Lodoss: Age of Valor - The Adventures (game thread)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: Cassandra LeMay on 27-11-2015, 20:37:39</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>27-11-2015, 20:37:39</strong>
			</dt>
			<dd class="postbody">
				<span style="font-family: georgia;" class="bbc_font"><span style="font-size: 14pt;" class="bbc_size"><strong>Posting rules</strong></span></span><br><br>For posts, please use a header, as discussed in the OOC thread, header format being:<br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatright][img padding=5]Image URL goes here[/img][/floatright][b]Name[/b]: XXX<br>[b]Class[/b]: XXX, Level 1<br>[b]Stats[/b]: STR , DEX , CON , INT , WIS , CHA <br>[b]HP:[/b] xxx<br>[b]Location[/b]: xxx (Optional - only needed to clarify things, should the scene call for it)<br>[b]Date/Time[/b]:&nbsp; xxx (Optional - only needed to clarify things, should the scene call for it)<br>[spoiler=Other important information:] xxx[/spoiler]<br>[hr]</code></pre>The Location and Date/Time lines should be omitted when not needed for clarification in cases when the group is split up or different scenes at different times might be posted in parallel. <br><br>Links to PC images can be found in the Rules &amp; Background thread (https://elliquiy.com/forums/index.php?topic=239731.25).<br><br>OOC discussion, questions, plot planning and everything else goes into the OOC thread (https://elliquiy.com/forums/index.php?topic=239804.0).<br><br>All dice roll should be made using the Dicebot. A tutorial for the dicebot can be found here (https://elliquiy.com/forums/index.php?topic=83540.0). Dice rolls should be posted at the end of a post. You don't have to post them in a spoiler, but please set them off from the in-character part of your posts with a horizontal line (the [ hr ] tag). 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>27-11-2015, 20:57:35</strong>
			</dt>
			<dd class="postbody">
				<span style="font-family: georgia;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size"><strong>The First Day</strong></span></span><br><div class="floatleft">(https://elliquiy.com/elluiki/images/2/27/LODOSS_KarteAbenteuer01_Header.jpg)</div><strong>The Central Mountains of Lodoss</strong> sit in the center of the continent, a barrier forever changed by the cataclysm that split Lodoss from Alecrast thousands of years ago. Once an unremarkable mountain chain, the landscape has forever been altered; small mountains have been thrust up, now reaching for the sky like jagged teeth, large mountains have crumbled, filling valley with rocks reaching from small pebbles to boulders the size of a house. Steep canyons and sheer cliff faces turn many parts of the mountains into labyrinths of stone that can hide anything from ice-cold mountain lakes to long-forgotten Kastuulian ruins, from small verdant valleys where shaggy goats and wild sheep graze to the nests of the monstrous predators that feed on those shy animals.<br><br>Only a few paths lead all the way through this treacherous terrain, and those paths are known only to an even smaller number of people. Anyone wanting to cross the Central Mountains has but one real choice, the road that connects Novice in the north with Addan in the south. Neither claimed nor protected by any of the kingdoms of Lodoss, this road is where our story begins, on a day in late spring, almost five years after the War of Heroes ended in the final confrontation between King Fahn and Emperor Beld...<br><br><br><strong>Mila and Anlaf</strong> have been on the road for days now, traveling south from Novice, first through lush farmland, then through the mountain's foothills, and now for about three days through rocky mountains. Each day's march has been long, beginning at the first light of dawn and going till darkness makes it all but impossible for the human priestess to see where she sets her feet. With no settlements along the mountain pass, the two travelers have slept under the stars, filled their waterskins from ice-cold mountains streams, and met less than a handful of other travelers, for while there is trade between Alania and Valis, both kingdoms are largely self-sufficient, trade between both states limited by a certain lack of necessity.<br><br>It is around noon when Mila and Anlaf round the side of a mountain, the road leading down into a wide valley and cutting through a field of boulders and rubble below. Grass and thorny bushes cover the ground between the rocks below, but it it is neither geography nor flora that immediately captures the eye, but a scene of chaos and confusion.<br><br>Down in the rock-strewn valley carts lie overturned or stand stuck in a ditch alongside the road. Half the horses that once pulled the carts have torn loose from their harnesses and wander around the valley, together with some mules. One horse lies dead on the road, arrows stuck in its flank, another is breathing its last, its legs broken in a mad dash off the road into the ditch. <br><br>The people who traveled with this small caravan have not fared any better. Two lie dead, pierced by arrows, one has broken his neck when he fell of his cart, others have suffered strikes from sword and club.<br><br>The smell of blood mingles in the air with the moans of the wounded, the latter drowned by the sound of hooves and armored boots clapping the road, sounds approaching from the south just as Milan and Anlaf make their way into the valley from the north.<br><br><strong>Marcus, Lynna, and Donwik</strong> have traveled north from Valis on the mountain road for a few hours now, accompanying a small band of soldiers from the border fort of Griffin's Nest in the southern foothills of the Central Mountains,&nbsp; right on the border of Valis. While the mountains are beyond the border of Valis, patrols of the road are not uncommon, providing both reconnaissance and some exercise for troops that would otherwise just march through a castle courtyard or along a castle's parapet. <br><br>The patrol consists of a dozen pikemen and half a dozen bowmen, soldiers drafted from the towns and villages of this north-eastern part of Valis, lead by an armored knight clad in half plate riding a fine chestnut charger. This leader, one Arwin of Leomar seems quite the veteran of many battles if the stories he regals his traveling companions with can be trusted, but his manner also marks him as someone who has seen a good bit in his 50 years or so, his age showing in his weather-worn face and graying beard. But even this veteran falls silent, his face turning ashen at the sight of carts and bodies strewn across the barren mountain valley, only a few hours from a stout fortress that marks the border of civilized lands.<br><br>As the group nears the scene no doubt can remain that this was the work of bandits. Near the carts and pack mules that accompanied the wagon train, barrels and wooden crates lie smashed among the rocks, their contents spilled and thrown aside where they held nothing but bulk goods or heavy wares. Bales of cloth have been trampled into the ground, sacks of grain split wide open in the search for hidden valuables, the spilled grain slowly being carried away on the wind that flaps the slashed canvas covers of the merchant carts.<br><br>As the soldiers fan out and Arwin begins to bark orders, Marcus, Lynna, and Donwik can spot two people on foot approaching the scene from the north, one a young woman garbed in the robes of a priestess of Marfa, the other a dwarf. Only at a second glance you can spot a white eagle circling above, it's blue-tinged feathers hiding it well against the clear sky.<br><br><strong>Once the survivors have been taken care of</strong> and introductions have been made there is no doubt left. Bandits have ambushed the merchant train and made off into the mountains with whatever small and valuable items they could carry. As swiftly as they came, as swiftly did&nbsp; the vanish between the rocks again, but some of the survivors can at least point in the general direction – to the west, down a narrow canyon. <br><br>Arwin organizes his men to salvage as much as they can and load it onto the wagons that can still be used, before he turns to the adventurers in whose company he has found himself. "I will have to take care of these people and escort them safely to Griffin's Nest, but by the time I can return here the trail will have grown cold," he states with more than just a small hint of bitterness in his voice.<br><br>"I am a member in good standing with the Merchant Guild, and my guild would certainly welcome if this bandit problem were taken care of rather sooner than later," the leader of the merchant train adds, a man named Derek who can only be described as fat, his age difficult to estimate but the value of his clothes certainly high.<br><br>And so, each for reasons of their own, five very different people set out to catch a group of bandits hiding somewhere in the mountains north of Valis, on a day in late spring, almost five years after the War of Heroes ended in the final confrontation between King Fahn and Emperor Beld...<br><hr><br>How do you go about dealing with the bandits?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>28-11-2015, 10:46:00</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://elliquiy.com/elluiki/images/5/5d/Lynna.jpg)</div><strong>Name</strong>: Lynna<br><strong>Class</strong>: Fighter, Level 1<br><strong>Stats</strong>: STR -1, DEX +2, CON +1, INT +0, WIS +1, CHA +0<br><strong>HP:</strong> 25<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information</div><div class="spoiler_body">Gear: Signature Weapon, Scale Armor, Dungeon Rations, 2 Healing Potions, 22 Coins<br><br>Load 5/11<br><br>XP: 0/8<br></div></div><hr><br>Coming across the wreckage put Lynna instantly on edge, and the long chain weapon that she carried spun out to the slender gauntlets of her armor, ready for a battle.&nbsp; In her experience, bandits rarely had honor, and it wasn't unreasonable to expect that a group of them might lie in wait to attack as soon as people stopped to help the wounded.<br><br>Thankfully, that didn't happen, perhaps as a result of her whirling display and being ready for an assault.&nbsp; She spotted the newcomers and looked them over, but they didn't seem the type for banditry, nor wounded in any way that would suggest recent battle.&nbsp; She caught the spinning chain in her gauntlets to stop the circling noise from pelting the air, allowing her to give her name, "Lynna."&nbsp; Pretty much everything else about her was obvious enough to make further explanations unnecessary.<br><br>She watched Arwin with a degree of deference due to one who was paying her to do a job, and not one she was going to fail at.&nbsp; Perhaps her pride didn't mean much when her home city had been overtaken, but she still felt enough to keep her heart burning.&nbsp; "With us going directly after them," she said, "you'll likely be safe enough to return.&nbsp; If you've no objection, I'll go."<br><br>Her eyes spun back to the newcomers.&nbsp; "Either of you good at tracking?&nbsp; I can do my best, but..."&nbsp; It would be better to let someone with more talent to the task perform it if at all possible, and besides, they'd be easier to ambush if she kept her eyes down low to the ground.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>wander</strong> on <strong>28-11-2015, 22:09:16</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/1/1e/Donwik.jpg)</div><strong>Name</strong>: Donwik<br><strong>Class</strong>: Bard, Level 1<br><strong>Stats</strong>: STR -1, DEX +1, CON 0, INT +1, WIS 0, CHA +2<br><strong>HP:</strong> 16<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body">0xp, Damage: d6, Load: 7/8.<br>Gear:<br>Dungeon Rations (x5, 1 weight)<br>Father's Mandolin, repaired<br>Leather armour (1 armour, 1 weight)<br>Worn Bow (near, 2 weight) with Bundle of Arrows (3 ammo, 1 weight)<br>Short sword (close, 1 weight)<br>Adventuring Gear (5 uses left, 1 weight)</div></div><hr><br>"I know about beasts across these lands, though tracking isn't really my forte... Sorry." Donwik offered to Lynna, the pretty elven fighter. "Still, I do have a brain in this pretty head of mine, so I think if I can check out where the bandits most likely went off to, I may be able to see some clues along the way, I'm no ranger though investigating a robbery is something I think I can try my hand at..." he added in explanation and to seem just that little more useful. Donwik was just a wandering minstrel, he happened to be skilled with his bow, though he was quite out of his element in the current moment.<br><br>Donwik even looked to be so, he did have leather armour and whilst he was armed, the mandolin and backpack, combined with his clothes made for travelling and stylish cap marked him almost like some kind of wandering dilletante than someone who chased after bandits. Still, he was fit of body; of slim build and so clearly more dextrous than strong and his enthusiasm made up for a few of his flaws when it come to adventuring. Donwik walked around from the site of the thievery and looked around at the ground, to see if there was any clue left that could help the party with their endeavour...<br><br><hr><br>Roll Result: wander rolled: 2d6, adding 1 to the total<br>Comment: looking for clues Int roll<br>Result: 5, 1,<br>Total: 7
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>29-11-2015, 18:31:51</strong>
			</dt>
			<dd class="postbody">
				As much as Donwik looks around he doesn't come up with anything useful. He can spot bootprints and some broken twigs here and there, the signs of combat all over the place, but what to make of it all is beyond him. Some clues may be there, but recognizing what could be important in this scene would perhaps take a wiser man than the minstrel.<br><br><hr>I'd say this is actually a case more for Wisdom than Intelligence. Seems to me this is close enough to Discern Realities to use those rules. That brings the result down to 6 - no clues, but you get to mark XP.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>29-11-2015, 19:54:54</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/9/9e/Anlaf.jpg)</div><strong>Name</strong>: Anlaf<br><strong>Class</strong>: Ranger, Level 1<br><strong>Stats</strong>: STR 0, DEX +2, CON +1, INT +0, WIS +1, CHA -1<br><strong>HP:</strong> 25<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information</div><div class="spoiler_body">Gear: Hunter's Bow, Leather Armor, Dungeon Rations, Hand Axe, Adventuring Gear, 2 Bundles of Arrow<br><br>Load 8/11<br><br>XP: 0/8<br></div></div><hr><br>Anlaf grunted, and whistled sharply. The Dwarf had put on an outward display of not wanting to deal with this. However, those who'd dealt with him for a while (Mila) would probably note that he hadn't really dug in his heels, just grumbling about it the way he did about everything. To the others, it probably just looked like he was following Mila. An eagle, the lightest blue in color, landed nearby as Anlaf motioned the two Elves away.<br><br>"I thought Elves were supposed to be experts about this kind of stuff. Walk across the trackless wastes, following the footsteps of a mouse."<br><br>He grunted, and began looking for signs, speaking the Eagle in the language of the Dwarves, a clipped tongue, harsher and more guttural, meant to not echo. The massive Eagle was nearly as tall his master, through the Dwarf's broad shoulders made him far more massive. A quiver full of arrows, and a bow made of white horn stuck out from his backpack. His red hair stood out obviously beside the Eagle.<br><br>"I and Anan will do what I can. You lot, don't walk over the trail, and keep Mila from wandering off because she thinks she needs to heal a sick Squirrel."<br><br>With that, the Dwarf stomped about, looking for traces and Anan lifted into the air, using his Eagle senses to help in his own way.<br><br><hr><br>Track Move, using Anan's hunting training.<br><br>Your user ID is 13903 | View your rolls | View rolls made to you | Make a roll | View recent rolls<br>Roll Result: Tackyhillbilly rolled: 2d6, adding 3 to the total<br>Comment: +1 Wis +2 Cunning Anan<br>Result: 5, 4, <br>Total: 12<br><br><br>As it is 10+, Gain 1 Piece of Useful Information about the Quarry.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Sessha</strong> on <strong>29-11-2015, 20:15:09</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/c/c8/MarcusLodoss.jpg)</div><strong>Name</strong>: Marcus<br><strong>Class</strong>: Paladin, Level 1<br><strong>Stats</strong>: STR +2 , DEX +0 , CON +1 , INT -1 , WIS&nbsp; +1, CHA +0<br><strong>HP:</strong> 25<br><strong>Location</strong>: xxx (Optional - only needed to clarify things, should the scene call for it)<br><strong>Date/Time</strong>:&nbsp; xxx (Optional - only needed to clarify things, should the scene call for it)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body"> xxx</div></div><hr><br>&nbsp;Marcus was coming up with the patrol from the fort into the mountains. He had been at the fort maybe a few days after his blessing had been given in the Capitol Roid. His garb of armor and robes with sword and shield marked him as one of the Holy Knights of Valis, though only a junior member at best. He had been chosen for this particular journey as Arwin felt he needed training and a good march on patrol was good for that. When they had come upon the caravan Marcus gripped his shield tightly and closed his eyes for a moment the memories coming back to him. This is how his village had looked after being attacked. However after that moment's hesitation he leapt into action. He was trying to tend the wounded as best he could. <br><br>&nbsp;It was about then that they spotted someone coming up the road. Marcus had been about to draw his sword but then he saw that one of the people coming was a priestess of Marfa thought a grim faced dwarf. "Oh thank Pharis." he said moving to them. The young knight stood up from where he had been helped right an overturned wagon and moved to greet them. Being a knight while he was gifted with some healing abilities he paled far behind a full priest in actual power. Before he would be able to make a full introduction Arwin had called to lead the survivors back to the fort and if people were willing to track down the brigands and deliver justice. <br><br>&nbsp;While Marcus wasn't interested in serving justice he did feel that taking out these bandits would serve a greater good in that more innocent lives wouldn't be killed. Then of course there was the offer of coin from the fat merchant. Men who could be noble in intention or just as greedy as those who caused this mess. It was given to him to know which way the man swung at the moment but the offer of coin was never a bad thing if it be for noble ends. Though he would give some of it to the church of Pharis. <br><br>&nbsp;As they were all trying to figure out the direction the attack came from Donwik himself set about the area to see if he might be able to find any evidence of the direction the thieves might have fled. It didn't take Donwik long to find something. He pointed out some of the misplaced boot prints Marcus decided to take a look at them. He had done some tracking with his father before his village was attacked. That had been nearly ten years ago so his skills might be a bit rusty but he still had to try. So he bent down and began to examine them in a bit better detail. <br><br>&nbsp;Before he could the weathered dwarf stepped in and told everyone to back off he would handle this situation but that he wanted someone to look after his companion the priestess. Marcus nodded his head leaving the dwarf to ply his trade. He carried a bow and had the calm swagger of a seasoned hunter, something Marcus wasn't exactly. He wasn't exactly totally knowledgeable on books but he had good sense to recognize someone who was good at what they did and to stay out of that person's way.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>30-11-2015, 11:14:56</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://elliquiy.com/elluiki/images/2/27/LODOSS_KarteAbenteuer01_Header.jpg)</div> Before the group leaves the scene of the assault, Arwin wishes you "good luck and Faris's blessings". With those well wishes the five adventurers march off to the west, down a narrow valley and deeper into the mountains.<br><br>Despite the rocky terrain, Anlaf's trained eye has no trouble picking up the bandits' trail and following it. Soon the valley narrows further and further, it's sides growing steeper and steeper until the valley has turned into a canyon, its bottom cast in shadow. Now and then another canyon branches off from the one you are following, but for over an hour Anlaf leads the chase almost directly to the west, unerringly following the trail. What becomes obvious to the dwarven tracker is that the group he is following is large, at least a dozen if not more, but the men marched with little discipline, hardly like a firmly organized military band. <br><br>Anlaf finally loses the trail where the canyon widens again into a narrow valley. From the left a small mountain stream cascades down the rocks into a valley and flows right through it, before vanishing into a narrow cleft in the mountainside. Where it touches the ground, grass and bushes have sprung up, the first real sign of life you've seen in over an hour now. The rest of the valley floor consists of large slabs of rock, washed smooth from times when the stream perhaps followed a slightly different path or formed a small lake here in the past.<br><br>Across the valley two more canyons can be seen, one leading to the left, south-west, one north-west, to the right.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>30-11-2015, 11:50:28</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/e/eb/Mila.jpg)</div><strong>Name</strong>: Mila (Cleric-1)<br>Str 8 (-1) Dex 9 (+0) Con 15 (+1) Int 12 (+0) Wis 16 (+2) Cha 13 (+1) <br>HP 21/21, Load 9, Damage d6<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Gear etc.</div><div class="spoiler_body"> <br>* Leather Armour (1 armour, 1 weight)<br>* Holy symbol (0 weight) a heavy polished silver crescent, worn on a thin chain necklace<br>* Staff (close, two-handed, 1 weight)<br>* Bandages (3 uses, slow, 0 weight, heal 4 damage)<br>* Adventuring gear (5 uses, 1 weight) <br>* Dungeon rations (5 uses, 1 weight)<br><br>XP 0/8<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rotes</div><div class="spoiler_body">LIGHT. An item you touch glows with divine light, about as bright as a torch. It gives off no heat or sound and requires no fuel but is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.<br>SANCTIFY. Food or water you hold in your hands while you cast this spell is consecrated by your deity. In addition to now being holy or unholy, the affected substance is purified of any mundane spoilage.<br>GUIDANCE. The symbol of your deity appears before you and gestures towards the direction or course of action your deity would have you take then disappears. The message is through gesture only; your communication through this spell is severely limited.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">1st Level Spells</div><div class="spoiler_body">CURE LIGHT WOUNDS.At your touch wounds scab and bones cease to ache. Heal an ally you touch of 1d8 damage.<br>SANCTUARY. As you cast this spell, you walk the perimeter of an area, consecrating it to your deity. As long as you stay within that area you are alerted whenever someone acts with malice within the sanctuary (including entering with harmful intent). Anyone who receives healing within a sanctuary heals +1d4 HP.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mage spell</div><div class="spoiler_body">From heritage. Will come later.</div></div><hr><br>Mila looked vaguely out of place. The young woman certainly didn't seem the adventuring sort, even is she was outfitted for a longer trek. She did have the decorum to greet Marcus, however, and presented a stark, pleasant contrast to the grupy dwarfness she came packaged with. <br><br>"We'll do what we can. Master Anlaf" she motioned to the dwarf grunting, huffing and puffing as he rolled about looking for clues "will do his best. I see what sort of aid I can offer in the mean time." <br><br>She did what she could for the survivors, and recited a few prayers for the dead. This, at least, was something she was well versed in, and her pleasant voice provided at least a small sendaway for the departed souls. She smiled and conversed with both Derek and Arwin, keeping both at arm's length while offering what aid she could provide. Which wasn't a lot, actually, other than the promise of doing her best to track down the bandits.<br><br>After a while she ambled back to "her" dwarf, careful to only step where he trampled the ground before. Distubing tracks is bad - she learned that the hard way. She hummed for a bit, looking at the dwarf work. She had a remark about squirrels and eagles ready, bur left it for another time, as the dwarf seemed immersed in his work.<br><br>While following the trail she is quiet, almost contemplative. But upon reachng the valley she brightens. "This would be a nice spot to build a monastery. So... where to now?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Sessha</strong> on <strong>30-11-2015, 14:22:49</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/c/c8/MarcusLodoss.jpg)</div><strong>Name</strong>: Marcus<br><strong>Class</strong>: Paladin, Level 1<br><strong>Stats</strong>: STR +2 , DEX +0 , CON +1 , INT -1 , WIS&nbsp; +1, CHA +0<br><strong>HP:</strong> 25<br><strong>Location</strong>: xxx (Optional - only needed to clarify things, should the scene call for it)<br><strong>Date/Time</strong>:&nbsp; xxx (Optional - only needed to clarify things, should the scene call for it)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body"> xxx</div></div><hr><br>&nbsp;Marcus was used to long trail runs since he had joined the Holy Knights. Long treks through the countryside with a full pack and armor were standard training for them. So this particular walk was nothing new to him. He simply kept his peace and soldier on with the rest of them However as they came in to the cannon valley it was a rather pleasant vista. He turned his head when he heard Mila mention about this being a place to set up a monastery. While he didn't think it would be a good idea he still offered her a kind smile. "Indeed Priestess. Wherever Marfa walks the land flourishes." he said to her.&nbsp; He of course was speaking metaphorically. The age of the gods had ended eons ago but their power, their very essence still resonated throughout Lodoss even now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>wander</strong> on <strong>30-11-2015, 14:38:00</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/1/1e/Donwik.jpg)</div><strong>Name</strong>: Donwik<br><strong>Class</strong>: Bard, Level 1<br><strong>Stats</strong>: STR -1, DEX +1, CON 0, INT +1, WIS 0, CHA +2<br><strong>HP:</strong> 16<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body">1/8 xp, Damage: d6, Load: 7/8.<br>Gear:<br>Dungeon Rations (x5, 1 weight)<br>Father's Mandolin, repaired<br>Leather armour (1 armour, 1 weight)<br>Worn Bow (near, 2 weight) with Bundle of Arrows (3 ammo, 1 weight)<br>Short sword (close, 1 weight)<br>Adventuring Gear (5 uses left, 1 weight)</div></div><hr><br>Donwik looked to the two canyons, rubbing his chin and wondering which way they should go. Whilst the dwarf was a gifted ranger and had got them this far, Donwik did feel somewhat useless... He was also a little ired about being called an elf... He was a human, despite appearances. Least that was what he was always led to believe about himself. He never met his one parent, though he was raised human by a human family at least. "We're gonna lose these bandits if we spend too long doing this..." he sighed as he looked at the split path...<br><br><hr><br>Roll Result: wander rolled: 2d6<br>Comment: discern realities two canyons<br>Result: 2, 4,<br>Total: 6<br><br>Ho, that's twice now I messed a wisdom roll! ^^;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>30-11-2015, 14:50:03</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://elliquiy.com/elluiki/images/5/5d/Lynna.jpg)</div><strong>Name</strong>: Lynna<br><strong>Class</strong>: Fighter, Level 1<br><strong>Stats</strong>: STR -1, DEX +2, CON +1, INT +0, WIS +1, CHA +0<br><strong>HP:</strong> 25<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information</div><div class="spoiler_body">Gear: Signature Weapon, Scale Armor, Dungeon Rations, 2 Healing Potions, 22 Coins<br><br>Load 5/11<br><br>XP: 0/8<br></div></div><hr><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=240351.msg11858507#msg11858507">Quote from: Tackyhillbilly on 29-11-2015, 19:54:54</a></div></div><blockquote class="bbc_standard_quote">"I thought Elves were supposed to be experts about this kind of stuff. Walk across the trackless wastes, following the footsteps of a mouse."<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>A sharp short of derision hopped from Lynna as she stared at the dwarf for a moment.&nbsp; "Depends on the elf, or do all dwarves fit the 'supposed' fare of greedy drunks?"&nbsp; She could continue to trade barbs if necessary, but she didn't really want to.&nbsp; She would, however, stand up for herself if he kept at it.<br><br>The long march didn't bother Lynna at all.&nbsp; Even in armor, she was quite used to walking for extended periods of time, and the chain was light and easy enough to carry that she could stay armed without much issue.&nbsp; At this point, it was difficult to tell just how talented the group was in battle, but if they all came along, they at least believed themselves to be.<br><br>Her eyes stayed open, sharp and watching for any sort of confrontation.&nbsp; The trick to being ready for whatever was coming was just to watch for anything unusual, and react whenever necessary.<br><br><hr><br>Roll Result: AndyZ rolled: 2d6, adding 1 to the total<br>Comment: Discern Realities<br>Result: 5, 4, <br>Total: 10<br><br>What should I be on the lookout for?<br>What here is not what it appears to be?<br>What happened here recently?<br><br>With any luck, one of those will give the location of the bandit's lair.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>30-11-2015, 16:36:17</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://elliquiy.com/elluiki/images/2/27/LODOSS_KarteAbenteuer01_Header.jpg)</div><br>As much attention as Donwik pays to the area, whatever clues there might be escape his attention. But Lynna seems to have sharper eyes and ears, and perhaps Donwik can learn something from her example.<br><br>What Lynna can discover is that a large group of people entered this small valley, but apparently left it through neither of the two obvious exits. Yet however much the elf strains her eyes and ears, she can make out no danger she should be on the lookout for. Nothing points to hidden bandits that may lay in ambush. But while she walks along the northern perimeter of the Valley, near the stream, Lynna realizes that the cut in the mountainside through which the stream exits the valley would be wide enough for a man, even one carrying a load, to squeeze through, and she can't hear any echo of the sounds of running water, so perhaps the cleft widens after but a short distance again.<br><hr><br>Looks like another XP marker for Wander. If you manage that a third time in a row I will need to have some words with the dicebot.&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>30-11-2015, 16:43:29</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/5/5d/Lynna.jpg)</div><strong>Name</strong>: Lynna<br><strong>Class</strong>: Fighter, Level 1<br><strong>Stats</strong>: STR -1, DEX +2, CON +1, INT +0, WIS +1, CHA +0<br><strong>HP:</strong> 25<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information</div><div class="spoiler_body">Gear: Signature Weapon, Scale Armor, Dungeon Rations, 2 Healing Potions, 22 Coins<br><br>Load 5/11<br><br>XP: 0/8<br></div></div><hr>After some glancing around, she dismissed the two obvious choices, turning away and surveying the area with a bit more depth.<br><br>The only time Lynna really let her guard down was over by the stream, stopping just long enough to taste the water with her fingertips and ensure that it's good for drinking.&nbsp; As she refills her waterskin, though, she notices the size of the cleft, then gestures off to the rest of the group to follow her.<br><br>Apparently she did have quite a bit of wilderness talent, even if she saw little need to show it off.&nbsp; Her voice softened, enough to be heard by those immediately nearby.&nbsp; "Hopefully they've blocked themselves in."&nbsp; Unless anyone objected, she took the point.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>01-12-2015, 13:59:33</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/e/eb/Mila.jpg)</div><strong>Name</strong>: Mila (Cleric-1)<br>Str 8 (-1) Dex 9 (+0) Con 15 (+1) Int 12 (+0) Wis 16 (+2) Cha 13 (+1) <br>HP 21/21, Load 9, Damage d6<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Gear etc.</div><div class="spoiler_body"> <br>* Leather Armour (1 armour, 1 weight)<br>* Holy symbol (0 weight) a heavy polished silver crescent, worn on a thin chain necklace<br>* Staff (close, two-handed, 1 weight)<br>* Bandages (3 uses, slow, 0 weight, heal 4 damage)<br>* Adventuring gear (5 uses, 1 weight) <br>* Dungeon rations (5 uses, 1 weight)<br><br>XP 0/8<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rotes</div><div class="spoiler_body">LIGHT. An item you touch glows with divine light, about as bright as a torch. It gives off no heat or sound and requires no fuel but is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.<br>SANCTIFY. Food or water you hold in your hands while you cast this spell is consecrated by your deity. In addition to now being holy or unholy, the affected substance is purified of any mundane spoilage.<br>GUIDANCE. The symbol of your deity appears before you and gestures towards the direction or course of action your deity would have you take then disappears. The message is through gesture only; your communication through this spell is severely limited.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">1st Level Spells</div><div class="spoiler_body">CURE LIGHT WOUNDS.At your touch wounds scab and bones cease to ache. Heal an ally you touch of 1d8 damage.<br>SANCTUARY. As you cast this spell, you walk the perimeter of an area, consecrating it to your deity. As long as you stay within that area you are alerted whenever someone acts with malice within the sanctuary (including entering with harmful intent). Anyone who receives healing within a sanctuary heals +1d4 HP.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mage spell</div><div class="spoiler_body">From heritage. Will come later.</div></div><hr><br>Mila frowned, following along behind her Dwarf. "Blocked in? Hardly liekly. No, we should probably be looking for a trap, or an ambush. Such a narrow place should be perfect for that, no?" She stopped to sip some of the mountain water as well, and looked up at the cliffs, then at the cleft. "Perhaps the eagle can be of some use there, eh Master Anlaf?" She playfully prodded the dwarf with the tone of her words.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>wander</strong> on <strong>01-12-2015, 23:50:10</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/1/1e/Donwik.jpg)</div><strong>Name</strong>: Donwik<br><strong>Class</strong>: Bard, Level 1<br><strong>Stats</strong>: STR -1, DEX +1, CON 0, INT +1, WIS 0, CHA +2<br><strong>HP:</strong> 16<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body">2/8 xp, Damage: d6, Load: 7/8.<br>Gear:<br>Dungeon Rations (x5, 1 weight)<br>Father's Mandolin, repaired<br>Leather armour (1 armour, 1 weight)<br>Worn Bow (near, 2 weight) with Bundle of Arrows (3 ammo, 1 weight)<br>Short sword (close, 1 weight)<br>Adventuring Gear (5 uses left, 1 weight)</div></div><hr><br>"Traps? Perhaps I can try once more to prove myself and see if I can see anything of note on the ground!" Not to be outdone and quite annoyed at of being completely out of his depth for once, Donwik didn't care to admit it, he was very much a city slicker type... Because of that he once more decided to have a look at this new stream and try to be of some use on the beaten path. He could list off all kinds of lore and shoot a bow, but looking for clues and tracking wasn't his strong point at all. Still he wanted to be useful and perhaps even impress one of the lady adventurers in some way, as he was making a right pig's ear of himself at the moment. His mind wandered to when they'd reach the next settlement... Then they'd see how skilled Donwik could be!<br><br><hr><br>Third times a charm?<br><br>Roll Result: wander rolled: 2d6<br>Comment: discern realities of the stream<br>Result: 3, 5,<br>Total: 8<br><br>Hooray!<br><br><em>What here is not what it appears to be?</em>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>02-12-2015, 03:45:02</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/9/9e/Anlaf.jpg)</div><strong>Name</strong>: Anlaf<br><strong>Class</strong>: Ranger, Level 1<br><strong>Stats</strong>: STR 0, DEX +2, CON +1, INT +0, WIS +1, CHA -1<br><strong>HP:</strong> 25<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information</div><div class="spoiler_body">Gear: Hunter's Bow, Leather Armor, Dungeon Rations, Hand Axe, Adventuring Gear, 2 Bundles of Arrow<br><br>Load 8/11<br><br>XP: 0/8<br></div></div><hr><br>Anlaf nodded at Mila's words. The Priestess was right. Anan could spy things that no man could from his lofty perch. The bird couldn't give numbers, or much information, but it could tell them if the Bandits were in the defile, lined up and waiting for them. He raised his hands to mouth and whistled sharply, the Bird landing again. Anan spoke, again changing to his natural language, the Brid's icy stare on his face. When Anlaf finished, he nodded, and motioned skyward, the bird taking flight. He'd told the bird to fly over the defile. If he found the men, he was to circle over them. If not, return. Simple enough instructions, and would give them valuable information.<br><br>"Lass, you stay to the back. Behind me and the other Archer. There are a lot of them, and then may try to slip around the Elf and the Human." He said, motioning with his head to Lynna and Marcus. "Don't be worried, they got numbers, but I don't think they are much more then opportunists. Once a few of them get feathered, the rest should break and run."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Sessha</strong> on <strong>02-12-2015, 06:18:11</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/c/c8/MarcusLodoss.jpg)</div><strong>Name</strong>: Marcus<br><strong>Class</strong>: Paladin, Level 1<br><strong>Stats</strong>: STR +2 , DEX +0 , CON +1 , INT -1 , WIS&nbsp; +1, CHA +0<br><strong>HP:</strong> 25<br><strong>Location</strong>: xxx (Optional - only needed to clarify things, should the scene call for it)<br><strong>Date/Time</strong>:&nbsp; xxx (Optional - only needed to clarify things, should the scene call for it)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body"> xxx</div></div><hr><br>&nbsp;Marcus listened to the others as he kept a vigil for anything that might possibly try and ambush them before they could counter-attack. The Priestess of Marfa, Mila did give wise council as did her dwarf friend when he mentioned she should remain in the rear behind the archers if the enemy should somehow get passed him and Lynna. He looked at Anlaf. "Do not worry Master Dwarf. If the brigands get passed Lynna and I can assure you they will not live long enough to regret such an action. For in the name Pharis they will pay." he said the certainly of steel ringing in his words.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>02-12-2015, 10:49:26</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://elliquiy.com/elluiki/images/2/27/LODOSS_KarteAbenteuer01_Header.jpg)</div>As well-trained the eagle Anan might be, and as well he might understand his dwarf's commands, almost as soon as he takes wing one fatal flaw in the plan for his scouting becomes obvious. For the moment the eagle vanishes over the crest of the rocky hills surrounding the small valley he truly vanishes from sight, the view of the sky blocked by the hillsides. In these parts chances are he can circle as much as he likes above any bandits he finds while spotting the eagle from where the group is now will be all but impossible. <br><br>So unless Anan returns at some point, his search having led to no results, you will have to march ahead into the unknown. But at least Donwik's close observation of what lies ahead convinces him that there are no hidden traps, nor bandits lying in wait anywhere close by. <br><hr>Donwik, everything here is what it appears to be.<br><br>Everyone, how long do you wait for Anan to maybe return or not? It's early afternoon right now, but n this terrain the shadowy valley can get pretty dark long before the sun sets. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>wander</strong> on <strong>02-12-2015, 18:57:21</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/1/1e/Donwik.jpg)</div><strong>Name</strong>: Donwik<br><strong>Class</strong>: Bard, Level 1<br><strong>Stats</strong>: STR -1, DEX +1, CON 0, INT +1, WIS 0, CHA +2<br><strong>HP:</strong> 16<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body">2/8 xp, Damage: d6, Load: 7/8.<br>Gear:<br>Dungeon Rations (x5, 1 weight)<br>Father's Mandolin, repaired<br>Leather armour (1 armour, 1 weight)<br>Worn Bow (near, 2 weight) with Bundle of Arrows (3 ammo, 1 weight)<br>Short sword (close, 1 weight)<br>Adventuring Gear (5 uses left, 1 weight)</div></div><hr><br>"No traps here..." Donwik announced in a confident tone, having circled round the area. True enough as he jabbed the ground with his short sword and wandered on foot, any traps would have been set off by him if there were any. "So... Anlaf, how long should we wait for your eagle to return? We shouldn't wait too long... I don't think there's an ambush waiting for us and any time we stay here waiting is time the bandits get ahead of us..." Donwik explained. "Perhaps we can wander ahead and meet the eagle halfway... Hopefully the valley won't be too dark, though I think between us all we have preparations for that, yes?"<br><br>"Whatever occurs, I could use the arcane magics of my mandolin playing to cast a beneficial magic or two... I think perhaps some music could boost morale, though I do suppose it depends if we are trying to sneak up on these bandits or not..." Donwik thought aloud as he looked at the others. His hand touched the mandolin strapped to his back before moving to his bow and quiver, "I think I'd rather listen to music than protracted bloodshed, though on the other hand, a swift arrow could be just as much help to cool this situation right now quick..." Donwik was quite indecisive at the best of times, here he was at least trying to make it productive with offered options...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>05-12-2015, 13:11:05</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://elliquiy.com/elluiki/images/2/27/LODOSS_KarteAbenteuer01_Header.jpg)</div> With the eagle out of sight you wait until about half an hour has passed, before deciding to march ahead and follow the stream to where you suspect the bandits went.<br><br>The way through the mountains is narrow and sometimes the mountainsides overhead draw so close together that you feel you are walking down a tunnel. Many times the narrowness of the path forces you to step into the ice-cold water of the mountain stream you are following, everyone's shoes, boots, trouserlegs soaked with water before long, but eventually you are greeted with the sound of water rushing down rocks and the sight of daylight up ahead.<br><br>The stream flows across the end of a rocky ledge, before it tumbles down into a small valley, pooling at the bottom of the rock face, maybe ten meters below, and rushing northward, splitting the valley in two.<br><br>The eastern half of the valley is covered with bushed, grass, even some trees, while the western half sits a little higher, the ground there not getting all that much water. Instead this left half of the valley is a mix of sand and rock, with half-crumbled masonry and stonework here and there, where houses once stood. In a few places at least the outer walls are still intact enough to make out the old outer walls of buildings.<br><br>Some of those old buildings stand roughly in the center of the valley, while a few more can be seen at the northern end, opposite the ledge the party finds itself on. Over there there is also a black hole in the mountainside, perhaps a natural cave, perhaps an old mine entrance. <br><br>Canvas covers have been erected over some of the ruined walls, to provide some shelter. Two fires are burning near the ruined buildings. A steep, rubble strewn path leads down into the valley to your left. An eagle circles overhead while a few people can be seen moving around down in the valley, some tending to the fires, some moving towards the cave mouth.<br><br>(https://elliquiy.com/elluiki/images/7/75/Lodoss01BanditCamp.jpg)<br><hr>Ruins #1, 2, 3, and 7 have some tarpaulins stretched over them to turn them into shelters. One fire burns in front of #2, another close to #6. <br>The ledge you are on is about 10m above the valley floor and perhaps 2m wide. The path that meanders down to the valley should be easy enough to walk in daylight (of which you have about an hour or so left), but during the day anyone there will be in full view from the valley. During the night, things will get tricky.<br><br>What's next?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>06-12-2015, 02:04:55</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/5/5d/Lynna.jpg)</div><strong>Name</strong>: Lynna<br><strong>Class</strong>: Fighter, Level 1<br><strong>Stats</strong>: STR -1, DEX +2, CON +1, INT +0, WIS +1, CHA +0<br><strong>HP:</strong> 25<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information</div><div class="spoiler_body">Gear: Signature Weapon, Scale Armor, Dungeon Rations, 2 Healing Potions, 22 Coins<br><br>Load 5/11<br><br>XP: 0/8<br></div></div><hr><br>The further they went in - even if Lynna would never admit it - the more nervous she started to feel.&nbsp; Expressing fear was not unlike vocalizing the displeasure of walking around in soggy boots: a true warrior wouldn't waste the breath.<br><br>She stayed pretty quiet, with only the occasional faint shiver proving that elf blood runs the same temperature as that of everyone else.&nbsp; Her eyes, though, peered out over that of the nearby fires.<br><br>It looked like there were quite a lot of these bandits, which meant that, she explained in a whisper, "At least one of us should stay back to keep them from fleeing back through the pass."&nbsp; The simple reach of her weapon, while formidable, demonstrated that she'd be of little use if she didn't rush forward.<br><br>"I don't see any alarm system, so just rush in and overwhelm them before they can organize enough to deal with us?"&nbsp; She peered carefully out over the camp, wanting to make sure she didn't miss anything to suggest.<br><br><hr><br>Roll Result: AndyZ rolled: 2d6, adding 1 to the total<br>Comment: Discern Realities<br>Result: 6, 2, <br>Total: 9<br><br>What should I be on the lookout for?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Sessha</strong> on <strong>06-12-2015, 07:51:20</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/c/c8/MarcusLodoss.jpg)</div><strong>Name</strong>: Marcus<br><strong>Class</strong>: Paladin, Level 1<br><strong>Stats</strong>: STR +2 , DEX +0 , CON +1 , INT -1 , WIS&nbsp; +1, CHA +0<br><strong>HP:</strong> 25<br><strong>Location</strong>: xxx (Optional - only needed to clarify things, should the scene call for it)<br><strong>Date/Time</strong>:&nbsp; xxx (Optional - only needed to clarify things, should the scene call for it)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body"> xxx</div></div><hr><br>&nbsp;Much like the others Marcus was following the trail through the narrow passage. The soggy feeling filling his boots wasn't exactly anything new to him. He's been force marched through a stream with a pack on his pack as part of his training so this was of little consequence to him. As they opened up into the smaller valley they could see what exactly was there. They could make out several camp fires below them and people tending them. Looking back over them. "What shall we do? If the fighters move on them now they will know we will be coming. If we wait till nightfall the path down will be tricky. Personally speaking I'd prefer to wait till midnight to give us the element of surprise." he said as a thought occurred to him as he turned to Lynna. "Is it true that all elves at least on some levels posses spirit magic? If so would you be able to summon something to help guide our footing down?" he asked her.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>wander</strong> on <strong>06-12-2015, 19:36:34</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/1/1e/Donwik.jpg)</div><strong>Name</strong>: Donwik<br><strong>Class</strong>: Bard, Level 1<br><strong>Stats</strong>: STR -1, DEX +1, CON 0, INT +1, WIS 0, CHA +2<br><strong>HP:</strong> 16<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body">2/8 xp, Damage: d6, Load: 7/8.<br>Gear:<br>Dungeon Rations (x5, 1 weight)<br>Father's Mandolin, repaired<br>Leather armour (1 armour, 1 weight)<br>Worn Bow (near, 2 weight) with Bundle of Arrows (3 ammo, 1 weight)<br>Short sword (close, 1 weight)<br>Adventuring Gear (5 uses left, 1 weight)</div></div><hr><br>Donwik placed his hand up as he overlooked the general vicinity of the valley below, "I have a bow... So maybe I should stay up here and give covering fire to the melee fighters that would go down." he offered to the group. "The main thing to worry about it is how tricky it will be to fight them, whether we should do it when night falls and consider how we will go about it, or if storming them in the daytime really is the best idea... I believe a quick recon of what we're facing against rather than area itself could be of benefit..." he added as he peered down into the valley. "Perhaps that greenery to the right of the stream could afford some cover, if the bandits get baited into fighting through there?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>07-12-2015, 09:31:59</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/9/9e/Anlaf.jpg)</div><strong>Name</strong>: Anlaf<br><strong>Class</strong>: Ranger, Level 1<br><strong>Stats</strong>: STR 0, DEX +2, CON +1, INT +0, WIS +1, CHA -1<br><strong>HP:</strong> 25<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information</div><div class="spoiler_body">Gear: Hunter's Bow, Leather Armor, Dungeon Rations, Hand Axe, Adventuring Gear, 2 Bundles of Arrow<br><br>Load 8/11<br><br>XP: 0/8<br></div></div><hr><br>Anlaf grumbled as he saw Anan, cursing the bird in his own language. It was his own fault, but he'd much rather blame the bird then himself. Either way, it didn't matter. They'd gotten what they needed to know, and the Bandits weren't lying in wait. Anlaf began stringing his bow as the Elves and the Human warrior discussed things. He gave a simple grunt.<br><br>"They have bowman among them. The horses and some of the men were killed by arrows, back where they hit the caravan. If they see us coming down the ridge, things would get nasty quickly. They could bottle up on the ridge, and shoot arrows into us until they die. Darkness will be our friend. They've split themselves up pretty well. If we can find em sleeping in their rolls, we can kill them before they can put up a fight."<br><br>Anlaf seemed to show no difficulty with the concept of killing a sleeping enemy.<br><br>"Pull back behind the ridge, and wait for night. No fires, no light. The fires they have lit will ruin their night vision. They'll be bound to stick to them, which will sillouette them nicely for me an' the singing fellow. Shiny and the Lady Elf chop them up if they try to leave behind their cozy fires. Mila... you stay back here, and patch up anybody that gets struck."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>07-12-2015, 13:36:19</strong>
			</dt>
			<dd class="postbody">
				Lynna, you are a bit worried about the cave at the far side of the valley. There's no telling how many enemies might be in there, and it could make an excellent retreat for the bandits in the valley, should they decide to run. <br><br>Everyone, don't forget how disorganized their marching pattern was, judging by the tracks Anlaf found. If their watch schedule is just as lacking in organization, chances are you won't meet much initial resistance during the night.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>wander</strong> on <strong>07-12-2015, 19:30:51</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/1/1e/Donwik.jpg)</div><strong>Name</strong>: Donwik<br><strong>Class</strong>: Bard, Level 1<br><strong>Stats</strong>: STR -1, DEX +1, CON 0, INT +1, WIS 0, CHA +2<br><strong>HP:</strong> 16<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body">2/8 xp, Damage: d6, Load: 7/8.<br>Gear:<br>Dungeon Rations (x5, 1 weight)<br>Father's Mandolin, repaired<br>Leather armour (1 armour, 1 weight)<br>Worn Bow (near, 2 weight) with Bundle of Arrows (3 ammo, 1 weight)<br>Short sword (close, 1 weight)<br>Adventuring Gear (5 uses left, 1 weight)</div></div><hr><br>"Sounds like a plan then!" Donwik nodded to the dwarf ranger's suggestions. "One more thing, seeing as we'll be waiting to night fall, that means I'll have time to make a few magical songs to help anyone who'd care to listen that more able in a combat situation..." he explained. "Most of my songs are soothing, healing songs that can take the sting from a wound after combat is done, or snap someone back to reality from a nasty spell... Though I have some rallying songs to help with teamwork and a good war song to centre a combatant and give them that extra bit of killing precision if wanted..." he rolled off his tongue casually, "I could do my assistance song for Mila and anyone else who wants to perhaps help in their partner's defence. Anyone else can gain an audience to my song of greater violence for that extra bit of oomph for their attacks..."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>07-12-2015, 19:39:45</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/5/5d/Lynna.jpg)</div><strong>Name</strong>: Lynna<br><strong>Class</strong>: Fighter, Level 1<br><strong>Stats</strong>: STR -1, DEX +2, CON +1, INT +0, WIS +1, CHA +0<br><strong>HP:</strong> 25<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information</div><div class="spoiler_body">Gear: Signature Weapon, Scale Armor, Dungeon Rations, 2 Healing Potions, 22 Coins<br><br>Load 5/11<br><br>XP: 0/8<br></div></div><hr><br>Marcus asked her about spirit magic, and she shook her head.&nbsp; "I could try to learn," she explained, "but it's not some innate connection that I've had since birth.&nbsp; Personally, I think we're much better going down during the day.&nbsp; We'll be spotted, but that's equally true if we try to go down with some sort of light source in the darkness."<br><br>She gestured out towards the cave.&nbsp; "No way of telling how many are in there, but however many, we're better off rushing the opening numbers and effectively dividing them up between those out here and those inside.&nbsp; If some of them try to run, I doubt there's any other way out, which means splitting their ranks even more.&nbsp; Divide the enemy to conquer them."<br><br>Even though she vehemently disagreed with the idea of waiting until night, she wouldn't go off to do her own thing if that was what the group decided.&nbsp; She'd simply wait to demonstrate why she was correct, allowing herself a better spot on the pecking order in the future.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Sessha</strong> on <strong>07-12-2015, 20:57:53</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/c/c8/MarcusLodoss.jpg)</div><strong>Name</strong>: Marcus<br><strong>Class</strong>: Paladin, Level 1<br><strong>Stats</strong>: STR +2 , DEX +0 , CON +1 , INT -1 , WIS&nbsp; +1, CHA +0<br><strong>HP:</strong> 25<br><strong>Location</strong>: xxx (Optional - only needed to clarify things, should the scene call for it)<br><strong>Date/Time</strong>:&nbsp; xxx (Optional - only needed to clarify things, should the scene call for it)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body"> xxx</div></div><hr><br>&nbsp;Marcus himself agreed with the Anlaf. It was best to wait till nightfall where while going would be tricky it would give them the element of surprise. Lynna's answer wasn't exactly what he had been hoping for but oh well you took what life gave you. As thought about it he happened to spot a length of rope on Anlaf's pack and he snapped his fingers. He'd had an idea. "Actually I think I may have figured out how to solve our problem of getting down the cliffside at night. We use rope and pitons to help get us down. We tie it off up here then use it as a guide as we make our way down. This way if someone slips they have something to hold onto that will break their fall without breaking them." he said before Donwik called for them&nbsp; He turned his attention to Donwik when he asked what they would like for him to play to inspire them. Being a knight Marcus fell back on training. "Sing a song of battle. Inspire us maestro so that our blades will strike true and our hearts not waver from the task before us." he said.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>wander</strong> on <strong>07-12-2015, 23:57:36</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/1/1e/Donwik.jpg)</div><strong>Name</strong>: Donwik<br><strong>Class</strong>: Bard, Level 1<br><strong>Stats</strong>: STR -1, DEX +1, CON 0, INT +1, WIS 0, CHA +2<br><strong>HP:</strong> 16<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body">2/8 xp, Damage: d6, Load: 7/8.<br>Gear:<br>Dungeon Rations (x5, 1 weight)<br>Father's Mandolin, repaired<br>Leather armour (1 armour, 1 weight)<br>Worn Bow (near, 2 weight) with Bundle of Arrows (3 ammo, 1 weight)<br>Short sword (close, 1 weight)<br>Adventuring Gear (5 uses left, 1 weight)</div></div><hr><br>Donwik nodded to Marcus, "So be it, fair paladin..." he smiled and took out his mandolin. "I hope I can perform at a volume that doesn't alert the bandits... My voice can carry across a wide tavern from a stage, though I have performed quiet and sombre melodies for funeral pyres also..." he spoke before strumming some notes. He incanted a rather basic spell through a musical song using his old instrument, using words he happened to pick up when studying for inspirational ballads to sing of and wyld creatures of myth... The claws of a griffin and the fangs of a wyrm... A song of battle of knights taking holy blessed blades and battling, overcoming even such things as the Tarresque... Perhaps such inspiration could help Marcus...<br><br><hr><br>Roll Result: wander rolled: 2d6, adding +2 to the total<br>Comment: arcane art cha +damage for Marcus<br>Result: 1, 4,<br>Total: 7<br><br>That's a pass (so the spell still works), but the magic has caused also an unforeseen issue chosen by the GM...<br><br>Oops...&nbsp; ::)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>08-12-2015, 11:16:01</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=240351.msg11880071#msg11880071">Quote from: wander on 07-12-2015, 23:57:36</a></div></div><blockquote class="bbc_standard_quote">Roll Result: wander rolled: 2d6, adding +2 to the total<br>Comment: arcane art cha +damage for Marcus<br>Result: 1, 4,<br>Total: 7<br><br>That's a pass (so the spell still works), but the magic has caused also an unforeseen issue chosen by the GM...</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Donwik's song clearly inspires Marcus to strike with great might on his next attack. But perhaps it inspires him a little too much to focus on damaging his opponents, to the point where he might neglect his own defenses. <br><br>--&gt; The next time Marcus is attacked he will not be able to bring his shield to bear and lose that point of armor.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>12-12-2015, 10:41:25</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/e/eb/Mila.jpg)</div><strong>Name</strong>: Mila (Cleric-1)<br>Str 8 (-1) Dex 9 (+0) Con 15 (+1) Int 12 (+0) Wis 16 (+2) Cha 13 (+1) <br>HP 21/21, Load 9, Damage d6<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Gear etc.</div><div class="spoiler_body"> <br>* Leather Armour (1 armour, 1 weight)<br>* Holy symbol (0 weight) a heavy polished silver crescent, worn on a thin chain necklace<br>* Staff (close, two-handed, 1 weight)<br>* Bandages (3 uses, slow, 0 weight, heal 4 damage)<br>* Adventuring gear (5 uses, 1 weight) <br>* Dungeon rations (5 uses, 1 weight)<br><br>XP 0/8<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rotes</div><div class="spoiler_body">LIGHT. An item you touch glows with divine light, about as bright as a torch. It gives off no heat or sound and requires no fuel but is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.<br>SANCTIFY. Food or water you hold in your hands while you cast this spell is consecrated by your deity. In addition to now being holy or unholy, the affected substance is purified of any mundane spoilage.<br>GUIDANCE. The symbol of your deity appears before you and gestures towards the direction or course of action your deity would have you take then disappears. The message is through gesture only; your communication through this spell is severely limited.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">1st Level Spells</div><div class="spoiler_body">CURE LIGHT WOUNDS.At your touch wounds scab and bones cease to ache. Heal an ally you touch of 1d8 damage.<br>SANCTUARY. As you cast this spell, you walk the perimeter of an area, consecrating it to your deity. As long as you stay within that area you are alerted whenever someone acts with malice within the sanctuary (including entering with harmful intent). Anyone who receives healing within a sanctuary heals +1d4 HP.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mage spell</div><div class="spoiler_body">From heritage. Will come later.</div></div><hr><br>During the trek, Mila kept to Anlaf's side, conversing here and there with the gruff dwarf. He answered in complaints and negatives as usual. It was obviously a well-rehearsed dynamic, allowing one side to remain grumpy while still satisfying the conversational needs of the other.<br><br>Once in the valley, she took a few moments to take in the new environs. The disorganized nature of the makeshift dwellings also catches her eye. "There's no structure to these people. That's good for us. Hmm. It's not probable that we could convince them to give themselves up and face justice?" Who knew that a gentle, smiling priestess of Marfa could wield such sarcasm? <br><br>Anlaf's prompt to stay back and tend to the wounded got him a nod and smile. "Of course, I'll stay out of trouble and get out my sewing kit. The one with multicoloured threads. Then again if I stay foo dar back, who's going to drag you out of the melee?" She winked.<br><br>Mila leaned on the staff, listening to the ballad Donwik threaded together. She recognized bits and pieces of it, but never heard it told quite this way. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>12-12-2015, 17:29:38</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(https://elliquiy.com/elluiki/images/2/27/LODOSS_KarteAbenteuer01_Header.jpg)</div> As you wait for the sun to set, you can hear some laughter and crude songs from the valley - songs sounding all the more crude now that you have Donwik's honeyed tongue to compare those bawdy shanties with. But soon enough activity in the camp dies down, the bandits perhaps tired from the day's marching, and perhaps drunk more literally than figuratively from their plunder.<br><br>As night falls a few guards wander around, staying close to the two campfires. Someone lights a torch near the cave mouth, before retreating into the shadows of that hole in the mountainside.<br><br>Fashioning a guideline from the equipment found amongst the group, you descend slowly into the valley. Small rocks and pebbles scatter down the cliffside, but the guards don't seem to pay any attention to the small sounds that could have just as well be caused by small animals. Soon you stand on the valley floor, near where the stream forms a small pool.<br><br><hr><div class="floatleft">(https://elliquiy.com/elluiki/images/7/75/Lodoss01BanditCamp.jpg)</div>The fires are still burning in front of #2 and #6. Let's say 2 guards at each fire. From what you have seen, there might be about a dozen bandits now resting in #1-3, spread evenly among the three shacks. <br><strong><br>Questions:</strong><br><br>(1) Does anyone stay on the ledge? It affords a good field of fire, but getting down into the valley in a hurry could be dangerous, even with the aid of the rope.<br><br>(2) Mila, you have plenty of time to commune with Marfa, should you want to change your prepared spells. Do you do that, or do you keep the Cure Light Wounds and Sanctuary?<br><br>(3) What are your next actions? If someone wants to shoot one of the bandits or charge into melee, roll either <strong><em>Volley</em></strong> or <strong><em>Hack &amp; Slash</em></strong>. If you do and your roll is a successfull attack, roll damage too. (Hack &amp; Slash only for the bandits at #2. To get into melee with the bandits near #6 you'll need a round or two.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>wander</strong> on <strong>12-12-2015, 23:01:33</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/1/1e/Donwik.jpg)</div><strong>Name</strong>: Donwik<br><strong>Class</strong>: Bard, Level 1<br><strong>Stats</strong>: STR -1, DEX +1, CON 0, INT +1, WIS 0, CHA +2<br><strong>HP:</strong> 16<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body">2/8 xp, Damage: d6, Load: 7/8.<br>Gear:<br>Dungeon Rations (x5, 1 weight)<br>Father's Mandolin, repaired<br>Leather armour (1 armour, 1 weight)<br>Worn Bow (near, 2 weight) with Bundle of Arrows (2 ammo, 1 weight)<br>Short sword (close, 1 weight)<br>Adventuring Gear (5 uses left, 1 weight)</div></div><hr><br>"I'll stay here on the ledge... I'm more of an archer than anything else. True enough I have a song that can heal, though I think such soothing melodies will be of use after the combat has ended..." Donwik suggested to the group before whoever went down happened to do so... Donwik was standing his ground and switching from his mandolin over to his bow and quiver. Donwik looked over the nearest camps (1-3) and the two guards at the fire. "If someone attacks at the same time as myself the other guard, we should be able to take control of the nearest three camps without alerting any of the resting bandits there. I'll need a volunteer to take the second one out. I'll take the left one by the fire from where we stand, on my attack someone needs to take the right one out. We can do this!"<br><br><hr><br>I'm rolling the Volley now, however whoever rolls to attack in tandem with Donwik, I'm stating here that the two attacks follow each other, one after the other. If that makes sense. Basically Donwik fires and in the confusion before the other guard can react, the second person in our party takes them out with their attack, yes?<br><br>Roll Result: wander rolled: 2d6, adding +1 to the total<br>Comment: dex volley roll<br>Result: 4, 2,<br>Total: 7<br><br>Hm, the shot hits but I need to pick a negative aspect. Reduced damage may reduce the shot to 0 damage, if I pick a GM-chosen danger it could scupper the plan... Instead I'll say Donwik fired a few arrows to get the shot, reducing his ammo by 1. I can always have him buy more later.<br><br>Damage roll;<br><br>Roll Result: wander rolled: 1d6<br>Comment: damage roll<br>Result: 6,<br>Total: 6<br><br>Nice! So that's 6 damage on the bandit targeted and I'll decrease ammo by 1.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>13-12-2015, 23:05:26</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/5/5d/Lynna.jpg)</div><strong>Name</strong>: Lynna<br><strong>Class</strong>: Fighter, Level 1<br><strong>Stats</strong>: STR -1, DEX +2, CON +1, INT +0, WIS +1, CHA +0<br><strong>HP:</strong> 25<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information</div><div class="spoiler_body">Gear: Signature Weapon, Scale Armor, Dungeon Rations, 2 Healing Potions, 22 Coins<br><br>Load 5/11<br><br>XP: 0/8<br></div></div><hr><br>When your weapon itself doubles as a device to help you descend, it makes it all the easier to get down quickly.&nbsp; All you have to do is attach the device, fall down most of the way, and let someone up above unlatch the chain and let you get a foothold.<br><br>Lynna wasn't exceptional at stealth, since armor didn't preclude itself to silence very well, but she could be pretty fast over short distances.&nbsp; Her boots had been given enough time to thaw out so that the muffled clang wasn't accompanied by unsteady steps and moist scrunching on the way to the bandits.&nbsp; She would head for the bandits by the closer camp, letting the others come to her and separating the enemy by distance.<br><br>It wasn't her necessary intention to kill each and every one, though she would still strike them.&nbsp; Whether they would be slain outright or simply knocked unconscious would depend on the constitution of the individual, but she had no problem with bringing some of them back for justice to please the priestess of Marfa.&nbsp; A heavy chain was not completely nonlethal, but unlike a sword, a bludgeoning weapon didn't spill copious amounts of blood or make a corpse of every target.<br><br>As she moved up close enough to one of the bandits, her entire body spun, sending the chain whirling about towards one of her enemies.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Hack and Slash 9, Damage 8</div><div class="spoiler_body">Roll Result: AndyZ rolled: 2d6, adding 2 to the total<br>Comment: Hack and Slash<br>Result: 5, 2, <br>Total: 9<br><br>Roll Result: AndyZ rolled: 1d10, adding 1 to the total<br>Comment: Damage<br>Result: 7, <br>Total: 8<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>14-12-2015, 07:02:20</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/9/9e/Anlaf.jpg)</div><strong>Name</strong>: Anlaf<br><strong>Class</strong>: Ranger, Level 1<br><strong>Stats</strong>: STR 0, DEX +2, CON +1, INT +0, WIS +1, CHA -1<br><strong>HP:</strong> 25<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information</div><div class="spoiler_body">Gear: Hunter's Bow, Leather Armor, Dungeon Rations, Hand Axe, Adventuring Gear, 2 Bundles of Arrow<br><br>Load 8/11<br><br>XP: 0/8<br></div></div><hr><br>Anlaf nodded at the Bard, picking out his arrows. He finally pulled out one, and grunted. From up here, he had a long line of fire, allowing to easily snipe into the valley below. It would work well for him. He began picking out a target, eyes scanning the camps.<br><br>"Leave him to me, music boy."<br><br>The gruff Dwarf said, releasing his arrow with a three count under his breath, letting the Bard match his shot in time. Anlaf's bow was shorter of draw then the taller Halfelfs, but a look told that it wasn't any less powerful. Bone white, it looked to be a solid piece of Horn, shaped carefully, never glued. It was a long process, but gave a bow that matched longer wood bows in distance, though requiring a large amount of draw strength. He released the Arrow, the twang instantly getting Anan's intention. The Eagle sought out the arrow... and fell with it, silent and deadly<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Called Shot Head 14, Damage 10</div><div class="spoiler_body"><br>https://elliquiy.com/forums/dicebot.php?r=83148<br>https://elliquiy.com/forums/dicebot.php?r=83150<br><br>Apparently, the dice love the Dwarf.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>16-12-2015, 18:35:49</strong>
			</dt>
			<dd class="postbody">
				As you start your assault, Donwik lets fly a hail of arrows so fast that it's impossible to tell which of them missed, and which hit its mark, but one surely does - that much is clear from the bandit who crumbles to the ground, his life of villainy come to a sudden end.<br><br>Perhaps it is the better bow that allows Anlaf to hit his mark with such deadly precision, perhaps it is the teamwork between the ranger and his animal companion, but the dwarf's arrow strikes true and deep. The second bandit guard breathes his last before he even knows he is under attack.<br><br>Lynna strikes one of the bandits who was just about to lay down in one of the makeshift shelters, but before his soul departs, he throws the dagger he was just about to lay down at the elf and strikes her.<br><hr>At 2015-12-16 11:26:02, Bandit vs. Lynna (uid: 52364) rolls: 1d6 Result: 6 (https://elliquiy.com/forums/dicebot.php?r=83201)<br>Ouch! With Lynna's scale armor taken into account that's still 4 HP damage for the elf fighter.<br><br>That's the two guards at that fire down, and one of the other bandits also out off the action for good. Let's see how well Marcus does with his blade. There's still plenty of bandits left.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Sessha</strong> on <strong>16-12-2015, 21:02:19</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/c/c8/MarcusLodoss.jpg)</div><strong>Name</strong>: Marcus<br><strong>Class</strong>: Paladin, Level 1<br><strong>Stats</strong>: STR +2 , DEX +0 , CON +1 , INT -1 , WIS&nbsp; +1, CHA +0<br><strong>HP:</strong> 25<br><strong>Location</strong>: xxx (Optional - only needed to clarify things, should the scene call for it)<br><strong>Date/Time</strong>:&nbsp; xxx (Optional - only needed to clarify things, should the scene call for it)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body"> xxx</div></div><hr><br>&nbsp;Marcus had hung back for only a second judging his targets even as Lynna leapt into action. "Oh well. In penny in for a gold." he said setting himself up.&nbsp; Without much ado he decided the remaining bandit who no doubt try and pick off Lynna from her rear would be his target. With sword in hand he charges the last bandit. "For the Glory of Pharis!" he said brining his blade up as his feet covered the distance in no time between himself and the remaining target. As he swung he sent a mental prayer to Pharis. <em>"Oh good and righteous Pharis guide my hand so my blade make strike true."</em><br><br>&nbsp;<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">OOC: So it seems the dice do not like Marcus today. Here's why. Unless I added the wrong numbers. Not quite sure how that works right now.<br>To Hit At 2015-12-16 13:51:03, Sessha (uid: 12531) rolls: 2d6a2 Result: 7 (https://elliquiy.com/forums/dicebot.php?r=83205)<br>Damage At 2015-12-16 14:00:07, Sessha (uid: 12531) rolls: 1d10a4 Result: 9 (https://elliquiy.com/forums/dicebot.php?r=83206)<br></div></div><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>17-12-2015, 09:28:07</strong>
			</dt>
			<dd class="postbody">
				Marcus finds a bandit to send to justice, but the villain manages to grab an axe and exchange a few swift blows with the Paladin. The bandit swiftly expires under Marcus's determined attack without time to shout a warning, but he manages to get a blow in in return.<br><hr><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=240351.msg11905403#msg11905403">Quote from: Sessha on 16-12-2015, 21:02:19</a></div></div><blockquote class="bbc_standard_quote">OOC: So it seems the dice do not like Marcus today. Here's why. Unless I added the wrong numbers. Not quite sure how that works right now.<br>To Hit At 2015-12-16 13:51:03, Sessha (uid: 12531) rolls: 2d6a2 Result: 7 (https://elliquiy.com/forums/dicebot.php?r=83205)<br>Damage At 2015-12-16 14:00:07, Sessha (uid: 12531) rolls: 1d10a4 Result: 9 (https://elliquiy.com/forums/dicebot.php?r=83206)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>For the attack you roll 2d6 and add STR, so yes, 2d6+2. 7 isn't bad, as it means you hit your target. You'll just get a counterattack in return, but not every attack can be perfect.<br>Damage: 1d10 is your base damage because you are a Paladin. Your longsword adds +1, and Donwik's song adds 1d4 to this one attack. So your damage would be the 5 you rolled +1 = 6 + the extra 1d4. That's at least a 7, which is enough to drop the bandit, so no need to know the exact 1d4 result in this case.<br><br>The bandit's counterattack does 3 points of damage:<br>At 2015-12-17 02:09:32, Bandit vs. Marcus (uid: 52364) rolls: 1d6 Result: 3 (https://elliquiy.com/forums/dicebot.php?r=83230)<br>You subtract 2 for the scale armor and take 1 HP damage. (Normally you'd also subtract another 1 point for your shield, but we said Marcus can't use it on this attack, as a drawback from the damage boost he received.) That leaves Marcus with 24 of his 25 Hit Points.<br><hr>Now the two guards at the central fire are down, as are two of the bandits at #1. That leaves 2 more bandits at #1 and about 4 each at #2 and #3. (Plus the 2 guards at the campfire near the cave.)<br><br>What are your next moves?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Sessha</strong> on <strong>17-12-2015, 11:17:48</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/c/c8/MarcusLodoss.jpg)</div><strong>Name</strong>: Marcus<br><strong>Class</strong>: Paladin, Level 1<br><strong>Stats</strong>: STR +2 , DEX +0 , CON +1 , INT -1 , WIS&nbsp; +1, CHA +0<br><strong>HP:</strong> 25<br><strong>Location</strong>: xxx (Optional - only needed to clarify things, should the scene call for it)<br><strong>Date/Time</strong>:&nbsp; xxx (Optional - only needed to clarify things, should the scene call for it)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body"> xxx</div></div><hr><br>&nbsp;After the blow to his armor that could have been prevented by having his shield up made Marcus take a but a moment to calm himself and raise his shield. The bruise on his skin from where the axe blow had hit would be his reminder of that mistake. As he scanned the field he noticed more guards and from the look of things they still had surprise on their side. He motioned to the rest of the guards before shouldering his shield up to blunt more of the attacks Marcus charges forward with sword in hand to strike down a foe.<br><br>_______________________________<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"> Yeah that's not happening. The dice just do not like Marcus at all. At 2015-12-17 04:16:24, Sessha (uid: 12531) rolls: 2d6a2 Result: 6 (https://elliquiy.com/forums/dicebot.php?r=83231)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>17-12-2015, 12:17:17</strong>
			</dt>
			<dd class="postbody">
				I'll have to correct myself a little. One of the reasons you waited till nightfall was that you wanted a better chance to surprise the bandits. As you have succeeded in that (so far), Marcus and Lynna can each take care of one of the bandits at #1 without rolling Hack &amp; Slash so we should just ignore Marcus's last roll.<br><br>That clears out dwelling #1, leaving the Fighter and the Paladin with dwellings #2 and #3 as the closest enemy locations. So far no one has raised a big alarm, but you can see movement at both locations now. It's probably only a matter of seconds before some of the bandits show up and discover the camp is under attack.<br><br>So what does everyone do?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>17-12-2015, 12:52:49</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/e/eb/Mila.jpg)</div><strong>Name</strong>: Mila (Cleric-1)<br>Str 8 (-1) Dex 9 (+0) Con 15 (+1) Int 12 (+0) Wis 16 (+2) Cha 13 (+1) <br>HP 21/21, Load 9, Damage d6<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Gear etc.</div><div class="spoiler_body"> <br>* Leather Armour (1 armour, 1 weight)<br>* Holy symbol (0 weight) a heavy polished silver crescent, worn on a thin chain necklace<br>* Staff (close, two-handed, 1 weight)<br>* Bandages (3 uses, slow, 0 weight, heal 4 damage)<br>* Adventuring gear (5 uses, 1 weight) <br>* Dungeon rations (5 uses, 1 weight)<br><br>XP 0/8<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rotes</div><div class="spoiler_body">LIGHT. An item you touch glows with divine light, about as bright as a torch. It gives off no heat or sound and requires no fuel but is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.<br>SANCTIFY. Food or water you hold in your hands while you cast this spell is consecrated by your deity. In addition to now being holy or unholy, the affected substance is purified of any mundane spoilage.<br>GUIDANCE. The symbol of your deity appears before you and gestures towards the direction or course of action your deity would have you take then disappears. The message is through gesture only; your communication through this spell is severely limited.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">1st Level Spells</div><div class="spoiler_body">CURE LIGHT WOUNDS.At your touch wounds scab and bones cease to ache. Heal an ally you touch of 1d8 damage.<br>SANCTUARY. As you cast this spell, you walk the perimeter of an area, consecrating it to your deity. As long as you stay within that area you are alerted whenever someone acts with malice within the sanctuary (including entering with harmful intent). Anyone who receives healing within a sanctuary heals +1d4 HP.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mage spell</div><div class="spoiler_body">From heritage. Will come later.</div></div><hr><br>Mila winced as Lynna bought a hit. It wouldn't be a difficult wound to take care of, she realizes after a moment. The bloodshed disturbs her slightly - but there's no helping it. One reaps what one sows, and these bandits had planted the seeds of death.<br><br>She stayed close to Anlaf, leaning against her staff. She has no real fighting ability... or so it seems.<br><br><hr>(rolling Defend, 2d6+1, = 10. <br>https://elliquiy.com/forums/dicebot.php?r=83234<br>got 3 hold to protect Anlaf. Will spend them to halve damage to him, or give bonus if necessary)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>wander</strong> on <strong>17-12-2015, 19:48:53</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/1/1e/Donwik.jpg)</div><strong>Name</strong>: Donwik<br><strong>Class</strong>: Bard, Level 1<br><strong>Stats</strong>: STR -1, DEX +1, CON 0, INT +1, WIS 0, CHA +2<br><strong>HP:</strong> 16<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body">2/8 xp, Damage: d6, Load: 7/8.<br>Gear:<br>Dungeon Rations (x5, 1 weight)<br>Father's Mandolin, repaired<br>Leather armour (1 armour, 1 weight)<br>Worn Bow (near, 2 weight) with Bundle of Arrows (2 ammo, 1 weight)<br>Short sword (close, 1 weight)<br>Adventuring Gear (5 uses left, 1 weight)</div></div><hr><br>Donwik kept an eye on what was going on, wincing a little as the melee fighters rushed in, though no alarms had gone off yet and things were going relatively smoothly... Not wanting to fire volleys over the party as they rushed in, Donwik instead turned to the 3rd camp, just aways from the others and taking aim with his bow, tracked the area as best he could in the dark for any movement to see if he could get the jump on anyone there that may discover and possibly ambush the party members down below him as he kept to the cliff overlooking the valley. Donwik held his breath, prepared his arrow and waited...<br><br><hr><br>Rolling a Volley roll for the poor sap that may first stick their head out of camp #3;<br><br>Roll Result: wander rolled: 2d6, adding +1 to the total<br>Comment: dex volley roll<br>Result: 4, 6,<br>Total: 11<br><br>A flawless hit! Damage now;<br><br>Roll Result: wander rolled: 1d6<br>Comment: damage<br>Result: 3,<br>Total: 3<br><br>Not the best, they're gonna survive that, though I expect they'll sure feel it at least!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>17-12-2015, 20:33:02</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/5/5d/Lynna.jpg)</div><strong>Name</strong>: Lynna<br><strong>Class</strong>: Fighter, Level 1<br><strong>Stats</strong>: STR -1, DEX +2, CON +1, INT +0, WIS +1, CHA +0<br><strong>HP:</strong> 21/25<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information</div><div class="spoiler_body">Gear: Signature Weapon, Scale Armor, Dungeon Rations, 2 Healing Potions, 22 Coins<br><br>Load 5/11<br><br>XP: 0/8<br></div></div><hr><br>The dagger sliced into Lynna's arm, leaving a deep cut that scented the air with the sharp, metallic scent of her blood.&nbsp; She shifted for a moment, teeth gritting, but it didn't slow her down.<br><br>Turning her attention to her new assailant, she whipped the chain with a flourish, striking with the range of the weapon.&nbsp; She spun the chain around in a wider arc, not intending to be so easily struck again.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">10 Attack, 10 Damage</div><div class="spoiler_body">Roll Result: AndyZ rolled: 2d6, adding 2 to the total<br>Comment: Attack<br>Result: 3, 5, <br>Total: 10<br><br>Roll Result: AndyZ rolled: 1d10, adding 1 to the total<br>Comment: Damage<br>Result: 9, <br>Total: 10<br><br>Sorry for the crappy post.&nbsp; My lungs are acting up but I don't want to slow things down.<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Sessha</strong> on <strong>21-12-2015, 01:28:04</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/c/c8/MarcusLodoss.jpg)</div><strong>Name</strong>: Marcus<br><strong>Class</strong>: Paladin, Level 1<br><strong>Stats</strong>: STR +2 , DEX +0 , CON +1 , INT -1 , WIS&nbsp; +1, CHA +0<br><strong>HP:</strong> 25<br><strong>Location</strong>: xxx (Optional - only needed to clarify things, should the scene call for it)<br><strong>Date/Time</strong>:&nbsp; xxx (Optional - only needed to clarify things, should the scene call for it)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body"> xxx</div></div><hr><br>&nbsp;Seeing their foes dispatched Marcus nodded his head before he turned to the cliff face where the archers were waiting for them. He did his best to motion to the camp next to them. He had hoped they would be able to figure it out before they charged in. He turned his head to Lynna. "The next camp. If we take it down like this one no one will be able to sound the alarm. So let's go." he said preparing to charge. "Holy Pharis protect us in this hour so we bring justice upon the foes we seek." he said as he began moving towards the enemy sword held in hand ready to deal out justice as needed.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>22-12-2015, 18:32:55</strong>
			</dt>
			<dd class="postbody">
				Lynna charges into the next bandit dwelling and dispatches one of the villains with ease, the chain weapon taking him by surprise and slaming through his defenses. But now Lynna faces three more bandits who have managed to grab an asortment of swords and axes, ready for a fight. Thankfully Marcus is right behind the elf and can perhaps take care of one or two of those murderers.<br><br>(There is little light reaching under the tarpaulin the bandits have erected as a makeshift roof, so the only details Lynna and Marcus can make out right now are some bedrolls, and a few vague shapes on the ground that could be sacks or bundles of clothing. The "dwelling" is pretty much just a square of low, crumbling walls, with the canvas cover overhead held by a few poles. There's room enough to fight, but just barely.)<br><br>Meanwhile four men emerge from the remaining occupied shelter, weapons in hand, but pausing for a second when they see the guards down on the ground near the campfire. <br><br>The moment Donwik spots one of them he lets fly an arrow that strikes with flawless precision and fells its target. <br><br>But now voices are being raised and some movement comes into the guards at the cave at the far end of the valley. But instead of rushing into the fight at the main camp they retreat into the cave mouth, out of sight.<br><hr>Lynna &amp; Marcus are now facing 3 bandits. As Lynna already took one down, time for Marcus to take some action&nbsp; so we are all, more or less, on the same turn again.<br><br>Anlaf, if you want to shoot at the bandits that have just come into the open, be my guest.&nbsp; :-)<br><br>Mila, there isn't much to do for you, as Anlaf is too far from the bandits to need much defending. The idea to use the Defend move is a good one for someone who isn't exactly a frontline fighter, the situation is just not quite right for it with the archers on the ledge above the valley. As Mila is already keeping an eye out for danger, and has a good view of the whole battlefield, perhaps this is a good time for a Discern realities move? Most things on the battlefield are likely to be what they appear, but one never knows.<br><br>Donwik, keep up the good work.&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Sessha</strong> on <strong>22-12-2015, 21:25:26</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/c/c8/MarcusLodoss.jpg)</div><strong>Name</strong>: Marcus<br><strong>Class</strong>: Paladin, Level 1<br><strong>Stats</strong>: STR +2 , DEX +0 , CON +1 , INT -1 , WIS&nbsp; +1, CHA +0<br><strong>HP:</strong> 25<br><strong>Location</strong>: xxx (Optional - only needed to clarify things, should the scene call for it)<br><strong>Date/Time</strong>:&nbsp; xxx (Optional - only needed to clarify things, should the scene call for it)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body"> xxx</div></div><hr><br>&nbsp;As he came into the fray Marcus could see the group of bandits now facing Lynna. No way would he leave his companion to mercy of these butchers. He moved next to her as a way penning the three of them up. If they decided to run it more than likely would not end well for them. There only real choice was to fight their way through them or surrender. A thought that Marcus would be willing to give them. He would turn them over to face the King's Justice. He after all was a Knight Valis. At the moment they were ready for a fight so he would give them one. "For the glory of Pharis!" he said swinging his sword.<br><br>______________________________________________<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"> Well Marcus does a bit better but he still isn't able to clear a ten. At 2015-12-22 14:18:25, Sessha (uid: 12531) rolls: 2d6a2 Result: 8 (https://elliquiy.com/forums/dicebot.php?r=83409)<br><br>&nbsp;Seems like that's a no. Man I can't seem to roll for nothing. At 2015-12-22 14:22:02, Sessha (uid: 12531) rolls: 1d10a1 Result: 2 (https://elliquiy.com/forums/dicebot.php?r=83411)<br>&nbsp;At 2015-12-22 14:23:32, Sessha (uid: 12531) rolls: 1d4 Result: 2 (https://elliquiy.com/forums/dicebot.php?r=83413)</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>23-12-2015, 02:45:38</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/5/5d/Lynna.jpg)</div><strong>Name</strong>: Lynna<br><strong>Class</strong>: Fighter, Level 1<br><strong>Stats</strong>: STR -1, DEX +2, CON +1, INT +0, WIS +1, CHA +0<br><strong>HP:</strong> 21/25<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information</div><div class="spoiler_body">Gear: Signature Weapon, Scale Armor, Dungeon Rations, 2 Healing Potions, 22 Coins<br><br>Load 5/11<br><br>XP: 0/8<br></div></div><hr><br>Looting could certainly wait until later.&nbsp; There was the possibility that they'd be overrun, but even if so, better to take out a few extra bandits and withdraw for a better point of attack than to stop and check out the treasure at the cost of definitely being overwhelmed.<br><br>Obviously Marcus felt the same, since he came to her side quickly, striking out at one of the bandits.<br><br>She swooped the chain in a wide arc, not offering any easy openings but realizing that she'd have to take some form of attempt in order to strike.&nbsp; When she did attack, her hand swept down and the chain spun in a rapid whirl.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Attack 9, Damage 5</div><div class="spoiler_body">Roll Result: AndyZ rolled: 2d6, adding 2 to the total<br>Comment: Hack and Slash<br>Result: 3, 4, <br>Total: 9<br><br>Roll Result: AndyZ rolled: 1d10, adding 1 to the total<br>Comment: Damage<br>Result: 4, <br>Total: 5<br></div></div><br>It meant lowering her guard to one of them momentarily, but she snapped at the other, striking him clean in the chest with the chain and driving him off his feet.&nbsp; The other would have an opening, but she could take it in order to get this done quickly instead of delaying.&nbsp; Time was not on their side in this scenario.&nbsp; Hopefully their archers could help to delay any alarm for as long as possible.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>27-12-2015, 21:15:38</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/9/9e/Anlaf.jpg)</div><strong>Name</strong>: Anlaf<br><strong>Class</strong>: Ranger, Level 1<br><strong>Stats</strong>: STR 0, DEX +2, CON +1, INT +0, WIS +1, CHA -1<br><strong>HP:</strong> 25<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information</div><div class="spoiler_body">Gear: Hunter's Bow, Leather Armor, Dungeon Rations, Hand Axe, Adventuring Gear, 2 Bundles of Arrow<br><br>Load 8/11<br><br>XP: 0/8<br></div></div><hr><br>Anlaf pulled another arrow from the Quiver, aiming at the men who'd run out into the open. He sighted down the arrow, listening to the Bard's release with a grunt. He couldn't really give the boy much help. He was good enough with a bow that any further gains would have to be on his own. Doubly so because they used so different bows. Anlaf drew and released, the arrow arcing high, the Blue Eagle circling above the battlefield catching sight of it immedietely. In tandem, Bird and Arrow slammed into foe, likely stealing their life. Anlaf's hand went back to his Quiver immediately, readying another arrow.<br><br>"Mila, get ready. I think our Shiny Friends are going to take a few blows after this. They'll appreciate your hocus pocus."<br><br>Anlaf's voice held a hint that he was joking... but only a hint.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Volley 11, Damage 10</div><div class="spoiler_body"><br>Roll Result: Tackyhillbilly rolled: 2d6, adding 2 to the total<br>Comment: +2 Dexterity<br>Result: 3, 6, <br>Total: 11<br><br>Roll Result: Tackyhillbilly rolled: 1d8, adding 2 to the total<br>Comment: +2Anan<br>Result: 8, <br>Total: 10<br><br>What can I say? Dice love Dorfs.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>28-12-2015, 13:12:56</strong>
			</dt>
			<dd class="postbody">
				Lynna strikes down another bandit with deadly precision, but not before the man manages to hit her with his handaxe. Her armor prevents the blade from biting deep into her flesh, but that bandit sure had some strength and the impact still deal the elf a solid blow.<br><br>(rolled a 6 -2 scale mail = 4 damage for Lynna)<br><hr>Marcus's sword hits one of the bandits, but the strike does little damage, the impact lessened perhaps by cutting through one of the poles that hold up the shelter's tarpaulin first. But now two bandits are attacking the Paladin and it is only thanks to his armor - and the timely use of his shield - that he manages to come out of this brief exchange without harm.<br><br>(I think the damage bonus from Donwik's magaic is a one-shot effect, not ongoing, so Marcus only deals 2 damage - not enough to fell one of this rabble. First banidt deals 2 damage +1 for the extra attacker = 3. That's just as much as scale mail + shield will stop.)<br><hr>Anlaf and his feathered companion act as if they had done this all their lives, striking with terrible precision. A bandit goes down, never to rise up again.<br><br>(nice shooting!)<br><hr><br>As there is little Mila can currently do to actively influence the outcome of the battle, perhaps we can proceed with the fight for the moment.<br><br>There are now two bandits with the melee fighters, both currently engaging Marcus.<br><br>Of the two bandits left outside one is apparently surprised by all that's going on, an easy target for the next arrow. The other one has the presence of mind to duck back into the shelter he just came out of and vanishes from view for the moment.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>wander</strong> on <strong>28-12-2015, 13:27:38</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/1/1e/Donwik.jpg)</div><strong>Name</strong>: Donwik<br><strong>Class</strong>: Bard, Level 1<br><strong>Stats</strong>: STR -1, DEX +1, CON 0, INT +1, WIS 0, CHA +2<br><strong>HP:</strong> 16<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body">3/8 xp, Damage: d6, Load: 7/8.<br>Gear:<br>Dungeon Rations (x5, 1 weight)<br>Father's Mandolin, repaired<br>Leather armour (1 armour, 1 weight)<br>Worn Bow (near, 2 weight) with Bundle of Arrows (2 ammo, 1 weight)<br>Short sword (close, 1 weight)<br>Adventuring Gear (5 uses left, 1 weight)</div></div><hr><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Of the two bandits left outside one is apparently surprised by all that's going on, an easy target for the next arrow.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>And it's that one that Donwik decides to target next, given that otherwise he'd be fairly uncomfortable firing volleys at Marcus whilst he is in melee. He was surprised to be doing as well as he was, all things considered. Whilst he did have training with archery in the towns and villages he wandered through, it wasn't his best calling. Still, he knew he was better doing this than swinging a sword at people, stick-fighting as a child with the other kids in his home village taught him that well enough. "Anlaf, see if your bird can flush out that one who retreated into the tent, then we can take them out too..." he spoke, as he fired his arrow off to the easy target of the surprised bandit...<br><br><hr><br>Roll Result: wander rolled: 2d6, adding +1 to the total<br>Comment: volley roll Dex+1<br>Result: 1, 2,<br>Total: 4<br><br>Ouch! That's a miss... I'll mark the 1xp for it above.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Sessha</strong> on <strong>29-12-2015, 12:31:41</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/c/c8/MarcusLodoss.jpg)</div><strong>Name</strong>: Marcus<br><strong>Class</strong>: Paladin, Level 1<br><strong>Stats</strong>: STR +2 , DEX +0 , CON +1 , INT -1 , WIS&nbsp; +1, CHA +0<br><strong>HP:</strong> 25<br><strong>Location</strong>: xxx (Optional - only needed to clarify things, should the scene call for it)<br><strong>Date/Time</strong>:&nbsp; xxx (Optional - only needed to clarify things, should the scene call for it)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body"> xxx</div></div><hr><br>&nbsp;Marcus it seemed was not having the best of days. His swing had been off during his charge and the tip of the blade caught the tent pole before bouncing off the bandit's armor. As a knight of Valis he wasn't exactly feeling heroic at the moment but he re-focused on things as with his shield did he barely manage to stave off the return blow. He was now in a two on one fight. After watching Lyana take another blow like she did he needed to get his head in the game and swung a second time at the man hoping to get in under his armor this time.<br><br>_____________________________________<br><br>&nbsp;So Marcus hits but it seems the wheels of fate are loving him. 2015-12-29 05:26:46 At 2015-12-29 05:26:46, Sessha (uid: 12531) rolls: 2d6a2 Result: 9 (https://elliquiy.com/forums/dicebot.php?r=83751) <br><br>&nbsp;So once more Marcus can hit but does little or no damage. At 2015-12-29 05:30:48, Sessha (uid: 12531) rolls: 1d10a1 Result: 3 (https://elliquiy.com/forums/dicebot.php?r=83752)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>29-12-2015, 13:19:27</strong>
			</dt>
			<dd class="postbody">
				Marcus swings at the wounded bandit and manages to take out his man this time, but in the process opens himself up to attacks from his opponents. Their attacks might not amount to much more than pinpricks for the sturdy paladin, but the two ruffians manage to draw blood. Perhaps it is time our valiant knight asks for some lessons in close-quarters fighting from his instructors, once he is back in civilization.<br><hr><br>Rolled a 4 +1 for the extra attacker = 5 damage, that's 2 points getting through armor and shield. By my count Marcus is now down to 22 of his 25 hit points. Just scratches so far, and perhaps Lynna can take out the last melee fighter before anyone else gets hurt.<br><br>Donwik, Donwik, Donwik *shakes head* Me thinks you like your XP too much, good sir.&nbsp; :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>30-12-2015, 07:26:37</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/5/5d/Lynna.jpg)</div><strong>Name</strong>: Lynna<br><strong>Class</strong>: Fighter, Level 1<br><strong>Stats</strong>: STR -1, DEX +2, CON +1, INT +0, WIS +1, CHA +0<br><strong>HP:</strong> 17/25<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information</div><div class="spoiler_body">Gear: Signature Weapon, Scale Armor, Dungeon Rations, 2 Healing Potions, 22 Coins<br><br>Load 5/11<br><br>XP: 0/8<br></div></div><hr><br>Another blow sliced into her, leaving a crimson trail that dripped down her leg but not truly incapacitating her.&nbsp; It would definitely need to be looked at, but she could wait a few minutes, keeping her teeth gritted until they dealt with the last one.<br><br>Her chain whistled as she swung it through the air, bringing it through the arc with a sharp thud.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">9 Attack, 9 Damage</div><div class="spoiler_body">Roll Result: AndyZ rolled: 2d6, adding 2 to the total<br>Comment: Chain<br>Result: 4, 3, <br>Total: 9<br><br>Roll Result: AndyZ rolled: 1d10, adding 1 to the total<br>Comment: Damage<br>Result: 8, <br>Total: 9<br></div></div><br>With her leg hurt, though, she just couldn't manage to dodge out of the way of a retaliatory strike.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>31-12-2015, 14:45:29</strong>
			</dt>
			<dd class="postbody">
				Lynna easily downs her man, and while he manages a stab at her, trying to decide which opponent to focus on seems to confuse him and he manages to get in just a feeble hit that glances off the elf's armor. <br><hr>rolled a 2 and that should be stoped by Lynna's armor. <br><br>That should leave just the bandit hiding in dwelling #3 and whoever is in the cave on the far end of the valley.<br><br>Lets see what Anlaf can do with his bow to take care of that last man. Given that the bandit is under cover (but a tarpaulin cover that can be pierced) I would say Anlaf should spend one of his ammo to attempt an attack, raining down a lot of arrows on where he thinks the bandit may be hiding.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>01-01-2016, 08:31:25</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/9/9e/Anlaf.jpg)</div><strong>Name</strong>: Anlaf<br><strong>Class</strong>: Ranger, Level 1<br><strong>Stats</strong>: STR 0, DEX +2, CON +1, INT +0, WIS +1, CHA -1<br><strong>HP:</strong> 25<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information</div><div class="spoiler_body">Gear: Hunter's Bow, Leather Armor, Dungeon Rations, Hand Axe, Adventuring Gear, 2 Bundles of Arrow<br><br>Load 8/11<br><br>XP: 0/8<br></div></div><hr><br>Anlaf grunted at the cowering last man... hand digging into his quiver and letting fly arrow after arrow, his hands never ceasing moving as he fell into the pattern, nock, draw, release, nock, draw, release. Anan meanwhile attempted to scare the man, repeatedly diving only to arc out of the way before he moved into the zone of arrows, the Dwarf cursing with each shot until he finally heard that the fellow had been hit...<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Volley 8, Damage 8</div><div class="spoiler_body"><br>Roll Result: Tackyhillbilly rolled: 2d6, adding 2 to the total<br>Comment: +2 Dex<br>Result: 1, 5, <br>Total: 8<br><br>Will take the danger!<br><br>Roll Result: Tackyhillbilly rolled: 1d8, adding 2 to the total<br>Comment: +2 Anan<br>Result: 6, <br>Total: 8<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>01-01-2016, 23:29:12</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/e/eb/Mila.jpg)</div><strong>Name</strong>: Mila (Cleric-1)<br>Str 8 (-1) Dex 9 (+0) Con 15 (+1) Int 12 (+0) Wis 16 (+2) Cha 13 (+1) <br>HP 21/21, Load 9, Damage d6<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Gear etc.</div><div class="spoiler_body"> <br>* Leather Armour (1 armour, 1 weight)<br>* Holy symbol (0 weight) a heavy polished silver crescent, worn on a thin chain necklace<br>* Staff (close, two-handed, 1 weight)<br>* Bandages (3 uses, slow, 0 weight, heal 4 damage)<br>* Adventuring gear (5 uses, 1 weight) <br>* Dungeon rations (5 uses, 1 weight)<br><br>XP 0/8<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rotes</div><div class="spoiler_body">LIGHT. An item you touch glows with divine light, about as bright as a torch. It gives off no heat or sound and requires no fuel but is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.<br>SANCTIFY. Food or water you hold in your hands while you cast this spell is consecrated by your deity. In addition to now being holy or unholy, the affected substance is purified of any mundane spoilage.<br>GUIDANCE. The symbol of your deity appears before you and gestures towards the direction or course of action your deity would have you take then disappears. The message is through gesture only; your communication through this spell is severely limited.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">1st Level Spells</div><div class="spoiler_body">CURE LIGHT WOUNDS.At your touch wounds scab and bones cease to ache. Heal an ally you touch of 1d8 damage.<br>SANCTUARY. As you cast this spell, you walk the perimeter of an area, consecrating it to your deity. As long as you stay within that area you are alerted whenever someone acts with malice within the sanctuary (including entering with harmful intent). Anyone who receives healing within a sanctuary heals +1d4 HP.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mage spell</div><div class="spoiler_body">From heritage. Will come later.</div></div><hr>Mila muttered a few prayers for the dead as one bandit after another passed away. Perhaps the prayers will urge their souls towards repentance. Perhaps their rotting bodies should be left exposed as a discouragement to others who are tempted to join the world of brigandry.... Other than that, there was not much for her to do right now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Sessha</strong> on <strong>02-01-2016, 01:03:49</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/c/c8/MarcusLodoss.jpg)</div><strong>Name</strong>: Marcus<br><strong>Class</strong>: Paladin, Level 1<br><strong>Stats</strong>: STR +2 , DEX +0 , CON +1 , INT -1 , WIS&nbsp; +1, CHA +0<br><strong>HP:</strong> 22(25)<br><strong>Location</strong>: xxx (Optional - only needed to clarify things, should the scene call for it)<br><strong>Date/Time</strong>:&nbsp; xxx (Optional - only needed to clarify things, should the scene call for it)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body"> xxx</div></div><hr><br>&nbsp;Marcus held his ground and was preparing to swing at the remaining bandit should Lynna not be able to fell him. Much to his relief and confirmation the remaining bandit was slain to the man so that left only the poor sod who was being pelted with arrows by Anlaf and whoever was in the cave. Looking around and not seeing an immediate threat Marcus decided to step in front of his severely wounded comrade. "Retreat back to the cliff face Lynna. If they come again I shall do my best to cover you." he said to her over his shoulder. It wasn't macho bravado or anything of the like. It was simply him protecting a badly wounded friend. A person who under normal circumstances would be proud to stand shoulder to shoulder with in battle. He knew Mila was up there and her healing spells would hopefully be enough to bring Lynna back into the fight. He prepared to retreat with Lynna if she decided to retreat as well.<br><br>________________________________________________________<br><br>OOC: I don't know if there is a bonus for it or not but Marcus will be covering Lynna with a full defensive maneuver. If not then he'll hold action and see what develops.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>02-01-2016, 15:11:48</strong>
			</dt>
			<dd class="postbody">
				As Anlaf rains a hail of arrowson the one last bandit in the valley, he veers ever closer to the edge of the ledge until the ground gives way beyond him and his boot slips, just as he lets fly the arrow that finaly takes out the last of the marauders. <br><br>Anlaf, you are at danger of slipping down the cliffside. What do you do? How do you avoid this danger?<br><br><hr>Marcus, you try your best to keep Lynna out of harm's way. If she retreats with the Paladin that should be easy enough. If she ignores his sound advice ... we'll see. It depends on what the elf does next.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>02-01-2016, 15:17:28</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/5/5d/Lynna.jpg)</div><strong>Name</strong>: Lynna<br><strong>Class</strong>: Fighter, Level 1<br><strong>Stats</strong>: STR -1, DEX +2, CON +1, INT +0, WIS +1, CHA +0<br><strong>HP:</strong> 17/25<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information</div><div class="spoiler_body">Gear: Signature Weapon, Scale Armor, Dungeon Rations, 2 Healing Potions, 22 Coins<br><br>Load 5/11<br><br>XP: 0/8<br></div></div><hr><br>For a few moments, Lynna paused at Marcus' offer.&nbsp; The last thing she wanted was to get a reputation for being too weak, or make people think she couldn't handle herself to the point that they'd stop trusting her with her abilities.<br><br>However, he didn't seem to be doing any of that.&nbsp; The concern seemed genuine but not overdramatic.&nbsp; A bit reluctant, she accepted his offer and withdrew, putting a hand over her leg to try to slow the bleeding.<br><br>"I don't suppose you have any healing powers?" she asked.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>wander</strong> on <strong>05-01-2016, 20:10:39</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/1/1e/Donwik.jpg)</div><strong>Name</strong>: Donwik<br><strong>Class</strong>: Bard, Level 1<br><strong>Stats</strong>: STR -1, DEX +1, CON 0, INT +1, WIS 0, CHA +2<br><strong>HP:</strong> 16<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body">4/8 xp, Damage: d6, Load: 7/8.<br>Gear:<br>Dungeon Rations (x5, 1 weight)<br>Father's Mandolin, repaired<br>Leather armour (1 armour, 1 weight)<br>Worn Bow (near, 2 weight) with Bundle of Arrows (2 ammo, 1 weight)<br>Short sword (close, 1 weight)<br>Adventuring Gear (5 uses left, 1 weight)</div></div><hr><br>"Good work, Anlaf..." Donwik smiled with a nod to his dwarven companion... "Can't believe I missed that damned guy in the open there, I blame the wind myself..." he chuckled, looking down at the cleared valley. Just then, Anlaf slips from firing his arrows down and near comes away from the cliff! "Anlaf!" Donwik yells and rushes to grab him before he can fall... As he does this and Lynna appears at the bottom, Donwik calls down, "I have a healing song to sooth, but kinda busy! Help me catch Anlaf!"<br><br><hr><br>Short post, I know... sorry. Anyways, taking a Defend action to try and save Anlaf's fall...<br><br>Roll Result: wander rolled: 2d6<br>Comment: defend action for Anlaf<br>Result: 4, 2,<br>Total: 6<br><br>Ouch, fail... Hopefully Anlaf is good without Donwik! 1xp marked above for Donwik again... :/
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Zenkai</strong> on <strong>08-01-2016, 10:04:55</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/e/eb/Mila.jpg)</div><strong>Name</strong>: Mila (Cleric-1)<br>Str 8 (-1) Dex 9 (+0) Con 15 (+1) Int 12 (+0) Wis 16 (+2) Cha 13 (+1) <br>HP 21/21, Load 9, Damage d6<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Gear etc.</div><div class="spoiler_body"> <br>* Leather Armour (1 armour, 1 weight)<br>* Holy symbol (0 weight) a heavy polished silver crescent, worn on a thin chain necklace<br>* Staff (close, two-handed, 1 weight)<br>* Bandages (3 uses, slow, 0 weight, heal 4 damage)<br>* Adventuring gear (5 uses, 1 weight) <br>* Dungeon rations (5 uses, 1 weight)<br><br>XP 1/8<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rotes</div><div class="spoiler_body">LIGHT. An item you touch glows with divine light, about as bright as a torch. It gives off no heat or sound and requires no fuel but is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.<br>SANCTIFY. Food or water you hold in your hands while you cast this spell is consecrated by your deity. In addition to now being holy or unholy, the affected substance is purified of any mundane spoilage.<br>GUIDANCE. The symbol of your deity appears before you and gestures towards the direction or course of action your deity would have you take then disappears. The message is through gesture only; your communication through this spell is severely limited.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">1st Level Spells</div><div class="spoiler_body">CURE LIGHT WOUNDS.At your touch wounds scab and bones cease to ache. Heal an ally you touch of 1d8 damage.<br>SANCTUARY. As you cast this spell, you walk the perimeter of an area, consecrating it to your deity. As long as you stay within that area you are alerted whenever someone acts with malice within the sanctuary (including entering with harmful intent). Anyone who receives healing within a sanctuary heals +1d4 HP.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Mage spell</div><div class="spoiler_body">From heritage. Will come later.</div></div><hr><br>Mila was watching for a surprise attack, ambush, enemies coming up from the rear, or some falling straight out of the skies... anything but the dwarf purposefully stumbling towards the edge of the cliff.<br><br>And when she finally did notice the danger, it was almost too late. <br><br>"Anlaf! Watch out!" the priestess hurries towards the dwarf, reaching out with a hand to the dwarf. Her fingers grabbed a hold of his coat, and she smiled at the short, heavy lump of grumpiness. "Gotcha. Now, if you'd please be more careful in the future and save me the effort of..." Then the edge of the cliff gave way, and Mila was left with a handful of torn-off fabric. <br><br>"Crap on a stick."<br><br>At 2016-01-08 02:56:58, Mila (uid: 58164) rolls: 2d6 Result: 6 (https://elliquiy.com/forums/dicebot.php?r=84109)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>13-01-2016, 14:03:42</strong>
			</dt>
			<dd class="postbody">
				A bit of the rock ledge breaks off under Anlaf's weight as he takes the final step that allows him just the right angle to finally take out the bandit under cover. While both Donwik and Mila do their best to grab hold of their gruffy companion, neither can get quite the right purchase and down the dwarf goes, half falling, half rolling down into the small bandit valley. <br><br>While nothing seems to be broken, Anlaf sure did take a knocking and a shaking. As he gets back to his feet his head is ringing like a bell and his vision is blurry, stars dancing in front of his eyes. <br><hr>Mila: Mark 1 XP for the failed roll.<br><br>Anlaf: You suffer from a mild concussion that leaves you a little confused. Until healed your WIS suffers from a -1 penalty (that's -1 to the attribute modifier, not the attribute, i.e. your WIS modifier just dropped from +1 to 0). Best thing to do in this situation would be to get some bed rest for a day or two.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Sessha</strong> on <strong>17-01-2016, 10:14:42</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/c/c8/MarcusLodoss.jpg)</div><strong>Name</strong>: Marcus<br><strong>Class</strong>: Paladin, Level 1<br><strong>Stats</strong>: STR +2 , DEX +0 , CON +1 , INT -1 , WIS&nbsp; +1, CHA +0<br><strong>HP:</strong> 22(25)<br><strong>Location</strong>: xxx (Optional - only needed to clarify things, should the scene call for it)<br><strong>Date/Time</strong>:&nbsp; xxx (Optional - only needed to clarify things, should the scene call for it)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body"> xxx</div></div><hr><br>&nbsp;Marcu nodded his head to Lynna when she did agree to retreat for the moment and allow herself to be patched up. He looked back at her when she mentioned if he knew any healing magic himself. "Sadly I'm only an initiate at this point. As a Knight of the Sacred Order of Pharis I'm only just beginning my journey. Once I finish my time in the field I'll be recalled to head temple and officially knighted by the head of the order or by the King himself depending on what circumstances there are." he said covering her as they retreated back towards the cliffs.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Tackyhillbilly</strong> on <strong>17-01-2016, 11:13:41</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/9/9e/Anlaf.jpg)</div><strong>Name</strong>: Anlaf<br><strong>Class</strong>: Ranger, Level 1<br><strong>Stats</strong>: STR 0, DEX +2, CON +1, INT +0, WIS +1, CHA -1<br><strong>HP:</strong> 25<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information</div><div class="spoiler_body">Gear: Hunter's Bow, Leather Armor, Dungeon Rations, Hand Axe, Adventuring Gear, 2 Bundles of Arrow<br><br>Load 8/11<br><br>XP: 1/8<br><br>Until healed your WIS suffers from a -1 penalty</div></div><hr><br>Anlaf tumbled down the hill. caring more for his bow then himself. His body would heal, but the bow, once shattered, would be difficult to replace. He rolls to bottom, and slowly pushes himself back to his feet. He is staggering slightly, and grumbling a constant stream of guttural curse words, but he isn't dead... so there is that.<br><br>"Give me a moment to get my bearings, and we can push on."<br><br>He said... to one of the two Milas.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>wander</strong> on <strong>17-01-2016, 11:24:08</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/1/1e/Donwik.jpg)</div><strong>Name</strong>: Donwik<br><strong>Class</strong>: Bard, Level 1<br><strong>Stats</strong>: STR -1, DEX +1, CON 0, INT +1, WIS 0, CHA +2<br><strong>HP:</strong> 16<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body">4/8 xp, Damage: d6, Load: 7/8.<br>Gear:<br>Dungeon Rations (x5, 1 weight)<br>Father's Mandolin, repaired<br>Leather armour (1 armour, 1 weight)<br>Worn Bow (near, 2 weight) with Bundle of Arrows (2 ammo, 1 weight)<br>Short sword (close, 1 weight)<br>Adventuring Gear (5 uses left, 1 weight)</div></div><hr><br>Donwik gasped as Anlaf took the tumble off the cliff, followed by him peering over the edge to confirm what might have been the worst... Luckily however it seemed that Anlaf was... well, not fine... But it could have been worse... He then looked back to Mila, "He's alright! Phew!" he looked over the camps and it seemed like they'd need to push on to the caves to finish the job, "Coast looks clear... No reason now to stay up here, let's head down... The ah, slower path, at least..." he grinned bashfully before slipping his bow back on his shoulder and jogging down the path to the clearing below. Once there he moved to where Anlaf and Lynna were abouts, offering a hand to help up Anlaf.<br><br>He didn't expect Anlaf to take the offer to help him steady, but at least he made the offer. "If anyone's really hurt, I can play a soothing song that will very much take the pain from anyone I play it for... Though if we're good, I think it'd be a better call to keep up the chase..." He looked over the fallen bandits and nodded, mainly to himself... "We did pretty good here... Should we collect what stuff these people may have stolen and are holding onto now, or shall we keep pushing and do it all in one go? I think if I need to heal anyone with song, we can perhaps see what they have, otherwise we've been doing okay so far, right?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>17-01-2016, 17:15:36</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/5/5d/Lynna.jpg)</div><strong>Name</strong>: Lynna<br><strong>Class</strong>: Fighter, Level 1<br><strong>Stats</strong>: STR -1, DEX +2, CON +1, INT +0, WIS +1, CHA +0<br><strong>HP:</strong> 17/25<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information</div><div class="spoiler_body">Gear: Signature Weapon, Scale Armor, Dungeon Rations, 2 Healing Potions, 22 Coins<br><br>Load 5/11<br><br>XP: 0/8<br></div></div><hr><br>The knight had no healing ability, and the bard wanted to hold off until they dealt with the bandits.&nbsp; The wound on her leg was beginning to clot, and Lynna simply nodded, not wanting to show weakness around any of her new associates.<br><br>It wasn't as though she'd been wounded all that badly, after all.&nbsp; The life of a fighter dictated getting beaten around from time to time, and even though it never stopped hurting, she was mostly used to it.<br><br>"Let's keep going."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>25-01-2016, 11:14:42</strong>
			</dt>
			<dd class="postbody">
				All in all the raid has gone fairly well so far. A few bumps and bruises, some cuts that might look worse than they actually are ... some bandages and a bit of rest should be able to deal with that without any lasting damage.<br><br>But before rest can be contemplated, there is the small problem of whatever bandits remain in the cave. if there are any bandits left in the cave that is. Perhaps they are lying quietly in ambush, but perhaps they have long withdrawn through another exit yet undiscovered by the adventurers. One way or the other, all is quiet at the end of the small valley.<br><br>As the party cautiously nears the cave the night still remains quiet, the only sign that the cave was ever occupied the campfire burning in front of it, and the flickering shine of torches some small distance into the narrow tunnel that leads into the mountainside.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>26-01-2016, 16:28:46</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/5/5d/Lynna.jpg)</div><strong>Name</strong>: Lynna<br><strong>Class</strong>: Fighter, Level 1<br><strong>Stats</strong>: STR -1, DEX +2, CON +1, INT +0, WIS +1, CHA +0<br><strong>HP:</strong> 17/25<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information</div><div class="spoiler_body">Gear: Signature Weapon, Scale Armor, Dungeon Rations, 2 Healing Potions, 22 Coins<br><br>Load 5/11<br><br>XP: 0/8<br></div></div><hr><br>Holding the lead, Lynna continued forward, chain swinging and at the ready for more bandits.&nbsp; Even if the group was waiting in ambush, whatever they could do wouldn't nearly have been as bad as trying to face two groups at the same time, so advantage to the adventurers.&nbsp; Now it was time to mop up.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>wander</strong> on <strong>26-01-2016, 20:52:57</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/1/1e/Donwik.jpg)</div><strong>Name</strong>: Donwik<br><strong>Class</strong>: Bard, Level 1<br><strong>Stats</strong>: STR -1, DEX +1, CON 0, INT +1, WIS 0, CHA +2<br><strong>HP:</strong> 16<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body">4/8 xp, Damage: d6, Load: 7/8.<br>Gear:<br>Dungeon Rations (x5, 1 weight)<br>Father's Mandolin, repaired<br>Leather armour (1 armour, 1 weight)<br>Worn Bow (near, 2 weight) with Bundle of Arrows (2 ammo, 1 weight)<br>Short sword (close, 1 weight)<br>Adventuring Gear (5 uses left, 1 weight)</div></div><hr><br>Donwik followed Lynna, he'd have to come with the others and join them into the cave now the current area was cleared. "Does anyone have anything like torches or a spell to provide better light? I got a bad feeling the shadows in this cave may be holding some surprises in them..." Donwik spoke as he peered into the dark spots as the group entered, looking out for anything untowards. As he walked onwards with the others, he hurried up to walk next to Lynna as she led the way... "Those wounds look like they hurt... I can heal you or try to at least with a quick song, they may seem like words but actually they do heal, it's some kind of arcane spell that I put music to, with my mandolin..." he explained to her, trying to be as helpful as he could. She didn't look as hurt as he may have made out, but any more wounds and things may turn a bit risky if a large fight does break out...<br><br><hr>Discern realities check to see if anything is up with the cave and the shadows;<br><br>Roll Result: wander rolled: 2d6<br>Comment: discern realities check<br>Result: 2, 5,<br>Total: 7<br><br><strong>What is about to happen?</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>28-01-2016, 17:10:23</strong>
			</dt>
			<dd class="postbody">
				As far as Donwik can tell, the tunnel must once have been part of a mine. There are bound to be some side tunnels soon, and if there are enough banidts here to make splitting their group an option you should be prepared for some surprises from those side tunnels when you encounter them.<br><br>There also lingers an animal smell in the tunnel that the bard can't indentify, but he is sure it's not from any horse or farm animal. Could be the bandits hvae a nasty pack of teeth and claws to unleash on you.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>05-02-2016, 03:47:39</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/5/5d/Lynna.jpg)</div><strong>Name</strong>: Lynna<br><strong>Class</strong>: Fighter, Level 1<br><strong>Stats</strong>: STR -1, DEX +2, CON +1, INT +0, WIS +1, CHA +0<br><strong>HP:</strong> 17/25<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information</div><div class="spoiler_body">Gear: Signature Weapon, Scale Armor, Dungeon Rations, 2 Healing Potions, 22 Coins<br><br>Load 5/11<br><br>XP: 0/8<br></div></div><hr><br>Lynna glanced down the mine, considering a bit but not allowing any way to get past her through the entrance.&nbsp; If she went too far inside, they could sneak right out behind her.&nbsp; "There's a phrase I've heard hunting parties use, 'smoke them out,'" she said, looking around through the tunnels.&nbsp; "There's only so much air down here, and if we start a big enough fire, it'll taint the air throughout the mine and force them to come out through the flames.&nbsp; Anyone else ever heard of this, and know if it's feasible?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Sessha</strong> on <strong>12-02-2016, 02:09:26</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/c/c8/MarcusLodoss.jpg)</div><strong>Name</strong>: Marcus<br><strong>Class</strong>: Paladin, Level 1<br><strong>Stats</strong>: STR +2 , DEX +0 , CON +1 , INT -1 , WIS&nbsp; +1, CHA +0<br><strong>HP:</strong> 22(25)<br><strong>Location</strong>: xxx (Optional - only needed to clarify things, should the scene call for it)<br><strong>Date/Time</strong>:&nbsp; xxx (Optional - only needed to clarify things, should the scene call for it)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information:</div><div class="spoiler_body"> xxx</div></div><hr><br>&nbsp;Marcus among them considered what they had at their disposal. The idea of smoking them out wasn't a bad one. "I've heard the same phrase myself used as well." Macrus said agreeing with her. "In theory that would be a good idea but I don't much like the concept of them having to run through fire to get to us." he said voicing his reservations about that part of their plan. He was a paladin after all and one still needed to at least behave in a chivalrous manner even if one's opponents were bandits. They were still human beings after all.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>26-02-2016, 14:51:56</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://elliquiy.com/elluiki/images/5/5d/Lynna.jpg)</div><strong>Name</strong>: Lynna<br><strong>Class</strong>: Fighter, Level 1<br><strong>Stats</strong>: STR -1, DEX +2, CON +1, INT +0, WIS +1, CHA +0<br><strong>HP:</strong> 17/25<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Other important information</div><div class="spoiler_body">Gear: Signature Weapon, Scale Armor, Dungeon Rations, 2 Healing Potions, 22 Coins<br><br>Load 5/11<br><br>XP: 0/8<br></div></div><hr><br>Even though Lynna didn't like the paladin's point, she would still respect him for it.&nbsp; "Then the only real course of action is to split up.&nbsp; Some of us will have to go down into the mine while others wait to make sure they don't escape while we're inside."<br><br>She strung out her chain, displaying the size of the thing.&nbsp; "I hate to say it, but I'm not as talented in tight, crammed quarters like tunnels.&nbsp; It would probably be best for me to stay up here in case any try to stealth away."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Lodoss: Age of Valor - The Adventures (game thread)</strong><br>
				Post by: <strong>Cassandra LeMay</strong> on <strong>03-03-2016, 20:03:12</strong>
			</dt>
			<dd class="postbody">
				Alright, lets have a bit of a marching order here. Looks like Marcus will take point, Lynna will stay back a little, and I assume that Mila will hang back a bit. That leaves Donwik and Anlaf. These tunnels are not exactly made for bow work, especially if you have a few people in front of you.<br><br>What will Anlaf and Donwik do, where will they be as the party proceeds?
			</dd>
		</dl>
		<div id="footer" class="smalltext">
			
			<span class="smalltext" style="display: inline; visibility: visible; font-family: Verdana, Arial, sans-serif;"><a href="https://elliquiy.com/forums/index.php?action=credits" title="Simple Machines Forum" target="_blank" class="new_win">SMF 2.0.19</a> |
 <a href="https://www.simplemachines.org/about/smf/license.php" title="License" target="_blank" class="new_win">SMF © 2021</a>, <a href="https://www.simplemachines.org" title="Simple Machines" target="_blank" class="new_win">Simple Machines</a>
			</span>
		</div>