USS McNair - Mission Briefings - [archive]
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: HockeyGod on 15-09-2010, 16:00:32</h2>
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				Title: <strong>USS McNair - Mission Briefings - [archive]</strong><br>
				Post by: <strong>HockeyGod</strong> on <strong>15-09-2010, 16:00:32</strong>
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				<div align="center">(http://i786.photobucket.com/albums/yy145/alxnjsh/startrek/ussmcnair2.jpg?t=1284491741)</div><br><div align="center"><span style="font-size: 14pt;" class="bbc_size">Mission Briefings</span></div><br>This thread is used for providing information on Missions. It outlines the Mission goals, issues, and major players outside the ship.
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				Title: <strong>Re: USS McNair - Mission Briefings</strong><br>
				Post by: <strong>HockeyGod</strong> on <strong>15-09-2010, 16:03:46</strong>
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				<div align="center"><span style="font-size: 14pt;" class="bbc_size">Mission 1: Getting to Know You</span></div><br>Mission 1 will find the crew of the McNair at space dock. The experimental Nova refit is brand spanking new as is the crew. The ship's even still got that new ship smell!<br><br>Goals: Crew to make their way to the ship and meet one another<br><br>Issues: New crew mates, experimental design, room assignments<br><br>Settings: Space dock, USS McNair, Earth<br><br>External Characters: None of consequence
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				Title: <strong>Re: USS McNair - Mission Briefings</strong><br>
				Post by: <strong>HockeyGod</strong> on <strong>06-10-2010, 02:58:26</strong>
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				<div align="center"><span style="font-size: 14pt;" class="bbc_size">Mission 2: Romu...wtf?!</span></div><br>Mission 2 finds the USS McNair en route to Rkar N'ra, a Class M planet on the border of the Romulan Neutral Zone (http://memory-alpha.org/wiki/Romulan_Neutral_Zone) (RNZ). With the recent instability of the Empire, Starfleet deployed additional resources to the RNZ border. Because of it's advanced scientific technology, the McNair was ordered to Rkar N'ra to investigate unusual chroniton (http://memory-alpha.org/wiki/Chroniton) emissions. The McNair will discover a new particle that is close to chroniton, but with extremely different properties. Crew are randomly assigned into 2 groups - extreme aging and extreme reverse aging. Groups are as follows:<br><br>Getting older:<br>Airik Mitchell<br>Makari Osiel<br>Vergil Tosh<br>Sahara Tir<br>Duncan McGalleon<br>Avalona<br>Cate Cassidy<br><del>Tatania Lebedeva</del><br><del>Dyar Renn</del><br>Cerise DeCourti<br>Vivian Starling<br><br>Getting younger:<br>Samuel MacReady<br><del>Lugus</del><br><del>Alyssa Northrop</del><br>Thompson Walker<br><del>Jo Varen</del><br>Kavish Teel<br>Rhiannon McKenny<br>Keval th-Zarth<br>Kroken Liara<br>Darrin Falkin<br>Richard Thompson<br>Brady Vincent<br><br>Marked for death are struck-through.<br><br>Each player is free to select what age his/her character transitions to. NOTE: There is a zero tolerance policy in this game for underage sexual situations. Note the following rule:<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">All sexual role playing must involve physically and mentally mature characters.&nbsp; They must be sixteen years of age or over, and/or the physical and mental equivalent. Banned role playing and story subjects include lolicon, shotacon, or any other form of sexualizing prepubescent minors.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Goals: Investigate unidentified emissions on Rkar N'ra.<br><br>Issues: New particle causes issues with crew<br><br>Settings: Romulan Neutral Zone, Rkar N'ra<br><br>External Characters: None of consequence<br><br>Updates:<br><br>1. The chroniton emissions are actually life forms that are akin to insects. They seek out biological life forms for either procreation or nutrition. Like insects, they are non-sentient and don't communicate. Rather they use instinct like moths.<br><br>2. Sam MacReady is somehow immune to the effects of the chroniton life forms, similarly to how some people are immune to various toxins from animals. <br><br>3. Anyons have been confirmed in the past to eliminate chroniton particles. This requires significant anyon levels. Any phasing effects are reversed using this process. <br><br>4. Not only are the life forms on the ship being affected, but as are the biologically based components of the ship.<br><br>5. Medical &amp; Science discover the chronitons are life forms.<br><br>6. Engineering discovers how to expel them from the body &amp; systems.<br><br>7. Medical &amp; Science discover how to counteract the aging effects.<br><br>8. Engineering determines what they are attracted to in the first place and create a source of it on the planet.
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				Title: <strong>Re: USS McNair - Mission Briefings - Current Mission #2</strong><br>
				Post by: <strong>HockeyGod</strong> on <strong>31-01-2011, 02:35:30</strong>
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				<div align="center"><span style="font-size: 14pt;" class="bbc_size">Mission 3: Rest &amp; Relaxation</span></div><br>Mission 3 is a character development storyline. Take the opportunity to build relationships, friendships, and enjoy the character you've created. We won't have any official plot pushing during this time. Perhaps some will take part in a holodeck program.<br><br>Goals: Character development<br><br>Issues: None<br><br>Settings: Arkaria (http://memory-alpha.org/wiki/Arkaria) - a Class M planet (that's what Earth is) inhabited by locals known as Arkarians. They offer a diverse biosphere with all types of climates. Arkaria is a Federation member.<br><br>External Characters: None of consequence<br><br>Image of an Arkarian male:<br>(http://images1.wikia.nocookie.net/__cb20050811184656/memoryalpha/en/images/a/ac/Orton.jpg)<br><br>Updates:
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				Title: <strong>Re: USS McNair - Mission Briefings - Current Mission #4</strong><br>
				Post by: <strong>HockeyGod</strong> on <strong>05-09-2011, 02:57:31</strong>
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				<div align="center"><span style="font-size: 14pt;" class="bbc_size">Mission 4: Re-Entry</span></div><br>Mission 4 takes place on Angosia III, a planet that applied for entry into the Federation. That application was denied based on a recommendation from the Enterprise. While the planet held all of the criteria for entry into the Federation, it also held a fairly unusual secret. During the Tarsian War, Angosians were biologically and psychologically programmed to be super-soldiers. After finding integration of these soldiers difficult into society, the Angosian Senate labeled them as war criminals and exiled them to a penal colony on Lunar V. After many years of work, Angosia III has reapplied to enter the Federation. The McNair will reassess this application and make a recommendation.<br><br>Goals: Determine the progress of Angosia III integration of soldiers into society and make a recommendation on entry into the Federation. There will be three Away Teams:<br><br>1.&nbsp;&nbsp;&nbsp;Meet with Prime Minister Alon Sattee and Senate President Varen Ilix<br>2.&nbsp;&nbsp;&nbsp;Investigate the Angosian capitol city inhabitants<br>3.&nbsp;&nbsp;&nbsp;Invesitage the integration of soldiers and Lunar V penal colony<br><br>Issues: To be determined.<br><br>Settings: Angosia III (http://en.memory-alpha.org/wiki/Angosia_III) - a Class M planet (that's what Earth is) inhabited by locals known as Angosians. Lunar V is a formal penal colony where soldiers of the Tarsian War were held.<br><br>External Characters: <br>Angosian Prime Minister Alon Sattee<br>Angosian Senate President Varen Ilix<br>Angosian Chief of Integration Affairs Liara Karul<br><br>Away Teams...<br><br>1: Government<br>Captain Mitchell<br>Counselor Jeela Lurae<br>Intelligence Officer Richard Thompson<br><br>2: City<br>Commander MacReady<br>Nurse Brady Vincent<br>Science Officer Mazon Perim<br><br>3: Luna V<br>Commander Osiel<br>Chief Security Vergil Tosh<br>ACMO Nella De'Lon<br>Engineer Kroken Liara<br><br>4: Remain on Ship<br>Chief Engineer Duncan McGalleon<br>Helmsman Cate Cassidy<br>EEH Lewis Scott
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