Cascades Enigma - Character Sheets
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: Eliza on 05-09-2020, 11:14:56</h2>
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				Title: <strong>Cascades Enigma - Character Sheets</strong><br>
				Post by: <strong>Eliza</strong> on <strong>05-09-2020, 11:14:56</strong>
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				<div align="center"><span style="font-size: 30pt;" class="bbc_size"><span style="font-family: candara;" class="bbc_font"><strong>Cascades Enigma - Character Thread</strong></span></span><br><br>Hello and welcome to the Character Thread for the System Group RP, Cascades Enigma.<br><br>You must first PM the Keeper with your sheet, provided in the interest thread, and have it approved before you can post it in this thread.<br><br>By posting in this thread, you are able to modify and edit the bottom portion of your sheet, which will change as you play the game.<br><br><hr>Reference: Hunter Playbooks (https://www.evilhat.com/home/wp-content/uploads/2015/01/Monster-of-the-Week-Revised-Playbooks-2.pdf)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Keeper Use only</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><div style="text-align: right;"><strong>Character</strong></div></td><td><strong>:</strong></td><td>Brook Adams</td><td>|</td><td>Alyssa Strum</td><td>|</td><td><del>Lexie Renner</del></td><td>|</td><td><del>Velma Dinkley</del></td><td>|</td><td>Jesse</td><td>|</td><td>Ashlee Roxxx</td></tr><tr><td><div style="text-align: right;"><strong>Hunter Class</strong></div></td><td><strong>:</strong></td><td>The Mundane</td><td>|</td><td>The Initiate</td><td>|</td><td><del>The Chosen</del></td><td>|</td><td><del>The Flake</del></td><td>|</td><td>The Monstrous (Possessed)</td><td>|</td><td>The Monstrous (Demon)</td></tr><tr><td><div style="text-align: right;"><strong>Start-of-Mystery Moves</strong></div></td><td><strong>:</strong></td><td>N/A</td><td>|</td><td>Sect Orders</td><td>|</td><td><del>Destiny's Plaything</del></td><td>|</td><td><del>Connect the Dots</del></td><td>|</td><td>N/A</td><td>|</td><td>N/A</td></tr><tr><td><div style="text-align: right;"><strong>Luck Event</strong></div></td><td><strong>:</strong></td><td>Found Something Weird!</td><td>|</td><td>Bad Sect News</td><td>|</td><td><del>Fate in Play (Keeper's Choice)</del></td><td>|</td><td><del>Red String (Ask Keeper)</del></td><td>|</td><td>Imbalance (Rage)</td><td>|</td><td>Imbalance (Lust)</td></tr></tbody></table></div></div></div>
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				Title: <strong>Re: Cascades Enigma - Character Sheets</strong><br>
				Post by: <strong>Athem</strong> on <strong>05-09-2020, 13:33:30</strong>
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				<strong>Name:</strong> Brook Adams<br><strong>Class/Archetype:</strong> The Mundane<br><strong>Gender:</strong> Female<br><strong>Basic Description:</strong><br><div class="floatright">(https://elliquiy.com/elluiki/images/1/1c/Santa_Mira_bad_girl_3_-_small.jpg)</div>Brook has a sensual face with pale skin that contrasts with her dark brown eyes, and long dark brown hair that frames her face and bleaches slightly in the sun. She dresses to show off her looks, both enjoying the attention and feeling superior to anyone so easily distracted. Because her income has been anything but steady, her clothing and gear is split between 'expensive but will last' (such as her leather jacket, jeans and boots) and 'cheap' (most of her other clothing, stuffed into panniers on her bike).<br><br><strong>Ratings:</strong><br><ul class="bbc_list"><li><em>Charm:</em> +2 </li><li><em>Cool:</em> +1 </li><li><em>Sharp:</em> =0 </li><li><em>Tough:</em> +1 </li><li><em>Weird:</em> -1 </li></ul><br><strong>Moves:</strong><br><ul class="bbc_list"><li><em>Oops</em></li><li><em>What Could Go Wrong?</em></li><li><em>Don’t Worry, I’ll Check It Out</em></li></ul><br><strong>Gear:</strong><br><em>Weapons:</em> pocket knife (1-harm hand useful small), small handgun (2-harm close loud reload)<br><em>Transportation:</em> motorcycle<br><br><strong>Introduction:</strong><br><div class="floatright">(https://elliquiy.com/elluiki/images/0/00/Dushku-pandora3.jpg)</div>Brook has a galloping case of unjustified self-confidence; her failures are always someone else's fault. Despite her comfortable middle class upbringing in Boston, she did badly at school and failed to get into college as her parents expected. She claims they threw her out (not true: she ran away from a big row). Since then, she's been bouncing from job to job, many of them questionably legal. Her jobs would likely have turned to 'unquestionably illegal', had she not found steady work doing the legwork for an author of trashy 'paranormal investigation' books. It's not much more than expenses, but it lets Brook travel around. For her faults, Brook is genuinely brave, and has walked into a few buildings that were not so much 'condemned' as 'forget about the demolition crew, a good shove ought to do it'.<br><br>She doesn't (yet!) believe in the supernatural, but reports back odd events as if they might be supernatural. She tells herself she's not actually lying... <br><br>Brook's recently heard about some strange stories coming out of the City of Mount Shasta - people fleeing, rumors of an earthquake or maybe an eruption. Her patron agreed it was an interesting story to investigate, so she's heading there on her bike.<br><br><hr><br><strong>Level:</strong> 1<br><br><strong>Luck:</strong> 7<br><br><strong>Harm:</strong> 0<br><em>Unstable</em> No/Yes (Mark when you reach a Harm of 4)<br><br><strong>Experience:</strong> 0<br>(Whenever you roll a 6 or below, increase by one point, range is 0-5. When you reach 5 points, you level up and your experience value goes down to 0)<br><br><strong>Improvements:</strong> <br>(When you level up, pick an improvement from the list. When you level up five times (Level 6), you may pick an advanced improvement from the list)<br>
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				Title: <strong>Re: Cascades Enigma - Character Sheets</strong><br>
				Post by: <strong>c0i9z</strong> on <strong>05-09-2020, 17:19:59</strong>
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				Name: Alyssa Sturm<br>Class/Archetype: The Initiate<br>Gender: Female<br>Basic Description: Alyssa, show here wearing her traditional gear, is a you woman, a bit on the short side. Her hair is quite light, enough that it seems to be grey and her eyes are a deep green. She doesn't usually wear her traditional gear, of course, the shield is much too clumsy for common use. And she even, on occasion, dares to break from tradition and leaves some of the armour pieces behind as well.<br><br>Ratings:<br><br>&nbsp; &nbsp; Charm: 0<br>&nbsp; &nbsp; Cool: 0<br>&nbsp; &nbsp; Sharp: 0<br>&nbsp; &nbsp; Tough: 1<br>&nbsp; &nbsp; Weird: 2<br><br><br>Sect: An old religion, ancient even, worshiping one they they only speak of as the Goddess. They went into hiding long ago to avoid persecution. And stayed to avoid worse. The things that creep and crawl do not often look kindly to those who remember the old ways, old traditions and knowledge bought with blood. They don't recruit, truly, outside of the few small villages in which they are stationed, and little make their presence known, but those ready for the worship seem to find their way still.<br>Good traditions: Ancient Lore, Fighting arts<br>Bad tradition: Tradition-bound<br><br>Moves:<br><br>&nbsp; &nbsp; Sect Orders (if you are in good standing with the Sect)<br>&nbsp; &nbsp;<br>&nbsp; &nbsp; Ancient Fighting Arts: When using an old-fashioned hand weapon, you inflict +1 harm and get +1 whenever you roll protect someone.<br><br>&nbsp; &nbsp; Fortunes: The Sect has ancient prophecies or divination techniques to predict the future. Once per mystery, you may use them. If you look at what the future holds, roll +Weird. <br><br>&nbsp; &nbsp; That Old Black Magic: When you use magic, you can ask a question from the investigate a mystery move as your effect.<br><br>Gear:<br>Old-fashioned weapon: <br>Mace Crossbow (2-harm close slow)<br>Crossbow (2-harm close slow)<br>Silver Knife (1-harm hand silver)<br><br>Introduction: Alyssa was born one of those villages, one of the ones where the Goddess is worshiped still and many of the old ways are still intact, mixing with the new in unique fashion. She knew nothing else, of course, and thought nothing strange of it. But even though all around her worshiped, none seemed to do so quite like her. Ever since she was young, she had felt a... presence. One she believed to be the Goddess watching over her. And guiding her. And what more, she knew, somehow, that it wasn't her fate to simply worship quietly, to either join the village or move on, like many of her peers did. No, it wasn't enough for her to be protected by the Goddess. She would be one of the ones to extend her protection to others.<br><br>Alyssa would never forget her parents' tears that day, when she announced her intention to join the fighting orders. Tears of pride and tears of grief. It was the greatest of honours to serve the Goddess in the way she wished to, but few lived long with their choice. Still, her decision had been made and, as soon as her training was done, she set out towards where she felt that strange pull. Her Goddess was telling her that she was needed, though Alyssa could not tell why or how.<br><br>Some of the people who leave the village, the ones who still keep many of the old ways, are easy to find for those who know how to look. As she made her way in the outside world, they found her a post as a junior archivist, under someone who understands that some people have... special circumstances. It has allowed her much freedom to pursue her true goal, of following where her Goddess leads her.<br><br>Level: 1<br><br>Luck: 7<br><br>Harm: 0<br>Unstable No<br><br>Effect:<br><br>Experience: 2<br><br>Improvements: 
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				Title: <strong>Re: Cascades Enigma - Character Sheets</strong><br>
				Post by: <strong>Cold Heritage</strong> on <strong>06-09-2020, 08:53:31</strong>
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				<strong>Name:</strong> Theodore 'Raccoon' Johnson<br><strong>Class/Archetype:</strong> The Wronged<br><strong>Gender:</strong> Male <br><strong>Basic Description:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Theodore 'Raccoon' Johnson</div><div class="spoiler_body">(https://i.imgur.com/ryTkEPW.png)</div></div> is a grizzled man. He stands about six foot four. He wears a ragged, wide brimmed leather hat whose left side droops downwards. It is a black hat, and it has snakeskin belt. He also wears a much abused and worn leather duster that is a faded brown. Underneath he wears clothes that tend to be ragged but are non-descript: dungarees, t-shirts, and what have you. It is fairly common that he wears a belt, made of snake skin, and that belt will have a ginormous belt buckle on it. On these belts he has a <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">hand cannon</div><div class="spoiler_body">(https://i.imgur.com/u08cLug.jpg)</div></div> holstered and a <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">big knife</div><div class="spoiler_body">(https://i.imgur.com/Ls6PnPv.jpg)</div></div>. He commonly wears army surplus boots on his feet. <br><br><strong>Ratings:</strong> <br><ul class="bbc_list"><li><em>Charm:</em> +0 </li><li><em>Cool:</em> +1 </li><li><em>Sharp:</em> -1 </li><li><em>Tough:</em> +2 </li><li><em>Weird:</em> +1 </li></ul><br><strong>Who You Lost?</strong> Stacey Keyes, his childhood sweetheart, partner, and wife.<br><br><strong>What Did It?</strong> Serpent People killed Stacey, and Raccoon was too weak to prevent the tragic and heart-breaking loss.<br><br><strong>Moves:</strong> (You get all of the basic move plus three Wronged moves. One is already selected. So pick three to complete the list)<br><ul class="bbc_list"><li><em>I Know My Prey</em>: You get +1 ongoing when knowingly investigating, pursuing or fighting the monster type that caused your loss.</li><li><em>Berserk:</em> No matter how much harm you take, you can keep going until the current fight is over. During a fight, the Keeper may not use harm moves on you and you cannot die. When the fight ends, all harm takes effect as normal.</li><li><em>What Does Not Kill Me...:</em> If you have suffered harm in a fight, you gain +1 ongoing until the fight is over.</li></ul><br><strong>Gear:</strong><br><em>Signature Weapon:</em> Hand cannon (3-harm close loud)<br><em>Practical Weapons:</em> big knife (1-harm hand), hunting rifle (2-harm far loud)<br><em>Protection:</em> Raccoon's duster has ceramic plates, bits of chain mail, and assorted other stuff done to it to give it protective value. 1-armor.<br><em>Transportation (Optional):</em> Plain van.<br><br><strong>Introduction:</strong> Theodore 'Raccoon' Johnson was born in the fine state of New England to a very well-to-do family. His upbringing included many afternoons at a very exclusive Country Club membered by old money types. He met his childhood sweetheart and the love of his life, Stacey Keyes, there and they were almost inseparable from the moment they laid eyes upon each other. They rode horses, shot clay pigeons, ate caviar, and so much more together. Their parents looked favourably upon their young love and encouraged it, although carefully chaperoned to ensure propriety. Theodore was being groomed to be a high powered big dick energy lawyer, just like his father, and Stacey was going down the path to the perfect wife for that kind of male. <br><br>But one fateful night the two fell afoul of the hidden underbelly of their old money lives. Well, one of them, anyway: the types who made their deals with devils and the like were not responsible for their tragedy. Instead, it was the Serpent People: reptilian humanoids who had infiltrated human society at the highest levels and masqueraded as humans to effect a strange and inhuman cold-blooded conspiratorial agenda. To ensure the continued prosperity of select moneyed families, Theodore and Stacey were selected as sacrifices to the Serpent People. Stacey was fed to a giant serpent many hundreds of feet long that dwelt in caverns beneath the state of New England, with Theodore too weak to prevent his Serpent People captors from doing it and forced to bear witness. Theodore was then chased by Serpent People warriors through a subterranean labyrinth as part of an ancient blood sport. <br><br>No one expected him to survive. Not even Theodore himself. Some might argue that Theodore died in those underground caves: the trauma of being hunted by Serpent People and having the love of his life eaten whole by a giant snake caused Theodore to suffer a psychotic break and a new personality - Raccoon - emerged. Raccoon fought back and, one by one, killed the Serpent People who thought to make sport of him. Raccoon ate their flesh and fashioned clothing out of their hides to survive underground. Eventually he emerged in the great state of Texas, crazy-eyed and scarred both physically and mentally.<br><br>'Born' such as he was in the hunt, Raccoon has devoted himself to hunting down Serpent People, but really, any strange creature or critter will do. <br><br><hr><br><strong>Level:</strong> 1<br><br><strong>Luck:</strong> 7/7<br><br><strong>Harm:</strong> 0<br><em>Unstable</em> No/Yes (Mark when you reach a Harm of 4)<br><br><strong>Experience:</strong> 0<br><br><strong>Improvements:</strong> 0
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				Title: <strong>Re: Cascades Enigma - Character Sheets</strong><br>
				Post by: <strong>HazySky</strong> on <strong>09-09-2020, 10:27:50</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/f/f4/Brian-taylor-gunslinger.jpg)</div><strong>Name:</strong> The Summoned Dark or Jesse. <br><strong>Class/Archetype:</strong> The monstrous<br><strong>Gender:</strong> Male<br><strong>Breed:</strong> Possessed (Custom GM approved)<br><strong>Aura:</strong> Unsettling.<br><strong>Basic Description:</strong> His outfit is archaic to say the least. He is always dressed in the same outfit. Calf length raw leather boots, charcoal black pants with brown leather belt that has shiny, round silver buckle and matching holster. A charcoal black frock coat that matches his pants or brown canvas duster coat. A sable black silk waistcoat and necktie. On his head he wears a black stetson hat. He is tall, dark haired, grey eyed, clean shaven with a face that seems oddly to blur in the mind. Even with his old fashioned clothing, behaviour and manner of speaking you would be hard pressed to pick him out in a crowd unless he wants you to. <br>He appears to be calm and unphased by anything, as though he has not only seen it all before, but survived it all before and has the scars to prove it. He is bluntly spoken to the point of being rude at times and takes little interest in anyone who has not called upon him or is a potential target for his wrath. He is a crack shot with his revolver, but otherwise fights only with his fists. <br><br><strong>Ratings:</strong> <br><br>•&nbsp;&nbsp;&nbsp;Charm: -1<br>•&nbsp;&nbsp;&nbsp;Cool: -1<br>•&nbsp;&nbsp;&nbsp;Sharp: -0<br>•&nbsp;&nbsp;&nbsp;Tough: +2<br>•&nbsp;&nbsp;&nbsp;Weird: +3<br><br><strong>Curse:</strong> Pure Drive - Rage<br><br><strong>Moves:</strong>&nbsp; <br><br>•&nbsp;&nbsp;&nbsp;Immortal<br>•&nbsp;&nbsp;&nbsp;Unquenchable Vitality<br><br><strong>Natural Attacks:</strong> Life drain, ignore armour.<br><br><strong>Gear:</strong> Magnum – Colt Python .357 magnum revolver. (1 harm, close, loud, reload)<br><br><strong>Introduction:</strong> Jesse is about a 180 years old. Although his memories are extremely fragmented and broken. He believes that he fought in the American Civil War and certainly he has memories of battle, but is unsure of which side he was on. He has no clear recollection of a family or friends. His first truly clear memory is crawling ever deeper into the darkness and the cold, begging not to die, not to be left alone. He ended up getting his wish, but not in a way that he intended. For in that blackness something possessed his dying body and he was forever changed by it. A darkness is burrowed and twisted deep into his flesh like a thorn. It is beyond such simple concepts as right and wrong, good and evil. It simply seeks vengeance. The blood price of those who have themselves spilled the blood of the innocent. It is without pity, mercy or compassion. It feeds on the exaltation of righteous revenge and drives him to fury and rage. <br>At this point it is questionable where Jesse ends and the Summoned Dark begins, the two are so tangled into each other that even they are not sure which thoughts belong to whom. They are not alone. They will not die alone and those who do wrong will suffer for it. Jesse may feel mercy for your soul, but the Summoned Dark will give you none.<br>________________________________________<br><br><strong>Level:</strong> 1 <br><br><strong>Luck:</strong> 7<br><br><strong>Harm:</strong> (Range is 0-7, 0 meaning your Hunter is okay, healthy, and fit for battle, 7 meaning dying/incapacitated)<br>Unstable No/Yes (Mark when you reach a Harm of 4)<br><br><strong>Experience:</strong> (Whenever you roll a 6 or below, increase by one point, range is 0-5. When you reach 5 points, you level up and your experience value goes down to 0)<br><br><strong>Improvements:</strong> (When you level up, pick an improvement from the list. When you level up five times (Level 6), you may pick an advanced improvement from the list)<br><br>
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			<dt class="postheader">
				Title: <strong>Re: Cascades Enigma - Character Sheets</strong><br>
				Post by: <strong>Red Stella</strong> on <strong>19-09-2020, 04:30:00</strong>
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				<strong>Name:</strong>Lexie Renner<br><strong>Class/Archetype:</strong> The Chosen<br><strong>Gender:</strong> Female<br><strong>Basic Description:</strong> <div class="floatright">(https://imagizer.imageshack.com/v2/640x480q90/922/symdGL.jpg)</div>Lexie has blue eyes, fair skin, and dark golden-blonde hair that cascades in loose waves below her shoulders.&nbsp; She’s very fit and toned, but still has curves.&nbsp; She’s never sick, and injuries heal unnaturally fast.&nbsp; The 19 year old usually dresses in casual clothing that doesn’t restrict movement; jeans, boots or high tops, T-shirts or tank tops or sweatshirts (depending on the weather).&nbsp; Her long hair is frequently tied out of the way in a ponytail or braid.&nbsp; She does clean up well and tries to always have a couple of sets of nicer clothes available, because weird shit can happen anywhere and it helps to blend in; well, to start with at least.&nbsp; <br><br><strong>Ratings:</strong> <br><ul class="bbc_list"><li><em>Charm:</em> +1</li><li><em>Cool:</em> +2 </li><li><em>Sharp:</em> +1</li><li><em>Tough:</em> +1</li><li><em>Weird:</em> -1</li></ul><br><strong>Your Fate:</strong> <br><em>How You Found Out:</em> Nightmares and visions.<br><em>Heroic Tags:</em> Sacrifice.&nbsp; Visions.&nbsp; <br><em>Doom Tags:</em> You can’t save everyone.&nbsp; No normal life.<br><br><strong>Moves:</strong> <br><ul class="bbc_list"><li><em>Destiny’s Plaything: At the beginning of each mystery, roll +Weird to see what is revealed about your immediate future. On a 10+, the Keeper will reveal a useful detail about the coming mystery. On a 7-9 you get a vague hint about it. On a miss, some- thing bad is going to happen to you.</em></li><li><em>I’m Here For A Reason: There’s something you are destined to do. Work out the details with the Keeper, based on your fate. You cannot die until it comes to pass. If you die in play, then you must spend a Luck point. You will then, somehow, recover or be returned to life. Once your task is done (or you use up all your Luck), all bets are off.</em></li><li><em>Resilience: You heal faster than normal people. Any time your harm gets healed, heal an extra point. Additionally, your wounds count as 1-harm less for<br>the purpose of the Keeper’s harm moves.</em></li></ul><br><strong>Gear:</strong> ASP baton.&nbsp; Pepper Spray.&nbsp; Taser.&nbsp; Laptop (in serious protective case).&nbsp; iPhone.&nbsp; Tactical sap gloves.&nbsp; Jeep CJ.&nbsp; <br><em>Protective :</em> Concealment soft body armour. (1-armour)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Future Special Weapon</div><div class="spoiler_body"><strong>Your Special Weapon:</strong> (Irish ring hilt) arming sword, magic.<br><em>Form:</em> Handle (1-harm hand balanced)<br><em>Business-end:</em> Artifact, Blade (+1 harm), long.<br><em>Material:</em> Blessed steel.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Introduction</div><div class="spoiler_body"> Lexie Renner has had vivid dreams as long as she can remember.&nbsp; As a child, the dreams were easily dismissed as pretty normal weird ones, full of bizarre dream logic where you say and do the strangest things that no one in their right mind would in real life.&nbsp; Everybody has those, hers were just maybe a tad more ... complex?<br><br>Other than all that Lexie was a pretty happy, active kid.&nbsp; In spite of her parents’ plans, Lexie was an only child.&nbsp; Her dad was a retired Army sergeant turned park warden in British Columbia, and her mum was a high school science teacher.&nbsp; Time was spent outdoors in the country/forests as well as in the city.&nbsp; Not perfect (seriously, whose life was?), but good.&nbsp; And then she hit her teens and everything went downhill.&nbsp; The dreams... changed as she grew older.&nbsp; More intense, darker, and frequently violent - and not in that running away from an unknown presence kind of way.&nbsp; There were things in her dreams.&nbsp; Things, people, people who were really things, strange animals, a lot of feelings and sounds and images she couldn’t understand.&nbsp; <br><br>Dreams were bad enough.&nbsp; Visions at any time of the day or night was worse.&nbsp; Voices, images of places and people she didn’t know, warnings to stay alert, calls for help when there was no one around.&nbsp; Lexie woke up screaming or struggling to reach for a weapon that wasn’t there.&nbsp; Sometimes she woke up in a different room with no clue how she had ended up there.&nbsp; Other times she woke up outside on the road or in the woods, in bare feet and whatever she had worn to bed.&nbsp; The third time one of her parents found her standing with a large kitchen knife in her hand and a confused expression on her face, they had to do something.<br><br>Psychologists and psychiatrists are well-trained, dedicated professionals who truly want to help their patients.&nbsp; None of the ones who saw Lexi had the kind of background that would have prepared them for what the truth really was.&nbsp; They tried, she knows that.&nbsp; The doctors tried, her parents tried, her friends tried (until they got scared off).&nbsp; Lexie doesn’t blame them now; she knows they were way out of their league.&nbsp; Talking didn’t help, partly because she didn’t really understand what the hell was going on herself and partly because when she eventually did start to figure it out, she sounded completely nuts.&nbsp; Insert several years of a variety of super fun medication or combinations of the same, and periodic stays in psych wards here. <br><br>&nbsp;She eventually developed a resistance to the meds, but they had allowed her to get at least some control over her visions.&nbsp; The frequency has lessened and they only manifest when she actually goes to sleep now.&nbsp; She was able to act “sane” enough to be home and at school.&nbsp; Yeah there were people who treated her like she was a freaky head case; she ignored them.&nbsp; She spent a lot of time online looking up creatures and reported odd occurrences that sounded like things she’d seen in her dreams or visions, and some of them seemed to click.&nbsp; <br><br>After making it through high school at 17, Lexie was visiting an aunt (okay, great-aunt, but no one likes to be called that) in Vancouver for a week of very careful togetherness (on Lexie’s part) and sightseeing when her life shifted again.&nbsp; She had several nights of disturbing dreams of fire and monsters, none of which were quite in focus enough for her to place.&nbsp; The last night it was all too clear.&nbsp; <br><br>Her parents had been out at the cabin.&nbsp; Waking up in a cold sweat, Lexie phoned there as she struggled to dress and not hyperventilate.&nbsp; Out of service.&nbsp; The landline, her mum’s cell, her dad’s sat-phone, everything.&nbsp; She was hours away, and it was already too late.&nbsp; <br><br>The fire destroyed all signs of what had happened to the occupants before the fire.&nbsp; Terrible tragedy, really.&nbsp; Lexie knew better.&nbsp; In a tiny part of her mind, in a locked metal box inside a safe that had been welded shut, she wondered if it was a coincidence.&nbsp; Just another incident involving the monsters everyone thought didn’t exist.&nbsp; Or were they targeted because of her?<br><br>Lexie Renner has enough money to get by as long as she’s careful with it.&nbsp; She has a used but mechanically sound old Jeep CJ hardtop, a very well protected laptop, and a few other things the local law enforcement people don’t need to know about.&nbsp; The past year and a bit she’s been hunting, training, and learning. </div></div> <hr><br><strong>Level:</strong> 1<br><br><strong>Luck:</strong> 7 <br><em>Special:</em> As The Chosen, the Keeper will bring your fate into play whenever you use a point of luck.<br><br><strong>Harm:</strong> (Range is 0-7, 0 meaning your Hunter is okay, healthy, and fit for battle, 7 meaning dying/incapacitated)<br><em>Unstable</em> No/Yes (Mark when you reach a Harm of 4)<br><br><strong>Experience:</strong> (Whenever you roll a 6 or below, increase by one point, range is 0-5. When you reach 5 points, you level up and your experience value goes down to 0)<br><br><strong>Improvements:</strong> (When you level up, pick an improvement from the list. When you level up five times (Level 6), you may pick an advanced improvement from the list)<br>
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			<dt class="postheader">
				Title: <strong>Re: Cascades Enigma - Character Sheets</strong><br>
				Post by: <strong>DummieBlondie</strong> on <strong>31-10-2020, 13:17:21</strong>
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				<div class="floatright">(https://preview.redd.it/mo4fmkfx3dn41.jpg?width=640&amp;crop=smart&amp;auto=webp&amp;s=30b30f63fbc007b5896745f1d7e93706b332e03c)</div><strong>NAME: </strong>Ashlee Roxxx (Williams)<br><strong>CLASS: </strong>Monstrous<br><strong>GENDER: </strong>Female (bisexual) <br><strong>BREED: </strong>Demon (Succubus)<br><strong>AURA: </strong>Pleasant Aura<br><strong>BASIC DESCRIPTION: </strong>Ashlee always pays special attention to her looks, even in her daily clothes she looks like she is ready to go on a date. She is usually dressed in revealing clothes and almost always on high-heels if she is not working out. She use her platinum hair is always made in a fashionable way. Her porn career is not a secret and she is one of the raising stars in the industry. <br>Faceclaim: Kayla Kayden (Height 5’2”, Weight 100lb, Measurements 32DD-25-34)<br><strong>RATINGS:</strong><br>Charm +2<br>Cool +0<br>Sharp -1<br>Tough -1<br>Weird +3<br><strong>CURSES: </strong>Pure Drive (Lust)<br><strong>MOVES: </strong>Act Under Pressure, Help Out, Investigate a Mystery, Kick Some Ass, Manipulate Someone, Protect Someone, Read a Bad Situation, Use Magic, Dark Negotiator, Unquenchable Vitality<br><strong>NATURAL ATTACKS: </strong>Base: Teeth (3-harm intimate),&nbsp; Base: magical force (1-harm magical close)<br><strong>GEAR: </strong>A small bag with a traveling make up set, her purse, two cell phones (one for her business and one for her private use), a yoga mat, some beauty products, a few pairs of stripper heels,a pair of sneakers, a few bikinis, some sporty wear (shorts, yoga pants and sport bras), a few skimpy dresses (for clubbing or work), paper gas. <br>A handy weapon: 9mm (2-harm close loud)<br><strong>INTRODUCTION: </strong>Ashlee moved to L.A after she graduated from high school to chase her dreams to be an actress. But that dream faded soon and she had rolled into nursing school to able get a decent job for regular living. Unfortunately, that idea rapidly drowned her into a financial downfall. First, Ashlee didn’t even consider that as an option but as weeks past and the need for money got dire eventually, she started to work as a waitress at a sleazy club. She was doing nothing but flirting some while serving patrons their drinks in revealing costumes.<br><br>Months later, the payroll started to get not enough and one day, the manager asked her if she would like to dance on the stage and she said yes. Years passed as she worked on the pole every night while she was working to get her license as a registered nurse. However, when she got her license, she was so used to the money she was making as a stripper and even had done some porn scenes already for a few small studios. And those porn scenes probably cost her career as a nurse because even if her interviews were successful, she always got rejected after background checks and she got stuck in her sex worker careers.<br><br>One year ago, Ashlee got a contract with one of the big agencies in the business and started to get roles on scenes for big porn sites. That year she got awarded as "Best New Starlet of the year" along with "Best Anal scene" and "Best Oral scene" at AVN. That skyrocketed her fame along with her career. soon after, she was living a luxury life of rock stars. that was when her dormant Succubus self got awoken. At first she couldn't understand anything but slowly she has found herself more and more driven by the lust. as she got lost in the lust her monstrous powers got even more stronger. When she finally realized the weird things happening to her and others around her, she started to use this weirdness to help others get better physical conditions around her in sub-dual ways like, healing faster while she is taking care of them, or getting better results while they are working out with her, etc… however, it is still so hard to hold herself from letting herself lost in the waves of lust.<br><hr><strong>Level:</strong> 1<br><strong>Luck:</strong> 7<br><strong>Harm:</strong> (Range is 0-7, 0 meaning your Hunter is okay, healthy, and fit for battle, 7 meaning dying/incapacitated)<br>Unstable No/Yes (Mark when you reach a Harm of 4)<br><strong>Experience:</strong> 2 (Whenever you roll a 6 or below, increase by one point, range is 0-5. When you reach 5 points, you level up and your experience value goes down to 0)<br><strong>Improvements:</strong> (When you level up, pick an improvement from the list. When you level up five times (Level 6), you may pick an advanced improvement from the list)
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