[Rifts] Characters, OOC and Poll
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: Celestial Goblin on 06-02-2006, 22:56:50</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>[Rifts] Characters, OOC and Poll</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>06-02-2006, 22:56:50</strong>
			</dt>
			<dd class="postbody">
				Name:<br>Age:<br>Gender:<br>Weight:<br>Height:<br><br>OCC/RCC:<br>Alignment:<br>Experience/Level:<br>HP&nbsp; &nbsp; Sdc&nbsp; &nbsp; Mdc<br>IQ&nbsp; &nbsp; ME&nbsp; &nbsp; MA&nbsp; &nbsp; PS&nbsp; &nbsp; PP&nbsp; &nbsp; PE&nbsp; &nbsp; PB&nbsp; &nbsp; Spd<br><br>HtH combat:<br># Attacks:<br>Damage+&nbsp; &nbsp;Strike+&nbsp; &nbsp;Parry+&nbsp; &nbsp;Dodge+&nbsp; &nbsp;Roll+<br>Leap:&nbsp; &nbsp;Knock-out:&nbsp; &nbsp;Stun:&nbsp; &nbsp;Critical:&nbsp; &nbsp;Death:<br>Saving throws:<br>Lethal poison(14):&nbsp; &nbsp;Non-lethal poison(16):&nbsp; &nbsp;Harmful drugs(15):<br>Insanity(1?):&nbsp; &nbsp;Psionics:&nbsp; &nbsp;Magic spell(1?):&nbsp; &nbsp;Ritual(16):<br><br>Armour:<br>MDC:&nbsp; &nbsp;Weight:&nbsp; &nbsp;Prowl:&nbsp; &nbsp;Speed:<br><br>Skills:<br><br>Secondary skills:<br><br>OCC abilities and powers:<br><br>Equipment:<br><br>Weapons:<br>weapon&nbsp; &nbsp; aim/bur&nbsp; &nbsp; rate&nbsp; &nbsp; &nbsp;rng&nbsp; &nbsp; &nbsp;clip&nbsp; &nbsp; &nbsp;damage<br><br>weapon&nbsp; &nbsp; str/thr&nbsp; &nbsp; &nbsp;rad&nbsp; &nbsp; &nbsp; prry&nbsp; &nbsp; &nbsp; --&nbsp; &nbsp; &nbsp; damage<br><br>Cybernetics/Bionics:<br><br>Spells:<br>spell&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cost 
			</dd>
			<dt class="postheader">
				Title: <strong>Character info</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>06-02-2006, 22:57:44</strong>
			</dt>
			<dd class="postbody">
				Name:<br>Player:<br>Looks:<br>Attitude:<br>History:
			</dd>
			<dt class="postheader">
				Title: <strong>[Rifts] OOC and Poll</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>06-02-2006, 22:59:58</strong>
			</dt>
			<dd class="postbody">
				We're here. Character creation has two topics, so it's easier to read. Info does not need to be long, just cover who you are and come from and such.<br>Anybody who suggest i should have typed all the spells for you to check with an X from the char sheet will be rewarded by GM's choice terrible torture.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Siegfried</strong> on <strong>07-02-2006, 04:07:55</strong>
			</dt>
			<dd class="postbody">
				Are you looking for some one to do said task for you?&nbsp; I have most of the rifts books, if you want a quick referance for the players.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>07-02-2006, 20:08:51</strong>
			</dt>
			<dd class="postbody">
				If you can, sure. You can post in the char sheet thread if you have anything better than i, though i'm not sure if listing all spells on a char sheet is really needed.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>07-02-2006, 20:09:48</strong>
			</dt>
			<dd class="postbody">
				Oh, and the 'intro' thread is not the one for posting IC, i'll make the IC thread when your chars will be ready, ok?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Character sheets</strong><br>
				Post by: <strong>Siegfried</strong> on <strong>07-02-2006, 22:48:22</strong>
			</dt>
			<dd class="postbody">
				Real name: Vincent Barcus, goes by Locke when out in the field<br>Age: 19<br>Gender: Male<br>Weight: 156 lbs<br>Height: 5'11"<br><br>PCC: Zapper<br>OCC: Special Forces<br>Alignment: Scrupulous, loyal to the CS<br>Experience/Level: 1st<br>HP 23&nbsp; &nbsp;Sdc: 39&nbsp; &nbsp; I.S.P. 111&nbsp; &nbsp; &nbsp;P.P.E.: 5<br>IQ 14&nbsp; &nbsp;ME 21&nbsp; &nbsp;MA 20&nbsp; &nbsp;PS 18&nbsp; &nbsp;PP 19&nbsp; &nbsp;PE 21&nbsp; &nbsp;PB 10&nbsp; &nbsp;Spd 20<br><br>HtH combat:<br># Attacks: 3<br>Damage+3&nbsp; &nbsp;Strike+3&nbsp; &nbsp;Parry+4&nbsp; &nbsp;Dodge+4&nbsp; &nbsp;Roll+4<br>Leap:&nbsp; &nbsp;Knock-out:&nbsp; &nbsp;Stun:&nbsp; &nbsp;Critical:&nbsp; &nbsp;Death:&nbsp; &nbsp;Initiative: +2<br>Saving throws:<br>Lethal poison: 14 or higher, +3&nbsp; &nbsp;Non-lethal poison: 16 or higher, +3 &nbsp;Harmful drugs 15 or higher, +3<br>Insanity: 12 or higher:&nbsp;+3 &nbsp;Psionics: 10 or higher, +3&nbsp; Magic spell 12 or higher, +3:&nbsp; Ritual 16 or higher, +3<br>Horror Factor: +6&nbsp; &nbsp; Possession: +1&nbsp; &nbsp;60% to invoke trust&nbsp; &nbsp;Coma/Death: +12%<br><br>Armour: T-11 Enhanced Body Armour<br>MDC:&nbsp;100 &nbsp;Weight:&nbsp;40lbs &nbsp;Prowl:&nbsp;-5% penalty &nbsp;Speed: +6 to P.S., +10 to SPD, +10 feet to leaps, +10% to climb and reduces fatigue by 50%<br><br>Skills:<br>Communications:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Pilot Related<br>&nbsp;Radio: Basic: 60%&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Navigation: 50%<br>&nbsp;Radio: Scramblers: 45%&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Read Sensory Equipment: 40%<br>&nbsp;Electronic Countermeasures: 40%&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Rogue <br>Electrical&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Robot Mechanics: 35%<br>&nbsp;Basic Electronics: 55%&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Streetwise: 36%<br>&nbsp;Computer Repair: 40%&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Science <br>&nbsp;Electrical Engineer: 45%&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Mathematics: Basic: 65%<br>Espionage&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Mathematics: Advanced: 50% <br>&nbsp;Detect Concealment: 40%&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Technical <br>&nbsp;Wilderness Survival: 45%&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Computer Operations: 55%<br>Mechanical&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Computer Programming: 45%<br>&nbsp;Locksmith: 45%&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Language: American: 98%<br>&nbsp;Mechanical Engineer: 40%&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Language: Techno-can: 70%&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>&nbsp;Weapons Engineer: 40%&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Literacy: 45%<br>Military&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Lore: Demon/Monsters: 35%<br>&nbsp;Camouflage: 35%&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;W.P.&nbsp; &nbsp;<br>&nbsp;Military Etiquette: 50%&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Blunt <br>Physical&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Chain&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>&nbsp; Body Building&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Knife&nbsp; &nbsp; &nbsp;<br>&nbsp; Boxing&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Automatic &amp; Semi-Automatic Rifles<br>&nbsp; Climbing: 55%&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Energy Pistol<br>&nbsp; Running&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Energy Rifle<br>Pilot<br>&nbsp;Hover craft: 60%<br>&nbsp;Horsemanship: 40%<br>&nbsp;Robots and Power Armour: 66%<br>&nbsp;Robot Combat Elite: Special Forces SAMAS<br><br>Secondary skills:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Parachuting: 40%<br>Trap Construction: 20%<br>Trap/Mine Detection: 20%<br>Military: Fortitication: 30%<br>Sniper<br>Tracking: 25%<br>Lore: Magic: 25%<br><br>OCC abilities and powers:<br>Impervious to Electricity: natural ability, no cost<br>Sense Electricity: Range: 100 feet +10 feet per level, two minute duration, cost two I.S.P.<br>Electrical Aura &amp; Radiate Electricity: range: self, duration: two minutes per level, I.S.P. cost: 5,<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;damage: 6d6 S.D.C. per strike<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2d6 S.D.C. Static Discharge: knock out systems for 1d4 minutes<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2d6 M.D.C. energy bolt added to normal attack strength, cost additional 8 ISP lasts one<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; melee round per level, maximum range 30 feet.&nbsp; Damage increases to 4d6 MDC at lay lines,<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 6d6 at nexus points.&nbsp; Range triples at lay lines and quadruples at nexus points.<br>Electricity Absorption: drain energy to make mechines temporarily useless, reduce power<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; level/power by one degree/ 8% per level, or rechage self: 1d6 MD makes self negates<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; fatigue, every 2d6 MD restores 1d6 hp or 2d6 SDC.&nbsp; Range: touch or 20 feet per level. <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Duration: varies: instant or 10 minutes per level.&nbsp; Cost: 4 per activation.<br>Electrokinesis (double normal range), Telekinesos (super), Telekinetic Force Field, Telekinetic Acceleration Attack, Telekinetic Punch, Brain Scan, Neuro-Touch and Neuro-Strike.<br>Equipment:<br>Choice of energy rifle and side arm plus four extra e-clips for each, four explosive grenades, two smoke grenades, two flares, survival knife, RMK robot medical kit, IRMSS system, utility belt, air filter &amp; gas mask, canten and food rations for weeks.&nbsp; Any other equipment up to GM discression.<br>Weapons:<br>weapon&nbsp; &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;aim/bur&nbsp; &nbsp; rate&nbsp; &nbsp; &nbsp;&nbsp; &nbsp; &nbsp;rng&nbsp; &nbsp;&nbsp; &nbsp; &nbsp; &nbsp;clip&nbsp; &nbsp; &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; damage<br>Wilk's 557 VFALR Chameleon&nbsp; &nbsp; &nbsp; +1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;standard&nbsp; &nbsp;2000 ft&nbsp; &nbsp; long e-clip, 51 single or 17 burst&nbsp; &nbsp; 2d6 or 6d6 M.D.<br>weapon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; aim/bur&nbsp; &nbsp; rate&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rng&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; clip&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;damage<br>Cp-30Laser Pulse Pistol&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;standard&nbsp; &nbsp;600ft&nbsp; &nbsp; &nbsp; &nbsp;21/7 per short clip, 30/10 per long&nbsp; 2d4 or 4d6 M.D.<br>weapon&nbsp; &nbsp; str/thr&nbsp; &nbsp; &nbsp;rad&nbsp; &nbsp; &nbsp; prry&nbsp; &nbsp; &nbsp; --&nbsp; &nbsp; &nbsp; damage<br>Vibro Knife&nbsp; +1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1d6 MD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Siegfried</strong> on <strong>07-02-2006, 22:50:09</strong>
			</dt>
			<dd class="postbody">
				Sounds like a plan.&nbsp; I just put up most of my character.&nbsp; Take a look.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>08-02-2006, 01:12:19</strong>
			</dt>
			<dd class="postbody">
				There's a place that you can go to <br>And it's never very far <br>Famous people you can live through <br>If you don't know who you are <br><br>Why there's so much to live up to <br>Expectations are so high <br>I'm not crying, it's my contacts <br>There must be something in my <br>Eye 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Muse</strong> on <strong>08-02-2006, 09:35:20</strong>
			</dt>
			<dd class="postbody">
				::pops up and looks around::&nbsp; Well, I'm here at last.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Character sheets</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>10-02-2006, 14:10:38</strong>
			</dt>
			<dd class="postbody">
				Name: Joseph<br>Player: Ajoxer<br>Looks: Tall, about 6'2 black haired man, slim, with dark black eyes with small, shifting trails of blue through them, and metallic silver hair. About medium build, and slightly edgy looking.<br>Attitude: A decent person, enjoys dogs, and finds the use of Dog Bzoys as cannon fodder abhorrent. Enjoys the company of D-Bees, though feels a quiet resentment about the fact that he will slowly go insane to attain a fraction of the power they often hold.<br>History: A young boy from a small, relatively low-tech village, who was drafted by a warlord to undergo an experimental M.O.M Conversion, which was hoped to leave him more stable than the standard. Unfortunately, in that aspect it failed, but in all others, it succeeded. He left the warlord, after carving a bloody swath through the forces, and left into the wilderness. He met the Dark Elf soon after she arrived on the world, and has followed after her since, enjoying her company.<br>Age: 24<br>Gender: Male<br>Weight: 180 lbs<br>Height: 6'2<br><br>OCC/RCC: Crazy<br>Alignment: Unprincipled<br>Experience/Level: 0/1<br>HP: 41&nbsp; &nbsp; Sdc: 156&nbsp; &nbsp; Mdc<br>IQ: 12&nbsp; &nbsp; ME: 10&nbsp; &nbsp; MA: 9&nbsp; &nbsp; PS: 29&nbsp; &nbsp; PP: 19&nbsp; &nbsp; PE: 25&nbsp; &nbsp; PB:19&nbsp; &nbsp; Spd: 42<br><br>HtH combat:<br># Attacks: 4<br>Damage+14&nbsp; &nbsp;Strike+4&nbsp; &nbsp;Parry+7&nbsp; &nbsp;Dodge+7&nbsp; &nbsp;Roll+14<br>Leap: 10/20 minimum <br><br>Wasn't sure how to fill the rest of these out... Knock-out:&nbsp; &nbsp;Stun:&nbsp; &nbsp;Critical:&nbsp; &nbsp;Death:<br>Saving throws:<br>Lethal poison(14):+9&nbsp; &nbsp;Non-lethal poison(16):+9&nbsp; &nbsp;Harmful drugs(15):+9<br>Insanity(1?):&nbsp; &nbsp;Psionics:+2&nbsp; &nbsp;Magic spell(1?):+5&nbsp; &nbsp;Ritual(16):<br>+6 to save versus mind control, both Psionic and Chemical.<br><br>Armour: Light Deadboy Armor<br>MDC: 55&nbsp; Weight: 9&nbsp; &nbsp;Prowl:-10%&nbsp; &nbsp;Speed: Normal, 840 meters/minute. 210 meters a melee round.<br><br>Skills:<br>Basic Radio: 55%<br>Scrambler Radio: 45%<br>Surveillance Systems: 40%<br>Escape Artist: 40%<br>Climbing: 62%<br>Prowl: 50<br>Land Navigation: 46%<br>Streetwise: 30%<br>WP Ancient Knife, Archery+Targeting<br>WP Modenr: Energy Pistol, Energy Rifle, Revolver<br>Hand to Hand Martial Arts<br>Boxing<br>Automobile: 65%<br>Literacy: 30%<br>Motorcycle: 65%<br>Pick Locks: 45%<br>Concealment: 35%<br><br>Secondary skills:<br>Acrobatics<br>General Athletics<br>Gymnastics<br>Wrestling<br>Running<br>Weight Lifting<br>OCC abilities and powers:<br>Super Endurance, Increased Strength, Increased Speed, Heightened reflex, agility and senses, Saving Throw Bonuses, Bio-Regeneration<br><br>Equipment:<br><br>Weapons:<br>weapon&nbsp; &nbsp; aim/bur&nbsp; &nbsp; rate&nbsp; &nbsp; &nbsp;rng&nbsp; &nbsp; &nbsp;clip&nbsp; &nbsp; &nbsp;damage<br>C-18 Laser Pistol, +3/no burst, Normal, 800 feet, 10 shots, 2d4<br>C-12 HA Laser Rifle +4/+1, Burst or Normal, 2000 feet, 20 MD blasts, 4d6/2d6 MD, 6d6 SDC<br>Vibro-Boomerang, +1<br>weapon&nbsp; &nbsp; str/thr&nbsp; &nbsp; &nbsp;rad&nbsp; &nbsp; &nbsp; prry&nbsp; &nbsp; &nbsp; --&nbsp; &nbsp; &nbsp; damage<br>Vibro-Claw, +4/Not sure what that is, or this, +7, --, 2d6 MD<br>Cybernetics/Bionics: None<br><br>Spells: Psionics, really, but<br>spell&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cost<br>Impervious to Heat, 2<br>Impervious to Cold, 4<br>Summon Inner Strength, 4
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>16-02-2006, 02:33:04</strong>
			</dt>
			<dd class="postbody">
				Knock, knock, what do you all think of starting this game off?<br>I still need correct character sheets from you people. You Muse need to scale your magical girl down back to level one, others i'm pretty sure didn't send me anything...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Zakharra</strong> on <strong>16-02-2006, 04:33:24</strong>
			</dt>
			<dd class="postbody">
				&nbsp;Don't you mean I have to scale Mizrel back somewhat? I don't know how though.&nbsp; :-\&nbsp; I'm all for starting the game up though. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>16-02-2006, 04:43:24</strong>
			</dt>
			<dd class="postbody">
				Yes, you'd have to, i'm afraid, create Mizriel from the beggining, but you can use her ability scores from the beggining. Basically you need to re-create her at level one. And Muse, my mistake, Muse didn't send me any char yet, right? She is to be a cyber-knight, Steisanna Eidolon. And if i got it mixed up again, ah... Excuse please.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Zakharra</strong> on <strong>16-02-2006, 06:23:09</strong>
			</dt>
			<dd class="postbody">
				&nbsp;I would if I knew how CG. I don't know her ability scores as a 1 level PC. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Muse</strong> on <strong>16-02-2006, 11:58:35</strong>
			</dt>
			<dd class="postbody">
				No problem.&nbsp; <br><br>i'll try to get with Jack the Pumpkin King again in the next 12 hours.&nbsp; ;)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>16-02-2006, 12:06:48</strong>
			</dt>
			<dd class="postbody">
				Jack, here at your service. :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Muse</strong> on <strong>16-02-2006, 13:27:07</strong>
			</dt>
			<dd class="postbody">
				Thanks.&nbsp; :)&nbsp; And your service was greatfuly recieved.&nbsp; :)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Character sheets</strong><br>
				Post by: <strong>Muse</strong> on <strong>16-02-2006, 13:27:48</strong>
			</dt>
			<dd class="postbody">
				Is this okay?&nbsp; <br><br><br>Name:&nbsp; &nbsp;Stessana Eidolan<br>Age:&nbsp; &nbsp; 28<br>Gender: Female (Bi)<br>Weight: 222lbs<br>Height: 6'1"<br><br>OCC/RCC: Cyber Knight<br>Alignment: Principled<br>Experience/Level: 0/1<br>HP 35 Sdc 119&nbsp; &nbsp;Mdc<br>IQ 13 ME 17 MA 15 PS 32 PP 27 PE 31 PB 12&nbsp; Spd 25<br><br>HtH combat: Martial Arts <br># Attacks:&nbsp; 4<br>Damage+17&nbsp; Strike+6&nbsp; Parry+8&nbsp; Dodge+8&nbsp; Roll+ Roll with Punch, Impact, Fall: +9, +3, +9<br>Leap:&nbsp; &nbsp;Knock-out: 20?&nbsp; Stun: 20?&nbsp; Critical: 20?&nbsp; &nbsp;Death:<br>Saving throws:<br>Lethal poison(14):+8&nbsp; Non-lethal poison(16):+8&nbsp; Harmful drugs(15): +8<br>Insanity(1?):+1&nbsp; &nbsp; &nbsp; &nbsp;Psionics: +1&nbsp; &nbsp; &nbsp; &nbsp;Magic spell(1?):&nbsp; &nbsp;Ritual(16):<br><br>Armour:<br>MDC:&nbsp; &nbsp;Weight:&nbsp; &nbsp;Prowl:&nbsp; &nbsp;Speed:<br>Cyber Armor <br>&nbsp; &nbsp; 50&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;AR 16<br>Deadboy armor:<br>&nbsp; &nbsp; 80 MDC&nbsp; &nbsp; &nbsp; -50% Prowl skill<br>&nbsp; or<br>The Crusador<br>&nbsp; &nbsp; 55&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;11lbs&nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; -<br><br>Skills:<br>Literate 50%+5% per level<br>American 96% <br>Dragonic 96%<br>L 1&nbsp; &nbsp; &nbsp; &nbsp;80%+5%per level<br>L 2&nbsp; &nbsp; &nbsp; &nbsp;80%+5%per level<br>Lore: Demon&nbsp; 45%+5%per level<br>Lore: Fairy&nbsp; 25%+5%per level<br>Anthropolgy&nbsp; 40%+5% per level<br>Paramedic&nbsp; 50%+5%<br>Land Navigation 51%+4%per level<br>Horsemanship 55%+4%per level<br>Swim 60%+5%per level<br>Climb 62%+5 per level<br>Gymnastics&nbsp; Kick Attack 2d4<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;60+5/level Sense of Ballance<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;60+3/Level Work Paralell Bars and Rings<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;70+2%/Level Climb Rope<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;70+5%/Level Back Flip<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+7% Climb Skill Figured in!<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+5% Prowl skill<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+2 to roll with punch of fall, +2 PS, +2 PE, +1 PP, +2d6 SDC=+7SDC<br>WP Ancient<br>1 Blunt<br>2 Knife<br>3 Sword<br>WP Modern<br>1&nbsp; Heavy<br>2&nbsp; Energy Rifle<br>3&nbsp; Energy Pistol<br>Body Building&nbsp; &nbsp;+2 PS, +10 SDC<br>Hand to Hand: Martial Arts<br>Acrobatics&nbsp; 60%/5%/Level Sense of Ballance<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;60+3%/Level Walk Tight Rope<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;80+2%/Level Climb Rope<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+15% Climb<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+5% Prowl<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+1 PS<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+2 Roll<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+1 PP<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+1 PE<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+1d6 SDC=2<br>Boxing&nbsp; &nbsp; &nbsp; +1 Attack/Melee<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+2 Parry/Dodge<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+1 Roll<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+2 PS<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+3d6 SDC=12<br>Running<br>Detect Ambush 30%+5% per level<br>Pilot: Hovercraft: Ground 50%+5% per level<br>Wrestling&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +1 Roll<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +2 PS<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +1 PE<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +4d6 SDC=18<br>Writing 30%+5% per level<br><br><br>Secondary Skills:<br>Archeology 20%+5% per level<br>Cooking 35%+5% per level<br>Dancing 30%+5% per level<br>Intelgence 32%+4%per level<br>Prowl 35%+5% per level<br>Tracking 25%+5% per level<br><br>OCC abilities and powers:<br><br>Equipment:<br>Deadboy armor, 80 MDC, -50% Prowl skill<br><br>The Crusader:<br>Full Fibre Environmental Body Armor<br>As the name implies, this full suit of body armor resembles the knights of the ancient crusade because of the chain mail like M.D.C. fiber and knee length skirt.&nbsp; Recent fashion has provided a traditionalknight's surcoat and even the helmet is deisigned to resemble the European knights of old.<br>* M.D.C. 55<br>* Weight 11 pounds (5 kg)<br>* Full mobility, no prowl penalty!<br>* Black market cost:&nbsp; 40, 000 credits.<br><br>Set of dress clothing, set of black clothing for covert operations. Gas mask and air filter, tinted goggles, hatchet for cutting wood, a knife or two, ancient weapon of choice, modern handgun and rifle, probably energy weapons, three extra ammo clips, first aid kit with all the extras, tent, knapsack, back pack, saddlebags, two canteens, emergency food rations- two weeks supply- Geiger Counter, and some personal items including a well preserved hardback coppy of Thus Spoke Zarathustra. Transportation can be just about anything. Weapons are page 203 forward, Armor is 193.<br><br>Weapons:<br>weapon&nbsp; &nbsp; aim/bur&nbsp; &nbsp; rate&nbsp; &nbsp; &nbsp;rng&nbsp; &nbsp; &nbsp;clip&nbsp; &nbsp; &nbsp;damage<br>Wilks 320 Laser Pistol<br>Weight 2lbs<br>Mega-damage 1d6<br>RoF: Standard<br>Effective Range 1,000 feet<br>Payload: 20 shots<br>Bonus to Strike: +2 to strike on an aimed shot.<br><br>C-14 Fire Breather<br>Weight 10 lbs<br>Laser 3d6MD<br>Grenades Grenades 2d6 MD to a blast area of 12 Feet<br>ROF: Laser Standard<br>&nbsp; &nbsp; &nbsp;Grenades 1 Aimed, 4 fired in rapid sucession (burst if all fired at same target, wild if sprayed into an area.)<br>Effective Range: Laser is 2,000 feet, grenades 1,200 feet.&nbsp; <br>Payload: Laser 20 Blasts Grenade Launcher is 12.&nbsp; <br>Reload: 1 action to reload the E-clip, one full round to manualy reload the grenades.&nbsp; <br><br>Extra E-clips 2<br>Extra Grenades 12<br><br>weapon&nbsp; &nbsp; str/thr&nbsp; &nbsp; &nbsp;rad&nbsp; &nbsp; &nbsp; prry&nbsp; &nbsp; &nbsp; --&nbsp; &nbsp; &nbsp; damage<br>Survival Knife<br>Claymore<br>Psi-Sword&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1d6MD(+17?)<br><br><br>Cybernetics/Bionics:<br>Body Armor<br><br>Spells:<br>spell&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cost <br><br>Psionics<br>Mind Block<br>Sixth Sense<br>Speed Reading
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>16-02-2006, 13:38:51</strong>
			</dt>
			<dd class="postbody">
				Hey, CG... I took the text in the Rifts book as to mean that a Crazy, for one example, rolls the 2d4 to add to PS, and if it's below 19, they lift it to 19. Having a P.S. of 11, this meant that, of course, I knew there was no way I'd get more than a 19... Now, do you suppose it's supposed to go that way, or the other way around, IE set my strength from 11 to 19, then roll 2d4 and add the result to my roll? Also, when using a MD weapon, does PS bonuses add to it's damage?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Zakharra</strong> on <strong>16-02-2006, 16:01:50</strong>
			</dt>
			<dd class="postbody">
				&nbsp;I'm going to need some help in doing Mizrel as a 1 level PC. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>16-02-2006, 20:02:03</strong>
			</dt>
			<dd class="postbody">
				Ok, i'm going to look in the book and be back to you about Mizrel. I'm also checking the book for what the pumpkin guy asked, those are good questions actually.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>16-02-2006, 20:40:50</strong>
			</dt>
			<dd class="postbody">
				All right, the GM book states that P.S. bonus applies to MDC weapons, unless they are made only of energy and have no physical components. It applies to vibro weapons, but not to energy blades, for example plasma.<br>It's unclear if the crazy's (and juicers) skill increases should increase the stat first and then roll, or increase if only if the roll was lower. Because the text mentions rolling first and increasing to the minimum later, it would make sense that you get the *lower* outcome. So the Crazy will get his guaranteed minimum in this case.<br>Zakharra, the stats it turns out are not increased when you go up the levels. Only hit-points, skills and magical stuff gets increased. I'm going to re-create the stats of your char yourself, ok?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Zakharra</strong> on <strong>17-02-2006, 02:42:50</strong>
			</dt>
			<dd class="postbody">
				&nbsp;Ok. Stats are not movable, but the skills, those I will need help on... 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>17-02-2006, 10:23:21</strong>
			</dt>
			<dd class="postbody">
				Skills show the amount they go up by each level, so just multiply that by her level minus 1, remove that amount from the skill...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Zakharra</strong> on <strong>17-02-2006, 15:56:35</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=3920.msg133735#msg133735">Quote from: Ajoxer on 17-02-2006, 10:23:21</a></div></div><blockquote class="bbc_standard_quote">Skills show the amount they go up by each level, so just multiply that by her level minus 1, remove that amount from the skill...<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>&nbsp;???&nbsp; ???
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>17-02-2006, 16:05:55</strong>
			</dt>
			<dd class="postbody">
				No worries, i'm starting to work on that at this very moment:)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Character sheets</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>17-02-2006, 18:10:12</strong>
			</dt>
			<dd class="postbody">
				Name:Mizrel 'Misery' Zuval<br>Age:140<br>Gender:Female<br>Weight:102 lbs.<br>Height:5'0"<br><br>OCC/RCC:Dark elf Ley Line Walker<br>Alignment:Miscreant<br>Experience/Level:1<br>HP 18 Sdc 19 Mdc 24<br>IQ 18 ME 12 MA 10 PS 12 PP 20 PE 18 PB 20 Spd 18<br><br>HtH combat:<br># Attacks:4<br>Damage+0 Strike+3 Parry+3&nbsp; Dodge+3&nbsp; Roll+2<br>Leap:&nbsp; &nbsp;Knock-out:&nbsp; &nbsp;Stun:&nbsp; &nbsp;Critical:&nbsp; &nbsp;Death:+6%<br>Saving throws:<br>Lethal poison(14):+2 Non-lethal poison(16):+2 Harmful drugs(15):<br>Insanity(1?):&nbsp; &nbsp;Psionics:&nbsp; &nbsp;Magic spell(1?):+2 Ritual(16):+2<br><br>Armour:Magic robes, MDC 24, regenerates 1 point per hour, even from zero.<br>MDC:&nbsp; &nbsp;Weight:&nbsp; &nbsp;Prowl:&nbsp; &nbsp;Speed:<br><br>Skills:<br>Language: Elven 98%<br>Language: choose +20%<br>Language: choose +20%<br>Literacy: Elven 98%<br>Literacy: choose +20%<br>Literacy: choose +20%<br><br>Climbing 64% +5%<br>Rappeling 39% +5%<br>Land Navigation 44% + 4%/Level<br>Wilderness Survival 39% + 5%/Level<br>Pilot: Hovercraft 59% + 5%/Level<br>Lore: Demon and Monster 39% + 5%/Level<br>Math: Basic 79% -<br>Language: Trade One 69% + 5%/Level<br>Language: (Select One) 69% + 5%/Level<br><br>Literacy (Select One) 39% + 5%/Level<br>Botany 39% + 5%/Level<br>Biology 39% + 5%/Level<br>Acrobatics: (See Below)<br>-Sense of Balance 60% + 5%/Level<br>- Walk Tightrope/High Wire 70% + 2%/Level<br>-Prowl: 19% + 5%/Level<br>-Climbing Bonus: +15%<br>W. P.: Sword 46% + 6%/Level<br>W. P.: Knife 46% + 6%/Level<br>Dance: Professional 54% + 5%/Level<br><br>Secondary skills:<br>W. P.: Whip 46% + 6%/Level<br>W. P.: Energy Pistol 46% + 6%/Level<br>W. P.: Archery 46% + 6%/Level<br>Pick Locks 38% + 5%/Level<br>Concealment 24% + 4%/Level<br>First Aid 49% + 5%/Level<br>Identify Plants and Fruits 31% + %5/Level<br><br>OCC abilities and powers:<br>1. Sense ley line and magic energy.<br>This power is somewhat similar to the psi-stalker and mutant dogs. The line walker can see and feel the presence of magic. All the following sensing abilities are automatic powers and do not require the expenditure of P.P.E.<br>-Sense ley line: The walker is able to feel whether there is a ley line within the area of his sensing abilities, 10 miles (16 km) per level of experience, and can tell whether it is near or far. He can also follow the feeling to locate the ley line at a skill level of 30% + 5% per each additional level of experience.<br>-Sense ley line nexus: Once the ley line has been found, the walker can follow the ley line to as many nexus points as it intersects. Skill level is 40% +5% per each additional level of experience.<br>-Sense a rift: The mage will automatically feel the sensation of a rift opening anywhere within a 50 mile area (80 km) +10 miles (16 km) per each additional level of experience. Although he can not tell exactly where this rift is, the walker will know whether it is near or far and whether it is big or small.<br>-Sense magic in use: The expenditure of magic in the form of a spell, rifting, or techno-wizardry can be felt, if not seen, up to 100 feet (30.5 m) away per every level of experience. The line walker will not know the location nor be able to trace it, but he will feel its energy and know that magic is being used in the area of his sensing range. Note: This does not include the use of psionic powers.<br>-See magic energy: The line walker can see magic energy/P.P.E. radiating from people, creatures, objects, and areas, as long as more than 20 P.P.E. points are present. The sensing ability is so acute that the character can see things made invisible by magic and invisible things that are magic, including many supernatural creatures. Range: Line of sight, about 1000 feet (305 m) without obstructions.<br><br>2. Read Ley Lines.<br>This power instills the mage with instant information about the line in a matter of moments. The walker will know<br>the following: what directions the ley line runs (and therefore, his location; north, south, east, west, etc), how long the line runs, whether there are any nexus points and in what direction they are located, and whether or not there are any rifts presently open along the line. The character will also know of any major natural disasters currently happening along the line, such as forest fire, flooding, hurricane, or earthquake. War and magic are not natural disasters. The power is automatic and does not require the expenditure of personal P.P.E.<br><br>3. Ley Line Transmission.<br>A line walker can send a verbal and/or visual message directly along a ley line to another person so long as that person is located somewhere on the line. The best messages are brief ones of under a hundred words to avoid over-whelmingthe recipient. Unfortunately, the message is a one way transmission unless the other person is also a Line Walker or other mage with the Transmission spell. Range is limited only by the length of the ley line and the people's position on the line. The time lapse between sending and receiving a ley line transmission is only a matter of seconds. The message can be sent to several people (one person per level of experience) at different locations, as long as they are all on the ley line.<br>The only danger is that a telepath (psionic or magic) may be able to listen in on the message. There is a 1-20% chance that any psionic or magic character with telepathy power will sense a ley line transmission coming through, and there is a 1-31% chance that they too can receive the message. There is no way for the sender to know if others have eavesdropped on his message. Nor is there any way to scramble the message. This power is an automatic ability for the line walker and does not require the expenditure of personal P.P.E.<br><br>4. Ley Line Phasing.<br>The ley line walker also has the power to instantly teleport from one place on a specific ley line to another place on the same ley line. To initiate a ley line phase/teleport, the mage must concentrate, opening himself to the ley line energy and focusing all of his thoughts to the task of teleporting to a new location. Engaging in conversation or combat, even self defense, will break the concentration, forcing the mage to start over. The process will require 1D4 melees (15 to 60 seconds) every time a phase is done. The teleport is always on target, because the line walker is one with the ley line and will appear exactly at the point along the ley line he desires (whether he has ever been there before or not). However, there is no way that the walker can know what else is also presently in that area and he could phase right into the middle of an armed camp.<br>Although the phasing is an automatic ability common to all line walkers (costs no P.P.E.), it does take its toll on the body. The maximum number of phasings possible in an hour is four. The maximum number of phasings in a 24 hour period is four plus one per each level of experience (5 at level one, 6 at level two, etc). More than this is impossible.<br><br>6. Ley Line Rejuvenation.<br>The walker can absorb ley line energy to double the rate of natural healing. To do this, the character must concentrate and relax on a ley line, letting the mystic energy fill him and heal him over a period of days. The wizard can also perform an instant rejuvenation as often as once every 24 hours at the site of a ley line. After about ten minutes of concentration, the character is completely rested, alert, and 2D6 hit points and 2D6 S.D.C. are restored. No personal P.P.E. is expended.<br>The only other limitations are: 1) That the line walker can only teleport himself and his possessions, nobody else (due to the intermingling with the ley line energy). 2) The locations one can teleport to must be along the same ley line (directly on the path of the ley line), like a mystic railway. To switch to a different line, the character must travel to another ley line or change direction at a ley line nexus, the point where several different ley lines cross paths.<br><br>5. Line Drifting.<br>The line walker can open himself to the ley line energies and walk or float through the air along the length of the ley line. The speed factor is a mere Spd 10, but is relaxing and requires no exertion. As usual, the mage does not need to expend any personal P.P.E., but draws on the existing energy of the line.<br><br>7. Ley Line Observation Ball.<br>A globe of light, about the size of a soccer ball, can be conjured out of thin air and linked to the line walker like a third eye. The sphere of blue or white light can be directed by its creator to zoom ahead or behind like a remote control spy device or familiar. Everything that the ball sees and hears is instantly transmitted to its maker. The sphere will remain in existence as long as the ley line walker stays within the ley line, or until he dispels it, or until it is destroyed.<br>A Typical Observation Ball:<br>-S.D.C.: One per level of its creator. (No hit points as it is not alive).<br>-Range: Up to 500 feet (152 m) away from its creator.<br>-Speed: Up to Spd 33 (22 mph).<br>-Combat Bonuses: + 3 to dodge.<br>-Note: Has no offensive capabilities other than to buzz onlookers and possibly startle them (not likely). Actions are directed by the Ley Line Walker and count as his melee actions/attacks.<br>Equipment:<br>cape<br>several sets of clothes<br>stakes/mallet<br>backpack/duffle<br>canteen<br>tinted goggles<br>gasmask/airfilter<br>flashlight<br>100' of cord w/ grappling hook<br>compact laptop computer<br>lockpicks<br>amulet of her goddess.<br>Weapons:<br>weapon&nbsp; &nbsp; aim/bur&nbsp; &nbsp; rate&nbsp; &nbsp; &nbsp;rng&nbsp; &nbsp; &nbsp;clip&nbsp; &nbsp; &nbsp;damage<br>TX laser pistol&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;4&nbsp; &nbsp; &nbsp; 800feet 20&nbsp; &nbsp; 2d6md<br><br>weapon&nbsp; &nbsp; str/thr&nbsp; &nbsp; &nbsp;rad&nbsp; &nbsp; &nbsp; prry&nbsp; &nbsp; &nbsp; --&nbsp; &nbsp; &nbsp; damage<br>Vibro-blade&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2d6md<br>Cybernetics/Bionics:<br><br>PPE:68<br>Spells:<br>spell&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cost<br>Thunderclap<br>Blinding Flash<br>See Aura<br><br>Cloak&nbsp; Darkness<br>Turn Undead<br>Levitation<br><br>Light Healing<br>Paralysis:lesser<br>Invisibility:simple<br><br>Fire Bolt<br>Charismatic Aura<br>Magic Net
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Zakharra</strong> on <strong>18-02-2006, 07:18:36</strong>
			</dt>
			<dd class="postbody">
				&nbsp;Is she done then?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>18-02-2006, 14:54:11</strong>
			</dt>
			<dd class="postbody">
				I posted her with the other char-sheets yesterday, all done.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Zakharra</strong> on <strong>18-02-2006, 15:29:45</strong>
			</dt>
			<dd class="postbody">
				&nbsp;Do I get to choose the languages she knows? How did she get to Earth?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>18-02-2006, 21:43:29</strong>
			</dt>
			<dd class="postbody">
				You can choose the languages. If you don't have a story associated with her, i'd guess like most dark elves she had something to do with wizards of earth. Her alignement as well as being dark elf itself would point more towards Federation of Magic, the rather dark and malicious magicians. She can be a spy or an emmisary for the Federation, or she could have not liked them and instead gone to hang out with Tolkeen mages.<br>The Tolkeen mages themselves are a rather peaceful and non-violent group at the beggining, but as the war goes they seek all allies they can. Dark elves are hardly considered 'bad' when even daemons are sought for the war with Coalition States, and Tolkeen can offer a lot of knowledge and magical artifacts for payment. There's also a matter of Coalition States killing elves and other sentinent magical creatures like they would be mindless monsters, so desire to protect the likes of her, or getting stranded in the middle of the war with no way to get home could be her reason to be involved. I'm not forcing you to actually have alliegance towards Tolkeen, but most of the times it won't matter for nobody if you aren't.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Zakharra</strong> on <strong>19-02-2006, 02:50:49</strong>
			</dt>
			<dd class="postbody">
				&nbsp;I'll PM you some ideas.&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>21-02-2006, 02:01:04</strong>
			</dt>
			<dd class="postbody">
				Z.O.M.G.<br><br>RIFTS! Can I join? Canicanicanicani?!<br>Puh-leeze?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>25-02-2006, 18:14:46</strong>
			</dt>
			<dd class="postbody">
				Game not dead, just sleeping like a fat lazy cat.<br>I'm still waiting for character sheets from:<br>guardianangel98<br>SoulSemmer<br>And perhaps:<br>Natalie C. Barney<br>Max<br>Not to mention whoever else wants to catch up at the last moment.<br>Because i'm determined to finally start up the game, the deadline will be:<br><span style="font-size: 11pt;" class="bbc_size">1st march</span><br>I'm starting the game 1st march and whoever is not aboard, too bad for them:-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>27-02-2006, 04:55:55</strong>
			</dt>
			<dd class="postbody">
				I've got a mega-juicer juicer assassin lying around somewhere if you'd like an abberant character running around your game.&nbsp; &nbsp;;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>27-02-2006, 17:11:53</strong>
			</dt>
			<dd class="postbody">
				By the gawds, mecy... I'd actually heckled people about making not too powerful characters and mega-juicers are a bit out of what i had in mind... 1st level sdc people, please. It's my first time GM-ing:)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>28-02-2006, 10:43:09</strong>
			</dt>
			<dd class="postbody">
				Yeah, Mega-Juicers, and frankly most of the OOCs from that book, are in the " Tear us all apart with one hand." category... * shudder.*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>01-03-2006, 01:38:20</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=3920.msg138198#msg138198">Quote from: Ajoxer on 28-02-2006, 10:43:09</a></div></div><blockquote class="bbc_standard_quote">Yeah, Mega-Juicers, and frankly most of the OOCs from that book, are in the " Tear us all apart with one hand." category... * shudder.*<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Need I get out the conversion book and the godling characters?&nbsp; &nbsp;;D<br><br>Edit: seriously though, who's playing what?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>01-03-2006, 01:39:55</strong>
			</dt>
			<dd class="postbody">
				Try the core, maybe. :p
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>01-03-2006, 03:26:44</strong>
			</dt>
			<dd class="postbody">
				Very late here, just peeked before going to sleep.<br>Hunter and everybody, the group ATM is:<br>Seigfried playing a Coalition States psionic.<br>Ajoxer playing a Crazy<br>Zakharra playing a Dark Elf Leyline walker<br>Muse playing a Cyber-knight<br>Soulsemmer playing still unspecified character<br>Natalie and Max mentioned something about being interested, but long time ago.<br>guardianangel98 won't be able to play, he was to be a CS special forces soldier.<br><br>If you'll play a Coalition guy you'll be Siegrieds mate instead of angel, if you'll be a magic character you'll be in the same mess as Zakharra, hunted for doing magics. Other chars can pick between being a Coalition mercenary, bodyguard for Zakharra like Ajoxer will, or Muse's companion or 'page'.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>01-03-2006, 10:40:14</strong>
			</dt>
			<dd class="postbody">
				Actually, I was thinking either juicer or wilderness scout.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>01-03-2006, 15:25:50</strong>
			</dt>
			<dd class="postbody">
				I'd accept a normal corebook Juicer, though the scout would actually be a bit easier to fit in. It's your call. I promised to start today, but we can wait till tommorow for you, okay?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>02-03-2006, 01:32:14</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=3920.msg138819#msg138819">Quote from: Celestial Goblin on 01-03-2006, 15:25:50</a></div></div><blockquote class="bbc_standard_quote">I'd accept a normal corebook Juicer, though the scout would actually be a bit easier to fit in. It's your call. I promised to start today, but we can wait till tommorow for you, okay?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>You'd better start without me, given that it might be a day or so before I can actually get something meshed out.&nbsp; I'll jump in when I can.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>03-03-2006, 22:25:02</strong>
			</dt>
			<dd class="postbody">
				Let's kick it off. The threads up, feel free to post, ask if anything is unclear...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Character sheets</strong><br>
				Post by: <strong>Hunter</strong> on <strong>04-03-2006, 22:27:22</strong>
			</dt>
			<dd class="postbody">
				Name: Francis Harrison<br>Age: 25<br>Gender: Male<br>Weight: Average<br>Height: Average<br><br>Background: A resident of Tolkeen, he was one of the volunteers that submitted to the juicer process as a result of the CS invasion.<br><br>OCC/RCC: Juicer<br>Alignment: Unprincipled<br>Experience/Level: 1<br>HP 64&nbsp; &nbsp;Sdc&nbsp; 354&nbsp; <br>IQ 14&nbsp; &nbsp;ME 10&nbsp; &nbsp;MA 10&nbsp; &nbsp;PS 30&nbsp; &nbsp;PP 24&nbsp; &nbsp;PE 20&nbsp; &nbsp;PB 10&nbsp; &nbsp;Spd 53<br><br>HtH combat: Martial Arts<br># Attacks: 7<br>Damage+15&nbsp; &nbsp;Strike+5&nbsp; &nbsp;Parry+8&nbsp; &nbsp;Dodge+8&nbsp; &nbsp;Roll+14<br>Leap:&nbsp; &nbsp;Knock-out:20&nbsp; &nbsp;Stun:&nbsp; &nbsp;Critical:20&nbsp; &nbsp;Death:&nbsp; &nbsp; Initiative:+4<br>Saving throws:<br>Lethal poison(14):+11&nbsp; &nbsp;Non-lethal poison(16):+11&nbsp; &nbsp;Harmful drugs(15):+11<br>Insanity(1?):+0&nbsp; &nbsp;Psionics:+4&nbsp; &nbsp;Magic spell(1?):+3&nbsp; &nbsp;Ritual(16):+3<br>Horror: +6&nbsp; &nbsp; &nbsp; Automatic Parry/Dodge&nbsp; &nbsp; Coma/Death: +30%<br><br>Armour:<br>MDC:45&nbsp; &nbsp;Weight:18&nbsp; &nbsp;Prowl:-5%&nbsp; &nbsp;Speed:Good<br><br>Skills:<br>Radio Basic = 60<br>Wilderness Survival = 45<br>Land Navigation = 45<br>Piloting Automobile = 72<br>Piloting Motorcycle = 72<br>Language Techno-Can = 65<br>Language Dragonese = 65<br>Language Faerie Speak = 65<br>WP Knife<br>WP Energy Rifle<br>WP Energy Pistol<br>WP Heavy Energy<br>Hand to Hand Martial Arts<br>Detect Ambush = 35<br>Detect Concealment = 30<br>Acrobatics<br>Boxing<br>Gymnastics<br>Demolitions = 73<br><br><br>Secondary skills:<br>Basic Math = 50<br>Literacy American = 35<br>General Athletics<br>Wrestling<br>Computer Operation = 45<br>Cooking = 40<br><br>OCC abilities and powers:<br>1. Super Endurance = Can remain alert and operate at full efficiency for up to five days without sleep.&nbsp; Normally only needs three hours per day.&nbsp; Can last 10 times longer before feeling the effects of exhaustion.<br><br>2. Super Speed = Can leap 30 feet across after a short run and 20 feet high (half without a short run).<br><br>3. Super reflexes and reaction time = Automatic parry/dodge on all attacks, even from behind/surprise.&nbsp; Can not sleep without sedative or tranquilizers.&nbsp; Tends to be a bit jumpy and anxious; boredom is a constant enemy.<br><br>4. Saving throw bonuses = +4 vs psionics, +6 vs mind control, +8 vs toxic gases/posions/drugs.<br><br>5. Enhanced healing = Heasl four times faster than normal.&nbsp; +20% vs coma/death.&nbsp; Virtually impervious to pain.<br><br><br>Equipment:<br>JA-11 Juicer Assassin Rifle with 7 long eclips<br>NG-57 Northern Gun Heavy Ion Blaster with 5 eclips<br>NG-101 Rail Gun with 6 belts<br>Fusion Block type 3<br>Vibroblade<br>Knife, 3<br>Bio-comp and bio-data implants<br>Drug harness and drug supply<br>Optic Helmet<br>Portable IRMSS kit<br>Camo fatigues and armor<br>extra set of grey fatigues<br>Boots with knife holster<br>gloves<br>backpack<br>utility belt<br>sunglasses<br>canteen<br>compass<br>personal items<br><br><br>Weapons:<br>weapon&nbsp; &nbsp; aim/bur&nbsp; &nbsp; rate&nbsp; &nbsp; &nbsp;rng&nbsp; &nbsp; &nbsp;clip&nbsp; &nbsp; &nbsp;damage<br>JA-11&nbsp; &nbsp; &nbsp; +9/+6&nbsp; &nbsp; &nbsp;std&nbsp; &nbsp; &nbsp; 4k/1.6k&nbsp; &nbsp;30&nbsp; &nbsp; &nbsp;4d6/3d6<br><br>weapon&nbsp; &nbsp; aim&nbsp; &nbsp; &nbsp; &nbsp; rate&nbsp; &nbsp; &nbsp;rng&nbsp; &nbsp; &nbsp;clip&nbsp; &nbsp; &nbsp;damage<br>NG-57&nbsp; &nbsp; &nbsp; +8&nbsp; &nbsp; &nbsp; &nbsp; std&nbsp; &nbsp; &nbsp; 500&nbsp; &nbsp; &nbsp; &nbsp;10&nbsp; &nbsp; &nbsp; 3d6<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>04-03-2006, 22:27:38</strong>
			</dt>
			<dd class="postbody">
				Done.&nbsp; Character posted.&nbsp; &nbsp;;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Zakharra</strong> on <strong>05-03-2006, 04:39:37</strong>
			</dt>
			<dd class="postbody">
				&nbsp;Hunter, the cyberknight was already in the bunker. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>05-03-2006, 04:43:49</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=3920.msg140478#msg140478">Quote from: Zakharra on 05-03-2006, 04:39:37</a></div></div><blockquote class="bbc_standard_quote"> Hunter, the cyberknight was already in the bunker. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Oh.&nbsp; Sorry.&nbsp; *bangs head against wall*&nbsp; My bad.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>05-03-2006, 11:57:33</strong>
			</dt>
			<dd class="postbody">
				Bad news.<br><br>I no longer have access to the RIFTS books I had. <br><br>Which sucks.<br><br>A lot.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Zakharra</strong> on <strong>05-03-2006, 19:56:07</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=3920.msg140711#msg140711">Quote from: Soulsemmer on 05-03-2006, 11:57:33</a></div></div><blockquote class="bbc_standard_quote">Bad news.<br><br>I no longer have access to the RIFTS books I had. <br><br>Which sucks.<br><br>A lot.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>&nbsp;That's no problem. CG can send you the boks via PDF.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>05-03-2006, 21:40:09</strong>
			</dt>
			<dd class="postbody">
				Really?<br><br>If you can, CG, let me know. Once I get them, I can have a character up within an hour or so.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Zakharra</strong> on <strong>05-03-2006, 22:11:42</strong>
			</dt>
			<dd class="postbody">
				&nbsp;He sent me the main book via PDF 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>07-03-2006, 00:22:24</strong>
			</dt>
			<dd class="postbody">
				All right, i contacted Soulsemmer about the book.<br>As for the first round... Damn this system needs a lot of rolling!<br>I'd ask that for the future, you'd specify how much attacks you are willing to sacrifice for dodges and entangling, though if you don't i'll try to make an optimal pick for you.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Muse</strong> on <strong>07-03-2006, 16:29:29</strong>
			</dt>
			<dd class="postbody">
				Sorry if I'm falling behind, I'm really sick this week.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>08-03-2006, 22:13:26</strong>
			</dt>
			<dd class="postbody">
				I'll leave the optimal pick up to you, personally, CG. &gt;_&gt; He's aggressive, but for the moment, he's still not yet started going crazy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>08-03-2006, 22:41:37</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=3920.msg141754#msg141754">Quote from: Celestial Goblin on 07-03-2006, 00:22:24</a></div></div><blockquote class="bbc_standard_quote">All right, i contacted Soulsemmer about the book.<br>As for the first round... Damn this system needs a lot of rolling!<br>I'd ask that for the future, you'd specify how much attacks you are willing to sacrifice for dodges and entangling, though if you don't i'll try to make an optimal pick for you.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>None!&nbsp; Don't have to!&nbsp; *loves being a juicer*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Muse</strong> on <strong>10-03-2006, 09:45:14</strong>
			</dt>
			<dd class="postbody">
				My nose is still leaking, and it's hard to get up energy for anything, please NPC me as needed.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Muse</strong> on <strong>15-03-2006, 01:03:58</strong>
			</dt>
			<dd class="postbody">
				Okay, I am well, and, other than it being spring break and my bored friends trying to game with me on days I would usualy be here, I'm ready to game full time again.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>16-03-2006, 22:33:15</strong>
			</dt>
			<dd class="postbody">
				Juicer boy is going to keep shooting until it died, he runs of out ammo (not likely), or he has to move.
			</dd>
			<dt class="postheader">
				Title: <strong>Poll about everybody's tastes.</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>17-03-2006, 18:45:29</strong>
			</dt>
			<dd class="postbody">
				So, what are everyone's particular tastes? What's important, what's not? And post whatever you like/don't like about what's going on. I'm gonna flesh out those aspects of the adventure that you want.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>17-03-2006, 18:46:29</strong>
			</dt>
			<dd class="postbody">
				Fusion block taken care of the problem. Messy but efficient.<br>Here's a poll for you about what happens when you set out.<br>http://elliquiy.com/forums/index.php?topic=4392.0
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>17-03-2006, 19:23:55</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=3920.msg147600#msg147600">Quote from: Celestial Goblin on 17-03-2006, 18:46:29</a></div></div><blockquote class="bbc_standard_quote">Fusion block taken care of the problem. Messy but efficient.<br>Here's a poll for you about what happens when you set out.<br>http://elliquiy.com/forums/index.php?topic=4392.0<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Fusion Block GOOD!!&nbsp; &nbsp;;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Poll about everybody's tastes.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>17-03-2006, 23:16:02</strong>
			</dt>
			<dd class="postbody">
				I'm cool for everything except grim, gritty realism. I want my wackiness! Flipping off the Reaper! Laughing at Azrael behind his back! Dancing the Grim Fandango with Hel!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>17-03-2006, 23:16:52</strong>
			</dt>
			<dd class="postbody">
				I've been playing the Crazy thus far as somewhat crazy, but not in a severe or overly damaging way... Heh, we shall see if this changes, of course.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Poll about everybody's tastes.</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>21-03-2006, 05:47:21</strong>
			</dt>
			<dd class="postbody">
				I think Ajoxer pretty much nailed it.<br><br>I'm not against some eroticism, myself, but I'm glad to see it's not the main focus, here.<br><br>Ad you left out the cheese log, Ajoxer.<br><br>Mmm... cheese log...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>21-03-2006, 05:48:31</strong>
			</dt>
			<dd class="postbody">
				*Steeples fingers.*<br><br>Eeeexcellent. Soon my character shall be completed.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Zakharra</strong> on <strong>21-03-2006, 06:19:13</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=3920.msg149202#msg149202">Quote from: Soulsemmer on 21-03-2006, 05:48:31</a></div></div><blockquote class="bbc_standard_quote">*Steeples fingers.*<br><br>Eeeexcellent. Soon my character shall be completed.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>&nbsp;Oh Goddess! Not Mr. Burns!&nbsp; &nbsp;:o
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>21-03-2006, 08:43:12</strong>
			</dt>
			<dd class="postbody">
				Oh you'll see. *Rubs palms together gleefully.*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>21-03-2006, 11:57:01</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=3920.msg149287#msg149287">Quote from: Soulsemmer on 21-03-2006, 08:43:12</a></div></div><blockquote class="bbc_standard_quote">Oh you'll see. *Rubs palms together gleefully.*<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I wouldn't worry too much.&nbsp; I'll just use more explosives.&nbsp; &nbsp;:o
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Character sheets</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>21-03-2006, 21:24:56</strong>
			</dt>
			<dd class="postbody">
				Name: Jacques Monte Claire <br>Age: ?? (Appears to be in early 20’s)<br>Gender: Male<br>Weight: 220 lbs<br>Height: 6’2”<br><br>Description:<br>A tall and well-built figure, this handsome man carries numerous armaments, and is accompanied by a large, black steed. When not covered by a black cowboy hat, his hair is revealed to be as dark as his equine companion, and neatly cut short, and a pair of sunglasses shield his bright blue eyes during the daylight hours. Every step is accentuated with a certain swagger, full of confidence, and though he appears cocky and self-motivated, a good look into his face will show the man is nothing if not well-intentioned.<br><br>OCC/RCC: Psi-Slinger<br>Alignment: Scrupulous<br>Experience/Level: 0/2,150 (1st)<br>HP: 24, SDC: 84, ISP: 88<br>IQ: 17, ME: 21, MA: 21, PS: 21, PP: 28, PE: 24, PB: 16, SPD: 15<br><br>H-t-H combat: Commando<br># Attacks: 5 (6 with handguns), Initiative: +11<br>Damage: +6, Strike: +7, Parry: +9, Dodge: +9, Roll: +5, Pull: +6, Disarm: +4 <br>Leap: ,Knock-out: 20, Stun: 20, Critical: 20, Death:<br>Saving throws:<br>Lethal poison(14): +5, Non-lethal poison(16): +5, Harmful drugs(15): +5,&nbsp; Possession: +4, Insanity(1?): +4, Psionics(10): +3, Magic spell(1?): +5, Ritual(16): +5, Horror: +3, +18% vs. Coma/Death<br>65% Chance to Invoke Trust/Intimidate, 30% to Charm/Impress<br><br>Armor: Branaghan Armor (With Coat)<br>MDC: 75 (+28), Weight: 15lbs (+6lbs), Prowl: -20%(-5%), Speed: Fair Mobility<br><br>Skills:<br>American (98%)<br>French (98%)<br>Find Contraband (43% +4%)<br>Basic Electronics (58% +5%)<br>Horsemanship: Cowboy (82%/66% +3%)<br>Interrogation (48% +5%)<br>Streetwise (37% +4%)<br>Palming (38% +5%)<br>Prowl (43% +5%)<br>Recognize Weapon Quality (53% +5%)<br>W.P. Revolvers<br>W.P. Automatic Pistols<br>W.P. Energy Pistols<br>W.P. Energy Rifle<br>Mathematics: Basic (63% +5%)<br>Literacy (48% +5%)<br>Wilderness Survival (38% +5%)<br>Lore: Demons and Monsters (43% +5%)<br>W.P. Paired Weapons (From H-t-H)<br>&nbsp;<br>Gymnastics<br>-Automatic Kick Attack (2d4)<br>-Sense of Balance (55% +5%)<br>-Work Parallel Bars and Rings (63% +3%)<br>-Climb Rope (72% +2%)<br>-Back Flip (75% +5%)<br>-Climb (25%)<br>&nbsp;<br><br>Secondary skills:<br>W.P. Knife<br>Boxing<br><br>OCC Abilities and Powers:<br>1. Energy Expulsion: The Psi-Slinger can fire bolts of energy<br>from his fingers or with the touch of a charged hand. Damage<br>&amp; I.S.P. Cost: 1D6 S.D.C. costs 1 I.S.P., 3D6 S.D.C. costs 2<br>I.S.P., 6D6 S.D.C. costs 3 I.S.P. and 1D4 M.D. costs 6 I.S.P.<br>Range: Touch or 20 feet (6 m) +5 feet (1.5 m) per level of experience.<br><br>2. Psychic Weapons: These guns are reminiscent of Techno-<br>Wizard guns that fire M.D. energy blasts rather than bullets. In<br>this case, the Psi-Slinger can power or charge the projectiles in<br>any S.D.C. weapon with destructive energy by linking with the<br>weapon! The firearm effectively becomes an extension of the<br>psychic gunslinger. Damage &amp; I.S.P Cost: This turns conventional<br>ammunition into mega-damage rounds that inflict 1D6<br>M.D. each with the expenditure of 10 I.S.P.; the projectiles are<br>surrounded by an aura of energy. Limitations: Affects all rounds<br>in the weapon, up to 15 tota<br><br>3. Energy Conversion: Psi-Slingers can transform mega-damage<br>energy beams and blasts directed at them into S.D.C./hit<br>point blasts! Even the Psi-Slinger isn't sure how he does this. It<br>could be his unique aura or some unconscious fear response that<br>reaches out and alters the energy a micro-second before it hits<br>him. This is an automatic reflex response beyond the Psi-Slinger's<br>control. Only energy blasts that inflict 30 M.D. or more<br>cannot be affected and will inflict half (M.D.) damage.<br>Mega-damage projectiles, mini-missiles, hand grenades, explosives,<br>Vibro-Blades, psionic blasts and psi-swords, and magic<br>weapons, wards, and spells do full damage. So do hit<br>point/S.D.C. projectiles (arrows, bullets, thrown knife, etc.) and<br>weapons like swords, knives, clubs, etc., all do full damage.<br>However, S.D.C. energy attacks, including fire and electricity do<br>half damage. Impervious to the effects of the Neuro-Mace. Damage<br>Conversion: M.D. to S.D.C.; i.e. 24 M.D. is turned into 24<br>H.P./S.D.C. points of damage; an especially handy ability in<br>showdowns and shootouts where one's opponent is armed with<br>an M.D. energy weapon. I.S.P. Cost: None; an automatic and<br>natural response. Note: This power cannot be used on energy<br>weapons fired by the psionic to turn their damage into S.D.C.,<br>only on energy that will strike the psychic.<br><br>4. Other Psionic Powers: Considered a master psionic.<br><br>5. Expertise with all handguns: The Psi-Slinger has a W.P.<br>in the use of all types of revolvers and pistols, whether they fire<br>bullets or energy bolts.<br><br>6. Quick-Draw Initiative: Revolvers and Pistols: This is a<br>P.P. bonus that is fundamentally the same as the Gunslinger, except<br>it applies only to weapons the Psi-Slinger is linked to (otherwise<br>reduce by half when using just any gun): +1 to initiative<br>for every P.P. point 18 and above<br><br>7. Paired Weapons: Revolvers &amp; Pistols (special): The<br>psionic Gunslinger can draw and shoot two handguns (or throw<br>two knives) simultaneously at the same target, inflicting full<br>damage from both weapons, but counts as one melee attack!<br>In the alternative, the two-gun attack can be divided between<br>two different targets visible to the shooter, and within his range<br>of peripheral vision. The divided attack counts as one simultaneous<br>melee action directed at two different foes. The quick-draw<br>initiative bonus still applies, but the shooter must roll two separate<br>times to hit each target (roll to strike for each), and the bonus<br>to strike each is reduced by half because the attack is<br>divided.<br><br>8. W.P. Snapshooting Specialty: The Psi-Slinger automatically<br>gets Sharpshooting with revolvers and pistols (projectile<br>types only) to which the character is psionically linked. Not applicable<br>to ordinary handguns which are not psychically bonded<br>to the character or energy pistols, meaning the Psi-Slinger cannot<br>pick up just any revolver or energy pistol and use it with<br>sharpshooting bonuses.<br>Sharpshooting is a combination of special expertise and trick<br>shooting with a particular type of weapon. Includes +1 melee at-<br>tack when using that specific weapon for the entire melee round.<br>Shooting bonuses, and trick shooting which includes:<br>1. Can fire a traditional two-handed weapon, like a rifle, one<br>handed without penalty (normally the shooter loses all strike bonuses).<br>2. Can shoot over his shoulder by holding up a mirror and using<br>the reflection to aim; no penalties, keep full bonuses to<br>strike.<br>3. Accurately shoot while riding a horse or a moving vehicle<br>(normally a wild shot), but strike bonuses are half and a "called"<br>shot is impossible.<br>4. Shoot accurately while standing on head or hanging upside<br>down; all bonuses applicable at full.<br>5. Dodge, roll or somersault and come up shooting (normally<br>a wild shot), with no bonuses or penalties to strike; straight roll<br>of the dice.<br>6. Ricochet shot! The shooter can bounce bullets, arrows,<br>slings, and other fired projectiles (depending on the specific<br>W.P.) off of one surface and angle the shot in such a way that<br>the projectile ricochets/bounces off and hits a different/second<br>target! Inflicts only one point of damage to the first surface and<br>full damage to the second. Reduce bonuses to strike by half.<br>This can also be done with laser weapons but the ricocheting<br>surface must be mirrored or highly polished. Glitter Boys are excellent<br>reflective surfaces for performing a rocochet laser shot.<br>Particle beams, ion blasters, rail guns, mini-missiles and other<br>types of weapons cannot be used.<br>Note: See the W.P. Sharpshooting Specialty skill description<br>for full details.<br><br>9. Reputation &amp; Horror Factor: Basically the same as the<br>Gunslinger: Horror Factor of 8; +1 at levels 2, 4, 5, 6, 8, 10, 11,<br>13, and 15.<br><br>10. Other Bonuses: Add 2D6+4 to S.D.C., +2 to pull punch,<br>+2 to disarm on a "called" shot, +2 to save vs possession, and +1<br>to save vs Horror Factor at levels 1, 3, 4, 5, 7, 8, 9, 11, 12, 13,<br>and 15.<br><br>Special powers of<br>the Psyscape™ Psychics<br>1. Radiate their nature. All advanced Psyscape Psychics<br>will radiate their nature and intentions to some degree, and with<br>such magnitude that any psychic will feel it up to 100 feet (30.5<br>m) away and non-psychics within 12 feet (3 m). This radiation of<br>their feelings and intentions is the equivalent of a weak empathic<br>transmission.<br><br>2. Dreamvision. Psyscape psychics can speak to kindred spirits<br>(only) — people like them, with the same goals, alignment,<br>general outlook on life or personality and feelings — by appearing<br>to them in a dream and talking. This is actually a form of<br>telepathic communication and involves conversation, not visions,<br>cryptic images, or a dreamscape — just the dreamer and<br>his Psyscape pal talking, only the conversation takes place in a<br>dream, and the dreamer can never be certain that it was real. The<br>Psyscape psychic can talk about anything, just like real people,<br>although the dreamvision power is typically used to give the<br>dreamer advice, encouragement, something to think about, or a<br>warning.<br>When the dreamer awakens, that particular dream will be unusually<br>vivid and the character will remember most<br>(5D6%+70%) of what was said.<br><br>3. Transform into energy beings: Can transform body and<br>mind into pure psychic energy! In this form they can place themselves<br>into stasis and exist inside a ley line for decades (minimum<br>one year, maximum one hundred). This can be done for<br>any number of reasons, but typically to meditate and resolve<br>some problem or inner turmoil within themselves. While inside<br>the ley line, they can focus on their own thoughts but are not<br>aware of the passage of time or most things happening in the real<br>world. They can be aroused and choose to awaken when a Rift<br>opens on that ley line, if the energy of ley line drops precipitously<br>(40% or more), or when they sense a powerful supernatural<br>evil or intense desperation, fear or need of people on or near<br>the line. They, as living beings, cannot be absorbed or used to<br>cast magic as part of the ley line.<br>The psychic can also turn into energy if he is flung into a dimension<br>where the physical body cannot exist but energy can.<br>Both situations are very uncommon and require intense concentration<br>and the expenditure of 2701.S.P.<br><br>4. Sense Supernatural Evil and Magic Energy: Fundamentally<br>the same as the Psi-Hound. Like a bloodhound smelling a<br>familiar scent, the Psyscape psychic (Master, Major and Minor)<br>can detect the presence of supernatural evil and magic energy<br>(P.P.E. used as a spell, in magic devices and large amounts in<br>people; 80 or more points). The ability is constant and automatic,<br>just like the ability to see and smell.<br>The psychic can sense whenever a magic spell is used within<br>the range of sensitivity. If the energy is being continually expended,<br>like a series of magic attacks, or is of a duration/affect<br>longer than one melee round (15 seconds), the character can<br>trace it with relative ease to the source (i.e. the supernatural creature<br>or the character using magic).<br>Base Skill: 72% +2% per level of experience to identify the<br>specific type/race of paranormal creature, and includes alien intelligences,<br>gods, demigods, demons, vampires, entities and<br>creatures of magic, like dragons. This ability can also detect<br>whether a person is possessed by supernatural beings.<br>Base Skill at tracking by this "psychic scent": 50% +5% per<br>level of experience. 70% +3% per level of experience if the supernatural<br>being is also using magic.<br>Range: 100 feet (30.5 m) per level of experience to sense the<br>presence of a supernatural being when it is not using any special,<br>magical or psionic powers.<br>1000 feet (305 m) +100 feet (30.5 m) per additional level of<br>experience when the supernatural force is actively using its supernatural<br>powers or magic. Half these ranges for Minor Psychics.<br>Duration: Automatic and constant.<br>I.S.P.: None, automatic.<br>Note: Close proximity to ley lines and nexus points disrupts<br>the psychic senses, rendering them useless.<br><br>5. Extended Psionic Power: The Psyscape Master and Major<br>Psychics who have learned to use their Third Eye have double<br>the range and duration of either all Sensitive or Healing powers<br>(pick one category). Likewise, the Master character can have one<br>Super-Psionic ability that is double its usual range, duration and<br>power/damage/effect.<br><br><br><br><br><br>Equipment:<br>7 e-clips for each weapon, 288 rounds for each weapon, 84 silver bullets, speed loaders, flashlight, binoculars, multi-optics band, laser distancer, pocket language translator, gun cleaning kit, cigarette lighter, pocket mirror, small silver cross, 2 pairs of handcuffs, 50 ft (15.2 m) of lightweight rope, survival knife, two-holster gun-belt, utility belt, knapsack,<br>backpack or saddlebag, air filter, and two canteens.<br><br>Bandito Arms Arabian Robot Horse<br>Model Type: RH-1003C<br>Class: Robot Horse<br>Crew: One humanoid rider with one additional rider possible in<br>emergencies.<br>M.D.C. by Location<br>Head—100<br>Legs (4) — 90 each<br>*Main Body — 240<br>* Destruction of the main body will destroy the bot. Destruction<br>of the head shuts it down. Destroying one leg will hobble<br>the robot and reduce speed and leaping distance and height by 33%.<br>Speed<br>Running: Maximum speed of 120 mph (192 km).<br>Leaping: 20 feet (9 m) high and 50 feet (15.2 m) lengthwise,<br>with a running start.<br>Flying: Not applicable.<br>Underwater Capabilities: The robot can function in/under water,<br>able to walk along the bottom of the sea at about 25% its normal<br>running speed, or swim at a speed of 3 mph (4.8 km or 2.6<br>knots). Maximum Depth is 500 feet (152.4 m).<br>Statistical Data<br>Height: Usually about 15 hands (or 5 feet/1.5 m) at the shoulders.<br>Width: 3 feet (0.9 m).<br>Length: Approximately 9 feet (2.7 m).<br>Weight: 1400 Ibs. (630 kg)<br>Attributes of Note: Robot P.S. 28, P.P. 22, P.B. 11 (17 with<br>hide), Spd 180; equivalent I.Q. 9.<br>Power System: Nuclear, average life of 15 years.<br>Cargo: Can carry one rider and one companion (if both are<br>roughly human-size, otherwise space may be tight for the companion<br>rider, and this second seat is never comfortable for long<br>periods; an hour or more), up to 1200 pounds (540 kg). The robot<br>horse can pull up to four tons!<br>Combat Notes:<br>Attacks per Melee Round: Three<br>Bonuses: +3 on initiative, +2 to strike, +5 to dodge when running,<br>and +1 to roll with punch, fall or impact.<br>Damage:<br>Restrained Hoof Strike: 1D4 M.D.<br>Full Hoof Strike: 1D6 M.D.<br>Rear Kick/Power Kick: 2D6 M.D.<br>Stomp: 1D4 M.D.<br>Running Body Block: 1D4 M.D.<br>Head Butt: 6D6 S.D.C.<br>Bite: 6D6 S.D.C.<br><br><br><br><br><br>Weapons:<br>Wilk’s 237 “Backup” (x2, 3d6/6d6 MD, Range: 500 ft, Clip: 6/8 double shots)<br>Wilk’s 457 Laser Pulse Rifle (3d6+2/1d6x10 MD, 2,000 ft, 30/10, +1 to hit)<br>Model 1860 Colt .44 Revolver (x2, 5d6 SDC/1d6 MD, 130 ft, 6 shots)<br>Colt .45 Pistols (x2, 4d6+3 SDC/1d6 MD, 100 ft, 10 shots)<br>Vibro Blade (1d6 MD)<br><br><br>&nbsp;<br><br>Cybernetics/Bionics:<br><br>Psionics: <br>Sixth Sense (2)<br>Mind Block (4)<br>Mind Bolt (Varies)<br>Psi-Sword (30, Double all effects)<br>Telekinesis (Physical) (Varies)<br>Bio-Regeneration (6)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Poll about everybody's tastes.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>22-03-2006, 00:42:28</strong>
			</dt>
			<dd class="postbody">
				Yeah, giving Baron Samedi cholestrol problems with a cheese log! Robbing Pluto's bank account! Copping a feel off Kali!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>25-03-2006, 17:02:57</strong>
			</dt>
			<dd class="postbody">
				Let's get some posting, people!<br><br>CG can't run a game that's not being played!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>06-04-2006, 22:58:32</strong>
			</dt>
			<dd class="postbody">
				" Nooo, don't leave me here!"<br><br>&gt;_&gt; Damn, those are fast faeries. Stupid flight.<br><br>Well, time to die with dignity. :-P. Also, remind me how you'd figure out KM/hr? I went by Speed*600/1000=km/hr, but at a speed of 42, that'd give me closer to a 25... Not that it particularly matters, of course. &gt;_&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>06-04-2006, 23:28:48</strong>
			</dt>
			<dd class="postbody">
				I might have made a mistake with your speed. I surely made a damn mistake. 25 is okay, but still no way to escape on foot. Now, guys, i'm reminding you that death does happen in RIFTS. I already see two people that i could kill, but i won't do that if they'll try hard to survive. They're both augumented humans, by the way :)<br>Be quick or be dead... Or be smart...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>06-04-2006, 23:53:54</strong>
			</dt>
			<dd class="postbody">
				I was under the impression they were pretty much ignoring everyone to chase down our lovely sorceress, here.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>07-04-2006, 00:00:53</strong>
			</dt>
			<dd class="postbody">
				Yeah, but if the sorceress disappears behind the horizon, they'll at least have Joseph to tear apart...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>07-04-2006, 01:25:33</strong>
			</dt>
			<dd class="postbody">
				Point taken.<br><br>Juicer-man, from one player to another... it'd be in your best interest to run like an over-caffienated homophobic monkey at the gay pride parade.<br><br>Judging from your speed stat, I'm sure you can outrun them, especially since you don't tire.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>07-04-2006, 03:03:30</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=3920.msg158979#msg158979">Quote from: Soulsemmer on 07-04-2006, 01:25:33</a></div></div><blockquote class="bbc_standard_quote">Point taken.<br><br>Juicer-man, from one player to another... it'd be in your best interest to run like an over-caffienated homophobic monkey at the gay pride parade.<br><br>Judging from your speed stat, I'm sure you can outrun them, especially since you don't tire.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'm already on the hovercycle.&nbsp; &nbsp; :P&nbsp; How many times can I feel up the cyberknight before she notices?&nbsp; &nbsp;;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>07-04-2006, 11:19:10</strong>
			</dt>
			<dd class="postbody">
				Well, nuts.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>07-04-2006, 14:58:23</strong>
			</dt>
			<dd class="postbody">
				Well, um...<br><br>Prowl is your friend? Maybe?<br><br>There are lots of dea dbodies around? Maybe they're like bears and you can play dead &gt;.&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Zakharra</strong> on <strong>07-04-2006, 15:25:34</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=3920.msg159475#msg159475">Quote from: Soulsemmer on 07-04-2006, 14:58:23</a></div></div><blockquote class="bbc_standard_quote">Well, um...<br><br>Prowl is your friend? Maybe?<br><br>There are lots of dea dbodies around? Maybe they're like bears and you can play dead &gt;.&gt;<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>&nbsp;I'm taking care of that right now.....
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>07-04-2006, 16:16:51</strong>
			</dt>
			<dd class="postbody">
				Soulsemmer, where exactly in 'New West' are the burst fire rules?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>07-04-2006, 22:05:11</strong>
			</dt>
			<dd class="postbody">
				phew. &gt;_&gt; Was worried you were going to leave me behind, Soul. :-P.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>08-04-2006, 00:37:25</strong>
			</dt>
			<dd class="postbody">
				*Points at alignment.*<br><br>You're not cannon-fodder to me, bud. Not -yet-.<br><br>Mwahahahaha!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>08-04-2006, 00:59:21</strong>
			</dt>
			<dd class="postbody">
				&gt;_&gt; Also, does anyone else notice that there's not a whole lot of gain from levelling? I mean, those with spell and such lists are the only ones who benefit much from it... Ah well. Doesn't matter much, considering how small the experience rewards are. &gt;_&gt;<br><br>I feel weeeeak. * sniffles.*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>08-04-2006, 01:00:53</strong>
			</dt>
			<dd class="postbody">
				That's the really bad part about palladium systems.&nbsp; It takes forever to level and the gains are minute by comparison...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>08-04-2006, 01:03:13</strong>
			</dt>
			<dd class="postbody">
				Depends for who, really. Classes with magical stuff have a lot to gain, others little.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>08-04-2006, 01:10:39</strong>
			</dt>
			<dd class="postbody">
				Which, if I remember, means Zakharra and Soul. Well, hey, we've got the front-lines fighters, we're probably going to run through them soon enough. :-P.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>08-04-2006, 01:15:26</strong>
			</dt>
			<dd class="postbody">
				*tries not to look too conspicious as he's probably near naked by now*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>08-04-2006, 02:27:43</strong>
			</dt>
			<dd class="postbody">
				Well, the Psi-Slinger doesn't gain too much as it levels.<br><br>Our lovely little elf will become the powerhouse eventually.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Muse</strong> on <strong>08-04-2006, 21:30:27</strong>
			</dt>
			<dd class="postbody">
				And&nbsp; my psi sword gains a dice every other level, as I recall.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>08-04-2006, 22:26:31</strong>
			</dt>
			<dd class="postbody">
				And what do I get?<br><br>A few low perks from the Martial Arts ability, and a 4% better chance to not blow myself up when throwing explosives.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>08-04-2006, 22:35:14</strong>
			</dt>
			<dd class="postbody">
				Actually... wow. My Psi-Sword is badass.<br><br>Holy crap. Once I can -use- it...<br><br>Psyscape ftw!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>08-04-2006, 22:46:03</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=3920.msg160453#msg160453">Quote from: Ajoxer on 08-04-2006, 22:26:31</a></div></div><blockquote class="bbc_standard_quote">And what do I get?<br><br>A few low perks from the Martial Arts ability, and a 4% better chance to not blow myself up when throwing explosives.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Like I said, leveling up is a pain to get to and not worth it...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>08-04-2006, 23:05:03</strong>
			</dt>
			<dd class="postbody">
				You won't notice the bonuses from just a level or two.<br><br>But stick it out to 5, or 7... and things start looking&nbsp; a-whole- lot nicer.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>08-04-2006, 23:54:47</strong>
			</dt>
			<dd class="postbody">
				Level 5 requires 17,520 Experience, for a Crazy. I'd need to think up at least 18 critical plans that save the entire group, or many people.<br><br>Or at least around 25~ acts of self sacrifice.<br><br>C'est la vie. Thank god I start fairly strong.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>08-04-2006, 23:59:55</strong>
			</dt>
			<dd class="postbody">
				Which takes forever....<br>*goes in search of replacement armor*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>09-04-2006, 01:41:22</strong>
			</dt>
			<dd class="postbody">
				How are you going to carry around TEN extra energy rifles?!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>09-04-2006, 01:45:48</strong>
			</dt>
			<dd class="postbody">
				Carry?&nbsp; Who said carry?&nbsp; &nbsp;If I can't bundle them and store them on a vehicle somewhere, I guess I'll have to keep an eye out for a vehicle to carry them in.&nbsp; *thinks about the mass loot value just lying around for the taking and drools*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>09-04-2006, 01:48:04</strong>
			</dt>
			<dd class="postbody">
				The horse is off-limits!<br><br>The Dark Elf is the only loot I need!<br><br>Bow-chikka-wakka-chikka...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>09-04-2006, 01:48:41</strong>
			</dt>
			<dd class="postbody">
				I'm not planning on looting the horse.&nbsp; &nbsp;:P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>09-04-2006, 01:49:28</strong>
			</dt>
			<dd class="postbody">
				In Soviet Russia, the horse loots -you-!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>09-04-2006, 02:35:56</strong>
			</dt>
			<dd class="postbody">
				Damn gunslingers! ;_;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>09-04-2006, 02:37:47</strong>
			</dt>
			<dd class="postbody">
				But we're not in Soviet Russia now are we?&nbsp; &nbsp;;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Zakharra</strong> on <strong>09-04-2006, 03:10:26</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=3920.msg160578#msg160578">Quote from: Soulsemmer on 09-04-2006, 01:48:04</a></div></div><blockquote class="bbc_standard_quote">The horse is off-limits!<br><br>The Dark Elf is the only loot I need!<br><br>Bow-chikka-wakka-chikka...<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>&nbsp;0.o&nbsp; <br><br>&nbsp;Excuse me.....
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>09-04-2006, 03:14:52</strong>
			</dt>
			<dd class="postbody">
				Excuse me!<br><br>It's "Psi-Slinger" buddy.<br><br>And um...<br><br>These are not the droids you're looking for!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>09-04-2006, 03:16:09</strong>
			</dt>
			<dd class="postbody">
				*feels up the cyber knight when she's not looking*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>09-04-2006, 03:17:51</strong>
			</dt>
			<dd class="postbody">
				*Has way with the Crazy when he thinks he's helpless.* <br><br>&nbsp;:o
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>09-04-2006, 03:23:30</strong>
			</dt>
			<dd class="postbody">
				I still have the advantage in close combat, my friend.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>09-04-2006, 03:28:53</strong>
			</dt>
			<dd class="postbody">
				It was the juicer!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>09-04-2006, 03:44:15</strong>
			</dt>
			<dd class="postbody">
				I'm even more dangerous in close combat.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Zakharra</strong> on <strong>11-04-2006, 05:39:28</strong>
			</dt>
			<dd class="postbody">
				&nbsp;Is this village Coalition or Tolkeen?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>11-04-2006, 13:05:40</strong>
			</dt>
			<dd class="postbody">
				So close to the border, it could swing both ways. Such villages generally swear alliegance to the last armed unit that visited it. Sympathies of the townsfolk could be varied and most of them are likely to be concerned with their own survival.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Zakharra</strong> on <strong>26-04-2006, 15:32:21</strong>
			</dt>
			<dd class="postbody">
				&nbsp; *poke*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>26-04-2006, 15:48:10</strong>
			</dt>
			<dd class="postbody">
				*Pokes also.*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>26-04-2006, 16:08:52</strong>
			</dt>
			<dd class="postbody">
				Okay, i know when i'm poked.<br>I'm down on my vigour lately, but it's sure to change in but a few days.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Zakharra</strong> on <strong>07-05-2006, 02:13:39</strong>
			</dt>
			<dd class="postbody">
				&nbsp;Ok. Do I know the woman and the others behind the woman coming out of the Rift? Any symbols that I'd recognize?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>07-05-2006, 23:33:14</strong>
			</dt>
			<dd class="postbody">
				Mizrel can recognize the symbols as insignia of hosue Tz'arien, a house of medium influence known for interest in other worlds and exploration. Mizrel isn't likely to have direct dealings with them. They're very much like conquistadors from history, seeing other worlds as a place to plunder or colonize.<br><br>The woman herself is not familiar, but can be either a very vain noble that likes to show off, or one of the highest matriarchs of the house that travels with a bare minimum of splendour.<br><br>I'm rolling for IQ now:<br>Roll 1: 4.<br><br>The noble woman's tiara is obviously a powerful communication device. Made of mithril and adorned with a dragon's heart as a jewel, it's a kind of magical item that only very important Drow would posses. Who ever has the other tiara can communicate with her even from another world.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>08-05-2006, 22:59:56</strong>
			</dt>
			<dd class="postbody">
				Okay, spider-skull walker is here.<br>There's around 20 Black Fairies all around the camp, and right in the middle of the camp there's a group of 20 Drows loyal to the one that just arrived. The first one has only 2 soldiers visible. The 4 SAMAS are way on the other side, and the only thing that's likely beyond the shooting range of any of you.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>09-05-2006, 01:02:28</strong>
			</dt>
			<dd class="postbody">
				Beyond shooting range?<br><br>Pshaw, CG. if I can see it, i can shoot it.<br><br>Thoughthat doesn't mean I -should- mind you...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>10-05-2006, 00:45:02</strong>
			</dt>
			<dd class="postbody">
				Well, beyond *weapons* range, not yours.<br>Being a master of firearms with supernatural psionic powers, you can do indeed a lot. Still, won't be too easy to pick one of the out with the pistols. Easier with rifle if you want to.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>10-05-2006, 01:16:25</strong>
			</dt>
			<dd class="postbody">
				I'm not picking a fight with soem SAMAS, let alone with a spider skull-walker coming up behind us.<br><br>I'm going into bitch-mode and running :-p
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Zakharra</strong> on <strong>11-05-2006, 03:32:13</strong>
			</dt>
			<dd class="postbody">
				&nbsp;Did it hit me? I'm with Jacques. He grabbed me.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>11-05-2006, 03:35:01</strong>
			</dt>
			<dd class="postbody">
				Actually, not. Jacques was the target and the bolt didn't damage you, even if it was close.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>11-05-2006, 03:37:23</strong>
			</dt>
			<dd class="postbody">
				Ironically, I had the WORST dodge bonus of those of us shot at...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>11-05-2006, 03:43:57</strong>
			</dt>
			<dd class="postbody">
				Did you take into account my horse's moving dodge bonus? And would Sixth Sense have popped in there also?<br><br>Not that it would have helped enough,a ctually. Man, i rolled crappy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>13-05-2006, 03:08:41</strong>
			</dt>
			<dd class="postbody">
				I'll check them, Soulsemmer. I did forget to look in the book if you have more tricks up your sleeve.<br>Now, Hunter, your character is technically very gone...<br>If you're the kind of person that doesn't like character death in a game, i have my ideas for him.<br>If you want to play it gritty, well, feel free to discuss another hero with me:)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>13-05-2006, 11:13:18</strong>
			</dt>
			<dd class="postbody">
				At least he went out with a bang.&nbsp; ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Muse</strong> on <strong>13-05-2006, 12:39:21</strong>
			</dt>
			<dd class="postbody">
				Eep!<br><br>What did I miss?&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>13-05-2006, 13:45:49</strong>
			</dt>
			<dd class="postbody">
				Francis took a big boom to the face :(<br><br>I really don't think we have the firepower to take on a Spider Skull-Walker. I'll post soon.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>13-05-2006, 15:34:59</strong>
			</dt>
			<dd class="postbody">
				Well, he did go in a typical Juicer style, i'd say. I'll give him a 4,5/5, with half point subtracted for not shouting 'For glory' first;)<br><br>Muse, your char actually took a shot from laser cannons, not the rail-guns. The rail-guns are much deadlier, but slower. At the moment, Joseph will have to worry about the lasers, but if he survives them, he'll be outside the rails field of fire.<br><br>The rest of you can try hiding under rocks, or jumping down the cliff. If you use your vehicles, the grav-cycle and the robotic horse, the walker will still manage to take a rail shot as you retreat.<br><br>Soul, you've got +3 to dodge from Sixth Sense and +5 because of the horse. It's still lacking by 1 point to beat the pilots shooting roll.<br>I don't understand the 'Energy Conversion' skill of your character though. I hope the idea behind it is that you convert to SDC only the attacks that hit *you*, not your armour? Otherwise you'd take no damage at all...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>13-05-2006, 16:22:31</strong>
			</dt>
			<dd class="postbody">
				4.5/5?<br>WOOT!!!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>13-05-2006, 17:38:52</strong>
			</dt>
			<dd class="postbody">
				I'll read up to clarify, Muse, but yeah it pretty much makes lasers and such useless against me.<br><br>Won't stop those rail cannons, though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Zakharra</strong> on <strong>27-05-2006, 06:36:08</strong>
			</dt>
			<dd class="postbody">
				&nbsp;*bump*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>28-05-2006, 20:57:45</strong>
			</dt>
			<dd class="postbody">
				Yes, sorry, *bump*, was it i that stalled? Doesn't seem...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>30-05-2006, 02:50:40</strong>
			</dt>
			<dd class="postbody">
				I'm not sure about continuing this. Muse can't be on, it seems? But the rest of you still care, right?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>30-05-2006, 02:59:15</strong>
			</dt>
			<dd class="postbody">
				I, for one, would like to continue, yes.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Zakharra</strong> on <strong>30-05-2006, 06:44:07</strong>
			</dt>
			<dd class="postbody">
				&nbsp;Me too. I like this game. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>30-05-2006, 14:31:12</strong>
			</dt>
			<dd class="postbody">
				I think Muse was feeling a bit low, he might be back soon, but I'm certainly interested in continuing.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>30-05-2006, 17:27:36</strong>
			</dt>
			<dd class="postbody">
				Okay, today's evening i'm moving forward for sure.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Muse</strong> on <strong>30-05-2006, 22:03:30</strong>
			</dt>
			<dd class="postbody">
				I have indeed been on a bit of a depressive cycle.&nbsp; Sorry to disapear on you.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>31-05-2006, 04:48:40</strong>
			</dt>
			<dd class="postbody">
				I rule you!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Muse</strong> on <strong>31-05-2006, 10:33:17</strong>
			</dt>
			<dd class="postbody">
				Ah, isnt' this just the life?&nbsp; <br><br>First I hybernate, now insomnia!&nbsp; If this repeats for a few more weeks, I m ay have to get my meds readjusted.&nbsp; I've got to get them to the point where I'm fully functional for fall semseter.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>01-06-2006, 21:25:23</strong>
			</dt>
			<dd class="postbody">
				I guess I lost a full set of actions then.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>01-06-2006, 21:47:37</strong>
			</dt>
			<dd class="postbody">
				Next turn you'll be able to do 6 again...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Soulsemmer</strong> on <strong>01-06-2006, 23:48:05</strong>
			</dt>
			<dd class="postbody">
				No, my point is that I didn't do anythign for a whole turn because I assumed my dodges had eaten it up, but apparently I was wrong so Jacques stood idle for an entire round.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>02-06-2006, 00:17:55</strong>
			</dt>
			<dd class="postbody">
				I'm sorry then, for not running stuff clear. I'm going to write *next turn* everytime your action pools are refreshed. Assume it's *next turn* at this moment and you all have full actions, so do the enemies.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>07-06-2006, 18:13:10</strong>
			</dt>
			<dd class="postbody">
				Dum, dum, who's waiting for the game to proceed now, and who cannot post?<br>I mean, i though it's the turn for all of you to act... Is there any problem? Did i confuse?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Zakharra</strong> on <strong>08-06-2006, 05:47:20</strong>
			</dt>
			<dd class="postbody">
				&nbsp;Oops. I think we were a bit confused. All better now. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Hunter</strong> on <strong>10-06-2006, 02:20:26</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=3920.msg199425#msg199425">Quote from: Celestial Goblin on 07-06-2006, 18:13:10</a></div></div><blockquote class="bbc_standard_quote">Dum, dum, who's waiting for the game to proceed now, and who cannot post?<br>I mean, i though it's the turn for all of you to act... Is there any problem? Did i confuse?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>*holds up hand*&nbsp; I'm dead.&nbsp; &nbsp;:P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>10-06-2006, 14:23:11</strong>
			</dt>
			<dd class="postbody">
				Hunter, you can have a new life with just handful of dice rolled...<br>If only you care for it, do make a new character and jump right in...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Muse</strong> on <strong>11-06-2006, 17:06:57</strong>
			</dt>
			<dd class="postbody">
				Am I falling behind here?&nbsp; I'm a bit sick and hybernating a lot.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: OOC discussion and chat</strong><br>
				Post by: <strong>Celestial Goblin</strong> on <strong>11-06-2006, 18:31:52</strong>
			</dt>
			<dd class="postbody">
				No, you didn't...<br>Stessana is separated from the main group, so were just in time to post and everything proceeds okay.<br>
			</dd>
		</dl>
		<div id="footer" class="smalltext">
			
			<span class="smalltext" style="display: inline; visibility: visible; font-family: Verdana, Arial, sans-serif;"><a href="https://elliquiy.com/forums/index.php?action=credits" title="Simple Machines Forum" target="_blank" class="new_win">SMF 2.0.19</a> |
 <a href="https://www.simplemachines.org/about/smf/license.php" title="License" target="_blank" class="new_win">SMF © 2021</a>, <a href="https://www.simplemachines.org" title="Simple Machines" target="_blank" class="new_win">Simple Machines</a>
			</span>
		</div>