Michigan Marvels - General Information, Announcements, Characters and Stuff
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: Devil's Advocate on 27-12-2012, 02:08:03</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>Michigan Marvels - General Information, Announcements, Characters and Stuff</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>27-12-2012, 02:08:03</strong>
			</dt>
			<dd class="postbody">
				<span class="bbc_u"><strong>Save the City or Stay with Your Prom Date?</strong></span><br><br>These are the high pressure questions that you will have to answer in Michigan Marvels.&nbsp; Everyone starts play as a junior in Neptune High School.&nbsp; Things seem dangerous but ordinary in this depressed urban environment until you find that you are developing a unique, special ability.&nbsp; As far as you know, you're the only one in the world that has these special abilities. So, do you continue to blend in or try to make the school and city better?<br><br>Please note that the game tends to focus more on the high school interactions than on the heroing. While both are important, I wish to emphasize character interaction. Thus, we also have a posting requirement of at least two times a week. Players should be able to write well and help create the environment of the city of Neptune, Michigan.&nbsp; Since this is a low powered hero games, players should only have one super power base: speed, strength, healing, fire, or the<br>like. If interested, send an application to me by PM.&nbsp; A character sheet will be on the next post.<br><br>Find the &nbsp;OOC Thread (http://elliquiy.com/forums/index.php?topic=161206.0) here.<br><br>Here's a place to test your character &nbsp;here &nbsp;(http://elliquiy.com/forums/index.php?topic=161289.0)<br><br>The &nbsp;In Game Thread (http://elliquiy.com/forums/index.php?topic=161787.0) is found at the clickable link to the left.&nbsp; <br><br><span class="bbc_u"><strong>About Neptune, Michigan and Neptune High School</strong></span><br><br>Neptune is approximately four square miles large and contains roughly 40,000 people within its borders.&nbsp; The demographics of the city are roughly: 50% white, 35% black, 10% Hispanic, 2% Asian, 2% Indian, and 1% other.&nbsp; 52% of the population is female and 48% male.&nbsp; The median age of the population is 31.&nbsp; Approximately 35% of the population has children.&nbsp; Of that, 35% of the population is married, 30% of the population is single parent households, and the remainder is non-families.&nbsp; The median household income is $29,000 gross and about 25% of the households live below the poverty line.<br><br>Neptune strattles the borders of Livingston, Jackson, Ingham and Washtenaw Counties.&nbsp; The South border of Neptune touches Territorial Road (we will expand it to a four lane road opposed to the two lane road it actually is at 55mph) a/k/a M-52.&nbsp; Avery Lake and McConahie Lake (both real) are within the city limits.&nbsp; Because Neptune strattles four counties, there are frequent disputes between the county sheriff departments as to whom has jurisdiction.&nbsp; Therefore, most issues are left to the Neptune city police who are underpaid and overworked (imagine a situation like Pontiac or Detroit, Michigan where the forces have been reduced by half or dissolved and only serious crimes are handled and even in those circumstances there is often a long wait for service).&nbsp; The city is very flat (like most of mid-Michigan), although a few hills can be found if one looks hard enough for them.<br><br>Neptune is further divided by the in state college rivalries between Michigan (the Wolverines, school colors maize and blue) and Michigan State (the Spartans, school colors green and white) since it is roughly half way between Michigan’s home in Ann Arbor and Michigan State’s home in East Lansing.&nbsp; The rivalry is mostly friendly but high school students will readily identify their affiliation with one school or the other.<br><br>Neptune is a dying industrial city.&nbsp; Neptune, like much of Michigan, was heavily dependent on the auto industry.&nbsp; Neptune originally helped manufacture parts for Oldsmobile; however, when GM closed the Oldsmobile division, it converted the factory to Chevrolets.&nbsp; Unfortunately, that conversion did not last long and the main plant closed in the summer of 2008.&nbsp; The Southern end of Neptune contains the more affluent society members, with many of their children opting for school of choice in the Chelsea school district or private schools rather than the Neptune public school system.<br><br>Neptune public schools have two elementary schools (Filmore and Milliken), two middle schools (6-8 Grade) one on the East side of the city and the other on the West side (with the unoriginal names of East and West Neptune Middle School, referred by the locals as East or West for short).&nbsp; East has a slightly newer and relatively wealthier set of families than West.&nbsp; Neptune High School is a Division 1 (or A under the MHSAA (Michigan High School Athletic Association) categories) and has overcrowded classrooms.&nbsp; While a second school might be advisable, the city neither has the money or enough students (the high school has approximately 1.5 high schools worth of students to the city council’s mind) to justify the cost.<br><br>Neptune High School’s “mascot” is the trident and its school colors are green and blue.&nbsp; &nbsp;However, in accordance with MHSAA rules, the Tridents either wear white or blue depending on whether they are home or away.&nbsp; The Tridents enjoy no fame whatsoever and have never won their division or their district in any sport, though it has come close a couple of times in track and girls basketball.&nbsp; Coaches are underpaid, overworked, and often are teachers (so they can make more money than their pitiful regular teacher’s income) with a passing knowledge of the sport.&nbsp; Coaches from the private sector are rarely hired, regardless of whether such coaches have more knowledge or could improve sports performance.&nbsp; <br><br>In a day at Neptune High, there are seven class periods, with either 3rd or 4th being a lunch period for students. I recommend that players be in the 3rd hour lunch period. Your class schedule can be whatever you want (as long as you meet your core requirements – please see http://education-portal.com/articles/Earning_Your_Michigan_High_School_Diploma.html (http://education-portal.com/articles/Earning_Your_Michigan_High_School_Diploma.html) for Michigan requirements) and you are consistent with the class hours.&nbsp; Homeroom is called prior to first hour.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Michigan Marvels - An Emergent Power Teen Heroes Game</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>27-12-2012, 02:31:51</strong>
			</dt>
			<dd class="postbody">
				Character Sheet Format:<br><br>BIOGRAPHICAL DATA:<br>Hero Name: <br>Real Name: <br>Date of Birth: <br>Citizenship: <br>Place of Birth: <br>Sexual Orientation: <br>Known Relatives: <br>Major Enemies: <br>Extent of Education:&nbsp; <br><br>PHYSICAL DESCRIPTION:<br>Height: <br>Weight: <br>Hair: <br>Eyes: <br>Skin: <br>Other distinguishing Features: <br>Uniform/Costume: <br>Usual Style/Clothes:&nbsp; <br>Health:&nbsp; <br>Mental Health:&nbsp; <br>Appearance: <br><br>POWERS AND ABILITIES:<br><br>Name: <br>Effects: <br>Duration: <br>Disadvantages: <br><br><br>BACKGROUND:<br>Personality: <br>Favorite Quote: <br>Quirks: <br>Hobbies:&nbsp; <br>History: <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Michigan Marvels - An Emergent Power Teen Heroes Game</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>31-12-2012, 06:37:43</strong>
			</dt>
			<dd class="postbody">
				<span class="bbc_u"><strong>Gaming/Posting Protocols</strong></span><br><br>When writing on the plot list, please write as if you’re writing a book to be read.&nbsp; With that being said, please take note of the following constructions:<br><br>1.&nbsp;&nbsp;&nbsp;Anything said by your character out loud should be placed in quotation marks.&nbsp; Thus, if you wanted to tell an NPC (non-player character) or a PC (player’s character) something it would look something like this: Drake took a long look at Carmen and told her, “Get bent, Bimbo.”<br><br>2.&nbsp;&nbsp;&nbsp;If your character is thinking something (and therefore cannot be known by others in-character unless they have the ability to read minds), the thoughts should be placed in italics.&nbsp; For example, a character could say one thing and think another, like this: Barbara told Michelle, “It is so great to see you!&nbsp; I’m so glad that we both made the varsity cheerleading team.”&nbsp; <em>God, I can’t stand that bitch!&nbsp; She would not have been on this team if she had not blackmailed me with that micro-recorder.</em><br><br>3.&nbsp;&nbsp;&nbsp;Thoughts that are transmitted by telepathy (if that occurs) should be placed between asterisks.&nbsp; An example might look like: Jason was minding his own business, heading to class, without a care in the world when a voice rang within his head, *You’re a dead man, pretty boy.*<br><br>4.&nbsp; &nbsp; &nbsp;Words spoken through a radio, telephone or other electronic device should be placed between tildas.&nbsp; An example might look like this: Katie told Allie, "Hang on a minute, I'm on the phone with Jessie." ~Say, Jess, I really need to get going now.&nbsp; Catch you at school tomorrow.~<br><br>Characters should not determine actions that happen to other characters.&nbsp; Therefore, it is OK to say that you take a swing at PC but the PC that is the subject of the swing gets to determine if it hits or not.&nbsp; Similarly, “main” NPCs or villains should not have reactions pre-determined by you/your character.&nbsp; You will recognize these NPCs/villains in time.&nbsp; Conversely, NPCs of your own creation (such as your PC’s family members, unless you pass off their control to me (Stuart)/the GM or AGM (if one exists)), or who are minor can be affected in any way that you like.&nbsp; If you have a question about whether a NPC is major or minor, merely ask me (Stuart) and I will give you an answer.<br><br>In this game, we use non-linear posting.&nbsp; In other words, someone can write part of the story on August 24, 2009 and another person write part of the story the next day in real life but have it be part of the story on August 21, 2009.&nbsp; That means that players need to pay attention to times and dates and read ALL posts to make sure that no actions conflict.&nbsp; I will always let you know the date ranges open for posting on the OOC list, such as stating, "Please do not post past September 15, 2012."&nbsp; To help keep everyone straight on days and times, subject headings to posts on the game list should look like this:<br>(Character Name/Character Name 2 (if more than one involved in the post)) – Day, Date, Time – (Optional Title of the Post)<br><br>An example of this might look like:<br>(Michelle/Barbara) – Monday, August 3, 2009, 5:00 pm – Cheerleading Tryouts, Cattiness Commences<br><br>There are several ways to interact with other PCs (or if you need me for something, major NPCs):<br><br>1.&nbsp;&nbsp;&nbsp;Set a scene and leave the word “tag” somewhere within it.&nbsp; The word “tag” is the cue for another player to pick up the story/respond to your post.&nbsp; An example might look like this: Dorothy walked into the cafeteria, nervous about her first day.&nbsp; After all, if she sat at the wrong table, she might be ostracized for the rest of her time at high school.&nbsp; She hesitated as she tried to make her first all important decision when she felt jostled by someone trying to get by her.<br>Tag <br><br>(The word tag can also be embedded within the scene, so after the tag, you could continue the narrative by saying something like: Dorothy did not like being jostled but she determined that she would give this person a chance to explain.&nbsp; Tag)<br><br>2.&nbsp;&nbsp;&nbsp;Rather than just giving an open tag, you can make a tag to a specific person (this is how many conversations occur when joint posts do not occur).&nbsp; An example of a specific tag might look like this: Dorothy walked into the cafeteria, nervous about her first day.&nbsp; She prayed that the sweet girl, Millie, she met in first hour shared her lunch period.&nbsp; Sure enough, Dorothy spied her at a table of chattering girls.&nbsp; She sat beside her and happily chimed, “Hey, Millie!”&nbsp; <br>Tag – Millie<br><br>(Again, these can be embedded in larger posts, presupposing non-essential actions.)<br><br>3.&nbsp;&nbsp;&nbsp;Joint posts with one or more than one person:<br>A.&nbsp;&nbsp;&nbsp;Joint posts with one other person can be done over any internet messenger system.&nbsp; The method of doing these posts is as follows: One person starts the scene and then once that person is done typing, that person should type “tag” to indicate that his/her turn is done.&nbsp; The other person should follow the same procedure.&nbsp; This procedure continues until both parties feel that the post has ended.&nbsp; (Typing “end?” usually is a clue that the other person has no idea what more can occur in the scene.)&nbsp; One person then must take the entire log, edit it and post it on list so that everyone can enjoy your creation.&nbsp; Of course, doing it over email or PM works just as well.<br>B.&nbsp;&nbsp;&nbsp;Joint posts with more than one person need to occur over yahoo messenger in a chat room.&nbsp; The procedure is similar to the one on one joint posts.&nbsp; However, because in this case there are more than one person in the room, there is a method for determining turns after a tag.&nbsp; That is done by typing “!” to indicate that you wish to go next.&nbsp; Whoever types “!” first goes first.&nbsp; Whoever has it second, goes second and so on.&nbsp; Like one on one joint posts, at the end, someone gets to edit the entire log and post it on list to see the entire post on list in a polished, finished product for everyone to enjoy.<br><br>If any time you have any questions, do not hesitate to ask me or anyone else who is experienced in the game or game style.&nbsp; &nbsp;Despite all of these stylistic concerns, the only point of this game is to have fun and enjoy your character’s experiences.&nbsp; Please enjoy!&nbsp; I’m looking forward to creating many stories with all of you.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Michigan Marvels - General Information, Announcements, Characters and Stuff</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>01-01-2013, 21:34:34</strong>
			</dt>
			<dd class="postbody">
				<span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u"><strong>Neptune Michigan Locations</strong></span></span><br><br>Neptune High School - This is a two story high school built just after World War II and continuously has to be modernized to meet with technological demands of modern society.&nbsp; It is located roughly in the center of the city.&nbsp; The high school has: two football fields, one being the practice field/Junior Varsity field, a softball and baseball field, a soccer field, and eight tennis courts enclosed within a fenced area.&nbsp; Parking lots surround the building itself providing access to different parts of the building; however, only the main doors at the front of the school are unlocked and open to the public at large.&nbsp; A two tiered set of stairs leads up to the main doors where people coming in are screened through metal detectors by security guards.<br><br>WOMG (Channel 13) News - Located south and east of the high school.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Michigan Marvels - General Information, Announcements, Characters and Stuff</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>01-01-2013, 23:54:00</strong>
			</dt>
			<dd class="postbody">
				Making Neptune NPCs<br><br>Anyone is free to make an NPC in the city of Neptune.&nbsp; However, under no circumstances should an NPC have unique/special powers/abilities.&nbsp; They are meant to add flavor to the city if Neptune and not to take away plot from the PCs.&nbsp; Feel free to add a picture if you want to give them more feeling.&nbsp; I will be happy to add them to the NPC list.&nbsp; In general, players that create the NPC should continue to control the NPC and the normal protocols apply (i.e. do nothing without player consent). 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Michigan Marvels - General Information, Announcements, Characters and Stuff</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>02-01-2013, 03:34:04</strong>
			</dt>
			<dd class="postbody">
				<span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u"><strong>NPCs</strong></span></span><br><br>Ashley Avery - controlled by Devil's Advocate - Senior at Neptune High School - Captain of the Varsity cheerleader squad - She has long straight blond hair, blue eyes and stands about five feet, six inches tall.&nbsp; Her nose is a tad hawkish.&nbsp; She tries to stay cool and dates the Varsity quarterback.&nbsp; She is very much about keeping the social caste system intact at Neptune High with her at the top.<br><br><div class="floatright">(http://i1282.photobucket.com/albums/a533/stuartcollis/JessicaDomke_zps66eb97e7.jpg)</div>Jessica Domke - controlled by Devil's Advocate - Junior at Neptune High School - She's a bit of an outcast but somehow is now the captain of the Junior Varsity cheerleader team.&nbsp; Some say that she is good enough to be on the Varsity team but that cheerleader politics has kept her off of Varsity.&nbsp; Neither the Varsity nor Junior Varsity team cheerleaders are fond of her with the exception of Katie Marsh who seems to defend her at every turn.&nbsp; She lives on the west side of the city.<br><br>Glen Stone - controlled by Devil's Advocate - Principal at Neptune High School <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Michigan Marvels - General Information, Announcements, Characters and Stuff</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>04-01-2013, 02:23:11</strong>
			</dt>
			<dd class="postbody">
				reserved
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Michigan Marvels - General Information, Announcements, Characters and Stuff</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>04-01-2013, 02:23:28</strong>
			</dt>
			<dd class="postbody">
				reserved
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Michigan Marvels - General Information, Announcements, Characters and Stuff</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>04-01-2013, 02:23:48</strong>
			</dt>
			<dd class="postbody">
				<span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u"><strong>Approved Characters</strong></span></span><br><br>Player: Branwen<br><br>BIOGRAPHICAL DATA:<br>Hero Name: Not yet determined<br>Real Name:&nbsp; Helen Poston<br>Date of Birth:&nbsp; August 29th, 1996 (16 years old)<br>Citizenship:&nbsp; American<br>Place of Birth:&nbsp; Detroit, Michigan<br>Sexual Orientation: Lesbian, but unconfirmed and unacknowledged.<br>Known Relatives:&nbsp; Father - Lou Poston, Mother - Louise Poston née Wilson, Uncle Edgar Wilson <br>Major Enemies:&nbsp; Not yet determined<br>Extent of Education: Junior in high school.&nbsp; <br><br><br><div class="floatright">(http://25.media.tumblr.com/f30104898b4d0b5e5615320b562c8889/tumblr_mfo86fNmaS1rlxy60o1_500.jpg)</div>PHYSICAL DESCRIPTION:<br>Height: 4'10" / 147cm<br>Weight: 90# / 41kg<br>Hair:&nbsp; Red trending towards ginger<br>Eyes: Blue<br>Skin: Pale, heavily freckled<br>Other Distinguishing Features: None<br>Uniform/Costume: Not yet determined<br>Usual Style/Clothes: The Poston's are not affluent and Helen's clothes are neither on the cutting edge of fashion or brand name.&nbsp; She favors quieter colors, greys and blacks with the occasional green that complements her hair and complexion.&nbsp; She's a jeans and tank tops or t-shirts kind of girl.&nbsp; T-shirts without ironic sayings that is, unlike a certain other person.<br>Health:&nbsp; Generally good.&nbsp; No known allergies or impairments.<br>Mental Health:&nbsp; Like any late stage adolescent, Helen goes through the usual mood swings, exacerbated when she's tired or on her period.&nbsp; <br>Appearance:&nbsp; Helen is a girl on the verge of womanhood.&nbsp; She has very fair skin and is heavily freckled.&nbsp; Though she has slender hips and torso, her breasts are large for her frame, making them appear bigger than they actually are.&nbsp; Her hair is a lazy red and untidily styled long and she has blue eyes.&nbsp; &nbsp; <br><br>POWERS AND ABILITIES:<br><br>Name:&nbsp; Darkness Manipulation<br>Effects:&nbsp; Darkness is not the absence of light, but the presence of its opposite.&nbsp; Currently she can cause wisps of it to flow like inky fog over an object and cover perhaps a square meter with a blanket that can range from slightly grey to absolute black.&nbsp; With serious concentration she can make a single tendril extend, two centimeters around and perhaps a half meter long, and move at her direction.&nbsp; It can curl and twist and knot and seems almost physically tangible but it has as yet only a visual effect.<br>Duration:&nbsp; Until concentration is lost.<br>Disadvantages:&nbsp; The brighter the ambient light, especially sunlight, the more concentration it takes.&nbsp; It also takes a physical toll on her, as if using the power burns calories like working out.&nbsp; Elevated heart rate, rapid breathing are common and she's intensely hungry after using it for anything more than mere play.&nbsp; If she does not eat, it will have an effect similar to a diabetic crashing out from low blood sugar.<br>Aides:&nbsp; None yet discovered.<br><br>BACKGROUND:<br>Personality:&nbsp; Helen's a quiet girl and tends to fly under the radar of everyone.&nbsp; She doesn't stick out, doesn't act up and doesn't talk in class.&nbsp; She's not a loner.&nbsp; Quite the opposite.&nbsp; She's always attaching herself unnoticed to groups and making herself part of them as best she can until someone finally notices her.&nbsp; <br>Favorite Quote:&nbsp; "Hanna, friends don't let friends sneak into insane asylums alone."&nbsp; Aria from <em>Pretty Little Liars</em><br>Quirks:&nbsp; Helen counts things; ceiling tiles, bricks, telephone poles, stitches in the backpack's zipper in front of her, black spots in terrazzo, the sides of a pencil.&nbsp; Really, anything.<br>Hobbies:&nbsp; Gymnastics.&nbsp; Helen works out four times a week for an hour and a half each day on a competitive gymnastics squad.&nbsp; She's not Olympic material, not quite, but she is rather good for the rest of the pack.&nbsp; Sometimes she's found with the cheer squad, helping them with tumbling stunts though she's treated like a trainer than a member of the squad.&nbsp; She's never, ever, invited to do things with the Pretty Popular Girls and doesn't go to games either, with or without them.<br>History:&nbsp; The Poston's are second generation assembly line workers, or at least her father and Uncle Eddie (Edgar) are.&nbsp; They've worked for GM since their fathers got them jobs back in the heyday of the Big American Car era.&nbsp; When the lines shut down, the Postons found themselves on reduced means, though her father still gets a pension as part of an unemployment settlement.&nbsp; He works as a shade tree mechanic with Edgar out of a small gas station converted into a garage, and the two men also run a very broken down wrecker that sometimes needs one itself.&nbsp; Her mom sometimes picks up a shift at the diner, but mainly stays at homes and smokes and watches her stories.&nbsp; She keeps a mean clean house though. Nothing is ever out of place except maybe her dad's work boots when he falls asleep on the recliner in front of the TV.&nbsp; It's an older TV, not even a flat screen.&nbsp; Helen's always been quiet but not a bookworm.&nbsp; She just doesn't talk much and doesn't keep any real friends.&nbsp; She'd like to, but can't quite seem to find the ones she yearns for.&nbsp; The only odd thing about her is that even as a baby, as a child, Helen's never been afraid of the dark.&nbsp; Ever.&nbsp; She's completely at ease on the night halfway opposite the harvest moon or in the house with the electricity out and heavy rain outside.&nbsp; Sometimes she even goes in her closet and sits.&nbsp; Helen's fitted it with an old blanket with aluminum foil sandwiched between layers that she unrolls from where it's thumb tacked above the inside of the door and sits amidst her clothes and shoes and leftover toys and just...sits.&nbsp; It's soothing, peaceful, and utterly black.&nbsp; When her period comes she's always found in there with her heating pad against her stomach and the darkness holding her.&nbsp; The Postons aren't entirely sure what to make about it, and after some awkward conversations about drugs and was she hurting herself, they decided, as her father said "Girl's just peculiar that way." <br><br>Schedule:<br><br>Period 1 English 3<br>Period 2 Algebra II - Baker<br>Period 3 Lunch<br>Period 4 Family Science<br>Period 5 Earth Science<br>Period 6 World History<br>Period 7 PE / Competitive Athletics<br><br><hr><br>Player: DeamonBane<br><br>BIOGRAPHICAL DATA:<br><strong>Hero Name: </strong><br>Backfyre<br><br><strong>Real Name:</strong> <br>James O'Neil Jr.<br><br><strong>Date of Birth: </strong><br>May 5th, 1996<br><br><strong>Citizenship:</strong> <br>American<br><br><strong>Place of Birth: </strong><br>Boston, Massachusetts<br><br><strong>Sexual Orientation:</strong> <br>Hetero<br><br><strong>Known Relatives:</strong> <br>Maria Ganzaga O'Neil (Mother), James O'Neil Sr. (Father) , Mick O'Neil (Younger Bro)<br><br><strong>Major Enemies:</strong> <br>N/A<br><br><strong>Extent of Education:</strong>&nbsp; <br>10th Grade<br><br><span class="bbc_u"><strong>PHYSICAL DESCRIPTION:</strong></span><br><br><strong>Height:</strong> <br>Even 6 feet<br><br><strong>Weight: </strong><br>180 Lbs.<br><br><strong>Hair:</strong> <br>Brown, cropped short<br><br><strong>Eyes: </strong><br>Green<br><br><strong>Skin: </strong><br>A bit dusky, although not quite Latino<br><br><strong>Other distinguishing Features: </strong><br>Tattoo of a bull on his right forearm (He really like his sunsign), Shark on his back. Other than that, a bit overtly muscled.<br><br><strong>Uniform/Costume:</strong> <br>Running shoes, light, running friendly clothes, usually covering his arms and legs fully, gloves, and a cap that can quickly be adapted into a mask should the need arise.<br><br><strong>Usual Style/Clothes: </strong> <br>The same<br><br><strong>Health:</strong>&nbsp; <br>Very robust, strong, and healthy.<br><br><strong>Mental Health: </strong> <br>A bit on the nutty side, but more dare-devillish, nothing too weird.<br><br><strong>Appearance: </strong><br><br>(http://blogs.dailynews.com/outinhollywood/files/import/5117-,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,jason.jpg)<br><br><strong>POWERS AND ABILITIES:</strong><br><br><strong>Name: </strong><br>?<br><br><strong>Effects:</strong> <br>The placing together of two parts of his body (I.e His forearm and bicep, like when he flexes his biceps, or thumb and forefinger), followed by the rapid separation if the same, instantly creates a pocket of low air pressure, which, when directed in order to fill itself out, will immediately be set off in said direction. The power can crush through concrete, warp metal, and virtually tear a person in half. Needless to say, the larger the area of opened contact, the more powerful the force. Can also be used to propel the user in the direction opposite the direction that it is sent.<br><br><strong>Duration: </strong><br>The best he can get it up to 20 feet, although he is working on that, and he can use it to leap up to 6 yards straight in any direction (say, 6 yards straight up, 5 yards up, 1 meter forward, etc)<br><br><strong>Disadvantages:</strong> <br>Requires movement, thus, if he is restrained, he cannot use his power, no-how.<br><br><strong><span class="bbc_u">BACKGROUND:</span></strong><br><br><strong>Personality:</strong> <br>Rough and tough would be one way to put it, although he is known to have a wry sense of humor, a handsome smile, and a great laugh. He tends to be a bit energetic, movement being what he likes the most. He doesn't like showing his power off to anybody, although he does take a great deal of pride in accomplishing stuff with it. He works hard always, getting great grades in school, if not the best, and while not a competitive spirit, he likes to compete anyway for the the sake of competing. Like most people, he does like to win most of the time, though. Not a 'Casanova', per sae, but he isn't completely lost when it comes to the girls around him.<br><br><strong>Favorite Quote: </strong><br>Nuttiness is like jumping: Stop going up, and you're gonna fall down and get fucked up pretty bad.<br><br><strong>Quirks: </strong><br>Talking about action, instead of doing it, gets him all twitchy-like. He is also very stubborn, irritable at times, and if you can't keep up, he will leave you behind, not because he thinks you're going too slow, but because he likes going as fast as he can.<br><br><strong>Hobbies:&nbsp; </strong><br>Parkour, Capoeira (on his mother's side), video games (not when there are any of the opposite sex around, of course), and running... a lot.<br><br><strong>History: </strong><br>Mother is Brazilian, who married his dad, an Irish American. He was there opening a project for Ford, and she was working with him and they sort of... connected. James never really wanted to hear more about it than that, being severely grossed out at the thought of his parents, in his words 'doing it'. They moved to Boston, where he was born and spent the first 6 years of his life, and where his brother was born 4 years after he was. They moved to Chicano when he was six, little Mick being 2 at the time. His life was fairly uneventful, being a good kid, playing video games, watching silly movies, the works of a kid until he was 10. The event was marked by his mother seeing him running off and crying, with a large gash on his right arm, and most of the skin peeled on the other. She went to the back yard to see what had happened, to find a large gap in the brick wall that separated their yard from that of their neighbors.<br><br>A few more incidents after that, and he finally managed some marginal control over it, as in to keep from busting it out every five minutes. Slowly, over his teenage years, he began to get build enough courage to practice it, and slowly, build on it a bit too. Slow working, especially while keeping it hidden from friends and family, although he has a sinking feeling that his mother knows. Nevertheless, he practiced it, and got to be pretty good at it. Of course, he didn't have anyone to practice against. Not until later, when he was mugged by three lowlifes. He didn't kill them, of course he wasn't powerful enough for that at the time. But he did manage to scare them off, one having to go to the hospital with a concussion. That was when he decided that, for fun, he might actually use his power as a super-hero stint. It appealed to his ego.<br><br><hr><br>Player: Mayovagn<br><br>BIOGRAPHICAL DATA:<br><strong>Hero Name:</strong> None as yet<br><strong>Real Name:</strong> Isolde Lenore Black<br><strong>Date of Birth:</strong> 11th of December<br><strong>Citizenship:</strong> United Kingdom/Germany/European Union/Canada/Permanent Resident US<br><strong>Place of Birth:</strong> RAF Bruggen, Germany<br><strong>Sexual Orientation:</strong> Pansexual &amp; Pollyamorous<br><strong>Known Relatives:</strong> Mother - Rosamund Steffi Black, Father - James Henry Black, Older Brother - Geoffrey Harry Black (18), Younger Sister - Heide Mila Black (15)<br><strong>Major Enemies:</strong> None Isolde is aware of<br><strong>Extent of Education:</strong> Just starting junior year of high school<br><br><em><strong>PHYSICAL DESCRIPTION:</strong></em><br><strong>Height:</strong> 6'1"<br><strong>Weight:</strong> 155lbs<br><strong>Hair: </strong>Light red with natural blonde streaks due to birthmarks on scalp, straight and short in an almost boyish style. Isi tends to cut her hair herself into her own style she thinks of as 'organized mess'. Its never longer than down to her cheeks, never that tidy but there is a style there and a certain kind of flair. Though to a lot of people, especially her mother, it just looks like a mess.<br><strong>Eyes:</strong> Dark blue with grey circles around the iris's and orange flecks. Isi wears little round gold rimmed glasses to correct her short sightedness whose frames are made of shape memory alloy. She thinks they add to her librarian mystique.<br><strong>Skin:</strong>&nbsp; Pale pink skin tone with freckles almost everywhere.<br>Other distinguishing Features: Naturally pointy tips to her canines (otherwise normal and well cared for teeth). She has numerous birthmarks all over her torso which she is not proud of.<br><strong>Uniform/Costume:</strong> None as yet.<br><strong>Usual Style/Clothes:</strong> Isi likes to wear things that show of her legs, she is quite proud of them. She tends to wear short skirts and shorts a lot in the summer and tight jeans in the winter. She likes wearing guys button down shirts, for the comfort and convenience, yet has been known to enjoy t-shirts, especially ones that have slogans or images that reflect her dark British sense of humor. Her style tends towards the tomboy much of the time.<br><strong>Health:</strong>&nbsp; Isi is in good health generally. She is likely to have issues with her joints later in life due to all the crazy things she tends to get up to in her spare time, but for now she is enjoying her youth while she has it. Isi is one of those annoying people with a very slow metabolism. She can seemingly eat anything and everything and never put on weight. This coupled with her naturally low blood pressure has lead to several doctors nearly mis-diagnosing her with various ailments in the past. However these things are normal for the girl and not out of place. She is happy and healthy just as she is and needs neither statins nor artificial insulin. Fortunately both her mother and Isi herself are well aware of these things.<br><strong>Mental Health:</strong>&nbsp; Isi is fairly well adjusted mentally, given her life so far.<br><strong>Appearance:</strong> Tall, skinny, angular features, very 'old world' looking, attractive in that way that doesn't require makeup and is usually spoiled by it. She has a fairly flat chest, which is likely a side effect of her skinniness. She has long thin fingers, feet that look maybe a little too small for her height yet manage to carry her about in good order. She is slim of hips and has the appearance of speed and perhaps flightiness about her, which is somewhat deceptive as she has never been an accomplished runner and is not a particularly nervous individual.<br><br><em><strong>POWERS AND ABILITIES:</strong></em> Isi's molecular structure has altered greatly with the onset of her powers.&nbsp; She is now a gestalt entity; each individual cell is part of the whole and retains a small amount of her overall personality and intelligence.&nbsp; She is able to absorb any biological material that comes into skin contact with her, animal or vegetable, as long as it is dead.&nbsp; She uses this not as a weapon but merely as a form of feeding herself.&nbsp; This includes airborne dead skin cells, fallen hair, other biowaste.&nbsp; She is not necessarily conscious of doing this. It does however reduce her overall need to feed conventionally to near nil as long as she is in a fairly well populated area. She doesn't require much sleep; a maximum of one hour per night is required.&nbsp; She can change her shape at will, and has a mental capacity to remember the form of anything she has directly sampled by skin contact and mimic them down fairly closely. Certainly closely enough to fool any biometrics scanning devices such as fingerprint or retina, as long as that material is biological. Anything mineral can be copied, but only using biological structures. She can also mimic things she merely sees, but this is not done in so complete and professional a way. She is capable of flattening her mass to conceal herself and adhere to walls, even flow up them, though this is usually achieved somewhat slowly. she is fully capable of camouflaging herself as part of any surface she is adhered to. This is only useful when she is moving slowly however, as with fast movement she would be unable to keep up with the necessary colour and texture changes. Isi has been known to use sense organs from lower animal forms when in this 'surveillance' state, as they are far less conspicuous than those of a human.<br>Isi can survive being dismembered, her various parts will form into a shape enabling them to return to the whole.<br>Cutting or stabbing Isi has little effect, her strange physiology only slightly resists such abuse, the blade slipping through the flesh like it was cutting thick jelly (Jello I believe our American friends call it) the wound only revealing the same pink flesh and not bleeding at all.<br>While copying another life form after skin contact Isi is as vulnerable as that form is, she will bleed, bones will break etc.&nbsp; However if she is to fall unconscious she will return to her own form, and any lost mass i.e. blood, will return to the whole.<br>Telepaths have great difficulty reading Isi.&nbsp; Her mind is spread out throughout every living cell in her body, and it takes months of practice to even hear the slightest background whisper, like millions of tiny voices.<br>Isi doesn't seem to be ageing, her cells renewing themselves by the absorption process mentioned earlier in the profile seems to be capable of extending her life almost indefinitely. she is also immune to mutagenic agents.<br><br><strong>Limitations:</strong> Her ability to ignore cutting or impaling attacks is vastly offset by her reaction to energy weapons such as particle projectors and lasers. Any projected energy weapon that, as a side effect of its penetration, causes a terrific amount of heat. Isi's physiology does not deal particularly well with such damage. Extremes of heat and cold also badly effect Isi. Due to the unique nature of Isi's physiology, conventional medicine can have very little effect on her. Any infection that does jump the species gap could very well kill her. Additionally, Isi's mental abilities allow her to maintain control over her shape. Anyone or anything that is able to nullify that power will reduce her to a large pink gelatinous mass of flesh. This is a very unpleasant state for Isi, as she is reduced to only the one outside sense. That of touch.<br><br><strong>Experience:</strong> Isi is yet to really fully understand this ability and it has a strong tendency to react to her emotional states and subconscious desires. Its far from being under her control.<br><br><em><strong>BACKGROUND:</strong></em><br><strong>Personality:</strong> Isi is usually either teasing, smiling, being sarcastic or quietly watching things. She is not quick to judge, though once she has set her mind to a certain way of thinking its hard to shift her. She has a tendency to judge people on their individual merits and actions rather than rely on stereotypes or hearsay. She is a self confessed geek, enjoying the internet a little too much, some computer games, devours books with a passion and fervor and likes to understand things of all kinds. She takes things apart just to see how/if she can do it and often even manages to return them, mostly, to their original state. She is a bit of fangirl at times, especially for some of the stuff that her dad sparked an interest in like old British TV and music. She takes friendship very seriously and forms very strong bonds with people. Thinks deeply, feels deeply and is a sensitive soul, something she tries to hide as often people have tried to use these things against her. She wears her personal masks well, though once you have her trust and her love she will go very well out of her way to help you if necessary. She is pleased with her strangeness, her difference and is not about to start to conform to the norm anytime soon. She is firmly of the belief that 'normal people' are one of the major problems with the world and it would all be much better if everyone was both a bit of a freak and willing to admit to it in public. Preferably with hand signals and cake.<br><strong>Favourite Quote:</strong> "There is no point in being grown up if you can't be childish sometimes." - Theta Sigma (if anyone knows what this is without googling it you win one internet!)<br><strong>Quirks:</strong> Quoting bizarre shows most people haven't heard of, going off on tangents often involving small cute furry mammals, being distracted, sticking up for what she believes to be right.<br><strong>Hobbies:</strong>&nbsp; Isi likes the internet, archery, hanging out with her friends, boxing, reading, krav maga, the internet, 15thC European swordsmanship, a little wrestling, the internet, computer games, logic puzzles, randomly causing confusion in others, the internet, some TV shows, comics, the internet, music, movies and teasing those who deserve it (along of course with those who quite clearly do not and never will).<br><strong>History:</strong> Isi was born on an RAF base, which is near Dusseldorf in Germany. Her father, who was a Squadron Leader at the time was based there. Both her older brother and younger sister were similarly born 'on base'. Isi's mother was German born, her parents had met in a small bar in Bern while James was on leave. They moved back to the UK shortly after Heide was born, James taking a training position at RAF Linton-On-Ouse in Yorkshire. The base was pleasant enough and James seemed happier now that he was back on his home soil. Rosamund for her part was happy to be with her husband and children, was very understanding of his work and did not complain. They moved several times since then, including one four year posting as a training officer at CAF Cold Lake in Alberta Canada where the family gained their citizenship. Growing up as a forces kid Isi learned to make friends well and to judge others with clarity and care. She and her siblings picked up a habit for getting into trouble, which her father partially curbed by enrolling his kids in various after school classes. Isi found she enjoyed boxing and branched out into other physical sports and martial arts, including a stint with a re-enactment group while stationed at RAF Odiham in Hampshire England thanks in large part to her brother Geoff.<br>When Isi was fifteen her father was assigned to the team testing and demonstrating the Eurofighter Typhoon. The family found themselves living near Nellis air force base in the US where some of the testing was going on, along with demonstration to NATO powers of the new aircrafts capabilities.<br>It was during such a flight that James Black lost his life when the Typhoon he was flying broke up mid flight. It is suspected that there was some kind of collision involving another aircraft that caused the accident, however no details have been released even to the family and the incident remains classified.<br>The family were devastated. Rosamund went into a mild depression lasting a little under a year. They were able to live very comfortably from James's pension and the RAF death benefits, yet that was of course no consolation to the loss of a father.<br><br>The family moved out of USAF Nellis shortly after the accident, they had been granted permanent residence status and decided, at least for the moment, to stay in the US. One of Rosamunds friends at the base had taken pity on her and found her a place to stay with relatives in Stockbridge, Michigan and the family found themselves staying in a rather palatial manse on the southern edge of the city with a very nice older couple who were exceedingly kind and helped them all through the worst consequences of the accident and the subsequent heartbreak.<br><br>The decision to settle in a house of their own in the nearby city of Neptune came shortly thereafter. House prices were shockingly cheap, they could afford to buy something really very nice outright in the area and they didn't have to worry about finding work for a while if at all. It was a nice enough place to live for the moment. Leaving Stockbridge also meant putting some distance between Isi and a young man a year above her in high school who had taken more than a shine to her. He had decided that his infatuation was best expressed by cornering her and pressing his advances. Geoff had found out and things had nearly come to blows, between the two boys. However the young man in question found Isi again in school shortly thereafter and once again attempted to press himself upon her. Isi had been forced to defend herself, against her better judgment. After breaking two fingers of her unwanted suitors hand Isi had found herself expelled from school, something she is far from proud of.<br><br><span style="font-size: 14pt;" class="bbc_size">Isi Images</span><br><br>(http://www.zen90682.zen.co.uk/IsiBlack.jpg)<br>Isi<br><br>(http://www.zen90682.zen.co.uk/BlackHouseBasement.JPG)<br>Black House Basement<br><br>(http://www.zen90682.zen.co.uk/BlackHouseGroundFloor.jpg)<br>Black House First Floor<br><br>(http://www.zen90682.zen.co.uk/BlackHouseUpperFloor.jpg)<br>Black House Second Floor<br><br>(http://www.zen90682.zen.co.uk/RosamundSteffiBlack.jpg)<br>Rosamund Black<br><br>(http://www.zen90682.zen.co.uk/GeoffreyHarryBlack .jpg)<br>Geoff Black<br><br>(http://www.zen90682.zen.co.uk/HeideMilaBlack.jpg)<br>Heide Black<br><br><hr><br>Player: PrettyxPoisonxApple<br><br>BIOGRAPHICAL DATA:<br>Hero Name: Nil<br>Real Name: Chloe Sainez<br>Date of Birth: February 10th 1996 <br>Citizenship: American<br>Place of Birth: Lansing, Michigan<br>Sexual Orientation: Bi-curious<br>Known Relatives: Alison Saines (mother) Peter Saines (Father) Mary-Anne Saines (sister) <br>Major Enemies: Mary-Anne Saines. 12 years old. Terminally annoying. <br>Extent of Education:&nbsp; High school Junior<br><br>PHYSICAL DESCRIPTION:<br>Height: 5 ft 5<br>Weight: 115 pounds<br>Hair: Black, long and straight, usually worn loose. <br>Eyes: Light blue<br>Skin: Pale and unmarked.<br>Other distinguishing Features: Nil<br>Uniform/Costume: Nil<br>Usual Style/Clothes:&nbsp; Is usually found in high waist skinny jeans teamed with a shirt that fits the season. Singlet or short sleeved shirt in the summer. Long sleeve tops in the cooler months and soft pull over sweaters in the winter. Her trusty pair of lilac colored converse shoes about all she wears on her feet. Her neck, wrist, ankle and fingers are nearly always decorated in some kind of silver jewelry. <br>Health:&nbsp; Fit and healthy teenager<br>Mental Health:&nbsp; Nothing aside from the hormonal explosion that is teenage girl.<br><br>POWERS AND ABILITIES:<br><br>Name: Intangibility<br>Effects: Can make herself intangible on a molecular level so that she can temporarily pass through any solid objects. Clothes and anything/anyone else she is holding can also become intangible if she desires. <br>Duration: A short space of time, The more she uses it the more tired she will become. <br>Disadvantages: Can only pass through things or have things pass through her and that is only if her mental switch is turned on, She has no other molecular control over herself or anything else. <br><br><br>BACKGROUND:<br>Personality: Is known to be a complete and utter bitch. Is very cold towards people outside of her social circle and can even be a bit chilly towards unfamiliar people in her circle. She is best friends with her across the street neighbor Susan Murray and doesn't feel the need to really put much effort into anyone else. Unless they are cute without a shirt on that is. Walks around with a self important attitude and will check her reflection in everything possible purely out of habit. She is a loyal good friend to Susan and doesn't intentionally set out to be cruel but is well aware its either bitch or be bitched when it comes to high school. <br>Favorite Quote: "That's not fair!"<br>Quirks: <br>Hobbies: Cheer-leading, Shopping. Gossiping. And reading trashy magazines.<br>History: Chloe was born in Lansing, as was her younger sister. She had a normal healthy upbringing and the family moved to Neptune city when she was 10 because her father was offered a management role at the local animal rescue shelter. Her mother taught piano lessons in the lounge after school. Chloe had been a shy awkward child and never had many friends, as she grew into her teen years she formed a close bond with the girl across the street and has been climbing upwards on the social ladder since then. Clawing her way into the varsity team along side her best friend to pursue her favorite sport, Cheer-leading. <br><br><strong>Chloe</strong>(http://s4.favim.com/orig/48/beautiful-girl-blue-eyes-dark-hair-Favim.com-464476.jpg)<br><br><hr><br>Player: Vladimir Valentine <br><br>BIOGRAPHICAL DATA:<br>Hero Name: None<br>Real Name: Isabella Heartnet<br>Date of Birth: Age 17, may 5th<br>Citizenship: American, never arrested for felonies.<br>Place of Birth: Los Angeles California <br>Sexual Orientation: Heterosexual, Straight.<br>Known Relatives:&nbsp; Father (Kyle Heartnet) mother (crystal Heartnet) divorced.<br>Major Enemies: None<br>Extent of Education:&nbsp; Has gone to multiple schools, and kicked out of a few. Has managed to pass all of her classes up to this point, but is no straight A student.<br><br>PHYSICAL DESCRIPTION:<br>Height:5'5"<br>Weight: 95-100 lbs, speculated.<br>Hair: Fuchsia, purple, black, red... Constantly changes.<br>Eyes: Changes<br>Skin: Light peach color.<br>Other distinguishing Features:&nbsp; has snakebite piercings, and a tongue piercing along with multiple ear piercings. <br>Uniform/Costume:&nbsp; Costume is that of a female magician.<br>Usual Style/Clothes: Punk rocker<br>Health: Perfect<br>Mental Health: Perfect <br>Appearance: She looks like a classic punk rocker, looks like a bad kid and acts like one too. <br><br>POWERS AND ABILITIES:<br><br>Name:Illusions<br>Effects: Can create a multitude of illusions. From simple things such as glamours and charms to walls of energy and shards of energy, to making things disappear and creat things out of nothing.<br>Duration: Consciousness, and energy level, concentration.<br>Disadvantages: Higher level powers involve incantations such as saying the name of it backwards, or certain words to create them. <br><br><br>BACKGROUND:<br>Personality: Isabella is a classic badass. She does what she wants when she wants too. She isn't mrs.popular, but she's not picked on. <br><br>Favorite Quote:''The world is very different for those who cannot see beyond what is placed before their very eyes.''<br>-- LeBlanc, the Deceiver<br><br>Quirks: Referees to her powers as magic.<br>Hobbies:&nbsp; She is am amazing artist, actor and singer. She also used to be a gymnast. During her free time she experiments with her powers.<br><br>History: Isabella Heartnet grew up in a troubled home. Both parents worked full time, and always fought. She learned about her powers recently, and was branded a freak (this caused her to avoid school, and eventually fail and repeat 11th grade). People at her old school hated her because she had powers, and her powers often caused weird things to happen. She never liked people, she found them to be problems. However she wasn't as hard and stone cold as she acted, as a matter of fact she isn't. She is slowly learning&nbsp; to use her "magic" in multiple ways, understanding how it works and how to manipulate it. She has learned how to use it for small things such as creating objects and making smaller ones disappear. She doesn't have a super hero name, she hasn't done anything heroic but has used her illusions to avoid arrest a few times. Though powerful she lacks stamina when it comes to her "magic". She often runs out of energy or passes out from over exertion. Her parents divorced recently and she went off to live with her dad. He works full time as a nurse, and is rarely home. Isabella was recently transferred to Neptune high, but she's used to moving from school to school. She had been kicked out of a few, and has been arrested for vandalism. Now a junior (again) in school, she has decided to take all the art classes possible in order to build an art portfolio for a career. Her mother who she doesn't get along with at all is Crystal Heartnet, she also works as a nurse. Isabella looks at her mom as an overbearing leech who is now funneling as much money as possible from her dad. <br><br>Isabella's juvenile criminal history: she had been charged with a few juvenile misdemeanors, most include vandalism (tagging to be specific.) and one was resisting arrest. The last few months she hasn't&nbsp; had any problems (with being caught at least.)<br><br>Powers: she can currently make small things appear and disappear. One of her favorite tricks is she can make a person think they are blind and make it so they only can see darkness. Is currently trying to manipulate it for higher things other than minor illusions.<br><br><hr><br>Player: AribethAmkiir<br><br><strong><span class="bbc_u">BIOGRAPHICAL DATA:</span></strong><br><strong>Hero Name:</strong> N/A<br><strong>Real Name:</strong> Rebecca “Becca” Hall<br><strong>Date of Birth:</strong> April 9, 1996<br><strong>Citizenship:</strong> United States<br><strong>Place of Birth:</strong> Lansing, Michigan<br><strong>Sexual Orientation:</strong> Heterosexual, for all she knows.<br><strong>Known Relatives:</strong> Michael Hall (Father), Amanda Hall (Mother, Deceased), Brian Hall (Brother)<br><strong>Major Enemies:</strong> N/A<br><strong>Extent of Education:</strong> Some High school<br><br><strong><span class="bbc_u">PHYSICAL DESCRIPTION:</span></strong><br><strong>Height:</strong> 5’5”<br><strong>Weight:</strong> 135 lbs.<br><strong>Hair:</strong> Auburn<br><strong>Eyes:</strong> Hazel<br><strong>Skin:</strong> Caucasian <br><strong>Other distinguishing Features:</strong>&nbsp; <br><strong>Uniform/Costume:</strong> N/A<br><strong>Usual Style/Clothes:</strong> Sweaters or Tees, jeans or Capri’s pants, and running shoes.&nbsp; <br><strong>Health:</strong> Good<br><strong>Mental Health:</strong> Average<br><strong>Appearance:</strong>&nbsp; <br>(http://i1087.photobucket.com/albums/j480/Erion2451/lyndsy-fonseca.jpg)<br><br><strong><span class="bbc_u">POWERS AND ABILITIES:</span></strong><br><br><strong>Name:</strong> Teleportation<br><strong>Effects:</strong> A popping noise occurs when the air quickly fills in the voided space after teleportation.<br><strong>Duration:</strong> A blink of an eye.<br><strong>Disadvantages:</strong> Rebecca can only teleport within her line of sight.&nbsp; While she could teleport from the street onto a roof, she has no ability to determine (beyond a visible inspection) if the roof is stable.&nbsp; For instance, she could teleport onto a skylight which could shatter under her weight.&nbsp; <br><br><br><strong><span class="bbc_u">BACKGROUND:</span></strong><br><strong>Personality:</strong> Rebecca is a quiet yet friendly girl.&nbsp; While reserved she isn’t afraid to speak up and is quick to smile.&nbsp; She doesn’t have many female friends and tends to get along with guys more easily, possibly due to having been solely raised by her father.&nbsp; She’s a talented photographer and illustrator.&nbsp; Despite taking her studies seriously, Rebecca struggles in math and science.<br><strong>Favorite Quote:</strong> “If you’re going through hell, keep going” – Winston Churchill<br><strong>Quirks:</strong> Rebecca tends to stare off into space when she’s thinking.&nbsp; Her favorite color is green.&nbsp; She doesn’t like milk with her cereal.&nbsp; She draws with her left hand but writes with her right.<br><strong>Hobbies:</strong> Photography, drawing/illustration/animation, listening to music, and reading.<br><strong>History:</strong> <br>Rebecca came into the world in the normal way and led a fairly natural life, that is, until she was three.&nbsp; It was at this tender age when she lost her mother to a drunk driver.&nbsp; The vehicle her mother had been driving had been torn in two and investigators believe her mother died upon impact.&nbsp; It was a miracle Rebecca survived.&nbsp; In fact, she was found unharmed thirty yards from the crash and still fastened in her car seat.&nbsp; The investigators found nothing wrong with the safety belt or car seat.<br><br>Rebecca was raised under her father’s overprotective gaze.&nbsp; Strict curfews and unfair boundaries are the norm.&nbsp; Rebecca didn’t notice, or it wasn’t as unbearable, until she entered high school.&nbsp; Now, at sixteen years old, Rebecca’s father’s parenting style has become a much heated topic in the Hall household.&nbsp; As a result, Rebecca has begun to become rebellious which has only caused more friction.<br><br><hr><br>Player: Devil's Advocate<br><br><div class="floatright">(http://i1282.photobucket.com/albums/a533/stuartcollis/KatieMarsh_zps67cf4d3e.jpg)</div>BIOGRAPHICAL DATA:<br>Hero Name: Tara<br>Real Name: Kathryn “Katie” Ann Marsh<br>Date of Birth: February 19, 1996<br>Citizenship: USA<br>Place of Birth: Lansing, Michigan<br>Sexual Orientation: straight<br>Known Relatives: Parents: Ken and Julie Marsh<br>Major Enemies: None<br>Extent of Education:&nbsp; currently sophomore at Neptune High<br><br>PHYSICAL DESCRIPTION:<br>Height: 5’4”<br>Weight: 110 lbs.<br>Hair: Medium Brown and Curly<br>Eyes: Light Brown<br>Skin: Caucasian<br>Other distinguishing Features: None<br>Uniform/Costume: White ski mask over face, Nurse’s hat and scrubs<br>Usual Style/Clothes:&nbsp; comfortable and stylish but not overly fashion oriented<br>Health: Exceptional<br>Mental Health:&nbsp; Sound<br>Appearance: <br><br>POWERS AND ABILITIES:<br><br>BACKGROUND:<br>Personality: Katie is the essence of positivity and effervescence <br>Favorite Quote: “Things always work out for the best.”<br>Quirks: Katie is very much Miss Positive.<br>Hobbies:&nbsp; Cheerleading, bowling<br>History: Katie is the one cheerleader who does not play favorites.&nbsp; She does not get into the social politics, unlike her varsity counterpart, Ashley Avery.&nbsp; She has friends across all of the social classes.&nbsp; Her only requirement for friendship is that someone be a good person to stay friends with her.&nbsp; She is extremely bubbly, has a tendency to talk quickly and wants nothing more than for everyone to get along.<br><br>Katie has the ability to heal injuries of all severities.&nbsp; At this point, she has only healed injuries and only has the ability to heal injuries within hours of its occurrence.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Michigan Marvels - General Information, Announcements, Characters and Stuff</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>04-01-2013, 03:40:36</strong>
			</dt>
			<dd class="postbody">
				Reserved
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Michigan Marvels - General Information, Announcements, Characters and Stuff</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>04-01-2013, 03:40:52</strong>
			</dt>
			<dd class="postbody">
				Reserved
			</dd>
		</dl>
		<div id="footer" class="smalltext">
			
			<span class="smalltext" style="display: inline; visibility: visible; font-family: Verdana, Arial, sans-serif;"><a href="https://elliquiy.com/forums/index.php?action=credits" title="Simple Machines Forum" target="_blank" class="new_win">SMF 2.0.19</a> |
 <a href="https://www.simplemachines.org/about/smf/license.php" title="License" target="_blank" class="new_win">SMF © 2021</a>, <a href="https://www.simplemachines.org" title="Simple Machines" target="_blank" class="new_win">Simple Machines</a>
			</span>
		</div>