[AcqInc] Intern Roster (Character Sheets)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: Chulanowa on 20-05-2017, 00:49:30</h2>
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				Title: <strong>[AcqInc] Intern Roster (Character Sheets)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>20-05-2017, 00:49:30</strong>
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				Just a place to store the character stuff, both PC's and NPC's. Please follow this format:<br><br><div class="floatleft">(http://www.acq-inc.com/images/uploads/staff/img_omin.png)</div><strong>Name:</strong> At least, the name you applied for the position with.<br><strong>Race:</strong> Only in Faerun is this ever an acceptable question on a job application.<br><strong>Class:</strong> As in profession, because let's admit it, nobody here has class.<br><strong>Background:</strong> Where'd you come from, Cotton-Eye Joe?<br><strong>Trinket:</strong> because why not.<br><br><strong>Character Sheet:</strong> I prefer Mythweavers of course, but if you have something else, even just a spoilered stat block, it'll work here<br><br><strong>About You:</strong> TYour character's history, in three paragraphs or less. or more, really, it's up to you.<br><br><strong>Personality:</strong> In one paragraph or less, how do they get along?<br><br><strong>Adversaries and Allies:</strong> Okay this one's a bit odd. But let's be real, no one becomes an adventurer without pissing off SOMEONE, whether it's the evil wizard Bargle,, or the survivors of those kobolds you wrecked, or the Arch-lich who knows you are the key to the prophecy foreseeing his becoming a god to kill all other gods. That's a thing that happens. Similarly, I'm sure you have at least one friend, even if you have to pay them money to be your friend. Surely a wizard has a mentor. A Folk hero has some folk. And if nothing else, Jim Darkmagic thinks most of you are hot. In this section I DO want a little bit of seriousness; antagonists need to be actually kind of threatening, allies need to be able to chip in something useful every now and then. And I only need one of each.<br><br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatleft][img height=250 padding=2]Your image here[/img][/floatleft][b]Name:[/b] At least, the name you applied for the position with.<br>[b]Race:[/b] Only in Faerun is this ever an acceptable question on a job application.<br>[b]Class:[/b] As in profession, because let's admit it, nobody here has class.<br>[b]Background:[/b] Where'd you come from, Cotton-Eye Joe?<br>[b]Trinket:[/b] Because why not.<br><br>[b]Character Sheet:[/b] I prefer Mythweavers of course, but if you have something else, even just a spoilered stat block, it'll work here<br><br>[b]About You:[/b] TYour character's history, in three paragraphs or less. or more, really, it's up to you.<br><br>[b]Personality:[/b] In one paragraph or less, how do they get along?<br><br>[b]Adversaries and Allies:[/b] Read the paragraph above</code></pre>
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				Title: <strong>Re: [AcqInc] Intern Roster (Character Sheets)</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>20-05-2017, 01:21:04</strong>
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				<div class="floatleft">(https://s-media-cache-ak0.pinimg.com/564x/6a/bd/aa/6abdaae185d09fccd9d98303baa7288f.jpg)</div><strong>Name:</strong> Gillie Pussyfoot<br><strong>Race:</strong> Forest Gnome<br><strong>Class:</strong> Rogue<br><strong>Background:</strong> Guild Artisan; Baker<br><strong>Trinket:</strong> 1 oz cube of unknown material<br><br><strong>Character Sheet:</strong> https://www.myth-weavers.com/sheet.html#id=1208358 (https://www.myth-weavers.com/sheet.html#id=1208358)<br><br><strong>About You:</strong> When she was 16, Gillie climbed the highest tree in the forest where she grew up and looked out over the canopy, only to spy a curious black cloud rising into the sky....wait, no, that's Fern Gully.&nbsp; Gillie was raised in a tall tower with no means of esc...wait, nope, <em>that</em> is Rapunzel.&nbsp; Sorry, give me a moment. <div class="floatright">(https://s-media-cache-ak0.pinimg.com/564x/18/4d/58/184d58f5012c22d301324ec1a9780baa.jpg)</div><br><br>Huh.&nbsp; Okay.&nbsp; Gillie grew up in a forest with a load of other gnomes, who went about their days doing things like expressing the anal glands of civet cats to collect the fluid for perfumes.&nbsp; Gillie didn't really fancy the idea of playing with animal butts or milking albino sugar gliders.&nbsp; Or collecting bat guano.&nbsp; So, instead, she went to work for the village baker, learning to make delicious nut pies and hearty fruit cakes to feed to everyone else, whose jobs left them in desperate need of sweets.<br><br>Still, though she loved to bake and was quite good at it, Gillie felt she was meant for something more than her provincial life.&nbsp; Oops, sorry, slipped into Beauty and the Beast for a moment there.&nbsp; It was all well and good making delicious treats for the locals and sneaking off to play 'Dagger &amp; Sheath' with the local boys, but their whining about how she played it wrong and all the blood just got boring after a while.&nbsp; She wanted <em>Adventure</em>™ and <em>Excitement</em>™.<br><br>So, she packed up her baking tools, gathered the gold she'd managed to save up, strapped her tortoise to her thigh and set off toward the nearest city to seek her destiny.&nbsp; Two weeks later she had been robbed four times, mistaken for a lost child and forceably escorted to the local constabulary twice and propositioned once by a <em>very</em> stupid orc.&nbsp; Rather than try and explain the concept of size disparity and how one couldn't fit five pounds of...,let's say potatoes, into a one pound sack, Gillie simply convinced the orc she was more trouble than she was worth via judicious application of her paring knife.<br><br>Her natural skill with the knife, and cunning, caught the attention of a local thief who decided to take her under his wing.&nbsp; Well, that's what <em>he</em> said.&nbsp; She figured it had more to do with him being well into his fifties and too arthritic for roguery anymore.&nbsp; He needed a young, nimble protégé to keep him fed, clothed and off the streets, and Gillie was more than happy to be that protégé.&nbsp; For the next few months, Tibalt the Halfling taught Gillie everything he knew and she, in turn, kept them both fed.&nbsp; But, as with baking, eventually learning and simply using her new skills to 'get by' wasn't enough.<br><br>Gillie never learned to read, and you can bet Tibalt regretted ever telling her it wasn't necessary when she announced with excitement that she had marked her X on the dotted line at Acquisitions Inc.&nbsp; She left him the majority of the gold she'd managed to pilfer from the patrons at a tavern on her way back home, and ignored all of his dire warnings as she packed her meager things.&nbsp; Convinced he was just trying to get her to stay, she bid him farewell, told him the gold would see him through until she could send more, then set off to buy herself a few more things for her new life...as an Adventurer™!&nbsp; YEAH! -freeze frame on fist-pump.-<br><br><strong>Personality:</strong> I like to think of myself as a genial person, always willing to help my fellow man.&nbsp; While it <em>is</em> true that I can be somewhat volatile, I wouldn't put much stock into the vicious rumors of people who are <em>clearly</em> jealous of my natural charm and skill with bladed weaponry.&nbsp; I've never once stabbed anyone who didn't ask for it, either explicitly or indirectly, through word or deed.&nbsp; And of those blessed few, none died from their injuries.&nbsp; That's not to say I'm morally opposed to killing, or incompetent at it, just that I am clever enough to be aware that killing without a good cause(and someone higher on the food chain to blame) will land you in the clink.&nbsp; I wouldn't do well in prison.&nbsp; Have you seen this face?<br><br><strong>Adversaries and Allies:</strong> <br><br>Tybalt Redvine (a.k.a Redvine the Rogue a.k.a The Waterdeep Kid): Tybalt is a seasoned veteran with a brilliant mind, even if his aim is no longer as true as it once was and his hands shake.&nbsp; He taught Gillie everything she knows about thievery and calculated violence(she had the random violence part mastered) and in exchange she takes care of him, sending the gold that keeps him in drink and those meat pies he loves so much.<br><br>Brody Manbun: A human soldier that Gillie once dallied with, back when she still lived in the forest.&nbsp; He was deeply in love with her, and she enjoyed having sex with him and riding around on his shoulders to feel tall.&nbsp; When she left home, she was utterly oblivious to the fact that she was callously breaking his heart.&nbsp; Her casual disregard filled him with hate and he has devoted himself to all manner of vicious and elaborate revenge plots designed to maim and/or kill the gnome who tossed him aside.<br><br><hr><br><div class="floatright">(https://s-media-cache-ak0.pinimg.com/564x/d5/19/e6/d519e6c3487e01e6387f5d4a3e597fe8.jpg)</div> <br><br>This...is Frank.&nbsp; Frank is Gillie's pet tortoise.&nbsp; He's about the size of a cereal bowl, and he travels around in a special harness that Gillie has constructed out of leather straps.&nbsp; When she is on the move, Frank can be seen dangling from her belt by her left thigh, like a rock in black leather bondage gear.&nbsp; Luckily, Frank has no idea how utterly undignified this is, and even if he did, he could likely be bribed into not giving a fuck with liberal applications of fresh tomato and blackberries.<br><br>When at camp, Gillie frees Frank from his leather straps to let him roam freely.&nbsp; He usually doesn't venture far from her, because he <em>is</em> smart enough to realize that she is the one with the fruits and vegetables that he enjoys eating.&nbsp; Every so often he will get adventurous and crawl away from camp in search of wildflowers to munch on, but he never gets far.&nbsp; 'Cause he's slow.&nbsp; 'Cause he's a tortoise.<br><br>Frank also likes having his shell brushed and his chin scratched.&nbsp; Just saying.
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				Title: <strong>Re: [AcqInc] Intern Roster (Character Sheets)</strong><br>
				Post by: <strong>Doomblade403xxx</strong> on <strong>20-05-2017, 15:16:07</strong>
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				<em>Be it known to all whom reads this application that the words and answers given are those from the mouth of Cedevax the barbarian. The penmanship belongs to me. The new manager of the Waterdeep Branch of Acquisitions Incorporated....Jeff. Someone may eventually have to teach this one how to read and write, might I suggest my hero Jim Darkmagic for the task. </em><br><br><div class="floatleft">(http://static.tvtropes.org/pmwiki/pub/images/00016634_7324.jpg)</div><br>Character Names: Cedevax<br>Backgrounds: Outlander<br>Race: Human<br>Class: Barbarian<br>Trinket: A box with a variety of buttons<br><br>&nbsp; &nbsp;Cedevax was once a hunter and a warrior in his coastal tribe called Flat Shark Tribe. {A hammerhead shark} Their camp was assaulted by pirates and many of the warriors were killed in the assault. Cedevax lived and was sold to the Zhentarim as a pit fighter, while most of the other survivors were transported to Calimshan to be sold in the slave markets. As the wagon made it's way to Zhentil Keep it was assaulted by orc raiders. Cedevax made a very lucky escape from the battle, and has been on the run from Zhentarim ever since. <br><br>&nbsp; &nbsp;He had several family members and friends still on the ship as it sailed away. One day he hopes to find them, but in his heart he knows they are either sold off or dead. He HATES the Zhentarim and Pirates with a passion and will likely kill either faction on sight. He likes strong ale, hard combat, and soft women. Oddly enough he was never married, and if you believe him, his tribe were polygamists. He wears very little in the way of clothing which draws alot of attention in the cities and hamlets. <br><br>&nbsp; &nbsp;At times he will speak in his home language and no one is likely to know what he is saying. In truth he speaks to his god Silvanus. Cedevax is actually convinced they have an open dialogue and converse, which may mean Ced is a touch on the crazy side.<br><br>(http://awoiaf.westeros.org/images/9/98/Bastard_sword.png)<br><br>Personality: This would be an easier question to answer if you only had one personality to deal with. In this case he seems to consult Silvanus on many issues. Many times during the interview he spoke to his god in an easy and conversational manner about the correct answer to give. I never heard his deity reply to his requests, but a reply was given. Perhaps given to him by the god himself...or maybe he is a few kegs short of a full wagon. In the interview it seems his preferred method of handling a problem is bashing it with his sword. If a friend has a problem, he might bash the friends problem with a sword. The more I questioned his motivations, the more I realized that his answer in many cases would be to bash opposition with a sword.&nbsp; I suspect he might be an secret offspring sired by Binwin Bronzebottom. <br><br>Adversaries: <br><br>Lord Garrett Holbrook of Zhentil Keep. Apparently this was the lord who purchased Cedevax and separated him from his surviving family members. His name was met with a 20 minutes diatribe on how he will maim, disembowel, burn, waterboard, kick him in the balls, papercut, and tease his hair. While I cannot be certain...it seems the barbarian has no love lost for the Zhents and it might appear that wearing the garb or the sigil of a Zhent in his eyes is a mark of death. <br><br>Misha: A human warrior who runs caravans up and down the Sword Coast. Strangely enough he will expound for hours on enemies yet says little about his friends and allies. She was there for him and he trusts her is all he will say about the woman. I would've pressed, but felt he might swat me with a sword if I continued. <br><br><br>Sheet<br><br>Name: Cedevax <br>Class: Barbarian&nbsp; &nbsp;AC: 14&nbsp; &nbsp;HP: 15&nbsp; &nbsp;Race: Human&nbsp; &nbsp;Age: 19<br>Sex: Male&nbsp; &nbsp;Hgt: 6'1&nbsp; &nbsp;Weight: 209&nbsp; Alignment: CN<br>Experience:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Speed: 30&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Level: 1<br><br>Strength&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 15&nbsp; &nbsp;+2<br>Intelligence&nbsp; &nbsp; &nbsp; &nbsp; 9&nbsp; &nbsp; &nbsp;-1<br>Wisdom&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 14&nbsp; &nbsp;+2<br>Dexterity&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 13&nbsp; &nbsp; +1<br>Constitution&nbsp; &nbsp; &nbsp; &nbsp; 16&nbsp; &nbsp;+3<br>Charisma&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;11&nbsp; &nbsp; 0<br><br>Background<br>Outlander<br>Skill: Athletics, Survival, Intimidation, Perception<br>Tool Proficiency: Flute<br>Origin: Once hunter, now escaped slave<br>Trait: Your money means nothing to me rich man glory &gt; riches<br>Ideal: Glory in Battle<br>Bond: Last known member of my tribe<br>Flaw: Violence is my answer to affront<br>Languages: Common, Moonshae Isles Tongue<br><br>Equipment<br>Bastard Sword<br>Handaxe<br>Adventuring Pack<br>4 javelins<br>Mountain Lion skin bedroll<br>Hunting Trap<br>Whetstone<br>Fishing Tackle<br>Bottle of Wine<br>Daggar {Rt Boot}<br>18 gold<br><br><br><br>
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			<dt class="postheader">
				Title: <strong>Re: [AcqInc] Intern Roster (Character Sheets)</strong><br>
				Post by: <strong>CurvyKitten</strong> on <strong>21-05-2017, 00:30:34</strong>
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				<div class="floatleft">(https://s-media-cache-ak0.pinimg.com/736x/b5/b7/ed/b5b7edb4967b92779cae99233f2a2602.jpg)(http://orig05.deviantart.net/bc63/f/2015/355/1/4/iliel_by_tira_owl-d9kwpya.jpg)</div><strong>Name:</strong> Belladonna Periwinkle <br>Princess of the Fairy Wood<br><strong>Race:</strong> Moon Elf<br><strong>Class:</strong> Druid<br><strong>Background:</strong>The Enchanted Fairy Wood<br><strong>Trinket:</strong> A knife that belonged to a relative ( she has no idea who it belongs to, granny gave it to her and told her to hold onto it.)<br><br><strong>Character Sheet:</strong>click (https://www.myth-weavers.com/sheet.html#id=1212764)<br><br><strong>About You:</strong> In truth Belladonna has no idea where she is from. The small babe was simple found one day in woods rumored to be enchanted. The animals had gathered, all looking upon the small child left to them. But instead of tears they heard laughter. A strange thing really from one so little and alone. Yet without help she would surely perish, so all manner of beasts carried her to the old lady of the wood. <br><br>She looked upon the small little thing, all wiggly and pale and decided it was fate that brought her. And one never turned their head to fate, well at least not unless they wanted their backside kicked by it. So she took the young girl in and named her. The strange old woman taking her in as a granddaughter of sorts. <br><br>Years passed and Belladonna grew to be a lovely young lady. Well, at least young for her kind, it was lucky that the mysterious old lady seemed to have as long a life as any. Though truth be told Belladonna was raised by the animals of the enchanted woods, just as much as her Grandmother. One day after a long wonderful swim Grandmother pulled Belladonna aside and explained that it was time for her to find her way. You see she couldn't simply hide from the world as she had, no Belladonna was destined for much...much more. She did after all, have to find out who she was and where she may be from. So after a sad goodbye Belladonna left, with many of her animal friends in tow mind you. After all, what good Grandmother would send their little Princess out into the big bad world all alone. <br><br>Curiosity found Belladonna in a strange town, with many strange people. Her beautiful voice and talent for healing earning her a few coins so she and her friends could eat. Though she knew it would not last and soon found a sign for applicants to join a company of...adventurers? After talking it over with her furry friends it was decided that it was a good idea. So she applied with hope in her eyes to Acquisitions Incorporated.<br><br><strong>Personality:</strong> Belladonna is filled with flights of fancy, curious wondering, a warm heart, and a fairy tale dream. She is sweet, and kind to most anyone she meets. Even a brute would find a soothing word sent his way from this lovely soul. Born from the unknown, and raised by the life within the trees and the light of the moon Belladonna filled with wanderlust and desire. She tends to those around her, and has every manner of an animal friend. <br><br>Though harm her friends and she can be a rueful and harsh mistress. Or at least as much as one such she can be. She lives off the land and tends to those that pass her by. Playful, and tricky you may never know what interesting idea will come from her. But one thing will always be sure, there is no other like Belladonna Periwinkle Princess of the Fairy Wood. <br><br><br><strong>Adversaries and Allies:</strong>Her closest friends Flake and Glen a pair of flying squirrels.(http://assets.atlasobscura.com/media/W1siZiIsInVwbG9hZHMvYXNzZXRzLzM2ZTUyN2MyZWFhMWMyYmE5M19CYWR5YWV2X2ZseWluZ3NxdWlycmVsX3BsdXMxLmpwZyJdLFsicCIsImNvbnZlcnQiLCItcXVhbGl0eSA5MSAtYXV0by1vcmllbnQiXSxbInAiLCJ0aHVtYiIsIjEyODB4PiJdXQ/Badyaev_flyingsquirrel_plus1.jpg). And a fairy princess doesn't have enemies....right? Unless we have an evil Queen about!?
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				Title: <strong>Re: [AcqInc] Intern Roster (Character Sheets)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>21-05-2017, 01:57:29</strong>
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				<div class="floatleft">(https://s-media-cache-ak0.pinimg.com/564x/b7/f2/8f/b7f28fbaa1c71cd7c22f0f65bb88e938.jpg)</div><strong>Name:</strong> Gustavo Ventus<br><strong>Race:</strong> Air Genasi<br><strong>Class:</strong> Sorcerer, Draconic Origin<br><strong>Background:</strong> Charlatan<br><strong>Trinket:</strong>&nbsp; A hilt from a broken sword<br><br><strong>Character Sheet:</strong> Ready for perusal (https://www.myth-weavers.com/sheet.html#id=1208924).<br><br><strong>About You:</strong> It's funny where one can find love. Whether it's with a giant scaled beast or a magical being from the elemental chaos. But that's a story of the past; a story of how he came to be. What is most important are the events that got him here.<br><br>In the not too distant past, a young Gustavo, fresh faced and carefree in spite of his dreadfully middle class upbringing, met another child his own age. A boy name Kor, who grew up poor, and had to steal and lie to get by. Now here is the point when most normal children would have considered this a lesson and learned to better appreciate what they had. Gustavo saw it as a lesson in how gullible grownups could be. From the moment of their first pickpocketing scam, the two were thick as thieves. That is, until years later, when Kor was caught holding the bag by a band of meddling kids and their stupid dog. Gustavo, being the kind of friend he was, subsequently fled town like a bat out of hell.<br><br>After having to depart from his home and his mother's care, Gustavo became something of a transient trickster. It was in this time that he discovered his arcane abilities, and all the stories of his ancestry finally clicked with him. He was born to be a powerful sorcerer. It was in his blood! And as with all advantages, he knew he had to use that as a means to make coin. Being an adventurer was fun and profitable, and rife with fame and prestige; or so he'd heard. Thus he set out to become one. Unfortunately, it was more difficult than he thought to get in with a good company. He didn't have the money or the fanaticism or the actual strength to fit in with most other adventuring companies. And so, with his ego at its trough and his desperation at its peak, he signed the incredibly sketchy contract that got him in with Acquisitions Incorporated.<br><br><strong>Personality:</strong> Gustavo presents himself as a gentleman and a scholar, with a rapier wit and the heart of nobility. Not so deep down, he's more of a crude and sarcastic ass with just enough morality to aid rather than hinder his fellow humanoids. He has aspirations for greatness and prestige; things he's sure he will one day attain. Even if he has to lie and cheat and swindle his way to them.<br><br><strong>Adversaries and Allies:</strong> <br><br>Adversary: A goblin warlock, alchemist, and aspiring bard named Hex Bobomb. He is a simple minded fellow with a gift for bomb crafting and chaos creating. When Gustavo first met him, he only spoke in rhymes (apparently as some sort of bard training exercise, despite his wish to master the flute). The silly little goblin wanted to enter the civilized world and become a renowned bard, one who rocked the stage with his amazing flutery. Unfortunately for him, Gustavo had just needed a scapegoat for some pilfering and minor vandalism he'd done in the town nearby, and he fit the bill perfectly. The citizens weren't so nice or gentle when they came for the goblin, and once he escaped their bloodthirsty grasp, he vowed vengeance on the Air Genasi. Perhaps if Gustavo hadn't had a thing going on with a man in town-- and his wife-- he would have picked up and left instead of condemning the goblin to a horrid fate and earning himself a lifelong enemy. Ah, the things men do for lust.<br><br>Ally: A compatibly mean-spirited half-elf rogue who goes by the illustrious handle, "Daggear". They met in a tavern one day, when Gustavo insulted a patron and she stepped in to help, holding the Genasi down while said patron kicked the shit out of him. It's a story they laugh about now, though just thinking about it hurts his ribs. Anyway, after the fight, they all got good and drunk, and all was forgiven. Daggear was, in fact, very impressed by Gustavo's ability to take a beating without pausing in his delivery of smartass remarks, and the two became fast friends. And what a useful friend she was, with all her secretive contacts, and tips on suitably moneyed half-wits to hit up. 
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				Title: <strong>Re: [AcqInc] Intern Roster (Character Sheets)</strong><br>
				Post by: <strong>Crash</strong> on <strong>21-05-2017, 07:59:59</strong>
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				<div class="floatleft">(https://elliquiy.com/elluiki/images/1/1c/Turvy.png)</div><strong>Name:</strong> Barnabas<br><strong>Race:</strong> Deep Gnome<br><strong>Class:</strong> Artificer (Gunsmith)<br><strong>Background:</strong> Folk Hero<br><strong>Trinket:</strong> A piece of crystal that glows faintly in the moonlight.<br><br><strong>Character Sheet:</strong> <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Sheet</div><div class="spoiler_body"><br><span style="font-size: 14pt;" class="bbc_size"><strong>Barnabas</strong></span><br><strong>Race:</strong> Deep Gnome<br><strong>Size/Speed:</strong> Small/25ft<br><strong>Class/Level:</strong> Artificer (Gunsmith) 1<br><strong>Background:</strong> Folk Hero (RUSTIC HOSPITALITY: Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.<br><br><strong>Proficiency Bonus:</strong> +2<br><br><span class="bbc_u"><strong>Attributes/Bonus/Saving throw (*Proficient)</strong></span><br>Str: 8/-1/-1<br>Dex: 14/+2/+2<br>Con: 14/+2/+4*<br>Int: 17/+3/+5*<br>Wis: 10/+0/+0<br>Chr: 12/+1/+1<br><br><strong>Hit Points:</strong> 10<br><br><strong>Hit Dice:</strong> 1d8<br><br><strong>Proficiencies:</strong> Light and Medium Armor, Simple Weapons<br><br><strong>Languages:</strong> Common, Gnomish, and Undercommon<br><br><strong>Tools:</strong> Thieves Tools, Tinker’s Tools, Alchemist’s Tools, Vehicle (Land), Haberdasher’s Tools, Smith’s Tools<br><br><span class="bbc_u"><strong>Skills (* Proficient)</strong></span><br>Acrobatics (Dex): +2<br>Animal Handling (Wis): +2*<br>Arcana (Int): +5*<br>Athletics (Str): -1<br>Deception (Chr): +1<br>History (Int): +3<br>Insight (Wis): +0<br>Intimidation (Chr): +1<br>Investigation (Int): +5*<br>Medicine (Wis): +0<br>Nature (Int): +3<br>Perception (Wis): +0<br>Performance (Chr): +1<br>Persuasion (Chr): +1<br>Religion (Int): +3<br>Slight of Hand (Dex): +4*<br>Stealth (Dex): +2<br>Survival (Wis): +2*<br><br><span class="bbc_u"><strong>Racial Abilities</strong></span><br><em>Superior Darkvision:</em> Your darkvision has a radius of 120 feet.<br><em>Gnome Cunning:</em> You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.<br><em>Stone Camouflage:</em> You have advantage on Dexterity (stealth) checks to hide in rocky terrain<br><br><strong>Class Abilities</strong><br><em>Magic Item Analysis: </em>Starting at 1st level, your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.<br><br><em>Thunder Cannon:</em> At 1st level, you forge a deadly firearm using a combination of arcane magic and your knowledge of engineering and metallurgy. This firearm is called a Thunder Cannon. It is a ferocious weapon that fires leaden bullets that can punch through armor with ease.<br><br>You are proficient with the Thunder Cannon. The firearm is a two-handed ranged weapon that deals 2d6 piercing damage. Its normal range is 150 feet, and its maximum range if 500 feet. Once fired, it must be reloaded as a bonus action.<br><br>If you lose your Thunder Cannon, you can create a new one over the course of three days of work (eight hours each day) by expending 100 gp worth of metal and other raw materials.<br><br><em>Arcane Magazine:</em> At 1st level, you craft a leather bag used to carry your tools and ammunition for your Thunder Cannon. Your Arcane Magazine includes the powders, lead shot, and other materials needed to keep that weapon functioning.<br><br>You can use the Arcane Magazine to produce ammunition for your gun. At the end of each long rest, you can magically produce 40 rounds of ammunition with this magazine. After each short rest, you can produce 10 rounds.<br><br>If you lose your Arcane Magazine, you can create a new one as part of a long rest, using 25 gp of leather and other raw materials.<br><br><span class="bbc_u"><strong>Combat</strong></span><br>Armor Class: 14 (Studded Leather)<br>Initiative: +2<br><br><em><strong>Weapon/to Hit/Dmg/Range</strong></em><br>Hand Axe<br>Light Hammer<br>Light Crossbow<br>Thunder Cannon/+4/2d6+2 Piercing Damage/150ft – 500ft (Bonus Action to reload)<br><br><span class="bbc_u"><strong>Equipment</strong></span><br>Thieves’ Tools<br>Smith’s Tools<br>Shovel<br>Iron Pot<br>Common Clothes<br>Belt Pouch<br>Dungeoneer’s Pack<br><br><strong>Money: </strong>10gp<br><br><strong>Spells Attack Bonus/Spell DC:</strong> +5/13<br><strong>Spell Slots:</strong> 0<br><br><span class="bbc_u"><strong>Spells</strong></span><br><br><span class="bbc_u">Rituals</span><br>Detect Magic (Ritual)<br>Identify (Ritual)<br><br><span class="bbc_u">Cantrips</span><br>Mending<br><br></div></div><br><br><strong>About You:</strong> Barnabas never intended to be anything special.&nbsp; He liked building stuff is all.&nbsp; The louder and more obnoxious sounding the device the better. He was set for a life of relative obscurity as that weird Deep Gnome her liked to tinker (some whispered that his mother had a fling with a Rock Gnome).&nbsp; That all changed when his town miners disturbed the lost tomb of Im’ago Nagetcha unleashing a Beholder into their midst.&nbsp; Yes it was only a Spectator Beholder, but still it ran roughshod over the town, sowing madness and death.&nbsp; <br><br>Barnabas came face to five eyed face with the monster in the town square with his newest, loudest invention and with one thunderous crack he felled the beast with his Thunder Cannon.&nbsp; At least that is how the story goes.&nbsp; Barnabas was really just trying to get out of town before he became beholder food and it was just bad luck that he faced off against the beast.&nbsp; Most fail to mention that the Spectator was also sluggish and sleepy from glutting itself on the town guard and most of its most prominent family.<br><br>Barnabas was instantly elevated to the status of town hero, which meant everyone was all up in his business.&nbsp; He chaffed under the hangers on that followed him everywhere and interrupted him every time he sat down to build something.&nbsp; Any time a new threat arose the town began to turn to him for protection, without any hint of compensation for the danger they were putting him in.&nbsp; This would not do.&nbsp; So with much fanfare he announced that he was going to go out into the overworld and seek fortune and glory in the land of the big’ins.<br><br>Much to his chagrin his legend has followed him from gnomish community to gnomish community where they whisper of the steely eyed thunder slinger who’s deep drawl strikes fear in the hearts of fiends and lust in the hearts of young Gnomes.<br><br><strong>Personality:</strong> Being a Deep Gnome with dark beady eyes and wrinkles that mirror a perpetual sneer you would think that Barnabas was a down right evil, sneaky git.&nbsp; You would be totally wrong.&nbsp; He really can’t help how he looks, he gets that from his parent (who really are sneaky, evils gits).&nbsp; Barnabas is however perpetually annoyed at the gaggle of gnomish fanboys and girls that seem to pop up at the most inconvenient of times. He never wanted to be seen as the Deep Gnome equivalent of the great thespian Antonio Bendarix.&nbsp; When not annoyed by his pseudo celebrity he tinkers things for his friends and plays guitar.&nbsp; Barnabas tried to hide his identify with a dark wide brimmed hat and smoky black sunglasses, but that only made him cooler to his fans and started a brief fashion trend among Deep Gnomes.&nbsp; This didn’t last long as wearing dark sunglasses underground resulting in a number of embarrassing fatalities.<br><br><strong>Adversaries and Allies:</strong> <br><br>The Gnomes of Fallowdeep:&nbsp; Where ever a Fallowdeep Gnome settles they take the legend of Barnabas with them and spread it like an infection. Even in Waterdeep, where the Wickerwoe family recently settled, they tell the tale of how Barnabas saved Patty Wickerwoe from the evil eyes of a beholder.&nbsp; Free food and drink greet Barnabas in Gnomeville (small district of Waterdeep). <br><br>Guillmere Glitterheart: Guillmere is a Paladin of Torm and the former toast of Gnomeville.&nbsp; He believes whole heartedly that all Deep Gnomes are evil little gits and up to no good.&nbsp; He things Barnabas is a fraud and resents that Barnabas is more popular that he is.&nbsp; Glitterheart had flowing golden locks, sparkling blue eyes and perfect teeth. He is also a bit of a pompous blowhard. <br>
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			<dt class="postheader">
				Title: <strong>Re: [AcqInc] Intern Roster (Character Sheets)</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>22-05-2017, 21:26:09</strong>
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			<dd class="postbody">
				<div class="floatleft">(http://artfiles.alphacoders.com/666/thumb-66636.jpg)</div><strong>Name:</strong> Rha<br><strong>Race:</strong> Variant Human<br><strong>Class:</strong> Bard<br><strong>Background:</strong> Entertainer<br><strong>Trinket:</strong> A brass orb etched with strange runes<br><br><strong>Character Sheet:</strong> https://www.myth-weavers.com/sheet.html#id=1218741<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stats</div><div class="spoiler_body">Strength 8 Dexterity 14* Constitution 14 Intelligence 12 Wisdom 10 Charisma 16*<br><br>Acrobatics, Athletics, Intimidation, Perception, Persuasion, Performance<br><br>Defensive Duelist<br><br>Proficient in Common, Elven, Hand noises, Musical Prestidigitation, Lyre, and Bagpipes<br><br>Rapier, Entertainer's Pack, Lyre, Leather Armor, Dagger (Hidden in right boot), Bagpipes that everyone begs her not to play, set of female underpants from an admirer, costume, belt pouch with 15gp.&nbsp; Trinket to be rolled later.<br><br>Minor Illusion, Prestidigitation<br><br>Charm Person, Healing Word, Heroism, Sleep<br></div></div><br><br><strong>About You:</strong> Although Rha's real name is a closely guarded secret to aid in her mystique, she goes by the stage name of Rha due to the verbal component of her Prestidigitation spell, which she uses for performances to create light shows and music.&nbsp; She was hoping that just signing her name as Rha would give her some leeway in the contract.&nbsp; She was wrong.<br><br>It's her hope to someday open for Jim Darkmagic, but for now, she's happy to settle for all the attention and amazement she's able to muster.&nbsp; Capes and revealing outfits make for good tips, but when she actually leaves town, she has the common sense to put on leather armor.<br><br>Humans have ridiculously short lifespans, and she wants to be as famous as possible, making a name for herself before death catches up with her one way or another.<br><br><strong>Personality:</strong> Whenever I come to a new place, I collect local rumors and spread gossip. - I get bitter if I'm not the center of attention. - I like seeing the smiles on people's faces when I perform.&nbsp; That's all that matters. - I want to be famous, whatever it takes. - I have trouble keeping my true feelings hidden.&nbsp; My sharp tongue often lands me in trouble.<br><br><strong>Adversaries and Allies:</strong> A number of courtiers and urban bounty hunters chase after her, claiming that she's Priscilla Wichita Longfellow, the daughter of Winfred Malachai Longfellow, the count of a far-off country.&nbsp; Rha treats these people with disdain at best and open scorn at worst, but above all does not want to go back with them.
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