7th Sea - Second Star on the Right - Character sheets
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: HairyHeretic on 22-07-2018, 22:16:36</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>7th Sea - Second Star on the Right - Character sheets</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>22-07-2018, 22:16:36</strong>
			</dt>
			<dd class="postbody">
				For character sheets
			</dd>
			<dt class="postheader">
				Title: <strong>Re: 7th Sea - Second Star on the Right - Character sheets</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>22-07-2018, 22:25:35</strong>
			</dt>
			<dd class="postbody">
				<strong>Marsilia</strong>, Vodacce Roof-runner<br><br><div class="floatright">(http://i65.tinypic.com/10oikyb.jpg)</div><br>Brawn 2<br>Finesse 4<br>Resolve 2<br>Wits 3<br>Panache 2<br><br>CRIMINAL<br>You break unjust laws to achieve what you believe is the greater good.<br><br>Quirk<br>Earn a Hero Point when you break the law in the pursuit of a noble endeavor.<br><br>ORPHAN<br>You lost your parents at a young age and have been forced to look out for yourself.<br><br>Quirk<br>Earn a Hero Point when you put yourself in danger to ensure someone else doesn’t have to be alone.<br><br><span class="bbc_u"><strong>Advantages</strong></span><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Able Drinker</div><div class="spoiler_body">Alcohol never adversely affects you, no matter how much you drink. </div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Brush Pass</div><div class="spoiler_body">Spend a Hero Point to pick a pocket, steal a ring from another character’s finger, or plant a small hand-held item on another character without him noticing.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Camaraderie</div><div class="spoiler_body">Whenever you spend a Hero Point to aid an ally, they gain four dice instead of three.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Come Hither</div><div class="spoiler_body">Spend a Hero Point to lure another character into a private room and later leave said private room without him, removing him from the scene. He may be rescued after you’re long gone.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Poison Immunity</div><div class="spoiler_body"> (1 pt for Vodacce) Poison never affects you, aside from some potential mild discomfort. If the poison would ordinarily kill you, it might cause you only to vomit instead, but there are no additional effects.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Reckless Takedown</div><div class="spoiler_body">Spend a Hero Point to immediately defeat a single Brute Squad, regardless of its Strength. You immediately take 1 Dramatic Wound.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Small</div><div class="spoiler_body">You are smaller than the average Théan. Much smaller. If your small size makes a Risk easier—using Hide to squeeze into a tiny space and escape a guard patrol, or using Athletics to slip between the bars of a jail cell—gain 1 Bonus Die.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Streetwise</div><div class="spoiler_body">You can spend a Hero Point to locate a fixer, an information broker, a black market, or a similar underworld figure.</div></div><br><span class="bbc_u"><strong>Skills</strong></span><br>Aim 1<br>Athletics 3<br>Brawl 2<br>Empathy 2<br>Hide 2<br>Intimidate 2<br>Notice 2<br>Tempt 2<br>Theft 3<br>Weaponry 1<br><br><span class="bbc_u"><strong>Arcana</strong></span><br>The Fool (Virtue:Wily)<br>Activate your Virtue to escape danger from the current Scene. You cannot rescue anyone but yourself.<br><br>The Fool (Hubris: Curious)<br>You receive a Hero Point when you investigate something unusual, especially if it looks dangerous.<br><br><span class="bbc_u"><strong>Story</strong></span><br>To Be Determined<br><br><strong>History</strong><br>Ask Marsilia to tell you of her past, and she will grin and give you a story that may or may not contain the truth.&nbsp; She seems to consider it a game to keep others guessing or misinformed about who she is, where she is from, what she has done.&nbsp; A few things are quite certain: she is Vodacce, and proud of it.&nbsp; She is (technically) Vaticine because she is Vodacce, but does not seem to care for the current tone of Church policy, nor does she seem to mind Objectionists.&nbsp; It may be that she does not understand the complexities.&nbsp; More likely that she simply does not care.&nbsp; She is definitely lowborn, having no family name to go by.&nbsp; She claims to be an orphan, but in the same breath will talk about all her aunts and uncles and cousins.<br><br>She's also a thief (cheerfully admitted), an avid pursuer of beautiful women, and an equal-opportunity pain in the rear wherever she may go.&nbsp; And for whatever reason, she really has no desire to return to Vodacce if she can possibly avoid it.<br><br>A riddle clad in a jest wrapped in an enigma and scampering off to gaze lustfully at the decolletage of someone's nubile stepdaughter, that's Marsi in a nutshell.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Secret Society</div><div class="spoiler_body">La Costra (Cugina)</div></div><br>Language Note:<br><em><strong>This?&nbsp; This is Marsi speaking in her native Vodacce.&nbsp; No accent.</strong></em><br><em>This is Marsi thinking.</em><br><strong>Anna this?&nbsp; Is-a Marsi speakin' Olda Thean...or-a jus' about anything else.&nbsp; Accented, si?</strong><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: 7th Sea - Second Star on the Right - Character sheets</strong><br>
				Post by: <strong>Marie Reynolds</strong> on <strong>22-07-2018, 22:54:47</strong>
			</dt>
			<dd class="postbody">
				Aislin O'Brian<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Image</div><div class="spoiler_body">https://vignette.wikia.nocookie.net/athesia/images/7/75/Princess_lauralye_by_selenada-d6wy14i.jpg/revision/latest?cb=20160530012332</div></div><br>Name:&nbsp;&nbsp;&nbsp;Aislin&nbsp;&nbsp;&nbsp; O’Brian<br>Player:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;MR<br>Pseudonym:&nbsp;&nbsp;&nbsp;<br>Memberships:&nbsp;&nbsp;&nbsp;Knights of Avalon<br>Nationality:&nbsp;&nbsp;&nbsp;Inismore(½ Inish/1/2Avalonian)<br><br>Gender:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Female<br>Age:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;20&nbsp;&nbsp;&nbsp;<br>Apparent Age:&nbsp;&nbsp;&nbsp; 20<br>Height:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Weight:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Measures:&nbsp;&nbsp;&nbsp;<br>Skin:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Hair:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Eyes:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><br>&nbsp;&nbsp;&nbsp;<br><br><br>Attributes<br>Brawn:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2<br>Finesse&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3<br>Wits:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3<br>Resolve&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2<br>Panache&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3<br><br>Arcana <br>The Road<br>Virtue: Friendly<br>Activate your Virtue when you meet a character<br>(even a Villain) for the first time. She treats you as<br>friendly for one scene.<br><br>Hubris: Star-Crossed<br>You receive a Hero Point when your<br>Hero becomes enamored with<br>someone she really shouldn’t.<br><br>Advantages <br>CAST IRON STOMACH 1 pt<br>Spoiled or raw food never negatively aﬀects you, and<br>you still gain required sustenance from it.<br><br>LINGUIST 1 pt<br>You speak, read, and write all Théan languages. Even<br>the dead ones.<br><br>SEA LEGS 1pt<br>While aboard a ship, treacherous footing never aﬀects<br>you. You gain 1 Bonus Die on any physical Risk while<br>aboard a ship at sea—engaging in a sword fight on a<br>pitching ship deck, or climbing through the rigging<br>during a storm.<br><br>SLIP FREE 2pt<br>Spend a Hero Point to slip your hands free from<br>manacles, loosen the rope tying you to a chair, or<br>similarly free yourself.<br><br><br>Backgrounds:&nbsp; <br>SAOI (WISE ONE)<br>You hold the highest honor bestowed by Aosdána, a<br>state-supported association of Inish creative artists.<br><br>Quirk<br>Earn a Hero Point when you put yourself in harm’s way to<br>protect the artists of Théah.<br><br>Advantages<br>Team Player<br>When you spend a Raise to create an Opportunity,<br>you can spend a second Raise. If you do, you activate<br>the Opportunity on behalf of another willing Hero—<br>she doesn’t need to spend her own Raise<br><br>Disarming Smile<br>Spend a Hero Point to keep another character from<br>drawing a weapon, starting a fight, or resorting to<br>violence. She will still defend herself, but she will not<br>start any violent conﬂicts<br>Able Drinker<br>Alcohol never adversely aﬀects you, no matter how<br>much you drink.<br>KNIGHT ERRANT<br>You are imbued with the legendary magic of the Knights<br>of King Elilodd.<br><br>Quirk<br>Earn a Hero Point when you uphold an ideal of knightly<br>virtue in a way that gets you into trouble.<br><br>Advantages<br>Sorcery<br>Sorcery<br>Direction Sense<br>As long as you have some point of reference, you are<br>never lost. That isn’t the same as knowing exactly<br>where you are—if you’re knocked unconscious and<br>wake up in a dungeon, you don’t necessarily have any<br>idea what city you are in, but if you manage to escape<br>your cell you will never get turned around in the<br>winding tunnels that make up the dungeon<br><br>Languages:&nbsp; <br>&nbsp;All<br><br><br>Sorcery<br><br>Sæwine, The Sailor<br>Commander of Elilodd’s Navy, Sæwine was rarely<br>seen in court. Her tales take place in strange and<br>foreign courts, dining with allies of King Elilodd and<br>capturing ships of his enemies. She was said the be<br>the match of any man on land or sea and was the first<br>female Knight that King Elilodd took into his court.<br>Major Trait: Panache Minor Trait: Finesse<br><br>Resist Sorcery MAJOR rank 2<br>Activate this Glamour when someone uses Sorcery to<br>target you directly. The Sorcerer still pays the cost, but<br>the magic fails to take hold of you. You can activate<br>this Glamour once per game session for each Rank<br>you have in Resist Sorcery.<br><br>Flash MINOR rank 2<br>Activate this Glamour to take actions as if you had<br>additional Raises equal to your Ranks in Flash. These<br>additional Raises are only to determine when you take<br>Actions, and cannot be spent.<br><br>Vanish MINOR tank 2<br>Activate this Glamour and anyone looking for you is<br>unable to locate you for one hour for every Rank you<br>have in Vanish. Any attempts to track you, to locate<br>you via supernatural means, or to learn your location<br>from others, automatically fail. This doesn’t make<br>you invisible; if someone can physically see you, this<br>Glamour has no eﬀect.<br><br>Swordsman Schools:<br><br>Skills<br><br>Athletics&nbsp;&nbsp;&nbsp;2<br>Brawl&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1<br>Convince &nbsp;&nbsp;&nbsp;2<br>Empathy &nbsp;&nbsp;&nbsp;2<br>Hide&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2<br>Intimidate &nbsp;&nbsp;&nbsp;2<br>Notice: &nbsp;&nbsp;&nbsp;1<br>Perform &nbsp;&nbsp;&nbsp;1<br>Tempt: &nbsp;&nbsp;&nbsp;2<br>Theft:&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;2<br>Warfare &nbsp;&nbsp;&nbsp;1<br>Weaponry &nbsp;&nbsp;&nbsp;2<br><br><br><br><br>&nbsp;<br><br>Defenses:&nbsp; <br><br><br><br>Gear:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><br>Weapons:&nbsp; <br><br>Wealth:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><br><br><br><br><br>Gear:&nbsp; <br>2&nbsp; long knives<br>Courtly attire<br>Traveling Attire<br>Camp equipment<br>Lock picks<br>Grooming kit<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: 7th Sea - Second Star on the Right - Character sheets</strong><br>
				Post by: <strong>Imogen</strong> on <strong>22-07-2018, 23:42:06</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://imgur.com/3hgsLSS.jpg)</div><strong><span style="font-size: 12pt;" class="bbc_size">Basics</span></strong><br><br>Malcyn de Toraille<br>Concept: (apprentice) court-healer<br>Nation: Montaigne<br>Religion: (covert) Vaticine<br>Reputation: selfless<br><br><strong><span style="font-size: 12pt;" class="bbc_size">Backgrounds</span></strong><br><br><strong>Doctor </strong><br>You work to heal the sick and tend to the wounded. <br><em>Quirk: Earn a Hero Point when you tend to the injuries of a Villain or the innocents harmed by a Villain. <br></em><br><strong>Courtier</strong><br>You regularly attend the courts of your home Nation and act as a diplomat to foreign courts. <br><em>Quirk: Earn a Hero Point when you turn the tide of violence with charm and flair. <br></em><br><strong><span style="font-size: 12pt;" class="bbc_size">Advantages</span></strong><br><br><strong>Miracle Worker<br></strong>Perhaps it was study with the Church or a local shaman, but you know wounds and how to deal with them. Spend a Hero Point and 1 Raise on your Action to heal another Hero: they regain 1 Dramatic Wound. You must be able to touch the Hero you are healing.<br><br><strong>Time Sense</strong><br>You always know what time it is. You know how long until the next sunrise or sunset, with less than a one minute margin of error<br><br><strong>An Honest Misunderstanding</strong><br>Spend a Hero Point to edit, redact or otherwise alter something you or another Hero just said, “reinterpreting” the words into the kindest compliment.<br><br><strong>Friend at Court</strong> <br>When you are at a ball, feast or similar high society function, spend a Hero Point to reveal you have a close friend also in attendance.<br><br><strong>Signature Item : Doctor's Kit</strong><br>A fully stocked medical kit. The kit is a small black bag embroidered with the letters MT, and is filled with Malcyn's tools of the trade. The kit was originally intended for Malcyn's fifth anniversary as Master Healer Dumoulin's apprentice, but when Malcyn decided to leave, Dumoulin turned the gift in a farewell present, both to help him on his travels and to remind him of the promise he made. <br>You can always spend a Hero Point to...<br>• have your Signature Item appear in the next scene if you lose it or it is stolen.<br>• gain 2 Bonus Dice on a Risk when using your Signature Item.<br>• attack a foe to deal Wounds equal to the Raises you spend plus your highest Trait when using the Signature Item.<br>• prevent a number of Wounds equal to the Raises you spend plus your highest Trait when using the Signature item.<br>You must always describe how your Signature Item helps you, and it must make sense for the item to gain you any bonuses in this way (GM discretion).<br><br><strong>Reputation - selfless</strong><br>You determine what your Reputation is with a single adjective—”Honorable,” “Vicious,” etc.—When you use your reputation to your advantage in a social Risk, you gain 1 Bonus Die. A Hero can buy this Advantage multiple times. Each time she does, she can choose to gain either a new Reputation or to increase the number of Bonus Dice she gains when she invokes her existing Reputation.<br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Skills </strong></span><br><br>Athletics: 2<br>Empathy: 3 (reroll any single die when you take a Risk using Empathy)<br>Perform: 1<br>Ride 2<br>Tempt: 1<br>Weaponry: 3 (reroll any single die when you take a Risk using Weaponry)<br>Convince: 2 <br>Notice: 3&nbsp; (reroll any single die when you take a Risk using Notice)<br>Scholarship : 3 (reroll any single die when you take a Risk using Scholarship)<br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Traits</strong></span><br><br>Brawn: 2<br>Finesse: 3<br>Resolve: 2<br>Wits: 3<br>Panache: 3<br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Arcana</strong></span><br><br><strong>Virtue: Altruistic </strong><br>Activate your Virtue to suffer a Risk’s Consequences in place of another Hero.<br><br><strong>Hubris: Star-Crossed </strong><br>You receive a Hero Point when your Hero becomes enamored with someone he really shouldn’t<br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Story</strong></span><br><br>Step 1 : find a (potential) benefactor<br><br>Goal: Be accepted as an initiate with the Knights of the Rose &amp; Cross<br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Background</strong></span><br><br>Seventeen year old Malcyn de Toraille is the youngest son of&nbsp; Eduard de Toraille and Anna-Mireille de la Saravin - daughter of the Marc-Léon de la Saravin, Count Girard. With his father a renowned merchant and importer of fine wines, and having a relative in Count Girard, Malcyn was introduced to Court at the age of twelve, the day when he started his apprenticeship under Master Healer Doctor Dumaulin. <br><br>Although Malcyn loved his studies and excelled at the healing arts, he grew increasingly restless which was partially due to his friendship with Stephan, a barkeep's son, who often teased Malcyn about leading a comfortable and cushioned life. Malcyn took the teasing in good humor, but the words of his friend did sting, and he tried to broaden his horizons beyond the Court. In his search for other views, Malcyn met Father Lairre of the Vaticine Church, who voiced views similar to Stephan's. The Father, a truly devout man, changed Malcyn's views and the young doctor started to feel ashamed at his enjoyment of luxury and easy acceptance of career prospects many would envy. Maybe he would never have acted on his doubts if Stephan had not died due to a maltreated illness during one of Malcyn's visits to his parents. Realizing his friend could have been saved if not for the harsh fact that to acquire proper care one needed fame and wealth, Malcyn started to second guess his career. He was still convinced he wanted to be a Master Healer, but his training slowly veered away from the sole, mundane teachings of Dumaulin to include the knowledge and wisdom of the Church. <br><br>When Malcyn turned seventeen, he felt his skills had developed to a point far above what most healers outside of Court could hope to achieve and he voiced his intention to leave and test his skills outside of his gilded cage. Dumoulin accepted grudgingly, with the provision that Malcyn would return to serve the remainder of his apprenticeship before his twenty-fifth birthday. <br>Discussing his plans with Father Lairre, he was relieved to find the other did not expect him to seek a career in the Church instead, but instead supported his desires for a time-out, to travel and think about his future, and where to best apply his skills.<br><br>Malcyn has been on the road for the better part of a year now, and while his initial naivité has waned somewhat, he still has a tendency to rush into action whenever he feels there's need. <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: 7th Sea - Second Star on the Right - Character sheets</strong><br>
				Post by: <strong>Muse</strong> on <strong>27-07-2018, 10:04:16</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/3/33/Monique_DuPaixe.jpg)</div>Monique duPaixe (https://docs.google.com/document/d/1huMk-ydTLW1iJl-H1i92z38yKHunbOnhMZe9ib-51Lc/edit) <br><br><em>More</em>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: 7th Sea - Second Star on the Right - Character sheets</strong><br>
				Post by: <strong>Conundrum</strong> on <strong>31-08-2018, 02:02:42</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/pua7Esl.png)</div><br>Character: Rolando Caserto<br>Concept: Vodacce aristocratic officer duelist<br>Nation: Vodacce<br>Religion: "Vaticine"<br>Reputations: Libertine<br>Wealth: 3<br><br>Backgrounds: <br>1 - Aristocrat<br>Quirk: Earn a Hero Point when you prove there<br>is more to nobility than expensive clothes and<br>attending court<br><br>2 - Army Officer<br>Quirk: Earn a Hero Point when you seize<br>command during a moment of intense violence or<br>extreme danger.<br><br>Traits<br>Brawn 3<br>Finesse 3<br>Resolve 2<br>Wits 2<br>Panache 3<br><br>Skills:<br>Aim 3<br>Athletics 1<br>Convince 3<br>Empathy 1<br>Intimidate 1<br>Notice 1<br>Ride 2<br>Scholarship 1<br>Tempt 3<br>Warfare 1<br>Weaponry 3<br><br>Advantages:<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rich</div><div class="spoiler_body">You begin each session with 3 Wealth.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Disarming Smile</div><div class="spoiler_body">Spend a Hero Point to keep another character from<br>drawing a weapon, starting a fight or resorting to<br>violence. She will still defend herself, but she will not<br>start any violent conflicts.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Academy</div><div class="spoiler_body">You studied strategy, horsemanship and soldiering at<br>one of Théah’s many military academies. When you<br>make a Risk using Athletics, Warfare or Ride, all of<br>your dice gain +1 to their value.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Direction Sense</div><div class="spoiler_body">As long as you have some point of reference, you are<br>never lost. That isn’t the same as knowing exactly<br>where you are—if you’re knocked unconscious and<br>wake up in a dungeon, you don’t necessarily have<br>any idea what city you are in, but if you manage to<br>escape your cell you will never get turned around in<br>the winding tunnels that make up the dungeon.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">We’re Not So Different... (Knack)</div><div class="spoiler_body">Spend a Hero Point to convince a Villain you are on<br>her side. The Villain considers you a trusted ally. As<br>soon as the Villain sees you perform a Heroic action<br>or if you refuse to perform a Villainous action, the<br>illusion is over. You can only use this Advantage on<br>each Villain once. “Fool me once...”<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Reputation</div><div class="spoiler_body">You determine what your Reputation is with a single<br>adjective—”Honorable,” “Vicious,” etc.—When you<br>use your reputation to your advantage in a social<br>Risk, you gain 1 Bonus Die. A Hero can buy this<br>Advantage multiple times. Each time she does, she<br>can choose to gain either a new Reputation or to<br>increase the number of Bonus Dice she gains when<br>she invokes her existing Reputation.<br></div></div><br><br>Virtue - Intuitive<br>Effects: Activate your Virtue to ask the GM one yes or no<br>question about an NPC. The GM must answer<br>honestly and should be generous—for example, if<br>there is a qualifier, he should tell you and explain<br>more fully.<br><br>Hubris - Ambitious<br>Effects: You receive a Hero Point when you chase after<br>power and the deal you’re after is dangerous or<br>causes trouble.<br><br>History:<br>Born into aristocracy in Porto Spatia in Vodacce Rolando was the eldest son of the family and was raised with certain expectations as a result of this.&nbsp; While in time he had brothers and sisters as well as numerous cousins he learned at a young age that due to his father's place he would be expected to inherit and control much of the family estate.&nbsp; For much of his youth he went along with this learning all courtly things as they were needed and proved to be quite skilled at this.&nbsp; In particular he and the youths he caroused with became known as accomplished duelists terrorizing the streets they wandered during day and night as nobles are prone to do.<br><br>With conflicts against bandits from the Crescent Empire occurring on the occasion Rolando was expected to make a name for himself in some manner and this seemed an exemplary opportunity.&nbsp; It was here he finally gained his rebellious streak.&nbsp; Out from under the thumb of his family with the goal of making a name for himself he found leading a band of the house guard to wipe out bandits far less fulfilling than he had possibly imagined.&nbsp; The scoundrels were hardly worth the shot he put into them and instead he sought something else.&nbsp; As a result he has for the moment at least run away from home with the decision to only return when he felt he had earned his title and lands.
			</dd>
		</dl>
		<div id="footer" class="smalltext">
			
			<span class="smalltext" style="display: inline; visibility: visible; font-family: Verdana, Arial, sans-serif;"><a href="https://elliquiy.com/forums/index.php?action=credits" title="Simple Machines Forum" target="_blank" class="new_win">SMF 2.0.19</a> |
 <a href="https://www.simplemachines.org/about/smf/license.php" title="License" target="_blank" class="new_win">SMF © 2021</a>, <a href="https://www.simplemachines.org" title="Simple Machines" target="_blank" class="new_win">Simple Machines</a>
			</span>
		</div>