Fighting The Mist (Character Sheets)
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: TheHangedOne on 19-01-2014, 21:43:59</h2>
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				Title: <strong>Fighting The Mist (Character Sheets)</strong><br>
				Post by: <strong>TheHangedOne</strong> on <strong>19-01-2014, 21:43:59</strong>
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				Dun dun dun.... XD
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				Title: <strong>Students</strong><br>
				Post by: <strong>TheHangedOne</strong> on <strong>19-01-2014, 21:45:47</strong>
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				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Raisho Hajimoto, played by Juggtacular</div><div class="spoiler_body"><div class="floatleft">(http://i.imgur.com/bzGLBtW.jpg)</div><strong>Name:</strong> Raisho Hajimoto<br><strong>Age: </strong> 18<br><strong>Gender &amp; Sexuality:</strong> Male Heterosexual.<br><strong>Year:</strong> First Year.<br><strong>Team:</strong> Ghast<br><br><strong>Appearance:</strong> Raisho stands at 6'2, and is very muscular, making him very tall and he tends to stand out and above the crowd, which is ironic considering his appearance and choice of dress. His natural snow white hair falls around his face into a messy pattern that he can't do anything to fix; that just seems to be the way it is. <br><br>He's also very handsome, but most people can't tell since he almost never removes the mask covering the lower half of his face. He has a scar over his right eye due to a Grimm, and because of that same Grimm his eyes glow red. He dresses like a traditional shinobi and usually has on a mesh top underneath a sleeveless jacket, as well as matching pants and tabi. On his wrists and shins he wears gauntlets and greaves not only for protection, but as his weapons.<br><br><strong>Weapon:</strong> Raisho's weapon exists as four separate pieces. Two armor gauntlets that slide over his wrists and forearms, and two greaves that slide over his shins. After locking these into place, he's able to extend a single blade from each piece of armor. These blades have generators in them that cause them to vibrate at extremely high frequencies. This allows them to cut through even tough armor and materials.<br><br><strong>Fighting Style:</strong> Raisho's fighting style is up close and personal. Based primarily on speed and powerful blows, he will find a way to get past his opponents guard, and take them out as fast as he can from as close as he can. He can be described in combat as tactical, where he'll always try and spot a weakness instead of just bullrushing in blindly.<br><br><strong>Aura Color &amp; Intensity:</strong> Raisho's aura glows the same shade of red as his eyes, and glows brightly.<br><br><strong>Semblance:</strong> Raisho's Semblance is a simple, but effective one. It increases his physical abilities a great deal, allowing him to move faster and hit harder in combat.<br><br><strong>Biography:</strong> Raisho was born in Dirge...and we all know what happened to Dirge. Raisho comes from a long line of Hunters, and was born the first of what would be three kids. Himself, a brother, and a sister. Along with the kids were Raisho's parents, his uncle, and his grandparents. They lived in a fairly large house that was comfortable enough for all of them, and Raisho loved every minute of it. From the time he could walk, he wanted to be a Hunter like his dad and uncle, who were an amazing brother team. He was trained from a very young age to follow in their footsteps, and he took to it naturally. <br><br>As he grew, he got better and seemed to be a prodigy. Eight years went by in a flash, and it seemed like despite his young age, he was well on his way to the Academy and becoming a Hunter in the future. One day while out training with his grandfather, who was still spry in his older age, the first attack came. It wasn't out of the ordinary for a lone beowolf to attack the village, or a few at a time. <br><br>They had more than enough hunters and militia to push the vile creatures back every time they came so nobody was really bothered much. However today was different. First it was one. Then three. Then a half dozen, then a dozen, and so on. The wolves just kept coming, and there was no end in sight to their assault. Raisho was forced to flee with his family, but not without losses. In the confusion to escape, they lost track of Yumi, his little sister. <br><br>When they found her, she was all alone and crying her eyes out, surrounded by several Beowolves who saw her as an easy meal. Raisho despite the danger, ran to save his sister, and received the scar over his eye as a result, but he gave the beowolf a cut he wouldn't forget either. His father and uncle fought the rest off, but more came, always more. The men in his family made a split second decision then. Grandpa was old, Uncle Tenro didn't have a wife or kids. They would stay behind and give the rest as much time as they could to escape. <br><br>They died valiantly along with several other brave souls who'd made the same decision to save their families. They relocated to Schwarz, and his father became an official Hunter there to provide for his remaining family. And despite what people thought, his loss only made Raisho want to become a hunter more. Not only to avenge his grandfather and his uncle, but to make them proud. He trained hard every day, went on patrols with his father when he could; he even helped the loggers to bring in extra money and help hone his body. It was all leading up to one thing though. Ten years after he'd lost his village and two very important members of his family, Raisho went to Avalanche Academy to begin his official training.<br><br><strong>Personality:</strong> When he was a child, Raisho was playful and full of exuberant energy. He was always asking about this or that, or begging someone to play with him or to tell him a story. He was just another happy child. With the Fall of Dirge, and the tragedies he experienced personally, he changed. He became much more serious and introverted, from then on seeming to keep more to himself if he could. <br><br>He stopped talking to people as much, and rarely did unless it was necessary or they started a conversation first. However, all of this is sort of a subconscious mechanism to shield him from further hurt. Seeing his grandpa and uncle killed, as well as many friends had a deep and lasting effect on him. If you can pass that barrier though, Raisho is a very nice individual who still sometimes like to laugh and joke like the old days.<br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Erik Grimsby, played by TheHangedMan</div><div class="spoiler_body"><strong>Name:</strong> Erik Grimsby<br><strong>Age: </strong> 26<br><strong>Gender &amp; Sexuality:</strong> Straight male.<br><strong>Year:</strong> 1st<br><strong>Team:</strong> Ghast (leader)<br><br><strong>Appearance:</strong> His dark brown hair is kept neatly trimmed, and short. He keeps his face smoothly shaved, though on missions, he does grow a bit of stubble.&nbsp; He generally has a somber demeanor. His choice of combat gear is rather grim, but it doesn't raise too many eyebrows; culturally, it's an acceptable level of grimness. The armor and cape he wears are the marks used by the former militia of Dirge, "The Laughing Skulls", and amongst those who are familiar with it, it is a symbol of respect; and, of responsibility. <br>(http://i5.minus.com/jm9uDpzOezHNQ.jpg)<br><br><strong>Weapon:</strong> Chernobog is a spiked ball connected to a thick wooden baton by chain. The chain can actually be extended or retracted, up to a maximum of five feet. He is a smooth operator of its length, able to adjust and balance any of a variety of transitions. He often wields the weapon with a spiked shield in his off-hand. Additionally, he carries a modified flare gun with him that can shoot Dust canisters; though slow to load, and only capable of firing a single shot, and with high recoil to boot, the canisters pack the power of an offensive hand grenade. He prefers to use red Dust, for its fire effect. <br><br><strong>Fighting Style:</strong> Erik uses medium weight armor and a shield to great advantage with his defensive fighting style. He lures in opponents with a steady defense, and when an opening presents itself, he attacks; usually mauling or brutalizing them repeatedly before going in for the killing blow. He only uses his Dust launcher as a means to soften up difficult enemies from afar, or against aerial enemies, who tend to be pretty good about staying out of his effective range (much to his chagrin). <br><br><strong>Aura Color &amp; Intensity:</strong> A bit below average in terms of intensity, his Aura is purple, surrounded by a thick black streak. <br><br><strong>Semblance:</strong> Resurgence: Erik is very, <em>very</em> difficult to beat down. Some may joke that he simply does not know when to die or give up (a trait often ascribed to the people of Eis themselves); others realize the spark of supernatural power he has. Put more simply, Erik can take grievous wounds and keep on fighting. In fact, he's fully capable of fighting until he is quite literally killed, much in the way a horse can continue to run and run and run, until its heart gives out. Once the battle is finished, if he's overextended himself, it tends to catch up to him quite quickly; he becomes incapacitated, at times, and his body's natural recovery rate is alarmingly slow, often necessitating some amount of hospitalization or field treatment. When Resurgence kicks in, his eyes go from brown to solid black. <br><br><strong>Biography:</strong> The Grimsby family can trace their lineage back about 220 years, to a feared pirate, Alphonse, who was also known as "The Butcher", for the fact he supposedly never spared a single life. Well, eventually, his ways caught up to him, and while most of his crew was slaughtered at the hands of a full naval attack, the man himself was sent to the penal colony of Eis, where it was expected he would be worked to death in the Dust mine. <br><br>But, no, resilience is a trait that's been inherited throughout the generations. He never got to get back to the sea, but he did well. He had a few kids, after Eis was made an independent territory, and they, in turn, had kids of their own... leading all the way up to the present day. <br><br>Erik was born in Dirge, and his father, a Huntsman, was the head of the militia, known as the Laughing Skulls. Erik took after his father, and even inherited the feared weapon of their pirate ancestor; Chernobog, reaper of man and beast alike, the plunderer of souls. <br><br>After Dirge fell, Erik managed to escape with some of the survivors. He lost touch with his father, mother, uncle, and sister. He spent the next few years of his life flip-flopping between helping incorporate the Laughing Skulls into the Irregulars (The militia of Eis), and going off on long journeys on his own, to search for his kin. He eventually found his mother and sister, in Schwarz, but his father and uncle were nowhere to be found. He eventually pushed for his mother to leave Eis with his sister, though he chose to stay behind.<br><br>After many years of full time service in the militia, helping to train people and maintaining law and order as a sort of constable of the law, he was approached by Enya Horowitz, and recruited to the Academy. She said his talents were wasted with the militia, when he could be so much more, with the proper training. She was also the first person&nbsp; to actually activate his Aura and Semblance in the first place.<br><br><strong>Personality:</strong> Erik is a cool, calm, collected, rational individual, even in the heat of battle. He is somber, and some times fatalistic, but no more so than the average Eis native. He is possessed of a spirit and will that is nigh unconquerable. Erik is the kind of fellow who, when faced with death, will smile ever so slightly, and make a "come hither" gesture.&nbsp; He is also very well disciplined, and follows orders well; undoubtedly a trait instilled in him from his father, and his time in the militia. <br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Guinevere "Gwen" Albion, played by AribethAmkiir</div><div class="spoiler_body"><strong>Name:</strong> Guinevere (Gwen) Albion<br><strong>Age:</strong> 19<br><strong>Gender &amp; Sexuality:</strong> Female, Heterosexual<br><strong>Year:</strong> First year<br><strong>Team:</strong> Ghast<br><br><strong>Appearance:</strong>&nbsp; Gwen (http://i1087.photobucket.com/albums/j480/Erion2451/986826-bigthumbnail_zpsbc53c8f6.jpg) appears as a typical teenage girl wearing gray, purple, and orange.&nbsp; She wears a thick gray vest, with orange fox fur lining, over her long sleeved cleavage baring purple sweater, which has a yellow-white laughing skull above the left breast.&nbsp; The vest has puffy cap short sleeves with white cuffs. On the sides of the cuffs, there are two small golden buttons in the shape of daffodils.&nbsp; She wears a brown belt with a buckle, and a pouch.&nbsp; Royal purple pants, of the same fabric as the vest, with a short bell shaped pleated orange half-skirt which flows to mid-thigh, in the back.&nbsp; The same yellow-white skull appears on the skirt covering her derriere.&nbsp; The pants are tucked into gray knee-high platform leather boots with orange fox fur lining.&nbsp; She wears orange colored gloves when outside.&nbsp; <br><br>Her orange hair flows loose and messy, held off her forehead and out of her pale blue eyes by a simple ivory headband.&nbsp; She has a snowy white complexion and wears a pale shade of blue mascara.<br><br>Gwen’s pajamas are an orange tank top with her laughing skull emblem on the front, and brown short shorts.<br><br>When in snow swept areas, she wears an orange tinted ski mask with a white band.<br><br><br><strong>Weapon:</strong> Ascalon is a orange barbed harpoon (http://images.sodahead.com/profiles/0/0/2/0/1/0/6/6/1/Scathach-Celtic-Goddess-45763431517.jpeg) with retractable barbs and a orange and black shaft.&nbsp; Other than its harpoon form it can change into a three section staff, with the blade on one end and a chain-linked-lever-action shotgun upon the other end.<br><br>In its harpoon form, the shaft of the weapon is quite strong and durable, and can send grown men flying, as well as being able to withstand direct shots from other weapons and attacks from Grimm.&nbsp; Also in this form, the shotgun barrel becomes part of the shaft and Gwen can use it to fire the harpoon, giving it a burst of increased range, speed, and power.&nbsp; If she holds onto the barrel of the shotgun while firing the weapon in its harpoon form, the bladed section will remain connected to the section she’s holding by a golden chain.&nbsp; The chain can extend to twenty yards.&nbsp; There is also a button along the shaft of the harpoon which, when pressed, retracts the barbs along the blade and allowing for the blade to be more easily retrieved.<br><br>In its three section “gunchaku” form, it can be fired while being swung at an enemy, re-chambering with momentum while also being able to deflect attacks.&nbsp; In the “gunchaku” form the chain is capable of entangling attacker’s limbs and is durable enough to block attacks.<br><br>Ascalon uses two different shell types which Gwen carries in the pouch on her belt.&nbsp; One is a normal shotgun shell, while the other is a more powerful Dust version.<br><br><strong>Fighting Style:</strong> Gwen’s fighting style is fast and furious.&nbsp; She quickly launches multiple attacks at an opponent, in an attempt to overwhelm them, and flows seamlessly from attack, to block, to counterattack.&nbsp; She wields Ascalon like a spear or bo staff, often spinning it faster than the average eye can track and using both the shotgun and bladed end to attack with.&nbsp; She is also capable of changing Ascalon’s forms in mid swing altering the harpoon’s length, trajectory, and speed or creating a more durable and solid shaft to deflect incoming attacks.<br><br>Gwen is also known to use kicks and punches in combination to her weapon, often counting on the surprise of such an attack to throw her opponent.&nbsp; Like many huntsman and huntresses, in training, she is stronger, faster, and more resilient than the average person.&nbsp; Gwen also displays a high level of stamina, seldom showing any signs of fatigue after a pitched battle.&nbsp; She is known to augment her natural speed and agility with her Semblance, making her a very difficult opponent to strike.<br><br>She also uses the recoil from firing Ascalon to increase its rotation speed and power while both in its “gunchaku” form or in its harpoon form.<br><br>Gwen is more likely to attack a Grimm on sight than to plot and strategize.&nbsp; However, she is known to come up with a brilliant strategic idea, every once in awhile.<br><br><strong>Aura Color &amp; Intensity:</strong> Gwen has a subtle orange aura.&nbsp; Orange is the combination of the happiness of yellow and the energy and strength of red. It symbolizes creativity, determination, and enthusiasm.<br><br><strong>Semblance:</strong> Gwen can use her Semblance to move at speeds that are nearly too fast for the eye to catch, making it appear as if she can teleport.&nbsp; Trails of orange daffodils appear when she uses her Semblance.<br><br><strong>Biography:</strong> Guinevere Albion was born on the island of Eis, in the village of Dirge, to loving parents, Leo and Carmelide.&nbsp; She was the third and youngest child, with an older brother and sister named Arthur and Jennifer.&nbsp; Gwen spent most of her youth helping her sister and mother around the house.&nbsp; Her favorite times were when her brother or sister read her stories about Hunters and Huntresses.&nbsp; Gwen was taught how to survive in a land of eternal snow, like Eis, by her father, a Huntsman, and her brother.&nbsp; It was early in life when she began dreaming of following in her father’s footsteps.<br><br>At the age of nine, Dirge was overrun by Grimm.&nbsp; Her father and brother, then a member of the militia, were lost in the attack, but helped buy the time required for the villagers, including Gwen, and her sister and mother, to evacuate to the capital city of Eis.&nbsp; <br><br>The remaining members of Gwen’s family relocated, with many other survivors of Dirge, into a small community in the capital.&nbsp; Gwen’s mother found a job growing potatoes and Gwen and Jennifer helped when they didn’t attend school.&nbsp; The untimely death of her father and brother only further motivated the young girl in her desire to become a Huntress.&nbsp; Despite her mother’s wishes, Gwen attended Spiral Academy, a combat preparatory school similar to Signal.&nbsp; While not as respected as some of the other Academies or having the same requirements, Gwen learned how to fight, use her aura, and use her Semblance, and that was what mattered.<br><br>Wanting to make an impact on her homeland, and admittedly a bit homesick, Gwen applied to Avalanche Academy and was accepted on her first attempt.&nbsp; <br><br><strong>Personality:</strong> Gwen is a highly energetic and enthusiastic individual.&nbsp; She has enough social graces to make friends, and even flirt.&nbsp; She takes her studies importantly, but has severe test anxiety, which affects her grades.&nbsp; Her anxiety disappears, however, when she is in a hands-on situation, such as combat.<br><br>She is fairly creative, enjoying writing stories, as well as, reading them.&nbsp; While her magical ability is lacking, she has good mechanical knowledge and is capable of repairing, and rebuilding, Ascalon if ever needed.&nbsp; She calls herself a weapon’s geek and can identify a high number of commonly used weapons by Huntsman and Huntresses simply by sight.&nbsp; She can also identify the caliber of round a weapon fires simply by hearing it.<br><br>Gwen can be a bit impulsive, and often says something without thinking it through, especially if she’s flustered.&nbsp; She is highly motivated to become the best Huntress Eis has ever seen.&nbsp; She is also very tidy and organized, though she’s still a teenager and can allow things to stack up without paying attention.<br><br>Other than weapons, Gwen’s interests include boys, music, clothes, and the latest reports of The Mist and Grimm movements.<br><br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Ruby Geniva, played by Alavana</div><div class="spoiler_body"><strong>Name:</strong> Ruby Geniva<br><strong>Age:</strong> 19<br><strong>Gender &amp; Sexuality:</strong> Female<br><strong>Year: </strong> 1st<br><strong>Team:</strong> Ghast<br><br><strong>Appearance:</strong>(http://image.shutterstock.com/display_pic_with_logo/6049/6049,1323953989,14/stock-photo-beautiful-young-brunette-woman-wearing-red-leather-jacket-on-black-studio-background-90848306.jpg)<br><br><strong>Weapon: </strong>Ruby's signature weapon- Desert Storm. These weapons are twin Shotgun based Gauntlets used during close ranged combat. However, to make it more unique, she has added in another mode of fire for more medium ranged combat. When in a jam, she can flip the gauntlets and reveal twin gatling gun styled Machine Guns. These guns, while they have no ammunition are powered by her somewhat weak aura. Its enough to fire the Gatling Guns, but not much else. The shotgun feature fires a multitude of different rounds depending on what dust she uses.<br><br><strong>Fire:</strong> Fire does the standard fire damage and explosive burst. These are the ones she mostly uses in combat.<br><br><strong>Ice:</strong> Ice is one used on particularly fast opponents. When shot, these shells explode and cause whatever is there to be stuck in a thick ice. Meant to slow fast opponents or to freeze larger ones so she can get in a few good swift punches and kicks.<br><br><strong>Lightning:</strong> These are meant for capture and retrieval missions. These rounds produced a voltage shock to incapacitate humanoid creatures. The bigger ones treat it like someone scratched or tickled them. A distraction at best.<br><br><strong>Fighting Style:</strong> Ruby prefers to be fast, light on her feet and hit like a truck on the freeway. Her style focus's on Shaolin Kempo and MMA styled fighting. Often using speed and her opponent's momentum to enhance her second style of fighting.<br><br><strong>Aura Color &amp; Intensity:</strong>&nbsp; Despite her overall look as a tough and tumble biker, her Aura color is Pink. A happy, kind and caring soul, Ruby's Pink aura is somewhat soft and not well defined. She has honed it to where it needs to be, relying mostly on her hand to hand combat as her means of defense.<br><br><strong>Semblance: </strong>Gravity Reversal- Ruby has the unique ability of creating a field around her body which lifts the boundaries of gravity and allows her to float on the air. Coupled with her shotgun blasts, Ruby can move around the battlefield by timed controlled bursts of power and speed to send herself hurdling towards her opponent. Because of her weaker Aura, Ruby cannot hold this particular power up for very long. In a total fight, Ruby has about thirty seconds of use from this power and after that will be too tired to continue fighting. In addition, during this state she is highly suseptable to incoming attacks. Anything, even a harsh gusting wind can send her spiraling out of control and into something she might not want to fall into.<br><br><strong>Biography:</strong> Ruby started out as a young girl with a big dream of hunting the Grimm. Her grandfather would sit in his chair and tell her all sorts of stories about the Grimm and how there were brave heros who would stand up and fight against them. She held these dreams all through her life but grew somewhat different then intended. She decided to become a biker and joined up with a particular gang: The Gae Ceann. She served as their weapons smith and mechanic, often fixing and making motorcycles for them. With her move to Eis, she had to leave most of what she has behind. That being her motorcycle and her tools. She made the move because she is always wanting to learn new skills. And what better place to learn then a frozen, ice cold subcontinent filled with danger?! Despite losing all of her more valuable possessions, she is still confident she will make the transition as fun as she possibly can.<br><strong><br>Personality:</strong> Words to describe Ruby's personality would be: Happy, Jovial, Constantly energetic, upbeat, optimistic and downright cheery. She doesn't believe moping around will solve anything. It just makes things all the more gray!<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Tamika Ming, played by Hotaru37</div><div class="spoiler_body"><strong>Name:</strong> Tamika Ming<br><strong>Age: </strong> 19<br><strong>Gender &amp; Sexuality:</strong> Female, Heterosexual <br><strong>Year:</strong> 1st Year<br><strong>Team:</strong> Wild Marmet<br><strong>Appearance:</strong> (http://freedesktopwallpaper.us/wp-content/uploads/2013/11/wallpaper-anime-girls-japan-181.jpg)<br><br><strong>Weapon:</strong> She carries around a set of throwing knives that once belonged to her father which she uses with her aura.&nbsp; Otherwise she really don’t carry weapons as she is not overly fond of them.<br><br><strong>Fighting Style:</strong> Just like her personality, Tamara’s fighting style is mostly calm and collected.&nbsp; Each move is swift and to the point, the purpose to cause as much damage as possible to whomever or whatever she is fighting.&nbsp; She is not the strongest of fighters though as that is why each blow must count.<br><br><strong>Aura Color &amp; Intensity:</strong> Tamara has a strong aura mixed with purples and blue signifying that she has confidence, intelligence, independence, and wisdom.<br><br><strong>Semblance:</strong> Tamara’s semblance is the ability to use ice.&nbsp; By bring the temperature right around her to freezing she can create an ice sword or ice shards in her hand that acts like tiny bullets she can send through the air when she blows on them.&nbsp; The shards of ice is harder to create though and she sticks more to the sword.<br><br><strong>Biography:</strong> Tamara’s family was all mostly hunters that lived in Dirge that helped protect and move villagers out because of Grimm attacks.&nbsp; Her people were killed in one of the attacks along with her elder brother who had ran out to help them.&nbsp; Other members of her family had already been killed off in other attacks in Dirge.&nbsp; Another hunter that knew her family found her on the street and took her to safety after the young girl had already found her father’s set of throwing knives.&nbsp; He had promised her a set of her own when she got old enough, but that day forced Tamara to grow up.&nbsp; <br><br>The hunter left her with her last remaining relative an old great aunt who wanted Tamara to grow up and repopulate their family of hunters.&nbsp; She wasn’t expecting Tamara to want to become a hunter herself and was horrified when she found out.&nbsp; She almost refused to let Tamara go when she got accepted into the Academy, but the hunters that had pulled her out of the town that day convinced her aunt to let her try.&nbsp; The old woman then gave her blessing for Tamara to go.<br><br><strong>Personality:</strong> Tamika is on the quiet side and mostly calm and collected.&nbsp; She is not one that is startled or taken surprise very easily.&nbsp; The young woman is very observant and intelligent along with being a very good tactician.&nbsp; She doesn’t relate to others well though and a lot of times the young female tries to keep to herself.&nbsp; She has a lot of buried secrets she would like to keep. <br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Tahira Atemu, played by xSnorkleRainbow</div><div class="spoiler_body"><div class="floatleft">(http://24.media.tumblr.com/fbe3dc873d44c423b7ed4b4c306164dc/tumblr_my8zh2vNY11sojynho1_500.jpg)</div><strong>Name:</strong> Tahira Atemu<br><strong>Age: </strong> 19 Years.<br><strong>Gender &amp; Sexuality:</strong> Female ♥ Heterosexual.<br><strong>Year:</strong> First Year.<br><strong>Team:</strong> Wild Marmet<br><br><strong>Appearance:</strong> Standing at 5'6", Tahira is around average height. Her body is toned and well-kept, but she is not completely flat like her stomach. Tahira has an hour-glass figure, her bust and hips are rounded while her waist is small and tight. Her flesh is boarderline tanned, though very, very faint and her eyes are a dark caramel colour. Her hair is a misty, light-blue colour which is styled short at the back and longer at the front. Something important to note is the pair of matching cat ears on the top of her head; Tahira is a Faunus. When not in her school uniform, she is usually dressed in a tight, black, sleeveless crop top/mask combo which covers most of her face. It is decorated with golden and blue materials, sticking to her Egyptian theme. (See picture left.) On her bottom half is a pair of black, chiffon pants, reaching just below her knee's. The material is lightweight and transparent for ease of movement and has slits running down either side. (Somewhat like this (http://media-cache-ec0.pinimg.com/236x/a9/a8/fb/a9a8fba75fa0ef1761c511e97aa27d3f.jpg), but shorter.) Underneath, she wears a pair of simple, black, Lycra shorts, reaching the tops of her thighs. On her feet are a pair of plain, black daps. (http://i00.i.aliimg.com/wsphoto/v0/550545794/NEW-Kung-Fu-Shoes-unisex-Traditional-Ninja-slippers-Men-s-Fabric-Casual-Shoes-Black.jpg) Tahira is also often seen adorning golden bangles and other golden accessories.<br><br><strong>Weapon:</strong> Tahira's <em>Golden Serket</em> are a pair of daggers designed with an Egyptian theme in mind. They were based on the animal a Scorpion and appear as this (http://fc08.deviantart.net/fs9/i/2006/040/d/f/Scorpion_Tail_Scorpio_Dagger_by_FantasyStock.jpg) all the time; they do not change shape. The are kept holstered at her thighs, unless of course the time comes for them to be drawn in battle. At the handle of the dagger is a trigger, and a pair of submission guns have been built into the blades, causing them to be a little chunkier then normal daggers. The guns use normal ammunition, but can also be equipted with Dust - though Tahira rarely uses the substance. <br><br><strong>Fighting Style:</strong> Tahira is calm, collected and cautious - the three C's - when she's in battle. Ultimately, she will do what is best for the team, but that doesn't mean she won't think through every conclusion she can think of first. She strikes hard and efficiently. When it comes to the Grimm, Tahira isn't intimidated or scared, but he personality can make her seem so to other people. <br><br><strong>Aura Color &amp; Intensity:</strong> Tahira doesn't tend to use magic often, simply because she finds it harder then simply fighting it out. The colour of her Aura is a light blue.<br><br><strong>Semblance:</strong> Tahira's Semblance represents stealthiness. It doesn't last long, but momentarily creates the illusion of being invisible to the human eye. This can allow the user to sneak by enemies or vanish off the radar completely. It can give the user the chance to flee or get in closer to an enemy to get a deliever a better strike. <br><br><strong>Biography:</strong> Tahira's original family, including her own mother and father, were born in the settlement of Pridefall; a village of Faunus. After the mist engulfed the town and the survivors, what little of them there were, fled to the next settlement over, Schwarz, Tahira was born.&nbsp; Her mother was the lone survivor of her family, but died during child birth, leaving the young Faunus alone in the world. She was taken in by a human family and raised as the youngest, though the father wasn't particularly happy about their new arrival. Her new mother initially took her in out of pity, the Faunus didn't exactly have a good reputation, afterall, but Tahira started to grow in her after only a few weeks. <br><br>From a young age, after hearing stories about her biological parents home in Pridefall, Tahira decided that she would train to become a huntress and find out the mystery behind the mist and why it frenzied the Grimm so. Her human family wasn't happy with her doing so, and she was sure they had their own reasons, but her mind was already made up. She started training in secret, at first alone, until she approached a Huntsman set up at the outpost in Schwarz. It took a lot of convincing, but eventually she secured help who trained her professionally. Years later, when Tahira was but an early teenager, she secured her own weapons unexpectedly one night, after her parents found out about her training. Of course, they weren't happy being lied to, but her mother accepted the fact that it had happened and gave her something special. Something of a 'family airloom', though not from their family, from the Faunus's biological mother. Apparently, her mother gave a box to the midwife on her death bed after birthing her only daughter and the human family who took her in secured them from said midwife; they hadn't even opened the box which was addressed to Tahira. That was when she began training with her own weapons and the Hunter who trained her told her of Avalanche Academy, which she enrolled in when abled.<br><br><strong>Personality:</strong> Tahira is quiet, sensitive and timid. You wouldn't expect her to be, but she is. She finds it hard to approach people, new ones or even people she knows. She 'goes with the flow', rather then take control of a situation, but generally she has her own mind and can think for herself; she just finds it hard to offer opinions and solutions. She is a great student and picks things up very quickly; this helps her determine what other people are thinking by their body language, which can help out in battle situations. Something with is very obvious is that Tahira is extremely sensitive; she struggles to take criticism or compliments and can sometimes be a little too emotional, which doesn't mix well with her being a Faunus.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">'Charlie' Faylinn, played by xSnorkleRainbow</div><div class="spoiler_body"><div class="floatleft">(http://fc06.deviantart.net/fs70/i/2013/310/c/2/rwby__chara_sheet_by_misacchi-d6t9mp7.png)</div><strong>Name:</strong> Charlotte 'Charlie' Faylinn.<br><strong>Age: </strong> 18 Years.<br><strong>Gender &amp; Sexuality:</strong> Female ♥ Heterosexual.<br><strong>Year:</strong> First Year.<br><strong>Team:</strong> Clay Dewclaw<br><br><strong>Appearance:</strong> Charlotte is extremely petite, standing only at 4'11", but her wedged boots add a few inches to her height. She is very pale and if one were to look close enough, has a line of faint freckles running across her cheeks and nose. Her hair is a strawberry blonde, a mixture of red and blonde; don't ask her if that is a real colour or not, you'll be hit. It's normall worn in rough pigtails, but she likes to change up her hair style quite a bit. Her eyes are an orangey-brown colour, rimmed with dark, bold eyeslashes to complete her cute exterior. Her clothes are just as adorable, with ribbons, frills and pastel colours. Her signature accessory is her bunny-plush hairpin, which she always, always ways. (See picture left for complete outfit.) It's also worth noting that Charlotte is often seen with bandages, plasters and the like somewhere on her body, mostly because of her fighting style.<br><br><strong>Weapon:</strong> The <em>Bunny Cannon</em> is exactly what you'd expect from its name, though it's definitely not what you'd expect from its user. They are a pair of adorable shotgun-guantlets, using ammunition over Dust. Just like Charlotte, they are very cute but pack one hell of a punch. Decorated must like her rabbit hairpin, the gauntlets are designed around her bunny theme. (Example. (http://sweetparade.tumblr.com/post/61482766751/okay-so-i-watched-ookami-san-the-other-day-and)) When not in battle, they are kept on her wrists like bracelets, the rabbit heads simply decoration on either side. <br><br><strong>Fighting Style:</strong> Charlotte has a very self destructive fighting style; she gets in the centre of combat and gets in there quick. Her blows are massive and her size gives her the means to get around quickly and dodge attacks more often then not. She is very resilient and ruthless when she fights, throwing herself into the battle without thought or preparation of any kind.<br><br><strong>Aura Color &amp; Intensity:</strong> Charlie doesn't have an extremely strong Aura, but it is a definite representation of herself. Her Aura is a vibrant red. She actually hates the colour, mostly because she doesn't think it's 'cute' enough, but despite her denial, it suits her to a T.<br><br><strong>Semblance:</strong> Charlotte's Semblance is something she considers 'ugly' and 'un-cute', but it's something she's relied on in the past. A simple 'power boost', if you would. For a period of time, she can boost the power of her strikes and depending on how exhausted she is, this can be deadly. It also works with the shotgun part of her weapon, increasing fire rate and damage for each shot. It does take a big toll on it's user though and is very hard to maintain longer than a few shots or punches.<br><br><strong>Biography:</strong> Thought it's extremely hard for her to admit, Charlotte was brought up to a potato farming family in the capital itself, Eis. As she grew up, she began to discover that this wasn't the life for her. For as long as she could remember, she had worked on her families farm and dealt with the everyday life they offered. Her mother and father did everything they could to support her, her older sister, younger twin sisters and younger brother, but it just wasn't enough for her. It's a wonder she was born to such a big family most of the time. <br><br>She lived her simple life until she could manage it no more. Charlotte had always heard of the stories of the mist, how it concorned their settlements, crazed the Grimm and gave the Hunters and Huntresses endless trouble, but it hadn't even crossed her mind until one night. It wasn't usual for her to sneak away from home, explore a little by herself, even only being around nine years old. She wandered too far, her curiosity spurring her forward and out of the main town, deeper into the mist. Charlie was attacked by a small group of Grimm and this terrified her. A group of Hunters and Huntresses saved her, however, and that feeling of being scared pushed her to pursue attending Avalanche Academy; Nobody should ever have to feel that afraid, that...alone ever again. Well, that and that the Hunters were pretty darn cool, not that she would ever say that out loud! <br><br>Charlotte's family supported her decision fully and actually admired her for it. They saved up what little money they could and for her sixteeth birthday, surprised her with a pair of customized gauntlets; her Bunny Cannon. It wasn't an easy road to enrolling at Avalanche Academy, god knows she was never academically gifted, but eventually, after training and studying constantly, she managed to secure a place.<br><br><strong>Personality:</strong> Charlotte is the opposite of how she appears. While she looks adorable, sweet and innocent - and likes to think she is - Charlie is fiesty, blunt, thoughtless and quick to temper. She has often been revered to as a firecracker or a bomb with a short fuse. If you mention her hair colour or height, she'll go for you without a second thought; even if she doesn't know you very well, you'll likely be subjected to some sort of assult. Charlotte is an extremely good actor and can play up to her fragile, feminine appearance; she likes to refer to herself as a master infiltrator. She does have an unhealthy obsession with all things cute and girly, however; this is not limited to objects, it stands for people as well. Charlotte does fluster easily, but this usually just comes across as anger most of the time. She definitely doesn't have the attitude of being brought up in a big family, but secretly she does have a protective streak in her.<br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Welkin Graham, played by Changingsaint</div><div class="spoiler_body"><strong>Name:</strong> Welkin Graham<br><strong>Age: </strong>19<br><strong>Gender &amp; Sexuality:</strong> Male, Hetereosexual<br><strong>Year:</strong> 1<br><strong>Team:</strong> Wild Marmet(Leader)<br><br><strong>Appearance:</strong>Welkin (http://i.imgur.com/wCJyKsi.jpg) is a tall and athletic man who takes some pride in keeping his appearance. Standing just an inch or two above six feet, his body is well toned and defined with muscle, though rather than bulk and mass, its more of a compact, lean body with toned arms and legs. With fair, somewhat tanned skin Welkin has a healthy complexion that is complimented by the black hair he keeps somewhat short on his head. His face is usually clean shaven, showing off sharp features and sky blue colored eyes that some might describe as ‘sharp’. Clothing wise, when not in school uniform he prefers to wear clothes to keep the cold at bay from sweaters, long sleeved shirts, jackets, and even a cloak if it’ll keep the snow out. He also prefers a more earthy tone to his wardrobe.<br><br><br><strong>Weapon:</strong> Hope is primarily a melee weapon, focusing on offense. A claymore sword, the blade can be used in wide and sweeping arcs to cleave the body and limbs of grimm, or thrust forward to skewer them. The hilt Is unique, in that it is bulky and come equipped with a built in mechanism for storing dust ammunition shells. With a flick of a trigger, a shell inside can be fired out, running the length of the blade and making cutting swings even more dangerous. And with a flick of the wrist, the blade can collapse into a compact form like a bayonet, allowing the shells to be fired out in the form of a sawed off shotgun. The weapon can hold four such cartridges at a time, eschewing extreme range and prolonged fire for damaging but limited volleys. Obviously, the weapon needs to be reloaded when the dust is spent. The claymore form can still be used, but the blade lacks the sudden cutting power it had before.<br><br><strong>Fighting Style:</strong> One might immediately call Welkin reckless as he rushes into battle, wielding Hope with powerful and heavy swings... And while they’re partially right, he knows what he’s doing. Welkin seeks to get between his teammates and the enemy and force the enemy attention on himself. While at times seemingly slow, proper use of dust can have him striking multiple times rapidly, which can take opponents by surprise. Of course of melee is unwise, he can revert to using his shotgun, though he has to reload often. Welkin is primarily a fighter focused on defending his allies, and the best defense is through a good offense...<br><br><strong>Aura Color &amp; Intensity:</strong>His aura is on the weaker side, and is a more dark red in color – signifying both courage and wrath in the face of danger.<br><br><strong>Semblance:</strong> Welkin’s semblance takes a defensive form that gives his body even greater endurance and protection from blows, akin to an armor. The Semblance can’t be used all the time, given his somewhat weaker aura and the fact that keeping it activated can be draining. While in use however, it seems that for every blow he sustains, he retaliates with even more strength to his blows. Being only a rookie hunter, the specifics on how to precisely control it are a mystery, however.<br><br><strong>Biography:</strong> Born and raised in Schawrz, Welkin was the youngest of three siblings, an older brother and a slightly older sister. He’s seen the mist first hand, the fog creeping through the forest as the woodsmen and lumberjacks quickly fall back, and the cloaked, armed hunters move in to deal with the grimm that lurk within. Each time, a few less hunters would return or they’d be wounded and stone faced. Even then, the losses and pain they felt were laughed off by many of the hunters, who were simply glad to keep the townspeople safe. Welkin was almost envious of that, that they could keep such mirth even in the face of death. Growing up and seeing his elder siblings gearing up to take over the family baking business, Welkin believed that his place was elsewhere, that with every fallen hunter, a new one needed to take its place. His family was not happy with it, at first. They wanted him to have a peaceful life, to just stay far away from the chance at being killed painfully... but as they saw him steadily beginning to craft his weapon, of him talking to the hunters, learning their ways.. They knew his path was set in stone. Reluctantly, they allowed him to leave and attend the academy. They begged him to come back alive and safe, and with a body count of hundreds of Grimm. They even asked him to come back with a girlfriend, something he flushed at even as he tried to hide his own fear of death and the fear he might not see his family again.<br><br><strong>Personality:</strong> While Welkin keeps some traditional Eis personality traits, such as hard working and a liking of grim, grave humor Welkin tends to be a man who tries to be as good natured and friendly as he can to his friends, and even just allies. He’s eager to prove his skills despite being a late bloomer as a student and is more than able to study, or head out on a mission. While being more of a warrior might throw people off, Welkin continues his family tradition of cooking as a hobby, and is always happy to try and cook a decent meal when he has reason to.. On the field of battle his demeanor changes. He can be defensive of his allies on the front line, and sees killing grimm as a personal challenge. In short, while he can be humble, open, and loyal, he can also become reckless, rash, and wrathful at the worst of times. At times he can also be a shameless flirt, though he tries to not let that get in the way of teamwork and fighting with his allies.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Caden Walker, played by Thrasius</div><div class="spoiler_body"><strong>Name:</strong> Caden Walker<br><br><strong>Age: </strong> 20<br><br><strong>Gender &amp; Sexuality:</strong> Male, heterosexual<br><br><strong>Year:</strong> First Year<br><br><strong>Team:</strong> Clay Dewclaw (Leader)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Out Of Combat</div><div class="spoiler_body"><div align="center">(http://i.imgur.com/3RnH51n.jpg)</div></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">In Combat</div><div class="spoiler_body"><div align="center">(http://i.imgur.com/l5AATR8.jpg)</div></div></div><br><strong>Appearance:</strong> The only thing I would like to mention is that Caden is capable of fighting without his armor, but only if he is taken by surprise. Unlike the Out of combat picture, his main weapon is still his EBW instead of the wakizashi shown. Despite the eye patch, he actually still has both of his eyes but he insists on wearing one to strengthen his eyesight one eye at a time. He switches the eyepatch from left to right and back again about once a week. <br><br><strong>Weapon (http://i.imgur.com/HKg4lDd.jpg):</strong> Caden's weapon, the<strong><em> EBW (Electronic Battle Weapon)-001</em></strong>, functions primarily as a katana. When powered up, incredible amounts of electricity are infused with the sword, causing an extremely painful shock and cut. The sword is also capable of shocking concentrated bursts of electricity at distanced foes. Instead of using Dust to power his weapon however, Caden relies on his aura. This can be a tiring process and Caden only uses it when he absolutely has to.<br><br><strong>Fighting Style:</strong> Caden tends to wait a few moments before actually jumping into combat, so as to study his competition. Once in combat, he strikes hard and fast, mainly trying to end the fight as soon as possible. He can sometimes be a little bit careless around people he likes, often putting himself in harms way to protect them.<br><br><strong>Aura Color &amp; Intensity:</strong> Caden's aura is around medium-strong strength while his physical strength is medium. His aura is a light purple. <br><br><strong>Semblance:</strong> Putting even more power into his sword, Caden can vibrate the sword and the air around it so fast that any weapon or projectile that touches it gets sent flying. If an enemy is struck by the EBW-001, on top of being electrocuted, they too get sent flying, depending on how big they are. Because this takes up most of his Aura and leaves him extremely vulnerable, Caden rarely ever uses it.<br><br><strong>Biography:</strong> Born in a small village just outside the city of Timberfall, Caden lived most of his life in peace with his mother. His father, who worked most of the time as a farrier, was usually never around and when he was, he was always to tired or preoccupied with something else. Because of this, Caden's mother showed him how to cook, clean, act politely, and everything that would be essential to a seven year old boy. The next year basically consisted of Caden helping out around the house whenever his mom needed help with something. It was a shame to admit, but that's most of what Caden remembers about his childhood. <br><br>The next two years of his life were a blur and weren't very eventful. However, on Caden's tenth birthday, his father took the week off his job, which was very surprising to Caden. As far as he could remember, his father <em>never</em> took a day off. He had to of had a reason for his decision and, after the small celebration with both his mother and father, his father took Caden into the shed in the back. Caden rarely ever went inside the shack, mainly because his father had told him that most of his tools were back there and that some of them were dangerous. Despite never entering, Caden was never to concerned with knowing what was inside. Naturally, now he was a little curious.<br><br>Taking him inside and unlocking the door, Caden's eyes grew wide. The shed was indeed full of dangerous tools, but not the tools he expected. Various swords, knives, guns and weapons covered the room wall to wall. It was something that Caden would never forget. His father explained that he was a combat trainer back when he was younger and that, even though he was retired, he was still an avid collector. Reaching into a nearby trunk, he pulled out a small wooden training sword and handed it to Caden. Holding the sword felt right to Caden and, giving it a couple of swings, his father chuckled a bit at the sight of it. Caden would definitely have to train more before he would be able to use an actual sword, but it was a challenge he was willing to take.<br><br>So, at the age of ten, Caden was enrolled into a combat school, the one his father attended in fact. It was only a month after Caden started his training that the mist actually showed up. Luckily for Caden, he was in a well guarded region and, in fact, this was the first time that he heard about Huntsman and Huntresses. However, they were of no concern to him. He often wondered where his mother and father were and prayed every night that they would appear. But a year passed, then two and, even after all that time, there was still no sign of his parents. Had they died? Caden prayed that they hadn't but over the next year, he kind accepted the fact that they were gone. Combat school was all he had left and, if his parents weren't alive, he'd go through school for them. <br><br>And that's what he did. The next seven years, went by, mostly without incident. Then, without warning, Caden was taken by surprise. A package had come for him in the mail, a big one at that, with an address he didn't recognize. Finishing his schooling for the day, Caden slowly opened the heavy box and revealed the contents inside. There was a letter right on the very of top of what Caden now identified as a metal trunk. No wonder the box was so heavy. Opening the letter, he unfolded the paper and read the message. "For you..."<br><br>He recognized the handwriting and instantly knew who it was. It was from his father, and, in the midst of his mixed emotions, he turned the note over to check to see if it said anything else. Nothing. Maybe the envelope? Nope. Why had he done this? Why would his parents practically hide away from his for half of his life and then suddenly contact him now? Had somebody played a cruel joke on him? Setting the letter down, he opened the chest. Slowly pulling out the unknown object, Caden unraveled the cloth from around the object. No, his father definitely sent this. The sword was one of the best in his collection and was, secretly, Caden's favorite. How did he know? At the bottom of the case was his father's old armor. <br><br>Although Caden should of felt angry, a feeling of joy overwhelmed him. He now knew that his parents were alright which, to him, was like a burden had been lifted off of him. It felt like he was at peace. So, once he graduated from the school, he headed to Avalanche Academy to further his training. <br><br><strong>Personality:</strong> In combat, Caden is very serious/critical no matter who he's facing and he tends to be overly cautious with people he doesn't trust. Out of combat, he can be described as content and at peace. His voice is very soothing and he enjoys striking up conversations with fellow students. He is a very lighthearted person who will practically laugh at anything. Caden can also be serious when he wants/needs to be, as well as being sympathetic/empathetic. Besides that, you'll usually find him lazing about in a chair/couch somewhere just daydreaming or snacking on something.<br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Luna Mauve, played by Jane Storm</div><div class="spoiler_body">(http://i1131.photobucket.com/albums/m543/jakendy/MissLuna_zps9f976c7f.png)<br><strong>Name</strong>: Luna Mauve <br><strong>Age:</strong> 18<br><strong>Gender &amp; Sexuality:</strong> Female, Heterosexual<br><strong>Year: </strong> 1st<br><strong>Team:</strong> Clay Dewclaw<br><br><strong>Weapon:&nbsp; </strong>Luna’s weapon, “Harmony” is actually a harp designed to charge and shoot intense sound waves which pierce the flesh and most of the known Grimm’s tough hides.&nbsp; <br><br><strong>Fighting Style:</strong> Luna’s moves are slow. She doesn’t have very good reflexes compared to the other students, but she does know when to intervene. Being mostly focused on healing than on violence, she doesn’t engage in direct combat, but prefers to use her weapon from a distance instead and on groups of Grimms.<br><br><strong>Aura:</strong>&nbsp; Violet - Violet or purple combines the energy and strength of red with the stability of blue. It represents nobility, ambition, power and luxury. It symbolizes extravagance and wealth and is often associated with dignity, independence, wisdom and magic.<br>Luna has a medium strong Aura, but little to none physical strength. <br><br><strong>Semblance:</strong> Luna has the ability to heal minor to middle-deep wounds of the flesh and bone just by touching. The more intense her touches are, the faster she can heal her patient. It is also believed that Luna’s healing abilities are directly connected to her state of arousal, but there is more speculation than fact on that matter.&nbsp; Her Semblance is called “Medica”. <br><br><strong>Biography:</strong>&nbsp; The Mauve family can be considered as influential within the Eis region although their power extends mostly on the economical level and their influence hardly reaches the Avalanche Academy. Luna, being the youngest of the two daughters had been raised according to old school etiquette, encouraged to always mind her manners, be graceful and elegant no matter the situation and having no better prospects in life than marriage. It was her sister, Sonia which actual dream was to become a Huntress. Luna looked up to her ever since she was little and the two shared an unbreakable bound.&nbsp; Sonia died at the age of 12 without ever being able to accomplish her goals and Luna took it upon herself to fulfill her sister’s dream. After barely graduating from one of the combat schools in Eis, Luna was accepted at the Academy mostly for her healing powers which are usually rare amongst other Hunters. <br><br><strong>Personality:</strong>&nbsp; Without being overly friendly, nor talkative, Luna is usually a pleasant company. Kind, warm, shy and good-natured, she enjoys quiet evenings, drinking tea, library tasks and avoids combat whenever she has the chance to do so. Her ambitions are not her own per se, but her departed sisters’. What Luna needs to learn first and foremost is that strength comes when pursuing your own dream and not someone else’s.&nbsp; <br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Willum Wildfang ,played by Wheresmycow</div><div class="spoiler_body"><strong>Name:</strong> Willum Wildfang<br><strong>Age: </strong>18<br><strong>Gender &amp; Sexuality:</strong> Male, heterosexual<br><strong>Year:</strong> First Year<br><strong>Team:</strong> Clay Dewclaw<br><br><strong>Appearance:</strong> At 5'11”, Willum is just an inch over average height.&nbsp; Despite his surname, Willum is less wild looking and more relaxed.&nbsp; He possesses calming blue eyes, and his chestnut brown hair is of a medium length and always just that little bit unkempt, with the tips slightly curled.&nbsp; A smoother, more rounded face and a gentle nose gives him a good natured appearance. As befits someone who has trained in martial arts all of his life, he has the wiry and lean build of a gymnast or boxer, though it's hard to tell since he mostly wears comfortable sweaters and warm slacks, or loose fitting flannel pajamas.&nbsp; With only a slightly paler than normal complexion, Willum looks more like a kindly librarian than a budding hunter.<br><br><strong>Weapon:</strong> Willum's weapons are a pair of grey metal gauntlets called “Heaven and Earth”.&nbsp; Each gauntlet contain chambers of Dust, 4 chambers in total.&nbsp; The Dust contained reacts with Willum's semblance, allowing him to channel various effects based on the type of Dust, with the gauntlets glowing in response.<br><br><strong>Fighting Style:</strong> Willum is faster, stronger and tougher than a normal person thanks to his years of training, but he isn't exceptionally so.&nbsp; Where Willum excels at is technique.&nbsp; He is at the right place and the right time to avoid or land blows, and with just the right amount of force.&nbsp; Years of training with multiple teachers also means he doesn't adhere to any one martial art style, and employs a variety of techniques.<br><br><strong>Aura Color &amp; Intensity:</strong> A brilliant and powerful white, but anyone interacting with him can tell it isn't white because of traditional reasons.<br><br><strong>Semblance:</strong> Willum's semblance is hyper awareness.&nbsp; At his base state, Willum is just a perceptive human being and has good awareness of his surroundings.&nbsp; He can enter a state of heightened awareness, allowing him to notice more sensory information in greater detail and process it quicker.&nbsp; Everything around him becomes clearer and things seem to happen slower around him, allowing him to react faster.&nbsp; Stress can create an even stronger effect, but it's out of Willum's control for now.<br><br><strong>Biography:</strong> <br>“Who am I?&nbsp; Honestly I don't know.&nbsp; I mean, I don't have amnesia or anything, it's just... well it's complicated alright?&nbsp; Sit tight and I'll try to explain.<br><br>So, I was raised by my five fathers on the outskirts of Feur, on a hill a little out from the town.&nbsp; And before you get any weird ideas, no, my dads weren't in some poly gay relationship with each other.&nbsp; They apparently loved my mother a lot, and took it on themselves to raise me as best as they could.&nbsp; My mother... well I don't know anything really about her, other than I'm like her.&nbsp; I don't even know if she died or just left, my fathers always looked uncomfortable whenever I asked.&nbsp; And I don't even know if they're really my fathers or not.&nbsp; I tried suggesting once they were all my fathers because maybe my mom and fathers were a little on the kinky side, if you get me, but they got really upset and were very firm that wasn't the case.&nbsp; So I think my mother is out there, and maybe my 'father' too.<br><br>Anyways, you'd think living on the outskirts of town would be a dangerous thing, but all of my fathers taught me everything they knew, and what they knew was martial arts.&nbsp; Each of them had their own style, and I grew up learning five at the same time.&nbsp; I know part of it was because I was their son, and therefore their first disciple, but I get the feeling they were preparing me for something.&nbsp; I learned the best I could, and it seemed to make them happy, and honestly it was a pretty good life, other than the glaring mysteries of my life.<br><br>Skip a few years and they decided that I needed to become a man, and the only way to prove myself was to become a hunter.&nbsp; So here I am.&nbsp; I don't think me coming here is some right of passage into adulthood.&nbsp; I think my fathers have a plan.&nbsp; But I believe in them, even if I don't know what they're up to, so I'm going to become a hunter, and a damn good one at that.”<br><br><strong>Personality:</strong> Willum is a confident young man, with a naturally upbeat disposition.&nbsp; Ambitious, Willum strives towards being the best he can at what he does, and desires to prove himself as a capable if not excellent hunter.&nbsp; While pulled towards being all that he can be, he does so with a certain foresight and wisdom, knowing that he has to work within his own limitations now in order to expand and grow later.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mori Koji, played by TheLegionary</div><div class="spoiler_body"><strong>Name: </strong>Mori Koji<br><strong>Age: </strong>18<br><strong>Gender &amp; Sexuality:</strong> Male, Heterosexual<br><strong>Year:</strong> 1st<br><strong>Team:</strong> Wild Marmet<br><br><strong>Weapon:</strong>&nbsp; Mori Koji has tried several kinds of weapons, specially those involving blasting and explostions. However, among all of them, the one that best fit his personality was the Magnhild, which is a M32 grenade launcher that can transform into a giant sledgehammer. http://rwby.wikia.com/wiki/Magnhild. His hard days in the streets also taught him how to use blades, specially in short distance fights. He can wield a couple of knives at the same time and they are hidden under his loose clothes. His favorite blade was a gift from his friend Gureisi Keri – when Mori Koji is depressed, which happens most of time, he talks to the blade as if his female friend were still alive.<br><br><strong>Fighting Style:</strong> Mori Koji learned to fight in the streets of his village, where he had to resist the bullies. At first, he was known as punch bag – everyone could punch him -, even though this changed, when he grew stronger and taller (he stands 6’, but his lowered shoulders and head give the impression he stands around 5’7). Mori Koji is brave, even though he does not know it. This impairs his initiative and his decision to fight is always slow – this explain was he always get punched first. To make up the lack of power, he enters in a frenzy, using his both hands and legs to hit and kick every opponent in his way. As he is still immature and willing to impress the Professors and classmates in the Avalanche Academy, he pays little attention to strategy, which often puts him in danger.<br><br><strong>Aura:</strong> To Mori Koji’s greatest disappointment, his Aura flickers too much all sorts of colours. However, none of them is strong enough to be useful in a battle. His hope is that the blinding white comes back someday.<br><br><strong>Semblance:</strong> Dust Gatherer – Shortly after leaving Vale’s research facilities, Mori Koji found out he is capable of summoning Dust from the environment into a tiny container to his trousers. Mori Koji was starving and thought it would be good to have some Dust to sell in the market. He closed his eyes and sighed, causing a wind to swirl in a radius of 30 feet around him – after some seconds, his container was full of Dust. Mori Koji does not know whether he can gather Dust from farther as he is still learning how to use this Semblance.<br><br><strong>Biography:</strong> When Mori Koji was 4 years old, he was found by a couple fruit gatherers in the woods after the Grimms were expelled from outskirts of Vale. Rather than a blessing, his arrival only increased the burden on the young couple, who had two other daughters of the same age. No one in that family actually liked Mori Koji, who lived with the leftovers. His education would have completely neglected, were it not mandatory by the legislation. The young Mori Koji would have preferred education were optional indeed: until the age of 14, he was bullied, either because he wore rags, or because he had no parents indeed. His pretty, popular step-sisters were always making clear for everyone in the school Mori Koji was living there as a gesture of compassion and that they had nothing to do with him.<br>Mori Koji’s first and sole moment of happiness happened when a 14-year old girl moved into his village. He will never forget the moment he first spotted her: actually, she tripped over her on feet and let notebooks and books fall on the ground close to his own feet. In a reaction more instinctive than forged by a good upbringing, Mori Koji helped her. Only after he was done did Mori Koji realize how gorgeous Gureisi Keri was. Not only was she beautiful, but she also was empathic and charismatic/ In the next three weeks, Mori Koji and Gureisi Keri became good friends – deep inside, Mori Koji </div></div>
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			<dt class="postheader">
				Title: <strong>Faculty</strong><br>
				Post by: <strong>TheHangedOne</strong> on <strong>19-01-2014, 21:45:58</strong>
			</dt>
			<dd class="postbody">
				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Professor Sidney West, played by Vill</div><div class="spoiler_body"><div class="floatleft">(http://i1288.photobucket.com/albums/b492/Pumpkinreed/2524b887-831b-45e6-96cb-330333f0b91c_zps60276107.jpg) (http://s1288.photobucket.com/user/Pumpkinreed/media/2524b887-831b-45e6-96cb-330333f0b91c_zps60276107.jpg.html)</div><strong>Name:</strong> Sidney West, PhD.<br><strong>Age:</strong> 28<br><strong>Gender &amp; Sexuality:</strong> Male ─ Heterosexual.<br><strong>Year:</strong> Professor of Chemistry<br><br><br><strong>Appearance:</strong> Sydney West weighs in at 160 lbs. and stands at 5’10. Light-brown hair grows just long enough to be tied back into a ponytail that reaches down to the space between his shoulder blades. Green-eyes adorn a face with clean shave and a full set of lips. He has no visible scars or tattoos. <br><br>Dr. West prefers to dress himself in the latest fashion of ties and three piece suits: even when in the field. A long, heavy pea coat, black gloves and a navy-blue scarf compose his stock defense against more aggressive weather conditions. <br><br><br><br><strong>Weapon:</strong> The Chemist’s personal arsenal is composed of two, custom built weapons: <em>Observation &amp; Deduction</em>.<br><br><span class="bbc_u">*<em>Observation</em></span> is similar to a standard 9mm pistol that fires a variety of Dust rounds. Its reinforced barrel plays host to two, eight-inch blades that span its length. The distance between the back side of the blades and the barrel creates a toothed gap. This allows <em>Observation</em> to double as a modern day, three-pronged Sword Breaker. The blades are normally kept detached for ease of concealment when not in use.&nbsp; <br><br><span class="bbc_u">*<em>Deduction</em></span> is a two foot long sword. However, instead of a traditional design, a long spiked chain runs along the entire length of the blade. The square guard houses a small electric motor that is powered by a vial of electric dust. The electric motor mainly serves the purpose of initiating the chain’s momentum: after that, Dr. West’s Semblance is able to push the reinforced, polycarbonate, diamond-tipped, leash-of-destruction’s revolutions towards devastating speeds. <br><br><strong>Fighting Style:</strong> Dr. West’s technique centers around a pragmatic and opportunistic approach. His weapons were constructed for the specific purpose of spatial utility. How he approaches his adversary relies greatly on how his adversary approaches him. Opponents that are larger, or stronger than himself are kept at bay through his firearm. Those who have traded in their defensive capabilities for an offensive approach will be punished by his semblance-enhanced melee weapons and agility.&nbsp; <br><br>He is a firm believer in utilizing everything and anything to his advantage. For this reason he has specifically trained to use his enemies momentum against them. He favors disarming, reposting, or dodging his opponents over using his limbs to block incoming blows. Dr. West prefers to use his flexibility in negotiating the range between himself and his target to wear his adversary down before moving in to administer the <em>coup de grace</em>.<br><br>However, when it comes to fighting the Grim, his strategy is tried and true: Create, or maintain, as much distance as possible until the beast can be properly dismantled via <em>Deduction</em>.<br><br><strong>Aura Color &amp; Intensity:</strong> Black with a bright Orange rim: Orange symbolizes <strong>creativity</strong>, <strong>determination</strong>, and <strong>enthusiasm</strong>. Black is <strong>elegant</strong>, <strong>powerful</strong> and <strong>formal</strong>, but can also be associated with <strong>death</strong>. <br><br><strong>Semblance:</strong> <em>Kinetic Energy Manipulation:</em> Dr. West possesses the ability to enhance, or diminish, the kinetic energy that is expelled by, upon, or around his body. His most effective use of this manipulation is in optimizing the velocity of the weapon chain on <em>Deduction</em>. He can also reduce the physical impact of his body when colliding with stationary objects, or boost his forward momentum, once he has been set in motion. And, to a significantly limited degree, with enough warning he can lessen the momentum of a foreign body before it connects with his own. While the potential behind softening incoming blows is negligible when compared to his ability to enhance his own inertia, it could mean the difference between life and death.<br><br><strong>Biography:</strong> Sidney West is not an Eis native. He was born into a well-to-do family composed of a long line of Hunters and Huntresses. He and his twin sister, Cynthia, both completed their training at one of the more prestigious academies. Despite their family ties having an obvious impact on their admission, each of the West children ─ one more so than the other ─ had managed to prove themselves as being more than competent in the eyes of their instructors. <br><br>During their final year, the West twins began to develop distinctly different tastes in academic pursuits. Cynthia had maintained her position as the top ranked combatant in any and all related courses with ease. Meanwhile, Sidney’s fascination with the sciences had sent his other studies, as well as his social life, into a downward spiral. It slowly became no longer enough to answer a question whose answer was printed plainly in a text book. He had developed an obsession over trying to wrap his mind around the issues that were impossible to answer. Although he clearly possessed a thorough grasp on the conventional sciences, those marks too would come to reflect a growing distance between Sidney West and the world around him.<br><br>Despite his ability to match his sister’s outstanding achievements on paper, Sidney did graduate alongside his twin. Several schools denied his application for tenure, most commonly citing his young age and academic “room for growth.” Eventually, he would find a job for a company that mined and exported Dust from hostile environments. His proficiency in identifying potential Dust deposits and accurately assessing their potency ─ coupled with his willingness to engage the Grim when necessary ─ augmented his worth to the company. In acknowledgment for his services, they provided the necessary funding and material for him to complete his dissertation from the field.<br><br>His occupation helped to bridge the gap of physical prowess that had grown between himself and his sister. However, he soon found himself vexed by his inability to have constant access to a proper lab. Fighting beasts and overseeing haphazard excavations were romantic dreams that held no dominion while he slumbered. The problems he had once thrown himself so carelessly into solving had begun to bubble beneath his everyday thoughts. The maturity he had developed over the years he had spent away from school helped to keep his focus in check. But, the proverbial clock was ticking, and if he didn’t start now: when would he?<br><br>Dr. West applied to a handful of universities. Being no stranger to hostile environments made accepting Avalanche’s comparatively gracious offer an easy choice. This will be his first year teaching at the campus.&nbsp; &nbsp;<br><br><strong>Personality:</strong> An objective approach to the unknown and a clever wit will never go unappreciated by Dr. West. As a scientist, it should come as no surprise that he is naturally inquisitive. He is willing to engage in a conversation over most topics, but he seldom reveals his own opinions on cultural, philosophical or political issues. However, he holds no remorse for his tendency to be perfectly blunt in the lab. Facts, not feelings, rule supreme in the scientific community, and to this degree Dr. West’s profession perfectly mirrors his sentiments on life.<br><br>Death is the one aspect of scientific inquiry that continues to elude his meticulous research. From Dust came human life, but the question of where it goes after that has been a constant source of frustration. This has played no small role in his choice to focus on chemistry and the study of Dust. He’s been steadfast in his reluctance to accept any faith-based explanation. Only hard, irrefutable proof ─ empirical evidence ─ will satiate the man’s thirst for knowledge. He knows that death will come for him eventually, but he is determined to understand it before it does.&nbsp; <br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Professor Armina Horowitz, played by JaneStorm</div><div class="spoiler_body"><strong>Name:</strong> Armina Horowitz<br><br><strong>Age: </strong> 31<br><br><strong>Gender &amp; Sexuality:</strong> Female, Hetero<br><br><strong>Combat Teacher</strong> <br><br><div class="floatleft">(http://i1131.photobucket.com/albums/m543/jakendy/MerwinEllusae_zpsfdc88019.jpg)</div><strong>Appearance:</strong>Wears warmer clothes, obviously. She likes hoods and dark lipstick. Evident muscles, toned and shaped in years of constant training. Shares her sister’s long black hair, but has dark eyes instead of blue.<br><br><strong>Weapon:</strong> Two escrima sticks which can be combined together to form a staff/pole.<br><br><strong>Fighting Style:</strong> Violent and swift. The harder the hit and the more damage it does, the better. She’s the kind to attack first and ask questions later. <br><br><strong>Aura Color &amp; Intensity:</strong> Dark grey. Not overly intense. Armina focuses mostly on direct combat, physical prowess and agility.<br><br><strong>Semblance:</strong> “Shadow illusion.” Armina’s Semblance takes the shape of dark smoke usually used to block the enemy’s vision. Work for short period of times and she rarely makes use of it. <br><br><strong>Biography:</strong> Unlike her older sister Enya, this Combat Teacher didn’t join the arm forces. Instead, Armina followed the “classical” path of a Huntress: combat school, attending the Academy, becoming a Huntress only to return as Combat Teacher after she heard about her sister’s return from the armed forces. Despite not showing it, she has a special fondness for her older sister and subconsciously follows in her footsteps. <br><br><strong>Personality:</strong> Like two peas in a pod, Armina takes after her sister. The difference being that she’s less sociable and less inclined to make friends or openly express her feelings be them good or bad natured. She usually seems like no matter what you do or how hard you try as a student at her class or as a fellow teacher to get in her good grace, it’s never enough. She’s a bit arrogant too and hates to lose. Her skills as a fighter are undeniable though. Too bad her teaching skills are sublime…but definitely absent. She’s quick to judge based on appearance. <br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Professor&nbsp; Enya Horowitz, played by Jane Storm</div><div class="spoiler_body">(http://i1131.photobucket.com/albums/m543/jakendy/Rwbyteacher_zps88263851.jpg)<br><strong>Name:</strong> Enya Horowitz<br><strong>Age:</strong> 34<br><strong>Gender &amp; Sexuality:</strong> Female, Unknown<br><strong>Year:</strong> Professor of Aura Control/'magic'<br><br><strong>Weapon:</strong> Grimm Leather Whip - it's presented in the form of a long baston in which the whip is sheathed in. It works well for close and long distance likewise. Made from sturdy Grimm leather while the sheathe it's hard as metal.<br><br><strong>Fighting Style:</strong> Fighting Style: Enya’s fighting style is fast and calculated. She doesn’t like to waste time on “fancy” moves either and it’s Aura based as well – trying to keep the levels balanced and not exhaust her energy from the first moves unless that’s the tactic.<br><br><strong>Aura Color &amp; Intensity:</strong> Red - Red is a very emotionally charged color. It tends to increase the respiration rate and can even raise your blood pressure. It creates excitement and can be associated with danger, war, power, strength passion, desire and love. It can even increase your appetite. Enya’s Aura is pretty strong even compared to other teachers at the Avalanche Academy.<br><br><strong>Semblance:</strong> the ability to scratch or inflict cut wounds using the air around her. The colder the air, the deeper the cuts. It’s less effective in very warm places. Enya’s Semblance is called “Air whip” <br><br><strong>Biography:</strong> Born and raised on Eis, the buxom teacher for Aura Control decided to take the path of a Huntress after her fiance’s betrayal. Looking for a new starting point, she joined the armed forces of Eis without previously attending a combat school. The years spent training and earning her keep as a mercenary were more than enough for her to become an effective Huntress and later on she was offered a spot as teacher at the Academy not only for her Aura Control knowledge, but also for her stern and efficient teaching methods. Some say she has a soft spot for girls, not being overly demanding of them as she is usually with the male students.&nbsp; &nbsp; <br><br><strong>Personality: </strong> Enya is known for her satirical humor which is rarely displayed, but most of all for her dominant personality. The kind which doesn't like to take "no" for an answer, especially when it comes to her lessons. The military life has left its mark on her and she doesn't tolerate things like being late to class or excuses for failing any task given. Has absolutely no problem in subtly or otherwise humiliating a student in public if she deems it necessary. Rumor has it that she enjoys it too. <br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Headmaster Vainamoinen, played by TheHangedMan</div><div class="spoiler_body"><div class="floatleft">(http://i3.minus.com/jby4C6H7MqPrv1.jpg)</div><strong>Name:</strong> Erik Vainamoinen<br><strong>Age: </strong>65<br><strong>Gender &amp; Sexuality:</strong> Male, straight<br><strong>Year:</strong> Headmaster<br><strong>Team:</strong> N/A<br><br><strong>Appearance:</strong>&nbsp; When not bundled up in furs, Vainamoinen often wears a simple, light gray robe.<br><br><strong>Weapon:</strong> Archimedes: A six foot long staff with intricate, glowing, eldritch runes carved up the entire length of it. It is reinforced every six inches with Dust-infused steel bands. The top of the staff has an uncut Fire crystal lodged into it. The crystal is abnormally large, and glows like embers.<br><br><strong>Fighting Style:</strong> Vainamoinen's no spring chicken any more, so his fighting style tends to be slow. Old age and old wounds have not been too kind to this older man, but he's still got the resiliency that those of Eis are known for. He prefers to use Glyphs.<br><br><strong>Aura Color &amp; Intensity:</strong>&nbsp; Yellow and blue, tie-dyed together, ringed by white. His aura is alarmingly strong.<br><br><strong>Semblance:</strong> Spin the Wheel: The Wheel of Time advances at a steady and constant rate. However, this incredibly potent Semblance allows Vainamoinen to slow down time in a small, focused area. He can't quite stop it, but he can single out several individuals to be either slowed or sped up. Even with his powerful Aura, this Semblance is incredibly taxing.<br><br><strong>Biography:</strong> Vainamoinen has been the headmaster of Avalanche Academy for the past 20 years. He was, himself, a graduate of the Academy, and excelled in the use of Glyphs and Dust. When he was in his 30's, he was severely injured in a battle, and had to take several months to recover. <br><br>Afterwards, he decided to b ecome a teacher at Avalanche. When the old Headmaster passed away, the teachers got together and decided to elect one of their numbers into the position. Vainamoinen won the election easily. The rest, as they say, is history.<br><br><strong>Personality:</strong> A fairly happy fellow, he enjoys the exuberance and energy of the youths of the Academy. Though he is no longer a teacher, he still believes it is his duty to teach the youngsters what he can. He's always got time in his day for any students that need help, and his warm, kind, fatherly attitude tends to make him easy to get along with.&nbsp; <br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Professor Tajeddigt, played by TheHangedMan</div><div class="spoiler_body"><div class="floatleft">(http://i7.minus.com/jxBjetxhc0SaH.jpg)</div><strong>Name: </strong>Titrit Tajeddigt, also known as "T"<br><strong>Age: </strong>33<br><strong>Gender &amp; Sexuality:</strong> Female, asexual<br><strong>Year:</strong> Professor - Nurse, teacher of Healing Arts<br><strong>Team:</strong> N/A<br><br><strong>Appearance:</strong> Generally prefers to wear her tribal clothing, skulls and all, although at more formal events, she can be seen wearing--shock and awe!-- a dress.<br><br><strong>Weapon:</strong>Chopper: A broad, machete like sword. This is not a weapon for finesse, but best used for brute strength. It's designed to hack through limbs, and obstacles. Has a static form.<br><br><strong>Fighting Style:</strong> Quick, jerky movements make her hard to predict, as she frequently seems to be going left when she's moving right; seems to be moving backwards while advancing. The way she undulates is very strange. When it comes to using her Chopper, though, her attacks are quick, and devastatingly brutal.<br><br><strong>Aura Color &amp; Intensity:</strong> Moderately bright violet.<br><br><strong>Semblance: </strong>Pain Doll: She keeps a small doll with her at all times, on a leather rope. She wears it typically as a necklace, or along her waist, hanging off of the bone belt. She carries needles with her as well. When she picks out a target, she can use her Semblance--and the doll, and needles-- to cause excruciating pain in the target. Wherever she strikes on the doll with the pin, is where the pain is caused; and the longer the pin remains, the greater the pain becomes. <br><br><strong>Biography: </strong> Titrit is not from these lands originally. She hails from much warmer climates, with a very different culture.&nbsp; She has found Eis interesting, for they keep their trophies as decorations around the house, rather than as wearable accessories.&nbsp; Her reasons for coming to Eis seem to be a mystery, for all she has said in those regards is cryptic at best: "The Wheel spins, and ages come and pass. All is where it should be."<br><br>However, she has made it&nbsp; known that through mundane skills alone, she is able to snatch away those who are on death's doorstep, and bring them back to the lands of the living. Her usage of medicinal herbs, 'potions' and 'elixirs' is second to none in the snowy nation of Eis. <br><br>With the way the Grimm have been acting, her help is welcome, even if her attitude--and attire-- are, quite frankly, strange. She teaches the 'children' what she can, so that they can hopefully lessen the human and Faunus death toll. <br><br><strong>Personality:</strong> One word: Cryptic.As she might say "Puzzles are good. They encourage critical thinking skills." And that's in her more plain-spoken moments!<br></div></div>
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			<dt class="postheader">
				Title: <strong>Others</strong><br>
				Post by: <strong>TheHangedOne</strong> on <strong>19-01-2014, 21:46:26</strong>
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			<dd class="postbody">
				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Vasili Ilari played by RebelJap808</div><div class="spoiler_body"><strong>Name:</strong> Vasili Ilari<br><strong>Age: </strong> 25<br><strong>Gender / Sexuality:</strong> Male / Heterosexual<br><strong>Species:</strong> Faunas - Tiger Ears<br><strong>Year:</strong> N/A<br><strong>Team:</strong> SHO (Schwarz Hunter Outpost)<br><strong>Occupation:</strong> Mercenary - Schwartz Hunter Outpost<br><br><strong>Appearance:</strong>&nbsp; Appearance (http://fc00.deviantart.net/fs70/i/2013/327/b/3/bardroy___coluored_1_by_nightgazer101-d6veu7h.png) (Ignore the fact that he looks a lot older for his age) Add Black-striped Tiger Ears, and a less serious face more often than not.<br>Winter Gear (http://162.144.35.160/wp-content/uploads/2013/08/LostPlanet_Concept_01.jpg) (And because it seems he's never far from being back outside, he almost never takes it off)<br><br><strong>Weapons:</strong> Most weapons in RWBY are both projectile and melee weapons. Not in Vasili's case. The only Weapons Vasili uses are actual firearms. Pistols &amp; Sniper Rifles, mostly. Nor does he use the explosive rounds like most others.<br>Barrett M107 (http://en.wikipedia.org/wiki/Barrett_M107#M107)<br>Sniper Rifle usually has a Silencer Attachment for those shots needed to be taken quietly. Accessory Rail allows for quick mount-/unmounting of different attachments for different situations. Attachments are located inside his pack, unless mentioned otherwise.<br>Because of the Rifles High-Caliber it isn't needed to Explode. The Powerful bullet can blow off limbs (Beowulf, Ursa, etc.) with relative ease.<br>Dual FN Five-seveNs (http://en.wikipedia.org/wiki/FN_Five-seven)<br>Same as the Barrett. A Silencer is usually attached to both Pistols.<br>Something different, however. The Pistols are made out of a metallic compound that is damned near invincible, allowing Vasili to use them like melee weapons or tools, though always held in Firearm form, and the business end of the barrel has been sharpened to create an Assault Crown for both weapons.<br>Because these are pistols, Dust needed to be infused with such bullets, thus the explosive effect.<br><br>There are a few "special" bullets created by his favorite Gunsmith.<br>Though the workmanship came from the Smith, the idea came from Vasili.<br>There are only Five rounds of each "specialized" bullet. He has one of each on his person at all times, the rest sit in his pack.<br><br>Also carries with him other things in a large Pack designed for long distance travel. The items in question depend on what the situation calls for, though it mostly only covers First Aid, Sleep Gear, extra ammunition, one set of Explosives, and Rations.<br><br><br><strong>Fighting Style:</strong> Gun-Fu.<br>Precisely what you're thinking it is. Kung-Fu but with Guns. The only additive is that Vasili can cause some blunt force damage, simply by "punching" a target with the business end of his Pistols, squeezing the trigger causes more damage if not immediate death.<br><br><strong>Aura Color &amp; Intensity:</strong> Royal Blue / Powerful<br><br><strong>Semblance:</strong> Powerful Shield - Vasili's Semblence was seen once in his lifetime, and it was only seen by those he had saved and not by him.<br>Sometime during his period as a "heard of" Mercenary, he was assigned to a unit who was supposed to be decoy in a larger operation on one of the other Continents.<br>Basically, they were supposed to die.<br>Outnumbered and cornered in cave...<br>Running low on ammunition, stamina, and strength.<br>Vasili Ilari made peace with himself as he attached every explosive and Dust crystal the Company had left. Before anyone could say anything or talk him out of it he ran into the Grimm horde.<br>The explosion not only destroyed the Grimm that were attacking them, but also brought down and killed the Grimm above them.<br>The secondary and Primary battles were won by a single man who was found unconcious and surrounded by a blue light.<br>Vasili saw it as nothing more than a miracle, as he did not believe himself worthy or capable of becoming a Hunter, or even trying.<br>Not even once has his Semblance ever showed itself when he needed it while he fought for his life under Human captivity, meaning it only comes out when he wants to protect others.<br><br><strong>Biography:</strong> Vasili Ilari...<br>That name is not his own. He was born and raised in captivity like some wild animal by a group of Humans who despised the Faunas. As a Faunas he had some abilities normal Humans didn't, and under their curiosity, every Friday &amp; Saturday were Fight Nights.<br>If they could, the Boy would fight other Faunas, to the Death. If not, then Grimm.<br>Not a very strong man, he learned to become quick, agile, &amp; fast, with lots of Stamina.<br><br>On his Tenth Birthday, the day he seemed to be treated the worse, the Boy had had enough and attempted to escape.<br>He succeeded but only by taking a Man's weapons, life. and name.<br>The man's name was Vasili Ilari.<br><br>From that day forward Vasili traveled everywhere with his weapons, using them day to day, constantly going toe to toe with Grimm to train himself .<br>Eventually he found Gun-Fu to suit his style.<br>His skill with a long-gun became famous in the minor countries of the World, and he was offered contracts and money to do different jobs.<br>Most were to help save small villages from Grimm.<br>The higher paying jobs consisted of putting down other Faunas and/or Humans in power.<br><br>On one job, he had to kill a non-combatant. A Reporter who caught a picture of him in the same area, at the same time as the death of a high ranking corporate Official from within the Schnee Dust Company.<br>The body had fallen from the tower, so the head being caved hid the fact that the man was shot in the head first, before falling.<br>By the time anyone found out, if they ever did, Vasili would have been paid and long gone.<br>The picture, however, would have been bad for Vasili and for his Client.<br><br>For 12 years Vasili did as a Mercenary should.<br>Then, one day, he was given an offer.<br>A Eis Hunter offered Vasili a chance to settle down and claim a place as home.<br>For a long time, settling down in one place never crossed his mind, unless there was a very good inn next to a very good strip joint, he never usually stayed in one place for more than two days.<br>However, the offer came with a job.<br>A well-paid one.<br>The Mist.<br>The Eis Hunter waned Vasili to aid in the investigation of the Mist, for the Hunter knew Vasili's secret technique to hunting Grimm.<br>After that, he could pick a nice big chunk of land to claim as home.<br>Needless to say, Vasili Ilari agreed.<br>Besides...he'd never been to Eis before, nor to a School.<br>His primary post: Hunter Outpost at Schwartz.<br><br><strong>Personality:</strong> Easy-going despite his past. Doesn't care if you're human or Faunas, if you act like an asshole, he'll treat you like an asshole. Has a real problem with authority. Basically, the guy that everyone likes when he's nice. Hates when he acts like an asshole. And (women) want to bed when he gets flirty. His sense of Loyalty follows towards what little friends he has, and to those he connects with really well.<br><br>As mentioned earlier he didn't have much of a childhood, so he still acts like a Kid at times.<br>Though, he's attached to the Hunters Outpost, and supposed to be keeping the Academy safe, he is found wandering the School halls, sneaking into- and sitting in on classes, eating in the school cafeteria, buried within brawls when they happen, and...sometimes...even seen teaching Classes, though mostly only things that can be used in the Field (He's usually chased out when he's caught within School Premises, but like a stray cat he just keeps coming back)<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Albert One Stone, played by TheLegionary</div><div class="spoiler_body"><div class="floatleft">(http://fc07.deviantart.net/fs70/f/2013/134/6/3/le_chevalier_d_eon___maximilien_robespierre_by_hodremlin-d659k89.png)</div><strong>Name:</strong> Albert One Stone (a.k.a. Mr. PhD)<br><strong>Age:</strong> 37<br><strong>Gender &amp; Sexuality:</strong> Male, Heterosexual<br><strong>Year:</strong> Not applicable<br><strong>Team: </strong>Not applicable<br><br><strong>Weapon:</strong>&nbsp; &nbsp;As an academics, Albert One Stone was not that interested in weapons. As time passed, he changed his mind and became quite curious about the topic. After a lot of research, he came to the conclusion that a long sword was his best option. Using his academic knowledge about Dust and the minerals available, he gave very precise instructions to the blacksmith forging his weapon. The outcome is a up-to-6-foot retractile sword, weighting no more than one pound, which shines when Grimms approach. It is very sharp and resistant at the same time it can he carried hidden – its contracted form is no longer than 2 inches long.<br><br><strong>Fighting Style:</strong>&nbsp; Albert One Stone is a well-built man. He used to work out two hours per day, which enhaced his strength a lot. Even though he is not very fast, Albert One Stone is really tough and resistant: he can take a lot before giving up. This information is useless to know how Albert One Stone fights. He prefers ambushes to open fights. Even when under attack, Albert One Stone ponders carefully the possibilities and comes out with the most harmful strike on the enemy. In the frenzy of the battle, he calmly decides who and how to strike. Strategy and tactics are a wise way to save Dust, he says.<br><br><strong>Aura:</strong> When he Alberto One Stone worked at Avalanche Academy, his Aura used to be a bright Gold, the colour of wisdom. After leaving Eis, villagers at Schwarz saw his Gold a bit darker. Currently, his Aura’s real colour is unknown.<br><br><strong>Semblance:</strong>&nbsp; Thermostat - Albert One Stone can control the temperature of the surrounding area in a very precise level. He can raise or lower it in a fraction of seconds. At first, this seems to be quite an inoffensive skill, specially taking into account what other Semblance can do. Alberto One Stone learned to be very precise in the use of the temperature: he can induce dramatic changes, which may break the weapons. No one knows how much area can be subject to the influence of his Thermostat. Neither does anyone know how much variation he can cause.<br><br><strong>Biography: </strong> One of the brightest graduates from Beacon Academy, Albert One Stone had a skyrocketing academic career. He was particularly interested in how the Aura can streamline the use of Dust – his seminal work on the subject is a mandatory reading for every student. Later, he became interested in how the excessive use of Dust could be causing damages to the environment. In reality, this was meant to be the topic of his PhD dissertation, but his supervisor dissuaded him from that idea: it was too politically incorrect for the standards of the time. Instead, he wrote on how gender influences the Aura, a rather obvious topic. As Albert One Stone applied for a position as Professor at Beacon Academy, his work was source of a snobbish examination that made him lost the position for the stupid Bartholomew Oobleck – later, he would learn that the there was a conspiracy to leave him out.<br>Completely humiliated, Albert One Stone self-exiled in Eis, where a position as Professor in the Avalanche Academy was easily conquered. With his free time, he retook his studies on the excessive use of Dust. Coincidence or not, the Mist began exactly by that time. Shortly after, Professor Albert One Stone left his position in the Avalanche Academy. The official excuse was that Professor Albert One Stonte wanted more time for some field research for his Post Doctorate Studies close to the Mist, which he believed (or said to believe) was caused by human interference. Rumours said there was something else, maybe deception, love, jealousy, fear or incomprehension – there are many stories about his departure. In the first years of his research, he published some papers, including in the famous Weapons Magazine. Nevertheless, in the last years, nothing else was heard about him. Recently, he has been spotted near the Mist when the Grimms attack.<br>Villain or hero? Well, this is to be found out.<br><br><strong>Personality: </strong>His personal history would suggest that Albert One Stone be a frustrated man, who has communication problems with other people. At first sight, this could be true. However, he is not like that. After he becomes a friend, he trusts people blindly. He is easygoing and he hardly gets stressed. He smiles at everyone, says thank you and please, helps old ladies to cross busy streets – he used to be quite a womanizer in the old days, even though his nerdy, shy side would speak louder sometimes. This is why many people are reluctant to believe he is involved with the return of the Grimms amid the Mist.<br><br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Henrik Pridefall, played by TheHangedMan</div><div class="spoiler_body"><strong>Name:</strong> Henrik Pridefall<br><strong>Age: </strong> 32<br><strong>Gender &amp; Sexuality:</strong> Male, heterosexual<br><strong>Year:</strong> N/A<br><strong>Team:</strong> SHO (Schwarz Hunter Outpost)<br><br><strong>Appearance:</strong>&nbsp; Henrik has a mane of brown hair resembling a lion's in some ways. He also has lion ears, and a big, bushy beard and mustache, giving him a rugged, rough around the edges vibe. He's made his own custom armor, using bones from Grimm, leathers made of Grimm hide, and even fur taken from Grimm. The end result is something that is moderately heavy, impedes his movement somewhat, but provides excellent protection against Grimm, as well as more than adequate protection from the at-times lethal cold of Eis. <br><strong>Weapon:</strong> Rip &amp; Tear: A set of clawed gauntlets and greaves. These weapons have some parts made from Grimm bone, which primarily serve as aesthetics.&nbsp; The Grimm leather, fur linings, and dense metal alloys used in its construction, confers much more substantial improvements. The metal claws (five on each, for a total of twenty) are attached to ten foot long chains, which can be controlled fairly easily; they can be fired out, or retracted back, giving him an additional form of travel, as well as giving him the ability to draw in enemies.<br><br><strong>Fighting Style:</strong> Though slowed somewhat by his choice of armor, Henrik's fighting style can still be considered on the faster side of things. He is also extremely vicious. Rip &amp; Tear are his weapons, and he uses them to rip and tear his opponents into bite-sized pieces. <br><br><strong>Aura Color &amp; Intensity:</strong> Weak red aura with a black "spider web" pattern overlaying it.&nbsp; The black sections seem to throb or pulse. <br><br><strong>Semblance:</strong> Der Wilde Jager: Some times in order to kill a monster, you need to be a monster. <br><br><strong>Biography:</strong> Henrik was a native of Pridefall; in fact, he is named after the settlement's founder, Marius Pridefall. The Pridefall family have always had the appearance of a lion, even when mixing in with other Faunus; so even though his mother looked more like an elk, there should be no surprise that he wound up with such a magnificent mane of hair.<br><br>He attended Avalanche Academy when he was 20, and worked tirelessly to protect his country from the Grimm. Originally a member of Team Harsh (Henrik, Rudvitch, Sicily, Helga), a full Faunus team. They stuck together and all worked well and hard. When the reports of the Mist came in, and that Pridefall was under attack, they all went back to try and save as many of their kind as they could. But the Grimm kept coming, and they kept pushing them back.<br><br>He remembers it clearly. First, Rudvitch went down. Sicily tried to help, only to get brought down from her blind side. Helga and Henrik were both stuck fighting their own uneven fights, because the Grimm had actually managed to break them up; and disengaging from their enemies would just leave them vulnerable. In the end, Henrik was the only one to walk away from that dreadful day.<br><br>Needless to say,&nbsp; the events of that day have had a profound effect on his psyche.<br><br><strong>Personality:</strong> Henrik usually hides behind a fairly cheerful facade, but it's a really good lie. Really, on the inside, he's dying. He's burnt out from the losses he's seen, and only really continues to live and function because of habit.&nbsp; Oddly enough, his yearning for death has done little to dampen his almost berserker like fighting style. <br></div></div>
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				Title: <strong>Re: Fighting The Mist (Character Sheets)</strong><br>
				Post by: <strong>Sephiriel</strong> on <strong>01-03-2014, 22:39:05</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=193343.msg9392625#msg9392625">Quote from: TheHangedMan on 01-01-2014, 17:51:07</a></div></div><blockquote class="bbc_standard_quote">Information may be updated over the next few days. <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> About the world of RWBY</div><div class="spoiler_body"></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">World Map (Eis circled)</div><div class="spoiler_body">(http://i27.photobucket.com/albums/c195/TheOneTheOnlyTheShane/RemnantWorldMap_zps0d86b7be.jpg)<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">About Eis</div><div class="spoiler_body">This game is set in the world of RWBY, but we are taking certain liberties with it. Some of these liberties may not fully mesh with the canonical lore, especially Eis.&nbsp; If you're a big fan of the show, like me, then just bear this in mind throughout. Things are likely to be in a darker shade than the otherwise bright and cheery show.<br><br>The world of Remnant is home most prominently to four regions. These are known as Vale, Mistral, Atlas, and Vacuo. However, these four kingdoms, while being some of the strongest, and largest, are not the only ones to exist in the world of Remnant.<br><br>Our story will be set on a moderately large island that is known as Eis. Eis is covered in snow year round, and those pockets not occupied by civilization are home to large forests of giant evergreens; wood is actually one of the biggest exports the city-state has. The prepared wood is both beautiful, resilient, and has natural insulating properties. <br><br>There aren't too many sights to see in Eis; it's not a tourist-y place. It's a realm where the inhabitants scrimp, and save, and work themselves to the bone to earn their daily bread. The colony itself has its origins as being a penal colony; however, it hasn't been used as such for well over two hundred years. Despite this, the people of Eis have a sometimes undeserved reputation as being ruffians and ne'er-do-wells.&nbsp; Unsurprisingly, the people of this island tend to have a grim sense of chilling humor.<br><br>There are two locales of true significance in Eis. One is the Avalanche Academy, a combat school that trains some exceptionally sturdy and robust Hunters and Huntresses. The other is a full service air-ship doc and traditional port, combined into one sort of mega-structure. It sees a plentiful amount of activity year round, as merchants come and depart from Great Bay, where the port is built.<br><br>Besides the usual problems that one might expect of such a relatively small place (there are just over a thousand people living in Eis, according to the last census taken), there is one that is unique. Mist. About ten years ago, this strange mist began to arise in a realm that had never seen fog before. The mist seems to flow as it wishes, but wherever it appears, misfortune and calamity follow suit. The mist seems to drive the Grimm insane with a rage that is unknown, even amongst the more violent types; it also seems to fill them with strength, making them far deadlier and resilient than they ought to be.<br><br>When mist appears, so do the Grimm. And yet, when it falters and retreats, the Grimm, too, become reluctant to stay; they retreat with it. At this point, there is no doubting the correlation between the two.&nbsp; However, many questions go unexplained. Where did the mist come from? How can it be stopped? To this end, Avalanche Academy has begun sending out some of its best students to "lost" areas--former villages and the like that are eternally covered in mist-- searching for some unknown origin, or better understanding of this strange phenomena.<br><br>This is in addition to the call to arms that Avalanche Academy so commonly gets. Though their is an active police force, and many people in recent years have taken to forming militias and practicing a bit,&nbsp; the mist-fueled Grimm attacks almost always result in a large number of casualties. Eis seems to be fighting a losing battle; but the people are sturdy, tough, not willing to give up. Not yet. It may be an uphill battle, but the people of Eis are stubborn and tough. <br><br>Meanwhile, rumors exist of a cult promising salvation through their beliefs...but not many know, or are willing to speak, of such things. Not yet, at any rate...<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Settlements of Eis</div><div class="spoiler_body">Eis is home to only three primary settlements now.&nbsp; In the past, there were more villages, but the appearance of the mist and the increased Grimm attacks has resulted in many of these smaller villages being slaughtered. <br><br><strong>Eis:</strong> The capital. Home to about 600 people, give or take. Avalanche Academy, as well as the Great Bay (and the dock) can be found in Eis.&nbsp; Eis grows its own food, mainly arctic potatoes; recent years, however, has seen the construction of elaborate, Dust powered greenhouses growing other vegetables and fruits. A sizable amount of food comes from fishing in the Great Bay, as well.&nbsp; Even the local evergreens have provided a source of food; the needles are harvested and boiled in water, producing a slightly bitter tea that, at the very least, helps to warm the body. Pine seeds are harvested from the cones, as well, and these are blanched, then ground into powder and baked into nutty-tasting bread. <br><br>Eis is located along the northwest-most part of the island.<br><br><strong>Schwarz:</strong> The village of Schwarz is home to 200 hardy souls, and is located more along the central area of Eis. The village here serves primarily as a large logging camp. The families of the lumberjacks live close by, and Avalanche Academy maintains a small outpost with professional Huntsmen and Huntresses' stationed there. They serve to keep the loggers safe, to track the movements of Grimm, and keep a watch out for the deadly mist. <br><br><strong>Feur:</strong> Located on the easternmost tip of Eis, Feur has remain cut off from Eis by land routes, though they do manage to keep a ferry running. The ferry sticks fairly close to the coast, and it takes nearly a full day and night to make the trip from Feur to Eis. Feur's import lies in the Dust quarry they are situated near, and much like Schwarz, the 200 or so people that call this village home exist primarily as either miners, or the family of them. There is also a small section of the population that are fishers, providing the main source of food for the miners; the evergreen seed bread is another part of their diet.<br><br><strong>Pridefall:</strong> Located a days march northeast from Schwarz, pridefall was a village of Faunus. When the mist first appeared, Pridefall was one of the first settlements to be permanently engulfed by it. A mere handful of the hundreds of residents made it to Schwarz, with the vast majority of the occupants of this once beautiful village being slaughtered by Grimm. It now sits in the mist, the snow slowly reclaiming it.<br><br><strong>Blut:</strong> About a days travel from Pridefall, and almost two days from Feur. They used to grow arctic potatoes quite plentifully here. Now, travelers say that Blut met with the same fat as Pridefall: everyone was butchered, without mercy. Travelers these days say that the mist seems to be especially thick near Blut, to the point where it is considered impossible to travel through it.<br><br><strong>Dirge:</strong> Situated south of Eis. Dirge was abandoned due to Grimm attacks, though thankfully, most of its occupants were able to be saved by Hunters and the militia. Many of the Dirge survivors have since gone on to train; either in the militia, or more formally, their kids have attended Avalanche. <br><br><strong>Timberfall</strong> About a days travel south of Schwarz. This was another logging village, but the&nbsp; mist first showed itself here. Barely a handful of people escaped from here; some times, travelers still stumble upon the frozen corpses of survivors that never made it to Schwarz. The mist is incredibly thick here, and the local Hunters have sighted a massive, winged Grimm in the area. <br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ice Wells and Fire Stones</div><div class="spoiler_body">The frigid cold of Eis makes traditional wells almost impossible to maintain; they freeze over.&nbsp; That's just fine, though, because humans are nothing, if not inventive creatures. Ice Wells are a common sight, the older ones frozen solid; but the ones seeing constant use have a Fire Stone. The Wells have glyphs etched into them, and there are specially designed Dust crystals called Fire Stones that are designed to operate in sync with the Ice Well.<br><br>When a Fire Stone--a cut fire crystal, shaped into a small sphere-- is inserted into the receptacle in an Ice Well, the magic of the crystal is activated, and it thaws the water. It keeps the water just warm enough to keep it from freezing.&nbsp; Fire Stones are often carried by travelers, because the roads throughout Eis are dotted with Ice Wells; and dehydration is as much a killer as the cold.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Burial Towers</div><div class="spoiler_body">Because of the cold climate of Eis, the ground is always exceedingly tough and difficult to dig up. Thus, conventional graveyards have never been a real possibility. There are some who, in modern days, opt to be cremated after death, but by and large, many still choose the traditional 'burial' of Eis: being entombed in a Burial Tower.<br><br>Burial Towers are pretty much exactly what they sound like. It's a crypt, with recesses in the walls for the placing of corpses.&nbsp; When a new body is 'buried', a plaque is placed above their spot, with their name, and epitaph.&nbsp; They are also usually buried with some trinket or possession of theirs that held significance in their life; a Hunter, traditionally, is buried with their weapon, for instance.&nbsp; A jeweler might be buried with his tools and lenses, a chef with his beloved chef's knife, so on, so forth.<br><br>Robbing from Burial Towers usually doesn't happen, because rarely are the items of true worth and value. However, the traditional punishment for robbing the graves is death by hanging; usually carried out at the very top of these Burial Towers. Some of the old ones still have supports on the top, with still hanging ropes, a grisly reminder of the brutal history of this frigid country.<br><br>Burial Towers are known for, and easily identified, by two things: exterior engravings of death symbols, which are not seen as macabre, but rather befitting of such a locale. The other noticeable thing is how the towers have a thick base, and gradually taper the higher they rise. Usually, people of great importance are entombed at the top.<br><br>Burial Towers also have square holes cut into the masonry, providing large windows that have no glass or other things to shut or shutter them. The towers, thus, tend to be alarmingly frigid, and this leads to the stored bodies being mummified in some ways.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">More about Avalanche Academy</div><div class="spoiler_body">The Academy of Eis is home to four towers, each placed to a cardinal direction. The eastern and western towers are meant for student lodging, and stand quite proud and tall. The south tower is home to faculty dwellings. The strange north tower, however, also known as The Thunderstruck Tower, is home only to the headmaster of the academy. The entire top half of the tower, at some point in history, was knocked away; stones tossed and cast aside as if by some angry child. Nobody is quite sure why this is the case.<br><br>What is known, however, is that the top-most sections of the tower are frequently struck during storms. The marble, once white as snow, is charred and pockmarked from the untamed fury of storms.&nbsp; <br><br>Meanwhile, the castle-like academy has several other areas. There is a reception hall, and office area near the front entrance, which handles guest visitors, enrolling new students, and various other things that help keep the school running day-to-day. The lobby area has a large projector screen that typically has the local news playing. <br><br>Further into the interior, there is a large kitchen that handles preparing meals for the students at the appointed times (Breakfast is 7-8AM, lunch 11AM-1PM, dinner 6-7PM). The kitchen always has a well-stocked larder; when the real snowstorms come, it's not uncommon for people to be stuck indoors for days at a time.<br><br>Adjacent to the kitchen is the dining hall, which is quite Spartan in design. Designed to seat 200, it usually does not ever see its max capacity filled.&nbsp; The walls are decorated with the occasional banner, but otherwise, it's quite a Spartan affair, with the large wooden tables and benches made of local wood, and slowly showing its age.&nbsp; The dining hall occasionally serves as an impromptu auditorium. <br><br>Lastly, on the first floor, is the infirmary and sick bay. There's nothing particularly special about it. Needless to say, most students hope they don't end up here.<br><br>There are classrooms throughout the second floor of the school; one for each of the teachers.&nbsp; Most rooms have specific equipment relevant to the class taught there; the science and alchemy lab has specialized equipment, the history class is full of maps and globes, the combat class is home to charts and tomes full of specific information about the variety of Grimm found on Eis; so on, so forth.<br><br>Additionally on the second floor is the library, which mostly houses tomes on alchemy, history, and the Grimm. However, there is a small selection of fiction books that has shown up in recent years. <br><br>Access to the towers is on the second floor. Each tower is three stories high, save for the north tower, which has had the top-most two levels blasted away. <br><br>Student dorms are in the East and West towers. On each floor is six rooms, each one leading to a bedroom shared by four people; Avalanche Academy uses the four-person team that is commonly seen in other combat academies. Additionally on each floor is a small community room, with a smaller projector screen showing the news,&nbsp; a couch and loveseat, a coffee table, and snack and drink vending machines. <br><br>The south tower is home to faculty housing, with each of the faculty members getting their own small, studio apartment like rooms. <br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Academy Dorm Rooms (for Students) (With thanks to Thrasius!)</div><div class="spoiler_body">(http://i.imgur.com/QlalfGf.png)<br><br>(http://i.imgur.com/EGjcxiy.png)<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Sheet</div><div class="spoiler_body"><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[b]Name:[/b] First and last<br>[b]Age: [/b]All applicants must be 18 years of age or older to apply for the Academy.<br>[b]Gender &amp; Sexuality:[/b] No explanation needed<br>[b]Year:[/b] All PC Hunters are first years. The Academy goes for three years.<br>[b]Team:[/b] To be assigned by staff. The Academy insists upon four-person teams.<br><br>[b]Appearance:[/b]&nbsp; What do they look like? Pictures are more than welcome, but if you'd like to make a note of some difference, or if you prefer to go pictureless, this is the spot where you write it out.<br><br>[b]Weapon:[/b] Most weapons in RWBY are both projectile and melee weapons, such as Ruby's Crescent Rose, which is a scythe and high velocity sniper rifle, or Yang's Ember Celica, which are shotgun-gauntlets.&nbsp; Weapons may change between shapes and forms (like Ruby's), or stay the same (Yang's). Projectiles should be noted as either using Dust capsules for ammunition (like Yang's), or fueled by Aura. Take note that Aura using weapons do put a drain on their user. If Dust is used, keep in mind that Dust capsules are explosives, and do have weight. They can also run out. Ultimately, both Aura and Dust weapons have their pros and cons.<br><br>[b]Fighting Style:[/b] fast and furious? Slow and ponderous? How does your character handle violent confrontations, especially against the Grimm?<br><br>[b]Aura Color &amp; Intensity:[/b]&nbsp; Those with stronger Auras tend to be better with magic, and using their Aura. Those with weaker Auras tend to be physically robust and powerful. Keep in mind what sort of character you are aiming to play as. Color is determined predominantly by the personality of the person. Please refer to [url=http://zacjohnson.com/the-emotions-of-color-in-marketing/]this[/url] article to help you decide on an appropriate color. Also note, that some characters may have a 'mixed' Aura, usually indicating a more complex attitude towards life.<br><br>[b]Semblance:[/b] Not everyone in the world has a Semblance, though the player characters, being a cut above the average person, do.&nbsp; A Semblance is a unique skill or ability. Please refer to [url=http://rwby.wikia.com/wiki/Semblance]This[/url] article when coming up with your own, unique Semblance. And remember, using a Semblance does take a toll on its user.<br><br>[b]Biography:[/b] A brief bit about the characters history.&nbsp; Where have they been, what have they done, what experiences in life have pushed them to pursue the career of Huntsman or Huntress?<br><br>[b]Personality:[/b] A few sentences about the characters state of mind.&nbsp; Are they happy? Energetic? Mopey? So on, so forth. <br></code></pre></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Eis and its Militias</div><div class="spoiler_body">Ever since Eis stopped being a penal colony, there's been a need to replace the old guards that maintained a semblance of law and order. Eis accomplished this with militias. The militias take the place of police, with several being "full time" members of the militias, and with other people, with other jobs, serving part time, or as needed.<br><br>Eis does not maintain a standing army, as it has always been viewed as not a necessity. If ever another nation invaded, the militias could pretty easily be organized into a rudimentary military; that's the logic behind that. <br><br>Nowadays, almost all healthy adults are part time militia members.&nbsp; They're usually only so-so in a fight, wielding whatever traditional weapons and makeshift armor they can cobble together, although militia leaders tend to have genuine armor. <br><br>Each of the militias for each town had its own name, and a symbol to mark the members. <br><br>In <strong>the capital</strong>, the militia is known as <strong>The Irregulars</strong>. A significant number of them use tridents, and other maritime weaponry, as a great deal of them are also fishermen and women. Their emblem is a white eye on dark red background. <br><br><strong>Schwarz's</strong> militia are known as the <strong>Yeti's</strong>, and they mainly use axes; being lumberjacks, they are quite familiar with the weapon as a tool. They are fairly robust, and of all the militias, the second most well-trained. Their symbol is two crossed axes; white on a blue background.<br><br>The militia in <strong>Feur</strong> are known as the <strong>Mountain Men</strong>. They've adopted the picks used in mining as improvised weapons of great destructive potential. As far as militias go, they are single-handedly the best armed, armored, and trained. Mind you, they're still ordinary people, many without an Aura or Semblance to bolster their strength.&nbsp; The 'general' of the Mountain Men is a man named Conrad, who is a former Hunter. Their emblem is a hand holding Dust; bright red on a black background.<br><br><strong>Pridefall's</strong> former militia were known as the <strong>Spirits</strong>. Their banner was a black lion's head on a white background. The Spirits were almost entirely killed off when pridefall was destroyed; remnants merged with the Irregulars, Yeti's, and Mountain Men.<br><br><strong>Blut's</strong> former militia was known as <strong>The Blooded</strong>. Their was no commonly used weapon amongst this small militia. The former emblem for them was two crossed swords; yellow on a blue background. None of The Blooded survived the destruction of Blut.<br><br><strong>The Laughing Skulls</strong> was the name of the militia from <strong>Dirge</strong>, and as one might expect, skulls featured quite prominently as their emblem; a yellow-white skull on black background. The militia was known to predominantly favor the use of two weapons: staves, and maces. Since most of the people from Dirge managed to survive and flee their settlement, the remaining members of The Laughing Skulls were gradually absorbed into the Eis Irregulars.<br><br><strong>Timberfall,</strong> like all the others, had its own militia; and like Blut and Pridefall, they were massacred, by Grimm or the unforgiving weather of Eis. They were originally known as the <strong>Timberfall Hounds</strong>, and like the Yeti's, favored axes. The emblem they used was a pitbull's head, burnt orange in color, on a red background.&nbsp; <br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> About Yamu</div><div class="spoiler_body">Yamu is the name of a tropical jungle island in the northern parts of the world.&nbsp; Though rich in Dust, and other natural resources, it is exceedingly difficult to cultivate any of it, due to not only the terrain, but an overabundance of Grimm and poisonous animals.&nbsp; Yamu is also the name of the nomadic tribes that live in the jungle.<br><br>The Yamu are made up of five tribes, who move between various campgrounds throughout the year. The five tribes are known as&nbsp; Tigre (Tiger), Grúa (Crane), Leopardo (Leopard), Serpiente (Snake), and Dragón (Dragon). (Professor T comes from the Serpiente tribe). While each tribe has their own set of customs and beliefs, the majority of it overlaps; for instance, the reason they are nomads is because of a deep-seated belief that settling in one spot permanently will anchor their souls to the world, and prevent them from passing on to Heaven at death.<br><br>Other common customs invite the Rite of Ascension, where a child becomes an adult. In all tribes, this begins as training at the age of 10. At the age of 13, the child is sent out into the jungle, alone, at night. They must hunt, and kill, a Grimm, and bring back a trophy, before morning. Some kids do not survive; those who do, but don't make it back before first light, are exiled.&nbsp; It's a rather extreme form of Darwinism, but it's practiced out of a strong desire to keep the tribes small but strong. <br><br>Those that survive are branded with a tattoo made of a combination of ink, venom, crushed Dust powder, and a few other hallucinogenic compounds. This triggers a sort of drug-induced "spirit quest"; although rare, some times it will kill the child undergoing it. Others come back from it, but a bit... touched in the head. "Ravers" are kept in the tribe, and are allowed to live out their lives, but don't get to mate or do much of anything. This is, again, seen as a good thing; weeding out the weak. Weakness is an abject sin to the Yamu. "Better to die, than be weak." These savages are known for their resilience, and not much else.<br><br>Once a child has passed through the spirit quest, they are left with two tattoos. One is a tattoo of the Grimm they killed; the other, is a tribal band.&nbsp; After that, the child is considered an adult in the Yamu culture, and undergoes training in a practical skill (in T's case, it was being a Wise Woman/Medicine Man). After seven years of training, they receive another band tattoo, and then set out on a journey into the world. This is called World-walking. <br><br>The Yamu are fatalistic to a fault. <strong>Everything</strong> happens for a reason, and this grand reason is known as the Wheel (although other people might think of it as Fate or Karma). World-walking is meant to enlighten the Walker, and teach them about their place in the Wheel of Life.&nbsp; Once they have World-walked for a sufficient period of time (there is no exact period. "You know when you have completed the Walk"), they return to their tribe, to share their wisdom and knowledge with the next generation, to serve their tribe, and eventually help give birth to a&nbsp; new generation.<br><br>Each tribe also practices in its own forms of enlightenment. These are collectively referred to as Spokes On The Wheel. Just as a wheel traditionally has five spokes, there are five levels of each 'path'. Each time they complete a spoke, they get another band tattoo (for a grand total of 7 to indicate a fully enlightened person). <br><br>For the Serpiente, the first Spoke of the wheel is Mithradatism.&nbsp; It's the willing ingestion of small doses of poison, in order to raise the body's natural resistance to toxins; some times, to the point of total immunity. <br><br>The Second Spoke is known as The Slippery Mind.&nbsp; It's about "outside the box" thinking, about not getting trapped by emotions <em>or</em> logic, and to hone your mind. Only by freeing yourself from conventional thought, can you begin to even grasp the Turning of the Wheel.<br><br>The Third Spoke is Fangs and Rattlers. It's about learning about who you are, what you can and can't do. It's a journey towards self-actualization and understanding. The name is a reference to a Serpiente saying "The smart snake knows what to use his fangs for, and what to use his rattler for." <br><br>The Fourth Spoke is Transmutation. Turning venom into medicine; antidotes to poisons are commonly concocted from the same source as the poison itself.&nbsp; It's also, on the more cerebral side of things, about learning to turn bad situations into good, enemies into friends, and generally, changing the state of affairs in your sphere of influence for the "better". <br><br>The Fifth Spoke is Sharing The Fruit of Knowledge. At this point, there is only one real thing for someone to do: return to the tribe, and enrich and enlighten the next generation. At this point, Serpiente's become tribal leaders, recorders of history, teachers, etc. The fifth band is only tattooed onto the skin after death, and only if it is believed they have truly shared the "Fruit of Knowledge". <br><br>Professor T, for those curious, is on the Third Spoke, on the cusp of the Fourth. <br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Weather in Eis</div><div class="spoiler_body">Eis is snow-bound year round. The actual ground is rarely seen, and even major thoroughfares are simply tramped down, compacted snow. During the warmer months, there is some thawing and melting on some days; the temperature, during the day time, can reach high's in the 40's (F), rarely peaking at 50 degrees (that's pretty much a heat wave).&nbsp; For Winter and Fall time, though, temperatures are consistently below freezing. In the dead of winter, at night, temperatures can get as cold as -20's, and seldom drop down into the -30's. Those nights, it's better to just stay huddled up inside, near the fire. <br><br>Day time in Winter typically fluctuates between 0-10 degrees. Day time in Summer and Spring is usually 20-40, but mostly hovers around 30 (So yes, spring weather it's still usually freezing). <br><br>People in Eis are well-adapted to the cold climate, but only to a certain extent. Negative temperatures will still kill the unprepared. <br><br>On a somewhat related note, the school is usually kept heated in the high 40's. In the kitchen, boiler room, and other select places where you'd expect it to be hot, it can be in the 50's. <br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Cuisine of Eis</div><div class="spoiler_body">Eis has always had good luck with fishing, so salt water fish are a common source of protein. It is ground into paste, boiled, smoked, kippered, as sushi... there are dozens of ways of preparing fish, from small anchovies, to larger sea bream, even the occasional shark or octopus finds its way into the kitchen. Caviar, which is an export, is also fairly commonly used in cooking, or enjoyed as a snack. Expensive in other regions, caviar is easily cultivated by the fisher-people of Eis.<br><br>In addition to fish, other sources of meat on the island comes in the form of venison, from the plentiful reindeer, and snowshoe hare's. (As an aside, hare fur and reindeer leather hides are used in clothes manufacturing). Salted reindeer fat, called Salo, is often part of trail rations, as it lasts long, and provides a calorie-dense, lightweight food item.&nbsp; It is, however, an acquired taste.<br><br>In terms of non-meat, Eis does not grow much locally. Seeds extracted from the pine cones of the ever-abundant evergreens, are blanched and ground into a sort of flour. Flatbread is baked from this, some times with sugar and spices added to make it a sweet treat. This flour is also used in making pancakes, as well as just about any other baked good. Sap can be gathered from the evergreens as well, and boiled into syrup. Although not as sweet as maple, it's still something heavily enjoyed.&nbsp; Even the needle-like leaves of the evergreens are gathered and boiled into a tea that, while not being particularly tasty, still contains a chunk of daily required minerals and vitamins. <br><br>A single fruit, and a single vegetable are home to Eis. Arctic potatoes have thick, pure-white skins, and actually can grow in the snow itself; a feat not accomplished by any other root vegetable in the world. These potatoes form a staple crop, as they are filling, and quite flavorful. Other vegetables are imported from other countries, chief amongst them being red cabbage, carrots, parsnip, celery, and onion. <br><br>Red berries grow on Eis, along a strange form of creeping ivy that tends to cling to trees. These berries start off as a blood red in color, but when ready to eat, are bright red. The berries are a super-food, packed with vitamins A, C, D, and E, and are also the sweetest thing one can find on Eis. They are usually eaten on their own, or made into jam or fruit preserves, and smeared onto bread. Other fruits are also imported to Eis, this being mostly citrus fruits, as well as apples. <br><br>Cooking in Eis is generally straightforward, simple, and favors sea salt, as it is the only naturally produced seasoning they can make. Imported spices and herbs tend to be quite expensive, and when available, are never fresh; the dried and powdered variety lasts much better in the frigid cold. Garlic is pretty popular, so it is by far the cheapest. <br><br>Related to food, is the subject of beer. When mankind first started to hunker down and figure out what does what, one of the very first things they came up with was fermentation. The people of Eis like drinking just as much as the rest of the world, although their selection of alcohol is fairly limited. Vodka, made from arctic potatoes, is popular; and a local brewing company makes a sappy, nutty tasting beer from pine needles and seeds. <br><br>In the past five years, a winery has actually opened in the capital; the first of its kind. They currently sell expensive imported wines, but also brew "Red River" wine, from the red berries that are native to Eis. <br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> School Schedule</div><div class="spoiler_body">6AM: The first bells ring, to awaken the students, and give them time to wake up, shower, and dress. <br>7-8AM: Breakfast is served. The first bell rings at 8AM on the dot. Any announcements are usually made around 7:30 by the headmaster.<br>8:05-9AM: First class<br>9-9:30AM: Break period<br>9:35-10:35AM: Second class<br>11AM-1PM: Lunch time. Some students choose to go into Eis City during this time, too. <br>1:05-2:05PM: Third class<br>2:05-2:35PM: Break period<br>2:40-3:40PM: Fourth Class<br>4:40PM: Free period between this class and dinner.<br>6-7PM: Dinner<br>7-9PM: More free time. There is a 9PM curfew. <br><br>Also, in general, one should note that the beginning and ending of classes are punctuated by the tolling of a bell; two rings for beginning, one for an end. </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">The Legend Of The Ice Maiden</div><div class="spoiler_body">Eis was chosen for the fact that it was resource rich, and fairly unwelcoming.&nbsp; A lot of violent offenders, and big time criminal gangs, would be incarcerated on the island, with no real way off (several revolts over the years were quelled by the well-equipped, well-trained, and well-paid guards). They were more or elss sentenced to hard labor 'til death. <br><br>During the first few months, when the plan to deport violent criminals to a penal colony was firmly agreed upon by the four great nations, there were all sorts of trouble in setting up work camps for the prisoners, and more sturdy and warmer buildings for the guards. Grimm attacked, the weather seemed to conspire to slow or halt building.&nbsp; It turned into something of a boondoggle, initially, but too much was already invested into the idea to give up on it.<br><br>It was during these turbulent first few months that an odd thing happened. Guards and prisoners alike reported the presence of a strange woman, her skin as pale white as the snow, and her dress far too lacking to keep her safe from the environs.&nbsp; Yet, even stranger than her apparent acclamation to the cold, was the flute she played. When Grimm attacked one day, she showed up, and played her flute; and the monsters, as if entranced, stopped their attack at once, and returned to the wilderness. The woman, too, would quickly disappear amongst the snow.<br><br>Now, the interesting thing about this legend, is how it ends. Because depending on who you hear it from, the endings are different; some view this as handy evidence that the story is merely legend, and has no basis in reality. <br><br>In one ending, she is said to have come to the camp that would later become Feur, and made outrageous demands of money and supplies for her continued protection. When the guards in charge would not pay, it is said she threatened to bring down an entire host of Beowolves. Supposedly, one of the soldiers struck her down for this threat, killing her outright. <br><br>Another version of the tale says that one day, she simply never appeared again; that perhaps the Grimm had finally killed her for daring to interfere with them, or that the fickle weather finally tired of her seeming immunity to cold, and buried her alive in the snow.<br><br>Others still say she eventually died a natural death, and was laid to rest in an ice cave; this story occurring many years before burial towers were even conceived of, never mind built. <br><br>Some say, though, that to this day, she continues to stalk the snowy lands, punishing bad children, or being responsible for deaths in the wild.&nbsp; <br><br>In the end, the truth of these stories is easily disputed. With no evidence of her existence, it would seem that this is merely some form of 'bogeyman' to scare kids into behaving themselves. As such, it is a story most of the people of Eis are familiar with. </div></div><br><br><br><br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>
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				Title: <strong>Re: Fighting The Mist (Character Sheets)</strong><br>
				Post by: <strong>Sephiriel</strong> on <strong>01-03-2014, 22:53:57</strong>
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				<div align="center">CHARACTER RELATIONSHIPS</div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">For Professor Enya Horowitz</div><div class="spoiler_body">1.&nbsp; &nbsp;Knows Willum Wildfang ’s Systema teaching “father” Sascha Romanov with whom she always remembered competing with during her years in the armed forces. It remains to be seen how will that reflect on her general behavior towards Willum. We assume he won’t have an easy life during her class.<br>2.&nbsp; &nbsp;Greatly admires Headmaster Erik Vainamoinen not only for his skills, but also for his personality and inner moral compass.&nbsp; Enya strives to enforce the military discipline she thinks he lacks when dealing with their students at the Academy and overall complete their education this way.<br>3.&nbsp; &nbsp;Knows Albert One Stone. Their past relationship is complicated and mostly unknown within the Academy. There had been rumors of course which deemed down once Albert left for research.&nbsp; Most described their relationship as “more than collegial” and a rather love-hate kind of thing, but they had never been a couple. <br>4.&nbsp; &nbsp;Sister to Armina Horowitz, Combat Teacher. </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">For Luna Mauve</div><div class="spoiler_body">1.&nbsp; &nbsp;Since the opening ceremony when the teachers had been introduced, Luna liked Professor Titrit Tajeddigt’s quirky way. She’ll probably turn into her favorite teacher due to her Healing abilities. <br>2.&nbsp; &nbsp;I plan on having her develop a crush on Caden Walker but that will not imply anything on Thrasius’ behalf. It will probably be the kind of ‘secret crush’ thing. <br><br>Also, I have a third character, the combat teacher Hanged mentioned earlier. Thus, for Armina Horowitz goes as follows:<br>1.&nbsp; &nbsp;Thrives to take after her sister Enya Horowitz in everything (without bearing a grudge).<br>2.&nbsp; &nbsp;Is definitely annoyed by Professor&nbsp; Titrit Tajeddigt and deems her “ too crazy for this Academy” even if they haven’t actually…talked so much.<br>3.&nbsp; &nbsp;Will probably find Charlie Faylinn’s cutesy attitude and general appearance as “useless and foolish.” </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Willum Wildfang's Fathers</div><div class="spoiler_body">1. Chang Sun: Taught him Tai Chi.&nbsp; A wise man, with an even temper.&nbsp; Responsible for a lot of advice given to Willum.<br>2. Akira Kongou: Taught him Judo.&nbsp; Cryptic and mysterious.&nbsp; Man of seldom words.&nbsp; Spoiled Willum the most.<br>3. Sascha Romanov: Taught him Systema.&nbsp; Boisterous and loud, with a fondness for alcohol.&nbsp; Along with Li Tian Huo, got Willum into a lot of 'fun' trouble.<br>4. Aat Chao Fah: Taught him Muay Thai.&nbsp; Easy going personality, take life one step at a time.&nbsp; Was the 'cool' dad.<br>5. Li Tian Huo: Taught him Wing Chun.&nbsp; Bold and impetuous.&nbsp; Along with Sascha Romanov, got Willum into a lot of 'fun' trouble.<br><br>All five were masters of their styles, and regardless of personality, cared for Willum a lot. </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">For Willum Wildfang</div><div class="spoiler_body">1. Has been warned by Sascha about the Horowitz sister's, especially Enya Horowitz.&nbsp; Something about old rivalries, and something confusing about 'that one time in that mission I can't tell you about son because it's classified'.<br>2. Chang Sun and Aat Chao Fah speak highly of Headmaster Erik Vainamoinen.&nbsp; Possibly old acquaintances or did work together as hunters.<br>3. Used to Professor Titrit Tajeddigt quirks, since Akira is kind of the same way.<br>4. Soft spot for Tahira Atemu, since she's a Faunus and he has a Faunus dad. </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">For Welkin Graham</div><div class="spoiler_body"><br>Tamika: Focused, collected, and gifted I suppose that her seemingly icy personality works with her powers. She keeps to herself, and i’m not one to pry. Still, her powers would be a real benefit to anyone in her team! I just hope she can actually get along with whoever she gets assigned with.<br><br>Tahira: A faunus, she’s actually pretty interesting. I think i’ve even seen her in Schwarz back before we came to the academy! But that was then, and now she’s pretty skilled. Heard she’s been making good grades on tests and I think i’ve heard she’s a fast learner. I’ve heard some darker stuff like her being an orphan though, I bet that has to be tough. No one should be alone.<br><br>Charlie: A scrapper! I uh, guess I might be a bit biased since I find her really cute. Good thing that’ll never come up, right? Or I guess its good. But those fists of hers pack a punch, and anyone who mistakes someone who looks so innocent for being naïve is gonna get a thorough beatdown of somesort. Plus, as cute as she is she has shown off a real hotblooded temper which could be a bit of a drawback in a fight. We’ll have to see how it works out!<br><br>Caden: This guy is pretty alright in my book. Haven’t seen him around much, but the fact that he takes fights seriously but can still crack a joke or show that there still some optimism in this academy means we could be pretty fast friends. His armor is kind of interesting though, I wouldn’t go with the poofy pants look myself.<br><br>Luna: You know, if I had to peg someone as ‘not fitting in’, I don’t think i’d pin anyone specifically but Luna would be kind of close. Isn’t the Mauve family kind of rich around here? She must have her reasons to be here, and while she doesn’t seem to be the best fighter her semblance can heal people! That’s a really strong asset there and i’d say she’d make any team envious of that skill. Let’s just hope that she can keep up.<br><br>Willum: We all want to prove ourselves here but I think Willum is ready to go the extra mile and wants to really stand out. I think he’ll be a great teammate to anyone who can direct him into putting that energy in the right direction. <br><br>Mori: He doesn’t talk much, doesn’t seem to have many friends. Maybe for lunch next time around i’ll try to make something nice and share it with him. I mean, we all have to work in teams. Maybe he has his reasons as do we all but I don’t really like seeing anyone lonely all the time.<br><br>Armina: Hardass. Okay, I guess thats kind of mean. Hardass with a cause. Or I think its a cause. I hope that she is so hard to please and even less inclined to praise is because she doesn’t want us to slack off all the time and get killed by the mist. Still, it wouldn’t hurt her to relax just a bit.<br><br>Enya: I’ve learned not to be late to her classes, and not to sleep in them. Well, really do anything that you’re not suppose to in class. She’s not a kind or easygoing teacher, and we obviously need those here. I mean, she’s really, really easy on the eyes but appearances are totally deceiving. I’m sure that she has good reason to be though, as does her sister.<br><br>Headmaster: Hey i’m actually saying something good about a faculty member. This guy is great. He’s understanding, wants us to succeed, and still does his best even if he’s not a teacher anymore. A very good man that I guess I can’t say much else about. While he probably can’t kick as slike he use to I wonder how he handles a fight?<br><br>Titrit: The nurse. She’s not from around here and thats okay, we can use all the help we’ll get. While I don’t doubt her skills in the least, lets just say... Unless its a real sickness, i’d prefer to just tough it out and hope it doesn’t get too bad.<br><br>Vasili: A Schwarz hunter! Just like what he seems he’s a real predator. Like, in every sense. While I may not agree with everything he does, he’s survived so far and I have every intention of showing that Schwarz has capable people willing to defend our town.<br><br>Henrik: He’s another hunter in my town but... I don’t know a lot about him. I’ve heard he’s a real monster in combat though. Like the others from my town he’s what inspired me to be a hunte and I don’t intend to let anyone who defends my home down. </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> For Gwen Albion</div><div class="spoiler_body"><br>Tamika Ming - "C'mon, girl.&nbsp; Reppresent!&nbsp; You're from Dirge, but all you're using are those throwing knives?&nbsp; I mean... sure... you had a sword made of ice!&nbsp; That was admittedly way cool.&nbsp; But what are you going to do when all your knives are gone and your sword shatters?&nbsp; Fighting is what Huntresses do.&nbsp; Granted, Professor Horowitz is badass, but c'mon!?"<br><br>Tahira Atemu - "Pistol-daggers!!!&nbsp; And they're shaped like scorpions.&nbsp; That is so cool!&nbsp; She fights pretty well, too.&nbsp; I don't know if she was maybe picked on too much growing up or it's a Faunus thing, but I don't think I saw her say anything to anyone, or even look them in the eye for that matter.&nbsp; It can't be a lack of confidence, the girl tore it up.&nbsp; Maybe she's just really shy?&nbsp; I wonder if she'll let me hold her pistol-daggers?"<br><br>Charlie Faylinn - "I don't care if she has this strange bunny fetish, the girl can fight!&nbsp; Even if her Bunny Cannons are far too cute, they're awesome.&nbsp; I would use them... maybe change the bunny head for a skull, but yeah...&nbsp; She's small, but she's a scrapper.&nbsp; I think that might be good in combat.&nbsp; She did well against Professor Armina, and the Beowulf didn't stand a chance.&nbsp; I dunno... I like her bow."<br><br>Welkin Graham - "Shotgunblade!!&nbsp; Woohoo!&nbsp; He seems to know how to use it too.&nbsp; So shiny!&nbsp; I'd love to get my hands on it.&nbsp; The collapsing mechanism is intriguing.&nbsp; It folds nearly in half when switched into the shotgun form.&nbsp; I wonder how heavy it is?&nbsp; I wonder what the recoil is like?&nbsp; I wonder if there is a way to decrease reload time and increase range without decreasing bullet velocity too much?&nbsp; I wonder if he'd let me take it apart?&nbsp; Oh?&nbsp; Yeah, I guess he's kind of hot, too."<br><br>Caden Walker - "An EBW!!!&nbsp; It's the first time I've ever seen one in action.&nbsp; I don't know, maybe I'm biased, but I think if it was Dust based it would be more effective.&nbsp; Sure, you can shock a Beowulf, and likely an Ursa, but it won't touch a Deathstalker.&nbsp; Considering all the different types of Dust, it seems like the EBW is rather limited.&nbsp; Then there's the armor.&nbsp; I don't recognize it.&nbsp; Does it do anything?&nbsp; Is it a generator for the EBW?&nbsp; Are there rocket launchers hidden in the gauntlets?&nbsp; I don't know, and I didn't see anything that would clue me in when I watched him fight.&nbsp; I don't really get the reasoning behind armor... unless he hasn't learned to use his Aura.&nbsp; I guess that's a possibility.&nbsp; Armor just slows you down, doesn't it?&nbsp; Maybe I'll ask him.&nbsp; Right after I ask him what's up with that eye patch."<br><br>Luna Mauve - "Okay, I admit, the SEH (Sonic Emitting Harp) is pretty darn cool.&nbsp; I mean, she's attacking with sound waves!&nbsp; That said, I'm kind of glad she's not on my team.&nbsp; She doesn't use the SEH to its full potential.&nbsp; She's slow and not aggressive.&nbsp; I'm sure healing is important and stuff, but if you kill something before it can hurt anyone then you don't have to worry about healing them.&nbsp; That's my philosophy, at least.&nbsp; Then you've got the entire tactical side where the team is basically fighting with only three people.&nbsp; The worst thing?&nbsp; I think I almost saw tears in her eyes when people killed their Beowulfs."<br><br>Willum Wildfang - "Another pair of shotgun gauntlets!&nbsp; These I can get behind... I'd probably put a nice touch of orange or purple on them, but I do have a weak spot for gun metal gray.&nbsp; They complement his fighting style, and he's actually a very smart fighter.&nbsp; He tore his Beowulfs apart, but used a completely different tactic when he faced Professor Armina.&nbsp; While it was smart, I think if he'd pressed things he may've had a better showing.&nbsp; Maybe.&nbsp; Regardless, I saw three different styles, and possibly a fourth.&nbsp; He knows how to fight.&nbsp; Maybe he'd be willing to show me a few moves, up close and personal?"<br><br>Mori Koji - "Best bang for your buck, the hammer-launcher!&nbsp; I'm pretty sure I had to wipe the drool from my chin when I saw this baby.&nbsp; It's unfortunate that it is going to waste in Mori Koji's hands.&nbsp; The guy is too hesitant.&nbsp; He took more hits than he delivered... which is saying something, but still.&nbsp; He has the strength to wield that beauty, he just needs to do it.&nbsp; It just makes me wonder why he's here.&nbsp; Another one I'm rather glad isn't on my team."<br>Teachers<br><br>Professor Armina "Can I have her autograph!!&nbsp; She was like "heeyah" and "keeyah".&nbsp; Made most of us students look rather silly.&nbsp; I can't wait to fight her again!&nbsp; Did you see when she just axe kicked that kid?&nbsp; She was like "chyah" and he was like "blah".&nbsp; It was awesome.&nbsp; I wish I had been able to record her fights because she put on a complete clinic.&nbsp; I'm going to learn so much!&nbsp; The Escrima Staff was okay, but I bet she was using that simply to prevent hurting some of those kids.&nbsp; Some of them had no business going up against her.&nbsp; I wonder if I can take extra combat classes with her?"<br><br>Professor Enya "Who was she again?&nbsp; Oh the Aura teacher?&nbsp; Oh!&nbsp; The one who gave us the verbal practical?&nbsp; Yeah, I did alright on that.&nbsp; It's the written stuff I always freak out on.&nbsp; Anyway, she seemed okay.&nbsp; I like the whole military discipline.&nbsp; It reminds me of my old school, Spiral Academy.&nbsp; Of course, if you're wanting someone to give out hugs and pats on the back, then you aren't from Eis.&nbsp; We're trying to become Huntsmen and Huntresses, leave the soft stuff for the police."<br><br>Professor Vainamoinen - "The old man?&nbsp; Yeah, he seems really nice.&nbsp; No, I wouldn't want to fight him.&nbsp; You don't get that old without knowing how to give an ass kicking, especially in Eis.&nbsp; I heard when he was younger, that he once killed a King Taijitu with a single blow.&nbsp; Cross my heart and swear to die.&nbsp; Have you seen his staff?&nbsp; That's not your typical collapsible staff.&nbsp; Every inch of it is etched with runes and reinforced with steel bands.&nbsp; I can tell you this, he's probably lost a step but he's also probably one of the strongest teachers at Avalanche".<br><br>Professor Tajeddigt - "Professor Tajet... Tadeg... Ta-digit?&nbsp; Oh, hell.&nbsp; Professor T.&nbsp; Umm, she creeps me out.&nbsp; Her weapon is a simple chopper... it doesn't even have a sheath that can act like a second blade... you know?&nbsp; So she can duel-wield.&nbsp; &nbsp;Some people.&nbsp; Her clothes... I know the Academy is comfortably cool, but isn't she cold?&nbsp; Doesn't she come from a warmer climate?&nbsp; I heard she cut her hand off and reattached it somehow.&nbsp; And how the hell does someone look like they are moving forward when they are going backward.&nbsp; Is that her Semblance?&nbsp; Further, what's up with the little doll she carries around?&nbsp; You already know my thoughts on healing, but I'm afraid she might show up in our dorm room if I miss her class... I'll wake up with her hovering over me, or worse!&nbsp; Truth be told, I didn't understand the reason for any of that stretching and I really didn't feel comfortable with her poking and prodding me without my baby, Ascalon, in my hands.&nbsp; Couldn't they have waited until after we'd dealt with her before they took our weapons?&nbsp; Though, it's likely a good thing.&nbsp; I may've mistook her for a Grim.&nbsp; She sure wears enough of their parts." </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">For Raisho Hajimoto</div><div class="spoiler_body">Tamika Ming - "Her fighting style is very strange, but I recognize it from Dirge...The Ming Family. Throwing knives aren't very effective on their own so she imbues them with aura. That increases the power and damage output, but she must be precise and efficient with every strike to be effective. Her Semblance has high potential and will be a great asset once she fully masters it. Clearly not the most powerful of people, but very useful in a fight. Calm and collected. She is pretty."<br><br>Tahira Atemu - "I like her fashion style. Being a Faunus seems to have effected her personality; she's shy, timid, like she doesn't think she belongs. I might talk to her and see if I can help...maybe. In combat she is completely different; honed, focused, and skilled with her weapons. Her Semblance is excellent for infiltration, ambush, and sneak attacks. Enhanced Faunus senses are a plus in and out of combat. Shy and timid. She is pretty."<br><br>Charlie Faylinn - "She is...unique, to say the least in terms of personality. She'll take some getting used to. Bunny Cannons are very dangerous in a fight, and with her size and speed she can easily take an opponent off guard. She seems obsessed with cute and girly, but doesn't act that way herself...strange. Loud and in your face. She is pretty."<br><br>Welkin Graham - "Welkin Graham; leader of Wild Marmet. I met him after moving to Schwarz. He possesses the leadership capabilities needed I suppose. Time will tell if possessing them and utilizing them come to be one in the same. Hope is a powerful, if clumsy weapon due to it's size. However Welkin's skill and the Dust Capabilities of the weapon more than make up for it's shortcomings. He flirts with all the girls. All the girls."<br><br>Caden Walker - "I've never met someone else with white hair. He might be a friend. His armor certainly looks impressive, but I'm still not sure what it's purpose is in a battle aside from slight protection. His weapon is interesting, but powering it with his aura means he must end a fight quickly; prolonged engagement will end badly for him. He seems to be two different people. Kind and mannerable normally, but very focused in a fight. Putting himself in danger to help his friends is admirable, if ill advised. He has two eyes...why does he have an eyepatch?"<br><br>Luna Mauve - "Luna Mauve...I've heard a bit about her family. Her weapon could be used to great effect if she was more aggressive. She uses it fairly well in conjunction with her fighting style though. 'Support' is just as important as Offense and Defense. Balance is key to continued victory. I've never seen someone with a healing semblance before. I've never even heard of such a thing outside of books and particularly strong aura's. She seems to be a wallflower, but she's nice enough. She is pretty. "<br><br>Willum Wildfang - "Looks can be deceiving. You'd never take him for a Huntsman at first glance. He possesses a great deal of talent and skill, and with knowledge of several styles is very versatile. He also seems to have a level of tactical combat intelligence. He didn't try and press an attack on Professor Armina because it was obvious it would only open him up to more injury. He seems confident in himself and happy most of the time. He seems twitchy; maybe because of his semblance?"<br><br>Mori Koji - "At this point, Mori is wasted potential. The affinity for combat and the power is there, he just seems to refuse to use it most of the time. This will be problematic for him if he doesn't change...especially when it comes to Professor Armina. His style is obviously self taught and rough, raw, but not ineffective. The Magnhild serves him well, as does that blade of his. But he needs to focus on one or master both.&nbsp; He clearly slouches, and his personality shows he was treated poorly in some fashion. Someone needs to cheer him up. Do people always use his full name?"<br>Teachers<br><br>Professor Armina "She is very powerful and confident in her abilities. She likes to push her students past what they seem to be able to handle. I appreciate that as you never surpass your limits until you are pushed beyond them. She also seems to bully people, but the world isn't always nice. I don't necessarily care for it, but if I'm right, I understand why she is the way she is. I've never been pushed so hard in a fight aside from training with my father, uncle, and grandfather...they never held back either. I can't wait to spar with her again. She is pretty...and scary."<br><br>Professor Enya "Professor Enya is much kinder than her sister. She has a bit of playfulness in contrast to Armina's no nonsense attitude. I wonder if her Aura Control classes will be as exciting as Combat Class? She certainly has the skills to make it exciting, even though she doesn't seem to like to fight as much as her sister. She is pretty." <br><br>Professor Vainamoinen - "With age comes wisdom. With wisdom comes experience. With experience strength. Vainamoinen has been headmaster for three decades for a good reason, and it's not just his warm personality. His power is unquestionable, but that limp of his can't be good in a fight. However I think it wouldn't hinder him enough to be noticeable. I wonder if he has any stories like grandpa used to?".<br><br>Professor Tajeddigt - "Tajeddigt. That's a very unique name. I wonder where she's from? I'll have to ask her one of these days. She's easily the strangest person I've ever met, but that's not a bad thing. She moves strangely, but that's an advantage in combat when your opponent can't predict your next attack. Her weapon looks more suited for cutting down a forest than cutting through Grimm, but I don't doubt she puts it to good use. She is...an enigma."<br>Hunters<br><br>Vasili Ilari - "Vasili is a Hunter alongside my father. They've been on a few missions together, but Vasili is a merc first. Nothing wrong with that, but it's notable. We aren't best friends, but he's nice enough...except when he's not. His Gun Kata is interesting, and not many people use that style. Ammo must be expensive...I wonder if that's why he needs to get paid so much? How does he keep getting into the kitchen?"<br><br>Henrik Pridefall - "Henrik...he's seen the same loss as me, as my father, mother; my brother and sister. He understands us, and we understand him. He still puts up his facade, even around us, but we know the truth; he feels the same way we do and the survivor's guilt haunts him. I know him mainly from hanging around the Schwarz Outpost. He and my father seem to be pretty good friends.&nbsp; He's like me in a way."</div></div><br><br><br><br><br><br>
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