[For Love of Madame President] Rules and Characters
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: MadPanda on 08-06-2006, 15:03:54</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>[For Love of Madame President] Rules and Characters</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>08-06-2006, 15:03:54</strong>
			</dt>
			<dd class="postbody">
				Your basic OTE character consists of the following bits of information, sent to the GM in a Private Message.&nbsp; He'll handle the mechanical bits where needed, edit when necessary, and let you know if he has any questions.<br><br>Name:<br>Description: (age, height, weight, hair, eyes, gender, clothing, etc)<br><br><span class="bbc_u">Traits and Signs</span><br>Central Trait:<br>Side Trait:<br>Side Trait:<br>Flaw:<br><br><span class="bbc_u">Stuff</span><br>Finances:<br>Equipment:<br><br><span class="bbc_u">Background</span><br>Motivation:<br>Secret:<br>Important Person:<br>Personal History:<br><br><br>And now, a little explanation.<br><br>A <strong>Central Trait</strong> is your character's overall identity.&nbsp; You can think of it as a class or an occupation--it is, as the name suggests, central to your character.&nbsp; It does <em>not</em> have to be your character's <strong>superior</strong> trait.<br><br>A <strong>Side Trait</strong> is a more specific skill, ability, or attribute that your character has.&nbsp; It does not have to relate to their Central Trait, and in most cases it would be redundant to do so.<br><br>Your <strong>Flaw</strong> should be tied to your concept in some way.&nbsp; It should also be something that will come up in play--'Can't Cook' won't cut it unless you're going to be duking it out a la the Iron Chef!<br><br>All traits have a '<strong>sign</strong>'.&nbsp; This is a small piece of information that hints at your character's traits without spelling it out directly--usually a word or two will suffice.&nbsp; It's much more interesting to say "I'm a tall, slim man who walks with a confident gait and wears a strange gold medallion around his neck" than "I'm agile, I come from a wealthy British family, and I dabble in magic".<br><br>Out of your first three traits, choose one to be your <strong>superior</strong> trait.&nbsp; It doesn't matter which one you choose, save that this your character's best ability.<br><br>More advice to follow shortly.&nbsp; ;D<br><br><em>To expand on the Trait/Sign thing (since my poor choice of examples has caused some confusion), I'm going to pick on poor Arthur Pendrick again.<br><br>Arthur's Central Trait is Mythology.&nbsp; He studies the occult and religious beliefs of many different cultures.&nbsp; His sign for this trait is that silver ring, inscribed with a Sanskrit prayer from the Tibetan Book of the Dead.&nbsp; He makes his money by running seminars for rich people with a yen (ha-ha) for the spiritual...Side Trait: Manipulating People, Sign: Ingratiating Smile.&nbsp; And although Arthur looks like just another guy in a suit, he's got a good dose of killer instinct...Side Trait: Scrap-fighter, Sign: that ingratiating smile becomes a smirk when there's a fight brewing.&nbsp; His Flaw is that poor Arthur is losing his grip on reality a little bit, and the Sign is that when the going gets wierd, he starts muttering prayers under his breath.<br><br>Signs are meant to hint at the character's abilities without actually spilling the beans completely.&nbsp; Hence, your characters are posted in the Cast Thread with just their physical description and signs.&nbsp; Your game-mechanics stuff is kept in a safe place, to be used as needed.</em><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Getting Them In The Mood (Inspirational Bits)</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>08-06-2006, 15:13:15</strong>
			</dt>
			<dd class="postbody">
				Over the Edge is a <em>different</em> game.&nbsp; It was definitely different when it was published, wayyyy back in 1992, and it's different now.&nbsp; When Atlas Games published the Player's Survival Guide in 1993, they were kind enough to include a few vignettes that give a fair impression of what Al Amarja would be like.&nbsp; I'm going to list a few of those here for your entertainment, plus possible playlists and other inspirational goodies.<br><br>All of this is purely subjective.&nbsp; Your mileage may vary.&nbsp; Share and enjoy.
			</dd>
			<dt class="postheader">
				Title: <strong>The Big Book of Usual Suspects (Cast Listing--PCs and GMCs)</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>08-06-2006, 16:14:05</strong>
			</dt>
			<dd class="postbody">
				"And this is the padded room where we keep our characters, Inspector."<br><br>All characters will be listed by name, description, and signs.<br><br>As an example, here's Arthur Pendrick (the sample character from the OTE Rulebook, who will not otherwise be appearing in this game):<br><br>"Arthur is a thirty-something white American man with light brown hair and brown eyes, usually well-dressed, with an ingratiating smile.&nbsp; He wears an silver ring inscribed in Sanskrit.&nbsp; His ingratiating smile turns to a confident smirk if there's a fight brewing.&nbsp; Under other kinds of stress he murmurs prayers from any of some twenty-odd religions."<br><br>Or, for another example, my very first Player Character...<br><br>"Mark 'Speedy' Walters is an white American male in his mid-twenties.&nbsp; He has wildly unkempt black hair and green eyes and is usually dressed in athletic sweatshirts and ratty jeans.&nbsp; His nickname comes from his permanent caffeine-addict shakes and quick, nervous way of talking.&nbsp; He is surprisingly graceful and light on his feet.&nbsp; His worst habit seems to be mugging for every security camera he notices..."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Getting Them In The Mood (Inspirational Bits)</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>08-06-2006, 16:25:17</strong>
			</dt>
			<dd class="postbody">
				Music: <br>Golden Earring, "Twilight Zone"<br>Joy Division, "Interzone" or in fact the rest of the Unknown Pleasures album, if you like that stuff.<br>Aerosmith, "Living on the Edge"<br><br>Books:<br><strong>THE</strong> seminal influence on Over the Edge is William S. Burrough's The Naked Lunch.<br><br>Movies:<br>The Naked Lunch (but read the book first.&nbsp; No, really!)<br><br>A Vignette (from the back of the Player's Survival Guide):<br><br>You're sitting on a park bench on a sunny afternoon, just watching the world go by.&nbsp; A ragged middle-aged man walks past, a paper bag with a liquor bottle clutched in one hand.&nbsp; Tagging along at his heels is a large tabby cat.&nbsp; Just as they are leaving earshot, the man mutters something you don't quite catch.<br><br>"Of course I'm not real," says a strange, high voice.&nbsp; "Get serious.&nbsp; You don't think a real honest-to-God talking cat couldn't find something better to do with it's time than hang around in the park with you?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Big Book of Usual Suspects (Cast Listing--PCs and GMCs)</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>09-06-2006, 03:56:02</strong>
			</dt>
			<dd class="postbody">
				Miranda Jenkins (Player Character)<br><br>Female, 24, 5', 110 pounds, red hair green eyes, She wears a blue jumper that has no real shape. it falls from her shoulders and hangs to her ankles where she wears a set of cuffed socks and tie shoes. Beneath the jumper is a white t-shirt. her shape beneath is almost disguised.&nbsp; She also wears an odd star-shaped medallion and carries a surprising number of embroidered handkerchiefs.&nbsp; She has a hesitant walk, perhaps because her nose is usually found in a book.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Big Book of Usual Suspects (Cast Listing--PCs and GMCs)</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>09-06-2006, 04:12:47</strong>
			</dt>
			<dd class="postbody">
				Name: Kimberly Anne Bethany Morgan&nbsp; (Player Character)<br>Age: 20.<br>Height: 5'3"<br>Weight: 100lbs<br>Hair: Black<br>Eyes: Green<br>Gender: Female<br>Description: Kim is a short young lady, dressed in Goth-Casual. She wears a black, midriff baring t-shirt with a large red A on the front, surrounded by the words 'In Hoc Signo Vinces' and a short plaid skirt, with high stockings and little black boots. She has several silver studs in ears and eyebrows, as well as one through her tongue and a tattoo of a black manta ray on her back, it's tail peeking out from beneath her shirt. Kim carts around a giant purse, with a flaming skull emblazoned on the side.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Building a Better Burger (Character Generation and Player Rules)</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>10-06-2006, 19:32:43</strong>
			</dt>
			<dd class="postbody">
				HAH!&nbsp; I thought this handy dandy summary PDF was lost in the wilds of cyberspace, but it looks like someone archived it.&nbsp; If you're still having trouble, try this file:<br><br>http://web.archive.org/web/20021110151307/netdump.com/users/edgewalkers/players.pdf<br><br>It references the Player's Survival Guide, which may be found here:<br><br>http://www.atlas-games.com/product_tables/AG2010.php<br><br>And which is in theory still available.&nbsp; No less expensive PDF version, though.&nbsp; Alas.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Getting Them In The Mood (Inspirational Bits)</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>14-06-2006, 17:09:40</strong>
			</dt>
			<dd class="postbody">
				Music:<br>Dead Can Dance<br>Sisters of Mercy<br>Monster Magnet<br><br>Books:<br>The Crying of Lot 49<br><br>Movies:<br>Brazil<br>Repo Man<br><br>Vignette (from the Player Survival Guide):<br><br>A man buys a pill from a street kid and takes it.&nbsp; He starts moaning in ecstasy, then slams his head repeatedly against the sidewalk, screaming himself hoarse.&nbsp; A second man approaches the kid.<br><br>"I'll have what he's having."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Getting Them In The Mood (Inspirational Bits)</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>14-06-2006, 18:46:13</strong>
			</dt>
			<dd class="postbody">
				You can also find much that is useful here:<br><br>http://www.lareau.org/ontecaac.html
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Getting Them In The Mood (Inspirational Bits)</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>15-06-2006, 17:01:24</strong>
			</dt>
			<dd class="postbody">
				Vignettes (from the Player's Survival Guide):<br><br>One<br><br>In the airport an intoxicated fellow talks to you.&nbsp; He's in his forties, ragged, and smelly--but happy.&nbsp; He's with a crew of friends, bodyguards, and groupies.&nbsp; His speech is a little slurred, but he definitely has a US accent.&nbsp; He says:<br><br>"Just off the plane?&nbsp; Oh brother, do I envy you!&nbsp; I remember when I first got off that plane.&nbsp; No, I don't so much 'remember' it as know it happened, and I imagine it was pretty cool.&nbsp; But you, you're in for a real good time.&nbsp; It's like Heaven and Hell all rolled up into one and sneezed out God's nose to the tune of the Star Spangled Banner.&nbsp; Yeah, but it's not for me no more.&nbsp; Me, I'm heading back to Betty Ford's.&nbsp; Yeah, got to recuperate so I can get my butt back here for the big bash at the end of the world.&nbsp; Take care, and overdo it, man!"<br><br>Two<br><br>A lady with silver hair is surreptitiously pointing an odd device at passers-by on the street.&nbsp; From what you can see of it, it looks like an old adding machine with a tuning fork mounted on top.&nbsp; She notices you watching, slips the machine into her purse, and ducks nonchalantly into a shoe store.<br><br>Three (from a tabletop game)<br><br>"Where was I?"<br><br>"You were talking about the incident at the apartment."<br><br>"Yeah, yeah, right.&nbsp; Okay.&nbsp; So there we were, five complete strangers suddenly finding ourselves in this one shabby apartment in the middle of Four Points.&nbsp; We're doing the whole stare-down thing, just a hair shy of a Mexican standoff, when there's this knock at the door.&nbsp; It opens, and this guy...Aftrican, I think.&nbsp; He had on a long flowing kaftan, a straw boater hat, and he had this black leather briefcase.&nbsp; He takes two steps in and punches himself on the side of the head like he's saluting or something.&nbsp; He holds up the briefcase and says, clearly and distinctly:<br><br>'I have brought His Excellency's pajamas.'<br><br>We're all thinking it, okay?&nbsp; But the guy next to me blurts out 'say <em>what</em>?'&nbsp; Doofus sets down the briefcase, gives that stupid salute again, and leaves without another word.&nbsp; Dead silence for about thirty seconds while we all process this."<br><br>"And then what happened?"<br><br>"Whaddya think?&nbsp; We all fought over who got to open the briefcase!&nbsp; What a mess..."<br><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Building a Better Burger (Character Generation and Player Rules)</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>15-06-2006, 20:15:18</strong>
			</dt>
			<dd class="postbody">
				One last option: if you're really, truly stuck for an idea, PM ol' MadPanda and tell him that you'd like a CUTUP or two to kickstart your creative juices.<br><br>A <strong>CUTUP</strong> (<strong>C</strong>ausally <strong>U</strong>nrelated <strong>T</strong>houghts <strong>U</strong>nder <strong>P</strong>ressure) is a semi-random character generation aid that provides general categories for your traits and three key words to free-associate and relate to your PC.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Getting Them In The Mood (Inspirational Bits)</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>16-06-2006, 16:23:10</strong>
			</dt>
			<dd class="postbody">
				Books:<br>Douglas Adams--the Dirk Gently novels<br>Ray Bradbury--Farenheit 451, Dandelion Wine, Dying is a Lonely Business<br>Philip K. Dick--do I have to choose?&nbsp; There's just too much good stuff!&nbsp; But do read Through a Scanner Darkly.<br>Hunter S. Thompson--Fear and Loathing in Las Vegas, Curse of Lono<br><br>Movies:<br>Casablanca<br>Diva (it's French)<br>La Femme Nikita (see the French version.&nbsp; Don't bother with Point of No Return.)<br><br>Vignettes (from Player's Survival Guide)<br><br>A Kuwaiti in full-flowing Gulf sheik regalia approaches you outside a night club in the airport terminal.&nbsp; Meekly following him is an Indian man wearing a three-piece suit.&nbsp; He cowers behind the Kuwaiti as if held on an invisible leash.&nbsp; The Kuwaiti speaks with a hint of a British accent.<br><br>"Pardon my intrusion.&nbsp; I was wondering if you would be interested in a commercial transaction.&nbsp; This gentleman is my slave.&nbsp; Would you perhaps wish to purchase him?&nbsp; All perfectly legal, I assure you--but I've just been posted to our embassy in Belgium, where it might cause unwanted fuss.&nbsp; Aparna is superior merchandise: he used to be a policeman, and is proficient in WordPerfect and Lotus 1-2-3.&nbsp; His manners are..."<br><br>The man's sales pitch is interrupted by a tall Caucasian fellow dressed like a backwoodsman.&nbsp; He takes the diplomat aside and they begin to dicker on a price for Aparna.<br><br>(WordPerfect?&nbsp; Lotus 1-2-3?&nbsp; Hey, this was written in 1992...)<br><br>Vignette (from tabletop game)<br><br>"Man, that was some party!&nbsp; Of course, we sort of lost Tank for a while.&nbsp; She went off looking for, uhm, local talent.&nbsp; Now, we could have told her that this was a bad idea, this being the Science barrio and all, and who knows what was in the punch?&nbsp; Designer chemistry, yeah...anyway, the following morning she shows up, pale and shaken and looking like hell warmed over, and wearing a dog collar.&nbsp; She didn't want to talk about it, but she got this phone call a while later...from her new ferociously dominant girlfriend.&nbsp; Did I mention that poor little Tank was straight as an arrow?&nbsp; Like I said, some party. Anyway, it gets worse.&nbsp; Turns out her new lady friend was also looking for Doghouse.&nbsp; See, he'd made this, err, legitimate Chinese businessman a little upset...so when Mistress Miko unexpectedly showed up on our doorstep to take Tank out to dinner, you might say the small talk got a little bit violent."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Big Book of Usual Suspects (Cast Listing--PCs and GMCs)</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>23-06-2006, 03:48:18</strong>
			</dt>
			<dd class="postbody">
				<strong>Rhys Caldwell</strong> is a clear born Irishman. He has bright red hair and a goatee to go with it. He's not particularly tall, only 5'8", and slight of build to boot, but his sparkling green eyes just add to the old world charm of his smile when he sees a pretty lady, a game of chance, or a bottle of whiskey. He dresses very well, showing off his sucess at the tables, and always carries a deck of cards in his pocket, just in case. His cell phone is also always by his side, going off at all kinds of odd hours and forcing him to step away to answer whomever is calling.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Big Book of Usual Suspects (Cast Listing--PCs and GMCs)</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>25-06-2006, 21:10:04</strong>
			</dt>
			<dd class="postbody">
				Professor Bartholomew Hinchcliffe<br><br>A bald and rotund man with protruding eyes, Barty Hinchcliffe tries to dress properly at all times.&nbsp; Unfortunately, his idea of 'proper' is about fifty years out of date!&nbsp; He sweats profusely and smells faintly of peppermint and pipe tobacco.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Big Book of Usual Suspects (Cast Listing--PCs and GMCs)</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>11-07-2006, 17:05:26</strong>
			</dt>
			<dd class="postbody">
				A woman with long red curls and deep blue eyes, <strong>Marissa Mericles</strong> normally strikes an impressive, if diminutive, figure for those who meet her. She stands a whopping 4'7" in height, her proud, slender womanly curves often accentuated by the tight clothing she wears. She looks to be either American or Canadian in nationality, most likely.<br><br>Marissa wears a deep cherry-red short-sleeved V-necked blouse thrown over her shoulders and done up entirely in front with crisscrossing laces from top to bottom. It tapers around her waist, meaning that while it leaves a fair amount of cleavage and the top of her breasts exposed, there's no real way to remove it in one piece without unlacing the blouse first. On her hips is a matching short skirt, the hem flowing down to near her knees, and similarly done up along its right side with thin, but intricate crisscrossing laces. Under both laced strips can be seen a thin stretch of skin whenever she moves, but nothing too revealing.<br><br>She wears a pair of simple black dress shoes, shoelaces neatly tied off and tucked into her shoes. On her right wrist is a rather bulky-looking watch that, though it looks nondescript from afar, still seems a bit out of place for her. She normally carries a black leather handbag along with her, stuffed full with all sorts of junk that she can stuff within.<br><br>From up close, the watch has several interesting features. It has a little metal needle laid flat against the outside face of the watch, which looks like it can be adjusted and twisted to face in nearly any direction. Beneath it, the analog clock has four hands, not three, that circle around the clock face, the fourth one being longer and thinner than the second hand, and very prone to vibrating around the 12-3 region of the clock face. As well, interestingly, all the numbers of the watch are spelled out, One to Twelve, instead of being expressed in numerals...<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Getting Them In The Mood (Inspirational Bits)</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>01-08-2006, 16:04:22</strong>
			</dt>
			<dd class="postbody">
				Movies:&nbsp; <br>Ghost in the Shell 2 (Especially the VR sequences in that creepy mansion.)<br><br>Music: <br>Monster Magnet<br><br>Vignette (from Players' Survival Guide)<br><br>You are awakened in the middle of the night.&nbsp; For a moment, you experience the feeling of disorientation that always comes to you when you wake up in a strange hotel room.&nbsp; Then you hear the reason for the abrupt interruption of your sleep: noises from the room above.<br><br>First is a whirring and clanking, like that made by heavy industrial equipment.&nbsp; Then a sound like violin strings snapping.&nbsp; A low growl.&nbsp; A nasty, organic sound, like hide being torn off a side of beef.&nbsp; The the tinkle of a glockenspiel hit several times, tunelessly.<br><br>The sounds stop.&nbsp; You pull the covers over your head and are soon asleep again.<br><br>The next morning, you mention the noises to the concierge.&nbsp; He is perplexed: your room is on the top floor.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Big Book of Usual Suspects (Cast Listing--PCs and GMCs)</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>18-09-2006, 05:22:46</strong>
			</dt>
			<dd class="postbody">
				<strong>Samuel Walters</strong> is a 19 year old male. Samuel is a bit on the short side, with a slim build. His skin is lightly tanned, though he is clearly of European decent. His hair is cut short and blond. His eyes are a bright, expressive green. There are a multitude of small white scars on his body, especially up his arms and torso from multiple small bar-room brawls. He favors loose, casual clothing, like jeans and t-shirts with smarmy phrases on them. The youth wouldn't be caught dead in a suit.
			</dd>
			<dt class="postheader">
				Title: <strong>Yucky Icky Boring Mechanics Thread</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>21-09-2006, 20:12:37</strong>
			</dt>
			<dd class="postbody">
				And this is where we keep our wild die throws whenever things like combat happen.&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Yucky Icky Boring Mechanics Thread</strong><br>
				Post by: <strong>Creeper</strong> on <strong>22-09-2006, 06:04:44</strong>
			</dt>
			<dd class="postbody">
				Thrown chair roll: At 2006-09-22 00:03:43, Sammy (uid: 275) rolls: 3d6 Result: 15 (http://elliquiy.com/diceserv/index.php?r=493)<br><br>15! Woo!
			</dd>
		</dl>
		<div id="footer" class="smalltext">
			
			<span class="smalltext" style="display: inline; visibility: visible; font-family: Verdana, Arial, sans-serif;"><a href="https://elliquiy.com/forums/index.php?action=credits" title="Simple Machines Forum" target="_blank" class="new_win">SMF 2.0.19</a> |
 <a href="https://www.simplemachines.org/about/smf/license.php" title="License" target="_blank" class="new_win">SMF © 2021</a>, <a href="https://www.simplemachines.org" title="Simple Machines" target="_blank" class="new_win">Simple Machines</a>
			</span>
		</div>