Numenera - A Different Kind of Struggle
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: LordRod on 22-08-2016, 16:10:10</h2>
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				Title: <strong>Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>LordRod</strong> on <strong>22-08-2016, 16:10:10</strong>
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				This game is inspired in large part by the anime "Wolf and Spice" such that it will be about trading, romance (or rather the deliberate ambugities of not thereof), wealth, loyalty, espionage and the like.&nbsp; Combat, when it occurs will be short or brutal for one side or the other.<br><br>More details to come.
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				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>LordRod</strong> on <strong>22-08-2016, 16:15:56</strong>
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				To the audience that hasn't seen the anime, understand that we will not be working purely on that, but the fundamentals of the story is that an ancient shinto wheat god, Holo, is abandoned by her client village at precisely the time a merchant is visiting.&nbsp; They form a bargain to return to the north and there are many money making schemes along the way along with twists in romance.<br><br>This game will have very little combat.&nbsp; In the anime, when it occurs, it is either overwhelming against the protagonists, due to risk of exposure or what no or ambush; or overwhelming against the antagonists with Holo showing her true power.&nbsp; As such, while combat is lurking in the background, force of might or arms will GENERALLY be an indirect or consequential threat of high risk action.&nbsp; Grinding round by round combat will simply not occur.<br><br>Since we have three players, please reintroduce yourself here as you did in the message, as well as what your concept as you have developed it thus far.<br><br>Thanks
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				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>LordRod</strong> on <strong>23-08-2016, 15:01:26</strong>
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				Alright.&nbsp; So let's get down to brass tacks, shall we?<br><br>A detailed analysis of <em>Wolf and Spice</em> yields itself clearly to Numenera.&nbsp; I can see why you chose it.&nbsp; &nbsp;<br><br>Themes:<br><br>The Ancient World vs the Age of Reason: Shinto is uniquely qualified for this, but I feel that there is a lot of inspiration to be taken in Numenera between the Xth world where they had actual magic and actual gods; especially Gods that only act like them but don't claim to be, maybe something from the Datasphere or that can Work Miracles, but we'll see what characters you take (so far I only have one full sentence).&nbsp; Where this particularly interests me is the Order of Truth as a fill in for the church.&nbsp; I see a game maybe 30 years after the Amber Pope's crusade against the shard fields and 'heretics' to the north is over, their lands 'civilized' and conquered a corrupt and even more powerful church caring more about wealth than truth.<br><br>Honorable Merchants vs Scurrilous Theives - Honor is a major component of the game.&nbsp; We will need a wealth mechanic for commodities with supply and demand in mapped towns, adding a bit as you get interested in items to haul in your (wagon? Boat? That will in part depend on what we come up with in the design phase of the campaign.)&nbsp; More interesting elements of the value of coins is more complicated in the anime than it is in Numenera, but the clear implication is that Shins are manufactured by their local localities; and as such we will definitely be incorporating that mechanic.&nbsp; The church will have shins, as will most localities and not all shins will be created equal.&nbsp; The players will have many temptations to be greedy; at one point it costs the protagonists in Wolf and Spice quite dearly; it nearly cost them everything.<br><br>Fortune and Glory: High risk means high reward, but nothing exists in a vacuum, and that means that there will be high risk, not necessarily from combat.&nbsp; You will gain a warning if what you are about to do might generate combat or at least the attention of someone larger than yourselves, but if you really wanted to do nothing but play it safe, you'd just write fanfic, wouldn't you? Combat, as requested, will be rare, but that means that when it does happen, it will be deadly.&nbsp; This means a tremendous advantage to those who ambush or initiate it since a well executed plan can make all the difference.<br><br>Experience: I am inclined to use the core mechanic of Numenera, which I normally hate, in that XP = Rolls as well, which means you go through a TON of it.&nbsp; In a regular table top game, we found that changing this up made things more fair as well as a more balanced table.&nbsp; There is no need for balance here because thematically there is little balance between the characters.&nbsp; If you wanna burn through your mojo and stay Tier 1 or use it for contacts and wealth you are more than welcome; conversely if you wanna rocket to Tier 6 (assuming you survive) you are welcome to do so.&nbsp; GM intrusions will be frequent, but you will earn XP for them.&nbsp; Or can spend XP to avoid them.<br><br>I am also heavily inclined to allow XP to be spent on skills, specializations and all manner of perks, since you are spending your actual XP on it.&nbsp; In a game of wealth and intruige, everything comes with a cost.&nbsp; I will allow you ways to work around the cipher limit, but I will also enforce it at the worst possible (for you) times, so be prepared for disaster if constantly pressing your luck there.
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				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>Op3999</strong> on <strong>23-08-2016, 21:18:16</strong>
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				Hello, I am Op3999 and I am playing Emmeret Brax, a Clever Jack who Leads.<br><br>Emmeret Brax was born in a small town (town tbd) and almost immediately taken out of it.&nbsp; His mother died in childbirth (supposedly) and his father, who taught him everything he currently knows, left there with Emmeret to travel the world, using his abilities to take advantage of people he considered to be in positions of wealth.&nbsp; Eventually, once Emmeret was old/skilled enough, he began to help his father out and his skills took the shape that they do today.&nbsp; A few years ago, however, his father abruptly disappeared and Emmeret hasn't seen or heard of him, since.&nbsp; He's looked for his father, but not even his most trusted, reliable contacts seem to have a clue where he went.<br><br>Emmeret is trade spy, meaning that he infiltrates trader caravans and guilds and gathers information (or even alters records) which he then sells to the merchants' rivals.&nbsp; He's a hired spy usually, but sometimes he goes on missions himself without an employer in order to put himself in a position to auction off information instead of just being paid a flat rate.&nbsp; He is clever and the information he steals doesn't just disappear from his mind once it's sold, so he (should) have a grasp of where valuable information may lay.<br><br>Finally, Emmeret is a born leader, but he doesn't know it, yet.&nbsp; Some of those skills appear out of him from time to time, but as of right now, he's never even tried to form a following, he's just unaware of his own potential.&nbsp; Eventually, I plan to push him up the tiers and gain followers, the first of which (one follower, gained at tier 2) follow him because they know that he's a good leader, hence why they're following him.&nbsp; I would like Emmeret to, at the higher tiers and later on in the campaign, form his own guild of trade spies under his employ, dipping into management mechanics (or however we'd decide to do that) at that time.<br><br><br>Now, as for the themes mentioned in the post above mine, I see what you're talking about with the different points you touch upon.&nbsp; The literal gods and whatnot aren't super important because of the difficulty in replicating them in-game (and the fact that none of us would be playing them, anyways) and besides, that was more of an anime flair than anything I'd discussed with anyone being integral to the plot of our campaign.&nbsp; However, I am excited to put our characters into positions where we have to think more about what the right answer is to a given problem and how to execute it rather than a simple dungeon crawl set around what the right position in the room is to best take out a particular enemy.<br><br>Admittedly, I am a little wary of the all or nothing idea of combat, though.&nbsp; I'm not saying I dislike it, it's just something that I don't quite have enough experience with to be confident in.&nbsp; In other games, I get a little frustrated at certain scenarios where my character can't have an effect on the outcome no matter what they do (for example, our party is suddenly surrounded by enforcers from someone we angered, they vastly outnumber us and there is no way of escaping, we couldn't have seen them coming and now there's absolutely no way to avoid capture no matter what we do).<br><br>All said I am super excited for this RP!
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				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>SeraphAzriel</strong> on <strong>23-08-2016, 21:49:30</strong>
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				Exactly what I was hoping to see!&nbsp; Those themes are indeed the ones that I was wanting to see stressed in this story.&nbsp; In particular I think I'll like being a bit more conniving as we go forth on great moneymaking schemes!&nbsp; :D&nbsp; The presence of the Order Of Truth as an organization that has strayed from it's founder's original goal and intent will be very interesting, especially with the possible political/economic/societal ramifications that it'll have on the Steadfast, where the Church's continued presence and spiritual domination is a major component in keeping war from cropping up between the different nations (war profiteering anyone?).&nbsp; Not to mention the possibilities of market ventures into the northern lands, where there are likely to be not quite so 'civilized' from the perspective of their southern neighbors (if old biases prove to be true).<br><br>Aye, barter will most definitely prove to be a very important aspect of the game, I would think.&nbsp; First episode, Laurence stated that merchants would typically carry more goods that coin, since the one are typically harder to rob or see the definite worth of for the uninitiated.&nbsp; I think this would probably be more of a terrestrial game, although there are is a lot of money that gets moved around on maritime shipping and the like (and bigger risks as well).&nbsp; Greed and taking risks often go hand in hand in business.&nbsp; XD&nbsp; AT least, in my experience.&nbsp; Get what you can when it's available, but do your best to not step on anyone else's toes (unless you can get away unscathed of course).&nbsp; <br><br>Alright!&nbsp; I'll try to reread that part of the rulebook so that I'm a bit more familiar with the system in question.&nbsp; But this will definitely not be a typical level gaining kind of game I would assume.&nbsp; XD&nbsp; I very much look forward to the results.&nbsp; <br><br>My character is Olan Vanden, a Learned Glaive Who Talks To Machines.&nbsp; The Glaive section is currently up for debate, since a Jack might be a better fit for the focus of the party.&nbsp; Originally I had selected the Type on the idea that we'd have one of each Type in the party.&nbsp; But on the other hand, I could see where in a game where combat could potentially be very lethal, it would be useful to have a character that specializes in the going when it's rough.&nbsp; <br><br>As for his position and capabilities, I intended Olan to be the brains, knowledgeable for his book smarts and his expertise with Numenera and other ancient machinery.&nbsp; The trade of ancient artifacts is a very lucrative business, after all.&nbsp; It could pay (literally) to have such an expert aboard.&nbsp; And a guy who knows which part of the sharp metal bit goes in which part of the guy that wants to hurt you's anatomy.&nbsp; He studied at the University of Doors, graduating (barely) and now finding himself in the world.&nbsp; And sadly it's not quite what he was expecting.&nbsp; But he's nothing if not practical.&nbsp; So he needed a means of sustenance and shin.&nbsp; So he hired on with a local merchant, bringing his knowledge to the table.&nbsp; <br><br>I'm not sure about gods (or powerful beings that could be perceived as one) being hard to replicate, given how simple the system is to play around with.&nbsp; And I'm excited for something that will be more heavy on the story as well!&nbsp; It's been a while since I've gotten in on a good tabletop!&nbsp; <br><br>I rather like the idea of combat being lethal.&nbsp; It really forces the players to think outside the box and play clever.&nbsp; What happens when the guy brings a knife?&nbsp; Draw your gun.&nbsp; :D&nbsp; But I do echo your concerns regarding helpless characters.&nbsp; It's most definitely a very frustrating situation to be in.&nbsp; Another one is a point in the story where your character can't have a way to contribute to the party (ala combat heavy characters and other super specialized archetypes).&nbsp; Though with Numenera I doubt that would come up much.&nbsp; <br><br>Very heartily agreed!
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				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>VenusGuyTrap</strong> on <strong>24-08-2016, 02:34:32</strong>
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				Hi! I'm VenusGuyTrap, but you can call me Venus. I will be playing Beatrix (Bee) Skewn, a Mechanical Nano who Works the Back Alleys.<br><br>Beatrix is more or less a hacker. She uses her Nano abilities to override security systems in machines and make them work for her. All of her knowledge is completely based off of first-hand experience. Beatrix grew up on the streets as an urchin. One of the ways she learned to make money is through hacking, and turning over the hacked machine to a pawn shop. Since all of her knowledge is first hand, she's really quite limited when it comes to what she can do with the machines once their hacked. She can repair, and she can make them do her bidding, but only with the original task they were programmed for. She cannot change their function or combine them with other machines...yet. <br><br>Beatrix knows a lot about the seedy underbelly of Numenara. She knows how to haggle with merchants to get a better price, and most importantly she knows when someone themselves looks shady. Beatrix is also unquestionably loyal to those who are important to her. This can make her a narrow-minded, black-and-white type of person. <br><br><br>I don't have a lot of opinions on the mechanics you've introduced. I really don't have a problem with any of them! My main thing is how dangerous combat will be, but I suppose I'll just have to think on my toes! <br>The idea of a powerful church could also be very interesting, and could supply a lot of plot points. I rather like it!
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				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>LordRod</strong> on <strong>24-08-2016, 17:42:50</strong>
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				Welcome, all of you. :D<br><br>So here is what we have so far:<br><br><strong><em>Emmeret Brax, a Clever Jack who Leads.<br>Olan Vanden, a Learned Glaive Who Talks To Machines.<br>Beatrix (Bee) Skewn, a Mechanical Nano who Works the Back Alleys.</em></strong><br><br>I REALLY like what I see in this group, as well as your responses.<br><br>Our story is about our heroes, and in numenera; it is particularly about them.&nbsp; Numenera is about exploration, but there is more than one kind.&nbsp; While there will certainly be some of that in the dark roads between trading posted, there can also be exploration of the characters themselves and with society at large.&nbsp; I think Fate does some REALLY good things that I'd like to incoporate here if we can, to help build their story.&nbsp; We don't need to go so far as aspects, but I would like to nail a few things down.<br><br>First, each of your character elements contains a 'hook'; you can use that or another, but I would like all three of you to have a hook that you know each other through regardless.<br><br>Beyond that, how did the three of you meet?<br><br>Tell me your background first, and then tell me who met who first.&nbsp; <br><br>What is your relation to the church?<br><br>What are your thoughts about the steadfast?<br><br>What brings the three of you together and what might threaten to break you apart?
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				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>Op3999</strong> on <strong>24-08-2016, 18:27:46</strong>
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				I love it!&nbsp; I love setting up those connections beforehand because then, we're not just waiting around to play the part of our character, but to play our part within our group, our little society.&nbsp; It works so much better that way!<br><br>Real quick, though, do you want us to discuss this here or via PM?&nbsp; On the assumption that it's probably okay to start talking about it here in the thread, I'll go first:<br><br>The way I see Emmeret, I don't think he's innately good or evil.&nbsp; He's just a guy doing what he does best in a world of unregulated capitalism, where corporate espionage, or the closest thing, is not illegal, but just a fact of life in the trade network.&nbsp; That said, it's not totally necessary for any of the other PCs to know what he is or what he's up to and if it would cause conflict (more than what would make things interesting, anyways), then it might be best for him to be keeping it a secret from them (any one of them).&nbsp; I don't imagine he's trying to steal secrets from the merchant we're traveling with, but rather he's using the merchant as a cover to get close to more valuable information (perhaps the guild the merchant is a part of, for example).<br><br>I'm not totally sure what you mean about the hooks (and Fate, capitalized), but I do remember the connections listed by the foci.&nbsp; My connection for Leads is that one of the other PCs was once a follower of Emmeret's, but he now thinks of them as a peer.&nbsp; I'm not really sure how to work that since Emmeret is supposed to be unaware of his leadership abilities until later, but if someone else has an idea as to how that could work, then I'd love to hear it.<br><br>It does now occur to me that there are hooks listed in the descriptor as initial links to the starting adventure.&nbsp; Looking at those links, I feel as though the most apt are either 1. Emmeret talked his way into things because he figured he could make some money from it or 2. He doesn't think the other PCs would succeed without him.&nbsp; I think the latter is better than the former, but if anyone has any additional ideas there, I'd love to hear it.<br><br>Now, aside from the connection from the Leads focus, I feel as though the PCs that know Emmeret's occupation could know him as a contact, someone who knows the right people (past employers and people who have helped/supplied him in the past).&nbsp; Any PCs that don't know his real occupation may know his cover story and that would be that he, himself, aspires to be a merchant, himself, but lacks the funds to get started, so he's signing up to help existing merchants to make some shins to get started and get some experience.<br><br>At this point, though, I don't think Emmeret has any ties to the church.&nbsp; Not directly.&nbsp; If he does, I might need some help working that out.<br><br>As far as opinions about the Steadfast goes, I think Emmeret tends to dislike the smaller towns in favor of larger cities (especially those like Mulen and the City of Bridges).&nbsp; Part of it is because he doesn't get much work out in the smaller towns, but another part of it has to do with his father, stories of his mother and the idea that those small towns represent a simpler life that he could never have, now.<br><br>That's all I've got so far.&nbsp; I don't have answers to who met who first and what brings us together (or what could tear us apart) just yet.&nbsp; I am open to discussion either here in this thread or elsewhere.
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				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>VenusGuyTrap</strong> on <strong>26-08-2016, 03:13:13</strong>
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				I think that Bee could be a contact or a follower of Emmeret. Considering that she's already in illegal activity, it would make sense that the two would know each other, or that she would be a follower. <br>As for Olan, I think he could be a hired bodyguard, considering he's a glaive, but that's up to Seraph. <br>What attracts Bee to the other two PCs is their common interest in illegal activities. What could separate them would be Bee's black-and-white views. If one of the PCs did something that she saw as wrong, it would definitely cause some issues, and cause animosity between her and others. <br>Bee has a bit of a connection with the church. When she was younger, church food banks and charities helped keep her alive on the streets. Although Bee isn't sure if she believes in the Gods behind the church, she definitely has faith that the church is a place of good. <br>Bee grew up in the City of Echoes, so the country has a sort of curious charm to it that she's curious about. The honesty of small-town residents never ceases to surprise the naturally suspicious tech thief. <br><br>How's that?
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				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>LordRod</strong> on <strong>26-08-2016, 15:19:04</strong>
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				Both of those are great.<br><br>So here's a question, would the three of you be interested in having a patron such as the Trading Association featured in WS?<br><br>Olan? Thoughts?<br><br>
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				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>LordRod</strong> on <strong>26-08-2016, 16:02:41</strong>
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				Oh, and specifically, the elements of Fate that I'd like to pull in are<br><br>1) In fate, every character has a "High Concept" and a "Trouble." (You got what I meant by the 'hook' exactly right, the tie mentioned in your descriptor.) (And also I think having a follower you don't realize is a follower is perfectly viable).&nbsp; <br><br>Your high concept is your sentence.&nbsp; "A blank blank who blanks"<br><br>Your trouble could be "Hunted by the Church" etc.&nbsp; You don't HAVE to take one, but it is an automatic easy button for me to throw GM intrusions.&nbsp; You may have up to 5-6 if you like.&nbsp; Think of it as a great way to add drama to the story and for me to be more likely to throw wrenches that give you xp<br><br>2) In fate, characters work together with the GM to construct 'their city'...I'd like to work with you to construct the Steadfast and your starting city and (if you accept it) your patron Trading Company; what assets they have, what complications and rules they have etc.
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				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>SeraphAzriel</strong> on <strong>28-08-2016, 00:46:57</strong>
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				I know a little bit about FATE by reputation and glancing through one of the core rulebooks a long while ago.&nbsp; <br><br>Hom hrum.&nbsp; A story hook then...&nbsp; Well, working off of the idea of Numenera's hooks, it could be that Olan sees Emmeret as a person of a senpai kind of status.&nbsp; Like a worker that's been present for much longer than he that he can ask for help.&nbsp; In fact it could have been Emmeret that showed him the ropes around the business and what he could be doing instead of sitting around on his thumbs like most other new hirees.&nbsp; Hired bodyguard could be a good initial reason that he's initially hired on with his other talents being whipped cream on the proverbial pie.&nbsp; As for a connection to Olan, the core rulebook provides the following " Pick one other PC. That character seems to have a terrible relationship with machines—or at least the machines that you communicate with. If she is next to a machine that you interact with in a friendly manner, that machine is treated in all ways as being one level lower than normal (unless doing so benefits you or her, in which case the level does not change)."&nbsp; I'm fairly open to any other kind of ways that the characters might be related to each other of course.&nbsp; <br><br>As for the starting adventure: " One of the other PCs asked you to come along because of your knowledge. 2. You need money to fund your studies.&nbsp; 3. You believed that the task might lead to important and interesting discoveries.&nbsp; 4. A colleague requested that you take part in the mission as a favor"&nbsp; I'd say that one provides a fairly strong case, as does 2 and 3.&nbsp; He's something of an academic fellow but he does have a few practical considerations when it comes to money.<br><br>Olan is the type that others would likely consult thanks to his in depth knowledge of Numenera and a few other key subjects (I'm thinking economics and law atm).&nbsp; Seeing as Emmeret is operating on a relatively quasi legal basis it would be a very useful ability to know where exactly he could toe the line and/or press his luck.&nbsp; And knowing the finer points of how money flows through the world would most definitely be important for someone working for a trade union or the like.&nbsp; I think Olan would have met Emmeret before Beatrix, since he's not really the kind of person that would go slumming or really want to associate with people of questionable character and occupation like that.&nbsp; Provided that he's even aware of what she does of course.&nbsp; Then again, Olan's views of what constitutes 'good and wrong' is a little...subjective.&nbsp; Some of it depends whether or not he's the one said actions are being acted upon.&nbsp; XD&nbsp; He's perhaps a mite self-important like that.&nbsp; <br><br>As for the Church, he sees it as a strong economic/political power in the Steadfast.&nbsp; What the Amber Papacy is doing and what it condones/forbids is most definitely something to be paying particular attention to.&nbsp; It certainly seems to hold perhaps a stronger moral hold over the majority of the common people than the nobility.&nbsp; Although there are exceptions to every rule of course.&nbsp; Overall his attitude is one of being careful to not awaken a sleeping dragon.&nbsp; To turn the church or it's many agents/supporters against oneself is all but a death sentence, as far as Olan is concerned.&nbsp; Otherwise he's relatively neutral on the subject of religion, living by the credo, live and let live.<br><br>The Steadfast is a realm rife with riches and conflict.&nbsp; As it happens, the two often coincide.&nbsp; He's interested in his continued survival as well as money in order to support future endeavors and investments.&nbsp; Kings and queens and noble titles will all change over time, but the possible opportunities that their presence provides will not.&nbsp; Although one must be careful when dealing with the upper classes, since the makers and enactors of laws are far more lenient with those with larger coin purses.&nbsp; <br><br>As for what brings us together and what might break us apart.&nbsp; I think one answer is simple enough.&nbsp; Money.&nbsp; A big enough amount of Shin could make anyone greedy enough to reconsider alliances if they stood to gain a kingly sum.&nbsp; Though I may be wrong on that aspect too, we'll see what my fellow players have to say about that.<br><br>Yes, I think it would have a large patron organization to benefit from, not only in terms of having older, more experienced possible business partners/teachers but also for having safe houses where we can rest as well as characters that we may be familiar with and interact with on a regular basis.&nbsp; <br><br>A Trouble hmmm?&nbsp; Well one I could think of could be "A Bit Too Full Of Himself".&nbsp; He's a newly graduated college student that hasn't been out in the real world much and does have a fair sum of knowledge that most probably aren't aware of.&nbsp; So he's liable to perhaps think a bit more of himself and his opinion and what he knows than is probably necessary.&nbsp; Though if anyone else sees any possible others from what I've set forth so far, I definitely wouldn't mind hearing any kind of suggestions!<br><br>And I very much support this idea of a home town and a Trade Guild to represent us!&nbsp; :D&nbsp; 
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				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>Op3999</strong> on <strong>28-08-2016, 13:21:33</strong>
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			<dd class="postbody">
				I see.&nbsp; What if our trading company, like our party, was a little underhanded?&nbsp; I think it might be interesting if the city we're operating in mainly has a ruler who's locked down numenera devices.&nbsp; That is to say that they commandeer as many as they can come by out of paranoia, to arm their own personal guard or perhaps just to maintain control.&nbsp; Our trading company deals with anything that a regular company might with one exception.&nbsp; They smuggle numenera along with normal goods.&nbsp; That way, it falls in line with two of our PCs (Olan and Bee) by dealing with numenera and by a slightly different two (Bee and Emmeret) by being a bit shady.<br><br>Emmeret himself could be hired by a rival trading company in the same line of business in order to find out what kinds of devices are being smuggled by this one or better yet, he could be hired by the authorities to find something incriminating.&nbsp; Or better better yet!&nbsp; Emmeret is a double-agent, hired by the trading company the party works for to get the rival company (or authorities) to hire him so that he could feed them false information.&nbsp; That or he could just be working with the trading company legit.&nbsp; He doesn't always have to have an ulterior motive, I suppose.<br><br>I was talking with Venus IRL about our characters and looking through the book to think about connections and something occurred to me.&nbsp; Olan's focus suggests he choose another PC for that penalty in dealing with machines.&nbsp; That's a little problematic for Bee since she's a mechanical nano and Seraph can't choose Olan himself for that (and I can't imagine why he'd want to), so having Emmeret be the one that the machines have a grudge against would make the most sense to me.<br><br>Given how young Olan seems, btw, and the suggested relationship of looking to Emmeret as a more experienced colleague, perhaps the party as a whole is a bit on the criminal side, but Emmeret and Bee have yet to turn him to the dark side.&nbsp; As long as Azriel is open to the idea of the party as a whole, including Olan, participating in illicit activities eventually, I think exploring that facet could be interesting.&nbsp; Of course, I'm thinking anything terribly dark.&nbsp; No drugs or slave trade, but more along the lines of smuggling and general dishonesty.&nbsp; Chaotic good/chaotic neutral, no evil alignments.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>LordRod</strong> on <strong>28-08-2016, 15:18:50</strong>
			</dt>
			<dd class="postbody">
				Will post more tomorrow but Monte's dipshit habit of putting hooks that NERF other party members is BULLSHIT and I'll have none of it.<br><br>If you WANT it, by all means take but&nbsp; it is not required at all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>LordRod</strong> on <strong>29-08-2016, 23:03:59</strong>
			</dt>
			<dd class="postbody">
				<em>Given how young Olan seems, btw, and the suggested relationship of looking to Emmeret as a more experienced colleague, perhaps the party as a whole is a bit on the criminal side, but Emmeret and Bee have yet to turn him to the dark side.&nbsp; As long as Azriel is open to the idea of the party as a whole, including Olan, participating in illicit activities eventually, I think exploring that facet could be interesting.&nbsp; Of course, I'm thinking anything terribly dark.&nbsp; No drugs or slave trade, but more along the lines of smuggling and general dishonesty.&nbsp; Chaotic good/chaotic neutral, no evil alignments.</em><br><br>I really like this a lot.&nbsp; So I think that your dynamic is starting to start out well.<br><br>It sounds like what we need is a 'regular' trading company and a 'hidden' one that is beneath that to deal with Numenera.&nbsp; We don't really need a starting city directly since you guys will be moving around a lot, but we could do with some hooks to deal with when starting.&nbsp; Let me do a bit of research about how fate does that and post something soon/tomorrow. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>VenusGuyTrap</strong> on <strong>30-08-2016, 18:25:01</strong>
			</dt>
			<dd class="postbody">
				Yes, Op and I talk a lot about our characters! I've quite fallen in love with Bee, and I hope she does well (which is kind of dependent on how well I do, but still). Anyways, as for Trouble, I worked this out last night. Bee is Rigid in Her Morals. Like the black and white thing I wrote earlier, Bee is very set in her ways. So if the party were to get in a gray area of her morals, it would spell trouble. <br>I'll put more details on her morals here: <br>Since she grew up on the street, Bee is fine with thievery. However, she never takes from those who have less than her. This doesn't necessarily mean that she targets rich folk, it just means she doesn't pick on beggars or those she see as worse off than her. She is against drug trades and the like. She's okay with smuggling. She is fine with murder if it's necessary or for revenge. Unnecessary murder makes her angry.<br>Chaotic good might be her alliance. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>LordRod</strong> on <strong>31-08-2016, 23:19:09</strong>
			</dt>
			<dd class="postbody">
				Do you guys just want to leap in and do the making of the trading company up for the first month or two -OR-<br><br>Do you want plan out everything before we start?<br><br>-OR-<br><br>Do you just want me to make up everything else given what you have provided so far?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>LordRod</strong> on <strong>02-09-2016, 12:24:39</strong>
			</dt>
			<dd class="postbody">
				There appears to be confusion.<br><br>By Fiat i am simply starting the game Monday unless indicated otherwise.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>SeraphAzriel</strong> on <strong>02-09-2016, 23:30:44</strong>
			</dt>
			<dd class="postbody">
				I'd say go half and half<br><br>Determine the necessary background details such as the trading company beforehand, but otherwise I'd say that we should generally just make things as we go along. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>Op3999</strong> on <strong>03-09-2016, 07:56:26</strong>
			</dt>
			<dd class="postbody">
				I think it would be best for us to build the things that directly surround our characters (the trading company, current lodging, etc.), but where we stop, you fill in everything that needs to be there to fit into the grand scheme of your ultimate setting.&nbsp; So, say we have a specific idea for the merchant we're working directly under at the beginning (I don't at the moment, though), then we flesh out as much of him as we can and you fill in what we couldn't, like specific trade routes and stuff that we might not know as well.&nbsp; Maybe we want to add some contacts into our beginning city or a specific shop (a blacksmith or leatherworker who deals with minor numenera and tries to incorporate that into his work, for example).<br><br>So, I think I agree with SeraphAzriel, for the most part.<br><br><br>Edit:<br><br>I also occurs to me that I forgot to answer the previous question about troubles.&nbsp; There is one that I'd like to add for Emmeret and I am debating a couple others.&nbsp; Here's the one I definitely want:<br><br><em>Emmeret is being pursued by people looking for his father.</em>&nbsp; He continues to use aliases like he normally would, but the people looking for his father occasionally catch up to him and if there isn't enough tying him to a particular location, then he might just burn the bridges and run away.&nbsp; Anything not to get caught by them.&nbsp; They are not friends.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>LordRod</strong> on <strong>05-09-2016, 16:21:07</strong>
			</dt>
			<dd class="postbody">
				Alright, I'll set the go date for next Monday to give us time to hammer things out.<br><br>I will try to provide some kind of a template for the trading company(ies?) later today.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>LordRod</strong> on <strong>06-09-2016, 18:45:35</strong>
			</dt>
			<dd class="postbody">
				Questions:<br><br>1) What shall we call the public trading company?<br><br>2) What shall we call the hidden numenera org within it?<br><br>3) Does this hidden numenera org exist only within the PC's public trading company or within many?<br><br>4) Which is more important to them, the public or the private?<br><br>5) Who runs the Public?&nbsp; <br><br>6) Who runs the Private?<br><br>7) What if anything is their relationship to the PCs?<br><br>8) What is the chapter houses the PC's most like and that most like them?<br><br>9) Are there any that dislike them? If so, why?<br><br>10) Do the PC's have a good/bad reputation within the public, the private or any other org?<br><br>11) Do the PC's have a rival from their past?<br><br>12) Do they owe debts that have been paid or worse...have not been paid?<br><br>13) What kinds of Numera are most valuable to the private organization?<br><br>14) What are the PC's allowed to keep and expected to hand over on discovery?<br><br>15) What perks do they get from the public and private org? What obligations are there?<br><br>16) What are the consequences of someone finding out they work with the private organization?<br><br>17) What else should I know?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>VenusGuyTrap</strong> on <strong>06-09-2016, 20:31:12</strong>
			</dt>
			<dd class="postbody">
				The public trading company could be a council of merchants, run democratically, if that's okay with everyone else. And the private company could be part of a large corporation or it could be owned by a very wealthy person. Someone or something that can afford illegal goods. <br><br>I'm not sure what chapter houses really mean, can you clarify?<br><br>Bee has no rival from her past. She's known throughout the company as being a good hacker, someone to bring along if tech is involved. Bee does not have a direct debt, but she feels she owes a lot of her success to the church. She's more likely to be sympathetic towards the church than others. <br><br>I think that all PCs should be expected to hand over at least 50% of the valuable loot to the organization. Health potions may be kept, but treasure and credits and stuff should be half the company's (again, if that's okay with everyone else).<br><br>The consequences of them being discovered should vary depending on where they are. Some people (corrupt officers and the like) are unlikely to care, whereas others will be suspicious or even violent to our heroes. <br><br>That's all I got....I'll leave the rest of the questions to you two boys
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>LordRod</strong> on <strong>06-09-2016, 21:47:18</strong>
			</dt>
			<dd class="postbody">
				Chapter house, from Wolf and Spice would mean the Guild house representing the protagonists guild in a foreign town that helps him out and acts as insurance etc.&nbsp; The represntation of their guild in local areas in the steadfast and elsewhere in specific locations
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>Op3999</strong> on <strong>09-09-2016, 08:19:02</strong>
			</dt>
			<dd class="postbody">
				Hey, I wanted to post here to let you guys know that I haven't forgotten about my duty.&nbsp; I will answer the questions, I've just been thinking rather long and hard about them (plus, I've been having a bit of difficulty getting adequate sleep, so there's that, too).<br><br>I will post soon!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>LordRod</strong> on <strong>09-09-2016, 14:52:46</strong>
			</dt>
			<dd class="postbody">
				Been a hell of a week for me too.&nbsp; I am still likely to start the story this coming Monday but will start it in a tavern or the like so we can still discuss things here.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>Op3999</strong> on <strong>12-09-2016, 07:03:14</strong>
			</dt>
			<dd class="postbody">
				Okay, decided to hammer some quick responses out for the questions asked before before I go to bed.&nbsp; If I felt I couldn't adequately answer a particular question, I've left it out of this list so I could think about it more and give a better answer in the near future.<br><br>1) What shall we call the public trading company?<br><br>Acquisitions Incorporated (after the founding council who were a party of adventurers in their own right [also, stolen shamelessly from the D&amp;D party using the same name for their party])<br><br>2) What shall we call the hidden numenera org within it?<br><br>MythCo (a nickname.&nbsp; The hidden numenera section doesn't actually have an official name)<br><br>3) Does this hidden numenera org exist only within the PC's public trading company or within many?<br><br>With government restrictions on numenera, MythCo is far from the only trading company (secret or otherwise) that deals with the ancient devices.&nbsp; It is but one of many, but perhaps one of the front-runners in terms of success and profit.<br><br>4) Which is more important to them, the public or the private?<br><br>It depends on who you ask.&nbsp; The leader of the council (mentioned in Venus's post) is kept unaware.&nbsp; The only living founding member, he is busied with the Acquisitions Inc. while the remainder of the council work in more lucrative matters.&nbsp; Namely, MythCo.<br><br>9) Are there any that dislike them? If so, why?<br><br>Some chapter houses of Acquisitions Inc. are less friendly towards MythCo.&nbsp; These charter houses would be placed in towns or regions where numenera trade isn't as restricted, but for whom, their reputation is undermined by MythCo's direct opposition to the governments within the Steadfast.<br><br>10) Do the PC's have a good/bad reputation within the public, the private or any other org?<br><br>Members of MythCo have a decent reputation among normal people who disagree with the government regulation.&nbsp; Those that support regulation, though, oppose MythCo, it's affiliates and any like them.&nbsp; Of course, members of MythCo are generally despised by the leadership of other companies trading in numenera (however, individuals working in those companies may feel differently, depending on how seriously they take that rivalry).<br><br>12) Do they owe debts that have been paid or worse...have not been paid?<br><br>Perhaps a debt is owed to Acquisitions Inc., prompting the PCs to work for them.&nbsp; The debt could also be to one of the council members responsible for MythCo for setting them up as merchants or merchant's assistants, hence working for MythCo dealing with numenera.<br><br>13) What kinds of Numera are most valuable to the private organization?<br><br>Anything that would give the user a hint in tracking down other numenera (or people who have traces of numenera radiation).&nbsp; That would then allow the government to start cracking down on organizations like MythCo.<br><br>14) What are the PC's allowed to keep and expected to hand over on discovery?<br><br>The PCs aught to make a commission on Numenera sold in more friendly territory.&nbsp; Aside from that, perhaps they're allowed a discount if buying their own merchandise through MythCo.<br><br>15) What perks do they get from the public and private org? What obligations are there?<br><br>Acquisitions Inc. sells goods whole sale at basic prices and, if needed, extra back-up protection if the destination they're going is more dangerous.&nbsp; Sometimes, the party will be obligated to transport certain goods to specific locales, participate in a merchant convoys and are disallowed from buying goods from rival companies.<br><br>16) What are the consequences of someone finding out they work with the private organization?<br><br>At best, a hit to their reputation or a fine and at worst, imprisonment with threat of an execution.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>LordRod</strong> on <strong>13-09-2016, 16:52:47</strong>
			</dt>
			<dd class="postbody">
				These are great and definitely give me enough to start with. <br><br>I will use them as the intro post but will give your fellows a bit more time to respond :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>LordRod</strong> on <strong>15-09-2016, 22:10:36</strong>
			</dt>
			<dd class="postbody">
				So, I don't mind going slow AT ALL, and I get that the questions might be...weird but before I just leap in I wanna do a roll call since I feel I am getting mixed messages on interest level.<br><br>Thanks
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>Op3999</strong> on <strong>15-09-2016, 22:36:27</strong>
			</dt>
			<dd class="postbody">
				I am still here!&nbsp; I am having a bit of trouble coming up with adequate answers to the questions I left out of that questionnaire, though...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>SeraphAzriel</strong> on <strong>16-09-2016, 08:08:46</strong>
			</dt>
			<dd class="postbody">
				I'm here as well!&nbsp; Just been a bit busy with work.&nbsp; I'll see to getting to those questions ASAP.&nbsp; Sorry about the prolonged silence.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>VenusGuyTrap</strong> on <strong>17-09-2016, 19:42:46</strong>
			</dt>
			<dd class="postbody">
				I'm here! Sorry!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>SeraphAzriel</strong> on <strong>18-09-2016, 02:38:10</strong>
			</dt>
			<dd class="postbody">
				1. I think that the best name for it would be something that gives a small, rustic kind of feel.&nbsp; This is more of a medieval era after all, so obviously it's not going to have any kind of corporate name.&nbsp; Hum hrom.&nbsp; Perhaps...&nbsp; the X Merchant's Guild?&nbsp; In which X could be the name of the town or perhaps the founder of it?&nbsp; Guilds were essentially the early form of corporations/unions.<br><br>2. Heh.&nbsp; What about the "Antique Trade"?&nbsp; Numenera are antiques from a while back after all.&nbsp; Not to mention that they could deal in legitimate antiques as well, rather blurring the issue.<br><br>3. I think the trade doesn't necessarily exist within every single trade organization, and that there might also be a legitimate Numenera trade.&nbsp; But there's a lot of greedy tradesmen/merchants and a lot of people with money who might not necessarily be able to go through the legitimate channels to obtain Numenera.&nbsp; <br><br>4. Probably a mix of both.&nbsp; Public allows for a wider section of businesses to dip one's fingers into, whilst the private allows for deeper pots of more niche businesses (more coin attached with more risk)<br><br>5. Guilds and unions should own the public.&nbsp; The fledgling middle class should be making a name for themselves.<br><br>6. I'd say that this should be the realm of more discrete, wealthy patrons and a few rare yeoman types.<br><br>7. In my character's case, it's a job.&nbsp; And an opportunity to accrue wealth, comfort, as well as a means to get more higher education.<br><br>8. Took me a few reads before I understood what the question was.&nbsp; XD&nbsp; I think this might be something more in the realm of roleplay to establish, as I'm not quite sure where exactly there are established chapter houses in the Steadfast.<br><br>9. See the above answer<br><br>10. At this point, I'd say that they have a reputation of promise.&nbsp; They're relatively skilled but haven't had enough time to make a big name for themselves.&nbsp; So they might be known within a town that they operate in a lot, but otherwise I think they should be something of unknowns.&nbsp; <br><br>11. I think at this point, it might be a bit early to establish rivals.&nbsp; Although I'm certainly not opposed to the idea of them earning some rivals as they make their way into the business world!<br><br>12. Hmmm.&nbsp; My character could have some tuition or loans that need to be paid yet...&nbsp; Can't quite speak for the other two of course.<br><br>13. The kind that can be sold for a high price.&nbsp; XD&nbsp; But I'm sure that any Numenera could be put to use.<br><br>14. Probably anything that isn't quite valuable enough to sell...&nbsp; But anything big they'd definitely want.<br><br>15. Contacts, legitimacy to their businesses, a good name that they can operate under the aegis of, and the chapter houses/specialists of the organization.<br><br>16. At worst, probably prison.&nbsp; At best, they might be blacklisted by more legitimate businesses.<br><br>17. CAn't think of anything at the moment.&nbsp; I'll put down more should it occur to me.<br><br>13.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>LordRod</strong> on <strong>20-09-2016, 23:03:26</strong>
			</dt>
			<dd class="postbody">
				I have enough to start I think. <br><br>I will post in a day or two.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>VenusGuyTrap</strong> on <strong>22-09-2016, 21:11:30</strong>
			</dt>
			<dd class="postbody">
				Okay dokey! <br><br>A link would be appreciated owo
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>LordRod</strong> on <strong>27-09-2016, 20:15:58</strong>
			</dt>
			<dd class="postbody">
				https://elliquiy.com/forums/index.php?topic=256601.0
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>Op3999</strong> on <strong>04-10-2016, 21:51:09</strong>
			</dt>
			<dd class="postbody">
				When you say that you're "Pulling due to lack of posting", is that supposed to be a lack of posting on our part?<br><br>You should probably know that we've been waiting for you to finish that post to make sure we had all the info you wanted us to have.&nbsp; After all, it did say "more details later today" on the 27th of last month and no edits have been made to it.<br><br>It looks like a case of miscommunication, to be honest.&nbsp; We're all still interested in this RP, but we're a little foggy on all the details of the setting, especially in regards to the results of our answers to your questionnaire (considering how many of our answers differed from one another).<br><br>If that section about more details coming in later wasn't there, there'd probably be more posting from us, is what I'm saying.&nbsp; We didn't want to get ahead of you, is all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>LordRod</strong> on <strong>05-10-2016, 14:09:11</strong>
			</dt>
			<dd class="postbody">
				Very well.&nbsp; Glad to hear it.&nbsp; I am glad 8 hours of anime research is not toasted.<br><br>I am dealing with Hurricanes atm.&nbsp; But I will post something this weekend.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>VenusGuyTrap</strong> on <strong>22-10-2016, 22:13:53</strong>
			</dt>
			<dd class="postbody">
				Heads up everyone: Op's laptop has totally crashed. We're working on getting it fixed but right now he's kinda stuck using library computers and borrowing my laptop. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Numenera - A Different Kind of Struggle</strong><br>
				Post by: <strong>Op3999</strong> on <strong>14-11-2016, 21:09:22</strong>
			</dt>
			<dd class="postbody">
				Hey, I'm on Venus's computer still, but I wanted to check in.&nbsp; I know there was some serious storm stuff going on on the gulf coast and at this point, I'm pretty worried, both about LordRod and the RP in general.&nbsp; I really hope he's okay, but since he hasn't been able to log in since five days after his last post here, I don't think he's going to see this one, either.<br><br>To be frank, I still want to do a Numenera RP, but I'm afraid that all this time in limbo may be causing all of us to lose our interest in this particular one.&nbsp; For my part, a lot of ideas I had for my character have sort of faded, aside from what I've written down, of which pretty much everyone here has been able to read for a while now.<br><br>Now, Emmeret as a complicated character belongs to the version of myself that created him and helped get this group put together and as time goes on, that is starting to become a different person.&nbsp; As a result, if we do get this going again, I may just have to create a new character altogether, to be honest.<br><br>I am just checking up here.&nbsp; Does anyone else feel similar?
			</dd>
		</dl>
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