[DW:A Fertile Crescent] A Fertile OOC
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: meikle on 26-04-2013, 16:08:11</h2>
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				Title: <strong>[DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>26-04-2013, 16:08:11</strong>
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				Hi, players!<br><br>The Players!<br><br><strong>MzHyde</strong><br><strong>Queluna</strong><br><strong>xiaomei</strong><br><br>You're in the right place!&nbsp; I'll pretty this opening post up later on, and use it as the repository for the game's collected knowledge and important stuff after we start clearing things up.&nbsp; Consider this space under construction!<br><br>For now, here's what we should be doing: people should go through their class' writeup, and make any decisions that need to be made.&nbsp; You don't need to take your character's name from the list, nor do you have to use the descriptors provided to describe your character (but I think they're very evocative!)&nbsp; You'll all have some choices to make based on your class, so do what you need to do!&nbsp; If you have any questions about what something means or how it works, feel free to ask here, or you can contact me on YIM (my information is in my profile), whatever works for you.&nbsp; Afterward, feel free to tell everyone about your character, and feel free to chime in, offer input, suggestions, and so on.&nbsp; <br><br>Once we've seen everyone's character post-creation, in case anything's changed since they were presented in the interest thread, we'll move onto Bonds, which should be really exciting!&nbsp; <br><br>Here's the book (http://book.dwgazetteer.com/), once more for ease of access!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div align="center">(http://i.imgur.com/VReIst5l.jpg)</div></div></div>
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				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>26-04-2013, 19:50:00</strong>
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				<div class="floatleft">(http://i1264.photobucket.com/albums/jj499/MzHyde/Character%20Portraits/FemaleAlchemist.jpg) (http://s1264.photobucket.com/user/MzHyde/media/Character%20Portraits/FemaleAlchemist.jpg.html)</div><br><strong>Amelia Allbright / Lv1 Human Wizard</strong><br><br><strong>Appearance:</strong> Amelia Allbright is a human female Wizard with sharp eyes, fine features, and dark, straight hair. She obviously takes good care of herself and has great pride in her appearance. Her clothes and hair are meticulously cared for. Though she eschews the robes typical of her profession, she still has a fairly 'magical' appearance, thanks to her large potion belt and penchant for almost always having her nose in a book. <br><br><strong>STR:</strong> 9&nbsp; &nbsp;(0)&nbsp; &nbsp; &nbsp; <strong>INT:</strong> 16&nbsp; (+2)<br><strong>CON:</strong> 12 (0)&nbsp; &nbsp; &nbsp;<strong>WIS:</strong> 15&nbsp; (+1)<br><strong>DEX:</strong> 13 (+1)&nbsp; &nbsp; <strong>CHA:</strong> 8&nbsp; &nbsp;(-1)<br><br><strong>HP:</strong> 16&nbsp; &nbsp; &nbsp; &nbsp; <strong>Base Damage:</strong> d4<br><br><strong>Alignment:</strong> Neutral<br><br><strong>Gear:</strong><br>-Bag of books (5 uses, 2 weight) and 3 healing potions<br>-Dagger (one-handed, 1 weight)<br>-3 antitoxins (0 weight)<br>-Spellbook (1 weight)<br>-Rations (5 uses, 1 weight)<br><br>5/7 Maximum Load<br><br><br><br><strong>Background:</strong> Amelia Allbright is the daughter of Artemis Allbright, renowned Master Alchemist. Some say he practically invented the art, or at least brought it to perfection. He spent days upon days locked in his laboratory, finding new ways to bend the very laws of nature and create potions that did wonderous and impossible things. People came to Artemis for miles around and sought his help. He was hailed as one of the brightest minds of his generation and a benevolent hero to all.<br><br>This was the shadow under which Amelia grew up.<br><br>Her father was always busy working along, no time for his daughter; except to teach her his trade, and in that respect he was a strict and unforgiving teacher. He would brook no mistakes from her. Father and daughter never interacted in any meaningful way outside of lessons. Upon his passing, Amelia left home in order to see the world, having spent enough time in her father's cramped, dank, tower. Yet his fame followed her. She traveled the roads with her wagon and started 'Amelia's Alchemical Assemblage', a little business of her own, but in every town and kingdom she came to, people only wanted to talk about her father, compared her work to her father's. It was infuriating. It was impossible for Amelia to be her own person. Lately, she's been studying magic. If she can't write her own story with potions and salves, then she'll do it with adventure and spell casting. No arcane knowledge will go unread by Amelia in her quest to rise above her father's greatness and be the author of her own tale. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spellbook</div><div class="spoiler_body"><span class="bbc_u">Light - Cantrip</span><br><em>"An item you touch glows with arcane light, about as bright as a torch. It gives off no heat or sound and requires no fuel, but it is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence."</em><br><br><span class="bbc_u">Unseen Servant - Cantrip</span><br><em>"You conjure a simple invisible construct that can do nothing but carry items. It has Load 3 and carries anything you hand to it. It cannot pick up items on its own and can only carry those you give to it. Items carried by an unseen servant appear to float in the air a few paces behind you. An unseen servant that takes damage or leaves your presence is immediately dispelled, dropping any items it carried."</em><br><br><span class="bbc_u">Prestidigitation - Cantrip</span><br><em>"You perform minor tricks of true magic. If you touch an item as part of the casting you can make cosmetic changes to it: clean it, soil it, cool it, warm it, flavor it, or change its color. If you cast the spell without touching an item you can instead create minor illusions no bigger than yourself. Prestidigitation illusions are crude and clearly illusions—they won’t fool anyone, but they might entertain them."</em><br><br><span class="bbc_u">Cure Light Wounds - Level 1</span><br><em>"At your touch wounds scab and bones cease to ache. Heal an ally you touch of 1d8 damage."</em><br><br><span class="bbc_u">Detect Magic - Level 1 Divination</span><br><em>"One of your senses is briefly attuned to magic. The GM will tell you what here is magical."</em><br><br><span class="bbc_u">Magic Missile - Level 1 Evocation</span><br><em>"Projectiles of pure magic spring from your fingers. Deal 2d4 damage to one target."</em><br><br><span class="bbc_u">Alarm - Level 1</span><br><em>"Walk a wide circle as you cast this spell. Until you prepare spells again your magic will alert you if a creature crosses that circle. Even if you are asleep, the spell will shake you from your slumber."</em></div></div>
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			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>Queluna</strong> on <strong>27-04-2013, 05:08:04</strong>
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				<div class="floatleft">(http://i1220.photobucket.com/albums/dd456/coolestpersonevar/QuelunaKilurden.png) (http://i1220.photobucket.com/albums/dd456/coolestpersonevar/QuelunaKilurden.png)</div><br><strong>Queluna Kilurden / Lv1 Elf Fighter</strong><br><br><strong>Appearance:</strong> Eager Eyes, wild hair, tanned skin, lithe body<br><br><strong>STR:</strong> 13&nbsp; &nbsp; &nbsp; &nbsp; <strong>INT:</strong> 8<br><strong>CON:</strong> 15&nbsp; &nbsp; &nbsp; &nbsp;<strong>WIS:</strong> 9<br><strong>DEX:</strong> 16&nbsp; &nbsp; &nbsp; &nbsp; <strong>CHA:</strong> 12<br><br><strong>HP:</strong> 23/25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>Base Damage:</strong> d10<br><br><strong>Alignment:</strong> Neutral<br><br><strong>Gear:</strong><br>Ancient Spear (Reach, Messy, Forceful, 2 Piercing, 2 weight)<br>Scale armor (2 armor, 3 weight)<br>Shield (+1 armor, 2 weight)<br>Dungeon rations (1 weight, 3 uses)<br>2 Healing Potions<br><br>8/13 Maximum Load<br><br>I have sworn to protect Amelia Allbright.&nbsp; She owes me their life, whether she admits it or not.<br><br>I worry about the ability of Hedenabi Zhuga-il to survive in the dungeon.&nbsp; She is soft, but I will make her hard like me.<br><br><strong>Background:</strong> Queluna Kilurden was the heir to House Kilurden within the elven empire that, although small, was renowned for their bravery and skill at arms.&nbsp; Despite the conquests they had commanded, the battles they had won whether at sea or by land, they were only granted governance of a small area within the empire.&nbsp; Excuses were made for why it was so, but in truth, many houses and even the emperor feared the might of the house should they be granted too much power.<br><br>Despite only managing a small amount of land, and a much smaller population than the other houses were granted governance over, it was House Kilurden that brought the bulk of the soldiers when the houses were called upon to raise their armies and march into battle.&nbsp; It was House Kilurden that took the most losses, but also House Kilurden that had captured the most enemy territory and claimed the most enemy casualties by the time the battles were over.<br><br>More recently, the empire is in a time of turmoil.&nbsp; There is unrest among the commoners, thievery and banditry is common, and some local populations that never quite integrated have begun to fall back to their old ways, renouncing the authority of the empire.&nbsp; To make things worse, a powerful foe had come from afar, conquering cities and states that brought them ever closer to the empire, until their borders met.&nbsp; With the threat of a horde invading from outside, the emperor called upon all the houses to bring their armies to meet this foe.<br><br>Many houses claimed that they could not spare any soldiers for the campaign, stating that their soldiers were needed to keep their commoners in check, or to fight local bandits.&nbsp; House Kilurden took most of its forces to combat the foe, vanquishing them and adding many of their territories to the empire.&nbsp; When the emperor stated that it was his desire to grant the territories to another house, still fearing in the might of House Kilurden should they be granted too much land, the heads of House Kilurden refused, claiming the territories for themselves.<br><br>Queluna Kilurden's parents were executed as traitors, after all the houses that were too occupied to contribute to the war effort suddenly decided that they could spare some forces to aid the emperor in striking down their shared rival.&nbsp; Queluna managed to escape, but faced imprisonment if not execution were she return to the empire.<br><br>Now she wanders in lands not her own, seeking to amass a fortune so that she might purchase ships, crew to sail them, and an army to ride with her in order to challenge the might of the empire.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Abilities</div><div class="spoiler_body"><span class="bbc_u">Elven Fighter</span><br><em>You can always treat spears as if they had the precise tag.</em><br><br><span class="bbc_u">Bend Bars, Lift Gates</span><br><em>When you use pure strength to destroy an inanimate obstacle, roll+Str. On a 10+, choose 3. On a 7-9 choose 2.<br>•It doesn’t take a very long time<br>•Nothing of value is damaged<br>•It doesn’t make an inordinate amount of noise<br>•You can fix the thing again without a lot of effort</em><br><br><span class="bbc_u">Armored</span><br><em>You ignore the clumsy tag on armor you wear.</em><br><br><span class="bbc_u">Signature Weapon</span><br><em>This is your weapon. There are many like it, but this one is yours. Your weapon is your best friend. It is your life. You master it as you master your life. Your weapon, without you, is useless. Without your weapon, you are useless. You must wield your weapon true.<br>•Sharp<br>•Versatile</em></div></div>
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				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>Maiz</strong> on <strong>27-04-2013, 08:09:38</strong>
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				<strong>Hedenabi Zhuga-il</strong>, Level 1 Human Bard<br><br>Appearance: Joyous eyes, fancy hair, traveling clothes, well-fed body.<br><br>Stats:<br>Charisma: 16<br>Wisdom: 15<br>Constitution: 13<br>Intelligence: 12<br>Dexterity: 9<br>Strength: 8<br><br>Max HP: 19<br>Base Damage: d6<br><br>Alignment: Good<br><br>Gear: <br>A songbook in a forgotten tongue<br>Leather armor (1 armor, 1 weight)<br>Worn bow (near, 2 weight), bundle of arrows (3 ammo, 1 weight), and short sword (close, 1 weight)<br>3 coins<br><br>5/8 Maximum Load<br><br>Background: Hedenabi is the third daughter of an eighth daughter in a very long and established&nbsp; line of priestesses to the duality of Kishmat-il and Hinna. Her childhood was filled the various stories of her mother, aunts, and grandmother. These stories were of life in their country, and how the duality could be found in each one. While other family members learn and master at least one instrument (and the more prodigious master more than one), Hedenabi specializes in song only. While she claims this is because the goddesses need no musical accompaniment to hear her offerings, part of the reason is because she was too lax in her musical studies as well. Once she reached the same age that Hinna was supposed to have left her mother's home, searching for Kishmat-il, Hedenabi left her familial home of the Oceanic Shrine. She embarked into the world to begin her own pilgrimage, her own search for serene purpose. She is a learned busybody, with an open ear for literally anyone, from the highest noble to the beggar in the gutter. <br><br>While there is a religious purpose for why she listens to people's stories, Hedenabi also has baser interest in her journey: she is kind of a gossip-monger. So she's just as knowledgeable about the best way to cross the largest river in the region and how supposedly a river god stole a man right out of his seat out of love as she is of why the local noble lords are feuding and how it revolves around unintentional food poisoning due to a certain cook catching flu. It turns out that secrets aren't so easily kept and the so-called lower rungs of society love it when someone listens to their gossip. The realities of their lives make for the best stories. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Abilities</div><div class="spoiler_body"><strong>Human Bard</strong><br>When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest.<br><br><strong>Arcane Art</strong><br>When you weave a performance into a basic spell, choose an ally and an effect:<br><br>&nbsp; &nbsp; Heal 1d8 damage<br>&nbsp; &nbsp; +1d4 forward to damage<br>&nbsp; &nbsp; Their mind is shaken clear of one enchantment<br>&nbsp; &nbsp; The next time someone successfully assists the target with aid, they get +2 instead of +1<br><br>Then roll+Cha. ✴On a 10+, the ally gets the selected effect. ✴On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.<br><br><strong>Bardic Lore</strong>: Grand Histories of the Known World<br><br>When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.<br><br><strong>Charming and Open</strong><br>When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).<br><br>&nbsp; &nbsp; Whom do you serve?<br>&nbsp; &nbsp; What do you wish I would do?<br>&nbsp; &nbsp; How can I get you to ______?<br>&nbsp; &nbsp; What are you really feeling right now?<br>&nbsp; &nbsp; What do you most desire?<br><br><strong>A Port in the Storm</strong><br>When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.</div></div>
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				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>28-04-2013, 14:31:19</strong>
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				These characters are all so cool, so cool.&nbsp; I love them!<br><br>I'm thinking we might want to move onto bonds soon, but I want to give Brittlby another day or so to check in.&nbsp; If she doesn't, we'll move on; if she shows up not too long after that, it shouldn't be too hard to get her bonded into the party.
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				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>29-04-2013, 07:47:55</strong>
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				Well, it hasn't been strictly a <em>day</em>, but I want to move on while I'm here to make the post -- so, we'll start doing <strong>Bonds!</strong><br><br>So, here's how bonds work:<br><br>Each of you have a number of statements for your class that say something about someone else in the party, like these:<br><br>"_______________ trusted me with a secret."<br>"_______________ will play an important role in the events to come. I have foreseen it!"<br>"I worry about the ability of _______________ to survive in the dungeon."<br><br>Some of you have more of them than others!&nbsp; What we need to do is have everyone go through those statements and pick <em>at least one</em> of them and write in one of the other PC's names.&nbsp; Maybe Queluna is worried about Amelia's ability to survive the dungeon, maybe Amelia has seen foreseen that Hedenabi is going to play an important role in events to come.&nbsp; Whatever seems good to you!&nbsp; You <strong>can</strong> write in the same character's name into multiple bond statements.<br><br>The number of these statements you have about the other characters determines the modifier when you roll to <strong>help or interfere</strong> with them, and resolving a bond (generally, by overcoming the conflict it presents or making it no longer applicable) provides experience toward advancement and opens the way to develop new bonds.&nbsp; <br><br>Once you've filled in as many of those statements as you like, post what you've got here, and maybe talk about them a little bit, see how you can make them work.&nbsp; Really try not to veto any statements, just figure out how and why -- or just leave it to come up in play, which is also totally fine.<br><br><strong>Brittlby</strong>, we're movin' on, but I'm still hoping you'll show up and join us!&nbsp; It's not too late.
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				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>29-04-2013, 19:24:56</strong>
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				<strong>Bonds - Amelia</strong><br><br><em>"Queluna will play an important role in the events to come. I have foreseen it!"</em><br><br><em>"Hedenabi is keeping an important secret from me."</em><br><br>
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				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>Queluna</strong> on <strong>29-04-2013, 21:00:43</strong>
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				Added them to my sheet :D
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				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>Maiz</strong> on <strong>30-04-2013, 00:41:09</strong>
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				Hedenabi: Bonds<br><ul class="bbc_list"><li>Queluna is often the butt of my jokes.<br></li><li>Amelia does not trust me, and for good reason.</li></ul>
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				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>30-04-2013, 02:08:37</strong>
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				All right!&nbsp; The most noncommittal of bond selections here. :p<br><br>Here are some questions to flesh these things out, and I'll start plotting toward getting things under way!<br><br><strong>Amelia</strong>, do you know what's in store for Queluna?&nbsp; Just that it's something big?&nbsp; Did you find that out before or after you met her?<br><strong>Queluna</strong>, what made you form this opinion of Hedenabi?<br><strong>Hedenabi</strong>, what's going on between you an Amelia?&nbsp; <br><br>And don't be shy about talking to each other about the history behind these bonds!
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				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>Queluna</strong> on <strong>30-04-2013, 02:41:30</strong>
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				The fact that she jokes a lot (about Queluna at least), leads Queluna to believe that Hedenabi doesn't have her priorities straight.&nbsp; The fact that she's a gossip-monger, and a woman who wanders around in animal skins rather than iron, with a a worn old bow rather than steel, gives Queluna the impression that Hedenabi is incapable.
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				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>30-04-2013, 07:15:49</strong>
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				Hmm. Maybe when Amelia was first setting out on her journey her wagon became stuck somehow and she found herself surrounded by monsters, outnumbered and would've been killed if Queluna hadn't come to lend a hand? Amelia would probably loathe to admit she needed help, but somehow they hit it off and they started traveling together. At some point, Amelia, researching obscure magic, used a divination spell on Queluna without her knowledge. Amelia saw vague visions of the fighter doing something very important. 
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				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>Queluna</strong> on <strong>01-05-2013, 00:42:29</strong>
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				Okay, I'm thinking of altering my bonds a little bit.<br><br>Toward Amelia, she will have two.<br>I am sworn to protect Amelia.<br>Amelia owes me her life, whether she knows it or not.<br><br>Toward Hedenabi, she will have two.<br>I doubt Hedenabi's ability to survive in the dungeon.<br>Hedenabi is soft, but I will make her hard like me.<br><br>She sees use in Amelia, being that Amelia is a wizard with the ability to divine future events.&nbsp; Because of this, she swears to herself that she will protect the woman, so that the woman might in turn come to assist Queluna in her destiny.<br><br>Because she thinks Hedenabi is 'soft', likely due to her gossip-mongering and the constant jokes she makes about Queluna and what ever else, she considers that Hedenabi is incapable of surviving in the dungeon.&nbsp; She decides that she will need to make Hedenabi take things more seriously, and to train the woman to wield her sword with finesse, and also encourage the woman to wear armors thicker and harder than mere animal leathers.
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				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>Maiz</strong> on <strong>01-05-2013, 08:19:50</strong>
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				Maybe when Hedenabi first met Amelia she told a little lie. When they first met Hedenabi claimed to know nothing of Amelia's father, and indeed said that the last hundred villages knew nothing of&nbsp; Artemis Albright. It is just a little lie, but it still runs on her mind.
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			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>01-05-2013, 19:39:24</strong>
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				Some thoughts, a few more prodding questions; meanwhile, I'm going to start thinking about getting the IC started!<br><br>Hedenabi/Amelia: Hedenabi's keeping a secret from Amelia, and it's causing some problems, but it's <em>important</em>.&nbsp; Is there something more to Hedenabi's knowledge of Artemis, some deeper motivation for keeping this secret?<br><br>Everyone: Which of you met first?&nbsp; Where did you pick up the third member of the group?&nbsp; Have you adventured together in the past, or are you new to working together as a party?
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			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>01-05-2013, 20:00:31</strong>
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				I think Amelia and Queluna met first, then picked up the lovely bard along the way.
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			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>Queluna</strong> on <strong>01-05-2013, 22:10:29</strong>
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			<dd class="postbody">
				Queluna could easily be the pick-up, too.&nbsp; If Amelia and Hedenabi met at a tavern or some such, it would have given them more time in private to develop their whole relationship that is apparently based on secrets and mysteries!<br><br>Queluna might have been picked up after Amelia sensed her destiny, thinking her to be a good fighter to have along in the group, and perhaps somebody to follow in the future? :O<br><br>They might have also just all met at the same tavern, perhaps having been part to a previously larger group before some of the members died, or maybe just having showed up for some sort of adventure or work opportunity that turned out being a bad deal, so they went their own way together?
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			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>Maiz</strong> on <strong>01-05-2013, 23:35:38</strong>
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			<dd class="postbody">
				I think Hedenabi joining Queluna and Amelia after they had met would make sense. Hedenabi could probably tell that these two looked rather interesting. While she cannot augur the future, she can read people with some certainty. Amelia and Queluna look like they are both going to make interesting stories.
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			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>Queluna</strong> on <strong>01-05-2013, 23:56:28</strong>
			</dt>
			<dd class="postbody">
				That works for me then :3 So how did Amelia and Queluna meet?&nbsp; Might Amelia have sensed something of Queluna's future before/during their meeting, which compelled her to keep by the woman's side?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>02-05-2013, 01:39:27</strong>
			</dt>
			<dd class="postbody">
				I already proposed a way for that to happen a few posts back. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>Queluna</strong> on <strong>02-05-2013, 04:27:20</strong>
			</dt>
			<dd class="postbody">
				Aha yes, saving her when her wagon was stuck and so forth =D&nbsp; I likes it, then!&nbsp; So that is how they met, and Amelia sticks with Queluna because of the visions she saw of her, and perhaps traveling through a town later, they managed to pick up Hedenabi.<br><br>Okay, do we want to work out how the meeting between the three went, or shall we just settle with "it went well, an she joined the party"? :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>03-05-2013, 15:50:10</strong>
			</dt>
			<dd class="postbody">
				Hey team!<br><br>I hope everyone's still here and so excited.&nbsp; Expect the opening post to go up tomorrow morning!&nbsp; I really like the group makeup here, and I am really looking forward to this.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>Maiz</strong> on <strong>03-05-2013, 16:42:15</strong>
			</dt>
			<dd class="postbody">
				How exciting :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>03-05-2013, 22:15:53</strong>
			</dt>
			<dd class="postbody">
				Sounds good.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>05-05-2013, 06:43:49</strong>
			</dt>
			<dd class="postbody">
				Here's some music while I work on getting the opening post up:<br><br>https://www.youtube.com/watch?v=UZQjjRiqvJA (https://www.youtube.com/watch?v=UZQjjRiqvJA)<br><br>I thought youtube links got all bigified on Elliquiy.&nbsp; Hrm.<br><br>here we go:<br><br>http://elliquiy.com/forums/index.php?topic=173162.0 (http://elliquiy.com/forums/index.php?topic=173162.0)<br><br><strong>The Bullman of Shub-Ishur</strong><br><strong>16 hp, d10+3 1-piercing damage, 1 armor</strong><br><em>Intelligent</em><br><em>Expel intruders.</em><br><em>Remove strangers by force.</em><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>05-05-2013, 20:08:16</strong>
			</dt>
			<dd class="postbody">
				All right, MzHyde starting us off with the first roll of the game!&nbsp; Amelia's casting off Magic Missile, classic, so we need her to roll+int, which is I think 2d6+2 for Amelia.&nbsp; On a 10+, awesome, follow up with the damage roll (that's 2d4 for Magic Missile!), on a 7-9, still roll the damage but less us know what downside comes with it (putting yourself into an exposed position, taking -1 ongoing to spellcasting, or lose the spell until you have another opportunity to spend time with your spellbook.&nbsp; <br><br>On a 6 or lower, bad stuff happens!&nbsp; This is true of mostly any situation where dice get rolled.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>05-05-2013, 20:50:06</strong>
			</dt>
			<dd class="postbody">
				Where do you want us to roll? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>05-05-2013, 21:11:50</strong>
			</dt>
			<dd class="postbody">
				I think Elliquiy has a dice roller thing?&nbsp; I'm fine with just using that; you can post the result here or attach it to the IC post, it doesn't matter too much either way. :)<br><br>For I think xiaomei and Queluna who haven't used the dice roller, you can get there by just clicking 'view my rolls' under your name and then 'make a roll'.&nbsp; It gets added to a history of your rolls where other people can see them!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>05-05-2013, 21:20:57</strong>
			</dt>
			<dd class="postbody">
				<strong>Amelia's Roll for Magic Missile</strong><br><br>-Hit Roll<br><strong>Roll Result:</strong> MzHyde rolled: 2d6<br><strong>Comment:</strong><br><strong>Result:</strong> 4, 2,<br><strong>Total:</strong> 6 <br><br>+2 from Int = 8<br><br>-Damage Roll<br><strong>Roll Result:</strong> MzHyde rolled: 2d4<br><strong>Comment:</strong><br><strong>Result:</strong> 3, 4,<br><strong>Total:</strong> 7<br><br><strong>Final Result:</strong> Amelia's spell strikes the monster with tremendous force, draining nearly half it's health in one shot. As a result, Amelia has now drawn all of the monster's aggression since no one else has yet to strike it. Meikle, let me know how you want me to continue. Do you want to post the monster's reactions and the results of the roll, or should I? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>05-05-2013, 21:48:39</strong>
			</dt>
			<dd class="postbody">
				Okay, so you're putting Amelia in a spot (drawing unwanted attention, at least), though I'm not sure that safely-behind-the-fighter is really a <em>spot</em>... something to think about.&nbsp; I'll take care of the monster's response!&nbsp; It's got 1 armor, so the 7 damage is reduced to 6, for all the good that does; still a pretty brutal opening hit.<br><br>Actually, I'll post the monster's response, but I think it's better if you show us the kind of damage Amelia's inflicting with her magic!&nbsp; I mean, 6 hp is just a number, what matters is what she <em>did</em> to the monster.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>06-05-2013, 00:11:48</strong>
			</dt>
			<dd class="postbody">
				I thought of it like World of Warcraft. Warriors are up front too, but they need to hold a monsters attention by being threatening. Since Amelia hit the monster so hard, she is now a bigger threat in the monsters eyes, so it would probably ignore Queluna and try to hit the squishy Mage. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>06-05-2013, 00:29:03</strong>
			</dt>
			<dd class="postbody">
				Well, in World of Warcraft, the monster could just run through Queluna.&nbsp; If for some reason it had no way to get to Amelia to cause her trouble, then she wouldn't really be putting herself in a spot by pissing it off, you know?<br><br>But that's okay, everything is copacetic; it's a clever monster, it'll figure something out!&nbsp; I'm about to catch up on some missed sleep, but I will probably get a post up over night.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>06-05-2013, 01:36:47</strong>
			</dt>
			<dd class="postbody">
				I could see your point if Queluna was blocking the door. The monster would have to really work to get past her to Amelia. She's not, though. The monster is. The monster just has to step forward and brush the elf aside, or just try and smash Amelia from there, even. He's got a lot of reach. Queluna isn't an immovable object, after all. If the monster wants to get around her and focus on something else, it will.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>06-05-2013, 05:49:44</strong>
			</dt>
			<dd class="postbody">
				The monster's got reach, but so does Queluna; her weapon is a long pointy stick!<br><br>Anyway, in Dungeon World there are somewhat constraining rules on what I can do as the GM, same as there are constraining rules on what players can do with their PCs.&nbsp; It's very much not in my power to just have the monster brush Queluna aside; it's not really in my power to have the monster do anything painful until someone fails a roll!<br><br>Beyond that, I don't really think it's something that needs to be argued over at further length?&nbsp; Like I said, everything is good!&nbsp; I'm not asking for a different outcome or anything like that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>Maiz</strong> on <strong>06-05-2013, 09:55:51</strong>
			</dt>
			<dd class="postbody">
				Hedenabi's Roll to Discern Reality<br><br>At 2013-05-06 01:15:12, Hedenabi (uid: 18198) rolls: 2d6a1 Result: 8 (http://elliquiy.com/forums/dicebot.php?r=46166)<br><br>What here is useful or valuable to me?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>Queluna</strong> on <strong>06-05-2013, 19:21:26</strong>
			</dt>
			<dd class="postbody">
				Queluna's roll to defy danger, using dexterity since she is pole vaulting!<br><br>Roll Result: Queluna rolled: 2d6, adding 2to the total<br>Comment:<br>Result: 6, 5,<br>Total: 13<br><br>Queluna's roll to hit the monster, using dexterity since she gets precision with spears.<br><br>Roll Result: Queluna rolled: 2d6, adding 2to the total<br>Comment:<br>Result: 1, 6,<br>Total: 9<br><br>Queluna's roll to damage the monster with no added bonuses.<br><br>Queluna rolled: 1d10<br>Comment:<br>Result: 6,<br>Total: 6<br><br>The damage Queluna takes from the monster's own attack against her.<br><br>Roll Result: Queluna rolled: 1d10, adding 3to the total<br>Comment:<br>Result: 4,<br>Total: 7<br><br>The damage is reduced by one, due to her having two armor and the monster having one piercing.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>07-05-2013, 07:10:28</strong>
			</dt>
			<dd class="postbody">
				So how does this work? Do I have to roll something for her to dodge? Can we dodge and act in the same turn?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>Queluna</strong> on <strong>07-05-2013, 07:13:04</strong>
			</dt>
			<dd class="postbody">
				It seems that you can do multiple things in a turn, all depending on how it is that you explain how she got out of the situation and whatnot.&nbsp; The best bet is to just write up what you'd like her to do, and then ask how you think that will function mechanically, rather than worrying about mechanics and then writing a post to operate around that :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>07-05-2013, 07:24:27</strong>
			</dt>
			<dd class="postbody">
				We don't really have turns.&nbsp; Think of it more like freeform: everyone kind of does what they need to, and the pacing is just a deliberate speed to make sure everyone gets to say their part before ticking forward. So it wasn't really that Queluna did two things in one turn, it's just that the action she took (vaulting into the monster's face and stabbing it) triggered two moves (and one might have precluded the other if she'd missed.)&nbsp; Technically I should be giving a response whenever a move is missed, but unless it's going to change the field for everyone, I feel okay holding off until I can respond to multiple posts at once.<br><br>Doing something despite an imminent threat of harm is <em>defying danger</em>, which is a roll+mod, but it can take any mod depending on what the character is doing to avoid getting hurt.&nbsp; Dodging things or reacting quickly to avoid them is usually Dexterity.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>09-05-2013, 06:43:57</strong>
			</dt>
			<dd class="postbody">
				<strong>Amelia's Dodge Roll</strong><br>At 2013-05-08 23:41:00, MzHyde (uid: 35718) rolls: 2d6 Result: 5 (http://elliquiy.com/forums/dicebot.php?r=46224)<br><br>Okay, so, she failed the dodge roll even with her +1 from DEX. So I cut my post off there. I wasn't sure who describes the result, since I don't know what you want to happen. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>09-05-2013, 14:15:10</strong>
			</dt>
			<dd class="postbody">
				Failing the roll just means succumbing to the danger; in this case, that danger is getting hit by flying corpse.&nbsp; Ugly!&nbsp; Tossed by this monster, that body is pretty scary dangerous, and -- as is the case with all monsters in Dungeon World -- inflicts his standard damage of 1d10+3 piercing-1.&nbsp; Since I'm the GM, I don't handle dice; you can roll the damage against Amelia yourself, or ask Queluna or xiaomei to do it for you if you'd rather not.<br><br>You can take that information and edit / respond with Amelia's response, or you can wait for me to reply, but it's pretty straight-forward and not a lot of variance in how 'get hit by a sack of meat' is going to look probably.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>09-05-2013, 20:37:01</strong>
			</dt>
			<dd class="postbody">
				<strong>Amelia's Taking Damage Roll</strong><br>At 2013-05-09 13:32:23, MzHyde (uid: 35718) rolls: 1d10 Result: 1 (http://elliquiy.com/forums/dicebot.php?r=46231)<br><br>1 + 3 = 4, So Amelia takes four damage, I believe. I have no idea what 'piercing -1' means. I'm not sure how negative piercing is a thing. So I'm going to assume it doesn't factor into the damage roll or something. Either way, one extra point of damage won't change the post I'm making.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>09-05-2013, 20:41:05</strong>
			</dt>
			<dd class="postbody">
				That's actually me carrying over the format of how things are written in AW (and maybe being a little dyslexic, whups, I'm usually writing these posts after getting a big five hours of sleep and coming home from working all night.)&nbsp; 1 piercing is how it should be here!&nbsp; It cuts through 1 point of armor.&nbsp; It won't make a difference for Amelia because she doesn't have any armor.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>09-05-2013, 20:42:28</strong>
			</dt>
			<dd class="postbody">
				Oh, okay. The minus threw me off.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>11-05-2013, 19:40:14</strong>
			</dt>
			<dd class="postbody">
				Okay so, the falling ceiling chunks aren't a major threat <em>yet</em>, but if the party stays in the throne room with the monster much longer they probably will be.&nbsp; There aren't any Defy Danger actions being triggered, but it might be a good idea to start trying to avoid having to make more of them in the near future (ie, from falling ceilings).<br><br>Here's a question for Hedenabi: Ninsunu was carrying something important, but now he's crushed under a huge ceiling brick, pretty inaccessible.&nbsp; What did he have that you or the party are going to wish you still had?<br><br>For everyone: The ceiling's coming down, the bullman is mad, and Ninsunu is really, for real, totally gone.&nbsp; You've got some bad news (or anyway, Hedenabi does), and that bad news is, someone else is still here, scratching pictographs onto walls, and that's kind of scary because you've seen no sight of anyone except the monster!&nbsp; So, what does every do?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>12-05-2013, 21:16:31</strong>
			</dt>
			<dd class="postbody">
				Could Amelia's Unseen Servant lift away debris that might block their path or would that be too heavy?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>12-05-2013, 21:48:42</strong>
			</dt>
			<dd class="postbody">
				Unseen Servants can't pick anything up, it can only carry things that you hand to it.&nbsp; So... if it wasn't really big debris, it could carry it, but you'd have to pick it up and hand it over.&nbsp; Basically, the only force it exerts is holding things and following you around.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>Maiz</strong> on <strong>12-05-2013, 22:45:12</strong>
			</dt>
			<dd class="postbody">
				Discerning realities<br>&nbsp; &nbsp; Roll Result: Hedenabi rolled: 2d6, adding 1to the total<br>&nbsp; &nbsp; Comment: <br>&nbsp; &nbsp; Result: 1, 3, <br>&nbsp; &nbsp; Total: 5
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>12-05-2013, 23:26:37</strong>
			</dt>
			<dd class="postbody">
				Do they go where the caster says or do they just follow the caster?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>12-05-2013, 23:42:21</strong>
			</dt>
			<dd class="postbody">
				The spell says it can only hold what it's given, and the stuff you hand over follows a few paces behind you.&nbsp; If it leaves your presence, it's dispelled.<br><br>I guess you could get away with having it move things around within a reasonably short distance of you; say, Near range ('can see the whites of their eyes', or about 30 feet), and then any further and it just drops whatever it's holding.&nbsp; It's a magical construct rather than an intelligent thing (I think, unless Amelia's Unseen Servant works differently?&nbsp; Up to you!), so it might be just directed by magic rather than needing to be ordered around.<br><br>edit: xiaomei, make sure you mark an XP for Hedenabi's not-so-pretty Discern Realities roll!&nbsp; Amelia should have an XP from her missed Defy Danger roll, too.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>13-05-2013, 00:01:51</strong>
			</dt>
			<dd class="postbody">
				If it could be given simple commands then it could lead to a lot of creative possibilities; "Lift that debris off Queluna!" "Carry this alchemy bomb over to that monster!" "Hold this rope and walk west!" Etc. Though it could be limited to a weight limit and to only operating within Amelia's range of vision, as the description dictates.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>Queluna</strong> on <strong>13-05-2013, 00:14:50</strong>
			</dt>
			<dd class="postbody">
				Queluna's roll to strike<br><br>&nbsp;Roll Result: Queluna rolled: 2d6<br>Comment: <br>Result: 4, 4, <br>Total: 8<br><br>adds 2 due to her dex bonus (forgot to add it on the bot :P)<br><br>Queluna's roll to damage<br><br>Roll Result: Queluna rolled: 1d10<br>Comment: <br>Result: 7, <br>Total: 7<br><br>Queluna's roll to defy danger<br><br>Roll Result: Queluna rolled: 2d6, adding 2to the total<br>Comment: <br>Result: 2, 4, <br>Total: 8
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>13-05-2013, 18:45:57</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=172327.msg8215102#msg8215102">Quote from: MzHyde on 13-05-2013, 00:01:51</a></div></div><blockquote class="bbc_standard_quote">If it could be given simple commands then it could lead to a lot of creative possibilities; "Lift that debris off Queluna!" "Carry this alchemy bomb over to that monster!" "Hold this rope and walk west!" Etc. Though it could be limited to a weight limit and to only operating within Amelia's range of vision, as the description dictates.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>You're right; I think a strict reading is more limiting, but loosening it up a bit makes it a useful tool.&nbsp; I'm not sure I want to let it pick things up on its own -- I like the limitation that it only takes hold of things that Amelia hands to it -- but I'm happy to give it a reasonable range to move around with those things.&nbsp; I think giving it free reign to pick things up and move heavy objects on its own would put it beyond what the cantrips are meant to do, though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>13-05-2013, 21:31:38</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=173162.msg8219805#msg8219805">Quote from: MzHyde on 13-05-2013, 19:53:52</a></div></div><blockquote class="bbc_standard_quote">Hedenabi is trying to open a secret door and Queluna is trying to leave the way they came in, if I read that right. So it looks like we have a conflict here. Which way we going?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>For what it's worth, it's totally cool with me if the party splits up, I don't mind running a split group for a while!<br><br>edit: Actually, I think, we can say that if Queluna doubles back toward the side exit that Hedenabi's messing with, that's defying danger to make the trip back.&nbsp; If Hedenabi abandons what she's at to run for the front entrance, same thing, defying danger to change her course at this point.&nbsp; Amelia's kind of in the middle, she has the opportunity to pick a path and follow through with it, no danger if she sticks with it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>15-05-2013, 19:58:06</strong>
			</dt>
			<dd class="postbody">
				Mm'kay, somehow that message got posted to the wrong thread. That's what I get for posting with my iPhone.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>23-05-2013, 14:04:16</strong>
			</dt>
			<dd class="postbody">
				Hey team, thanks for your patience, expect a post today.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>23-05-2013, 22:07:24</strong>
			</dt>
			<dd class="postbody">
				Gotcha.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>24-05-2013, 05:51:17</strong>
			</dt>
			<dd class="postbody">
				that post looked so much heftier in word.&nbsp; please don't hate me, players!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>28-05-2013, 18:11:14</strong>
			</dt>
			<dd class="postbody">
				Anybody posting?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>Queluna</strong> on <strong>29-05-2013, 05:15:48</strong>
			</dt>
			<dd class="postbody">
				i shall do so soonish, i supposes :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>31-05-2013, 10:35:35</strong>
			</dt>
			<dd class="postbody">
				I'm hoping to see something from the rest of you, yeah!&nbsp; If like... Queluna and Amelia are just going to continue on in silence, I guess I can move it ahead to the next Bad News.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>Maiz</strong> on <strong>06-06-2013, 09:27:11</strong>
			</dt>
			<dd class="postbody">
				Damages that occur from falling <br><br>Roll Result: Hedenabi rolled: 1d6<br>Comment:<br>Result: 1,<br>Total: 1<br><br>so yeah
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [DW:A Fertile Crescent] A Fertile OOC</strong><br>
				Post by: <strong>meikle</strong> on <strong>08-06-2013, 08:33:46</strong>
			</dt>
			<dd class="postbody">
				Poor hedenabi just falling on her butt.<br><br>I've been in a weird headspace the past week and so I'm sorry to have kept things kind of meandering.&nbsp; I will absolutely have a post up tomorrow night (late, though, because I won't be home from work until around 11 pm CST).
			</dd>
		</dl>
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