L5R 5e: Silk and Steel Who's Who
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: Pumpkin Seeds on 15-09-2020, 01:10:49</h2>
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				Title: <strong>L5R 5e: Silk and Steel Who's Who</strong><br>
				Post by: <strong>Pumpkin Seeds</strong> on <strong>15-09-2020, 01:10:49</strong>
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				Place for PC and NPC characters.
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				Title: <strong>Re: L5R 5e: Silk and Steel Who's Who</strong><br>
				Post by: <strong>Marie Reynolds</strong> on <strong>15-09-2020, 02:25:40</strong>
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				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Pic</div><div class="spoiler_body">(https://i.pinimg.com/originals/bc/6e/21/bc6e217c013b609ce20430b084683ab4.jpg)</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Sheet</div><div class="spoiler_body">Name: Hida&nbsp; Daisuke of house Moshibaru<br><br>Clan: Crab<br><br>Family:Hida(Moshibaru Vassal Family)<br><br>School:Hida Defender<br><br>Derived Attributes:<br>Endurance: 10<br>Composure: 10<br>Focus: 3<br>Vigilance: 2<br>Void Points: C:1 T:2<br>Honor:&nbsp; 43<br>Status: 40<br>Glory:&nbsp; 41<br><br><br>Rings:<br><br>Earth:3<br><br>Air:1<br><br>Fire:2<br><br>Water:2<br><br>Void:2<br><br><br>Skills:<br><br><br>Artisan:<br><br>Martial:<br>Fitness: 1<br>Tactics: 1<br>Martial Arts[Melee]: 1<br>Martial Arts[Ranged]: 1<br>Martial Arts[Unarmed]: 1<br>Meditation: 1<br>Scholar:<br>Theology: 1<br>Medicine: 1<br>Sentiment: 1<br>Social:<br>Command: 1<br>Trade:<br>Survival: 1<br>Commerce: 1<br><br>Kata:<br><br>Lord Hida's Grip<br>The Kami Hida, patron of the Crab Clan, was a<br>legendary slayer of monsters. He beheaded the<br>massive demon that once menaced the rose-marble<br>palace, and ripped out one skull of the two-headed<br>Kabuto no Oni and crushed the other head with it.<br>However, Hida was no mere brute: he was cunning,<br>killing monsters by exploiting their weaknesses.<br>Warriors of the Crab Clan train in similar techniques.<br>They turn their foes' great weight against them by<br>pinning or strategically damaging specific body parts.<br>Activation: As an Attack action, you may make a Fitness (Void) check targeting one creature of silhouette<br>3 or larger at range 0–1. The TN of the check is equal<br>to the silhouette of the target (to a minimum of 1).<br>Effects: If you succeed, your target suffers the Immobilized condition.<br>If you succeed, you count as granting assistance<br>(see page 26) to all characters who perform Attack<br>actions against your target. This effect persists until the<br>beginning of your next turn.<br>New Opportunities<br>Void : Your target must resist with a Fitness check or<br>suffer physical damage equal to its silhouette, ignoring<br>its resistance, and the Prone condition. The TN of this<br>check is equal to your school rank. <br><br><br>Kata (choose one): <br>Striking as Earth Rank 1<br>After striking, the bushi roots themself to the ground,<br>hunkering down to make sure their armor takes the<br>brunt of a hit or raising a weapon in a warding position<br>where it can deflect harm without being damaged.<br>Activation: When you make a Martial Arts [Melee,<br>Ranged, or Unarmed] (Earth) check, you may spend <br>in the following way:<br>Earth +: Treat your physical resistance as 1 higher per<br> spent this way until the beginning of your next turn. <br><br>School Ability:<br><br>Way of the Crab (School Ability): Ignore the Cumbersome quality of armor you wear.<br>Once per round, before making a check to resist a<br>critical strike, you may reduce the severity of that critical strike by the physical resistance of your armor plus<br>your school rank (to a minimum of 0). <br><br>Starting Outfit: Lacquered armor, traveling clothes,<br>daishō (katana and wakizashi), tetsubō or ōtsuchi (war club<br>or hammer), club, knife, traveling pack.&nbsp; Finger of Jade with someones Personal Seal engraved in it.<br>Equipment:<br>Katana [Melee] RNG:1 DMG:4 DLS:5 Grips:1-hand: –2-hand: Deadliness +2 Qualities:Ceremonial, Razor-Edged&nbsp; Rarity:7&nbsp; Price: 20 koku <br>Wakizashi [Melee] RNG:0–1DMG: 3DLS: 5 Grips:1-hand: –2-hand: Qualities:Deadliness +2<br>Ceremonial,Razor-Edged Rarity:7 Price:15 koku <br>Club [Melee] RNG:0–1 DMG:5 DLS:2 Grips:1-hand: –2-hand: Damage +1 Qualities: Mundane Rarity:1Price: 1 bu <br><br>Ōtsuchi [Melee] RNG:1 DMG:8 DLS: 3 Grips: 2-hand: – Qualities:Cumbersome, Wargear Rarity:8 Price:30 koku <br>Bokken [Melee] RNG:1 DMG:3 DLS:3 Grips:1-hand: –2-hand Damage +2 Qualties: Mundane&nbsp; Rarity:3 Price: 1 bu <br>Knife [Melee] RNG:0DMG: 2 DLS4 Grips:1-hand: –2-hand: Deadliness +2 Qualities:Concealable, Mundane,Razor-Edged Rarity:1 Price: 1 koku <br>Yumi [Ranged] RNG:2–5 DMG:5 DLS:3 Grips:2-hand: –Qualities: – Rarity:3&nbsp; Price:3 koku <br><br><br>TRAVELING PACK<br>When a character’s<br>starting outfit refers<br>to a traveling pack, it<br>refers to an assortment<br>of items carried within<br>a furoshiki, or decorative wrapping cloth.<br>Traveling packs consist<br>of the following:<br>Blanket, bowl, chopsticks, four days of<br>travel rations, flint and<br>tinder, and any three<br>other items of the<br>player’s choice that are<br>rarity 4 or lower <br>Sake Cup<br>Quiver of Arrows<br>Small Tent<br>Wealth: <br>Koku: 0<br>Bu:5-1=4<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Question 4,5 and 6</div><div class="spoiler_body">4. 4. How does your<br>character stand out<br>within their school?<br>&nbsp;<br>Self-awareness, insight, or mysticism (+1<br>Void Ring): At a certain point, all arts become<br>a study of the universe, oneself, and the relationship between the two, and your character<br>is more adept at seeing things within both than<br>most of their peers are. They might even seem<br>to have a supernatural sense of things, and to<br>act based on hunches about what is to come in<br>addition to possessing insight about their place<br>in the wider universe. <br><br>5. Who is your<br>Lord and What is<br>your character’s<br>duty to them?<br><br>My duty is to&nbsp; do&nbsp; honor to&nbsp; my Lords Dojo, In honing my skills and the skills of my fellow students.&nbsp; Also as&nbsp; an aside&nbsp; I believe my&nbsp; Sensei sought me to serve&nbsp; under him not primarily with my skill with a&nbsp; blade but my penchant for Theology. Not having to&nbsp; cut down on training time with students to&nbsp; discuss&nbsp; spiritual&nbsp; matters with a Shugenja&nbsp; means more time in the dojo in my Lords Mind. I work to provide&nbsp; both talents to my fellow Students in service&nbsp; to my Lord.<br><br>6. What does your<br>character Long for,<br>and how might this<br>impede their duty?<br><br>To Learn more about my parents and the Kami willing be&nbsp; reunited with them. I worry that this will be used by more Nefarious forces or people in the world to lead me a stray from my duty and&nbsp; the path of righteousness.<br></div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Question 7,8 and 9</div><div class="spoiler_body">7. What is your<br>character’s<br>relationship With<br>their clan?<br>Believes that being religious and seeking to&nbsp; engage in&nbsp; pursuing enlightenment&nbsp; can bolster ones dedication to bushido in&nbsp; the face&nbsp; of&nbsp; the&nbsp; terrors&nbsp; that plague rokugan be they supernatural or by the&nbsp; hand of&nbsp; humans.<br>If your character has a fundamental disagreement with their clan’s beliefs, policies, or practices and has defied these in the past, gain 1<br>rank in a skill in which you have 0 ranks. Consider why this skill represents a divergence from(Theology)<br>the clan’s training or values. <br><br>8. What does your<br>character think<br>of bushidō? <br>The&nbsp; &nbsp;care of the&nbsp; soul and&nbsp; body is&nbsp; important to adhere&nbsp; to the&nbsp; strictures of bushido the tao and to&nbsp; honor&nbsp; the ancestors and to follow the will of&nbsp; the&nbsp; kami. A Samurai's duty&nbsp; &nbsp;is&nbsp; more&nbsp; then just&nbsp; one's service to ones&nbsp; lord it is also service&nbsp; to the empire as a whole and it is a Samurai's&nbsp; duty to tend&nbsp; to&nbsp; the well being of&nbsp; all people of the empire regardless of caste. <br><br>&nbsp;If your character diverges from some or all<br>common beliefs about how samurai should<br>behave honorably, gain 1 rank in one of the<br>following skills to reflect past behavior that was<br>unbefitting of a samurai or deeply defied the<br>norm: Commerce, Labor, Medicine, Seafaring,<br>Skulduggery, or Survival.(Medicine)<br><br>9.&nbsp; What is your<br>character’s greatest<br>accomplishment so far? <br>Helping My Otodatke successfully complete the Twenty Goblins winter.<br>Sixth Sense (Void)<br>It is said that the Kuni Witch Hunters of the Crab Clan,<br>tasked with hunting down mahō-tsukai and other<br>servants of the Shadowlands that operate within the<br>Empire, have the ability to sense the presence of ghosts,<br>spirits, and other supernatural beings. The Witch Hunters<br>keep the Empire pure of the Taint of the Shadowlands,<br>and they have been granted authority to execute mahō-<br>tsukai and other practitioners of blood magic at their<br>sole discretion—at least within Crab lands.<br>Types: Spiritual<br>Effects: The following apply to a character with the<br>Sixth Sense distinction:<br>$ You have an instinctive sense of supernatural<br>beings, and you can feel the presence of spirits<br>and similar entities even when they have not<br>chosen to reveal themselves. This feeling is<br>ominous in the presence of beings with evil<br>intentions and neutral when the beings are<br>simply going about their business as usual.<br>$ When performing a check for which you need<br>to follow your hunches (such as a Meditation<br>[Void] check to generate initiative during a duel<br>or a Theology [Void] check to detect a snarl in<br>the invisible threads of the universe), you may<br>reroll up to two dice.&nbsp; <br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Question 10,11 and 12</div><div class="spoiler_body">10. What holds your<br>character back the<br>most in Life?<br><br>Sworn Enemy (Earth) (Enemy was being investigated by my parents and&nbsp; has&nbsp; caused said enemy&nbsp; to be a&nbsp; complication in my life even though&nbsp; the&nbsp; character is&nbsp; not aware of this enemy)<br>“As soon as a person leaves their house, they have<br>seven enemies.”<br>– Tao of Shinsei<br>Types: Interpersonal<br>Effects: The following apply to a character with the<br>Sworn Enemy adversity:<br>$ You and the GM should select or create a<br>character to be your sworn enemy. Your sworn<br>enemy exists within the world and periodically<br>meddles in your affairs, directly or indirectly,<br>at the GM’s discretion. If your sworn enemy<br>perishes, you must either remove this disadvantage, acquire a new sworn enemy (perhaps<br>someone who hates you because of your role<br>in the demise of the previous one), or find a<br>way for your deceased foe to continue playing<br>a role in your life.<br>$ When you make a check to remain rational in<br>the presence of this person you hate (such as a<br>Courtesy [Earth] check to interact with this person without being provocative or a Meditation<br>[Earth] check to stay stoic in the face of their<br>insults), you must choose and reroll two dice<br>containing  or . After resolving the check, if<br>you failed, you gain 1 Void point. <br><br>11.. What activity most<br>makes your character<br>feel at peace? <br><br><br>Religious Study (Void)<br>Types: Mental, Spiritual<br>Effects: The following apply to a character with the Religious Study passion:<br><br>After you spend a short time studying a religious object, text, ritual or other observance, you are able to discern its purpose and determine what religion it belongs to (unless the religion has not been chronicled by anyone in the Emerald Empire).<br><br>After performing a check to contemplate an aspect of religion (such as a Meditation [Void] check to ponder the meaning of a particular passion of the Tao of Shinsei or a Composition [Void] check to write down your thoughts on a religious ritual you witness), you remove 3 strife.<br><br>12. What concern, fear,<br>or foible troubles your<br>character the most? <br><br>Superstition (Void)<br>“A great deal of folk wisdom revolves around death.<br>Peasants will avoid the number four because the<br>pronunciation is close to one of the words that means<br>‘death.’ Chopsticks should never be stuck upright in<br>rice, as this mimics the placement of a ceremonial<br>bowl upon the altar at a funeral. And one should never,<br>ever write a person’s name in red ink, as the names on<br>grave markers always are painted in red.”<br>–Observances of Empire, by Moto Kojiro<br>Types: Mental, Spiritual<br>Effects: The following apply to a character with the<br>Superstition anxiety:<br>$ When faced with signs of the supernatural, you<br>become visibly agitated, and you attempt to<br>leave the scene, appease the being or phenomenon in question, or acquire supernatural<br>protection of some kind.<br>$ After performing a check to interact with or<br>learn about a supernatural being or phenomenon (such as a Meditation [Void] check to perceive the presence of a supernatural being or a<br>Theology [Void] check to know a supernatural<br>being’s designs or desires), you receive 3 strife.<br>If this is the first time this has occurred this<br>scene, gain 1 Void point. <br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Question 13,14 and 15</div><div class="spoiler_body">13. Who has your<br>character Learned<br>the most from<br>during their Life? <br>&nbsp;A member of the Moshibaru&nbsp; family that developed&nbsp; the&nbsp; gift to speak to the&nbsp; kami and was sent to&nbsp; train with the&nbsp; Kuni and returned&nbsp; to the&nbsp; family&nbsp; tobea academic and&nbsp; theology sensei for the&nbsp; ronin brought&nbsp; into the family to&nbsp; provide&nbsp; basic&nbsp; education or&nbsp; guidance to&nbsp; those&nbsp; that&nbsp; had some touch&nbsp; of supernatural gifts.<br>Ally [Academic &amp; Religious Sensei] (Water)<br>Do not use my name too freely, beloved, on every tea matron and Miwaku Kabe guard. But if our connection<br>should advantage you in court, it pleases me to think<br>that I may open doors for you.<br>- A letter to Iuchi Shahai, signed only<br>with a Chrysanthemum seal<br>Types: Interpersonal<br>Effects: The following apply to a character with the Ally<br>[Name] distinction:<br>$ You have proven yourself to a someone, who is<br>willing to help you (within reason). They are open<br>to sharing what they know about most topics,<br>whether via a face-to-face meeting or written<br>correspondence. They are also willing to arrange<br>introductions for you with people they know. <br><br>14. What do peopLe<br>notice first upon<br>encountering your<br>character?<br>In a given region and especially within a particular clan,<br>samurai are expected to behave, dress, and comport<br>themselves in certain ways. Customs vary somewhat<br>by region, and certain allowances are made for outsiders—a battle-hardened Crab bushi on business in a<br>Crane court is hardly expected to be able to maintain<br>perfect etiquette, although their manners are sure to<br>be subtly criticized by the courtiers present.<br>93<br><br>Within their homeland, however, any aspect of a<br>character that veers from the norm, from slight oddities of appearance to trivial mannerisms, tend to attract<br>attention. A character might stand out for their unusual<br>looks, strange dress, or ancestry that can be traced to<br>far-flung parts of the Emerald Empire (or even beyond,<br>in the case of some families). A minor behavior, like<br>chewing one’s lip when nervous or clasping one’s hands<br>to hide trembling fingers, can be the thing that others<br>remember about a character. Perhaps the character<br>always says the same thing when meeting a stranger. All<br>these things add subtle depth to the character—and so<br>does a deliberate absence of memorable details.<br>Record the answer in the Personality, Habits and<br>Quirks section of your character sheet.<br>Additionally, choose one distinctive aesthetic accoutrement that your character carries or wears most of the<br>time (e.g. a scarf, hair ornament, engraved scabbard,<br>eyepatch, etc). This bit of personal flair might accent<br>their striking features or stand in contrast to them<br><br>Always seen carrying&nbsp; and reading books on the Tao or the Kami.<br><br>15. How does your<br>character react to<br>stressful situations?<br>Although samurai are supposed to maintain proper<br>decorum and conceal their emotions, few of them are<br>truly able to control their feelings at all times. Even the<br>most stoic and rigidly self-controlled samurai occasionally lets out a true sign of feeling, especially when they<br>are being berated by their lord or treated disrespectfully by their subordinates. What emotions does your<br>character show, and why? What events or feelings can<br>make them lose their self-control? Conversely, what<br>emotions can they always control, no matter what?<br>Describe a noteworthy physical response that your<br>character has during times of stress and note it under<br>the Personality, Habits, and Quirks section of the character sheet. As your character’s strife approaches their<br>composure, your character might display this behavior,<br>and it could play a part any time they unmask.<br>&nbsp;<br>In General when stressed will Whisper passages from the tao.<br><br>When beings of the Shadowlands&nbsp; are mentioned will subconsciously&nbsp; touch a carried sliver of&nbsp; jade and if that is&nbsp; not&nbsp; with them, will look for the nearest source of&nbsp; jade or a&nbsp; shugenja to be near.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Question 16,17 and 18</div><div class="spoiler_body">16. What are your<br>character’s preexisting<br>reLationships With<br>other cLans, famiLies,<br>organizations, and<br>traditions?<br>A character is exposed to many other groups during<br>their life in numerous ways; diplomacy, marriage alliances, trade, wars, and travel all may bring a person<br>into contact with groups they do not belong to (at<br>least initially). What other groups within the Emerald<br>Empire has your character been exposed to, and what<br>impression have these exposures left? Is your character<br>betrothed or married to a member of another family<br>or clan? Did they marry into that family or clan and<br>suddenly need to acclimate to a very different set of<br>expectations and social strictures? Are your character’s<br>marriage prospects poor due to bad relationships or<br>due to bad blood with neighboring families or clans?<br>Has your character been too involved in battles or even<br>all-out war against another clan? Did victory or defeat<br>harden their heart against members of this clan, or did<br>the pointlessness of war against other clans become<br>obvious during the war? Does your character have a<br>personal reason to feel sympathy for a particular group<br>or to hate them, and if so, how did this develop?<br>Record any noteworthy history, quarrels, alliances,<br>or grievances your character has with other groups in<br>the Relationships section of your character sheet.<br>Additionally, choose one item of rarity 7 or lower<br>that your character received as a gift from one such<br>group, took in battle fighting against them, or that otherwise relates to or symbolizes the character’s past and<br>ongoing relationship with them. Add this item to your<br>starting outfit. A finger of Jade with&nbsp; a personal seal carved into it possibly may be belonged to a friend&nbsp; or a family member of his birth parents.<br><br>Raised by fellow ronin that where close friends of my parents and regularly worked for merchants. Serves as&nbsp; a Junior Instructor under a Maburoshi family Martial arts Sensei of the Hida Defender School. Also has a Mentor in&nbsp; a Kuni trained Maburoshi Scholar. That teaches the ronin reading writing and other basic knowledges.<br><br><br>17. How Would your<br>character’s parents<br>describe them?<br>Parental devotion is an expected virtue in a land where<br>the family, not the individual, is the repository of honor and reputation. However, despite this ideal, there<br>are plenty of samurai who have a fractious relationship<br>with their parents, or who offer outward veneration<br>while concealing a lack of respect. Does your character have a proper relationship with their parents, or are<br>they estranged? Was the character’s childhood a happy<br>one. Were they a torment to their parents, or vice versa? Are their parents still alive?<br>Record the nature of the relationship between<br>your character and their parents or immediate family members in the Relationships section of your<br>character sheet.<br>Additionally, gain one rank of one skill in which your<br>character has 0 ranks, and determine whether your<br>character’s parents approve of this extracurricular interest or see it as a regrettable deviation, and why<br><br>Was always told by the ronin that raised him his penchant for understanding how other people felt was just like his mothers. They regularly reminded him of how she possessed the same knack.&nbsp; They also claimed that he possessed the practicality of his father and so it wise to learn more the one type of combat in order to survive a battle. (Skill Sentiment)<br><br><br>18. Who Was your<br>character named<br>to honor?<br>When receiving or choosing a name at their coming of<br>age ceremony, many samurai adopt a name that honors a recent or particularly noteworthy ancestor. In the<br>Emerald Empire, using a portion of an ancestral name<br>combined with other syllables to change its meaning is<br>one common practice for many families. Whose name<br>is your character’s derived from? What was meant by<br>the bestowal of this name upon your character? What<br>did this person accomplish during their life? How did<br>they die, or do they still live? Did or does your character<br>have a personal relationship with this ancestor? Does<br>your character feel pride in the name they carry, or do<br>they fear failing to live up to the person it represents?<br>First, roll a ten-sided die twice. Consult those<br>numbers in Table 2–1: Samurai Heritage on the next<br>page to see entries on two potential famous relatives<br>from the last few generations. Choose one of those<br>two options as the relative for whom your character is<br>named. Then, roll a ten-sided die again as specified<br>by that entry.<br>At the GM’s discretion, all players in a game may<br>choose the first result, the second result, or both results.<br><br>Does not actually know who he was named for&nbsp; ancestor wise as&nbsp; his birth parents were not around to tell him and the ronin or raised him were not told.<br><br><br><br><br><br>7&nbsp; Elevated for Service&nbsp; &nbsp; &nbsp; &nbsp;<br>Decrease<br>your glory<br>by 3 and<br>increase your<br>honor by 3 <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Commerce 1<br><br><br>9 Imperial Lineage&nbsp; &nbsp;<br><br>Increase your<br>status by 10.<br><br>You gain the Blessed Lineage advantage (see page<br>103) (this can be assigned in excess of the normal limitations on advantages at character creation). <br>Blessed LineAge (Void)<br>“Perhaps you’d like to match your words with your<br>steel,” the woman growled, her hands resting upon<br>the hilts of her swords. “You will learn a hard lesson:<br>nobody insults Mirumoto Ohatsu with impunity.”<br>The man she faced smiled in return.<br>“I certainly did not intend to offend you in any way,<br>Ohatsu-san. Please allow me to introduce myself. I am<br>Miya Matsuo. Perhaps you have heard of my cousin,<br>the Imperial Herald?”<br>Types: Interpersonal, Spiritual<br>Effects: The following apply to a character with the<br>Blessed Lineage distinction:<br>$ Characters with status of 50 or higher understand that they might suffer a loss of prestige if<br>they harm you, and thus do not choose to kill<br>you as their first option, even if you are a political obstacle they would otherwise eliminate<br>without hesitation.<br>$ When performing a check for which your<br>esteemed lineage is a benefit (such as a Command [Void] check to challenge someone’s perception of a situation or a Government [Void]<br>check to know the likelihood of a political eventuality), you may reroll up to two dice <br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Question 19 and 20</div><div class="spoiler_body">19. What is your<br>character’s<br>personaL name? <br><br>Left his name as&nbsp; the name given him by his parents.<br><br><br>20. How should your character die?<br>How I would like to die, Growing Old as a sensei for&nbsp; the Moshibaru family, training and preparing the next generation.<br><br>Though how I will die, could be any number of ways, The will of the Kami may have one path for me. My lord May have dedicate&nbsp; my death. The emperor may even be the one to decided my fate. A Samurai's death is usually not&nbsp; theirs to decide just how the face it.<br></div></div>
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				Title: <strong>Re: L5R 5e: Silk and Steel Who's Who</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>15-09-2020, 02:35:50</strong>
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				<div class="floatright">(https://i.pinimg.com/originals/05/fb/44/05fb44a88da736d8445535f7812b8b84.jpg)</div><strong>Name :</strong> Akodo Akachi (childhood name; Koda)<br><strong>Clan :</strong> Lion Clan (The Akodo Family)<br><strong>Status :</strong> 35&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>Honor:</strong> 50&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Glory:</strong> 49<br><strong>Wealth:</strong> 5 koku<br><hr>Earth: 3 --steady, thorough, mentally resilient, reliable and grounded<br>Water: 3 --adaptable, powerful, affable, physically flexible, observant, easygoing and perceptive<br>Fire : 2 --ferocious, direct, passionate, curious, physically quick and inventive<br>Air&nbsp; : 1 --graceful, cunning, deft, shrewd and precise<br>Void : 1 --spiritually sensitive, wise, introspective and unflinching personality<br><br>Endurance: 10 (Calculated based on your final ring values; (Earth + Fire) x 2.) = HP against harm (fatigue is measured vs it)<br>Composure: 12 (Calculated based on your final ring values; (Earth + Water) x 2.) = HP against grief (grief measured vs it)<br>Focus: 3 (Calculated based on your final ring values; Fire + Air.) = initiative<br>Vigilance: 2 (Calculated based on your final ring values; (Air + Water) / 2.) = Perception/awareness<br>Void Points: 1 (1/2 void ring, max equal void ring) = Luck/Fate/Focus to increase dice rolls by 1, avoid death or activate techniques<br><hr><strong>School:</strong> Akodo Commander School<br><strong>Rank:</strong> 1<br><strong>Stood out:</strong> Passionate (+1 fire)<br><span class="bbc_u">School Technique/Mastery</span><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Way of the Lion</div><div class="spoiler_body">When you succeed at an Attack or Support action check, you may remove an amount of strife from yourself up to your school rank. For each strife you remove this way, add that one bonus success to the check and receive 1 fatigue.<br></div></div><hr><span class="bbc_u"><strong>The 15/20 questions</strong></span><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Giri/Duty</div><div class="spoiler_body">(need to be defined by GM or is without lord until participation in Topaz tournament)</div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ninjō/Desire</div><div class="spoiler_body"><em>"I have aspirations to become a great general, legendary warrior but most of all make lion clan and my parents proud of me. I seek glory which shall outlast my life, immortalized in moment of my final breath."</em></div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Relationship with the clan</div><div class="spoiler_body"><em>"My relationship is a bit conflicted, as I learned the art of playing tactical games from my grandfather (which most clan views as worthless idle activity), he then happened to introduce me to one his guests who were part friend and part rival from crane clan, from Daidoji family. I was given the opportunity to play with him, although initially, I sought to win he taught enjoy game itself; the social interaction and fun in playing varieties of tactics and discovery of new ideas in-game, self or someone else. I was delighted, which then shifted me from disliking Crane to liking their sense and idealogy seek perfection. Albeit not my path but their path is not wrong either.<br><br>Because of this experience, my fellow clan members view me as Crane symphatisizer (and for spending more time playing games in court than study in library). Which is a plain insult. I may sympathize but my grandfather is able to be friends with his rival, then why overall clan cannot have friendly rivalry instead of spite build from centuries of feuds? Or appreciate games more as they can be tactically educational and help broaden the mind!"</em><br><br><strong>Benefit:</strong> 1 rank in gaming<br></div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Opinions on Bushido</div><div class="spoiler_body"><em>"I accept naturally honorable tenets of bushido and ideals, all of them. But I have displayed compassion to animals, horses especially and enjoyed riding them and also enjoy time in camping and fishing. As a form of relaxation and calming my mind in peace, but my family, clan, and overall most other samurai views that such idle pursuits, especially skills living by land (if not count Crab clan members who view such skills higher regard) as unfitting as being samurai is about being different than everyone else. I have taken the stance that samurai are not kami nor gods, non-human. Rather samurai are strong because they <strong>are</strong> human! I breathe, I can love, I can take a dump as a commoner can! The only difference, in the following bushido, I seek to aim higher, become something more and greater but not sacrifice humanity!"</em><br><br><strong>Benefit:</strong> 1 rank in survival</div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Greatest accomplishment so far?</div><div class="spoiler_body"><em>"It's a bit weird and very odd, but I sort made an everlasting impression to a gempukku ceremony ran by Soshi family from scorpion clan when I was twelve. I was asked to buy a gift, I bought expensively, a ceremonially blessed sake bottle from the temple, it was to a girl who was turning twelve and means honor her dead mother's grave. But it was a hot day and I had no coin for a drink and was told well water was not good, so in youth dumbness, I took a sip from sake, then another sip and yet another and eventually I had drunk the entire bottle and was drunk like a monkey!<br><br>So when it was my turn give a gift, the bottle was empty and the family courier was enraged and asked was my gift a mere empty bottle?! So I told the courier my gift was laughter to all! So I bolted in, laughed, and started dancing and overall do silly ruckus. Also, I lost all composure and overall telling dumb and crude jokes while running away from enraged scorpion clan courier and deeply embarrassed parents who were with me. Shockingly, the girl who had been sulky ever since my mother's death, not even smiled once for years, then suddenly burst into laughter for my shenanigans. <br><br>Then the entire scorpion host, minus courier, burst to laugh. Not from my shenanigans, but sheer joy for their sulky daughter finally smile and laugh since mother's death. And thus their eldest scorpion clan member who was retired samurai thanked me personally giving the greatest gift of all in that girl's gempukku. Thanks this, Soshi family then may have hand in several problems which my parents had and my parent's family erased that year, smoothing out otherwise troublesome year good.<br><br>Also, the girl at the party remembers me. She wears now mask and has made her initiative to arrange a marriage to me. But she has rivals, as since incident I had sent several other clan parties and each one I have made an impression, one way or another, to guests to remember me and especially women despite age have been drawn to my presence and most cases charmed by me. So besides that scorpion girl, other clans have started already discussions for my marriage and give proposals. Which is both curse and blessing, having lots of options."</em><br><br>Advantage: <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Dangerous Allure (fire)</div><div class="spoiler_body"><em>Every samurai of Rokugan knows the tale of the<br>Crimson Maiden of Jideki. It is the story of a young<br>samurai who falls instantly in love with a beautiful<br>dancer at a palace feast. The maiden danced into<br>the mists of the night, and the samurai followed. She<br>turned to him and raised her arms, calling him to<br>embrace her, only to fade from sight as he stepped to<br>her—and fell off the cliff overlooking the sea.<br>A ghost story for a cold night, perhaps—but also<br>a lesson about the dangers of pursuing beauty alone.</em><br><br><strong>Types:</strong> Physical, Interpersonal<br><strong>Effects:</strong> The following apply to a character with the<br>Dangerous Allure distinction:<br><ul class="bbc_list"><li>You always make an impression and NPCs<br>remember your name and face after interacting<br>with you for one or more scenes (unless you<br>take pains to disguise yourself).</li><li>When performing a check for which your good<br>looks are a benefit (such as a Command [Fire]<br>check to get someone to act in spite of the<br>possible consequences or a Performance [Fire]<br>check to incite emotion in someone), you may<br>reroll up to two dice.</li></ul></div></div></div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">What holds me back?</div><div class="spoiler_body"><em>"Well, you remember my compassion for animals? Well, it does not extend just that....I dislike killing okay? I view killing, when not needed, pointless. I am ready to die for sure, but taking life always feels a waste to me."</em><br><br><strong>Adversity:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Softheartedness</div><div class="spoiler_body"><em>“Go,” I said, breaking the bandit’s bow over my knee.<br>“Leave. I never want to see you in our lands again.”<br>The bandit, barely more than a boy, looked<br>nervously at Utatsu, who scowled and leaned heavily<br>on his spear. The young bandit looked back to me.<br>“Go on. Get out of here,” I repeated. He didn’t<br>require more urging, and he scampered down the<br>road as fast has his skinny legs could carry him.<br>“You should have killed him,” Utatsu grumbled.<br>“Robbing people at arrow point is not a boy’s prank.”<br>“I’ve had my fill of killing,” I said. “If I had struck<br>him down, he would not have learned anything. This<br>way, he has a chance.”<br>Utatsu shook his head at my folly as we headed<br>back to the village.</em><br><br><ul class="bbc_list"><li>If given the choice to kill someone or show<br>mercy, you always spare their life, even if it is<br>not in your interest to let them live.</li><li>After performing a check that addresses or<br>involves killing others or letting them die (such as<br>a Government [Fire] check to estimate the burden<br>a war would place on the common people or a<br>Martial Arts [Ranged] [Fire] check to shoot to kill),<br>you receive 3 strife. If this is the first time this has<br>occurred this scene, gain 1 Void point.</li></ul></div></div></div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">My passion and source of peace</div><div class="spoiler_body"><em>"Since my storm of success in parties I have been invited many parties in my time socialize and interact. Albeit since then parents and elders hammered proper manners regards the usage of alcohol. So I take enjoyment in causing a reaction, whether good or bad, in parties. Overall stirring emotions and especially participating in Sadane has become my favorite game in such parties."</em><br><br><strong>Passion:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Provocation</div><div class="spoiler_body"><em>A popular pastime at Winter Court, the game of Sadane<br>is a test of quick thinking and sharp tongues in which<br>two contestants take turns exchanging politely worded<br>insults. Each insult must be a new contribution to the<br>argument; no repetitions or thematic restatements are<br>permitted. The criticisms continue until one participant<br>admits defeat or merely is at a loss for words. Losing<br>one’s temper is considered a major breach of etiquette,<br>as is saying anything overtly impolite.</em><br><br><ul class="bbc_list"><li>You can always identify a point of sensitivity<br>that you can push upon in another person—<br>though not whether they will take<br>your comment as slightly aggressive<br>banter or a grave insult.</li><li>After performing a check to get a rise out of<br>someone (such as a Courtesy [Fire] check to<br>call someone by an aggravating nickname or<br>a Command [Fire] check to get a group of soldiers<br>passionate and angry enough to storm an<br>enemy position), you remove 3 strife.</li></ul></div></div></div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">What is my foible?</div><div class="spoiler_body"><em>"Well, same time as I did my greatest success I also gained enemy; the courier became a laughing stock in its own clan and now said courier now haunts me as sworn enemy who attempts ruin my reputation and disregard my accomplishments if not outright try sabotage them. Also is most strongly against arranged marriage between me and the girl at that party."</em><br><br><strong>Foible:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Sworn Enemy (earth)</div><div class="spoiler_body"><em>“As soon as a person leaves their house, they have<br>seven enemies.”<br>– Tao of Shinsei</em><br><br><ul class="bbc_list"><li>You and the GM should select or create a<br>character to be your sworn enemy. Your sworn<br>enemy exists within the world and periodically<br>meddles in your affairs, directly or indirectly,<br>at the GM’s discretion. If your sworn enemy<br>perishes, you must either remove this disadvantage,<br>acquire a new sworn enemy (perhaps<br>someone who hates you because of your role<br>in the demise of the previous one), or find a<br>way for your deceased foe to continue playing<br>a role in your life.</li><li>When you make a check to remain rational in<br>the presence of this person you hate (such as a<br>Courtesy [Earth] check to interact with this person<br>without being provocative or a Meditation<br>[Earth] check to stay stoic in the face of their<br>insults), you must choose and reroll two dice<br>containing @ or ¤. After resolving the check, if<br>you failed, you gain 1 Void point.</li></ul></div></div></div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Whom you have learned from the most?</div><div class="spoiler_body"><em>"Well, my grandfather introduced first-time cross-clan interactions with Crane and open my mind about them. But most who have opened my mind and not be limited by traditions, which is heresy in Lion even question them, is Scorpion clan. Since the party, even if I have rained other arranged marriages, the Soshi family has kept warm relations to me. More so my drunken incident did not become one miracle or wonder; I try to be less commanding and authoritative in parties and keep on being provocative and they enjoy most when I play sandaku with others and display uncharastic wit for a Lion clan member.<br><br>So they view me in a good light in general and I am always welcome to join their parties and enjoy their hospitality. I am well aware of rumors and also tales of their underhanded tactics and even treachery, but what I see when they interact to their own kin, is pure love and compassion and I respect that."</em><br><br><strong>Benefit:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Advantage; Support of Soshi Family/Scorpion clan</div><div class="spoiler_body"><em>Akodo Emi avoided the rōnin’s stroke narrowly,<br>sweeping at his feet to gain distance. He was good,<br>yet she could beat him. But not quickly, and time was<br>her true enemy tonight.<br>Suddenly, a hail of slingstones clattered across the<br>ground near the rōnin’s feet. Down the street rushed<br>several figures wearing the Mon of the Sparrow.</em><br><br><ul class="bbc_list"><li>You have proven yourself to a particular group,<br>which is willing to help you when doing so will<br>not damage its reputation. Its members will offer<br>you their hospitality, including meals, a place to<br>rest, and medical attention if they have a healer.<br>They will also grant you access to their other<br>facilities, such as libraries, smithies, or stables.<br>Confer with the GM to select a campaign-appropriate<br>group when choosing this advantage.</li><li>When performing a check to interact with the<br>members of the chosen group that relies on<br>your rapport (such as a Command [Water] check<br>to issue them orders or a Performance [Water]<br>check to cause an audience of them to desire<br>something), you may reroll up to two dice.</li></ul></div></div></div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">What people see when they meet the first time? (quirks/attire)</div><div class="spoiler_body"><em>"They no doubt notice my crimson-colored hair which I keep in topknot tied above my head and that I prefer using bold red colors in my clothing more than regular lions do. But I don gold and earthly tones but always something bold red. Also of course my charming smile and dark red eyes as well which invoke dangerous sort allure which many folks find attractive. Also, I am loud in greetings and introductions, bit bolder than custom would indicate."</em></div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">What I do during stress, when I unmask?</div><div class="spoiler_body"><em>"I will be loud, louder and overall very rude and insulting to the source of my agitation. Often if I am unable to express it verbally, I break something near me randomly but avoid harming people."</em></div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Your relationships to other clans?</div><div class="spoiler_body"><em>"Well, as mentioned early on I lowered my dislike to Crane clan thanks gaming session with father's friendly rival. I considered myself at most rival to Crane than enemy unless there is an official declaration of war.<br><br>Scorpion I am good terms, which actually makes rest my family and clan wary of me and not trust me much. Even some suspecting I have sold my honor to Scorpion.<br><br>Crab clan, overall I view in an honorable and respectful light and admire their powerful martial arts and champions, but in fields of court I except them not excel. Good drinking buddies and people to play Go but they have the poor temperament for sandaku.<br><br>Dragon clan I have interacted only a little, heard by fellow clan members call them cowards who know how not to fight. But in the academy, I do notice besides clan own records Dragon clan has lots as well, so they may know more things than my clan does? More so they live all-time in mountain homes with libraries and such.<br><br>Phoenix clan practice mystical arts, it's a world I cannot understand at all. Not overly superstitious but I leave magic and ancestor things for shugenjas to handle than entire clan practicing said arts. But I do understand somewhat their pacifist views, albeit not saying these out loud in the presence of other samurai.<br><br>Unicorn clan is weird, got weird customs and weapons. I am fascinated by the idea of new weapons and learn their usage and they care for their horses, as much as I like care mine and enjoy riding with it in the wilderness."</em><br><br><strong>Benefit:</strong> As a gift, from Soshi family I have been given Lacquered Armor, made by the finest Lion clan smith. It's Scorpion clan koku which paid it, but they paid it as means to give me the best protection as possible in the battlefield while retaining the regal appearance of a samurai.</div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">How parents view me?</div><div class="spoiler_body"><em>"Well, I guess they could say are proud I attended in clan's traditional and esteemed Akodo military academy. Also, they know my desire to seek greatness, but they worry a lot about my scorpion clan connections. But also the incident ushered clan elders send me more parties and albeit my life is devoted to arts of war and being samurai, in other life I could have become a splendid courier. There are many great renown generals and warriors in the lion clan, some good couriers but no samurai who understood and was much favored in court and loved by it than feared. Albeit provocative one. As it would be a surprisingly powerful weapon in samurai arsenal to be skilled in matters of court. Albeit I wonder how I will fare long run and would I ever even become close to a good one to bring to court. Very least I have charmed my way through and being gregarious and memorable in present generation.<br><br>I hope I achieve Topaz Championship, it would indeed spark a splendid addition to my memoirs or story chapter itself."</em><br><br><strong>Benefit:</strong> 1 rank to Courtesy</div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Who was named my characther to honor?</div><div class="spoiler_body">Two rolls were; 7 (https://elliquiy.com/forums/dicebot.php?r=148641) and 3 (https://elliquiy.com/forums/dicebot.php?r=148642). I chose later (wondrous work) and rolled 9 (https://elliquiy.com/forums/dicebot.php?r=148643).<br><br><em>"I was named to honor Akodo Gempachi, founder of Wenfu who's swords are still today famous. The variation name which I honor is Koda Amachi. Relating to the legend finding Wenfu, it was expected either me discover a great treasure, famous sword or be swordsmith. So I pressured learn arts of smithing."</em><br><br><strong>Benefit:</strong> +1 rank to Smithing.<br></div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">How I die?</div><div class="spoiler_body"><em>"Like a lion, but as great lion hopefully. Living by honor, but die in immortal glory in battle."</em></div></div><hr><span class="bbc_u"><strong>Skills</strong></span><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Artisan Skills</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Smithing rank 1</div><div class="spoiler_body"><em>Samurai are warriors, and even their arts are influenced by war. The Smithing skill covers the creation of arms and armor for ceremonial and battlefield use. Many samurai go into battle wielding armor and weaponry<br>that are stunning works of art in their own right.<br><br>The finest armor and weapons—especially the daishō—are created with an eye toward both use and aesthetic, as they will be in service for centuries. They must reflect the influence and wealth of the family that owns them, for the sword is said to be the outward manifestation of the samurai’s soul. Ruling families have weapons hundreds of years old, displayed in a place of honor as a living reminder of each family’s history. The<br>Phoenix and Crane are famous for the beauty of their work, while the Crab blades are known for their durability and effectiveness. Those rare creations worked by a Kakita smith are widely acknowledged to be the greatest of all.</em><br><br><ul class="bbc_list"><li>Restore Approach (Earth Ring): Repairing a<br>damaged weapon or piece of armor, performing<br>routine upkeep and cleaning on a weapon<br>or piece of armor, treating a weapon or piece<br>of armor to prevent rust and corrosion.</li><li>Adapt Approach (Water Ring): Improving an<br>existing weapon or piece of armor, reshaping a<br>mundane item into a weapon, sizing a weapon<br>for a new wielder, salvaging a destroyed sword<br>to reforge it.</li><li>Invent Approach (Fire Ring): Forging a new<br>blade, crafting a new piece of armor, inventing<br>a new weapon or piece of armor, conjecturing<br>about possible new weapons and<br>armor technologies.</li><li>Refine Approach (Air Ring): Polishing a blade<br>to hone its edge, improving a spear’s grip, adding<br>embellishments to a naginata to accent the<br>beautiful wave pattern of the steel.</li><li>Attune Approach (Void Ring): Learning the purpose<br>for which a weapon or piece of armor was<br>forged, discerning whether a weapon or piece of<br>armor has any supernatural features, unlocking<br>supernatural potential within a forged item.</li></ul></div></div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Social Skills</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Command rank 1</div><div class="spoiler_body">The ability to speak authoritatively is as imperative for the courtier—who guide their charges through complicated ceremonies and social events—as it is for the bushi—who shepherds their soldiers through battles<br>and wars. Lives hang in the balance, and one word can inspire victory or lead to disaster. When chaos arises, it is the duty of those in command to take charge and to instill order, and they will be the ones judged on the success or failure of the operation, not their underlings.<br><br>The Command skill is used to instill obedience, whether in court or on the battlefield. It is generally most effective when used to motivate subordinates rather than peers, or in the context of a clear command structure, as it revolves around telling others what to do (and, usually, expecting them to do it).<br><br><ul class="bbc_list"><li>Reason Approach (Earth Ring): Verbally reprimanding<br>a group of soldiers who have grown<br>lax in their duties, establishing order on a chaotic<br>battlefield, making someone afraid of the<br>consequences of their actions.</li><li>Charm Approach (Water Ring): Cultivating<br>loyalty from troops under your command, motivating<br>troops with a promised reward, getting a<br>mixed force to stop squabbling, making someone<br>afraid of letting you down.</li><li>Incite Approach (Fire Ring): Restoring morale<br>to weary troops, stoking an old grudge, getting<br>others to follow you despite the danger to life and<br>limb, making someone afraid of you personally.</li><li>Trick Approach (Air Ring): Giving an assignment<br>without letting on to the dangers it entails,<br>misleading your own troops to confuse your<br>enemy, communicating in code with your troops.</li><li>Enlighten Approach (Void Ring): Convincing<br>troops embroiled in a battle to see its pointlessness,<br>persuading enemy soldiers that their<br>cause is not just, snapping someone out of<br>shock or a rage in battle.</li></ul></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Courtesy rank 1</div><div class="spoiler_body">The essential Social skill of Rokugan’s highest circles of power, the Courtesy skill represents a character’s ability to influence others’ opinions, persuade others to a course of action, outmaneuver their opponents,<br>win arguments, steer a conversation in a desired direction, and deliver cunning put-downs—all without ever openly giving offense or stepping beyond the complex rules of Rokugani etiquette.<br><br>In the vicious world of court politics, politeness is a deadly weapon in a courtier’s arsenal. Baiting someone to an outburst of emotion can destroy their reputation and earn their enmity for life, while deflecting<br>someone’s wrath onto oneself, taking the blame for a mistake, can put them in one’s debt and foster new alliances. Courtesy is also needed when one wishes to influence the perceived truth of a matter that may be in<br>question, regardless of the actual truth.<br><br><ul class="bbc_list"><li>Reason Approach (Earth Ring): Convincing<br>someone to listen to reason rather than their<br>emotions, reminding someone of their duties,<br>convincing someone to wait rather than acting<br>and suffering potential consequences.</li><li>Charm Approach (Water Ring): Getting someone<br>to like or trust you, fostering desire for<br>something or someone in a person, altering<br>someone’s current desires, efficiently making<br>your way through the complex bureaucracy of a<br>court by being pleasant and gregarious.</li><li>Incite Approach (Fire Ring): Convincing<br>someone to listen to their emotions rather<br>than reason, reminding someone of their<br>desires, drawing attention to yourself, getting<br>someone to ignore risks before them, insulting<br>someone openly.</li><li>Trick Approach (Air Ring): Convincing someone<br>of something untrue (or incomplete),<br>deflecting attention from yourself onto others,<br>spreading a rumor about someone, leading<br>someone to an idea to convince them it is their<br>own, insulting someone subtly and deniably.</li><li>Enlighten Approach (Void Ring): Using<br>well-chosen words to get someone to question<br>a truth they held as absolute, getting<br>someone to remember their true self when<br>they are acting out of fear, despair, rage, or<br>supernatural influence.</li></ul></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Games rank 1</div><div class="spoiler_body"><em>Games are an important tool at court, serving as a vital outlet for the rivalries that develop in the highest circles of power and as a crucial opportunity to maintain and develop relationships, especially outside of the<br>strict confines that one’s station would usually dictate. As a result, success at games is one way a new arrival at court can earn a distinction and get access to people of much higher rank, whom they would otherwise be unable to approach. However, only the truly naïve overlook the fact that games are merely one more means to an end in the shifting world of court politics.<br><br>The games of Rokugan are as varied as the clans, but first among them is Go, a game played with black and white stones and a wooden board. Played by peasant and Emperor, young and old, bushi and monk, it<br>can be found in all walks of life in Rokugan. The rules are simple, but mastering the game requires years of dedication; proficiency is always worthy of respect.<br><br>Other games include Fortunes and Winds, a dice game many samurai see as a pastime for the lower classes; Sadane, a game of biting insults that courtiers enjoy; Karuta, a card game of trick-taking using both<br>illustrations and lines of poetry; and Shōgi, a tactical game of generals, cavalry, and assorted soldiers.</em><br><br><ul class="bbc_list"><li>Reason Approach (Earth Ring): Playing without<br>upsetting your opponent, playing cautiously,<br>instructing someone else in the basics of a<br>game, minimizing your losses.</li><li>Charm Approach (Water Ring): Using a game<br>to build a rapport with your opponent (or<br>someone else present), playing casually, using<br>a game to get your opponent to trust you.</li><li>Incite Approach (Fire Ring): Using a game to<br>make your opponent angry or afraid, playing<br>aggressively, spurring your opponent to wager<br>more, developing new tactics in a game.</li><li>Trick Approach (Air Ring): Using a game to<br>uncover your opponent’s strengths and weaknesses,<br>playing deceptively, cheating, losing<br>deliberately (without being obvious), sending a<br>subtle message through your play.</li><li>Enlighten Approach (Void Ring): Using a<br>game to shock your opponent into seeing<br>something clearly, playing minimally, leaving<br>the fate of the game to pure chance.</li></ul></div></div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Martial Skills</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Martial Arts (melee) Rank 1</div><div class="spoiler_body"><em>Whatever other arts they practice, a bushi’s foremost art is always the art of battle, and even samurai who rarely take the field often train extensively in the martial arts as an exercise in self-mastery. Nearly all of them receive some training in use of a melee weapon, even if they prefer a weapon such as a bow. While many samurai believe sword fighting to be the most refined of martial arts, there are numerous schools that are more renowned for their use of other melee weapons. Samurai in Rokugan use the great clubs known as tetsubō, spears, naginata and other polearms, and even staves, depending on the teachings of their school and their own personal preferences.<br><br>Martial Arts [Melee] covers combat with close-quarters weapons in both practice and theory.</em><br><br><ul class="bbc_list"><li>Withstand Approach (Earth Ring): Fighting<br>defensively, blocking carefully, exhausting<br>your opponent, practicing techniques that rely on<br>on stamina.</li><li>Shift Approach (Water Ring): Fighting reactively,<br>redirecting force, drawing out your<br>opponent, practicing techniques that rely on<br>fluidity of motion and flexibility.</li><li>Overwhelm Approach (Fire Ring): Fighting<br>aggressively, attacking directly, unnerving your<br>opponent, practicing techniques that rely on<br>bursts of speed and power.</li><li>Feint Approach (Air Ring): Fighting subtly,<br>attacking indirectly, outmaneuvering your<br>opponent, evading attacks, practicing techniques<br>that rely on grace and poise, reading<br>your opponent’s moves.</li><li>Sacrifice Approach (Void Ring): Fighting<br>instinctively or without regard for your life,<br>attacking without regard for anything else, putting<br>mind over matter.</li></ul></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Martial Arts (ranged) Rank 1</div><div class="spoiler_body"><em>Any warrior who takes the battlefield regularly knows well the value of the bow—and the risks of underestimating it. While armor can often turn an arrow at the range and it is no replacement for a melee weapon once battle lines close, the effect of a well-coordinated volley can be staggering, as each wounded warrior removes not just one enemy from the field, but any other combatants who move to retrieve them. A master archer<br>is terrifying to behold, capable of slaying foes from considerable distances. Even humble ranged weapons, such as slings and hurled projectiles, can be quite deadly in a fight, removing combatants from the battle.<br>On the other end of the spectrum, the Crab Clan has constructed numerous siege-scale ranged weapons meant to engage large demons and other supernatural horrors from high atop the Kaiu Wall.<br><br>Martial Arts [Ranged] covers combat with thrown and projectile weapons in both practice and theory.</em><br><br><ul class="bbc_list"><li>Withstand Approach (Earth Ring): Maintaining<br>a consistent field of fire, suppressing targets,<br>firing to keep targets from overtaking a position,<br>properly stowing ranged weapons.</li><li>Shift Approach (Water Ring): Fighting<br>reactively, redirecting force, drawing out<br>your opponent, firing to create openings<br>to reposition.</li><li>Overwhelm Approach (Fire Ring): Firing to<br>deplete enemy forces, firing to allow allies to<br>advance, firing to terrify the enemy.</li><li>Feint Approach (Air Ring): Firing without giving<br>away your position, hitting specific parts of<br>your target, firing to create vulnerabilities in the<br>target’s defenses.</li><li>Sacrifice Approach (Void Ring): Exposing<br>yourself to get a shot on your target, putting<br>your faith in the universe that your shot will find<br>its mark.</li></ul></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Fitness rank 1</div><div class="spoiler_body"><em>Fitness is a reflection of a samurai’s capacity to perform feats of physical prowess and grace. It governs activities such as running, leaping, lifting heavy objects, marching long distances, swimming quickly, and other<br>such physical feats that rely on quick bursts of power and precision or sustained physical effort. Additionally, the Fitness skill governs a character’s ability to avoid lethal harm when struck, resist the Shadowlands Taint,<br>and recover from poison and disease. Finally, Fitness can be used to resist, withstand, or otherwise take a hit on the battlefield.</em><br><br><ul class="bbc_list"><li>Withstand Approach (Earth Ring): Moving<br>cautiously, pushing one’s body to the breaking<br>point without suffering permanent harm,<br>marching long distances, holding up heavy<br>objects for long periods of time, hiding by<br>standing still, taking a hit.</li><li>Shift Approach (Water Ring): Moving around<br>obstacles and through crowds without slowing,<br>fitting through small spaces, performing exercises<br>to speed recovery from injury, losing pursuers<br>in a crowd, rolling with the punches.</li><li>Overwhelm Approach (Fire Ring): Moving<br>without heed for obstacles, leaping long<br>distances, pushing and lifting heavy objects<br>quickly, breaking things, catching someone in a<br>footrace, meeting incoming attacks with equal<br>opposing force.</li><li>Feint Approach (Air Ring): Moving stealthily,<br>maintaining balance, trailing someone without<br>their realizing it, falling safely and landing<br>gracefully, evading someone in a footrace, controlling<br>where hits land on your body.</li><li>Sacrifice Approach (Void Ring): Acting on<br>sheer instinct, pushing one’s body beyond the<br>breaking point to achieve a goal, overcoming<br>physical limitations with sheer will, taking<br>hits directly.</li></ul></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Meditation rank 1</div><div class="spoiler_body"><em>The life of a samurai is one of stress and turmoil. Meditation helps a samurai look past worries about tomorrow, missed opportunities of the past, and even the insistence of the world of now to find peace<br>within themself.<br><br>Martial skills are defined by struggle, and for many warriors, the greatest struggle is the one within. Meditation is the skill that covers the battles fought in one’s own mind. It is the skill used to process one’s own emotions, to recover mental control when shocked, and to resist confusion and supernatural influence of the mind. War might be a samurai’s pursuit, but a human being at war must face the steady erosion of the soul or risk succumbing completely to brutality. Most samurai train in Meditation both to ready their minds for the terrors of battle and to seek greater cosmic knowledge within themselves.</em><br><br><ul class="bbc_list"><li>Withstand Approach (Earth Ring): Using logic<br>to overcome your personal feelings, reflecting<br>on the nature of your responsibilities, maintaining<br>a level head despite challenges and provocation,<br>resisting temptation.</li><li>Shift Approach (Water Ring): Understanding<br>your own emotions and desires, reflecting<br>on the nature of your desires, understanding<br>how to align your goals with your desires,<br>resisting rage.</li><li>Overwhelm Approach (Fire Ring): Using your<br>emotions to reject a seemingly inevitable conclusion<br>before you, maintaining concentration<br>on a single topic, staying in an emotional state<br>for long periods of time, resisting fear.</li><li>Feint Approach (Air Ring): Convincing yourself<br>of the truth of something, finding weaknesses<br>in your viewpoints and ideologies, understanding<br>how to align your goals with your ideals,<br>resisting despair.</li><li>Sacrifice Approach (Void Ring): Understanding<br>your place in the universe, understanding<br>the role fate has provided for you, knowing<br>what you are willing to give up to achieve your<br>goals, seeing glimpses of your own future,<br>resisting supernatural mental interference.</li></ul></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Tactics rank 2</div><div class="spoiler_body">Leadership is not just charisma and force of will—a samurai who takes the battlefield must also make wise decisions. Battles are not won without casualties, and every commander spends the lives of their soldiers to<br>achieve victory, but this does not mean that they value these lives any less.<br><br>Samurai learn many arts, but the practice of war is among their core functions. While it may be true that every battle’s outcome is decided before the first soldier moves, it falls to battlefield leaders, from generals<br>to squad sergeants, to make that outcome a reality. Tactics governs battlefield leadership, from the general’s tent to the front line. It reflects a character’s awareness of the flow of battle and their ability to both stick<br>to their orders and seize the opportunities that arise to the greatest effect. While the Command skill is used to motivate soldiers, restore morale, and maintain order, the Tactics skill is used to effectively manage troops<br>who are already obedient. Whereas the Government skill handles logistics in the lead-up to battle, the Tactics skill governs a character’s ability to think and react once the battle is joined.<br><br><ul class="bbc_list"><li>Withstand Approach (Earth Ring): Resisting<br>a head-on assault, holding a point at all costs,<br>mitigating losses during a retreat, overseeing<br>the construction of siege weapons.</li><li>Shift Approach (Water Ring): Executing a<br>counterattack, repositioning swiftly after an<br>attack, taking full advantage of useful terrain,<br>moving and operating siege weapons.</li><li>Overwhelm Approach (Fire Ring): Executing<br>a head-on assault, overrunning the enemy,<br>breaking enemy morale with terrifying tactics,<br>designing siege weapons.</li><li>Feint Approach (Air Ring): Executing a<br>feigned retreat, flanking the enemy, discerning<br>weaknesses in the enemy’s defenses and targets<br>of interest.</li><li>Sacrifice Approach (Void Ring): Sending a unit<br>to die to create a strategic opening, commanding<br>a force without revealing one’s identity to<br>the enemy.</li></ul></div></div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Scholar Skills</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Government rank 1</div><div class="spoiler_body">The daimyō of the samurai clans, who rule the various provinces of the Emerald Empire in the Emperor’s name, must serve in many capacities. Each of these individuals must be part warlord, part courtier, and part<br>bureaucrat, and they must act effectively in each of these spheres to maintain their rule. This encompasses a strong understanding of political machinations, a solid foundation in logistics, and a familiarity with<br>Rokugan’s strict and sometimes arcane legal system, which favors status rather than testimony and propriety over evidence. Most daimyō keep a number of valued retainers who are experts in these fields close to them for consultation.<br><br><ul class="bbc_list"><li>Recall Approach (Earth Ring): Knowing the<br>letter of the law, knowing the explicit structure<br>of government, knowing about past events and<br>legal precedents, knowing the political history and<br>precedent in detail, knowing past scholars of<br>history and law and quoting their works.</li><li>Survey Approach (Water Ring): Identifying an<br>illegal act, reading the tacit structure of power,<br>determining who to ask to get something done<br>within a bureaucracy, noticing classic bureaucratic<br>schemes and ploys put into play by<br>one’s opponents.</li><li>Theorize Approach (Fire Ring): Understanding<br>the various ways the law could be applied in<br>an unprecedented case, framing an argument<br>about why the law should be applied differently<br>in a particular instance, guessing the political<br>ramifications of a new ruler’s ascension.</li><li>Analyze Approach (Air Ring): Finding a contradiction<br>or loophole in a system or the law,<br>assessing the strengths and weaknesses of a<br>legal argument, studying a system in detail to<br>find the places where pressure can be applied<br>to get specific results.</li><li>Sense Approach (Void Ring): Knowing how<br>likely a given verdict is in a particular case,<br>identifying the candidate most likely to hold a<br>position next, knowing the likelihood of success<br>for a particular ploy or scheme.</li></ul></div></div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Trade skills</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Survival rank 1</div><div class="spoiler_body"><em>Whether this means hunting, fishing, gathering plants, or even engaging in small operations such as prospecting for ore or acquiring other valuable goods for trade, it is crucial to the survival of many people in Rokugan. Scouts and wayfinders take this a step further to be able to navigate and conceal their paths through the wilderness, as well as to cross large distances by foot or on horseback in the shortest possible amount of time. Hunting dogs and birds, riding steeds, and beasts of burden go a long way to ensure survival in the roughest of terrain and climates, and so these creatures must be properly cared for and trained.<br><br>Most samurai tend to have only a passing familiarity with this sort of subsistence living, though some clans and schools encourage their members to learn basic proficiency at survival in the wild; especially if they rule<br>a domain far from larger cities.</em><br><br><ul class="bbc_list"><li>Produce Approach (Earth Ring): Creating<br>shelter, storing food, calming animals.</li><li>Exchange Approach (Water Ring): Foraging<br>for food and potable water, fishing, befriending<br>animals, cooking familiar ingredients.</li><li>Innovate Approach (Fire Ring): Finding ways to<br>cook unfamiliar ingredients, building makeshift<br>weapons, spurring animals to move quickly.</li><li>Con Approach (Air Ring): Making and using<br>traps, tracking people and animals in the wild,<br>training animals to perform new tasks (often<br>using food as an incentive).</li><li>Subsist Approach (Void Ring): Rationing<br>food and water, sensing natural<br>disasters before they occur,<br>placating mountain and<br>forest kami.</li></ul></div></div></div></div><br><br><hr><span class="bbc_u"><strong>Weapons</strong></span><br><br>Primary Weapon: Katana<br>&nbsp; &nbsp;Category: Sword<br>&nbsp; &nbsp;Range: 1&nbsp; &nbsp; &nbsp; Skill: (martial melee)<br>&nbsp; &nbsp;DMG: 4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DLD: 5 (+2 2h)<br>&nbsp; &nbsp;Grips: 1h/2h Quality: Ceremonial, Razor-Edged<br>&nbsp; &nbsp;Special Abilities: -<br><br>Primary Weapon: Wakisashi<br>&nbsp; &nbsp;Category: Sword<br>&nbsp; &nbsp;Range: 0-1&nbsp; &nbsp; &nbsp;Skill: (martial melee)<br>&nbsp; &nbsp;DMG: 3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DLD: 5 (+2 2h)<br>&nbsp; &nbsp;Grips: 1h/2h&nbsp; Quality: Ceremonial, Razor-Edged<br>&nbsp; &nbsp;Special Abilities: <br><br>Primary Weapon: Yari<br>&nbsp; &nbsp;Category: Polearm<br>&nbsp; &nbsp;Range: 2&nbsp; &nbsp;Skill: (martial melee)<br>&nbsp; &nbsp;DMG: 5&nbsp; &nbsp; &nbsp;DLD: 3<br>&nbsp; &nbsp;Grips: 2h&nbsp; Quality: Wargear<br>&nbsp; &nbsp;Special Abilities: <br><br>Primary Weapon: Daikyū<br>&nbsp; &nbsp;Category: Bow<br>&nbsp; &nbsp;Range: 3-5 Skill: (martial ranged)<br>&nbsp; &nbsp;DMG: 6&nbsp; &nbsp; &nbsp;DLD: 4<br>&nbsp; &nbsp;Grips: 2h&nbsp; Quality: Wargear<br>&nbsp; &nbsp;Special Abilities: <br><br>Armor: Lacquered Armor<br>&nbsp; &nbsp;Resistance: Physical 4 Supernatural X&nbsp; &nbsp; &nbsp;<br>&nbsp; &nbsp;Quality: Ceremonial, Cumbersome, Wargear<br>&nbsp; &nbsp;Special Abilities: None<br><hr><span class="bbc_u"><strong>Techniques, Spells, Kata, Kiho, Shadowlands Powers</strong></span><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Kata's (general)</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Striking as Water Rank 1</div><div class="spoiler_body"><em>The finest armor is useless if a warrior can bypass<br>it, slipping a blade through the gaps that allow the<br>wearer to move or using blunt, concussive force to<br>create a space. As the bushi strikes, they attempt to<br>slide past the target’s defenses to deliver a lethal blow.</em><br><br><strong>Activation:</strong> When you make a Martial Arts [Melee,<br>Ranged, or Unarmed] (Water) Attack action check, you<br>may spend * in the following way:<br>Water *+: Your target treats their physical resistance<br>as 1 lower per * spent this way. This effect persists<br>until the end of your next turn.<br></div></div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Shüji</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Lord Akodo's Roar</div><div class="spoiler_body"><em>The Kami Akodo One-Eye, who founded the Lion Clan,<br>was the greatest tactician in the Empire. His victories<br>rested not upon the strength of his arm, but upon his<br>keen mind and his faith in the people, he rallied behind<br>him. The true general never stands alone, for they are<br>always bolstered by the united will of their followers.<br>With a roar that echoes through the ranks, chilling<br>their foes and heartening their comrades, the leader<br>charges as Akodo himself once did.</em><br><br><em>Activation</em>: Once per game session as an action, you<br>may make a TN 1 Command (Void) check targeting<br>each hostile character within a number of range bands<br>equal to your school rank.<br><br>Effects: If you succeed, each target suffers the<br>Dazed condition.<br><br><em>New Opportunities</em><br>Void * *+: After you perform this action, one other<br>friendly character per * * spent this way at range 0–3<br>may immediately perform a Strike action targeting a<br>Dazed character.<br></div></div></div></div><br><br><hr><strong>Advantages/Disadvantages</strong><br><br>Dangerous Allure (fire)<br>Provocation (fire)<br>Support of Soshi Family (water)<br>Sworn Enemy (earth)<br>Softheartedness (fire)<br><br><hr><strong>Equipment:</strong><br><br>Starting Kit: Ashigaru armor, traveling clothes, daishō (katana and wakizashi), yari (spear), any one weapon of rarity 6 or lower (Daikyū), two knives, yumi (bow), quiver of arrows, traveling pack.<br>Extra: Lacquered Armor<br><hr><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background</div><div class="spoiler_body">Akodo Akachi, known in childhood as Akodo Koda, was born to Akodo Hidan (https://64.media.tumblr.com/3ae4e56a79ac8fae9c25a7565a3738c7/tumblr_mstpbwX2HM1r6h7vyo1_640.jpg) and Akodo Tia (https://i.pinimg.com/originals/4b/e4/ab/4be4ab2e501f1eec90f577769cf0b4a2.jpg). Many say Akodo Akachi inherited his mother's beauty while from father his cunning as tactician. Akodo grew in his family home, his father was highly venerated and still active samurai, but he did take every opportunity to spend time with his son. Akodo Koda was a happy child, who had compassion and kind heart which is a bit unusual but Tia nurtured his nature. He liked horses and horse riding and besides his parents, his important mentor figure was also his grandfather who introduced him to fine arts of gaming, shogi, and go which is also an unusual hobby. Something which most lions do not get interested in. Overall known as a curious child with curious habits.<br><br>But in age of twelve, things changed. His family was invited to participate, more out of a sense of duty than from actual desire, to go to twelve-year-old Soshi clan daughter's <em>gempukku</em>. Parents were chosen because the scorpion clan wished families with the same or similar aged children participate. Parents had heard daughter's mother had passed few years ago and she had taken a hard toll on it, for consideration for her feelings they told Koda to go buy blessed sake from a temple. Sake meant to be poured on graves to honor ancestors. Parents knew usually scorpion clan wishes for handmade gifts over bought ones but they do not plan disguise or hide they are only called for sake of duty than anything personal. Koda bought the sake, but it was a hot day and while the reception was long in outdoors Koda grew thirsty and could not leave the line. So unwise he took a sip from blessed sake, then another and another. Parents not paying attention to him and more to surroundings as expecting the entire party to be a trap of some kind.<br><br>They realized the things only when the courier accepted the gift and noticed the bottle was empty! It caused an uproar, a scandal that ashamed Koda's parents deeply. More so their child was clearly drunk and completely unable keep his composure! But before they could speak or grab Koda before he told courier his gift will be laughter! He stormed off, courier after him, and in drunk state Koda was nimble and quick, entering main room and it became chaos as young child ducked between adults and shouted various dirty jokes, insults and such heard from a grandfather in worst possible times to remember them! Soshi family was silent, curious about what's going on while both parents were already pondering they may both have to offer to perform seppuku for sake of their sons behavior until the sulky daughter who had watched the scenario then laughed and then did entire Soshi clan. Not laughing for Koda's antics, but sheer sharing joy for their daughter rediscover the joy of laughter as she haven't smiled nor laughed for years. Daugther's grandfather, masked retired samurai elder, thanked Koda's parents (holding passed out Koda in their arms) for bringing their son and bring indeed the greatest gift to the party.<br><br>Parents did suffer some shame, ridicule, for the entire affair as events were retold several times that year and years ahead. But the same year, any problems that family faced either financially or possibly other families trying to exploit their slip, they ceased or disappeared in the same year. They suspect the unknown hand and influence of Soshi clan. However Akado clan elders realized the potential and they decided to exploit it, sending Koda and his parent's other parties, and young Koda was then groomed to be court face of Akado family. Finely tuned more and whenever he went he made provocations, memorable, occasions which either went very well or badly based on party events (mostly good). Sort wild card which ensures any courtly gathering will be memorable. Which is sort trump card which some families do desire to spice up the party.<br><br>Once Koda took his own name, adult besides not taken final gempukku in the topaz tournament, he went parties by himself, and soon after the age of fifteen showering offers for arranged families started to come from all clans, all clan families where Koda/Akachi have attended! Perhaps the most troubling offer is from the very daugther where Koda made his splash in social party scene years ago. They discovered she had years build initiative and interest in elders arrange a marriage to her. This indicates she had fallen in love with Akachi....and that itself feels threatening in case if parents refuse the offer. Despite they both do not like arrange a marriage to Scorpion clan, despite how beneficial it would be to them or Lion clan! despite even Akachi had built through his own gregarious initiative good relations to Soshi family! But they got plenty of options, parents however weight much in each offer. Political, gains, and consequences.<br><br>But thankfully besides lots of parties and gempukku's and courtly attendance, Akachi was a devoted student at the prestigious Akodo Commander Academy, he had indeed inherited his father's tactical mind and skill at arms. Albeit his hobby riding horse and spend time wilderness 'camping' is odd as his social ties, but riding horse in combat and practice of mounted shooting indicates a bright future for him in the military despite which direction he is married off to or who will be his eventual spouse to be. But parents are pressured by lion clan choose and pick, it needs to be finalized very least after topaz tournament when young lion's fate gets settled with a lord whom to serve. As in duty lions lifespan is not very long necessary and better he secures heir before he dies.<br></div></div><br><br><hr><strong>Honor/Glory Record</strong><br>(feel free to record here how you've gained and lost honor/glory)<br><hr><strong>Experience Log</strong><br>Current XP :<br>XP Spent&nbsp; &nbsp;:<br><br>record how you've spent your experience here
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				Title: <strong>Re: L5R 5e: Silk and Steel Who's Who</strong><br>
				Post by: <strong>Muse</strong> on <strong>17-09-2020, 05:13:16</strong>
			</dt>
			<dd class="postbody">
				<ul class="bbc_list"><ul class="bbc_list"><ul class="bbc_list"></ul></ul></ul><div class="floatright">(https://i.pinimg.com/236x/ff/1e/37/ff1e37f7a6729342f6420abc776b3697--drama-movies-k-drama.jpg)</div>Name : Mirumoto Takehiko (Mountain Prince)<br>Clan : Dragon<br>Status:&nbsp; &nbsp; 30&nbsp; &nbsp; Honor:&nbsp; &nbsp; 50&nbsp; &nbsp; Glory:&nbsp; &nbsp; 49<br><hr>Earth:&nbsp; &nbsp; 3&nbsp; &nbsp; --steady, thorough, mentally resilient, reliable and grounded<br>Water:&nbsp; &nbsp; 2&nbsp; &nbsp; --adaptable, powerful, affable, physically flexible, observant, easygoing and perceptive<br>Fire :&nbsp; &nbsp; &nbsp; &nbsp; 3&nbsp; &nbsp; --ferocious, direct, passionate, curious, physically quick and inventive<br>Air&nbsp; :&nbsp; &nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; --graceful, cunning, deft, shrewd and precise<br>Void :&nbsp; &nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; --spiritually sensitive, wise, introspective and unflinching personality<br><br>Endurance: (Calculated based on your final ring values; (Earth + Fire) x 2.) = HP against harm (fatigue is measured vs it)<br>Composure: (Calculated based on your final ring values; (Earth + Water) x 2.) = HP against grief (grief measured vs it)<br>Focus: (Calculated based on your final ring values; Fire + Air.) = initiative<br>Vigilance: (Calculated based on your final ring values; (Air + Water) / 2.) = Perception/awareness<br>Void Points: (1/2 void ring, max equal void ring) = Luck/Fate/Focus to increase dice rolls by 1, avoid death or activate techniques<br><hr>School: Agasha Mystic<br>Rank: 1<br><span class="bbc_u">School Technique/Mastery</span><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Elemental Transmutation</div><div class="spoiler_body">When performing an invocation, you may choose a different ring with which to make the check. While using this school ability, you cannot activate the original Element of the invocation, but you can activate for the new Element. You can use this school ability a number of times per game session up to your school rank.<br><br>Starting Outfit: Sanctified robes, wakizashi (short sword), bō (staff), knife, traveling pack, scroll satchel, set of glass vials, journal.<br></div></div><br><br>Heritage: (question 18)<br>Roll #1: (which ancestor your non-personal name deviates from)<br>Roll #2: (specific deed done by an ancestor, d10 rolled)<br>Roll #3: (roll d10 after determining #2)<br><hr><br>Skills:<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Martial Skills</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Fitness rank 2</div><div class="spoiler_body"><em></em><br><br><ul class="bbc_list"><li>Restore Approach (Earth Ring): </li><li>Adapt Approach (Water Ring):</li><li>Invent Approach (Fire Ring): </li><li>Refine Approach (Air Ring): </li><li>Attune Approach (Void Ring): </li></ul></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Martial Arts (Armed) rank 1</div><div class="spoiler_body"><em>Whatever other arts they practice, a bushi’s foremost art is always the art of battle, and even samurai who rarely take the field often train extensively in the martial arts as an exercise in self-mastery. Nearly all of them receive some training in use of a melee weapon, even if they prefer a weapon such as a bow. While many samurai believe sword fighting to be the most refined of martial arts, there are numerous schools that are more renowned for their use of other melee weapons. Samurai in Rokugan use the great clubs known as tetsubō, spears, naginata and other polearms, and even staves, depending on the teachings of their school and their own personal preferences.<br>Martial Arts [Melee] covers combat with close-quarters weapons in both practice and theory.</em><br><br><ul class="bbc_list"><li>Withstand Approach (Earth Ring):</li></ul> Fighting defensively, blocking carefully, exhausting your opponent, practicing techniques that rely on stamina. <br><ul class="bbc_list"><li>Shift Approach (Water Ring):</li></ul> Fighting reactively, redirecting force, drawing out your opponent, practicing techniques that rely on fluidity of motion and flexibility.<br><ul class="bbc_list"><li>Overwhelm Approach (Fire Ring): </li></ul>Fighting aggressively, attacking directly, unnerving your opponent, practicing techniques that rely on bursts of speed and power.<br><ul class="bbc_list"><li>Feint Approach (Air Ring): </li></ul>Fighting subtly, attacking indirectly, outmaneuvering your opponent, evading attacks, practicing techniques that rely on grace and poise, reading your opponent’s moves.<br><ul class="bbc_list"><li>Sacrifice Approach (Void Ring): </li></ul>Fighting instinctively or without regard for your life, attacking without regard for anything else, putting mind over matter.<br>[/list]<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Meditation rank 2</div><div class="spoiler_body"><em></em><br><br><ul class="bbc_list"><li>Restore Approach (Earth Ring): </li><li>Adapt Approach (Water Ring):</li><li>Invent Approach (Fire Ring): </li><li>Refine Approach (Air Ring): </li><li>Attune Approach (Void Ring): </li></ul>$$ Withstand Approach (Earth Ring): Using logic to overcome your personal feelings, reflecting on the nature of your responsibilities, maintaining a level head despite challenges and provocation, resisting temptation.<br>$$ Shift Approach (Water Ring): Understanding your own emotions and desires, reflecting on the nature of your desires, understanding how to align your goals with your desires, resisting rage.<br>$$ Overwhelm Approach (Fire Ring): Using your emotions to reject a seemingly inevitable conclusion before you, maintaining concentration on a single topic, staying in an emotional state for long periods of time, resisting fear.<br>$$ Feint Approach (Air Ring): Convincing yourself of the truth of something, finding weaknesses in your viewpoints and ideologies, understanding how to align your goals with your ideals, resisting despair.<br>$$ Sacrifice Approach (Void Ring): Understanding your place in the universe, understanding the role fate has provided for you, knowing what you are willing to give up to achieve your goals, seeing glimpses of your own future, resisting supernatural mental interference.<br>[/list]<br></div></div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Scholar Skills</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Theology rank 2</div><div class="spoiler_body"><em></em><br><br><ul class="bbc_list"><li>Recal Approach (Earth Ring): </li></ul> Knowing facts about the formal doctrines of religious traditions of the Emerald Empire, knowing about historical occurrences of supernatural events, correctly reciting scripture, remembering the weaknesses of a supernatural being from folklore, communing with earth kami.<br><ul class="bbc_list"><li>Survey Approach (Water Ring):</li></ul> Identifying religious artifacts and supernatural phenomena, knowing how the average person of a given walk of life interacts with spiritual traditions, researching a piece of scripture to learn its meaning, communing with water kami.<br><ul class="bbc_list"><li>Theorize Approach (Fire Ring):</li></ul>&nbsp; Guessing what supernatural forces might be at work based on secondary evidence, reconciling two contradictory pieces of religious doctrine, offering a novel explanation of the meaning of a piece of scripture, communing with fire kami.<br><ul class="bbc_list"><li> Approach (Air Ring):</li><li>Sense Approach (Void Ring):</li></ul>&nbsp; Performing divinations, determining the veracity of a supernatural occurrence, predicting the behavior of supernatural entities, knowing the philosophical ramifications of a decision, communing with the root of the universe.<br>[/list]<br></div></div></div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Skills</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Tactics rank 1</div><div class="spoiler_body"><em></em><br><br><ul class="bbc_list"><li>Restore Approach (Earth Ring): </li><li>Adapt Approach (Water Ring):</li><li>Invent Approach (Fire Ring): </li><li>Refine Approach (Air Ring): </li><li>Attune Approach (Void Ring): </li></ul></div></div></div></div><br><hr>Primary Weapon: (Katana)<br>&nbsp; &nbsp;Category: Sword<br>&nbsp; &nbsp;Range:&nbsp; &nbsp; 0&nbsp; &nbsp; Skill:&nbsp; &nbsp; (Martial, Armed)<br>&nbsp; &nbsp;DMG:&nbsp; &nbsp; ?&nbsp; &nbsp; DLD:&nbsp; &nbsp; &nbsp; &nbsp; ?<br>&nbsp; &nbsp;Grips:&nbsp; &nbsp; -&nbsp; &nbsp; Quality:&nbsp; &nbsp; -<br>&nbsp; &nbsp;Special Abilities:&nbsp; &nbsp; -<br><br>Primary Weapon: (Punch)<br>&nbsp; &nbsp;Category: Unarmed<br>&nbsp; &nbsp;Range:&nbsp; &nbsp; 0&nbsp; &nbsp; Skill: (martial unarmed)<br>&nbsp; &nbsp;DMG:&nbsp; &nbsp; 1&nbsp; &nbsp; DLD:&nbsp; &nbsp; &nbsp; &nbsp; 2<br>&nbsp; &nbsp;Grips:&nbsp; &nbsp; -&nbsp; &nbsp; Quality:&nbsp; &nbsp; -<br>&nbsp; &nbsp;Special Abilities: Snaring<br><br>Primary Weapon: (kick)<br>&nbsp; &nbsp;Category: Unarmed<br>&nbsp; &nbsp;Range:&nbsp; &nbsp; 1&nbsp; &nbsp; Skill: (martial unarmed)<br>&nbsp; &nbsp;DMG:&nbsp; &nbsp; 2&nbsp; &nbsp; DLD:&nbsp; &nbsp; &nbsp; &nbsp; 1<br>&nbsp; &nbsp;Grips:&nbsp; &nbsp; -&nbsp; &nbsp; Quality:&nbsp; &nbsp; -<br>&nbsp; &nbsp;Special Abilities: -<br><br>Armor: (name)<br>&nbsp; &nbsp;Resistance: Physical x Supernatural X&nbsp; &nbsp; &nbsp;<br>&nbsp; &nbsp;Quality:<br>&nbsp; &nbsp;Special Abilities:<br><hr><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spells (Invocations)</div><div class="spoiler_body">(example)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Tetsubō of Earth</div><div class="spoiler_body"><em></em><br><strong>Activation:</strong> <br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Path to Inner Peace</div><div class="spoiler_body"><em></em><br><strong>Activation:</strong> <br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Jurōjin’s Balm</div><div class="spoiler_body"><em></em><br><strong>Activation:</strong> <br></div></div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spells (Rituals)</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Cleansing Rite</div><div class="spoiler_body"><em></em><br><strong>Activation:</strong> <br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Comune with the Spirits</div><div class="spoiler_body"><em></em><br><strong>Activation:</strong> <br></div></div></div></div><br><hr>Advantages/Disadvantages:<br>Benten’s Blessing (Air)<br>Types: Interpersonal, Spiritual<br>Effects: The following apply to a character with the Benten’s Blessing distinction:<br>$$ After interacting with a character for one or more scenes, you know with certainty whether they are open to your romantic aspirations or if they are categorically uninterested.<br>$$ When performing a check for which the favor of the Fortune Benten is a benefit (such as an Aesthetics [Air] check to say something insightful about a piece of art or a Courtesy [Air] check to convince someone of your positive qualities), you may reroll up to two dice.<br><br>Curiosity (Fire)<br>Types: Mental<br>Effects: The following apply to a character with the Curiosity passion:<br>$$ The first time you attempt a new task and fail, you always think of another route you could take to try to overcome or learn more about the problem.<br>$$ After performing a check to seek answers to an intriguing question (such as a Medicine [Fire] check to create a new chemical concoction or a Theology [Fire] check to try to determine the metaphysical underpinnings of a particular kami’s behavior), you remove 3 strife.<br><br>Quick Reflexes (Fire)<br>Types: Physical, Interpersonal<br>Effects: The following apply to a character with the Quick Reflexes distinction:<br>$$ At the start of each scene, you can always grab an item within reach or reposition it a few paces within your environment. The GM is the final arbiter of how much you can prepare or how much distance you can achieve before the rest of the scene begins.<br>$$ When performing a check for which you must act swiftly (such as a Meditation [Fire] check to generate initiative during a duel or a Survival [Fire] check to put together a makeshift weapon), you may reroll up to two dice.<br><br><br>Irrepressible Flirtation (Earth)<br>Types: Interpersonal<br>Effects: The following apply to a character with the Irrepressible Flirtation anxiety:<br>$$ You find it difficult to pass up the chance to flirt with people you find attractive, and when someone you find attractive flirts with you, you cannot help but return their advances with your own flirtation.&nbsp; Your interest is obvious to all onlookers.<br>$$ After performing a check to interact with (or ignore) someone you are interested in without exceeding propriety (such as a Courtesy [Earth] check to make appropriate small talk or a Sentiment [Earth] check to know how to tread cautiously in a social scene), you receive 3 strife. If this is the first time this has occurred this scene, gain 1 Void point.<br><br>Sworn Enemy (Earth)<br>Types: Interpersonal<br>Effects: The following apply to a character with the Sworn Enemy adversity:<br>$$ You and the GM should select or create a character to be your sworn enemy. Your sworn enemy exists within the world and periodically meddles in your affairs, directly or indirectly, at the GM’s discretion. If your sworn enemy perishes, you must either remove this disadvantage, acquire a new sworn enemy (perhaps someone who hates you because of your role in the demise of the previous one), or find a way for your deceased foe to continue playing a role in your life.<br>$$ When you make a check to remain rational in the presence of this person you hate (such as a Courtesy [Earth] check to interact with this person without being provocative or a Meditation [Earth] check to stay stoic in the face of their insults), you must choose and reroll two dice containing&nbsp; or . After resolving the check, if you failed, you gain 1 Void point.<br><br><hr>Equipment:<br><br><br><hr>Background:<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Clan</div><div class="spoiler_body">Dragon </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Family</div><div class="spoiler_body">Mirumoto </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">School/Role</div><div class="spoiler_body">Agasha Mystic School/Shugenja </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">How did you stand out in school</div><div class="spoiler_body">(Fire: Creativity, Passion, Drive) <br>When Takehiko came to the Agaasha Mystic School as a child, his sensei noted that his potential as a shugenja was so great his position here was inevitable--the Kami were already talking to him.&nbsp; Takehiko, however, had long yearned to master swordplay and be a great warrior.&nbsp; He didn’t wish to surrender this ambition.&nbsp; His sensei feared he would reject hsi studies--or at least diversify so far that he excelled at nothing.&nbsp; <br>Instead, Takehiko found a creative approach to his studies and his training that served to advance him in both his callings--using shugenja meditative techniques to accel at iaijutsu dueling, using the physical and mental conditioning of the martial arts to give more energy to harness the power of the kami.&nbsp; His passion for resolving these disparate desires became a driving force in his life, a motivation to excel.&nbsp; &nbsp;</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Who Is your Lord?</div><div class="spoiler_body">&nbsp; &nbsp; (Working with pumpkin.)&nbsp; My lord’s desires are in line with my own in that he values me as a supernaturally gifted warrior, but he does not wish me to pursue the path of the duelist, fearing that I will die in a duel when my expertise is needed elsewhere.&nbsp; <br>&nbsp; &nbsp; Giri:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Deal appropriately with supernatural threats as assigned by my lord.&nbsp; &nbsp;</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ninjoo</div><div class="spoiler_body">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; To excel as a shugenja who is a duelist.&nbsp; To explore, test, and share methods in which shugenja discipline is a boon to the martial arts--especially iaijutsu.&nbsp; I hope one day to become the equal of the Kakita Sword-Saints and have a chance to teach my techniques before I die.&nbsp; </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Clan</div><div class="spoiler_body">&nbsp; &nbsp; &nbsp; &nbsp; Takehiko believes the Dragon Clan has found a strong balance between idealism and integince, honor and reason.&nbsp; He firmly believes in them.&nbsp; &nbsp;</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Bushido</div><div class="spoiler_body">&nbsp; &nbsp; Takehiko believes that Bushido is a noble code intended to guide samurai to better themselves and their nation.&nbsp; He has tested his predispositions about Bushido with philosophical discussions and he understands that Bushido can be misrepresented to justify corruption.&nbsp; TAkehiko believes that critical thinking and basic compassion can overcome such misrepresentation.&nbsp; He is young, though, and his beliefs have yet to be tested in the crucible of actual experience!&nbsp; (+10 Honor) </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Greatest Accomplishment (Large)</div><div class="spoiler_body"> Last year, as my Shugenja training was moving into a series of practicals and apprenticeships, I traveled the land with my sensei Agasha Isamu.&nbsp; We came to a remote province.&nbsp; The road north was haunted by a demon--the ghost of a man who died in a duel.&nbsp; We researched what was known of him.&nbsp; How an arrogant son of a nearby lord was testing himself by challenging passing soldiers.&nbsp; An elderly ronin defeated him in a duel that slew him.&nbsp; It seemed that his resentment over being defeated by such a lowly warrior had plunged his soul into Jigoku. Now, many years later, Jigoku had now spat him back out to seek his vengeance.&nbsp; <br>Three separate bushi had tried to slay the demon.&nbsp; All were defeated.&nbsp; The one survivor--who was now missing an arm--was able to tell us that he had outdrawn the demon and his katana glanced harlessly from the demon's flesh.&nbsp; <br>Digging further we learned that even now two shugenja were hunting the demon, but he avoided them and fled if they approached.&nbsp; This led us to the theory that the demon knew himself to be vulnerable to magic.&nbsp; The coward fled from those who could slay him and challenged those who could not harm him to duels to the death.&nbsp; <br>My sensei and I came up with a plan.&nbsp; My large stature, powerful build, and tendency to carry a katana made it possible for me to be mistaken for a bushi.&nbsp; Traveling to the road haunted by the demon, I unsheathed my katana and left it with my sensei.&nbsp; I cast Tetsubo of Earth and reshaped the tetsubo into a kanta, then sheathed it.&nbsp; <br>Sure enough, the demon did not recognize me as a shugenja and challenged me to an iaijutsu duel for the right to use the road.&nbsp; We drew and I was victorious.&nbsp; Because my sword was actually an earth kami taken corporeal form, it could slay the demon.&nbsp; &nbsp;</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">What holds you back:&nbsp; (Sworn Enemy: Agasha Ryota)</div><div class="spoiler_body">&nbsp; &nbsp; "I'm not certain where my rivalry with Agasha Ryota began.&nbsp; Maybe it's his name?&nbsp; Ryota means "stout, strong."&nbsp; Where I am quite tall and burly--and was even as a child--Ryouta is small and slight.&nbsp; I remember when we both began to study at the Agasha Ryu school together, we were friends.&nbsp; He was a great admirer of my strength, and asked me to spar with him, help him learn the ways of weapons.&nbsp; I was a great admirer of his quick wit and intelligence.&nbsp; <br>&nbsp; &nbsp; Somewhere that friendship twisted.&nbsp; Is it jealousy?&nbsp; For a time, Ryota seemed increasingly frustrated that he could not match me in combat.&nbsp; Where I was given careful praise for cultivating all my strengths, Ryota was chastised for studying something for which he lacked the aptitude.&nbsp; Soon Ryota tossed aside his shinai during our sparring and dressed me down for failure to pay attention to our real lessons.&nbsp; From that day forth, he seemed constantly aligned against me, either berating me for my distraction or using skillful barbs to demean me for falling behind him as a shugenja.&nbsp; &nbsp;</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">What makes you feel at peace? (Curiosity)</div><div class="spoiler_body">&nbsp; Many curious people hunger to know what something is, or where it comes from.&nbsp; The curiosity that drives me in the question, “Why?”&nbsp; Upon finding that answer, I often want to know, “What else?”&nbsp; “What else could work this way?&nbsp; What else can i learn from this?&nbsp; What else could i accomplish with this.”&nbsp; &nbsp;</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Foible (Irrepressible Flirtation)</div><div class="spoiler_body">&nbsp; When Takehiko actually takes the time to be sociable, his flirty and downright lecherous side comes out.&nbsp; &nbsp;Given that that side rarely has a chance for proper expression in the life of a man devoted to mastering two arts and developing a new one--his flirty side tends to go rather overboard when it has that chance to come out.&nbsp; (This also frustrates his finance greatly.)&nbsp; &nbsp;</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Who have you learned the most from (Benten’s Blessing)</div><div class="spoiler_body"> Agasha Isamu-Sensei was a teacher to me during my basic training and my personal mentor in my last years in learning to be a shugenja.&nbsp; He believed in me.&nbsp; He taught me a great many things.&nbsp; Most of all, he challenged me to look at things from different perspectives and different directions.&nbsp; </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">What do people notice about you first?</div><div class="spoiler_body">&nbsp; &nbsp;</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stress:</div><div class="spoiler_body">&nbsp; &nbsp; Takehiko has several responses when stress starts to get out of hand.&nbsp; <br>&nbsp; &nbsp; One is to take three meditative breaths and try to yield to his connection with the void.&nbsp; He believes that this technique is the key to linking the shugenja arts with those of the iaijutsu duelist, but his tie to the void is still weak.&nbsp; <br>&nbsp; &nbsp; The second--which requires a bit of time--is to step back from the situation and walk around it, trying to see the problem from a different perspective.&nbsp; <br>&nbsp; &nbsp; The third--which he falls back on when the other two fail or aren’t viable--is to focus on why it is important to him to succeed.&nbsp; When he finds that success is truly important to him, he often feels motivated to make a speech.&nbsp; When the technique works well enough that he finds a speech, it has never failed him.&nbsp; &nbsp;</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Relationships with other factions in the emerald empire.</div><div class="spoiler_body">--Mirumoto Megumi: My finance and the daughter of my lord.&nbsp; A maiden of sixteen, she is a mirumoto bushi.&nbsp; She's very serious about duty, and can find me frustrating.&nbsp; Where others see an innovative and dedicated young man with healthy amorous appetites, who’s minor failings in discretion with his flirtation can be dismissed as the clumsiness of youth, Megumi sees a flighty and distractible pervert. <br>&nbsp; &nbsp; In spite of this, Megumi can see things within me that are admirable and loveable, which makes my perceived failings all the more frustrating.&nbsp; <br>Megumi is extremely proper so she knows that I'm entitled to my dalliances and she is not.&nbsp; This is, of course, patently unjust, and she tends to take that frustration out on me.&nbsp; It expresses itself in her opinion that immature and need a good wallop upside the head.&nbsp; <br><br>&nbsp; &nbsp; It was Megumi’s father--my lord--who granted me my katana. <br><br>&nbsp; &nbsp; Kakita Family of the Crane Clan:&nbsp; “At court recently, I sought the company of three young students of the Kakita duelist school.&nbsp; Kakita Naoki--a very lovely girl--her fiance ___ Isamu, and her cousin Kakita Akio.&nbsp; Our conversation began pleasantly, with my charm and admiration for the Kakita Swordsaints winning their friendship.&nbsp; <br>&nbsp; &nbsp; “It came to me with the instinct I'd been cultivating since adolescence that Naoki found me handsome.&nbsp; I devoted special attention to the young Katkita with the silver ponytail.&nbsp; After a time, the evening’s conversation shifted to Isamu and I competed to be more flattering and attractive to Naoki.&nbsp; As I grew fairer and fairer in her favor, Isamu began to scowl.&nbsp; His friendliness soured and after a while he began to insult my ideas on meditation and iaijutsu.&nbsp; <br>&nbsp; &nbsp; “With skilled barbs, he awakened my pride and anger, ‘til I had agreed to test my ideas against both himself and Akio in rapid succession.&nbsp; <br>&nbsp; &nbsp; “Akio and I squared off first.&nbsp; We centered, and I could sense the superiority of his technique.&nbsp; If we had been using actual blades, I would have forfeited and acknowledged my superior.&nbsp; Knowing that I wouldn't likely be slain by his blows, I chose to continue the test.&nbsp; <br>&nbsp; &nbsp; “We drew.&nbsp; I took a painful bruise, and I learned.&nbsp; It was well worth the price.&nbsp; <br>&nbsp; &nbsp; “Centering against Isamu, I found that I could not judge who’s skill was greater, but that his anger was clouding his tie ot the void.&nbsp; We drew.&nbsp; Isamu defeated me and raised three welts on my body faster than i could concede.&nbsp; <br>&nbsp; &nbsp; “I was extremely disheartened and found myself severely doubting the technique I was developing.&nbsp; I thought myself almost evenly matched to Isamu, and was certain that his anger would leave him vulnerable, not be channeled into strength. <br>“Naoki came secretly to my chamber and tended my welts.&nbsp; Her gentle words restored my soul.&nbsp; We shared passion that night and--though she left my chamber still a maiden--we were both satisfied.&nbsp; <br>“On the lat day of court, something else inspired me.&nbsp; Before we could leave, Akio approached me.&nbsp; “I have spoken to my sensei about your ideas and your techniques, Miumoto-san.&nbsp; We are interested to see how you will develop them.&nbsp; You will receive an invitation to the Topaz Championship for your Gempuku.&nbsp; I hope that we can face each other again there.”&nbsp; </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">How would your parents describe you?</div><div class="spoiler_body">Kitsuki Sana, my mother:&nbsp; “Takehiko is a good boy with healthy appetites.&nbsp; Food, girls, curiosity, he’s a hunger young man and he always has been.&nbsp; I never let my maids do the cooking for him.&nbsp; Takehiko deserves nothing but the best.&nbsp; <br>&nbsp; &nbsp; I’m a bit concerned, though.&nbsp; My lord husband, and his noble brother, encourage the boy’s distraction.&nbsp; Takehiko has a great gift.&nbsp; He can hear the song of the kami.&nbsp; Takehiko should cultivate that.&nbsp; Swords are for lesser men then my boy.&nbsp; <br><br>Mirumoto Totoro, my father:&nbsp; “Takehiko is a very wise man. A true embodiment of the virtues Togashi-sama has taught us.&nbsp; He thinks critically.&nbsp; He carries out his duty with intelligence and energy.&nbsp; My wife only sees the gifts the kami have given our son.&nbsp; I see that TAkehiko has many gifts.&nbsp; Not the least of these is a strong arm and a swordsman’s wit.&nbsp; <br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ancestor</div><div class="spoiler_body">&nbsp; &nbsp; I am named for my maternal Great Grandfather--Kitski Takehiro.&nbsp; Takehiro was a shugenja who studied the invocation The Fury of Osano Wo for use in battle against a gaijin invasion.&nbsp; He noticed the quality of the glass created by lighting striking the sandy beach.&nbsp; After the war, the developed a prayer to the Kami of Air, Stone, and Fire that allowed a small arc of lighting to be summoned forth and maintained for a protracted period for use in forging metal and blowing glass.&nbsp; (Discovery: +1 Theology) </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Personal Name</div><div class="spoiler_body"> Takehiko means Mountain Prince.&nbsp; Chosen for it’s similarity to Takehiro, Takehiko proved quite appropriate.&nbsp; Handsome and creative as a prince, tall and strong as a mountain, enduring and resolute as the stone.&nbsp; </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">How should you die?</div><div class="spoiler_body">&nbsp; &nbsp; “I failed, Ryouta…” I groaned.&nbsp; The fever wracked my body.&nbsp; Neither my healing nor any others’ could lift the taint rotting me away from within.&nbsp; “The Lost One was a kakita once, the greatest duelist of his generation.&nbsp; No other Kakita can stand against him.&nbsp; When we squared off.&nbsp; &nbsp;I centered.&nbsp; I feel deep into the Void.&nbsp; I knew my doom, Ryota.&nbsp; Only our meditation techniques can possibly create a duelist superior to a kakita.&nbsp; But I am not that duelist.&nbsp; <br>“From the day we reconciled.&nbsp; From the day you humbled yourself and asked to become my student, I knew it was you.&nbsp; <br>“No man may call himself a master ‘til his student has surpassed him. You are that student, and only you can save us.”&nbsp; <br>Ryota’s eyes closed and a tear fell onto my dying body.&nbsp; “I will not disappoint you, Sensei.<br>“You will not, Ryota.&nbsp; I know this and I die complete.”&nbsp; </div></div><br><hr>Honor/Glory Record<br><br><hr><strong>Experience Log</strong><br>Current XP :<br>XP Spent&nbsp; &nbsp;:
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