[Scion] The Unfinished Saga - Characters
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Bondage, D/s, S&amp;M =&gt; Bondage: Human Small Groups =&gt; Topic started by: HairyHeretic on 15-02-2011, 01:48:10</h2>
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				Title: <strong>[Scion] The Unfinished Saga - Characters</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>15-02-2011, 01:48:10</strong>
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				Character picture, description, history etc go here. <br><br>Character sheets, once approved, can be edited into each individuals post.
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			<dt class="postheader">
				Title: <strong>Re: [Scion] The Unfinished Saga - Characters</strong><br>
				Post by: <strong>avorae</strong> on <strong>15-02-2011, 05:13:20</strong>
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				(http://i299.photobucket.com/albums/mm287/avorae_2008/a1.jpg)<br><br>Name: Elsa Dobson <br>Player: Avorae <br>Nature: Competitor <br>Calling: Star athlete<br>Pantheon: Aesir<br>God: Thor <br>Title: None<br><br>PHYSICAL DESCRIPTION<br>Height: 5'11"<br>Weight: 165-170<br>Eyes: Emerald-Blue<br>Hair: red<br>Skin tone: Caucasian<br>Build: Athletic<br>Measurement: 36D-25-35<br>Age: 21<br>Other distinguishing features: unusual birthmark of a Nordic rune on right breast<br><br>DESCRIPTION<br>Elsa is a tall voluptuous woman. Her athletic build accentuates the natural beauty lying underneath this Amazonian Goddess. Standing close to six feet, her smooth, pale skin stands out remarkably with the emphasis of her short crop red tresses. On her brow she wears a gold circlet to restrain the loose curls, to reveal emerald-blue eyes with a depth of emotion waiting to be discovered or displayed.<br><br>In casual mien, she is fond of dresses as much as the next feminine beauty - preferring soft, gauzy materials of various styles and colors. For a normal day, she typically wears a mini-skirt or Daisy Dukes with a printed baby-doll t-shirt and sneakers and sometimes a few bits of jewelry complete the look. Only one thing remains constant – a Nordic rune at the centerpiece on a neck hugging torque.<br><br>Background (history): <br>Growing up as third generation immigrant to the US, Elsa comes from a healthy Nordic stock. Her parents were successful enough - mother working in a currency exchange bank as an overseas account manager while the father taught English and Swedish courses to students at a large college on the outskirts of the city she grew up in. Between these two, Elsa's upbringing was fair, but definitely comfortable. Both of her parents had embraced the mindset of the states wholeheartedly, teaching of their former culture to Elsa, but not forcing it upon her. <br><br>She grew into a healthy, active child in a neighborhood that boasted a better compliment of boys her age than girls. Perhaps this is why she was always something of a tomboy, even after she began to show signs of blossoming into a distinguished young woman. <br><br>Living in comfort did not decrease her sense of job values, though it did help to ensure a very promising college education in her field of choice and allowed her to finish high school without having to pack around a forty-hour a week job except during the summer months for extra spending money. Upon graduating, she had already decided to go to college. Between her parents’ funds for her education, and heavy discounts for her father's job at the university available to her, the young woman had only to pay for living expenses. In this, she choose a small, ground floor flat near the college offering discounts for students, covering the rest of the expenses with a part-time job at the nearest all night service station. Well, the pumps and the convenience store were all night anyway. And it's because her weekends were free for the late shift that she wound up in the odd trouble that she did. <br><br>It's one thing to be reading a comic book or watching a television show. But to look out the window and see, not the usual drive off jackass from the self-service area, but two strange beings duking it out near the gas tanks with electricity and Ice. You'd think you wouldn't need a 'don't use lightning bolts near the gas pumps' next to the 'no smoking' signs. Life isn't fair sometimes. The resulting explosion naturally blew out the protective glass encasement and the store. The pumps, the dumpster, the closed garage... It also hit Elsa head on with a wave of ice , electricity, glass, rubble and fire borne of ignited gas fumes. She knows this. She remembers the pain. And yet, she didn't die. When she came to, they had her in the hospital. Though she knew better, and even attempted to protest, they told her that it was lucky she had 'ducked down and been shielded by foundation of bricks', and blamed her ravings on the morphine pumped into her body to decrease the pain. Her parents were just glad she was alive and relatively unscathed, a few scratches and bruises that faded in days. A miracle was what the papers termed it. Arson was what the firemen and investigators claimed, but the case is still open. No clues have been found, and most of Elsa's stories of two 'comic book fantasy' characters dismissed. <br><br>A month later, she was back in school, catching up to her studies that were missed, and looking for another job. The franchise owner of the service station offered compensation for her time missed, and two weeks of lost wages, plus the medical. Though insurance couldn't be collected during the arson investigation, but they didn't want to risk lawsuit. And it was a big franchise. <br><br>So…. What happens now? Months later, can you imagine the surprise of the young woman when she runs upon one of those same figures and they claim to be her true father. Try really hard. And then other things start happening. So, what to do? Needless to say Elsa's life has been a whirlwind of adventure that she has never expected as she goes on one errand or the next in service of Thor and the Aesir.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Name: Elsa Dobson <br>Player: Avorae <br>Nature: Competitor <br>Calling: Athlete<br>Pantheon: Aesir<br>God: Thor<br>Title: None<br>Exp: 1 <br>spent: 0 <br><br>PHYSICAL DESCRIPTION<br>Height: 5'11"<br>Weight: 165-170<br>Eyes: Emerald-Blue<br>Hair: red<br>Skin tone: Caucasian<br>Build: Athletic<br>Measurement: 36D-25-35<br>Age: 21<br>Other distinguishing features: unusual birthmark of a Norse Rune <br>on right breast. <br>----------------------------------------------------------------<br>ATTRIBUTES<br>Strength •••• <br>Epic •• <br><br>Dexterity •••• <br>Epic ••<br><br>Stamina •••• <br>Epic •• <br><br>Charisma •• <br>Epic <br><br>Manipulation •• <br>Epic<br><br>Appearance ••••• <br>Epic ••<br><br>Perception •• <br>Epic •<br><br>Intelligence ••• <br>Epic&nbsp; &nbsp;<br><br>Wits •• <br>Epic •<br>----------------------------------------------------------------<br>ABILITIES<br>Academics •• [languages known: English, Swedish, German, Japanese, Spanish] <br><br>Animal Ken <br><br>Art (dance) •<br>&nbsp; <br>*Athletics ••••<br>&nbsp;<br>Awareness ••<br>&nbsp;<br>*Brawl ••••<br><br>Command<br>&nbsp;<br>*Control (Skateboard) ••••<br><br>Craft (Mechanical) ••<br><br>Empathy•<br>&nbsp;<br>Fortitude •••<br>&nbsp;<br>Integrity ••<br><br>Investigation <br><br>Larceny •<br>&nbsp;<br>Marksmanship •<br>&nbsp;<br>Medicine •<br><br>*Melee •<br><br>Occult <br><br>Politics <br><br>*Presence •••<br><br>Science<br><br>Stealth <br><br>Survival <br><br>*Thrown •&nbsp; &nbsp;<br>----------------------------------------------------------------<br>BIRTHRIGHTS<br><br>Runic Skateboard ••••<br>-Has the Winds freedom Boon <br>-Has the lightning Sprinter Knack<br>-Adds Legend to Dex + control rolls<br><br>Fingerless Skater gloves ••<br>- Adds Legend to Dex + Brawl rolls<br>- Has Body armor Knack<br><br>Birthmark Rune •••<br>-Grants Safely interred Boon<br>-Grants water breathing Boon<br>-Grants fire immunity Boon<br>----------------------------------------------------------------<br>KNACKS<br><br>STRENGTH<br>Crushing Grip (base Pg 126)<br>Divine Wrath (demigod Pg 53)<br><br>DEXERITY<br>And the crowd goes wild (god pg 62)<br>Untouchable Opponent (Base Pg 128)<br><br>STAMINA<br>Self Healing (base pg 129)<br>Regeneration (Demigod Pg 58)<br><br>CHARISMA<br><br>MANIPULATION<br><br>APPEARANCE<br>My eyes are up here (demigod Pg 63)<br>Detail Variation (God Pg 71)<br><br>PERCEPTION<br>Scent the divine (free)<br>Spatial Attunement (Demigod Pg 64)<br><br>INTELLIGENCE <br><br>WITS<br>Eternal Vigilance (Demigod Pg 66)<br>----------------------------------------------------------------<br>BOONS<br>JUTONBLUT<br>Heroic Stature •<br>Giant among Men ••<br>----------------------------------------------------------------<br>VIRTUES<br>Courage •••<br>Endurance •••<br>Expression •<br>Loyalty ••<br><br>LEGEND •••<br>Legend Pool 9 / 9<br><br>WILLPOWER ••••• • <br>Willpower Pool 6/6<br>----------------------------------------------------------------<br>PERMANENT FATEBONDS<br>Name Profession/Title Role<br><br>----------------------------------------------------------------<br>COMBAT<br>05 Join Battle (wits + awareness)<br>Defense<br>07 Dodge DV<br><br>Penalties<br>0 Mobility Penalty<br>0 Fatigue<br><br>Soak<br>07 Bashing (stamina + armor)<br>05 Lethal (1/2 stamina + armor)<br>03 Aggravated (armor)<br><br>Move<br>06 Move<br>14 Dash<br>10 Vertical Leap (Strength + athletics)<br>20 Horizontal Leap (Strength + athletics)x2<br><br>Wounds<br>[][][][][]0<br>[][]&nbsp; -4<br>[] Inc<br>----------------------------------------------------------------<br>WEAPON:Clinch<br>SPD:6<br>ACC:10+2 auto (Dex)<br>DAM:8L<br>DEF:N/A<br>RNG:N/A<br>Tags: P<br><br>WEAPON:Light punch<br>SPD:4<br>ACC:11+2 auto (Dex)<br>DAM:8L<br>DEF:8<br>RNG:N/A<br>Tags:<br><br>WEAPON:Heavy punch<br>SPD:5<br>ACC:9+2 auto (Dex)<br>DAM:11L<br>DEF:5<br>RNG:N/A<br>Tags:<br><br>WEAPON:<br>SPD:<br>ACC: <br>DAM:<br>DEF:<br>RNG:<br>Tags:<br><br>WEAPON:<br>SPD:<br>ACC: <br>DAM:<br>DEF:<br>RNG:<br>Tags:<br>----------------------------------------------------------------<br>Trophies<br>----------------------------------------------------------------<br>BONUS SPENT<br>4 Stamina<br>4 PSP 1<br>4 PSP 2<br>2 Relic [Skateboard] [Dex + Control]<br>3 Relic [Elemental Torque]<br>1 Ability: Athletics <br>1 Ability: Brawl<br>1 Ability: Control [Skateboard]<br>--<br>20 of 20 Total <br></div></div>
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				Title: <strong>Re: [Scion] The Unfinished Saga - Characters</strong><br>
				Post by: <strong>Cold Heritage</strong> on <strong>15-02-2011, 07:22:36</strong>
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				<strong>Name:</strong> Anton Gorodetsky (http://img137.imageshack.us/img137/9375/denissergovskiy06.jpg)<br><strong>Calling:</strong> Uncertain, Would-Be Hero<br><strong>Nature:</strong> Gallant<br><strong>God:</strong> Thor<br><strong>Age:</strong> 18<br><br><strong>Description:</strong> Anton is tall. He's 6'10" and not done growing quite yet. The blood of giants is strong in him, perhaps stronger than the stuff of gods. It shows in the thick, muscle-boundness of his body and is felt in the strength of his limbs. He looks like a hero of the silver screen looks, although he cannot compare to the offspring of the divinely beautiful. Anton's eyes are a light blue, and they are soft, kind eyes. His hair is black and waved, falling to frame a manful face with a strong jaw and square chin. In ages past, he would have been the subject of statues carved by masters. In modern times, he is simply a tanned farmboy in jeans and a t-shirt who walks softly and carries a big hammer.<br><br><strong>Personality:</strong> Anton is reasonably gregarious, although he lacks finer social graces. He is prone to rash impulses that he manages, more or less, to keep in check. There is a certain calculatedness to his actions that cannot compare to the well-reasoned actions of those blessed with divine mental faculties, but there is a seed of doubt that holds Anton back and makes him consider before leaping in. He was raised to believe there is right, and there is wrong, and a person with a good heart can tell the difference between them. And he inherited from the god who sired him the desire to protect the world. But he fears to fail, and does not trust himself. Raised in a world where might does not make right and the lines between right and wrong are blurry, it is hard for him to trust his heart to see him true.<br><br><strong>History:</strong> Anton grew up on a farm. He knew an existence of honest work, raised by people who tried their best to be decent, and lived on land that had been their family's for generations. The man who raised Anton was tough, but fair. He was a man who did what needed to be done to provide for his family, and sacrificed of himself when need be. Endurance was the foremost virtue in that man, followed closely by integrity. When he did wrong by someone, he did not try to dodge guilt or escape comeuppance - he simply did what needed to be done to make it right and tried his hardest never to do the same wrong in the future. But he was also a kind man, and when it came up that Anton was not the fruit of his loins, it hurt him for a time that his wife had been unfaithful and betrayed his trust, but it changed nothing between him and the boy.<br><br>"You're my son. Nothing can change that."<br><br>And when, one day, Anton ran into a burning classroom to help some students who did not make out, the boy found out that it was true. Although the others made it out and Anton was pinned beneath a piece of burning debris, and a wolf came. It dragged him away in its jaws, and it told Anton that it had been sent to tell him who his father was. Anton laughed. The wolf bared its teeth, but Anton did not balk. He did not cower. When the wolf grew so large that it could swallow Anton whole and threatened to do so, Anton ceased. Not because he was afraid.<br><br>"I know who my father is."<br><br>The wolf snarled, and it accepted the words. There was no clarity as to whether the thing simply wished its task done quickly, whether it took Anton's meaning, or whether it simply concluded Anton deduced his lineage, the wolf plucked a piece of the sky down and laid it at Anton's feet.<br><br>"Then do what you were born to do. Put aside the farm, and take up the lightning. Live, and breathe, and fight . . . for Midgard's sake."<br><br>And Anton stared down at the hammer, a thing of stone and wood and leather, and realized that he could not have both. He knew, deeply, that if he picked up that hammer he would leave behind his old life. There was a girl he wanted to marry, and intended to do as much at prom. Land that could be his to tend, crops to raise and harvest there. The wolf watched, silent. Anton knelt, and then clasped the haft of the hammer. It would not, at first move.<br><br>"And die?" Anton asked.<br><br>"What else is there, for the Aesir?" The wolf asked. Anton nodded, and tried again, but the hammer would still not move.<br><br>"Why?" The wolf asked. Anton strained and struggled, but he could not shift the hammer.<br><br>"Because it is the right thing, the hard thing. It is what my father raised me to do."<br><br>Lightning struck Anton, and he lifted the hammer. The wolf became a man, and he spoke to Anton late into the night about the war that Anton had just been drafted into.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Associated Powers: Epic Charisma, Epic Stamina, Epic Strength, Guardian, Jotunblut, Sky<br>Favoured Abilities: Athletics, Brawl, Control, Melee, Presence, Thrown<br><br>Attributes+Epic:<br><br>Physical:&nbsp; &nbsp; &nbsp;<br>Strength: 6 <br>Epic: 2<br>Dexterity: 2<br>Epic: 2<br>Stamina: 6<br>Epic: 2<br><br>Social:<br>Charisma: 3<br>Epic:<br>Manipulation: 1<br>Epic:<br>Appearance: 5<br>Epic: 1<br><br>Mental: <br>Perception: 2<br>Epic:<br>Intelligence: 2<br>Epic:<br>Wits: 3<br>Epic:<br><br>Abilities:<br><br>Academics&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Animal Ken: 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Art:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>*Athletics: 3&nbsp; &nbsp; &nbsp; &nbsp;<br>Awareness: 3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>*Brawl: 3&nbsp; &nbsp; &nbsp;<br>Command:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>*Control:<br>Craft: <br>Empathy: 1<br>Fortitude: 3<br>Integrity: 3<br>Investigation:<br>Larceny: <br>Marksmanship: 3&nbsp; &nbsp; &nbsp; &nbsp; <br>Medicine: 1 <br>*Melee: 3<br>Occult: <br>Politics:<br>*Presence: 3<br>Science: <br>Stealth:<br>Survival: 2<br>*Thrown: 1<br><br>Health&nbsp; <br>-0:<br>-1:<br>-1:<br>-2:<br>-2:<br>-4:<br>-4: <br>I:<br><br><br>Legend: 3<br>Willpower: 7/7<br>Virtues:<br>&nbsp; Courage: 2&nbsp; &nbsp;<br>&nbsp; Endurance: 4&nbsp; <br>&nbsp; Expression: 1<br>&nbsp; Loyalty: 3&nbsp; &nbsp;<br><br>Weapons:<br>Name:&nbsp; <br>Accuracy:&nbsp; <br>Damage: <br>Defense:&nbsp; <br>Range:&nbsp; <br>Clip:&nbsp; <br>Speed:&nbsp; <br>ParryDV:<br><br>Name: Cloudhurler<br>Accuracy: +0 (8 [2 Dex + 3 Marksmanship + 3 Legend] + 2 successes)<br>Damage: +6L (Piercing)<br>Defense: -<br>Range: 50<br>Clip: 6<br>Speed: 5 <br>ParryDV: -<br><br>Name: Hjärtlös<br>Accuracy: +0 (8 [2 Dex + 3 Melee + 3 Legend] + 2 successes)<br>Damage: +7B (Piercing) (14B [7 weapon + 6 Str + 1 Jotunblut] + 2 eStr successes)<br>Defense: +0<br>Range: Melee<br>Clip: -<br>Speed: 5 <br>ParryDV: 5 ([2 Dex + 3 Melee]/2 + 2 eDex successes)<br><br>Join Battle: 6 (6 Wits + 3 Awa)<br>Dodge DV: 6 ([2 Dex + 3 Ath + 3 Legend]/2 + 2 eDex successes)<br>Soak<br>&nbsp;B: 9 (6 Sta + 2 eSta + 1 Jotunblut)<br>&nbsp;L: 6 (3 Sta + 2 eSta + 1 Jotunblut)<br>&nbsp;A: 3 (2 eSta + 1 Jotunblut)<br><br>Boons: <br>Jotunblut *<br>Dice Pool: None<br>Cost: None<br>Effect: May purchase mundane Str and Sta one dot higher than allowed by Legend; gain additional -4 HL.<br><br>Jotunblut **<br>Dice Pool: None<br>Cost: None<br>Effect: Whenever the Aesir Scion rolls a die pool based on Strength or Stamina, he or she gains +1 bonus die to the roll. This die is also calculated into derived statistics, such as Soak, carrying capacity, alcohol consumption, and the Feats of Strength chart.<br><br>Guardian *<br>Dice Pool: Perception + Empathy (to check up)<br>Cost: 1 Legend (to brand)<br>Effect: The Scion touches a person, an object or the entrance to a location and lays a mystical brand there that marks that&nbsp; subject&nbsp; as being under her protection.&nbsp; (Doing&nbsp; so costs one Legend.) Thereafter, whenever that subject is in physical danger (as determined by the Storyteller), the Scion receives a reflexive intuition to that effect. Should her&nbsp; player&nbsp; then&nbsp; succeed&nbsp; on&nbsp; a&nbsp; (Perception&nbsp; + Empathy) roll,&nbsp; she gains a&nbsp; clearer understanding of&nbsp; the&nbsp; subject’s condition,&nbsp; location&nbsp; and&nbsp; current&nbsp; situation.&nbsp; The&nbsp; Scion can also use this Boon to check up on a subject at any time, but only one subject at a time.<br>A Scion cannot brand herself with this Boon, but she can brand as many other subjects as she pleases. A subject can be branded by more than one Scion at the same time. Each brand is unique to the Scion who made it.<br><br>Knacks: Hang On (spend a point of Legend and extend a feat of strength duration to a maximum of days equal to Legend score; must remain virtually immobile); Making It Look Easy; Untouchable Opponent (add Epic Dex to Dodge DV; ignore DV penalties due to unstable terrain equal to Epic Dex; only applies for active dodging; costs 1 Legend per scene); And The Crowd Goes Wild (dice in Athletics are considered automatic successes when the player rolls a dice pool that includes Athletics); Damage Conversion (for 1 Legend, convert all Lethal damage from an attack to Bashing); Holy Fortitude (doubles time character can go without sleep, food, water, and time spent at strenuous labour); Serpent's Gaze (spend a point of Legend, and the target locks eyes with character; target counts as Inactive for combat purposes; user must maintain gaze as diceless action [any other action thus suffers a -2 penalty]; targets of equal or greater Legend may cancel the effect after user takes one full action by spending a point of Willpower and is immune for the rest of the scene). Scent the Divine (spend a point of Legend, and you can smell other Scions and deduce their pantheon).<br><br>Birthrights:<br>Hjärtlös (3): a stone hammer. Requires epic strength to lift. +1 defense to the Quauhololli template. Add Legend to Dex + Melee rolls.<br><br>Cloudhurler (3): a S&amp;W model 500 revolver that grants access to the sky and guardian purview. Add wearer's Legend to Dex+Marksmanship.</div></div>
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				Title: <strong>Re: [Scion] The Unfinished Saga - Characters</strong><br>
				Post by: <strong>writersmelody</strong> on <strong>16-02-2011, 22:04:46</strong>
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				<div align="center">(http://i239.photobucket.com/albums/ff167/Melody0322/Women/Model1-1.jpg)</div><br><br>Name: Zaniyah Rivera<br>Player: writersmelody<br>Nature: Visionary<br>Calling: Activist<br>Pantheon: Atzlanti<br>God: Tlaloc<br>Title: None<br><br>PHYSICAL DESCRIPTION<br>Height: 4 ft, 11 inches<br>Weight: 105 - 110 lbs<br>Eyes: Brown<br>Hair: Black<br>Skin tone: Bronzed<br>Build: Athletic<br>Measurement: 30C-26-30<br>Age: 18<br>Other Distinguishing Features: She has no scars and the only piercings she has are in her ears and navel. However she does have LOTS of tattoos all over. Most of them depict some pretty disturbing things...<br><br>DESCRIPTION<br>Zaniyah is a very petite figure, not even 5 ft tall. What she lacks in stature, she makes up for in other ways. The exotic-looking beauty has a toned build with curves enough to satisfy most tastes. Long lean limbs lend the impression that she's taller than she actually is. She has small, deceptively delicate hands and feet.<br><br>The features of her face are exotic and ethereal. She's got almond-shaped brown eyes that are slightly slanted. They shift in hue depending on the lighting, her mood, and what she's wearing. There is an elegance to the line of her jaw and the set of her chin. Zaniyah has a sensual and very expressive mouth, with full lips concealing two rows of straight, even white teeth. Her dark hair is cut short to frame her face in a very flattering style... for her anyway.<br><br>She is a beautiful young woman but not many people can get past the tattoos. It is a little known secret that they are scenes taken from her own imagination. The girl dresses like most other people her age. Her voice has a very slight accent. It is low and husky. She moves with a natural grace and there is something about the way she carries herself that draws the eye.<br><br><br>Background (history):<br>Zaniyah’s mother was descended in an unbroken line from Aztec royalty. Her father was a descendant of Spanish conquistadores. He was a “blue-collar” worker in Mexico City while her mother had her own housecleaning business. They needed all the money they could get to feed their six children.<br><br>Things changed when Zaniyah was born. Her father insisted that she wasn’t his. He was much colder to her than he was to any of his other children. Finally his wife tearfully confessed that she had slept with someone else around the time she’d conceived their youngest child.<br><br>For a very little while things were fine. Then he couldn’t deal with it anymore. Zaniyah and her mother were tossed out. They had nowhere to go and spent a few nights in a cheap hostel. Finally an uncle wrote them from the USA. He could get her mother a job as a migrant worker…<br>&nbsp;<br>So the two of them made their way over the border with the help of a coyote. The work of a migrant worker was difficult and didn’t offer much in the way of wages or benefits. On top of that, Maria had to pay her brother back… She earned extra money by cleaning houses.<br><br>It meant that Zaniyah was left to her own devices quite a lot as a child and quickly learned how to take care of herself. Several years passed this way. Zaniyah threw herself into school. Education was the only way to make sure that the Land of Opportunity lived up to its name…<br><br>Zaniyah had always had very strange dark dreams and urges that accompanied them. In order to exorcise them she poured them into her writing. Not the stuff she turned into her teachers, of course…<br><br>Finally her mother got a better job in LA, working as a housekeeper for a swanky hotel. She also just moved her housekeeping business. It meant that Maria was out of their small apartment a lot. Zaniyah decided very quickly that she didn’t like the city.<br><br>Science always fascinated her, particularly the life sciences. She joined a few different clubs. Zaniyah wasn’t wealthy but she was smart, lovely, and strong. Aside from her home life, things were good.<br><br>She was 14 when she realized her feelings for one of her female friends went slightly beyond platonic. Finally she got up the courage to tell her. The girl didn’t take it very well. Within a couple days, word had spread around the school.<br><br>It was a rough time as she was bullied and teased mercilessly. The next two years were a misery, even though she managed to get a job of her own and start saving for a car. When she was 16, one of the most popular girls in the school who was a year ahead of her approached her and admitted that she had a crush on Zaniyah.<br><br>The two of them started going out and things changed for the better, slowly but surely. They even went to the prom together. They stayed together until Zaniyah’s girlfriend moved away for college. She was a senior then and checking out colleges of her own. <br><br>Her dreams continued and so did the writing. She’d filled several notebooks by that point. She was accepted into an Ivy League school with plenty of scholarships to help her. Her mother, who was aged beyond her time, couldn’t have been prouder.<br><br>She moved away to school… the same school her highschool sweetheart was attending. The two reunited. Life was bliss for the next year. Then the summer came. They were away on a little camping trip when they were attacked.<br><br>She’d never seen the like of such creatures before! They fled, just barely able to maintain their lead. Heather tripped and Zaniyah didn’t realize it for a couple minutes but it was too late. When she tried to go back, someone grabbed her and dragged her away.<br><br>Zaniyah struggled but things went black. When she came to, she was laying in a cabin with a surprisingly modern interior. A strange looking man with pierced ears, huge round eyes, and a large hooked nose was standing over her.<br><br>The girl flung herself at him, grieving and frightened. He easily bested her though. When she calmed down, he finally told her the truth. About who he was and who she was. He was Tlaloc… and she was his Scion. The gifts he gave her did not assuage her grief but at least she would be able to spare others the pain she felt and protect the innocent. Like Heather…&nbsp; Her father has given her some time to grieve and come to accept her new lot in life. But now the time has come for her to step up and prove herself worthy of her divine heritage.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">VITALS<br><br>Name&nbsp; &nbsp; &nbsp; : Zaniyah Rivera<br>God&nbsp; &nbsp; &nbsp; &nbsp;: Tlaloc<br>Calling&nbsp; &nbsp;: Activist<br>Nature&nbsp; &nbsp; : Visionary<br>----------------------------------------------------------------------------<br>ATTRIBUTES (0 BP)<br>[X] = favoured<br><br>[&nbsp; ]Strength : **&nbsp; &nbsp;(-)&nbsp; &nbsp; &nbsp;[&nbsp; ]Charisma&nbsp; &nbsp; : ***&nbsp; &nbsp; &nbsp;(-)&nbsp; &nbsp; &nbsp;[&nbsp; ]Perception&nbsp; : ****&nbsp; &nbsp; (*)<br>[ ]Dexterity: ***&nbsp; (*)&nbsp; &nbsp; [&nbsp; ]Manipulation: ***&nbsp; &nbsp; &nbsp;(-)&nbsp; &nbsp; &nbsp;[&nbsp; ]Intelligence: ****&nbsp; &nbsp; (*)<br>[&nbsp; ]Stamina&nbsp; : **&nbsp; (*)&nbsp; &nbsp; [X]Appearance&nbsp; : ***&nbsp; &nbsp; (*)&nbsp; &nbsp; &nbsp;[&nbsp; ]Wits&nbsp; &nbsp; &nbsp; &nbsp; : ***&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(*)<br>----------------------------------------------------------------------------<br>ABILITIES (0 BP)<br>[X] = favoured<br><br>[X]Academics&nbsp; &nbsp; &nbsp;: *<br>[ ]Animal Ken&nbsp; &nbsp; : -<br>[ ]Art<br>&nbsp; &nbsp; &nbsp; &nbsp;Writing : *<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;: -<br>[ ]Athletics&nbsp; &nbsp; &nbsp;: **<br>[ ]Awareness&nbsp; &nbsp; &nbsp;: ***<br>[X]Brawl&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;: **<br>[X]Command&nbsp; &nbsp; &nbsp; &nbsp;: *<br>[ ]Control<br>&nbsp; &nbsp; &nbsp; &nbsp; Car : *<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; : -<br>[ ]Craft<br>&nbsp; &nbsp; &nbsp; &nbsp; Gardening: *<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;: -<br>[ ]Empathy&nbsp; &nbsp; &nbsp; &nbsp;: ***<br>[ ]Fortitude&nbsp; &nbsp; &nbsp;: *<br>[ ]Integrity&nbsp; &nbsp; &nbsp;: *<br>[ ]Investigation : -<br>[ ]Larceny&nbsp; &nbsp; &nbsp; &nbsp;: -<br>[ ]Marksmanship&nbsp; : *<br>[X]Medicine&nbsp; &nbsp; &nbsp; : **<br>[ ]Melee&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;: **<br>[ ]Occult&nbsp; &nbsp; &nbsp; &nbsp; : *<br>[ ]Politics&nbsp; &nbsp; &nbsp; : *<br>[ ]Presence&nbsp; &nbsp; &nbsp; : ***<br>[ ]Science<br>&nbsp; &nbsp; &nbsp; &nbsp; Agronomy: *<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; : -<br>[X]Stealth&nbsp; &nbsp; &nbsp; &nbsp;: *<br>[X]Survival&nbsp; &nbsp; &nbsp; : *<br>[ ]Thrown&nbsp; &nbsp; &nbsp; &nbsp; : *<br><br>----------------------------------------------------------------------------<br>ADVANTAGES (0 BP)<br><br>Virtues&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Willpower: 7/7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Legend: 3<br>Conviction: **&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Legend Points: 09/09<br>Courage: **<br>Duty: **<br>Loyalty: ***<br><br>---------------------------------------------------------------------------<br>WEAPONS<br><br>Unarmed, Light<br>Speed: 4&nbsp; &nbsp;Accuracy: +1&nbsp; &nbsp;Damage: +0B&nbsp; &nbsp;Defence: +1<br>Tags: N/A<br><br>Unarmed, Heavy<br>Speed: 5&nbsp; &nbsp;Accuracy: -1&nbsp; &nbsp;Damage: +3B&nbsp; &nbsp;Defence: -2<br>Tags: N/A<br><br>Clinch<br>Speed: 6&nbsp; &nbsp;Accuracy: +0&nbsp; &nbsp;Damage: +0B&nbsp; &nbsp;Defence: -<br>Tags: P<br><br>Obsidian Stiletto<br>Speed: 4&nbsp; &nbsp;Accuracy: +0&nbsp; &nbsp;Damage: +3L&nbsp; &nbsp;Defence: -2<br>Tags: P<br><br><br>ARMOUR<br><br>Soak: +1B/0L&nbsp; &nbsp;Mobility: -0&nbsp; &nbsp;Fatigue: 0<br><br>Dodge DV: 5<br>Parry DV: 4/2<br>Join Battle: -<br>Soak: -B/-L/-A (-/- natural, -/- armour)<br>----------------------------------------------------------------------------<br>HEALTH LEVELS<br><br>-0 (Bruised) : [ ]<br>-1 (Hurt)&nbsp; &nbsp; : [ ]<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;[ ]<br>-2 (Wounded) : [ ]<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;[ ]<br>-4 (Crippled): [ ]<br>Incapacitated: [ ]<br><br>----------------------------------------------------------------------------<br>KNACKS (0 BP)<br><br>Dreadful Mien<br>&nbsp; &nbsp;Cost: 1L, -Wp&nbsp; &nbsp; Pool: +&nbsp; &nbsp; &nbsp;Duration: Until next sunrise<br>&nbsp; &nbsp;Details: When the Scion spends a point of Legend, the hapless victim flees in terror from her dreadful visage to hide until the next sunrise. (In Zaniyah’s case, this is when she bares her tattoos.)<br><br><br>Subliminal Warning&nbsp; &nbsp;<br>&nbsp; &nbsp;Cost: 0L, 0Wp&nbsp; &nbsp; Pool: Wits + Awareness&nbsp; Duration: N/A<br>&nbsp; &nbsp;Details: This Knack may allow the Scion to detect an ambush in an area. A number of die equal to the Scion’s Epic Perception are added to the standard Wits + Awareness roll to determine whether or not the Scion was successful in detecting the ambush.<br><br><br>Fast Learner<br>&nbsp; &nbsp;Cost: 0L, 0Wp&nbsp; &nbsp; Pool: N/A&nbsp; &nbsp; Duration: N/A<br>&nbsp; &nbsp;Details: This Knack works by allowing the Scion to learn certain subjects far more quickly than the average Joe. The experience point cost for buying dots in Academics, Medicine, Occult, Politics, or Science is halved, rounding down.<br><br>Meditative Focus<br>&nbsp; &nbsp;Cost: 0L, 0Wp&nbsp; &nbsp; Pool: N/A&nbsp; &nbsp; Duration: N/A<br>&nbsp; &nbsp;Details: This Knack means the Scion is the eye in the midst of the storm… whatever it may be. She keeps her cool under pressure. (Mechanically speaking, this Knack eliminates one penalty of Environmental Distraction per dot.)<br><br>Scent the Divine<br>&nbsp; &nbsp;Cost: 0L, 0Wp&nbsp; &nbsp; Pool: N/A&nbsp; &nbsp; &nbsp;Duration: N/A<br>&nbsp; &nbsp;Details: This Knack allows the Scion to detect the presence of other Scions nearby through scent. Each pantheon has a distinct smell.<br><br>Self-Healing<br>&nbsp; &nbsp;Cost: 1L, 0Wp&nbsp; &nbsp; Pool: N/A&nbsp; &nbsp; &nbsp;Duration: N/A<br>&nbsp; &nbsp;Details: This Knack allows the Scion to heal a single level of bashing or lethal damage without leaving a scar instantaneously.<br><br>Untouchable Opponent<br>&nbsp; &nbsp;Cost: 1L, 0Wp&nbsp; &nbsp; Pool: N/A&nbsp; &nbsp; &nbsp;Duration: 1 scene<br>&nbsp; &nbsp;Details: This Knack adds dots of Epic Dexterity to the Scion’s DV.<br><br><br>----------------------------------------------------------------------------<br>BOONS/SPELLS (0 BP)<br><br>Earth<br>&nbsp; &nbsp;Safely Interred (*)<br>&nbsp; &nbsp;Cost: 0L, 0Wp&nbsp; &nbsp; Pool: N/A&nbsp; &nbsp; Duration: N/A<br>&nbsp; &nbsp;Details: This Boon allows the Scion to survive being buried alive or crushed by rubble without taking any injury. However, she still may need to be rescued and food and water...<br><br>Fertility<br>&nbsp; &nbsp;Green Thumb (*)<br>&nbsp; &nbsp;Cost: 1L, 0Wp&nbsp; &nbsp; Pool: N/A&nbsp; &nbsp; Duration: One year<br>&nbsp; &nbsp;Details: This Boon allows the Scion to enable one large plant or a small patch of earth to thrive for year, despite drought or nutritional deficiencies or other environmental factors. (It will not protect the plant from animals or cure blights.) The plant must also be in its natural environment.<br><br>Health<br>&nbsp; &nbsp;Assess Health (*)<br>&nbsp; &nbsp;Cost: 0L, 0Wp&nbsp; &nbsp; Pool: N/A&nbsp; &nbsp;Duration: One day per success roll<br>&nbsp; &nbsp;Details: The Scion can instantly and automatically assess the current medical condition of a single living patient in her presence. This includes how many levels of damage the patient is suffering, any addictions or diseases...<br><br>Sky<br>&nbsp; &nbsp;Sky’s Grace (*)<br>&nbsp; &nbsp;Cost: 1L, 0Wp&nbsp; &nbsp; Pool: N/A&nbsp; Duration: N/A<br>&nbsp; &nbsp;Details: This Boon allows the Scion to escape damage from a fall from any height onto any surface. It may also allow the Scion to double the distance she can jump.<br><br>&nbsp; &nbsp;Wind’s Freedom (**)<br>&nbsp; &nbsp;Cost: 1L, 1Wp&nbsp; per scene Pool: N/A&nbsp; Duration:&nbsp; 1 scene<br>&nbsp; &nbsp;Details: This Boon allows the Scion to defy the laws of gravity. The character can do anything in the air that they could do on the ground save for jump.<br><br>Itzli<br>&nbsp; &nbsp;Maguey Sting (*)<br>&nbsp; &nbsp;Cost: 1 lethal health level&nbsp; Pool: N/A&nbsp; Duration: N/A<br>&nbsp; &nbsp;Details: This Boon allows the Scion to gain a point of legend by piercing her flesh with something sharp. This sacrifice may only be performed once per day.<br><br><br><br><br>----------------------------------------------------------------------------<br>EXPERIENCE<br>Total: 0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Total Spent: 0<br><br>----------------------------------------------------------------------------<br>BIRTHRIGHTS (0 BP)<br><br>Name: Obsidian Stiletto, Relic (***)<br>Description: This weapon is quite interesting. The blade is black obsidian and engraved with Aztec runes that glow when she activates it to access her Boons. The hilt appears to be made of gold but is actually pyrite. By drawing a line on the ground she can summon her followers.<br><br>Grants access to purviews: Earth, Fertility<br>Allows Scion to summon Followers: jaguar warriors<br><br>Name: Waterstone Pendant, Relic (**)<br>Description: It looks like a small glass ball with a drop of water in it. The way it refracts the light and even seems to hold it is very pretty… It hangs on a gold chain around her neck.<br><br>Grants access to purviews: Sky, Health<br><br>Name: Jaguar Warriors, Followers (**)<br>Description: Though these warriors are highly trained, they don’t wear much armor… (Each dot represents 5 jaguar warriors.)<br><br>Name: Coatl Feather, Relic (*)<br>Description: This brilliant green feather is still lustrous. When the Scion draws the tip across her body hard enough to draw blood and spends a point of Legend, she can summon this magnificent creature.<br><br>Name: Coatl, Creature (***)<br>Description: A beautiful creature with green and gold scales and feathers to match, it stretches to 30 feet in length. Intelligent and able to speak, it can also fly though it has no wings.<br><br>----------------------------------------------------------------------------<br>EQUIPMENT OF NOTE<br><br><br>VEHICLE<br>Car<br>Armour: 6&nbsp; &nbsp;Mass: 2&nbsp; &nbsp;Man.: +1&nbsp; &nbsp;Health Levels: 18<br>----------------------------------------------------------------------------<br>BONUS POINTS (0)<br>Attributes/Epic Attributes: 5 (Epic Dexterity)<br>Abilities: 1<br>Advantages: 4 (Willpower)<br>Knacks/Boons/Spells: 4 (Boon)<br>Birthrights: 6&nbsp; (2 for Jaguar Warriors, 1 for Coatl Feather, 3 for Coatl)</div></div>
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			<dt class="postheader">
				Title: <strong>Re: [Scion] The Unfinished Saga - Characters</strong><br>
				Post by: <strong>Lanzlo</strong> on <strong>18-02-2011, 04:18:16</strong>
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				(http://img.photobucket.com/albums/v150/Lanzlo/Paul.jpg)<br><br>Name: Paul Alexoudas<br>Player: Lanzlo<br>Nature: Bravo<br>Calling: High Profile Art Thief<br>Pantheon: Dodekatheon<br>God: Hermes<br>Title: None<br><br>PHYSICAL DESCRIPTION<br>Height: 5 ft, 8 inches<br>Weight: 160 lbs<br>Eyes: Brown<br>Hair: Black<br>Skin tone: Tanned<br>Build: Athletic<br>Age: 23<br><br>Description: Paul appears to be a very fit man, with a medium frame. His eyes are constantly hidden behind a pair of Gargoyle brand sunglasses... even at night. His hair is short but unruly, falling into a mop on his head. However, this only seems to add to his charm. (While he is no match for those who are divinely attractive, he is considered sexy.)<br><br>Personality: Paul is a social chameleon, able to blend in with almost any crowd. On his own, he's more calculating, always taking in the scene and noting where everything is. He does, however, tend to get a visceral thrill from doing his chosen 'profession,' almost like an adrenaline junkie.<br><br>History: Paul was an orphan, his mother dying when he was only 3, and not knowing a father. As a result, he grew up in a Piece of Shit orphanage where the matron didn't care about the kids themselves, only what benefit they provided to her bottom line. Naturally, he gravitated towards the darker aspects of living on the street, and was no stranger to Juvenal Hall. Oddly enough, one officer was always there for him, who would pick him up, dust him off, and tell him exactly where he went wrong. So exact, in fact, it made it easier for Paul to slip in and out next time... until he screwed up again. But Officer Turms also imparted Paul with a desire to learn, and challenged his knowledge every time he was brought in. Soon, Paul looked upon him like the Father he never had, and started applying himself, graduating with a GED right on his 19th birthday.<br><br>Soon after that, Paul learned about art. Specifically painting and jewelry. Turms would take Paul to museums and jewelry shows, and teach him about the various painters and the paintings they saw. When Paul turned 21, Turms dropped a hint that there was a necklace that was just bought by a private owner, who was going to dismantle it and sell off the component gems. Paul didn't know why, but this infuriated him. He went home and immediately started planning on 'liberating' this piece-not for his own gain, but to prevent it from being destroyed.<br><br>The break-in went well... until Paul saw the piece in question. More specifically, he saw the guardian of the piece in question... a centaur. Not knowing what sort of trick this was, he dropped a piece of his gear, alerting the creature. The alarm sounded, and Paul lead the centaur on a chase though the private gallery, managing to snatch up the piece before diving out the window and narrowly avoiding a hail of gunfire. Just as he was escaping, an FTD Florist van pulled up, it's side opening. Paul dived in without thinking, and the van sped off.<br><br>Imagine Paul's surprise when he found out the van was driven by Turms, who reviled himself as Hermes. He said that the heist was a test, and that Paul passed, barely. He still needed some training, but he had potential. Paul learned a lot about his heritage in that van, and about the war he was just drafted into.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Strength **<br>Dexterity *****(##)<br>Stamina **<br>Charisma **<br>Manipulation **<br>Appearance ***<br>Perception ***(#)<br>Intelligence ****(#)<br>Wits ****(##)<br><br>(Note: * is one dot, # is a rank in Epic Attribute)<br><br>Academics **<br>Art (Jewels) *<br>Art (Painting) *<br>Athletics ****<br>Awareness **<br>Brawl ***<br>Control (Motorcycle) **<br>Empathy *<br>Fortitude *<br>Integrity **<br>Investigation **<br>Larceny ****<br>Marksmanship *<br>Melee *<br>Presence **<br>Stealth ****<br><br>Birthrights:<br>Golden Calfskin Gloves (Relic **): These are well made, if slightly worn, gloves dyed in a faded gold color. They fit snugly, yet do not inhibit manual dexterity. These are gloves made from the skin of the Golden Cow of Apollo that was Hermes' first theft. They grant access to the Psychopomp purview, and when worn, prevent clear physical evidence from being left behind when the wearer wills it. (IE, no fingerprints, footprints are smudged beyond identification, DNA evidence is corrupted or missing, etc.)<br><br>Gargoyle Sunglasses (Relic ***) These appear to be ordinary Gargoyle brand sunglasses. However, instead of the Gargoyle logo, there is a Caduceus. They grant access to the Darkness and Magic purviews, as well as allow the wearer to 'see secrets.' (Laser tripwires are lit, like in the Hollywood movies, pressure plates and mundane tripwires are reviled, hidden safes are shown, and so forth.)<br><br>Boons:<br>Unerring Location (Psychopomp *)<br>Night Eyes (Darkness *)<br>The Unlidded Eye (Magic *)<br>Arete (Stealth) *<br>Arete (Larceny) *<br>Arete (Athletics) *<br><br>Knacks:<br>Untouchable Opponent<br>Cat's Grace<br>Language Mastery<br>Spacial Awareness<br>Monkey in the Middle<br>Social Chameleon<br><br>Vitrues:<br>Expression ***<br>Intellect ****<br>Valor **<br>Vengeance *<br><br>Willpower ***** ***</div></div>
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			<dt class="postheader">
				Title: <strong>Re: [Scion] The Unfinished Saga - Characters</strong><br>
				Post by: <strong>Ixy</strong> on <strong>02-03-2011, 06:28:06</strong>
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			<dd class="postbody">
				<div class="floatleft">(http://i.imgur.com/Xu6MG.jpg)</div> <br><span style="font-size: 18pt;" class="bbc_size"><strong><span class="bbc_u">Renny</span></strong></span> (http://i.imgur.com/dhjTG.jpg)&nbsp; (Renenet Kanaan)<br>Rogue Detective<br>Presedjet: Scion of Horus<br>Age:26<br><br>Appearance: Compact of stature with a challenging gaze (one made more unsettling to some by her heterochromic eyes), Renny is usually dressed sharp with a fashionable cut and subtle, unobtrusive makeup.<br><br>History: Born in Kuwait, her father (an oil mogul) sent Renenet to the US to study during her formative years.&nbsp; He was among the few truly wealthy to be killed in the aftermath of Iraq's invasion of Kuwait in that same year, presumably because he would not stand by idly while human rights were violated in the streets.&nbsp; Her mother emigrated to America permanently in the aftermath, and they took up residence in New York City.&nbsp; Renenet grew up with a desire for vengeance and justice, whichever comes first... she studied criminology and became a police officer in 2006.&nbsp; She has earned the rank of detective through impeccable work and dedication, sparing any attempt at a personal life, but departmental corruption, violence against civilians, and impunity for the wealthy have left her embittered, drinking heavily, and strongly reconsidering a change in career.<br><br><br><br>Bonus Points:<br>4- favored abilities<br>8- epic attributes (favored)<br>8- attributes<br>(need a little help with the guide and relic if possible, HH)
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			<dt class="postheader">
				Title: <strong>Re: [Scion] The Unfinished Saga - Characters</strong><br>
				Post by: <strong>Kolbrandr</strong> on <strong>05-03-2011, 02:47:50</strong>
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				Josiah Rose, Scion of Nuada, Calling: Legitimized Crimelord, Nature Autocrat<br><br><br><strong>Appearance:</strong> Josiah can usually been in motion under the sleek lines of custom fitted and tailored suits of various dark hues, worn under open long coats of similar colouring. Such outfits favour his tall frame and lithely muscled build.&nbsp; The sense about the forceful grace of his movement and bearing is that of a shark trawling the waters around for prey. This is a resonance enhanced by the fierce hint to an otherwise gleaming and toothy smile. His startlingly bright, emerald eyed gaze takes in his surroundings with a distant sweep. His stare holds in it command enough to feel as though that which he beholds, he claims. When that gaze settles, it is with power enough to pierce and transfix. His features have a primal, youthful handsomeness, framed by dark brown hair he's grown out just a bit thick and wild.<br><br><br><br><br><strong>Backstory:</strong> Josiah Rose is the despair of his father, but he's made his peace with that. Really, he would argue, he's simply following in Nuada's example. Is not Nuada dutiful to his family, a marshal of their interests? Does he not strengthen them that they might better stand against their enemies? Well, so too does Josiah Rose. It simply so happens that his family is the Irish mob.<br><br>The Bloodrose, as has become his moniker amongst his peers, was almost seen as a royal birth, the child of a union that sanctified powerful families coming together. To keep him out of the dangers of that birth, he spent much of his childhood being raised in the mother country by relatives, his visits to his parents a touch rare, though celebrating and cherishing him all the more lovingly for that. He was their despair besides, one of those prodigy children given an unfortunate self awareness of his gifts, and made wild and fey for it. Fast hands and a keen mind, good looks and a smooth charm to endearingly talk his way out of the trouble, a fluid, unthinking grace to move in. And when all that failed, a force of personality that seemed to come from within, yet beyond, an intensity no one that young should have.<br><br>His qualities were enough all the same to see him through the finest schooling across Europe, paid for as a point of perverse pride through academic and athletic scholarships he didn't really need. His devotion to his studies was fierce, but it was twinned with the same wild conviction towards a lifestyle degenerate enough to risk destroying him. Everyone who knew Josiah had a sense that he was pushing himself towards something, engaged in some insane campaign to strain himself in every direction he could. Of which they were right, though the cause itself was the talents that made that life possible. Everything was a little too easy, everything came to him so successfully. Nothing was a challenge, nothing felt real, the world didn't feel real. His feelings didn't even feel real, like they were clothes he was wearing for how closely they could touch him. It pushed him into a frenzy to define himself, to overcome this sense of detachment, through pride of accomplishment or triumph, height of orgasm or a drug trip. Something, anything. He brawled in back alleys and spiralled over parallel bars. He spent one night reading everything from Sun Tzu to Clausewitz till the dawn and the next at an S&amp;M club mired in fetish. He played at guns and knives, stifling dark thoughts on how they might feel used on things besides beasts. He had moments of outright frenzy here and there, tearing at the ground to break his skin and feel the pain of it.<br><br>And then he got his wish. His parents, killed to finalize a gambit for underworld power in blood. His parents, who he had nurtured a quiet hope that one day he might sort out his fevered mind and spirit, and be able to reconnect with them. His parents, who he had fantasized as the people he would share his first true emotions with, to return at last an affection that had miraculously endured through all his awful behaviour. And now that would be something he could never do. Now he found himself truly able to feel something, for all consuming fury is a certainly a feeling. He returned home, crossing the Atlantic back to America, and there was something in his gaze that brooked no disagreement from his father's organization as he assumed control. He had studied the histories of strategy and tactics, always having an inborn appreciation for more martial knowledge he never questioned. His family history encouraged him to supplement that with understandings of finance, politics, criminology. He showed how all that could be applied to the manipulation and ruination of everyone around him. His vengeance was the stuff of gory myth, earning him fear, a place of power, and his nickname.<br><br>And when there was no one left to kill, his real father came before him at last, all gifting him in birthrights and regal proclamation. Telling him of the wider world, of the greater wars, of the need for him in it, that bloodshed should serve to sever him from the base degradation of the life in which he currently lived, that he should be done with it. It was perhaps the wrong way to put it. Done? Josiah was far from /done/. His parents, and a father who he called closer than this god before him, were supposed to have a greater legacy than bloody bodies in a shot up car, and a son to vanish into some hidden war. He was supposed to be their prince, and they were supposed to have ruled their world. They were the only reason he could feel and know those feelings to be true. Where this Nuada was looking to his habits, his criminal life with disdain, they had loved him unconditionally. He owed them more than could ever be repaid. He owed them glory to their name, not in the overworld, or underworld, but among men. Oh, he would serve, and he would fight in these wars of myth and legend. If nothing else, the forces on the other side of it would rend everything his family worked for to pieces, and he would never allow that. But done? Josiah would perhaps never be done.<br><br>His divine gifts followed a pattern of his life, and were more an enhancement of innate quality than external mystical power. They did help what would come next. Josiah pulled the crime family up around him to greater prominence, charisma and generous reward breeding a fanatic loyalty. It even made them receptive to his efforts to increase trappings and touches of their Irish heritage, if only as a way to embrace distinction. Whatever his words, he was Tuatha, and the influence of awakened Enech was making itself felt, however much Josiah's rage and pride would make for it being adapted into his lifestyle. On the one hand, it made him like the crime fathers of old, keeping his neighbourhood clean and protected, following the policy of "we only kill each other", providing protection rackets that actually provided protection as if an urban feudal lord.<br><br>On the other hand, however persuasive he might be, the other families did not quite appreciate his offer to trade out interests in drugs and prostitution for increased hooks into smuggling, gambling and bootlegging operations across the city. They saw it instead, and his peculiar behaviour, as weakness. They had too quickly forgot how he had earned his name. But for Josiah, violence and fury were always at hand, like old friends. He once again took a personal hand in the strife that followed, gaining a particular notoriety for talking various family heads into a conference, all so that he could be on hand directly&nbsp; forthe ensuing massacre. And when it was done, and fear and awe was the rule of the day, Josiah did exactly as he said he was going to in the beginning. He traded out his family's interests in drugs and prostitution, and took in exchange a dominant hand in smuggling, bootlegging and gambling. This time, everyone was amenable.<br><br>From there he diversified into legitimacy, wanting the Rose name to be venerated as above as below, even if it was into investments that went well with his criminal enterprises (and provided excellent opportunities for money laundering besides). Rose Amalgamated Industries invested heavily in fields ranging from shipping (local and international) to private security (which was a wonderful source for all kinds of armed and lethal professionals to integrate into his family's operations. Crime provided tantalizing lifestyles to lure them in with). He became something of a philanthropist besides, the startlingly young and well respected man of influence about town, around whom darker rumours swirled to be denied with a charming laugh and toothy smile. He saw no contradiction in any of this, or if he did, he enjoyed it. He was the prince of the city his parents had wanted him to be, and if a thing could fall under his dominion, it should fall under his dominion, that was all that mattered. Well, that and handling it with a certain style and passion.<br><br>As for the Overworld war? He still has little love for his divine father. A king who gave away his power for reasons Josiah finds ridiculous from his gangland perspective. If an enemy takes your hand, you take his head. If someone makes issue of your stump, you beat them to death with it so that the next person who might have thought you weak instead knows fear. You turn your weakness into a strength.<br><br>All the same, he fights in the war with all the fierceness he did in the underworld or the boardroom, when so bidden to or when the opportunity arises. He fought it from the point of view of a prince viewing in outrage another hand being put to his domain. He knew the value of family and organization, and so worked with others when needed and as smoothly as he might manage. He had his various connections keep ears and eyes to the ground for the rumours that tended to be among the shadows first of strangeness. He funded shelters and soup kitchens that let him keep an eye on the marginalized populations that were usually the first to be victimized by the occult. For other bands he could serve as a source of funds, and of transportation (if with an occasionally amused paraphrase of "but one day, and that day will come, I will call on this favour.."). For himself, when it is necessary, his enterprises are well enough situated to let him pull time away for that ever personal touch, drawing a few handpicked employees along for the ride. And then there is the thunder of his guns and the boom of a voice demanding by what right any would dare assault his world, his city, his people.<br><br>Whatever influence he has in human society, those who knew him throughout his life would say that the scariest thing about Josiah now is he truly can feel and that it has made him relentless. A will and conviction that blazes fuelling duty to his family, desire for power, pride at his accomplishments and an inferno of rage at anything that puts itself in his way.<br><br>
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			<dt class="postheader">
				Title: <strong>Re: [Scion] The Unfinished Saga - Characters</strong><br>
				Post by: <strong>Tomalak</strong> on <strong>24-03-2011, 10:16:15</strong>
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			<dd class="postbody">
				Name: Ishka<br>Player: Tomalak<br>Nature: Architect<br>Calling: Scientist<br>Pantheon: Deva<br>Goddess: Lakshmi<br><br>Description: Ishka is an attractive Indian woman who manages to walk the line between traditional and westernized.&nbsp; She wears functional business suits when appearing in public, but manages to make the jewelry she wears work with the look.&nbsp; She manages to seem exotic while not seeming foreign.&nbsp; She has long black hair, which is kept in a tight binding at the back of her head.&nbsp; A red jewel sparkles on the center of her forhead in the Indian fashion.<br><br>Personality: Seemingly reserved in most social situations, Ishka’s brilliant mind and inquisitive nature become apparent when discussing her field or other areas of theoretical science.&nbsp; She is familiar with the social conventions of both the traditional societies and the outspoken western world.&nbsp; The most striking thing about her is not her appearance or behavior, but her poise.<br><br>History: Ishka and her brother were raised in an orphanage in Jamnagar, India.&nbsp; They were both very bright, with a talent for the sciences.&nbsp; They applied themselves admirably, and attained scholarships to first-rate universities.&nbsp; Now they travel the world, meeting with scientists in their fields to advance their work.&nbsp; Unlike her brother, who usually meets his colleagues online and only rarely appears in person, Ishka is always off to some exotic new location to meet with an expert in some rare or exotic plant.&nbsp; She is acknowledged as a forerunner in her field, which involves the cross-breeding of similar plants to learn more about the plants’ genetic codes.&nbsp; <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Scion] The Unfinished Saga - Characters</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>11-04-2011, 21:02:08</strong>
			</dt>
			<dd class="postbody">
				Persephone Comnena<br><br>Concept: Consulting Field Geologist<br>Nature: Pedagogue<br>Pantheon: Dodekatheon<br>God: Hades<br><br>Description:&nbsp; Persephone (Seph to her friends) is girl-geek pretty...round glasses, dark eyes, dark curly hair kept back in a ponytail, her olive complexion clearly marking her Mediterranean ancestry.&nbsp; In the field, she dresses practically (as would any other scientist--hat, cargo pants, good shoes).&nbsp; In the office, she strives to dress severely and professionally.<br>She's in her late 20's but looks younger, to her everlasting annoyance.<br><br>Personality: Curious and lively, Persephone strives to project a cool and professional aura at all times but cannot keep her enthusiasm from bubbling through.&nbsp; This, combined with her youthful appearance, leads some people to think she need not be taken seriously...and these people often find themselves on the worse end of any arrangements she must negotiate on their behalf.<br><br>History:&nbsp; &nbsp;Persephone was born to an elderly but wealthy industrialist and his third wife...much younger, much prettier than the first two.&nbsp; She grew up under the watchful guidance of her father's many servants and the seething ever-present jealousy of her 'aunts' and her half-siblings.&nbsp; She was happiest when she could escape into the realm of books.&nbsp; Later, she discovered the joys of spelunking.&nbsp; Later still, she learned how to make jewelry...more or less on a whim, but one which later served her well.<br><br>Her father was only too willing to indulge her little hobbies, as he saw them, and all but wrote her a blank check for her education in spite of his oft-stated confusion over her choice of degree.&nbsp; Or he was, until she mentioned oil and diamond prospecting.&nbsp; After her graduation, she went to work for the family company...until one of her father's previous children managed to get her fired.&nbsp; That night, a tall, dark stranger approached her at the bar where she was having a celebratory drink and revealed a few things to her.&nbsp; He also presented her with two gifts: a heavy bracelet, almost a bracer, which she has worn on her right wrist ever since, and a chessboard.<br><br>Freed from her initial corporate ties, estranged from her family, Persephone has never been happier.&nbsp; The occasional titan-spawn and the inevitable buffeting from the winds of fate notwithstanding, she's doing what she loves and getting paid for it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Scion] The Unfinished Saga - Characters</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>25-05-2011, 02:58:38</strong>
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			<dd class="postbody">
				<div class="floatright">(http://imageshack.us/m/827/293/v311259.jpg)</div><br>Sandra Nocturne was born and raised in an orphanage in Kentucky.&nbsp; She had no idea who gave her such an unlikely-sounding last name, but she'd come to like it in her later years.&nbsp; Growing up without parents always taught her that she was always alone.&nbsp; She could make friends and associates and was always happy to meet new people in her own way, but she couldn't help but isolate herself in some ways.&nbsp; Something always seemed to be different about her that she could never quite explain.<br><br>It didn't help that she was never a very pretty girl, hair usually dirty and knotted, much more at home out in the wilderness.&nbsp; The mud stains on her clothes always got a "tut-tut" from the administrators who told her that if she couldn't act like a proper lady, she'd never be adopted into a loving family.&nbsp; Her reply was that a loving family would want and accept her for who she was, not who she pretended to be, but they just shook her head and decided that she must not be very intelligent.<br><br>Occasionally one of the women took Sandra under her wing, a woman who never spoke much but wore army fatigues and wanted to make sure that Sandra could protect herself.&nbsp; Each time, Sandra silently prayed that the woman would adopt her, but it was never meant to be.&nbsp; No one else ever met this mysterious woman in the woods, and it took only one person calling Sandra a liar that she never mentioned her mentor again.<br><br>Once she got far enough into her teenage years, her true figure and form blossomed out into that of a beautiful young woman.&nbsp; The people that used to mock her and give her a hard time were soon giving her a hard time in the name of envy.&nbsp; Sometimes her feelings were hurt so badly that she hid in the woods for days, and after one of the orderlies told her, "You know that you'll never really have a family of your own, right?" she just up and left.<br><br>The man used to have a fantastic pickup truck, full of gas and with a Remington rifle hidden under a few crates of booze in the back.&nbsp; He'd always bragged to some of the staffers with thick purses that he'd never lost his keys because he always kept them under the visor.&nbsp; When Sandra pulled out in the vehicle, she made herself a mental note never to be that stupid.<br><br>She'd been driving about a day and a night when the full moon illuminated something Big up on the road ahead.&nbsp; Too big to swerve, it took up both lanes and started moving towards her.&nbsp; Sheer instinct kicked in, what she used to call her gut and nowadays can't seem to imagine as anything other than common sense, and the rifle was yanked up into her arms to start shooting.&nbsp; She was fast, but it was faster, tearing a clean slice out of the side of the vehicle.&nbsp; Ramming the accelerator helped but she couldn't very well speed away and shoot despite her best attempts.<br><br>Her attempts to flee fell short when a silver-white arrow fell straight from the moon, pinning the titanspawn to the concrete and letting it writhe in agony before another shot finished it off.&nbsp; The second arrow let Sandra track it, and she saw the shooter far off in the distance.&nbsp; Different clothes, different hairstyle, and now she was wielding a bow straight out of some movie.&nbsp; Still, even at that distance, as if by instinct, she recognized the woman who had been training her off and on in guns all those years ago.<br><br>Artemis explained the titanspawn, her new duties, all the responsibility, and why she'd had to grow up alone.&nbsp; It hurt in some ways, but Sandra found that she was just beyond it, having found adulthood some time ago and realizing that she had to be able to rely on herself if she wanted to survive.<br><br>The two gifts were a moonrock pendant in the shape of a crescent, which he instinctively recognized as an actual piece of the moon and could channel her innate powers through it.&nbsp; The other was a Desert Eagle reconstructed with bits of the same material, once a compound bow that could be fired faster than most other weapons of its class.<br><br>Sandra has traveled a lot in the past couple years, but one of the few interesting people she's met was Maria Schafer, an older woman who kept to herself and had a little shack built on top of a mountain, the tallest thing for miles around.&nbsp; The woman claimed that she could see everything from that mountain, and Sandra didn't believe it at first, but after a few chats and conversations, hearing some of the prophecies come true, she believes it now.&nbsp; Maria had spoken of the city of the great flood, which Sandra could only hope meant New Orleans; anywhere else would be far too difficult to get to.<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Sandra Nocturne - Survivor - Child of Artemis<br><br>Strength 2 Dexterity 5 Stamina 3 - Epic Dexterity 1&nbsp; Epic Stamina 1<br>Charisma 2 Manipulation 2 Appearance 4 - Epic Manipulation 1<br>Perception 5 Intelligence 3 Wits 4 - Epic Perception 1&nbsp; Epic Intelligence 1&nbsp; Epic Wits 1<br><br>Academics 1 *Animal Ken 1 Athletics 3 *Awareness 5 Brawl 1 Control (Automobile) 1<br>*Empathy 3 *Fortitude 1 Integrity 2 Investigation 1 *Marksmanship 5 Medicine 1<br>Occult 3 Presence 3 Stealth 1 *Survival 3<br><br>Birthrights: Moonrock Pendant - Relic 2, Maria Schafer (Sybil) - Guide 2, Beretta (Speed -1, Infinite Ammo) - Relic 2<br><br>Boons: Arete (Marksmanship) 2, Assess Health, Smoking Mirror<br><br>Knacks: Predatory Focus, Meditative Focus, Damage Conversion, Cat's Grace, Gods' Honest, Telepathy, Scent the Divine<br><br>Virtues: Expression 1 Intellect 3 Valor 5 Vengeance 1 - Willpower 8<br><br>Dodge DV 7 - Parry DV 5 - Mental DV 7 - Join Battle 9+1sux<br><br>Equipment: <br>Relic Beretta - Speed 3 - Accuracy +1 - Damage +3L - Range 20 - Piercing - Infinite Ammo<br>Pickup Truck - Armor 6 - Mass 3 - Maneuverability +0 - Health Levels 20<br>Remington (Hidden in Truck) - Speed 6 - Accuracy +3 - Damage +7L - Range 200 - Piercing<br>Bulletproof Vest (Hidden in truck) - +2L/+2B - Mobility -0 - Fatigue 1 - Bulletproof</div></div><br>Legend: 7 / 9<br><br>Willpower: 8 / 8<br><br>Unspent XP: 4
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			<dt class="postheader">
				Title: <strong>Re: [Scion] The Unfinished Saga - Characters</strong><br>
				Post by: <strong>Iniquitous</strong> on <strong>28-06-2011, 03:57:43</strong>
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			<dd class="postbody">
				<div align="center">(http://blog.neqo.org/images/Photos/2006/03/AdrianaLima231.jpg)</div><br><div align="center"><span style="font-family: comic sans ms;" class="bbc_font">Name: Eisa “Ophelia Fatale” Idasson<br>Player: Koi<br>Nature: Libertine<br>Calling: Hedonistic Burlesque Performer<br>Pantheon: Aesir<br>God: Freyr<br><br>Physical Description<br>Height: 5’9”<br>Weight: 112lbs<br>Eyes: Grey blue<br>Hair: Dark brown<br>Skin Tone: Caucasian<br>Build: Slender<br>Measurement: 33B-23-33<br>Age: 21<br>Distinguishing marks: Pierced navel<br><br>Background<br><br>Do any search online for Ophelia Fatale and thousands of pages pull up with everything from pictures of her performances, tabloid shots of her out and about, rumor pages of who she is currently dating to pages that claim to have the truth about the woman behind the famous name, face and body. Truth is simple - none of them have the story right and those that can tell the story never talk. Nor does the woman behind the name.<br><br>Born in Húsavík, Iceland to a poor single mother who worked two full time jobs within the small town most notably known for it’s tourism, fishing and history of being the first place in Iceland to be settled by Norsemen, Eisa spent most of her childhood driving her mother to distraction and dreaming of finding a way to leave the picturesque place of her birth.<br><br>Precocious and always the center of attention, her mother worked hard to keep Eisa out of trouble while enduring the quiet whispers of her neighbors that questioned who Eisa’s father was and why he wasn’t there to help tend to his child, questions that Eisa herself began asking by the age of ten. Questions that eventually drove a wedge between mother and child when her mother refused to tell her while on her deathbed when Eisa was only seventeen.<br><br>That death left Eisa alone in the world and lost among a town of people who both pitied her and shied away from her while whispering amongst themselves of how different she was. Within a month of her mother’s death, Eisa packed up what she could of her belongings, sold the small house she had been raised in to pay for her first motorcycle and made the trip south to Reykyavik where she had every intention of finding her place.<br><br>Settling into Reykjavik turned out to be a lot easier than she had thought it would - the right words, a soft laugh and a coy look seemed to get her anywhere and everywhere she wanted with ease. From a job to a nice flat to a better motorcycle, she had everyone eating out of the palm of her hand and everywhere she went had people stopping to take notice of her. No surprise then that Eisa was quick to use this to her advantage and soon had the more financially secure paying attention to her and seeking her attention.<br><br>It wasn’t till she was nineteen that the answer to those questions asked years before finally became known and in a manner she least expected. Her shift in the bar was ending, the place closing up while she finished up stocking the shelves and counting out the wad of money that made up her tips, the sound of the door opening earning nothing more than that sultry voice calling out “<em>Closed darling, come back tomorrow night.</em>” without ever looking up.<br><br>Her words were ignored and the heavily bundled man took a seat at the bar, gloved hand reaching across the counter to take up a bottle of alcohol while addressing her. “<em>I know it is Eisa, but I’m here for you, not the bar. Think it’s time you get the answers you always wanted, don’t you? So, let’s start over shall we? Hello Eisa, I am your father.</em>”<br><br>To say it was the weirdest conversation of her life was an understatement, and the night was spent going back and forth with the man who patiently answered and explained everything to her, sometimes going over a certain area several times till she seemed to accept it. In the end, he passed her one strange looking bracelet made from an antler and covered in odd ancient markings with the instruction to never take it off. With that, he was gone and she found herself alone in the bar, the sun rising to spill light through the small windows.<br><br>With an understanding now of why she could turn people to putty with just a smile and a word, Eisa set out to conquer the world. No surprise then that within a year she had made a name for herself in Europe as the best burlesque dancer - a career that played up her natural gifts as well as allowed her to indulge her own nature as much as she desired.</span></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Attributes: Strength&nbsp; &nbsp;2, Dexterity&nbsp; 3 (1 block), Stamina&nbsp; 3 (1 block), Charisma&nbsp; 5 (1 block), Manipulation&nbsp; 3 (1 block), Appearance&nbsp; 3 (1 Block), Perception&nbsp; 4, Intelligence&nbsp; 2, Wits&nbsp; 3 (1 block)<br>&nbsp;<br>Abilities: Academics&nbsp; 1, Animal Ken&nbsp; 3, Athletics&nbsp; 3, Awareness&nbsp; 2, Melee&nbsp; 2, Command&nbsp; 3, Control (Motorcycles)&nbsp; 3, Empathy&nbsp; 3, Fortitude&nbsp; 3, Integrity&nbsp; 3, Investigation&nbsp; 3, Medicine&nbsp; 1, Occult&nbsp; 2, Presence&nbsp; 5<br><br>Birthrights: Relic - Rune-covered bracelet of the antler that Freyr used to kill Beli - Grants access to the Purviews Health, Sun and War&nbsp; 3, Followers - Einhejar&nbsp; 4<br><br>Boons: Penetrating Glare, Divine Radiance, Assess Health, Blessing of Health/Curse of Frailty<br><br>Knacks: Cat’s Grace, Rabbit’s Reflexes, Blessing of Importance, God’s Honest, Center of Attention, Self Healing<br><br>Willpower&nbsp; &nbsp;8<br><br>Virtues: Courage&nbsp; 1, Endurance&nbsp; 3, Expression&nbsp; 5, Loyalty&nbsp; 1<br><br>Legend&nbsp; &nbsp;3<br><br>Dodge DV 6 - Parry DV (Melee) 4 - Mental DV 7<br><br>Equipment:<br>Motorcycle - Armor 4 - Mass 1 - Maneuverability +2 - Health Levels 10<br>Viking Round Shield - +1 to DVs<br>Hasta - Accuracy +1 - Damage +5L - Defense +0 - Speed 5<br>Bulletproof Vest - +2L/+2B - Mobility -0 - Fatigue 1 - Bulletproof<br><br>Legend Points&nbsp; &nbsp;9 </div></div>
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		</dl>
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