[Hexville] Aspirants
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: RedPhoenix on 04-09-2020, 05:27:39</h2>
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				Title: <strong>[Hexville] Aspirants</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>04-09-2020, 05:27:39</strong>
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				<em>The Aspirants currently vying for control of Hexville!<br><br>I will post the sheet here! Please nobody else post in this thread! :) </em>
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				Title: <strong>[INACTIVE] Aurien Blackhands (ylvathrall)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>04-09-2020, 06:06:52</strong>
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				<em>Aurien and her followers vanished in the night, leaving many to wonder what had become of them...</em><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Inactive</div><div class="spoiler_body"><div class="floatleft">(https://i.imgur.com/TST17IX.jpg)</div><strong>Name:</strong> Aurien Blackhands<br><br><strong>Player:</strong> ylvathrall<br><br><strong>Motivation:</strong> Freedom, of a rather anarchic sense.<br><br><strong>Brief Description:</strong> A brief physical description. Aurien is a werewolf, taller and more muscular than is entirely comfortable for a human woman, heavily scarred. She wears heavy armor, including her trademark black iron gauntlets. She can turn into a large black wolf but rarely does so in order to avoid notice in the city. I don't have an image handy, it's not easy to find heavily scarred women in heavy armor.<br><br><strong>Background:</strong> Aurien Blackhands is an ex-mercenary who made a name for herself in the wars (there were always wars, and she never cared which side she was on). She was actually raised as a werewolf, and despises civilization for persecuting her kind. She came to Hexville drawn by the possibility of overturning this civilization and culture, replacing it with a more anarchic, nature-red-in-tooth-and-claw society. Despite her seemingly unappetizing goals, she's a convincing enough orator that those who listen long tend to forget what she's <em>saying</em>, and often start to believe in her vision of a more perfect, freer world.<br><br><strong>Secret Lair:</strong> <em>(Slums)</em> She has recently arrived and is currently based out of a shack in the slums. It's a small building, rundown, nothing to distinguish it from those that stand beside it in this impoverished neighborhood. The air smells of salt and rotting fish, and the building's interior is dimly lit and only slightly more opulent than its exterior.<br><br><strong>Starting Minions:</strong> A group of societal rejects drawn by her intense personal charisma and vision, with perhaps a handful of the most loyal being werewolf lieutenants.<br><br class="clear_left"><hr><br><em>Notes:</em><br>Aurien Blackhands is ESTABLISHED in the SLUMS<br><br><em>Minions:</em> 2/2<br>Group 1 (Starting Minions): Social Rejects, with a few werewolves! <br>Group 2 (Recruited from Slums Turn 2): Passionate outcasts. </div></div>
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				Title: <strong>Kieri (c0i9z)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>04-09-2020, 06:23:12</strong>
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				<div class="floatleft">(https://i.imgur.com/GhiPE9D.jpg)</div><strong>Name:</strong> Kieri<br><br><strong>Player:</strong> c0i9z<br><br><strong>Motivation:</strong> Civilization / Harmony<br><br><strong>NPC Allies:</strong> Big Snuffles (Slums)<br><br><strong>Brief Description:</strong> A goblin, approximately three feet tall. Her skin is green and her golden eyes shine like gold when the light catches them right. The cloak she wears is the barest concession to human modesty. She carries with her a mask, fashioned from the skull of the monster she slew as part of her rites of leadership. She also usually carries a polearm, sized to her form.<br><br><strong>Background:</strong> Kieri was born in Hexville, though, while still young, was driven away as part of one of the frequent, though mainly unsuccessful purges. Deep in the forest, she was picked up by a band of wild goblins. There, she learned much. She learned of the hunt, she learned the rites, rituals and sacred sign and she learned of goblins who were not treated, who did not act as an underclass and vermin. But she also learned that this was not for her. She longed, still, for her native city. As soon as she was of age, she demanded to take the rite, grueling, dangerous rituals they were, but she passed them all and that marked her as a leader of goblins. Now, she could return to Hexville, where she would fight for goblins to take their proper place, even if she had to take over the whole place to make that happen.<br><br><strong>Secret Lair:</strong> <em>(Slums)</em> Kieri's lair, in the slums, is quite bare. Simple walls, simple floors and little furnishings to speak of. but it makes up for it by being full of goblins. Goblins are are very communal, very gregarious species and this is well shown here. The place is always full of goblins lazying about, talking amongst themselves or engaging in... other activities.<br><br><strong>Starting Minions:</strong> A group of city goblins that have recognized Kieri's authority and agree with her mission. She has made them promise not to cause trouble. At least, when she's not specifically asking them to do so.<br><br><br class="clear_left"><hr><br><em>Notes:</em><br>Kieri is ALLIED With Alwyn and Niles the Nerdist<br><br><br><em>Influence</em>:<br>- Nobody in the Palace<br>- Nobody in the Manor District<br>- Nobody in the University<br>- Nobody in the Guild District<br>- Eminent in the Slums<br>- Established in the Docks<br>- Prominent in the Marketplace<br><br><br><em>Minions:</em> 5/5<br>Group 1 (Starting Minions): A group of goblins!<br>Group 2 (Recruited from Slums Turn 2): <strong>Tough</strong>: Ignore penalties.&nbsp; Orc bodyguards!<br>Group 3 (Recruited from Slums Turn 7): Band of Ratfolk<br>Group 4 (Recruited from the Marketplace Turn 8): Kobold Merchants<br>Group 5 (Recruited from Docks Turn 9): Lizardfolk Sailors
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				Title: <strong>Mother Freya (pdragon)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>04-09-2020, 06:25:19</strong>
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				<div class="floatleft">(https://i.imgur.com/X16GQqA.jpg?1)</div><strong>Name:</strong> Mother Freya<br><br><strong>Player:</strong> pdragon<br><br><strong>Motivation:</strong> Power / Civilization<br><br><strong>NPC Allies:</strong> Saurus (Slums)<br><br><strong>Items</strong>: <br>- Bent-Glaive, the Sky's Scythe (+1d6 influence to whatever zone Mother Freya is active in) <br><br><strong>Brief Description:</strong> 5'5 129 lbs. A human woman appearing to be in her early to mid-twenties. She has pale porcelain skin, dark brunette hair, and light amethyst eyes. She wears simple robes and a nun's habit that covers most of her body and head, hiding a surprisingly fit and shapely figure. She often walks through town barefoot, though for some reason never gets dirty, which she claims is proof of her God blessing her with untarnishable purity. <br><br><strong>Background:</strong> Mother Freya is not a native of Hexville, and in fact only arrived to the city a few weeks before the death of the king. She claimed to be a missionary from the west, a servant of "Aros", a supposedly all powerful God outside of the kingdom's recognized pantheon. Being rejected from the finer parts of the city, she instead settled in the slums, establishing a small perish there. Her miraculous healing abilities combined with her charity efforts quickly won the admiration of the poor and downtrodden, and she's been steadily converting more and more people into her following day by day. Though while she appears to be a humble servant of God on the surface, her true goals and motivations are far less altruistic. <br><br><strong>Secret Lair:</strong> <em>(Slums)</em> An &nbsp;old church (https://i.imgur.com/GhMySCp.jpg) on the outskirts of the city, abandoned by it's original owners. The interior is large enough to house an alter to Aros and a handful of pews, but little else, and so sermons are often held outside, the inside only used for more personal meetings, and dealings. There is also a basement, the entrance hidden behind the alter, that Freya uses as her personal quarters. <br><br><strong>Starting Minions:</strong> A network of beggars and street rats throughout the city who scout and gather information for her, as well as provide a variety of covert services upon her approval. <br><br><br class="clear_left"><hr><br><em>Notes:</em><br><br><br>ALLIED with Shanira Treyan<br><br><em>Influence</em>:<br>- Nobody in the Palace<br>- Nobody in the Manor District<br>- Nobody in the University<br>- Established in the Guild District<br>- Eminent and Contesting Control in the Slums<br>- Nobody in the Docks<br>- Nobody in the Marketplace<br><br><br><em>Minions:</em> 4/4<br>Group 1 (Starting Minions): <strong>LOUD</strong> - 1/3 of any support roll also spreads to adjacent districts. <strong>Gullible</strong> - on a 1 will aid a rival aspirant's minions instead of you.&nbsp; Beggars and Streetrats <br>Group 2 (Recruited from Slums Turn 2): Poor and Homeless, with a few Thugs<br>Group 3 (Recruited from Slums Turn 5): Local Guards converted to the Church<br>Group 4 (Recruited from the Guild District Turn 8): Well-respected members of the Smithing Guild
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				Title: <strong>[INACTIVE] Iheion (Metro Mech)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>04-09-2020, 07:24:05</strong>
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				<em>Iheion determined the time was not right for this city to know true peace, and slipped back into the woods soon after he'd arrived.</em> <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Inactive</div><div class="spoiler_body"><div class="floatleft">(https://i.imgur.com/fhsCDc6.jpg)</div><strong>Name:</strong> Iheion<br><br><strong>Player:</strong> Metro Mech<br><br><strong>Motivation:</strong> Civilization, the great balance is undone and must be made whole once again<br><br><strong>Brief Description:</strong> Born to the north within the alpine world Iheion his body has been molded by the harsher elements, standing 6'8" with a lower body covered in plentiful and warming snow white fur sporting stripes of brown that cover the top of his lower half. His upper half is covered in darkened coal skin with piercing weary orange eyes that have long seen the face of war, his hair neatly kept in thick braids, brandishing a set of horns high over his head. Normally walking around with simple white robes that garb his muscular form he also wears a pin made of gold in the shape of a marble pillar with the lacing of vines going up its form as inlaid emeralds&nbsp; &nbsp; &nbsp;<br><br><strong>Background:</strong> Born to the high northern alpines Iheion wandered out of those grand forests not as a conqueror or a savage brute but a prophet of a small cult of peace seekers using his role of a druid and natural weaver, wary of the road and its perditions they came to hexcity with a hope of finding a quiet place to settle but alas the scum and villainy of the city cannot be tolerated. Iherion spoke out against these excesses much like their home so far away and rather then leave again it was about time they turned his word onto the people, preaching and gathering new followers to his idea of a peaceful existence and only through the application of a short war can they hope to purge the city of its evil elements. Though his prophet title is hailed by only a few Iheion has vision, a grand new world under his direction and word. <br><br><strong>Secret Lair:</strong> <em>(Docks)</em> His secret layer is a small space he carved out of a park, a small hidden grove that shields him from the world with none of the natural sunlight coming through but a small home woven from the wood, a quaint little place lit by the flickers of fireflies and luminescent pants that flourish thanks to a bit of his magic brought some of the magical forest with him. Within the small wood woven home is mostly the bare essentials for him, used to living a spare life the only thing within the home that is of any exceptional quality is the kitchen where Iheion spends what time he can cooking for guests and providing them meals that are cooked and seasoned to perfection from what groceries he can get. <br><br><strong>Starting Minions:</strong> Those who have followed his word out of the forests and into the city away from the harsher aspects of nature are the spirits and denizens who dwelled within, satyrs, spirites, and dyrads have all followed him unto like a cult, looking upon Iheion as their messianic figure to deliver them. Though he seeks their peace he has exploited their generosity for his own carnal desires. Ever keeping them in line with his enrapturing personality and promise of a better future by his hand.&nbsp; &nbsp;<br><br><br class="clear_left"><hr><br><em>Notes:</em><br><br><em>Minions:</em> 1/1<br>Group 1 (Starting Minions): Per Starting Minions Above<br></div></div>
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				Title: <strong>[INACTIVE] Selevahn the Sensational (Captain America)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>04-09-2020, 16:01:57</strong>
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				<em>Selevahn the Sensational fought hard for control of the docks, too hard to keep going in Hexville.</em><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Inactive</div><div class="spoiler_body"><div class="floatleft">(https://i.pinimg.com/236x/5f/d1/d1/5fd1d1615692c5474bd258746d2e3cea.jpg)</div><strong>Name:</strong> Selevahn the Sensational<br><br><strong>Player:</strong> Captain America<br><br><strong>Motivation:</strong> Power / Civilization<br><br><strong>NPC Allies:</strong> Jacqueline Roux (Docks)<br><br><strong>Brief Description:</strong> Slim and tall elf with the expected pointy ears. Jet black hair, ocean blue eyes, and bronzed skin.<br><br><strong>Background:</strong> A scholar and wizard who considers "all knowledge to be his province". He was apprenticed early on to an Elven wizard who was an avid student of the stars. Having served some time aboard ship, as a navigator, cartographer, and occasional battle mage he has charted foreign shores as well as the local area.&nbsp; He made a minor name for himself on the seas as a captain of his own small fleet. As the incompetence of the throne has caused such suffering, and even crippled his own trade and pursuits, with broken sea lanes, mass desertions of crew, and such, he has decided he can no longer abide the current idiocracy. Measures must be taken.<br><br><strong>Secret Lair:</strong> <em>(Docks)</em> A fairly well appointed quarters in his ship Aonbharr. Small trinkets from various lands are present, and maps and charts can be seen on the walls, depicting various lands, tides, and water ways. A detailed and annotated map of the city, lays open upon his work desk.<br><br><strong>Starting Minions:</strong> A small number of privateers and dockworkers.<br><br><br class="clear_left"><hr><br><em>Notes:</em><br>Selevahn the Sensational is ALLIED with Alwyn, Kieri, and Niles the Nerdest <br><br>Selevahn the Sensational is PROMINENT in THE DOCKS<br><br><em>Minions:</em> 2/2<br>Group 1 (Starting Minions): <strong>Distracting</strong> rival minions take -2 to their roll in the same district. <strong>Gullible</strong> on a 1 will aid a rival instead. Privateers and Dockworkers. <br>Group 2 (Recruited from The Docks, Turn 3): <strong>Distracting</strong> rival minions take a -2 to their roll in the same district. Business folk and workers from the docks. </div></div>
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				Title: <strong>Morticia Scott (Geeklet)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>04-09-2020, 16:06:41</strong>
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				<div class="floatleft">(https://i.imgur.com/oQoCM2D.jpg)</div><strong>Name:</strong> Morticia Scott<br><br><strong>Player:</strong> Geeklet<br><br><strong>Motivation:</strong> Progress / Freedom<br>Necromancy isn't as bad as people say!<br><br><strong>NPC Allies:</strong> None<br><br><strong>Brief Description:</strong> Long, white hair, dark makeup in ritualistic patterns across her face, and usually seen in some form of light armor, just in case.<br><br><strong>Background:</strong> Her parents left Hexville for a simpler life, but as a teenager she took up necromancy when the small town was under siege as a "know your enemy" maneuver. But the more she learned, she realized that necromancy itself wasn't evil, it was just the people who were using it that were. And she would never succumb to that, right? RIGHT? Now she is back home, hoping to learn more and change minds!<br><br><strong>Secret Lair:</strong> <em>(Manor District)</em> Her families ancestral mausoleum. Pretty dank and dark before she got there, but now with a few torches here and there, and some bright blue and purple rugs and throw pillows, and it has become quite livable!<br><br><strong>Starting Minions:</strong> Small band of reanimated skeletons, most humanoid, one dog.<br><br><br class="clear_left"><hr><br><em>Notes:</em><br><br><em>Influence</em>:<br>- Nobody in the Palace<br>- Established in the Manor District<br>- Established in the University<br>- Nobody in the Guild District<br>- Nobody in the Slums<br>- Nobody in the Docks<br>- Established in the Marketplace<br><br><br><em>Minions:</em> 4/4<br>Group 1 (Starting Minions): <strong>Beloved</strong> Unique, protected from all negative effects. <strong>Loud</strong> 1/3rd of the result of your roll is applied to adjacent districts. Reanimated Skeletons, one dog.<br>Group 2 (Recruited from University, Turn 3): <strong>Stuck Up</strong> Unique, -2 to all rolls in the Slums, Guild District, and Docks. <strong>Fearless</strong> +2 to all rolls if rival aspirants are present. Wizard apprentices! <br>Group 3 (Recruited from Manor District Turn 6): A shadowy group of rich folks. <br>Group 4 (Recruited from the Marketplace Turn 8): An Orcish Armorsmith and his employees <br>
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				Title: <strong>[INACTIVE] Ixeor (Xurtan)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>04-09-2020, 16:42:52</strong>
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				<em>Ixeor, Sovereign of the Realms Betwixt and Between, was called away to attend to his many other important holdings on other worlds. He opened a portal and hopped into it, leaving his loyal followers to support his ally Chevis as they awaited his return. </em><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Inactive</div><div class="spoiler_body"><div class="floatleft">(https://i.imgur.com/Cx3ofPu.png)</div><strong>Name:</strong> Ixeor, Sovereign of the Realms Betwixt and Between<br><br><strong>Player:</strong> Xurtan<br><br><strong>Motivation:</strong> Progress / ????<br><br><strong>NPC Allies:</strong> None<br><br><strong>Brief Description:</strong> Standing tall for a human at 6'3, Ixeor has long orange hair that he tends to let run loose and gold eyes. He keeps a short cropped black beard, and perhaps most strangely one arm seems to be something much other than human; it has red scales going up the entirety of it, ending in long silver claws rather than normal fingers. His garb usually consistents of a tight fitted red robe bound by his belt, with the crest of a griffin in silver across his breast. He also favors long, dramatic capes, and carries a thin cane topped with a silver crow, a ruby eye glinting in certain lights. Some would say they have seen it blink at them. <br><br><strong>Background:</strong> Despite his words and how he presents himself, Ixeor is no Wizard of legend. He is, instead, an Enchanter tired of magic being ignored its rightful due. A man from a noble background he is a city native, and has never stepped foot out of it. Adventuring is not the life for him and he knows it, so he instead finished up his Apprenticeship--rather, his Master blew himself up and thus 'ended' Ixeor's Apprenticeship--and has dedicated himself to using his family's money to speed progress through the city with the help of magic. Progress has, sadly, been slow--too many of the nobility disdain magic and its many wondrous uses. His title is self-given, and he hopes it catches on. With the death of the King and the horrendous behavior of the Regent, he sees this as his chance to really push magic to the forefront.&nbsp; <br><br><strong>Secret Lair:</strong> <em>(Manor District)</em> He likes to tell people--if he ever speaks of it--that his secret lair is actually shunted between planes. Whatever the truth (and it isn't that one), the space has clean wooden floors covered in thick carpets along with dark stone walls. It has a lived in, almost cluttered and whimsical feel to it even as all of the furnishings are clearly high quality. Small glass orbs filled with flame hover in place to light the rooms, and the majority of walls are covered in bookcases that are filled to near bursting with books, scrolls, and various knickknacks or tools. The kitchen is square and has a large cauldron in the center, whilst herbs hang from the ceiling. The sitting room has plush chairs and sofa plus a chaise lounge as well as a constantly lit fireplace. There is only one bedroom with a bed large enough for four, and a small privy off the hall. The majority of the space is taken up by a work room with a giant flat wooden table and schematics and drawing boards spread around the room; one entire corner is taken up by a desk. The major materials in view tend to be gems or clay. An enchanted broom circles the lair, constantly cleaning.&nbsp; &nbsp; <br><br><strong>Starting Minions:</strong> As a bit of a secret hedonist, Ixeor is fond of pretty things--consequently, he made his minions in that image. His cadre of minions are not living flesh but instead perfectly sculpted golems; they act, move, and speak just like real humans, but are blatantly made of clay inset with a large gem over the heart, with smaller ones for eyes. They can be identified easily by their differently colored gems and outfits, with the golems wearing silk togas done up in the color of their respective 'heart'. <br><br><br class="clear_left"><hr><br><em>Notes:</em><br>Ixeor, Sovereign of the Realms Betwixt and Between is ALLIED with Chevis the Chic<br><br>Ixeor, Sovereign of the Realms Betwixt and Between is ESTABLISHED in the MANOR DISTRICT.<br><br><em>Minions:</em> 2/2<br>Group 1 (Starting Minions): <strong>Hum Drum</strong> all 6s are counted as 5s. Beautifully sculpted golems with gems for eyes and over their heart.<br>Group 2 (Recruited from the Manor District Turn 3): A group of young nobles that believe in magic! <br></div></div>
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				Title: <strong>Niles the Nerdist (Rummy Tum Tum)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>04-09-2020, 21:55:14</strong>
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				<div class="floatleft">(https://vignette.wikia.nocookie.net/theathaschronicle/images/3/3c/78d56837c65dd199791a76dc0a5a6558.jpg/revision/latest/top-crop/width/360/height/450?cb=20171023104112)</div><strong>Name:</strong> Niles the Nerdist<br><br><strong>Player:</strong> Rummy Tum Tum<br><br><strong>Motivation:</strong> Progress / Civilization <br>Automatons for all!<br><br><strong>NPC Allies:</strong> Grizzy B (University)<br><br><strong>Items:</strong><br>- Presents from the Custom House (1-Use): the minion this is given to rolls an automatic 6 this turn. <br><br><strong>Brief Description:</strong> Niles is a shapeshifter for whom appearance is nothing more than apparel. His true form is unknown, and his true race is known by very few.<br><br><strong>Background:</strong> Niles was a valedictorian graduate of Hexville U--mostly because his destructive fuck ups didn't hold much consequence for him. Not because of his intellect or connections, but because he simply restarted as a new persona after screwing up too badly with his invention of the day. He graduated using his persona of a handsome orc named Niles, and so that is what he goes by now. During his <em>many</em> years of schooling, he truly came to appreciate mechanical inventions and their ability to improve the life of mortals. For this reason, he aims to fill Hexville with metallic men capable of serving as guards, protectors, and soldiers.<br><br><strong>Secret Lair:</strong> <em>(University)</em> Inside Niles' secret lair is a mechanical workshop of sorts, filled with scraps of metal and clay; and a marching line of obedient, ramshackle clay constructions he has completed.<br><br><strong>Starting Minions:</strong> His minions are the automatons described above. They come in various sizes with their shared trait being the lack of a soul. They are very obedient to Niles, and as such have acted in his name, solving petty crimes and saving cats from trees. Beginner vigilante stuff.<br><br><br class="clear_left"><hr><br><em>Notes:</em><br><br>Niles the Nerdist is ALLIED with Alwyn &amp; Kieri<br><br><em>Influence</em>:<br>- Nobody in the Palace<br>- Nobody in the Manor District<br>- Prominent in the University<br>- Nobody in the Guild District<br>- Established in the Slums<br>- Established in the Docks<br>- Nobody in the Marketplace<br><br><br><em>Minions:</em> 4/4<br><del>Group 1 (Starting Minions): <strong>Incompetent</strong> on a roll of 1 will roll again and have the reverse effect as intended. Automatons </del> <em>Replaced Turn 7</em><br><del>Group 2 (Recruited from University Week 2): <strong>Loud</strong> (add 1/3 of all support rolls to adjacent districts). <strong>Distracting</strong> (Rival Aspirants are a -2 to all rolls in district). Nerd Squad </del> <em>Eaten Turn 9</em><br>Group 3 (Replacement Turn 7): A group of automatons that travel on one wheel, very speedy! <br>Group 4 (Recruited from the Slums Turn 8): A gang of half-orcs, goblins, and a pair of githyanki known as the greenies! <br>Group 5 (Replacement Turn 9): War Machines<br>Group 6 (Recruited from the Docks Turn 9): Group of ex-pirates
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				Title: <strong>Chevis the Chic (Intimate Ink)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>05-09-2020, 02:48:23</strong>
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				<div class="floatleft">(https://i.imgur.com/p7uOZ6q.jpg)</div><strong>Name:</strong> Chevis the Chic<br><br><strong>Player:</strong> Intimate Ink<br><br><strong>Motivation:</strong> Freedom / Power<br><br><strong>NPC Allies:</strong> Countess Ulrika von Mocab (Manor District)<br><br><strong>Brief Description:</strong> Chevis is a human.&nbsp; Not just any human, but one of the chosen elite, noble of blood and cause.&nbsp; If you ask some of the older residents of Hexville, they may talk of a street urchin boy some years ago bearing his countenance.&nbsp; Their opinion is as outdated as their fading overalls, though, and subsequently does not matter.<br><br><strong>Background:</strong> Chevis' world premiere is preceeded by a time that he worked as a tailor's apprentice (though given their gifts and skill level, the apprenticeship really should have been the other way around!)&nbsp; The tailor lacked taste and thought his designs foolish and foppish.&nbsp; The greatest of slights occured when the tailor raged that Chevis had found his departed wife's wedding ring, and fashioned it into quite the fetching jewelry that one could hook on to their lip.&nbsp; (It made no sense: she was dead thus she wasn't using the ring, and besides it should have been a great honor to have a symbol of love eternal so delicately poised on Chevis' perfect canvas of a face!)&nbsp; Undeterred, Chevis would set up shop in the nearby forest, and take note of the lovely coats of the wild Too-Cute-For-Words that dwelt there.&nbsp; Though the species went extinct due to his use of their fur and feathers, he forever immortalized the wild Too-Cute-For-Words in the form of exquisitely designed hats.&nbsp; While he was set to hold a true fashionanza extravaganza showing off the hats, some of the women he had hired as models grew quite bitter!&nbsp; Needing a way to strip the dull colors from the models' hair, Chevis had 'borrowed' some unused solvents from the guild district.&nbsp; As it turned out, some people were just not ready for haute couture and had some rather poor reactions to the solvents when applied to their scalp.&nbsp; Misunderstood, Chevis was sentenced to prison for a number of years.&nbsp; However, he grew fans and fashionable fanatacism while being stored away like a pair of summer shoes in the winter.&nbsp; Realizing that fashion must be saved in Hexville, Chevis has determined to bring down the government.&nbsp; Only with anarchy may people shake loose from the chains of regulation and reach their full fashion potential!<br><br><strong>Secret Lair:</strong> <em>(Marketplace)</em> Chevis ' Secret Lair looks much like a tailoring studio that is, unsurprisingly, designed by one with exquisite taste and skill.&nbsp; Floor to wall mirrors line most areas.&nbsp; The floor has typical machinations of clothing design from sewing equipment to mannequins.&nbsp; Various fashion projects can always be seen scattered across the floor (only some of them require cages.)&nbsp; <br><br><strong>Starting Minions:</strong> Chevis' minions are his most loyal followers turned tailors-slash-models.&nbsp; They spread good fashion sense throughout the land and&nbsp; have been occasionally noted to help out the poor out-of-fashion sod by chucking various colors of paint on them that are carefully curated from a variety of in-season palettes.&nbsp; <br><br><br class="clear_left"><hr><br><em>Notes:</em><br><br><br><em>Influence</em>:<br>- Established in the Palace<br>- Prominent in the Manor District<br>- Prominent in the University<br>- Nobody in the Guild District<br>- Nobody in the Slums<br>- Prominent in the Docks<br>- Established in the Marketplace<br><br><br><em>Minions:</em> 5/5<br>Group 1 (Starting Minions): <strong>Cowardly</strong> - if minions from another aspirant are present in the same district, roll at -2. <strong>Quick-Footed</strong> - cannot be targeted by other aspirants. Tailors / Models<br>Group 2 (Recruited from the Docks Turn 3): <strong>Cowardly</strong> - if minions from another aspirant are present in the same district, roll at -2.&nbsp; Reverse Mermaids<br>Group 3 (Recruited from the University Turn 4): Fashion Conscious Students <br>Group 4 (Recruited from the Manor District Turn 7): Smaller, fashionable turtles with time shares on their backs. <br>Group 5 (Recruited from the Marketplace Turn 8): Flavor TBD
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			<dt class="postheader">
				Title: <strong>Alwyn (Elizabeth Ecsed)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>05-09-2020, 18:33:05</strong>
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				<div class="floatleft">(https://pbs.twimg.com/media/EWE6P0qUMAQQMih.jpg)</div><strong>Name:</strong> Alwyn<br><br><strong>Player:</strong> Elizabeth Ecsed<br><br><strong>Motivation:</strong> Civilization / Progress<br><br><strong>NPC Allies:</strong> Jele (Docks)<br><br><strong>Items:</strong><br>- Especially Delicious Clam (1-Use): When fed to a minion, that minion rolls an additional d6 for their action this turn. <br><br><strong>Brief Description:</strong> Petite, slender, and with firery red hair, Alwyn has quite a few tattooed magic sigils to help with her most common spells. She rarely smiles, and her eyes are intense under the glasses. But the mage is always kind, soft spoken and prone to giving big discounts to women of all species in need.<br><br><strong>Background:</strong> In a just, sane world with just, sane gods, Alwyn would have been a champion of the gods of good, nobly striving to uphold honor, decency, and justice with unflagging devotion. But Hex is not a just, sane world and Alwyn's mother promised her firstborn to something darker. The ideas Alwyn believed in still prevailed, and eventually she slew the dark entity. By all measurements, Alwyn is free of dark influence.<br><br>Now she runs a magic shop in the marketplace, selling charms, potions, and enchantments. Her spells always work and her prices are fair. Poor Princes Ineptia is bad for business and stability, so something must be done. Alwyn thinks this is the perfect opportunity to get her ideals realized.<br><br><strong>Secret Lair:</strong> <em>(Marketplace)</em> The campaign is headquartered out of Alwyn's magical laboratory. Bottles and boxes of things abound, in no real apparent order. Books and apparatus are everywhere, leaving very little space for the larger species to move around. <br><br><strong>Starting Minions:</strong> Alwyn has a handful of pact spirits, nearly elemental beings that she has forged a mystical alliance with. Currently, she has an orb of light, one of shimmering deep green, and a cheerfully flickering red. They are warm to the touch, but not painful. How they physically manipulate objects is unknown, but it's just accepted as One Of Those Things that they can. <br><br><br class="clear_left"><hr><br><em>Notes:</em><br>Alwyn is an an ALLIANCE with Kieri &amp; Niles the Nerdist <br><br><br><em>Influence</em>:<br>- Nobody in the Palace<br>- Nobody in the Manor District<br>- Nobody in the University<br>- Nobody in the Guild District<br>- Established in the Slums<br>- Eminent in the Docks<br>- Established in the Marketplace<br><br><br><em>Minions:</em> 5/5<br>Group 1 (Starting Minions): <strong>Dependable</strong> (rolls of 1 or 2 are treated as 3). <strong>Grim Magic Residue</strong> Unique, on a roll of 1 reroll and suppress all aspirants in that area. Pact Spirits, orbs of flickering light. <strong>Hum Drum</strong> (6s are treated as 5s). <br>Group 2 (Recruited from Docks Turn 4): <strong>Hopeless</strong> on a 1 will wander to a random zone and perform their action there. Two goblins, female, from Kieris group. One dresses in black leather like Alwyn, and the other has adopted amazingly bright floral dresses, because they are "bloody freaking good camouflage, everyone sees the dress, not the person"<br>Group 3 (Recruited from the Marketplace Turn 4): A group of lesser known fae creatures (brownies, nixies, grugach, etc). <br>Group 4 (Recruited from Slums Turn 5): the Society of Humans Whom Think Other Species Are Pretty Nifty and Should Be Protected<br>Group 5 (Recruited from Docks Turn 9): Flavor TBD
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			<dt class="postheader">
				Title: <strong>Shanira Treyan (Blackcat792)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>05-09-2020, 19:50:56</strong>
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				<div class="floatleft">(https://data.whicdn.com/images/326888879/original.jpg)</div><strong>Name:</strong> Shanira Treyan<br><br><strong>Player:</strong> Blackcat792<br><br><strong>Motivation:</strong> Civilization / Progress<br>Civilization is her motivation because the city has started going to shit under Her Uselessness.<br><br><strong>NPC Allies:</strong> Lady Whitecastle (Manor District), Jacqueline Roux (Docks)<br><br><strong>Brief Description</strong>: She's half elven, on her father's side, with dirty blond hair and dark blue eyes. As an act of mourning, she currently has a red stripe painted down the centre of her face. A member of the city guard, she's usually found in light armor.<br><br><strong>Background</strong>: Her father was a loyal city guard for many years before the good king died. When Princess Useless&nbsp; took over and the city went to shit, things in the city became worse. Her father was killed and when she went to the palace to complain about the state of the city the response was "so what?" Yeah.. she didn't like that.<br><br><strong>Secret Lair:</strong> <em>(Docks)</em> A very small abadoned warehouse (likely abandoned because of it's size) close to the docks that she and her childhood friends have used as a secret hideout. It's pretty bare bones with mismatched furniture and nothing in the way of decorations. They keep adding here and there, so soon it might look decent.<br><br><strong>Starting Minions:</strong> Her childhood friends are her minions, though she would never call them that. There are four of them, three guys and one girl.<br><br><br class="clear_left"><hr><br><em>Notes:</em><br><br><br>ALLIED with Mother Freya<br><br><em>Influence</em>:<br>- Established in the Palace<br>- In Control of the Manor District<br>- Nobody in the University<br>- Established in the Guild District<br>- Nobody in the Slums<br>- Eminent and Contesting Control in the Docks<br>- Nobody in the Marketplace<br><br><br><em>Minions:</em> 6/6<br>Group 1 (Starting Minions): <strong>Innovative </strong>(roll again on a six).&nbsp; <strong>Fearless </strong>+2 to all rolls if rival aspirants are present. Childhood friends.<br>Group 2 (Recruited from Manor Turn 5): <strong>Respected</strong> (+2 to all rolls in the Manor District, Marketplace, and Palace). A group of city guards.<br>Group 3 (Recruited from Docks Turn 7): Dock Workers <br>Group 4 (Recruited from the Manor Turn 8): Second squad of guards <br>Group 5 (Recruited from the Guild District Turn 8): Shanira's cousins <br>Group 6 (Recruited from the Docks Turn 8): Second group of dock workers 
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			<dt class="postheader">
				Title: <strong>[INACTIVE] Valerian Izyumov (Ontan)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>08-09-2020, 02:01:31</strong>
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			<dd class="postbody">
				<em>Valerian withdrew from the city after determining it was not his time.</em><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Inactive</div><div class="spoiler_body"><div class="floatleft">(https://pro2-bar-s3-cdn-cf6.myportfolio.com/acfc487f628999a8d795fd4e0bac95b4/7144f155-86a7-460e-be3c-29249aa92920_rw_1920.jpg?h=751cf9fdab3ea959a3579c38026e854e)</div><strong>Name:</strong> Valerian Izyumov<br><br><strong>Player:</strong> Ontan<br><br><strong>Motivation:</strong> Harmony / Power<br>Haunted by his travels, Valerian believes that the continued use of magic will result in a literal doomsday, and that its practice must be outlawed entirely.&nbsp; <br><br><strong>NPC Allies:</strong> None<br><br><strong>Brief Description:</strong> Standing at 6’1” (186 cm) and weighing 16 lbs (80 kg), Valerian’s build is compounded by long limbs and lean muscle to give him a gangling appearance, rather than an imposing one. His pale skin and auburn curls are typical of his motherland, as is his choice of apparel: stout boots, furs, amazing hats, and a mishmash of battered but beautiful religious charms strewn about his person. His piercing blue eyes mostly alternate between morbid rumination and dark humour, and he speaks in heavily accented Hexian Common. For all of Hexville’s cosmopolitan virtues and exotic races, it’s still fairly easily to pick that Valerian is a full-blooded human, and that he was born in Duskmoor – the grim, dark lands on the edge of civilisation that serve as a cultural counterpoint to Hexville. Now in his early thirties, he's accrued a series of faded scars along his limbs, neck, and torso. <br><br><strong>Background:</strong> Hexville has always been welcoming to immigrants, and King Fred’s military officers were a particularly shrewd lot. They held the progressive view that foreign recruits might be good for something other than arrow fodder, and decided to found the King’s Irregulars: a foreign regiment that specialised in unorthodox tactics and delicate assignments. Valerian had the good fortune of being among the first wave of recruits, and was able to quickly rise through the ranks due to his quick wits and superb marksmanship. Over the ensuing decades, he has been involved in all manner of sieges, expeditions, and monster hunts, having clawed his way up from humble scout to seasoned sniper; he and his comrades are now wide seen as the ‘poster team’ for the King’s Irregulars, and are widely heralded as a success story for both Hexville’s military, and its cosmopolitan culture moreover. Granted, there were a few missteps along the way – his shaky start when he first moved to Hexville, the time his scouting party were eaten by scorpions, the Rouge Rogue debacle – but none of this has interfered with his celebratory adventurer status. <br><br>The same can’t be said for his most recent controversy, though. When the King’s Irregulars announced that they had discovered the mythical flying city of Pinnacle, expectations were high. <em>Very </em>high. After all, it was the legendary birthplace of magic itself. The expedition was supposed to come back with whimsical tales of wonder and spectacle; alas, their homecoming announcement instead comprised of Valerian bluntly recalling accounts of unimaginable horror, followed by his matter-of-fact statement that all magical must be outlawed before reality collapses in on itself. Needless to say, it was considered a faux pas of the highest order; Hexville’s upper crust has a strict “no bad news” policy, and worst still the grim-dark tone of his announcement was entirely out of fashion. They quickly tried to bury his distasteful reports, and under different circumstances they would’ve easily succeeded… but the recent political turmoil has provided a second chance for Valerian. He now hopes to leverage his celebratory status – tarnished though it is – to gain power and progress his radical reforms to outlaw magic.<br><br><br><strong>Secret Lair:</strong> <em>(Manor District)</em> Located in the Manor District, Greythorn Estate is an exemplar of gothic clichés. Abandoned for generations, its once grand halls have atrophied into a labyrinth of rotting floorboards, shattered ceilings and choking mold… but, hidden beneath this decaying maze, its new owner has already started renovations. Accessed via trapdoor, a study has been built into the exposed cliff side, overlooking the sea below. Its contents are a mixture of brass instruments, sturdy antique furniture, and specimens preserved in brine. The attached bedroom would be large, if it wasn’t dominated by the four poster bed and monolithic, oddly sinister wardrobe crammed in there. Last but certainly not least, a compact washroom offers a touch of luxury, complete with a plunge path fed by gently hissing copper pipes. <br><br><strong>Starting Minions:</strong> Valerian is accompanied by his cadre of officers and fellow adventures. Cunning veterans each, they help where they can, but there’s only so much the four of them can do in a sprawling city… especially when one of the quartet is a hound. And even that assumes they’re not getting distracted by their own agendas… <br><br><br class="clear_left"><hr><br><em>Notes:</em> <br><br><em>Influence</em>:<br>- Nobody in the Palace<br>- Established in the Manor District<br>- Nobody in the University<br>- Established in the Guild District<br>- Nobody in the Slums<br>- Nobody in the Docks<br>- Nobody in the Marketplace<br><br><br><em>Minions:</em> 3/3<br>Group 1 (Starting Minions): <strong>Innovative</strong> roll again and ad to the result on a six. <strong>Myopic</strong> - on a 1 will go the Palace instead of the assigned zone. Fellow Adventurers. <br>Group 2 (Recruited from Guild District Turn 4): <strong>Cowardly</strong> -2 to their roll if another aspirant's minions are present in that district this turn. Gargoyles that have fled the palace!<br>Group 3 (Recruited from the Manor District Turn 7): Flavor TBD</div></div>
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