Riverbend [D&D 5e - OOC Thread]
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: RedPhoenix on 13-09-2015, 04:02:30</h2>
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				Title: <strong>Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>13-09-2015, 04:02:30</strong>
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				<strong><span class="bbc_u">Helpful Stuff!</span></strong><br><ul class="bbc_list"><li><strong>Game Thread! (https://elliquiy.com/forums/index.php?topic=236687.0)</strong></li><li><strong>Reference / World Building Thread &nbsp;(https://elliquiy.com/forums/index.php?topic=235693.0)</strong></li><li><strong>Elliquiy Dice Bot!</strong> (https://elliquiy.com/forums/dicebot.php) (send all rolls to user 8112) </li><li><strong>5e Quick Reference Guide (http://crobi.github.io/dnd5e-quickref/preview/quickref.html)</strong></li><li><strong>Recruitment/Interest Check Thread (https://elliquiy.com/forums/index.php?topic=235779.0)</strong></li><li><strong>Dragonchess Wiki Article (https://en.wikipedia.org/wiki/Dragonchess)</strong></li></ul><br><strong><span class="bbc_u">Character Quick Links</span></strong><br><ul class="bbc_list"><li><strong>Ailwin Harrow, Half-Elf Monk, played by caelcormac (https://elliquiy.com/forums/index.php?topic=236471.msg11633463#msg11633463)</strong></li><li><strong>Bubbles Greenbottle, Dwarf Ranger, played by Crash (https://elliquiy.com/forums/index.php?topic=236471.msg11633464#msg11633464)</strong></li><li><strong>Geran Wolfclaw, Half-Orc Barbarian, played by Styracosaur (https://elliquiy.com/forums/index.php?topic=236471.msg11633463#msg11633465)</strong></li><li><strong>Iliana, Half-Elf Sorceress, played by JsHLDantes (https://elliquiy.com/forums/index.php?topic=236471.msg11633463#msg11633467)</strong></li><li><strong>Louis Tal Eludace, Human Fighter, played by Hexed (https://elliquiy.com/forums/index.php?topic=236471.msg11633463#msg11633629)</strong></li><li><strong>Spooky, Half-Orc Bard, played by Dhi (https://elliquiy.com/forums/index.php?topic=236471.msg11633463#msg11633631)</strong></li></ul><br><strong><span class="bbc_u">Posting Rules</span><br></strong><ul class="bbc_list"><li>Give everyone involved in a scene a reasonable chance to post in the IC thread before you post again!</li><li>If you haven't posted within three days of a GM post, you may be NPC'd to move the game forward if the majority of the party has posted. </li><li>You may have another player post for you if you are away.</li><li>One month of unexplained absence may result in being replaced.</li><li>Please make very clear what are you are trying to do mechanically at the end of in character posts. Please put entirely OOC comments made in the in game thread in Italics - for example "<em>Trying to Intimidate the stranger</em>" after you describe your character doing such.</li><li>Once we enter combat, everyone give their actions at once. They will happen in initiative order but I'll resolve them all at the same time to move the game along. You may give me conditions if you like, for example "I attack the orc in front me, if that orc is dead I attack the one on the balcony," etc. If there are no options left I'll try to pick the most sensible action available.</li></ul><br><strong><span class="bbc_u">Rules for Roll Playing!</span><br></strong><ul class="bbc_list"><li>If you want to make your own rolls they must be done using the <strong>Elliquiy Dice Bot!</strong> (https://elliquiy.com/forums/dicebot.php) my user id is 8112.<em> If you do not send the roll to me it doesn't count. The die fell off the table!</em> I don't care if it was a natural 20 it doesn't count! :P</li><li>If you don't want to make your own rolls, or don't send them to me, I will roll for you. </li><li>If you disagree with a GM ruling say why and provide a reference if necessary. "You're wrong and dumb." is not helpful. "I think you're wrong, the PHB says the damage is 1d10 look on the weapon table" is.</li><li>Once I post "<strong>WORKING ON GM POST</strong>" in the thread, no more IC posts that might affect dice rolls.</li></ul><br><br>
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				Title: <strong>Ailwin Harrow, Half-Elf Monk</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>13-09-2015, 04:02:42</strong>
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				<div class="floatright">(http://i.imgur.com/7M2V5Q4.jpg)</div><strong><span class="bbc_u">Ailwin Harrow</span></strong> played by caelcormac <br>Class &amp; Level: 1st Level Monk&nbsp; &nbsp; &nbsp;<br>Background: Noble<br>Race: Half-Elf&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>Alignment: Lawful Good<br>Gender: Cismale<br>Orientation: Heterosexual<br>Height: 5'8"<br>Weight: 143 lbs<br>Age: 25<br>XP: 0<br><br><strong>Abilities</strong><br>STR: 10&nbsp; &nbsp; &nbsp;(Saving Throw +2)<br>DEX: 16 +3&nbsp; (Saving Throw +2)<br>CON: 13 +1<br>INT: 12 +1<br>WIS: 15 +2<br>CHA: 10 <br><br>Proficiency Bonus: +2&nbsp; &nbsp; &nbsp; &nbsp;<br>Armor Class: 15 (Unarmored)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;<br>Initiative: +3<br>Speed: 30 ft.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Hit Points: 9/9<br><br><strong>Skills</strong><br>Languages: Imperial, Meklan, Sindarin, Turgon<br><br>STR <br>Athletics&nbsp; <br>&nbsp;&nbsp;&nbsp;&nbsp;<br>DEX <br>Acrobatics +5 (Prof)<br>Sleight of Hand&nbsp;&nbsp;&nbsp;+3<br>Stealth +3&nbsp;&nbsp;&nbsp;<br><br>INT <br>Arcana +1&nbsp;&nbsp;&nbsp;<br>History +3 (Prof)<br>Investigation +1<br>Nature +1<br>Religion +1<br><br>WIS<br>Animal Handling&nbsp;&nbsp;&nbsp;+2<br>Insight +4 (Prof)<br>Medicine +2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Perception +4 (Prof)&nbsp;&nbsp;&nbsp;<br>Survival +4 (Prof)<br>&nbsp;&nbsp;&nbsp;<br>CHA<br>Deception&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Intimidation&nbsp;&nbsp;&nbsp;<br>Performance&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Persuasion +2 (Prof)&nbsp;&nbsp;&nbsp;<br><br>Passive Perception 14<br><br>Tool Proficiencies: <br>Carpenter's Tools<br>Dragonchess <br><br>Weapon Proficiencies:<br>Simple Weapons<br>Shortsword<br><br>Armor Proficiencies:<br>None<br><br><strong>Equipment</strong><br><br>10 Darts <br>Quarterstaff<br><br>Backpack<br>Bedroll<br>Mess Kit<br>Tinderbox<br>10 Torches<br>10 Days of Rations<br>Waterskin<br>50' Hemp Rope<br>Carpenter's Tools<br>Pan Flute<br>Dragonchess Set<br><br>Fine Clothes<br><br>18 gp<br><br><br><strong>Weapon Attacks</strong><br><br>Weapon: Quarterstaff &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Type: Bludgeoning<br>Range: Melee&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Atk Bonus: +5 (Prof + Dex)<br>Damage: 1d6/1d8 +3 (Dex)(2-h)<br><br>Weapon: Unarmed<br>Type: Bludgeoning<br>Range: Melee<br>Atk Bonus: +5 (Prof+Dex)<br>Damage: 1d4 +3 (Dex)<br><br>Weapon: Darts (Finesse, Thrown)<br>Type: Piercing<br>Range: 20/60<br>Atk Bonus: +5 (Prof+Dex)<br>Damage: 1d4+3 (Dex)<br><br><br><strong>Features</strong><br><br>Darkvision 60'<br><br>Fey Ancestry - Advantage on Saving Throws v. Charm. Cannot be magically put to sleep. <br><br>Martial Arts - when unarmed or wielding a monk weapon (simple weapon or shortsword)<br>- Can use Dex instead of STR for attack and damage rolls of unarmed strikes and monk weapons<br>- Can roll a d4 in the place of normal damage of unarmed attack or monk weapon<br>- Can make an unarmed strike as a bonus action when your action was an Attack with unarmed or monk weapon.<br><br>Position of Privilege - People are inclined to think the best of you. You are welcome in high society and people assume you have the right to be where you are. Can secure audience with local noble if he needs to. <br><br>Unarmored Defense - When wearing no armor and not wielding a shield your AC is 10+DEX+WIS<br><br><br><strong>Spells</strong><br><br>Spellcasting Ability:&nbsp; None<br>Spell Save DC: N/A<br>Spell Attack Bonus: N/A<br><br><br><strong>Misc Notes</strong><br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Bio</div><div class="spoiler_body"> Ailwin is the youngest of seven, with two older brothers and four older sisters, all of whom are half elves like their father. Or it could be said that they are three quarters elves, if there was such a thing, but despite looking like elves to most humans, an elf can see them for what they are with little difficulty, and so to the world they are half-elves.<br><br>The family makes its way in Riverbend as capenters, and the shingle for Harrow &amp; Sons stans just in sight of the docks, where Eathean Harrow and his boys stand ready to make any repairs needed on the barges of cargo making their way downriver, as well as fixing or building anything needed on the north side of the river. Eathean and his two older sons have long been an institution in Riverbend, and Ailwin was expected to pick up the family trade as well.<br><br>Ailwin was always a restless boy. He never knew his mother, she died when he was three though in the years since nobody will tell him exactly how, and was raised by his sisters. Gilea, The oldest sister and second oldest of her fathers brood did most of the child raising, and even after she married Ailwin and his youngest sister often found themselves in her care. It was from her he learned that if he was smart and capable enough that there was more to life than joining the family business. And it was from her that he was told of his mother, of the songs she used to sing about the history of her race, and of far Avalon where she visited but never called home. And so Ailwin grew dreaming of being anything other than a carpenter. By age 20, he was a carpenter, working for his father and looking for a chance to be anything else. One day he ran into Old Man Li, and knowing the strange hermit’s reputation, decided to abandon his work as a carpenter and become one of his students.<br><br>On the north side of the Coldstream there lives an old hermit named Li. Or at least, people presume he's old, having lived there for the past 30 years. He's a half-elf, and thanks to his elven blood and what he calls "clean living" he barely appears to have aged at all. Not much is known about him, other than that he is some kind of warrior (he has come to the aid of both sides of Riverbend on many occasions), he has some tie to the worshippers of Verite (He always visits the temple on his trips in to town), and that if you're brave enough to find him and stubborn enough to convince him he will teach you to fight. Li has only taught a small handful of Riverbend's bravest and most stubborn over the years. Many leave the village to seek out something or another, returning rarely or not at all. The rest go back to their old lives, becoming members of the community and living calm, ordinary lives except for when circumstances dictate that they use the skills taught to them by the old man.<br><br>When Ailwin left home to join him, he was subjected to the same hazing that Li makes all of his students endure, and when he managed to stick it out for several days Ailwin was welcome to stay and begin his training. Eventually his father found out where he had gone and he and his brother’s marched to where Li trained his students with weapons in hand. Ailwin was ordered to go inside and couldn’t quite hear the heated conversation between Li and his father, one where he was surprised to hear his mother’s name come up. In the end his father left in peace. That was five years ago.<br><br>Now Ailwin has come to a turning point in his training. Li has insisted that he must choose his path, to become a warrior or to return to life as a normal citizen. He has not been given an exact deadline, but he knows it will be soon, and Ailwin isn’t sure which side he will choose. But at night, he remembers the stories of his sisters, and longs to hear the songs of far Avalon.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">More Family Info</div><div class="spoiler_body">Gildor: Eldest son, 45. Has a wife and children of his own. He runs the day to day business of Harrow &amp; Sons, leaving his father to focus on other interests. Unlike his father who likes to "keep his hand in" Gildor hardly ever does any actual carpentry these days and has started making contacts out of town for various business interests.<br><br>Gilea: Oldest Daughter, 42. She is married to a blacksmith. She has been married long enough that her oldest children are nearly grown.<br><br><br>Tirnel: Second Son, 40. Splits his time between working for his father as a carpenter and traveling out of town as a representative of his brother. <br><br>Elphil: Second sister, 37. Still in town. Married to a prominent son of Riverbend. <br><br>Filegil: Third Sister, 33. Married across the river, but keeps close in touch.<br><br>Mylil: Fourth sister, 28. Skipped out on her engagement dinner after deciding that the nice but wealthy man her father had set her up to marry was a bore. She left the same year Ailwin did and their father blames him for giving her the idea. Sends the occasional letter to Gilea recounting her adventure.<br><br>What's mom's name? Arradis Harrow. Only her husband knows what her maiden name was, at least in Riverbend. <br><br>What side of the river is the shop on? The northern side, but Eathean will do business on either side. <br><br>Is dad involved in the local politics at all?<br>Eathean Harrow has heard of minding his own business and thinks that it's a wonderful thing for other people to be doing. He has arranged every single marriage in his family to be either financially or politically advantageous to himself. He is a strong ally of Silea, though not necessarily the current mayor, and supports a united Riverbend under Silea rule.<br></div></div>
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				Title: <strong>Bubbles Greenbottle, Dwarf Ranger </strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>13-09-2015, 04:02:51</strong>
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				<div class="floatright">(http://i.imgur.com/ljGCMJ2.jpg)</div><strong><span class="bbc_u">Bubbles Greenbottle</span></strong> played by Crash<br>Class &amp; Level: Level 1 Ranger<br>Background: Guild Artisan<br>Race: Mountain Dwarf&nbsp; &nbsp;<br>Alignment: Chaotic Good<br>Gender: Cisfemale<br>Orientation: Lesbian<br>Height: 5'0"<br>Weight: 240 lbs<br>Age: 25<br>XP: 0<br><br><strong>Abilities</strong><br>STR: 15 +2 (Saving Throw +2)<br>DEX: 15 +2 (Saving Throw +2)<br>CON: 14 +2<br>INT:&nbsp; 8 -1<br>WIS: 14 +2<br>CHA: 10&nbsp; <br><br>Proficiency Bonus: +2&nbsp; &nbsp; &nbsp; &nbsp;<br>Armor Class:&nbsp; 16 (Scale Armor) / 12 (Unarmored)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;<br>Initiative: +2<br>Speed: 25 ft.&nbsp;&nbsp;&nbsp;<br>Hit Points: 12/12<br><br><strong>Skills</strong><br>Languages: Karak, Imperial, Sindarin<br><br>STR <br>Athletics +2<br>&nbsp;&nbsp;&nbsp;&nbsp;<br>DEX <br>Acrobatics +2<br>Sleight of Hand&nbsp;&nbsp;&nbsp;+2<br>Stealth +2<br><br>INT <br>Arcana -1<br>History -1&nbsp;&nbsp;&nbsp;<br>Investigation -1<br>Nature -1 (Advantage to Recall Info About Beasts) <br>Religion -1<br><br>WIS<br>Animal Handling&nbsp;&nbsp;&nbsp; +2<br>Insight +4 (Prof) +6 in Forest<br>Medicine +2&nbsp;&nbsp;&nbsp;<br>Perception +4 (Prof) +6 in Forest<br>Survival +4 (Prof) +6 in Forest (Advantage to track Beasts) <br>&nbsp;&nbsp;&nbsp;<br>CHA<br>Deception&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Intimidation&nbsp;&nbsp;&nbsp;<br>Performance&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Persuasion +2 (Prof)<br><br>Passive Perception&nbsp; 14 (16 in Forest)<br><br>Tool Proficiencies: <br>Brewer's Supplies <br>Glassblower's Tools<br><br>Weapon Proficiencies:<br>Dwarf Weapons (Battleaxe, Handaxe, Light Hammer, Warhammer)<br>Simple Weapons<br>Martial Weapons <br><br>Armor Proficiencies:<br>Light Armor<br>Medium Armor<br>Shields<br><br><strong>Equipment</strong><br><br>Longbow and Quiver of 20 Arrows <br>2 Shortswords<br><br>Scale Armor<br><br>Brewer's Supplies<br>Letter of Introduction from the Brewer's Guild<br><br>Traveler's Clothes<br><br>Belt Pouch<br>15 gp<br><br><br><strong>Weapon Attacks</strong><br><br>Weapon: Shortsword&nbsp;&nbsp;&nbsp; (Finesse, Light)<br>Type: Piercing<br>Range: Melee&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Atk Bonus: +4 (dex or str +prof)&nbsp;&nbsp;&nbsp;<br>Damage:&nbsp;&nbsp;&nbsp;1d6+2 (dex or str)<br><br>Weapon: Longbow (Heavy, 2-Handed)<br>Type: Piercing<br>Range: 150/600<br>Atk Bonus: +4 (dex + prof)<br>Damage 1d6+2 (+dex)<br><br><strong>Features</strong><br><br>Darkvision 60'<br><br>Dwarven Resilience - Advantage on Saves v. Poison, Resistance to Poison Damage<br><br>Favored Enemy - Beasts<br>- Advantage on Survival (Wis) checks to track<br>- Advantage on INT checks to recall info about<br>- Bonus Language Spoken by enemy <br><br>Guild Membership: Brewers. Has food and lodging if available from guild members, political benefits due to guild association. Guild dues are 5g/month. <br><br>Natural Explorer<br>- Favored Terrain:&nbsp; Forest<br>- Double Prof Bonus for Int or Wis checks related to favored terrain<br>- When traveling for an hour in favored terrain:<br>- Difficult Terrain doesn't slow you<br>- Group can't become lost<br>- Remain alert to danger at all times<br>- Can move stealthily at normal pace if traveling alone<br>- Can forage twice as much food as normal<br>- When tracking other creatures learn exact number, size, how long ago they passed through <br><br><br><strong>Spells</strong><br><br>Spellcasting Ability: None&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Spell Save DC: N/A<br>Spell Attack Bonus: N/A<br><br><br><strong>Misc Notes</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Bio</div><div class="spoiler_body">The only daughter of six of Finnigan and Mya Greenbottle’s children, Bubbles grew up a tomboy, playing with her brothers and working at her father’s tiny brewery. The Greenbottle’s have always been close to the Slipfiddle family (Mya being the youngest daughter of Even) and the Silver Horn Tavern has been a second home. Bubbles was a rambunctious child, whether wrestling around with her brothers or thinking up games with her friends, (which usually ended up with somebody being taken to Clara for mending) Bubbles never stopped moving. As she got older her father put her to work at the family brewery and the Silver Horn Tavern, to keep her out of trouble…well at least try to keep her out of trouble. Bubbles gravitated more and more too spending time in the Silver Horn with her best friend and cousin Molle Slipfiddle. Her brothers were more than enough to care for the brewery and at least her parents knew where she was…most of the time. She didn’t get to see as much of her friends, but they were all coming of age and helping their families as well. A number of friends would still hang out often at the Silver Horn though and when not working Bubbles and Molle could be seen hanging out with friends. At about this time Finnigan began taking Bubbles and her brothers on delivery trips. The roads could get dangerous sometimes and her dad taught all of his children how to defend themselves. Bubbles loved training with her brothers and became quite good, so go that she was eventually allowed to make short deliveries all on her own, much to some of her brothers chagrin. Things change as they always do and Bubbles was no different. As Bubbles fighting skills developed so did other things about Bubbles and the boys took notice. Between growing up and combat training Bubbles was developing into quite a beautiful young Halfling woman. Bubbles still works at the Silver Horn and for her father, but for the first time Riverbend is beginning to feel small to her and the wanderlust that effects many young Halflings is starting to effect Bubbles as well.<br></div></div>Note - The Tavern Bubble's Family runs is in Karak Milt and she has been placed in charge of an attempted expansion in Riverbend. 
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				Title: <strong>Geran Wolfclaw, Half-Orc Barbarian</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>13-09-2015, 04:03:02</strong>
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				<div class="floatright">(http://i.imgur.com/VqOeXrZ.jpg)</div><strong><span class="bbc_u">Geran Wolfclaw</span></strong> played by Styracosaur <br>Class &amp; Level: Level 1 Barbarian&nbsp; &nbsp; <br>Background: Outlander <br>Race: Half-Orc&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>Alignment: Chaotic Good<br>Gender: Cismale<br>Orientation: Heterosexual<br>Height: 5'11"<br>Weight: 231 lbs<br>Age: 18<br>XP: 0<br><br><strong>Abilities</strong><br>STR: 17 +3 (Saving Throw +2)<br>DEX: 13 +1<br>CON: 15 +2 (Saving Throw +2)<br>INT: 10&nbsp; <br>WIS: 12 +1<br>CHA:&nbsp; 8 -1<br><br>Proficiency Bonus: +2&nbsp; &nbsp; &nbsp; &nbsp;<br>Armor Class: 13 (Unarmored)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;<br>Initiative: +1<br>Speed: 30 ft.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Hit Points: 14/14<br><br><strong>Skills</strong><br>Languages: Imperial, Sindarin, Turgon <br><br>STR <br>Athletics +5 (Prof)<br>&nbsp;&nbsp;&nbsp;&nbsp;<br>DEX <br>Acrobatics +1 <br>Sleight of Hand&nbsp;&nbsp;&nbsp;+1<br>Stealth +1<br><br>INT <br>Arcana <br>History&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Investigation&nbsp;&nbsp;&nbsp;<br>Nature +2 (Prof)<br>Religion&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><br>WIS<br>Animal Handling&nbsp;&nbsp;&nbsp;+1 <br>Insight +1<br>Medicine +1<br>Perception +3 (Prof)<br>Survival +3 (Prof)<br>&nbsp;&nbsp;&nbsp;<br>CHA<br>Deception -1<br>Intimidation +1 (Prof)<br>Performance -1<br>Persuasion -1<br><br>Passive Perception&nbsp; 13<br><br>Tool Proficiencies: <br>Musical Instrument - Flute <br><br>Weapon Proficiencies:<br>Simple Weapons<br>Martial Weapons<br><br>Armor Proficiencies:<br>Light<br>Medium<br>Shields<br><br><strong>Equipment</strong><br>Greatsword<br>Two Handaxes<br>Four Javelins<br>Staff<br><br>Backpack<br>Bedroll<br>Mess Kit<br>Tinderbox<br>10 Torches<br>10 Days of Rations<br>Waterskin<br>50 feet hemp rope <br>Hunting Trap<br>Wolf Pelt <br><br>Set of Traveler's Clothes<br><br>Belt Pouch <br>10 gp <br><br><br><strong>Weapon Attacks</strong><br><br>Weapon: Greatsword (Heavy, 2-Handed)<br>Type:&nbsp; Slashing<br>Range: Melee<br>Atk Bonus: +5 (str+prof)<br>Damage: 2d6+3 (str)<br>Raging Damage: 2d6+5 (str+2)<br><br>Weapon: &nbsp;&nbsp;&nbsp;Hand Axe (light, thrown)<br>Type: Slashing<br>Range: 20/60<br>Atk Bonus: +5 (str+prof)<br>Damage: 1d6+3 (str) <br><br>Weapon: &nbsp;&nbsp;&nbsp;Javelin<br>Type: Piercing<br>Range: 30/120<br>Atk Bonus: +5 (str+prof)<br>Damage: 1d6+3 (str)<br><br>Weapon: &nbsp;&nbsp;&nbsp;Staff<br>Type: Bludgeoning<br>Range: Melee<br>Atk Bonus: +5 (prof+str)<br>Damage: 1d6/1d8+3 (2-h)(str)<br>Raging Damage: 1d6/1d8 +5 (2-h)(str+2)<br><br><br><strong>Features</strong><br><br>Darkvision - 60'<br><br>Rage - Can enter rage as a bonus action. If not wearing heavy armor<br>- Advantage on STR checks and saving throws<br>- Bonus Damage with melee weapons - +2<br>- Resistance to Bludgeon, Piercing, Slashing damage <br>- No spellcasting or concentration<br>- Lasts for 1 minute, ends if knocked out or turn ends without attacking a hostile or taking damage, or can end by choice as bonus action<br>- Can rage twice before must recharge with a long rest<br><br><br>Relentless Endurance - When reduced to 0 hp but not killed, drops to 1 hp instead. Needs a long rest to recharge. <br><br>Savage Attacks - If you crit with a melee weapon, roll one of the weapon's damage dice an additional time. <br><br>Unarmored Defense - Get CON as a bonus to AC when unarmored, can use a shield and get this benefit. <br><br>Wanderer - Excellent memory of maps and geography, can always recall general layout of terrain, settlements, and features. Can find fresh food and water for self and up to five others each day provided the land has it.<br><br><strong>Spells</strong><br><br>Spellcasting Ability: None&nbsp;&nbsp;&nbsp;<br>Spell Save DC: N/A<br>Spell Attack Bonus: N/A<br><br><br><strong>Misc Notes</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Bio</div><div class="spoiler_body">The northern reaches of the collapsing Empire are a wild patchwork of nominal Wolf Legion outposts and orcish warlords who struggle to maintain control over anything more than a day or two's travel away.&nbsp; With the addition of raids from Grunheim and the drive to spill blood in the name of Graz, the normal battles for territory escalate into desperate battles for survival, tinged with religious fervor.&nbsp; In every battle, there is at least one loser (if not two, as the victor is in turn preyed upon) - so for every warrior with a tent full of booty and a train of captured servants, there are two or three refugees fleeing the incessant violence.<br><br>Geran Wolfclaw is the child of such refugees.&nbsp; <br><br>Allied to the Wolf Legion, their tribe was attacked by their wilder kin, seeking to spill the blood of the Empire's lackeys in the name of Graz (no matter that those lackeys also worshipped Graz).&nbsp; Taken by surprise and facing annihilation, Geran's father fled the battle with several pregnant women (including his own wife) and younger children.&nbsp; They traveled through the wilderness for long months, seeing the loss of several of their number to the wilds, although his own son was born safely.&nbsp; Once they reached Riverbend, he left his belongings with his erstwhile refugee family, went out into the wilderness, and killed himself, attempting to purge the shame of his cowardice with one last offering to Graz.<br><br>Amidst this mishmash of families, Geran grew, all of them living in one sizeable farmhouse on the outskirts of the farm belt around North Riverbend.&nbsp; While Mayor Alfana welcomed them, they were still reluctant to mix with the other townsfolk, and vice-versa.&nbsp; The older children and younger wives taught them all the ways of the woods, bringing in game and hides and herbs to trade with the townsfolk.&nbsp; They also were taught the stories of the Turgon tribes, and more than a few of them began the journey back to the north, to try to win a place back with one of those groups.&nbsp; Geran stayed, though, rejecting the god of his people and their bloodthirsty ways, the ways which had driven his family from their home and claimed his father.&nbsp; The ways of Malala, of the Reaper, of Thaliya, those he blended in his own way.&nbsp; As most of the refugees either found new mates or left to go north, the 'family' home gradually emptied, their lands given or sold away, growing enough food to mostly sustain the few remaining residents, while Geran and a few others made their trips into the woods to hunt and forage.<br><br>But still . . . even though he had no desire to go back to the north, he wondered if life in an oversized farmhouse on the outskirts of a small town was really all that there was to be to his life.</div></div><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Iliana, Half-Elf Sorceress </strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>13-09-2015, 04:03:11</strong>
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			<dd class="postbody">
				<div class="floatright">(http://i.imgur.com/msH4ffO.jpg)</div><strong><span class="bbc_u">Iliana</span></strong> played by JsHLDantes<br>Class &amp; Level: 1st Level Sorceress&nbsp; <br>Background: Sailor<br>Race: Half-Elf&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Alignment: Chaotic Good<br>Gender: Cisfemale<br>Orientation: Bi-Curious<br>Height: 5'8"<br>Weight: 140<br>Age: 26<br>XP: 0<br><br><strong>Abilities</strong><br>STR:&nbsp; 10 <br>DEX: 12 +1<br>CON: 10 (Saving Throw +2)<br>INT: 13 +1<br>WIS: 14 +2<br>CHA: 17 +3 (Saving Throw +2)<br><br>Proficiency Bonus: +2&nbsp; &nbsp; &nbsp; &nbsp;<br>Armor Class: 11 (Unarmored)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;<br>Initiative: +1<br>Speed: 30 ft. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Hit Points: 6/6<br><br><strong>Skills</strong><br>Languages: Imperial, Meklan, Sindarin<br><br>STR <br>Athletics +2 (Prof)<br>&nbsp;&nbsp;&nbsp;&nbsp;<br>DEX <br>Acrobatics&nbsp; +1&nbsp;&nbsp;&nbsp;<br>Sleight of Hand&nbsp;&nbsp;&nbsp;+1<br>Stealth +1<br><br>INT <br>Arcana +3 (Prof)<br>History +1<br>Investigation +1<br>Nature +1<br>Religion +1<br><br>WIS<br>Animal Handling +4 (Prof)<br>Insight +2 <br>Medicine +2&nbsp;&nbsp;&nbsp;<br>Perception +4 (Prof)<br>Survival +4 (Prof)<br>&nbsp;&nbsp;&nbsp;<br>CHA<br>Deception +3&nbsp;&nbsp;&nbsp;<br>Intimidation +5 (Prof)<br>Performance +3&nbsp;&nbsp;&nbsp;<br>Persuasion +3&nbsp;&nbsp;&nbsp;<br><br>Passive Perception&nbsp; 14<br><br>Tool Proficiencies: <br>Navigator's Tools<br>Vehicles (water)<br><br>Weapon Proficiencies:<br>Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br><br>Armor Proficiencies:<br>None<br><br><strong>Equipment</strong><br><br>Light Crossbow + 20 Bolts<br>2 Daggers <br><br>Component Pouch<br>Backpack<br>Crowbar<br>Hammer<br>10 Pitons<br>10 Torches<br>Tinderbox<br>10 Days of Rations<br>Waterskin<br>50' of Hemp Rope<br>Diamond (for use with Chromatic Orb)<br>20 Caltrops<br>Flask of Oil<br>Pouch<br>Grappling Hook<br><br>Traveler's Clothes<br><br>4 Gold<br>3 Silver<br>9 Copper<br><br><br><strong>Weapon Attacks</strong><br><br>Weapon: Dagger (Light, Finesse, Thrown)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Type: Piercing<br>Range: 20/60<br>Atk Bonus: +3 (Prof+Dex)<br>Damage: 1d4+1 (Dex)<br><br>Weapon: Light Crossbow (Loading, 2-h)<br>Type: Piercing<br>Range: 80/320<br>Atk Bonus: +3 (Prof+Dex)<br>Damage: 1d8+1 (Dex)<br><br><br><strong>Features</strong><br><br>Darkvision 60'<br><br>Fey Ancestry - Advantage to saving throws against Charm. Magic can't put you to sleep. <br><br>Ship's Passage - You can secure free passage on a sailing ship for yourself and your friends. <br><br>Spellcasting Focus - Can use an arcane focus for sorcerer spells <br><br>Tides of Chaos - Gain Advantage on one Attack Roll, Ability Check or Saving Throw. Recharges with Long rest. If you roll on the Wild Magic table you regain this ability. <br><br>Wild Magic - Roll a d20 after each spell cast, on a 1 roll wild Magic Surge. <br><br><br><strong>Spells</strong><br><br>Spellcasting Ability: CHA&nbsp;&nbsp;&nbsp;<br>Spell Save DC: 13 (8+CHA+Prof)<br>Spell Attack Bonus: +5 (Cha+Prof)<br><br>4 Cantrips: Message, Minor Illusion, Fire Bolt, Blade Ward<br>2 1st Level Spells: Chromatic Orb, Sleep<br><br><strong>Misc Notes</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Bio</div><div class="spoiler_body"> Iliana has an elven mother from Avalon and a human father from Silea, but their uneasy union (her mother the noble, her father a sea captain) and eventual long-term separation left it's mark on her, and she took to her own early on, spending much time in the woods and also traveling to North Riverbend to find a mentor since she felt the odd stirrings of magic, but was unsure what to make of it.&nbsp; <br>She can survive in the wilderness, and is most comfortable there.&nbsp; <br><br>At best, her current life consists of working with a sage to learn herb lore, and in exchange she takes care of the elderly woman.&nbsp; At worst, she is a for-hire hunter, and willing to go alone into uncertain and dangerous areas to challenge her skills, no matter if her life is put at risk.&nbsp; her goal is to be a teacher someday, for she sees no other future and needs something to aim for.&nbsp; <br><br>Lovers and friends are few and far between. All find her a bit odd and self-determined.&nbsp; In the back of her mind, she longs for a partner who will be devoted.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Modified Background</div><div class="spoiler_body">mom and dad shacked up together in Silea for those early years Mom's noble Avalonian blood and dad's dashingness and fortune make them popular and influential until she was...whatever age you want her to have been when this happens - daddy's cover gets blown and his history as a thief and pirate and philanderer comes out, big scandal, mom is embarrassed and turns her back on the whole situation and heads home for Avalon, her youthful indiscretions satisfied for now, dad gets run out of town by an angry mob, young Iliana escapes with her daddy but bails on his pirating and repeated, repeated disloyalty to her mother after however long you like when he docks in the port down the Coldstream from Riverbend, and eventually makes her way through the relatively safe territory up the river and ends up with the old lady there</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Louis Tal Eludace, Human Fighter</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>13-09-2015, 05:19:29</strong>
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				<div class="floatright">(http://i.imgur.com/ou5LJ0T.jpg)</div><strong><span class="bbc_u">Louis Tal Eludace</span></strong> Played by Hexed<br>Class &amp; Level: Level 1 Fighter&nbsp; &nbsp; <br>Background: Sage&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Race: Human&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>Alignment: Neutral Good<br>Gender: Cismale<br>Orientation: Heterosexual<br>Height: 6'5"<br>Weight: 250 lbs<br>Age: 18<br>XP: 0<br><br><strong>Abilities</strong><br>STR: 16 +3&nbsp; (Saving Throw +2)<br>DEX: 11 <br>CON: 14 +2&nbsp; (Saving Throw +2)<br>INT: 15 +2<br>WIS: 13 +1<br>CHA:&nbsp; 9 -1<br><br>Proficiency Bonus: +2&nbsp; &nbsp; &nbsp; &nbsp;<br>Armor Class:&nbsp; 16 (Chain Mail+Shield) / 10 (Unarmored)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;<br>Initiative: 0<br>Speed: 30 ft.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Hit Points: 12/12<br><br><strong>Skills</strong><br>Languages: Imperial, Meklan, Sindarin, Turgon <br><br>STR <br>Athletics +5 (Prof)<br>&nbsp;&nbsp;&nbsp;&nbsp;<br>DEX <br>Acrobatics&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;<br>Sleight of Hand&nbsp;&nbsp;&nbsp;<br>Stealth&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><br>INT <br>Arcana +4 (Prof)<br>History +4 (Prof)&nbsp;&nbsp;&nbsp;<br>Investigation +2<br>Nature +2<br>Religion +2<br><br>WIS<br>Animal Handling&nbsp;&nbsp;&nbsp;+1<br>Insight +1<br>Medicine +1<br>Perception +3 (Prof)<br>Survival +1<br>&nbsp;&nbsp;&nbsp;<br>CHA<br>Deception -1<br>Intimidation -1<br>Performance -1&nbsp;&nbsp;&nbsp;<br>Persuasion -1<br><br>Passive Perception&nbsp; 13<br><br>Tool Proficiencies: <br>None<br><br>Weapon Proficiencies:<br>Simple Weapons<br>Martial Weapons<br><br>Armor Proficiencies:<br>All Armor<br>Shields<br><br><strong>Equipment</strong><br><br>Backpack<br>Bedroll<br>Mess Kit<br>Tinderbox<br>10 Torches<br>10 Days of Rations<br>Waterskin<br>50 Feet of Hemp Rope<br>Bottle of Black Ink and Quill<br>Small Knife<br>Letter from Dead Colleague Posing a Question You Can't Answer<br><br>Common Clothes<br>Chain Mail<br>Shield<br><br>Warhammer <br>2 Handaxes<br><br>Belt Pouch<br>10gp<br><br><br><strong>Weapon Attacks</strong><br><br>Weapon: Warhammer <br>Type: Bludgeon<br>Range: Melee&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Atk Bonus: +5 (str+prof)<br>Damage: 1d8/1d10 +3 (Str / 2-h)<br><br>Weapon: Handaxe (Light, Finesse)<br>Type: Slashing<br>Range: 20/60<br>Atk Bonus: +5 (str+prof)<br>Damage: 1d6+3 (str)<br><br><br><strong>Features</strong><br><br>Fighting Style Defensive - +1 to AC while wearing armor <br><br>Researcher - When you attempt to learn or recall a piece of lore, if you don't know it yourself you know where to find out. <br><br>Second Wind - As a bonus action can heal 1d10+Fighter Level (1d10+1) HP. Must finish a short or long rest to recharge. <br><br><br><strong>Spells</strong><br><br>Spellcasting Ability: None<br>Spell Save DC: N/A<br>Spell Attack Bonus: N/A<br><br><br><strong>Misc Notes</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Bio</div><div class="spoiler_body">Louis was born to a pair of wizards in North Riverbend. While a childhood surrounded by books and scrolls had given the boy an appreciation for knowledge he had always been enamored with things that were different, a fascination that his parents blamed somewhat jokingly upon a bardic friend of the family. At his sixth birthday another family friend, a retired soldier had given the boy a wooden hammer as "All boys should know how to fight even if they twist the world with words". Despite being human he and his family offer more prayers to Verite of the elven faith then they do to Omet.<br><br>Once he was of age his parents enrolled him in the town's wizard academy where despite being a fairly smart and knowing child his grades were only average as he'd often sneak out or skip. His time outside of the books was spent either running through the twinned city having "adventures" with a few children he knew or sneaking into South Riverbend to bug soldiers about different fighting tactics. His fascination with combat and adventure often disturbs or worries his parents but they do hope that he'll work it out of his system and settle down eventually and take a shine to assisting his mother at her alchemy shop.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Spooky, Half-Orc Bard</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>13-09-2015, 05:19:37</strong>
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			<dd class="postbody">
				<div class="floatright">(http://i.imgur.com/1lLjlZA.jpg)</div><strong><span class="bbc_u">Spooky</span></strong> played by Dhi<br>Class &amp; Level: Level 1 Bard<br>Background:&nbsp; &nbsp; &nbsp; &nbsp; <br>Race: Half-Orc&nbsp; &nbsp; &nbsp; &nbsp;<br>Alignment: Chaotic Good<br>Gender: Cisfemale<br>Orientation: Lesbian<br>Height: 6'1"<br>Weight: 208<br>Age: 24<br>XP: 0<br><br><strong>Abilities</strong><br>STR: 16 +3<br>DEX: 10&nbsp; &nbsp; &nbsp;(Saving Throw +2)<br>CON: 14 +2<br>INT:&nbsp; 8 -1<br>WIS: 12 +1<br>CHA: 15 +2&nbsp; (Saving Throw +2)<br><br>Proficiency Bonus: +2&nbsp; &nbsp; &nbsp; &nbsp;<br>Armor Class: 12 (Studded Leather Armor) / 10 (Unarmored)&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;<br>Initiative: 0<br>Speed: 30 ft<br>Hit Points: 10/10<br><br><strong>Skills</strong><br>Languages: Dosmen, Grunheim, Imperial, Turgon,<br><br>STR <br>Athletics +5 (Prof)<br>&nbsp;&nbsp;&nbsp;&nbsp;<br>DEX <br>Acrobatics&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;<br>Sleight of Hand&nbsp;&nbsp;&nbsp;<br>Stealth&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><br>INT <br>Arcana -1<br>History -1<br>Investigation -1<br>Nature -1<br>Religion +1 (Prof)<br><br>WIS<br>Animal Handling&nbsp;&nbsp;&nbsp;+1<br>Insight +3 (Prof)<br>Medicine +1<br>Perception +1<br>Survival +1<br>&nbsp;&nbsp;&nbsp;<br>CHA<br>Deception +2&nbsp;&nbsp;&nbsp;<br>Intimidation +4 (Prof)<br>Performance +4 (Prof)<br>Persuasion +4 (Prof)<br><br>Passive Perception&nbsp; 11<br><br>Tool Proficiencies: <br>Musical Instrument - Damaru (One Handed Drum)<br>Musical Instrument - Dramyin (Lute)<br>Musical Instrument - Kangling (Trumpet)<br><br>Weapon Proficiencies:<br>Simple Weapons<br>Hand Crossbows<br>Longswords<br>Rapiers<br>Shortswords <br><br>Armor Proficiencies:<br>Light<br><br><strong>Equipment</strong><br>Studded Leather Armor<br>Leather Armor<br><br>Dagger <br>Longsword (Bronze)<br>2 Hand Axes<br><br>Reliquary (contains bone of ancient foe of Graz)<br>Damaru (dum)<br>Kangling (flute)<br>Dramyin (Lute)<br>Prayer Book<br><br>Fine Clothes<br>62g<br><br><strong>Weapon Attacks</strong><br><br>Weapon: Longsword&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Type: Slashing&nbsp;&nbsp;&nbsp;<br>Range: Melee&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Atk Bonus: +5 (Prof+str)&nbsp;&nbsp;&nbsp;<br>Damage: 1d8/1d10 +3 (str / 2-h)<br><br>Weapon: Dagger (Finesse, Light, Thrown)<br>Type: Piercing<br>Range: 20/60&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Atk Bonus: +5 (Prof+Str)&nbsp;&nbsp;&nbsp;<br>Damage: 1d4+3 (Str)<br><br>Weapon: Hand Axe (Light, Thrown)<br>Type: Slashing<br>Range: 20/60<br>Atk Bonus: +5 (Prof+Str)<br>Damage: 1d6+3 (Str)<br><br><br><br><strong>Features</strong><br><br>Bardic Inspiration - Bonus Action, inspire a creature within 60'. That creature gets +1d6 inspiration die to use on an ability check, attack roll, or saving throw. A creature can have only one Bardic Inspiration die at a time. Can use up to CHA times (2). Recharged by long rest. <br><br>Darkvision - 60'<br><br>Relentless Endurance - When reduced to 0 hp but not killed, drops to 1 hp instead. Needs a long rest to recharge. <br><br>Ritual Casting - You can cast any bard spell you know as a ritual if it has the ritual tag. <br><br>Savage Attacks - If you crit with a melee weapon, roll one of the weapon's damage dice an additional time. <br><br>Shelter of the Faithful - Commands respect of those who share her faith, can receive free healing and care at temples or areas dedicated to Graz. Has a residence at the White Tree if she wishes. <br><br>Spellcasting Focus - you may use any musical instrument as a spellcasting focus. <br><br><br><strong>Spells</strong><br><br>Spellcasting Ability: CHA (+2)&nbsp;&nbsp;&nbsp;<br>Spell Save DC: 8 + Prof + CHA = 12<br>Spell Attack Bonus: Prof + CHA = +4<br><br>Cantrips: 2 (Message, Vicious Mockery)<br>Spells Known : 4<br>1st Level Spell Slots: 2 (Animal Friendship, Dissonant Whispers, Healing Word, Heroism)<br><br>Regains Spell Slots After Long Rest <br><br><br><strong>Misc Notes</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Bio</div><div class="spoiler_body">There is a story among the descendants of Wolf Legion about the first men to live among the orcs, and how the favor of Graz was won by he who arose stronger, fiercer than the warchief's best orc. The lesson is a seductive one to halfbloods torn between human compassion and orcish hot blood, who stand to win nothing except by changing the rules of the game. There is another story, too, about crawfish in a bucket, and how none will let another climb to freedom- but that story is not well known to those residing in the bucket. Spooky's most bitter rivals counted among those with whom she could truly commiserate.<br><br>The tenets of Graz speak to the animal in all men, the blessed gift of civilization and the debt in blood which must be won or surrendered in tribute. She with the greatest tribute is most favored, regardless of her heritage. Before Spooky could heft a sword, her brothers were seasoned mercenaries in the service of Turgon warlords and the Wolf Legion. When fracturing alliances between warlords turned brother against brother, Spooky saw no future for herself as their rival. She fled south.<br><br>Spooky came to Riverbend with intention of throwing in with the local militia, and becoming a sellsword like her brothers, far from the politics of rival warlords. Machiavellian Riverbend, however, seemed much the same, and unwilling to turn her back on the worship of Graz, it was mutually decided that Spooky and the militia did not belong together. Unable to meet either her trials as an orc or her duties as a woman of the Empire, Spooky drowned her sorrows in drink and expressed her pain through song.<br><br>It came wholly unexpected that her deep, soulful sound, born of tribulation and throaty dirges to the Blood God, would find a burgeoning audience in Riverbend. A new kind of music was made, all ichorous poetry and mournful vocalizations. Where the minstrels were strumming lutes and regurgitating lymeric, Spooky brought the blues.<br><br>Missives have begun to arrive from home, reminding her of who she truly is, and who she serves. To recount her deeds come judgement day before a firelit tribunal of the orc gods, in the name of her family, Spooky must be able to say that her debt to Graz is repaid. She feels the doors to paradise closing on her; if she does not vanquish foes while she's still young and able, there will be no place for her either in this world or the next. Currently, Spooky stands on the precipice of this crisis of identity.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>13-09-2015, 05:19:58</strong>
			</dt>
			<dd class="postbody">
				(Reserved)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>13-09-2015, 05:21:14</strong>
			</dt>
			<dd class="postbody">
				Character Creation<br><br>1) Distribute Attributes - 15, 14, 13, 12, 10, 8<br>2) Apply Race, Adjust Attributes, Note Racial Bonuses <br>3) Apply Class, Note Class Bonuses, <br>4) Determine Starting HP<br>5) Apply Skill / Kit bonuses / Proficiencies <br>6) Choose Languages<br>7) Choose Class Equipment<br>8) Determine Background<br>9) Choose Bonus Gold or Background Bonus<br>10) Finalize Equipment <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>14-09-2015, 07:53:41</strong>
			</dt>
			<dd class="postbody">
				<strong>YOU MAY POST HERE NOW! HOORAY!</strong><br><br>Everyone's sheet should be up to date. If you think something is wrong, please let me know! Some of them are not finished yet, and those that are buying your own equipment I know haven't gone shopping, but several should be complete. <br><br>Now, on to discussing the mutual background. The goal is that when the game starts the group of you have known each other and been active in Riverbend for at least a year. I'm going to propose that Crash's character's management of the expansion tavern serves give you all a base of operations, but beyond that I want to open it up to let people give insight as to how their character's might know each other, get along, what y'all have been up to for the past year or so, etc. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Styracosaur</strong> on <strong>14-09-2015, 12:59:08</strong>
			</dt>
			<dd class="postbody">
				Hello!<br><br>Would it be possible to put each forum name next to the character name?&nbsp; Or is that information somewhere on there already that I'm not seeing?&nbsp; Because you mentioned 'Crash's character' and I had no idea who that was (no offense, Crash).<br><br>Similarly - would it be possible to either copy and paste the bio/description information from the other thread, OR just throw in a link to the post with that information in the other thread?&nbsp; That would probably help (at least me) with being able to easily refresh my mind as to the other characters, at least initially (when we haven't had time to bring them to life together).<br><br>As for the actual topic, I will say that my character has lived around Riverbend all his life, so he should be reasonably easy to have been bumped into (especially for any other area natives).&nbsp; But when I have time, I'll go for a dip in everyone else's bios and see what points of connection I can find and suggest.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Crash</strong> on <strong>14-09-2015, 14:44:24</strong>
			</dt>
			<dd class="postbody">
				Crash is Bubbles. Bubbles is Crash.<br><br>Good morning all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Dhi</strong> on <strong>14-09-2015, 16:42:15</strong>
			</dt>
			<dd class="postbody">
				Hello! I've been working on Spooky's sound over the weekend. For an orc worshiper of Graz, I think Tibetan instruments are appropriate.<br><br>So I have her trained in the damaru, a skull cap drum played with the wrist for a rhythmic call and answer:<br>https://www.youtube.com/watch?v=oSYJdEMBZRw<br><br>The kangling, a human thigh bone flute with a creepy whale song quality:<br>https://www.youtube.com/watch?v=5XzSC6Ccbz4<br><br>And her main instrument, the dramyin, a twangy folk lute:<br>https://www.youtube.com/watch?v=kgvHbtH9iGs<br>Which I see her playing in Son House style to bridge the blues theme of the character.<br>https://www.youtube.com/watch?v=gztI2x16M1g
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>14-09-2015, 19:04:09</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=236471.msg11637086#msg11637086">Quote from: Styracosaur on 14-09-2015, 12:59:08</a></div></div><blockquote class="bbc_standard_quote">Hello!</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Hi! :D<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Would it be possible to put each forum name next to the character name?&nbsp; Or is that information somewhere on there already that I'm not seeing?&nbsp; Because you mentioned 'Crash's character' and I had no idea who that was (no offense, Crash).</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Oh yes, derp, sorry! That is done! I also added a Quick Character Links section to the OP so people can find sheets without scrolling through them. <br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Similarly - would it be possible to either copy and paste the bio/description information from the other thread, OR just throw in a link to the post with that information in the other thread?&nbsp; That would probably help (at least me) with being able to easily refresh my mind as to the other characters, at least initially (when we haven't had time to bring them to life together).</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I added in all that I think people posted on that, not everyone put it all in one post so I apologize if I missed anything here. I believe all the relevant info has been added to the end of each sheet now. <br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">As for the actual topic, I will say that my character has lived around Riverbend all his life, so he should be reasonably easy to have been bumped into (especially for any other area natives).&nbsp; But when I have time, I'll go for a dip in everyone else's bios and see what points of connection I can find and suggest.&nbsp; :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Sounds good! :D<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=236471.msg11637230#msg11637230">Quote from: Crash on 14-09-2015, 14:44:24</a></div></div><blockquote class="bbc_standard_quote">Crash is Bubbles. Bubbles is Crash.<br><br>Good morning all.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>And Bubbles is the St. Pauli's Dwarf. &lt;3<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=236471.msg11637508#msg11637508">Quote from: Dhi on 14-09-2015, 16:42:15</a></div></div><blockquote class="bbc_standard_quote">(Awesome Orc Music)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I love this so much. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>14-09-2015, 19:06:05</strong>
			</dt>
			<dd class="postbody">
				Oh, <strong>Iliana</strong><br><br>You picked Chromatic Orb as a spell. That spell requires a 50 gp diamond to cast. You actually have the gold to buy one if you want. Did you want to do that, or pick a different spell?<br><br>Also if anyone wants to fiddle with anything on their sheets now that you've seen the others please feel free to ask. I tried to make it so nobody was stepping on anyone else's toes skill wise but obviously there is always going to be some overlap. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>caelcormac</strong> on <strong>14-09-2015, 21:39:27</strong>
			</dt>
			<dd class="postbody">
				Hi all,<br><br>So thinking of some character ties for Ailwin, I've come up with a couple ideas.<br><br>Bubbles - If she's building a new tavern in Riverbend, than its likely she contracted with my family. Depending on how greedy my family ends up being, it's possible that she contracted with them because nobody else would accept the job.<br><br>Spooky - I love your crazy/awesome&nbsp; array of musical instruments. Ailwin plays the pan flute, albeit poorly. Maybe you've given him some pointers?<br><br>Geran - Since you're also an area native, you've heard of my family and we could easily have met. Would Geran ever have been a day laborer to make some coin? Or would that be beneath him? If he had, then it's possible he and Ailwin did some construction work together. <br><br>Iliana - One of Ailwin's sisters would certainly have gone out of their way to include you in her circle of friends. You might even be the reason his youngest sister decided to run away. <br><br>Louis - Our families would certainly know each other. I imagine as children we might have had several possibly uncomfortable encounters at the kids table while the adults talked about whatever it is adults talk about. And Louis facination with combat might make him interested in what Ailwin is learning from his teacher. <br><br><br>That's what I have off the top of my head, I'm of course happy to hear suggestions from anyone else. <br><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Hexed</strong> on <strong>15-09-2015, 00:59:41</strong>
			</dt>
			<dd class="postbody">
				Greetings and Salutations everyone!<br><br>As a resident of Northern Riverbend and a frequent visitor to Southern Riverbend it would be quite possible for Louis to have encountered most of our current cast. Provided they didn't mind a rambunctious bookworm of up to seven years younger then them accosting them. :D&nbsp; (And thank's to caelcormac for a format to steal!)<br><br>Ailwin -&nbsp; Carpenters would certainly be something an alchemist shop would know, and being based in the docks would probably mean stopping in to look at woodwork after or before picking up shipments. And quite true about the lessons Ailwin is learning from Li, as while Louis is more focused upon hammer fighting there's nothing to say one can't pick up tips.<br><br>Bubbles - Sadly all I can really think of is Lady Greenbottle having to deal with him bugging soldiers in her tavern for stories of their fights, possibly even stories from her since she's been beyond the city.<br><br>Geran - Could potentially see a meeting as his parents browsed the herbs and possibly parts of the game sought and sold by your family (As fresh ones are always much needed). If nothing else the boys could be sparring partners at times.<br><br>Iliana - Student of a sage and hunter for higher are both excellent ways for the two to have run into each other. Given her learning is by reality and his is by book there's even potential in there for jokes/teasing about the validity of things read on paper.<br><br>Spooky - A bard with songs of battle that are probably un... "prettied" as other bards are liable to do, as there's far more gold to be made with songs of fancy and joy then sorrow and pain to most ways of thinking. While the music's probably more sorrow filled (if I'm understanding your description right) then he'd like I could see Louis spending a chunk of allowance to listen to the various songs of battle a follower of the blood god would know.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>15-09-2015, 03:20:27</strong>
			</dt>
			<dd class="postbody">
				I like what I am seeing so far, will give everyone a chance to give input before I start hovering too much though. ^‿^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Crash</strong> on <strong>15-09-2015, 04:12:55</strong>
			</dt>
			<dd class="postbody">
				I will be on vacation from the 23rd to the 26th and trying to get things ready before.&nbsp; I will do my best to have some ideas up before this weekend.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Styracosaur</strong> on <strong>15-09-2015, 05:22:56</strong>
			</dt>
			<dd class="postbody">
				Thanks caelcormac and Hexed for the suggestions!<br><br>Ailwin (caelcormac): perhaps we bumped into each other while I was hunting and you were monk training?&nbsp; After all, if you started that 5 years ago, I was 13.&nbsp; I'm not really fond of the laborer idea, not because Geran's 'too good for it', but it's just not something I really see him doing.&nbsp; I could work with it if there were no other way, but I'd rather try to sort out another avenue.<br><br>Bubbles (Crash): if the training with the brothers took them into the woods, they may have met Geran.&nbsp; Or her own wanderlust may have done that.&nbsp; She's also 7 years older than Geran - something to keep in mind a little.&nbsp; Perhaps her brothers taught him a thing or two?&nbsp; Doesn't strike me as very 'Dwarven', but who knows.&nbsp; And of course the tavern - maybe there's a standing order for meat that brings him in to sell his catch and chat, maybe knock back a pint?<br><br>Iliana (JsHLDantes): she seems to do most of the same things in the woods that Geran does.&nbsp; They could easily have spent some time out there together, even if she's 8 years his senior.&nbsp; Maybe she helped teach him a few tricks?<br><br>Louis (Hexed): I like your idea of meeting during the herb browsing.&nbsp; Sparring could also work.<br><br>Spooky (Dhi): Tough.&nbsp; She doesn't seem like a woodswoman (and he's not much of a townie), and Geran has a bit of an antipathy towards Graz.&nbsp; Still . . . maybe he's listened to her music on a trip into town?&nbsp; Maybe there's some weird similarity in her being disgruntled at not serving Graz, and his dislike of Graz?&nbsp; I dunno, just throwing stuff out there.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Greenwoodtree</strong> on <strong>15-09-2015, 06:00:32</strong>
			</dt>
			<dd class="postbody">
				Hey Everyone!!<br><br>I'm excited to be in the group - today has been terrible.&nbsp; My 'boss' has done a number on me and just totally emotionally drained, and probably out of work too.&nbsp; But I will be back tomorrow, and will read everything, respond, and write a decent hello!<br><br>As for the Chromatic Orb spell...let me get back on that tomorrow too. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>15-09-2015, 09:09:45</strong>
			</dt>
			<dd class="postbody">
				No super rush or anything. Also my power is going in and out due to storms so if I am not around for an extended period of time that's why. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Dhi</strong> on <strong>15-09-2015, 18:40:58</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=236471.msg11638479#msg11638479">Quote from: caelcormac on 14-09-2015, 21:39:27</a></div></div><blockquote class="bbc_standard_quote">Spooky - I love your crazy/awesome&nbsp; array of musical instruments. Ailwin plays the pan flute, albeit poorly. Maybe you've given him some pointers?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Flute lessons are too formal a dynamic. I see a bard of Graz equally self-destructive with her music as with a sword. She's eschewed the structure of proud military traditions learning to spill blood, and in the same way she is self-taught in the vein of early jazz and blues musicians playing by ear, a black bard of the murder ballad like Nick Cave who would be fun to jam with over a bottle of whiskey, but no idea how to approach a lesson.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=236471.msg11639048#msg11639048">Quote from: Hexed on 15-09-2015, 00:59:41</a></div></div><blockquote class="bbc_standard_quote">Spooky - A bard with songs of battle that are probably un... "prettied" as other bards are liable to do, as there's far more gold to be made with songs of fancy and joy then sorrow and pain to most ways of thinking. While the music's probably more sorrow filled (if I'm understanding your description right) then he'd like I could see Louis spending a chunk of allowance to listen to the various songs of battle a follower of the blood god would know.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Parts of real events and mysteries lay in the lyrics of murder ballads. What actually happened at that mining colony wiped off the map? Where is the final resting place of the late baron's cursed blood jewels? How and why did a mild-mannered Imperial scribe summon the beasts of hell for one bloody day of the Empire's fall? These songs are not just boohoo sad but relate a spoken word history of singularly terrible events across hundreds of years of history. Since the followers of Graz seem to live so much in the moment and lack a holy book, I imagine a lot of the history of the north and its battles are locked up in songs like this, and new details emerge with each regional variation of the song.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=236471.msg11639979#msg11639979">Quote from: Styracosaur on 15-09-2015, 05:22:56</a></div></div><blockquote class="bbc_standard_quote">Spooky (Dhi): Tough.&nbsp; She doesn't seem like a woodswoman (and he's not much of a townie), and Geran has a bit of an antipathy towards Graz.&nbsp; Still . . . maybe he's listened to her music on a trip into town?&nbsp; Maybe there's some weird similarity in her being disgruntled at not serving Graz, and his dislike of Graz?&nbsp; I dunno, just throwing stuff out there.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>We share a history. Spooky grew up closer to her orc heritage, but Geran has the advantage of being better adapted to Riverbend civilization. They stand to help one another. Her worship of Graz informs who she is culturally and how she thinks about things, but she is not a proselytizing priest. Since Geran also hails from a Graz-worshiping culture, I imagine they share some discreet cultural similarities without bringing religion into it. I grew up in a Christian country as a Buddhist. Temples may have a broad focus such as Mahayana, but will draw in first, second generation immigrants from six different countries and three different schools of Buddhism because it's the shared culture, more than the exact scripture, which brings comfort. Maybe Spooky and Geran have this same shared culture in a foreign place, first- and second-generation immigrants.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Greenwoodtree</strong> on <strong>15-09-2015, 21:25:14</strong>
			</dt>
			<dd class="postbody">
				So, I like what I've read here.<br><br>Iliana's 'mentor' is an elder wise woman named Moma, (http://i.imgur.com/uWRsI9q.jpg).&nbsp; They live in the woods near the town on the north side of the river.&nbsp; Moma receives a lot of 'business' from locals who need healing, fertility, and other preparations.&nbsp; <br><br>Iliana has gotten to know many of the locals this way, and also makes deliveries for her mentor around town.&nbsp; During her walks she has seen all of you, but especially Ailwin.&nbsp; Moma has had carpentry work done around her workshop, and Iliana has strayed over to the docks many times, not just to be closer to water, for she misses sailing, but to watch the woodworkers work.&nbsp; Over time, she discovered that Ailwin wishes to know more of Avalon, just as she does, and perhaps they have had some discussion about it, and she shared what she knew of her mother.<br><br>Iliana is also very familiar with Geran's family, since she is tasked with trading for certain necessities with them, and they also could come for herbal preparations. <br><br><br><br><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>16-09-2015, 03:50:19</strong>
			</dt>
			<dd class="postbody">
				Spooky sparking the Murder Jazz Renaissance is making my life right now. <br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=236471.msg11641511#msg11641511">Quote from: JsHLDantes on 15-09-2015, 21:25:14</a></div></div><blockquote class="bbc_standard_quote">So, I like what I've read here.<br><br>Iliana's 'mentor' is an elder wise woman named Moma, (http://i.imgur.com/uWRsI9q.jpg).&nbsp; They live in the woods near the town on the north side of the river.&nbsp; Moma receives a lot of 'business' from locals who need healing, fertility, and other preparations.&nbsp; <br><br>Iliana has gotten to know many of the locals this way, and also makes deliveries for her mentor around town.&nbsp; During her walks she has seen all of you, but especially Ailwin.&nbsp; Moma has had carpentry work done around her workshop, and Iliana has strayed over to the docks many times, not just to be closer to water, for she misses sailing, but to watch the woodworkers work.&nbsp; Over time, she discovered that Ailwin wishes to know more of Avalon, just as she does, and perhaps they have had some discussion about it, and she shared what she knew of her mother.<br><br>Iliana is also very familiar with Geran's family, since she is tasked with trading for certain necessities with them, and they also could come for herbal preparations. <br><br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Oooh nice and yeah if anyone has pictures you want me to use for your NPC connections that is helpful too! 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>16-09-2015, 04:08:52</strong>
			</dt>
			<dd class="postbody">
				Okay I swore I was going to wait a few days to insert myself in this conversation but dammit I'm just a meddling DM I guess. :)<br><br>I'm going to propose that Bubbles gives Spooky a shot at playing for the crowds in her tavern, and that this gives her tavern a really unique appeal. Nobody else has music like that, and the beer is of course incredible. It would become a gathering spot for a sort of younger, more radical crowd (kind of a Paris in the 1920s sort of vibe, just, more uh, vicious). This would eventually draw in the other members who became regulars (Louis shows up with some of the younger militia guys, Ailwin comes to find some of the few people worth listening to other than Li, Geran wants to see if this half-orc bard really knows her stuff, Iliana comes to hear tales of the sea from the travelers that stop by etc), and the bar starts to be known as a place to go to find people who are willing to think creatively when it comes to solving problems. <br><br>This way the group doesn't necessarily have to be a known group to start with, just good friends who know they can rely on each other. <br><br>Just um. Throwing it out there. Feel free to disagree of course. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Crash</strong> on <strong>16-09-2015, 04:18:45</strong>
			</dt>
			<dd class="postbody">
				That was what I was going to suggest for Bubbles connection to Spooky.&nbsp; So basically Red finished Bubbles connections for me.&nbsp; ;D<br><br>No worries that works for me.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>16-09-2015, 07:49:50</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=236471.msg11642547#msg11642547">Quote from: Crash on 16-09-2015, 04:18:45</a></div></div><blockquote class="bbc_standard_quote">That was what I was going to suggest for Bubbles connection to Spooky.&nbsp; So basically Red finished Bubbles connections for me.&nbsp; ;D<br><br>No worries that works for me.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Your tavern will need a manager, some NPC that will run things while you aren't around. I will run this character, but I will take any requests as to what sort of character it should be! <br><br>I figure you will also probably have a bartender and a few serving wenches maybe?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>17-09-2015, 02:19:30</strong>
			</dt>
			<dd class="postbody">
				The thing about NPCs goes for everyone if there NPCs is your characters lives that you want me to play please post here and let me know and I will work them up. <br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Styracosaur</strong> on <strong>17-09-2015, 03:19:14</strong>
			</dt>
			<dd class="postbody">
				Well, I can't really think of any NPCs that seem especially relevant.&nbsp; Just Geran's mother, maybe the other couple of refugees who still live in the original farmhouse . . . but near as I can tell, there's no major reason why he'd be going back there (or at least, not in a way needing the DM's involvement) after game start.<br><br>And after some reflection, I feel better about Geran using Spooky and her music as a conduit for another view of the half-orcs.&nbsp; He still blames Graz's worship (blaming gods directly for things is dangerous in a world where they do directly intervene) for his father's suicide, but at the same time, he's curious.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>17-09-2015, 04:08:41</strong>
			</dt>
			<dd class="postbody">
				That's fine, not everyone needs them just wanted to give people the chance before we get going!<br><br>I could start an IC thread which would just be the six of you sitting at the bar after hours hanging out if you want an IC chatter thread going, which is also more or less how I planned the game to start, well, not necessarily exactly like that but with the six of you together so I could start the actual adventure from there anytime. <br><br>I talked myself into doing that. IC thread coming up! :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>17-09-2015, 04:42:11</strong>
			</dt>
			<dd class="postbody">
				https://elliquiy.com/forums/index.php?topic=236687.0<br><br>Game thread is up! Go be social in character! :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Dhi</strong> on <strong>17-09-2015, 17:09:34</strong>
			</dt>
			<dd class="postbody">
				Awesome!<br><br>Thursdays are very busy for me, since I have my own 5E game in the evening and am beat afterward. But tomorrow, I'll have a post for you.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Crash</strong> on <strong>17-09-2015, 17:20:44</strong>
			</dt>
			<dd class="postbody">
				Very busy through next week.&nbsp; I will try to get a post up this weekend.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>18-09-2015, 03:04:13</strong>
			</dt>
			<dd class="postbody">
				Okay. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>caelcormac</strong> on <strong>19-09-2015, 19:26:01</strong>
			</dt>
			<dd class="postbody">
				Sorry for the silence this past week, events have conspired to give me very little sleep and zero motivation to write anything, but things are looking calmer now. I'll hop in IC as soon as I catch up on things.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>19-09-2015, 19:47:28</strong>
			</dt>
			<dd class="postbody">
				Okay thanks for keeping us in the loop. :)<br><br>It is starting to look like some people have already dropped though. I know it is a bad time for some people but I was hoping for more activity. =/
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Crash</strong> on <strong>19-09-2015, 19:59:09</strong>
			</dt>
			<dd class="postbody">
				Sorry.&nbsp; I am still shooting for an opening post tomorrow.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Hexed</strong> on <strong>20-09-2015, 03:59:59</strong>
			</dt>
			<dd class="postbody">
				Woops. Sorry about that. Haven't had my thinker on for a few days. I'll get something up in IC.<br><br>Hmmm. This does bring up a question!&nbsp; I tend to prefer a show and not tell style for portraying my characters. With this kind of medium would it be better for me to... express Louis thoughts more clearly/openly? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>20-09-2015, 07:14:20</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=236471.msg11652582#msg11652582">Quote from: Crash on 19-09-2015, 19:59:09</a></div></div><blockquote class="bbc_standard_quote">Sorry.&nbsp; I am still shooting for an opening post tomorrow.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I know you are busy, I wasn't meaning you. :)<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=236471.msg11653696#msg11653696">Quote from: Hexed on 20-09-2015, 03:59:59</a></div></div><blockquote class="bbc_standard_quote">Woops. Sorry about that. Haven't had my thinker on for a few days. I'll get something up in IC.<br><br>Hmmm. This does bring up a question!&nbsp; I tend to prefer a show and not tell style for portraying my characters. With this kind of medium would it be better for me to... express Louis thoughts more clearly/openly? <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well, your character needs to be able to work as a part of team so he will need to speak out loud, yes. If you want to have him have an inner monologue, or have him speak with actions too that's fine, but he needs to be able to interact and be social with his adventuring buddies.<br><br>Oh, and also just in case anyone needs to know - <strong>The Silver Horn is on the northern edge of hex G5 on the Hexmap</strong>. This is currently the edge of town. Bubbles's father built the tavern there because it was cheap to do, and he thinks Riverbend will be growing in that direction and in a relatively short time (by dwarf standards) it will be in a prime location, also he felt more of a need to push his product in the "elf" part of town where it was less popular, rather than build a tavern in South Riverbend where his drinks already sell very well. This means for the current times however, that it is very near rural farming country and just off the main road heading in from Silean territory. <br><br>e: Also it turns out Dragonchess (https://en.wikipedia.org/wiki/Dragonchess) actually has rules and pieces and such!<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Crash</strong> on <strong>21-09-2015, 03:20:47</strong>
			</dt>
			<dd class="postbody">
				Okay, no more posting for me for the next week.&nbsp; I'll be back next the 27th or so!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>21-09-2015, 04:51:55</strong>
			</dt>
			<dd class="postbody">
				Okay, we'll officially start the game when Crash gets back.<br><br>Hoping to see some activity in the IC thread until then. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Crash</strong> on <strong>27-09-2015, 04:33:28</strong>
			</dt>
			<dd class="postbody">
				Back from Vacation.&nbsp; I will try to get caught up in the next couple of days.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>27-09-2015, 05:05:30</strong>
			</dt>
			<dd class="postbody">
				Yay! Welcome back. There's not much to catch up on I will go ahead and start the first adventure tomorrowish. Feel free to keep chatting until then! :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Crash</strong> on <strong>27-09-2015, 05:27:48</strong>
			</dt>
			<dd class="postbody">
				Okay sounds good.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>27-09-2015, 20:01:43</strong>
			</dt>
			<dd class="postbody">
				Added a little lore blurb about currency to the World Building thread -&gt; https://elliquiy.com/forums/index.php?topic=235693.msg11675385#msg11675385<br><br>e: And I've posted in the IC thread!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Styracosaur</strong> on <strong>28-09-2015, 04:35:07</strong>
			</dt>
			<dd class="postbody">
				I know in theory this goes without saying, but just to say it - there's going to be some adjustment time for us getting used to each other, so we should assume good faith.&nbsp; :)<br><br>I certainly don't mean to step on any toes - although Geran is a pretty direct guy, so he just took over the viewport.&nbsp; So I used italics to give other people a way to have Geran move during their own posts, with my full consent, to let them be active, too.&nbsp; I think if we all be friendly, and work together, we can have a good time together.&nbsp; And if anyone does have hurt feelings, it's probably best to cool down a little first (I personally find that growling NERD RAGE! to myself helps to give me perspective) and then discuss the issue, rather than letting it fester.<br><br>Aaaanyway . . . I just want us all to get along, play nice, and have fun.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>28-09-2015, 04:53:23</strong>
			</dt>
			<dd class="postbody">
				Yeah of course! :)<br><br>If anyone has any issues with anything else anyone does please say so, I am sure we can all have fun. :)<br><br>I will probably just move things around tomorrow since it seems like everyone is in favor of letting the guy in and I don't want to make people wait! 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Crash</strong> on <strong>28-09-2015, 04:55:29</strong>
			</dt>
			<dd class="postbody">
				The group probably wouldn't just invite the guy in without getting a nod from Bubbles.&nbsp; Yes they would probably all know she would offer aid, but still she takes her responsibility for the tavern seriously.<br><br>That said I will try to get a post up tomorrow.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>28-09-2015, 04:56:13</strong>
			</dt>
			<dd class="postbody">
				Makes sense, I'll wait for that nod then. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Hexed</strong> on <strong>29-09-2015, 00:25:35</strong>
			</dt>
			<dd class="postbody">
				It is Lady Greenbottle's tavern so it would be up to her to let the man in or not. That said I'm quite curious what he's expecting to find at a closed/closing tavern. :)<br><br>@Styracosaur It's a perfectly understandable point and while I've not much experience with PBP I do game using text on maptools and find the situation quite similar in that the first couple of people to react to each situation tend to... dominate the scene till someone else's experience or knowledge is required. In my opinion (for what that's worth) I find it adds a rather interestingly human element to the game's story, as quite frankly in such situations I doubt anyone would just stand still, they'd all be jockeying around trying to get some clue what's going on.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Crash</strong> on <strong>29-09-2015, 00:27:13</strong>
			</dt>
			<dd class="postbody">
				I will have a post for Bubbles up tonight.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>29-09-2015, 00:42:10</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=236471.msg11679216#msg11679216">Quote from: Hexed on 29-09-2015, 00:25:35</a></div></div><blockquote class="bbc_standard_quote">It is Lady Greenbottle's tavern so it would be up to her to let the man in or not. That said I'm quite curious what he's expecting to find at a closed/closing tavern. :)<br><br>@Styracosaur It's a perfectly understandable point and while I've not much experience with PBP I do game using text on maptools and find the situation quite similar in that the first couple of people to react to each situation tend to... dominate the scene till someone else's experience or knowledge is required. In my opinion (for what that's worth) I find it adds a rather interestingly human element to the game's story, as quite frankly in such situations I doubt anyone would just stand still, they'd all be jockeying around trying to get some clue what's going on.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yes, there are all sorts of awkwardnesses that play by post can cause, but I think if we all remember we are friends playing a game and use some common sense they can be largely overcome! :)<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=236471.msg11679221#msg11679221">Quote from: Crash on 29-09-2015, 00:27:13</a></div></div><blockquote class="bbc_standard_quote">I will have a post for Bubbles up tonight.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Nice! Depending on what time it comes I may move things along either today or tomorrow then! 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Crash</strong> on <strong>29-09-2015, 01:05:12</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=236471.msg11679272#msg11679272">Quote from: RedPhoenix on 29-09-2015, 00:42:10</a></div></div><blockquote class="bbc_standard_quote"><br>Nice! Depending on what time it comes I may move things along either today or tomorrow then!<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I would say give me a hour and a half to two hours and I will be home and posted.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>01-10-2015, 06:01:50</strong>
			</dt>
			<dd class="postbody">
				Okay, guess it's time to shut this one down. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Styracosaur</strong> on <strong>01-10-2015, 06:03:48</strong>
			</dt>
			<dd class="postbody">
				Aww, too bad.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Crash</strong> on <strong>01-10-2015, 06:14:02</strong>
			</dt>
			<dd class="postbody">
				Sorry Red.&nbsp; I was waiting for a few others to react before posting.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Dhi</strong> on <strong>01-10-2015, 06:48:59</strong>
			</dt>
			<dd class="postbody">
				Red, I'm sorry. I could see when the posting guide went up that I was not going to be able to meet the posting expectations, but at that point I didn't want to drop out and leave you down a player, and others down a contact. I guess I thought that if I really tried, I could just squeak by, but there are always blocks of 3 days (right in the middle of the week) where I'm not going to get to post much if at all.<br><br>My falling behind was never due to a lack of interest, but in truth, I can't do it. I can't reliably post every few days.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Hexed</strong> on <strong>01-10-2015, 13:03:21</strong>
			</dt>
			<dd class="postbody">
				Apologies RedPhoenix. I didn't mean to burn up so much time.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>Greenwoodtree</strong> on <strong>02-10-2015, 03:40:52</strong>
			</dt>
			<dd class="postbody">
				Damn it.&nbsp; I was looking forward to this. <br><br>I understand people have schedules and such.&nbsp; But I for one very much wanted to do this.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Riverbend [D&amp;D 5e - OOC Thread]</strong><br>
				Post by: <strong>caelcormac</strong> on <strong>02-10-2015, 23:43:30</strong>
			</dt>
			<dd class="postbody">
				I want to give my apologies as well, as I think you've put a lot of thought into your setting Red. I wish I'd been more proactive about exploring it.
			</dd>
		</dl>
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