Fall of the West (LOTR): Character Sheets
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: mainsnoires on 22-02-2022, 14:40:07</h2>
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				Title: <strong>Fall of the West (LOTR): Character Sheets</strong><br>
				Post by: <strong>mainsnoires</strong> on <strong>22-02-2022, 14:40:07</strong>
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				<div align="center"><table class="bbc_table"><tbody><tr><td><div align="center">(https://fontmeme.com/permalink/220208/0a45e930573bb39c836ac576fee2331f.png)</div></td></tr><tr><td><div align="center">(https://fontmeme.com/permalink/220209/e58866321372f303f851c4827035bd11.png)</div></td></tr><tr><td><div align="center">(https://fontmeme.com/permalink/220221/6242c48076d6ffd71b6ba78330f7dd64.png)</div></td></tr></tbody></table></div><br>This is a thread for approved Character sheets only. Applications must be sent to the GM, and will be placed in this thread once all parties have agreed on the playing character's concept. <br><br><hr><br>(https://fontmeme.com/permalink/220221/58685dd6e8a13740206bf54e55fad635.png)<br><br><div class="floatleft">(https://i.pinimg.com/originals/b8/26/19/b8261949b1607bddfd9597696427dfd7.jpg)</div><strong>Culture/race:</strong> High-Elf/Noldor<br><strong>Profession:</strong> Noble Warrior<br><strong>Age:</strong> 1352<br><strong>How old does he/she appear:</strong> late 20's<br><strong>Gender:</strong> Male<br><br><span class="bbc_u"><strong>Language(s):</strong></span> Sindarin, Quenya, Westron<br><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Physical Appearance</span></strong></span></div><br>A tall imposing figure, Galadhrion spent his first seventy years at the forge apprenticing with his father and the dwarves around him. His physique is impressive and has a near tanned appearance. He wears his hair lose and it falls to his shoulders. He walks with an animal ease. His face is normally serious but when he smiles it brightens the room.<br><br><strong>Body Build:</strong> powerful muscles from growing up at a forge<br><strong>Height:</strong> 6'2"<br><strong>Weight:</strong> 180 lbs<br><strong>Hair:</strong> Blonde<br><strong>Eyes:</strong> Emerald<br><strong>Skin tone:</strong> sun kissed<br><br><div align="center"><strong><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size">Personality</span></span></strong></div><br>He tries to do the right thing. He has a code of conduct and a sense of honor...but people do piss him off when they say stupid shit.<br><br><strong>Demeanor:</strong> Galadhrion is an optimist. He doesn't see a curse that has laid his family low for centuries, he sees a challenge to overcome. Normally he looks thoughtful and serious when with his wolf and alone. People bring out more extreme emotions like joy or anger in some situations. <br><br><strong>Motivation(s):</strong> he's a decent person that wants to get out from under this curse. He doesn't feel it personally as much, but his father definitely does. He has the ambition to try and restore the family name.<br><br><span class="bbc_u"><strong>Spell Lists</strong></span><br><strong>Noble Weapon</strong><ul class="bbc_list"><li>Hidden strike: impossibility for the opponent to parry</li><li>Multiple strike: attack two opponents or attack twice one opponent</li><li>Lesser elemental weapon: caster choose elemental type</li><li>Concussion: the impact of the attack throws the opponent to the ground</li><li>Dancing weapon: allows the weapon to leave the hand of its wielder and attack an opponent within 1m50 radius</li><li>Note: these spells are all personal and cannot be cast on other people's weapons</li></ul><span class="bbc_u"><strong>Skills</strong></span><br><ul class="bbc_list"><li><strong>No-proficiency/N</strong>: Concentration (leadership), Subterfuge, Medical, Gymnastic</li><li><strong>Basic/B</strong>: Survival, Academics,&nbsp; Animal, Linguistic, Evaluation (metals), Social, Perception</li><li><strong>Great/G</strong>: Close Combat (Two Handed Weapons), Ranged Combat (Spear, Long Bow), Crafting (Smithcraft), Magical (Lore), Athletics</li></ul><span class="bbc_u"><strong>Lineage</strong></span><br><ul class="bbc_list"><li>Finwë + Míriel</li><li>Faenor + Nerdanel</li><li>Celegorm + Nahtien</li><li>Lantasíremo + Raimawen</li><li>Vicaro + Turinde</li><li>Galadhrion</li></ul><span class="bbc_u"><strong>Equipment</strong><br></span><ul class="bbc_list"><li>Weaponry: Greatsword, spear, bow</li><li>Armour: Gladiator style leather with metal shoulders and bracers, leather pants</li></ul><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Personal History</span></strong></span> </div><br>Descended from a mighty line with a tragic history, Galadhrion traces his direct connection to Feanor the Greatest Smith through his third son Celegorm. Due to the Oath of Feanor, his once valiant ancestor became cunning and evil, greedy and proud. He unknowingly fathered a few bastards during his dark days. Galadhrion is the grandson of Celegorm and his once great family had much to atone for. <br><br>He was born in Lothlorien, to a father who worked as a Smith and traded with the Dwarves of the Moria before their fall. He tried his hand at smithing for decades as he grew up and if he kept with it could have been renowned but stories of his family and their curse had kept his father's head looking down his entire life. There was too much fire in Galadhrion to make an immortal life living in obscurity. He had discipline and a code he lived by thanks to the Dwarves and his parents. He channeled that into being a great warrior and doing random acts of good. <br><br>His lineage is strong in him though. People think of heroes as being simpletons. There is evil, therefore the hero has no choice but to oppose it. Its never that simple and it totally discards the bravery of those who stand up to the bully. Galadhrion is a Noldor, trying to right the wrongs of his family. It isn't some lifelong selfless crusade though; it has to do with reclaiming their place in society, fighting off tyranny, coming back into the light and embracing the positive aspects of his legacy. He could have just changed his name and joined another Noldor city. He would eventually have risen to some renown, but it would be a lie.<br><br>Somewhere along the line he found a wolf pup. It liked him back to consciousness when he company of orcs they were facing set fire to the forest and he was overwhelmed. Galadhrion had lost most of the warriors that he fought with and the wolf pup lost his family. He took it as an omen and adopted the pup. He named the little wolf Lirion and they have been together ever since.<br><br>Galadhrion grew up around Galadriel in Lothlórien. She had kept his ancestry quiet as she did with his parents, letting them prosper as any elf in her care.&nbsp; <br><br>Note: Lirion the wolf is considered an NPC.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Personal Emblem</div><div class="spoiler_body">(https://www.pikpng.com/pngl/b/519-5197113_high-elf-crests-coloring-pages-logo-design-gaming.png)</div></div><br><strong>Played by </strong> Bowen<br>
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				Title: <strong>Re: Fall of the West (LOTR): Character Sheets</strong><br>
				Post by: <strong>mainsnoires</strong> on <strong>22-02-2022, 14:49:40</strong>
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				<hr>(https://fontmeme.com/permalink/220222/c5a5b28a8ffa921c9d3d7f2a26cad968.png)<br><br><div class="floatleft">(https://64.media.tumblr.com/3112be8e799da94c2cc730dbfbace23b/5dc66cf99faa0105-5c/s500x750/98d423e982640c7a415d00c2d2acb45620a6a7fd.gif)</div><br><strong>Culture/race:</strong> Dunedain<br><strong>Profession:</strong> Scout (Spy)<br><strong>Age:</strong> 27 <br><strong>How old does he/she appear:</strong> 25<br><strong>Gender:</strong> Male<br><br><span class="bbc_u"><strong>Language(s):</strong></span> Sindarin, Westron<br><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Physical Appearance</span></strong></span></div><br><strong>Body Build:</strong> Strong build, covered up by clothes, his leathers<br><strong>Height:</strong> 6' 1"<br><strong>Weight:</strong> 205 Lbs<br><strong>Hair:</strong> Black<br><strong>Eyes:</strong> Blue<br><strong>Skin tone:</strong> tanned<br><br><div align="center"><strong><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size">Personality</span></span></strong></div><br><strong>Demeanor:</strong> Arion is amiable and funny, easy to get along with. He remembers your name and asks you questions that are rather insightful. Always up for a challenge, happy to sing songs. He can be rather sentimental at times.<br>&nbsp;<br><strong>Motivation(s):</strong> A strong sense of duty to his family. It doesn't matter that they adopted him, they are blood as far as he's concerned. He has no sense of entitlement. He does love the adventure.<br><br><strong>Special:</strong> Personal Emblem: A white ship with a swan on its prow and three roses along its wing on the sea at night.<br><br><span class="bbc_u"><strong>Skills</strong></span><ul class="bbc_list"><li><strong>No-proficiency/N</strong>: Magical, Medical, Crafting, Linguistic</li><li><strong>Basic/B</strong>: Academics, Social, Perception, Animal, Concentration, Gymnastic</li><li><strong>Great/G</strong>: Athletics, Evaluation, Subterfuge, Survival, Combat (1 Handed Swords, Daggers), Ranged Combat (Thrown Dagger) </li></ul><br><span class="bbc_u"><strong>Equipment</strong></span><br><ul class="bbc_list"><li>Mithril Knives</li><li>Broad Sword</li><li>Leather armour</li></ul><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Personal History</span></strong></span> </div><br>Arion's father Beregond, was a lord in Minis Tirith who married his mother Duchess Aldwynne of Dol Amroth. His father fell in battle and his mother mourned him greatly, she suffered a year in Minis Tirith before her closest friend, Princess Ivriniel, suggested she move back home. Aldwynne stayed with Ivriniel and leaned on her heavily. Before Arion was four Aldwynne grew ill and withered away. Having no children of her own, the princess continued to raise Arion as her own, he was a happy child that brought a lot of mischief into the house but also a lot of life.<br><br>It wasn't until a few months after Aldwynne passed away that it was discovered his father Beregond had actually survived. He was carried off by a one of his soldiers away from the battle and they were found by a farmer who tried to nurse them back to health. The farmer's medical skills were limited to his livestock so it took months of fever dreams other delirium before Beregond finally recovered. He stayed in Dol Amroth, sheltered by Princess Ivriniel with his son.<br><br>Arion grew up around the palace but easily fit in with everyone. He could sit at a royal diner and discuss the current talking points with his cousins just as easily as he could sit in a bar by the wharf, playing cards as he let people try to swindle him before turning the tables on him. He had a strong urge to serve and join the military but Prince Imrahil, noticed that Arion's skills went past being another soldier. He had a way of drawing people out, getting them to talk about themselves and share family stories they haven't spoken of in years.<br><br>Scouts and spies were a necessary, if largely untalked about aspect of many kingdoms. Most people in the field were either completely non-descript or had a sneaky look about them. Arion, depending on his clothes and facial stubble could be a pirate one day or a prince the next. It was all in his bearing and he spoke to his sister before offering Arion apprenticeship in the Black Swans. His cover was easy to build up. He loved sailing and had none of the royal responsibilities so months devoted to building his body, learning to fight, sneak, gather information and create assets were just ascribed to Arion having another fun adventure where he could return and tell some grand stories.<br><br>There had to be a mild 'falling out' with the Prince of course. No one took you seriously unless they felt you had something to complain about. After years of training he was sent out to investigate a group of assassins that were politically motivated to hate the Prince. They took on the unimaginative names 'the Shades' and had killed a few guards and minor lords and ladies. It took Arion just under three weeks to discover their hideout and deal with them. A Black Swan had to be able to act and think independently while considering the Prince. It wasn't always easy to report in or receive orders. Nine desperate men, two of them the children of Palace guardsmen that had given their lives defending prince and country. Their families had become embittered from the small pension received for their father's lives. It didn't stop Arion from ending their reign of terror but he did speak to the Prince about it.<br><br><strong>Played by </strong> Bowen
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				Title: <strong>Re: Fall of the West (LOTR): Character Sheets</strong><br>
				Post by: <strong>mainsnoires</strong> on <strong>22-02-2022, 14:56:01</strong>
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				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">inactive</div><div class="spoiler_body"><hr>(https://fontmeme.com/permalink/220222/9f44087d7a02639269b87dfb9d86ba7f.png)<br><br><div class="floatleft">(https://i.imgur.com/TxRLbsD.jpg)</div><br><strong>Culture/race:</strong> Dunedain, Ranger of the North<br><strong>Profession:</strong> Fighter<br><strong>Age:</strong> 54<br><strong>How old does he/she appear:</strong> 30<br><strong>Gender:</strong> Male<br><br><span class="bbc_u"><strong>Language(s):</strong></span> Westron, Sindarin, Quenya, Some Black Speech<br><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Physical Appearance</span></strong></span></div><br><strong>Body Build:</strong> Powerful and solid, Torstein's mighty body stands in contrast to his fellow Rangers and brothers. Where his eldest brother is built with the savage economy of the wolf and his second brother is built with the regal litheness of the mountain lion, Torstein is marked by the grand bulk of the bear. His shoulders are broad, his arms and legs thick as trees, and his thews as things hewn of mountain stone.<br><strong>Height:</strong> 7'4"<br><strong>Weight:</strong> 398lbs<br><strong>Hair:</strong> Black<br><strong>Eyes:</strong> Grey<br><strong>Skin tone:</strong> Tanned<br><br><div align="center"><strong><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size">Personality</span></span></strong></div><br><strong>Demeanor:</strong> Grim-faced and grim-hearted, Torstein is often given to sorrow and melancholy. He yearns to live a life with meaning and live up to the glories of his forefathers. He feels some scant hope that Aragorn might restore that which was sundered and recover that was lost, and hopes he might be worthy to serve Aragorn when he comes into his throne. Like his brothers and fellow Rangers, Torstein holds close to his heart the duty to protect the people of the North and regards his blood shed a pauper's price if it purchases the safety of those under his protection. Hardy and courageous, Torstein does not fear the Enemy nor his servants, and in his heart there is a great and terrible anger towards them - so much so that among his fellow Rangers gave him the epithet 'the Furious One.' <br><br>It is not all forlorn hope, gloom, and rage for Torstein, however. There is, in his heart, a ray of brightest light: a love he dare not speak out of fear of rejection. But there is an Elfmaid whom he loves dearly, and in her he has found a reason to live that drives him beyond all reason and injury. He wishes to be worthy of her, though he tells himself it is the most ephemeral of dreams. <br><br><strong>Motivation(s):</strong> Safeguard the peoples of the North and see the Enemy cast down. Become worthy of the hand of an Elfmaid. <br><br><span class="bbc_u"><strong>Skills</strong><br></span><ul class="bbc_list"></ul><strong>Great Proficiency</strong><br><ul class="bbc_list"><li>Athletics</li><li>Combat (Close, one-handed sword; Ranged, flat bow)</li><li>Concentration* (frenzy, adrenal force)</li><li>Survival</li><li>Academic (herb lore)</li></ul><strong>Basic Proficiency</strong><br><ul class="bbc_list"><li>Crafting (Bowyery and Fletchery)</li><li>Medical</li><li>Subterfuge</li><li>Animal (horsemanship)</li><li>Gymnastic</li><li>Perception</li></ul><strong>No Proficiency</strong><br><ul class="bbc_list"><li>Evaluation</li><li>Linguistic</li><li>Social</li><li>Magical</li></ul><br><span class="bbc_u"><strong>Equipment</strong><br></span><ul class="bbc_list"><li>Mail Hauberk, Bracers, Greaves - Torstein owns a mail hauberk, a pair of bracers, and a pair of greaves. They are made of simple steel.</li><li>Grey Cloak - Torstein wears a grey Elf-cloak that is the hallmark of the Rangers of the North. It is waterproof and aids in camouflaging him from sight.</li><li>Ranger Badge - The badge of the Rangers; a silver badge in the shape of a rayed star. Torstein has the honour of bearing a badge forged by Elven hands in Rivendell.</li><li>Andahador - Torstein bears a flatbow as tall as he is made of ash. It bears the Sindarin name meaning 'far thrower.' He carries spare strings and arrows. The bow is of Elven make, and between its strength and his own Torstein can fire an arrow with such force that it may pierce through the body of an orc and slay one behind the first.</li><li>Mournblade - A hand and a half sword with a broad blade. Fashioned in elder days by a Noldo smith attempting to recreate galvorn, it is a partial success. While the metal the blade is fashioned of is stronger than Dwarf-steel and holds an edge unfailingly, not suffering a single nick or bend, nor any blemish or rusting, it is twice the weight of a sword of its size made of conventional steel. It was given as a gift to one of Torstein's ancestors, only to be lost in battle to orcs. Before it was lost, the blade bore the name Ravenbrand. Torstein recovered the weapon after slaying a mighty Orc-lord, and found the weapon in a treasure store in the Orc-lord's lair. Torstein found the blade suited his hand well and its weight bothered him not, for his might was such that it still seemed light in his hands. Torstein gave the blade its new name when he brought it to bear against evil Men allied with the Orc-lord he slew, declaring the blade's edge would be the remorse of dying men.</li><li>Seax - Torstein carries a seax for utility and for situations when Mournblade is too cumbersome.</li><li>Camping supplies and tools - Torstein carries various supplies for camping such as a bedroll, flint and steel, a small supplying of combustibles to start a fire in a waterproof container, etc.</li></ul><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Personal History</span></strong></span> </div><br>The youngest of three brothers, Torstein is heir to a proud and noble heritage as one of the Dunedain Rangers of the North. His family is able to trace its line through the great noble houses of Arthedain to nobility in Numenor. For Torstein the pride of this is outweighed by the burden and obligation of duty that comes with it. The weight of the greatness of his ancestors fell upon his broad shoulders and settled there; the heaviness of it felt throughout his youth and life. Trained by fellow Rangers and Elves, Torstein shared some of the grimness and melancholy of his people but he surpassed his brothers in this regard. He was not so well esteemed as his eldest brother, who possessed a keen mind for strategy and the many details of command, thus marked for leadership, nor his second brother, who was gifted with a great love of lore and a mind for scholarly pursuits. Still, he loves his brothers and they him, and Torstein's fellow Rangers know him as a staunch companion and none would deny him fighting at their side.<br><br>Torstein's earliest years and forays consisted of journeys through Arthedain and Cardolan. He fought against Angmarim who sought to defile the ruins of fallen Annuminas, and laid low many servants of the Witch-King who sought to pilfer what little might yet remain in the ancient capital. In his early years he faced bandits and wolves, slaying each in order to protect the few folk who yet made their homes in the North. He was among the Rangers when Aragorn bid them defend the Shire, though Torstein did not remain their long; he remained for a few seasons before he went about in the North, seeking wrongs to right and Evil to lay low.<br><br>The Troll-Shaws was a frequent haunt of Torstein's, and there he smote the beasts when they came out at night. His tally of kills of the mighty Olog-Hai numbers six. In such battles Torstein learned to fight through the most grievous of injuries and to push himself to the utmost limits, emerging a better warrior for his brushes with his own death. It was never for vain glory that he faced such powerful foes, and it was never with a fear of death. It was for the sake of others he risked his life - for each bandit and servant of the Enemy he laid low was one who would not come upon a farmer and his family, never again to visit pain and anguish upon the innocent. The knowledge that he could not spare those he wished to protect such pain and anguish gave birth to the rage in his heart, and when his fellow Rangers saw him hacking and hewing enemies in his fury they dubbed him 'the Furious One.' Some feared his anger would not allow him to tell friend from foe, but Torstein's sword has never harmed an ally.<br><br>Torstein has known hard winters. During a fiercely bitter winter he found himself trapped in hills by a sudden freak storm. When the ill weather cleared he was set upon by a pack of White Wolves, and each of these he slew, skinned, and ate the flesh of to sustain himself. He made gifts of the pelts to his brothers, and to those few Elves whom he had some modest friendship with in Rivendell.<br><br>Torstein had the great fortune of learning the ways of the Ranger from Elves of Rivendell, and once even received tutelage from one of the sons of Elrond himself: Elohir. Five other Rangers were given this honour, and the group pursued a troupe of orcs. For days and nights the Rangers tracked and skirmished with the orcs under Elohir's guidance, striking from shadow and pursuing unseen. The hunt took a sour turn when they came into contact with a group of Uruk-Hai accompanied by an Olog-Hai and dark priest of Angmar. The Rangers and son of Elrond gave a good accounting of themselves and ultimately triumphed, but Elohir was sorely wounded by the chief Uruk-Hai and the Olog-Hai. Torstein himself was sorely wounded shielding Elohir from a mortal strike with his huge body. In the aftermath, Torstein healed Elohir with Athelas to the best of his ability, but the wounds were beyond his skill to completely repair. And so, for seven days and seven nights Torstein bore Elohir across his shoulders back to Rivendell. Torstein did not pause for sleep or rest, so determined and filled with purpose that Elohir not perish. He had not paused to tend to his own injuries in his concern for the son of Elrond, such was the esteem Elohir was held in by the Rangers. <br><br>Once in Rivendell, for three and three nights Torstein slept. While he slept he was cared for by an Elfmaid, and when he woke she continued his care. There was something special about her, and when she was in the same room the sun seemed brighter and warmer to Torstein. He fought and rallied against his injuries, recovering far more quickly than one would expect from his wounds and ordeals. Though he said nothing and tried to hide it the love that bloomed in his heart was obvious to all. The only courage he showed was not to tarry in Rivendell, but instead he departed once he was recovered enough to do so. The love he felt and the impossibility of realizing it was too much. It simultaneously gave him purpose and filled him with melancholy. <br><br>He journeyed to the North Downs, and spent several seasons in the wild recovering his strength and harassing orcs in the area. The orcs had waxed strong there and designs were made upon the Trestlespan. Torstein destroyed supplies and hunted down strategic figures in a bid to thwart the efforts of the orcs. He sent word to his fellow Rangers and some few answered. It was as much answer as any Ranger could hope for and expect given their depleted numbers. After a campaign of harassment and strategic executions, the Rangers discovered the leader of the orcs' efforts was a mighty Orc-lord - a great Uruk-hai who was a powerful slayer of Men - who laid claim to an old fort. The Rangers scouted the fort over many nights, and then resolved to make a bold attack to strike the head from the serpent. Under cover of darkness the Rangers made their attack, and they managed to pierce the fort's defenses and strike into the Orc-lord's lair. Two Rangers met their end, fighting bravely and surrounded by fallen foes. Torstein fought with such fury that the orcs feared to approach him, and his battle cries sent the least among their number fleeing in terror despite leaders trying to force them to fight. Torstein fought the Orc-lord in single combat, though an orc-spear had pierced his side deeply when Torstein interposed himself between spearpoint and the back of a fellow Ranger. It was brutal fight, bloody and merciless. Torstein's sword broke in the duel and the Ranger was forced to fight with his bare hands. The battle culminated with Torstein lifting the Orc-lord over his head and bring him down upon his knee, breaking the Orc-lord before the remnants of his elites. This act heartened the remaining Rangers as much as it cowed the orcs, and the Rangers were victorious. <br><br>The Rangers liberated many Bree-landers taken as slaves, and found a store of treasure. Among these Torstein found an ancient black blade of great weight and heft. None of the other Rangers, powerful men in the prime of their lives, could wield it easily, but Torstein found he could wield it with ease. Moreover, the weapon felt good and right in his hand, as thought meant for it. Bandits allied with the orcs arrived, and the Rangers were forced to fight once more - not just for their own lives, but for the lives and freedom of those slaves they had just loosed. The Rangers fought hard and with nothing held back, using the fullness of their martial prowess. The bandits fell before them, and Torstein named the black blade Mournblade, for its edge was the remorse of dying men. <br><br>Played by Cold Heritage<br>[/list]</div></div>
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			<dt class="postheader">
				Title: <strong>Re: Fall of the West (LOTR): Character Sheets</strong><br>
				Post by: <strong>mainsnoires</strong> on <strong>22-02-2022, 14:59:35</strong>
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				<hr>(https://fontmeme.com/permalink/220222/cffda3def77def26658f77a333afbe85.png)<br><br><div class="floatleft">(https://i.imgur.com/orTDitJ.png)</div><br><strong>Profession:</strong> Animist <br><strong>Race:</strong> Beorning<br><strong>Age:</strong> Unknown. She stopped counting around 40 and that was many, many years ago…<br><strong>Age She Appears:</strong> 25-30 <br><strong>Gender:</strong> Cis Female<br><strong>Language(s):</strong> Westron &amp; The Tongue of Beasts<br><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Physical Appearance</span></strong></span></div><strong>Physique:</strong> Muscular &amp; Statuesque <br><strong>Height:</strong> 6’3<br><strong>Weight:</strong> 200 lbs<br><strong>Hair:</strong> Long and flaxen, worn in a messy braid<br><strong>Eyes:</strong> Honey brown<br><strong>Skin Tone:</strong> Fair<br><br><strong>Distinguishing Features:</strong> Her forehead, arms, and back were decoratively inked and scarified at a ceremony for the Bairakyn (Cult of the Bear) that she attended when she was just a cub.<br><br><strong>As a Bear:</strong> She can change her skin into a massive blonde bear that towers 13-feet on her hind legs and weighs 1800 lbs. <br><br>(https://i.imgur.com/XBHZbbg.png]) (https://i.imgur.com/5nMXHfD.png) (https://i.imgur.com/royeDc0.png) (https://i.imgur.com/C4cRu4T.png) <br><br><br><div align="center"><strong><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size">Personality</span></span></strong></div><br><strong>Demeanor:</strong> Intense &amp; Surly<br><br><strong>On the Surface:</strong> Aloof | Gruff | Honest | Independent | Insensitive | Judgmental | Practical | Reticent | Simple | Strong-Willed | Stubborn<br><br><strong>A Closer Look:</strong> One could easily describe Ubara as a grumpy bear and it would be low-hanging fruit, but it would be apt. She is an active menace to wargs and goblins, has no love of dwarves, and prefers to scare people rather than suffer their company. It’s safe to say that people do not interest her but perhaps more accurately, she lacks a fundamental understanding that leads to discomfort, both amongst outsiders and within her kin (frankly, she’d rather toss her brothers down a mountainside than share honey cakes). Ubara simply does not comprehend certain concepts. Home? What is that; the mountains are her home. Borders? Those are imaginary lines. Friendship? Is <em>that</em> what shares with beasts? Love? Is <em>that</em> what she feels for her kin?<br><br>At the end of the day, Ubara doesn’t have the answer to any of these questions and doesn’t care enough to sort them out. Life was made for living, not for thinking about it. Seasons change, life moves on, and she moves with it. <br><br><strong>Quirks:</strong> Things like <em>idioms</em> and <em>subtlety</em> and <em>romance</em> are utterly lost on her and the depth of human emotion is as foreign as Khuzdul.<br><br><strong>Motivation(s):</strong> She is compelled to traverse the mountains as a creature of instinct but when she found the peaks crawling with evil, she vowed to rid them of as much filth as possible. <br><br>If she happens upon folk who do not vex her then it is possible to call on her aid <em>for a time</em> but she is, at her core, aloof and transient and therefore unlikely to remain without good reason, even with people she grows fond of.<br><br><strong>Special:</strong> Wild animals will not attack her unless provoked.<br><br><br><span class="bbc_u"><strong>SPELL LIST – ANIMAL MASTERY</strong></span> <em>(3x a day)</em><br><ul class="bbc_list"><li><strong>Animal Sleep:</strong> Put an animal to sleep <em>(no enchanted or intelligent creatures)</em></li><li><strong>Cloaking:</strong> Hide from others</li><li><strong>Summons:</strong> Summon 2-3 animals and control them while&nbsp; concentrating</li><li><strong>Animal Location:</strong> Locate members of 1 species in the area</li><li><strong>Animal Mastery:</strong> Control the actions of 1 animal while concentrating</li><li><strong>Befriending:</strong> All animals within 15m radius act friendly</li></ul><br><span class="bbc_u"><strong>SKILL PROFICIENCIES</strong></span><br><ul class="bbc_list"><li><strong>Great:</strong> Animal, Athletics, Concentration, Perception, Survival</li><li><strong>Basic:</strong> Combat, Crafting, Evaluation, Gymnastics, Medical, Magical</li><li><strong>None:</strong> Academics, Linguistic, Social, Subterfuge</li></ul><br><span class="bbc_u"><strong>Equipment</strong></span><br><ul class="bbc_list"><li>Woolen Tunic</li><li>Woolen Trousers</li><li>Warg-Hide Boots</li><li>Folding Knife</li><li>Thread</li><li>Needles <em>(3)</em></li><li>Herds of wild goats and sheep <em>(she typically only herds them places with ample shrubbery so you will rarely, if ever, see them in town).</em></li></ul><br><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Personal History</span></strong></span> </div><br>Ubara was born many years ago, too many now to remember though perhaps her identical brothers, Beyor and Sabu, have been keeping track. The triplets never met their father before he left but their mother never begrudged him and told magnificent tales (of varying levels of authenticity) of his brutish exploits. In their youths, there were a few occasions where the family traveled – always two-by-two – to visit kinfolk along the Anduin, but for the most part, Ubara and her brothers were raised in seclusion in the Misty Mountains. There, they learned the tongue of beasts and soon cultivated a thriving homestead but unlike the rest of her family, who preferred keeping simple animals like horses, cattle, and bees, Ubara favored the wild mountain goats and sheep so much that she learned their tongue before any other. They were often a nuisance and vexed her brothers greatly, to her immense pleasure.<br><br>In time, the growing independence of Ubara, Beyor, and Sabu saw their relationships shift from a trio of friendly rivalries into a bramble of resentful competition that Ubara was relieved to disentangle from. Scraps had become tooth-and-claw <em>fights</em> where no one could agree upon the victor and Ubara soon left, believing intrinsically that she didn’t need to prove anything to anyone but herself. <em>No one tells the wind which way to blow.</em><br><br>So, she traversed the misty peaks at her leisure, guided by the seasons and sniffing for adventure but it did not take long for her to discover that outside of her mother’s lands, the mountains were crawling with goblin filth. Small parties were easy enough to maul but the more she killed the more she found, and eventually realized that she could not eradicate them herself, no matter her form. There were certain limitations to living alone that she had not considered and had to adapt to, lest nature snuff her out.<br><br>Trekking further south, she eventually found a giant beech grove in the lush lowlands and there crafted a hut (https://i.imgur.com/5lzYAAT.pnghut) in the boughs. It took some months to finish and has been updated numerous times over the years but still sports no ladders or ropes to aid the ascent, though the trunk is grooved from bear claws. Out front, a perimeter of goblin heads is staked as a warning and the “door” to her house is a giant warg hide with the head still attached. There are many rooved platforms amongst the branches, giving her home a spartan but multilevel appeal that is difficult for anyone under six feet tall to navigate. Inside, it is warm and comfortable, equipped with a simple fire pit and chimney, rooms for storage, a large bed for sleeping, and plenty of yawning windows to let in the breeze. However, Ubara only hibernates there, leaving it vacant for long stretches of time while she roams the peaks in the shape of a bear, enjoying her rustic life.<br><br><strong>Played By:</strong> Luciferia (https://elliquiy.com/forums/index.php?action=profile)
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			<dt class="postheader">
				Title: <strong>Re: Fall of the West (LOTR): Character Sheets</strong><br>
				Post by: <strong>mainsnoires</strong> on <strong>24-02-2022, 18:46:35</strong>
			</dt>
			<dd class="postbody">
				<hr>(https://fontmeme.com/permalink/220224/a43e09387d3c4c8569f5c2f29086d8ae.png)<br><br><div class="floatleft">(https://i.imgur.com/oCW9Boc.png)</div><br><strong>Culture/race:</strong> Easterling<br><strong>Profession:</strong> Dancer/Houri<br><strong>Age:</strong> 31<br><strong>How old does he/she appear:</strong> 20<br><strong>Gender:</strong> female<br><strong>Language(s):</strong> Easterling, Sindarin, Quenya, Westron, Adunaic<br><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Physical Appearance</span></strong></span></div><strong>Body Build:</strong> slender hourglass figure with a small waist, full and firm breasts and long legs<br><strong>Height:</strong> 5'7" (170cm)<br><strong>Weight:</strong> 108lbs (49kg)<br><strong>Hair:</strong> dark brown to black<br><strong>Eyes:</strong> brown<br><strong>Skin tone:</strong> From a western perspective she seems to have a permanent mild tan.<br><br><br><div align="center"><strong><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size">Personality</span></span></strong></div><br><strong>Demeanor:</strong> Shishi is well-versed in etiquette and knows how to play her role convincingly. She moves with natural grace which was only enhanced by her teachers. She is friendly in general, but her sex appeal is always present, since she makes no effort to hide it unless she feels she needs to.<br><br><strong>Motivation(s):</strong> Shishi has a good heart, so while she has been sent here as a spy or even an assassin, she has realized that the people here are generally good and she is going to feed false information back to her contacts. She wants to be on the side of good.<br><br><br><span class="bbc_u"><strong>Skills<br>Great skills (G):</strong><br></span><ul class="bbc_list"><li>Crafting (Dancing)</li><li>Combat (Close: Martial Arts)</li><li>Social (Seduction)</li><li>Subterfuge (Stalk/Hide)</li><li>Magical (Spells)</li></ul><span class="bbc_u"><strong>Good skills (B):</strong><br></span><ul class="bbc_list"><li>Academics (Herb/Poison Lore)</li><li>Gymnastic (Climbing/Acrobatics/Contortions)</li><li>Evaluation (Trading)</li><li>Linguistic (Lip Reading/Languages)</li><li>Perception (Surveillance)</li><li>Medical (Poison/Drug Resistance)</li></ul><span class="bbc_u"><strong>Average skills (N):</strong><br></span><ul class="bbc_list"><li>Animal</li><li>Athletics</li><li>Concentration</li><li>Survival</li></ul><span class="bbc_u"><strong>Equipment</strong><br></span><ul class="bbc_list"><li>Several sets of clothing, from standard to the highest quality</li><li>Signet ring and patent of nobility of her title (Princess of Shay-Ian)</li></ul><span class="bbc_u"><strong>Spells</strong><br></span><ul class="bbc_list"><li>Glamour (With this spell Shishi can clean her body/hair/clothes, modify/repair her hair/clothes and apply or remove quasi-permanent makeup to enhance her beauty)</li><li>Enthrall Men</li><li>Silver Tongue</li><li>Ecstasy</li><li>Seduce Men</li><li>Youth</li><li>Love Spell</li></ul><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Personal History</span></strong></span> </div><br>South of the Great Khanate of Balchoth, Shishi was born in Chey, one of the only realms in the East which did not support Sauron. Unfortunately, she was not to grow up there. When she was just six years old, the Kundolar raided into Chey, and her mother and father, who were simple shepherds, became victims of this raid. Shishi was taken by the Kundolar and brought back to their city of Rashera, the birthplace of Khamûl the Ringwraith, where she was given to the House of the Houri as a slave.<br><br>It quickly became clear that this little girl had something and would likely become an extraordinary beauty. The matron of the house recognized that early in Shishi, and moved her from her slave duties into the training regiment. Life as a trainee was much better, and Shishi excelled at the Martial Arts training, quickly becoming the best student in her age group. The memories of her previous life were fading, and she cried herself to sleep less and less due to the excitement she was experiencing here. <br><br>At the age of twelve Shishi was already able to defeat grown men in combat, and her training shifted to etiquette, information gathering and dancing. Shishi especially enjoyed the dance lessons, even though they were not just about dancing. She also learned how to avoid a sword by moving her body, and she learned how to move to increase the impression she was making on men. <br><br>During the following years Shishi grew into her body and it was now visible to everyone that the matron had been right to take her on. Shishi turned into an exceptional beauty, and the teachings turned to seduction as well as continuing the other subjects. Most of the Houri trainees would become highly respected and sought-after courtesans, but the best students would continue to learn and become spies or even assassins one day. Shishi was chosen for that path. After her deflowering was auctioned off for a record price, she stayed in the house and kept learning, even some magic.<br><br><div align="center">(https://i.imgur.com/ZoMU5DX.jpg)</div><br>One spell she learned allowed her to keep her body at the age of twenty while she grew older. It kept her allure as strong as ever, while she grew her wits and wiles. By then she was given tasks of information gathering, and she proved herself by spending two years in the realms of Brôd and Bran Daer on the other side of the Shayan Bight. She danced at courts and shared the beds of influential men, and she brought back a treasure trove of information. None of which was vital to the Kundolar, but it recommended her to a higher purpose.<br><br>That higher purpose came when the eyes of the Kundolar fell upon the coastal realm of Balizar on the Coast of Spice by the Bay of Ormal. The city of Balizar was south of the Ered Harmal, a large mountain range formed by the fall of the pillar of Ormal in ages past, as legends tell. Shishi travelled through the passes to Balizar and danced for the nobles and wealthy merchants there, her growing fame soon reaching the ears of King Buktach the Cruel, her intended target. The king was a great military commander, and he was also known for his dark and deadly desires when it came to women. Still, Shishi danced in his hall, delivering a great performance. But while the king enjoyed her performance a lot, his darkness inside made him picture her dying by his feet, run through by his sword, and it excited him.<br><br><div align="center">(https://i.imgur.com/K80Eljn.jpg)</div><br>But Shishi's magic prevented that. Instead, he took her into his bedchamber, where Shishi showed him ecstasy like he never experienced before. Completely spent after hours of love-making, he asked for a cup of water, and Shishi handed him one. It was poisoned. King Buktach the Cruel died in his bed while soiling himself, and Shishi escaped the palace using her stealth and her magic. The Kundolar then poured out of the passes and attacked, and without their great commander, the armies of Balizar were defeated and the Coast of Spices was taken by the Kundolar. <br><br>For her deeds, the Kundolar forced the city of Balizar to name Shishi the Princess of Shay-Ian, a title reserved for a female heir to the throne of Balizar. This would serve as a great cover identity for her next mission, an identity that could not be challenged because it was not fake, it was real. Shishi's full name and title was now Princess Maishishi areg Nishkâla of Shay-Ian, which translates to "Princess Shishi the Bautiful, Daughter of the Spire of Light, Princess of Shay-Ian". Her next mission would lead her far into the west.<br><br><strong>Played by Kaya</strong>
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			<dt class="postheader">
				Title: <strong>Re: Fall of the West (LOTR): Character Sheets</strong><br>
				Post by: <strong>mainsnoires</strong> on <strong>24-02-2022, 18:55:17</strong>
			</dt>
			<dd class="postbody">
				<hr><div style="text-align: justify;">(https://fontmeme.com/permalink/220224/dcc2c0c55f8366ac622eaea33a186246.png)<br><br><em>Translation from Sindarin: “Watchful Warrioress (of the Noble House of) Patient Vigilance”<br>Bynames: Miaulin (Sindarin: “Queen Cat”); or simply Cat</em><br><br><div class="floatleft">(https://i.pinimg.com/originals/31/96/28/319628d806d62b84a197c321868e2f03.png)</div><br><strong>Culture/race:</strong> Lesser Dunedain (one of the Haerenedain - ‘Far-Wandering Edain’ - of Rhudaur)<br><strong>Profession:</strong> Knight of Rhudaur (Bardic warrior)<br><strong>Age:</strong> 32<br><strong>Apparent Age:</strong> Mid-20s<br><strong>‘Actress’ / ‘Faceclaim’:</strong> &nbsp;Marita ‘Tathariel’ Svensson (https://i.pinimg.com/474x/e8/f1/70/e8f1709c572db48cc6ee98ed43cfc7aa--hedge-witch-medieval-dress.jpg)<br><strong>Gender:</strong> Female<br><br><strong>Languages:</strong><ul class="bbc_list"><li>Adunaic (Moderate, heavily accented; better literacy)</li><li>Blarm - the ‘Talk’ of the Hillmen of Rhudaur (Fluent; ‘literate’ in hunter’s signs)</li><li>Dunael - the tongue of the Dunlendings (Good; ‘literate’ in hunter’s signs)</li><li>Orcish (A handful of key words and phrases, such as ‘attack’, ‘enemies’, ‘food’, and ‘run away’)</li><li>Sindarin (Moderate, though accented; moderate literacy)</li><li>Westron (Fluent)</li></ul><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Physical Appearance</span></strong></span></div><strong>Body Build:</strong> Athletic (with some curves)<br><strong>Height:</strong> 6’0”<br><strong>Weight:</strong> 165lb<br><strong>Hair:</strong> Red, usually worn loose with several small braids bound with rings<br><strong>Eyes:</strong> Hazel<br><strong>Skin tone:</strong> Fair (vividly scarred)<br><br><br><div align="center"><strong><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size">Personality</span></span></strong></div><br><strong>Demeanor:</strong> Cynically optimistic - works and hopes for the best, but tries to prepare for the worst.&nbsp; Openly fascinated by the past, both the good and the bad.&nbsp; Brave and honourable - albeit in the forms of frontier warfare rather than chivalry.<br><br><strong>Motivation:</strong> Believes that understanding what came before is key to comprehending the present, and to planning for the future.&nbsp; Using her gift to draw tales from items and places can be even more enlightening than hearing people’s own stories.&nbsp; She wants to make the world a better place, and in particular to atone for the misdeeds of her ancestors.&nbsp; If she can find a way to restore hope and prosperity to her homeland (or even just a small part of it), she will feel she has truly accomplished something - but making a difference elsewhere seems more feasible.<br><br><span class="bbc_u"><strong>Special skills (including spell laws)</strong><br></span><ul class="bbc_list"><li><strong>Minimal / No Proficiency:</strong> Concentration, Evaluation, Gymnastics, Magical.</li><li><strong>Basic Training:</strong> Animal Handling, Athletics, Linguistics, Medical (First aid, Rhudaurian Herb Lore), Social (Leadership, backwood aristocrat, empathy, seduction), Subterfuge.</li><li><strong>Great Talent:</strong> Academics (Item Lore, Rhudaurian History, Hillman Story- and Song-Cycles), Combat (Swordplay), Crafting (Play Instrument, Singing, Dancing), Perception (Ambush, Raiding, Hunting opportunities &amp; threats), Survival (Hunting &amp; Trapping).</li></ul><br><span class="bbc_u"><strong>Special Ability: Item Lore (3 times per day)</strong><br></span><ul class="bbc_list"><li>Jewel and metal assessment: evaluate the value of jewels and metals.</li><li>Item assessment: evaluate the value of crafted item.</li><li>Item analysis: determine whether an item has enchanted abilities and what they are.</li><li>Significance: determine if an item examined has any cultural or historical significance.</li><li>Origin: gives the place of origin, the being who made it and when it was made.</li></ul><br><span class="bbc_u"><strong>Equipment</strong><br></span><ul class="bbc_list"><li>Ancient blade of Westernesse: a simple, dreadfully-battered old dagger.&nbsp; Now so fragile that she fears it might break if used as a weapon, but its millennia of tales make it one of her most prized possessions.</li><li>Armour: personally-tailored and finely-worked leathers, reinforced with steel links.&nbsp; By the standards of her impoverished homeland, it’s heavy gear befitting a senior aristocrat; outsiders from wealthier lands might take it for a frontier mercenary’s gear.</li><li>Composite bow: powerful but short; suitable for hunting in woodland.</li><li>Knives: from bone-handled bronze wrought by Hillmen to a single example of dwarven steel.</li><li>Longsword: good-quality Dunedain steel; a precious (and well-used) heirloom from before the sundering of Arnor.</li><li>Pendant of the Great Cat: a snarling cat-head, commissioned by her second husband as a totem for her.</li><li>Shield: Round, wooden, covered in decorated leather.&nbsp; Iron boss and rim.&nbsp; Usually slung on Fastross.</li><li>Survival and hunting kit: tools, snares, bedroll, flint &amp; steel, etc.</li><li>...and her noble steed: ‘Fastross’ (Sindarin: “Copper-coloured Shaggy-Hair”), a rough-haired large pony / small horse from the hills of Rhudaur.</li></ul><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Personal History</span></strong></span> </div> <br><strong>Brief Summary:</strong> A scion of one of the few Lesser Dunedain lineages still surviving in fallen Rhudaur, Tirmaethril holds title to a long-gone knightly domain, has buried two husbands and abandoned a third, and - having learned to persuade objects to sing their tales to her - has ventured forth to atone for centuries of ancestral misdeeds.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Short Version</div><div class="spoiler_body"><strong>Heritage:</strong> Lesser Dunedain nobility; clinging to survival in the far East of Rhudaur.<br><strong>Ambition:</strong> Family have long aspired to rebuild lost fortunes and to restore a number of fallen titles that have passed to them as other Houses died out.<br><strong>Politics:</strong> Marriage alliances are used to try to win support and coordinate efforts among the few other surviving Houses.&nbsp; Tirmaethril was granted one of her father’s hollow titles, and was then used to secure one such alliance.<br><strong>First Husband:</strong> “The decadent fool”; “the hothead”.&nbsp; Another Lesser Dunedain scion, he was vain, hedonistic, and gleefully debauched - but also wanted to go down in history by forging a personal legend.<br><strong>The Great Cat:</strong> What better way to forge a legend than to find and kill one?&nbsp; 6’ tall at the shoulder and revered by some Hillmen as holy, when one of the <em>chatmoig</em> was finally located by her husband it killed everyone in the hunting party - except for Tirmaethril, whom it left unconscious and severely wounded.<br><strong>Second Husband:</strong> “The beloved barbarian”.&nbsp; A Hillman chief found the lone survivor, who had not merely been spared but <em>marked</em> by his people’s sacred totem-animal.&nbsp; He took her in, treated her wounds, and opened her eyes to new ways of understanding the world.&nbsp; Seeing themselves as having been betrayed by both Light and Dark, the Hillmen rejected many of the arrogant assumptions and self-serving tales of more ‘civilised’ Rhudaurim and Dunedain.&nbsp; In time - and over the opposition of her family - they wed.&nbsp; It was from him that she gained her bynames.<br><strong>Magical Talent:</strong> The <em>wegech</em> priestess-witch of the clan persuaded Tirmaethril that she had a magical gift - whether it was awoken by the Great Cat or had always been there, it has proved to be real.&nbsp; ‘Low’ magic rather than Wizardry or the arts of the Seer, she has a talent for persuading items and objects to share their tales with her.<br><strong>Moral Awakening:</strong> The influence of the Hillmen encouraged her to use her talents to seek new perspectives and new truths - and much of the history of her kin could be read in heirlooms and places.&nbsp; This revealed old heroism and a lot of bravery, but also many dark deeds - among the Hillmen as well as her own birth-kin, though it became increasingly clear that her family had fallen a very long way from their Faithful Numenorean roots.<br><strong>New Politics:</strong> Tirmaethril duly began working to promote close cooperation between Hillmen, Dunedain, and every other human occupant of Rhudaur.&nbsp; Presenting it as the only chance of long-term survival, she argued that what hope remained for Men in the region could only be fostered if they worked together.<br><strong>Orcish Assault:</strong> the loose alliance of her family and a few other clans and petty Houses came under growing pressure from orcish raiders: the closer they came to some semblance of prosperity, the more tempting they were as targets.&nbsp; At first, they could hold their own - but in time the pressure became too much, even with occasional aid from those few Rangers willing to take an interest in so remote a part of Rhudaur.<br><strong>Widowed Again…:</strong> Tirmaethril’s husband eventually fell in battle with the orcs, before a potential new ‘saviour’ presented himself: the leader of a warband of Angmarim heritage, he could claim Numenorean blood and had what was (by local standards) a significant military force at his disposal.<br><strong>…and Married Again:</strong> “The black-heart.”&nbsp; Tirmaethril found herself offered up to secure another marriage alliance, this time to benefit more than just her own family.&nbsp; Her new husband was able to tell her more of the Angmarim perspective on history and theology - but she supplemented that education with surreptitious study of items owned by him and his officers.&nbsp; Those made it all too clear how heavily influenced by the Dark they remained.<br><strong>Betrayal… and betrayal:</strong> That knowledge meant that Tirmaethril worked ever harder to spy on her spouse, and in time she trailed him to a covert meeting.&nbsp; There, it became clear that he was negotiating to ally with the orcs to split the region between them.&nbsp; Rather than see that happen, Tirmaethril loosed arrows into a couple of orcish sentries, while shouting a warning to her husband’s men that they were betrayed.&nbsp; Then she fled the scene, as merenaries and orcs tore into each other.&nbsp; She thinks - and hopes - that her husband died in the mayhem.&nbsp; Certainly, the two sides mauled each other so badly that neither remained an active threat to the region.<br><strong>Relocation:</strong> Rather than find out who her family might try to marry her to next, Tirmaethril informed them that she was setting forth for parts unknown - to seek allies, resources, and information that might help.&nbsp; This should also serve to put distance between her and any surviving orcs or mercenaries who wanted revenge upon her.<br></div></div><br><br><strong>Played by </strong> Outcast<br></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fall of the West (LOTR): Character Sheets</strong><br>
				Post by: <strong>mainsnoires</strong> on <strong>27-02-2022, 10:17:11</strong>
			</dt>
			<dd class="postbody">
				<hr>(https://fontmeme.com/permalink/220227/b67e65224c4e478b13c62dca510c8029.png)<br><br><div class="floatleft">(https://i.pinimg.com/564x/c8/22/ff/c822ff0b824e3e4b6c62519a8a98914f.jpg)</div><br><strong>Culture/race:</strong> Silvan elf (from Lorien)<br><strong>Profession:</strong> Scholar, Animist<br><strong>Age:</strong> 1,114<br><strong>How old does he/she appear:</strong> 25(ish)<br><strong>Gender:</strong> Male (He/Him)<br><br><strong>Language(s):</strong>Common/Westron, Elvish (Quenya and Sindarin), Deep Speech, Bits of Dwarvish/Khuzdul, but not fully fluent.<br><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Physical Appearance</span></strong></span></div><strong>Body Build:</strong> Lean, slightly muscular<br><strong>Height:</strong> 5' 11"<br><strong>Weight:</strong> 158lbs<br><strong>Hair:</strong> Black, wavy, comes down to approx. mid-shoulder-blades<br><strong>Eyes:</strong> Bright, leaf green<br><strong>Skin tone:</strong> Tan/olive<br><br><div align="center"><strong><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size">Personality</span></span></strong></div><br><strong>Demeanor:</strong> Scholarly and curious. Not an overly social being, but not very introverted.<br><strong>Motivation(s):</strong> Wants to visit Erebor and other dwarven kingdoms and study their culture and craft. <br><br><span class="bbc_u"><strong>Skills (including spell laws)</strong><br></span><ul class="bbc_list"><li>Herb Mastery</li><li>Skilled researcher</li></ul><br><span class="bbc_u"><strong>Proficiencies:</strong></span><ul class="bbc_list"><li><strong>No Proficiency:</strong> Concentration, Gymnastic, Subterfuge, Survival</li><li><strong>Basic Proficiency:</strong> Animal, Athletics, Crafting, Combat (ranged, short bow), Medical, Social</li><li><strong>Great Proficiency:</strong> Academics, Evaluation, Linguistic, Magical, Perception</li></ul><br><span class="bbc_u"><strong>Spells (3/day):</strong></span><ul class="bbc_list"><li><strong>Herb Lore:</strong> Understanding of nature, origin, and value of any plant/herb</li><li><strong>Herb Finding:</strong> Locate a specific variety of herb that is sought, regardless of physical obstacle (100' radius, as long as the caster concentrates)</li><li><strong>Enhancement:</strong> Ameliorate the potency of any herb, may only be used once per herb</li><li><strong>Production:</strong> Caster can grow any herb by planting the proper seed, herb is sterile and will grow in the following minute</li><li><strong>Cleansing:</strong> Remove any harmful poison, by-product, or side effect of all herbs within range</li></ul><br><span class="bbc_u"><strong>Equipment</strong><br></span><ul class="bbc_list"><li>Herbalim kit (Mortar &amp; pestal, clippers, small pouches and vials)</li><li>Writing supplies (Pen/quill, inkwell, notebooks(2))</li><li>Traveling pack (Bag, bedroll, rations, mess kit, spare clothing)</li></ul><br><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Personal History</span></strong></span> </div> <br>Born in Lorien in 1900, Óleryd grew up while the Dwarrowdelf was still strong and trade between the two lands was still frequent. Growing up, he was always amazed at what the dwarven traders had brought with them from Khazad-dum. From the toys, he had played with in childhood, to the wares and literature he only came to appreciate when he got older, and even the unique food and culture they brought with them. This fascination, combined with Oleryd's insistent curiosity often led to him lurking around the dwarven merchants and traders asking as many questions as they would let him get away with. He asked about everything. How the more intricate toys worked, how they knew the quality of gemstones and metals, how to work with ingredients only dwarves brought. Everything. Oleryd would answer every question they asked of him in turn, it seemed only fair. Over years of this, he managed to either wear down their patience or build up enough trust that a few of the merchants and traders taught him a few snatches of Khuzdul. None of the written language, but they taught him a few phrases, such as greetings and partings, and "please" and "thank you". He had even managed to accompany a few groups of elven traders and merchants on their journies to the Dwarrowdelf. Oleryd was heartbroken when he learned of Khazad-dum's fall.<br><br>Oleryd threw himself into study, reading every book and text Lorien had to offer and asking every traveler for information about their homelands and cultures. When he had exhausted every document in Lorien, he set out for Rivendell and began to do the same there. Oleryd had a particular urge to study other cultures and people, filling notebooks with his findings. Despite his study of other cultures, Oleryd still found himself longing to know more about the culture he had been enamored with in his younger centuries. He wanted to understand more, to see more, remembering with fondness the days when their cultures were entwined and flourishing. He wanted to see Erebor, and all other great kingdoms first hand.<br><br><strong>Played by </strong> Layne Spooks
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fall of the West (LOTR): Character Sheets</strong><br>
				Post by: <strong>mainsnoires</strong> on <strong>02-03-2022, 23:03:17</strong>
			</dt>
			<dd class="postbody">
				<hr>(https://fontmeme.com/permalink/220302/4c95f04c20bfa0da1f5785a29e6823a6.png)<br><br><div class="floatleft">(https://i.pinimg.com/564x/e4/2c/15/e42c154b6c9e8528802eef9c373c5ebc.jpg)</div><br><strong>Profession:</strong> Citadel Guard of Minas Tirith<br><strong>Race:</strong> Man of Gondor<br><strong>Age:</strong> 38<br><strong>Age She Appears:</strong> Clearly in his 30s<br><strong>Gender:</strong> Male<br><strong>Language(s):</strong> Westron &amp; Sindarin<br><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Physical Appearance</span></strong></span></div><strong>Physique:</strong> Tall and strong but not overly muscled<br><strong>Height:</strong> 6’3<br><strong>Weight:</strong> That of a healthy man his age and height<br><strong>Hair:</strong> Curly dark brown<br><strong>Eyes:</strong> Blue<br><strong>Skin Tone:</strong> Fair<br><br><strong>Distinguishing Features:</strong> A few scars on his body, Dagrahir has been spared disfigurement or much that marks him apart from the average Gondorian.<br><br>(https://i.pinimg.com/originals/a4/bd/74/a4bd74069739cb639337edcf8090b9b2.jpg) (https://elanillounico.com/wp-content/uploads/2017/03/Ted-Nasmith-Gandalf-cabalga-a-Minas-Tirith.jpg)<br><br><br><div align="center"><strong><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size">Personality</span></span></strong></div><br><strong>Demeanor:</strong> A rather haughty man at times, Dagrahir is a brave and overall sensible soldier determined to take the fight to whatever foe he may encounter. Dagrahir also has a more scholarly side, finding history and songs of the past invigorating. While he'll never get distracted while the fighting is upon him, he might get a little sidetracked during a search in an old estate.<br><br><strong>Motivation(s):</strong> Overwhelmingly Dagrahir fights for his people and his city. The Men of Gondor stand fast against the Shadow to the East and Dagrahir is no exception. As a Guard of the Citadel he knows more keenly than many just how dire the time he finds himself alive in are and will seek any chance to reverse this. On a much lesser note, Dagrahir would certainly not disdain the idea of sifting through Dalish, Dwarvish, Elvish tomes, or even what few tomes people such as the Men of Bree keep.<br><br><strong>Special:</strong> Has a certain amount of authority in Gondor.<br><br><span class="bbc_u"><strong>SKILL PROFICIENCIES</strong></span><br><ul class="bbc_list"><li><strong>Great:</strong> Academic (Histories and Lore, Great Poems, Medicianl Herbs), Athletic, Combat (longsword, longbow, spear), Social (leadership), Medical (The Healing Arts)</li><li><strong>Basic:</strong> Linquistic, Animals, Concentration, Gymnastic, Perception, Evaluation</li><li><strong>None:</strong> Subterfuge, Crafting, Survival, Magical</li></ul><br><span class="bbc_u"><strong>Equipment</strong></span><br><ul class="bbc_list"><li>Armour of a Guard of the Citadel</li><li>Gondorian Longsword</li><li>Gondorian Longbow</li><li>Fine black cloak with a silver trim</li><li>Fine black clothes, also with silver trims</li><li>A horse from Pinnath Gelin, as fine a steed as can be found outside of Dol Amroth. Named <em>Legin</em> meaning swift in Sindarin</li></ul><br><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Personal History</span></strong></span> </div><br>While Dagrahir's family is not of noble blood, nor is it strong in the blood of ancient Numenor, it has its own pride. Over the generations, many of the men of his line have done their service to the Stewards of Gondor, and before them the Kings. Before Dagrahir, no less than five of his ancestors also bore the cloak and armour of the Citadel Guard, one even bearing the winged helm of the vaunted Fountain Guard. Ever since he was a young boy, Dagrahir dreamed of joining them. In his youth, he trained, in his adulthood, he achieved. It was a long road, steeped in blood and scabs and bruises, but in the end, it was worth it. Becoming the sixth known man of his lineage to swear undying loyalty to the Steward of Gondor. <br><br>This is not to say he had or has no passions outside of his position and prestige, for the dunedan loved to read the tomes his family kept and loved even more to peruse the vaults of the White Tower for passages and books he was welcome to read. On many occasions, he has taken his short times of leave to travel to not so distant Dol Amroth to explore archives there, or to Morlad in the Blackroot Vale, or the Lossarnach or Pelargir to do the same. Once he even volunteered for a duty that would take him into Rohan mostly, if not purely, for the chance to learn what lore the Men of the Riddermark kept of themselves.<br><br>That was in his relative youth, however, when he was a fresh-faced man of his twenties. Now he is just a bit more gritted, a bit grimmer and a bit more haughty for in his eyes there is no city to match Minas Tirith standing in the world today. Only Osgiliath or Anuminas or Nargathrond or Gondolin or Numenor itself could equal it in his eyes. Still, he is a man of duty and shall do whatever it is the Steward Commands.<br><br><strong>Played By:</strong> RobHumph
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fall of the West (LOTR): Character Sheets</strong><br>
				Post by: <strong>mainsnoires</strong> on <strong>28-04-2022, 10:03:07</strong>
			</dt>
			<dd class="postbody">
				<hr>(https://fontmeme.com/permalink/220428/5aa11f394abd4293786507285905ff70.png)<br><br><div class="floatleft">(https://i.imgur.com/asZoyyw.png)</div><br><strong>Profession:</strong> Bard <br><strong>Race:</strong> Elf (Sindar)<br><strong>Age:</strong> 412<br><strong>Age She Appears:</strong> 20<br><strong>Gender:</strong> Cis Female<br><strong>Language(s):</strong> Sindarin, Quenya, Westron<br><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Physical Appearance</span></strong></span></div><strong>Physique:</strong> Slender &amp; Lithe<br><strong>Height:</strong> 5’8<br><strong>Weight:</strong> 125<br><strong>Hair:</strong> Golden blonde and interspersed with small braids<br><strong>Eyes:</strong> Hazel blue<br><strong>Skin Tone:</strong> Fair &amp; Freckled<br><br><strong>Distinguishing Features:</strong> A six-octave range capable of tremendous volumes.<br><br>(https://i.imgur.com/5NnW8lX.png) (https://i.imgur.com/3dn14vc.png) (https://i.imgur.com/JlP3dNu.png)<br><br><div align="center"><strong><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size">Personality</span></span></strong></div><br><strong>Demeanor:</strong> Chatty &amp; Carefree<br><br><strong>On the Surface:</strong> Communicative | Curious | Enthusiastic | Festive | Good-Natured | Naïve | Optimistic | People-Pleaser | Perceptive | Restless | Unfocused<br><br><strong>A Closer Look:</strong> Aerin is a relentlessly positive force of nature that is determined to leave everything, everyone, and everywhere better than she found it. Naturally, being an elf who looks no more than 20 by human estimation, this can come across as rather condescending at first; but a few moments in her chatty, pleasantry-laden presence and it is clear that she means <em>mostly</em> every word that she says. Her feelings are big and genuine and her love is pure, unconditional, and offered to all. It is easy to hurt her feelings but she is prone to rely on good cheer or changing the subject when manners grow too terse. If conflict is unavoidable, she will meet it with grit that reminds everyone she is, after all, hundreds of years old and perfectly capable.&nbsp; <br><br><strong>Motivation(s):</strong> Simply put, Aerin wants to absorb as much life, culture, and happiness as inhumanly possible!<br><br><strong>Special:</strong> She sees in moonlight as clear as day.<br><br><br><span class="bbc_u"><strong>SPELL LIST – CONTROLLING SONGS</strong></span> <em>(3x a day; spells must be sung using concentration, one song at a time, in a radius of 6m diameter with Aerin at the center. Spells last as long as she sings and targets are in the AOE)</em><br><ul class="bbc_list"><li><strong>Song of Silence:</strong> This song deadens all noise in the AOE bubble and closes the mouths of all who hear it!</li><li><strong>Song of Charm:</strong> This song can be used to sway hearts or boost morale during battle!</li><li><strong>Song of Fear:</strong> This song will remind targets of nightmares and horrors, decreasing their morale!</li><li><strong>Song of Holding:</strong> If you hear this, you can’t move in any direction <em>(small motions like breathing and talking remain unaffected)</em>!</li><li><strong>Song of Sleep:</strong> I hope you wanted a nap because you’re about to take a very peaceful one.</li><li><strong>Song of Stunning:</strong> Were you going somewhere? Not if you hear this song! Targets are knocked out while in the AOE!</li></ul><br><span class="bbc_u"><strong>SKILL PROFICIENCIES</strong></span><br><ul class="bbc_list"><li><strong>Great:</strong> Athletics, Crafting (Musicianship), Gymnastic, Magical, Social</li><li><strong>Basic:</strong> Academics, Animal, Combat, Linguistic, Medical, Perception</li><li><strong>Standard:</strong> Concentration, Evaluation, Subterfuge, Survival</li></ul><br><span class="bbc_u"><strong>Equipment</strong></span><br><ul class="bbc_list"><li>Lute (https://i.imgur.com/YZGQGiD.png)</li><li>Harp (https://i.imgur.com/en43Ez9.png)</li><li>Family of Flutes (https://i.imgur.com/pozu5vf.png)</li><li>Sword (https://i.imgur.com/ulGYWMs.jpg)</li><li>Shortbow (https://i.imgur.com/85RYX90.png)</li><li>Dagger (https://i.imgur.com/17Z7QjU.png)</li><li>Traveling Gear &amp; Apparel</li><li>Emberwing: a hawking companion <em>(equally shared with Caradryal)</em></li></ul><br><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Personal History</span></strong></span> </div><br>Aerinivel was born in Imladris as the youngest of a family of virtuosos. Her father, Leithon, was a worker of metals; her mother, Neliel, a potter; her eldest sister, Norunivel, a sculptor; and the middle daughter, Olthanivel, a poet. All of her family were regarded throughout the valley as masters of their crafts <em>well</em> before Aerin was born and thus, she was raised in the most artistic and inspiring environment in all of Middle Earth. <br><br>She grew from a loud baby who was always “singing” into a child who could parse melody and harmony before she could formulate words – which were, in fact, a song set to lyrics her sister Oltha wrote. Aerin was raised in beauty, love, and art. Her family and her home mean everything to her and she loves them openly, verbally, and without a shred of doubt or shame. Even when she was young and cheeky, she rarely quarreled; adoring her parents and sisters with starry eyes and wishing to be in the room whenever they crafted. <br><br>By the time she was around 100, she’d learned every instrument she could lay hands on (though preferring the lute, flute, harp, and dulcimer), and her voice had grown into something truly impressive. She played and sang for anything that would sit still long enough to listen, and wiled away many hours absorbing others’ work. Easily swept away, she was also quick to offer constructive criticism to those she thought could use fresh ears. Naturally, this bristled a few feathers and she was told to compose something of her own, which turned out to be the finest advice she ever took because she found her true calling: she was more than an aspiring virtuoso; she was a composer!<br><br>Once Aerin found her passion, she was consumed by it and has spent the last 300 years primarily in nature or on her balcony, composing music and performing. She has an extensive mental catalog of songs, has mastered every instrument she cared to, and has a flair for improvising music for certain situations, as she does not care for the sounds of industry and prefers to cover them.<br><br>During her years in Imladris, she met Bilbo and joined in on some good-natured teasing, and also met Caradryal, a High-Elf from the second age recovering for several of her lifetimes after being stabbed with a Morgul blade. When she was young, she often snuck into the Hall of Rest to sing for the patients but was especially curious about Carad, who could <em>remember</em> things she had never even read about. The Hall of Rest was a frequent stop for her, playing outside, inside, and as long as anyone there requested; though choosing her softest and sweetest compositions so as not to disturb those who needed their rest.<br><br>However, recent events have upset the peace of Imladris and brought with it a proverbial dark shadow on even the sunniest of days. Whispers grow of unrest and her family has mentioned sailing west on more than one occasion. Having never truly <em>lived,</em> Aerin found herself profoundly sad at the idea of parting from Middle Earth without ever having explored it, met its beautiful cultures, or learned its varied songs. <br><br>So, she set out from Rivendell and promised to return, though her family could not promise they would be there when she did so. There is no animosity between her and her relatives but all are saddened to be apart, even if everyone respects and understands each other’s decisions. <br><br>However, being alone for the first time in her life was a nerve-wracking thought and when Caradyral fully regained his strength, she sought him in the Hall of Fire, where he spoke of traveling before sailing West. Without hesitation, she asked to accompany him and to her <em>great</em> surprise, he acquiesced! The pair have been traveling for six months by now, and have gained a faithful friend and accomplice in Emberwing, a red-tailed hawk.<br><br><strong>Played By:</strong> Luciferia (https://elliquiy.com/forums/index.php?action=profile)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fall of the West (LOTR): Character Sheets</strong><br>
				Post by: <strong>mainsnoires</strong> on <strong>28-04-2022, 10:25:45</strong>
			</dt>
			<dd class="postbody">
				<hr>(https://fontmeme.com/permalink/220428/6d25d9a745a2db6b3f8cdcb621c88e7c.png)<br><br>(https://fontmeme.com/permalink/220428/25a6f1d850f65791f8f009b6e74f8251.png)<br><br><div class="floatleft">(https://i.imgur.com/GOElQkZ.jpg)</div><br><strong>Profession:</strong> Berserker (Bashkar)<br><strong>Culture/race:</strong> Dunedain/Umbar<br><strong>Age:</strong> 43<br><strong>Apparent Age:</strong> 30<br><br><strong>Gender:</strong> Female<br><br><span class="bbc_u"><strong>Language(s):</strong></span><ul class="bbc_list"><li>Westron and Umbaran: Fluent</li><li>Sindarin: Fluent comprehension but broken speech</li><li>Orcish: Fluent in battle phrases and intricate insults</li><li>Adunaic: Intermediate; actively, if ineffectively studying</li></ul><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Physical Appearance</span></strong></span></div><strong>Physique:</strong> Hard, lithe muscle<br><strong>Height:</strong> 5’11”<br><strong>Weight:</strong> 170lbs<br><strong>Hair:</strong> Black, thickly braided<br><strong>Eyes:</strong> Dark brown, almost black<br><strong>Skin Tone:</strong> Brown<br><br><strong>Distinguishing Features:</strong> Heavily scarred below the neck from countless battles and aggressive, careless tendencies<br><br><br><div align="center"><strong><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size">Personality</span></span></strong></div><br><strong>Demeanor:</strong> Unrefined, unstudious, and unpious, taking far more after her mother’s people than her father’s. Truculent in battle and vice, the first into the fray and the last to sheathe her sword.<br><strong>Motivation(s):</strong> Seeks violence and domination, truly bloodthirsty, but has been molded by her father to use these impulses in the defense of the weak and in need. Hates orcs and must be (sometimes physically) restrained from engaging every one she encounters. While she is unlearned in the finer points of lore, politics, and grand strategy, is receptive to being a weapon wielded by those with a mind for such things.<br><br><strong>Special:</strong> Known in much of Middle Earth as the Darkstar, a nameless mercenary for “hire” (with payment merely being the promise of battle) by any of those who oppose the forces of darkness. Her skin, unusual in this part of the world, makes her easily recognizable.<br><br><br><span class="bbc_u"><strong>Skills:</strong><br></span><ul class="bbc_list"><li><strong>Minimal / No Proficiency:</strong> Academics, Evaluation, Magical, Subterfuge</li><li><strong>Basic Training:</strong> Animal, Gymnastic, Linguistic, Perception, Social, Crafting (Drafting)</li><li><strong>Great Talent:</strong> Combat (swords), Athletics, Concentration, Survival, Medical</li></ul><br><span class="bbc_u"><strong>Equipment</strong><br></span><ul class="bbc_list"><li>Tähtiterä (https://i.imgur.com/pmtxt6p.jpg), ancient orc-slayer sword of Dwarven Borang alloy, long held by Ulla’s family</li><li>Dagger (https://i.imgur.com/61kh9uc.png)</li><li>Leather armor with underlying steel plates</li><li>Pouch of <em>summer kathkusa</em>, herb that induces battlefury</li></ul><br><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Personal History</span></strong></span> </div><br><br>In the years before Thorongil burned the Umbaran Corsair fleet, the Dunedain had sent one of their number on rotating temporary assignments to the region to assess their strength and threat to Gondor. Danir, one of the most accomplished independent operators among them, requested that the post be made permanent. As the intel he dispatched via trusted couriers was of the highest quality, his request was granted. A decade passed before that fateful battle in 2980, and upon Danir’s return to Gondor, his only companion made it clear why he had asked to stay.<br><br>Merilindes was daughter of Danir and Ulla, Umbaran corsair and senior captain. Ulla had indeed discovered Danir’s mission, and despite their opposing allegiances, she protected him from the watchful eyes of other suspicious Umbarans. Her betrayal was never revealed, for she fell in the pitched battle with Thorongil’s fleet. Danir had begged her to remain on land that day, but she refused, and died proudly aboard her ship. Merilindes had not known her mother well, despite taking after her in appearance and temperament; Ulla was a corsair, and among the best of them, and was not home for long stretches. Even when she was, their combined bull-headed temperaments ensured that love was hard to find between them, and the young Meril did not greatly mourn her mother’s death.<br><br>It was in the wars of Gondor and the martial prowess of the Dunedain that she who would become known as the Darkstar found her home. The frenzy of battle filled her with a sense of purpose that she had never found at home in Umbar or in the many glorious halls of Gondor. She took as quickly to the sword as she did slowly to books and teachers. The will to battle consumed her, surpassing any other earthly interest, and with careful (if exasperated) direction from her father, she became a source of fear among all orcs, beasts, and men that threatened the protectorates of the Dunedain.<br><br><strong>Played by</strong> Karma
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fall of the West (LOTR): Character Sheets</strong><br>
				Post by: <strong>mainsnoires</strong> on <strong>28-04-2022, 10:53:58</strong>
			</dt>
			<dd class="postbody">
				<hr>(https://fontmeme.com/permalink/220428/ed661dc6a4f647cd789edc3ebfee1698.png)<br><br><div class="floatleft">(https://i.pinimg.com/564x/3e/a0/69/3ea0696cf58c1972da54d846de09b7e8.jpg)</div><br><strong>Profession:</strong> Warrior<br><strong>Race:</strong> Noldorin Elf<br><strong>Age:</strong> 4,798<br><strong>Age She Appears:</strong> At a glance he looks to be in his twenties. Upon closer inspection, his eyes look far older and there's a certain weariness within<br><strong>Gender:</strong> Male<br><strong>Language(s):</strong> Quenya, Sindarin, Westron<br><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Physical Appearance</span></strong></span></div><strong>Physique:</strong> Tall and slender<br><strong>Height:</strong> 6'9''<br><strong>Weight:</strong> Lighter than one might expect for his height<br><strong>Hair:</strong> Long dark hair<br><strong>Eyes:</strong> Light blue<br><strong>Skin Tone:</strong> Light<br><br><strong>Distinguishing Features:</strong> A single scar on his chest, an unhealing remnant of his morgul wound<br><br>(https://i.pinimg.com/originals/15/1c/34/151c348dbe51d07a17c4ebdec6a2d3f5.jpg) (https://i.pinimg.com/originals/ec/35/10/ec3510faf3e9fc164aa2a92e0fa387d3.jpg)<br><br><br><div align="center"><strong><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size">Personality</span></span></strong></div><br><strong>Demeanor:</strong> On the surface Caradryal can appear aloof and weary, but one does not have to know him long to realise he has a decent capacity for cheer and excitement. In battle Caradryal is brave and determined, but he is truth happiest beside a warm hearth with sweet music in the air.<br><br><strong>Motivation(s):</strong> Caradryal is almost at a contradiction with himself. On one hand, he has an overwhelming desire to sail to the west to Valinor to truly rest and forget the worries of the world. However, on the other, he is driven to see Middle-earth be made safe from the enemy he fought in the past, and also to see as much of it as he can before he departs it forever.<br><br><strong>Special:</strong> Has a wealth of experience from the War of the Last Alliance and knows the enemy like few others left in Middle-earth.<br><br><span class="bbc_u"><strong>SKILL PROFICIENCIES</strong></span><br><ul class="bbc_list"><li><strong>Great:</strong> Academic (Elf-lore), Animals, Athletic, Combat (longsword), Linguistic (Song and the language of hawks)</li><li><strong>Basic:</strong> Magical (identifying, not casting), Concentration, Medical, Perception, Crafting, Social</li><li><strong>Standard:</strong> Subterfuge, Evaluation, Survival, Gymnastic</li></ul><br><span class="bbc_u"><strong>Equipment</strong></span><br><ul class="bbc_list"><li>Elvish chainmail and plate</li><li>The Longsword <em>Glamrist,</em> an heirloom of Eregion Caradryal has kept since being driven from that place. It is the only surviving piece of gear of his from before the Third Age.</li><li>Dagger</li><li>Simple clothes of greens and browns along with a red cloak of wool</li><li>Emberwing, a red-tailed hawk that Caradryal and Aerin became acquainted with</li></ul><br><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Personal History</span></strong></span> </div><br>Caradryal's life began during the Second Age in fair Eregion, the Noldorin Realm of Celembrimbor and from where the Rings of Power were forged. In his youngest days, he delighted in the fair and peaceful lands of Hollin and enjoyed working at the forges to begin to learn of ring lore and the ways of bending metal. With Khazad-dum he was also enraptured, for its eastern gate lay so close and all one had to do to enter was speak friend, which he was glad to do on more than one occasion in trade with that magnificent kingdom of Durin's Folk. Alas, barely had Caradryal left his youthful years did the great deceiver Sauron come in treachery to Eregion. While Celebrimbor was lost, Caradryal was among those that fled with Elrond Half-Elven to Imladris, the place he would call home for the remainder of his time in Middle-earth. He survived the siege of the hidden vale and learnt much of the ways of war then, for he both fought and desired a greater vengeance against the great deceiver Sauron.<br><br>It was the might of Numenor that defeated Sauron however, and it would be their power that kept him at bay for long centuries after. It was only with their downfall and the sundering of the world that Caradryal once more took up the sword. In the great battle at the end of the Second Age, the War of the Last Alliance, Caradryal marched alongside the host of Imladris and Lindon beneath his last High King and his Herald. At the Battle of Dagorlad he slew orc after orc and emerged unscathed, desiring ever more to strike down, at last, their great enemy. It was not to be alas, for beneath the walls of Barad-dur he met a foe far beyond him, one of the Úlairi of Dread, and Caradryal was cast down by a morgul blade, lucky to still live at all. Caradryal's luck proved even greater, for that wound should have been the death of him, were it not for the healers of the Noldorin, though it was a close thing. Ultimately he was forced to return to Imladris before the wars ended, with the hope to recover for the final journey west beyond the sea.<br><br>The recovery lasted far longer than Caradryal hoped. For many long years, he lingered in a diminished state, often times unable to leave his bed in the Halls of Rest. Some days he would not even wake, only lying in a dreamless sleep. Eventually, long after his wounding, he began to recover in truth. In that time his strength had faded to a pale shadow of its past self and he knew he would likely never regain its full measure. In that time too did he grieve, for he could hear little good news, from the loss of Gil Galad and Elendil the Tall of Numenor and his heirs in fair Arnor, to the route of the Dwarves from Khazad-dum, his cheer would ever darken at any of their mentions thereafter. It was during the last centuries of his recovery that he met the young elf-maiden, Aerin, who would oft visit the Hall of Rest to entertain those within and to pester him on tales of the past, something Caradryal bore with glad humour.<br><br>When finally Caradryal was healed, he decided to himself that he would at least see how Middle-earth had changed in his absence from it, and try in what ways he could to rid the world of the influence of Sauron the Deceiver. He confided this plan to Aerin in the Hall of Fire and was not too surprised by her gleeful request to join him. Six months have passed from then and he is glad of it, to travel again is a delight, especially when accompanied by a determinedly bright Aerin and a friend they found on the road, a hawk named Emberwing. <br><br><strong>Played By:</strong> RobHumph
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fall of the West (LOTR): Character Sheets</strong><br>
				Post by: <strong>mainsnoires</strong> on <strong>28-04-2022, 11:31:09</strong>
			</dt>
			<dd class="postbody">
				<hr>(https://fontmeme.com/permalink/220428/47568ef4cca3eb7b8e0cae3c32b9574d.png)<br><br><div class="floatleft">(https://img.nickpic.host/ugYD81.jpg)</div><br><strong>Culture/race:</strong> Gondorian<br><strong>Profession:</strong> Knight<br><strong>Age:</strong> 22<br><strong>How old does he/she appear:</strong> 22<br><br><strong>Gender:</strong> Male<br><br><span class="bbc_u"><strong>Language(s):</strong></span><ul class="bbc_list"><li>Common/Westron</li><li>Sindarin </li><li>Rohirric</li></ul> <br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Physical Appearance</span></strong></span></div><br><strong>Body Build:</strong> broad and tall<br><strong>Height:</strong> 6’2”<br><strong>Weight:</strong> 200 lba<br><strong>Hair:</strong> Light brown, curly<br><strong>Eyes:</strong> brown<br><strong>Skin tone:</strong> Fair<br><br><strong>Distinguishing Features:</strong> N/A<br><br><br><div align="center"><strong><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size">Personality</span></span></strong></div><br><strong>Demeanor:</strong> Arohir is an upbeat optimist, and very much enjoys singing and playing music whenever he is off-duty. He is highly protective of those around him.<br><strong>Motivation(s):</strong> Arohir is motivated by his family, and wants to protect the people of both Gondor and Rohan as best he can.<br><strong><br>Special:</strong> <span class="bbc_u">Cloak of Rohan</span>, cloak featuring the sigils of Rohan and Raven’s Gate.<br><br><br><span class="bbc_u"><strong>Skills:</strong><br></span><ul class="bbc_list"><li><strong>Neutral/no proficiency: </strong> Academics, Linguistic, Magical, Medical</li><li><strong>Basic: </strong> Perception, Subterfuge, Evaluation, Gymnastic, Concentration, Survival</li><li><strong>Great: </strong> Animal, Athletics, Craft, Combat (Sword, <em>Spear=B</em>), Social, </li></ul><br><span class="bbc_u"><strong>Equipment</strong><br></span><ul class="bbc_list"><li>Gondorian Maille, Helm, Shield with White Tree</li><li>Sword, Spear, Lance</li><li>Lute</li><li>Adventuring Gear</li><li>Charger</li></ul><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Personal History</span></strong></span> </div><br>Arohir was born in Pinnath Gelin, the eldest of 5 sons (and the elder to his twin brother). His father Tologon, the lord of Pinnath Galen and a former Swan Knight, had maintained close relations with Rohan, and in particular, a village in the Westfold known as Raven’s Gate, ruled by a family friend, Cynewulf, who had a son named Fréawulf. Both Fréawulf and Arohir grew to be close friends as boys, and when Arohir came of age to squire, Tologon sent him to Cynewulf as both an esquire and an emissary, to gain political experience outside of the time he had spent with his father.<br><br>It was during this time that Arohir grew to enjoy playing music, both singing songs and playing instruments - in particular, the lute and the harp. It was also during this time that he and Fréawulf became more than friends,&nbsp; developing a close relationship as brothers-in-arms and lovers.<br><br>Newly knighted and newlywed, Arohir now wants to preserve what alliances with Rohan he can - and possibly gain alliances with other peoples as well, should the Shadow come back. After all, if Ecthelion had proposed the Oath of Eorl in the first place, why should that fade simply because of the past?<br><br><br><strong>Played by </strong> WaitingCynicism
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fall of the West (LOTR): Character Sheets</strong><br>
				Post by: <strong>mainsnoires</strong> on <strong>04-05-2022, 19:22:32</strong>
			</dt>
			<dd class="postbody">
				<hr>[(https://fontmeme.com/permalink/220504/2b26a5d10465e311bf1bec73688ddc13.png)<br><br><div class="floatleft">(https://live.staticflickr.com/65535/50496154816_01a4a320a7_o.jpg)</div><br><strong>Culture/race:</strong> Hobbit of the Shire<br><strong>Profession:</strong> Thief, locksmith<br><strong>Age:</strong> 37<br><strong>How old does he/she appear:</strong> Late 20s<br><strong>Gender:</strong> Female<br><span class="bbc_u"><strong>Language(s):</strong></span> Westron, Hobbitish<br><br><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Physical Appearance</span></strong></span></div><br><br><strong>Body Build: </strong>Average hobbit stature, curvy<br><strong>Height: </strong>3'1" (94.5cm)<br><strong>Weight: </strong>60lbs (27.22kg)<br><strong>Hair: </strong>Vibrant red/ginger<br><strong>Eyes:</strong> Hazel<br><strong>Skin tone: </strong>Pale with numerous freckles<br><br>(https://live.staticflickr.com/65535/51203413196_62572f122b_h.jpg) (https://live.staticflickr.com/65535/51673071698_90241fdadf_h.jpg) (https://live.staticflickr.com/65535/51244835416_c3f863d68e_h.jpg)<br><br><br><br><br><div align="center"><strong><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size">Personality</span></span></strong></div><br><strong>Demeanor:</strong> At first impressions, Hilde appears to have a gentle mien. She bears a sweet smile and her cheeks redden easily, lending to the impression of a carefree Hobbit lass who is most at home surrounded by soft grass and the comfortable furnishings of a <em>smial.</em>&nbsp; Yet behind her courtesies, there is an undeniable sadness that darkens her eyes and makes her look so very tired.&nbsp; Hilde is resilient enough to come through the hardship, but not entirely unscathed. She has a curious mind and enjoys learning how things work.<br><br><strong>Motivation(s):</strong> Hilde, although it seems cliche, is motivated first and foremost by love; the love she bore her husband and the love she bears her home; as well as a love for her craft. She needs to get away from the Shire for the love she felt for her husband makes it a place too painful to be and the pursuit of furthering her knowledge of locks and other mechanisms is a worthy one to excuse her <em>quite un-hobbitish adventure.</em><br><br><span class="bbc_u"><strong>Special skills (including spell laws)</strong><br></span><ul class="bbc_list"><li><strong>Do not see me.</strong> Like many of her kind, Hilde has an uncanny talent for not being seen when she does not wish to be. She is light on her feet and has a knack for hiding just out of sight.</li></ul><br><span class="bbc_u"><strong>Skill Proficiencies:</strong></span><br><br><ul class="bbc_list"><li><strong>No Proficiency/N:</strong> Magical, Concentration, Academics, Athletics</li><li><strong>Basic/B:</strong> Combat, Animal, Gymnastic, Linguistic, Medical, Survival</li><li><strong>Great/G:</strong> Crafting, Subterfuge, Evaluation , Social, Perception</li></ul><br><span class="bbc_u"><strong>Equipment</strong><br></span><ul class="bbc_list"><li> Lock-picking kit used purely for <em>academic purposes</em>, also contains a small wooden key</li><li> Pocket notebook bearing the monogram H.B. on the cover, and several charcoal sticks</li><li> Set of travelling clothes including a shawl</li><li> A simple leather satchel</li><li> Her husband's pipe and a purse of pipe-weed</li></ul><br><br><div align="center"><span class="bbc_u"><strong><span style="font-size: 12pt;" class="bbc_size">Personal History</span></strong></span> </div><br><div style="text-align: justify;">Born the youngest of three <em>faunts</em>, Hilde's early years were filled with lots of laughter and play. Though the quietest of the little Button girls, it is easy to say that she had a happy childhood. The Buttons were heavily involved with farming and agriculture in the heart of the Shire, and Hilde spent many long days with her sisters in the fields, soaking in the sunshine and fresh air as their family worked.&nbsp; <br><br>When Hilde, Lalia and Ros weren't playing outdoors, they were accompanying their mother to the markets or helping around the house. As such Hilde would say that her family were very practical in making sure her upbringing was joyful but also prepared her for life. After all, haggling and market gossip were cornerstones of polite company in the Shire and it wouldn't do for a girl to grow up without knowledge to keep house. <br><br>Incedently, during her teen years it was the market which introduced her to her future husband Toby Lightfoot. At the time, Toby was working as an apprentice in his father's locksmith business and looked set to become a skilled craftsman himself. Hilde became quietly interested in conversation with the Hobbit lad and what started as small talk grew into longer and longer conversations about their respective interests. Hilde had her books and her curiousities and her embroidery, and Toby his locks, pipeweed and art. The writing was on the walls for the couple, the first time he presented Hilde with a bunch of <em>forget-me-nots.</em><br><br>Even so, their courtship was a long one. Even after approval from both of their families it took years for their relationship to advance as they both explored the dynamic blooming between them. It was not uncommon to find Hilde with her to-be-father-in-law's workshop, learning alongside her betrothed and developing a budding interest in their work. By the time they finally wed on Hilde's 33rd birthday, she was a passable apprentice in the craft of locksmithing herself. This, paired with fleeting encounters with humans and even dwarves who occasionally visited the shire, awoke a passion for her fiance's work that Hilde never thought possible. She fell in love with small mechanisms, in particular locks, and has never looked back.<br><br>Devastatingly, their marriage was not made to last. Not because they were not utterly compatible with each other but because tragedy and sickness are unpredictable beasts. Not three full years into their blissfully wedded life, and with talks of <em>faunts</em> on both Toby and Hilde's lips, Toby fell sick and passed very quickly. To say the least, Hilde was heartbroken, left alone with a home that suddenly felt too big for her.<br><br>For several long months, Hilde withdrew into herself and hid in her <em>smial</em>, surrounded by thoughts and memories of her sweetheart. Finally, though, she has had enough. With grief still heavy in her heart, Hilde made the decision that she must get out of the shire and persue her passions lest she let her loss destroy her life. Continuing her studies of locks and crafts seemed to be a perfect way to honour Toby's memory.</div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Immediate Family</div><div class="spoiler_body"><em>Heather,</em> mother<br><em>Tomba,</em> father<br><em>Lalia</em>, Hilde's oldest sister.<br><em>Rosie/Ros,</em> middle button sibling.<br><em>Tobias/Toby Lightfoot,</em> husband (deceased)</div></div><br><br><strong>Played by Madam Striga</strong>
			</dd>
		</dl>
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