Over the Edge: Char-gen Data and Rules Summary
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: MadPanda on 12-05-2013, 16:44:38</h2>
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				Title: <strong>Over the Edge: Char-gen Data and Rules Summary</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>12-05-2013, 16:44:38</strong>
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				A rough character sheet for your use!<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Name:<br>Concept:<br>Description: (age, height, weight, hair, eyes, gender, clothing, etc)&nbsp; (If you are the sort of person who finds a photo of your character, this is where you can put it)<br><br><span class="bbc_u">Traits and Signs</span><br>Central Trait:<br>Side Trait:<br>Side Trait:<br>Flaw:<br><br><span class="bbc_u">Stuff</span><br>Finances:<br>Equipment:<br><br><span class="bbc_u">Background</span><br>Motivation:<br>Secret:<br>Important Person:<br>Personal History:</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><br>And now, a few explanations.<br><br>A <strong>Central Trait</strong> is your character's overall identity.&nbsp; You can think of it as a class or an occupation--it is, as the name suggests, central to your character.&nbsp; It does not have to be your character's superior trait.<br><br>A <strong>Side Trait</strong> is a more specific skill, ability, or attribute that your character has.&nbsp; It does not have to relate to their Central Trait, and in most cases it would be redundant to do so.<br><br>Your <strong>Flaw</strong> should be tied to your concept in some way.&nbsp; It should also be something that will come up in play--'Can't Cook' won't cut it unless you're going to be duking it out a la the Iron Chef!&nbsp; It usually carries a penalty die in certain situations or a general challenge for your character.<br><br>All traits have a <strong>sign</strong>.&nbsp; This is a small piece of information that hints at your character's traits without spelling it out directly--usually a word or two will suffice.&nbsp; It's much more interesting to say "I'm a tall, slim man who walks with a confident gait and wears a strange gold medallion around his neck" than "I'm agile, I come from a wealthy British family, and I dabble in magic".<br><br>Out of your first three traits, choose one to be your <strong>superior</strong> trait.&nbsp; It doesn't matter which one you choose, save that this your character's best ability.<br><br>Die Pools will be allocated according to usual schedule for normal / good / superior ratings.<br>Normal Trait&nbsp; 2 / 3 / 4<br>Narrow Trait 2 / 4 / 6<br>Technical Trait 0 / 1 / 2<br>Technical, Narrow Trait&nbsp; 0 / 1 /&nbsp; 2<br><br>Hit Points are 7 times the dice in your best combat-related trait.&nbsp; 14 for ordinary folks, 21 for good fighters, 28 for superior fighters.<br><br>Fringe Powers with a power pool start with either 1d6 shots, or 3 shots.<br><br>And you start with one Experience Die.
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			<dt class="postheader">
				Title: <strong>Re: Over the Edge: Char-gen Data and Rules Summary</strong><br>
				Post by: <strong>AlexStone</strong> on <strong>13-05-2013, 14:48:01</strong>
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				<strong>Name:</strong> Alexi Sergiovich Korlov<br><strong>Concept:</strong> KGB Agent who went Capitalist.<br><strong>Description: </strong> 178 cm tall, 80kg on a lanky, wiry frame.&nbsp; He's fairly agile, turning into his mid thirties, and probably stronger than he actually looks.&nbsp; Brown hair and eyes, and a generically bland sort of face.&nbsp; He's not obviously Russian, or even Slavic- he could pass for most northern Europeans, and doesn't stick out in the crowd overmuch.&nbsp; He dresses mostly in inexpensive, workaday suits.<br><br>Traits and Signs<br><strong>Central Trait:</strong> KGB Field Agent. (Trained to operate as a "Legal Spy", handled other agents)<br><strong>Side Trait:</strong> Surprisingly Athletic (Superior) (He didn't look that fast, or like he could hit that hard!)<br><strong>Side Trait:</strong> Inductive Reasoner (Who needs all the facts, it's pretty obvious what's going on.)<br><strong>Flaw:</strong> So Very, Very Paranoid. (The KGB doesn't forgive, doesn't forget.)<br><br><strong>Stuff</strong> A couple of pistols, surveillance gear, a cheap car.&nbsp; &nbsp;<br><strong>Finances:</strong> If he can get to his Swiss Bank Account, pretty good.&nbsp; Otherwise, it's what he's got in his pocket, or what he can steal.<br><br>Background<br><strong>Motivation:</strong> Retire someplace warm and with easy women.<br><strong>Secret:</strong> Not only did he sell out to the BND, he did something worse- he sold out to the GRU!<br><strong>Important Person:</strong> Ivan Molotov, his old mentor, whom Alexi is sure he's disappointed.<br><strong>Personal History:</strong> (More detail coming later, perhaps.)&nbsp; Alexi was tapped by the KGB soon after he was conscripted into the Red Army.&nbsp; He volunteered for, and made the cut into, an airborne unit after his induction.&nbsp; After training and some time in an actual parachute unit, the KGB stepped in, ended his time in the army, and brought him into the Agency.&nbsp; They taught him how to act as a legal spy- someone attached to the embassy in a mostly harmless role, running agents and providing clandestine support to various missions.&nbsp; They also taught him German and English.&nbsp; After a few years in Africa- essentially a breaking in period- they assigned him to a Soviet consulate in Hannover, West Germany.&nbsp; He worked under Ivan Molotov there, where he polished his skills and, eventually, began taking on more and more independent work.<br><br>Unfortunately for the KGB, the USSR's efforts to warn Alexi about Capitalist Decadence only really made it interesting to him. His increasing lack of supervision made it possible for him to explore what the Imperialists had to offer- TVs, music, women, that sort of thing.&nbsp; He found himself needing more money to enjoy himself... and that's when the BND found him.&nbsp; The game could only last so long- the only surprise to Alexi now is that he's alive and in some sort of exile, and not floating face down in the harbor.
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			<dt class="postheader">
				Title: <strong>Re: Over the Edge: Char-gen Data and Rules Summary</strong><br>
				Post by: <strong>Blythe</strong> on <strong>16-05-2013, 08:04:18</strong>
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				<strong>Name:</strong> Ysabel Hargrarves<br><strong>Concept</strong>: female FBI agent who was suddenly issued a burn notice<br><strong>Description:</strong> Woman in her thirties. Pic pasted below.<br><br><div align="center">(http://blog.badonlinedates.com/wp-content/uploads/2011/07/Sexy-Woman-480x320.jpg)</div><br><span class="bbc_u">Traits and Signs</span><br><strong>Central Trait:</strong> FBI Femme Fatale. Trained in investigative technique, use of firearms and disarming tactics, and some knowledge of forensics and criminal psychology. (stoic expression, asks a lot of invasive questions) (Good)<br><br><strong>Side Trait</strong>: Trivia Hound. Seems to know popular TV shows and movies, music, and the latest rumors and gossip. (has a rolled up copy of a popular magazine in her back pocket, names popular radio tunes easily)<br>(Good)<br><br><strong>Side Trait:</strong> Fringe Power: Object Sound Auras. Using this power lets Ysabel register a vibration or hum from objects of great emotional importance. The stronger the emotion, the stronger the vibration, and the more evil the emotion, the louder the hum. (head will bob as if listening to an unheard tune, tends to lightly touch objects with fingertips) (Superior)<br><br><strong>Flaw:</strong> Obsessive. Will not take on new obligations until old ones are resolved, can't leave personal affairs untidy, stubborn even in the face of defeat. <br><br><span class="bbc_u">Stuff</span><br><strong>Finances:</strong> <em>Frozen! Has perhaps just enough money to get by for a week..</em><br><strong>Equipment:</strong> <em>.357Magnum S&amp;W Model 13 (loaded) with 6 bullets, swiss army knife, wallet, picture of her old lover.</em><br><br><span class="bbc_u">Background</span><br><strong>Motivation:</strong> Desperately wants a normal life<br><br><strong>Secret:</strong> Fell in love and had an affair with a married FBI agent.<br><br><strong>Important Person:</strong> Spencer Evens from the Investigative Training Unit at Quantico, the FBI Academy, who encouraged her to think for herself.<br><br><strong>Personal History:</strong> Ysabel grew up in a tumultuous home in Denver, Colorado. In a time where women were struggling for empowerment, her mother was content to be a stay-at-home drunk and sometime mother. Her father was often away, a prominent businessman. It wasn't that there was any abuse, simply a sense of dissatisfaction at the way things were, knowing she could do better. She finished school and acquired a bachelor's degree in psychology, and she promptly graduated and applied to become an FBI Agent, going through the process at Quantico in Virginia, before being assigned back to Denver. <br><br>Her mentor, Spencer Evens, helped her out a lot during this time, and he was responsible for her firearms training, but she took a shine to him, seeing him as the father figure she'd never really had. She became an agent after going through training, and that was when the fun started. She and another agent, Dennis Young, worked together as partners on a case investigating the heroin trade that seemed to revolve around pizza joints at the time. They made some busts and gathered some choice information. She and Young briefly had an affair during this time before they were each assigned their own cases, Young back to the human trafficking cases in the Middle East, and Ysabel back to investigating serial killings. <br><br>She never expected her gritty investigations to keep crossing paths with agents who worked with counterespionage, but it kept happening. In fact, it happened so often that Ysabel came to wonder, as she got a series of near-misses trying to catch one killer in particular known as Teeth for his habit of ripping out the teeth and burning the fingerprints of those he killed, if Teeth was really just an enemy spy. She would never know. When she turned 33, she got her burn notice. Now there's a killer loose, maybe even connection to a political official, and Ysabel can do nothing about it. The worst part is she knows she just needs to focus on living her life for her, for now, but...why the burn notice now?<br><br><em>Why?</em><br><br>
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			<dt class="postheader">
				Title: <strong>Re: Over the Edge: Char-gen Data and Rules Summary</strong><br>
				Post by: <strong>Ebb</strong> on <strong>21-05-2013, 05:18:28</strong>
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				<div class="floatright">(http://elliquiy.com/elluiki/images/6/6d/Johnforsythe23.jpg)</div><strong>Name</strong>: Archibald Warburton, the Ninth Viscount Warburton<br><strong>Concept</strong>: British aristocrat and codebreaker<br><strong>Description</strong>: 56 years old, but fit for his age. Full head of silver hair, sparkling blue eyes and a quick witted expression. Dresses expensively, when the opportunity affords it. <br><br><em><strong>Traits and Signs</strong></em><br><strong>Central Trait</strong>: (Good) British Lord (wealthy, spotless etiquette, numerous contacts in aristocratic circles) [Sign: crisp English accent, medallion with his coat of arms on watch fob]<br><strong>Side Trait</strong>: (Superior) Codebreaker (naturally talented with ciphers, codes and puzzles) [Sign: Does crosswords in a single pass, keeps a small notebook full of interesting number patterns he's toying with]<br><strong>Side Trait</strong>: (Good) Charming (just tends to put people at ease) [Sign: Winning smile, always ready with a joke]<br><strong>Flaw</strong>: Drunk (Can't get the day started without his gin) [Sign: Sterling silver flask that seems to need refilling a great deal]<br><br><em><strong>Stuff</strong></em><br><strong>Finances</strong>: Embarrassingly well off<br><strong>Equipment</strong>: Notebook, sharp pencil, flask of gin, lucky pocketknife, pocketwatch, monogrammed handkerchief, packet of dental floss<br><br><em><strong>Background</strong></em><br><strong>Motivation</strong>: Asked to visit Al Amarja by a friend in the intelligence community. He was supposed to meet someone here, but apparently they've been delayed... Also, relentless curiosity.<br><strong>Secret</strong>: Several years ago while driving drunk, struck and killed a woman with his car. It was quickly covered up, no charges pressed, and he never even learned her name. The memory still haunts him, though he hasn't given up drinking. In fact, it's gotten worse.<br><strong>Important Person</strong>: Eric Bridgeman, an old school chum and current MI6 agent. Archibald's contact in the agency.<br><strong>Personal History</strong>: Archibald was born to privilege, the eldest son of the Eighth Viscount Warburton. When only a lad of 15 he chanced to meet Admiral Hugh Sinclair himself in a train station. The Admiral observed the boy working the Daily Telegraph crosssword puzzle in record time. Despite his age he was recruited into the Bletchley Park effort, where he quickly distinguished himself as a natural at puzzles, codes and ciphers. Archibald was never formally in the military, but he made numerous friends with members of the intelligence community. In later years he would often be called upon as an outside resource to crack particularly difficult nuts, a hobby which served to enliven his otherwise fairly dull aristocratic existence.<br>Today Archibald is a widower, his wife Wilma having succumbed to a rare tropical disease ten years ago. The two never had children, so his title and estate stand to pass to a distant nephew whom Archibald scarcely knows. Though he maintains interest in charitable concerns and constructs crossword puzzles for publication in his spare time, he feels there is something lacking in his life. When his contact within MI6 asked him to travel to Al Amarja as a special favor he jumped at the opportunity. Now, though, he feels that he might have gotten in slightly over his head, though it should be a grand adventure.
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			<dt class="postheader">
				Title: <strong>Re: Over the Edge: Char-gen Data and Rules Summary</strong><br>
				Post by: <strong>Pretty in Pink</strong> on <strong>12-08-2013, 05:32:26</strong>
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				<div class="floatright">(http://i.imgur.com/FPCbs4R.jpg)</div>Name: Jennifer Haliwell<br>Concept: Covert Undercover FBI Agent<br>Description: Young woman in her late 20s.<br><br>Traits and Signs<br>Central Trait: FBI Undercover Agent: Trained in investigative technique, use of firearms, interrogation, and maintaining a cover identity&nbsp; (Good) [Sign: Multiple IDs, with different ages, names, and states of issue]<br>Side Trait: Chatty: Extremely adept at drawing people into conversation, even those who normally would ignore her for whatever reason (Good) [Sign: Winning smile, always attentive to multiple conversations at once]<br>Side Trait: Fringe Power - Pre-Reaction: Using this power lets Jennifer react to situations far faster than the human norm would dictate, even situations that she would not normally have time to react to. 6/6 (Superior) [Sign: Perpetual tic in her hands, constantly twitching for no evident reason]<br>Flaw: Romantically Distractable: Moves easily from one romance to another, with no ties holding her to the previous relationship, even when the other person is actually in love with her.&nbsp; [Sign: Worn out little black book]<br><br>Stuff<br>Finances: ALL ACCOUNTS FROZEN<br>Equipment: Butterfly knife<br><br>Background<br>Motivation: Get back to work completely, and figure out who ratted her out when she was supposed to be the only agent on her last task.<br>Secret: Thoroughly enjoys bondage and being tied down and taken advantage of; this was discovered during her last assignment, when she was sent to investigate a BDSM club, and her cover required her to be a 'house pet', and she lost herself in her cover.<br>Important Person: Her twin sister, Alexis<br>Personal History:
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