[S2E] Onogoro-jima University - Characters and House Rules
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: AndyZ on 22-07-2022, 01:33:49</h2>
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				Title: <strong>[S2E] Onogoro-jima University - Characters and House Rules</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>22-07-2022, 01:33:49</strong>
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				<strong>House Rules:</strong><br><br>Some of these may end up subject to change as things go by, but I'll try to make sure everyone knows about changes.<br><br><ul class="bbc_list"><li>You automatically get a specialty when you get three points in a Skill, and you don’t have to pay XP for it.&nbsp; I don’t get why this is set as a thing to begin with.&nbsp; Are you supposed to be able to buy multiple?&nbsp; I’ve never seen any characters with multiple specialties.&nbsp; To play it safe, I’ll keep it at only one specialty and others can’t be bought until someone shows me evidence to the contrary, that it was meant to be allowed.<br><br>Note that the rules don’t explicitly say you can use specialties with the skill to which they apply, but I’m allowing it, presuming that it’s just another mistake due to the incompetence of the writers.&nbsp; (See page XX for plenty of other examples...or ask why I feel I need to house rule every single White Wolf/Onyx Path game.)</li><li>Scent the Divine will not be allowed at Origin but will be given automatically for free at Hero.&nbsp; This allows for a larger level of sandbox mystery in Origin and keeps Hero from being “I’m the only one with the Knack and need to post to tell everyone what we’re up against.”</li><li>Rather than attempting to try to use the complicated story plans beyond scene, I intend to count sessions/acts as a single day, an episode as a week, an arc as a month, and a season as a year.&nbsp; Series means the entire chronicle/game, as usual.&nbsp; Origin actually suggests this, but I’m letting people use it as a firm timeline for Fatebindings and such.</li><li>Knack Skills apparently also use Attributes by default.&nbsp; This was cleared up in the FAQ in the forums.&nbsp; Note that you’ll always use the sum of two pools from 1-5, meaning a max of 10 dice besides Momentum, so when it’s +Calling, you don’t use Attributes.<br><br>That said, a dice pool can exceed 10, such as when you're given a +2 or using Momentum.</li><li>Likewise, Archery has been confirmed as an Athletics skill because Sigrun from the “A Light Extinguished” QuickStart has the Archery specialty in Athletics.</li><li>Ask me before rolling.&nbsp; It can be very easy in this game to accrue a lot of Momentum just making pointless rolls I didn’t ask for.&nbsp; If you want to do awesome stuff and you have lots of dots in the pertinent areas, just post doing the awesome stuff without a roll.</li><li>Initiative will likewise not be rolled.&nbsp; As tends to work well in Elliquiy, I’ll let everyone post in whatever order they manage, and then post for the NPCs either when all the PCs have gone or if I feel that the PCs still remaining are taking too long and haven’t given any sort of notice of what’s going on.</li><li> I want to make clear that just because there’s things like climate change canonized in game isn’t an invitation to get into OOC political discussions.&nbsp; Yes, I know the polar bear population is growing in the real world, but it’s shrinking in the World.&nbsp; Regardless of what you believe out of game, in game, Onogoro-jima Island will probably be predominantly or wholly underwater within a decade or two.</li><li>Infinite ammo/fuel/charge is being houseruled to be a 0-level power instead of a level 1 Relic power, and as such, Hero level Scions will be able to craft Relics that can do it.&nbsp; This was suggested by Evilnerf, and it does make sense that it's kind of a nothingburger to actually take.&nbsp; Maybe it'd make a difference with a full-ammo weapon, but even then, I'm not overly worried.&nbsp; (Still, if I see this being seriously abused, we can figure something out.)</li><li>I was planning on setting Momentum at Personal before, but ignore that.&nbsp; However, I am going to set it to a cap of Players*3, and start it at the number of players: 6.</li><li>I don’t really plan to give specific dates and times for events.&nbsp; This allows players to decide on behalf of Fate if they can make an event and when it’ll be.&nbsp; “I can squeeze that in before my next class” or “Sorry, I can’t because I have to go to something else” are you to the player and Fate instead of just random chance.</li><li>I'm streamlining the Connections and Twist of Fate rules.<br><br>As per the book, there's lots of complicated rules for connections, and the Twist of Fate stuff comes out separate as part of a roll.<br><br>The way we'll do it here: you're free to use your Path to get stuff that makes sense for you, such as various equipment and talking with mentors.&nbsp; However, your invoking either gives a significant effect or a +2 to your dice roll.&nbsp; Being rich and eating at five star restaurants is fine; purchasing a brand new sports car will cost an invoke.&nbsp; Likewise, being a doctor and getting your friend into the hospital wouldn't be an invoke, but getting lots of specialized equipment so you can roll with a +2 would be an invoke.&nbsp; This can likewise be used for Twist of Fate (68 Origin) but the abilities are not separate as written.<br><br>Path Suspended and Path Revoked (101 Origin) work as normal.</li><li>In different parts of the Origin book, it gives different rules for ranged combat at different distances.&nbsp; Go with this:<br><br>Close: Might<br>Short: Might or Dexterity <br>Medium: Dexterity or Cunning<br>Long: Intellect or Cunning<br>Extreme: Intellect or dice pool of guidance system<br><br>If you have other suggestions for specifics, pitch them to me.</li></ul><br>Things that won't matter until Hero:<br><br><ul class="bbc_list"><li>No matter how much you spend during the Visitation, I'll be happy to make sure that folks don't lose effective XP as a result of earlier purchases.&nbsp; Thus, if you were not going to be able to take Knacks, you can.&nbsp; Likewise, you may not want more Knacks since you already bought all the ones you wanted, and so long as it makes sense for the end character (you should still have at least five dots' worth, but maybe you already bought a few and don't want more than those five), I'm good with giving XP to compensate. </li><li>Each Calling mentions three Fatebinding types.&nbsp; I don't see any point in limiting to those, and I'm not even sure if it's meant to limit or just give those as suggestions, but I do know that the closest Fatebinding to your deity may well not fit.&nbsp; Sell me on whatever Fatebinding you want and you can have that one.</li><li>A number of Fatebinding Compels have the following text: <tt class="bbc_tt"><strong>The Scion gains 1 point of Legend, and one of her other Fatebound characters gains the Imperiled Condition. If the Scion has no other Fatebindings, the Storyguide chooses an SGC to suffer the Condition.</strong></tt><br><br>If you end up going this route, first talk to the other players in regard to who you'd like to suffer the Condition, and get their agreement.&nbsp; I maintain veto power; I don't expect to okay Imperiled Nemeses.<br><br>I may allow that NPC to be Imperiled themselves, even though that's not usually how it'd work, if I think it likely that the PC would have a good reason to intervene.&nbsp; (A PC might have pity on their Unrequited Paramour and rescue them, but if the PC can't be bothered, it's not a good Compel.)</li><li>As part of your Visitation, rather than the usual rules, you get four Knacks of your choice.&nbsp; Note that you still have to deal with the limitations of Calling dots, but I’ll allow Immortal Knacks as well as Heroic Knacks without making the Immortal Knacks more expensive.</li></ul>
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				Title: <strong>Re: [S2E] Onogoro-jima University - Characters and House Rules</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>22-07-2022, 01:34:28</strong>
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				I am by no means finished with these NPCs, and I should probably try to find pictures for them, but here's what I have so far.<br><br><strong>NPCs on Staff or equivalent (like the ferry owner and head lifeguard):</strong><br><br>Headmistress Kiyomo Mitsuhama<br><br>Rumors among the students state Headmistress Mitsuhama as sometimes harsh but ultimately fair, and always better informed of the school’s goings-on than students might expect.&nbsp; The Mitsuhama family is exceptionally wealthy with various businesses, and even though Kiyomo is rather young, she was groomed for the position by her mother (also named Kiyomo) from childhood.<br><br>Kyle<br><br>Kyle is a jovial but reasonably polite older man who runs the Fairwinds Ferry.&nbsp; Although he never gives out his last name, the large R carved with four straight lines on the back of the boat has led many students to speculate.&nbsp; Either he or someone under his employ runs the ferry three times a day - morning, midday, and evening - on a trip to Onogoro-Jima Island and back.&nbsp; One can text the hotline to ask the ferry to wait a little bit if a student or faculty is running a little late, but it never waits more than fifteen minutes.<br><br>Leon “Coach” McDermott<br><br>Although he’s the head of the Physical Educator and gymnasium, Coach comes across as far more intelligent and eloquent than the average PE teacher.&nbsp; Poetry is one of his many means of inspiring students to surpass their limits and continue training, and he teaches strategy for sports as often as he relies on physical aptitude.<br><br>Sergeant Rebecca “Sarge” Jameson<br><br>Weapons training can certainly be dangerous, and many places of learning don’t want to deal with the high insurance rates, Sargeant Jameson teaches the classes with a firm hand of discipline.&nbsp; Her military records are sealed save that her leaving was entirely honorable, and she’s capable of wielding virtually every weapon created by human beings, offering insights to those who fit her standards to be educated with lethal training.<br><br>Professor Tonya Shamoon<br><br>Various mathematic, history, and language classes are taught by Professor Shamoon.&nbsp; Her penmanship is nothing less than exquisite, and although her classes are kept with strict discipline, her grading system comes more from effort and attention than in flawlessly learning the material.<br><br>Doctor Lin Cheng <br><br>The university physician, often responsible for various checkups for students and faculty.&nbsp; Though quite a few refer to her as the nurse, she’s proven herself more than capable with all sorts of ailments, and her first aid skills have proven invaluable for when there have been serious accidents.&nbsp; Others remark on her exceptional attractiveness, but she seems to have little interest in “playing Doctor” in that way with students.<br><br>Professor Durgan<br><br>Not one to let students easily learn his first name, Mr. Durgan teaches shop class for woodworking and various metals.&nbsp; He’s very short, about three and a half feet tall, but doesn’t take offense easily as the politically correct terms for being a little person change.&nbsp; What he does encourage is keeping long hair braided or tied up so that it doesn’t get caught in machinery, as he does with his beard.<br><br>Kimo Kanahanui<br><br>The island's groundskeeper is of obvious Hawaiian descent but usually dresses for dealing with the nature of the jungle, such as thick boots.&nbsp; It's not uncommon for him to guide back students who ventured too far into the wilderness and got lost.<br><br>Shaniqua West<br><br>A beach next to the dock and close to the university gives an exceptional place for students to relax and unwind after studying...or slack off if they don't much care about grades to begin with.&nbsp; Either way, Shaniqua seems to be the head in charge of keeping the beach clean and watching the waters, often found in the Lifeguard chair to make sure people are safe.&nbsp; More than once she's had to close the beach for claims of sharks, though no one has ever seen any in the waters.<br><br>Amunet Chisisi<br><br>The head librarian is gregarious and kind, usually forgiving of those who seek information so long as they don't demonstrate severe disrespect or break the rules.&nbsp; (Talking at a normal level can be forgiven, if it's not preferred, but shouting gets a stern warning.)&nbsp; Rumors that she's killed and eaten a few of the students are obvious urban legends, since nobody can name any such student who's gone missing in or near the library.<br><br>Max Johnson<br><br>One of many university janitors, this one clearly hates his job, his family, and existence in general, as perceived by the muttering to himself as he hauls around equipment or gets to work.&nbsp; The constant talking to himself ironically keeps him from being as metaphorically invisible as many of the other maintenance staff.<br><br><br><strong>Other Characters so I can keep all the names straight, usually minor or otherwise less important:</strong><br><br>Allison Beaucroft: Blue hair and JD's crush, Senior Class President<br><br>Billy Maxwell: Geek, head of the uni’s Hacktastica group<br><br>Brianna Moonglade: Nymph with ebony wood skin and vines for hair.&nbsp; 808-555-6969<br><br>Courtney: Blonde who had her panties stolen.<br><br>Gilbert Garfield: Nicknamed Amish.&nbsp; Briefly seen by Namira.<br><br>Jia Feng: Scion of Nezha.<br><br>Julia Page: Headmistress Mitsuhama's Secretary.&nbsp; jvanderbilt@onogorojima.com or 808-555-7243.
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				Title: <strong>Re: [S2E] Onogoro-jima University - Characters and House Rules</strong><br>
				Post by: <strong>evilnerf</strong> on <strong>22-07-2022, 01:37:10</strong>
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				<span style="font-size: 36pt;" class="bbc_size">JD&nbsp; &nbsp;</span>&nbsp; &nbsp;<div class="floatright">(https://i.pinimg.com/564x/34/cd/c8/34cdc821d1efebb46d7a941e19b7762c.jpg)</div><br><br><strong>Concept: </strong> Tenacious Scion of Zeus<br><strong>Genesis: </strong>Born<br><strong>Paths: </strong>Born on the Mean Streets (Street Gangs, Mobsters), World Traveler (Hostels, Backpackers), Zeus' Bastard Daughter (Priests, Exes) <br><strong>Skills:</strong> Athletics 3, Culture 1, Empathy 3, Firearms 5, Leadership 4, Integrity 1, Persuasion 3, Subterfuge 3, Survival 1<br><strong>Specialties: </strong>Lead By Example, Seduction, Rock Climbing, Reading a Room, Shotguns<br><strong>Attributes: </strong>Intellect 1, Cunning 2, Resolve 4, Might 3, Dexterity 3, Stamina 5, Presence 4, Manipulation 3, Composure 3<br><strong>Calling: </strong>Leader 2, Lover 2, Warrior 1<br><strong>Knacks:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Inspirational Aura </div><div class="spoiler_body">When you take charge of a group, roll Knack Skill. For every two successes rolled, reduce the Difficulty of all actions taken by the group you command by 1. You can inspire a number of people equal to her Leadership + Leader Calling, or can spend a point of Momentum to apply this to a much larger group, multiplying that number by 10 for each Momentum spent. The decrease in difficulty does not apply to you, though while you are inspiring others, you gain 2 Enhancement to apply to social rolls involving leadership, and any Stunts you may have gained from Knacks.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">For You, I Will</div><div class="spoiler_body">Regain 1 point of spent Legend when you perform an impressive feat that positively impacts a character whom you love (which expressly includes the platonic bond of close friendship) — this can be a Storyguide character or a bandmate, but the feat must be suitably impressive depending on the target. What impresses an ordinary mortal is not the same as what impresses a Demigod.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Masterful Efficiency</div><div class="spoiler_body">When you lead people in a task, make a Knack Skill roll. They increase in Scale by 1 for every success achieved, up to half your Legend rating, for one action (which may be part of an extended task, though not combat). A team of five people can build a skyscraper, or a small band of warriors can hold a chokepoint against an entire army, etc. You may spend Momentum for the task to increase Scale one for one above the number of successes achieved, again to a maximum of half your Legend rating.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Tempered</div><div class="spoiler_body">When you wear no armor, you are considered to have the Armored (Soft) Tag. This benefit stacks with the increased difficulty of the inflict damage Stunt granted by any other armor you wear when you fight lesser foes (minor characters, or anyone a Tier lower than you).</div></div> <br><strong>Virtues: </strong>Egoism &amp; Kinship<br><strong>Health:</strong> Bruised (x3), Insured, Maimed, Taken Out<br><strong>Birthrights:</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Thunderclap Shotgun (●●●●)</div><div class="spoiler_body">This SPAS-12 shotgun has a piece of a lightning bolt jammed in it's chamber.&nbsp; This allows the shotgun to fire bolts of lightning rather then it's normal ammunition.&nbsp; These lightning bolts fire over a wide area and shock a number of people.&nbsp; When cocked, the parts of the shotgun all light up with bright electricity.&nbsp; <br><strong>tags:</strong> Firearm, Lethal, Loud, Ranged, Elemental, Brutal (+2 dot)<br><strong>Knack:</strong>&nbsp; Once per scene, the weapon can gain the "Shockwave" tag.&nbsp; Using this ability requires it to be recharged by seeking out a storm and finding a lightning-bolt that has struck the earth.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Guide: Chiron&nbsp; (●●●)</div><div class="spoiler_body">Motif: Charon teaches deeply secret and elemental healing magic capable of miracles<br>Purview: Healing<br>Asset Skills: Academics, Medicine<br>Guide Stunt (2 successes): On a roll that is made to comfort or aid an ally, you cause your ally to ignore the status effects of one Damage Condition for the rest of the scene. </div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Lion Skin Sleeveless Jacket&nbsp; (●●●●)</div><div class="spoiler_body">Purview: Epic Stamina<br>Tags: Soft armor, Resistant (Natural weapons)<br>Motif:&nbsp; This jacket, made from the hide of the nemean Lion grants Eternal health as long as it's worn.</div></div><br><strong>Defense Pool: </strong> 5 (Stamina)<br><strong>Purviews:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Epic Stamina</div><div class="spoiler_body">Innate Power: You are immune to poison and disease unless they come from a source whose Legend is equal or greater than yours, and never face Complications or risk death from hunger, thirst, or exhaustion.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Storm</div><div class="spoiler_body">Innate Power: You have perfect foreknowledge of the weather and climate around you up to at least a day in advance, and may ignore any complications imposed by rain, wind, or other hazardous weather</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Metamorphosis</div><div class="spoiler_body">Innate Power: Your mutable nature lends itself to disguise. When you conceal your identity by any means, trivial characters&nbsp; automatically fail to see through your deception. When you roll to disguise yourself or present yourself as someone else, you ignore any Complications from changing height, size, race, sex, or even species.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Epic Stamina</div><div class="spoiler_body"></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Health</div><div class="spoiler_body">Innate Power: Once per session, when you successfully provide treatment to a storyguide character ally that resolves an Injury Condition, Poisoned Condition, or disease, you gain one Legend.</div></div><br><strong>Boons:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Unbreakable</div><div class="spoiler_body">Cost: Spend 1 Legend<br>Duration: Instant<br>Subject: Self<br>Action: Reflexive<br>You are beyond injury. When you are hit and an enemy uses an Inflict Damage Stunt, spend 1 Legend to negate it. This Boon can also be used to defend against being affected by any other Condition based on debilitating injury or physical incapacity, such as a Severed Limb or Broken Spine.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Eye of the Storm</div><div class="spoiler_body">Cost: Imbue 1 Legend<br>Duration: Indefinite<br>Subject: Self<br>Range: Long<br>Action: Simple<br>You make yourself the eye of a great storm that surrounds you.&nbsp; Anyone who is not within arms reach of you suffers +3 Complication on all movement and sight rolls.&nbsp; This counts as a Terrain Effect for the purpose of other abilities. </div></div> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Sexual Blessing</div><div class="spoiler_body">SEXUAL BLESSING<br>Cost: Spend 1 Legend<br>Duration: Condition<br>Subject: One character<br>Range: Close<br>Action: Simple<br>You can confer a blessing health and vitality to someone through some sort of sexual act.&nbsp; To use this Boon, you must kiss, sleep with, or share some other sort of physical intimacy. This blessing takes the form of a Condition. Once per scene, the target may call upon the&nbsp; blessing to add Enhancement 3 on a roll made with a Power&nbsp; or Resilience Attribute. This Condition resolves once its benefit has been applied a total of (your Legend + 1) times.</div></div><br>At the height of her career as a swimsuit model and sex symbol, Betty Decarlo found herself romanced by a mystery suitor.&nbsp; After a whirlwind date that can only be described as magical, she found herself pregnant and found her career derailed.&nbsp; She never did find the man again, and instead raised her daughter on her own, much to the detriment to her career. <br><br>Her daughter Judith grew up far from the glitz of Hollywood.&nbsp; After having her career decimated by the unexpected pregnancy, Betsy could barely manage to keep her daughter fed.&nbsp; JD had to raise herself and find money for groceries some other way.&nbsp; She often fell in with neighborhood toughs, but usually before long she found herself leading them.&nbsp; It often came of great surprise to everyone to see hardened criminals looking for leadership from a middle-schooler.&nbsp; It wasn't too long before she dropped out of school entirely, using her ill-gotten gains to support her spiraling mother and herself. <br><br>After her mother died of a drug overdose, JD couldn't stay in LA any longer.&nbsp; She set out to make her own way in the world without knowing where to go.&nbsp; Without the cushy position that most teenagers had she had to scrape by to survive.&nbsp; Never-the-less, she thrived.&nbsp; She had the resilience that few could boast of and could get herself anywhere with a little dogged determination. <br><br>The most climactic of these trips took her to the Isle of Naxos, where she climbed to the peak of a mountain, only to find herself in a sudden thunderstorm.&nbsp; Lightning struck the peak, and she found herself drawn to the craggy mountaintop.&nbsp; There, she found a lightning bolt, shattered into pieces on the ground. <br><br>When one of her trips led her to running into the Russian Mob, she slipped the broken pieces into a shotgun by pure instinct.&nbsp; To her great surprise the pieces of lightning filled the shotgun with a heavenly power that she has yet to find an explanation for.&nbsp; Now, each shot shoots lightning and claps thunder in a way she finds so very satisfying. <br><br>Most recently, she received an invitation to Onogoro-jima Island.&nbsp; Not sure what to found there, she took a flight to Honolulu, hoping to get answers about her strange invitation and even stranger life.
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				Title: <strong>Re: [S2E] Onogoro-jima University - Characters and House Rules</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>23-07-2022, 02:46:33</strong>
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				<span style="font-size: 16pt;" class="bbc_size">Tian Lei (goes by Luke)&nbsp; &nbsp;</span>&nbsp; &nbsp;<br><div class="floatright">(https://elliquiy.com/elluiki/images/b/b8/A43d65ef1cd1a55e821c356acfcd2f5f.jpg)</div><strong>Concept: </strong> Aspiring Wuxia actor<br><strong>Genesis: </strong>Born<br><strong>Paths: </strong> <ul class="bbc_list"><li>Suburbia - Dojo buddies (Loyal) - <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Brothers of the Peach Garden</div><div class="spoiler_body">Inspired by <strong>this</strong> (https://en.wikipedia.org/wiki/Oath_of_the_Peach_Garden)</div></div></li><li>Modern day Xia - Shaw Brothers Studio (Influential)</li><li>The Righteous Devil Sage - Tien Dao Meng (Celestial Way) Triad (Dangerous)</li></ul><strong>Skills:</strong> <ul class="bbc_list"><li>Academics 2, Athletics 3, Close Combat 3, Culture 1</li><li>Empathy 1, Firearms 1, Integrity 3, Leadership 2</li><li>Medicine 1, Occult 2, Persuasion 1, Pilot 1</li><li>Science 0, Subterfuge 1, Survival 0, Technology 1</li></ul><strong>Specialties: </strong><br><ul class="bbc_list"><li>Atheletics - Stunts</li><li>Close Combat - Wushu</li><li><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Integrity - Code of the Xia</div><div class="spoiler_body">https://en.wikipedia.org/wiki/Wuxia#Code_of_xia</div></div></li></ul><strong>Attributes: </strong><br><ul class="bbc_list"><li>Intellect 3, Cunning 3, Resolve 3</li><li>Might 4, Dexterity 5, Stamina 3</li><li>Presence 3, Manipulation 2, Composure 2</li></ul><strong>Calling: </strong>Warrior<br><strong>Knacks:</strong> <br><ul class="bbc_list"><li>Death by Teacup</li><li>Tempered</li><li>Born to Be Kings</li></ul><strong>Virtues: </strong>Yin and Yang<br><strong>Health:</strong> Bruised [ ], Bruised [ ],Injured [ ], Maimed [ ], Taken Out [ ]<br><strong>Birthrights:</strong> None at present<br><br><strong>History:</strong> Luke never knew his father. As a child he was told that he had passed away shortly before Luke was born. As he grew into his teens he caught occasional comments from extended family that indicated that wasn't exactly the truth, and that his father had been more or less a one night stand. Nothing was ever said directly, and no one seemed willing to discuss the subject when he tried dropping a few hints of his own. Eventually he gave up on asking .. the past was the past and at this point the odds of being to track whoever he had been would have been astronomical.<br><br>He and his mother lived with her sister. Luke's uncle was a merchant banker, and tried to raise his nephew to have a similar outlook, serious and hard working.<br><br>It never quite took.<br><br>While not exactly wild, Luke could best be described as strong willed. One of the stronger influences in the youths life was an old monk called Wu, who would tell the boy many entertaining stories, claiming to have been a fang shi (exorcist), and having fought ghosts and jiang shi (hopping vampires) all over China. He taught Luke the basics of both kung fu and the fangshi's arts.<br><br>His uncle had numerous other terms for the dishevelled looking old man, and tried his hardest to keep such a bad influence away from his nephew. After seeing just how well Luke had taken the basics of Wushu, he grudgingly admitted that the old man might not be entirely bad.<br><br>Impressed with raw talent the boy seemed to have in the martial arts, Luke was enrolled in one of the better local dojos. He enjoyed the lessons, and his uncle felt that the discipline he would learn as part of it would serve him well in the future. <br><br>During his first year at University, while hanging out with some of his friends from the dojo in the Ximending district, he saved a young boy from an out of control car, scooping the oblivious child up from almost under it's bumper and flinging himself into an impressive diving break fall over the hood. While a little battered and bruised from his landing, the young boy came out without a scratch. The next day he was approached by what turned out to be one of the executives of the Shaw Brothers film studio, an uncle of the child he'd saved. Having heard of Luke's martial skills, he offered him a chance to audition for a project the studio was filming, The Invisible War.<br><br>Landing a leading role as one of the titular heroes (the reincarnation of <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Lei Heng</div><div class="spoiler_body">https://en.wikipedia.org/wiki/Lei_Heng</div></div>, the 25th Heavenly Spirit), Luke dropped out of his university course and spent the best part of a year filming the pilot for the show. At present the Studio is trying to get it picked up to be turned into an ongoing series, with the cast on retainer. While trying to figure what to do with himself next, Luke received an invitation to Onogoro-jima, and decided to take it up.<br><br>While he isn't aware of it, the boy he saved is also the nephew of the Deputy Mountain Master (a high ranking member) of the Tien Dao Meng (Celestial Way) Triad. Recognising the debt of honour he owes, he has set a handful of the Triad members to 'keep an eye on' him, and provide help if its necessary. Luke's move to Hawaii caught them a little by surprise, but a debt is a debt, and Luke is currently unaware of the shadows he has earned.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [S2E] Onogoro-jima University - Characters and House Rules</strong><br>
				Post by: <strong>Crensler</strong> on <strong>23-07-2022, 22:06:47</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://cdn.discordapp.com/attachments/998723462564683908/1000165806690291843/IMG_3034.jpg)</div><strong>Name:</strong> Namira Laurent<br><strong>Patheon:</strong> Anunna<br><strong>Godly Parent:</strong> Ishtar<br><strong>Calling:</strong> Lover<br><strong>Paths:</strong> Daddy’s Girl, Heartbreaker, and Momma Ishtar’s Pride and Joy<br><br><strong>Gender:</strong> Female<br><strong>Sexuality:</strong> Yes<br><strong>Age:</strong> 19<br><strong>Birthday:</strong> 3rd of April<br><strong>Height:</strong> 5’8<br><strong>Weight:</strong> 138lb<br><strong>Build:</strong> Athletic&nbsp;&nbsp;&nbsp;<br><strong>Skin:</strong> Peaches and cream<br><strong>Hair:</strong> Raven black<br><strong>Eyes:</strong> Violet<br><br><strong>Experience Points Spent:</strong> 10<br><br><strong>Backstory:</strong> The daughter of business mogul Dominique Laurent, Namira was born into a life of privilege and luxury fueled by her father’s love, along with his impressive wealth.&nbsp; She wanted for nothing and was provided with only the best of everything; the best toys, the best education, anything she could want or need.&nbsp; Her father spoiled her, no doubt about it, and she enjoyed every second of it.&nbsp; She also loved the man for it, definitely daddy’s little girl, and she took every opportunity to let him know.<br><br>One thing she learned from her father was how to deal with people, and she took full advantage of those skills whenever possible.&nbsp; She left many a broken heart in her wake, having developed a taste for carnal pleasures to go with her love of the finer things in life, and there was always someone she could convince to enable her lifestyle.&nbsp; Of course she didn’t spend her time simply idling her time away, but continued to hone her skills whenever possible, including joining an archery club to continue the lessons her father had strangely insisted upon her taking.<br><br>Now she’s off to a special university, looking forward to seeing what lay in store for her, and what sort of things she could get up to as a result.<br><br><strong>Attributes:</strong><br>Intellect 3, cunning 5, resolve 3 <br>might 2, dexterity 4, stamina 2 <br>presence 3, manipulation 3, composure 3<br><br><strong>Skills:</strong><br>Athletics - 5 (Archery)<br>Close Combat - 2<br>Culture - 3 (High Society)<br>Integrity - 3 (Stubborn)<br>Leadership - 3 (Positions of Authority)<br>Occult - 1 <br>Persuasion - 4 (Wheedling)<br>Pilot - 1<br>Subterfuge - 2<br><br><strong>Knacks:</strong><br>Lover’s Intuition<br><br><strong>Birthrights:</strong><br>Maanna (••••)<br>Enhancement: +1 General<br>Knack: When the bearer of this bow states the command word for 'Jewelry', Unula, this bow can change from a full size bow to a bow pendant.&nbsp; When the user states the command word for 'Ship', Ma, it transforms into a sedan.&nbsp; The command word for ‘Bow’, Illar, returns it to its original state.<br><br><strong>Virtues:</strong><br>Authority and Benefice<br><br><strong>Defense:</strong> 3<br><br><strong>Health Levels:</strong><br>Bruised - (&nbsp; )<br>Injury - (&nbsp; )<br>Maimed - (&nbsp; )<br>Taken Out - (&nbsp; )
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [S2E] Onogoro-jima University - Characters and House Rules</strong><br>
				Post by: <strong>Pumpkin Seeds</strong> on <strong>27-07-2022, 21:06:18</strong>
			</dt>
			<dd class="postbody">
				<span style="font-size: 36pt;" class="bbc_size">Zephyr "Z" Torres&nbsp; &nbsp;</span>&nbsp; &nbsp;<div class="floatright">(https://media.discordapp.net/attachments/998616803125252178/998754091515781161/unknown.png?width=469&amp;height=625)</div><br><br><strong>Concept: </strong> Hacktivist<br><strong>Genesis: </strong>Born<br><strong>Paths: </strong>Latch Key Kid, Hack the Planet, Hermes Love Child <br><strong>Skills:</strong> Athletics 2, Culture 2, Empathy 3, Firearms 1, Persuasion 5, Science 2, Subterfuge 3, Technology 4<br><strong>Specialties: </strong> Finding the Backdoor (Subterfuge), Enticing Offers (Persuasion), Social Engineering (Empathy), Hacking (Technology)<br><strong>Attributes: </strong>Intellect 4, Cunning 3, Resolve 3, Might 2, Dexterity 3, Stamina 2, Presence 3, Manipulation 5, Composure 3<br><strong>Calling: </strong>Liminal<br><strong>Knacks:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Unobtrusive Visitor </div><div class="spoiler_body">When you would observe or infiltrate a location where you do not belong, spend a Momentum and blur the line between what is expected and unexpected. You take on the aspect of someone unassuming and invisible: a janitor, gardener, housekeeper, etc. So long as you collect information or remain an observer and do not take hostile action, anyone in the same Field as you overlooks your presence. This lasts until you take violent action, or until you leave the Field, whichever comes first.</div></div><br><strong>Virtues: </strong>Egoism &amp; Kinship<br><strong>Health:</strong> Bruised, Insured, Maimed, Taken Out<br><strong>Birthrights:</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> iSandal (●●●●)</div><div class="spoiler_body">Enhancement: +1 general enhancement<br>Knack: The phone alerts you immediately if you are under any kind of electronic surveillance. You may immediately make a Subterfuge roll to avoid being detected, and you gain a +1 enhancement to this roll.<br>Knack: In addition to all the functions of a normal smartphone, it has crystal-clear reception no matter where the Scion goes and never loses signal except when brought to realms that have no connection to the Overworld or other locations sacred to the character’s divine benefactor. With it, the Scion can call anywhere as long as there’s a phone or similar device on the other end to receive it.<br></div></div><br><strong>Defense Pool: </strong> 3 (Resolve)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [S2E] Onogoro-jima University - Characters and House Rules</strong><br>
				Post by: <strong>Hexed</strong> on <strong>28-07-2022, 04:00:54</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/dy2egH8.jpg)</div><strong><span style="font-size: 12pt;" class="bbc_size">Clio Dewalt</span></strong><br><strong>Concept:</strong> Ren Faire Crafter<br><strong>Genesis:</strong> Born<br><strong>Paths:</strong><br>*Roaming Faire Child<br>*Traveling Seeker of Eldest Knowledge<br>*Metal Weaving Child of the Forge<br><strong>Skills:</strong><br>*Academics 3 (Art)<br>*Athletics 3 (Throwing)<br>*Close Combat 3 ( Hammers)<br>*Culture 2<br>*Empathy 1<br>*Integrity 2<br>*Medicine 2<br>*Occult 2<br>*Persuasion 1<br>*Pilot 3 (Trucks)<br>*Survival 1<br><strong>Attributes:</strong><br>Intellect 4, Cunning 1, Resolve 4<br>Might 4, Dexterity 3, Stamina 5<br>Presence 2, Manipulation 2, Composure 3<br><strong>Calling:</strong> Creator<br><strong>Knacks:</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">The Unlimited Quartermaster</div><div class="spoiler_body">No roll to acquire mundane crafting supplies, as you always know where and how to find them. Unless the item is exceedingly rare or blocked from access by a rival you get what you need with little complication. Does not effect cost or transportation time. If someone or something is preventing the acquisition of materials make a Clash of Wills</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Innate Toolkit</div><div class="spoiler_body">You are always able to work your craft, regardless of whether or not you have the appropriate tools available. When you use your bare hands to build or create<br>something that would otherwise require special equipment, you suffer no penalty or any kind of Injury. For example: If you were to pound your bare fist against a railroad spike like a hammer or plunge your exposed fingers into a heated forge, you would not break bones or suffer more than cosmetic burns.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Reverse Engineer</div><div class="spoiler_body">When you take apart an object, you instantly gain an understanding of how to rebuild it, or create new versions.</div></div><br><strong>Virtues:</strong> Egoism &amp; Kinship<br><strong>Health:</strong> Bruised x3, Injured, Maimed, Taken Out<br><strong>Birthrights:</strong><br><strong>Defense Pool:</strong> 5 (Stamina) + 1 success<br><br>Lady Jessica Dewal of the Spinning Hammer Smithy was raised around both the fires of the forge and the pageantry of the faires by her parents. And when she found herself pregnant after a one night stand with another roaming smith that was how she raised her own daughter. Clio's life was different from other children and she was homeschooled due to frequent cross country trips for the different faires her mother and grandparents worked at. Her childhood was filled with fun, adventure, meeting people, as well as work of both dull and enjoyable. <br><br>Ever an energetic tomboy Clio quickly learned from a young age that large eyes and simple questions would get almost any of the workers and crafters at the faires willing to talk and explain their craft in detail. Of the crafters her favorite was a pirate themed crafter calling himself Old Redbeard that not only seemed to be at all the faires he was friendly and always happy to talk shop. <br><br>Her teen years and her license to drive caused much pain for her family although most wouldn't consider going missing due to entering a cross country big rig endurance driving competition and winning due to a dare as standard teen antics. But faire children are peculiar about their trouble causing antics as evidenced by the row of trophies she and some of her friends have won in multiple full contact armored battle competitions.<br><br>Passing the tests and acquiring her GED was a triumph that lasted a whole week. And then she was told she was attending a school in Hawaii for her degree. The arguments and sulking that spawned had her grandparents laughing for weeks afterwards. Despite any efforts she made to the contrary she had but a year out of school before shipped off to one upon an island with her very much not enjoying her first flight ever and her mother having to figure out how to get handprints out of a jeep's rollbars.
			</dd>
		</dl>
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