Battletech 3145 - Characters and Unit Roster
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: Blobbe on 25-06-2014, 15:25:19</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>Battletech 3145 - Characters and Unit Roster</strong><br>
				Post by: <strong>Blobbe</strong> on <strong>25-06-2014, 15:25:19</strong>
			</dt>
			<dd class="postbody">
				<div align="center">(http://d15yciz5bluc83.cloudfront.net/wp-content/uploads/Wallpapers/CAT35TR001_BattleTech_TRO3145_Mercenaries_1920x1080.jpg?28cf69)</div><br><strong><span style="font-size: 24pt;" class="bbc_size">Battletech 3145 - Characters and Unit Roster </span></strong><br><br><strong>Game Links</strong><br><br><ul class="bbc_list"><li><strong>OOC thread</strong> (https://elliquiy.com/forums/index.php?topic=207350.0)</li><li><strong>IC Thread (https://elliquiy.com/forums/index.php?topic=207496.0)</strong></li><li><strong>"Downtime" Thread (https://elliquiy.com/forums/index.php?topic=207564.0)</strong></li></ul><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Battletech 3145 - Characters and Unit Roster</strong><br>
				Post by: <strong>Blobbe</strong> on <strong>25-06-2014, 15:38:24</strong>
			</dt>
			<dd class="postbody">
				<span style="font-size: 18pt;" class="bbc_size"><strong>Black Sun Company</strong></span><br><br><div class="floatright">(http://i5.photobucket.com/albums/y156/jillvader/blacksun_zps687e55d0.png)</div> Fewer than one in five mercenary commands survived the Jihad; of those, many would either fold or merge in its aftermath, making the final total closer to one in ten. The Black Sun Company were was born from that, created in the 3080s from the remnants of several other commands that had fallen during the Jihad, some of them reduced to individual warriors. At first a disorganized mess, effective command and management helped them congeal and actually come together as a unit.<br><br>The unit’s second commander, Carlos Moreno, was a big part of that. The son of one of its original members, he took command of the unit in the 3110s. Under his steady hand, the Black Suns managed to stabilize and even grow, while other commands withered during the Golden Years. His planning and patience paid off when the HPG Grid collapsed, the Black Suns being better prepared then many other units were. Rather then scrambling for units and pilots, they went into the new Dark Age as a coherent whole.<br><br>While the first few years after the blackout were good to the Black Suns, it was not to last. In 3142, the Suns were caught in the path of the Jade Falcon onslaught, unable to escape a superior force that showed no mercy to their enemies. After the dust settled, the unit was eviscerated, Carlos Moreno among the dead. His daughter, Kari, was left to try and pull the unit back together, doing her best to rebuild.<br><br><strong>Active Roster, January 1, 3145</strong><br><br><strong>Alpha Company</strong><br><br><strong>Command Lance</strong><br>Kari Moreno, BL-12-KNT <em>Black Knight</em><br>Damian Harper, <em>Ha Otoko</em>-HR<br>Hector Skorzinni, GUN-1ERD <em>Gunslinger</em><br>Armina Sloane Farkas, GRF-6CS <em>Griffin</em><br><br><strong>Strike Lance</strong><br>Allia, GST-10 <em>Ghost</em><br>Samson O’Haggen, GLT-1O <em>Gauntlet</em><br>Everett Fletcher Yoshikawa, BTZ-3F <em>Blitzkrieg</em><br>Moshe Dayan, SRTH-10B <em>Sarath</em><br><br><strong>Recon Lance</strong><br>TBD, UZL-8S <em>Uziel</em><br>Hiro Kagekaze, SDR-8Xr <em>Spider</em><br>DJ Robins, TR2 <em>Wraith</em><br>TBD, OTT-9S <em>Ostscout</em><br><br><br><strong>Bravo Company</strong><br><br><strong>Air Cavalry Lance</strong><br>Hawk Moth II Gunship<br>Hawk Moth II Gunship<br>Lamprey Transport Helicopter<br>Lamprey Transport Helicopter<br><br><strong>Aerospace Lance</strong><br>F-95 <em>Stingray</em><br>F-95 <em>Stingray</em><br><br><strong>Battle Armour Platoon</strong><br>Inner Sphere Standard Battle Armour<br>Inner Sphere Standard Battle Armour<br>Specter Stealth Battle Armour<br>Specter Stealth Battle Armour<br><br><strong>Transport</strong><br><em>Trutzburg</em> (http://www.sarna.net/wiki/Trutzburg)-Class Dropship <em>Dark Star</em><br><br><br><strong>Former Members</strong><br><br>Marco Lorenzini, AS7-D3 <em>Atlas III</em><br>Angeline Helling, LGB-12C <em>Longbow</em>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Battletech 3145 - Characters and Unit Roster</strong><br>
				Post by: <strong>Blobbe</strong> on <strong>25-06-2014, 15:38:47</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://i5.photobucket.com/albums/y156/jillvader/tumblr_l2r3y71g6h1qc1ijqo1_500.jpg)</div> <br><span style="font-family: arial black;" class="bbc_font">Character</span><br><br><strong>Name:</strong> Kari Moreno<br><strong>Sex:</strong> Female<br><strong>Age:</strong> 35 (born 3110) <br><strong>BattleMech:</strong> <em>Black Knight</em><br><strong>Homeworld:</strong> Galatea<br><strong>Original Faction:</strong> Mercenary/Independent<br><br><strong>Description:</strong> Kari cuts a striking figure; tall and attractive, she has long, firey red hair and deep blue eyes. She carries herself with a cool, professional demeanor, usually dressed in fatigues or the like to present the image of a professional commander. Underneath that, her limbs and parts of her body and back are covered in a colourful riot of tattoos, legacies of her younger days. However, when playing the part of the professional commander, she rarely lets them show.<br><br><strong>Background:</strong> Born into a mercenary family, Kari was expected to carry on a family tradition that stretched back well over a century. The Morenos had been mercenaries one way or another for ages, sometimes leading units, sometimes as members of them in an unbroken line across generations. Raised around mercenaries and BattleMechs, Kari was learning to pilot and fight as soon as she was old enough to reach the controls, showing that she had an aptitude for the family profession. While she accepted this, she also decided to enjoy her life and do what she wanted with it as well, especially knowing the high turnover rate that the trade often attracted. <br><br>Things changed with the unexpected death of her father, and the ensuing evisceration of his unit. Inheriting half a command, Kari changed her life, determined to do her best for the people she now lead, making sure they would survive and not succumb to the seemingly inevitable fate of so many other mercenary command. She buckled down, redirecting her life and focusing on what she needed to do for her people and her unit, changing from the wild girl she had been to&nbsp; a more serious and determined leader. Since then, she has put those skills to use, both on and off the battlefield.<br><br><br><strong>Personality:</strong> Externally, Kari seems to be a professional, level-headed and serious commander, one with a strong drive to look after her unit and her people. On the battlefield, she is cool and collected, doing her best to adapt to the situation and respond as needed, as well as doing the best for her people. She wants the best for her people, and would not order any of them to do anything she is not prepared to do herself. At the same time, she also expects her men to carry their weight.<br><br>Off-duty and when around friends, Kari is a different person. Much more friendly and relaxed and definitely more open, she smiles, laughs and enjoys herself, showing more of her younger, more independent side.<br><br><strong>Specialty Skills:</strong> Kari is an experienced commander and a good tactician, and has a fair grasp of the administrative side of running her command. She also can drink a lot.<br><br><div class="floatright">(http://i5.photobucket.com/albums/y156/jillvader/blackknight3145km_zps245db2df.png)</div> <br><span style="font-family: arial black;" class="bbc_font">BattleMech </span><br><br><strong>Chassis:</strong>&nbsp; <em>Black Knight</em><br><strong>Model:</strong> BL-12-KNT<br><strong>Weight Class:</strong> Heavy<br><strong>Callsign:</strong> Defiance<br><strong>Description:</strong> Up close, Defiance’s age becomes apparent; the ‘Mech is pitted, battered and carries innumerable scars and signs of many repairs and even full rebuilds. The ‘Mech is currently painted in what would hypothetically be the unit’s colour scheme (but rarely actually applied), a mixture of tan and black with a bright orange trim. <br><strong>Weapons:</strong> ER PPC, 2 Large Lasers, 4 ER Medium Lasers<br><br><strong>Equipment:</strong> Targeting Computer<br><br><strong>Background:</strong> Defiance is an ancient ‘Mech, one that has been around for centuries one way or another. It has been in Kari’s family for generations, and had passed through numerous hands before that. During its life, it has been battered, abused, crippled and rebuilt numerous times, each time managing to survive. Kari inherited the ‘Mech after her father’s death, and has maintained it as her ride of choice since.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Character Profile - Damian Harper</strong><br>
				Post by: <strong>Renegade Vile</strong> on <strong>25-06-2014, 16:07:16</strong>
			</dt>
			<dd class="postbody">
				<div style="text-align: justify;"><span style="font-family: arial black;" class="bbc_font">Character</span><br><div class="floatright">(https://elliquiy.com/elluiki/images/e/ef/Damian_Harper.jpg)</div><br><strong>Name:</strong> Damian Harper<br><strong>Sex:</strong> Male<br><strong>Age:</strong> 35<br><strong>BattleMech:</strong> Ha Otoko-HR "Charybdis"<br><strong>Homeworld:</strong> Alpha Aimag, Tiburon Khanate<br><strong>Original Faction:</strong> Clan Sea Fox<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Description</div><div class="spoiler_body">Damian has a very rough, masculine appearance. Never without a scruffy beard and black hair swept-back by strokes of his fingers, he has roguish looks that make him stand out among the norm. Soft green eyes compliment slightly tanned skin and his darker hair color. A life of battle has left its mark on his skin as callouses, scars and other minor blemishes are common, though not prevalent. He keeps himself in perfect shape, but retains a slender, if not broad-shouldered, body as he doesn't seem genetically inclined to a bulk frame at all. Despite this, he has a toned body, etched where needed. His age also shows as his constant furrowing of his brow has led to quite some wrinkles there, while his narrow eyes also hide a bit of weariness with his busy life. All-in-all, he looks like a thinker, a man whose gears in his head never seem to stop turning, while his countenance makes his somewhat untrustworthy.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background</div><div class="spoiler_body">Damian was born to a Merchant-Caste father and Warrior-Caste mother of Clan Sea Fox aboard a vessel of the Alpha Aimag of the Tiburon Khanate. Mixed coupling is rare in the clans, but not non-existent. As a Freeborn, he was fortunate to have been raised in clan Sea Fox, where they are somewhat more lenient towards allowing those to join the Warrior-caste. After the scientists had determined his genetic makeup made him suitable for either of his parents' castes, his mother opted to induct him into the clan's warriors. Raised as a true Sea Fox warrior, he learned the values of both mercantilism and firing a big gun to solve problems. As with all Freeborn, he was treated with prejudice by the Trueborn, and looked down upon for his 'humble' heritage. Despite the setbacks and utter lack of opportunities to prove himself, Damian did rise the ranks somewhat, and was able to show his skills in front of several high-ranking officers on numerous occasions.<br><br>As the years passed, Damian had managed to net himself several promotions, even being allowed to serve on the first line during certain campaigns and battles. The primary factor in his success was his observed talents at small-scale tactics and coordination. It made him an extremely useful junior officer, most often put in charge of smaller collections of 'Mechs and their supporting ancillaries. The success would not hold, however, as a campaign against a group of locally funded mercenaries quickly went south.<br><br>Serving as Star Commander at the time, Damian found himself the target of resentful envy from his CO. During strategy meetings, the young Freeborn would often express his disagreements with the officer's plans and decisions, which reeked of underestimating their seasoned and entrenched enemies. He was disregarded every time, which each incident earning him further admonishment from the Trueborn present. Despite the gravity of the situation, Damian did not consider the inept command a reason to invoke a Trial of Refusal, and thus continued to follow orders and ignore the consequences. The tension reached fever pitch when a string of extremely poor decisions from the isolated CO resulted in the destruction of valuable strategic positions and the loss of several Points.<br><br>Outraged, Damian made it clear to the CO that he was going to bring his complaints up the chain of command, which would have resulted in the man's shaming, at the very least, execution at the worst. Fearful of the fact that Damian may have a case, and lacking witnesses who could disprove that the orders at the time had come from his lips, the officer preempted Damian and turned the Freeborn into his scapegoat. He claimed that the Star Commander had acted out of his own accord in a mix of panic and manipulative opportunism, and refused to heed his superior officer's orders, leading to the destruction that had the campaign end in failure.<br><br>Still at the small forward camp at the time, the news reached Damian's ears and knew he had little to no leg to stand on. Most of his allies who would have backed him up had died or were too distant to help at the time, and the CO had plenty of clout to legitimize his claims. Damian would be ejected from his caste for certain, even if he could drag it all out by attempting to prove his innocence. He had only two options: sit back and let his life be destroyed, or flee the ill-equipped base with his 'Mech, and never look back.<br><br>He chose the second.<br><br>Successfully departing from his clan, Damian proceeded to change his identity, scratching his real last name from any official documents he had, and taking on the name 'Harper'. Left with few other ventures to make end's meet, he joined up with several mercenary units before finally settling on Black Sun company. He had a very rocky start at the beginning, especially since he made no effort to hide his Clan origins. But, as time progressed, he proved his worth and if he did not win the friendship of his allies, he at the very least won their respect.<br><br>During his time in the service of clan Sea Fox, Damian had been married to a fellow Warrior-caste Freeborn. He had been one of the few blessed with a marriage that slowly grew to be more than merely a matter of producing progeny. He grew to love her as she did him, but after six years of marriage, he was forced to let her go when she grew ill. Without having fostered any children, his wife died from terminal cancer, which greatly affected Damian's demeanor, setting him on the path to becoming as abrasive, judgmental and emotionally stunted as he is today. He had once started to believe the Inner Sphere concept of love being intrinsically tied to sexual intimacy, but that took a complete 180 after the passing of his wife and he began to view sex as nothing more but entertainment, or a way to produce offspring.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Personality</div><div class="spoiler_body">Damian is a pragmatist, plain and simple. Dry, a little sarcastic and with just a hint of demeaning arrogance, he seems convinced he knows best most of the time through some 'logical' reasoning. A careful observer, he tends to come across as a bit hesitant as he attempts to consider every possible avenue before taking action. This is fine if he is supporting a commander, but when taking the lead, this could make for costly delays. His rather abrasive personality shines through in day-to-day conversation, where his deadpanned, off-hand comments, his belief that he is correct most of the time and his inability to relax and have fun, make it very hard for him to connect to people. He truly does believe he is better than you are, but that doesn't mean he doesn't value camaraderie. Only a fool strikes out on their own and isolates themselves, so for the sake of unit cohesion, he keeps many of his opinions to himself and actually only speaks when spoken to on matters of command.<br><br>He possesses a great deal of respect for the chain of command and only contradicts an order if the circumstances are truly pressing, and even then, he only does so in private to keep the appearance of order and organization intact. While he can be a smart-ass out of uniform, once the Neurohelmet is slipped on, he becomes a soldier with nerves of steel who, when asked to jump by his superior, simple responds with: 'how high?' and does everything in his power to make it happen.<br><br>Damian is a difficult person to trust. His cunning and wit capable of cutting metal, show on the surface and his almost Machiavellian approach to manipulation and self-improvement are not beneficial to making friends. His competence is clear, but what is unclear, are his loyalties. For every time he jumps through a raging inferno to help a comrade, there is another instance where he almost seems prepared to use some of them as bait. While this hasn't actually occurred, it isn't far'fetched to think the idea crosses his mind constantly. Another factor that aids in this semi-misconception is his merchant background. He stops at nothing to get the best deal and to that effect, he is able to quite aptly gauge his opponent's body language and reactions, reading into their words more than most would, all for his own benefit and no one else's.<br><br>This distrust is a two-way street, as Damian finds that few people truly like him beyond being a valued member of the team, and so he is uncertain whether he can trust anyone with his life. More than once has his courage started to falter as he could almost feel someone's eyes burning into the back of him, hoping to shoot him down when no one was looking.<br><br>In short, Damian has finely honed mind, abrasive arrogance but is often merely misunderstood; in part due to his own smart-ass remarks, and in part due to others seeing what they want to see.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Specialty Skills</div><div class="spoiler_body">Damian is a product of his clan. Raised as Warrior-Trader, he supported his kin both on the field of battle, and off of it. While not as skilled as a true member of the Merchant-caste, he is still an extremely talented trader with a keen eye for the financial side of warfare, specifically. Number-crunching is second nature to him and administrative tasks related to the budget, as well as whether or not a given venture is worth the risk, can comfortably be left to him. His skills as a Warrior are without question, though he can still only be considered upper mediocre when compared to many of his peers. However, he only truly shines if put in a support role, where his adaptability and quick reflexes allow him to respond and coordinate with great efficiency. A tactician at heart, he prefers to use terrain and detailed scouting reports against his enemy. He finds information is key and is able to draft intricate plans that do demand high maneuverability and finesse from anyone under his command. Strategy is not his game, neither is keeping up morale or actually leading a charge, but give him a small lance of 'Mechs, and he will make them dance with his carefully planned choreography. An avid sports fan, he is also quite adept at clan lacrosse. Coincidentally, sports is the only instance where he would ever dream of taking on a crazy risk/reward gambling bet, and somehow still come out on top.</div></div><br><hr><hr><br><span style="font-family: arial black;" class="bbc_font">BattleMech </span><br><div class="floatright">(https://elliquiy.com/elluiki/images/1/13/Ha_Otoko_color.jpg)</div><br><strong>Chassis:</strong> Ha Otoko<br><strong>Model:</strong> Ha Otoko-HR<br><strong>Weight Class:</strong> Heavy<br><strong>Callsign:</strong> Charybdis<br><strong>Description:</strong> Charybdis' general look hasn't changed much in the years since Damian left clan service. He has kept the machine well-serviced and spends anything he can spare on its upkeep, functional first, cosmetic second. Despite this, the magnitude of action the Ha Otoko has seen has left its mark. While large dents and blemishes are usually removed, the sheer number of smaller markings have started to pile up and the 'Mech is showing its age a little. Nonetheless, internally, it still performs at peak capacity. The 'Mech's coloring scheme is still mostly blue, with a light and darker hue alternating across the chassis. Silver and red trimming finish its scheme and make it stand out as a bit of an homage to Damian's former clan. The Black Sun insignia is located on the front of the chassis' left thigh.<br><strong>Weapons:</strong><br>- 2x Clan LRM-20s (chest)<br>- 2x Clan Mech Mortar/8 (arms)<br><strong>Equipment:</strong><br>- Light Fusion Engine<br>- Able Seven Sensor Suite<br>- 2x Artemis IV FCS (one for each LRM-20)<br>- Clan Guardian ECM Suite<br><br><strong>Background:</strong> The very first time Damian was able to pilot the Ha Otoko, he fell in love with its simple and elegant design. One of the premier accomplishments of his clan, he soon left his old Tiburon behind and switched his efforts to mastering the support-role missile platform. After leaving his clan with the 'Mech in tow, he made minor adaptations to the machine to suit his needs. In the end, it became a minor mix of the Ha Otoko-HR template, with sensor upgrades usually found in the Ha Otoko 3. Renaming it "Charybdis", after the mythological creature, Damian's Ha Otoko has seen tremendous amounts of action, but remains a valuable support 'Mech capable of laying down serious long-range hurt through the use of its missiles, or even the two Mech Mortar/8 that is immune to the ever more prevalent Anti-Missile Systems. There are few machines better suited for a tactician who still loves to get his hands dirty.</div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Battletech 3145 - Characters and Unit Roster</strong><br>
				Post by: <strong>Paladin of Lust</strong> on <strong>25-06-2014, 16:33:13</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://i235.photobucket.com/albums/ee80/KaiStormwind/Celebs/Amber%20Heard/Amber-Heard-Looking-Hot-In-Malibu-Magazine---July-2013-01_zps9f2e9830.jpg)</div><br><span style="font-family: arial black;" class="bbc_font">Character</span><br><br><strong>Name:</strong> Angeline Helling<br><strong>Sex:</strong> Female<br><strong>Age:</strong> 27<br><strong>BattleMech:</strong> Longbow<br><strong>Homeworld:</strong> New Olympia<br><strong>Original Faction:</strong> Free Worlds League/Independent Principality of Olympica<br><br><strong>Description:</strong> Tall and slim, with long, smooth blonde hair, and stormy blue eyes, Angeline Helling looks more like pin-up girl material than a Mechwarrior...and well, she is both.<br><br><strong>Background:</strong> Born to a family which traditionally served as close advisers to the ruling prince of the Independent Principality of Olympica on New Olympia, Angeline could be considered nobility and thus born with a silver spoon in her mouth. Despite her family's wealth and comfort, Angeline was never going to be happy simply finding a nice man to settle down with. No. From young, Angeline was getting out of history lessons by her personal tutor to go swimming or better yet, watch holovid broadcasts of the gladiatorial Mechwarrior battles on Solaris VII. In a bid to both fulfill her need for adventure and also instill some discipline in her, Angeline's family sent her to the Allison MechWarrior Institute (AMI) on New Olympia itself. And while she ended up graduating from the academy with honors, Angeline remained just as untamed, and could even add sexually promiscuous to her list of character traits. Not that her family knew that last one, of course. <br><br>While every other student ended up working either for a mercenary outfit or as a soldier in the Free Worlds League, Angeline was a little different. She chose to go to Solaris VII to become a competitor in the Solaris Games. With monetary backing from her family and the Prince of Olympica, who had taken a shine to her beauty and potential (no, she didn't sleep with him), Angeline could enter and compete as an independent freelancer, without a need to be a part of any of the stables on Solaris VII. With that much wealth, she assembled her own team of technicians and other support staff, along with her first 'Mech, a Raven. Of course, she didn't have much success to begin with. The first couple of years had a fair few losses, and Angeline mostly used those two years to build up connections and relations with influential people on Solaris VII, because she lacked the backing of any stable to help her out. By her third year though, she started to rack up the wins and moved from the light 'Mech circuit to the medium 'Mech one, piloting an Uziel.&nbsp; And with her model good looks, Angeline quickly became popular on Solaris, even most of the Inner Sphere. It started with guest commentating on matches she wasn't involved in, and eventually moved on to commercials, modelling and acting offers. <br><br>Between the Solaris Games and her newfound status as a celebrity, model and actress, Angeline found herself needing money from New Olympia less and less, eventually choosing to use her own money as far as possible. Just as well, because when Clan Wolf came along and took New Olympia into their expanding Wolf Empire, her family lost access to most of their wealth. And while they were by no means poor, they couldn't help with the upkeep of a Solaris Games contestant. Eventually Angeline wanted a new challenge. Solaris was fun, but there was surely more than just Solaris. And so Angeline decided to try her hand at being a mercenary, using a Longbow 'Mech and deciding to do fire support instead of a frontline brawler. That would be a little too similar to her Solaris fights, and she was looking for something different. <br><br><strong>Personality:</strong> Angeline is a flirtatious, fun-loving and thrill seeking bisexual. A free spirit and party girl. Far from being one of those aimless types though, Angeline is also out to prove herself to others. Instructors and fellow cadets in the Allison Mechwarrior Institute didn't think she would make the grade. She proved them wrong. When first competing on Solaris, she was looked down upon because of her attractiveness and status as a blueblood, and had to deal with degrading, mostly sexual taunts from other competitors. Later on, people saw her as soft or distracted for having another career outside of piloting a 'Mech as well. And despite her military academy training and status as a celebrity on Solaris (or possibly because of it), her lack of experience on a 'real' field of battle also led to some poor impressions when she made the career switch to being a mercenary. She reserves a special hatred for Clanners, especially those of Clan Wolf, mostly due to New Olympia falling to the Wolf Empire, but also due to Solaris VII ending up in the Empire as well. And while her family managed to escape to Atreus before New Olympia's surrender to the Wolf Empire, Angeline still harbors a deep seated disgust and hate for the Empire.<br><br><strong>Specialty Skills:</strong> Modeling, seduction, swimming. She picked up the modeling during her days competing in the Solaris arenas, when she started having a career outside of Mechwarrior duels. She's been seducing and sleeping with men and women ever since her days in the Allison Mechwarrior Institute, when she slept with any of the other cadets she found cute, regardless of gender. That carried on to her Solaris days, sleeping with her rivals because they were either very hot or very skilled in a 'Mech, and turning that into a tactic in which she would team up with one of them to take on the others together before they fought each other. It didn't always work out, but it served her well most of the time. As for swimming, it's something that she's enjoyed since young, and she's a good, strong swimmer.<br><br><div class="floatright">(http://www.solaris7.com/Files/Members/69/Longbow_3067_(12C).jpg)</div><div class="floatleft">(http://www.sarna.net/wiki/images/1/15/Allison_MechWarrior_Institute.jpg)</div><br><span style="font-family: arial black;" class="bbc_font">BattleMech </span><br><br><strong>Chassis:</strong> Longbow<br><strong>Model:</strong> LGB-12C <br><strong>Weight Class:</strong> Assault<br><strong>Callsign:</strong> Seraph<br><strong>Description:</strong> Seraph is painted entirely in white (One of Angeline's two favourite colors, along with purple), which means depending on the environment, the 'Mech either stands out like a sore thumb or blends in perfectly. Being a rather new 'Mech (in that the 'Mech has not seen action), Seraph is in pristine condition. There is a small statuette of the insignia of the Allison Mechwarrior Institute sitting in her cockpit as well.<br><strong>Weapons:</strong> 2 x LRM-20, 2 x LRM-15, 3 x ER Small Laser<br><br><strong>Equipment:</strong> XL Engine<br><br><strong>Background:</strong> Produced in a StarCorps Industries facility on Terra before the closure of Prefecture X, and made for the military of the old Republic, but consigned as a reserve unit and never saw action, Angeline acquired it partly with her own money and partly with family money. And then she proceeded to give it a fresh coat of paint, with white being the color of choice. Much less flashy than purple, which her Raven and Uziel from her Solaris days were painted in.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Battletech 3145 - Characters and Unit Roster</strong><br>
				Post by: <strong>orderNchaos</strong> on <strong>25-06-2014, 19:35:02</strong>
			</dt>
			<dd class="postbody">
				<span style="font-family: arial black;" class="bbc_font">Character</span><br><strong>Name:</strong> Allia<br><br><div class="floatright">(http://i77.photobucket.com/albums/j77/wulfjaeger/___protector_of_time____by_vincentxyooj-d5lw1gq_zps59496fa9.png)</div><strong>Sex:</strong> Female<br><strong>Age:</strong> (21+) 27<br><strong>BattleMech:</strong> Gheistwulf<br><strong>Homeworld:</strong> Hesperus II<br><strong>Original Faction:</strong> Lyran Commonwealth<br><br><br><br><strong>Description:</strong> Allia is fairly short in stature what most would call mousy.&nbsp; She's spent most of her life being overlooked by people even though her phsyique is well built.&nbsp; She maintains her gymnast style physique very well, making her uncommonly nimble and quick.<br><br><div class="floatright">(http://i77.photobucket.com/albums/j77/wulfjaeger/___lightning_pin_up____by_vincentxyooj-d57yr3c_zps75e2c067.png)</div><br><strong>Background:</strong> Allia grew up in a family with a long history of serving in the Lyran Military.&nbsp; Three generations of her family had served in the 15th Lyran Guards until they were destroyed in 3070.&nbsp; Her Grandfather and Father served with the Fifth Lyran Guards after they were sent to Hesperus II to help rebuild and defend the planet after the Jihad.&nbsp; Her father and older brother eventually were hired on by Defiance Industries as part of the companies Self Protection Force. Allia grew up around Mechs and stories of war and combat, driving her first Mech at age 12.&nbsp; When her father retired from service on her 18th birthday, Defiance Industries sponsored Allia at Nagelring, where she studied for three years until an altercation with a number of family members of the Steiner household drove an early release from the school.&nbsp; Wanting to cover up the fact that the Steiner name may have been sullied through the actions of its members, Nagelring graduated Allia without finishing her final year. <br><br>Returning to Hesperus II, she took on a position with the Fourth Lyran Guards using a fully operational Ghost Mech handed down by her father.&nbsp; After three years with the Fourth Allia decided regimented military life of garrison duty was not for her, driving her to seek out more exciting warrior lifestyle.<br>&nbsp;<br><br><strong>Personality:</strong> Allia is relatively quiet and introverted.&nbsp; She tends to sit back and watch, collecting information and keeping details.&nbsp; In comfortable situations she opens up her personality and can be very friendly and outgoing. <br><br><strong>Specialty Skills:</strong> Allia is ambidextrous with almost anything she does.&nbsp; She is expert trained in martial arts and small arms making her dangerous both in and out of the cockpit.&nbsp; <br><br><span style="font-family: arial black;" class="bbc_font">BattleMech </span><br>(http://i77.photobucket.com/albums/j77/wulfjaeger/Ghost_zpsc7908c1a.jpg)<br><strong>Chassis:</strong>&nbsp; Ghost<br><strong>Model:</strong> GST-10<br><strong>Weight Class:</strong> Medium<br><strong>Callsign:</strong> Gheistwulf<br><strong>Description:</strong> Gheistwulf is typically painted to match the environment of Hesperus II.&nbsp; Allia takes a lot of pride in her stealthy skills and will repaint her Mech to match the expected combat zone to make her less visible and more stealthy.<br><strong>Weapons:</strong> 2x Light PPC, 2x MML-3s, 1xER Medium Laser<br><br><strong>Equipment:</strong> Nashan trac V-102 w/Active Probe, Beagle Active Probe, Stealth Armor, Guardian ECM Suite.<br><strong>Background:</strong> Ghost was originally issued to her Grandfather during the battle of Terra where the 5th Lyran Guards formed hunter killer teams to hunting down remnants of Blakist forces.&nbsp; Gheistwulf was handed down to her father once her Grandfather came to Hesperus II with the 5th Lyran Guards.&nbsp; Ending his career working for Defiance Industries, her father was able to get the company to upgrade the mech with the most up to date systems.&nbsp; Allia is the third family member to pilot Gheistwulf and she basically grew up in the mech making it the closest thing to home she has away from Hesperus.<br><br>&nbsp;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Battletech 3145 - Characters and Unit Roster</strong><br>
				Post by: <strong>ArtemisHighmore</strong> on <strong>25-06-2014, 22:47:27</strong>
			</dt>
			<dd class="postbody">
				<span style="font-family: arial black;" class="bbc_font">Character</span><br><br><strong>Name:</strong> Samson ‘The Bear’ O’Haggen <br><strong>Sex:</strong> Male<br><strong>Age:</strong> 26<br><strong>BattleMech:</strong> Gauntlet GTL-10<br><strong>Homeworld:</strong> Arluna, Lyran Commonwealth<br><strong>Original Faction:</strong> Lyran Commonwealth<br><div class="floatright">(http://img1.wikia.nocookie.net/__cb20101013131639/prowrestling/images/a/ad/Nathan_Jones.jpg)</div><strong>Description:</strong> A hulking specimen, Samson is hard not to be noticed. His body has a number of scars, particularly across his torso and legs form the numerous fights he has been involved in.<br><br><strong>Background:</strong> Born to a miliarty family, it was always accepted that Samson would follow in the footsteps of his father and grandfather. From a young age Samson applied himself to training in the military skills, taking particular joy in the physical aspects, often spending a good deal of time attempting to build up his strength and stamina. The end result was quite impressive, his size often intimidating his opponents before he even got the chance to throw a punch. Flagged for infantry, Samson served most of his time on garrison duty, moving closer and closer to the battle lines between the Lyran and Clan Wolf. <br><br>Attacked at night, his garrison was swiftly being overrun. Faced with an array of enemy Mechs, Samson had considered heading for the hills, finding it rather useless of infantry to attempt to take out the advancing mech. Attempting to take cover in the mech hanger while he plotted his escape, he noticed an empty Gauntlet nearby. Feeling that it was his best bet of getting out alive, he strapped himself in. The first few moments were nearly the end of him, his unfamiliarity with the controls resulting in him walking through the wall and the building next to him, drawing a good deal of enemy fire due to all the commotion. Eventually managing to put up a fighting retreat, he slipped into the mountains, his knowledge of the area allowing him to elude the clanners.<br><br>Feeling that it was useless to return to the Lyran Armed Forces, Samson managed to barter his way offworld, taking the mech with him. Seeing no other options before him, he began to go under a nickname, offering himself out for mercenary work.<br><br><strong>Personality:</strong> Samson is a bruiser, plain and simple. If there is even the very hint of a fight, Samson will be in the middle of it. He doesn’t care the side, just as long as he gets to hit someone. Be it with his fists or a mech, he will never back down from a fight if he feels he has even the smallest chance to win. <br><br><strong>Specialty Skills:</strong> Brawler, Adept at mountain/forest manuvering<br><br><span style="font-family: arial black;" class="bbc_font">BattleMech </span><br><div class="floatright">(http://www.sarna.net/wiki/images/4/42/Gauntlet_OmniMech.jpg)</div><strong>Chassis:</strong><em>Gauntlet</em>)<br><strong>Model:</strong> GTL-10<br><strong>Weight Class:</strong> Medium<br><strong>Callsign:</strong> The Bear<br><strong>Description:</strong> Usually shades of green and brown, has been known to change it when needed. <br><br><strong>Weapons:</strong> 1x PPC, 1x Thunderbolt 10<br><br><strong>Equipment:</strong> Myomer Accelerator Signal Circuitry (MASC), Supercharger<br><br><strong>Background:</strong> None that Samson knows about, nor does he care.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Battletech 3145 - Characters and Unit Roster</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>26-06-2014, 00:29:11</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatright">(http://25.media.tumblr.com/tumblr_m1nnw227Y61qfh6bno1_400.png)</div><div class="floatright">(http://np29.yule.com.cn/html/UploadPic/2009-3/20093198592149415.jpg)</div><br>Name: Everett Fletcher Yoshikawa<br>Sex: Male<br>BattleMech: Blitzkreig BTZ-4F<br>Homeworld: Toriuchi<br>Original Faction: Draconis Combine<br><br>Description: A slim, lean-muscled man in his late 20's, with a perpetually unruly shock of dark hair that stands as the principal legacy of his quarter-Caucasian heritage. His shoulderblades are decorated with a pair of Combine dragon tattoos, one below each, and the rest of his body is marked with a handful of assorted minor scars and wound marks.<br><br><strong>Background:</strong> Everett is somewhat of an oddity in the reborn Draconis Combine, both for his heritage and current state of employment. Several generations past, prior to the Clan Invasion, his paternal grandfather had been a member of a mercenary company who took on the defense contract of the Kuritan world Toriuchi in the face of pirates. The mercenaries stood and died rather than flee, exhibiting honor beyond anything a ronin would display - down to seven crippled 'Mechs when the last of the enemies fell. In gratitude for the service and honor, the elderly and childless lord governing the planet adopted the man into his own household; unfortunately, this meant he would inherit the family relic, a venerable King Crab Battlemech, which angered the lord's extended family. Leaving a trail of assassins behind him, the would-be heir spent years in mercenary service across the Sphere, hiding and running from his adopted relatives. Late in the clan invasion, however, fate struck precipitously and called the mercenary unit Everett's grandfather signed with to defend Toriuchi again against Clan Smoke Jaguar. Again, he stood with honor, finally earning the grudging respect of the Yoshikawa clan, retiring from mercenary work soon after. He married the daughter of a respectable but poor Kuritan noble family, but the irregularities of succession remained a black mark on their legacy.<br><br>The new Lord Yoshikawa did, however, set an important family tradition that would be followed. The eldest son of their line, the heir, would serve his dutiful term in the Kuritan House military, trained as a 'Mechwarrior with the King Crab that was their legacy. the second son, however, was required to spend no less than ten years as a common mercenary; a shocking custom to Kuritans who still looked down on mercs as honorless ronin scum, but it was mercenary service that saved their family line from extinction, and so there would always be merc service in the Yoshikawa blood. This was Everett's duty, as the second son of the third generation of the family since that time. His father had served in the Republic of the Sphere, and his brother in the reborn Combine military, but like his uncle and grandfather, Everett would be destined for merc work. Trained as a 'Mechwarrior but lacking a 'Mech of his own, he returned to the battered Arena world of Solaris VII and joined an infantry 'Scrapper' arena team, eventually parlaying that into the battle-armor wing of a small but skilled merc group specializing in infantry-level operations. This lasted four years, a lucrative time period for mercenaries as the Republic of the Sphere crumbled, and culminated during a boring garrison assignment on a former Word of Blake planet deep in FWL territory. By blind chance, Everett's squad stumbled into a pristine Blakist supply depot, complete with half-a-dozen functional Battlemechs. Each of the five troopers took a 'Mech of their own, the company claimed the rest and got to argue with their employer about salvage rights for six near-priceless war machines. For his own part, Everett immediately bought out the remainder of his infantry service contract and went hunting for a real Mech-equipped mercenary outfit.<br><br>Personality: Everett is a daredevil - no other words exist to properly describe him. He's canny enough to avoid being outright reckless, but even other Mechwarriors have called him 'cocky' on more than one occasion. He still thinks like an infantryman, though, even as a Mechwarrior - speed and flanking tactics, and combined-arms with bigger and meaner allies, rather than the slow grinding advance of Assault lances, and a healthy respect for anything big enough to threaten him (which is a lot of things). With an older brother wearing a 100-ton antique between him and the succession, he's very casual about his family duties beyond the requisite <em>ronin</em> service, though his sword-drill remains impeccable. His rather incongrous callsign is a reference to an ancient Terran arena gladiator, who was said to 'float like a butterfly and sting like a bee', suiting how Everett fights in combat.<br><br>Specialty Skills: Skilled swordsman, infantry scout, writes poetry.<br><br><strong>Battlemech</strong><br><br>The BTZ-4F Blitzkreig is a mech designed to live up to its name. As fast as most Light mechs half its tonnage, but with armament comparable to some Heavy mechs half again its size, it delivers massive damage at close range than retreats before slower enemies can react to the attack. This sort of lightning hit-and-run tactics is Everett's preferred means of combat, especially with a solid core of bulkier Battlemechs to serve as the anvil to his hammer.<br><br><div class="floatright">(http://www.sarna.net/wiki/images/thumb/1/1e/Blitzkrieg.jpg/438px-Blitzkrieg.jpg)</div><br>Chassis: Blitzkreig BTZ-3F<br>Weight Class: Medium<br>Callsign: Butterfly<br>Description: Gunmetal grey chassis, still with most of its original parts and in noticeably better condition than the average 'Mech of the day. A fat, smiling<br>&nbsp;cartoon bumblebee is the only adornment painted on the barrel of the autocannon.<br>Weaponry: Ultra AC/20<br>Equipment: <br>Armor: 6.5 tons Light Ferro-Fibrous (IS)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Battletech 3145 - Characters and Unit Roster</strong><br>
				Post by: <strong>vin26m</strong> on <strong>26-06-2014, 02:22:30</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://elliquiy.com/elluiki/images/9/9a/Tony_Leung.jpg)</div><span style="font-family: arial black;" class="bbc_font">Character</span><br><br><strong>Name:</strong>&nbsp; Hiro Kagekaze<br><strong>Sex:</strong>&nbsp; Male<br><strong>Age:</strong>&nbsp; 30's<br><strong>BattleMech:</strong>&nbsp; Spider<br><strong>Homeworld:</strong>&nbsp; Shionoha, Dieron District<br><strong>Original Faction:</strong>&nbsp; Draconis Combine<br><br><strong>Description:</strong>&nbsp; Hiro is of medium height with a lean, muscular build.&nbsp; He has straight black hair and a goatee.&nbsp; He is more of a pilot than a gunner, eager to push the limits of a BattleMech in terms of its speed, jumps and melee attacks.&nbsp; He acts as a scout, lures enemies into traps and uses guerilla tactics.&nbsp; For example, he uses his 'Mech's sword to chop down trees, then shoots lasers to set them ablaze, using the fire, heat and smoke to his advantage.<br><br><strong>Background:</strong>&nbsp; Hiro is from the Dieron District of the Draconis Combine.&nbsp; He grew up poor, but managed to break through the barrier of not being a member of the privileged class.&nbsp; He was skilled enough to enroll in the Dieron District Gymnasium (DDG), which graduates 15 to 20 mech pilots per year with a complete disregard for the students' political and philosophical leanings. <br><br>Like almost all of his fellow DDG graduates, Hiro was recruited to the 2nd Dieron Regulars, a veteran unit with questionable loyalty specializing in mountain combat and emphasizing honor through victory - in other words, they strive to win by any means necessary.&nbsp; Ambushes, false truces and "playing dead" were all viable tactics.&nbsp; Furthermore, the atmosphere of the unit itself was one of constant backstabbing among its troops, which kept everyone on their toes.<br><br>Hiro's commanding officer (CO) had the resources to ruin careers and the willingness to do so.&nbsp; After another member of his unit tricked Hiro into sleeping with the CO's daughters, Hiro got caught and the CO booted him from the front-line unit to a garrison one.<br><br><strong>Personality:</strong>&nbsp; In times of peace, Hiro is a trickster and a goofball.&nbsp; In times of war, he sometimes acts aggressively and impatiently.&nbsp; He doesn't always consider the consequences of his actions, yet he manages to come up with sound combat tactics when it really matters.&nbsp; He fights dirty, and plays dirtier.<br><br><strong>Specialty Skills:</strong>&nbsp; Due to his childhood in a rough neighborhood and his training in a combat-oriented school, Hiro is skilled in unarmed combat (particularly jiujitsu), armed combat (especially swords), and small arms (preferably paired pistols).&nbsp; He is also stealthy, athletic, acrobatic and perceptive.<br><br><div class="floatright">(http://elliquiy.com/elluiki/images/5/5e/Sarna_reserves_kamakura_s_hussars_spider_by_viereth-d585zvf.jpg)</div><span style="font-family: arial black;" class="bbc_font">BattleMech </span><br><br><strong>Chassis:</strong>&nbsp; <em>Spider</em><br><strong>Model:</strong> SDR-8Xr<br><strong>Weight Class:</strong> Light<br><strong>Callsign:</strong> <em>Ronin</em><br><strong>Description:</strong> Dark gray, dark green, beige (see picture)<br><strong>Weapons:</strong> 5 ER Small Lasers, Sword<br><br><strong>Equipment:</strong> Partial Wing, Jump Jets<br><br><strong>Background:</strong> He won <em>Ronin</em> by placing bets on a duel he intentionally but convincingly lost.&nbsp; The loser of the duel had to leave the Draconis Combine unit.&nbsp; Hiro was going to do desert anyway, but he needed some cash and a mech to do it.&nbsp; He had intermediaries bet his savings on the underdog, his opponent.&nbsp; He used the winnings to buy a Spider, an old, battlefield-modified model that was surplus Draconis Combine inventory.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Battletech 3145 - Characters and Unit Roster</strong><br>
				Post by: <strong>LordLuck</strong> on <strong>26-06-2014, 02:28:26</strong>
			</dt>
			<dd class="postbody">
				<strong>Name:</strong> Marco Lorenzini <br><strong>Sex:</strong> Male<br><strong>Age:</strong> 29 <br><strong>BattleMech:</strong> Eisenfaust<br><strong>Homeworld:</strong> Solaris VII<br><strong>Original Faction:</strong> Lyran Commonwealth - Stormhammers<br><br><strong>Description:</strong> Standing tall and slender, built with a rather elegant frame, few would look upon Lorenzini and imagine of the brutal sort of mech-fighting he mostly enjoys. His hair is curly, brown, grown like a crown over his temples, while his broad shoulders conceal some body strenght not expected of him otherwise.<br><br><strong>Background:</strong> Born on the thrivving world of Solaris VII, it was only natural that the nephew of a Stable Master would grow close and interested on the BattleMechs harboured, fixed, and redressed on the family's Stable. While his grandfather and great-grandfather both had been more active, fighting jocks on the Arenas, his uncle and father decided not to risk that much money into battle, instead taking over on the family's personal stable after their father's passing away, and convert the bays into one of the many Stables that host the crew of fighters that once flocked into the world's arenas. The Jihad had indeed put quite some pressure upon the world, and the arena betting bussiness crawled down to a halt in the worst seasons, but remained a viable way of making money. Not as viable as taking upon a career on the Military of the Lyran Commonwealth - or rather, the Alliance as it was still back them.<br><br>The stables were still managed by his uncle when Marco's father decided to withdraw from their joint investment, and take his family with him into his military assignments along a mercenary career. It was during this time that Marco learned actual riding skills - mostly on WorkMechs until finally taking a shot at riding an Uziel during recruitment events while he was just of age. Impressing COs, he was half-conscripted, half-willing press-ganged into the military. Serving on minor units as a Light-Mech jock bound to runs and scouting missions, Marco would later join with pride his own Father's unit, just as his old man was retiring back to Solaris VII. With his own gathered money, he was able to retrofit his inherited Mech, the single Mech that his father had retained from other times of glorious arena battling and taken into military service. An Atlas III that his ancestors had ridden, the Atlas III 'Eisenfaust'.<br><br>Retiring from the military and just barely managing the fines for it, Marco sought the many mercenary lances that operated mostly on their own.<br><br><strong>Personality:</strong> Talkative and Easygoing, Marco prefers to join battle in middle to long range, where he can bear the full might of his mech' impressive weaponry. Arrogant and Overconfident given the height of the mech he rides, making him slightly act superior and condescending to other rides of lighter mechs. Not the patient hunter or unseen stalker - he is the one to tackle the enemy with overwhelming firepower. Distracting and Intimidating on the battlefield.<br><br><strong>Specialty Skills:</strong> A rather smooth talker, Marco can be convincing enough in taking on diplomatic roles - sometimes cooking up arrangements and drawing suitable contracts for the Lance. Sly, but more than willing to face an oponent head on, albeit not as fearlessly as he does from the cockpit. Some mechanic's base skills, learned from his infancy. <br><br><span style="font-family: arial black;" class="bbc_font">BattleMech </span><br><br><div class="floatright">(http://www.sarna.net/wiki/images/3/31/Atlas_III.jpg)</div><br><strong>Chassis:</strong>&nbsp; Atlas III<br><strong>Model:</strong> AS7-D3<br><strong>Weight Class:</strong> Assault<br><strong>Callsign:</strong> Eisenfaust<br><strong>Description:</strong> Tall and Imposing, Lorenzini finds no need into hiding the towering monstrosity that is the Atlas. Instead it is painted in deep-blue, and bears a worn and mostly forgotten insignia of the Stormhammers. Since most of the faction had been integrated into the Lyran Commonwealth, the symbol of the Steiner gauntlet lifting the Stormhammer high is mostly meaningless to many that see it, finding it to be his personal insignia if anything. <br><strong>Weapons:</strong> <br>RAC/2, Streak LRM-20, Streak SRM-6 and 4 Medium X-Pulse lasers<br><br><strong>Equipment:</strong> A Guardian ECM Suite, Arm Shields, a Radical Heat Sink system, and an armoured cockpit.<br><br><strong>Background:</strong> It most certainly does have a rather mysterious backstory, with it’s particular paintjob and the Stormhammer’s symbols all over it’s shoulders and chest. Lorenzini has been willing to investigate into the matter of where his monstrous Mech has come from, but has had little access to Lyran information in that regard.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Battletech 3145 - Characters and Unit Roster</strong><br>
				Post by: <strong>Wargtass</strong> on <strong>30-06-2014, 05:42:04</strong>
			</dt>
			<dd class="postbody">
				<span style="font-family: arial black;" class="bbc_font">Character</span><div class="floatright">(http://cdn.madamenoire.com/wp-content/uploads/2012/08/adrien_brody_restaurant_001.jpg)</div><br><strong>Name:</strong> Moshe Dayan<br><strong>Sex:</strong> Male<br><strong>Age:</strong> 22 <br><strong>BattleMech:</strong> Sarath SRTH-1B<br><strong>Homeworld:</strong> Cameron (Regulan Fiefs)<br><strong>Original Faction:</strong> Free Worlds League<br><br><strong>Description:</strong> An average build on an average height, Moshe wouldn't pass for much in any setting had he not been the smiliest guy around. Besides cuts and scars on his hands and forearms from his engineering work, he doesn't possess more nicks than that and is hard pressed to even grow a five'o'clock shadow on his chin.<br><br><strong>Background:</strong> Street urchins in the Inner Sphere has it rough. In the Free World League doubly so. On Cameron, hell, you'd be lucky if you survived past the age of ten. Moshe did though, mostly because he had a service to provide that made him important to the community. He had a talent for repairing stuff that bordered on the unnatural and he was able to cobble together the most strange inventions out of scraps. Sure he was always payed shorter than any real craftsman, but he lived off it and prospered in his own way.<br><br>At age twelve Moshe killed for the first time, disposing of a street ganger with a homemade nailgun for beating up and violating a female friend of his. Justice caught up with him as he was cutting the body up for storage and he was sent to a juvenile detention facility. He was further labelled a sociopath, despite never giving him a proper evaluation, which meant he would be imprisoned for life or until deemed cured. Which would have been never if he hadn't sprung himself out.<br><br>Over the coming years he kept up his manners and slowly won the trust of the guards while working in the prison workshop. He fixed their stuff and helped repair all sorts of machinery in the facility. Slowly but surely he smuggled the materials he needed for his escape and after about four years he had managed to build himself a thermic cutter out of scrap and discarded tech from the workshop. Cutting the bars from his cell and bounding over the wall was the easy thing. Avoiding recapture would be a whole other.<br><br>After a shortlived chase and throwing off any pursuers he found himself at the DropShip port where he stowed away aboard a mercenary vessel. Of course he was stupid to think that he would be able to remain hidden until next planetfall and as such he was found out and taken to the company commander, Carlos Moreno. It was agreed between the two that he would be allowed to work off his crime of stealing provisions as part of the Black Sun's engineering crew.<br><br>As the years passed by he began to make a salary for himself as the youngest crew-member on the Dark Star, moving up quickly to start working with the 'Mechs of the company. It became a boyish dream for him to one day join their ranks and he began saving up C-Bills to buy his own 'Mech. After the devastating catastrophe caused by the Jade Falcons he didn't hesitate to prolong his contract with Kari as new commander.<br><br>Only recently has he actually been able to fulfil his dream of owning a Mech, a hunk of metal bought for a cheap bill in the Regulan Fiefs that he's been working around the clock to fix up. Sure, the others laugh at the overabundance of flamers and calls it a "DoggieMech" but his precious S'hot will surely pull its load in the company. Just you wait and see...<br><br><strong>Personality:</strong> Outside of battle Moshe is just about the most positive thinking guy you can find. He's always whistling some tune, tapping down the hallways and juggling wih equipment for as long as someone doesn't seem bothered by it. Having grown up in a strict Jewish neighborhood on Cameron he is hard pressed to ever even utter so much as a swear and while others scream fuck he simply says fiddlesticks with a forced grin.<br><br>Once caught up in battle though he's twisted around. Perhaps the wardens of the juvinile penitentiary was onto something when they labeled him sociopathic, because once in the fray he revels in causing damage and destroying lives. Truth be told, he chose the SRTH-1B because of his slightly pyromaniac tendencies and the need for speed and brutal close combat. The gentle happy young one seemingly hides a lot of dark things from his comrades.<br><br><strong>Specialty Skills:</strong> Engineering wizkid who can repair anything with everything. Pretty darn good dancer too.<br><br><span style="font-family: arial black;" class="bbc_font">BattleMech </span><div class="floatright">(http://www.sarna.net/wiki/images/c/c9/Sarath_B.jpg)</div><br><strong>Chassis:</strong>&nbsp; Sarath<br><strong>Model:</strong> SRTH-1B<br><strong>Weight Class:</strong> Medium<br><strong>Callsign:</strong> S'hot<br><strong>Description:</strong> Painted jet-black with edges in gradient reds and oranges, creating the effect of magma glowing out of cracked obsidian. A fitting image for such a fiery BattleMech.<br><br><strong>Weapons:</strong> 1x Plasma Rifle, 2x ER Medium Laser, 4x ER Flamers, 4x sets of Talons.<br><br><strong>Equipment:</strong> Triple Strength Myomers<br><br><strong>Background:</strong> As far as Rodrigo can tell, El Cid had a very bleak history. Notches along the edge of the cockpit would be kill marks, but the number of scores in the 'Mechs computer systems are far greater than the notches, which suggests it is rather marks of how many previous owners have met an early end. Nine of them so far...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Battletech 3145 - Characters and Unit Roster</strong><br>
				Post by: <strong>Landshark</strong> on <strong>10-08-2014, 15:34:56</strong>
			</dt>
			<dd class="postbody">
				<span style="font-family: arial black;" class="bbc_font">Character</span><br><br><strong>Name:</strong> Hector Skorzinni<br><strong>Sex:</strong> Male<br><strong>Age:</strong> 26 <br><strong>BattleMech:</strong> <br><strong>Homeworld:</strong> Tortuga Prime<br><strong>Original Faction:</strong> Tortuga Dominion<br><br><strong>Description:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://images2.fanpop.com/image/photos/10800000/Gaspard-Ulliel-gaspard-ulliel-10804113-576-698.jpg)</div></div>Standing 5’10 and weighing 150 lbs Hector is not what you would call muscular. He is very fit though. His wild unkept hair is in sharp contrast to his well manicured mustache. He tends to dress in an odd mix of suit style clothing accentuated with roguish jackets with heavy leather boots. Unlike many arrogant pilots he carries himself in a nonchalant manner and tends to not draw attention till he wants it.<br><br><strong>Background:</strong> <br>Hector was born into a life that few would envy and fewer could crawl out of. His father was a technician for a mercenary group and when no one was looking Hector would sneak into the cockpits and pretend he was a mech warrior. That was never going to happen though, or so he thought. The pilots would have killed him just for climbing the mech let alone setting in it. They were elite, they were almost nobility as it were and Hector was an oil rat. Years went by and Hector signed on with the mercenaries doing crap work for a paycheck but at least once a week he would sneak down and practice in the cockpits learning what it took to be a mech pilot. His chance came when one of the pilots jumped out of his bunk and ended up cracking his head on the bunk when he landed funny. Out cold Hector pushed him back into his bed and took his pilot suit. They were halfway into the mission before it became clear he wasn’t who he was suppose to be. Thankfully he proved himself well and for that he was just flogged unconscious instead of killed. The team leader saw his potential and admired his guts giving him a shot a year later as a recon pilot. When the wars came again though everything went down hill. The group was bankrupt and after a few desperate jobs that were too damn risky Hector found himself the last real pilot they had. Now he sells himself as best he can for transportation and drop fees looking for another group that will take a chance on him.<br><br><strong>Personality :</strong> Hector is a scoundrel and he delights in it. He wants you to know he has a checkered past and that theres more mystery in his hair than in your entire profile. He delights in misdirection telling bull shit stories as easy as the truth which he mixes readily. Enjoying to cause trouble but not one to fight. Hes a ladies man but not a lecher. Hes loved every woman hes ever been with and recalls them with fondness and gratitude. In combat he looks for the angles and prefers to have his enemies make the first move so he can exploit it. <br><br><strong>Specialty Skills:</strong> <br>Streetwise: Hector has extensive underworld contacts and knows the black market as well as criminal organizations mentality.<br><br>Scavenger: His underworld contacts and natural scrounging ability has made&nbsp; Hector a man to find what your looking for. <br><br>Pistoleer: Hector didn’t grow up in the mech pilot typical fashion and as such learned that a gun usually got him further than a degree or license. <br><br><span style="font-family: arial black;" class="bbc_font">BattleMech </span><br><strong>Gunslinger</strong><br><strong>Chassis:</strong>&nbsp; Star League XT<br><strong>Model:</strong> GUN-1ERD<br><strong>Weight Class:</strong> Assault (85 ton)<br><strong>Callsign:</strong> Long Tom<br><strong>Description:</strong> More patches than a boy scout sash but in perfect working order. Many parts are heavy duty so as to not be replaced as often. Elbow actuators wont straighten completely so the mech looks hunched to draw guns.<br><strong>Weapons:</strong> <br>2x Gauss Rifles<br>2x Medium Pulse Lasers<br>4x Medium Lasers<br>1x Small Laser<br><br><strong>Equipment:</strong> <br>1x Active Probe<br>1x ECM Suite
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Battletech 3145 - Characters and Unit Roster</strong><br>
				Post by: <strong>King Serperior</strong> on <strong>12-08-2014, 00:24:09</strong>
			</dt>
			<dd class="postbody">
				<span style="font-family: arial black;" class="bbc_font">Character</span><br><br><div class="floatleft">(http://31.media.tumblr.com/7d93b7a317519b035c0fbd5df40edabf/tumblr_mu1298zPjz1svtk2fo1_500.jpg)</div><strong>Name:</strong>&nbsp; Dayna Jessica "DJ" Robins<br><strong>Sex:</strong> Female<br><strong>Age:</strong> 28<br><strong>BattleMech:</strong> <em>Wraith</em><br><strong>Homeworld:</strong> WIP<br><strong>Original Faction:</strong> <em>Nebula Vipers</em> (Mercenary Group) =&gt;&nbsp; <em>Lifestreamers</em> (Local Gang) =&gt;&nbsp; <em>Wendigos</em> (Bandit Gang)<br><br><strong>Description:</strong> Standing at about 5'7" and weighing about 135lbs, DJ is rather striking, especially with her unique hair colors.&nbsp; She usually has either deep red or a light purple hair color to cover her natural, blonde colors.&nbsp; She's very attractive and wears clothes that promote her looks, as shown in the picture to the left.&nbsp; Despite this, she's not actually vain, but likes the feeling of knowing she's desirable.&nbsp; 'Punk' could be a perfect description of her at first glance.&nbsp; She has no piercings, but has a singular tattoo across her lower stomach written in a code from a gang she used to run with in her early years that is roughly translated to, "Life's not worth living if Dead."&nbsp; The lower three words are hidden by her pants and belt.&nbsp; DJ tends to look nearly five years younger than she actually is due to her very fine facial features.<br><br><strong>Background:</strong>&nbsp; DJ was born to a mercenary family as the last attempt to get a male heir.&nbsp; Much to the older Commander's disappointment, their last chance resulted in her, their only child, a daughter.&nbsp; Her father was frustrated as he typically viewed women as the weaker breed, but still taught her all she needed to know to survive.&nbsp; From a very young age, she was taught to fight and was given a military education unlike that of most others.&nbsp; By the age of 16, she was given a decommissioned <em>Kabuto</em> Light-Battlemech and was to practice using it.&nbsp; She quickly mastered it's use and spent most of her time in it, much to her father's pleasure.&nbsp; By the age of 18, she was given a mostly decommissioned <em>Bloodhound</em> medium-Battlemech and was allowed to participate in war games that the mercenary group, the <em>Nebula Vipers</em>, occasionally did for practice, even winning a few of the games, though never allowed to join the mostly male-run group.<br><br>By the age of 21, DJ had joined a local gang known as the <em>Lifestreamers</em> who she quickly became second-in-command to.&nbsp; There, they caused much trouble, mainly harassing off-planet merchants and visitors, and for the next 3 years, they continued their antics until her father was killed in a battle on a far-off planet.&nbsp; It wasn't until later that she discovered that the mercenary group was bought off and purposely sent to a battle they had no hope of winning.<br><br>His Heavy-Battlemech was brought back home and given to her, as per his final request.&nbsp; She took the battered <em>Nova Cat</em>, repaired what she could, and sold it for scrap.&nbsp; She then quite the gang, taking everything she had made for the last three years and used all the money from her savings and from the selling of the <em>Nova Cat</em> to buy her own battle-ready mech, a <em>Wraith</em>.&nbsp; She eventually joined a bandit gang that called themselves the <em>Wendigos</em>, named for the mech of choice by most of the members (14/20 members having them),&nbsp; and for the next two years, her little group of about 20 mechwarriors raided small cities, towns, and transports.&nbsp; DJ was the fifth in command of the unit and made friends with nearly half the unit.&nbsp; However, something happened on a raid.&nbsp; <br><br>Normally, they left the women and children alive after taking all they wanted and killing any man who raised a defense against them.&nbsp; However, due to an astounding consumption of alcohol, the commander of the unit gave the order to kill everyone and burn everything down while they were celebrating their latest raid outside the grounds of the small town.&nbsp; DJ stood up and objected to the orders, causing the commander to order her killed as well.&nbsp; Luckily, the friends she made stood at her side and a slaughter began.&nbsp; <br><br>Two hours later, only five of the twenty members of the unit were alive, all who objected to the commander's orders.&nbsp; DJ personally killed the commander and left his body out where the animals could eat it.&nbsp; The five survivors parted ways, DJ taking her <em>Wraith</em> and stealing away on a small transport, leaving anything salvageable for anyone to come across it to take.&nbsp; From then on, she worked for herself with the hopes of finding a new group with higher morals in regards to innocent lives.<br><br><strong>Personality:</strong> Pretty level-headed, DJ is someone to rely on in battle.&nbsp; Personally trained by her military father, she can suppress her emotions in order to keep a cool demeanor when under fire and can calmly pick her targets with ease.&nbsp; As second in command to a well-organized gang and being fifth in command of small raiding unit, DJ can handle ordering or taking orders.<br><br>Outside of combat, she's teasing, fun, and playful, the kind of person who has difficulty making enemies.&nbsp; <br><br><strong>Specialty Skills:</strong>&nbsp; Pretty good tactician as well as a nice shot with a rifle, DJ has been known to hold her own against men who are 'bigger and stronger' than she is.&nbsp; She can pilot just about any battlemech class and is good at worming out information from men, and sometimes women, by using her charms.&nbsp; Oddly enough, she's very well practiced at archery due to her father teaching her the skill as part of her military training.<br><br><span style="font-family: arial black;" class="bbc_font">BattleMech</span><br><br><div class="floatright">(http://www.sarna.net/wiki/images/thumb/1/1a/3055u_Wraith.jpg/756px-3055u_Wraith.jpg.png)</div><strong>Chassis:</strong>&nbsp; <em>Wraith TR2</em><br><strong>Model:</strong> TR2<br><strong>Weight Class:</strong> Medium<br><strong>Callsign:</strong> <em>Shinigami</em><br><strong>Description:</strong> The <em>Shinigami</em> is painted jet-black with light-purple 'bolts of lightning' extending along the arms and legs.&nbsp; There is a signature, blood-red pair of crossed Scythes on the torso, creating a 'Jolly Roger' of sorts with the painted skull headpiece.&nbsp; It is very well maintained as DJ has a very large nest egg from her time as a bandit and mercenary, allowing her to do repairs quickly.&nbsp; <br><strong>Weapons:</strong> <br>1X ER PPC (Mounted on Right Arm)<br>2X Tronel XII Medium Pulse Lasers (Mounted on Left Arm)<br><br><strong>Equipment:</strong>&nbsp; <br>1X massive LTV 385 XL Engine (allowing speeds of up to 119km/h)<br>7X seven CurtissJet 55 jump jets (Allowing for jumps up to 210 meters)<br><strong>Background:</strong>&nbsp; <em>Shinigami</em> was a lucky find for DJ in her search for a mech.&nbsp; She discovered it by chance at a black market when looking for a mech and fell in love.&nbsp; After she proved herself and joined the bandits, the <em>Shinigami</em> proved its namesake by taking lives before they knew they were dead and allowed her to move up in the ranks.&nbsp; The unique color scheme allows for best concealment at night.&nbsp; The <em>Shinigami</em> is her legacy for her father who was cut down for an unknown reason.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Battletech 3145 - Characters and Unit Roster</strong><br>
				Post by: <strong>Apple of Eris</strong> on <strong>09-09-2014, 06:07:05</strong>
			</dt>
			<dd class="postbody">
				<strong>Character</strong><br>Name: Armina Sloane Farkas<br>Sex: Female<br>Age: 24<br>BattleMech: Griffin<br>Homeworld: Bondurant, Marik-Stewart Commonwealth<br>Original Faction:&nbsp; Marik-Stewart Commonwealth<br><br>(http://i215.photobucket.com/albums/cc235/phillymynx/ec6fd896-2367-4fc6-bbba-e3a526e7ee17_zps22068cda.jpg)<br><br>Description: Armina stands 5'7” with dark hair and eyes, and a slender build, she's well toned but not overly muscular and tends to dress well. She almost always keeps a pistol strapped to her hip and a handy combat knife on her opposite thigh when she isn't operating her machine. <br><br>Background: Armina is the sole daughter of a former Mech pilot for the Marik-Stewart Commonwealth. Somehow her father had gotten his hands on the mech, though he never told Armina the story of how he acquired it. Still he set it aside for his daughter, having been granted his own heavier unit. While he was off fighting, Armina trained in the Commonwealth. As one of the successor states of the FWL there were constant threats and training viable Mech pilots was a priority. When the Lyrans attacked, Armina and her Mech were thrown into combat on Bondurant, at age 16. The Commonwealth forces were eventually driven offworld after a grueling struggle that saw Armina witness the destruction of her home (and mother) and her first confirmed kill (when she destroyed the mech and pilot that had hit her home). At the same time, word arrived that her father had died when the dropship carrying his unit was destroyed in orbit. This left Armina alone in a war ravaged nation.<br><br>With the commonwealth crumbling Armina and her Mech continued to find action on various worlds. Through a combination of luck and skill, Armina survived each time without serious injury. The following year, the Commonwealth finally collapsed. Some worlds were absorbed by the Lyrans, others by the newly reformed Free World's League, led by Jessica Marik, neither of whom Armina felt any loyalty towards.<br><br>After the collapse, several members of her unit decided to form a mercenary company, “The Wet Knives”, and recruited Armina. With more experienced pilots to continue to help guide her, Armina learned more about the ins and outs of her machine and how to care for it. Her new family also forced her to continue her education, even if it was informal, and essentially gave her classes on history, math, and such. <br><br>In the last year, much of her company was destroyed in an ambush while working for the Combine. With less than two lances of working units left, the group disbanded, each leaving to make their own way.<br><br>Personality: Armina is generally serious. She is somewhat cautious in combat, preferring to strike from ambush and minimize losses rather than to fight head on. Outside the cockpit, she can seem shy and reserved until she gets to know people, when they will discover her warm and caring nature. She believes in a code of conduct for war which demands the minimizing of civilian casualties.<br><br>Specialty Skills: Having spent so much time in a mercenary unit, Armina has learned quite a bit about the care and feeding of Mechs. She has become a competent technician and learned to jury-rig fixes to keep her mech going until it can be properly repaired. She also knows a good bit about brawling, her style isn't pretty or refined, but it works. She's also a pretty good shot with her pistol, and a more than fair pool player.<br><br><strong>BattleMech</strong> <div style="text-align: right;">(http://i215.photobucket.com/albums/cc235/phillymynx/GRF-6CS20Griffin_zps6c595e15.jpg) (http://s215.photobucket.com/user/phillymynx/media/GRF-6CS20Griffin_zps6c595e15.jpg.html)<br><br></div>Chassis: Griffin<br>Model: Griffin-6CS<br>Weight Class: Medium - 55 Ton<br>Callsign: Sloane<br>Description: Standard Marik camouflage scheme<br>86 KM/h run speed<br>5 Jump jets (150 meters max)<br><br>Weapons: <br>1&nbsp; &nbsp;ER Medium Laser (IS), Center Torso<br>1&nbsp; &nbsp;ER Medium Laser (IS), Left Arm<br>1&nbsp; &nbsp;ER PPC (IS), Right Arm<br>1&nbsp; &nbsp;LRM15 (IS), Right Torso<br>2 tons LRM ammo<br><br>Equipment: <br>1&nbsp; &nbsp;Improved C3 CPU, Left Torso<br>1&nbsp; &nbsp;Guardian ECM (IS), Left Torso<br>Artemis IV FCS<br>Cup Holder (in Cockpit)<br><br><br><br>Background: A former Comstar Mech her father somehow acquired and left for Armina, who has piloted it her whole career.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Battletech 3145 - Characters and Unit Roster</strong><br>
				Post by: <strong>ragarth</strong> on <strong>08-10-2014, 00:27:34</strong>
			</dt>
			<dd class="postbody">
				<span style="font-family: arial black;" class="bbc_font">Character</span><br><br><strong>Name:</strong> Talia Kastuev<br><strong>Sex:</strong> Female<br><strong>Age:</strong> 27<br><strong>BattleMech:</strong> Raven X<br><strong>Homeworld:</strong> Tsingtao<br><strong>Original Faction:</strong> Capellan Confederation<br><br><strong>Description:</strong> Born to a business owner and a housewife, Talia somehow managed to look nothing like her parents. Her skin has a slight olive tint to it, highlighting her topaz blue eyes, and her black hair flows smoothly to shoulder length. She's short, about 5' 6" though muscle from her years of military work has given her a defined, though not bulky silhouette.<br><br>Talia's clothing shows hard, outdoors use. Her favorite jacket can always be found on her, a worn brown leather affair with white sheep's wool lining the interior, and she sports a pair of bluejeans strung by a rugged leather belt with a light tan shirt tucked into her jeans. A treated leather satchel is slung across her body to hold a few oddments she may need (like a bola), but more importantly it serves to conceal the bulk of the side-arm, handcuffs, and stun baton she keeps on her belt--tools she'd feel naked without after her years as a bounty hunter. She finishes off the rugged-girl look with a pair of brown leather boots, the cuffs of her pants tucked into them. <br><br><strong>Background:</strong> Talia's parents are both citizens of the Capellan Confederation, her father a businessman running a string of small shops in her home town of Jerais Springs, and her mother's a house wife dedicating herself to artistic pursuits. Her home town itself is nestled into a northern mountain range in Tsingtao, and though it doesn't have significant military importance, it does station a small military garrison to protect the wealthy and high ranking visitors to the town's key feature: A resort located high into the snowy peaks of the mountain range and built around a series of natural hot springs bearing the town's name.<br><br>Talia herself was a member of the Jerais garrison, a Raven pilot of decent skill but no actual renown. Due to the nature of the garrison, the most common grunt duty for the pilots involved training exercises to 'pound the fluff' and fire munitions at the slopes to trigger controlled avalanches, thereby preventing those same avalanches from occurring when resort-goers are busy beneath them. It wasn't uncommon for Talia to spend days with just her Raven for company out in the wilderness, patrolling the uninhabited and harsh ranges for threats nobody really expected since the retreat of the 59th nearly a hundred years ago.<br><br>Unfortunately the good times could only roll for so long. After four years of a rather happy life, disaster struck. General Pila Chen, a high ranking official in the CCAF, was taking a bit of R&amp;R at the resort. General Chen had a reputation for "creative" use of mercenary forces in the field, and an aggrieved party decided to discuss matters of remuneration with her using the business end of a sniper outfitted AC/2 while the good general was enjoying some sauna time. Heads had to roll. The General's location in the city, her location in the sauna, access to the cliff face... it all screamed of collusion and bribery in the local Garrison, but who and how many traitors there were was not known. Without enough evidence for a proper execution, the CCAF instead took all those garrison members who were the most likely culprits and dishonorably discharged them, stripping them or their ranks, medals, and their citizenship. For Talia, it also stripped her of her family; her father and mother disowned her to prevent the taint of their daughter's dishonor from harming her father's business.<br><br>Destitute, dishonored, disowned, and a freshly minted member of the servitor class, Talia had very few options available to her. She used her savings to leave her home world and instead leveraged her wilderness, tracking, and military training to pursue a career as a bounty hunter. She spent a year wrangling the low life across several successor states, and racked up enough of a head count to draw the attention of the Caged Birds, a lance of bounty hunter mech pilots specializing in targets with more heavily armored heads than the average fare. It turns out the Caged Birds recently had a 'retirement' in their ranks: A pilot of a lance-owned Raven X with the callsign Duck, had taken a dirt nap after a lucky shot through the mech's canopy. Talia's experience piloting Ravens, as well as her proven skill at tracking targets, got her the job.<br><br>The Caged birds marked a new high point in Talia's life, and the good times rolled again. The advantage of being the hunters, of being able to choose when and where to take targets and whether to take them in the cockpit or outside it, made piloting an expensive battlemech like the Raven X affordable, maybe even profitable. The sting of dishonor, of the loss of family and belonging, served to temper Talia. The girl who had once been a mediocre pilot had a focus etched from the acid of loss that made her a cunning and powerful foe who quickly outpaced her lance mates in skill.<br><br>Karma is a cruel mistress, however, and after only a short period of riding with her posse, Talia once again had to lose almost everything. The group was on the heels of a pirate with a nice bounty on his head, and followed him into a canyon... where an ambush waited. With the Caged Birds pinned, the pirate and his friends were firing from atop the canyon walls. She and her lance mates did their best to survive but it wasn't long before she was the only one left standing. As a last ditch effort she emptied her salvos into the canyon walls and ran, giving her dead comrades a burial, along with their attackers.<br><br>The loss was crushing. The Caged Birds had lost their leader and almost all its fighting force. The remaining crew, the dropship crew, and the sole mech pilot divided the remaining assets and parted ways. Talia took her chunk of the parting assets--spare mech parts, munitions, cash, the Duck, and the renewed sting of loss--and moved on.<br><br><strong>Personality:</strong> Talia's wounds are still pretty raw. During her time with the Caged Birds, Talia had begun to recover from her losses at Tsingtao. After the destruction of the Caged Birds, however, she's once again gone dark, though she can wear a smile for those around her well enough to fool most people. Her every shot of vodka is dedicated to honoring the members of her old lance, but she's trying to move on.<br><br>In the pilot's seat, Talia is creative, using terrain advantage to its utmost and putting her experience manipulating the terrain to deadly use. The ground around Talia is never stable enough for those she faces. There's an edge to how she fights that any seasoned pilot can pick up on... She moves and acts with the no-nonsense efficiency of a carnivore, any hesitation or compassion she once had was burned away by the harsh lessons of life.<br><br><strong>Specialty Skills:</strong> Talia is a trained and capable bounty hunter with basic hand to hand subdual skills, tracking skills, etcetera. She maintains her bounty hunter license even after the Caged Birds are gone, even if she's not always actively tracking. She's a skilled long term survivalist, capable of hunting her own food, basic wilderness medical skills, and other essential outdoors skills. She's also capable of maintaining a battlemech out in the wilds, allowing her to keep the Duck going for much longer than it otherwise would without proper hanger for service.<br><br><span style="font-family: arial black;" class="bbc_font">BattleMech </span><br><br><div class="floatright">(http://www.sarna.net/wiki/images/b/bf/Raven_3X.jpg.jpg)</div><strong>Chassis:</strong> Raven<br><strong>Model:</strong> Raven X<br><strong>Weight Class:</strong> Light<br><strong>Callsign:</strong> Duck<br><strong>Description:</strong> Painted loosely like a mallard duck, this mech has an emerald green head and dull yellow 'beak' on a dark brown body. The side of its laser pod is decorated with a black duck silhouette in front of a bird cage. The paint job itself is rather subdued, increasing the difficulty of seeing it in most situations except for all-pastel cities, but in forested settings it really fails to stand out. In especially difficult climes, Talia is not above painting the hardened enamel paint of the Duck with a latex outer layer for better concealment.<br><br><strong>Weapons:</strong> MRM-20 (1 ton ammo), 2 Medium X-Pulse Lasers<br><br><strong>Equipment:</strong> Bloodhound Active Probe, Angel ECM Suite, Apollo FCS, Laser AMS, Composite Internal Structure, XL Gyro, 5 tons Ferro-Fibrous Armor, 10 double heat sinks, CASE<br><br><strong>Background:</strong> Talia knows of two previous owners of the Duck, both members of the caged birds. The one before her died from a ballistic slug through the canopy. The one before that apparently died after drinking one too many beers and trying to prove that you can actually survive re-entry in the wheel compartment of a dropship. Talia isn't quite sure about either story.
			</dd>
		</dl>
		<div id="footer" class="smalltext">
			
			<span class="smalltext" style="display: inline; visibility: visible; font-family: Verdana, Arial, sans-serif;"><a href="https://elliquiy.com/forums/index.php?action=credits" title="Simple Machines Forum" target="_blank" class="new_win">SMF 2.0.19</a> |
 <a href="https://www.simplemachines.org/about/smf/license.php" title="License" target="_blank" class="new_win">SMF © 2021</a>, <a href="https://www.simplemachines.org" title="Simple Machines" target="_blank" class="new_win">Simple Machines</a>
			</span>
		</div>