DBZ: OC Saga - Rules Discussion Topic
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: MissFire on 30-08-2014, 22:07:43</h2>
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				Title: <strong>DBZ: OC Saga - Rules Discussion Topic</strong><br>
				Post by: <strong>MissFire</strong> on <strong>30-08-2014, 22:07:43</strong>
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				<div class="floatleft">(http://i59.tinypic.com/2z7eyhi.gif)</div><br><strong>Available Character Races:</strong><br><strong>-Saiyan:</strong> This will be limited to one or two. We'll need at least one, in order to give Nappa and Vegeta a reason to come to Earth. Perhaps, though, instead of sending one pod to Earth in order to conquer it, the saiyans sent two? Saiyans may have the ability to receive a zenkai boost; when they are brought to near death and recover, they receive a large boost in power. To balance things, they might have a smaller pool of ki. <br><br><strong>-Human:</strong> We always need plenty of humans. Humans will be balanced more to having a large pool of ki to work with. They're less about raw power and more in touch with the energy that Earth provides. Perhaps to balance things against the saiyans, only humans can use the Kaio-ken? <br><br><strong>-Half-Saiyan:</strong> Offspring of a saiyan and a human. Perhaps balanced stat growth and a partial zenkai boost? The best stat growth of all, but no zenkai? There should be one or two of these characters.<br><br><strong>-Android:</strong> Built by a renegade scientist like Dr. Gero or built by Capsule Corp? Whatever the origin, it's an interesting idea to have an android character. Perhaps they start with high stats, but since they're robots, they receive little to no status growth? <br><br><strong>Techniques: </strong>To be determined. Every player can have their own signature attacks, of course, but I'd also like to include some special attacks here that may provide an additional benefit at a particular cost. Perhaps if one uses the Kaio-ken, for example, the attack stat doubles for one round, but the player's character takes two points of damage. There are a lot of possibilities!<br><br><strong>Battle System:</strong> Based on the Fighting Fantasy game book series. This is a very easy system that we can modify to add all sorts of neat things. All you do is create your stats by making the rolls as below. Depending on race, one could receive a few bonus points to a particular stat, and more points after each 'level up' (the closure of a particular arc, or perhaps at the end of a winning fight?). <br><br>Power: Roll 1d6 and add 6 to the result to determine Power<br>Toughness: Roll 1d6 and add 12 to the result to determine Toughness<br>Ki: Roll 1d6 and add 6 to the result to determine Ki<br><br>Attacking: Roll 2d6. If the score is less than or equal to your Power, you meet with success. Deal your Skill score worth of damage to your opponent's Toughness.<br><br>Ki Attack: Roll 1d10 and deal that amount of damage to the opponent. The attack will never fail. After using Ki Attack, lower your Ki stat by 1.<br><br>Ki Dodge: Roll 2d6 and if the result is equal to or less than your Ki score, you dodge an attack completely. If successful, lower your Ki stat by 1.<br><br><hr><br><em>This will be the topic where we improve upon and discuss the battle system we're using in the game. The rules above are version 1.0 and if we come up with new versions, they will be posted in the topic as they are decided upon. Currently, it is based on the Fighting Fantasy rule set, which is a very simple system used in adventure books like House of Hell. It should provide a basic and flexible framework to make a system that we can customize and add things to without it becoming too complex. </em>
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				Title: <strong>Re: DBZ: OC Saga - Rules Discussion Topic</strong><br>
				Post by: <strong>MissFire</strong> on <strong>30-08-2014, 22:19:09</strong>
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				<strong>TO DO and TO DISCUSS</strong><br><br>1.) Racial abilities! As mentioned above and in the interest topic; should races get bonuses? What should they be? Should saiyans get a zenkai boost, while other races like androids get other bonuses? Humans with the kaio-ken? These will have to be balanced out so one character isn't way stronger than another. Similarly, leveling up; what about bonuses to stats for everyone after a successful fight? Should saiyans get different bonuses than other races, and so on? <br><br>2.) Special moves! Everyone has special moves - various attacks and ki blasts unique to their character. We can make up as many of these as we want and they'll be mostly for flavor and show, ie; one character's ki blast shouldn't be stronger than another's (most of the time), in order to keep things fair. However, I think everyone should get one or two really special moves that perhaps do extra damage. They should also have some kind of drawback; more ki cost? Damage to toughness? Miss a turn? Everyone can have a different benefit and cost, so long as it balances out.<br><br>3.) Change the way attacking works? Currently, if you make your attack roll, you do your Power score in damage. This might make battles end too fast unless we seriously beef the health of our opponents. The 'traditional' Fighting Fantasy way to do it is to roll 2d6 for attacker and opponent and add the character's Power score to their roll. The higher roll wins and two Toughness damage is done to the loser. If it's a tie, no damage is delt to anyone. Would that be a better method?<br><br>4.) Raditz! Currently, we have a fair number of players but there's only one Raditz. Raditz should probably have the stats to take on two fighters at once by giving him more than one attack per round, and more health. That still leaves people out though. Should everyone stand by and watch the fight? Funnily enough, it's kind of DBZ tradition to do that. That's kind of boring, though! What about adding some additional saiyan NPC's to the mix? 
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			<dt class="postheader">
				Title: <strong>Re: DBZ: OC Saga - Rules Discussion Topic</strong><br>
				Post by: <strong>MissFire</strong> on <strong>30-08-2014, 22:22:56</strong>
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				+First idea! I saw this on a fan rules page; instead of dealing a flat two damage upon winning an attack round, what if we subtract the lower score from the higher, and deal that damage? Example;<br><br>Raditz rolls an 8<br>Mei rolls a 4<br>Radits deals 4 damage to Mei
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			<dt class="postheader">
				Title: <strong>Re: DBZ: OC Saga - Rules Discussion Topic</strong><br>
				Post by: <strong>Green Goo Theory</strong> on <strong>31-08-2014, 03:43:20</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=212420.msg10437167#msg10437167">Quote from: MissFire on 30-08-2014, 22:19:09</a></div></div><blockquote class="bbc_standard_quote"><strong>TO DO and TO DISCUSS</strong><br><br>1.) Racial abilities! As mentioned above and in the interest topic; should races get bonuses? What should they be? Should saiyans get a zenkai boost, while other races like androids get other bonuses? Humans with the kaio-ken? These will have to be balanced out so one character isn't way stronger than another. Similarly, leveling up; what about bonuses to stats for everyone after a successful fight? Should saiyans get different bonuses than other races, and so on? <br><br>2.) Special moves! Everyone has special moves - various attacks and ki blasts unique to their character. We can make up as many of these as we want and they'll be mostly for flavor and show, ie; one character's ki blast shouldn't be stronger than another's (most of the time), in order to keep things fair. However, I think everyone should get one or two really special moves that perhaps do extra damage. They should also have some kind of drawback; more ki cost? Damage to toughness? Miss a turn? Everyone can have a different benefit and cost, so long as it balances out.<br><br>3.) Change the way attacking works? Currently, if you make your attack roll, you do your Power score in damage. This might make battles end too fast unless we seriously beef the health of our opponents. The 'traditional' Fighting Fantasy way to do it is to roll 2d6 for attacker and opponent and add the character's Power score to their roll. The higher roll wins and two Toughness damage is done to the loser. If it's a tie, no damage is delt to anyone. Would that be a better method?<br><br>4.) Raditz! Currently, we have a fair number of players but there's only one Raditz. Raditz should probably have the stats to take on two fighters at once by giving him more than one attack per round, and more health. That still leaves people out though. Should everyone stand by and watch the fight? Funnily enough, it's kind of DBZ tradition to do that. That's kind of boring, though! What about adding some additional saiyan NPC's to the mix?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>1.&nbsp; I'm fine with each race having their own perks.&nbsp; Not sure about the zenkai thing though.&nbsp; Saiyans will already have a rather significant boost once Super Saiyan transformations come around.&nbsp; that's kind of a big deal for obvious reasons.&nbsp; We can get around that with some races allowed transformations.&nbsp; Also, no reason to not let other people have Kaioken; I just don't think anyone could start with it since no one here is probably dead yet.<br><br>Edit: Also, things like "barriers" might reduce damage.&nbsp; Kaioken might work by adding bonuses to both damage done and chances to hit because of how it works or instead just gives you a second attack.&nbsp; <br><br>2.&nbsp; For special moves i'd consider them mostly stuff like homing attacks (Better chance at hitting with a bonus but less damage) or things like destructo disk.&nbsp; The destructo disk takes time to charge in most cases, probably more ki, but damages WAAYYY outside of the user's weight class.&nbsp; hell. it would've let Krillin kill Frieza if he was smart.&nbsp; Or Special beam cannon, other cutting attacks, etc.&nbsp; <br><br>3.&nbsp; Not sure.&nbsp; But we can't have fights ending too quickly or too easily.<br><br>4.&nbsp; Radditz could have non-saiyan minions like weaker saibamen.&nbsp; I can't see too many of the characters here sitting back at all.&nbsp; 
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			<dt class="postheader">
				Title: <strong>Re: DBZ: OC Saga - Rules Discussion Topic</strong><br>
				Post by: <strong>Batman4560</strong> on <strong>31-08-2014, 09:45:54</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=212420.msg10437167#msg10437167">Quote from: MissFire on 30-08-2014, 22:19:09</a></div></div><blockquote class="bbc_standard_quote"><strong>TO DO and TO DISCUSS</strong><br><br>1.) Racial abilities! As mentioned above and in the interest topic; should races get bonuses? What should they be? Should saiyans get a zenkai boost, while other races like androids get other bonuses? Humans with the kaio-ken? These will have to be balanced out so one character isn't way stronger than another. Similarly, leveling up; what about bonuses to stats for everyone after a successful fight? Should saiyans get different bonuses than other races, and so on? <br><br>2.) Special moves! Everyone has special moves - various attacks and ki blasts unique to their character. We can make up as many of these as we want and they'll be mostly for flavor and show, ie; one character's ki blast shouldn't be stronger than another's (most of the time), in order to keep things fair. However, I think everyone should get one or two really special moves that perhaps do extra damage. They should also have some kind of drawback; more ki cost? Damage to toughness? Miss a turn? Everyone can have a different benefit and cost, so long as it balances out.<br><br>3.) Change the way attacking works? Currently, if you make your attack roll, you do your Power score in damage. This might make battles end too fast unless we seriously beef the health of our opponents. The 'traditional' Fighting Fantasy way to do it is to roll 2d6 for attacker and opponent and add the character's Power score to their roll. The higher roll wins and two Toughness damage is done to the loser. If it's a tie, no damage is delt to anyone. Would that be a better method?<br><br>4.) Raditz! Currently, we have a fair number of players but there's only one Raditz. Raditz should probably have the stats to take on two fighters at once by giving him more than one attack per round, and more health. That still leaves people out though. Should everyone stand by and watch the fight? Funnily enough, it's kind of DBZ tradition to do that. That's kind of boring, though! What about adding some additional saiyan NPC's to the mix?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>1.- Here is what I suggest for Race abilities/ect.<br><br>Humans- gain 1d4 to their Ki at character creation.<br>Saiyan- gain 1d4 to either power or toughness at character creation.<br>Android- gain 1 to all stats at character creation<br>Half Saiyan- gain 1d2 to either power, toughness or ki at character creation<br><br>2. My opinion on special moves.<br>I think every character should get one "Signature Move" I.E. Galick Gun, Special Beam Cannon Spirit Bomb. Per "arc". This attack would have a higher chance to hit and add an extra 1d4 to an attack. After said arc it becomes something they can either save as their Signature Move (Goku always has the spirit bomb as his trump card. Krillin always has the distructo disc.) Or they can add said move to their normal attack list and develop or learn a new attack. (An example would be Goku's instant transmision Kamehameha. The first time he uses it against Cell it is devastating to Cell but after that Goku never uses it as a finishing move.) <br><br>3. Combat<br>I think using the subtracting to figure damage is a good idea. It gives the idea of attacks having the chance to be blocked completely. <br><br>4. Raditz<br>Why not make Raditz's brother be part of the invading force. I think it's safe to say Goku would never be as strong as Raditz if the two grew up together. Maybe Raditz can handle three PC's with higher stats and Goku can handle two with an extra turn.<br><br>5. Leveling Up<br>here is how I see leveling up. Say at the end of every small arc. (Raditz, Garlic Jr.) the characters Level up. Also at the middle and end of every Major arc (Freeza, Cell, Buu). If a Saiyan wins a fight he should only add a d2 to all his rolls, since they don't tend to get much stronger when they win. However they roll a d4 to their stats if they lose. The Opposite should ring true for Humans. If they lose and survive they should get a d2 and a d4 if they win. Androids and Half Saiyans should roll a d3 either way.<br><br>Those are just my thoughts.
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			<dt class="postheader">
				Title: <strong>Re: DBZ: OC Saga - Rules Discussion Topic</strong><br>
				Post by: <strong>Oldknight</strong> on <strong>31-08-2014, 19:52:12</strong>
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				1. I think that they should have some small boost but to keep in balance something not to grand. Andriods I think should have a higher Ki level actually cause they have endless Ki or perhaps for them ki attacks cost less ki. Saiyans should have a zenkai bonus but a limited on, having a saiyan double skills each time he almost loses could be problematic down the road. I agree the humans could have a higher ki pool to reflect better ki control and kaio-ken might be needed to keep things in balance in the long run. Half Saiyans I would guess should level up faster perhaps the others.<br><br>2. I think we should start off with two specials each having unique abilities, such as doing a + for damage or being able to chain together multiple attacks <br><br>3.Whatever works<br><br>4. I think that you can have saibamen, they would work very well, plus they do come at different levels, the SNES DBZ RPG game used saibamen as the pre-raditiz and pre-Vegeta, Napa foes for when a player explore different colors being different strengths.<br><br>5. I don't think there should be a difference except for half saiyans leveling perhaps a bit quicker. I think having them level differently would only mess up the balance in the long term anyhow. I think it should also matter who they fight and such, perhaps there are multiple fights even before the major battle. 
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				Title: <strong>Re: DBZ: OC Saga - Rules Discussion Topic</strong><br>
				Post by: <strong>Terian</strong> on <strong>31-08-2014, 21:34:52</strong>
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				Hmm.<br><br>Personally?&nbsp; My take on Saiyans is that "They have lots of raw power to throw around, but not a lot in the way of special techniques".&nbsp; So they'd have higher base stats, but fewer options in a fight, because they have problems with more cerebral techniques.&nbsp; On the other hand, once you reach a certain point, being crafty and cunning just stops mattering, because the only thing that really matters at the top end is how hard you can hit another person.<br><br>Humans are excellent "Technicans" in that they can come up with exotic powers that can let them punch out of their weight class, but they have problems in a straight fight against superior opponents, especially if their trump cards fail.&nbsp; They can be excellent as backup, but if a Big Bad focuses on a human character, the human character tends to go down fast.<br><br>Androids I figure have the advantage of that they're <em>Astonishingly</em> hard to kill, and they don't use up power.&nbsp; On the other hand, their growth is more-or-less static.&nbsp; They can't gain any real benefit from training, and they can't come up with last minute powerups to turn defeat into victory.<br><br>Half-Saiyans are kind of between humans and full-bloods I think.&nbsp; They have greater power then a human, and they have better control and adaptability then a Saiyan, but they have problems with focus as a result of this, and their abilities tend to fluctuate far more then either of their parent species.<br><br>Of course, that's just looking at the setting from an omniscient point of view.&nbsp; I have no idea how to translate that into mechanics.
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				Title: <strong>Re: DBZ: OC Saga - Rules Discussion Topic</strong><br>
				Post by: <strong>Green Goo Theory</strong> on <strong>31-08-2014, 21:55:36</strong>
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				My issue with everyone's statements for androids is that there isn't just one kind of Android.&nbsp; If&nbsp; anything androids on their own have as many variations as we have playable races currently.&nbsp; They vary as much mechanically as the other races do as well.&nbsp; We have DB style, the movie style, 16 style, 17/18 style, 19/20 style, and Cell style.&nbsp; That's not even getting into alien android/cybernetics.&nbsp; 
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				Title: <strong>Re: DBZ: OC Saga - Rules Discussion Topic</strong><br>
				Post by: <strong>MissFire</strong> on <strong>31-08-2014, 22:07:08</strong>
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				While that may be true, I'm not going to pair it down that much, as it will just slow things down and overcomplicate matters. "Android" in our game is going to work for both your character and full on robots like 20, and even cyborgs like 18. Basically, it's going to be something created or enhanced by human science. 
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				Title: <strong>Re: DBZ: OC Saga - Rules Discussion Topic</strong><br>
				Post by: <strong>MissFire</strong> on <strong>01-09-2014, 16:46:33</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><span class="bbc_u"><strong>Rules V1.2</strong></span></span></div><br><span class="bbc_u">Character Creation</span><br><strong>Power:</strong> Roll 1d6 and add 6 to the result to determine Power<br><strong>Toughness:</strong> Roll 1d6 and add 12 to the result to determine Toughness<br><strong>Ki:</strong> Roll 1d6 and add 6 to the result to determine Ki<br><br><span class="bbc_u">Power-Up</span><br>A character will increase in power at the end of each 'arc'. The first will occur after Raditz (and helper) is defeated. The second, after Nappa, Vegeta, and the Saibamen are defeated. And so on and so forth. This list is a work in progress. Each character will get to distribute three points to their stats as they see fit, but each race will have different bonuses given to it. <br><br><strong>Human:</strong> High Spirits: Gain a bonus point to Ki if you survived the battle with more than half your Toughness remaining. <br><strong>Android:</strong> Adaptive Materials: Gain a bonus point to Toughness if you survived the battle without getting knocked out.<br><strong>Saiyan:</strong> Zenkai: Gain a bonus point to Power if you survived the battle with less than half your Toughness remaining.<br><strong>Half-Saiyan:</strong> Best of Both: Gain a bonus point to Ki if you survived with more than half of your Toughness. If you have less, gain a point to Power. <br><br><br><span class="bbc_u">Combat</span><br><strong>Attacking:</strong> Roll 2d6 and add your Power score. The opponent does the same. The higher total wins. Subtract the loser's score from the winners and deal that amount of damage to the loser's Toughness. EX: Karra has a total of 12 and Raditz has a total of 10. Raditz takes two damage to his Toughness. <br><strong>Ki Attack:</strong> Roll 1d10 and deal that amount of damage to the opponent. The attack will never fail. After using Ki Attack, lower your Ki stat by 1.<br><strong>Ki Dodge:</strong> Roll 2d6 and if the result is equal to or less than your Ki score, you dodge an attack completely. If successful, lower your Ki stat by 1.
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