Second Chance(Kingmaker) Party Roster
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: TheScarletBlade on 11-04-2018, 04:32:17</h2>
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				Title: <strong>Second Chance(Kingmaker) Party Roster</strong><br>
				Post by: <strong>TheScarletBlade</strong> on <strong>11-04-2018, 04:32:17</strong>
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				Roster Thread for Second Chance Party. Maintained by PCs.
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				Title: <strong>Re: Second Chance(Kingmaker) Party Roster</strong><br>
				Post by: <strong>Vergil Tanner</strong> on <strong>11-04-2018, 05:18:29</strong>
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				<div class="floatright">(https://s-media-cache-ak0.pinimg.com/736x/41/d7/6b/41d76b6c131f89fbd3031c288b831381.jpg)</div><strong>Name:</strong> Drazzek Farstrider.<br><strong>Sex:</strong> Male<br><strong>Age:</strong>&nbsp; Roughly 34<br><strong>Race:</strong> Human<br><br><strong>Basic Appearance:</strong><br>Standing at roughly 5'10 with broad shoulders, Drazzek is the picture of a man in his prime. Muscular, powerful and athletically built, the years have left him with no hint of fat on his body whatsoever. Running, climbing, jumping, swimming, he's done it all and it's left him with a far above average constitution and fortitude of body that has served him well in the wilds. His squared, chiselled jaw is lined with a light scrubbing of black stubble – he does try to keep it trim, but there is only so much you can do with a pocket knife and a stream – and hard, perceptive eyes that seem to take in everything around him. His black hair is hacked short – you never know when it might get caught on something at a crucial junction – and lies in an untidy short mess on the top of his head. Thankfully, it's too short to even really be noticed. His face is chiselled with lines born of concentration and hard wear over the years, along with more than his fair share of scars from the various wild animals and monsters that he's encountered and fought. These scars also extend to the rest of his body, leaving more than a few reminders of past struggles. He wears a set of boiled leather armour underneath a green travel cloak-and hood, with his bow and quiver slung over his shoulder. Despite his grim countenance, he also has the lines of an easy smile around his mouth, and an unexpected humour glimmering in his eyes.<br><br><strong>Basic Background:</strong><br>Drazzek Farstrider was born about 34 years ago to the name “Richard Evercroft,” the firstborn son of a middling Noble house in the far flung reaches of Southern Numeria. An obscure house, it was nonetheless important in the local area and his birth proved to be somewhat of a miracle; his parents had been trying for a child for the last five years to no avail, and his mother had fallen pregnant with him just as they were beginning to lose hope of ever carrying on the family name. As he grew up, he was pampered and spoiled with all the privilege and prestige a Noble Firstborn could get in the small collection of hamlets and farms that they ruled over in the name of their Baron, and was a victim of the abominable fashion that the nobles inflicted on each other and the rigorous schooling that Nobles were expected to partake of. It was all so very dull and stifling, and the knowledge that he would one day be Head of the House was daunting to the young Richard, who wanted nothing more than to just run and play in the fields all day. He was happiest when he was exploring the woods nearby, or out flying his tenth birthday present, a Hawk by the name of Surewing. <br><br>When, at the age of 13, his younger brother came along, Richard knew that it was time. He packed the meagre belongings he could take with him, freed Surewing from his cage in his room and ran away from home in the dead of night, disappearing into the undergrowth using the skills the Elven Woodsman, Drazzek, had taught him when he had managed to sneak down to the local village for an afternoon here or there. His parents soon set off in pursuit, of course, but nobody knew the woods in his local area more than Richard, and he was long gone before they even came close to finding him. Living rough wasn't easy, of course, and he got into trouble more often than not, but as luck would have it he was soon found by none other than Drazzek himself who – instead of turning him in – instead empathised with the young boys desire for freedom and took him under his wing, setting off further into Numeria to escape the reach of the Evercrofts. The years passed, and Drazzek taught Richard everything he knew. The boy soon grew into a man, sure of foot and hand, and learned the beauty of nature, the art of passing through undisturbed, the art of fighting both at range and up close with his bow. Drazzek soon became more than a teacher; he was the father that Richard never had, his Noble father never having had time for him, and the bond between them was unshakable. Surewing passed away when he turned 21, but she left behind a chick, only a few weeks old, that Drazzek named Ket, after the Elven god of The Hunt, Kethys, which Richard painstakingly hand-reared to adulthood. It was the happiest time of Richards life.<br><br>Unfortunately, that did not last. When Richard was only 23 years old, they happened upon a Bandit Raid on a nearby caravan, which Richard insisted they prevent; he had run away from home, yes, but that did not mean that he was indifferent to the suffering of others. If they could intervene and aid those in need, then surely they had a responsibility to do so? Drazzek argued the odds, but as ever relented to his adopted sons pleas. They attacked the Bandits from the undergrowth and drove them off...but not before Drazek caught a crossbow bolt to the stomach, punching straight through his body. Without adequate medical supplies to stem the bleeding and without a mage to repair the internal damage, it was inevitable...Drazzek died in Richards arms, begging him to continue to be the man he had become, to not let his loss sour him to the world. Unfortunately, Richard was in no mood to listen, and so caught up in denying the truth of Drazzek's passing, he didn't even notice that it was too late...and that he hadn't even said goodbye. <br><br>That changed something in Richard. His mentor had always tried to persuade him to get involved in the affairs of people, to make a difference, and only with Drazzek's passing did he realise the truth of his words; mens problems were, by definition, his problems, and by ignoring them for so long he had inevitably brought them to his own doorstep. He needed to make a difference, to make certain that people never had to suffer the same way he had. His mentor wouldn't want him to sit and cry for decades, or become old and bitter. He would want him to live, and use his skills to make sure that people who could not protect themselves did not end up fucked over by a system that didn't care or even know that they existed. But that required coin, manpower and resources. And so he became a mercenary, offering low prices for his services to anybody in need, and making sure that any Lord who took his contracts paid the difference. They could afford it, after all. And when he heard about the expedition...he looked to the newly discovered wilds, and saw there an opportunity. An opportunity not just for one man, but for a City, a State, an independent force that he could use to truly make a difference. A fortress for his own personal Mercenary Band, united by one shared creed; defending people who couldn't defend themselves, and systematically fucking up all the worlds assholes. An impossible dream? Perhaps. But he was going to take a stab at it anyway.<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">The Stats and Saves, Overview:</div><div class="spoiler_body"><br><strong>Class:</strong> Fighter<br><strong>Archetype:</strong> Mutation Warrior<br><strong>Alignment:</strong> Chaotic Good<br><strong>Level: 1</strong><br><strong>EXP:</strong> 0 / 2000<br><br><em>HP:</em> 11<br><em>Str:</em> 12 (+1)<br><em>Dex:</em> 18 (+4)<br><em>Con:</em> 13 (+1)<br><em>Int:</em> 12 (+1)<br><em>Wis:</em> 12 (+1)<br><em>Cha:</em> 11 (+0)<br><br><em><span class="bbc_u">Attacks:</span></em> <br>Ankus +2 (1d8 +1)<br>Longbow +6 (1d8)<br>Longbow &lt; 30ft +7 (1d8 +1)<br><br><em>AC:</em> 19<br><em>FFAC:</em> 15<br><em>TAC:</em> 14<br><em>CMD:</em> 16<br><em>Speed:</em> 20ft<br><br><em>Senses:</em> Low Light Vision, Darkvision 60ft.<br><br><em>Initiative:</em> +6<br><em>Fortitude Save:</em> +3<br><em>Reflex Save:</em> +4<br><em>Will:</em> +1 (+2 Fear)<br><br><span class="bbc_u"><em>Spell-Like Abilities:</em></span><br>(Once Per Day, in Forest)<br>Guidance, Purify Food and Drink, Enhanced Diplomacy, Recharge Innate Magic<br><br><span class="bbc_u"><em>Skills:</em></span><br><em>Handle Animal:</em> +4<br><em>Perception:</em> +5<br><em>Sense Motive:</em> +5<br><em>Stealth:</em> +9<br><br></div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Skills And Feats</div><div class="spoiler_body"><br><em>Languages:</em> Common,<br><br><span class="bbc_u"><em>Skill Breakdown:</em></span><br><br><em>Class Skills:</em><br>Handle Animal (Cha) (1), Perception (Wis) (1), Sense Motive (Wis) (1), Stealth (Dex) (1),<br><br><em><span class="bbc_u">Racial Bonuses:</span></em><br>- +2 to stat of your choice (Str). <br>- Bonus Feat<br>- <em>Fey Magic:</em> Choose one Ranger Favoured Terrain (Forest). When in this Terrain w/ Charisma of 11 or greater, gain three 0-level Druid Spells and one 1st level Druid Spell as Once Per Day Spell Like Abilities. Caster Level = Character Level. DC = 10 + CL + Cha. Count as a Fey Source. Perception and Sense Motive are Class Skills. Gain Low-Light Vision.<br>&nbsp;&nbsp;&nbsp;- Spells Chosen: Guidance, Purify, Spark, Aspect of The Falcon<br><em>- Blended View:</em> Gain Darkvision 60ft (Trait-Granted)<br><br><br><em><span class="bbc_u">Feats:</span></em><br><br><em>- Weapon Focus, Longbow:</em> +1 Bonus to Attack Rolls with this weapon.<br><br><em>- Point Blank Shot:</em> +1 to Hit and Damage Rolls on ranged attacks up to 30 feet.<br><br><em>- Precise Shot:</em> Ignore penalties for firing into combat.<br><br><br><em><strong>Traits:</strong></em><br><br><em>- Reactionary:</em> +2 Initiative<br><br><em>- Adopted:</em> May choose one Elven Racial Trait (Blended View)<br><br><em>- Slippery:</em> +1 Stealth, Stealth is Class Skill<br><br><br><em><strong>Drawbacks:</strong></em><br><br><em>- Bitter:</em> -1 to healing from allies spells, spell-like abilities or class features.<br><br><br><em><span class="bbc_u">Class Bonuses:</span></em><br><br>- Proficient with simple and martial weapons, all armour and all shields (Including Tower)<br><br>- Bonus Feat<br><br></div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Inventory</div><div class="spoiler_body"><em>Starting Wealth: 200gp <br>Max Weight: 76lbs</em><br><br><em>- Hide (15gp) (25lbs):</em> +4 AC, Max Dex +4, -3 Armour Penalty, 20ft speed.<br><em>- Buckler (5gp) (5lbs):</em> +1 AC, -1 ACP, may use with bow or crossbow w/o penalty. <br><br><em>- Ankus (8gp, 5lbs): 1d8, Crit x2, Trip, Disarm.<br><em>- Longbow (75gp) (3lbs):</em> 1d8 Damage, x3 Crit, 100 feet range.<br><em>- Arrows, Common x20 (1gp) (3lbs)<br><br>- Bedroll (1sp) (5lbs)<br>- Rations, Trail x4 (5sp x 4 = 2gp) (1lb x 4 = 4lb).<br>- Waterskin (1gp) (4lbs)<br><br>- Hawk (18gp)</em><br><br></em><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Hawk Stats</div><div class="spoiler_body"><strong>Name:</strong> Ket<br><strong>Stats:</strong><br><em>HP:</em> 8<br><em>Str:</em> 6<br><em>Dex:</em> 17<br><em>Con:</em> 11<br><em>Int:</em> 2<br><em>Wis:</em> 14<br><em>Cha:</em> 7<br><em>AC:</em> 15, Touch 15, Flat Footed 12. <br><br><em>Fort:</em> +2<br><em>Ref:</em> +5<br><em>Will:</em> +2<br><em>Speed:</em> 10ft, Fly 60ft.<br><em>Melee:</em> 2 Talons, +5, 1d4-2<br><em>Size:</em> Tiny<br><em>Feats:</em> Weapon Finesse<br><em>Skills:</em> Fly +7, Perception +14<br><em>Tricks (6):</em> Attack, Heel, Down, Get Help, Watch, Detect.</div></div><br><br><em>- Falconry Gauntlet (10gp, 1lb)<br>- Bird Feed x14 (7 days) (5cp x 14 = 7sp) (½lb x14 = 7lbs)<br><br>End Wealth: 42gp, 6sp<br></em></div></div>
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				Title: <strong>Re: Second Chance(Kingmaker) Party Roster</strong><br>
				Post by: <strong>persephone325</strong> on <strong>11-04-2018, 05:26:04</strong>
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				<div class="floatleft">(https://cdn.shopify.com/s/files/1/0149/6074/files/2878a3e23fda623c014101fef9b68f7d_large.jpg?16434614543346989591)</div><strong>Aurora DeWynter (http://www.myth-weavers.com/sheet.html#id=59831)</strong><br><em>Dhampir Druid (Mooncaller) Neutral</em><br><strong>HP</strong> 8 / 8 <strong>Speed</strong> 40ft <strong>Init</strong> 1<br><strong>AC</strong> 14 <strong>Fort</strong> 2 <strong>Ref</strong> 1 <strong>Will</strong> 5<br><strong>CMB</strong> +0 <strong>BAB</strong> 0<br><strong>Fangs</strong> +1 (1d3, x2)<br><strong>Dagger</strong> +1 (1d4, 19-20/x2)<br><strong>Str</strong> 11 (0) <strong>Dex</strong> 12 (1) <strong>Con</strong> 10 (0) <strong>Wis</strong> 16 (3) <strong>Int</strong> 14 (2) <strong>Cha</strong> 14 (2)<br><br><strong>Appearance:</strong> Aurora is a pale woman with green eyes and long blue hair. She stands at around 5' 5", with an unassuming build and has an unearthly beauty about her.<br><br><strong>Personality:</strong> Aurora knows well the stigma placed upon creatures like her. As such, she's shied away from others for almost her whole life. Her mother was the only one who treated her kindly, so she does have some happy memories from her childhood. She has fought past her dark nature as a dhampir and fiercely protects those that call them self her ally.<br><br><strong>Background:</strong> Unlike most dhampir, Aurora was raised by the woman who birthed her. However, she does not know who her father is. Her mother refused to talk about him, which lead Aurora to believe that her conception was most likely not a happy one. Her mother did the best she could to raise her right, even though in doing so she became pretty much an outcast.<br><br>Things changed when her mother passed away, and Aurora was essentially exiled from her home. She took to living in the woods, and found it felt more like home to her. Her mother, being a Druid, taught her what she could and Aurora found a kinship to nature and the magics related to it.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Misc Bits</div><div class="spoiler_body"><strong>Feats &amp; Traits</strong><br><ul class="bbc_list"><li>Blood Drinker ~ Human/Humanoid</li><li>Undead Resistance +2 racial bonus on saving throws against disease and mind-affecting effects.</li><li>Resist Level Drain (Ex)</li><li>Dark Vision 60Ft</li><li>Low Light Vision 60Ft</li><li>Light Sensitivity</li><li>Negative Energy Affinity</li><li>Fangs</li><li>Manipulative +2 racial bonus on Bluff and Perception checks.</li><li>Born In The Light ~ gain a +2 bonus on checks and saves affected by the Endurance feat. When your light sensitivity causes you to become dazzled, you do not take the –1 penalty on sight-based Perception checks.</li><li>Tough Minded ~ gain a +1 trait bonus on all Will saves made to resist mind-affecting effects.</li></ul><br><br><strong>Spells</strong><br><ul class="bbc_list"><li>Detect Magic ~ Detects spells and magic items within 60 ft.</li><li>Read Magic ~ Read scrolls and spellbooks.</li><li>Resistance ~ Subject gains +1 bonus on saving throws.</li><li>Cure Light Wounds ~ Cures 1d8 damage + 1/level (max +5).</li></ul><br><br><strong>Languages</strong><br><ul class="bbc_list"><li>Common</li><li>Druidic</li><li>Sylvan</li><li>Aklo</li></ul></div></div><hr><div class="floatright">(http://farm9.staticflickr.com/8007/7707973542_25342374ac_z.jpg)</div><strong>Celeste (http://www.myth-weavers.com/sheet.html#id=1549083)</strong><br><em>Animal Companion to Aurora Tiger </em><br><strong>HP</strong> 19 / 19 <strong>Speed</strong> 40ft <strong>Init</strong> 3<br><strong>AC</strong> 14 <strong>Fort</strong> 4 <strong>Ref</strong> 6 <strong>Will</strong> 2<br><strong>CMB</strong> +2 <strong>BAB</strong> 1<br><strong>Bite</strong>&nbsp; (1d6, )<br><strong>2 Claws</strong>&nbsp; (1d4, )<br><strong>Str</strong> 13 (1) <strong>Dex</strong> 17 (3) <strong>Con</strong> 13 (1) <strong>Wis</strong> 15 (2) <strong>Int</strong> 2 (-4) <strong>Cha</strong> 10 (0)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Misc Bits</div><div class="spoiler_body">TBA<br></div></div>
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				Title: <strong>Re: Second Chance(Kingmaker) Party Roster</strong><br>
				Post by: <strong>Petrus02</strong> on <strong>11-04-2018, 06:53:28</strong>
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				Just checking out new posts before work and... anyway,&nbsp; just links for now, will add later<br><br>https://www.myth-weavers.com/sheet.html#id=1543453 (https://www.myth-weavers.com/sheet.html#id=1543453)<br><br>https://www.myth-weavers.com/sheet.html#id=1547494 (https://www.myth-weavers.com/sheet.html#id=1547494)
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				Title: <strong>Re: Second Chance(Kingmaker) Party Roster</strong><br>
				Post by: <strong>Miroque</strong> on <strong>11-04-2018, 16:29:48</strong>
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				<div class="floatright">(https://s26.postimg.org/8oeb59ak9/Mini_Dancer.jpg)</div><div align="center">Malekeh Aliisa (https://www.myth-weavers.com/sheet.html#id=1542388)</div>Race: Human<br>Age: 16<br>Class: Sorcerer<br><hr><strong>Appearance:</strong><br>Aliisa is alluring woman, with amble bossom and fiery eyes. Her charisma radiates like an wildfire and her moods are easily shown by her actions. <br>She's 5´ and has an lithe frame. She dresses outlandishly, as she has not fully understod the local customs of mortal lands yet.<br><br><strong>Background: </strong><br>Everyone knows the story of princess being kidnapped by an Dragon, but noone knows the the story of divine prostitute raided and captured by an ancient cult, worshiping Fire, now do they?<br>This is that untold story.<br><br>An temple priestess was kidnapped nearly twenty years a go, by cultists, that offered her to their god. She was taken into the lands of living flame, where she was ravaged by the <br>fire god Shaazdeh Zacej, lord of the Efreetis. She birthed an daughter before she died. Aliisa is that child.<br><br>Years she was slave to the king of Efreeti, but when his castle was assaulted by some force from the mortal lands, Aliisa managed to escape through the portal of their making and for few years she has lived from hand to mouth, by her skills and her uncanny appearance alone. The power of Fire courses through her veins and she found out that mortals are kind to those who are kind themselves, yet there are those, who try to crush others under their heels. Tyranny and slavery, two things Aliisa hates passionately.&nbsp; <br><br><strong>Special:</strong><br>* Animals are afraid of her, and keep their distance from her, unless commanded by their masters to act against their base instincts. (Dc20 handle animal/ride/wild empathy to over ride, or stay 30ft away)<br>* Alluring appearance <br><br><strong>Player kinkwise and stuff:</strong><br>I have only few hard no's (bathroom play, gore, vore, perm mutilation), and Story trumps everything.
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				Title: <strong>Re: Second Chance(Kingmaker) Party Roster</strong><br>
				Post by: <strong>TheScarletBlade</strong> on <strong>13-04-2018, 04:27:08</strong>
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				(https://vignette.wikia.nocookie.net/livingpf/images/6/62/Drake.jpg/revision/latest?cb=20140302223655)<br><br><br>https://www.myth-weavers.com/sheet.html#id=1549797<br><br>Description: Who's to say what he actually looks like. To most people he seems like a shadow of a human. A slightly thinner, less descriptive version of what should be a human. Under closer inspection, if you get it, the rogue's features are definitely more elven. The thinner build, lankier features and the subtle grace which this shadow moves are all indicative of the other worldly grace of an elf.&nbsp; That is one of the few things someone can gleam from the shadow as mottled black, brown and dark green cloth cover every section of his body. Hood up, a veil tightened around his face, he is practically the shadow he emulates. Not many people can see the secretive elf, though he often sees them with crystal clear emerald green eyes down the sights of his crossbow. Most of the mottled green, brown and black camouflage colored clothing is loose and unobtrusive. The clothing around his torso seems a little more solid as it conceals a set of well crafted chain. The rest of his body, whip like corded muscle and slender features remains completely hidden: just as he prefers it. The less people that see the elf, the better. <br><br>Background: Noble born is a stretch. More like noble adopted: If adopted means trained to be a shadow since birth. The Orlovsky noble family's motto is "high above" because they often avoid conflicts. It is easy to avoid conflicts when an untraceable crossbow bolt sent from the shadows can solve any issue you have. Nailo means night wind in the elven tongue. It is the only name that the former Orlovsky trained assassin claims. Nailo was originally born to elven immigrants to the region. He's not sure why, he was too young, but he's sure the harsh and often xenophobic nature of the rougher individuals in the area lead to the death of his family. His father and mother were simply subsistence farmers, scratching out a living here in the wild lands. After his family was slain, Nailo wandered for a little while until he ended up on the streets. A youth but still quick, smart and unforgiving, he survived off stealing. He cared nothing for the law, it didn't help his family when they needed it and it wouldn't help him now. Despite his tragic past and his outlaw nature, Nailo remained loyal to the cause of good. His very limited memory of his father included a speech about doing right by others. Though he was a thief, Nailo only stole enough food to feed himself and a few other weaker children who couldn't steal for themselves. A sense of good, tempered by a disregard for the law, prevailed through his entire youth until he was forced to kill one day. Though much older than many of the human youth, he was weaker for way longer. He was forced to kill to defend the young orphans he had sheltered for many years. Ruthless and calculated, his attack was swift and lethal. It was also witnessed by an old human with the keen eyes of a seasoned hunter. The man offered him a job: give up his current existence, become a shadow and limitless wealth,power and prestige would be his. Nailo knew nothing about noble houses, their intrigues or games. He was a poor elf kid living on the streets. Believing he could help the orphans under his charge better collecting a pay check and accepting the man's offer, he traded his name in for the shadows. The older man had been the most recent shadow of the Orlovsky family. He did their dirty work from the shadows, unlinkable back to them. Nailo trained endlessly under possibly the greatest assassin in the area. Unlike his master, a master of close quarters assassinations, Nailo was gifted beyond reason with ranged weapons. There was no better shot with a crossbow in the entire region. Nailo took to the shadows like a fish to water and yet he had difficulty trying to take a life for money. Finally, his master realized that despite his harsh struggles, Nailo maintained an honest heart. His master illuminated to him that most of the people he was asked to kill were scum bag nobles. They treated the commoners terribly and thought they were above morality. The dirty nature of the nobility was easy for Nailo to resent and thus he became an assassin of the nobility.&nbsp; He succeeded his master when he was roughly 16 in elven years. He was the noble house Orlovsky's shadow. He killed and killed from the shadows, from extended distances with his crossbow. No one saw the elven shadow, not even his Orlovsky nobles who left his money and ran. Everyone feared the night wind, because it often carried an invisible crossbow bolt to the head. Business was good until Nailo needed a dowry! Not for himself, the living shadow didn't believe in things like love but one of the young orphans he had raised for years off his wages was getting married. She had a chance to escape the slums but needed a serious dowry to do so. The dark but righteous Nailo did what was unthinkable to him: took a contract worth triple. It wasn't the money that was the issue, it never is. It was the target: an entire minor noble family of merchants who had crossed the Orlovsky house. Most died quick, ambushed in their family carriage. The one that died slow was 4 months old. She was still crying and covered head to toe in blood as the mother holding her bleed deep arterial red blood from a crossbow bolt in the neck. Nailo felt sick as he opened the door to the carriage and saw the girl. He thought about his own girl, which the orphan girl he took the contract for essentially was and plunged the knife into the baby's chest. Nailo collected his money but was done after that. It haunted him, tore away at him. In a drunken stupor that hardly dulled his senses or his memories, he left the money with his former ward and became like his name: the night wind. He put the city behind him and ended up in the stolen lands. This was an untamed land of bandits and monsters. Despite its common use in the city as a term of fear, the lawless locals of the stolen lands have come to fear the name Nailo even more. The night wind in the forest brought silent crossbow bolts from the shadows and sure death for any bandit. For years, stories of phantom bolts and phantom killers have plagued the stolen lands, as bandit camps are found slain randomly. Nailo was comfortable redeeming his sins by killing lawless bandits from afar until the shadow was offered a chance for redemption: leading noble explorers into the dark, dense Greenlands. <br><br>Special<br><br>Loner: -1 adjacent to allies or when aiding another<br><br>Speaks an TON of languages, though rarely speaks.<br><br>Kinkwise: Better to go with the no gos, then the gos: Some bathroom stuff and I guess death?<br><br>
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