World of Ellmoore - Character Roster
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: Chulanowa on 26-04-2017, 10:47:32</h2>
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				Title: <strong>World of Ellmoore - Character Roster</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>26-04-2017, 10:47:32</strong>
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				<div align="center">(http://pre08.deviantart.net/a00f/th/pre/i/2006/075/2/d/fantasy_fellowship_by_willdan.jpg)<br><span style="font-size: 24pt;" class="bbc_size">The Heroes of Ellmoore</span></div><br>&nbsp;&nbsp;&nbsp;Aside from tiny pockets of civilization, with its taverns, stables, and blacksmiths, Ellmoore is largely wild... At least it is <em>now</em>. Ruins dot the landscape, some known, many more rumored and totally untouched. It is said that within these ruins lie treasures beyond accounting - wiser tongues warn of the strange beasts of bygone ages that could roam those halls, and common snese warns of savage orcs, goblins, and brigands between hither and yon.<br>&nbsp;&nbsp;&nbsp;It's a world ripe for adventure, where men and women of strong arm, sharp wit, and brave souls can become famed; can become wealthy. Can become <em>heroes</em>. Or at least, get a damn good story to share with the cute thing you met at the nearest watering hole, right? <br><br><hr><br>This thread is for the character sheets, biographies, images and occasional updates for the player characters. <br><br><div align="center"><table class="bbc_table"><tbody><tr><td><div align="center"><strong><span class="bbc_u">&nbsp; Player&nbsp; </span></strong></div></td><td>|</td><td><div align="center"><strong><span class="bbc_u">&nbsp; Character&nbsp; </span></strong></div></td></tr><tr><td><div align="center">Countdown0 (https://elliquiy.com/forums/index.php?action=profile;u=36868)</div></td><td>|</td><td><div align="center">Terengrath, human wizard (https://elliquiy.com/forums/index.php?topic=266718.msg13156493#msg13156493)</div></td></tr><tr><td><div align="center">RedPhoenix (https://elliquiy.com/forums/index.php?action=profile;u=8112)</div></td><td>|</td><td><div align="center">Kayanna Starfall, half-elf warlock (https://elliquiy.com/forums/index.php?topic=266718.msg13155833#msg13155833)</div></td></tr><tr><td><div align="center">greenknight (https://elliquiy.com/forums/index.php?action=profile;u=46150)</div></td><td>|</td><td><div align="center">Geiron, half-orc fighter (https://elliquiy.com/forums/index.php?topic=266718.msg13155571#msg13155571)</div></td></tr><tr><td><div align="center">AribethAmkiir (https://elliquiy.com/forums/index.php?action=profile;u=31397)</div></td><td>|</td><td><div align="center">Silaqui Siannodel, wood elf cleric</div></td></tr><tr><td><div align="center">Nightlux (https://elliquiy.com/forums/index.php?action=profile;u=57719)</div></td><td>|</td><td><div align="center">Raz the Black, half-orc monk (https://elliquiy.com/forums/index.php?topic=266718.msg13155529#msg13155529)</div></td></tr><tr><td><div align="center">Bibliophilia (https://elliquiy.com/forums/index.php?action=profile;u=24594)</div></td><td>|</td><td><div align="center">Ixelshasi, tabaxi rogue (https://elliquiy.com/forums/index.php?topic=266718.msg13155574#msg13155574)</div></td></tr></tbody></table></div><br>When posting your character, please use the formatting below:<br><br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatright][img height=500 padding=10][/img][/floatright][b]Name:[/b]<br>[b]Race:[/b]<br>[b]Sex:[/b]<br>[b]Orientation:[/b]<br>[b]Age:[/b]<br>[b]Class:[/b]<br>[b]Background:[/b]<br><br>[b]Personality: [/b] (include both traits and a general description of their personality.)<br><br>[b]Appearance:[/b] (Sometimes a picture needs at least a few words to go along with it!)<br><br>[b]History:[/b] (Feel free to do some world-building here.)<br><br>[b]Character Goals:[/b] (Avenge a fallen friend? Wallow in filthy lucre? Whore and drink yourself to death?)<br><br>[b]Misc. Notes: [/b] (Whatever odds and ends you want to put down; character ons / offs, player goals, NPC or afventure ideas and hooks, or even nothing at all, if you want)</code></pre><br><strong>Post headers</strong><br>When posting, please use this header format. it's cool to leave out the "game stuff" section for non-action posts, if you find it cumbersome to use.<br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatright][img height=175][/img][/floatright]<br>[size=18pt][url=link to your character post in this thread]Character Name[/url][/size]<br>[b]Location:[/b]<br>[b]Tagging:[/b]<br>[spoiler=Game Stats][b]HP:[/b] Current / Max<br>[b]AC:[/b] <br>[b]Init: [/b]<br>[b]Saves:[/b] 0/0/0/0/0/0 (Str/Dex/Con/Int/Wis/Cha)[/spoiler]<br><br>[spoiler=Spells]Spells/day: Lv 1: 2<br><br>Lv 0: <br>Lv 1: [/spoiler][hr]</code></pre><br>
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				Title: <strong>Re: World of Ellmoore - Character Roster</strong><br>
				Post by: <strong>NightLux</strong> on <strong>26-04-2017, 14:25:27</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/9/96/HalfOrcMonk.jpg)</div><strong>Name:</strong> Raz the Black<br><strong>Race:</strong> Half-Orc<br><strong>Sex:</strong> Male<br><strong>Orientation:</strong> Heterosexual<br><strong>Age:</strong> 27<br><strong>Class:</strong> Monk<br><strong>Background:</strong> Outlander<br><br><strong>Personality: </strong> A whirlpool of conflicting natures, Raz attempts to calm his more feral, violent tendencies with the teachings he learned with him in Ilmater's temple of control and self-discipline.&nbsp; When pushed to that limit where pure instinct takes over, Raz can be a violent, brutal foe, but around friends and his compatriots, he is a jovial, witty personality who loves to indulge in what was forbidden in his time with those same priests and monks.&nbsp; &nbsp; &nbsp;<br><br><strong>Appearance:</strong> Raz would have been considered blesssed of Gruumsh for the speckled markings of his skin and his red-black hair, but his human heritage made him a half-breed, suitable for hard, manual labor and little more.&nbsp; As he grew and continued to grow, becoming the large, block of a creature he is now, those attitudes also changed.&nbsp; Handsome, for an orc, due to his ashen skin and distinctive speckling of his face, Raz uses this to his advantage whenever he can, feeling walking into battle with little to know armor beyond his robes just accents his intimidating form.<br><br><strong>History:</strong> Born of an unwilling human slave, Raz spend most of his youth doing manual labor fit for a child before the leaders of his clan realized that the young boy was not as old as his size appeared, and stronger to boot.&nbsp; Finally treated as an orc rather than a half-breed, the sheer power in his arms and body made him a fierce warrior, but as he continued to age, he found more and more that his people simply were doomed to failure; eventually some adventurers or some military band would be sent to drive them back or just slaughter them all.&nbsp; After challenging the chief of his clan on a planned raid, he was defeated and exiled from his clan.<br><br>Wandering for a few months, he happened on a monastery of Ilmater where the yellow brothers tended their hives, made mead, and sought enlightment from their Kara-tur-born teacher.&nbsp; He was not welcomed easily, the monks and warrior-monks alike feeling that he could just be the vanguard of an orcish horde, over the intervening months he earned their trust and their respect.&nbsp; He took to the Kara-tur training easily enough, even if he did not master the finesse and form of his teacher, he was able to blend it with more savage form of his orcish heritage.&nbsp; While is master objected to his use, he trained and mastered a short-glaive, prefering the utility of a blade to the blunt force of a stick.&nbsp; As he would point out to his teacher, "The other end is your stick.&nbsp; This blade is mine."<br><br>Eventually the solitude, restraint and moderation of the monks grew tiresome so he took his leave, the orcish blood pumping hard in his veins, seeking new challenges, new wealth, and new opportunities to conquer.&nbsp; Yet, the blood of a human flows through him as well, the tempering effect working to forge him into something greater than the sum of his parts, like steel from iron and ash.<br><br><strong>Character Goals:</strong> Get wealthy, famous, and die "old" while surrounded by a harem (although he never really explains what he means by old)<br><br><strong>Misc. Notes: </strong> <br><strong>Ons</strong>: Strong women, submissive women, women in general (elves and exotic races especially), sport, fighting, drinking, meditation, mud<br><strong>Offs</strong>: Fools and cowards, abuse, waste play, goblins.&nbsp; Fuck goblins.<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stat Block</div><div class="spoiler_body"><strong>Raz the Black</strong><br><em>Male Half-Orc Monk 1<br>Medium humanoid, neutral good</em><br>--------------------<br><strong>Armor Class </strong>15<br><strong>Hit Points </strong>10 (1d8+2)<br><strong>Speed </strong>30 ft.<br>--------------------<br><strong>STR </strong>19 (+4), <strong>DEX </strong>14 (+2), <strong>CON </strong>15 (+2), <strong>INT </strong>12 (+1), <strong>WIS </strong>17 (+3), <strong>CHA </strong>13 (+1)<br>--------------------<br><strong>Saving Throws</strong> Str +6, Dex +4<br><strong>Skills </strong>Athletics +6, Intimidation +3, Perception +5, Stealth +4, Survival +5<br><strong>Senses </strong>darkvision 60 ft., passive Perception 15<br><strong>Languages </strong>Common, Goblin, Orc<br><br><strong>Actions</strong><br>--------------------<br><br><strong><em>Short Glaive (Quarterstaff).</em></strong> Melee Weapon Attack:[/i] +6 to hit, reach 5 ft., one target.<br><em>Hit:</em> 1d6+4 slashing damage or 1d8+4 slashing damage if used with two hands to make a melee attack.<br><br><strong><em>Dart.</em></strong> Ranged Weapon Attack:[/i] +6 to hit, range 20 ft./60 ft., one target.<br><em>Hit:</em> 1d4+4 piercing damage.<br><br><strong><em>Unarmed Strike.</em></strong> Melee Weapon Attack:[/i] +6 to hit, reach 5 ft., one creature.<br><em>Hit:</em> 1d4+4 bludgeoning damage.<br><br><strong>Equipment </strong>Dart (10), Quarterstaff, backpack, bedroll, hunting trap, mess kit, rations (10), rope, hempen (50 feet), tinderbox, torch (10), waterskin, 10 gp<br></div></div>
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				Title: <strong>Re: World of Ellmoore - Character Roster</strong><br>
				Post by: <strong>greenknight</strong> on <strong>26-04-2017, 14:40:45</strong>
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				WIP. <br><br><div class="floatright">(https://elliquiy.com/elluiki/images/c/c4/Gieron2.jpg)</div><strong>Name:</strong> Geiron<br><strong>Race:</strong> Half-orc<br><strong>Sex:</strong> Male<br><strong>Orientation:</strong> Pitcher<br><strong>Age:</strong> 20<br><strong>Class:</strong> Fighter<br><strong>Background:</strong> Mercenary Veteran<br>&nbsp;<br><strong>Personality: </strong>Geiron is direct and to the point. Guile is not a trait he is known to exhibit, and all the better to keep that reputation. His humor is notoriously wry. And he has the annoying habit of answering a question with a question.<br><strong>Personality</strong> I can stare down a hell hound without flinching. I face problems head on. A simple, direct solution is the best path to success.<br><strong>Ideals</strong><strong> Live and Let Live.</strong> Ideals aren't worth killing over or going to war for.<br><strong>Bonds</strong> Those who fight beside me are those worth dying for.<br><strong>Flaws </strong>I have an insatiable desire for carnal pleasures.<br><br><strong>Appearance:</strong> Hidden under all that armor, Geiron’s sallow flesh is decorated with more than a few tattoos; significant among them, the dragon crawling across his left shoulder, the guarding his arm and chest. His hair is the cropped brush of a soldier, trimmed to deny an enemy a handhold in the press of close order fighting.<br><br><strong>History:</strong> Geiron was born like a thousand other waifs, screaming and bloody in a filthy tenement in the greatest city in the world, Excelsior!. (Narrator: yes, the ! is actually part of the city’s name&nbsp; ::)) Excelsior!, a port city on the eastern sea, home to a hundred thousand souls packed into its walls and a like number spread across the leagues countryside that feeds them. His mother was one of the nameless tide trying to find her daily bread after her man fell to the interminable, pervasive violence that comes with any collection of humanoids living in such proximity. Geiron’s formative years were unsupervised as he fell in with and eventually claimed lordship over a small band of waifs and hoodlums himself. <br><br>It was here he encountered mercenaries, in particular the Red Company. Noted for always fulfilling a contract and their distinctive red tunics and cloaks, the Red Company was led by worshippers of the Red Knight, an exarch to the god of war whose portfolio covers the arts of strategy and leadership. Hired by a consortium of up and coming merchants in one of the less crowded wards of the city, Geiron’s band supplied the Red Company with what they couldn’t be seen acquiring in their distinctive scarlet. When a few had a disagreement with Geiron regarding services some of his gang had already sold (and traded within the gang, too) and expected him to make good himself, he, in the most articulate manner his upbringing would allow, told them exactly what they could do with that idea. <br><br>Mere minutes later, three pools of red were rapidly expanding through the cracks in the gray cobblestones of the alley behind the merchant’s shop and a fourth was about to be drawn from the ring leader, both of his knees shattered, when their relief patrol came and subdued the youth covered in their companions’ blood. In short order, their captain recruited the violent youth into his company, noting that the felled companions were either too stupid or too weak if they could be bested by him. <br><br>Geiron has been with the Red Company since, moving between many contracts the company has taken until finding himself watching over this caravan heading to Oakhurst. He’s met several who can only be called characters on the trip. Who knows what role they’ll play in the coming days?<br>&nbsp;<br><strong>Character Goals:</strong> Make enough money for tomorrow. See tomorrow. This thing of running a city-state doesn’t seem too hard.<br>&nbsp;<br><strong>Misc. Notes: </strong> (Whatever odds and ends you want to put down; character ons / offs, player goals, NPC or afventure ideas and hooks, or even nothing at all, if you want.)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Gieron</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/c/c4/Gieron2.jpg)</div><em>Half-orc Fighter (Mercenary Veteran), Chaotic Neutral</em><br><strong>AC</strong> 18 (chainmail, shield)<br><strong>Hit Points</strong> 12 (1d10 + 2)&nbsp; &nbsp;<strong>XP</strong> 0<br><strong>Speed</strong> 30 ft.<br><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td><div align="center"><strong>DEX</strong></div></td><td><div align="center"><strong>CON</strong></div></td><td><div align="center"><strong>INT</strong></div></td><td><div align="center"><strong>WIS</strong></div></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td>19 (+4)</td><td>10 (+0)</td><td>14 (+2)</td><td>18 (+4)</td><td>14 (+2)</td><td>14 (+2)</td></tr></tbody></table><strong>Saving Throws</strong> Str +6, Con +4<br><strong>Skills</strong> Athletics +6, Arcana +6, Intimidation +4, Perception +4, Persuasion +4<br><strong>Senses</strong> darkvision 60 ft., passive Perception 14<br><strong>Languages</strong> Common, Orc<br>&nbsp;<br><span class="bbc_u">Features and Traits</span><br><strong><em>Proficiencies.</em></strong> Light armor, medium armor, heavy armor, shields, simple weapons, martial weapons, improvised weapons, dice, vehicles (land).<br><strong><em>Dueling Fighting Style.</em></strong>&nbsp; When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<br><strong><em>Second Wind (1/short or long rest).</em></strong> On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.<br><strong><em>Menacing.</em></strong> You have proficiency in Intimidation.<br><strong><em>Relentless Endurance (1/long rest).</em></strong> When you are reduced to 0 hit points but not killed outright. you can drop to 1 hit point instead.<br><strong><em>Savage Attacks.</em></strong> When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it lo the extra damage of the critical hit.<br><strong><em>Mercenary Life.</em></strong> You are able to identify mercenary companies by their emblems and a little about the company. You can find the taverns and festhalls to find work between adventures to maintain a comfortable lifestyle.<br>&nbsp;<br><span class="bbc_u">ACTIONS</span><br><strong><em>Longsword.</em></strong> Melee Weapon Attack: +6 to hit, 5 ft. reach, one target. <em>Hit:</em> 1d8+6 slashing damage or 1d10+4 slashing damage and AC 19 when used with two hands.<br><strong><em>Handaxe.</em></strong> Melee or Ranged Weapon Attack: +6 to hit, 5 ft. reach or range 20/60 ft., one target. <em>Hit:</em> 1d6+6 slashing damage.<br>&nbsp;<br><strong>Additional Equipment</strong><br>backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of rope, uniform of your last mercenary company (traveler’s clothes), insignia of rank, dice, 10 gp<br>&nbsp;<br><strong>Age</strong> 20<br><strong>Height</strong> 5’8”<br><strong>weight</strong> 170 lbs<br><strong>eyes</strong> green<br><strong>skin</strong> tanned<br><strong>hair</strong> black</div></div>
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				Title: <strong>Re: World of Ellmoore - Character Roster</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>26-04-2017, 14:42:10</strong>
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				<div class="floatright">(https://s-media-cache-ak0.pinimg.com/564x/21/51/fc/2151fca41a7368dbb16bcf8a22957b26.jpg)</div><strong>Name:</strong> Ixelshasi 'Ix' (https://www.myth-weavers.com/sheet.html#id=1179671)<br><strong>Race:</strong> Tabaxi<br><strong>Sex:</strong> Female<br><strong>Orientation:</strong> Pansexual &amp; Unapologetic, Enthusiastic Frotteurist<br><strong>Age:</strong> 23<br><strong>Class:</strong> Rogue <br><strong>Background:</strong> Criminal (Burglar)<br><br><strong>Personality: </strong> Ix is a consummate thief who views all items on a scale based on the degree of difficulty it would take to obtain them.&nbsp; This scale works in tandem with an objective value scale, what the item is worth if sold, and together they determine how much Ix desires the object.&nbsp; She will take a gold ring lying unwatched on a table, because the value is high and a feline has to eat, but she considers such an act dull and petty.&nbsp; Beneath her.&nbsp; Instead, she considers the challenge of sneaking past guards and breaking into a well-secured room to crack open a difficult lock in order to steal something with relatively low monetary value much more enticing.&nbsp; The more difficult the challenge, the more she desires a thing...even if it is worthless to her.&nbsp; It's thumbing her nose at the rules, destroying all sense of security and taking what she knows she shouldn't have that makes her happy.&nbsp; But, like any smart thief, she has cultivated the wit and charm required to allow her to talk her way out of trouble, on the off-chance she makes a mistake and gets caught.&nbsp; She's confident...not stupid.&nbsp; She's also often reckless, stubborn, dismissive and downright infuriating.&nbsp; She's been known to piss off her companions to the point of madness, only to turn around and shower them with affection, so that they have no idea whether they are coming or going.&nbsp; However, and she will vehemently argue this point until her last breath, she has never pissed on anyone's boots...no matter how much they might have deserved it.<br><br><strong>Appearance:</strong> Ix is a smidge under five feet tall and if she weighs more than a hundred pounds, it would be a surprise.&nbsp; Even given her supple, slender form and petite frame, she still manages to have curves and padding in the proper places, with a particular concentration in her rear end and thighs.&nbsp; Her large, golden eyes peer out of a distinctly feline face, with a small mouth filled with pointed teeth and a long, pink tongue far velvetier in texture than the tongues of her less-evolved kin.&nbsp; Her large ears swivel and twitch with surprising dexterity, often revealing her moods and emotions involuntarily, folding back when she is angry or tense, and swiveling to the sides when she is interested or trying to focus on some sound she might have heard.&nbsp; She typically wears leather armor beneath loose, lightweight clothing embellished with beads and glittering metal coins, with much of her form uncovered.&nbsp; The reasoning behind her disdain for heavy cloth and full-coverage is apparent, as her skin is covered by a velveteen covering of fur in a black and grey pattern that is thicker on her face and lushly covers her two-and-a-half foot tail.<br><br><strong>History:</strong> Ix's mother and father weren't married, not in the traditional meaning of the word, but they loved one another deeply and adored their handful of children.&nbsp; Ix was the youngest, the smallest and the one who endured the teasing and bullying of her older siblings.&nbsp; It was never truly cruel or hateful, for theirs was a loving family, but but definitely toughened her up and helped her develop excellent hiding skills and a gift for sniffing out tricks before she blundered into them.&nbsp; As she grew older, her size, deft hands, youth and charm made her the ideal candidate to ease among the crowds of people who showed up at their camp to watch her mother and sisters dance, or her father and brothers perform dazzling displays of knife skills.&nbsp; After a show, it was inevitable that little Ix had relieved a gape-jawed villager, or three, of their purse, or some choice piece of jewelry.<br><br>As a result of the thievery, the reactions to their people and their inherent wanderlust, her family and the rest of their caravan never settled any one place for long.&nbsp; The men in town had no problem visiting their wagons for games of chance, entertainment, to have their fortunes told or to watch her beautiful mother contort and sway gracefully by firelight, but they would never stomach a Tabaxi family making their village home.&nbsp; Their odd mixture of lust, curiosity and distaste confused Ix, but as she grew older she realized that trying to understand it was like trying to measure the ocean or guess what lay at the center of the planet.&nbsp; Instead, she focused on figuring out how to con them, to talk her way out of trouble on those few occasions when she was caught lightening a man's pockets of coin or his fingers of rings.&nbsp; Over time she became quit skilled at it, which was a good thing, since pickpocketing ceased to hold any pleasure for her.<br><br>Once she had successfully taught her youngest cousin how to take over her duties in their clan's caravan, Ix bid a tearful farewell to her family and set off on her own.&nbsp; She wanted new adventures, new treasures to claim for her own, new traps to outwit, and new horizons to explore.&nbsp; Her wanderlust remained, of course, so she continued to travel from town to town, sometimes with the law nipping at her heels and something in her bag or pocket that didn't belong to her.&nbsp; Well, it hadn't belonged to her, until she'd decided she wanted it.&nbsp; Some things she stole were valuable and she sold them, developing quite the rapport with low-lives, scoundrels and fences, but other items were essentially worthless and she often discarded them once she was on the road again....or, if she was feeling kind, she sometimes sent the item back to its owner.<br><br><strong>Character Goals:</strong> Ix just wants adventure and danger with a hefty payday at the end.&nbsp; One wallow in filthy lucre, please!<br><br><strong>Misc. Notes: </strong><br><br><div align="center">(https://s-media-cache-ak0.pinimg.com/564x/8e/7f/2a/8e7f2aaea40d29f2f9fd630798313ab0.jpg)&nbsp; &nbsp; &nbsp;(http://68.media.tumblr.com/4dc1c50618b8ae79bb8e4806bf202d2f/tumblr_n5he5mLZKz1tx9cjuo1_500.png)&nbsp; &nbsp; &nbsp; (http://pre10.deviantart.net/f589/th/pre/i/2015/105/9/f/dark_brotherhood_khajiit_by_satanuwka-d875jvh.png)</div>
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			<dt class="postheader">
				Title: <strong>Re: World of Ellmoore - Character Roster</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>26-04-2017, 17:45:44</strong>
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				<div class="floatright">(http://i.imgur.com/TXHHteS.jpg)</div><strong>Name:</strong> Kayanna Starfall<br><strong>Race:</strong> Half-Elf<br><strong>Sex:</strong> Cisfemale<br><strong>Orientation:</strong> Omni<br><strong>Age:</strong> 22<br><strong>Class:</strong> Warlock<br><strong>Background:</strong> Sage<br><br><strong>Personality: </strong> Kayanna believes she is meant to serve some great purpose, but she also believes Solinari won't tell her what it is until she is ready. She sees no reason not to do as she pleases until that time. She is mercurial, glib, and at times obnoxiously mysterious. She enjoys dancing, elven wine and other intoxicants, sometimes to excess. She harbors some bitterness over her exclusion from the wizard academy and has a mistrust of wizards and academics (although she loves reading and knowledge). Likewise seeing happy families fills her with a bittersweet sensation she'd like to avoid. <br><br>Despite all of her neuroses, Kayanna does stick up for the little guy when she can and she despises bullies of any sort. She generally has a fairly good moral compass when she isn't drunk or moody, although she sometimes can have a vindictive streak against someone who she thinks deserves it. She envies those who have a clear goal in life, as her current gig 'help when you can and wait for a clear message from the moon' can be infuriating, even to her. She doesn't like talking about her family, finding the subject awkward and disliking how it clashes with her attempts to be mysterious. She would like it if she eventually traveled far enough that nobody had ever heard of her family. She is hoping that perhaps she will meet some friends who will fill in that role in the meantime. <br><br><strong>Appearance:</strong> A silver-haired maiden who looks much more elf than human, Kayanna almost always dresses in a black robe with a silver trim covered in designs of moons and stars. She attempts to be calm and collected at all times, often with a mysterious little smile on her face. Although she is certainly beautiful, her presence tends to be remembered for more than merely her good looks. Her attempts at building up an aura of mysterious power have given her a certain 'it factor' that causes her to appear more significant than perhaps she really is, and that sometimes draws attention that might be best avoided. <br><br><strong>History:</strong> Kayanna's elven father, Alloran Ravenshadow, is a Professor of Evocation at the prestigious Elfhome Academy. Her human mother, Lady Guinevere Trent-Rose, was one of his best students, the daughter of a Duke, she gave up her study of magic when her homeland was attacked and she was recalled to serve. The two met again through a series of coincidences many years later and became lovers, her a dashing knight now while he remained an academic. Later that year Kayanna was born. She was kept in the Academy grounds while her mother went back to battle. Her mother's kingdom was ruined in the conflict and her mother perished fighting. Kayanna never met her.<br><br>Kayanna was raised by a serious of nannies while her father returned to his magic and books. He did not like to think of his daughter, she reminded him too much of her mother. He withdrew from her life completely as he could. She would try, as a child, to impress him with her learning and magical tricks, but she was never quite as good as he felt that she should be, and he did not hesitate to share this with her. Eventually she came to see interacting with him as something to dread. Eventually she overheard him confessing to a colleague that it would be a relief when she died of old age and he could move on and forget her. <br><br>She tried to formally enter the Academy when she came of age, but she was rejected for her poor marks on the entrance test. Despite all the time she had spent reading and practicing, she wasn't cut out to be a wizard. She wondered sometimes if her father had blackballed her, but there was no way of knowing. Disgusted, she began to associate more with the servants than the students, attending their events and parties. She started to sneak around the libraries and pocket things that looked interesting, figuring that if her father wouldn't teach her and the school wouldn't admit her she may as well learn what she could how she could. <br><br>It was a night when she had drank and smoked far too much that the moon first spoke to her. She thought it was a hallucination. But it kept happening. At first she was terrified and tried to shut it out, but as it became commonplace she started to enjoy feeling important. She realized she was destined for greater things than to be an unofficial servant living off the charity of her disdainful father. She packed up and left without saying goodbye and has been seeking adventure on her own since leaving, coming to terms with her abilities and what her future may hold.<br><br><strong>Character Goals:</strong> Kayanna wishes to stand up for the little guy, become somebody important, and have fun doing it. She doesn't want to actually join a wizarding academy anymore, but she does want them to admit they made a mistake rejecting her. She hasn't ever tasted great material wealth so doesn't realize how much she enjoys the comforts that come with it, and probably will resist saying so as it goes against her mysterious otherworldly persona. She also wouldn't mind finding out why the moon chose her as its instrument. In the back of her heart, she wants her father to love her like a father should, but she's given up on that ever happening, and is hoping to find a new family on her journeys. <br><br><strong>Misc. Notes: </strong> Speaks Common, Elven, Gnomish, Celestial and Primordial. The moon calls itself Solinari. It looks the same as our moon, at least from our vantage point. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Crunchy Bits</div><div class="spoiler_body"><div class="floatleft">(http://i.imgur.com/TXHHteS.jpg)</div><strong><span class="bbc_u">Kayanna Starfall</span></strong><br><br>Race: Half-Elf<br>Alignment: Neutral Good<br>Character Level: 1<br>Classes: Warlock 1<br>Proficiency Bonus: +2<br>Background: Sage<br>Languages: Common, Elven, Gnomish, Celestial, Primordial <br>Worships: Solinari<br><br>Gender: Female<br>Orientation: Omnisexual<br>Height: 5'4"<br>Weight: 130 lbs<br>Age: 22<br><br><br>Armor Class: 14<br>Initiative: +3<br>Speed: 30'<br>Passive Perception: 11<br>Max Hit Points: 11<br>Hit Dice: 1 (d8)<br><br><br><br><strong><span class="bbc_u">Attributes</span></strong><br><table class="bbc_table"><tbody><tr><td></td><td>Score</td><td>Bonus</td><td>Prof.</td><td>Total Save</td></tr><tr><td>STR: </td><td>13</td><td>+1</td><td></td><td>+1</td><td></td></tr><tr><td>DEX: </td><td>16</td><td>+3</td><td></td><td>+3</td><td></td></tr><tr><td>CON: </td><td>16</td><td>+3</td><td></td><td>+3</td><td></td></tr><tr><td>INT: </td><td>14</td><td>+2</td><td></td><td>+2</td><td></td></tr><tr><td>WIS: </td><td>13</td><td>+1</td><td>+2</td><td>+3</td><td></td></tr><tr><td>CHA: </td><td>17</td><td>+3</td><td>+2</td><td>+5</td><td></td></tr></tbody></table><br><br><br><strong><span class="bbc_u">Skills</span></strong><br><table class="bbc_table"><tbody><tr><td>Skill</td><td>Attribute</td><td>Att. Bonus</td><td>Prof Bonus</td><td>Total</td></tr><tr><td>Athletics</td><td>STR</td><td>+1</td><td></td><td>+1</td><td></td></tr><tr><td>Acrobatics</td><td>DEX</td><td>+3</td><td></td><td>+3</td><td></td></tr><tr><td>Sleight of Hand</td><td>DEX</td><td>+3</td><td>+2</td><td>+5</td><td></td></tr><tr><td>Stealth</td><td>DEX</td><td>+3</td><td>+2</td><td>+5</td><td></td></tr><tr><td>Arcana</td><td>INT</td><td>+2</td><td>+2</td><td>+4</td><td></td></tr><tr><td>History</td><td>INT</td><td>+2</td><td>+2</td><td>+4</td><td></td></tr><tr><td>Investigation</td><td>INT</td><td>+2</td><td></td><td>+2</td><td></td></tr><tr><td>Nature</td><td>INT</td><td>+2</td><td>+2</td><td>+4</td><td></td></tr><tr><td>Religion</td><td>INT</td><td>+2</td><td></td><td>+2</td><td></td></tr><tr><td>Animal Handling</td><td>WIS</td><td>+1</td><td></td><td>+1</td><td></td></tr><tr><td>Insight</td><td>WIS</td><td>+1</td><td></td><td>+1</td><td></td></tr><tr><td>Medicine</td><td>WIS</td><td>+1</td><td></td><td>+1</td><td></td></tr><tr><td>Perception</td><td>WIS</td><td>+1</td><td></td><td>+1</td><td></td></tr><tr><td>Survival</td><td>WIS</td><td>+1</td><td></td><td>+1</td><td></td></tr><tr><td>Deception</td><td>CHA</td><td>+3</td><td>+2</td><td>+5</td><td></td></tr><tr><td>Intimidation</td><td>CHA</td><td>+3</td><td></td><td>+3</td><td></td></tr><tr><td>Performance</td><td>CHA</td><td>+3</td><td></td><td>+3</td><td></td></tr><tr><td>Persuasion</td><td>CHA</td><td>+3</td><td></td><td>+3</td><td></td></tr></tbody></table><br>Tool Proficiencies: None<br><br>Weapon Proficiencies: Simple Weapons<br><br>Armor Proficiencies: Light Armor<br><br><br><br><strong><span class="bbc_u">Features</span></strong><br><br>Researcher (Sage Background)<br>- When you attempt to learn or recall a piece of lore, you know where it can be found and from who to obtain it. Usually this is a library, university, or scriptorium or another sage or creature. <br><br>Darkvision (Half-Elf)<br>- 60 feet ahead of you dim light appears as bright light and darkness as dim light <br><br>Fey Ancestry (Half-Elf)<br>- Cannot be magically put to sleep<br>- Advantage on saving throws against charm effects<br><br>Skill Versatility (Half-Elf)<br>- Gain Proficiency in 2 skills of choice (Sleight of Hand, Stealth)<br><br>Otherworldly Patron (Warlock)<br>- Archfey <br><br>Pact Magic (Warlock)<br>- Spells are always cast at spell slot level, spell slots recharge after short or long rest<br>- Learn new spells as you level, or replace old ones <br><br>Spellcasting Focus (Warlock)<br>- May use an arcane focus for warlock spells <br><br>Archfey Expanded Spell List (Archfey Patron)<br>- 1st Level - Faerie Fire, Sleep <br><br>Fey Presence (Archfey Patron)<br>- As an action, cause each creature in a 10' Cube originating from you to&nbsp; make a Wis save vs spell DC (13), those that fail are either charmed or frightened until the end of your next turn. Recharges on short or long rest. <br><br><br><br><br><strong><span class="bbc_u">Equipment</span></strong><br><br>10 gp<br><br>Light Crossbow +20 Bolts<br>2 Daggers<br>Quarterstaff<br><br>Set of Common Clothes (Black and Silver Robes) <br>Leather Armor <br><br>Arcane Focus (Silver Necklace with a Crescent Moon Pendant)<br><br>Backpack<br>- Book of Lore (<em>The History of Ellmore</em> by the great elf scholar Felltree Dawnspringer)<br>- Bottle of Ink (x2) and Ink Pen, Quill<br>- 10 Sheets of Parchment<br>- Little Bag of Sand<br>- Small Knife (x2)<br><br><br><br><br><br><strong><span class="bbc_u">Weapon Attacks</span></strong><br><br>Weapon: Light Crossbow<br>Type: Ammunition, Loading, Two-Handed<br>Range: 80/320<br>Atk Bonus: +5<br>Damage: 1d8+2 Piercing<br><br>Weapon: Dagger<br>Type: Finesse, Light, Thrown<br>Range: 20/60<br>Atk Bonus: +5<br>Damage: 1d4+2 Piercing <br><br>Weapon: Quarterstaff<br>Type: Versatile<br>Range: Melee<br>Atk Bonus: +3<br>Damage: 1d6/1d8 +1 Bludgeoning <br><br><br><br><strong><span class="bbc_u">Spells</span></strong><br><br>Spellcasting Ability: CHA<br>Spell Save DC: 13<br>Spell Attack Bonus: +5<br><br>Cantrips Known (2): Eldritch Blast, Prestidigitation <br>Spells Known (2): Hex, Witch Bolt <br><br>Spell Slots: 1 <br>Slot Level: 1st</div></div>
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			<dt class="postheader">
				Title: <strong>Re: World of Ellmoore - Character Roster</strong><br>
				Post by: <strong>Countdown0</strong> on <strong>26-04-2017, 22:41:31</strong>
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				<div class="floatright">(http://i.imgur.com/DTnI7Zwm.jpg)</div><strong>Name:</strong><br><strong>Race:</strong> Therengrath<br><strong>Sex:</strong> Male<br><strong>Orientation:</strong> Heterosexual<br><strong>Age:</strong> 26<br><strong>Class:</strong> Wizard 1<br><strong>Background:</strong> Sage - Wizard's Apprentice<br><br><strong>Personality: </strong> Therengrath is generally well meaning, inquisitive, and usually only bothers to speak up when he has something that he considers important to say. He isn't particularly boisterous, even when it comes to situations wherein he has a great deal of confidence, generally having learned that if people want him to offer his ideas they will usually ask for it. For some reason, people seem to hate being told what to do by wizards, but he doesn't think that makes much sense. He typically prefers subtlety over a more direct approach, and solving problems with logic and smart decisions rather that by force. He likes to investigate news things and try to develop and understanding of them, even if such an endeavour is obviously dangerous.<br><br><strong>Appearance:</strong> Therengrath is tall and slim, clearly not particularly athletic or imposing from his outward appearance. He had dark hair and fair skin, obviously having spent most of his time indoors in his life. He's a handsome enough young man, and though not particularly witty or charming, he's not repellent either. While his thin frame does betray a slightness to him, Therengrath also does move with an air of grace, possessing a natural agility and resilience that seems almost out of place on someone with his particular lifestyle to this point in his years.<br><br><strong>History:</strong> Therengrath was born the son of a merchant, and while he was certainly smart enough to easily take to counting out the coins, the lifestyle never really had any appeal for him. When he was a young teenager, a chance meeting with an old wizard would alter the course of his life drastically, and in a positive way in Therengrath's own opinion. Magus Cadaulok, who was wandering the market in search of a few useful trinkets, books, and ingredients that he needed for some intricate ritual, happened upon the stall of Therengrath's family. It was Therengrath's turn to watch the stall and deal with customers that day, and it just so happened that his father had put out a few old tomes on the stall to sell, and one of them was a book that Cadaulok was in need of. The elderly wizard asked the youth to purcahse it, and while the exchange was ongoing, inquired as to whether or not Therengrath appreciated the depth of the knowledge of the two-dozen-or-so volumes being sold at the stall. To the older man's surprise, Therengrath began reciting off the author of each book, how old they were, what the contents of each was, and how credible they were considered to be, admitting to having read every book his father ever came upon before it could be sold.<br><br>That was enough to pique the wizard's interest, and the next time Therengrath and his family were at that same market, Cadaulok offered Therengrath an apprenticeship, which he accepted after some time spent discussing the implications with his parents. Though he certainly wouldn't say that his family life was a bad one, being a merchant just wasn't something that Therengrath had any desire to do, but the notion of learning and studying magic, the pursuit of knowledge, that was well within the scope of his ideals and hobbies.<br><br>So, he spent the next decade under the tutelage of Cadaulok, picking up on the basics of arcane magic rather quickly, and becoming quite adept in the use of the spells he learned. Then, only three years before our story begins, the elderly wizard died. Old age took him. Saddened, but also knowing that he was only beginning to scratch the surface of his understanding of magic, Therengrath left, hitting the road in the hopes that perhaps he would be able to learn from experience. Of course, that was easier said than done. A large man with armour, a sword and shield, and massive, muscular arms might easily find work. A young wizard with little experience using his magic in the real world, not so much. But still, he got by. For a time he lived with a noble family, <em>House de Valtien</em> in the city of Kedavonm, teaching their children how to read and write, how to speak elvish and dwarvish - and, when their parents weren't around, a few orcish curses when they prodded him enough on the subject - as well as some arithmetic, in exchange for food, a place to live, shelter from bad weather and all the things one really 'needs' in life.<br><br>But after a time, Therengrath came to accept that such a life, though easy and comfortable, was one of stagnation when it came to his magical abilities. So he bid the de Valtien family farewell, promising the children - who had come to look at him as something of an older brother - that one day he would return and visit, and then was back on the road. He came to Oakhurst a few weeks ago, having made a few friends and getting to know his way around town.<br><br><strong>Character Goals:</strong> The pursuit of the knowledge of magic is Therengrath's primary interest, though really, any kind of new knowledge that he didn't already possess can capture his attention, possible for hours on end if there's a lot of information. Even something completely mundane and non-magical, like weaving wicker baskets or knitting scarves, as long as he gets to really dissect the theory of how something is done and develop a thorough understanding of the intricacies involved.<br><br><strong>Misc. Notes: </strong> He likes beautiful women as much as any man does, but Therengrath is rarely ever a "pursuer", so to speak, when it comes to that sort of thing. He's no master of social interaction, and so doesn't tend to make the first move.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stat Block</div><div class="spoiler_body"><strong>Therengrath (http://www.myth-weavers.com/sheet.html#id=1180371)</strong><br><em>Human (PHB Variant) Wizard 1 1 NG</em><br><br><strong>AC</strong> 13 <strong>HP</strong> 9 <strong>Speed</strong> 30ft<br><br><strong>Str</strong> 9 (-1) <strong>Dex</strong> 16 (3) <strong>Con</strong> 17 (3) <strong>Wis</strong> 14 (2) <strong>Int</strong> 17 (3) <strong>Cha</strong> 11 (0)<br><br><strong>Attacks</strong><br><strong>Dagger (Piercing/ 20-60)</strong> +5 1d4+3<br><strong></strong>&nbsp; <br><strong></strong>&nbsp; <br><strong></strong>&nbsp; <br><strong></strong>&nbsp; <br><br>Human (PHB Variant)<br>+1 Intelligence<br>+1 Constitution<br>One skill proficiency of choice (Perception)<br>One feat of choice (Alert - +5 initiative, can't be surprised while conscious, attackers don't have advantage from being hidden)<br><br>Arcane Recovery (1 spell level)<br></div></div>
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			<dt class="postheader">
				Title: <strong>Re: World of Ellmoore - Character Roster</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>01-05-2017, 09:23:35</strong>
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				<div class="floatright">(http://i1087.photobucket.com/albums/j480/Erion2451/Class_ElfCleric_zpsxxoglzod.png)</div><strong>Name:</strong> Silaqui Siannodel<br><strong>Race:</strong> Wood Elf<br><strong>Sex:</strong> Female<br><strong>Orientation:</strong> Pansexual<br><strong>Age:</strong> 118<br><strong>Class:</strong> Cleric<br><strong>Background:</strong> Acolyte<br><br><strong>Personality: </strong> Silaqui Siannodel, demonstrates the stereotypical disposition elves are known for; more amused than excited, curious than greedy, and often aloof and unfazed.&nbsp; Capable of finding common ground, even amongst foes, she reserves violence unless absolutely necessary.&nbsp; She tries to help those in need, no matter the personal cost.&nbsp; She is suspicious of others, makes friends and enemies slowly, but never forgets the friends she has.&nbsp; She pursues knowledge, craft, and combat as if it was an artform.<br><br><strong>Appearance:</strong> Slender and graceful, Silaqui has copperish hued skin, flame colored hair, and green eyes.&nbsp; She stands at 5’5” and weighs 110 lbs.&nbsp; A silver circlet adorns her head, and gossamer robes of the brightest azure flow over her armor.&nbsp; She also wears a blue cloak with silver stars emblazoned upon it.<br><br><strong>History:</strong> Born in the mysterious forest kingdom of Tawararnad.&nbsp; Tawararnad is a vast ancient forest that borders the great Swiftriver on both the northern and southern banks.&nbsp; It’s a four day journey on the river through the heart of Tawararnad, and only the most honest and peaceful merchants are allowed to ferry their wares through the elven kingdom.&nbsp; Those less virtuous who attempt the trip are never seen from again.&nbsp; Few outsiders have seen the elven kingdom named after the forest, but rumors of the elves who live within range far past the borders of the solitary kingdom.&nbsp; The elves who dwell inside Twararnad and call the kingdom home are reputed to be savage and unmerciful; though, that is far from the truth.<br><br>The kingdom of Tawararnad is actually a beacon of civilization surrounded by unyielding and unforgivable wilds.&nbsp; According to the elven elders, four hundred years ago, the elvish people of Tawararnad reclaimed their ancestral home from a horde of goblins who had bubbled forth from the earth in a seemingly endless wave.&nbsp; It is said that nearly five hundred years before The Reclaiming, the elves of that generation openly traded and trusted dwarves and humans, and that this trust was what ultimately cost them their homeland.<br><br>Deep within Tawararnad, lies the city with the same name.&nbsp; The city is built upon ruins, which are built upon ruins.&nbsp; All manner of relics and lost history reside under the new city, as do an unknown number of dangers ranging from deep stalkers to bands of goblins remnant of the once great horde.&nbsp; Only the brave, or the stupid, delve deeper than the protected and patrolled levels of the city, and only the luckiest, or most skilled, return with anything more than stories of unimaginable horrors, if they return at all.<br><br>Silaqui was raised in the typical elven fashion; by her extended family.&nbsp; She spent a decade with her mother’s father and learned how to cultivate and tend plants; seven years with an aunt to perfect her archery, another eight with an uncle to perfect swordsmanship, a dozen years with her cousin the smith, five years learning how to paint, a half dozen learning poetry, and so on.<br><br>At the age of seventy-eight, she began to direct her own pursuits which led her to the Court of Honor, an international Larethian order specialized in providing champion duelists to persons in need of defense to their personal honor, particularly elven nobility.&nbsp; There she honed her skill with the blade and bow to an artform, and began to learn the intricacies of strategy.<br><br>Around the age of ninety-eight, she was ordained into the Church of Corellon Larethian where she spent the next decade and half performing the sacred rites of the temple; hunting down followers of Gruumsh and Lolth, and protecting her homeland.<br><br>In the last few years, Silaqui’s path has led her far from her home of Tawararnad, into the realms of humans and dwarves.&nbsp; Even she is unaware of what she searches for, though, the dreams she has received from her deity depict lands she has yet to see and beings whom she can hardly believe she would associate with.<br><br><strong>Character Goals:</strong> Experience more of the world, and its people, than what she’s seen so far.&nbsp; Complete the quest Corellon Larethian has set before her.&nbsp; Conduct herself with honor, protect those who are in need, and preserve the elven way of life.<br><br><strong>Misc. Notes: </strong> ()<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stat Block</div><div class="spoiler_body"><strong>Silaqui Siannodel (http://www.myth-weavers.com/sheet.html#id=1182862)</strong><br><em>Wood Elf Cleric 1 CG</em><br><br><strong>AC</strong> 16 <strong>HP</strong> 11 <strong>Speed</strong> 35ft<br><br><strong>Str</strong> 12 (1) <strong>Dex</strong> 20 (5) <strong>Con</strong> 16 (3) <strong>Wis</strong> 18 (4) <strong>Int</strong> 12 (1) <strong>Cha</strong> 14 (2)<br><br><strong>Attacks</strong><br><strong>Shortsword</strong> +7 1d6<br><strong>Light Crossbow</strong> +7 1d8<br><strong></strong>&nbsp; <br><strong></strong>&nbsp; <br><strong></strong>&nbsp; <br><br>Divine Spellcasting (War Domain)<br><br>War Priest - When using the Attack action, can make one weapon attack as a bonus action.&nbsp; Can use this feature a number of times equal to Wisdom modifier (a minimum of once). Regain all expended uses when you finish a long rest.<br><br>Darkvision<br><br>Keen Senses<br><br>Fey Ancestry<br><br>Trance<br><br>Fleet of Foot<br><br>Mask of the Wild<br><br>Shelter of the Faithful</div></div>
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