[Exalted Paragons] Post Charecter Sheets Here Please
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: Muse on 05-05-2006, 04:14:04</h2>
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				Title: <strong>[Exalted Paragons] Post Charecter Sheets Here Please</strong><br>
				Post by: <strong>Muse</strong> on <strong>05-05-2006, 04:14:04</strong>
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				Name:&nbsp; &nbsp; xxxxxxx<br>Type:&nbsp; &nbsp; xxxxxxx<br>Caste:&nbsp; &nbsp;xxxxxxx<br>Concept: xxxxxxx<br>Nature:&nbsp; xxxxxxx<br>Anima:&nbsp; &nbsp;xxxxxxx<br><br>ATTRIBUTES<br>Physical<br>0&nbsp; Strength<br>0&nbsp; Dexterity<br>0&nbsp; Stamina<br>Social<br>0&nbsp; Charisma<br>0&nbsp; Manipulation<br>0&nbsp; Appearance<br>Mental<br>0&nbsp; Perception<br>0&nbsp; Intelligence<br>0&nbsp; Wits<br><br>ABILITIES<br>(Caste/Favored indicated with * in front of ability name)<br>Dawn<br>0&nbsp; &nbsp;Archery&nbsp; (specialties in parenthesis here)<br>0&nbsp; &nbsp;Brawl<br>0&nbsp; &nbsp;Martial Arts<br>0&nbsp; &nbsp;Melee<br>0&nbsp; &nbsp;Thrown<br>Zenith<br>0&nbsp; &nbsp;Endurance<br>0&nbsp; &nbsp;Performance<br>0&nbsp; &nbsp;Presence<br>0&nbsp; &nbsp;Resistance<br>0&nbsp; &nbsp;Survival<br>Twilight<br>0&nbsp; &nbsp;Crafts (Specific: xxxxx)<br>0&nbsp; &nbsp;Investigation<br>0&nbsp; &nbsp;Lore<br>0&nbsp; &nbsp;Medicine<br>0&nbsp; &nbsp;Occult<br>Night<br>0&nbsp; &nbsp;Athletics<br>0&nbsp; &nbsp;Awareness<br>0&nbsp; &nbsp;Dodge<br>0&nbsp; &nbsp;Larceny<br>0&nbsp; &nbsp;Stealth<br>Eclipse<br>0&nbsp; &nbsp;Bureaucracy<br>0&nbsp; &nbsp;Linguistics (Native: xxxxxxx, others: xxxxxxx)<br>0&nbsp; &nbsp;Ride<br>0&nbsp; &nbsp;Sail<br>0&nbsp; &nbsp;Socialize<br><br>BACKGROUNDS<br>&nbsp; xxxxxxxx<br><br>TRAITS<br>Virtues<br>x&nbsp; Compassion<br>x&nbsp; Conviction<br>x&nbsp; Temperance<br>x&nbsp; Valor<br><br>x&nbsp; Willpower<br><br>x&nbsp; &nbsp;Essence<br>xx&nbsp; Personal<br>xx&nbsp; Peripheral<br>xx&nbsp; Committed<br><br>00&nbsp; limit<br>Limit Break: * I am still considering a decent Limit Break for this character *<br><br>Anima<br>&nbsp; &nbsp; xxxxxxxxx<br><br>CHARMS<br>-- Skill<br>1. xxxxxxx [book and page #]<br><br>ARTIFACTS:&nbsp; xxxxxx [book and page #]<br><br>HEARTHSTONES:&nbsp; xxxxxx [book and page #]<br><br>GEAR:&nbsp; xxxxxx<br><br>Wounds<br>1&nbsp; -0&nbsp; []<br>2&nbsp; -1&nbsp; [][]<br>2&nbsp; -2&nbsp; [][]<br>1&nbsp; -4&nbsp; []<br>1&nbsp; Inc []<br><br>BONUS SPENT<br>00&nbsp; xx<br><br>EXPERIENCE SPENT<br>00&nbsp; xx<br><br>DESCRIPTION<br>&nbsp; &nbsp;xxxxxxxxxx<br><br>BACKGROUND<br>&nbsp; &nbsp;xxxxxxxxxx<br><br>Random Information:&nbsp; xxxxxxxx<br><br>Plot Hooks:&nbsp; xxxxxxx<br><br>Character Goals:&nbsp; xxxxxxxx<br><br>Other Notes:&nbsp; xxxxxxx<br>
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				Title: <strong>Re: Post Charecter Sheets Here Please</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>05-05-2006, 07:29:45</strong>
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				Name: Diamond Mist<br>Caste: Twilight<br>Gender: Female<br>Nature: Caregiver<br><br>Strength 2<br>Dexterity 3<br>Stamina 2<br>Charisma 3<br>Manipulation 2<br>Appearance 4<br>Perception 3<br>Intelligence 5<br>Wits 3<br><br>Abilities (* indicates Caste/Favored):<br>*Athletics 2<br>Awareness 1<br>*Brawl 4<br>*Craft (Cooking) 2<br>*Craft (First Age) 1<br>*Dodge 4<br>Endurance 1<br>*Linguistics 4 (Native: Riverspeak, Old Realm, High Realm, Low Realm, Flametongue)<br>*Lore 4<br>*Medicine 2<br>*Occult 5<br>*Performance 2<br>Socialize 1<br><br>Charms:<br>Ferocious Jab<br>Ox-Body Technique<br>Masterful Performance Exercise<br>Flawless Handiwork Method<br>Reed in the Wind<br>Shadow Over Water<br>Terrestrial Circle Sorcery<br>Spirit-Detecting Glance<br>All-Encompassing Sorcerer's Sight<br><br>Spells:<br>Death of Obsidian Butterflies<br>Emerald Countermagic<br>Stormwind Rider<br>Wood Dragon's Claw<br><br>Backgrounds:<br>Artifact 2<br>Contacts 1 (family/Perrin's Crossing)<br>Resources 1<br>Sorcery 3<br><br>Compassion 3<br>Conviction 3<br>Temperance 1<br>Valor 2<br>Limit: 0/10<br>Virtue Flaw: Heart of Tears<br><br>Essence: 3<br>Personal Motes: 15/15<br>Peripheral Motes: 36/36<br>Willpower: 6/6<br><br>Merits:<br>Past Lives (2)<br><br>Flaws:<br>Damaged Artifact (-1)<br>Sterile (-1)<br><br>Equipment:<br>Basic gear, cookpot, a few herbs and spices<br>Orichalcum hearthstone bracers (mangled and not useful)<br>White and Black Treatises, miscellaneous books stolen from Mnemon Isukai<br><br>Wounds<br>1&nbsp; -0&nbsp; []<br>3&nbsp; -1&nbsp; [][][]<br>4&nbsp; -2&nbsp; [][][][]<br>1&nbsp; -4&nbsp; []<br>1&nbsp; Inc []<br><br>BONUS SPENT<br>07&nbsp; Increase Essence to 3<br>08&nbsp; Add 8 points to Caste/Favored Abilities<br>02&nbsp; Add Merit: Past Lives<br>+2&nbsp; from Flaws<br><br>EXPERIENCE SPENT<br>00&nbsp; No experience acquired.<br><br>DESCRIPTION<br>Perhaps three inches over five feet, Mist is a lovely young woman with a charming smile and a spring in her step.&nbsp; Her hair is long and blond, worn straight and framing a pair of crystal blue eyes.&nbsp; Her garb is simple yet flattering, a tunic and pants in green and brown, along with a pair of soft boots.&nbsp; She carries no visible weapons, but wears a leather satchel at her side.<br><br>BACKGROUND<br>Life was pretty good for Diamond Mist.&nbsp; It wasn't interesting, of course, but it wasn't <em>bad</em>.&nbsp; Her family owned a tavern, the Scarlet Serpent, in the town of Perrin's Crossing, east of Nexus; she was nervous about serving customers at first, but nothing really went too wrong -- almost everyone in town liked Mist, and although some customers would always be a bit too friendly, anyone who got too rough with her would have found himself trounced.<br><br>What Mist's parents couldn't understand was why she insisted on spending every free moment pestering the local scribes to teach her letters, or why she would do her best to chat with every customer in his own native tongue.&nbsp; What they didn't notice was that she was actually doing very well with both.&nbsp; The real problem, from Mist's perspective, wasn't really that she was stuck in Perrin's Crossing.&nbsp; After all, enough travelers came through town that she could hear news from all over, if she'd only listen.&nbsp; What she had trouble with was finding something to occupy her thoughts -- Mist was simply too smart for her lot in life, and becoming literate and multilingual was her only real way to stave off a nervous breakdown.<br><br>Things went all wrong, though, when a Dragon-Blooded sorcerer named Mnemon Isukai came through town.&nbsp; Isukai had far too much wine that night, and nobody was willing to stand up to one of the Exalted on Mist's behalf.<br><br>Mist didn't understand what she was doing when she whirled and punched the Terrestrial in the face, nor when she scooped up the unconscious Isukai's satchel, nor when she glanced around once more at everyone's shocked faces before fleeing.&nbsp; When she opened the satchel and found the books inside, though, things made a bit more sense.<br><br>The sight of the White Treatise triggered a flood of memories, and Mist dreamed of the First Age, of summoned demons and wonders beyond compare.&nbsp; She saw herself healing the injured with a touch and hurling spells upon the battlefield, and when she woke up, she knew what to do.&nbsp; Mostly.<br><br>Mist's wanderings have taken her far from home, as she struggles to understand the power she's been blessed with.&nbsp; She's been reluctant so far to learn the summoning of demons, partly because she's afraid she'll screw it up but mostly because she finds the idea repugnant -- consorting with evil just doesn't sit well with her.&nbsp; Her dreams have led her to a mostly-ransacked tomb, where she happened to find a wrecked set of orichalcum bracers buried under the rubble.&nbsp; She has only the vaguest idea how to repair the artifact (and totally lacks the materials she'd need), but she studies it almost nightly, hoping to make sense of it.<br><br>Mist doesn't realize that she might actually be able to get away with returning home.&nbsp; The drunken Isukai never knew what hit him, and when he woke up merely assumed that a thief had run away with his belongings in the night.&nbsp; Many of the residents of Perrin's Crossing are afraid, but most have convinced themselves they probably didn't really see what they think they saw, and nobody really wants to call the Wyld Hunt on Mist.&nbsp; Her parents still pray for her safety to any god who might listen.<br><br>Mist isn't much of a fighter and has a lot to learn about being one of the Exalted, but she's a brilliant scholar and a talented sorceress, and is slowly exploring the various uses her Essence can be put to, aided by the fragmentary memories in her dreams.&nbsp; She would like to learn the healing arts, but hasn't had much chance to practice.<br><br>Random Information:&nbsp; I like soup.<br><br>Plot Hooks:&nbsp; Lost and/or forbidden lore, artifacts, and/or spells.&nbsp; People who need help.<br><br>Character Goals:&nbsp; Uncover the secrets of the past.&nbsp; Help people wherever she can.&nbsp; Fix the damn bracers.
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			<dt class="postheader">
				Title: <strong>Re: Post Charecter Sheets Here Please</strong><br>
				Post by: <strong>GoldenChild</strong> on <strong>05-05-2006, 14:06:41</strong>
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				<pre><br>NAME:&nbsp; &nbsp; Raynor<br>CONCEPT: Farmer General<br>PLAYER:&nbsp; Goldenchild<br>CASTE:&nbsp; &nbsp;Dawn<br>GENDER:&nbsp; Male<br>NATURE:&nbsp; Paragon<br><br><br>ATTRIBUTES:<br>Strength&nbsp; &nbsp; &nbsp; &nbsp;3<br>Dexterity&nbsp; &nbsp; &nbsp; 4<br>Stamina&nbsp; &nbsp; &nbsp; &nbsp; 4<br><br>Charisma&nbsp; &nbsp; &nbsp; &nbsp;3<br>Manipulation&nbsp; &nbsp;2<br>Appearance&nbsp; &nbsp; &nbsp;4<br><br>Perception&nbsp; &nbsp; &nbsp;2<br>Intelligence&nbsp; &nbsp;2<br>Wits&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3<br><br><br>DAWN ABILITIES:<br>* Archery&nbsp; &nbsp; &nbsp; 2<br>* Brawl&nbsp; &nbsp; &nbsp; &nbsp;<br>* Martial Arts 4<br>* Melee&nbsp; &nbsp; &nbsp; &nbsp; 5<br>* Thrown&nbsp; &nbsp; &nbsp; &nbsp;2<br><br>ZENITH ABILITIES:<br>* Endurance&nbsp; &nbsp; 3<br>Performance<br>* Presence&nbsp; &nbsp; &nbsp;4<br>* Resistance&nbsp; &nbsp;3<br>Survival&nbsp; &nbsp; &nbsp; &nbsp;1<br><br>TWILIGHT ABILITIES:<br>Craft<br>Investigation<br>Lore<br>Medicine&nbsp; &nbsp; &nbsp; &nbsp;1<br>Occult<br><br>NIGHT ABILITIES:<br>* Athletics&nbsp; &nbsp; 2<br>Awareness&nbsp; &nbsp; &nbsp; 1<br>* Dodge&nbsp; &nbsp; &nbsp; &nbsp; 4<br>Larceny<br>Stealth&nbsp; &nbsp; &nbsp; &nbsp; 2<br><br>ECLIPSE ABILITIES:<br>Bureaucracy<br>Linguistics<br>Ride<br>Sail<br>Socialize<br><br>SPECIALTIES:<br>Melee - Daiklave<br>Martial Arts - Opponents in Armor<br><br><br>EQUIPMENT:<br>Hearthstone Bracers (Orichalcum), 2 artifact, damage +2<br>Daiklave, 2 artifact<br><br><br>BACKGROUNDS: (7)&nbsp; &nbsp;<br>Artifacts&nbsp; &nbsp; &nbsp; 4<br>Mentor&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3<br>Resources&nbsp; &nbsp; &nbsp; 1<br><br><br>CHARMS:<br>- Martial arts -<br>Crimson Leaping Cat Technique (Caste Dawn p72)<br><br>- Melee -<br>Excellent Strike (p162)<br>Retrieve the Fallen Weapon (p163)<br><br><br>- Endurance -<br>Ox-Body Technique I (p170) (extra -0)<br><br>- Presence -<br>Harmonious Presence Meditation (p175)<br><br>- Resistance -<br>Durability of Oak Meditation<br>Iron Skin Concentration<br><br>- Athletics -<br>Graceful Crane Stance (p193)<br>Lightning Speed (p193)<br><br>- Dodge -<br>Reed in the wind (p197)<br>Shadow Over Water (p198)<br><br><br>VIRTUES:<br>Compassion&nbsp; &nbsp; &nbsp;2<br>Conviction&nbsp; &nbsp; &nbsp;2<br>Temperance&nbsp; &nbsp; &nbsp;2<br>Valor&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3<br><br><br>LIMIT BREAK:&nbsp; &nbsp;0<br><br><br>VIRTUE FLAW:<br>Foolhardy Contempt (p133)<br><br><br>WILLPOWER:&nbsp; &nbsp; &nbsp;6<br><br>ESSENCE:&nbsp; &nbsp; &nbsp; &nbsp;2<br><br>ESSENCE POOL:<br>Personal&nbsp; &nbsp; &nbsp; &nbsp;13/13 (Essence x 3) + Willpower<br>Peripheral&nbsp; &nbsp; &nbsp;30/30 (Essence x 7) + Willpower + (sum of Virtues)<br><br><br>HEALTH LEVELS:<br>Soak B: 4 L: 2 A: 0<br>-0<br>-0<br>-1<br>-1<br>-2<br>-2<br>-4<br>Incapacitated (p231)<br><br><br>EXPERIENCE:<br><br><br>BONUS POINTS:<br>15pts<br><br>Martial Arts +1 (1pt)<br>Melee +2 (2pt)<br>Dodge +2 (2pt)<br>Background +1 (2pt artifact)<br>Presence +2 (2pt)<br>Endurance +1 (1pt)<br>Resistance +1 (1pt)<br>Charm +1 (4pt)</pre><br><br>DESCRIPTION<br>Raynor is rather short (5'6") and is impressive directly at first glance, and even more as he springs into action. He is really good looking in an old classical way with got short brown hair and brown eyes.<br><br>BACKGROUND <br>Raynor comes from a poor village in which he was one boy among so many other, up to the day everything changed and he became on of the solar exalted. An old merchant took him in and taught him what he needed to know about his newfound powers and gave him the Daiklave he stills carries. Raynor has never been a favourite of the Dragon-Blooded and their likes and has placed it on himself to remove them from power.
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				Title: <strong>Re: Post Charecter Sheets Here Please</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>05-05-2006, 16:05:56</strong>
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				Name: Cathak Kazeira<br>Player: Zaek Darkwail<br>Type: Dragon-Blood (ex-Dynast)<br>Aspect: Fire<br>Nature: Paragon (Protective Heroic Warlord)<br><br>ATTRIBUTES<br>Physical<br>2 Strength<br>5 Dexterity<br>2 Stamina<br>Social<br>4 Charisma<br>2 Manipulation<br>4 Appearance<br>Mental<br>2 Perception<br>2 Intelligence<br>4 Wits<br><br>ABILITIES - Indicate caste/favoured with * before the ability name<br><br><strong>Air</strong><br>2 Linquistic [Native; High Realm, Low Realm, Riverspeak, Icespeak, Old Realm]<br>2 Lore*<br>1 Occult<br>1 Stealth<br>1 Throw<br><strong>Earth</strong><br>2 Awareness<br>0 Crafts<br>3 Endurance<br>5 Martial Arts*<br>3 Resistance<br><strong>Fire</strong><br>2 Athletics*<br>3 Dodge*<br>2 Melee*<br>3 Presence*<br>2 Socialize*<br><strong>Water</strong><br>1 Brawl<br>1 Bureaucracy<br>0 Investigation<br>0 Larceny<br>0 Sail<br><strong>Wood</strong><br>1 Archery<br>1 Medicine<br>1 Performance<br>1 Ride<br>2 Survival*<br><br>Specialties<br>2 Tactical Information [Lore]<br>1 When in duel or one-one combat when using Crimson Pentacle Style [Martial Arts]<br>0 xxx<br><br>BACKGROUNDS (28)<br>3 Artifact<br>2 Henchmen (One DB)<br>5 Breeding<br>4 Command<br>1 Connection [House of Bells]<br>1 Connection [House Cathak]<br>4 Connection [Legion]<br>4 Manse (a secret underground Earth manse deep below ruins of destroyed manse which was originally weaker wood aspected manse which is hidden deep into the forests of the East)<br>3 Resource<br>3 Reputation<br><br>CHARMS<br><br><span class="bbc_u">Lore</span><br>Elemental Concenration Trance (5m 1w), pg180 (DB)<br><br><span class="bbc_u">Endurance</span><br>2xOx-Body Technique, pg195 (DB)<br><br><span class="bbc_u">Martial Arts</span><br>Five Dragon Fortitude (1m per 2B or 1L), pg197 (DB)<br>Five-Dragon Blocking Technique (4m 1w), pg197 (DB)<br>Gracefull Tortoise Technique (2m), pg241 (PG)<br>Speardancer Concenration (3m), pg242 (PG)<br>Crimson Pentacle Blade Form (5m), pg242 (PG)<br><br><span class="bbc_u">Dodge</span><br>Threshold Warding Stance (1m), pg204 (DB)<br>Hopping Firecracker Evasion (2m), pg204 (DB)<br><br><span class="bbc_u">Presence</span><br>Phantom Fire-Warrior Horde, 1m per two dice<br><br>TRAITS<br>Virtues<br>2 Compassion<br>3 Conviction<br>2 Temperance<br>4 Valor<br><br>7 Willpower<br><br>03 Essence<br>16/37 Personal/Peripheral<br>10 Committed (Peripheral)<br><br>Health<br>0 []<br>-1 [][][][]<br>-2 [][][][] <br>-4 []<br>X []<br><br>Artifacts<br><br>*Crimson Crescent Moon<br>*=Expectional red jade Direlance whit glaive alike blade, haves +1 to accuracy, damage and rate than normal Direlance (3lvl Artifact)<br>Spd +15, Acc +3, Dam 10L, Def +3, Rate 4<br><br>Black jade Hearthstone Bracers (2lvl artifact)<br><br>Red jade Hearthstone Amulet (1lvl artifact)<br><br>Hearthstones<br><br>Gem of Adamant Skin (attached to Hearthstone Amulet, 4lvl Hearthstone)<br>Windhands Gemstone (attached to Hearthstone Bracer, 3lvl Hearthstone)<br><br>MERITS AND FLAWS - Include reference book and page<br><br>Tactical Insticts (+3), pg21<br>Hidden Manse (+2), pg23<br>Legendary Breeding (+3), pg28<br><br>Unusual Appearance (-1), pg30<br>One Eye (-2), pg30<br>Nightmares (-3), pg35<br>Rivals (-2, two egual skilled), pg37<br>Disturbing (-2), pg38<br><br>25 (+10 from flaws) BONUS POINTS SPEND<br>2 Increased Martial Arts<br>15 on Backgrounds<br>8 on Merits<br><br>60 (+10 bonus) XP Spend<br>6 Increase Presence by two dots, Athletics and Melee by one<br>16 Increase Essence by one<br>6 Increase Temperance and Compassion<br>32 to learn Four charms (three from Crimson Pentacle Style and aiming towards Northern Ice Blossom Posture, fourth was Phantom Fire-Warrior Horde charm)<br><br>Unspend XP: 4<br><br>APPEARANCE AND BACKGROUND<br><br>Kazeira looks a well weathered dragon-blood warrior. He haves tanned skin which glamers red when under direct sunlight, like covered in ruby dust or having fine small red scales over his skin and his only remaining eye is ruby red and will glow when channels any amount of essence (even personall). Kazeira wears skin tight black leather long low ended jacket over black tight silk shirt and he haves black leather pants (tight also) and long black boots. Kazeira also wears a black cotton straw hat whit red silk headband around it. Kazeira's head is completely bald and he keeps his chin shaven but his eye brows show reddish/brown hair. Kazeira haves black leather eye tag over his left eye. He wears black leather gloves which do not cover his fingers after one joint. <br><br>He wears in his hands pair of black crystal formed alike bracers which other haves a pale white gemstone. He wears under his jacket a red stone dragon head which haves perfect black stone in forehead of the dragon. Kazeira carries a ten feet long glaive which seemed to be made from red stone, handle covered partially by golden veins to give metalic hardness and glaive blade is red but in the sharp blade side it is reddish white which reflect like a smuggly cleaned mirror. Strapped into his back is plain dark steel shield which is formed to look like dragon wing.
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				Title: <strong>Re: Post Charecter Sheets Here Please</strong><br>
				Post by: <strong>Dreamshard</strong> on <strong>05-05-2006, 19:03:54</strong>
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				Name:&nbsp; &nbsp;Irnai Solius<br>Type:&nbsp; &nbsp; Solar<br>Caste:&nbsp; &nbsp;Zenith<br>Concept: Shining beacon of light (Or dumb idiots have dumb luck)<br>Nature:&nbsp; Optimist<br>Anima:&nbsp; &nbsp;A wheel of fortune with golden panels, that spins round and round, occassionally stopping and revealing a virtue written in Old Realm on the panel, shining with white light.<br><br>ATTRIBUTES<br>Physical<br>2&nbsp; Strength<br>5&nbsp; Dexterity<br>4&nbsp; Stamina<br>Social<br>5&nbsp; Charisma<br>1&nbsp; Manipulation<br>3&nbsp; Appearance<br>Mental<br>4&nbsp; Perception<br>1&nbsp; Intelligence<br>1&nbsp; Wits<br><br>ABILITIES<br>(Caste/Favored indicated with * in front of ability name)<br>Dawn<br>0&nbsp; &nbsp;Archery&nbsp; <br>4&nbsp; &nbsp;*Brawl<br>0&nbsp; &nbsp;Martial Arts<br>0&nbsp; &nbsp;Melee<br>0&nbsp; &nbsp;Thrown<br>Zenith<br>3&nbsp; &nbsp;*Endurance<br>2&nbsp; &nbsp;*Performance<br>4&nbsp; &nbsp;*Presence<br>3&nbsp; &nbsp;*Resistance<br>2&nbsp; &nbsp;*Survival<br>Twilight<br>0&nbsp; &nbsp;Crafts<br>0&nbsp; &nbsp;Investigation<br>2&nbsp; &nbsp;*Lore<br>0&nbsp; &nbsp;Medicine<br>1&nbsp; &nbsp;Occult<br>Night<br>1&nbsp; &nbsp;Athletics<br>3&nbsp; &nbsp;*Awareness<br>5&nbsp; &nbsp;*Dodge<br>0&nbsp; &nbsp;Larceny<br>0&nbsp; &nbsp;Stealth<br>Eclipse<br>0&nbsp; &nbsp;Bureaucracy<br>2&nbsp; &nbsp;*Linguistics (Native: Flametongue, others: Riverspeak, Seatongue)<br>0&nbsp; &nbsp;Ride<br>0&nbsp; &nbsp;Sail<br>0&nbsp; &nbsp;Socialize<br><br>BACKGROUNDS<br>Artifact 4<br>Familiar 3 (Small white tiger cub)<br>Resources 1<br><br>TRAITS<br>Virtues<br>4 Compassion<br>3 Conviction<br>3 Temperance<br>2 Valor<br><br>7 Willpower<br><br>2&nbsp; Essence<br>13 Personal<br>33 Peripheral<br>6 Committed<br><br>08&nbsp; limit<br>Limit Break: Compassionate Martyrdom<br><br>CHARMS<br><br>Awareness<br>--Sensory Acuity Prana (Exalted, pg196)<br><br>Brawl<br>--Ferocious Jab (Exalted, pg157)<br>--Fists of Iron Technique (Exalted, pg157)<br>--Ox-Stunning Blow (Exalted, pg157)<br><br>Dodge<br>--Reed in the Wind (Exalted, pg198)<br>--Shadow Over Water (Exalted, pg198)<br><br>Endurance<br>--Ox-Body Technique, 1 -1, 2 -2 (Exalted, pg170)<br><br>Presence<br>--Harmonious Presence Meditation (Exalted, pg175)<br>--Listener-Swaying Argument (Exalted, pg175)<br><br>Survival<br>--Friendship with Animals Approach (Exalted, pg179)<br><br>ARTIFACTS:<br>Orichalcum Shield Bracer (CB:Dawn, pg78)<br>Orichalcum Chain Shirt (CB:Dawn, pg81)<br><br>HEARTHSTONES:&nbsp; None<br><br>MERITS<br>Good Luck - 5pt Merit<br>Eidetic Recall (Sight and Hearing) - 2pt Merit<br><br>FLAWS<br>Diminished Attribute (Mental) - 3pt Flaw<br>Greater Curse - 2pt Flaw<br>Known Anathema - 1pt Flaw<br>Permanent Caste Mark - 2pt Flaw<br>Taboo (She does not kill and eats no meat.) - 2pt Flaw<br><br>Wounds<br>1&nbsp; -0&nbsp; []<br>2&nbsp; -1&nbsp; [][][]<br>2&nbsp; -2&nbsp; [][][][]<br>1&nbsp; -4&nbsp; []<br>1&nbsp; Inc []<br><br>BONUS SPENT<br>+03 from Flaws<br><br>18bp<br><br>07 Abilities<br>02 Raise Artifact to 4<br>09 Virtues<br><br>EXPERIENCE SPENT<br>00&nbsp; xx<br><br>DESCRIPTION<br>While not a beautiful woman, Irnai is good-looking enough to earn the term 'pretty'. Curly red tresses end just above her shoulders and her skin is dark enough to suggest Southern ancestry. Green eyes look upon the world with such a cheerful innocence that it reminds one of a young child. Dressed in a simple manner, the only thing that reveals her to be something other than human is the orichalcum bracer upon her right arm. The golden circle on her head is also a dead giveaway, but she has already learned to cover her forehead, though sometimes she forgets.<br><br>Kian is a small, white tiger cub, looking more like a cute kitten as opposed to a ferocious cat. His eyes are green like his companion, but they are fierce eyes, always alert for any danger. While he isn't very big yet, his claws are sharp, and he has had plenty of practice swiping at Irnai's enemies.<br><br>BACKGROUND<br>Irnai Solius was born into a rich family, but it was noted pretty early on that she was rather slow. Lessons took twice as long with thrice the effort, and she didn't really manage to learn much. Her one talent was her incredible memory, where she could simply recite everything she had seen or heard. She simply didn't understand any of that.<br><br>Given her background, she was sheltered and her dim-wittedness, while an embarassment, didn't result in anything too severe except that she wasn't going to be inheriting much family property and her parents were certainly eager to have another child. This environment resulted in a very sweet and good-natured girl, who was also incredibly gullible, always willing to see the best in everything and everyone. She simply did what she thought was right, and hoped it would work out. For some reason, it always did.<br><br>One day she was kidnapped (though actually, all they had to do was talk her into coming) and they wanted to extort money from her family, as well as utilise her interesting talent. The Unconquered Sun exalted her and she managed to convince them all to change for the better and lead an honest life through her sincere words.<br><br>When she went home glowing like the noonday sun with the mark of the Anathema on her forehead, she was immediately chucked out of her home. Slightly confused by the turn of events, she took to simply wandering, hoping to accomplish what the Unconquered Sun asked her to do.<br><br>Random Information:<br><br>Irnai got her artifacts through a most interesting accident, involving getting lost in the desert, stumbling on an oasis, finding a bandit hideout and having to dodge the nasty people swinging weapons at her even though she wasn't doing anything. After she knocked them all out, she found the two artifacts with a note saying 'For Irnai.' And since it was for her, she took them and has been using them ever since.<br><br>Kian is her companion, one she found while wandering around the wilderness. The little cub was nearly half dead from hunger, and Irnai did the only sensible thing she could do and fed him some of her flesh. That seemed to connect her to him, and he's been following her ever since. She's also found that Kian is one of the few that doesn't scream or try to hit her when she just wants to talk, so she's really grateful for such a nice companion. He's a very sensible creature and has been a great help to her in various situations where she only got confused. For now, Kian is still a small cub, looking just like a white, striped cat, but he's growing up.<br><br>Plot Hooks:&nbsp; xxxxxxx<br><br>Character Goals:&nbsp; xxxxxxxx<br><br>Other Notes:&nbsp; xxxxxxx
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Post Charecter Sheets Here Please</strong><br>
				Post by: <strong>Muse</strong> on <strong>08-05-2006, 04:37:11</strong>
			</dt>
			<dd class="postbody">
				Name:&nbsp; &nbsp; Shining Bright<br>Type:&nbsp; &nbsp; &nbsp;Solar<br>Caste:&nbsp; &nbsp; &nbsp;Dawn<br>Concept: Bride of Ahlat<br>Nature:&nbsp; &nbsp;Paragon<br>Anima:&nbsp; &nbsp; Ahlat with Pheonix Wings<br><br>ATTRIBUTES<br>Physical<br>3&nbsp; Strength<br>5&nbsp; Dexterity<br>3&nbsp; Stamina<br>Social<br>4&nbsp; Charisma<br>1&nbsp; Manipulation<br>4&nbsp; Appearance<br>Mental<br>3&nbsp; Perception<br>1&nbsp; Intelligence<br>3&nbsp; Wits<br><br>ABILITIES<br>(Caste/Favored indicated with * in front of ability name)<br>Dawn<br>1&nbsp; &nbsp;Archery&nbsp; (specialties in parenthesis here)<br>1&nbsp; &nbsp;Brawl<br>5&nbsp; &nbsp;*Martial Arts<br>5&nbsp; &nbsp;*Melee<br>0&nbsp; &nbsp;Thrown<br>Zenith<br>1&nbsp; &nbsp;Endurance<br>1&nbsp; &nbsp;Performance<br>1&nbsp; &nbsp;Presence<br>1&nbsp; &nbsp;Resistance<br>1&nbsp; &nbsp;Survival<br>Twilight<br>0&nbsp; &nbsp;Crafts (Specific: xxxxx)<br>1&nbsp; &nbsp;Investigation<br>1&nbsp; &nbsp;Lore<br>1&nbsp; &nbsp;Medicine<br>1&nbsp; &nbsp;Occult<br>Night<br>1&nbsp; &nbsp;Athletics<br>1&nbsp; &nbsp;Awareness<br>5&nbsp; &nbsp;Dodge<br>0&nbsp; &nbsp;Larceny<br>1&nbsp; &nbsp;Stealth<br>Eclipse<br>0&nbsp; &nbsp;Bureaucracy<br>2&nbsp; &nbsp;Linguistics (Native: Flametongue, others: Low Realm, River Tongue)<br>0&nbsp; &nbsp;Ride<br>0&nbsp; &nbsp;Sail<br>0&nbsp; &nbsp;Socialize<br><br>BACKGROUNDS<br>Artifacts: 2 (Dire Lance)<br>Backing: 3&nbsp; &nbsp;(Brides of Ahlat)<br>Resources 3&nbsp; <br><br><br>TRAITS<br>Virtues<br>2&nbsp; Compassion<br>6&nbsp; Conviction<br>1&nbsp; Temperance<br>4&nbsp; Valor<br><br>10 Willpower<br><br>2&nbsp; &nbsp;Essence<br>16&nbsp; Personal<br>37&nbsp; Peripheral<br>xx&nbsp; Committed<br><br>00&nbsp; limit<br>Limit Break: Contempt of the Virtous<br><br>Anima<br>&nbsp; &nbsp; xxxxxxxxx<br><br>CHARMS<br>Name&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Cost&nbsp; Duration&nbsp; &nbsp; Book/pg#&nbsp; &nbsp;Effect/notes<br>Athletics<br>Graceful Crane Stance 3m&nbsp; &nbsp; 1scene&nbsp; &nbsp; &nbsp; Core193&nbsp; &nbsp; Perfect ballance<br><br>Dodge<br>Reed in the Wind&nbsp; &nbsp; &nbsp; &nbsp;1m/2dice Instant&nbsp; Core 197&nbsp; Extra dice to dodge<br>Shadow over Water&nbsp; &nbsp; &nbsp; 2motes&nbsp; &nbsp;Instant&nbsp; Core 198&nbsp; Free Dodge Action<br>Reflex Sidestep Technique 2motes Instant Core 198&nbsp; Free dodge pool equal to twice essence Vs. any attack, even one she is not aware of.<br>Seven Shadow Evasion&nbsp; &nbsp;6 motes&nbsp; Instant&nbsp; &nbsp;Core 198 Free perfect dodge.<br><br><br>Endurance<br>Ox Body Technique&nbsp; &nbsp; &nbsp; &nbsp;Permenatn&nbsp; &nbsp; &nbsp; &nbsp; Core170&nbsp; &nbsp; &nbsp;(-1, -2, -2)<br><br>Martial Arts (Righteous Devil Style)<br>Kiss of the Sun Concentration&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (PG254)&nbsp; &nbsp; &nbsp; 1m/extra attack dice<br><br>Melee<br>Excelent Strike&nbsp; &nbsp; &nbsp; &nbsp;1m/dice&nbsp; instatn&nbsp; &nbsp;Core162&nbsp; &nbsp; 1m/extra attack dice<br>Retrieve the Fallen Weapon<br><br><br>Medecine<br>Body Mending Meditation&nbsp; 10m&nbsp; &nbsp;1day&nbsp; &nbsp; &nbsp;Core189&nbsp; &nbsp; &nbsp;Heal self at X10 normal rate.<br><br>MERITS<br>True Paragons<br><br>FLAWS<br>(1) Superstition: I should not wear more than my uniform, it would dishonor Ahlat.&nbsp; (And be claustrophobic.)<br>(1) Vice: -2 dice to be Valarous when confronted with enclosed spaces.&nbsp; (Mild Claustraphobia.)<br>(0) Climate Sensitive: Reacts poorly to very cold climates.<br>(4) Known Anathema<br>(1) Flaw: Eternal Vow: The renicarnation of Shining Bright's lunar love is a dedicated servant to Raski, Queen of Fangs, who almost seduced her before she exalted, and almost ravished her in their second encounter.&nbsp; She fears him more than anything else, for only the heat of his body can come between her and her sense of purpose and love for Ahlat.<br><br><br><br>ARTIFACTS:&nbsp; xxxxxx [book and page #]<br>Dire Lance<br><br>HEARTHSTONES:&nbsp; xxxxxx [book and page #]<br><br>GEAR:&nbsp; xxxxxx<br>Basic survival gear in quiver.&nbsp; <br>Tower Shield<br>Mastercraft Firewand<br>2 Flame Pieces, one sheated at belt, one in shield.&nbsp; <br>Self Bow<br>4 Firedust Grenades<br><br><br>Wounds<br>1&nbsp; -0&nbsp; []<br>2&nbsp; -1&nbsp; [][][]<br>2&nbsp; -2&nbsp; [][][][]<br>1&nbsp; -4&nbsp; []<br>1&nbsp; Inc []<br><br><br><br><br><br>EXPERIENCE SPENT<br>00&nbsp; xx<br><br>DESCRIPTION<br>&nbsp; &nbsp;xxxxxxxxxx<br><br>BACKGROUND<br>&nbsp; &nbsp;xxxxxxxxxx<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Post Charecter Sheets Here Please</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>10-05-2006, 17:43:56</strong>
			</dt>
			<dd class="postbody">
				Name:&nbsp; &nbsp; Malachai the Sixth, likes to be called Six.<br>Type:&nbsp; &nbsp; Ajoxer<br>Caste:&nbsp; &nbsp;Night<br>Concept: Gentleman Assassin<br>Nature:&nbsp; Thrillseeker<br>Anima:&nbsp; &nbsp;A tall, elegant man holding a bloody knife.<br><br>ATTRIBUTES<br>Physical<br>2&nbsp; Strength<br>4&nbsp; Dexterity<br>2&nbsp; Stamina<br>Social<br>3&nbsp; Charisma<br>4&nbsp; Manipulation<br>2&nbsp; Appearance<br>Mental<br>4&nbsp; Perception<br>3&nbsp; Intelligence<br>4&nbsp; Wits<br><br>ABILITIES<br>(Caste/Favored indicated with * in front of ability name)<br>Dawn<br>0&nbsp; &nbsp;Archery&nbsp; (specialties in parenthesis here)<br>0&nbsp; &nbsp;Brawl<br>0&nbsp; &nbsp;Martial Arts<br>3&nbsp; &nbsp;Melee<br>3&nbsp; &nbsp;Thrown<br>Zenith<br>0&nbsp; &nbsp;Endurance<br>0&nbsp; &nbsp;Performance<br>0&nbsp; &nbsp;Presence<br>2&nbsp; &nbsp;Resistance<br>0&nbsp; &nbsp;Survival<br>Twilight<br>0&nbsp; &nbsp;Crafts (Specific: xxxxx)<br>0&nbsp; &nbsp;Investigation<br>1&nbsp; &nbsp;Lore<br>0&nbsp; &nbsp;Medicine<br>0&nbsp; &nbsp;Occult<br>Night<br>3&nbsp; &nbsp;Athletics<br>2&nbsp; &nbsp;Awareness<br>5&nbsp; &nbsp;Dodge<br>1&nbsp; &nbsp;Larceny<br>4&nbsp; &nbsp;Stealth<br>Eclipse<br>0&nbsp; &nbsp;Bureaucracy<br>1&nbsp; &nbsp;Linguistics (Native: Fire tongue, others: Rivertongue)<br>0&nbsp; &nbsp;Ride<br>0&nbsp; &nbsp;Sail<br>3&nbsp; &nbsp;Socialize<br><br>BACKGROUNDS<br>&nbsp; Backgrounds:<br>Artifact 2: Quiet Blade, a reaver daiklave, long and wickedly curved, made mostly out of obsidian with orichalcum trim and core.<br>Contacts 2: Crow House, numerous assassins specializing in fitting in to high society, acrobatics, and stealth.<br>Influence 1:<br>Resources 3: <br><br>TRAITS<br>Virtues<br>3&nbsp; Compassion<br>4&nbsp; Conviction<br>1&nbsp; Temperance<br>2&nbsp; Valor<br><br>7&nbsp; Willpower<br><br>3&nbsp; &nbsp;Essence<br>16/16&nbsp; Personal<br>33/33&nbsp; Peripheral<br>5&nbsp; Committed<br><br>00&nbsp; limit<br>Limit Break: Heart of Flint<br><br>Anima<br>&nbsp; &nbsp;<br>CHARMS<br>-- Skill<br>1. Reed in the Wind 1 mote per 2 dice, Reflexive, adds dice to Dodge pool.<br>Reflex Sidestep Technique, 2 motes, reflexive, let’s dodge with Permanent Essencex2 <br>Shadow over Water, 2 motes, Reflexive, lets make a single dodge against attack with regular Dodge pool.<br>Sensory Acuity Prana, 5 motes, 1 scene, simple, increase Awareness by permanent Essence.<br>Graceful Crane Style, 3 motes, 1 scene, reflexive, has perfect balance.<br>Monkey Leap Technique, 1 mote, 1 turn, reflexive, can leap Strengthx10 yards vertically, double that horizontally.<br>Easily Overlooked Presence Method, 3 motes, 1 scene, Simple, becomes not particularly noteworthy.<br>Mental Invisibility Technique, 5 motes, 1 Willpower, one Scene, Simple, Requires that people make a Willpower roll of a difficulty equal to the permanent Essence to not ignore Malachai.<br>Precision of the Striking Raptor, 1 mote per die, supplemental, adds 1 die to thrown attack per mote.<br>Retrieve the Fallen Weapon, 1 mote, simple. Jedi style grabbing of weapon<br>&nbsp;[All main Solar book]<br><br>ARTIFACTS:&nbsp; Combat: Damage, Attack, Speed, Defense, <br>Reaver Daiklave: Quiet Blade, 11L, 10, 15, 7<br><br>HEARTHSTONES:&nbsp; xxxxxx [book and page #]<br><br>GEAR:&nbsp; Chain Shirt<br>Throwing Knife, 4L, 7, Rate 2, Range 15<br><br><br>Wounds<br>1&nbsp; -0&nbsp; []<br>2&nbsp; -1&nbsp; [][]<br>2&nbsp; -2&nbsp; [][]<br>1&nbsp; -4&nbsp; []<br>1&nbsp; Inc []<br><br>BONUS SPENT<br>18&nbsp; xx<br>Spent on: 4 on 1 point of Dexterity<br>7 on 1 point of Essence<br>2 on 2 points of Stealth<br>2 on 2 points of Dodge<br>-3 on Flaws<br>3 on 1 point of Conviction.<br><br>EXPERIENCE SPENT<br>00&nbsp; xx<br><br>Flaws: Unusual Appearance, his entire body save his eyes are a dusty, soft black- Not the stark black that stands out against darkness, but the kind of calm shadow that can blend in with everything. 2 points, probably.<br>Enemy: An old enemy from the Mongoose House, an Air-Aspect who never forgave him after he managed to defeat the Exalt while still mortal in a roof-running contest, 1 point. Mongoose house were those who specialized in protection, protecting important figures from assassination.<br><br><br>DESCRIPTION<br>A normally friendly, kind man, if slightly morbid in his sense of humour, and enjoys the company of a lady at times. Has a tendency to test his food very carefully. When he has a job to do, though, he doesn’t screw around- He kills quietly, and quick. Tall, normal looking man, not particularly good or bad looking- Almost completely nondescript. The effect is slightly spoiled by his blackish-grey skin, which has made him a touch unusual for most circles.<br><br>BACKGROUND<br>As a boy, he was the son of a minor noble in the East, and was often mocked by others for his unusual skin tone, but it ended up being perfect for the Assassin School. It was a grueling 10 years, but he enjoyed it deeply, and went on to a successful life as a merchant noble, occasionally performing quiet, clean assassinations, till he Exalted at the age of 20, and has since started traveling, training himself quietly, honing his strengths.( Will add more as time goes on...)<br><br><br>Random Information: Has the Rice Fever.<br><br>Plot Hooks:&nbsp; His enemy, and some old figures from his past in the Assassin's College<br><br>Character Goals: None in particular as of yet, except to live a good life and not die while killing.<br><br>Other Notes:&nbsp; His enemy is a starting level Dragon-Blooded, Air-Aspect, maybe Outcaste or Dynast, either one is good.
			</dd>
		</dl>
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