[Blades and Banes] OOC and Characters
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: Dirigible on 17-07-2014, 10:04:08</h2>
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			<dt class="postheader">
				Title: <strong>[Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>17-07-2014, 10:04:08</strong>
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				<em>The Time of Dying Stars is upon us!<br><br>In the sky, the shining lights wink out one by one, leaving the night blacker than the monoliths upon the Plain of Giants. From Altmaar, the land beyond the north wind where the barbarous sea-reavers quaff and listen to skald-songs, to the southernmost Jungles of Yodogo where degenerate head-hunters lurk and the man-apes of the Jewelled City of Zinj howl; from wicked Alyah, capital of the Electrum Empire in the west to the endless steppes of Krymm in the east, the night darkens, and the lights of mankind's civilisation gutter low. It is a sword-age. A wolf-age. A time not for scholars and philosophers, but for men and women of bloody action and fierce courage! <br><br>Seize what you will – keep what you can!</em><br><br><span style="font-size: 14pt;" class="bbc_size">Setting</span><br>For simplicity's sake, I'll paint the setting broadly and lightly, only giving a hint of what's around until it need to be detailed. Feel free to use your own knowledge of the genre and imagination to fill in the blanks - tone is more important than details. In other words, we'll create it as we go. Or you can always ask me to come up with anything you need to reference.<br><br><strong>Altmaar</strong>: Hyperboreal land of Viking raiders.<br><strong>Gauri</strong>: Highlands of Pictish / Celtic barbarians.<br><strong>Stahl</strong>: Region of Gaulish / Saxon / Teutonic barbarians.<br><strong>Kryym</strong>: Vast steppe-land of Mongol / Hun hordes.<br><strong>Yona</strong>: Senegal / Ivory Coast kingdom.<br><strong>Electrum Empire</strong>: Corrupt Romanesque empire.<br><strong>Heliod</strong>: Strange Grecian city-states.<br><strong>Otamarluk</strong>: Vast Ottoman empire of slave-soldiers, seraglios and treacherous viziers.<br><strong>Darukash</strong>: Mountainous pass region, gateway from east to west.<br><strong>Khazara</strong>: Central Asian region conquered by nomadic horde.<br><br>
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			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>17-07-2014, 10:15:20</strong>
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				<span style="font-size: 14pt;" class="bbc_size">Rules &amp; Character Creation</span><br>Humans only; 5th level characters; (10 + Legend) x 5 starting Reputation; arbitrary starting silver (pick what you want equipment-wise, and we'll work out something reasonable).<br><br>Ancient Era (with punch daggers, chakram and throwing knives changed from Feudal to Ancient weapons).<br><br>Any magical items purchased with Reputation need to be run by me.<br><br><em><span style="font-size: 12pt;" class="bbc_size">Campaign Qualities</span></em><br><strong>Chainmail Bikinis &amp; Fur Loincloths</strong>: Real heroes are unafraid to show off their physiques, and don't hide behind armour! Special characters gain Thick Hide equal to their Appearance bonus.<br><strong>Larger-Than-Life Heroes</strong>: Heroes stand head and shoulders above their peers. At character creation, player characters start with 40 points to buy attribute scores and may purchase scores above 18 at 5 points per score beyond 18 (i.e. a starting score of 20 costs 32 points).<br><strong>Miracles (Wrathful Universe)</strong>: The Gods do not abide defiance. Every Aligned character is subject to a permanent Mark of Justice spell (triggered by violating his Alignment’s codes).<br><strong>Sorcery (Corrupting Magic)</strong>: Magic is a vile force that twists the caster’s body and mind. (See pp 325).<br><strong>Versatile Heroes</strong>: Heroes are world-wise veterans with diverse skill sets. A hero may gain ranks in any non-class or non-Origin skill at a cost of 2 skill points per rank. <br><strong>Wastrel Heroes</strong>: Silver flows through the heroes fingers like water. Money saved/earned through Prudence decreases by 15%.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[b]Origin[/b]: talent/species specialty<br>[b]Type[/b]: Medium Biped Folk Walker<br>[b]Class[/b]: class 1<br><br>[b]Str 10 (+0)[/b] [size=7pt][+0 talent/species][/size]<br>[b]Dex 10 (+0)[/b] <br>[b]Con 10 (+0)[/b] <br>[b]Int 10 (+0)[/b] <br>[b]Wis 10 (+o)[/b] <br>[b]Cha 10 (+0)[/b] <br><br>[b]Action Dice[/b]: 3d4<br>[b]Speed[/b]: Ground 30ft.<br>[b]Footprint[/b]: 1x1.<br><br>[b]Initiative[/b]: +0[size=7pt][+0 class, +0 Dex][/size]<br>[b]Unarmed[/b]: +0 [size=7pt][+0 class, +0 Str][/size]<br>[list][*]Unarmed +0 (1d3 subdual, Threat 20, Error 1)[/list]<br>[b]Melee[/b]: +0 [size=7pt][+0 class, +0 Str][/size]<br>[list][*]Weapon +0 (1d0 type, Threat 20, Error 1, [i]quality, quality, quality[/i])[/list]<br>[b]Ranged[/b]: +0 [size=7pt][+0 class, +0 Dex][/size]<br>[list][*]Weapon +0 (1d0 type, Range 00ft x 0, Threat 20, Error 1, [i]quality, quality, quality[/i])[/list]<br>[b]Defence[/b]: 10 [size=7pt][+0 class, +0 Dex][/size]<br>[b]Damage Reduction[/b]: <br>[b]Resistances[/b]: <br>[b]Vitality[/b]: 0<br>[b]Wounds[/b]: 0<br><br>[b]Fortitude[/b]: +0 [size=7pt][+0 class, +0 Con][/size]<br>[b]Reflex[/b]: +0 [size=7pt][+0 class, +0 Dex][/size]<br>[b]Will[/b]: +0 [size=7pt][+0 class, +0 Wis][/size]<br><br>[b]Talent/Species: name[/b]<br>[list][*][i]trait[/i]: Description.<br>[*][i]trait[/i]: Description.<br>[/list]<br>[b]Specialty: name[/b]<br>[list][*][i]trait[/i]: Description.<br>[*][i]trait[/i]: Description.<br>[/list]<br>[b]Class: class 0[/b]<br>[list][*][i]core ability[/i]: Description.<br>[*][i]ability[/i]: Description.<br>[/list]<br>[b]Skills[/b]<br>[i]Origin Skills: name, name[/i].<br>Skill +0 (0 ranks, +0 [ability score abbrev.])<br>Skill +0 (0 ranks, +0 [ability score abbrev.])<br><br><br>[b]Feats[/b]<br>[list][*][i]feat[/i]: Description.<br>[*][i]feat[/i]: Description.<br>[/list]<br>[b]Proficiencies &amp; Tricks[/b]<br>[i]prof, prof, prof. <br>trick, trick, trick.[/i]<br><br>[b]Prowess Focuses, Tricks &amp; Traits[/b]<br>[i]prof, prof, prof. <br>trick, trick, trick.[/i]<br><br>[b]Interests[/b]<br>[i]Knowledge[/i]: +0<br>{native language}, {native culture}, Common Tongue, interest, interest<br><br>[b]Possessions[/b]<br>[i]Legend[/i]: +0<br>[i]Reputation[/i]: 10<br><br>[i]Lifestyle[/i] 0<br>[list][*]Panache: 0 (Appearance +0, Income 0)<br>[*]Prudence: 0 (Save 0%)[/list]<br>[i]Carrying Capacity[/i]: Light Load 00 lbs, Heavy Load 00 lbs.<br><br>[i]Gear[/i]<br>Coin on hand: 0s<br></code></pre></div></div>
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			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>17-07-2014, 10:24:16</strong>
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				Also, I was noodling around with some actual sex-rules. What do you think? Might be worth giving a try, at least for a scene.&nbsp; &nbsp;:-)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><span style="font-size: 14pt;" class="bbc_size">Prowess (Cha)</span><br>&nbsp;&nbsp;&nbsp;This is the skill of giving – or taking – sexual pleasure. Prowess is a class skill for all classes.<br>&nbsp;&nbsp;&nbsp;<strong>Cross-Species Prowess</strong>: Prowess checks on characters of another species type suffer a -4 penalty. (Remember, in FC 'other species' includes things like elves, which are fey).<br>&nbsp;&nbsp;&nbsp;<strong>Knowledge</strong>: Sexual laws, mores and customs; fetishes and pecadillos; erogenous zones; ways to arouse and satisfy.<br><br><span style="font-size: 12pt;" class="bbc_size">Sexual Congress (5 minutes)<br></span>&nbsp;&nbsp;&nbsp;This check is used to engage in sexual activities with the aim of pleasing one's self or one's partner(s). The base DC is 10, modified by the circumstances. On a successful Prowess check, the character induces 1d6 + Appearance pleasure points in their partner. Additionally, every 5 minutes of sexual congress inflicts 1d6 subdual damage to all actively involved characters. For every size category the character is larger than the partner, these bonuses increase by one die size; for every size category smaller, they decrease by one.<br>&nbsp;&nbsp;&nbsp;On a critical success, the partner gains one level of pleasure per action die spent to activate the threat.<br>&nbsp;&nbsp;&nbsp;On a threat, the character induces double pleasure points.<br>&nbsp;&nbsp;&nbsp;On an error, the partner loses 1d6 pleasure points and the character suffers 1d6 stress damage.<br>&nbsp;&nbsp;&nbsp;On a critical failure, the partner loses one level of pleasure per action die spent to activate the threat, and the character suffers 2d6 stress damage.<br><br><strong>Other Skill Checks</strong><br>At times, you may wish to Tire or Threaten during sex (e.g., to wear a partner out faster, or play up to a humiliation fetish). Bluff, Impress or Taunt can be used to entice or provoke a partner into performing a particular act. Cooperative checks can be used to lend a helping hand or provide advice to your partner (“Oooh, there! Harder, harder!”)<br><br><span style="font-size: 12pt;" class="bbc_size">Pleasure Points</span><br>Pleasure points measure how close the character is to increasing their pleasure level. By default, a character has a pleasure threshold of 10 + Sexual Renown ranks; when this is exceeded, their pleasure points drop back to 0 and they gain a level of the Pleasured condition. If a character is actively trying to resist the experience, they make a Will save every 5 minutes, instead.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong>New Condition</strong>: <em>Pleasured (Aroused, Peaked, Climaxed, Ecstatic) I-IV</em><br>The character may not take 10 or 20. Further more, their Int and Con drop by 2 for every level of this condition. If a character with Pleasured IV becomes Pleasured again, they instead gain a level of Fatigue. Additionally, a character with Pleasured IV is considered Helpless. On any 5-minute round in which a character does not gain pleasure points, they lose 1 level of Pleasured.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><span style="font-size: 12pt;" class="bbc_size">Focuses, Fortes, Tricks and Traits</span><br>Prowess is a Focus skill. When a character gains their first rank in Prowess and every 4 full ranks they gain in total, they learn one Focus, Trick or Trait from the following list. If a character lacks the Focus in the technique they are attempting, they are considered untrained for the Prowess check. If a character puts a second point into a Focus, it becomes a Forte and they gain a +1 bonus to Prowess checks with it. A Trait is like a mini-feat,and provides a bonus or additional options.<br><br><strong>Focuses</strong><br>&nbsp;&nbsp;&nbsp;<em>Manual</em>: Caress, massage, masturbation and fisting. Fisting counts as one size larger.<br>&nbsp;&nbsp;&nbsp;<em>Oral</em><br>&nbsp;&nbsp;&nbsp;<em>Penetrative Vaginal</em>: Character receives 1d6 pleasure.<br>&nbsp;&nbsp;&nbsp;<em>Penetrative Anal</em>: Penetrator receives 1d8 pleasure. Penetratee's pleasure reduced by one die size (none, with forte).<br>&nbsp;&nbsp;&nbsp;<em>Bondage</em>: May use Prowess check as grapple check.<br>&nbsp;&nbsp;&nbsp;<em>D/S</em>: May inflict stress damage instead of subdual.<br>&nbsp;&nbsp;&nbsp;<em>External</em>: Between the breasts, thighs, tribadism, etc. With tribadism, character receives 1d6 pleasure.<br>&nbsp;&nbsp;&nbsp;<em>&lt;Species&gt; Focus</em>: Do not suffer penalty when making Prowess checks on other species.<br><br><strong>Tricks</strong><br>&nbsp;&nbsp;&nbsp;<em>Brilliant Lover</em>: Can use Int mod instead of Cha mod on Prowess checks, and instead of Appearance on pleasure point rolls.<br>&nbsp;&nbsp;&nbsp;<em>Bring To The Brink</em>: -2 on pleasure points; +1 threat range.<br>&nbsp;&nbsp;&nbsp;<em>Flexible Lover</em>: Can use Dex mod instead of Cha mod on Prowess checks, and instead of Appearance on pleasure point rolls.<br>&nbsp;&nbsp;&nbsp;<em>Forceful Lover</em>: Can use Str mod instead of Cha mod on Prowess checks, and instead of Appearance on pleasure point rolls. <br>&nbsp;&nbsp;&nbsp;<em>Generous</em>: Up to -4 on own pleasure points, equal bonus to partner's.<br>&nbsp;&nbsp;&nbsp;<em>Pleasure-Giver</em>: Increase partner's pleasure points die by one step.<br>&nbsp;&nbsp;&nbsp;<em>Selfish</em>: Up to -4 on partner's pleasure points, same bonus on own.<br>&nbsp;&nbsp;&nbsp;<em>Sensual Lover</em>: Can use Wis mod instead of Cha mod on Prowess checks, and instead of Appearance on pleasure point rolls.<br>&nbsp;&nbsp;&nbsp;<em>Tireless Lover</em>: Can use Con mod instead of Cha mod on Prowess checks, and instead of Appearance on pleasure point rolls.<br>&nbsp;&nbsp;&nbsp;<em>Waves of Pleasure</em>: When partner's pleasure level increases, any excess pleasure points are added to the pool.<br><br><strong>Traits</strong>:<br>&nbsp;&nbsp;&nbsp;<em>Massive / Vice-Like</em>: Size counts as one larger or smaller.<br>&nbsp;&nbsp;&nbsp;<em>Multi-Orgasmic</em>: When pleasure level increases, partner gains a free Prowess check on you.<br>&nbsp;&nbsp;&nbsp;<em>Numb</em>: Double Renown modifier to pleasure threshold.<br>&nbsp;&nbsp;&nbsp;<em>Sensitive</em>: Subtract Renown modifier from pleasure threshold.<br>&nbsp;&nbsp;&nbsp;<em>Sexual Flurry</em>: Make 2 Prowess checks at -2 as a standard action action, once per round.<br>&nbsp;&nbsp;&nbsp;<em>Sexual Intensity</em>: Double any one ability score bonus for a single roll, 1/scene per Style and Skill feat.<br>&nbsp;&nbsp;&nbsp;<em>Sexual Storm</em>: Make 4 Prowess checks at -5. If any fail, become prone.<br><br><span style="font-size: 14pt;" class="bbc_size">Sexual Renown</span><br>Sexual renown is a vague representation of a character's experience, talent, and reputation in matters carnal. It is purchased in the same manner as other forms of Renown. In addition, for every rank of Sexual Renown you buy, you gain a Focus, Trick or Trait.<br>0&nbsp;&nbsp;&nbsp;Effective Virgin<br>1&nbsp;&nbsp;&nbsp;Bedwarmer<br>2&nbsp;&nbsp;&nbsp;Enticer<br>3&nbsp;&nbsp;&nbsp;Skilled Lover<br>4&nbsp;&nbsp;&nbsp;Pleaser<br>5&nbsp;&nbsp;&nbsp;Satisfier<br>6&nbsp;&nbsp;&nbsp;Expert Lover (Can apply 2 tricks per check)<br>7&nbsp;&nbsp;&nbsp;Inamorato/Inamorata<br>8&nbsp;&nbsp;&nbsp;Satyr/Nymph<br>9&nbsp;&nbsp;&nbsp;Master Lover (can apply 3 tricks per check)<br>10&nbsp;&nbsp;&nbsp;Love God/Goddess</div></div>
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			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>17-07-2014, 10:41:13</strong>
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				All right. If there's any particular info you peeps need, whether it be rules-wise or campaign background, let me know. <br><br>Let's talk what sort of characters you want to play. Thoughts on Talents / Specialities / Classes? 
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				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>17-07-2014, 12:53:10</strong>
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				Well, until the new information in this forum landed I confess I was looking at a non-human mage, but the campaign structure makes that a combination of an impossible idea with a really bad idea (at least for a PC).<br><br>Let me throw a couple of other relevant questions out there while re-thinking initial PC concepts:<br><br>1. Is this to be a predominantly urban or wilderness sort of campaign?<br>2. Is there a place our backgrounds should 'bring us to' or otherwise be for the beginning of the game?<br>3. Is the Era "Ancient" or "Feudal?" Leaning a bit towards "Ancient," personally. Otherwise there is no riddle to Steel.<br><br>I am now knocking around the possibility of a sneak-thief sort, either a Burglar (if we're going to be predominantly urban) or a Scout (if we aren't) and rather more of a Subedai than a Conan type, potentially with a Heritage.
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			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>17-07-2014, 21:37:56</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10267894#msg10267894">Quote from: CarnivalOfTheGoat on 17-07-2014, 12:53:10</a></div></div><blockquote class="bbc_standard_quote">Well, until the new information in this forum landed I confess I was looking at a non-human mage, but the campaign structure makes that a combination of an impossible idea with a really bad idea (at least for a PC).</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>It would make it risky, certainly. Corrupting Magic quality isn't quite as bad as it may sound; basically, you just need to be prepared to stop casting if you botch too many saves vs. the Tainted condition. FC mages are plenty capable of picking up some combat or other skills to fall back on if that happens (cf. the iconic mage PC with the Greatsword feat). <br><br>What if I also added the Potent Magic campaign quality, which would make the fewer spells you could cast safely more effective? Would that balance things up for your concept?<br><br>I was considering allowing some species (and Species-Blooded feats) as 'human variants'; pech as pygmies, orcs as cave-men, ogres as ape-men etc. But I doubt that's what you were looking for. <br><br>Hrm... maybe elves/elf-blooded as descendants of an Atlantis equivalent, a subrace of immortal, mystical humans?<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">1. Is this to be a predominantly urban or wilderness sort of campaign?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>An equal mix of both, and dungeon/ruin delving.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">2. Is there a place our backgrounds should 'bring us to' or otherwise be for the beginning of the game?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Not in particular. If you want to set it up so that your character is facing the horizon, ready for anything, I can work with that. Or if you want to bake in some flavour/plot hooks and say that your character is 'in debt to the Goldmongers of Pshaar!' or has been 'enslaved by the Brotherhood of the Black Chain slavers, and must escape!' or what have you, it's all good.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">3. Is the Era "Ancient" or "Feudal?" Leaning a bit towards "Ancient," personally. Otherwise there is no riddle to Steel.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Ooop,missed that. Good call. Yes, Ancient<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I am now knocking around the possibility of a sneak-thief sort, either a Burglar (if we're going to be predominantly urban) or a Scout (if we aren't) and rather more of a Subedai than a Conan type, potentially with a Heritage.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Also a good option.&nbsp; :-)
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			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>1SAZ</strong> on <strong>18-07-2014, 00:07:20</strong>
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				I'm thinking of making a Gauri gladiator Soldier, possibly a Human or Giant, who is on a journey for redemption and revenge. Think more like how Conan was originally written than how he was portrayed in movies. Smart, cunning, and ruthless with a weapon.<br><br>As for more story to it, I was thinking his family was butchered by the Electrum Empire in a push for them to gain more territory and slaves, but didn't expect to be met by barbarians who could truly fight an army. In the end, the Electrum Empire fell back, but not before taking most of the villagers' lives, either in combat, or as slaves. My character would probably start in the gladiatorial arenas (Roman Empire feel and all), biding his time and honing his skills in battle during the day, and honing his mind at night with study from the other gladiators of other lands.<br><br>Would that back story work well? I think it'd lend to some plot points that could be thrown in. Would also like thoughts on race for that character concept, because Giant (albiet slightly shorter than the 10-15 feet suggested) would fit a Conan-esque Barbarian fairly well. Thoughts?
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			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>18-07-2014, 00:30:15</strong>
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				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I'm thinking of making a Gauri gladiator Soldier, possibly a Human or Giant, who is on a journey for redemption and revenge. Think more like how Conan was originally written than how he was portrayed in movies. Smart, cunning, and ruthless with a weapon.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Very classic. Sounds good. In general, I'd <em>prefer</em> humans as PCs, but if we defined 'giant' as, like 7-8 foot, that should be workable.&nbsp; :-)
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			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>1SAZ</strong> on <strong>18-07-2014, 00:36:03</strong>
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			<dd class="postbody">
				I was thinking about 7 feet anyway, but I can definitely go human if preferred.
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			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>18-07-2014, 02:41:55</strong>
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				Character/System question:<br><br>In the "Talents" section a few of the Talents (Notably <em>Educated</em> and <em>Methodical</em>)have a note about "The cost to activate your Downtime errors." I have read up on errors (basically the opposite of a crit, roll a 1 (or whatever, due to mods) and you're at risk of Something Awful) but I am not entirely sure I grok how this applies to Downtime or why you would spend a die to activate an error deliberately. Does it mean 'Activate an opponent's error'? How would that even occur during Downtime (when the characters are basically just checking to see if their skill use results in benefit)?<br><br>I am very confused. :P
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			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>18-07-2014, 05:39:59</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10270078#msg10270078">Quote from: 1SAZ on 18-07-2014, 00:36:03</a></div></div><blockquote class="bbc_standard_quote">I was thinking about 7 feet anyway, but I can definitely go human if preferred.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Looking at the species, there's nothing too problematic in its stats, so I'm happy either way.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">In the "Talents" section a few of the Talents (Notably Educated and Methodical)have a note about "The cost to activate your Downtime errors." I have read up on errors (basically the opposite of a crit, roll a 1 (or whatever, due to mods) and you're at risk of Something Awful) but I am not entirely sure I grok how this applies to Downtime or why you would spend a die to activate an error deliberately. Does it mean 'Activate an opponent's error'? How would that even occur during Downtime (when the characters are basically just checking to see if their skill use results in benefit)?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>It means the cost for the GM, yours truly, to active your errors into full-blown critical failures goes up. <br><br>When a PC rolls a threat or an NPC rolls an error, the player can spend action dice to activate it; when a PC rolls an error or an NPC rolls a threat, the GM can spend ADs to activate it.<br><br>Basically, <em>slow and steady</em> means that it becomes exorbitantly expensive for me to make you botch anything really badly during downtime.<br><br>Incidentally, if you both decide to go for non-human races, I might allow you to pick a Talent (which are normally human-only) to give an extra edge of flavour to your characters.
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			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>1SAZ</strong> on <strong>18-07-2014, 06:34:06</strong>
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				Is there a character sheet format you want us to use?
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			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>18-07-2014, 06:50:26</strong>
			</dt>
			<dd class="postbody">
				Yep - added to the second post, above.<br><br>Apologies in advance, as the sheet is very fiddly and fairly comprehensive. This is intentional, as in a system as complex as FC, I need to be able to see the source and interaction of all a character's traits and abilities with as little ambiguity as possible. Basically, I should be able to look at their attack bonus, skill total or save bonus, and never have to guess or calculate where any of that figure came from - it should all be there in black and white.<br><br><em>edit</em>: I'll be AFK this weekend - I'll catch up with this thread on Sunday night or Monday, my time.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>1SAZ</strong> on <strong>18-07-2014, 07:12:59</strong>
			</dt>
			<dd class="postbody">
				Before I go in too much on the character sheet, did you decide about talents, since you did mention it before.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>18-07-2014, 07:24:12</strong>
			</dt>
			<dd class="postbody">
				I can't decide without knowing what races you're both playing.<br><br><em>edit:</em> Well, no, let me think. I'll say that non-human races get one talent, and humans get two. If I recall correctly talents and species are constructed with the same number of virtual 'build points', so that should be fairly balanced.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>1SAZ</strong> on <strong>18-07-2014, 09:19:52</strong>
			</dt>
			<dd class="postbody">
				Seems fair to me. Also makes for more varied characters.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>18-07-2014, 09:45:45</strong>
			</dt>
			<dd class="postbody">
				Oh, right. It affects the GM's 'pardon me while I ratchet the tension up' dice pool. Okay.<br><br>re: Races, I had thought you wanted straight, pure humans and was fiddling with attempts to understand character building under that assumption. If it's a deal-breaker for 1SAZ, at this point I am likely to still do human, simply because having now started putting something together I don't want to spend too much time hacking and rehacking my way through character generation. :)<br><br>My default is to wander as far afield as a game permits from human, because frankly I find dealing with the headspace and social elements of alternative races intriguing, and encounters with non-human races is really the only non-harmful taboo that we can't explore in the real world...BUT having briefly examined your past post history, it does look as if you don't stray into exotic territory very much, and I respect that completely. After all, the GM's prefs and O/Os count as much as any other players' do...Arguably more, since they're the one participant most likely to have to cope with every other player sooner or later in a game which suggests sexual encounters from page 1.<br><br>7' tall does not seem to be 'Large' in the game sense (10x10 square), but I will say that one concern I'd personally have as a GM about dealing with a Large (10x10) character is the possibility of places in the game where they simply can't go. If the party ends up in Pech-land, they may have to sleep in the barn. Usually when I GM I am very open to any races at all that don't threaten the fun of others in the party PROVIDED they are all medium-size. It's one of those big deal-breaker traits, at least in 3.5 and Pathfinder. I don't know that I fully grasp yet how it works in FC.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10271551#msg10271551">Quote from: Dirigible on 18-07-2014, 07:24:12</a></div></div><blockquote class="bbc_standard_quote"><em>edit:</em> Well, no, let me think. I'll say that non-human races get one talent, and humans get two. If I recall correctly talents and species are constructed with the same number of virtual 'build points', so that should be fairly balanced.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>EDIT: Okay, so...It's play a human, but with a bonus Talent in addition to the normal Humans-Get-A-Talent, or play some other Race with a Talent? I'm building a human at this time. I'll save the other for some time when I'm more familiar with what's going on with the game.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>1SAZ</strong> on <strong>18-07-2014, 10:20:12</strong>
			</dt>
			<dd class="postbody">
				With that in mind, I'll just play out a human. Nothing wrong with the normal every day barbarian human with a wish to cut down the ones who killed his family, after all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>18-07-2014, 10:35:28</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10271928#msg10271928">Quote from: 1SAZ on 18-07-2014, 10:20:12</a></div></div><blockquote class="bbc_standard_quote">With that in mind, I'll just play out a human. Nothing wrong with the normal every day barbarian human with a wish to cut down the ones who killed his family, after all.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Approaching this from another direction, because this game seems to have fifteen-thousand-ways-to-tweak-everything which makes it a bit confusing and overwhelming...<br><br>You didn't seem to be going to a 'really tall' giant. Were you hoping to get the 'Large' template and reach? Or something else? The other stuff I see is the <em>Stability</em> (which is kind of attached to the large Template), a proficiency, and the <em>Sterner Stuff</em> feat.<br><br>One possibility (just as an idea) might be attaching an <em>Elemental Heritage</em> to your Human (which seems legit in the rules normally?) and then if you select Earth it gives you <em>DR 2/Blunt</em> and <em>Sterner Stuff</em> in exchange for a Spd reduction instead of an Elemental sensitivity. Since there seem to be several ways to get a +10' bonus to Speed this might be an option to make your character 'more powerful than most humans'? Another option I see (although this isn't usually available to humans?) is the Orc/Goblin "Western Horde" which grants Thick Hide 3.<br><br>I might be missing the point entirely, if so I'm sorry, I'm just sort of juggling bits and pieces and trying to understand how they all fit together and can be used to tweak characters.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>18-07-2014, 10:54:40</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10271870#msg10271870">Quote from: CarnivalOfTheGoat on 18-07-2014, 09:45:45</a></div></div><blockquote class="bbc_standard_quote">re: Races, I had thought you wanted straight, pure humans and was fiddling with attempts to understand character building under that assumption.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div> <br>I did say that, but I'm all about negotiating with the players so that we can end up with characters that are cool and what they want and fit with the setting - or even better, expand it in interesting ways.<br><br>So, rules-wise, I've been offering ways to let you use the stats of nonhuman species from FC, but flavour-wise, I want to consider all the races to be some variant or subset of human.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">My default is to wander as far afield as a game permits from human, because frankly I find dealing with the headspace and social elements of alternative races intriguing, and encounters with non-human races is really the only non-harmful taboo that we can't explore in the real world...BUT having briefly examined your past post history, it does look as if you don't stray into exotic territory very much, and I respect that completely.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>It depends what you mean by 'exotic'. Elves, vampires, demons, done all that. Furries and other nonhumanoid stuff, not so much.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">EDIT: Okay, so...It's play a human, but with a bonus Talent in addition to the normal Humans-Get-A-Talent, or play some other Race with a Talent? I'm building a human at this time. I'll save the other for some time when I'm more familiar with what's going on with the game.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Fair enough. As I said, I've come around to being happy with either human or 'human skinned' PCs. And I totally understand the sentiment you expressed before - the range of PC races is one of my favourite things about FC. How many other games let you play a dragon, a golem or an ent straight out of the core rules?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>18-07-2014, 11:07:14</strong>
			</dt>
			<dd class="postbody">
				The Giant Blood feat from the Adventurer's Companion might be a good way to go if you wanted to incorporate Largeness into your build, ISAZ.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">GIANT BLOOD<br>Towering half-giants are rarely found today, as the children of titans seek solitude in the far corners of the world.<br><strong>Prerequisites</strong>: Non-Giant Folk, Level 1 only<br><strong>Benefit</strong>: Your Size increases by one step (maximum Large); if you’re already Large or bigger, your Reach increases by 1 instead (maximum 2). You gain the sterner stuff NPC quality and may<br>select feats as if you’re a Giant (see Fantasy Craft, page 235).<br><strong>Special</strong>: You may only have 1 “Blood” feat. When you gain this feat you may reduce any of your attributes by 2 to gain an additional Species feat with the requirement “Level 1 only.”</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>18-07-2014, 12:14:12</strong>
			</dt>
			<dd class="postbody">
				Took a break from number-crunching and trying to understand how different Talents and Specialties interacted with Classes. Decided to go browse DeviantArt for some visual inspiration.<br><br>I really shouldn't be surprised that most of the imagery one finds searching DA for 'female', 'african', 'tribal', 'jungle', 'warrior' or similar things look more Swiss girls than Bantu. :6<br><br>Having said that, there ARE some pretty things that are a little more like what I'm thinking of...But nothing that I've really settled on yet.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">http://static.parastorage.com/media/862b60_ef541d0c9afc49bca7dba03b3894f1a0.jpg &lt; looks a bit Indian, facially and costume-wise<br>http://fc03.deviantart.net/fs71/f/2011/250/c/3/zecora_by_jaynaylor-d4960wy.jpg &lt; too anime, but cute<br>http://images-cdn.ecwid.com/images/259674/24874308.jpg &lt; Never liked Achilleos as much as Frazetta, but Frank mostly drew Celtic girls<br>http://bazurka.net/uploads/posts/2012-09/1347724475_krasivye-kartinki-2.jpg<br>http://38.media.tumblr.com/7c7a2733c1268e1c8195f2ef7cac4839/tumblr_mztxscZTBQ1t0e8dio1_1280.jpg &lt; not anime, but too something...Hmmm.<br></div></div><br>What I really need is a slightly more rounded and muscular Tamara Dobson (http://tribecalledcurl.com/wp-content/uploads/2013/05/TamaraDobson4.jpg) with some bones and body paint and a Big Damn Club. ;D<br><br>EDITEDIT: OH HELL NO. Okay. WE'RE DONE HERE. <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">SHE'S A LANCER NOW.</div><div class="spoiler_body">(http://fc06.deviantart.net/fs71/f/2010/275/3/5/hunter_by_aditya777-d2zwcej.jpg) (http://primitive-fantasy.deviantart.com/art/Hunter-01-181227979)</div></div><br><br>There's just one problem...Lances are Feudal. <br><br>Okay, hm. There are no Lions in the bestiary. There are, however, Tigers. 63XP, so that would require 3 Terrain Feats (5 pts each) +50 as an Animal Partner. The only thing that would require shifting is <em>Chameleon I (forest/jungle)</em> to <em>Chameleon I (plains)</em> as best I can tell.<br><br>Starting to hook all of this together in my head. Trying to understand the synergies of Talents, Specialties &amp; Careers is not easy! But I think I am starting to get it. I think. I should have a bit more put together including a rough summation of background (the beginnings of an appropriately Howard/Carter-esque backstory are swirling in my hindbrain) sometime tomorrow and will probably need a bit of a check to see if I'm doing things right or doing things in a way that makes little sense.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>KnightNelson20</strong> on <strong>18-07-2014, 16:41:36</strong>
			</dt>
			<dd class="postbody">
				This game looks like fun and id love to play but i dont know the system. Ive only ever played DnD Next..
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>18-07-2014, 22:04:02</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10272594#msg10272594">Quote from: KnightNelson20 on 18-07-2014, 16:41:36</a></div></div><blockquote class="bbc_standard_quote">This game looks like fun and id love to play but i dont know the system. Ive only ever played DnD Next..<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Sorry, but FC's too complex a system for me to try and teach someone totally unfamiliar with it (this is only my second game, after all).<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">There's just one problem...Lances are Feudal. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>You could take another kind of spear and add most of the traits lances have via weapon upgrades (pp. 184). A <em>massive, calvary, armour piercing</em> throwing spear would do most everything a lance can do - plus you could throw it. Or a boarspear with the same upgrades, etc.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Okay, hm. There are no Lions in the bestiary. There are, however, Tigers. 63XP, so that would require 3 Terrain Feats (5 pts each) +50 as an Animal Partner. The only thing that would require shifting is Chameleon I (forest/jungle) to Chameleon I (plains) as best I can tell.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Sounds right. At level 5, you could take the Beastmaster expert class, which gives a nice bonus to animal companion XP.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Starting to hook all of this together in my head. Trying to understand the synergies of Talents, Specialties &amp; Careers is not easy! But I think I am starting to get it. I think. I should have a bit more put together including a rough summation of background (the beginnings of an appropriately Howard/Carter-esque backstory are swirling in my hindbrain) sometime tomorrow and will probably need a bit of a check to see if I'm doing things right or doing things in a way that makes little sense.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>One interesting description I've heard from veteran players is that Specialty is <em>what</em> your character does, and class is <em>how</em> they do it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>19-07-2014, 01:24:33</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10273659#msg10273659">Quote from: Dirigible on 18-07-2014, 22:04:02</a></div></div><blockquote class="bbc_standard_quote">You could take another kind of spear and add most of the traits lances have via weapon upgrades (pp. 184). A <em>massive, calvary, armour piercing</em> throwing spear would do most everything a lance can do - plus you could throw it. Or a boarspear with the same upgrades, etc.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Got it, will do. I also am pretty sure that's ceremonial armor she's wearing (but it's probably beaten and polished brass with perhaps a few thin-pounded strips of gold sheet as designs over something else (probably crocodile hide, it was good enough for the Romans (http://commons.wikimedia.org/wiki/File:Roman_crocodile_armor,_British_museum..jpg) of Legio Africana (http://www.britishmuseum.org/research/collection_online/collection_object_details/collection_image_gallery.aspx?assetId=20722&amp;objectId=101700&amp;partId=1)), not actually <em>gold armor</em>...Actual gold plated armor is just too heavy and too much of an invitation to getting mugged in your sleep, even if you do sleep with a lapkitty who weighs more than half a ton). The sort of thing that looks amazing as hell when the sun hits it but up close is clearly just a thin veneer of pretty over something more functional and 'real.'<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10273659#msg10273659">Quote from: Dirigible on 18-07-2014, 22:04:02</a></div></div><blockquote class="bbc_standard_quote">Sounds right. At level 5, you could take the Beastmaster expert class, which gives a nice bonus to animal companion XP.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>At a heavy cost to feat progression including the loss of the level 5 feat the Lancer would gain. Hmmmm. And she wouldn't get any use at all out of the Exotic Partner trait. Also more of a specialist than a combat type, where Lancer is undeniably a combat type. I think for now I'll just...ride this one out. ;)<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10273659#msg10273659">Quote from: Dirigible on 18-07-2014, 22:04:02</a></div></div><blockquote class="bbc_standard_quote">One interesting description I've heard from veteran players is that Specialty is <em>what</em> your character does, and class is <em>how</em> they do it.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>That's sort of how I was starting to get it, yes. I have to admit it's quite a mental shift trying to come out of a 3.5/Pathfinder headspace, particularly the way Action Dice work and both the players AND the GM have them to spend in opposition. <br><br>But I do think I'm getting it. I will try to have something worth reviewing/commenting on/advising put up later today or tonight.<br><br>KnightNelson, I've owned this book over a year, read it previously, fantasized about playing it, thought about characters...And having put it down for about ten months or so I'm <em>still </em>having trouble wrapping my head back around it (and also realizing that some of what I was thinking before was not correct). It's very convoluted. If you imagine laying out race &amp; class in D&amp;D as a flat grid, this game instead is a vertical cube of possible intersecting points on 3 axis (potentially a fourth, the way spellcasting changes things up and is apparently available to anyone willing to purchase it). So I can't blame Dirigible for not wanting to teach someone. It's hugely different. It's NOT 'just a D20 variant' or something. But it has about as many tables. :6
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>19-07-2014, 21:45:19</strong>
			</dt>
			<dd class="postbody">
				Okay, this is just an initial draft. It's not in the format you requested yet, Dirigible, because I'm sort of looking for commentary on some of my decisions here as I go, so I thought I'd take it step by step:<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Design?</div><div class="spoiler_body">1. Abilities: <br>STR 16 (14 pts), CON 13 (6 pts), WIS 14 (8 pts), DEX 13 (6 pts), INT 12 (4 pts), CHA 10 (2 pts). I still don't understand how appearance and Charisma relate in this game, nor am I entirely clear on exactly how Charisma relates to social elements across the board, there seems to be some variance. For example <em>Resolve</em> is dependent upon CON, while <em>Impress</em> is dependent upon CHA.<br><br>2. Origin:<br>Human, 2 Talents<br>2a. GRIZZLED: +2 CON/-2 DEX, +1 Defense, Spend &amp; Roll 2 Action Dice to boost any Save, +1 Wound/Level.<br>2b. STERN: +2 STR/-2 CON, +2 Subdual damage to opponents who miss you, <em>Light Sleeper</em>, Ignore 1st <em>Fatigued</em> or <em>Shaken</em>, <em>Relentless Attack</em>, <em>Unbreakable</em>.<br>Ruthless jungle berserker, go!<br><br>At the end of part 2 ability scores now look like this: STR 18 (+2), CON 13, WIS 14, DEX 11 (-2), INT 12, CHA 10.<br><br>3. Specialty:<br>FIGHTER: <em>Armor Basics</em> feat, +1 to lower of STR or <strong>CON</strong>, +4 Proficiencies or Tricks, <em>Melee Combat Expert</em>. Born to beat on things.<br><br>At the end of part 3 ability scores now look like this: STR 18, CON 14 (+1), WIS 14, DEX 11, INT 12, CHA 10.<br><br>4. Career:<br>LANCER 1: Born in the Saddle, Lifetime Companion<br>LANCER 2: Mettle I (already has Armor Basics feat, choosing instead to take <em>Combat Rider</em>), maximum Resolve rank = Career Lvl + 6<br>LANCER 3: Bonus Melee Combat or Style Feat: <em>Charging Basics</em><br>LANCER 4: <em>Bred for War</em><br>LANCER 5: Bonus Melee Combat or Style Feat: <em>Spear Basics</em><br><br>Maximum Skill Rank: 8<br><br>Attribute Bonuses: +1 to Dex at Lvl 4 (Ability scores now look like this: STR 18, CON 14, WIS 14, DEX 12 (+1), INT 12, CHA 10)<br><br>Proficiencies: 6 (Lancer) +1 (Lvl 3) +1 (Lvl 5)= 8<br><br>General Feats: Pathfinder Basics: Plains (Lvl 1), Pathfinder Basics: Forest/Jungle (Lvl 3) + Lifetime Companion = 3 Terrain feats for purposes of determining Companion XP (50 + 3x5 = 65)<br><br>Fantasy Craft doesn't <em>have</em> a Lion template but it <em>does</em> have Tigers...And they are 63XP. ;D I would like to substitute the Tiger's <em>Chameleon I (Forest/Jungle)</em> with <em>Chameleon I (Plains)</em> which seems more appropriate for a Lion.<br><br>Final Attribute scores with Modifiers:<br>STR 18 (+4)<br>DEX 12 (+1)<br>CON 14 (+2)<br>INT 12 (+1)<br>WIS 14 (+2)<br>CHA 10 (+0)<br><br>Proficiences (8 total):<br><em>Edged Forte'</em> (+1 to attack with edged weapons) (2 proficiencies)<br><em>Bow Forte'</em> (+1 to attack with bows) (2 proficiencies)<br><em>Hurled Proficiency</em><br><em>Shield Block trick</em><br><em>Called Shot</em><br><em>Overpowering Strike</em><br><br>Vitality: 12+2 (CON)/level = 70<br><br>Skill Pts: 4+INT (+1)/Level (x4 @ level 1) = 5/level, plus 20 @ level 1 = 40 total<br><br>LANCER CLASS SKILLS:<br>Athletics (STR, +4) 4 ranks<br>Impress (CHA, +0) 4 ranks<br>Intimidate (WIS, +2) 4 ranks<br>Notice (WIS, +2) 4 ranks<br>Resolve (CON, +2) 6 ranks<br>Ride (DEX, +1) 4 ranks<br>Survival (WIS, +2) 4 ranks<br>Tactics (INT, +1) 4 ranks<br><br>ORIGIN SKILLS:<br>Acrobatics (DEX, +1) 3 ranks<br>Medicine (INT, +1) 3 ranks<br><br>INTERESTS:<br>Languages (3: Yona, Gauri, Trade Tongue (there has to be one!))<br>Study: Sun-Tribe of the Yonan Savannah</div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Quick Draft of Background</div><div class="spoiler_body">(This is just a sketch, an outline; this is not how I write, I assure you. This is how I write (https://elliquiy.com/forums/index.php?topic=199936.msg9765063#msg9765063), just click the Spoiler button labeled 'Resurrection,' or if you'd prefer something more phantasmagoric, try on this story about a knight and a dragon (https://elliquiy.com/forums/index.php?topic=204308.msg10004067#msg10004067):<br><br>Nyaxa of the Sun-Tribe, a group of ferocious raiders on the Razorgrass plains of Yona.<br>Their mightiest warriors are members of the Lion Cult. The Lion Cult is exclusively male.<br>Nyaxa was strangely strong even as a baby, but the Ghost-Eaters her parents called upon could not exorcise what was in her, and explained this failure by saying it was the spirit of a long-dead hero.<br>Nyaxa grew into her teens, and excelled with weapons. Her strength was terrifying, more than her small body could hold.<br>When the Lion Cult brought in the wandering lions as part of their ceremony, to choose their new riders, the biggest of the lions strode right up to the chief's son...And past him, straight to Nyaxa.<br>It was decided that, officially, Nyaxa was male. Because the Lions only came to males. Clearly the spirit within her was male.<br>The members of the Lion Cult were all married...After all, the strongest members of the tribe must bring forth strong children.<br>As the rider of the strongest lion, Nyaxa was told to take first pick of the young wives. She chose her long-time best friend, who also happened to be the most beautiful of the young women of the tribe...Pissing off the chief's son again.<br>And after a few months, her wife started to show signs of being pregnant. While there was some placatory effort to suggest that this was due to the strength of the spirit within Nyaxa, everybody <em>knew</em> that the chief's son had been visiting Nyaxa's wife any time he thought he could get away with it.<br>Eventually, Nyaxa caught the two of them. She killed the chief's son and his lion, sent her wife away in shame, took her lion and began riding to the West, never looking back.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>19-07-2014, 23:54:40</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10274413#msg10274413">Quote from: CarnivalOfTheGoat on 19-07-2014, 01:24:33</a></div></div><blockquote class="bbc_standard_quote">Got it, will do. I also am pretty sure that's ceremonial armor she's wearing...</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>That was going to be my recommendation for skimpy/chainmail bikini type armour, yah.With the campaign qualities above, it should be about as effective as regular armour, too.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">(probably crocodile hide...)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Okay, that's pretty damn cool. (Files away for future reference).<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">At a heavy cost to feat progression including the loss of the level 5 feat the Lancer would gain.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>You'd lose that, sure, but the 10 bonus xp from Exotic Partner would 'save you' from having to buy two Terrain feats to increase your animal companion budget<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Hmmmm. And she wouldn't get any use at all out of the Exotic Partner trait. Also more of a specialist than a combat type, where Lancer is undeniably a combat type. I think for now I'll just...ride this one out. ;)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Beastmaster gets 1:1 BAB, so it doesn't seem to me you'd be at much of a disadvantage in a fight. But the choice is yours.&nbsp; :-)<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I still don't understand how appearance and Charisma relate in this game...</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>In a fairly indirect, or at least multi-stage manner. Charisma increases your Lifestyle (as does a bonus from class and level, along with misc modifiers from some feats and origins); Lifestyle is divided between Panache (spending on flair, good living, an profit-making ventures) and Prudence (how much money you save from each adventure); and Panache increases your Appearance bonus (as, again, can various feats, origin bonuses, and even equipment like grooming and makeup kits).<br><br>Looking over your build, you certainly seem to have the hang of things, but I might suggest that you've stacked up quite a few similar, straightforward options, and might benefit from broadening out a bit. Svelte is a good Talent choice that gives bonuses to both beauty and strength; and Nomad or Tribesman come with a bit more flavour and more diverse situational bonuses than Fighter as specialities go.<br><br>On the ability score front, I'll note that FC trends a bit lower and wider than D&amp;D. Not having an 18 in your 'main' ability score isn't an instant mark of shame and optimisation failure as it might be in 3.5 or Parthfondler; in my other game, no one has more than a 16 and anything, and they all rock their party roles perfectly well. On the other hand, having a mighty ability score is 100% in-theme for this sort of game, so it's your choice again.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>20-07-2014, 06:31:51</strong>
			</dt>
			<dd class="postbody">
				Okay, so for a first bash at a character at least i don't seem to be making huge mistakes?<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10277964#msg10277964">Quote from: Dirigible on 19-07-2014, 23:54:40</a></div></div><blockquote class="bbc_standard_quote">You'd lose that, sure, but the 10 bonus xp from Exotic Partner would 'save you' from having to buy two Terrain feats to increase your animal companion budget<br><br>Beastmaster gets 1:1 BAB, so it doesn't seem to me you'd be at much of a disadvantage in a fight. But the choice is yours.&nbsp; :-)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Hmmmm. I hadn't looked at it that way. I was looking at it as, oh...Hmmmmm. You know, somehow, all I saw was the 'you can now train exotic pets' thing and I totally missed the bonus 10 points! So what I was interpreting it as was, uhm...Like so many of the 3.5 PrCs you sort of pay a penalty for your PrC capabilities of not getting feats that you otherwise would've, which is why a lot of the time you see people counseling against most PrCs. All your flexibility goes out the window. But looking at it the way you're looking at it, in that sense it frees up two feats (although I didn't think those two Terrain feats were necessarily bad or uncharacterful feats to have).<br><br>Another question: I keep seeing the various 'Action Die' things and thinking 'well, I only have 3 of those, how often am I actually going to use that? Is that really such a big deal if I am never using it because I end up holding onto it 'just in case something worse happens'? I think part of the confusion for me is the 'each session' statement about the Action Dice pool refreshing, because in a PbP environment the idea of 'session' is not at all clear cut. I am also probably being too conservative/worrisome about 'awarded' Action Dice. I think I tend to default to assuming a 'lean rewards' campaign for any game, but since one of the ways one gets more Action Dice in-play is by doing heroic and risky and daring things...Then that sort of provides a guideline, to some degree of stuff you optimally would burn Action Dice on...And if everybody else agrees that that was heroic/cinematic/daring then the Die sort of gets 'unspent' again? I think I was thinking kind of in terms of 'Okay, so you get 3 Action Dice per level...' which means you end up treating them more like that level 20 potion you never take out of your bag because 'well, I can probably manage to survive without using it and I MIGHT need it for something really horrible later.' Perhaps I need some headspace adjustment here?<br><br>I think I will go ahead and try re-working it from the ground up with the idea of the Beastmaster switch at level 5 and no preconceptions and instead of 'That doesn't look like that big a deal.' just see what it comes out looking like.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10277964#msg10277964">Quote from: Dirigible on 19-07-2014, 23:54:40</a></div></div><blockquote class="bbc_standard_quote">In a fairly indirect, or at least multi-stage manner. Charisma increases your Lifestyle (as does a bonus from class and level, along with misc modifiers from some feats and origins); Lifestyle is divided between Panache (spending on flair, good living, an profit-making ventures) and Prudence (how much money you save from each adventure); and Panache increases your Appearance bonus (as, again, can various feats, origin bonuses, and even equipment like grooming and makeup kits).</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I am still not really clear on the whole Lifestyle thing. I can see that the system sort of divides between a 'storytelling/cinematic' approach of 'you only need to worry about a few signature items/things, so you can only have a few signature items/things' on the one hand with regards to magical items/properties/companions? But at the same time there's this silver economy and the two of them seem to be totally detached except in the fashion in which Charisma gets divided between them, and therein I get confused. Character-wise, it would seem sensible for a young girl coming out of a barter society to have about as much economic prudence as a rock. Savings? Banking? What's that? We've just got past the point that you silly people will take these little lumps of metal in return for stuff that's MUCH more useful...<br><br>I'm just not clear on the system in that regard, at all. Is it cumulative between Careers? For example the Lancer at level 5 has +4 Lifestyle, while a level 1 Beastmaster has +0. Does that mean a 4 Lancer/1 Beastmaster has +4+0? Or 0? I am pretty sure that the levels aren't cumulative within a career (I.E., a level 1 Lancer has +2, a level 2 Lancer has +3 NOT +2 &amp; +3 = +5) right? But what happens you jump to an Expert Career whose level 1 Lifestyle is lower than your other Career Lifestyle?<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10277964#msg10277964">Quote from: Dirigible on 19-07-2014, 23:54:40</a></div></div><blockquote class="bbc_standard_quote">Looking over your build, you certainly seem to have the hang of things, but I might suggest that you've stacked up quite a few similar, straightforward options, and might benefit from broadening out a bit. Svelte is a good Talent choice that gives bonuses to both beauty and strength; and Nomad or Tribesman come with a bit more flavour and more diverse situational bonuses than Fighter as specialities go.<br><br>On the ability score front, I'll note that FC trends a bit lower and wider than D&amp;D. Not having an 18 in your 'main' ability score isn't an instant mark of shame and optimisation failure as it might be in 3.5 or Parthfondler; in my other game, no one has more than a 16 and anything, and they all rock their party roles perfectly well. On the other hand, having a mighty ability score is 100% in-theme for this sort of game, so it's your choice again.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yes, I see what you mean about the diversification. I will fiddly with that some more. This is still very much 'plug stuff in...what just happened?' stage for me and I can't say I fully understand the ramifications of everything (for instance, it seems like a high +Def is a lot better than DR, because if you don't get hit, who cares what your DR is? But realistically, sooner or later the Dire Dice of Destiny will land on you both sixes down and you will get hit, and if your DR is feeble at that point, well, you probably got hit by something really big and bad to overcome that +Defence. I think this is another case of D&amp;D/Pathfinder getting in my way, because of course the idea of running a front-line fighter type in either game with an AC below 17 or 18 is ludicrous seeming (heck, most mages I see have a 17 or higher). But +Def isn't really the equivalent of AC...Because Fantasy Craft not only is tracking 'how hard are you to hit?' but also 'what can your armor stop cold?' I don't really have a lot of reference as to balancing +Def vs +DR...Googling "Fantasy Craft" + builds hasn't gotten me a lot of stuff that seemed very helpful so far.<br><br>I will say that I was amused by the idea of this 110-pound 17-year-old girl who had some kind of heroic ancestor spirit in her that drove her towards combat and gave her the strength to toss people around. Did you have any opinions on the (obviously sketchy) background concept?<br><br>Anyway, I will try rewriting it a few different ways and seeing what more I can learn from that. This is a really convoluted system. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>20-07-2014, 14:53:23</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Another question: I keep seeing the various 'Action Die' things and thinking 'well, I only have 3 of those, how often am I actually going to use that? </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Three to start with, but you can gain them when I award myself action dice to spend on NPCs (beyond the pool I start with, based on the number of PCs and 'threat level' of the adventure), and I can give them as awards for good roleplaying, humour, thematic actions, self-inflicted complications and general awesomeness. I tend to be pretty liberal with them, so you should see a steady supply.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I think part of the confusion for me is the 'each session' statement about the Action Dice pool refreshing, because in a PbP environment the idea of 'session' is not at all clear cut.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Depending on how things go, I might treat a session as an 'act' of 2-4 scenes, or some arbitrary measure like every 2 pages of posts.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I am still not really clear on the whole Lifestyle thing. I can see that the system sort of divides between a 'storytelling/cinematic' approach of 'you only need to worry about a few signature items/things, so you can only have a few signature items/things' on the one hand with regards to magical items/properties/companions? But at the same time there's this silver economy and the two of them seem to be totally detached except in the fashion in which Charisma gets divided between them, and therein I get confused.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>You're right, they are detached. Mundane equipment (and, in the core rules, not so mundane stuff like potions and scrolls) is bought by silver, which you pick up in-game and can earn a small amount each month from Panache, and the amount you can keep long-term is affected by Prudence. Charisma affects this via Lifestyle.<br><br>But iconic and less quantifiable stuff, like magic items, property, contacts and renown are bought with reputation, which comes from completing adventures and is modified by Legend, a stat based on your class and level. In all honesty, I have a hard time grasping what Legend is meant to represent in-game; there's no rhyme or reason I can find as to which classes have high, medium or low progression in it. Legend is not affected by Charisma.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I'm just not clear on the system in that regard, at all. Is it cumulative between Careers? For example the Lancer at level 5 has +4 Lifestyle, while a level 1 Beastmaster has +0. Does that mean a 4 Lancer/1 Beastmaster has +4+0? Or 0? I am pretty sure that the levels aren't cumulative within a career (I.E., a level 1 Lancer has +2, a level 2 Lancer has +3 NOT +2 &amp; +3 = +5) right? But what happens you jump to an Expert Career whose level 1 Lifestyle is lower than your other Career Lifestyle?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>It's cumulative in the same way as BAB and base save bonuses. You add up the Lifestyle bonus of your current level in each class you have. So Lancer 4 / Beastmaster 1 would have +4, yes.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Character-wise, it would seem sensible for a young girl coming out of a barter society to have about as much economic prudence as a rock. Savings? Banking? What's that? We've just got past the point that you silly people will take these little lumps of metal in return for stuff that's MUCH more useful...</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Entirely reasonable. The campaign qualities reinforce that - the Wastrel Heroes quality means that, by default, you keep 0% of what you acquire during an adventure over the long run (just like how Conan never seemed to be able to hang on to any of those jewels he pilfered from one story to the next). So you could invest in Prudence if you wanted to have your character start to build a small nest-egg / rainy day fund, but Panache in general seems like a more characterful trait for the swords'n'sorcery genre, and I chose the rules to reflect that.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Yes, I see what you mean about the diversification. I will fiddly with that some more. This is still very much 'plug stuff in...what just happened?' stage for me and I can't say I fully understand the ramifications of everything (for instance, it seems like a high +Def is a lot better than DR, because if you don't get hit, who cares what your DR is?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I'm not a veteran of the system, but my sense of it seems to be this: DR is generally low (the best possible armour, dwarven articulated plate with all the trimmings is DR 9, and a red-dragon-equivalent's scales are about 7); armour piercing weapons tend to be able to ignore a fair bit of it; dealing damage is slightly weighted towards getting more attacks than boosting the damage of each hit; and vitality points can rise high enough in higher level characters that hacking through them becomes less optimal than, say, inflicting subdual damage to render foes fatigued or stress damage to break them psychologically.<br><br>So I don't rightly know whether damage reduction or defence is the best route to hide-preservation in FC. I suspect a blend of both would see you right - especially achievable, since the house rules mean that you can get DR from your Appearance instead of your armour.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I will say that I was amused by the idea of this 110-pound 17-year-old girl who had some kind of heroic ancestor spirit in her that drove her towards combat and gave her the strength to toss people around. Did you have any opinions on the (obviously sketchy) background concept?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I really dig it. Ghost Eaters is a deliciously evocative name. I liked the touch about her being culturally/legally designated a male - reminds me of a culture I read about in anthro class, where women were sometimes permitted or required to marry inanimate objects like tentpoles, in order to be considered honourary men (a dubious honour&nbsp; :P ). I can definitely work with it. I take it she's lesbian or bi with a gynophile preference, as per your O/Os?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>20-07-2014, 15:06:01</strong>
			</dt>
			<dd class="postbody">
				Looking back, I realise that in a lot of cases my answers were just rephrasing things which I see you'd already grasped. Sorry about that.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>20-07-2014, 21:52:51</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10280127#msg10280127">Quote from: Dirigible on 20-07-2014, 14:53:23</a></div></div><blockquote class="bbc_standard_quote">Three to start with, but you can gain them when I award myself action dice to spend on NPCs (beyond the pool I start with,<br><br>&nbsp;...<br><br>But iconic and less quantifiable stuff, like magic items, property, contacts and renown are bought with reputation, which comes from completing adventures and is modified by Legend, a stat based on your class and level. In all honesty, I have a hard time grasping what Legend is meant to represent in-game; there's no rhyme or reason I can find as to which classes have high, medium or low progression in it. Legend is not affected by Charisma.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I could make some guesses, but <em>all</em> they are is guesses. For example, looking at 'Lancer' vs 'Beastmaster' one might imagine (especially given the emphasis in the writeup on social skills) that this is meant to reflect a noble knight-type, who thereby has a certain standard of living, while the 'Beastmaster' has moved away from that and is a strange wilderness-tamer archetype...Not renowned for being well off/courtly. Now this is totally me fantasizing about 'what were they thinking?' and it ignores some of their own suggestions for alternate interpretations of the class (in certain settings 'rancher' might be the wealthiest guy in town!). But that's all I can even vaguely come up with. I dunno!<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10280127#msg10280127">Quote from: Dirigible on 20-07-2014, 14:53:23</a></div></div><blockquote class="bbc_standard_quote">It's cumulative in the same way as BAB and base save bonuses. You add up the Lifestyle bonus of your current level in each class you have. So Lancer 4 / Beastmaster 1 would have +4, yes.<br>Entirely reasonable. The campaign qualities reinforce that - the Wastrel Heroes quality means that, by default, you keep 0% of what you acquire during an adventure over the long run (just like how Conan never seemed to be able to hang on to any of those jewels he pilfered from one story to the next). So you could invest in Prudence if you wanted to have your character start to build a small nest-egg / rainy day fund, but Panache in general seems like a more characterful trait for the swords'n'sorcery genre, and I chose the rules to reflect that.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Got it, so I more-or-less had it right.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10280127#msg10280127">Quote from: Dirigible on 20-07-2014, 14:53:23</a></div></div><blockquote class="bbc_standard_quote">I'm not a veteran of the system, but my sense of it seems to be this: DR is generally low (the best possible armour, dwarven articulated plate with all the trimmings is DR 9, and a red-dragon-equivalent's scales are about 7); armour piercing weapons tend to be able to ignore a fair bit of it; dealing damage is slightly weighted towards getting more attacks than boosting the damage of each hit; and vitality points can rise high enough in higher level characters that hacking through them becomes less optimal than, say, inflicting subdual damage to render foes fatigued or stress damage to break them psychologically.<br><br>So I don't rightly know whether damage reduction or defence is the best route to hide-preservation in FC. I suspect a blend of both would see you right - especially achievable, since the house rules mean that you can get DR from your Appearance instead of your armour.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Okay, that helps. I've had real trouble finding many 'sample characters' via google, and those I have found, well, the characters are so customizable that they're more showcases for how customizable things are than necessarily letting me know if I'm going in a feasible/infeasible direction. It sounds like I'm doing the former, perhaps even a little too rigidly.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10280127#msg10280127">Quote from: Dirigible on 20-07-2014, 14:53:23</a></div></div><blockquote class="bbc_standard_quote">I really dig it. Ghost Eaters is a deliciously evocative name. I liked the touch about her being culturally/legally designated a male - reminds me of a culture I read about in anthro class, where women were sometimes permitted or required to marry inanimate objects like tentpoles, in order to be considered honourary men (a dubious honour&nbsp; :P ). I can definitely work with it. I take it she's lesbian or bi with a gynophile preference, as per your O/Os?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I can't take credit for it, 'ghost-eater' is a rough Anglicization of a kind of Malay/Sumatran witch-doctor type who gets his power from 'eating' bad spirits as part of a curative process. Pretty badass sort of social manipulation in a way, one step above 'I am the guy who understands the supernatural and will drive away the bad things and protect you from them' to 'Yeah, I eat these things for breakfast, literally. Nom.' But it's an amazing idea, so it has stuck with me since I first read about it. And there are many, many cultures out there where for thousands of years 'man' and 'woman' as we understand them in the modern West are just two possible options out of many for the sex/gender/social roles someone can have. In this case I picture the Sun-People as being a bit more strictly two-gendered...And since she's not fitting the role of one gender, they perforce put her into the other one. Preference-wise, let's just stick with 'bi-' for the moment, but yeah, more-or-less. <br><br>She definitely prefers being on top, though. ;)<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10280152#msg10280152">Quote from: Dirigible on 20-07-2014, 15:06:01</a></div></div><blockquote class="bbc_standard_quote">Looking back, I realise that in a lot of cases my answers were just rephrasing things which I see you'd already grasped. Sorry about that.&nbsp; :-)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yeah, but since I was asking 'do I understand this correctly?' that's perfectly fine, and in fact it's exactly the sort of response I needed. 'Yes you are on the right track and here is perhaps another element/way of looking at it that may help.' Nope, that's perfect, no need to apologize at all!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>21-07-2014, 01:31:15</strong>
			</dt>
			<dd class="postbody">
				Groovy. Let me know if you want any other input or answers for Nyaxa v2.&nbsp; :-)<br><br>(Incidentally, while googling around for inspiration, I discovered Imaro (http://en.wikipedia.org/wiki/Imaro_%28novel%29), who's basically the black Conan. Sounds purdy cool.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>22-07-2014, 21:49:06</strong>
			</dt>
			<dd class="postbody">
				Still with us, ISAZ?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>1SAZ</strong> on <strong>23-07-2014, 09:09:38</strong>
			</dt>
			<dd class="postbody">
				Yes, yes. Sorry about the delay. Been busy with work and all things relating to being a grown up that no one likes. Anyway, I'll be putting up my draft of my character sometime tomorrow.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>25-07-2014, 12:57:27</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10277964#msg10277964">Quote from: Dirigible on 19-07-2014, 23:54:40</a></div></div><blockquote class="bbc_standard_quote">That was going to be my recommendation for skimpy/chainmail bikini type armour, yah.With the campaign qualities above, it should be about as effective as regular armour, too.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I was just noticing this about the campaign qualities: If each point of Appearance adds +1 DR Thick Hide, then Ceremonial armor (+1 App) will only be useful if your total App &gt; your armor's DR -1. Because Thick Hide's DR doesn't stack with regular armor DR.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10277964#msg10277964">Quote from: Dirigible on 19-07-2014, 23:54:40</a></div></div><blockquote class="bbc_standard_quote">Looking over your build, you certainly seem to have the hang of things, but I might suggest that you've stacked up quite a few similar, straightforward options, and might benefit from broadening out a bit. Svelte is a good Talent choice that gives bonuses to both beauty and strength; and Nomad or Tribesman come with a bit more flavour and more diverse situational bonuses than Fighter as specialities go.<br><br>On the ability score front, I'll note that FC trends a bit lower and wider than D&amp;D. Not having an 18 in your 'main' ability score isn't an instant mark of shame and optimisation failure as it might be in 3.5 or Parthfondler; in my other game, no one has more than a 16 and anything, and they all rock their party roles perfectly well. On the other hand, having a mighty ability score is 100% in-theme for this sort of game, so it's your choice again.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>My latest tweak-and-twiddle is looking like Lancer 3, Scout 1, Beastmaster 1. There is a funny thing going on with the Fighter + Lancer (there may be similar things like this for other Specialty/Career options, I'd need to look) where the Career duplicates a Feat granted by the Specialty, allowing you to then pick another Feat from the same tree.<br><br>Other than Fighter I'm considering the following:<br><br>Rogue provides Practiced Sneak, plus Ambush Basics, both of which work very well with the Scout abilities. Tiger/Lions are ambush predators in many of their natural environments, the big kitties do have the Sneak skill themselves, and the way that the game 'merges' the mount and rider weirdly enough means that the two of them could be sneakier together, mounted, than either one alone. This also works well for small tribal raiders in regards to the classic small unit tactic of doubling back alongside of your own track to set up ambushes for pursuers, so it wouldn't be wholly out of character.<br><br>Tribesman, pairing Resolve &amp; Survival is VERY heavy mojo for a Lancer/Scout in the long run. The Riding Mounts focus is less of a benny than it looks like, but the BSM (Athlete) bonuses to Resolve &amp; Athletics channeled through the mount could become heavy duty very quickly, particularly with Practiced Resolve.<br><br>I've pretty much hashed out how the characterw ould look with each of these options...I just need to make up my mind!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>26-07-2014, 21:57:23</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10303976#msg10303976">Quote from: CarnivalOfTheGoat on 25-07-2014, 12:57:27</a></div></div><blockquote class="bbc_standard_quote">I was just noticing this about the campaign qualities: If each point of Appearance adds +1 DR Thick Hide, then Ceremonial armor (+1 App) will only be useful if your total App &gt; your armor's DR -1. Because Thick Hide's DR doesn't stack with regular armor DR.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>That's the intention, yes. That you get the best of your armour or appearance as DR.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">My latest tweak-and-twiddle is looking like...</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Good options, all. Personally, I think Tribes(wo)man is best fitted to the concept, but they could all work really well from your descriptions. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>28-07-2014, 13:56:05</strong>
			</dt>
			<dd class="postbody">
				I've more-or-less plotted it out both ways, and have a few minor variations. I think I'm going to wait and see what 1SAZ has in mind so I don't either a) step on toes, or b) put forward too much duplication instead of a variation that brings more and different skills/utility to the table.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>03-08-2014, 19:27:33</strong>
			</dt>
			<dd class="postbody">
				How's the character coming, 1SAZ? Think you're likely to get a solid concept or preliminary sheet up soon?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>07-08-2014, 19:57:44</strong>
			</dt>
			<dd class="postbody">
				Found out day before yesterday that my hours at work are being cut for the next semester (one of my classes got dropped due to lack of student interest). Needless to say, not happymaking. <br><br>This actually does not <em>free up</em> time for me. It means that I will be devoting a lot more time to jobhunting to find additional income for the next several weeks (or, well, until I find it) in the form of tutoring, etc. Those often create more collateral time-trouble than actually teaching a class does, because for the classes I have the vast majority of my curriculum and the like laid out in advance, and homework is predictable. Tutoring someone changes drastically based on their needs and hours with inevitable rescheduling and no way to predict what will be needed two weeks hence.<br><br>I will try to get Ngaya completed tonight.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>07-08-2014, 22:39:08</strong>
			</dt>
			<dd class="postbody">
				Understood. Good luck.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>14-08-2014, 04:06:57</strong>
			</dt>
			<dd class="postbody">
				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Sheet for Nyaxa</div><div class="spoiler_body"><strong>Origin</strong>: Agile/Svelte Human Rogue<br><strong>Type</strong>: Medium Biped Folk Walker<br><strong>Class</strong>: Lancer 3, Scout 1, Beastmaster 1<br><strong>Heroic Renown:</strong> 2 (Adventurer)<br><br><strong>Str 16 (+3)</strong> <span style="font-size: 7pt;" class="bbc_size">[Was 15, +1 Lvl 4 Attribute Bonus]</span><br><strong>Dex 12 (+1)</strong> <span style="font-size: 7pt;" class="bbc_size">[Was 10, +2 Agile]</span><br><strong>Con 12 (+1)</strong> <br><strong>Int 14 (+2)</strong> <br><strong>Wis 13 (+1)</strong> <span style="font-size: 7pt;" class="bbc_size">[Was 15, -2 Svelte]</span><br><strong>Cha 14 (+2)</strong> <span style="font-size: 7pt;" class="bbc_size">[Was 12, +2 Svelte]</span><br><br><strong>Action Dice</strong>: 3d4<br><strong>Speed</strong>: Ground 30ft.<br><strong>Footprint</strong>: 1x1.<br><br><strong>Initiative</strong>: +9 <span style="font-size: 7pt;" class="bbc_size">[+4/2/2 class, +1 Dex]</span><br><strong>Unarmed</strong>: +7 <span style="font-size: 7pt;" class="bbc_size">[+3/0/1 class, +3 Str]</span><br><ul class="bbc_list"><li type="disc">Unarmed +0 (1d4 lethal, Threat 20, Error 1)</li></ul><strong>Melee</strong>: +7 <span style="font-size: 7pt;" class="bbc_size">[+3/0/1 class, +3 Str]</span><br><ul class="bbc_list"><li type="disc">Throwing Spear +8 (1d8 lethal, Threat 19-20, Error 1, <em>Edged Forte, Hurl, Reach +1, Massive, Cavalry, AP2</em>)<br></li><li type="disc">Dagger +8 (1d6 lethal, Threat 19-20, Error 1, <em>Edged Forte, Bleed, Hurl</em>)</li></ul><strong>Ranged</strong>: +5 <span style="font-size: 7pt;" class="bbc_size">[+3/0/1 class, +1 Dex]</span><br><ul class="bbc_list"><li type="disc">Throwing Spear +5 (1d8 lethal, Range 15ft x 2, Threat 19-20, Error 1, <em>Edged Forte, Hurl, Reach +1, Massive, Cavalry, AP2</em>)<br></li><li type="disc">Dagger +5 (1d6 lethal, Range 15ft x 2, Threat 19-20, Error 1, <em>Edged Forte, Bleed, Hurl</em>)<br></li><li type="disc">Short Bow +6 (Arrow, Range 20ft x 6, Threat 19-20, Error 1, <em>Bow Forte, Cavalry</em>)</li></ul><strong>Defence</strong>: 14 <span style="font-size: 7pt;" class="bbc_size">[+1/1/1 class, +1 Dex]</span><br><strong>Damage Reduction</strong>: 5 (Appearance 5 = Tough Hide 5)<br><strong>Resistances</strong>: Fire 3 (Hardened Leather (Partial))<br><strong>Vitality</strong>: 59<br><strong>Wounds</strong>: 17 (12 Con + 1 Wound/Lvl from Svelte)<br><br><strong>Fortitude</strong>: +6 <span style="font-size: 7pt;" class="bbc_size">[+2/2/1 class, +1 Con]</span><br><strong>Reflex</strong>: +5 <span style="font-size: 7pt;" class="bbc_size">[+1/2/1 class, +1 Dex]</span><br><strong>Will</strong>: +3 <span style="font-size: 7pt;" class="bbc_size">[+0/0/2 class, +1 Wis]</span><br><br><strong>Talent/Species: Agile/Svelte Human</strong><br><ul class="bbc_list"><li type="disc"><em>Agile Attributes</em>: +2 Dexterity.<br></li><li type="disc"><em>Agile Double Boost</em>: You may spend and roll 2 action dice to boost Dexterity-based skill checks.<br></li><li type="disc"><em>Agile Natural Elegance</em>: Your Appearance bonus increases by +1.<br></li><li type="disc"><em>Agile Parry</em>: You gain the Parry advanced action (see page 222).<br></li><li type="disc"><em>Svelte Attributes</em>: +2 Charisma, -2 Wisdom.<br></li><li type="disc"><em>Svelte Charming</em>: Once per session, you may improve the Disposition of any 1 non-adversary NPC by 5.<br></li><li type="disc"><em>Svelte Enlightened Athletics</em>: Your maximum Athletics rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.<br></li><li type="disc"><em>Svelte Rock Solid</em>: You gain 1 additional wound per level.<br></li><li type="disc"><em>Svelte Shove</em>: You gain the Shove trick (see page 222).<br></li></ul><strong>Specialty: Rogue</strong><br><ul class="bbc_list"><li type="disc"><em>Bonus Feat</em>: Ambush Basics.<br></li><li type="disc"><em>Practiced Sneak</em>: If you spend an action die to boost a Sneak check and it still fails, you gain the die back after the action is resolved. Against multiple targets you only regain the die if the check fails against all of them..<br></li><li type="disc"><em>Sharp Mind</em>: You gain 1 additional skill point per level.<br></li><li type="disc"><em>Trap Sense</em>: You may roll twice when making Reflex saves prompted by security devices and traps, keeping the result you prefer.<br></li></ul><strong>Class: Lancer 3</strong><br><ul class="bbc_list"><li type="disc"><em>Lifetime Companion</em>: You gain a mount per the Animal Partner feat (see page 108). You may gain the Animal Partner feat a second time later, as your character options allow. Your mount is replaced at no cost if lost or killed. Also, you receive a 20% discount with mounts and mount-related gear.<br></li><li type="disc"><em>Born in the Saddle</em>: At Level 1, each time you fail an Intimidate or Ride check and don’t suffer an error, you still succeed as long as the check DC (or your opponent’s check result) is equal to or less than your Class Level + 20. If several grades of success are possible, you achieve only the lowest possible positive result.<br></li><li type="disc"><em>Mettle I</em>: At Level 2, you gain the Armor Basics feat and your maximum Resolve rank increases to your Career Level +6.<br></li><li type="disc"><em>Bonus Feat</em>: The art of war extends well beyond the battlefield. At Levels 3, 5, 7, 9, 11, 13, 15, 17, and 19, you gain 1 additional Melee Combat or Style feat.<br></li></ul><strong>Class: Scout 1</strong><br><ul class="bbc_list"><li type="disc"><em>Stalker</em>: At Level 1, each time you fail a Survival or Tactics check and don’t suffer an error, you still succeed as long as the check DC (or your opponent’s check result) is equal to or less than your Class Level + 20. If several grades of success are possible, you achieve only the lowest possible positive result.<br></li></ul><strong>Class: Beastmaster 1</strong><br><ul class="bbc_list"><li type="disc"><em>Beast Kin</em>: You share a deep and intuitive bond with animals. When you spend an action die to boost your Animal Partner’s checks, you roll and add the results of 2 dice (e.g. at Career Level 6, 1d6 becomes 2d6).<br></li><li type="disc"><em>Exotic Partner I</em>: At Level 1, a single Animal Partner’s maximum XP value increases by 10. Also, your exotic partner may have the Beast, Horror, Ooze, Plant, and Undead Types.<br></li></ul><strong>Skills</strong><br><em>Origin Skills: Sneak, Medicine</em>.<br>Acrobatics +5 (4 ranks, +1 DEX)<br>Athletics +7 (4 ranks, +3 STR)(+2 bonus &amp; 19/20 threat from BSM Athletics)<br>Intimidate +5 (4 ranks, +1 WIS)<br>Medicine +4 (2 ranks, +2 INT)<br>Notice +6 (5 ranks, +1 WIS)<br>Prowess +3 (1 rank, +2 CHA)(for now, treats men as other species)<br>Resolve +9 (8 ranks, +1 CON)(+2 bonus &amp; 19/20 threat from BSM Athletics)<br>Ride +9 (8 ranks, +1 DEX)<br>Sense Motive +5 (4 ranks, +1 WIS)<br>Sneak +9 (8 ranks, +1 DEX)<br>Survival +5 (4 ranks, +1 WIS)<br>Tactics +8 (6 ranks, +2 INT)<br><br><strong>Feats</strong><br><ul class="bbc_list"><li type="disc"><em>Ambush Basics</em>: Benefit: You require only 2 rounds to make a Tactics/Ambush check. Also, your attacks inflict an additional die of sneak attack damage.<br></li><li type="disc"><em>Charging Basics</em>: Your Speed increases by 5 ft. and you gain a trick. Charge (Run Trick): You may make 1 free attack at any point during your movement (ignoring adjacency for that attack only). You may use this ability a number of times per combat equal to your starting action dice.<br></li><li type="disc"><em>Armor Basics</em>: While you wear armor, its Defense penalty drops by 1, its ACP drops by 1, and its Speed penalty drops by 5 ft. (in all cases, minimum 0).<br></li><li type="disc"><em>Spear Basics</em>: When you wield a 1-handed spear its Reach increases by 1 and when you wield a 2-handed spear its gains bleed. Also, you gain a stance: Monkey’s Grip (Stance): You may wield a single 2-handed melee weapon with one hand.<br></li><li type="disc"><em>Basic Skill Mastery: Athlete</em>: You gain a +2 insight bonus and a threat range of 19–20 with Athletics &amp; Resolve.<br></li></ul><strong>Proficiencies &amp; Tricks</strong><br><em>Hurled Proficiency, Blunt Proficiency<br>Bow Forte, Edged Forte, Unarmed Forte <br>Monkey's Grip Stance, Charge Trick, Parry Trick, Shove Trick</em><br><br><strong>Prowess Focuses, Tricks &amp; Traits</strong><br><em>External Focus</em><br><br><strong>Interests</strong><br><em>Knowledge</em>: +0<br>Native Language (Yona), Native Culture (Sun-Tribe of the Yonan Savannah), Common Tongue, Gauri Language, Study: Legends of Hidden Wealth (I am imagining this in the sense that so many Howard stories begin with Conan hearing rumors of some legendary gem or treasure or whatnot)<br><br><strong>Possessions</strong><br><em>Legend</em>: +2<br><em>Reputation</em>: 60 (Would like to spend to gain Heroic Title 2?)<br><br><em>Lifestyle</em> 5<br><ul class="bbc_list"><li type="disc">Panache: 5 (Appearance +5 (Panache +2, Agile +1, Ceremonial Armor +1, Grooming Kit +1), Income 50s)</li><li type="disc">Prudence: 0 (Save 0%)</li></ul><em>Carrying Capacity</em>: Light Load 120 lbs, Heavy Load 360 lbs.<br><br><em>Gear</em><br>Hardened Leather (Partial)&nbsp;&nbsp;&nbsp;100s&nbsp;&nbsp;&nbsp;18#<br>--- Ceremonial&nbsp;&nbsp;&nbsp;50s&nbsp;&nbsp;&nbsp;-4.5#<br>Light Fittings&nbsp;&nbsp;&nbsp;30s&nbsp;&nbsp;&nbsp;6#<br><br>Studded Leather Barding&nbsp;&nbsp;&nbsp;128s (S/B 160 but including the 20% discount for Lifetime Companion)<br>&nbsp;&nbsp;&nbsp;<br>Throwing Spear&nbsp;&nbsp;&nbsp;20s&nbsp;&nbsp;&nbsp;4# (comes with Hurling &amp; Reach +1)<br>--- Massive&nbsp;&nbsp;&nbsp;10s&nbsp;&nbsp;&nbsp;2#<br>--- Cavalry&nbsp;&nbsp;&nbsp;15s&nbsp;&nbsp;&nbsp;1.5#<br>--- AP2&nbsp;&nbsp;&nbsp;23s&nbsp;&nbsp;&nbsp;2#<br><br>Daggers (2)&nbsp;&nbsp;&nbsp;30s&nbsp;&nbsp;&nbsp;2#<br>Short Bow&nbsp;&nbsp;&nbsp;40s&nbsp;&nbsp;&nbsp;2#<br>Standard Arrows (30)&nbsp;&nbsp;&nbsp;10s&nbsp;&nbsp;&nbsp;3# (1d6 lethal, AP2)<br><br>Blanket/Bedroll&nbsp;&nbsp;&nbsp;5s&nbsp;&nbsp;&nbsp;3#<br>Flint &amp; Steel&nbsp;&nbsp;&nbsp;8s&nbsp;&nbsp;&nbsp;0.5#<br>Grooming Case&nbsp;&nbsp;&nbsp;8s&nbsp;&nbsp;&nbsp;2#<br>Saddlebags&nbsp;&nbsp;&nbsp;10s&nbsp;&nbsp;&nbsp;5# (+2 Str for carrying capacity)<br>Sack, Large&nbsp;&nbsp;&nbsp;3s&nbsp;&nbsp;&nbsp;0.5#<br>Waterskins (2)&nbsp;&nbsp;&nbsp;10s&nbsp;&nbsp;&nbsp;11# (filled)<br><br>Coin on hand: 0s (started based on 100s x Career Level, spent all 500 exactly. XD Wasn't trying to, it just worked out. So she's starting with an empty purse!)<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>14-08-2014, 05:25:26</strong>
			</dt>
			<dd class="postbody">
				Looks good! Only one trivial error I can spot: Because you're proficient in Unarmed, you deal 1d4 lethal instead of 1d3 subdual.<br><br>Double Dexterity Boost, Practised Sneak and Beast Kin are potentially a very cool combination. While sneaking on your big pussycat, you could choose to spend 2 AD, get the benefits of 4, and get those 2 back if you failed! Someone put a bell on that thing.<br><br>Good to go on buying two ranks of Heroic Renown.<br><br>When it comes to the Prowess rules (see the third post or so on the first page), so that you're not at a disadvantage due to spending skill points on a fun-but-not-particularly-critical skill, I'll say that you can assign your PC a number of ranks in Prowess as you see fit (up to the normal maximum for your level), based on your perception of Nyaxa's skill and experience in that field. Likewise for Sexual Renown, you can grant her a level in that as you see fit, up to her Heroic Renown level. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>14-08-2014, 18:47:26</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10378738#msg10378738">Quote from: Dirigible on 14-08-2014, 05:25:26</a></div></div><blockquote class="bbc_standard_quote">Double Dexterity Boost, Practised Sneak and Beast Kin are potentially a very cool combination. While sneaking on your big pussycat, you could choose to spend 2 AD, get the benefits of 4, and get those 2 back if you failed! Someone put a bell on that thing.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Also the joys of combining the above with Ambush Basics and Stalker. Given a little time to choose her own ground to fight on and with the opportunity to blindside people, she's probably a terror.<br><br>I went through and believe I fixed up everything. I decided that based on her background (which I need to finish tuning up tonight) she's probably only had a little experience and that with her wife, who might not have been entirely enthusiastic, so no Renown, and it amused me to add a further qualification to her Prowess for the time being.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>Dirigible</strong> on <strong>14-08-2014, 22:54:32</strong>
			</dt>
			<dd class="postbody">
				*insert Mars/Venus joke here*<br><br>My only concern with her background was that it wrapped things up a little too neatly with the adulterer dead and her wife in exile - I always like to see some hanging threads to twine around plot hooks. On the other hand, Conan never had much connection to his old life in the stories, so that's a viable approach... but if you go that route, she'll need some good, strong inherent motivations of her own; greed, lust (of the wander- or conventional variety), gloryhounding, etc.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Blades and Banes] OOC and Characters</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>15-08-2014, 03:28:57</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10380805#msg10380805">Quote from: Dirigible on 14-08-2014, 22:54:32</a></div></div><blockquote class="bbc_standard_quote">*insert Mars/Venus joke here*<br><br>My only concern with her background was that it wrapped things up a little too neatly with the adulterer dead and her wife in exile - I always like to see some hanging threads to twine around plot hooks. On the other hand, Conan never had much connection to his old life in the stories, so that's a viable approach... but if you go that route, she'll need some good, strong inherent motivations of her own; greed, lust (of the wander- or conventional variety), gloryhounding, etc.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well, as I am working on refining her background, I'll bear that in mind. :) There are a myriad ways around those elements, of course, starting with there being no indication whatsoever that either the chief's son or Nyaxa's wife were only children. ;D <br><br>I was actually figuring on the last three motivations you suggested sort of blending into a need-for-coin. She is not so much financially greedy as out to live life to its fullest. Anyhow, back to work for me!
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