Scion (Pulp) - The Atlantis Affair - OOC
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: HairyHeretic on 01-08-2015, 15:43:08</h2>
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			<dt class="postheader">
				Title: <strong>Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>01-08-2015, 15:43:08</strong>
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			<dd class="postbody">
				So, a little background firstly for those who aren't so familiar with Scion.<br><br>All the old stories are real. The Gods, the monsters, the myths and legends, all of them. Millenia ago, the Gods battled against the primordial Titans, defeating them and locking them away from the world. The children of the Gods, the mighty heroes and heroines of legend, fought against the children of the Titans, the monsters, and over time they all faded from the consciousness of humanity, becoming history, story and legend.<br><br>The Gods and Goddesses walk the earth still, on occasion dallying with a mortal, leaving children who contain a spark of that divine bloodline. Most grow old and die without it ever coming to anything more. For a few ... a very few ... that divine essence awakens, and a mere mortal can become a hero, with powers such as superhuman physical and mental abilities, command over the elements, magic and more.<br><br>The Scion books list the following Pantheons, others were created by fans of the game, but since we're going freeform, if you're interested in a different divine parent, we can probably work something suitable out.<br><br>The Aesir - The Aesir and Vanir, the Gods of the ancient Norse.<br>The Amatsukami - The divitinities of ancient Japan<br>The Atzlantnti - The Aztec Gods<br>The Celestial Bureacracy - Gods of ancient China<br>The Deva - The deities of India and the surrounding area.<br>The Dodekatheon - One of the better known Pantheons, the Olympian Gods of Greko-Roman legend.<br>The Loa - The divinities of ancient West Africa, transplanted and changed over time to become the Voodoo Gods.<br>The Pesedjet - One of the oldest Pantheons, originating in Egypt.<br>The Tuatha De Danann - The Gods of ancient Ireland<br>The Yazata - The Persian Gods<br><br>The Gods, when they discover their divine children, tend to grant them a number of different types of gifts. These can generally be broken down into the following:<br>Creature<br>Follower(s)<br>Guide<br>Relic<br><br>Guides tend to be somewhat more remote and hands off than followers, though they may fill a mentor position for a young hero starting out.<br>Relics are the magic items that can do, well, pretty much anything.<br><br>Divine abilities, a result of the awakening of the heros heritage, come in a variety of forms as well. The first is literally superhuman abilities. Strenght enough to lift a car above your head. Fast enough to race a racehorse. An IQ that is off the scale. Heart stopping beauty. A silver tongue that can charm anyone. These tie in with what the system calls knacks, which are specific physical / mental / social powers - the ability to learn any language after only hearing a few words, being able to leap tall buildings in a single bound, and so on. <br><br>If you want to get an idea the sort of stunts you can pull off, this will give you examples<br><br>http://scion-mmp.wikidot.com/index-knacks<br><br>Bear in mind, not everyone can do everything .. at least not at the hero level starting out :)<br><br>Lastly you have boons. Boons are magic type abilities. At hero level they're supposed to come via a divine relic that lets the player tap into those powers, but since we're going to go freeform, I think I'll simply bump it up to the demigod level, and these are the players own powers manifesting. They're likely to share a number of powers with their divine parent, but since they're not clones, some can be unique to them as well.<br><br>The JSR compendium here<br>http://www.herosjourneyrpg.com/forum/showthread.php?tid=21<br>has a lot of material, fan made and collected from different places, that will again help illustrate an idea of powers. Hero level games would have access to the first 3 or 4 powers in a particular purview. <br><br>You don't get the really fun stuff til later ;)<br><br>So, any questions so far?<br><br><br>Prologue thread (https://elliquiy.com/forums/index.php?topic=234611.0)<br><br>Game thread (https://elliquiy.com/forums/index.php?topic=234906.0)
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			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>01-08-2015, 15:49:58</strong>
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				Congratulations, you're the first to draw Fate's attention.&nbsp; &gt;:)
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				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>01-08-2015, 15:58:45</strong>
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			<dd class="postbody">
				Creatures are certainly something we can use .. whether or not people might want to use them is a different matter. My first post was just to lay out a bit of groundwork for those who might not be familiar with the background to the game. It would likely be something associated with their pantheon, if not their parent specifically. For example, a daughter of The Morrigan might have a crow or raven as a companion, ranging from ordinary animal intelligence up to a spirit with full sentience and abilities of it's own.<br><br>Other examples ..<br><br>https://www.youtube.com/watch?v=TuLvprCEonc<br><br>Though this one is as much Guide as Creature&nbsp; I think<br>https://www.youtube.com/watch?v=7AT4FuGxTMg
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			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>01-08-2015, 19:14:33</strong>
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			<dd class="postbody">
				I was going with the ones from the books actually. I'm not so familiar with the Anglo Saxon Gods, but my understanding is they're the same as the Norse Gods, but with slightly different names. Their neighbours, the Celtic Gods are distinctly different.
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			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Bloodied Porcelain</strong> on <strong>01-08-2015, 19:25:24</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11506332#msg11506332">Quote from: HairyHeretic on 01-08-2015, 19:14:33</a></div></div><blockquote class="bbc_standard_quote">I was going with the ones from the books actually. I'm not so familiar with the Anglo Saxon Gods, but my understanding is they're the same as the Norse Gods, but with slightly different names. Their neighbours, the Celtic Gods are distinctly different.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>They basically are the exact same gods. It's a lot like what the Romans did to the Greeks. Snagged their Gods, gave them names (that aren't even hugely different), and claimed them as their own. ::) <br><br>That said... the more I read Scion, the more I want to go get the books. &gt;.&gt; Not that I have anyone here to play with. xD 
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				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>01-08-2015, 19:47:00</strong>
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			<dd class="postbody">
				Scion is a fun system, and I *think* the books are on sale cheap on drivethrurpg.com at the moment (or were recently). Thing is, 2nd edition is being worked on, and will probably be out next year. Buying 1st edition now, probably not the wisest choice.
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				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Bloodied Porcelain</strong> on <strong>01-08-2015, 19:53:46</strong>
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			<dd class="postbody">
				I can't settle on a Pantheon or God. So many choices! I'm bad at choices! *flails*
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				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>01-08-2015, 19:55:11</strong>
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			<dd class="postbody">
				Maybe start with a character concept and see what divine parent might fit from there?
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				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Bloodied Porcelain</strong> on <strong>01-08-2015, 19:56:00</strong>
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			<dd class="postbody">
				Is there a character sheet ready to go for us to use? I find it better to sort and chose things if I can start organizing and looking things up based on what information is needed. &gt;.&gt;
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				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Bloodied Porcelain</strong> on <strong>01-08-2015, 20:46:10</strong>
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			<dd class="postbody">
				Ēostre brings up an interesting question... how do Virgin gods work, since Scions are supposed to be descended from them? Is there some sort of wonky mechanic to deal with Gods like Ēostre and Artemis and all? 
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				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>01-08-2015, 20:49:30</strong>
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			<dd class="postbody">
				Planting my flag.
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				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>01-08-2015, 21:07:24</strong>
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			<dd class="postbody">
				In the RPG, virgins goddesses generally adopt.&nbsp; A biological divine parent can renounce all claim to a child, and someone else can then step in and call dibs.
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				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Bloodied Porcelain</strong> on <strong>01-08-2015, 21:33:13</strong>
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			<dd class="postbody">
				I'm debating an author who writes under a male pseudonym. She authors occult books that are considered "fiction" but anyone in-the-know would realize much of it is quite accurate. I'm debating making her a scion of Odin so I can focus on Magic, Mystery, and Prophecy. &gt;.&gt; 
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				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Bloodied Porcelain</strong> on <strong>01-08-2015, 22:28:39</strong>
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			<dd class="postbody">
				Chrystal, this is the site I'm using atm to do most of my basic reading. Most of the info seems taken directly from the core rule book. <br><br>http://scion-dayone.wikidot.com/start<br><br>I am just ignoring the system-based stuff and looking at the lore and basic info. 
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				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>01-08-2015, 22:37:38</strong>
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			<dd class="postbody">
				I'm a little busy atm folks, but I'll answer all questions a bit later.
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				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>02-08-2015, 00:16:17</strong>
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			<dd class="postbody">
				Sorry for the delay folks, I was running a VoIP game with some guildmates, and we just finished up a few minutes ago. As I was DMing, I couldn't really bounce back and forth here to post.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11506429#msg11506429">Quote from: Bloodied Porcelain on 01-08-2015, 19:56:00</a></div></div><blockquote class="bbc_standard_quote">Is there a character sheet ready to go for us to use? I find it better to sort and chose things if I can start organizing and looking things up based on what information is needed. &gt;.&gt;<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Not yet, but I can see about putting something together. It might be tomorrow before I get it sorted.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11506525#msg11506525">Quote from: Bloodied Porcelain on 01-08-2015, 20:46:10</a></div></div><blockquote class="bbc_standard_quote">Ēostre brings up an interesting question... how do Virgin gods work, since Scions are supposed to be descended from them? Is there some sort of wonky mechanic to deal with Gods like Ēostre and Artemis and all?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Two, off the top of my head.<br><br>One, adoption. The Scion is actually the child of another deity, they renounce claim, and the adoption goes through.<br><br>The other is pure magic. I seem to recall one or two mythological stories where a semi-divine being sprung fully formed nito existance, and possibly another one who was born after being attached to their (male) parents leg for a while (I'm a bit fuzzier on that one though).<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11506562#msg11506562">Quote from: AndyZ on 01-08-2015, 21:07:24</a></div></div><blockquote class="bbc_standard_quote">In the RPG, virgins goddesses generally adopt.&nbsp; A biological divine parent can renounce all claim to a child, and someone else can then step in and call dibs.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yep.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11506629#msg11506629">Quote from: Bloodied Porcelain on 01-08-2015, 21:33:13</a></div></div><blockquote class="bbc_standard_quote">I'm debating an author who writes under a male pseudonym. She authors occult books that are considered "fiction" but anyone in-the-know would realize much of it is quite accurate. I'm debating making her a scion of Odin so I can focus on Magic, Mystery, and Prophecy. &gt;.&gt;<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Her knowledge could have attracted the 'wrong sort' of attention, which is how she ended up in this mess :)<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11506769#msg11506769">Quote from: Bloodied Porcelain on 01-08-2015, 22:28:39</a></div></div><blockquote class="bbc_standard_quote">Chrystal, this is the site I'm using atm to do most of my basic reading. Most of the info seems taken directly from the core rule book. <br><br>http://scion-dayone.wikidot.com/start<br><br>I am just ignoring the system-based stuff and looking at the lore and basic info.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Scion is a system game, yes, but this more a matter of the established background, which admittedly I am monkeying around with some, given the game proper is set in the modern world.<br><br>Going into any established setting, you do need to take a bit of time to figure out how things stand, and those who have a familiarity with the setting are at something of an advantage. That doesn't mean you can't learn what you need to enjoy playing in it.<br><br>Scion is one of my favourite settings, and I'm quite happy to help anyone who needs it, so they can bring their character properly to life within the setting.
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				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Bloodied Porcelain</strong> on <strong>02-08-2015, 00:22:35</strong>
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				Waaaaait... We're going with modern as in present day? I thought this was supposed to be 1930s? Cause if it's modern, I'ma need to tweak my concept. I went with the male pseudonym and such because I figured she would need to not attract attention because she's a woman fooling around with things they shouldn't. &gt;.&gt;
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				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>02-08-2015, 00:24:37</strong>
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			<dd class="postbody">
				The default game setting for Scion is the modern day.<br><br>Our game will be set in the 30s, hence my reference to monkeying around with it.
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				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Tinkertoy</strong> on <strong>02-08-2015, 00:28:34</strong>
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			<dd class="postbody">
				I am still very much attached to the idea of having a Child of Hecate character. I am in full research mode at the moment and I'm also corralling buddies I have with knowledge of Scion to help me build a complete and well rounded character that would fall under Hecate's mantle.<br><br>Just wanted to wave and say I am here and lay that claim.I'll drop info on what I am thinking as and when full formed ideas develop.
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				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>02-08-2015, 01:44:07</strong>
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			<dd class="postbody">
				If we can be of any help, feel free to shout :)<br><br>Okay, character sheet, draft the first.<br><br>Name : Obvious enough<br>Divine Parent: Name and Pantheon parent belongs to<br>Nature : What the character is like <br>History: A bit of background, and how they came to be where they are now<br>Abilities: Natural and Supernatural abilities<br>Birthrights: Followers, allies, equipment and so on.<br><br><br>And here's who I would fill it out for my character<br><br><br><br><strong>Name:</strong> Juan Sánchez Villa-Lobos Ramírez<br><div class="floatright">(https://elliquiy.com/elluiki/images/4/43/Bfi-00n-g67.jpg)</div><br><strong>Divine Parent: </strong>Manannan Mac Lir [Tuatha de Dannan]<br><br><strong>Nature :</strong> Ramírez is a charming rogue, a gambler, a daredevil, entirely too fond of wine, women and song (preferably all the same time), but harbours an intense loyalty to his friends, and portrays himself as a rather unwilling knight in shining armour (though has never turned his back on a damsel in distress). Some would say the rough exterior he presents is something less than what hides beneath.<br><br><strong>History:</strong> Ramírez was born into a wealthy cattle ranching family in Brazil. Growing up he was told his father had been a sailor, a captain whose ship was lost years before in the Devil's Triangle, though little was said and the topic quickly changed. As he grew older he caught snippits of conversations indicating his father had simply been a sailor that had seduced his mother and left, though such was never said to his face.<br><br>It seemed that the sea might claim him too, as he seemed always to feel it's pull, and at 17 he ran away from home, joining a merchant ship crew, determined to find his father, or what had happened to him.<br><br>Ten years later, he had sailed around a fair portion of the world, though most of the time was spent between the Bay of Bengal and the Sea of Japan. He had ended up involved in the grey markets, smuggling goods, information and occasionally people around South East Asia, with connections in what seemed like every port. He ran a few jobs for a Swiss businessman in Singapore, a collector of antiquities with an eye for strange, old bits and pieces. <br><br>Ramírez never knew quite what it was that he delivered that last time. Some odd statuette, whatever it was it seemed to produce unearthly excitement from his buyer. Unfortunately it also produced automatic pistols from the businessman's bodyguards, and his crew being systematically cut down. Ramírez himself went overboard from his vessel, two bullets in his back, the last word he heard <em><strong>werewolf</strong></em>.<br><br>Death did not claim him, as he sank into the dark water. Instead something seemed to explode within his head, a voice, or the memory of a voice, telling him that he was a son of the oceans, and the water would always be his. His head cleared and he found he could breathe as easily under the water as above it, and swim as fast as he could run. He made his way back to shore on Sentosa Island, a tall, bearded man stepping out the trees and introducing himself as his father.<br><br>The two spoke long into the night, and as the dawn sun rose, Ramírez found himself in a much stranger world than he had the day before. It wasn't easy to find out you were the son of an Irish sea-God, after all. Still, with his newfound knowledge and powers, he was in a much better position to take on these 'werewolves'. They started this ... he'd finish it.<br><br><strong>Abilities:</strong> Speaks English, Spanish, Portuguese, Mandarin and Cantonese. Superhuman physical abilities (speed, strenght and stamina). Able to breather underwater, control water (in small amounts), converse with sea creatures. Able to shape small illusions around himself. His brush with death has left him able to see and speak with the dead. Geasa. Assorted criminal skills. Plays the Spanish guitar.<br><br><strong>Birthrights:</strong> A brace of silver knives that return to his hand/their sheathes after he has thrown them. A small silver hip flask that serves as home to his band of Pictsie followers. Magical guitar case that when opened the wrong way contains his masked avenger clothes and equipment. The illusion on it means that most people simply fail to notice it's there. Mortal contacts across South East Asia in various illegal trades.<br><br><br>So .. character sheet. Too much? Too little? Anything we can improve on?
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			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>02-08-2015, 02:15:05</strong>
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			<dd class="postbody">
				Once we decide on a final version of the character sheet, I'll see up a character thread as well.
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				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Ixy</strong> on <strong>02-08-2015, 03:33:44</strong>
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			<dd class="postbody">
				So many choices... <br><br>What will the expected posting rate be, Hairy?<br><br>Draft so far, not yet in the finalized format:<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Draft</div><div class="spoiler_body"><div class="floatleft">(http://i.imgur.com/iSodPv8.jpg)&nbsp; &nbsp;</div>Pantheon: Dodekatheon<br>God: Artemis<br>Calling: Judge<br>Nature: Hunter<br><br>Relics, powers, knacks and the like:<br>-Hunter's eye (relic): a sterling silver orb she wears like a glass eye, its surface polished to an unnatural smoothness, that reflects the world like a small mirror.&nbsp; It grants sight beyond human capability.<br>-Rifle (relic): a fearsome, modern version of Artemis' hunting bow, this bolt-action rifle is amazingly powerful.<br>-Speed and precision (stats): she is inhumanly fast and accurate<br>-toughness (stats): she can take a beating that would kill a top-form boxer... not that it doesn't hurt, but she can take it.<br>-perception: visions, the awareness of tiny clues, the incorporation of mass stimuli to see predictability in chaos<br><br>Background: <br>Kate has vague dreams of the wild west, of the harbors along the Aegean, of the grit of horse-drawn New Orleans, but one thing never changes-- the intimate awareness that her hand is not complete without the grip of a weapon.&nbsp; From one stormy-gray eye she stares into the world, but its missing twin's silver-orb surrogate sees so much more through its luminous lens, staring inexplicably into the depths of darkness, seeking the glinting truth of spirit in form... sighting the barrel of a .45.<br>Born in Gravesend, England, she was lucky enough to leave it behind for London-- just before the Blitz, of course.&nbsp; After so many losses and so many nights on the streets, Kate's life has been a riotous thrashing spiral to the surface, from Government service to agent-out-of pocket, and she balances the rights and wrongs of a chaotic world on the knife's edge.</div></div>
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			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Phaia</strong> on <strong>02-08-2015, 03:44:38</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233909.msg11506006#msg11506006">Quote from: Ixy on 01-08-2015, 16:41:47</a></div></div><blockquote class="bbc_standard_quote">ltns :) <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Hey there Ixy!! I have been around and here and there,,,did some in doomtown, some scion etc...and it is great to see ya again as well....now should I dust off a certain daughter of Bastet hmmmm??? course Bloodied fills the part that Alex did!!<br><br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233909.msg11506006#msg11506006">Quote from: Ixy on 01-08-2015, 16:41:47</a></div></div><blockquote class="bbc_standard_quote">(beckoning finger) Ve haf vays of meking ju talk...<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>"oh pleassee Katie dahling...that was a horrid accent...if Ya don't behave then I will just have to tell everyone where you are ticklish!!" &gt;:) &gt;:)<br><br>Phaia
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				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>02-08-2015, 03:55:25</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11507620#msg11507620">Quote from: Ixy on 02-08-2015, 03:33:44</a></div></div><blockquote class="bbc_standard_quote">What will the expected posting rate be, Hairy?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Not sure yet. Depending how many people we have posting in any given scene, it could be a few days between any individuals posts (to give everyone a chance to post before things move along much).<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11507620#msg11507620">Quote from: Ixy on 02-08-2015, 03:33:44</a></div></div><blockquote class="bbc_standard_quote">Draft so far, not yet in the finalized format:<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Looks good, though the Blitz is still a few years hence :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Joel</strong> on <strong>02-08-2015, 04:33:48</strong>
			</dt>
			<dd class="postbody">
				question: might the soviet union have a comparable occult group in the 30s or would that agency detract from the main story?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Muse</strong> on <strong>02-08-2015, 05:16:29</strong>
			</dt>
			<dd class="postbody">
				Work in progress.&nbsp; <br><br><div class="floatright">(https://elliquiy.com/elluiki/images/thumb/2/2d/1422192593064.jpg/450px-1422192593064.jpg)</div>Name :&nbsp; Kendra McCray<br>Divine Parent:&nbsp; Bast (Egyptian)<br>Nature :&nbsp; <br>History:&nbsp; <br>Abilities:&nbsp; Legendary Agility.&nbsp; <br>Birthrights:&nbsp; <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>02-08-2015, 12:15:32</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11507769#msg11507769">Quote from: Joel on 02-08-2015, 04:33:48</a></div></div><blockquote class="bbc_standard_quote">question: might the soviet union have a comparable occult group in the 30s or would that agency detract from the main story?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I do seem to recall that at least during the Cold War era the Soviets did have some weird research going on. It's conceivable that they might have something prior to that, if only because their spies might indicate that the Germans were doing stuff, and they wouldn't want to let them steal an advantage. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Foxy DeVille</strong> on <strong>02-08-2015, 22:59:35</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/6/60/Dame.jpg)</div><strong>Name:</strong> The Dame<br><br><strong>Divine Parent:</strong> Tezcatlipoca [Atzlanti]<br><br><strong>Nature:</strong> Since the Dame has assumed a variety of personae, it is difficult to nail down what she is really like. Judging by her objectives and methodology, she seems to be an altruistic woman who avoids being directly involved in violence. She prefers to be the chess master, moving both enemies and allies around the board. The Dame seems to enjoy the company of powerful men even as she is engineering their downfall. She has no qualms over offering herself to them sexually and frequently takes sincere pleasure in it. She is quite eager to putting herself in such close proximity to dangerous people, indicating that the thrill of danger could be a motivation for her escapades. This is all conjecture as the Dame excels at making people believe what she wants them to. <br><br><strong>History:</strong> The problem with finding out the Dame's backstory is deciding which one to believe. She appears to be primarily based in the Los Angeles area although she has appeared elsewhere. The Dame doesn't seems to lack for money as she owns a few nice homes and apartments, each one under a different name. She occupies her time by being an unusual sort of vigilante. Many times some evil-doer has been ruined by some two-fisted hero sticking his nose in someone else's business because a pretty face asked him to. More often than not, that pretty face belongs to the Dame. She finds a way to get mixed-up in some nefarious scheme and then set in to motion plans to bring it down. The Dame could be a gangster's moll, budding starlet, daughter of a scientist... whatever she has to be to find out a villain's plans and then get some handsome lug to mess them up. She works this way to avoid too much scrutiny and be able to carry out her work. Her motivation is unknown but the Dame clearly enjoys the dangerous game she plays.<br><br><strong>Abilities:</strong> The Dame possesses beauty, charm, and cunning to a supernatural degree. She easily gets the trust of others, to the degree that even enemies find it difficult to harm her. Her powerful intuition allows her to assess people and sense when they are hiding something. Her hunches are usually correct, bordering on precognition. The Dame can blend in with any social situation as she can effortlessly pick up on the customs of others. While she is unnaturally attractive, people can find it hard to remember exactly what she looks and fail to recognize her. She can subtly inspire allies, making them more confident in themselves. The Dame can speak several Romance languages (Spanish, French, Portugeuse, Italian, etc) and is at least on the level of a Broadway chorus girl when it comes to sing, dancing, and acting. <br><br><strong>Birthrights:</strong> As the daughter of Tezcatlipoca, the Dame has a special bond with jaguars. She seems to draw power from them, as she is quite nimble and can see in darkness. The Dame keeps one of the big cats as a pet. He is an albino specimen she refers to simply as "Kitty (http://media-cache-ec0.pinimg.com/736x/2e/4f/68/2e4f68a24607e07e835e3456f3f793fa.jpg)." Like his mistress, he can be hard for onlookers to recognize. They just see a large white cat. This enables Kitty to join the Dame in situations where a wild predator would be unusual. While she usually carries no weapons, the Dame has a perfume called "Moonlight (http://www.mangaland.it/1265-thickbox_default/sailor-moon-crystal-moon-eau-de-toilette.jpg)" that can sprayed on objects and give them the properties of silver. This is quite useful against some supernatural foes. The diamonds that the Dame wears can catch light in an unusual way and dazzle someone looking at them, which is a good way to set up an enemy for a sneak attack or simply sneak away.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>03-08-2015, 01:28:25</strong>
			</dt>
			<dd class="postbody">
				Anything you need a hand with?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Foxy DeVille</strong> on <strong>03-08-2015, 01:50:55</strong>
			</dt>
			<dd class="postbody">
				It's more going through with oodles of knacks available because her papi has a lot of purviews. But I am wondering what would be an acceptable number of powers since this is freeform.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Tinkertoy</strong> on <strong>03-08-2015, 01:53:55</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11510168#msg11510168">Quote from: Foxy Oni on 03-08-2015, 01:50:55</a></div></div><blockquote class="bbc_standard_quote">It's more going through with oodles of knacks available because her papi has a lot of purviews. But I am wondering what would be an acceptable number of powers since this is freeform. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I was curious about the same time..there are at LEAST two purviews that I would connect to my character.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>03-08-2015, 02:02:48</strong>
			</dt>
			<dd class="postbody">
				I haven't put any hard and fast figures on it since people seemed to prefer freeform. Realistically, somewhere between 5 and 10 knacks is probably fine. If you wanted to take more knacks, balance it out with less purview abilities and/or relics. All the characters are going to be Hero level, ballpark Legend 3. You don't need to define everything right now .. I've kept my own write up fairly generic.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Tinkertoy</strong> on <strong>03-08-2015, 02:19:28</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11510209#msg11510209">Quote from: HairyHeretic on 03-08-2015, 02:02:48</a></div></div><blockquote class="bbc_standard_quote">I haven't put any hard and fast figures on it since people seemed to prefer freeform. Realistically, somewhere between 5 and 10 knacks is probably fine. If you wanted to take more knacks, balance it out with less purview abilities and/or relics. All the characters are going to be Hero level, ballpark Legend 3. You don't need to define everything right now .. I've kept my own write up fairly generic.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Excellent, so basically, go with what is right for the character and,&nbsp; basically don't be an arse and build an unstoppable&nbsp; Mary Sue. Thanks Hairy, I think I have it figured out now!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>03-08-2015, 02:21:44</strong>
			</dt>
			<dd class="postbody">
				Pretty much :)<br><br>Given it's freeform, we don't need to worry about sticking exactly to the different powers in the books. As long as it's in theme for the character, and you're not suddenly playing Superman, we good :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Foxy DeVille</strong> on <strong>03-08-2015, 04:17:31</strong>
			</dt>
			<dd class="postbody">
				Cool. I do have a Scion question that really isn't a factor in this game but I was just wondering about. Are a god's Abilities (which are skills for those without the game rules) more of a suggestion of what to take or is there a mechanics based reason for having them listed? The chapter on Abilities is right the one on Pantheons and I don't see any info on the connection between them and a god unlike Advantages. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>03-08-2015, 04:24:32</strong>
			</dt>
			<dd class="postbody">
				Basically, it's cheaper to buy those abilities for the Scion with XP and bonus points, encouraging you to have those ones.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Foxy DeVille</strong> on <strong>03-08-2015, 07:17:04</strong>
			</dt>
			<dd class="postbody">
				Thanks, I figured it was something like that but didn't see anything it the parts I've read.<br><br>Aaaand the Dame is done. If Your Hary Majesty has any issues with anything let me know. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>03-08-2015, 16:48:55</strong>
			</dt>
			<dd class="postbody">
				Nothing comes to mind.<br><br>So, starting the story off, I'm thinking Singapore is lovely this time of the century.<br><br>Does everyone want to already be set against the Nazi's, or find themselves caught up / roped in as the story progresses? By the end of it we'd obviously want to be on the same side :)<br><br>Fate has a habit of putting Scions where they need to be, so we should be able to come up with reasons why we're all congregating in the one place. I'm thinking a high society function, perhaps a private showing of art and artifacts, either by someone involved with the Nazi's or one crashed by them trying to loot the place.<br><br>Thoughts?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Foxy DeVille</strong> on <strong>03-08-2015, 19:14:15</strong>
			</dt>
			<dd class="postbody">
				A high society function works really well for me.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Joel</strong> on <strong>03-08-2015, 21:00:47</strong>
			</dt>
			<dd class="postbody">
				I absolutely agree, south east asia 1930s sounds very fun.&nbsp; especially the british colony of singapore.&nbsp; <br><br>My gut says we ought to start out with the Nazis though passively as you laid out.&nbsp; It's a function attended by Nazis.&nbsp; Perhaps there's an artifact that might be stolen or someone is murdered or some sort of mystery that would draw the characters together at the start.<br><br>i've been mulling over ideas for my character -- i wanna make someone who'd catalyze some parts of the plot without needing to drive it.&nbsp; so i'm thinking he's soviet foreign service, but by the time the game starts, I think he's just about had it with his position.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>03-08-2015, 21:08:20</strong>
			</dt>
			<dd class="postbody">
				Maybe a station agent, for all those deniable activities? His last few missions have gone badly wrong, he's gotten out, but lost friends and comrades, and the only 'support' he's gotten is "You understood the risks when you were assigned this duty. Suck it up and do better next time."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Tinkertoy</strong> on <strong>03-08-2015, 21:18:27</strong>
			</dt>
			<dd class="postbody">
				With the concept I have for my character (I promise I will get a sheet up here SOON...research is just too much fuuuuuuun) it would completely make sense for her to be at that sort of function. She could have even been invited as a special guest, being that she is a highly sought after high society medium and occultist, the Nazis would be all over her like a rash due to her frighteningly accurate abilities.<br><br>She could have been invited for those abilites or her occult knowledge or even both. She would attend for purly selfish reasons...I'm not entirely decided on if she would be a Nazi sympathiser yet, being that she's Hungarian and we all know what happen to Hungary after the Great War.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Joel</strong> on <strong>03-08-2015, 21:26:48</strong>
			</dt>
			<dd class="postbody">
				are the nazis aware of scions and do they have scions in their ranks?&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>03-08-2015, 21:37:44</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11512528#msg11512528">Quote from: Joel on 03-08-2015, 21:26:48</a></div></div><blockquote class="bbc_standard_quote">are the nazis aware of scions and do they have scions in their ranks? <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>You don't know. You haven't run across any before, but then you haven't run across many (any?) others who can do the same sorts of things you can either.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Joel</strong> on <strong>03-08-2015, 21:39:38</strong>
			</dt>
			<dd class="postbody">
				curses you master of mysteries!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>03-08-2015, 21:46:15</strong>
			</dt>
			<dd class="postbody">
				Your father would probably have told you, in general terms, there are others like you out there, but he wouldn't have gone into specifics. He may not have known any other Scions, but before Demigod level, they're probably not of much interest to him.<br><br>Does anyone want to set up crossing paths prior to this? It might not hurt for each person to know at least one other, as it will give us the opportunity to talk together from the get go.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Muse</strong> on <strong>04-08-2015, 01:57:33</strong>
			</dt>
			<dd class="postbody">
				&nbsp; Meep!&nbsp; Didn't realize I failed to bookmark this.&nbsp; <br><br>&nbsp; Cassandra is a cat burglar--a second story girl type.&nbsp; After her awakening, she's gotten into stealing artifacts from ancient tombs and forbidden temples.&nbsp; She's also not adverse to relieving art and jewelry from the homes of people who don't tend to deserve it.&nbsp; <br><br>&nbsp; High ups in the KKK and politicians who push Jim Crowe are her preferred targets when there aren't any titan spawn deserving of her time, but she's perfectly capable of seeing the bigger picture.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>04-08-2015, 02:11:26</strong>
			</dt>
			<dd class="postbody">
				No worries. Sounds like she and Ramírez could conceivably have crossed paths before.<br><br>Oh, and I know just the backstory <br><br>https://www.youtube.com/watch?v=rOVC4NY8Q-A<br><br>That's too perfect&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Muse</strong> on <strong>04-08-2015, 02:23:19</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/thumb/2/2d/1422192593064.jpg/450px-1422192593064.jpg)</div>Name :&nbsp; Kendra McCray<br>Divine Parent:&nbsp; Bast (Egyptian)<br>Nature :&nbsp; <br>History:&nbsp; If Kendra McCray had been born 50 years later, she probably would have become a legitimate archaeologist who's athletic prowess remained a hobby.&nbsp; Growing up in Baltimore during the depression, it was hard for anyone to catch enough of a break to pursue an academic career.&nbsp; A black girl from the bad part of Baltimore didn't have a lot of opportunities.&nbsp; <br>&nbsp;&nbsp;&nbsp;Her family owned a soul food restaurant and scraped enough dimes together to keep going.&nbsp; She studded gymnastics and the ancient world in school and cooked after school.&nbsp; Kendra wanted to go to college, and there was a local junior college that would take her, but she didn't have the money.&nbsp; So she started targeting rich white men known for exploiting their employees or pushing Jim Crowe politics for robberies.&nbsp; She made off with their cash and other valuables, and their wives jewelry.&nbsp; Once, she found a KKK hood in a public figures closet and ran it up his flagpole on the way out.&nbsp; <br>&nbsp;&nbsp;&nbsp;She worked through junior college this way.&nbsp; The literature teacher there—an old woman named Clara Anthony—became a special mentor to her.&nbsp; <br>&nbsp;&nbsp;&nbsp;When she would have been struggling to get into a university, she met her real mother.&nbsp; Bast put her to work retrieving lost artifacts, and robbing and/or exposing titan spawn.&nbsp; <br>Abilities:&nbsp;&nbsp;&nbsp;Legendary dexterity, including the ability to dance through firefights untouched and parry bullets.&nbsp; <br>&nbsp;&nbsp;&nbsp;Basic legendary appearance, including the ability to draw men to her with a glance and a crooked finger across a crowded room.&nbsp; Basic legendary strength, including superhuman leaping.&nbsp; Basic legendary stamina, including eternal youth. <br><br>Birthrights: &nbsp;&nbsp;&nbsp;Kendra is accompanied by Minuet, a curioust cat with nine lives.&nbsp; With the aid of her lace choker, she can communicate with and commend the services of cats.&nbsp; <br>&nbsp;&nbsp;&nbsp;Like many Egyptian scions, she has certain abilities based on the power of true names.&nbsp; <br>&nbsp;&nbsp;&nbsp;She has an expensive tarot deck with cards of painted ivory.&nbsp; This grants her prophetic insight into present and future.&nbsp; It can also be used to manipulate fate as a form of magic, but she has yet to learn any such uses.&nbsp; <br>&nbsp;&nbsp;&nbsp;Kendra wields a matched set of powerfully enhanced kopesh.&nbsp; She has the ability to expend a little power to summon them to her hand.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>04-08-2015, 02:31:42</strong>
			</dt>
			<dd class="postbody">
				What do you think to having had them cross paths in the past Muse?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Muse</strong> on <strong>04-08-2015, 02:33:46</strong>
			</dt>
			<dd class="postbody">
				&nbsp; That sounds great.&nbsp; And I loved the clip.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>04-08-2015, 02:36:09</strong>
			</dt>
			<dd class="postbody">
				What do you reckon .. just friendly rivals, with eternal one-upmanship of each other, optional sexual tension, or lovers as well?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Muse</strong> on <strong>04-08-2015, 02:44:33</strong>
			</dt>
			<dd class="postbody">
				&nbsp; All but the last, I think.&nbsp; :)&nbsp; And the last could happen in story if you like.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>04-08-2015, 02:47:17</strong>
			</dt>
			<dd class="postbody">
				Sounds good. We can see how things play out. Ramírez strikes me as the type to flirt with any pretty girl, whether or not he has any chance with them. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Joel</strong> on <strong>04-08-2015, 03:12:06</strong>
			</dt>
			<dd class="postbody">
				<div style="text-align: justify;"><br><div class="floatright"><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td>&nbsp; </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td>(http://i.imgur.com/LQdcgIq.jpg)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">...</div><div class="spoiler_body"><div align="center">(http://i.imgur.com/EvdL7E6.jpg)<br>(http://www.radiotimes.com/namedimage/Tom_Hardy_hunts_a_killer_in_first_Child_44_trailer.jpg?quality=85&amp;mode=crop&amp;width=620&amp;height=374&amp;404=tv&amp;url=/uploads/images/original/68323.jpg)<br>(http://40.media.tumblr.com/623ece3127fc6bdeed66108287d35d23/tumblr_niuvvlGRu91qd6jcso1_540.png)<br>(http://image3.mouthshut.com/images/MoviesMusic/photo/Child-44-49070_6824.jpg)<br>(http://www.dramastyle.com/images/3/8/20880/Child-44__45.jpg)<br></div></div></div><br></td></tr></tbody></table></td></tr></tbody></table></div><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 15pt;" class="bbc_size"><strong>VIKTOR GREKOV</strong></span> [Soviet, NKVD officer]</span><hr><span style="font-family: georgia;" class="bbc_font">&nbsp; &nbsp; &nbsp; <em>son of</em> ARES <em>of the</em> DODEKATHEON</span><br><br><span style="font-family: georgia;" class="bbc_font"><strong>NATURE:</strong></span><br>&nbsp; &nbsp; enigmatic, and mercurial.&nbsp; his temperament might be excused as the product of the Russian Revolution, but he is infamous, even amongst his comrades, for his intractable, hair triggered temper.&nbsp; most consider him a two-faced viper with a personality that oscillates between extremes.&nbsp; in better circumstances, he is redeemed by his humility and cautious intellect -- traits certainly not inherited from his father.&nbsp; <br><br><span style="font-family: georgia;" class="bbc_font"><strong>ATTRIBUTES:</strong></span><br>&nbsp; &nbsp; the man appears youthful despite his age (37 years), and while not particularly tall, standing at 1.8m (5'9"), he is barrel chested and solidly built.&nbsp; in appearance he is ruddy, pale featured, and hirsute.&nbsp; there is an inelegance to him, almost a portliness that is not striking as the idealized male (or so his lineage suggests).&nbsp; yet the man still exudes an undeniable primacy and his attention, when focused, smolders with the intensity of a hawk, readying for the kill.<br>&nbsp; &nbsp; <br><span style="font-family: georgia;" class="bbc_font"><strong>ABILITIES:</strong></span><br>superhuman strength, stamina, and perception<br><ul class="bbc_list"><li><div style="text-align: justify;">Against Impossible Odds - being part of the Russian military, an institution more capable at killing it's own soldiers than those of the enemy, has made him especially resilient against adversity.&nbsp; he possesses a heightened awareness of his surroundings, tough wilderness survival skills, and field medicine.</div></li><li><div style="text-align: justify;">Political Spycraft - ironically, it isn't his service in the secret police that has honed his investigative abilities, but rather his paranoia directed at his very comrades.&nbsp; everyone expects another purge around the corner, and he intends to stay alive by keeping one step ahead of his rivals and friends alike.</div></li><li><div style="text-align: justify;">The Warrior Ideal - physically gifted, he is a practiced athlete and an accomplished soldier, unmatched by many in hand-to-hand or melee combat.&nbsp; on the battlefield, his very presence has the ability to strike terror in those who face him.</div></li><li><div style="text-align: justify;">Arete Marksman - his gun reflexes are legendary, and he can shoot a feather off a bird.&nbsp; at least that is what they say.</div></li><li><div style="text-align: justify;">Self-Healing - during battle he can recover nearly instantaneously from some wounds, but there is an upper limit to this effect.</div></li><li><div style="text-align: justify;">Red Light of Mars - he cannot be harmed by fire.&nbsp; also he can telepathically manipulate or manifest fire to some extent.&nbsp; this effect is limited small fires no larger than a campfire.</div></li></ul><br><span style="font-family: georgia;" class="bbc_font"><strong>BIRTHRIGHTS:</strong></span> <br>currently his superhuman abilities are only enabled by his gifted relics.&nbsp; without them he is merely mortal.<br><ul class="bbc_list"><li><div style="text-align: justify;">Tooth of The Nemean Lion - a silver clasped relic from the fabled beast, he wears it now around his neck.&nbsp; the item grants him limited invulnerability for a short period of time.&nbsp; like the Nemean lion, he can become impervious to harm, but is still vulnerable to asphyxiation, gasses, and poisons.</div></li><li><div style="text-align: justify;">The Cursed Signet Ring of Lycaon - a questionable gift.&nbsp; it is both activated and unactivated by touching the blood of a freshly killed person.&nbsp; when used, it transforms the wearer into a beastly monster for the duration of the conflict.&nbsp; the wearer also loses self-control and is effectively a berserker in battle-lust.&nbsp; as beast monster, the wearer possesses the same strengths and weaknesses as a werewolf.&nbsp; e.g. incredible strength, speed, and regeneration, but with weakness to silver.&nbsp; additionally, the wearer is also vulnerable to electricity and may be stopped instantly by a proper jolt.</div></li><li><div style="text-align: justify;">Expected Pupil of Chiron - a rare honor that is utterly ignored by Grekov.&nbsp; in dreams, he is occasionally visited by his assigned mentor, but Grekov avoids the centaur, to his father's chagrin.&nbsp; Ares expects Grekov to be educated in War.</div></li></ul>&nbsp; &nbsp; &nbsp;<br><br><hr><br><span style="font-family: georgia;" class="bbc_font"><strong>HISTORY:</strong></span><br><div align="center">&nbsp; &nbsp; <em>“Hail to you Ares, martial, seething lord<br>&nbsp; &nbsp; You from whom all war’s terrors have poured<br>&nbsp; &nbsp; As tears have poured from sorrow’s rain<br>&nbsp; &nbsp; Mixing with bloodshed, the crimson stain<br>&nbsp; &nbsp; That becomes a lamentable river which flows.”</em></div><br><div style="text-align: right;"><em>you think there is a place for you when you die.&nbsp; even at the banks of charon, you know the the dead will step away from you.&nbsp; because you have a disease, a stain, that colors you as fetid as a stench.&nbsp; they should know your name.&nbsp; they should hear your step.&nbsp; with the instruments in hand, the tools for killing, it is macabre, a theatre of pain, and you've lost something long ago, like a burnt out tree with nothing left inside, just brittle to the wind.</em></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">...</div><div class="spoiler_body">&nbsp; &nbsp; He was conscripted at a young age and ostensibly raised in, what was at the time, the Russian Imperial Army.&nbsp; When the Great War began in 1914, Grekov was marched with millions of others to the Eastern Front.&nbsp; He was sixteen at the time, and he fought in numerous ill-fated campaigns in the Polish territories.&nbsp; That Grekov had a childhood, much less parents, is irrelevant to him.&nbsp; He remembers very little of his life before the army save that he was continually hungry and barefooted in the streets of Petrograd (St. Petersburg).&nbsp; If his mother did ever exist, he cannot pick her face out amongst the many tired hags who'd cast him out of their kitchen doors with a black heel of bread and a hiss.&nbsp; In all his life, he'd never known a comforting hand or a place to call a home, but in the late days of the Empire and the chaos that would follow, Grekov's experiences were quintessentially Russian.<br><br>During the Great War the Eastern campaign was already a disaster long before the start of the Revolution.&nbsp; The soldiers who survived against those incredible losses, ill supplied and often unarmed, grew hardened and tired of the stupidity of the autocracy.&nbsp; The soldiers were hungry for an answer, and Marxist doctrine spread quietly through the camps.&nbsp; <br><br>Grekov bore his own personal hatred toward his commanders, and although Grekov had no interest in the Bolshevik's ideology, he was smart enough to employ it's language when he lead a mutiny against the Imperial officers.&nbsp; Taking command of a squadron, Grekov abandoned the front and marched back to Petrograd to participate in the Revolution.&nbsp; He was only nineteen at the time.<br><br>In Petrograd he was given an officer's commission in the newly formed Red Army, and as squadron commander, he was turned against his old compatriots in what then became the Russian Civil War.&nbsp; He proved to be a poor strategist, but a talented tactical commander.&nbsp; Tending to favor the offense, his command yielded results, but often at significant costs.&nbsp; This was tolerable in the new Order as it was in the old Order.&nbsp; Grekov had no qualms impressing new recruits from the countryside often with torture and the threat of execution.&nbsp; <br><br>His ruthlessness distinguished him, and when the loyalist White Armies were finally crushed in 1921, the Bolshevik leadership advanced men like Grekov into more trust worthy positions against anti-revolutionary sentiment.&nbsp; Grekov was placed in one of the branches of the secret police, the so named Joint State Political Directorate or OGPU.<br><br>Terror and discord became his daily fare.&nbsp; Around every corner waited a potential counter-revolutionary.&nbsp; It didn't matter if they were traitors, simply malcontents, or the wrongly accused.&nbsp; The machinery of the secret police ran upon blood and bones, and it ate everything in its path.&nbsp; So it was for Grekov, working in the name of the Soviet cause: he not only killed without arrest or trial but made medieval examples of these deaths as was the method of the new Order.&nbsp; Gruesome and blood-thirsty, Grekov at first inured himself to the frightening torture he inflicted, but in time he learned to enjoy it.<br><br>Success offered rapid advancement in the Bolshevik party, but many understood the precariousness of lofty positions.&nbsp; With the death of Lenin in 1924 and the consolidation of the party under Stalin, cautious men such as Grekov sought transfers out of domestic affairs.&nbsp; Anti-Bolshevik organizers had fled from Russia during the Revolution and the foreign office was tasked in their extradition or assassinations.&nbsp; Under new assignment, Grekov found operations in Hungary, France, and Spain.&nbsp; Yet, no matter how far he attempted to place himself from the political madness of the Soviet authority, something as a blackhole into which everything is crushed and out of which nothing can truly escape, Grekov himself became bound by the most unexpected turn of events.<br><br>As a means to entrap officers in sensitive positions, Grekov had been given a wife who was also the daughter of a high ranked military officer.&nbsp; His wife and him were not only strangers but also expected to report on one another.&nbsp; Unsurprisingly, his marriage to Natasha was strained from the start.&nbsp; Yet in 1930, Natasha bore Grekov a daughter, whom they named Sophia.&nbsp; The event changed the man in ways that he does not fully comprehend.&nbsp; The purposelessness of his work and life came into high relief when he first held his daughter in his arms.&nbsp; For Grekov and Natasha, 'love' was a bourgeois luxury and fantasy that had no use inside the worker's cause.&nbsp; But Grekov loved Sophia, and through Sophia he came to love Natasha too.&nbsp; <br><br>It became an impossible situation, because over time he found himself unable to report on his wife.&nbsp; And as a gulf widened between him and the Party, a rage began to build in him toward the authority who kept his family as hostages and as a means to ensure his loyalty.<br><br>Eventually, fearing for the future of his family, Grekov began searching for a way to secret his wife and child outside of Soviet control.&nbsp; In 1933, Grekov attempted to defect with Natasha to the United States.&nbsp; Unfortunately, his contacts were already compromised and the offer of asylum was all along a OGPU set-up.&nbsp; The trap sprung with Grekov right in the middle of it.&nbsp; He was taken with his wife and child into OGPU custody.&nbsp; Separated from his family, Grekov was held and tortured for information.&nbsp; After weeks and months of agony, utterly broken by the secret police, his former colleagues, Grekov was briefly reunited with his wife.&nbsp; Familiar with the tactic, Grekov begged his torturers to make it quick for his wife's sake.&nbsp; They denied him even that and instead tied him to a log and fed him into a furnace feet first.&nbsp; His wife, Natasha was of course obliged to watch.<br><br>Burned alive, Grekov should have died.&nbsp; But in the final moments, he visited by his father Ares.&nbsp; Time became intangible and the interim between seconds grew into infinity.&nbsp; In one instance he was melting, feeling the fire char the flesh from his bones.&nbsp; In the other instance he was standing in a sea of flame and beholding a god.&nbsp; No words were exchanged; instead only an understanding that stretched back into the twilight of arcanum.&nbsp; He came to see what he was, although he would not understand why.&nbsp; <br><br>Ares, his father, restored him in body, and through the enlivened ichor in Grekov's veins, Ares granted his son the power over fire.&nbsp; Returned to the world and to everyone's horror, Grekov emerged from the furnace, naked though unharmed.&nbsp; He slew his torturers with his bare hands, and then freed his wife, Natasha.&nbsp; Expecting her to flee with him was a foolish mistake.&nbsp; In the instance he turned his back to her, she unloaded a pistol into him.&nbsp; <br><br><em>It is 1934 and Grekov has been caged for study by the newly formed People's Commissariat for Internal Affairs or NKVD.&nbsp; His existence is a deeply held Party secret of which only a handful of officials are privy too.&nbsp; Unable to explain what he is, they are at least able to discern his superhuman abilities.&nbsp; At first they attempted to replicate it in other subjects, but were unable to.&nbsp; Eventually it was decided that he was too valuable an asset not to employ against enemies of the State.</em> <br><br>On the eve of 1935, Grekov was summoned to see the Premier himself.&nbsp; The man was first shown his daughter, at the time only four.&nbsp; The girl doesn't recognize Grekov as her father, but the man was complacent to his captors' demands because the implication was clear.&nbsp; His captors, trusting his continued obedience, released him from his prison and escorted him to the Kremlin in Moscow. <br><br>There he was honored at the Hall of St. Andreyevsky in the Grand Palace by a well attended ceremony and presented by the Premier the Order of Lenin for his exemplary service, details unnamed.&nbsp; In good humor, the Premier teased Grekov for his 'hot-blooded' nature, as an understandable quality of any true son of Russia.&nbsp; He was forgiven his lack of 'tactfulness' but was advised that the communist paradise requires all men to put aside their baser natures for the better good of democracy.&nbsp; All the while, Grekov could see his daughter, Sophia in the rear of the Hall.&nbsp; He knew he cannot possibly reach her in time.&nbsp; And then she is gone before the end of the ceremony.&nbsp; It would be the last time he would see her in person.<br><br>Shortly after, Grekov was introduced to the new division of the NKVD, the Special Sciences Service (SSS).&nbsp; Assigned the position as it's first tactical agent, Grekov was attached to an investigation on the activities of the Nazi Ahnenerbe Institute and other non-Soviet occult initiatives.&nbsp; The NKVD, knowing that he had nowhere to run to nor the motivation to double-cross them again, allowed him surprising latitude in his work for the SSS.&nbsp; <br><br>His primary objectives now, beyond those of the SSS, is the discovery of others like him; and their capture, and delivery into NKVD study and indoctrination.&nbsp; Indeed, Grekov has no qualms in causing other people's misfortune.&nbsp; He however, is calculating in how efficient of an agent he is.&nbsp; He recognizes that he can easily use up his usefulness and so only succeeds as much as is necessary to maintain his value to the NKVD.&nbsp; He must bid his time, because an opportunity will eventually present itself.&nbsp; And then when his handlers slip up, he will make all of them suffer...&nbsp; beyond what they could ever, <em>ever</em> imagine.</div></div><br></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>04-08-2015, 03:21:33</strong>
			</dt>
			<dd class="postbody">
				Interesting :)<br><br>Do you think his mission might set him at odds with the rest of the group?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Joel</strong> on <strong>04-08-2015, 03:22:53</strong>
			</dt>
			<dd class="postbody">
				I think so, although he'll play along and double cross everyone at the most (in)opportune moment.&nbsp; or maybe he wont... &gt;_&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>04-08-2015, 03:24:34</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/1/17/Aori_Kisaragi.jpg)</div><br>Thinking of reusing Aori Kisaragi.&nbsp; For those who haven't met her, she's a futanari wastrel warrior prone to drinking, fighting, having sex, and various other things unbecoming of a Japanese woman.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>04-08-2015, 03:26:12</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11513468#msg11513468">Quote from: Joel on 04-08-2015, 03:22:53</a></div></div><blockquote class="bbc_standard_quote">I think so, although he'll play along and double cross everyone at the most (in)opportune moment.&nbsp; or maybe he wont... &gt;_&gt;<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Okay, so we punch out the Nazi's, rescue his kid, then get on with saving the world :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>04-08-2015, 04:59:56</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/1/17/Aori_Kisaragi.jpg)</div>Name : Aori Kisaragi<br>Divine Parent: Susano-O of the Amatsukami<br>Nature : The term "Wastrel Warrior" is one of the kinder terms used by those disowning Aori.&nbsp; She drinks, she gets into bar fights, she has sex outside of marriage (and with women, no less), and any number of other things that are patently unladylike.<br>History: Aori is the daughter of Kisaragi Rika, who is either a respected Japanese lady or a stuck-up tart who needs to get laid more than once in her life, depending on whether you ask someone else from Japan or just Aori.&nbsp; Rumors circulate that Rika has disowned Aori, while others claim that Aori was merely sent off to France to sow her wild oats, so that she can eventually return to accept her destiny.<br><br>Her first introduction to her father was being pointed to as the man who bought up the last bottle of sake at a French pub.&nbsp; One thing led to another, and he schooled her at fistfighting, but - to this day - she insists that she got in one good shot.<br><br>In many ways, her life hasn't changed all that much, except that she heals more quickly and has an easier time getting out of trouble.<br><br>She's used to living outside of the normal conventions of existence ever since her mother had to explain what the word futanari meant, and although she can work well with a group that respects her for who she is, she rarely accepts any rules other than her own if she finds no value in them.<br><br>Abilities: What Aori lacks in wisdom, she makes up for in physical talents.&nbsp; She's strong enough to lift a car, agile and dextrous enough to win the Olympics if she'd be allowed to compete, and energetic enough to make a bout of sex last for a full day if she can afford to spend the entire next day resting.&nbsp; She can fly, never gets lost, can maneuver through chaotic situations and breathe underwater.<br><br>For whatever reason, though, poisons seem to work on her better than most Scions.&nbsp; This is great for alcohol because she doesn't have to drink an entire keg just to feel a buzz, but venoms and the like can be incapacitating.<br><br>Birthrights: Her primary weapon resembles the Kyoketsu-Shoge, but has a large sphere instead of a ring, with an indentation as a sheath for the blade, and connected by a fine chain.&nbsp; The chain can also stretch, reaching a target much farther away than might otherwise be expected.<br><br>A tattoo of a Japanese dragon runs across her lower back, allowing her access to her Purviews.&nbsp; <br><br>Finally, a hip flask she won in an arm wrestling contest against a rival Scion never seems to run out of fine scotch.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Joel</strong> on <strong>04-08-2015, 08:16:52</strong>
			</dt>
			<dd class="postbody">
				sweet!&nbsp; so far we got us a badass mercenary (wip), a vengeful treasure hunter, a succubi, a robinhood for truth and equality, a soviet agent, and a bon vivant.&nbsp; based on story associations it looks like personalities might "group" like:<br><br>Extroverted&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Unprincipled<br>treasure hunter ----------&nbsp; &nbsp; succubi<br>bon vivant<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;X<br><br>Introverted&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Principled&nbsp; &nbsp; &nbsp;<br>badass mercenary -------&nbsp; &nbsp; &nbsp;robinhood<br>soviet agent<br><br><br><br>I'd say my character's (the soviet agent) an INFJ.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Tinkertoy</strong> on <strong>04-08-2015, 08:39:00</strong>
			</dt>
			<dd class="postbody">
				Hairy, just a real quick question, would it be alright if my character had a certain ability already present before the awakening? I have an idea, but I don't want fully pursue it without your a-okay? It will be a fledgling and confusing medium type ability, being able to hear the voices of the dead: at her best it would be like what all those television mediums claim to be able to do, but at the worse it is like the paranoia of schizophrenia voices all whispering and fighting for attention. Basically, she is not in full control of filtering them out or into single voices.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>04-08-2015, 23:22:42</strong>
			</dt>
			<dd class="postbody">
				I don't see a problem with that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>05-08-2015, 23:35:30</strong>
			</dt>
			<dd class="postbody">
				I thought this might be of interest to folks<br><br>http://www.ttrarchive.com/store/index.php?title=Scion_2E:_What_We_Know<br><br>It's collected snippits of what has been revealed about 2nd ed Scion, from discussions on the forums with the Devs.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Joel</strong> on <strong>06-08-2015, 00:44:07</strong>
			</dt>
			<dd class="postbody">
				peruses.&nbsp; all the things to use for material!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>06-08-2015, 00:46:29</strong>
			</dt>
			<dd class="postbody">
				I will admit, the idea of a lycanthropic Scion is somewhat appealing :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Joel</strong> on <strong>06-08-2015, 00:49:21</strong>
			</dt>
			<dd class="postbody">
				it feels like it should exist.&nbsp; there's loads of gods that are more animal than human.&nbsp; like if you were the child of fenrir.&nbsp; i'd expect you turn into a wolf.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>06-08-2015, 01:42:23</strong>
			</dt>
			<dd class="postbody">
				Fenrir isn't a God though, and is aligned with the Giants and Titans.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>06-08-2015, 01:49:47</strong>
			</dt>
			<dd class="postbody">
				Sun Wukong is a canon animal deity.&nbsp; <br><br>Turning into animals can happen but at a Demigod level of power.&nbsp; Personally, I tend to think that the animal deities use the power specifically to change into humans, but that's me.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>07-08-2015, 23:07:56</strong>
			</dt>
			<dd class="postbody">
				Okay, anyone needing character help, or shall I get a character thread set up to put everyone that's ready, and start some trouble for everyone to get into? :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Joel</strong> on <strong>08-08-2015, 08:28:25</strong>
			</dt>
			<dd class="postbody">
				yaaasss!&nbsp; though eager to see what tinker comes up with too!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>08-08-2015, 21:57:58</strong>
			</dt>
			<dd class="postbody">
				I'll be home in a couple hours, so when game pops, I should be able to post ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Tinkertoy</strong> on <strong>08-08-2015, 23:31:39</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11526417#msg11526417">Quote from: Joel on 08-08-2015, 08:28:25</a></div></div><blockquote class="bbc_standard_quote">yaaasss!&nbsp; though eager to see what tinker comes up with too!<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Tinker is still working her butt off on this character...sooooooo much delicious research...<br><br>Please don't run off without me or there will be much wailing and gnashing of teeth!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>greenknight</strong> on <strong>09-08-2015, 00:36:30</strong>
			</dt>
			<dd class="postbody">
				(Caveat: I have no familiarity with the system but the setting sounds awesome)<br><br>Any chance there's room for some combination of "great white hunter" and/or "mad tinker"?<br><br>I'm leaning to a child of Goibhniu coming up with Q Branch type stuff as well as more conventional one-offs that are basically inspiration for inventions 10 to 20 years down the road. <br><br>Or a safari guide type who has no trouble singing for his supper. He knows everyone who's anyone, because shooting exotic animals in Africa is just what you do in the '30's. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>09-08-2015, 01:24:27</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11528063#msg11528063">Quote from: Tinkertoy on 08-08-2015, 23:31:39</a></div></div><blockquote class="bbc_standard_quote">Tinker is still working her butt off on this character...sooooooo much delicious research...<br><br>Please don't run off without me or there will be much wailing and gnashing of teeth!<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>No worries :) I simply wanted to see how people were getting on, and if there was anything I could help with.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11528256#msg11528256">Quote from: greenknight on 09-08-2015, 00:36:30</a></div></div><blockquote class="bbc_standard_quote">(Caveat: I have no familiarity with the system but the setting sounds awesome)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Given we're going freeform, lack of system knowledge isn't a problem :)<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11528256#msg11528256">Quote from: greenknight on 09-08-2015, 00:36:30</a></div></div><blockquote class="bbc_standard_quote">Any chance there's room for some combination of "great white hunter" and/or "mad tinker"?<br><br>I'm leaning to a child of Goibhniu coming up with Q Branch type stuff as well as more conventional one-offs that are basically inspiration for inventions 10 to 20 years down the road. <br><br>Or a safari guide type who has no trouble singing for his supper. He knows everyone who's anyone, because shooting exotic animals in Africa is just what you do in the '30's.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>If you want him taking after his father, then the craftsman is probably the better route to go. The Great White Hunter is a perfectly good archtype to roll with as well. Do you have a preference for one over the other?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>greenknight</strong> on <strong>09-08-2015, 02:55:29</strong>
			</dt>
			<dd class="postbody">
				My concern with the tinker piece is the practicality of expressing it in the context of the story. Do I pull out random gadgets just right for the problem at hand, sort of machina ex deus? Maybe MacGyver stuff? Banging away in a workshop is great for a montage but not so much in a game. What limits does Scion have to keep the first option from getting overused?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>09-08-2015, 03:34:17</strong>
			</dt>
			<dd class="postbody">
				Unfortunately crafting was one of the weaker areas of Scion, though it sounds like they're rectifying that in 2nd ed. A hero level Scion could probably craft mundane items (even really advanced ones), but relics would still be out of their league unfortunately. The MacGyver ability is possible, but could as you say end up being overused.<br><br>If you wanted to go the crafting route, then I'd say whip up a handfull of items before the story begins, stuff your character would have with them (either on them or stashed somewhere nearby). In downtime scenes, he could (with access to the appropriate raw materials / tools / time) be able to come up with new stuff that he might want to use in the next part of the story.<br><br>Does that sound reasonable?<br><br>If so, then keep in mind that it is freeform, and simply write with what makes a good story :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>10-08-2015, 23:57:25</strong>
			</dt>
			<dd class="postbody">
				So, stray thought ...<br><br>While we're waiting on folks to get their characters polished up to their satisfaction, how about a prologue thread? A little somewhere people can post previous adventures, perhaps cross paths with others, or just indulge in punching Nazi's.<br><br>Thoughts?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>11-08-2015, 00:06:22</strong>
			</dt>
			<dd class="postbody">
				Sounds awesome to me ^_^<br><br>If you need anything else for Aori, let me know
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Joel</strong> on <strong>11-08-2015, 00:08:58</strong>
			</dt>
			<dd class="postbody">
				yeah i like this idea.&nbsp; i'll try and work around what people put up, i think i could come up with reasons why my character might have crossed paths or at least been in the vicinity of whatever the other characters are up to.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Crash</strong> on <strong>11-08-2015, 02:52:16</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/d/dd/Mackenzie-sexy-librarian1.jpg)</div><strong>Name:</strong> Ami Ellison<br><br><strong>Divine Parent:</strong> Thoth (Pesedjet)<br><br><strong>Nature:</strong> Ami knows she is no physical match against the titanspawn so she fights from behind the scenes, digging up information that other heroes can use in the fight against the titans.&nbsp; She still craves knowledge and is willing to place herself in danger to get it, something that concerns her real father who would rather she continue to work behind the scenes and use others to do the dirty work for her as her mind is much too valuable to lose.<br><br><strong>History:</strong> Ami was the result of her mother’s fling with a visiting professor during her final year as a graduate student at Oxford.&nbsp; She had no idea that the dashing Professor of Archaeology was actually the Egyptian God Thoth.&nbsp; He was vacationing for a decade or two touring universities for excelling students to teach and Ami’s mother caught his attention.&nbsp; &nbsp;She has a brilliant mind and went on to being one of the leading Scientist in her field.&nbsp; She married a scientist and they raised their precocious young daughter Ami who appeared to be smarter than the both of them.<br>&nbsp;<br>Ami’s parents continually offered metal stimulus for their daughter, but little loving contact.&nbsp; They were extremely busy professionals and placed her intellectual well-being before all else.&nbsp; It appeared to be a success as Ami was by far the smartest girl in school and excelled at any academic subject placed before her.&nbsp; She graduated high school at the age of 10 and the sky was the limit. <br>&nbsp;<br>It came as a shock to her parents when she chose Library Science as her major.&nbsp; Ami could have been a world class doctor or scientist and her parents couldn’t understand why their daughter would throw those careers away to be a librarian.&nbsp; They tried threatening, bribing, cajoling, anything to get her to change her mind but she was a stubborn young woman and her parents gave up on trying to dissuade her from her choice figuring it would simply be one of many degrees their daughter would achieve.&nbsp; They failed to understand the depth and breadth of Ami’s insatiable thirst for knowledge. She would stay at a library only long enough to squeeze every ounce of secret contained in its dusty tomes and then move on to the next.<br>&nbsp;<br>It was at the Oxford University Bodleian Library that she met her real father in the guise of an old librarian who was hired to see to the restoration of new found collection of ancient Egyptian documents found at Hermopolis.&nbsp; He guided her towards the mysterious Book of Ogdaod, the precursor to the cult of Thoth and the exploration of the spells and incantations within.&nbsp; It was then that he revealed himself and told her about her divine heritage.&nbsp; It almost drove her mad.&nbsp; She had been wrapped in logic and reason from a child and existence of Gods and magic torn at everything she knew to be real.&nbsp; Thoth cured her building madness and placed her on her current path giving her tools to help protect herself from titanspawn and charging her with gathering any information she could find to defeat and imprison the titans and their spawn once more.<br><br><strong>Abilities:</strong>&nbsp; Ami just needs to hear a language to be able to understand it and speak it. She can read any language.&nbsp; She has superhuman Intelligence, Wits and Manipulative Abilities. Ami is an amazingly fast learning even by watching someone she can mimic their skill to perfection if only for a little while.&nbsp; Ami can issue one word commands that must be followed immediately if able.&nbsp; The mysteries of life the universe and everything are an open book to Ami and she often has strange insights into the most obscure happenings.&nbsp; &nbsp;She has begun to study ancient magic and can sense magic and the supernatural and curse bad luck with a glance. Ami has an affinity with the moon and can perceive all that it sees when it is up.&nbsp; Ami has studied the occult and the sciences extensively and is well versed in academia.&nbsp; She is a Jack of all Trades when it comes to skills outside of those areas.<br><br><strong>Birthrights:</strong> The Book of Ogdoad (this is Ami’s source of magic and her window into the mysterious).&nbsp; Canopic Jars containing her mummy minions (not the Bela Lugosei kind, the Mummy Movie fast and deadly kind).&nbsp; Khopesh blessed by the moon.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>12-08-2015, 01:58:36</strong>
			</dt>
			<dd class="postbody">
				Prologue thread is now up<br><br>https://elliquiy.com/forums/index.php?topic=234611.0<br><br>I'll add the link to the first post, and get a character thread up tomorrow (bed is calling).<br><br>I know we're still waiting on a couple of people to finalise characters, but I'd like to get us started before too much longer. We can always sort out remaining details as we go :)<br><br>Assuming no one has any objections, I'll get the story proper underway at the weekend.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>12-08-2015, 01:59:41</strong>
			</dt>
			<dd class="postbody">
				Any preferences on where we start, or does a bar work?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Joel</strong> on <strong>12-08-2015, 02:03:37</strong>
			</dt>
			<dd class="postbody">
				YAAASSS TO EVERYTHING.&nbsp; From what I gather it sounds like the thread doesn't have to be in one particular setting.&nbsp; Though lets post and see what happens?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>12-08-2015, 02:11:37</strong>
			</dt>
			<dd class="postbody">
				For the proglogue? Anywhere you want.<br><br>Put in a small header with a location, and tags for anyone you'd like to have in that story. That way if we have multiple stories in it, we'll be able to see who is where.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>12-08-2015, 03:06:39</strong>
			</dt>
			<dd class="postbody">
				Got an Aori post up at a random French bar.&nbsp; Somewhere in the seedier parts of Paris most likely.&nbsp; Others welcome.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Joel</strong> on <strong>12-08-2015, 10:48:48</strong>
			</dt>
			<dd class="postbody">
				So Aori's quite the badass.&nbsp; Where do you expect to take her after that entrance?&nbsp; What's her inclination after wiping the floor with everyone in there?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>12-08-2015, 10:51:17</strong>
			</dt>
			<dd class="postbody">
				Well, if nobody else comes in, she'll probably seduce the waitress.&nbsp; Scene is open, though ^_^ Whether people want to have already been there or just walk in is good by me.&nbsp; Aori is not one of my "intricate plans" characters.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Crash</strong> on <strong>12-08-2015, 20:02:12</strong>
			</dt>
			<dd class="postbody">
				Sooo...who is playing what?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Joel</strong> on <strong>12-08-2015, 20:06:08</strong>
			</dt>
			<dd class="postbody">
				I has this proto-kgb guy that's investigating the nazi paranormal group<br><br>https://elliquiy.com/forums/index.php?topic=233968.msg11513440#msg11513440<br><br>gonna ponder up a post on the prologue
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Crash</strong> on <strong>12-08-2015, 20:54:10</strong>
			</dt>
			<dd class="postbody">
				Ami is the research and translation queen so she could easily cross paths with anyone needing help finding some obscure bit of knowledge or needing a translation of some obscure dead language. Let me know if any of the other scions would have used her services in the past.&nbsp; She would likely have been loaned out by the university to authenticate one of the items being auctioned in Singapore for possible purchase.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Joel</strong> on <strong>12-08-2015, 21:59:01</strong>
			</dt>
			<dd class="postbody">
				yes I can see my character seeking ami out for assistance with something archaic and scholarly.&nbsp; for simplicity maybe we can say&nbsp; our characters are in Paris because a few clues/references, items or manuscripts or drawings etc. are housed at the Louvre's archives.&nbsp; i could think of a reason why my character has access to the archives or ami might and he's there as a visitor -- of course assuming a false identity in either case.<br><br>they could later end up at the bar that Andyz's character is at.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Crash</strong> on <strong>12-08-2015, 22:03:58</strong>
			</dt>
			<dd class="postbody">
				No sure I will get to a prologue.&nbsp; Are we starting the game in Singapore or Paris?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>12-08-2015, 23:18:45</strong>
			</dt>
			<dd class="postbody">
				The main story will be starting in Singapore<br><br>The prologue can take place anywhere in the world.<br><br>I'm aiming to post there a little later, with my character in San Francisco, being interupted in his coffee with the question "I say .. have you seen my dragon?"<br><br>:)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Muse</strong> on <strong>13-08-2015, 01:51:09</strong>
			</dt>
			<dd class="postbody">
				&nbsp; Oh!&nbsp; <br><br>&nbsp; A translator?&nbsp; Me me!&nbsp; Pick me!&nbsp; I need a translator!&nbsp; <br><br>&nbsp; :)&nbsp; &nbsp;<br><br>&nbsp; Miss McCray is fairly linguistically adept, but she's got a long ways to go.&nbsp; Since her visitation, she's had to tackle a lot of ancient tombs and hidden temples.&nbsp; It really helps to know what the hieroglyphics and 3,000 year old maps are saying.&nbsp; :)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>13-08-2015, 02:43:56</strong>
			</dt>
			<dd class="postbody">
				I'm playing Aori, a futa wastrel warrior.&nbsp; Lots of drinking, fighting and sex with girls.<br><br>If anyone wants to know Aori before the main setting, let me know.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Joel</strong> on <strong>13-08-2015, 02:47:28</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11540990#msg11540990">Quote from: Muse on 13-08-2015, 01:51:09</a></div></div><blockquote class="bbc_standard_quote">&nbsp; Oh!&nbsp; <br><br>&nbsp; A translator?&nbsp; Me me!&nbsp; Pick me!&nbsp; I need a translator!&nbsp; <br><br>&nbsp; :)&nbsp; &nbsp;<br><br>&nbsp; Miss McCray is fairly linguistically adept, but she's got a long ways to go.&nbsp; Since her visitation, she's had to tackle a lot of ancient tombs and hidden temples.&nbsp; It really helps to know what the hieroglyphics and 3,000 year old maps are saying.&nbsp; :) <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>wait a minute confused.&nbsp; you need a translator or -are- a translator.&nbsp; i am thinking you meant the later.&nbsp; in which case what do you think to my idea if crash doesn't think he can join in with his character?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Crash</strong> on <strong>13-08-2015, 02:50:43</strong>
			</dt>
			<dd class="postbody">
				Muse - I'm not limiting her to knowing only one person so yeah she can certainly know your archaeologist.&nbsp; Ami hasn't gone on to many adventures at the start of the game but she is often sought out for her knowledge.&nbsp; She is a decent code breaker too given her mystery purview.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Muse</strong> on <strong>13-08-2015, 03:54:31</strong>
			</dt>
			<dd class="postbody">
				&nbsp; I'm saying I need a translator.&nbsp; :)&nbsp; <br><br>&nbsp; AKA, trying to establish a background link with Ami pertaining to asking her to translate an archaic scroll or something.&nbsp; :)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Ixy</strong> on <strong>13-08-2015, 04:21:58</strong>
			</dt>
			<dd class="postbody">
				I'm withdrawing interest, thanks though.&nbsp; I don't think I can fit in here.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>14-08-2015, 00:06:48</strong>
			</dt>
			<dd class="postbody">
				No worries. We'll be here if you change your mind and fancy another try :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Tinkertoy</strong> on <strong>15-08-2015, 15:07:32</strong>
			</dt>
			<dd class="postbody">
				I finally did it! As promised, I finally made her, word of warning, it is MASSIVE, so make sure you have the time to try and get through the whole damned thing. Sorry she took me so long, but I just had to get her right and do research....and maybe do a little procrastinating.<br><br>Cheers, hairy and I hope she is okay!!<br><br><br><br><div class="floatright"><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td>&nbsp; </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td>(http://i238.photobucket.com/albums/ff218/DarlingMissD/bryce.jpg)</td></tr></tbody></table></td></tr></tbody></table></div><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 15pt;" class="bbc_size"><strong>Anasztaizia Szarka</strong></span></span><hr><span style="font-family: georgia;" class="bbc_font">&nbsp; &nbsp; &nbsp; <em>daughter of</em> HECATE <em>of the</em> DODEKATHEON</span><br><br><span style="font-family: georgia;" class="bbc_font"><strong>NATURE:</strong></span><br>&nbsp;on the surface a charismatic and alluring performer that both mystifies and tantalises intimate crowds with her knowledge of the arcane and dramatic séances. There is a magnetic air of mystery about her that hints at something deeper, something hidden.&nbsp; To be in her company is to be part of an exclusive audience&nbsp; where you are so much the richer for knowing her, a better person with an ego that feels full and satiated. With an uncanny ability to hide within plain sight, a certain shyness or aloofness seems to cling to her like the mist of the grave. Seen at parties and events, but photographs end up empty or at best she is a small blurred face at the back of a crowd.<br><br>Beneath the public, glossy veneer there is a woman who was born to survive all that life and indeed death could sling at her.&nbsp; A sharp wit with a sharp tongue to match, her vitriol can be acidic enough to leave burns.&nbsp; Tragedy is something she has left in her past, but seems to haunt her at times like one of the many spectres that vies for her attention. A love of fine things: cigars, cognac, silks, furs and the most dazzling of gems, is offset with a very real and very pronounced sense of humbleness. Having clawed her way from obscurity and poverty she is slow to trust, but her loyalty is to the death...and perhaps thereafter.<br><br><span style="font-family: georgia;" class="bbc_font"><strong>ATTRIBUTES:</strong></span><br>&nbsp; Anasztaizia appears in that odd void where age has not touched her despite her thirty-three years, small and almost doll-like in her proportions, standing at 1.55m (5'1”), she is slender, small breasted and lithe of limb.&nbsp; Her complexion is a flawless cream with a velvet matte that seems to beg to be touched.&nbsp; Eyes the colour of peridot and sumptuous copper locks lend a definitive femininity that would suggest a delicateness or even frailty. Her movements are calculated with a certain finesse and grace that is impossible to define as being natural or learned. There is allure that exudes from her that could both entice and entrance, but there is also something so barely beneath the surface that suggests an unspoken danger or threat, like a viper coiled, ready to strike.<br>&nbsp; &nbsp; <br><br><span style="font-family: georgia;" class="bbc_font"><strong>ABILITIES:</strong></span><br>superhuman charisma, dexterity, and wits<br><ul class="bbc_list"><li><span style="font-family: georgia;" class="bbc_font"><strong>Born Medium:</strong></span> Born with the ability to hear the voices of those that have passed to the other side. Anasztaizia's ability was raw and uncontrolled up until her awakening. She had learned to acclimatise to the constant chatter, but when Hecate claimed her as her own, she gave her the gift of being able to refine and even completely filter out the voices. Effectively, she can now turn the ability on or off and also tune into one voice over all others. </li><li><span style="font-family: georgia;" class="bbc_font"><strong>Escape Artist:</strong></span> Anasztaizia can somehow slip out of the tightest bonds, the most cunning snares and even her opponents’ very ﬁngers. Whether she’s tied up and left to stew in her own juices or she’s wrapped in a clinch with a snarling berserker, she rarely remains bound for long. Anasztaizia can’t escape thus in view of witnesses, however, unless said witnesses are members of her own heroic Band or are Fatebound to her. Remote witnesses watching via camera transmission don’t hinder the effect, but even close scrutiny of such footage doesn’t reveal how Anasztaizia escaped her bonds. She just did.<br></li><li><span style="font-family: georgia;" class="bbc_font"><strong>Blessing of Importance:</strong></span> Anasztaizia is especially good at winning people over by making them feel special and wanted. She need not necessarily believe that the person is important or special herself. This Knack works very well on mortals, but it’s less effective on Scions, who are usually wise to their charismatic peers’ ways. Anasztaizia can help restore a mortal’s sense of self worth and empowerment just by paying a bit of attention to him and making him feel special. She&nbsp; can even replenish a measure of the same for one of his fellow Scions. </li><li><span style="font-family: georgia;" class="bbc_font"><strong>Charmer:</strong> </span>With sheer, raw charm Anasztaizia can smother an upwelling of panic, suspicion or utter hatred directed at her , for a short period of time. The suppressed emotion doesn’t go away, it merely remains beneath the surface. If Anasztaizia can’t set the person’s mind at ease by the end of that amount of time, the suppressed emotion returns in full force the next time she leaves the affected person’s presence.</li><li><span style="font-family: georgia;" class="bbc_font"><strong>Meditative Focus:</strong></span> Whether she’s hunkered down behind a burning car in a war zone, caught out on the yard during a prison riot, stranded on the crowded deck of a storm-tossed ship or just strolling New York during the frenzied heights of the Christmas rush, Anasztaizia never loses her cool. No matter what’s happening, she keeps her mind on what she’s doing while maintaining sufﬁcient vigilance to avoid getting caught up in the hubbub all around her. </li><li><span style="font-family: georgia;" class="bbc_font"><strong>Social Chameleon: </strong></span>Being thrust into a situation full of strangers who have bizarre customs and weird manners (such as a sorority house at the height of rush) can be disorienting, but Anasztaizia handles herself with remarkable aplomb. By observing the behaviour of the people around her and reacting preternaturally quickly to their reactions to her behaviour, she can fake like she ﬁts in just about anywhere, with any class of people. She still has to dress the part, and the language barrier might pose its own problems, but she won’t embarrass or draw attention to herself unless she goes out of her way to do so on purpose.<br></li></ul><br><span style="font-family: georgia;" class="bbc_font"><strong>BIRTHRIGHTS:</strong></span><br>Amulet of Nekromanteía:&nbsp; a beautiful memento mori from her true mother; this delicate bracelet that never leaves her wrist, made of the intricately carved finger bones of hanged murderers. The bracelet grants the Purview of Death.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Boons</div><div class="spoiler_body"> The Scions don’t share mortals’ instinctive dread of death, but they know its power well. Likewise, as a Scion’s mastery of this Purview grows, his fear of death diminishes.<br><ul class="bbc_list"><li>DEATH SENSES:The Scion can see ghosts even when those ghosts don’t choose to manifest. To her, ghosts are livid, physical presences, sensible to feeling as to sight (as well as smell and hearing). She still can’t harm the fragile ectoplasmic shell of a ghost who hasn’t manifested, however. The sense of touch this Boon grants is illusory. If the Scion tries to exert enough pressure to cause damage or restrain the ghost, her hand passes through it. The Scion can also look at a dead body and know what killed it, if that cause isn’t already obvious. The answer she gets is somewhat generic (the reading would tell her a person had been poisoned, for instance, but not by what poison), but it’s conclusive despite the presence of falsified or misleading evidence. Generic causes of death include suffocation, drowning, poison, burns, internal trauma, bleeding, hunger, thirst, exposure, illness, heart attack and old age.</li><li>EUTHANASIA: When a living being is Incapacitated. the Scion can end that being’s suffering. The Scion must touch the being.</li><li>UNQUIET CORPSE: By touching a corpse or its grave with her hand, a Scion can raise that corpse as a mindless Zombie under her control. Only those limbs that are present and firmly affixed to the zombie’s torso function when the zombie rises. The zombie remains animated until either it is destroyed or the Scion who created it dies.</li><li>SUMMON GHOST : The Scion mystically calls out to a ghost and commands its immediate presence. To do so, the Scion either holds some item the dead person held dear or holds hands with a blood relative of the deceased as she speaks the ghost’s full name aloud. The ghost automatically hears the call, no matter how far away from the Scion it is.</li><li>MOTHER’S TOUCH: A Scion with Death Senses can see, hear and touch ghosts that won’t or can’t materialize, but the sense of touch that that Boon grants is illusory at best. If the Scion tries to exert enough pressure to cause damage or restrain the ghost, her hand passes through its body. With Mother’s Touch, the Scion charges her body with flickering strands of black energy that can contain or disrupt a ghost’s intangible body. This energy is visible only to ghosts and those who can see ghosts, and the Scion can extend its aura to surround any item in her hands. A measure of the energy even travels with any projectile the Scion throws or fires from an item in her possession, though it dissipates when the projectile comes to rest.</li></ul></div></div><br><br>Blessing of Medea: A large cabouchon of etheral moonstone housed in the simplest of&nbsp; silver settings, inscribed with arcane symbol within the band. This gift covers the whole fist knuckle in its sheer size and is constantly&nbsp; worn on on the left hand. The ring rants the Purview of&nbsp; Magic.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Boons</div><div class="spoiler_body">MAGIC. In a sense, every power a Scion’s Boons, Epic Attributes and Knacks grant her could be considered magic. Yet, one power seems magical even to them—namely the ability to be paid for Fate to bend. Unless otherwise noted in a spell’s description, the effects of a successfully cast spell last for around one hour.<br><ul class="bbc_list"><li>ARIADNE’S THREAD: The caster declares a target (a person, place or thing) and can thenceforth unerringly track where that target has gone by following the perturbations he leaves in the threads of Fate. If the target is a place, the caster can always find his way back there, no matter how disoriented or lost he has become. </li><li>THE UNLIDDED EYE: This spell allows its caster to see magic and supernatural powers that are normally invisible to mortal sight. It also faintly reveals the threads of Fate that entwine people, revealing strong or thick threads and allowing the caster to determine a Scion’s or other supernatural being’s Legend score.</li><li>BONA FORTUNA: The caster calls upon Fortune for a good luck streak.</li><li>DEMAND A LABOR: The caster can demand that a person perform a task for him. This is called a labour, or sometimes a geas, and until the target of the spell completes the task, he is not whole. The caster cannot, however, demand a labour with a difficulty higher than what the target is both physically and mentally able to perform.</li><li>EVIL EYE : The caster curses a single target with a withering glance or insulting gesture. The target is then at an increased disadvantage in all tasks they attempt for the duration that the caster is in their presence</li><li>TRADING FATES: The caster grants another person a good luck streak, as he can do for himself with the Bona Fortuna spell. The cost for casting this spell, however, is that the caster must himself accept a concomitant penalty at some future time. </li><li>DEUS EX MACHINA: The caster calls for help—and Fate answers in its own way. The most improbable—even impossible—escapes can be delivered by this spell. If the caster hangs from a cliff by his fingernails, a sudden earthquake might cause a ledge to jut out beneath him, catching his fall. If he’s tied to a train track before a speeding train, the train might leap the track over him, continuing on its way as if he weren’t there. The caster cannot choose the manner of help he gets; he has thrown his lot in with Fate and gets whatever destiny brings.&nbsp; The caster is Fatebound to the person, place or means of his rescue. </li><li>FATEFUL CONNECTION: When the Scion has some sympathetic link to a victim, he can perform this spell over it to loop that victim’s fate around it and cinch it tight. Thereafter, the Scion can affect the victim with targeted Boons or spells remotely through the sympathetic link, regardless of how far away the victim is. Such a link should be either a piece or a secretion from the victim’s body ththat carries a detectable DNA trace back to her. Alternatively, it could be some unique object to which the victim has a strong emotional connection.</li></ul></div></div><br><br>Kiss of Hecate: upon her awakening, the seal of her mother (https://s-media-cache-ak0.pinimg.com/736x/13/02/8e/13028ebc7674855b4b8a9990dcd1026c.jpg) appeared a white and raised brand on her sternum between her breasts.&nbsp; The branding grants the Purview of Arete.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Boons</div><div class="spoiler_body">ARETE Arete is a Greek word meaning “excellence,” a quality highly valued among the Greek Scions. In fact, showing off one’s surpassing skill or total command of a field of study is a recurring theme throughout many legends about them. Granted, most of those legends involve some pompous mortal claiming to be the best there is at what she does and an offended Scion’s reaction to that claim not being very pretty. Nonetheless, the Greek Scions and the society that venerated them held the concept of excellence in such high regard that it became a Purview specific to them. This Purview doesn’t bestow specific powers, exactly, as much as it magnifies one’s talents to divine proportions. In Anasztaizia's case the blessing of her mother has granted her the boon of perfected Wits.</div></div><hr><br><span style="font-family: georgia;" class="bbc_font"><strong>HISTORY:</strong></span><br><div align="center">…Star browed maiden<br>Red handed you sanguine languish<br>Waiting at the crossroads with wolf head and lolling tongue<br>Teeth sharp to lance the wound<br>Jaws open wide you,ferocious as the alchemical wolf consume,<br>Transmute the poisons of the profane,<br>making all decorous, a holy domain.<br>Winds blowing, dogs howling,<br>torches burning, feel the glow,<br>power is rising, theres magic afoot,<br>Hekate is here, Her time is near!<br>Honour Her, adore Her, obey Her every sign<br>for now is Her time<br>and now is the way,<br>so come all and let us sway,<br>sway with the flames and dance to Her tune,<br>let us gather under the moon…</div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Daughter of Hecate</div><div class="spoiler_body">There was affluence once: beautiful homes, with sprawling grounds and antique furniture that had once been gifts of royalty. Money was bountiful and never a concern, it provided opulent clothing and every meal was a decadent feast that could have fed many mouths beyond the family. The voices, there was always voices. They negated that luxury: the constant chatter, the pleading and begging, the aggression and the wailing. Everything paled in comparison to the distress and constant pressure that the voices had brought with them. A pretty dress was worthless alongside a mother's weeping for her child. A grand meal grew cold in the light of a murdered soul howling for vengeance and no amount of a nanny's affection could warm the sorrow of a long forgotten relative slowly succumbing to the descent into eternal madness.<br><br>She had been born this way, a living conduit between plains. Her first words were not uttered to parents or caregivers, but to those who were no longer corporeal, those who others could not see. She was thought as a creative a child, a playful child with an imagination that could weave whole earths of characters that had endured trials that should have been beyond a child's understanding.&nbsp; The abundant lifestyle of her parents afforded such frivolity, it was even encouraged. There were whispers that she would perhaps be a famous novelist or playwright, maybe a great performer to be found on the stages of London's West End. Never, never was it even contemplated for a single moment that that tiny, coquettish child with wide verdant eyes and glorious titian curls had a connection so grim, was a playmate to the dead that walked the halls of the family manor.<br><br>In the summer of her eleventh birthday she was warned by a new voice that everything was about to change, the man had come to her with a great bloody blossom flowering from his neck and dressed as a man of nobility. He told her she needed to run, that great power of Austria-Hungary&nbsp; would not only fall but would be vivisected until it was crippled and bleeding. She had gone to her mother then, terrified and ragged, begged for her to take them far to the country. Thinking her daughter too steeped in her own world of fantasy she was placated with laudanum, a foolish misstep which would open a door for a lifetime of addiction.&nbsp; <br><br>July 28th 1914, the tremors of war had finally been felt with force. Austria–Hungary drafted nine million soldiers in World War I, of which four million were from the kingdom of Hungary. During the First World War, Austria–Hungary fought on the side of Germany, Bulgaria and Turkey , the “Central Powers”. With great difficulty, the Central Powers repelled the attacks of the Russian Empire. The Eastern front of the Entente Powers allied with Russia completely collapsed. Austria-Hungary withdrew from the defeated countries. On the Italian front, the Austro-Hungarian army could not make more successful progress against Italy after January 1918. Despite great successes on the Eastern front, Germany suffered complete defeat in the more determinant Western front. By 1918, the economic situation had deteriorated alarmingly in Austria-Hungary; strikes in factories were organized by leftist and pacifist movements, and uprisings in the army had become commonplace. Austria-Hungary signed the Armistice of Villa Giusti in Padua on 3 November 1918. In October 1918, the personal union between Austria and Hungary was dissolved.<br><br>Anasztaizia's family had fled in the tumultuous year of 1918 , amid the murder of the president, István Tisza, the revolutions creating major unrest and the invasion of Hungary at three compass points by Serbia, Romania and Czechoslovakia .&nbsp; They thought that there was no safety to be found until they came to the village of Filkeháza&nbsp; in the Borsod-Abaúj-Zemplén County&nbsp; of North Eastern Hungary. It was a small village with less than one hundred inhabitants and was mostly dependant on the farming of artichokes. I was a far cry from the life they had left behind, but it was quiet and there was no fearing for their lives. For&nbsp; Anasztaizia, living in a land with so few people, meant few dead, the constant chatter she had grown with had abated, but slowly, over time and with her reaching her first bloodying of womanhood, others from far off, with no one to listen or acknowledge them sought her out.<br><br>The constant barrage of voices and the massive culture shock that came with the settling in Filkeháza wore the young Anasztaizia down to an almost feral state.&nbsp; Her mother had come to her wits end: dealing with the lifestyle change, her daughter's steady descent into madness and the bone splintering seizures that had quickly followed the random bursts of delusion. The local priest had been brought into exorcise Anasztaizia; the ritual was a resounding failure, culminating in the holy man running from the house with his robes aflame from a hurled hurricane lamp. All hope seemed to be spent until the oldest inhabitant told Anasztaizia that she thought that she had been cursed by the evil eye. She had directed Anasztaizia out to a hut, secreted in the wilds of North Hungarian Highlands, to find the Boszorkány and to barter for her peace.&nbsp; She had sneaked from her modest family home under the dark of dusk and allowed those who were never quiet to guide her to the witch.&nbsp; She walked through woodlands and streams, over treacherous terrains for five days, grabbing handfuls of sleep when the dead would allow her enough peace.<br><br>The hut was hidden by moss and the cover of trees and rocks, but the voices of the dead knew exactly how to locate it. She had bravely knocked on that ancient door, willing to accept whatever fate lay beyond it. The Boszorkány was not as she expected, she was old, but she was no crone. Her back was straight and her eyes were as clear as a summer's day...and she knew exactly <em>what</em> Anasztaizia was. She was welcomed as a long lost child with an embrace, a hot meal and a simple bed of furs.&nbsp; Anasztaizia slept for three full days, in complete silence: not a single dream or voice had disturbed her and when she woke the voices slowly returned one by one.<br><br>The Boszorkány had been a strict school mistress. Days were spent in the mountains as her pupil of the land, familiarising herself with the knowledge for survival in the wilderness and arming herself with the bounty the mountains had to offer those attuned to magics. Nights were spent memorising great texts and list of potions, tinctures and spells, and in the wee small hours when all good souls should be sleep, it was then the Boszorkány would whisper to the dead that constantly surrounded Anasztaizia. She would soothe them with words from dead and forgotten languages and in time Anasztaizia herself too, learned these ancient tongues and the power behind them. She was not as the Boszorkány, a woman who was born with the magic of the old world coursing through her ageless body, but she learned the ways, the spells and curses, the hexes and blessings without the power to activate them. Life in the mountains was good, it was hard and laborious and at time greatly frustrating, but she was at peace with the burden of being a conduit between the living and the dead.<br><br>Thirteen years, for thirteen years Anasztaizia spent by the Boszorkány’s side, dedicating every hour of her day to the tasks of the mountains and her fastidious study of magic she could never wield. In the early hours of a moonless and starless night, the Boszorkány woke her and told her that her time in the mountains had come to an end, she had been taught all she could be taught and that her true fate resided in lands far from their Hungarian home. The body of a rabbit had lain open on the earthen floor, its innards the divination for Anasztaizia life beyond the Highlands written in viscera and gore. The Boszorkány had wished her well, given her enough to keep her fed for three days then bid her an eternal farewell. With the doors wide open to receive their guidance Anasztaizia found herself in constant good fortune, finding passage, food and bed through Hungary, Austria, Switzerland and finally France. She had earned coin on her journey, passing on messages from passed loved ones and telling fortunes from the simple rules of divination the Boszorkány had taught her. It was one voice that had come to her that fateful night, a voice that had directed her to the United States to seek a fortune the likes she would never have dreamed of.<br><br>In her thirty-first year her feet first touched American soil on Ellis Island. She had left the immigrant inspection station with only a small case and enough money for a cup of coffee.&nbsp; Spirit guided her to a diner where she caught the eye of a theatre agent; the man became entranced by her. Her rolling and smoky accent so exotic in that city of New York and her delicate features were an intoxicating blend that he knew he could glean a small fortune from.&nbsp; James Caruso funded a small room for her that day and bought her dress that was less threadbare than the one she had travelled in. The man fancied himself a Svengali of this rare gem fresh from the boat, but when he brought her to an industry party, it was not the casting directors that showed an interest in her. Amongst the beautiful and aspiring actress and budding stars was a whole swathe of spirt jostling for attention, climbing over each other to be heard after going unnoticed for so long. Anasztaizia was bombarded with voice after voice begging for attention until she could no longer stand the barrage of spirit. She had gathered a small group and sat them in a secluded corner of the party, passing on messages and directions. It didn’t take long for word to spread amongst that crowd and soon she had gathered quite the audience around that small table. The group at the table turned over quickly as more came to observe and receive word from the afterlife and by the end of the evening she had a pocket full of business cards from eager patrons all desperate to have her at their next event.<br><br>She paid Caruso back every cent he had spent on her in the same day, taking the matter of using her unique talents to fund her life into her own hands. She quickly gained infamy for the accuracy of her abilities and in less than three months her name was the buzz on the lips of celebrities and socialites alike. She was constantly moving to the next big party or event, intimate séances or personal appointments. Her time of poverty was long gone and she had bought herself homes in New York, Los Angeles and Chicago. In a time of great hardship, Anasztaizia was surrounded in wealth.<br><br>It was during a stint in Los Angeles in the winter of 1934 that Fate had finally caught up with Anasztaizia. She had caught the attentions of a young gentleman of the silver screen. He had become obsessed with her, procuring her services on a weekly basis, insisting her attendance to every social gathering and party and sending her lavish gifts of jewelry and furs. She had rebutted every one of his advances knowing he was already married, but still he pursued her tirelessly. His wife had become convinced that she was a mistress and lover, and soon took the matter and her boiling jealousy into her own hands. It had been a still night with a full and pregnant moon and Anasztaizia had found it odd that the voice of spirit had died down to complete silence. She had thought it was a gift, some respite, but it was the work of Fate. The wife had come then, eyes and heart full of an envy so raw it burned with a seething incandescence. She had found Anasztaizia in her bed, alone and stabbed her with a silver letter opener thirteen times. The wife had fled, bloody and babbling, to leave Anasztaizia to die in the loving cast of the full moon. <br><br>Hecate had come to her then as her blood pooled around her and reflected the bone white of the lunar glow. As Anasztaizia felt her life ebb away from each puncture, the Goddess had spoken to her in a voice of pure divinity. She told her that she was of few others, a daughter of the Dodekatheon and child born from not womb, but from magic and a virgin mother. Anasztaizia had thought those words were the final moments of madness of a mind coming to terms with death, but her true mother had guided her from the brink of death with gifts bestowed upon her of the Moon, Magic and Necromancy. Hecate had released her then, setting her on a path to continue bringing the word of the dead to the living to facilitate their passing from this plane to the next.&nbsp; Before leaving she had warned her that there was a second great war boiling in unrest on the horizon and she would be wise to choose a side, before one chose her.</div></div><br><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Joel</strong> on <strong>15-08-2015, 19:31:29</strong>
			</dt>
			<dd class="postbody">
				gorgeous as always tinker. bravo
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Crash</strong> on <strong>15-08-2015, 20:55:37</strong>
			</dt>
			<dd class="postbody">
				Ahh lovely red heads.&nbsp; Wonderful job Tinker!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>15-08-2015, 21:54:10</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11548661#msg11548661">Quote from: Tinkertoy on 15-08-2015, 15:07:32</a></div></div><blockquote class="bbc_standard_quote">I finally did it! As promised, I finally made her, word of warning, it is MASSIVE, so make sure you have the time to try and get through the whole damned thing. Sorry she took me so long, but I just had to get her right and do research....and maybe do a little procrastinating.<br><br>Cheers, hairy and I hope she is okay!!<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>She looks pretty good. The only comment I would make is that some of her abilities (Death and Magic boons) are Demigod level. I know we're going freeform, so it's not as big a deal, but I would expect her to use those more sparingly, and perhaps there be some cost in doing so (exhaustion etc).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Tinkertoy</strong> on <strong>16-08-2015, 01:11:05</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11549246#msg11549246">Quote from: Joel on 15-08-2015, 19:31:29</a></div></div><blockquote class="bbc_standard_quote">gorgeous as always tinker. bravo<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11549465#msg11549465">Quote from: Crash on 15-08-2015, 20:55:37</a></div></div><blockquote class="bbc_standard_quote">Ahh lovely red heads.&nbsp; Wonderful job Tinker!<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11549590#msg11549590">Quote from: HairyHeretic on 15-08-2015, 21:54:10</a></div></div><blockquote class="bbc_standard_quote">She looks pretty good. The only comment I would make is that some of her abilities (Death and Magic boons) are Demigod level. I know we're going freeform, so it's not as big a deal, but I would expect her to use those more sparingly, and perhaps there be some cost in doing so (exhaustion etc).<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Thank you so much gents! She was a hard labour but I managed to ge her here and ready to play! Are we all ready for some adventure now?!<br><br>And Hairy, yep! I had thought of her boons taking a real toil on her, when working at a certain level would demand she at least take a moment to recompose herself or to the extreme of knocking her right out. Its no fun to have the powers of a God (or in her case a Goddess) and for there not to be some sort of price. I also assumed that the bigger, heavier abilities would have a large cool down period, maybe some only being available after a week or even a month after performing.<br><br>BUT YOU GUYS!!! I AM SO EXCITED!!! WHO WANTS TO PLAY WITH ME ALREADY??!!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Crash</strong> on <strong>16-08-2015, 01:21:24</strong>
			</dt>
			<dd class="postbody">
				I'll always play with you Tinker. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Keidance</strong> on <strong>16-08-2015, 01:51:50</strong>
			</dt>
			<dd class="postbody">
				<em><span style="font-size: 8pt;" class="bbc_size"><strong>First off, thank you Harry for not drowning me the last few days.</strong></span></em><br><br><br><br><br><div class="floatleft"><strong>Name:</strong> <em><span style="font-size: 12pt;" class="bbc_size">Maria Lucia Santana</span></em><br><strong>Pantheon:</strong> <em>Aztec</em><br><strong>Player:</strong> <em>Keidance</em><br><strong>Nature: </strong><em>Loner</em><br><strong>God:</strong> <em>Tlazolteotl</em></div><br>(http://i87.photobucket.com/albums/k132/BriBla/454a23a1-68d1-4e94-80cf-f6831337e4f1_zpstunwppnx.jpg)<br><br><br><strong><span class="bbc_u"><span style="font-size: 14pt;" class="bbc_size"><span style="font-family: verdana;" class="bbc_font">Appearance:</span></span></span></strong><br>5 foot 3 inches of delicate frame and lean muscles stretched across the taunt lines of a body that has known it's fair share of manual labor. While the body itself reflects a rougher life then the social norm finds pleasing in the day and age, it is the demure if non descriptive woman's face that holds truthful distinction. Not beautiful, nor plain she is also not one to be considered ugly either. Eyes, the windows to the soul seem to consume her face and yet the softened expression of her mouth that knows well sorrow and happiness that flickers as her moods do. All together the features blended in a manner that tended to be an acquired taste. The softer lining of flesh holds it's olive undertones even when she is away from the sunlit kissed ground of her home, skin contrasting well enough with the silken fall of Stygian colored tresses which created their own shadows on the high cheekbones.<br><br>Her choice of clothing depending upon the feathers of the birds she is choosing to flock near. Most off, it is the subtle clothing in colors of earth or the valley where gentle lies and happiness still dance in memory. Because of her Mother's "legend', it should be no surprise that the Pariah tends to avoid being the center of any attention unless she must be, choosing instead to watch from a comfortable distance and observe. Because of that reasoning it was rare for one to pick her out, to know her for what she might be. Someones sister, someones mother, someones aunt, someones daughter, she was none of these things 'really' and yet her manners made it easy to mistake her for all of them. <br><br><span style="font-family: verdana;" class="bbc_font"><strong><span style="font-size: 12pt;" class="bbc_size"><span class="bbc_u">Attributes/Knacks:</span></span></strong></span><br><br><em>Ability to speak, read and write in Latin,English,Spanish, and Italian (all spoken allowed with an accent but one) </em><br><br><strong>Manipulation:</strong> Subtle shifting of others using Knowing Glance.<br><br><strong>Appearance:</strong> Not in the way of beauty or even charm but instead following Serpent's Gaze and Compelling Presence. <br><br><strong>Charisma:</strong>&nbsp; While she is not for everyone now and again she requires the aide of someone who will do exactly what she wishes, when she wishes it. Engender Love<br><br><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span style="font-family: verdana;" class="bbc_font"><strong>Abilities:</strong></span></span></div><br><span class="bbc_u"><em><strong>Empathy's Eros:</strong></em></span>&nbsp; Able to create a compulsion or desire in another to do something that they normally would not.&nbsp; Inserting a tugging of temptation of their own morals that seem at the time inspired. In fact the temptations are flamed by contact with her through voice, or sight. These actions cannot be ones that lead the target directly 'to' death, but suggestions planted in certain situations have, merely by the accidental discovery of course.<br><br><span class="bbc_u"><em><strong>Confession: </strong></em></span> Conversation holds it's own benefits as one gives trust to another, freeing themselves to speak without feeling judgment upon them.&nbsp; Indeed it is almost as if the target is compelled to confess their deepest and darkest secrets, sometimes even ones they have not yet acted upon but hunger to. One's so vile that they have been rotting inside because of them.&nbsp; This ability isn't all it's cracked up to be, unless you are hunting , after all who wants to hear whispers of most peoples depravity?<br><br><em><span class="bbc_u"><strong>Sinful Survival:</strong></span></em> By absorbing the sins of another, in truth absorbing them of the guilt they may feel burdened with, she is able to heal a target or her own&nbsp; wounds, purge poisons from their systems, and or rid them of sickness through purification. By the same right, she is capable of infecting another with an illness that often takes the form or symptoms of an std, even if she has not been intimate with them. It only takes a touch or a breath to blown across bare skin, to make misery their new bedfellow. <br><br><br><br><div align="center"><strong><span style="font-size: 14pt;" class="bbc_size">Birthright:</span></strong></div><br><span class="bbc_u"><em><strong>Jar of Dirt:</strong> </em></span> A small vial of dirt that is held upon a fine chain of gold. It's ability allows her to cleanse a small area against things that wish to harm her or those she is near. Purification of soiled, or tainted lands which create a small field of protection against things not of the mortal realm. At least her maternal line saw fit to erase the ochre colored symbols of excrement from the vial. Then again at times small favors often amounted to the ones she was most grateful for. <br><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> History</div><div class="spoiler_body">The Father used to tell her a story of when they found her. A babe found upon the doorsteps of a mission with a note written in the old tongue upon it. In Nahuatl, a tongue that had not been spoken in so many years that it took a grandchild of a man a grandfather three times over to translate it for the Father. "From the sinner comes something sweet, from the sweetness comes the hunger to eat." The translation didn't do the terms used justice, the play upon Judges 14:14. Fitting enough for a babe so malnourished that it seemed she would fade rather then thrive. But the good Father could not bear to lose her, not when there seemed something about the child that needed nourishment of soul and body. What had been within the basket she was left in was secreted away until the time it would be needed. The foundling now a&nbsp; precious child to be brought up as a daughter of the Church, and so she was.<br><br>Maria grew within the embrace of the Church and of the Mission upon the soil of her birth. Personally taught by the good Father and tended to by the Nun's who had been both forced into their roles by not wishing to conform to society, or by their own genuine belief they were called to service.&nbsp; Not a bad childhood by any means, the sickly girl becoming stronger day by day. Because of her nature she was allowed to be taught to read, to write, taught the lessons of the faith,&nbsp; even allowed to learn to speak Latin. Her favorite activities were the studies of the old scrolls and tablets within the missions hidden caches, a wonderland of knowledge from places so far away.&nbsp; And as all children she grew, and as her body became strong, her soul did as well. Father took note when her dreams began. He took note when she began to 'speak' freely of the things she saw after accidental touch now and again. In fact, there was very little he did not take note upon and sent to Mexico City to be forwarded on to the Holy Church by messengers in their heavy robes.<br><br>Most of the Church maintains it's strength through the absorption of native cultures and rituals, turning them, transforming them into symbols, rituals and rites of the Church itself, so that conversation is far less painful then it could be if it had to be. This was no hidden fact upon the educated papers and parchments, but one that was shifted to the background when speaking of conversions. There were those rumored to be able to do what they believed Maria could do. They even had a term, a title for it, the job not of the church but outside of it as a necessary evil. A needed thing for the Church, the Vatican,&nbsp; was a powerhouse that had started to lose its steam, indeed in some ways it's foothold, as the world embraced a new dawning of science instead of religion. As that dawn came it seemed that there was less of a need for the light of the Church that had once provided shelter from the darkness in the shade of it's arms. <br><br>She had no idea what the Father had prepared for her. What she did hold in her heart was absolute trust in him, and in the Church, much to her own regret later. Always she had held the belief that she had a gift, a talent the Lord allowed because it's purpose although the reason for it was vile in the end the result brought more to Him. To grant in her pain, another to be sanctified, to be purified, or to be punished as the Church would lead her. As she matured, the realization of how devastatingly disgusting a person could be, began to twist her mind one's mind. The realization came early into her, that even if others did not act upon the things she saw when she gazed into their eyes? That they could think them, want them, need them shattered the illusion of right and wrong. Monsters no longer werethings underneath the bed or in the shadows. A hard lesson in the truth that sometimes the monsters were right beside her, with a beautiful smile and tender touch. A lesson in the business end of the church, as she was lead to absolve men whose hearts held nothing but vileness, steeped in the steaming shit of sin. But for the cost set by the Church, she was to make them clean. By the cost of another, she was to make them pay. <br><br>Eventually it was etched upon her heart that all goodness was driven to the shadows at some point and all shadows stepped into the light as they needed to. Life was not a thing in vivid color, oh no, but more a constant flow of grey's and muted tones. It was not to be black or white, merely the mixture of the absence and the inclusion. <br><br>Revolution eventually came to Mexico, making the sandy earth red with the blood of people considered rebels or patriots depending on which side of the sand one stood on. Ripe in the valley, the land was fertile and the people proud of their heritage mixed and became as varied as the fruit upon the vine. In 1910 the Revolution overtook the peaceful lands, creating an era of war and suffering to a people already plagued by such. The failure of Porfirio Diaz and his political succession meant that once more the rich battled for the power. The armed conflict lasted for ten years, split into phases of consolidated power and revolts that made the multitude civil war become something of a monster devouring a land that could have been so much more.<br><br>Her side in all of this was of course, to be the touch of the Catholic Church with it's puppets of wealthy landowners and capitalist that held a death choke upon the frail common man. Others fought for reforms, or empowerment of the workers and peasants via the state.&nbsp; She struggled to maintain a balance between the duality of her nature. While the Church protected her, sheltered her, sent her to tasks like some shadow. The more she granted absolution too, the more sin she swallowed into herself, the more she would catch herself savoring the spread of infection, the hints of sin into the minds of others. Eventually it would become a self realized truth that she guarded, that she savored the use of the right hand as much as the left. Pain or Rapture, both brought her distinct joy, a quiet clarity, a feeling of duality that made her happy.&nbsp; Only one question clouded the mind in those days. What would happen to her own sin, when the time came and she was judged. If she was gifted for His purpose, then why could she be not his daughter, his bride? Why in all of the humility and truth would she be instead forever outside the harbor of his love? <br><br>Eventually the out of 15 million country men and women, 1.5 million lay in the earth rotting. Another 200, 000 at least fled into the United States where peace was promised and the poorest of poor seemed to flaunt their affluence. She of course? Followed the tide as the Church bid her, in the guise of a Nun's robes from time to time, in the guise of a whore at other times.&nbsp; Eventually the letters would lead her to New York, where she would begin to work at the behest of a well known Church set to inspire a new generation of Catholics to their fervor. The Vatican paid her well, to stay unknown and unheard of, to be their blessing and their curse. Of course they paid her even better to come and set souls at ease when those souls had more then a few coins to donate, or manses to give for the use of their Holiness. <br><br>&nbsp;Still there was a pleasure in being allowed to study where Priests alone could go, allowed to communicate under a false name of course, with many of the religions most credible minds on matters such as the occult, conversion, religious theory in several major forms. This was her time of learning, the time of knowledge and she thrived within it. Alone she was, and yet? She was not her mind filled with the voices of a thousand words, consuming the legends and stories as a child would a fairy tale, set to memory and clung to as some small sliver of truth might remain in there. Some happy ever after. <br><br>And all she had to do, was spiritually whore herself. A hidden Mistress while&nbsp; the Nuns were received as Brides.<br><br>It changed of course, when the package arrived wrapped in brown paper. Within it her ocher stained swathing cloth, the edges bordered in golden threads, the ritualized turn of the corners to represent the mother's knotting. A thin slip of parchment written in blood, the crimson scrawl of the words of the riddle she had always been told of, but had never really understood. The instant her fingertips touched the cloth, the second connection was made gifting a burning awareness unlike any other she had ever pulled into her body. A pain cold and bitter for what had been, and what would come, but an understanding that each held purpose beyond her understanding, beyond the understanding of any one being, God or Man. The knowledge however that soothed as much as it inflamed was that of who and what her Mother was, and why the child had been cast away.&nbsp; For it had not been out of hate, but out of the many aspect's of a Mother's love.The riddle rang with it's own truth. It would be a lie to think that it did not amuse Maria to know full well the Church and it's lies. It would be a lie to assume that it did not amuse her that this business that masked as something more had twisted it's truths to profit from it's lies.&nbsp; <br><br>What was done had been done and nothing could return to the time where it could have been changed. Her need for knowledge became voracious, a never ending teeming cycle of study coupled with the work she would do. If the church wished to use her still? So be it, but no more would quiet absolution be gifted to one she did not find worthy or willing to bargin or barter for it. After all, whores have needs too. <br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>16-08-2015, 02:26:13</strong>
			</dt>
			<dd class="postbody">
				Okay, I'll get a character thread and game thread up tomorrow. It's after midnight here, and bed calls&nbsp; :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Crash</strong> on <strong>16-08-2015, 06:39:55</strong>
			</dt>
			<dd class="postbody">
				Hmm, was going to start a prologue, but it looks like we are going to start tomorrow.&nbsp; I think I will hold off for that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>16-08-2015, 13:05:38</strong>
			</dt>
			<dd class="postbody">
				No reason you can't do both :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Crash</strong> on <strong>16-08-2015, 23:39:09</strong>
			</dt>
			<dd class="postbody">
				I am just being careful with my writing time.&nbsp; &nbsp;I don't want to start too many things then not be able to finish them.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>17-08-2015, 00:12:47</strong>
			</dt>
			<dd class="postbody">
				Game thread (https://elliquiy.com/forums/index.php?topic=234906.0) is up :)<br><br>You can figure out how your character has been invited (if they have), or if they're planning to crash the party for their own reasons :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Crash</strong> on <strong>17-08-2015, 00:19:23</strong>
			</dt>
			<dd class="postbody">
				Woohoo!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Keidance</strong> on <strong>17-08-2015, 17:39:35</strong>
			</dt>
			<dd class="postbody">
				ha-ha! I feel so brave putting up a prologue post. Just had to share the chuckle I got when I realized I was all *nibble nail hit post* Will throw one up in the game thread later today likely, just wanted to use that prologue one to get a feel for how I wanted to write her. And you know, to see if I am doing it wrong! &lt;insert&nbsp; your own mental meme for "You're doing it wrong"&nbsp; here&gt;&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Crash</strong> on <strong>17-08-2015, 18:10:54</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11554881#msg11554881">Quote from: Keidance on 17-08-2015, 17:39:35</a></div></div><blockquote class="bbc_standard_quote">ha-ha! I feel so brave putting up a prologue post. Just had to share the chuckle I got when I realized I was all *nibble nail hit post* Will throw one up in the game thread later today likely, just wanted to use that prologue one to get a feel for how I wanted to write her. And you know, to see if I am doing it wrong! &lt;insert&nbsp; your own mental meme for "You're doing it wrong"&nbsp; here&gt;&nbsp; ;D<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Wonderful post.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Keidance</strong> on <strong>17-08-2015, 18:33:59</strong>
			</dt>
			<dd class="postbody">
				Thank you so much. I am still laughing at how trying out group from one on one made me go all :&nbsp; :o :-[&nbsp; It was totally fun though. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Joel</strong> on <strong>17-08-2015, 21:52:23</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11554977#msg11554977">Quote from: Keidance on 17-08-2015, 18:33:59</a></div></div><blockquote class="bbc_standard_quote">Thank you so much. I am still laughing at how trying out group from one on one made me go all :&nbsp; :o :-[&nbsp; It was totally fun though.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>wooo yaaaay! keidance welcome!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Keidance</strong> on <strong>17-08-2015, 22:02:47</strong>
			</dt>
			<dd class="postbody">
				Thank you. Totally read that as "awwyeah bud-dy"&nbsp; <em><strong>Damn you, Paulie Shore. </strong></em><br><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>17-08-2015, 23:53:14</strong>
			</dt>
			<dd class="postbody">
				Group games aren't that scary :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Crash</strong> on <strong>17-08-2015, 23:57:55</strong>
			</dt>
			<dd class="postbody">
				I find 1 v 1's to be more intimidating to be honest.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Keidance</strong> on <strong>18-08-2015, 02:36:31</strong>
			</dt>
			<dd class="postbody">
				They are to me, Hairy. And Crash, see with 1v1 I think it's that it's just the one other so it's different in my head. Like coming to forum's was odd for me too, so I think it's just a mental block kinda thing.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Joel</strong> on <strong>19-08-2015, 22:40:18</strong>
			</dt>
			<dd class="postbody">
				yeah I agree, I think 1x1s are infinitely more demanding.&nbsp; Also just watched Guns of Navarone and am pumped for this RP yo!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>19-08-2015, 22:43:22</strong>
			</dt>
			<dd class="postbody">
				I've been doing pen and paper roleplaying games for about 30 years now, so I'm quite used to group games :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Crash</strong> on <strong>19-08-2015, 22:45:36</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11561834#msg11561834">Quote from: HairyHeretic on 19-08-2015, 22:43:22</a></div></div><blockquote class="bbc_standard_quote">I've been doing pen and paper roleplaying games for about 30 years now, so I'm quite used to group games :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yeah I am right there with you Hairy.&nbsp; <br><br>I will try to have a post up tonight.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Muse</strong> on <strong>21-08-2015, 08:24:56</strong>
			</dt>
			<dd class="postbody">
				I'll try to post soon. I'm out of town till Sunday though and will surely continue to fall behind. Till then. Hard til do good posts from my phone.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>21-08-2015, 11:45:53</strong>
			</dt>
			<dd class="postbody">
				No worries. I don't think we'll have moved too far by then :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>21-08-2015, 21:08:57</strong>
			</dt>
			<dd class="postbody">
				(https://elliquiy.com/elluiki/images/8/82/Steampunk_cobra_commander_by_briankesinger-d4r1uoz.jpg)<br><br>I think I may have to find somewhere to make use of this :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Keidance</strong> on <strong>21-08-2015, 21:17:53</strong>
			</dt>
			<dd class="postbody">
				You are so going to have to. ( He reminds me of the Repo-Man from Repo the Genetic Opera too) Propaganda art, what!?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>21-08-2015, 21:20:19</strong>
			</dt>
			<dd class="postbody">
				Renegade Werewolf who has made off with some Atlantean artifacts and is using them to form his own power base and find more.<br><br>He has no objections to the basic idea of the world being taken over .. he just has a specific individual in mind to be at the top of that heap :)<br><br>Party crasher maybe? :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Keidance</strong> on <strong>21-08-2015, 21:29:42</strong>
			</dt>
			<dd class="postbody">
				Every party needs a pooper so.. that's why they chose to not extend a polite invitation to your Crasher.&nbsp; ;D<br><br><br>And can I just say how awesome the term "Renegade Werewolf' sounds spoken aloud. <br><br>Now, I have a question of politeness. With the group RP forum kinda play, when posting like in the 'rotation' we are in now, is it fair game to throw another post in that is open as long as you have yet not been marked in another players posts? (i.e. no one is waiting on your action or reaction and you are not waiting upon theirs) And also with post length, is there a 'hey monkey no novel sized ones" kinda rule I should be aware of? <br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Crash</strong> on <strong>21-08-2015, 21:46:16</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11567257#msg11567257">Quote from: HairyHeretic on 21-08-2015, 21:20:19</a></div></div><blockquote class="bbc_standard_quote">Party crasher maybe? :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I resemble that remark!<br><br>Kei - I don't think it would be a problem to post again.&nbsp; As to post size, I don't mind reading novels.&nbsp; My own posts usually vary between 300 and 1000 words but I don't mind someone posting more.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Keidance</strong> on <strong>21-08-2015, 21:53:12</strong>
			</dt>
			<dd class="postbody">
				ha ha! And a stunning resemblance it is!<br><br>I just wanted to make sure, the whole unspoken etiquette of it is one that I am still learning in the forum medium! <br><br>Thank you muchly btw for the answer. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>21-08-2015, 21:57:00</strong>
			</dt>
			<dd class="postbody">
				There's no one size fits all answer to that, it's going to vary from group to group. My rule of thumb, if you're not in a scene with anyone else, you're probably fine to post at your own rate. If you're interacting with other players, or doing something that will come into their scene(s), give them a chance to respond before moving the story further.<br><br>At the end of the day, we're all here to have fun with this :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Tinkertoy</strong> on <strong>21-08-2015, 21:59:55</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233968.msg11567257#msg11567257">Quote from: HairyHeretic on 21-08-2015, 21:20:19</a></div></div><blockquote class="bbc_standard_quote">Renegade Werewolf who has made off with some Atlantean artifacts and is using them to form his own power base and find more.<br><br>He has no objections to the basic idea of the world being taken over .. he just has a specific individual in mind to be at the top of that heap :)<br><br>Party crasher maybe? :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I will always say yes to werewolves. I may say yes <em>several times</em> to werewolves. I might even get my whole girl on and squee and wiggle and behave like a fool as I say yes to werewolves. Please, Mister Hairy....yes to werewolves...in my face...alla da tiemz.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Crash</strong> on <strong>21-08-2015, 22:01:40</strong>
			</dt>
			<dd class="postbody">
				No problem.&nbsp; A good rule of thumb I follow is if my character is not interacting with a GM run NPC or a player then I post until I am.<br><br>Once I start interacting with others I always give them a chance to reply before posting again.&nbsp; If they go a week with no reply I ask the GM if they want me to just move ahead.&nbsp; It gets a little trickier when you are interacting with more than one player an one is really fast and the other is not.&nbsp; In that situation I tend to reduce my posting rate to the slowest posting person unless they give me the go ahead to move on.&nbsp; <br><br>Again this is only how I do it.&nbsp; Others may feel differently. ;)<br><br><br><br>Or what Hairy said. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Muse</strong> on <strong>27-08-2015, 17:49:04</strong>
			</dt>
			<dd class="postbody">
				&nbsp; Am I too late?&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>27-08-2015, 22:58:17</strong>
			</dt>
			<dd class="postbody">
				Nah. Fashionably late maybe, but all the best people are ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>04-09-2015, 01:13:06</strong>
			</dt>
			<dd class="postbody">
				So, a little OOC info for the scene. The small glass cabinets around the room contain the artifacts which will form the showing. The table at the centre of the room is reserved for those who will be directly taking part in the seance. The hostess and the guests of honour will be sitting there, the rest of the guests will be free to sit wherever they like, and to examine the items in the cases (though no touching, hence the glass) until things start.<br><br>There are a variety of items in the cases, most appear to be made of gold, some with jewels embedded in them. A number of pieces of jewelry, a few small pieces of armour (bracers / helmet), ceremonial appearing masks and such like. There is also one sword, scimitar like in appearance.<br><br>The sarcophagi against the far wall are closed, though they have raised fronts showing perhaps a representation of the individual inside. Some of the items bear a pictographical form of writing, or perhaps just ornate decoration, similar to Mayan Hieroglyphics.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Keidance</strong> on <strong>04-09-2015, 01:32:46</strong>
			</dt>
			<dd class="postbody">
				Thank you for the information! 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>08-09-2015, 20:06:07</strong>
			</dt>
			<dd class="postbody">
				I know this one has been a little slow getting everyone together, but are folks still interested?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>08-09-2015, 20:06:28</strong>
			</dt>
			<dd class="postbody">
				I'm still around.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Keidance</strong> on <strong>08-09-2015, 20:23:30</strong>
			</dt>
			<dd class="postbody">
				Still here, just didn't want to skip over so to speak. :) 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>08-09-2015, 20:45:12</strong>
			</dt>
			<dd class="postbody">
				I figured people could use the initial scene at the party to mingle and perhaps notice each other before I have all hell break loose at the seance :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>14-09-2015, 23:40:06</strong>
			</dt>
			<dd class="postbody">
				Dumb as this sounds, I want to keep going but not really sure what else I can personally do to advance the plot.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>15-09-2015, 00:07:32</strong>
			</dt>
			<dd class="postbody">
				Here's what I envision for this scene, and what I had sort of loosely planned out.<br><br>The focus of the nights entertainment will be our talented medium, who the hostess wants to try and contact the spirits associated with the artifcats that are on show.<br><br>Needless to say, this proves a Very Bad Idea&nbsp; &gt;:)<br><br>Cue spirit possession, reanimating mummies and a surprise attack the the mysterious team that landed on the roof, who are also looking to make off with some of those artifacts. This will set up a variety of factions that can be used as the game goes on.<br><br>First, the Nazi werewolves .. them you already know about (from the game background)<br><br>Next, the possessee who is now inhabited by an ancient Atlantean spirit, awakened in a world it no longer recognises, and who wants to find its old city and all those wonderful goodies within. Kill one body, who knows, maybe it will move to another.<br><br>Perhaps he'll end up the steampunk Cobra Commander, leading his own faction of brainwashed cultists, possessed and ancient atlantean golems from a hidden (and much ruined) base.<br><br>It would be good to know who is still around and wanting to play.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>15-09-2015, 00:08:52</strong>
			</dt>
			<dd class="postbody">
				Okie dokie ^_^ Means I'm not the one who's supposed to be pushing things.&nbsp; That makes me feel better ^_^<br><br>I'm totally still around.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>16-09-2015, 22:48:19</strong>
			</dt>
			<dd class="postbody">
				Anyone else still active, or .. ?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Keidance</strong> on <strong>16-09-2015, 23:04:22</strong>
			</dt>
			<dd class="postbody">
				*waves again :) * I am. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Muse</strong> on <strong>17-09-2015, 11:00:36</strong>
			</dt>
			<dd class="postbody">
				I finaly made it!&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>19-09-2015, 12:23:12</strong>
			</dt>
			<dd class="postbody">
				Ok, the current scene is kinda focused on Tinkertoys character using her Mediumship abilities to kick off the fun and games. I'm going to check if she's still interested in playing. If not, I'll do a quick little retcon and swap her out for an NPC medium. We can go on from her on the assumption that only the people that have said they're still active will be the ongoing PCs. If others come back, or new folks show interest, we can work them in as appropriate.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Keidance</strong> on <strong>19-09-2015, 19:54:53</strong>
			</dt>
			<dd class="postbody">
				*nods* sounds good! 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Muse</strong> on <strong>19-09-2015, 20:54:21</strong>
			</dt>
			<dd class="postbody">
				Ditto.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>22-09-2015, 23:43:15</strong>
			</dt>
			<dd class="postbody">
				No word back, so looks like a bit of retcon'ing it is.<br><br>I'll see if I can get that done tomorrow evening after work.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>11-10-2015, 23:48:35</strong>
			</dt>
			<dd class="postbody">
				So for the slow speed on this one. Combination of finicky muse and draining work.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>19-10-2015, 15:02:37</strong>
			</dt>
			<dd class="postbody">
				Sorry folks, but I think this one is done, at least for now. My muse is gone for it. I think the idea is solid enough, so I might try it again at another point. Right now, it just isn't happening.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>19-10-2015, 20:04:20</strong>
			</dt>
			<dd class="postbody">
				Sorrow, but understandable.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Keidance</strong> on <strong>19-10-2015, 20:31:33</strong>
			</dt>
			<dd class="postbody">
				:) Lemme know if you ever pick it up again. I would love to play in it!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Scion (Pulp) - The Atlantis Affair - OOC</strong><br>
				Post by: <strong>Muse</strong> on <strong>22-10-2015, 07:06:08</strong>
			</dt>
			<dd class="postbody">
				&nbsp; Thanks for trying, Hairy!&nbsp; 
			</dd>
		</dl>
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