The Dragon Riders of Pern[Info thread]
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: undisclosedtoyou on 31-08-2009, 01:44:57</h2>
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				Title: <strong>The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>31-08-2009, 01:44:57</strong>
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				<div align="center"><span style="font-size: 1.35em;" class="bbc_size"><strong><span class="bbc_u">Table of Content </span></strong></span><br><br><strong>1. Introduction<br>2. Scale of Dragons Height<br>3. The types of Dragonette's and their abilities&nbsp; &nbsp;<br>4. Dragon color/Riders gender/sexual orientation<br>5. Occupations Available<br>6. Glossary<br>7. Positions Available<br>8. Geography<br>9. Currency<br>10. Planetary System Data<br>11. Ecology<br>12. Social Structure<br>13. History and Plot<br>14. Not Taken Dragon Names<br>15. Dragons Pern - Mating and Reproduction <br>16. Dragons Pern - Psychology<br>17. Dragons Pern - Physiology<br>18. Dragons Pern - Colors<br>19. Dragons Pern - Psychic abilities<br>20. The Wings of Terran Weyr<br>21. Rules <br>22. Icons<br><br></strong><br><br></div><br><br><div align="center"><strong><span style="font-size: 2em;" class="bbc_size">Introduction to Pern</span></strong></div> <br><div align="center"> <br>===========================================================================<br></div><br>This was taken directly from Seriel's Guide to Anne McCaffrey's Dragonriders of Pern Site (http://pern.srellim.org/) I in no way came up with this or wrote this.&nbsp; All credit goes to the site I got this from.<br><span style="font-size: 0.7em;" class="bbc_size"><br>"Sariels Guide to Pern." Web.30 Aug 2009. &lt;http://pern.srellim.org/intro.htm&gt;. </span><br><br><div align="center"><strong><br><br>Pern is an earth-like planet settled by humans who wished to escape a war-torn, space-faring society by setting up a low-tech agrarian colony in a remote sector of the galaxy. Initially they took little notice of the red planet which also circled their sun Rukbat, unaware that its highly eccentric orbit would take it from the remote Oort Cloud to the heart of the solar system and back again every 250 years. Eight years after they landed, the path of this wanderer brought it near Pern. The deadly spores it towed in its wake began to rain down in silvery strands, which quickly devoured all organic material--plant, animal, and human--it came in contact with. <br><br>&nbsp; &nbsp; &nbsp;The panicked settlers suffered heavy losses from this first fall of what they named Thread. Using their remaining technology, they urgently set out to learn as much as they could about it. The bad news: it would fall every three days for six hours, and Falls would continue for 50 years.&nbsp; After a 200 year Thread-free Interval, another Pass would begin. The good news: it could be killed with fire, water, or freezing temperatures. Pilots were quickly drafted to fly the colony's small collection of sleds to combat the Falls with flamethrowers. But this was only a temporary solution; the sleds would wear out, as would the battery packs that fueled them. The colony had not counted on needing to replace them, and didn’t have the tools and materials necessary to do so. What the colonists needed was a renewable air-force to combat the deadly rain of Thread. The newest inhabitants of Pern looked to a native life-form to supply their need. <br><br>&nbsp; &nbsp; &nbsp;The small fire-dragonets, so named for their resemblance to mythical Terran dragons, were naturally equipped to fight Thread. They not only could breathe fire (after consuming a phosphine-bearing rock, firestone) but also could teleport themselves out of danger. These engaging creatures had a spark of intelligence, and they empathically bonded with their human owners when they hatched. The fire-dragonets did their best to shield their human friends during that tragic First Fall, but they simply weren't large enough to offer full protection. <br><br>&nbsp; &nbsp; &nbsp;Enter geneticist Kitti Ping Yung. This extraordinarily gifted woman manipulated the DNA of the fire-dragonets to produce a number of large eggs on which the hopes and future of the colony rested. The eighteen dragons which successfully hatched (shortly after Kitti's death) immediately each Impressed a young adult and surprised them by telepathically speaking their own names to their chosen partner. When they reached their full growth, the dragons would be able to breathe fire and fly to battle Thread with their riders on their backs.<br><br>&nbsp; &nbsp; &nbsp;Like the fire-dragonets, the dragons came in five colors. The golden queens were the largest of the breed and they mated with the bronze or brown that managed to catch them, producing the next generation of dragons. While the smaller blues didn't have the stamina for a gold's mating flight, they proved much more maneuverable against Thread--as did the numerous greens, the smallest of the dragons. The amorous greens proved unable to bear eggs as the golds did, by design of Kitti Ping.<br><br>&nbsp; &nbsp; &nbsp;Kitti tinkered with the genetic code for the dragons in other ways as well. The gold dragons proved unable to produce flame after chewing fire-stone, but this did not keep the breeding queens from battling Thread as Kitti might have intended. The women who partnered them simply carried mechanical flame-throwers. The dragons of each generation were somewhat larger than their forebears, until the optimum size was reached shortly before the Ninth Pass. The differences in size between the five colors also grew more distinct because of this, and in modern times the browns are no longer able to successfully compete against the larger bronzes in the mating flights of queens. These modern beasts are many times the size of the original 18 dragons. <br><br>&nbsp; &nbsp; &nbsp;The structure of Pern's society developed over the years to one well-suited to support the dragons and riders, freeing them to protect the planet's population from Threadfall. The dragonriders lived and trained in extinct volcanoes they called Weyrs. Each Weyr would be led by the riders of the senior queen and her bronze mate. Food was tithed to the Weyrs by those that farmed the land and lived together in caves and stone buildings known as Holds, each led by a Lord and Lady Holder. Other goods were tithed by the various autonomous Crafthalls which trained their members in particular skills under the guidance of an elected Craftmaster.<br><br>&nbsp; &nbsp; &nbsp;The original story opens just prior to the Ninth Pass. Most technology and knowledge--including their Terran origin--has been lost to the population by this time. The wandering planet that brings the Threads to Pern is now known as the Red Star. Five of the six Weyrs are empty and most of the people of Pern don't believe that Thread will fall again--a result of an extra-long Interval of over 400 years, or Turns as they are now called, since the previous Pass. The return of the Red Star threatens disaster for Pern, unless a strong-willed woman can be found before the last golden egg hatches, and a young, visionary man can find a way to unite and lead his fellow dragonriders.</strong><br><br><br></div>
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				Title: <strong>Re: The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>31-08-2009, 01:52:21</strong>
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				<div align="center"><span style="font-size: 2em;" class="bbc_size"><strong>Scale of Dragon's Height</strong><br></span><br>===========================================================================<br><br><br>(http://i292.photobucket.com/albums/mm18/undisclosedtoyou/dragons_scaleresized.jpg)<br><br><strong>This is not exact, dragons can be a little larger or a little smaller.&nbsp; But in this game I don't want over the top differences in height from what is commonly thought of as a normal for the dragons.</strong></div>
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				Title: <strong>Re: The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>31-08-2009, 01:58:39</strong>
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				<div align="center"><strong><span style="font-size: 2em;" class="bbc_size">The types of Dragonette's and their abilities</span></strong>&nbsp; &nbsp;<br><br>===========================================================================<br>&nbsp;<br><br>&nbsp; &nbsp; <strong>*Song Dragons - Song Dragons have a bit of an odd ability, in that their song -- which consists mainly of chirps, whistles, and hums -- has the ability to lift the spirits of everyone that hears it.&nbsp; In addition, like all Mini Dragons, the Song Dragon has the ability to mimic one ability of the fire lizards.&nbsp; But the Song Dragon has another oddity.&nbsp; They don't breathe fire, but rather acid, in a corrosive stream that sticks to whatever it hits.<br><br>&nbsp; &nbsp; -Song Dragons are typically green in color, fading to a pale green at the tips of the wings and tails.<br><br><br>&nbsp; &nbsp; *Healing Dragons - Healing Dragons are exactly what it says: mini dragons with the ability to heal simply by touching their snout to the injured person.&nbsp; In addition to the fire breath, the Healing Dragon also has a breath of gas that can put all who breathe it into a deep restful sleep, to awaken rested and completely healed.<br><br>&nbsp; &nbsp; -Healing Dragons are typically gold, fading to a pale yellow at the tips of the wings and tails.&nbsp; Some rarer few -- rumored to even be able to raise the dead -- are blue, with the blue a sapphire along the back and sides, and fading to a pale sky blue at the tips.<br><br><br>&nbsp; &nbsp; *Craft Dragons - Craft Dragons have an ability similar to that of the Healing Dragon: they can touch their snout to a broken item, and the item is like new in an instant.&nbsp; They only have the ability to exhale fire, but their fire is more potent, representing a direct link to the Fire itself.<br><br>&nbsp; &nbsp; -Craft Dragons are typically brown or bronze, fading to a dull Grey at the tips of the wings and tails.</strong><br></div>
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				Title: <strong>Re: The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>31-08-2009, 02:02:50</strong>
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				<div align="center"><strong><span style="font-size: 2em;" class="bbc_size">Dragon color/Riders gender/ Riders sexual orientation:</span></strong><br><br>===========================================================================<br><br><br>(for some reason or another McCaffrey's portrayal of homosexuality is only portrayed through men, that I can see.&nbsp; But for the interest of this game I think it's fine to encompass both genders.)<br><br>*Often does not equal always.<br><br>*The Gold Queen is already taken, there may be other gold's, but I'm limiting it to one other, as it can cause trouble when they go into a mating flight.<br><br>Gold = ALWAYS heterosexual females<br><br>Bronze = ALWAYS heterosexual men<br><br>Brown = Men and women, can be gay, but this is very rare<br><br>Blue = Woman, but mostly masculine men, Often Homosexual or Bisexual<br><br>Green = Women or often effeminate gay men<br></div>
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				Title: <strong>Re: The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>31-08-2009, 02:06:51</strong>
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				<div align="center"><span style="font-size: 2em;" class="bbc_size"><strong>Occupations available:</strong></span><br><br>===========================================================================<br><br><br>(If your not a DragonRider than you would have one of these occupations.&nbsp; Those with these occupations do not live in the Weyr, but rather near by.)<br><br>Harpers<br><br>Smiths<br><br>Miners - With this occupation we will decide whether your character is a regular<br>miner, or a firestone miner.<br><br>Fishers<br><br>Weavers<br><br>Farmers<br><br>Tanners<br><br>Herdsmen<br><br>Healers</div>
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				Title: <strong>Re: The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>31-08-2009, 02:18:27</strong>
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				<div align="center"><strong><span style="font-size: 2em;" class="bbc_size">Glossary of some useful terms</span></strong></div><div align="center"><br>===========================================================================<br></div><br><div align="center"><strong>There are things I didn't include in here, some plants, herbs, devices, and all the names of Pern characters.<br><br>I did this for several reasons...one of which is that there where things that where not directly needed for this game.</strong><br></div><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">A</span></strong></span><br><strong>Agenothree:</strong> a common acid-like chemical on Pern. Groundcrews use it during a fall.<br><strong>Ancients:</strong> a name for the first colonists (settlers) who came to Pern. They had technology that was far superior to what Pern had by the time of the Ninth Pass.<br><strong>Apprentice:</strong> The lowest level in a Crafthall, basically a trainee.<br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">B</span></strong></span><br><strong>Begreened:</strong> a mild Pernese curse<br><strong>Bahrain:</strong> The smallest of the three ships which brought people to Pern, captained by Jim Tillek.<br><strong>Belior:</strong> Pern's larger moon.<br><strong>Benden Wine:</strong> wines from Benden come in the red, white and bubbly (champagne style) varieties. <br><strong>Between:</strong> an empty space of sensory deprivation where dragons go to get from one place and another.<br><strong>Birthing-woman:</strong> Pernese equivalent of a Terran midwife, a woman who assists at (human) births. <br><strong>Blackrock:</strong> coal<br><strong>Blast the shell and sear the skin:</strong> A Pernese curse<br><strong>Blood will tell:</strong> Pernese proverb, meaning that ones true nature will always show or prevail eventually.<br><strong>Bluebush:</strong> a bush; an indigenous Pernese plant.<br><strong>Bluebush ink:</strong> ink made from the Pernese bluebush. This ink is indelible and used for the S with which shunned people are marked on the forehead.<br><strong>Boll Blood:</strong> said of someone who has a swarthy complexion. The quote from Dragon's Fire goes: "They get swarthy down there." <br><strong>Boots</strong> dragonrider boots were often steel-rimmed and high, with cuffs that were turned down over one's calves.<br><strong>Bubbly (bubbling) wine:</strong> a champagne-style wine.<br><strong>Buenos Aires:</strong>Another of the three colony ships, captained by Ezra Keroon.<br><strong>By the Egg:</strong> a Pernese saying/oath <br><strong>By the egg of Faranth:</strong> a Pernese saying/oath<br><strong>By the First Egg:</strong> a Pernese oath<br><strong>By the golden shell of the queen:</strong> a Pernese oath<br><strong>By the shell of the first Egg:</strong> a Pernese oath<br><strong>By the Void that spawned us:</strong> a Pernese saying/oath<br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">C</span></strong></span><br><strong>Candles:</strong> a light source that usually has an internal wick rising through the center of a column of solid fuel. Still in existence on Pern during the Second Interval since they are mentioned to be used in Dragon's Fire, as are lanterns. In later Turns candles are no longer mentioned and only glows were used.<br>On Earth candles were only used for their entertainment and symbolic values but prior to the mid 19th century also as an important lightsource. In those times the candle was made from tallow (a byproduct of beef-fat rendering). In later times the fuel became some form of wax, with paraffin wax being the most common. Candles were also made from gel, soy, beeswax, and vegetable products are also available. Beeswax candles on Pern ar an impossibility as there are no bees on Pern. The colonists did take them but they didn't survive.<br><strong>Canines:</strong> the expression used by the Pernese for dogs though the word dog is used too (in spit dog).&nbsp; (See Dog)<br><strong>Castration:</strong> used on Pern as a punishment for rape. Morinst, a Bitran guard leader stationed at the border with Benden, who committed rape in 257, was convicted and castrated by way of punishment<br><strong>Cats:</strong> domestic cats were obviously brought by the colonists and used as pets until at least the time of the Second Pass. Though not mentioned as pets in The Dragon Lover's Guide to Pern, there is a picture in that book of the evolution of a Pern feline from the Terran housecat, so Terran housecats must have been brought to Pern by the colonists. That there have been cats on Pern, at least up to the Second Pass, can be proved by a quote from Red Star Rising/Dragonseye: "Especially when she [Luccha, daughter of Lord Chalkin of Bitra Hold] was busy trying to unite the Hold's cats by tying their tails together." It is altogether possible that cats were kept more for their ability to kill vermin (rats, tunnel snakes), than just as (pampered) pets - Pernese didn’t seem to have the resources to waste on pets. It is also possible that the domestic cats disappeared from Pern in later Passes due to a disease (of epidemic proportions?) to which the domestic cat was especially vulnerable. The problem with this RSR reference to cats on Pern lies in Anne McCaffrey's statement that there are no (trained) cats on Pern. To a question that originally concerns forms of entertainment and the possibility of trained animals on Pern Anne answered: "I think singing, dancing are the main entertainments on Pern, plus card games and the usual that follow any human civilization. But as there are no trained bears/cats/dogs, except spit dogs, I think things would be relatively innocent pleasures..." [Interview with Anne McCaffrey by Shirley Hagstrom, 28 April 1993]. One could argue that this quote from the interview only pertains to trained cats and not to domestic cats, but one has to consider that cats (and domestic dogs - except spit dogs - for that matter) appear in none of the other books about Pern. Of course we have to consider that this interview was given before publication of Red Star Rising/Dragonseye (1996) and it is the prerogative of a writer to change his or her views on matters, especially concerning worlds they created themselves.<br><strong>Change over of wings:</strong> a flight maneuver used during Threadfighting<br><strong>Citrus fruit:</strong> citrus fruit was obviously brought to Pern by the colonists, since it is originally a Terran fruit. On Terra the name, also written as Citron, is used for a collection of several fruits (orange, lemon, lime and grapefruit). Since it is obvious that in this case a sweet tasting fruit is meant the Pern citrus is probably the same as the Terran orange. On the Northern Continent it is grown in Nerat, which complies with the climate an orange tree needs to bear fruit. It's name is found as citron when Moreta ses it as a helpful preventitive<br><strong>Clutches:</strong> frequent clutches are a sure sign that there will be a Pass<br><strong>Cold Season:</strong> also called the Cold. A Pernese name for winter.<br><strong>Comfrey:</strong> Symphytum officinale. Speeds healing of burns, good with wounds and skin problems. Fresh leaves, dried leaves, stalks, and rhizome can all be used, either as is or in a salve or oil.. Comfrey is a hardy perennial, with ovate-lanceolate leaves, up to 10' long, hairy leaves and stem. Rhizome is black outside, white inside. Blue to yellow flowers. 3-5' tall. Cold-hardy, prefers a neutral to slightly basic soil, dry, full to partial sun. Spreads well.<br>The comfrey we know is a suspected carcinogen. Its efficacy when taken internally as a medicine is questionable in any case. (It was considered a source of vitamin B 12, but a person would have to eat 4 lbs a day to obtain the RDA.) Externally it is perfectly safe and is very easy to cultivate. In fact almost too easy when planted in a suitable soil, it spreads rapidly and will crowd out other plants. Can be confused with foxglove when not blooming. <br><strong>Craftmaster:</strong> The highest level in a crafthall, a fully trained craftsman.<br><strong>Crawler:</strong> a spider-like insect.<br><strong>Cryo spray:</strong> a (cold) spray that is used as an anesthetic. It was use to deactivate a spiny plant that started shooting its spines.&nbsp; The word cryo is derived from cryogenics, the branch of physics that deals with very low temperatures. <br><strong>Cucumber:</strong> a cucumber gel is used to treat burns. The gel from the pulp of the plant can reduce minor swelling (slices over the eyes reduces puffiness) but don't trade in your aloe. Most people think cucumber's best in salads. <br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">D</span></strong></span><br><strong>Dances:</strong> <br><br>&nbsp; &nbsp; * Toss dance: [Mor].<br>&nbsp; &nbsp; * Two step: there is a slow and a brisk version [RSR/14:343]. <br><strong>Day Sisters:</strong> three 'stars' visible on Pern's horizon at dawn and dusk, which are actually the ships that brought the settlers to Pern.<br><strong>Dawn Sisters:</strong> another name for the Day Sisters<br><strong>Deadglow:</strong> an insult. Basically, it means 'fool'.<br><strong>Dinghy:</strong> a Terran and Pernese name for any type of small rowing boat<br><strong>Direct flight:</strong> direct flight means a flight without going between.<br><strong>Diseases:</strong> <br><br>&nbsp; &nbsp; * Measles: all four children of Lord Chalkin of Bitra had measles in the Winter of 257.<br>&nbsp; &nbsp; * Mountain fever: a lung infection of which Iantine suffered after fleeing Bitra Hold. It is possible to be a carrier of this disease without being ill, as the woodsman who passed the sickness to Iantine was.<br>&nbsp; &nbsp; * Winter fever: many people were killed by this fever in an occurrence at the end of the First Interval.<br><strong>Dogs:</strong> brought to Pern by the colonists but never used as pets. Dogs were used mainly as spit-dogs (walking round in a contraption that makes the spit turn round) and probably as guard dogs. Dogs were later called Canines but in Dragon's Fire, set at the end of the Second Interval, the name dog is still used.<br><strong>Dragon messenger:</strong> a rider and dragon that performs the service of a messenger or provides transport for a Lord Holder or other person that needs transportation by dragon. This was a privilege granted the (major?) Holds, though during the Intervals Lord Holders usually started regarding it as a right. When a Hold had need of a dragon messenger they flew a red striped banner (also called urgent banner) <br><strong>Dragonade:</strong> a battle of dragons with thread <br><strong>Dragon's Tongue:</strong> a herb native to Pern. Called "Pern aloe", dragon's tongue is a succulent with a gelatinous leaf that can be used as a burn reliever. Closest Terran equivalent is obviously Aloe.<br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">E</span></strong></span><br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">F</span></strong></span><br><strong>Fall:</strong> Threadfall. A Fall can be either dead or live. A dead Fall does not bring live thread to Pern's surface, a live one does. If a Fall is dead or live Fall depends on the weather conditions, mainly the ambient temperature and precipitation, at the time of the Fall. A Fall can have different flows and can manifest itself on various places at the same time (e.g.: the second and third Fall of the Second Pass were on the same day but in Fort and High Reaches territories)<br><strong>Fellis:</strong> a flowering tree native to Pern.<br><strong>Fellis juice:</strong> made from the fruits of the fellis tree, it is a powerful soporific.<br><strong>Fire lizard/Dragonette:</strong> A smaller version of the dragon native to Pern.<br><strong>Firestone:</strong> phosphine-bearing rocks which dragons chew to produce a flame.<br><strong>First Crossing:</strong> term used for the colonist's journey from Terra to Pern. The Second Crossing being the move from the Southern to the Northern Continent.<br><strong>Flamethrower:</strong> an apparatus used by riders of Gold dragons on a low flying level during Threadfall, catching the strands that get through the fighting wings.<br>Just before the start of the Second Pass Head Engineer Kalvi scheduled every major Hold for three days of training in the maintenance and repair of flame-throwers including a practice session.<br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">G</span></strong></span><br><strong>Gather dress:</strong> a Pernese expression that indicates fancy dress.<br><strong>Glovecap:</strong> probably digitalis spp. A blood-pressure reducer, the crushed leaves make a decoction which eases cardiac contractions. Digitalis is a biennial, it starts as a ring to a low mound of green leaves (up to 10" long) to a tall (4'-8') flowering plant with unmistakable tubular flowers that are purple on the outside and white with crimson spots on the inside. Full to partial shade, temperate climate, prefers acid soil.<br>The glovecap mentioned is probably foxglove: digitalis purpurea, a member of the snapdragon family and is the source of digitoxin, still one of the most effective heart medications (and almost 1000 times as powerful as the dried leaves.) While foxglove is poisonous, it is not as deadly per milligram as aconite or adonis, especially in its unrefined plant form and as such can be used as long as due care is taken.<br><strong>Glow:</strong> a chemical light source which can be carried in a specially designed handbasket.<br><strong>Glowbasket:</strong> a basket that holds glows. It can be carried as well as put in a (wall mounted) fixture. Glowbaskets can always be closed. In the earlier times on Pern candles and lanters were obviously still in use as they are mentioned in Dragon's Fire.<br><strong>Goal ball:</strong> a Pernese children's game. The object of the game is to throw a ball through a hoop or ring that is attached to the top of a pole; like in Terran korfbal (only known and played in several European countries) or basketball.<br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">H</span></strong></span><br><strong>Hand-to-hand combat:</strong> hand-to-hand combat on Pern is an accepted way to deal with arguments, but only when all other negotiation efforts to settle it had failed<br><strong>Harper:</strong> Harpers are responsible for the education of children in hold, hall and weyr. They are the musicians and entertainers of Pern and may also be called upon to arbitrate disputes.<br><strong>Hatching:</strong> Dragons in the Weyr will react to the Queens maternal croon (see below) with a deep masculine humming (called "a pre-birth lullaby" by headmaster Clisser). The humming gets louder and louder and a chorus of tones will develop when more and more dragons (their throats swelling) join the queen (at the last stages the dragon's chest and belly also start to vibrate). Some of them get so excited that they start aerial maneuvers, flipping here and there on seemingly unavoidable collision courses. People react to this humming on an emotional level with a mix of primal emotions (for example: pride, joy, hope, fear, yearning, sadness and hunger), ranging from utter happiness to fear and sadness.&nbsp; Medics are always attending hatchings because of the minor lacerations (major injuries in later centuries) that generally occur.<br><br>&nbsp; &nbsp; * Candidates: candidates at hatchings are always white clad. It is imperative that enough, or more accurately: a surplus of, candidates attend a hatching because, if a dragonet will not find a suitable candidate (compatible personality) he will not impress and will subsequently die. At the end of the First Interval the records showed five cases in which this happened.<br>&nbsp; &nbsp; * Compendium of information: every Weyr had its own compendium of information concerning hatching and Impression related cases (especially pertaining to what to do with certain&nbsp; psychological reactions and altered&nbsp; behavior of weyrlings after impression). See also Telgar Weyr, sub Records<br>&nbsp; &nbsp; * Description of a queen just prior to Hatching: emanating a rumble/sound/maternal croon (more subliminal than real noise), rearing on her hindquarters, spreading her broad wings, eyes glowing brightly green and beginning to whirl with excitement (Meranath, Autumn 257).<br>&nbsp; &nbsp; * Psychological profiles concerning Hatching: at the end of the First Interval there were still file boxes full of psychological profiles about the effect of hatching on riders, dragons and (new) weyrlings in Fort Hold's storage. Some youngsters had no trouble at all adapting to the intense and intrusive link. Some suffered feelings of inadequacy and doubt.<br>&nbsp; &nbsp; * Spectators: invited from local holds and crafts.<br>&nbsp; &nbsp; * Unhatched eggs: cases where eggs did not hatch were fortunately very rare but did occur. In early days, when the technology had still been available, necropsies had been performed to establish the cause. In most of the recorded instances, there had been an obvious yolk problem, or the creature had been malformed and would not have survived hatching. Three times, however, the cause of death could not be established as the fetus had been perfect, with no apparent deficiency or disability. The message was handed down to dispose of such unhatched eggs between immediately: a duty performed on such rare occasions by the Weyrleader and his bronze. <br><strong>Hatching Ground:</strong> a large cavern where Queens lay their clutches, which has a bed of heated sands, seating for spectators, and (often) ledges for dragons to perch on. <br><strong>Headwoman:</strong> someone selected by the Weyrwoman to take charge of the domestic duties in a weyr; cleaning, cooking, childcare, etc.<br><strong>Herbs:</strong> all the medicinal and cooking herbs that were taken as seeds from both Earth and First Centauri by the Pern colonists, thrived well in Pernese soil.<br><strong>Herb sachets:</strong> it was common practice on Pern to make herb sachets to store with clothes to keep them smelling fresh.<br><strong>Hides:</strong> Pernese name for blankets. In addition the name wherhide blanket is found in Dragon's Fire.<br><strong>Hidebound:</strong> slang for someone who is set in their ways.<br><strong>High Reaches:</strong> the mountains in the north of the Northern Continent.<br><strong>Hold:</strong> A dwelling cut out of rock so it is safe from Thread. Where common people live.<br><strong>Holdless:</strong> people who have no hold for whatever reason, often because of crime.<br><strong>Hop:</strong> Humulus lupulus. Hop is a central nervous system depressant, a mild anti-inflammatory. The active chemicals are found in the sticky glands in the hairs of the plants. Hops are also well-known as a flavoring used in beer. The vine is reminiscent of a grape, scaled flowers cover the fruit which appear to be sprinkled with a grainy yellow substance, the hairs which contain the active ingredients. It's a perennial and it does not flower until third year. Hardy to -35 Farenheit, prefers mildly acid to neutral soil, deep, well-drained humus, and needs full sun. Grows to 20-25' or more.<br>While in our world not currently used for the purpose, hops are acknowledged to have medicinal properties. They act as a CNS depressant, including relaxing heart rate, and even have been used like lavender as a pillow stuffing to aid sleep (the odor is considered offensive by some and as such it is not as popular, but it can be effective.) <br><br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">I</span></strong></span><br><strong>I have been begging the Egg for...:</strong> Pernese saying<br><strong>Ice cream:</strong> on Pern ice cream considered to be a delicacy, a special and traditional sweet that was especially served on First Day. It comes in various flavors.<br><strong>Iced cake:</strong> a delicacy, usually served of feastdays.<br><strong>If you are hungry enough, even tunnel snake tastes good:</strong> Pernese proverb, meaning that under dire circumstances people will do things they normally wouldn't.<br><strong>Impression:</strong> the joining of minds between a dragon and their rider at Hatching.<br><strong>Interval:</strong> the time between passes of the Red Star, usually about 200 Turns.<br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">J</span></strong></span><br><strong>Jerky:</strong> (jerked beef) Jerky is meat which has been cut into strips with the fat trimmed off, marinated in a spiced, salty or sweet liquid for a desired flavor, then dried with low heat (usually under 160°F or 70°C) or occasionally salted and sun-dried. The result is a salty, stripped, semi-sweet snack which can be stored for long periods of time without refrigeration. Jerky is one of humankind's earliest applications of food preservation.<br>The word "jerky" itself comes from the Terran (Ecuador Quechua term) word Charqui, which means "dried meat". Throughout human history and culture, drying meat has been a common method employed to preserve it. By drying thinly sliced meat in the sun and wind next to a smoky fire, the meat is protected from insects which would lay eggs in the raw meat. These prehistoric methods to preserve meat for storage have been used by the Inca and many other ancient peoples, who prepared jerky from the animals they hunted or husbanded as an essential matter of need. <br><strong>Journeyman:</strong> The middle level in a crafthall. An apprentice who has reached a certain level of competence and 'journeys' around Pern.<br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">K</span></strong></span><br><strong>Keeper of the Records:</strong> By tradition one of the responsibilities of the Weyrwoman of each weyr. Each weyrwoman kept the records of her own weyr.<br><strong>Kilo:</strong> a measurement of weight, still in use on Pern during the First Interval/Second Pass ("…she sweated kilos off her big frame")<br><strong>Kilometer:</strong> used (once) as a measure for distance in Dragon's Fire.<br><strong>Klah:</strong> a stimulating drink made of tree bark.<br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">L</span></strong></span><br><strong>Looks to:</strong> is Impressed by.<br><strong>Long Interval:</strong> an Interval twice the length of a usual one.<br><strong>Lord Holder:</strong> A man who is in charge of a principal hold. The title is inherited and the Lord is responsible for the running of his hold and the well-being of its people. The holders in return supply the Lord with materials and generally do his bidding.<br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">M</span></strong></span><br><strong>Mainland, the</strong> on Pern the Mainland means the Northern Continent.<br><strong>Mastercraftsman:</strong> The leader of a crafthall. There are many craftmasters, but only one Mastercraftsmen. However, all have the title 'Master'.<br><strong>Mating flights:</strong> Both gold and green dragons experience a periodic mating urge.<br><br>&nbsp; &nbsp; *Of Gold dragons: When a gold comes into estrus,it can/will trigger the other golds estrus if they are too near.&nbsp; This can become dangerous, because if two golds are too near each other at this time violent fighting can break out between them.<br>&nbsp; &nbsp; * Of green dragons: at the time of the Second Pass the green dragons were not limited to their own Weyr when they were at the mating stage. If a green rider had a friend or lover from another Weyr she could move her dragon there when she was about to mate. The choice was left to the riders.<br>&nbsp; &nbsp; &nbsp; As amorous and numerous as greens are, it’s a wonder and a relief that they don’t get into fights like queens can, because green flights must happen almost every day! <br><strong>Meadowsweet:</strong> Filipendula ulmaria. A painkiller and fever-reducer. The flowers and roots can be used in teas. The decoction is mildly astringent, and may help prevent urinary tract infections. Perennial up to 6' tall, creeping rhizome. Oval, tri-lobed leaves with white hair on the underside. Marshes, wet soil, and moist woodlands, partial shade.<br>The meadowsweet we know is also known as Bridewort or Queen-of-the-meadow, was the first plant from which salicylic acid was isolated. It may be useful in treating UTIs, but as the active ingredient is the same as willow, the two are for the most part interchangeable.<br><strong>Measures:</strong> <br><br>&nbsp; &nbsp; * Acre: used in the Charter article on how to claim Charter acreage<br>&nbsp; &nbsp; * Dragonfoot: <br>&nbsp; &nbsp; * Dragonlenghth: <br>&nbsp; &nbsp; * Hand: <br>&nbsp; &nbsp; * Kilo: a weight measure still in use during the First Interval/Second Pass [RSR/16:376].<br>&nbsp; &nbsp; * Klick:<br>&nbsp; &nbsp; * Meter/metre: at the end of the First Interval probably still in use as a measure at Pern.<br>&nbsp; &nbsp; &nbsp; (Both spelling variations (UK/US) are used in RSR).<br>&nbsp; &nbsp; * Yard:<br>&nbsp; &nbsp; &nbsp; Zulaya uses the word yards in the expression "My word, you did do yards today, didn't you?". Does this imply yards were still known during First Interval/Second Pass or is it a slip-up by AM? It could be remaining in use as a measure of cloth (and therefore be in common usage) even though the FSP world should be metric by then. <br><strong>Medicine:</strong> by the end of the First Interval a lot of medicines, equipment and procedures that the colonists brought with them were no longer available. The last of the carefully hoarded Earth chemicals were depleted. The indigenous pharmacopoeia was proving to be sufficient for most ailments, and even better in some cases.<br><br>&nbsp; &nbsp; * Fellis: a sedative in liquid form.<br>&nbsp; &nbsp; * Frostbite salve: <br>&nbsp; &nbsp; * Numbweed: on dragons it has its pain-killing effect about three seconds after applying it, at least to the outer side of a wound or injury, taking somewhat longer to numb the deeper tissues. It obviously comes in various sorts of thickness, varying from a thick salve to a pure liquid form, the last of these forms can be applied with a brush (for instance to a dragon's wing). <br><strong>Message-pennon:</strong> a pennon or flag flown at a Hold by which the presence of a dragonrider was requested (usually for conveyance). <br><strong>Mid-air rescue:</strong> a rescue maneuver used by dragons and their riders during Threadfall.<br><strong>Mid-winter holiday</strong>: a Pernese holiday in which festivities took place.<br><strong>Month:</strong> a period of four sevendays. The Pernese months have no names (as our Terran ones) but are designated by numbers, e.g.first month, second month etc.<br><strong>More than one way to skin a wherry:</strong> Pernese proverb meaning there are more ways than one to get the result you want.<br><strong>Music:</strong> at the end of the First Interval there was a new contemporary sort of music in fashion of which some (among them Danja) thought it was just a loud and diatonic musical fad. Opposing this new music there was a line of music that was called "traditional", which not only included what we perceive as classical music but also Terran traditionals and even classic pop songs like "The Long and Winding Road."<br><strong>Musical instruments:</strong> musical instruments in use at the end of the First Interval were (incomplete list): violin (fiddle), harp (standing and portable), recorder flute, flute, guitar, reed flute (reed whistle), drums. There was still one piano in existence. This instrument was undergoing repairs at the time of the gather at Fort Hold in 257, the main problem being the reproduction of the same sort of felt that had been used in the instrument originally (for the hammers) <br><br><br><strong><span class="bbc_u"><span style="font-size: 1.45em;" class="bbc_size">N</span></span></strong><br><strong>Nameday:</strong> the Pernese equivalent of the Terran birthday.<br><strong>Needlethorn:</strong> a herb native to Pern. A succulent perennial which produces needle spines that emit a toxin, killing small animals and insects which it them dissolves and absorbs (a la jack-in-the-pulpits or Venus fly-traps). In its dormant stage, the needles dry out and become hollow, and strong enough to use as disposable hypodermic needles. Grows in the tropical regions usually near ging trees, whose sap can be used to close puncture wounds. Known locations for needlethorn are Ista and Nerat. The skin of the plant has fine hairs that can cause irritation. and /or inflamation of the skin if one comes into contact with it. The spines are poisonous through spring and summer. It seems the flesh is tasty. In Moreta, Dragonlady of Pern, Moreta remarks: "During the spring and summer the bush has an odor to attract snakes and insects. The hollow spines suck essential juices from the creature the plant impales, and also rainwater." It is said to have several cactus-like "stalks" from a single base broadleaf. The Dragonlovers Guide to Pern shows three stalks, three leaves (mistalenly?). The closest Terran equivalent would be a strange combination of a Venus flytrap and a cactus. <br><strong>Nettleweed:</strong> Urtica dioica (stinging settle). A spring tonic. A perennial, single-stalked, may form clusters. Saw-toothed opposing dark green leaves. Leaves and stem have small stinging hairs. Grows to 5'. Hardy to -35 F. Grows in weedy places, often near water.<br>Terran nettle is high in Vitamin C, accounting for its use as a tonic. A concoction boiled from the young shoots (which are less prickly than the adult plant) has been used to treat asthma, and was though to have tonic properties on hair as well.<br><strong>New brooms sweep clean:</strong> old Terran proverb that was also in use on Pern.<br><strong>Numbweed:</strong> a salve which is used as an anesthetic.<br><strong>Nutmegoid bark:</strong> both Terran nutmeg and First Centaurian nutmegoid bark were brought to Pern by the colonists. The nutmegoid bark did well in Pernese soil, Terran nutmeg didn't translate well.<br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">O</span></strong></span><br><strong>Oldtimer:</strong> one of the riders who Lessa brought forward four hundred Turns.<br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">P</span></strong></span><br><strong>Packfish:</strong> one of the larger fish varieties on Pern [RSR/7:193]. Probably related to packtail much a much larger variety and more suited for sport fishing.<br><strong>Paints:</strong> oil paints were known, made (using the old Terra methods) and used on Pern (on wood panels as well as on canvas), as were the special paints for doing murals. Making paints was a part of the study of painting so that each painter could take care of manufacturing his own materials.<br><strong>Pass:</strong> the time when the Red Star is close enough to drop Thread on Pern. Usually about 50 years in length.<br>&nbsp; &nbsp; *&nbsp; Preparations for a coming Pass: starting (at least) two years before the start of a Pass. Among them: sowing larger crops, storing harvests, general maintenance on buildings, construction of emergency shelters on the main roads for ground crews, training holders on how to combat Thread burrows.<br>&nbsp; &nbsp; * Pre-Pass inspections: pre-Pass inspections of all Weyrs were carried out by the Weyrleader of Fort Weyr (the senior Weyrleader). Among the things he checked were the number of riders (to fly Thread) and cadets (to supply the wings with phosphine rock, later called firestone). Discussions of flight tactics and Weyr maintenance were also held.<br>&nbsp; &nbsp; * Signs of a coming Pass: perturbations preceding a coming Pass that were noticeable on the surface of Pern were extreme weather and the volcanic eruptions. Frequent clutches and overproducing Weyrs&nbsp; were a sure sign that there would be a Pass. There was no shortage on queen dragons in any Weyr just prior to the start of the Second Pass. <br><strong>Perfumes:</strong> women on Pern used perfumes, probably only based on natural ingredients. In Red Star Rising Iantine thinks about the "floral fragrance" his lover Debera uses. <br><strong>Pern:</strong> the third of Rukbat's five planets.<br>&nbsp; &nbsp; *&nbsp; Gravity: gravity on Pern is about 90% of what is normal for Earth.<br>&nbsp; &nbsp; * Oxygen level: the atmosphere on Pern has a slightly above the normal oxygen content.<br><br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">Q</span></strong></span><br><br><strong>Queen's Battle:</strong> an accident that took place back in the First Pass when all the dragon were still at Fort Weyr in the early days of draginriding when they didn't know the consequences of keeping queens in heat or hatching near to each other. This event is still remembered near the start of the Third Pass and refered to as "the Queen's Battle."<br><strong>Queen's wing:</strong> a collection of queen dragons that are involved in fighting Thread, flying at a low level. A queen's wing traditionally stays aloft after Threadfall is over to assist the ground crews. There is evidence that, at least in early times, pregnant female riders rode with the Queen's Wing, since they were not allowed to go between.<br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">R</span></strong></span><br><strong>Recycling:</strong> became more and more important after a few centuries had passed after the landing of the colonists. In evidence two quotes from Red Star Rising/Dragonseye: "Cycle, re-cycle. Use, re-use. The concept dominated every aspect of Balan Hold. And they were not 'poor' in material possessions" and "It [the mattress] felt [so hard] like something recycled from the ships of the First Crossing."<br><strong>Recycling plant:</strong> the Weyrs still had them at the start of the Second Pass.<br><strong>Red Star:</strong> a planet which has an erratic orbit, passing Pern infrequently and dropping Thread on it.<br><strong>Redfin:</strong> A (very tasty and sought after) type of Pernese fish.<br><strong>Rukbat:</strong> a golden G-type star in the Sagittarian sector with five planets.<br><strong>Runner beast:</strong> an equine adapted to Pernese conditions from fetuses brought frozen by the Settlers.<br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">S</span></strong></span><br><strong>Safety-straps:</strong> straps worn by dragons and attached to dragonriders to keep them falling off their dragon while doing difficult maneuvers or fighting thread, also called riding straps and safety bands. At Weyrs regular safety-strap inspections or checks were held.<br><strong>Second Crossing:</strong> name used for the move from the Southern to the Northern Continent that the colonists had to make after the eruption of the volcanoes.<br><strong>Settlers:</strong> The original humans who colonized Pern.<br><strong>Sevenday:</strong> a Pernese week.<br><strong>Shards:</strong> a Pernese oath meaning 'damn!'.<br><strong>Shells:</strong> see 'Shards'.<br><strong>Sexuality:</strong> <br><br>&nbsp; &nbsp; * Dragonriders: dragonrider sexuality is different from the majority of people on Pern and because of that there was a narrow minded minority that condemned the riders for it. Certain customs and habits did develop in the Weyrs to suit dragon needs, but promiscuity was not encouraged. There was a very strictly observed code of conduct within the Weyrs. There might not be formal union contracts but no rider reneged on his word to a woman, nor failed to make provision for any children of a pairing.&nbsp; In the earlier Passes, when there still were female riders, some female green riders foresaw problems with their green dragons being flown by blues since this meant they might have to have sex with a gay male who, in his turn, would not be very much interested to have sex with them. Jule, a Weyrbred weyrling from the Telgar "class" of Winter 257 offered this solution: "You make an arrangement with another rider to be on hand when your green gets proddy. Then the blue rider gets his mate, if he's got one, or anyone else who's willing - and you better believe that anyone's willing when dragons are going to participate. So you bed the one you like, and the blue rider his choice, and you ALL enjoy!" <br><strong>Shards:</strong> a Pernese expletive or swear word.<br><strong>Shipfish:</strong> Pernese name for dolphins.<br><strong>Shunned, the:</strong> a Pernese minority consisting out of petty and worse criminals and their friends, family and offspring. The actual shunned (outcast) people have an S on their forehead, written with indelible bluebush ink. Shunning people was already an established form of punishment present in the Pern Charter when the colonists first settled on the planet. In Dragon's Fire it is observed that some of the Shunned "were traders went bad."<br><strong>Skiff:</strong> a Terran and Pernese name for a light rowboat or small, open sailing vessel light enough to be rowed with ease.<br><strong>Sleeping fur:</strong> a fur that is used as a blanket, to sleep under.<br><strong>Slide rule:</strong> a device (used before electronic calculators were invented) consisting out of a rigid ruler with a central sliding piece, with both ruler and slide being graduated in a similar logarithmic scale to permit rapid calculations. Re-invented by Jemmy at the end of the First Interval because there were only a few electronic calculators left that were functioning.<br><strong>SOS:</strong> short for Save Our Souls, which used to be an internationally recognized distress signal on Earth. People started to use it less and less after the decline of morse code when that was no longer needed due to the advances made in various forms of telecommunications at the end of the 20th century. It retained its old value however and was also used on Pern.<br><strong>Spearleek (whitebulb):</strong> Allium spp. (allium sativum, garlic). Antibiotic, antiparasitic, inhalant or syrup relieves coughs, lowers blood pressure, can prevent stomach cancer. If there's something close to a miracle drug of the herbal world, garlic's probably it. Besides the properties listed above, when used as an antibiotic it's more effective against typhus than penicillin. One disadvantage cooking does seem to reduce its effectiveness. Spearleek is probably another member of the Allium genus, such as leeks or green onions. All contain allacin, the chemical that provides the active properties, but garlic has the highest concentration. (This is also the source of garlic's pungent odor.)&nbsp; <br><strong>Spit-boy/girl:</strong> a drudge, boy or girl, that was in charge of the spit and the spit-dogs in a kitchen.<br><strong>Spit-dog:</strong> a dog that walked in some sort of a contraption that made the spit turn round.<br>[/b]Spousal ring:[/b] Pernese name for a wedding ring. See Wedding band. <br><strong>Squall:</strong> a sudden, violent storm, often accompanied by (heavy) rain(s). The most fierce examples of these phenomena are also called black squalls (because of the color of the clouds). They can stop almost as abruptly as they begin.<br><strong>Suicide:</strong> a dragon who looses his rider by either accidental or natural death will suicide (by staying between). Suicide is also practised often by riders who loose their dragon. Female dragonriders (only known during the earlier Passes) were less apt to suicide, they at least had the option of sublimating their loss by having children. During the First Pass some riders who lost their dragons found solace in the companionship of fire-lizards.<br><strong>Sweatroot:</strong> a herb probably native to pern. A diaphoretic (drug or plant that causes perspiration). Closest Earth Equivalent: This may or may not be a Pernese native. If it is an import and not a native species, it's possible the plant is bloodroot (Sanguinaria canadensis), a plant found in cool, deciduous woods, which is a source of the alkaloid sanguinarine. It can be used in small doses as an expectorant, stimulant, and diaphoretic. While there are no reported fatalities from bloodroot use, it has been known to cause nausea, vomiting, headaches, and tunnel vision, and should be used sparingly under medical supervision. Another possible, though less likely, Earth plant is Virginia snakeroot (Aristolochia serpentaria), which was used to treat malaria, induce perspiration, and as an antidote to a variety of poisons. Snakeroot, unfortunately, is much more toxic than bloodroot and an incorrect dose causes intense bowel pain, vomiting, dizziness, and death by respiratory paralysis. Modern herbals advise avoiding snakeroot as anything but an ornamental.<br><strong>Sweep rider:</strong> a dragonrider that does a sweep or sweep ride, an aerial recognizance.<br><strong>Sweep ride/riding:</strong> even done during Intervals; dragonriders see it as their duty and it serves as a patrol to see if nothing untoward is happening, varying from natural phenomena to criminal activities.<br><strong>Sweet course:</strong> Pernese name for desert after a meal .<br>Sweet sand:[/b] Pernese equivalent of soap.<br>Sweetener:[/b] the Pernese name for sugar.<br>Sweet roll:[/b] also written as sweetroll. A roll filled with a conserve (jam) or another sweet substance.<br><br><br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">T</span></strong></span><br><strong>Taking a short dragon-ride:</strong> a euphemism for the ending of an unwanted pregnancy by going between when you are pregnant. (See also Abortion.)<br><strong>The lady breaks bread first:</strong> a Pernese custom and saying.<br><strong>Thread:</strong> a mindless organism dropped from the Red Star which devours all organic material. It can only be killed by starvation, water, extreme cold and fire.<br><strong>Thread-lost:</strong> a Pernese expression, meaning being out in the open while Thread is falling. <br><strong>Tillek sweater:</strong> a thick-knit sweater that probably resembles Irish Arran sweaters. Mostly used by sailors and fishermen.<br><strong>Tillek wine:</strong> a wine that tended to be foxy and harsh.<br><strong>Timberjack:</strong> Pernese for lumberjack.<br><strong>Timor:</strong> Pern's smaller moon.<br><strong>Tithe:</strong> supplies send by the Holds to the Weyr they are bound to. At the end of the First Interval tithings occurred every quarter.<br><strong>Tithe train:</strong> group of carts (tithe wagons) and people that bring the tithe from a Hold to the Weyr they are bound to.<br><strong>Tithing:</strong> see Tithe.<br><strong>Tubberman grubs, the:</strong> a genetically engineered kind of grub that served as a protection against Thread after it had burrowed and with which the Southern Continent was seeded. The story and importance of this project was obviously still known to (at least the important) people of Pern at the end of the First Interval and the start of the Second Pass, during which time regular checks on the expansion of the grubs over the Southern Continent were performed . The progress of the migration of the grubs was charted (Weyrleaders had this information showing on their charts) . The grubs were just an extra precaution though and certainly not seen as the total answer. It was established by Telgar Weyrleader K'vin that a diligent survey of the grub penetration would take three days, which was performed during an outing to the Southern Continent during First-month of Turn 258. During this outing it was established that the grubs had infested yet a few more kilometers westward and southward, towards the Great barrier Range, in an uneven wave of expansion. Their progress into the sandy scrublands east of Landing had slowed to a few meters. The agricultural experts were not worried by this last data, they were more eager for the rich grass and forest lands to be protected by the grubs. <br><strong>Turn:</strong> a Pernese year.<br><strong>Turn's end:</strong> last day of a turn, like earth's new years eve.<br><strong>Turn's End celebration:</strong> still called Year's End celebration at the end of the First Interval though the term Turn for year was coming into use. It appears that it was a custom on Pern to give each other presents at Turn's End (probably a remnant of Terran Christmas traditions). Took place at Winter Solstice.<br><strong>Tussilago:</strong> Tussilago farfara (Coltsfoot). The dried roots and leaves are used in cough remedies like decoctions or smoked.. Tussilago is a creeping perennial, grows from a root network. Produces a wooly single shoot, which produces a single yellow dandelion-like flower, which only opens in sunlight. It has leaves with distinct coltsfoot shape open after the flower dies. Grows to 6", hardy in temperate zones, prefers moist soil.<br>Smoking the leaves or inhaling steamed vapors is ineffective as the process destroys the mucilage which provides cough relief. In laboratory tests, the plant has proven carcinogenic and is considered unsafe for internal use.<br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">U</span></strong></span><br><strong>Urgent banner:</strong> a red striped banner flown at a Hold to indicate an urgent need of a dragonrider RSR]. See also Dragon messengers and Message pennon.<br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">V</span></strong></span><br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">W</span></strong></span><br><strong>Walglow:</strong> a glowbasker or glowholder mounted on a wall. <br><strong>Watchdragon:</strong> The dragon and rider who have pulled watch duty on the Weyr roster. A 'watch' is four hours long.<br><strong>Watchwher:</strong> A nocturnal reptile distantly related to dragonkind. Mutant, blunt-winged, photo-sensitive beasts.<br>At the end of the First Interval they refused to go do further subterranean explorations into the Fort Hold cave system, which, besides undermining the whole cliff-side, was one of the reasons it was pronounced unsafe while further interior expansion was banned. Watchwher eggs hatch four sevendays after laying.<br><strong>Wedding band:</strong> Pernese word for wedding ring, also called Spousal ring. It seems indicated that wedding bands on Pern were of the old Terran "European type": rings made of a band of plain gold with no stone, although there might have been exceptions. The use of wedding rings doesn’t seem to last. In the sixth Pass, Nerilka and Alessan's wedding vows are symbolized by two gold coins, inscribed with the date, though this doesn't explicitly mean they didn't also exchange wedding bands (they are just not mentioned).<br><strong>Weyr:</strong> A home of dragons and riders, usually an extinct volcanoe.<br><strong>weyr:</strong> (note the small 'w') a dragon's den.<br><strong>Weyrfolk:</strong> all people that live in a Weyr, riders as well as others.<br><strong>Weyrleader:</strong> Usually the rider whose bronze has flown the senior queen in a Weyr. He is in charge of the fighting wings of dragons and responsible for the training and discipline of dragonriders in his Weyr, and with the Weyrwoman the general running of the Weyr.<br><strong>Weyrling:</strong> term used for a young rider or his/her dragon, before the dragon is capable of flight. Among the tasks of a weyrling are: feeding, bathing and oiling their dragonets and carving meat for them each morning until the dragonet can feed on its own, which state is usually reached almost a Turn after Hatching. A weyrling had to learn how to sew and make a dragon harness. How to learn making riding jackets and boots was optional.<br><strong>Weyrling barracks:</strong> barracks in which Weyrlings and their dragonets were housed.<br><strong>Weyrling practice:</strong> one of the lessons consisted out of the throwing and catching firestone sacks. <br><strong>Weyrlingmaster:</strong> An ageing rider with good skills who is responsible for the training and discipline of weyrlings.<br><strong>Weyrsinger:</strong> the harper for the Weyr, usually a dragonrider with harper training.<br><strong>Weyrwoman:</strong> Usually the rider of the senior queen in the Weyr. She is in charge of the queen's wing during a Fall and the care of dragons and riders. She ensures tithes are satisfactory, appoints subordinates and with the Weyrleader is responsible for the general running and peace of the Weyr.<br><strong>Wherry:</strong> a large, turkey-like bird.<br><strong>Whitefish:</strong> a Pernese fish variety. It will retain its flavor even when it is salted, pickled and smoked and is considered to have a delicious taste.<br><strong>Whities:</strong> water plants resembling the reeds of Earth.<br><strong>Whitethorn:</strong> Crataegus spp. (English Hawthorn). Flowering deciduous tree/shrub with red berries and white flowers. The leaves and berries can be used to ease heart rate and lower blood pressure. Grows in temperate zones in well-drained soil. There are more than 800 species in North America alone. Deciduous tree, to 15', with white five-petal flowers that usually blossom in May, lobed or toothed leaves. Hardy to -35, alkaline, loamy soil, full to partial shade, usually grows in hedges.<br>The whitethorn we know, more commonly called hawthorn, does in fact have a beneficial effect on high blood pressure and is effective in acting as cardiac suppressant. Unlike plants like aconite and foxglove, it is only toxic in extremely high doses, making it a preferable treatment in all but the most serious cases.<br><strong>Why under the double moons:</strong> Pernese proverb.<br>Willow: a tree, one of the species that was brought to Pern by the colonists. Willow trees were panted by them on the wet riverbanks.<br>Willow salic: Salix spp., Family Saleaceae. Willow salic is derived from the dried and powdered bark of the willow. It is used to reduce pain and swelling and to lower fevers. There are about 500 different species. Height from 35' to 75' at full growth depending on species. Grows in any moist soil and roots will reach for water. Prefers full sun.<br>The Dragonlovers Guide to Pern lists red willow specifically, but there are more than five hundred Salix species, all of which contain salicylic acid. Willow is relatively harmless and could be used at home, but why bother? The synthesized acetylsalicylic acid (trade name aspirin) is readily available and more efficiently delivered in pill form. Do not administer willow to young children (for the same reason you do not administer aspirin) and do not take it in combination with other blood thinners.<br><strong>Wine:</strong> there are several varieties on Pern, usually named for the location they are produced at such as Benden and Tillek.<br><strong>Wine-chiller:</strong> a container in which wine is cooled with ice.<br><strong>Wine producing Holds:</strong> Benden, Tillek.<br><strong>Wing</strong> a fighting unit.<br><strong>Wing positions:</strong> aerial wing formations were frequently practiced, so that every rider was very familiar with his/her wing position.<br><strong>Witch hazel:</strong> Hamameus virginiana. Compresses made with witch hazel can be used to ease pain, including eye inflammation, burns, and hemorrhoids. Deciduous shrub or tree, twisting stems, forked branches, smooth gray to brown bark. Bright yellow threadlike petals on flowers. Reproduces in the fall when the dried seed pod forcefully ejects two seeds as far as 20'. Temperate climates, partial shade, 8-15', neutral to acid soil. The only active chemical ingredient found in witch hazel is tannin, making it basically a mild astringent. <br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">X</span></strong></span><br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">Y</span></strong></span><br><strong>Yarrow:</strong> Achillea spp. Can be used as a wash to treat acne. Extremely hardy perennial, with fernlike leaves and white flowers resembling miniature daisies. Stem and leaves are covered with silky hairs. 3', most species will grow anywhere, except creeping yarrow, which requires well-drained soil.<br>The genus name Achillea comes from the story that Achilles, the Greek hero, used yarrow to stop the bleeding of his troops' wounds in the Trojan War. An alkaloid in the plant has been shown to have coagulant properties. Some species apparently contain chemicals with anti-inflammatory properties, and some also contain salicylic acid (like willow and meadowsweet), while still other species contain varying amounts of thujone, the abortifacient found in tansy. <br><strong>Yawl:</strong> a Terran and Pernese name for a small fishing vessel. A yawl is a fore-and-aft rigged, two masted vessel having the mizzenmast (or jiggermast) aft of the rudder post.<br><br><span class="bbc_u"><strong><span style="font-size: 1.45em;" class="bbc_size">Z</span></strong></span><br><br>
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			<dt class="postheader">
				Title: <strong>Re: The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>31-08-2009, 02:21:45</strong>
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				<div align="center"><strong><span style="font-size: 2em;" class="bbc_size">Positions available/Name/Player</span></strong><br><br>===========================================================================<br><br><br>(All titles with an * signs means that those positions are all equal)<br>(All positions will be give by me or Doreado.)<br><br>*Weyrleader - Taken by Doreado<br>*Weyrwoman -&nbsp; K'lar - Undisclosedtoyou (http://elliquiy.com/forums/index.php?topic=26233.0)<br>Headwoman - Open<br>WeyrHarper - Sari - Chelemar<br>Weyrlingmaster - Open<br>Weyr Cook - Open<br>WingLeader of the Gold Wing - K'lar - Undisclosedtoyou (http://elliquiy.com/forums/index.php?topic=26233.0)<br>Wingsecond of the Gold Wing - Rue'na - Treena<br>Wingthird of the Gold Wing - Open<br>Wingrider of the Gold Wing - Open<br>WingLeader of the Tacit Wing - A'drew - &nbsp;Paladin (http://elliquiy.com/forums/index.php?topic=28158.0)<br>Wingsecond of the Tacit Wing - R’cas - ReijiTabibito<br>Wingthird of the Tacit Wing - Open<br>Wingrider of the Tacit Wing - Open<br>WingLeader of the Ablation Wing - K'ed - Sinera<br>Wingsecond of the Ablation Wing - Open<br>Wingthird of the Ablation Wing - Open<br>Wingrider of the Ablation Wing - B'th - Undisclosedtoyou (http://elliquiy.com/forums/index.php?topic=26233.0)<br>*Lord of Western Hold - Open<br>*Lady of Western Hold - Open<br>Hold people - Open<br>*Master Crafters - Open<br>Craft Journeymen - Open<br><br><br>[EDIT:] This list is under construction.</div>
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			<dt class="postheader">
				Title: <strong>Re: The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>31-08-2009, 22:24:06</strong>
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				<div align="center"><strong><span style="font-size: 2em;" class="bbc_size">Geography</span></strong></div><div align="center"><br>===========================================================================</div><br><div align="center"><strong>Pern bears three continents, four major oceans, and a large number of islands. The largest continent, the Southern, is noted for large areas of grassland and jungle, as well as high tectonic and volcanic activity (probably due to the two moons, although this increases with the coming of the Red Star). The Northern Continent, in contrast, is relatively infertile composed primarily of 'shield' bedrock and is the most tectonically stable landmass on the planet. Not much is known of the small Far Western Continent, as it has never been explored; its existence is known only from orbital satellite surveys and maritime expeditions.<br><br>Pern is noted for its high incidence of cave systems, particularly in the Northern Continent. This feature heavily influenced the development of human society on the planet, as humans forced to take shelter in these caves eventually developed an intricate culture associated with cave-dwelling in a feudal society at a medieval to Renaissance level of technology.<br><br>Pern is relatively lacking in most major metals. Nonetheless, sufficient deposits of petroleum and metals exist to supply a high-technology agrarian society, though not a high-technology industrial one.<br><br>Although Pern has four major oceans, the only ocean of major concern to most inhabitants of Pern is the Southern, which separates the Northern and Southern Continents. Few expeditions have explored the Western and Eastern Oceans to either side of the main continents, and the Ring Sea is known only from satellite observations from earlier times.<br><br>The Southern Ocean is noted for its volatile weather and strong currents, which present a challenge for mariners.<br><br>===========================================================================<br><br><span style="font-size: 2em;" class="bbc_size">Description of the Western Continent</span><br><br>===========================================================================<br><br>Since not much it written about the Continent our game will be played on, I will try my best to fill in those gaps.&nbsp; Mind you this is all made up by me and is in no way canon.<br><br>The Western Continent is slightly similar to the Southerns fertile yet erratically shifting tectonic landscape, and the Northern's dry, rocky like terrain; But it is vastly differing in many instances.&nbsp; Unlike the other better known Continents, the Western one has built up a dense exotic forest that borders dangerously close to being a full blown jungle.&nbsp; The Forest dominate the land, climbing and struggling to overtake the craggy outcropping's of mountains, that climb high up into the atmosphere.&nbsp; <br><br>It goes from lush fertile land to almost lifeless mountains that are hollowed out by strange caves that run all throughout them.&nbsp; On further inspection the mountains are made up of an outer shell of crumbly crust like rock that do not support plant life.&nbsp; The inside core of the mountain is made up of a hard, almost impenetrable rock, rich in minerals that in some sections support a glowing like fungi that sticks to the walls.&nbsp; The sections that support said fungi are the spots in the mountain that have shallow pools of warm water that are fed by tiny springs that rush through the mountains.&nbsp; <br><br>So far it seems like the sections of the forests that have been cleared out for planting of crops are able to support the plants that the people of Pern are used to planting.&nbsp; There are many other native plants that are edible, but there is also the same amount of fruits and berries that are poisonous to the people of Pern.&nbsp; Over time it was found that some of those very same poisonous plants where completely edible for the livestock...although they are still kept away from said livestock because of possible contamination.<br><br>The sea that surrounds the Continent is not very different than what the people of Pern are used to, but there are some parts that have odd currents of mixing cold and warm water that brings a vast selection of aquatic life.&nbsp; It has been found that the dolphins like this area a lot, and frequently travel there to breed. <br><br><br></strong><br></div>
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			<dt class="postheader">
				Title: <strong>Re: The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>01-09-2009, 01:42:09</strong>
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				<div align="center"><strong><span style="font-size: 2em;" class="bbc_size">Currency</span></strong><br><br>===========================================================================<br><br>Pern's currency is known as the Mark. Marks are circulated in the form of coins made of wood, apparently as a fiat currency (though, due to Thread, wood has traditionally been a scare resource during most of Pern's history), whose value is set by a meeting of the political and economic leaders of the planet, apparently as a command economy. The coins occur in the denominations 1⁄32, 1⁄16, 1⁄8, ¼, ½, 1, 2, 5, and 10 marks, with a few 100-mark coins for very large transactions. All the coins are the same size, denominations being indicated by a stamped number. They also have some sort of picture marking representing the type of hold or craft mark they are. If the number has a line above it, then it represents a unit fraction (that is, 32 with a line above would be 1⁄32), whereas a line below the number indicates an integer. The ½ and 2 Mark coins are the only ones that could be potentially confused.<br><br>Every craft produces its own marks, and the supply is kept constant, new marks only being produced to replace old ones.<br><br>The Mark is a moderately large amount of money. An exact exchange rate is impossible to determine due to the differences between our economy and theirs.<br><br>(This is a bit complicated so it's probably not going to be used in game.)</div>
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			<dt class="postheader">
				Title: <strong>Re: The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>01-09-2009, 03:55:54</strong>
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				<div align="center"><span style="font-size: 2em;" class="bbc_size"><strong>Planetary system data</strong></span><br><br>=============================================================================<br><br>Pern is the third of five planets in the Rukbat system (located in the stellar local of Alpha Sagittarius, or the Knee of the Archer). Rukbat is a class G (yellow) star. Pern has two moons, Belior and Timor (in order of distance). The Rukbat system also contains two asteroid belts and an Oort cloud. The Oort cloud and a rogue "sixth" planet, the Red Star (a Sedna-class inner Oort cloud object), plays a major role in the series, as it is the source of Thread.</div>
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			<dt class="postheader">
				Title: <strong>Re: The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>01-09-2009, 04:00:35</strong>
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				<div align="center"><span style="font-size: 2em;" class="bbc_size"><strong>Ecology</strong></span><br><br>===========================================================================<br><br>Indigenous Species<br><br>Flora<br>The plants best-known to humans residing on Pern are those that are useful. There are several types of plants which are edible to humans, including the redfruit tree, which produces a red, plum-like fruit, and the klah tree, whose bark is infused like coffee into a stimulant beverage reminiscent of chocolate, coffee and cinnamon. Native medicinal plants include dragon's tongue, which produces a gel similar to aloe; the Needlethorn, whose hollow thorns can be used as hypodermic needles; Numbweed, a strong analgesic plant that is made into a cream after boiling it in large pots for 3 days that numbs small wounds completely, and dulls larger wounds; and Fellis, which produces a juice used as a soporific drug.<br><br>Fauna<br>Pern is host to a number of invertebrate species, including the insect-like trundlebugs, rollers (analogous to a woodlouse), VTOLS (a kind of fly), springs (a kind of parasite), and spider-like creatures called spinners. There is also a type of worm or millipede called a grub, which was genetically engineered by the settlers to consume Thread. It serves the important purpose of protecting fields and crops by tunneling underground, eating any Thread that has reached the ground and burrowed. However it has only flourished in the Southern Continent and its existence was forgotten by most of the inhabitants of the North for many years. The only people who knew about the grubs had been eradicating them whenever they appeared in the North; an error in records interpretation led them to believe they were parasitical instead of beneficial. After the error was corrected, the grubs were encouraged to flourish—indeed it was noted that areas sown with the grubs prospered better due to the grubs aerating the soil and preventing Thread from destroying the crops or potential infestations forcing the burning of the field.<br><br>Native Pernese vertebrates have a body-structure with six limbs. Flying creatures, such as the fire-lizards and wherries (carnivorous creatures not dissimilar to large birds), have two wings and four legs. Ground-bound creatures like most tunnelsnakes have six legs, which may include specialized digging feet or hunting claws. Some tunnelsnakes are aquatic or semi-aquatic, and have one or more set of fins or flippers in place of legs. Wherries are edible, and have been domesticated for food; some tunnelsnakes are edible, but they are primarily considered a pest animal in Weyrs and Holds.<br><br>The native dragonet was genetically engineered using advanced high-tech Eridani techniques, such as a metasynth enhancement, by settlers into the much larger and more intelligent dragons. Other experiments resulted in the enhanced fire-lizards and the watch-wher, a stunted, photophobic cousin of the dragon. Fire-lizards proved compatible with the original dragonets, but of dominant genetics, and dragonets eventually bred out of existence. Whers are used in mining and as guards of Holds, and were long thought to be a mistake made by Wind Blossom, the Eridani geneticist who was credited with (or blamed for) developing them.<br><br>It should be noted that in our timeline whers do NOT fly and Thread doesn't fall at night. There may be a late evening Threadfall on occasion but no night Falls. Also noted that the whers are more intelligent than most Pernese give them credit for. For more information concerning Iayla's view of whers see "Whers on Iayla" in our D.R.o.P. forum. which should be up... sometime.<br><br>A wide variety of fish-like creatures dwell in Pernese seas, many of which are edible to humans, including the oily-fleshed packtail, the prized redfin, and the easily-preserved whitefish.<br><br>Introduced species<br><br>Flora<br>Most of the plants introduced by Pernese colonists are providers of food, fiber or medicine. Most grains, vegetable crops, and fruit trees were imported to Pern, as were a wide variety of herbs and fiber plants such as flax. Notably, the Pernese lack cocoa and coffee plants as they could not handle the transfer to Pernese soil.<br><br>Fauna<br>The original Pernese settlers brought a wide variety of animals (transported in coldsleep or as ovum and sperm to be bred in the revived birthing stock) and plants with them when they originally settled the planet. However, due to both the disastrous threadfall and the natural Pernese landscape, some animals never adapted at all. Deer and other forest-dwelling animals did not fare well in Pern's warm, tropical climate. Other animals required "genetic adaptation" but survived in some form or another. One type of genetic adaptation needed was the altering of the digestive processes of animals like cows to allow them to digest the boron-heavy grass successfully and without ill-effects.<br><br>The Pernese circa the Ninth Pass of the Red Star tend to categorize animals by use more than by species. Herdbeasts are animals kept in large numbers for meat or leather, and include bovines, ovines and caprines (which became the standard Pernese terms for cows, sheep and goats). Milchbeasts are the same species as herdbeasts, but kept for milk. Draybeasts are donkeys, oxen or draft horses. Runners are a particular breed of horse developed by the Pernese, a riding/racing beast vaguely analogous to the Anglo-Arabian. Burdenbeasts may be donkeys or llamas.<br><br>Cats and dogs, called felines and canines, are kept for pest control or, in the case of dogs, as herd or guard animals. The felines and canines have adapted to fit the colder climates of Pern, having developed thicker, shaggier coats. A variety of large felines were engineered by a renegade settler for the purpose of being an intelligent helper, but they turned on the settler and went wild on the Southern Continent.<br><br>A genetically altered breed of dolphins, sometimes called shipfish, accompanied humans to Pern. These dolphins had greatly increased intelligence, including a degree of telepathic ability, and had developed means of verbally communicating with humans because of the genetic metasynth enhancement. Unlike many of the other animals that accompanied humans, dolphins took to their new home well. They were trained to come to the sound of Dolphin Bells and help troubled sailors in the oceans. Unfortunately, contact between dolphins and humans soon deteriorated, and for much of Pernese history they were not known to the human population.<br></div>
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			<dt class="postheader">
				Title: <strong>Re: The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>01-09-2009, 04:08:20</strong>
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				<div align="center"><span style="font-size: 2em;" class="bbc_size"><strong>Social Structure</strong></span><br><br>===========================================================================<br><br>The Pern of the Ninth Pass is a highly structured society, consisting of four different groups of people, Weyrfolk, Holders, Crafters, and those without a permanent home, the Holdless and Traders. The Weyr, Hold and Hall are all separate from one another and the leaders of each are equal in rank. But in the same way, they are interdependent, and no one group could exist without the other two. Individual Weyrs, Holds, and Halls are autonomous, but generally maintain good relations with one another.<br><br>Weyrs<br>The Weyrs are the home of the dragonriders of Pern. They are expansive structures, often situated in a cave-riddled extinct volcano, or along a mountain face, where there is enough space for both the dragons, their riders, and the people of the "lower caverns", the staff which maintain the Weyr. Due to the unsuitable terrain of Weyr locations (volcanoes, cliff faces), Weyrfolk are generally unable to grow food. They depend on tithes of goods from the holds in order to survive, and in exchange, the Dragonriders have pledged to protect those holds from Threadfall.<br><br>Dragonrider social structure is loosely based of a militaristic society, with the dragons as the core. The Senior Weyrwoman (also referred to simply as the Weyrwoman) is the woman who rides the Head Gold dragon of the Weyr and is the most important woman in any Weyr, almost certainly one of the most important positions on Pern, as it is her Queen dragon that sustains the Weyrs dragon population and holds order amongst the dragons. The Weyrwoman is in charge of keeping draconic comfort and overseeing the Headwoman in her charge of the Lower Caverns. The Weyrwoman also acts as liaison between the Weyr and Holds.<br><br>The Weyrleader is the rider of the bronze that catches the Senior Queen in her mating Flights. He is in charge of the Fighting Wings of dragons and keeping disciplinary functions in order. It is his job to make sure that the Wingleaders keep on top of their wings, and that the Weyrlingmasters keep up their training.<br><br>Wingleaders are in charge of a dragon wing. The smallest unit for fighting Thread. It is usually the size between 11 and 33 dragons strong. A Wingleader is generally a bronzerider and has a Wingsecond and a Wingthird. The wingsecond is usually a brown dragon, though it isn't unduly uncommon to see a blue as a Wingsecond, and the Wingthird is often a blue or green. Women riders are often preferred for the Wingthird position, as it is this rank that connects the most with the other riders. That and male greenriders tend to be rather how shall we say... disorganized.<br><br>Weyrlingmasters are in charge of the Weyrlings, the newly Impressed dragonriders form the last hatching. They have the duty to protect and guide the new pairs into full fledged riders.<br><br>The Headwoman is the highest ranking position for a nonrider in the Weyr. They are in charge of all domestic duties (overseen by the Weyrwoman) and are often the keepers of all the gossip and knowledge of who's doing what in the Lower Caverns.<br><br>Holds<br>The majority of people on Pern live in Holds. There are three sizes of Hold: Major, Minor, and Cothold. Major Holds are ruled by a Lord and Lady Holder, and their family. The remainder of the residents are staff and workers who run the hold, and professional crafters; all told, they usually number around one thousand. The Headwoman is in charge of the inner hold, and looks after all of the workings inside, while the Steward runs the outdoor parts of the hold. Major Holds tithe a portion of their produce to the nearest Weyr in return for protection from Thread.<br><br>Minor Holds are always beholden to a Major Hold, and tithe to them in return for protection from Thread and other dangers. They are run by a person who bears the title of Holder, and are home to smaller numbers of people than Major Holds.<br><br>Cotholds are small, family-run holds, and usually all those who live there are family or close friends. 'Family' on Pern generally means an extended family of several generations and branches, as opposed to the nuclear-family common in Western societies on our own world.<br><br>Each hold is responsible for the discipline of its wrongdoers. Most times the Lord Holder will make the wrongdoer pay restitution and service to the wronged party. The next severest punishment is incarceration. Death penalty can also be used in response to heinous crimes. One of the greatest punishments is to be named holdless. This is where a person is stripped of all rank and status and thrown out of the hold. The altogether most severe punishment is exile, usually to the island archipelago known as the Eastern Ring Islands. The reason this is the most severe punishment is because the holdless have nowhere to go during Threadfall and have no other human contact.<br><br>Crafthalls<br>The Crafthalls are the home to craftsmen; those Pernese skilled in a particular industry. The Crafts of Pern are: Harper, Smith, Healer, Miner, Weaver, Farmer, Fisher, Tanner, Baker, Vintner, and Herder. For example, the Harpercraft is responsible for the arts (specifically music) and teaching young children the Teaching Ballads, which provide them with basic knowledge. When a child is ten or twelve, they can be sent to be an apprentice at a Crafthall if they show a flair for that particular craft. The Crafthalls train the crafters and send them out all over Pern to provide their skills to even the remotest hold. Note that it is not necessary for someone to be (for example) a trained farmcrafter in order to grow food; holders have a wide variety of skills, but it is the crafters who are the experts.<br><br>The most recent craft, Starsmith (astronomy) was created during the Ninth Pass when Wansor, a Master of the Smithcraft, began his research into local celestial bodies. His work was influential to the major events of the Pass.<br><br>The crafts all use the same hierarchy. Everyone in each craft begins as an apprentice, usually from age 12 to 18, then becomes a journeyman (18 to 30), and then, with a great deal of hard work and dedication, possibly a Master (30+). Not everyone makes it to Master status, and some leave before even Journeyman. Such a step from apprentice to journeyman is called 'walking the tables', based on the custom that apprentices and journeymen eat at different tables at a crafthall. The craft rank of and hold they are beholden to are indicated by complicated knots which are worn on the shoulder.<br><br>The crafthalls are located near or in the Major Holds. For example, the Harper Hall and Healer Hall of the Northern Continent are both located in Fort Hold. At least some crafts have local crafthalls at other Major Holds; for example, there is a small Weavercraft Hall at High Reaches Hold, as well as a branch of the Healer Hall in South Telgar Hold.<br><br>The leaders of the Halls are called Mastercrafters, for example, the Masterharper is the head of the entire Harper Hall, and is not to be confused with a Master Harper, of which there may be several.<br><br>Traders<br>These are the people who take tradeable goods to less well off holds, and those people who often cannot reach a Gather. It is these isolated holders that need the traders and their trains of goods to keep them equipped with flamethrowers and farming equipment from the Crafthalls. Traders usually visit those holds that have few or no marks and so take produce instead. It is very rare that a trader will carry perishable goods that can be found somewhere else such as grain or culled animals. The only way this will happen is if the good in question is local and/or exotic and will be highly valued by those with more marks in the larger holds.<br><br>Another way the traders serve the rest of Pern is by allowing Craft Journeymen or Masters to travel with them so that these talented men and women do not have to take the long and sometimes dangerous journey by themselves.</div>
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			<dt class="postheader">
				Title: <strong>Re: The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>01-09-2009, 07:08:34</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><strong><span style="font-size: 2em;" class="bbc_size">History and Plot - For This Game</span><br><br>=======================================================================================<br><br>It has been two hundred years since the last fall was scheduled, and two hundred years <br>for the people of Pern to believe that the looming threat of thread was finally over.&nbsp; <br>It hardly seemed fair to the Holds and Craft Halls for them to continuously pay tithes <br>to the weyrs, when there was no longer any need for them.&nbsp; Unrest, and questions of <br>whether or not the people of pern should keep on supporting the few weyrs that were <br>stil standing flew through their minds.<br><br>But although these questions where being asked, there where no fights, no skirmishes; <br>just less and less tithes being given.&nbsp; But more startling than that was the fact <br>that there was less clutches being laid.&nbsp; <br><br>Worry was in the forefront of the Dragon Riders minds, and slow resentment flowed <br>through every one else's.&nbsp; But still they coexisted, still they lived in a cycle of <br>give and take.&nbsp; That was of course until finally when population pressure and the <br>improved technology made possible the recolonization of the Southern Continent.&nbsp; <br><br>Some of the younger generation, some of the clever, some of the adventurous, and some of <br>the fearful left to the Southern Continent.&nbsp; Which subsequently led to the rediscovery <br>of the original settlements along with the creation of brand new ones.&nbsp; <br>This more than anything led to the deeper exploration of the Western Continent.<br><br>And this is where our current plot comes into play.&nbsp; Our Terran Weyr is located on the <br>oft forgotten Western Continent.&nbsp; Now settling on a new Continent, there is still worry over the small amount of clutches being hatched, and the need for food; because although they where on a new land, they still needed to learn more about the land, to be able to harvest what they needed.&nbsp; And on top of all that there was an old threat on the horizon, it seemed like the short respite from thread was just that, a short respite.&nbsp; Now with the threat of thread falling at any moment, the weyr's once again have become active.</strong>&nbsp; </div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>02-09-2009, 01:08:52</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 2em;" class="bbc_size">Dragon names:</span><br><br>===========================================================================<br><br>(I found these off of a Pern Dragon Generator.&nbsp; Maybe they will be of some help to you guys when creating your character bio's.&nbsp; These are only suggestions, there's no obligation whatsoever to use them.)<br><br>Ganinth<br>Silziath<br>sith<br>Famaloth<br>Siyarth<br>Wielloth<br>Ravarirth<br>Golanth<br>Glareneth<br>Nath<br>Pavananth<br>Nessorth<br>Camiath<br>Fayvenanth<br>Chagith<br>sigiath<br>Mellirth<br>Saleth<br>Glanianth<br>oth<br>Poteth<br>Spenirth</div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>03-09-2009, 21:06:37</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><strong><span style="font-size: 2em;" class="bbc_size">Dragons Pern - Mating and Reproduction </span><br><br>===========================================================================<br><br>Both gold and green dragons experience a periodic mating urge, with greens coming into season significantly more often. When the female comes into estrus, the interested males compete to catch her in a mating flight. Usually, the female chooses the male who impresses her the most with his skill in the flight, although inexperienced females may be caught before making their choice. The pair actually mate in midair; thus, the higher they get during the flight, the longer their mating can last. The Pernese commonly believe that longer matings result in larger clutches. For this reason, queenriders are strongly encouraged to restrain their dragons from eating heavily just before a flight. <br><br>Found at http://www.experiencefestival.com/a/Dragons_Pern_-_Mating_and_Reproduction/id/1338484 (http://www.experiencefestival.com/a/Dragons_Pern_-_Mating_and_Reproduction/id/1338484)<br></strong></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>03-09-2009, 22:50:22</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 2em;" class="bbc_size"><strong>Dragons Pern - Psychology</strong><br><br>========================================<br><br></span><br><strong>Unlike their fire-lizard ancestors, dragons are fully sapient. They communicate fluently in human language (although only telepathically), and have personalities and opinions distinct from those of their riders. However, their intelligence does seem to be somewhat lower than that of the average human. In particular, their long-term memory is severely limited.<br><br>As a safeguard against the possible damage that could be caused by such powerful creatures, Ping engineered dragons to be profoundly psychologically dependent on their riders. Any dragonet that fails to Impress to a human shortly after hatching will die. If a dragon's rider dies, the dragon immediately suicides by going between without a destination. The only exception in the books is a queen dragon whose rider dies while the queen is gravid; the dragon waits just long enough to lay her eggs and see them hatch before disappearing between. (Humans who lose their dragons typically commit suicide as well. However, some do survive, although the experience leaves profound psychological trauma.)<br><br>Ping also designed the dragons to be fairly calm in temperament. They never fight one another, unless two queens come into estrus at the same time. They are also not dangerous to humans except shortly after hatching, when it is common for confused and frightened dragonets to maul or even kill humans hoping to Impress.<br><br>Dragons hatch knowing their own names, and announce their names to their new riders upon Impression. Pernese dragons' names always end in -th.<br><br>Found at http://www.experiencefestival.com/a/Dragons_Pern_-_Psychology/id/1338482 (http://www.experiencefestival.com/a/Dragons_Pern_-_Psychology/id/1338482)</strong><br></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>03-09-2009, 22:58:35</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><strong><span style="font-size: 2em;" class="bbc_size">Dragons Pern - Physiology</span><br><br>===========================================================================<br><br>Dragons are carnivorous, oviparous, warm-blooded creatures. Like all of Pern's native large fauna, they have six limbs - four feet and two wings. Their blood is copper-based and green in color. They have multifaceted eyes that change color depending on the dragon's mood. Unlike the dragons of Terran legend, they have smooth, soft skin rather than scales.<br><br>Kitti Ping designed the dragons to gradually increase in size with each generation. The dragons of the first Hatching were not much bigger than horses. The largest Pernese dragon on record, Ramoth, hatched twenty-five centuries later and (according to the novel All the Weyrs of Pern) was roughly three times the size of the largest first-generation dragons. (The Dragonlover's Guide to Pern, written by Jody Lynn Nye with input from Anne McCaffrey, lists Ramoth's total length as forty-five meters; however, this contradicts a number of references in the novels, and the book contains several other obvious errors. It is likely that "forty-five meters" is a mistake for "forty-five feet.") Newly hatched dragons are the size of very large dogs or very small ponies, and reach their full size after eighteen months. Because young dragons grow so fast, their riders must regularly apply oil to their hides to prevent the skin from cracking or drying out.<br><br>Like their fire-lizard ancestors, dragons can breathe fire by chewing a phosphine-bearing rock called "firestone," which reacts with an acid in a special stomach-like organ. This forms a volatile gas that can be exhaled at will and ignites upon contact with air. The flame is used to burn Thread from the sky before it reaches the ground.</strong><br><br></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>03-09-2009, 23:11:47</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><strong><span style="font-size: 2em;" class="bbc_size"><strong>Dragons Pern - Colors</strong></span><br><br>===================================================<br><br>Barring rare mutations, female dragons and fire-lizards are always either green or gold in color, while males are blue, brown or bronze.<br><br>&nbsp; &nbsp; * Gold dragons, also called queens, are the largest dragons and the only fertile females. They are dominant over all other colors; any non-gold dragon will invariably obey a queen's orders, even against the wishes of its own rider. Queens do not produce flame due to the sterilizing affects of firestone; however, they do fight Thread - they fly in a special wing, with their riders armed with specially designed flamethrowers. Gold dragons Impress only to women. The queen egg from which a queen dragon hatches is tended specially by the gold from which it's Hatched, often rolled lovingly onto a lump of sand, and is the largest egg in the clutch, tinted gold.<br>&nbsp; &nbsp; * Bronze dragons are the largest males, although they are significantly smaller than the queens. They are almost always the ones to mate with queens, as the smaller colors generally lack the stamina to chase and catch the gold dragons. More rarely, they may mate with greens, but their size puts them at a disadvantage in chasing the agile greens. Bronzeriders are always men.<br>&nbsp; &nbsp; * Brown dragons are the next largest color. They may occasionally mate with queens, although this is rare, and becomes even more rare as the dragons increase in size; by Ramoth's time in the 9th Pass it is unheard-of. All brownriders in the Pern novels are men, but Anne McCaffrey stated in her guidelines for Pern-based online roleplaying that it is theoretically possible for browns to Impress to women.<br>&nbsp; &nbsp; * Blue dragons are the smallest males. They are nearly as agile as greens, but unlike the greens, they have the stamina to last through an entire Threadfall. They mate only with greens, as they are simply too small to keep up with a massive queen over a long mating flight. There are few prominent blue dragons or blueriders in the books. The blueriders who do appear are always male, although McCaffrey's guidelines allow for the possibility of female blueriders.<br>&nbsp; &nbsp; * Green dragons are the smallest normal color, about half the size of the queens. They are female, but unlike the queens, they are infertile due to firestone ingestion and can produce flame. They are extremely valuable in Threadfall because of their agility, but they lack the stamina to last an entire Fall. Originally, greens Impressed to women. However, after various natural disasters decimated Pern's population, women were needed to help repopulate the planet. Since going between during pregnancy<br>&nbsp; &nbsp; &nbsp; can induce abortion, it became impractical to present large numbers of women as candidates for Impression. Thus, green dragons began Impressing to men; by the time the earliest-written novels take place, female greenriders are entirely forgotten, although greens gradually begin Impressing to women again.<br>&nbsp; &nbsp; * There is only one white dragon mentioned anywhere in the Pern novels - Ruth, whose rider is Lord Jaxom of Ruatha Hold. He is not an albino, as his hide contains very faint patches of all the normal dragon colors. Ruth's egg would not have hatched if Jaxom had not forced it open; thus, it seems likely that white coloration in dragons is normally a lethal mutation. Although his parents are the largest queen and largest bronze in the history of Pern, Ruth is much smaller than even a normal green dragon in his time; he is only slightly larger than the largest dragons of the first generation. He is male, but sterile, with no urge to mate. He also has the unusual ability to intuitively orient himself in time.<br><br>The larger a color is, the less common it is. For instance, any given clutch of eggs contains no more than one queen, whereas there are as many greens as there are blues, browns and bronzes put together. Riding a larger color of dragon also confers higher social status in Pern's extremely hierarchical society. Perhaps as a result of this, it is commonly believed that the larger colors are more intelligent - but the recent novel The Skies of Pern implies that this may not be true.<br><br>The Pernese believe that chewing firestone makes female dragons sterile; they therefore refuse to allow queens to use it. Greens, on the other hand, are so common that if they produced offspring it would quickly lead to overpopulation, so they always chew firestone. However, Dragonsdawn suggests that Kitti Ping - possibly motivated by old-fashioned ideas about gender roles - deliberately engineered greens to be infertile and gold dragons to be unable to produce flame.<br><br>Found at http://www.experiencefestival.com/a/Dragons_Pern_-_Colors/id/1338483 (http://www.experiencefestival.com/a/Dragons_Pern_-_Colors/id/1338483)<br></strong></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>03-09-2009, 23:21:49</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><strong><span style="font-size: 2em;" class="bbc_size">Dragons Pern - Psychic abilities</span><br><br>Despite their relatively low intelligence, fire-lizards communicate through a form of weak telepathy. They also imprint on the first individual who feeds them after they hatch, creating a telepathic bond with them; the Pernese call this phenomenon "Impression". In creating dragons, Kitti Ping intensified the creatures' telepathy and gave them a strong instinctive drive to Impress to a human. Upon hatching, each dragonet chooses one of the humans present and Impresses to that person; from that moment on, the pair are in a constant state of telepathic contact for as long as they both live. Dragons also use telepathy to communicate with each other and with fire-lizards. They are capable of speaking telepathically to humans besides their own riders, but most are disinclined to do so except under unusual circumstances.<br><br>Dragons and fire-lizards can also teleport. They do this by briefly entering a hyperspace dimension known as between. Humans experience between as an extremely cold, airless, black void. After spending no more than eight seconds in between, the dragon or fire-lizard can re-emerge anywhere on Pern, along with any passengers or cargo they carried. This ability evolved in fire-lizards as a defense against Thread; not only does it allow them to quickly escape from Threadfall, but the intense cold of between kills any Thread that has already burrowed into them. If a dragon attempts to teleport without a clear mental image of the place where they intend to reappear, they can simply fail to emerge from between.<br><br>Going between allows dragons to travel through time as well as space, as long as they have a clear picture of what a particular place looked like (or will look like) at the desired time. However, the practice is highly dangerous to both dragon and rider and is severely restricted. Existing in two places at once for extended periods of time, or in close proximity, causes severe weakness and psychological disturbance for humans. In addition, while teleporting through space always takes the same amount of time, when a dragon travels through time, the amount of time they spend in between increases depending on how long ago or how far in the future the destination is. Thus, travelling to remote times poses severe dangers from hypothermia and oxygen deprivation.<br><br>The Dragonlover's Guide to Pern states that dragons defecate while between. This idea originated with a statement by Anne McCaffrey herself, in answer to a fan's question about the subject at a con. However, McCaffrey may have been joking when she first said this. As the idea has never appeared in any of the Pern novels, it cannot be considered definitively canonical. If true, it would eventually cause serious environmental problems<br>for the planet, as large amounts of Pern's organic matter would be regularly disappearing into an alternate dimension.<br><br>Dragons - and, very likely, fire-lizards as well - are also capable of psychokinesis. This helps to explain how such large creatures are capable of flight. However, even the dragons themselves were unaware of this ability until two and a half millennia after their species' creation.<br><br>Found at http://www.experiencefestival.com/a/Dragons_Pern_-_Psychic_abilities/id/1338481 (http://www.experiencefestival.com/a/Dragons_Pern_-_Psychic_abilities/id/1338481)<br></strong></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>08-09-2009, 08:47:40</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 2em;" class="bbc_size"><strong>The Wings of Terran Weyr</strong></span><br><br><strong>===========================================================================</strong><br><br><span class="bbc_u"><strong>The Gold Wing:</strong></span><br><br><strong>WingLeader</strong>: K'lar : Undisclosedtoyou<br><strong>WingSecond:</strong> Rue'na : Treena<br><strong>WingThird:</strong><br><strong>WingRider:</strong><br><br><span class="bbc_u"><strong>The Tacit Wing: <br></strong></span><br><strong>WingLeader:</strong> A'drew : Paladin<br><strong>WingSecond:</strong> R'cas : ReijiTabibito<br><strong>WingThird:</strong><br><strong>WingRider:</strong><br><br><span class="bbc_u"><strong>The Ablation Wing: </strong></span><br><br><strong>WingLeader:</strong> K'ed : Sinera<br><strong>WingSecond:</strong><br><strong>WingThird:</strong><br><strong>WingRider:</strong> B'th : Undisclosedtoyou<br><br><br></div><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>08-09-2009, 22:08:23</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><br><span style="font-size: 2em;" class="bbc_size">Rules of Pern:</span><br><br>===========================================================================<br><br>1. No godmodding or metagaming of any kind.<br><br>2. GM's will give what times and what locations thread will fall.<br><br>3. Criticism or complaints are of course welcomed, but please direct them to the GM's <br>privately, and directly.&nbsp; For clarification, if you have a problem, critique, <br>or complaint about the game, or about a GM in particular, tell us directly, and not <br>to other players.&nbsp; <br><br>4. This game is based off of Anne McCaffery's DragonRiders of Pern series.&nbsp; As such, <br>please follow the correct Pern setting.&nbsp; More information about this setting is in the <br>info thread, under the introduction to Pern.<br><br>GM's have made a few changes, but those changes are listed in the info thread.<br><br>5.&nbsp; Please be courteous to all players.&nbsp; This involves checking out their O/O's, <br>contacting them before doing anything to their character, so you may talk out your<br>intentions and outcomes.&nbsp; In general be nice, I'm not saying that you have to always <br>be nice IC, there will obviously be scenes of discord.&nbsp; But please be nice OOC, we are<br>all adults, let's act that way.<br><br>6.The info thread isn't just for decoration, if there's something you don't know, <br>please look it up, try your best to find it, be it in the info thread or somewhere <br>else.<br><br>7. You are allowed to have up to two characters.&nbsp; This being said, you may only have <br>one DragonRider, so your other character would have to be something else.<br><br>8. GM's need to be involved in all conversations concerning plot, subplots, or actions<br>that would require consent from any other character.<br><br>9. A full seven day week is equal to One whole Pern day.<br><br>10. Be aware that some actions IC will have IC consequences.&nbsp; &nbsp;<br><br>11. Have fun.&nbsp; This game was made for everyone to have fun, so please do.<br><br>(These rules are subject to change at any time.)<br><br></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Dragon Riders of Pern[Info thread]</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>10-09-2009, 09:41:40</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 2em;" class="bbc_size"><strong>Icons</strong></span><br><br>============================================================================<br><br><strong>Alright so I found some very cool dragon icons online that where free to use.&nbsp; This is optional but if you like you could paste the images that match what dragon you have, what position you have, or if you have a dragonette, in your character sheet, or in your post's, anywhere really.</strong></div><br><div align="center"><span class="bbc_u"><strong>Gold Dragon icons:</strong></span><br><br>(http://i292.photobucket.com/albums/mm18/undisclosedtoyou/golddragon1-100px.gif) (http://i292.photobucket.com/albums/mm18/undisclosedtoyou/golddragon2-100px.gif) (http://i292.photobucket.com/albums/mm18/undisclosedtoyou/golddragon3-100px.gif) (http://i292.photobucket.com/albums/mm18/undisclosedtoyou/golddragon4-100px.gif)<br><br><br><span class="bbc_u"><strong>Bronze Dragon icons:</strong></span><br><br>(http://i292.photobucket.com/albums/mm18/undisclosedtoyou/bronzedragon1-100px.gif) (http://i292.photobucket.com/albums/mm18/undisclosedtoyou/bronzedragon2-100px.gif) (http://i292.photobucket.com/albums/mm18/undisclosedtoyou/bronzedragon3-100px.gif) (http://i292.photobucket.com/albums/mm18/undisclosedtoyou/bronzedragon4-100px.gif)<br><br><br><span class="bbc_u"><strong>Brown Dragon icons:</strong></span><br><br>(http://i292.photobucket.com/albums/mm18/undisclosedtoyou/browndragon1-100px.gif) (http://i292.photobucket.com/albums/mm18/undisclosedtoyou/browndragon2-100px.gif) (http://i292.photobucket.com/albums/mm18/undisclosedtoyou/browndragon3-100px.gif) (http://i292.photobucket.com/albums/mm18/undisclosedtoyou/browndragon4-100px.gif) <br><br><br><span class="bbc_u"><strong>Blue Dragon icons:</strong></span><br><br>(http://i292.photobucket.com/albums/mm18/undisclosedtoyou/bluedragon1-100px.gif) (http://i292.photobucket.com/albums/mm18/undisclosedtoyou/bluedragon2-100px.gif) (http://i292.photobucket.com/albums/mm18/undisclosedtoyou/bluedragon3-100px.gif) (http://i292.photobucket.com/albums/mm18/undisclosedtoyou/bluedragon4-100px.gif)<br><br><br><span class="bbc_u"><strong>Green Dragon icons:</strong></span><br><br>(http://i292.photobucket.com/albums/mm18/undisclosedtoyou/greendragon1-100px.gif) (http://i292.photobucket.com/albums/mm18/undisclosedtoyou/greendragon2-100px.gif)<br><br><br><span class="bbc_u"><strong>Gold Dragon Rider badge icon:</strong></span><br><br>(http://i292.photobucket.com/albums/mm18/undisclosedtoyou/goldbadge-100px.gif)<br><br><br><span class="bbc_u"><strong>Bronze Dragon Rider badge icon:</strong></span><br><br>(http://i292.photobucket.com/albums/mm18/undisclosedtoyou/bronzebadge1-100px.gif) (http://i292.photobucket.com/albums/mm18/undisclosedtoyou/bronzebadge2-100px.gif)<br><br><br><span class="bbc_u"><strong>Brown Dragon Rider badge icon:</strong></span><br><br>(http://i292.photobucket.com/albums/mm18/undisclosedtoyou/brownbadge-100px.gif)<br><br><br><span class="bbc_u"><strong>Blue Dragon Rider badge icon:</strong></span><br><br>(http://i292.photobucket.com/albums/mm18/undisclosedtoyou/bluebadge-100px.gif)<br><br><br><span class="bbc_u"><strong>Green Dragon Rider badge icon:</strong></span><br><br>(http://i292.photobucket.com/albums/mm18/undisclosedtoyou/greenbadge-100px.gif)<br><br><br><span class="bbc_u"><strong>Queen egg icon:</strong></span><br><br>(http://i292.photobucket.com/albums/mm18/undisclosedtoyou/queenegg1-100px.gif) (http://i292.photobucket.com/albums/mm18/undisclosedtoyou/queenegg2-100px.gif)<br><br><br><span class="bbc_u"><strong>Candidate Badge icon:</strong></span><br><br>(http://i292.photobucket.com/albums/mm18/undisclosedtoyou/candidatebadge-100px.gif)<br><br><br><span class="bbc_u"><strong>Dragonnette Badge icon:</strong></span><br><br>(http://i292.photobucket.com/albums/mm18/undisclosedtoyou/lizardbadge-100px.gif)<br><br><br><span class="bbc_u"><strong>Blue Dragonette icons:</strong></span><br><br>(http://i292.photobucket.com/albums/mm18/undisclosedtoyou/bluedragonet1-100px.gif) (http://i292.photobucket.com/albums/mm18/undisclosedtoyou/bluedragonet2-100px.gif)<br><br><br><span class="bbc_u"><strong>Green Dragonnette icons:</strong></span><br><br>(http://i292.photobucket.com/albums/mm18/undisclosedtoyou/greendragonet1-100px.gif) (http://i292.photobucket.com/albums/mm18/undisclosedtoyou/greendragonet2-100px.gif)<br><br></div><br><br><br>
			</dd>
		</dl>
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