[The Circle] Dossiers (Useful Notes)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: Angie on 02-11-2014, 21:22:30</h2>
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			<dt class="postheader">
				Title: <strong>[The Circle] Dossiers (Useful Notes)</strong><br>
				Post by: <strong>Angie</strong> on <strong>02-11-2014, 21:22:30</strong>
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			<dd class="postbody">
				Useful notes, such as mission varieties and identified enemies.<br><br>OOC: https://elliquiy.com/forums/index.php?topic=216804.0<br><br>Characters: https://elliquiy.com/forums/index.php?topic=216805.0<br><br>IC: https://elliquiy.com/forums/index.php?topic=216810.0
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			<dt class="postheader">
				Title: <strong>Re: The Circle Dossiers (Useful Notes)</strong><br>
				Post by: <strong>Angie</strong> on <strong>02-11-2014, 21:53:27</strong>
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			<dd class="postbody">
				<div align="center"><strong><span class="bbc_u"><span style="font-size: 36pt;" class="bbc_size">Missions!</span></span></strong></div><br>So the way this game is going to work is it'll be played in 'Days'. Every day, characters will sign up for a mission, and to keep things from getting too complicated dealing with time of day, a character can only sign up for one a day. Every mission will have a number of slots, and while it is first come first serve, do work with your fellow players. <br><br><div align="center"><strong><span class="bbc_u">Priority:</span></strong></div><br>Missions are ranked by priority, from Low to Medium to High. On rare occasions, there will be an EMERGENCY mission. Below are more details:<br><br><strong>Emergency:</strong> This is bad. Very bad. This is stuff like "there's a monster at Pier 53 killing everyone RIGHT FUCKING NOW." The fewer Emergencies, the better-so you can use the number of emergency missions to gauge how well you're doing. Emergency missions have no maximum number of slots, any and all can sign up for an emergency mission.<br><br><strong>High:</strong> High priority missions are things that really need to be done, and fast. Not as pressing as Emergencies, but still bad. High Priority missions will have a max of 5 slots, and is usually stuff like 'fight Shadowland creatures' or 'cleanse this building so it doesn't corrupt the neighborhood'.<br><br><strong>Medium:</strong> This is stuff like 'kill Shadowland cult leader' or 'investigate a disturbance in residential neighborhood'. They have a max of 4 slots.<br><br><strong>Low:</strong> This is where your Recon or intel gathering missions usually are. Max of 3 slots. Don't go thinking they aren't important, however, as Intel will help your allies in the field (and may even turn the tide of a High priority mission...)<br><br><div align="center"><strong><span class="bbc_u">Mission Types</span></strong></div><br>What follows is an incomplete list of mission types you will be sent on.<br><br><strong>Recon:</strong> Intel is everything. By performing recon missions in both the Shadowland and civilian areas, the Circle will gather intel on their enemies and potential allies. Enough intel will open up new missions, so yes, it's important.<br><br><strong>Gather Intel:</strong> A more focused variant of Recon, Gather Intel sends you after one specific person in the civilian world. Completing these missions will inform you of an enemy or ally's strengths and weaknesses and make other missions easier.<br><br><strong>Research:</strong> Usually smaller then Recon or Gather Intel, Research will send you off to research a type of enemy in the Shadowland to kill and autopsy. Completing Research missions makes killing those types of monsters easier, and may reveal details of the final boss.<br><br><strong>Capture/Kill:</strong> Send a team to capture or kill an enemy in the civilian world. Capturing an enemy and then interrogating him back at base will reveal extra intel. Killing them may be easier, however, as capturing an enemy requires not only getting him, but moving silently through the civilian world, and the police will have something to say. Regardless, completing these missions will result in the permanent removal of an enemy from the game, making things much easier for the Circle.<br><br><strong>Recruit:</strong> Sometimes, allies can pop up, whether magical or mundane. Recruiting them will add bonuses to the Circle, which will depend on the type of ally.<br><br><strong>Shadowland Skirmish:</strong> Now we're getting into it! Descend into the Shadowland and fight the monsters on the surface, reducing the Shadowland's power to spread itself. Expect a lot of these.<br><br><strong>Shadowland Cleansing:</strong> The first anchor is not the only anchor keeping the Shadowland intact. Sometimes, the Shadowland creates extra anchors for itself so it can spread faster. These missions send you out to destroy one of the lesser anchors. Completing one of these comes with a sharp reduction of the Shadowland's size, but expect it to be guarded by a big baddie.<br><br><strong>Shadowland Destruction:</strong> This is the final mission, and will have an unlimited number of slots. Expect tons of resistance as you cut your way to whatever keeps this Shadowland going. Then kill it, then win!<br><br>More missions may be added later as I get inspired.
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			<dt class="postheader">
				Title: <strong>Re: The Circle Dossiers (Useful Notes)</strong><br>
				Post by: <strong>Angie</strong> on <strong>02-11-2014, 21:54:17</strong>
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				<div align="center"><strong><span class="bbc_u"><span style="font-size: 36pt;" class="bbc_size">Identified Shadowland Enemies!</span></span></strong></div><br>None yet!
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			<dt class="postheader">
				Title: <strong>Re: The Circle Dossiers (Useful Notes)</strong><br>
				Post by: <strong>Angie</strong> on <strong>02-11-2014, 21:57:36</strong>
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			<dd class="postbody">
				<div align="center"><strong><span class="bbc_u"><span style="font-size: 36pt;" class="bbc_size">Identified Human Enemies</span></span></strong></div><br>None so far!<br><br>Slain Human enemies will also go in this post.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Circle Dossiers (Useful Notes)</strong><br>
				Post by: <strong>Angie</strong> on <strong>02-11-2014, 22:06:23</strong>
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			<dd class="postbody">
				<div align="center"><strong><span class="bbc_u"><span style="font-size: 36pt;" class="bbc_size">Identified Allies!</span></span></strong></div><br><strong>Chief of Police:</strong> John Diaz <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://media.komonews.com/images/120925_John_Diaz_2.jpg)</div></div> is current acting Chief of Police for Seattle, and is good buddies with Dean. He is well aware to forward any weird happenings to Dean, and is the primary reason the Circle has such advanced warning of the Shadowland. And while he will assist in covering up Circle business, his influence is not very large-people are already calling for his retirement. (Real life note: Diaz actually was Police Chief in 2010, although his backstory is being slightly modified for the good of the game)<br><br><strong>The Staff of the Renaissance Seattle Hotel:</strong> The staff of Angelo's hotel has been conditioned to take assorted weirdness all in stride, but highly obvious magic will still tip them off. (Basically, you guys can act a little weird around them and not get a ton of odd looks, but do something stupid and I will punish).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [The Circle] Dossiers (Useful Notes)</strong><br>
				Post by: <strong>Angie</strong> on <strong>06-11-2014, 22:13:59</strong>
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			<dd class="postbody">
				<div align="center"><span style="font-size: 36pt;" class="bbc_size"><span class="bbc_u"><strong>Shadowland Status!</strong></span></span></div><br>Power: 30% (if this reaches 100%, you lose)<br><br>Rate of Spread: Low<br><br>Big Bad: Unidentified<br><br><div align="center"><strong><span class="bbc_u">Big Bad Clues</span></strong></div><br>None
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