Monsterhearts Game Info
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: writersmelody on 26-03-2013, 04:13:07</h2>
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				Title: <strong>Monsterhearts Game Info</strong><br>
				Post by: <strong>writersmelody</strong> on <strong>26-03-2013, 04:13:07</strong>
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				This topic contains information on the world of the game and some rules to observe. Please read carefully. If you have any questions, please PM me.<br><br>The Rules (http://elliquiy.com/forums/index.php?topic=169319.msg7946097#msg7946097)<br>About Port Angeles (http://elliquiy.com/forums/index.php?topic=169319.msg7946269#msg7946269)<br>About Port Angeles High School (http://elliquiy.com/forums/index.php?topic=169319.msg7946604#msg7946604)<br><br>The Cast<br>Silas Hansson (http://elliquiy.com/forums/index.php?topic=169319.msg7952105#msg7952105), The Ghoul<br>Percival Smith (http://elliquiy.com/forums/index.php?topic=169319.msg7952304#msg7952304), The Fae<br>Max Young (http://elliquiy.com/forums/index.php?topic=169319.msg7952570#msg7952570), The Hollow<br>Michelle Ryder (http://elliquiy.com/forums/index.php?topic=169319.msg7952878#msg7952878), The Werewolf<br>Morgan Mac Lear (http://elliquiy.com/forums/index.php?topic=169319.msg7956505#msg7956505), The Selkie<br>Nicolette Davies (http://elliquiy.com/forums/index.php?topic=169319.msg7975406#msg7975406), The Chosen<br><br>Other Topics:<br><br>Monsterhearts OOC Thread (http://elliquiy.com/forums/index.php?topic=169317.0)<br>Monsterhearts Character Creation Thread (http://elliquiy.com/forums/index.php?topic=169322.0)
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				Title: <strong>Rules</strong><br>
				Post by: <strong>writersmelody</strong> on <strong>26-03-2013, 04:33:27</strong>
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				1) All the rules of Elliquiy will apply in game at all times.<br><br>2) Be polite and courteous and respectful to each other at all times.<br><br>3) No metagaming. Any knowledge or abilities your character possesses should have a solid basis, either through acquiring said knowledge, power, item, etc. in game or a reasonable explanation.<br><br>4) No powerplaying. Please do not post any thoughts or actions from any other character, including NPCs created by the GM or another player, without obtaining consent. <br><br>5) No godmoding. I will be talking with the player of each skin about the capabilities of their character. Each skin has different strengths and weaknesses. Have fun with them.<br><br>6) Be flexible. Things are going to happen that are out of your control. Roll with it! High school is a messy time, full of hormones and awkwardness and rash decisions and immaturity. <br><br>7) Please be patient when posting ICly. People are in different time zones and have different posting rates. <br><br>I reserve the right to add to these rules.<br><br>About sex and Sex Moves. It has been decided that any consensual act involving penetration of one body part by another will trigger Sex Moves. I hope we never have to deal with the issue of nonconsensual encounters in the game but should the issue arise we will discuss it.<br><br>On that note, this is for you all. :) This is a game driven by the actions and motivations of the characters as much as the overall plot the GM has in mind.&nbsp; Your characters are the stars of the show. If you want him/her to sneak out past curfew, do it! Unless I have good reason, I am not going to stop any reasonable activities.&nbsp; I hope that makes sense! On the other hand, actions have consequences. Neither you nor your character should forget that.&nbsp; But please, go wild and have fun with literal and metaphorical monsters. :D Enjoy the ride.
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				Title: <strong>Character Creation</strong><br>
				Post by: <strong>writersmelody</strong> on <strong>26-03-2013, 05:09:13</strong>
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				Before officially posting your character here, please provide the following to me in a PM.<br><br><strong>Name</strong>: (The name for your character, please refer to your selected skin for ideas for their first name.)<br><br><strong>Skin</strong>:<br><br><strong>Sketch</strong>: 2-3 paragraphs to give me a basic idea of your character's appearance, personality, and background, plus how others might perceive them.<br><br>Now for the fun part! I would also like:<br><br>Give me one to two paragraphs of your character describing him or herself.<br><br>Answer the following questions from the perspective of your character. <br><br><em>When did you learn you were... different?</em><br><br><em>What's the best part about being you? The worst?</em><br><br><em>What do you want most?</em><br><br><em>What are you most afraid of?</em><br><br><em>What's your favorite memory of high school so far?</em><br><br>Once we've talked about your character concept, we can get to the mechanics. Upon my final stamp of approval, please post your character here. You are free to include up to three images for your character as long as those images are hosted on Elluiki and otherwise obey the site's rules as well as your character's name, their skin, their origin, and the blurb about them describing themselves. You are also free to post something about how others generally perceive them.<br>
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				Title: <strong>The Setting- Port Angeles, WA</strong><br>
				Post by: <strong>writersmelody</strong> on <strong>26-03-2013, 05:10:28</strong>
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				Port Angeles is a gorgeous small city in the state of Washington near the Strait of Juan de Fuca.&nbsp; Located in the rain shadow of the Olympic Mountains, it is verdant while receiving less precipitation than other areas of the state. A natural sandspit- Ediz Hook- creates a sizeable deep-water harbor. The port here is one of the more important ones in the state. It is close to the reservation for the Lower Elwha Klallam Tribe and the Olympic National Park. <br><br>For most of its history, Port Angeles has been a quiet place. Lately though there have been quite a few disappearances in the Olympic Mountains and the forests around the area. Rumors and whispers of other strange sightings are starting to spread throughout the town. No one is laughing at the crazy stories any more and fear and suspicion are starting to take root...<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">History of Port Angeles, Taken from HistoryLink.Org- Creative Commons</div><div class="spoiler_body">Port Angeles, the county seat of Clallam County since 1890, is built on the site of two major Klallam villages, I'e'nis and Tse-whit-zen, on the north shore of the Olympic Peninsula. It sits on a natural harbor, named Puerto de Nuestra Señora de Los Angeles by Spanish mariners, that is protected by the long sand spit of Ediz Hook jutting into the Strait of Juan de Fuca. Founded in 1862, a few years after the first handful of American settlers took up residence among the Klallam villagers, Port Angeles grew slowly until the late 1880s, when the booming economy and the arrival of the utopian Puget Sound Co-operative Colony drew an influx of settlers. In 1890 the city incorporated and won the Clallam County seat, positioning it as the county's civic, commercial and industrial center. The primary industry was processing the harvest from the massive old growth forests that stretched south and west from Port Angeles in the foothills of the Olympic range. For most of the twentieth century large lumber, pulp, paper, and plywood mills along the city's waterfront powered the economy. In recent years the economy has diversified. With Olympic National Park's headquarters in the city and major attractions nearby, tourism is particularly important. <br><br>Ediz Hook and the bay it protects are near the center of traditional Klallam territory, which extended along the Strait of Juan de Fuca from the Hoko River in the west to beyond Discovery Bay in the east. The sheltered harbor, a prime location, has been inhabited for more than 2,700 years. For at least 400 years, two major Klallam villages shared the harbor area. I'e'nis was located on the east side, at the mouth of a salmon stream now called Ennis Creek -- both the creek and Ediz Hook derive their names from "I'e'nis," reported to mean "good beach." In the mid to late 1800s, I'e'nis was fortified with a double stockade and was variously reported to have 200 to 1,500 residents. <br><br>Tse-whit-zen was farther west, near the lagoon at the base of Ediz Hook. Archeological investigation in 2004 documented six longhouses in the village, along with a stockade similar to that observed at I'e'nis. Near Tse-whit-zen was a large cemetery, probably the burial place for a number of villages. With burial canoes hung from trees or from scaffolds erected for the purpose and decorated with blankets and other possessions, the cemetery was a prominent feature into the late 1800s. <br><br>Like all villages in the area, Tse-whit-zen and I'e'nis were regularly visited by members of other tribal communities from Puget Sound, the Pacific coast, Vancouver Island, and even farther afield. The first non-Indians reached the villages in 1791. Spanish naval vessels San Carlos and the Santa Saturnina, on an exploring expedition headed by Francisco de Eliza, entered the deep harbor that Eliza named Puerto de Nuestra Señora de Los Angeles. <br>British Royal Navy Captain George Vancouver (1757-1798) followed the Spanish a year later. He shortened and anglicized the name Eliza gave the harbor to its present form. Even before the explorers reached them, the villagers had been decimated by European diseases. However, the Klallam <br>remained the Port Angeles area's only inhabitants for another 60 years. <br><br>The first American settlers at Port Angeles were Angus Johnson, Alexander Sampson, Rufus Holmes and William Winsor, although accounts differ as to who arrived first and whether that first arrival came in 1856 or 1857. None brought families -- Sampson was separated from his wife and the others were bachelors. The men staked Donation Land Act claims near the Klallam villages. Sampson located his claim in the cemetery near Tse-whit-zen and residents resisted his intrusion until he worked out an agreement with a local leader that allowed him to build a home on the condition that he not disturb the graves. <br><br>A handful of additional settlers arrived over the next few years. In 1859 several of the newer arrivals joined with Sampson, Holmes, and Winsor to form the Cherbourg Land Company to plat a town site and sell lots, despite the fact that by law their donation land claims were only for settlement, not re-sale. The company's name was inspired by Isaac Stevens (1818-1862), former governor of Washington Territory and at the time its Congressional delegate, who foresaw Port Angeles harbor as an important American navy base, dubbing it a "Cherbourg of the Pacific" (Martin, 14). (Cherbourg was a French seaport where Louis XIV established a fortified naval base.) <br><br>Somehow the Cherbourg Land Company caught the attention of Victor Smith (1827-1865), a protégé of Secretary of the Treasury Salmon P. Chase (1808-1873). It appears that Smith, and perhaps Chase too, invested in the Cherbourg Land Company and land claims in Port Angeles before Smith first set foot in Washington Territory. As they were doing so, Chase appointed Smith Collector of Customs for the Puget Sound District. <br>From the time, in 1861, he arrived in Port Townsend, Jefferson County, then the Customs Port of Entry,&nbsp; Smith began agitating to move the Port of Entry to "Cherbourg" or Port Angeles, where he continued to acquire interests in land. In 1862, he won passage of congressional legislation transferring the Port of Entry. <br><br>Smith's grandiose plans involved more than the Customs House. With Chase's support, he succeeded in getting President Abraham Lincoln (1809-1865) to designate 3,520 acres at Port Angeles as a federal reserve for lighthouse, military,&nbsp; and naval purposes. The U.S. Army Corps of Engineers platted a federal townsite on the reserve land, laying out the street plan (patterned after Victor Smith's former home town of Cincinnati, Ohio) which still exists today. The fact that Washington, D.C., was the only other city officially laid out by the federal government led the U.S. Board of Trade in 1890 to dub Port Angeles the "Second National City." <br><br>Even before the townsite was officially established, Smith, his wife Caroline, and their four children moved to Port Angeles, apparently the first non-Indian family to settle there. Numerous relatives came with them. Samuel Stork, married to one of Victor Smith's sisters, established a trading post at Port Angeles in 1861 along with Smith's brother Henry. Victor's father, George Smith, served as keeper at Tatoosh Lighthouse off Cape Flattery and became the first keeper of the Ediz Hook lighthouse when it opened in 1865. <br>Victor Smith died in the July 30, 1865, shipwreck of the Brother Jonathan, and for a while it looked like the city he founded would perish too. Even before his death, when federal townsite lots were offered for sale in 1864 they found few takers. In 1866, Port Townsend interests reclaimed the Port of Entry. As the Custom House departed, so did many of the new settlers. <br><br>Not until the mid 1880s -- a boom time throughout Washington Territory -- did Port Angeles see permanent commercial development. In 1883 and 1884 Eben Gay Morse built a hotel and his son-in-law David W. Morse, who had taken over Stork's trading post, expanded it into the first general store. David Morse also built the first wharf, at the location of the current ferry pier. These developments began attracting newcomers to build homes nearby. <br>However, it was the Puget Sound Co-operative Colony that was most responsible for the subsequent expansion of Port Angeles. The Colony purchased land a short distance east of the existing Port Angeles settlement, on Ennis Creek opposite the village of I'e'nis. Colonists began arriving in late 1886 and by the next summer the population of the Colony rivaled that of the existing town. Despite, or to some extent because of its success in attracting adherents, the Puget Sound Co-operative Colony did not last long as an experiment in collective living. Within a few years, it evolved into more of an entrepreneurial enterprise. The commercial ventures ultimately failed, factional disputes generated lawsuits, and the Colony was forced into receivership. <br><br>Even as the Colony faded, Port Angeles continued to flourish, due in no small part to the influx of idealistic and energetic settlers who arrived as Colonists. A village of a few hundred in 1886, Port Angeles had over 3,000 residents by 1890. In June of that year, voters held a town meeting and officially incorporated the City of Port Angeles. The following month, settlers frustrated that the bulk of the 3,520-acre federal reserve remained off limits, "jumped the Reserve." Squatters moved en masse onto the federal land, laid claim to two lots each, and mounted a lobbying campaign that paid off with 1891 legislation officially opening the reserve to homesteading. <br><br>With its growth spurt, Port Angeles had become the largest population center in Clallam County, outpacing the small community of New Dungeness (at the base of Dungeness Spit near present-day Sequim) that was then the county seat. Rival promoters of Port Angeles and Port Crescent, at the time a booming logging community located west of Port Angeles on Crescent Bay, succeeded in having the location of the county seat put to a vote in the November 1890 election. Port Angeles easily out-polled its two rivals, solidifying its position as the civic, commercial, and industrial center of Clallam County. <br><br>The city's growth slowed as a result of the nationwide depression dubbed the Panic of 1893. Some residents left as land and timber prices plummeted. A sawmill run by the Filion brothers, who were among a group of Civil War veterans who arrived in 1892, provided one of the few sources of income in town. Currency was scarce after the city's only bank failed in June 1893. Gregers M. Lauridsen, a leading businessman, filled the gap by issuing his own money. Technically good only for merchandise at Lauridsen's store, the "Lauridsen Money" or "Port Angeles Money" circulated all over the Olympic Peninsula as the equivalent of U.S. currency for 10 years, helping Port Angeles and the surrounding region through the economic hard times. <br><br>The regional economy improved as logging of the Olympic Peninsula's massive conifer forests intensified in the early years of the twentieth century. By 1914, Port Angeles was in the midst of multiple civic improvement projects. Construction began on a permanent County Courthouse to replace the succession of temporary quarters used since Port Angeles became the county seat a quarter century earlier. <br>A massive regrading project used water to wash away hills that impeded downtown streets. The dirt was used to raise Front Street, along the waterfront, and nearby streets some 12 feet to lift them above the tides that often used to inundate them with salt water (and city sewage). Storeowners raised their buildings well above the foundations to meet the new street level. <br><br>Three more developments celebrated at a February 1914 banquet -- construction of a large sawmill and arrival of a railroad and hydropower -- were key to solidifying Port Angeles's position as the industrial center where products from the surrounding forests were processed. Hydroelectric power from a dam on the Elwha River, the brainchild of real-estate developer Thomas T. Aldwell (1868-1954), who spent 20&nbsp; years acquiring the land and arranging for financing and construction of the dam, first arrived in Port Angeles in December 1913. <br><br>From at least the 1880s, citizens of Port Angeles, like those of virtually every settlement in Washington, had sought a railroad connection, and for more than 30 years numerous promoters had promised a line without anything getting built. Finally in 1912 two Seattle-based businessmen, logging baron Michael Earles (d. 1919) and contractor C. J. Erickson, toured the immense timber stands west of Port Angeles and came to an agreement: Earles would build a major sawmill at Port Angeles if Erickson would build a railroad from the city to the timber. By the summer of 1914, Earles had completed the "Big Mill" at the base of Ediz Hook and the rail line Erickson constructed was supplying the mill with logs. The Big Mill was the city's largest industrial plant until it closed during the Great Depression of the 1930s. <br><br>After World War I, during which electricity from Thomas Aldwell's dam powered the Puget Sound Navy Yard at Bremerton, the Elwha hydropower put Port Angeles at the forefront of the pulp and paper industry, which grew rapidly in the 1920s as forestry research chemists developed techniques for processing western hemlock and other pulpwoods into paper or cellulose. Aldwell played a leading role in enticing mills to the city to use the Elwha electricity. He convinced A. H. Dougall to locate a boxboard mill producing cartons and paper packaging on a portion of Alexander Sampson's former land claim where Tse-whit-zen and its cemetery had been located. The mill began production in 1918 as the Crescent Boxboard Company and was later named Fibreboard Products. <br><br>In 1919, Aldwell invited the Zellerbach Paper Company of San Francisco to invest in a planned pulp mill at Ediz Hook next to the Crescent Boxboard site. Operating first under the name Washington Pulp and Paper Corporation, and later for many years as Crown Zellerbach, the company began production newsprint and paper at the Port Angeles pulp mill in 1921. During construction of the mill in 1920, "hundreds of Indian bones were disturbed" (Lewarch, 21), a fact widely reported at the time but largely forgotten over the years. <br><br>A third major Port Angeles pulp mill began production in 1930. It was located at the Ennis Creek site that had belonged to the Puget Sound Co-operative Colony. During World War I, the U.S. Army Spruce Production Division built a spruce mill there but the war ended before the mill was put to use. In 1929, the Olympic Forest Products Company dismantled most of the spruce mill and reconstructed in its place a pulp mill, which was subsequently operated for many years by Rayonier. <br><br>Coming just as the country plunged into the Great Depression, the large demolition and construction project for the Olympic Forest Products mill helped Port Angeles stave off the effects of the Depression for more than a year by keeping many local workers employed. But by the early 1930s, jobs and money were scarce in Port Angeles as they were everywhere. <br><br>New Deal agencies and programs established by President Franklin D. Roosevelt (1881-1945) to combat the economic hard times provided much-needed jobs and helped to build institutions that continue to play important roles in the economic and civic life of Port Angeles. Beginning in 1934, the Works Progress Administration (WPA), working with the Army and Navy, developed an airport just west of downtown. Home to a fighter squadron during World War II, after the war, the airport became the Clallam County Municipal Landing Field. The Port of Port Angeles took over operations in 1951 and the facility was later named the William R. Fairchild International Airport. <br><br>The WPA also built the headquarters for the Coast Guard Air Station -- the first on the Pacific Coast -- commissioned at Ediz Hook in 1935. The Coast Guard base forced a second relocation of Klallam families originally from Tse-whit-zen who had moved out onto the spit as mills were built over their old village location. The federal government moved them to land along the Elwha River west of the city, which later became the Lower Elwha Klallam Reservation. Congress created Olympic National Park in the mountains south of Port Angeles in 1938, and park headquarters were built on Peabody Heights in Port Angeles, in the first time a national park headquarters was located outside park boundaries. <br>Although the New Deal programs helped, it was the economic stimulus of World War II that finally ended the Depression. Even before the U.S. entered the war, demand for all kinds of forestry products was soaring, among them plywood. In the first decades of the twentieth century, researchers developed improved glues (first from skim milk, then from soybeans) to hold separate wood sheets together and devised ways to make the resulting plywood waterproof. Many plywood mills using the new techniques were built as cooperatives, with workers investing together to own the plant. In 1941, 272 members opened the cooperative Peninsula Plywood Company on the center of the Port Angeles waterfront to help meet the wartime demand for plywood. <br><br>The four major mills built along the Port Angeles waterfront between 1920 and 1941-- Crown Zellerbach, Fibreboard, Peninsula Plywood, and Rayonier -- remained the backbone of the city's economy in the post-war years. Tourism became increasingly important as the growing national affluence, and especially the 1961 opening of the Hood Canal Bridge that cut driving time from the populated central Puget Sound region, brought more visitors drawn by the mountains, rivers, and rainforest of Olympic National Park and by fishing and boating along the Strait of Juan de Fuca. <br><br>Rising freight costs, both for bringing raw materials ever-increasing distances and for shipping the finished product, led the Fibreboard mill to close permanently on the last day of 1970. Logging declined rapidly in Clallam County after the 1980s, with most of the large timber gone and stricter environmental regulations in place. The Rayonier mill closed in 1997. <br><br>The other two mills remained among the top private employers in Port Angeles as of 2007, although both had seen changes in ownership. The pulp mill at Ediz Hook passed from Crown Zellerbach to Daishowa America and then to Nippon Paper Industries. The cooperative plywood mill was worker-run for 30 years until the owners sold it to ITT in 1971. It was bought by Klukwan, Inc., an Alaskan Native village corporation in 1989, and is now known as K Ply. <br><br>Other industrial jobs replaced some of those lost as mills closed, including at Westport Shipyard building motor yachts and at Angeles Composite Technologies manufacturing airplane parts, but service jobs climbed as a percentage of private sector employment. The largest payrolls in the city belonged to government institutions, including not just the city and county, but also to hospitals, schools, and federal agencies such as the National Park Service and Coast Guard. Port Angeles continued to grow at a steady rate, with its 2005 population estimated at 18,640. <br><br>By the start of the twenty-first century, Port Angeles may have appeared to retain virtually no trace of the Klallam villages that had occupied the harbor little more than 150 years earlier, but such appearances were deceiving. The cultural and human remains of Tse-whit-zen, which were well-known but disregarded when mills were built over them in the 1920s, were apparently unknown but soon very much regarded when the state Department of Transportation chose Port Angeles in 2002 as the site of a graving dock project. Construction stopped shortly after it began in 2003 when it human remains and artifacts were unearthed. Subsequent archeological investigation revealed virtually the entire village of Tse-whit-zen and multiple burials, leading to relocation of the graving dock and new insight into life on Port Angeles harbor in the hundreds of years before Victor Smith plotted a town site there. <br><br><br>Sources:<br>Thomas T. Aldwell, Conquering the Last Frontier (Seattle: Artcraft Engraving and Electrotype Company, 1950); G. M. Lauridsen and A. A. Smith, The Story of Port Angeles, Clallam County, Washington (Seattle: Lowman and Hanford, 1937); Dennis E. Lewarch, Lynn L. Larson, and Laura S. Phillips, Daishowa America Port Angeles Mill Shell Midden, 45CA415, Clallam County, Washington (Seattle: Larson Anthropological/ Archaeological Services, 1992); Charles Pierce LeWarne, Utopias on Puget Sound, 1885-1915 (Seattle: University of Washington Press, 1975), 15-54; Paul J. Martin, Port Angeles, Washington: A History (Port Angeles: Peninsula Publishing, 1983); Murray Morgan, The Last Wilderness (New York: Viking Press, 1955); Jimmy Come Lately, History of Clallam County, ed. by Jervis Russell (Port Angeles: Clallam County Historical Society, 1971); William D. Welch, A Brief History of Port Angeles (Port Angeles: Crown Zellerbach Corporation, 1968); "Historic Sites,"Washington Department of Archeology and Historic Preservation website accessed June 20, 2007 (www.dahp.wa.gov (http://www.dahp.wa.gov)); "Washington Place Names," Tacoma Public Library website accessed June 20, 2007 (http://search.tpl.lib.wa.us/wanames/ (http://search.tpl.lib.wa.us/wanames/)); "Comprehensive Plan for the City of Port Angeles," City of Port Angeles website accessed July 3, 2007 (http://www.cityofpa.us/comDevCompPlan.htm (http://www.cityofpa.us/comDevCompPlan.htm)); "2006 Community Profile," Clallam County Economic Development Council website accessed July 3, 2007 (http://www.clallam.org/documents/2006CommunityProfile.pdf (http://www.clallam.org/documents/2006CommunityProfile.pdf)); "Airport Facts," Port of Port Angeles website accessed July 2, 2003 (http://www.portofpa.com/airports/fairchild/airport-facts.html (http://www.portofpa.com/airports/fairchild/airport-facts.html)); Brian Gawley, "Early 1990s Archaeology Reports Tell of Presence of Tse-whit-zen," Peninsula Daily News, March 6, 2005 (http://www.peninsuladailynews.com/sited/ (http://www.peninsuladailynews.com/sited/) story/html/200606); Lynda V. Mapes, "Buried Past Comes Alive" and "From Tools, Shells and Bones, A Culture Emerges," The Seattle Times, May 22, 2005 (http://archives.seattletimes.nwsource.com (http://archives.seattletimes.nwsource.com)).<br></div></div>
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				Title: <strong>Port Angeles High School</strong><br>
				Post by: <strong>writersmelody</strong> on <strong>26-03-2013, 06:22:36</strong>
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				Port Angeles High School is very large, with over 1,000 students. It is the biggest high school in the North Olympic Peninsula Region. Students here tend to score 5 to 10 points above average on state tests. The school is able to offer a wide range of activities, sports, and fine arts programs as well as honors and AP classes. For the most part there is ample funding. The campus grounds span 33 acres. Most of the buildings were built in the early 1950s but have been renovated. You can see the Strait of Juan de Fuca and the Olympic Mountains from various spots. It's also very close to the Olympic National Forest. <br><br>The school's mascot is the Roughriders in honor of Teddy Roosevelt and his role as leader in the First US Volunteer Cavalry. The school's colors are green and white.
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				Title: <strong>Re: Monsterhearts Game Info</strong><br>
				Post by: <strong>Cold Heritage</strong> on <strong>27-03-2013, 05:27:58</strong>
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				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Silas Hansson Image</div><div class="spoiler_body">(http://elliquiy.com/elluiki/images/c/c9/Silas.jpeg)</div></div><br><strong>Name:</strong> Silas Hansson<br><br><strong>Skin:</strong> The Ghoul<br><br><strong>Origin:</strong> Resurrected<br><br><em>"I'm nobody special. Never have been. Lots of people dream about getting to an All-Star super-pro ball player, or a big movie star. I used to dream like that too. But there's never going to be anything like that for me. I'm never going to be anything more than this. Maybe forever. I've died a dozen times. I've never seen a bright light and never had my life flash before my eyes. If there's more than this world, I've never seen it. So you'd think I'd live it up, right? But life sucks, man. You like a good hamburger? It's just ash in my mouth. <br><br>"I get hungry, though. Then I feel something. And when I get what I want . . . hngh." Silas trembles, closing his eyes and remembering.</em><br><br>Silas is a tall, slender young man. He looks gangly, like he had a growth spurt but never filled out afterwards. He was always fair, but his skin has taken a turn for greater pallor after what happened to him. Silas has hazel coloured eyes, and they are not a nice feature. There is no real warmth to them, and nothing to attract someone to look further into them. His hair is dark and reasonably well-kept, and the shade seems darker because his skin is so fair. There is a nasty scar on his back, and a burn scar on the palm of his left hand He wears clothing that is a couple sizes too large, letting fabric drape off of his limbs. His clothes are generally in good repair, but older items have some holes and some fraying. <br><br>Nothing seems to matter to Silas. He does not seem to care about anything. He goes through the motions and does some stuff that normal kids do, but there's no joy to it. He was not always like this, and some people maybe remember when Silas smiled and laughed and there was something behind his eyes. Teachers do not bother anymore - Silas gets good enough grades that he will graduate and pass through the system.<br><br><hr><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Living Dead Boy (stats)</div><div class="spoiler_body"><em>Look:</em> Stiff, quiet eyes<br><br><strong>Stats:</strong><br><em>Hot:</em> -1 <em>Cold:</em> 2 <span class="bbc_u"><em>Volatile:</em></span> 1 <span class="bbc_u"><em>Dark:</em></span> -1<br>Highlighted: Volatile, Dark<br><br><strong>Moves:</strong><br><br><em>The Hunger (Flesh)</em><br>When you heedlessly pursue a Hunger, add 1 to rolls. When you ignore a feeding opportunity, roll to hold steady.<br><br><em>Short Rest for the Wicked</em><br>When you die, wait it out. Some hours later, you wake up fully healed.<br><br><em>Satiety</em><br>When you satiate a Hunger, choose one:<br>heal one harm; remove a Condition; mark experience; carry 1 forward.<br><br><strong>Sex Move:</strong><br>When you have sex with someone, add “having sex with [this person]” as an additional Hunger. If you already have this Hunger, mark experience.</div></div><br><hr><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Misc. Stuff</div><div class="spoiler_body"><strong>Harm:</strong><br><br><strong>Experience:</strong><br><br><strong>Conditions:</strong><br><br><strong>Strings On Others:</strong><br><em>Nicolette:</em> 2 - She saw me die and get better once.<br><br><em>Percy:</em> 1 - He's cute and lovable.<br><br><em>Max:</em><br><br><em>Michelle:</em> 1 - Just not very subtle, that girl.<br><br><em>Morgan:</em> 2 - I have her pelt, hidden away somewhere. I <strong>own</strong> her. </div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monsterhearts Game Info</strong><br>
				Post by: <strong>Ebb</strong> on <strong>27-03-2013, 06:05:42</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://elliquiy.com/elluiki/images/d/db/MonsterPercy2.jpg)</div><strong>Name</strong>: Percival (Percy) Smith<br><strong>Skin</strong>: Fae<br><strong>Look</strong>: girlish. mesmerizing eyes<br><strong>Origin</strong>: adopted<br><br><strong>Sketch</strong>: <br>Percy is the kid in school that most kids would describe as "weird, but popular", although it's difficult to name anyone who's actually his friend. He's bisexual, which in high school means you get called 'gay' a lot, but somehow this doesn't seem to stick to him as a pejorative. Maybe it's because he just makes people feel better when he's around. He drifts in and out of social circles, and seems to be a part of more clubs and organizations than any one person should really have time for. He's on the yearbook staff, in the glee club, is part of the school play every year, and holds some kind of semi-leadership position in that political volunteer merit club thing that you're not really sure what it is, but they have candy sales every once in a while.<br><br>In truth Percy desperately wants to make connections with people, but has real trouble doing it. He extracts promises from those around him in exchange for his help, his company, or his sex. None of them last, though. He can drift into any party in town, and has a good chance of leaving with someone, but there's seldom a second date. When he turns his attention on you, it's hard not to feel that you've gotten extraordinarily lucky. But like the leprechaun's rainbow, that luck seems to vanish when the weather shifts, and you might wonder why you ever did the things you did with him. You might even hate him for the way it made you feel.<br><br>He is a changeling: a Fae left with human parents, who raised him as their own. His parents are upstanding pillars of the community. His dad is a dentist, for crying out loud. They're normal. Percy is not, and they know it. He knows no other Fae, but sometimes thinks he catches glimpses of them or hears their voices in the woods. He's not sure why he was abandoned this way, and he hates it. If the Fae do not want him, he will make human connections. Somehow.<br><br><hr><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body"><strong>Hot:</strong> 2&nbsp; &nbsp;<strong>Cold:</strong> -1&nbsp; &nbsp;<span class="bbc_u"><strong>Volatile:</strong> -1</span>&nbsp; &nbsp;<strong>Dark:</strong> 1&nbsp; &nbsp;(<span class="bbc_u">underlining </span>indicates highlighted stat)<br><br><strong>Moves:</strong><br>Faery Contract: If someone breaks a promise to you, take a String on them. When spending a String to even out the score...<br>Lure: When someone makes a promise to you, they mark experience. When someone breaks a promise to you and you seek vengeance, you mark experience<br><strong>Sex Move:</strong><br>When you lie naked with another, you can ask them for a promise. If they refuse, take 2 Strings on them.<br><br><strong>Harm:</strong><br><br><strong>Experience:</strong><br><br><strong>Conditions:</strong><br><br><strong>Strings:</strong><br><br><em>Nicolette:</em><br><br><em>Silas:</em> 2 <em>(Percy has reminded Silas of what love is.)</em><br><br><em>Max:</em> <br><br><em>Morgan:</em> 2 <em>(Percy has captured her fancy.)</em><br><br><em>Ryder:</em>&nbsp; 1 <em>(Ryder lacks subtlety.)</em><br><br><strong>People with Strings on me:</strong><br><br><em>Nicolette: </em> 1 <em>(I'm lovable)</em><br><br><em>Silas:</em> 1 <em>(People just love me. What can I say?)</em><br><br><em>Max:</em> 1 <em>(No, really, I'm lovable. No bullshit.)</em> <br><br><em>Morgan:</em> 1 <em>(I'm lovable, goddammit! I really am! I swear!)</em><br><br><em>Ryder:</em>&nbsp; 3 <em>(I'm so lovable I have a fucking werewolf stalking me! Really! See! Here's proof! Hey, come back here!)</em><br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">More Pics</div><div class="spoiler_body"><br>(http://elliquiy.com/elluiki/images/7/71/MonsterPercy1.jpg)<br><br>(Reference: Marcel Castenmiller)<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monsterhearts Game Info</strong><br>
				Post by: <strong>RSGAlex</strong> on <strong>27-03-2013, 07:08:01</strong>
			</dt>
			<dd class="postbody">
				There may be an image coming later. Actually, I'll probably make it look nicer and have a better 'public' Sketch tomorrow.<br><br>Name: Max Young<br>Skin: Hollow<br>Look: immaculate presentation, with soulless eyes.<br>Origin: Homunculus<br><br>Sketch: Max is almost eerily well kempt, every shirt ironed, blonde hair always combed in one of three only slightly different styles, glasses cleaned, pants pressed when style appropriate,&nbsp; and so on down the list. This was because his father, the late Doctor Victor Young always stressed the importance of both personal and workplace cleanliness to the boy when he was young.<br><br>To some, the combination of over-attentiveness to personal grooming and strangely outgoing personality (you know, when you seem to be interesting) are a bit off-putting. And besides, sometimes his eyes are just... wrong. His guardians, ex-workers of his father's, sometimes worry about his cavalier attitude towards, well, a lot of things.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Sent Sketch</div><div class="spoiler_body">Max covers up his fears of being seen through (he's a lab creation, project of 32 years if you count all the stuff that came before two cells were put together; if you don't, just about 17) with the lessons his creator instilled into him. He is almost eerily well kempt, every shirt ironed, blonde hair always combed in one of three only slightly different styles, glasses cleaned, etc. etc. After all, it only takes a small contaminant to wreck things.<br><br>He has two main faces he shows, the more outgoing face he's learned from watching others, and the introspective face he shows back at the lab. But the outside world might find his overly immaculate appearance and manners just a hare disturbing, and the lab wishes that he would he would be slightly less cavalier about allowing dangerous experiments on his body. (Or would if it was still complete.)<br><br>Honestly, Max doesn't really care about much of anything because he's still trying to settle into what he thinks might be a good mindset and philosophy. Or perhaps he's overthinking all of this and the answer's so much more simple. Naaaaaah.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Stats</div><div class="spoiler_body"><span class="bbc_u">Hot</span> -1<br>Cold -1<br><span class="bbc_u">Volatile</span> 1<br>Dark 2<br><br>Hollow Moves:<br><br>This Body Has No Meaning: (Must have at least 1 condition to use) If somebody deals harm to you without taking advantage of any of your conditions, reduce that Harm by 1.<br><br>Mimicry: Whenever anyone uses a Skin move on you, roll with Dark. On a 7 up, temporarily gain that move, losing it after the first time you use it. * On a 10 up, you may instead choose to permanently replace a Skin move you have with this new move.<br><br>Sex Move: After having sex with somebody, replace your current sex move with theirs, adding this sentence to the end of it.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Strings, Harm, Conditions</div><div class="spoiler_body">Strings:<br><br>Max Has:<br>Percy: 1 String : It's hard not to know something about him.<br>Ryder: 3 Strings : I've learned a great number of things from her.<br><br>On Max, others Have:<br>Nikki: 2 Strings<br><br><br>Harm:<br><br><br>Conditions:<br><br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monsterhearts Game Info</strong><br>
				Post by: <strong>Malrunar</strong> on <strong>27-03-2013, 08:45:48</strong>
			</dt>
			<dd class="postbody">
				<strong>Name:</strong> Michelle Ryder&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(http://i307.photobucket.com/albums/nn313/NovemberWerewolf/Female%20Characters/Saturday_Morning_by_FurtiveLungs.jpg)<br><br><strong>Skin:</strong> Werewolf<br><br><strong>Look:</strong> Feisty/Fierce eyes<br><br><strong>Origin:</strong> Awoken<br><br><strong>Sketch:</strong> <em>What do you want to know? I'm an orphan. My parents died and left me stranded in a trailer park with my good-for-nothing uncle, Bret, who would much rather drink and shoot up than get a job or make a life for himself. I went from being a rich child who felt safe at night, to cold and hungry, hoping the lock would keep my uncle out if he tried to get fresh again. I broke his nose the last time, knocked out his tooth. Now he has a lisp and pretends that he doesn't know what he had tried to do, even if he while he still leers at me.<br><br>Exciting, isn't it?<br><br>It is what it is; but the fact of the mater still stands; I want out. I want out of this city, I want out of this life, but more importantly I want out of this fucking prison-cell. Baby steps, that's what my dad used to tell me. Take baby steps, one at a time, that's the only way you can get anywhere. So I work hard; full time right after school, although I had to lie about my age to get the job. I save every penny I can for my freedom; when I turn 18 I'm moving out, no longer needing my legal 'guardian' or his trashy hotel. I'll get out of this place, start new, I'll rebuild myself. Become my own Master.</em><br><br>Despite her hardships at 'home', something that Ryder prefers to keep in the dark, she's a confident woman at school that often takes the leadership position, be it in sports or school assignments. She's usually spotted mingling within various cliques and is known for being friends with everyone, but an exception is made towards bullies who she has no patience for. (And isn't afraid to stand up against or push back, should things get physical.) Ryder is dependable and responsible, but doesn't back down from fights and seems to relish in the violence, even when she gets hurt.<br><br>(http://i307.photobucket.com/albums/nn313/NovemberWerewolf/Female%20Characters/Here_With_Me_by_FurtiveLungs.jpg)<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryder's Strings</div><div class="spoiler_body"><br><span class="bbc_u"><strong>Strings:</strong></span> <br><br><br><em>Strings that Ryder has...</em><br><br><br><span class="bbc_u">Nicolette:</span> <br><br><span class="bbc_u">Silas:</span> <br><br><span class="bbc_u">Percy:</span> 3 (Stalking him for several weeks. Also apparently she finds him alluring. Or something.)<br><br><span class="bbc_u">Max:</span> <br><br><span class="bbc_u">Morgan:</span> <br><br><br><em>Strings on Ryder...</em><br><br><br><span class="bbc_u">Nicolette:</span> 1<br><br><span class="bbc_u">Silas:</span> 1<br><br><span class="bbc_u">Percy:</span> 1<br><br><span class="bbc_u">Max:</span> 3<br><br><span class="bbc_u">Morgan:</span> 1<br><br></div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryder's Stats</div><div class="spoiler_body"><br><strong>Stats:</strong><br><br><span class="bbc_u">Hot</span>- <strong>1</strong><br><span class="bbc_u">Cold</span>- <strong>0</strong><br>Volatile- <strong>1</strong><br>Dark- <strong>-1</strong><br><br><strong>Werewolf Moves:</strong><br><br><span class="bbc_u">Uncontainable:</span> When you attempt to escape from any form of physical entrapment, roll with Volatile. On a 10 up, you escape. On a 7-9 the MC will offer you a hard bargain: agree if you want to escape.<br><br><span class="bbc_u">Primal Dominance:</span> When you harm someone, take a String on them.<br><br><strong>Sex Move:</strong><br><br>When you have sex with someone, you establish a spirit connection with them. Until either of you breaks that spirit connection, either by having sex with with someone else, add 1 to all rolls made to defend them. You can tell when that connection has been broken.<br><br><strong>Darker Self:</strong><br><br>You transform into a terrifying wolf-creature. You crave power and dominance, and those are earned through bloodshed. If anyone stands in your way, they must be brought down and made to bleed. You escape your darker self when you wound someone you really care about or the sun rises, whichever happens first.<br><br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Monsterhearts Game Info</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>28-03-2013, 03:19:12</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://elliquiy.com/elluiki/images/b/b4/MorganMacLear2.png)</div><strong>Name: </strong>Morgan Mac Lear<br><br><strong>Skin:</strong> Selkie<br><br><strong>Origin:</strong> Like <del>grandmother</del> my older sister<br><br><em>Nnnn. Well. I like to swim, I guess? Not tall. Or beautiful the way most meaning. Athletic, though. Kind of. I'm a good swimmer. Not much a runner. Want to meet more people and have fun. Everybody else gets to go to games, and parties, and movies, and hang out. Not so much me. Lessen I push to go. Don't fit in well, guessing. Not always easy telling, you know, what people mean? Or saying. Except laughing. Getting better at telling if laughing is at me, not with me. Having to explain stuff bugs people. So I don't always ask what people mean.<br><br>I just want to be part of things, right? And have fun. I want to be accepted. Like everyone else is. Why not me?</em><br><br>Short and lithe, but most people would assume short and dumpy because even the least fashionable person can tell she has no idea how to dress well...So she resorts to 'comfortable' clothing which does nothing at all for her...And then there's the sleekly muscular young woman who just joined the swim team and shares her name, who moves like an otter once she's in the water. Standing ready to dive? Nothing to see here. Barely in balance. Awkward. And then a moment after the splash she's furrowing the water a full body length beyond anyone else and anyone can see that the gap between her and the other swimmers is only going to increase. <br><br>Her long dark hair hints at curl just below her waist, and lacks any styling or even the gloss of proper maintenance. As for her eyes, it isn't that they seem too large for her face, it's that there's a distance in them; they are far away, somehow, even when she's looking right at you. Drowning pools that take the color out of their surroundings: murky, dark sea-grey-green or green-black with the occasional angry flicker of deep blue jade. Hard to say where she's from, exactly. Her name taken together with her pale skin, dark hair and eyes suggests what used to be called black Irish...But the fullness of her lips and something about her nose echo Polynesia.<br><br>Home-schooled until this last year. Curious, and curiously lacking in social skills. She'll chew her lip in hesitation until the strain of waiting or wanting overcomes whatever fear or uncertainty was holding her back...And then explode into talk or action, either clumsy-sullen or flailing-passionately. Can't talk without moving her hands. Asks stupid questions. Speaks as clumsily as she moves, has trouble finding the right word about everyday things, waves her hands and points and gets frustrated. Good math grades, though. <br><br><em>They say she was adopted down in Mexico.<br>Accent from where-is-that? <br>No, I know a guy from Russia and he sounds nothing like that. <br>Lost her memory, if you can believe it.</em><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stat Block</div><div class="spoiler_body"><strong><span class="bbc_u">Hot: 0</span></strong>&nbsp; &nbsp;Cold: 1&nbsp; &nbsp;Volatile: -1&nbsp; &nbsp;<strong><span class="bbc_u">Dark: 1</span></strong><br><br>Moves:<br><ul class="bbc_list"><li>Outer Skin -- When you wear your pelt you look like a seal. Without it, you can swim like a human, but with it you can breathe underwater and swim like the dickens, and, if you want to, return to The Deep Kingdom. If you do return there, it’s for good, so make a new character.</li><li>Their Word -- People can steal your pelt, but never destroy it. When someone withholds your pelt and demands you do something for them before they’ll give it back, carry 1 forward to doing that. If they don’t return your pelt, take a String on them.</li><li>Catch of the Day -- Whenever you don’t understand what’s going on or what someone means, and it gets you into trouble, mark experience.</li></ul>Sex Move:<br>When you have sex with someone, it counts as submerging yourself in water. Since all oceans tell you their secrets, gain a String on someone else they’ve had sex with.<br><br>Harm: 0/4<br><br>Experience: 0/5<br><br>Conditions:<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Morgan's current String List</div><div class="spoiler_body"><ul class="bbc_list"><li>1 string on Ryder (Ryder lacks subtlety) - Morgan asked Ryder something about her problems with her uncle (because Morgan Just Doesn't Get It) which went off so well that Ryder very nearly slugged her in public.</li><li>1 string on Percy (Everyone loves Percy, at least Percy thinks so.) - Percy is dreamy and attractive and lovable (everyone thinks so)(and in Morgan's case it's even true!)</li><li>1 string on Nicolette - She saw Nicky swimming back in the aftermath of some sort of aquatic kill (a merman, perhaps? shock!).</li></ul></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other people who have Strings on Morgan</div><div class="spoiler_body"><ul class="bbc_list"><li>Percy has 2 strings on Morgan (Percy has captured someone's fancy) - Morgan is infatuated with Percy...and he knows it (else it's no real string to dangle her by) He is just the sort of guy that all the happy girls (the ones who Morgan sees on television) have. He's the kind of warm bright wonder that makes living on the land worthwhile...Er, isn't he?.</li><li>Silas has 2 strings on Morgan (and has Morgan's Skin) - Silas literally saw her peel it off as she was coming out of the water at night on the beach and charged her, beat her up and took it. What a prince! (This is why you should've stayed in the ocean, dearie.)</li></ul></div></div></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Nicolette Davies, Chosen</strong><br>
				Post by: <strong>writersmelody</strong> on <strong>31-03-2013, 07:26:51</strong>
			</dt>
			<dd class="postbody">
				<div align="center">(http://elliquiy.com/elluiki/images/1/1f/NicoletteMH.jpg)<br><br>(http://elliquiy.com/elluiki/images/7/77/NicoletteMH2.jpg)</div><br><br><strong>Name</strong>: Nicolette Davies<br><br><strong>Skin</strong>: Chosen<br><br><strong>Origin</strong>: Destined<br><br><br><strong>Look</strong>: Strong, Disquieting Eyes<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body"><strong>Stats</strong>: <span class="bbc_u">Hot 1</span>, Cold -1, Volatile 2, <span class="bbc_u">Dark -1</span><br><br><strong>Experience</strong>: 0/5<br><br><strong>Harm</strong>: 0/4<br><br><strong>Moves</strong>: Final Showdown, Come Prepared.<br><br>Strings on Nicole:<br><br>- Morgan- 1 String (Morgan saw her battling an aquatic monster.)<br>- Silas- 2 Strings (She saw him die and rise again.)<br>- The Big Bad- 2 Strings (It knows who she is and wants her dead.)<br><br>Strings Nicole Has on Others:<br><br>- Percy- 1 String (He wears his heart on his sleeve.)<br>- Ryder- 2 String (She lacks subtlety but despite that has become another person she can count on.) <br>- Silas- 3 Strings (She saw him die and rise again after he became a helper of sorts.)<br>- Max- 2 Strings (She's seen through his past and realizes it's all lies.)</div></div><br><em>"I am </em>not<em> the good guy. I am the monster that keeps other monsters away. I am the lesser evil, the</em> necessary<em> evil. I do bad things to stop worse things from happening. My body count is well into the double digits. I could kill you six ways from Sunday and back again without flinching. I've seen atrocities that would break a weaker individual, done terrible things.<br><br>"Why? Because I can.&nbsp; I steep myself in the darkness to protect the world come from it. You'll never see me on a talk show or accepting an award for what I do. You'll never see the papers hail me as a hero for two reasons. Number One, I'm good at my job. That humanity isn't aware that the monsters exist is thanks to me and those that have gone before. Secondly, I am not a hero, not really. If you're lucky, you'll never have to learn that the hard way. For all those things that go bump in the night and can't play nice, get your affairs in order and enjoy what's left of your existence. I am coming for you."</em><br><br>Nicolette is an athletic, curvaceous young woman of African-American descent. Her smooth dark skin is soft to the touch. She's got a lot of scars ranging from her neck down to her ankles. These are usually covered by her clothes; even in the summer she wears long-sleeved shirts made from lighter fabrics. No one could call her fashionable but she doesn't stick out because of what she wears. Straight dark hair is cut pretty short, usually styled in a fauxhawk. The features of her face are strong, giving her a harder more regal beauty that is all her own. Her voice is husky and seems to have a faint accent, though she hasn't said where she's from. Her dark brown eyes are too old for the rest of her.<br><br>Nicolette is a transfer student who hasn't affiliated herself with any of the social groups on campus yet. She seems to be more of an observer than an active participant, always watching with that discomfiting gaze of hers. It's a bit creepy. She's already missed a bit of school but apparently gets good grades. Teachers and students have noticed the injuries and scars she can't always conceal. Though she's not the most approachable girl around, the few that have dared found her pleasant enough to talk to. Just... don't ask how she got that scar.<br>
			</dd>
		</dl>
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