[The Broken City] | Character Thread [A/C]
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Human Small Groups =&gt; Topic started by: Inferior Rabbit on 29-02-2016, 20:49:43</h2>
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				Title: <strong>[The Broken City] | Character Thread [A/C]</strong><br>
				Post by: <strong>Inferior Rabbit</strong> on <strong>29-02-2016, 20:49:43</strong>
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				<div align="center">(http://i1066.photobucket.com/albums/u416/InferiorRabbit/Broken%20City%202342.png)<br><br><span class="bbc_u"><strong>Character Thread</strong></span><br><br>Post your approved characters here, so that you can edit and reference them when you need to. </div>
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				Title: <strong>Re: [The Broken City] | Character Thread [A/C]</strong><br>
				Post by: <strong>Inferior Rabbit</strong> on <strong>29-02-2016, 20:53:41</strong>
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				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Peter Akimov</div><div class="spoiler_body"><div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Peter Akimov<strong></strong></strong></span></div><br><div class="floatright">(http://i1066.photobucket.com/albums/u416/InferiorRabbit/Osinov4.jpg)</div><br><strong>Current Occupation:</strong> OHSPD Inspection Officer, and Current Commander of the Max-Tac Operations Unit. Formerly a member of the OHSPD Bomb Squad Division<br><br><strong>Home City Information:</strong> Peter grew up in the lap of luxury in the Ohio Sector, in the upper city as the son of a high-ranking merchant in the NASHO Council. Had he not chosen to join the force, he probably would've followed in his mother's footsteps and became a lawyer. <br><br><strong>Appearance/Style Description:</strong> Off the job, he typically dresses to cover his prosthetic limbs and burn scars, so that he doesn't get stared at. Peter often wears a trench coat over dress shirt and tie over dark slacks and loafers, with a glove on his left hand. On the job, he dons a heavy coat with body armor, and a helmet (http://i1066.photobucket.com/albums/u416/InferiorRabbit/Dmitri2423523t5.jpg) that allows him to communicate with fellow team members, identify agents in the air, locate nanoswarms, and other applications. He wears his patch on the shoulder of his left arm, in memory of the teammates he lost in the fight against PSYCHO-ALPHA. <br><br><strong>Age:</strong> 36<br><br><strong>Sexuality:</strong> Heterosexual<br>&nbsp; &nbsp; &nbsp;<br><strong>Personality:</strong> Even before the incident, Peter was described as a very abrasive person, who was often very short-tempered with even his own friends. He doesn't take jokes too well, and can be a grumpy asshole if you talk to him too early in the morning. However, those that are close to him know that this is simply his personality, from having to deal with so much on a daily basis. In reality, Peter is a very caring and reverent person, who places the lives of the people around him before all else.<br><br>Peter, despite his history of success within the OHSPD, is despised by many due to his tendency to question authority, and approach operations with unconventional tactics. Some also question the legitimacy of his leadership, due to the fact that he received the role simply because no one else was alive to take it.<br><br>Now though, since the deaths of his comrades, he has descended into an even darker place, filled with guilt and self-loathing. Peter suffers from Survivor's guilt, and a case of PTSD, which haunts him every night he closes his eyes to go to sleep. Peter represses these emotions though, feeling as though telling someone about it would make people question his legitimacy, and have people lose faith in the Psycho Squad. The sole reason he returned, hiding his trauma, was to continue protecting people in memory of the body he lost, and the friends that died on that tragic day.<br><br><strong>Background:</strong> Born on August 29, 2074, in a perfect white hospital on the northern side of the Ohio Sector, Peter Akimov was born from Sergei and Tati Akimov. Tati had died during the birth, but Peter himself seemed strong, and very healthy as a baby. They decided to name him after his mother's grandfather, who had died out in the wastes instead of taking shelter in the Mega City. He came from a family of Russian origins, who were one of the few families that managed to keep most of their riches in the transition into Mega-City life. Over the years, his father and grandfather had rooted themselves in the economy of Ohio-Sector, being one of the primary pillars of NASHO's agriculture. Funny, isn't it? A Russian helping to create a thriving plant culture? <br><br>Not long after Peter was born, his grandfather died as well, leaving the small child as Sergei's only family. The two were alone in such a harsh world, but despite this, Peter lived a happy childhood. His father was a good man, who always doted on Peter as his only child. Due to Peter's place as the sole heir of the Akimov fortune, he was one of the lucky few who could choose what they wanted to do with their lives, and this question was often posed by his father whenever Peter talked about adulthood. For the longest time, though he never said anything specific, Peter had told him that he wanted to be involved in law. This revelation delighted Sergei, assuming that the young Akimov wished to become a lawyer. It was a safe job, that didn't get him involved with the craziness of the world today. No Psychos, no terrorists, no nothing. If only he knew what was in store for his kid.<br><br>When Peter was eighteen, he finally told Sergei what he wanted to do. Bomb school. Of all things. It made his father fear for him, but he still decided to support Peter, despite the danger of such a job. So for the next six months, Peter attended the OHS Police Academy, learning the basics of law enforcement before attending the Hazardous Devices school for two more years. By age 22, Peter passed his training at the top of his class, now a full-fledged explosives specialist. Sergei was proud of his son, and for the next four years, the two became engrossed in their own professional fields. Peter became the best in the business, capable of understanding the complex mechanisms in a matter of seconds. He was always assigned relatively safe jobs, enjoying the great pay for minimal work. He was always moved in for disarming after all the fighting was done, deactivating amateur devices in only a few minutes. He was happy, because he found something he was good at, while being helpful to the people around him. Of course, such happiness never lasts too long. <br><br>On May 3rd, 2084 Sergei Akimov was killed, shot down while protecting a woman on a public air-bus while on his way to a meeting. The man who killed him was George Carletti, and he was found twenty hours later, after taking Sergei's wallet, keys, and wedding band. His death almost seemed to numb Peter, to the point that he didn't know what to think. His death threw his entire life into perspective, as he continued to see the casualties of people who actually fought to protect people, instead of taking the relatively safe route. His dad, out of bravery, decided to try and save someone, instead of turning away, as was the safer option. Peter was bitter, and he realized that was when he wasn't satisfied anymore. Peter wanted to take a more proactive approach, and make sure no one had to die. Luckily for him, that was the month the Psycho Squad contacted him.<br><br>By 2085, he passed the harsh training and tests of the Max-Tac operations group, who chewed him up and spit him out, so that he could take on any sort of threat that may come his way. It was hard being a part of the team, at first. His grumpy attitude wasn't popular with his comrades at first, but soon they began to rely on him, and see who he really was. Someone that wanted to help, no matter the cost. For the next nine years of his life, he devoted himself to his work and getting to know the people around him. They were his friends, and he was happy to work with them, despite the danger or darkness that they faced. Those were the glory days of the Psycho Squad, where they enjoyed success after success, taking for granted just how skilled they were, and how much the common people loved them. They took such a great life for granted, and now it was about to end. <br><br>In 2110, a new Psycho appeared. PSYCHO-ALPHA, a Psycho capable of igniting the gasses and materials in the area around him, turning anything into a potential bomb. The Squad underestimated him, and because of that, they got too close, within his range. He ignited the gas pipes beneath their feet, blowing up everyone within 100 feet. Only Peter survived the explosion, after being sheltered by the rubble of a building that fell on top of him. His arm and leg had been taken by a smaller explosion, and his comrades had dragged him back to safety before going back at him. Because Peter was away from the fight, he survived, while the others didn't. It was a circumstance that he couldn't have controlled, but it still haunted him to this very day. Not long after, he underwent surgery to give him experimental prosthesis, using nanomachines hardlined to his heart only, and no networks. Recovery was long, and it hurt, trying to get used to his new limbs, but after six months he was finally back on the force, being offered the position to lead the Psycho Squad. After being saved by his friends, who gave their lives to Max-Tac, he couldn't refuse. Now, all that was left was to rebuild the entire team, from the ground up.<br><br><strong>Primary Weapon:</strong> M-99 Saber(Police Issue) (http://shr3ku.pl/saebre/wordpress/wp-content/uploads/2015/06/screenshot016-940x460.jpg)<br><br><strong>Sidearm:</strong> SR-008 "Saint-Maker" Revolver (https://i.ytimg.com/vi/v1ND28biGB8/maxresdefault.jpg)<br><br><strong>Transportation:</strong> Public Bus, Police Cruiser, or Bike (http://s3images.coroflot.com/user_files/individual_files/289332_CybNZOwf9fSKeq1ifafO_mpyP.jpg)<br><br><strong>Identifying Attributes:</strong> His prosthetic limbs, specifically the left arm and left leg. Also, the burn scars on his chest.<br><br><strong>Equipment:</strong> <br><br><em>"Boom Box:"</em> A small, but packed explosives kit that has the necessary tools and agents necessary to disarm(or create) explosives. Never leave home without it.<br><br><em>Medkit:</em> A basic medical kit can save your life, which is why Peter never goes on a mission without it. It includes disinfectant, bandages, a suture kit, painkillers, and even a single-use defibrillator. <br><br><em>MiliTech Bomb Disposal Assist(Custom):</em> Originally a simple visor designed to help a bomb-squad identify the chemical agents of a bomb, it has been modified to allow communication, camera feed, and visual identification of any subjects it sees(including Psychos). <br><br>(http://i1066.photobucket.com/albums/u416/InferiorRabbit/7_devdiary_cyberpunkworld_em_1-17_1pmpst.jpg)<br><br><strong>Stats</strong>&nbsp; <br><br><em>Physicality</em> - 2 <em>4</em><br><em>Intelligence</em> - 6 <em>12</em><br><em>Technology</em> - 6 <em>12</em><br><em>Health</em> - 3 <em>6</em><br><em>Agility</em> - 3 <em>6</em><br><em>Gunplay</em> - 4 <em>8</em><br><em><span class="bbc_u">Experience</span></em> - 2x<br><br><strong>Special Skills:</strong> <br><br><em>Explosives:</em> Peter's past as a member of the bomb squad gives him extensive knowledge in the field of explosives. Using these skills, he can both create, and disarm explosives with onsite materials. Because of this, Peter is always on point when it comes to potential terrorist threats.<br><br><em>Hand-To-Hand Combat:</em> While not particularly strong on his own, his cybernetic arm and leg do give him an edge in a fist fight, due to their enhanced strength and versatility in many situations. As well as that, he's very experienced in multiple fighting techniques used by law enforcement.<br><br><strong>Strengths:</strong> <br><br><em>Creativity:</em> The technical nature of Peter's job has made him a quick thinker, and a unique one at that. When it comes to planning an operation, Peter will always opt for the path never taken. <br><br><em>Loyalty:</em> There's a reason Peter has friends, despite his rough exterior. Peter can always be counted on as a partner, and can be turned to for advice on anything. <br><br><strong>Weaknesses:</strong> <br><br><em>Arm and Leg:</em> While his arm and leg are much stronger than the original, there are dangers that come with relying on a machine for movement. If broken, then Peter literally wouldn't have a leg to stand on. While being a lot more resilient to magnetism and EMP, the arms are operated by nanomachines with no network connection. However, they could potentially be connected to a network, which means that if someone were able to take control of his arm and leg, they'd be able to shut them down remotely. <br><br><em>PTSD:</em> Due to the PSYCHO-ALPHA attack, Peter barely escaped with his life. The fires and screams still haunt him. He has no trouble facing Psychos, but if he were to ever meet ALPHA again, Peter wouldn't know how he'd react. <br></div></div>
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				Title: <strong>Re: [The Broken City] | Character Thread [A/C]</strong><br>
				Post by: <strong>Wispyr</strong> on <strong>29-02-2016, 21:50:02</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Rae Integra Bellemoore<strong></strong></strong></span></div><br><div class="floatright">(http://data.whicdn.com/images/101325002/large.jpg)<br>(http://41.media.tumblr.com/747edd634aad29600b98ac5d55667aae/tumblr_n02jsr7Xmn1rupj9so1_1280.jpg)(http://41.media.tumblr.com/89ae9944ef524413a3f8936b282c7e85/tumblr_nw6khadJ8T1uegks3o5_1280.jpg)(http://pthumb.lisimg.com/image/9402185/280full.jpg)(http://iv1.lisimg.com/image/8127792/680full-alina-kovalenko.jpg)</div><br><strong>Current Occupation:</strong> Psycho Squad Handler; Technology Specialist &amp; Medic<br><br><strong>Home City Information:</strong> Rae has lived in the Ohio Sector her entire life; the early years were spent scrapping by as she was born to a near destitute family, she was adopted shortly after their deaths and taken in to the complete opposite side of the spectrum. Largely she grew up in her formative years knowing wealth, luxury and most importantly education and all the toys she could ever want.<br><br><strong>Appearance/Style Description:</strong> (Alina Kovalenko) While in the office Rae goes against the grain and wears her normal variety of clothing. Which is too wide to be narrowed down to any one style. Rae likes clothing of all types and colors and isn't afraid to mix it up. While she's working she can often be found in jumpsuits, she is just as comfortable in miniskirts, sun dresses and jeans with hoodies. When in the field Rae wears her Oracle Suit almost exclusively, which offers her some protection but mostly a variety of functionality. In almost jest, when asked to put the patch on her suit, Rae create a special panel that displayed the Psycho Squad logo - a metal and electronic replica of the patch - and applied it to her Oracle Suit, placing it on the small of the suits back to mimic the idea of a stamp tattoo. Rae is extremely expressive with her hair, changing it up in by the day - if not by the moment. Her long lucious locks are like a phoenix's mane of brilliant flame red, while accented by lovely faded green orbs.<br><br><strong>Sexuality:</strong> Bicurious.<br><br><strong>Age:</strong> 28<br><br><strong>Personality:</strong> Rae doesn't do serious. Or rather she doesn't do hardass. Fun loving and explorative, Rae prefers the lighter side of life. Sure things can get dark and gloomy, but it's always better to smile and try to make the best of a situation no matter how bad it realy is. Often described as quirky, Rae sees the world in very unique shades and has no problem sharing that vision with everyone else. She's quick to draw connections and try and make sense of things; she struggles - and has gotten fairly good at - ensuring that her mind doesn't set her to far apart from everyone else. While she could be called bubbly a better word might be energetic; Rae loves a challenge and problems that seem to have no answer. Not particularly shy, Rae can be somewhat reserved in her dealings with others as she has grown up lacking a lot of knowledge that makes her good at reading social cues, something that has made it difficult for her to allow people to get particularly close to her. Still Rae is a great person to have around, always one to try and boost the spirits of those around her. Very caring and compassionate, but without a sense of direct attachment can sometimes make her come off as insincere when that isn't even close to the truth. As far as she has come, Rae has realized that she gave up her life to get where she is in the scientific world - and while she wouldn't trade the skills, talents and knowledge's that she has now for the world she has begun to try and take a new look at life and makes active effort to make up for lost time; to experience those things that she had denied herself... Like having fun.<br><br><strong>Background:</strong> Born Rae Integra Alixion to Tabitha and Alex Alixion, she was brought into the world on the lowest side of the scale. The poor couple lived in near destitution and struggled to provide for themselves, let alone the newest addition to their family. Alex and Tabitha had never really wanted the baby, but in one of their drug induced orgies managed to spawn the little thing. It only made sense that the way they would lose her was in another drug related incident; sometime around when Rae was five, Alex and Tabitha were at an all time low, stoned out of their minds and looking for their next fix the couple traded their little Rae for the biggest score they'd ever had - something they would have inevitably used much faster than it was ever intended. Luckily for the young child OHSPD had been working a sting on the location was preparing to move in and bust it up, taking the criminals into custody. During the raid they recovered Rae and took her to safety - it wouldn't be for many years that Rae learned of what really happened during the raid, and ultimately her actual parents deaths. Once the raid was over and Rae was taken back to the station, and word about Rae got out two local philanthropists - Taylor and Tasha Bellemoore - reached out and adopted little Rae because they had been unable to conceive a child of their own. In Rae they saw an opportunity to give back to the city - or perhaps just make themselves look really good by taking in the child of one of the cities disenfranchised children. Growing up from then on, Rae was part of the social elite, the high upper class and knew very few limitations on what she could have, her opportunities were essentially endless. To that end she was afford the very best to go with her talent of learning, the best tutors and educators that the Bellemoore fortune could buy were at her disposal.<br><br>By the time Rae entered her teen years her brilliance had shown through, and she had begun to tackle absurdly large projects of application and study for someone of her age. She spent hours upon hours of her days working with her mentors, either deep in study or working on practical application of her knowledge's. Given the near limitless wealth of her now family Rae was afforded anything and everything she wanted, which is how she ultimately discovered that she was by definition a tinkerer. Rae set out to deconstruct anything that she could get her hands on and then rebuild it; further more she started drawing up her own schematics and building her own machines or modifying existing ones. While her early inventions were mundane, they grew with her as she grew in age and skill becoming more and more practical over time. As she got older her education continued, privately, to higher levels where like a sponge she absorbed all of the knowledge and information that she could and then instantly went to putting it to work. While her range of studies were broad and numerous she had two particular areas where she spent most of her focus and energy - mechanical engineering and human medicine and studies; two very different but uniquely interlinked fields in which she became an expert in.<br><br>When she was twenty three years old the city was under siege by a criminal who went by the name Blackout; a criminal who was using tech that was unknown to OHSPD and giving them very serious trouble. Taylor Bellemoore, using his connections and influence to get the department to allow Rae to come in and take a look at the recovered devices. The cyber unit had been unable to crack into them, or figure out how they worked. Seventy two hours later Rae had reverse engineered the device and begun drawing up schematics for counter tech. Ultimately because of Rae's contributions the OHSPD was able to apprehend Blackout and bring him to justice. At that point Rae became an active consultant for the OHSPD, mostly with their cyber division - however she also spent time working on new tech for law enforcement to use, and developing cost effective ways to further enhance to tools they already had. It was during this time that Rae started drawing up the plans for her - to date - masterpiece creation: Oracle.<br><br>Before she turned twenty five Rae had passed the required proficiencies and exams and officially became a member of the OHSPD; she worked much as she had before only now with a badge. With that authority she was taken into the field and the department utilized her to help evaluate scenes. To aid with this Rae completed the first version of her Oracle Drive. Oracle proved very useful but even as she used it she became increasingly aware of how much time and work it still had before it was operating at the level she wanted - needed - it to run at. Oracle became the center of Rae's focus, and she poured an increasing amount of time into it until finally a number of years later she had completed it. Oracle proved to be an invaluable tool, and revolutionized her role in the way the department used her. However it wasn't long after the finalization of Oracle that she was approached by Max-Tac to join the Psyco Squad.<br><br>With the promise of being able to expand her Oracle program and join the elite - of which Rae had no doubt that she was - she accepted the offer and began the testing required to gain entry into the program. It was only the physical side of things that she really faltered at - something that she ended up having to dedicate weeks to working on so they could justify letting her in. Once inside she was given the position of Handler; in essence it became her job to oversee the team that was slowly being rebuilt. She would use her Oracle system to watch over the team and her medical skills to serve as the teams personal physician. More, and perhaps most, importantly were her hacking and engineering skills in which Max-Tac hoped to use her to better understand the Psycho's, and with luck her creative genius would come in handy developing the tools that the Psyco Squad needed to finally make the big pushes against an enemy that they otherwise had only been able to stall - preventing something like the PSYCHO-ALPHA attack from ever happening again. Once she was given clearance, Rae was given a private lab in the building and allowed to integrate Oracle into the system so that she could better serve as the units operator.<br><br><strong>Primary Weapon:</strong> MicroRail P100 (https://s-media-cache-ak0.pinimg.com/originals/22/fb/95/22fb95ed2677578e517fbd0ca7b0904f.gif), is a weapon of Rae's own design and thusly unique. To that end she has to hand craft the ammunition for it, and does all of the maintenance to the weapon herself. Created to pack enough punch that her general lack of skill with firearms wouldn't be an issue, the MRP100, is a ten shot rail gun in her hand. Each shot has tremendous power, capable of splitting concrete pillars when fired into them. However because of the magnetic rail technology used the gun is susceptible to overheating and thus not good for firing multiple shots in quick succession, working much better if each round is discharge with three to five seconds between - and is completely incapable of firing more than four shots one right after enough, at which point the magnetic coils lock down and require time to cool off before the gun will function properly again.<br><br><strong>Sidearm:</strong> N/A<br><br><strong>Transportation:</strong> Rae gets around the city in two fashions; the first is a set of anti-grav skates that she is overly fond of, and known to use around the office - and in the field. The second is her actual vehicle, a custom Pallandro (http://forum.quattroruote.it/upload/2012/3/15/cbde5d56164d0493be1bbfb1f96c99c9_2428.jpg__thumb); more or less a flying sports car that has a integrated Oracle system hud for her convience.<br><br><strong>Identifying Attributes:</strong> Rae is easily picked out of a crowd because of her hair alone - and if not that her strong fashion and clothing choice is certainly enough.<br><br><strong>Equipment:</strong><br><ul class="bbc_list"><li><strong>Oracle Suit:</strong> <em>The Oracle Suit is Rae's crown jewel of accomplishments. A near skin tight body armor that offers some protection - with heavier armor plates over critical locations - against incoming attacks; the suit is designed to allow her to interface completely with the Oracle Drive, a system of her own creation which is a more or less a private digital network where Rae does all of her work. Within the Oracle network Rae is able to preform all of her hacking, monitoring of the team. Using the goggle piece that comes with it gives access to seeing the halo data projected by the network. The suit comes equipped with a full array of sensor and scanner equipment. The suit provides her remote access and interfacing with near by technology, and gives her unparalled control of such devices - for instance the ability to hack into a security camera and then remotely display the feed within the Oracle Network so that she can keep an eye on it while not at one of its terminals, for instance. The Oracle Network is a crucial part of her ability to monitor the team and evaluate battlefields and track missions, as it works as her own virtual world where she track far more information than could be displayed on a single screen. One functionality of the Oracle Suit is the interface directly with Psycho's so that she can fight them virtually while the rest of the team engages them physically. While this virtual interfacing technology has been tested and successful elsewhere, there has not been sufficient testing done to determine is effectiveness or practicality against the Psycho's.</em></li><li><strong>Oracle Network Chip:</strong> <em>Once the Oracle Drive was completed, Rae implanted a chip inside her own brain which allowed her to access the Oracle Network without her suit. While the functions are far more limited she is still able to interact with the network anywhere it is present, and thus doesn't need to always have the suit on while doing her own projects or simply walking around the office.</em></li><li><strong>Mercy Kit:</strong> <em>In the field one of Rae's primary duties is medic, and to that end she caries the Mercy Kit; a specialized tool kit that provides her with the tools that she needs to take care of the team while on assignment. While the kit is not a fully stocked med bay, it is about as good as you can get outside of one.</em></li><li><strong>Biogrowth Acceleration Wand:</strong> <em>A tool that Rae has recently designed for use on missions that hyper stimulates and feeds energy to the healing cells of the body which allows them to recover at a grossly accelerated rate. While the wand is ineffective on healing large scale wounds, it does exceptional work at patching up cuts and bullet holes in a heart beat or two.</em></li></ul><br>(http://th01.deviantart.net/fs71/PRE/f/2010/334/c/2/sarah_kerrigan___ii_by_gelvuun-d33x2fk.jpg)<br><br><strong>Stats</strong><br><em>Physicality</em> - 1<br><em>Intelligence</em> - 9<br><em>Technology</em> - 9<br><em>Health</em> - 2<br><em>Agility</em> - 2<br><em>Gunplay</em> - 1<br><em><span class="bbc_u">Experience</span></em> - 1x<br><br><strong>Special Skills:</strong><br><ul class="bbc_list"><li><strong>Expert Hacker:</strong> <em>Rae is extremely fluent with technology, and a proven hacker of elite levels. She is if not the best certainly among them, currently known. Her programming skills are extensive enough to have created her own fully functional private network called Oracle that was recognized as useful and advanced enough to have her recruited to the Psycho Squad.</em></li><li><strong>Master Engineer:</strong> <em>Her passion is building things and creating new devices. In the end this is what it's all about to her and if she could spend her days tinkering away in her lab she absolutely would. Rae is exceptional and pulling technology apart, figuring out how it works and being able to put it back together. On that same note she frequently develops new tech to counter problems that she is currently facing and it was this knowledge and ability to create that ultimately made Max-Tac believe her to be a valuable asset against the Psycho's.</em></li><li><strong>Licensed Physician:</strong> <em>Rae is actually a doctor, not that she ever uses the title.</em></li></ul><br><strong>Strengths</strong><br><ul class="bbc_list"><li><strong>Genius:</strong> <em>Rae isn't just smart, she's down right frighteningly intelligent. While she has he areas of expertise she is exceptional well learned and studied, giving her insight into a vast many topics. It's this genius that she has put to use and what makes her, her. It is her biggest asset and largely what she brings to the table in all of her dealings.</em></li><li><strong>Tactical:</strong> <em>Being very accustom to processing large amounts of information in small periods of time, Rae is adept at following things through to their next logical conclusion. Not only does this make her a great chess player, but great at thinking of things on the spot. While long term planning is something she can do, it's really in the short term sudden solution to things that she really shines.</em></li><li><strong>Dependable:</strong> <em>Giving up isn't something that she believes in, and if the first path is blocked then it's time to find - or make - a second one. To this end, if Rae says that she'll get something done, she'll get it done come hell or high water - or worse, her own detriment.</em></li><li><strong>Innocent:</strong> <em>She's got that face that just screams innocence. She can often slip out of trouble simply by claiming innocence and appealing to a softer side of people. This sometimes has the inverse reaction of course, but it's proven to be a very successful tactic - and sometimes has made her an ideal candidate for undercover missions even if they aren't her bread and butter. Be cute. It works frequently.</em></li></ul><br><strong>Weaknesses</strong><br><ul class="bbc_list"><li><strong>Physical Weakness:</strong> <em>Rae is fit, but not strong by any stretch of the imagination. She takes care of herself, but she has spent all of her time strengthening her mind and to that end has all but neglected her physical body in terms of building it up. She's absolutely the kind of girl to hand the man the pickle jar because she can't get the damn thing to open.</em></li><li><strong>Obsessive:</strong> <em>When Rae focuses... She focuses. This can be a good thing at times, but more often than not this obsession leads to her to blocking out everything. Her own well being included. Rae has been known to work on something to death, missing even the most obvious things around her. Sometimes it's as easy as taking hold of her to snap her back to reality, but it isn't unheard of for Rae to enter long trance like states when she's working on projects and completely blocking out the world until either she finishes or her body gives up on her.</em></li><li><strong>Shiny Object Disorder:</strong> <em>Chasing butterflies is what she likes to call it. What are the butterflies? Well they can be anything. Sometimes it's a stray thought that pulls her from a conversation and she has to follow through until she reaches its end; other times it's the way the light hits a piece of glass that captivates her for a moment. Who knows when it comes up, but when they do, expect Rae to wander off until she's figured it out.</em></li><li><strong>Emotional:</strong> <em>While not particularly outbursty, Rae is at her core very emotional. She is not someone who is built on pure logic. She feels her feelings very intensely and is moved by her mood and what's going on around her. If people are sad, she too is sad. This has gotten to the point of break downs in the past but she tries, desperately, to keep those under control.</em></li></ul>
			</dd>
			<dt class="postheader">
				Title: <strong>Officer Francis "Frank" King</strong><br>
				Post by: <strong>Twisted iN Tux</strong> on <strong>29-02-2016, 22:18:24</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Officer Francis "Frank" King<strong></strong></strong></span></div><br><div class="floatright">(https://elliquiy.com/elluiki/images/a/a9/Ref_A.jpg)</div><br><strong>Current Occupation:</strong> OHSPD Forensic and Undercover Investigator. His application is currently pending for The Psycho Squad.<br><br><strong>Office:</strong> Frank maintains a seemingly untidy desk (https://elliquiy.com/elluiki/images/c/c2/Office_Close_Up.jpg) within a shared workspace (https://elliquiy.com/elluiki/images/6/64/Office_1.1.1.jpg) at the OHSPD HQ. His current office mate is his field partner, Gael (https://elliquiy.com/elluiki/images/e/e8/Sexy_Partner_IV.jpg). <br><br><strong>Home City Information:</strong> Born and raised in a lower middle class suburb of Mega-City Ohio, Frank spent more time on the streets than he did at home, and that was only because neither of his parents were ever there long enough to care about where he was or what he was doing. This led to him becoming fiercely independent at a very early age, but it also led to him getting into a bit more trouble than your typical adolescent boy.<br><br><strong>Residence:</strong> Frank currently lives downtown (https://elliquiy.com/elluiki/images/1/19/Apt_Ext_1.jpg) in a one-bedroom (https://elliquiy.com/elluiki/images/6/63/Apt_Int_Bedroom.jpg) apartment with very few amenities beyond his king-size bed and multi-media entertainment system, which dominates an entire wall within his open concept living room (https://elliquiy.com/elluiki/images/1/15/Apt_Int_Living.jpg).<br><br><strong>Appearance/Style Description:</strong> Regardless of whatever persona he's currently embracing (see <strong>Personality</strong> below), Frank, at his core, is still mostly the same man. He's average in height, standing at about five-nine and a half, and physically fit. His eyes are an intense shade of green - when not tinted for a job, such as red for when he's Jaxx or blue when he's Curtis - and his short-cropped hair is a dark, almost blackish, brown - again, when it's not dyed for a disguise. He has piercings and tattoos, but they are often kept at bay, only brought out for certain operations and occasions. As for his mode of dress, it's eclectic at best. He can go from casual cool to suits and boots in a heartbeat. He tends to wear a regulation uniform when working a crime scene and business casual around the office, but something far more outlandish - and explicit - when working the streets as Jaxx or Bobby. He's not ashamed of his body and he isn't against using it to get what he needs. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Off-Duty</div><div class="spoiler_body"><div align="center">(https://elliquiy.com/elluiki/images/1/11/Ref_C.jpg) (https://elliquiy.com/elluiki/images/6/68/Ref_D.jpg) (https://elliquiy.com/elluiki/images/d/db/Ref_E.jpg) (https://elliquiy.com/elluiki/images/c/cd/Ref_G.jpg) (https://elliquiy.com/elluiki/images/f/fe/Ref_H.jpg)<br><br>A mix of whites, brights, and earth tones, Frank likes to keep things fairly simple when not on-duty. <br>Jeans and a t-shirt work just fine for lounging around the apartment. So does hanging out in the buff.</div><br></div></div>&nbsp; &nbsp;<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">On-Duty</div><div class="spoiler_body"><div align="center">(https://elliquiy.com/elluiki/images/3/33/On_Duty_1.1.jpg)<br><br>From all business to business casual, Frank prefers to dress the part of the professional officer, tie and all.</div><br></div></div>&nbsp; &nbsp;<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Undercover</div><div class="spoiler_body"><div align="center">(https://elliquiy.com/elluiki/images/0/0a/Undercover_1.1.jpg)<br><br>While most officers in an undercover role would prefer to blend in, Frank is the complete opposite.<br>He feels that by dressing outlandishly he has a better chance of being written off as a freak instead of a threat.<br></div><br></div></div>&nbsp; &nbsp;<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Under the Covers (NSFW)</div><div class="spoiler_body"><div align="center">(https://elliquiy.com/elluiki/images/f/f6/Ezgif.com-gif-maker_%282%29.gif)<br></div></div></div><br><br><strong>Additional Affects:</strong> Besides the usual gear mentioned above, Frank often wears a pair of holo shades (https://elliquiy.com/elluiki/images/3/34/Gear_7_Personal_Glasses.jpg), an outdated chronos comm (https://elliquiy.com/elluiki/images/8/84/Gear_1_Personal_Watch.jpg), a leather thigh pack (https://elliquiy.com/elluiki/images/d/d2/Gear_6_Personal_Pouch.jpg), and a pair of leather jump boots (https://elliquiy.com/elluiki/images/3/38/Gear_3_Personal_Boots.jpg). He's also rarely seen without a stim smoker (https://elliquiy.com/elluiki/images/d/d8/Gear_2_Personal_Smokes.jpg) either dangling from his lips or tucked behind his left ear. <br><br><strong>Sexuality:</strong> Frank is publicly bi, which means he'll flirt and fuck around with pretty much anything that walks on two legs, usually for a work-related operation, yet he's privately gay all the way.<br><br><strong>Age:</strong> 27<br><br><strong>Personality:</strong> Frank will be the first to admit that he's a bit of a schizophrenic freak. How he behaves while on-duty verses off-duty, verses when undercover, are three entirely different things. An outsider would say that he has multiple personalities, but those who know him better understand that he's just a player and performer, someone who likes to mix it up with a different persona for each of these occasions. So, while at work, he's calm, cool, and mostly collected, a consummate professional through and through. He gets the job done and done right, without fail, almost annoyingly so. However, the Frank that hits the streets as Baseman Jaxx - his favorite undercover persona - is anything but these things. As Jaxx, he's loud and theatrical, equal parts rude, crude, and lewd. He usually comes off as a vain, hedonistic prick, yet, perplexingly so, he manages to garner a certain level of respect from those around him because, when all is said and done, he's a man of his word. If he commits to something, it's as if he's put a straightjacket on, not taking it off until whatever he's focused on comes to fruition. As for how he is in the privacy of his own home, he's neither professional nor psychotic, he's just Frank. He's chill. Well, okay, he's really more like a teenage boy going through puberty, what with the cereal eating for dinner, video game playing until 3 in the morning, and perpetual masturbating, but, still, he's fairly harmless when in the comforts of his own home. <br><br><strong>Background:</strong><br><ul class="bbc_list"><li>2083 : Francis Ulysses Carlton is born to Deanna and Gerard King. Thankfully, he will be their only child, seeing that once he's old enough to take care of himself, they basically abandon him for their respective jobs of an Oft-Travelling Corporate Assistant and Long-Range Cargo Hauler.</li><li>2091 : Frank discovers Magic Gnome cereal. He eats an entire box in one sitting and doesn't look back. The love affair continues to this very day.</li><li>2092 : Frank has his first kiss...with a boy. He chalks it up to nothing more than a stupid dare, even though he sort of, kind of enjoyed it.</li><li>2095 : After a particularly steamy encounter in the boys locker room, Frank begins to acknowledge his sexuality.</li><li>2100 : Frank celebrates the turn of the century by getting his first piercing and tattoo. By 2110, he'll have nearly a dozen of each.</li><li>2101 : Fresh out of High School, Frank enters the Police Academy.</li><li>2102 : Frank decides to disclose his sexuality, only to have it blow up in his face and nearly destroy his academic career. In the end, he decides to keep his private life private.</li><li>2103 : Sexually frustrated, Frank starts to smoke and, well, masturbate a lot. Oh, who am I kidding? He's been masturbating since he was in his pre-teens, but it's only now that he takes it to the next level of more than once a day, like, eight or nine.</li><li>2105 : Frank completes his primary training and elects to continue his education for two more years to obtain his Masters Degree in Forensic Science; however, a year and a half into his advanced studies he's approached by the OHSPD. They offer him a full-time job, which he eagerly accepts with the caveat that he is afforded the time to complete his education.</li><li>2106 : Finally finishing his degree, Frank is promoted to Police Detective, Rank I.</li><li>2107 : Proving himself to be a nimble field officer, Frank is asked to expand his role within the department. At this point, he joins the Undercover Division, yet maintains a firm foothold within the Forensics Department. He ends up working nearly 70 hours a week; however, by the end of the year he's promoted to Police Detective, Rank II.</li><li>2108 : Considered to be one of the best undercover agents in the department, Frank is asked to oversee the training of new recruits. It is at this time that he meets a summer intern by the name of Geirharður Ingimarsson (https://elliquiy.com/elluiki/images/0/0a/Sexy_Partner_I.jpg). The two immediately hit it off, so much so, Frank begins to think that there could be something more to their relationship; however, once the internship ends, the two part ways, unsure if they'll ever cross paths again.</li><li>2110 : Nearly two years later, to Frank's utmost surprise - and delight - he ends up vouching for Gael (https://elliquiy.com/elluiki/images/7/7e/Sexy_Partner_III.jpg) after he applies for a full-time position with the department. Having worked so well together in the past, the two are assigned to be field partners, which Frank fully embraces. Okay. He requested the guy, but nobody needs to know that.</li><li>2111 : Frank creates a virtual reality version of his ideal man. It ends up looking a lot like Gael (https://elliquiy.com/elluiki/images/6/6a/Sexy_Partner_II.jpg). Realizing that he's become more than a little infatuated with his partner, he quickly wipes the program clean. The next day, he considers retracting his application to join The Psycho Squad, seeing that he and Gael applied together, but in the end he decides against such a drastic measure, feeling that it would cause more harm than good.</li></ul>&nbsp; <br><strong>Primary Weapons:</strong> Frank is not big on guns, so, when he's on-duty, he reluctantly carries his Rotopist 3000 Automatic Pistol (https://elliquiy.com/elluiki/images/8/80/Wep_Duty_2.jpg). When undercover, he will bring along a Archer &amp; Wesson GL-2 Semi-Automatic Rifle (https://elliquiy.com/elluiki/images/5/5e/Wep_Under_5.jpg), but it's mostly for show.&nbsp; <br><br><strong>Sidearm:</strong> On or off-duty, Frank keeps his trusty Shock Jock Stun Baton (https://elliquiy.com/elluiki/images/3/3f/Wep_Duty_1.jpg) handy.<br><br><strong>Transportation:</strong> When working in his forensic capacity, Frank rides within a OHSPD Police Cruiser (https://elliquiy.com/elluiki/images/7/77/Vec_Duty_2.jpg), but when he is either off-duty or undercover, he tends to use his personal Dirt Devil Hover Hog (https://elliquiy.com/elluiki/images/d/d4/Vec_Under_1.jpg).<br><br><strong>Identifying Attributes:</strong> Frank has a series of piercings and tattoos that you'd never know were there unless you've seen him dressed for an undercover operation. He has pierced ears and nipples, as well as two facial plugs, a septum ring, and a labret ball. As for tattoos, he's covered in them; however, they were applied using an advanced chameleon quality ink, which means he can alter their appearance to match his natural skin tone, making them appear non-existent, or he can set them to a darker, more traditional tint. By being able to do this, his disguises are that much more convincing.&nbsp; &nbsp; <br><br><strong>Equipment:</strong> Frank has three pieces of equipment he rarely enters a crime scene without: his datapad (https://elliquiy.com/elluiki/images/1/1e/Gear_12_Duty_Comp.jpg), his field kit (https://elliquiy.com/elluiki/images/b/b7/Gear_13_Duty_Lab_2.0.jpg), and his trusty nano-tracking mecanine (https://elliquiy.com/elluiki/images/c/c6/Nano_Sniffer_Pup_2.jpg), "Nancy." He's been known to take Nancy home with him and leave her there for days. Hey! It can get lonely living on your own.<br><br><strong>Stats</strong> (1 Base Point + 18 Points Allocated = 24 Points Total)<br><br><em>Physicality</em> 3<br><em>Intelligence</em> 6<br><em>Technology</em> 4<br><em>Health</em> 4<br><em>Agility</em> 5<br><em>Gunplay</em> 2<br><em><span class="bbc_u">Experience</span></em> 1x<br><br><strong>Special Skills:</strong> <br><ul class="bbc_list"><li><strong>Gamer</strong> (<em>Professional Level</em>) : Frank is a skilled video game player, which has helped him more than a few times when out in the field. His problem solving skills have most certainly been heightened, as well as his ability to handle a gun.</li><li><strong>Human Anatomy</strong> (<em>Advanced</em>) : The body and all its working parts fascinates Frank to no end. He was only required to take three classes at the academy, but instead he took six. He loves keeping up on the latest body mod tech, too.</li><li><strong>Lyrical Recall</strong> (<em>Extreme</em>) : For whatever reason, Frank can quote thousands of songs as if they've been directly downloaded into his head. New, old, classic, crap, whatever, he's got it stored away and he's not afraid to drop a quote or lip sync whenever or wherever.</li><li><strong>Performer</strong> (<em>Professional Level</em>) : Simply put, Frank is an actor. He can seamlessly go from one role to the next, rarely skipping a beat. You need him to do an accent? Done. A strange tick or walk? Done and done. If it wasn't for his knack with dead bodies, he probably would've gone into the entertainment industry, that is, if there was still a demand for such a thing.</li><li><strong>Photographic Memory</strong> (<em>Mundane</em>) : Frank can remember the stupidest of details, which, on the surface, may seem rather useless, but in his line of work it sometimes comes down to remembering those strange little things that gets the job done.</li><li><strong>Spatial Relation</strong> (<em>Strong</em>) : Frank has a mind for how things fit together in a three-dimensional space, which has helped him locate clues and, in turn, solve crimes.</li></ul><strong>Strengths:</strong><br><ul class="bbc_list"><li><strong>Internal GPS, Urban Grade</strong> (<em>Extreme</em>) : Frank has an excellent sense of direction and, furthermore, is great at remembering landmarks. This probably has something to do with his slight photographic memory, but it can also be attributed to his time spent on the streets as a kid.</li><li><strong>Loyal</strong> (<em>Unwavering</em>) : Once Frank befriends you, he's your friend to the end, and will be there for you through thick and thin, without question, without judgment. Well, okay, maybe he'll give ya a word of advice or a knowing look, but he'll still be there for you in the morning.</li><li><strong>Observant</strong> (<em>Extreme</em>) : Frank sees things that most people tend to overlook and ignore. To be honest, he sees things most unenhanced humans still wouldn't see if they were actively looking for it. His level of awareness is off the charts.</li><li><strong>Street Cred</strong> (<em>High</em>) : Simply put, he has it, mostly in part because of the way he treats those he meets on the streets. A little bit of kindness can go a long way.</li><li><strong>Survival Instincts, Urban Grade</strong> (<em>Strong</em>) : Time well spent on the streets as a kid has certainly helped Frank in the here and now. He can usually spot trouble a mile away. Granted, sometimes <em>he's</em> that trouble, but, whatever. It's good to be self-aware. Right? He's also pretty resourceful when it comes to physical needs, such as food, medicine, or shelter. He has a way of working his environment to its fullest.</li><li><strong>Uninhibited</strong> (<em>Limitless</em>) : Frank will pretty much do anything, at anytime, for just about anyone. Contrary to his professional demeanor, he's a bit of a risk-taker and thrill-seeker, so as long as it's not going to hurt either himself or those around him - well, those he cares about - bring it on!</li></ul><strong>Weaknesses:</strong><br><ul class="bbc_list"><li><strong>Chronic Masturbator</strong> (<em>Extreme</em>) : So he likes to stroke one off now and again? So what? Oh. Okay. So eight or nine times a day is probably a bit much, but, hey, if ya got, why not use it?</li><li><strong>Gael</strong> (<em>Overwhelming</em>) : Frank has a thing for his partner, like a hardcore, schoolgirl, verging on obsessive, crush on the man, and it's starting to get to him.</li><li><strong>Grasp on Reality</strong> (<em>Diminishing</em>) : You can only enter virtual reality so much before the lines start to blur, add to this Frank's numerous personas in the real world, and, well, it's a recipe for disaster. Little by little, he's beginning to forget where something happened, in the real world or virtual? Furthermore, he's starting to let his professional demeanor slip while on-duty. Suddenly he's behaving like Junkie Jaxx or Back Alley Bobby (https://elliquiy.com/elluiki/images/4/47/BobbyBoo.jpg) or Corporate Cunt Curtis (https://elliquiy.com/elluiki/images/3/3c/Curtis.jpg).</li><li><strong>Magic Gnome</strong> (<em>Extreme</em>) : Frank, for the most part, does maintain a sensible diet; however, he has a sweet tooth that leads him to consume more than a few bowls of Magic Gnome cereal on any given day. He even keeps a box or two in his office and occasionally munches on handfuls of the stuff dry.</li><li><strong>Organized Chaos</strong> (<em>Moderate</em>) : He's not a slob, per say, but he's certainly not tidy, well, at least not on the surface he's isn't. Frank is a stacker, not a filer, and it's a system that works just fine for him. Can he find that document from three weeks ago? Sure. How about that bagged evidence from last month? Yep. It's right there in the middle of that pile that looks like it's about to fall off the edge of his desk. Whatever. He still gets his work finished in a timely and correct manner. Granted, just think about how much more productive he could be if he were organized.</li><li><strong>Stim Sticks</strong> (<em>Moderate</em>) : A casual addiction at this point, Frank likes having something to suck on while he's thinking. Does he have an oral fixation? Perhaps. But he'll be the last to admit it.</li></ul>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [The Broken City] | Character Thread [A/C]</strong><br>
				Post by: <strong>TheBlackThrone</strong> on <strong>29-02-2016, 22:48:14</strong>
			</dt>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Geirharður "Gael" Ingimarsson<strong></strong></strong></span></div><br><div class="floatright">(http://www.mens-hairstyle.com/wp-content/uploads/2016/09/Rockabilly-Hairstyles-Mens.jpg)(http://www.projectcasting.com/wp-content/uploads/2015/03/Blonde-Model.jpg)(http://www.slingerville.com/blog-wp-uploads/2012/07/berry-hot-men-shirtless-friday-31-photos-2.jpeg)</div><br><div class="floatright">(http://www.geek.com/wp-content/uploads/2013/10/cyborg-eye.jpg)(http://stream1.gifsoup.com/view7/3844015/adam-jensen-s-eye-o.gif)</div><br><strong>Current Occupation:</strong> Former drug and nanotech runner for the gang known as <em>Daedalus</em>. Now, OHSPD Undercover Detective and S.W.A.T. team member.<br><br><strong>Home City Information:</strong> Gael is from Iceland. He was born in the town of <strong>Borgarnes</strong>, and with British and French influence, he has learned British-English and French along with his native tongue of Icelandic. When he speaks English, his English carries a mixture of a British and Icelandic accent. Borgarnes is a small town of less than 2,000 people despite the people’s progression since occupation. It tries to be peaceful, but every now and then gangs from Reykjavik will filter in, trying to recruit young bloods and sell drugs. <br><br><strong>Appearance/Style Description:</strong> Gael has an athletic physique, and his Scandinavian features before he came to America were quite distinct: long blonde hair, blue eyes, coarse facial hair, pale-skin, and height (6'3"). When he entered America through New York Mega City, he cut his locks, shaved his hair shorter, and trimmed his beard to evade detection from affiliated gang members. When he later joined OHSPD, he had to meet their professional standards, trimming his hair further allowing 2-3 inches on the top, sideburns cropped short, and face clean-shaven. Out of work, he’ll wear hoodies with the hood drawn up out of nervous habit, jeans, and street shoes. He will sometimes wear a cotton solid-gray skull cap. On the job, he tends to dress the way he always does for he’s usually undercover. When he’s with the S.W.A.T. unit, he will wear riot gear to include body armor, helmet, and visor. His Psycho Squad appearance is pending acceptance into the new unit.<br><br>The Icelander’s body is covered in gang tattoos that can’t be seen by the average eye. They can only be seen either electronically by special software or by black light. He bears the wings of Daedalus extending across his back and down the backs of his arms. A second pair of wings, the Wings of Icarus are beneath his shoulders on his Latissimus dorsi muscles. The wings represent rank within Daedalus, and the senior members or those who had proven themselves had two sets. Due to this, Gael will always be seen wearing long-sleeve clothing indoors for he doesn’t trust the lamps. He also will hide his eyes behind sunglasses when he is on the streets.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">S.W.A.T.</div><div class="spoiler_body">(https://s-media-cache-ak0.pinimg.com/564x/65/31/98/65319825d5aa3d2e6d349c56adcbd303.jpg)</div></div> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Undercover</div><div class="spoiler_body">(https://s-media-cache-ak0.pinimg.com/736x/ef/9b/ec/ef9bec88dfd60caeeb03ce296eed0839.jpg)(https://secure.static.tumblr.com/5e788b7cf96f36b9e240e90d72f5552d/bjpdosg/fzcnf55w9/tumblr_static_tumblr_static_filename_640.jpg)(https://s-media-cache-ak0.pinimg.com/564x/92/41/b6/9241b67a2e29ff67fd7ef535c4fed8f4.jpg)(http://41.media.tumblr.com/d355aeb48a53a6766249b323b3a0ef8d/tumblr_nbeibr3p3q1s3mh3po1_1280.jpg)(http://www.polyvore.com/cgi/img-thing?.out=jpg&amp;size=l&amp;tid=119654709)</div></div> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Foreplay (NSFW)</div><div class="spoiler_body">(http://38.media.tumblr.com/e454deec989428a6fc09ce63c189debe/tumblr_nmd7n14AmE1sil9tao2_400.gif)(http://www.dhresource.com/albu_360471739_00-1.0x0/gay-underwear-new-shorts-men-039-s-man-mesh.jpg)(http://i.ebayimg.com/00/s/NzY4WDgwMA==/z/VBMAAOxyyq5TORKI/$_3.JPG)(http://4.bp.blogspot.com/-gLO4V_goPL0/VdadMVmU3iI/AAAAAAAAZMA/rhcKC8vbQ-4/s1600/tumblr_njwt1anFiE1t0xlplo3_250.gif)</div></div><br><br><strong>Sexuality:</strong> Homosexual<br><br><strong>Age:</strong> 29<br>&nbsp; &nbsp; &nbsp;<br><strong>Personality:</strong> Gael can be a quiet man at times. He is the type to listen more than speak and his sense of humor, well…it depends on the joke. He would have to understand it. He likes to keep in shape for he is a believer that complacency kills. He never knows when he’ll be on the run again and so secretly, he has been saving money for such an occasion. The Icelander, habitually, creates a backup plan to the backup plan to the backup plan in case either of them fail. He always tries to stay on his feet in case shit hits the fan. His trust in people is mostly temporary for he’s had to cut ties constantly throughout his life.<br><br>Gael isn’t a fan of the baby face look. He is used to having long hair and a full beard, but his full-time employment with the OHSPD sees professionalism as being clean-cut. He didn’t choose to be a part of the Undercover Division solely because of Frank being there and because he felt like an expert when it came to the streets, it was because he could grow his hair out when he’s <em>in-character</em>. But as usual, when the case is over and done with, he has to trim it all away. He takes pride in that three-inch length of hair he is allowed to have when in professional attire. That’s all he got!<br><br>As far as his sexuality, Gael has become used to hiding it. He hides it so well that even he forgets he’s gay at times, but is reminded at certain <em>events</em> or situations, one of them being the shower room. As much as he isn’t one to pry, some dudes will just openly walk over and talk to him, standing there in a plume of vapor and moisture. He has to avert his eyes in order to keep the boy down. Frank is one of those men who has zero modesty in the shower room. The guy is dangerous.<br><br>Some officers may call him arrogant when it comes to his shooting ability, but Gael would tell you that he’s confident. His confidence plays into why he rarely misses his target. When he believes that he can hit it, then he can hit anything—however, if ever he doubts his ability, then it’ll only increase his anxiety and make him prone to missing.<br><br><strong>Background:</strong><br><br><div align="center"><span style="font-family: palatino linotype;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size"><em>Winter Child</em></span></span></div><br>Gael’s records indicate that he was born on December 15, 2081. He grew up in an orphanage in Borgarnes, Iceland, and attended a free boarding school for orphans where he learned to speak other languages besides Icelandic. It was around his adolescent years when he got involved in a gang that called themselves <em>þeir uppskera</em> (They Reap). The children were constantly warned about the Icelandic gangs. They were the boogymen, and at first, Gael was afraid of them. They often came by the gate, wrapped in so much clothing that their faces seemed near hidden. They would try to beckon the children over, claiming to have candies and toys, and one day, Gael had decided to conquer his fear. He actually met the men at the gate, and they hadn't seemed frightening at all. They knew he was Icelandic, and The Reapers were a group that was pro-Icelandic, and they only recruited pure bloods. They were unhappy with the British and French occupation, an anger that brooded for many years from one generation to the next in an endless resurrecting cycle. The Reapers wanted Gael, and to cement his interest, they gave him a small inoculation gun that they called a <em>fluga</em> (mosquito). They explained that if he took the drug that was in the gun, then it would imbue him with powers, and it was that power that the adults at the orphanage didn't want him to know about. He had to keep it hidden or they would take it away from him and take the power for themselves.<br><br>It was that night when the children were supposed to be asleep that Gael took out the fluga, and hesitsntly pressed it against his arm. It had been as simple as pulling the trigger, and instantly, he was sent on his first psychedelic trip.<br><br><div align="center"><span style="font-family: palatino Linotype;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size"><em>þeir uppskera</em></span></span></div><br>Gael spent the next ten years of his life with The Reapers. He joined them in the drug runs and terrorism plots in their futile attempts to push the English and French out of Iceland and make it a pure country as it had been before. They didn't need them there anymore, and the Constitutional Monarchy didn't need them either. The government flagged The Reapers as terrorists and extremists, and after that, the war began. Life had been good before, but the gang was now forced to flee. At the time, Gael was 16 years old and The Reapers had an affiliated group settled in the capital, Reykjavik.<br><br>They were planning to move all of their assets to their satellite group in America, and what they needed were stowaways; runners to make it happen. Now, moving illegal substances on a high security transcontinental train without being detected was quite the feat. Even the reformed officer would still take credit for that stunt to this day if it hadn't been such a secret because there had been too many close calls. But to make a long story short, when they reached New York Mega City, Gael had been so fed up with his terrorist label that instead of meeting with The Reaper group in NYMC, he changed his appearance and deserted.<br><br><div align="center"><span style="font-family: palatino Linotype;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size"><em>Daedalus</em></span></span></div><br>Gael’s travels took him to Michigan Mega City and despite trying to start a new life with a clean slate, he couldn't keep away from the gangland. It had comprised a good portion of his life. He discovered the group <em>Daedalus</em> by coincidence. A drug dealer had actually approached him, selling some low-quality stimulants that he sharply declined. The dealer was impressed with his knowledge of narcotics and humorously gave him a job offer. It wasn't that easy. Daedalus, Gael learned, was a professional group of nanotech robbers. The drugs were just the icying on the cake. Drugs, hoes, booze and tech; they were the fuel of their entire operation.<br><br>The Icelander wasn't familiar with the technology Daedalus would steal, which made him a perfect candidate for a runner. He had to learn how to utilize their gadgets quick or the mission would fail and usually failure meant that they were either arrested or shot down by police. Fortunately, Gael was a fast-learner.<br><br>Life in Daedalus was good - at first. He had all the drugs he wanted, booze, and women, but it was after a night of orgy - a night that should have been any man’s dream that Gael started to notice a lack of interest. He had been so hyped up by his crew and his partner Jack Crowley that when that one party finally happened, he realized that he just wasn't into it. The women were beautiful. There was nothing wrong with them, but he mostly spent that night drinking and washing down <em>caps</em>.<br><br>“You’re just tired, bro,” Jack reasoned. He had actually tried to cover up his disinterest while other inebriated members started making gay jokes about him. What straight man would turn down the affections of these gorgeous hoes?<br><br>That following day, Gael started to wonder if he actually was gay. He and Jack got along fine and he never had any feelings for him. Then again, it could have simply meant that he wasn't attracted to him. He kept his sexuality a secret for the sake of team cohesion.<br><br>Gael was 21 when he became an Icarus and he was 21 on the night the crew experienced a hiccup. A newbie in Daedalus had actually turned out to be an undercover cop who had sabotaged one of the jailbreak gadgets that they were using to unlock all the doors. It triggered security, and the cops and S.W.A.T. were already standing there waiting for them. The rat might have succeeded that night in catching some of Daedalus’s best runners if a Psycho hadn't appeared. That night had been a nightmare, and for five years, it had been the last thing Gael ever saw.<br><br>The Psycho was a mother who had had a miscarriage due to her unknown <em>psychosis </em>. She carried her deceased child in her arms, demanding crazily for the cops and the gang to revive it. She had seen them all as doctors. The police were in the middle of reporting the creature when in a spontaneous rage she started to slaughter cops and gang members alike. Both the cops and the gang were using the Psycho as a barrier, using her to take each other out. The runners tried to run but the cops and the Psycho were in angry pursuit. It was a slaughterfest. The cops couldn't afford to lose the Psycho before the Psycho Squad arrived and the Psycho had it out for the runners.<br><br>In a last ditch effort, Jack had lost hope that he and his team would survive. He removed a grenade intending to sacrifice himself to hopefully take out the Psycho and give his team a chance to escape. A sniper had seen Jack holding the grenade through his scope and shot it just before he could throw it. Gael never forgot the last thing that he said to him, right before the grenade went off. Jack had turned to him, typing in the release code on the grenade and said, “I’ll let you know if there are any faggots in heaven. Huh, actually, I think I might be goin’ to the other place.”<br><br>The sniper round struck, the grenade, the Psycho, and Jack detonated before Gael’s eyes. He was unconscious and when he came to, all Gael remembered was being dragged. His skin burned and stung in some places, his face was damp with what he thought had been water, but it had been blood. He could taste it on his lips, but he could see nothing. The Psycho Squad had eventually showed up to handle the Psycho, and the police and S.W.A.T. had become distracted in their affairs, forgetting all about Daedalus. Some runners in his group had returned to recover him, and if they hadn't, Gael figured that he would have become the usual of a failed Daedalus mission: arrested or dead.<br><br><div align="center"><span style="font-family: palatino linotype;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size"><em>Eyes</em></span></span></div><br>Daedalus was never the same after he lost his eyes. He was useless, but they didn't want to let him go for they feared he might snitch. Gael became reserved and had to learn to move about on his own. During his period of blindness, he began to recount everything he had ever done. His fate was justified. He was a druggy, a thief...he was once an overzealous terrorist. He deserved it, and if he or Jack hadn't ever joined Daedalus, then Jack would be still alive and he would have still had his eyes. Daedalus had been smart to keep him contained for he would have turned himself into the police if they hadn't, exposing every single criminal involved. Gael was finally done with crime. He compared it to a slow poison.<br><br>Six months after the Psycho incident, Daedalus decided that Gael wasn't so useless afterall. The group had managed to intercept some exported tech. There were implants and prosthetics and the idea of using such technology to improve the team seemed too delicious to pass up. Gael was to be the test subject. They found the best unlicensed surgeon in the city. Having not much else to lose, Gael underwent surgery that turned out to be a success with little infection. At first, Gael’s eyelids had swollen shut over the implants. Not only could he not see <em>still</em>, but he experienced pain and several headaches. As the swelling receded, he started to notice small cracks in his eyesight. He could see, and the world was as clear as it had ever been.<br><br>It had taken him a few weeks to completely recover and adapt to his new eyes. His progress was recorded by Daedalus techs, and when Gael caught wind that Daedalus was going to transform the entire gang, he became determined to end the cycle of chaos that they stirred. Daedalus might had given him his life back, but he wasn't about to screw it up a third time. He owed them nothing.<br><br><div align="center"><span style="font-family: palatino Linotype;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size"><em>OHSPD</em></span></span></div><br>It took time and participation in a few extra missions to ensure Daedalus that he was back on their side. One day, he collected only what he needed: a bag and some credits, and he left Michigan Mega City, leaving the police with an anonymous list of every member of Daedalus and the locations of their main base and satellite havens. The gang and its operation were shut down, and it hadn't taken Daedalus long to notice that out of all the members that were captured, one was missing. A few tried to convince the police that there was still one out there - the anonymous tipper, but the name the gang had given the police hadn't registered. Who was Lucas Hartley?<br><br>Gael moved to Mega City Ohio, and got himself a cheap apartment. He took a week to try and figure out what his next game plan was going to be. He had to create a whole new life for himself. At 23, he decided to go to college and pursue a Bachelor of Science in Criminology with a minor in Pharmacology. He was finally able to do something with his life that he never had a chance to do before. He worked various jobs to pay for his degree: grocer, pizza chef, bartender, and bank clerk. He wanted to understand the life he had left behind and based on his past experiences, his grades had been stellar.<br><br>The OHSPD came to a career fair at his college offering internships. Out of curiosity, Gael had submitted his resume and not even by the end of the week, he received a call. He underwent an interview, drug test, and a background investigation that came up fruitless due to the various pseudonyms he had used in the past. He was hired for the summer and had to shadow a detective by the name of Frank King. The guy showed him the ropes and even took him to the shooting range. It had been the first time that he had actually handled a gun since he had lost his vision - that had been a story to explain...how did a college student on basic wage pay afford oc-implants? They both discovered that with his <em>fancy</em> eyes that he was an outstanding shot. Gael hadn't been expecting to get along with a personality like Frank. He was random, energetic, and had a sense of humor that teetered over into immaturity. He was a true American, and he made him feel like a foreigner--even though he clearly was--but he thought he had seen it all in America. He had lived in it long enough. Nope. Frank had opened up a foreign and unexplored world.<br><br>After graduation, Gael applied for a full-time position with the OHSPD, and with Frank’s vouching, his application was accepted. He went to the police academy and graduated as one of the top candidates in his class. Several candidates were bitter, believing his eyes had allowed him to <em>cheat</em>. Shit; the only thing he cheated was blindness. By happenstance or maybe by request, he was assigned to be Frank’s partner. They both had been excited to be working together again.<br><br>After a year working as Frank’s partner, he approached him about his interest in the Psycho Squad. Gael had forgotten all about that unit. It was very easy to since it was a covert group of individuals. The Icelander was hesitant to follow him. It brought back memories of that Psycho that had killed Jack and nearly killed him. He...he was afraid of Psychos. What convinced Gael to submit an application was the idea that if Frank got accepted, then he would be left alone with a new partner that he might of either had to train, adapt to, or both. Gael wasn't about to go through that. He would rather face his fears.<br><br><strong>Primary Weapon:</strong> <br>(http://vignette1.wikia.nocookie.net/section8/images/3/3a/ISD-V4_Vanguard_image.gif/revision/latest?cb=20090516030501)<br><span class="bbc_u">LOLA P82 Fusion Sniper Rifle</span> – Lola or “La-La” is Gael’s baby. It was love at first sight. Lola was the biggest gun he had ever shot since joining the S.W.A.T. team, and they are inseparable. He keeps her clean and makes sure she is equipped with a fresh fusion cell every mission to avoid meltdown. Her scope contains three settings: infrared, ion, and night. Its magnification is based on photon and diamond-lens technology. A beam of light shoots from the scope over a span of 1.5 mi (2.4km). When the beam settles on an object, the light is reflected back into the eye of the sniper and the brain creates a picture of the object the light came in contact with—a larger and clearer picture due to the clarity of the diamond lens.<br>&nbsp; &nbsp; &nbsp; &nbsp;Ammunition:<br>&nbsp; &nbsp; &nbsp; &nbsp;<em>Riot</em> – Riot ammunition is used for the stunning of fleeing targets. The round is a condensed ball of electricity that when it makes contact with an organic or a machine will have an EMP effect, sending a shock throughout the system that immediately numbs the nerves or in a machines case, shuts it down.<br>&nbsp; &nbsp; &nbsp; &nbsp;<em>Magneto</em> – For Psychos, the story is simple. The round goes in and brain matter and shrap exit. The magnetos literally latch onto metallic substances and drags them along as the rounds swiftly pass. These rounds are devastating to machines, but like any bullet, deadly to humans.<br>&nbsp; &nbsp; &nbsp; &nbsp;<em>AS-LI</em> – Nicknamed “Ashleys,” the acronym stands for “Atom Smasher – Lead Ion.” These rounds are meant to be fatal. When all else fails, these rounds are meant to be used on those Psychos that may have a nonmetallic or counter resistance to the magneto rounds. Their name says it all, they are fired through the process of atom-smashing. A lead ion cartridge is inserted into the receiver, and when fired, one lead ion is launched into another, and the collision of the ions creates what is called quark gluon plasma, the hottest substance on earth. The plasma is ejected at a speed comparable to a large hadron collider, which is enough penetrating force to send the round through nearly any form of matter due to the anti-matter generated during ion collision. These rounds are far from cheap and so operatives are normally allowed only one clip to take with them, and still permission must be granted for their use. If access is not granted by a chief, then the clip will not function.<br><br><strong>Sidearm:</strong><br>(http://www.wallpaperbeautiful.com/thumbnails/detail/20121114/guns%20futuristic%20hands%20weapons%20creatures%20prey%202%201920x1080%20wallpaper_wallpaperbeautiful_71.jpg)<br><span class="bbc_u">2109 – 1911</span> – The 1911 series of sidearms has lived on for centuries throughout the transformation of humans and their technology. It has been a model that could not be rivaled and after nearly 200 years of service still remains on top. The 2109 is modeled after John Browning’s ancient 1911 model and fires the typical riot to magneto rounds only. It is accurate, elementary to handle, and contains three modes: safe, semi, and burst. Automatically, the weapon is always in safe mode until the proper ID code unlocks it. Semi is a mode for precise to accurate shots, while burst is for close-quarter rapid fire.<br><br><strong>Transportation:</strong> Public transportation, Frank's ride, and parkour.<br><br><strong>Identifying Attributes:</strong> His tattoos if ever he goes complacent to hide them (read "Appearance" for description and explanation) and his ocular implants.<br><br><strong>Equipment:</strong><br>Plasma Dagger (http://i21.servimg.com/u/f21/14/41/80/87/laser_10.jpg) - it can be either a tool or a weapon, and Gael has used it for both reasons. Basically, the dagger is like a mini light saber.<br><br>Cy-Eyes (http://thumb7.shutterstock.com/display_pic_with_logo/324673/343770515/stock-photo-futuristic-design-of-conceptual-electronic-cyber-eye-mechanical-artificial-robot-detail-closeup-343770515.jpg) - These are microscopic robot cameras that Gael can place anywhere in his surroundings when he is camping out, playing sniper. The cameras allow him to watch his own back to prevent ambush by an enemy.<br><br><em>Doppelganger</em> - The doppelganger is a hologram that creates a pseudo-physical copy of the wielder. Gael will often post the doppelganger in an obvious area where he believes an enemy would more than likely look for him. If the doppelganger takes damage, then Gael is immediately alerted the whereabouts of the enemy.<br><br><br><strong>Stats</strong> <br><br><em>Physicality</em> - 4 <br><em>Intelligence</em> - 4 <br><em>Technology</em> - 3&nbsp; <br><em>Health</em> - 3 <br><em>Agility</em> - 5 <br><em>Gunplay</em> - 5 <br><em><span class="bbc_u">Experience</span></em> - 1x<br><br><strong>Special Skills:</strong><br><br><span style="font-family: courier new;" class="bbc_font">Dead Eye</span> – Gael, due to his optic implants, has become an expert marksman. The myths about his eyes are that they do not grant him long-range vision of the battlefield. He still uses a scope. What his eyes grant him is an observation ability higher than most. He has a keen eye for detail, movements, and alterations in the environment. This keen sight allows him to respond to objects a few seconds faster than the average human, but only if he sees the object coming. His eyes will help him target objects and enemies at a distance and highlight their position with information on distance, speed, and proximity.<br><br><span style="font-family: courier new;" class="bbc_font">Drug Trafficking</span> – The Pharmacology minor was a cover-up used to explain his drug experience. When it comes to common street drugs local and international, Gael is quite the expert mostly because he’s used a good quantity of them in the past or has had experience running them to clients, but nobody needs to know that. As far as anyone else knows, he just paid attention in class. He knows various methods drug dealers would use to hide or deliver their drugs.<br><br><span style="font-family: courier new;" class="bbc_font">Criminology</span> – He’s no doctor or psychologist. He just has a degree in Criminology. He tends to have a good knack for figuring out criminal behavior, patterns, and intent. Probably because he used to be one. He knows quite a great deal about the Iceland Constitutional Monarchy and a few terrorist factions there and in America only involving the cities he’s worked in, ie. Michigan, Ohio, and affiliates.<br><br><span style="font-family: courier new;" class="bbc_font">Polyglot</span> – He is only fluent in three languages: English, French, and Icelandic.<br><br><span style="font-family: courier new;" class="bbc_font">Street Savvy</span> – This specialization is a must in the undercover field. If you don’t have street savoir-faire, choose another unit before you get yourself killed.<br><br><span style="font-family: courier new;" class="bbc_font">Parkour Expert</span> – Gael knows how to run when he needs to. He had to learn it in order to be a successful runner when he was a member of Daedalus. He knows how to get around, across, over, and under obstacles in the quickest manner. He is highly athletic and keeps his body in shape for whenever he needs to perform such stunts.<br><br><br><strong>Strengths:</strong><br><br><em>Resilient</em> – Gael has so far survived a rough upbringing. His past is shrouded in sin and darkness, and despite all the gloom, he has continued to build a tough skin, look forward, and press on into the future. Ever since he joined Frank in the OHSPD, he feels that his life is finally turning around.<br><br><em>Versatile</em> – He can adapt to any situation no matter the weather or environment—no matter how hard or easy the mission. He’s had to adapt to the American culture and the cultures of the gangs he’s been involved in.<br><br><em>Potential Fighter</em> – His eyes give him the potential to be an excellent fighter. He so far knows only what he was taught at the police academy and the street fighting he learned growing up. His observation skills make him a quick learner, allowing him to focus and mimic the techniques of others either after watching them being performed through demonstration or by having those techniques performed on himself.<br><br><em>Tough</em> – This goes hand-in-hand with his resilience. He’s cheated death and blindness, and he’s worked in some of the dirtiest places in Iceland and America. He is mentally and physically tough—not the type to take lightly.<br><br><strong>Weaknesses:</strong><br><br><em>Sexuality</em> – Gael wouldn’t consider his sexuality a weakness, but when it comes to society and gay men being such a sensitive subject when it comes to team-related jobs, he often feels on edge. He will not partake in discussions about attractive women or even men. Such conversations make him feel at risk. It’s not that he’s afraid of being discovered, he is afraid of the change in attitude. If his team knew that he was gay, would it change how they look or respect him? Would it frighten or bother them? Would it ruin the cohesion? Being gay, unfortunately, is a secret he would rather keep in order to preserve professionalism within the team.<br><br><em>Psychos</em> – He hasn’t seen one since that horrific night. He almost didn’t join the Psycho Squad for fear of having to confront one of those creatures again. He hates and fears Psychos.<br><br><em>Tune-Up</em> – Like any implants they’re not forever perfect. His eyes have to receive a tune-up weekly. He runs a diagnostic on them to make sure they remain in top condition.<br><br><em>Slight OCD</em> – His eyes may have made him more observant but now he notices when objects are off. Frank constantly makes a mess that tends to irk him at times, and he will go behind him to reorganize his desk just so that he doesn’t have to look at the mess. Gael would be that person to notice when you changed your glasses and got a new pair, did something with your hair, lost weight, or if your tie was crooked.<br><br><em>Frank</em> – he may not be as big of a weakness as he is to him, but if Frank did wind up giving his attention to someone else, he would be jealous even if it was passively. Unfortunately, if that was the case, it would seem like a nightmare since Frank doesn’t know that he’s gay, and they had gotten along so well that Gael was just <em>hoping</em> that he would have been gay too. It would be a dramatic let down. He always has Frank’s back when in dangerous situations. The two are like two Navy SEALs. They trust each other more than most teammates and they are completely comfortable around each other.<br><br><em>Criminal Background</em> – It’s a carefully kept secret that he felt he had cleverly buried. He has demons, and he knows that they could always come back to haunt him if he isn’t cautious. The demons could ruin his life and his career. How would Frank or his team look at him if they found out that he was a former criminal? He is always prepared to run from his past and the law. As much as he wants to believe that he is a good man now, the law tends not to be so merciful if ever it finds out.
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			<dt class="postheader">
				Title: <strong>Re: [The Broken City] | Character Thread [A/C]</strong><br>
				Post by: <strong>Amarlo</strong> on <strong>02-03-2016, 17:28:23</strong>
			</dt>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Allyk Dog<strong></strong></strong></span></div><br><div class="floatright"><div align="center">(http://i.imgur.com/x1cAhPX.png)<br><div align="center">(http://img15.deviantart.net/26da/i/2012/171/9/8/i_won__t_let_go_by_triztaess-d53dall.jpg)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">More Images NSFW</div><div class="spoiler_body">(http://img03.deviantart.net/a95d/i/2011/071/3/2/abstract_8_by_mordsithcara-d3bhghr.jpg)(http://img11.deviantart.net/a966/i/2011/320/a/9/drahtseil_t_akt_by_triztaess-d4gd2z0.jpg)<br>(http://img07.deviantart.net/9657/i/2012/017/5/7/the_truth_is_meaningless_by_triztaess-d4mpct2.jpg)(http://img08.deviantart.net/a70f/i/2012/111/f/3/which_version____by_rocksau_pictures-d4x2tmp.jpg)</div></div></div></div></div><br><strong>Current Occupation:</strong> Former criminal, Former Law Enforcement, OHSPD Marshall<br><br><strong>Home City Information:</strong> Described in history<br><br><strong>Appearance/Style Description:</strong> Dog is a spry woman that easily stands out in a crowd thanks to her outlandish hairstyle and frequently changed hair color. While Allyk is best described as slight in build she is lithe and beautifully curved, holding the body of a dancer or a gymnast with the agility and flexibility to back it up. The only obvious piercings are the three set in each of her ears. As for tattoos, sitting parallel to each other at the slant of each hip is a hollow, black five point star while a pure black crescent is painted high enough on her right inner thigh that her nether lips could nearly kiss it with every move she makes. <br><br>In addition, Allyk's flesh - once a blank slate just as every book begins – it is now a biography, a scripture of a short life lived in strife. Each scar tells a story, each scar is a testament of her ability to persevere. Most remain beneath the cover of clothing but the most noticeable lay over her neck, shoulders, jaw, hands, forearms and feet. On her right forearm is a bite scar many years old, her youngest sister’s contribution to her script.&nbsp; There are a few laceration scars across her throat where someone or someone(s) tried to either slit her throat or rope dug its way into her flesh over a course of time – possibly both. Her fingers and hands a riddled with little cuts long healed and just barely visible any longer. While her feet have clearly seen their fair share of the terrain bare footed. Beneath the cover of clothes there are a few more mars written here or there, cuts, stabs, bullet wounds, the works - most of which have faded over the years and clearly came before or during her adolescence.&nbsp; <br><br><strong>Sexuality:</strong> Heterosexual <br><br><strong>Age:</strong> 30<br>&nbsp; &nbsp; &nbsp;<br><strong>Personality:</strong> Dog can be best described as <i>Adaptable</i>. Her personality tends to shift to fit a given situation making her an excellent choice for the XO position. As a leader she is straight forward but reflective, with little room for non-sense - Although she can easily be seej as unhinged. Beating around the bush is just about the worst thing you can do with her and is often a sure fire way to get a splash zone seat specially reserved just for you. While her temper typically has a long smoldering fuse, it often ends with a K.O. and she is well known amongst her home for those fisticuffs of steel.<br><br>&nbsp; &nbsp;At a distance she can be recognized as a very curious creature by nature, always interested in examining her surroundings and anything within it for new information and experiences. When placed in a casual situation the woman defaults to a more laxed attitude and even exhibits a sense of humor – albeit usually of sarcastic and crude overtones. She also shows an unquenchable fondness for puns and word play despite her straight and to the point way of doing things professionally. <br><br><br><strong>Background:</strong> Allyk was born to John Dog and Patricia Evans, two not so very dedicated factory engineers with their own special qualities and unique personalities. They raised her and her three siblings in the Barlows, in&nbsp; an industrial area best known for its recycling and processing plants – as well as its larger scale criminal activities and strikes. Due to the nature of the area’s key operations weaponry was often improvised and custom made, as well as unregistered, making it much more difficult for the district’s police force to track down many of the underhanded organizations skimming beneath the surface. Even as an elementary aged child Allyk participated in more than a handful of illegal operations, in part due to the fact that punitive action towards young minors were significantly less severe than that of an adult or even a teenager, and the use of children in thefts became a common technique for low risk thefts.<br><br>The Barlows is most populated with those from the Eastern Bloc and is often considered the most notorious Slums of the city. While at a glance this district may seem dilapidated and riddled with gang symbols, in reality the different cultures are rather tight knit and take care of each other. It is even dangerous for outsiders looking to make trouble and new faces are typically treated with suspicion and mistrust. It is very likely you’ll find most locals suddenly don’t speak English when asked incriminating questions about those within the community – even if they are the victims of one of the many crime families present. Often times those that actually speak up will be treated with social exile and ridicule, even outright physical violence if they don’t disappear altogether first.<br><br>Shortly after Allyk’s 9th year John Dog's name became one of the many on The Narrow’s ever growing list of murderers, a serial killer even, and also made it onto a special list of those that were actually caught. He received a life sentence and the Dog family took the brunt of his sentence outside of prison. Were they just like John? Would they be the next predator lurking the streets? For several years her mother struggled to feed their family on her own but between the constant bullying and death threats for her husband’s mistakes, Patricia wouldn’t survive to see Allyk’s 14th birthday before she disappeared during one of the many and frequent riots that plagued their home district and found herself a victim of a rather nasty nanobot infection. It is something that haunts Allyk to this day - never knowing what actually happened to her mother. This left the struggle for survival to the four children they left behind, with Allyk as the eldest. They refused to go into the underdeveloped and often shady foster care system, and certainly not when it threatened to split the four from each other. So to stay together they allowed themselves to fall between the cracks and become one of the many misguided and missing youths of the Ohio Sector’s rabid streets. To say the least Allyk had participated in more than her fair share of questionable activities by the time she reached adulthood, but she did hope to one day proudly to say that both her two sisters and her brother lived to keep those tales a secret – it wasn’t meant to be.<br><br>Unfortunately, nothing is ever that smooth. Shortly after Patricia’s death, Allyk met a man that went by the name Papa Murphey – a moderately wealthy businessman that just happened to make most of his money under the table. A pimp, drug smuggler and underground ganglord - Allyk quickly became one of his favorite pets due to her eagerness to make money and her sheer youthful gullibility. He could get her to do just about anything given the right price, and for someone underaged and as naïve as she that didn’t really amount to much. To this day the man will rant and rave about that one special brat he had on his payroll. He’d sent her on smuggling runs so dangerous that no sane adult would ever debate taking it, and yet somehow she managed to come out of it alive and with the goods intact. He used her as a sympathetic diversion for assassinations, and as she got older and got over that pesky little morality of hers, she even participated in a few. She was a natural, and even better.. She was a minor. Rare was it that any charges hold on her and if they did they usually landed her in a rehabilitation facility or foster care house arrest – either way, it was a simple task for him to spring her loose. Even better? Her abilities made her invaluable.<br><br>Then she turned eighteen… Suddenly she was significantly less useful and significantly more problematic. Papa Murphey turned his sights from her and onto her younger sisters, and it was then that Allyk truly knew fear. She was seasoned now; she understood the risks and just what his little jobs could do to a growing girl’s psyche… Let alone their bodies. She wasn’t about to let her little sisters be subjected to her same mistakes. At first she tried to run with them but that proved a futile endeavor, one that saw her beaten near death’s doors more often than she’d like to think about. That didn’t stop her from trying.<br><br>At one point, in all her desperation, she carried the two preteens into the Ohio Sector Police Department – bloody, practically disfigured and begged them for sanctuary.&nbsp; Naturally they were taken in, even made comfortable with the promises they made to play witness on the stand against Papa Murphey and his criminal organization… But as with how most stories of the OSPD ended in those days for witnesses, Allyk found herself trapped in a precarious situation with the blood of her two baby sisters on her hands – both now deceased thanks to the big mouth and open hand of a dirty cop. Meanwhile, Allyk was dragged back into Papa Murphey’s knobby clutches.<br><br>She didn’t stay there long, however, and after he subjected her to his own special brand of punishment she subjected him to her own special brand of justice and has since personally removed his right hand. Still, working on a factory line was not something she could see herself doing for the rest of her life – nor turning tricks for a night’s meal - and it wasn’t long before she began experimenting with other career paths. This part of the story gets a bit fuzzy for her, or at least as she claims, but by the end of it she found herself staring down the business end of a Deputy’s pistol. Luckily.. one thing led to another and she eventually sold her soul to the police force in exchange for what would have been her otherwise short life.&nbsp; <br><br>As someone that knew the ropes perhaps a little too well, Allyk personally assisted in the take down of multiple syndicates throughout the sector, also aiding in the capture of an infamous serial killer responsible for the unlawful imprisonment and murder of 23 civilians. She likewise played a key role in the Barlow’s purge, where a neighborhood wide riot got so out of hand it turned into a war zone and the military forces involved had nothing left to do but exterminate the residents and salvage the area for repopulation later – to this day the area still goes mostly unoccupied. <br><br>With that said, she hasn’t likely made it onto the Sector’s list of ‘Most Favored People’…<br><br>By the time she was 21 she’d been inducted to the Bureau of Investigation’s special investigation program where she quickly ascended the ranks and took on a marshal commission for many years.&nbsp; Eventually she tried to leave that behind, hoping for a more technical position in the military’s weapons development branch specifically dealing in swarm counteraction and investigation but was turned down for lacking the qualifications needed to fill the position. Heartbroken but determined as ever she continued to expand on her skills and experience regardless, one day hoping to attain the career she had previously gunned for when the hype about the Psycho Squad drew her attention.<br><br>&nbsp;It was perfect, everything she had hoped for! Not only would she get to participate in a much more fulfilling mission, she would also get to expand her horizons and explore the depths of the swarm and cyber-terrorism like she’d never dreamed possible. Sure you had to have a bit of a death wish or a sense of martyrdom to take the job but something about going out with a ‘blast’ suited her far more than dying of old age or to some scum bag drug lord looking to go out with a few police deaths on his resume for hell. Not to mention the chances of her actually finding out what happened to her mother while giving equitable retribution in return was a nice cherry on this nanite cake. <br><br><div align="center"><em> ”Wear your guilt like armor.”</em></div><br><strong>Primary Weapon:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Dual vibro-spatha</div><div class="spoiler_body">(http://orig10.deviantart.net/60d6/f/2008/326/f/7/kainsberk_by_daneravienus.jpg)</div></div> personally enhanced and tweaked to emit an electromagnetic field which can shift polarity, allowing her to both deflect and attract nano-machines with the blades while scrambling them and inevitably ‘killing’ them because of it. At peak power its range encompasses a radius of three and a half feet. Once it reaches below 1/4th charge it goes into power saver mode which detracts its range to two feet. Each battery can last up to two hours, uninterrupted and she comes equipped with multiple battery packs attached to her belt like ammo clips. <br><br><strong>Sidearm:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Plasma Six Shooter</div><div class="spoiler_body">(http://i.imgur.com/7suap.jpg)</div></div> with reloadable cartridges. <br><br><strong>Transportation:</strong> <br>Personal - <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Miss Molly</div><div class="spoiler_body">(https://s-media-cache-ak0.pinimg.com/564x/58/8a/62/588a6287134e391ac37c0f4149f82ec1.jpg)</div></div><br>Professional - Whatever transportation is provided for the squad. <br><br><strong>Identifying Attributes:</strong> Described in appearance.<br><br><strong>Equipment:</strong> <br><em>Utility belt</em> – This belt comes with all sorts of randomly handy things tucked away inside it – like twine, cuffs, mini-flash light, swiss army knife, zippo lighter – usually meant for emergency situations and stocked with whatever is required/given to her for her latest job. <br><br><em>Modified Suite</em> – Looks much like the first image shown on this sheet. The suit is practically skin tight and form fitting. The shoulder plates are made from modified Plexiglas, which allows for greater mobility with extra durability at the same time. There are a variety of pouches and belts buckled to various areas of the suit for carrying any of the gear she needs while giving her easy access AND allowing her to take the entire implement off in case of an emergency – such as having to quickly move through severely cramped spaces. There is absolutely no metal in the suit and although it has many zippers, they’re made from a none reactive material instead.<br><br><em>Modified Helm</em> – Same as the in referenced above, it is bullet proof, highly durable and has an air filtration system while being rebreather capable. The view screen transmits necessary information to her from Rae's oracle system, allowing her to more quickly pick out threats and do what is necessary. The view screen is also Infrared, EMF and Sonar capable. <br><br><div align="center">(http://img03.deviantart.net/33fb/i/2011/349/a/c/why_did_we_get_so_far__by_triztaess-d4j7ozl.jpg)<br><em>"Heh.. You ready for this one, boys?"</em></div><br><strong>Stats</strong> <br><br><em>Physicality</em> - 3<br><em>Intelligence</em> - 4<br><em>Technology</em> - 4 <br><em>Health</em> - 3<br><em>Agility</em> - 6<br><em>Gunplay</em> - 4<br><em><span class="bbc_u">Experience</span></em> - 1x<br><br><strong>Special Skills:</strong> <br><em>Stealth</em> – As someone who used to smuggle and punish Papa Murphey’s problems of the past, Allyk learned to be very stealthy. Combine that with her time in law inforcement and she is practically a master of stealth, especially on the streets and with a need for very little to no equipment to be effective. Every few year or so she re-burns her finger prints off, a tradition programmed into her by Papa Murphey. <br><br><em>Gymnastics/Acrobatics</em> – Allyk was always a bit of a monkey, but being one of Papa Murphey’s favorites had its perks. To ensure that his special little ‘bad juju radar’ get herself out of a bad situation and had the flexibility to handle just about anything, he enrolled her in Gymnastics. These days she practices in a more hazardous environment (Such as broken down warehouses) but gets the job done and keeps her fit. <br><br><em>Marksmanship</em> – She can shoot. She's not exactly a master sniper but she can shoot most fire arms accurately – including some things that don’t shoot led.&nbsp; <br><br><em>Street Wise/Criminology </em> – Her history says enough on this category, me thinks. <br><br><em>Basic First Aid</em> – She can patch herself and others up to a certain extent, anything more than a simple stitching and they really need to go to the hospital though…<br><br><em>Tech Functional Tweaker</em> - She’s no hacker but she knows how to use computers for research and technological equipment like sonar/thermal goggles and grenades. She especially likes to <i>tweak</i> the latter. She’ll never be a hacker but show her how to use something once or twice and she’ll probably pick it up. She's even been known to find strange and interesting ways to modify her own equipment, even if some of her little experiments have resulted in quite literally blowing up in her face in the past. <br><br><em>Mixed Martial Arts</em> – She was never really formally taught anything as a kid but she was taught a hell of a lot through real life experience. While her fighting style can’t really be called anything specific, it’s probably a broad mixture of many different styles – like a Jack of all trades but a master in none. She’s a master of her own self-defense, let’s just put it that way. As she joined the ranks of law enforcement she broadened her skill in this area and it becomes quiet obvious that she favors Taijutsu – more specifically Koshijutsu;&nbsp; a martial art that utilized the knowledge of the human body to attack nerves and muscles. These attacks caused sharp pain, numbness, and through some vital points the martial artist can cause temporary paralysis and even death. It was perfect, especially the paralysis part. She spent years practicing the art and learned to master it quickly.<br><br><em>Anatomy and Physiology:</em> Mostly for self-defense and torture purposes, no real medical knowledge involved here. <br><br><em>Master Bladehandler:</em> It started with switch blades then grew into something more. Who didn't have a weird and annoyingly cliche fascination with Katanas when they were a teenager..? She also sort of had a nasty self-mutilation habit at one point but she seems to have that mostly under control these days. <br><br><em>Strategist</em> – A tactical mind was certainly needed in many of the unsavory missions she had to do under Papa Murphey’s reign and in her previous career.<br><br><em>Survival:</em> She knows how to survive in many harsh settings.<br><br><em>Master Tracker:</em> Mostly thanks to a combination of her previous history and her unique abilities. <br><br><strong>Strengths:</strong> <br><em>Ain’t Got Time To Bleed</em> –&nbsp; Exceptionally skilled at detaching herself from her current circumstances,&nbsp; this knack might be from extensive training or practice or it could just be in her nature to be able to compartmentalize physical or emotional pain. In combat, this knack allows her to keep fightin’ despite an injury. In social interactions, it’s impossible for a watcher to ‘read’ her reactions or her true feelings about anything, unless she wants them to. (You automatically resist the urge to break down [cry, go into hysteria, or similar] upon receiving bad news or being placed in a particularly stressful situation, though you may need to deal with it at a later time. You still feel the pain, but this knack lets you ignore it until a more convenient moment to grieve arrives.)[This is a rewritten asset from one of the firefly rpg books.]<br><br><em>”Magician”</em> – Because Dog has shown exceptional skill at pulling a rabbit from her ass. To put it more accurately, the woman excels at making the best of any situation handed to her. Not only does she see outside the box, she acts outside of it too. This allows her the unique ability to find solutions for even the most hopeless of scenarios, all thanks to her strong imagination and a hell of a lot of improvising. She’s also a pretty fast learner.<br><br><em>Danger Sense</em> – It isn’t an exact science but Dog has something of a spidey-sense. She can feel negative intent aimed towards her or the general area she is in. This ensures that Dog is rarely caught off guard, and also makes her an exceptional judge of character; often times being able to pull the fact from fib and analyze the true intent behind someone's words. This is something Dog used to ignore when she was younger, much like her natural instincts and her conscience, but as she got older she put two and two together and started to realize that she didn’t just have a simple <i>knack</i> for knowing these things but rather an almost <i>supernatural</i> way of sensing danger. Now she definitely listens to it more frequently, to bad she tends to think just about everyone is evil these days. (Although there definitely are varying degrees of evil!)<br><br><em>Phenomenal Stamina</em> – Like the Energizer Bunny she can keep going and going and going. Eventually she has to stop and rest, naturally… and she definitely needs to sleep every few days, but at this point her body is used to running long and low.&nbsp; <br><br><strong>Weaknesses:</strong> <br><em>Dyslexia</em> – She’s dyslexic, enough said – don’t call her dumb because of it though, ooooh no. She worked <i>damn hard</i> to overcome this issue.&nbsp; <br><br><em>Guilt</em> – She holds a lot of guilt for the things she’s done in the past, and while it can sometimes be used against her, she’s learned to treat that guilt as a secondary source of ‘moral armor’ – a guiding light to keep her from repeating past mistakes. <br><br><em>PTSD</em> – She’s been abused in every single way possible – physically, psychologically, emotionally, sexually. She’s seen things in her young age that most don’t see in their entire life time. To say the least she’s got issues. <br><br><em>Anger Issues</em> - While her fuse is long, when she finally does explode things often get set on fire or destroyed in some manner of another.<br><br><em>Sometimes Absent Conscience</em> – Let’s just say Jiminy Cricket isn’t always there when she needs him… He’s been showing up more in her later years but she really struggled to get that little fucker talking when she was younger – either that or it was her ‘selective hearing’ issue. 
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				Title: <strong>Re: [The Broken City] | Character Thread [A/C]</strong><br>
				Post by: <strong>CurvyKitten</strong> on <strong>05-03-2016, 03:04:06</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Nicole "Nicky" Cross<strong></strong></strong></span></div><br><div class="floatleft">(https://elliquiy.com/elluiki/images/thumb/3/31/4779469-9795524278-41731.jpg/404px-4779469-9795524278-41731.jpg)</div>(http://media.dcentertainment.com/sites/default/files/files/2011/02/palicki63.jpg)(http://i.imgur.com/pESRbhz.jpg)(http://cdn3.whatculture.com/wp-content/uploads/2014/08/Adrianne-Palicki-.jpg)<br><br><br><strong>Current Occupation:</strong> Psycho Squad Specialist, Front line Enforcer, or as some call her the Equalizer. Was a former OHSPD beat cop before the accident. <br><br><strong>Home City Information:</strong> <br>Nicky was born into the upper class of the grand Mega-city of Ohio. She grew up never wanting for anything, shielded from the dark truth of the world around her. Technology had always been a part of her life due to her family's involvement in the development of the Mega-cities themselves. After she was disowned though Nicky discovered how hard life really was in the cities. From riches to rags, she hit bottom and began to work up. Not that she remembers any of that. After the accident, well that is a whole different story. <br><br><strong>Appearance/Style Description:</strong> Nicky's body really is a prime example of the of what the modern medical practices can accomplish. She should have been left missing her arms, and scarred on nearly 70% of her body. But after months of treatment the doctors were able to piece her back together. And remove the damage that was done, at least all but the pale lines that remain etched on her skin from the electricity that coursed through her body. The marks run up from her elbows, over her shoulders and across her back, where it looks as if she were struck by lightning. <br><br>Beyond that she remains healthy and returned to her well tone feminine form. Her hair still remains too long now that she has grown it back out. The color of warm brown with a touch of caramel and honey highlights. Her eyes remain an icy blue, which only helps to add to her ice queen reputation. <br><br>Nicky's style is fairly simple, where it may have once been diverse and able to draw the eye. She now only goes for form and function, even during her down time she seems to come off as professional. Her Exo-Suit is specially designed for her unique physical attributes and skill set. (Described below) The patch for the Psycho Squad is on the shoulders. <br><br><strong>Sexuality:</strong> Heterosexual (though if you ask her coworkers the ice queen no longer knows what sex is.) <br><br><strong>Age:</strong> 30<br>&nbsp; &nbsp; &nbsp;<br><strong>Personality:</strong> <br>Nicky spent the last several years trying to find herself all over again. Years of frustration, and struggle, of pushing herself through rehabilitation and surgery after surgery, and then to through training so intense most would have walked away the first day. But she never stopped, she never gave in, something inside of Nicky never gave up. Even without the memories of her past, she seemed to hold onto the core of who she really was, even if it didn't seem like it to her. <br><br>Determined, and strong willed Nicky often pushes herself past her limits, especially since she cannot feel the pain of those limits. But it was only because her driver to get past what happened was so strong. That drive remains with her, though it often has her pushing past her limits. Limits she never seems to admit to, no matter what the outcome. <br><br>People that knew her before still try to compare her to who she was back then. But it only proves to push her further away. She tends to stick to her team, or herself, finding it hard to hear about who she used to be. Nicky can't remember that woman, easy going, smart ass, that bucked against the rules. A woman that had no trouble making friends, or being willing to fight because she cared and a passion that couldn't easily be satisfied. Perhaps it is because she now has to numb what her body can feel. Maybe when a person stops feeling anything physically, its harder to connect to it emotionally? Nicky isn't sure, but she is still searching, for who she really is and a bit of that old spark she used to have back in the day.&nbsp; <br><br><strong>Background</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background</div><div class="spoiler_body">Cross is a name well known in the world where Mega-cities have replaced what once stood for a normal one. High walls of protection, and Nanotech in everything from the water you drink, to the air you breathed, all of which were meant to make life better. It was a world designed by the minds that believed they could better the future. The only problem with that was, it was financed by those that wanted to own that future. Nicky's grandparents were part of the original project, and they once stood for something more. But clearly that changed by the time Nicky came into the world. <br><br>Nicky the youngest of three and only daughter was welcomed into the world of luxury with open arms. Her mother was happy to have a girl to dote on, and her father, though not an emotional man clearly treated her as his baby girl in his own way. Nathan the middle child lived his baby sister, and she of course thought he was the coolest person alive. Drake on the other hand held some animosity towards his younger female sibling due to how she seemed to be so easily adored, while he being the eldest son was to be pushed so much. <br><br>Thankfully though the family’s politics’ were lost on the small child, and she grew up with the best of all things, in buildings, high above the sky and the horrible truth played out below them all. But Nathan knew, he saw and understood what it was like to live below the high rises. Even more so he saw the horrible aftermath that occurred when a psycho suddenly appeared and went on a rampage. Nicky had no idea if it was simply that or something more, as she was always kept well away from the arguments that happened behind locked doors. But Nathan left them; he walked away and joined the OHSPD. Nicky didn't understand it, but she supported him, even after her father turned away from him and acted as if he no longer existed. <br><br>As a teenager Nicky became more aware of the strife in her family and rebelled. She would leave her golden tower and party in the city below, even going as far as joining a band, and getting into all sorts of interesting trouble. Most of which Nathan seemed to be there to save her from. Her mother was lush that had given up, her father a powerful man owned by his secrets, Drake was lost to his need for their father's approval, but Nathan was always her hero. It was a trait she would later hate him for, because it was a trait that would get him killed. <br><br>Nicky was out at a club one night, when suddenly there was an attack. It was the first time she had ever seen a psycho. The punk teenager, she had once known shifted into something one could only conjure in a nightmare. Madness and chaos filled the club as the crazy beast began its bloody rampage. Nicky was terrified, but as always Nathan was there to save the day. He came in with some group, people she had never seen before that day. It all happened so fast, one moment he was there scooping her up and carrying her to safety and the next he was being dragged back. He fought so hard, fought to protect her, and in the end he died because of her. Nicky blacked out not long after his death, the doctors say it was shock because she was physically fine. In truth Nicky didn't want to face the truth, but in the end everyone has too. <br><br>Their father never showed up to the funeral, the act of shunning Nathan became the last straw. Nicky made a choice then, to become more than just a spoiled brat giving daddy a hard time. She wanted to protect people like her brother, but most of all she didn't want anyone else to die because of her. So without telling anyone she applied and entered school to become a member of the OHSPD. The moment her father found out he became enraged, and said if she followed through with it, she was no longer part of the family. Drake of course supported him, and her mother would never fight him, thankfully Nicky saw the move coming and did the only thing she could. Told him to perch and rotate before walking away from them for the last time. <br><br>Life was much harder after that, of course, though Nicky was smart enough to grab a little nest egg from daddy's private accounts before leaving. It was enough to pay for school, but she still had to get a job at a local bar to pay for her living expense. She worked as the waitress and at times got to play with her band that was of course when she wasn't hitting the books or training. It was all worth it though as she finished school near the top of her class and entered the police work force. At 20 years old, she had finally begun to do something that made her feel accomplished for once. It was two years later when things once again came crashing down around her. <br><br>She got a call about a domestic disturbance in the low end. It wasn't supposed to be anything surprising, but when Nicky got there she realized it was so much more. It seemed there was an infected in the building, who it was and why it was originally there was something she never found out. But she was suddenly faced with the bogeyman that had been haunting her nightmare for years. Nicky radioed it in, but ignored the order to pull back. How could she when there were civilians in the building? Nathan would never do that, he would stay, he would fight and until he couldn't anymore. So she did probably the stupidest thing possible and got the beast's attention by emptying a clip into it.<br><br>And boy did she, granted the grand plan ended there as she ran down the main stairs to get it away from the apartments and down to the parking area below. At least there she could keep it from going after innocent people. But beyond that she had no plan, no idea how to deal with the damn thing, and idea how she was going to get out of there. The Psycho hunted her, stalking her like some prime pray it would eat whole the moment it had the chance. Nicky exhausted her ammo and became cornered in the bottom level of the parking area. She knew there was little chance of getting out alive, but she wanted to stop this thing before it could hurt anyone else. So again Nicky had a horrible idea when she spotted the main breaker in the building. She used her baton and began to break two main lines into breaker box when the Psycho came charging around the corner. <br><br>A fight ensued; Nicky was tossed about like a rag doll. Pain echoed through every inch of her body, but with on last push of effort Nicky ripped the power line the rest of the way free and rammed them into the Psycho. The power arching through both of them, the last thing Nicky knew was the sound of her own scream as the world went dark. <br><br>Now most would have expected her to be dead, and in all honesty she should have been, but for some reason fate seemed to have other plans. The OHSPD and a special unit arrive shortly after the power suddenly crashes for the whole block. They carried her out and got her to the hospital. From there doctors began the long task of piecing Nicky back together. They kept her in a coma for months as they work to repair her body. Several organs had to be regrown in the DNA labs, her liver, a kidney, and 8 feet of intestine. Her heart had to be repaired, and her ribcage completely replaced. Other bones were broken, and she had severe burns that were the easiest to take care of. It was her arms that proved to be a difficult fix, thankfully it seemed Nicky had drawn the attention of people willing to put up the money and time to get what she needed. Her arms were replaced from the elbows down with the latest tech and weaponry. <br><br>Once that was done, they woke Nicky up, but soon realized two things one that her nerve system had also been affected by the electrical charge, and two, that the memory part of her brain had been damaged, causing her to lose the memories of her past. The doctors did their best to repair the damage, but the human never system and mind are delicate things. Her sense of physical sensations was left greatly affected, thankfully they were able to develop a shot to help deaden the nerves and allow her to enter training and rehabilitation. But her memories were lost, and only time would tell if she ever got them back. <br><br>The next several years were spent training and learning how to be a part of the living world all over again. She had to learn the simplest of things like walking, all the way to how to fight in a way the suited her physical capabilities. Nicky learned how to function again, and even more so was given a choice and a purpose. She joined the Psycho Squad after they approached her, showed her what happened and gave her the choice to help stop it from happening again. Nicky didn't know if she had any real place in the world, but with them she seemed to have a place.</div></div><br><strong>Primary Weapon:</strong> <br>(http://cdn.trendhunterstatic.com/thumbs/m-3-predator-full-scale-replica.jpeg)<br>TFX double barrel 9mm: She carries two of these when on a mission. A rapid reloader strapped to her back for easy access. The gun was designed for easy yet effective handling within the force. But it is the ammunition that makes the handgun truly effective. Armor piercing rounds, as well as trackers, and Tranquilizer rounds ready for most any occasion. She is constantly trying out new types of rounds, as they come up with new ones to combat the psycho's. <br><br><strong>Sidearm:</strong> <br>MES Baton's (https://pmctvline2.files.wordpress.com/2014/11/agentsofshield_palicki_tall.jpeg?w=269&amp;h=400): Magnetic Electro Static Baton's, specially designed to combat an infected subject. Each strike meant to stun and directly affect the nano-bots with each strike to a psycho's body. They are specially designed to only function within Nicky's hands unless she releases the DNA lock on them. So they cannot be used against her if taken or dropped. They can also be combined to form a bo-staff, and are able to return to her hand if thrown or dropped within a certain distance as long as she is wearing the bracelets linked to them. <br><br>The prosthetic arms (elbows down) are specially designed to open and reveal the hidden blades within. They are made of a high density magnesium titanium alloy. This material has the highest strength-to-weight ratio known to mankind. The low density and high strength of magnesium showed, record levels of specific resistance (amount of weight that resists material before breaking) and specific module (ratio between rigidity and weight) in both low and high temperatures. Leaving the blades, lightweight, yet strong enough to carve reinforced bone of the Psycho's that she fights. <br><br><div align="center">(http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2014/11/cyberpunk-still-3-930x388.jpg)(https://s-media-cache-ak0.pinimg.com/564x/30/78/06/307806f70c7ad5b0a9848bdaacdbc2c7.jpg)</div><br><strong>Transportation:</strong> <br>Work ride, provided by the Psycho Squad. (http://digital-art-gallery.com/oid/118/640x440_20366_Gravity_Cycles_2d_sci_fi_cyberpunk_bike_picture_image_digital_art.jpg) Equipped with on board computer, and artillery should the need arise for it. <br><br>Off the clock rides, her bike (http://digital-art-gallery.com/oid/14/640x634_4316_Red_Rider_3d_sci_fi_girl_woman_vehicle_bike_picture_image_digital_art.jpg), and the car (http://cdn.trendhunterstatic.com/thumbs/libelulla.jpeg)<br><br><strong>Identifying Attributes:</strong> Her arms when she has the blades exposed, they look normal if not in use. And the electrical scars that remain on her upper body. <br><br><strong>Equipment:</strong> <br>Nerve blocker injection: Due to her nerve condition Nicky always carries a backup injection with her. Knowing being caught without one could leave her dealing with one hell of a disadvantage. <br><br>D.W.A.R.F.s (http://45.media.tumblr.com/d12ed7de59d34e914eca1d7416578a48/tumblr_mugcurmNhA1skryjjo4_250.gif): Drones Wirelessly Automated to Retrieve Forensics. The D.W.A.R.F.s contains highly advances equipment for scanning, examination and surveillance and has the ability to cloak themselves like her suit. The limited AI allows them to fly freely about an area and transmit data back to the headset Nicky wears. <br><br>EXo-Suit: Her suit is specially designed to not only accommodate her arm prosthesis's, but to enhance, support and protect her body through the many combats that she finds herself in. Servo's in the legs help give her added strength, this makes her faster and able to jump higher, or give a bit of added power to her kicks. The servo does also help ease the shock she would feel from any high jumps. The suit is also armored to help protect her against artillery and blows from the enhanced strength that some of the psycho's possess. This of course doesn't make her superhuman, but it does give her a much needed edge.<br><div align="center">(http://cdn2.denofgeek.us/sites/denofgeekus/files/styles/article_main_wide_image/public/cyberpunk-main.jpg?itok=4IW4Q4dQ)</div><br><strong>Stats</strong> <br><em>Physicality</em> -&nbsp; 5 <br><em>Intelligence</em> - 4&nbsp; <br><em>Technology</em> - 4&nbsp; <br><em>Health</em> - 4&nbsp; <br><em>Agility</em> - 4&nbsp; <br><em>Gunplay</em> - 3 <br><em><span class="bbc_u">Experience</span></em> - 1x<br><br><strong>Special Skills:</strong> <br><br>Knowledge on Psycho's: Nicky has taken to studying the Psycho's, taking in every bit of information she is allowed to get her hands on. Using this data and adding to it with each encounter. <br><br>Fearless: Nicky tends to come off as damn near fearless. In truth, even if she is, Nicky tends to push it away and replace it with anger or a driving need to push forward. There is no going back, she can never go back. And being afraid will only force her to do that. <br><br>Amoral: Nicky tends to have a matter as fact looks on life. She tells people how it is, and doesn't feel guilty about it. She doesn't apologize for not being what people want anymore. They don't like it, get to walking. And she doesn't get held back when the enemy takes on a friendly face.&nbsp; Is that grandma that just changed, little Timmy from down the street? It’s sad, yes, but Nicky doesn't let that stop her from doing what is needed. <br><br>Uninhibited: To some Nicky comes off as frigid or cold, in truth she is honestly rather uninhibited. She isn't shy about her body, but she understands her limits. And lost interest in things she couldn't feel. Or more so couldn't handle feeling, not that she ever had the chance to before the doctors gave her the nerve blocker. She may not indulge in life's pleasure like some, but it never meant that she was afraid to do so. <br><br>Loyal: Nicky tends to come off as one that likes to work alone. But she isn't stupid; she understands the need for a team. And will never abandon any of them, even if it's their own fault their ass got caught in the fire. <br><br>Survival: One thing can always be said about Nicky, she is a survivor. She fights against the odds and never gives up. The world was set against her and somehow she came out alive. She may not be on top of it all, but she has always found a way to make it through. <br><br>Escape: Always have an exit plan, and if that should fail to have a plan b...c...and d. Shit hits the fan and the buildings coming down around you, you better have a way out. Nicky always has a way to make it back home. Even if it means she has to drag your happy ass with her when she does it. <br><br><br><strong>Strengths:</strong> <br><br>Mix Martial arts: Her trainers first began with styles that not only worked with her limits, but helped develop them. Slowly they evolved into more, bringing in styles such as Silat. This makes sense because the fighting style is all about exploiting weaknesses in your enemy and incapacitating them as quickly as possible. Speed, leverage and devastating disabling moves are the basis for Silat. LINE is a close quarter’s combat system, derived from various martial arts, used by the United States Marine Corps. Are the two main styles she has focused on in her training thus far. <br><br>Parkor: One of the things that Nicky started to do when she was able to really get out and walk again was go for long runs. These runs evolved into more as she began to take on obstacle in the city. And after some trial and error Nicky has become rather agile and able to navigate the urban landscape. <br><br>Unyielding: Nicky doesn't know the word quit, she has been trained and her gear has been designed to support her when in a battle, and her training designed to be most effective to her physical abilities. Add in the fact that she can't feel the pain of the damage she takes, Nicky can push herself farther than most anyone else can. So don't be surprised to see that she is the one left standing when the dust finally settles. <br><br>Adaptable: Nicky may seem ridge and stuck in her ways, but in the ends she is incredibly adaptable. One tends to be that way when everything is brand new to you, and life is starting over again. Even in battle she tends to adapt and use what is around her to gain the upper hand. One has to be able to work with what's around them, not against it. <br><br><strong>Weaknesses:</strong> <br>Nerve system: Due to the accident in her past Nicky finds her nerve system greatly affected. The doctor's did the best they could, but she is still left with one issue. Anything that she would feel physically is much more intense than it is for any normal person. Doctors say it is due to the way her nerve endings had healed in a permanently exposed state. It leaves her body overly sensitive to any sort of physical stimulus. Due to this Nicky found getting through the day, nearly impossible to get through a day. Not only because of her over sensitivity to pain, but to anything pleasurable as well. The shot numbs her whole body, and leaves her unable to feel anything. A strange sensation, yes, but one she has learned to live with after remaining with such a state for several years. <br><br>Lost Memory: Another side effect of her accident, most of her past was lost. She has nothing but bits and pieces that come back at the most random moments left. It has not only greatly changed the person she was, but it has forced her to have to relearn a great many things over the years. <br><br>Medical history: Her body really is a medical marvel. Several organs were regenerated in labs, others were patched back together. Her rib cage is actually reinforced carbonate, to protect her repaired heart and replace the shattered one she had nearly died from. Along with that, her arms from the elbows down have been replaced with specially designed prosthesis, and most of her scarring has been repaired. <br><br>Introverted:&nbsp; Nicky finds it hard to relate to people nowadays. When she first woke up from her coma, she couldn't even speak. And even after that she had no idea who she was, so relating to them was hard. Nicky probably would have been lost if the department had not stepped in and recruited her. She finds it hard to open up to people, and hard to trust, but she is loyal to her team and won't leave them behind. Even if they believe she has a standalone complex.
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