Mobile Fighter Legacy Gundam: The characters.
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: SargentToughie on 10-01-2012, 04:26:12</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>Mobile Fighter Legacy Gundam: The characters.</strong><br>
				Post by: <strong>SargentToughie</strong> on <strong>10-01-2012, 04:26:12</strong>
			</dt>
			<dd class="postbody">
				This is an easy-access location where any player can, at will, come to check up on information on a fellow player's characters. Upon the introduction of a new character, other then in the case of NPCs or unimportant side characters, the player of the character should updated their single post in this thread, for the sake of avoiding clutter. Thank you for your cooperation, and please have fun.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Cecilia Stargrove - Neo England</div><div class="spoiler_body"><strong>Name:</strong> Cecilia Stargrove.<br><strong>Age:</strong> 19<br><strong>Gender:</strong> Female<br><strong>Orientation:</strong> Lesbian (though could be persuaded bi, if feelings ever get strong enough)<br><strong>Height:</strong> 5'6''<br><strong>Weight:</strong> Women never give their weight (143 lbs)<br><strong>Representation:</strong> Neo England <br><br><strong>Appearance:</strong><br>(http://i104.photobucket.com/albums/m200/neo_queen_serentiy/Anime%20Girls/Modern%20Anime%20girls/routes001_1.jpg)<br><br><strong>Background:</strong> It's not a rare event for the child of an engineer to become the pilot of a Gundam, and Cecilia was another case of exactly that. Cecilia's father, Jason Stargrove, was a member of a 3 person design team that designed the blueprints for a powerful new Gundam called the "Legacy". It was designed to be piloted by somebody with much more skill then Cecilia, as the intended pilot was actually her older brother, Alec Stargrove. Tragically, Alec was killed by a 'random mugging' not long before he was scheduled to begin training to become a Gundam fighter. Without a pilot, the Legacy remained in the storage bay for ten years, during which Cecilia went through puberty and grew into a proper young woman. Neo England had suffered dramatically over the last few Gundam fights, with the Legacy all but forgotten in the bays of Jason Stargrove's labs.<br><br>However, the day came when an official of the Neo England government came across records of the Legacy. Hearing about how this was supposed to be the Gundam that was the face of Neo England, they went and reclaimed their Gundam from the Stargrove family.<br><br>Cecilia had known for a few years about the existence of the Legacy, about how her brother was supposed to be the pilot of it. She often spent several evenings alone with the Gundam, thinking of it as the last relic of her brother that she had left in her life, as she was only 9 when he was taken from her. When the Neo England forces attempted to seize the Legacy, Cecilia holed herself away in the cockpit, refusing to come out. Before long, the Neo England government threatened to use force. At the sound of that Threat, Cecilia activated the mobile trace system and attempted to fight back against those that was going to take her brother's Gundam away from her.<br><br>Attempted being the keyword. <br><br>Cecilia wasn't a fighter, she had never gotten violent before in her life. She had always avoided fights at school, and the few heated arguments that she got into, she had always walked away before things got out of hand. But even for a greenhorn, her potential was obvious. She was extremely hesitant to deal damage, but she was able to hold back the Neo England forces for quite a long time before they finally brought the Legacy to it's knees. When Cecilia was forced out of the cockpit, she wasn't met with handcuffs, she was met with an offer.<br><br>Cecilia would be able to stay with the Legacy, and Neo England would have their Gundam fighter, everybody wins. After only a few meager months to train, Cecilia was sent to mars and thrown into the Gundam fight.<br><br><strong>side notes:</strong> Cecilia's biggest weakness is by far her inexperience. She hasn't spent very much time as a Gundam fighter, and hasn't entirely figured out the more complex mechanics of the Legacy yet. However, she also tends to have a heart that's a bit too tender for the battlefield, and has difficulty finishing off an opponent. She's also extremely naive, and has an inherent sense of justice, with a will to do the right thing, even under the most pressing and dire of circumstances. All and all, she's far too soft and far too green to be a fighter.<br><br>of course, those are things that can be fixed with time.<br><br><strong>Name of Gundam:</strong> Legacy Gundam<br><strong>Appearance:</strong><br>(http://i243.photobucket.com/albums/ff190/Chaos_Dragon_117/custom_gundam_by_FireLordAdrian.jpg)<br><br><strong>Weapons</strong><br>- 2 energy sabers that are kept on an energy conversion pack attached to the Legacy's back.<br>- Energy rifle (As seen on picture)<br>- Arm cannon that replaces right hand at will. (Like the Megaman buster gun)<br><br><strong>other systems</strong><br>The Legacy has several unknown functions that increase it's capabilities under certain circumstances. But due to Cecilia's inexperience, she hasn't even discovered one of these secret systems.<br><strong>Energy output magnification:</strong> The Legacy is capable of tapping into it's energy reserves, then sending that energy to various parts of the Gundam. These uses can do anything from increase the Legacy's speed, to increase the output power of it's arm cannon. This allows for increased performance for a short while, but it swiftly starts to damage the internal systems of the Legacy, if used for too long, it causes a total shutdown of the Gundam.<br><strong>Energy displacement shield:</strong> The Legacy's left wrist is capable of discharging a shield of energy, which increases the Legacy's capabilities of protecting itself when fighting in close quarters, it works well in conjunction to it's other abilities, though when used with increased output, it's basically a massive drain on the Legacy's energy reserves.<br><strong>LAMBDA drive:</strong> This is the most well hidden secret in the Legacy's hull, this small unit increases the energy production of the Legacy's hull immensely, giving it a nearly endless supply of energy, which provides even more power then the normal energy used does. The activation of the LAMBDA drive turns the Legacy Gundam into a borderline unstoppable force when used in the right hands. As an indication that the LAMBDA drive has activated, the black spikes on the Legacy's back all jut outward and extend into golden 'wings'. <br><br><br><strong>Weakness:</strong> The Legacy's biggest weakness is easily the inexperience of the pilot. However, there are also a few drawbacks that the creators tried to cover up as best they could. The Legacy is a smaller Gundam, designed for fast maneuverability and powerful attacks. These two work beautifully together, but it comes at the cost of defense and durability. Each hit that is landed on the Legacy is a hit that goes further then it would more heavily armored fighters, so the pilot has to focus heavily on evading attacks and trying to bring it's opponent down with it's superior speed and attack.<br><br><strong>Special move:</strong>&nbsp; None... yet. (Thanks to Cecilia's inexperience, of course)</div></div><br>..................<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Julian Arrowind - Neo Norway</div><div class="spoiler_body"><strong>Name:</strong> Julian Arrowind<br><strong>Age:</strong> 21<br><strong>Gender:</strong> Male<br><strong>Orientation:</strong> Straight<br><strong>Height:</strong> 5' 8''<br><strong>Weight:</strong> 165 lbs<br><strong>Representation:</strong> Neo Norway<br><br><strong>Appearance:</strong><br>(http://t7ak.roblox.com/78b70a43b3feaf40c3300ffcb07b5e6d)<br><br><strong>Background:</strong> Julian was born in Norway, where he lived what many would consider to be a pretty typical life. He did pretty well in school, and also placed rather high in the mobile suit teams during his later years as well. Nothing really all that outstanding happened until he graduated from high school. Of course, his high school years weren't entirely normal, since he was the son of Neo Norway's Gundam fighter. While this led to him having something of a status quo, he didn't really mind as much as the stereotype would lead one to believe, since he developed a keen interest in Gundams and the Gundam fight from a very early age. He performed well in the school's mobile suit tournaments, which were all basically watered down and simplified versions of the Gundam Fight, and certainly had quite a few eyes watching him as he grew up. Of course, he wasn't <em>quite</em> old enough to take place in the 37th Gundam Fight, since he was still enrolled in school and was 17 at the time. Still, that led to him leaving Neo Norway for a few years and getting some legitimate battle experience with a PMC by the name of Glasson Logistics.<br><br>Unfortunately, he was only with them for about two years before things started to go sour within the company and he had to split off from them and go back to Neo Norway. As fate would have it, though, he got home just in time to put in his name for the 38th Gundam Fight, finishing his registration only a few months before the deadline. Due to both his family name and his proven credentials, he was given a fair shot at the title, and with the help of the R&amp;D group that his father referred him to when he needed a Gundam of his own, he had everything he needed to show up and prove his worth.<br><br>And so the 5 person team, led by established Neo England researcher Adriana Stargrove, gave Julian the reigns over the Eternity Gundam, which Julian used to lock down the position as Neo Norway's Gundam fighter. <br><br><strong>Name of Gundam:</strong> Eternity Gundam<br><strong>Appearance:</strong><br>(http://img231.imageshack.us/img231/1083/duelgundam5vz.jpg)<br><br><strong>Weapons:</strong><br>2 - retractable carbon combat knives, hidden in wrists (Shed armor form only)<br>3 - Beam sabers: 2 shoulder mounted, 1 hidden in shield.<br>1 - High Energy beam rifle<br>1 - Grenade launcher, attached to rifle (carries 3 rounds)<br>2 - Head mounted vulcans<br>1 - Back mounted railgun<br>1 - Missile pod (Contains 6 missiles, stored in shoulder opposite to the railgun)<br>1 - Large sized shield with anti-beam coating<br><br><strong>Additional systems</strong><br><strong>Shed Armor:</strong> The Eternity is capable of ditching it's outer layer of armor in times of need, assuming a much faster and more agile state, rather then it's slower and more deliberate normal form. In this state, the Eternity becomes more of a CQB Gundam designed for close quarters. Shedding the armor reduces the Eternity's defense,&nbsp; but it also forces the Eternity to get rid of it's Railgun and it's missile pod as well, since both of those are actually mounted to the external armor instead of the Gundam itself.<br><strong>Phantom Drive:</strong> The Eternity Gundam is capable of letting off a strange emission that causes after images to be left behind after it moves. Since the after images let off the same kind of power as a regular Gundam, this makes it more challenging for automatic targeting computers to identify which target is the real Eternity, thus potentially jarring an opponent relying too much on technology and giving the Eternity a small edge in battle. When in more heated close quarters battles as well, these after images might also be enough to confuse and disorient an opponent for those few critical moments that decide how a battle plays out. Unlike the T striker's 'double image' system though, the Phantom Drive doesn't overheat the engine, however, it can't be used until the emission tank for the Phantom Drive is full, meaning that it's a tool that has to be charged before use. <br><strong>Unknown System:</strong> A 'black box' installed by Adriana Stargrove, nothing is known about it other then that it's there.<br><br><strong>Weakness:</strong> The Eternity is a Gundam that's designed to have a weapon for every situation, with the Railgun for long range and the sabers for close, however, unless it sheds it's armor it is at it's best in the mid range, where it has it's rifle, and it's missiles. The railgun, while it certainly packs the most punch out of any of the Eternity's weapons, simply doesn't have the rate of fire to keep up with other long range weapons. Another flaw is one that purely close quarters enemies could exploit, in that Julian has to shed Eternity's armor in order to hold his own in the melee department. One tactic that a smart foe could use against the Eternity, which would cripple it, would be to fight close quarters in order to trick Julian into shedding his armor, only to then fall back and play a ranged game once the railgun and missiles are out of the picture.<br><br><strong>Special move - Full Bombardment:</strong> Julian unleashes whatever he has left of his grenades, missiles, and railgun rounds all at once to disorient the opponent. During this time, he activates the phantom drive and sheds his armor (assuming he hasn't done so already). Before the opponent can recover from the massive bombardment and the disorientation of the phantom drive, he charges in and breaks through their armor with either his knives or his beam sabers, depending on which he happens to have in hand, and what kind of armor the opponent has.<br></div></div><br>This is the skeleton that I would greatly appreciate the lot of you to follow, if it varies slightly, then I don't really care. All I really want is the basic information for your character. Anybody taking place in this RP knows just how liberal I am with simple formalities such as these, so it's not really that big of a deal.<br><br>Also, if you would like to lay down reservations for any characters who have yet to be introduced, but you are either too lazy to write up a character sheet or fear a content flood (or both, for me personally), feel free to make nationality reservations in your post as well. It's first come first serve for the time being. For myself, these will be my reservations.<br>-Neo America<br>-Neo Greece<br><br>Also! One final note and you're free to do as you wish, I swear. Not every character needs to be a Gundam pilot, or even a fighter for that matter. We're a liberal bunch, and we're all fully grown adults or we wouldn't be allowed to RP on this website. Make whatever kind of character you wish, run it by either me or Rev, and we're good to go.<br><br>Have fun<br>-Toughie
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mobile Fighter Legacy Gundam: The characters.</strong><br>
				Post by: <strong>Revenent</strong> on <strong>10-01-2012, 05:45:40</strong>
			</dt>
			<dd class="postbody">
				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Kuroda Glasson - Neo New Zealand</div><div class="spoiler_body"><strong>Name:</strong> Kuroda Glasson<br><strong>Age:</strong> 26<br><strong>Orientation:</strong> Heterosexual<br><strong>Height:</strong> 6'3"<br><strong>Weight:</strong> 195 lbs.<br><strong>Representation:</strong> Neo New Zealand, though he doesn't actually seem to be from there.<br><br><strong>Appearance:</strong> (http://astwinds.pagesperso-orange.fr/fonds%20ecran/galerie%201/tekken_4_009.jpg)<br><br><strong>Background:</strong> Illegitimate son of a rich corporation owner, Kuroda was raised by his father alone, who believed that his son deserved better than to be raised by his impoverished mother, who agreed and left the boy to his father's care. Nothing of much interest happened in his life until he turned seventeen and his father died from a stress-induced heart attack. Kuroda had counted on receiving a massive inheritance at this point in his life, but the will of his father, a die-hard patriot, stated that all of his savings were to go to the government unless Kuroda made the decision to serve his country's military like a true citizen. Thus began the mobile suit phase of Kuroda's life.<br><br>The young heir had planned to blast through pilot training and get out of the military as quickly as possible after that to collect his inheritance, and that's exactly what he did. However, his training stuck with him. Without a mobile to pilot, he felt empty, but he most certainly did not want to reenlist in the army. Still, some part of his heart was now bound to piloting such an avatar of power and greatness. He especially wanted to become a Gundam Fighter, the best of the best as far as he believed. After a year of toying around with his wealth and trying to find a path in life now that he had no goals, he settled on starting his own new company: a private military contractor.<br><br>Two or three years later, the company fell through due to some rather poor decisions and leadership by its owner and general lack of need for extra Gundams in a world that was carefully avoiding armed conflict. Kuroda sold off most of his armaments, keeping a very small number for his own private collection, and most of his Fighters went off to enlist with various militaries, thus ending Glasson Logistics. With his corporation sunk, Kuroda's inheritance was dwindling, especially as he was constantly nagged to send money to his poor mother and half-siblings. Not giving up just yet, the young Gundam Fighter saw the upcoming Gundam Fight as his opportunity and, after a series of hush-hush negotiations with several smaller countries, set himself up as the dark horse representative Neo New Zealand, which was willing to put forth a great deal of funding to help him outfit the pride of his Gundam collection, the Break Gundam. This was Kuroda's last chance to regain his wealth and dignity, and he wasn't about to leave it up to fate.<br><br><strong>Name of Gundam:</strong> Break Gundam<br><strong>Appearance: </strong> (http://img3.ak.crunchyroll.com/i/spire1/06262008/f/4/8/3/f48301323639b0_full.jpg)<br><br><strong>Weapons</strong><br>-Energy infused lance designed for precision-aimed strikes.<br>-Carbon blade for extremely close-range fighting.<br>-Vulcan.<br><br><strong>Other Systems</strong><br>-Composite armor.<br>-Enhanced boosters capable of drawing temporarily diverting energy from the armor for increased ground movement and evasion speed.<br><br><strong>Weakness:</strong> The Break Gundam relies on the quality of its armor and primary weaponry to carry it through a battle. This machine can take a hell of a beating and deliver one too with a lance that is capable of reaching farther than most Gundam melee weapons. The lance is especially designed to allow the pilot to aim for key systems on the opponent's Gundam and destroy them with one precise thrust. If an opponent is too close for the lance to be used effectively, the carbon blade is sure to push them back and tear up plenty of metal in the process.<br><br>However, while the Break Gundam is top of the line when it comes to armor and close-range combat, its usefulness suffers greatly when it comes to long-range and aerial combat. Its vulcan is mostly used for dealing with smaller mobile units and keeping enemies in the distance from getting a clean shot in while BG closes the distance; it is nearly useless for damaging purposes. On top of this, in order to move at a decent speed, the Break Gundam has to sacrifice its composite armor, thus making it a great deal more susceptible to damage while moving. When stationary or moving at low speeds, though, it can handle most weaponry without serious danger to its ability to fight.<br><br><strong>Special Move - Wild Joust:</strong> The Break Gundam diverts all of the energy from its armor and some from other systems into its boosters and lance, launching it forward at incredible speed for a Gundam of its side. Its lance focuses all of the extra energy onto its tip and, using the momentum of the speeding behemoth, pierces just about anything its aimed at.</div></div><br>---<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Takehiko Ine - Neo Japan</div><div class="spoiler_body"><strong>Name:</strong> Takehiko Ine<br><strong>Age:</strong> 23<br><strong>Orientation:</strong> Heterosexual<br><strong>Height:</strong> 5'11"<br><strong>Weight:</strong> 170 lbs.<br><strong>Representation:</strong> Neo Japan<br><br><strong>Appearance:</strong> (http://s1.zerochan.net/240/12/13/150662.jpg) (http://www.zerochan.net/150662)<br><br><strong>Background:</strong> Born and raised in the rebuilt Shinjuku district, most of Takehiko's life going up to adulthood was rather ordinary and uneventful, aside from one detail. Every year, a festival was held in the area to honor the Shuffle Alliance for their actions to protect the inhabitants of the city from Master Asia and the Death Army. To most of the younger people of Shinjuku, this held little more relevance than an average Veterans' Day parade, but Takehiko studied more into the history of the Shuffle Alliance and soon grew obsessed with it. <br><br>It wasn't long before Takehiko started taking lessons in several different martial arts in order to emulate his heroes. Though it was clear he wasn't particularly great any of them, he persisted in trying to become a better hand-to-hand combatant for several years, eventually coming to the conclusion that, in order to reach his true potential as a martial artist, he would have to train under one of the members of the Shuffle Alliance themselves. Borrowing money from several forces to fund his trip, he traveled across the world to meet the only member of the Shuffle Alliance he could actually locate, the current Club Ace, former apprentice of Sai Saici. After a week of persisting, Takehiko eventually convinced the old warrior to take a shot at training him.<br><br>Their training lasted for about a year, and was no more successful than any of Takehiko's previous efforts to become a martial artist. The Ace of Clubs considered sending the young man home on several occasions, but felt bad, seeing he had a good heart and a shocking amount of determination for someone with so little chance. Toward the "end" of his training, Takehiko questioned his master several times about having the Club Ace title and crest passed onto him, but the old man refused it without hesitation every time, for reasons that seemed more personal than he would say.<br><br>After a year, and exactly one month before the beginning of the 38th Gundam Fight, the old warrior passed away without passing his title on to anyone, but Takehiko refused to give up even then. Without any other Shuffle Alliance members to go after, though, he only had one lead: go after the only living member of the same Shuffle Alliance that had saved his hometown, Sai Saici, the previous Ace of Clubs. Knowing Sai Saici would be on Mars for the proceedings of the upcoming Fight, Takehiko appeared before the Japanese government a week before the Fight was to begin and challenged his country's chosen Fighter with a Gundam he obtained through unknown means. Shockingly, he won the match and was allowed to take the defeated Fighter's place, giving him the chance to go to Mars and fulfill his dream of being a Shuffle Alliance member.<br><br><strong>Name of Gundam:</strong> Gundam Ace<br><strong>Appearance: </strong> (http://www.mahq.net/mecha/gundam/seed/gat-x105+aqme-x03.jpg)<br><br><strong>Weapons</strong><br>-Shoulder-mounted combination gatling gun and twin-barreled rocket launcher.<br>-One beam saber and one beam spear. Interchangeable with...<br>-Beam carbine with multiple fire settings.<br>-320 mm high-power ballistic cannon.<br>-Small shield, also mounted on right shoulder.<br><br><strong>Other Systems</strong><br>-Smart-targetting system, providing Takehiko with wind trajectory, distance, and air density analyses so he can make more precise long-distance shots.<br>-Ammo cache module: detaches at the beginning of each match and drops ammunition for each of Takehiko's weapons on command, just in case he runs out. Heavily shielded.<br><br><strong>Weakness:</strong> While this Gundam is slightly slower than most of its size due to the massive cannon weighing it down, its main weakness is definitely in its pilot's ineptitude at close-range combat, a weakness he repeatedly fails to acknowledge or avoid putting out in the open. If he takes the beam saber and spear into battle instead of the carbine, one can expect to have a good many opportunities to defeat him, granted they have melee skills themselves.<br><br>On the other hand, Takehiko has incredible talents for advanced math and ballistics that make him a surprisingly good marksman, a skill he would definitely excel further at if he put as much effort into training it as he did his martial arts "talent." It was through this virtue that he managed to beat Neo Japan's original Fighter, though whether he'll eventually learn to embrace a combat prowess he actually possesses remains to be seen.<br><br><strong>Special Move:</strong> None yet.</div></div><br>---<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Sapphira Achlys - Mars Independent Territory</div><div class="spoiler_body"><strong>Name:</strong> Sapphira Achlys<br><strong>Age:</strong> 20<br><strong>Orientation:</strong> Heterosexual<br><strong>Height:</strong> 5'7"<br><strong>Weight:</strong> 140 lbs.<br><strong>Representation:</strong> Mars Independent Territory<br><br><strong>Appearance: </strong>(http://i.neoseeker.com/mgv/448567-sakura%20nymph/567/26/b4anime_girl_66521_display.jpg)<br><br><strong>Background:</strong> Sapphira's mother was a Neo Spartan soldier named Marmara Achlys who, twenty-one years ago, was stationed at a joint Spartan-Grecian military installation on the island of Crete. Sapphira never really found out what was being worked on at the base, but apparently it wasn't that great on its own. Nine months before the girl's birth, the base was attacked by a group of anti-military pirates/raiders known as the Force of the Interior, led by a man named Gerard Descartes. The installation was poorly defended, so it fell within minutes of the first shot being fired. Of the Spartans that were capture during the raid, only the beautiful Marmara caught Blain's eye. The raid leader raped the soldier and left her to find out she was pregnant shortly after returning home.<br><br>Things were not comfortable in Sapphira's household during the early years of childhood and young adulthood. Her mother never wanted a child and was forced by Spartan law to quit the military to raise her, so Marmara greatly and openly resent her daughter. It didn't help that the girl resembled her father a great deal more than she did her mother. Even when this didn't force her to think back on traumatic memories, it did make other people question the girl's nationality and alienated the pair from some of the more xenophobic, nationalist Spartans (which was a lot of them). The mother solved her problems by sending Sapphira to a pre-military boarding school at age twelve, allowing Sapphira to begin her combat training and prepare to be a respectable soldier when she got older.<br><br>Shortly after she turned fifteen, Sapphira received a letter from her war criminal father explaining that he had just found out about her and requesting that she come to Athens to meet him. The Spartan girl didn't take her military school that seriously, anyway, so she immediately ran off and stowed her way to Greece to meet her father, whom she first met at a cafe near the harbor. They spent hours there talking. Unlike with her mother, Sapphira felt a great connection with Gerard. She felt she could truly relate to him, and he really wanted to be there for her. He felt terrible for not having known she existed and claimed to regret what he did to her mother, saying he was younger, reckless, and stupid back then. He still ran the Force of the Interior, of course, but it was much more focused and disciplined in its goal of providing freedom to those who had no choice but to be forced under Neo Spartan military rule.*<br><br>Hearing that his daughter had three years of prime early Spartan combat and strategic training, Gerard decided to offer her a chance to get away from her mother and her school by joining up with him and learning to pilot a mobile suit, and maybe even the sole Gundam of his Force that he himself piloted. The immature Sapphira jumped at the opportunity and followed him to Crete to train with his group of terrorists, where she became both a source of morale to her father and his men and a skilled pilot. Eventually Gerard trained her to use his Gundam in combat and she took to it so much that eventually used it to attack Neo Sparta's 37th Gundam Fight candidate as he was preparing for the 38th Fight, attempting to prevent him from entering. She lost the battle, though, forcing her father to intervene and get captured by the military so that she could escape.<br><br>While Sapphira took control of the Force of the Interior and tried to mobilize to rescue him, Gerard was immediately extradited to France to face up to his charges (he received several life sentences in prison). Without the far more skilled and respectable father at its head, the extremist group quickly fell apart, leaving Sapphira alone as a fugitive, unable to return home and having lost the only person she considered true family. She tried to continue acting to free her father on her own, but the security around him was far too tight for her to get through. Since even the most morally bankrupt country wouldn't offer to free her father in exchange for her service as a Gundam Fighter, Sapphira was very close to giving up hope when a red-haired man from Mars came to her with an offer...<br><br><strong>Name of Gundam:</strong> Soaring Gundam<br><strong>Appearance:</strong> (http://www.mahq.net/mecha/gundam/00-movie/gn-011.jpg)<br>(http://www.mahq.net/mecha/gundam/00-movie/gn-011-gnbooster.jpg)<br>(http://www.mahq.net/mecha/gundam/00-movie/gn-011-flight-gnbooster.jpg)<br><br><strong>Weapons</strong><br>-Hand-held unit-tracking plasma cannon. (Each shot of plasma contains a small, spherical device that binds to and guides the plasma toward the target, making it a very expensive weapon that prevents frequent use.)<br>-Missile pods encased in knees, each containing payloads of three heavy missiles.<br>-Hard carbon vibroblade stored on left shoulder.<br><br><strong>Other Systems</strong><br>-Leg booster pods, allowing for continuous flight without leaving a humanoid shape.<br>-Transformed flight mode. Can only use missile pods in this state. Mostly for travel and deployment purposes.<br>-Atmospheric manipulator.<br><br><strong>Weakness:</strong> The Mars militia withholds nothing from outfitting its soldiers, pilots, and now Gundam Fighter with the best equipment possible, and the Whisper's hyper-advanced weaponry shows that. Since both distance weapons lock on and track, Sapphira has to focus very little on her offense when fighting at a distance, though this has had negative effects on her close-combat game. Thankfully, the vibroblade is deadly enough to make up for this shortcoming.<br><br>However, should the Whisper face an opponent more skilled in close-combat, it would have a hard time fleeing due to its average-at-best speed. While the Gundam is below medium-sized and Sapphira has learned to control it gracefully enough, its agility suffers due to the bulky (for its size) armor on its head, body, and upper legs. Even then, the armor does not stand up to the kinds of attacks larger heavily armored Gundams can withstand. To top it off, the ranged weapons cannot attack too frequently due to their nature, though they're deadly when they do.<br><br>Basically, the Whisper is a primarily offense-focused Gundam that seeks accuracy of attacks rather than amount of them.<br><br><strong>Special Move - Mirage:</strong> Using a complicated system of sensor jammers and an advanced atmospheric manipulation system, the Whisper distorts the density of the air in a large area so that light is refracted in so many ways that enemies cannot track or even see the Whisper while the system is active. The Whisper's visual system, which is connected to the manipulator system, compensates for the refracted light and allows Sapphira to still see her opponent. Besides the obvious energy consumption issues with maintaining this state, it also prevents the Whisper from locking on with its distance weapons, meaning its a system only to be used in desperation or when the opponent is too weak to dodge.</div></div><br>---<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other Important Persons</div><div class="spoiler_body"><strong>Name:</strong> Julian King<br><br><strong>Appearance:</strong> http://i43.tinypic.com/s58oe9.jpg (http://i43.tinypic.com/s58oe9.jpg)<br><br>The representative from Neo Australia, this is his third time entering the Gundam Fight, having started all the way back at the young age of sixteen. Mysterious circumstances shroud him constantly. Though he qualified for the final battle royale at both of his previous Fights, he backed down from both before the matches could even begin, making many wonder why the Australians bother to bring him back for another rotation. Rumors circulate that he is heavily involved with organized crime on Mars, and recent events seem to support that theory. No one knows how he got his eyepatch.<br><br>His Gundam is the Outback Gundam, a unit average by mechanical standards, but made extraordinarily deadly due to the pilot's skill. This Gundam specializes in long-range combat with a sniper rifle, but also wields a bladed boomerang for mid-range and a beam kukri for melee.<br><br><strong>Name:</strong> Anessa Docherty<br><br><strong>Appearance:</strong> http://moe.animecharactersdatabase.com/uploads/1202-1780969554.jpg (http://moe.animecharactersdatabase.com/uploads/1202-1780969554.jpg)<br><br>The representative from Neo Scotland, and a newcomer to the competition. She comes from a long line of knights serving under the Scottish King, a tradition of regal militance to rival even that of Neo France's knight families. Anessa was the first in her family to follow in her father's footsteps of being knighted, but recent events have led to her title being threatened, making her all the more determined to win the Gundam Fight and prove her worth. Despite her soft appearance and personality, she has incredible strength, and can even stop a runaway vehicle if she has her shield with her.<br><br>Her Gundam is the Wallace Gundam, named after the old Scottish hero, William Wallace. This Gundam is built for force and can put incredible amounts of force behind every blow. It also carries a large variety of weapons, including a beam claymore, a ball-and-chain, a targe, and even an optional warhammer. Many fear what she can become with just a little bit more training.</div></div><br>---<br><br>Here's the nations I would like to reserve for my future characters and sub-characters, though if you were looking to make&nbsp; a character with one of these, just talk to me about it:<br>-Neo China<br>-Neo Romania<br><br>*Occurring twenty-four years ago, after the end of the 32nd Gundam Fight, the Spartan Restoration was an event of incredible controversy in its day. Coming about as a part of the contracted request of the Neo Grecian Fighter who had taken home the victory in his Bronze Gundam, the Restoration took large chunks of land from various Mediterranean nations and put them under the law of a new, Spartan government, leading locals who wanted to stay on that land without being under a new set of laws to join with such terrorist groups as the Force of the Interior.&nbsp; Even the other governments of Earth were unhappy with this situation, but thanks to the political pushes organized by a Japanese senator, an Italian general, and the Neo Greek Fight champion himself, the decision went through. Some historians have come to call these three the "Devil's Court" for the conflict their ambitions have caused.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mobile Fighter Legacy Gundam: The characters.</strong><br>
				Post by: <strong>Udontknowme010</strong> on <strong>10-01-2012, 05:55:26</strong>
			</dt>
			<dd class="postbody">
				Name: Katyua Hakinama<br>Age: 18<br>Gender: Female<br>Orientation: Bi<br>Height: 5' 8"<br>Weight: A secret...sshhhh! (156 pounds)<br>Representation: Neo Korea <br><br>Appearance: http://www.gelbooru.com/index.php?page=post&amp;s=view&amp;id=110940 (http://www.gelbooru.com/index.php?page=post&amp;s=view&amp;id=110940)<br><br>Background: Katyua was born as the daughter of a family of rich business owners, the youngest in a group of three girls, and born in Japan. Her parents were the co-owners of a very important mining company AND a company that made replacement parts for Gundams. As the youngest. she was the most spoiled of the daughters but she turned out to be a nice and kind girl. She made many friends with their neighbors. As time passed, her older sisters married and were happy too.<br><br>However, things would shatter soon enough. The government began investigating her Father for possible involvement in a Fraud scheme. While investigating, he decided to move the Mother and remaining daughter out of the country for their safety. And just in time; after they were settled in Neo Korea, he was arrested and sent to jail, where he would be killed in a fight with another inmate.<br><br>Meanwhile, the Mother took over the businesses and Katuya passed on marriage or even dating to assist. Doing so taught her to be independant and strong. And good fortune headed their way: Neo Korea's fighter pilot had been indicited and arrested as well for gambling. As the Hakinama's were one of the richest families around, the government asked if they had a son who wanted to pilot. But not having a son, Katuya volunteered. Though she had no background with actual fighting, helping her mother helped her understand how they worked..and how Neo-Korea's Gundam worked.<br><br>Side Notes:<br>As was said, she had no fighting experience but she did have mechanical experience. She is not the best fighter and not yet, but her kind and gentle behavior hides her determined nature.<br>----<br>Name of Gundam: T-Striker Gundam<br>Appearance: (http://www.mahq.net/mecha/srw/alpha3/ptx-014-03c.jpg)<br><br>Weapons: <br>-Twin Tonfas, a pair of metallic tonfas with laser-blades designed for spinning and slashing (Example: http://wn.com/Blade_Tonfa (http://wn.com/Blade_Tonfa))<br>-G-Railgun- a rifle that fires basic energy rays<br>-Tonfa Swallowtail- Combining the tonfas, handle-to-handle, forms a swallowtail blade. This weapn is designed to rip through foes like chainsaw<br><br>Other Systems: <br>T-Striker Gundam has only one defensive system installed. <br>Double Image- This allows the gundam to move so quickly, it leaves behind mirage-like images of itself. These images are used to distract foes. However, they dont last long and extended use can overheat the engine.<br><br>Weakness:es<br>First off, this is a hit-and-run robot. It cannot take hits well at all, being among the most fragile. Most of its weapons are also melee, as the G-Railgun has low range for a ranged weapon. It can't deal tremendous damage with each attack.<br><br>Strengths:<br>To make up for the problems with this Gundam, it is fast as anything else. If used properly, the Double Image can confuse foes and allow it to trick foes. It may not deal high damage but it's far from weak and can chain attacks quicker then most opponents<br><br>Special Move: None Yet....<br><br>Theme:<br>Everywhere you go OGS (http://www.youtube.com/watch?v=brPfmHUuhuY#)<br>---<br>These are the countries I want to reserve...Of course, I'm willing to share at any time :3 Just talk to me:<br><br>Neo Korea<br>Neo Ireland<br>Neo Mexico<br>Neo Egypt
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mobile Fighter Legacy Gundam: The characters.</strong><br>
				Post by: <strong>Calison</strong> on <strong>11-01-2012, 01:43:37</strong>
			</dt>
			<dd class="postbody">
				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Audra Garnir</div><div class="spoiler_body">Name:&nbsp; Audra Garnir <br>Age: 25<br>Gender: Female<br>Orientation: Bi<br>Height: 5’7<br>Weight: 150—expecting me not to tell or something?<br>Representation: Neo France<br><br>Background: Audra is the daughter of a French Ambassador. Despite growing up in such an environment that exposed her to a lot of French culture, Audra somehow distanced herself from it through sheer disinterest. Her lack of patriotism though didn’t hurt her chances of becoming Neo-France’s representative though. She caught the eye of military scouts early on with her near celebrity-status on the fencing circuits and, her specialty, leagues that focused more on heavier swords. <br><br>She joined the military out of no real inclination to do anything else, finding a career in sports to be…not exactly suited to her. Despite not wanting to be, she was treated special because of her father and easily became a pilot. She excelled at what she did, but Audra couldn’t help but feel like she cheated and it just rubbed her the wrong way. With her excellent piloting skills and her martial excellence with two-handed swords—and perhaps her status as an ambassador’s daughter—Audra was selected as Neo-France’s representative. For the past few years she had been working closely with corporate contractors in testing and designing the gundam should be piloting in the up-coming gundamn fight. <br><br>Unlike the famed George de Sand of the last gundam fight, Audra has no scruples about playing dirty in the upcoming gundam fight. This isn’t to say she would ambush an opponent or force them to make off by position herself between them and audience. However in straight-up fight, the goal is to win, honor be damned. In her fencing tourneys she typically plays fair.&nbsp; <br><br>Going into the gundam fight on Mars, Audra sees this more of an obligation she can’t seem to get herself out of, but as long as she’s in it she might as well play to win. <br><br>Appearance: (http://moe.animecharactersdatabase.com/uploads/chars/4758-373878465.jpg)<br><br>Name of Gundam: Blade Gundam, AKA Roland—as Audra likes to call it. <br><br>Appearance:(http://[url=http://images4.wikia.nocookie.net/__cb20070123084425/gundam/images/thumb/4/49/Mbf-p03-2l.jpg/260px-Mbf-p03-2l.jpg]http://images4.wikia.nocookie.net/__cb20070123084425/gundam/images/thumb/4/49/Mbf-p03-2l.jpg/260px-Mbf-p03-2l.jpg[/url])<br>Weapons: The Durendal Tactical Pack—Typically in the form of a great two handed blade, as per Audra’s preference, the Durendal Tactical Pack is capable of switching between two modes thanks to the folding nature of sword. While in sword mode, the Durendal is a blade designed to rend right through whatever it’s swung at. When a range weapon is needed however, the top portion of the blade folds down revealing the tactical pack’s chain gun. The descended blades are meant to serve as a stand for the gun to be used on, but Audra typically like to pick it up and take it with her for running and gunning. <br><br>Joyeuse and Joyeusa—two shorter carbon blades named after Charlemagne’s personal sword. <br><br>Head-mounted volcans. <br><br>other systems<br>Blitz Boosters—The Blade Gundam relies on its fast mobility to close the gap quickly so that it can strike hard. The boosters themselves don’t have that fast of a top speed, but they allow Audra better maneuverability to skirt around and evade attacks. <br><br>Armor—the Blade Gundam’s armor isn’t notably thick, but given the nature of the gundam’s primary attacks, the designers and Audra had it equipped with armor that would allow the pilot to sustain more than a few hits. <br><br>Weakness: The blade gundam has a lack of long range weapons; its volcans’ range isn’t especially far and the chaingun of the tactical pack doesn’t do much to retaliate against opponents truly at a far range. Its boosters can allow it to jump high, but ultimately it is a ground unit that will have trouble dealing with flyers and long range combatants. Audra wanted some flight capabilities, but they had run out of time to integrate any such measures. <br>&nbsp;<br>Special move:&nbsp; None yet.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Nina Barkov</div><div class="spoiler_body">Name:&nbsp; Nina Barkov <br>Age: 26<br>Gender: Female<br>Orientation: Bi<br>Height: 5’6<br>Weight: 145 <br>Representation: Neo Russia<br><br>Background: Daughter of engineers, one of which was a former Gundam Fight competitor, Nina was exposed to Gundams and the concept of the fights at a very young age. Both her parents still work with the Russian military in R&amp;D on a freelance basis and alongside Nina herself developed the Harbinger Gundam. While not formally trained in any martial arts, thanks to her work on the Harbinger, Nina’s been called the Russian Wizard, developing a fighting style to use with the Harbinger that involves using its technology as the style’s very backbone. <br><br>Barkov and Associates was selected by the Russian government to develop the suit for the upcoming Gundam fight mostly because of the reputation Nina’s mother had as a previous Gundam Fighter. Selected as the pilot for the Harbinger, Nina sees the Gundam fight as an opportunity to advertise the capabilities of her family’ s company to earn work outside of their country. When it comes to representing Neo-Russia, Nina is looking forward to showing what Russian ingenuity can still do, but ultimately she attempts to distance herself from such politics. <br><br>Nina is prone to become absolutely absorbed in her work, often not being seen without a data pad if at all. A workaholic by nature, Nina tends to get stressed if she isn’t working on something. Her parents, while appreciative of their daughter’s work ethic, hope that she can learn to actually relax while on Mars. <br><br>Appearance: (http://moe.animecharactersdatabase.com/images/izumo3/Huyuko_Sasayama.png)<br><br>Name of Gundam: Harbinger Gundam<br><br>Appearance:(http://mahq.net/mecha/gundam/00/gn-0000+gnr-010.jpg)<br>Completely in silver and blue. <br><br>Weapons: Harbinger Sentries—these controllable pods (6) in their ‘inactive’ state serve as scouting units for the Harbinger with high caliber Vulcan guns. When activated the sentries utilize the Harbinger’s Motherland (ML) Drive to manifest ice, shapeable to the pilot’s intent. Nina typically uses them for shields and for forming attacking units. Only as durable as the ice they surround themselves with, the sentries are fast and responsive, their default protocols being to protect the mother unit. <br><br>Harbinger Seekers—These missiles stored in the shoulders of the Harbinger make use of a delivery system to carry the true nature of the projectiles toward opponents. Upon proximity, the missiles break apart and release a bombardment of spikes that will attempt to skewer whatever they’re aimed at. <br><br>Ice Touch—While she would prefer to hang back far away from more experienced fighters, Nina can use the ML drive to spread ice onto other Gundams. The main use of this is to try and slow down attacking units and maybe even literally freeze up their systems. Nina has been working on doing this through her sentries, but so far this requires for her Gundam to touch her opponents. <br><br><br>other systems<br>Motherland (ML) Drive: Perhaps the largest player in the defense of the Motherland is its winters and Barkov and Associates strove to translate the signature aspect of Russia’s climate into the Harbinger itself. The drive utilizes a prototype concept of absorbing the moisture in the air and instantaneous turning it into ice. The Harbinger in all of its systems has a store of water that can be used in the most arid of environments. <br><br>Motherland Armor: Utilizing the ML Drive, the Harbinger wraps itself in a thick armor made of a special fluid stored within the body of the gundam in microscopic pores. On command the pores open up and envelop the Harbinger in a formfitting layer of molecularly engineered “ice”. This is the Harbinger’s main means of defense, the armor quite resistant toward many forms of physical punishment—though incredible heats have been able to compromise its effectiveness. <br><br>Boosters—If the Armor fails, Nina isn’t afraid of retreating and keeping her mobility constantly going. A moving target is simply a tougher target to hit. <br><br>Weakness: Relying heavily on the technology of the Harbinger, Nina isn’t a professional soldier or a martial artist. The Russian Wizard prefers to let the Harbinger’s systems do the fighting instead of engaging the enemy directly. The absolute weakness the pilot and the Gundam have lack of close quarters combat capabilities in this regard; the sentries can serve versatile weapons, but there is no true replacement for martial proficiency.&nbsp; <br><br>Special move:&nbsp; Russian Storm: This Special Move puts the ML Drive into full throttle. The Sentries open up from their sphere forms into thick halos. Launching a volley of the Seekers, the missiles are caught in the Sentries that proceed to super charge them with energy. Launching the missiles from there the projectiles fly above the target and then unleash their payload: a rain of icy spikes. Nina has since been trying to developed an upgraded version of this technique. </div></div><br><br>Countries on Reserve: <br>Neo-Russia<br>Neo-Germany<br>Neo-Italy
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mobile Fighter Legacy Gundam: The characters.</strong><br>
				Post by: <strong>Udontknowme010</strong> on <strong>13-01-2012, 06:28:26</strong>
			</dt>
			<dd class="postbody">
				Name: Shatal Neferet<br>Age: 20<br>Gender: Female<br>Orientation: Bi, focused on Straight but can be Lesbian<br>Height: 5' 5'<br>Weight: 145 or so<br>Representation: Neo Egypt<br><br>Appearance: http://gelbooru.com/index.php?page=post&amp;s=view&amp;id=382162 (http://gelbooru.com/index.php?page=post&amp;s=view&amp;id=382162)<br><br>Background: Born an orphan, scrabbling for scraps, she lived a bit...with the disapproval of the law. when she resorted to raiding what remained of ancient tombs for treasure to sell, authorities had enough. They arrested her and wanted to make her a soldier in their army. To do so, they began training her in the usage of giant robots for battle. <br><br>However, they realized they'd created a monster, so to speak. She was so good that she soon turned on them. To keep her placated, they struck a deal. She would become their champion to the tournament. And if she did, then she would be granted life with all the benefits...riches, peace, etc. But if she failed, she'd be executed as a criminal.<br><br>Realizing the stakes, she had little choice but to accept. And here she is today...<br><br>She can be manipulative and lustful at times. Strong-willed and not easy to dismiss/discourage, she fights to the bitter end. she is a skilled pilot and will not back down from a fight.<br>---<br>Name of Gundam: Jackal Gundam, a.k.a. Anuubi, as she calls it<br>Appearance: http://www.gelbooru.com/index.php?page=post&amp;s=view&amp;id=585435 (http://www.gelbooru.com/index.php?page=post&amp;s=view&amp;id=585435)<br><br>Weapons: <br>-Wing Blades-Blades that emerge from the wings and fly at the foe, slashing erratically<br>-Palm Blasters-Energy blasters in the palms that fire rays<br>-Anubis Staff-A giant rod made of hard metal, used to smash and deflect<br><br>Other Systems:<br>-A system called R.F.M.P.S or Rapid-Fuel to Movement Propulsion System, which drains fuel rapidly but allows extremely fast movementsd<br><br>Weaknesses:<br>-Not strong at melee combat<br>-Not the most enduring of Gundams, has weak spots all over<br><br>Strengths:<br>-Lots of ranged strength, power in weapons<br>-Very tricky due to rapid movements and flight<br><br>Special Move:<br>Wing Burial- The Wing Blades emerge and fly at the foe, surrounding it on all sides. Before it can react, fires several rays into it and skewers it from all sides before attempting to slam it into the ground
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mobile Fighter Legacy Gundam: The characters.</strong><br>
				Post by: <strong>pendarious</strong> on <strong>16-04-2012, 05:19:30</strong>
			</dt>
			<dd class="postbody">
				ok here's some characters from me<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Alicia Mcellen</div><div class="spoiler_body">Name: Alicia Mcellen<br><br>Age: 18<br>Sex: female<br>Sexual Orientaiton: bi-sexual<br>Height: 5'ft<br>Weight: How rude! (105 lbs)<br>Representation: Neo Ireland<br><br><br>Appearance:(http://i42.photobucket.com/albums/e328/Dark_rocker_angel/Pretty%20anime%20girls/anime_wallpapers-1140288087_i_3854.jpg)<br><br>Background: Alicia comes from a family of government officials who want nothing more than to become wealthy and maintain their ancient family honor. From the time she was able to walk until now she's been trained to maintain and pilot gundams and was elected by her family to fight and represent neo ireland. However training to be a GUNDAM pilot was not the only thing she was trained for. She was being raised to be the perfect Assassin. From the young age of five years old she was trained to kill in the meantime of her piloting and maintanence training. She would go out as instructed and kill people. The blood stains on her hands would never vanish as far as she could tell. once night she ran across a target a young man by the name of Alec Stargrove who was to be the pilot of Neo Englands new machine. She played the role of a lost and innocent little girl to gain his trust. while they were walking through an alleyway she withdrew a knife and attacked him. She was quick to vanish after leaving him to die. <br>She would spend 13 years doing these sorts of things until finally she was able to participate in the choosing of the pilot of NEO Ireland. She one after a quick and brutal assult on her opponent. <br><br>Gundam:<br>Name: Enforcer<br>Appearance:<br>(http://www.mahq.net/mecha/gundam/zz/fa-010s.jpg)<br><br>Weapon system:<br>2 high powered beam sabers<br>1 dual barreled beam cannon <br>2 head vulcan guns<br>2 mounted missle pods with 18 chambers each capable of firing 2 rounds per load<br>1 head mounted high powered partical cannon<br>2 hip mounted beam canons<br>Other systems:<br>Fortress mode<br><br>weaknesses:<br>the head mouned partical cannon drains 80 percent of the machines power<br>the machine has to reload the missle tubes after firing off 52 missles <br>the machine must abandon the heavy armor pack to enter fortress mode<br>the fortress mode is more like a flying plane and thus has weaker armor<br><br><br>Special move: Gae Bolg<br><br>Gae Bolg is a move that combines the two beam sabres at the hilts making a spear out of them and then hurling it into the enemy fallowed generally piercing an arm or leg in order to slow down or imobalize the enemy fallowed by the activation of the partical cannon on the machines head. this is used as a finishing move to the amount of energy drained by the partical cannon.<br><br><br>Battle theme:<br>Mega Man X5 OST, T25: X vs. Zero (http://www.youtube.com/watch?v=_eFI0UFfAJE#)[/ spoiler]<br><br></div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Eirina Darkfox</div><div class="spoiler_body">Name: Eirina Darkfox<br>Appearance:<br>(http://i176.photobucket.com/albums/w172/minarou/snapshot20090730224025.jpg)<br>Age: 20<br>Height: 5'4<br>Weight: 130 lbs<br>sexual orientation: Bi-sexual<br><br>Representation: she's a Neo English Politician who is a part of parlament and is currently charged with the duty of watching over Cecilia Stargrove<br><br>Personality: A somewhat sly and cunning woman who tries very hard to maintain a friendly appearance. She can be genuinely kind or friendly depending on who she is talking to. She has a strange knack for both hiding her own intentions and Reading others. (this does not neccessarily apply to player characters)<br><br>History: She is an enigmatic figure who joined the Parlament of Neo England origionally in hopes of figuring out what they planned to do about the GUNDAM Fight however as time passed she developed a soft spot for their new pilot and does everything in her power to aid the young girl. Though she has some high ambitions she will content herself to the sidelines for now.[/ spoiler]<br><br></div></div><br><br>I'd also like to reserve:<br><br>Neo Spain<br><br>Neo Austria<br><br><br><br>
			</dd>
		</dl>
		<div id="footer" class="smalltext">
			
			<span class="smalltext" style="display: inline; visibility: visible; font-family: Verdana, Arial, sans-serif;"><a href="https://elliquiy.com/forums/index.php?action=credits" title="Simple Machines Forum" target="_blank" class="new_win">SMF 2.0.19</a> |
 <a href="https://www.simplemachines.org/about/smf/license.php" title="License" target="_blank" class="new_win">SMF © 2021</a>, <a href="https://www.simplemachines.org" title="Simple Machines" target="_blank" class="new_win">Simple Machines</a>
			</span>
		</div>