:</strong> N/A<br><br><strong>General Armor Values:</strong> 119<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Internal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Armor<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Structure&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Value<br>&nbsp;Head:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 9<br>&nbsp;Center Torso:&nbsp; &nbsp; 11&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;16<br>&nbsp;Center Torso (Rear):&nbsp; &nbsp; &nbsp; &nbsp;6<br>&nbsp;L/R Side Torso: 8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;11/11<br>&nbsp;L/R Side Torso (Rear):&nbsp; &nbsp; &nbsp; &nbsp;5/5<br>&nbsp;L/R Arm:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;12/12<br>&nbsp;L/R Leg:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;16/16
			</dd>
			<dt class="postheader">
				Title: <strong>Re: On the Receiving End: A Battletech 3050 Game (Characters)</strong><br>
				Post by: <strong>Andi</strong> on <strong>22-04-2013, 17:52:10</strong>
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			<dd class="postbody">
				Pilot<br><br>Name: Parcival Guttenberg<br>Sex: Male<br>BattleMech: ARC-5R Archer<br>Homeworld: (( Near the Kuritan border of the LC - if my astrography does not deceive me, that's in the Donegal province ))<br>Original Faction: LC<br><br>Description: Parcival is relatively short; brown hair, dark brown eyes, handsome enough features, but far from noteworthy at an initial look. He's one of those people who are just /there/. Once engaged in conversation, however, he is charming, pleasant and reveals a surprising amount of personal charisma.<br><br>Personality: Parcival conceals his attitude behind a lot of formality - he really is the 'social' officer of the LCAF personified. Precise in diction, occasionally ponderous in thought, reluctant to accept new ideas, all serving to conceal both a sharp mind and a charming personality. It's gotten him in trouble more than once, including a dishonorable discharge from the armed forces (although THAT time, he hadn't even committed the adultery.)<br><br>Background: Parcival comes from a minor noble family in the borderlands of the Lyran Commonwealth. Following family tradition for the younger offspring (anyone past heir and spare), he was sent to military schools and the Nagelring and groomed for a command in the LCAF; he made it to company command rank before being framed for sleeping with the general's wife. The resulting court martial found him guilty, demoted him to Lieutenant and discharged him dishonorably. Parcival spent several years as a civilian following that disaster, but eventually, the draw of BattleMech combat proved too strong. With his family's aid, he returned his personal 'Mech to service and travelled to Outreach in the hopes of finding employment with a respectable unit.<br><br>Specialty Skills:<br>Parcival is an officer and a gentleman - outside the cockpit, his specialty is in dealing with the wealthy and powerful. He knows a little bit about 'Mech and weapons maintenance, and has a huge story of military and civilian history knowledge as well as an understanding of BattleMech tactics at his disposal.<br><br>Archer ARC-5R<br><br>Mass: 70 tons<br>Tech Base: Inner Sphere<br>Chassis Config: Biped<br>Rules Level: Tournament Legal<br>Era: Clan Invasion<br>Tech Rating/Era Availability: E/X-X-E<br>Production Year: 3052<br>Cost: 7,083,673 C-Bills<br>Battle Value: 1,672<br><br>Chassis: Unknown Endo-Steel<br>Power Plant: Unknown 280 Fusion Engine<br>Walking Speed: 43.2 km/h<br>Maximum Speed: 64.8 km/h<br>Jump Jets: None<br>&nbsp; &nbsp; Jump Capacity: 0 meters<br>Armor: Unknown Standard Armor w/ CASE<br>Armament:<br>&nbsp; &nbsp; 2&nbsp; LRM-15s w/ Artemis IV FCS<br>&nbsp; &nbsp; 2&nbsp; ER Large Lasers<br>Manufacturer: Unknown<br>&nbsp; &nbsp; Primary Factory: Unknown<br>Communications System: Unknown<br>Targeting and Tracking System: Unknown<br><br>================================================================================<br>Equipment&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Type&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Rating&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Mass&nbsp; <br>--------------------------------------------------------------------------------<br>Internal Structure: Endo-Steel&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;107 points&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3.50<br>&nbsp; &nbsp; Internal Locations: 5 LT, 5 RT, 2 LA, 2 RA<br>Engine:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Fusion Engine&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 280&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 16.00<br>&nbsp; &nbsp; Walking MP: 4<br>&nbsp; &nbsp; Running MP: 6<br>&nbsp; &nbsp; Jumping MP: 0 <br>Heat Sinks:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Double Heat Sink&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;12(24)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2.00<br>&nbsp; &nbsp; Heat Sink Locations: 1 RA<br>Gyro:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Standard&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3.00<br>Cockpit:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Standard&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3.00<br>&nbsp; &nbsp; Actuators:&nbsp; &nbsp; &nbsp; L: SH+UA+LA+H&nbsp; &nbsp; R: SH+UA+LA+H<br>Armor:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Standard Armor&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;AV - 184&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;11.50<br>&nbsp; &nbsp; CASE Locations: 1 LT, 1 RT&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1.00<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Internal&nbsp; &nbsp; &nbsp; &nbsp;Armor&nbsp; &nbsp; &nbsp; <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Structure&nbsp; &nbsp; &nbsp; Factor&nbsp; &nbsp; &nbsp;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Head&nbsp; &nbsp; &nbsp;3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Center Torso&nbsp; &nbsp; &nbsp;22&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;29&nbsp; &nbsp; &nbsp; &nbsp; <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Center Torso (rear)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;L/R Torso&nbsp; &nbsp; &nbsp;15&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;22&nbsp; &nbsp; &nbsp; &nbsp; <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; L/R Torso (rear)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;L/R Arm&nbsp; &nbsp; &nbsp;11&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;20&nbsp; &nbsp; &nbsp; &nbsp; <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;L/R Leg&nbsp; &nbsp; &nbsp;15&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;22&nbsp; &nbsp; &nbsp; &nbsp; <br><br>================================================================================<br>Equipment&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Location&nbsp; &nbsp; Heat&nbsp; &nbsp; Critical&nbsp; &nbsp; Mass&nbsp; <br>--------------------------------------------------------------------------------<br>ER Large Laser&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;RA&nbsp; &nbsp; &nbsp; &nbsp; 12&nbsp; &nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;5.00<br>ER Large Laser&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LA&nbsp; &nbsp; &nbsp; &nbsp; 12&nbsp; &nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;5.00<br>LRM-15&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;RT&nbsp; &nbsp; &nbsp; &nbsp; 5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;7.00<br>&nbsp; &nbsp; Artemis IV FCS&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;RT&nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1.00<br>LRM-15&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LT&nbsp; &nbsp; &nbsp; &nbsp; 5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;7.00<br>&nbsp; &nbsp; Artemis IV FCS&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LT&nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1.00<br>@LRM-15 (Artemis) (16)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;RT&nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2.00<br>@LRM-15 (Artemis) (16)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LT&nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2.00<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Free Critical Slots: 12<br><br>BattleForce Statistics<br>MV&nbsp; &nbsp; &nbsp; S (+0)&nbsp; M (+2)&nbsp; L (+4)&nbsp; E (+6)&nbsp; &nbsp;Wt.&nbsp; &nbsp;Ov&nbsp; &nbsp;Armor:&nbsp; &nbsp; &nbsp; 6&nbsp; &nbsp; Points: 17<br>4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3&nbsp; &nbsp; &nbsp; &nbsp;3&nbsp; &nbsp; &nbsp; &nbsp;3&nbsp; &nbsp; &nbsp; &nbsp;0&nbsp; &nbsp; &nbsp; 3&nbsp; &nbsp; &nbsp;1&nbsp; &nbsp;Structure:&nbsp; 6<br>Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2
			</dd>
		</dl>
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