The League of Extraordinary Damsels!  Rules and Reference thread.
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: MadPanda on 09-02-2012, 17:26:52</h2>
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				Title: <strong>The League of Extraordinary Damsels!  Rules and Reference thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>09-02-2012, 17:26:52</strong>
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				<strong>Thumbnail</strong>: Charlie's Angels meets Three Musketeers<br><strong>Underlying Aesthetic</strong>: Highwayman (Chaos in defense of Order)<br><strong>Concentration</strong>: Humor, Action/Adventure, Romance, Naughtiness<br><strong>Themes</strong>: Honor, Loyalty, Friendship, Revenge<br><strong>Style</strong>: Semi-Episodic<br><strong>Why are the PCs together?</strong>&nbsp; Recruited by a mysterious patron to handle internal and external threats to the Crown ("League of Extraordinary Swashbucklers"): PCs should have wildly varying professions and fortes.<br><strong>Firearms</strong>?&nbsp; Do Normal Damage<br><strong>Mysticism</strong>?&nbsp; No<br><strong>Poison</strong>?&nbsp; Harms, Weakens, Incapacitates, and Endures<br><br>+++<br><br><span class="bbc_u"><strong>Character Sheet</strong></span><br>Name:<br>Past:<br>Motivation:<br>Foible:<br>Swashbuckling Forte:<br>Forte:<br>Forte:<br>Forte:<br>Forte:<br>Techniques: (5 points)<br>Style Dice: 1<br>Training Dice: 0<br>Miscellany:<br><br>+++<br><br><strong>Naomi</strong><br>MOT:&nbsp; Revenge against the ruthless Marquis Sylvan deSale (+2 )(0)(-2) Z<br>PST:&nbsp; Rogue (+4)(+2 )(0)(-2)Z<br>SWF: Jongleur (+4)(+2 )(0)(-2)Z<br>FT: Fencing (+2)(0)(-2) Z<br>FT: Repartee (+2)(0)(-2) Z<br>Style Dice: 1<br>Training Points: 0<br>Story Hooks:<br><br><strong>Selena Blackstone</strong><br>MOT: Clear My Family’s Name (+2)(0)(-2) Z<br>PST: Gadgeteer (+2)(0)(-2) Z<br>SWF: Pistollier (+4)(+2 )(0)(-2) Z<br>FT: Gear--My Impressive Hat (+2)(0)(-2) Z<br>FT: Alchemist (0)(-2) Z<br>FT: Gunsmith (0)(-2) Z<br>Style Dice: 2<br>Training Points: 0<br>Story Hooks:
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				Title: <strong>Re: The League of Extraordinary Damsels!  Rules and Reference thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>09-02-2012, 17:37:08</strong>
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				<span class="bbc_u"><strong>Setting Notes</strong></span><br><br>The Kingdom is vaguely, loosely based on France in the early 17th Century, with the occasional touches from the Victorian period--pocket watches, for example, or clockworks.<br><br>There are four main bodies of 'musketeers' to be found in the Capital: the King's Musketeers, the Queen's Champions, the Cardinal's Guard, and the Maidenguard.&nbsp; Except for the color of their tabards (blue, green, red, and lavender, respectively), they have very similar skills.&nbsp; (The forte will be posted later.)<br><br>The group's patron, the mysterious Duc du Masque (it's pronounced mah-SKAY), is a known eccentric.&nbsp; He never appears without an ornate ivory domino mask, and his true name and identity are both zealously guarded secrets.&nbsp; He is slightly less powerful than the Cardinal, but better liked.<br><br>+++<br><br><strong><span class="bbc_u">Forte Reference</span></strong><br><br><strong>Musketeer</strong><br>Taken by the elite soldiers who serve the four most powerful and important people in the kingdom as direct agents and guards.&nbsp; They are widely regarded as the best soldiers in the World. They wear tabards in the appropriate color and hats with feather plumes.<br><br>Prerequisites vary as follows:<br>King's Musketeers must be male and have the Aristocratic forte.<br>Queen's Champions must be male and have the Aristocratic forte.<br>Cardinal's Guard must be male and have the Priest forte.<br>Maidenguard must be female.<br><br>Musketeers are skilled in athletics, fencing, the use of firearms, first aid, all of the Military Arts (artillery, fortress defense, logistics, mining/sapping, soldiery, and tactics), and riding. They have organizational ties to their particular body and their patron.<br><br>Musketeers often have a Foible of Loyal to their Patron, Protect the Kingdom, Compulsive Dueling or something similar.<br><br><em>“I Wanna Be a Female/Commoner Musketeer!”<br><br>You do? Cool!<br><br>Here’s a neat thing: You can use Foibles to obviate prerequisites to any Forte, if the GM permits.<br><br>Here’s how you violate the prerequisites for Musketeer—make your Foible something like Secret: Not a Man or Secret:<br>Not Noble, and come up with a good explanation on how you fooled the Musketeers for your backstory.<br><br>If you want your character to be any two of these, make your Foible Secret: Not a Noble Man, and your explanation should be&nbsp; phenomenally good.</em><br><br>+++<br><br>Facts from PC Style Dice use go here.
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