A Game of Superheroes (Character Page)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: Primarch on 05-10-2011, 20:28:50</h2>
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				Title: <strong>A Game of Superheroes (Character Page)</strong><br>
				Post by: <strong>Primarch</strong> on <strong>05-10-2011, 20:28:50</strong>
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				<em>A game of Superheroes is.....</em><br><br><div align="center"><strong>Hero:</strong> <br><strong>Hero:</strong> The Magnificent Xantos (Scarie187)<br><strong>Hero:</strong> Militia (Foxy Oni)<br><strong>Hero:</strong> Heizenbergy (Aybara)<br><strong>Hero:</strong> Honour Guard (Primarch)<br><strong>Hero:</strong> The Truth (Domshark)<br><strong>Hero:</strong> Watts (Maelyn)<br><strong>Hero:</strong> <br><br>______________________________________________<br><br><strong>Journalist:</strong><br><strong>Detective on the Case:</strong> David Van-Alden<br><strong>Other:</strong><br><strong>Other:</strong><br><br><strong>Villain:</strong> Darkstryke (NileGoddess)<br><strong>Villain:</strong> Meteor (Latooni Subota)<br><strong>Villain:</strong> The Wraith (CarnivorousBunny<br><strong>Villain:</strong> Hammer Thorn (rocknrolla)<br><strong>Villain:</strong> Headcase (Major Major)<br><strong>Villain:</strong> Baron Saturday (DTW)<br><strong>Villain:</strong> Sovereign (TheGlyphstone)<br></div>
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				Title: <strong>Re: A Game of Superheroes (Character Page)</strong><br>
				Post by: <strong>Primarch</strong> on <strong>05-10-2011, 20:35:20</strong>
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				<strong>Name:</strong> Johann Brannigan<br><strong>Age:</strong> 25<br><strong>Nationality:</strong> German<br><strong>Day job:</strong> IT Consultant<br><strong>Personality:</strong> Chase is generally considered to be pleasant and warm. Known to enjoy banter and the back and forth between friends. Although never a person to be considered a coward, since his powers have developed he has truly become courageous. He's also one for work hard-play hard, when the day is saved he'll be the first one to pull out the celebration drinks. <br><strong>Backstory:</strong><br>Johann's early life was terribly boring, he did everything everyone did and nothing nobody did. He was on the soccorteam for a while, did some hockey, karate, golf or tennis during the season. He did well enough in school but only his parents considered him extremely smart. He got up to mischief when he had the chance, running around chasing girls or sneaking a few drinks in a field or place generally out of view. He was for the most part content with his lot in life, although he always thought he'd have time for things he really wanted to do later on. He'd take up painting once he was in college, then when working. He'd learn guitar when he had more time. He never seemed to get that time. Or else he considered himself too old to start. In college he studied Computing and Software with a first class honours degree.<br><br>The most spontaneous thing he ever did was an impromptu trip to Paris. While in Paris he watched what he thought was going to be the world ending, he was no more then a few hundred feet away as Starman was about to be killed, until a reporter appeared on every screen in sight. The rest is history. <br>&nbsp;<br><strong>Appearance:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div align="center">(http://3.bp.blogspot.com/-Kb9CqLDBe5Q/Te87g4etRII/AAAAAAAAAIg/q2LrgzO4IYc/s1600/JessiePavelka-4+web.jpg)(http://2.bp.blogspot.com/-eR2rCXvPdyE/Te87huoK2FI/AAAAAAAAAIs/PnK0ORiGMiE/s1600/jessie-pavelka-crush.jpg)(http://1.bp.blogspot.com/_fqXH98taTm8/SdrGIU2DvkI/AAAAAAAAHtg/Ohoai0NTMUw/s400/Jessie_Pavelka+7.png)</div></div></div><br><div align="center"><span class="bbc_u">The Hero<span class="bbc_u"></span></span></div><br><strong>Codename:</strong> Honour Guard<br><strong>Powers:</strong> <br><em>Superman human attributes:</em> Honour Guard is super strong, able to lift 15 tons reliable with his upper limit floating something above it, and has matching durability. He can run at forty miles an hour or fly at twice that, and his reflexes allow him to operate at such speeds perfectly comfortably. <br><em>Light/Heat Manipulation:</em> Honour Guard is capable of projecting light and/or heat from his body, generally in the form of an aura from his person or beams. His light can get as bright as a car's headlights at full blast and his heat is hot enough to melt anything he can break with his strength.&nbsp; &nbsp;<br><strong>Weakness:</strong> Honour Guard's powers require him to take in heat on a relatively continual basis, if he's trapped in a cold environment (0°F or lower) his powers will start to fade as they first start to burn themselves out to keep him going. After about ten minutes his powers can be completely drained.<br><strong>Skills:</strong> Aside from being a qualified IT consultant, since taking up the whole hero thing he's taken to learning kick boxing, wrestling &amp; judo. He's got about eight months training. <br><strong>Special Equipment:</strong> None<br><strong>Costume:</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div align="center">(http://media.comicvine.com/uploads/0/6130/148994-75622-sentry_super.jpg)<br>Minus the 'S'</div></div></div>
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			<dt class="postheader">
				Title: <strong>Re: A Game of Superheroes (Character Page)</strong><br>
				Post by: <strong>NileGoddess</strong> on <strong>05-10-2011, 22:41:38</strong>
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				<div align="center"><span class="bbc_u">The Person</span></div><br><strong>Name:</strong> Jazmine Jolene<br><strong>Age:</strong> 27<br><strong>Nationality:</strong> African American<br><strong>Day job:</strong> Exotic Dancer<br><strong>Personality:</strong> Materialistic, cynical, and conceited.<br><strong>Backstory:</strong> Jazmine was your typical working black girl in a big city: she worked long nights, usually bare chested while whistling men stuffed wads of cash down her underwear. It might not have been glamorous, but it paid well, and she actually found the dancing enjoyable and challenging. She enjoyed working out staying in shape, and above all, had a love for martial arts since she was little. Somehow, the top-heavy and wide-bottom beauty could move quite fast and hit pretty hard, but there was something about the darkness that made her that much more fluid. She was startled to discover her ability at a younger age, and first tried to keep it buried away. Then she realized what a luxury it was, and the freedoms it could grant. Soon after, after a few nights with some lower tips, she dug up an old black costume from the strip club locker room and went out for a little fun, realizing that with the shadows, there was nothing preventing her from slipping into a bank and getting enough cash to buy that dress she always wanted...she would later don her weapons, and go out on late night rampages after she clocked out, to avoid putting up with thugs, and the occasional cop who stumbled across the scantily clad black woman with an armful of diamonds.<br><strong>Appearance:</strong><br><br><div align="center">(http://elliquiy.com/elluiki/images/f/f7/Darkstryke.jpg)(http://elliquiy.com/elluiki/images/6/6a/Darkstryke2.jpg)</div><div align="center"><span class="bbc_u">The Villainess<span class="bbc_u"></span></span></div><br><strong>Codename:</strong> Darkstryke<br><strong>Powers:</strong> Darkstryke’s truth lethality stems from her short range teleportation. Utilizing shadows, she can disappear and reappear anywhere within the distance of about dozen meters; provided that it is dark enough. She prefers to operate at night, where she can travel from shadow to shadow and strike from nearly any angle with deadly spikes or blades.<br><strong>Weakness:</strong> Darkstryke’s powers need darkness and shadows to be fully effective. Dim shadows cast in daylight or in a lit room are sufficient, but extremely taxing, limit her range, and require stronger focus, and she needs to be touching a shadow in order to initiate a teleportation. She also cannot teleport using her own shadow. The only way to prevent her from teleporting her completely is to keep her in bright light that doesn’t cast any shadows.<br><strong>Skills:</strong> A high skill in various martial arts, with a focus geared towards weapons, though she is still deadly with her bare hands. As a dancer, she can move and bend in many ways, which compliments her fighting, and she is very athletic. She is also known to use her sexuality as a tool against her opponents as well.<br><strong>Special Equipment:</strong> Her trademark weapons are sais, which she uses effectively to stab and bludgeon her opponents. She is also known to use a variety of blades, daggers, and thrown weapons, but most of her equipment is small, rarely consisting of anything larger than a short sword.<br><strong>Costume:</strong> Darkstryke’s costume is skimpy, utilizing her voluptuous sex appeal as a hidden weapon. It is black, with a dull sheen if light falls on it, form-fitting, and composed of a very fine bullet resistant weave (the original outfit she wore was little more than simple latex). Though there’s not enough of it to actually stop a bullet, it is resistant against cutting, burning and most forms of abuse, and allows her to move gracefully as if wearing nothing at all.
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				Title: <strong>Re: A Game of Superheroes (Character Page)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>05-10-2011, 22:42:10</strong>
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				<div align="center"><span class="bbc_u">The Person</span></div><br><strong>Name:</strong> Kotobuki Nana<br><strong>Age:</strong> 18<br><strong>Nationality:</strong> Japanese-American (First generation)<br><strong>Day job:</strong> Student<br><strong>Personality:</strong> Nana is . . . well . . not exactly the brightest bulb in socket. A solid C student, she always preferred the lazy life. Things like hanging out with friends at the movies, playing games and movies, and whatnot. She likes the finer things in life . .&nbsp; but not enough to actually work towards getting them. She also tends to suffer a bit due to a healthy dose of Envy, and not enough Pride. Now that she's become . . more than human, she's become a bit less humble and a lot more reckless. If the easy way to get what you want involves punching through a door and stealing it, then that's just what she's gonna do. Still, in the end she's a follower, not a leader. She tends to let herself fall under the sway of anyone with enough looks, brains, or strength to really impress her.<br><br><strong>Backstory:</strong> Kotobuki Nana is the youngest of three children, in an exceptionally strict family. Sadly, she's also the least impressive. Her older brother is a physical savant, mastering everything from boxing to football. Her older sister is a certified genius, graduating high school at fifteen, and well on her way to being a doctor. Unfortunately for Nana, she had neither the physical or mental gifts to keep up with her oh-so-perfect siblings. She always wished she had the powers of Starman, or the genius of the Iron General, to make her life easier.<br><br>As time went on, she began to see Starman as less and less of a hero. This mysterious guy just shows up, tosses cars around, and suddenly the world loves him? If anything she began to emphasize with the Iron General. He tried again and again, working harder and harder every time he failed. The day Starman finally fell, Nana was sure that she was the only one that cheered. Privately, of course. With the sudden appearance of EIGHT new heroes, and the defeat of the Iron General, Nana cried out in rage . . . And threw her TV through the wall.<br><br>Apparently, the world was a believer of fair play. Even though new heroes were born, she was granted power as well to try and oppose them! Well . . . after she stole some jewelry. And some new clothes. Oh, she needed a new TV too!<br><br><strong>Appearance:</strong> <br><br>(http://i1027.photobucket.com/albums/y331/ReverseAdonis/977161_r75le.jpg)<br><br><div align="center"><span class="bbc_u">The Villain<span class="bbc_u"></span></span></div><br><strong>Codename:</strong> Meteor<br><strong>Powers:</strong> Nana's latent mutation awakened several of the unused portions of her brain, granting her psychic powers. Specifically, tactile telekinesis. Her subconscious mind surrounds her in an imperceptible telekinetic shield, protecting her from nearly all physical damage. Not only that, but her reflexive telekinesis also acts in a way that . .&nbsp; effectively increases her strength. In reality, it's merely her mental powers applying force along with her punches, or what she's throwing. Nana is convinced that she gained super-strength and invulnerability though, not knowing the true nature of her powers, or it's side effects.<br><br><strong>Weakness:</strong> Nana's reliance on her tactile telekinesis, over time, actually weakens the body as she relies on her powers rather than her muscles. Without realizing it, she's actually walking with her telekinesis now, rather than using her body. Not only that, but despite being a psychic, she actually has no resistance to mental attacks OR magic. <br><br><strong>Skills:</strong> To be honest, she doesn't really have any unusual or exceptional skills.<br><br><strong>Special Equipment:</strong> Likewise, she has no cool gadgets.<br><br><strong>Costume:</strong> The girl hasn't really thought up much in the way of a costume. She's literally just using a large scarf to cover her face, over her usual clothes. She uh . . could really use a good tailor.
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				Title: <strong>Re: A Game of Superheroes (Character Page)</strong><br>
				Post by: <strong>Aybara</strong> on <strong>06-10-2011, 01:08:07</strong>
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				The Person<br><br>Name:&nbsp; Julius Heizenberg<br>Age:&nbsp; 26<br>Nationality: Aboriginal Empire: Subsector Albion<br>Day job: Foot soldier of the 175th Euro Asian Light Infantry<br>Personality: Julius likes to try and portray an aura of confidence however sometimes this can come off as brash or smug. He's usually in a state of wonder or very flippant about the differences he sees in the world, for example thinking the internal combustion engine is a work of genius only a mad man could create. He likes to think his own unique viewpoint gives him a fresh perspective on life. He can come across as very rude at points or oddly chivalrous due to his skewed social outlook. He harbors survivors guilt but seeks to atone for this by living up to the new bizarre lifestyle that has been thrust upon him. He is loyal to a fault and once someone has earned his trust he will do whatever he can for them and expect the same in return from his comrades. He is quite adept at art but utterly tone deaf.<br>Backstory: Julius grew up in the Albion Subsector of the Euro Asian Sector of the Eternal Aboriginal Empire in a small village called Manchester. His father and mother worked hard as factory workers hoping to give their son advantages he could use to further his station. Unfortunately he was very sickly and all they could afford was basic genetic manipulations which barely counter acted his inherent genetic disadvantages. His early life was nothing special, he performed well in school under the circumstances and might have been able to get work in low level management if fate hadn't taken a hand. <br>The Eternal Aboriginal Empire which stretched from the cradle of mankind to the moons of Jupiter came under attack. One by one colonies stopped communication as the years rolled by and expeditions to uncover the cause all disappeared. The universe was closing in on them until even the moon was lost to them, by this time Julius had reached adulthood. Given the dire circumstances the Empires recruitment agencies went into overdrive trying to get as man warm bodies trained and ready for the coming apocalypse. He signed up and did marginally well in the testings but because of his low born status and poor genetic profile he was assigned to&nbsp; a Light Infantry Regiment, he was to be cannon fodder. Still he made the best of it and the years rolled by, people began to wonder if the mystery that was besieging them was just some kind of phenomenon maybe cutting the colonies off from each other. Julius waited eight years for the question to be answered and in one night the Eternal Empire was brought to it's knees, and they couldn't even say for sure who or what it was that was destroying them. They fought phantoms and shadows never confirming any sightings but they found the enemies handy work, men, women and children, civilians, grunts and generals the attacks seemed random and they couldn't do a damn thing to stop them, all the years of training were for nothing.<br>Julius' unit were sent to reinforce the military base in Cornwall but when they showed up the base had come under attack their invisible unknowable foes stalked the halls. By the time his unit got to the command centre there were only three of them left, sudden sharp screams sometimes punctuated their journey there and another would fall but at other times men and women would simply fall over dead with no apparent injuries mid sentence. In the command center Shogun Tybalt Marx explained the situation, the reports showed Sydney was lost, the Empress was dead and they had been given their orders, they were to leave scorched earth. The facility and surrounding countryside were to be destroyed and all foes of the Empire taken with it. As the countdown timer reached it's last second Julius nodded to the other members of his Regiment, far too few and engaged his teleportation device, they all did setting them well beyond safety parameters to get outside the blast zone somewhere off the coast of Normandy hoping against hope they'd beat the odds but a sinking man will grab any straw. He said a quick prayer to Allah and then the searing heat burned through his body and he felt himself being ripped apart a thousand times before finding himself standing in a crater. He could see people rushing into the fray and the sky was blue? He someone in the center fighting a group of odd and unusual people, it was not his fight and he was prepared to leave until he saw a face he recognized, that of Captain Fairborne, one of the officers from his regiment in strange clothes but she was unmistakable, there had been too many hours training too many hours knowing that when the time came they would help each other stay alive. He didn't know what the hell was going on but he knew who he would support regardless and he jumped into the fray handgun blazing bellowing "For the Empire and the 175th Light Infantry! Allons-Y!".<br>As near as he can tell he's on a parallel world where everything is familiar and yet somehow wrong. When he walks through the streets sometimes he spots someone he knows but no one ever recognizes him. He met the Shogun Marx's double once, his name is Bob and he owns a bar. Sometimes the doubles have different names when he finds them. He even tried to track down his own double but the child died when he was eleven. This world is different some pieces of technology superior and some inferior but the world is fractured into a thousand countries. It's oh so wrong but it's all he has and at least being a so called hero he does some good and at least there's Captain Fairborne in his new squad even if she's not quite right he can still sees some of the Officer he knows and used to follow. He hasn't bothered hiding his identity as since he puts it "I'd be chuffed if somebody actually knew me".<br>Appearance:<br>(http://img839.imageshack.us/img839/4735/clockworkking.jpg) (http://imageshack.us/photo/my-images/839/clockworkking.jpg/)<br><br><br>Uploaded with ImageShack.us<br><br>The Hero<br><br>Codename: Heizenbergy<br>Powers/Special Equipment:<br>Julius has access to technology from his home universe, the most important of which is his teleportation device which allows him to instantly teleport distances of ten kilometres safely but this can be increased to greater distances but the risk of the devices processor making a miscalculation grow staggeringly quickly with even going eleven kilometres having a ninety percent chance of him not reappearing his trainers told him. He can make short jumps with others but these are always much shorter distances, two people a kilometre, three people a hundred metres for example. It takes the form of some gauntlets and a breastplate which have roughly the protective value of a bulletproof vest.<br>The second significant piece of technology he has is Schrodinger Pattern 42 Handgun which after years of training he is quite skilled at using, he explains if asked that the gun sort of ignores armour but other than that its damage potential isn't particularly staggering being roughly comparable to a 10mm round. This has no other special properties aside from not needing ammo or to be reloaded against foes with super toughness it wont do anything and wont ignore force fields etc it simply ignores physical armour but there may be exceptions to this.<br>Lastly he has a low level force field that reduces the damage of ranged attacks coming into an area within one metre of him, this device looks like a small yellow lamp which hangs off his shoulder. It does nothing to stop close combat attacks or low velocity ranged attacks.<br>Julius almost finds it humorous that these items devices make him a "Hero" since as he puts it they were standard issue.<br>He also has a pair of goggles with a hud system but they don't seem to work properly and he lacks the technical skill to repair them but carries them around his top hat.<br>Weakness: Julius' weakness include that his equipment can be taken off him and he has no inherent powers. He has a limited understanding of culture and technology, finding some pieces of technology to be extraordinary even though they are common place and others to be laughably primitive. There is something different about the atmosphere of this earth evident by the blue sky instead of purple and for some reason his teleportation device throws him off target when it is raining, not seeming to make the jumps different in any other respect but as he knows if you don't know exactly where you are going it might end badly.<br>Skills: Julius has received what he regards as basic combat training including areas such as hand to hand, navigational skills, advanced mathematics (particularily for calculating distance and angles, he attributes this as necessary for helping call in artillery fire) and ranged combat with a variety of common weapons (sadly he only has one of them on his person so thats kind of a moot point).<br>Costume: Julius still wears his uniform which many would describe more as bizarre dinner wear, including a jacket over a metallic breastplate. He remains adamant that this was his uniform, camouflage having been obsolete for centuries... but with his goggles no longer working it's something he has grown to be wary of.<br>
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				Title: <strong>Re: A Game of Superheroes (Character Page)</strong><br>
				Post by: <strong>MissFire</strong> on <strong>06-10-2011, 01:34:30</strong>
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				<div align="center"><span class="bbc_u">The Person</span></div><br><strong>Name:</strong> Monica Yen<br><strong>Age:</strong> 26<br><strong>Nationality:</strong> Asian-American<br><strong>Day job:</strong> Security Consultant, Yen Security<br><br><strong>Personality:</strong> At work she is very buisness-like and serious. She knows how to do her job well and will stop at nothing to make her clients feel safe. During off-hours she unwinds and becomes a much more approachable, friendly person who loves reading a good book, relaxing with friends, and going clubbing. Prefers to keep her work life and home life separate at all costs - especially considering the double life she leads. Or is that triple?<br><br><strong>Backstory:</strong> Monica Yen inherited Yen Security from her father when he passed away. She was nineteen at the time, an absurdly young age for someone to be thrust into a position of power as CEO of a high-profile company. She was left to sink or swim and, thankfully, she swam. Using both a crash course in business and her own intuition, Monica helped her father's company stay ahead of the pack. But not all were happy with her rapid ascent - corporate sabotage led to clients being broken in to night after night. Yen Security's reputation plummeted as Monica struggled to find the source of betrayal. One night, she took it upon herself to investigate and followed a VP she'd been suspecting. He was sabotaging security systems and paying hoodlums to break in and smash up the places. Monica caught him in the act but, his hired thugs, thinking it a set-up, killed both the VP and a security guard trying to intervene. <br><br>From that night on she dedicated herself to halting this kind of treachery in her own company. But her digging turned up more and more corruption and greed - not only in her own company, but in her competitors as well. Greed was rife in the business world and the people who got screwed, most of the time, were the so-called "little people". The people who did the actual work, the people that literally built these companies were constantly betrayed and used by their employers, most of the time unknowingly. She was in Paris, investigating a pharmaceutical corporation when it happened; the defeat of Starman. That was enough. She was going to have to do more than blow the whistle if she wanted to make a real impact in the world. <br><br>Monica would take a stand. First, she would clean out her own house, then she would show those rich pigs that someone would stand up for regular people. She had to become a symbol, even if it was only to herself. Yatagarasu. The three-legged crow of Japanese mythology, the appearance of the great bird is construed as evidence of the will of Heaven or divine intervention in human affairs. She was going to be divine intervention. <br><br><strong>Appearance:</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i53.tinypic.com/33nl350.jpg)</div></div><br><div align="center"><span class="bbc_u">The Hero<span class="bbc_u"></span></span></div><br><strong>Codename:</strong>Yatagarasu<br><strong>Powers:</strong>None<br><strong>Weakness:</strong>Very Lightly Armored, No Superhuman Ability<br><strong>Skills:</strong>Martial Arts, Lockpicking, Knowledge Of Security Systems, Extremely Intelligent<br><strong>Special Equipment:</strong>Hand-held Grapple Gun, Claws, Collapsible Tonfa, Misc. Gadgets<br><br><strong>Costume:</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i51.tinypic.com/nw0rpy.png)</div></div>A very light and flexible bodysuit. It will not stop blade or bullet, but the fabric is tough enough to keep her warm and absorb some physical blows. Over this she wears a hood and mantle with shoulder guards. Not pictured, a pair of high-tech goggles designed by Monica herself. They have various vision modes that can analyze structural weakness, let her see in the dark, or use facial recognition software to bring up profiles she has entered into a database. The goggles glow red when she is using the night vision, giving her an eerie appearance. Under her mantle she wears a tactical vest and belt she keeps stocked with a wide variety of gadgets and tools. Her cape is split partway up the middle and the bottom is cut to look like feathers, making it look like she has dark wings when the cape billows out. She has three primary weapons; her grapple gun which fires out three claw-shaped hooks, claws at each finger of her gloves, and collapsible tonfa. 
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			<dt class="postheader">
				Title: <strong>Re: A Game of Superheroes (Character Page)</strong><br>
				Post by: <strong>DomShark</strong> on <strong>06-10-2011, 01:51:57</strong>
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				<div align="center"><span class="bbc_u">The Person</span></div><br><strong>Name:</strong> Tyler Townsend<br><strong>Age:</strong> 24<br><strong>Nationality:</strong> African-American<br><strong>Day job:</strong> Star Athlete <br><strong>Personality:</strong> Cocky, Brash, Charismatic, Narcissistic, Selfish, Outgoing.<br><strong>Backstory:</strong> Growing up in the Atlanta slums, Ty had a rough upbringing to say the least. He became involved with gangs and drug dealers at an early age to help support his siblings. He quickly gained the attention of some high-level thugs who took an interest and made him an offer. They would support his siblings and pay for Tyler to attend college and play football. In return, the organization, known as Hunter Corps. would manage, represent and essentially own his career at the professional level. The deal seemed quite appealing at the time, but when he helped to thwart a global attack, his senior year, everything changed. <br><br>The Hunters called him the moment Starman's plea went out, and funded his expedient journey for Paris. They knew this as an opportunity to thrust their golden child into a global hero. Ty fought for all he was worth, and as it turned out, even advanced kill-bots were no match for a .12 guage shell at close range. Using his abilities, Ty managed to stay one step ahead of the assault and just out of the reach of danger.<br><br>After that, he wasn‘t just an all-American quarterback, en route to a Heisman Trophy season, he was a hero! A national treasure! There was even a sports magazine that referred to him as “Jesus in Cleats“. But when he was drafted by Atlanta with the number one pick in the draft, it became time to settle up with the men who had supported his college career, and do their bidding lest his family be harmed. For now they seem to be using the monster they've created for good. How long that will last is anyone's guess.<br><strong>Appearance:</strong> (http://www.sixpacknow.com/images5/Terrell_owens_physique.jpg)<br><br><div align="center"><span class="bbc_u">The Hero/Villain?</span></div><br><strong>Codename:</strong> The Truth<br><strong>Powers:</strong> Precognition- Truth can see into the future, but only the immediate future and only a few seconds ahead. He isn’t omniscient, he only sees these visions from his own perspective and can sometimes confuse present and future. How far ahead he can see is variable, from a few seconds to several minutes.<br><strong>Weakness:</strong> Hubris and exposure. Out in the public eye such as he is, he’s very easy to follow unseen. He’s also had knee surgery on his left MCL.<br><strong>Skills:</strong> Above average athleticism, speed, reactions and strength. Also access to lots and lots of guns.<br><strong>Special Equipment:</strong> Dogs- Louis Vuitton: Pit Bull (http://www.legalpad.com/pit_bull1241544141.bmp), Gucci: German Shepherd (http://www.ugodog.net/blog/wp-content/uploads/2009/03/german-shepherd.jpg), Dolce: Doberman Pinshcer (http://coolrain44.files.wordpress.com/2009/08/doberman-pinscher.jpg), Gabbana: Doberman Pinscher (http://2.bp.blogspot.com/_UWPldG2HlIA/SlYFfSsQ13I/AAAAAAAAEbI/Oo8Koj8OgAI/s400/DOBERMAN+6.jpg), Coach: Pit Bull (http://i262.photobucket.com/albums/ii96/LIFTED_THUG713/PIT-BULL.jpg), Armani: Greyhound (http://www.canadasguidetodogs.com/hevener/greyhound2.jpg), Burberry: Akita (http://www.trainpetdog.com/images2/AKITA.jpg)<br><strong>Costume:</strong> Black athletic apparel and Mask. (http://assets2.revzilla.com/product_images/0002/7854/Zan_Black_Neoprene_Face_Mask_Black_detail.jpg?1235106876)
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			<dt class="postheader">
				Title: <strong>Re: A Game of Superheroes (Character Page)</strong><br>
				Post by: <strong>Maelyn</strong> on <strong>06-10-2011, 03:07:11</strong>
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				<div align="center"><span class="bbc_u"><strong>THE PERSON</strong></span></div> <br><div style="text-align: justify;"> <br><strong>Name:</strong>&nbsp; Emma Hawthorne<br>&nbsp;<br><strong>Age:</strong>&nbsp; 21<br>&nbsp;<br><strong>Nationality:</strong>&nbsp; American/British<br>&nbsp;<br><strong>Day job:</strong>&nbsp; Student at the University of Texas in Austin and part-time tech support<br>&nbsp;<br><strong>Personality:</strong>&nbsp; <br>&nbsp;<br>Emma is a bit of a strange cookie.&nbsp; She’s a nerdy, gamer girl who is often attached to her computer, which doesn’t always make for the most popular girl, but she doesn’t seem to mind.&nbsp; She finds it gives her the freedom to be herself and not have to cater to anyone else’s idea of what is ‘normal’, because she most definitely is not.&nbsp; <br>&nbsp;<br>In addition, she’s also a wee bit sarcastic.&nbsp; Okay, she’s a lot sarcastic.&nbsp; This can be good and bad, as not everyone understands or appreciates that type of humor.&nbsp; She tries not to come off as a total bitch and sometimes feels bad if she truly offends anyone when she didn’t mean to.&nbsp; Then again, sometimes she means to...<br>&nbsp;<br>Besides her rather sarcastic streak, she is a generally pleasant person to be around.&nbsp; She tries to enjoy life and live it to the fullest.&nbsp; Because of this, she can sometimes get herself into sticky situations, but as yet she hasn’t had any trouble getting herself out of them.&nbsp; Still, she’d rather say she lived her life than end up regretting never having done anything for fear of what <em>might</em> happen.&nbsp; <br>&nbsp;<br>Emma loves her music.&nbsp; She has a varied and eclectic mix with everything from rock and pop to ska and techno.&nbsp; She even enjoys that cutesy type music, because it makes her smile and laugh.&nbsp; And she loves to laugh.&nbsp; <br>&nbsp;<br>She tends not to enjoy doing things ‘old school’, as she calls it.&nbsp; An example being when she has to write things out long hand with paper and pen for more than just to jot down a note.&nbsp; Even the simplest things, she’d rather text, IM, email, etc.&nbsp; She hates being without her laptop or at the very least, her cell phone.&nbsp; And the words “no signal” make her want to cry.<br>&nbsp;<br>She can also get annoyed with certain types of people.&nbsp; Like those people who just have no sense of humor, no matter how hard you try.&nbsp; It makes her sad to think that their life is so depleted of laughter sometimes.&nbsp; Or people with closed minds.&nbsp; Like those who are biased against things they never even took the time to try to understand in the first place.<br>&nbsp;<br><strong>Backstory:</strong>&nbsp; <br>&nbsp;<br>Emma was the only child of Sandra Morgan and Sebastien Hawthorne.&nbsp; Her mother, an American, had met her father, an Englishman, while on holiday in Paris.&nbsp; Gotta love those holiday romances, huh?&nbsp; Sandra was a good woman and they HAD used a condom, but you know that one percent they tell you about?&nbsp; Well, that was Emma.&nbsp; Thankfully the unexpected pregnancy didn’t ruin their relationship.&nbsp; Indeed, it helped it grow stronger.&nbsp; They married quickly and Sandra moved to London with Sebastien.<br>&nbsp;<br>Sebastien was an electrical engineer who worked for a communications company in the city.&nbsp; Sandra had been an ICU nurse at hospital in the states, a field she enjoyed and continued part time throughout Emma’s childhood.&nbsp; Her parents never had any other children, but they doted on Emma.<br>&nbsp;<br>When Emma was about fourteen, her father was offered a position in the states which he decided to take.&nbsp; The family packed up and moved to Bethesda, Maryland, but they kept their home in London so they could make frequent trips to visit friends and family, most times in the summers when Emma was out of school.<br>&nbsp;<br>Ever since she was a little girl, Emma had loved computers and technology.&nbsp; When most girls got Barbies and dollhouses, she was given old cell phones and computers to play with.&nbsp; Emma was a natural with pretty much anything relating to technology, a trait she believed she gained from her father.&nbsp; By the time she was twelve, her father was buying her used computers for cheap.&nbsp; Emma would then fix them up, piece them together, and make better ones.&nbsp; <br>&nbsp;<br>Another thing she found herself fascinated by was history and the fantasy world.&nbsp; She was completely captivated by the days of knights and ladies, swashbucklers and highwaymen, castles and sieges, and so on.&nbsp; She also delved into the gaming world, enjoying her times spent creating and becoming characters in the same lore in which she was so fascinated.&nbsp; She was specifically interested in live action roleplay, but would also delve into the pen and paper play as well as online gaming.&nbsp; She couldn’t beat doing two of her favorite things at the same time.&nbsp; <br>&nbsp;<br>After graduating high school, Emma decided to attend the University of Texas in Austin, where she excelled.&nbsp; By her junior year, she had her own place near campus, a part time job doing tech support for a local company, and a few close friends.&nbsp; When she wasn’t studying or working, she was found gaming, with her friends or practicing with her swords.&nbsp; Her interest in fantasy worlds spawned a real life interest in the craft and she started taking lessons after taking fencing her freshman year of college.&nbsp; From there, she became involved in a club where they re--created various elements from the Middle Ages and Renaissance elements - crafting, riding, tourneys, and, of course, swordplay.<br>&nbsp;<br>In spite of her strange extra-curricular activities, Emma also occasionally enjoyed the typical college party.&nbsp; She had her fair share of passing out drunk, unwanted hangovers and one night stands.&nbsp; She’d even tried her hand dating - from jocks to geeks, but had yet to find the right man.<br>&nbsp;<br>It was during her junior year that the epic battle ensued between Starman and The Iron General.&nbsp; She’d been on vacation in Paris, en route to her favorite museum next to the Hard Rock Cafe when she heard the commotion.&nbsp; Little did she know how quickly her life would change in the next moments.<br>&nbsp;<br><strong>Appearance:</strong> Real person based image claims only please - <br>&nbsp;<br>(I imagine a bustier version of Izabel Goulart)<br>(http://i132.photobucket.com/albums/q7/Zaytyll/Izabel_Goulart.jpg)</div> <br>&nbsp;<br><div align="center"><span class="bbc_u"><strong>THE HERO</strong></span></div> <br><div style="text-align: justify;"> <br><strong>Codename:</strong>&nbsp; Watts<br>&nbsp;<br><strong>Powers:</strong>&nbsp; <br>&nbsp;<br><em>Electrokinesis</em> - Generate, manipulate and absorb electric fields.&nbsp; She can create electricity in various forms, such as a ball or an arc, and hurl them at a target.&nbsp; She also electrifies her weapons, adding to their sharpness and causing electric surge in her targets upon a successful hit.&nbsp; In battle, she is often seen doing both - sword in one hand, alight with electrical arcs all around, and with the other hand, she creates balls of electricity that she arcs or throws at her target(s) or forms a lightning shield.&nbsp; Her shield can be small, like the size of a buckler or it can encompass her entire body.&nbsp; She is also able to power electronic devices with her ability, charging them up like a battery or overcharging them, causing them to superheat and explode like a bomb.&nbsp; If there is a lightning storm nearby, she can pull it’s energy to recharge and amplify her ability.&nbsp; <br>&nbsp;<br><em>Hyper Agility </em>- Super human dexterity, flexibility, melee attacks, throwing attacks, and so forth.<br>&nbsp;<br><strong>Weakness:</strong>&nbsp; <br>&nbsp;<br>Since she will require concentration to perform some of the more complex applications of her power, high emotion may cause problems from missing a target to complete inability to use her power, based on the level of emotion and difficulty of the application.<br>&nbsp;<br>While she is immune to the effects, all normal reactions in other people or materials would still occur.&nbsp; For example, if she electrified water, it would shock everyone in it (who isn’t grounded) no matter who they are (unless they are also immune).&nbsp; <br>&nbsp;<br>There is a cost for using the ability.&nbsp; It is not unlimited and she will weaken with continued use.&nbsp; She will need downtime to recharge and/or some form of electrical surge from a powerline, storm, etc.&nbsp; Overuse without a recharge can cause dizziness, loss of focus, even unconsciousness.<br>&nbsp;<br><strong>Skills:</strong>&nbsp; <br>&nbsp;<br><em>Computers</em> - Very good with computers.&nbsp; She’s a bit of a whiz with them naturally, plus she is studying programming at University.&nbsp; She has low to intermediate level hacking abilities.&nbsp; So she can’t hack the government, but local business with basic protections are no problem.<br>&nbsp;<br><em>Weapons </em>- She took fencing in school and has continued taking lessons beyond that in various types of melee weapons.&nbsp; Specialization/preferred weapon would be a sword that she would electrify.&nbsp; (Pic under equipment.)&nbsp; <br>&nbsp;<br><strong>Special Equipment:</strong>&nbsp; <br>&nbsp;<br>Sword - custom design<br>(http://i132.photobucket.com/albums/q7/Zaytyll/lightning-sword3.jpg) (http://i132.photobucket.com/albums/q7/Zaytyll/lightning-sword1.jpg)<br>&nbsp;<br>Daggers - Two in similar style to the sword, though a bit more understated.<br>&nbsp;<br><strong>Costume:</strong>&nbsp; <br>&nbsp;<br>(a la Sweet Pea from Sucker Punch)<br>(http://i132.photobucket.com/albums/q7/Zaytyll/sucker-punch-sweet-801016.jpg)<br></div>
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			<dt class="postheader">
				Title: <strong>Re: A Game of Superheroes (Character Page)</strong><br>
				Post by: <strong>Foxy DeVille</strong> on <strong>08-10-2011, 02:16:46</strong>
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				<strong>Name:</strong> Jordan Fairborne <br><strong>Age:</strong> 29<br><strong>Nationality:</strong> American<br><strong>Day job:</strong> Soldier, US Army<br><strong>Personality:</strong> Jordan is a tough and no-nonsense type of person. She takes her responsibilities very seriously. As she lives in a male-dominated climate, Jordan hates being underestimated because of her gender. In her free time, she like having a few beers at a dive and playing softball.<br><strong>Backstory:</strong> Coming from a military family, Jordan Fairborne was eager to carry on the tradition. Always a tomboy, she played a lot of sports and took several fighting classes. When she was finally old enough to join the army, she did so but was disappointed to learn women were banned from direct combat. Never the less, Jordan pushed herself to become the best soldier she could be. When she heard the cry to help Starman, she knew it was her duty to do something. To her surprise she was suddenly surrounded by duplicates of herself. as a one-woman special forces unit, Jordan proved very effective. She revealed her newfound abilities to her superiors. A period of testing found no scientific explanation for her powers, so Jordan was giving a special designation and a codename... Militia. As Militia she is the government's point man in superhuman affairs. <br><strong>Appearance:</strong><br><br>(http://fc09.deviantart.net/fs70/i/2011/120/8/8/sonya_blade_commercial_cosplay_by_senshi88-d3f6b9z.png)<br><br><br><br><div align="center"><span class="bbc_u">The Hero<span class="bbc_u"></span></span></div><br><strong>Codename:</strong> Militia<br><strong>Powers:</strong> Jordan can create perfect duplicates of herself. Her exact limit is unknown but too many can have dire consequences (see Weakness). Militia and her duplicates are telepathically linked and are thus a highly effective fighting force.<br><strong>Weakness:</strong> The telepathic link shared by Militia and her duplicates has its drawbacks. When something traumatic happens to one, it can have a devastating emotional effect on the others. Also, making too many duplicates can create an information overload. <br><strong>Skills:</strong> Militia is a highly trained solider, with skills equal to a Green Beret or navy SEAL. She continuously trains in hand-to-hand combat, making her a dangerous opponent even without her powers.<br><strong>Special Equipment:</strong> Militia has access to the best military gear, depending on her mission.<br><strong>Costume:</strong> Jordan prefers to call what she wears a uniform rather than a costume. While her outfit is made of tough leather, the government PR people decided showing plenty of skin would boost her popularity and so it offers little protection. Militia always has her dog tags with her, its her way of reminding herself that she's just a soldier doing her job.
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			<dt class="postheader">
				Title: <strong>Re: A Game of Superheroes (Character Page)</strong><br>
				Post by: <strong>CarnivorousBunny</strong> on <strong>08-10-2011, 04:07:27</strong>
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				<div align="center"><span class="bbc_u">The Person</span></div><br><strong>Name:</strong> Margaret Abaya<br><strong>Age:</strong> 24<br><strong>Nationality:</strong> Filipino<br><strong>Day job:</strong> Self-Employed pasty chief<br><strong>Personality:</strong> Margaret has been described as a sweet, and intelligent girl.&nbsp; She has a strong sense of duty, and has a tendency to want to please people, even at her own expense. There is no denying her simplicity.&nbsp; She claims that she feels no need to make a name for herself in any field, as long as she has a roof over her head and food in her belly, she is says that she will be content with her life.&nbsp; <br><br>One of the reasons Margaret became a pastry chief was because she enjoys putting smiles on people’s faces.&nbsp; She also feels the constant need to create things.&nbsp; Before she settled down in the kitchen she pursued sculpture, pottery and sewing. <br>Despite her compulsion to make people happy, there is something that people pick up on, something that keeps them from sticking around her for too long.<br><br>What people sense is Margaret’s other half: a detached, anti-social, and self-centered personality. If she could, she would live on her own, in a place without any human contact.&nbsp; She tries to deny it, but in truth, Margaret is afraid of people. Somewhere deep inside her, under her quiet and timid consciousness is a festering resentment for the world and all the selfishness and greed in it.<br><br><strong>Backstory:</strong> This hatred of hers did not come from hardships in life.&nbsp; As a matter of fact, Margaret comes from a very rich family.&nbsp; Her hate and distrust for people most likely spawned from her being raised in a very safe environment.&nbsp; <br>When she saw what happened outside the safety of her own home, she was shocked and disgusted by the behavior of people: their apathy towards the environment, greed, racism, and every other ugly word you can think of.<br><br>Consciously, Margaret turned away from politics and tries to avoid watching news of current events because it only upsets her and aggravates the ugly twisty feeling inside her, but that is not the case when she goes to bed.<br><br>Once asleep, Margaret’s second personality is let loose to do as it pleases.&nbsp; It started out as nothing more than an annoying ghost with no form, scaring people and simply making a lot of noise, but as time passed it seemed to grow stronger.&nbsp; This ghost-like entity first became able to break brittle objects like glass and ceramics.&nbsp; Then it gained the power to petrify people for a couple of hours, but the time of effect is getting longer and longer.<br><br>What was once a nuisance is now a threat.&nbsp; The simple ghost has become a cruel banshee, with a singular purpose to destroy everything in it’s path, and with each night its rampages have been increasing in both intensity and duration, and the hours Margaret is fully conscious and awake seem to be getting shorter and shorter.<br><strong>Appearance:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i4.photobucket.com/albums/y112/shit_brick/Character%20Pix/IRL%20Women/sarah_careline.jpg)</div></div><br><div align="center"><span class="bbc_u">The Villain<span class="bbc_u"></span></span></div><br><strong>Codename:</strong> The Wraith<br><strong>Powers:</strong> <br><span class="bbc_u">Ghost Form</span> She cannot be harmed by physical attacks and cannot be contained by physical restrains, but she is also unable to inflict melee damage.<br><span class="bbc_u">Banshee Wail</span> A strong, ear splitting cry that can shatter glass. Splash damage.<br><span class="bbc_u">Prettification</span> The power to paralyze a person.&nbsp; The duration of paralysis depends on the person’s will power.<br><span class="bbc_u">Flight</span><br><strong>Weakness:</strong> In its early stages, this ghost’s actions are chaotic and driven by pure anger and fury, making it weak against mental and telepathic powers.&nbsp; It is easily distracted and duped.&nbsp; Its level of power is directly proportional to Margaret’s mood and health, and can only manifest when Margaret is asleep.<br><strong>Skills:</strong> Baking, pottery, analyzing human behavior, a sociopath's ability to lie and manipulate people.<br><strong>Special Equipment:</strong> None<br><strong>Costume:</strong> None.&nbsp; In this point in time, the Wraith has a more solid form and vaguely resembles Margaret, but the facial features still shift and swim in the air like smoke.&nbsp; The wraith has no real definite body shape.<br>
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			<dt class="postheader">
				Title: <strong>Re: A Game of Superheroes (Character Page)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>13-10-2011, 06:27:05</strong>
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				<div align="center"><span class="bbc_u">The Person</span></div><br><strong>Name:</strong> David Van-Alden<br><strong>Age:</strong> 31<br><strong>Nationality:</strong> North America(United States) with some European descent<br><strong>Day job:</strong> Private Detective <br><strong>Personality:</strong> <br>Though the years have been kind to David's body, they have been considerably less so to his life in general. And his personality is a direct representation of that fact. David is normally very guarded in his interactions with others. It takes time for him to let others become important to him, if he ever does at all, and he tends to always assume the worst of others before the best. <br><strong>Backstory:</strong><br><br>For the greater part of David's early life he was relatively blessed. He grew up in a loving family with his younger bother James and was raised by both his mother and father who each loved their children and each other. He made average grades in school, displayed a decent amount of natural talent towards sports, and also showed an above average love and talent for puzzles, riddles, and mysteries. In fact the family used to joke that he would always know the end of any mystery movie the watched before it happened. <br><br>When he made it to high school David tried out for and made the football team, earning himself the position of 1st string full back by his sophomore year. It was during this year that he met the person who would genuinely change his life...<br><br>Alice (http://michigancheerleading.com/images/michigan_cheerleading.jpg), she was a cheerleader for his home town's private school, and one Friday his team and her's were set to play one another in support of the local battered women's shelter . The moment he laid eyes on here something deep inside him told him that she was important. Maybe not to the rest of the world but most definitely to him! He played his heart out that game. Doing his best to be as impressive as possible, and for the most part succeeding. At the end of the game he managed to get to her and introduce himself. He told her that he thought she was amazingly beautiful and would love to go out with her. She told him "maybe next time."<br><br>Up until now David had never been one to push issues or to try and take part in a lost cause. But for what ever reason he just couldn't give this one up. And so it was, that one week later he tried again. This time appearing at her school after practice and asking her once again to give him a shot. To which she said this time with a blush and a smile, "maybe next time." <br><br>All in all it took three more times before she said yes, but that didn't bother David. In his eyes she was very much worth it. After their first date it was obvious to both of them that this was something more than what they'd experienced before. And within weeks they were very much 'a thing.' By the end of high school they were a very committed relationship with neither party planning to leave the other. <br><br>They went to the same college, David on a small football scholarship and Alice on a mixture of academics and her parent's savings for her college. Another four years after that they were engaged and preparing to graduate. Him with a degree in general studies and her with a bachelor's in business. <br><br>The next few years were tough. But the hard times brought them closer rather than apart. They worked hard, loved well, and despite the odds made it though.&nbsp; It was in 2008 that things really took off well for them when James gave David a call and invited him to become a partner in his business. David, who was unhappy with his office job anyways, agreed. And so, under the advice of Alice, James' small bail bonds business became the Two Brothers Detective Agency. Between David and James' ability to solve the cases and Alice's ability to literally work miracles with the finances they were doing great. They even got themselves in the paper once when they managed to locate a man's Lamborghini after the police had all but given up on the case.<br><br>It was this small amount of fame that led to them being approached in the early spring of 2011 by the woman who would turn out to be the last client they would ever have. She was a middle aged woman and she'd lost something much more precious then a fancy car.... she'd lost her daughter. But lost wasn't the right word, her daughter had been taken. As soon as they'd heard the details both James and David had insisted that the woman should take this to the police as they only specialized in missing property cases. But the woman told them that she already had taken it to the police and that they had simply told her that everything they could do was being done. She was desperate she'd insisted,&nbsp; she'd pay any price they asked. A silent nod from Alice, who had been standing behind the woman as she told David and James her problem, was all the discussion any of them needed... the Two Brothers were on the case!<br><br>It took them almost an entire year of near round the clock work, of denying every other case. But eventually they managed to piece together the clues, to follow the trail and to figure out where the girl would be. She was just another victim in a very well hidden human trafficking ring, one that they had no solid proof of but that they knew existed none the less. And so, they planned what they would do... <br><br>Even though there was no doubt in their minds, they'd still need to confirm her location before they could get the police to do anything. So they'd approach the location, they'd get eyes on the girl, call the police, get the girl the hell out, and then run towards the cavalry. <br><br>It was a simple enough plan and it would have worked well except for one fact. They day they made their move was also the day a star fell to earth. As Starman battled the Iron General David and James sneaked into the abandoned factory that the traffickers were using. They made it relatively close before they were spotted by the guards. There were gunshots as the two men fought back against the four <em>monsters</em> guarding the three children. They managed to bring down the guards and get the children out, even as other members of the trafficking group who were in the factory moved to see what was going on. <br><br>They got to their car, they made their run for the office. As a large SUV exited the factory and gave chase David drove, James did his best to calm the children, and Alice called the police from her cell phone, who would arrive as soon as they could. But what they really needed was Starman, except Starman was busy fighting for the future of the world, and his very survival.... Despite his best efforts David couldn't lose the vehicle pursuing them and the three would be heroes found themselves cornered at their office. This time there were eight of the bastards, and they had machine guns. It was one hell of a fight, one that the world would never see.... <br><br>For David it ended with eight dead criminals, a dead brother, three live children, and one dying wife. <br><br>Ever since that day David has spent most of his time in the bottle, preferably a bottle of brandy, climbing out only long enough to take on the occasional case in order to get the funds to spend more time in the bottle. He heard about the new heroes, how they'd saved the day, and honestly didn't care. He didn't blame them, or Starman, or even the Iron General. There was no one to blame, those who had been at fault were either dead or in jail and he was simply what was left. <br><br>It was during one of his <span class="bbc_u">relatively</span> dry stretches that a man had come into the Two Brothers office and offered him 'the job of a lifetime with the payoff of your dreams.'&nbsp; David had had half a mind to throw the guy out but he'd listened anyways... Apparently the man worked for someone else and this someone was very interested in the heroes and villains that had been springing up. Specifically who they were underneath their masks. And he was offering quite a large amount for the answers. Enough for David to never need to climb out of the bottle again. After a short amount of thought David decided 'what the hell' and agreed. <br><br><strong>Appearance:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://moviesmedia.ign.com/movies/image/article/830/830194/saw-iv-20071024073944092.jpg)</div></div><br><div align="center"><span class="bbc_u">No Villain...But Not A Hero<span class="bbc_u"></span></span></div><br><strong>Codename:</strong> None<br><strong>Powers:</strong> None <br><strong>Weakness:</strong> <br><span class="bbc_u">Just A Man:</span> David is just a man. He's in very good shape but he still suffers from all the frailty that comes with it.<br><strong>Skills:</strong><br><span class="bbc_u">Expert Shot:</span> David has always had very good aim, it doesn't matter if its with one hand or the other, with a pistol or a rifle. David can almost always put the bullet where he wants it to be. <br><span class="bbc_u">Thinking on The Fly</span> Just something that years of experience at talking his way into and out of places has given him. David has a talent for coming up with a new plan within seconds of the original plan going down in flames.<br><span class="bbc_u">Expert Forger</span> Fake press I.D.s, fake police badges, even fake checks. David is good at making them all. While they would never really stand up to any kind of examination by an expert they are more than good enough to fool a causal observer or someone who simply doesn't have much time to look at them. <br><span class="bbc_u">Good With Locks:</span> David is good at opening things he doesn't have the keys to<br><span class="bbc_u">Eye for Details</span> He's good at noticing the small things that most people over look, its what helps him crack his cases and even when the booze hits its still there. <br><strong>Special Equipment:</strong><br><span class="bbc_u"><em>The Incidental Funds</em></span>: Who ever has hired him really wants to make sure that David is able to do his job. And as such they've supplied David with a large up front payment that has allowed him to gather the tools he knows he's going to need as well as to have a little left in case anything pops up. <br><span class="bbc_u">Mateba Model 6 Unica (http://upload.wikimedia.org/wikipedia/commons/thumb/7/75/MatebaAutoRevolver6in.jpg/300px-MatebaAutoRevolver6in.jpg)</span>: A semi-automatic revolver, one of only a few such models ever produced. The Mateba Mo. 6 uses the recoil from firing to rotate the cylinder and cock the hammer allowing the next shot to be fired. The Mateba is barreled to fire the .454 Casull caliber cartridge... David always found the weapon to be very cool. Even though he previously could not afford it. He hopes that, should he ever need to use it against one of the 'supes,' it won't let him down. <br><span class="bbc_u">Lock Pick Tools (http://www.spygeeks.com/mm5/graphics/00000001/MPXS-32.jpg)</span>: His own custom set of lock pick tools. David has kept them in excellent shape since he first got them many years ago. <br><span class="bbc_u">Tactical Body Amror (http://bluestarpolicesupply.com/media/catalog/product/cache/1/image/5e06319eda06f020e43594a9c230972d/f/i/file_43.jpg)</span> The very best he could get, even though he's not sure if it would do much good against some <em>people</em> who might try to kill or hurt him. <strong>Costume:</strong><br>None though he's not above the occasional disguise to allow him to get into somewhere he shouldn't be. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: A Game of Superheroes (Character Page)</strong><br>
				Post by: <strong>Major Major</strong> on <strong>13-10-2011, 06:33:01</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span class="bbc_u">The Person</span></div><br><strong>Name:</strong> Alex Mossman<br><strong>Age:</strong> 21<br><strong>Nationality:</strong> New Zealander<br><strong>Day job:</strong> Bicycle Courier<br><strong>Personality:</strong> Comes across as being fairly quiet and unassuming, even slightly autistic, most of the time, but is actually a real Adrenaline Junkie and thrill seeker.<br><strong>Backstory:</strong> <br>Most villains would tell incredably grandiose lies about their backgrounds and such, about how they were abused by their parents or some other nonsense. Alex Mossman wouldn't insult you in that way. Born to an unassuming middle class family (mother a nurse, father a factory worker), he drifted through life mostly, being an average student at school. After graduating, he bought a bicycle and became a courier, which also helped him to lose a fair bit of weight.<br><br>When he gained his powers (how he did so is still unclear to him, as he was more than a bit drunk at the time), he decided to have some fun with them.<br><br><strong>Appearance:</strong> (http://timeoutchicago.com/sites/default/files/export_images/169/169.x600.feat.centerfold1.jpg)<br><br><div align="center"><span class="bbc_u">The Villain<span class="bbc_u"></span></span></div><br><strong>Codename:</strong> Head Case<br><strong>Powers:</strong> <br>- Telepath: he is able to read any one person's mind within a radius of 60 feet of himself. Is also able to read multiple minds, but the range halves for each extra mind he reads<br>- Psychic Shield: he is&nbsp; abl to maintain a reasonably strong psychic shield for himself and ONE other person.<br><br><strong>Weakness:</strong> <br>-Personal Moral Code: Alex is only interested in the Adrenaline Rush of performing criminal activities, so he does all he can to avoid hurting anyone in his crimes. If under any circumstances someone was in fact hurt or even killed in one of his heists, he'd go into a state of near-catatonic shock. <br>-Is also very poor at actually fighting. His psionic powers also are average, at best.<br>-Primary Weakness: Sonic Attacks; they are are cripplingly painful to him.<br><br><strong>Skills:</strong> Excellent bicyclist and very fit<br><strong>Special Equipment:</strong> one bicycle with a pillion seat.<br><strong>Costume:</strong> Baseball cap, sunglasses, silk scarf (To hide his identity); leather jacket, jeans and sneakers. In effect, the sort of outfit that can be assembled cheaply.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: A Game of Superheroes (Character Page)</strong><br>
				Post by: <strong>Scarie187</strong> on <strong>30-10-2011, 07:21:57</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span class="bbc_u">The Person</span></div><br><strong>Name:</strong> James Callahan <br><strong>Age:</strong> 25<br><strong>Nationality:</strong> American<br><strong>Day job:</strong> Stage Magician <br><br><strong>Personality:</strong> James is the constant showman trying to always one up the competition but at the same time entertain. He is a hard worker and always trying to push his craft, nearly obsessed with being the best. He is a nice guy who is always trying to help. At times he can come off as arrogant and cocky but that's because his personality really lends to his stage presence. He loves to read and to travel and to learn as much as possible. James is very friendly and enjoys meeting new people.<br><br><strong>Backstory:</strong> James comes from a family of entertainers. His mother was a singer and his father an acrobat. However James wanted to chase own path he wanted to entertain in away no one one in his family had ever entertained before he wanted to do magic. James spent most of his life on the road but it was times where he would hone his craft, reading every magic book he could find, learning tricks, and even opening for his mother and fathers shows with his own magic act as "The Amazing Callahan." <br><br>Eventually James would attract the attention of a Vegas Casino owner looking for an nightly act. He would hire "The Amazing Callahan" to preform at his casino. Originally he was billed as the opener but James worked his way up and soon was the headlining act. He would amaze crowds of thousands and never ceased to come up with a trick that seemed beyond explanation. <br><br>James loved his act but wanted to make it better. It led him to research all sorts of magical books. Yet none of these magical books seemed to house anything real. None of them led to an answer he was hoping, to find real magic. The research though painstaking and always disappointing would consume his life.<br><br>It wasn't until the night when world watched as the battle between Iron General and Starman reached epic proportions when things would change. Like many he watched the clash on his TV as the battle played out before all mankind. During the fight he'd would notice a book he had never seen before, a book he swore he didn't own, and yet it was there. Obsessed with his quest he grabbed the book and watched the TV. Reading the book he would begin to mouth the words in the book aloud and then felt a strange sensation wash over him. The next thing he knew he was there at the battle site standing next to the seven.<br><br><strong>Appearance:</strong><br><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://famewatcher.com/wp-content/uploads/2010/11/Ben-Hill-for-Ramsey-Fall-Winter-2010-MaleModelSceneNet-041.jpg)</div></div></div><div align="center"><span class="bbc_u">The Hero<span class="bbc_u"></span></span></div><br><strong>Codename:</strong> Xantos (Or as some call him "The Magnificent Xantos")<br><strong>Powers:</strong> All of Xantos' powers are magic based and as he works as an hero he is learning more. Here they are thus far.<br><br>Teleportation: Xantos can teleport from destination to destination instantaneously. He can also teleport objects and people.<br><br>Deflection: Xantos can use his magic to deflect objects such as bullets, missiles, grenades, arrows, etc.. <br><br>Water, Wind, Fire: Xantos can manifest and control these elements to an extent.<br><br>Magical Detection: He can detect magical objects.<br><br>Levitation: He can levitate himself, objects, and people.<br><br>Magical Blast: This is your typical "energy blast" type attack except its magic in origin. <br><br>Live Freeze: With some people (not all and mostly "normal people") Xantos can freeze them in their tracks.<br><br>Transformation: With some things Xantos can change them into other things. For example if a sword is pulled on him he can change it into a handful of snakes. (This doesn't always work.)<br><br>Healing: He can heal himself magically to an extent (if he's badly wounded he is unable to do so.) <br><br><strong>Weakness:</strong> Physic attacks can paralyze him since he wont be able to think of the magic he needs to do, necromancy and dark magic in general slows him down, also he has difficulty with beings that are magical in nature (Such as Elves, and Fairies) <br><strong>Skills:</strong> Intelligent, Fast Learner, Knowledge of Ancient Languages, Can understand magical elements, slight of hand, a very good illusionist<br><strong>Special Equipment:</strong> <br><br>The Wand of Ages: His own wand that seemed to be rejuvenated with power the night magic became real. It has been known to have a somewhat mind of its own at times of extreme peril, casting random protection spells, or telephoning him from danger. Other then that its pretty much a stage wand.<br><br><strong>Costume:</strong><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://www.deviantart.com/download/101160630/WIP__Tuxedo_Mask_Cosplay_by_chioky.jpg) </div></div></div>In addition to this he wears a white domino mask over his face and usually has a top hat with a red band. 
			</dd>
		</dl>
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