More Human Than Human [Character Roster]
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: Nykteus on 11-05-2013, 21:28:49</h2>
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				Title: <strong>More Human Than Human [Character Roster]</strong><br>
				Post by: <strong>Nykteus</strong> on <strong>11-05-2013, 21:28:49</strong>
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				<div align="center">(http://elliquiy.com/elluiki/images/1/12/Roughdraft.jpg)</div><br>What it says on the tin. Characters are to be posted here after GM approval.<br><br>Recruitment Thread (http://elliquiy.com/forums/index.php?topic=173719.0)<br>OOC (http://elliquiy.com/forums/index.php?topic=173878.0)<br>Setting Information (http://elliquiy.com/forums/index.php?topic=173879.0)<br><br>New York City (http://elliquiy.com/forums/index.php?topic=174806.0)<br>Foundry Headquarters (http://elliquiy.com/forums/index.php?topic=174182.0)
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			<dt class="postheader">
				Title: <strong>Character List</strong><br>
				Post by: <strong>Nykteus</strong> on <strong>11-05-2013, 22:19:04</strong>
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				<div align="center"><span style="font-family: times new roman;" class="bbc_font"><span style="font-size: 22pt;" class="bbc_size">The Cast</span></span></div><table class="bbc_table"><tbody><tr><td><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong><strong>Prototypes</strong></strong></span></span></td><td><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Foundry Staff</strong></span></span></td><td><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>New York Characters</strong></span></span></td><td><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>No Longer In Game</strong></span></span></td></tr><tr><td>Wicked (http://elliquiy.com/forums/index.php?topic=173794.msg8287122#msg8287122) - Close Combat Specialist <strong>{Nykteus}</strong></td><td><strong>Doctor Malachi O'Rourke</strong> - Head Scientist {NPC}</td><td>Edmund "Eddy" Hughes (http://elliquiy.com/forums/index.php?topic=173794.msg8238220#msg8238220) - Social Worker/Trust Fund Baby<strong> {Rampant Desires}</strong></td><td><del>Edger Crowley</del> (http://elliquiy.com/forums/index.php?topic=173794.msg8212290#msg8212290) - Data Analyst<strong> {The Hanged Man}</strong></td></tr><tr><td>Maybelline (http://elliquiy.com/forums/index.php?topic=173794.msg8210032#msg8210032) - Manipulation Specialist<strong>{Branwen}</strong></td><td>Andrei Marcel Kozlov (http://elliquiy.com/forums/index.php?topic=173794.msg8316068#msg8316068) - Retired Foundry Operative <strong>{NinjaWeazel}</strong></td><td>Aaron Casey (http://elliquiy.com/forums/index.php?topic=173794.msg8243097#msg8243097) - Photo Journalist <strong>{Cerigo}</strong></td><td><del>Erin Bannon</del> (http://elliquiy.com/forums/index.php?topic=173794.msg8215231#msg8215231) - Security Operative<strong><strong> {bubby}</strong></strong></td></tr><tr><td>Cassandra (http://elliquiy.com/forums/index.php?topic=173794.msg8213761#msg8213761) - Information Specialist <strong>{RedEve}</strong></td><td>Dr. Alexander "Xander" Crawford (http://elliquiy.com/forums/index.php?topic=173794.msg8375682#msg8375682) - Foundry Neurologist<strong> {Coyote}</strong></td><td>Daniel "Hook" Zaidoff (http://elliquiy.com/forums/index.php?topic=173794.msg8253829#msg8253829) - Paramedic <strong>{Formless}</strong></td><td></td></tr><tr><td>Wire (http://elliquiy.com/forums/index.php?topic=173794.msg8215396#msg8215396) - Communications Specialist <strong>{Fenrir}</strong>MIA</td><td><strong>The Director</strong> - Director of the Foundry - {NPC}</td><td>Dannara "D" Jacobson (http://elliquiy.com/forums/index.php?topic=173794.msg8325090#msg8325090) - Pickpocket/ Runaway Metahuman<strong> {Caela}</strong></td><td></td></tr><tr><td>Shade (http://elliquiy.com/forums/index.php?topic=173794.msg8226720#msg8226720) - Infiltration Specialist<strong> {Rampant Desires}</strong></td><td></td><td>"Traci Bradley" (http://elliquiy.com/forums/index.php?topic=173794.msg8333989#msg8333989) - Bartender / Former Socialite {NPC}</td><td></td></tr><tr><td>Valkyrie (http://elliquiy.com/forums/index.php?topic=173794.msg8319473#msg8319473) - Sharpshooting Specialist <strong>{SubtleTrouble}</strong></td><td></td><td></td><td></td></tr><tr><td>Seer (http://elliquiy.com/forums/index.php?topic=173794.msg8336167#msg8336167) - Reconnaisance Specialist <strong>{Adrianna Paige}</strong></td><td></td><td></td><td></td></tr></tbody></table>
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				Title: <strong>NPC Roster</strong><br>
				Post by: <strong>Nykteus</strong> on <strong>12-05-2013, 01:25:55</strong>
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				<div align="center"><strong><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size">NPC</span></span></strong></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">The Director - Big Bad Boss</div><div class="spoiler_body"><div align="center">(http://i1324.photobucket.com/albums/u608/Voikala/tumblr_mjexwxeN2Y1r2q2tao1_1280_zps28ff2cc8.jpg)<br></div><strong>Name:</strong> The Director<br><strong>Aliases:</strong> Juno, A. C., Baba Yaga, Jael (defunct)<br><br><strong>Age:</strong> ?, apparently in her late twenties or early thirties<br><br><strong>Physical Description:</strong> <br>&nbsp; &nbsp; &nbsp;<em>Height:</em> 5' 9"<br>&nbsp; &nbsp; &nbsp;<em>Weight:</em> 147 lbs<br>&nbsp; &nbsp; &nbsp;<em>Hair:</em> Brown<br>&nbsp; &nbsp; &nbsp;<em>Eyes:</em> Brown<br>&nbsp; &nbsp; <br><strong>Occupation:</strong> Director of the Foundry<br><br><strong>Specialties:</strong><br><em>Marksmanship:</em> The Director is a crack shot with most small arms and can handle a rifle quite well.<br><em>Combatives:</em> The Director is highly trained in close quarters armed and unarmed combat. She is highly capable for a woman her size, and excels with improvised weapons.<br><em>Organisation:</em> The Director knows the ins and outs of her domain with intimate familiarity, and precious little happens within the Foundry of which she is unaware.<br><em>Manipulation:</em> The Director clearly has extensive PsyOps experience, as well as an instinct for finding the leverage and weak points in the psyches of others.<br><br><strong>Weaknesses/Phobias:</strong> If there were any, do you really think you would know?<br><br><strong>Personality/Motivations:</strong> The Director is a woman who clearly has ambition and ability far beyond the norm. To have risen so high in her career at such a young age is exceptional, but to have accomplished so much as a woman is truly phenomenal. She sometimes jokes, in her wryly dry tone, that she has plenty of balls despite being a woman, she keeps them as trophies from the men who have crossed her. Her mastery of the Foundry is never in doubt, those that entertain such dangerous notions do not live long enough to regret them.<br><br>She presents a striking figure, physically and psychologically. Always composed and poised, she is the very avatar of stately elegance, her confidence and control utterly unassailable. She never wastes one iota of her fury, her wrath is a scalpel rather than a hammer, and she always gets her pound of flesh. Perhaps she is a metahuman, certainly not a single Foundry operative could truthfully claim to have seen any evidence that she sleeps or eats, she seems to subsist on green tea and crossword puzzles.<br><br><strong>History:</strong> The Director has held her current post for the last seven years. There are rumours that she spent the years preceding her time with the Foundry working with, for and against such illustrious and infamous organisations as the Mossad, SVR, CIA, NSA and MI6, with hints at having worked as an arms dealer and assassin, both for profit and as part of intelligence activities<br><br><strong>Resources:</strong><br><em>The Foundry:</em> The Director is the ultimate authority and autonomy within the Foundry. It is unknown if she answers to anyone, but there is certainly no apparent oversight. Within the organisation, her word is the Word.<br><br><em>Contacts:</em> The Director has old friends and enemies in many organisations and governments around the world. One might never know just where she has people who owe her a debt, from Tuareg gun runners to United States Senators.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Dr O'Rourke - The Man Who Plays God</div><div class="spoiler_body"><div align="center"><br><div align="center">(http://elliquiy.com/elluiki/images/thumb/f/fb/Tumblr_mn889nVhds1rtiyedo1_500.jpg/447px-Tumblr_mn889nVhds1rtiyedo1_500.jpg)</div><br><strong>Name:</strong> Doctor Malachi O'Rourke<br><br><strong>Age:</strong> 43<br><br><strong>Physical Description:</strong><br>&nbsp; &nbsp; &nbsp;<em>Height:</em> 5' 11"<br>&nbsp; &nbsp; &nbsp;<em>Weight:</em> 175 lbs<br>&nbsp; &nbsp; &nbsp;<em>Hair:</em> Brown<br>&nbsp; &nbsp; <em>Eyes:</em> Brown<br>&nbsp; &nbsp;<br><strong>Occupation:</strong> Head Scientist<br><br><strong>Specialties:</strong><br><em>Polymath:</em> Dr. O'Rourke holds specialist knowledge in a wide range of disciplines, sciences and arts alike. He applies his brilliant mind with rigorous discipline and outright fervor. He is highly qualified in those scientific fields that apply to his particular vocation, as well as many others, as a physician and a surgeon. He is a musical virtuoso, plays several instruments and readily composes and improvises. He sketches, paints and sculpts to a rather high degree of skill. He speaks numerous languages fluently, and can hobble on in quite a few more. There's a seemingly boundless vault of trivia and an eclectic gathering of knowledge in his head.<br><br><em>Driven:</em> When he gets his mind fixed on something, Dr. O'Rourke will throw himself wholeheartedly into the task at hand. This drive can lead to outright obsessive behaviour, but it's only by channelling his energy and intellect through such focus that he comes to so many of his breakthroughs. He can become extremely difficult to put off track when he gets this way, often willing to go against any resistance out of sheer spite.<br><br><strong>Weaknesses/Phobias:</strong><br><em>Self Medication:</em> There's no one but himself that he trusts to look after his health, and so he often writes his own prescriptions. Unfortunately, he's found that the only cure for brooding melancholy is the regular application of something or other to keep his mind focused. He can be rather cranky when he's stressed and has nothing to take the edge off.<br><br><em>Impulsiveness:</em> Though he can often seem to cold, meticulous and analytical, he does have times when his emotions get the better of him and he'll act on a whim. Even then he is almost always fully aware of the consequences, simply choosing to take them as they come.<br><br><em>Misanthropy:</em> Malachi is bitterly cynical when it comes to humanity in general, he knows all about the banality of evil and can't bring himself to forget the injustices all around the world and the atrocities lurking in history. He doesn't trust people, for the most part, and never relies too much on the kindness of strangers.<br><br><strong>Personality/Motivations:</strong> A remarkable man, were he to have pursued a slightly different path in life Malachi would doubtlessly be famous or infamous, rather than one scarcely regarded at all within the scientific community, let alone the world. He's behind some of the most groundbreaking work in history, but all under the cover of great secrecy. Yet he's the sort of man who is quite happy to know that he was accomplished such things. Fame, wealth, respect, power, those never have been on Mal's list of ambitions, he's a scholar at heart, a lover of knowledge and all too greedy for new secrets.<br><br>He's deep as a drawwell, though, and one can never be sure just what's going on behind his head. It's not even worth paying too much heed to a lot of what he says, he is one of those people who can talk for ages without ever saying anything of great importance, he can give sound advice if one is willing to put up with his snarkiness. There are some people he cares quite deeply about, such as his Prototypes, but even then his exact intepretation of certain feelings can be a bit odd.<br><br><strong>History:</strong> Malachi was born into a working class family on Dublin's northside, the youngest of four boys and two girls. Although born to rather bright people, who might have done quite a bit better in life if they'd had a chance at education, he proved himself to be exceptional even from a young age, although he seemed quite happy to plod along at his own pace. Though he was an examplary student, he was and has remained an autodydact, too hungry for knowledge to be able to suffice on the meagre slops offered by school. By the time he accepted a scholarship position to study in England, he already knew that he wished to be one of the great scientific minds of his age, and had ideas on how to get there.<br><br>Somewhere between entering college and his graduation six years later, Malachi became involved with the Foundry, and it was not long after his exit from academia that he began working for them in earnest. The Foundry offered Mal what he craved most from life, challenges and resources to match his brilliant mind, and, as he struggled with the same problems that had faced scientists for decades, he had to actually struggle for the first time in his life. Yet the intense pressure brought out the best in him, and he became father to the first generation of humanity's replacements, the Prototypes. Most of the Foundry's advances were designed by him or under his direction, and nearly all of those that remain incorporate his work in some way. He is viewed by many to be the éminence grise of the Foundry, the one who whispers into the Director's ear.<br><br><strong>Resources:</strong> Foundry Research and Development<br><br><strong>Equipment:</strong><br>Multi-Tool<br>Pen Knife<br>Medicine</div></div></div>
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				Title: <strong>Maybelline</strong><br>
				Post by: <strong>Branwen</strong> on <strong>12-05-2013, 01:45:27</strong>
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				<strong>Name:</strong> Maybelline<br><br><strong>Age:</strong> 16<br><div class="floatright">(http://24.media.tumblr.com/aaad5c32a1cc5158823b021e3fd7c3f4/tumblr_mmppuna0xf1rlxy60o1_500.jpg)</div><strong>Physical Description:</strong> (baseline)&nbsp; Maybelline is a lithe specimen of young woman in superb physical shape.&nbsp; Deep blue eyes set against golden, freckled skin draw the observer in and hold their attention.&nbsp; Like many of the Prototypes, her enhanced strength is not visible in her build and more the function of her physiology rather than musculature.&nbsp; When unconscious (but not sleeping) Maybelline reverts to her baseline appearance.&nbsp; She dresses in the boring clothing provided by the Foundry, but on assignment she will wear whatever assigned and often acquires other clothing during it.&nbsp; Unfortunately her fashion sense is next to non-existent as she was never exposed to media in any form or peer groups of other girls other than Prototypes.&nbsp; Her hair is very long and thick and she must wear it up or it will dangle below the bottom of her butt.&nbsp; It moves separately from her motion and often indicates her mood when she does not think to control it.<br>&nbsp; &nbsp; &nbsp;<em>Height:</em> 5'7" <br>&nbsp; &nbsp; &nbsp;<em>Weight:</em> 125# <br>&nbsp; &nbsp; &nbsp;<em>Hair:</em> Blonde w/dark streaks<br>&nbsp; &nbsp; &nbsp;<em>Eyes:</em> Blue<br>&nbsp; &nbsp; <br><strong>Occupation:</strong> Prototype/Human Interface Specialist<br><br><strong>Powers:</strong><br><em>Adoptive Muscle Memory</em> - Can copy any human movement after seeing it performed.<br><em>Prehensile Hair</em> - Can manipulate hair by moving it as if it was one or more appendages (i.e. arms and hands), can grab subjects and objects with locks and strands. More advanced users can weave their hair into different shapes, forming it into various objects to suit their purposes.<br><em>Body Manipulation / Body Mimetics</em> -&nbsp; Can alter her physical appearance, including voice, retinal and fingerprints, to match those of the subject.&nbsp; Must have a genetic sample to absorb and cannot alter her height / weight more than 20% of baseline.&nbsp; Cannot alter her mass at all.&nbsp; Requires several minutes for a superficial change like retinal pattern, fingerprints and voice, days for complete verisimilitude.&nbsp; Cannot alter her sex or inner physiology.<br><br><strong>Specialties:</strong><br><em>Replacment Infiltration</em> - covert infiltration suffices for many of the tasks assigned the Prototypes, but it is occasionally necessary or desirable to use a mimetic infiltrator to gain entry into a location or to use them as a replacement for the target.&nbsp; This is greatly limited by the fact that she looks, talks and acts like the subject but does not have the subject's memories or body of knowledge.&nbsp; Given time she can be briefed on background material, assuming it exists.<br><br><strong>Weaknesses/Phobias:</strong><br><em>Prehensile Hair</em> - Unless very consciously controlled, Maybelline's hair is a direct reflection of her mood, its style and motion telegraphing her emotions.&nbsp; If cut or otherwise damaged, she feels physical pain and distress.&nbsp; Maybelline must be sedated or otherwise rendered unconscious to trim it.<br><em>Fascination</em> - Things she hasn't seen before occasionally fascinate her to the point of distraction.&nbsp; It could be a magazine, a billboard, a dress or coffee cup or a song or smell.&nbsp; Anything not contained within the confines of the Foundry is exotic and a potential source of fixation.&nbsp; Once it was the different color and texture of lotion that a researcher lent her without thinking about it.&nbsp; Maybelline scored incredibly low on baseline monitoring exams that day and it took a week to discover the cause.&nbsp; Behavioral therapy and subliminal condition have implanted code phrases that her controllers know and use when needed.<br><em>Latex Exam Gloves</em> - During one of the many operations she has undergone, Maybelline was improperly sedated.&nbsp; She was immobilized but fully conscious and aware of the entire operation, including the pain of the surgery.&nbsp; Her fixation manifested on the feel and texture and smell of latex exam gloves and she will violently react to and possibly attack anyone wearing them and attempting to come near her.&nbsp; Protocol has been changed so that latex is no longer used and only colored (purple or blue) nitrile gloves are permitted in the Foundry.<br><br><strong>Personality/Motivations:</strong>&nbsp; Maybelline is insanely curious about the outside world and it is believe to be a manifestation of her fixation personality.&nbsp; Behavior modification therapy has been unable to remove the curiosity but certain code words and phrases know to the mission controllers and certain lab personnel allow them to temporarily subvert her curiosity.&nbsp; This also allows them to easily control Maybelline by providing her snippets of magazines, video clips or photographs, once even a jar of sand, that are used as rewards for her mastering certain tasks or not becoming fixated by something during training or an operation.&nbsp; Conversely they may be withdrawn or destroyed in front of her as punishment for misbehavior.&nbsp; Maybelline has developed substantial animosity towards this pattern but is helpless to control it.&nbsp; She's easily the most outgoing and talkative of the Prototypes and is very charismatic.&nbsp; Maybelline's primary motivation to leave is not flight from the Foundry and what it represents but the desire to immerse herself in the fascinating differentness of the world outside the Foundry.<br><br><strong>History:</strong>&nbsp; Maybelline is something of a failed experiment.&nbsp; The Foundry wanted a true mimic, one who could instantly match the target based on nothing more than mere visual input.&nbsp; Whether the retrovirus used to effect the gene splice was inefficient or if the altered DNA sequence was faulty, Maybelline has always fallen far short of design expectations.&nbsp; She is useful and it was decided to retain rather than terminate her strand, but the disappointing performance and her mental issue with fixation render Maybelline very much a beta and not a finished product.&nbsp; Maybelline 2.1 is currently being incubated.&nbsp; Maybelline 1.0 is unaware she has a genetic sister in the artificial wombs of the Foundry.&nbsp; In operations, Maybelline complements Shade and doesn't eclipse or replace her.<br><br>She is named for the cosmetics line and its slogan.&nbsp; "Maybe she's born with it.&nbsp; Maybe it's Maybelline"; a reference to her mimetic abilities.<br><br>The Foundry exercises extensive positive control over her location and identity inside as she could easily pass for one of the researchers and escape.&nbsp; Currrently Maybelline has two RFID devices implanted in her, at locations she does not know, and is compelled to wear a locking bracelet and anklet at all times that perform the function of a GPS transponder for tracking.<br><br><strong>RP Thoughts:</strong>&nbsp; Maybelline will provide ample interaction with the outside world.&nbsp; Where other characters will want to hide or stay away from populated areas, Maybelline will want to seek them out.&nbsp; She will fixate at times, making it necessary for others to move her along or, perhaps, learn of and discover the code phrases embedded in her behavioral patterns.&nbsp; As well Maybelline 2.1 could become something, someone, she desires to rescue - a sister or child.&nbsp; Maybelline can also be used by the group to find out things they need to without being discovered or gain access to without resorting to the risk of Shade's skill set.&nbsp; She complements Shade but doesn't eclipse her.<br><br><strong>Played By:</strong>&nbsp; Branwen<br>
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				Title: <strong>Re: More Human Than Human [Character Roster]</strong><br>
				Post by: <strong>TheHangedOne</strong> on <strong>12-05-2013, 10:59:01</strong>
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				<div class="floatleft">(http://24.media.tumblr.com/149d74e784b73e01eed0501c89628d67/tumblr_mmlrbn3CG21qhsp2jo1_500.jpg)</div><br><strong>Name:</strong> Edgar "Tech" Crowley<br><br><strong>Age:</strong> 20<br><br><strong>Physical Description:</strong> <br>&nbsp; &nbsp; &nbsp;<em>Height:</em> 5'8<br>&nbsp; &nbsp; &nbsp;<em>Weight:</em> 180 lbs<br>&nbsp; &nbsp; &nbsp;<em>Hair:</em> Brown<br>&nbsp; &nbsp; &nbsp;<em>Eyes:</em> Brown<br>&nbsp; &nbsp; <br><strong>Occupation:</strong> Tech Support/Living Computer<br><br><strong>Powers:</strong>(if applicable)<br><em>Analyzer:</em> By studying large chunks of data, whatever form it may take (the way traffic intersections interact, the way rain falls, the way a person walks or talks), he is able to deduce relevant information accurately and at an alarmingly fast rate. <br><br>Because of the high speed at which he analyzes situations, using advanced mathematical formulas that such fabled institutes of learning such as MIT require super-computer clusters to handle, there are some who believe that his power is actually a form of precognition. <br><br>This power, combined with his status as a Mathematical Savant, has been used from anything to predicting the weather more accurately than Doppler Radar (usually by using the information generated from said device), to finding the most efficient method of travel, to even what a person will say, think, or do.&nbsp; Errors occur very rarely, and even then, rarely have any effect, because he is able to process multiple strings of thought at a single time.<br><br>&nbsp;In those rare cases where he realizes he's wrong, he can typically change to an already completed "string" where he is correct without any delay or difficulty in doing so. <br><br><em>Mathematical Savant:</em> In the simplest of terms, one could say that "Tech" has a brain that is&nbsp; a super-computer. There is no branch of mathematics he is unaware of, and, in fact, if he was not busy with his job and supporting the woman who has actually given him a chance to have meaning, he could probably be merrily working on advanced theoretical sciences and mathematics. <br><br><strong>Specialties:</strong> <br><em>Pistolero:</em> He has a fondness for revolvers, because they are the statistically most reliable handgun available, though he's handy with other handguns as well. He finds larger weapons distasteful. Additionally, he excels at shooting moving targets because of his Powers.<br><em>Logistics:</em> Whether it's a small group (like the escapees), or an entire army, his mathematical abilities make him a master of logistics. <br><em>Tactician:</em> From ancient war manuals, to live battle reports of the modern day, he has absorbed a copious amount of information relevant to warfare. Consequently, he is a brilliant tactician.<br><em>Eidetic Memory:</em> He never forgets anything he has read, heard, or seen. All his memories and knowledge is perfectly stored within his mind, and easily accessed. This is not always a good thing.<br><em>Cybernetic Uplink:</em> Tech possesses a neural implant that allows him to directly interface with the Foundry's computer systems. The implant translates his brainwave patterns into commands that can be transmitted to relays throughout the facility.<br><br><strong>Weaknesses/Phobias:</strong><br><em>Obsessive Compulsive:</em> He has to have everything in his vicinity ordered, nice and neat, in the most efficient manner possible (by his standards, at any rate). Disruption of said arrangements can cause him to become hostile, though it takes a significant amount of disruption to actually provoke him into taking a hostile action. This can also disrupt his train of thought; as well, being in a disorganized location does slow his ability down. <br><br><em>Average Body: </em> Because of the high degree of mental development he has, and the time spent furthering it, his body has mostly been ignored. He manages to be dead average in terms of speed, strength, and stamina, etc..<br><br><em>Drug Addiction:</em> He has a specific regimen of drugs he takes, harmoniously blended by the Foundry, that enables him to operate not only at peak powers, but which has had the effect of easing some of the social issues he faces. While he's not addicted in the sense that he can overdose (or would be allowed to) in an effort to get 'high', the fact is, his body has become entirely dependent on the chemicals; as has his ability.<br><br><em>Loud Sounds:</em> He doesn't like loud noises, especially when they are unforeseen. Said noises distract him from his work. Oddly enough, this doesn't seem to apply when he spends time at the firing range; that's because the noises there are expected and foreseen, and he is mentally prepared to deal with them.<br><br><strong>Personality/Motivations:</strong> He is motivated primarily by loyalty to the woman who has given him a chance to give his life meaning, and to help him escape from at least some of the metaphorical chains that have previously bound him. <br><br>However, a close second motivator is logic; it makes perfect sense for him to continue doing as he has been. <br><br><strong>History:</strong> Edgar is not a prototype. He was born in the traditional method that humans are born in, with a happily married father and mother. Unfortunately for them, they were not prepared to deal with a high-functioning autistic child.<br><br>Being markedly different not only put a stress on his parents, and led to an unstable home environment, it also saw his formative years leading to him being bullied and generally being miserable. <br><br>When he was 16, he was in the habit of spending most of his time online, finding communities of science and math geeks where he felt closer to fitting in; where his work could typically be appreciated, even if it suffered from being poorly expressed, at times.<br><br>The Foundry made notice of his posting habits, and saw the raw potential there, and thus made efforts to recruit him. This wasn't all that difficult; at the time, he was not that great at understanding other people and their motives. He just knew that the nice lady respected his work, and wanted his help, and that was good enough for him; such simplicity has since been ironed out of him, thankfully. <br><br>Time was spent analyzing him, understanding him; and then, improving him.&nbsp; Bit by bit, he became not only able to use his latent skills at optimal levels, he was able to learn how to be more social; how to hold an actual conversation, and generally saw an easing of his tendencies. <br><br>Furthermore, he was now in an environment where his ability made him respected, rather than ostracized.&nbsp; He has a high quality of living, he has a purpose and meaning; he has found something close to genuine happiness. <br><br>He has spent three years at the Foundry now, and is looking forward to spending many more with them. <br><br><strong>RP Thoughts:</strong> A character much more well-suited to background work. Most likely unknown to the escapees.<br><br><strong>Resources:</strong> <br><em>Foundry Computers:</em> An excellent way to gather information on the outside world for the data banks in his head; it's also his primary means of interacting with the world outside the facilities of the Foundry.&nbsp; <br><br><br><strong>Equipment:</strong> <br><em>Quieter:</em> A special, custom-built revolver. It has an eight cylinder chamber that fires .44 magnums. It is outfitted with a sort of sound and flash suppression device, making it fairly unique as far as revolvers go, as well as an ergonomic grip that is customized to fit into his hand. <br><br><strong>Played by:</strong> TheHangedMan
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			<dt class="postheader">
				Title: <strong>Re: More Human Than Human [Character Roster]</strong><br>
				Post by: <strong>RedEve</strong> on <strong>12-05-2013, 19:41:48</strong>
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				<div class="floatright">(http://elliquiy.com/elluiki/images/0/07/Cassandra.jpg)</div><strong>Name:</strong> Cassandra<br><br><strong>Age:</strong> 19<br><br><strong>Physical Description:</strong> <br>&nbsp; &nbsp; &nbsp;<em>Height:</em> 5’10<br>&nbsp; &nbsp; &nbsp;<em>Weight:</em> 144 lbs<br>&nbsp; &nbsp; &nbsp;<em>Hair:</em> blonde&nbsp;&nbsp;&nbsp;<br>&nbsp; &nbsp; &nbsp;<em>Eyes:</em> Green<br>&nbsp; &nbsp; <br><strong>Occupation:</strong> Prototype<br><br><strong>Powers:</strong><br><em>Omnilingualism:</em> The power to instantly speak and understand any language fluently. This is not a magical power, it is done through being exposed to written and/or spoken language. She learns languages by hearing them, being exposed to them and by contextualizing the data her mind gathers. <br><br><em>Intuitive Intelligence:</em> Cassandra possesses the ability to instantly analyse any sensory input and compare it to her existing knowledge. Her mind works at extremely high speeds, comparable with advanced Artificial Intelligences. She can access any information in her memory instantaneously and flawlessly, and has an intuitive ability to best employ her available knowledge to understand new situations. When hearing an unfamiliar language, for example, she will automatically examine the context of each word and sentence, study phonemic patterns, compare words to her existing vocabularies for cognates in related languages, and then compile the most probable translation, all without conscious effort. Because she has perfect recall, her understanding of a given skill increases exponentially with the more analysis she performs. Her only limitation is that she still requires practice to allow her body to catch up with a given skill, no amount of understanding of calligraphy or martial arts will allow her to forego the necessary muscle memory and conditioning required to master those skills.<br><br><em>Eidetic Memory:</em> Cassandra's memory is utterly perfect. Any information she has acquired can be recalled instantaneously and flawlessly. She cannot forget anything she has learned, even if she should wish to, although consciously sifting through the sheer scope of her memory can require greater effort than simply relying on her intuition. When she wishes, she can prepare herself by "loading" chunks of data into her conscious thoughts, allowing her more controlled access to that knowledge.<br><br><em>Enhanced Perception:</em> Cassandra's senses function at the same high level as other Prototypes, although her brain is better geared to processing data input. Her eyes function at a much higher resolution than those of most other individuals, allowing her to gather more visual data. She does not even have to speed read, but can understand and process every word on a page with a glance, much as one would process a photograph. She does not miss details in any of her sensory input, able to analyse every detail in her field of vision, or process multiple audio streams at once. While most of her senses are no better than those of her siblings, she is much more aware of what she is taking in without having to consciously focus.<br><br><strong>Specialties:</strong> Cassandra’s main power is her mind’s extreme adaptability, as her powers allow her to take in and process new information and sensory input at a superhuman rate. Unlike her peers, she is designed to adapt quickly to life outside of the protective shell of their facility. <br><br><strong>Weaknesses/Phobias:</strong> Her super powered brain is a huge energy drain that requires regular down-time, or she starts developing the symptoms of extreme sleep deprivation. To wind down her mind, she had been trained in meditation techniques, which need to be performed in a space with minimal sensory stimuli. She needs to spend a couple of hours a day meditating in such an environment, any failure to do so puts an immediate strain on her mind. <br><br><strong>Personality/Motivations:</strong> Cassandra has a thirst for knowledge and knowledge gathering that is linked to her upgraded mental capacities. She is always processing information, no matter what else she might be doing. She will overhear casual conversation in her vicinity for any nugget of new information, she will read any shred of paper she finds, she will take in and remember every face and voice she sees and hears, … Unfortunately for her, her overzealous mind does not have an off switch, which can sometimes be to her detriment. <br><br><strong>History:</strong> Cassandra was designed as a one-woman think tank. In essence, her contributions were meant to be largely in the pre-operational phase of planning and strategy. The Foundry has designs for a Cassandra mark II that has her mental aptitude as well as significant physical improvements that make her more suitable for field deployment. <br><br>Because of her mental make-up, the Cassandra model was allowed access to a lot more data, literature and general information than her peers, precisely because her mind needed this input like a blade needs a whetstone. One side-effect of this – likely unwanted – is her greater familiarity with the outside world, though most of this is second-hand knowledge she gathered through the data she was allowed to process. <br><br><strong>RP Thoughts:</strong><br><br><strong>Resources:</strong> None other than the other prototypes she escaped with.<br><br><strong>Equipment:</strong> The clothes on her back.<br><br><strong>Played By:</strong> RedEve<br>
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			<dt class="postheader">
				Title: <strong>Re: More Human Than Human [Character Roster]</strong><br>
				Post by: <strong>bubby</strong> on <strong>13-05-2013, 00:28:03</strong>
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				<div align="center">(http://2.bp.blogspot.com/-SIq1F9BPXHM/Ttx_TV9EcYI/AAAAAAAAAQM/McB-n_IAISM/s1600/Aeryn-Sun-farscape.jpg)</div><br><strong>Name:</strong>&nbsp;Erin Bannon<br><br><strong>Age:</strong>&nbsp;30<br><br><strong>Physical Description:</strong><br>&nbsp; &nbsp; &nbsp;<em>Height:</em>&nbsp;5'9”<br>&nbsp; &nbsp; &nbsp;<em>Weight:</em>&nbsp;160 lbs.<br>&nbsp; &nbsp; &nbsp;<em>Hair:</em>&nbsp;Black<br>&nbsp; &nbsp; &nbsp;<em>Eyes:</em>&nbsp;Blue<br>&nbsp; &nbsp;&nbsp;<br><strong>Occupation:</strong>&nbsp;Elite Soldier/Bodyguard<br><br><strong>Powers:</strong> N/A<br><br><strong>Specialties:</strong> All skills are those she has gained being a veteran soldier.<br><em>Small Arms:</em> She is capable of using most small arms weapons with precision, including handguns, shotguns, rifles and grenades. She trains regularly to keep her skills honed.<br><br><em>Combat:</em> She is a highly trained hand to hand fighter and keeps herself in excellent condition. Her training is in the more pragmatic military forms, with a focus on techniques that supplement the use of a knife or gun.<br><br><em>Tracking:</em> She is trained in tracking targets through most forms of terrain. She relies on old fashioned methods of looking for signs of disturbance such as footprints or disturbed vegetation.<br><br><em>Stealth:</em> She is trained for covert operations, and knows the principles of camouflage, and how to move without making a great deal of noise and maintaining a low visibility profile. She is good enough to pass unnoticed by most people, especially if they aren't actively searching for her. <br><br><br><strong>Weaknesses/Phobias:</strong> Erin believes that the experimentation with DNA the Foundry is doing will be its downfall. She believes that the Prototypes are inferior to a soldier such as she; that taking away what it is to be human makes them weak. <br><br><strong>Personality/Motivations:</strong> Erin is military minded, focused always on completing any mission she is given, without question. She is loyal to the Foundry, even if she has reservations on the stability of the Prototypes. Though she has a tendency towards a foul mouth, and always says what she thinks, when it comes to her job she is always on point. Recently she was demoted to guarding Tech, due to an infraction that included an over abundance of alcohol and the subsequent beat down of several people in a dive bar. She has vowed to get back into the good graces of the Director by protecting the hell out of the math nerd, even if it kills him.<br><br><strong>History:</strong> Erin had always been hard to control. She was by far not a 'normal' child. Ever ready to beat the hell out of anyone who pissed her off, and known to even lie in wait to ambush some who had slighted her in some manner. She did not fit in normal school, and was eventually shipped off to Military School, where oddly enough, she flourished. <br>Growing into a young woman there, she was always cool, never showed emotion, even when honing her combat skills. But even under the strict eye of the military, she still managed to lose it on occasion, and eventually ended up beating up a group young people she'd heard talking about her. It was this that brought the attention of the Foundry, who took her in.<br>There she was trained even more, and given an objective. She was made better, stronger, and told she was destined to be an important part of a bigger World Plan. Believing this to her core she allowed them to mold her into the Elite Soldier she became.<br><br><strong>RP Thoughts:</strong> Though on the exterior Erin is every inch the stoic and deadly loyal soldier, beneath it all she is quite human, with feelings that go along with it. Just don't bring it up because she might stab you in the face. <br>She would have no problem simply eliminating the Prototypes, as she feels they are simply constructs from a test tube anyway, and not truly human, at least for right now.<br><br><strong>Resources:</strong> Uses Edgar Crowley as her main Resource, as he has instant access to the Foundry, and whatever info she might need through him.<br><br><strong>Equipment:</strong> Twin Browning Hi-Power pistols, M-9 Bayonet Knife, Kobun Boot Knife.<br><br><strong>Played By:</strong> bubby
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			<dt class="postheader">
				Title: <strong>Wire</strong><br>
				Post by: <strong>Fenrir</strong> on <strong>13-05-2013, 01:02:21</strong>
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				<div class="floatleft">(http://25.media.tumblr.com/tumblr_l7fceq6ZnC1qzq8zqo1_500.jpg)</div><strong>Name:</strong> Wire<br><br><strong>Age:</strong> 19<br><br><strong>Physical Description:</strong> Much more slender than most of her siblings, her slender form gives her plenty of surface area to provide contact points for the electrocytes tightly packed into her skin. Long limbed and willowy, she's deceptively powerful, like the others. Her pale skin has a dusting of freckles, the only marks on her body, which are actually indicators of the charing and discharging of electrical energy stored in her body rather than pockets of melanin. She has striking amber eyes that can be vibrant, almost radiant, when she is at her peak, dimming when she grows weary.<br>&nbsp; &nbsp; &nbsp;<em>Height:</em> 5'11<br>&nbsp; &nbsp; &nbsp;<em>Weight:</em> 130<br>&nbsp; &nbsp; &nbsp;<em>Hair:</em> Auburn <br>&nbsp; &nbsp; &nbsp;<em>Eyes:</em> Amber<br>&nbsp; &nbsp; <br><strong>Occupation:</strong> Prototype, Escapee/Communications Interface<br><br><strong>Powers:</strong><br><em>Microexpression and Kinesic Savant:</em> An unconscious ability to decipher body language with precision including body movements, facial expressions, and tone of voice- whether the body language is an intentional or unintentional expression.&nbsp; Includes the ability to determine if someone's body language is in concordance with itself as well as actual true feelings or emotions.&nbsp; This makes Wire a human lie detector: it is almost impossible to lie or hide anything from her.<br><br><em>Electromagnetic Reception:</em>&nbsp; The ability to absorb and process certain electromagnetic (EM) frequencies.&nbsp; She has an electro-receptive lobe (Sach's Lobe) in the front of the brain that this power derives from and through direct touch she can instinctively scan and interpret electrical activity in the human brain, non-humans being more difficult because of the difference in perspective.&nbsp; Her interpretations of these scans can leave her with impressions and data including thoughts, feelings, and information.&nbsp; This allows her to sense and recognize other EM sources when she focuses as well as recognize the frequencies of certain brains.&nbsp; Wire can use the EM frequencies to send and receive information (like telepathic communication) with the other prototypes with ease and with enough practice can begin to recognize the brain waves of others.&nbsp; Through this ability she can vaguely communicate through certain electric devices in much the way a speaker makes a noise when a phone is about to receive data, so far the ability has developed into a mere ability to cause speakers to click in Morse code.<br><br><em>Electromagnetic Storage and Emission:</em> Thousands of electrolytes lining her skin and electric organs give her the ability to store power for her EM receptors, working a lot like batteries.&nbsp; These electrolytes and organs can be discharged to 'zap' someone on contact, which becomes even worse in or near conductive material (such as water).&nbsp; This release has three variations including: sensory malfunctions, stun, and kill.&nbsp; Wire's body can only hold a certain amount of 'juice' and she can control, up to a point, how much electricity she emits (to keep from killing some one) but when any discharge occurs it leaves her feeling drained and affects her reaction time as well as her combat abilities.&nbsp; Once the energy is used she must wait for an adequate amount of time for a recharge before she can use it again.<br><br><strong>Specialties:</strong><br><em>Patterns:</em>&nbsp; With a logical mind, Wire is quick to recognize different type of patterns whether it be with human behavior, codes, or seemingly unrelated information.&nbsp; She sees the world in patterns and frequencies and believes that anything can be determined with the right information but of course, seeing a pattern and knowing it is there does not mean she can always execute what the pattern entails.&nbsp; (In example: Wire can look at a math problem and recognize the steps of how it was accomplished but will not know how to do the arithmetic).<br><em>Languages:</em>&nbsp; Wire's ability to sense EM frequencies and read body language have given her a distinct affinity for the patterns of languages as well as her ability to scan another's brain she can understand the complete context of any given word.&nbsp; She is fluent in most common languages and subconsciously uses her kinesic and microexpression abilities to easily pick up on contexts of new languages while learning them.&nbsp; Broadcast Linguistics: Wire's special electromagnetic lobe has colonized the language center's of her brain. When speaking, her vocalizations are instinctively accompanied by a low level telepathic broadcast that is received by the brains of nearby individuals as speech. While an individual may hear her speaking in whichever language she is currently using, each listener's brain automatically interprets the words in their own native tongue. The exact effect is dependent on the individual listener, but the net result is that Wire can make herself understood to anyone without conscious effort.<br><em>Computer Code/Hacking:</em>&nbsp; One of the very best in computer languages in the world, there is no encryption Wire cannot hack and no program she cannot run.&nbsp; To her, it's all just another pattern: the superlative, most logical language and communication technique ever.<br><br><strong>Weaknesses/Phobias:</strong><br><em>Overconfident:</em>&nbsp; Her ability to instantly detect any lie and see the truth of people's intentions and emotions can sometimes lead her to feeling almost omniscient, as though she is the only person in the world who can keep a secret.&nbsp; While they tried to keep her in a neutral, submissive environment she easily attained the knowledge she was superior to those at the Foundry and it commonly assured the impression that she should be able to accomplish any task faster and better than any human.&nbsp; Her ability to see patterns leaves her recognizing the end point of most task and with her overconfidence she has a tendency to try and 'cheat' her way around things- to get to the end using the quickest means necessary.&nbsp; She will always take the quickest and easiest route to accomplish a task and she's had plenty of practice at doing so.<br><em>Faraday Drug:</em>&nbsp; A pharmaceutical engineered in the labs specifically for Wire and keeping her from accessing electromagnetic reception and emission abilities.&nbsp; When under the affects of the drug she cannot scan brain frequencies, contact the other Prototypes, or discharge any electromagnetic energy.&nbsp; Originally created to deter and prevent her from depending upon her powers, as soon as she realized she was better off not trying to cheat her way out of every training simulation her life was much easier.&nbsp; Wire still takes the easy way but no longer tries to completely circumvent their intended purpose.&nbsp; This drug causes her eyes to darken in color and is devastating to her state of mind.&nbsp; Her electromagnetic senses and techniques are a 'sixth' sense at her disposal and when under the effects of Faraday Drug she no longer has access to any of it- which to Wire is as bad as losing her sight or hearing.<br><em>Monophobia:</em> The fear of being alone comes from the effects of the Faraday Drug and how it cuts her completely off from the brain frequencies of her fellow Prototypes.&nbsp; Most people avoid physical contact with her to keep from being scanned but she is in constant connection with her siblings through her EM senses.&nbsp; When she is unable to contact or monitor them she begins to withdraw into this phobia and becomes irrationally fearful they are in danger or dead, sometimes even when they are within sight. <br><br><strong>Personality/Motivations:</strong> <br>Having such a wide range of understanding of true human emotion and how that interacts with their personality, Wire quickly became fascinated with the idea of irony and sarcasm- the use of words to purposely convey a meaning that is the opposite of its literal meaning.&nbsp; When those from the facility are around she is cocky, tough, and confident; using sarcasm as well and fluently as any other language whether or not her siblings understand the concept.&nbsp; She is always the first to volunteer to try the group training programs and though she does all of this under a carefully concealed disguise it is well-known, to the Foundry, she has a fear of being alone as well as how much she plays the eldest sister to the other Prototypes.&nbsp; Wire goes first with group training to assess the danger, assure she receives any miscalculated injuries before the others, and give them a little more confidence- she maintains the cohesion of the group by mediating disagreements and defusing unstable situations between them- and there is absolutely nothing she would not do to save any one of them from hurt.&nbsp; <br><br><strong>History:</strong><br>Wire is most certainly the older sister of the bunch, not just in her personality but also through reality.&nbsp; She was the first produced Prototype with her engineering starting two weeks in advanced to any of her siblings.&nbsp; &nbsp;Causing problems for the Foundry is far from in her nature but she has done so on a regular basis.&nbsp; She's disrupted several exercises and training programs by stepping between another Prototype and danger, there is a whole file dedicated to the injuries she has received due to her overconfidence, and though they've deeply considered starting over with another Communications Prototype they recognize her importance.&nbsp; A role model and someone the younger ones could look up to and count upon could be just as valuable as a commanding officer.<br><br><strong>Resources:</strong><br><em>"Personal" Computer</em> - A computer without internet access that is uploaded with different simulations that she can run as well as enough space to create her own problems.&nbsp; There is a basic operating system that Wire wrote herself that has little to no user interface.&nbsp; It is designed to keep her computer skills up to date and she only has access to it during certain times approved by the Foundry and she refuses to let any of the other Prototypes use it.<br><em>Solar Energy</em> - One of the ways Wire can recharge her electrolytes is through the solar energy that the sun provides- it is one of the cheapest and fastest ways for her to recharge and she is given time outside for to sunbathe and soak up the provided energy.<br><br><strong>Equipment:</strong> <br><em>Copper Ring:</em> - Metal, particularly copper is one of Wire's favorite things because it is so conductive and throughout good behavior she has acquired one copper ring that can intensify her EM emission.<br><em>Dryer Sheets:</em> - Wire's constant charge leaves her clothes sticking to her skin and she's gotten in the habit of carrying dryer sheets in her pockets to try and reduce the static cling.<br><br><strong>Played By:</strong> Fenrir
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			<dt class="postheader">
				Title: <strong>Re: More Human Than Human [Character Roster]</strong><br>
				Post by: <strong>RampantDesires</strong> on <strong>15-05-2013, 01:51:44</strong>
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				<div class="floatright">(http://i162.photobucket.com/albums/t264/RP_characters_here/Shade1_zpsf59634fd.jpg)</div><strong>Name:</strong> Shade<br><br><strong>Age:</strong> 17<br><br><strong>Physical Description:</strong> Short and compact she is found (when you CAN find her that is) almost exclusively wearing dark colors. Prefers to be barefoot and has never worn a heel in her life.&nbsp; Smooth light tan complexion, hasn't really seen enough of the sun to know if she'll freckle or not though it is not likely. <br>&nbsp; &nbsp; &nbsp;<em>Height:</em> 5’1”<br>&nbsp; &nbsp; &nbsp;<em>Weight:</em> 108<br>&nbsp; &nbsp; &nbsp;<em>Hair:</em> Dark brown with just a hint of red, short and often spiky.<br>&nbsp; &nbsp; &nbsp;<em>Eyes:</em> Amber<br>&nbsp; &nbsp; <br><strong>Occupation:</strong> Prototype/Escapee<br><br><strong>Powers:</strong> <br><em>Advanced Endocrine/Exocrine Systems</em> – To grossly oversimplify Shade is a walking chemistry lab of sorts.&nbsp; Through exposure and no small amount of trial and error her body can synthesize complex chemicals which have a variety of applications. <br>&nbsp;- Pheromone/Scent Manipulation- The use of pheromones allows her to subtly manipulate people's (and other animals) behaviors, making them less alert, attracted or repulsed by a certain area, more aggressive, ect.&nbsp; She is capable of easily masking her own scent or leaving invisible yet detailed maps for people like Wicked with incredibly fine tuned senses of smell to follow. <br>&nbsp;-Stealth Applications- She can excrete a thick almost oil like substance coating her skin which slowly dissipates into a fine odorless vapor around her allowing her to bypass things like radar, infrared, and all but the most sophisticated of UV imaging and detection. <br>&nbsp;-Poison/Hallucinogens- These are a somewhat new experiment, her body does not create these things naturally, but if given enough exposure and time to build up a tolerance against a substance she can generate small amounts of them.&nbsp; The process of learning a new compound is often painful, absolutely disorientating and generally considered a secondary priority since it makes her less effective to almost worthless in the field for a time.<br>&nbsp;-Adrenaline- Shade can deliberately flood her system with adrenaline allowing her bursts of speed when needed pushing her small body even further beyond its already impressive limits, reaching up to 50 mph under the right conditions.&nbsp; This makes her amazing at the 100 yard dash, absolutely shitty in a marathon since extending its effect takes a seemingly exponential toll.<br><br><strong>Specialties:</strong><br><em>Infiltration/Extraction/Surveillance</em> - Has been trained rather extensively in finding weak points in security systems, getting past them, and eventually eliminating them to literally open the door for the rest of her team. <br><em>Knife Work</em> -&nbsp; Though she is familiar and proficient with firearms they aren't exactly practical for her, even a silenced gun makes a rather distinctive noise and can be somewhat bulky to carry.&nbsp; Small blades can be coated in one of her synthesized compounds, easily concealed, and possibly thrown are more her style.<br><br><strong>Weaknesses/Phobias:</strong> <br><em>Agoraphobic</em> - Moderate.&nbsp; She does not like wide open spaces, a vicious cycle where when she is exposed and vulnerable she tends to freeze further complicating the problem. Crowds of people make her nervous.<br><em>Under socialized</em> - The workings of the world and social interaction can be utterly baffling. Unlike many of her lab mates she seems to have no desire to correct this. <br><em>Adrenaline Junkie</em> - She is becoming increasingly addicted to the high of pushing herself to the physical limits.&nbsp; It has gotten to the point that she is monitored a bit more closely while training and even while on missions since there are times she deliberately makes the given task harder needing that increased challenge. Apparently allowing a target a running head-start just because the chase is fun is a bad thing, and though she has been thoroughly chastened for such behavior she still slips up and indulges from time to time. <br><br><strong>Personality/Motivations:</strong><br>Though occasionally physically affectionate/comforting toward her labmates she does not have a particularly warm or pleasant personality.&nbsp; Shade would much rather watch than actively participate in social situations.&nbsp; Upon first meeting it is entirely possible that people would assume the girl was mute; once she actually opens her mouth they're sure she's just a flat out bitch since concepts like politeness, white lies, and protecting someone's feelings are rather foreign to her.&nbsp; It is far better to let her more empathetic and socialized brethren do the talking and just keep her mouth shut.<br>Where she was on board with escaping the laboratory she's not entirely sure they will ever find a real place to belong in the wider world and she knows that the Foundry's efforts to get them back/punish them for their mutiny will be swift; may in fact be rather paranoid about that fact and has trouble sleeping waking to even faint sounds and over reacting to small threats. Wary and rather slow to trust she argues rather heatedly against what she sees as threats to the group's security (most often taking in new people). <br><br><strong>History:</strong> Engineered and raised by The Foundry. With the possible exception of Wicked she holds the highest kill count of her team, most of the missions she’s been on lately resembling executions more than anything else.&nbsp; <br><br><strong> Resources:</strong> Her fellow Prototypes<br><br><strong>Equipment:</strong> None<br><br><strong>Played By:</strong> RamptantDesires<br>
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			<dt class="postheader">
				Title: <strong>Re: More Human Than Human [Character Roster]</strong><br>
				Post by: <strong>RampantDesires</strong> on <strong>17-05-2013, 02:47:30</strong>
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				<div class="floatright">(http://25.media.tumblr.com/7a72d4881ea969287a352471d27f707c/tumblr_mlu190eZLm1qj8ar7o1_1280.jpg)</div><strong>Name:</strong> Edmund “Eddy” Hughes III<br><br><strong>Age:</strong> 23<br><br><strong>Physical Description:</strong> Depends largely on the setting.&nbsp; When out working in the community or in his limited free time he's very much a jeans and t-shirt kind of guy.&nbsp; Court appearances require a suit, fund raising all the stops get pulled out and its tux time.&nbsp; He is highly adaptable and seems at ease and in control in most social situations. <br>&nbsp; &nbsp; &nbsp;<em>Height:</em> 6’1”<br>&nbsp; &nbsp; &nbsp;<em>Weight:</em> 178&nbsp; &nbsp; <br>&nbsp; &nbsp; &nbsp;<em>Hair:</em>Dark Brown, perpetually looks like it needs to be cut and often rumpled by his fingers. <br>&nbsp; &nbsp; &nbsp;<em>Eyes:</em> Hazel leaning toward green though dependent on lighting and mood<br>&nbsp; &nbsp; <br><strong>Occupation:</strong> Social Worker General Do-Gooder/Trust Fund Baby<br><br><strong>Specialties:</strong> <br><em>Organizing and Getting Shit Done</em> – Motivated and charismatic he is rather known for being able to most past red tape and people’s natural defensiveness/wariness to get the job done.&nbsp; He's also not afraid to call in favors, pull strings, or resort to bribery if absolutely need be.<br><br><strong>Weaknesses/Phobias:</strong><br><em>Just Plain Old Human</em> – As a normal human Eddy needs your typical 6+ hours of sleep a night.&nbsp; He rarely gets it and the dark circles are starting to show. Though the gym provides some much needed stress relief he is still limited to feats any in decent shape 20 something male could achieve.&nbsp; &nbsp;<br><em>Caffeine Addiction</em> - A few hours without coffee or one of those stupid energy shots and he starts to get twitchy.&nbsp; This both compounds and helps overcome the lack of sleep problem.<br><br><strong>Personality/Motivations:</strong><br>Driven.&nbsp; Eddy is sick of people who just accept the current state of the world, he is determined to make a difference, one person at a time if need be.&nbsp; Despite being exposed daily to flaws in both people and the system as well as coming to the realization that he can't save everyone he's still young and idealistic enough to think it worthwhile and thus far has shown no indications of returning to his former life. He does his best to make sure that people don’t recognize him not wanting the special treatment or condescension that his family name might buy him from people.&nbsp; Still has quite a bit of survivor's guilt to work through.<br><br><strong>History:</strong> The Hughes family is fairly well known in New York (or whatever city we’re setting this in) they have a history of not just making money but keeping it, sometimes through means whose legality was in question.&nbsp; Eddy was on track to keep up that tradition, early admission into Columbia where he would get a business degree, just like the previous two who bore his name.&nbsp; That was the plan at least.<br>Heading in after celebrating his 19th birthday things changed.&nbsp; A nearby car backfired and his girlfriend crumpled to the sidewalk.&nbsp; No not a car, a gunshot, he was drunk enough that those dots didn’t connect until he saw the dark pool of blood spreading around her.&nbsp; By the time the paramedics showed up it was too late for her.&nbsp; Everyone said it wasn’t his fault despite the literal blood on his hands.&nbsp; Hell they weren’t even in a ‘bad’ part of town.&nbsp; Random violence, these things happen.<br>Except they shouldn’t.&nbsp; He threw himself into school, double majoring and branching into social work.&nbsp; He then convinced his father to start the Hughes Foundation which would focus on cutting down on gang violence by opening a series of homes and community outreach projects through the city. Since graduating he technically works for the Foundation, a mixture of fund raising and paper pushing, but much to his father’s dismay he actually insists on doing casework and volunteering extensively in his free time. The elder Edmund is convinced that this is a phase for his son and he'll accept the good press and rather colossal tax break for now.<br><br><strong>RP Thoughts:</strong> Easily connected to any ‘normal’ kids in the area who might gravitate toward the escapees.&nbsp; Also could interact with them when outside of their new base of operations, especially if he sees them repeatedly in the area since he tries to stay on top of things and their arrival definitely causes a power shift.<br><br><strong>Resources:</strong> A great deal of money if need be.&nbsp; Though technically his pay is not great there is that trust fund that’s just sitting there.&nbsp; Has some discretion over Foundation funds, and there’s always daddy if desperate. Car though he often walks/uses public transportation. Extensive social and professional network (its amazing how many doors money opens). Fully modernized townhouse, access to multiple properties in the city and outside it for that matter. <br><br><strong>Equipment:</strong> Though he preaches the whole non-violence card Eddy’s not completely stupid.&nbsp; He has a concealed weapons permit and is a decent enough shot.<br><br><strong>Writing Sample:</strong> Eat me.<br><br><strong>Played By:</strong> RampantDesires
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			<dt class="postheader">
				Title: <strong>Re: More Human Than Human [Character Roster]</strong><br>
				Post by: <strong>Cerigo</strong> on <strong>18-05-2013, 01:58:44</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://25.media.tumblr.com/7f99193bdd6c074d28540bd2f646a23f/tumblr_mmqetiDjTd1qfd2i0o1_1280.jpg)</div><strong>Name:</strong> Aaron Casey<br><br><strong>Age:</strong> 26<br><br><strong>Physical Description:</strong> <br>&nbsp; &nbsp; &nbsp;<em>Height:</em> 6'1<br>&nbsp; &nbsp; &nbsp;<em>Weight:</em> 177lbs<br>&nbsp; &nbsp; &nbsp;<em>Hair:</em> Short Brown<br>&nbsp; &nbsp; &nbsp;<em>Eyes:</em> Hazel<br>&nbsp; &nbsp; <br><strong>Occupation:</strong> Photo Journalist<br><br><strong>Specialties:</strong> Stoic Calmness: Able to remain calm and quickly assess any situation, usually for the best place to take a photo to convey the scene.<br><br><strong>Weaknesses/Phobias:</strong> <br><br>Phobia: Someone able to get through the outside facade and to realize just how unhappy he is.<br><br>Weaknesses: <br><br>Still human<br><br>Inferiority Complex: His father was/is a high ranking General in the Army. Never being able to measure up to his father has left a lasting mark on him and while he has taken his journalism to the war fronts it will still never be enough.<br><br><strong>Personality/Motivations:</strong> On the outside there is nothing wrong with Aaron. He is one of the few in the journalism sphere to have a steady job, he was sent on assignments to some of the most dangerous places in the world to get pictures and a story. There is nothing that seems to phase the ever charming and constantly smiling young man. Yet even in his current assignment as the head photographer for the metropolitan section of a major paper (weddings are the most dangerous place in America) he still longs for the next big story. Deep down he is an investigative journalist and over the years things have not been adding up right. He is always seeking the constant source of truth that can make the things he has seen and the world make sense once again.<br><br><strong>History:</strong> Aaron was a military brat growing up. Constantly going from base to base as his father was reassigned. Every time having to make new friends to the point where he became amazingly good at it. Every place that he ended up it was not long until he charmed himself into the good graces of the local population. His father always pushed him harder, pushed him to do better in school to become the best that he could be. When Aaron told his father that he was not going to join the military that marked the end of their relationship.<br><br>The good grades let Aaron into one of the best journalism schools in the country. There he studied every aspect of the art and eventually combined it with one of his passions of photography. After he graduated he was able to land a job at the Times. It was at the ground floor but it was something. The days he spent type setting classified ads and at nights he chased leads of his own. It was one of those leads that gave him the first big break. Misappropriation of government funds into biotech research, more precisely cloning projects. It was his story that shut the money down.<br><br>That story lead him to pick any post he want. The next few years he spent in the hot spots all over the world. Iraq, Afghanistan and Korea. Aaron was able to send back photographs that captured the soldiers plight until one day he was pulled back from the front lines. One of his photos never made it back to the office and instead was confiscated by the government. Something in that photograph had been a big enough secret that the paper buckled to the pressure.<br><br>Now, well now he still has a great job but spends most of his weekends running from various brides that want him to do a story on their wedding. Dodging bullets is one thing, dodging bridezilla is entirely another. Sometimes the front lines seemed far safer.<br><br><strong>RP Thoughts:</strong> Photographs could be of the prototypes being deployed over the world or any host of other secret activities. He is constantly digging for the next big story and all it would take is a few rumors to have him investigating what could be behind it.<br><br><strong>Resources:</strong> Middle Income Job. While he has a decent wage and income he cannot afford anything overly extravagant. He has a small apartment, a decent car, clothes to match his professional outlook and a decent savings account.<br><br><strong>Equipment:</strong> Wallet, Watch, Car Keys, Half used chapstick, Digital SLR Camera, Smart Phone, Extra Memory Card, Memory Card hidden in the sole of his shoe.<br><br><strong>Played By:</strong> Cerigo<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: More Human Than Human [Character Roster]</strong><br>
				Post by: <strong>Formless</strong> on <strong>20-05-2013, 00:28:54</strong>
			</dt>
			<dd class="postbody">
				<br><br><div class="floatright">(http://us.123rf.com/400wm/400/400/fabianaponzi/fabianaponzi1208/fabianaponzi120800018/15250628-cool-good-looking-man-with-black-eyes-and-hair.jpg)</div><br><strong>Name:</strong> Daniel " Hook " Zaidoff.<br><br><strong>Age:</strong> 28<br><br><strong>Physical Description:</strong> Well built and mostly fitted as an athlete. His broad shoulders and strong arms compensate for his lack of height and helps him in carrying a grown man on his shoulder with ease. Basically no fats ever stored in his muscles. The mass holding his body together is purely muscles. <br>&nbsp; &nbsp; &nbsp;<em>Height:</em> 5'7<br>&nbsp; &nbsp; &nbsp;<em>Weight:</em> 154<br>&nbsp; &nbsp; &nbsp;<em>Hair:</em> Jet Black<br>&nbsp; &nbsp; &nbsp;<em>Eyes:</em> Jet Black<br>&nbsp; &nbsp; <br><strong>Occupation:</strong> Paramedic , ICE Surgeon. ( In Case of Emergency ).<br><br><strong>Powers:</strong> None.<br><br><strong>Specialties:</strong> <br><em>BLS</em> Basic Life Support , As long there's a pulse and one lung active. Hook can keep that person alive until they're delivered to a specialized facility.<br><em>On-Site Surgery</em> Sometimes the situation calls for an on site surgery to remove a foreign object or suture an exposed tissue. His quick hands and perceptive movements makes him the one to do so while still on-site where an accident took place. Sometimes there's not much time to wait for an ambulance or for the ride back to a hospital.<br><em>Assessment</em> He can make valid decision in a fracture of a second , due to his extensive work with critical cases. That washed over to basically any situation he gets into. Not a 100% perfect ration but just a tiny bit lesser than that.<br><em>Medical Encyclopedia</em> When he's not out there saving lives. You'll find him going through a journal or a thick textbook. His basic knowledge surpasses a specialized doctor in most field and still can issue a medical advise. Though regulations prohibits that , he'd still do it when he thinks that's what's best for the patient.<br><em>Self Defense</em> A black belt in Judo. One incident had him sign up for self defense and from that point kept it as a habit. He can smoothly take down a man twice his size when he mastered the&nbsp; Arts of Judo.<br><br><strong>Weaknesses/Phobias:</strong><br><em>Arachnophobia</em> Hook is scared shitless of spiders. Anything with eight legs and a fat body will have him sweating and shivering. Though as he aged he was slowly getting over it. He still can't shake off that dreadful feeling when he sees that little creature slowly creeping around.<br><em>Soda Addiction</em> Hook needs the sugar buzz. Always. And nothing delivers that better than a can of carbonated soda. Give him one and he'll listen to any rambling you've got.<br><em>Insomnia</em> So much blood and cries. That haunts him when his body needs the rest.<br><br><strong>Personality/Motivations:</strong> Life preservation's? He doesn't have much to attend to. And the only drive he has is to bump the life back into those who gave up. Contradictive? Yes. But that's the only thing that give him a reason to roll out of his bed.<br><br><strong>History:</strong> Daniel , Better known as " Hook " is a paramedic who worked in the field for over 8 years. Nothing remarkable about his childhood. A normal life , happy family , no siblings though.<br><br>The one thing that took a sharp turn in his life was his attention to the first aid seminars they presented in highschool. His first time t put it into action was during an open day at school when one of the boys almost drown at the pool. He was there to save him , executing the precise method of CPR administration.<br><br>Following that He quickly joined a medical school to be a paramedic. When from the first year he was put into field training. shortly before his graduation he was already on dispatch when a hospital runs short on medics.<br><br>But in his line of work he lost a few cases. Simply because they needed intensive care or a surgeon to take out the foreign objects lunged into their bodies. Or sutures of a largely open wound. He shifted his interest into surgery. But that door was slammed against his face because he needed a medical degree. In which he made it his own mission to learn it. Accompanying surgeons. Asking about it. Practicing the simplest procedures and building up his knowledge. Until one day close to his house a car accident accrued. One of the injured had a small piece of the windshield pierced his shoulder. Bystanders made the call but the ambulance were delayed. With a hook and a thread he usually use for small sutures , he succeeded to decrease the bleeding to a minimum until the delayed paramedics arrived. Hitting the headlines for a day , and earning him the nickname " Hook " .<br><br>His love life isn't as good as his career. Being called in the middle of the night. Spending more hours at work than with his significant other. At some point they grew tired and break it off. Some of them have the decency to do it face to face. Some just never show up or call again. Which had him resort to one night stands and the typical bar scene when he gets too lonely.<br><br><strong>RP Thoughts:</strong> Hook will prove useful when someone need quick medical attention on the fly. A stray bullet or a deep wound that required the quick hands to keep it steady.<br><br><strong>Resources:</strong> His own payroll. Gambling. As for contacts , only his fellow colleagues in the field. They share the same profession but the also stick together.<br><br><strong>Equipment:</strong> His own medical kit. Readied for mostly any situation. Still there's things even Hook can't make happen.<br><br><strong>Played By:</strong> Formless.
			</dd>
			<dt class="postheader">
				Title: <strong>Wicked</strong><br>
				Post by: <strong>Nykteus</strong> on <strong>26-05-2013, 00:55:59</strong>
			</dt>
			<dd class="postbody">
				<div align="center">(http://elliquiy.com/elluiki/images/thumb/5/51/Wicked.jpg/399px-Wicked.jpg)</div><br><strong>Name:</strong> Wicked<br><br><strong>Age:</strong> 17<br><br><strong>Physical Description:</strong> Wicked is only just two inches shy of seven foot, his broad, heavy form layered in slabs of immaculately conditioned muscle, barely an ounce of fat to be found on him. Big as he is, he moves like a cat, almost silent as he walks, with a strangely graceful gait, touching the balls of his feet down before his heels in a way that seems perfectly natural for him. His skin appears darkly tanned, though his complexion never changes, and he has no scars to mark where his wounds have been. His ears taper to long points beneath his thick hair, and his eyes are dark green backed by the mirrored sheen of tapetum lucidum, making them shine brightly green when light falls across them in the darkness.<br><br>His strong jawline and sharp cut features give him an almost feral mien, he has a habit of drawing back his dark lips to bare his teeth when he was angry. His hair is a wild, shaggy mane, very thick and wavey, falling down to his hips. The precise colour of his hair changes throughout the year, his summer coat is a blend of gold, brass, copper and bronze, growing more dull and dark through the year until he has a deep auburn colour in the winter. There is plenty of the beast about him, when he is pleased he even goes so far as to purr, though it's a deep rumbling sound, given his size.<br><br><br>&nbsp; &nbsp; &nbsp;<em>Height:</em> 6' 10"<br>&nbsp; &nbsp; &nbsp;<em>Weight:</em> 380 lbs.<br>&nbsp; &nbsp; &nbsp;<em>Hair:</em> Red<br>&nbsp; &nbsp; <em>Eyes:</em> Iridescent Green<br>&nbsp; &nbsp;<br><strong>Occupation:</strong> Zhayedan Squad<br><br><strong>Powers:</strong><br><br><em>Chimera:</em> Wicked is the first of the next generation of soldier, a combination of elite warrior and primal predator. His DNA is gleaned from several species, combined with molecular engineering. His tissues employ complex structures designed to enhance his abilities beyond those of a normal human.<br><br><em>Enhanced Strength:</em> Wicked is eight times stronger than a human of his size and build. The composition and structure of his bones, joints and muscles are unique to him and enable such raw physical power.<br><br><em>Enhanced Speed:</em> He can move more quickly than most eyes can easily register, most individuals seem to move rather slowly to his perception. He can reach speeds of up to 50 mph at a sprint, on par with a race horse. His phenomenal strength allows him to literally hurl his body along as though he weighed nothing at all.<br><br><em>Enhanced Stamina:</em> He can sustain high intensity exertion for several hours before showing any signs of strain. He can continue to perform at his exceptional peak even long after humans would have collapsed of exhaustion. Most of those who know him have never seen him winded or wearied.<br><br><em>Enhanced Reflexes:</em> He can react to sensory stimuli in much less than a tenth of a second. While not fast enough to dodge bullets, he can certainly move with sufficient celerity<br><br><em>Enhanced Durability:</em> His bones are extremely sturdy and his skin is resistent to splitting and tearing. He is highly resistent to blunt force trauma, and his enhanced muscles offer an extra layer of shock absorption.<br><br><em>Enhanced Agility:</em> He is extremely limber, with a highly flexible spine that allows him to reorient himself like a cat while falling. He has highly acute proprioception and kinesthesia, giving him near flawless coordination.<br><br><em>Spontaneous Cellular Regeneration:</em> He heals at a faster rate than other prototypes, able to recover from wounds in a few days rather than weeks or months. <br><br><em>Heightened Perception:</em> Excellent long distance and night vision. Olfaction far beyond any terrestrial predator, including a fully developed vomeronasal organ. Extremely keen hearing well outside the human range of frequencies.<br><br><em>Claws &amp; Fangs:</em> His nails and teeth are extremely dense, situated for use as weapons.<br><br><em>Vocalisations:</em> Wicked can emit a roar that is well in excess of 120 dB, sufficient to stun and cause permanent hearing damage at close range, and can be heard up to several miles away.<br><br><strong>Specialties:</strong><br><br><em>Close Quarters Combat:</em> He has comprehensive training in purely pragmatic military combatatives. His fighting does not remotely resemble competitive fighting, he kills or incapacitates, taking full advantage of his inhuman physique.<br><br><em>Tracking:</em> He is excellently suited to hunting down prey by a number of means, both latent and learned. When it comes to tracking by scent, he has no peers of any species.<br><br><em>Stealth:</em> He is adept at remaining concealed and moving quietly, especially when stalking prey. This applies best to wilderness enviorments where his size is not an impediment, but he tends to stand out in more built up areas.<br><br><em>Tactics:</em> Despite his apparent savagery, Wicked is a highly intelligent person with a keen analytical mind. He fights with precision and foresight, and can lead troops as effectively as he operates on his own. He has a deep knowledge of military tactics and considerations.<br><br><em>PsyOps:</em> He has extensive training in the application of psychological warfare, demoralising, terrifying and confusing his enemies with skillful savagery. In this regard, he displays surprising inventiveness and ruthless sadism.<br><br><strong>Weaknesses/Phobias:</strong><br><em>Social Ignorance: </em>He sometimes has troubles understanding some of the finer points of civilisation, such as the prohibition on eating the bits you tear off of people with your teeth.<br><br><em>Kill-Switch:</em> An implant in his brain can be remotely activated to stimulate the production of certain hormones while releasing other chemicals into his system. The precise effects are unknown to him, given that it sends him into a homocidal fugue state.<br><br><em>Synaesthesia:</em> His sensory input can overlap to a certain degree, making it difficult for him to communicate his own experience of perception of the world given that limitations of language. He can sometimes be exposed to sensory overload when subject to certain forms of overwhelming sensory input.<br><br><strong>Personality/Motivations:</strong> Wicked is a simple soul, intelligent, thoughtful and quiet. He often seems to be quite content with his own thoughts, not someone who grows bored easily, and can be remarkably difficult to insult or otherwise aggravate. He is fiercely protective of those close to him, but more or less heedless of others. He places little value on human life, though he has learned enough to know what the innocent are, for the most part. His only ambition in life is to find a place where he can live in peace and quiet, although he never feels more fulfilled than when wading into heavy combat.<br><br><strong>Played By</strong> Nykteus
			</dd>
			<dt class="postheader">
				Title: <strong>The Hunter</strong><br>
				Post by: <strong>NinjaWeazel</strong> on <strong>31-05-2013, 07:22:27</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://ninjaweazel.wikispaces.com/file/view/Koslov1.jpg/432693800/Koslov1.jpg)</div><strong>Name:</strong> Andrei Marcel Kozlov<br><br><strong>Age:</strong> 53<br><br><strong>Physical Description:</strong> <br>&nbsp; &nbsp; &nbsp;<em>Height:</em> 6'3<br>&nbsp; &nbsp; &nbsp;<em>Weight:</em> 235 lbs<br>&nbsp; &nbsp; &nbsp;<em>Hair:</em> Blonde<br>&nbsp; &nbsp; &nbsp;<em>Eyes:</em> Bright Blue<br>&nbsp; &nbsp; <br><strong>Occupation:</strong> Retired Foundry operative<br><br><strong>Powers:</strong> None, he is an ordinary human.<br><br><strong>Specialties:</strong> Unarmed combat, firearms, investigation, social chameleon, fluent in Russian, German, English, and Japanese.<br><br><strong>Weaknesses/Phobias:</strong> Borderline schizoid personality disorder, slightly heliophobic<br><br><strong>Personality/Motivations:</strong> <br>Quiet, reserved, distant.&nbsp; Cold and calculating.&nbsp; He can convincingly act the part, but he doesnt like people as a general rule.&nbsp; He is curious how the Zhayedan escaped, and enjoys the challenge of finding them in such a difficult environment as the city.<br><br><strong>History:</strong> <br>Originally a member of KGB Directorate 'B', picked up by the Foundry during the shuffle and restructuring caused by the USSR's collapse.&nbsp; For ten years he served as a field agent and then five more years as security chief of a Foundry base, working tirelessly to see that things were kept as close as they could be and that any inevitable leaks were quashed.&nbsp; When he felt that he could no longer garantee personal performance to the standards he had set for himself and any successors, he turned in his resignation.&nbsp; And much to his suprise, it was accepted.<br><br><strong>Resources:</strong> Fairly impressive personal finances, whatever Foundry resources he can convince The Director to part with on a case-by-case basis.<br><br><strong>Equipment:</strong><br>Closets of clothes covering the gamut from 'hand-tailored tuxedo' to 'ratty jeans and tshirts'<br>Finely-crafted wooden box with a personalized Charon pistol (custom grips, custom iron sights, reinforced slide and reciever for better close-combat effectiveness)<br>Watch with spool of combat wire<br>Mitsubishi Lancer EvoX<br><br><strong>Played By:</strong> NinjaWeazel
			</dd>
			<dt class="postheader">
				Title: <strong>Re: More Human Than Human [Character Roster]</strong><br>
				Post by: <strong>Subtle Trouble</strong> on <strong>01-06-2013, 00:22:50</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://i.imgur.com/TKNcTAF.jpg?1?4006) (http://s1324.photobucket.com/user/Voikala/media/tumblr_m99jwu14Br1r7cauio1_500_zpsf077d42f.jpg.html)<br></div><div style="text-align: left;"><strong>Name:</strong> Valkyrie</div> <br><div style="text-align: left;"><strong>Age:</strong> 16 <br><br><strong>Physical Description:</strong> Valkyrie is a small girl, and uses it to her advantage at every opportunity she can find, though they aren't common in the Foundry. With fine bones, a pale complexion, rosy cheeks and full, pink lips, she looks similar to a doll. She often assumes a shy posture, looking up at anybody she needs to speak to through thick, dark eyelashes, pitching her voice soft and a few notes higher than natural to strangers and those she does not often have contact with. Simply put, Valkyrie is adorable, and she plays it up to get any and all considerations and privileges she can garner. With thin, willowy limbs, and long, pianists' fingers, capped with neatly trimmed nails, and her tiny stature, she appears to be a small, helpless specimen of femininity. Her assumed voice does nothing to dispel the image. However, when easily lifting a 300 lbs weight, or delivering a roundhouse kick to a sparring partner she only comes to the chest of, any vestige of that image evaporates. At least until she glances up after and asks sweetly for an extra helping of food, or some other consideration.<br><br>&nbsp; &nbsp; &nbsp;<em>Height:</em> 5'0"<br><br>&nbsp; &nbsp; &nbsp;<em>Weight:</em> 98 lbs<br><br>&nbsp; &nbsp; &nbsp;<em>Hair:</em> Chestnut, long and straight with a slight curve to frame her face when her hair is loose.<br><br>&nbsp; &nbsp; &nbsp;<em>Eyes:</em> Green, with gold and blue flecks<br><br>&nbsp; &nbsp;<br><strong>Occupation:</strong> Prototype Marksmanship Specialist<br><br><strong>Powers:</strong><br><br><em>Enhanced Visual Acuity:</em> Valkyrie's eyes are incredibly powerful organs perfectly suited to her role as a sniper. Her eyes possess vastly more rods and cones than those of most other animals, with her compound lenses working as a phased array. Her low light vision is sufficiently advanced so as to allow her to see in absolute clarity even in near total darkness. She is a pentachromat, humans are trichromats, and can see in a range of colour for which no words or frame of reference exists. She can see in the UV range of the light spectrum, and can detect polarised light. Motions too fast or slow to be detected by human eyes, such as the flickering oscillations of a lightbulb or the passage of the Sun across the sky respectively, are visible and obvious to her. Her long distance sight is so acute that she could spot and track a flea from a distance of 60 feet.<br><br><em>Compensating Reflexes:</em> Valkyrie's proprioception allows her to monitor and compensate for involuntary muscle movements, creating a gyroscopic effect throughout her body that allows for flawless balance and enables her to wield a firearm with much greater precision. In addition, when she engaging in sharpshooting, a conditioned response slows her breathing and heart rate, enabling her to take a shot with a minimum of interference.<br><br><em>Recoil Absorption:</em> Valkyrie's musculoskeletal system is designed to soak up the forces generated by heavy firepower. An instinctive response increases or decreases the tension in her muscles and joints in order to evenly distribute the forces across her extremely resilient bones.<br><br><em>Active Metabolic Suppression:</em> Valkyrie can consciously enter a state of alert torpor while hunting. In this state, her heart and respiration rates become extremely slow and her body temperature drops to match the ambient temperature, though she remains alert. The limited energy output of her body is directed towards maintaining her senses and certain key neural functions, as well as keeping her muscles conditioned. Individual muscles are heated and flexed in series, allowing her to remain near perfectly still for days without suffering muscle weakness. She can function in this state, without sleep, for up to a week.<br><br><strong>Specialties:</strong><br><br><em>Marksmanship:</em> Valkyrie is trained in short and long range marksmanship, including sharpshooting and sniping. She is specifically designed for sniping and has extensive training in the use of rifles, although she is adept with virtually all forms of small arms. Her brief lifetime has comprised countless hours of intensive firing drills, exercises and live operations, and the physics of sharpshooting are deeply ingrained in her intuition. She can snipe without need for a spotter, and works equally well supporting a team or hunting alone.<br><br><em>Close Quarters Combatives:</em> Valkyrie is trained in armed and unarmed close quarters fighting, trained to employ her relatively unique size to strength ratio with frightening efficiency. Her blows deliver her immense strength across relatively small contact points, ideal for the sort of swift, lethal combat she prefers. She is especially adept at using firearms in close quarters.<br>&nbsp;<br><strong>Weaknesses/Phobias:</strong><br><br><strong>Pharmacological Dependency</strong> Valkyrie has been, in addition to AMRITA, been on a high dosage of antipsychotics, stimulants, and narcotics. For nearly eleven years, this has been used to the effect of deadening all emotions she may feel. She has also been&nbsp; conditioned to ignore any emotion she may come to feel. Loss of access to these medications would cause her to feel emotions. She would have to learn to deal with them, as if they were a new sense, and would be crippled by withdrawl symptoms from the narcotics.<br><br><strong>Trust</strong> The aforementioned behavioural and emotional conditioning was achieved by systematic betrayal of trust throughout Valkyrie's developing life. She has learned never to trust any of the non-prototype inhabitants of the Foundry, or really any outsider to the small 'family' they have. Any toy, or tool she has become attached to has eventually been taken through deception, or overt means, any Foundry technician she had ever become friendly, or attached to has been removed from her, or has suddenly changed behavioural patterns from kind to cruel, and any misbehaviour, outburst, or emotional response has been swiftly punished. As a result, Valkyrie only trusts the small group of cohorts, and on occasion her trust in them is tenuous at best. She follows orders, but given any choice she will work alone, or remove herself from others.<br><br><strong>Personality/Motivations:</strong> Valkyrie has been trained to be a sociopath. She looks out for herself first, the other prototypes second, and anybody she has been ordered to protect third. She has become adept in imitating a shy, quiet girl, and she often falls into the habit. On mission, she is cold, focused and unflappable. When left to her own devices she is a loner. She is fiercely loyal to the other prototypes, and though she does not feel actively for them, she has a deep connection with them, and has essentially imprinted on them. She will leave the Foundry because the others are. <br><br><strong>History:</strong> Prototype designed, built and raised by the Foundry as part of Zhayedan Squad.<br><br><strong>RP Thoughts:</strong><br><br>Valkyrie is going to be more of a hindrance than a help. She will be emotionally and physically crippled after their escape. She will not be viable for any romantic encounters, I don't think (just in case it comes up).<br><br><strong>Resources:</strong> <br><br><strong>Equipment:</strong> </div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: More Human Than Human [Character Roster]</strong><br>
				Post by: <strong>Caela</strong> on <strong>02-06-2013, 02:17:08</strong>
			</dt>
			<dd class="postbody">
				<strong>Name:</strong> Dannara "D" Jacobson<br><br><strong>Age:</strong> 17<br><br><strong>Physical Description:</strong> <div class="floatright">(http://i980.photobucket.com/albums/ae282/caela_ecub/Redheads/3082b5a0-8e4a-49c7-8c0a-399af2f182f5_zpsf5d33779.jpg) (http://s980.photobucket.com/user/caela_ecub/media/Redheads/3082b5a0-8e4a-49c7-8c0a-399af2f182f5_zpsf5d33779.jpg.html)</div>&nbsp; &nbsp; &nbsp;<br>&nbsp; &nbsp; &nbsp;<em>Height:</em> 5'7<br>&nbsp; &nbsp; &nbsp;<em>Weight:</em> 152<br>&nbsp; &nbsp; &nbsp;<em>Hair:</em> Red<br>&nbsp; &nbsp; &nbsp;<em>Eyes:</em> White<br>&nbsp; &nbsp; <br><strong>Occupation:</strong> Pickpocket/Petty Thief<br><br><strong>Powers:</strong><em>Thermal Vision:</em> Despite being "blind" in the classical sense, D can see people, animals, plants, etc. through the thermal energy they give off. <br><br><em>Short Range Echolocation:</em> She can locate objects within a 10 foot radius of where she's standing using a weak form of echolocation which is why she almost always wears a stack of bangle bracelets on one, or both wrists, allowing her to make small noises and maneuver through even unfamiliar rooms.<br><br><strong>Specialties:</strong> <em>Pickpocket:</em> A light touch, dexterity, and people's natural aversion to her blank gaze make her highly skilled at lifting wallets and small trinkets from people.<br><br><em>Singing:</em> Another means of earning money to eat, her sweet alto has often earned her enough money to eat for a week at a time. <br><br><em>Self-Defense:</em> She is surprisingly deft at defending herself from other street kids. They expect the blind girl to be an easy mark, and get a swift surprise when she wields her cane with unexpected skill. Most in the areas she frequents have learned not to bother her.<br><br><em>Intelligence:</em> D is incredibly smart, when tested as a child she easily reached into the genius range on every IQ test given to her and more than one doctor lamented that such a bright child should be so impaired.<br><br><strong>Weaknesses/Phobias:</strong><em>Loud Sounds:</em> Too much noise can interfere with her Echolocation, making her clumsy and uncertain in unfamiliar places.<br><br><em>Human Physicality:</em> Despite her unusual sight and hearing abilities, she is purely human in strength, speed, agility etc.<br><br><strong>Personality/Motivations:</strong> D is kind, intelligent, determined, and surprisingly, happy with her lot in life. She knows her situation is unique and that there are programs out there for people like her but she has no interest in seeking help from anyone (especially a government agency) until the day comes when she can't take care of herself. <br><br><strong>History:</strong> D was born in a place simply known as, "The Clinic". Similar to the Foundry in it's goals, it wasn't nearly so well funded and had to make use of far cruder methodology. The Clinic made use of low income women with unwanted pregnancies, paying them to remain pregnant and allow themselves to be treated with various "serums" and "vitamin" supplements in order to <em>improve</em> the fetuses they carried. Those children who didn't meet their standards were simply shunted away to a variety of nearby orphanages and rarely followed up on.<br><br>D has no knowledge of the circumstances surrounding her birth and believes that her mother was a street kid who died in childbirth.<br><br>Her mother was a young woman of little means who was barely managing to make ends meet for herself <em>before</em> she got pregnant. When she found herself with child she went to the clinic planning to have an abortion. The doctors there ran her bloodwork and the young woman found herself being offered more money (every month) than she usually earned in three to continue the pregnancy and all the clinic to treat her with a special "serum". She was promised that after the birth, the child would be placed with a caring family and she'd never have to see it again.<br><br>The young woman never asked what this "serum" would do to the child she carried. What it was meant to do, was create a child with increased strength, agility, intelligence, learning ability, vision, hearing, and a whole host of other "improvements". In D's case, what it did was leave her blind and otherwise "normal". The people who ran the Clinic placed the unwanted child in a nearby orphanage with little concern for what would happen to her since she was considered defective.<br><br>They didn't keep D long enough to learn that while she was "blind" in the conventional sense, she could see thermal images or that her hearing was above average and allowed her to know what was in her surrounding through a use of low level echolocation. Because of her blindness, the orphanage she was placed with had a hard time finding a placement for her and she bounced from foster home to foster home until she simply packed a small bag one afternoon and left the latest in a string of homes at 14.<br><br>Her first year on her own was the hardest. She faced hardships she hadn't expected and knew the first pangs of true hunger when she couldn't pickpocket enough wallets to buy her meals. Gradually she eked out her own small territory, made a few friends and learned how to ensure she had food and shelter on any given night.<br><br><strong>Resources:</strong> A network of other street kids, knowledge of places good to sleep, find food, vendors sympathetic to young kids on their own.<br><br><strong>Equipment:</strong> A small bag of clothes and both a cd and mp3 player to listen to audiobooks since her unique vision doesn't actually allow her to read.<br><br><strong>Played By:</strong> Caela<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: More Human Than Human [Character Roster]</strong><br>
				Post by: <strong>RampantDesires</strong> on <strong>03-06-2013, 12:47:30</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright"><div class="floatright">(http://elliquiy.com/elluiki/images/b/bc/Geraint_Make_My_Night.gif)</div></div><div align="center"><span style="font-size: 12pt;" class="bbc_size">NPC</span></div><strong>Name:</strong> Lacey Adderly ; alias "Traci Bradley"<br><br><strong>Age:</strong> 22<br><br><strong>Physical Description:</strong> <br>&nbsp; &nbsp; &nbsp;<em>Height:</em> 5'6"<br>&nbsp; &nbsp; &nbsp;<em>Weight:</em> 135<br>&nbsp; &nbsp; &nbsp;<em>Hair:</em> Naturally blonde, currently dyed a dark brown which almost looks black.<br>&nbsp; &nbsp; &nbsp;<em>Eyes:</em> Blue<br>&nbsp; &nbsp; <br><strong>Occupation:</strong> Bartender/ Former socialite and wild child<br><br><strong>Specialties:</strong> Mixing a mean Long Island Iced Tea? Other than that she is highly adaptable picking up new skills (such as bar-tending :) and fitting in to most situations with a minimal amount of fuss.&nbsp; Most people tend to open up to her a bit faster than they'd perhaps intended something which she shamelessly puts to good use at work making her a patron favorite.<br><br><strong>Weaknesses/Phobias:</strong> Paranoia - Sometimes they really ARE out to get you. <br><br><strong>Personality/Motivations:</strong> Pleasant.&nbsp; That was how most people would describe the girl.&nbsp; She never seems to lose her temper or get over excited for good or bad.&nbsp; This harkens back to a childhood when being seen and not heard was the ideal.&nbsp; Don't make waves.&nbsp; Be good and everything will be okay.&nbsp; Right?<br><br><strong>History:</strong> Lacey grew up privileged.&nbsp; From trendy baby yoga classes to the best boarding schools she was given the best of everything.&nbsp; All she really wanted however was a father who didn't look upon her as a constant source of disappointment.&nbsp; It wasn't that he was cruel to her.&nbsp; Mark Adderly would never stoop to abuse physical or verbal.&nbsp; She was just treated with constant lectures on how to improve her behavior and how everything would be different/better if her mother could be there with them.&nbsp; He never came out and blamed her directly for her mother's death, but those unspoken words lingered between the two of them in almost every interaction.<br><br>When she turned 16 Lacey stopped caring about what her father or the world at large thought.&nbsp; She has a small juvenile record the largest offense being when she 'borrowed' the car of one of her friends father and crashed it somewhere around Rockafeller Center.&nbsp; Money smooths most things over and after a few more lectures and some community service she went right back to her party scene.&nbsp; <br><br>When she was twenty two men abducted her while coming out of her newest pet project.&nbsp; Her father was willing to pay for any class or workshop she cared to attend and she'd made a career of hopping from one to the next.&nbsp; This time it was sushi making.&nbsp; She remembered because her hands still smelled like rice vinegar. <br><br>At first she thought it was a ransom thing.&nbsp; But when they finally called her father no amount of money was mentioned.&nbsp; Just 'making him pay for his sins'.&nbsp; They held her for three days.&nbsp; What exactly happened to secure her release she isn't sure, one minute she was asleep curled up on a thin mattress in a barren room and the next she was waking up to the sound of her father calling her name.&nbsp; She never saw the men again and he apologized for the 'inconvenience' the whole episode caused her.&nbsp; Inconvenience?&nbsp; <br><br>Their relationship was even more strained afterward.&nbsp; He tried insisting on a bodyguard, refused to answer her questions and threatened to disown her if she kept on this willful path.&nbsp; Lacey took that option from him. Bad enough that she should be a constant trial to her perfectionist father but with her life apparently threatened it was easy to simply disappear.&nbsp; <br><br>She'd expected him to come after her, but weeks passed, months, years even without a word.&nbsp; Was he keeping tabs on her from a far? Was he happy to be rid of her? Regardless her once impressive bank account was drained obtaining the documentation ensuring that Lacey Adderly faded into obscurity&nbsp; replaced by Traci Bradley, smiling bartender who lived in a small studio apartment and frequently existed on a diet of ramen noodles.<br><br><strong>Resources:</strong> Owns her small apartment outright otherwise nothing out of the ordinary for a twenty something girl in a service industry job.<br><br><strong>Equipment:</strong> 24 pairs of shoes/boots? <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: More Human Than Human [Character Roster]</strong><br>
				Post by: <strong>Adrianna Paige</strong> on <strong>03-06-2013, 22:11:11</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://i-moc.com/wallpaper/2013/02/blondes-women-jeans-avril-lavigne-blue-eyes-long-hair-belts-celebrity-singers-standing-canadian-tight-clothing-1366x768-hd-wallpaper.jpg)</div> <strong>Name:</strong> Seer <br><strong>Age:</strong> 19<br><strong>Physical Description:</strong> Not as short as Shade is but somewhat close. Her skin is medium olive tone with no markings or scars of any sort. She's slender, perky, and she carries herself well. She doesn't appear to be muscular but she's strong enough to hold her own. Her movements are smooth. Precise in a way.&nbsp; A pair of sun glasses remain on her head at all times.&nbsp; <br>&nbsp; &nbsp; &nbsp;<em>Height:</em> 5'4<br>&nbsp; &nbsp; &nbsp;<em>Weight:</em> 115<br>&nbsp; &nbsp; &nbsp;<em>Hair:</em> straight, long, multi-layered blonde hair that reaches the middle of her back. <br>&nbsp; &nbsp; &nbsp;<em>Eyes:</em> Electric blue eyes.<br>&nbsp; &nbsp; <br><strong>Occupation:</strong> Prototype/Reconnaissance Specialist<br><br><strong>Powers:</strong><br><em>Sterile Presence:</em> Seer's genetic material rapidly degrades when separated from her body. Shed hairs, skin, blood, even the oils on her skin, disintegrate within a few seconds. She leaves no fingerprints or other signs of her passage. She has no natural scent, those particles that would be detected by olfaction are destroyed almost instantaneously. <br><br><em>Hyperperception</em>: Seer has highly enhanced senses. Her olfaction is as well developed as that of most canines, enabling her to track and identify individuals by scent. She is a tetrachromat, seeing a broader and more detailed range of colour than humans, and can also see into the ultraviolet and infrared ranges, with an inhuman ability to focus at long ranges and a tapetum lucidum for enhanced night-vision. Her hearing is her most highly developed sense, she can hear in a wide range beyond the human norm, and has a number of special adaptations for sifting through the sonic environment as well as interpreting her own acoustic abilities.<br><br><em>Sonic Emissions</em>: Seer's body is designed to function as a powerful sonic emitter, capable of producing sounds from the infrasonic up to the ultrasonic. This grants her a highly developed sonar sense, enabling her to not only map her immediate environment, but to even detect the internal structure of buildings or dense objects buried in the earth. It can be applied offensively, generating infrasound and ultrasound that can have profound effects on living organisms. While humans may not be able to consciously detect sounds outside of their hearing range, they will still suffer from the effects, including damaged or ruptured eardrums, extreme pain, disorientation, and nausea. The most potent effect is an ability to induce a sense of supernatural terror, grey apparitions appearing in the peripheral vision, extreme sorrow, revulsion, fear and anxiety, tension. Can also communicate audibly by using modulated noises as morse code that&nbsp; can travel a long distance, and be heard by any living thing that can hear sounds in that range.&nbsp; <br><br><em>Enhanced Agility and Speed:</em> Seer is considerably faster and more agile than most of her Prototype siblings, a natural acrobat well suited to her role as a scout. She can run at incredibly high speeds, and her small size relative to her Prototype strength enables her to perform inhuman jump <br><br><strong>Specialties:</strong> <br><em>Reconnaisance:</em> Seer is highly trained in intelligence gathering operations, infiltrating areas, learning what she can and departing once more. Because of her abilities, her specialty is longer ranger surveillance than some of the other team members, allowing her to operate somewhere between the front line operatives and the support operatives. She has an excellent memory for detail and can accurately sketch schematics, maps and layouts for her teammates. <br>&nbsp;<br><br><br><strong>Weaknesses/Phobias:</strong><br>Still may have a blind spot where they cannot see the other person.<br>Eyes are sensitive and requires her to wear sunglasses when outside during the day.<br>Is sensitive to sudden flashes of light or bright light.<br>Can't see in pure darkness.<br>Can only zoom out to a certain distance.<br>Is susceptible to tunnel vision.<br>Seers physical state affects how well she can use her powers. <br>May need to stop every now and then to refocus their senses. <br>CLAUSTROPHOBIC<br><br><strong>Personality/Motivations:</strong> <br>Seer is rather vibrant, charismatic and confidant among her siblings. She may come across like she is distracted, which is due mainly to the fact that her eyes see so much all at once, but she pays closer attention than what people think. She has a natural desire to better herself but it isn't clear as in what way she means it. She has her moments where she can by antisocial as there are times where she needs to process and unload all the information that her sight collects but her brain can't compartmentalize fast enough. She struggles with understanding particular boundaries such as privacy as there are moments where, because of her abilities, she is naturally inclined to think she is privy to the “goings on” of others. Seer desires to see the outside world and to&nbsp; find her place in it and at the same time help her siblings to do the same.&nbsp; &nbsp; <br>&nbsp;<br><strong>History:</strong> <br>Seer is satellite and sonar personified. The Foundry wanted someone in the group to do reconnaissance for the sake of missions being completed as clean, effective, and discreet as possible. It was found out through a routine exercise, involving her group, that her eyesight proved useful in showing the blind spots for the people in her party, revealing attacks before the blows ever found their mark and she showed the potential to find foreign markers in the body that would be impossible to find with the naked eye. These findings have saved Wicked's butt quite a few times. She is also very valuable to take along on rather discreet missions. <br>Still, as with any piece of fine equipment she is susceptible to certain things as well. Constantly having to wear sunglasses out during the day is a nuisance. Her limitation on just how deep into darkness she can see is rather disappointing. If you're created to have night vision then it would seem you should be able to see no matter the pitch.&nbsp; Also, if she's too focused on something then she loses sight and focus on what takes place in her peripheral vision and she has a hard time picking up on when it happens until well after is has taken place. There was talk about removing her natural eyes as the Foundry thought the issue wasn't in their science but in the performing capacity itself. So, instead talks were in the process of using artificial ones whose capacity to overcome such weaknesses were great. However, further talks have been put on hold as Seer has managed to overcome the issue of seeing in pitch black by using her sonar emissions. Almost begrudgingly, the Foundry is willing to see how well this works for her. Yet, it isn't ideal for them and discussions are held in secret about correcting her eyesight. <br>Earlier on in her training it was discovered that she did not take a liking to combat and did her best to avoid it. If she found herself in combat she would immediately look for higher ground, up above the fray, where people could not get to her and it provided the best opportunity to allow her to see what was coming so she could continue to avoid the current situation. Quickly, tiredly, and ruthlessly this was conditioned out of her. Somewhere deep inside of her, a place that she can't truly tap into but knows that it's there as she feels hints of it, she despises it still. <br><br><strong>RP Thoughts:</strong> <br>She also shares that same mindset with the rest of her “siblings” in the sense that the more aware they are of what's going on the less potential there is to get hurt. She will undoubtedly be interested in “goings on” of the outside world as there will be many many things to learn and see. She will have to figure out how to overcome and adapt to so much visual input that she receives from exploring the outside world which may foster her issues with tunnel vision. Seer prefers to be up high as the idea of "out of sight, out of mind" works rather well for her and what she does. <br><br><strong>Resources:</strong> None but her other “siblings”.<br><br><strong>Equipment:</strong> Just the clothes she is wearing.<br><br><strong>Played by:</strong> Adrianna Paige
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			<dt class="postheader">
				Title: <strong>Re: More Human Than Human [Character Roster]</strong><br>
				Post by: <strong>Coyote</strong> on <strong>11-06-2013, 02:46:36</strong>
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			<dd class="postbody">
				<div class="floatright">(http://i.imgur.com/0RqZCHU.jpg)</div><br><strong>Name:</strong> Dr. Alexander “Xander” Crawford<br><br><strong>Age:</strong> 26<br><br><strong>Physical Description:</strong> <br>&nbsp; &nbsp; &nbsp;<em>Height:</em> 6ft 1in<br>&nbsp; &nbsp; &nbsp;<em>Weight:</em> 145lbs<br>&nbsp; &nbsp; &nbsp;<em>Hair:</em> Black<br>&nbsp; &nbsp; &nbsp;<em>Eyes:</em> Green<br>&nbsp; &nbsp; <br><strong>Occupation:</strong> Foundry Neurologist <br><br><strong>Powers:</strong>None<br><br><strong>Specialties:</strong> <br>“Prodigy”: Xander’s gifted mind was identified early, he is considered to be far ahead of his peers in terms of intellect. This has given him the ability to complete school at an exceptionally fast rate and develop a knowledge and understanding of concepts much easier than the average human being. <br><br>Neurology: The main passion of his powerful mind ever since he was a teenager, Xander has already made some major breakthroughs in the field of neuroscience. In addition to his deep theoretical knowledge of matters concerning the nervous system, he has medical experience applying these principles. He has a strong practical knowledge of the diagnosis and treatment of all sorts of disorders of the nervous system. <br><br>Psychology: Going along with his knowledge of neuroscience, Xander has made a study of Psychology as well. While not as extensive as his knowledge of the biological principles behind the brain, he does find it important to have some knowledge of how these things manifest in terms of human behavior. He has a working understanding of therapeutic techniques which can be used as forms of treatment when resorting to surgery or medication could be too much. He has also developed a strong sense of empathy and understanding for others which makes it easier for him to communicate when he has to.<br><br><strong>Weaknesses/Phobias:</strong><br>Generalized Anxiety Disorder: Part of Xander’s motivation for exploring the human mind was to understand the flaws in his own. The excessive pressure he puts on himself to excel manifests itself in worry about every aspect of his life and panic attacks at his worst moments. This manifests itself in many ways, for example excessive sweating and panicking when a social situation is not going well, berating himself harshly for mistakes done years ago, or lying awake at night worrying rather than getting any sleep. Xander treats himself for the disorder and is too proud to seek help, or to reveal his weakness in front of other people. He has access to medication but worries that it dulls his intellect and that he might get addicted if used to often.<br><br>Sheltered: Due to his anxiety and his brilliance, Xander has never totally gotten to experience much of the world. Although he had some fun in college and med school he has spent most of his life inside his home, in a classroom, or in medical labs. He feels that he missed out on many opportunities to explore the real world.<br><br>Empathy and Attachment: Something which can be a strength in some circumstances, but at the moment is really weakness, Xander has the disease of caring too much. He gets invested in people too quickly and cannot help to fell others pain. This can be a weakness when it leads him to making rash decisions or not thinking things through fully when it comes to helping someone. It certainly leads him to be less logical at times and get involved in things that are not his business, and it fills his brain with hundreds of worries and concerns that he can’t get rid of in crucial situations.<br><br><strong>Personality/Motivations:</strong>A quiet tinkerer of the human mind, Xander has never thirsted for recognition or the spot light, all he’s wanted is to fit in and do what he can to help. He values his intellect because he knows he has been blessed with an advantage few have, and he feels like he can turn it to good purposes. At times he can be a paradox of intellectual arrogance and personal self-doubt. The one thing that seems to not change is his feeling for other people which has developed from studying the human mind and all its failings. With that much knowledge of the pain and suffering others face, how could he not feel for everyone who has suffered in life? That is why he is dedicated to doing some good in the world. He has high ambitions for his work and is embarrassed at any ethical comprises he’s made by joining the Foundry. His primary motivation is to do good, but he also craves for acceptance by the people around him, since he is highly sensitive to criticism and dislike. He generally displays a quiet, soft spoken, and friendly demeanor, although he is very firm with his patients, and when it comes to matters of ethics. <br><br><strong>History:</strong> Xander was born to the Crawford family in London. His family was the holder of some ancient noble title that was of little concern to others, but they had inherited quite a sum of money and land, and they were very well connected socially. His parents were a bit disappointed that their son was not going to be the proud standard bearer of the family, even at a young age they could sense his painful shyness and disdain for their way of life. However, they were delighted by his early sign of genius and pushed him quickly through school so they could brag to all their friends about his achievements.<br><br>He made it to college by the age of 16, which he completed by the age of 19, when he came to America to study medicine. He was distinguished early on and made a significant breakthrough on autism research while still in med school. After graduating he took on a simple residency where he could practice and continue his research when he was contacted by the Foundry. They promised him a way to stay on the cutting edge of neurological research and help him invent ta whole new type of treatment for supremely gifted but troubled youth. Xander could not help himself, he had to follow up on what they were promising, and he found himself tempted by the advances they were showing him. Working on problems that were presented before him in a Foundry lab was interesting enough, but soon he started asking a lot of questions. Who exactly are the subjects of this study? And what purpose is all this research, and this organization being put towards. The Foundry was too impressed with his work to silence him or let him go, so instead they quickly brought him into their inner sanctum and put him in charge of helping the Prototypes face to face.<br><br>Although disgusted by the moral lapses in what he is participating in, Xander cannot deny that he is fascinated by the science behind what he is doing. He cares about the Prototypes as human beings and what’s to help and protect them, but he also wants to understand them for the purposes of his research and bringing those advances to help others all over the world. He struggles everyday with balancing his job and his severe uneasiness over the way these human beings under his care are being treated. <br><br><strong>RP Thoughts:</strong>He is prone to get attached to helping any/all of the Prototypes and that could play a role during the breakout. As an unaltered human being, albeit an exceptional one, he has a fairly decent understanding of the outside world that the Prototypes might need. He also could help with the psychological quirks and medical problems that each Prototype might face.<br><br><strong>Resources:</strong> Access to Foundry research, fairly wealthy and well-connected parents, his own brain<br><br><strong>Equipment:</strong> Medical gear, access to Foundry medical equipment<br><br><strong>Played By:</strong> Coyote
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		</dl>
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