L5R - A Ronin's Path (Characters)
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: HairyHeretic on 30-10-2017, 04:17:15</h2>
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				Title: <strong>L5R - A Ronin's Path (Characters)</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>30-10-2017, 04:17:15</strong>
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				For completed character sheets
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				Title: <strong>Re: L5R - A Ronin's Path (Characters)</strong><br>
				Post by: <strong>TheHangedOne</strong> on <strong>30-10-2017, 05:09:24</strong>
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				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">here be a picture</div><div class="spoiler_body">(https://vignette3.wikia.nocookie.net/valkyrieprofile/images/7/79/Suo.jpg/revision/latest?cb=20080320202252)<br>I feel like it's pretty thematically appropriate for him; the heavy red armor is symbolic of his clan, even though he's 'technically' a Ronin right now. The two swords of the samurai are present. He is standing in a strong, stalwart position, defiant of his injuries, which gives a good clue to how his Rings are distributed. And that mask... well, let's say he's got some anger issues.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">here be a music</div><div class="spoiler_body">https://www.youtube.com/watch?v=wvgHKkTTGO4<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">About Kenshin</div><div class="spoiler_body">"Oni and Goblin aren't the only monsters in the Empire; but they're the ones the people don't know about."--Hida Kenshin <br><br>When the other Clans are busy hiding their faces behind silk fans, the Crab are putting on helmets. When the other Clans are busy exchanging honeyed words, the Crab sharpen their swords. While the rest of the Empire kills itself over pointless squabbles and trifling insults, the Crab throw themselves at an enemy countless in number, inestimable in malice; and all for what? So that those pompous bags of winds can keep trading half-truths and veiled insults in their fancy gardens! <br><br>Crab are brusque individuals, but Kenshin has seemingly taken this almost to its logical conclusion. There is no real room for nicety; not to strangers, at least. Not to the Unproven. And even then, when someone is Proven, the niceties can only go so far, because a kind word won't save you from being killed by an Oni's tetsubo; only good steel, and the will to kill can save you from that. And some times, you know... some times, monsters aren't just goblins, or Oni. Some times, the real monster is our fellow man; and some times, they need to die, too. <br><br>While in the field of battle, Kenshin can enter into an almost Zen-like state of tranquility, outside of the fight, away from the blood and the carnage, life is more difficult. People are difficult. He's expectant of, and accustomed to, the people of the Empire playing their stupid word games, and political maneuvers; acting as if they were some grand general when all they are weak and pathetic thralls that would come back as zombies if they spent even a few hours in the Shadowlands. To say that Kenshin has a lot of anger and animosity would be... a very astute observation. <br><br>It is also a good observation to understand that while he struggles to uphold the tenets of Bushido, when push comes to shove, he sees his first duty as killing monsters--and to a lesser extent, protecting people from the predations of said monsters (though he would be loath to admit he does this for any reason besides some sort of self-righteous "I have to do it because no one else will", or a feeling that the other Clans don't know what the "real threat" is).<br><br>At seventeen years old, Kenshin is still quite young, and susceptible to the follies of youth. While his warrior prowess, and special skills beyond that make him a good candidate for defending the Wall and going on Shadowlands excursions, his lack of maturity is a serious problem. It was generally agreed upon that sending him out on a Musha Sugyo, to experience the lands beyond the Empire, and to see what it is they fight for, would be the final touch that his education needed; that it was something he simply could not learn in the Dojo, even though his Sensei had otherwise done a remarkable job in tutoring him.<br><br>An interesting fact about Kenshin is that he has a strange power among the Bushi, and actually received some tutelage from a Shugenja named Emi to hone this power. When he was still young, no older than 13 or 14, he sensed a great malicious energy. He begged his Sensei to send warriors to investigate it, throwing an uncharacteristic hysterical fit until they did so. It's a good thing they listened to the youth, for a band of monsters had managed to find a way past the wall, and were intent on causing harm; but they were quickly foiled.<br><br>After this occurred, his time was spent training both his body, with Sensei Noetha, and his mind with Sensei Emi, who taught him more about the universe, and the strands of webbing that connect everything together; how to understand the strands, and how they pull and tug on each other. How to "see evil without eyes". She also subjected him to harmful spells and incantations, to acts of seduction, and other such arts that he was made to resist; such long term exposure and training to resist the seductive forces of evil, as well as the more direct applications of magic have left him with a willpower as strong as the lacquered armor he wears. <br><br>While he uses his power to seek out monsters to kill them, this has led to many people misunderstanding things; more often than not, people believe that he is cursed, and that he is actually the reason the monsters attack in the first place (when, in fact, he simply finds their location, determines where they are going to strike, and moves to either intercept or warn the inhabitants).&nbsp; That he invariably gets outraged over how people treat him (especially when they see how thoroughly he butchers the remains of said monsters; even bandits), he has gained an understandable reputation for being something of a wild animal.<br><br>He finds the daily maintenance of equipment to be a peaceful endeavor, but one he often does not get to engage in. <br><br>His parents, though; they have high hopes for him. They pray that he will return from this pilgrimage a new man, a better man. That he will come back with the maturity he needs to best serve the clan. They have faith enough in his skills, for sure; they even bequeathed their ancestral blade to him, a Zanbato (a nearly seven foot long sword), inlaid with Jade. This is a fabled "Oni-killer" that was wielded by his mother's father, Ken'ichi, for whom Kenshin was named after; and unfortunately, took after. Ken'ichi himself was quite the wild warrior who ran roughshod all over the place, though none would dare to question his might or skill.&nbsp; <br><br>He hasn't had very much time to spend beyond Crab lands, but what time he did spend has been primarily in the lands of the Lion clan. They eventually saw past his bad reputation (both the undeserved and deserved), and came to accept him as a respectable warrior, a relatively good strategist and commander; and they found that he shared many of the traits they exemplify. This mutual goodwill that was fostered has softened his opinion of the Empire's people somewhat, and Kenshin definitely views the Lion as 'good people'--he'd even happily marry into them, because he thinks it would strengthen the Crab clan--though he couldn't linger with them for too long. Still, he can count on a few people in those lands as friends, and they have helped him take the first step he needed to shed out of his childish demeanor.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">What most people have heard</div><div class="spoiler_body">Hey, you didn't hear it from me, but...that Ronin? <strong>carries a sword larger than he is?</strong>, It isn't for show. I heard he only <strong>fights duels to the death</strong>, and that he <strong>butchers the corpses</strong> afterwards, so that their souls will never know rest. <strong>That's why he's cursed!</strong> <em>You'd better not associate with him, or else the unclean spirits will come after you, too! </em> That red armor... <strong>it must make it hard to see all the blood on him.</strong> <br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Equipment/Stats</div><div class="spoiler_body">Knife, Wakizashi, Katana, Jade-inlaid Zanbato (Torōrukirā (Troll Killer)(Sacred &amp; Durable on top of default Zanbato specialties), Tetsubo, Crossbow, Lacquered Armor, Traveling Clothes, Traveling Pack (Containing: Blacksmith's hammer, flint and tinder, rope (50 feet), week's rations, whetstone, lantern, small tent, wicker umbrella, blanket, bottle of umeshu), 3 koku, Finger of Jade. <br>To give an idea of how big a Zanbato is: https://i.imgur.com/Cmf7T7j.jpg<br><br>Earth: 3<br>Fire: 1<br>Water: 2<br>Air: 1<br>Void: 3<br><br>Fitness 2<br>Command 1<br>Tactics 2<br>MA (melee) 3<br>Survival 2<br>Meditation 1<br>Smithing 2<br>Theology 1<br><br>Resilience: 10<br>Focus: 2<br>Composure: 8<br>Vigilance: 2<br><br>Status: 30<br>Glory: 52<br>Honor: 40<br><br>Kata: Lord Hida's Grip, Striking as Earth, Iaijutsu, Warrior's Resolve, Crescent Moon Style<br>Way of the Crab (School Affinity)<br>School Rank: 2<br><br>XP SPENT<br>Bought Iaijutsu (3 XP)<br>Bought Warrior's Resolve (3 XP)<br>Bought MA (Melee) +2 (10 xp total; 4+6)<br>Bought Crescent Moon Style (2 xp)<br>Bought Smithing 2 (6 xp total; 2+4)<br><br>And 2/20 xp towards next school rank<br><br>Sixth Sense, Indomitable Will, Armament, Whispers of Doom, Ferocity. <br></div></div>
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				Title: <strong>Re: L5R - A Ronin's Path (Characters)</strong><br>
				Post by: <strong>Pockets</strong> on <strong>30-10-2017, 15:36:14</strong>
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				<div class="floatright">(https://i.pinimg.com/736x/1c/0a/ed/1c0aedc084d4780b006f144e57fa047c--orang-the-gathering.jpg)</div>Name: Mirumoto Takeo<br>Player Name: Pockets<br>Clan: Dragon<br>Family: Mirumoto<br>School: Togashi Tattooed Order<br>Techniques Types Available: Kiho, Rituals, Shuki<br>School Rank: 2<br><br><strong><em><span class="bbc_u">Rings</span></em></strong><br>Air: 1<br>Earth: 3<br>Fire: 2<br>Water: 2<br>Void: 2<br><br><strong><em><span class="bbc_u">Social Standing</span></em></strong><br>Honor: 40<br>Glory: 49<br>Status: 30<br><br>Ninjo: Find out memories he has lost<br>Giri: Gain a deeper understanding of the universe<br>Titles:<br><br><strong><em><span class="bbc_u">Advantages and Disadvantages</span></em></strong><br><em>Distinctions:</em> Ambidexterity<br><em>Distinctions:</em> Support of House Hida<br><em>Adversities:</em> Lost Memory<br><em>Passions:</em> Ikebana<br><em>Anxieties:</em> Battle Trauma<br><em>Personal Outburst:</em> By Togashi’s Eyes!<br><br><strong><em><span class="bbc_u">Skills</span></em></strong><br><em>Artisan Skills</em><br>Aesthetics:<br>Composition:<br>Design:<br>Smithing:<br><br><em>Martial Skills</em><br>Fitness: 2<br>Martial Arts [Melee]: 1<br>Martial Arts [Ranged]:<br>Martial Arts [Unarmed]: 2<br>Meditation: 2<br>Tactics: 3<br><br><em>Social Skills</em><br>Command: 1<br>Courtesy:<br>Games: 1<br>Performance:<br><br><em>Scholar Skills</em><br>Culture:<br>Government:<br>Sentiment:<br>Theology: 1<br>Medicine: 1<br><br><em>Trade Skills</em><br>Commerce<br>Labor:<br>Seafaring:<br>Skuldruggery:<br>Survival: 2<br><br><strong><em><span class="bbc_u">Experience</span></em></strong><br>Total XP:<br>Spent XP:<br>Saved XP:<br><br><strong><em><span class="bbc_u">Conflict Mode</span></em></strong><br>Air Stance:<br>Earth Stance:<br>Fire Stance:<br>Void Stance:<br>Water Stance:<br><br>Resilience: 8<br>Composure: 8<br>Focus: 3<br>Vigilance: 1<br>Void Points: 2<br><br><strong><em><span class="bbc_u">School Information</span><em></em></em></strong><br>Blood of the Kami (School Ability): Togashi monks adorn themselves in mystical tattoos that frequently take the shape of animals and natural phenomena, and they can draw power from these tattoos. Your character’s tattoos reflect revelations they have gained into the nature of the universe, themselves, and the falsehood of the division between the two, and thus each one grants a benefit to a particular skill to reflect these insights. Each of these tattoos is unique, and the form each takes on your character should have personal meaning to them in their quest for Enlightenment. <br>When performing a check with a skill for which you have the associ¬ated tattoo, add one rolled Ring die showing 1  result.<br><strong>Tiger Tattoo: </strong> Martial Arts [Unarmed] <br><strong>Mountain Tattoo:</strong> Fitness<br><br><strong>Techniques Available:</strong> Kihō, Rituals, Shūji<br><br><strong><em><span class="bbc_u">Techniques</span></em></strong><br><br><strong>Kiho</strong><br><br><strong>Earthen Fist</strong><br><strong>Description:</strong> Placing their hand on the ground, the monk draws clumps of hardened earth that coat their skin, forming a rocky gauntlet. <br><strong>Prerequisites: </strong> School rank 1 <strong>XP Cost: 3</strong><br><strong>Activation:</strong> As an Attack action, you may activate this kihō. When you do so, you may make a <strong>TN 3 Martial Arts [Unarmed] (Earth) check</strong> to deliver an unarmed strike targeting one character at range 0–1. <br><strong>Immediate Effect: </strong> If you succeed, you deal physical damage to the target equal to your Earth ring, and your target must resist with a <strong>TN 3 Fitness (Air 2, Water 4) check</strong> or suffer the Prone condition. <br><strong>Kihō Effect: </strong> While this kihō is active, treat the base damage of your un¬armed punch and kick profiles as being increased by your Earth ring. While this kihō is active, when you perform a successful Attack action using a punch or kick against a target with the Prone condition, you may spend 1 Void point. If you do, double your bonus successes on the check.<br><br><strong>Earth Needs No Eyes</strong><br><strong>Description:</strong> The monk who waits and listens sees much, even without eyes. Sending out waves of their own energy and letting the ki of the life around them to flow into their body through the ground, the monk feels the reverberations of everything moving nearby, from the thunderous breaths of a warrior in battle to the footsteps of the tiniest ants. A monk sustaining this kihō is nearly impossible to ambush unless one can avoid touching the ground entirely. <strong>Prerequisites:</strong> School rank 1 <strong>XP Cost:</strong> 3 <br><strong>Activation:</strong> As a Support action, you may activate this kihō. When you do so, you may make a <strong>TN 3 Meditation (Earth) check</strong> to gain an aware¬ness of your surroundings. <br><strong>Immediate Effects:</strong> If you succeed, you instantly become aware of all liv¬ing creatures and objects touching the ground within a number of range bands equal to your Earth ring plus your bonus successes. <br><strong>Kihō Effect: </strong> While this kihō is active, you can use vibrations through the earth to “see” a number of range bands in all directions equal to your Earth ring. While this kihō is active, increase your vigilance by your Earth ring.<br><br><strong>Way of the Earthquake</strong><br><strong>Description:</strong> The monk slams a hand or foot into the ground and the earth itself shudders under the weight of this blow as their ki rushes through the soil. Nearby enemies are hurled from their feet, and find the ground shifting<br>treacherously underneath them even after they rise to face the monk.<br><strong>Prerequisites:</strong> School rank 2 <strong>XP Cost:</strong> 3<br>Activation: As an Attack action, you may activate this kihō. When you do so, you may make a <strong>TN 4 Martial Arts [Unarmed] (Earth)</strong> check to deliver an unarmed strike targeting each other character at range 0–1.<br>Immediate Effects: If you succeed, each target suffers physical damage equal to your Earth ring and the Prone condition.<br><strong>Kihō Effect:</strong> While this kihō is active, after you perform an Attack or Support action, you may spend 1 Void point. If you do, each other character at range 0–2 must resist with a <strong>TN 3 Fitness (Air 2, Water 4) check</strong><br>or suffer the Prone condition.<br><br><strong>Ki Protection</strong> <br><strong>Description: </strong> The monk touches the injured individual, feeling the flow of their ki and using their own to gently correct its flow. While sustaining this kihō, the monk’s touch continues to heal, though repeating the effort numerous times is quite draining. <br><strong>Prerequisites:</strong> School rank 1 <strong>XP Cost:</strong> 3 <br><strong>Activation:</strong> As a Support action, you may activate this kihō. When you do so, you may make a <strong>TN 3 Medicine (Water) check</strong> targeting one char¬acter at range 0–1. <br><strong>Immediate Effects:</strong> If you succeed, your target heals wounds equal to your Water ring. You may remove the Bleeding, Injured Body Part, or Dying condition from your target. Each target cannot be affected by this effect again until the end of the scene. <br><strong>Kihō Effect: </strong> While this kihō is active, after you perform an action, you may spend 1 Void point to heal wounds equal to your Water ring from yourself or another character at range 0–1.<br><br><strong>Breaking Blow</strong><br><strong>Description:</strong> The monk delivers a strike that looks like a gentle tap, unleashing a spark of ki into an object and igniting the latent energy within it uncontrollably. This causes the object to explode, shatter, or splinter.<br><strong>Prerequisites:</strong> School rank 1 XP <strong>Cost:</strong> 3<br><strong>Activation:</strong> As an Attack action, you may activate this kihō. When you do so, you may make a <strong>TN 3 Martial Arts [Unarmed] (Fire)</strong> check to deliver an unarmed strike targeting one character at range 0–1.<br><strong>Immediate Effects:</strong> If you succeed, your target suffers physical damage equal to your Fire ring. Additionally, choose one worn piece of armor or readied weapon in your target’s possession. It gains the Damaged quality (see page 146). At the GM’s discretion, this can also be used to shatter mundane objects such as wooden doors, stones, and trees.<br><strong>Kihō Effect:</strong> While this kihō is active, when you succeed at a Martial Arts [Unarmed] check with a target, you may spend 1 Void point to choose one worn piece of armor or readied weapon in one target’s possession. It gains the Damaged quality (see page 146).<br><br>Shuji<br><strong>Lord Togashi’s Insight</strong><br><strong>Description:</strong> The enigmatic Kami Togashi was said to be able to see the future, by which provenance he excused himself from the tournament of the kami. Occasionally he appears to his descendants, the members of the Dragon Clan, in flashes of visions or sudden, unexplained bursts of insight. Whether those who hear the voice of Togashi himself are truly in contact with their progenitor, channeling his essence across the ages, or letting their imaginations run a bit too wild is a topic of discussion among the clan’s scholars. <br><strong>Prerequisites:</strong> Dragon Clan, School Rank 2 <strong>XP Cost:</strong> 3 <br><strong>Activation:</strong> Once per game session, as an action, you may make a <strong>TN 2 Meditation (Void) check</strong> to seek cosmic wisdom regarding a quandary in front of you. <br><strong>Effects:</strong> If you succeed, you receive a brief vision or hear the voice of Togashi providing a hint of one way you might proceed (which the GM should furnish). This hint should not be the full answer, but it should help you move forward toward a solution or at least a formulate plan of action. <br>New Opportunities <br>: Reduce the TN of your first check to overcome the problem you are facing by your school rank (to a minimum of 1).<br><strong>Honest Assessment</strong><br><strong>Description:</strong> Honesty is a virtue of Bushidō, but direct honesty is often seen as rudeness among the Rokugani samurai—instead, one is expected to find a polite way to imply one’s meaning to spare the feelings of the other involved. As a result, directness can be something of a rare and valuable commodity, and it is most often dispensed by those with little time for frivolity, such as veteran warriors, or those with little to lose socially, such as monks.<br><strong>Prerequisites:</strong> School Rank 1 <strong>XP Cost:</strong> 2<br><strong>Activation:</strong> As a Support action, you may make a <strong>TN 2 Courtesy (Earth) check</strong> to appraise the weaknesses of a character.<br><strong>Effects:</strong> If you succeed, choose 1 of the target’s known disadvantages. The target ignores that disadvantage until the end of the scene.<br><br>New Opportunities<br>+: Choose one additional disadvantage per  spent this way.<br> : Reduce the TN of the target’s next skill check using the ring the disadvantage is attached to by 2.<br><br><span class="bbc_u"><em>Equipment</em></span><br>Staff (Bo)<br>Common Clothing (Monk's Robes)<br>Travel Pack (Small Statuette of Bishamon (Gift from Hida Kenshin), Wide-brimmed straw hat, Lantern, Small knife, Smoking Pipe, <em>Shuki</em>, &nbsp;&nbsp;&nbsp;Miniture Shogi set, Cooking Pot,&nbsp;&nbsp;&nbsp;Chopsticks, Fishing Net<br><br>XP: 0/24<br>XP Expeditures<br>2xp - Medicine 1*<br>2xp – Martial Arts (Melee)<br>4xp – Martial Arts (Unarmed) 2*<br>3xp – Breaking Blow *<br>2xp – Honest Assessment*<br>6xp – Void 2*<br>3xp – Way of the Earthquake*<br>2xp – Command 1*<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Twenty Questions</div><div class="spoiler_body">1: Dragon {+1 Fire, +1 Meditation, 30 Status}<br>2: Togashi {+1 Water, +1 Fitness, +1 Tactics, 44 Glory}<br>3: Togashi Tattooed Order {+1 Earth, +1 Void, +1 Martial Arts (Unarmed), +1 Survival, +1 Fitness, +1 Theology, Honor 40}<br>4: Thoroughness, patience, and calm {+1 Earth}<br>5: To show that the Dragon Clan does not hide from the rest of the Empire in it's mountains that it is willing and capable of fighting for the safety of the Empire as any other Clan<br>6: Takeo seeks to fight the Taint of the Shadowlands wherever it may be found<br>7: Takeo believes that his clan has done the right thing in that they are to be the historians and seers of the Empire (+5 Glory)<br>8: Takeo has been a bit outspoken about the blind devotion to Duty and Loyalty, he feels that blindly following the orders of anyone without understanding is cause for concern. He acknowledges that without Duty and Loyalty there can be no order, but he questions the necessity for blind devotion to a Lord (+1 Survival)<br>9: Takeo held a spot on the Great Wall against an assault even after those who were patrolling with him had died. His actions prevented creatures from the Shadowlands from getting over the wall long enough for Crab warriors to descend on the spot and push them back. (Ambidexerity)<br>10: Takeo took several blows to the head defending the wall and has lost memories of his life prior to waking up on the wall. He earnestly hopes that he has done nothing in that time that may have brought him dishonor. (Lost Memories)<br>11: Takeo takes a particular delight in the artform of flower arrangement and the release of being able to release all of his other worries to focus on choosing the correct flowers for a particular arrangement. (Ikebana)<br>12: The memories of what he had to do in order to hold the line on the Wall have scarred him mentally and few outside of the Hida Family that arrived would know what he did. (Battled Scarred)<br>13: Takeo has learned a great deal from Clan Crab while in his time on the Wall, both serving in its defense but also in his time recovering from injury among them. (Support of House Hida)<br>14: Takeo’s eyes carry a hardness not seen by many outside of Clan Crab or those who have served on the Wall. His right arm and shoulder are a scarred mess from half way up the bicep to just short of the neck itself. <br>15: When Takeo’s composure fails he is likely to make remarks like ‘By Togashi’s Blood!’ or&nbsp; ‘For the sake of the Wall!’<br>16: Takeo has a very subtle friendship with Hida Kenshin that is as complex as it is subtle. It stems from his time on the Wall. It was Kenshin’s actions that caused a group of Hida defenders to traverse the wall to find him keeping the stability of the wall from being overrun on sheer willpower alone. As he recovered, he would spend a great deal of time among the Hida Family learning more about them and why they were the way they were. When he recovered, he spent another four months on the Wall before he was summoned by one of the Abbotts of his Order.<br>17: Takeo’s parents are both dead. His father committed seppuku after contracting an incurable wasting disease and his mother went before him to Prepare the Way when he was still very young.<br>18: Takeo was named after&nbsp; Murimoto Takeshi a warrior philosopher who was as wise as he deadly in the ways of war.<br>19: His name is Takeo. When written uses the kanji meaning ‘warrior, brave’<br>20: Takeo wishes that if he were to die, he should do so in glorious service of the Empire and not in disgrace or over something stupid like being killed by bandits or honorless Ronin.<br></div></div>
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				Title: <strong>Re: L5R - A Ronin's Path (Characters)</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>30-10-2017, 18:06:27</strong>
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				<div class="floatright">(http://pre01.deviantart.net/993d/th/pre/f/2012/195/c/a/legend_of_the_five_rings_female_samurai_by_phantom_cz-d579ozg.jpg)</div>Doji Shizuka<br><br>Air 3 Water 3 Fire 2 Earth 1 Void 2<br><br>1 Aesthetics<br>1 Composition<br>3 Courtesy<br>2 Culture<br>1 Design<br>1 Games<br>1 Government<br>1 Martial Arts [Ranged]<br>1 Meditation<br>1 Performance<br>1 Theology<br><br>Status 45 Glory 52 Honor 60<br><br>Resilience 8<br>Focus 5<br>Composure 6<br>Vigilance 3<br>Void Points 1<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Shallow Waters</div><div class="spoiler_body">Description: The Yasuki family claims to be able to look at anyone and know exactly what they want but will never ask for. Whether or not this boast is true, a good courtier learns to read the desires of those around them from the subtle cues of their responses in conversation, as well as how to probe for details without revealing their intentions.<br>Prerequisites: School Rank 1 XP Cost: 2<br>Activation: When you make a Social skill (Water) check targeting a character, you may spend [Opportunity] as follows:<br>Water [Opportunity]: Learn one material item or worldly experience the<br>target desires.<br>Water [Opportunity 2]: Learn the target’s ninjō (see page 22).<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Lady Doji's Decree</div><div class="spoiler_body">Description: Culture, writing, law: without Doji, Rokugan would have none of these. Propriety and order were of great importance to the founder of the Crane Clan, and along with grace and eloquence. With a word, she was said to defuse the most dangerous situations. Crane Clan courtiers follow in her footsteps, striking at the heart of a matter with their words and transfixing all but the most callous or duplicitous hearts with the demand that they be heard.<br>Prerequisites: Crane Clan, School Rank 2 XP Cost: 3<br>Activation: Once per game session as an action, you may make a Courtesy (Void) check targeting a number of characters up to your school rank. The TN of this check is equal to the vigilance of the character with the highest status among your targets.<br>Effects: If you succeed, your targets cannot perform Attack actions targeting you. This effect persists for one round, plus additional rounds equal to your bonus successes, or until you perform an Attack action.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Speaking in Silence (School Ability)</div><div class="spoiler_body">Doji Courtiers are known across Rokugan for the subtlety with which they act, and no other courtier school can express such depths from a single gesture. Without ever breaking their perfect etiquette, the Doji Diplomats ensure that none can forget the grandeur and magnanimity of the Crane Clan, and that every favor they deign to give is returned to the Crane tenfold.<br>Once per scene when making a check to persuade or influence someone, after Step 5: Choose Kept Dice, you may add a number of kept Ring dice showing results equal to your school rank.</div></div><br><br>Starting Outfit: Ceremonial clothes, wakizashi, bow, calligraphy set, <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Traveling Pack</div><div class="spoiler_body"><ul class="bbc_list" style="list-style-type: decimal;"><li>Coin Purse</li><li>Divination Kit (Kawaru Coins)</li><li>Fan</li><li>Shuki (set of one flask and two sake cups)</li><li>Small Hand Mirror</li><li>Small Tent</li><li>Spare Kimono</li><li>Tatami Mat</li><li>Tea Set</li><li>Wicker Umbrella</li></ul></div></div>, pony, 10 koku, ivory chopsticks.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">20 XP spent so far (24 total) - 4xp remaining</div><div class="spoiler_body">Rank 1: 16xp<br>Fire 2 &gt; 6xp<br>Courtesy 3 &gt; 6xp<br>Games 1 &gt; 2xp<br>Performance 1 &gt; 2xp<br><br>Rank 2: 4xp<br>Government 1 &gt; 2xp<br>Theology 1 &gt; 2xp<br></div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">20Q</div><div class="spoiler_body">1. What clan does your character belong to?&nbsp; Crane<br>2. What family does your character belong to?&nbsp; The Doji Family<br>3. What is your character’s role and school?&nbsp; Doji Diplomat School [Courtier]<br><br>Skill Increases (choose five different skills): +1 Aesthetics, +1 Composition, +1 Courtesy, +1 Culture, +1 Martial Arts [Ranged]<br><br>Shūji (choose one): Shallow Waters<br><br>4. How does your character stand out within their school?&nbsp; Self-awareness, insight, or mysticism (+1 Void Ring)<br>5. What is your character’s duty to their lord?&nbsp; To maintain peace while ensuring the superiority of her lord's position.<br>6. What does your character long for?&nbsp; To someday raise a family and pass on her wisdom.<br>7. What is your character’s opinion of their clan?&nbsp; Crane sets the standard of excellence to allow every other Clan to see how it looks, yet must graciously understand that no other Clan has a hope of reaching that standard.&nbsp; +5 Glory.<br>8. What does your character think of Bushidō?&nbsp; If there was anything wrong with it, it would have been discovered centuries ago.&nbsp; +10 Honor.<br>9. What is your character’s greatest accomplishment so far?&nbsp; I don't know if this is even feasible, but negotiating peace between some sort of manifested spirit and a village.&nbsp; Sixth Sense [Void]<br>10. What holds your character back the most in life?&nbsp; Shizuka just can't seem to catch her breath as easily as other people.&nbsp; Incurable Illness [Earth]<br>11. What activity makes your character feel at peace?&nbsp; The future is wonderful and mysterious, but sometimes arrives too slowly.&nbsp; Fortune-Telling [Void] gives her a sense of belonging within the universe and helps remind her of her place within it.<br>12. What concern, fear, or foible troubles your character the most?&nbsp; Shizuka does not fear death from battle, but she does fear mutilation, scars, the loss of her beauty.&nbsp; Death would be a welcome end if the alternative is living flawed.&nbsp; Battle Trauma [Fire]<br>13. Who has your character learned the most from during their life?&nbsp; Her grandmother Sakura has been an instrumental force throughout her life, teaching her all sorts of things, including how to have a conversation even when her lungs hurt far too much to actually speak.&nbsp; Subtle Observer [Air]<br>14. What detail do others find most striking about your character?&nbsp; Shizuka has an interesting contrast with sound and silence.&nbsp; In her element, she can spend hours without making a sound, but in more stressful situations or when exertion is required, the wheezing sound of catching her breath accompanies her movements.<br><br>One thing distinctive about Shizuka is her complete lack of ever wearing perfume or using incense.&nbsp; As it has been explained, her connection to Air is so pure and absolute that the mundane air around her is difficult for her to breathe, triggering difficulties for her.&nbsp; The reputation is such that offering her incense or perfume is seen as an insult.<br><br>Doji Shizuka rarely goes anywhere without elaborate fan, the edges made with gold instead of wood and depicting the original mute Doji Shizuka upon either side.&nbsp; Upon one side, her ancestor smiles and beckons, and upon the other, she has her face turned completely to the side, raising her own fan in a symbol of dismissal.<br><br>She also never wears makeup.&nbsp; Several years ago, a provincial governor idly commented that her beauty is so perfect that any attempts to wear cosmetics only detracted from her features.&nbsp; In response, she gave her makeup kit to his attendant, who had been commenting on her own desire for cosmetics.<br>15. How does your character react to stressful situations?&nbsp; Trembling, shaking, withdrawing to a safe distance from which to use her bow.<br>16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?&nbsp; <br><br>After hearing of a dispute involving the Mantis Clan, Doji Shizuka was sent to investigate and handle the situation.&nbsp; Rather than simply crush the Minor Clan, Shizuka listened with attention, discussing the matter and finding a solution that didn't really inconvenience Crane but allowed Mantis to save face.&nbsp; As thanks, she was gifted with a pair of ivory chopsticks.<br><br>17. How would your character’s parents describe them?&nbsp; Shizuka was always lavished and adorned with praise by her parents, leaving her both desirous of receiving more yet fully cognizant of the emptiness of the words.<br><br>Shizuka has developed a knack for Meditation, which her parents find quite acceptable.<br>18. Who was your character named to honor?&nbsp; (I kept my old roll.)&nbsp; The first Shizuka was mute, living her complete life in silence, yet never straining to be understood.&nbsp; Imperial Heritage.<br>19. What is your character’s personal name?&nbsp; Shizuka, which means "quiet."&nbsp; Feminine.<br>20. How should your character die?&nbsp; If she has to die, I'd like her death to serve a purpose, such as standing alone against overwhelming odds long enough to give the Shugenja time to complete a ritual or something like that.&nbsp; Being released from active duty and traveling enough that she can actually stop, settle a family and be a good mother would also be a sort of happy ending that would remove her from play.&nbsp; Committing honorable seppuku is fully on the table if the plot necessitates it.<br></div></div>
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				Title: <strong>Re: L5R - A Ronin's Path (Characters)</strong><br>
				Post by: <strong>Empyrean</strong> on <strong>02-11-2017, 17:42:00</strong>
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				(https://vignette.wikia.nocookie.net/l5r/images/6/6f/Isawa_Mitsuko_2.jpg/revision/latest?cb=20100316134310)<br><br>Isawa Tsukihime<br><br>Isawa Elementalist School (Shugenja)<br><br>Air: 2<br>Earth: 1<br>Fire: 3<br>Water: 2<br>Void: 3<br><br>Glory: 49<br>Honor: 50<br><br>Meditation: 2<br>Medicine: 3<br>Theology: 2<br>Sentiment: 3<br>Courtesy: 1<br>Government: 1<br>Performance: 1<br>Martial Arts (Melee): 1<br><br><br><br>School Rank 1 (16xp): Sentiment 1 (1xp) Sentiment 2 (2xp), Medicine 2 (4xp), Medicine 3 (6xp), The Fires From Within (3xp)<br><br>School Rank 2 (20xp):&nbsp; Courtesy 1 (2xp) Government 1 (2xp) Performance 1 (2xp) Martial Arts (melee) 1 (2xp)<br><br><br><br>Invocations: Extinguish, Path to Inner Peace, Inari's Blessing, The Fires From Within<br>Techniques available: Invocations, Shuji, Rituals<br>Rituals: Commune with the Spirits, Divination<br><br>School Ability (One With the Elements): Once per scene when making the check to activate an invocation, before step 3 can reduce the TN of the check by school rank.<br><br>Starting outfit: Sanctified robes, wakizashi, knife, scroll satchel, traveling pack, naginata, 5 koku.<br><br>Traveling Pack: Medicine Kit, Incense Brazier, Pillow Book, Spare Kimono, Flint and Tinder, Small Handmirror, Small Tent, Makeup Kit, Lucky Cricket (in cage), Mortar and Pestle, Traveling Rations (3).<br><br>20 Questions<br><br>1.) Phoenix (+1 Void +1 Theology)<br>2.) Isawa (+1 Fire +1 Meditation +1 Theology)<br>3.) Isawa Elementalist School (+1 Fire +1 Water +1 Medicine +1 Theology +1 Meditation)<br>4.) Empathy (+1 Air)<br><br>5.) Her duty is to tend to the needs of the heimin of Phoenix lands. She travels the villages blessing fields and births, providing healing, speaking with the local kami of the land, and doing her part to ensure the bountiful harvests that keep the Phoenix Clan in food and abundance. Although she serves the Phoenix Clan as a whole and the Emperor, her primary lord is Isawa Ichiro, who oversees the clan magistrates of the Phoenix lands. Part of her duties as wandering shugenja is to learn of unrest among the peasantry in less obtrusive ways than a clan magistrate might. (Giri: Tend to the people of the Phoenix territorities)<br><br>6.)&nbsp; Tsukihime dreams of one day sitting on the Council of Elemental Masters. She believes that if she can attain a seat on the Council, she will be privy to the great secrets of communing with the kami and she'll have a chance of understanding all the mysterious things she just knows are lurking in the Phoenix's sealed vaults. She's far more interested in the challenges of hidden lore and secret magic than she is in mere mundane blessings. (Ninjo: To be an Elemental Master)<br><br>7.) The Phoenix are the only home she's ever known. She loves her clan and her people. She feels grateful for being born into the Isawa because she believes that her family is closest to the kami. Except for the Emperor. The Kami speak directly to the Son of Heaven, of course. But she places her family as not far behind. Being an Isawa means that she enjoys a close connection with the spirits, and it's both her duty to honor them and her pleasure to speak to them and have them respond. (+5 Glory)<br><br>8.) Tsukihime thinks Bushido is a fine thing, when she thinks deeply about it at all. After all, the Tao does not speak out against the Code Akodo One-Eye laid down. Her experiences tending to the needs and injuries of the peasants has evoked a strong sense of Compassion in her towards the lower classes. She's still samurai and will do her duty, but she has developed sympathies for those less fortunate in the Celestial Order. Her experiences have convinced her that the Phoenix's righteous commitment to pacifism is the right course, and that they serve their people best by protecting the empire from the specter of war. (+10 Honor)<br><br>9.) So far Tsukihime's greatest accomplishment would be the cultivation of her impending marriage. It was an accidental thing but she turned it to her advantage. She had been betrothed at a young age to one Iuchi Sun Yi, a part of the Phoenix's ongoing efforts to understand and control the meishodo magic of the Unicorn. She'd never met the young man and wasn't best pleased at the thought of being married off to someone she didn't know, but was prepared to go through with it for her family's sake. The ongoing hostilities between the Unicorn and the Phoenix however, caused Sun Yi's family to break the engagement shortly before her gempuku, much to the embarassment of the nakado involved. Soon after her gempuku, she and her bodyguard encountered one Miya Shinichi, an Imperial Herald on business who was assaulted by members of the criminal Perfect Land Sect. She and her yojimbo helped the Herald fight off the attackers, though Shinichi was badly injured in the process. Tsukihime's knowledge of medicine prevented him from bleeding out immediately, and they got him to a village where she tended him for weeks. Shinichi and Tsukihime fell in love during those weeks she tended him, and since Shinichi had yet to have a bride chosen for him (though he had many interested admirers), both he and Tsukihime found a nakado to convince their respective parents of the advantages of the bargain. It took some serious negotiating on the part of the parents, but the union was approved. Isawa Tsukihime wed into the household of Miya Shinichi. (Advantage: Blissful Betrothal)<br><br>10.) Tsukihime didn't know it at the time, but one of Shinichi's admirers would go on to be a serious enemy. Otomo Sakura had her eyes on the dashing young Miya and prior to his ill-fated trip to the Phoenix lands, she had already began plans to have him betrothed to her. Finding out that he had arranged to be married to some nobody buke samurai was humiliating for a scion of the Imperial Court. Even worse was how ridiculously happy he was about it when the arrangements were made. Her frustration and anger was expressed on many a helpless servant and she spent a good deal of time subtly badmouthing the "Isawa peasant girl" in the Court. Her jealousy and rage went unanswered however. The parents were agreed. The marriage happened. Otomo Sakura has never forgiven and never forgotten, even with her own impending nuptials to the son of the Seppun daimyo. (Adversity: Sworn Enemy-Otomo Sakura)<br><br>11.) Tsukihime has an abiding interest in learning new things. She always wants to know more and to learn more, and sometimes this drive for knowledge isn't always a good thing. She takes whatever chance she can get to study in the libraries of the Phoenix, and in the libraries of her new family among the Miya. (Passion: Curiosity)<br><br>12.)&nbsp; Tsukihime's compassion for life makes it very difficult for her to contemplate taking actions that would end life. (Disadvantage: Softhearted)<br><br>13.) Tsukihime learned the most not from her sensei but from her father. When she was a little girl it was her father, Isawa Sojiro, who bestowed upon her a love of learning. At an age when most samurai children were still playing innocent games and enjoying childhood, Sojiro would challenge his daughter with complex philosophical and theological riddles. Not because he thought she was a prodigy. But simply because he could see his girl was bright and he wanted to foster her mind while he could. It was through riddling with her father and studying his scrolls that she developed her love of learning, which became a passion for her. She was happy to see her father continuing the tradition with her little brother Tetsuya. Before she left for the dojo, she'd join her father in playing riddle games and sharpening the mind of her beloved little brother. (Isawa Sojiro. Advantage: Blessed Lineage. Sojiro is the son of a famous healer who saved the Emperor's household from a virulent plague. <br><br>14.) Tsukihime's most startling physical feature is the single lock of silver-white hair that adorns her head. Her mother said she was touched by the light of the moon at her birth, and she's always had this strand of moon-kissed hair to mark that occassion. She's rather proud of it, and favors decorations in her otherwise black hair that draw attention to it. She usually has a black opal set in a small circlet just beneath the silvery lock to draw attention to the lock. <br><br>15.) Tsukihime has a hard time containing her excitement. Around a subject or person she's passionate about she tends to become a bundle of over-excited joy. It's very hard for her to maintain her on at these times. When she's worried, by contrast, she tends to look into space and lose herself deep in thought. She contains anger very well though, since the sensei taught her the dangers of a shugenja losing their tempers.<br><br>16.) Tsukihime's greatest exposure has been to the peasants of Rokugan. In her time touring the Phoenix provinces she's gotten to know some of them (as much as a samurai can anyways) and she feels a sense of obligation to them. As samurai, it's her job to educate and enlighten them, as well as protect them.&nbsp; She has a good relationship with her new family in the Miya, and adores her husband. Her compassionate stance towards the heimin means that she views the Miya in a favorable light for their good works towards the lower classes. Shinichi's mother gave her a naginata to symbolize her welcome into the Miya family. (Naginata)<br><br>17.) Tsukihime has a good relationship with both of her parents. She was always a daddy's girl at heart and still maintains a lot of warm correspondence with her father from the road. Her mother Kyoko, who came from the Agasha family, is someone who Tsukihime also gets along well with. There's a lot of playful banter between them, especially now that Tsukihime's all grown up and married and off to her duties. She also has a younger brother, Tetsuya, who has already shown an affinity for the air kami and who idolizes his big sister. She loves her little brother dearly and is fond of bringing him treats and stories from the road when she's home. Tetsuya is too young to go to the dojo, but the stories of his sister the traveling healer fire his imagination and thirst for adventure. (+1 Sentiment. Tsukihime's interest in understanding others is something seen as appropriate by her parents and they approve of it.)<br><br>18.) Tsukihime took her name for her grandmother, Isawa Tsukiko, who discovered a cure for a plague that had afflicted the Empire at the time. Tsukiko was born on the first night of a full moon, the same as Tsukihime, and given their similar interests in the medicinal arts, the name seemed appropriate. (5: Discovery, 9: Medicine)<br><br>19.) Her personal name is Tsukihime, which means "moon princess".<br><br>20.) Tsukihime knows that when she dies she'll be reborn. After all, she is Phoenix. She should die confronting some great supernatural evil that threatens the empire. Hopefully, her death would help the Empire achieve victory. She'd like to die at the side of her beloved Shinichi, joining her ancestors in Yomi.
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				Title: <strong>Re: L5R - A Ronin's Path (Characters)</strong><br>
				Post by: <strong>Velatha</strong> on <strong>06-11-2017, 18:48:08</strong>
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				<div class="floatleft">(https://images-cdn.fantasyflightgames.com/filer_public/2c/67/2c673b1c-5c5e-41b4-83e4-3cb3608d7a29/l5r-crane.jpg)</div>While some of the others are beginning to post info of their character's I thought that I too would do the same for my character.&nbsp; Introducing Asahina Ryoko<br><br>Rings<br>Air: 3<br>Earth: 2<br>Fire: 2<br>Water: 3<br>Void: 2<br><br>Skills:<br>Culture 1<br>Aesthetics 2<br>Theology 1<br>Design 2<br>Fitness 1<br>Courtesy 2<br>Martial arts (Melee): 3<br>Martial arts (Ranged): 1<br>Meditation: 1<br>Sentiment: 2<br>Smithing: 1<br><br>Status: 35 <br>Honor: 60<br>Glory: 43<br><br>Techniques Available: Kata, Shūji, Rituals<br>Starting Techniques: Iajutsu Cut: Rising Blade<br>Techniques: Rank 1 Kata, Iajutsu Cut: Horizontal Blade, Striking as Air<br>• Shūji (choose one): The Weight of Duty or Shallow Waters<br>• Shūji: The Weight of Duty<br><br>&nbsp;(School Ability): Way of the Chrane<br>Precision is a virtue of the Crane Clan, and the Kakita Duelists are the most precise among combatants. No other duelist school’s students can match the exactness of each cut the Kakita Duelist School’s students inflict.<br>When you inflict a critical strike, you may increase or decrease its severity by an amount up to your school rank<br><br>Starting Outfit: Traveling clothes, ceremonial clothes, (Sacred, Resplindent) daishō (katana and wakizashi), naginata, traveling pack, a pony, 10 koku, Lacquered Armor<br><br>Giri: Grow as a martial artist in order to grow as a person.<br>Ninjo: To love and be loved in return<br><br>Distinction: Quick reflexes<br>Adversity: Momoku<br>Passion: Calligraphy<br>Anxiety: Irrepressible flirtation<br>Mentor: Keen balance<br><br><br><br>Exp saved: 1<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">20 questions</div><div class="spoiler_body">1.&nbsp; &nbsp;What clan does your character belong to?&nbsp; The Chrane Clan Ring: +1 Air; Skills:&nbsp; +1 Culture, Status 35<br>2.&nbsp; &nbsp;What family does your character belong to?&nbsp; The Asahina Family Ring: +1 Water; Skills: +1 Aesthetics, +1 Theology, Glory 40<br>3.&nbsp; &nbsp;What is your character’s role and school? Kakita Duelist School (bushi) Rings: +1 Earth, +1 Air; Skills: +1 Design, +1 Courtesy, +1 Fitness, +1 Martial Arts (melee), +1 Sentiment; Techiques Available: Kata, Shuji, Rituals; Kata: Iajutsu, Shuji (Shallow Waters or Weight of duty?); Honor 50; School Ability (Way of the chrane); Starting outfit: (Traveling clothes, Ceremonial clothes, Daisho, Naginata, Traveling pack, attendant, 10 koku)<br>4.&nbsp; &nbsp;How does your character stand out in their school? Mysticism +1 Void<br>5.&nbsp; &nbsp;What is your character’s Duty to their lord? Soldier (Giri) Grow as a martial artist in order to grow as a person.<br>6.&nbsp; &nbsp;What does your character long for (Ninjo)? To love and be loved in return<br>7.&nbsp; &nbsp;What is your character’s opinion of their clan? The Crane are very well known for being mild mannered, polite, passive, and patient.&nbsp; Most of these Ryoko embodies well, however she feels that many of those in her clan, particularly those in her own family are a bit too set in their ways.&nbsp; They are sturdy, but that makes them unwilling to flex when needed and makes them weak.&nbsp; Wanting to avoid the sometimes judgemental beliefs of her family she spent more time with the masters of the Kakita school, learning the basics of how to use a bow.&nbsp; +0 glory, +1 Martial arts (archery)<br>8.&nbsp; &nbsp;What does your character think of Bushido? The Bushido code is one that all should follow to the best of their ability, not just the samurai.&nbsp; It is impossible to follow in its entirety at all times, however one must do what they can for the good of themselves and to better the world around them.&nbsp; Failure is unfortunate but forgivable, but to not even try is dishonorable.&nbsp; +10 honor<br>9.&nbsp; &nbsp;What is your greatest accomplishment so far? Asuka quickly reached the top of her class in the duelist school and bested even her most skilled her most skilled sempai upon the time of his Gempuku.&nbsp; Specific Distinction: (Quick Reflexes)<br>10.&nbsp; &nbsp;What holds your character back the most in life?&nbsp; Ryoko finds it difficult to sense the presence of spirits or feel the gifts/blessings of the Kami, a particular slight upon a member of the Asahina family.&nbsp; She tries to hide her resentment with her devotion to the art of swordplay, but she can’t forget how she will never quite have a proper place within her family.&nbsp; Specific Adversity: (Momoku)<br>11.&nbsp; &nbsp;What makes your character feel at peace?&nbsp; The similarities of calligraphy and swordplay are seemingly too many to count.&nbsp; Both require not only a steady hand and immense attention to detail, but hold a very specific place in Ryoko’s heart.&nbsp; Just as a single word can be displayed using several different symbols in kanji, so can a swing of a sword have multiple applications.&nbsp; Specific Passion: (Brushwork)<br>12.&nbsp; &nbsp;What concern, fear, or foible troubles your character the most?&nbsp; When Ryoko is in the presence of a particularly attractive woman she cannot help herself but to try and impress her, and even more so if the woman in question is herself an impressive specimen in ways other than just physical appearance such as political importance or particular specific skill&nbsp; Specific Anxiety: (Irrepressible flirtation)<br>13.&nbsp; &nbsp;Who has your character learned the most from in life? When challenged with the inability to commune with the spirits and draw power from the elements like those of her family Asuka set out seeking council from other members of her clan.&nbsp; The master of the Kakita school was the first to offer her a reasonable enough way to still follow the tenants taught by, and nearly solely accepted by her family while not attempting to follow a path that obviously the Kami themselves had not selected for her.&nbsp; As such she garnered a small bit of extra attention especially at a young age and learned more than just simple swordplay to gain the advantage in case of rare extenuating circumstances Mentor advantage: (Keen balance)<br>14.&nbsp; &nbsp;What do others find most striking about your character?&nbsp; Ryoko is certainly a classic beauty, or at least she would be if she did not go through such effort not to be seen and judged by her sex.&nbsp; Each morning she takes her time getting ready as she applies a tightly bound sarashi in attempts to mitigate the shape of her bust and her insistence to wear a man’s kimono and hakama even in the most formal of situations.&nbsp; She wears a stern serious face and refrains from smiles when possible and not in the presence of other women she finds attractive, at which point she is often described as even more giggly than the woman she (often pointlessly) attempts to woo.&nbsp; When in the presence of attractive women Ryoko has a hard time stopping herself from feeling giddy and attempting to impress her, however even this can take a back seat to her reaction to those who attempt to slight her honor or ability, particularly if in the context of gender.&nbsp; She will always stand up to those who believe herself, or any other inferior simply because they were born a woman.&nbsp; Bonus equipment: Prayer beads worn on the wrist of her sword arm.<br>15.&nbsp; &nbsp;How does your character react to stressful situations?&nbsp; When she feels cornered, even in reference to something that seems rather inconsequential, Ryoko tends to become very defensive, often to the point of potentially making matters worse on herself.&nbsp; She has been known to take offense to simple criticisms meant to help her improve or better herself often by taking certain phrases out of their intended context and turning them into words of slight or slander.&nbsp; She often lashes out with venomous words in return else she continuously repeats futile attempts to defend her position as the solid base of her argument turns to sand beneath her feet.<br>16.&nbsp; &nbsp;What are your character’s pre-existing relationships with other clans, families, organizations, and traditions?&nbsp; Ryoko has had little experience with other clans before being assigned to her current station, however she has formed her own opinions of the other houses based upon the rumors she’d heard among those of her clan, though twisted by her own personal ideals and their accused ideology towards the subject of swordplay.&nbsp; Crab – The crab are honorable defenders of the realm, and should be respected as such.&nbsp; They may not observe the niceties of court as some of the other clans, however their martial prowess has held the wall for countless ages.&nbsp; Dragon – Ryoko knows little of the Dragon beyond that they value their warrior class seemingly above all others.&nbsp; Their warriors surely must be of note.&nbsp; Lion – The lion have proven themselves time and again to be more than proficient in the art of war, however they have a tendency to be a bit foolhardy and to have too much self-pride to understand when a more subtle approach may be needed.&nbsp; Phoenix – The phoenix clan are by far the closest to her own family within the Crane.&nbsp; This alone is enough to form a bit of a wedge in the way of her hope of familiarity with their members.&nbsp; They are surely honorable in their own way, however Ryoko is wary of them.&nbsp; Scorpion – The scorpion are a very effective and necessary dark stain upon the history of the land.&nbsp; They serve an important purpose, but they are not to be trusted when avoidable lest you be stung yourself.&nbsp; Unicorn – The Unicorn are a strange lot.&nbsp; While more is known of them than the Dragon, the rumors are far stranger than most unbelievable myth.&nbsp; Ryoko is unsure what to believe, and even less sure what to think of the Unicorn.&nbsp; Only time will tell.&nbsp; Equipment: Lacquered armor received when given her current appointment.<br>17.&nbsp; &nbsp;How would your character’s parents describe them?&nbsp; Asuka’s parents had problems understanding her.&nbsp; They couldn’t fathom the idea of not being able to feel the presence of the otherworldly and thus, while they didn’t know how to help her, they were willing to try.&nbsp; When she decided to pick up the sword they protested at first, but on hearing her reasons they couldn’t deny her candid hope to grow closer to the Kami no matter the path so long as she did not simply want to spill blood just for the sake of violence.&nbsp; Meditation became a daily ritual for Asuka as she trained, often needing to clear her mind from everything unnecessary so she could gain a razor-sharp focus.&nbsp; +1 meditation <br>18.&nbsp; &nbsp;Who was your character named to honor?&nbsp; Ryoko’s name was derived from her great-grandfather – Ryusei.&nbsp; A great warrior, and one of the few in her family to be directly responsible for the protection of the emperor for his skill with the sword in one-on-one combat he was slain in a mass invasion by would be assassins.&nbsp; In a battle with several enemies it is said he slew four enemies of five at once before the poison of a minor wound slowed him, allowing for a lethal blow to be landed.&nbsp; Hoping to honor her warrior ancestor Asuka took his legacy upon herself on her Gempuku.&nbsp; Satisfied with her choice, she was given his Daisho as a matter of personal honor to live up to his name.&nbsp; Samurai Heritage rolls 1&amp;10 chosen 1 [Famous deed [effect rolled 2 – weapon effects.&nbsp; Chosen Quality: Razor-edged, Gm chosen quality: ???]) Glory +3<br>19.&nbsp; &nbsp;What is your character’s personal name?&nbsp; Ryoko<br>20.&nbsp; &nbsp;How should your character die?&nbsp; While Ryoko certainly has no hopes to die in such a way, she would be most honored by a death in combat.&nbsp; To live by the sword is to die by the sword.&nbsp; Such she has been told countless times, and so she has come to expect.</div></div>
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