Winds of Change(Approved Characters Sheets)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: Dracoat on 07-11-2010, 03:27:03</h2>
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			<dt class="postheader">
				Title: <strong>Winds of Change(Approved Characters Sheets)</strong><br>
				Post by: <strong>Dracoat</strong> on <strong>07-11-2010, 03:27:03</strong>
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				These are the only people allowed to participate in the story. Will add Char sheets as they are approved!<br><br>Threads:<br>OOC - http://elliquiy.com/forums/index.php?topic=88101.new#new (http://elliquiy.com/forums/index.php?topic=88101.new#new)<br>Approved Character Thread - http://elliquiy.com/forums/index.php?topic=88103.new#new (http://elliquiy.com/forums/index.php?topic=88103.new#new)<br>Main Story - http://elliquiy.com/forums/index.php?topic=88414.new#new (http://elliquiy.com/forums/index.php?topic=88414.new#new)
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			<dt class="postheader">
				Title: <strong>Re: Winds of Change(Approved Characters Sheets)</strong><br>
				Post by: <strong>Dracoat</strong> on <strong>07-11-2010, 04:02:32</strong>
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				(http://dracoat.yolasite.com/resources/itoo-humani-20071015025230802_640w.jpg)<br><br><strong>Name:</strong> Arcxsus Artul<br><strong>Race:</strong> Terrax<br><strong>Age:</strong> 24<br><strong>Sex:</strong> Male<br><strong>Appearance:</strong> 6'2", Military build, Gray eyes<br><strong>Equipment:</strong> Mithril Armor, Bastard Sword, and a small waistpack of supplies( able to hold contents equal to a regular shopping bag)<br><strong>Bio:</strong> Born in the river city of Lianii, Arcxsus was destined to be a guard for the city. It was what all his fathers before him had been so now would he. Since the age of five he was trained in all manner of weapons and strategy. Eventually surpassing his comrades at the age of 12, he was granted the ability of becoming a general when he matured.<br>&nbsp;During the Troh invasion, he is now 19, he was a force of defense. Taking down platoons of Troh by himself, he made up for the losses sustained during battle. Many times he alone was left on the field, ignoring the orders to retreat. He always won the day to protect his people. He was heralded a hero and fool.<br>&nbsp;On his 21st birthday, 6 months after the end of the Troh Invasion he was pinned as a general and sent to Dimat. There he maintained peace until an incident with the local Zarmen forced him to resign. He was framed for murder. Allowed to live peacefully, but never allowed to command again, he struck out on his own, determined to make a place in the world for himself.<br>&nbsp;Now at 24, he hears the call of ancient secrets. Some terrible, some magnificent. With the recent appearance of a Draconic Guardian in the city of Dimat, he feels these dreams forebode troubled times ahead. Now he readies himself for the unknown future.<br><strong>Misc:</strong> He can often be spotted outside the northern gates of Dimat training.
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			<dt class="postheader">
				Title: <strong>Re: Winds of Change(Approved Characters Sheets)</strong><br>
				Post by: <strong>Dracoat</strong> on <strong>07-11-2010, 14:04:50</strong>
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			<dd class="postbody">
				(http://www.freewebs.com/behindthescreen/FemaleWarrior2.jpg)<br><br><strong>Name: </strong><br><em>Amethyst Aeron </em>&nbsp; <br><br><strong>Race: </strong><br><em>Ancient </em><br><br><strong>Age: </strong><br><em>Barely twenty-one in appearance </em><br><br><strong>Sex: </strong><br><em>Female </em><br><br><strong>Appearance: </strong> <br><em>She stands at 5'5'', petite and absolutely beautiful- as most are in her species. Over her left shoulder; zigzagged and sinister, sits a scar of violet colouring. She has a black tattoo that splinters over half of her face, when she pulls her hair back it distinguishes a sword. Hair black as night and skin as pale as the frost-bitten snow, this ancient is quite alluring. </em><br><br><strong>Equipment: </strong> <br><em>For an ancient, Amethyst is usually heavily equipped with weapons. Her number one favourite being the sais, ( See: http://www.redsunacademy.com/images/Weapons/SaisCase.jpg (http://www.redsunacademy.com/images/Weapons/SaisCase.jpg)) she has two strapped to her hips. Upon her back, usually only one but sometimes two, her twin set swords, (see: http://media.giantbomb.com/uploads/0/3201/210836-nariko1_super.jpg (http://media.giantbomb.com/uploads/0/3201/210836-nariko1_super.jpg) , Heavenly sword) heavy though somehow she can carry them around just fine. Her last little thing would be the Hachiwara, a small dagger(see: http://home.earthlink.net/~steinrl/hachiwar.gif (http://home.earthlink.net/~steinrl/hachiwar.gif)) she ties to her thigh; this she carries everywhere. No matter how far or what for. </em><br><br><strong>Bio: </strong><br><em>Amethyst grew up in Dimat, brought to the city at the small age of three when her people arrived there. They say she was fit to be a warrior; fast on her feet and even faster in her brain. Since then, her ambitions had changed just about as much as the folk-lore’s had. All the while, she still had no idea who her parents were. Growing up with females gave Amethyst a sense of grace, by the time she was twelve however; they approved of letting her wander the city, of course, she found the Terrax. They were amazing, men; the called themselves- warriors. She was captivated, and followed a bunch of them and a small handful of Fay up to the Elder ruins one afternoon. Hiding underneath a shrub she watched the Draconic Guardians come forth, since then; that was all she wanted to do. Maybe they’d let her stay there with them? Who knows? At the age of twenty-one, Amethyst ventures out into the nether-lands to find journey and adventure; hunting with her pet Charles- she will be one to change the fate of the city; and be in the books forever. </em><br><br><strong>Misc: </strong> <br><em><span class="bbc_u">Charles-</span> A Griffin that Amethyst found as a child on the outskirts of Dimat; never to stray far from the females’ side- this large hybrid has the personality of a well-behaved toddler. He stands at 7’8’’ when he holds his head high, and wing span is almost fifteen metres from wing tip to wing tip. (See: http://urngarden.com/images/blog/griffin5.jpg (http://urngarden.com/images/blog/griffin5.jpg)). </em>&nbsp; <br><br><em><span class="bbc_u">Golden Circlet-</span> Amethyst has a small golden circlet that hangs from a chain at her neck; the only gift or memory she has of her true conceivers. She holds it in times of unease of excitement, also meditation. Around it; inscriptions have been indented and filled with gold- forever she has been unable to read it.</em>
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			<dt class="postheader">
				Title: <strong>Re: Winds of Change(Approved Characters Sheets)</strong><br>
				Post by: <strong>Dracoat</strong> on <strong>11-11-2010, 11:32:49</strong>
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				(http://i706.photobucket.com/albums/ww67/angellikak/Warrior_Woman.jpg)<br><strong>Name:</strong> Seraphina Aeryth<br><strong>Race:</strong> Fay<br><strong>Age:</strong> about 24 in human years<br><strong>Sex:</strong> Female<br><strong>Appearance:</strong> Seraphina stands at 5'10", taller and more well-built than the average Terrax female. This should be no surprise, however, she isn't Terraxian. She likes to feel the wind in her long silky raven hair, though since that style is impractical for combat, she keeps it in a single braid wrapped around her head. Her eyes are bluish-grey, something she inherited from her mother. She seldom smiles, but when she does, Seraphina can look quite attractive.She has been blessed with smooth, slightly tanned skin that heals fast without scarring. Indeed, the only lasting scar she has till date is a jagged cut running from the base of her neck, under her left arm, and right down to her hip. This cut did not heal well because it was made by a poisoned blade.<br><strong>Equipment:</strong> Trained in hand-to-hand and ranged combat, Seraphina's weapons of choice are the double lightblades. Her personal weapons have the runic characters for 'heaven' etched into the hilt of one sword, and 'hell' on the other. Both weapons are sheathed at her side. Strapped on her back, along with her quiver of arrows, is an ornately carved bow of yew wood. She also keeps two knives tucked into each boot, and a throwing dagger hidden in her right gauntlet. Seraphina wears an intricate silver ring on the middle finger of her left hand: a family treasure. The Aeryth family has traditionally been adepts at wind and water magic, and this ring embodies that, aiding her and boosting her power when Seraphina uses wind or water magic. <br><strong>Bio:</strong> A cold and aloof race, the Fays prefers to keep to themselves and have contact with the "lesser races", as they deem the other inhabitants of Grexas. Even as they live in the great city of Dimat, the Fays do not trade or do business with anyone but themselves. Seraphina is an exception to her race. Though taught of her race's superiority, she could not but see the Terrax as intelligent, noble and self-sacrificing. Even the hideous Troh and the scaly Zarmen seemed not too different from the Fay years ago: a resilient race struggling to make their place and survive in this world, and not the barbarians Seraphina's elders made them out to be. But the race that fascinated Seraphina the most was the Ancients, who seemed to consist of none but females, but yet never diminished in their numbers. It was their alluring beauty that convinced Seraphina that her elders were wrong. Surely there was something admirable in the other races... And so, Seraphina worked diligently at her studies, at swordsmanship and at magic, dreaming of the day she would finally come of age, and be allowed to leave the home of her parents...<br><br>That happened four years ago. Seraphina's parents, unaware of the conviction in their daughter's heart, bade their daughter farewell as she left on her journey to look for an adventure of her own. In these four years, Seraphina has seen much, both of the goodness of the other races, and of the evil in their hearts. And she has also seen how narrow the view of the Fays was. She can feel the trouble brewing in Grexas, and while she knows that the Fay would never see that they should be involved in the affairs of the world, she also understands that her people will not be spared should this evil not be suppressed. Filled with those kind of heroic dreams that young people have, Seraphina is determined to do what she can to protect her people from total annihilation, like they almost faced years ago in their fight against the Draconic Guardians.<br><strong>Misc:</strong> Seraphina is quite serious and aloof, but once she feels that she can trust you, she becomes a loyal friend and companion. She might even let you call her Sera! Seraphina also carries a wooden flute with her at all times, a gift from her older brother when he left home, years before.
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			<dt class="postheader">
				Title: <strong>Re: Winds of Change(Approved Characters Sheets)</strong><br>
				Post by: <strong>Dracoat</strong> on <strong>12-11-2010, 08:02:11</strong>
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				(http://img199.imageshack.us/img199/3050/nerofz.jpg)<br><strong>Name:</strong> Nero Nova <br><strong>Race:</strong> Terrax<br><strong>Age:</strong> 19<br><strong>Sex:</strong> Male <br><br><strong>Appearance:</strong> Nero Stands a unimposing 6’1, with a cute face and joyful smile at all times. He is always seen wearing Light armor&nbsp; and a rather odd sword strapped to his back. His eyes are the most intense looking red&nbsp; that seemed to burn brighter if ever he is upset.<br><br><strong>Equipment:</strong> Large sword that can be broken into two balance short swords, Light Armor , various little trinkets . YoYo <br><br><strong>Bio:</strong> Nero was born the second son of of a prestige family, even thou he was the second born child he was seen as the superior of the his siblings cause he displayed a unique ability that is not only rare in his&nbsp; family but to his race . Many of his family thought he would follow in his father footsteps and exceed in the military but for some reason either through a lack of trying , or well caring he hasn’t managed to elevate himself above Captain which his dad pull strings to make him . Many of his friends and family see him as a little to fun loving and nowhere near serious&nbsp; enough to be worth his blessings.<br><br><strong>Misc:</strong> Due to inter breeding long ago in his family he has the unique ability for a Terraxian to control fire 
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			<dt class="postheader">
				Title: <strong>Re: Winds of Change(Approved Characters Sheets)</strong><br>
				Post by: <strong>Dracoat</strong> on <strong>13-11-2010, 00:08:44</strong>
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				(http://sadpanda.us/images/275082-MG2IRHG.jpg)<br><br><strong>Name:</strong> Kalin Eszrenth<br><strong>Race:</strong> Drow<br><strong>Age:</strong> 23<br><strong>Sex:</strong> Male<br><br><strong>Appearance:</strong><br>&nbsp;Kalin stands at an even six feet tall with the sleekly toned body of an acrobat. His snow white hair is cut in a roguish manner which accentuates his narrow, dark red eyes and the ever-present, albeit faint, smirk on his lips. Aside from the multiple piercings in each of his ears, he has no distinguishing physical marks on his body. <br><br><strong>Equipment:</strong> <br>Kalin carries only two belt-pouches with him on a daily basis. One he uses for currency and other mundane objects, but the other holds a mixture of pulverized minerals which he uses in various ways with his magic. His weapons of choice are a pair of knuckle blades which he keeps sheathed on his arms, partially hidden by the cloth wraps he uses. (See this link for example: http://images.knifecenter.com/knifecenter/united/images/UC784a.jpg (http://images.knifecenter.com/knifecenter/united/images/UC784a.jpg))<br><br><strong>Bio:</strong><br>Born to a middle-class family, Kalin did not have the luxuries some of the more powerful and wealthy families enjoy, but neither did he ever want for the necessities. Instead of being content with what he had, or desiring to gain more, he took another view of things and began early on to desire excitement. Having everything laid out predictably, from his own life to the lives around him, was so boring that he was sure he would die. Even his family’s ability to shape and partially transmute certain minerals couldn’t keep him entertained for long.<br><br>Just before turning twenty, Kalin found his chance for escape from the ordinary in the appearance of a group of Terraxian traders. He used every ounce of his ability to persuade, not to mention a fair bit of transmuted gold which was as likely as not to remain that way, to convince the traders to take him along to Dimat. He only made it as far as the border before they turned upon him in anger, having noticed that their gold had somehow been turned into apparently worthless rocks. Needless to say, Kalin was forced to flee from their overwhelming numbers.<br><br>It took him close to a month to reach the city by foot, and when he arrived, he found less than a warm welcome. Within the first week he was attacked no less than seven times, including twice by Fay who made it sound as though he were the one at fault for the fight when the guards arrived.&nbsp; Kalin had never quite agreed with his people’s hatred for the Fay and the other weaker races, after all they did share the same ancestors, but causing mischief and trouble for them was another matter entirely. While he lacks the overt hostility of many of his race, he still maintains an attitude of reserved distance from others through an air of cool amusement.<br><br><strong>Misc.:</strong><br>Kalin wears a mithril pendant around his neck which bears the crest of his family.<br>Using the pouch of minerals he carries, Kalin is able to enlarge and somewhat reshape his blades, and even form small throwing spikes as well, though it takes a toll on his energy to do so more than on occasion.
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			<dt class="postheader">
				Title: <strong>Re: Winds of Change(Approved Characters Sheets)</strong><br>
				Post by: <strong>Dracoat</strong> on <strong>21-11-2010, 20:28:15</strong>
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				(http://dracoat.yolasite.com/resources/Open_Green_by_cryinghorn.jpg.opt320x504o0,0s320x504.jpg)<br><br><strong>Name:</strong> Camilla Fortin<br><br><strong>Race:</strong> Terrax<br><br><strong>Sex:</strong> Female<br><br><strong>Age: </strong>18<br><br><strong>Desc:</strong>&nbsp; Camilla's father left her mother when she was a newborn, leaving behind nothing but a pile of debt which Mrs. Eline Fortin could not pay.&nbsp; &nbsp;It was a struggle growing up, coming from nowhere, having nothing and seeing the amazing sights of the buildings and the people of Tian from behind their feet or behind them.&nbsp; &nbsp;Regardless Camilla's mother did have some pride and skill and she made sure her daughter was loved, dressed and protected.&nbsp; &nbsp;No one would take advantage of her the way she had been.&nbsp; &nbsp;Her mother was also known as the closest thing to a healer in the dirtier side of Tian and she taught Camilla everything she knew about the typical care of mending wounds and setting breaks along with what herbs could ward off the cough, heal the mind and restore vitality to the weary.<br><br>Camilla grew up and was quite pretty, her blond hair carefully coiled an held in place with several small sticks.&nbsp; Her skin was smooth and slightly sun-kissed and while her arms and legs had little muscle she was used to hard living.&nbsp; &nbsp;Camilla's stomach was flat and her bosom and hips swelled proportionally and gracefully without exaggeration.&nbsp; Her blue eyes held an innocence and curiosity about the world she can only see and never touch and her smile is one of pleasant naivety.<br><br>After Camilla turned 18 her mother noticed the male suitors that came calling, clearly with only one thing on their mind.&nbsp; Finally she knew that only in Dimat could her daughter stand a chance in this world and while woefully unprepared for the unknown she had to send Camilla away.&nbsp; So she gathered up a few silver coins she had saved and purchased passage on a caravan several sets of traveling clothes, a small knife and a book and quill for journalling.&nbsp; She gave them to Camilla and set her out on the road, tipping the caravan guard she had once healed of a infection extra to keep her daughter safe and find her a quiet place to start out from in Dimat.<br><br><strong>Equipment:</strong> Leather/cloth traveling clothes.&nbsp; A small knife.&nbsp; Several pieces of silver.&nbsp; A shoulder bag with healing supplies, bandages, many herbs from various locales of the land.
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