Return of the Cold Rider - OOC Thread
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: KaraKres on 01-02-2011, 04:20:21</h2>
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			<dt class="postheader">
				Title: <strong>Return of the Cold Rider - OOC Thread</strong><br>
				Post by: <strong>KaraKres</strong> on <strong>01-02-2011, 04:20:21</strong>
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			<dd class="postbody">
				This group roleplay uses the 3rd Edition of the Dungeons &amp; Dragons ruleset.<br>&nbsp;<br>The campaign setting is nominally that of the Forgotten Realms, in particular the area of land south of the Lake of Steam commonly referred to as the Border Kingdoms.<br>&nbsp;<br>However, the actual history, dramatis personae, political boundaries and other details have been changed to create a unique environment.<br>&nbsp;<br>Primarily, information has been included from the now-defunct Birthright campaign setting published by the also defunct TSR, including realm names, rulers, history and organisations.&nbsp; While I have used artistic license to change some of the narrative, I make no claim to this information, I've simply used it to make for a more rich writing environment.&nbsp; I have taken this information from both published material and information made available on www.birthright.net (http://www.birthright.net/)<br>&nbsp;<br>The current players are: BigBuckBob, inflatetress, wildstar, rubyslippers and Ixy<br>&nbsp;<br>This thread is for OOC conversations, questions, queries and other information pertaining to the characters or game.&nbsp; In addition to this thread there will be a history thread and to begin with a main thread set in the City of Daunton.&nbsp; Additional threads will be added as and when they are needed.<br>&nbsp;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Return of the Cold Rider - OOC Thread</strong><br>
				Post by: <strong>wildstar</strong> on <strong>21-02-2011, 23:36:38</strong>
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			<dd class="postbody">
				wow Karakres I like how you came up with the history. good reading. :)
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			<dt class="postheader">
				Title: <strong>Re: Return of the Cold Rider - OOC Thread</strong><br>
				Post by: <strong>KaraKres</strong> on <strong>22-02-2011, 21:51:13</strong>
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			<dd class="postbody">
				Hi all<br><br>Unfortuantely, the 2nd largest city in New Zealand was hit by a massive earthquake yesterday afternoon and there is widespread destruction and a high loss of life (39 confirmed dead but another 50 odd yet to be identified).&nbsp; There are hundreds of people trapped in collapsed buildings.<br><br>My job requires me to travel with the Minister of Civil Defence so I won' be posting anything or accessing my Elliquiy account in the foreseeable future (at least a week possibly longer).<br><br>Regards<br>KaraKres
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Return of the Cold Rider - OOC Thread</strong><br>
				Post by: <strong>BigBuckBob</strong> on <strong>23-02-2011, 12:41:41</strong>
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			<dd class="postbody">
				understandable. Let us know when you start back up.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Return of the Cold Rider - OOC Thread</strong><br>
				Post by: <strong>KaraKres</strong> on <strong>06-03-2011, 11:49:14</strong>
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			<dd class="postbody">
				Hiya everyone<br><br>Well I'm back in my home city although there is still alot of work to be done post earthquake (especially in my area of media/government relations), but for the forseeable future I should have relatively normal days.<br><br>My intention is to pick up where I left off, which for those of you who have forgotten was to review characters and discuss via PM any issues with you.&nbsp; Once the five characters are sorted I will finalise the backstory for the characters and then we can begin the game.<br><br>I would like to flag with you all an idea that I've been mulling over for the last couple of days.&nbsp; While this is a system game, I would like to keep all the game mechanic posting out of the main game thread (all skill check results, etc. would be posted in the OOC thread or possibly a dedicated thread).&nbsp; <br><br>You the players would then be required to narrate the results of the skill check - being as creative or to the point as you want.&nbsp; While this generally shouldn't be a problem for just about every action in the game, I can see issues with combat.&nbsp; With this in mind, I am in the process of jotting down narration ideas for combat based on the amount of hit point damage done.&nbsp; I will post these soonish (I know I say that alot, but the game is actually coming together quite nicely behind the scenes) and you of course can use these verbatim or as inspiration for your own combat narration.&nbsp; Below are some examples so you can see what I'm talking (or typing about):<br><br>For example, if your character misses, then you could type something like:<br><br>A. [Character's name] is frustrated and aborts the attack half way through.<br>B. [Character's name] makes a wild swipe that only hits air.<br>C. [NPC's name] confuses [character's name] into missing his opportunity to attack.<br>D. [NPC's name] feigns an attack that puts [character's name] off.<br>E. [NPC's name] ducks to the side as [character's name] blade narrowly misses nicking his/her ear. <br>F. [NPC's name] is hit on the arm by the flat of the blade. <br>G. A stab spears and tears the pocket of [NPC's name] trousers. <br>I. The tip of [character's name] blade digs less than half a centimeter into [NPC's name] blocking palm.<br><br>Or, if they succeed with the attack roll, you roll the amount of damage inflicted and could write something like this: <br><br>A. Doing 1 point of damage: [Character's name] closes in on [NPC's name/title] with a backhand slash aimed for the face. The [NPC's name/title] is unable to pull back in time takes a deep defensive wound to the palm of the shielding free hand. <br>B. Doing 2 points of damage: A thrusting type slash catches [NPC's name/title] in the nostril as he is pulling away from the attack. The nostril is painfully ripped open in an eruption of blood. <br>C. Doing 3 points of damage: [character's name] stabs through the thumb of a [NPC's name/title] shielding hand damaging the tendon. <br>D. Doing 4 points of damage: A slash attack opens a 3 inch long cut across the forehead that weeps blood into the eyes of [insert NPC's name/title]. <br>E. Doing 5 points of damage: A stab to the upper arm penetrates the muscle. <br>F. Doing 6 points of damage: A downward slash cuts the nipple in half in 5 inch long laceration wound. <br>G. Doing 7 points of damage: [Character's name] gets in close and low delivering two short stabs to [NPC's name] thigh and side that cut into only muscle and flesh causing minor wounds. <br>I. Doing 39 points of damage (a randomly chosen number) A deep devastating stab to the abdomen doubles [NPC's name] inflicting serious intestinal damage and blood loss.<br><br>This would be backed up by a simple system of noting if the character/NPC in question appeared to be Slightly, Moderately, Seriously or Critically so that you know where to focus your attacks - or at least somehting like that.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br><br>Can you all please post a note in this thread, that you've read this thread, are still intested in playing the game and are at least interested in seeing some more of my proposed combat narration?<br><br>Cheers<br>KK&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 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			</dd>
			<dt class="postheader">
				Title: <strong>Re: Return of the Cold Rider - OOC Thread</strong><br>
				Post by: <strong>BigBuckBob</strong> on <strong>06-03-2011, 20:09:36</strong>
			</dt>
			<dd class="postbody">
				Seen it, read it, agreed to it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Return of the Cold Rider - OOC Thread</strong><br>
				Post by: <strong>wildstar</strong> on <strong>11-03-2011, 23:25:15</strong>
			</dt>
			<dd class="postbody">
				i do too. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Return of the Cold Rider - OOC Thread</strong><br>
				Post by: <strong>KaraKres</strong> on <strong>14-03-2011, 13:12:55</strong>
			</dt>
			<dd class="postbody">
				Tonight I've been reviewing characters (two down three to go) and I've noticed that the amount of starting gold hasn't been determined.&nbsp; So as per page 95 of the 3e players handbook the amounts are:<br><br>Bard: 4d4 x10 gp<br>Cleric: 5d4 x10 gp<br>Fighter: 6d4 x 10 gp<br>Rogue: 5d4 x10 gp<br>Wizard: 3d4 x10 gp<br><br>So spend up large!<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Return of the Cold Rider - OOC Thread</strong><br>
				Post by: <strong>KaraKres</strong> on <strong>26-03-2011, 00:17:41</strong>
			</dt>
			<dd class="postbody">
				Okay, so the game is almost go.<br><br>I'm just waiting to hear back from a couple of players about some tweaks to their characters.<br><br>I've PM everybody about the group backstory and again I'm just waiting to hear back from a couple of people.&nbsp; For those of you that have replied I'm working the second installment for each of you which will tie the characters all together.&nbsp; PLEASE NOTE: If you would like your characters to be romantically involved please PM each other and copy my in or let me know so that I can work it into the backstory.<br><br>The third installment will be a resolution in part to the themes present in each of your backstory's and an introduction to the premise of the actual game.<br><br>Some of you have included links in your character sheets to what you character looks like.&nbsp; I would appreciate it if you could also post them here so that all the players can get a mental image of what the group looks like.<br><br>Cheers<br>KK
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Return of the Cold Rider - OOC Thread</strong><br>
				Post by: <strong>KaraKres</strong> on <strong>30-03-2011, 12:34:54</strong>
			</dt>
			<dd class="postbody">
				Okay, so I still haven't heard from Ixy (proposing to play the group Cleric), but she hasn't accessed her profile for over a week so she is obviously dealing with real life at the moment.<br><br>I've decided to push on irrespective and if she surfaces soonish then we can reintergrate her to the RP, if not, then I'll play the cleric as an NPC.<br><br>As I've discussed with you all via PM, I'm keen to get a well-established backstory for th group.&nbsp; Since I've heard back from you all (Ixy excluded of course) I've taken the liberty of posting part one of the comprehensive backstory, including hints about the activities and mysterious plots of some of the villian NPC's.<br><br>You can read the whole thing here. (http://elliquiy.com/forums/index.php?topic=102235.0)<br><br>So enjoy, while I finalise part 2 and also finish writing up the starting thread for the game.<br><br>KK.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Return of the Cold Rider - OOC Thread</strong><br>
				Post by: <strong>KaraKres</strong> on <strong>27-04-2011, 06:37:41</strong>
			</dt>
			<dd class="postbody">
				Okay, so Ixy PM'd me and has retired from the game due to RL issues.&nbsp; So unless otherwise noted, I will NPC the cleric.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Return of the Cold Rider - OOC Thread</strong><br>
				Post by: <strong>KaraKres</strong> on <strong>27-04-2011, 06:44:26</strong>
			</dt>
			<dd class="postbody">
				A couple of posts back I mentioned that I was keen to use a narration style when it came to describing the various effects of attacks and posted some examples.&nbsp; I've now put together a comprehensive list of Slash and Stab damage narrative examples (see below).&nbsp; Over the next couple of days, I will post up Blunt Trauma and Chop damage narratives (which pretty much covers every conceivable weapon type used in DnD).&nbsp; Please remember that everything posted here is merely suggestion.&nbsp; If you're more comfortable saying that your character simply missed then that's just as cool as describing in a full paragraph the entire attack which misses.<br><br>The only thing I don't want to see is something like: "Bob does 7HP of damage to Harry".<br><br><span class="bbc_u"><strong>Stab and Slash Injuries</strong></span><br><br><span class="bbc_u">Critical Failures:</span> If you roll an unmodified 1 it's considered a critical failure – and critical failures should have consequences (some bad, some not so bad and some very bad).&nbsp; I've got a very simply way of working out how bad…simply find the difference between the target number and 1 and that is the result that should be referred to.&nbsp; This applies to NPC's as well as characters, so you may find yourself delivering a killing blow out-of-turn, but hey, such is the chaotic nature of a swirling melee right? (Swirling Melee = the time immemorial way that GM's have described fights to get around tricky and ingenious PC's during combat scenes.)<br><br><strong>20:</strong> Rolling inside [insert attacker's name] lunge, [insert defender's name] uses his/her momentum to deliver a short heart stopping stab between the ribs.&nbsp; Death is immediate. <br><br><strong>19:</strong> With great skill and timing [insert defender's name] parries an incoming thrust inwards, whilst simultaneously moving in and hooking a vicious thrust around [insert attacker's name] extended weapon arm, and then driving it through the windpipe in an upward and outward motion out the back of the neck, carving a path of carnage.&nbsp; Death is pretty much immediate and very messy. <br><br><strong>18:</strong> Moving into [insert attacker’s name] thrust, [insert defender's name] hooks the weapon arm trapping it at the elbow close into his/her side.&nbsp; [Insert defender's name] then closes the hug with a roundhouse stab to [insert attacker's name] kidneys and back of head.&nbsp; {Roll damage and triple for weapon type}<br><br><strong>17:</strong> Moving into [insert attacker’s name] thrust, [insert defender's name] hooks the weapon arm trapping it at the elbow close to his/her side. The defender then drives the blade deep into [insert attacker's name] guts and with a violent yank rips it through the attacker’s intestines. {roll damage and double for weapon type; -2 HP per round}<br><br><strong>16:</strong> [Insert defender's name] gracefully pivots away from an attack and comes back at [insert attacker's name] with a spinning backhand slash that cuts deeply into the side of [insert attacker’s name] neck severing the jugular and pumping blood in all directions.&nbsp; {Roll damage and double for weapon type; -1 HP per round}<br><br><strong>15:</strong> [Insert defender's name] spectacularly drops under [insert attacker’s name] thrust and grabbing his/her outstretched arm while simultaneously performing a short penetrating stab to [insert attacker's name] groin that cuts the femoral artery spraying all within a couple of meters with blood. {Roll damage for weapon type; -2 HP per round}<br><br><strong>14:</strong> Ducking under a slow high thrust [insert defender's name] punches his/her blade deep into [insert attacker's name] guts. {Roll damage for weapon type; -1HP per round}<br><br><strong>13:</strong> A downward stab is blocked at the wrist by the blade of [insert defender's name] weapon, cutting through tendons, and following through with a nasty downward slash to the neck.&nbsp; {Roll damage for weapon type; attacker's weapon dropped; on-arm unusable}<br><br><strong>12:</strong> [Insert attacker's name} recklessly dives in to stab [insert defender's name] who manages to deflect the blow upwards and into [insert attacker's name] eye, skewering it on the tip of the blade. {Roll damage for weapon type, attacker partially blinded until healed; -2 to all vision based tests}<br><br><strong>11:</strong> [Insert attacker's name] grabs [insert defender's name] by the chest to set [insert defender's name] up for a strike, however the strike is deflected and [insert attacker's name] stabs himself/herself through his/her forearm, tearing muscle and hitting the bone. {Roll damage for weapon type}<br><br><strong>10:</strong> [Insert attacker's name] wrong foots himself/herself and stumbles into [insert defender's name] hitting him with his/her fist and deflecting the blade back to impale himself/herself through the cheek.&nbsp; {Roll damage for weapon type -1}<br><br><strong>9:</strong> [Insert attacker's name] wildly misses and follows through too far stabbing himself/herself deeply in the thigh. {Roll damage for weapon type -2}<br><br><strong>8:</strong> [Insert attacker's name] signposts a lunge and [insert defender's name] pivots like a matador to the right of the attack and sticks [insert attacker's name] quickly in the hamstring muscle.&nbsp; {Roll damage for weapon type -3}<br><br><strong>7:</strong> [Insert defender's name] is grabbed by the hair to pull him/her onto a neck stab but he/she adeptly slashes [insert attacker's name] forearm to break free. {Roll damage for weapon type -4}<br><br><strong>6:</strong> [Insert defender's name] skilfully parries a lunging attack by spearing [insert attacker's name] weapon hand between the knuckles.&nbsp; {Roll damage for weapon type -5, attacker's weapon dropped.}<br><br><strong>5:</strong> [Insert attacker's name] over-extends, slips and falls to his knees.&nbsp; {Must fight from a kneeling position of spend a move equivalent action to regain their feet}.<br><br><strong>4:</strong> [Insert attacker's name] lunges forward like a fencer and strains a groin muscle.&nbsp; {-1 to any Balance, Climb or Swimming skill check for 1 full day}.<br><br><strong>3:</strong> [Insert attacker's name] over-extends and strains a shoulder muscle. {-1 to all attack rolls and any STR based checks for 1 full day}.<br><br><strong>2:</strong> [Insert attacker's name] follows through too far on a wild attack and leaves himself side on and vulnerable to [insert defender's name, if a group use 'the guards', 'the orcs', etc.].&nbsp; &nbsp;{+1 to next attack against this character}<br><br><strong>1:</strong> [Insert attacker's name] stumbles badly and almost falls over.&nbsp; {Successful REF check negates a -1 attack penalty for next attack}<br><br><span class="bbc_u">Failure to Hit:</span> If you failure to roll higher than the target's AC but don't roll a one, then at most you'll be embarrassed.&nbsp; See below for some ideas on how this situation may be described without resorting to the simplistic: [character's name] misses the Orc.&nbsp; Of course these are written from the perspective of someone who uses a sword, so some modification may be necessary if the attacker's weapons was an axe or mace.<br><br>[Insert attacker's name] is frustrated by [insert defender's name] skilled defensive posture and aborts the attack half way through.<br><br>[Insert attacker's name] makes a wild swipe at [insert defender's name], that only hits air.<br><br>[Insert defender's name] confuses [insert attacker's name] into missing his opportunity to attack.<br><br>[Insert defender's name] feigns an attack that puts [insert attacker's name] off his stride.<br><br>[Insert defender's name] ducks to the side as [insert attacker's name] blade narrowly misses nicking his/her ear. <br><br>[Insert defender's name] is hit on the arm [or anywhere else if you choose] by the flat of [insert attacker's name] blade. <br><br>A stabbing attack by [insert attacker's name] spears and tears the pocket of [insert defender's name] trousers. <br><br>The tip of [insert attacker's name] blade digs less than half a centimeter into the blocking palm of [insert defender's name], barely hurting his/her glove/gauntlet let alone [insert defender's name] flesh. <br><br><span class="bbc_u">Successfully Hit:</span> If you do successfully roll higher than the defender's AC you have hit them and caused some degree of damage.&nbsp; Below are a series of narrations for sword based degrees of damage.&nbsp; The amount of HP damage that I've assigned to each description is really only relevant to low to mid-level characters.&nbsp; Of course if you should be fortunate and score 30HP of damage vs. a 1st level Orc warrior, then the narration would need to be changed to reflect that the Orc is killed rather than just wounded with a triple kidney shot.<br><br>As with everything written here, these are merely guides on what could be written as damage narration.&nbsp; I suspect that as the game progresses, that if you aren't already, you'll all become more proficient in damage narration.<br><br><strong>1 point:</strong> [Insert attacker's name] closes in on [insert defender's name] with a backhand slash aimed for the face. [Insert defender's name] is unable to pull back in time takes a deep defensive wound to the palm of the shielding free hand. <br><br><strong>2 points:</strong> [Insert attacker's name] launches a thrusting type slash, catching [insert defender's name] in the nostril as he/she is pulling away from the attack. The nostril is painfully ripped open in an eruption of blood. <br><br><strong>3 points:</strong> [Insert attacker's name] stabs through the thumb of [insert defender's name] shielding hand damaging the tendon. <br><br><strong>4 points:</strong> [Insert attacker's name] executes a slash attack opening a 3 inch long cut across [insert defender's name] forehead that weeps blood into [insert defender's name] eyes.<br><br><strong>5 points:</strong> A stab to [insert defender's name] upper arm penetrates the muscle.<br><br><strong>6 points:</strong> A downward slash cuts [insert defender's name] left nipple in half in a 5 inch long laceration wound. <br><br><strong>7 points:</strong> [Insert attacker's name] gets in close and low delivering two short stabs to [insert defender's name] thigh and side that cut into only muscle and flesh causing a series of minor wounds. <br><br><strong>8 points:</strong> [Insert attacker's name] strike punctures [insert defender's name] through the cheek slicing his/her tongue open. <br><br><strong>9 points:</strong> [Insert attacker's name] downward slash cuts a good portion of [insert defender's name] ear off and carries through splitting the trapezium muscle open. <br><br><strong>10 points:</strong> [Insert attacker's name] stabs straight through [insert defender's name] forearm chipping the bone and cutting through muscle as it is yanked free. <br><br><strong>11 points:</strong> [Insert attacker's name] crouches his/her way in and delivers a short 1 inch stab wound to [insert defender's name] abdomen that punctures the stomach wall. <br><br><strong>12 points:</strong> [Insert attacker's name] lunges in with two long jabbing type stabs that dig nearly an inch deep into [insert defender's name] pectoral muscle and shoulder.<br><br><strong>13 points:</strong> [insert attacker's name] and [insert defender's name] collide during their attacks with [insert attacker's name] turning [insert defender's name] to the side with his/her free hand and driving the blade into the side of the exposed thigh right up to the hilt. <br><br><strong>14 points:</strong> [Insert attacker's name] audaciously hooks [insert defender's name] weapon arm to his/her side with his/her free hand as s/he comes in low and gets [insert defender's name] with three short stabs to the thigh. <br><br><strong>15 points:</strong> [Insert attacker's name] darts in with two tightly delivered forehand and backhand slashes to [insert defender’s name] abdomen that leave gaping and copiously bleeding wounds. <br><br><strong>16 points:</strong> In a determined attack [insert attacker's name] stabs [insert defender's name] through the bicep cutting the brachial artery and through the side narrowly missing the liver. <br><br><strong>17 points:</strong> [Insert attacker's name] launches a downward stab resulting in [insert defender's name] being skewered through the shoulder to the hilt causing considerably muscle bone and circulatory damage. <br><br><strong>18 points:</strong> In a daring move [insert attacker's name] lunges over the guard of [insert defender’s name] weapon arm and gashes him/her the length of his/her forearm before continuing with a deep wound through the elbow that cuts the brachial artery.&nbsp; A savage stab to the abdomen finishes a good attack. <br><br><strong>19 points:</strong> [Insert attacker's name] executes a savage downward stab to the thigh just above [insert defender's name] knee which almost severs the leg from the vicious ripping action in which it is removed from inside the leg.&nbsp; [insert defender's name] collapses, squealing like a stuck pig. <br><br><strong>20 points:</strong> [Insert attacker's name] unleashes two fast downward stabs that slice into [insert defender’s name] shoulder and neck. <br><br><strong>21 points:</strong> [Insert attacker's name] delivers a powerful downward stab that pierces [insert defender's name] chest muscles and punctures a lung and as [insert attacker's name] withdraws the blade he pushes [insert defender's name] off balance.&nbsp; {REF check negates -1 to next attack due to being unbalanced}<br><br><strong>22 points:</strong> An arcing slash attack by [insert attacker's name] cuts [insert defender's name]&nbsp; left eye out of its socket. <br><br><strong>23 points:</strong> A deep devastating stab by [insert attacker's name] to [insert defender's name] abdomen doubles [insert defender's name] and inflicts serious intestinal damage and blood loss. <br><br><strong>24 points:</strong> [Insert attacker's name] unleashes a powerful thrust attack that embeds his/her blade dangerously deep into [insert defender’s name] side causing serious internal injuries to the liver and lower intestines. <br><br><strong>25 points:</strong> [Insert attacker's name] swiftly grabs [insert defender's name] by the throat, who is pushed upward and back and stabbed three times in the stomach and chest by [insert attacker's name] attack, inflicting substantial internal injuries. <br><br><strong>26 points:</strong> [Insert attacker's name] delivers an upward slash that cuts through [insert defender's name] groin and severs the femoral artery. <br><br><strong>27 points:</strong> The [insert defender's name] has the back of his head yanked down exposing his throat to three short and furious stabs that cut the carotid artery in a gush of blood. <br><br><strong>28 points:</strong> [Insert attacker's name] executes an upward backhand slash that cuts through [insert defender's name] groin and severs the femoral artery, then the blade with a deft turn of [insert attacker's name] wrist is seamlessly driven deep into the sternum. <br><br><strong>29 points:</strong> A vicious thrust pierces a vulnerable area just underneath [insert defender's name] jaw and allows the blade to travel easily to the base of the brain.&nbsp; Besides heavy blood loss, there is severe mental damage as well.<br><br><strong>30 points:</strong> [Insert attacker's name] manoeuvres himself around to the side of [insert defender's name] and stabs him three times in the kidneys. <br><br><span class="bbc_u">Dead Right There Attacks:</span> Sometimes your attacks are so powerful that you kill your opponent outright.&nbsp; This is what I call a Dead Right There Attack.&nbsp; I always try and make the Dead Right There attacks as dramatic (or sometimes totally counter-dramatic if I think that'll work better) as possible.&nbsp; If your HP damage is more than the target's remaining HP+10 then I'll certainly let you know so that you can post your damage narrative appropriately.&nbsp; Below are a few examples:<br><br><strong>A:</strong> [Insert defender's name] head is dragged down in preparation for a downward stab that goes right through the base of the head severing the spinal column.&nbsp; [Insert defender's name] collapses, twitches and is now about as much use as a pile of boiled cabbage. <br><br><strong>B:</strong> An awesome attack splits the skull and embeds the blade too deep into [insert defender's name] brain for him/her to live.&nbsp; [Insert defender's name] dodders, falls and twitches for a few rounds before expiring. <br><br><strong>C:</strong> A powerful downward thrust cuts through the muscle and sinew of the chest and finds [insert defender's name] heart.&nbsp; Death is immediate. <br><br><strong>D:</strong> An upward driving thrust into [insert defender's name] chest separates two ribs and pierces the heart.&nbsp; Death is immediate. <br><br><span class="bbc_u">And Something A little Different!</span> If the narrative has your character on their back, knees, prone or whatever (well this is an RP on a sex-themed site after all!), a possible attack could be described in the following manner which adds a certain Errol Flynn flavour to the narrative which is always entertaining.&nbsp; The amount of HP damage and other possible miscellaneous effects can be determined at a later date.&nbsp; The following are only examples (from a weak 2HP attack to a Dead Right There attack), feel free to modify as you wish:&nbsp; <br><br><strong>A:</strong> [Insert defender's name] is grabbed by the hair to pull him/her onto a neck stab but adeptly slashes [insert attacker's name] forearm to break free. <br><br><strong>B:</strong> [Insert attacker's name] spins around in a full-circle on his/her knees and slashes the [insert defender's name] across the cheek inflicting a long deep cut. <br><br><strong>C:</strong> From a prone position [insert attacker's name] dives forward and skewers [insert defender's name] Achilles tendon before ripping the blade out in a spurt of blood. <br><br><strong>D:</strong> Facing away from [insert defender's name], [insert attacker's name] looks back and stabs behind him driving the blade deep into the muscle of the [insert defender's name] right thigh. <br><br><strong>E:</strong> From a prone position [insert attacker's name] lunges upward and hugs [insert defender's name] around the waist whilst simultaneously plunging the blade into the lower abdomen, where it is ripped upwards and across inflicting internal carnage. [Insert defender's name] recoils away from [insert attacker's name] holding onto his spilling entrails. <br><br><strong>F:</strong> [Insert attacker's name] delivers a vicious backhand slash that slices [insert defender's name] throat wide open in a fountain of blood.&nbsp; [Insert defender's name] gurgles helplessly as copious amounts of the red stuff pumps through his/her desperately clawing hands. <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Return of the Cold Rider - OOC Thread</strong><br>
				Post by: <strong>KaraKres</strong> on <strong>07-05-2011, 06:53:56</strong>
			</dt>
			<dd class="postbody">
				<strong><span class="bbc_u">Blunt Trauma Injuries</span></strong><br>&nbsp;<br><span class="bbc_u">Critical Failures:</span> If you roll an unmodified 1 it's considered a critical failure – and critical failures should have consequences (some bad, some not so bad and some very bad).&nbsp; I've got a very simply way of working out how bad…simply find the difference between the target number and 1 and that is the result that should be referred to.&nbsp; This applies to NPC's as well as characters, so you may find yourself delivering a killing blow out-of-turn, but hey, such is the chaotic nature of a swirling melee right? (Swirling Melee = the time immemorial way that GM's have described fights to get around tricky and ingenious PC's during combat scenes.)&nbsp; Anything within { } is instructional and should be treated as non-narrative.<br><br><strong>20</strong> [Insert defender's name] having listened to too many Bard's tales of daring ado' jumps over a low swinging strike by [insert attacker's name], and with the downward momentum executes a brutal blow to [insert attackers name] head that caves his/her skull in as if it were a hollow egg.&nbsp; [Insert attacker's name] last thought before the big switch off is “What the fu”.<br><br><strong>19</strong> An outward diverting parry by [insert defender's name] to the right sets up an awesome backhand strike to [insert attacker's name] neck that crushes [insert attacker's name] windpipe, his throat swells and [insert attacker's name] chokes to death, clawing panic struck at his/her throat in a desperate effort to breathe.&nbsp; {Death takes ½ Constitution score in rounds to calm attacker.}<br><br><strong>18</strong> An impressive dodge by [insert defender's name] to the left of a lame shot sets up [insert defender's name] for a furious side on blow to [insert attacker's name] chest causing massive trauma and ruptures the aorta artery.&nbsp; {Roll damage for weapon type then multiple by 3}<br><br><strong>17</strong> A high block provides [insert defender's name] the ideal positioning for a skull shaking downward counter strike to the top of [insert attacker's name] head that causes a hairline fracture.&nbsp; {Roll damage for weapon type.&nbsp; Target is Stunned for 1d2 rounds}<br><br><strong>16</strong> [Insert defender's name] daringly steps to the outside of [insert attacker's name] attack at the last second and whips in a rib breaking counter strike that doubles [insert attacker's name].&nbsp; {Roll damage for weapon type and multiple by 2}<br><br><strong>15</strong> [Insert defender's name] side steps an over enthusiastic lunge by [insert attacker's name] which leaves him in a favourable position behind [insert attacker's name] in which to wrap the shaft of his weapon around [insert attacker's name] throat.&nbsp; [Insert attacker's name] is then violently yanked backwards off his/her feet into a sitting position, where [insert defender's name] applies an upward lifting choke with his knee against[insert attacker's name] shoulder.&nbsp; &nbsp;<br><br>{roll normal damage for weapon type and then half.&nbsp; Opponent must make a successful STR check at -4 or a successful attack at -6 in order to break free.&nbsp; Each round after the first that the hold is maintained the victim must make a CON check with a penalty of -1 that increases by 1 each round or passes out}<br><br><strong>14</strong> A clever looping parry to a high attack naturally allows [insert defender's name] to follow through and shatter [insert attacker's name] knee cap.&nbsp; [Insert attacker's name] hits the deck cursing loudly.&nbsp; &nbsp;{Roll damage for weapon type +3.&nbsp; victim cannot move faster than a stagger (half normal movement) and is at a -3 to attack and -1 to defend}<br><br><strong>13</strong> [Insert defender's name] pirouettes around the outside of [insert attacker's name] strike and using this spinning momentum delivers a devastating blow to the base of the spine that jolts the attacker forward.&nbsp; {Roll normal damage for weapon type +2.&nbsp; Victim is off-balanced and suffers a -2 to his/her defence next round}<br><br><strong>12</strong> [Insert attacker's name] spends too much time winding up for an attack and is spectacularly intercepted by a straight and jolting pre-emptive strike to the face by [insert defender's name] that turns his mouth into a gaping hole of bloody pulp.&nbsp; &nbsp;{Roll damage for weapon type +1}<br><br><strong>11</strong> A diverting parrying to [insert attacker's name] left sets up a quick counter strike to the side of [insert attacker's name] head that mashes the cartilage of the ear.&nbsp; {Roll damage for weapon type.&nbsp; Victim is -1 to hearing based tests until healed}<br><br><strong>10</strong> [Insert attacker's name] strike is intercepted by a lighting strike to the weapon hand that breaks three fingers and causes the weapon to be dropped.&nbsp; &nbsp;{Roll damage for weapon type -1.&nbsp; Victim must retrieve weapon or draw another}<br><br><strong>9</strong> A stiff block to a weak attack rebounds [insert attacker's name] weapon into his/her eye, splitting the brow, blood-shoting the eye and swelling it like a plum.&nbsp; {Roll damage for weapon type -2.&nbsp; Victim is -2 to all attacks and -4 to all vision based checks until healed}<br><br><strong>8</strong> In his eagerness to brain [insert defender's name], [insert attacker's name] swings too hard and the momentum from the follow through causes him/her to embarrassingly falls head over heels.&nbsp; {No damage, but attacker is now prone and suffers a -2 penalty to defence for remainder of round}<br><br><strong>7</strong> [Insert attacker's name] blow is parried by a central block and then diverted to the side providing the ideal opportunity for a hard knee strike to the groin.&nbsp; {Damage 1d6/2.&nbsp; Victim -1 to defence for remainder of round}<br><br><strong>6</strong>&nbsp; A very hard parry with a clever twisting action at the end by [insert defender's name] sends [insert attacker's name] weapon several feet into the air.&nbsp; {Use scatter diagram from DMG to determine where and how far weapon lands from owner.&nbsp; Victim must retrieve weapon or drawn another}<br><br><strong>5</strong> [insert attacker's name] blow is parried by a central block and then diverted to the side providing an ideal opportunity for a short head butt to the bridge of the nose by [insert defender's name].&nbsp; {Damage 1d2}<br><br><strong>4</strong> [Insert attacker's name] puts too much force into a missed strike and pulls a muscle in his shoulder.&nbsp; &nbsp;{-1 to attack rolls and any STR based checks for 1 full day}.<br><br><strong>3</strong> [Insert defender's name] reads [insert attacker's name] signposted attack and skips to the side leaving [insert attacker's name] hitting air and at a side on disadvantage.&nbsp; {Victim has -1 penalty to defence for next attack}<br><br><strong>2</strong> [Insert attacker's name] misjudges his/her charging swing and rebounds off [insert defender's name] almost losing his/her balance.&nbsp; {Victim has a -1 penalty to defence for next attack}<br><br><strong>1:</strong> [Insert attacker's name] trips over their own scabbard and almost falls over.&nbsp; {Successful REF check negates a -1 attack penalty for next attack}<br><br><br><span class="bbc_u">Failure to Hit:</span> If you failure to roll higher than the target's AC but don't roll a one, then at most you'll be embarrassed.&nbsp; See below for some ideas on how this situation may be described without resorting to the simplistic: [character's name] misses the Orc.&nbsp; Of course these are written from the perspective of someone who uses a mace or hammer, so you'd be best to use the descriptions in the slash and chop lists respectively if you were using a sword or axe.<br><br>[Insert attacker's name] is frustrated and aborts the attack half way through.<br><br>[Insert attacker's name] looks like he’s swatting at flies as he/she’s in no danger of hitting anyone.<br><br>[Insert attacker's name] miss times a charging attack colliding with [insert defender's name] even before he/she swings.<br><br>[Insert defender's name] good footwork causes [insert attacker's name]&nbsp; to swing at a target that isn’t there.<br><br>[Insert defender's name] feels the whoosh of the strike as it comes within 3 inches of hitting him in the chops.<br><br>[Insert defender's name] gets clipped across the top of the head but soaks it up without even blinking<br><br>[Insert defender's name] gets hit in the upper arm with the base of the weapon.&nbsp; Slight chance it might bruise.<br><br>[Insert defender's name] takes a mild poke to the guts but toughens it out.&nbsp; [Insert attacker's name] smiles weakly at their pathetic attack.<br><br><br><span class="bbc_u">Successfully Hit:</span> If you do successfully roll higher than the defender's AC you have hit them and caused some degree of damage.&nbsp; Below are a series of narrations for blunt weapon based degrees of damage.&nbsp; The amount of HP damage that I've assigned to each description is really only relevant to low to mid-level characters.&nbsp; Of course if you should be fortunate and score 30HP of damage vs. a 1st level Orc warrior, then the narration would need to be changed to reflect that the Orc is killed rather than just fracturing the skull.<br><br><strong>1 point:</strong> A solid strike to [insert defender's name] thigh wobbles his/her leg and brings up a huge bruise to boot. <br><br><strong>2 points:</strong> Forehand and backhand blows strike each of [insert defender's name] arms inflicting nasty bruising.<br><br><strong>3 points:</strong> [Insert attacker's name] swings low and the wild shot strikes [insert defender's name] shinbone bruising the bone.<br><br><strong>4 points:</strong> A hard strike to [insert defender's name] side painfully bruises his/her hip.<br><br><strong>5 points:</strong> [Insert attacker's name] steps forward and then to the side bringing the swing of his/her weapon through the guard of [insert defender's name], splatting his/her nose across his/her face.<br><br><strong>6 points:</strong> From in close [insert attacker's name] delivers a hard poke to [insert defender's name] sternum and a teeth shuddering flip up strike to underneath the jaw that violently snaps [insert defender's name] head back.<br><br><strong>7 points:</strong> [Insert attacker's name] steps forward and then to the side bringing the swing of his/her weapon violently head on with [insert defender's name] torso causing him/her to lift in the air and bend.<br><br><strong>8 points:</strong> A mean downward strike fractures [insert defender's name] left forearm. <br><br><strong>9 points:</strong> A savage blow to [insert defender's name] kneecap dislocates it, comically hobbling [insert defender's name]&nbsp; {Victim can't run until injury is healed}.<br><br><strong>10 points:</strong> The end of [insert attacker's name] weapon connects with [insert defender's name] windpipe causing his/her throat to inflame and involuntary spasm in a coughing fit.<br><br><strong>11 points:</strong> A powerful downward blow strikes [insert defender's name] left shoulder and pops it out of its socket.&nbsp; {Victim cannot use left arm to attack or defend}<br><br><strong>12 points:</strong> [Insert attacker's name] launches a straight punch of a blow that has the clout to turn [insert defender's name] mouth into a bloody and jagged mess.<br><br><strong>13 points:</strong> A venomous arcing swing busts [insert defender's name] jaw victim and knocks him/her off balance.&nbsp; {Victim suffers a -1 penalty to defence against the next attack}<br><br><strong>14 points:</strong> An upward arcing swing cracks three ribs and bends [insert defender's name] double.<br><br><strong>15 points:</strong> A vicious diagonal blow strikes [insert defender's name] cheekbone and fractures the eye socket.&nbsp; {Victim has a -1 penalty to vision based checks until healed}<br><br><strong>16 points:</strong> A jarring overhead strike hits [insert defender's name] in the back of the neck as he/she ducks to avoid it.<br><br><strong>17 points:</strong> Two dynamite chopping blows to [insert defender's name] leg snap the thighbone out of the leg and drop [insert defender's name] in a screaming heap.&nbsp; {Victim cannot move faster than a crawl, i.e. 2 meters per round and is considered prone for the purposes of making attacks and being attacked}.<br><br><strong>18 points:</strong> A brutal upward strike to the groin ruptures [insert defender's name] testicle causing internal bleeding.<br><br><strong>19 points:</strong> A traumatizing strike to [insert defender's name] left thigh is quickly followed up with a brutal bone breaking strike to his/her left arm at the elbow joint.<br><br><strong>20 points:</strong> A hard blow to [insert defender's name] shoulder turns [insert defender's name] onto a disc-popping follow up blow to base of his/her spine that knocks him/her to the side.<br><br><strong>21 points:</strong> Hard forehand and backhand blows crash into the side of [insert defender's name] head mashing a cheekbone and splitting the scalp open over a large lumpy bruise.<br><br><strong>22 points:</strong> A brutal barrage of forehand and backhand blows damages [insert defender's name] left knee joint, breaks three fingers of the left hand and cracks into the right temple sending [insert defender's name] head flying across his/her shoulders.<br><br><strong>23 points:</strong> An incredibly hard downward arcing blow slams into [insert defender's name] abdomen rupturing the spleen.&nbsp; [Insert defender's name] cringes and totters backwards.<br><br><strong>24 points:</strong> A series of severe blows from [insert attacker's name] bruise [insert defender's name] left hipbone, breaks the right forearm, chips the left elbow and breaks two ribs on [insert defender's name] right side.<br><br><strong>25 points:</strong> A perfectly delivered blow from [insert attacker's name] breaks [insert defender's name] right hip before smashing [insert defender's name] pelvis causing serious complications.&nbsp; {Victim is knocked prone.}<br><br><strong>26 points:</strong> A brutal blow to the side caves [insert defender's name] ribcage and punctures a lung. <br><br><strong>27 points:</strong> A massively powerful hit caves in the left side of [insert defender's name] face breaking his/her jaw and cheek bones in several places and causing permanent nerve damage.&nbsp; [Insert defender's name] is sent reeling.&nbsp; {Victim suffers a -2 penalty to attacks and defence for remainder of round.}<br><br><strong>28 points:</strong> [Insert attacker's name] steps to the side and puts his/her weight behind a brutal strike to [insert defender's name] abdomen, which is followed up by a reverse spinning attack bringing his/her weapon around [insert defender's name] for a sadistic blow to the kidneys.<br><br><strong>29 points:</strong> A vicious roundhouse blow by [insert attacker's name] to [insert defender's name] neck causes spinal damage that results in temporary paralysis.&nbsp; [Insert defender's name] collapses in an untidy heap and stares up alarmed at [insert attacker's name].&nbsp; <br><br><strong>30 points:</strong> [Insert attacker's name] rushes in and nails [insert defender's name] with an excruciating full-arm upward swing strike to the groin followed by a skull splitting downward blow to the top of [insert defender's name] doubled-over head.&nbsp; &nbsp;Testicles ruptured and skull fractured. <br><br><span class="bbc_u">Dead Right There Attacks:</span> Sometimes your attacks are so powerful that you kill your opponent outright.&nbsp; This is what I call a Dead Right There Attack.&nbsp; I always try and make the Dead Right There attacks as dramatic (or sometimes totally counter-dramatic if I think that'll work better) as possible.&nbsp; If your HP damage is more than the target's remaining HP+10 then I'll certainly let you know so that you can post your damage narrative appropriately.&nbsp; Below are a few examples:<br><br><strong>A:</strong> A furious side on blow to [insert defender's name] chest causes massive trauma and ruptures the aorta artery.&nbsp; With a puzzled expression, [insert defender's name] collapses to the ground, death comes quickly.<br><br><strong>B:</strong> [Insert defender's name] is seized by the throat and savagely bludgeoned about the head causing massive cerebral haemorrhaging.&nbsp; [Insert defender's name] enjoys his/her vegetable status momentarily before a clot the size of Tempus's arse ends the misery.<br><br><strong>C:</strong> An awesome strike to [insert defender's name] neck crushes his/her windpipe, the throat swells and the victim chokes to death, clawing panic struck at his throat in a desperate effort to breathe.&nbsp; Death takes ½ CON in rounds to calm the victim. <br><br><strong>D:</strong> An awesomely delivered strike to the chest ruptures [insert defender's name] heart. [Insert defender's name] sinks to his/her knees with a look of strained anguish on his/her face before pitching forward onto his/her face.&nbsp; Death arrives quickly. <br><br><strong>E:</strong> An explosive downward strike breaks [insert defender's name] head open like a raw egg. [Insert defender's name] hits the ground like a discarded puppet, fragments of skull sliding in the slimy gunk of his/her cranial fluid as it forms in a puddle beneath the head of his/her spread-eagled body.&nbsp; &nbsp;Death is very swift. <br><br><span class="bbc_u">And Something A little Different!</span> If the narrative has your character on their back, knees, prone or whatever (well this is an RP on a sex-themed site after all!), a possible attack could be described in the following manner which adds a certain Errol Flynn flavour to the narrative which is always entertaining.&nbsp; The amount of HP damage and other possible miscellaneous effects can be determined at a later date.&nbsp; The following are only examples (from a weak 2HP attack to a Dead Right There attack), feel free to modify as you wish:&nbsp; <br><br><strong>A:</strong> [Insert attacker's name] lying on his side reaches forward and hammers [insert defender's name] foot, crushing several small bones in the foot.&nbsp; [Insert defender's name] hops and backs off from [insert attacker's name]. <br><br><strong>B:</strong> [Insert attacker's name] wrestles free by delivering a hard poke to the sternum and a teeth shuddering flip up strike to underneath the jaw that violently snaps [insert defender's name] head back.<br>&nbsp;<br><strong>C:</strong> [Insert attacker's name] spins around and bashes [insert defender's name] across the side of the head splitting his/her scalp and crushing the cartilage of his/her ear.&nbsp; {Victim has a -1 penalty to all hearing based checks until injury is healed.}<br><strong>D:</strong> [Insert attacker's name] from a back facing position whips a shuddering upward backhand blow to underneath [insert defender's name] jaw that snaps his/her head back and sends him/her reeling.&nbsp; &nbsp;[Insert defender's name] jaw is broken and his/her tongue splits open between their teeth. <br><br><strong>E:</strong> [Insert attacker's name] spins on his ass like a crazy zephyr to deliver a vicious smash to [insert defender's name] kneecap that folds him/her like a bad hand of cards. <br><br><strong>F:</strong> Facing away [insert attacker's name] turns and whips back a malicious upward swing into [insert defender's name] groin inflicting excruciating pain and rupturing testicles as the blow drives shattered bones deep into the abdomen.&nbsp; With multiple internal injuries and copious bleeding, [insert defender's name] collapses and waits for death to take him/her.<br>
			</dd>
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