Lodoss: Age of Valor - OOC chat, A&A, Plotting, General Banter
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: Cassandra LeMay on 16-11-2015, 15:17:36</h2>
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				Title: <strong>Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>16-11-2015, 15:17:36</strong>
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				Thought we might have the occassional need for a thread where we can plot, chat, and talk about all things that don't fit the Character &amp; World Information thread. <br><br>And now that we have this thread, lets put it to use:<br><br>First of all, I am glad to have you all on board for this game. While we are still at the very beginning, I do enjoy how things are shaping up, so far.&nbsp; :-)<br><br>Second, is there anything I should address in the World Info thread, something you'd like some information on? Orders of knighthood? Dragons? Magic? Population densities? Guilds? Trade and money? Something completely different? If there's something you might want to know about, just ask away.
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			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>16-11-2015, 21:12:57</strong>
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				Bookmarked. :)<br><br>I'm all good for info atm, I think... Though I'm sure as character generation rolls along, things will come up. :)
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				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>17-11-2015, 08:09:01</strong>
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				There's something Tacky said in the other thread, and I am wondering what you all think about this:<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239731.msg11821806#msg11821806">Quote from: Tackyhillbilly on 16-11-2015, 07:25:51</a></div></div><blockquote class="bbc_standard_quote">Yeah, I'm just mentioning it so our Cleric doesn't get caught by surprise. Honestly, I'm just taking it because there aren't a ton of good choices for Rangers, and God Among the Wastes punishes you for taking it at any point other then level 2.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Are the move choices for the Ranger really all that "so so"? It feels to me like picking up clerical magic is a pretty important step for a character, and I am not sure if "I found no better option in the rules" is a good reason for a character to go down that road. Makes we wonder if I should tweak the Ranger moves, or allow a more general multiclassing move for the Ranger, something that lets him pick up something from whatever class he likes, or maybe make one or two moves from the Druid class available to the Ranger, even if I am not allowing the Druid class itself.<br><br>Any thoughts / opinions / suggestions?
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			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>17-11-2015, 10:22:03</strong>
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				Tweaking moves before play has started is probably effort better spent somewhere else.&nbsp; Ranger moves are awesome for wandering around, the compaion is RP gold, and Blot out the Sun is also fairly nice.<br><br>Taking God among the Wastes is min.maxed at level 2, and that's what Tacky was refering to.
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			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>17-11-2015, 10:41:43</strong>
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				Well, I can explain my reasoning. From 2-5, the choices for Rangers are as such.<br><br>Wild Empathy: Can talk to animals. Fine move, but not really up Anlaf's alley.<br>Familiar Prey: Solid move. (1)<br>Viper's Strike: Not bad, but Rangers have better Archery stuff, and thus it isn't a good choice.<br>Camouflage: Faaaaaaantastic. (2)<br>Man's Best Friend: Pretty terrible, honestly. Largely because it, at most, absorbs one blow that might otherwise down you. As an Archer, if one attack is going to hit you, more will. Especially given that Cleric Casting lets you do that anyways, with a ton more choices.<br>Blot Out the Sung: Similarly Fantastic (3)<br>Well trained: Fairly meh.<br>Follow Me: Great. (4)<br>A safe place: Awful. Pretty much awful. Its upgrade could be good, but it is weird because of timing.<br><br>God amidst the Wastes is literally the best choice for Anlaf. The druid options are pretty tied up in Shapeshifting. The only one that offers anything Anlaf doesn't have already is the ability to not consume rations. If we are looking to classes that aren't in the game... http://www.dungeonworldsrd.com/classes/arcane-duelist the Arcane Duelist is an additional book. Even then, letting Anlaf use it with Archery might be broken. Potentially, you could just let me steal the Halfling Thief Racial Move. It is fairly boring, but it would be good despite that.
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			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>17-11-2015, 11:20:06</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg11825024#msg11825024">Quote from: Tackyhillbilly on 17-11-2015, 10:41:43</a></div></div><blockquote class="bbc_standard_quote">Man's Best Friend: Pretty terrible, honestly. Largely because it, at most, absorbs one blow that might otherwise down you. As an Archer, if one attack is going to hit you, more will. Especially given that Cleric Casting lets you do that anyways, with a ton more choices.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Well, if you reach 0HP you are not just 'downed' - you run a real risk of ending up dead as a doornail. In so far I would value this move a bit higher than you do, but that's just me. Not having any real practical experience with playing Dungeon World I could well be mistaken when it comes to the usefulness of this move.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg11825024#msg11825024">Quote from: Tackyhillbilly on 17-11-2015, 10:41:43</a></div></div><blockquote class="bbc_standard_quote">God amidst the Wastes is literally the best choice for Anlaf. The druid options are pretty tied up in Shapeshifting. The only one that offers anything Anlaf doesn't have already is the ability to not consume rations.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Now here I do disagree. Eyes of the Tiger would make an awesome move for anyone with an animal companion, in my opinion, especially someone with a bird as a companion. The scouting possibilities are pretty awesom, I'd say. Barkskin I would at least call 'okay'. Nothing wrong with +1 to armor. Communion of Whispers and Elemental Mastery are perhaps not all that useful, but they could be interesting under the right circumstances.<br><br>At the end of the day it's your choice, but at least now I see more clearly how you feel about some of the Ranger moves. Might not completely agree on your reasoning here and there, but that's just that.&nbsp; :-)
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			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>17-11-2015, 11:34:59</strong>
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				Stupid question, but not everyone minds those.<br><br>If you need 4 moves for levels 2-5, wouldn't those be the four you have marked off?
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			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>17-11-2015, 12:09:07</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg11825097#msg11825097">Quote from: AndyZ on 17-11-2015, 11:34:59</a></div></div><blockquote class="bbc_standard_quote">Stupid question, but not everyone minds those.<br><br>If you need 4 moves for levels 2-5, wouldn't those be the four you have marked off?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>This is probably gonna cover stuff you already know, so I suppose this may be more for people who don't know the system...<br><br>You get a new Advanced Move each time you Level Up, so that would be the four Moves from Levels 2-5. You gain a Level Up purely by the xp you gain in-game (most often by rolling a 6 or less on a roll) and when you have enough and the downtime, you gain the Level Up move.<br><br><hr><br>Not a fan that we're talking about how useful Moves are and non-core class allowance already... If we're going down that road, I recommend 'Class Warfare', a book that takes a balanced approach to Move-hacking with the classes. It costs a bit, though.
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			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>17-11-2015, 16:09:39</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg11825097#msg11825097">Quote from: AndyZ on 17-11-2015, 11:34:59</a></div></div><blockquote class="bbc_standard_quote">If you need 4 moves for levels 2-5, wouldn't those be the four you have marked off?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>The moves you can take starting at level 2 you can take any time you level up, from level 2-10. While you get some more advanced option starting at level 6, the earlier options are always open (and sometimes prereqs for the better ones at level 6-10). It's easy to think of the earlier moves as level 2-5 moves, because the others are only for level 6-10, but that's not really the case.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg11825140#msg11825140">Quote from: wander on 17-11-2015, 12:09:07</a></div></div><blockquote class="bbc_standard_quote">Not a fan that we're talking about how useful Moves are and non-core class allowance already... If we're going down that road, I recommend 'Class Warfare', a book that takes a balanced approach to Move-hacking with the classes. It costs a bit, though.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Maybe you are right. Maybe I am overthinking this. I should probably focus more on working on some fronts than get stuck in the minutiae of moves and classes. 
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			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>17-11-2015, 19:52:03</strong>
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				I think continuing with completing our characters and jumping into a scene asap is the best option, IMO of course. Don't worry too much on Fronts until you see how things roll in action. I know from GMing myself how easy a trap that is to fall into...&nbsp; :-\
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				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>17-11-2015, 20:12:36</strong>
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				In that vein, are you more comfortable given us some idea of where we are starting?
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				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Sessha</strong> on <strong>17-11-2015, 20:21:03</strong>
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				&nbsp;So using the Dungeon World system is totally new for me. So you are going to have to walk me through it.
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				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>17-11-2015, 20:58:25</strong>
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			<dd class="postbody">
				If you've done any of the mainstream systems, it should be pretty easy.
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			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>17-11-2015, 21:06:58</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg11826112#msg11826112">Quote from: Sessha on 17-11-2015, 20:21:03</a></div></div><blockquote class="bbc_standard_quote"> So using the Dungeon World system is totally new for me. So you are going to have to walk me through it.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Sessha, it really is pretty simple. As stated before, all rolls are done by us, the players and use 2d6. No matter the kind of move done, whether an attack roll or a spot roll, or whatever... If you roll 10+ it's a success, 7-9 is a success but something occurs to make it interesting, then 6 or less is a fail, but you get 1xp from learning from your mistake... And that's it. :)<br><br>Str and Dex modify melee and ranged attacks respectively, Int helps with lore rolls, Wis is your spot check and Cha is for facing when you have leverage on someone. The modifier you use in a defence roll depends on your narrative on how you decide to defend, though there's enough of us here that know the system to help out in that case.<br><br>Back when I didn't own the book yet though I was playing in a game, the GM gave me this advice... If I do something and I think it needs a roll, to roll the 2d6 anyway and if it's applicable, they'd plop the correct modifier on it and say what happens... The GM's job is to let us players know how things roll in reaction to what we do, so an extra roll when it's not needed here and there helps more than hinders. :)
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				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Sessha</strong> on <strong>17-11-2015, 21:14:01</strong>
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				&nbsp;I mean I've played D&amp;D 3.5 and Pathfinder so I'm used to the six stat thing but not Dungeon World. You mentioned how weapons or classes have special properties. So what do those do?
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				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>17-11-2015, 21:24:21</strong>
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			<dd class="postbody">
				Weapons have Tags, Classes have Moves. Tags just indicate the weapon has a special function. They are covered here.<br><br>Moves are... more complex. They cover both the actions you can take, and various buffs to those actions. Here is a summary of the basic move actions. http://www.dungeonworldsrd.com/moves<br><br>As a Paladin, you get certain moves unique to your class. They are covered here. http://www.dungeonworldsrd.com/classes/paladin
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			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>17-11-2015, 21:41:43</strong>
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				Sessha, concerning Markus, I think the way you placed the stats works just fine for a Paladin. You are also lucky that your starting Moves (think of them as class abilities or feats by another name) as a Paladin are ones you don't have to make any choices about, unlike the starting moves for some other classes that need a bit more defining and chosing.<br><br>And when it comes to weapons, they (and their properties / tags) shouldn't be a problem, as every class in Dungeon World gets a fairly limited selection of starting equipment with just a few choices to make here and there. 
			</dd>
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				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>17-11-2015, 21:46:06</strong>
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			<dd class="postbody">
				Markus gets the following equipment.<br><br>Your load is 12+Str. You start with dungeon rations (5 uses, 1 weight), scale armor (2 armor, 3 weight), and some mark of faith, describe it (0 weight). Choose your weapon:<br><br>Halberd (reach, +1 damage, two-handed, 2 weight)<br>Long sword (close, +1 damage, 1 weight) and shield (+1 armor, 2 weight)<br><br>Choose one:<br><br>Adventuring gear (1 weight)<br>Dungeon rations (1 weight) and healing potion (0 weight)
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				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Sessha</strong> on <strong>17-11-2015, 22:16:05</strong>
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			<dd class="postbody">
				&nbsp;Not bad I guess. Though one small note that I want to address. My character's name. It's Marcus. It's just kind of a pet peeve of mine ever since I have had a GM that constantly likes to mispronounce my characters name. I don't want to sound irate just ask if you could refer to the proper spelling. 
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				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>17-11-2015, 22:20:05</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg11826395#msg11826395">Quote from: Sessha on 17-11-2015, 22:16:05</a></div></div><blockquote class="bbc_standard_quote"> Not bad I guess. Though one small note that I want to address. My character's name. It's Marcus. It's just kind of a pet peeve of mine ever since I have had a GM that constantly likes to mispronounce my characters name. I don't want to sound irate just ask if you could refer to the proper spelling.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Sure can. Sorry about that. I guess I am getting a bit sleepy so part of my mind reverted to my native German, where the name is normally spelled with a k.
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				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Sessha</strong> on <strong>17-11-2015, 22:28:27</strong>
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			<dd class="postbody">
				&nbsp;It's fine I just wanted to bring that up is all. I was using the English spelling of the name myself so it's all good. Or was that French? I know according to history France had the best knights of the era and since Valis is known for having the best knights in all of Lodoss...well you know?&nbsp; ;D ;D ;D<br><br>&nbsp;Also I wanted to ask something. I know that the series favors the large two-handed swords over the old sword and board combo so I was wondering if I might take that instead? It's something for the GM to make the call on.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>17-11-2015, 23:07:25</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg11826431#msg11826431">Quote from: Sessha on 17-11-2015, 22:28:27</a></div></div><blockquote class="bbc_standard_quote">Also I wanted to ask something. I know that the series favors the large two-handed swords over the old sword and board combo so I was wondering if I might take that instead? It's something for the GM to make the call on.&nbsp; :-)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I wouldn't say the series favors the larger swords per se. We see enough people use a sword &amp; shield combo, and the armor of the holy knights definitely comes with a shield. Seems to me the swords get larger and more ornate, the more magical or legendary they are, and you are a few levels away from that, at them moment.&nbsp; ;) <br><br>That said, it's perfectly fine to describe what the rules call a "longsword" as a larger 'one-and-a-half-hand' variety. Makes no difference whatsoever for the rules. The "longsword" is also the largest variety of sword on the weapons list. Staffs and polearms are the only two-handed weapons the rules care to define. If you really want a two-handed sword it will have pretty much the same stats as the longsword (which is at the top end of the range, damage-wise) and prevent you from using a shield for no discernible benefit. You can have one if you want, but you won't be doing yourself a favor, far as the rules are concerned.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>17-11-2015, 23:27:30</strong>
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			<dd class="postbody">
				Righto, I'll be finishing up my character very likely a lil later tonight and then I'm down for whatever happens after, then. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>17-11-2015, 23:27:40</strong>
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			<dd class="postbody">
				Mhmm. My poor Hunters Bow doesn't even get that +1 to damage. Though Anan can scratch their face to give me a +2 to damage.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Sessha</strong> on <strong>17-11-2015, 23:53:20</strong>
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			<dd class="postbody">
				&nbsp;Oh well such is the way of things I guess. I'll go with sword and board.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>18-11-2015, 02:06:45</strong>
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			<dd class="postbody">
				I could suggest giving a greatsword the same stats as a halberd, specifically reach, if it would help.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>18-11-2015, 09:26:24</strong>
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			<dd class="postbody">
				Wander, with your consent, Lynna will realize that your character is half-elf but simply never have brought it up, and be surprised that he didn't know when it comes up.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>18-11-2015, 09:43:29</strong>
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			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg11828044#msg11828044">Quote from: AndyZ on 18-11-2015, 09:26:24</a></div></div><blockquote class="bbc_standard_quote">Wander, with your consent, Lynna will realize that your character is half-elf but simply never have brought it up, and be surprised that he didn't know when it comes up.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Sounds good! I haven't touched the Bonds yet, though I think that would be a good thing to rp together! :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>18-11-2015, 09:48:32</strong>
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			<dd class="postbody">
				I mean... wouldn't most people think that you were an Elf? Heck, Anlaf might even think you are a full blooded Elf. Not that he really cares.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>18-11-2015, 09:59:27</strong>
			</dt>
			<dd class="postbody">
				While the ears of Lodoss elves (and usually half-elves as well) are very prominent and not easy to overlook, who knows if the ones in the anime/manga are the only possible examples? Where it will get interesting is Dunwik's family history. What does he know about his elven father/mother(?), has he ever asked about that part of the family, and so on.I might have a few suggestions for some prts of it, but lets finish dealing with the character sheets first.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>21-11-2015, 10:58:36</strong>
			</dt>
			<dd class="postbody">
				Wander, would you be good with the Bond of "Donwik is soft, but I will make him hard like me"?&nbsp; He seems like the kind of guy to try to solve things without violence whenever possible, which Lynna will accept when it works but have perpetual doubts that it will ever work, and expects that he'll eventually have the ideal beaten out of him.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>21-11-2015, 11:02:47</strong>
			</dt>
			<dd class="postbody">
				I am good with that! :)<br><br>I have a whole bunch of Bonds, so if anyone wants to take any of these, please do say so!<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">This is not my first adventure with _______________.<br>I sang stories of _______________ long before I ever met them in person.<br>_______________ is often the butt of my jokes.<br>I am writing a ballad about the adventures of _______________.<br>_______________ trusted me with a secret.<br>_______________ does not trust me, and for good reason.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>21-11-2015, 11:05:30</strong>
			</dt>
			<dd class="postbody">
				Not my first adventure is a no-brainer.&nbsp; Sang stories of and writing a ballad about both seem simple enough.&nbsp; So any of those three, but we can leave it open to see what would fit others in case one of those would only work with Lynna and no others.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>21-11-2015, 11:09:57</strong>
			</dt>
			<dd class="postbody">
				I wouldn't worry too much about the bonds. While I can see some value in them as a roleplaying tool, they are the part of DW that strikes me as perhaps a little too artificial, even for a gaming tool. <br><br>You folks are free to use them as a shorthand for defining character relationships, but I'm not worried if we leave bonds undefined. Doesn't mean you won't get XP for character development or roleplaying.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>21-11-2015, 19:38:14</strong>
			</dt>
			<dd class="postbody">
				Double post, but what the hey.&nbsp; ;D<br><br>While I know that linking to something on the "Order of the Stick" homepage when dealing with roleplayers might be kinda like setting an octopus with a laser pointer in each tentacle against a cat (at least if you are remotely like me when it comes to webcomics about roleplaying), I still thought this something worth sharing, not because it strictly relates to our specific game, but for the general reading worthiness I found in it.&nbsp; (Also one may perhaps construe some link between this article and the mention of the lawful alignment in the character thread.)<br><br>http://www.giantitp.com/articles/tll307KmEm4H9k6efFP.html
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>23-11-2015, 15:28:22</strong>
			</dt>
			<dd class="postbody">
				<strong>Just an update about how and when we'll actually get the ball (or the dice) rolling:</strong><br><br>I'll need a little bit more time before we actually start, lets call it maybe 2 days or so. For one, I'd like to read through the rules again and do a little bit more prep work for the actual first scenario, and second a small RL matter has come up that occupies a bit of my mind right now. <br><br><strong>That said, here's how we will start this when the moment arrives:</strong><br><br>Mila and Anlaf, travelling south through the central mountains have almost reached the Valis border when they come across a small group of merchants (a few carts, some pack animals, nothing big) that has been attacked by bandits. Marcus, Lynna, and Donwik (together with a small patrol of soldiers from Valis) happen to arrive at the same scene around the same time, only from the south. <br><br>Once first aid has been rendered and some information has been gathered, our valiant heroes decide to pick up the trail of the bandits while it is still hot. Any and all accompanying soldiers of the Valis patrol will be conveniently left behind to escort the surviving traders to the nearest military outpost.<br><br>At least that's my current plan, unless someone voices any major objections.<br><br><strong>Now would also be a good time to ask any questions about the Dicebot, should someone need any help with it.</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>23-11-2015, 19:43:03</strong>
			</dt>
			<dd class="postbody">
				I am all good with that, Cass.<br><br>And no worries on the taking time thing, you and I both know from experience that Dungeon World games can take a bit of time to set up properly and background stuff and what-not... ^^;;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>23-11-2015, 20:00:08</strong>
			</dt>
			<dd class="postbody">
				RL takes precedence always. Hope the small RL matter is a good one!<br><br>Zenkai, you won't mind if Anlaf is a bit... boss with Mila. Not to the point of 'bedtime, young lady'&nbsp; but enough to be annoying.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>23-11-2015, 20:07:56</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg11842935#msg11842935">Quote from: Tackyhillbilly on 23-11-2015, 20:00:08</a></div></div><blockquote class="bbc_standard_quote">RL takes precedence always. Hope the small RL matter is a good one!<br><br>Zenkai, you won't mind if Anlaf is a bit... boss with Mila. Not to the point of 'bedtime, young lady'&nbsp; but enough to be annoying.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Nope, don't mind at all. She's a bit shy and aware of her inexperience in worldly matter so that would fit. There could come a time when she puts her foot down firmly, heh.<br><br>Plus he teaches her patience and humility, every day. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>25-11-2015, 17:37:40</strong>
			</dt>
			<dd class="postbody">
				Question for you folks, as I don't currently lean strongly in either direction:<br><br>Should we use some sort of post header that might inlcude a picture, name, stats, current HP, or whatnot, or should we just post ahead and focus on the posting alone?<br><br>As keeping the post headers current will be something you will have to d,o I think it's only fair to have you people decide how to deal with this.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>25-11-2015, 17:56:09</strong>
			</dt>
			<dd class="postbody">
				in favor of headers.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Sessha</strong> on <strong>25-11-2015, 18:01:53</strong>
			</dt>
			<dd class="postbody">
				&nbsp;Eh we cut the pictures down to size so let's use in a header. Though as for current HP on there not exactly sure how I feel about that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>25-11-2015, 18:08:17</strong>
			</dt>
			<dd class="postbody">
				As I am totally undecided on the subject right now, including current HP or any game stats whatever would be optional/negotiable.<br><br>But if we do use headers, what do you think should be mentioned there, right at the top of a post?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>25-11-2015, 18:11:32</strong>
			</dt>
			<dd class="postbody">
				picture<br>name<br>status<br>notes/location/whatever the player wants to share
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>25-11-2015, 18:17:18</strong>
			</dt>
			<dd class="postbody">
				I've had good experiences in the past in putting a bunch of detail into spoiler tags which have the name of the character on them.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>25-11-2015, 18:31:06</strong>
			</dt>
			<dd class="postbody">
				Either way, honestly. Don't much care.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>25-11-2015, 18:37:57</strong>
			</dt>
			<dd class="postbody">
				I thinking having a header works to count in for current HP and XP (both are very important to keep track of), load and coin/stuff on the character, like ammo left etc. I don't mean noting every little bit of gear, just special notes as to their load and things like noted items in their adventuring gear and ammo. This can all be spoiler tagged.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>26-11-2015, 12:12:01</strong>
			</dt>
			<dd class="postbody">
				Okay, so lets use post headers, if some people have made good experiences with them. If we discover that we don't want/need them we can always drop them, but it's probably better to get used to the idea right from the start, instead of trying to introduce them at a later date. <br><br>Lets try out a format like this:<br><br><div class="floatright">(https://elliquiy.com/elluiki/images/9/95/BerengarICON.jpg)</div><strong>Name</strong>: That guy<br><strong>Class</strong>: Totally Overpowered NPC, Level 55<br><strong>Stats</strong>: STR +1, DEX +2, CON +1, INT +2, WIS +2, CHA +1<br><strong>HP:</strong> 999<br><strong>Location</strong>: Castle Example, main yard<br><strong>Date/Time</strong>:&nbsp; Day 1, morning<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body"> Load: 5/33; Sword: Precise, +5 piercing; 111 coin; some other info </div></div><hr><br><br><br><br><br><br><br><br><br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatright][img padding=5]Image URL goes here[/img][/floatright][b]Name[/b]: XXX<br>[b]Class[/b]: XXX, Level 1<br>[b]Stats[/b]: STR , DEX , CON , INT , WIS , CHA <br>[b]HP:[/b] xxx<br>[b]Location[/b]: xxx (Optional - only needed to clarify things, should the scene call for it)<br>[b]Date/Time[/b]:&nbsp; xxx (Optional - only needed to clarify things, should the scene call for it)<br>[spoiler=Other important information:] xxx[/spoiler]<br>[hr]</code></pre><br>I think we can keep most of the things players might want to track in a spoiler tag and leave it to the players to decide what to track. I can easily keep track of XP, for example, and I expect Load not to change all that often - and when it does, the only important thing is if it goes high enough to provide a negative modifier or not.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>26-11-2015, 14:38:04</strong>
			</dt>
			<dd class="postbody">
				Looks good! Perhaps make it floatright instead of left. Because this gives a nicer flow to the text (no interruption of the left margin).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>26-11-2015, 15:30:18</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg11850829#msg11850829">Quote from: Zenkai on 26-11-2015, 14:38:04</a></div></div><blockquote class="bbc_standard_quote">Looks good! Perhaps make it floatright instead of left. Because this gives a nicer flow to the text (no interruption of the left margin).<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Good idea. Edited the code below to a floatright image.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>26-11-2015, 15:45:48</strong>
			</dt>
			<dd class="postbody">
				Perhaps replace Stats with an XP total?<br><br>Because if we have a character thread, we can look up stats there. I think XP is really something we're more likely to be changing often, like HP. IMO of course. :)<br><br>Otherwise, looks great!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>26-11-2015, 15:57:49</strong>
			</dt>
			<dd class="postbody">
				Lets go with the Stats in the post header. If someone wants to track their XP in the post header they can always do so in the spoiler, and I will also keep track of XP on the character sheets I have at hand for each of your characters. If it turns out to be really important we can make it a "mandatory entry" later. It's one of the things I'll figure out as I become more familiar with Dungeo World, but the less bookkeeping we do, the more "immersive" gameplay should (in theory) become - or so I figure.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>26-11-2015, 16:00:34</strong>
			</dt>
			<dd class="postbody">
				Fair enough, I can go with that. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>27-11-2015, 11:09:23</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://elliquiy.com/elluiki/images/5/5d/Lynna.jpg)</div><strong>Name</strong>: XXX<br><strong>Class</strong>: Fighter, Level 1<br><strong>Stats</strong>: STR -1, DEX +2, CON +1, INT +0, WIS +1, CHA +0<br><strong>HP:</strong> 25<br><strong>Location</strong>: xxx (Optional - only needed to clarify things, should the scene call for it)<br><strong>Date/Time</strong>:&nbsp; xxx (Optional - only needed to clarify things, should the scene call for it)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body"> xxx</div></div><hr><br>Not sure we need a Location and Date/Time for each post, but looks good to me.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>27-11-2015, 20:49:25</strong>
			</dt>
			<dd class="postbody">
				I made us an actual game thread (https://elliquiy.com/forums/index.php?topic=240351).<br><br>I'll get the actual scene started in a minute. <br><br>Something I mentioned in the opening post of the IC thread is how to post dice results, i.e. at the end of a post and set off with a horizontal line.<br><br>I know many games require dice rolls to be posted as spoilers - and I have done the same myself - but I think that is really not necessary. When we see a spoiler at the end of an IC post we all know it's likely to contain rules information. It has that "ohh, here are dice rolls, lets click on it and take a look" effect that will be a marked break from the in-character post anyway so I don't see a reason to hide that behind a spoiler tag. If we were all gathered around a table and roll dice in real life we would be able to still enjoy the game with the dice rolled in the open; might as well do the same here. This is a system game so we might as well acknowledge that much and still have fun.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Sessha</strong> on <strong>27-11-2015, 20:58:05</strong>
			</dt>
			<dd class="postbody">
				&nbsp;I'm headed out right now and won't be back till late. So I won't be able to post till then. See you later.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>27-11-2015, 21:06:32</strong>
			</dt>
			<dd class="postbody">
				Well, I just posted the opening of the first scene, but it is evening for me so I am not sure how long I'll be online. It's not like I'll kick people off the group if someone isn't responding within five minutes of something being posted. <br><br>It's also perfectly fine by me if someone doesn't have to say anything in-character, as long as that is made clear either IC or OOC here. I'm sure we'll run into a situation where not everyone has something to say/do. As long as that doesn't lead to everyone waiting for someone else to post something that's fine by me.<br><br>And hey, it's the weekend now, and weekends tend to be slightly slower here at E anyways. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>27-11-2015, 21:17:32</strong>
			</dt>
			<dd class="postbody">
				I'll post tomorrow or the day after. I only have my phone right now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>27-11-2015, 21:26:37</strong>
			</dt>
			<dd class="postbody">
				I'm going to bookmark it now, I think it's gonna be a quiet night for me... I owe two posts elsewhere currently, though I think I can do three posts before the night is done. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>27-11-2015, 21:49:05</strong>
			</dt>
			<dd class="postbody">
				Folks, take the time you need. While I would like you all to post as soon as you can I will not ask anyone to post sooner than they feel comfortable with.<br><br>This is for all of us to have fun.<br><br>If posting becomes a pressure, fun suffers - and that I wouldn't not want to see.<br><br>So chill. It's all good. No worries.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>28-11-2015, 00:50:38</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/e/eb/Mila.jpg)<br><strong>Name</strong>: Mila (Cleric-1)<br>Str 8 (-1) Dex 9 (+0) Con 15 (+1) <br>Int 12 (+0) Wis 16 (+2) Cha 13 (+1)<br>HP 21, Load 9, Damage d6<br><strong>Location</strong>: Fnordistan<br><strong>Date/Time</strong>: Too late<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Gear etc.</div><div class="spoiler_body"> <br>* Leather Armour (1 armour, 1 weight)<br>* Holy symbol (0 weight) a heavy polished silver crescent, worn on a thin chain necklace<br>* Staff (close, two-handed, 1 weight)<br>* Bandages (3 uses, slow, 0 weight, heal 4 damage)<br>* Adventuring gear (5 uses, 1 weight) <br>* Dungeon rations (5 uses, 1 weight)<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Light</div><div class="spoiler_body">Cantrip. An item you touch glows with divine light, about as bright as a torch. It gives off no heat or sound and requires no fuel but is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Sanctify</div><div class="spoiler_body">Cantrip. Food or water you hold in your hands while you cast this spell is consecrated by your deity. In addition to now being holy or unholy, the affected substance is purified of any mundane spoilage.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Guidance</div><div class="spoiler_body">Cantrip. The symbol of your deity appears before you and gestures towards the direction or course of action your deity would have you take then disappears. The message is through gesture only; your communication through this spell is severely limited.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Cure Light Wounds</div><div class="spoiler_body">Level 1 spell.At your touch wounds scab and bones cease to ache. Heal an ally you touch of 1d8 damage.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Sanctuary</div><div class="spoiler_body"> Level 1 spell. As you cast this spell, you walk the perimeter of an area, consecrating it to your deity. As long as you stay within that area you are alerted whenever someone acts with malice within the sanctuary (including entering with harmful intent). Anyone who receives healing within a sanctuary heals +1d4 HP.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mage spell</div><div class="spoiler_body">From heritage. Will come later.</div></div><hr></div><br>Let's try the header.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>28-11-2015, 10:16:29</strong>
			</dt>
			<dd class="postbody">
				I think placing only the image within the floatright tag looks better. If you put all the information in one block on the side, the actual text field of short posts will end up looking pretty empty.<br><br>Have you considered grouping the spells by level? Once you gained a few levels a list of individual spells could become pretty long.<br><br><div class="floatright">(https://elliquiy.com/elluiki/images/e/eb/Mila.jpg)</div><strong>Name</strong>: Mila (Cleric-1)<br>Str 8 (-1) Dex 9 (+0) Con 15 (+1) Int 12 (+0) Wis 16 (+2) Cha 13 (+1)<br>HP 21, Load 9, Damage d6<br><strong>Location</strong>: Fnordistan<br><strong>Date/Time</strong>: Too late<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Gear etc.</div><div class="spoiler_body"> <br>* Leather Armour (1 armour, 1 weight)<br>* Holy symbol (0 weight) a heavy polished silver crescent, worn on a thin chain necklace<br>* Staff (close, two-handed, 1 weight)<br>* Bandages (3 uses, slow, 0 weight, heal 4 damage)<br>* Adventuring gear (5 uses, 1 weight) <br>* Dungeon rations (5 uses, 1 weight)<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rotes</div><div class="spoiler_body">LIGHT. An item you touch glows with divine light, about as bright as a torch. It gives off no heat or sound and requires no fuel but is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.<br>SANCTIFY. Food or water you hold in your hands while you cast this spell is consecrated by your deity. In addition to now being holy or unholy, the affected substance is purified of any mundane spoilage.<br>GUIDANCE. The symbol of your deity appears before you and gestures towards the direction or course of action your deity would have you take then disappears. The message is through gesture only; your communication through this spell is severely limited.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">1st Level Spells</div><div class="spoiler_body">CURE LIGHT WOUNDS.At your touch wounds scab and bones cease to ache. Heal an ally you touch of 1d8 damage.<br>SANCTUARY. As you cast this spell, you walk the perimeter of an area, consecrating it to your deity. As long as you stay within that area you are alerted whenever someone acts with malice within the sanctuary (including entering with harmful intent). Anyone who receives healing within a sanctuary heals +1d4 HP.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mage spell</div><div class="spoiler_body">From heritage. Will come later.</div></div><hr>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>28-11-2015, 10:47:12</strong>
			</dt>
			<dd class="postbody">
				Lynna will take a front position in the party order, presumably with Anlaf immediately in front of her leading by way of the tracks.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Sessha</strong> on <strong>01-12-2015, 21:22:44</strong>
			</dt>
			<dd class="postbody">
				&nbsp;Hey Zenkai wanted to let you know that I think you missed that Marcus was addressing Mila.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>01-12-2015, 21:29:02</strong>
			</dt>
			<dd class="postbody">
				Whoops. You're right. Silly me. I'll make up for it in my next post.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Sessha</strong> on <strong>02-12-2015, 06:24:51</strong>
			</dt>
			<dd class="postbody">
				&nbsp;So I was curious there are some interesting things as a pally I can do. Like the whole vowing quest thing. Would I be able to make the vow now and gain the boons for it?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>02-12-2015, 09:46:19</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg11865428#msg11865428">Quote from: Sessha on 02-12-2015, 06:24:51</a></div></div><blockquote class="bbc_standard_quote"> So I was curious there are some interesting things as a pally I can do. Like the whole vowing quest thing. Would I be able to make the vow now and gain the boons for it?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I'd say no to that. <br><br>For one, the whole thing requires "prayer and ritual cleansing". That's bound to take a while (perhaps a few hours) and might best be done at a temple, or at least some sort of shrine, even if it's a small one.<br><br>For another, I'd say a Quest should at least be a little epic in its goal. The boons that can be gained from this move are pretty significant, but for a short mission, a single encounter, the vows you'd have to take to "pay" for those boons would hardly matter.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Sessha</strong> on <strong>02-12-2015, 11:10:40</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg11865687#msg11865687">Quote from: Cassandra LeMay on 02-12-2015, 09:46:19</a></div></div><blockquote class="bbc_standard_quote">I'd say no to that. <br><br>For one, the whole thing requires "prayer and ritual cleansing". That's bound to take a while (perhaps a few hours) and might best be done at a temple, or at least some sort of shrine, even if it's a small one.<br><br>For another, I'd say a Quest should at least be a little epic in its goal. The boons that can be gained from this move are pretty significant, but for a short mission, a single encounter, the vows you'd have to take to "pay" for those boons would hardly matter.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>&nbsp;Oh well can't blame a guy for trying.&nbsp; ;D ;D ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>04-12-2015, 10:20:37</strong>
			</dt>
			<dd class="postbody">
				Someone want to give me a ballpark figure how long you are gonna wait to see if the eagle returns? 15 minutes, half an hour, an hour? Maybe Anlaf should make the call, as it is his animal companion?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>04-12-2015, 10:26:57</strong>
			</dt>
			<dd class="postbody">
				Probably 30 minutes.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>04-12-2015, 13:32:36</strong>
			</dt>
			<dd class="postbody">
				a good sharp whistle should get the damn thing back.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>04-12-2015, 18:42:02</strong>
			</dt>
			<dd class="postbody">
				Yeah, we're on a timescale, get them back quick and if there's no response to the whistle, charge in... Really, whatever gets us to action the quickest!!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>05-12-2015, 12:03:42</strong>
			</dt>
			<dd class="postbody">
				I am fairly certain one of your characters should realize that giving out a loud whistle when hostiles might be near might not be such a good idea so I will proceed on the assumption that you don't do that and just march ahead after maybe half an hour.&nbsp; &nbsp;:D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>05-12-2015, 13:06:15</strong>
			</dt>
			<dd class="postbody">
				Insmuch as Lynna doesn't own the animal and has no idea how it's trained, she'll follow majority on this one.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>06-12-2015, 18:49:17</strong>
			</dt>
			<dd class="postbody">
				There's an aspect of the rules I'd like to ask your opinions / input about. As I said before, this is my first time running a Dungeon World game, and I am wondering about one small thing: The "Discern Realities" Move.<br><br>I am not really sure it should be rolled all that often. The way I read the rules it strikes me as the equivalent of a "search" check in D&amp;D, and not as a stand-in for a "spot" skill or a way to figure out something a character might realistically know, based on their training and experience. (Given the current IC thread it's probably fairly obvious that this question entered my mind when Andy rolled Discern realities for Lynna, looking at the bandit camp, but I also wondered a bit about it when Wander used the move earlier.)<br><br>Rolling for moves pro-actively saves time and thereby can speed up the game, but Lynna is not just <em>A Fighter</em>, she's <em>The Fighter</em> of the group. She may only be level 1, but she knows stuff related to her class, just as Donwik knows "Bard Stuff", Anlaf knows "Ranger Stuff", and so on. <br><br>So maybe you folks should just ask if your characters spot something useful, or, perhaps even better, just come up with something? Whip out a little anecdote, make up a little bit of helpful knowledge, add your own little details to the story?<br><br>Okay, this has veered slightly off course from my original thoughts about Discern Realities, but I'd say it's still worth discussing. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>06-12-2015, 19:27:22</strong>
			</dt>
			<dd class="postbody">
				Generally, I prefer rolls to be for...&nbsp; things that matter? Common stuff shouldn't be rolled. I shouldn't roll to know "POISON IVY SUCKS." I should roll to know that Kingsfoil repels the poison of the Black Riders. The problem is that sometimes monsters should be under that, and aren't treated as such, but well...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>06-12-2015, 19:29:33</strong>
			</dt>
			<dd class="postbody">
				Agreed with Tacky.<br><br>About 'discern realities', very briefly... I've really only used it, or planned to at least, to search for clues to reach the bandits. I felt that whilst DW is all about inserting your own things into the narrative and rolling with it, there's some fun in narrative based off the rolls too, plus I felt it may godmod for me to say 'Donwik finds some animal tracks that lead him to the bandits' in so many words, y'know?<br><br>I think rather than seeking out the bandits, the game may benefit from an active chase of them, leading to a combat. IMHO of course.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>06-12-2015, 22:05:06</strong>
			</dt>
			<dd class="postbody">
				Apologies.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>07-12-2015, 09:17:50</strong>
			</dt>
			<dd class="postbody">
				No need to apologize.&nbsp; :-)<br><br>When I talk about stuff like this I mean it not as critique, but see it rather as an opportunity for us to get to know each other's roleplaying style and figure out a few things about how best to go about this in a way that makes it fun for everyone.<br><br><div class="quoteheader"><div class="topslice_quote">Quote from: Wander</div></div><blockquote class="bbc_standard_quote">I felt that whilst DW is all about inserting your own things into the narrative and rolling with it, there's some fun in narrative based off the rolls too, plus I felt it may godmod for me to say 'Donwik finds some animal tracks that lead him to the bandits' in so many words, y'know?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I think a good rule of thumb in those cases is: Don't intrude on other player's class moves. Finding some tracks is fine; following tracks would intrude on the Ranger's Hunt &amp; Track move.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>07-12-2015, 09:33:04</strong>
			</dt>
			<dd class="postbody">
				Anlaf: "Would be like mahself serenading elven lasses and tossing pixie dust. I assume those be the Bard class moves. I hasn't checked."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>07-12-2015, 15:44:28</strong>
			</dt>
			<dd class="postbody">
				Okay ^_^<br><br>Last time I played this, the GM would specifically call for rolls for stuff, and we weren't to roll otherwise.&nbsp; I wasn't going to suggest it, but it may end up working better.<br><br>As far as waiting for night, it seems like getting down there would be just as treacherous for us, and using a light source would draw attention.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Sessha</strong> on <strong>07-12-2015, 17:08:14</strong>
			</dt>
			<dd class="postbody">
				&nbsp;Hey guys who among us has an adventuring gear set? I think I have an idea to help solve our problems.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>07-12-2015, 17:35:50</strong>
			</dt>
			<dd class="postbody">
				RL took my posting time away. Should be able to get a post in end of week.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>07-12-2015, 18:31:23</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg11879380#msg11879380">Quote from: Zenkai on 07-12-2015, 17:35:50</a></div></div><blockquote class="bbc_standard_quote">RL took my posting time away. Should be able to get a post in end of week.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I hope whatever is eating into your posting time is just time-consuming and nothing serious like health issues or anything like that? <br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg11879338#msg11879338">Quote from: Sessha on 07-12-2015, 17:08:14</a></div></div><blockquote class="bbc_standard_quote"> Hey guys who among us has an adventuring gear set? I think I have an idea to help solve our problems.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Mila, Donwik, and Anlaf all have adventuring gear.<br><br>Which reminds me that I think we forgot about making that decision for Marcus's equipment: Does he have Adventuring Gear OR Extra Dungeon Rations + a Healing Potion? Either I forgot to take a note of that or we forgot all about that somewhere along the way.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>07-12-2015, 19:21:37</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg11878870#msg11878870">Quote from: Tackyhillbilly on 07-12-2015, 09:33:04</a></div></div><blockquote class="bbc_standard_quote">Anlaf: "Would be like mahself serenading elven lasses and tossing pixie dust. I assume those be the Bard class moves. I hasn't checked."<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Heh, nice... Agreed. ^^<br><br>The bard is more a settlement and city slicker kinda character, though Donwik can buff others in combat, which is kinda why I've been aching to get into a place where he can get the mandolin out and buff the others. Nothing behind intruding on Anlaf's rangering, I just was being proactive to get to the combat. ^^;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Sessha</strong> on <strong>07-12-2015, 20:47:47</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg11879468#msg11879468">Quote from: Cassandra LeMay on 07-12-2015, 18:31:23</a></div></div><blockquote class="bbc_standard_quote">Which reminds me that I think we forgot about making that decision for Marcus's equipment: Does he have Adventuring Gear OR Extra Dungeon Rations + a Healing Potion? Either I forgot to take a note of that or we forgot all about that somewhere along the way.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>&nbsp;Yeah we did forget about it. I had been trying to decide if more food would be good if we were going to go dungeon crawling or not but in light of recent events I think I'll go with adventuring gear. So yeah add Marcus' name to list of people who have it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>10-12-2015, 01:08:38</strong>
			</dt>
			<dd class="postbody">
				So I guess we wait for night?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>10-12-2015, 10:41:09</strong>
			</dt>
			<dd class="postbody">
				Sounds like it, but I'd like to give Zenkai a chance to post for Mila first. Maybe what the priestess has to say won't change the battle plan, but we should make that much time.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>20-12-2015, 08:25:13</strong>
			</dt>
			<dd class="postbody">
				Just to clarify so we don't end up waiting on each other to go post first:<br><br>As I pretty much declared the move Marcus posted for his attack unneccessary, I think he should go again, before I deal with the results of the latests few posts.<br><br>Something to maybe adress IC (either by Andy editing the last Lynna post, or in the next Marcus post) is where the fighters actually go. There's bandit dwellings #2 and #3. Do both L and M go after the same group of bandits, dealing with one group after the other, or do they split up, each tackling one of the two groups.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Sessha</strong> on <strong>20-12-2015, 08:36:03</strong>
			</dt>
			<dd class="postbody">
				&nbsp;My vote is that we stick together and work our way around the camp one at a time. Our archers fire a volley then the fighters move in to mop up. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>20-12-2015, 09:39:29</strong>
			</dt>
			<dd class="postbody">
				Sticking together works for me.&nbsp; I think Lynna would have just rushed in to #2, so if Marcus stuck with her, it makes sense.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>20-12-2015, 13:03:54</strong>
			</dt>
			<dd class="postbody">
				Yep, Sessha has a good plan there, I'm in! :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>20-12-2015, 18:23:39</strong>
			</dt>
			<dd class="postbody">
				All right then. Time for Marcus to hero up and post away. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>23-12-2015, 01:08:51</strong>
			</dt>
			<dd class="postbody">
				A question (perhaps request?) for Cass;<br><br>I was just wondering how many bandits are exposed atm and where all of the surviving bandits are located? Perhaps a quick map update may help as I'm having a little trouble visualising the scene atm personally...<br><br>I know I'm going to volley, but ideally I'd like to know which bandit I'd like to target... Also I think it may be helpful for the rest of us players too to see where the bandits are. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>23-12-2015, 08:33:53</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg11922612#msg11922612">Quote from: wander on 23-12-2015, 01:08:51</a></div></div><blockquote class="bbc_standard_quote">A question (perhaps request?) for Cass;<br><br>I was just wondering how many bandits are exposed atm and where all of the surviving bandits are located? Perhaps a quick map update may help as I'm having a little trouble visualising the scene atm personally...<br><br>I know I'm going to volley, but ideally I'd like to know which bandit I'd like to target... Also I think it may be helpful for the rest of us players too to see where the bandits are. :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Good idea. <del>I'll put up something later today.</del><br><br>Here we go:<br>(https://elliquiy.com/elluiki/images/c/c7/LodossBanditCamp151223.jpg)<br><br>This is the current situation, before we deal with Lynna's and Marcus's latest actions. I'd like to wait and see what Mila and Anlaf do, before posting the outcomes of the melee fighters' attacks, so we can have something resembling combat rounds. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>28-12-2015, 01:38:17</strong>
			</dt>
			<dd class="postbody">
				Just to say that I am still around, though I've been waiting until it's okay to volley again... Though now I'm unsure if that's okay now... We're still waiting on Mila for the moment, correct?<br><br>Anyways, still here despite the long pause that'd state otherwise. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>28-12-2015, 02:22:14</strong>
			</dt>
			<dd class="postbody">
				Sorry I took so long to get back to you guys. Holidays are busy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>01-01-2016, 21:47:20</strong>
			</dt>
			<dd class="postbody">
				I finally managed to resurface from the holiday mire as well. And managed it with a minimum of facebook embarassment as well. Apart from the photo where I look ready to kill the mayor. hmmm.&nbsp; ;D<br><br>So, where were we?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>01-01-2016, 22:12:17</strong>
			</dt>
			<dd class="postbody">
				Welcome back ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>01-01-2016, 22:28:00</strong>
			</dt>
			<dd class="postbody">
				Looks like combat's over now... I think. ^^<br><br>I'll probs post IC tomorrow, hangover's killing me atm and it gives others a chance too. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>02-01-2016, 13:26:45</strong>
			</dt>
			<dd class="postbody">
				Excuse the double post ^^<br><br>Sessha, this is the Move you described in your latest post, for your info;<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Defend<br>When you stand in defense of a person, item, or location under attack, roll+Con. ✴On a 10+, hold 3. ✴On a 7–9, hold 1. As long as you stand in defense, when you or the thing you defend is attacked you may spend hold, 1 for 1, to choose an option:<br>•Redirect an attack from the thing you defend to yourself<br>•Halve the attack’s effect or damage<br>•Open up the attacker to an ally giving that ally +1 forward against the attacker<br>•Deal damage to the attacker equal to your level</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>02-01-2016, 15:06:01</strong>
			</dt>
			<dd class="postbody">
				ep, that's pretty much what Marcus tries to do, but, myself being fairly new to a Dungeon World game, I would assume that this is something Marcus could actually announce when his turn comes up, unless he has already taken another action? That is, I am not sure if this even needs to be turned into an action one rolls the dice for, right now. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Sessha</strong> on <strong>02-01-2016, 15:21:12</strong>
			</dt>
			<dd class="postbody">
				&nbsp;To my knowledge I think the only person left to do something is Wander. All three bad guys Lynna and Marcus were facing are down and that only leaves the guys at the cave. Which if I'm going to look at the map is about at least a round possibly two away. Like I said if you need me to make a roll I will. If not then I can have Marcus hold his action.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>02-01-2016, 15:31:38</strong>
			</dt>
			<dd class="postbody">
				Yeah, I guess we are transitioning from exploration/fight 1.0 into exploration/fight 1.5 or somesuch.&nbsp; ;D<br><br>Lets just see if our dwarf breaks his neck falling down the cliffside, before we come to the cave and what evil might lurk there.&nbsp; &gt;:)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>03-01-2016, 00:45:14</strong>
			</dt>
			<dd class="postbody">
				Ah righty then... :)<br><br>I'll get to posting when I'm up tomorrow, so if anyone wants to go ahead of me in the meantime, that's awesome. Seeing as the bandits are cleared, it'll be a regular narrative post for our Donwik I guess.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>03-01-2016, 00:56:44</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg11951069#msg11951069">Quote from: wander on 03-01-2016, 00:45:14</a></div></div><blockquote class="bbc_standard_quote">I'll get to posting when I'm up tomorrow, so if anyone wants to go ahead of me in the meantime, that's awesome. Seeing as the bandits are cleared, it'll be a regular narrative post for our Donwik I guess.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>More like a regular Defy Danger move, I'd say.&nbsp; ;D <br><br>The dice will have to roll *spoken in a Dune-like 'spice must flow' voice*.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>03-01-2016, 02:09:03</strong>
			</dt>
			<dd class="postbody">
				Roll Result: Tackyhillbilly rolled: 2d6, adding 1 to the total<br>Comment: +2 Wis +1 Forward<br>Result: 3, 1, <br>Total: 5<br><br>I got 5. It is hard to write a post without knowing the consequences.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>03-01-2016, 17:05:16</strong>
			</dt>
			<dd class="postbody">
				What you would be doing is the Defy Danger move. That's a standard 2d6 + Attribute roll, but which attribute is used depends on how you avoid a nasty fall down the cliffside. You could use DEX to grav something at the last second (perhaps the rope Marcus put in place to help the others climb down), you could perhaps use DEX to take the fall but land gracefully and without harm, or you might even be able to use CON and take the fall and just brush it off.<br><br>But with that roll it matters little what way you attempt to defy the danger of falling. What happens is you take the fall, or at least slide down the cliffside rather ungracefully. Still thinking about the exact consequences, but I think a debility is in order, maybe some mild concussion that reduces your INT or WIS modifier by -1 until you get some good rest or the proper healing.<br><br>That said, I think Anlaf still has a chance. Mila was standing ready to defend our dwarf from harm. Maybe she can grab him at the last second?<br><br><strong>Zenkai</strong>, can you give me a 2d6 roll? It's a Dexterity check, so no modifier in this case, just the pure roll.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>04-01-2016, 01:38:04</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg11951111#msg11951111">Quote from: Cassandra LeMay on 03-01-2016, 00:56:44</a></div></div><blockquote class="bbc_standard_quote">More like a regular Defy Danger move, I'd say.&nbsp; ;D <br><br>The dice will have to roll *spoken in a Dune-like 'spice must flow' voice*.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>How does Donwik have to roll to Defy Danger? @_@<br><br>I see nothing in the narrative to call for it? Have I missed something?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>04-01-2016, 08:32:24</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg11954420#msg11954420">Quote from: wander on 04-01-2016, 01:38:04</a></div></div><blockquote class="bbc_standard_quote">How does Donwik have to roll to Defy Danger? @_@<br><br>I see nothing in the narrative to call for it? Have I missed something?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Was talking about Anlaf. Sorry for the confusion. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>04-01-2016, 15:55:34</strong>
			</dt>
			<dd class="postbody">
				Ah, right! ^^<br><br>Okay, I'll work on getting that post up in a bit then. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>05-01-2016, 20:13:52</strong>
			</dt>
			<dd class="postbody">
				Sorry for the post length, I kinda feel worse that Donwik never managed to reach Anlaf in time for his slip!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>23-01-2016, 09:25:40</strong>
			</dt>
			<dd class="postbody">
				hi,<br><br>I've been in a little car crash. Will update as soon as I can use my right arm adequately again :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>23-01-2016, 09:27:09</strong>
			</dt>
			<dd class="postbody">
				Sympathies
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>23-01-2016, 09:52:43</strong>
			</dt>
			<dd class="postbody">
				Thanks for letting us know, despite the arm problems.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>16-02-2016, 00:16:52</strong>
			</dt>
			<dd class="postbody">
				Sorry for the pause, been a hectic fortnight so far! ^^;<br><br>I was wondering, about the potential animals the bandits may have, if Donwik could use his Bardic lore (as I chose Bestiary) to take a running guess at what they may have on them?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>16-02-2016, 11:15:38</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg12082552#msg12082552">Quote from: wander on 16-02-2016, 00:16:52</a></div></div><blockquote class="bbc_standard_quote">I was wondering, about the potential animals the bandits may have, if Donwik could use his Bardic lore (as I chose Bestiary) to take a running guess at what they may have on them?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I don't think you have enough to go by yet, to be just handed a piece of information. But given that beasts are his speciality, I'd say make an INT roll and we'll see how good Donwik's guess might be.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>16-02-2016, 17:39:19</strong>
			</dt>
			<dd class="postbody">
				Roll Result: wander rolled: 2d6<br>Comment: int check<br>Result: 4, 3,<br>Total: 7<br><br>Thats an 8 with the +1 for Donwik's Int. Success but at a cost.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>23-02-2016, 15:02:13</strong>
			</dt>
			<dd class="postbody">
				Darn it. I am drawing a complete blank on what Donwik might suspect.<br><br>Perhaps we should just see what everyone has to say to the idea of smoking out the bandits in a literal fashion. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>23-02-2016, 19:19:55</strong>
			</dt>
			<dd class="postbody">
				I feel if the place was a mine, this isn't the best course...<br><br>Gas pockets and all that...&nbsp; ::)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>24-02-2016, 18:30:37</strong>
			</dt>
			<dd class="postbody">
				back from my drunk-driver-enforced vacation. <br>I can almost feel all of my fingers again, and am almost pain-free too. <br>How's things?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>25-02-2016, 19:01:56</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239804.msg12105212#msg12105212">Quote from: Zenkai on 24-02-2016, 18:30:37</a></div></div><blockquote class="bbc_standard_quote">back from my drunk-driver-enforced vacation. <br>I can almost feel all of my fingers again, and am almost pain-free too. <br>How's things?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Glad you are feeling that much better.&nbsp; :-)<br><br>You haven't missed much. I think somehow everyone is waiting for someone to take the initiative and charge into the bandit mine lair - or for the bandits to charge out or something equally dramatic. <br><br>Maybe I shoulkd actually take the initiative, as GM, but I am at the point where I am not sure if some player will do something soon, or if everyone is waiting for me. These things are far more easy to judge when you are facing people across a table in RL.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>25-02-2016, 20:00:38</strong>
			</dt>
			<dd class="postbody">
				I may lose internet for a few days but hopefully not.&nbsp; I'll post a charge in once we're sure smoking them out won't work and I have certain connection.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>25-02-2016, 21:01:22</strong>
			</dt>
			<dd class="postbody">
				I'm around, sorta been too strained to post, also I didn't really want what may come to a paragraph basically reiterating the info you gave me, Cass. So I waited for some posts to react to and also gain the info on the bestiary lore, but then the game went quiet... ^^;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - OOC chat, A&amp;A, Plotting, General Banter</strong><br>
				Post by: <strong>wander</strong> on <strong>03-03-2016, 23:12:52</strong>
			</dt>
			<dd class="postbody">
				For a marching order, I'd probably have Donwik to a side if possible as he's a skilled archer. Having him in the back is no good for the reasons mentioned and he's not a pointman either. So I figured in the middle and to the side some may work best.
			</dd>
		</dl>
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