DL: New Terra OOC Thread
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: LisiusChase on 04-10-2009, 20:52:28</h2>
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				Title: <strong>DL: New Terra OOC Thread</strong><br>
				Post by: <strong>LisiusChase</strong> on <strong>04-10-2009, 20:52:28</strong>
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				<span style="font-size: 1.35em;" class="bbc_size"><strong>Data Log: New Terra Information Thread</strong></span><br><span style="font-size: 1em;" class="bbc_size"><strong><br><br>Note: This part of the game is still under construction.<br><br>General Information</strong></span><br>Welcome to Data Log: New Terra, this is a small group game in Light Human Solos. This game's posts will be carried out: <span class="bbc_u"><strong>Here</strong></span> (http://elliquiy.com/forums/index.php?topic=49088.msg2306201#msg2306201)<br><br><strong>Rules:</strong><br>1. This game is freeform, there is no posting style or guide aside from your imagination and the story limitations.<br>2. The game does allow for sexual scenes, as long as you abide by the law of E and the Light Human Solo section.<br>3. Please apply to join before placing a post. To do so contact me, LisiusChase. More information in Joining.<br>4. Please read the explanations about Vehicles, Buildings and other terminology, it will help shape an in depth world to game in.<br>5. This is going to be a long term game, and therefore it is appreciated if you take your time and place a well thought out post.<br>6. Have fun, be creative.<br><br><span style="font-size: 1em;" class="bbc_size"><strong>Joining</strong></span><br>To join, simple send a PM to myself (LisiusChase) with the requested information.<br><br>Character Name:<br>Character's Occupation:<br><br>I don't feel that description and history are things that everyone should know about your character right away. You character's description will be revealed when you introduce them, and your character's history is something your character will choose weather they reveal or not, and how much they do.<br><br>Occupation ideas:<br><br><strong>Scientist</strong> - Scientists are regarded with high status in the colony, they are the saviors that bring new technologies that constantly improve the quality of life for the colonists. They research things such as new advancements for residences, production of food, disaster prevention, and so forth.<br><strong><br>Engineer</strong> - Engineers bring the colony to life, they are in charge of what is built, where it's build and when it's built. Engineers will be the people who are in charge of colony development on a physical level, and also have a high position.<br><strong><br>Medical Worker</strong> - Educated in medicine, medical workers keep people alive longer, and are a valuable asset to the colony since every life is so precious when there are few to spare. Usually they operate in specialized Medical Centers, but with the story opening in a temporary colony after the destruction of the main, then there isn't a formal medical facility operational, which in turn makes a Medical worker's job more difficult.<br><strong><br>Worker</strong> - Your everyday worker, they could be a janitor for a residential facility, or a repair worker that fixes machines in the local structure factory. This is really a wide open topic that colonists of your mostly everyday Joe.<br><strong><br>Farmer</strong> - Agriculture Domes are the sources of not only good, but air and water for the colony. And they need to be operated by special staff. Agridome Farmers aren't anyone special, but they are in charge of rationing food, giving them a bargain chip for tight situations.<br><br><strong>Nursery Attendant</strong> - Nurserys on New Terra are more than just a place that colonists' babies are raised, with the need for few infant moralities a system of invitro births was designed. The Nursery has a valuable gene database that has 1000 DNA sets from Earth, as well as the original 200 colonists that fled Earth. From here a couple selects the genes they wish for their child, to ensure it's survival, though this isn't without controversy. Since the game is beginning with a temporary colony, the nursery won't be operational, but a nursery worker could still be an interesting role.<br><br><strong>Council Member</strong> - Though all the original council members were killed in the explosion of the Hot Lab, a new order must be established if there is any hope of survival. Therefore, a character that takes a high position in leadership for the game is perfectly acceptable.<br><br><strong>Unemployed</strong> - Several people are unemployed if there are no jobs for them to preform, so, this is a possibility as well.<br><br><strong>GRUB</strong> - GRUBS work in the DIRT (Disaster Instant Response Team), which is like our fire rescue station. Grubs will respond to emergency situations, be it Ms. Smith's cat stuck in a Hydroponic Tree in the recreational facility, or a rouge meteor hit the GORF.<br><br><strong>Volunteer Guard</strong> - The VG is the temporary police force in Eden. They are unarmed and help keep civil unrest down, while keeping the tubes safe. They will escort people to different buildings and patrol the tubes, and usually someone you can trust, given they aren't corrupt.<br><br><strong>Professor</strong> - Since there were schools in the mother colony before it's destruction, a professor or teacher is a possible career your character could have had. Colonists need training, so whatever field you character taught could give them an advantage.<br><br><strong>Plymouth Spy</strong> - More of an addition to the jobs above, but it would be interesting if later in the story someone was discovered to be a Plymouth Spy that is trying to sabotage the survival of the remaining Eden colonists.<br><br>- This is not limited to these occupations, if you don't see anything here you wish to play then bring the idea up. However, it has to fit within the realm of the world that is being created.
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				Title: <strong>Re: DL: New Terra OOC Thread</strong><br>
				Post by: <strong>LisiusChase</strong> on <strong>04-10-2009, 20:52:34</strong>
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				<span style="font-size: 1.35em;" class="bbc_size"><strong>In Dept Game Information and Terminology</strong></span><br><br>This will be a glossary and information guide about the items that are common within the world of New Terra to help create an image of the world that the game will be taking place in. It's advised to read this over to get a good understanding about the game itself.<br><span style="font-size: 1.35em;" class="bbc_size"><strong><br>Structures:</strong></span><br><br><strong>Command Center</strong> [Currently Operational]<br>This is the heart of the colony. The CC is where the council and high ups work on deciding what direction the colony should take, and that permeates down through the different levels. This is a heavily guarded area that has strict security to keep only the select few allowed inside, and other's out. Without this structure, the colony couldn't survive.<br><br><strong>Tubes</strong><br>Not technically a building, but they are large enough to house several people inside of them. The tubes are the veins of a colony and every building needs to be connected to a tube, and the Command Center to operate due to all the robotic functions of the colonies. The tubes upper half contains ventilation, power lines, water and other utilities that need to be pumped from building to building, while the other half acts as public transportation to move colonist around the entirety of the colony. The bottom of the tubes have built in 'Mag-Lines' that are used to operate magnetic levitation craft for transporting goods and people within' the colony. The tubes do not open to the outside world, and don't contain any windows, they are well lit, however but aren't meant to be much but the connecting factor from structure to structure. Since our game is starting off with a colony that doesn't contain residential facilities, people will often crowd in the tubes with small bedrolls and camps, while other more fortunate people can stay in buildings such as Agridomes and such.<br><br><strong>Advanced Lab Lambda Three "Hot Lab"</strong> [Destroyed]<br>In the mother colony, the Advanced Lab Lambda Three, A.K.A. the Hot Lab, was the top secret research facility run by Nguyn that dealt with military and terraformation developments. However, it was destroyed releasing a deadly virus that breaks down materials into their base elements. How this happened is unknown, but because of this incident nearly the entire population of Eden was wiped out and the rest had to flee.<br><br><strong>Agriculture Dome (http://wiki.outpost2.net/Image:Edenagridome.jpg)</strong> [Currently Operational]<br>Agridomes are the sources of Food, Air and Water for the colony. The Agridome consists of two parts within a centralized building. First is the greenhouse, a large glass structure that is filled with Hydroponic pods growing various foods. Since no animal meats were taken from earth, much of the food is genetically modified with increased nutrient the make up for the lack of meat in a diet. The second portion of the Agridome is the Food Distribution Center, which is basically a fancy name for a grocery store. Here you can use Food Tickets to receive your rations and get food. Another thing worth noting is that on an underground level the farmers sometimes create beer from their crops and share it with others, but keep it in low profile.<br><br><strong>Structure Factory</strong> [Currently Operational]<br>As it sounds, this is a factory that creates buildings. How? Well it's simple. The CC decides what is needed for the colony and then sends a request order to the head engineer at the Structure Factory, once there the request is processed and the nearly fully automated process of creating a Structure Kit ensues. This Structure Kit is then loaded onto a specialized vehicle called a ConVec, that will then travel to the location the building will be places and built.<br><br><strong>Ore Smelter</strong> [Currently Operational]<br>Here is were metal is made, and metal is money in New Terra. A robotic vehicle called a Robo-Miner creates a self sufficient mine that draws ore from the planet. This ore is then sent to the smelter via cargo trucks. Once there it's processed into usable metal and is distributed around the colony for various uses. <br><br><strong>Garage</strong><br>Mentioned in the first post of the game, the Garage is what it sounds like. A simple building that houses and repairs vehicles. It has few workers and is mostly automated by computers.<br><strong><br>Disaster Instant Response Team (DIRT)</strong><br>The Disaster Instant Response Team, or DIRT, bring more comfort than any moral buildings to the colonists. A nearby DIRT is always ready to handle an emergency, dedicated professionals (Known as Grubs) are always on standby ins case of a disaster. They are skilled with technology and tight situations to help keep their fellow colonists alive and their spirits up. A Grubs tool belt consists of: power-assist rescue armor, smart-foam fire suppression cannon, automated medical trauma control systems, and rapid response magnet levitation tunnel trucks. Grubs deal with anything from fires, explosions, Haz-Mat spills, radiation leaks, bio hazards, medical emergencies, building depressurization and other crises. Since our game is starting at a temporary colony, there wont be an operational DIRT right away, but it's still possible to have a Grub or two left from the old colony.<br><br><strong>Tokamak Nuclear Reactor (http://wiki.outpost2.net/Image:EdenTokamak.jpg)</strong> [Currently Operational]<br>Vehicles, and some self contained structures such as the Command Center and Light Towers can run on cold fusion because of the small scale that is needed. However, cold-fusion doesn't scale up that well and doesn't meet the colony's hungry power demand to run structures. The Answer to this problem is the Tokamak Fusion Reactor. These brute-force generators work well for power the colonies with a ring of superconducting magnets in the center that compress another ring of hydrogen plasma. The pressure created is incredible, but not as much as the temperatures. Efficient, but not enough, this plant isn't a place that many people venture to. Instead, robots are commanded from remote control to run maintenance checkups. All this power doesn't come at a cost, the Tokamaks are very unstable and can blow at anytime, if left unmaintained, creating a large surge of Electromagnetic Pulse (EMP) that will disable anything near.<br><br><strong>Medical Center</strong><br>Colonists get sick, injured and deal with other health issues on a daily basis, just like we humans always have. And to facilitate this need for health the Medical Center was developed. The Medical Center is a place where colonists can go for any medical attention that they may need in their daily lives, they help lower mortality and they keep moral up. Medical staff are specially trained for their jobs, and are well respected for their duties since every life becomes so much more precious when there are so few.<br><br><strong>University</strong> (http://op3game.org/gallery/displayimage.php?pid=53&amp;fullsize=1)<br>The University is as you would expect. It's an educational building with several different curriculum courses that colonists may take to specialize their jobs and find their nich in the colony. Unemployment isn't a very common thing, but it happens. When so few people exists then there is plenty of work to be done for everyone. This wont be operational yet, but I figured I'd mention it because it would have existed in the previous colony.<br><span style="font-size: 1.35em;" class="bbc_size"><br><strong>Vehicles:</strong></span><br>Important Note: Vehicles in this world are both robotic and human operated. The environment of New Terra is harsh and the lack of a workforce makes this dual-use very needed. Most vehicles operate robotically with commands that are prompted into them before they leave their station to preform a task. The advanced computer systems use Boptronics, which is a new science combining several technologies brought from earth. Boptronics is explained more below. However, most vehicles have a cab with driving capabilities that have room for two people.<br><br><strong>Cab</strong><br><br>The cab is the brain of vehicles, and most vehicles use this cab with specialized trailers that are designed to preform specific tasks. For example, the Cargo Truck utilizes the standard cab, however it has a trailer designed for carrying things such as Ore and Food, as well as other goods from point to point. On the other hand, a ConVec, which uses the cab also, is equipped with a trailer that holds a structure kit, which is a pre-fabricated automated building.<br><br><strong>Evacuation Transport</strong><br>Evacuation Transports use the standardized cab, but their trailer is designed solely for the purpose of transporting people from one area to another in the case of emergency. Inside the trailer are rows of seats and lavatorial facilities for longer trips. They have thin windows across the top but other than that they are fairly crammed and uncomfortable.<br><br><strong>ConVec</strong><br>ConVecs are the workhorse of the cab series vehicles. The ConVec is short for Construction Vehicle and they are specialized machines for building, repairing and demolishing structures. They work only with the Structure Factory, where they receive their structure kits. Structure Kits create the shell of a building, made from a composite material that is lightweight and folds down onto itself to form a neat package. After the structure kit is deployed on a location, the ConVec works by using robotic arms to send different electrical currents through the material which causes small, sealed, pockets inside the material to expand, which inflates the structure to it's final shape. The Buildings, when finished, have solid, semi-hallow walls that are simmilar to that of bone in form, but take on the toughness and sheen of metal, even though it's truly a plastic. These buildings are surprisingly stable, and can withstand a good beating before it becomes a threat. Once the structure is erected, colonists work to put the equipment into the building which is transported through the tubes from the structure factory.<br><br><strong>Cargo Trucks</strong><br>Like the Evac. Transport and ConVec, the Cargo Truck is the last installment that uses the cab as it's main component. The Cargo truck has a flatbed trailer on it that is covered. It's big enough to house several units of ore, food, and even spaceship components. They are fairly simple, yet highly useful.<br><br><strong>Earthworker</strong><br>Earthworkers are the secondary vehicles of the colony for construction. While the ConVec works with buildings, Earthworkers deal with walls and tubes. The Earthworker has several specialized arms, and looks much like a modern day tractor, aside from the fact that it is nearly fully automated, though their is room for a single operator. The Earthworker, as stated, builds the tubes that connect from one colony to the next, a Cargo Truck delivers the supplies to the desired area, and then the Earthworker assembles them correctly. The Earthworker also has the ability to raise defensive walls outside the colony that are made from similar material as structures, These walls help protect from outside threats.<br><br><strong>Robo-Dozer</strong><br>The Robo-Dozer is the third construction vehical, and is also very tractor-like in appearance. The Dozer plows and tills the bumpy, sandy landscape of the planet into a flat surface where structures, tubes, and other necessities can be built. They also create roads for vehicles to travel outside the colony, an example of this is out to mines, for the Cargo Trucks that are en route to receive some ore.<br><br><strong>Robo-Miner</strong><br>The Robo-Miner is the only vehicle that cannot be operated by a driver. It's a strange looking device that is more like a mobile structure kit. After a mining location is surveyed, the coordinates are sent to a miner, which will automatically drive to the location and create a mine. The miner undergoes a bit of metamorphosis in this phase, dropping it's wheels before erecting a structure of ventilation and a loading dock for trucks. After the main of the mine is set up, it drills into the ground and begins to extract the valuable ores.<br><br><strong>Robo-Surveyer</strong><br>The Surveyer has one purpose only, and that is to find and survey potential mining locations. They drive about the planets surface looking for ore rich stockpiles hidden below the surface. Once a location of ore is found using sonar technology, the surveyor uses a small drill to puncture the surface of the planet, and determine the value of the ore. If the site is deemed useful a beacon is put up, which relays coordinates to a miner.<br><br><strong>Scout</strong><br>Scouts are merely mobile detection units. They serve several optical functions and are the fastest vehicle. They are often used by colonists to drive about the surface of the planet, though it's not advised. They were originally used to survey for possible colony locations, however, as the threat of Plymouth arose they served as early warning detection systems for possible attacks. But Plymouth at this time still shows no sign of weapons development.<br><span style="font-size: 1.35em;" class="bbc_size"><br><strong>Colonist Items:</strong></span><br><br>Colonist Items are inter-colony goods that are commonly encountered inside the colony, and sometimes outside. These items are very flexible and more a reference since the items seen inside the colony can really be anything.<br><br><strong>ClipCom</strong><br>ClipComs come in all sorts of shapes and sizes, and never really explained in the original Outpost story, but I imagined it to be something along the lines of our IPhones, having several capabilities such as video communications, e-mail, etc... Also, I thought it would have been neat if there where all sorts of different variations, such as cell phone looking ones, simple square ones, or even a wrist watch variation, so design yourself a ClipCom and be creative. <br><br><strong>Mag-Lev Vehicles</strong><br>As explained in the Tube description, the vehicles run on built in magnetic tracts and help transport people and goods around the colony. These could be anything for any situation, so it's up to imagination to decide. The original game and novella this game is based off doesn't show too much, actually at all, of what colonies look like on the inside. It's all described in words, so it's very open, which is why I feel it's a good choice for a role-play basis.<br><br><strong>Scooters</strong><br>Also described are scooters, which seem to be three wheeled electrical bikes (Much like we would see here I guess) And they are rented for a small fee from stations, and can be driven to make travel time through the tubes much quicker.<br><br><strong>Robots</strong><br>There are also reports of small robots that work within the colony, so again, like everything in this section it really depends on if they are needed. In the novella it takes about robotic nannys watching after children, but I would assume some cleaning jobs and security is also done like this.<br><br><strong>Ration Tickets</strong><br>Ration tickets are used at the Agridomes to get food. They can be barter chips for making trades, or merely your way of getting dinner in the evening.<br><br><strong>SEBANT Series Computer</strong><br>SEBANTS are very rare and very expensive. They have very sophisticated AI systems and where invented on Earth before it's destruction. People who have them become very attached to them, however they are also used in buildings like the Command Center to help run automated processes.<br><br><span style="font-size: 1.35em;" class="bbc_size"><strong>Others</strong></span><br><br><strong>Boptronics</strong><br>Boptronics is a research field that creates carbon based computer systems from organic plastics. It combines Botanical, Optical and Electronic sciences to create complete A.I. systems. Boptronics are mainly used in vehicles, and is what gives them the ability to work on automatically, while only being given instructions. However, it's still a young field of study and has much to be researched.
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				Title: <strong>Re: DL: New Terra OOC Thread</strong><br>
				Post by: <strong>LisiusChase</strong> on <strong>04-10-2009, 20:52:39</strong>
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				Current Situation of the Colony:<br><br>For unknown reason the Hot Lab was destroyed and a deadly micro-organism with capabilities of turning compounds into their base elements was released. It was designed for terraforming and kept in underground silo's below the lab yet they mysteriously blew open and killed everyone in and near the Hot Lab. Axen Moon, one of the last Elders, issued an evacuation which was rushed, getting enough supplies and people out of the colony before it was completely destroyed.<br><br>Now they have set up a temporary colony to gather resources and plot their next actions. Rumors are spreading that this was a Plymouth attack, or that Eden Research teams were far to secretive and developing weapons which was forbidden by treaties between the two colonies. Either way, Moral is down, space is a luxury and food is barley making surplus.<br><br>Remember, Extinction is <strong>not</strong> an option.<br><br><span style="font-size: 1.35em;" class="bbc_size"><strong><br>Currently the colony consists of the following units:</strong></span><br><strong><br>Command Center</strong> - Held under tight locks where the people thrust into power are working out the plans as to what is going to be happening.<br><br><strong>Structure Factory</strong> - Built immediate after the Colony, and put into production after the smelter was finished.<br><br><strong>Ore Smelter</strong> - Built after the Structure factory, it began operations as soon as the Mine was established nearby. Mining Operations are in full force.<br><br><strong>Agridome</strong> - After the completion of the Smelter and Factory an Agridome was erected to start food production. The food was brought on a Cargo Truck from one of the Agridome's back in the mother colony, and it's working to get up to speed with colony demand.<br><br><strong>Tokamak Reactor</strong> Built before the command center, the Tokamak is an isolated structure north of the colony and is restricted due to it's dangerous environment. It's supply ample amounts of power.<br><br>Four Convecs, Two Evacuation Transports, Four Cargo Trucks and an Earthworker were brought as well.<br><br><span style="font-size: 1.35em;" class="bbc_size"><strong><br>Current Characters:</strong></span><br><br><strong>E Player:</strong> LisiusChase<br><strong>Colonist Name:</strong> Edward Von Dozier<br><strong>Occupation:</strong> Boptronics Specialist (Science Degree from the University of Eden)<br><strong>Description: </strong> Tall, lengthy and independent. Edward was a geeky sight wearing glasses and having his ClipCom around his wrist. He has brown hair and green eyes. For a more detailed description, see post.<br><strong>History: </strong>&nbsp; Working on a Boptronics hub in a Structure Factory when the incident at the hotlab took place, he quickly evacuated the mother colony and is now working nearly full time since he is one of the few in the colony that is as knowledgeable about Boptronics. He seems to have lost someone named Maria, though hasn't disclosed anything else about her.<br><strong>Other Notes: </strong><br><br><strong>E Player:</strong> TheJoker<br><strong>Colonist Name:</strong> Stefan Bulevski<br><strong>Occupation:</strong> Volunteer Guard<br><strong>Description:</strong> Age 33, damn bloody handsome, fine figure man, and in a uniform too!<br><strong>History: </strong>Educated in electronics and electromechanical science, worked as a research engineer in renewable energies for 10 years. Wife and Mother killed in freak tube accident three years ago, cause never ascertained. Sent his son to live with his brother, father and their spouses at their farm in Plymouth colony. He resigned his career after the funeral and lived on the fringe for a year before reintegrating with society and beginning anew as a volunteer guard. Noted for unusually hard line, non-tolerant stance of misdemeanours and minor crimes. Nicknamed 'Bull' by colleagues. Has killed two criminals, justification for one received, one pending completion of internal investigation. Acceptable fitness reports from superiors. No exceptional ratings in any assigned tasks, no commendations.<br><br><strong>E Player:</strong> loviatar<br><strong>Colonist Name:</strong> Chistina D’Eve<br><strong>Occupation: </strong>Engineer<br><strong>Description:</strong>&nbsp; a woman in her mid 30’s with avenges height and long legs. Her body mass was just past slim, due to the fact she was too busy to eat most of the time. During a toxic waste clean up back on Earth she was expose to toxins that turn her dark hair a snow white giving her an erotic look.
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				Title: <strong>Re: DL: New Terra OOC Thread</strong><br>
				Post by: <strong>LisiusChase</strong> on <strong>06-10-2009, 08:53:22</strong>
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				Alright! I laid down the first post of the game, so once you get your character figured out, go ahead and post. The last bit of my post is an opening for someone to respond to, I figured that way it didn't get too isolated. 
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				Title: <strong>Re: DL: New Terra OOC Thread</strong><br>
				Post by: <strong>LisiusChase</strong> on <strong>20-10-2009, 03:13:08</strong>
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				Sorry I haven't been around guys, I had gotten a bit busy with school and sick.
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				Title: <strong>Re: DL: New Terra OOC Thread</strong><br>
				Post by: <strong>dragonblossom</strong> on <strong>29-10-2009, 02:43:46</strong>
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				oh! I hope you're feeling better. I understand school comes first. However, life for me has gotten pretty busy so I'm going to have to bow out. Feel free to use the character I created as an npc. Hope everyone will understand.
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