[Never Make a Deal with a GM] Rules, Info and Characters
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: GoldenChild on 18-05-2006, 11:15:00</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>[Never Make a Deal with a GM] Rules, Info and Characters</strong><br>
				Post by: <strong>GoldenChild</strong> on <strong>18-05-2006, 11:15:00</strong>
			</dt>
			<dd class="postbody">
				This is a Shadowrun game and we will be using the 3rd edition rules. <br><br>The year is 2055. Magic is as real as the mean streets of the mega-sprawls. Corporations Call the shots while nailing each other through covert operatives in cutthroat competition. Flesh and machines have merged – the street samurai with his smartgunds and impossibly fast reflexes, the decker who can plug his own brain into the worldwide computer network, the rigger who links his mind to his vehicle and takes hairpin turns at fantastic speeds. And you’re a part of this wired world, where corporate skyscrapers glitter over the dark shadows they cast. You live in those shadows. You’re a shadowrunner – a street operative.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Game Information</strong><br>
				Post by: <strong>GoldenChild</strong> on <strong>18-05-2006, 11:16:19</strong>
			</dt>
			<dd class="postbody">
				<strong>Good Karma and Karma Pool</strong><br><br>Awards will be given based on threads. When a thread ends you will get the Karma earned during the thread. Sometimes threads will be short, other times a thread will be longer. The karma pool is increased as in book and the increasement is done as the same time as you spend your karma points. Basis for Karma Award is as in the normal game:<br><br><em>Good Roleplaying</em><br>This is done by your posts, stay in character and get 1 point. Excellent roleplaying is worth 2.<br><br><em>Guts</em><br>Brave and/or effective fighters should get a point of Karma, two if they are particularly heroic. (Stupid brave fighters don’t earn this award.)<br><br><em>Smarts</em><br>Players whose characters come up with a clever strategy, solve a puzzling clue or pull of a good scam should get at least 1 point of Karma. Also awarded if the characters knows when to surrender or run.<br><br><em>Motivation</em><br>Players whose characters really drive the storyline forward, or who are continuously motivated to resolve problems and find solutions may be deserving of 1 Karma point. If a character manage to create plotlines or storyline with their playing may also get awards.<br><br><em>Right place/Right time</em><br>People who has the right stuff at the right place at the right time will be rewarded or course… Don’t try to overuse this though ;)<br><br><em>Surprise</em><br>If you succeed in surprise me, or to find a solution to a problem that I haven’t thought of will be rewarded.<br><br><em>Regularity</em><br>If you as a player post regularly (at least once a day) and don’t cause the game to drag (we all know what ment by this... a game that has stalled for a couple of days and everyone is waiting for someone to post) 1 point of Karma will be awarded per week. If you post that you will be gone from X to Y you will not be awarded this, BUT if you don’t a point will be drawn (and this is if you don’t have any good reason for the vanishing trick).<br><br><em>Story</em><br>Extra points can be given as the GM feels for it…<br><br><em>Matrix Log</em><br>If you write a Matrix Log (IC) you will get 1-5 points Karma Points depending on quality.<br><br><em>Birthday</em><br>If it is your birthday you will be awarded 5 points of Karma.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Game Information</strong><br>
				Post by: <strong>GoldenChild</strong> on <strong>18-05-2006, 11:17:10</strong>
			</dt>
			<dd class="postbody">
				<strong>Spending Karma</strong><br>When you want to spend Karma Points you send me a PM and announce what you want to spend and on what. I then either accept or decline the notion. If I accept then the increase can be made as soon as the ongoing thread is over. This can be right away if the request comes in between threads. There should be a reason why you increase in a skill or attribute. Do remember that this is a online game so time will never be an issue when increasing anything. Always round up fractions of Karma.<br><br><pre>Attributes&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; new rating x 2<br>Above racial limit&nbsp; new rating x 3 (p245)<br><br>new base Skill&nbsp; &nbsp; &nbsp; 1</pre><br><em>Base Skill</em><br><pre>New Skill Rating is...&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Active&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Knowledge/Language<br>Less than or equal to Attribute Rating&nbsp; &nbsp; &nbsp; &nbsp;new rating x 1.5&nbsp; &nbsp;new rating x 1<br>Less than or equal to (2 x Attribute Rating) new rating x 2&nbsp; &nbsp; &nbsp;new rating x 1.5<br>More then (2 x Attribute Rating)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;new rating x 2.5&nbsp; &nbsp;new rating x 2</pre><br><em>Specializations</em><br><pre>New Skill Rating is...&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Active&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Knowledge/Language<br>Less than or equal to Attribute Rating&nbsp; &nbsp; &nbsp; &nbsp;new rating x 0.5&nbsp; &nbsp;new rating x 0.5<br>Less than or equal to (2 x Attribute Rating) new rating x 1&nbsp; &nbsp; &nbsp;new rating x 1<br>More then (2 x Attribute Rating)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;new rating x 1.5&nbsp; &nbsp;new rating x 1.5</pre><br><br>You can also spend one Karma Point to gain 2000 nuyen, each exchange will be judged from time to time basis if it is possible to do at that time.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>[Never Make a Deal with a GM] Rules, Info and Characters</strong><br>
				Post by: <strong>GoldenChild</strong> on <strong>18-05-2006, 11:20:25</strong>
			</dt>
			<dd class="postbody">
				<strong>Detect magic</strong><br>A unawakened cannot detect magic if the mage/shaman/what ever doesn't do anything visible, as movement, speaking, what have you.<br><br>To an awakened magic being used can be felt within Magic Rating meters without having to make any rolls.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Character Generation</strong><br>
				Post by: <strong>GoldenChild</strong> on <strong>18-05-2006, 11:24:33</strong>
			</dt>
			<dd class="postbody">
				Use the standard character generation given in Companion (120 points). Trolls are not allowed as player character race.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Character Generation</strong><br>
				Post by: <strong>GoldenChild</strong> on <strong>18-05-2006, 11:32:52</strong>
			</dt>
			<dd class="postbody">
				<strong>Race</strong><br>Human 0<br>Dwarf or Ork 5<br>Elf 10<br>Metavariant +5 (add to race above)<br><br><strong>Magic</strong><br>Full Magician 30 (25 Spell Points)<br>Aspected Magician 25 (35 Spell Points)<br>Adept 25 (Power Points = Magic Rating)<br><br><strong>Attributes</strong><br>1 Attribute Point per 2 Building Points<br><br><strong>Active Skills</strong><br>1 Skill Point per 1 Building Point (up to rating of attribute then 1 Skill Point per 2 Building Points)<br><br><em>Rating 1 - Introduced<br>Rating 2 - Practice<br>Rating 3 - Proficient<br>Rating 4 - Skilled<br>Rating 5 - Professional<br>Rating 6 - Innate<br>Rating 7 - Expert<br>Rating 8+ - World Class</em><br><br><strong>Knowledge and Language Skills</strong><br>1 Skill Point per 1 Building Point<br><br><em>Character starts with Int x 5 points in Knowledge Skills and Int x 1.5 Language Skill Points.</em><br><br><em>Rating 1 - Scream Sheet<br>Rating 2 - Interested<br>Rating 3 - Dedicated<br>Rating 4 - Well-rounded<br>Rating 5 - Educated<br>Rating 6 - Mastered<br>Rating 7 - Expert<br>Rating 8+ - Genius</em><br><br><br><strong>Resources (in nuyen)</strong><br><pre><br>500&nbsp; &nbsp; &nbsp;-5<br>5000&nbsp; &nbsp; 0<br>20000&nbsp; &nbsp;5<br>90000&nbsp; &nbsp;10<br>200000&nbsp; 15<br>400000&nbsp; 20<br>650000&nbsp; 25<br>1000000 30<br></pre>
			</dd>
			<dt class="postheader">
				Title: <strong>Max Ratings</strong><br>
				Post by: <strong>GoldenChild</strong> on <strong>19-05-2006, 14:56:02</strong>
			</dt>
			<dd class="postbody">
				Maximum ratings are as the main book tells you (6). But do remember that I will require you to explain how you came to have (for instance 6 in Firearms) high skill value or some rare item.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: House Rules</strong><br>
				Post by: <strong>GoldenChild</strong> on <strong>21-05-2006, 19:32:28</strong>
			</dt>
			<dd class="postbody">
				<strong>Bio-Rejection vs Cultured Bioware</strong><br>According to the flaw Bio-Rejection a character with it can't use any cyberware implants or have any tissue or material that isn't cloned from his/her's own cells.<br>Cultured Bioware is cloned tissue and is usable for a character with this flaw, BUT that is the only benifit the character gets from having Cultured Bioware.
			</dd>
			<dt class="postheader">
				Title: <strong>Approved runners</strong><br>
				Post by: <strong>GoldenChild</strong> on <strong>29-05-2006, 16:44:15</strong>
			</dt>
			<dd class="postbody">
				Publish your characters here.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Approved runners</strong><br>
				Post by: <strong>Hunter</strong> on <strong>29-05-2006, 16:58:24</strong>
			</dt>
			<dd class="postbody">
				Handle: Stiletto<br>Real Name: Gerald Hanson<br>Archtype: Elven Hitman<br>Race: Elf<br>Sex: Male<br>Height: 1.7 m<br>Weight: 77.5 kilos<br>Eyes: Green<br>Hair: Black<br>Birthdate: Jan 12, 2031<br>Birthplace: Boston, UCAS<br><br><em>Attributes</em><br>Body: 5<br>Quickness: 7<br>Strength: 4<br>Charisma: 4<br>Intelligence: 7 ( 9 )<br>Willpower: 6<br><br>Reaction: 7 ( 8 )<br>Initiative: 8 + 3d6<br><br>Essence: 5.2<br>Bio Index: 2.7<br><br><em>Active Skills</em><br>Athletics: 4<br>Demolitions: 4<br>Etiquette: 4<br>Pistols: 6<br>Stealth: 5<br>Unarmed Combat: 4<br><br><em>Knowledge Skills</em><br>Chemistry: 4<br>Cooking (Gourmet): 3 (5)<br>Corporate Politics: 5<br>English (R/W): 5 (2)<br>Esoteric Trivia: 3<br>Strategy Games (Go): 3 (5)<br>Japanese (R/W): 3 (1)<br>Japanese Culture: 3<br>Magic Background: 3<br>Psychology: 4<br>Security Procedures: 6<br>Small Unit Tactics: 4<br>Sperethriel (R/W): 5 (2)<br>Underworld Politics: 5<br><br><em>Pools</em><br>Karma: 1<br>Combat: 10 (11)<br>Task: 1<br><br><em>Edges</em><br>Exceptional Attribute - Intelligence<br>Keen Sense - Sight<br>Good Looking &amp; Knows It<br><br><em>Flaws</em><br>Dependant (girlfriend)<br>Hidden Past<br>Severe Allergy to Orichalcum<br><br><br><em>Contacts</em><br>Armorer (Level 1)<br>Fixer (Level 2)<br>Fence (Level 1)<br>Information Broker (Level 2)<br>Street Doc (Level 2)<br>Yakuza Oyabun (Level 2)<br><br><em>Lifestyle</em><br>High (3 months ppd with dependant)<br>Low (3 months ppd)<br><br><br><em>Karma</em><br>Good Karma: 0<br>Earned Karma: 0<br><br><em>False SIN</em><br>Rating 6 - James Smith<br><br><em>Cyberware (alpha)</em><br>Optical Magnification 3<br>Flare Compensation<br>Sound Dampener<br>Smartgun Link 2 with Rangefinder<br><br><em>Bioware (cultured)</em><br>Mnemonic Enhancer 3<br>Synaptic Accelerator 2<br>Cerebral Booster 2<br>Dietware<br>Clean Metabolism<br><br><em>Weapons and Armor</em><br>Armored Vest with Plates<br>Secure Jacket<br>Secure Long Coat<br>Half Body Form Fit<br>Ares Predator 3<br>-&gt; silencer, 60 regular rounds, 30 gel rounds, 4 spare clips<br>Enfield AS-7<br>-&gt; drum, sling, external smart 2, gas vent 4, shock pads, foregrip, 50 regular rounds<br>Remington 990<br>-&gt; sling, 10 flechette rounds<br>Ares Alpha Combat Gun<br>-&gt; sling, grenade link, gas vent 4, 8 defensive minigrenades (HE), 210 regular rounds, 4 spare clips<br>Remington 950<br>-&gt; sling, silencer, 10 EX Explosive rounds<br>Survival Knife<br>Telescoping Staff<br>Flash Grenades, 4<br>White Phosphorus Grenades, 2<br>6 kg C-4<br>Timer Detonator, 2<br>Claymore<br><br><em>Gear</em><br>Tres Chic (2 sets)<br>Ordinary Clothing (5 sets)<br>Pocket Secretary<br>Handset Phone<br>Pager<br>Survival Kit<br>Quickdraw Concealed Holster<br>Ascent/Descent Kit<br>Ascent/Descent Harness<br>Rapelling Gloves<br>50m rope<br>Grapple Gun<br>-&gt;100m stealth line, catalyst stick<br>Respirator<br>Microflare launcher with 4 microflares<br>Nav-Dat GPS<br>Medkit (rating 6) with 2 medkit supplies<br>Trauma Patch<br>Wire Cutters<br>Ford Americar<br>Ares Felix the SynthCat<br>Chemistry Shop
			</dd>
			<dt class="postheader">
				Title: <strong>Run information</strong><br>
				Post by: <strong>GoldenChild</strong> on <strong>01-06-2006, 11:51:48</strong>
			</dt>
			<dd class="postbody">
				Information about the run you so far has recived.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: House Rules</strong><br>
				Post by: <strong>GoldenChild</strong> on <strong>01-06-2006, 12:11:00</strong>
			</dt>
			<dd class="postbody">
				<strong>Exclusive spells vs countermagic</strong><br><br>If a spellcaster is casting a exclusive spell he can only protect himself with his magic pool, until he has casted the exclusive spell or is not holding a exclusive spell sustained he is unable to use his magic pool to protect others. He has no problem in protecting himself though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Approved runners</strong><br>
				Post by: <strong>Muse</strong> on <strong>07-06-2006, 12:42:14</strong>
			</dt>
			<dd class="postbody">
				Tearsong<br>Priority A Magician<br>Priority B Money<br>Priority C Race<br>Priority D Atributes<br>Priority E Abilities<br><br><br>&nbsp;&nbsp;&nbsp;<br>Body&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1<br>Quickness&nbsp; 5<br>Strength&nbsp; &nbsp;1<br>Charisma &nbsp;&nbsp;&nbsp;8<br>Intelgence&nbsp;&nbsp;&nbsp;6<br>Willpower&nbsp;&nbsp;&nbsp;3<br>Essence&nbsp;&nbsp;&nbsp;6<br>Magic&nbsp;&nbsp;&nbsp;6<br>Reaction&nbsp;&nbsp;&nbsp;5<br><br><br><br>Athletics &nbsp;&nbsp;&nbsp;1<br>Edged Weapons&nbsp;&nbsp;&nbsp;0/SUrvival Knives 2<br>Thrown Weapons&nbsp;&nbsp;&nbsp;0/Knives 2<br>Stealth&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3<br>Aura Reading&nbsp;&nbsp;&nbsp;5<br>Biotech&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1&nbsp;&nbsp;&nbsp;<br>Etttiquite&nbsp;&nbsp;&nbsp;1<br>Instruction&nbsp;&nbsp;&nbsp;1<br>Conjuring&nbsp;&nbsp;&nbsp;6<br>Sorcery&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6<br>Bike&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1<br><br>Knowlege Skills:<br>Astral Plane&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6<br>Fashion/Cosmotology&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5/7<br>Knives throughtout history&nbsp;&nbsp;&nbsp;6<br>Magic/Pyromancy&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5/7<br>Poetry/Tragic&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5/7<br>English&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6<br>&nbsp;&nbsp;&nbsp;Read/Write&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3<br>Spanish&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2<br>Sperethiel&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4<br>&nbsp;&nbsp;&nbsp;Read/Write&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1<br><br><br><br>90,000&nbsp;&nbsp;&nbsp;Sustaining Focus Force 6: Armor, Attuned, Left nipple piercing<br>210,000&nbsp;&nbsp;&nbsp;Diamond Teardrop Power Focus Force 2<br>6,000&nbsp;&nbsp;&nbsp;Elemental Conjuring Materials Force 6<br>14,200&nbsp; Yamaha Rapier (Motorbike) Handling 3/6&nbsp; Speed 195&nbsp; Acceleration 10&nbsp; Armor 0&nbsp; Sig 2&nbsp; Autonav 1&nbsp; Sensor 0&nbsp; Cargo 1&nbsp; Load 40<br>--320,200<br>20,000&nbsp; &nbsp;50MP Wrist Computer<br>150&nbsp; &nbsp; &nbsp; Wrist model cell phone with flip-up sceen.&nbsp; <br>500&nbsp; &nbsp; &nbsp; Fine Clothing (Work outfit)<br>150&nbsp; &nbsp; &nbsp; 3 "Club Girl" outfits<br>100&nbsp; &nbsp; &nbsp; 5 Throwing Knives: Damage (STR)Light<br>450&nbsp; &nbsp; &nbsp; Survival Knife: Damage (Str+2)Light<br>--341,350<br>40,000&nbsp; &nbsp;8 Months Medium Life Style<br>2,000&nbsp; &nbsp; Tabletop Computer, 100MP<br>100&nbsp; &nbsp; &nbsp; Printer<br>383,450<br>15,000&nbsp; &nbsp;Permenant Squatter Lifestyle, 5 guests (Safehouse)<br>398,450&nbsp; <br>1,550&nbsp; &nbsp; Lingre and her favorite book, "A Holographic History of Knives."&nbsp; <br><br><br>Spells:<br>6&nbsp; Armor&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Force 6<br>4&nbsp; Fireball, Exclusvie&nbsp; &nbsp; &nbsp; &nbsp;Force 6<br>4&nbsp; Ignight, Exclusive&nbsp; &nbsp; &nbsp; &nbsp; Force 6<br>1&nbsp; Healthy Glow, Exclusive&nbsp; &nbsp;Force 3<br>4&nbsp; Treat, Exclusive&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; &nbsp; Force 6
			</dd>
		</dl>
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