Heaven's Fall: Character Sheets
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: Purple Dusk on 02-02-2015, 10:40:54</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>Heaven's Fall: Character Sheets</strong><br>
				Post by: <strong>Purple Dusk</strong> on <strong>02-02-2015, 10:40:54</strong>
			</dt>
			<dd class="postbody">
				<strong>Approved character sheets for the Heaven's Fall adventure goes here.</strong><br>&lt;Further info as necessary&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heaven's Fall: Character Sheets</strong><br>
				Post by: <strong>LSWSjr</strong> on <strong>02-02-2015, 11:21:51</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 18pt;" class="bbc_size"><strong>KASSEY LEHANE</strong></span><br><span style="font-size: 12pt;" class="bbc_size">Diplomat, Healer and Jill-Of-All-Trades</span></div><br><div class="floatleft">(http://i198.photobucket.com/albums/aa116/LSWSjr/Jedi_Kassey_Cheesecake_VB_zps60f04833.jpg)</div><div style="text-align: justify;"><strong>Gender:</strong> Female<br><strong>Race:</strong> Human<br><strong>Alignment:</strong> Neutral Good<br><strong>Class:</strong> Cleric 5<br><strong>Traits:</strong> Desperate Resolve, Seeker, Sacred Touch<br><strong>Flaws:</strong> Overprotective<br><strong>Ability spread:</strong> Str 13, Dex 12, Con 14, Int 14, Wis 16, Cha 12<br><hr><strong>Equipment:</strong> Bedroll, Blanket, Elixir of Swimming (2), Entertainer's Outfit (wearing), Grooming Kit, Healer's gloves, Healer's Kit (2), Silver Holy Symbol Flask, Ioun Torch, Masterwork Backpack, Masterwork Morningstar, Mithral Heavy Shield, Mithral Shirt [Glamoured], Ring of Sustenance, Traveler's Any-Tool.<br><hr><strong>Personality:</strong> Kassey is a fiery and just exemplar of her Goddess, seeking to care for the innocent, redeem the unsavory, and chase away the shadows with her holy light.&nbsp; She bears the burden of outliving many of her fellow priests, those who the Goddess chose not to resurrect, which at times leaves Kassey to wonder if she too may one day be found wanting on the field of battle.<br><br>Having a Sister of Rapture for a mother, along with growing up around like-minded individuals has given Kassey an open outlook towards sexuality, provided it does not come at the cost of unwanted abuse.&nbsp; She has lay with partners, both male and female from many races, however she has yet to find one with whom she might settle down and start a family with, but still hopes to one day be a parent.<br><hr><hr><strong>Background:</strong> Kassey grew up within a temple of the infamous Sisters of Rapture, spending many of her years studying in their impressive library, with an upbringing tinged with sexual undertones and bare flesh; indeed her mother hoped that she would one day become a part of their Order, but Sarenrae had other plans for her.&nbsp; The Dawnflower came to her in a vision only weeks before she was to join the Sisters, telling the young woman that her path was one of redemption and that she must walk a different path.<br><br>At the age of thirteen, her disappointed but supportive mother brought her to a temple of the Everlight; telling Kassey they she was proud of her and would always be there if her daughter needed her.&nbsp; Over the next five years Kassey learnt the ways of her patron Goddess, helping those in the nearby farming communities and learning how to defend her flock in times of war.<br><br>Then, upon the dawning of her twenty-second year, Kassey left the safety of the temple to spread the word of the Goddess, guided by another vision.&nbsp; Since then the red-head has crossed the lands and seas, drawing ever closer to fulfilling her purpose within Sarenrae's grand design.</div><hr><div align="center"><strong>+Kassey's Character Sheet+</strong> (http://www.myth-weavers.com/sheetview.php?sheetid=1108068)</div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heaven's Fall: Character Sheets</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>02-02-2015, 12:30:15</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://41.media.tumblr.com/c0bcbe23680a1595239351074aedf591/tumblr_niv77gTt0c1tk4029o3_1280.jpg)</div> <strong>Name:</strong> Ogzi Thorn<br><br><strong>Gender:</strong> Male<br><br><strong>Race:</strong> Half-Orc<br><br><strong>Age:</strong> 17<br><br><strong>Class:</strong> Barbarian 1, Rogue 4<br><br><strong>Role(s):</strong> Scout, Trap-springer, reckless teenager, girl-crazy gloryhound, and token green guy<br><br><strong>Sheet:</strong> http://www.myth-weavers.com/sheetview.php?sheetid=1108404<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stat block</div><div class="spoiler_body">Ogzi Thorn<br>Male Half-Orc Rogue 4, Barbarian 1<br>Neutral medium humanoid (Human, orc)<br><strong>Init</strong> +8 (+10 in ruins); <strong>Senses</strong> Darkvision; Perception +8<br><hr><strong>Defense</strong><br><hr><strong>AC</strong> 21, touch 15, flat-footed 17 (+4 dex, +4 armor, +1 shield, +1 NA, +1 deflect)<br><strong>hp</strong> 42 (1d12+2, 4d8+8)<br><strong>Fort</strong> +8, <strong>Ref</strong> +11, <strong>Will</strong> +5 (+1 saves vs. traps and natural hazards)<br><strong>Defensive Abilities</strong> Sacred Tattoo, Evasion, Offensive Defense, Uncanny Dodge<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Sacred Tattoo</div><div class="spoiler_body">Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Evasion</div><div class="spoiler_body">At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">offensive Defense</div><div class="spoiler_body">When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for one round.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Trap Sense +1</div><div class="spoiler_body">At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Uncanny Dodge</div><div class="spoiler_body">Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.<br><br>If a rogue already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.</div></div><br><hr><strong>Offense</strong><br><hr><strong>Speed</strong> 40 ft.<br><strong>Melee</strong> +1 Gladius +9 (1d6+2/19-20) or<br>&nbsp;&nbsp;&nbsp;masterwork shield spikes +9 (1d4+1/x2)<br><strong>Ranged</strong> Composite shortbow +1 (1d6+1/x3)<br><strong>Special attacks</strong> Sneak attack +2d6, Rage<br><hr><strong>Statistics</strong><br><hr><strong>Str</strong> 12, <strong>Dex</strong> 18, <strong>Con</strong> 14, <strong>Int</strong> 12, <strong>Wis</strong> 12, <strong>Cha</strong> 12<br><strong>Base Atk</strong> +1; <strong>CMB</strong> +3; <strong>CMD</strong> 15<br><strong>Feats</strong> (Bonus) Endurance (http://www.d20pfsrd.com/feats/general-feats/endurance---final), (1) Extra Rage (http://www.d20pfsrd.com/feats/general-feats/extra-rage---final), (Rogue Talent) Weapon Finesse (http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final), (3) Two-weapon fighting (http://www.d20pfsrd.com/feats/combat-feats/two-weapon-fighting-combat---final), (5) Improved Initiative (http://www.d20pfsrd.com/feats/combat-feats/improved-initiative-combat---final)<br><strong>Skills</strong> crobatics +12, appraise +5, bluff +6, climb +5, diplomacy +6, disable device +11, disguise +5, escape artist +11, kno. Dungeoneering +5, kno. local +5, kno. nature +5, perception +9, sense motive +5, sleight of hand +8, stealth +12, survival +8, swim +5, use magic device +9<br><strong>Languages</strong> Common, orc, goblin<br><strong>SQ</strong> darkvision, shaman's apprentice<br><strong>Traits</strong> Spirits in the Stone (http://www.d20pfsrd.com/traits/race-traits/spirits-in-the-stone-human), Fate's Favored (http://www.d20pfsrd.com/traits/faith-traits/fate-s-favored), Dirty Fighter (http://www.d20pfsrd.com/traits/combat-traits/dirty-fighter)<br><strong>Drawback</strong> Superstitious (http://www.d20pfsrd.com/traits/drawbacks/superstitious)<br><strong>Other gear</strong> Darkleaf lamellar leather armor, light darkwood spiked shield, masterwork thieves' tools, belt pouch, caltrops, flint and steel, mirror, soap, rope, hishhooks, rations (5 days), <em>handy haversack</em>, <em>Ring of Protection +1</em>, <em>+1 Amulet of Natural Armor</em>, <em>+1 cloak of Resistance</em>, wand of <em>grease</em> (50/50), wand of <em>divine favor</em> (50/50)<br></div></div><hr><br><strong>Description:</strong> Ogzi isn't like your other half-orcs. His muscles don't bulge, his teeth don't jut, and he can certainly speak better than a grunt here and there. Rather, he's a lithe, agile young man, green skin taut over lean muscle. Pointed ears poke through wild hair that combines shades of green, brown, and black, save for a pale streak noting where a scar lies on his scalp. He's quick to smile and laugh - or to growl and snap, putting his sharper-than-human teeth on display either way. he usually wears rather little by way of clothing or armor when he can, and his skin shows the scratches and bruises of a life in the wilderness. Exposed on his left side is a winding tattoo, the same yellow-orange shade as his eyes.<br><br><strong>Personality:</strong> Though wary of strangers, Ogzi makes friends quickly (maybe so long on his own has something to do with that.) He's self-assured to the point of cockiness, and like many young men his age, doesn't really understand that he can fail. He's eager to join combat, though more due to the rush and opportunity to show off, than any actual like of hurting people. Due to his past, he's suspicious of magic, particularly magic of a divine nature. <br><br><strong>Background:</strong> Ogzi's story begins in an Orcish village somewhere in the island of Heaven's Fall (though his people know it by a different name.) The seer at his birth proclaimed that due to his mixed nature, he would never be a warrior, and that Ogzi should be remanded to the tribe's shamans. And so he was. Whether by taking a stronger inheritance from his human father, or due to the shaman's training, he grew up tough, but not especially strong. Every day a new ritual awaited him, a new burden to bear, more skin cut and painted with his tribe's marks. <br><br>Ogzi strove to be like the other orcs; big, strong, warlike, ferocious. he never quite matched up to them. Usually he never even came close, and the other males joked that his mother was really a goblin. After a while of taunts of this nature, he decided, alright, let's fight like a goblin; His orcish "peers," so used to trouncing the boy with brute strength, were unpleasantly surprised when he began fighting dirty, using his wits and agility against them. of course, nothing is angry like an orc who took a good hit to the nuts, so Ogzi still got his share of batterings and broken bones. <br><br>Finally, he was fed up with the life he suffered; to be abused and near-tortured by the shamans on the one hand, then to be bullied and beaten by warriors on the other. it was under a new moon that he slipped away into the deeper forests of ht island, to live as his own prerogatives told him. And so he has, hunting, fishing, gathering his own food and building shelters to keep out of the island's sometimes-fierce weather.<br><br>It was some of that weather that brought him where he is now; a foreign ship ran aground on one of the rocky shoals near "his" beach. Noting that these strangers were too many to fight or flee from, Ogzi has decided to make friends, offering the stranded adventurers a portion of his food, and to act as scout and guide. And of course, he's heard their talk of riches and adventure, and without a doubt, his curiosity is piqued...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heaven's Fall: Character Sheets</strong><br>
				Post by: <strong>OyabunKobold</strong> on <strong>02-02-2015, 12:42:12</strong>
			</dt>
			<dd class="postbody">
				<strong>Name:</strong> Aiko Konno (http://www.myth-weavers.com/sheetview.php?sheetid=1105085)<br><strong>Gender:</strong> Female<br><strong>Race:</strong> Kitsune<br><strong>Alignment:</strong> Chaotic Neutral<br><strong>Class:</strong> Arcanist 5<br><strong>Traits:</strong> Reactionary, Magical Lineage: Magic Missile, Adopted: World Traveler: Diplomacy<br><strong>Flaws:</strong> Vain<br><strong>Ability spread:</strong> <em>(Including Kitsune stat buffs + lvl 4 stat increase to cha)</em> Str (8), Dex (14), Con (12), Int (18), Wis (8), Cha (16)<br><strong>Equipment:</strong> Handy haversack, Efficient quiver, Belt pouch, Wrist sheath, Bracers of Armor +2, Amulet of natural armor +1, MW heavy crossbow, Light mace, 20 cold iron crossbow bolts/20 alchemical silver crossbow bolts/20 blunt crossbow bolts, Noble's outfit, Signet ring, crown/choker/leg band jewelry, spellbook, Inkpen, Inkx3,&nbsp; bedroll, Winter blanket, mess kit, Flint and steel, Pole, bag of marblesx3, Small steel mirror, 200ft of silk rope, Ioun torch, Sunrodx5, 14 days of elven trail rations, Waterskinx2, Wand of cure light wounds (25 charges), Wand of gravity bow (5 charges), wand of feather fall (5 charges), <br><strong>Mount equipment:</strong> Chain shirt barding, Exotic riding saddle, <br><br><strong>Description:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Aiko Konno's appearance</div><div class="spoiler_body">(http://th07.deviantart.net/fs70/PRE/i/2014/254/f/d/ahri_fanart__midnight__by_aimedz-d7xscxs.jpg)</div></div><br>To those who see her Aiko is a goddess. Most of her Charmed associates find her beauty something to behold and those who don't usually are removed from her company. Standing about 5'1" she has flowing indigo black hair that keeps its Lustrous shine. A Regal battle Kimono adorns her frame and accentuates her c cup bust nicely. Wearing a band around her left thigh and a crown atop her head she exudes some of the noble blood that she was born with. Her golden eyes becoming an Entrancing Aqua whenever she uses her magic. The Flowing tail behind her and the ears atop her head covered in the same indigo black hair as her head adorns giving off the visage of an evil Ice queen to her enemies.<br><br><strong>Personality:</strong> Aiko is a vain woman finding her beauty to be something that should be cherished. She cares little for the laws of the land nor does she desire to create chaos. Having suffered though the Disdain and scorn of her lineage since her banishment she looks out for herself first even if it would bring harm to those she's traveling with. She is a reliable companion though making sure the job assigned gets done.<br><br><strong>Background:</strong>&nbsp; Aiko was born in quite the uneventful way to a Knight and a tradeswoman in a bustling city deep in the Southwind Plains of Kolei. Having two older siblings both of which are female and very Human Aiko stood out like a sore thumb for the longest of times. A Kitsune had possessed her mother one day while on the road and Used the woman to seduce her father. The magical properties of the vixen were bound to the egg created by that night and thus Aiko was born. Her parents were scared at first, Fearing retribution in the form of banishment or execution for a girl born with both fox ears and a tail those Fears were slowly put to rest as the community around them were entranced by Aikos Naivete and innocence. This good fortune made its way deep into her childhood where Aiko met another kitsune this one older, More experienced. The Fox taught her how to control her powers, tempered her eagerness to "make things glow" and showed her a focus for her previously untamed powers. Thankfully nothing had been destroyed as she was younger but more than a few people had been charmed by the girl leaving them desiring to please her.<br><br>As she aged older into adolescence much quicker than her Siblings good fortune decided to fall upon her again. A knight of the land fresh back from the fame of war and the pride of victory laid his eyes upon her. Budding into quite the beautiful woman he courted her for sometime showering her with gift and training her in use of the crossbow. She became close friends with the knight and eventually let him into her life showing him her expertise in magicks. It wasn't Until later that she found and set her eyes on the first and last man to hold her heart. As the autumn leaves grew and the brisk air blew Aiko found herself enjoying the company of a Priest. The man kind in his words and firm in his convictions showed Aiko a kindness that she was mostly unused to. Her city lover her of course, residual effects of the Uncontrolled charm that she released as a child but outside such a place she felt the hot gaze of scorn.<br><br>The priest didn't return her affections so readily. Caring as he was he came off to be more the fatherly figure than the lover Aiko so desired. Desiring the man so fiercely the young girl started a plan of Innuendo Lies and blackmail that eventually drove the kindly man from his position as a priest. Once free from his fealty to the divine being she assumed that he would come to her. What happened was he grew into a saddened despairing man. it tugged at her heart seeing the man so defeated that she began work fixing what she broke. By the end of the next year he had been let back into the clergy and she had been banished for Seducing a man of the cloth. Disgraced she packed what little things she had and Left exploring the lands for a place in her life.<br><br>It took her some time but the girl found work as an adventurer delving dungeons and gathering her wealth. Walking openly in her natural form of a beautiful woman with fox ears and a flowing tail that matched her indigo hair she suffered both fear and Unfair treatment by her employers. Getting paid considerably less than the others it was only her powers of seduction and charm that kept her adventuring at times. Such powers were eventually used on a adventurer that had used her as a scapegoat. The adventurer was later found murdered. Poisoned by a consort he had bought with his ill gotten gains and his reward and goods were split among the party. Aiko gained her Handy Haversack that day as well as her companion Masaki Sagami.<br><br>The Gecko became one of her dearest companions as she adventured from then on. Her work as an Arcanist and her seducing technique started spreading to the populous gaining her titles that she would rather had been without. Even now she continues to adventure searching for Prestige. Her intentions were to gain the power to stay forever beautiful and young. Such artifacts clouded in legend enticed the vain woman. She continued to use her body to garner good will as well. Sometimes a minor knight other times a wealthy merchant. The flings never lasted long and were quickly forgotten. Her heart still held by that one priest from so long ago.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Posting format</div><div class="spoiler_body"><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatleft][img padding=15 width=300]http://fc03.deviantart.net/fs21/f/2007/297/0/c/Giant_Geckos_by_nJoo.jpg[/img][/floatleft][floatright][img padding=15 height=300]http://th07.deviantart.net/fs70/PRE/i/2014/254/f/d/ahri_fanart__midnight__by_aimedz-d7xscxs.jpg[/img][/floatright]<br>[hr]<br>[b][size=12pt][glow=Teal,2,300][font=verdana]Aiko Konno[/font][/glow][/size][/b], [glow=Teal,2,300][i]Female Kitsune Arcanist 5[/i][/glow]<br>[url=http://www.myth-weavers.com/sheetview.php?sheetid=1105085]Character Sheet[/url]<br>HP:31 (Current: 31)&nbsp; AC: 15, [u][i]touch[/i][/u]: 12, [u][i]flatfooted[/i][/u]: 13<br>[b]Fort[/b]:+2 [b]Ref[/b]:+3 [b]Will[/b]:+3<br>[hr]<br>[spoiler=Statistical info][size=8pt]<br>[b]Combat[/b]: CMB: +1, CMD: 13, Move: 30 ft<br>[u]Melee[/u]: Light mace +4 (1d6-1 x2)<br>[u]Ranged[/u]: MW Heavy Crossbow +5 (1d10 19-20/x2 120ft 20 cold iron bolts/20 alchemical silver bolts/20 blunt bolts)<br>&nbsp;[b]Buffs[/b]:<br>[color=Navy][b]-Innate[/b][/color]:<br>[color=Maroon][b]-Spells[/b][/color]:<br>[color=pink][b]-Potions[/b][/color]:<br>&nbsp;[b]Debuffs[/b]:[/spoiler]<br>[hr]<br>[spoiler=Spells Prepared][spoiler=Level 0]-<br>-<br>-<br>-<br>-<br>-[/spoiler][spoiler=Level 1]-<br>-<br>-<br>-[/spoiler][spoiler=Level 2]-<br>-[/spoiler][/spoiler]<br>[hr]<br>[spoiler=Masaki Sagami][URL=http://www.myth-weavers.com/sheetview.php?sheetid=1025459][B][size=14pt]Masaki Sagami[/size][/B][/URL]<br>Male Combat trained Mount, [B]CR 1[/B], [B]Init[/B] +5, [B]HP[/B] 20/20, [B]Speed[/B] 40 Ft. Climb 40 Ft.<br>[B]AC[/B] 18, [B]Touch[/B] 12, [B]Flat-footed[/B] 16, [B]CMD[/b] 13 (17 vs Trip), [B]Fort[/B] +5, [B]Ref[/B] +4, [B]Will[/B] +2, [B]CMB[/B] +4, [B]Base Attack Bonus[/B] 1&nbsp; &nbsp;<br>[B]&nbsp; Bite [/B] 4 (2d4+3, 20/x2)<br>[B]Abilities[/B] Str 17, Dex 13, Con 14, Int 2, Wis 14, Cha 7<br>[B]Senses[/B] Low-Light Vision <br>[B]Skills &amp; Feats[/B] Climb +21, Perception +6, Improved Initiative <br>[B]Special Qualities[/B] [URL=http://www.d20pfsrd.com/bestiary/monster-listings/animals/lizard/lizard-giant-gecko][B]Expert Climber (Ex)[/B][/URL][/spoiler]<br>[hr]<br><br>This is where I post this is normal non speaking posting<br>[glow=Teal,2,300][font=verdana]This is how I talk isn't it lovely[/font][/glow]<br>[glow=Teal,2,300][font=verdana][i]This is how I think isn't it lovely[/i][/font][/glow]<br><br>[spoiler=OOC]OOC goes here much wow many woot[/spoiler]<br><br>[spoiler=Actions]Actions go here isnt it lovely?[/spoiler]</code></pre></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heaven's Fall: Character Sheets</strong><br>
				Post by: <strong>Blinkin</strong> on <strong>02-02-2015, 13:41:12</strong>
			</dt>
			<dd class="postbody">
				Name: Annastasia Blaze<br>Sex: female<br>Age: 22<br>Race: Human<br>Class: swashbuckler 5<br><br>Physical Description:<br>Annastasia can only be described as a voluptuous, vivacious young woman with long, thick midnight hair that falls almost to her waist that she usually keeps in a braide and eyes the color of cobalt. A heart shaped face with full lips and a straight, slightly upturned nose and well defined chin, she is an eye catcher wherever she goes. With a figure that flows from generous breast into a slender waist before flairing out into well rounded hips and tight ass, her long, lean legs blesses her with an unconscious grace that catches the eyes of just about everyone that she passes. Usually dressed in a low cut cream colored tunic and tight leather breaches that tuck into turned-down knee high boots, she is a vision with a roguish grin.<br><br>Personality:<br>Annastasia is a fun-loving woman who tries to live each day as if it were her last. Light hearted and outgoing, she firmly believes that if you waste one day, you may not have another and if the Gods didn’t intend you to enjoy life, they wouldn’t of given you one to live.&nbsp; Easy going under most circumstances and unafraid to show her flirtatious, hungry side, she none the less has a temper that many walk carefully around. If you’re a friend, you’re a friend for life… if you’re an enemy… well, enjoy the few days that you have left.<br><br>Anna does possess a set of strong morals and principles and sticks to them in spite of all things. What those morals and principles may sometimes be in question, but the fact that she'll follow them is without doubt.<br><br>Background:<br>Anna, the daughter of a ship’s captain in the service to the crown, has strove all of her life for two things; to get her father’s approval and to break out from his shadow… usually in ways that wouldn’t get his approval if he actually realized what she was doing. A bit of a rebel in her attitudes, she’s made no secret that she loves men… many men… and hasn’t been all that particular about whether they have made vows or not. If they have wondering eyes and hands, it’s not her fault that their wives can’t… or won’t… keep track of those hands.<br><br>Anna set out on her own as soon as she could find a way out from under her parent’s roof and gravitated toward the exciting life of an adventurer and the sea when she could get away with it. Not a pirate, she really couldn’t say that she gave more than a passing respect to any-man’s law when things needed to be done and the legal way didn’t do the job, she’s none-the-less a good hearted woman with perhaps too much of a generous streak for her own good that tends to balance her wicked tendencies toward men in general. <br><br>Annestasia, in need of something new, a different challenge, took up the opportunity to see yet another new place and face new challenges. With the offer for good gold for good work, she set sai with others to see what the offer really had to offer, rapier and buckler in hand.<br><br>Still under construction, but it's the basics.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heaven's Fall: Character Sheets</strong><br>
				Post by: <strong>Dynamod</strong> on <strong>02-02-2015, 18:42:36</strong>
			</dt>
			<dd class="postbody">
				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div class="floatleft">(http://img.4plebs.org/boards/tg/image/1365/12/1365121182638.gif)</div></div></div><br><strong>Name:</strong> Thwip Arkai<br><strong>Gender:</strong> Straight Male<br><strong>Race:</strong> Kobold<br><strong>Age:</strong> 23<br><strong>Class:</strong> Gunslinger 5<br><strong>Role:</strong> Survivalist. Scout. Short. Smoker.<br>Character Sheet (http://www.myth-weavers.com/sheetview.php?sheetid=1108422)<br><br><strong>Description:</strong> Yellow with orange Markings (whether these are natural or tattoos is up for interpretation), Thwip dresses down his quite noticeable appearance. Save a hood to cover his head and his tri-jointed toes, his body is completely covered in his <em>Traveler's Clothes</em>, leaving no skin exposed. From a distance, you might even mistake him for a gnome, or maybe a nomad. Upon closer inspection, you can see the glimmer of metal tubes and ash inside his coat. He is, in fact, carrying a stockpile of the latest in alchemical and engineering advances. Some of his custom-made weapons were through trial and error, some the product of borrowed notes from black guilds, as of yet unreturned. He's usually found following behind Aiko, checking his own back periodically.<br><br><strong>Personality &amp; Background:</strong> Thwip has a strong sense of self-preservation that first and foremost fuels his motives. Originally, he was not an adventurer, simply a displaced Kobold seeking a new home. Unfortunately his reputation as a bringer of bad luck follows him everywhere he goes, so for now he stays on the surface, with modern civilizations and all it's trappings. For a time, he was an alchemist's apprentice to a less-than-savory guild. That's when he developed his fascination with black powder. An accident forced him to leave all that behind him, however. In truth, he fears he is being hunted, and follows <em>Aiko Konno</em> in service until dismissed, as a form of self-protection. Since then, he has been making his own black powder, slowly refining his home-made weapons, and practicing their use on the monsters that dwell in his native habitat. He does his best to be a positive example to others, but sometimes Thwip slips back into his native habits.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heaven's Fall: Character Sheets</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>02-02-2015, 20:00:42</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(http://fc08.deviantart.net/fs70/i/2014/350/e/9/inquis_2_by_pheberoni-d89yo1k.jpg)</div> <span style="font-size: 14pt;" class="bbc_size"><strong>Tatia Berrioategortua</strong></span> (http://www.myth-weavers.com/sheetview.php?sheetid=1109064)<br>Level 5 Human Brawler (Steel-Breaker)<br><br><strong>Background:</strong> Tatia never knew her parents, both of them having died in a cave-in while mining when she was barely more than a year old.&nbsp; She was raised by her uncle, who was a blacksmith and a bachelor, not at all suited to the raising of a girl child.&nbsp; However, he did his best, with the help of a pair of spinster sisters who lived next door and were all too happy to care for the girl while her uncle was at work.&nbsp; The older she got, the more time she spent away from the sisters and in her uncle's workshop, staying out from under foot and helping where she could.&nbsp; As a result, she grew up with an appreciation for strength and power, rather than the more feminine pursuits of hearth and home.<br><br>When she was old enough, and against the protests of her uncle, she took a job in the mines.&nbsp; The decision was largely based on her fear of the underground that had stolen her parents from her before she ever got the chance to know them.&nbsp; She was determined to face her fear head-on and overcome it, viewing her claustrophobia as a weakness that she simply could not abide.&nbsp; After several weeks in which her extreme anxiety gradually lessened to nervousness and then disappeared altogether, she discovered an inherent skill and pleasure for the work.&nbsp; Her uncle explained this with tales of a Dwarven ancestor, stating that her mother had also enjoyed the mines, which was why she'd gone back to them after giving birth.<br><br>Mining further strengthened the muscles that Tatia had developed by helping her uncle in his blacksmithing, and nights spent carousing with the other miners gave Tatia a taste for pugilism.&nbsp; Granted, at first her forays into boxing were limited to barroom brawls and the occasional amateur match fueled by betting and booze, but it wasn't long before her raw skill drew the attention of a well-trained brawler.&nbsp; She took to the training he provided, and eventually her trips to the bars after a long day in the mines grew fewer and further between, though they never stopped altogether.&nbsp; She began spending her days underground and her nights developing her jabs and footwork, learning to spot her opponent's weaknesses and exploit them to her best advantage.<br><br>When she learned of the troubles in Kaer Maga, she decided to set out for its shores.&nbsp; She felt it was time to put her training to good use, and protecting a city of miners from the dangers of the wild seemed the ideal chance. <br><br><strong>Personality:</strong> Tatia is quite pleasant company, quick to smile and friendly.&nbsp; While not dazzlingly intelligent, she has an undeniable cunning and a wealth of amusing stories about life in her home town.&nbsp; When she is relaxed, one can not find a more enjoyable companion with which to past the time drinking, singing off-key, trading bawdy limericks or commiserating over one's troubles.&nbsp; However, when angered or focused on a goal, there is little sign of the fun-loving good-ol'-girl.&nbsp; Many have witnessed the transformation, and few who have would dare trigger it again.&nbsp; Tatia is a proud woman, and a slight against that pride can cause a dramatic shift in her demeanor, changing a smile to a terrifying glower and an open hand to a closed fist.&nbsp; When angered her penetrating eyes and pretty, if roughened, visage can strike fear into the heart of even the most foolish men or monsters.&nbsp; <br><br><strong>Appearance:</strong>&nbsp; Tatia is not classically beautiful, too scarred, weathered and powerful to ever conform to the conventional ideals of feminine beauty.&nbsp; Her features are pleasingly arranged, and her body, while well-muscled, doesn't entirely lack the soft curves expected of the female form.&nbsp; However, her hands are calloused and battered from her work in the mines and her years of using her fists to prove a point or win a bet.&nbsp; Freckles smatter her face and form, scattered across the landscape of tanned and scarred skin that molds to toned muscles.&nbsp; Her thick hair is the color of strong coffee, softer than one might expect and often braided or tousled without a care for style.&nbsp; It contrasts with the golden-green color of her eyes, which reflect the strength of her will, the force of her personality and the shadows of experience that have molded her, normally sparkling with amusement or curiosity, they can easily darken and sharpen to pierce the resolve of even the most stalwart opponent.
			</dd>
		</dl>
		<div id="footer" class="smalltext">
			
			<span class="smalltext" style="display: inline; visibility: visible; font-family: Verdana, Arial, sans-serif;"><a href="https://elliquiy.com/forums/index.php?action=credits" title="Simple Machines Forum" target="_blank" class="new_win">SMF 2.0.19</a> |
 <a href="https://www.simplemachines.org/about/smf/license.php" title="License" target="_blank" class="new_win">SMF © 2021</a>, <a href="https://www.simplemachines.org" title="Simple Machines" target="_blank" class="new_win">Simple Machines</a>
			</span>
		</div>