Ephemerality Test OOC
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: aya on 12-09-2016, 05:25:17</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>Ephemerality Test OOC</strong><br>
				Post by: <strong>aya</strong> on <strong>12-09-2016, 05:25:17</strong>
			</dt>
			<dd class="postbody">
				Hey everyone~ Decided to make an OOC-ish thread so we could talk and keep the feedback in one place. <br><br>Thoughts so far:<br>- Subdue action needs some work. Initially it was designed to lock the opponent into a position that is favorable for you, if you have traits that increase pleasure for that situation; subdue-focused traits, etc. However, it can also be a dead action if that player is not invested in it - also it is not very intuitive, as a subdue action should confer some advantage to the subduer/restrict the subdued person in some way as a baseline, without traits. Maybe being subdued should give you some stat/roll penalty.<br>- The Switch action needs some mechanic to prevent two players from switching back and forth each round; it uses 2 AP, so there is no progress in the encounter and it's an endless struggle. Maybe the dominator trait (opponent can't switch after you successfully switch) should be baseline, and the trait should be replaced with something else/have a greater effect. Either that, or the AP cost needs to be lowered. <br>- Adding in traits that give +pleasure based on position. Initially I had planned to do this, but worried it might restrict player's freedom when writing (e.g. they always feel like they need to be in doggystyle, because they get a +2 that way). That's why this idea was implemented as Vaginal/Anal, as it gives more freedom position-wise.<br>- Other concerns: the system might be too one-dimensional/static. Will have to keep an eye on this as the encounters play out.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Ephemerality Test OOC</strong><br>
				Post by: <strong>wander</strong> on <strong>12-09-2016, 06:34:42</strong>
			</dt>
			<dd class="postbody">
				Hello to yourself and to my fellow playtesters. :)<br><br>Looking at the rules, it takes too long to reach an orgasm and a fair amount to reach pleasure paralysis. I'd suggest folding them together, removing the orgasm roll and having a failed paralysis roll make the character cum. Going into the math of it, on average if someone used sex for every action and did it in a way they get their Deep/Rear Impact bonus and rolled max for each roll, it'd take three turns of their AP spends to get their partner to pleasure paralysis phase. That's at maximum pleasure just to reach this point, which by the math the partner will very much so pass, continuing the session.<br><br>The other solution would be to make pleasure paralysis and orgasm resistance far easier to fail than they currently are at now.<br><br>As for position traits, your current ruling allows someone to start with multiple traits and a free one to boot, so perhaps consolidating traits down could allow a character to have two or three position based traits. Linking with Switching, perhaps upon initial switch these traits get a one-time extra on-top bonus given to pleasure of their partner in the same round.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Ephemerality Test OOC</strong><br>
				Post by: <strong>ClosetBadBoy</strong> on <strong>12-09-2016, 07:52:20</strong>
			</dt>
			<dd class="postbody">
				Hey everybody. <br><br>My biggest issue at the moment is that subdue is that the options aside from sex are pretty meaningless.&nbsp; As seen in our game, I spent my first round in getting control, just to end up in a significantly worse position. Also at the moment it is not excluded that if I hold Misa in a subdue,&nbsp; she won't subdue me in the next round. <br><br>My suggestion:<br>A subdued char will have to make an extra check for any action... Or<br>A subdue adds +1 to all actions AP costs. <br><br>The later would have prevented. Her to sex me twice even though my char was in control. The first would have allowed that,&nbsp; if the can evade well enough. So it would still give her a fighting chance. <br><br>/CBB
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Ephemerality Test OOC</strong><br>
				Post by: <strong>aya</strong> on <strong>12-09-2016, 09:51:18</strong>
			</dt>
			<dd class="postbody">
				Thanks for the great feedback everyone! Based on your thoughts, I think the criteria for paralysis and orgasm needs looking at - perhaps lowering the divisor so it's easier to fail may help to end encounters faster. Initially that number was chosen because I was worried the games would be too quick. I'll take a look after this round and tweak it.<br><br>Also, as mentioned before, subdue needs looking at as well.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Ephemerality Test OOC</strong><br>
				Post by: <strong>wander</strong> on <strong>12-09-2016, 19:04:36</strong>
			</dt>
			<dd class="postbody">
				Increasing the AP for a subdued party makes a lot of sense.<br><br>I'm unsure currently on the system of deciding the DCs for actions aside from what I've mentioned though I'd have to play more rounds to make a more rounded opinion.<br><br>Any thoughts from those a bit further along?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Ephemerality Test OOC</strong><br>
				Post by: <strong>ClosetBadBoy</strong> on <strong>12-09-2016, 22:39:38</strong>
			</dt>
			<dd class="postbody">
				I am also wondering a bit about how the paralysis &amp; orgasm will play out... I don't really have an oppinion on the mechanics for it yet, really. I need to get some "live rounds" in for me to be able to get a feel if it's too fast or too slow or too constricting.<br><br>So yeah, aya, if you want to keep testing, please go ahead - I'm still game... kinda helps that it's the only game I got going so far. ;D The curse (or benefit) of the new kid on the block. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Ephemerality Test OOC</strong><br>
				Post by: <strong>aya</strong> on <strong>13-09-2016, 03:34:19</strong>
			</dt>
			<dd class="postbody">
				I plan to keep testing! Sorry for the hold up on the next round of posts. Work was really busy and I didn't have time to get to posting. Will do my best to get the posts out tonight.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Ephemerality Test OOC</strong><br>
				Post by: <strong>ClosetBadBoy</strong> on <strong>13-09-2016, 07:08:07</strong>
			</dt>
			<dd class="postbody">
				No worries. Wasn't meant to rush. ;) 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Ephemerality Test OOC</strong><br>
				Post by: <strong>aya</strong> on <strong>14-09-2016, 08:24:27</strong>
			</dt>
			<dd class="postbody">
				Hey everyone, sorry for the delay in replies:<br><br>- I plan to make some more major changes after the first round is over, or if we feel that enough changes need to be made, we can end the first round early.<br>- For now, after thinking about it, let's continue on the first round with the following changes to SUBDUE: A subdued character spends +1AP for all actions; if this would put the cost over their maximum AP pool (e.g. 3/2), then they can spend the entirety of their AP pool to execute the action. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Ephemerality Test OOC</strong><br>
				Post by: <strong>wander</strong> on <strong>14-09-2016, 08:55:04</strong>
			</dt>
			<dd class="postbody">
				I'm considering what reason there is to not do the sex action each round. I mean, my character has some talents that benefit a change of position, though I suppose that needs to be backed up with a subdue action to keep the other party in that position so they don't switch immediately back.<br><br>However, a subdue and switch combo means no pleasure given in the round, though I do suppose that balances out the extra given in future rounds if the position sticks.<br><br>I need to think more on what actions to perform this round. I suppose I can attempt a subdue to see if the new rules work better or worse.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Ephemerality Test OOC</strong><br>
				Post by: <strong>ClosetBadBoy</strong> on <strong>14-09-2016, 09:10:55</strong>
			</dt>
			<dd class="postbody">
				Hey wander,<br>go ahead and try just sexing all rounds. I am doing a test with using subdue - so like regular boys we can compare <del>cocks</del> results later. ;D<br><br>/CBB
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Ephemerality Test OOC</strong><br>
				Post by: <strong>wander</strong> on <strong>14-09-2016, 17:01:52</strong>
			</dt>
			<dd class="postbody">
				Lol, well depends, does your character have traits that give bonuses to positions? Mine has Rear Impact and a few other different traits. I suppose I can perform in rounds to test these out.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Ephemerality Test OOC</strong><br>
				Post by: <strong>ClosetBadBoy</strong> on <strong>14-09-2016, 17:40:47</strong>
			</dt>
			<dd class="postbody">
				LOL... this is REALLY like a **** comparison. :) Below my <del>stud</del> stats. As you can see, he does have an advantage only in one position, but stats to subdue a partner easier. So he's really made for dictating how they are going at it and taking advantage by just that.<br><br><hr><div align="center"><span style="font-size: 14pt;" class="bbc_size"><strong>Chuck Testerson</strong></span><br><br><table class="bbc_table"><tbody><tr><td><strong>Status</strong></td></tr><tr><td>Break Counter:</td><td><div style="text-align: right;">2</div></td></tr><tr><td>Pleasure:</td><td><div style="text-align: right;">0</div></td></tr><tr><td>Pleasure Limit:</td><td><div style="text-align: right;">25</div></td></tr><tr><td>Wallet:</td><td><div style="text-align: right;">5000</div></td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Stats</strong></td></tr><tr><td>Dominance (DOM)</td><td><div style="text-align: right;">3</div></td></tr><tr><td>Evasion (EVA)</td><td><div style="text-align: right;">-1</div></td></tr><tr><td>Pleasure Resist&nbsp; (PR)</td><td><div style="text-align: right;">1</div></td></tr><tr><td>Orgasm Resist (OR)</td><td><div style="text-align: right;">2</div></td></tr><tr><td>Influence</td><td><div style="text-align: right;">13</div></td></tr></tbody></table><br><strong>Traits</strong><br><ul class="bbc_list"><li><strong>Deep Impact I</strong> - Your 'sex' action deals 2 extra points of pleasure during vaginal intercourse.</li></ul></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Ephemerality Test OOC</strong><br>
				Post by: <strong>aya</strong> on <strong>05-10-2016, 13:32:28</strong>
			</dt>
			<dd class="postbody">
				Hello everyone, I'd like to thank everyone for participating in testing so far! Unfortunately it seems that testing has stalled a bit; I have been quite busy with my offline life as of late, so I would like to put this testing on hold for the time being. It was a wonderful chance to be able to test with you (even if it was a short time)! Thank you once again, and I hope we can meet again in the future.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Ephemerality Test OOC</strong><br>
				Post by: <strong>ClosetBadBoy</strong> on <strong>06-10-2016, 07:50:26</strong>
			</dt>
			<dd class="postbody">
				Thanks for the opportunity to sneak peek your system and discuss with you. <br><br>Please do not hesitate to reach out to me if you want to discuss more ideas or go for a second round. <br><br>Cheers<br>/CBB
			</dd>
		</dl>
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