More Human Than Human [Setting Information]
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: Nykteus on 12-05-2013, 19:49:02</h2>
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				Title: <strong>More Human Than Human [Setting Information]</strong><br>
				Post by: <strong>Nykteus</strong> on <strong>12-05-2013, 19:49:02</strong>
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				<div align="center">(http://elliquiy.com/elluiki/images/1/12/Roughdraft.jpg)</div><br>Recruitment Thread (http://elliquiy.com/forums/index.php?topic=173719.0)<br>Character Roster (http://elliquiy.com/forums/index.php?topic=173794.0)<br>OOC (http://elliquiy.com/forums/index.php?topic=173878.0)<br><br>Foundry Headquarters (http://elliquiy.com/forums/index.php?topic=174182.0)<br><br>Here you will find any relevant information about the game world. If there is anything that you feel is missing, please PM me and I shall try to elaborate on it in this thread.<br><br>Post Tag template<br><br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatleft][img height=150]YOURPICTUREHERE[/img][/floatleft]<br><br>[b]Name:[/b][url=link to your profile]YOUR NAME HERE[/url]<br>[b]Occupation/Status:[/b] <br>[b]Location:[/b] <br>[b]Action Summary:[/b] <br>[b]Tagged Characters:[/b] <br>[b] Open to Others?:[/b]<br><br><br>[hr]</code></pre>
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				Title: <strong>The Foundry</strong><br>
				Post by: <strong>Nykteus</strong> on <strong>12-05-2013, 23:50:36</strong>
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				No one knows precisely when the organisation was founded, but there are hints that it has existed since the closing days of World War II and had ties to Operation Paperclip, the Allied poaching of Axis scientists for their own use. Rumours abound, as always, everything from it being a front by the Illuminati to Josef Mengele having worked with them after the war. As with any legends, they must be taken with a grain of salt.<br><br>There appears to be no oversight of the Foundry, by there is a strict hierarchy, with Section Chiefs overseeing the various aspects of the organisations efforts, which are primarily focused on research and development. At the top of the hierarchy is the Director, a nameless individual who wields absolute authority within the organisation. If the Director answers to anyone, it isn't for anyone else to know. The current Director quite literally holds the power of life or death over many of the operatives and assets under her control.<br><br>Ethics and morals are rarely much of a consideration within the agency. While sadists are certainly not welcome within the ranks, there's no room for idiots who will damage assets for the sakes of getting their jollies, if an advantage can be gained at the expense of someone's suffering, there is precious little that will stop it. The cybernetics and genetics divisions of the Foundry's Research and Development Section have advanced in leaps and bounds beyond their competitors, thanks primarily to the vast resources available to the scientists, as well as a vigorous espionage campaign.
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				Title: <strong>Prototypes</strong><br>
				Post by: <strong>Nykteus</strong> on <strong>15-05-2013, 00:05:35</strong>
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				<div align="center"><strong><em>πρῶτος</em>, "first" <em>τύπος</em>, "form"</strong></div><br>The clandestine nature of the Foundry means that precious few documents are kept to detail all of their works, nefarious and otherwise. The project has gone through many mutations and variations over the years, but stems back to the eugenics experiments prevalent in the early years of the 20th century. Both the Axis and Allies engaged in amoral human experimentation before, during and after World War II, and, after the War, many Axis scientists were recruited by their former enemies.<br><br>The Foundry has invested considerable funds in their attempts at improving on nature, devoting their facilities, raw materials and finest minds to the task. Over the decades there have been many stops and starts, more than a few outright failures, and countless outright abominations that were mercifully killed, usually by unmerciful vivisection. Nevertheless, for all the setbacks, each slight step forwards indicated the possibility of one day rendering humanity obsolete, and the powers that be kept on pushing. Methods were refined, and outright changed, scientists and overseers came and went, but still the project moved on.<br><br>In the late 1980's and early 1990's the Foundry began to have considerable successes with purely artificial designer organisms, and in 1993 the very first batch of Prototypes were cultivated to the point of insertion into artificial wombs. Of these, one survived the full gestation phase, and in 1994, the first Prototype, codename Wire, went online as a living, breathing creature. Her "siblings" followed soon after, and within three short years, the Foundry became a nursery. Resources were diverted from heavy research into focusing on the development of the first batch of Prototypes. While building on the data gleaned from the initial successes, the Foundry decided to finally see some reward for their efforts and devised a training and conditioning regime to make sure that the first generation of super soldiers would build a lasting legacy for their descendants to follow.<br><br>Organised into Zhayedan Squad, a reference to the Persian Immortals, the Prototypes were intensively trained in their given specialisations and squad tactics, treated as specimens rather than children. In addition to cybernetic enhancements, each of them received carefully tailored drug regimens to ensure development to their full potential, hormones and nootropics to enhance body and mind. Each of them received regular doses of AMRITA, a drug that helped to counter certain deficiencies in their physiologies.<br><br>Each Prototype has the following abilities:<br><br><strong>Enhanced Strength:</strong> A Prototype has bone, muscle and joint of a more advanced chemical composition and structure than those of most animals, providing greater physical strength. At the baseline, they can benchpress three times their own bodyweight. This ability also provides greater agility and speed of motion, as their bodies are extremely light in relation to their strength.<br><br><strong>Enhanced Cellular Regeneration:</strong> A Prototype recovers from injuries and other trauma in roughly half the time of a healthy human of their age. They do not heal as others do, their bodies instead produce progenitor cells which are capable of dividing into cells of any type in order to repair damage to tissues. They do not scar or keep any other lingering effects of any injuries, and are capable of regenerating any form of tissue, even nervous tissue.<br><br><strong>Enhanced Perception:</strong> A Prototype's baseline perception is at the peak of human potential. All Prototypes, lacking further sensory modifications, have perfect visual, aural, tactile, olfactory and gustatory sensitivity.<br><br><strong>AMRITA Dependency:</strong> The Prototypes are dependant on the proprietary drug AMRITA for their continued health and wellbeing. While the precise effects of AMRITA withdrawal are unknown, the Foundry takes great pains to ensure that the Prototypes never miss a dose. Each dose is calculated according to individual mass and metabolic considerations, and the only pharmokinetic effect seems to be to maintain homeostasis.<br><br><strong>MYRMEX System:</strong> Each Prototype has a suite of cybernetic enhancements to aid in their abilities. While fine variations exist to suit their individual needs, there are standard features. Each possesses an implant that allows them to transmit brief bursts of thought to Wire, who may pass this input on to one or more of her teammates. This form of communication is immune to interception or interference, and can prove to be vastly superior to alternate forms of telecommunication.<br><br><strong>Roleplaying notes for Prototypes:</strong><br><br>The prototypes will be aged between 16-19. They are designer organisms, and were incubated in artificial wombs. Character names are the code names they have been assigned since youth, and are usually short and pithy. Beyond the scientists, soldiers and technicians they have known over the years, their closest familiarities are with one another. They have lived cloistered lives when not on missions, so, while they are aware of an outside world, they should be quite ignorant of pop culture, at least initially. Every one of them has extensive training in hand to hand combat, marksmanship, vehicle use, stealth, and survival. Each of them has either directly taken a life or been part of a team involved in such a mission.<br><br>The team are unaware of their own origins, for all they know they were babies sold to or abducted by the Foundry. They have not had access their files, so do not even know about many of the experiments that have been performed upon them.
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				Title: <strong>Equipment</strong><br>
				Post by: <strong>Nykteus</strong> on <strong>15-05-2013, 22:23:34</strong>
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				<div align="center"><span class="bbc_u"><strong><span style="font-size: 10pt;" class="bbc_size">WEAPONS</span></strong></span></div><br><strong><span class="bbc_u">MANTICORE</span></strong><br><br>A compound bow manufactured from high strength composite materials. Requires immense physical strength and coordination to use effectively, but provides a viable alternative to firearms for stealth missions.<br><br><em><strong>Ammunition:</strong></em> Tungsten carbide arrowheads: standard, explosive, incendiary, and poison.<br><br><br><strong><span class="bbc_u">VAJRA</span></strong><br><br>The world's most powerful sniper rifle, even with the advanced lightweight materials used in its construction it weighs 60 lbs. In most cases it simply cannot be used without heavy bracing, as it produces 15 times the muzzle velocity of standard sniper rifles chambering .308 rounds. On those rare occasions it is employed in the field, it will pound through personnel, materiel, and virtually anything else in the line of fire.<br><br><em><strong>Ammunition:</strong></em> 1.2 calibre caseless: explosive, incendiary, sabot, combination. 10 round box magazine.<br><em><strong>Accessories:</strong></em> ARGUS sight system, muzzle brake, sound/flash suppressor<br><br><br><strong><span class="bbc_u">GUNGNIR</span></strong><br><br>A more sedate anti-materiel sniper rifle, and more commonly used, it is nevertheless devastatingly powerful and remains the go to weapon for long range sharpshooting. Extremely light but sturdy, a skilled marksman can lay down rapid, accurate fire against men and materiel.<br><br><em><strong>Ammunition:</strong></em> .50 calibre: explosive, incendiary, sabot, tracer, combination. 25 round box magazine.<br><em><strong>Accessories:</strong></em> ARGUS sight system, muzzle brake, sound/flash suppressor.<br><br><br><strong><span class="bbc_u">AHRIMAN</span></strong><br><br>A bullpup configuration assault rifle that is standard issue to all Foundry field operatives. Solid, sturdy and designed for rough handling, it boasts a high rate of fire, excellent stopping power, and a highly adaptable modular system. It can be adapted for use as a short range, high power submachine gun or a long range marksman rifle with minimal adjustments.<br><br><em><strong>Ammunition:</strong></em> .30 calibre (7.62x72mm): explosive, incendiary, sabot, tracer, combination. 40 round box magazine or 120 round drum magazine.<br><em><strong>Accessories:</strong></em> ARGUS sight system, muzzle brake, sound/flash suppressor, PARTHIAN undercarriage system, bayonet..<br><br><strong><span class="bbc_u">CHARON</span></strong><br><br>A heavy duty, high powered handgun that is the standard issue sidearm of all Foundry operatives. It is extraordinarily reliable, efficient and more than capable of sending all but the toughest targets to meet their maker. <br><br><em><strong>Ammunition:</strong></em> .45 calibre. 18 round box magazine.<br><em><strong>Accessories:</strong></em> ARGUS sight system, sound/flash suppressor.<br><br><strong><span class="bbc_u">PROMETHEUS</span></strong><br><br>A hybrid of handheld and mounted grenade launchers, it is only issued to Prototypes, as it would cause severe injury to any standard operator. Functioning quite like a revolver, they can be used to great effect as a support weapon.<br><br><em><strong>Ammunition:</strong></em> 40×53mm grenade: high explosive, incendiary, airburst, thermobaric, gas. 6 round cylinder.<br><em><strong>Accessories:</strong></em> ARGUS sight system.<br><br><strong><span class="bbc_u">CUCULLAIN</span></strong><br><br>A medium machine gun issued as a squad support weapon. It can be used with a hefty drum magazine or belt fed, either way burning through a large amount of ammunition in rapid speed. In the hands of an experienced operator, it can be fired precisely in semi-automatic mode.<br><br><em><strong>Ammunition:</strong></em> .50 calibre: explosive, incendiary, sabot, tracer, combination. 200 round drum magazine.<br><em><strong>Accessories:</strong></em> ARGUS sight system, bipod.<br><br><strong><span class="bbc_u">Combat Wire</span></strong><br><br>A spool of high tensile, high yield wire worn in a wristband with a reinforced loop at the end. Can be drawn in combat to ensnare limbs, or used as a garotte.<br><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 10pt;" class="bbc_size">GEAR</span></strong></span></div><br><strong><span class="bbc_u">AEGIS</span></strong><br><br>A combat suit that uses advanced polymers with small internal ceramic scales to create a lightweight, flexible body armour capable of providing protection against most small arms fire. While the suit may prevent penetration, it will still impart significant kinetic force to the wearer, such blunt force trauma can still cause injuries.<br><br><strong><span class="bbc_u">ARGUS</span></strong><br><br>The ARGUS sight system employs AR displays integrated to the wearer's weapon systems, effectively replacing or augmenting scopes, sights, lights and laser targeting systems. Worn as a small ear and eyepiece, it has a transparent screen that extends into the field of vision, with a holographic display that provides data as though the wearer was looking through a weapons sight. It can track painted targets, provide IR, UV and NV displays, and pinpoint the exact line of fire from the weapon's muzzle.
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