USS McNair - Plot Brainstorm Thread [archive]
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: HockeyGod on 21-01-2011, 01:24:23</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>USS McNair - Plot Brainstorm Thread [archive]</strong><br>
				Post by: <strong>HockeyGod</strong> on <strong>21-01-2011, 01:24:23</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">You've been warned!</div></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Plot Brainstorm Thread</strong><br>
				Post by: <strong>Chelemar</strong> on <strong>21-01-2011, 01:32:44</strong>
			</dt>
			<dd class="postbody">
				Alex you are a tease!&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Plot Brainstorm Thread</strong><br>
				Post by: <strong>HockeyGod</strong> on <strong>21-01-2011, 02:00:34</strong>
			</dt>
			<dd class="postbody">
				So we know that the chronitons are actual life forms. I'm thinking they should be more like bugs, that is to say, we can't communicate with them the way we could with a sentient life form.<br><br>I would recommend that we find that other life forms (plants and animals) are not affected or minimally affected.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - OOC List</strong><br>
				Post by: <strong>ReijiTabibito</strong> on <strong>21-01-2011, 03:26:55</strong>
			</dt>
			<dd class="postbody">
				To everyone:<br><br>The idea of one of the crewmembers being immune to the Chroniton radiations has been discussed, and I want to see what other people think of the following idea.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">The reason said person is immune to the emissions is because they are immune to the 'bite' of the Chroniton bugs due to a condition caused by large amounts of radiation exposure.&nbsp; For those of you familiar with HALO, think Sgt. Johnson and the Flood.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Plot Brainstorm Thread</strong><br>
				Post by: <strong>Chelemar</strong> on <strong>21-01-2011, 03:31:19</strong>
			</dt>
			<dd class="postbody">
				<br>The "bugs" if you will that are infecting the ship and crew are in fact a type of nanomaterial life force. Their very nature as nanotechnology infuses them with morphological features on a nonoscale. <br><br><br>Their size is deceptive in that they effect the change of a structure so that it is no longer measureable by conventional means.&nbsp; Their atomic properties are broken and where volume and bulk could be used to determine a properties size, now the quantisized state is changed.<br><br><br>So, how does this effect biological life forms?<br><br><br><br><br>Materials reduced to the nanoscale can suddenly show very different properties compared to what they exhibit on a macroscale, enabling unique applications<br><br><br>Specific DNA sequence determines how we age.&nbsp; The bugs are attaching to the DNA chains that determine aging and in doing so are altering them on a sub molecular level. <br><br><br>Depending on where they land in that chain, determines if they progress or degress in age.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Plot Brainstorm Thread</strong><br>
				Post by: <strong>HockeyGod</strong> on <strong>21-01-2011, 03:38:55</strong>
			</dt>
			<dd class="postbody">
				Why do you think they are doing it? Nutrition, procreation, etc.? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Plot Brainstorm Thread</strong><br>
				Post by: <strong>Chelemar</strong> on <strong>21-01-2011, 03:46:50</strong>
			</dt>
			<dd class="postbody">
				They can be a life form without being sentient. ::)<br><br><br>procreation would be fun!<br><br><br>The males would need one DNA source and the Females another... that could determine where on the DNA strand each "bug" lands.<br><br><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Chelemar</strong> on <strong>21-01-2011, 03:49:31</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=95644.msg4158944#msg4158944">Quote from: ReijiTabibito on 21-01-2011, 03:26:55</a></div></div><blockquote class="bbc_standard_quote">To everyone:<br><br>The idea of one of the crewmembers being immune to the Chroniton radiations has been discussed, and I want to see what other people think of the following idea.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">The reason said person is immune to the emissions is because they are immune to the 'bite' of the Chroniton bugs due to a condition caused by large amounts of radiation exposure.&nbsp; For those of you familiar with HALO, think Sgt. Johnson and the Flood.</div></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><br><br><br>I think that would be cool.&nbsp; You would have to find out why the bugs think you aren't tasty. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>ReijiTabibito</strong> on <strong>21-01-2011, 03:50:32</strong>
			</dt>
			<dd class="postbody">
				That's where Sahara, Sickbay, and a whole arsenal of tools to <del>molest</del> <del>probe</del> do medical thingies with comes in...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Pixilicious</strong> on <strong>21-01-2011, 03:51:50</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=95644.msg4159053#msg4159053">Quote from: ReijiTabibito on 21-01-2011, 03:50:32</a></div></div><blockquote class="bbc_standard_quote">That's where Sahara, Sickbay, and a whole arsenal of tools to <del>molest</del> <del>probe</del> do medical thingies with comes in...<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><span style="font-family: comic sans ms;" class="bbc_font">Sahara???&nbsp; Molesting Sam???&nbsp; She would NEVER do such a thing... ;)</span>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>HockeyGod</strong> on <strong>21-01-2011, 03:52:57</strong>
			</dt>
			<dd class="postbody">
				I would do some internet searching to see if there are theories as to why some bugs don't affect some people.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>NosCorventius</strong> on <strong>21-01-2011, 04:19:15</strong>
			</dt>
			<dd class="postbody">
				Simple the radiation acts as a repellent pheromone. Most insects hunt, mate, and communicate using pheromones. These bugs might use radiation instead and give off a variant of chorniton particles, a type of radiation in flux, as a by-product of their feeding or mating process. Thus the Aging/regressing effect experienced by their host is simply a side effect of the bugs waste. Similar to a host being poisoned slowly with lime disease by a tick.<br><br>If we can isolate the radiation that makes Sam immune we would be able to treat everyone with it and kill off and inoculate the crew against future infestation. <br><br>What do you think?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Chelemar</strong> on <strong>21-01-2011, 04:26:37</strong>
			</dt>
			<dd class="postbody">
				<br>For nanobugs to be "alive" they would need to be able to procreate, or have a nanofactory.&nbsp; What if in the case of these "bugs" their factory has been destroyed.&nbsp; They no longer have the ability to self-replicate, (their self-replicating assempler[diamondoid nanofactory] has been destroyed).&nbsp; They must find a way to reproduce.<br><br><br>They find the chemical sequences in the DNA that controls aging of humanoid lifeforms ONLY, (since DNA is a terciary chemical strand and they need all three chemicals to replicate)<br><br><br><br><br><br><br>Though I think NosCorventius's idea of bug waste is kinda cool. :)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>NosCorventius</strong> on <strong>21-01-2011, 05:18:53</strong>
			</dt>
			<dd class="postbody">
				Actually you misunderstand me. I also think its a fine idea for them to attach themselves to a host. Though I was thinking they might attach to the thyroid system instead of the DNA itself. Maybe feeding off of hormones. Might also explain the variance in aging/regression rate amongst different races and individuals. Where by attaching to the DNA some humanoids, like Klingons and the Phange effected Vidiians, might not be suitable hosts if they break down amino acids down differently. The bugs themselves in either case could be either artifical(nano-bots) or biochemical(micro-organisms) it matters not. In one case they were programmed in a certain matter and may have evolved their programming to optimize reproduction and efficiency. In the other, They simply evolved naturally to deal with the harshness of their home planet, which may or may not be Rkar N'ra, to give them the best chance of continuing their species.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Chelemar</strong> on <strong>21-01-2011, 06:06:29</strong>
			</dt>
			<dd class="postbody">
				If it would be a gland to control aging, it would more likely be the pituitary would it not? <br>As for the rate of age/regression it could depend on the amount of infection, which could be totally arbitrary.<br><br><br>:) I dunno<br><br><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Ryven</strong> on <strong>21-01-2011, 06:10:07</strong>
			</dt>
			<dd class="postbody">
				There is no gland that controls aging.&nbsp; The pituitary is responsible for many things, probably most recognizable is the change in growth occurring during puberty.&nbsp; It doesn't control how the body ages, it just sends chemical messages telling it how to grow and change at that point.&nbsp; It does other things as well, but I don't think they're relevant to the discussion about aging.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Chelemar</strong> on <strong>21-01-2011, 06:25:25</strong>
			</dt>
			<dd class="postbody">
				No one knows precisely the ins/outs etc. of aging.&nbsp; However, there are theories on how the body ages (at least forward ;) ) <br><br><br><br><br>I was simply pointing out that if one goes with a gland in the endocrine system, most likely the gland that would effect aging would be the pituitary gland. <br>One theory is as follows:&nbsp; <br><br><br><br><br><span style="font-family: inherit;" class="bbc_font"><span style="font-size: 22px;" class="bbc_size">The Hormone Theory of Aging</span><span style="font-size: 11px;" class="bbc_size">By [/color]Mark Stibich, Ph.D. (http://longevity.about.com/bio/Mark-Stibich-Ph-D-22600.htm), About.com Guide</span></span><span style="font-size: 11px;" class="bbc_size">[/color]Updated July 24, 2007</span><span style="font-size: 22px;" class="bbc_size">[/color]<br></span><span style="font-size: 10px;" class="bbc_size">[/color]About.com Health's Disease and Condition content is reviewed by our <span class="bbc_u"></span>Medical Review Board (http://www.about.com/health/review.htm)[/u][/color]</span><span style="font-size: 12px;" class="bbc_size"><strong>See More About:<span class="bbc_u">[/color]aging theories (http://longevity.about.com/lr/aging_theories/73914/1/)</span></strong></span><span class="bbc_u">[/color]cellular aging (http://longevity.about.com/lr/cellular_aging/73914/2/)</span><span class="bbc_u">[/color]aging and your body (http://longevity.about.com/lr/aging_and_your_body/73914/3/)</span><span class="bbc_u">[/color]why we age (http://longevity.about.com/lr/why_we_age/73914/4/)</span><span class="bbc_u">[/color]hormones and aging (http://longevity.about.com/lr/hormones_and_aging/73914/5/)</span><br><br><br><br><br>[/color]Sponsored Links (http://longevity.about.com/od/researchandmedicine/p/age_hormones.htm)<span class="bbc_u"></span>HGH &amp; 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			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Ryven</strong> on <strong>21-01-2011, 06:27:54</strong>
			</dt>
			<dd class="postbody">
				I wonder what alx has to add.&nbsp; This is his area of expertise.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Chelemar</strong> on <strong>21-01-2011, 06:31:12</strong>
			</dt>
			<dd class="postbody">
				I know!&nbsp; :)&nbsp; he will come in and shoot me all down...&nbsp; &gt;:) <br><br><br>But it's still fun, fun, fun to brainstorm...&nbsp; XD 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Cassiopeia</strong> on <strong>21-01-2011, 15:55:52</strong>
			</dt>
			<dd class="postbody">
				I really like the ideas thrown out there so far!&nbsp; My brain just decided to formulate one this morning so I thought I might put it up ... <br><br>I was thinking perhaps the chronitons, since we've determined that they're somewhat intelligent, use a very basic form of either telepathic or empathic communication (as in with one another) though they can sense us to a lesser degree.&nbsp; And maybe, whatever a person's emotional state, or state of mind at the time of their being affected was lead to whether they aged or regressed.&nbsp; For instance, maybe my character Ensign Cassidy was feeling like she had a bit more experience like a lot of the rest of the crew and that lead to the chronitons causing her to age.&nbsp; Someone who regressed may have been thinking they wish they had more youthful energy, or maybe was enjoying a fond memory of their childhood.&nbsp; <br><br>This may also help present a solution when it comes to figuring out a way to communicate with them, and the fact that we have a Beta Zoid on board may or may not factor into it.&nbsp; <br><br>Anyway, just a thought as my mind seemed inclined this morning ^_^<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Chelemar</strong> on <strong>21-01-2011, 16:20:22</strong>
			</dt>
			<dd class="postbody">
				<br>Thought:<br><br>If the bugs are effecting the aging process by making changes in the DNA sequencing, it would be a simple matter of using using the ship's transporter to return them to their actual age once the "bugs" would have been removed.<br><br><br>They would all have genetic codes on file,<span style="font-family: Helvetica;" class="bbc_font"><span style="font-size: 13px;" class="bbc_size"> they could take a sample those genetic codes and have the transporter reverse th</span></span><span style="font-family: Helvetica;" class="bbc_font">[/size]<span style="font-size: 13px;" class="bbc_size">e transposition.</span></span><br><span style="font-family: Helvetica;" class="bbc_font">[/size]</span><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>HockeyGod</strong> on <strong>21-01-2011, 22:24:27</strong>
			</dt>
			<dd class="postbody">
				Oh I love this conversation&nbsp; ::) I teach a module on biological aspects of aging and there are a number of prominent theories including:<br><br>Cross linkages<br>Wear and tear<br>Autoimmune<br>Free radical<br>Cellular aging<br><br>However, they all focus on AGING - meaning getting older. 1/2 of the crew is also getting younger. I would imagine that we could assume that either directly (somehow altering our basic genetic structure or through hormonal changes) or indirectly (their crap) is affecting our body. Perhaps this is where Trek-science comes into play. What's happening to the crew cannot be explained with current theories on aging so we have to make one up. I personally like the "crap" theory, but if you think about it too much you get grossed out!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Pixilicious</strong> on <strong>22-01-2011, 01:22:21</strong>
			</dt>
			<dd class="postbody">
				<span style="font-family: comic sans ms;" class="bbc_font">Okay...My turn to chime in...&nbsp; Here's an idea I ran past the three GM's... *waves to the orange people who are forever watching this thread* ;)<br><br>So basically, we know that Sam is the one that is not affected by these little Chroniton life forms...<br><br>I was thinking that Sahara could compare Sam's genetics with the genetics of someone that has been affected, and find that Sam has extra an combination of DNA in his genetic makeup.&nbsp; Then, make clones of that DNA...inject that into the ones affected.<br><br>My reasoning is that, if these are life forms..meaning the chronitons, and they're messing with age...They'd have to be doing it genetically, I would think, meaning they'd have to tap into the DNA of a person.&nbsp; So, maybe Sam has an extra combination in there somewhere that would repel them.&nbsp; Sahara and Makari would just have to clone that that combo and implant it into everyone else, and let it grow, which will ward off the chronitons like it did with him.&nbsp; I'm not sure of the speed in which DNA clones itself, but we can always make it work to our advantage with this being a story and all.<br><br>I've also realized and taken into account that this strand of DNA that Sam has would have to be something that's...useless to anything else but warding off chronitons so as to not have adverse affects on any of the wonderful life forms that we have on this ship.<br><br>Also, please notice that I said repel, when it comes to getting rid of the chronitons.&nbsp; It's been brought to my attention that Star Trek frowns upon killing life forms.&nbsp; It is my intention here that the chronitons be repelled from the body.&nbsp; Furthermore, if everyone on the ship is..."vaccinated" with this DNA combination, they would have no one to feed off of, which forces them to look elsewhere for people to infect.&nbsp; So, there is no killing of any life forms.</span><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>HockeyGod</strong> on <strong>22-01-2011, 01:24:39</strong>
			</dt>
			<dd class="postbody">
				It seems to work well...a couple of things...<br><br>1. We need to find out they are, in fact, bug-like rather than radiation.<br><br>2. Engineering needs to determine how you can take the medical answer and transfer it to the systems in the ship.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Aether</strong> on <strong>22-01-2011, 07:20:50</strong>
			</dt>
			<dd class="postbody">
				This is easy and I can readily embrace all that is said and give a why to the aging.<br><br>Phasic shielding kills them.<br><br>They are particle based life, like Chelemar has suggested, and they respond to empathic probes.&nbsp; They have tried to imply pain and chaos to us based on us rolling in with our fancy energy hungry shield system.&nbsp; It was the first thing that malfunctioned, but Dun over rode it, and the bugs were basically squashed for having gone after just those responsible for the phasic rift in their home space.&nbsp; So they implied more change over the hosts of this bug squash-age and chose in a simple eni mini mo type o fashion.<br><br>Enter pure science in a way to tell scientifically what exactly we are dealing with and why the aging and youthful regressions are taking place, give an order to it for you all to spring board off of.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Chelemar</strong> on <strong>22-01-2011, 16:51:32</strong>
			</dt>
			<dd class="postbody">
				<br><span style="font-family: comic sans ms;" class="bbc_font"> Alex,&nbsp; </span><br><br><span style="font-family: comic sans ms;" class="bbc_font">I have loved reading everyone's ideas!&nbsp; They are awesome.&nbsp; It's great working with so many intelligent, thoughtful people who work so hard to get the story going.&nbsp; Unfortunately, I thing so many ideas are hurting us in the end.&nbsp; Kind of like&nbsp; the to many cooks will ruining the broth theory.&nbsp; &nbsp; So, I have a humble suggestion:</span><br><br><span style="font-family: comic sans ms;" class="bbc_font">what if you pick two or three people to "drive" the story.&nbsp; It's up to them to figure out the solution with the GM's approval of course!&nbsp; &nbsp;(One from Medical, one from Science, one from Security,&nbsp; one from Engineering?) This way there can be no hard feelings and no head butting!&nbsp; &nbsp;I respectfully remove my plot ideas.&nbsp; Not like Darrin is gonna run in and scream, "Eurika!&nbsp; By Jove I think I've found it!" </span><br><br><span style="font-family: comic sans ms;" class="bbc_font"> LOL.&nbsp; Thanks, Chele.</span><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Aether</strong> on <strong>22-01-2011, 20:00:32</strong>
			</dt>
			<dd class="postbody">
				You very obviously did not embody what I said last night about us each getting to the same idea a different way.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Chelemar</strong> on <strong>22-01-2011, 20:35:06</strong>
			</dt>
			<dd class="postbody">
				Actually Aether, I believe you have clearly misunderstood what I have written.&nbsp; Though my post was directed at Alex, I feel compelled to address what you have written so there can be a clearer understanding. :)<br><br><br>The reason I said what I did was to enhance the ability for everyone to get the the same idea: that idea being the removal of the problem plaguing the ship and it's crew, and doing it in such a way that each department has a say.&nbsp; :)&nbsp; <br><br><br>I removed my input because Darrin as he is now is four as I have stated.<br><br><br>To state what amounts to the fact that I am unable to embody a spirit of co-operation because I chose to present a different point of view is untrue.&nbsp; <br><br><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Aether</strong> on <strong>22-01-2011, 21:15:36</strong>
			</dt>
			<dd class="postbody">
				My apologies for the misunderstanding, we are now playing ping pong from two spots in this sub board and it is unnecessary.<br><br>Please ignore what I have said to this point.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Chelemar</strong> on <strong>22-01-2011, 22:17:33</strong>
			</dt>
			<dd class="postbody">
				Apology accepted,&nbsp; thank you.&nbsp; &nbsp;:-) 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>HockeyGod</strong> on <strong>22-01-2011, 23:32:04</strong>
			</dt>
			<dd class="postbody">
				No decisions or consensus has been reached on:<br><br>A. Who/How the life forms are identified.<br><br>B. How to remove the life forms from the crew's bodies and the ship's systems.<br><br>C. How to reverse the aging effects.<br><br>These (A-C) should be the topic of the plot discussion thread and I will also post this there.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Swordsman18</strong> on <strong>23-01-2011, 00:54:06</strong>
			</dt>
			<dd class="postbody">
				Not sure if this is helpful. But if they are somehow removed then we should return to normal due to the fact that there should be some unaffected DNA in our bodies that contains our true age. And due to this DNA containing our real age it would trigger our immune system to clear out those cells of the damaged DNA. And during this process we would slowly but surely return to our regular age as new cells are created that contain our true age compared to the damaged ones.<br><br>So more or less I am saying that our body could battle off the ill effected cells like come kind of cancer. And while this occurs our bodies would make proper cells to replace the bad ones, and thus our age would be restored. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>HockeyGod</strong> on <strong>23-01-2011, 02:40:47</strong>
			</dt>
			<dd class="postbody">
				I'm out and about on the town and not interested in the dance floor, LOL.<br><br>What about this:<br><br>1. Medical &amp; Science discover the chronitons are life forms.<br><br>2. Engineering discovers how to expel them from the body &amp; systems.<br><br>3. Medical &amp; Science discover how to counteract the aging effects.<br><br>4. Engineering determines what they are attracted to in the first place and create a source of it on the planet.<br><br>Thoughts? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Aether</strong> on <strong>23-01-2011, 13:51:04</strong>
			</dt>
			<dd class="postbody">
				Pixi ~<br><br>Thank you for communicating with me and I would like to clarify something.&nbsp; I feel your DNA angle is&nbsp; a step 3 on alx's chart and mine is a one approach, so we meet different parts of the problem with the angles we need to logically sort this all out.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Pixilicious</strong> on <strong>23-01-2011, 15:23:41</strong>
			</dt>
			<dd class="postbody">
				<span style="font-family: comic sans ms;" class="bbc_font">Aether~<br><br>You're welcome.&nbsp; I understand what you're saying. <br><br><br>Alex~<br><br>I like your proposed idea.&nbsp; I don't know how I didn't see it last night.&nbsp; Medical would be happy to handle those two items on the chart.&nbsp; As you already know, I have ideas on how to handle both. I just have to wait for Barnbean to come back to run it by him!&nbsp; :)</span>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Chelemar</strong> on <strong>23-01-2011, 15:42:26</strong>
			</dt>
			<dd class="postbody">
				Spock says:&nbsp; &nbsp;Simple Captain, it's all logical.&nbsp; &gt;:(&nbsp; &nbsp;&lt; spock frown and eyebrows
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>HockeyGod</strong> on <strong>23-01-2011, 16:17:35</strong>
			</dt>
			<dd class="postbody">
				I really love this game and while I've run countless ST games outside of E using play by email, this is the first in E. I wasn't sure how to run it and am learning along the way. I liked the idea (I believe it was yours Chele) to assign point people/departments to different parts of the mission. That's what I did after looking at what everyone proposed. Good ideas!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Chelemar</strong> on <strong>23-01-2011, 17:07:05</strong>
			</dt>
			<dd class="postbody">
				Give's Alex a big noodley hug and thwacking kiss cause he's doing a stellar job.&nbsp; Loving the game too and thanks for having it, and Darrin!&nbsp; :-* ::) <br><br><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Chelemar</strong> on <strong>05-03-2011, 02:41:07</strong>
			</dt>
			<dd class="postbody">
				Hey Aether, :)<br><br>Could Engineering come up with a way to have the transporter do a ship wide "transport" of the ship itself using a program of the ship and everyone in it before they arrived where the bugs were located?<br><br>This way, they don't have to individually transport each crew member and ship component to restore it to it's previous condition.&nbsp; <br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>HockeyGod</strong> on <strong>05-03-2011, 03:01:51</strong>
			</dt>
			<dd class="postbody">
				Hmmm...simultaneous transport. The crew isn't that big, but I'm not sure if we have enough transporters to do that. Hmmm...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Aether</strong> on <strong>05-03-2011, 08:58:45</strong>
			</dt>
			<dd class="postbody">
				There should be a larger transporter in whatever area our main storage is.&nbsp; That would make the work at least three times faster if i could guess.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: USS McNair - Plot Brainstorm Thread</strong><br>
				Post by: <strong>Chelemar</strong> on <strong>05-03-2011, 09:22:35</strong>
			</dt>
			<dd class="postbody">
				:) that would be cool... take the most serious cases first... which would mean in you go Dun!
			</dd>
		</dl>
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