Lodoss: Age of Valor - Characters, Rules, World background
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: Cassandra LeMay on 15-11-2015, 09:01:56</h2>
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				Title: <strong>Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>15-11-2015, 09:01:56</strong>
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				This thread is intended for character creation, rules questions, background information, and all the other "meta" stuff about the Lodoss: Age of Valor game.<br><br><br><div align="center"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size"><strong>The World of Lodoss</strong></span></span></div><br><div align="center">(https://elliquiy.com/elluiki/images/4/4b/LODOSS_MAP.jpg)</div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">History of Lodoss</div><div class="spoiler_body"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size"><br><strong>History of Lodoss</strong></span></span><br>After the Age of Gods had come to an end in the final battle between Marfa and Kardis, for two thousand years chaos reigned on the island continent of Lodoss. Kingdoms and empires rose and fell, monsters from the dark island of Marmo invaded, burning and pillaging villages and cities. But then a mighty empire arose – Kastuul, the Kingdom of Sorcery, and united all the lands under its banner. For centuries the sorcerer kings and queens of Kastuul ruled all the lands of Lodoss, their power steadily rising till their magics rivaled even the gods. But in the end even Kastuul fell, consumed in a civil war fought not just with the might of arms, but also terrible magics that left little in their wake but a few ruins.<br><br>It took five hundred more years of chaos and strive for greater kingdoms to rise again and unite at least a few corners of Lodoss under their banner. Valis, the Kingdom of Light founded by king Fahn, Alan, a kingdom that prizes knowledge and learning above all else, Moss, the Dragon Kingdom ruled by prince Jester and his Dragon Knights, Kanon, a peace-loving nation dangerously close to Marmo, the dark island off the southeastern coast of the mainland, where monsters rule under an eternal cover of dark clouds.<br><br>For a time it looked like peace and prosperity could finally take hold in Lodoss, but it was not to be, for on Marmo a great Demon King arose from the mad dreams of Kardis, the goddess of chaos whose soul lies in eternal slumber deep under the dark island Marmo. After uniting the denizens of the bleak island under his rule, the Demon King began his conquest of Lodoss and no human army could stand against him. It was in this time that six heroes stood against the demon king, driving his dark troops back wherever they found them, freeing city after city, and finally confronting the Demon King himself. In the end, the Demon King was slain by the great knight Beld, but the demon's blood tainted Beld and forever blackened his soul. Those six heroes of legends were Beld, the knight, Fahn, king of Valis, Wort, the sage and wizard, Neese, priestess of Marfa, Fleve, the king of the dwarves, and a sorceress whose name was never told.<br><br>Fahn returned to Valis and ruled that kingdom for another thirty years, Beld, his soul tainted by the demon crowned himself emperor of Marmo and ruled the dark island. Wort, the sage retreated to a lone tower deep in the mountains of Moss, where he still lives. Neese became high priestess of Marfa and resides in the great temple of the Mother Goddess near Tarba. The unnamed hero has never been heard from since the final battle against the Demon King, while Fleve, the dwarven king died in that last battle.<br><br>For thirty years, Lodoss was at peace, and another kingdom was founded in the north, when Kashue Arnarge, the "Mercenary King", united many tribes of the Storm And Fire desert under his banner and became king of Flaim. But then another great invasion came from Marmo, this time led by emperor Beld, whose large army of men, dark elves, goblins, kobolds and ogres swiftly overwhelmed the defenses of peace-loving Kanon and the southern fortresses of Adan. King Fahn of Valis marched against his old comrade Beld, with troops from Valis and Flaim, and aided by the Dragon Knights of Moss. As the grand armies clashed, Fahn and Beld faced each other in single combat, both perishing in this clash of legendary heroes. <br><br>With the death of both leaders the war came to a halt, but Lodoss was not to find peace just yet. Soon after the "War of Heroes" ended, the ancient fire dragon Shooting Star attacked the villages of Flaim, while on Marmo the monsters became restless and a great fright hung over the dark land as the ancient black dragon Narse stirred deep under the temple of Falaris. In the end, King Kashue – aided by a small band of brave adventurers who had already performed some mighty deeds during the War of Heroes – slew Shooting Star and led another army of troops from Flaim, Valis, and Moss in an invasion of Marmo, for it had become known that on Marmo attempts were made to resurrect the goddes of chaos, Kardis herself.<br><br>While in the skies above Marmo Mycen, the gold dragon who had been Marfa's steed in the Age of Gods, battled Narce, the ancient black dragon who had fought at Kardis' side in ages past, a small group of heroes went deep into the bowels of Marmo, to stop the rebirth of the dark goddess. <br><br>What happened in the ancient temples and caverns below Marmo is the stuff of legends – and not all legends agree on what truly transpired, but before the day ended, Narse, the mightiest of evil dragons was killed by his ancient rival Mycen, and the ritual of awakening was stopped, Kardis's resurrection averted at the last minute.<br><br>The heroes who fought in those days have become legends themselves: Parn, whom they vcall Knight of Lodoss, but also the free knight, for he serves neither king nor kingdom but only the greater good of all Lodoss, Deedlit, the elf and Parn's companion, as skilled with the rapier as she is with the elemental magics of the elves. Slayn the mage, who they say is as wise and powerful as the ancient sage Wort. Etoh, priest of Falis, strong both in the arts of healing and in banishing evil spirits, and, as many believe, bound to one day marry Fianna, the daughter of King Fahn and now queen of Valis. And with them on the fateful day when Lodoss's future was decided stood: Leylia, priestess of Marfa, daughter of the high priestess Neese, now married to the mage Slayn. Orson, berserker and mercenary, stronger than ten men when his anger boils over, and Shiris, the redheaded swordmaiden, a mercenary also, like her partner Orson.<br><br>And this is the history of Lodoss as it is told in legend and song. But evil never rests in the land they call the accursed island, and soon a new band of brave souls will be needed to defend the land of Lodoss and its people. New legends will be told, new songs will be written.</div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">The lands of Lodoss</div><div class="spoiler_body"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size"><strong>The lands of Lodoss</strong></span></span><br><br>As you can see from the map, maybe half of Lodoss belongs to one kingdom or another, while the other half of the land is made up of thinly-settled wilderness (primarily the Central Mountains, Steel Mountains, Fire Dragon Mountains, and the lands east of Moss and west of Flaim and Valis (an area usually called the Wildlands)). The map shows the capitals of each kingdom as a square, some other settlements as circles. The latter are by no means all the towns, villages, or fortresses of Lodoss. What the map shows are locations people may have heard about because they are important stops on major roads or have some historical significance.<br><br>Please keep in mind that this map shows a fairly accurate picture of Lodoss. That's the sort of knowledge a well-educated, or well-traveled person might have. The average person has a somewhat more vague idea about the geography, often consisting of no more information than "a large forest some days journey south of here" or "just follow the road to the west and you'll eventually reach it". Personal knowledge for the average person goes only as far as one's feet can carry them in half a day or so.<br><br>How large is it? Lodoss isn't all that large. A traveler on a good horse might be able to make the journey from Tarba in the northeast to Dragon Breath in the southwest in three weeks, if the weather is on his side. I'm not going to put any exact figures on it, but Lodoss is perhaps about the size of the British Isles. (Which would make Marmo... perhaps the size of Corsica or Cyprus.)<br><br><span style="font-size: 10pt;" class="bbc_size"><strong>Valis</strong></span><br><br>While Valis suffered heavy losses to Marmo incursions during the War of Heroes, it is still said to be the most powerful nation of Lodoss, and is strongly allied to Flaim. Moss is also an ally of Valis, but Moss tries to keep to its own devices. In times of major trouble Valis can rely on Moss, but during times of peace their ties are more economic than political or military.<br><br>Queen Fianna, daughter of the late king Fahn, rules Valis from the capital city of Roid, having been crowned queen two years ago. (After the death of king Fahn, king Kashue of Flaim ruled Valis as regent till Fianna turned nineteen.)<br><br>Addan sits at the crossroads of the mountain passes that lead north through the Central Mountains and south through the Steel Mountains. The final battle of the War of Heroes (where Fahn and Beld killed each other) took place not too far south from Addan. Lesmoa has declined in importance over the last few years. Once it was an important trade town at the coastal road to Kanon, but after the Marmo invasion commerce declined. Nowadays quite a few refugees from Kanon have settled in, and around, Lesmoa.<br><br>Valis is noteable for the Holy Knights, an order of knighthood said to have the strongest knights anywhere in Lodoss, and the high temples of Falis and Myrii are located in the capital of Roid.<br><br><span style="font-size: 10pt;" class="bbc_size"><strong>Kanon</strong></span><br><br>A peace-loving nation that grew complacent after the Demon King was slain by the Six Heroes and so became easy prey for the invading armies of Marmo. Kanon is still occupied by Marmo, its once great libraries and academies plundered and burned by the invading armies. A military governor resides in the capital of Shining Hill and sometimes sends out raiding parties to test the defenses of Valis and Alan, but for a few years now the Marmo seem content to hold on to Kanon and exploit its resources and population for their own gain.<br><br><span style="font-size: 10pt;" class="bbc_size"><strong>Alania</strong></span><br><br>Another peace-loving nation where knowledge and learning are highly valued, Alania is the oldest of the human kingdoms on Lodoss. It was only spared conquest by Marmo because emperor Beld was more interested in marching against Valis than conquering the north-east of Lodoss. Still, Alania lost several villages and border fortresses in its south, between the Forest of No Return and the coast, the largest of them fortress Myse, Alania's southernmost fortress. Only very recently has king Kadmos VII sought the help of troops from Flaim and mercenaries to take back the lands lost to Marmo during the war. Right now Alania's territorial integrity has been restored, but the southern border fortresses are still in bad shape.<br><br>Alania is home to the great temple of Marfa (home of the high priestess Neese) just north of Tarba, the mountain home of the ancient silver dragon Brahmd (close to the temple of Marfa), and the only dwarven kingdom in Lodoss (also in the White Mountains and close to Tarba).<br><br><span style="font-size: 10pt;" class="bbc_size"><strong>Flaim</strong></span><br><br>Flaim only became a true kingdom in its own right less than twenty years ago, when Kashue Arnarge, said by many to be the greatest swordsman of his generation, rose from humble origins and united the tribes of the western Storm and Fire Desert and took control of the towns and villages west of the desert. Staunchly allied with Valis, the troops of Flaim marched fearlessly against the invading armies of emperor Beld, the ancient dragon Shooting Star, and were instrumental in the fight against Marmo during the attempted resurrection of Kardis. All these fights took their toll on Flaim's troops and some question if the proud desert warriors can still make a difference if another great war should come over Lodoss. The god of War and Virtue, Myrii, is strongly revered in Flaim and his temple in Blade rivals the main temple in Roid in size and importance.<br><span style="font-size: 10pt;" class="bbc_size"><br><strong>Moss</strong></span><br><br>Moss was once just a collection of small, independent holdings, but the golden dragon Mycen ruled a good portion of the central Gold Mountains together with the Dragon Riders allied with him. Over time many smaller domains joined under his protection and guidance to form the country now known as Moss. Not a kingdom in any real sense, Moss is more a confederation or commonwealth of independent baronies, duchies, and independent cities. What central authority there is is exercised by Prince Jester, the leader of the Dragon Riders, from the city of Dragon Breath. <br><br>Moss is allied with both Valis and Flaim, and does a lot of trade with Valis, most of it passing through the coastal town of Dragon Scale on the Great Bay. Before the War of Heroes, Dragons Scale was also doing trade with Kanon and some refugees from that land have made it across the Great Bay and settled in, or around, Dragon Scale.<br><br><span style="font-size: 10pt;" class="bbc_size"><strong>Marmo</strong></span><br><br>The dark island is home to many goblins, kobolds, ogres, and creatures even these humanoid monsters fear. It is also home to humans tainted by the miasma of darkness that hangs like a shroud over the island that truly deserves the title "accursed" more than the rest of Lodoss combined. Here only strength matters, might makes right, and weakness means eternal servitude. <br><br>Marmo rules its lands with an iron fist – including the conquered kingdom of Kanon. But who rules Marmo? These days no one is really certain. When emperor Beld died, his second in command, Ashram, claimed the throne, but he, also, perished during the failed resurrection of Kardis. Nowadays rulers and warlords claiming the throne of Marmo seem to come and go every other day and anarchy rules the island under the dark clouds.<br><br><span style="font-size: 10pt;" class="bbc_size"><strong>Other locations</strong></span><br><br>There are many other locations in Lodoss that could be mentioned, but of those, perhaps the lands of the elves and dwarves deserve the most notice.<br><br>The one, and only, <strong>domain ruled by dwarves</strong> lies deep beneath the White Mountains, where the dwarves mine, play, laugh, and live. They keep to themselves for the most part, but enjoy cordial relations with Alanian traders who prize dwarven wares, and the priests and priestesses of Marfa who have their main temple near the dwarven kingdom and will treat everyone with equal friendship and hospitality. Once there was also a dwarven kingdom in the Gold Mountains, but it has long been abandoned, its great tunnels fallen in disrepair and now occupied by foul creatures.<br><br>The <strong>Forest Of No Return</strong> is the home of the High Elves – and it is not a land to be entered by anyone else. The forest is alive, and inside its borders time passes much faster than in the world of mortals. If someone is lucky enough to ever leave the forest they will find that in the few hours they spent inside the forest, years, maybe decades have passed in the world outside. Their children will be old men and women, villages and towns will have changed beyond recognition, and no one will remember the traveler who thought he had disappeared for only a few short hours. Do not enter this forest without an elven guide, and even then pray that the gods smile on you, for if not you will soon find out that this forest truly deserves its name.<br><br>The <strong>Forest Of Mirrors</strong> is the home of most of Lodoss's Wood Elves. They live in seclusion from the world around them, protected by elaborate illusions that lead wanderers astray, but they do sometimes mix and mingle at least a little with the humans living at the edge of the forest and sometimes from such an encounter a Half Elf is born. </div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">The gods of Lodoss</div><div class="spoiler_body"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size"><strong>Gods of Lodoss</strong></span></span><br><br><strong>Falis</strong> The supreme god of light, Falis embodies law, justice, and enlightened civilization. All priests of Falis undertake their novitiate in the church's grand temple in Valis. Priests of Falis are welcomed in all civilized lands as healers but also mediators and adjudicators. Most priests of Falis are be either good or lawful in alignment.<br><br><strong>Marfa</strong> Where Falis represents law and civilization, Marfa embodies the virtues a good and just society should be founded on: Compassion, empathy, and understanding. While the priesthood of Marfa does not exclude men, women are far more common as priests of Marfa. Priests of Marfa are renowned for their peaceful ways, but they will take up arms to defend the helpless.<br><br><strong>Myrii</strong> The god of war and virtue does not encourage conflict but rewards those who fight diligently and proudly in the course of good – but only if all other means have been exhausted. "Battle with heart, not blade" is a common saying for those who follow Myrii's path and only when an enemy leaves them no choice are priests of Myrii supposed to take a life. <br>Priests of Myrii must uphold the Seven Virtues of Light: Honesty, Humility, Charity, Compassion, Justice, Valor, and Prudence.<br><br><strong>Cha Za</strong> The god of trade and commerce stands first and foremost for Honesty, Charity, and Prudence. A trade done following those virtues and truly in Cha Za's name will profit all parties and disadvantage none. But while they will follow those virtues, Cha Za's priests also understand that some people will do dishonest business in their gods name. Those should be punished, but punishment can take many forms. While they do not condone theft, priests of Cha Za acknowledge that tricking a trickster can be a valid way to spread their faith.<br><br><strong>Rada</strong> The god of wisdom and knowledge should be mentioned here, but the priests who serve the patron of arts all take a vow of non-violence that might make them rather ill-suited as player characters.<br><br><strong>Wait a minute. Weren't these gods all killed when the Age Of Gods drew to a close and Marfa and Kardis had their final fight?</strong> Yes – and no. The physical forms of the gods were all pretty much destroyed in the battles between Light and Darkness, but their spirits very much exist without a physical form. For gods there is a big difference between being killed and no longer existing. But if you doubt that's possible you are welcome to visit the temple of Falis in Roid, where the priests will be happy to enlighten you. They are used to questions like this.</div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Races of Lodoss</div><div class="spoiler_body"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size"><br><strong>Races of Lodoss</strong></span></span><br><br><strong>Dwarves</strong> are shorter and heftier than humans, people of great strength and stamina that prefer to live underground, but suffer no penalties in daylight or under an open sky. Of the civilized non-human races of Lodoss, dwarves are the most common, but outside their kingdom in the White Mountains of Alania they are still a rare sight – but a welcome sight also, for dwarves may have a reputation as gruff and grumpy people, but they are also valued craftsmen and blacksmiths.<br><br><strong>High Elves</strong> are not available as player characters. While their flesh and bones are just as vulnerable to stick and stone as a human's, their natural life span is truly unlimited. High Elves fought on the side of the Gods of Light in the war between the gods, but when the age of gods came to an end in the final battle between Marfa and Kardis, the High Elves retreated deep into their woods and hid in another dimension where they still reside. Encountering a High Elf in Lodoss is exceedingly rare, and when one does encounter a High Elf they are easily mistaken for a <br><br><strong>Wood Elf</strong>. Wood elves share the lithe build, fair hair, pale skin, and long pointy ears of their High Elf cousins, but not their unlimited life span. Neither have they retreated as far from the mortal world as their cousins. As long as they are left alone they do not care much about the affairs of humans, but while they keep their distance they also keep a close eye on anything that could intrude on their lives. </div></div><br><br><div align="center"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size"><strong>Rules Stuff</strong></span></span></div><br>This game will use the Dungeon World rules. <strong>Allowed races</strong> are Human, Dwarf, Elf, and Half-Elf. <strong>Allowed character classes are:</strong> Bard, Cleric, Fighter, Paladin, Ranger, Thief, Wizard.<br><br>As all allowed classes will be available to all races, some need <strong>extra Race Moves</strong>. If you play a Dwarf or an Elf, pick either the Race Move available for your class, or one of these:<br><br><strong>Dwarf:</strong><br><ul class="bbc_list"><li>Unmovable: When you Defy Danger using WIS you take +1 forward if you try to stay a course you have set for yourself in pursuit of a personal goal</li><li>Strong Back: Your Load increases by +2</li></ul><strong>Wood Elf:</strong><br><ul class="bbc_list"><li>Light As A Feather: When you don't wear armor, carry no shield, and are below your Load, you get +1 forward when you Defy Danger using your DEX</li><li>Swift Parry: When you don't wear armor, carry no shield, and are below your Load, you get +1 armor.</li></ul><strong>Half Elf:</strong><br><ul class="bbc_list"><li>Pick a Human or Elf Race Move at the start of the game. When you reach second level you can pick a Race Move from the race you haven't already covered, but only when reaching second level. Either it's in your genes and it will show soon, or it's not. You will still share some physical features from both parent races, but when it comes to the game rules you'll have to make up your mind at 2nd level.</li></ul><br><strong>A note on Elven magic:</strong><br>All elven magic is elemental in nature, no matter the class of your character. Elven magic ususally summons the aid of the Spirit of Air (Sylph) or the Spirit of Water (Undine) and only extremely rarely the aid of Fire or Earth spirits. As far as the rules are concerned that makes no difference (it's the outcome of spellcasting the rules are concerned with, not the "special effects") but you should still describe elven magic accordingly.<br><br><em>(More will be added if and when needed.)</em>
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				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>15-11-2015, 09:22:59</strong>
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				<ul class="bbc_list"></ul><div align="center"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size"><strong>The characters</strong></span></span></div><br>What we have are:<ul class="bbc_list"><li>A Dwarven Ranger (Tackyhillbilly)</li><li>A Half-Elf Bard (Wander)</li><li>A Human Cleric (Zenkai)</li><li>An Elven Fighter (AndyZ)</li><li>A Human Paladin (Sessha)</li></ul><br>We'll take character creation a few steps at atime, for the benefit of those not familiar with the Dungeon World rules.<br><br><strong>For now, everyone please respond here with:</strong><br><ul class="bbc_list" style="list-style-type: decimal;"><li>Your character's name,</li><li>A brief description of your character (Just the character. Details about equipment, clothing, etc. don't concern us here. Keep it short and don't shy away from adjectives);</li><li>Your character's Stats.</li></ul><br>The Stats are: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.<br><br>You get a fixed set of stats (i.e. no rolling) that you can spread among your attributes as you desire. Each attribute provides a modifier (from -3 to +3). The modifiers are the important part for most aspects of gameplay. Attributes can be raised (one by one point) when you gain a new level.<br><br>Your starting stats are: 16 (+2), 15 (+1), 13 (+1), 12 (+0), 9 (+0), 8 (-1)[/list]
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				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>15-11-2015, 10:05:18</strong>
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				1. Anlaf<br><br>2. Anlaf is a prospector by trade. Short, with thick powerful limbs, and bright red hair. Anan is his constant companion, an Eagle from the heights of the White Mountains. He is straight white in color, tinged with blue, giving his kind the name of Ice Eagles. Anlaf is a gruff, short tempered fellow. He travels much, and rarely with anyone else, so he's gotten out of the habit of dealing with people. He's a practical fellow, not given to idealism, and has a rather cynical view of the world.<br><br>Str: 12<br>Dex: 16<br>Con: 13<br>Int: 9<br>Wis: 15<br>Cha: 8
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				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>wander</strong> on <strong>15-11-2015, 12:23:42</strong>
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				1. Dunwik<br><br>2. Dunwik is a minstrel as his occupation, travelling from town to town and getting by through his performances. He is a man who always looks joyful, he can be found by the lucky cap he always wears, with a bright feather in it. Travelling to the beat of his own drum in part (though his instrument of choice happens to actually be a mandolin), he prefers to keep the mood light and likes to diffuse troubles as best he can, even if he has to use his bow and quiver to do so decisively.<br><br>Str 8 (-1)<br>Dex 15 (+1)<br>Con 9 (+0)<br>Int 13 (+1)<br>Wis 12 (+0)<br>Cha 16 (+2)
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				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>16-11-2015, 02:47:43</strong>
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				Lynna is the type of girl who repeated experience has shown that brute force and a conviction to succeed are what make one survive while others fail and die.&nbsp; The difficult part is that she's not all that physically strong, despite repeated efforts to the contrary, and she's learned to make up for it with agility and grace.<br><br>Her eager eyes take in the world with steady grace, and her wild hair flows in the wind thanks to her lack of helmet.&nbsp; Outside of her scale armor, it's easier to see the tanned skin of her lithe body.<br><br>Strength 8 (-1)<br>Dexterity 16 (+2)<br>Constitution 15 (+1)<br>Intelligence 9 (+0)<br>Wisdom 13 (+1)<br>Charisma 12 (+0)<br><br><hr><br>I had the idea for a Fighter with Strength 8 and think it'd be interesting to play, but if that seems unreasonable to the GM, I can either change it or make something else entirely.
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				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>16-11-2015, 03:06:34</strong>
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				A low strength fighter will work fine, though your move selection will need to be careful. Also, so I don't ruffle anyones jimmies, I'll probably take the God among the Wastes Move, meaning I get Cleric casting at slightly discounted rate.
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				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>wander</strong> on <strong>16-11-2015, 06:56:18</strong>
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				Andy: You'll be playing at a penalty, as Str is reliant on melee hits and a Fighter is a melee class (the modifier goes towards melee accuracy rolling and also your class Move to destroy inanimate objects...) although you can get around the melee hits by choosing Versatile (gain a second range) as an element of your Signature Weapon and picking 'Reach' or even better 'Far' as your weapon's additional range. A longer range may detail a ranged attack included in your weapon and you use Dex to roll to hit for ranged attacks.
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				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>16-11-2015, 06:59:24</strong>
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				That's why I wanted Elf: to be able to make sure I had easy access to Precise ^_^
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				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>wander</strong> on <strong>16-11-2015, 07:08:05</strong>
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				Ah, I missed that! I've never seen an Elf Fighter in a party before now. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>16-11-2015, 07:13:40</strong>
			</dt>
			<dd class="postbody">
				Granted, Bend Bars, Lift Gates still uses Strength, and she'll still try to use that from time to time.&nbsp; It's just going to end up being comedic often enough.<br><br>For signature weapon, I'm planning on a chain weapon as a type of flail, but could be convinced to go swords.<br><br>Chain weapons are awesome.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">https://www.youtube.com/watch?v=QNa0aJiZexE</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>16-11-2015, 07:24:10</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11821313#msg11821313">Quote from: Tackyhillbilly on 16-11-2015, 03:06:34</a></div></div><blockquote class="bbc_standard_quote">A low strength fighter will work fine, though your move selection will need to be careful. Also, so I don't ruffle anyones jimmies, I'll probably take the God among the Wastes Move, meaning I get Cleric casting at slightly discounted rate.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>That's a move you can take at level 2, at the earliest, so you don't have to worry about that yet. But it's fine with me. <br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11821251#msg11821251">Quote from: AndyZ on 16-11-2015, 02:47:43</a></div></div><blockquote class="bbc_standard_quote">I had the idea for a Fighter with Strength 8 and think it'd be interesting to play, but if that seems unreasonable to the GM, I can either change it or make something else entirely.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>No problem. With <em>precise</em> the low Strength shouldn't be a problem. Just keep an eye on your Load when we get to chosing equipment.<br><br>And if you want a chain weapon thingy that's okay with me. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>16-11-2015, 07:25:51</strong>
			</dt>
			<dd class="postbody">
				Yeah, I'm just mentioning it so our Cleric doesn't get caught by surprise. Honestly, I'm just taking it because there aren't a ton of good choices for Rangers, and God Among the Wastes punishes you for taking it at any point other then level 2.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>16-11-2015, 07:49:02</strong>
			</dt>
			<dd class="postbody">
				Fighters get a crazy 12+Str Load, so shouldn't be too much of an issue.<br><br>I'd forgotten that Perfectly Weighted was an option as well for the signature weapon.&nbsp; I may consider just using that and putting her Precise ability into another weapon type more common to this continent.&nbsp; Or even Fists as a type of martial art for if she temporarily loses her signature weapon.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>wander</strong> on <strong>16-11-2015, 08:13:28</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11821831#msg11821831">Quote from: AndyZ on 16-11-2015, 07:49:02</a></div></div><blockquote class="bbc_standard_quote">Fighters get a crazy 12+Str Load, so shouldn't be too much of an issue.<br><br>I'd forgotten that Perfectly Weighted was an option as well for the signature weapon.&nbsp; I may consider just using that and putting her Precise ability into another weapon type more common to this continent.&nbsp; Or even Fists as a type of martial art for if she temporarily loses her signature weapon.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Just remember it's 12+Str, which means the modifier... Means your lady will have a Load of 11.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>16-11-2015, 08:39:24</strong>
			</dt>
			<dd class="postbody">
				Yep, whenever the rules use a three-letter abbreviation for a Stat it's always the modifier. About the only time you really need the full attribute value is Constitution for calculating Hit Points.<br><br>Also scribbles in his GM notes "seperate fighter from her signature weapon at one point". Thanks for the idea, Andy.&nbsp; ;D<br><br>Now, for the signature weapon: How about using your Elf race move for swords, then pick a sword as your Signature Weapon, but define its range as Reach? Could be a sword with a chain attached, something like a kyoketsu-shoge (https://en.wikipedia.org/wiki/Kyoketsu-shoge) with a fairly long blade. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>16-11-2015, 08:40:02</strong>
			</dt>
			<dd class="postbody">
				1. Mila<br><br>2. A wallflower of a priestess, barely having stepped into adulthood. Her large, expressive eyes overflow with compassion. Pale skin and fragile seeming body belie the almost unnatural endurance contained within.<br><br>3. Stats: Str 8 (-1) Dex 9 (+0) Con 15 (+1) Int 12 (+0) Wis 16 (+2) Cha 13 (+1)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>16-11-2015, 08:45:14</strong>
			</dt>
			<dd class="postbody">
				I love Kyoketsu-Shoges ^_^<br><br>As far as the modifier, yeah.&nbsp; I actually DIDN'T pick up on that originally when trying out D&amp;D 4e, and just thought that you got the modifer, not the full stat bonus.<br><br>I should tell you that I played a Wizard all the way to 7th level a couple years ago.<br><br>11 Load should hopefully be plenty, though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>16-11-2015, 09:10:04</strong>
			</dt>
			<dd class="postbody">
				Yeah. I have to get by on 8, and thats with a Racial Move to improve my load by 2. And with the fact that my base load maxes me out. I'll be using my Hunters Bow for a primary weapon.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>wander</strong> on <strong>16-11-2015, 09:16:33</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11821906#msg11821906">Quote from: Tackyhillbilly on 16-11-2015, 09:10:04</a></div></div><blockquote class="bbc_standard_quote">Yeah. I have to get by on 8, and thats with a Racial Move to improve my load by 2. And with the fact that my base load maxes me out. I'll be using my Hunters Bow for a primary weapon.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Treasures will be an issue, though you can always get a Hireling when we're rolling in coin to carry some of your bulk. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>16-11-2015, 09:27:32</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11821906#msg11821906">Quote from: Tackyhillbilly on 16-11-2015, 09:10:04</a></div></div><blockquote class="bbc_standard_quote">Yeah. I have to get by on 8, and thats with a Racial Move to improve my load by 2. And with the fact that my base load maxes me out. I'll be using my Hunters Bow for a primary weapon.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Nope. Ranger gets 11+STR, i.e. 11 +0 = 11 for Anlaf if I am not very mistaken. If you take the Strong Back move you'll be at 13, but 11 should be plenty if you'd rather take the Unmovable race move.<br><br><div class="quoteheader"><div class="topslice_quote">Quote from: AndyZ</div></div><blockquote class="bbc_standard_quote">I love Kyoketsu-Shoges ^_^</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Just make certain you don't constantly describe your attacks at widely swinging the thing around in a wide arc like a flail. If you don't use it like a sword now and then I might begin to treat it as a flail after all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>16-11-2015, 09:41:58</strong>
			</dt>
			<dd class="postbody">
				I think what I'll do is give it Perfectly Weighted for Precise and Versatile for when you just grab the hilt.&nbsp; That also leaves more options for things like using the chain, and maybe the other end is a weighted ball instead of a ring in order to mix things up.<br><br>I'll sleep on it and figure it out ^_^<br><br>One thing I wanted to ask involving the "Good" alignment: do my "softer" allies count as weaker than me?&nbsp; I will most likely go Neutral, but I'm curious.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>16-11-2015, 09:45:21</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11821936#msg11821936">Quote from: AndyZ on 16-11-2015, 09:41:58</a></div></div><blockquote class="bbc_standard_quote">One thing I wanted to ask involving the "Good" alignment: do my "softer" allies count as weaker than me?&nbsp; I will most likely go Neutral, but I'm curious.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>No. You are all heroes (or heroes in the making). They are definitely your equals on the "weak vs. strong" scale.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>16-11-2015, 09:50:53</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11821927#msg11821927">Quote from: Cassandra LeMay on 16-11-2015, 09:27:32</a></div></div><blockquote class="bbc_standard_quote">Nope. Ranger gets 11+STR, i.e. 11 +0 = 11 for Anlaf if I am not very mistaken. If you take the Strong Back move you'll be at 13, but 11 should be plenty if you'd rather take the Unmovable race move.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Huh, so it is. I'll pick up Unmovable then... largely because being the kind of fellow who shrugs off danger is awesome. Aaaaaaaaalso kind of why the Dwarves in the books, OVA, and etc. seem to have a habit of dying. I'm thinking a reluctant good for Anlaf.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>16-11-2015, 09:56:46</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11821946#msg11821946">Quote from: Tackyhillbilly on 16-11-2015, 09:50:53</a></div></div><blockquote class="bbc_standard_quote">Huh, so it is. I'll pick up Unmovable then... largely because being the kind of fellow who shrugs off danger is awesome. Aaaaaaaaalso kind of why the Dwarves in the books, OVA, and etc. seem to have a habit of dying. I'm thinking a reluctant good for Anlaf.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Anlaf can certainly be good and not show it. Being good doesn't mean he has to run around sprinkling fairy dust everywhere and smiling all the time.&nbsp; ;D<br><br>And given that I have a difficult time picturing a dwarf as defender of animals and nature I don't see him fit the Neutral alignment for Rangers.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>16-11-2015, 10:09:52</strong>
			</dt>
			<dd class="postbody">
				Yeah. When I say reluctant good, he's the kind of guy who says people are terrible, and awful, and then does the right thing anyways. He'll leave the Pixie Dust to our Elf.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>16-11-2015, 15:18:37</strong>
			</dt>
			<dd class="postbody">
				Made us an OOC thread for general chat, questions, and whatever we need that doesn't fit here or in the actual game threads: https://elliquiy.com/forums/index.php?topic=239804.0
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Sessha</strong> on <strong>17-11-2015, 20:47:09</strong>
			</dt>
			<dd class="postbody">
				&nbsp;I might end up changing this description a bit later one but this is the start of it. <br><br>1.Marcus<br><br>2. Marcus is a tall man, broad shouldered a man of imposing strength and constitution. Some could call him clumsy and not very agile or very bright in terms of book knowledge but what he lacks in smarts he more than makes up for understand by understanding the world around him with a keener eye than most and his height and voice belly his ability to lead men into battle.<br><br>3. Str&nbsp; &nbsp;16<br>&nbsp; &nbsp; Dex&nbsp; &nbsp;9<br>&nbsp; &nbsp; Con 15<br>&nbsp; &nbsp; Int&nbsp; &nbsp; 8<br>&nbsp; &nbsp; Wis&nbsp; 13<br>&nbsp; &nbsp; Cha&nbsp; 12 <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>17-11-2015, 21:33:45</strong>
			</dt>
			<dd class="postbody">
				Alright, looking good so far.<br><br><span style="font-family: georgia;" class="bbc_font"><strong><span style="font-size: 14pt;" class="bbc_size">Next steps of character creation:</span></strong></span><br><br><strong>Hit Points, Damage, and Load:</strong> Lets get these out of the way first, now that all characters have stats.<br><br>Dunwik, the Bard, gets: HP 16, Load 8, Damage: d6<br><br>Mila, the Cleric, gets: HP 21, Load 9, Damage d6<br><br>Markus, the Paladin: HP 25, Load 14, Damage d10<br><br>Lynna, the Fighter: HP 25, Load 11, Damage d10<br><br>Anlaf, the Ranger: HP 23, Load 11, Damage d8<br><br><strong>Moves:</strong><br><br>Instead of listing all the moves for every character here, I'd like to ask you to take a look at the rules if you have them, or the SRD (http://www.dungeonworldsrd.com/classes), or the Play Sheets (https://dl.dropboxusercontent.com/u/3269630/dwdotcom/Dungeon_World_Play_Sheets.pdf). Take note of the starting move your class gets. Some moves will need a few choices on your part, especially:<br><br>Anan, Anlaf's eagle: <span class="bbc_u">Tacky</span>, pick the base for him and the strengths, trainings, and weaknesses according to the base you chose. We can define new options for the Animal Companion's strengths, trainings, weaknesses if the options listed don't completely satisfy what you want/need.<br><br>Lynna's signature weapon: <span class="bbc_u">Andy</span>, I think you already have a good idea what you want, so making those choices should be easy enough.<br><br>Bardic Lore: <span class="bbc_u">Wander</span>, I don't think the Planar Spheres are something that really plays a role in this setting, and many kingodms are fairly young, which might limit the use of the "Grand Histories" option, but&nbsp; I am not ruling anything out.<br><br>Dunwik's race move: <span class="bbc_u">Wander</span>, what'll it be at Level 1 - the Human or Elf move?<br><br>Mila's deity: <span class="bbc_u">Zenkai</span>, who is Mila's god? I think it's best we talk about how best to sum that up in terms of the Deity move, once you tell me. <br><br><span class="bbc_u">Sessha</span>, there's actually nothing for you to decide about Markus's starting moves. YOu get the standard moves for a human paladin.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>17-11-2015, 21:44:15</strong>
			</dt>
			<dd class="postbody">
				Anan, the Ice Eagle<br><br>Ferocity +2, Cunning +2, 0 Armor, Instinct +1<br><br>Strengths: Keen senses, Tireless<br><br>Trainings: Fight Monsters, Hunt<br><br>Weakness: Stubborn
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>18-11-2015, 02:18:49</strong>
			</dt>
			<dd class="postbody">
				Lynna's signature weapon is a meteor hammer: two iron spheres attached to a fine length of chain.&nbsp; A Flail-type weapon with Reach range, its masterwork craftsmanship give it +1 to damage and -1 weight.<br><br>Flails will be her Elven training for precise ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>wander</strong> on <strong>18-11-2015, 09:24:24</strong>
			</dt>
			<dd class="postbody">
				Okay, I'll be picking the Human move for the Bard, as discussed before. He doesn't know he's a half-elf yet, though he's likely had to hear comments about his pointy ears before the game begins.<br><br>He's going to have the Bestiary of Creature's Unusual as his area of expertise... I love the monster's manual for D&amp;D for all the stuff in it and I think with fighting monsters that come up, it'd be perfect.<br><br>He'll be Neutral alignment btw.<br><br>Load:<br><br>Dungeon Rations (x5, 1 weight)<br>Father's Mandolin, repaired<br>Leather armour (1 armour, 1 weight)<br>Worn Bow (near, 2 weight) with Bundle of Arrows (3 ammo, 1 weight)<br>Short sword (close, 1 weight)<br>Adventuring Gear (1 weight)<br><br>Total: 7/8
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>18-11-2015, 10:25:45</strong>
			</dt>
			<dd class="postbody">
				Mila's deity is Marfa.&nbsp; Ehh, the virtues a good and just society should be founded on: Compassion, empathy, and understanding - these kind of leave me stranded with choosing either "Healing and Restoration" or "What Lies Beneath" for the domain, and "Your religion preaches the sanctity of suffering, add Petition: Suffering" for precepts. I can come up with creative explanations for that, tho. And the if suffering is sacred, both adventurers and their victims are surely holy&nbsp; ;D<br><br>Good alignment, btw.<br><br>Oh, the agony of choice. Which spell should I choose from the wizard list? Charm person? Invisibility? Probably not Magic missile, considering the deity. Perhaps a Contact Spirit spell, tho I don't recall if there was anythign similar in Lodoss.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>18-11-2015, 11:03:32</strong>
			</dt>
			<dd class="postbody">
				Cage or Sleep are great. Perfect Summons is super high level, but HILARIOUS. Nothing says you have to be able to cast the spell at first level, so let your mind go wild.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>18-11-2015, 11:20:42</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11828133#msg11828133">Quote from: Zenkai on 18-11-2015, 10:25:45</a></div></div><blockquote class="bbc_standard_quote">Oh, the agony of choice. Which spell should I choose from the wizard list? Charm person? Invisibility? Probably not Magic missile, considering the deity. Perhaps a Contact Spirit spell, tho I don't recall if there was anythign similar in Lodoss.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Sounds like you are only looking at 1st level spells right now. I see nothing in the rules that says it has to be a spell you can cast right at the start of the game. If you are willing to wait a little till you can actually make practical use of this move you could just as well pick a 3rd level (or higher) wizard spell, e.g. Dispel Magic.<br><br>How about telepathy? Could be pretty useful if the group has to split up, I suppose. <br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11828133#msg11828133">Quote from: Zenkai on 18-11-2015, 10:25:45</a></div></div><blockquote class="bbc_standard_quote">Mila's deity is Marfa.&nbsp; Ehh, the virtues a good and just society should be founded on: Compassion, empathy, and understanding - these kind of leave me stranded with choosing either "Healing and Restoration" or "What Lies Beneath" for the domain, and "Your religion preaches the sanctity of suffering, add Petition: Suffering" for precepts. I can come up with creative explanations for that, tho. And the if suffering is sacred, both adventurers and their victims are surely holy&nbsp; ;D</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Marfa it is then.&nbsp; :-) Now, for the most part, the domains and precepts are just descriptions. The only place where it becomes important in terms of rules is the Divine Guidance move. That gives us some flexibility to make up new domains and precepts.<br><br>Marfa is the goddess of creation, so I guess we could describe her domain just as well as "The Natural Order of Things" or "Life and Rebirth" or "Life and Creation". As for the precepts... somehow I think of "Suffering" (when it comes to petitioning ones deity) more as self harm, priests who flog themselves, walk on hot coals, or whatever. For Marfa I am thinking more about "Offering", but perhaps more in terms of offering their time than wealth, performing community service kinda. Working someone's fields for a day or two, free of charge or some things like that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>18-11-2015, 12:04:25</strong>
			</dt>
			<dd class="postbody">
				Perfect summons?&nbsp; and force the DM to drop the rocks? ;D Actually "Shelter" looks like the most awesome and character-appropriate choice for Mila, if I wanted a 9th level spell. But yeah, Dispel magic sounds like it would fit. <br><br>Can invisibility affect the caster? Somehow I only now noticed its wording.<br><br>I'll take "Life and Creation", then. (Doesn't this practically force me to take summon monster as the free wizard spell, and style the summonned monsters as angelic soldiers of bright light? hmmm.) The offering sounds okay, too. Let's say free healings, work in a hospital, tending to the needs of a community, that kind of thing. (well that's not so much removed from suffering, haha)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Sessha</strong> on <strong>18-11-2015, 12:05:01</strong>
			</dt>
			<dd class="postbody">
				&nbsp;If you would like some ideas for how to create the domains and stuff dealing with Marfa why look to some of the deities in D&amp;D? Most notably Chauntea. Reading over her portfolio and her domains they seemed to cover pretty much everything Marfa does plus she is a greater goddess.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>18-11-2015, 12:27:16</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11828248#msg11828248">Quote from: Zenkai on 18-11-2015, 12:04:25</a></div></div><blockquote class="bbc_standard_quote">Perfect summons?&nbsp; and force the DM to drop the rocks? ;D Actually "Shelter" looks like the most awesome and character-appropriate choice for Mila, if I wanted a 9th level spell. But yeah, Dispel magic sounds like it would fit.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div> <br>Explain to a poor non-native speaker, the meaning of "drop the rocks", please?<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11828248#msg11828248">Quote from: Zenkai on 18-11-2015, 12:04:25</a></div></div><blockquote class="bbc_standard_quote">Can invisibility affect the caster? Somehow I only now noticed its wording.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>The way I read it, it can't be cast on yourself.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11828248#msg11828248">Quote from: Zenkai on 18-11-2015, 12:04:25</a></div></div><blockquote class="bbc_standard_quote">I'll take "Life and Creation", then. ... The offering sounds okay, too. Let's say free healings, work in a hospital, tending to the needs of a community, that kind of thing. (well that's not so much removed from suffering, haha)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Works for me. Just two "restrictions": (1) No, sorry, healing your comrades during the course of an adventure doesn't count.&nbsp; :D (2) Neither does anything that might be part of your normal, preistly duties. Petitioning Marfa for divine guidance should be something special, something that requires going at least a little out of your way. If it doesn't inconvenience you at least a little bit I don't see it as much of an offering. Just so we are clear on this and don't run into any misunderstandings later.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>18-11-2015, 12:29:12</strong>
			</dt>
			<dd class="postbody">
				There's a webcomic wherein people upset the GM so much that the GM, out of frustration, simply states that rocks fall and everyone dies.<br><br>http://tvtropes.org/pmwiki/pmwiki.php/Main/RocksFallEveryoneDies<br><br>http://www.somethingpositive.net/sp05032002.shtml<br><br>It's a way of saying that you're tempting the GM to go out of their way to destroy you.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>18-11-2015, 12:35:05</strong>
			</dt>
			<dd class="postbody">
				Hehe. Actually I learned German before English, so in the same boat here&nbsp; ;) But my german is rusty, and people on english forums freak out when I write in a foreign lanuague... Na ja.<br><br>Hmm. Petitioning like this would really fit better as a ritual thing. coming back full circle to the holiness of suffering and self-flagellation thing. Need to watch the anime a bit more. Perhaps elaborate rituals for the faithful are the way to go? An investment of time and effort.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>18-11-2015, 17:16:45</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11828274#msg11828274">Quote from: Zenkai on 18-11-2015, 12:35:05</a></div></div><blockquote class="bbc_standard_quote">Hehe. Actually I learned German before English, so in the same boat here&nbsp; ;) But my german is rusty, and people on english forums freak out when I write in a foreign lanuague... Na ja.<br><br>Hmm. Petitioning like this would really fit better as a ritual thing. coming back full circle to the holiness of suffering and self-flagellation thing. Need to watch the anime a bit more. Perhaps elaborate rituals for the faithful are the way to go? An investment of time and effort.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>If we go down the ritual road we should probably tie it to the seasons and/or the cycle of the moon. Connecting rituals with the changing seasons would fit a goddess of life and rebirth, plus, the symbol of Marfa seems to be a&nbsp; crescent moon (turned horizontal), i.e. something easily associated with natural cycles and rebirth.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>18-11-2015, 19:00:52</strong>
			</dt>
			<dd class="postbody">
				<span style="font-family: georgia;" class="bbc_font"><span style="font-size: 14pt;" class="bbc_size"><strong>Lets finish the character sheets</strong></span></span><br><br>Might as well get the rest of the rules stuff done while Zenkai and I work out the finer points of the Marfa priesthood. In alphabetic order here's what I still need to know:<br><br>ANLAF: Starting Gear - you get Dungeon Rations, Leather Armor, Adventuring Gear, a Bundle of Arrows, and a Hunter's Bow. Choose either a Spear or a Short Sword (or an Axe if you like, same difference), plus (a) more Dungeon Rations or (b) another Bundle of Arrows.<br><br>DUNWIK: I think I know everything rules-related I need to know about our Bard.<br><br>LYNNA: (1) Pick a "look" for your Signature Weapon. <br>(2) Equipment: You get your Signature Weapon and Dungeon Rations. For your defenses, choose (a) Chainmail + Adventuring Gear, or (b) Scale Armor. For other equipment, pick two from: 2 Healing Potions; Shield; 22 coins; a package of Antitoxin, Dungeon Rations, Poultices &amp; Herbs. <br>(3) What's Lynna's alignment, Good or Neutral, i.e. is Lynna more a "protector type" or someone motivated by looking for a worthy opponent?<br><br>MILA: Mila's equipment consists of a Symbol of the Divine (describe it please), and Dungeon Rations. For your defenses, choose: Shield or Chainmail (or Leather Armor if you like. Same stats, and perhaps more fitting for a cleric of Marfa). For a weapon, pick one: Warhammer, or a Mace, or a Staff + Bandages. Other gear: Either Adventuring Gear + more Dungeon Rations, or a Healing Potion.<br><br>MARCUS: <br>(1) What's Marcus's alignment - Lawful or Good? Is he the type who is more focused on upholding the law, or more focused on defending the weak?<br>(2) Equipment (I'll explain the details below): Marcus gets:<br>- Dungeon Rations (5 uses, 1 weight)<br>- Scale Armor (2 armor, <del>clumsy</del>, 3 weight)<br>- some "Mark of Faith", which you should describe. (For example some piece of jewelry with a religious symbol)<br>- a Long Sword (+1 damage, 1 weight) and<br>- a Shield (+1 armor, 2 weight)<br>Also choose either (a) Adventuring Gear (5 uses, 1 weight), or (b) more Dungeon Rations (5 uses, 1 weight) and a Healing Potion.<br><br>Marcus's Load is 14, so as long as the weight of his equipment doesn't go over 14 he's fine. Now, for the different pieces of equipment: <br>Dungeon Rations: Every use of dungeon rations is enough for one day. the standard package is enough to last you for 5 days. <br>Armor is subtracted from the damage you take. Wearing Scale Armor (2) and using a Shield (+1) you subtract 3 from the damage you take, but some attacks are good at cutting through armor and ignore a certain amount of it. But 3 points of Armor is pretty good. Normally it's difficult to move around in armor (i.e. it's tagged "clumsy"), but a Paladin has the "Armored" class move, which means you can ignore that, as you are trained in using armor.<br>Damage: Damage if you attack someone with a weapon (or even your bare hands) depends primarily on your character class. A Paladin like Marcus does 1d10 damage. The long sword adds another +1, and if the attack roll is good enough (2d6+ Strength Modifier &gt; 9) you get the option to deal another 1d6 extra damage.<br>Healing Potion: This heals 10 hit points, or removes one debility. Debilities are conditions that inflict a -1 modifier on checks related to a certain attribute. Debilities normally need some rest (maybe a few days) to remove.<br>Adventuring Gear: A collection of useful but inexpensive gear, e.g. torches, a length of rope, maybe a few pieces of chalk or a fishhook, and so on. If you have Adventuring Gear you just specify what you pull out of your gear when you need it. As long as it fits the general category of "common adventuring gear / mundane item" you get the piece of equipment you want and mark off one of the 5 uses.<br><br>What most people don't get at the start of their adventuring career is Coin. You have what you have and if you need money you have to find it, steal it, work for it, or come by it some other way.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>18-11-2015, 19:08:21</strong>
			</dt>
			<dd class="postbody">
				Lynna's weapon looks Ancient, as if it's been passed down since the great war, with each of the very rare few nicks and cuts clearly having stories of their own.<br><br>She wears Scale Armor, has two healing potions, as well as a belt pouch of 22 coins from some recent guard work.<br><br>Her alignment is Neutral, because even though she's more apt to leave weaker people alone who don't bother her, her real challenge is to try to beat the strong and mighty.&nbsp; Some people have suggested it's because she's so physically weak that she feels a need to prove herself, but they never say so within earshot.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>18-11-2015, 19:36:56</strong>
			</dt>
			<dd class="postbody">
				I'll take an Axe, and the extra bundle of arrows.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>wander</strong> on <strong>18-11-2015, 21:27:28</strong>
			</dt>
			<dd class="postbody">
				It was a hard choice for me to go with either the 3 coins or the adventuring gear, though I figured it'd be useful to have 'that one item we really need now' rather than the few coins when out in the wilderness. Also monsters carry a shitload of coins when you drop and loot them, so I may mark 'a sack' at some point in the adventuring gear and then my Bard should be all good (despite being weak and probably won't be able to carry much of his share...&nbsp; ::) ).<br><br>Also, I decided to change the name of him slightly to <em>Donwik</em>. Just one letter, though it sounded more Lodoss to me that way.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>18-11-2015, 21:39:12</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11828847#msg11828847">Quote from: Cassandra LeMay on 18-11-2015, 19:00:52</a></div></div><blockquote class="bbc_standard_quote"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 14pt;" class="bbc_size"><strong>Lets finish the character sheets</strong></span></span><br><br>MILA: Mila's equipment consists of a Symbol of the Divine (describe it please), and Dungeon Rations. For your defenses, choose: Shield or Chainmail (or Leather Armor if you like. Same stats, and perhaps more fitting for a cleric of Marfa). For a weapon, pick one: Warhammer, or a Mace, or a Staff + Bandages. Other gear: Either Adventuring Gear + more Dungeon Rations, or a Healing Potion.<br><br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>* Leather Armour (1 armour, 1 weight)<br>* Holy symbol (0 weight) a heavy polished silver crescent, worn on a thin chain necklace<br>* Staff (close, two-handed, 1 weight)<br>* Bandages (3 uses, slow, 0 weight, heal 4 damage)<br>* Adventuring gear (5 uses, 1 weight) <br>* Dungeon rations (5 uses, 1 weight)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Sessha</strong> on <strong>18-11-2015, 22:19:56</strong>
			</dt>
			<dd class="postbody">
				&nbsp;So here is a question. What exactly does a Holy Symbol for Phalis look like anyway?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>18-11-2015, 23:00:42</strong>
			</dt>
			<dd class="postbody">
				Phallic?<br><br>(HAD TO DO IT.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>18-11-2015, 23:39:35</strong>
			</dt>
			<dd class="postbody">
				My guess was Lingam... :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>18-11-2015, 23:41:21</strong>
			</dt>
			<dd class="postbody">
				Better you than me, Tacky. better you than me. <br><br>No... on topic. Judging by the holy knights and the whole heraldry of Valis I think it's safe to assume the symbol of Faris is some form of cross, but it never seems to be just a plain cross but rather one with the arms ending in some small design.<br><br>The cross on the shields of a holy knight armor (and on Fahn's armor, on the rare occassions you can glimpse it under his cloak) appears to combine the vertical arms of a cross fleury with the horizontal arms of a cross potentSome other designs look more like a cross moline or a standard cross fleury.<br><br>Given how little of the lore is really set in stone I think you can take your pick of similar cross designs and we'll just make that canon for our game. Wikipedia might offer some inspiration if you need it. (https://en.wikipedia.org/wiki/Crosses_in_heraldry#Classical_heraldry)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>19-11-2015, 14:21:31</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11828274#msg11828274">Quote from: Zenkai on 18-11-2015, 12:35:05</a></div></div><blockquote class="bbc_standard_quote">Hmm. Petitioning like this would really fit better as a ritual thing. coming back full circle to the holiness of suffering and self-flagellation thing. Need to watch the anime a bit more. Perhaps elaborate rituals for the faithful are the way to go? An investment of time and effort.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>While I am in the middle of watching a few episodes again, I strongly doubt watching the anime will provide us with anything definite. So here are two options for you:<br><br>(1) <strong>Petition: Selfless Devotion</strong> (This would be the "community service" thing we already talked about.)<br>(2) <strong>Petition: Offering</strong><br><br>The latter would require some valuable offering (those hospitals and orphanages need to be financed somehow) and it will have to be made during certain nights, under the light of the moon.<br><br>In essence, #1 would mean spending a day during which you will have to work and not make any money from it, while #2 would mean spending a night and some of your own money/valuables.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>19-11-2015, 15:46:09</strong>
			</dt>
			<dd class="postbody">
				I'll take the Offering. It's not in-character to expect something back from helping people.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>19-11-2015, 15:54:15</strong>
			</dt>
			<dd class="postbody">
				So noted.<br><br>Guess all you need to do now for Mila is chose her spells, but we can deal with that once we have talked a little about where everyone is at the start of the adventure.<br><br>As I suppose figuring out a bit more character background will involve a bit of back and forth and such, I'll take that to our OOC thread soonish.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>wander</strong> on <strong>19-11-2015, 15:58:53</strong>
			</dt>
			<dd class="postbody">
				Grabbed this as my character image for the game. :)<br><br>(http://img2.finalfantasyxiv.com/accimg/69/f4/69f46d78ebf4aa2fdb80bfd74f6ce09dee6fbda9.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>19-11-2015, 16:06:07</strong>
			</dt>
			<dd class="postbody">
				Wait a second.... Are those huge elf ears poking through the hat rim of the guy who isn't aware he's a half-elf?&nbsp; :o<br><br>(I could retouch the image to get rid of them, if you like?)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>wander</strong> on <strong>19-11-2015, 17:29:05</strong>
			</dt>
			<dd class="postbody">
				Lol, I didn't notice the ears at first! xD<br><br>You can if you want, it was mainly the look I was going for, what with the hat and mandolin. He's not going to have a Moogle flying round with him after all... ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>19-11-2015, 19:49:34</strong>
			</dt>
			<dd class="postbody">
				(https://s-media-cache-ak0.pinimg.com/originals/3a/3d/ce/3a3dce8e177f1cb02b5c7095f3720304.jpg)<br><br>This was the one I was working off.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>19-11-2015, 20:05:52</strong>
			</dt>
			<dd class="postbody">
				Trying to find one with extravagantly pointed ears, armor and chains is proving some difficulty.<br><br>I may go with this:<br><br>(http://www.bestwallpaperpicture.com/wp-content/uploads/2014/05/world-of-warcraft-wallpaper-blood-elf-8.jpg)<br><br>Or I may just end up taking a neck-up picture.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Sessha</strong> on <strong>19-11-2015, 20:23:13</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11829537#msg11829537">Quote from: Cassandra LeMay on 18-11-2015, 23:41:21</a></div></div><blockquote class="bbc_standard_quote">Better you than me, Tacky. better you than me. <br><br>No... on topic. Judging by the holy knights and the whole heraldry of Valis I think it's safe to assume the symbol of Faris is some form of cross, but it never seems to be just a plain cross but rather one with the arms ending in some small design.<br><br>The cross on the shields of a holy knight armor (and on Fahn's armor, on the rare occassions you can glimpse it under his cloak) appears to combine the vertical arms of a cross fleury with the horizontal arms of a cross potentSome other designs look more like a cross moline or a standard cross fleury.<br><br>Given how little of the lore is really set in stone I think you can take your pick of similar cross designs and we'll just make that canon for our game. Wikipedia might offer some inspiration if you need it. (https://en.wikipedia.org/wiki/Crosses_in_heraldry#Classical_heraldry)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>&nbsp;Heck going back and looking over the designs of it there are multiple kinds. On the sheath of the Holy Sword Fahn uses is a perfect Cross Fleury.<br><br>&nbsp;I think we can say that it's a variation of either the Cross Fleury and the Cross crosslet Fitchy. So yeah until we know otherwise I'd say the we'll go with a variation of the Cross Crosslet Fitchy. That being instead of it ending in the small crosses on the end it's just a T-shape instead. Sound fair Cass?<br><br>&nbsp;Though for me finding an image is proving difficult indeed. If I had gone with a female instead of a male it actually would have been surprisingly easy and that really annoys me more than anything else.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>19-11-2015, 20:25:14</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11831949#msg11831949">Quote from: Sessha on 19-11-2015, 20:23:13</a></div></div><blockquote class="bbc_standard_quote">If I had gone with a female instead of a male it actually would have been surprisingly easy and that really annoys me more than anything else.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>One reason of a few that I'm more apt to play females than males.<br><br>What are you looking for in a character picture?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>19-11-2015, 20:36:51</strong>
			</dt>
			<dd class="postbody">
				There are lots of pictures of male Dwarves around.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Sessha</strong> on <strong>19-11-2015, 20:38:11</strong>
			</dt>
			<dd class="postbody">
				&nbsp;I was looking for something that fit the description I left for my character. I was also looking for picture with the character wearing chainmail or even plate armor.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>19-11-2015, 20:40:12</strong>
			</dt>
			<dd class="postbody">
				(https://s-media-cache-ak0.pinimg.com/736x/b5/5a/c5/b55ac5a64d84f96d36cba70be91d2195.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>19-11-2015, 20:45:33</strong>
			</dt>
			<dd class="postbody">
				Sessha:<br><br>(https://s-media-cache-ak0.pinimg.com/originals/5c/d0/0a/5cd00a7c5a10f15e7715ddb7f2d006c7.jpg)<br><br>(https://s-media-cache-ak0.pinimg.com/736x/5f/7e/78/5f7e782a85cb177b874613c504699887.jpg)<br><br>(http://picsfab.com/download/image/133958/960x640_mech-art-plasch-krest-schit-paladin-dospeh-voin.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Sessha</strong> on <strong>19-11-2015, 20:55:47</strong>
			</dt>
			<dd class="postbody">
				&nbsp;Ah thank you Tacky! Though this is going to be a bit messed up(in a funny way) but yeah so let's go with a paladin of Torm as my character image. Though I have played one of Helm. Very nicely done indeed my friend. <br><br>Though Andy I have to say if I was playing a male Templar of Sigmar your image would be about spot on what the description of them are from the lore.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>19-11-2015, 20:57:03</strong>
			</dt>
			<dd class="postbody">
				oh my. the size of that hammer.&nbsp; ;D<br><br>Grumble complain. You fail me, image search.<br><br>Does that look too young?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>19-11-2015, 21:11:41</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11832059#msg11832059">Quote from: Zenkai on 19-11-2015, 20:57:03</a></div></div><blockquote class="bbc_standard_quote">(http://gelbooru.com//images/a9/c0/a9c0ee645a114a4d1f6fdb61f37db7ef.jpg?39320)<br><br>Does that look too young?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>A bit, I'd say.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>wander</strong> on <strong>19-11-2015, 21:15:35</strong>
			</dt>
			<dd class="postbody">
				Body's okay, face... Pretty young looking.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>20-11-2015, 01:31:17</strong>
			</dt>
			<dd class="postbody">
				(http://images5.fanpop.com/image/photos/26200000/Blood-Elf-Dk-world-of-warcraft-26203051-1200-744.jpg)<br><br>Might use this one.&nbsp; Great picture other than no armor.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>20-11-2015, 10:31:23</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11831949#msg11831949">Quote from: Sessha on 19-11-2015, 20:23:13</a></div></div><blockquote class="bbc_standard_quote">I think we can say that it's a variation of either the Cross Fleury and the Cross crosslet Fitchy. So yeah until we know otherwise I'd say the we'll go with a variation of the Cross Crosslet Fitchy. That being instead of it ending in the small crosses on the end it's just a T-shape instead. Sound fair Cass?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Sounds good to me. Just let us know in what form Marcus carries it - on a signet ring, as a pendent, a brooch, etc.<br><br><hr><br>Haven't decided yet, if we really need post headers or not, but I took the liberty of cropping the images we have so far into something avatar sized, just in case:<br><br>(https://elliquiy.com/elluiki/images/c/c8/MarcusLodoss.jpg)&nbsp; <br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">https://elliquiy.com/elluiki/images/c/c8/MarcusLodoss.jpg</code></pre><br>(https://elliquiy.com/elluiki/images/5/5d/Lynna.jpg)<br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">https://elliquiy.com/elluiki/images/5/5d/Lynna.jpg</code></pre><br>(https://elliquiy.com/elluiki/images/1/1e/Donwik.jpg)<br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">https://elliquiy.com/elluiki/images/1/1e/Donwik.jpg</code></pre><br>(https://elliquiy.com/elluiki/images/9/9e/Anlaf.jpg)<br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">https://elliquiy.com/elluiki/images/9/9e/Anlaf.jpg</code></pre>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>20-11-2015, 13:10:38</strong>
			</dt>
			<dd class="postbody">
				For Mila we could maybe go for a canon image and change it around a bit. Something like this:<br><br>(https://elliquiy.com/elluiki/images/d/da/LeyliaColorChange01.jpg)<br><br>Yes, it's Leylia, but changing the eye, hair, and skin color (plus color of the moon symbol and robe) like this might be enough to make the image just unique enough?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>20-11-2015, 13:12:58</strong>
			</dt>
			<dd class="postbody">
				ehrm. this ought to fit. he symbol is mostly fitting as well.&nbsp; just ignore the extra bit.<br>(http://pre08.deviantart.net/4eda/th/pre/f/2014/217/7/7/mirana_the_moon_priestess_by_artgerm-d7tsrcs.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>20-11-2015, 14:18:11</strong>
			</dt>
			<dd class="postbody">
				Okay, lets cut that down to a somewhat more manageable size:<br><br>(https://elliquiy.com/elluiki/images/e/eb/Mila.jpg)<br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">https://elliquiy.com/elluiki/images/e/eb/Mila.jpg</code></pre><br><hr><br><span style="font-family: georgia;" class="bbc_font"><strong><span style="font-size: 14pt;" class="bbc_size">Lets take the character creation a bit beyond the realm of rules:</span></strong></span><br><br><strong>Sessha</strong>, unless I overlooked something you still need to tell me if Marcus is Lawful or Good in alignment.<br><br><strong>Everyone</strong>, what I'd like to know about every character is (1) why they are travelling and what might draw them into an adventure, and (2) where they are from. (if one of you wants to keep at least some of this secret from the rest of the group for now, PM me all/some of your answers.)<br><br>Here are some thoughts / ideas / suggestions:<br><br>Mila - I read somewhere on the internet that priestesses of Marfa undertake a sort of round trip through Lodoss after their novitiate, to get them acquainted with shrines/temples were they might eventually serve, but perhaps also to test their resolve, see if they have it in them to actaully go out there and help people, instead of just serving in the big, safe, temple near Tarba. It would be a convenient excuse to get Mila on the road to adventure, but I am open to suggestions, if you have a better (or just different) idea.<br><br>Anlaf - As Anlaf is from the White Mountains, where the main Marfa temple is, it might well be he knows Mila. If so, would he have agreed to accompany her for her own safety, or does he have his own reasons for traveling? (Or maybe both? Could be he is claiming the reason is one thing, while really it is the other?). He appears to be a dwarf who avoids people and likes the mountains ... would Anlaf be interested in exploring the mountains of Moss, and maybe the old dwarven tunnels there? Big mountains, few people around, lots of fresh air and some dwarven ruins to search for treasure and/or knowledge?<br><br>Donwik - Who was the elven parent, who the human parent? As he doesn't know he is a half-elf I would guess he grew up with his human parent? Where was he raised? The main Wood Elf population lives in the Forest of Mirrors, but the human settlements around that forest are fairly small, and not all that civilized. Another elven forest is the Evergreen Woods, but that is in Kanon - and Kanon has been occupied by Marmo for a few years now. Maybe Donwik had to flee Kanon when the war came, maybe was orphaned by the war and that's why he doesn't know about his true heritage?<br><br>Lynna - Same question as for Donwik: Where is Lynna from? Forest of Mirrors, or rather the Evergreen Woods? The occupation by Marmo of the latter could certainly be reason enough for an elf to leave her home and pick up arms. You also mentioned that Lynna's coin comes from a recent job. Is she a mercenary? If she is, how does she feel working for humans, whom she might well consider her inferiors? How does she feel about humans in general? Wood Elves may not be as aloof as High Elves, but I'd imagine they are still a proud people and perhaps believing they are better than humans.<br><br>Marcus - For a paladin and believer of Falis it would be natural to be from Valis, perhaps even the capital of Roid, but is he? Falis is revered in many civilized places of Lodoss so he could be from almost anywhere. Is he from humble origins, striving to join the ranks of the knighthood, or perhaps a young nobleman who treats common people as somewhat inferior? (He could even be one and pretend to be the other, maybe?) Is there something to his decision to become a Paladin that ties his background into the War Of heroes five years ago and the original Marmo invasion?<br><br>Everything addressed to individual players/characters are just questions and suggestions. You don't have to use any of that, but whatever you decide for your character background, don't be afraid to go a little cliche, use tropes, or delve into stereotypes. Sometimes going with a cliche and discovering some character depth later can be fun - and sometimes just going for the trope character can be fun too.&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>20-11-2015, 16:34:53</strong>
			</dt>
			<dd class="postbody">
				Actually that was my first impulse. Mila just finished her novitiate and set out to do her first bit of real priestly work. Spreading some goodness, compassion and faith across the continent. As simple as that. <br><br>I like the idea of her and a grumpy dwarf teaming up for mutual benefit. Or it might be something different - perhaps the temple had a debt to the Dwarves and Mila's companionship-and-healing-for-a-season is the payment? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Sessha</strong> on <strong>20-11-2015, 19:33:52</strong>
			</dt>
			<dd class="postbody">
				&nbsp;I'll go with the Good alignment Cass as that seems more in line with the series than law does. Though I will not be acting the lawful stupid kind of way, which I suppose has been the largest&nbsp; reason for my hesitance on that one. Far too many people confuse lawful good with being lawful stupid.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>20-11-2015, 20:01:59</strong>
			</dt>
			<dd class="postbody">
				The notion that Anlaf is travelling with Mila to keep her safe, while all the while claiming his plan is something else entirely is very in character, and works fairly well. Anlaf views the Priesthood of Marfa as horribly naive... publicly. Internally, he can't help but like someone thats managed to devote themselves to goodness and purity in the world they live in. So he claims he's just travelling the same way as her, and thus is able to grump about freely without being embarrassed.<br><br>Exploring the Kingdom of Stone sounds like a good cover. It could be that he's planning to try and pan in the rivers flowing down from the mountain, and see if he can hit one carrying a fair amount of gold, or locate and exposed vein. Even though Anlaf likes the outside air, he's still a Dwarf at heart, and carries a pick and some panning equipment.<br><br>I don't really like the notion that Anlaf has some contracted benefit. It just wouldn't be his way. Mila is free to consider her healing as repayment for was he does... or just be annoyed that a Jerk Dwarf with a Giant, extremely loud Bird keeps yelling at her to do things.<br><br><hr><br>I had a lot of fun with a Lawful Stupid character once. He was an amnesiac who was acting like he though a Paladin 'should.' So he did a lot of the lawful stupid type things, until he got confronted with what had happened that caused him to lose his memories in the first place.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Sessha</strong> on <strong>20-11-2015, 20:45:31</strong>
			</dt>
			<dd class="postbody">
				&nbsp;Well regardless I think Cass I'll with the fact that Marcus is an orphan who was taken in to the temple by a kind priest. Though unlike the priest Marcus showed more aptitude with a sword than for casting spells. So he went into the martial aspect of the priesthood that stressed the faith in action. I hope this works for you?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>20-11-2015, 23:41:43</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11834156#msg11834156">Quote from: Cassandra LeMay on 20-11-2015, 14:18:11</a></div></div><blockquote class="bbc_standard_quote">Donwik - Who was the elven parent, who the human parent? As he doesn't know he is a half-elf I would guess he grew up with his human parent? Where was he raised? The main Wood Elf population lives in the Forest of Mirrors, but the human settlements around that forest are fairly small, and not all that civilized. Another elven forest is the Evergreen Woods, but that is in Kanon - and Kanon has been occupied by Marmo for a few years now. Maybe Donwik had to flee Kanon when the war came, maybe was orphaned by the war and that's why he doesn't know about his true heritage?<br><br>Lynna - Same question as for Donwik: Where is Lynna from? Forest of Mirrors, or rather the Evergreen Woods? The occupation by Marmo of the latter could certainly be reason enough for an elf to leave her home and pick up arms. You also mentioned that Lynna's coin comes from a recent job. Is she a mercenary? If she is, how does she feel working for humans, whom she might well consider her inferiors? How does she feel about humans in general? Wood Elves may not be as aloof as High Elves, but I'd imagine they are still a proud people and perhaps believing they are better than humans.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I like the idea that she's from Evergreen Woods and had to run when it got occupied because she just wasn't strong enough yet.&nbsp; Or maybe she just wasn't there.&nbsp; More likely some combination of the two, but either way, she's not strong enough to take it back in her current state.<br><br>Mercenary work isn't the only thing she does, but it's not uncommon for her.&nbsp; As far as working for humans, coin is coin.&nbsp; Strong people work for weak people all the time, and same with smart people working for stupid people.&nbsp; If they hire her on and treat her well, it's more a compliment and recognition to her skills.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>wander</strong> on <strong>21-11-2015, 10:52:23</strong>
			</dt>
			<dd class="postbody">
				Yep, I'd like to go with the Evergreen as where Donwik got his elven blood from. If possible, I could link travels with Lynna, seeing as we lived so close together?<br>Bards often travel to compose an epic ballad, perhaps even of another of the party, or the party as a whole itself...<br><br>Now, I had thought that Donwik's elven parent was a wandering Bard themself, that his gift with the lore of song is in the blood. So he never met his elven parent, let's say his dad. The rest of explaining I'll say that he knows he is special in some way, but not why. He probably was even picked on as a boy and called nasty variations of 'elf' due to his looks.<br><br>So when the war came, he left his homeland and has been travelling since then, getting his coin as a minstrel, as mentioned before. Maybe he hasn't settled anywhere yet because despite his massive charisma, he actually has self-esteem issues due to his past and a sense of wanderlust, wanting to know more about Lodoss, so he tends to leave settlements with little provocation... It all helps him make that big epic ballad though. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>21-11-2015, 21:04:45</strong>
			</dt>
			<dd class="postbody">
				I think my mind is about to fizzle out for the day, so I'll be brief.<br><br>It all looks good to me. I'll have some more thoughts/ideas for the backgrounds tomorrow (and we need to figure out what spells Mila has at her disposal when the game starts), but here's a question that might be kinda sorta important:<br><br>Would you folks rather start with a scene where you all actually get to meet each other somewhere one the road before we turn up the heat, or would you rather begin with a scene where that meeting has happened already and you are all about to face whatever "starter dungeon" I throw at you?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>21-11-2015, 21:05:45</strong>
			</dt>
			<dd class="postbody">
				No real opinion, so I'll go with the majority ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>wander</strong> on <strong>21-11-2015, 21:37:56</strong>
			</dt>
			<dd class="postbody">
				I vote the second, going in media res... We can always do the initial meet after that initial bit of action. It's how Dungeon World is often played and I think it's kinda fitting for Lodoss, given the out of turn 1st episode and all. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>21-11-2015, 21:47:14</strong>
			</dt>
			<dd class="postbody">
				Up to you!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>21-11-2015, 22:11:44</strong>
			</dt>
			<dd class="postbody">
				One more vote for in medias res.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>22-11-2015, 10:34:14</strong>
			</dt>
			<dd class="postbody">
				Okay, looks like we'll start this in medias res. Not my usual way of doing things, but perhaps that's for the best. My campaign starts can be a bit slow at times, I think.<br><br>Now, a few more small questions, before we take a look at Mila's spells:<br><br>Speaking of <strong>Mila</strong>, while she was trained at the temple near Tarba, is that the area she's originally from? We can decide it now, or leave it unanswered and pull some "I know this place, because I was born here" plot point out of the hat sometime later. In the latter case I'll expect some creative input and a few details when the time comes.<br><br>Concerning <strong>Marcus</strong>: Would it be okay if we said he is currently serving with the army as part of his arms training? I don't see "temple guard" as a profession that would allow him all that much adventuring.<br><br>As for <strong>Lynna</strong>, lets say she was part of the bodyguard detail for some elven dignitaries on a diplomatic or trade mission when the war came. Seems to fit her training, and it would explain why she wasn't there during the invasion.<br><br><hr><span style="font-size: 12pt;" class="bbc_size"><strong>Mila's spells:</strong></span><br><br><span class="bbc_u">She gets all her Rotes:</span><br><br>Light <br>An item you touch glows with divine light, about as bright as a torch. It gives off no heat or sound and requires no fuel but is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.<br><br>Sanctify<br>Food or water you hold in your hands while you cast this spell is consecrated by your deity. In addition to now being holy or unholy, the affected substance is purified of any mundane spoilage.<br><br>Guidance <br>The symbol of your deity appears before you and gestures towards the direction or course of action your deity would have you take then disappears. The message is through gesture only; your communication through this spell is severely limited.<br><br><span class="bbc_u">In addition she gets a total of (Levl +1) spell levels, with no spell higher than her own level of 1. (Which, in short, boils down to two 1st level spells.)</span><br><br>Take your pick from:<br><br>Bless&nbsp; (Ongoing)<br>Your deity smiles upon a combatant of your choice. They take +1 ongoing so long as battle continues and they stand and fight. While this spell is ongoing you take -1 to cast a spell.<br><br>Cure Light Wounds <br>At your touch wounds scab and bones cease to ache. Heal an ally you touch of 1d8 damage.<br><br>Detect Alignment <br>When you cast this spell choose an alignment: Good, Evil, Lawful, or Chaotic. One of your senses is briefly able to detect that alignment. The GM will tell you what here is of that alignment.<br><br>Cause Fear&nbsp; &nbsp;(Ongoing)<br>Choose a target you can see and a nearby object. The target is afraid of the object so long as you maintain the spell. Their reaction is up to them: flee, panic, beg, fight. While this spell is ongoing you take -1 to cast a spell. You cannot target entities with less than animal intelligence (magical constructs, undead, automatons, and the like).<br><br>Magic Weapon&nbsp; &nbsp;(Ongoing)<br>The weapon you hold while casting does +1d4 damage until you dismiss this spell. While this spell is ongoing you take -1 to cast a spell.<br><br>Sanctuary <br>As you cast this spell, you walk the perimeter of an area, consecrating it to your deity. As long as you stay within that area you are alerted whenever someone acts with malice within the sanctuary (including entering with harmful intent). Anyone who receives healing within a sanctuary heals +1d4 HP.<br><br>Speak With Dead <br>A corpse converses with you briefly. It will answer any three questions you pose to it to the best of the knowledge it had in life and the knowledge it gained in death.<br><br>The Wizard Spell of your choice (provided you can already cast it)<br><br>Edit: Mila and Anlaf are currently traveling through the central mountains, on the road from Novice to Addan. While you are on one of the most-traveled roads of Lodoss, it's still outside the borders of any civilized kingdom, and a sparsely populated region. Perhaps knowing that makes the spell decision a little easier.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>22-11-2015, 11:17:41</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11839240#msg11839240">Quote from: Cassandra LeMay on 22-11-2015, 10:34:14</a></div></div><blockquote class="bbc_standard_quote">As for <strong>Lynna</strong>, lets say she was part of the bodyguard detail for some elven dignitaries on a diplomatic or trade mission when the war came. Seems to fit her training, and it would explain why she wasn't there during the invasion.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Sounds good to me ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>22-11-2015, 11:40:40</strong>
			</dt>
			<dd class="postbody">
				If we are going Media Res, we should probably briefly speak on what the hell we are all doing together. Anlaf is Mila's sidekick/self-appointed protector, though he claims to be travelling to the Kingdom of Stone (which is where?)<br><br>Lynna and Donwik are on the run from Kanon, so that means they were likely heading the opposite way, from Novice to Addan. Unless they are trying to go back home for some reason. Marcus... no idea. Even if he is with the Military, what's he doing hanging out and slipping off to join us four nonmilitary folks?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>wander</strong> on <strong>22-11-2015, 15:36:29</strong>
			</dt>
			<dd class="postbody">
				Hm, I'll wait on what others say, though Donwik may be travelling with everyone else likely due to being a bit of a vagabond, was heading the same way anyway and through either wishing to sing the ballad of a specific character (which can be decided when we see how they interact in-game) or having dreamt of a specific person, being an inspiration for one of his songs, which is another bond I like and makes a great story for him.<br><br>The journey from Novice to Addan seems fairly long and cuts between what I assume would be the space between the Central Mountains and the Forest of No Return... There's a few villages along the way, though it's a bit of a dangerous mountain pass, especially with orcs around... Still, that's an awesome way to get into a few scrapes. :)<br><br>Perhaps Donwik met with the group in Blaye, Graves or what of Aelintorel? (see map below, click for massive size)<br><br>(http://4.bp.blogspot.com/-Pel9Az46CKg/UXmniVR5EGI/AAAAAAAAcjo/OjwfmlrQJcQ/s1600/Lodoss+Three.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>22-11-2015, 17:45:51</strong>
			</dt>
			<dd class="postbody">
				Lets not look too closely at that map. There are a few maps of Lodoss around, and not all of them are in complete agreement, one of the biggest differences perhaps being the forest in the middle of the central mountains which is on some maps, but not all. We'll make the details up as we go along.<br><br>The journey from Novice to Addan takes about a week.<br><br>You will all meet up near the south end of the mountain passes, close to the Valis border. That's close enough to Valis for Marcus to be part of a military patrol into the mountains. While strictly speaking that's beyond the jurisdiction of Valis, some forrays into the mountains from the nearest border fortress make sene, in my opinion.<br><br>Addan isn't just at the end of the passes through the mountains, it's also on the old trade route that led from Valis to Kanon, before the Marmo invasion. It's a good place to hear the latest rumors about the situation in Kanon and perhaps meet some old acquaintances who feld to Vali9s when Kanon fell. That might be enough motivation for Lynna and/or Donwik to occassionally visit the area. <br><br>So either Lynna and Dorwik are travelling to Addan from the North as well, like Mila and Anlaf, or perhaps Lynna currently works for the military and is part of the same patrol Marcus might be with. If we go with the latter we can say that her 22 coin are actually her salary for that work. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Sessha</strong> on <strong>22-11-2015, 19:04:29</strong>
			</dt>
			<dd class="postbody">
				&nbsp;Which I myself can agree with Cas. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>22-11-2015, 19:48:10</strong>
			</dt>
			<dd class="postbody">
				I'll take Cure Light Wounds and Sanctuary.&nbsp; As for the extra spell from the human heritage, I haven't decided yet, but it'll most probably y be monster summoning (somewhat reskinned).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>wander</strong> on <strong>22-11-2015, 20:12:49</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11839943#msg11839943">Quote from: Sessha on 22-11-2015, 19:04:29</a></div></div><blockquote class="bbc_standard_quote"> Which I myself can agree with Cas.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Seconded.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">It's a good place to hear the latest rumors about the situation in Kanon and perhaps meet some old acquaintances who fled to Valis when Kanon fell. That might be enough motivation for Lynna and/or Donwik to occassionally visit the area. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Seems a good enough reason for Donwik to be there. So having just left Addan seems a fair placement after a return there from his wandering minstrel travels. Perhaps he woke facing the Central Mountains from his room at an inn and decided to cross them on a whim. ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>24-11-2015, 12:30:32</strong>
			</dt>
			<dd class="postbody">
				Sessha, I figure that Lynna and Markus will get along decently enough.&nbsp; Neither one is really intelligent, but Lynna is weak and dextrous while Markus is strong and clumsy, and both have advantages and disadvantages.&nbsp; I imagine they'll just end up complementing each other well.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Sessha</strong> on <strong>24-11-2015, 13:08:32</strong>
			</dt>
			<dd class="postbody">
				&nbsp;That's fine Andy. I can see them working together kind of like the way Garrek and Leaf did in the TV series. Although he played the big dumb oaf Garrak was FAR more intelligent than either Marcus or Lynna. lol.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>24-11-2015, 13:09:57</strong>
			</dt>
			<dd class="postbody">
				Still haven't watched the TV series.&nbsp; Was hoping for the weather to let up for a bit and stop beating my lungs up, but it hasn't.<br><br>Thankfully, my char doesn't need to know more than the basics ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Sessha</strong> on <strong>24-11-2015, 13:14:01</strong>
			</dt>
			<dd class="postbody">
				&nbsp;The TV series isn't bad really. It's decently well animated but the story isn't as compelling as the original. Though interestingly enough the TV series is a bit more faithful to the original works than the OVA was. The OVA ran out of material halfway through and had an original ending.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>24-11-2015, 18:35:08</strong>
			</dt>
			<dd class="postbody">
				All in all, our party isn't to bright. We have three Ints below 10, and not one above 13.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>wander</strong> on <strong>24-11-2015, 19:25:07</strong>
			</dt>
			<dd class="postbody">
				I was worried more about our collective Strengths... I went with a higher Dex as few classes have ranged attacks and the Bard is one of them. Funny how even the melee characters used Str as a dump stat...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>24-11-2015, 20:20:39</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11845598#msg11845598">Quote from: Tackyhillbilly on 24-11-2015, 18:35:08</a></div></div><blockquote class="bbc_standard_quote">All in all, our party isn't to bright. We have three Ints below 10, and not one above 13.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Who cares about the value of the stats? Look at it this way: You have only one character in the group who has a negative modifier on INT. Even a +0 gives you a better than 50% chance to know at least some stuff about a topic at hand. Not even counting Donwik with his +1 modifier and possibly Bardic Lore, between the five of you there is a very high probability someone will remember something useful when it counts. That's what I'd consider important, not the exact value of the stats.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>24-11-2015, 20:21:39</strong>
			</dt>
			<dd class="postbody">
				I figured it'd make a nice challenge to have a Fighter with low Strength, and provided for some interesting RP opportunities.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>24-11-2015, 20:27:54</strong>
			</dt>
			<dd class="postbody">
				I'm not worried about strength. Markus has a 16 in it. And valid point, Cass. And Wander, I'll be going ranged as well. We will have 2 Melee, 2 Ranged, and 1 caster.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Sessha</strong> on <strong>24-11-2015, 21:11:20</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11845873#msg11845873">Quote from: Tackyhillbilly on 24-11-2015, 20:27:54</a></div></div><blockquote class="bbc_standard_quote"> We have 2 Melee, 2 Ranged, and 1 caster.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>&nbsp;And a partridge in a pear tree!<br><br>&nbsp;Sorry I couldn't help myself.&nbsp; ;D ;D ;D<br><br>&nbsp;Also once more guys I'm using the anglicized version of the name so it's Marcus. It's just a small pet peeve of mine is all. I'm not trying to be an ass about it. Just respectfully requesting about it is all. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>24-11-2015, 21:12:06</strong>
			</dt>
			<dd class="postbody">
				Marcus.&nbsp; Apologies.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - Characters, Rules, World background</strong><br>
				Post by: <strong>Sessha</strong> on <strong>24-11-2015, 21:28:33</strong>
			</dt>
			<dd class="postbody">
				&nbsp;No harm done. Just respectfully requesting is all.&nbsp; :-)
			</dd>
		</dl>
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