Back in the Black - OOC thread
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: NiceTexasGuy on 14-12-2011, 20:10:04</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>Back in the Black - OOC thread</strong><br>
				Post by: <strong>NiceTexasGuy</strong> on <strong>14-12-2011, 20:10:04</strong>
			</dt>
			<dd class="postbody">
				Earth-that-was could no longer ....&nbsp; Yep, you know th story.&nbsp; And if you don't, might be yer in th wrong room.<br><br>This here is the "Out of Character" discussion thread for the Back in the Black Firefly-Serenity-inspired roleplay.&nbsp; <br><br>(A moment of silence so we can each honor Joss, Tim, and our favorite actors and their characters in our own way.)<br><br>Hopefully useful, in that we should post our character profiles here, and discussing things in an OOC sort of way, too.&nbsp; Might be especially useful in starting out.<br><br>From here on out, let's discuss our character concepts, etc, here rather than in the interest thread.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>NiceTexasGuy</strong> on <strong>14-12-2011, 20:26:19</strong>
			</dt>
			<dd class="postbody">
				Below is my character profile.&nbsp; (Some minor additions have been made, but no other changes.)&nbsp; The home world is left blank, as he won't necessarily be based on Shadow, so we'll have him living in some appropriate place.&nbsp; Since I'm short on time for research, I'm open to suggestions as to his current home.<br><br>----------------------------------------------------------------------------------<br><br>(http://2.bp.blogspot.com/_zY89l_mnCZc/TPER0VzUCUI/AAAAAAAABH0/u0iGRvTKsMI/s1600/V0024113F53.jpg)<br><br><br><strong> Player:&nbsp; </strong> NiceTexasGuy<br><strong> Character name:&nbsp; </strong>&nbsp; Thaddeus Bartholomew Green ("Bart" to his friends, "Colonel Bart" to his troops)&nbsp; &nbsp;<br><strong> Gender: </strong>&nbsp; Male<br><strong> Age: </strong>&nbsp; 65<br><strong> Home world:&nbsp; </strong>&nbsp; <br><strong> Position on ship:&nbsp; </strong>&nbsp; Owner (non-resident)<br><strong> Usual occupation:&nbsp; </strong>&nbsp; Shipping<br><strong> Religion:&nbsp; </strong>&nbsp; Christian - protestant - active in local church<br><br><strong> STRENGTH = </strong>&nbsp; 7 <br><strong> AGILITY =&nbsp; </strong> 4<br><strong> VITALITY =&nbsp; </strong> 4<br><strong> ALERTNESS =&nbsp; </strong> 10<br><strong> INTELLIGENCE = </strong> 13<br><strong> WILLPOWER =&nbsp; </strong> 13<br><br><strong> Strength(s) =&nbsp; </strong>&nbsp; Business owner, respected community leader.<br><strong> Weakness(es) =&nbsp; </strong> Overall health generally failing.<br><br><strong> Skills &amp; skill levels for each =&nbsp; </strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Pilot- transports - 5 <br>Riding - 2<br>Zoology - 2<br>Streetwise - 2<br>Intimidation - 6<br>Leadership - 8<br>Pistol - 2<br>Shotgun - 2<br>Forward observer - 2<br>Administration - 14<br>Barter - 10<br>Marketing - 4<br>Persuasion - 7<br>Cultures - 2<br>History - 1<br>Law - 2<br>Politics - 7<br>Sword - 1<br>Tactics - 5<br>Mechanical repairs - 4 <br>Veterinary medicine - 1<br>Performance - guitar - 5<br>Land survival - 2<br>Brawling - 2<br></div></div><br><strong> Weapons =&nbsp; </strong> Along with a variety of weapons in his safe, he carries a small concealable pistol in a vest pocket, and has another in a desk drawer.&nbsp; Two swords hang on the wall behind his desk, and a hunting shotgun is on display next to the swords.<br><strong> Other possessions =&nbsp; </strong>&nbsp; Not applicable, since he is not living the nomadic life of a crew member, his possessions are too numerous to list.&nbsp; Suffice it to say he has a large ranch style home, on a ranch.&nbsp; <br><strong> Biography = </strong>&nbsp; Born on a ranch, he started his own business at age 12, repairing junk farm and ranch equipment.&nbsp; At 17 he left home to explore the 'verse, as a cargo hand on a transport ship.&nbsp; Col. Green served in the war (the Independents, of course) and is owner of a transport business which was significantly devestated during the war.&nbsp; He has spent the past few years building it back up, and has recently begun slowly selling off some of his assets.&nbsp; (See below for a more complete biography.)<br><strong> Other notes =&nbsp; </strong><br><br><br>Thaddeus Bartholomew Green ("Bart" to his friends, and affectionately "Colonel Bart" to his troops) was born on the planet Shadow to a hard boiled ranch forman and a very religious mother.&nbsp; In his youth, he developed a fondness for collecting insects, playing the guitar, and dreams of interplanetary travel.&nbsp; He started to show promise as a businessman when he was only 12, when he would charge business owners to haul off obsolete or broken farm and ranch equipment, repair what was salvageable, and resell it.&nbsp; When he was 17, he left home to fulfill his dream of exploring the 'verse as a cargo hand on a transport ship.&nbsp; For a short while he apprenticed as a ship's mechanic, but a planetside incident in which he salvaged a huge deal gone wrong brought him to the attention of the company's owner, who soon made the 22 year old a business manager in the company office.<br><br>When he was 25, Bart convinced his boss to sell him a damaged ship to repair and start his own freelance cargo operation on the side.&nbsp; He began by contracting work with his boss' company.&nbsp; Ten years later, he was married to the boss' daughter (Cynthia) and buying out his father-in-law's business.&nbsp; It was a happy marriage and life was good, until his bride passed away, a victim of one of many diseases which had been unknown on Earth that was, attributed to the effects of terraforming.&nbsp; Green then threw himself into his work, building up his business, establishing himself as a leader in the community, and eventually becoming a power broker in planetary politics.<br><br>When war came, he was on the fence politically.&nbsp; Knowing the Alliance had the industrial might to eventually overcome the Independents, he urged his fellow leaders to continue seeking a political solution.&nbsp; Nontheless, when the shooting started, he did the right thing and assumed his role as Colonel of the local Militia forces.&nbsp; He also threw the full weight of his business enterprise into the cause.&nbsp; While half his ships continued to function as interplanetary cargo carriers (after all, a nation needs an economy to survive) the other half of his ships were militarized and functioned as part of the "browncoat" Navy.<br><br>Col. Green's regiment and his business were devastated by the war, as most of those on the losing side were.&nbsp; All his assets were "seized" at the end of the war.&nbsp; The Colonel successfully negotiated the release of his few surviving ships and with the tattered remnants of his regiment, resumed building up his business.&nbsp; He realized it would never be like it was in the old days, before the war, and that his health was beginning to fail.&nbsp; It was to be expected -- the hardships of the war, the hunger, the weeks on end of exposure to weather extremes, the psychological strain of seeing long time friends wounded and killed.&nbsp; Or dying of disease, just as his beloved wife had.&nbsp; <br><br>Ranching is just a hobby - it reminds him of his boyhood home.&nbsp; However, he is seldom involved in any important decision making, and occasionally just saddles a horse and plays cowboy for a day for the distraction.&nbsp; He also has a small office at the docks, and a business manager to run that office.&nbsp; Most of his employees are former members of his regiment, and some of them act exclusively or double as his bodyguards.&nbsp; <br><br>Now determined to live out his final days as comfortably and peacefully as possible, he has begun selling off some of his company's assets ... his goal to eventually be free of the business altogether and enjoy his final days doing absolutely nothing.&nbsp; <br><br>Or is it?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Niferbelle</strong> on <strong>15-12-2011, 00:47:58</strong>
			</dt>
			<dd class="postbody">
				Reposting my character sheet here for reference vbut it hasn't changed from the recruitment thread. Happy to work out background with either the captain or the colonel!<br><br><strong>Player:</strong>&nbsp; Niferbelle<br><strong>Character name:</strong>&nbsp; Christabel Lao (answers to 'Lao' or 'Bel')<br><strong>Age:</strong> 30<br><strong>Home world:</strong> Ariel<br><strong>Position on ship:</strong> First Officer<br><strong>Usual occupation:</strong>&nbsp; Ex-Criminal<br><strong>Religion:</strong> Atheist<br><br>STRENGTH = 6<br>AGILITY = 8<br>VITALITY = 7<br>ALERTNESS = 10<br>INTELLIGENCE = 9<br>WILLPOWER = 10<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Strength(s)</strong> = Underworld Contacts, Attractive<br><strong>Weakness(es)</strong> = Bum Leg, Wanted<br><br><strong>Skills &amp; skill levels for each</strong> <br>Streetwise&nbsp; 12<br>Stealth 4<br>Disable devices 6<br>Kung fu 10<br>Search 8<br>Pistols 6 <br>Mental resistance 10<br>Communication Systems 6<br>Technical Security Systems 6<br>Leadership 2</div></div><br><strong>Weapons</strong> = various pistols, an assault rifle she breaks out every now and then but it usually just stays in her bunk, her hands and feet<br><strong>Other possessions</strong> = fake ID to get her past run of the mill checkpoints, an encryption code and frequency where she can always get a hold of Chang, tool kit for 'specialty' work (i.e. covert skills), otherwise just normal clothes and gear<br><strong>Biography</strong> = Bel doesn't say much about where she came from but when she isn't careful you'll find her talking proper enough to be from the Core Worlds. Whatever occurred. she obviously went wrong somewhere&nbsp; as she spent several years with Chang the Hun's crew -- a pirate with a fearsome reputation throughout the Black but who's also known out in the rim as something of a Robin Hood-- and most figure she must have hooked up with him young. But she's not going to talk about that much either except to say that she tired of the life and that Chang let her go with his blessing. She's content now to make a mostly legitimate living aboard ship though she isn't above treading in some gray areas if it benefits the crew. There are probably only one or two aboard ship who know anything of her history to the rest she's an enigma.<br><br><strong>Other notes</strong> = Bel wasn't so prominent in Chang's fleet that most Alliance officers would recognize her on sight but if she was ever picked up and run through the system, she'd definitely be arrested. She has scars on the left side of her body, looks like shrapnel maybe, and walks with a limp in her left leg when she's tired or been exerting herself. Seems like the kind of injury that will get worse with age. Chang has a few rivals who might take a go at her if they had the chance but Chang's reputation is serious enough that most of them know better and like their heads right where they're at.<br><br>(http://i627.photobucket.com/albums/tt357/Niferbelle/leatherjacket3.jpg)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Teke</strong> on <strong>16-12-2011, 03:02:51</strong>
			</dt>
			<dd class="postbody">
				Reposting and expanding my char from the recruitment page.<br>-------------------------------------------------------------------------<br><strong>Player:&nbsp; </strong>Teke<br><strong>Character name: </strong>Cameron "Cam" Wynn<br><strong>Age: </strong>27<br><strong>Home world: </strong>Verbena<strong>&nbsp; </strong><br><strong>Position on ship: </strong>Pilot<strong>&nbsp; </strong><br><strong>Usual occupation: </strong>Getaway Pilot/Browncoat Pilot<br><strong>Religion:&nbsp; </strong>Christian<br><br><strong>STRENGTH = </strong>5<br><strong>AGILITY =&nbsp; </strong>11<br><strong>VITALITY =&nbsp; </strong>8<br><strong>ALERTNESS =&nbsp; </strong>10<br><strong>INTELLIGENCE = </strong>9<br><strong>WILLPOWER =</strong> 7<br><br><strong>Strength(s) =&nbsp; </strong>Pack Rat(Major), Lightnin Reflexes(minor)<br><strong>Weakness(es) =&nbsp; </strong>Stir Crazy(minor), Comfort Object(minor), Tri-Plex Junkie(minor; also, more kleptomaniac then shopper)<br>As found here: http://home.comcast.net/~wavesintheblack/rules.htm (http://home.comcast.net/~wavesintheblack/rules.htm)<br><br><strong>Skills &amp; skill levels for each(points invested)</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Athletics: 4<br>Covert: 6 (Slight of hand +3)<br>Craft: 4 (Metal working +2)<br>Guns: 6<br>Influence: 5 <br>Mechanical Engineering 6 (Repairs +1, Create Devices +1)<br>Melee: 4<br>Perception: 7<br>Pilot: 6 (Gunships +1; Transports +6)<br>Planetary Vehicles: 5<br>Unarmed: 3<br></div></div> <br><strong>Weapons =&nbsp; </strong>Three pistols with about 50 rounds of ammunition for each, a sawed off shotgun with 30 rounds, and a couple of blades, including boot knife.&nbsp; Also hidden away would be some explosives, probably grenades, but maybe not?<br><strong>Other possessions =&nbsp; </strong>Little knicknacks(and some more useful stuff) of all sizes and shapes, mostly gotten through illegitimate means, sometimes without even him remembering doing it.&nbsp; A few pictures of his family, a few metal working tools and some scrap metal/coil that he works on in his spare time. A few sets of spare clothes and boots.&nbsp; A black leather duster, which he wears when he leaves the ship, and was also gotten by trying it on, and then asking the clerk to go get a hat to match while Cam ran out the door. The last object of note is a lucky two headed credit chip which he will hold while piloting a getaway or under fire, as well as while under cover during a fight.&nbsp; He always has it with him and will execute significantly worse if he doesn't have it.<br><br><strong>Biography = </strong><br>&nbsp; Cam was one of the few pilots that the Browncoats actually had, and even more rare, he was one that survived.&nbsp; Part of that was because he did have some legitimate skill at piloting smaller craft, though the most of the other part was because he frequently discovered "mechanical trouble" with his fighter (when they had fighters), or in his small cargo craft.&nbsp; Sometimes, it was real, either caused by enemy fire, or just from the disrepair that the ships were kept in, but on other times, he was the sole survivor of a mission because he "found" something just before getting into the furball.&nbsp; When Cam actually got into a fight, his craft were usually hooked up with something extra in terms of armament, which typically looked like a nuclear explosion going off.<br>Cam believed in the cause of independence, which is why he was out there in the first place, but he was all too aware of how short his life could become.&nbsp; So, if there was a valid (or semi-valid) reason why he couldn't complete a mission or go into harm's way, frequently it wouldn't be done.&nbsp; By the end of the war, the Browncoat command had made Cam almost exclusively a transport pilot, because they knew that he would take care of the cargo by way of taking care of himself, and because they couldn't trust him to take a fighter into a fight. After the war, Cam drifted around like a lot of Browncoats, sometimes taking an odd job here, or becoming a temporary pilot on a small freighter.&nbsp; He did enough to survive, but nothing ever came easy.&nbsp; He can handle himself in a firefight, mainly by taking potshots from cover, and he's usually the one to escalate the fight if it actually comes to that, jumping behind a flipped table and tossing a grenade behind him. <br>Cam will stay out of a fist fight as best as he can, however, and will look to escape by any means possible.&nbsp; He won't leave his friends behind, but he'll go get the ship to make the getaway... or something like that.<br>Just before hooking up with the Musashi Maru, Cam was the pilot on a robbery gone wrong and when the police were on his tail, he tried to escape while leaving his compatriots on the ground.&nbsp; Unfortunately, none of them escaped, though he was the one spared from going to prison, because Col. Green declined to press charges upon him for his part.&nbsp; He did this because of their Browncoat ties, and because the Colonel thought that he had more use of him as a pilot than as a court case.&nbsp; When Green sold the ship to [insert name here], just a few weeks later, Cam just stayed on as it still needed a pilot.<br><br><strong>Other notes =&nbsp; </strong>Basically, he's going to get you in trouble in one way or another.&nbsp; And then his piloting skills will get out out of it.&nbsp; If you take him out in public, he's going to steal stuff.&nbsp; If you get into a fight, he'll start the gunplay or throw a grenade for the hell of it. But at least he can get you anywhere you need to go in the ship, that's something, right?<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://images.wikia.com/galactica/images/3/37/LeeAdama.jpg)</div></div> 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>NiceTexasGuy</strong> on <strong>18-12-2011, 02:56:37</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=126481.msg5606495#msg5606495">Quote from: Teke on 17-12-2011, 22:44:23</a></div></div><blockquote class="bbc_standard_quote">Well there's the other half of the "We don't need to have a doc and a companion!"&nbsp; Seriously though, welcome aboard.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yeah, what he said.<br><br>I guess it's not a Firefly without a doctor and a companion on board, yet nobody ever wants to play a Shepherd.&nbsp; What does that say about everyones attitude toward having a moral compass on board?<br><br>So, how about a veterinarian whose parents wanted her to be a "people doctor" but this was her way of rebelling?&nbsp; Okay, maybe not, it was just an idea to keep things different. And a vet could come in handy should we get that big beagle transport contract.<br><br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=126481.msg5606922#msg5606922">Quote from: ShadowFox89 on 18-12-2011, 01:12:09</a></div></div><blockquote class="bbc_standard_quote"> I'm still debating joining this or not &gt;.&gt;<br><br>&nbsp;But if I do, I'll be sending in my captain idea.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I appreciate the update, and I appreciate you not jumping in when you're not really sure if you want to commit.&nbsp; I'd like to get this game going soon, but if you're not on board at the beginning it's okay, because I think an "opportunity" for your character might still come along soon.<br><br><br><br>IN the interest of getting the ship underway -- Kaya and Lore, how would you two feel about starting out as passengers on a cargo run ... Kaya trying to make her way from a border world further out to the rim to get further from Alliance presence??? and Lore for whatever reason.. maybe they're less picky about their doctors extracurricular activities out on the rim (in other words, lower standards, easier to find a position?)&nbsp; <br><br>This isn't intended to keep you off the crew, it just makes sense since this crew is just starting out, they might not necessarily be looking to fill those positions.&nbsp; Of course they might also need the money from the rental of a shuttle for Angel's <del>whoring</del> legitimate business pursuits, so feel free to decide.&nbsp; I'm okay either way.<br><br>Also, since none of the primary crew were interested in taking on the captain's job, I'll be playing the Captain to start out.&nbsp; But don't worry, it isn't as if I'm on a power trip.&nbsp; It's all part of a devious plan.<br><br>Meanwhile, everybody do whatever posting or PMing they need to do to work out pre-existing relationships, how they came to be on the crew, etc.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>NiceTexasGuy</strong> on <strong>18-12-2011, 03:17:37</strong>
			</dt>
			<dd class="postbody">
				Okay, here's the Captain.&nbsp; The deal is the same as discussed before.&nbsp; He wanted to have a go at getting into the shipping business but didn't have the money to buy the ship outright, so the Colonel is letting him pay it off over time.<br><br>The information may be scant, but it's just something I put together for someone who <em>might</em> not be around very long.<br><br>========================================================================<br><br><strong> Player:&nbsp; </strong> NiceTexasGuy<br><strong> Character name:&nbsp; </strong>&nbsp; Otto "Brad" Bradley<br><strong> Gender: </strong>&nbsp; Male<br><strong> Age: </strong>&nbsp; 41<br><strong> Home world:&nbsp; </strong>&nbsp; <br><strong> Position on ship:&nbsp; </strong>&nbsp; Captain / perspective owner<br><strong> Usual occupation:&nbsp; </strong>&nbsp; attorney / sometime politician / business management<br><strong> Religion:&nbsp; </strong>&nbsp; Agnostic (raised Christian - Catholic)<br><br><strong> STRENGTH = </strong>&nbsp; 8 <br><strong> AGILITY =&nbsp; </strong> 7<br><strong> VITALITY =&nbsp; </strong> 7<br><strong> ALERTNESS =&nbsp; </strong> 9<br><strong> INTELLIGENCE = </strong> 10<br><strong> WILLPOWER =&nbsp; </strong> 9<br><br><strong> Strength(s) =&nbsp; </strong>&nbsp; Math (complex calculations in his head).<br><strong> Weakness(es) =&nbsp; </strong> Fear of spiders.<br><br><strong> Skills &amp; skill levels for each =&nbsp; </strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Art appraisal - 2<br>Writing - 3<br>Athletics - running - 2<br>Athletics - swimming - 2<br>Cooking - connoisseur - 2<br>Concentration - 3<br>Interrogation - 4<br>Intimidation (of the office/courtroom variety, not the bar fight type) - 3<br>Pistol - 1<br>Administration - 2<br>Barter - 2<br>Bureaucracy - 4<br>Conversation - 4<br>History - 3<br>Literature - 3<br>Law - 14<br>Accounting - 7<br>Philosophy - 2<br>Religion - 2<br>Sports - 3<br>Astrogation - 2<br>Planetary vehicles - cars - 3<br></div></div><br><strong> Weapons =&nbsp; </strong> small concealable pistol in a vest pocket, and a big one to strap on his hip when the occasion calls for it (like when meeting for business deals with rough people.)<br><strong> Other possessions =&nbsp; </strong>&nbsp; n/a<br><strong> Biography = </strong>&nbsp; Born on a border planet, he completed law school at a second tier university on a core planet just prior to the Unification War. Returning home and getting caught up in pre-war politics, he joined the Independence Army and served as a staff officer without distinction for most of the war.&nbsp; He was captured in the last few months and negotiated the release of and transport home of his fellow prisoners in the camp.<br><br>========================================================================<br><br>Rather than trying to coordinate a bunch of PM's I'll go ahead and suggest something for y'all here:<br><br>Cam:&nbsp; Got caught in a heist, the Colonel learned of his browncoat past, cut him a break because he had a ship in dire need of a pilot, and has worked for the Col for several months now, with the Col. keeping him on the payroll even when he didn't have work for him.&nbsp; Of course that isn't the way to run a business, so when "Brad" makes a deal to buy the ship but doesn't have a crew, the Colonel recommends Cam as a pilot.<br><br>Chase:&nbsp; Chase just sort of slid into the shipyard one day, chatted it up with one of the head mechanics who decided to try him out, and after a couple of days of piecework, decided Chase knew enough to take him on full time.&nbsp; He's never met the Colonel.&nbsp; There are too many Feds in the area, and figuring he can't continue to lay low here forever, latched on to the next ship heading out in need of a mechanic.&nbsp; That, of course, would be the Musashi Maru.&nbsp; Captain Bradley took him on sight unseen on the recommendation of the shipyard's chief engineer, on the recommendation of one of the lead mechanics.<br><br>Bel - Offered the First Officer (second in command) position because of her relationship with Chang ... sort of a combination of protection from pirate attack and occasionally in the hope he'll send work or information her way.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Kaya</strong> on <strong>18-12-2011, 03:52:14</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://www.aramda.at/wre/kirara5.jpg)</div><strong>Player:&nbsp; </strong>Kaya<br><br><strong> Character name:&nbsp; </strong>Rui "Angel" Wai Mun<br><br><strong>Age:</strong> 18<br><br><strong>Gender:</strong> female<br><br><strong> Home world:&nbsp; </strong>Ariel<br><br><strong> Position on ship:&nbsp; </strong>Registered Companion<br><br><strong> Usual occupation:&nbsp; </strong>Companioning<br><br><strong> Religion:&nbsp; </strong>Budhist<br><br><strong> STRENGTH = </strong>4<br><strong> AGILITY =&nbsp; </strong>10<br><strong> VITALITY =&nbsp; </strong>6<br><strong> ALERTNESS =&nbsp; </strong>10<br><strong> INTELLIGENCE = </strong>8<br><strong> WILLPOWER =&nbsp; </strong>12<br><br><strong> Strength(s)<br></strong><span class="bbc_u">Allure</span> <br>Angel is physically very attractive. When she desires companionship she generally doesn’t need to look far. Not only is she good-looking, but she knows how to make her looks work for her in most situations. Only rarely does her<em> shwie </em>appearance attract the wrong sort of attention. Benefit: With Allure, she gains a +2 step Skill die bonus on all actions keyed to appearance, such as: seduction, negotiation, persuasion, or winning beauty pageants.<br><span class="bbc_u">Reader</span> <br>Her mind is open to the thoughts and emotions of folk nearby.<br><br><strong> Weakness(es)</strong><br><span class="bbc_u">Credo</span><br>Angel does not talk about her clients and keeps up the Companion Guild's rules to the letter.<br><span class="bbc_u">Memorable</span><br>People tend to remember Angel. She can't easily blend with a crowd.<br><span class="bbc_u">Weird Sexuality</span><br>While Angel can be perfectly normal (and she is most of the time), she has two things which spark her interest: a) Turning boys to men (being their first) and b) weird roleplays, also including pain and bloodletting.<br><br><strong> Skills &amp; skill levels for each</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Conversation 4<br>Intuition 10<br>Kung Fu 10<br>Perception Sight 4<br>Persuation 10<br>Pilot Shuttle 6<br>Seduction 12<br>Singing 6</div></div><br><strong> Weapons =&nbsp; </strong>none<br><br><strong> Other possessions</strong><br><br>- Jewelry collection: Mostly gifts from clients, but Angel likes to show that she is doing well.<br>- Companion Material (tea sets etc.), Licence, Cortex access<br>- An extensive collection of Companion-style clothing (mainly in the Indian style). Angel likes to wear Cholis to long skirts which mostly are cut in at least one place to allow movement and show off her legs. These are examples of Cholis:<br>(http://farm6.static.flickr.com/5238/5914126178_cdbcab06ee.jpg)(http://farm6.static.flickr.com/5074/5913565005_32e1b6c95f_m.jpg)<br><br><strong> Biography = </strong> Angel's father was a Chinese man while her mother was half Japanese / half Italian. Angel was their only child, and she still remembers her parents as being truly loving and caring to her. But, as a child, she had no idea what her parents were doing for a living, that is, she didn't understand it. She was able to read their thoughts, but of course she had no idea what a Triad was. She was just four years old when her parents were killed in a shootout with local law enforcement, and Angel remembers to this day how her mother was gunned down while she tried to protect her child. <br><br>That experience made the young girl shut down completely, and social services thought she must be mentally weak and put her into an orphanage. She grew up there, making not many friends, because she was so introverted. But she was still able to read the thoughts of people around her, and she knew who wanted her best and who wanted something else. She never told anyone though, having realized that this ability is not something everyone posessed. <br><br>At the age of 12 it was becoming clear that Angel would grow up to be an astonishingly beautiful woman, and she got lucky, because a local companion house discovered her when she was playing by herself on the street. The companion made a considerable donation to the orphanage, and Angel was released to her care and brought into the companion house to see if the girl can become a companion herself. Within one year Angel's whole lookout on life changed, she opened up to others (still keeping her secret though) and learned a lot. <br><br>When the education focused more on the services a companion provided, Angel quickly showed an amazing talent. Mainly because she could tune in to a partner and know exactly what that partner wanted, but also because she had a natural skill at seduction. Her beauty which was blossoming fully now did not do any harm either. So she became one of the youngest registered companions ever, being released from training and taken on as a full guild member when she was 16.<br><br>Due to the trauma she suffered early in life she had developed a liking for the darker parts of companion service, and a few months back there was an accident involving a high government official. That official died while he was with Angel, and while the appointment has been kept secret, Angel thought it better to leave the central planets for a while. So she made her way towards the outer rim.<br><br>Angel does not know it yet, but her secret is no longer a secret. A specific branch of the secret military of the Alliance has learned about her and her talent. Since the accident they have lost touch a little, because she moved away from the central planets, but they are looking for her.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://www.aramda.at/wre/kirara1.jpg)(http://www.aramda.at/wre/kirara4.jpg)</div></div><br><br>I'd be fine with Kaya being a passenger / renting a shuttle. A shuttle would surely be something she could use. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Teke</strong> on <strong>18-12-2011, 19:21:10</strong>
			</dt>
			<dd class="postbody">
				Tex, that's absolutely what I envisioned for my character. It's kinda a BOGO situation: Buy a ship, get a pilot!<br>&nbsp;<br>I suggest that we start up in some spaceport somewhat close to true Alliance space, and the Colonel sets up a cargo run further out for Brad, but tells him that he'll need to get some passengers as well.&nbsp; That's where the Doc and Angel come in, as well as any NPC passengers.&nbsp; Bel, recently found by Brad, can be setting up shop in her cabin while Cam is out getting the needed resources for the flight.<br>&nbsp;<br>Then, on the flight, Angel can inquire about the shuttle and the Doc/Bel/whoever else can maybe start to settle in as well.&nbsp; <br>&nbsp;<br>Dibs on the big cabin!<br>&nbsp;<br>(http://frank-m.hoyer.cx/wordpress/wp-content/uploads/2007/12/serenity-plan-1200.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>lore</strong> on <strong>19-12-2011, 03:25:22</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://i180.photobucket.com/albums/x207/darkvision_photos/Shannyn-Sossamon-720x954-80kb-media-1520-media-102365-1135776308-1.jpg)</div><strong>Player:</strong> Lore<br><strong>Character name:</strong> Lynn Proctor<br><strong>Home world:</strong>&nbsp; Glacier, rim mining colony<br><strong>Position on ship:</strong> Passenger (potentially Doctor)<br><strong>Usual occupation:</strong> Unlicensed Medical Practitioner <br><strong>Religion:</strong> Agnostic/Christian inclinations<br><strong>STRENGTH =</strong> 4<br><strong>AGILITY =</strong> 9<br><strong>VITALITY =</strong> 6 <br><strong>ALERTNESS =</strong>&nbsp; 11<br><strong>INTELLIGENCE =</strong> 12<br><strong>WILLPOWER =</strong> 8 <br><strong>Strength(s) =</strong> Keen independent mind, deft handed, even tempered, good judge of character, tolerant of cold temperatures<br><strong>Weakness(es) =</strong> Unlicensed for medical practice, broke, idealist (under the delusion she can change the 'verse), blunt, petite stature, sensitive to hot, humid climates<br><strong>Skills &amp; skill levels for each =</strong> <br>Veterinary 5<br>Concentration 8<br>Mental Resistance 7<br>Counseling 5<br>Literature 6<br>General Practice 14<br>Surgery 10<br>Rehabilitation 5<br>Deduction 7<br>Empathy 7<br><br><strong>Weapons = </strong> none.<br><strong>Other possessions =</strong> Lynn tends to bum around in a well worn lab coat with a hand stitched Glacier insignia. Don't mind the old blood stains. She'd sooner cut out her own kidney then give up her father's black leather medical bag. She has no other items of value to speak of.<br><br><strong>Biography =</strong> Lynn's father's first job out of medical school was on a lucrative gig on rim mining colony. Unfortunately, not long after he arrived with his pregnant wife, the operation's parent company went belly up. Seems like some promptly fired pencil pusher grossly miscalculated the facility's operation costs. The place would never turn a profit - certainly never enough to cover the substantial loans that had been taken out to cover upstart. Something strange and unpredictable happened. Once the news was delivered to the facility, the laid off workers continued to mine, reluctant to give up work they'd not find elsewhere. Due to some legal entanglement between bust partners back on the home-world, the auctioning of the facility by the bank remained in red tape limbo. By independently (and illegally) finding buyers for their resources, the workers to make just enough to cover their costs and ensure everyone was fed. Inspired by the independent co-op, Lynn's father remained. <br><br>Growing up, she spent the vast majority of her time at her father's side, learning about the medical profession when she was still in pigtails. In her teens, her training became more formal, but she never attended medical school, per se. Lynn couldn't have asked for a better life. By day she was being groomed to replace her father, and by night, she was being chatted up by appreciative miner boys over whiskey. She served something greater then herself: a community where everyone was given their equal piece of the pie. <br><br>And then then it all came to a sudden end. The ownership of the Glacier mining facility was finally auctioned off. The workers were forced to leave, and the equipment was sold for scrap. Lynn has since been bumming around rim colonies, offering her services in exchange for food and shelter, doing what she can to keep the dream alive. Originally, she boarded the ship as a means of getting from A to B., but it seems as if her crusade to single handedly mend the verse has been put on hold for reasons undisclosed. <br><br><strong>Other notes =</strong> Lynn can usually been seen with her boots kicked up, nursing a glass of whiskey over some ancient literature. She's compassionate, but a pragmatist, and has little patience for those who are more talk then action. If you want to stir an argument or lively conversation up with her, talk politics. As a borderline pacifist, you're rarely ever see her back violence. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>lore</strong> on <strong>19-12-2011, 03:45:24</strong>
			</dt>
			<dd class="postbody">
				Sorry I missed the vet reference before I had her written XD<br><br>She'd gladly fill the position of moral compass, however. <br><br>----<br>EDIT<br><br>and though I didn't mention it explicitly in my app, I am happy with Lynn being a passenger at this point (coming on board with the intention of hopping off on the next rim planet that will need/have her), and finding a reason for sticking around throughout the course of threading. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Primarch</strong> on <strong>19-12-2011, 04:17:51</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://farm4.static.flickr.com/3069/2855125918_e0c307805c.jpg)</div><strong>Player:</strong> Primarch <br><strong>Character name:</strong> Chase Spencer&nbsp; <br><strong>Home world:</strong> Alkore, a moon that's along a back-end world spinning around the star Kalidasa <br><strong>Position on ship:</strong> Mechanic<br><strong>Usual occupation:</strong> Mechanic/Criminal <br><strong>Religion:</strong> Christian <br><strong>STRENGTH =</strong> 10<br><strong>AGILITY =</strong> 6 <br><strong>VITALITY =</strong> 6 <br><strong>ALERTNESS =</strong>&nbsp; 8<br><strong>INTELLIGENCE =</strong> 10<br><strong>WILLPOWER =</strong> 10 <br><strong>Strength(s) =</strong> Fightin' Type, Intimidatin' Manner, Mean Left Hook, Tough as Nails, Steady Calm <br><strong>Weakness(es) =</strong> Amorous, Deadly Enemy (Feds/Cops), Hooked (Smokes), Credo (Never rat, I don't know nothing about nothing and I never heard about anything), Dead Broke <br><strong>Skills &amp; skill levels for each =</strong> <br><br>Mechanical Repairs 14<br>Mechanical Maintenance 10 <br>Brawling 8<br>Shotguns 8<br>Intimidation 6 <br>Athletics 6<br>Forgery 5<br>Law 5<br>Hacking 5<br>Computer Programming 5<br><br><strong>Weapons = </strong> Chase makes routine use of brass knuckles and a pair of sawn-off shotguns.<br><strong>Other possessions =</strong> Chase doesn't have a coin to his name but he's got all the tools he needs to keep a ship flying which keeps him employed, so maybe one day he'll have some coins to rub together. When not on the ship he tends to wear a duster coat with a kevlar inner lining.&nbsp; <br><strong>Biography =</strong> Chase comes from out of those settlements way out where local folk take care of one another. Its also the kind of place where just about every is involved in crime of some kind, be it just skimming a little something off the side or keeping the local authorities sweet with something nice. Chase started out as a farmhand who turned mechanic in his teenage years. On the books he was a legit mechanic's apprentice, off the books he was involved in a chop shop, gun running and protection. Things were going real smooth for a long time until one job went more south then folk were comfortable with. A Fed man ended up dead and the gun belonged to Chase. There wasn't anything about it. Him being around would bring too much heat in on a town that didn't need outside eyes looking at it. <br><br>Chase took his leave and has been doing what he can to get by ever since. He can keep your boat flying and tend to its needs, he'll have your back in a gun fight and there ain't a bar brawl in all the Verse he ain't at home in. <br><strong>Other notes =</strong>&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>lore</strong> on <strong>19-12-2011, 06:12:25</strong>
			</dt>
			<dd class="postbody">
				And in a belated response to Teke:<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Please can we have a mission based entirely and only on finding her more whiskey?!?&nbsp; And can Cam blow it up? Puleeeeeze?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>She came out a little more soft then surly as I intended, but I am more then happy to have Cam reduce a well aged case of the 'Verse's finest to a smoldering crater, prompting Lynn to cast her pacifistic ways aside and attempt to strangle him with her tiny hands. XD<br><br>On a slightly more sinister note, do you think it would be worthwhile to have an NPC crew member for the purposes of killing off early in the game? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Teke</strong> on <strong>19-12-2011, 12:47:29</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=126838.msg5611597#msg5611597">Quote from: lore on 19-12-2011, 06:12:25</a></div></div><blockquote class="bbc_standard_quote">And in a belated response to Teke:<br><br>She came out a little more soft then surly as I intended, but I am more then happy to have Cam reduce a well aged case of the 'Verse's finest to a smoldering crater, prompting Lynn to cast her pacifistic ways aside and attempt to strangle him with her tiny hands. XD <br><br>On a slightly more sinister note, do you think it would be worthwhile to have an NPC crew member for the purposes of killing off early in the game?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Excellent... I'm already causing trouble and pacifists to want to stangle Cam and we haven't even lifted off yet!&nbsp; As for the NPC crew to die, I do believe that is what the Cap'n is for ma'am.&nbsp; &gt;:) 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>lore</strong> on <strong>19-12-2011, 15:36:33</strong>
			</dt>
			<dd class="postbody">
				Oooo if that was mentioned anywhere I must have missed it, but that is some good plot right there. <br><br>EDIT<br>----<br><br>Also, Kaya, have you talked about how your going to deal with Rui's reader abilities? My character has some secrets, and I'm not entirely sure how to determine what she would or wouldn't be able to pick up on. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>NiceTexasGuy</strong> on <strong>19-12-2011, 15:56:59</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=126838.msg5612526#msg5612526">Quote from: lore on 19-12-2011, 15:36:33</a></div></div><blockquote class="bbc_standard_quote">Oooo if that was mentioned anywhere I must have missed it, but that is some good plot right there. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Right, I was hoping to be subtle about it, but I wanted to let everyone know I wasn't some power hungry overlord who wanted to play the owner and the captain and use all of you as my minions.&nbsp; &nbsp;;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Primarch</strong> on <strong>19-12-2011, 16:20:27</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=126838.msg5612564#msg5612564">Quote from: NiceTexasGuy on 19-12-2011, 15:56:59</a></div></div><blockquote class="bbc_standard_quote">Right, I was hoping to be subtle about it, but I wanted to let everyone know I wasn't some power hungry overlord who wanted to play the owner and the captain and use all of you as my minions.&nbsp; &nbsp;;D<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>So this isn't a BDSM game? Well.....suppose I'll still play. :P 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>NiceTexasGuy</strong> on <strong>19-12-2011, 16:25:28</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=126838.msg5612595#msg5612595">Quote from: Primarch on 19-12-2011, 16:20:27</a></div></div><blockquote class="bbc_standard_quote">So this isn't a BDSM game? Well.....suppose I'll still play. :P<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>That wasn't my intent.&nbsp; However ....&nbsp; Well, just refer to the picture<br><br>&nbsp; &lt;----------
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Primarch</strong> on <strong>19-12-2011, 16:54:37</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=126838.msg5612603#msg5612603">Quote from: NiceTexasGuy on 19-12-2011, 16:25:28</a></div></div><blockquote class="bbc_standard_quote">That wasn't my intent. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yeah I know....it was just a joke. Nevermind. &lt;.&lt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>lore</strong> on <strong>19-12-2011, 18:21:06</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I suggest that we start up in some spaceport somewhat close to true Alliance space, and the Colonel sets up a cargo run further out for Brad, but tells him that he'll need to get some passengers as well.&nbsp; </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Sounds good to me ^^<br><br>Lynn can just be shuffling on board with another NPC passenger or two, en route to the cheapest most crammed cabin available. <br><br>Is the task of starting falling on Texas?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Kaya</strong> on <strong>19-12-2011, 20:35:15</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=126838.msg5612526#msg5612526">Quote from: lore on 19-12-2011, 15:36:33</a></div></div><blockquote class="bbc_standard_quote">Also, Kaya, have you talked about how your going to deal with Rui's reader abilities? My character has some secrets, and I'm not entirely sure how to determine what she would or wouldn't be able to pick up on.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I'd say for decisions like that, we have a GM. I would say she obviously does not pick up on anyone's secrets instantly, but if something comes up that has the person thinking about it, she <span class="bbc_u">might</span> get an idea, depending on a GM decision. Mostly though it's more of an empathy, picking up people's feelings rather than clear thoughts. It would be different if she concentrates on someone, but she would not do that normally.<br><br>Also, if you or anyone else thinks there is something that Angel would feel or get, you can send me a PM.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>NiceTexasGuy</strong> on <strong>19-12-2011, 22:44:01</strong>
			</dt>
			<dd class="postbody">
				I'm on the verge of posting something that hopefully will get us started really soon (like tonight, maybe?)&nbsp; Meanwhile, let's just say that everyone has had the opportunity to meet at least one other person.&nbsp; Our first job is already lined up, thanks to the Colonel who wants to make sure he gets that first payment on time.<br><br>Captain has met Bel and Cam.<br><br>Cam and Chase have both met Bel and have been working to check out the ship to ensure she's airworthy, and make what little repairs are needed.<br><br>Bel has met any passenger who has been to the ship to take possession of a cabin, even though the ship isn't scheduled to depart until the following morning.<br><br>Any pre-existing relationships not already discussed here, please feel free to work them out yourselves.&nbsp; Maybe PM is best unless you want everyone to know.<br><br>I'm guessing we'll all know from Angel's dress, demeanor, etc, she's a Companion?&nbsp; (It's entirely possible to dress down and remain incognito.)<br><br>I'm also guessing we don't know Lynn's medical background?&nbsp; (though the medical bag could arouse the curiosity, particularly if her father's name is embossed in gold near the handle?)<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=126838.msg5613224#msg5613224">Quote from: Kaya on 19-12-2011, 20:35:15</a></div></div><blockquote class="bbc_standard_quote">I'd say for decisions like that, we have a GM. I would say she obviously does not pick up on anyone's secrets instantly, but if something comes up that has the person thinking about it, she <span class="bbc_u">might</span> get an idea, depending on a GM decision. Mostly though it's more of an empathy, picking up people's feelings rather than clear thoughts. It would be different if she concentrates on someone, but she would not do that normally.<br><br>Also, if you or anyone else thinks there is something that Angel would feel or get, you can send me a PM.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yeah, I think that sounds good.&nbsp; You know not to make her some omniscient all powerful being who can read everyone's family history before making their heads explode.&nbsp; While it may be difficult to plan for every contingency, I see something like this as a guide:<br><br>A guy is lying to us.&nbsp; I think he's telling the truth, but you think he's lying.<br><br>or, a guy is lying to us.&nbsp; I think he's lying, you <em>know</em> he's lying.<br><br>I think "It sure would be nice if Angel wandered in, I could sure use someone to talk to about all my relationship problems."&nbsp; You wander in asking how I'm doing.<br><br>The guy ran into the school and stashed the contraband, thinking to himself "I hope they don't look in locker N-123" ... I think he had the stuff on him when he ran in.&nbsp; You think "check the lockers in the north wing."<br><br>A customer is close to orgasm and thinks "I hope she pinches my nipples, hard." You pinch his nipples hard.&nbsp; You get a big tip.<br><br>Does this sound about right?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Kaya</strong> on <strong>19-12-2011, 22:52:49</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=126838.msg5613662#msg5613662">Quote from: NiceTexasGuy on 19-12-2011, 22:44:01</a></div></div><blockquote class="bbc_standard_quote">I'm guessing we'll all know from Angel's dress, demeanor, etc, she's a Companion?&nbsp; (It's entirely possible to dress down and remain incognito.)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Since she will just have arrived on board, she would dress as a Companion would. Just by dressing up she can use the prestige of the Guild, and that is something that helps secure a passage on a ship.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=126838.msg5613662#msg5613662">Quote from: NiceTexasGuy on 19-12-2011, 22:44:01</a></div></div><blockquote class="bbc_standard_quote">Yeah, I think that sounds good.&nbsp; You know not to make her some omniscient all powerful being who can read everyone's family history before making their heads explode.&nbsp; While it may be difficult to plan for every contingency, I see something like this as a guide:<br><br>A guy is lying to us.&nbsp; I think he's telling the truth, but you think he's lying.<br><br>or, a guy is lying to us.&nbsp; I think he's lying, you <em>know</em> he's lying.<br><br>I think "It sure would be nice if Angel wandered in, I could sure use someone to talk to about all my relationship problems."&nbsp; You wander in asking how I'm doing.<br><br>The guy ran into the school and stashed the contraband, thinking to himself "I hope they don't look in locker N-123" ... I think he had the stuff on him when he ran in.&nbsp; You think "check the lockers in the north wing."<br><br>A customer is close to orgasm and thinks "I hope she pinches my nipples, hard." You pinch his nipples hard.&nbsp; You get a big tip.<br><br>Does this sound about right?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Yes, about. Don't forget that Angel would not tell anyone about what she can do, so her hints must be disguised. She can't just say: "That one is lying." The obvious return question would be: "How do you know that?" - and she would have to have an answer to that. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>lore</strong> on <strong>19-12-2011, 23:14:01</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I'm also guessing we don't know Lynn's medical background?&nbsp; (though the medical bag could arouse the curiosity, particularly if her father's name is embossed in gold near the handle?)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yeah most of the crew wouldn't. Lynn won't be advertising her medical background if they are in border planet territory. The last thing she needs is to be harassed for practicing without a licence. She'll probably have her coat and bag tucked into a nice inconspicuous dufflebag. The detail about the lettering is nice, however, I'll have to use it :)<br><br>I Pm'ed Teke with an idea for some potential history with Lynn that would make Cam privy to her skills. We'll see though. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>NiceTexasGuy</strong> on <strong>19-12-2011, 23:43:53</strong>
			</dt>
			<dd class="postbody">
				Is everyone ready to start?&nbsp; <br><br>I think I have an interesting little adventure lined up for the group, though I would plead with all of you to <strong>please be gentle with me, this is my first time</strong>.<br><br>Now, <em><strong>Christmas presents</strong></em>:&nbsp; On a <em>first come, first served</em> basis, I would like some of you to pick up some additional skills.&nbsp; You do not need to expend skill points, or assign numbers, since the points don't really matter.&nbsp; These are just things that might come in handy to the group.<br><br>Between Bel, Cam, Chase, and Lynn, I would like three of you to each to claim one of the following skills.&nbsp; (It isn't as if I'm trying to leave Angel out, but as a Companion who is a reader, I figure she can already sword fight, play the dulcimer with feeling, turn boys into men, and make our heads explode.)<br><br>- <strong>Gambling</strong>.&nbsp; Primarily cards, but also gambling in general... knowing the odds and the rules of the various games and machines.&nbsp; And reading the other players, knowing what the cards are by the way they hold their eyes.&nbsp; Maybe not on a professional level, but damn close to it.&nbsp; This won't involve the ability to cheat at cards, and spotting cheating will depend on the previously generated skills ... like perception.<br><br>- <strong>Technology</strong>.&nbsp; Specifically, the sort of technology that enables a person to steal free internet service and maybe some cable television, too, and send threats via email routed through so many different servers it's impossible to track. (or, you know, whatever the Firefly equivalent is... after all, we don't want the Feds knowing what we're researching, right?).&nbsp; I'm thinking of a level of competence that will enable someone to hack a simple password on a simple system, but not something what will let them get away with hacking into the CIA homepage.&nbsp; (If Bel wants this skill to supplement the numbers she already has in Communication and Security systems, then just pretend her numbers are through the roof, and maybe she really can hack the CIA web site and maybe not get caught.) Same applies to Chase who already possesses computer and hacking skills.<br><br>- <strong>U-war history</strong>.&nbsp; The person may or may not have been military, but they followed the war with great interest.&nbsp; (And, they had fairly strong feelings about which side was the good guys -- your choice as to which side that was).&nbsp; So much so that they can be thought something of a Unification War Historian.&nbsp; Obviously, they can't know the name of every captain on every ship, but they might overhear a guy in a brown coat reference the not-so-famous Battle of Timbuktu and say "Oh, were you with the Fighting 69th or the Third Infantry?"&nbsp; (Of course if their sympathies were with the Alliance, they might not say anything so nice.)<br><br>Four characters, three skills, first come first served.&nbsp; Sorry about that, but the three skills listed were all I could think of that I thought would be particularly useful.&nbsp; To whichever of you was last in line, I might think of something else we need, and then you'll be first in line for that one.<br><br>So, why don't we try to get something up and running:<br><br>All of the characters have met at least one other character.&nbsp; A few jobs had to be done.&nbsp; The mechanic and the pilot had to check out the ship to ensure she was airworthy.&nbsp; Bel was doing a deal with the local longshoremen guild to get some cargo loaded onto the ship for delivery to Greenleaf. While the captain was busy with the necessary paperwork (transferring the registration to his name, signing the loan agreement, getting whatever license is needed to transport cargo, getting the other license for transporting passengers for a fee ... all thanks to the Alliance bureaucracy.&nbsp; <br><br>The location is the <em>border planet</em> <strong>Paquin</strong>, in the city of <em>Beaufort</em>.&nbsp; It is a popular tourist destination, with a large number of tourists from the Core planets, while most of the locals are intent on recouping their losses from the war by ripping off the tourists by whatever means is legal (or illegal ones they can get away with.)&nbsp; Everything from expensive bed and breakfast deals to poker games to picking pockets.&nbsp; And many of the locals don't experience a huge amount of moral dilemma when the victim is from a border or rim planet either.&nbsp; Due to its strategic location, the Browncoats committed their share of destruction to life and property.&nbsp; If the victim has something they want, they can justify taking it.<br><br>The local law enforcement officials have to balance their desire to keep the tourists coming to spend money with their total lack of empathy toward anyone who isn't a local.&nbsp; The Feds, of course, generally have that Fed attitude... the <em>Feditude</em>.<br><br>The captain left it up to the First Officer to meet everyone, make cabin assignments, and oversee the loading of stores and cargo.&nbsp; This is a job being done on consignment for the Colonel, so they'll be getting a lump sum payment based on distance and amount of cargo, rather than negotiating prices and splitting profits.&nbsp; It's a way for the Colonel to ensure he gets his first payment, taking it off the top.&nbsp; The advantage is the crew didn't have to come up with the coin to purchase the cargo hoping to resell it at a profit.<br><br>After the Colonel takes his cut, this job (or rather this one way trip) will only make enough to replenish their fuel and put a few extra meals on the table, but the hope is that they can pick up work once they're there and unloaded.&nbsp; And if not, well it's a few extra meals they wouldn't otherwise have.&nbsp; And for some people it holds an additional payoff.&nbsp; It's more distant from the Core.<br><br>The First Officer also has access to the "petty cash" fund, so she's the one to see for the money for that odd part that needs replacing.&nbsp; A fragile fuel line.&nbsp; A burned out bulb.&nbsp; Etc etc etc.<br><br>The guys (Chase &amp; Cam) have been checking over the ship for the past couple of days, making whatever adjustments or repairs are needed, with the Captain checking in on them occasionally. Oddly enough, he doesn't make it very far into Engineering spaces, so he has yet to meet Chase, only Cam.&nbsp; Mostly, his time is spent with meetings, appointments, etc. tieing up loose ends before departure.&nbsp; <br><br>The ship was in pretty good shape for a ship her age, but hardly mint condition.&nbsp; All the standard safety equipment is on board.&nbsp; The ship has the standard passive and active sensor type devices.&nbsp; Passive = "something's out there" and active = "what's out there".&nbsp; (To use examples from the show, one type told them there's a ship in close proximity, but they had to activate the other to see what kind of ship it was, scan for signs of life on board, etc.)&nbsp; They have nothing as sophisticated as the military of course.&nbsp; I mention these devices specifically, because the "active sensor" doesn't appear to be working consistently.&nbsp; Can it be fixed?&nbsp; Yeah, probably, by someone who knows how and with the right parts.&nbsp; Is it really needed?&nbsp; Nahhhh.. I don't think so.&nbsp; It's not like we're a government operation, and parts cost money.<br><br>On this, the second day of the "coming together of the crew" (though they haven't actually all met) the plan is to meet at 1800 hours local time at a place called the Space Sprocket, not far from the docks. This is where the Captain will discuss the job, the schedule, ensure the ship is ready to go, cargo loaded, engines tuned, etc.&nbsp; Since it's intended primarily for the locals, there isn't as much ripping-off of tourists there, so the characters are fairly safe from that (though it can still be a rough place.)&nbsp; It's reminiscent of the old time saloons, except there's a tad more serving of food there, not just drinking and gambling.&nbsp; <br><br>Whoever has the gambling skill will arrive early and has the opportunity to get into a low-stakes poker game.&nbsp; Any other character who wishes can arrive early and has the option of entering that or any other game, or not gamble at all.<br><br>The passengers (only Lynn and Angel at this point) have the option of meeting at the "Sprocket" at 1800 (<em>Cap'n promised 'em a free meal if they weren't too particular 'bout it not being the chef from the Ritz doin' the cookin'</em>) or just making sure they were at the ship by 0800 next morning.&nbsp; If they've already paid for their passage, they could stay the night on the ship at no extra charge. (Naturally, it falls on the First Officer to assign them to their passenger staterooms.)&nbsp; Of course if Lynn picks the gambling skill she'll need to be at the Space Sprocket.<br><br>I'd like everyone in the IC posts to put their character's name, location, and any pertainant information regarding their activity at the top of the page in bold type, to remind everyone who and where they are and what they were doing.<br><br>It might look something like this:<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><br><strong>Brad (Captain) - Cargo bay - lying prone on deck with a large knot on his head</strong><br><br>As the Captain slowly regained consciousness he was becoming aware of three things.&nbsp; His head hurt.&nbsp; Badger's goons were searching the ship.&nbsp; And he wasn't in Kansas any more. etc etc etc....<br><br></div></div> <br><br>I'm going to go ahead and open an IC thread and make a short post setting the stage... or at least providing a location for someone else who wants to set the stage.&nbsp; Please let us know here who picks what <em>Christmas present </em> (the aforementioned extra skills) and we'll let the Gambler go first in the IC thread, picking any time between 1700 and 1750 to arrive and get into a friendly game.<br><br>For now, you can also post here OR in the IC thread if you want to cover anything that happens before 1700 of day one and bring your character up to real game time.<br><br>Hopefully, you'll find an IC thread titled <em><strong>Back in the Black - IC Thread</strong></em> here:&nbsp; http://elliquiy.com/forums/index.php?topic=127240.msg5614043#msg5614043 (http://elliquiy.com/forums/index.php?topic=127240.msg5614043#msg5614043) 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>lore</strong> on <strong>20-12-2011, 00:16:11</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">please be gentle with me, this is my first time.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>-kersnickers- You're doing great. <br><br>Hrm. I am tempted to go the technology route. Glacier would have had to draw on all the tactics mentioned in the blurb while illegally operating, and Lynn could have easily picked them up, but for the sake of strengthening the groups I'll leave it so that Chase or Bel might grab it XD<br><br>Though Lynn isn't really financially driven, Gambling fits in best with her exciting skill set. She'll just end up blowing all her winnings on med supplies and passage fare. Because of her high alertness/inteligence and deduction/empathy/counseling skills, would it be possible for her to be able to gamble with the pros?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>NiceTexasGuy</strong> on <strong>20-12-2011, 00:47:44</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=126838.msg5614135#msg5614135">Quote from: lore on 20-12-2011, 00:16:11</a></div></div><blockquote class="bbc_standard_quote"><br>Though Lynn isn't really financially driven, Gambling fits in best with her exciting skill set. She'll just end up blowing all her winnings on med supplies and passage fare. Because of her high alertness/inteligence and deduction/empathy/counseling skills, would it be possible for her to be able to gamble with the pros?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Anybody can gamble with the pros.&nbsp; I'm sure the pros enjoy it.&nbsp; And I guess when you get technical, anyone who won money in a hand of poker qualifies as "professional" ... <br><br>But seriously, yes I'm easy.&nbsp; A person with concentration skills, math skills, intimidation skills, etc etc, can all get some imaginary bonus points in our pointless system.&nbsp; And it's not like there's a definite line that separates professionals from amateurs, winning or losing depends on a combination of luck, skill, and your opponent.&nbsp; So, playing for a living in some places might be doable, whereas this same person might be outclassed in a setting where a lot of professionals ply their trade.<br><br>I guess the point is, she's good, but I wouldn't stake my life on her being able to make enough for everyone to live comfortably.&nbsp; That's why we're hauling cargo, too.<br><br>So, anyhow, Lynn has the Gambling Skill, and will be at the Space Sprocket prior to 1800 hours (that's 6:00 pm, if it matters) ... a rough sketch will be provided in the IC section.<br><br>Feel free to start us off whenever and however you like.&nbsp; Please be sure to have a plan to recognize or be recognized (for example, has Lynn met Bel?) 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>lore</strong> on <strong>20-12-2011, 01:01:33</strong>
			</dt>
			<dd class="postbody">
				Hrm I haven't plotted anything solid with the crew yet about prior relations. As a fallback, can we say she's had some communications with the Captain when discussing payment?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Primarch</strong> on <strong>20-12-2011, 01:12:55</strong>
			</dt>
			<dd class="postbody">
				I shall leave the remaining gifts for my ship mates. Make it three gifts for three characters. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>NiceTexasGuy</strong> on <strong>20-12-2011, 01:17:33</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=126838.msg5614313#msg5614313">Quote from: lore on 20-12-2011, 01:01:33</a></div></div><blockquote class="bbc_standard_quote">Hrm I haven't plotted anything solid with the crew yet about prior relations. As a fallback, can we say she's had some communications with the Captain when discussing payment?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'm not rushing you to post, I'm just trying to get everything set up in the hope people don't lose interest.<br><br>You're free to come up with anything (within reason, lol) regarding the Captain or the Colonel if you want.&nbsp; It can be something simple like she ran into the Captain as he was departing the ship, briefly discussed the destination and the fare, and he informed her of the deal...&nbsp; If she comes up with the fare today, she can meet with the crew at the Sprocket and spend the night on the ship.&nbsp; Otherwise, the ship leaves at 0800 next day.<br><br>Of course you don't have to use this if you want to take a little time to scheme up something with one of the other players.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Niferbelle</strong> on <strong>20-12-2011, 01:59:12</strong>
			</dt>
			<dd class="postbody">
				I'll take technology, it seems to make the most sense for Bel. I can be swayed, however, if another player wants to make a case for it. I tend to be a cooperative player like that&nbsp; ;)<br><br>As for set up, I'd like to say that Bel is fairly new, she's certainly met everyone but doesn't know anyone well yet. As we start playing I may get more of an idea what her interactions with folks would have been like and maybe start plotting a little.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>lore</strong> on <strong>20-12-2011, 02:00:33</strong>
			</dt>
			<dd class="postbody">
				Ha. You're not rushing me Texas. I'm all too glad to get the ball rolling. Thanks for the idears. They work might fine. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Teke</strong> on <strong>20-12-2011, 03:11:59</strong>
			</dt>
			<dd class="postbody">
				Well, I guess I'll go for the War historian... Cam did serve afterall.&nbsp; And I did agree with the history with Lynn, so she'll be able to recognize him even if he won't her.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>lore</strong> on <strong>20-12-2011, 03:15:15</strong>
			</dt>
			<dd class="postbody">
				Heh at this point, she doesn't know he's with the captain's crew, however. She'll think she's had a run of bad luck just bumping into him - just wait until she finds out he'll be piloting her out of there XD<br><br>Fortunately she's met the Captain as well. <br><br>Will we be observing any kind of posting order?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Teke</strong> on <strong>20-12-2011, 05:23:35</strong>
			</dt>
			<dd class="postbody">
				Since Cam will be using those sensors, let me explain them from my experience with the old D6 West End Games Star Wars RPG. They had 4 modes of sensing, Passive, Active, Search and Focus.&nbsp; <br>&nbsp;<br>Passive was short range and as it says, it's passive.&nbsp; Think sonar.&nbsp; You hear what is going on out there, and in this situation, what you hear is electronic signals, either power or active sensors.<br>&nbsp;<br>Active was like modern rotating radar.&nbsp; You sense all around you and can find asteroids and non-powered ships and the like in addition to sensing real live people out there at a longer range than just "running silent" on passive.<br>&nbsp;<br>Search was where you got much higher range, but you focused your "radar" beam in one of the four quadrents only, like forward or aft.&nbsp; <br>&nbsp;<br>Focus was close range, but was essentially like targeting them for blasters or torps.<br>&nbsp;<br>Anyway, since Cam is telling me he damn well wants his active sensor package, how do we determine prices for such, and how much petty cash do we have?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>NiceTexasGuy</strong> on <strong>20-12-2011, 16:51:47</strong>
			</dt>
			<dd class="postbody">
				As I've mentioned before, this is my first time at trying something like this.&nbsp; So first, let me say I really think we have a good group and I appreciate everyones participation.&nbsp; Hopefully, I got across the idea that I'd like this to be a group effort, and that doesn't mean just the character interaction.<br><br>One of the problems I tried to consider was the nature of freeform play (it's all about character interaction) vs. using some system in which lists and numbers and paperwork are equally essential.&nbsp; Once upon a time I had the Serenity RPG in PDF format on another computer.&nbsp; I can still access the game, but only by dragging out the old computer, unplugging everything from this one (monitor, keyboard, mouse, etc) and plugging it into the old one.&nbsp; I am unable to get online with the old computer to send info from old to new, and also the CD drive doesn't work on the old one.&nbsp; So, I am unable to transfer any information which we might find useful from the official game.&nbsp; Things like what the money is worth.&nbsp; How much weight the ship can carry.&nbsp; How long it takes to fly from Boros to Whitefall.&nbsp; It is a major pain in the butt to try to use both computers to look up the answer to every little question like that which comes up.<br><br>Meanwhile, many of these questions might be answered online.&nbsp; Did I mention I'm also having to use dialup?&nbsp; So finding all the answers can be time consuming and frustrating there as well.<br><br>Likewise, I didn't want to make playing so demanding as to frighten everyone away.&nbsp; Like listing possessions for instance.&nbsp; If we wanted to do it right, I guess we could try to list every item a person owns or has in his or her possession.&nbsp; And every item in the ship's inventory.&nbsp; So, a 15 amp fuse is blown.&nbsp; Do we have a 15 amp fuse to replace it with?&nbsp; Of course the reasonable thing would be to say we have the "standard" tools and parts and as GM I would only say we don't have the replacement fuse if that's needed as a plot device.<br><br>But what about other things?&nbsp; Did anyone list body armor in their character sheet?&nbsp; If not, then when we get into a shootout, we probably shouldn't have everyone suddenly and magically finding body armor under their clothing, should we?<br><br>What about the main thing the characters are doing ... hauling cargo.&nbsp; How much money will they make?&nbsp; How much does it cost to refuel the ship?<br><br>SO ......&nbsp; as GM my plan (if you can call it a plan) was to try to gloss over all that with "wow, after replenishing fuel and protein paste, you guys have enough for a bottle of booze or a decent meal consisting of real food."&nbsp; And of course we don't have money for all the "luxury" repairs the mechanic wants, only the ones needed to keep the ship flying.&nbsp; &nbsp;(Which maybe answers Teke's question above?)<br><br>SO .... I was thinking that while it would add a lot to the realism to know exactly how much fuel we need and what it will cost and how much money we have, I haven't figured out how to do that and make it consistant with the level of realism I'd like to achieve.<br><br>SO .... your thoughts, comments, suggestions, etc?<br><br>Do any of you have access to the game, or to some good resources, and can provide the necessary technical expertise to make the game more "realistic"?<br><br>(and yes, I know I need to get the captain's butt to the Sprocket soon)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>lore</strong> on <strong>20-12-2011, 21:05:20</strong>
			</dt>
			<dd class="postbody">
				Honesty, I am in the game for the story/character interaction. If anyone wants to do the added work of delving in to game mechanics for added realism, I thank you in advance. <br><br>Hope my recent post works. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Primarch</strong> on <strong>20-12-2011, 22:11:32</strong>
			</dt>
			<dd class="postbody">
				We could keep it rather simple, for instance if we broke the game up into sections/chapters/arcs/acts whatever and say "The Ship needs 5000 Credits at the end of every section to cover food/repairs/replacements/fuel etc etc"<br>When we're offered jobs, they offer pay. Risky, illegal jobs will obviously offer more then safe, legal work. When we get a number of job offers every sits down and decides the course of action. We don't need to go into detail about what part of the money goes where, just need to get the money and so long as money is coming in they have almost (yes almost, in true firefly fashion) enough to get by. <br><br>If we have the 5k at the end of a couple of jobs, we pay everything we owe and divy the rest among the crew. If not then something suffers. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Teke</strong> on <strong>20-12-2011, 22:49:34</strong>
			</dt>
			<dd class="postbody">
				Yeah, I'm sorry that I went way to technical with my description and I know I wasn't clear about answering the actual question.<br><br>I'm with Primarch in suggesting that we have financial goals to make the needed payments and upkeep. Then if we want new stuff or to get more than just protein packs for dinner, we'll work for it.<br><br>I didn't mean to get all systemy and suggest turning this into that. I just wanted to know where we were at in terms of determining whether we could buy stuff and what kind of stuff. Plot and characters &gt;&gt;&gt; system!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Niferbelle</strong> on <strong>21-12-2011, 01:33:23</strong>
			</dt>
			<dd class="postbody">
				I have the RPG on PDF and readily available and I'll be happy to look things up for folks. There's some good information in there that isn't necessarily related to&nbsp; mechanics. I do think it's easier, however, for teh GM to kind of determine what's going on moneywise -- what is needed, what we can expect to earn -- rather than going by the book.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>lore</strong> on <strong>21-12-2011, 15:00:45</strong>
			</dt>
			<dd class="postbody">
				I'm with Teke in liking Primarch's idea. It provides a little incentive/urgency to head into missions IC and OOC without getting too complicated. <br><br>If we're making a group effort of the game, maybe we can all pitch in a few ideas for jobs for each new sections/chapters/arcs/acts whatever. We could then talk among ourselves IC and OOC to figure out which one we want to head off on, or our GM could chose which ones work best, and those of of with the technical know how and resources (awesome folks that they are) can figure out the mechanics/plausibility of it. <br><br>Super impressed with this group all around. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>NiceTexasGuy</strong> on <strong>21-12-2011, 15:50:05</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=126838.msg5621129#msg5621129">Quote from: lore on 21-12-2011, 15:00:45</a></div></div><blockquote class="bbc_standard_quote">Super impressed with this group all around.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Me too.<br><br>Someone was nice enough to send me a boatload of information that will be of use (thanks Kaya).&nbsp; I think it will add a touch of realism without getting everyone wrapped up in recordkeeping.&nbsp; I'll be posting in this OOC thread some basic money information I think will help.<br><br>And thanks N-belle for your offer.&nbsp; Perhaps since you're playing the First Officer anyway, we can work something out where you can work out what the cargo is, how much the ship can carry, etc?<br><br>I've also found a resource for some story ideas, so maybe if the crew survives their maiden voyage, I can utilize these ideas.&nbsp; As for choices of jobs ... I don't want to try to push anyone into doing something they don't want to do, and will try to keep options open, but sometimes there won't be an overabundance of jobs available.&nbsp; <br><br><em>A ship ain't movin' ain't makin' no money.&nbsp; Gotta take what we can find.</em><br><br>But yeah, I'll try to keep some options open.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>NiceTexasGuy</strong> on <strong>21-12-2011, 23:10:47</strong>
			</dt>
			<dd class="postbody">
				<br>The money part:<br><br>I don't want to commit copywrite infractions by simply copying from the rulebook verbatum and reposting here, and as I look back over it, I find I wrote a lot more than I intended.&nbsp; I also threw some of my own speculation in there, but here's the basics of the way the money works.<br><br>Money exists in the form of <em>Alliance Credits </em> (paper money or electronic transactions) and <em>coin</em> (platinum, gold, silver).<br><br>In the <em><strong>core worlds</strong> </em> are the big central banks.&nbsp; Banks function in much the same was as today.&nbsp; People keep their money there, and the money is invested into the economy, thereby making more money.&nbsp; Financial transactions are made electronically (credit cards) or via paper money.&nbsp; The paper money is printed using technology that makes counterfeiting (almost) impossible.&nbsp; Also, the little metallic strips in the paper are used for tracking purposes.&nbsp; Big brother following everyone?&nbsp; Or just useful data for economists and marketing people?&nbsp; Depends on who you ask.&nbsp; Can the government possibly know who's in possession of every bill?&nbsp; Probably not.&nbsp; Use of metal coins is illegal, and possession is frowned upon.&nbsp; A person with a pocketfull of coin can exchange it for paper money at practically any large bank.<br><br>The <em><strong>border planets</strong> </em> have their own banks, AND branches of banks headquartered on the Core planets.&nbsp; Of course they all fall under the same Alliance banking regulations since the end of the war.&nbsp; One is as good as another, maybe?&nbsp; Your money is safer in a Core bank, but a lot of people use the local banks for political reasons.&nbsp; Officially, the same rules apply regarding use of coin for business transactions.&nbsp; However, it happens a lot more frequently here.&nbsp; It's just best not to advertise the prices in platinum, gold, or silver on the menu.&nbsp; And if you spend or accept coin openly in front of a government official, you're forcing his hand.&nbsp; It's one of those things that everyone knows what's happening, but it's usually not worth pursuing.&nbsp; All that having been said, there might be the occasional sting operation just so everyone knows the government will only tolerate so much lawlessness.<br><br>The <em><strong>rim planets</strong> </em> have banks, too.&nbsp; After all they're not completely uncivilized.&nbsp; The nature of the bank depends on the world.&nbsp; Many might be completely independent entities who may or may not comply with some or all the Alliance banking laws.&nbsp; The ones that don't aren't the ones you want to deal with if you need money sent from one world to another.&nbsp; Others are fully compliant, believing there is more money to be made as their planet becomes more civilized.&nbsp; Most of these banks will allign themselves with one of the legitimate banks on one of the border planets.&nbsp; The Core banks have no interest in the small fish on the rim, though occasionally one might chose to associate itself with a border planet bank which is in partnership with a rim world bank if that rim planet shows promise.&nbsp; On some rim planets, the paper is eagerly accepted.&nbsp; On others, it's more hassle than it's worth.&nbsp; Either way, the Feds don't usually bother with it out there.&nbsp; However, since it is technically illegal, it's always a handy reason to arrest somebody who needs to go to jail. Same goes for electronic transactions.&nbsp; It will probably occur between all banks on the same planet, but don't expect prompt service if you need money wired (or would wirelessed be a better word?) from Sihnon to Salisbury.&nbsp; Expect a wait. And some additional fees.<br><br>If you're on a rim world and need to access your money in a core bank, it might go something like this.&nbsp; The request would go from the local bank to the planet's central bank.&nbsp; From there to a border planet bank they have established a relationship with.&nbsp; From there to a border bank with a branch office of a core bank.&nbsp; (Because it isn't likely a bank will be doing business with both the core and the rim.)&nbsp; From there to the main office on the core.&nbsp; From there to the bank where your money is.&nbsp; And then reverse all that for the return trip.&nbsp; When the "money" makes it to you in electronic form, it will be in Alliance credits.&nbsp; If it isn't a lot of money, they might have the paper on hand.&nbsp; Otherwise, it will be given to you in coin, at something close to the official exchange rate, minus a small surcharge.&nbsp; And of course everyone along the way charged a small fee for their service, too.<br><br>There is an "official" exchange rate between paper money and coin.&nbsp; The problem is that not everyone follows this.&nbsp; After all, what good is paper money on the rim if it has to be transported to another planet to be exchanged for coin?&nbsp; So if you want to use paper, it'll cost more.&nbsp; On the other hand, too much coin on hand can be a hassle for someone on a border planet.<br><br>(Could there also be money to be made by buying it one place then transporting it to another to exchange for more money? Probably only to someone who can afford the money in the first place, and that ain't us.&nbsp; Still, might not hurt to do the math.)<br><br>One more note.&nbsp; In getting an understanding of what things are worth, the below listed exchange rates also include the US dollar and the Euro (in very round numbers.)&nbsp; Don't take this too literally of course.&nbsp; Imagine the differences in costs and standards of living on our own planet, then imagine how different it would be among dozens of planets.&nbsp; The exchange rates are provided as a very general guideline.&nbsp; Now we know ten credits won't buy you much of a car, but you can probably get yourself and your date a tasty meal for less.<br><br>Credit&nbsp; &nbsp; &nbsp;Dollar&nbsp; &nbsp; Euro&nbsp; &nbsp; &nbsp; Platinum&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Gold&nbsp; &nbsp; &nbsp; Silver<br>&nbsp;c1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;$25&nbsp; &nbsp; &nbsp; &nbsp; 20&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2.5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 250<br><br>A couple of additinal notes:&nbsp; Hard coin is preferred by black marketers and even some legitimate business people engaged in questionable transactions, regardless of where they are, since it is untraceable.<br><br>Also, remember that barter is a commonly used means of payment in most places.<br><br>From the book:<br><br>POTENTIAL<br>REGULAR<br>EXPENSES<br>• The ship requires fuel (a primary cost). Fuel cells to power a Firefly for 30 days run ₡ 600.<br>• The crew requires provisions. A crew of five requires about ₡ 120 worth, if they eat mostly packaged protein and canned goods.<br>• Monthly payments (on a ship that is not wholly owned). A standard finance payment on a Firefly in good&nbsp; condition could run about ₡ 750.<br>• Supplies (ammunition, medical supplies, etc.). An average cost would be ₡ 200.<br>• Ship parts, upgrades to improve. These vary according to need and desire (see Chapter Four: Boats and Mules).<br>• Business expenses. This can fluctuate wildly, depending on the job.<br>• Salaries of crew (anyone who is not in for a “cut” of the profits). Monthly salary for skilled crew members can run about ₡ 200 each.<br><br>Table 3-4: Cargo &amp; Passenger Rates<br>Cargo / Passage&nbsp; &nbsp; &nbsp; &nbsp;Legal Cargo&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Illegal Cargo&nbsp; &nbsp; &nbsp; &nbsp; Legal Passenger&nbsp; &nbsp; &nbsp; &nbsp; Illegal Passenger<br>3 Day, Standard&nbsp; &nbsp; &nbsp; &nbsp; ₡175 - 250&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;₡ 200 - 275&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;₡ 50 - 85&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;₡ 75 - 115<br>3 Day, Complicated&nbsp; &nbsp;₡ 225 - 330&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;₡ 300 - 425&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;₡ 60 - 100&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;₡ 90 - 140<br>10 Day, Standard&nbsp; &nbsp; &nbsp;₡ 575 - 850&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ₡ 675 - 975&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;₡ 170 - 255&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;₡ 195 - 285<br>10 Day, Complicated ₡c- 750 - 1,000&nbsp; &nbsp; ₡ 1,000 - 1,250&nbsp; &nbsp; &nbsp; &nbsp; ₡ 215 - 300&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;₡ 245 - 350<br>&nbsp;<br>======================<br><br><br><br><br>Journey Travel time <br><br>Between moons of the same planet using reaction drive only 1-600 hour <br><br>Between moons of the same planet 1-20 hours<br><br>Between planets in the same system 20-1,500 hours<br><br>Between planets in adjacent systems 500-2,500 hours<br><br>One side of the ‘Verse to the other 3,000-6,000 hours 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>NiceTexasGuy</strong> on <strong>22-12-2011, 20:23:06</strong>
			</dt>
			<dd class="postbody">
				I finally got around to posting again, so it looks like our characters are all together and being subjected to smile #3 thanks to our resident Companion.<br><br>I know for me starting is the hard part, looking back over all the posts trying to figure out who is where and what to interject at what point, etc.&nbsp; But that's over for now, so maybe we should think about a posting order.<br><br>Once again, it's not my game, it's our game.&nbsp; (I wonder if we should have that translated into Latin and use it as an official motto... but I digress)<br><br>So, what are your thoughts / recommendations?<br><br>In my non roleplay life, I'm surrounded by a lot of rules, so I tend to be a rules-oriented person... or rather a person who likes things to be conducted in an orderly manner.&nbsp; At the same time, I like to be flexible, too.&nbsp; As for posting, it would be nice to have some order to the thing, each taking his turn at the proper time, but remaining flexible too.<br><br>The reality is that some people spend more time here than others, and I really don't like the thought of not being able to sign on for a couple of days, and find out two or three other players have played out a week of game time while I was away.&nbsp; On the other hand, two characters off by themselves doing "thing A" can post away while the rest of the group is doing "thing B" ... so long as they link back up at the same time in game time terms.<br><br>-----------------------<br><br>I was also going to ask Kaya if Angel's intervention in Lynn's poker game had something to do with the characters already knowing each other or if it was a random thing.&nbsp; I presumed when they were walking toward the group's table that it was because it was understood they were both there by invitation because they were both passengers on the ship.&nbsp; Or was it because she was "reading" something, like this girl is here for the same meeting?<br><br>Maybe I'm sounding anal, but mostly I was just curious.<br><br>----------------------<br><br>Also .... (god, I talk a lot, don't I?) ..... as some of you may have guessed from a previous OOC post, after much weeping and gnashing of teeth, a copy of what was on my <em>really old</em> computer (the official game) is now on my <em>merely old but still in use</em> computer, and I only had to kick it three or four times and throw a box of disks against a wall twice to get it to cooperate.&nbsp; So, while I don't plan to turn it into a dice rolling game, hopefully between that and the other resources I was directed to, we can have a flavorful game.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Primarch</strong> on <strong>22-12-2011, 21:42:50</strong>
			</dt>
			<dd class="postbody">
				Apologies if my next couple of replies are a bit bleh, I'm rocking one of those awesome Christmas period headcolds. Left my noggin' feeling all cloudy. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>lore</strong> on <strong>22-12-2011, 22:53:11</strong>
			</dt>
			<dd class="postbody">
				I would hope that we all just use common sense and a little patience when it comes to posting order: Give everyone a day or two to put their two cents in (especially if its needed) before we start another round of posts. Sometimes a player/s can be skipped (even several times), and the thread will flow along just fine. Maybe shoot them a PM if there's any doubt.<br><br>As far as Angel/Lynn goes, it was a random intervention with nothing planned. They were strangers at the time of meeting, but maybe now that it has happened, we could say that some reading was involved in her being taken toward the table?<br><br>I'm going to just roll with it for the sake of moving forward. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Niferbelle</strong> on <strong>23-12-2011, 01:37:53</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">The reality is that some people spend more time here than others, and I really don't like the thought of not being able to sign on for a couple of days, and find out two or three other players have played out a week of game time while I was away.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I feel the same way. Honestly, I can't promise to post every day. Sometimes it might only be 2-3 times a week. If that's not acceptable to the group as a whole I'll drop out now but I don't want to end up constantly feeling like my character is obtuse because she's always reacting to things twice as slowly as everyone else because I can't post every day. I don't mean to sound cranky so I'm sorry if I do. I'm just kind of trying to get a feel for everyone's expectations on posting rates and if I'm going to meet them because I understand that having someone in the game who posts much slower than most of the group can be frustrating too. That being said, I'm not necessarily in favor of a formal posting order, just giving folks a little time to participate.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>lore</strong> on <strong>23-12-2011, 02:42:40</strong>
			</dt>
			<dd class="postbody">
				In a situation like the group is in now, with everyone sitting at the same table and chatting, i think it would be entirely reasonable to wait 2-3 days for a response.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Primarch</strong> on <strong>23-12-2011, 03:01:26</strong>
			</dt>
			<dd class="postbody">
				While I'm happy to wait a few days for a post (especially keeping in mind this weekend!) It would be great if we moved from the table and got into the adventure proper soon enough. Its all too easy for a game to get caught up at that initial spot!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>lore</strong> on <strong>23-12-2011, 03:14:31</strong>
			</dt>
			<dd class="postbody">
				Heh the gamblers could find reason to usher them out - just sayin xD 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Teke</strong> on <strong>23-12-2011, 03:30:59</strong>
			</dt>
			<dd class="postbody">
				I agree with everyone else's comments, and really everyone just needs to read through the posts before they post.&nbsp; Make sure that whatever you're going to post is either small enough to not skip anyone, or wait until everyone has a chance to see it.&nbsp; Like lore said, try to use some common sense, and just be aware of each other.&nbsp; If someone hasn't posted in a bit, especially myself, send a PM and ask if they had an action in mind or if it's ok to keep going.&nbsp; I won't be offended if you just have Cam step to the side or just tag along if it keeps the story going and I've held it up!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>lore</strong> on <strong>23-12-2011, 03:43:39</strong>
			</dt>
			<dd class="postbody">
				Teke&nbsp; makes a good point about length. I had a lot to respond to in my last post, so it got a wee bit beefy, but with this many people, quality definitely trumps quantity. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>NiceTexasGuy</strong> on <strong>23-12-2011, 03:45:45</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=126838.msg5626516#msg5626516">Quote from: lore on 23-12-2011, 03:14:31</a></div></div><blockquote class="bbc_standard_quote">Heh the gamblers could find reason to usher them out - just sayin xD<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>&nbsp;;D<br><br>I've got something brewing there already ... just thought the crew would like a shot at eating one last decent meal before ... well, I don't wanna give it away.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Kaya</strong> on <strong>23-12-2011, 09:20:46</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=126838.msg5625203#msg5625203">Quote from: NiceTexasGuy on 22-12-2011, 20:23:06</a></div></div><blockquote class="bbc_standard_quote">I was also going to ask Kaya if Angel's intervention in Lynn's poker game had something to do with the characters already knowing each other or if it was a random thing.&nbsp; I presumed when they were walking toward the group's table that it was because it was understood they were both there by invitation because they were both passengers on the ship.&nbsp; Or was it because she was "reading" something, like this girl is here for the same meeting?<br><br>Maybe I'm sounding anal, but mostly I was just curious.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>The intervention was not the result of a read, and Angel did not know Lynn before. Angel just can't stand big guys using their power against women. Angel got something from Lynn though when she was hesitating for a moment after speaking her piece, it's up to Lynn what she got, I left that open intentionally.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Niferbelle</strong> on <strong>24-12-2011, 02:35:54</strong>
			</dt>
			<dd class="postbody">
				I want to apologize again if I sounded like I was griping yesterday. It was a really bad day. On anopther note, I'm really stoked to finally be able to play a Firefly game and this looks like a really good group. I hope you all have a great weekend!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>lore</strong> on <strong>30-12-2011, 00:57:56</strong>
			</dt>
			<dd class="postbody">
				Everyone still wrapped up in holiday madness?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Primarch</strong> on <strong>30-12-2011, 01:11:23</strong>
			</dt>
			<dd class="postbody">
				I'm free to crack back in~
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>lore</strong> on <strong>30-12-2011, 01:18:57</strong>
			</dt>
			<dd class="postbody">
				Awesome :) as am I. I love this thread/group. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Kaya</strong> on <strong>30-12-2011, 03:34:26</strong>
			</dt>
			<dd class="postbody">
				Me too!&nbsp; ;) 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>NiceTexasGuy</strong> on <strong>30-12-2011, 18:43:00</strong>
			</dt>
			<dd class="postbody">
				I'm in, too.<br><br>I'll go ahead and post something in a bit (hopefully that doesn't turn out to be "three days later" ... Still trying to feel things out as far as apporpriate post length (That doesn't really mean how long the post is, but how far in time a single post should take us) and giving people sufficient time to get their posts in.<br><br>I don't want the plotting to be such a group effort to the point nobody is roleplaying since everyone is GMing, but from time to time I will hint at what's coming in the hope that nobody takes us too far forward in time that we miss some big event.&nbsp; In this particular case, there might be a fight in the bar, but before we get there I'd like to give everyone a chance to engage in some dinner time conversation if wanted.<br><br>That having been said, I think short posts are entirely appropriate at the dinner table.&nbsp; Meanwhile, one lucky person is going to be receiving a PM about someone he or she recognizes.&nbsp; Of course if anyone else wants to come up with some additional encounter, I'd ask that you do it sparingly.&nbsp; It's a big universe with lots and lots of people, so you're not going to be running into a cousin, former lover, or old war buddy every time you turn around.&nbsp; Also, if you have something like this planned, please let me know first.<br><br>Thanks, and I should be posting soon.&nbsp; IN the meantime, you don't have to wait for me if you want your character to pipe in with "Is that actually Klingon blood wine?&nbsp; I haven't had this stuff in years." or "So, Cam, where ya from?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>NiceTexasGuy</strong> on <strong>10-01-2012, 15:56:26</strong>
			</dt>
			<dd class="postbody">
				I figured we might see a decrease in activity over the holidays.&nbsp; Now that the holidays are over maybe we should have a little muster of the crew to see who is still interested.&nbsp; I know the hard part is always getting started, and we're still at the getting started stage.&nbsp; Once we get going, there's a whole universe out there to play in.<br><br>So, can everyone please let me know whether or not they're still interested.&nbsp; I would like to try to keep the game going, and would like to know if anyone is bowing out so we can make the necessary adjustments to the roster and not be waiting for posts that aren't coming.<br><br>There's certainly no hard feelings if you decide to quit, I realize a crisis can come up, or the chemistry isn't there, or whatever, I'd just like to know.<br><br>Thanks a bunch.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Niferbelle</strong> on <strong>10-01-2012, 17:40:04</strong>
			</dt>
			<dd class="postbody">
				I'm still in!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>lore</strong> on <strong>11-01-2012, 01:57:21</strong>
			</dt>
			<dd class="postbody">
				I find myself with less time on my hands, but i'm definitely still in
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>NiceTexasGuy</strong> on <strong>14-01-2012, 17:12:32</strong>
			</dt>
			<dd class="postbody">
				I have a super busy week coming up.&nbsp; (Yeah, sometimes I don't get a lot of advance notice.)&nbsp; <br><br>So, I won't be around much, and computer access and time will be limited.&nbsp; Of course I will try to get on at least once per night to see if I have any messages (or posts) and will try to respond, but I can't guarantee it.<br><br>I know I haven't done a lot lately to push the action, I was sort of hoping for the characters to interact a tad more before doing the "GM thing" of throwing the opportunity to go adventuring at them.&nbsp; As soon as I return, I'll give you that bar fight I promised.&nbsp; Meanwhile, <em>bon appetit</em>.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Teke</strong> on <strong>16-01-2012, 16:08:54</strong>
			</dt>
			<dd class="postbody">
				As I type, I'm actually in Hotlanta about to get on a plane for Asia, so I'll be out of commission for a little while, but I'm still in!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Back in the Black - OOC thread</strong><br>
				Post by: <strong>Niferbelle</strong> on <strong>04-03-2012, 03:43:11</strong>
			</dt>
			<dd class="postbody">
				I am going to assume this is dead and bow out. Take care!
			</dd>
		</dl>
		<div id="footer" class="smalltext">
			
			<span class="smalltext" style="display: inline; visibility: visible; font-family: Verdana, Arial, sans-serif;"><a href="https://elliquiy.com/forums/index.php?action=credits" title="Simple Machines Forum" target="_blank" class="new_win">SMF 2.0.19</a> |
 <a href="https://www.simplemachines.org/about/smf/license.php" title="License" target="_blank" class="new_win">SMF © 2021</a>, <a href="https://www.simplemachines.org" title="Simple Machines" target="_blank" class="new_win">Simple Machines</a>
			</span>
		</div>