Hoard Of The Dragon Queen Approved Characters and Updates
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: Lynnie on 05-06-2015, 02:57:32</h2>
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				Title: <strong>Hoard Of The Dragon Queen Approved Characters and Updates</strong><br>
				Post by: <strong>Lynnie</strong> on <strong>05-06-2015, 02:57:32</strong>
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				This will be the place for all approved characters and all annoucements
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				Title: <strong>Re: Hoard Of The Dragon Queen Approved Characters and Updates</strong><br>
				Post by: <strong>Lynnie</strong> on <strong>05-06-2015, 03:00:55</strong>
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				(http://i1276.photobucket.com/albums/y475/kiricrand/Richard%20Blackthorn_zps01qwxezu.jpg)Played by Kiric Rand<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Richard Blackthorn</div><div class="spoiler_body"><strong>Character Name:</strong>Richard Blackthorn<br><strong>Class &amp; Level:</strong> Half-Elf Warlock 1<br><strong>Background:</strong> Nobel <br><strong>Alignment:</strong> True Neutral<br><strong>Experience Points:</strong><br><strong>HP:</strong> 10<br><strong>Initiative:</strong> +1<br><strong>Proficiency Bonus:</strong> +2<br><strong>Armor Class:</strong> 12<br><strong>Death Saves</strong> _/3 Successes _/3 Failures<br><strong>Strength:</strong> 9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Strength Modifier:</strong> -1<br><strong>Dexterity:</strong> 12&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Dexterity Modifier:</strong> +1<br><strong>Constitution:</strong> 14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Constitution Modifier:</strong> +2<br><strong>Intelligence:</strong> 13&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Intelligence Modifier:</strong> +1<br><strong>Wisdom:</strong> 11&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Wisdom Modifier:</strong> +0<br><strong>Charisma:</strong> 17&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>Charisma Modifier:</strong> +3<br><strong>Passive Wisdom (Perception):</strong> 10<br><br><strong>Savings Throws:</strong><br>Strength: -1<br>Dexterity: +1<br>Constitution: +2 <br>Intelligence: +1<br>Wisdom: +2<br>Charisma: +5<br><br><strong>Skills:</strong>(Proficient mark with *)<br>Acrobatics: +1<br>Animal Handling: +0<br>*Arcana: +3<br>Atheletics: +1<br>Deception: +3<br>* History: +3<br>Insight: +0<br>*Intimidation: +5<br>*Investigation: +3 <br>Medicine: +0<br>Nature: +1<br>*Perception: +2<br>Performance: +3<br>* Persuasion: +5<br>Religion: +1<br>Sleight Of Hand: +1<br>Stealth: +1<br>Survival: +0<br><br><strong>Attacks &amp; Spellcasting:</strong><br>Light Crossbow: +3 to hit/ 1d8 pericing damage/ range 80/320<br>Dagger: +1 to hit/ 1d4 pericing/ range 20/60<br>Handaxe: +1 to hit/ 1d6 slashing/ range 20/60<br>Eldritch Blast: +5 to his/ 1d10 force damage/ range 120<br><br><br><br><strong>Equipment:</strong><br>Set of fine clothes<br>Signet ring<br>Scroll of pedigree<br>Purse<br>25gp<br>Light Crossbow (20 bolts)<br>Arcane Focus<br>Dungeoneer’s Pack<br>Backpack<br>Crowbar<br>Hammer<br>10 pitons<br>10 torches<br>Tenderbox<br>10 days rations<br>Waterskin<br>50 ft hemp rope<br>Leather Armor<br>2 daggers<br>Hand axe<br><br><strong>Languages &amp; Other Proficiencies:</strong> Common, Elven, Sylvan, Dwarvish<br>Light Armor<br>Simple Weapons<br>One gaming set (cards)<br><br><br><strong>Features &amp; Traits:</strong> Pact Magic<br>Otherworldly Patron: Great Old One<br>Telepathy: 30 ft<br>Position of Privilege<br>Darkvision: 60ft<br>Fey Ancestry: Advantage vs charm, can not be magically put to sleep<br><br><strong>Spells:</strong><br>Cantrips:<br>Eldrich blast<br>Mage Hand<br><br>1st level:<br>Arms of Hadar<br>Dissonant Whispers<br><br><strong>Character Background:</strong> Richard has always been a bit aloof, even for a half-elf. The youngest son of the Blackthorn family, there were many great thing planned for the young half blood, but his mouth was his biggest foe. The worst trait of his was the constant sarcasm and insults that spewed from his mouth, never really having anyone trust him due to it. At a young age his mind was contacted by an entity from a distant realm, awaking him to the magic it contained. Ever since then he had been following forth to his master’s whim<br><br>Personality: Despite my noble birth, I do not place myself above others<br>Ideal: Family: Blood runs thicker than water<br>Bond: I will face any challenge to win my family’s approval<br>Flaw: I hide a secret that could ruin my family<br><br><strong>Appearance:</strong> (http://i1276.photobucket.com/albums/y475/kiricrand/Richard%20Blackthorn_zps01qwxezu.jpg)</div></div><br>(http://digital-art-gallery.com/oid/76/900x1317_13526_Obsidian_Phoenix_2d_fantasy_archer_girl_woman_picture_image_digital_art.jpg)Played by Mysterica<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Lyanna Galanodel</div><div class="spoiler_body"><strong>Character Name:</strong> Lyanna Galanodel<br><strong>Class &amp; Level:</strong> Ranger 1<br><strong>Race:</strong> Half-Elf<br><strong>Background:</strong> Outlander - Guide<br><strong>Alignment:</strong> Chaotic Good<br><strong>Experience Points:</strong> 0<br><strong>AC:</strong> 14<br><strong>HP:</strong> 11<br><strong>Initiative:</strong> +3<br><strong>Death Saves</strong> _/3 Successes _/3 Failures<br><strong>Proficiency Bonus:</strong>+2<br><strong>Strength:</strong> 9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Strength Modifier:</strong> -1<br><strong>Dexterity:</strong> 16&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>Dexterity Modifier:</strong> +3<br><strong>Constitution:</strong> 12&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Constitution Modifier:</strong> +1<br><strong>Intelligence:</strong> 12&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Intelligence Modifier:</strong> +1<br><strong>Wisdom:</strong> 14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Wisdom Modifier:</strong> +2<br><strong>Charisma:</strong> 12&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Charisma Modifier:</strong> +1<br><strong>Passive Wisdom (Perception):</strong> 14<br><br><strong>Savings Throws:</strong><br>Strength: +1<br>Dexterity: +3<br>Constitution: +1<br>Intelligence: +1<br>Wisdom: +2<br>Charisma: +1<br><br><strong>Skills:</strong>(Proficient mark with *)<br>*Acrobatics: +5<br>Animal Handling: +1<br>Arcana: +1<br>*Athletics: +1<br>Deception: +1<br>History: +1<br>Insight: +2<br>Intimidation: +1<br>*Investigation: +3<br>Medicine: +2<br>*Nature: 3<br>*Perception: +4<br>Performance: +1<br>Persuasion: +1<br>Religion: +1<br>Sleight Of Hand: +3<br>*Stealth: +5<br>*Survival: +4<br><br><strong>Attacks &amp; Spellcasting:</strong> Longbow d8 Piercing (20/20 arrows, range 150/600)<br>Shortsword d6 piercing (Finesse)<br><br><strong>Equipment:</strong> Leather armor, Shortsword (x2), Explorer's pack (Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a water-skin. The pack also has 50 feet of hempen rope strapped to the side of it), Longbow, Quiver, staff, hunting trap, Stag horn, traveler's clothes, belt pouch, 10 gold<br><br><strong>Languages &amp; Other Proficiencies:</strong> Common, Elven, Sylvan; Flute Proficient, Proficient in Strength and Dexterity<br><br><strong>Features &amp; Traits:</strong>Darkvision 60 ft, Fey Ancestry, Skill Versatility, favored enemy (beasts), Natural Explorer (forest)<br><br><strong>Spells:</strong> (Use if needed)<br><br><strong>Character Background:</strong> Personality Trait - I'm driven by a wanderlust that led me away from home.&nbsp; Ideal - It is each persons responsibility to make the most happiness for the whole tribe.&nbsp; Bond - My family is the most important thing in my life even if they are far from me.&nbsp; Flaw - There's no room for caution in a life lived to the fullest.<br>Backstory - Lyanna grew up in peace deep in the elven forest but she spent a good deal of her time alone.&nbsp; She grew up so much faster than the few other children it made it hard to make meaningful connections with her constantly shifting set of 'peers'.&nbsp; What always kept her going however were tales from her mother of her adventurer father.&nbsp; Her father had spent a few years among the elves and fell in love with her mother in time.&nbsp; Eventually he grew tired of the forest wanting once more to wander the land in search of adventure but Lyanna's mother didn't have it in her to leave the safety and comfort of home.&nbsp; He never returned, but Lyanna always dreamed of going out and searching the land for word of the father she never knew, but had heard some much about.&nbsp; The day Lyanna ventured forth she was given a sealed letter written out to her father in case she should ever meet him.<br><br><strong>Appearance:</strong> (http://digital-art-gallery.com/oid/76/900x1317_13526_Obsidian_Phoenix_2d_fantasy_archer_girl_woman_picture_image_digital_art.jpg)</div></div>
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				Title: <strong>Re: Hoard Of The Dragon Queen Approved Characters and Updates</strong><br>
				Post by: <strong>Lynnie</strong> on <strong>05-06-2015, 03:03:31</strong>
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				Played By Florence<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Braith Oathshield</div><div class="spoiler_body"> <br><strong>Character Name:</strong> Braith Oathshield<br><strong>Class &amp; Level:</strong> Fighter 1<br><strong>Background:</strong> Soldier (Infantry- Corporal)<br><strong>Alignment:</strong> Lawful Good<br><strong>Experience Points:</strong><br><strong>HP:</strong> 13<br><strong>Initiative:</strong> +1<br><strong>Death Saves</strong> _/3 Successes _/3 Failures<br><strong>Strength:</strong> 17&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Strength Modifier:</strong>+3<br><strong>Dexterity:</strong> 12&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Dexterity Modifier:</strong>+1<br><strong>Constitution:</strong> 17&nbsp; &nbsp; &nbsp; &nbsp;<strong>Constitution Modifier:</strong>+3<br><strong>Intelligence:</strong> 8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Intelligence Modifier:</strong>-1<br><strong>Wisdom:</strong> 12&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>Wisdom Modifier:</strong>+1<br><strong>Charisma:</strong> 9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Charisma Modifier:</strong>-1<br><strong>Passive Wisdom (Perception):</strong> 13<br><br><strong>Savings Throws:</strong><br>Strength: +5<br>Dexterity:+1<br>Constitution: +5<br>Intelligence: -1<br>Wisdom: +1<br>Charisma: -1<br><br><strong>Skills:</strong>(Proficient mark with *)<br>*Acrobatics: +3<br>Animal Handling: +1<br>Arcana: -1<br>*Atheletics: +5<br>Deception: -1<br>History: -1<br>Insight: +1<br>Intimidation: -1<br>Investigation: -1<br>Medicine: +1<br>Nature: -1<br>*Perception: +3<br>Performance: -1<br>Persuasion: -1<br>Religion: -1<br>Sleight Of Hand: +1<br>Stealth: +1<br>Survival: +1<br><br><strong>Attacks &amp; Spellcasting:</strong><br>Warhammer: 1d8+3 Bludgeoning, 1d10+3 Bludgeoning (Two Handed)<br>Handaxe: 1d6+3 Slashing<br>Handaxe: 1d6+3 Slashing<br><br><strong>Equipment:</strong><br>Chain Mail- AC=16, STR 13, Disadvantage<br>Shield- AC+2<br>Warhammer- 1d8 Bludgeoning, Vesatile 1d10<br>Handaxe- 1d6 Slashing, Light, Thrown (Range 20/60)<br>Handaxe- 1d6 Slashing, Light, Thrown (Range 20/60)<br>Backpack<br>Bedroll<br>Mess Kit<br>Tinderbox<br>Torch (10)<br>Rations (10 days)<br>Waterskin<br>Hempen Rope (50ft)<br>Rank Insignia (Corporal)<br>War Trophy (Broken Orc Blade)<br>Deck of Cards<br>Common Clothes<br>10GP<br><br><strong>Languages &amp; Other Proficiencies:</strong><br>Common<br>Dwarvish<br>All Armor<br>Shields<br>Simple Weapons<br>Martial Weapons<br>Smith's Tools<br>Playing Card Set<br>Vehicles (Land)<br><strong>Features &amp; Traits:</strong><br>Darkvision (60ft)<br>Dwarven Resilience: Advantage on saving throws vs poison, resistance vs poison damage.<br>Stonecunning: Intelligence (History) checks related to the origin of stonework are considered proficient.<br>Fighting Style: Defense<br><br><strong>Spells:</strong><br><br><strong>Character Background:</strong> <br>Personality Trait- I'm haunted by memories of war. I can't get the images of violence out of my mind.<br>Ideal- Greater Good. Our lot is to lay down our lives in defense of others. (Good)<br>Bond- Those who fight beside me are those worth dying for.<br>Flaw- My hatred of my enemies is blind and unreasoning.<br><br>Braith was born to a family with a long history of military service. Generation after generation of her ancestors served their mountain home. When she came of age, she enlisted just as she was expected. She proved herself a competent soldier, fighting numerous battles against their&nbsp; enemies, earning herself a trophy in the form of a broken orcish blade. Despite her success in the field of battle, she witnessed many horrors, and was troubled by what she saw. Even still, she saw it as her duty to fight in defense of her homeland, and her comrades in arms who fought with her.<br>Through battle after battle, she grew to resent her enemies, the goblins and orcs most of all. Time and time again, she watched her comrades fall to their blades, nearly dying herself several times. It was this hatred that would come to end her military career, as one reckless charge in battle nearly cost her everything, and resulted in the deaths of many who fought alongside her.<br>Stepping away from war, she tried to take to the civilian life, working at a smithy, which she took to with some promise. As much as she needed to step away from war, she knew that her hammer was meant for battle.<br><br><strong>Appearance:</strong> Standing at 4'10, Braith hardly paints an imposing visage among the taller races, but she is a fine specimen of a dwarven warrior all the same. Her body, while not as thick and stocky as some of her kin, is powerfully build, with firm, unyielding muscle. While she has the softer curves of a woman, and no shortage thereof; she is no delicate elf maiden. She is a woman of war, a soldier and a fighter.<br>Her skin is light, not pale, but providing a powerful contrast to the vibrant red of her hair, which she wears long, and decorated with a variety of braids, taking pride in the state of her hair in the way many of her kin do with their beards. Her features are distinctly feminine, though with the expected roughness of a dwarven lass. Her eyes, in contrast, are a cold, piercing blue, sharp and aged beyond her years.<br></div></div><br><br>(http://i.imgur.com/iKxhvlY.jpg) Played By Ixy<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Fife</div><div class="spoiler_body"><strong>Character Name:</strong> Fife<br><strong>Class &amp; Level:</strong> Rogue L1<br><strong>Background:</strong> Performer<br><strong>Alignment:</strong> CG<br><strong>Experience Points:</strong> 0<br><strong>HP:</strong> 9<br><strong>Initiative:</strong> 3<br><strong>Death Saves</strong> 0/3 Successes 0/3 Failures<br><strong>Strength:</strong>&nbsp; &nbsp; &nbsp; 12&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>Strength Modifier:</strong>&nbsp; &nbsp;1<br><strong>Dexterity:</strong>&nbsp; &nbsp; &nbsp; 16&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>Dexterity Modifier:</strong>&nbsp; &nbsp;3<br><strong>Constitution:</strong>&nbsp; 12&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Constitution Modifier:</strong>&nbsp; &nbsp;1<br><strong>Intelligence:</strong>&nbsp; &nbsp; 10&nbsp; &nbsp; &nbsp; &nbsp; <strong>Intelligence Modifier:</strong>&nbsp; &nbsp;0<br><strong>Wisdom:</strong>&nbsp; &nbsp; &nbsp; 10&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>Wisdom Modifier:</strong>&nbsp; 0<br><strong>Charisma:</strong>&nbsp; &nbsp; &nbsp;16&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Charisma Modifier:</strong>&nbsp; 3<br><strong>Passive Wisdom (Perception):</strong>&nbsp; 2<br><br><strong>Savings Throws:</strong><br>Strength:&nbsp; &nbsp;1<br>Dexterity:&nbsp; &nbsp;5<br>Constitution:&nbsp; 1 <br>Intelligence:&nbsp; &nbsp;2<br>Wisdom:&nbsp; &nbsp;0<br>Charisma:&nbsp; &nbsp;3<br><br><strong>Skills:</strong>(Proficient mark with *)<br>Acrobatics:&nbsp; *7<br>Animal Handling:&nbsp; <br>Arcana:&nbsp; <br>Atheletics:&nbsp; *3<br>Deception:&nbsp; *5<br>History:&nbsp; &nbsp;<br>Insight:&nbsp; <br>Intimidation:<br>Investigation:<br>Medicine:<br>Nature:<br>Perception:&nbsp; *2<br>Performance:&nbsp; *5<br>Persuasion:&nbsp; *5<br>Religion:&nbsp; <br>Sleight Of Hand:&nbsp; *5<br>Stealth:&nbsp; *5<br>Survival:<br><br><strong>Attacks &amp; Spellcasting:</strong><br>Short Sword +5, 1d6+3<br>Hand Crossbow +5, 1d6+3<br><br><strong>Equipment:</strong><br>Disguise Kit<br>Lute<br>Thieves' Tools<br><br><strong>Languages &amp; Other Proficiencies:</strong><br>Common<br>Elven<br>Goblin<br>Thieves' Cant<br><br><strong>Features &amp; Traits:</strong><br>Low-light vision<br>Stat adjust (added)<br><br><strong>Spells:</strong> (Use if needed)<br><br><strong>Character Background:</strong> <br>Having grown up among contortionists and performers as part of a traveling show, Fife has learned little about the regions she's seen, but much about the general nature of their peoples.&nbsp; Deception is easy, but not her preference except in defense... she is no scoundrel, like her sweet-tongued mother-- she is a wild flyer, selfless and acrobatic in her performance of daredevil tricks.&nbsp; Blades and bows are, of course, a necessity in such a life... but to death or fear she will not surrender, instead facing danger with a wild, dancing smile.<br><br><strong>Appearance:</strong> <br>(http://i.imgur.com/iKxhvlY.jpg)</div></div>
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				Title: <strong>Re: Hoard Of The Dragon Queen Approved Characters and Updates</strong><br>
				Post by: <strong>Lynnie</strong> on <strong>05-06-2015, 14:29:51</strong>
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				(https://elliquiy.com/elluiki/images/6/6d/276ae0aef95415a088b923337959af0f.jpg) Played By Muse<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Naivara Nailo (Nightbreeze)</div><div class="spoiler_body"><strong>Character Name:</strong>&nbsp; &nbsp; &nbsp; &nbsp; Naivara Nailo (Nightbreeze)<br><strong>Class &amp;Level:</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Cleric 1<br><strong>Background:</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Outlander<br><strong>Alignment:</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Chaotic Good<br><strong>Experience Points:</strong>&nbsp; &nbsp; &nbsp; &nbsp; 0<br><strong>HP:</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 9<br><strong>Initiative:</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +2<br><strong>Death Saves</strong> _/3 Successes _/3 Failures<br><strong>Strength:</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 10&nbsp; &nbsp; &nbsp; &nbsp; <strong>Strength Modifier:</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+0<br><strong>Dexterity:</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 16&nbsp; &nbsp; &nbsp; &nbsp; <strong>Dexterity Modifier:</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+3<br><strong>Constitution:</strong>&nbsp; &nbsp; &nbsp; &nbsp; 12&nbsp; &nbsp; &nbsp; &nbsp; <strong>Constitution Modifier:</strong>&nbsp; &nbsp; &nbsp; &nbsp; +1<br><strong>Intelligence:</strong>&nbsp; &nbsp; &nbsp; &nbsp; 9&nbsp; &nbsp; &nbsp; &nbsp; <strong>Intelligence Modifier:</strong>&nbsp; &nbsp; &nbsp; &nbsp; -1<br><strong>Wisdom:</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 16&nbsp; &nbsp; &nbsp; &nbsp; <strong>Wisdom Modifier:</strong>&nbsp; &nbsp; &nbsp; &nbsp; +3<br><strong>Charisma:</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 12&nbsp; &nbsp; &nbsp; &nbsp; <strong>Charisma Modifier:</strong>&nbsp; &nbsp; &nbsp; &nbsp; +1<br><strong>Passive Wisdom (Perception):</strong><br><strong>Savings Throws:</strong><br>Strength:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+0<br>Dexterity:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +3<br>Constitution:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+1<br>Intelligence:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-1<br>Wisdom:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+5<br>Charisma:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+4<br><strong>Skills:</strong>(Proficient mark with *)<br>Acrobatics:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +3<br>Animal Handling:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +1<br>Arcana:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -1<br>*Athletics:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +2<br>Deception:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +1<br>History:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -1<br>Insight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +3<br>Intimidation:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +1<br>Investigation:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -1<br>*Medicine:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +5<br>Nature:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -1<br>*Perception:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +5<br>Performance:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +1<br>Persuasion:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +1<br>*Religion:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +1<br>Sleight Of Hand:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +3<br>Stealth:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +3<br>*Survival:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +5<br><strong>Attacks &amp; Spellcasting:</strong><br>&nbsp; &nbsp; &nbsp; &nbsp; Shortbow<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Attack Roll&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; d20+5<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Damage Roll&nbsp; &nbsp; &nbsp; &nbsp; d6+3<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Range<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Amo&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 20<br>&nbsp; &nbsp; &nbsp; &nbsp; Short Sword<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Attack Roll&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; d20+5<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Damage Roll&nbsp; &nbsp; &nbsp; &nbsp; d6+3<br>&nbsp; &nbsp; &nbsp; &nbsp; Spells:&nbsp; <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Attack Roll&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; d20+5<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Saving Throw&nbsp; &nbsp; &nbsp; &nbsp; 13<br>&nbsp; &nbsp; &nbsp; &nbsp; Staff<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Attack Roll&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; d20+2<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Damage Roll&nbsp; &nbsp; &nbsp; &nbsp; d6/d8<br><strong>Equipment:</strong><br>&nbsp; &nbsp; &nbsp; &nbsp; Belt Pouch<br>&nbsp; &nbsp; &nbsp; &nbsp; Explorer’s Pack<br>Gold: 10<br>Holy Symbol<br>Hunting Trap<br>Leather Armor and Buckler<br>&nbsp; &nbsp; &nbsp; &nbsp; Trophy<br>&nbsp; &nbsp; &nbsp; &nbsp; Traveler’s Clothes<br><strong>Languages &amp; Other Proficiencies:</strong><br>Armor: Light armor, medium armor, shields<br>Languages: Common, Elven, Sylvan<br>Saving Throws: Wisdom, Charisma<br>Tools: Flute<br>Weapons: All simple weapons, Longbow, Longsword, Shortbow<br>&nbsp; &nbsp; &nbsp; &nbsp; <br><strong>Features &amp; Traits:</strong><br>Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions.&nbsp; You can see in dim light within 60 feet o f you as if it were bright light, and in darkness as if it were dim light.&nbsp; You can’t discern color in darkness, only shades of gray.<br>Keen Senses. You have proficiency in the Perception skill.&nbsp; &nbsp; &nbsp; &nbsp; <br>Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep<br>Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years o f practice. After resting in this way, you gain the same benefit that a human does from 8 hours o f sleep.<br>Fleet of Foot. Your base walking speed increases to 35 feet.<br>Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.<br>Feature: Wanderer<br>You have an excellent memory for maps and geography, and you can always recall the general layout o f terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.<br>Warding Flare<br>Also at 1st level, you can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can’t be blinded is immune to this feature.<br>You can use this feature a number o f times equal to your Wisdom modifier (a minimum o f once). You regain all expended uses when you finish a long rest.<br><strong>Spells:</strong><br>&nbsp; &nbsp; &nbsp; &nbsp; Cantrips: Guidance, Light, Mending, Sacred Flame<br>&nbsp; &nbsp; &nbsp; &nbsp; Prepared: Burning Hands, Cure Light Wounds, Fairy Fire, Guiding Bolt, Healing Words, Shield of Faith<br><strong>Character Background:</strong> (Please Include, Personality Traits, Ideals, Bonds, Flaws, Backstory -at least 1 paragraph please-)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Personality Trait: I’m driven by a wanderlust that led me away from home.<br>Ideal: Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)<br>Bond: My tools are symbols of my past life, and I carry them so that I will never forget my roots.<br>Flaw: There’s no room for caution in a life lived to the fullest.&nbsp; <br>“I belong to the Foxfire Band of sylvan elves who dwell in cormanthor.&nbsp; I grew up traveling the woods, hunting and gathering, making war upon the gnolls and dancing with the Fair Folk.&nbsp; <br>“I always loved the legends my elders told me--especially my great aunt.&nbsp; I was first drawn to serve Corelon from the legends of his deeds, and those of the rest of the Seledrain.&nbsp; To pledge my service to him, I traveled to the integrated town of Tangletrees.&nbsp; There I met so many fascinating people that I chose to travel the world and learn who adn what else was out there.&nbsp; (A moon elf lover I took--Nacopi Amastia--was a my companion in learning to savor this.)&nbsp; <br><strong>Appearance:</strong></div></div><br>(https://elliquiy.com/elluiki/images/thumb/e/e7/Elf_Bard.JPG/370px-Elf_Bard.JPG)Played by Dror<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Halavan Riothraium</div><div class="spoiler_body"><strong>Character Name: Halavan Riothraiun</strong><br><strong>Class &amp; Level: Bard 1</strong><br><strong>Race: High Elf</strong><br><strong>Background: Acolyte</strong><br><strong>Alignment: CG</strong><br><strong>Experience Points:</strong><br><strong>HP: 10</strong><br><strong>Initiative: +3</strong><br><strong>Strength:12</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>Strength Modifier: +1</strong><br><strong>Dexterity:16</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>Dexterity Modifier: +3</strong><br><strong>Constitution:14</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Constitution Modifier: +2</strong><br><strong>Intelligence:12</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>Intelligence Modifier: +1</strong><br><strong>Wisdom:14</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>Wisdom Modifier: +2</strong><br><strong>Charisma:18</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>Charisma Modifier: +4</strong><br><strong>Passive Wisdom (Perception): 12</strong><br><br><strong>Savings Throws:</strong><br>Strength: +1<br>Dexterity: +5<br>Constitution: +2<br>Intelligence: +1<br>Wisdom: +2<br>Charisma: +6<br><br><strong>Skills:</strong>(Proficient mark with *)<br>Acrobatics: +3<br>Animal Handling: +2<br>Arcana: +1<br>Atheletics: +1<br>Deception: +4<br>History: +1<br>*Insight: +4<br>Intimidation: +4<br>Investigation: +1<br>Medicine: +2<br>Nature: +1<br>*Perception: +4<br>*Performance: +6<br>*Persuasion: +6<br>*Religion: +4<br>*Sleight Of Hand: +5<br>Stealth: +3<br>Survival: +2<br><br><strong>Attacks &amp; Spellcasting:</strong><br>Longbow +5<br>Rapier +5<br><br><strong>Languages &amp; Other Proficiencies:</strong><br>Common<br>Elven<br>Sylvan<br>Draconic<br>Celestial<br><br><strong>Features &amp; Traits:</strong><br>Bardic Inspiration<br><br><strong>Spells:</strong><br>0 - Mage hand<br>Message<br>True Strike<br><br>1 - Charm Person<br>Heroism<br>Cure Wounds<br>Thunderwave<br><br><strong>Character Background:</strong><br>Acolyte:<br>Feature - Shelter the Faithful<br>Personality - I quate sacred texts and proverbs in almost every situation.<br>Ideal - Faith<br>Bond - I will do anything to protect the temple where I served.<br>Flaw - I cannot resist the pleasures of the flesh.<br><br>Halavan was an Acolyte of Corellon Larethian, serving the god and the priests. I was born to a Nymph mother and an Elven father. As my mother knew my beauty would cause others to seek ownership over me, she placed me as a child in the temple or Corellon.<br>However, as I grew older the temple life felt restrictive to my fey instincts. I wanted to run free in the wilds with the animals and fey. I left the temple and joined the Elven warriors patrolling the wilds of the High forest. Among them I felt for the first time the pleasures of the flesh, especially enjoying the muscular frames of the Elven males (and later human males when I arrived at Silverymoon and Waterdeep).<br><br>Feeling dissatisfied with army life, I left for Silverymoon, where I worked at the Golden Orc's Head inn. There, the human bard Calthian taught me to use musical instruments of almost all types, as well as how to sexually please men. When he traveled to Waterdeep, I left with him, and found work there as a bard myself.<br><br>The harp he gave me as a gift is my most treasured possession, even though we have since parted ways.<br><br><strong>Appearance:</strong><br>(https://elliquiy.com/elluiki/images/thumb/e/e7/Elf_Bard.JPG/370px-Elf_Bard.JPG)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hoard Of The Dragon Queen Approved Characters and Updates</strong><br>
				Post by: <strong>Lynnie</strong> on <strong>06-06-2015, 04:45:39</strong>
			</dt>
			<dd class="postbody">
				(https://elliquiy.com/elluiki/images/f/f6/Fpic084.jpg) Played By Niki315<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Amalysse WindRiver</div><div class="spoiler_body"><strong>Character Name:</strong> Amalysse WindRiver<br><strong>Class &amp; Level:</strong> Wizard 1<br><strong>Background:</strong> Sage - Wizard's Apprentice<br><strong>Alignment:</strong> Lawful Good<br><strong>Experience Points:</strong><br><strong>HP:</strong> 7<br><strong>Initiative:</strong> +2<br><strong>Death Saves</strong> _/3 Successes _/3 Failures<br><strong>Strength:</strong>&nbsp; &nbsp;11&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Strength Modifier:</strong> +0 <br><strong>Dexterity:</strong>&nbsp; &nbsp; 14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>Dexterity Modifier:</strong> +2 <br><strong>Constitution:</strong>&nbsp; &nbsp;12&nbsp; &nbsp; &nbsp; &nbsp; <strong>Constitution Modifier:</strong> +1<br><strong>Intelligence:</strong>&nbsp; &nbsp; &nbsp;16&nbsp; &nbsp; &nbsp; &nbsp;<strong>Intelligence Modifier:</strong> +3<br><strong>Wisdom:</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;12&nbsp; &nbsp; &nbsp;<strong>Wisdom Modifier:</strong> +1<br><strong>Charisma:</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;14&nbsp; &nbsp;<strong>Charisma Modifier:</strong> +2<br><strong>Passive Wisdom (Perception):</strong> +1<br><br><strong>Savings Throws:</strong><br>Strength: <br>Dexterity: <br>Constitution: <br>Intelligence: +5<br>Wisdom: +3<br>Charisma: <br><br><strong>Skills:</strong>(Proficient mark with *)<br>Acrobatics:<br>Animal Handling:<br>Arcana: * <br>Atheletics:<br>Deception:<br>History: *<br>Insight: *<br>Intimidation:<br>Investigation: *<br>Medicine:<br>Nature:<br>Perception:<br>Performance:<br>Persuasion:<br>Religion:<br>Sleight Of Hand:<br>Stealth:<br>Survival:<br><br><strong>Attacks &amp; Spellcasting:</strong><br><br>Quarter Staff: +3 to hit, 1d6+3 damage<br>Fire Bolt: +5 to hit 1d10 damage<br><br><strong>Equipment:</strong> <br><br>A quarterstaff of wood that shines with a silver sheen, though it has no metal in it<br>Her arcane focus a gem brooch clipped to her robes just above her breasts<br>Her spellbook with very few spells transcribed so far<br>An explorer's pack containing - backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days' rations, a waterskin, and 50 feet of rope<br>A bottle of black ink, a quill, a small knife, a letter, common clothes<br>10 gp<br><br><strong>Languages &amp; Other Proficiencies:</strong><br>Common Elven Draconic<br><strong>Features &amp; Traits:</strong><br>Researcher - When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.<br><br><br><strong>Spells:</strong> (Use if needed)<br><br>Cantrips: <br>Fire Bolt<br>Prestidigitation<br>Mage Hand<br><br>1st Level:<br>Unseen Servant<br>Mage Armor<br>Burning Hands<br>Expeditious Retreat<br>Feather Fall<br>False Life<br><br><br><strong>Character Background:</strong> (Please Include, Personality Traits, Ideals, Bonds, Flaws, Backstory -at least 1 paragraph please-)<br>Amalysse has spent the better half of her short life working in a library for a powerful wizard, Garric Stormwind. As he was getting on in years he took on a few apprentices; Amalysse was one of them. She showed much promise, but would likely be destroyed by her own curiosity. Because of this Garric tried to keep her occupied in research and the collection of spell components. Over time, her awkwardness grew on him and he started divulging more and more of his secrets to her. In his final months, he received a missive from the royal court that his expertise would be needed for a mission to investigate and end the Cult of the Dragon. Unable to comply, he sent Amalysse with his message where she was instead enlisted for this task. By the time she returned to her library, Garric had died. Amalysse would do her duty to take on Garric's mission and then return to taking care of his library.<br><br>Personality Trait - I am horribly awkward in social situations <br>Ideal - Knowledge. The path to power and self-improvement is through Knowledge<br>Bond - I work to preserve a library, university, scriptorium, or monastery.<br>Flaw - Most people scream and run when they see a demon. I stop and take notes on its anatomy.<br><br><strong>Appearance:</strong> As a young woman, no one could say that Amalysse was unappealing. Her wide, bright eyes gleam blue with a violet tint and share furtive glances with any that meet them. Her lips form an awkward smile with a gorgeous red hue, plump and tempting. Having little combat training, her lovely chestnut hair cascades downward reaching her lower back, flowing freely save for a clip holding her bangs out of her eyes. Her abdomen is slender with little muscle mass, and exquisite curves leading away toward her generous bosom and comely rear. Amalysse's height is above average at 5'8" in large part due to her long, slim legs. All in all Amalysse's appearance is a surprise to those visiting her library.<br>(https://elliquiy.com/elluiki/images/f/f6/Fpic084.jpg)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hoard Of The Dragon Queen Approved Characters and Updates</strong><br>
				Post by: <strong>Lynnie</strong> on <strong>08-06-2015, 16:09:45</strong>
			</dt>
			<dd class="postbody">
				<span style="font-family: impact;" class="bbc_font"><span style="font-size: 14pt;" class="bbc_size">Dungeon Master Announcement</span></span><br><br>Once the party forms I do need to know who the leader of the party shall be. I am letting you the players decide this. <br><br>Also we are still awaiting one player to make her post then everyone will be in the game.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hoard Of The Dragon Queen Approved Characters and Updates</strong><br>
				Post by: <strong>Lynnie</strong> on <strong>23-06-2015, 02:59:20</strong>
			</dt>
			<dd class="postbody">
				<span style="font-family: impact;" class="bbc_font"><span style="font-size: 14pt;" class="bbc_size">Dungeon Master Announcement</span></span><br><br>Our Dwarf will be the leader of the party as I RECEIVED NO OTHER Nominations. <br><br>Episode 2 starting tomorrow.
			</dd>
		</dl>
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