Numenera - The Antique Trade
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: LordRod on 27-09-2016, 20:15:31</h2>
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				Title: <strong>Numenera - The Antique Trade</strong><br>
				Post by: <strong>LordRod</strong> on <strong>27-09-2016, 20:15:31</strong>
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				The Six Seasons of Sidmire were renowned throughout the north.&nbsp; A hundred years had passed since the Amber Pope's crusade against the heathens had crushed the animists of the North and silenced the shimmering of the crystal fields.&nbsp; The Steadfast had crept ever northward as new roads and new kingdoms made from crusaders had slowly and meticulously crushed the native opposition, allowing them their native habits and beliefs but insisting that their animistic ways were dead.&nbsp; Sidmire had been one of the largest cities of the Heathen, but the new Lord Moribelt (second of the name) had worked with Archbishop Lysenko to slowly crush any and all attempts to reestablish their belief.&nbsp; &nbsp;In the wilds between cities, the natives were still restless; the villages still practiced the old ways, but converted to the Order of Truth one at a time to take part in the new economic prosperity.&nbsp; And with prosperity came wealth; and with wealth came corruption.&nbsp; The Order of Truth in the north was not the well established and 'separate' institution it was in the Southern Steadfast.&nbsp; Up here, the church loved to dip its hand into nearly every coffer.<br><br>The group had been apart for 4 months since they had had to split ways in another city to the South.&nbsp; The agreed on rendezvous, here and now, over 400 miles to the North had verified that suspicions against them had since grown cold.&nbsp; There were all kinds of rumors swirling around the city of economic opportunities, but real and lucrative.&nbsp; Still, the higher risk the opportunity; the higher risk they had of getting caught; would they trade on the up and up and take the Numenera as they could - Or take the more direct route?<br><br>Wrapped in charm of the ancient world, the entire town was built around the Drowning Pegasus; easily the oldest place in the city.&nbsp; It has a few well known numeneric virtues including a controlled climate and the ability to repair itself after damage.&nbsp; Initially a novelty for those traveling from one area to another; it has since become surrounded by the slummier parts of town and serves as an ideal spot for Traders, Rogues, explorers, missionaries and various other questionable folks can gather in a quiet shadowed booth without anyone asking their business.&nbsp; To be sure, it's stop #1 for the Watch when rounding up the usual subjects, but otherwise they turn a blind eye and leave it alone.&nbsp; A good portion of the city's place actually takes place here, well away from the formal market stalls or negotiations between chapter houses since this is Neutral ground and a good place to get the dirty work done before the real deal is formally written down on binding script.&nbsp; <br><br>(more details later today)
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			<dt class="postheader">
				Title: <strong>Re: Numenera - The Antique Trade</strong><br>
				Post by: <strong>LordRod</strong> on <strong>04-10-2016, 21:22:46</strong>
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				(Pulling due to lack of posting)
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