The Karenosha Academy of The Art [Game Information & Character Biographies]
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: Procrastinationary on 20-11-2008, 20:20:11</h2>
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				Title: <strong>The Karenosha Academy of The Art [Game Information &amp; Character Biographies]</strong><br>
				Post by: <strong>Procrastinationary</strong> on <strong>20-11-2008, 20:20:11</strong>
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				<strong>Setting:</strong>The setting of the game is in the modern day, at The Karenosha Academy, an ancient institute dedicated to instructing young men and women in the control and application of magic. It serves a dual purpose of educating these potential magi and therefore ensuring a future for the school and The Art, and ensuring that those with arcane potential are taught to harness their abilities in a secure environment to prevent any nasty cataclysms.<br><br>The idea was to try to blend the educational aspects with the obviously adult themes that just have to be put in there. Given the unorthodox nature of the school and the stressful lives of those that live in it, romantic trysts among the student body or the faculty are likely to be ignored unless they cause trouble for the school. Affairs between students and teachers are frowned upon, but not strictly regulated against, since magical practitioners tend to be quite fierce when denied what they want.<br><br><strong>Magic:</strong> Magic is one of the many terms used to describe the channeling, control and consequences of the fundamental force known as mana. Woven into the very fabric of reality, mana is an energy that can be used to accomplish virtually any effect, limited only by the channeler's own puissance and the availability of mana in the area.<br><br><strong>Potentials:</strong> Magical potential among humans is extremely low, with only 1 in every 100,000 possessing any ability at all. Most of those with potential pass through their entire lives without ever realising their abilities, while many more are incapable of anything but the simplest of conjurations, and only then with extreme effort. The remaining few, however, are truly incredible beings, capable of tremendous feats with sufficient training and willpower.<br><br>While humans are innately inferior in magical potential, other beings are often brimming with arcane energy. Many of the greatest practitioners in the history of the Art are believed to have had some demonic or fae blood, though other strange unions have also produced gifted individuals.<br><br><strong>The Academy:</strong> The Academy is a private organisation funded by its own resources and alumni, and is considered the most prestigious school for arcane disciplines. Despite the strange curriculum it is, in almost every other respect, like any other elite private school. Much of the staff are former students and many of them are held in esteem in magical circles, though there are those on the payroll who have little or no magical training and potential. The education offered by the Academy includes not only arcane studies but also a more mundane classical education, ensuring that students are given a well rounded skill set before they face the world on their own. There is no tuition fee, not even for the scions of wealthy arcane clans, whose families already contribute to the school's coffers.<br><br>There are no shortages of space and facilities, since the Academy occupies its own personal pocket dimension. The sprawling palace has grounds that stretch for miles and has been kept up with the times, ensuring that progress doesn't suffer because of tradition. Not content to simply be a hidden paradise, the school insists on moving regularly, as happy to settle down in the middle of the Gobi Desert one day and Yorkshire the next. Its ambulatory habits have no effect on its environs, but do allow the students the opportunity to see the world without having to stray too far from safe haven.<br><br><strong>Staff:</strong> The school hires most of its teachers from among its own alumni, though it doesn't discriminate too heavily against those who have failed to attain such a fine education. A number of non-magical individuals may be hired at any given time, given that the school offers a variety of classes that have no arcane aspects despite their importance.<br><br><strong>Students:</strong> The school accepts students aged sixteen or older, though the administration usually expect most students to move on by their thirtieth birthday, though only a rare student manages to fail so spectacularly as to not have a journeyman's grasp of the art by their mid-twenties. The school discriminates only on grounds of arcane potential, but since they choose the students this is rarely an issue. Younger students are instructed in the basics of the Art, with studies growing more personalised as students mature and develop their own paradigms.<br><br><strong>Characters Needed</strong> Characters will be, for the most part, humans. Characters who perhaps have an inhuman parent or ancestry will be accepted, though the school itself is unlikely to allow fae, demons or other inhuman creatures. This is not so much bigotry as the fact that most of those species would be considered utterly insane by human standards and rarely have need of a formal magical education. That being said, it doesn't take a wizard to see the usefulness of a troll working as a porter or a vampire librarian.<br><br><span class="bbc_u"><strong>Teachers:</strong></span> The people charged with shaping the fine young minds left in their care. While it isn't necessary for every teacher to be a magical adept, those teaching classes of a magical nature will obviously need to be. It may be possible for a person in a teaching position to also serve as a custodian. Examples: Arcane Languages, Psychic Conditioning, Divination, Martial Arts, Demonic Psychology.<br><br><span class="bbc_u"><strong>Custodians: </strong></span>The people charged with running the school itself rather than dispensing education, they will nevertheless prove to be as influential in the lives of the students and their colleagues as anyone else. It may be possible for a person in a custodial position to also serve as a teacher. Examples: Bursar, Nurse, Counselor, Librarian, Porter.<br><br><span class="bbc_u"><strong>Junior Students:</strong></span> Aged sixteen to twenty one, these students will be trained in the basics of the Art along with other skills essential for any young wizard. They are afforded a great deal of freedom, though they are expected to excel in their studies lest they find their education terminated.<br><br><span class="bbc_u"><strong>Senior Students:</strong></span> Mostly aged between twenty one and twenty six, though with a rare few younger or older, these students have progressed to developing their own magical style. The most stressful period of the academic life, it is during this period of study that they will be expected to prove themselves worth of the arcane legacy or be ultimately proven a failure.<br><br><strong>The Character Sheet:</strong><br><br><em>Name:</em><br><br><em>Gender:</em><br><br><em>Age:</em><br><br><em>Birth Date:</em> Day/Month/Year.<br><br><em>Nationality:</em> Your character's country of birth or that culture with which they most closely identify.<br><br><em>Distinguishing Characteristics:</em> Physical or psychological. (Example: Slight limp, scar, tattoo, piercing, unusual colouration, neuroses, compulsions, habits.)<br><br><em>Weight:</em><br><br><em>Height:</em><br><br><em>Eye Colour:</em><br><br><em>Hair Colour:</em><br><br><em>Appearance:</em> Two paragraphs at the very least.<br><br><em>Personality:</em> Two paragraphs at the very least.<br><br><em>Occupation:</em> The character's place, be it as a Junior or Senior student or a member of the Faculty. Be specific in the case of faculty members.<br><br><em>Classes Taught:</em> [Applies only to Teachers]<br><br><em>Paradigm:</em> [Applies only to advanced Senior students and magical Faculty.] A practitioner's Paradigm is their personal philosophy and style of magic, unique to them and the fundamental driving force behind their works in the Art. A Paradigm can be simple or complex, but can usually be summed up in a single word. (Example: Anarchy, Wild, Harmony, Fluid)<br><br><em>Skills:</em> Those skills that a character possesses by virtue of raw talent or training, and which are not directly related to magic. This may include the mundane training given at the school or practical knowledge from before admission to the academy. (Example: Bushcraft, Computer Programming, First Aid, Astrophysics)<br><br><em>Weaknesses:</em> A character's flaws, which may be secret or obvious, physical or psychological. These need not be crippling, but it is rare to find a person who is not in some way capable of impeding themselves. Any weakness that might not be immediately obvious may be kept as a secret, though the GM should be informed by PM all the same.<br><br><em>Background:</em> If you would like to keep this a secret, then you may submit it to me via a PM and leave it absent in the post you leave here.
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				Title: <strong>Re: The Karenosha Academy of The Art [Game Information &amp; Character Biographies]</strong><br>
				Post by: <strong>Procrastinationary</strong> on <strong>20-11-2008, 22:55:08</strong>
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				(http://i161.photobucket.com/albums/t203/sixblackdown/Dante_very_Cool.jpg)<br><br><em>Name:</em> Jonathan Llewellyn Khairn<br><br><em>Gender:</em> Male<br><br><em>Age:</em> 102<br><br><em>Birth Date:</em> 21st/ December/ 1905.<br><br><em>Nationality:</em> British<br><br><em>Distinguishing Characteristics:</em> Silver hair and eyes, elongated crystal teeth and nails, six digits on each hand and foot, pointed ears, arcane tattoos, piercings.<br><br><em>Weight:</em> 320 lbs.<br><br><em>Height:</em> 6’ 6”<br><br><em>Eye Colour:</em> Silver<br><br><em>Hair Colour:</em> Silver<br><br><em>Appearance:</em> The Khairn clan is known for the beauty of the bloodline, and rumours and family histories abound with tales of trysts with otherworldly creatures. Such rumours are far more common in relation to Jonathan, and it is hardly surprising to see why. While long lifespans are common in those especially charged with arcane energies, he scarcely seems to be older than his thirties, let alone a man soon to see his one hundred and third birthday. While magic has been known to work strange changes upon practitioners, his otherworldly appearance is purely a product of his heritage.<br><br>Blessed with a remarkably powerful physique, his broad, tall frame is muscular yet lean, naturally agile and graceful despite being quite so imposing. His hands end in long, nimble fingers, twelve in all, the middle finger perfectly replicated, granting him even greater dexterity, and his feet possess similar extra digits. Each finger and toe ends in a wickedly sharp nail that appears to be sculpted from flawless and transparent crystal, tapering to natural points. Intricate tattoos have been etched into his golden complexion, across his back, shoulders and waist, thin black lines tracing arcane geometry and complex runes into his flesh.<br><br>Though handsome, his features are quite sharp, with an almost vulpine caste, framed by soft, straight hair, the very same shade of glistening silver as his intensely burning gaze. His ears are swept back, tapering to sharp points, each adorned with six small silver rings along the back edge, though they are usually hidden beneath his hair. Behind his sumptuously seductive lips lurk teeth that would make any predator proud, clear but for the inner fire that burns in the centre of each pointedly sharp tooth, much like diamonds. His canines are elongated, though not so greatly that they interfere with his speech, though he does wear a trio of tiny silver studs in his tongue, arranged in a small triangle.<br><br><em>Personality:</em> On the surface Jonathan is a charming, erudite man, his natural raw charisma refined by a classical education and long experience. Confident and outgoing, he seems to have no fears or impediments, his every action guided by a powerful intellect and indomitable will. He is obviously aware of his own intelligence and talents, though he manages to balance his superior brilliance with a cautious manner. It his contradictory manners that can make him so utterly confusing and unpredictable, one of his most treasured attributes, for he dearly loves to leave others adrift.<br><br>Though quite mature, hardly surprising given his long life, he remains rather youthful and vigorous, and has lost none of his ambition or energy to age. He cherishes his vices, indulging in simple pleasures when he has the opportunity, though it is never possible to accurately predict his tastes or actions. His immense arcane talent allows him far greater freedom than the common man, and he moves between worlds on his own whim, and indeed it is his whims that dictate much of his life, and the lives of those around him.<br><br><em>Occupation:</em> Headmaster.<br><br><em>Classes Taught:</em><br><br><em>Paradigm:</em> Paradox<br><br><em>Skills:</em> ?<br><br><em>Weaknesses:</em> ?<br><br><em>Background:</em> ?<br>
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				Title: <strong>Re: The Karenosha Academy of The Art [Game Information &amp; Character Biographies]</strong><br>
				Post by: <strong>blackstardust</strong> on <strong>22-11-2008, 02:10:22</strong>
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				(http://i535.photobucket.com/albums/ee351/xXRedStarlightXx/668688500a4460085057b537153653l.jpg)<br><br>Name:&nbsp; Serenity Dawn McCloude<br><br>Gender: Female<br><br>Age: 17<br><br>Birth Date: 6/November/1991<br><br>Nationality: American<br><br>Distinguishing Characteristics: Has two piercings on her ear lobe, one on the cartilage, tongue pierced, birthmark of black flame on the base of the back of her neck.&nbsp; <br><br>Weight: 112 lbs<br><br>Height: 5'6"<br><br>Eye Colour: Green<br><br>Hair Colour: Raven black<br><br>Appearance: Serenity was one of beauty even at her current age of 17.&nbsp; She had long raven hair that came down to her waist, long layers framed the front of her face.&nbsp; Each ear held two piercings and her right ear had a third piercing through the cartilage in her upper ear.&nbsp; Her body was slender, her curves were developing rather nicely.&nbsp; Her pale skin accented those captivating hazel eyes very nicely.&nbsp; Eyes that even if her body and words do not give away, her eyes surely did most of the time.&nbsp; It was something she inherited from her mother.<br><br>She had a toned abdomen and body as she took care of her body at the very least, her fingers were long even for her age but she decorated them with rings, one on each index, middle and pinky.&nbsp; Five fingers and toes upon her body prove her born of normal human attributes.&nbsp; The only marking on her that seemed mystical or abnormal would be the trace outline of a black flame that is on the base of the back of her neck, it is faint but dark enough to see if one is paying attention.&nbsp; Rumors from her parents would be an old coven her grandparents were in, all had been born with the same marking in different places.&nbsp; A true sign of her family's past.<br><br>Personality: Serenity use to be a bubbly person.&nbsp; Always laughing and making everything so light and airy around her.&nbsp; Recent events gave her a new look on things.&nbsp; She is now pretty quiet, keeps to herself for the most part.&nbsp; She may open up a bit if she is approached.&nbsp; Her philosophy, 'Eyes and ears open, mouth closed'.&nbsp; She walks into a room with an escape plan before she even takes a seat.&nbsp; Always expecting something to happen even in the most serene settings.<br><br>She is smart yet can be very sarcastic.&nbsp; She tries to be a peacemaker in tight situations but push the wrong button and you will see a side of her that proves quite opposite of her usual reaction.&nbsp; Make her angry and you might see the more fierce side.&nbsp; Probably better suited for her studies but it is one time you might find true passion in her eyes to protect what ever she may feel the need to do so.<br><br>Her few friends she allows close enough, she is nothing but loyal to.&nbsp; Her loyalty could prove to be her unwinding.&nbsp; She would take a bullet for anyone who shall become her friend.&nbsp; She is devoted to friends and family.<br><br>[[OOC: Bio and edit to character sheet to come]]
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				Title: <strong>Character Sheet for Josephine Ryan Blanchard</strong><br>
				Post by: <strong>sassychic</strong> on <strong>22-11-2008, 06:40:23</strong>
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				Name:&nbsp; Josephine Ryan Blanchard <br><br>Gender:&nbsp; Female<br><br>Age:&nbsp;&nbsp;&nbsp;25<br><br>Birth Date: 8/May/1983<br><br>Nationality: France<br><br>Distinguishing Characteristics:&nbsp; Josephine has a small fleur de lis tattoo on her right inner wrist.&nbsp; This symbol is an integral part of her family’s crest and signifies to the outside world that she is of the Blanchard family line.&nbsp; Additionally her ever-changing eye color is a distinct characteristic of the women in her family.<br><br>Weight:&nbsp; 130<br><br>Height:&nbsp; 5’8<br><br>Eye Colour: Brown – but changes to shades of green, blue and grey depending on what emotion she is feeling (there is more explanation of this under the “appearance” section).<br><br>Hair Colour: Dark Chocolate Brown.<br><br>Appearance:&nbsp; Josephine’s appearance is classic and elegant in its nature.&nbsp; Her appearance has many to think she is weaker and more naïve than she actually is.&nbsp; She has long dark chocolate brown hair that she tends to wear down and loosely curled. It offsets her slightly olive skin tone. She has a very feminine figure and has always known that she had inherited the beauty of the women of her bloodline. She has human characteristics.&nbsp; Her cheeks have a natural pink flush to them and her lips a hint of red.&nbsp; She is almost always wearing jewelry that has been passed down from generations, each piece holding a secret or a clue to her family’s past and to her magical abilities.<br><br>Her most unique feature is her eyes.&nbsp; Though they are a rather dark shade of brown, they change colors depending on what emotion she is feeling.&nbsp; When she is overcome with anxiety and frustration her eyes change to a shade of grey.&nbsp; When she is deeply concentrating on her magic or immersed in one of her many lessons her eyes will change to blue.&nbsp; Her eyes being green indicate that she is extremely excited and happy.&nbsp; Her eyes remain brown whenever she is content her at peace with herself and the circumstances around her. Many of her features, particularly her changing eye color, are signals to the outside world that she is a Blanchard. <br><br>Personality:&nbsp; Josephine has a quiet confidence about her.&nbsp; Though she has anxiety and fear about her growing powers, she is confidence with everything else.&nbsp; That confidence coupled with her tendency to be rather quiet often comes off as arrogant.&nbsp; However, Josephine is known for having a heart of gold and looking for the good in every situation.&nbsp; She is extremely intelligent, her wit and knowledge are both aspects of her personality that she prides herself upon.&nbsp; She is naturally rather submissive, having being raised to know that despite her great power, she is slightly inferior to others because she is a female. <br><br>She tends to be the person that others feel they can seek confidence in.&nbsp; She is determined to help anyone that she can, and is always trying to help others with their problems which sometimes is to the detriment of her own personal development.&nbsp; She is the dependable one, which puts almost everyone else first, mostly because she fears exposing herself.&nbsp; Though it is easy to win her trust, she tends to keep the conversation and the relationship focused on the other individual so as not to deal with her past or her own internal demons.<br><br>Occupation: Senior Student<br><br>Paradigm: Harmony and Balance<br><br>Skills: Skilled Pianist. She has the natural talents and those talents had been refined over the year of drawing, painting and dance. Additionally she has a predisposition to healing both magically and non-magically, and as such has fully developed abilities of first aid and basic medical care.<br><br>Weaknesses:&nbsp; Josephine’s biggest weakness is her insecurity.&nbsp; She fears that she will not be able to control her powers or grow into the powers that she supposedly possesses.&nbsp; Her insecurity is hidden from most, and as a result she has a tendency to keep her feelings and worries to herself, which has led her to experience great anxiety.&nbsp; Her anxiety and frustration impedes her progress.&nbsp; <br><br>Background:&nbsp;&nbsp;&nbsp;Josephine is the youngest member and as far as she knows the sole survivor of the Blanchard family.&nbsp; For centuries, her family has been revered for their magical abilities. That admiration had also developed into jealousy by many other beings that wished they were able to capture the Blanchard’s abilities and skills.&nbsp; In response to the growing threats to the family line, the Blanchards had retreated deep into the French countryside to continue to develop the skills of the younger generation’s magical abilities. But their retreat did not last for long, as their rivals had found them and burned the family compound down.&nbsp; Josephine was a young child when these events occurred and was taken into hiding by family’s friends to ensure that she was able to stay safe and grow into her powers.&nbsp; She has been at the Academy since she was 16.&nbsp; She has lived her entire life waiting to fully develop into her skills and secretly harbors a fear that she will not live up to the destiny that everyone claims is hers. <br><br>
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