Young Justice [Reboot]-approved characters
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: apygoos on 10-02-2013, 20:17:31</h2>
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				Title: <strong>Young Justice [Reboot]-approved characters</strong><br>
				Post by: <strong>apygoos</strong> on <strong>10-02-2013, 20:17:31</strong>
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				post your GM approved character here<br><br>
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				Title: <strong>Re: Young Justice [Reboot]-approved characters</strong><br>
				Post by: <strong>MaiMizzu</strong> on <strong>10-02-2013, 20:40:10</strong>
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				<strong>Player:</strong> MaiMizzu (Ash)<br><strong>Name:</strong> Artemis Lian Crock<br><strong>Codename:</strong> Artemis<br><strong>Age:</strong> 17<br><strong>Height:</strong> 5’6”<br><strong>Weight:</strong> 125 lbs<br><strong>Appearance:</strong> (http://elliquiy.com/elluiki/images/b/b9/Arthhg.jpg)<br>Artemis is half Caucasian and half Vietnamese with olive toned skin. Long blond hair, usually always tied back into a ponytail. <br><br><strong>Powers:</strong> None<br><strong>Skills:</strong> Above average conditioning; speed, endurance, agility, strength. Expert marksmanship with many ranged projectiles. Artemis is able to fire her arrows with both hands. She is also an accomplished tracker and acrobat. Artemis is highly skilled at hand to hand combat, with or without the use of her bow. She is highly intelligent and multilingual. She can speak fluent English, Vietnamese, French and Spanish. She is also versed in emergency medicine.&nbsp; <br><strong>Equipment:</strong> Her main piece of equipment is her bow and her arrows. She uses a compound bow, and when she isn’t using it, the bow can be folded inwards and affixed to her back. With just a touch it can snap back into it’s original configuration almost instantly. The regular arrows she uses have smooth edges and no barbs. Along with her normal arrows, she employs a number of trick arrows. She constructs them all herself. The arrows she uses currently are:&nbsp; Exploding, knockout gas, grappling hook, bola, adhesive, impact, lasso, explosive 3 way shot, foam (releasing a high density foam to engulf targets), smoke screen, fire, net and tracker. <br>She always carries a crossbow, either on her uniform or hidden amongst her civilian clothing. It is preloaded with bolts. <br>She also carries a miniature telescope and rebreather. <br><strong>Weaknesses:</strong>While she is an expert archer and accomplished martial artist, Artemis is still ‘only human’. She has no meta powers to speak of. Sometimes this could potentially prove to be a hindrance, but she has yet to be proven a liability. Her intelligence makes up for not possessing powers. <br>She is also achingly self conscious about her role as a ‘hero’ or her place on the team. Due to her past, her origins, she often feels she doesn’t deserve the chances she’s been given. <br>She can be at a disadvantage if she doesn’t have her bow, or she runs out of arrows. She’s very good at keeping track of her arrow count and which ones she’s used. But there are times when she runs out of resources. <br><strong>Backstory:</strong> Artemis was born the daughter of an ex-criminal (Huntress) and the villain known as Sportsmaster. She was trained by her father to be a ruthless fighter, to perhaps follow in his footsteps. Her sister, Cheshire, also went through this training. The time came for her to make her own decisions, and against the wishes of her father and sister she struck out on her own. She was noticed by Green Arrow, whom was an inspiration to her. With his guidance, she has been shown a new path in life now. <br><br>
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				Title: <strong>Re: Young Justice [Reboot]-approved characters</strong><br>
				Post by: <strong>Vladimir valentine</strong> on <strong>10-02-2013, 21:03:14</strong>
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				<strong>Player:</strong> Vladamire Valentine<br><strong>Name:</strong> Zatanna Zatara<br><strong>Codename:</strong> Zatanna<br><strong>Age:</strong> 19<br><strong>Height:</strong> 5'7"<br><strong>Weight:</strong> 137<br><strong>Appearance:</strong> <div class="floatleft">(http://25.media.tumblr.com/tumblr_m854r5fyU31qzx87jo1_500.jpg)</div><br><strong>Powers:</strong> magic: activated by saying desired effect backwards<br><strong>Skills:</strong>&nbsp; master of magic.<br>Pyrokinesis: Generation and Control of fire<br>Aerokinesis: Generation and Control of Air<br>Geokinesis: Control of Earth/Rock<br>Hydrokinesis: Control of Water<br>Cryokinesis: Generation and Control of Ice<br>Telepathy: Zatanna can use her magic to manipulate the minds of others. She has displayed the following abilities.<br>Read Minds, memory manipulation<br>Chlorokinesis: Control over plants<br>Flight<br>Force Field<br>Teleportation: Able to teleport herself and/or others to anywhere she desires.<br>Probability Manipulation<br>Magical Awareness: supernatural sensitivity to occult activities and mystic phenomena.<br>Dispel: Able to remove illusions and holographic images that her opponents have set up.<br>Telekinesis<br>Regeneration: Able to heal herself and others<br>Spectral Sight: She can see spiritual entities and travelers invisible to normal sight; she can perceive magical entities.<br>Prestidigitation: Zatanna is skilled in stage magic, performing simple tricks and elaborate illusions.<br>Good Combatant: She has also been taught conventional fighting skills, but favors using magic in place of them.<br>Occultist: as Chronicler of Magic she possesses an extensive understanding of Occult lore due to her Mystic Background<br>Hypnotist<br>Improvisation: She prepares specific spells (a couple of hundred) but improvises a good bit for the unpredictable situations she encounters.<br>Multi-lingual: Able to speak English, Spanish, Italian, French, Latin and "Backwards Speech". As noted throughout the comics, she doesn't show any difficulty in speaking backwards when performing spells. It seems she can speak backward speech without hesitation and with clarity. Backwards Speech is most commonly known as Mnemonic Incantations.<br><br><strong>Equipment:</strong> outfit, magic wand, magic hat, spell books, magical items she has recovered.<br><strong>Weaknesses:</strong> anything that prevents her from speaking.<br><strong>Backstory:</strong>&nbsp; Zatanna had been trained by her father and mentor Zatara, he trained her to fight and use her magical powers. Zatanna had been introduced to the younge justice league by her father. After his sacrifice to nabu, she had no home and no no father so she joined the justice league until she could figure out what she wanted to do with her life. Zatanna was born with magical abilities due to her being born of the race "Homomagi". Her magic seemed to be more potent than that of any other Homomagi. <br>&nbsp;(Not sure what else to put here.)
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				Title: <strong>Re: Young Justice [Reboot]-approved characters</strong><br>
				Post by: <strong>Primarch</strong> on <strong>10-02-2013, 23:14:23</strong>
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				<div class="floatright">(http://www.loganotron.com/wp-content/uploads/2007/10/powerboy1.jpg)</div><strong>Player:</strong> Primarch<br><strong>Name:</strong> Unknown<br><strong>Codename:</strong> Power Boy<br><strong>Age:</strong> 17<br><strong>Height:</strong> 6'2<br><strong>Weight:</strong> 220 lbs<br><br><strong>Powers:</strong><br>New God Physiology and genetic manipulation gives him flight, levitation, super-strength, super-speed, super-breath, limited invulnerability; Empathy to read &amp; sense the emotions of others; Immortality; Sonic Boom Clap; Energy manipulation powers to make solid energy constructs, force fields, and a giant energy hand. <br><br><strong>Skills:</strong> He appears to have few if any specialised skills, beyond being a decent typical power brawler. <br><br><strong>Equipment:</strong> Father Box, an Apokoliptian version of the Mother Box that can communicate telepathically with him, heal his injuries, manipulate his life-force to sustain him past fatal wounds, create a hush-tube to teleport across great distances, and do many other things.<br><strong>Weaknesses:</strong> <br>Power Instability: Power Boy's emphatic powers can cause him to absorb negative emotions and lose control becoming violent. His emotional state can also cause his eyes to change colors, such a pink when feeling loved, and red when angry. It was likely that Power Boy absorbing Supergirl's kryptonite poisoning, combined with Dark Angel manipulating his and Kara's emotions via his Father Box caused the fight and break up between him and Supergirl. <br><br><strong>Backstory:</strong><br>Powerboy is an abused boy that has recently arrived on Earth from the Hellish world of Apokolips with his only friend, Little Barda. The Teen Titans looked to bolster their ranks, so asked the superpowered duo of Power Boy and Little Barda (who also came from Apokolips) to join the team. However, when the Teen Titans met Lex Luthor's new Infinity Inc. superhero team, their "team-up" resulted in the tragic death of Infinity team member, Eliza Harmon. At Eliza's funeral, Hotspot, Little Barda and Power Boy all quit the Teen Titans. After saying the Titans was not what they used to be. Power Boy and Little Barda then teleported away to parts unknown. <br><br>He was contacted by Power Girl and offered a position on a new team, to which he agreed. The night before his first meeting with the new team, he is shown to have had a consensual one night stand with an older female hero named Holly Granger. 
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				Title: <strong>Re: Young Justice [Reboot]-approved characters</strong><br>
				Post by: <strong>SciFiSpectacle</strong> on <strong>11-02-2013, 20:08:27</strong>
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				<strong>Player:</strong> SciFiSpectacle<br><strong>Name:</strong> Daniel Davis<br><strong>Codename:</strong> Durable Dude (DeeDee)<br><strong>Age:</strong> 17<br><strong>Height:</strong> 5ft 6in<br><strong>Weight:</strong> 126lbs<br><strong>Appearance:</strong> Average height, with dirty blonde hair and green eyes, Daniel Davis isn't a very flamboyant hero. Preferring to wear cargo pants and a wife beater to spandex, he keeps his identity hidden by wearing a titanium mask on his face resembling The Man in the Iron Mask.<br><br><strong>Powers:</strong> Density Control: DeeDee is able to increase and decrease his mass from close to 12.5 kilotons, to as light as air in an instant. Durability Control: DeeDee is capable of increasing his durability to near diamond hardness. This also grants him, doubled with density control, an incredible level of superhuman strength. With these powers, he is able to leap from building to building, punch through concrete, and survive almost any attack.<br><strong>Skills:</strong> DeeDee is a pretty average teenager. He likes to play the guitar and sing, and is quite good at it. He grew up wrestling greco-roman, folk-style, and free-style in tournaments up until the age of 15. In high school, he decided to take judo and a mixed martial arts class, and is still learning today!<br><strong>Equipment:</strong> He doesn't carry much on him, only the clothes on his back, a communication link in his ear, a cellphone in his back pocket, his mask, and titanium brass knuckles he ordered off of Amazon. He can't afford anything else, what with paying for his martial arts classes and education.<br><strong>Weaknesses:</strong> Besides being young and inexperienced, DeeDee feels all the pain done unto him. Granted, his durability control makes it very difficult to physically damage him, he still feels all the pain from attacks. Whether it is walking through fire, getting shot in the face, kicked in the groin... It wouldn't necessarily kill him, but it will hurt. He struggles with putting aside the pain, despite knowing it won't actually damage him, his nerves still tell his brain he is hurting and being hurt.<br><strong>Backstory:</strong> DeeDee's father was an Olympic wrestler back in his time, but suffered a fractured spine in an unrelated accident. His father retired, married, and raised a son. DeeDee was in wrestling classes almost as early as he could walk. This led to tensions in the family, and the inevitable divorce between his parents at the age of six. DeeDee stayed with his father while his mother went away, to where, he does not know. His father works at a titanium factory, and knows of his sons superpowers. DeeDee is a mutant, being that he discovered his powers going through puberty. His father is well aware of his gifts, as well as his hero work, and has promised his son that he won't tell anyone so long as DeeDee does well in school. DeeDee looks to become a member of this new superhero team, in hopes of learning more and saving people! Oh, and for the thrills.<br>
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				Title: <strong>Re: Young Justice [Reboot]-approved characters</strong><br>
				Post by: <strong>Mr Self Destruct</strong> on <strong>12-02-2013, 01:38:03</strong>
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				<div class="floatright">(http://i132.photobucket.com/albums/q15/doogieporker/superboy_by_ixhaku-d3iyf09_zpse19069c9.jpg)</div><strong>Player:</strong> Dark Clown<br><br><strong>Name:</strong> Connor (Kon-El)<br><br><strong>Codename:</strong> Superboy<br><br><strong>Age:</strong> 5 (Looks 17)<br><br><strong>Height:</strong> 6 ft<br><br><strong>Weight:</strong> 150 pds<br><br><strong>Appearance:</strong> Connor is a solid six feet in height and his form is fit and chiseled.&nbsp; He is Superman’s clone and it shows in his impressive physique, although he isn’t overly bulky.&nbsp; His hair is short and black, and his blue eyes are clear and always watching those around him.&nbsp; He has no facial hair, though now and again he sports a day’s worth of stubble, liking the way it frames his jawline.&nbsp; He wears a black t-shirt emblazoned with the red S of his icon, Superman, and a pair of blue jeans and leather boots.&nbsp; He carries with him a leather jacket and a pair of dark sunglasses, too, though he tries not to wear them if he’s expecting trouble.<br><br><strong>Powers: </strong>Super strength, limited flight, limited invulnerability, x-ray vision, super speed<br><br><strong>Skills:</strong> Amazon combat training, limited practice with telepathy, some scientific knowledge from his time in Cadmus<br><br><strong>Equipment:</strong> N/A<br><br><strong>Weaknesses:</strong> Because of his Kryptonian DNA, he is vulnerable to kryptonite and magic.&nbsp; <br><br><strong>Backstory: </strong>Connor was cloned from the DNA of Superman and Lex Luthor.&nbsp; He was created to be Luthor’s personal superpowered son, and was controlled in Cadmus via telepathic control by various genomes that overwhelmed his thought processes.&nbsp; During a raid by Robin, Aqualad, and Kid Flash, he was freed and joined the three heroes to fight his way to freedom.&nbsp; Once freed, he met with Superman, only to have his hero turn away from him.<br>He joined the new junior league members to form their own group.&nbsp; While he’s not actively dating Miss Martian or Wonder Girl, his time with them has helped increase his skill set.&nbsp; He’s often seen as the impromptu leader on missions, and the pressure of that can cause some anxiety.&nbsp; When frustrated, his temper shows, and has led him making impulsive decisions in the past.<br>
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			<dt class="postheader">
				Title: <strong>Re: Young Justice [Reboot]-approved characters</strong><br>
				Post by: <strong>Arlyn</strong> on <strong>12-02-2013, 03:14:58</strong>
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				<div class="floatright">(http://i38.photobucket.com/albums/e149/macross_green/Game%20Images/OddCharacters/973799e9-a371-4dd5-a4f4-c75b8c0f8379_zps580fc50b.jpg)</div><strong>Player:</strong> Arlyn<br><strong>Name:</strong> Mihara Isao <br><strong>Codename:</strong> (Undecided)<br><strong>Age:</strong> 16<br><strong>Height:</strong> 5'8"<br><strong>Weight:</strong> 145lbs<br><strong>Appearance:</strong> A light tan, somewhat brown/red-colored hair kept cut short.&nbsp; Has a long scar on his back, drawing downward in a diagonal direction from his left sholder to his right side as a result of a whip laced with acid that ate away at the flesh there, forcing his body to heal only after the dead flesh and the acid had been flushed off.&nbsp; It is of a lighter color than the rest of his body.&nbsp; He's slim, more for running or swimming than weight lifting, and his build reflects such training.&nbsp; His eyes are blue, though in certain lighting they can appear green- an odd thing that has been mentioned more than a few times throughout his life.<br><br>(I have the damnedest time finding something that isn't anime-based.&nbsp; Any help would be appreciated in this regard, but for now, he'll do.)<br><br><strong>Powers:</strong> <ul class="bbc_list"><li>Moderate Regeneration (can regenerate a limb within a week kinda-strength).&nbsp; Gasses and poisons can take up to three times as long to affect him as normal, and he is rarely sick unless it is a very serious illness or disease.</li><li>Photographic memory, though he requires several seconds to look at something in order to memorize over a long period of time.&nbsp; A glance is enough to give a detailed record within twelve hours, with deteriorating recollection afterward.</li><li>Heightened reflexes- due to where his brain had been struck by a bullet, the regeneration of that part of his mind also activated those neurons as well, granting him quicker reflexes that have been tested at around three times faster than the average human.</li></ul><br><strong>Skills:</strong> Currently a black belt in Karate and learning Aikido (basically a purple belt, if one were to rank him).&nbsp; A smattering of Judo knowledge from when he was a child before he focused on Karate rounts out his hand-to-hand combat capabilities, though is not quite everything.&nbsp; <br><br>A few years of being on the baseball team gave him quite the swing (perhaps not much of a skill, but it has been useful at times).&nbsp; Along with his tendency to run, bike, swim, or jog, this has also helped provide him a decent quickness on his feet.<br><br>Thanks to his mother, he can read and speak Japanese as fluently as he can do the same in English.&nbsp; <br><br><strong>Equipment:</strong> Typically carries with him a baseball bat when he's out and about- he has a small selection at home to choose from, whether they be metal or wood in construction.&nbsp; Other than that, he has a fair amount of equipment to help him in his attempts to be a hero, though most have to do with trapping or ensnaring others.&nbsp; Other than the bat, his main offensive weapons include throwing weapons (typically bolas and caltrops, things that are easy to carry and don't take much space in pockets).&nbsp; As he's just starting out, he doesn't exactly have access to stuff that the more veteran heroes do (not even close).<br><br><strong>Weaknesses:</strong> The human condition.&nbsp; As a human, he's got pretty much all the standard weaknesses that comes with being human, minus that which his regeneration can handle.&nbsp; However, he must actually be able to breathe in order to regenerate, and corrosive acids negate his ability to heal.&nbsp; In order for his photographic memory to work right, he has to be able to look at something for about 5-8 seconds, uninterrupted.<br><br><strong>Backstory:</strong> The typical young man.&nbsp; Had good grades (other than math, though he was hardly failing those classes), managed to keep up with his homework, had a part-time job... and then disaster struck.&nbsp; Some thugs that were escaping from superheroes decided to barge into the day care center he was employed at and took the kids, and the caretakers, hostage in an effort to keep themselves from being caught.&nbsp; Eventually, the heroes that were involved managed to get into the day care and smuggle most of the children out.&nbsp; But the leader of the thugs caught onto what was happening and before he could be stopped, proceeded to shoot at one of the few remaining kids.<br><br>What happened next, as far as Isao knew, was that he woke up in the hospital, with a throbbing headache, roughly forty-eight hours later.&nbsp; According to the witnesses, he had grabbed the kid and tucked him down just in time, and the bullet that had been fired had gone into his head before the superhero that had seen it could stop it from happening.&nbsp; Isao fell, the thugs were dealt with, and he was rushed to the hospital.<br><br>It wasn't until the bullet that had been lodged in his brain was removed, though how exactly that had been managed wasn't told to him, that his body started to heal quickly.&nbsp; The wound itself sealed up within hours, and the damage to his brain, well, within 48 hours, which led to his being awake afterward.&nbsp; Tests upon tests were spent to make certain there was no brain damage, which resulted in the discovery that instead, he had gained far more than they thought he'd lost.&nbsp; Though his memory before had been good, now it was nearly perfect with his newfound photographic memory, and his reflexes had been enhanced as well.<br><br>That was a year ago.&nbsp; With his better than before reflexes and memory, Isao threw himself through rehab, and into karate and aikido classes.&nbsp; He became a black belt within the year (after being a brown belt beforehand), and ranked to purple in aikido in the same span of time.&nbsp; He started creating things to help him out in case things like that happened again, often carrying around a wooden baseball bat on his back.&nbsp; Eventually, he began scaring off the bullies at school and that led to dealing with younger gangs that had thought to make his neighborhood their turf.&nbsp; Most of the time, the worst that happened was capturing them with a net for the police to find, or just giving them a rough time 'til they gave up and eventually left his neighborhood alone.&nbsp; He'd only had to use the baseball bat once, and that was to give himself a breather from the gang that had been trying to wear him down through attrition.
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			<dt class="postheader">
				Title: <strong>Re: Young Justice [Reboot]-approved characters</strong><br>
				Post by: <strong>BlackestKnight</strong> on <strong>12-02-2013, 06:22:45</strong>
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				<strong>Player:</strong> BlackestKnight<br><strong>Name:</strong> Kal'Durham<br><strong>Codename:</strong> Aqualad<br><strong>Age:</strong> 18<br><strong>Height:</strong> 5'11"<br><strong>Weight:</strong> 170lbs<br><strong>Appearance:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Appearance</div><div class="spoiler_body"><div align="center">(http://i.imm.io/Rq3p.png)(http://www.writeups.org/img/inset/Aqualad_YJTV_h4.jpg)<br>(http://25.media.tumblr.com/ac1dc7133eecce98032eadaffd043d2b/tumblr_mgd1yfnOzJ1rnb7v1o1_500.jpg)<br></div></div></div><br><br><br><br><br><br><br><br><br><br><br><hr><br><br><br><br><br><br><br><br><br><br><br><br><br><div align="center"><strong>Powers:</strong><br><br>&nbsp; Atlantean sorcery<br>&nbsp; Electricity generation<br>&nbsp; Hydrokinesis<br>&nbsp; Hard-Water Constructs<br><br><strong>Atlantean attributes: </strong>Atlanteans, although Human, have through scientific and sorcerous means developed several abilities which allow them to live comfortably under the sea.<br><br>&nbsp; Underwater Breathing<br>&nbsp; Enhanced Durability<br>&nbsp; Enhanced Strength<br><br><br><strong>Skills:</strong><br><br>&nbsp; Toxin resistance<br>&nbsp; Expert hand-to-hand combatant<br>&nbsp; Multilingual<br><br><br><br><strong>Equipment:</strong><br><br><strong>Waterpack: </strong>A black metallic backpack that holds an unspecified amount of water that Aqualad can use. It also holds his Water-Bearers.<br><strong>Water-Bearers:</strong>Twin hilts that can hold onto water which Aqualad then uses to create his hard-water weapons. They are also used as a type of water gun to shoot water from his waterpack and can be used to help manipulate sources of water.<br><br><br><strong>Weaknesses:</strong><br><br><strong>Dehydration:</strong> because his natural habitat is underwater, Aqualad is weakened when exposed to high temperatures and dry conditions.<br><br><strong>Backstory:</strong><br><br>Aqualad came from the Atlantean city of Shayeris, where he was raised by Sha'lain'a, a native of that city, and Calvin Durham, a henchman of Black Manta who was genetically altered to infiltrate Atlantis. However, his actual father is Black Manta himself. He completed his education and began mandatory military service at age 12. At 14, he was transferred to the Conservatory of Sorcery in Poseidonis. <br><br>One day, the villain Ocean-Master attacked Atlantis, causing Aquaman to battle with him. During the fight, Aquaman was defeated, but was suddenly helped by the combined forces of Kaldur'ahm and Garth. Using a combination of Garth's magic and Kaldur's fighting abilities, the two attacked Ocean-Master. Though they were easily defeated, this allowed Aquaman precious time to recover and defeat Ocean-Master. After the victory, Aquaman offered the boys the opportunity to become his protégés. Although Garth declined the offer and returned to his studies, Kaldur jumped at the chance to serve his king as his sidekick. He became a superhero two years before his tour of the Hall of Justice.</div>
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			<dt class="postheader">
				Title: <strong>Re: Young Justice [Reboot]-approved characters</strong><br>
				Post by: <strong>CurvyKitten</strong> on <strong>12-02-2013, 19:49:26</strong>
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				<div class="floatleft">(http://25.media.tumblr.com/tumblr_mbcci4rNI41qjcq1co1_500.jpg)</div><strong>Player:</strong>curvykitten<br><strong>Name:</strong> Emily Briggs prefers Lia Briggs<br><strong>Codename:</strong> Looker<br><strong>Age:</strong> 19<br><strong>Height:</strong>5'9''<br><strong>Weight:</strong>180 lbs<br><strong>Appearance:</strong> now coming into her own after being exposed exposed to the rays of a fragment of Halley's Comet. Her body is now what would could describe as perfectly constructed. Full lush curves, that fill out that hourglass figure rather nicely. Well toned muscles that only give hint to the power that they can call upon. Long legs that seem to go on for days. Vibrant red hair that draws attention up her tall form. <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> more pictures of emily</div><div class="spoiler_body">(http://whatculture.com/wp-content/uploads/2012/08/LOOKER-3.jpg)<br>(http://media.dcentertainment.com/sites/default/files/comic-covers/2012/05/NATC_LOOKER_1.jpg)<br>(http://24.media.tumblr.com/tumblr_m9jyzdu9pM1qcuzdqo1_r1_500.jpg)<br></div></div><br><br><strong>Powers:</strong><br><div align="center"><strong>Her meta-gene abilities</strong></div><br><strong>Psionic powers.</strong>The original set of Looker's power are psionic in nature, and are manifested by a soft blue glow around her eyes, she is one of the most powerful mentalists on Earth. Her psionic abilities are varied in disciplines, including telepathy which allows her to enter and read the minds of others, communicate mentally with others over long distances, set up mental blocks, or emotional influences, stun the minds of others with powerful "mental bolts" which shock the minds of others into unconsciousness, control the minds of others thereby commanding their actions, and create complex and believable illusions in the minds of others. She also possesses telekinesis which she use for levitation and the construction of psionic force shields which have a high degree of imperiousness.<br><br><div align="center"><strong>Vampiric powers</strong></div>&nbsp; &nbsp; &nbsp;<strong>Immortality:</strong> So long as vampires continue to consume blood, they will not age beyond the physical state they were in when they first became a vampire. <br><br>&nbsp; &nbsp; <strong>Invulnerability:</strong> Vampires are invulnerable to most forms of injury (certain exceptions apply). Bullets, blades and blunt objects do little to no damage to a vampire's body. <br><br>&nbsp; &nbsp; <strong>Regeneration:</strong> In addition to being virtually indestructible, whatever damage a vampire does in fact suffer can be healed through the consumption of human blood. <br><br>&nbsp; &nbsp; <strong>Superhuman Strength:</strong> A vampire's strength level is several times that of a normal human being and they are considered superhuman. <br><br>&nbsp; &nbsp; <strong>Superhuman Stamina:</strong> So long as they continue to consume human blood, a vampire can function tirelessly without rest or relaxation. However, a vampire's stamina wanes the closer it is to sunrise. <br><br>&nbsp; &nbsp; <strong>Transformation:</strong> Vampires often possess the ability to transform into a variety of creatures or effects such as bats, wolves, rats or even mist. While their physical attributes may fluctuate during such states, a vampire's mental acuity is the same as that when they are in their human shape. A vampire who transforms into an animal may also benefit from that particular animal's attributes including razor-sharp claws, fangs or the ability to fly. <br>&nbsp; &nbsp; <br>&nbsp; <strong>&nbsp; Vampirism:</strong> In addition to the various mental and physical benefits that vampires are heir to, they also possess the ability to turn others into vampires as well. Each new vampire is traditionally subservient to the one who "turned" them, but some strong-willed vampires have been known to rebel against their masters. Unlike most vampires Looker is a Daywalker, hence most vampire afflictions against sunlight, holy symbols, and other such typical limitations.<br><br><strong>Skills:</strong><br>her intelligence, dancing, painting, good with money and the stocks, lucid dreamer, photography (even if she herself doesn't show up on film), <br><strong>Equipment:</strong><br>All the things a woman needs to be absolutely fabulous oh and a kick as pair of boots. <br><strong>Weaknesses:</strong><br>The blood lust that eats at her, a struggle that sticks with her and has her having to keep some of the things she would want most at bay. <br><br>The fact that she has to have enough energy or blood to use or benefit from her vampiric powers. So she has to feed or she will become weak and almost sick from lack of blood. <br><br>That she could be subservient to the vampire that turned her. Though she has not come in contact with him since he turned her. <br><br>The effectiveness of her psionic powers depends on her physical condition, distance to be traveled and other consideration.<br><br>Not as combat trained the others, as she has relied on her psionic powers for the majority of her fighting. <br><strong>Backstory:</strong><br>With an "ugly duckling" view of herself and growing up having a massive inferiority complex due to her plain appearance, Emily Briggs always longed to one day be beautiful. One day her dream would come true as she was kidnapped by emissaries from the lost underground colony of Abyssia. Reviling to Emily she was actually the next in a line of generational structured governing house for the throne of their nation through her paternal grandfather, who fled Abyssia decades ago for the surface world. Overwhelmed by the destiny which was unveiled to her, Emily was taken against her will to Abyssia, Emily was told that by once having been exposed to the rays of a fragment of Halley's Comet that fell over two thousand years ago she would undergo a transformation. Finally becoming a swan Emily would gain formidable powers of the mind and incredible beauty.<br><br>Emily was than transformed by the comets fragment and quickly became the pawn of two warring factions from two hateful siblings in a plot to wipe out the entire population of Earth's surface. Since Emily had met Katana earlier on and the two became friends, Katana attempted to side her during the kidnapping but failed. Contacting her fellow Outsiders, together with Batman planed to track and rescue Emily who with their help and her new abilities defeated the warring siblings and won her freedom. Delighted when she found her transformation was permanent she went home with the Outsiders. Her fiance ( a high school sweet heart she settled for because she never thought anyone else would look at her.) ended up not understanding the woman that returned, not excepting her and in the end turning her away. No she come across a new team and looks to find a new purpose in life. <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Young Justice [Reboot]-approved characters</strong><br>
				Post by: <strong>Re Z L</strong> on <strong>13-02-2013, 22:08:41</strong>
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				<strong>Player:</strong>&nbsp; Re Z L<br><br><strong>Name:</strong>&nbsp; Mark Lee<br><br><strong>Codename:</strong>&nbsp; Misfit<br><br><strong>Age:</strong>&nbsp; 19<br><br><strong>Height:</strong>&nbsp; 5'10"<br><br><strong>Weight:</strong>&nbsp; 185 lbs<br><br><strong>Appearance:</strong><br>(http://i.imgur.com/EizygI5.jpg)<br><br><strong>Powers:</strong><br><br><strong>Sorcery</strong>.&nbsp; As a Homo Magi he is able to channel magical energies in the form of spells.&nbsp; Basic abilities do not require incantation or other foci in order to cast, he is able to perform them by will alone.&nbsp; He should, with time, practice and learning, be able to cast other more complicated spells while also growing his innate magical prowess.<br><br><em>Grok </em>- He has the ability to intimately understand the function and working of any technology he comes into physical contact with.&nbsp; Depending on the complexity of the technology he must remain in contact and concentrate (or "Grok") on it.&nbsp; During this time he is less aware of his surroundings as his consciousness is truly navigating through the object.&nbsp; Physical contact can shock him out of the machine but is jarring on his mind and can leave him disoriented.<br><br><em>Teleportation </em>- He can teleport short distances without error, though he has to either see where he is going or have been within the room he wants to teleport into.&nbsp; He is incapable of bringing other living beings with him.<br><br><strong>Elemental</strong>.&nbsp; The elements break down into six major categories:&nbsp; Chaos, Order, Fire, Air, Water, and Earth.&nbsp; Five of these elements are innate to his being, making channelling them particularly easy for him.&nbsp; He is unable to channel the element of Order in any way.&nbsp; Some suspect that he may be a new Avatar of Chaos, though he has no knowledge of that possibility.<br><br><em>Chaos </em>- Something he refers to as his "non-zero chance", his magical ability to manipulate chaos manifests itself largely as just enhanced luck.&nbsp; He can consciously concentrate this luck for particular effects, but most are minute (making coins land on their sides, getting extra money from an ATM, etc.).&nbsp; Passively this makes him very accurate with ranged weapons and gives him the ability to dodge attacks more easily.<br><br><em>Fire </em>- His ability to control elemental fire is limited.&nbsp; He can create a roughly lighter-sized flame.&nbsp; Warm his hands (or other parts of his body) enough to inflict first to second degree burns on others.&nbsp; Shield himself from the heat of flames no larger or intense than a bonfire.<br><br><em>Air </em>- Elemental air grants him the ability to manipulate things from afar, blowing out candles, knocking papers off of a desk, etc.&nbsp; Eddies of wind can be created to shield him from slower moving projectiles (arrows or thrown weapons), or the density of air can be mildly altered for similar, slowing effects.&nbsp; Moving air quickly enables him to build up a static charge which he can fire as bolts of electricity.<br><br><em>Water </em>- Elemental water grants him control over the phase of liquids, though he quickly loses control of anything changed into gaseous form (ex. a puddle of water could be evaporated and blown away by his control over air).&nbsp; Interestingly he can use this ability to heal others by augmenting their natural healing ability, though this can still take time (in the field he would only be able to stabilize wounded people).&nbsp; Being in contact with water speeds his own healing dramatically.<br><br><em>Earth </em>- While in contact with natural earth (or wood that is connected to the earth) his control of elemental earth grants him increased endurance and stamina to Olympic Athlete levels.&nbsp; He can take blows that would normally knock out a human of his size and build.&nbsp; Synthetic materials, to include metal alloys, concrete, asphault and similar substances block his contact with the earth.&nbsp; This is his least developed ability due to living in the city most of his life.<br><br><strong>Skills:</strong><br><br>Sleight of Hand<br><br>Street Magic<br><br>Con Artist<br><br>Streetwise<br><br>Brawling<br><br>Billiards/Snooker<br><br>Being Sneaky<br><br><strong>Equipment:</strong><br><br>Pool Cue<br><br>Deck of Cards<br><br>Pack of Cigarettes<br><br><strong>Weaknesses:</strong><br><br>He has no specific weaknesses.&nbsp; However he is still human and has all normal vulnerabilities associated with being human.<br><br><strong>Backstory:</strong>&nbsp; Growing up in London is difficult enough, growing up in foster care after your parents die in a house fire is a little bit harder.&nbsp; His attitude had never been the greatest and he'd learned quickly how to take advantage of situations and people.&nbsp; Street magic, as well as a little gambling on the side, got him some extra money from time to time and got him noticed by a passing fellow by the name of John from time to time.&nbsp; John always seemed to know the ins and outs of the tricks, even the cons he tried to play on him.&nbsp; They had a bit of rapport, but nothing that he really thought much of.<br><br>Meanwhile, on another side of the world, Dr. Fate had been getting premonitions, occluded though they were.&nbsp; He sensed that a potential agent of chaos was emerging on earth.&nbsp; Unable to fully divine the source of the disruption he went separately to two who he knew could track down the source:&nbsp; The Question and Detective Bobo T. Chimpanzee.&nbsp; The two took the clues that Dr. Fate gave them and decided it best to go their separate ways to pursue different courses and compare notes along the way.&nbsp; It wasn't long until their search brought them to another famous occultist John Constantine.<br><br>Constantine didn't seem too surprised by their inquiry and told them that he'd let them know if he found anything.&nbsp; Constantine had already located the potential student of chaos in a young street magician, but decided to keep that fact to himself.&nbsp; Instead of revealing him he took Mark under his wing and began to slowly push him in the direction of true magic.&nbsp; It wasn't long before Detective Chimp realized what Constantine had been hiding and confronted him about it.&nbsp; Constantine agreed to turn him over to Dr. Fate as long as he could be present with the boy at the time.&nbsp; Bobo saw no reason not to allow him to tag along and contacted Dr. Fate to arrange the meeting.<br><br>Dr. Fate was uncertain with what to do with the boy.&nbsp; He was dangerous, but still very inexperienced.&nbsp; Constantine suggested he try to teach him a thing or two, and maybe put him on a team with others like him.&nbsp; Dr. Fate took his recommendation under consideration and spoke with the other members of the Justice League.&nbsp; After some deliberation they agreed to place him in the Young Justice program.<br>
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			<dt class="postheader">
				Title: <strong>Re: Young Justice [Reboot]-approved characters</strong><br>
				Post by: <strong>Jmorty33</strong> on <strong>14-02-2013, 18:58:17</strong>
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				<strong>Player:</strong> Jmorty33<br><strong>Name:</strong> Tim Drake<br><strong>Codename:</strong> Robin<br><strong>Age:</strong> 17<br><strong>Height:</strong> 5'8"<br><strong>Weight:</strong> 150 lbs<br><strong>Appearance:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://25.media.tumblr.com/tumblr_lt50o3dj6J1qh2nv9o1_500.jpg)(http://i51.tinypic.com/2dlq4v8.png)</div></div><br><strong>Powers:</strong> N/A<br><strong>Skills:</strong><br>-<em>Martial Arts training</em>: Tim has been trained by Batman, Nightwing, Lady Shiva and assorted others in an assortment of martial arts disciplines which include but are not limited to Kung Fu, Aikido, Jeet Kune Do, Escrima, Judo, Wing Chun, Kendo, Ninjitsu. His abilities with the bo-staff gives him an extra edge with his fighting.<br><br>-<em>Escapologist</em>: Batman and Nightwing have trained Tim to be skilled in escaping from any trap, lock or captivity, ranging from the most simplistic of handcuffs to the most elaborate of cages.<br><br>-<em>Gifted Intellect</em>: His naturally high intellect allows him to excel in computer science and more importantly as a skilled detective. Further more, Tim apparently has a firm grasp of assorted scientific techniques including biology, engineering and genetics. Batman has trained him in many disciplines, such as forensic, criminology, acrobatics, stealth, disguise, and escapology.<br><br>-<em>Detective</em>: like any member of The Bat Family, Tim has proven great skill in detective work.<br><br>-<em> Tactician and Strategist</em>: Tim, much like Dick Grayson is also a brilliant&nbsp; strategist with impressive leadership skills, but has yet the courage, and the opportunity, to step up and use them .<br><br><strong>Equipment:</strong> <br>-<strong>The Utility Belt</strong>: This belt includes nearly everything required to face Meta-Human and human evil. Including: Batarangs,R shaped Shurikens, Specially designed bombs of all kinds.Tracking devices and various tools that range from screwdriver sets to full scale forensic kits. It also holds a full variety of antidotes and antitoxins and first aid kit needs.<br><br>A Word on Batarangs: He carries a number of differently designed Batarangs and R shaped Shurikens, Some are designed blunt and others are sharper then a samurai sword. There are also some that make noises, Explode and even some that tie to Bat-Rope.<br><br><strong>Weaknesses:</strong> <br>Tim Drake has the greatest weakness of all, The human condition. He can get sick or hurt or even killed. Though he has trained his body in to a living war machine and is at the peak of human perfection he still has no super powers of any kind. He is still just a human.<br><br>There is evens chance of mental instability. Putting the weight of two predessecors, a harsh mentor, a city, and the world on the shoulders of a 17 year old boy is dangerous on his mind. Though Tim has done well in handling it there are the small moments where the stress can get too high or a panic attack can occur. Tim tries to keep these moments under wraps and hidden away from the team.<br><br><strong>Backstory:</strong><br>&nbsp;Tim Drake was little more than a toddler when he attended the circus with his parents. In order to ease his wife's concerns that the circus might frighten Tim, Jack Drake asked to take a picture with the Flying Graysons, who were the starring act. It was here that Tim first met Dick Grayson, who offered Tim special attention, and even promised to dedicate his performance to the toddler. Soon after, Tim and his family bore witness to the murder of Dick's parents John and Mary, alongside Bruce Wayne. As his parents rushed him out of the circus tent, Tim managed to catch sight of the mysterious Batman consoling Dick. Feeling sorry for Dick, Jack and Janet sent him a copy of the photo they had taken prior to the murder.<br><br>A few years later at the age of nine, Tim saw footage of Batman and Robin apprehending the Penguin. Robin performed a quadruple somersault, a rare maneuver that only a Flying Grayson could do. After learning Grayson was the ward of Bruce Wayne, he came to the conclusion that Grayson was Robin and that of course Wayne was Batman. Tim continued to follow the adventures of the Dynamic Duo, as well as Grayson's becoming Nightwing and Jason Todd succeeding him as Robin. After Jason's death, Timothy began to take notice of a drastic and almost psychotic change in Batman's behavior, in which he became convinced that Batman needed a Robin to maintain his sanity.<br><br>When Nightwing left the Titans for a short time in order to find himself, Tim followed him and after helping Dick solve a mystery at Haly's Circus, was able to convince Dick that Batman needed help. However, where Dick intended to help Batman as Nightwing, Tim remained convinced that Batman needed Robin more. Dick ignored these pleads and raced off to help his mentor, only for both Dick and Bruce to be captured by Two-Face.<br><br>Realizing that his idols were in danger, Tim donned the costume of Robin, at only thirteen years old and with the help of Alfred Pennyworth, was able to rescue them. Batman, although extremely reluctant, accepted Tim as the new Robin on a trial basis after being convinced by the boy, as well as Dick and Alfred. He was trained over several months, first by Alfred, then Batman, and finally Nightwing before ever being allowed to wear the costume again or go into the field.<br><br>Unfortunately, just prior to completing his training, the ruthless Obeah Man later captured Tim's parents during a trip to the Caribbean. The Obeah man intended to sacrifice them, but Batman arrived to their rescue. Unfortunately, Janet and Jack both drank some water laced with poison, and Janet died, while Jack was left in a coma with paralysis. Batman began to reconsider Tim for the role of Robin, due to his fear that Tim was now motivated by anger, just as Jason had been. Tim, however, became more driven by his desire to do what was right, rather than petty revenge. After later saving Batman and Vicki Vale and defeating the Scarecrow, Bruce at last bestowed upon Tim the mantle of Robin, as well as a new costume. As of now he has only a years worth of experience under his belt and has much to learn.
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			<dt class="postheader">
				Title: <strong>Re: Young Justice [Reboot]-approved characters</strong><br>
				Post by: <strong>Ex68471</strong> on <strong>25-02-2013, 09:03:31</strong>
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				<strong>Player:</strong> Ex68471<br><br><strong>Name:</strong> Chris Orsson<br><strong>Codename:</strong> Spark<br><strong>Age:</strong> 19<br><strong>Height:</strong> 5'10”<br><strong>Weight:</strong> 127 lbs<br><strong>Appearance:</strong> (http://elliquiy.com/elluiki/images/d/d6/Lucasm.jpg)<br><br>When using his powers in public, in order to protect his identity, Chris' body becomes covered in a layer of moving electricity and flames.<br><br><strong>Powers:</strong> <br>Thermal/Electrical Control: Chris can control thermal energy and electricity within 15 feet of his body. He can us this for a variety of strategies from absorbing enough heat to create ice, or superheating objects to the point of melting or evaporating. With a little concentration he can control open flames to within 5 feet of himself. He can, however, hurl them beyond this range, he simply loses control of their trajectory. While touching simple electrical machines, he can control the flow of electricity through it, effectively controlling the machine.<br><br>Thermal/Electrical Absorption: Chris can absorb and store thermal and electrical energy as well, expelling it when he feels the need to use it. As he stores more energy, his body temperature skyrockets immensely. After a certain point, he begins to feel discomfort, then pain beyond that, and has never absorbed enough to find his limit.<br><br>Body Enhancement: By manipulating the energy stored in his body, Chris can boost his strength, speed, and stamina immensely. If he boosts his strength or speed too far or too often, however, he begins to feel serious pain. He has yet to find any drawbacks to using his stored energy to refresh his stamina.<br><br>Mind Enhancement: Chris can increase his brain's processing power to rival that of a supercomputers by manipulating the electricity flowing through his synapses, making him hyperobservant and giving him a genius IQ and tactical prowess. The only drawback he has discovered to this is the headache which begins to appear a few hours after he ceases the increased performance.<br><br><strong>Skills:</strong> Chris is far from an expert, but he is relatively proficient in both boxing and Tae Kwon Do from taking public classes, and is willing to learn more if a willing teacher is found. He can augment any of his strikes by increasing his strength and speed, and can further increase damage by wreathing his fists in flame or electricity. He also can run fairly fast even before enhancing himself with his powers. With his couple of years of wandering around the country, he has become quite the accomplished driver.<br><br><strong>Equipment:</strong> Chris has three sets of heat-proof clothing, to facilitate using his powers without accidentally burning off his clothes. They generally consist of dark, loose-fitting pants and colored shirts. He also has a dark red Kawasaki Ninja that he modified to run solely through use of his thermal control powers. These were a gift from his mother and father respectively, so he is very protective of them.<br><br><strong>Weaknesses:</strong> Chris does have upper limits to the energies he can absorb and wield, though he has yet to find where they are, as approaching them causes him discomfort and pain. When he is completely depleted, he is powerless until he can find more energy to absorb. Beyond his powers, he is a normal mortal human being, and is just as fragile as any other normal person. He also usually has a short temper when it comes to anything or anyone he holds dear.<br><br><strong>Backstory:</strong> Chris was living a normal teenager's high school life in Metropolis, he had good grades, good friends, and a good family. Until his powers began to appear at age 15, and he accidentally blew up a gymnasium. After explaining that “Metahuman damage” was covered by their insurance, the school assured him that he could in fact stay, under the condition that he gain control of his powers. He took to this with fervor, and learned to control anything extreme within a couple of months. His parents were very supportive, even going so far as to help him train, albeit with the local fire department on standby. He turned 18 the week after he graduated high school, when his mother gave him a gift of a heat-resistant wardrobe, and his father gave him his old motorcycle, a Kawasaki Ninja. After tinkering with the bike, he said goodbye and began wandering throughout the country, getting by on odd jobs he'd pick up here and there.
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