[Dying Earth] Chargen, Cast List, Rules
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: MadPanda on 22-03-2007, 06:10:36</h2>
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				Title: <strong>[Dying Earth] Chargen, Cast List, Rules </strong><br>
				Post by: <strong>MadPanda</strong> on <strong>22-03-2007, 06:10:36</strong>
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			<dd class="postbody">
				First off, you can get the Dying Earth Quickstart rules from http://www.dyingearth.com (http://www.dyingearth.com) for free.&nbsp; Check the Downloads page.<br><br>This is a Cugel-level game, so you get 60 points to build your character.<br><br>Here is a sample character template you can use.&nbsp; Any item marked with '*' may be generated randomly for more points--please let the GM know and he'll roll these for you.&nbsp; (For the sartorially challenged, a costume may also be generated, but the results may be...peculiar.)<br><br><br>Name:<br><br>Quote:<br><br>Facial Features:<br>Hair: <br>Notable Mannerisms:<br><br>Costume: <br><br>*Persuade:<br>*Rebuff:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>*Attack: <br>*Defence:<br>Health <br><br>Weapons<br>Melee<br>Missile<br><br>Other Abilities:<br><br>Possessions:<br><br>Resistances:<br>Arrogance<br>Avarice<br>Gourmandism<br>Indolence<br>Pettifoggery <br>Rakishness<br><br>*Magic:<br><br>Anyone wishing to use magic should let the GM know and keep a few points spare for spells. 
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				Title: <strong>Re: [Dying Earth] Chargen, Cast List, Rules </strong><br>
				Post by: <strong>MadPanda</strong> on <strong>22-03-2007, 06:11:14</strong>
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				<strong><span class="bbc_u">Rules, Reminders, and Tips</span></strong><br><br>A simple system reminder!<br>All rolls are 1d6.&nbsp; Results are almost always as follows:<br><br>1 = Drastic Failure.&nbsp; Lose two pool points.&nbsp; Costs an extra three points to reroll one of these, for a total of five points down per '1' rolled during a contest.&nbsp; Ouch!<br>2 = Quotidian Failure.&nbsp; Eh.&nbsp; You failed.&nbsp; Costs a pool point to reroll.<br>3 = Exasperating Failure.&nbsp; Missed it by <em>that</em> much!&nbsp; Costs a pool point to reroll.<br>4 = Hair's Bredth Success.&nbsp; Made it by <em>that</em> much!<br>5 = Prosaic Success.&nbsp; Yay.&nbsp; You succeeded.<br>6 = Extraordinary Success.&nbsp; Go, you!&nbsp; You get an automatic boon of two points to the appropriate pool.&nbsp; It costs three points for an opponent to make you reroll one of these.<br><br>Pool Points are a bit weird--they're like special limited-ammo weapons in a video game.&nbsp; You only have so many at a time, and they allow you to do things like reroll failures (usually a good idea) or force an opponent to reroll successes (also usually a good idea!).<br><br>If you do not have an ability, and you fail to use the Overarching Rule of Efficacious Blandishment on your own behalf, you have a -2 penalty on your roll.&nbsp; Yes, that means that only a '6' is going to work...and it's merely a Hair's Bredth Success, not an Extraordinary Success.&nbsp; (On the bright side, a Drastic Failure will only cause you to get stuck.&nbsp; Pool points don't drop below zero...except maybe Health).<br><br>Boons give you extra pool points.&nbsp; These do not go away when your pool refreshes...unless enough time has passed that everybody refreshes all their pools.&nbsp; Yes, this means that you may have a pool higher than your current Ability.<br><br>Levies cost you pool points.&nbsp; That just makes it harder to overcome misfortunate dice.<br><br><strong>Lead Me Not Unto Temptation (I Can Find It Myself)</strong><br><br>Something which the Quick Start rules do not make terribly clear is that the Resist (Temptation) checks are not something which must always be made.&nbsp; If giving into a particular temptation is something you want to do anyway, or doing so does not get in the way of something else more important...you need not roll.<br><br>An example: while going about your business on a visit to Kaiin, you just happen to wander into The Tracks and stop at a casino.&nbsp; This is likely going to cause some sort of temptation: most likely Avarice (easy money!) but possibly also Rakishness (cute waitstaff) or Gourmandism (good food at low prices).<br><br>If you have nothing better to do with the afternoon and you state openly that you'll spend a few hours gambling (or if you're so broke you can't even pay attention), then you don't need to check.&nbsp; <br><br>If you're on an important mission for a cranky Archmage and you've got his 600 terces burning a hole in your pocket, then you have to check because it looks like so much fun and besides you're a good hand with a deck of cards and the Archmage surely won't begrudge you a couple of drinks...<br><br>The only down-side to having a Resistance of 0 is that you don't get to reroll your failures.&nbsp; You still get to try to stay on task, and a '6' gives you the same Boon of 2 extra points as everyone else.<br><br>(more to come)
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			<dt class="postheader">
				Title: <strong>Re: [Dying Earth] Chargen, Cast List, Rules </strong><br>
				Post by: <strong>MadPanda</strong> on <strong>05-04-2007, 20:10:18</strong>
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				<em>And here, from a <del>hopefully-not-permanently-</del>defunct<del>-'cause-we-just-got-started</del> game on rpol (update!&nbsp; Alas, game has been deleted by the GM), is a sample character for your perusal.&nbsp; Mine, specifically...</em><br><br>Name: <strong>Gel-Barad the Litigious</strong><br><br>General Statement: "Your proposal, while attractive and <em>perhaps</em> even practical, is inexpeditious if not detrimental to the fulfillment of our contracted requirements!&nbsp; Further discussion of remunerative compensation for possible damages to our persons would be advisible."<br><br>Facial Features: narrow features, sallow complexion, long nose, neatly trimmed facial hair<br><br>Hair: Long wavy brown hair, often tied back into ponytail<br><br>Notable Mannerisms: pounds his fist in the air, index finger pointing skyward, to emphasize even the most minor points<br><br>Costume: white shirt with ruffled cravat, green cummberbund, mustard-yellow trousers with green stripe down the outside seam tucked into sturdy knee-high boots, green frock coat with brass buttons, swordbelt and baldric slung over the whole, brassy gorget, and broad-brimmed three-tiered hat with a plume in it<br><br>Persuade: Obfuscatory 8<br>Rebuff: Lawerly 8<br>Attack: Finesse 8<br>Defence: Parry 8<br>Health: 8<br><br>Weapons: Rapier, Thrown Dagger*<br><br>Other Skills:<br>Appraisal 3<br>Concealment 5<br>Pedantry 5<br>Perception 4<br>Riding 4<br>Rough Living 4<br>Stealth 5<br><br>Possessions:<br>Tunic and trousers (freebies @1)<br>Sturdy boots 1<br>Rapier 1<br><br>Resistances:<br>Arrogance 0<br>Avarice 0<br>Gourmandism 0<br>Indolence 0<br>Pettifoggery 0<br>Rakishness 0<br><br>* there is an article on the DERPG site that covers exotic weaponry and makes the argument that the firestick is actually not a good match for the Finesse style of attack.&nbsp; The author suggests, and I and my other GM agreed, that a throwing knife is much more appropriate.<br><br><em>And no, you will not be meeting Gel-Barad.&nbsp; He's only here for educational purposes...even with the above update of dolorous portent.&nbsp; If I had to redo him, there are two or three things I'd change.</em>
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			<dt class="postheader">
				Title: <strong>Re: [Dying Earth] Chargen, Cast List, Rules </strong><br>
				Post by: <strong>Cosmo_ac</strong> on <strong>11-04-2007, 19:57:28</strong>
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				here's my char<br><br>Name: Andar<br><br>Quote: "Everythings going to be just fine!"&nbsp; At which point as a thumbs up sign is given with a flashy smile.<br><br>Facial Features: Clean shaven<br>Hair: Black, in a bowl-cut<br>Notable Mannerisms:&nbsp; Loud, talks with confidence and much bravado.&nbsp; Likes to give a thumbs up and smile to emphasize pretty much anything.<br><br>Costume: Green spandex body suit, with a brown vest over top and large black boots.<br><br>*Persuade:Charming 9<br>*Rebuff: Contrary 9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>*Attack: Finese 9<br>*Defence: Dodge 9<br>Health 9<br><br>Weapons<br>Melee Rapier<br>Missile Throwing Knife<br><br>Other Abilities:<br>Athletics 5<br>Living rough 5<br>Perception 5<br>Seduction 5<br>Stealth 5<br><br>Possessions:<br>Rapier 1<br>throwing Knives 1<br>warm cloak 1<br>good boots 1<br><br><br>Resistances:<br>Arrogance <br>Avarice <br>Gourmandism <br>Indolence <br>Pettifoggery (ignore)<br>Rakishness<br>&nbsp;<br>&nbsp;<br>&nbsp;<br>
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			<dt class="postheader">
				Title: <strong>Re: [Dying Earth] Chargen, Cast List, Rules </strong><br>
				Post by: <strong>MadPanda</strong> on <strong>16-04-2007, 06:05:36</strong>
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			<dd class="postbody">
				(This is a placeholder, since CM has lost his character sheet.&nbsp; This is what the GM is pretty sure he had at our last discussion...but it will be modified as time and circumstances permit.)<br><br>Name: Gariland the Gardener<br><br>Quote: "Nope.&nbsp; Can't be bothered."<br><br>Facial Features: <br>Hair: Short, brown, and as clean as can be kept.<br>Notable Mannerisms: Always polite to the ladies, though that doesn't always mean being nice.&nbsp; Tries to never raise his voice.&nbsp; And of course, he greets all attractive women with a kiss on the hand.<br><br>Costume: A fine cloak, elegant clothes (when they can be had), sturdy boots.<br><br>Persuade (Obfuscatory): 10<br>Rebuff (Contrary): 10 <br>Attack (Speed): 5<br>Defence (Misdirection): 8<br>Health 5<br><br>Weapons<br>Melee: Rapier<br>Missile: Sling<br><br>Other Abilities:<br>Gambling: 8<br>Seduction: 10<br><br>Possessions:<br>Excellent cloak<br>Excellent boots<br><br>Resistances:<br>Arrogance 5<br>Avarice 5<br>Gourmandism immune<br>Indolence 5<br>Pettifoggery 5 <br>Rakishness 0
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