Firefly RPG Playtest - OOC and Info
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: vin26m on 24-08-2014, 16:21:23</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>vin26m</strong> on <strong>24-08-2014, 16:21:23</strong>
			</dt>
			<dd class="postbody">
				<div align="center">(https://elliquiy.com/elluiki/images/e/e7/Firefly-RPG-Front-Cover.jpg)</div><br><strong>Links:</strong><br><br>Firefly Role-Playing Game (rules-based) - Character Generation/Recruiting (https://elliquiy.com/forums/index.php?topic=211882.0)<br>Firefly RPG Playtest - Characters (https://elliquiy.com/forums/index.php?topic=211937.0)<br>Firefly RPG Playtest - OOC and Info (https://elliquiy.com/forums/index.php?topic=211938.0)<br>Firefly RPG Playtest - IC (https://elliquiy.com/forums/index.php?topic=211939.0)<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>vin26m</strong> on <strong>24-08-2014, 16:22:04</strong>
			</dt>
			<dd class="postbody">
				reserved
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>vin26m</strong> on <strong>24-08-2014, 16:22:09</strong>
			</dt>
			<dd class="postbody">
				reserved
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>vin26m</strong> on <strong>24-08-2014, 18:11:25</strong>
			</dt>
			<dd class="postbody">
				RubySlippers, I want to start off a scene for Serena with a rich client in her shuttle.&nbsp; That cool with you?<br><br>Apple of Eris, I think I'll have Li Mei deal with a medical emergency.&nbsp; Does that work for you?<br><br>eBadger, I'm thinking that Hope has to convince Clay, the captain, to let her be a passenger on his ship.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>Apple of Eris</strong> on <strong>24-08-2014, 18:18:47</strong>
			</dt>
			<dd class="postbody">
				Sure
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>RubySlippers</strong> on <strong>25-08-2014, 03:55:12</strong>
			</dt>
			<dd class="postbody">
				I need to add notes first but yes, and she is effectively bisexual she will see men or women or couples pretty much all is fine with her.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>vin26m</strong> on <strong>25-08-2014, 03:58:18</strong>
			</dt>
			<dd class="postbody">
				Johnnyboyboy and Prince Truhan, I'm thinking we start off in the middle of a job.&nbsp; Vakir, Dawson and Clay.&nbsp; What do you think?<br><br>I'll add your character sheets tomorrow.&nbsp; Maybe I'll get IC posts going by tomorrow too.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=211938.msg10416291#msg10416291">Quote from: RubySlippers on 25-08-2014, 03:55:12</a></div></div><blockquote class="bbc_standard_quote">I need to add notes first but yes, and she is effectively bisexual she will see men or women or couples pretty much all is fine with her.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Ooh, I like that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>Prince Truhan</strong> on <strong>25-08-2014, 04:02:46</strong>
			</dt>
			<dd class="postbody">
				Sounds good to me
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>RubySlippers</strong> on <strong>25-08-2014, 04:14:31</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=211938.msg10416297#msg10416297">Quote from: vin26m on 25-08-2014, 03:58:18</a></div></div><blockquote class="bbc_standard_quote">Johnnyboyboy and Prince Truhan, I'm thinking we start off in the middle of a job.&nbsp; Vakir, Dawson and Clay.&nbsp; What do you think?<br><br>I'll add your character sheets tomorrow.&nbsp; Maybe I'll get IC posts going by tomorrow too.<br><br>Ooh, I like that.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I will note couples include man-man or woman-woman or man-woman pairings she is open minded. Notes done on the sheet.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>eBadger</strong> on <strong>25-08-2014, 05:39:44</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=211938.msg10414167#msg10414167">Quote from: vin26m on 24-08-2014, 18:11:25</a></div></div><blockquote class="bbc_standard_quote">eBadger, I'm thinking that Hope has to convince Clay, the captain, to let her be a passenger on his ship.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Works for me, lemme know when/where to jump in
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>johnnyboyboy</strong> on <strong>25-08-2014, 10:34:52</strong>
			</dt>
			<dd class="postbody">
				Sounds good to me also.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>vin26m</strong> on <strong>26-08-2014, 03:27:25</strong>
			</dt>
			<dd class="postbody">
				I changed my mind about the first scene.&nbsp; We're going to start by having flashbacks of the last job.&nbsp; What your character did, how they did it, how they almost ruined everything but pulled it together by the end.<br><br>Just something to start thinking about.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>RubySlippers</strong> on <strong>26-08-2014, 04:31:27</strong>
			</dt>
			<dd class="postbody">
				I don't want to think, its hurt my wittle brain! 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>eBadger</strong> on <strong>26-08-2014, 17:37:35</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=211938.msg10420232#msg10420232">Quote from: vin26m on 26-08-2014, 03:27:25</a></div></div><blockquote class="bbc_standard_quote">I changed my mind about the first scene.&nbsp; We're going to start by having flashbacks of the last job.&nbsp; What your character did, how they did it, how they almost ruined everything but pulled it together by the end.<br><br>Just something to start thinking about.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Could we get a short summary of what the last job was about?&nbsp; Otherwise it's just 'talked to people and stole their stuff'.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>vin26m</strong> on <strong>27-08-2014, 02:44:35</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=211938.msg10421951#msg10421951">Quote from: eBadger on 26-08-2014, 17:37:35</a></div></div><blockquote class="bbc_standard_quote">Could we get a short summary of what the last job was about?&nbsp; Otherwise it's just 'talked to people and stole their stuff'. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Nope!&nbsp; I'm keeping it open-ended.&nbsp; Part of what I like about the rules is that the players make stuff up as they go along.<br><br>Now's a chance for everyone to have a little flashback, whether it's to the job they just had or something else entirely.&nbsp; <br><br>The game is afoot.&nbsp; Feel free to post, but I want to progress the story (and gets some dice rolls going) over the weekend.<br><br><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>Apple of Eris</strong> on <strong>27-08-2014, 03:19:41</strong>
			</dt>
			<dd class="postbody">
				Now to see who is brave enough to go next. lol
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>vin26m</strong> on <strong>27-08-2014, 04:05:58</strong>
			</dt>
			<dd class="postbody">
				Nice post!<br><br>Everyone feel free to god-mode Clay a bit in your flashbacks.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>vin26m</strong> on <strong>27-08-2014, 04:24:15</strong>
			</dt>
			<dd class="postbody">
				And, since you posted first, you get a Plot Point!<br><br>Everyone starts with 1 Plot Point, but now you have 2.<br><br>Basically, you can spend a Plot Point to make an Asset that will last for the scene and to do other things too (see first post on the recruiting thread).&nbsp; You can do it now or right before a roll.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>Apple of Eris</strong> on <strong>27-08-2014, 05:22:38</strong>
			</dt>
			<dd class="postbody">
				Woo! Thanks!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>Ontan</strong> on <strong>30-08-2014, 07:52:13</strong>
			</dt>
			<dd class="postbody">
				I’m giving everyone permission for minor god-moding of Briggs. Things like nodding, shrugging, following them to another room… stuff like that. The idea is you can have straightforward conversations / actions without having to wait for a reply every single time. <br><br>Just use this power responsibly&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>Apple of Eris</strong> on <strong>30-08-2014, 07:54:45</strong>
			</dt>
			<dd class="postbody">
				With great power comes... stuff.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>vin26m</strong> on <strong>30-08-2014, 15:19:33</strong>
			</dt>
			<dd class="postbody">
				I'll be putting up some meaty posts today.<br><br>Some points - <br><br>eBadger and Ontan - I'm giving a Plot Point to eBadger for the great card game description of Hope as well as to Ontan for his great flashback of Alexander.<br><br>eBadger - You mention Charlotte in your post, but I think you meant Hope.<br><br>Prince Truhan - I messed up your header, but it should be fixed not.&nbsp; Please fix the header in your post at your earliest convenience.<br><br>ebadger and everyone, really&nbsp; - I'm not sure when it started happening, but the only people who are armed with firearms in No Guns Allowed are the guards.&nbsp; Anyone with a firearm (detected by sensors) is turned away.&nbsp; Feel free to adjust your posts (e.g., eBadger's mention of a derringer).<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>Prince Truhan</strong> on <strong>30-08-2014, 16:02:09</strong>
			</dt>
			<dd class="postbody">
				My header is fixed, I'll probably tweak my post slightly to have Eli surprised about the security in the place but nothing significant
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>vin26m</strong> on <strong>30-08-2014, 16:54:51</strong>
			</dt>
			<dd class="postbody">
				Cool, thanks, Prince Truhan.<br><br>Big meaty post is up. Time to see just how much this particular moral dilemma will affect everyone, and Hope, in particular.<br><br>This here is going to be a part where the dice will determine outcomes.&nbsp; So you can say what your character intends to do, but you can't say what the outcome is going to be just yet (unless you win your rolls).<br><br>Is anyone going to try to do anything to save Roderick?&nbsp; Will Hope feel a twinge of guilt seeing what she done, or will one of the crew-members stick up for the man?&nbsp; Or maybe they'll join in on teaching a "cheater" a lesson?<br><br>After that, there is a possibility that the four cheated gamblers (five if you include Hope's victim, Roderick), are going to come after Hope.&nbsp; She's going to have to deal with the aftermath of her con game.&nbsp; Will the crew help the newest member out of the jam?&nbsp; Will the less combative types, like Li Mei, suddenly want to get close to Michal, who excels at beating people up and protecting her crew?<br><br>Don't think of this as winning - everyone will come out alive - but think about what would be a fun thing to happen in terms of the type of stuff that happens to the crew on the show.&nbsp; Think of it as a mix of serious and funny.<br><br>Now or later, feel free to use a Plot Point (every character has at least one, and some have two) to make an Asset that could help you during this particular Scene.<br><br>For example, Serena has concealed knives, but they don't actually help her as extra dice in any rolls unless she turns them into an Asset for the scene.&nbsp; She could spend a Plot Point to make an Asset called Hidden Throwing Knives D6.&nbsp; Without spending a Plot Point, she can still throw the knives or fight with them, but if they're not an Asset, they don't add a die to her dice pool.<br><br>An Asset doesn't have to be a physical item - it could be something else, like a mindset.&nbsp; I might have Michal make an Asset such as Keep Hope Alive D6, which would help her by adding a die in any rolls involving protecting their swindler, Hope.&nbsp; Or Eli could make an Asset called I Know Your Pain D6 which relates to his Reader Distinction and be used if he tries to talk the men down.<br><br>Be proactive and creative.&nbsp; You don't have to sit back and react.&nbsp; Just remember to say what you <em>intend</em> to do and what you <em>hope</em> the outcome will be - don't write the outcome until I roll the dice.<br><br>But for now, I just need everyone to discuss if and how they intend to get involved with Roderick and his four new enemies, and what they will do if the gamblers go after Hope.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>eBadger</strong> on <strong>30-08-2014, 19:03:37</strong>
			</dt>
			<dd class="postbody">
				At PAX, will post a proper reply/edits later, but shes not much of one for moral dilemmas so anyone else is welcome to take the initiative.&nbsp; Also, how do signature items like her necklace or jaynes hat work?&nbsp; Its much less obvious when to include than, say, signature pistols.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>RubySlippers</strong> on <strong>30-08-2014, 19:17:09</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=211938.msg10436166#msg10436166">Quote from: vin26m on 30-08-2014, 16:54:51</a></div></div><blockquote class="bbc_standard_quote">Cool, thanks, Prince Truhan.<br><br>Big meaty post is up. Time to see just how much this particular moral dilemma will affect everyone, and Hope, in particular.<br><br>This here is going to be a part where the dice will determine outcomes.&nbsp; So you can say what your character intends to do, but you can't say what the outcome is going to be just yet (unless you win your rolls).<br><br>Is anyone going to try to do anything to save Roderick?&nbsp; Will Hope feel a twinge of guilt seeing what she done, or will one of the crew-members stick up for the man?&nbsp; Or maybe they'll join in on teaching a "cheater" a lesson?<br><br>After that, there is a possibility that the four cheated gamblers (five if you include Hope's victim, Roderick), are going to come after Hope.&nbsp; She's going to have to deal with the aftermath of her con game.&nbsp; Will the crew help the newest member out of the jam?&nbsp; Will the less combative types, like Li Mei, suddenly want to get close to Michal, who excels at beating people up and protecting her crew?<br><br>Don't think of this as winning - everyone will come out alive - but think about what would be a fun thing to happen in terms of the type of stuff that happens to the crew on the show.&nbsp; Think of it as a mix of serious and funny.<br><br>Now or later, feel free to use a Plot Point (every character has at least one, and some have two) to make an Asset that could help you during this particular Scene.<br><br>For example, Serena has concealed knives, but they don't actually help her as extra dice in any rolls unless she turns them into an Asset for the scene.&nbsp; She could spend a Plot Point to make an Asset called Hidden Throwing Knives D6.&nbsp; Without spending a Plot Point, she can still throw the knives or fight with them, but if they're not an Asset, they don't add a die to her dice pool.<br><br>An Asset doesn't have to be a physical item - it could be something else, like a mindset.&nbsp; I might have Michal make an Asset such as Keep Hope Alive D6, which would help her by adding a die in any rolls involving protecting their swindler, Hope.&nbsp; Or Eli could make an Asset called I Know Your Pain D6 which relates to his Reader Distinction and be used if he tries to talk the men down.<br><br>Be proactive and creative.&nbsp; You don't have to sit back and react.&nbsp; Just remember to say what you <em>intend</em> to do and what you <em>hope</em> the outcome will be - don't write the outcome until I roll the dice.<br><br>But for now, I just need everyone to discuss if and how they intend to get involved with Roderick and his four new enemies, and what they will do if the gamblers go after Hope.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I forget a specialty in Know, not sure what to take, just add into the sheet Cultures of the Verse' as hers. It fits. Although her knowledge of the Reavers is kind of limited. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>vin26m</strong> on <strong>30-08-2014, 22:37:06</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=211938.msg10436637#msg10436637">Quote from: eBadger on 30-08-2014, 19:03:37</a></div></div><blockquote class="bbc_standard_quote">At PAX, will post a proper reply/edits later, but shes not much of one for moral dilemmas so anyone else is welcome to take the initiative.&nbsp; Also, how do signature items like her necklace or jaynes hat work?&nbsp; Its much less obvious when to include than, say, signature pistols. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Jayne's Hat would work when he's in an interaction that would involve it in some way.&nbsp; If he's wearing it and he's trying to intimidate someone, it might help him.&nbsp; Or if he's shooting at someone who made fun of the gift from his mom.<br><br>For her necklace, she could use it as a distraction, or to give a certain impression.&nbsp; Maybe it's a rare design that looks unique to a regular person but is also appreciated by jewelers, appraisers, nobles and others with money.<br><br>Feel free to change anything about your character's stats.<br><br>One thing I was thinking about, in terms of game mechanics, was that putting a Specialty on a D12 Skill is not as good as putting a Specialty on a D6 Skill.&nbsp; Putting a Specialty on a D12 Skill can "improve" a dice pool 20% of the time, but putting a Specialty on a D6 Skill can "improve" a dice pool 40% of the time.<br><br>Then again, it just comes down to what you see your character doing the most.<br><br>If anyone is interested in solo scenes, let me know.&nbsp; I can try running them in a separate thread.&nbsp; <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>Prince Truhan</strong> on <strong>31-08-2014, 18:04:52</strong>
			</dt>
			<dd class="postbody">
				Just posted a die rolling post, I think I did right but let me know if there is anything I should change.<br><br>Also how do we use plot points? I mean you explained when they apply and can be used but what do we do, include the use at the end of the post? give a shot out here or what?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>eBadger</strong> on <strong>31-08-2014, 22:06:09</strong>
			</dt>
			<dd class="postbody">
				Honestly a bit stuck on what other types of items I'd use and for what.&nbsp; Hope isn't really a gear-intensive sort of person.&nbsp; So I'll just stick with the locket and Spartacus (who is back on the boat atm).&nbsp; <br><br>Also, just to be clear: Hope isn't forthcoming about her past and doesn't exactly submit 'lying, cheating and pickpocketing' on her resume.&nbsp; Like Book's past, there are things you can piece together but as far as she's concerned, she's just a stage magician with a gift for gab.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>vin26m</strong> on <strong>31-08-2014, 22:20:24</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=211938.msg10439789#msg10439789">Quote from: Prince Truhan on 31-08-2014, 18:04:52</a></div></div><blockquote class="bbc_standard_quote">Just posted a die rolling post, I think I did right but let me know if there is anything I should change.<br><br>Also how do we use plot points? I mean you explained when they apply and can be used but what do we do, include the use at the end of the post? give a shot out here or what?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Your last post works very well for a dice roll, and I'll put that up sometime tonight.&nbsp; You're beating up on Roderick, but it's really about getting the other gamblers to back off.&nbsp; The targets roll first, and that would be the gamblers.&nbsp; Not sure about their dice pool yet.&nbsp; And then I would roll your Social D8, Influence D8, Threats D6, Steady D8, and an Asset D6 if you made one.<br><br>For a Plot Point, you could have made an Asset D6.&nbsp; Going by your description, a fitting one could have been - Make the "Punishment" Fit the "Crime" D6.<br><br>I'd rather include OOC stuff, like using Plot Points to make Assets,&nbsp; in the IC thread (using a different color and weight, like red/bold).&nbsp; <br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>vin26m</strong> on <strong>31-08-2014, 22:57:56</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=211938.msg10440679#msg10440679">Quote from: eBadger on 31-08-2014, 22:06:09</a></div></div><blockquote class="bbc_standard_quote">Honestly a bit stuck on what other types of items I'd use and for what.&nbsp; Hope isn't really a gear-intensive sort of person.&nbsp; So I'll just stick with the locket and Spartacus (who is back on the boat atm).&nbsp; <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Weapons and vehicles are the most common Signature Assets, but you can have stuff having to do with your profession.&nbsp; I built Inara with Companion's Finery.&nbsp; Book would have a Holy Bible and an Alliance Ident Card.&nbsp; Simon would have a Medical Bag.&nbsp; <br><br>Hope's Stage Magic Kit is something that she would use in her act, basically enhancing anything having to do with her performances.&nbsp; Prime Signature Asset material there.<br><br>For gambling, she could have the Trick Deck as a Signature Asset.&nbsp; Besides the awesome ink and polarized lenses concept, the cards can change suit when flashed by a magnetic wristband, they could have different weights to pick them out while shuffling, they could turn into smoke bombs for quick getaways, they could have an edge for cutting ropes, they can be used to leave a trail behind her, etc.&nbsp; And you can make up those abilities as the game goes on.&nbsp; The game&nbsp; is about making stuff up as you go along, not necessarily having everything planned out ahead of time.<br><br>For example, Zoe is getting shot at.&nbsp; She spends a Plot Point to make an Armored Vest Asset.&nbsp; It wasn't explicit that she was wearing one as she entered the scene, but it showed up when it became useful.<br><br><br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Also, just to be clear: Hope isn't forthcoming about her past and doesn't exactly submit 'lying, cheating and pickpocketing' on her resume.&nbsp; Like Book's past, there are things you can piece together but as far as she's concerned, she's just a stage magician with a gift for gab. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Aw, man.&nbsp; I wish you brought that up earlier.&nbsp; If Hope was going to have a Mysterious Past like Book, it would have been better to have that as a Distinction, the way Li Mei has (and she brought it up to me in PM's).<br><br>I'm incorporating everyone's background into the game.&nbsp; In Hope's case, I was using the last line of your profile on the recruiting thread.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Hope's original character sheet</div><div class="spoiler_body"><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=211882.msg10413257#msg10413257">Quote from: eBadger on 24-08-2014, 10:18:25</a></div></div><blockquote class="bbc_standard_quote">I've played a fair amount of Cortex, including the original Serenity, but a new version is news to me so kick me when I mess up.&nbsp; <br><br><span style="font-size: 18pt;" class="bbc_size">Hope Diamond aka Olivia Hope aka Hope Brown</span><br><br>(http://i247.photobucket.com/albums/gg142/ElectricBadger/Characters/OliviaHope.jpg)<br><br>Concept: Cheat, Swindler, and Professional Damsel in Distress<br>Conflict: Love v. Obfuscation<br>Personality: Dramatic flourish and magic; lying and cheating; inappropriate commentary from Spartacus<br><br>20 Years old<br>Brown hair, bright green eyes<br>5’ 3”, 125 lbs<br><br>Attributes:<br>Social d10<br>Mental d8<br>Physical d6<br><br>Skills:<br>d12=Trick - (Fast Talk) &amp; (Sleight of Hand) Spin a yarn, con an opponent, or use sleight of hand.<br>d10=Influence - Persuade others to do, think, act or feel the way you want them to.<br>d10=Perform - (Showmanship) Act or put on a big show to impress or entertain.<br>d8=Sneak - Avoid detection, such as by using camouflage on yourself, blending into a crowd, or using the environment.<br>d8=Know - (Streetwise) Recall or remember general knowledge about the 'Verse. <br>d8=Notice - Spot someone or something out of the ordinary.<br>d6=Craft - Build, create and assemble items from scratch. <br>d6=Fly - Pilot ships and other airborne vehicles.<br>d6=Focus - Concentrate to steel your will, to avoid getting intimidated, or to find a new solution.<br>d6=Operate - Use devices ranging from computers to thermal cutting torches.<br><br>Distinctions: <br>d8 - Alluring<br>d8 - Things Don't Go Smooth<br>d8 - Forked Tongue - She lies a lot, but never to YOU! <br><br>Signature Assets: <br>d6 - Spartacus the Parrot<br>d6 - Mother's Necklace<br><br>(http://i247.photobucket.com/albums/gg142/ElectricBadger/Characters/Parrot.jpg)<br><br><br>Quotes<br>“Shh!&nbsp; He’s one of them – they’ve been tracking me down for years.&nbsp; They know I hid those files my parents found when they were working as parliament operatives.&nbsp; They’ll…they’ll torture me for it.&nbsp; Please, you’ve got to hide me!”<br><br><br>Concept: Cheat, Swindler, and Professional Damsel in Distress<br>Conflict: Love v. Obfuscation<br>Personality: Dramatic flourish and magic; lying and cheating; inappropriate commentary<br><br>Inventory:<br>Replica laser pistol and holster, with realistic sounds and lights<br>Fedora and suits, complete with cane and spats<br>Pack of cards, lighter, cloves, makeup kit<br>Stage magic kit – several trunks of costumes, tricks, and various items of the trade<br>Marked cards (with an ink only visible through polarized lenses), polarized contacts, and a roll of deck-sealing stickers<br>Small holdout derringer<br><br><br>History:<br>Hope Diamond was born Hope Brown shortly before the beginning of the war in a city on Hera.&nbsp; Her parents were killed during a bombing.&nbsp; She was evacuated to an orphanage on Londinium with little but her name.&nbsp; <br><br>Over the following years Hope found herself repeatedly refused by adoptive families; she was too old, too bold, too imaginative, simply not what any family was looking for.&nbsp; It impressed upon her mind that she was inadequate; and certainly she was up to that point an entirely unremarkable girl without any assets and little chance for bright future.&nbsp; Her response was to reimagine herself as someone else - someone more interesting.&nbsp; She fled the orphanage and took up a series of “impersonations” – involved bouts of acting that passed a hair’s breadth from confidence games.&nbsp; <br><br>When she encountered stage magic, it seemed like a natural connection – illusion, drama, an air of mystery that seemed to pardon any fabrication.&nbsp; People knew it wasn’t real, but they wanted to believe anyways – and would accept anything.&nbsp; She taught herself many of the skills – or had learned them on the streets – and took up an apprenticeship by the age of 15.&nbsp; <br><br>It turned out – somewhat predictably – that the magician, Zahn, was more interested in Hope’s other talents.&nbsp; After a couple years Hope’s refusals came to a head.&nbsp; She left Zahn whimpering and clutching the remains of his manhood and emptied his tricks and accounts.&nbsp; She fell back on her old games, traveling the 'verse as a wealthy brat, a drug dealer, a musician, a professional gambler and even worked three months as a bodyguard with a replica laser pistol.&nbsp; She acquired new wealth with each new identity.&nbsp; <br><br>In possession of a respectable nest egg – and with a few reasons to make herself scarce – she chose to assume the life of an itinerant magician and gambler using a new name, “Olivia Hope,” and the stage name “Hope Diamond," with vague hints of a dark past and criminal connections.&nbsp; She picked up a second-hand parrot, Spartacus, and has kept him alive despite her nearly complete lack of responsibility or knowledge of pets – he seems to have adopted her more than the opposite.&nbsp; His provenance is unclear, but he seems surprisingly intelligent - when he's not busy being contrary.&nbsp; He often manages to supply cutting commentary in the most inappropriate situations.&nbsp; <br><br>At the moment, Hope has begun to feel an unusual sense of security and is considering turning legit.&nbsp; She’s pledged to stop lying (unless she really needs to), cheating (unless they’re really asking for it) or generally getting into trouble (unless it finds her, first). <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div></div><br><br><br>I was thinking that Hope's sense of security is from being with Clay's crew, and that she pledged to change her ways as not to jeopardize that.<br><br>At this point, I don't think it can work that the crew has no idea what she does.&nbsp; At the point, it makes more sense that the crew knows her concept, and that she may have even had to use her skills to help them.&nbsp; Maybe Clay and the crew got her out of trouble and she feels like she owes them.<br><br>I'm trying to mirror the show's morality, and this type of thing - robbing common folk and having someone else pay for it who did nothing more than lie about their background but didn't actually cheat at the card game - just wouldn't work.<br><br>Fortunately, it looks like Eli is willing to make a stand to get Hope off the hook.&nbsp; And it will lead to an interesting conversation between Clay and Hope later.<br><br>I know it's not what you wanted, but I think we can make it work from here on.&nbsp; <br><br>What do you think?<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>Prince Truhan</strong> on <strong>31-08-2014, 23:57:42</strong>
			</dt>
			<dd class="postbody">
				For what it's worth Eli was going to do that even before the Captain spoke, since vin's post came before I could make Eli react I incorporated what Clay said into his thought process
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>eBadger</strong> on <strong>31-08-2014, 23:59:15</strong>
			</dt>
			<dd class="postbody">
				No worries.&nbsp; I also didn't really expect her to become the center of the adventure so quickly and her personality is still a bit in flux.&nbsp; No mysterious past, as she doesn't really have any dark secrets: no sojourn at a Blue Sun facility or time as an agent.&nbsp; After all, the cons started as a sort of pretending that her life wasn't boring, dull, doomed and unexceptional rather than intentional efforts to cheat.&nbsp; Nor is she lying (at least not much) about her past to the crew: but like most people, she's not going to volunteer her mental trauma and psychological issues as dinner table gossip; it's the sort of stuff that's there to come out in the adventure.&nbsp; <br><br>And yeah, I was going with the security of slightly trusting her crew too; but while she's thinking of being a bit more honest, if she didn't lie, cheat or steal she wouldn't have much of a point, either :)<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">certainly by now they seemed to realize she wasn't just a two bit stage magician, but her particular talents weren't something she ever talked about directly.&nbsp; She was quick with her hands and had a clever smile, that's all they needed to know.&nbsp; Usually, it was all they wanted to know. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>That sums it up well, I think.&nbsp; <br><br>As for the show's morality, Hope hasn't got a thing on Jayne.&nbsp; She's also likely to have one of the lowest body counts to her name, compared to all the mercenaries we've got on board ready to kill people.&nbsp; She's not out to hurt others, she's just not really concerned if it happens.&nbsp; And she's honest with herself about being a criminal.&nbsp; <br><br>I like the cards idea, will go with that.&nbsp; I considered the magician angle, but that's really just what she's doing for the moment - and probably not a lot of that if she's pretty entrenched in the crew.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>RubySlippers</strong> on <strong>01-09-2014, 15:54:20</strong>
			</dt>
			<dd class="postbody">
				I should note every proper Alliance Citizen has an Identicard its not usually a special item unless one is very prominent in some way to the government.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>vin26m</strong> on <strong>01-09-2014, 23:45:08</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=211938.msg10441096#msg10441096">Quote from: eBadger on 31-08-2014, 23:59:15</a></div></div><blockquote class="bbc_standard_quote">No worries.&nbsp; I also didn't really expect her to become the center of the adventure so quickly and her personality is still a bit in flux.&nbsp; No mysterious past, as she doesn't really have any dark secrets: no sojourn at a Blue Sun facility or time as an agent.&nbsp; After all, the cons started as a sort of pretending that her life wasn't boring, dull, doomed and unexceptional rather than intentional efforts to cheat.&nbsp; Nor is she lying (at least not much) about her past to the crew: but like most people, she's not going to volunteer her mental trauma and psychological issues as dinner table gossip; it's the sort of stuff that's there to come out in the adventure.&nbsp; <br><br>And yeah, I was going with the security of slightly trusting her crew too; but while she's thinking of being a bit more honest, if she didn't lie, cheat or steal she wouldn't have much of a point, either :)<br><br>That sums it up well, I think.&nbsp; <br><br>As for the show's morality, Hope hasn't got a thing on Jayne.&nbsp; She's also likely to have one of the lowest body counts to her name, compared to all the mercenaries we've got on board ready to kill people.&nbsp; She's not out to hurt others, she's just not really concerned if it happens.&nbsp; And she's honest with herself about being a criminal.&nbsp; <br><br>I like the cards idea, will go with that.&nbsp; I considered the magician angle, but that's really just what she's doing for the moment - and probably not a lot of that if she's pretty entrenched in the crew. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>You made some meaty posts, so having Hope be the center of the action is bound to happen.<br><br>I fully expect Hope to lie, cheat and steal, as long as it helps the crew.<br><br>I like the magician aspect, and I was actually thinking of ways to incorporate the magic act, having it serve as a distraction for some rich folk while the crew pulls off a heist, for example.&nbsp; Would be cool to have Hope disappear along with the goods.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=211938.msg10443010#msg10443010">Quote from: RubySlippers on 01-09-2014, 15:54:20</a></div></div><blockquote class="bbc_standard_quote">I should note every proper Alliance Citizen has an Identicard its not usually a special item unless one is very prominent in some way to the government.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>This is true.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>vin26m</strong> on <strong>01-09-2014, 23:47:05</strong>
			</dt>
			<dd class="postbody">
				<br>So the game has been going for almost a week so far.&nbsp; Anyone have any feedback?&nbsp; Stuff you like or don't like?&nbsp; Stuff you want to keep or add or get rid of?&nbsp; Anyone feeling ignored or not sure what write?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>RubySlippers</strong> on <strong>02-09-2014, 21:36:56</strong>
			</dt>
			<dd class="postbody">
				Can you add new permanent assets in the game?<br><br>I would love to get Border Networked Companion down the road getting that to D4 then later a D8.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>Prince Truhan</strong> on <strong>02-09-2014, 23:07:24</strong>
			</dt>
			<dd class="postbody">
				I have a crazy question.<br><br>Eli's signature asset is his rifle sight, could I trade that for (I do know it's a little crazy) a bifocal contact lens with a rifle cross-hair on it?<br><br>Also, when would the reader "feature" apply, I'm sure you would use it without me mentioning it but I'm curious
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>vin26m</strong> on <strong>05-09-2014, 11:30:17</strong>
			</dt>
			<dd class="postbody">
				Sorry for delays, everyone.&nbsp; I have a job in mind and a new character coming in.&nbsp; I'll get something up this weekend.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=211938.msg10448548#msg10448548">Quote from: Prince Truhan on 02-09-2014, 23:07:24</a></div></div><blockquote class="bbc_standard_quote">Eli's signature asset is his rifle sight, could I trade that for (I do know it's a little crazy) a bifocal contact lens with a rifle cross-hair on it?<br><br>Also, when would the reader "feature" apply, I'm sure you would use it without me mentioning it but I'm curious<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>That is kind of crazy.&nbsp; What are you going for, exactly?&nbsp; If you're going for something that will help him in a gunfight, just go with a gun or two.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=211938.msg10448284#msg10448284">Quote from: RubySlippers on 02-09-2014, 21:36:56</a></div></div><blockquote class="bbc_standard_quote">Can you add new permanent assets in the game?<br><br>I would love to get Border Networked Companion down the road getting that to D4 then later a D8.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>There are ways to improve your character stats, but I was nothing thinking that far ahead.<br><br>Something like that Border Networked Companion (BNC) would be a means of having a plot.&nbsp; I would probably just let you make that up for free.<br><br>On the other hand, you can have a network of contacts through your Companion Distinction.&nbsp; <br><br>How would such an asset be useful for you?<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>RubySlippers</strong> on <strong>05-09-2014, 12:06:55</strong>
			</dt>
			<dd class="postbody">
				Just asking her existing one should work, but if I come up with one its good to know, she might for example like to get a favorite gun or something.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>RubySlippers</strong> on <strong>06-09-2014, 07:52:03</strong>
			</dt>
			<dd class="postbody">
				Oh GM waiting for a response to my characters post any news the crew might find useful sort of deal.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>vin26m</strong> on <strong>06-09-2014, 13:25:07</strong>
			</dt>
			<dd class="postbody">
				Nope, nothing useful yet, RubySlippers.<br><br>Sorry for the delay, everyone, I'll try to get a big post up today.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>RubySlippers</strong> on <strong>06-09-2014, 14:45:22</strong>
			</dt>
			<dd class="postbody">
				Just thought she would stay informed if an employer pops up especially honest work for someone in the Alliance not necessarily military maybe transporting goods to new colonies supported by groups in the Alliance for example, but she will expect a finders fee in when she needs a lay over on Persephone to solicit clients they will. I scratch your back and you scratch mine sort of deal. She likes helping the crew.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>vin26m</strong> on <strong>07-09-2014, 23:20:53</strong>
			</dt>
			<dd class="postbody">
				I thought about putting up a post detailing every aspect of the job that you're going to get hired for, but I wanted to get a feel for your characters by reading about what they would ask about the job.<br><br>I'll have SpiralSpider's character make her entrance early this week.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>RubySlippers</strong> on <strong>08-09-2014, 01:51:37</strong>
			</dt>
			<dd class="postbody">
				My character is a passenger, so a job for her would be nice so will inquire.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>vin26m</strong> on <strong>21-09-2014, 18:27:44</strong>
			</dt>
			<dd class="postbody">
				Hey, all,<br><br>My excitement for this game as well as the amount of free time I have to RP have both dwindled.&nbsp; As such, I'm not going to continue the game.<br><br>I want to thank everyone for participating over the past month, and I'm sorry I couldn't maintain my own interest level as well as my attention to it.<br><br>If you were curious, the job was basically based on a suggested scenario that was in the book itself.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>eBadger</strong> on <strong>21-09-2014, 23:02:40</strong>
			</dt>
			<dd class="postbody">
				Sigh.&nbsp; Well, that was quick...thanks for the heads up at least.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>Ontan</strong> on <strong>02-10-2014, 09:34:16</strong>
			</dt>
			<dd class="postbody">
				First of all, apologies for dropping off the radar. This was an amazing RP concept, and I’m sorry I couldn’t do it justice by posting a bit more frequently. Or a lot more frequently, for that matter. <br><br>If you’re ever inclined to do a remake – and if you’re prepared to accept a slightly dubious assurance that I’ll post more often – then I’d be more than happy to give it another shot. Failing that, it was fun while it lasted!<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Firefly RPG Playtest - OOC and Info</strong><br>
				Post by: <strong>vin26m</strong> on <strong>05-10-2014, 13:03:32</strong>
			</dt>
			<dd class="postbody">
				Thanks.<br><br>It's entirely possible that I might do something like this again, but I would do it differently.&nbsp; Instead of having a crew doing a job, I think I would just make a few threads where like-minded players can put up Firefly characters and pair up on their own.
			</dd>
		</dl>
		<div id="footer" class="smalltext">
			
			<span class="smalltext" style="display: inline; visibility: visible; font-family: Verdana, Arial, sans-serif;"><a href="https://elliquiy.com/forums/index.php?action=credits" title="Simple Machines Forum" target="_blank" class="new_win">SMF 2.0.19</a> |
 <a href="https://www.simplemachines.org/about/smf/license.php" title="License" target="_blank" class="new_win">SMF © 2021</a>, <a href="https://www.simplemachines.org" title="Simple Machines" target="_blank" class="new_win">Simple Machines</a>
			</span>
		</div>