[Serenity: Chasseur] Characters
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: Max on 03-05-2006, 14:42:09</h2>
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				Title: <strong>[Serenity: Chasseur] Characters</strong><br>
				Post by: <strong>Max</strong> on <strong>03-05-2006, 14:42:09</strong>
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				Here is a thread for characters, both PC and NPC.
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				Title: <strong>Re: Characters</strong><br>
				Post by: <strong>Natalie C. Barney</strong> on <strong>03-05-2006, 15:06:49</strong>
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				<strong>Saranii Jannu</strong><br><br><strong>Concept:</strong> Registered Companion, House Nova Ascendant<br><br><strong>Traits</strong><br>Assets<br><em>Allure (Major)<br>Friends in High Places (Minor)<br>Good Name- Jannu Family (Major)<br>Moneyed Individual (Major)<br>Registered Companion (Minor)</em><br>Complications<br><em>Credo- Non-violence she will not use force against humans. (Major)<br>Loyal-&nbsp; Jannu Family (Minor)<br>Memorable- Outstanding Presence ~not just beauty but that special something that makes her stand out even among others in her preofession~ (Minor)<br>Prejudice- Jannu Family (Minor)</em><br><br><strong>Attributes</strong><br>Agility D8<br>Strength D8<br>Vitality D8<br>Alertness D8<br>Intelligence D8<br>Willpower D8<br><br>Life Points 16<br>Initiative 1D8 + 1D8<br><br><strong>Skills</strong><br>Artistry D4<br>Athletics D6<br><em>Massage D8</em><br>Craft D4<br>Influence D6<br><em>Administration D8<br>Bureaucracy D8<br>Conversation D10<br>Marketing D8<br>Persuasion D8<br>Politics D8<br>Seduction D8</em><br>Linguistics D4<br>Knowledge D2<br>Mechanical Engineering D2<br>Medical Expertise D2<br>Perception D6<br>Performance D6<br>Pilot D6<br>Planetary Vehicles D2<br>Scientific Expertise D2<br>Technical Engineering D2<br><br><strong>Plot Points:</strong> 5<br><br>1)&nbsp; What did your character do during the War?&nbsp; Which side was he or she on, if any?&nbsp; Was it voluntary, or were they drafted?&nbsp; Did you lose anyone you cared about?<br><br>At the small Guild Academy on the pleasure station Aphrodesia, run by The Guild for the pleasure of the fleet after her initial training at the main Academy of The Guild was more of an internship period. She was kind of on the Alliance side but before the war an outspoken DOVE even joining in a huge public demonstration at the Alliance capital. She like a vocal minority thought letting the rim planets have some constitutional independance and focus on trade- but going to war was a drastic step. She was arrested it was only the intervention of her family and her mother a retired Companion that kept her out of a reform colony. During the war she still was on the DOVE camp and rather outspoken so the family got her into a Guild Academy where their daughter coud stay out of trouble. During the war she lost a sister and a brother suring the war the former an Alliance Intelligence agent that died taking out a general for the Brown Coats.<br><br>2)&nbsp; What are you hobbies?&nbsp; How do you pass the time away?<br><br>As a Companion she has many interests Art, Music (enjoys playing the guitar and singing), Reading and Athletics. A sound mind and a sound body are important to her.<br><br>3)&nbsp; What kind of first impression do you think you make?<br><br>Well she is a Companion she is a force of feminine power that is regal and beautiful so acts the part. She does tend to dress well and is made up flawlessly. She is what everyone expects in a Companion and she is proud of that.<br><br>4)&nbsp; Where were you born?&nbsp; How did you wind up on Persephone?<br><br>Ariel in the large green city of Janishia home to the most powerful families in the Alliance and most with service records in the military going back many generations besides hands in trade and politics mostly older members retired from military officer duty. She came to Persephone after joining the new Guild House Nova Ascendant focusing in the rim that actively recruited any young Companion they could. A new "clique" in The Guild and newly chartered they are out to claim turf no one else wants right now. Proudly wear the Guild Pin a Nova Star of Silver on a Red Back- on the edge four gems a diamond, opal, jade and ruby representing the four founding Companions. The House HQ is on Persephone likely the fanciest building on the planet. Rumors are they plan an academy here at some point to train more rustic Companions but right now that's being fought by the major Guild Houses especially House Venusia the most powerful and prestigious dominating the capital world and seat of Alliance government.<br><br>5)&nbsp; Describe your quarters?&nbsp; Are there pictures or other mementos on the walls, desk, whatever?&nbsp; If so, what?&nbsp; Also, where do you hide any valuables or illegal pieces of equipment from prying eyes.<br><br>She lives on the shuttle made up as a living quarters and holy place for her work with the main feature a large bed where the top rises and underneath a hot bath with its own filters and recycling system, over that a mirror. The bed is a four poster bed with sheer silk curtains otherwise. Overall the place has an alter, a Roman-style couch, bed, work station to make appointments, closet and lots of odds and ends. She has a small safe hidden under the alter build into the floor small but that's where she keeps her valuables hidden. In this case some fine jewelry. Also set up a sleeping area for an indentured servant when she takes one on.<br><br>ooc: <br>I took some liberties and made her a member of an new (upstart?) House in The Guild one moving to consolidate the Rim business for its members over the older houses- while the getting is good. After all territory in the Core Worlds is pretty well all claimed its the final frontier for some younger ambitious members.&nbsp; ;D<br><br>Just some clique' roleplaying, The Guild comes first after all to any Companion but that does not mean factions don't exist.<br><br>I figure The Guild gets a cut of her income maybe 20% and her House a share maybe 10% but would get much more direct benefits like a section of the Guild Net search for the Rim favoring her House and allies to try to get most of the business in the Rim for our House over others. We might also set our rates lower than outside Companions for people exclusively signing on with our House for Companions that would be a bigger decision by her superiors but she would push for it. So will deduct 30% from her earnings.<br><br>
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				Title: <strong>Re: Characters</strong><br>
				Post by: <strong>Astalinnon</strong> on <strong>04-05-2006, 04:31:02</strong>
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				<strong><span class="bbc_u">Jason Miller</span></strong><br><span class="bbc_u">Concept: Strong mercenary type.</span><br><br><strong>Traits</strong><br><span class="bbc_u">Fightin' Type (Minor)</span><br>-Jason's been fighting and doing various mercenary jobs for the past 8 years. Because of this, he's learned a few things about fighting.<br><span class="bbc_u">Mean Left Hook (Minor)</span><br>-Jason's punch has grown strong over the years of practice.<br><span class="bbc_u">Things go Smooth (Major)</span><br>-Jason always seems lucky in whatever he does. Whether that is coincidence or because of his superstition, it is unsure.<br><span class="bbc_u">Athlete (Major)</span><br>-Jason has always been quite a bit of an athlete, and insists on keeping his body in top shape.<br><span class="bbc_u">Friends in Low Places (Minor)</span><br>-Before joining the crew, Jason worked with an arms dealer, who was rather successful and popular. Because of this, Jason has met quite a few people in some very low places.<br><br><strong>Complications</strong><br><span class="bbc_u">Loyal (Minor)</span><br>-Jason has always been loyal to associates and employers, which is bad for his mercenary business, and leaves him with little money.<br><span class="bbc_u">Phobia (Minor)</span><br>-Jason has a deepseeded fear of pools of water, though doesn't talk about it much.<br><span class="bbc_u">Superstitious (Minor)</span><br>-Jason is extremely superstitious, and follows many sorts of rituals and carries around charms and such to ward off bad luck, and to keep the good.<br><span class="bbc_u">Traumatic Flashes (Minor)</span><br>-Jason has occassional traumatic flashes to parts of his life that he doesn't talk about, though for the most part, it occurs around water.<br><span class="bbc_u">Deadly Enemy (Minor)</span><br>-For a reason that Jason doesn't talk about very often, an Alliance higher-up Allen McPhearson is hunting him.<br><br><strong>Attributes</strong><br>Agility- d12<br>Strength- d12<br>Vitality- d8<br>Alertness- d4<br>Intelligence- d4<br>Willpower- d10<br><strong>Life Points-</strong> 18<br><strong>Initiative-</strong> 16<br><br><strong>Skills</strong><br>Athletics d6<br>-Dodge d8<br>-Running d8<br>-Weight Lifting d10<br><br>Discipline d6<br>-Intimidation d10<br>-Mental Resistance d8<br><br>Guns d6<br>-Assault Rifles d12<br>-Gunsmithing d10<br>-Pistols d12<br><br>Melee Weapons d4<br><br>Perception d6<br><br>Heavy Weapons d4<br><br>Unarmed Combat d6<br>-Brawling d12<br><br><br><em>1)&nbsp; What did your character do during the War?&nbsp; Which side was he or she on, if any?&nbsp; Was it voluntary, or were they drafted?&nbsp; Did you lose anyone you cared about?</em><br>Jason stayed out of the war until the last two years, when he first really started getting into the mercenary business. He worked under a rather well known gun runner, John Betrix, who supplied many of the rim planets with many, many weapons. Jason voluntarily started working for him, and was happy about it even after the war ended. Shortly afterwards, John Betrix was killed in a trade that was indirectly related to the war.<br><br><em>2)&nbsp; What are you hobbies?&nbsp; How do you pass the time away?</em><br>Jason loves to keep in shape. He loves any sort of athletics, running and weight lifting especially, and spends a good portion of his time doing that. At the same time, his childhood love of fantasy and virtual reality worlds have stayed with him, and can often be found playing with a virtual reality gaming device he has with him.<br><br><em>3)&nbsp; What kind of first impression do you think you make?</em><br>Jason certainly is friendly and light hearted to those he just meets. While he is rather intimidating, for the most part, he makes a kind first impression.<br><br><em>4)&nbsp; Where were you born?&nbsp; How did you wind up on Persephone?</em><br>Jason was born on Sihnon originally, though he won't often talk about it. He wound up on Persephone after a few months of looking for jobs after John Betrix was killed. Here, he hopes to find any way to earn a little money, since things are starting to get a little tight.<br><br><em>5)&nbsp; Describe your quarters?&nbsp; Are there pictures or other mementos on the walls, desk, whatever?&nbsp; If so, what?&nbsp; Also, where do you hide any valuables or illegal pieces of equipment from prying eyes.</em><br>Jason's quarters aren't particularly memorable... He has a compact set of weights and a corner of his room cleared out to use them in, on the opposite side of his perpetually unkempt bed. The bed is far from ornate, but it does look very comfortable and sturdy, the equivalent of a queen sized bed, with only a single pillow and a large, comfortable looking blanket adorning it. At the foot of the bed, there is a footlocker which acts as a dresser for the mercenary. The only thing on the walls that can even be thought of as a decoration is a mirror on the wall, and a very, very old picture of five people: one looking almost like Jason but much younger, a younger boy and a younger girl, as well as two distinguished looking parent figures. As for weaponry, Jason's pistol is kept in his footlocker and his knife is kept lying on a makeshift shelf on one of the walls, neither of which are particularly hidden. However, there is a loose panel in the room in which he stores his assault rifle, a copious amount of ammunition and body armor, as well as whatever else he may need to hide.<br><br><strong>Equipment</strong><br>Credits - 1058.8 (Not including cost of ammunition)<br><strong>Armor</strong><br><span class="bbc_u">Ballastic Mesh</span>- 1W converted to stun. <br><span class="bbc_u">Chameleon Suit</span>- 1W<br><span class="bbc_u">Plate Vest</span>-&nbsp; 4W converted to stun&nbsp; -1 Agility Step<br><strong>Melee Weapons</strong><br><span class="bbc_u">Knife, Combat x2</span> - D4 W&nbsp; &nbsp;<br><span class="bbc_u">Knife, Utility</span> - D2 W <br><strong>Ranged Weapons</strong><br><span class="bbc_u">Pistol</span> - D6W Range:100&nbsp; &nbsp; ROF[Mag]3[8] <br><span class="bbc_u">Rifle</span> - D8W Range:225&nbsp; &nbsp; ROF[Mag]3[30]&nbsp; &nbsp; <br><span class="bbc_u">Rifle, Assault</span> - D8W Range:150&nbsp; &nbsp; ROF[Mag]3[40] (Single Fire, Burst or Auto) <br><span class="bbc_u">Shotgun</span> - D10W Range:10&nbsp; &nbsp; ROF[Mag]2[10]&nbsp; &nbsp; &nbsp;<br><span class="bbc_u">Submachine Gun</span> - D6W Range:60&nbsp; &nbsp; &nbsp;ROF[Mag]3[35] (Single Fire, Burst or Auto)&nbsp; &nbsp;<br><strong>Other Assorted Items</strong><br><span class="bbc_u">A broken laser pistol</span><br><span class="bbc_u">Old picture of a family</span><br><span class="bbc_u">Several sets of clothes</span><br><span class="bbc_u">Several boxes full of ammunition</span><br><span class="bbc_u">Tool kit to maintaining and creating firearms</span><br><span class="bbc_u">Various gun parts</span><br><span class="bbc_u">Holographic Game System</span><br><span class="bbc_u">Weights, Bench, Pulleys</span><br><strong>Explosives</strong><br><span class="bbc_u">Grenade, Concussion x3<br>Grenade, Flashbang x3<br>Grenade, Fragmentation x10&nbsp; &nbsp; &nbsp;<br>Grenade, Smoke&nbsp; x2<br>Grenade, Gas&nbsp; x2<br>Squadkiller x1</span>
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				Title: <strong>Re: Characters</strong><br>
				Post by: <strong>RogueJedi</strong> on <strong>05-05-2006, 03:19:37</strong>
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				<strong>Name:</strong> Kelli Bookermann<br><strong>Concept:</strong> Supercute Pilot<br><br><strong>Traits:</strong><br>Assets:<br>&nbsp; <span class="bbc_u">Allure (Minor)</span> - As a former Olympic (or whatever) Gymnastics champion, she is a very beautiful girl that many males and females are attracted to<br>&nbsp; <span class="bbc_u">Born Behind the Wheel (Major)</span> - Air/Space Vehicles<br>&nbsp; <span class="bbc_u">Good Name (Minor)</span> - Known for her gymnastics championships<br>&nbsp; <span class="bbc_u">Sweet and Cheerful (Minor)</span> - Always perky and smiling<br>&nbsp; <span class="bbc_u">Trustworthy Gut (Minor)</span> - She tends to follow her instincts<br>Complications:<br>&nbsp; <span class="bbc_u">Easy Mark (Major)</span> - She is young and naive<br>&nbsp; <span class="bbc_u">Loyal (Minor)</span> - Her old coach taught her loyalty<br>&nbsp; <span class="bbc_u">Memorable (Minor)</span> - She is cute and perky and always smiling<br>&nbsp; <span class="bbc_u">Phobia (Minor)</span> - Critters and small insects, especially of the flying variety<br>&nbsp; <span class="bbc_u">Hero Worship (Minor)</span> - Gregoriy Smirnokoff, her old gymnastics coach<br><br><strong>Attributes:</strong><br>&nbsp; Agility:&nbsp; D12<br>&nbsp; Strength:&nbsp; D10<br>&nbsp; Vitality:&nbsp; D6<br>&nbsp; Alertness:&nbsp; D10<br>&nbsp; Intelligence:&nbsp; D8<br>&nbsp; Willpower:&nbsp; D8<br><br><strong>Life points:</strong> 14<br><strong>Iniative:</strong> D12+D10<br><br><strong>Skills:</strong><br>&nbsp; Athletics D6<br>&nbsp; &nbsp; <em>Gymnastics D10</em><br>&nbsp; Craft D4<br>&nbsp; Guns D4<br>&nbsp; Influence D4<br>&nbsp; Mechanical Engineering D6<br>&nbsp; Perception D6<br>&nbsp; Pilot D6<br>&nbsp; &nbsp; <em>Astrogation D12</em><br>&nbsp; &nbsp; <em>Mid-Bulk Transport D12+D4</em><br>&nbsp; Planetary Vehicles D6<br>&nbsp; Ranged Weapons D6<br>&nbsp; Technical Engineering D6<br><br><strong>1)&nbsp; What did your character do during the War?&nbsp; Which side was he or she on, if any?&nbsp; Was it voluntary, or were they drafted?&nbsp; Did you lose anyone you cared about?</strong><br><br>Kelli was a young gymnast who competed and was showcased across the Alliance.&nbsp; She was one of the most elite gymnasts and a several times gold medalist by the time she retired at the age of 22.&nbsp; While the majority of her family supported the Alliance that kept them wealthy, she and her older brother were Independents supporters.&nbsp; Her older brother left and joined the Browncoats and was killed in the war.<br><br>Also, her longtime coach, Gregoriy Smirnokoff, was a Browncoat sympathizer had disappeared shortly after her retirement.&nbsp; Rumors indicated that he had left for the Rim territories, but no one knew anything more.&nbsp; So she set out to find him because she looked up to him greatly and she has always been loyal, becoming a good pilot in the process and working with pro-Browncoat supporters as a fledgeling buccaneer pilot.<br><br><strong>2)&nbsp; What are you hobbies?&nbsp; How do you pass the time away?</strong><br><br>Kelli's favorite thing in the 'Verse is gymnastics.&nbsp; It was her life for so long.&nbsp; She likes to spend time tumbling and doing routines, wherever she can on the ship.&nbsp; In addition to that, she enjoys reading and daydreaming.<br><br><strong>3)&nbsp; What kind of first impression do you think you make?</strong><br><br>The first impression she makes is as a perky, bouncy girl.&nbsp; She is almost always smiling and has boundless enthusiasm.&nbsp; She is in essence, a stereotypical gymnast.<br><br><strong>4)&nbsp; Where were you born?&nbsp; How did you wind up on Persephone?</strong><br><br>Kelli was born on Osiris to a very prominent Alliance loyalist family.&nbsp; However, her brother and her coach were both supporters of the Independents and sometime after the war, she retired from gymnastics and headed out towards the rim.<br><br>She took a position with a pirate/privateer group that was led by a man sympathetic to the Browncoats and she was tutored to become an outstanding pilot.&nbsp; She left the group on Persephone as she was trailing rumors of her old coach's whereabouts.<br><br><strong>5)&nbsp; Describe your quarters?&nbsp; Are there pictures or other mementos on the walls, desk, whatever?&nbsp; If so, what?&nbsp; Also, where do you hide any valuables or illegal pieces of equipment from prying eyes.</strong><br><br>Kelli has some old posters on her walls, including of her and her teammates at her gym.&nbsp; She also has various trophies and medals that she won sitting on the desk and hanging on the walls.&nbsp; She has a small bed, covered with very girly sheets and comforter.<br><br>She has a small dresser in the room as well where she keeps her clothes and personal items, as well as a few throwing knives that she practices with.&nbsp; Her valuables constitue some of her competition leotards and pictures of her and her brother.&nbsp; The leotards are buried at the bottom of her dresser, while the photos stay by her bed at all times.&nbsp; She promises pain to whoever decides to move those photos without her permission.<br><br><strong>Equipment</strong><br><br><span class="bbc_u">Credits: 1013.9 (-486.1)</span> <br><br>Ballistic Mesh 1W converted to stun<br>Pistol D6W ROF[Mag]: 3[8]<br>Ammo for pistol (100 shots)<br>Combat Knives(5) D4W<br>FedBand Scanner<br>Ship-linked Handset<br>"Jabberwocky" Signal Blocker<br>Tool set, Electronic<br>Other:<br>&nbsp; Competition &amp; Workout Leotards<br>&nbsp; Designer Jeans(5)<br>&nbsp; Other clothing (shirts, sock, underwear)<br>&nbsp; Soft-soled leather boots, calf-length(2)<br>&nbsp; Gym Equipment (for gymnastics)
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			<dt class="postheader">
				Title: <strong>Re: Characters</strong><br>
				Post by: <strong>Mindhazingsquid</strong> on <strong>06-05-2006, 04:29:15</strong>
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				<strong>Kara Yuen</strong><br>Mechanic<br><br><strong>Traits</strong><br><em>Assets</em><br>Mechanical Empathy (minor)<br>Cortex Spectre (major)<br><em>Complications</em><br>Memorable (minor)<br>&nbsp; &nbsp; &nbsp;<span style="font-size: 8pt;" class="bbc_size">her small anacronisms make her stand out.&nbsp; Sometimes they're pronounced sometimes not so much.&nbsp; Also the fact she doesn't know Chinese</span><br>Deadly Enemy (minor)<br>&nbsp; &nbsp; &nbsp;<span style="font-size: 8pt;" class="bbc_size">United Reclamation liked having her in their R&amp;D devision and would very much like to have her back.</span><br>Scrawny (minor)<br>Loyal (Minor)<br>&nbsp; &nbsp; &nbsp;<span style="font-size: 8pt;" class="bbc_size">She still feels loyal to her fellow colonists and hopes one day to save them.&nbsp; Most of them were the best of the best for their time so they would have likely ended up in a situation similar to her own, being pressed into service.</span><br><br><strong>Attributes</strong><br>Agility: D12<br>Strength: d6<br>Vitality: D8<br>Alertness: D8<br>Intelligence: D12 + D2<br>Willpower: D8<br>Life: 16<br>Initiative: D12+D8<br><br><strong>Skills</strong><br><em>Mechanical Engineering: D6</em><br>&nbsp; &nbsp; &nbsp;Repairs: D12+D2<br>&nbsp; &nbsp; &nbsp;Maintenance: D12+D4<br><em>Technical Engineering: D6</em><br>&nbsp; &nbsp; &nbsp;Repairs: D12+D2<br>&nbsp; &nbsp; &nbsp;Make/Alter Device: D12<br><em>Unarmed Combat: D6</em><br>&nbsp; &nbsp; &nbsp;Tai Chi: D12<br><em>Athletics: D6</em><br><em>Covert: D6</em><br>&nbsp; &nbsp; &nbsp;Open Locks: D10<br>&nbsp; &nbsp; &nbsp;Disable Device: D10<br>&nbsp; &nbsp; &nbsp;Sabotage: D10<br><br><strong><br>1)&nbsp; What did your character do during the War?&nbsp; Which side was he or she on, if any?&nbsp; Was it voluntary, or were they drafted?&nbsp; Did you lose anyone you cared about?</strong><br>Mostly she slept in suspended animation as her colony ship&nbsp; made it's way through the solar system.&nbsp; She did have a nice dream at one point about robots and saving the world (earth).<br><br><strong>2)&nbsp; What are you hobbies?&nbsp; How do you pass the time away?</strong><br>Since she was a child she always had a knack for gadgets.&nbsp; She loves to tinker.&nbsp; That and practice Tai chi.<br><strong><br>3)&nbsp; What kind of first impression do you think you make?</strong><br>At first glance she appears to be a skinny girl.&nbsp; She has only very basic understanding of the 'verse and the past few hundred years.&nbsp; While technically she is several hundred years old she's only just turned thirty both physically and mentally.<br><br><strong>4)&nbsp; Where were you born?&nbsp; How did you wind up on Persephone?</strong><br>She was born on Earth!&nbsp; Anchorage, Alaska to be exact.&nbsp; When she graduated from school, with her technological aptitude she was a shoe-in at MIT where she began a course of robotics engineering.&nbsp; After two years she heard about a colony expedition.&nbsp; She applied and was accepted considering she was at her prime and was passing her classes with flying colours.<br>On the ship personal cargo was limited.&nbsp; She took family pictures and some texts specially made on plastic pages for longevity.&nbsp; The destination a sun called HD 28185.&nbsp; While it hasn't technically got an earth-like planet it does have a planet with an earth-like moon.&nbsp; The planet itself was a water-based jovian planet.<br>Due to the distance of the planet the colony ship was part cryogenic and part generational.&nbsp; The plan was to have several crews that would take turns in suspended animation that would also bear children.&nbsp; However there was a problem.<br>It is uncertain how it happend but the first crew was lost, leaving the ship with only it's computer guidance and no way to repair any problems.&nbsp; When it was next found it was several hundred years later.&nbsp; Most of the people, colonists and crew alike, did not make the trip.&nbsp; It had been sucked into a desintigrating orbit around an uninhabitable planet with no value.&nbsp; It was only found by chance by a Unified Reclamation contract, salvage ship.<br>The ship saved who they could and salvaged what they could and brought it to UR.&nbsp; While she was being brought up to date.&nbsp; While being brought to speed she began playing around with things she found.&nbsp; Taking apart and putting back together anything she found.&nbsp; After finding some of the things she had tinkered with and finding some of them working better than before she was dumped into the UR research devision and basicly blackmailed into working for them.<br>After working for them for several years she devised a plan to escape.&nbsp; Once she got out her small size allowed her to stow away on various ships until she was caught.<br>Deciding she was far enough away from UR and the allience she decided to let the ships know that she was there and join as a crew.<br><br><strong>5)&nbsp; Describe your quarters?&nbsp; Are there pictures or other mementos on the walls, desk, whatever?&nbsp; If so, what?&nbsp; Also, where do you hide any valuables or illegal pieces of equipment from prying eyes.</strong><br>At first her room looks like chaos.&nbsp; Every surface, including her cot, is covered in gadgets, tools and doodads.&nbsp; However on closer inspection the floor is completely bare leaving room on the floor to do things.&nbsp; She has a few pictures in her room.&nbsp; Pictures of her family and her closest friend all <br><br><strong>Other stuff</strong><br>While she's been in present day Kara's realised that things tend to have a chinese flavour.&nbsp; To atleast appear to fit in she's taken on the family name Yuen.&nbsp; It was the first chinese name that came to her mind.&nbsp; In reality she's only ever learned english and a few words here and there of other languages.&nbsp; People from UR and on her colony ship are the only people who would know her real name of Henderson.<br>Dispite being thirty her petite physique makes her look younger.&nbsp; It also lets her hide in tight places which is how she stowed away.&nbsp; Her clothes are mostly too large and all she owns are the few pictures, an MP3 player and some CDs with some of her texts (probably the last of such things outside a museum).&nbsp; The hardcopy texts were ones relevent to setting up and maintaining the colony and were lost when they ship burned up.<br>She has plain brown hair, which she keeps back out of her face with a pair of polerizing goggles she normally keeps on her forhead but can wear to protect her eyes while welding or from bright sun or anything else.&nbsp; Her boots are big and clompy and she doesn't bother lacing them since they're several sizes too large anyway.&nbsp; Her shirt is green and she keeps the sleeves rolled up around her elbows.&nbsp; Her pants she keeps tied with a bit of cord for a belt since they're too big and keeps the hems rolled up as well.<br>She's rather sensitive about her stature and isn't too sure about her age.&nbsp; She hopes to find and liberate her co-colonists but doesn't know how exactly to go about doing it and is still a little paranoid about admiting who she is to anyone.&nbsp; To get on the ship she gave only the smallest amount of information she had to.<br><br><strong>Equipment</strong><br>Lockpicks (mechanical and electronic)<br><span style="font-size: 8pt;" class="bbc_size">Lockpicks were made and use to escape UR facility and access the ships she stowed away on.</span><br>MP3 player<br><span style="font-size: 8pt;" class="bbc_size">Has 1023 songs and has been adapted to use more modern power cells.&nbsp; Warenty expired several hundred years ago.</span><br>Personal photos of her family and friends<br><span style="font-size: 8pt;" class="bbc_size">Still in good condition.&nbsp; They were kept in a sealed container which she wasn't able to keep.</span><br>Compact Disks<br><span style="font-size: 8pt;" class="bbc_size">Kept in the same container as the photos.&nbsp; They contain advanced mechanical and electronic engineering texts and some personal videos.&nbsp; Not compatible with modern data disks</span><br>Basic Toolkit<br><span style="font-size: 8pt;" class="bbc_size">Stolen from UR facility when she escaped</span><br>Polerizing goggles<br><span style="font-size: 8pt;" class="bbc_size">She is never, ever without her goggles.&nbsp; They tint depending on the light level, the brighter the light the darker the tint.&nbsp; They're mostly for welding but they work well in bright sunlight as well.&nbsp; She some times wears them around her neck or on her forehead.</span><br>Random trinkets she hoped were worth money<br><span style="font-size: 8pt;" class="bbc_size">Things she picked up and stoll.&nbsp; Small things that she could fit in her pockets.</span>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Characters</strong><br>
				Post by: <strong>Max</strong> on <strong>08-05-2006, 07:13:03</strong>
			</dt>
			<dd class="postbody">
				Clifton "Cliff" Briggs<br>Captain of the Chasseur<br><br>Appearance:&nbsp; Captain Briggs is hardly the most imposing man, standing a little over 6' tall, weighing around 180 pounds.&nbsp; But there is a certain glint in those steely blue eyes tha causes most folk to back away from him.&nbsp; He has short cut black hair, kept under a ballcap with the logo of the Alliance Patrol Boat Chasseur on it.&nbsp; Usually dresses simply, in trousers and dark blue shirts.<br><br><strong>Traits</strong><br><em>Assets</em><br>&nbsp; Fighting Type (Major)&nbsp; As a veteran, Cliff is ready for a fight.<br>&nbsp; Friends in Low Places (Minor)&nbsp; He met a few people in prison , who have introduced him to a few others...<br>&nbsp; Intimidating Manner (Minor)&nbsp; His steely eyes have caused more than a few to be uneasy around him.<br>&nbsp; Military Rank (Minor)&nbsp; An ex-Alliance army officer, has taught him to be a leader.<br>&nbsp; Moneyed Individual (Major)&nbsp; He has access to quite a bit of money from time to time.<br><em>Complications</em><br>&nbsp; Branded (Minor)&nbsp; .<br>&nbsp; Deadly Enemy (Minor)&nbsp; There are many who would like to repay him for his crimes.<br>&nbsp; Loyal (Minor)&nbsp; He is loyal to his men, and to his crew.<br>&nbsp; <br><strong>Attributes</strong><br>Agility:&nbsp; D8.<br>Strength:&nbsp; D8.<br>Vitality:&nbsp; D8.<br>Alertness:&nbsp; D8.<br>Intelligence:&nbsp; D8.<br>Willpower: D6.<br><br>Life Points:&nbsp; 14<br>Initiative:&nbsp; D8+D10<br><br><strong>Skills</strong><br>Athletics:&nbsp; D6<br>&nbsp; Dodge:&nbsp; D10.<br>Discipline:&nbsp; D6<br>Guns:&nbsp; D6<br>&nbsp; Pistol:&nbsp; D8<br>&nbsp; Shotgun:&nbsp; D8<br>Heavy Weapons:&nbsp; D4<br>Influence:&nbsp; D6<br>&nbsp; Barter:&nbsp; D10<br>&nbsp; Persuasion:&nbsp; D8<br>&nbsp; Streetwise:&nbsp; D10<br>Mechanical Expertise:&nbsp; D4<br>Perception:&nbsp; D6<br>&nbsp; Sight:&nbsp; D8<br>Pilot:&nbsp; D4<br>Planetary Vehicles:&nbsp; D6<br>Unarmed Combat:&nbsp; D6<br><br><strong>History:</strong>&nbsp; Clifton was born on Londinium, youngest son in a family with strong ties to the military.&nbsp; When the War started, his brother joined the Fleet, and served until his gunship was lost with all hands at the Battle of Sturgis.&nbsp; Clifton, now old enough, wanted to join the Fleet, but was drafted into the Army instead.<br><br>He served as an officer, rising up thru battlefield promotions, until the war ended.&nbsp; His unit was posted in garrison duty for the town of Wedgewood on Hera.&nbsp; Rebels, still fighting even after the war was over, ambushed patrols sent out to find them.&nbsp; One ambush, injuring him and killing his closest friend.&nbsp; Desperate, he had a number of the villagers executed who were closely related to the rebels.&nbsp; While the rebels did surrender, rather than risk any more loved ones being killed, he was brought up on charges, and sent to a penal moon for several years.<br><br>He eventually was released, his family giving him the money to buy a ship, as much to seperate themselves from him as to help him out.&nbsp; He has gotten a crew, and is preparing to set out, but what he might be looking for, none can say.&nbsp; Maybe redemption, maybe something else.&nbsp; He is not sure what it is he is looking for.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Characters</strong><br>
				Post by: <strong>Max</strong> on <strong>08-05-2006, 14:07:32</strong>
			</dt>
			<dd class="postbody">
				<em>Chasseur</em><br><br>Firefly Class Transport<br>Dimensions (LxBxH):&nbsp; 191x128x53 feet.<br>Tonnage:&nbsp; 2,400 tons.<br>Speed Class:&nbsp; 4 cruise/6 hard-burn.<br>Crew Quarters:&nbsp; Two double, three single cabins.<br>Fuel Capacity:&nbsp; 60 tons (600 hours)<br>Cargo Capacity/Maximum Deck Load:&nbsp; 400/460 tons in hold #1.<br>Passenger Capacity:&nbsp; Four double cabins aft of #2 hold.<br>Gear:&nbsp; 2 twenty ton shuttles.<br>Price:<br>Agi D8, Str D6, Vit D8, Ale D2, Int D2, Wil D2, Init D8+D2, Life 8.&nbsp; Healthy as a Horse; Everyone Has One; Seen Better Days.&nbsp; Aerial Transport Operations/Transport D2; Space Transport Operations/Transport D2.&nbsp; Complexity:&nbsp; Very low.&nbsp; Maintenance costs <br><br>A standard 03-K64 model of the ubitquious Firefly transport, there isn't much to seperate her from any of over 40,000 that is still flying after all these years.<br><br>20 ton shuttle<br>Dimensions (LxBxH):&nbsp; 25x13x10 feet.<br>Tonnage:&nbsp; 20 tons.<br>Speed Class:&nbsp; 1 cruise/3 hard-burn (reaction thrusters only).<br>Crew:&nbsp; Pilot, Copilot.<br>Life Support:&nbsp; 20 man-days.<br>Fuel Capacity:&nbsp; 1 ton (1,000 hours).<br>Cargo and Passenger Capacity:&nbsp; 12 tons, or up to eight passengers on fold-down benches.<br>Price:&nbsp; 480 credits.<br>Agi D8, Str D2, Vit D6, Ale D2, Int D2, Wil D4; Init D8+D2; Life 6. Healthy as a Horse; Short Range.&nbsp; Aerial Transport Operations/Shuttle D2, Space Transport Operations/Shuttle D2.&nbsp; Complexity:&nbsp; very low.&nbsp; Maintenance costs 16 credits per year.<br><br>A basic model shuttle, capable of reaching any moon, and returning.&nbsp; One of the shuttles is non-operational, having been scavenged to provide parts for the other.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Characters</strong><br>
				Post by: <strong>pixiekitn</strong> on <strong>09-05-2006, 00:30:12</strong>
			</dt>
			<dd class="postbody">
				Ming Trish<br>Passenger / Reader<br><br>*TRAITS*<br>*Assets<br>Allure (Minor) -&nbsp; Ming's got a really great figure and soft features, maybe not supermodel quality, but attractive nonetheless<br>Reader (Major) - She can sense things about people and situations, and often can turn this knowdledge to good use...<br>Mean Left Hook (Minor) - The Academy trained her to kill with anything, including her bare hands/teeth/feet/anything else<br>Fightin' Type (Major) - Academy training reflexes are hard to overcome... especially if you continue using them to fight for your life.<br><br>*Complications<br>Twitchy (Minor) - Peole really are out to get her, and anyone can turn on her, turn her in for money, so she expects everyone to.<br>Hooked (Major) - Without her Coretenol, Ming has bad withdrawals and worse psychological problems, becoming psychotic and deadly<br>Mute (Major) - The things she has been forced to do have left Ming unable to speak, the trauma simply overrode the ability in her.<br>Deadly Enemy (Minor) - The Alliance would love to get one of their better Academy graduates back into steady work for them<br>Memorable (Minor) - It's just hard to forget the beautiful mute girl who looks at everybody as if they might attack her<br><br>*ATTRIBUTES*&nbsp; (0/54+2 attribute points)<br>Agility&nbsp; d10<br>Strength&nbsp; d8<br>Vitality&nbsp; d8<br>Alertness&nbsp; d10<br>Intelligence&nbsp; d8<br>Willpower&nbsp; d10<br><br>Initiative d10+d10<br>Life Points 16<br><br>*SKILLS*&nbsp; (0/74 skill points)<br>Athletics&nbsp; d6<br>Covert&nbsp; d6<br>&nbsp; &nbsp; &nbsp;Infiltration&nbsp; d10<br>&nbsp; &nbsp; &nbsp;Stealth&nbsp; d8<br>Craft&nbsp; d4<br>Discipline&nbsp; d6<br>&nbsp; &nbsp; &nbsp;Interrogation&nbsp; d8<br>&nbsp; &nbsp; &nbsp;Intimidation&nbsp; d8<br>Guns&nbsp; d6<br>&nbsp; &nbsp; &nbsp;Pistols&nbsp; d8<br>&nbsp; &nbsp; &nbsp;Rifles&nbsp; d8<br>Melee Combat Weapon&nbsp; d6<br>&nbsp; &nbsp; &nbsp;Knives&nbsp; d8<br>Perception&nbsp; d6<br>&nbsp; &nbsp; &nbsp;Sight&nbsp; d8<br>Ranged Weapons&nbsp; d6<br>&nbsp; &nbsp; &nbsp;Knife&nbsp; d8<br>Unarmed Combat&nbsp; d6<br>&nbsp; &nbsp; &nbsp;Savate&nbsp; d8<br><br>832 platinum left<br><br>Ballistic Mesh armor&nbsp; (1W, converts to stun)<br>2 combat knives&nbsp; (d4 W)<br>Pistol&nbsp; (d6 W, 3/rnd, 10 mag, range 100)<br>Sniper Rifle&nbsp; (d8 W, 3/rnd, 20 mag, range 1000)<br>Box of 100 pistol bullets<br>Box of 50 rifle bullets<br>Databook with 5 data discs, some books and information stored on<br>&nbsp; &nbsp; &nbsp;(notably a primer on sign language, among other things)<br>3 month's supply of Coretenol<br>A small wardrobe, mostly old cargo pants and plain tee shirts<br>A mediumish suitcase, holding the clothes and dis-assembled sniper rifle<br><br>1)&nbsp; What did your character do during the War?&nbsp; Which side was he or she on, if any?&nbsp; Was it voluntary, or were they drafted?&nbsp; Did you lose anyone you cared about?<br><br>The war is something Ming vaguely remembers hearing about, her friend's parents talking about this victory or that over the rebellious outer planets.&nbsp; No one she knew was directly involved.&nbsp; She was however captured in the early aftermath, as the Alliance sought to bolster its own power.<br><br>2)&nbsp; What are you hobbies?&nbsp; How do you pass the time away?<br><br>Ming likes to read, and will collect anything she can get to read on her datapad.&nbsp; She also enjoys the occasional board game against a challenging opponent, her favorites being chess and go<br><br>3)&nbsp; What kind of first impression do you think you make?<br><br>At first glance Ming seems attractive and fit, but cold and distant.&nbsp; She seems suspicious of people, a fact that tends to make people suspicious of her in return.&nbsp; Once one gets to know her and earns her trust, however, they find she is a warm and caring persontroubled by bad memories and a scarred soul.<br><br>4)&nbsp; Where were you born?&nbsp; How did you wind up on Persephone?<br><br>Ming was born on Ariel, an inner core planet under strict control of the Alliance, with a utopian society where everyone is happy as long as no one thinks for themselves.&nbsp; Unfortunately, she was different in a way that the Alliance couldn't pass up, see story below for details.<br><br>5)&nbsp; Describe your quarters?&nbsp; Are there pictures or other mementos on the walls, desk, whatever?&nbsp; If so, what?&nbsp; Also, where do you hide any valuables or illegal pieces of equipment from prying eyes.<br><br>Ming Trish lives in a very utilitarian space, with very few personal items of value.&nbsp; Most anything she owns can be carried on her person,&nbsp; and she feels that's the safest place for any of them.&nbsp; She does have a footlocker in one corner, containing her practice pads, a spare knife and a spare gear harness.&nbsp; Over time, she may begin to allow bits of her personalityt to appear in her room, maybe even some personal items, but so far there is no evidence of any such.<br><br><br>*Back story*<br>Ming Trish was very young when her parents discovered she was a reader.&nbsp; They taught her always to hide her ability, and for a while, she managed to live a fairly normal life in a pristine city on a central planet, under complete Alliance control.&nbsp; Then at a certain&nbsp; age, her teachers administered a test for all the students, involving guessing cards under the watchful eye of a monitoring machine.&nbsp; She tried to hide her ability as she had been taught, but the monitor caught subtle hints in her body language that gave away her deception.&nbsp; She was summarily escorted to The Academy, where her talent was chemically and surgically enhanced, along with certain hypnotic commands implanted to control her.&nbsp; The things she experienced, and things she saw in the minds of the people who performed these procedures on her, scarred her mind.&nbsp; She became psychotic, though the scientists didn't seem to mind since it was controllable with medications.&nbsp; They trained her to fight, to become the perfect assassin for the state, and even sent her on some successful missions, memories of which still haunt her.<br><br>But the alliance had made a grave error, Ming's parents had never given up on finding their daughter.&nbsp; Borrowing from family and friends, they hired a specialist mercenary to find and free their daughter.&nbsp; The man, who refused to identify himself in any way, did as he was paid, and at the same time Ming was slowly reprogramming herself to disobey the hypnotic commands she knew had been implanted, he was slowly working his way into a job as security in The Academy.&nbsp; Ming had little hope of escape on her own, and did not expect help, but she did want to be ready for any chance to escape.&nbsp; Her constant vigilance offered her that chance when the man removed her restraints, after having killed several guards and scientists that had been monitoring her.<br><br>He was very surprised to find her latched around his neck, a hair's pressure from breaking it, but after establishing his purpose by dropping his weapon, she decided one enemy was safer than many, collected a bottle of Coretethol, the medication The Academy had discovered would control her psychotic tendencies, and followed the man. <br><br>He facilitated their escape via a judicious ventilation shaft that had been rigged to disable security in it.&nbsp; Alliance security lost track of the ship shortly after it passed the seventh planetary orbit.&nbsp; All throughout this she never made a sound.<br><br>Over the course of the next three months, Ming grew to trust the man who had freed her from The Academy.&nbsp; Her experiences had left her unable to speak, though she was very expressive with her body language and expressions.&nbsp; He taught her sign language, helped her to recover from her ordeal, and kept her out of the eyes of the Cortex, raiding medical facilities occasionally to supplement her supply of Coretethol.&nbsp; He never gave a real name, insisting that she should call him John Chan if she really needed to call him something.&nbsp; But she read into his past, unintentionally over the course of the time spent in close quarters, enough to know that he was an ex-assassin working for the Alliance, who had been forced to see the truth of what he was defending and found that truth unpalatable.&nbsp; He did manage to keep that truth from her, but then, everybody's entitled to some secrets, right?<br><br>Three months later, she returned to her home to find her family had been killed.&nbsp; Apparently it had been a simple message to her, that she would never have a safe home again, and she took it to heart.&nbsp; After a brief but unpleasant struggle with some sentries that had been left against the posibility of her return, Ming and John escaped to the outermost planets, unpleasantly near Reaver space, where the alliance held very little control.&nbsp; There John told her she had to go it alone, as she was capable of taking care of herself, and the Alliance now knew who she was flying with. He knew they would eventually find him, though he never said so, and he didn't want them to find her when they found him.&nbsp; She knew, but couldn't refuse his bid for time for her. She took passenger charter on a disreputable-looking ship in hopes that they would be less likely to report her.<br><br>*Appearance*<br>Ming is 5'5" tall, weighing perhaps 120 lbs., were one inclined to guess.&nbsp; She has black hair cut in a short bob, and soft features, she is caucasian with no distinguishing marks.&nbsp; Ming has blue eyes and an athletic physique, although she is not lacking in curves.&nbsp; On the whole, she would blend nicely into a group of average catalog models.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Characters</strong><br>
				Post by: <strong>Elvi</strong> on <strong>13-06-2006, 04:15:03</strong>
			</dt>
			<dd class="postbody">
				<strong>Sally Anne Bliss<br><br>Doctor </strong> <br><br>(http://i27.photobucket.com/albums/c178/Elvi123/sally.jpg)<br><br><strong>Assets</strong><br>&nbsp; Steady Calm (Minor).<br>&nbsp; Sharp Sense-Hearing or Sight (Minor).<br>&nbsp; Talented-Medical Expertise/Surgery (Minor).<br>&nbsp; Total Recall (Major).<br><br><strong>Complications</strong><br>&nbsp; Deadly Enemy (Minor)<br><br>Attributes (46 points)<br>&nbsp; Agility:&nbsp; D8<br>&nbsp; Strength:&nbsp; D6<br>&nbsp; Vitality:&nbsp; D6<br>&nbsp; Alertness:&nbsp; D8<br>&nbsp; Intelligence:&nbsp; D10<br>&nbsp; Willpower:&nbsp; D8<br>Initiative:&nbsp; D8+D8<br>Life Points:&nbsp; 14<br><br><strong>Skills</strong><br>Athletics:&nbsp; D4<br>Covert:&nbsp; D6<br>Craft:&nbsp; D4<br>Discipline:&nbsp; D6<br>Guns:&nbsp; D4<br>Influence:&nbsp; D6<br>Knowledge:&nbsp; D6<br>Medical Expertise:&nbsp; D6<br>&nbsp; General practice:&nbsp; D10<br>&nbsp; Internal medicine:&nbsp; D8<br>&nbsp; Surgery:&nbsp; D12<br>Perception:&nbsp; D6<br>&nbsp; Hearing:&nbsp; D10<br>&nbsp; Sight:&nbsp; D8<br>Planetary Vehicles:&nbsp; D4<br>Unarmed Combat:&nbsp; D4<br><br><br>Pistol, 50 shots...19 credits<br>Doctor's Bag (MedAcad)...210 credits<br>Medical supplies, standard (1 month)...46 credits<br>Immunization packet...3 credits<br>First Aid Kit... .6 credits<br>Data-library, professional...92 credits <br>Encyclopedia...60 credits<br>&nbsp; Spent 430.6&nbsp; Money left:&nbsp; 1,069.4<br>MedComp...312 credits <br>Medical Supplies, emergency (1 month)... 110 credits&nbsp; <br>Dermal Mender...800 credits <br><br><strong>History</strong><br>Born on Ariel, Sally was part of a family of six, she had three older brothers.<br>Even as a child, she showed signs of what she would be when older, caring and concerned for others, not only did her brothers look out for their little sister, but she always looked out for them, if they were ill, she would be the one to sit with them, the one to fetch the cloth for a fever, the one to clean a scraped knee, a born carer.<br>With that and her attention to minute detail, she and her middle brother would spend hours making miniature models together, Sally doing the tiny fiddly bits that he could not, she was a born surgeon.<br>Her parents skimped and saved to send her to medical school, hoping that one day their daughter would become a fine plastic surgeon and make a better life for herself, than they were able to provide and she worked hard at her studies.<br><br>However, the war and the death of all three of her brothers while in service changed outlook on the worlds around her, making her rethink the reason she was training for the medical profession, turning her attentions towards the Rim and what was happening there.<br>Graduating, just as the war was ending, Sally travelled to the Rim to help out, what with all the sick and wounded from the war, arriving on Ezra, just as the governor there dies.<br>As the planet slides into chaos, criminals, ex-soldiers and slavers moving in to take advantage, Sally is caught up in it all, trying to help as best she can, trying not to judge too harshly and to help those that were in need.<br>Unfortunately she comes to the attention of Adelei Niska and is 'invited' to become his surgeon, patching up his men and keeping those he tortured alive and well, so he could continue to use them as he pleased.&nbsp; <br>Sally played along with it, she had no option, but, because she was compliant to his demands, he gave her a certain lee way and she was able to continue other work, though was closely watched and prevented from leaving Ezra, always at his beck and call.<br>Several years later, during an attack on his skyplex, his man power sorely depleated and&nbsp; while everyone was dealing with the chaos and mayhem, Sally saw her chance to get away.<br>Grabbing fake I.D. she headed for a ship she had seen was in need of a doctor.<br><br><strong>Hobbies</strong><br><br>Model making, out door activities,(with three brothers she had little choice in the matter, they treated her like one of the boys and she was dragged into their sports and activities, including hunting and fishing, so she is reasonably self sufficient), keeping fit.<br>(Not that she has had time to do any lately, apart from work out her anger in the gym)<br><br><strong>First Impressions</strong><br><br>Cool, calm and collected, matter of fact, doesn't mince words.<br>She is often seen as cold and distant because she has to attempt to remain detatched in situations that may need her skills.<br>(Though as a patient, she would be seen as caring, attentive and reassuring)<br>But to those who get to know her, she has an evil and very dry sense of humour and sense of fun. When she lets her hair down, she certainly lets it down.<br><br><strong>Quarters</strong><br><br>Basic, very basic, only what she needs is there.<br>As she is 'on the run', she had no time to bring personal things.<br>Apart from her personal medical equipment, all she has with her is the clothes she stands up in and&nbsp; a miniature figure that she and her brother made while they were children and she carries it around like a talisman or lucky charm. 
			</dd>
		</dl>
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