Dungeon World [Characters]
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		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: AndyZ on 30-11-2013, 00:53:56</h2>
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				Title: <strong>Dungeon World [Characters]</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>30-11-2013, 00:53:56</strong>
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				Level up occurs at 7+current level XP, and you lose the XP that it took in order to earn a new level.&nbsp; &nbsp;Please make sure you keep track of your own XP.
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				Title: <strong>Re: Dungeon World [Characters]</strong><br>
				Post by: <strong>Muse</strong> on <strong>30-11-2013, 00:56:34</strong>
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				Name:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Amanda Firesong<br>Alignment:&nbsp;&nbsp;&nbsp;Good<br>Class:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Wizard<br>Race:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Human<br><br>Age:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;18<br>Height:&nbsp;&nbsp;&nbsp;5’5<br>Weight:&nbsp;&nbsp;&nbsp;125lbs<br>Bust: C<br>Skin: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fair. <br>Hair:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fiery red waves to her waist. <br>Eyes: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Green<br>Outfit:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><br>https://docs.google.com/document/d/1aqKx544rOnbJPkpFZ_7_7KsZCEKNYCGfd3yiQmGKC3c/edit <br><br>History:&nbsp; <br>&nbsp;&nbsp;&nbsp;Mandy grew up on a farm, part of a large family.&nbsp; Tender hearted and compassionate, b psychological abuse from her authoritarian father, deranged mother, and spiteful siblings.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;When she was thirteen, she attempted suicide but was interrupted by the traveling mage Xeno Firestorm.&nbsp; He healed her and took her as an apprentice, to a city far away from her cruel family.&nbsp; Over the next five years, the girl proved an apt pupil, with a knack for scholarship, fire, healing, and practical magic.&nbsp; Xeno was a good man.&nbsp; He treated his apprentice very well, and she loved him like a father.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;Xeno did have one bad habit, though. He was a compulsive gambler.&nbsp; Though he easily earned large sums of money throuh heroic deeds, alchemy, and simple sagecraft, he lost it nearly as quickly.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;In Mandy's eighteenth year, the young mage had his biggest loss in 7 years and was about to loose his home and his library.&nbsp; To pay the debt, Mandy secretly arranged with a slave merchant to sell her to an adventuring warrior for enough gold to restore her teacher's prosperity.&nbsp; By the time he discovered what she'd done, she was already collared and sold to the ranger Lanethe.&nbsp; Unable to buy his apprentice's freedom, he could only gift her with a bag of books and a belt of healing potions and wish her the best.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;Always remarkably humble—by the standards of mages, anyway—Mandy has so far taken well to the life of Lanethe's servant and companion, cooking and cleaning for her and her party without complaint, while happily contributing her spells and knife fighting skills to their adventures.&nbsp; <br><br>I am the servant of Lanethe.&nbsp; <br>Lucian will play an important role in the events to come. I have foreseen it!<br><br>EXP:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1<br><br><table class="bbc_table"><tbody><tr><td>Strength</td><td>9</td><td>+0</td></tr><tr><td>Dexterity</td><td>13</td><td>+1</td></tr><tr><td>Constitution</td><td>12</td><td>+0</td></tr><tr><td>Intelligence</td><td>16</td><td>+2</td></tr><tr><td>Wisdom</td><td>8</td><td>-1</td></tr><tr><td>Charisma</td><td>15</td><td>+1</td></tr></tbody></table><br>Hit Points&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;16<br><br>Weapons:&nbsp; <br>Dagger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d4<br><br>Prepared Spells:&nbsp; <br>--Cure Light Wounds<br>--Magic Missile (Fire)<br><br>--Light<br>--Prestidigitation<br>--Unseen Servant<br><br><br>Spell Book: <br>Cantrips:&nbsp; <br>--Light<br>--Prestidigitation<br>--Unseen Servant<br><br>1st Level:&nbsp; <br>--Alarm<br>--Cure Light Wounds<br>--Telepathy<br>--Magic Missile (Of fire.)&nbsp; <br><br>Antitoxin x3<br>Bag of Books (5 uses, 2 Weight)<br>Healing Potion x3<br>
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				Title: <strong>Re: Dungeon World [Characters]</strong><br>
				Post by: <strong>TheHangedOne</strong> on <strong>30-11-2013, 02:47:40</strong>
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				Lucian<br>Class: Bard<br>Race: Human<br>Alignment: Neutral<br>Load: 8<br><br>Strength: 8 (-1)<br>Constitution: 9 (0)<br>Dexterity: 12 (0)<br>Wisdom: 13 (+1)<br>Intelligence: 15 (+1)<br>Charisma: 16 (+2)<br><br>HP: 15<br>XP: 0<br><br><strong>Look:</strong><br>Knowing Eyes<br>Stylish Cap<br>Traveling Clothes<br>Well-fed Body<br><br><strong>Equipment:</strong><br>Dungeon Rations (5 uses, 1 weight)<br>A fine lute, a gift from a noble (0 weight)<br>Leather armor (1 armor, 1 weight)<br>Dueling rapier (close, precise, 2 weight)<br>3 coins<br><br>This is not my first adventure with <strong><span class="bbc_u">Sparrow</span></strong>.<br><br>I sang stories of <strong><span class="bbc_u">Amanda</span></strong> long before I ever met them in person.<br><br>_______________ is often the butt of my jokes.<br><br>I am writing a ballad about the adventures of _______________.<br><br><strong><span class="bbc_u">Valeria</span></strong> trusted me with a secret.<br><br><br><strong>MOVES</strong><br><br><span class="bbc_u">Human</span><br><br>When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest.<br><br><span class="bbc_u">Arcane Art</span><br><br>When you weave a performance into a basic spell, choose an ally and an effect:<br><br>Heal 1d8 damage<br>+1d4 forward to damage<br>Their mind is shaken clear of one enchantment<br>The next time someone successfully assists the target with aid, they get +2 instead of +1<br><br>Then roll+Cha. ?On a 10+, the ally gets the selected effect. ?On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.<br><br><span class="bbc_u">Bardic Lore</span><br><br>Choose an area of expertise:<br>A Bestiary of Creatures Unusual<br><br>When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.<br><br><span class="bbc_u">Charming and Open</span><br>When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).<br>Whom do you serve?<br>What do you wish I would do?<br>How can I get you to ______?<br>What are you really feeling right now?<br>What do you most desire?<br><br><span class="bbc_u">A Port in the Storm</span><br>When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.
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				Title: <strong>Re: Dungeon World [Characters]</strong><br>
				Post by: <strong>Blythe</strong> on <strong>05-12-2013, 09:32:46</strong>
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				<div class="floatright">(http://gallery.svetulcho.org/Wallpapers/Luis%20Royo%20-%20%20All%20His%20Works/Luis%20Royo%20-%20%20All%20His%20Works/Wallpapers/Luis_Royo_062.jpg)</div><strong>Name:</strong> Valeria Morrow<br><br>Str 15 (+1)<br>Dex 8 (-1)<br>Con 12 (+0)<br>Int 9 (+0)<br>Wis 13 (+1)<br>Cha 16 (+2)<br><br><strong>HP: </strong>22<br><strong>Load:</strong> 13<br><strong>Alignment:</strong> Good<br><strong>Class:</strong> Paladin<br><strong>Race: </strong>Human<br><strong>Base Damage:</strong> d10<br><br><strong>Look:</strong> <br>*Fiery Eyes<br>*Styled Hair<br>*Worn Holy Symbol<br>*Fit Body<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Quest</div><div class="spoiler_body"><strong>Quest:</strong> Find the Brand of Justice, artifact of Aequitas, brother to Veritas.<br><br><strong>Two boons:</strong><br>*Invulnerability to enchantment<br>*Senses that pierce lies<br><br><strong>Vows required of you to maintain your blessing:</strong><br>*Honor (forbidden: cowardly tactics and tricks)<br>*Truth (forbidden: lies)<br></div></div><br><strong><br>Gear:</strong><br>*Dungeon rations (5 uses, 1 weight), <br>*scale armor (2 armor, 3 weight)<br>*Some mark of faith: <em>The blue eye of Veritas, god of truth</em> (0 weight). <br>*Long sword (close, +1 damage, 1 weight) and shield (+1 armor, 2 weight)<br>*Adventuring gear (1 weight)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Bonds</div><div class="spoiler_body"><strong><span class="bbc_u">Sparrow's</span></strong> misguided behavior endangers their very soul!<br>I respect the beliefs of<strong> <span class="bbc_u">Lucian</span></strong>, but hope they will someday see the true way.<br><strong><span class="bbc_u">Amanda</span></strong> is a brave soul, I have much to learn from them.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Starting moves</div><div class="spoiler_body"><strong>Human</strong><br>When you pray for guidance, even for a moment, and ask, “What here is evil?” the GM will tell you, honestly.<br><br><strong>Lay on Hands</strong><br>When you touch someone, skin to skin, and pray for their well-being , roll+CHA. ✴On a 10+ you heal 1d8 damage or remove one disease. ✴On a 7–9, they are healed, but the damage or disease is transferred to you.<br><br><strong>Armored</strong><br>You ignore the clumsy tag on armor you wear.<br><br><strong>I Am the Law</strong><br>When you give an NPC an order based on your divine authority, roll+Cha. ✴On a 7+, they choose one:<br>*Do what you say<br>*Back away cautiously, then flee<br>*Attack you<br><br>✴On a 10+, you also take +1 forward against them. ✴On a miss, they do as they please and you take -1 forward against them.</div></div>
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