BattleTech 3057 - Ol' Bones' Chronicle (Character Roster)
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: Wargtass on 20-11-2013, 15:36:40</h2>
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				Title: <strong>BattleTech 3057 - Ol' Bones' Chronicle (Character Roster)</strong><br>
				Post by: <strong>Wargtass</strong> on <strong>20-11-2013, 15:36:40</strong>
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				Post only characters here, please!
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				Title: <strong>Re: BattleTech 3057 - Ol' Bones' Chronicle (Character Roster)</strong><br>
				Post by: <strong>Wargtass</strong> on <strong>20-11-2013, 17:10:44</strong>
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				NPC-list goes here!
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				Title: <strong>Re: BattleTech 3057 - Ol' Bones' Chronicle (Character Roster)</strong><br>
				Post by: <strong>PaladinZenaku</strong> on <strong>20-11-2013, 17:18:13</strong>
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				<strong>Name:</strong> Robert Johnson<br><strong>Sex:</strong> Male<br><strong>BattleMech:</strong> Marauder MAD-5s<br><strong>Homeworld:</strong> Oceana<br><strong>Original Faction:</strong> Free Worlds League<br><strong>Description:</strong><br>(http://i1079.photobucket.com/albums/w520/PaladinZenaku/normal_Joe-Manganiello-for-Muscle-and-Fitness-03_zps8c89fc40.jpg)<br><strong>Background:</strong> Robert was the joy of his parents. His mother died when he was 2 and left his father to become the personal tactics trainer for the merc group he worked for. During sorties of the mercenaries, his father would take Robert for a underwater walk in his mech. Robert eventually grew up enough to learn how to pilot his dads mech. After he turned 20 his father bought Robert his crusader and got him into the mercenary group. A few more years went by Robert was on a mission when he heard the mercenary groups base was attacked by pirates and there was no survivors. Upon returning to Oceana, Robert took one last walk to the very spot where his father took him. After that he decided to leave Oceana and the mercenary group to find the pirates who killed his father and get revenge. It took him five years to find them, on the plus side he caught a job to kill the group. During the night, the pirates partied outside under the moonlit sky. When all of a sudden a booming voice was heard,"I can feel the cold hand of death, and the end drawing near.I've seen gods of the men, and I am what they fear." Then as it finished a streak of LRMs burst from the darkness flying straight towards their mechbay. With precision aim, the missiles slammed into the ammo crates which detonated with a thunderous explosion. As the mortal pirates looked on at their precious mechs burning in the blaze, one screamed out pointing to a large figure with one glowing blue eye. Before they could run the giant's machine guns opened up and ripped through the crowd. After killing all the pirates, Robert went on to accept any merc missions he could land. Several being protection detail, long range support, and some training on is off time. He specializes in training military's in aquatic mech drops and amphibious assaults. <br><br>After joining the Merc company Old bones, the first mission went south in a big way. Roberts crusader suffered many hits and blows from that mission it wasnt in good shape and he decided to sell it to buy a new marauder 5s with some upgrades. He also sold his fathers archer to asist the company out and to help walter get his highlander back.<br><br><strong>Personality:</strong> He is known to be studious, intelligent, highly honourable and above all calm. His intellect is applied to rapid analysis and exploitation of conditions on the battlefield and on the decisive application of force to destroy the enemy.When angered, he undergos a transformation into an uncommonly aggressive force that will devour all who oppose him. It is hard to get back on his good side if you get him mad.<br><br><strong>Speciality Skills:</strong> Among his time on the beautiful planet he has learned Poetry, Photography, and Scuba diving.<br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mech Pic</div><div class="spoiler_body">(http://i1079.photobucket.com/albums/w520/PaladinZenaku/battletech___grey_death_marauder_by_shimmering_sword-d4ugbiuOconnor_zpsce5d43b4.png)<br>(http://i1079.photobucket.com/albums/w520/PaladinZenaku/water_wolf_flag_by_lastrider100-d4mv0g6_zpsa81fce07.jpg)</div></div><br>MAD-5S Marauder<br><strong>Callsign:</strong> SeaWolf<br><strong>Description:</strong>His mech is painted light gray camoflauge and some blue stripes. On the right and left torso of the mech is a proud emblem of a wolf with flaming red fur.<br><br>Mass: 75 tons<br>Chassis: GM Marauder<br>Power Plant: GM 300 XL<br>Cruising Speed: 43.2 km/h<br>Maximum Speed: 64.8 km/h<br>Jump Jets: None<br>&nbsp; &nbsp; Jump Capacity: 0 meters <br>Armor: Valiant Lamellor ferro-fibrous (side note: check the 3025 tech readout description, kind of reads like Marauders originally had ferro-fibrous armour)<br>Armament:<br>&nbsp; &nbsp; 1 Poland Main Model A Gauss Rifle<br>&nbsp; &nbsp; 2 Defiance 1001 ER PPCs<br>&nbsp; &nbsp; 2 Magna mk II Medium Lasers<br>Manufacturer(s):<br>&nbsp; &nbsp; Bowie Industries (Carlisle / FC)<br>Communications System: Dalban Micronics<br>Targeting &amp; Tracking System: Dalban HiRez<br><br>Overview:<br><br>Type: MAD-5S-PZ Marauder<br>Technology Base: Inner Sphere Level 2 3050<br>Tonnage: 75<br><br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Equipment&nbsp; &nbsp; &nbsp; Mass<br>Internal Structure:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 7.5<br>Engine:&nbsp; &nbsp;300 XL&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;9.5<br>&nbsp; &nbsp;Walking MP:&nbsp; &nbsp;4<br>&nbsp; &nbsp;Running MP:&nbsp; &nbsp;6<br>&nbsp; &nbsp;Jumping MP:&nbsp; &nbsp;0<br>Heat Sinks:&nbsp; &nbsp;16 [32]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;6.0<br>Gyro:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3.0<br>Cockpit:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3.0<br>Armor Factor:&nbsp; &nbsp;231&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 13.0<br>&nbsp; &nbsp; &nbsp; Internal&nbsp; &nbsp;Armor<br>&nbsp; &nbsp; &nbsp; Structure&nbsp; &nbsp;Value<br>&nbsp; &nbsp;Head:&nbsp; &nbsp;3&nbsp; &nbsp;9<br>&nbsp; &nbsp;Center Torso:&nbsp; &nbsp;23&nbsp; &nbsp;35<br>&nbsp; &nbsp;Center Torso (Rear):&nbsp; &nbsp; &nbsp; 11<br>&nbsp; &nbsp;R/L Torso:&nbsp; &nbsp;16&nbsp; &nbsp;24<br>&nbsp; &nbsp;R/L Torso (Rear):&nbsp; &nbsp; &nbsp; 8<br>&nbsp; &nbsp;R/L Arm:&nbsp; &nbsp;12&nbsp; &nbsp;24<br>&nbsp; &nbsp;R/L Leg:&nbsp; &nbsp;16&nbsp; &nbsp;32<br><br>BV : 1980 Cost : 15,559,250<br>Weapons and Ammo&nbsp; &nbsp; &nbsp; Location&nbsp; &nbsp;Critical&nbsp; &nbsp;Heat&nbsp; &nbsp;Mass<br>Gauss Rifle&nbsp; &nbsp; &nbsp; RT&nbsp; &nbsp;7&nbsp; &nbsp;1&nbsp; &nbsp;15.0<br>@Gauss Rifle (16)&nbsp; &nbsp; &nbsp; LT&nbsp; &nbsp;2&nbsp; &nbsp;0&nbsp; &nbsp;2.0<br>ER PPC&nbsp; &nbsp; &nbsp; RA&nbsp; &nbsp;3&nbsp; &nbsp;15&nbsp; &nbsp;7.0<br>Medium Laser&nbsp; &nbsp; &nbsp; RA&nbsp; &nbsp;1&nbsp; &nbsp;3&nbsp; &nbsp;1.0<br>ER PPC&nbsp; &nbsp; &nbsp; LA&nbsp; &nbsp;3&nbsp; &nbsp;15&nbsp; &nbsp;7.0<br>Medium Laser&nbsp; &nbsp; &nbsp; LA&nbsp; &nbsp;1&nbsp; &nbsp;3&nbsp; &nbsp;1.0<br>
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				Title: <strong>Re: BattleTech 3057 - Ol' Bones' Chronicle (Character Roster)</strong><br>
				Post by: <strong>Sara Nilsson</strong> on <strong>20-11-2013, 17:37:36</strong>
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				<div class="floatright">(http://www.vixenrose.com/hosting/files/253/stuff%20for%20rp/mech.jpg)</div><br><span style="font-family: arial black;" class="bbc_font">Pilot</span><br><br><strong>Name:</strong> Elizabeth Blackwell<br><strong>Sex:</strong> Female <br><strong>Homeworld:</strong> Fincastle <br><strong>Original Faction:</strong> Federated Suns <br><br><strong>Description:</strong> A short little redhead with tinted glasses and dressed in creaking leather or latex tends to make people think anything but mech pilot, more then once she has been mistaken for some hired pleasure girl then a warrior. It is almost unheard of to see her carry any form of weapons (since they tend to be more dangerous to her then to the enemy), but when forced she prefers shotgun type weapons where her terrible aim doesnt matter.<br><br><strong>Background:</strong> The daughter of a career military father and one of his many mistresses (he liked to have one woman waiting on every planet he ever served on), her mother worked whatever job she could to support herself and her daughter. Elizabeth grew up pretty much without parental supervision and soon found herself involved in a small gang, and would probably have ended up with a short violent streetlife had the clan invasion not shattered everything. She was told her father had died during one of the first battles but to her that meant nothing, what meant something to her was how badly her people where getting mauled and lots of innocents lost their lives. Perhaps a little sliver of her father sparked into life inside of her and she along with many enlisted, however the battle at Tukayyid ended the invasion before she could actually see any action in her assigned little Tarantula.<br><br><strong>Personality:</strong> Impulsive, headstrong and adrenaline junkie. It is three words her superiors usually use when describing her, while her coworkers are usually adding, "one hot lay" to that description. The kind of person who is willing to strap herself into a lightly armoured coffin strapped to an oversized engine tends to try and live life to the fullest, she knows that her chances of surviving if the enemy finds her is almost zero unless she can run her little metal legs off. With no family to hold her back she lives like each day is her last, boyfriends seldom last longer then a few days before she is bored of them. Song, dance, drink and whatever illegal drugs she can get a hold of is her daily routine. With life inside of her mech being either mind numbing boredom when she is just hidden in one place spying to heart pounding terror as she is fleeing the much larger mechs everyone is fielding she has trouble working if life outside of the cockpit isn't filled with much the same. She was assigned that mech as the training showed she was very good at mechpiloting in difficult terrain and at high speed, but alas a very lousy shot. Her instructor basically told her to close her eyes and then fire and it might by pure chance make her hit the inside of the mech hangar.<br><br><strong>Speciality Skills:</strong> For all intent and purposes she is double jointed and likes to show off by contorting herself until the onlookers whimper in sympathy pain.<br><br><br><div class="floatright">(http://www.vixenrose.com/hosting/files/253/stuff%20for%20rp/tarantula.jpg)</div><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br><br><strong>BattleMech:</strong> Tarantula<br><strong>Weight Class:</strong> Light <br><strong>Callsign:</strong> Gnat <br><strong>Description:</strong> She always makes sure it has an appropriate camo for whatever terrain she is in, in the cockpit she has built in a little hidden safe behind a console where she can hide whatever drug she is currently on.<br><br><strong>Loadout:</strong> Streak SRM-2, 2 Medium lasers<br><br><strong>Modules:</strong> -<br><br><strong>Upgrades:</strong> 10 Double Heatsinks, 8 Jump Jets
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				Title: <strong>Re: BattleTech 3057 - Ol' Bones' Chronicle (Character Roster)</strong><br>
				Post by: <strong>Andi</strong> on <strong>20-11-2013, 18:34:30</strong>
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				<span style="font-family: arial black;" class="bbc_font">Pilot</span><br><br>(http://www.infinitelibraries.com/images/vanya.jpg)<br><br><strong>Name:</strong> Ivan 'Vanya' Wolf<br><strong>Sex:</strong> Male <br><strong>Homeworld:</strong> Kerensky Cluster / Clan Wolf Breeding Facilities <br><strong>Original Faction:</strong> Clan Wolf<br><br><strong>Description:</strong><br>Just under 5' tall, slender, surprisingly muscular for his frame. Ivan's a handsome boy / very young man, with sharp features, a prominent nose and intelligent brown eyes. While he does not wear uniform any more, he retains a preference for the dark greys of his Clan's parade colors. <br><br><strong>Background:</strong> Ivan came to the Bones a little like the virgin got to have a child - circuituously and under unusual circumstances. IlKhan Ulric Kerensky knew as early as 3056 that the Truce of Tukayyid would be challenged, and that the Crusader Clans would try to see him bleed. His own Clan was tearing itself apart in the friction between older Wardens and younger Crusaders. The outcome of the Ward Trial of Bloodright that saw an Inner Sphere freeborn victorious was only one of the most obvious catalysts for this. And so, the old Wolf acted, slowly transferring his Clan's genetic legacies, and as many promising sibkos as he could, to the Inner Sphere in preparation for an inevitable showdown and likely Abjuration.<br>One such transport suffered a mis-jump that lead to its emergence over a pirate haven in the FedCom periphery. During the fighting, the ship's hull was breached; Ivan was the only one to make it into an escape pod and, eventually, planetside. Stranded, without proper documentation of citizenship, birth or anything else, and an upbringing wholly unlike that of most if not all Sphere-born youths, he took to the forests, and later streets, of the world he found himself on, making a living whatever way he could. Meaning, primarily, fighting - even with MechWarrior training, he knows a good amount about unaugmented combat, and so quickly made a bit of a name for himself among the gangs of Medellin... nomen est omen. Being not a street rat at heart, but a warrior, it was inevitable he would clash with police, and eventually had to be shipped off-planet for sentencing, there not being a single unbiased judge for the young thug. Given the choice by the judge to be sentenced or to enlist, he took the latter... and was promptly assigned to Lyran-friendly mercenaries, rather than the regulars, due to his rap sheet. This is where the Bones come in...<br><br><strong>Personality:</strong> IVan remains somewhat uncertain of Inner Sphere customs and permissible behavior. Combined with a naturally somewhat introverted personality, this has resulted in him being more than a little shy and withdrawn outside the cockpit. At the same time, put him in a 'Mech, and he is more than happy to see how far he can push the machine. That is, after all, what they bred and trained him for before that ill-fated transfer to the Wolf OZ.<br><br><strong>Speciality Skills:</strong> Ivan sings (currently tenor, likely baritone by the time he is fully grown), writes poetry (badly in English, somewhat more successful in Russian) and has been known to try his hand at composing, both for orchestra and synthesizers. In Clan society, he might have time to develop all those hobbies; whether he will get to with the Bones remains to be seen.<br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br>Currently dispossessed. True to Wolf form, he is at his best with long-range direct-fire weapons.
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				Title: <strong>Re: BattleTech 3057 - Ol' Bones' Chronicle (Character Roster)</strong><br>
				Post by: <strong>Thorne</strong> on <strong>20-11-2013, 21:41:41</strong>
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				<div class="floatleft">(http://www.infinitelibraries.com/images/Ailis.png)</div><strong>Name</strong>: Ailis Ciarach<br><strong>Sex</strong>: Female<br><strong>Callsign</strong>: Babh<br><strong>BattleMech</strong>:&nbsp; Wolfhound <em>Grisel</em><br><strong>Homeworld</strong>: Somewhere in Skye Province<br><strong>Original Faction</strong>: Lyran Alliance<br><br><strong>Description</strong>: Physically, Ailis is easily overlooked - literally overlooked, by most people. She's small, deceptively cute, with short red haired, golden-tan skin spangled with freckles, and delicate. Her normal dress, either loose fatigues and a snug t-shirt, or a moderately grubby coverall, does little to remove the initial impression. Neither does the ubiquitous boot-knife, the leather and wire choker with a wolf's tooth focal, or the matching arm-band.<br><br><strong>Personality</strong>: There is a lot of attitude packed into that tiny frame, tied up with a thick brogue and a cocky little grin. The only thing missing is the <br>arrogance that some claim typifies the Mechwarrior - Ailis makes up for it with a code of honour that makes her something of an oddity amongst many of her peers.<br><br><strong>Background</strong>: Ailis' career could be accurately described as eccentric. Trained in the School of Hard Knocks, she spent a year or two with a small mercenary company. Since a nasty run in that largely gutted that company, she went looking for work and found the Bones. She's been with them since.<br>Her 'Mech, nicknamed Grisel, was picked up as salvage from the aftermath of her first battle. It is largely stock, although Ailis always has an eye peeled for upgrades.<br><br><hr><br><em>&nbsp;&nbsp;&nbsp;I've been called a lot of things in my life. Heartless. Blood-thirsty. Cold. The boys say I've no care for anything that isn't my 'Mech, or the field ... well. They're about half right. Some get into this line of work for honour, for glory - how'd that line go? Blood and Honour! Bloody work, and little reward - but I'm a good shot, and possessed of steady nerves, so I earn my pay. ... and all I can spare goes home. <br>&nbsp;&nbsp;&nbsp;Home, where my sisters sleep, dreaming in safety. Home, where my parents wait, praying that my ashes don't salt the ground I died on. Home, where I might return, if I live that long. I'm not in this for glory. I might be one of the few... but I'm in this for them and my blood pays for their lives.</em><br>&nbsp;&nbsp;&nbsp;Ailis closed the book and leaned back, the plaintive strains of Devotee's newest release caressing her ear. ".. the stars wait with us, they say/ And they say that the stars ever burn.<br>&nbsp;&nbsp;&nbsp;<em>They've been saying that for a long time</em>. Ailis thought, with a wry chuckle, as she examined the playlist and the lyrics. <em>She's been on a 'myths and legends' kick for a while. And they say that the stars will return/From the depths of the night,/from the cold reach of darkness they burn./And maybe, someday, they'll return. Heh. Wonder how many caught the reference?</em> Ailis shut the 'player off and straightened. There was work to be done yet. <em>Have to replace that faulty myomer - hope my order finally came in. That benighted idiot in procurement has only screwed it up three times.</em><br><br>&nbsp;&nbsp;&nbsp;<em>Eight years ago</em>:<br><br>&nbsp;&nbsp;&nbsp;Muted scrapes and thumps led Marcus out to the back. He followed the sounds to the pile of unsorted scrap, and watched for a minute or two, letting his eyes adjust to the dim light. Eventually, he picked out the thin form of one of the many, many kids, adding to a meagre income with whatever he could steal. Marcus had seen a lot of those kids, many of them orphaned, most of them already living from hand to mouth. It didn't stop him picking this one off the pile with one hand.<br>&nbsp;&nbsp;&nbsp;She bit him. Marcus managed to keep a grip on the skinny child, even in his surprise and pain. "Here now - stop that! What're ye aboot, lass?!" He carried her into better light, and blinked. He recognised her - the wide green eyes and unruly auburn hair were unmistakable. "Well, now. Decided t' try theft, instead, then."<br>&nbsp;&nbsp;&nbsp;"That or starve." The child hissed back. <br>&nbsp;&nbsp;&nbsp;Marcus grunted. "Aye. I wager ye'll not starve in th' gaols."<br>&nbsp;&nbsp;&nbsp;"No!" The child twisted, kicking out. She had the right idea, but the wrong angle, the old soldier in Marcus noted. Lithe and quick, she tried again, and Marcus pinned her, turning out her pockets quickly. She had a good eye, too.<br>&nbsp;&nbsp;&nbsp;Marcus thought, ignoring the increasingly more frantic squirming. "Settle down. I've a proposition - nay, lass, settle yer hackles and listen." He held up one of the components. "Ye've a good eye." <br>&nbsp;&nbsp;&nbsp;"I told you that yesterday." The child had gone still, but he could see the fire still snapping in her eyes. <br>&nbsp;&nbsp;&nbsp;"Aye, true enough. And I didna believe ye." He leaned down. "But food is easier t' steal than components, inn't lass?" She looked away, colour staining her cheeks, and he nodded. "Ye can't steal food enough for all those who need it, can ye."<br>&nbsp;&nbsp;&nbsp;"Nay." She had gone limp, the fire gone. <br>&nbsp;&nbsp;&nbsp;Marcus nodded. "Then, as I said, I've a proposition for ye. Ye're right enough about me needing an assistant. Ye're still too small t' make a good job of it - but if ye can sort those piles, I'll pay ye for that."<br>&nbsp;&nbsp;&nbsp;She tensed, and her eyes searched his, looking for a trap. Marcus waited silently, and did not let himself smile when she finally nodded. "Alright then, lass. Now - ye've made a start, ye might as well finish 'er up." He straightened, releasing her. He pretended to ignore the flash of gratitude in her eyes as she returned to the pile.<br><br>&nbsp;&nbsp;&nbsp;Marcus watched her, as weeks turned to months and months to years. As she grew to trust him, to look up to him, he learned what had happened to her family, that she was responcible for lives other than her own. That she had put her dreams and desires aside for their sake. He saw the raw hunger - and the talent - as she manuevered 'mechs in and out of slips, the way a machine moved almost like a living thing under her hand. <br>&nbsp;&nbsp;&nbsp;His customers saw it too. When she was denied entrance to the Naglering, on grounds of insufficient funds and training, a few of them took her on instead. They taught her to read a battlefield - and an opponent. They taught her to do more than just manuever a machine - for the men of that battered garrison, Ailis was almost a mascot as much as she was a student. <br>&nbsp;&nbsp;&nbsp;They never expected her to step up and become more than that - for all the hours of drilling and training, it still came as a surprise to them when she 'borrowed' a 'Mech to help them fight off an attack. When the dust settled, the garrison commander was torn. He considered the girl as she stood in front of him. Sweat still slicked her skin, and strands of dark red hair clung to her face, despite the braids. <br>&nbsp;&nbsp;&nbsp;"By all rights, I should have you horse-whipped." Cedric informed her, quietly. "At the same time, without your quick thinking, we would have lost." He watched her, watched her hands twitch as she seemed to shrink slightly. "So. What have you to say for yourself?"<br>&nbsp;&nbsp;&nbsp;Ailis looked down at the floor for a long moment. "I dinnae have anythin' t' say, sir. I was watchin' th' fight. I saw what was happenin', when they started th' flank. I knew ye hadna th' men t' hold th' line if they did it. But... if I borrowed Grisel, I could get there in time. An' one could hold th' pass, if I got there before they did. I should ne'er have done it ... but.. I couldna' watch ye fall."<br>&nbsp;&nbsp;&nbsp;Cedric nodded slowly. He had seen what Ailis had left of the flanking manuever, in Grisel. "Rest of the month. Active drill." He eyed her. "Full load." Her eyes widened, and he winked at her, before the stone mask fell back into place. <br>&nbsp;&nbsp;&nbsp;"Aye, sir." Ailis' gaze dropped again to the floor, and she slipped out silently. She knew what 'active drill' meant - it meant she would be running with the infantrists for the next three weeks. And as much as they liked her, there would be no mercy for her - they would, and they could, and they did run her until she collapsed, one way or another.<br><br>A year later: <br><br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp;Ailis leaned against the doorframe, listening to her siblings playing. Nearby, Siobhan watched Ailis. She had grown some - better food and exercise had filled out and hardened her tiny frame - but Siobhan could not, quite, imagine Ailis getting much bigger.&nbsp; <br>&nbsp; &nbsp; &nbsp;"Are you sure about this, Ailis?" Siobhan asked, finally. Her soft Gaelic lilt fractured a little, and Ailis winced. <br>&nbsp; &nbsp; &nbsp;"Aye. I'm sure." Ailis leaned her head back. "Da would never admit it, but ... no. No, we talked. He agrees - it's the only way. Cedric's agreed to sponsor me - he couldn't get me into the Naglering, but he said .. he knows some people. He can get me a good posting, at least. He'd rather not, but after the trouble with those other mercs..." <br>&nbsp; &nbsp; &nbsp;Siobhan winced. "And you're sure that's been dealt with? They're not going to come looking for you?" <br>&nbsp; &nbsp; &nbsp;Ailis sighed. "I'm sure. They might come after /me/ - but not you." She sighed, thinking about the 'Mech now in the garrison's 'Mech bay, waiting. It's former owner would probably not be making any bets like that one again - but then, he wasn't like to forget it either, nor his commander, or any of the rest. Ailis found a smile for her mother. "Don't worry, Mama. I'll be fine. Harris swears up and down this is a good bunch. And I'll send you all I can." <br>&nbsp; &nbsp; &nbsp;Siobhan snorted, then doubled up coughing. When she finally recovered, she straightened. "Pfah, money. I don't care about money." <br>&nbsp; &nbsp; &nbsp;Ailis winced again, listening. "To be sure, I'd rather not have to - but it's a fact, you need it. Marcus agreed to apprentice Camden and Laila. Harris found me a good posting - an old friend of his, he said. Between us, you should be okay - all of you." She ran her hands over her hair and folded her arms, looking away. "Anyway... I.. I want to go. I can /do/ this, I know I can. And I want to. It's.. it's not like I'm being forced." <br>&nbsp; &nbsp; &nbsp;Siobhan sighed. "Write often." <br>&nbsp; &nbsp; &nbsp;"Of course!" Ailis dropped to a crouch, leaning gently against her mother's legs. "Of course I will." She felt a shaking hand stroking her hair, tucking one of the long braids back and straightening the fluffy 'tail. "And I'll visit when I can." If I can, she thought, with a sigh. <br>&nbsp; &nbsp; &nbsp;"I know you will." Siobhan sucked in a breath, then leaned back. "You're ready?" <br>&nbsp; &nbsp; &nbsp;Ailis nodded. "Packed. Said goodbye to Da. Still have to tell the rest." <br>&nbsp; &nbsp; &nbsp;"Go, then. You don't want to be late." Siobhan lifted her hand, and watched, her vision blurring, as Ailis straightened and walked away. A trail of moisture tickled her cheek, and she wiped it away, saying nothing. <br>&nbsp; &nbsp; &nbsp;Ailis needed a good fifteen minutes to explain to her siblings and bid them farewells. Her youngest sister gave her that very serious look she sometimes got, then ran off. She came back, clutching her favorite doll. <br>&nbsp; &nbsp; &nbsp;"Here." <br>&nbsp; &nbsp; &nbsp;"Ahh.. Sanna.. I can't take Mirmir.. she's your doll." <br>&nbsp; &nbsp; &nbsp;Sanna's lower lip pouted. "You need her more than I do." She shoved the doll at Ailis again.&nbsp; <br>&nbsp; &nbsp; &nbsp;Ailis eyed the doll, then her sister, and the corner of her mouth quirked. "Alright. Alright - don't look at me like that." She crouched down, grunting at the strength of Sanna's hug. "I'll take good care of her." <br>&nbsp; &nbsp; &nbsp;"You better." Sanna turned and ran then, and Ailis sighed, as she heard the curtain slap against the wall. She carefully tucked the doll into her rucksack, already resigning herself to a certain amount of teasing for possessing it. It fit very well with the other tokens - a piece of agate one of her brothers had found on a long-ago trip, polished smooth from years in a riverbed. Laila gave her a tooth, fashioned into a necklace with the help of a little wire and some leather cord. Camden had helped the rest make a bracelet to match, although Ailis wore it as an armband, instead. Small things. Little pieces of home, to carry with her wherever she went. <br>&nbsp; &nbsp; &nbsp;Ailis paused in the doorway, taking in the familiar surroundings. Then she closed her eyes and stepped off the stoop. ... and if you're not careful, it'll sweep you away... she chuckled softly, as she opened her eyes, and lengthened her stride. The road could take her where it would. Someday, one way or another she would come back. With her shield... or on it. <br><br>&nbsp; &nbsp; &nbsp;"Ye sure?" <br>&nbsp; &nbsp; &nbsp;"I restored 'er, didn' I?" Ailis eyed the towering hulk of the Wolfhound. Taken as salvage from the self-same battle she had piloted Grisel in to such devastating effect, she had taken on the project of restoring the thing to working order. "Seems appropriate. 'Sides, ye know th' boss'd chop his own leg off afore handin' Grisel - his Grisel - over t' me." She snickered.&nbsp; <br>&nbsp; &nbsp; &nbsp;"Aye, that he would." Leonard snickered. "Still - ye knocked a fair chunk out of 'er..." <br>&nbsp; &nbsp; &nbsp;"An' yer point?" Ailis grinned. "Ye know th' Wolfhound's a solid 'Mech - I'd have t' have done more'n kick 'er legs out from under her t' finish 'er off." <br>&nbsp; &nbsp; &nbsp;"Gah, teach me t' argue with a bonafide expert." Leonard snorted. "Alright. Ye be careful."&nbsp; <br>&nbsp; &nbsp; &nbsp;Ailis shrugged. "If somethin' does happen.." <br>&nbsp; &nbsp; &nbsp;"Aye, aye. But still. YOU. Be careful." Leonard prodded her in the ribs. "Ye're a little bit of a thing - half th' Mechwarriors out there got weight on ya outside a 'Mech." <br>&nbsp; &nbsp; &nbsp;"Half of everybody." Ailis shrugged. "Been so all m' life. Ya fuss like an' old henwife!" <br>&nbsp; &nbsp; &nbsp;Leonard swelled up like a fighting cock-bird, as Ailis had known he would, and blustered all the way to the Dropship, where they were loading the Wolfhound in. Ailis' new company commander eyed her with some skepticism - Cedric might have spoken well of the girl, but she looked to him like half a child, standing next to the stockier figure of Leonard McAree. <br>&nbsp; &nbsp; &nbsp;"You Ailis Ciarach?" <br>&nbsp; &nbsp; &nbsp;"Aye. An' ye'd be Thomas Aubrecht, of th' Silver Legacy Company." Ailis grinned a bit as she snapped to attention.&nbsp; <br>&nbsp; &nbsp; &nbsp;"Well ... get on with you." Aubrecht looked dubious still, but he waved her past, and watched as she jogged up the passenger ramp, after a good long look at the crew loading her 'Mech. "I was expecting someone ... taller." <br>&nbsp; &nbsp; &nbsp;"Aye. She'll do ye well, though." Leonard sighed. "Hate t' see 'er go." <br>&nbsp; &nbsp; &nbsp; <br>&nbsp; &nbsp; &nbsp;"Two six!" Henny's voice was high-pitched and strained. "Two-six! Damnit, Babh, where ARE you?" <br>&nbsp; &nbsp; &nbsp;"Keep yer britches on.." Ailis muttered.&nbsp; She had Grisel half on all fours, stalking crouched - feeling her way step by cautious step through a miasma of smoke and airborne dirt. "An' all patrols...." She muttered, freezing. An enemy 'Mech paused, leaned forward, as Ailis took a bead. "LOOK OUT!" She roared, at the same time Grisel's heavy laser fired. The other 'Mech straightened - but it was too late. Ailis had had the time and opportunity - and the melted, burned hole in the cockpit told the tale.&nbsp; <br>&nbsp; &nbsp; &nbsp;"Jeeezus, Babh.." Henry's voice whispered. "You scared the piss out of me." <br>&nbsp; &nbsp; &nbsp;"Yer welcome. Now get'cher ass out here an' help me get these sassenach straightened out!" Ailis watched her readouts nervously as the smoke began to clear.&nbsp; <br>&nbsp; &nbsp; &nbsp;"Where's the boss?!" <br>&nbsp; &nbsp; &nbsp;"I dinnae know! Now get OUT here! There's two left, an' we've got I dinnae know how many left of the Silvers!" Ailis startled herself with the power of her own voice, but it got Henry out of his hiding place. With his help, she could chase off the remaining enemies - most of them, at least. Enough to find enough of the others to regroup and chase them off for good. <br>&nbsp; &nbsp; &nbsp;It wasn't enough. What remained of them in the aftermath was barely enough for a lance, and the lieutenant reluctantly disbanded the company, once he had done a proper accounting. Most of them headed for Solaris. Ailis headed for Outreach. From there, she joined the Bones, and has been with them ever since. <br><br>(Someone want to write in some background on that, toss me a PM - the inbox, it is always open.)<br><br><br><strong>Speciality Skills</strong>: <br>Considered a decent mechanic/weapons tech. Computers hate her, and the feeling is mutual. <br>Ailis swears up and down she doesn't have a hobby other than books, but she turns out pretty good camoflage designs, for someone who doesn't paint. <br>She collects knives, and she's never seen without one. She is quite skilled with them, or without them, albeit this is not common knowledge outside the unit.<br><br><br><br>BattleMech Characteristics<br><br>Chassis: WLF-1<br>Weight Class: 35 tons<br>Callsign: Babh<br>Description: Ailis generally has the help of a friend to keep Grisel's paint job in good order. The camoflage patterns give the suggestion of celtic knotwork in the form of a heavily stylised snarling wolf. <br><br>Loadout: <br>1 x Large Laser<br>4 x Medium Lasers<br><br>Modules: N/A<br><br>Upgrades: N/A<br><br>General Armor Values: 119<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Internal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Armor<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Structure&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Value<br>&nbsp;Head:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 9<br>&nbsp;Center Torso:&nbsp; &nbsp; 11&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;16<br>&nbsp;Center Torso (Rear):&nbsp; &nbsp; &nbsp; &nbsp;6<br>&nbsp;L/R Side Torso: 8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;11/11<br>&nbsp;L/R Side Torso (Rear):&nbsp; &nbsp; &nbsp; &nbsp;5/5<br>&nbsp;L/R Arm:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;12/12<br>&nbsp;L/R Leg:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;16/16
			</dd>
			<dt class="postheader">
				Title: <strong>Re: BattleTech 3057 - Ol' Bones' Chronicle (Character Roster)</strong><br>
				Post by: <strong>Inash</strong> on <strong>20-11-2013, 22:00:16</strong>
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				<span style="font-family: arial black;" class="bbc_font">Pilot</span><br><br><strong>Name:</strong> Gregory Schmidt<div class="floatleft">(http://fc04.deviantart.net/fs29/i/2008/115/3/d/Dean_Winchester_by_rosemaryjayne.jpg)</div><strong>Sex:</strong> Male<br><strong>Homeworld:</strong> Tharkad<br><strong>Original Faction:</strong> Steiner<br><strong>Callsign:</strong> Inash<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Description: </div><div class="spoiler_body">He is average height and fairly thin with dishwater blonde hair and brown eyes.&nbsp; He is usually clean shaven and has no significant scars.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"></div><div class="spoiler_body">Background:]<br>Gregory started his career as a mech pilot working for TharHes Industries.&nbsp; He did tests and sales demonstrations.&nbsp; Old Bones was one of the clients he demonstrated for.&nbsp; When he decided it was time to leave TharHes, he purchased an old demonstration Bushwaker and left to try and start life as a mercenary. </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Personality:</div><div class="spoiler_body">Though he seems fairly quiet and reserved when you first meet him, he can be quite gregarious and a bit silly when around people he knows well.&nbsp; </div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Speciality Skills:</div><div class="spoiler_body">Adequate cook<br>Adequate poker player<br>decent mechanic in a pinch (i.e. knows which end of the wrench to use, but not too much else)<br>General outdoorsmanship<br>Mediocre chess player<br>Attempting to write a mystery novel (poorly) </div></div><br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span> <br>Bushwacker BSW-X1(with plans to upgrade to a Marauder, and eventually a Marauder II if possible)&nbsp; Information on Bushwacker from:&nbsp; http://www.sarna.net/wiki/Bushwacker<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Bushwacker BSW-X1</div><div class="spoiler_body"><br>BSW-X1 Bushwacker (modified with light gauss rifle instead of AC/10.)<br>55 tons&nbsp; <br>BV: 1,073<br>Cost: 9,807,366 C-bills<br><br>Movement: 5/8&nbsp; (86.4 km/h)<br>Engine: 275 XL&nbsp; (8 T)<br>Heat Sinks: 11 [22] (1 T)<br>Gyro: Standard Gyro (3T)<br>Cockpit:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(3T)<br><br>Internal:&nbsp; (5.5 T)<br>Armor: 161 (9 T)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Internal&nbsp; &nbsp; Armor<br>--------------------------------------<br>Head&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3&nbsp; &nbsp; &nbsp; &nbsp; 9<br>Center Torso&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;18&nbsp; &nbsp; &nbsp; &nbsp;26<br>Center Torso (rear)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;8<br>Right Torso&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 13&nbsp; &nbsp; &nbsp; &nbsp;22<br>Right Torso (rear)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 4<br>Left Torso&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;12&nbsp; &nbsp; &nbsp; &nbsp;22<br>Left Torso (rear)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;4<br>Right Arm&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 9&nbsp; &nbsp; &nbsp; &nbsp;11<br>Left Arm&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;9&nbsp; &nbsp; &nbsp; &nbsp;11<br>Right Leg&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 13&nbsp; &nbsp; &nbsp; 22<br>Left Leg&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;13&nbsp; &nbsp; &nbsp; &nbsp;22<br><br>Weapon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Loc&nbsp; Heat&nbsp; &nbsp; &nbsp; Critical&nbsp; &nbsp; &nbsp;Tonnage<br>———————————————————————<br>Light Gauss Rifle&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;RA&nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;12<br>LRM 5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LA&nbsp; &nbsp; &nbsp;2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2<br>LRM 5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; LT&nbsp; &nbsp; &nbsp;2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2<br>ER Large Laser&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CT&nbsp; &nbsp; &nbsp;12&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 5<br>Machine Gun&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;RT&nbsp; &nbsp; &nbsp; &nbsp;0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;.5<br>Machine Gun&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LT&nbsp; &nbsp; &nbsp; &nbsp;0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .5<br><br>Ammo&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Loc Shots<br>----------------------------------------<br>Lt Gauss Ammo&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;RT&nbsp; &nbsp; 16&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1<br>MG Ammo&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RT&nbsp; &nbsp; &nbsp;100&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .5<br>LRM 5 Ammo&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LT&nbsp; &nbsp; 24&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1<br>CASE&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;RT &amp; LT&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: BattleTech 3057 - Ol' Bones' Chronicle (Character Roster)</strong><br>
				Post by: <strong>Kadigan</strong> on <strong>20-11-2013, 22:54:01</strong>
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				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i188.photobucket.com/albums/z302/redwillowwitch/7182761602_dff8a08a78_z_zps9be2ed71.jpg)<br><br>Name:&nbsp; Kendra Wheeler<br>Sex: F<br>Homeworld: Atreus<br>Original Faction: Free World League<br><br>Description: Kendra is around 5’4, 144 pounds, with dark skin and long black hair. She tries to keep in good shape, as piloting a mech can be strenuous work as well. <br><br>Background: If there was anything remarkable about Kendra' early childhood memories, she can’t find them. She was born to, while not a lap of luxury, to a modestly successful lawyer and former dancer, who’d found his own career in the holovids. for a time, being one of the few remaining direct descendants of the Santee tribe from Terra.<br>&nbsp; &nbsp;At the age of fifteen, she began to experiment and fiddle around with several Mech sims, doing amazingly well. Better then anyone would have expected. Soon, thanks to her father's contacts in the entertainment industry and some of her mother’s rather upscale clients, she began to enter various competitions and auditioning for advertising contracts, becoming the public face of a Mech manufacturer. She did quite well, becoming something of a minor celebrity in the Mech circle, doing the equivalent of air and trade shows with them. She was afforded some private instructors as part of her training and advertising, becoming a fairly skilled pilot. <br>&nbsp; &nbsp;When her mother was indicted along with the company she was currently working for, her family lost almost everything. Her prospects almost immediately dried up, and the only thing she owned outright, her Mech, was nearly taken from her. Thanks to the few remaining credits she had stashed away, she managed to get off planet before it could be seized. Desperate for money, she put to use her best talent, bouncing from planet to planet, amassing what she could, finding most of it had to go right back into the Mech, before falling in with a new group of pilots. <br><br><br>Personality: She’s fun loving but not what one would call bubbly, coming from the entertainment industry she knows how to blend into wild parties and upper class society just as well.She’s never seem to let her circumstances get her down, at least on the outside. <br><br>Speciality Skills: She can read a contract like nobody’s business, owing to her years spent in said industry prior to becoming a mech pilot full time. She can perform minor repairs on her Mech, but couldn’t rebuild or do heavy repair work on it. She’s also a halfway decent marksmen with a pistol. <br><br>BattleMech Characteristics<br><br>BattleMech: Hellbringer<br>Weight Class:&nbsp; Heavy<br>Callsign: Braddox <br>Description: The mech is painted in a bright green color, There are several swatches of blue running across the mech, almost as if someone a giant hand in paint and slid it across. <br><br>Loadout: The Hellbringer has 4 large lasers, 4 Medium lasers, 2 LRM missile pods, and a pair of machine guns, designed to take out infantry and light tanks&nbsp; <br><br>Modules:&nbsp; Kendra’s Hellbringer carries a retractable blade along with an ECM module to baffle enemy sensors.&nbsp; <br><br>Upgrades:</div></div>
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			<dt class="postheader">
				Title: <strong>Re: BattleTech 3057 - Ol' Bones' Chronicle (Character Roster)</strong><br>
				Post by: <strong>Blobbe</strong> on <strong>20-11-2013, 23:15:25</strong>
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				<div class="floatright">(http://rs5.pbsrc.com/albums/y156/jillvader/Mobile%20Uploads/mw-receivingendpc_zpse7fd107f.jpg~320x480)</div> <br><span style="font-family: arial black;" class="bbc_font">Pilot</span><br><br><strong>Name:</strong> Cass Tenclay<br><strong>Sex:</strong> Female<br><strong>Homeworld:</strong> Caph<br><strong>Original Faction:</strong> Federated Commonwealth<br><br><strong>Description:</strong> Cass presents a striking figure; tall and slender, her features are crowned with long red hair that, in turn, frames light blue eyes. Adding to the image are the ornate tattoos that run up the length of both arms, depicting a variety of colourful designs intertwined with each other.&nbsp; She usually dresses casually, with little regard for uniform or the like. Often she will wear a necklace with an elaborate pendant, the latter of which dates back to the Star League era.<br><br>Cass at home on Caph (http://i5.photobucket.com/albums/y156/jillvader/4ac4ff316708d.jpg)<br><br><strong>Background:</strong> If any world could be best used to sum up the damage wrought by the Succession Wars, it would be Caph. At the height of the Star Leauge it was a part of the Terran Hegemony, a world of wealth, high tech industries and research and unique megafauna. Three centuries of warfare had left it a shell of its former self, with two of its three continents uninhabitable, its population shrunken by nearly eighty percent, its industries and universities reduced to rubble and its unique wildlife extinct. As can be imagined, the population of Caph had long memories and little love for the so-called “great houses”.<br><br>Cassiopeia (“Cass” to everyone except her parents) Tenclay&nbsp; was pretty typical of that belief. While well-off by her world’s standards with ties to an old, well-established family, it was not hard to grow up with an attitude of “what have the successor lords done for us?” As they grew up, they developed a desire to get away from the wasteland that their ancestral homeworld had become, as well as a desire to live their own life. As soon as she reached their majority (and received a chunk of family trust that had been held for them), Cass was off, leaving Caph and not looking back.<br><br>After a couple of years of “bumming around” (her words), she would up on Outreach, managing to fall in with a small mercenary company who needed a filler. Having done a round of compulsory training with the planetary milita, Cass showed an aptitude for ‘Mech piloting, one that was enough to earn her a billet and a paycheck. Two years later she chose not to renew her contract, rather setting out on her own with a range of newly marketable skills and a brand new BattleMech to boot.<br><br><strong>Personality:</strong> Cass is head-strong and rebellious, with a desire to do what she wants and not what is expected of her. She does have enough sense to buck down and follow orders in the field, but at the same time she expects her superiors to have earned their rank rather then have it given to her. She has an inherent distrust of nobility and especially the ruling houses of the Successor States, having seen what their wars and ambitions did to her homeworld.<br><br>Despite her desire to get off-world, she does have a degree of attachment to Caph, especially given that she has family there. Recent events, especially the collapse of the planet’s central government into warring city-states concerns her, something that she tries not to let show.<br><br><strong>Speciality Skills:</strong> Cass has an interest in Star League-era artifacts and history, especially when it comes to the worlds of the former Terran Hegemony. She speaks a smattering of bits of several languages as a result of her time spent travelling. <br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><div class="floatright">(http://www.sarna.net/wiki/images/a/a1/DragonFire.jpg)</div> <br><br><strong>BattleMech:</strong> <em>Dragon Fire</em><br><strong>Weight Class:</strong> Heavy<br><strong>Callsign:</strong> Copperhead<br><strong>Description:</strong> (name’s) ‘Mech is practically brand new, having never seen any real combat. The ‘Mech is currently painted with a green and yellow, snake-like pattern<br><br><strong>Loadout:</strong><br>Zeus Slingshot Gauss Rifle<br>Mydron Excel LB-X-10 Autocannon<br>Exostar Large Laser<br>2 Defiance B4M Medium Pulse Lasers<br><br><strong>Modules:</strong> CASE, Guardian ECM Suite<br><br><strong>Upgrades:</strong> XL Engine, Endo Steel Structure.
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			<dt class="postheader">
				Title: <strong>Re: BattleTech 3057 - Ol' Bones' Chronicle (Character Roster)</strong><br>
				Post by: <strong>Wheresmycow</strong> on <strong>21-11-2013, 04:14:24</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://24.media.tumblr.com/da6222774956a15caf962557ff8fe3b5/tumblr_mgctp2jpvW1s2m5mto1_250.jpg)</div><span style="font-family: arial black;" class="bbc_font">Pilot</span><br><br><strong>Name:</strong> Brooklyn<br><strong>Sex:</strong> Male<br><strong>Homeworld:</strong> Atreus<br><strong>Original Faction:</strong> Inner Sphere<br><br><strong>Description:</strong> Brooklyn is a bit taller than average height, with a fit and well-toned body.&nbsp; He wears his brown hair short, and seems to have a permanent five o'clock shadow.&nbsp; His dark brown eyes are unwavering, and he possesses a very direct and penetrating stare.&nbsp; Smiles are infrequent from the man, and are usually small and understated when the occasion warrants.&nbsp; Brooklyn has a constant feeling of alertness to him, even when he is relaxing or at ease.&nbsp; On his upper right arm is a tattoo of a skull with three dice in its mouth, each one showing a six.<br><br>When out of the mech, he usually wears plain, loose fitting clothing, feeling no need to show off. <br><br><strong>Background:</strong> Not much is really known about Brooklyn before he came to the Princefield Military Academy.&nbsp; Born into a common but well-to-do family, he didn't make much in the way of a waves.&nbsp; It was when the clan invasion came that he gained significance by being one of the few commoners to be admitted to the prestigious academy.&nbsp; Brooklyn quickly demonstrated his skills and abilities, readily absorbing the material and studying hard.&nbsp; His professors noted a particularly patriotic spirit, and transcripts records indicated he had transferred from another lesser academy focusing on the arts.&nbsp; However, his fellow classmates, mostly nobles, didn't particularly take kindly to what they felt was a common upstart, and there were frequent conflicts.&nbsp; Things became particularly heated when he qualified for the BattleMech program.&nbsp; However, Brooklyn persevered.<br><br>Unfortunately, his efforts seemed for not as after graduating, the clan invasion war was over.&nbsp; Despite his training and education, he was also denied any position in the Free World League's military that was reasonable for his training.&nbsp; The nobles in his class hadn't forgiven his 'transgressions' and used their political power to stifle any potential career for him.&nbsp; While he served for a few years, he left and wandered for a few more years, before joining up with the mercenary company, his patriotism worn away.<br><br><strong>Personality:</strong> Professional mercenary.&nbsp; "Fuck bitches, get paid" attitude.&nbsp; Primary goal is getting his share, his payday.&nbsp; However, team is important.&nbsp; The team is how he makes his money, so will not cheat them at all.&nbsp; Enlightened self-interest.&nbsp; Outside of that, a bit distant.&nbsp; Not a loner per se, but strict discipline and perpetual calm demeanor can be a little unnerving or unsettling.&nbsp; Intensity and focus about him.&nbsp; Dry sense of humour when it shows itself.&nbsp; Very strong willpower, and handles stress and stressful situations much better most other mech warriors.<br><br><strong>Specialty Skills:</strong><br>Practices Tai Chi and Yoga.<br>Magic tricks, especially card tricks and sleight of hand.<br>Gun enthusiast and practices with them, favourite being long guns.<br>Gymnastics.<br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br><br><strong>BattleMech:</strong> Jaegermech<br><strong>Weight Class:</strong> Heavy<br><strong>Callsign:</strong> Payday<br><strong>Description:</strong> Gray with tan tiger stripes markings.&nbsp; Picture of a bunny girl wearing a skimpy soldier uniform, bills in cleavage, blowing a kiss with one hand while holding sniper rifle in the other.<br><br><strong>Loadout:</strong> Gauss Rifle, Large Laser, Medium Laser<br><br><strong>Modules:</strong> Anti-Missile System, Beagle Active Probe, C3 Slave, Double Heat Sink x2<br><br><strong>Upgrades:</strong> Endo-steel armor
			</dd>
			<dt class="postheader">
				Title: <strong>Re: BattleTech 3057 - Ol' Bones' Chronicle (Character Roster)</strong><br>
				Post by: <strong>orderNchaos</strong> on <strong>22-11-2013, 03:51:53</strong>
			</dt>
			<dd class="postbody">
				(http://i77.photobucket.com/albums/j77/wulfjaeger/279b6e5f-ef0f-4fa9-9a7d-d288709a4aea_zps14cbe92e.jpg)(http://i77.photobucket.com/albums/j77/wulfjaeger/c0a1bf1a-e351-4fb9-b9ce-565c7c010059_zps8873b314.jpg)<br><br><span style="font-family: arial black;" class="bbc_font">Pilot</span><br><br><strong>Name:</strong>Capt Ranna Krannok<br><strong>Sex:</strong> Female<br><strong>BattleMech:</strong> HCT-6S Hatchetman&nbsp; <br><strong>Homeworld:</strong> Outreach<br><strong>Original Faction:</strong> Wolf's Dragoons<br><br><strong>Description:</strong> Ranna brings the rumor about the spirit of redheads to it's full life.&nbsp; When she's not tinkering with her HCT-6 Hatcheman <em>Razor</em> she's probably running five miles or sparing with the other officers in the hangar bay.&nbsp; Ranna takes great pride in her body and looks, a trait she learned at an early age from her mentor.&nbsp; Her red hair is never the most noticeable aspect of her features but they do draw attention to her other assets with flare.<br><br><strong>Background:</strong> Ranna, an orphan of the battle of Crossings was brought to Outreach in 3030 at the age of five after the Dragoons evacuated Crossings.&nbsp; Her family had been killed when a Combine unit used their town to stage an ambush of Natasha Kerensky's Black Widow Company.&nbsp; After the battle the company found only two children living among the dead, the Combine had kept the civilians corralled in the city to limit the Dragoon's response.&nbsp; Taken in by Natasha Kerensky, Ranna became a favored child of the Dragoon's after they began a policy of recruiting orphans for service following the almost complete destruction of the unit during the campaign to defend Glenmora, Harrow's Sun and Wapakoneta.&nbsp; Raised by the Dragoons, Ranna learned from an early age the aspects of combat, driving mechs and living as a warrior.&nbsp; Showing great aptitude for piloting and mechanics, Ranna earned her position as a mechwarrior in Delta Regiment at the age of eighteen.&nbsp; Being one of the first war orphans to reach the rank of Mechwarrior, Ranna helped Natasha Kerensky train new recruits and develop new combat skills and was promoted to the rank of Lt at the age of twenty two.&nbsp; Like her mentor, Ranna developed a hot temper and propensity to jump before looking which created a certain level of strife between her and Jaime Wolf.&nbsp; After a bitter disagreement with Jaime Wolf on matters of a contract the Dragoons were accepting, Ranna left the Dragoons.&nbsp; Her intent was to explore and gain valuable knowledge of differing combat tactics to return to the Dragoons, but the bitter sting between Wolfe and Ranna seemed to much to repair.&nbsp; Ranna signed on with Ole bones eight year ago and has proven herself to be one of the more agile, capable officers of the command structure. <br><br><em>Update:</em> Ranna has worked her way through hard work and the usual attrition seen in merc units like Ole Bones to a command position inside the unit working directly with Erich to ensure the unit remains a viable working team.&nbsp; Gall, perseverance, and rigorous training have kept the members of the company alive and generally successful over the past few years, thanks in part to Ranna taking up the ranks of training officer.&nbsp; Her history with training in the Dragoons proved a valuable tool in developing strong maneuver units and combat seasoned mechwarriors.&nbsp; &nbsp;<br><br><strong>Personality:</strong> Ranna is a brilliant strategist and mechwarrior but she is also has a fiery personality that rarely takes "no" for an answer.&nbsp; Willing to lead from the front and run into a fight without thinking has earned her much respect and many scars but seems perfectly suited for a woman who drives a Hatchetman.&nbsp; <br><br><em>Update:</em> While working along side Erich in the past few years as the other main commander of the company, Ranna has taken the concept of leading from the front and jumping without thinking to a whole new level.&nbsp; Ranna's fiery personality and Erich's rough demeanor give the company a unique flavor which as served them fairly well in the past few years, both on and off the field.<br><br><strong>Speciality Skills:</strong> Sharpshooter/ Natural Aptitude (Mechs) /Mech repair / Tactics<br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br><br><strong>Chassis:</strong> XL Engine <br><strong>Weight Class:</strong>&nbsp; Medium<br><strong>Callsign:</strong>&nbsp; Harlequin<br><strong>Description:</strong> Harlequin has developed a bit of a reputation in the past few years with a scary array of kills through less than conventional tactics.&nbsp; While battle scars are normal for a battlemech, Ranna has worked hard to keep Harlequin looking as fresh as the day it rolled off the assembly line.&nbsp; With its dark grey color with brown and red tiger stripes randomly placed around the arms and legs, Harlequin has a relatively low key visual silhouette.&nbsp; The signature Blade of the hatchet has blood painted along the leading edge as if running down the blade.&nbsp; <br><br><strong>Loadout:</strong> <br>Mydron Tornado Rotary Autocannon/5<br>Ammo (AC) 5<br>Diverse Optics ER Medium Lasers<br>Guardian ECM Suite<br>Jump Jets x 2<br>Hatchet<br><br><br><strong>Modules:</strong> CASE, C3 Master Computer, <br><br><strong>Upgrades:</strong> Ferro-Fibrous Armor <br><br><strong>General Armor Values:</strong> 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: BattleTech 3057 - Ol' Bones' Chronicle (Character Roster)</strong><br>
				Post by: <strong>Sel Nar</strong> on <strong>23-11-2013, 05:04:04</strong>
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				<strong>Name:</strong> Erich Oststein<br><strong>Sex:</strong> Male<br><strong>BattleMech:</strong> AWS-9Q Awesome (Level 2 Tech Upgrade)<br><strong>Homeworld:</strong> Odessa<br><strong>Original Faction:</strong> Lyran Commonwealth Armed Forces (LCAF)<br><br><strong>Description:</strong> Erich makes the description of 'massive' seem unfitting; Towering over most people at roughly Seventy-Eight inches (6'6") tall, his broad shoulders, barrel chest, and deeply tanned and scarred visage showcase the wear and tear he's put on his body over the last Fifty-Four years. His short brown hair hass faded to grey at the temples, and his dark hazel eyes are overshadowed by his perpetual scowl and thick brow; probably the only affectation to vanity caused by his tenure in mercenary forces is a well-groomed, long moustache that looks similar to old pre-holo vids from terra, which, for a few months at least, earned him the nickname 'Cowboy'.<br><br><strong>Background:</strong> A native of Odessa, a core world of the Lyran Commonwealth, Erich came from a long family tradition of serving in the LCAF. Many of his records are sealed, implying that he spent more than his fair share of several tours of duty doing things that were not strictly legal, or ethical in the service of House Steiner, but, it appears that, around 3042, he was cut loose from his contract during the continued merger of the LCAF and the AFFS, after he was given the 'responsibility' of explaining to his commanding officer how the CO's orders had ended up with the near-destruction of a full battalion during a raid gone wrong. Soured from the experience, he's struck out on his own, acting as a freelancer; most contracts he takes are acting as a voice of reason and keeping the leash on young hotshots.<br><br><em>Addendum:</em> In the seven years he has been in overall command of the Old Bones' ground forces, Erich has maintained his efforts to try to keep the core members of the company on positive terms with one another, forcing him to make compromises when needed, including sinking a reasonable amount of his personal funds into upgrades for the 'mechs currently being used by the company. Part of his thoughts have turned toward the possibility of retirement, in part due to the massive swath of desctruction caused by the Clan invasion, but, for the most part, he's having too much fun traveling the Inner Sphere and blowing up hostile forces to be bothered by the little voice reminidng him that he is slowing down.<br><br><strong>Personality:</strong> A sour, grouchy 'old man', He lives hard, fights hard, and has no problems ripping someone down and building them back up into a good soldier, even if they don't much care for his intervention, or tactics. Soured on the 'social generals' of the LCAF, and the egotism of the AFFS, he has earned a reputation of making people from disparate backgrounds work well together, even if it's only out of sheer hatred for him.<br><br><em>Update:</em> Due to the unique rigors of mercenary life, Erich has taken the time to lighten up somewhat, and, while he remains as serious as he possibly can be in battle, when the company is on downtime, he can often be seen in the company's mess, talking quietly with someone, or regaling the interested with tales of old battles, from before the clans were a threat. He's still firm when he needs to be, but would much rather let the crew do whatever they want, so long as they come back alive.<br><br><strong>Speciality Skills:</strong> Crack shot with a variety of rifles, has a decent range of survival skills, including how to escape from behind enemy lines. Passable with pistols. Enjoys reading about history, including practically everything he can get his hands on about the Star league; while not an expert, he does have passing knowledge on many subjects. A bit of a scrounger, he can, on occasion, make a deal or find a hard-to-get part with less effort than some, depending on if he's in Lyran space or not.<br><br><strong>BattleMech Characteristics</strong><br><br><strong>Chassis:</strong> Technicron Type G<br><strong>Weight Class:</strong> Assault (80 tons)<br><strong>Callsign:</strong> The Brick<br><strong>Description:</strong> This Awesome has seen Centuries of hard use; over the years, several 'techs that have examined the war machine have joked that it was probably one of the first to come off of Technicron's Manufacturing lines back in 2665, but centuries of constant warfare and abuse have ensured that its history has been lost due to replacement parts outnumbering originals. Deep scars cover nearly every inch of the 'mech's armour, showing a variety of impact points from missiles, ballistics, energy weapons, and even an avalanche or two, if the pilot is to be believed. Despite the appearance, the 'mech is fully functional, coming as a nasty surprise to rookie pilots that think its looks directly impact its performance. Painted a dusty black, the only real colour on the war machine are the blued apertures of its weapons, and the dull red glow of its cockpit, often the last things enemies see in urban combat.<br><br><em>Update:</em> With Technicron Manufacturing opening sales on the 9Q Awesome variant, Erich has updated his 'mech's official designation to fall in line with Technicron specificiations; he did try to see about upgrading the armour to Ferro-fibrous, but the bulk of the cooling array required to keep his 'mech from melting into slag when in battle precludes trying to install the bulky composite plates. For the time being, and despite the quiet jokes that he treats the rather unmaneuverable 80-ton machine like it were an oversized member of the Recon Lance, Erich is content with the old 'mech, and has no intention of upgrading to a newer machine. He did, however, remove the obsolete Small Laser from its head mount, replacing the half-ton weapon with a Medium Laser as 'deterrence' for any light 'mech that wanted to press too closely.<br><br><em>Addendum:</em> At the moment, the left side of the cockpit transpex window has been badly cracked due to a glancing blow from a medium-calibre autocannon hit; the window is awaiting replacement, but Erich has decided to not repaint over the impact scar on the Awesome's head.<br><br>Loadout:<br>4 Kreuss Particle Projection Cannon (540 metre range, difficulty targeting within 90 metres)<br>1 Diverse Optics Medium Laser (270 metre range)<br><br>Modules:<br>Guardian ECM suite (180-metre radius of sensor interference)<br><br>Upgrades:<br>Double Heat Sinks (19) (38 'units' of heat dispersal)<br><br>General Armor Values: 15.5 tons of Durallex Heavy (248 armour) (OOC note: the Awesome is maxed out at 249 armour; this is as close as can possibly be gotten with standard plating.)
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			<dt class="postheader">
				Title: <strong>Re: BattleTech 3057 - Ol' Bones' Chronicle (Character Roster)</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>24-11-2013, 04:40:51</strong>
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				Lee reworked as Erich's sidekick! Let me know if I need to make changes:<br><br>(http://img39.imageshack.us/img39/2109/katanaheroinebyrickysu.jpg)<br><br><strong>Name:</strong> Xuē Lei Fang (Lee)<br><strong>Rank:</strong> Ban-zhang (Lieutenant), serving as Mechwarrior with Ol' Bones <br><strong>Unit:</strong> Kilroy Ol' Bones Mercenary Corp; home unit: Warrior House Fujita battlemech battalion<br><strong>Homeworld:</strong> Grand Base, Capellan Confederation<br><strong>Age:</strong> 21<br><strong>Height:</strong> 5'3”<br><strong>Weight:</strong> 112lbs<br><br><strong>History:</strong><br>&nbsp; &nbsp;Lei's mother, Mathilda May, was a native of the planet Styk caught up in the fighting there during the Fourth Succession War. She was lucky enough to be among those rescued by a Warrior House Fujita mechwarrior when he stole away with a <em>Mammoth</em> class dropship loaded with freed prisoners and Davion battlemechs.<br>&nbsp; &nbsp;Needing to rebuild, House Fujita took in many of the survivors, including Lei's mother, who had recently earned her citizenship. Mathilda trained to become a nurse, and in so doing worked closely with the Warriors of the Fujita where she met her future husband, and Lei's father, Mechwarrior Xue Lu. <br>&nbsp; &nbsp;Born into a Capellan Warrior House, Lei has known very little else in her life, having trained every day in a wide array of the arts of war since she six years old. She was identified as a solid candidate for the Fujita mech battalion early on, and her training focused there ever since, though she is just as diversely skilled as any other member of a Confederation Warrior House. <br>&nbsp; &nbsp;Despite her youth, Lei is a highly skilled and talented mechwarrior, more experienced than many her age due to the severe and regimented training she's undergone for almost the whole of her life. This is not to say she's what passes for 'experienced', exactly, only that she's far more capable than most mechwarriors her age. <br>&nbsp; &nbsp;In addition to her excellent skills in the cockpit of her <em>Warhammer</em>, one of the mechs stolen in that dropship and only recently refitted when it was issued to her, Lei has also received thorough infantry training, enough to qualify her for special operations by the militaries of most of the Successor States. She is an expert martial artist and knows full well how to wield the katana she carries, and she is a passable computer hacker and knows her way around a demolitions kit.<br>&nbsp; &nbsp;Sometimes, all the training in the galaxy isn't enough keep someone out of trouble, though, as Lei found out on only her third mission as an active duty mechwarrior. Separated from her unit while they engaged in a running night battle with the mercenary unit Kilroy Ol' Bones Mercenary Corp, she seized the chance to try and ambush one of the Ol' Bones lances when the opportunity presented itself. Concealing her mech out of sight on a ledge against a cliff face overlooking a ravine, she waited, listening for her pursuers to pass below. She was reasonably certain they wouldn't even notice the ledge in the dark of night, and would assume she was still ahead of them; Lei wouldn't have, only she'd noted it earlier in the day. It would have been easy to cripple them, firing her <em>Warhammer's</em> considerable arsenal into the rear armour of the Ol' Bones mechs, but fortunately for them, when Lei's 70 ton mech went to step out from hiding, the ledge gave way under it, dragging Lei and her battlemech down in to the ravine and starting a rock slide that threatened all of them. Staggering back to it's feet, Lei's <em>Warhammer</em> was about to be smashed flat by a huge chunk of stone when the lead Ol' Bones mech, an <em>Awesome</em>, shoved Lei out of the way.<br>&nbsp; &nbsp;She still wound up on her <em>Warhammer's</em> ass, legs pinned and the rest of her mech mostly buried by rock and dirt. The Ol' Bones had come out of the rock slide just fine, with the <em>Awesome</em> standing over her, having pushed Lei's <em>Warhammer</em> into a hollow and protected her from the brunt of the rockfall. Lei thought for sure she was finished, one way or another, but to her surprise, at the direction of the <em>Awesome</em>, they began to dig her out.<br>&nbsp; &nbsp;If it had been a simple matter of capture, Lei would have committed seppuku to cleanse her honour and be done with it, but the Ol' Bones lance commander had probably actually saved her life. Owing him a debt of honour, Lei convinced the man to let her join him, a decision her superiors understood, even if not all of them endorsed it.<br><br><strong>Special Skills:</strong><br>&nbsp; &nbsp;As noted above, in addition to being a very talented mechwarrior, Lei is also qualified as a crack infantry trooper. She is highly skilled with small arms, pistols, rifles and submachine guns, in addition to knives and her katana. She is also an expert martial artist, practised in the battle tested style of Warrior House Fujita (a custom amalgamation of several different forms). Lei has been trained in special warfare tactics, infiltration and stealth, is a decent hacker and can disable many electronic security systems. All pretty standard for a Capellan Warrior House trained mechwarrior who aspires to one day join the elite ranks of the Death Commandos.<br>&nbsp; &nbsp;<br>&nbsp; &nbsp;Lei also enjoys painting with watercolours and moonlit picnics.<br><br>(http://www.sarna.net/wiki/images/c/c0/Warhammer.jpg)<br><br><strong>WHM-6LC <em>Warhammer</em>&nbsp;&nbsp;&nbsp;Callsign:</strong> 十神力 (Shíshénlì - Glory of Ten Powers)<br><strong>Chassis:</strong> Starcorp 100<br><strong>Engine:</strong> Magna 280 (uses DHS)<br><strong>Mass:</strong> 70 tons<br><strong>Max Walk Speed:</strong> 43.2kph<br><strong>Max Speed:</strong> 62.8kph<br><strong>Armour:</strong> 10.5 tons Ferro-fibrous<br><strong>Heat Sinks:</strong> 16 Double Heat Sinks<br><strong>Weapons:</strong><br>--2x Ceres Metals Warrior ER-PPC [Right Arm, Left Arm]<br>--2x Martell Medium Laser [Right Torso, Left Torso]<br>--2x Magna Small Laser [Right Torso, Left Torso]<br>--2x FlameTech K-213 Flamer [Right Torso, Left Torso]<br>--1x Holly Short Range Missile Pack (6) SRM-6 w/ 1 ton ammunition [Right Torso]<br><strong>Equipment:</strong><br>--Artemis IV Fire Control System for SRM-6 [Right Torso]<br>--CASE [Right Torso] 
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			<dt class="postheader">
				Title: <strong>Re: BattleTech 3057 - Ol' Bones' Chronicle (Character Roster)</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>08-12-2013, 20:22:49</strong>
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				<div class="floatright">(http://elliquiy.com/elluiki/images/thumb/8/86/Randall.png/240px-Randall.png)</div><br><strong>Name:</strong> Alroy Fletcher-Yoshikawa<br><strong>Sex:</strong> Male<br><strong>BattleMech:</strong> King Crab<br><strong>Homeworld:</strong> Solaris VII (Xolaras Suburbs)<br><strong>Original Faction:</strong> Marik<br><br><strong>Description:</strong> In his mid-to-late 40's, short (5'5"), with a barrel-chested wrestler's build. Brown hair kept trimmed back to a close shave, green eyes, missing his left ear. Wound scars laced across his torso and right arm - his left arm is unscarred, but he favors his right for anything needing manual dexterity.<br><br><strong>Background:</strong> <br>Born to a pair of Free Worlds League ex-patriates, grew up in Solaris City watching Mechwarrior duels and working in scrap and salvage yards. Lacking the patronage to become a professional duelist, he signed on with a mercenary regiment and shipped off-planet. His career from that point was long and varied, but unexceptional, serving in campaigns for every major House and across a good portion of the Inner Sphere.<br>&nbsp;His luck changed - somewhat - when he saved the life of a minor nobleman of House Kurita, the elderly and childless warrior adopted him and gifted him with the antique but functional King Crab KGC-000 battlemech that had been his own 'Mech for decades. This upset the Kurita nobleman's extended family to see such a valuable machine go outside their own bloodline, forcing Alroy to flee outside their reach with his prize. he drifted from contract to contract, serving with with mercenary groups for as long as they can afford the upkeep of his Crab, and eventually fell in with Kilroy's Old Bones. A small but well-equipped unit that specialized in precision missions unsuited for a larger force, the Old Bones had the income stream to support a King Crab's maintenance fees and appreciated the vicious armor-busting firepower of its autocannons - a friendship rapidly formed with the company's other Assault mech pilot.<br>The arrival of the Clans, and the war that followed, pushed Alroy to his limits, including an addiction to stim injections that took several years to recover from, and eventually a forced confrontation with his estranged adopted family. An emergency contract to defend a Kuritan fringe world from Clan Smoke Jaguar was bought up by the Old Bones, and only upon arrival did Alroy learn it was the Yoshikawa family that was backing the deal, driven to desperate measures in the face of ruin. When the Smoke Jaguars were driven off, though, it forced the Yoshikawa to come to terms with reality and accept that Alroy was at least somewhat worthy of his inheritance. There was too much bad blood and prejudice to allow any sort of reconciliation, but it would mean an end to the irregular but periodic assassins, in return for formal agreement that should Alroy die childless, the King Crab and the rest of his 'inheritance' would revert back to the main family line. <br><br><strong>Personality:</strong> Jovial and friendly, but reserved. He has a tendency towards introspection, making cryptic comments and perfectly content to sit staring into space and reliving old memories for long stretches of time. Fending off a smattering of bargain-budget but commendably enthusiastic assassins over the years courtesy of his 'adoptive family' have left him with a lingering distrust of anyone visibly of Kurita heritage, though he tries to hide it - the cold reconciliation during the Clan Invasion did little to solve this. He still calls himself by his original name, and keeps the ceremonial katana due to the heir of any Kuritan noble line stored away in his cabin whenever possible.<br><br><strong>Speciality Skills:</strong> Skilled mechanic, accomplished personal hand-to-hand combatant, writes poetry.<br><br><br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br><div class="floatright">(http://images1.wikia.nocookie.net/__cb20060921032541/battletech/images/f/f8/King_Crab.jpg)</div><br>Alroy's antique King Crab, which he calls 'Tanya' for a reason not yet explained, is a true relic dating back centuries; assuming authenticity, one of its few remaining original parts is its cockpit builder's plate that names it Production Unit #079, part of the very first production run before Kerensky left on the Exodus. It was the prize possession of the Yoshikawa family for countless generations until he obtained it as adoptive inheritance from the then-current owner, and he took it for its own. For a long time, he resisted making any alterations or upgrades in respect to his 'adoptive father's belief that a war machine would lose its soul if the soul could not recognize its home, but the crucible of the Clan Invasion tested his resolve. He eventually compromised by creating a half-and-half variant between the original design and the field-modified Clanbuster models by replacing one Autocannon-20 with a Gauss Rifle, vastly expanding his engagement range at a minimal loss of firepower.<br><br><strong>Chassis:</strong> King Crab KGC-000.5<br><strong>Weight Class:</strong> Assault<br><strong>Callsign:</strong> Vicegrip<br><strong>Description:</strong> Visibly extremely old with a hodgepodge of newer replacement components, under a desert camo patterning. <br><br><strong>Loadout:</strong><br>(R) Deathgiver AC/20<br>(L) Gauss Rifle<br>Bulldog Large Laser<br>Coventry Starfire LRM-15<br><br><strong>Modules:</strong> <br>CASE (Right Torso)<br>CASE II (Left Arm)<br><br><strong>Upgrades:</strong><br>Ferro-Fibrous Armor <br><br><strong>General Armor Values:</strong> 16 tons, 286 points<br><strong>H:</strong> 3/9<br><strong>LT:</strong> 21/32<br><strong>RT:</strong> 21/32<br><strong>CT:</strong> 31/45<br><strong>LA:</strong> 17/34<br><strong>RA:</strong> 17/34<br><strong>RL:</strong> 21/34<br><strong>LL:</strong> 21/34<br><strong>Rear:</strong> 10/12/10
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			<dt class="postheader">
				Title: <strong>Re: BattleTech 3057 - Ol' Bones' Chronicle (Character Roster)</strong><br>
				Post by: <strong>hagetakabob</strong> on <strong>10-12-2013, 07:37:26</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://www.scificool.com/images/2013/07/Billy-Burke-in-Revolution.jpg)</div> <strong>Name:</strong> David "Dave" Sharpe<br><strong>Sex:</strong> Male<br><strong>Homeworld:</strong> Tamar<br><strong>Original Faction:</strong> Federated Commonwealth (Lyran)<br><br><strong>Description:</strong> Dave is tall, with an average build and muscle tone. He has short, scruffy black hair and brown eyes, and is handsome in a somewhat unkempt or shabby way. Usually he dresses casually, with a preference for rough, hard-wearing clothes.<br><br><strong>Background:</strong> The Sharpes were a noble family from Tamar, one that could trace their line back to the planet's initial colonisation. The Sharpe family had served in the LCAF (and later AFFC) for generations, fighting against the Draconis Combine as they had devoured the worlds of the Tamar Pact. David, oldest son of the family, had expected that once he came of age he too would continue this proud tradition of service.<br><br>Only it wasn't to be. Instead, the Tamar Words were attacked by a new enemy; the Clans. Inevitably, in 3052, the Wolves reached Tamar and descended upon it, crushing the Lyrans forces and achieving in a short, bloody campaign what the Combine never had. The Sharpe family were among those who had fought aginst the Wolves and ultimately failed to save their homeworld form conquest.<br><br>David had survived the fall of Tamar, fleeing with what he could. Embittered by the FedCom's faliure to save his homeworld, he slowly made his way instead to Outreach. Using his remaining personal wealth and building on his prior BattleMech training, David was able to land a billet in a Mercenary unit.<br><br><strong>Personality:</strong> Dave does a good job of trying to be upbeat and approachable, but he harbours a lot of anger and resentment. He hates the Clans for what they did to his home, but he also sees the FedCom as having failed his world (And often sees the Davions as having deliberately sacrificed Lyran troops to buy time). Deep down he hopes to one day liberate Tamar from the Wolves, and that serves as a motivation of sorts to keep fightin.<br><br>Of late, David has begun to harbour the idea of assembling a mercenary force to take his home back. It's a long-term goal, but one that gives him focus and drive.<br><br><strong>Speciality Skills:</strong> David's background makes him experienced in dealing with nobility and the upper classes. In theory, if he cleaned up, he could fit straight back in with them. He also is an expert horse rider and a skilled shot with a rifle.<br><br><span style="font-family: arial black;" class="bbc_font">BattleMech Characteristics</span><br><br><div class="floatright">(http://www.sarna.net/wiki/images/0/09/3055u_Nightsky.JPG)</div><strong>BattleMech:</strong> NGS-4S <em>Nightsky</em><br><strong>Weight Class:</strong> Medium<br><strong>Callsign:</strong> Chopper<br><strong>Description:</strong> Dave's <em>Nightsky</em> is relatively new and in good condition. It currently wears a drab forest camoflague pattern.<br><br><strong>Loadout:</strong><br>*1 Large Pulse Laser<br>*2 Medium Pulse Lasers<br>*1 Small Pulse Laser<br>*Hatchet<br><br><strong>Modules:</strong> Jump Jets<br><br><strong>Upgrades:</strong> XL Engine, Double Heat Sinks
			</dd>
		</dl>
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